#general-feedback

1 messages · Page 35 of 1

devout plover
#

Herbivore diets completely changing with mz change is unnecessary and nonsensical, and the entire reason for bugged diets.

Didn't herbivores used to be able to eat every single item on their diet list all the time, even if it wasn't actively showing? Bring that back.

Currently you can be eating something on your diet like pumpkins or fiddlehead ferns, then the mz change happens and completely strips them off of your diet, making you leave an area still FULL of food because teehee oopsie you can't eat it anymore!

And that's IF it doesn't bug for an entire cycle, removing your diet entirely.

Let herbivores eat their entire diet list again and still gain diet. People should be rewarded for map knowledge and being able to find their food outside of mz or pz if they stumble across it, not punished because it's not one of three active...

pastel field
#

get more na servers up there are 2 and they are always full

brave crest
#

Please give pachy literally anything, a chance, a new mechanic, a new attack, revert the old attacks but please give it anything
Lots of playables are dead because they are weak, lack mechanics or are just unfun because of certain changes, pachy is ALL of this.
2 ideas to help fix this or help in someway:

  1. Pachy receives a full blown charge ability
    Holding LMB while running, no stamina penalty just like carno
    Pachy would keep its stand up ram and that will continually be the way to break bones and dish out fractures. While in the charge pachy must hit either the body or the leg directly to knock an opponent over, but in doing so is able to throw down a predator larger than itself. When the attacker is on the ground pachy can either bolt and use this time to make an escape, or use the charge in conjunction with its downward head slam to start breaking bones. Hits to the chest/body of an animal would simply stun/knockback the dinosaur, basically knocking the wind out of you, but hitting the leg directly would result in creatures as big as cerato being knocked over (pachy is 38% of cerato's weight, it would be more than capable of knocking one over if a precise hit was placed)
    If pachy hits a rock, tree, or goes into mud, it runs the risk of being temporarily stunned by either having to regain itself from contact or falling forwards from being front heavy and losing momentum.

  2. The counter master
    Pachy really suffers from omniraptor pounces as just two is enough to pin them as an adult and any pachy below adult is subject to being pinned. Like in the concept art, if pachy times an alt attack, it should be able to make the raptor completely whiff and in turn get some damage out of this fatal mistake the raptor made.
    With pachy's main predator, carno, it's already simple enough, if they meet head to head pachy's ram should always come out of top. Carno is built to throw things, pachy is meant to go straight through. a diablo spar stance for pachy would help timing.

past nova
#

maybe change the Settings Menu, especially the Audio Settings since they look like they are from the early 2000s. Let us turn down the volume from the enviroment and player audio for ourselves. sorry but cant stand that 23/7 Heavy Rain in my ear. looks great dont get me wrong but the audio is crazy loud

normal sable
#

Removing NA1 and 3 is a joke. Queues are now 50 people consistently, not to mention I’ve even seen na4/5 have a 117 person queue. It’s ridiculous. Not to mention all the west players are now playing on the east and CA server which is just leading to more people having stupid ping and people dying in stupid ways.

Add more servers, or increase the server slots to 120 like it was in HT.

cloud hollow
#

NA5 server log in at reset. black screen. relog in and end up in queue. Meanwhile, friend got in and SEES ME IN GAME! Glad he was there to babysit my unprotected fg but this is really unacceptable. Been 10 minutes and Im still there, losing water and food. Take a few days to stop working on new dinos and fix the damn servers EDIT: its been over 20 minutes. Ive completely logged out of game and my character is still there. friend able to bite/damage me.

sharp horizon
#

Progression.

Legacy days of progression were very fun and i think progression could be a good game mode to think about in the future for maybe a few official servers. Would be a good way to get people to play smaller dinos while also adding onto other mechanics such as eldering and mutations. Like maybe keeping mutations you learn in ur progression.

Would be a cool addition back into the game TI_HypsiShrug

wet ivy
#

optimize the evrima asap

quaint saffron
#

add an 'All' option in the Session Filter when finding a server

pale siren
#

Bring the old spawn system back so you can choose where to spawn

lucid dust
#

you guys really need to implement a new Anti Cheat. Easy Anti Cheat is an absolute joke. You have kids running around with ESP, Speed Hacks & Damage Hacks but mostly ESP and Damage. It's getting old...

hollow summit
#

Make frogs spawn on all riverbeds (within reason), and fish spawn in the ocean, and almost all bodies of water regardless of the amount of people in the area. In my opinion I feel like fish especially should be in many spots around the map. Many playables in the game right now (and ones to come) rely on them HEAVILY...and having fish spawn in areas of population will be a recipe to make them struggle to exist...especially as random spawning exists now, and fish are hard to come by.

edgy obsidian
#

What do you see from these pictures .......... Bushes why are there so many, cant we have like small bushes then huge ones, why is it when i go into a forest i cant see more then 10 feet because there's just a huge bush or some copy paste palm trees ...... hunting will be just unfun by just small game running away with in 5 seconds because they ran into like 3 bushes within 3 feet of each other ....... BTW theses pictures are from all over the map

sour fox
#

Likely already posted but allow Herrera to sniff whilst latched

hollow pewter
#

Dilophosaurus improvements/suggestions! (Bolded things for quick reads

-Make everything's nightvision worse, and not the Dilo's, the whole point of it is that they can see you but you can't see them no?

-Make them bleeders, and have their hallucinations; Just their hallucinations don't do damage, and just make the person panic
then as a buff for nighttime; The victim's nightvision slowly goes very dark, so all you see is a bunch of glowing dilo eyes

-^if this is too op, bleeders by day, then bleeders+hallucinations by night? And maybe the hallucinations eyes are slightly more yellow, but there's so many of them it would be hard to tell what's white and what's yellow?

-Make them faster, and quieter, they are SO LOUD, ambush creatures should not be that loud

-Maybe the bigger the dino, the more bites it would take to effect them with venom? So other then it just not working it just needs more bites depending on the weight?

-Emphasis on quieter

-Keep the whole in-pack-only-needs-one-bite-when-victim-already-inflicted-with-venom thing, that's cool, I like that

-If you **like them being in packs, make them either; **
-Do more bleed the more people in the packs (make it so there can be at least 6 pack members)
-Better bite strength the more people in packs
-More speed, but it might get laggy and that's more of a galli thing
-Or the worst-ish thing, betting turn rates in packs, they are acquainted with each other

-More camo colors??? The colors for the Dilo rn are kinda bad

-Scarier calls

-Slower throwup animation!!!

blazing beacon
#

Troodon rework/enhancement.

Troodons continue to be lackluster even when they find themselves in the perfect scenario (lone isolated prey) and still has no incentive to be more active at night unlike dilo which needs less bites to envenomate prey when its night time. The creature is mediocre at best, being a worse version of Omni and Dilo.

So I suggest the following changes:

**Day/night mechanics. **

Day.
When it is daytime troodon will be considerably more sluggish having more stam consumption for actions as well as worse stamina regen (than current) and possibly a slightly worse top speed too.

Night
But at night its true colors should shine through. All actions would require less stamina and troodon would also gain stamina faster,(than currently) regaining its current 45km top speed.

Venom mechanics.

Now that troodon is encouraged to hide/scavenge during the day and be active at night, its venom should reflect its new playstyle while covering some of its main flaws.

Night vision.
Per stage of venom, the target's night vision range and brightness should be decreased with stage 3 being the most effective.

Stamina.
Secondly to cover troodons main weakness which Is its prey simply running away each venom will also increase the target stamina consumption with stage one being the lowest value at 5% extra stamina compared to stage 3 at a higher value similar to the debuff acquired by having no diets.

Damage.
The damage buff should fucntion as it currently does.

Conclusion
These changes should make it so troodon is a viable hunter able to secure prey at night, capable of punching above its weight in large proactive and "coordinated" groups while still being extremely fragile to most of the roster.

When you hear troodon calls at night one's reaction should be of fear and not indifference.

eager osprey
# hollow pewter # Dilophosaurus improvements/suggestions! (Bolded things for quick reads -Make ...

Let me just say, nothing beats the Jurassic Park styled book inspired classic calls. The hooting that echos for miles and reminds you of exactly why you don’t mess with it.
The Legacy Dilophosaur Calls were just better for Dilo

The big thing probably was how the bleed was in Legacy (which honestly it’s ok that it changed), but the old calls still give me the 1000 yard stare. The old calls are also prettier.

hallow ocean
#

EU has 7 servers, NA has 3.

Bring back the other NA servers

merry hearth
#

Rollback the patch, the game right now has so many broken things, even two servers did not come back and server crashes,no MZ zones, game felt WAY better to play on the old patch.

chrome basin
#

Please make deino able to pick up bones underwater

radiant quartz
#

Buried Egg Nests
When burrowing is brought in I think a select few animals should be able to have a new type of nest, a buried nest. It will be similar to that of reptile nests such as alligators, lizards, and sea turtles, where it involves the parent digging a hole before laying eggs inside it before filling it with dirt, where the offspring then have to dig themselves out when they hatch.
Some animals this can suit include ones that are already non-dinosaurian reptiles or live similar lives to them, and exceptionally large sauropods since I don't know how theyre gonna defend their eggs with any other kind of nest:

  • Minmi
  • Megalania
  • Deinosuchus
  • Camarasaurus
  • Brachiosaurus
tardy onyx
#

Diablo

Diablos should not be able to hit the tip of my tail from 10ft away and cause me to fall over; also, they should not be able to continue hitting me three times while I'm getting up. Now this could be due to server lag, but it happens way too often not to be addressed.

Communication

The developers refuse to communicate with the community; I remember when I first started playing The Isle, there was a severe ping issue, and the developers made no effort to communicate with us regarding it.
I saw in the feedback channel [someone posted about this as well](#general-feedback message), so I figured I'd say something too.

Weather

The rain is too frequent and too loud; you guys already made this mistake once, and now here we are again.

My Opinion of The Isle

I really enjoy the idea of the game, but unfortunately the developers continue to make questionable decisions. Now as someone who plays mainly Arma and DayZ, I am willing to look past a few bugs, but the lack of communication from the developers and the way I've seen them act towards feedback from the community makes me not want to play the game, but unfortunately there's not much of a market for dinosaur survival games.

rocky bear
#

Add an ambient Infrasound/deep bass hum to night time gameplay.

I was playing the isle earlier this week, and while I was trekking through the woods at night, suddenly a deep bass hum kicked in that you normally hear during tense scenes in horror movies and the sort. This instantly made the game spookier than it has ever been for me and was way more effective than restricting a dino to only see ten feet in front of it. It instantly put me on edge and even though I knew I was in a safe place, suddenly everything seemed like a threat. Unfortunately this was only a short ambient kind of thing and the sound faded away after half a minute or so.

You should definitely toy around more with that because it shocked me how much scarier the game suddenly became.

Something like the ambient bass noise in this:
https://www.youtube.com/watch?v=h9BJDE9ZI7o

desert sedge
#

ptera complaints !!

please buff ptera's stam, for an animal that relies solely on stam to live it is incredibly hard for (the average player) to find food while managing stam and not starving to death.

i've played ptera a lot in the past and have starved 5+ times in the last 2 days trying to find ai fish and frogs, it took my baby ptera 5 minutes to kill a sea turtle and i was on red health from starving by the time it died.

i've checked every river and pond during these sessions and have found 2 schools of fish in south plains river that despawned after i ate from them once each, and randomly threw up from the 3rd one i was eating (didn't swallow it or fill my tummy, wasn't rotten), and subsequently starved to death due to lack of stam to get up the tall mountains and the space between each empty river/pond.

plus why does it only spawn in 1 location??

it is what it is, i'll play something else, but it's a shame that the best playable has fallen so far from grace! rip legend

slow comet
#

put taco on herras diet as lines

cunning plank
#

remove the frog from Deino's diet, he gets nothing from it

brittle yarrow
#

It would be nice to add a function where you can spawn on people of your same species through steam friends or something.

It could be something the person being spawned on has to approve like old group invites.

To prevent abuse maybe it could have a timer.

Maybe there could be a 'join herd' menu where someone can allow spawning on their location for a certain amount like nesting. (For the same species)

It could be for select, non cani or territorial creatures. Like small herbivores.

royal berry
#

Can you bring back the ability in where predators had to crouch for a certain amount of time before being given a short boost of speed when taking their prey by surprise?

thin grove
#

Could this tropical bird noises possibly be added to the ambience? https://youtu.be/7jW7A2glZbk?feature=shared

Check out Matilda Kookaburra laughing! You can visit Matilda at the Hamill Family Play Zoo or our other kookaburras in Australia House.

Website - https://www.brookfieldzoo.org
Facebook - https://www.facebook.com/brookfieldzoo/
Instagram - https://www.instagram.com/brookfieldzoo/
Twitter - https://twitter.com/brookfield_zoo

▶ Play video
brave crest
#

We need to be able to have more fun in the game, you are adding too many unnecessary changes that just limit the enjoyment of a creature

pteranodon should be able to regenerate stamina while not actively flying, most people pick pteranodon to have a fun, light lifestyle of eating fish and maybe nesting, but now its just stamina management and starving when fish stop spawning. Old pteranodon used to be fun because yes, you couldn't regenerate stamina while flying, but that was okay because it has a quick regeneration and it's flight stamina wasn't so demanding. Old pteranodon could actually do things and have fun, fly around the trees and hills, catch juveniles/hatchlings, go airborne without using over half of it's stamina.

Pachy can't deal meaningful damage without losing half it's health, it gets pinned and stunned by it's "rival" predators without having much of a viable way to counter them anymore. Pachy used to be able to take carno's charge headon because the giant boney mass on its head, now without the stun for being stupid and charging a pachy head on, its a win win for carno and a lose lose scenario for pachy. Carno gets to deal a huge amount of damage to pachy with bites, pachy loses stamina, health and maybe breaks the carno's head.
Pachy should be punishing to fight, especially now with all of the carnivores getting new abilities that absolutely destroy pachy quickly, giving pachy back its stunning ability and better ram would actually help bring it back.

You made beipi unfun because the mobile escape artist was being too quick in the water and people were having fun escaping predators. You made pachy unfun because people were having fun in a video game being a glass cannon and killing people, now its just glass. You made pteranodon unfun because people wanted to fly as the flying reptile.

For the love of god please let us have fun in a video game, we like this game, we want it to be successful, but it hurts so bad that it's punishing to exist

obtuse ivy
#

You should be able to unlock multiple mutations at a time or it should be made into a server option. This would really help community servers that do grows.

woeful frigate
#

I would like to have ability to spawn close to my friend when we playing together.

fair helm
#

since diets are being reworked, can we please have the update 5 background color? easier to know how much we have left

cunning hull
#

Do something about pt stam regen please

trail sleet
#

Rewert new troodon pounce controls

Having to manually dismount with spacebar feels really clunky and slow, which really interferes with how its meant to quickly get on and off. Id be fine with the new controls if it actually got new mechanics to its pounce like omni, but it got none of that.
Why change something that felt really good previously?TI_Succ

inland sundial
#

Something has to be done about these over aggro steggo and herbs.

quiet crater
#

Please fix stego's clunkiness. There are other people who can go better into depth into why exactly stego is clunky, but in general, it doesn't feel good to play as and needs work. Hopefully, with rex coming some changes can help stego in places it lacks in right now.

warm tree
#

make deino be able to eat underwater...

marble lagoon
#

desperately need more EU server i been waiting 45 mins and there are over 300 players in all the ques

devout wraith
#

https://www.youtube.com/watch?v=UHq6JN2XJKg Nickboay's video pretty much sums up some balancing/bug problems he's found.

Along with the Omni problems I also feel like more love needs to be given to the other lil pouncer, Troodon, the fog does nothing to help it if anything it makes its footsteps even more noticeable to prey. I'd not only love to see a revision on its venom but also perhaps a bit of a tweak of its footsteps so it can be a better hunter for its size.

(Nickboay said its ok to post his vid)

marsh steeple
#

Increased server size would be very appreciated

frail pewter
#

Interactive foliage looks so good, please add it for all the plant types and grass.

Not only does it look great but it makes gameplay more interesting when bushes move when someone runs through them when escaping or ambushing. I've already experienced this to some degree in-game with the few plant types that are interactable.

eager osprey
#

Auto Queue

The idea is to have the ability to make an Auto Queue system to join a random server fitting your chosen criteria based on
AI - no, low, normal, or high
Player Count - low (25 or less), medium (25 to 75), or high (75 or more)
Game Mode - self explanatory, irrelevant until more game modes get added
Map - self explanatory, irrelevant till more maps get added
Version - self explanatory
Ping - the amount of ping on the server
Server Rules - (for unofficials)
Server - official vs unofficial
And whatever else.
So for example choosing to join a medium population server and prioritizing ping will have a higher chance to join a server of around 25ish players over a server of around 75ish players to lower ping and whatnot.

You can reorganize numbers or whatever, the main idea is you set up the auto queue to prioritize certain things and then join the auto queue where it will then search for a server with the closest details to your set chosen criteria. Similar to a search function but automatically joining.

jagged snow
#

Swamps had some great changes, but it's still a terrible place for dryosaurus to migrate to, even worse than before with how much more water there is.
You need wide spaces where your legs are used for running, not paddling, for more than 90% of the time, and lots of breathing room for bobbing and weaving between predators. For your size, all these shallow pools become your biggest obstacle. Wide stretches of water which appear walkable at first before you lose your footing and start wading because these lake beds aren't exactly flat. Just a few centimetres difference and you can't run.
This is a video of some shallows across the river from sanctuary.

west wadi
#

Adding a carno headswing that Stuns opponents instead of the alt bite

hollow dew
#

i would rather the next update be optimized rather than some new content i cant enjoy because of low fps

hasty willow
#

This update butchered my fps. Went from 50 to 20. Please prioritize optimization

tepid copper
#

Why are there only 3 NA official servers open, 1 of which is an unused no AI server? the queues are crazy long, plz open up another server.

zenith frost
#

I think some mechanic for when we would be AFK because we are hungry and thirsty and all that is left is to rest, something so that we don't stay still, I think something for example, raptors having to sharpen their claws for example, or for example for a deino to fill his belly he really has to get sunlight to digest, things like that but more for fun purposes you know? Pachys headbutting each other but something similar to the sparring of the diablos

fringe leaf
#

make it so mz points and patrol zones don't show up until there is actually someone in it

hollow summit
#

Prioritize adding in AI for smaller dinosaurs. For example, Hypsi, Beipi, or Dryo could have certain spawn points at patrol zones/regions of the map to help create a wider spread of players. If there were Hypsis in a deadzone like say North Ridge well then it'd be a nice spot for some things like Herrera to go to...causing a food chain to start. Herrera eats the hypsi AI, Bigger things eat the Herrera, and so on so forth. If Dryos and Beipis were spawning in the southern regions of the map like the swamp to delta area, then a similar thing would occur there too. Taco has already been doing this, but could definitely be adjusted to have lower population

fair helm
#

i wouldn't call having a storm deafen and difficult my vision for an hour enjoyable gameplay or gameplay at all specially since they destroy your fps

dilo venom needs some tweaks right now, clones are unkillable and dilos can catch up to everything besides gallis and carnos, please, make clones not do the dilo's job

violet sequoia
#

Game feels so unbalanced im having to play legacy, dilo endless spaming bites, omni biting is not fast enough that herbies are biting faster than then and have more stam, carnos immunity, ceras insta vomit..this is rough.

timber totem
#

more slots 150 to 200 would be really nice and choosing your spawn is also pretty needed imo, a casual player whos wanting to play with his friends has to spent atleast 30 minutes to find any diet as Carnivour and meet up

open dust
#

Please in the name of God - leave this one version of night vision, don't change it. For the years I saw many night vision variations and attempts to make it better, this one is one of the best versions I've saw.
Greenish interface-colored lines feels much better and alive than grayscale. Maybe it still needs some tuning, but game feels much more living-colorful and comfortable with it.

normal dew
#

Could translucent foliage in a small circle around yourself become a thing for small animals? It just sucks playing Troodon or anything small because you can't see anything in a forest, let alone a field with high grass. Would be good to at least have a different camera perspective that let them see above themselves a bit more...

simple birch
#

When sleeping you should get 2 options 1 to log out and 1 to refresh character where you basically relog without leaving the server and thereby skipping any queue when in need of relog for a issue such as food stuck in mouth or stuck in a hole that might be fixed via relog or some other issue that might need a relog

blazing flicker
#

Where the connect/join queue/favourite/discord bit is on each official server, I'd love for there to be a wipe/delete/kill dino option (with an extra are you sure window to stop people moaning cos they misclicked)

void igloo
#

Change the fog effect on troodon venom to cover the ground so its like little rats jumping out of the mist

placid hornet
#

Since Barometric Sensitivity isn't working as intended right now, considering that the icon hasn't shown up so far, it should be disabled until it is actually fixed in the future patches.

marsh geyser
#

Make servers in Africa. I'm really hoping for a South African server. I have to play on ping around 150-200

spring fiber
#

Hi, Im pitching “Hydrophobia” as a status effect as a result of being envenomated by Troodon. Drinking or being in any body of water will start a health drain similar to starving.

ionic kernel
#

Let deinosuchus walk backwards with lunged prey in its mouth after a successful grab. This does 2 important things. One- allows for more counterplay. If a deino is going to walk backwards with prey in its mouth after a lunge, this allows players to set up more defenses against a lunge. Its a higher risk to lunge that small stego if you're going to be pointing your head at the two parents, and have a predictable walking path. Two- It increases immersion. Crocodiles in real life don't awkwardly turn around and shuffle slowly once they have prey in their mouth, nor could they. A directly backwards movement would be the most efficient and immersive looking way to pull things into the water. On top of this, it could be done so that a deino could no longer turn as quickly with prey in its mouth, it looks very strange to see that huge stego in the mouth of a deino be moved around with the trajectory of the player's head at such a fast speed, as if it was weightless. In conclusion: having deino drag things backwards into the water through backwards movement of some kind would increase risk and open up more potential counterplay, whilst increasing immersion and aesthetics of the combat.

idle prism
#

change sniffing back to how it was, the delay on bodies having a scent becomes a pain in way too many situations. and if this a realism thing, irl creatures can smell other creatures while their still alive so it makes no sense for it to take time for an already dead body to have delay on when u can smell it

silent vector
#

Bring back more N.A. servers! This wait time is ridiculously stupid!

woven drift
#

Make pounce reliable please

We still get hit on pounce and it's getting old. It'd be nice to try the new pounce if you didnt die whilst on your target, if we cant have a reliable mechanic that works when we use it correctly at least let us have a faster growth time to compensate.
We have an unreliable mechanic that omni and trodon are supposed to hard lean on

Not to mention we do face checks when pouncing the target's side and getting unfairly killed because we used our main mechanic correctly. RNG pounce is also... questionable, it doesnt make things interesting nor fun for either side.

merry hearth
#

Rollback to the old patch this one has too many problems, two servers didn't even make it and thats massive. Needs another patch to fix all these problems that weren't present in last patch.

neat cradle
#

You know, I think that such a change will add comfort, rationality to the game and make it easier to find players to interact with.

Sanctuaries are designed as small "battle royale" areas for
toddlers, small herbivores go there (no) to get the perfect diet and small predators go there to hunt herbivores. I like the concept, but it doesn't work right now, the sanctuaries are empty 80% of the time and it's very difficult to meet another player there. I propose to make a permanent spawn of small fish, frogs, rabbits, compy in the sanctuaries in order to reduce the number of deaths due to the reason "I did not find anything around within a radius of 10 kilometers"

It also solved the problem when most of the players on the server are adult creatures and it is very difficult for small predators in conditions of random spawn to find not just an ideal diet, but at least something

quiet crater
#

more unique points of interests and landmarks throughout the map would be nice and a reduction of the amount of rocks in forests would also be nice as it makes traversal through some forests annoying to go through.

patent grail
#

please, increase the bleeding resistance of the carno as it is now smaller and needs to run to make loads, and increase the weight a little bit would be good for it.

wet ivy
#

optimize the evrima

latent rampart
#

Sort out the AU servers or give me a refund. Lost over 10 hours of game play due to rollbacks, I feel like sending you an invoice for my time.

halcyon laurel
#

Make Dilos footsteps just a bit quieter, no reason it should make more noise running than a carnotaurus does

fallen heron
#

nerf dibble. add a cooldown on when it can knockdown or stun somthing.

hasty marsh
#

add ptera being able to drink while skimming

jagged snow
#

Beipiaosaurus needs to be better prepared for austroraptor to drop. We've never seen another semi aquatic predator besides deinosuchus, and beipi can handle those scenarios just fine. Fleeing to land or using its unrestricted 3D movements in the water (sharper ascending/descending/turning and breaching). But deinosuchus is a heavy brute reliant on ambush, austroraptor is a light and nimble animal a lot like beipiaosaurus.

The recent surface swimming changes was a step in the wrong direction, the transition from land to water has a grey area of surface-only swimming and wading, where beipiaosaurus currently suffers the most. You'll be trapped in the water or on land if an engagement starts because crossing that zone can now get you killed.

Beipiaosaurus breaching is great for avoiding hits and moving further distances. I know austroraptor will have diving but I'd really rather breaching was a danger-duck-exclusive. It will definitely come in handy when flight is the right call, except it isn't nearly as useful as an adult. Your air time is shorter and the speed benefits disappear as you grow older, you slowly dehydrate when out of the water and your passive rehydration doesn't keep pace.

Lastly the attacks are lackluster, the heavy therizinosauroid gear does barely any more damage than a peck and the alt bite is laughably slow. You can turn around faster than you can with an alt attack. Not to mention how the attacks are flipped when in water or on land. It's got to dish out enough pain where you can beat up low weight austros.

hasty star
#

new updated areas and the rain need further optimizing absolutely murders the fps but in saying that new areas look fantastic

sinful ginkgo
#

reduce dilo's footsteps sound, and increase the carno and cera's footsteps I can't hear bigger dinosaurs while I can hear smaller ones like dilos???

pale siren
#

For the new spawning system I have an idea to if you want to be with friends you make a small group with them in the menu and then you guys spawn together at like a abandoned nest where you have a little bit of food that doesn’t give diet to start the survival but when you get to a certain age you can’t eat there anymore like 7%

median willow
#

up serer size, hate waiting in a 30 min que just to get disconnected

lavish kernel
#

New Night Vision is the best iteration of it by far, makes me actually willing to explore at night

viscid tapir
#

legacy footprints were better because i cant find ai in the woods :( i also liked to see how many dinos were recently in the area.

gusty otter
#

optimize the game please asap its really unplayable right now with 5-10fps ffs

mortal shoal
#

MAKE AU 1 150 PLAYERS AND REMOVE AU 2 WE DONT NEED TWO SERVERS PLEASE!

ancient plover
#

Salt water should have bigger underwater vision range

hazy solar
#

why no one talking about ceras they are so op now one bite to omni and y puke even sub cera can 1 bite omni and make him puke 3 or 4 bite for stego

merry hearth
#

Revert to old build, it was a lot more stable, servers did not crash, 2 servers did not come back, broken mz zones makes it super hard to grow which is already hard in itself, fps issues, deino night vision = unplayable broken dino, too much rain, Cera is broken (OP), last build was a lot more STABLE and less BROKEN.

faint shell
#

nerf the stego please. How can a stego oneshot a cerato thats just not balanced.

eager osprey
#

Map “Addon” (as in like a DLC as to avoid extra download times) adding revamped versions of old maps like;
Region 1
Region 2 - as it was an old favorite of the classic The Isle community and beloved by many
Thenyaw
V3
V2 (w/ Redwood)

I would love to see how the game plays on the old maps in the new version as some option for Unofficial Servers to try out.

iron quest
#

Spend more time testing new updates because this one was NOT done cooking

sullen karma
#

can we increase the amount of diet gained for herbis? or decrease the amount of food gained. rn its rlly hard to balance diets and hunger, and you often have to completely fill ur stomach with just barely getting a full perfect diet

patent grail
#

the Cera makes a dibble vomit in 2 bites and weighs 3 tons, while the teno which weighs 1.6 tons makes it vomit in one bite, which makes it impossible to fight it because while you are vomiting it has time to take 2 more bites.

hasty willow
#

Optimize the game please. I don’t know what happened this update but it heavily affected my fps. I’ve asked around and many share the same problem

fair helm
#

weather is absolutely destroying everyone's fps, please disable it, optimize it and then re-add it. in my case, it takes away 30-40 fps

proper meteor
#

These spawn points are not very "Random", spawned as a dibble 10 times and spawned only in 1 area, either dibble spawn is bugged or each species has a set area where they spawn randomly in but if you're going make spawns random then you should make every species spawn randomly around the entire map not just set areas

sonic jasper
#

There should be an indicator on the stamina bar for what levels of regen you’re at

  • Green with a trotting dinosaur symbol when you can regen while trotting
  • Yellow with a walking dinosaur when you regen by walking
  • Orange with a standing dinosaur when it’s at standing regen
  • Red with a sitting dino when at 0
haughty flare
#

Herrera horizontal climb speed is too slow. Make it like 2x faster, or make it so he can sprint while climbing horizontally and it's faster that way but uses more stamina.

stiff veldt
#

This has been a consistent problem for months but migration zones (and now patrol zones) still do not provide everyone with all three of their nutrients. The issue with migration food seems to fall into three different parts

1: The Fruit issue with fruit not respawning seems to still be here. They’ll spawn for server restarts but once they despawn they never respawn. With fruit consisting of many diet options this basically narrows your options to only a few things

2: Food diversity is basically non existent. Sometimes you’ll have regular plants that seemingly don’t spawn in some areas of the map despite your diet list saying they do (this doesn’t help either when stuff like melons and mango only give like 4% nutrients no matter what you are)

Meaning 90% of the time you’ll be stuck with just one or two diet types

3: diet lists themself are clunky. Somehow some migration and patrol zones have so few options that it increases the issues when food doesn’t even spawn. Sometimes herbivores don’t even have options for all three nutrients, you’ll be given dots and S for your list but there will be no Lines option at all. Meaning you physically cannot get perfect diet in the place you are supposed to

frozen raven
#

add turtle to deino diet please

wooden turtle
#

Making this short and sweet. Fix raptor. It has a cooldown with bites that are slower than a carnos? Buckiing from other dinos=death. You just fall right through them. I hate stego, but now i hate it even more, because if you are infront of them, and they use the power swing it kills you (not a running power swing). Fighting a carno is like fighting Kratos. Not because of their infinate stamina, but the hitbox is ruined and some spots tail attacks and some body attacks dont register at all.

void owl
#

We need holes in trees for Hypsis to hide in, once the get the climb ability

signal bison
#

Why are the most important aspects of the game ignored?

‼️Update or change your anti-cheat, I'm tired of wasting my time and dying from cheaters‼️

Players have been writing about this problem for many months, but nothing has changed and there is no news that anything will change.
There are more and more cheaters! Yesterday I logged into the game for the first time in almost two weeks and after an hour of playing, my friend and I were killed by a cheater.
Death by cheaters is a disgusting experience that forces non-cheater players to temporarily abandon the game or stop playing it altogether.

kind anchor
#

fix the tedious bug with the anti-cheat that prevents us from logging into certain servers, i started trying to log into eu 1 right after restart only to be constantly hit with 'anti-cheat integrity check failed' and then have to sit in queue only for the same thing to happen once i start connecting

karmic sigil
#

please remove the thing where looking at the sky or sun makes the whole world go pitch black, i have to walk looking at the ground its not fun

ancient plover
#

Bring na servers back it's crazy how there is only one

#

The game continues to be super laggy with the fps dropping to 20/10, Several bugs, carnivores can't smell even with the carcass close and visible, buggy migration, diablo getting stuck on the ground, the "G" button keeps bugging and popping in the mouth so much of herbivores and carnivores, in short: the game is very broken in terms of performance and mechanics. My game, a couple of updates before this current one, played at 60 fps, now it's rarely stable, in fights, it drops a lot and it's impossible to fight. Apparently the bug has returned in which changing times suddenly drops the fps. And I've heard reports that Fatal Error has also returned. The omni's pounce is also bugged, making it look like it's on top of a "motorcycle" and is sliding around the map.

lunar gulch
#

option to let friends spawn near by

woeful frigate
#

There are no fish. Dont spawn. Really... I died 2 times as a Beipi from starving. I couldnt find nothing. I do my best but i couldnt!! Can you fix it? We need more fish there...

errant stump
#

make it so when you nest someone in you get an extra mutation slot this will make so many more people nest

viscid tapir
#

diets should activate upon consumption, why is it greyed out until i get it to 100%??

vague coral
#

Ever since the update I cannot see anything at night as a Deino, I think the under water night vision was not tested at all.

serene helm
#

The fps during sunrise and sunset drops drastically. Would love a fix to that

primal relic
#

In my opinion the new Night vision is by far the best iteration of NV this game had. You guys finally solved one of my biggest issue with this game which existed since 2017. Night was so unbearable that many times I would just rather leave the server when it turned dark, but now we are able to see pretty well and with colorations and honestly I like the contour lining aswell. NOW, I'm not saying it's perfect as it is, as I think it still needs adjustments, this is still night and you still need to uphold some type of vision restriction to all playables. However, it's already is way better than it was anytime in the past.

Patrol zone
Honestly was a great idea, the game definitely feels more alive and you can see/meet with players out of the usual hotspots, and not only does it feel like it, many of the heatmaps can back me up on this one too.

Map changes
The revamped Swamp looks and feels amazing. Clearly one of the best biome in terms of atmosphere, I just wish it would be a little more popular (which can be made by migrations and other playables)

South plains got a revamp too, it's not was huge as swamp but feels a little bit more optimized in terms of gameplay experience.

and there is a beach part between south plains and swamp that has more bushes and many palm trees, that is very good aswell. Hopefully some kind of small AI dinosaur or playable will find a new home there with a migration zone maybe?

Taco AI
I didn't know I missed Taco calls this much until I heard one. Tacos even tho they feel very useless and unimportant to many, they carry a lot of weight for old isle players. Not to mention that seeing them going into a burrow, then trying to get them out with my claws until they start running, adds an another level of immersion

New Utah pounce
New Utah pounce feels way better than the previous one. First of all, you got more control over your main mechanic, which always good. You can potentially evade getting hit by a tree/rock or their other friends by moving on the prey's body, not to mention now you can choose the method of taking down the prey. If it's not a big animal, you are probably better off with doing raw damage, if it could tank your raw dmg for a year, you got bleed on your side. The only thing I really wish it would have some minimalistic smooth transition animation, tho I know this mechanically might be not so good. Anyway big +

New Carno
Might be a controversal take but I think this downsizing needed to happen. This playable was meant to be a small game hunter even when it first got introduced. It needed to be downsized, to be more mobile to have chance of actually getting smalls. Now i'm not quite sure I like the "infinite and instant" ram change, that probably needs to be looked at just like it's growth time.

Overall, I like all the new ideas/mechanics that got implemented.
Now I didn't mention but obivously the current public build is kind of full with bugs that makes the gameplay sometimes as painful as it would be a first iteration of a HT. The previous live build was almost perfectly fine (atleast for me) both server and bug wise. However I assume these will get ironed out as we go.

open dust
#

Please, let there be a comeback of King Boar to happen. Make adult one fully agressive again! xD

fringe leaf
#

NEW BIOMES: In the really big aviary make a desert theme with sand and cacti. in one of the other aviarys there should be a redwood forest. in another there should be a winter/snowy theme, and another one with a pine forest‼️in the real map add an open woodland where is BRIGHT and can see some hills far away

nocturne oasis
#

This recent update is so bad, I’ve been playing less just because, "Oh, it’s broken again." Horde Testing is where it belongs until the PZ mechanics and that diet glitch are fixed. I’d rather deal with packs of organized omnis spawning and unnatural hot zones. I played Stego for six hours last night and saw zero PZs. Not one single food source. Today, I finally see one, but it only had 'S'—then it disappears, leaving me with nothing. Now I have no food but grass. Great, I’m going to run out of diet. How did this even go live? At the very least, I expect a playable game on the main branch.

There’s no clear direction or goal, nothing to make you want to keep playing. I’ve had more reason to get up and clean the kitchen mid-game. NV is ruined for half the player base. Stegos go so dark you can barely make out the grass right in front of you, while a Carno can see miles away. This is broken to the point it feels like a game with only two months of development, just a jumble of concepts with no real gameplay. If I can do better as a DM for a tabletop RPG in one afternoon, this should not have gone live.

This will kill the amazing player base that’s been built. "Working on it" is not an excuse. Don’t put crap in our hands and expect us not to notice the smell when before we were holding a plate of food we sort of liked. You’ve left things in Horde Testing before to fix them—it’s been done several times in the past.

Edit: "Picture this you are a realativly new player you log in you run around a bit lets be realistic here an omni pack eats you... you respawn you find mushrooms you grow a little you find a PZ and thats the last one you will find. You will never nest you will never reach 100% unless you play for a week straight and you will be boarder line cripple from malnutrition. Because? an update was pushed. not a great experience.
:BOO YAH FIXED

idle prism
#

for the skin creator screen, add a different background depending on the type of creature it is, for example avion creatures get put on a high cliff somewhere where the belly is visible when the flying option is active, water reliant creatures get put in a wet or swamp like area, many creatures could get the background that already in the game etc.
i feel this would be a fun addition that wouldnt be too hard to implement 😄

glacial vector
#

Add an option in the skin creator screen to switch between male and female to compare colors or switch sex before entering game. (as opposed to having to exit out of the creator mode to switch sex)

placid nimbus
#

Maybe in the future, when playing like really small dinos you can’t damage sauropods. It would be really annoying for a troodon to just bite your leg 8 billion times. This would apply to fresh spawns as well. Obviously the sauropod can get damaged by them as it’s growing, just maybe at a certain point it gets what cerato has: ignores damage from small things.

tacit heath
#

I know u have huge carno fan dev arround so time to time that person decide to buff carnos again and again.. You did that mistake before u buffed the charge then fix it now u make it broken again im just sad dont wanna to tell u anyting its just sad to see ur favorite dino game in amateur hands so sad..

eager osprey
#

A thousand radio towers

And buff everything

hollow summit
#

Give cerato a 3 call, and make Herrera able to do the dewlap without triggering a jump icon

atomic sorrel
#

Can you guys fix waitlisting? I literally waited 30 minutes just for it to say: “data not found” and had to wait all over again 😒

sinful ginkgo
#

please fix dlss issue I can't use it sometimes because the screen would tear up if I turned it on

simple oracle
#

Can we get more na servers?

terse kite
#

Footstep sounds across the board need to be adjusted, some animals are way too quiet for their size while others are far too loud.

The best example on this is how an adult Dilo of over 700kg makes stomping noises while walking around while a 2000kg Stegosaurus makes about as much noise walking as it did as a fresh spawn

warm tree
#

Ptera is unplayable because of the PATHETIC stamina
Deino is unplayable because of his vision underwater (that's funny, it's a CROCODILE)
The servers are unplayable because of the queue
The game is unplayable because of the lag
Do you guys, devs, actually read this channel?

hot oasis
#

Omnivore diet rework:
Give our poor guys the ability to consume meat and gain diets that way. To keep the omnivore playstyle alive make (for example) S meat exclusive, Dots both and lines plant exclusive. This way you can choose to go more in the herbi or carni direction while still needing to fill one diet with other means.

void knoll
#

Dear programmers! Please I ask you to review the rain in the game, since it lasts for a very long time and the sound becomes unbearable, the volume is very high, making the gaming experience very negative, so I end up closing it. I hope you can review it and I thank you in advance!

vocal field
#

Please consider a quick timeframe to get back into the server immediately for when the game crashes, or maybe a power failure, so you don't have to wait in the queue for over an hour because the game broke or unknown parameters outside your control.

boreal kelp
#

I think it’d be cool if the stencil range was separately toggleable from the exposure in night vision. It’s certainly valuable in locating other players, but when I’m just traveling it’d be nice to just see the extra brightness instead of the outlines, which can seem distracting at times.

surreal orbit
#

get rid of the "spam e" to open a body mechanic. its so buggy and on every single occasion that i've tried to eat organs out of a body i get glitched because im pressing E to eat the organ, and also pressing E to tear into it. Completely breaks your dinosaur, and you can only quicklog to fix it, since this bug stops you from doing ANY other action (sitting, biting, eating, calling, crouching, etc). this in tandem with the fact that every active server always has a 10+ player queue, leaves yourself exposed for 5 minutes minimum just so you can get back into the game and functioning.

the actual animation of it is also insanely choppy. it honestly looked better and more realistic just biting bodies to tear out organs. bring that back or remove this mechanic until you can get it working properly

fair canyon
#

I just watched a video on the new dinosaur skins and omfg they're so beautiful. I love the use of countershading and pattern dispersion on a lot of them. To the developers who made them: all my kudos, I especially love the austro skins, moth-like quetz pattern, and the male display of the tertiary allo skin 💛

sterile nacelle
#

they should make it so your friends nametags could be changed to a symbol or something. gets in the way at times...

rocky bear
#

Give unofficial server owners the option to tweak/change the frequency and duration of weather events.

steep trellis
#

I vote moving pachy to the omnivore tier and allowing it to eat frogs and compys. That is all.

clear storm
#

I don’t know if I’m the only one but for me it seems tracking is a bit broken, I can’t scent footprints, we should be able to do that, like in legacy, it would help a lot

bleak steppe
#

An Elephant Graveyard mechanic for Stegos and Diablos.
Migrate to a specific spot near a Sanctuary as a grown large Herbivore who has nested at least once before. Maybe require them to have bled and been wounded at any point in their lives to simulate experience. Then they can "die of old age", spawning their skeleton and 2 or 3 eggs, the last of which the player hatches from.

The hatchlings would ofc have to be grown enough to be able to eat mushrooms, since there wouldn't be any parents to feed them. They would inherit at least some of the mutations though.

This would create a majestic landmark and be a cool mechanic to transfer some mutations, while getting more friends to play with. It could even allow other juveniles/subs of the same species to visit the Graveyard to maybe get a single additional mutation. Another different thing to do on the map and a reason to travel is always good.

graceful moss
#

I think that organs should show up as the nutrient they give when you sniff but only for dinos on your diet. Organs from non diet dinos would still give you the nutrients but would not show up as dots // or S on your compass

ancient plover
#

I think it would be logical if we could smell blood on the ground AND on the compas

proper meteor
#

I know the devs said they would release a dino once its ready but i think dinos should be released as a pair (1 carnivore and 1 herbivore) also at similar size/ weight
Well if its just 1 dino then of course everyone is going to want to play that said dino where if its 2 then it will be slightly spread out but of course most people are going want to play the carnivore more, they just might not get to adult due to so many of the same species so might try the new herbi instead (in theory).
The reason why i said 1 of each is some people like to play herbi for example, then i find it unfair the carni players get a new dino but they don't and vice versa.

vagrant drift
#

Move galli to the herbivores list, it doesn’t really deserve the omnivore slot if it’s only eating eggs, compies and frogs, doesn’t really make it enough diversity for being an omnivore because herbivores can often be found eating small live animals (such as deer snacking on fallen baby birds) yet they’re still considered herbivores. Galli just hasn’t really earned a spot for only being able to eat a couple meat stuff and it would fit better in the herbivores section, also would be cooler to see that section more filled up

winged atlas
#

The compass should have a black outline because its the same colour as the sky as well as disappearing when you look up or down, as it then shows the location incorrectly when you do so.

hearty owl
#

The ai chicken can give you bleed on a kick, why cant a Galli?
Please bring back Galli bleed.

past nova
#

Please add some Fish AI in the Ocean - atleast maybe in the lagoon

jolly frigate
#

make swamp less laggy maybe decrease some detail in trees, these areas are mostly empty bc of its lag

deft copper
#

add a suicide button

devout kettle
# deft copper add a suicide button

to be more precise, add a suicide/wipe button only from main menu after safe logging or when your dino despawns after a dissconnect to prevent abuse.

brazen raptor
#

carno need easy 2 lines sources for diet,goats probably?

slow comet
#

spiro had stuff hidden away in the jungles, please add some rock formations, caves and just stuff people can discover

thick kindle
#

That’s the whole point, please don’t change anything.

woven flint
#

This shotgun design is questionable

First of all the picatinny rail extending all the way down the barrel, not really seen that on a shotgun before but, always a first time if its in practise. Only problem with that rail is that it makes the purpose of the Frontal Ironsight practically useless, unless it actually something detachable, but we've not seen the shotgun without the rail. That front sight just been hidden by the rail hurts to see as its being replaced with a rear view sight.

The shell makes it impossible to look at the rear sight, but im going to assume its some holographic sight, which honestly isn't something I'd use on a shotgun as its already something that doesn't need the rear sight unless you're using it on a range, but when you're actually using it for it intended purpose here in the isle, you're there to kill or at least maim something with it and most often you're the one going to be hunted, so aligning a shot with a rear view holographic sight is kind of useless unless you put an unhooded view rear sight on the base model shotgun.

Then there's the porting along the entire barrel with substantially large holes, I know porting has been put on shotguns but their size seems large and only practical if you was using slugs, But down the whole barrel, something I've also not seen in practise, just like the barrel length rail...

No idea what this is based off of since I can really only find the inspirations for the M24 Scoped bolt action and .357 Magnum, also cannot find the gun inspiration for the other sidearm.

atomic token
#

Pls, as a hypsi, I'd like to climb trees, because we're too vulnerable on the ground xD

torn cipher
#

Yo guys wtf! I've just jumped on for the first time after an update... i'm a deino... The water at night is SO black now i can't see a thing, and the epic fish are way to fast and speedy to catch... Wtf!

simple birch
#

Triple tapping E is a lot better than bite to open bodies, but it still has a way to go, for example why does it take so many rips, it’s such a non fun or very immersive thing to do, make one triple tap open up the body I don’t see how this would be a usable or smt that would impact the game negatively

ancient plover
#

Dinosaurs that can't jump should get "Running costs less stamina" mutation instead of "Jumping costs less stamina" and you would get same as the jumping mutation, just run until out of stamina and you got it.

serene helm
#

Just got a random idea and dont know if that could work or not, but what if the clones caused by the dilo’s venom were actually, clones? They would only serve as distractions, not causing any damage, and they would copy the movements of the player who envenomated the prey. This way, the prey wouldn’t really know what is real or not, which is quite interesting imo

fallen heron
#

One thing that I think would really help with hotspots is droughts . People will have to migrate to a new area if they want water or they can risk staying there and dying of dehydration.

sonic jasper
#

Give stego some epic alt attack options like these!

  • visualisations by Snacks
boreal kelp
#

Hypsy shouldn’t be migrating to the swamp, the water is deep and a chore to get through for it especially
(Imo it shouldn’t be migrating at all)

fringe leaf
#

more caves that go deep

empty pier
#

Some strange happenings in official.
Playing as herra, recovering in a tree I was attacked by dilo illusions in the tree! They spawned on the branch!

merry tapir
#

It has been said before; but i'd love for pteranodon to be able to regain stam while gliding, it's realistic to have.

It is a flying reptile so i get it is realistic for it to use much stam for flying (getting up/down and faster in air). But with the momentum you get while gliding it wouldnt take any effort for the animal, and so i'd say it's like resting at that point.TI_ProudPtera

sterile cradle
#

The addition of AI Game Trails
Game Trails
This is a thing most animals do in the wild anyways, plus this would solve the problem of AI getting stuck in weird spots.
Making paths thin in the dense forest or jungle, and long to traverse a large enough area. The AI can be set up to only go a set distance off the path to do whatever AI animals do. Keeping them still hard to find but with a path to not get lost or stuck.

This is common in deer to go on Game trails to find there way to not get lost (or in The Isle's case stuck or never to be found). Most hunters use game trail cameras to see if there is activity in the area, and if they get alerted they go looking around.

celest orchid
#

Find a way to get rid of cheats. 5 out of 10 players use cheats. You should get rid of problems such as esp, speed hack,aimbot, long bite.

merry hearth
#

Please fix the fish AI, it's impossible to catch as a new spawn, and it's still hard when you're grown. I do not get why these fishes have literal after images when evading, in what world are they that fast, It was fine before, but now It's too hard if not impossible.

loud lodge
#

ADD MORE THEN TWO SPAWNS FOR CERAS FOR *****S SAKE

tepid copper
#

Please allow me to pick my own spawn location again, trying to play with a friend and having random spawns sucks; and as much as you guys want to deny it, the reason the map doesnt have dinos scattered across its entirety is because its way too big. Otherwise, just allow me to pick my spawn location.

ancient plover
#

Bring na1 and na3 back (pls)

winged atlas
#

Could we get a bit more life into the oceans?
Something as simple as fish ai, kelp foliage and corals would really spice things up in the ocean :D

stoic willow
#

this has been an issue for the past couple updates, please UP the diet in swamp. whyre certain herbis forced to be at swamp but cant get a full diet?

brisk hearth
#

What do think about this big boi to add next to the t-rex/Therizinosaurus

twin pelican
#

Can we get more NA AI sever again the queue for the severs are 40+. We keep losing them. If you cant add more sever then get rid of the no AI severs and add AI severs.

whole topaz
#

Ptera is often commented on as a playable that does not interact much with the ecosystem of other players, which is a valid statement considering their unique mechanics.

They definitely deserve a rebalance in terms of stam and how much you use in flight, but I'd also like to pitch some mechanics that would encourage symbiosis.

Ptera could offer a buff to a dino they 'clean' parasites off of, ie perching on stego plates to eat bugs, dibble/trike horns, picking croc teeth, etc. This could offer the ptera diet and offer the dino being effected some kind of small benefit. Doesn't have to be anything crazy. I think it could be a fun way to get these flyers down for something other then food, water, or stam.

hollow summit
#

Allow tenonto to have water attacks, plants that spawn underwater for it, smell water from further away (the same way cerato smells really far, but exclusively to water), and dive into the water. I think the aquatic tenonto idea is really cool, and if it was ever implemented it should have patrols on the southern island

violet rampart
#

Crocs are really bad rn. They became really slow and fishes are very hard to catch. There is also a bug that when fish get on land they float, you can't hit them so you won't get any food. Spent an hour chasing fishes, no success so far unlike before. This is very bad. Just now I died from hunger, didn't want to hunt school fish cause I wanted the nutrients. 💩

royal berry
#

So would anyone like to explain why there is no fish in the beta version for petra? I have looked over and at any water sourse and their is none to where I am starving because I cannot catch anything.

frosty olive
#

Dilo hallucinations are a bit too much right now and could use some work, they keep spawning on top of you for some reason which gives them free bites and they can put you to 4th screen or kill you in minutes alone without the dilo having to do anything since the venom lasts longer now..

mint jasper
#

Please stop breaking the admin panel with every update! Right now, any ban through the admin panel only bans you for 24 hours. A ban for another period is possible only through the server configuration files. In the previous patch it was even worse, bans issued through the game admin panel were removed after each server restart.

main valley
#

After watching the video attached to this post, I decided to summarize every point made by the YouTuber as I can only agree that there are a good number of issues that came with this update.

https://youtu.be/UHq6JN2XJKg?si=vRy6-rfFd8hKvrz9

Bucking Mechanic

While I appreciate that the bucking mechanic no longer drains stamina and gives players a better fighting chance against raptors, I find the implementation lacking in certain areas. Specifically, when playing as an Omniraptor, getting bucked off results in an awkward and unrealistic interaction. Instead of a fluid disengagement, you fall straight down, almost as if sliding vertically off the target you’ve pounced on. There's no proper animation or opportunity to create distance between yourself and the player you were attacking, which feels unpolished.

While it's reasonable to face consequences for failing to stay on your prey, being completely denied any opportunity to escape seems unfair.

In a sense, when trying to move away, the dinosaur is somewhat frozen and unresponsive — which in the end leads to your death since well, you can't move.

Omniraptor's Bite Speed

I understand the need for cooldowns, but having the Omniraptor’s bite speed slower than a Carnotaurus’ doesn’t make sense, especially given that the Omniraptor is supposed to be a quick and agile predator. As it stands, not only is the Omniraptor's pounce ineffective, but the creature also can't rely much on its bite to deal with prey.

In my opinion, Dromaeosaurids should be capable of swiftly dispatching the animals they’re meant to hunt based on game mechanics, and they should pose a significant threat to larger animals when in packs. Right now, the Omniraptor just doesn’t feel threatening to anything—juveniles aside.

Stegosaurus' Swing

I’ve noticed that the Stegosaurus can now kill something directly in front of it with the new swing ability, even though its tail doesn’t extend past its hindlegs when performing the ‘power swing.’ This seems unrealistic given the range of the tail during the attack.

Overall, the Stegosaurus feels like a dinosaur anyone can play with minimal challenges (aside from growing it), and easily exploit its mechanics — because it’s overpowered and unbalanced. Of course, you could argue that it's an 'apex' herbivore, but even so, it seems like the Stegosaurus player base only has three activities: eat, drink, and kill anyone they can find, for sport.

Diabloceratops' Hitbox

The Diabloceratops' hitbox is still very much broken. They're able to reach and hit people who are nowhere near their heads.

Carnotaurus

Carnotaurus has a neat little bug where you can continue holding the RMB after charging, making you immune to pounces from Omniraptors and Troodons and also fractures from Pachy.

I don't understand why in order to 'buff' one animal, it is needed to ruin another.

Maybe this update should've been left in hordetesting for a little while longer as it does seem that nobody really took the time to iron out the many issues that it has.

(This is all just summaries of the video — I agree and disagree with a few points mentioned but the bugs really just need to be addressed.)

urban mantle
#

Carno is considerd to be weighing between 1,3-2,1 tons irl. Right now its max weight it set at 1.3 tons ingame.
Wouldn't some sort of "elder system" be nice (for all dinos, not just carno ofc) where you become an "elder" a long time after getting fully grown,
so that you continued to gain strength to make it more rewarding for those who really like to grind and stay alive for long
Maybe allowing you to gain more weight and a little bite force, in exchange for speed and/or NV something to balance it out
(and having an "ancient stego" with graying skin would look cool af)

trail sleet
#

Please look into how weather, or lack of, affects performance. My fps is less than half of what it was last update, and many others have the same issue too. Sunny days and light rain seem to be the main cause of the decrease in performance.

First picture is my fps during a storm, second picture is on a sunny day. Both taken in the same area, just 20 mins apart.

simple birch
#

Server performance is awesome(petits pieds runs 230 player slots with consistent and low ping), client performance not so much. Plz focus on fixing the frame drops and the loss in performance in the 0.16 versions VS 0.15 versions

fair helm
#

quick list of things that feel really bad

  • pachy hitbox is beyond broken, pretty much everything about pachy is so damn broken. if a pachy bonks the ground and you touch the ram while it's stunned, you get bonked. if you hit someone's head, you have more chances of dealing a body fracture than a head fracture. if you ram the legs, you most likely are gonna deal a body fracture. if you ram the tail, you're also gonna deal a body fracture. pachy hitbox is so broken that one might think how on earth did it even get to this point, it seems impossible for it to be this broken but it is this broken

  • stego controls do whatever the hell they feel like doing, particularly powerswing. it's like the game is saying "oh you tryna powerswing the right side? sure, giving you a normal jab"

  • dibble hitbox is just... broken

  • carno hitbox is broken as well

  • herrera jump hitbox is beyond broken at this point. you don't have to even touch something to kill/damage it, the hitbox is twice as large as your body when you jump, how does that even work...?

hitboxes are so broken that it doesn't feel real, anyone who hasn't played this game would think that it's impossible for it to get to this point, but we have reached that point and gone beyond it already

devout kettle
#

Please don't let us have to live with dinosaurs that are copies of jp. Today we have a much better understanding of how dinosaurs really might have been. Many information of which JP was created from is outdated. And I'm not even talking about the visual stuff like raptors not having feathers etc. I'm talking about the sounds. I don't even know how often I've heard the T-Rex roar and it's not even scary anymore. Scientists recently found out that most big theropods weren't even able to roar like a lion. Same as crocodiles that also aren't able to roar besides their size.

Now if you go to 28:51 min in the video(link below) You can see what scientists expect T-Rex might sounded like. I don't know how you feel but If I hear that sound in the night in the forest I would be much more terrified than the classic JP sound that on top of that is completely unrealistic and it's only purpose was to make t-rex a bis monster instead of what it actually was.

The video is one of the newest study on bones of dinosaurs. Studies which show we have a wrong idea of dinosaurs sounds.

https://www.youtube.com/watch?v=kJd-jDMb0wU

Now don't get me wrong. I like the idea of many of our dinosaur sounds. Dilo for example or teno. Please just don't copy JP into the isle as I think the isle can do it better.

0:00 Intro
0:22 Triassic Period
6:01 Jurassic Period
12:52 Cretaceous I
20:49 Cretaceous II
26:30 Cretaceous III

An ongoing study utilizing the most recent scientific data on dinosaur vocalizations. Sounds are produced by myself and digitally workshopped from modern non-syrinx based avian reptiles. Using skull and olfactory cavity proportions, ...

▶ Play video
mild jewel
#

How about actually putting on the bug form a place to directly upload a photo. Because I’m not sure how would do the url that y’all request on it. I’m talking about just uploading a picture to the form directly. same way do a resume with a pdf file.

sage wasp
#

Give us a stinky allo emoji

zealous helm
#

make rains shorter

chilly merlin
#

Please investigate AU and other effected servers where the high ping spikes (over 400+ ping) crash the server causing it to roll back a insane amount. To even previous dino characters that should be dead. Thank you.

pale siren
#

Make more attacks like pot and up the health of all Dino’s so that fighting won’t be other in a blink of an eye and then you loose hours of growth and have to restart or instead of having to start over you loose a small percentage of your growth different to all dinosaurs like the hipsi looses 50% of growth because it’s the shortest time to grow etc?

hollow plank
#

playing a baby deinosuchus is boring as hell, make the aquatic eco system funner, maybe new fish AI and some sharks, or fish that can attack you. (under water caves too)

nocturne oasis
#

Shorten the range on a PZ to switch locations, when your PZ runs out of food you need to travel way to far to make it switch to the next one. nearly half the map. Edit : you can go far enough you know you are in another PZ from experience but it wont switch because the other location is at 1/4 of the eyes full. found a way to force it to swtich, relog... not the greatest option. 2nd edit: Turns out don't do that. it does switch to nothing NO PZ zone i am running out of diet, yeah so Turns out the patch was useless the devs fixed nothing and they need to send this back to hordetesting so we stop starving.

primal egret
#

Since next year is Isle’s decade anniversary year, perhaps something extra special for the next yearly April Fool’s video? Something big that embraces and celebrates the mishaps and misadventures of the game’s development over the years. Something funny but also wholesome.

midnight glade
#

Fix optimization again, specifically at port

cunning plank
#

Can we get in-game hints/explanations of how, what and why? if I hadn't communicated with the community, I would never have understood what the trick of the troodon, dilophosaurus, and in general all the dinosaurs that are in the game is. I would never have known that organs exist and that if we pressed E 3 times, we could open corpses faster

pliant wind
#

the AIs keep bugging out like this, a lot of them farm into one spot where they get stuck. (3 tacos and a boar in this picture but there was more) also inside rocks and mountains. also herbis get food stuck in their faces which leads to relog, which leads to being stuck on a long queue.. would be nice if there was a command such as /unstuck to try fix bugs like these, that would reset your dino

fair helm
#

sooooooo the map has some forests that, frankly, nobody uses due to whatever reason. swapping them with spiro-like plains (huge plains of pretty much nothingness but trees and grass) would definetely make those places alive again

pastel field
#

Fix the dang NA servers Having only 2 available is not great

sterile stone
#

got the optimized water retention mutation where you can see underwater better as a beipi in CA-Central and it made underwater viewing way worse (Forgot to add photo will when timer turns off)

But makes looking underwater pure dark can't see floor only the surface

acoustic arch
#

just wanna say THANK YOU for not making your game like POT or BOB. there's a reason i stick so loyally to the isle, even with all the bugs and mishaps, and it's because it's genuinely a good game.
the isle has a very good balance of fun mechanics and realistic survival, complete with GORGEOUS animations and graphics.
not to mention the dino abilities feel grounded in reality.

having a dino game that is true to what it says it is and not a rainbow magical pony land of fantasy creatures and abilities is very nice. keep up the good work!

fringe leaf
#

‼️‼️‼️make carnivores hunger deplete way slower, in the wild dinosaurs (carnivores) probably went on a starve-eat diet to put it simply, they would starve for 2 weeks than eat 3/4 of there body weight then starve again then eat. lions do this modern day (look it up if you don't believe me) so this add would be nice‼️‼️‼️

spice scaffold
#

V3
-# when the time is right of course ...

fierce spruce
#

fix the like 3 second delay after carno stun animation before it can run again? for instance when i get kicked down by a teno as carno i literally stand there just accepting like 4 nonstop kicks in the face because my carno doesnt want to move?

idle prism
#

Decrease the % chance for raptor falling off during bucking, atm it seems like bucking causes pounce to end way to soon

pliant herald
#

I think dilo needs to be buffed because his aggility is really bad, he takes a long time to vomit and his footsteps make a lot of noise.

lunar sonnet
#

A little QOL feature would be to add an option for the sprint, with the choice to enable/disable the "press shift" to auto run. Sometimes, i just want to do a little sprint and i end up with auto sprint activate which could be terrible in some situations. Having the auto sprint disable would give more control and a better feeling to my moves. It could be great to have the choice to have auto run enable or not !

velvet shore
#

can we make it easier to find tracks as a carni

solid jackal
#

Stegosaurus Suggestions

  • Allow us to choose the direction our tail swings
ripe yoke
#

*Some sort of DEBUFF or implementation to make it so that the people that are TEAMING as different species are PUNISHED in some way especially Herbivores and Carnivores teaming up.
*I believe it could make the game a little more playable for solo players.

(example, every time I play, there's constant stego/cera teams. And on top of that, more recently i've had to deal with a TENO/RAPTOR and cera group. It makes it feel impossible to even put up a fight, and it is toxic for new players and the game)

ancient plover
#

Increase the number of na servers or increase the number players that can in any given server. There is simply not enough room the queues are very frustrating and people just want to sit down and enjoy the game but we have to wait for hour long queues or even longer. People just genuinely don't have time for that. It makes people stay away because they don't have the time to sit in a queue for an hour and be able to still play.

glossy lion
#

Would be nice to have a statistics screen upon death.

I'd love to know:

  • How long I've stayed alive with that dino
  • How much damage I've dealt
  • How many other players I've killed and/or assisted in killing

That would already be a nice start, but of course it could be enhanced with all sorts of info - which I understand are harder to pull off - such as bleeding received/dealt, which Dino killed me, how many eggs hatched (or how many were still alive when I died), etc.

serene helm
#

It never stops raining on servers

iron niche
#

Add na west servers back

sonic jasper
#

Back this this request again, pls let teno alt turn with tailslam like this it’d be really epic

pulsar merlin
#

Make dibble slower how is a 3 ton dinosaur as fast as ceratosaurus that only weighs 1.3 tons. Makes no sense like it's actually the most broken thing in the game that a massive fat ceratopsian can catch up to a dinosaur that weighs less than half it's weight. And also the ammount of stam, dibble has WAY too much stam for what it is.

reef sigil
#

i cannot SEE underwater as a croc no more, the cool sonar looking effect with old NV was awesome, with this new one, sure the outside looks like day but its pitch black underwater and for a deino, that could be a death sentence.

glossy sun
halcyon quarry
#

Loving the patrol zones as a herbivore player! It's so much easier to explore and travel around when I don't feel trapped in specific migration zones for hours at a time!

hollow summit
#

The game needs some love given to its atmosphere. I've pitched plenty of ideas before and I'll list some here

  • The music...yeah it's a mix of some action combat stuff and some horror themed stuff and personally...add in a system that plays certain tracks at certain times of day and certain areas. The morse code music playing at buildings in spiro is a good example, and so was legacys system of having a schedule of what tracks play when. Another thing on the music would be to remove the intense action music, make the happy music play less, and bring in all of the legacy tracks.
  • Another thing to improve the atmosphere could be a change simple as lowering the cloud height to conceal the domes, volcano, and highlands. It'd be a lot more mysterious and veiled (Isla Velada was the original name after all).
  • Now...one last thing...the sound design of things from far away was just chilling in legacy! Everything was very echoey and mysterious, which gave the game an offputting vibe paired with the creepy music that played then.
pseudo wasp
#

I just died to a carno 5 feet ABOVE IT (as a raptor) because it decided to bite into the rock.. LOWER THE CARNO BITE RADIUS - Not including the 2 second lag bites you constantly get evading carnos - worst experience I've had in the game so far and there have been many

karmic drum
#

i dont know why it is but from last update optimisation of the game just went out the window.
it never happend previously to me and ive been playin for half a year now, but now i just randomly get 20 or lower fps in some parts of the map. It makes the game really unplayable. if its because of the moving grass and trees than - oh my god, just remove them, they was fine as they were.

astral trail
#

Quetzal Kit/Stat Ideas


Quetzal is by all means the apex of the sky. It's going to be terrifying to see one flying above you if you're small enough to be grabbed, as it should be. We have a water deino, a tree deino, and now we'll have a sky deino. Quetzal is unique in the sense that it will be admittedly hard to balance in the stat/kit department due to its unique features and slim design. Therefore, i've come up with a set of stats that I believe would allow Quetz to be formidable on the ground and sky, whilst still being vunerable and being heavily punished for mistakes.

Quetzal Stats

Ideally, we want quetz to be one of the largest glass cannon's in the game. Its damage output should be incredibly high for something of its size. This is how I personally would try to achieve this.

  • 600-700kg
  • 150-250 Biteforce
  • 3ish~ hour growth time
  • 25-30 KPH on the ground
  • Incredibly fast flight speed
  • Poor agility whilst flying at high speeds, and while running.
  • Little to no bleed resistence (like most animals).

Most of this is fine, however its BF (biteforce) seems incredibly high, which it is! The BF is designed to ensure its a danger on the ground to things larger than it that might want to take its food, while the low health allows for little to no mistakes. However, I do not think Quetz should be able to LMB attack from the sky with this damage, as it would be incredibly OP. Quetz should ideally only be able to use its 'grab' mechanic while its flying, which would have low damage. This would have you relying on flying high and dropping your prey from a sizeable height, and ensure you can not solo rexes with Quetz by simply flying above them.

As for what it could grab, i'd have it able to grab things that weigh the same as the Quetz and below. Yes, this means Dilophosaurus would be the largest thing Quetz could pick up, but keep in mind Quetz is still formiddable on the ground, so you could theoretically tussle with things a bit larger than you if you're feeling rather bold while on the ground.

I've heard people ( @acoustic thorn ) saying straffing could be a good addition to Quetz, and while I do agree, i don't think its entirely needed for it.

noble marsh
#

Less rain plz, also more full daylight time. Tired of never being able to hear or see anything 👍

feral canyon
#

Needed Changes

While I can appreciate the work that the developers are doing this is a few ideas that I have especially being a new player to the isle.

I started playing a few days before the most recent update and with the recent changes made these are the needed changes for the game because it was quite enjoyable before:

SPAWNING
I understand that this change was probably made for a reason but honestly it makes the game a lot less enjoyable to play with the way things have changed especially when you want to play with friends. The previous system where you were able to select where to spawn and be able to respawn at the same location after 10 minutes was a great concept. Having to spawn Northern Jungle and make your way down to your friends who are at South Plains is so frustrating especially when you need to have food and avoid other dino’s. Removing a players choice to do something in a game that was already in is quite annoying. I would rather have a longer timer for respawns then to have to make it to highlands and restart again because I got eaten on my way. I get it’s a survival game and that’s part of it however it’s not a beginner friendly or casual friendly game now. Instead we are spending most of our time trying to join up with our friends instead of focusing on getting a good diet and running around together having fun. Our group has convinced like 4 other people to purchase this game only for us to have to run around the map trying to help them even get started.

One other option would be to maybe have a rotation of spawn points and you follow that rotation but if you die too many times you have to wait a certain amount of time to prevent people from killing themselves. Another alternative would be to spawn to the second closest respawn point from where you died because you are going to be a baby anyways so you can’t just retaliate. The last option would be to bring back spawn selector and make the timer increased.

Night Vision
It’s a little too op now for some and really bad for others.

Rain/Storms
It’s so loud you can’t even hear yourself think especially when you are desperately trying to find a food source ai.

eager osprey
#

More daylight tbh. Like you don’t need to shrink night, but even just 2 more minutes of daylight would do just fine.

Also better nightvision for some dinos, so they can see a tiny bit better nearby. For example, Tenonto or Stego, both have a very dark nightvision which isn’t bad, but could do with a tiny bit lighter visibility closer to them so they can see a tiny bit better. Even a tiny radius would be great.

silent holly
#

Cera’s bite feels a bit much right now. My full grown teno vomited after a single bite from a cera visibly shorter than me. And because I’m a full grown teno, I didn’t have the stomach space to recover my cores, and was unable to get all three back. I’m fine with the bite scaling to weight, but at least make it so the vomit occurs after a charged bite or something. Just some way to prevent a single bite from a smaller cera ruining your diet.

inner shoal
#

Connect the % chance during bucking with weight, that can encourage more raptor pin one target to ensure victory.also give player more chance to survive from less raptor pin.

Also,certo and stego share same % chance to get rid off deino grab is not reasonable.(yeah you may didn't realized that % chance also act on deino grab.)

thin grove
#

I feel like a big part of why people don’t nest much is due to all maintenance. I’m specifically talking about incubation and how a locational temperature system could benefit this.

Basically, players can tell the temperature in their area and each species would have a preferred temperature for their eggs to incubate. Either a pair could use their body temperature to warm their eggs or select an area where it’s already hot enough. During certain weather and the temperature can change. That’s when the pair will have to rely on themselves.

normal shell
#

why is getting a fish so unbelievably hard to do for a deino right now. I literally max out my stamina looking at a fish and cant even get it the fish matches my pace and stays a foot in front of my mouth an when i catch up to it i still cant get it because when i literally get a perfect bite and my mouth goes over the freaking fish it somehow doesn't register a hit and its very very annoying and making the character very cancerous to play

fair canyon
#

Please don't let people post the same post over and over again in #unofficial-isle-communities, it makes searching for a specific server impossible because the search function is just clogged full of hundreds of copies of the same adverts.

pliant wind
#

PLEASE FIX THESE: OPTIMIZING THE GAME, LOW FPS, POOR ANTI-CHEAT, MIXPACKING, BROKEN HITBOXES, BUGGED AI, SOME AI SPEEDS, BUGGED DIETS, WE NEED NEW BUG FIXING COMMANDS, FIX FOOD GETTING STUCK AFTER EATING, BALANCE SOME STAMS, FIX SOME FOOTSTEP VOLUMES, MINIMIZE CHANCES OF GETTING STUCK, MAKE SOME OF THE PLAYABLES WORTH PLAYING

stiff veldt
#

I believe we should bring back the player Tab from legacy back. It would mainly be used for grouping with people. With the way you can now see names across the map by 1 calling it’s a trade off that seems fair imo putting yourself at risk via a 1 call to continue traveling to them.

This would help players group up a bit easier. To counteract people spam inviting you, you could have an option to turn off invites so only you can send them

vagrant drift
#

Austroraptor Kit idea

Honestly im super hyped for austro, one of my favorite in the roster so far and imo i had what i think is a great idea for its kit. By what we've seen, austro will mainly be a small game hunter, dealing a hefty ton of damage to small prey, and aside from that as well i thought of a restraint attack mechanic. Basically austroraptor will be able to grab onto creatures using its mouth, and "latch" onto it. The austro will only latch on via mouth, nothing like a pounce. And it would still have to orient itself around its victim. This would mainly be reliant on the weight differences, hp, stam etc of the prey as it would with grapple (though try not to overtune it). This tool would mainly be used as a stun or as the name says, to restrain instead on focusing on dealing damage, although it could deal small passive damage and bleed. after comparing the necessary stats, getting restrained would overall slow your speed, turn-rate, agility, and overall make you weaker. The more austros restraining a victim the more these effects pile up until it becomes fully restrained, sort of as a 'pin-lite' but the victim is still able to move or attempt to wriggle out. Against something with larger weight that gets restrained, the austros will be able to drag it around, comparing both the victim's and the austros' stats in a tug-of-war type of deal. Against something that has a great weight difference, like for example a troodon, it would become fully restrained instantly by a single adult austro, the austro would be able to "pin" it and drag it around, etc. An austro restraining or holding onto prey would still be very vulnerable to its attacks, you'd want to try and keep positioning yourself to take the least amount of damage as possible if the prey isnt restrained enough.

Another way austros could use this in the water, which would be a lot stronger for them and for another way to fear the water other than deinos, is being able to restrain swimming prey rather easily. The austros restraining will be able to pull and once again tug-of-war with the victim. if the weight differences go in favor of the austros, they would be able to drag it around underwater even, being able to slowly drown it in an exhausting fight. against something small, like again, a troodon, a single austro would probably be able to just drag it down without much hassle.

Why?: Just look at austro, especially its mouth and teeth. that's two big long jaws with a truckload of backwards facing teeth that would be able to grab onto almost anything and not let go. a kit like this would make austro extremely unique to play as and hunt or defend with, since so far it seems like another lmb spam combat playable that has a unique lifestyle and doesn't really sound that viable or interesting combat-wise.

This wouldnt be too OP or strong in my opinion, and best used in water with many austros. It wouldnt be based on dealing damage and more on slowing down or trapping your prey till either more austros come and finish the job or you manage to drag it into the water either alone or if you manage to work as a team with the other austros. walk around with live beipi in mouth hehe funny.

TLDR: austro grab onto stuff with mouth, weight compared, austro either run and move controllably with things grabbed in mouth or austro or more austros restrain prey and heavily nerf their speed, agility and strength as tug of war. many austros restrain prey drag it around together

Enjoy this horribly drawn illustration by the one and only GlazedCwasso who has graciously volunteered to help me with this

bleak steppe
#

Currently if you miss or delay picking a mutation on time, and the next mutation opens up, you're unable to pick the earlier one. I see no reason for that to be the case at all.

clear storm
#

New night vision is a 10/10, dont touch it ever again, it’s good

swift hinge
#

Raptor bucking changes are terrible. Made the species pretty much unplayable for many of the servers I play on. Now everyone is just playing cera/carno instead.

queen wyvern
#

Mix in some larger leaves trees of varying heights in the jungles. Currently we only have trees with small or thin leaves, which clashes with the tropical feel of real jungles. Trees with larger leaves, such as Indian almond, Magnolias, or our already existing Umbrella trees would help to give that feel to the jungles, helping them feel more dense and lush without making the jungles stifling.

chilly merlin
#

I believe the current changes to cera's bile bite needs to be rebalanced. If we are going by weight instead of how much food is in a prey's stomach it shouldn't take 3-4 bites to make a full grown 3 ton dibble vomit even with charges. Anything smaller than dibble takes only 1-2 bites and I don't think this was the intention for the mechanic changes. Please make it more bites as it's currently a bit crazy with how awful no diet debuffs already are.

zealous shadow
#

Kentrosaurus Optional Bipedal Mode: I feel it would add a variety of extra attacks/defensive capabilities to this interesting herbivore which lies on the smaller end of the roster size range +This idea is supported by plausible IRL evidence from a fossil trackway that is suggested to have been left by a Kentrosaurus from that area and time, that leaves the impressions of it walking on 2 legs. Being able to switch stances while stationary and moving could be a functional way to utilise the tail attacks if you want to change the angle it can be swung at. For instance, if you need to defend against something higher up like an Albertosaurus or pouncing Omniraptor you could drop from 2 legs to all 4 and as the front of the body is angling down, its tail end will raise up allowing the tail to swing higher (the steeper the body the higher the arc -if the attack is timed right). If this is also combined with camera directional facing attacks and even holding left or right click for more control of the attack it would further improve the functionality of its spines against the many predators it will have in The Isle (like being able to flick its tail almost straight up). The same applies if you want to trip over/swipe lower threats such as Troodons by switching from 4 legs to bipedal and attacking during the rising animation to sweep your tail along the floor or lower elevations. Kentro's attack anims may also change depending on how fast its moving but changing stances should remain quick without any pauses between. Being that its relatively small and has a centre of mass that is truther back it should be able to walk and trot on 2 legs, but I believe there are 2 options for sprinting: 1 when it starts running slowly transition back to all 4's and when needed it can push off the ground to be able to change the angel of its tail, swivel on point (with its tail causing passive damage) or get a speed boost on 2 legs for a sort distance. 2 it can just run on 2 legs.

viscid tapir
#

it would be nice if baby turtles spawned so freshly spawned pts can kill them and get lines, also the small black and red birds that stay around trees now are very hard to interact with like i was hunting some lines and i heard them and it took me 5 mins to find them and then i was hovering in circles for 5 mins trying to bite them but never hit any and then i landed and they insta killed me

smoky sable
#

Locational scar and wound textures. A hit on the body would cause a wound on the body, a hit on the head would cause a wound on the head etc. Not scratches all over. Also wounds could become scars instead of disappearing without a trace. they could be visible scars that remain forever or scars that fade slowly to show healed injuries.

grim plinth
#

i don't know if this would fit into the isle , but if the devs are bringing humans in it would sort of make sense , so when you spawn in instead of just appearing you get like a mini cutscene or something of being in the back of a truck and you get thrown out into wherever you spawn

whole topaz
#

Twice now ive played Herrera, and both separate times (without any falling muts or fracture ones) I've broken a leg. BOTH times the paw icon gave NO indication of a broken bone or dmg. This is my peition to FIX THIS please. Make the icon show a broken bone when you are going to take dmg, as it should do in the first place. It would also be useful if the icon could be red when dmg will be taken, since green on green can be harder to see the higher you get.

Since height also increases my chances of taking dmg and giving max dmg, the problem is clear. Hopefully this can be resolved soon.

merry hearth
#

If random spawns are going to stay, can we have true randomize spawning? Cera has two spawn points, PT has two, they will always spawn around the same area, does not feel like random spawning when it's from a preset list. I say all dinos should randomly spawn on the map to diversify the population all over the map.

toxic flint
#

lower unstuck timer from 600 seconds to 300, especially when the command doesnt work so often

fallen yacht
#

Please add something to make it more pleasant for friends to grow together from the start. It's depressing when you run across half the map to find your friend, and then get heard and killed because of the 2nd call, and then have to run across half the map again.
like a lobby where Steam friends can invite each other and then start together in the same area.

charred meteor
#

If carno is being geared more toward small game it makes sense it should have taco and/or goat on it diet. That and its diet is quite poor right now.

floral harness
#

Elite fish are a pain to catch now, you have to get luck with it getting stuck on a piece of geometry as well as the fact underwater vision no longer functions so you are blind to where the fish or larger crocs come from.

void owl
#

Ty devs for fixing some very annoying bugs in the HT 👍

normal dew
#

For the sake of having more things to do around the map, it would be cool if there were some kinds of zones that would trigger events for your group in a similar way that patrol zones are for yor group. You could have a waypoint appear on the compass, and if you travel to the zone, it would start an event like rabbit catching for carnivores where a bunch of rabbits run in and out of burrows in a set area, or root gathering for herbivores where a bunch of gnarled plants require some digging to yank out of the ground for a special buff. Honestly, just anything that you can do around the map with your group would be fun and can have some sort of benefits

rare osprey
#

I think the cerato buff is a bit much, but I digress.

Since throwing up is now much more likely to happen when fighting ceratos, regardless of a full stomach or not, a mutation to counter this would be a great idea. Something like "Iron Guts", in which the chances of throwing up when a cerato biting you is not as likely.

TL;DR a mutation that makes you less likely to throw up would be great.

hardy mountain
#

make growing up faster (just a little bit atleast)

old sky
#

So about Beipiaosaurus....again. TI_Yikes

Word limit is trying to stop me, so let's dive right in. I would like to suggest the following for Beip:

  • Claw damage increased from 25 to 50
    Beip was originally depicted as being dangerous in spite of it's small stature thanks to it's menacing claws and temper. However, it's claws simply deal too little damage to concern even smaller predators. Combined with Beip's fragility (which is fine by itself), this almost always forces Beip to flee even against smaller targets, else it risks being out-damaged by even juveniles.

  • Surfaced swim speed increased
    The reduction of Beip's surfaced swim speed feels rather unjustified for an animal who's already struggling to be enjoyable to play. This is especially true when transitioning from underwater swimming to surfaced as the sudden slowdown is greatly clunky. Increasing it's surface speed to around pre-nerf levels would be greatly appreciated. It is semi-aquatic after all. 😉

  • Adult breach height increased
    Beip's most iconic feature is undoubtedly it's breaching. It's good for speed, lets it reach new areas, and is overall just fun!....until you reach adult that is. As an adult, Beip's breach height is severely reduced, requiring considerably more effort to gain much less height than before. A significant increase to adult Beip's breach height would help our little penguin shine. It's a shame such a fun ability is taken away for successfully growing to adult.

  • Alt-attack turning speed increased slightly
    Beip is oddly sluggish when turning during an alt-attack on land and looks as if it'd belong to a much heavier animal than itself. Making this faster would help make this attack more reliable to use and overall feel/look nicer.

  • Bite and claw controls no longer swap when underwater
    Why. But I ask again, why. This feature feels entirely unnecessary, especially considering nothing else does anything like this.

woven drift
#

Dibble hitboxes need to be looked at, this couldn't have been latency as it usually is

acoustic arch
#

please please adjust teno stun durations. ive gone against tenos recently as both carno and raptor, and both times when i've been stunned by a tail attack, regardless if the teno was a sub or a fg adult, the stun duration is INSANELY long.
not only are you stunned for a full, slow animation cycle, you're stunned for an entire second afterwards, frozen in a standing position.
this is not fun, immersive, or even logical, respectfully.
my adult carno was knocked down by a teno tail slam, and the teno was able to get two kicks off before i was even able to move, and then a third one before i could even take one step out of the range of attack, and i died. (i was yellow health)
please look into this, it's possible it's bugged out or something, as no other dino stuns take as long, and it's a recent developement.

mild jewel
#

Would like to have back the in game recording that when rewatched shows the names and everything of the other players in the clip. Think be way more helpful when reporting hackers and such with video evidence.

primal relic
#

Rain/Rainy weather

As much I love the weather system in this game, certain parts of it is badly adjusted imo.

Having rain/rainy weather in a game is good. It changes the vibe of games for a short amount of time aswell as making it more immersive and have impacts on gameplay .. BUT:

  • Having rainy weather for literal 45 minutes of irl is a little bit too much.

  • Having rainy weather so many times during an average gaming session completely ruins the love for weather system for many people, including me. I DO not prefer rainy weather over clear/cloudy weather, but I think its cool occasionally. Rainy weather happening 5 times in a 2hour session is extremely annoying and actually does the opposite effect that it should do. It feels unnatural and makes rain annoying.

  • Rain DOES not need to be this loud. We all understand that rainy weather also is to affect gameplay, meaning the sound of rain masking footsteps/vocals and the reduced vision range.

However the current raining sound is over the top and is actually painful to my ears if it goes constantly for 10 minutes lol. During my last playing session I literally alt tabbed and watch something on youtube cuz it was raining for more than half an hour and it actually made my ears feel uncomfortable. I dont want to reduce the game's volume by 80% everytime there is a little bit of rain.
Reduce the current rain volume by atleast 30-40% and it will be fine, it will still mask vocals and footsteps, but it might no longer gives you a headache or a reason for ear surgery.

prime crater
#

Would like to have back the in game recording that when rewatched shows the names and everything of the other players in the clip. Think be way more helpful when reporting hackers and such with video evidence.

jolly quarry
silent vector
#

Bring back more NA servers! Having just the two that work sucks with queue times. It’s not fair to other players who are stuck waiting for hours on end

tame moat
#

Imo the raptor bucking changes could work if it was reworked to have it be stamina reliant, as the higher the targets stamina the higher % chance of the omni being knocked off, and the lower stamina the target has the less likely it is to be quickly dismounted, so the omni can benefit from patience and stay on for longer after they exhaust the target.

And raptors/any pouncer should have a small icon appear next to their stamina bar, above the location bleed would be, that indicates their raptor is losing balance and about to be dismounted, which flashes more rapidly the longer the pouncer stays on to alert them to hop off of the target.

trim echo
#

yo <@&505047238674874368> NA servers need to be a big priority we literally have 2 servers and EU has 7 like wtf not fair please we want to support this game but it makes it very diffcult when we cant even get on the game

idle prism
#

give beipi the same attention your giving ptera, if not more

distant anvil
#

Fix the migration zones ): playing pachy is really not to fun right now because im stuck in a tiny patrol zone on the very edge of the map with no other players

cedar lance
#

plis allo debut

mild stone
#

give pinned creatures some way of fighting back from omnis

golden scaffold
#

New NV is GREAT except for one thing... My croc is 100% blind underwater. Bring old UW vision back or heavily rework current UW night vision

normal sable
#

U.S. West no ai server, I’ve seen at most 6 people on it. Not to mention it always seems the west servers are considerably more unpopular than the east servers.

Make the no ai server a normal server for west, and give na east a third server. 3 east 1 ca 2 west is enough to suffice.

Also it feels like any time I play on west servers there’s a lot of people with high ping, probably east players going to west because east if full 🤷‍♂️

hollow summit
#

Give players a sort of tell as to how something died. It’d be cool to see that a corpse has been shattered by a fall, pachy, trampling, rex, etc...or mayb the body looks super pale in a huge pool of blood because it was bled out. Maybe it’s a stick because it starved/dehydrated to death. This would be a nice little atmospheric change. Now if we had the dynamic scarring system added it’d definitely be a good way to give insight as to how that corpse took its final breath.

grim plinth
#

cave networks spreading under the map and in mountains

glass wigeon
#

it rains tooooooo effin much

fringe leaf
#

More caves

subtle swallow
#

revert carno changes

stoic willow
#

I like the new nv but it has issues of the game becoming too dark when you move your screen at a certain angle, almost to the point of being blind as a nocturnal dino. The NV's lighting auto adjustment needs some tinkering other then that its good

random idol
#

Like a lot of people I really do love this game but I feel like I hear more people complain about how long the queues are more than anything. Adding the queue system was amazing but I feel like we can add onto it to help time pass by and keep customers playing the game. Maybe implementing some kinda of death match server that people can join in the mean time OR even making it so you can access the character creation screen from the queue menu would make a huge difference.

wicked eagle
#

Dilo's clones are the true tree top assassins!!! (video dont work but basically a dilo clone spawned in a tree and killed me as a herra)

woven otter
#

I thought of something that might be neat for the nesting system when it coems to mutations for the parents. I think the parents should get mutations too from nesting, but only if the baby manages to reach that growth quota. So for example you can't get all 3 mutation slots from nesting in a baby and instanty killing it, you have to get the baby to juvi, to subadault and then to adult and then you can unlock your mutations when they do. coding wise im not sure how thatd work, dont think itd be too hard to do and I think its a way better incentive for people to nest more as well. so that way the parents can be rewarded for nesting too and actually raising the kid to adulthood

tough kettle
#

ilse devs. PLEASEEE bring back choose able spawn points. its agony

devout kettle
#

Feathered skin options please

fair canyon
#

Please don't make any playable dinosaur an AI and vice versa. I think they should be kept completely separate.

past nova
#

Patrol Zones are Insane wtf?

mortal rampart
#

Didnt test much of the update yet, but first thing I notice is how horrible the performance got for me. The update halfed my fps and with me not having the greatest PC I now play with 40 fps max. Please address performance asap Im sure alot of people have the same issue.

thin grove
#

Pack scent rework.

I never liked how pack scent is presented as a red icon on the compass. It may alert that a mega group is close by but lacks to give specific information about it (how it’s spread out and where it’s mostly crowded).

We used to have “dust clouds” which perfectly informed us what to expect. Unfortunately (iirc) it had to be removed due to FPS issues.

My idea is if the compass could change colors directed towards large groups. How the colors expands tells how large the group is and different colors tells how crowded it is (red and yellow).

distant anvil
#

New NV is excellent, randomized spawns almost complelty fixed the problem with hot zones, when both the migration and patrol zone work it'll be wonderful for exploring the map, performance could use some work, carno changes are great made them more unique. Great job devs!

hazy solar
#

this is when y look up with NV

clever spade
#

dear devs, PLEASE, before you work further on any dinos, nightvision, map, whatever ... PLEASE work on a better ai spawn and ai spawn balance.
at present, for some species, for example croc, the game is hardly playable, if at all.
i get, when i am in a remoted pond, that i face harsh conditions, like if no player shows up my diet is bad.
but at present, most times there aint spawn any fish AT ALL.
not in 10 20 or 30 minutes, nada.
you often spawn at water access, the whole lake is a dead pond. you swimm the whole river down to swamp, no fish. IF you took the 20% less food drain mutation, you maybe reach the swamp, to find no fish.
meeting other crocs is neccessary, not to make a team or to even get to know anyone, no, just for a death battle so you dont starve.
the game feels like it does not want to be played by times.
when you wander off, like to north east pond, former hotspot, guess what? there is no ai spawn in it anymore.

in the other hand, you have redicolous cluster spawns, like, 4 tp 8 elite fish at one spot, or 12 and more turtles, where they spawn like crazy, faster than you can eat. thats great, till the next server restart when the cluster spawns not anymore or at any unknown place.
croc patrol zone? last timne i checked, it was on land. which i find is semi optimal for a dino that is slow and dry out.

you want to reach a point where playewrs start to behave more realistic and like in your game trailers?
then please start to work on the survivability.

and an other question .... why you turned a very fun and competive dino, the ptera, into a jurassic pelican that is forced to stand out of everything? 20 bite force when i have literally a spear as face and pass others with 60 and more kmh? thats just .. lol.

steep trench
#

The storms are fun if they are rare and far inbetween, but not if they induce tinitus with how loud they are.

opal idol
#

I am guessing you guys are still planning more changes for the mutation system and not just more different mutations but a better system in general than grow x% pick xmutation. I had the idea that perhaps instead of unlocking them during growth, you would rather be able to unlock mutations after being full grown by doing different things related to the mutations. Like run around alot during day time to unlock a faster movement speed during day, swim alot more swim speed, take x% amount of dmg from heavier targets to take less dmg to them. Also when first unlocking them stey start weaker and by still fulfilling their requirements they grow stronger to a max value like for speed with 5% start at 1 and work your way up to 5. Would make being a full grown more interesting than just be 100% what now, look for stuff to fight? Obv still make a limit to how many mutations you can get and also still be able to give your offspring those gained mutations at maybe weaker values so nesting still is viable. Just my thougt proccess as getting mutations would feel more earned that way. Could also be explained lorewise cause the saurs are obv not in the past, maybe dinos surviving in isles current time have a high chance for mutating quickly

torn cipher
#

This new update... jeez guys, what the hell! The amount of issues. Let's not go into the garabge player exp deino is now. Pitch black underwater 90% of the time. Fish that are too fast to catch where you lose your whole stamina catching one fish... Yeah, not good.

quiet sequoia
#

Option to disable bloom/eye-adaptation and other post-processing effects, bloom hurts my eyes.

grim plinth
#

change the mountains/cliffs to something more explorable , right now they have this weird texture i keep seeing and it would be cool if we could climb them and there would be something at the top like a certain ai species or certain food etc

hallow ocean
#

monolophosaurus spray:

make 2 variants of the monos nose spray.

-the first allows the mono to track its prey like the species sketch.

-the second one shows up as a diet item to other dinosaurs allowing it to lure and ambush

silent vector
#

More servers!

thin grove
#

So what was the reason Cerato can gain bile from anything when it should get bile from rotten stuff specifically???

cunning plank
#

please increase the maximum number of people on the server, the queues are huge

nova lark
#

Getting the same mutation repeated when nested should either a) not be possible or b) give both bonuses. It makes no sense to get it twice and get only 1 bonus, it's a lost chance for another.

hazy solar
#

most of the time is dark again

eternal sentinel
#

hello, is it possible to do a only german text channel? would be nice

sweet yacht
#

removes the debuffs if you don't have any diets. It's just no fun to be punished if you can't find the right food

modest glen
#

we need a urgent fix to the diet bug, is realy frecuent and anoying specialy because most of the plants models are siminar to each diet in most zones. not even relog is fixing it

rotund roost
#

Just gonna throw this for whatever dev sees it, The Highlands Lake has 0 visiblity for Deino even with Nightvision, increased FPS issues, Blinding Fog & All fish are bugged. Been playing for 20-30 min, no fish spawn, going to starve my 3-4 weeks old Deino... Logged out till a fix

eager osprey
#

If you do make Dinosaur AIs, here’s a few ideas;

  1. Make sure you can distinguish between players and AIs through more than just goofy behaviors on the AI.

  2. AI should be used to allow players to be special.

  3. If you want to make an AI ecosystem, take inspiration from Rain World and make the AI have interesting interactions with each other rather than just being ambiance.

I would love to see the AI we have now act more interesting even, having more interactions with each other and acting more curious or self aware than it currently is.
If you want immersion so bad, make life act like life.

Cause I already know the devs want AI regardless of the community based on everything they’ve said and done in the past. I fully support it too.

upper coral
#

Make a small amount of plants/diet spawn randomly throughout the map so i can do more than just sit in a Migration zone or patrol zone as herbi. Im getting sick and tired of sitting in a patrol zone my whole life just to run out of diet 5 minutes after i leave it. Really demotivating to play as herbi

pseudo wasp
#

Single Bite Cera Sickness Is Too Much

astral trail
#

Add color/pattern variations to Taco

Obviously it's a QOL adjustment, and shouldnt be a major priority. but it would be nice.

graceful hedge
#

who genuienlly makes these terrains...

toxic flint
#

Something I've noticed is tacos screams momentarily mute storms, letting you actually hear them in heavy rainfall. Please make this consistent across all ai

raw glacier
#

💡
🤯


- I have been noticing a lack of nests, or just in general only nests on private due to nobody wanting to give other players a advantage over themselfs with only 3 mutations. I also often hear the complaint "why should I, you get something I dont" when I ask if someone wants to place down a nest. And it  got me thinking about it, and I would like to offer my **solution that has potential to make the players nest every single day** , and making spawning from a nest **more common** then **spawning from the Menu.**

Its worth it for the quality of the game, as popping from a egg makes the game feel so different and enjoyable right off the bat. So lets get into my idea.

Babies spawn in with 3 Mutations from their parents right, and the issue is essentially "Parents get nothing, they dont wanna bother".
So what if we tweak that?

As your kids grow up, and gain extra mutations, the parents that are in radius of their kids gaining these mutations, should also unlock a new mutation (IF you are a default spawn)

this would motivate players to look after their kids, and lets say u got a kid , went till 2 mutations, logs off... then the next day or same session even, you'd have to drop another nest and ensure 1 of them makes it to adulthood. Making the mutation grind intresting.

The parents (Default spawns) would be able to select mutations in the slots the baby already has, kind of mirror opposite.

And yeah that is my raw idea and I'm sure if you guys drop this in a meet or something, that it might spark some conversation or further enhance this idea with your own insights.

**Gamechanger** 
this works, because 1 thing is true in the isle , people die around the clock , in droves, always. So each time a person needs to get a new set of mutations and have no friends to give them a egg, they will have to start nesting themselves, and they will make eggs public, because this strangers progress, is now effectively your progress, and u will kill to defend this young one, so effectively also brings parenting to a new level```
mild stone
#

herrera's diet is kinda weird, maybe swap out teno for troodon or something

tidal cave
#

Could we possibly have an accessibility setting where you can increase the size of the game's UI and Chat font for the visually impaired?

barren turret
#

Ceratosaurus bile ability needs to be altered so they cant one-shot vomit playables of the same size or even larger than themselves. My full grown dilo should not get vomit sickness from the first bite of a cera when i have a full stomach as with the affect i lose most of my diet and the cera is able to get an extra 2 or 3 bites in.

serene helm
#

add goat to omni diet please

thick orbit
#

dino like herrera but smaller and can glide TI_Troll

ruby hare
#

sooo when can we bring back galli bleed?

queen wyvern
#

This new area should absolutely be made into a new coastal migration zone as soon as possible. It's by far the best coastal biome the game has seen, and doesn't receive much traffic otherwise, which is a major disservice to it. Absolutely loving this area!

quiet crater
#

Adding bucking for pinning would be nice so that it's not just a one shot for everything

hardy cosmos
#

Volume slider for UI sounds.
I turn up the volume to listen for AI and its fine, but now the noise when you open the character menu is too loud.
The clicky noises for the buttons are obnoxious as well.

urban rover
#

I beg for mix packing to not be allowed i just ran into a deino and dibble and stego teamed up tell me how it’s possible to survive that?

split elm
#

Add back Na1 and Na3. I think it would help a lot with these really long queue times.

obtuse ivy
#

An idea for random spawning
Literally just the same spawning method currently used but with different zones similar to this map.

Btw I stole the map

viscid tapir
#

while i enjoy dinos having collision as an upgrade over legacy where we just walked through eachother, there is room for further improvement!!

i suggest making the entire dino hitbox collidable, so that smaller dinos can catch rides on the backs of big dinos. it would also be cool if pt could cling to big dinos such as stego.

speaking of dinosaur transport, itd be nice if parents could pick up and drop babys without harming them (or any other dino as long as the size difference makes sense)

looking into the future, hunans jumping on the backs of dinos? dinosaur saddle? human x dino groups? target marking keybind that highlights the target for your group?

median crag
#

Attempted to play the isle today
This is what your game is currently like
Turn on the isle
Pick server
Wait in queue for 40 minutes
Get in
Bugged diet, isnt showing preferred foods
Run around for 5 minutes
Kicked from server for bug
Game crashes because of a second bug when i try to rejoin

At least fix the bugs that kick and crash if theres gonna be 1/2 hour queues

sly hill
#

Bring back the spawn points. Random spawn is awful when trying to play with friends, especially when you join after a 2 hour wait in que.

forest prawn
#

3 things.. 1: spent an hour and a half growing just to get attacked by bees for 5 seconds and jump off a small rock to my death... shouldn't have even wounded from that small of a rock i was 100% health, food and water before those stupid bees. definitely shouldn't have died so soon... wasted my night. 2: fix the sound please, can't tell what direction anything is anymore. and 3: coming from a real life raptor owner please start making the new skins actually resemble real skin patterns. half the new skins are nowhere near realistic just random blotchy ness. If you need reference just look at different monitor species.

mild stone
#

I think the devs actually brightened up the herrera pounce icon after we brought it up, so thats cool

soft verge
#

Can we add a way to add pack mates through a similar screen from legacy? With the random spawns it's difficult to find a friend once you both finally get into a server from the 45min wait time. That way if we are very far apart we can know where they are and meet up? Just a thought to make the game more fun with friends. I don't mind random spawn points. Just wanna add my friends to a pack and be more efficient.

cunning plank
#

beipi needs one more feature besides the fact that it is semi-aquatic. take the example of deino, which is also semi-aquatic, but has its own unique ability.
Beipi also needs the ability

harsh fern
#

I’d like manual alt bite to be enabled by default, as I believe it to be a much more convenient way of playing and would like it to be more easily accessible by newer players to the game

winged atlas
#

Keeping juvie rexes calls would be really cool. I loved the 4 call especially.

river current
#

Most The Isle Players Use a 3rd Party Map Website...
Why not Make The Map a Feature of The Game ?
Its not like people aren't using it already...

copper edge
#

Buff Carno slightly

woeful frigate
#

Beipi has really bad NV.

terse cairn
#

Why don’t you guys add a thing called “Hardware ban” this makes sure that if the player wants to play again they would need a whole new device. this can be added onto a account/IP ban aswell. I think this would greatly help reduce the amount of hackers in the game.

warm jackal
#

hey everyone its been awhile since i was here. How come NA only has 2 servers now and they are both east?

grim plinth
#

make the map feel more atmospheric ,especially when in the jungles, because whenever the sun isn't out or it isn't raining everything feels a bit off like the lighting , having fog or clouds being lower down in some places would be lit

versed wren
#

please give herbis some kind of debuff for staying near corpses too long to get rid of body camping

steep trench
#

Starving has never ben easier with random spawns and 50% of all bodies not showing up while scenting.

cunning plank
#

Wow, how cool, random spawn, now I spend 10 times more time to spawn where I want

primal relic
#

Don't ever rush the public build please.

quiet crater
#

Letting pteras do this in game would be nice. Not sure what it would actually do for them but little stuff like this would be nice.

covert sable
#

Please remove the random spawn or give players a teleport when they are smoll or find a better way to do this. It's unplayable with friend.. It feels horrible for a fan of this game to not be able to play with friends without trying to die to respawn to a closer spot from your friends. It feels frustrating to play anymore.. Just a waste of time for making the players wish to try to die or for going from south spawn to east spawn when my friends are there 🙂 thx!

median crag
# median crag Attempted to play the isle today This is what your game is currently like Turn o...

To add to this

Finally get the game to work
Grow to a decent size
Die to own kind because for some reason every herd is carebearing every carnivore and its either starve to death or get mixpacked on.
get victory roared by diablos a stego pachies a carno and tenos at the same time
ecks dee

the red mixpack thing doesnt WORK because EVERYONE is mixpacking so carnivores are impossible to play.

Unless you also indulge in the disgusting behavior in which case yes you can infact play a carnivore

brave crest
#

Pachy changes

Remove the bite and replace it with a head "jab" almost like to push something out of the way.

At low speeds this is simply just a jab or a bite that does the same damage it does now, tapping it does a short attack forwards as something that requires no stamina to use.
While running, pachy can hold lmb to lower its head to transform this ability from a light attack into a primary stunning ability. While pachy is not actively charging up and slamming it's head down to inflict fracture like its Right Mouse Button, I figure this would be akin to diablo's ability to push its opponent.

While the action of initiating the attack costs no more stamina that it would take to run, the heavier an animal is, the more stamina it would take to push it along.
Against "lighter" creatures like omni, dilo, and herrera you have no problem pushing them along and potentially able to throw them forward/to the side
Against heavier creatures like cerato and carno, pachy (depending on the place it gets them) can either have ease with pushing them or the creature can fight back.
Attacking from under the leg allows pachy to get leverage over them and push cera/carno much faster as they use their one foot on the ground to hobble and keep balance, the same goes with the rear of the animal, if you can get under them and push them up there isnt much they can do about it. however, pushing from the chest, or front of the animal wouldn't be advisable as they can obviously fight back.

While the animal you are attacking is on your head or being pushed up against it, pachy is advised to push them off a cliff or into a wall/tree. Doing this would allow you to do more straight up damage rather than simply pushing them around. Once up against a wall pachy bashes it's head into the victim a few times, and then can ram them to do bone break. This discourages pachy from playing out in the open and would give them better chances on rocky terrain like a mountain goat

kind anchor
#

fix carno charge hitbox! a charge to the tail should not knock you to the ground

terse terrace
#

gameplay mechanic idea for medium sized flyable (bird-like): the medium sized pt-like flyable would be able to hold any key that is 5-0 during or shortly after hearing another dinosaurs call and if successful will bind that call to whichever button you hold so that you can use another dinos call on 5,6,7,8,9,0 to mimic them like parrots/mockingbirds. this could have many gameplay styles like posing as a bigger dino as a threat or posing as a meal to bait in something to fight/kill. depending on which call u managed to mimic (help, broadcast, friendly, threaten) could determine how you could best use them

viral arch
#

The game has come so far! I genuinely have little to no complaints about the balancing, or the general gameplay. The roster feels varied enough, everything fits pretty well into it's niche, and the game is just.. genuinely, truly, fun.

The only truly immersion breaking thing at the moment is the UI. It would be lovely to have some UI customization options, such as scale and transparency.
I noticed that when I hide it, the game feels so much more beautiful, terrifying and exciting. Everything becomes so much more intense. Even in mid-daylight as a full grown carnivore.

Perhaps you could also experiment with more dynamic UI - a lot of games only show stamina bar when it's not full, for example. De-cluttering and refining the general in game UI should go a long way.

tropic ledge
#

Pteradons stamina needs to be buffed. It used to be fun to explore the map and find food. The stamina makes the dino unplayable.

Its just like the Biepe. why would we slow down the biepe in the water. Its the dinos natural habitat. Why are we making it impossible to have fun flying around as a flyer. IDK, brutal.

bleak blaze
#

Swamps need a fix, its to dark at day, some points are that dark you thing your Monitor is off.. And please fix that Rainsound. Its to loud! Just turn it a bit more down. And deactivate the sound of the character screen.

atomic sorrel
#

Please please please give the sound system more options, I hate that I can’t hear anything but the rain when it’s raining, it makes it impossible to play because I either have to up the volume so loud that my ears hurt or not play with sound at all.

hollow tinsel
#

Fall damage is to inconsistent, sometimes I can jump off a cliff and be fine other times I can jump off a little ledge and die

gray sleet
#

Regarding “executions” in The Isle, I’ve had a simple idea for how they might work using the system we have now, where something can be impaled and left hanging on a stego’s tail or Diablo’s face.

Let’s use Therizinosaurus as example (because the concept art is sick as hell)

Basically, when you swipe at something, and it dies while impaled on the Theri’s hands, the Theri can then press a button to “Execute” and do the cool move from the concept art, meaning the victim is already dead and doesn’t have to sit through the execution (unless they want to.)

https://media.discordapp.net/attachments/1085920940774404138/1091670080200380416/Therizinosaurus.jpg?ex=66f9d43d&is=66f882bd&hm=5af3e0f061a0405885867931d52ea435dc75cf01741eab962e60a5fc18e9f56c&

brave crest
#

Differentiating albertosaurus

instead of being a classic tyrannosaurid brawler I feel like albertosaurus should live up to its social ancestors and use more slight of hand ambush styles.
A predator out of sight is always a dangerous one but this would force prey to keep an eye on both of them (in the concept art it's a pair creature with children)

For it's rmb ability, albertosaurus can clamp down on a body part and thrash to deal large amounts of damage.
On the legs of animals, its able to pull one of the legs out from under them to cause the creature to be temporarily stunned and fall down. Which also provides an openning for the other albertosaurus to get in an attack on the weak spots (in the case of pachyrhinosaurus the neck)

This ability would also tie into the family life style, growing up is hard but if you are useful you can get some scraps.
Juvenile albertosaurus would definitely be faster or at the very least have a lot more stamina than the adults, so having the ability to run down quick prey and pull them to the ground for the adults to finish off would definitely incorporate another dynamic to albertosaurus' lifestyle instead of just being fodder at a young age.

quiet crater
#

Lessening the amount of rocks on the forest floors would be nice. Just makes forests more annoying to traverse through then they have to be

lone trellis
#

Make it so patrol zones cant spawn inside or near your migration zone, its super frustrating when you cant go anywhere because your migration and patrol are in the same spot

tame field
#

Are you guys going to rework the underwater view? It makes playing croc almost impossible . Esp while raining

radiant quartz
#

Troodon Venom Effects
Some troodon venom effects to eventually replace the fog that Troodon has currently been given. I see Troodon's venom being more affecting towards the body, compared to Dilo's venom that effects the mind with its fog and hallucinations. So these ideas for Troodon venom effects will be made to reflect this, with two sets of effects I've labeled as Physical and Immersion effects.
Physical Effects
These will effect gameplay stats on Troodons prey, and are meant to aid Troodon in better physically hurting and hunting prey more efficiently. These effects will take place after the 3rd envenomation stage.
Nightvision Loss: To keep in theme of Troodon being a nighttime hunter this effect will slightly lessen the night vision of the prey by a small amount (around 5%) after each pounce.
Blood Vomit: An effect that has the prey physically vomit up a pool of blood that will take up 5% of bleed damage. I also imagine this effect being pretty uncommon, only taking place after the prey has taken a considerable amount of venom.
Stamina Depletion: A simple effect that just has the prey loose 1% of stamina after being pounced.
Immersion Effects:
Instead of physically hurting the prey and directly affecting gameplay, these effects are instead meant to better immerse the prey in being envenomated. Similar to the desaturation of the skin and erratic twitching Troodon venom causes currently. These effects will take place after the 3rd envenomation stage.
Dry Voice: Will cause the preys calls to become raspy and tired, similar to the effect we have currently where a players calls will become tired when low in stamina. This effect will begin on the 3rd stage and will grow in severity upon each Troodon pounce.
False Audio Calls: The audio calls Troodon was said to have, where fake audio of Troodon broadcast, threaten, and F calls will randomly play for the player, increasing in intensity/frequency for each Troodon pounce.

tropic ledge
#

This perspective may be considered unconventional, but I believe it could address several of the current challenges we face. The size of the map is excessively large, leading to numerous complaints from players about difficulties in locating food. This issue arises from insufficient AI and player interactions, resulting in players traveling long distances only to succumb to hunger.

I propose two potential solutions:

  1. Reduce the map size by at least 30%.

  2. Increase the server capacity to accommodate 150-200 players.

Either option would likely enhance player interaction significantly.

wintry garnet
#

Carno charge suggestion:

Make it so holding RMB makes it charge like usual but the active hitbox does very little damage. To do meaningful damage and stun/flip you should need to press LMB while charging. This would negate some of the annoyances of desync problems with carno having a high power active hitbox attack by making it still need to time the attack like everything else instead of just pointing the camera at something and holding RMB.

Alternate control scheme could be pressing RMB toggles charge (like a stance switch) which makes its LMB the flip/headswing

azure leaf
#

Mutation Idea:: (from playing Dead by Daylight) Speed increases for a short time [2 sec. maybe] after taking damage.
(OBVIOUSLY only be available to SOME species)

devout plover
# azure leaf **Mutation Idea**:: (*from playing Dead by Daylight*) Speed increases for a shor...

Something like this could actually be fun, but only if it were curbed so you can't have deinos, stegos, and diablos taking chip dmg and speedboosting.

Having it only applicable to some prey species (galli, beipi, pachy, etc) and certain smalls (like troodon, ptera, etc) + having it only apply to taking critical damage would be much more acceptable. Getting hit in a weak spot or taking a hit that chunks your hp from green to orange = brief speedboost acting as an adrenaline rush would be nice.

Another stipulation would be that you'd have to heal to 100% again to have it proc any more.

river current
#

Optimization Should be Top Priority...
What's the point of a game that cannot Run well for most players.
GTA 6 ain't even out yet but I'll guarantee that it will run way better than the isle

quick estuary
#

Remove Random Spawn , stop forcing us to play in areas we dont want, if ppl dont visit some areas is maybe some rason

ancient plover
#

In settings, you could set the NV to the old one, or you could have the new NV, because lot of players dislike the new NV (I love the new NV but for some who don't like)

glacial canyon
#

Please add sea life. If you ever choose to go down the dreary path of saltwater Deinosuchus you will learn quickly how painful it is to find food out there.

glass dune
#

At First, the new nv looks and feels great….
besides the under water NV…
Feels like when it was added, it got forgotten to check and optimize how it works under water

Deino and beipi are almost unplayable in bigger water areas cuz u cant see anything

So illd appreciate if u could take a look on it and turn up the range and brightness under water so u r able to see under water as an semi aquatic ☺️🙏 🐊

late badge
#

Can we get more Official EU West Servers please! ❤️

past depot
#

add ducks as AI like the mandarin duck (favorite duck species)

vague nova
#

Nerf hypsis max jump stamina drain. It drains over 1/3 of your stamina.

cyan elk
#

carno charge is dumb imo just made the carno combat into a charge spam where is the fun

white stream
#

who tf invented that you only can for example inv 4 dilos to a group u could just solve this with server rules cause on servers with more dilos for example you cant see your groupmates xD

wary robin
#

Fix ptera stam please and thank you.

obtuse ivy
#

You should be able to unlock multiple mutations at a time or it should be made into a server option. Would really help community servers that offer grows.

strong tundra
#

Since you can't pick where you spawn anymore, and can't see the options, add a tooltip on spawn screen that shows the possible spawn locations for a dino when selecting it, and maybe show them on the map, even though we cant pick where we spawn the map and knowledge still helps a lot

desert cargo
#

Map is too big, hotspots are only existent because there is food, water, mud, sanctuaries and migration/patrol zones and guess what, players. We find NOBODY on this huge map, no wonder we go where we know we can actually find people. Now it is just death simulator until you find a spawn where you can actually be with other players, not to mention groups. Can't spawn near each other and instead end up on two opposite sides of the map. Even if you are a gallimimus it takes forever to get from one side to another, not including stamina breaks that take up like 20min of the trip anyway. Making us not have options of where to spawn is not good at all, and it makes the problem much worse. Instead of fixing "hotspots", fix the root of the problem. Spiro was already slightly too big, who on earth thought gateway was better? It looks awesome and it's a nice map, but not for the player cap The Isle can handle.
Make the map smaller.

grim plinth
#

snow map for christmas

brave crest
# brave crest Pachy changes Remove the bite and replace it with a head "jab" almost like to p...

Map Changes and Niche diversifying

Given we already have the highlands and large mountains, I don't think it would be too much of a stretch to add more alpine areas and rocky terrain.
Considering as Bunya Pine trees are both Native to south america and go as far back as the mesozoic, it would greatly add some much needed diversity to the game in terms of foliage.

Pine forests, Shrub lands, more open areas in general would be nice.

On theme with the alpine rocky terrain, giving a species a mountain goat type niche would help fill in some gaps and help diversify the roster. In terms of creatures that would do good on this terrain, we have herrera and hypsi which both take a liking to trees more than rocks although herrera does take a snow leopard like niche sometimes.

The obvious choice for most would be to go to pachy as it is most akin to a ram, however some changes would need to be made to prevent it from flinging itself off the cliff edge (See my previous suggestion)
I feel like Kentro would also be a great fit for this niche. Having the spikes and the ability to wedge itself into tight rocky pass ways would make it an almost impenetrable fortress to come across. Like goats however, kentro would need to come down to eat salt minerals in order to maintain healthy spikes, bone density, and a healthy weight (without salt it'll just be more fragile)

languid plume
#

I'm unsure if this is already planned to be not allowed- but I've seen a handful of people talking about it so I wanted to state my opinion on it.
Please don't allow mods on Evrima. Unpopular opinion but I really hate the mods on legacy, they look insanely unnatural and not even because of the bright colors- they just simply look like they don't belong on the game. It looks terrible and winter map ruined what little fun legacy had left, so I would prefer if the developers did something to prevent people from making those useless mods spread to evrima too 😭

worthy mica
#

Petition to give Pachy or Homalocephale a goat inspired eating amimation and maybe make grazing an actual mechanic instead of just a way to get food in a pinch.

An example is to make grass give "true grazers" not just any herbi that can "graze" some nutrient like S or // or :. depending on the recent weather event, like if it has recently rained the grass will give protein.

https://tenor.com/view/goat-munchies-eat-chew-gif-16935952

hot oasis
#

Id like a comfort stat that gives you some bonuses while kept up. There should be a reason why the theri for example can shelter its babies under its tail feathers. This would mean that players need to wash off dust, hide in caves, forests when it rains etc and that should make for a different hunting experience. Maybe even add a weather resiliant mutation thats unlockable after staying outside in the rain for a while.

night saddle
#

Need more servers

weary granite
#

Why in the world are NA servers down to two actually playable servers and one with no AI? I'm sorry, but queues of 50+ to play are ridiculous.
Guess I'll have to start playing on EU servers or someth and hope the ping doesn't kill my dino.

viscid tapir
#

think ive said this before but the game would be more enjoyable with slower rates of decay on water, food, diet. Humongous, beautiful areas of the map are completely unexplorable because if you venture that far off the beaten path you'll keel over. I've been exploring beaches with the saltwater adaptation and i didnt even know we had biomes like this!

nova snow
#

the game need more severs so the que don't have 50 players

lost bison
quiet crater
#

Give dilo slightly better turning speed.

tame moat
#

imo dibble slides just a little bit too much when it stops, i don't mind it having a slight slide since it's agile, but it's an extremely heavy quadruped and sometimes it feels like im in a slip and slide using spar. 🤣 With the other nerfs i think its alright to decrease the slide just a little bit, because it feels kind of offputting lol

jaunty lagoon
#

Can we up the server count instead of 100 make it 200 with the q this be ridiculous We have a big map and we can find no players add more population.More of the map is populated.

tiny echo
#

You gave burrows to the taco ai now in evirma.

Where is dryos burrow?

Dryo would be played so much more if you just slapped burrow on it, like you have it made.

Please give dryos burrows...

soft trench
#

The current timer for organs diminishing and becoming inedible for a dinosaur to eat feels too short. Also the punishment for eating something that has gone off whilst eating it is ridiculously frustrating to exeperience when you have to work hard for player kills as it is. I stripped the body and tried finishing the organs well within 5 minutes and yet it's gone off.

ancient plover
#

nerf elitefish speed its impossible to catch as a baby deino

serene helm
#

game optmization is worse after every update

ionic river
#

You guys really, really need to work on fish spawn. I spawned into the swamp as croc and swam pretty much the entirety of the water with no fish. I ended up starving to death.

bleak steppe
#

Salt licking should prevent vommit as well, if you manage to reach it in time. No reason salt should be so food at clearing sickness, but not actually reward reaching it on time. Only current use for salt deposits is to fix non-ideal diet, and only in moments in happen to manage to find all perfect diets at a perfect spot with salt nearby.

iron peak
#

pachy should be able to bonk a not too big tree in order to knock down pteranodons or herrera which are hanging there

clever spade
#

how to get rid of hotspots (actual the south plain fortnite pvp kiddy hotspot) 101

  • get grid of the migrazion zone, its bugged every other day anyways.
  • get rid of the patrol zones, they doesnt work for most species anyways, you find more food outside.
  • make ai spawn everywhere but higher the time for respawn.
  • make herbi foods growing everywhere but higher the respawn counter time significant.

that way you will have herbi groups that are forced to constantly moving slowly across the whole map.
and that way you have carnis that are forced to leave a spot too once its eaten empty, also they will spread out looking for the herbis that are now everywhere.

oh, nearly forgot. maybe make a kind of pvp arena mode for the kids 😉

easy, and with soooo less potential for bugs.

radiant quartz
#

Have it so you are assigned a new patrol zone after you've been actively moving away from an already assigned one for a certain amount of time, say at least 10 minutes.

raw glacier
stoic willow
#

I don't understand why troodons stomp louder than ceratos and why they sound 2x louder once they envenomate their prey

balmy moon
#

So I have an idea that may allow friends to have an easier time to play together: Join Codes.
For example, say me and some friends want to play Herrerasaurus. I get in first, get my belchy tree rat colored to perfection, then tick a box that says "Get Join Code". I get a 5 digit code (different from the 4-digit egg codes to prevent confusion) that I can give to up to 7 other people. The 7 is pulled from the Herrera's max pack size being 8. Then if my friends have up to 15 minutes to use that friend code to spawn in the same area as me, allowing us to find each other and group up quickly.
Now say a friend wants to get cheeky and attempts to join as a raptor using the Join Code. They end up getting a random spawn as if they didn't use the code. Same for anyone past that 7 uses mark and outside of the 15 minutes, preventing overpacking.
This would mean friends don't have to worry about getting curbstomped by adults a half-dozen times while trying to meet up somewhere between North Lake and South Plains, and can spend less time scrambling in solo survival and more time cooperating. More daring players may also choose to share these join codes in public discord servers to build a herd/pack of randos.

pure hemlock
#

Leap for Troodon and Omni is bugged. At least the last 10/20 times i've used it. Either get stuck into superman mode on the target. Or it doesn't leap off properly and just jumps directly up in the air with no movement. (You die the moment you touch the group, before you have a chance to get away). Wanted to add, this also pertains to being killed mid air on normal detatching as well. Tested it with players and on AI pigs.

crude jackal
#

This new random spawn is horrible and makes it harder than ever to paly with friends. Please go back to either regional spawns OR have a selection for "spawn near friend" or something.

gritty compass
#

The fact that there's only 3 NA servers while EU has so many is INSANE. This game literally has another 2 server's worth of players waiting in que, bring back na1 and na6. I'm sure the majority of your player-base will agree.

viscid tendon
#

Can we have an ability to create and view skins while we wait in the queue? Kill some time while we wait.

twin pelican
#

Can we turn down the sound of the rain. It so loud I cant even hear my own foot steps. Also it raina more then it not raining. Can we have it rain less or having certain area rain more then others. Like Highland should not get the same amount of rain as Jungle.

astral trail
#

Troodon After Death Effect


We know Dilophosaurus is getting an option to "eat its prey alive", where once you die to Dilophosaurus venom, you'll have the option to stick around and watch the Dilophosaurus eat your animal alive while your animal is animated. This is so good for the horror/gore aspect of the game. I think Troodon should get something similar.

Troodon venom should have a similar "eat its prey alive" mechanic, where instead of your dinosaur simply tripping balls and getting eaten alive, its alot more... disturbing. The idea is that once you "die" (reach 0 HP) to Troodon venom, your animal will continue shaking from the Troodon venom, throw up (with ideally foam at the mouth), and fall to the ground whilst continuing to shake, making little F calls/grunts. This is to represent the venom completely overwhelming their nervous system, and have them fall to the ground convulsing. You'd be able to begin chowing down on the animal as soon as it falls to the ground and begins convulsing, which shouldnt take longer than 3-5 seconds after the animal actually 'dies.' If you were the animal that died, you would be able to stick around and watch the Troodons feast for about 30 seconds before you're forced back to the select screen. (repost cause its cool)

weak meadow
#

give dilo a small jump. if teno can jump dilo can have a little hop or something too

knotty spoke
#

Make scenting carnivore food clearer.

  • Organs should give off scent based on the nutrient they give when you eat them, not the body they come from. The fact that a heart smells like two bars but actually gives S nutrient makes no sense
  • Bodies now only start giving off scent after a while but you should still be able to smell it if you're in very close proximity to it (like 5-10 meters), simply so that you can identify which nutrient it gives
  • Players should be able to distinguish between foods that will make you sick and foods that don't. There's no indication anywhere that X species can eat spoiled food or bones, or if you can eat your own species or not without getting sick. Simply color the foods with green for nutrient giving food, yellow for just hunger food, and red for "will make you sick" food
nocturne oasis
#

can we get the underwater NV fixed please? That's on by the way. Edit: also like to add i been asking around and a sub set of players have very horrid audio glitches, stuttering and sound clipping. makes hearing anything almost impossible, it seems to be dino specific, on some animals it's only once and a while and on others it's constant to the point i am considered deaf as a Cera.

quiet crater
#

More in depth survival mechanics

clever spade
#

i came to the game to play a pteranodon.
but i found a pelican 😦

the suicide rate of pteras is the most highest of all, because people grow, nest, getting bored of to be forced to stay on the side line, kill them selves to play ´something with more action´.
thats the more experienced ones.
the less experienced ones ending as defenseless one hit dead snack by everyone else.

its awesome that we now finally can rest while hanging on something. still, gaining altitude feels like having a ton of plomo hanging at my feets.
science says i should be able to fly like an albatross.
but its more close to a sugar glider.

against actual science which teaches that i should be a highly agressive flying reptile, a hunter that in a pack of 2 or 3 even could kill easy way way bigger animals, **im reduced to be a scavenger that is not able to scavenge because the diet system dont let me eat from the very most of the bodys i find.**like, if it would hurt a cera if i would be able to eat him, or everyone else for that matter, still cant even harm him anyhow anyways seriously. if i try he goes that loud LOL that i can hear it trough the internet. counts down over raptor to herra, you name it.

against actual science that teaches we were nesting on mountains, even a medium cliff is to high to nest on,
i mean really? 4 min out time every few minutes?
do you really want me to play a ptera, or is that an half afk simulator? it makes more sense to nest far outside on an island than anywhere high.
and after a lot of hours my stam management is not the problem.

but the most worse aspect of all is that i do not make damage, against actual science, which says that i should do >>a lot<< especial when i fly attack.

please, give pteras an seperate and higher bite force when we fly and let us be competitive again.
we are flying reptiles, not fish eating (not even elite fish because fish is not fish?) pelicans.
and please reduce the stamreg duration to something more enjoyable 😔

clear storm
#

I Think i might be the only one who runs evrima better after the recent Update

Not sure what that is about, seeing as pretty much everyone says they run it worse

But I’m all for increasing performance anyways so, yeah, make performance better

pastel veldt
#

Fix carno headbutt so they cant hit you with a charge WHILE NOT EVEN BEING WITHIN 1 METER OF YOUR TAIL.

errant stump
#

focus on addign climbing for hypsi and burrowing for dryo they are both already in the game so it should be easy to add

ancient plover
#

Devs, please, lower the sound of the waterfall in the skin creator! I want my 3D back ground and I don't want to change my volume settings every time I don't want to wait 1 hour in queue to make my skin

clear rampart
#

Can we have the transparent grass for small dinos back? Idk if it was removed or glitched but its sorely missed

placid nimbus
#

When the redwoods biome makes its return, maybe have one massive redwood tree somewhere in the biome. Think of it as a nod to a tree such as Hyperion. Would be cool to climb, used as a landmark, and just generally add to the uniqueness of the area

hazy solar
#

Do at least 4or5 sec cooldown for carno they just keep spam charging

smoky sable
#

ive been playing legacy lately and noticed the dinos are much louder. i think making the dinos louder in evrima would be better because they sound strangely quiet when right next to them. the volume does not increase that much when you get near the source. the 1 call especially should be deafening when you get super close. the footsteps are also more like stomping in legacy and its way better than the quiet shuffling in evrima. at the very least the heavier creatures like the stego and diablo should have louder footsteps. the giant footsteps of dinosaurs are an iconic part of them and i think this could make evrima much more immersive because a 2 ton lizard should not be able to easily sneak up on you.

grim plinth
#

ik it would be a rex clone but pls add carcharodontosaurus 🙏🙏🙏 would be cool to see more bigger carnivores than just rex , acro , spino and giga

wary blaze
#

I feel like it would be a cool idea to add sex specific calls.
Imagine theres like a 5 call or something or even change the broadcast on some of the dinosaurs to be gender specific so other players can locate potential mates instead of (especially for the cannibals) potential deaths. This would count especially for pteranodon. It would add another form of immersion imo and maybe even not include it on some dinosaurs, like how some birds irl have gender specific calls like roosters etc

valid marsh
#

Make corpse flies a teensy bit quieter, maybe like 20-30% because they are pretty annoying right now.(TBH I'd be okay with like 50% but realize that might be overkill.)

ionic kernel
#

I have died about 7 times as a baby diabloceratops. Every single time, I have spawned in the exact same area where I died. Highlands/west rail access. Why does my spawn not change after I die? Players can literally camp you for eternity. On top of this, this allows me to come back repeatedly and throw damage at players who killed me for revenge. Imagine you are a baby cera for example, and you fight off another baby cera, yet he comes back repeatedly, over and over again dwindling down your health. How is that fair? It gives both an unfair advantage and unfair disadvantage. Please, change the spawn locations after you die. It is extremely tedious considering I am repeatedly spawning miles away from the nearest sanctuary with 4 adult carnos patrolling every pathway. I could be spawning swamp instead, right next to a sanctuary without people camping spawns. Why am i spawning in the same place 8 times in a row?

hot oasis
#

Please even if it's no major changes or fixes, list those in a changelog when you release updates. I'd like to know which issues are supposed to be fixed and which bugs I can still expect to occur. The way it is now, we are completely left in the dark about what's happening behind the scenes.

half lantern
#

Pleaaaaseee add to GeForce now only the legacy is available qwq I can't switch it to the beta it's not available -- I would love to be able to play while saving for a computer

fair helm
#

ahem ahem, which things have been fixed...? patch notes are pretty much crickets right now

dire sky
#

Can you guys please stop releasing patches without making sure the server builds are functional for private servers?

mighty sand
#

Can the patrol route emote change from looking like two booboos to something else?

cunning plank
#

I've been biting one deer for 20 minutes and it's still running around alive when I sit down for the second time to restore an empty stamina, I'm starving

edit: it was only necessary to complain and he died. now I don't know whether to delete this post or not

dusk turret
#

I'd really love to have more rigorous CI/CD checks to prevent a new version/patch being deployed without both OSes binaries being present.

This page essentially shows that no Windows binaries were deployed.
https://steamdb.info/app/412680/history/
https://steamdb.info/patchnotes/15878442/

If you're on Github, a github action to have a quick if [ ! -f "windows_deploy_success" ] || [ ! -f "linux_deploy_success" ]; would be amazing that can check the depot paths or whatnot.

Thank you greatly

ionic tangle
#

Imo the water in the rivers and swamps are too clear when it is day. Maybe make it murkier, but not in a way that you cannot see.

median mist
#

I think that we should be able to choose where to spawn again, this random spawning location makes it hard to play with my friends and the only reason I play is so I can play with my friends.

simple birch
#

Remove the encryption on the player save files, it crashed and killed a lot of custom scripts servers had and the reason is to block servers from selling apexes, but in theory there isn’t much from stopping that as admins can easily grow you for money, imo it is worth a try to allow servers to have access to player saves again so they can change stuff and store dinos again and if it gets out of hand block it again.

pseudo orbit
#

Due to the new patch there are again difficulties with the private servers!!!!

fair canyon
#

I think the idea to have rex and trike as AI only on officials is a fantastic idea. It'll prevent the servers from becoming "play rex or die" and throwing the balance of the game's ecosystem into straight chaos. Remembering how like 70% of the servers were dilo when it was released and imagining that with rex is just awful

EDIT: If you disagree thats fine and I'm honestly super happy for the people excited to play rex, it's just something I'm worried about lmao

modern granite
#

"We're deploying a new patch 0.16.192, to resolve a few issues." Can you please for the love of god explain what you guys do

wary oyster
#

I think we should have the people complaining in General write the patch notes. That way they can see how annoying and time consuming it is to write concise notes in layman terms =.=

Give us the big stuff like you've been doing, we don't need literally every detail like performance and stability updates.

olive terrace
#

fix the servers or at least mention them. It’s extremely annoying waiting an hour to get into an NA server, play for an hour, crash and then die because you can’t get back in. That is what my experience has consistently been on this game with these 50+ queues and it is making me wanna quit.

worthy plank
#

please we need respawns.

tight ember
#

Give deinosuchus underwater calls similar to beipi

sullen crag
#

Improve the Game Tracking system

Currently the tracking system is based on finding a dinosaur's footprint and sniffing it. However, it is very buggy and flawed, difficult to find the footprints and when you find them, the other player must already be very far away.
I believe that a "Smoke" system that would represent the smell, similar to what we had in the first versions of the Game, would be much more interesting than the current one.

vernal creek
#

An option to quickly leave the group would be nice in the event of cannibal teammates!

dire nova
#

can we make deino more beefer to be 8 tons it sure is small compared to other deinos like steg/rex etc just had bit bigger cause rn it look like its around 5/6 tons

ancient plover
#

if ur gonna get rid of spawn choice, then you gotta reintroduce a "social menu" of sorts for across-map grouping

runic iron
runic ibex
#

can yall actually optimize the game, areas of the map is way to laggy to fight, it's ridiculous that yall do patches every couple months but don't optimize the game

brave crest
# brave crest Map Changes and Niche diversifying Given we already have the highlands and larg...

roping another loop into my suggestions...
many people will argue roster bloat however I see 7 ceratopsians yet 4 Thyreophorans (Kentro, Stego, Anky and Minmi)

I feel like most people who actually enjoy ankylosaurs would agree a slower, tankier anky would be a better fit rather than the slimmer more mobile one we have seen in concepts. And this makes perfect sense as anky is supposed to be the unmovable object of dinosaurs.
However to use part of anky's kit on another creature to not only fill in an empty slot in the ecosystem but also add a unique animal to the herbivorous roster as a win.
Taking the river walking abilities of anky and taking it to a magnitude to actually creature a better semi aquatic hippo type creature as one of the only herbivorous dinos in the water.

Going off the hippo theme, denver would be much different from other herbivores, being primarily a grazer. Being faster than most aquatic carnivores on land and faster than land carnivores in the water, to balance denver it needs to spend lots of time grazing to effectively get it's diet. Grass works like a sanctuary mushroom just very watered down forcing denver out of the water to eat, it can graze on aquatic plants however there is no nutrient gain and it caps at a certain point like traditional grazing.
Denver would have actual diet plants such as various fruits and other coastal plants, giving it the option to live by the coast.

not being able to swim, denver would bound underwater like a hippo https://youtu.be/MjsBgrY1pEI preferring shallower rivers and ponds as opposed to large deep ones where they could be drowned.
Pressing space bar lets denver kick up to the surface and breathe, resting underwater also passively does this periodically.

It would not solely have to rely on water either, spikes on the neck and tail make lethal slashing weapons, allowing it to defend all sides of itself using a neck swing or slicing through hides with the tail dealing knockback like a boney mace.

normal sable
#

Thank you for actually giving us a change log. Now can we get one for the previous patch as well? Kinda would like to know what exactly is being changed.

spiral breach
#

Since psitacosaurus was added back as AI, if there's a plan to reintroduce it as a playable, maybe it could function as a sort of porcupine. The bristles on the taco's back could be the equivalent of a porcupine's spines. A bite on the back of a taco could deal damage and bleed to the attacking dino. Only after the bristles are gone could they get hit from behind (maybe three bites? depending on dino?). This works for a little taco burrowing away from enemies - its back would be towards the entrance of the burrow. Also, some predators could gain a mutation to reduce the damage from the bristles, like troo and austro with their long mouths. Bites to the head/rest of body would be the same as to anything else.

While this may stray from the understood biology of the taco, it could give taco a niche complementary to the dryo. Dryo would be the faster on land, only running to its burrow in an emergency. Taco could play as a slow on land, faster burrower. It's not like beipi or "omni" are necessarily biologically true to form, and the gameplay and behavioral changes make them fun playables.

Tacos could also work as omnivoress, eating small creatures (rabbits, chickens, crabs) and ground fruit (potatoes, etc.). This would require them to come on land more often but reduce the need to have the absolute need to trek across the map on its teeny little taco legs.

Not sure if taco will ever be a playable again, but defining its niche in a way that would make it significantly different to dryo, the other burrowing dino, could make the map more diverse and offer variety to players. More of a hope than anything, but i'd love to try out taco as a playable!

crystal spire
#

If you can't fight something, you should be able to outrun it. However, I think there should be a period of acceleration on all running.

If say a diablo is grazing in a field, and it sees a rex before the rex is close, it can reach it's max speed before the rex gets to it and it can escape. However if the rex does a good job of sneaking up on the diablo, the diablo won't have the time to build up speed to escape.

It's a really easy way to balance things, and it should help make hunting feel more fair. Like it really bums me out that a carno has a higher max speed than a galli, and a galli doesn't have much chance of fighting a carno. It just makes carnivores feel like they're needlessly powerful in all aspects. Plus it would add some stealth/detection/identification skill into prey-predator engagements.

dry remnant
#

Have the healing bonuses of both speed mutations work during the opposite time of the day, like Nocturnal will give the healing bonus during the day and Photosyntic Tissue give a healing bonus during the Night. If you are going to be more active during the Night or Day then it makes sense to heal faster when you aren't going to be actively moving
Edit: Some people thought this didn't make sense
For Example of what I mean.
Nocturnal: Get the mobility bonus at Night since you should be actively hunting during that time and have the healing speed bonus work during the day since you shouldn't be moving around or hunting as much during that time

zealous oasis
#

Fix missing mutation slots if you unlock the next one 👍

quiet crater
#

devblog was great thanks for writing and working on this amazing game!

warm pendant
#

This is a screenshot of kitten responding to a question about Rex and Trike being playable only on Unofficial servers.

I think Rex and Trike should be available as playables on Official servers.

formal cipher
#

Why is a 40% cerato faster swimming than a fully grown Herrera that’s supposed to be a semi aquatic? The cerato can just keep the Herrera from surfacing and can follow it underwater if the Herrerera is bleeding basically nothing you can do at that point. Also the cerato made me vomit from the first hit and it can a tail shot..

silent vector
#

Increase AI spawns! Every time I get to almost 40% I end up starving to death because nothing spawns. Even if I’m in the proper zones that are working for once. There isn’t enough food for those trying to grow away from main hubs of players! You want us to move around the map but we can’t do that if there’s not enough food to help us grow Dino’s to go after other players. You can’t exactly take on a stego if you’re a tiny midget baby.

normal sand
#

make melons worth more. 2% per melon isn't sustainable

astral trail
#

Allow us to create 'presets' for mutations that automatically select mutations when we reach the desired growth.

Ideally you'd spawn, select your preset, and then not have to 'choose' your mutations (which admittedly can become very repetitive). You'd be able to cancel the preset at any point so you can still get the freedom to choose your a different mutation if you desire. Also, a "random" preset that gives you random mutations as you grow could also be somewhat interesting.

magic creek
#

Maybe it's old, but please improve the sound system, it's difficult to determine the origin of a sound when the sound seems the same in all directions.
My suggestion to improve this is to make the sound quieter if your camera is looking in the opposite direction to the sound, basically you know the origin of the sound by moving the screen and looking at the part with the greatest sound intensity.
TI_DangerRex

spring fiber
#

Pitch - When a player dies from falling from a large height their impact should be audible and loud, different depending on the terrain they fell on, the speed at which they fell, and their weight. The sound should play for the player who died as well, being the last thing they hear is their own SPLAT and all their bones breaking. It could even be funny enough alleviate some of the pain of falling to death

misty finch
#

Would love to be able to access the settings while in queue. Wanted to turn down the volume, but didn't wanna leave my spot in queue lol

radiant quartz
#

Have Austroraptor be able to breach out of the water. Maybe not straight up be doing dolphin movements like Beipi whenever it wants, with Beipi being the better breacher, but definetly something useable for a swift agile swimmer, maybe a quick directional dart/lunge movement at the cost of some stamina. Especially if it has something like Pteranodon in its diet so there can be interesting scenarios where Austro can attempt to leap out of the water to hunt skimming Pteranodons.

boreal kelp
#

Can we bring back this daytime lighting we had back before update 5? I’m not sure why lighting since then hasn’t looked nearly as good since this peak, I still remember getting thrown off when update 5 released two years ago (athough update 6.5 lighting was alright too). But please consider bringing this back while a lot of existing mechanics are considering rework. I cannot say enough how well this helps with immersion.

Also great devblog btw:)

fickle scaffold
#

I really liked the devblog! I'm excited to see the Halloween hordetesting event 👀 Also, as a herbivore main for quite a few years on the isle, I really like the mention of testing with migrations and patrol zones being disabled. I do miss the old playstyle of whimsical exploration as a herbivore main, food being less hard to find made it a great pick for players who enjoy exploration primarily. Having that freedom back will be a breath of fresh air to try again.

copper salmon
#

I really love to see evrima continue to grow and see its progression through the year i just had a few things im worried for the game. 1 spawn zones yea its better to not have them in the game but common how am i supposed to get to my friend now this added level of difficulty is just annoying 2 Rex I just feel as if many of the other dinos like ceras and carnos are not going to be able to compete with the beast such as a solo or dou player like myself and 3 i had something for why so many more people play carnivores then herbs but thats just opinion

languid ridge
# copper salmon I really love to see evrima continue to grow and see its progression through the...

Hopefully fix volume and depth of directional audio.
At the moment if something calls or an AI (goat, deer, etc) makes noise, It's easy to tell which direction the sound came from, but the depth to the sound is all wrong, making it incredibly hard to judge distance.

You can be trying to track something, and when it makes a sound it is like you are directly on top of them, where in reality whatever it is you are following is still 100m off in the distance.

Footsteps don't seem to be affected by this and sound pretty accurate to where they are coming from, but all vocalisations are very off.

fierce cedar
#

While i am for random spawning, after the update I really struggle to find food as a juvi whenever I play carnivores. Sanctuaries and even migrations are almost always completely empty, and ai, well, we all know the current state of ai. Maybe for carnivores we could get some alternative to mushrooms in sanctuaries(lizards, insects, small mammals, snails, bird nests, etc).

merry hearth
#

Please revert fish ai to how it was before its not fun chasing a fish as a deino for 30min

tranquil flax
#

Please reduce the diet drain when you vomit, it is too much right now. I ate an organ that went bad for a split second and all my diets went down to 18% from 80% something, Please! it is too much diet drain for vomiting once.

cunning rivet
#

For anyone who doesn't know, these are the lava tube caves that are hidden within the volcano. Would love if the boulder at the entrance was moved so it could be open to the public. If the water was just made drinkable, it would make an incredible herrera nesting spot, and its a super small and harmless addition in my opinion.

gusty otter
#

optimize Evrima

prime copper
#

toooooo much rain

clever spade
#

give pteras the ability to po.op on others
.. since you sadly dont want us to be in any way competitive.
that would then give the victim a debuff for lets a couple of minutes in which others can smell them. either as a warning symbol for herbivires, or as diet symbol for carnivores.
then give the victims the ability to wash it away by one time completely diving under water. and ofc it should not work at all when it is raining.
maybe then we birds would have at least a kind of handy function in the game 😂

green orchid
#

Make the dinosaur tails a bit more stiff. I know the main focus of the game isn't realism but dinosaur tails were meant to be stiff to act as a counter balance. It's just weird seeing the tails flop around as if it has no muscle attached to it. I actually liked the tails when evrima was in it's early stage

smoky sable
#

Ideas for the spino and austroraptor: The austroraptor could puff up its feathers and make itself look bigger and more intimidating. But also fluffy. This could be activated by the threaten call. The spino could have a biped and quadruped stance like the maia. The quadruped stance would be faster and biped slower but the spino would have a different attack in each stance. Kind of like the spino in ark survival evolved.

magic creek
#

IMPROVE SOUND SYSTEM

  • An old problem that has been there since the beginning of the game, game navigation based on sounds:

Whether Carnivore or Herbivore, hearing and knowing the direction of a sound emitted by other players is essential, but in the current state it is neglected, since the sound is the same in all directions.

My idea to solve it is very simple, just make the sound clearly lower as your camera moves away from the source of the sound, By moving your camera you will notice where the greatest intensity of the sound is and then the real direction.

languid zinc
#

WE WANT MORE PLAYABLE DINOS, keep your other changes.

primal egret
#

If the mention at the end of the devblog does in fact mean a Halloween event, I'd like to see mini Halloween events each year, either repeats of the same simple thing or even a new thing or variety of things each year. But nothing that would take a ton of extra time and work.

brave crest
#

Troodon pounce charges

Each individual troodon has 5 free pounces, used to get prey to stage 3 envenomation .
Obviously this benefits grouped troodons more than solitary ones, as instead of only having 2 more free pounces it has as much as 4 if it pounces at least once

One of the biggest problems troodon has its prey simply avoiding it in the later venom stages and because of the stamina requirements of pouncing, troodons who actually put in the work are forced to stay back and rest.

The way these pounce charges would reset is once every 5 minutes or once the prey’s venom resets from stage 3, all nearby troodons will have their charges replaced to allow them to continue the fight.

Another note, if the mechanic actually works/is intended, staying on a prey item that is stage 3 with remaining charges allows troodon to bite multiple times and inflict the venom damage of a pounce with each individual charge, needing to hop off once they are depleted.

(Venom damage is not reliant on having charges, you can still pounce and deal damage with them, but if you have excess and choose to stay latched to a target you can use them up to deal more damage without the risk of needing to pounce multiple times for the same damage)

Staying latched/pinning a creature obviously uses stamina, and after you use up all your charges it will use stamina similarly to how diablo’s spar charges work.

upbeat rapids
#

Subject:
The islands on Evirma

Suggestions:
Wondering if there is a way to add ai to the islands as well as a couple more walkable land points to better connect them to the main land.

Reasoning:

The islands are also a part of the world of evirma. They hold potential to be a nesting grounds for all types as long as a few changes could be made or added. I went over to the biggest island by east plains as a sub adult omniraptor and explored the island. I was sad to see there was no food I could locate to stay alive. After exploring for a while I decided I needed to go back to the main land for food. Taking the same route I went to get on the biggest island I drowned due to lack of stamina. This was due to the fact i had grown to the adult stage and the stamina drain was faster. So the addition of a small landing in between would be fantastic. If only to allow the player to get stamina back. It would also make it to where more players would go out further to those locations.

magic creek
#

"LIFE CYCLE"

MATING CALL!

This would be a roar/call 5 where basically when the dinosaur reaches sexual maturity it is capable of emitting a low frequency but audible sound, when an animal of the opposite sex receives the call a wave appears asking it to accept or refuse, once accepted , an Icon will appear with a heart symbol in “perfume/scent” (Q), indicating the position of both Dinos in relation to each other through the symbol.
(The call range will be half the island)

As soon as they reach a certain distance, the symbol disappears and the dinosaurs must create their group and future nest, increasing the chances and a greater frequency of nests in the game.

EGG/NEST!

By adding an automatic nutrient system to the flax newborns, all animals hatched from eggs received the nutrients already present in the egg, so they had a perfect diet at birth.
(This would encourage people to hatch into eggs, as they prefer to spawn because their size allows them to run faster and get to protein foods more quickly.)

warm pendant
#

Why would you remove dilo off of omnis diet? Please add it back.

glass wigeon
#

it rains too often

quick estuary
#

remove random drop omni pounce ,NO SENSE you can pounce 5 sec or 1 sec everybody knows that just wait until you fall, stop missing game like this

small egret
#

Loved the devblog. I'm looking forward to the UI update--and in that vein, I must request, please, please, please consider separating UI sounds from environmental/other game sounds. I play The Isle very loud so I can enjoy the ambience and hear everything going on around me, but it's jarring listening to the human-made sounds when pulling up menus. Please, strongly consider this!

north hornet
#

optimize Evrima.

jagged snow
dusk geyser
#

Austroraptor could steal eggs from nests, and the egg could provide a perfect diet for it, as it would be something difficult for an Austro to find and obtain. It would be a reward worth risking its life to acquire. Additionally, it would add more excitement when someone is building a nest, worrying not only about their own life but also about their eggs. Currently, when we make nests, we don't worry much about the eggs besides their temperature. I think this would bring more immersion into realism and survival.

quiet crater
#

Having more fun and engaging things to do in throughout the world would be nice. not exactly sure on what to add though maybe just adding more survival mechanics or adding on to exploration would help but it is something that needs help rn

forest sparrow
#

Please add carrying children 🙏 (the same way that cats and dogs do it, we can just hold them in our mouths while theyre hatchies)

visual canyon
#

A customizing screen that appears before you hatch from an egg that would allow you to customize your baby based on the colors/patterns that the parents have? I like the buffs that come along with nesting but I hate the lack of customization TI_Succ . I think this is one of the big aspects that chases players away from nesting (IMO) !

lunar skiff
#

Make AI spawns more useful or increase the spawns, this would greatly help carnivores with an urge for exploration.

Hunger bar really limits your ability to explore the map as a carno. It's such a nuisance having to die just because you wanted to try something new.

I was recently searching for AI for a long period of time, with no sign of any AI calling or being visible at all. This happened to me just because I wanted to expand my horizon and find new areas off the map.

I feel like this kind of behaviour should be encouraged rather than punished, which is what happened to me since my decision made me lose my fullgrown carnotaurus and thereby ending hours of my dinosaurs story.

hollow dew
#

Maybe add some sort of tracking mutation so if you come upon some random footsteps you can see (within a general time frame) how old the footprints are and it could also make footprints your tracking more visible.

I think this would work well with allo since it pounces its prey.

stoic willow
#

There’s two things that should be looked into to make the map better. Lighting needs to be reworked. getting flash banged when you slightly tilt your screen upward isn’t fun. The contrast just got worse with the newest update as the lighting has slightly gotten brighter. The lighting also isn’t really warm tone, for a tropical island, it looks cold. Another problem, it’s dead quite, like deathly quite. Add tropical noise, birds, bugs, etc. especially at night where irl it becomes honestly extremely loud. Or just the sound of leaves and the wind. Doesn’t feel immersive when you hear nothing at all.

cunning rivet
#

Would love to see an elder quetz model with a massive wingspan like this in the future.

Image credit: Your Dinosaurs are Wrong

brave crest
#

Pouncing was basically killed, you have to pin/grapple a creature to have a successful pounce as raptor
Revert the changes or make them balanced, theres no morale to play raptor now that it's main fun ability was practically nerfed by how many people you have in a group.
At the very least if prey can throw you off in 1 second, let it dismount/get thrown off a distance away and not directly under the animal

past depot
#

once hypsi gets climbing make it able to make hanging nests underneath branches

upper coral
#

I believe South Plains needs a serious revamp, it hardly classifies as a plain. i made a bad drawing that would improve South Plains and make it more plains like. It would be sick to crest a hill and see a vast field with groups of Dinos roaming(Yes, just like jurrasic park 1) i think it would be cool, but idk

ancient plover
#

What if we had a volcano that exploded every day that maybe changed the map or lava...

earnest gyro
#

Id like to see more mutations that physically alters the dinos such as increased/decreased x% weight, x% Smaller/ Larger than normal, Shorter/Longer tail ect. Maybe put to use some of those other smaller nods that are currently used as decoration.

upbeat rapids
#

Are we able to add in something or change it to where if your pounced on something as omni another raptor cannot accidentally pounce you off and pin you? Going against some prey animals getting pounced off and pinned is usually a death sentence.

acoustic arch
#

raptor force dismount mechanic needs a bit of polishing.

preferably there'd be more player interactions with it on both sides, something similiar to the dead by daylight skill check mechanic, or the stardew valley fishing mechanic.

also adding an auditory cue that a quick time event/skill check is coming up, for both the raptor and the dino it's pouncing, would add extra layers to the interaction.

hearing the cue as a raptor would give the player a choice to decide to risk being bucked off (if the opposing player successfully completes their skill check) or stay on for extra bleed/damage if the opposing player fails would make it a lot more interesting and engaging.

having no audio, visual, or otherwise cues and suddenly finding yourself forcibly dismounted and frozen for a solid second or two underneath your raging opponent feels..... super lame.

adding extra layers to fights, especially raptor ones, would do wonders for the immersion and satisfaction of player interactions.

respectfully, a player <3

wet patrol
#

Nerf Cera , Make it so bucking isnt just insta death for Omnis.

terse kite
#

The rex’s pin showcased in the Devblog is really cool and I am excited for rex but I wanted to give a small feedback on its animation, towards the end of the gif that was shared with us we see the rex fully letting go of the diablo during the pin animation while the diablo remained defenseless on the floor.

This looks really strange as the diablo is still playing its pinned animation acting like something was physically holding it down when that is not the case as we can clearly see the rex let go of it, it also ends up looking almost unintentional as if the diablo got bugged and stuck to the floor rather than simply being part of the rex pin animation

Simply making rex be visually holding its target down the entire duration of the pin would be enough to avoid those issues

TL;DR: Grab attacks should have animation which the grabber is ALWAYS in contact with the immobilized target

runic iron
#

Make nesting required to become an elder

earnest sable
#

Please add a snake like the titanoboa. The game needs more ambush Dino’s anyways. Would be cool to add a constricting attack. Could also be a great counter to the herrera.

hearty raven
#

when joinig Maybe add the Server you are curently joining? Just in case you pick the wrong one, I know it might sound as a skill issue hehe but It would help very much :3

fiery bloom
#

Something I find interesting is that some dinosaurs might not be monogamous. With this in mind, each type of nest, depending on the species, would have benefits for both the offspring and the adults.

For example: Parasaurolophus could have multiple partners, and their offspring would receive a bonus in food and growth until a certain age. For the adults, hearing, HP, and resistance would be enhanced.

For monogamous species, like the Tyrannosaurus Rex, the advantage for adults would be a damage buff and reduced stamina consumption. For the offspring, there would be a reduction in sound produced, and juveniles would gain scent protection (considering future modifications related to the sense of smell).

An interesting detail, though I'm not sure if it would be good for the game, is that regardless of the species, the offspring could eat what’s left of the eggs (shell, yolk stuck to their body). This would give the adults extra time to find food or even to relocate the nest earlier than expected.

This would encourage small to medium-sized carnivores to steal eggs from nests, as they would be a rich source of nutrients, potentially containing all three nutrient types depending on the parents' nutritional status at the time of mating. This would benefit adult individuals and allow them to steal eggs to feed their own offspring, providing nutrients without sacrificing those of aging parents.

If you have any ideas to add, feel free to respond to this one, as it's tied to this channel.

calm grotto
#

please add a command or feature that lets you instakill your own dino, too many times ive either wanted to start over or been stuck in an area (not stuck in an object, literally fell in a hole that i cant get out of), waiting for my dino to slowly die of starvation is so insanely annoying, so id like being able to just die quickly

finite heron
#

Hello Please nerf the carnos, this unlimeted stam in chargemode is rlly bad a..! sry for that. but they can carge charge charge without stamina lose

jolly frigate
#

make a second queue for the ppl that get disconected from normal queue , the second one for ppl that got crash or high ping to join back and not wait another 30 minutes , the second queue should have better priority so these players join faster than normal

steep trellis
#

Rare cosmetic mutations obtained via nesting that don't effect balancing.

  • A trike coming out with a slight forked horn, a raptor having a kinked tail, para having a slightly misshaped crest, theropods getting or missing a digit, color mutations, etc.

I think this would be an interesting quirk to nesting and would be exciting for both the parent and the offspring. It would also add some additional diversity among our ecosystem.

stone quiver
#

can we do something about mixpacking perhaps giving dinos who spend to long around eachother negative debuffs to their dino if its been over 5 mins in the vicinity of eachother tired of growing half a carno to die to these softies who play the game chessy and on easy mode and ruin others experience of the game which can lead to people uninstalling or not playing the game. its a a serious problem that needs some atttention because i know multiple people who play the game serious and dont mixpack are also over this problem?????

past depot
#

make rex growth 12 hours since
A: i heard someone say a dev said rex will be like a different dinosaur each growth stage and doing 12 hours means you wont feel like you are a juvie rex you will feel like a omni for example having good agility and decent speed then for sub you are fast but not so agile so the mid tiers like allo and alberto will stlll be able to beat you up but for the smaller mid tiers like carno and cera you will be able to hunt or defend yourself if theres more than one and when adult you are just a big ambush predator able to kill most things if you have the jump on them.
B: having 12 hour growth mean you feel like you have achieved the status of being a adult rex and elders making you want to not afk to become the best elder means you will be satisfied at the growth of adult and you will feel attached to your rex.

winged atlas
#

I really like how you disabled the aim offset for broadcast animations. Could you do the same for sniffing too? :D

simple birch
#

Make opening bodies not as tedious by only having to triple tap E once

celest glade
#

For the carnis patrol zone, it will be great if some ai for your specific diet spawns in.

lean prairie
#

Perhaps a way to have permanent scars on dinosaurs for other players to see and be like "this one might be trouble", or "damn the pack leader is kind of badass"

The current system could still be used, but every time you reach the state of being fully covered in scars one of those scars will remain forever. Next time you reach that state, a different scar remains.

urban rover
#

Can we get a change to ceras where it takes multiple bites before giving the sickness

pulsar glade
#

Game optimization 🙏

modern granite
#

Cera makes you throwup waaaaaaaay too quick

silent vector
#

Where’s the bloody AI?!!! I get to sub on every single Dino and all the food just vanishes! Herbi! Carni! All gone! I run to every single zone and area of the map looking for food and NOTHING! It’s deader than a funeral home. We need more AI and more areas of food for all Dino’s! This is isn’t fair to new players if they constantly die from no food. You want this game to grow well you need to give us more chances to survive. Otherwise this game will die faster than Cee-Lo Green’s career.

rotund roost
#

The stun mechanics and how they work need to be tweaked. Currently, some dinos can perma stun you into a combo you can't get out of and sometimes getting out of a stun takes years

proper tundra
#

I suggest making the game more new user-friendly. For instance, when you first join the game you load up and a pick Dino of your choice. Let’s say you pick Beipi (or any herbivore I guess) any normal player that’s been playing the game for a long time would go to the sanctuary to get Mushrooms at the top by pressing Q to sniff. But new players don’t know what sanctuaries/migration places are. Or another example:
diet. When I first joined the game I had no idea what diet was. I saw dots, s, and lines in the 3 quadrants on the bottom of the screen but I had no idea when they did until a couple days later. This is just 2 of many examples but to sum it up: Maybe add a tips or a help menu for our new players to crucial mechanics :,)

normal dew
#

Some ideas for making the island more dynamic: more interactions with environment like tar pits or ability to knock down certain trees for food or rocks and sticks to flip over to find food, more AI like bugs to catch or even a mountain lion that could patrol and attack you if you're small enough, more environment effects like lightning starting wildfires or extreme heat and cold waves that will cause debuffs to your dino if you don't take some sort of shelter which would open the door for playables that have adaptations against certian events. Overall, it would be epic to have more things to experience in the game!

tough basin
#

Give us santa hats for the holiday!

It could be available for only a week in December, and the player would simply click a check box in the skin creation screen to turn it on. The hats should be the same size for every dinosaur, so that it is oversized on small animals but it's tiny on a big animal. Just a small optional cosmetic thing that doesn't affect gameplay and is only available for a short time

cunning plank
#

I love this game, I couldn't log in to the server 20 times due to the fact that the anti-cheat did not allow me to log in and now I have to wait for a queue of 21 people

warm pendant
#

Add more servers

formal cipher
#

Put taco on Herreras diet please, also I think carno should at least have 1 ai for its 2 lines diet probably goat or taco since it’s a small game hunter

glossy pilot
#

Please adjust the under water night vision. Its gets PITCH black even in shallow water during the day when its raining! Deino and beipis cant see a meter ahead now and hunting for fish and digging for crabs is impossible if its too dark. You cant even see where you are going! The mutations for seeing better underwater and better night vision does not improves this either. The previous under water night vision was super nice!

plain spoke
#

directors commentary is the best part of the dev blog #52 in my opinion. hopefully all dev blogs coming up will have it as well

storm sail
#

can we have an audio option for menu sounds. i like having my sounds up to hear stuff, but then get concussed by opening my tab menu

devout kettle
#

Let water drain more slowy when resting or not moving much. And faster when using all your stamina. Also give us an option to lay down without sleeping. As a second stage rest. where you need twice as much time to get up but also regenerate and heal faster.

foggy tendon
#

Psittacosaurus as two-line diet on carno, perhaps?

simple birch
#

Make the tacos/Psittacosaurus of the different biomes have a different look and maybe slightly different vocals and give every juvi different diet, for example highlands gives S, swamp gives dots and jungle gives //, that way juvis has a semi good source of food(granted they spawn good or you can somehow scent their burrows out) that they need to travel and engage in the game with to get, you can't just walk around and farm the AI in one spot instead you'll need to move around to get the diet, and you would lose these as you grow to sub adult or when you grow out of sanctuaries or whatever else you might find a good cutoff point.

heady pond
#

Not sure if it's been said before, but I really like the inclusion of the 'bird trees' that kinda do damage and give away players locations.
My suggestion: Double down on it, look at games such as Hunt: Showdown which has a lot of dynamic audio that gives away locations like birds, or prehaps a bleeding out dino that starts 4 calling when approached.
Edit: Cut short because I was attacked.

These scattered around randomly would add another level of paranoia and add to the horror element, make ambushing more interesting and engaging on both sides and a less linear approach to hunting. More things to make the game feel more organic and lived in. They would have to be very obvious however so people don't accidently set them off when prowling and thus getting annoyed.

old sky
#

Bringing up this wonderful idea once again TI_dondiSmile

Can we have wild onions as a new diet plant and maybe having Kentrosaurus prefer them? It'd be neat TI_ParaBaby

quiet crater
#

More interactions between parent and child dinos would be great.

hardy cosmos
#

Add more variety to male display colors. Several species have a very small pool of colors to chose from.

round glade
#

Pls fix the fish ai its hard to hunt when deino under water vision is so bad untop of that they are untouchable as juvies

indigo crown
#

Can we have 200 players official server pls, even whit 100 players sometimes it feels like there is nobody,
Suggest 200 players official servers. THX

little sky
#

Th servers are taking too long to process

serene helm
#

game is unplayable in terms of performance. I usually get 50-60 fps on evrima, now when I enter on the game I get 60fps, after 20 minutes it is on 20 fps.

brave mist
#

A cool addition i think would be camouflage mutation for hererra. if it was added, I think maybe it would make it like a chameleon which would be cool

upper tartan
#

I may not fully understand the problem with servers and rollbacks however, from inference, I can assume that a backup/config save is attempted ~20 minutes prior to a scheduled reboot. It also seems that when the server is at/near capacity, performance issues are encountered by players and the server (often) receives a state rollback. This has been the case for AU servers, at least, since the night-vision/patrol-zone update.

Can we please either:
a) kick all players from the server ~25 minutes before the server reboot, to allow it to be able to process the backup/config save properly?
b) conditionally reboot the server only if the backup/config save has been successful, and re-attempt the backup/config save several times until successful, before reboot?

I think a lot of people would prefer that their game be unavailable for an hour rather than to have several hours of previous game progress undone.

If I'm wrong about my understanding of the nature of the problem, or the infrastructure/database/backups involved, this obviously won't be possible - I'm just proposing a hypothetical that I would prefer.

jagged snow
#

Include honey as an available diet to tree climbers, collected from wasp nests. Different from sanctuary zone bee hives which should remain permanent as a deterrent. This is a food source obtainable with mud wallowing as a prerequisite to fend off stingers, otherwise damage can be shrugged off, but there's some player choice there.
As ShinyOrnament suggested, new methods of maintaining your hunger could change the generic find-food-eat-food loop for herbivores. Examples already in the game is cracking open coconuts, and foraging for crabs on riverbeds.

summer dock
#

Please nerf cera vomit. It's unbearable to constantly have vomit effects all the time. One bite from a fresh spawn as an omni and your throwing up. doesn't make any sense

woven island
#

It would be nice if the devs could at least acknowledge the fact that for the last 3 weeks the AU servers are unstable and have been rolling back daily causing everyone to lose hours of progress and that they are working on it. Coming back after each hot fix patch where the devs state they have "resolved a few issues" and hoping it is in relation to the AU servers only to lose another 8 hours of progress when i log on the next day is very frustrating and im defintely not the only person who has experienced this. feels like AU has been all but forgotten with rampant cheating and now server issues and no mention of whats being done to help fix these issues. Server numbers are slowly dying and the only time you can get consistent numbers is fresh after a new dinosaur is added pretty much.

wicked portal
#

With the introduction of the new night vision, I feel now would be a great time to break the game back up into equal parts of a day and night cycle. 12hrs for each. Currently for Dino’s that benefit from the night like Dilo and Troodon, it feels like you’re constantly in a rush to take advantage of your night time bonus. With only 8hrs of night vs 16hrs of daylight.

unique dust
#

delete swamp

slow yoke
#

instead of making pteranodon more land based it should have an increase of stamina when accending in flight, people playing a mid sized flyer that get one shot by vast majority of the roster dont want to be confined in the ground, not to mention quetz will fulfill the role of ground hunting flyer perfectly leaving ptera less viable then it already is... when faced with stamina issues pachy was given a generous running and attack usage, then herrera got a dramatic increase to its jumping stam, so why cant Pteranodon be given the same luxury when it comes to flying upward

quiet crater
#

making hunting and tracking a more in depth system for carnivores. Feels like there can be a lot of potential with how good tracking and hunting could be which i personally don't think it's doing right now and needs some work in the future.

tranquil flax
#

Please make a small turtle that pteranodon's can carry when flying, thanks.

round glade
#

Idk if people will agree but why not make deino lunge like irl crocks and gators to where they step back in the water backwards?

eager osprey
#

This might be a complex idea, but Desire Paths, this would be using a heat map to create organic game trails where the players tred, in the same way that a path will appear through grass if people walk across that path every single day till the grass dies off. It would also help new players as these paths would also appear towards food and water areas and create the most efficient path to those locations, something animals do in real life.

In other words; paths made by players through instinct, and in addition it could help with modifying the map as well to more fit the game’s vision if these paths aren’t where you want them.

Game trails if you wish

fading knot
#

There should be a lot of flowers in the sanctuaries to justify the presence of so many bees there.

hollow plank
#

Add herra/ptera to beipi's diet, A Beipi can 4 shot a fully grown herra, so if its skilled enough I imagine a beipi hunting a herra while both of them are in the water fighting over fish, It would really help cause the beipi can enjoy the herra/ptrera's organs

(Small note : let beipi open up bodies / eat bodies with its claws )

hasty star
#

drinking takes far to long.....

blissful nexus
#

Please fix elite fish. The erratic pathing and them swimming faster than full speed deino 100% of the time is a bit outta hand.

shy plover
#

as a nesting parents we should can carry our childeren until they get a bit bigger

steep trench
#

Add a very small window of time before the bucking tick can throw you off a herbivore. Happend way to many times that there was no delay between the begining of animation of bucking to getting bucked off. I'm sure even the best of omni/troodon players can't react in 0.01 seconds.

woeful frigate
#
  • We need more fish in the most of rivers and all swamps. They are not spawning.

  • Ptera's stamina regen needs buff. Really...

  • Beipi NV is horrible.

  • Hipsy can see 💩 in the grass.

bleak fable
#

camera is too close to the dinosaurs

cunning plank
#

add deer to the troodon diet

mortal shoal
#

Make it unable to vomit if bit on the tail by a cerato... Doesn't even make sense

dense wharf
#

The level of cheats I have seen in just over an hour is insane, hope the devs plan on some action against this stuff.

jagged snow
#

Quadrupedal creatures have twice as many limbs for supporting their body weight. I'd imagine they could carry a few extra tablespoons of raptor before buckling under their combined mass.

quiet relic
#

This games optimization is interesting I just played for 2 hours my fps was at 15 I rejoin 2 mins later at the exact same location and I have 60 fps. Just dont think its your communitys pc specs or anything idk maybe dondis specs are good enough to handle garbarge piling up in the background or he doesnt play his game in the first place. The thing is whenever I lag even if it isnt by playing for a long duration but by going to some location my cpu gpu ram or whatever dont ever even go over 70% the game is lagging for no reason fix this bs its been a thing for a long time
I just wanna say there are 2 types of lag one were people have trash pcs and the other one where ur pc doesnt even come close to maxing out but still drops some fps for example from 60 to 40 for no reason

frozen raven
#

herra should recover stamina while latched on a tree at like 60% id say

livid tree
#

Give more stamina/stamina regen to smaller dinos. The whole point of playing lower tiers is to be fast, be agile and nimble, travel a lot, dodge and flee...
Why must a hypsi sit for as long as a stego to regen?

proper tundra
#

Can we just all agree that Cera needs a huge vomit nerf? :P

timid nebula
#

In this game you only come across groups that camp all the water points and that is my constant routine in this game. I need something to drink at some point because every puddle is contaminated and there are groups waiting for their victims at the clean water......ridiculous. Every spawn is a de ja vu

strong tundra
#

Add a scent perk for Carnivores
There are three main stats when it comes to scent. Scent range, time taken to scent, and how long what you've scented remains on your screen: to make this perk viable in comparison to others, I think it should buff atleast two of these stats, in my opinion make scent faster and increase the range. But this is a versatile idea, there are many ways to think of it

kindred pumice
#

make servers with more than 100 players with ai cause i was walking around all hotspots and no player and i was starving cause the map is too big for 100 player

uncut drift
#

Reduce the Rainy weather please, playing since 3-4 hours and 95% of the time its raining

violet pawn
#

Pls fix the amount of rainy periods and the volume of the rain. We cant hear ANYTHING when it rains.

Also, fix food getting stuck in mouth and fix food for herbivores getting bugged in a way so we cant eat.

lean night
#

There are studies that suggest that the bone structure of triceratops changed a lot as it grew. And therefore, the animal needed a calcium-rich diet to meet its needs, considering it was the size of a battle tank. These studies indicate that for the animal to supply this calcium-rich diet, it would possibly eat animal bones (osteophagy) during the growth phase. In other words, in the same way that herbivorous animals still consume small stones to aid digestion, triceratops consumed small bones with the specific purpose of meeting the need for calcium. The Isle can take advantage of this type of feature to implement in the Trike.

hardy cosmos
#

Suggestion: some kind of hop or step-up mechanic for species who can't currently jump.
Perhaps even allowing them to actually jump up to a certain growth percentage.

Basically a way for non-jumpers to get up onto obstacles that their real life counterparts likely could have gotten onto.

tranquil flax
#

Please improve ptera stam regen, thanks.

smoky sable
#

Make land carnivores unable to smell meat if its underwater. I hate seeing the diet i need on the compass and then traveling for half a mile just to find out its deep in a river. It doesnt even make physical sense to be able to smell it if its underwater, it would just smell like water.

surreal orbit
#

Please consider water-side sanctuaries (just some closer to water, at least) for beipis and the other semi aquatics coming in the future.

Why?

  • Beipi is slow as a juvenile. Accessing these sanctuaries (even with a good spawn, like at delta) requires you to swim / run incredibly far, and beipi is not fast on land. it is quite literally a sitting duck. is it possible, yes; but the odds of making it there and back to the water without getting caught are extremely low (from what i've tested on unofficial and official servers)
    -# adding onto that, please consider changing beipi's south plain spawn. it is the most horrible starter area for this creature as the only sanctuary is through the saltwater rivers, and then you're stranded there in the saltwater unless you can make the mad dash back to the tiny pond you spawn at or south river without getting caught by something--and then you remain stranded in one of those two places anyway.
  • juvi deinosuchus is slow and not agile enough to be detrimental if it makes it into a sanctuary, because of the way the trees are designed. so i do not think juvenile deinosuchus would be any more dangerous in a sanctuary than anything thats already there--like a juvi cerato, for example.
  • Adding on with a more detailed example: If Deinocheirus is going to be another semi aquatic in the roster, they will also need a safe sanctuary as juveniles from predators like deino and austro, without being easy pickings for land dwelling carnivores; between a long sprint there and a long sprint back to water. this is all speculation, but i cant imagine deinocheirus being a very adept swimmer or runner--enough to avoid the predators that are in or around water, anyways.

I think sanctuaries currently lean to benefit land dwelling animals more than they do the semi-aquatics, which feel neglected and excluded from this feature. Obviously, dont add sanctuaries right on the edge of the water, but having some closer to the rivers especially in delta would be nice, and make semi-aquatic a more enjoyable experience imo. It just feels needlessly difficult and risky to make it to a sanctuary as a semi-aquatic compared to playing something that lives on land; so i think evening out that difficulty would be nice--without making it too easy. :)

rocky bear
#

Add a Tracking mutation for carnivores, which makes dinosaur tracks produce a light-blue particle scent cloud while sniffing (similar to how blood spats produce red particle scent clouds).

pliant wind
#

why does even sub stego do so much damage with it's tail? full grown cera went orange from two hits? it's already hard to deal with stegos with the broken hitboxes. it would be great seeing something done to the packs having 5-8 (carnis too) people in them and or mixing with other species. everyday on the game you run into mix packers and it's getting boring

rotund roost
#

Please nerf the Cera bite making you vomit in 1 or 2 hits

naive spire
#

Why did deino get so much nerfs? First of all the night vision doesn't work at all
The fish bug i understand was ofcourse removed but it's literally so hard to find other food becouse the spawn is so randomized. Why not bring a big river that goes through the whole map?
Or atleast give us better night vision as we cannot even see the ground... in water thats like 3 feet deep...
Also elite fish are rarer than players for some reason

hollow summit
#

Add medium fish for younger deinos and make keep elite fish this same quick speed. Also, bring in more types of fish. With these changes each fish would actually be labeled in the diet menu, give a certain nutrient depending on what type it was, and be found in certain environments. This would apply to all current and future fish and medium fish would be lost from your diet as you age to the capability of hunting elites.

proud lantern
#

Nerf cera vomit. Getting bitten by a juvy cera as a almost fullgrown herrera with full stomach and needing to puke from one bite is reddiculous

normal dew
#

There are a ton of different veggies and plants on herbi diets in the game rn..... Can each of them have their own unique diet buff? Since they are location based as well, this will encourage traveling for food and trying new diet combinations to see what you get. The same can be said for carnivores and organs - each organ has a unique effect beyond the basic diet

slow yoke
#

very minor but since beipi is buoyant, it should go back to floating with part of its body out of the water... also faster surface swimming would be pretty cool...

atomic sorrel
#

Please make the cera vomit effect to happen after 2-3 bites, 1 is way too quick and makes the fight basically in the cera's favor immediately after it

copper salmon
#

1 i hate i cant spawn near freinds its so dam tedious and 2 night vision why is it that when i look up i get blinded but when i look vertaly (normaly) I CANT SHE JACK SQAUT

brave crest
# brave crest Pachy changes Remove the bite and replace it with a head "jab" almost like to p...

if pachy's big issue was the fact that it stunned after every attack why not give it the cerato treatment for creatures larger than it?
Obviously for a creature it can throw like a ragdoll theres no cooldown, but give it like a 15 second cool down for a stun on each fracture point.

For example: if pachy keeps bashing you in the skull you don't get prevented from biting each time because it has to either wait or pick a different point
it's a little ridiculous where pachy is right now, as the intended purpose of the animal is to break something's bones and run away as its a glass cannon, however at the moment even getting that first bone break could lead you to your death because of how fragile it is

(or just look at my previous suggestion)

obtuse hazel
#

I believe these balances will make this game better .

  • If you are going to make cera insta vomit most Dinos reduce its bite force ffs.
  • buff pts stam already listen to your players .
  • reduce diablos weight to 2 tons
  • put 3-5 second cool-down to carnos ram
  • Pachy needs buff very outdated
  • Stop making dilo sound like adult Rex. It’s lighter than Carno and cera but louder than them ?? I haven’t tested clones after the patch but they still seem to not spawn near cliffs and waters..
harsh fern
#

I’m sure the devs already have their plans and everything set out for it, but legacy being the main branch is such a hassle and an obstacle to new players who try join the game, Evrima being the main branch would be so much more convenient, especially given how Evrima outpaces legacy in almost every way at this point.

dry remnant
#

Have the fake vocals that play while envenomed happen a lot more, it doesn't give the feeling of paranoia

tranquil flax
#

Please let us check our status in TAB without it making us stop walking or running.

dry grail
#

QOL: Limited Foliage Pass through for Juvies / small dinos

We all know the what it's like to be a juvie running through grass. It sucks not being able to see where you're going.
I was recently watching a video on the game "Tiny Glade" and noticed a foliage pass through radius on the camera and thought this would be great for juvies in the Isle.

Hear me out; I am NOT saying

  • We should be able to see through grass
  • I don't think all dinos / all age ranges should have this ability
  • I don't think the radius should be anywhere near as big as the example
  • I don't think the range should be anywhere near as big either
  • I don't think this should work on any other foliage other than grass.

Hiding in grass and shrubs / bushes needs to remain viable.

However, what I AM saying is a small window of pass through would be a great QoL update for Juvies and small dinos to be able to see where you're actually going.

quiet crater
#

General polish and tweaking on a majority of herbivores sometime in future. Mainly I think going back and polishing most of them where they are lacking in terms of gameplay would hopefully give more players a reason to play as them.

simple birch
#

Make omni grapple pin at 100% of weight instead of 65% of the targets as it is now, it would also remove a bit of the weirdness with 1 adult omni and a fresh spawn pinning a pachy and pachy can’t do anything while the lone adult could only pounce

jolly frigate
#

make a chance of risking an horn injury on diabloceratops, so it might lose a horn when sparring

devout kettle
#

In wanna talk about dibbles animations.... i love the running, attacking and sparring animation. Although you never want to spar because of the bug where you cant move afterwards. However the walking animation is...... lets say questionable. Even as an adult dibble you look like a baby when walking. it doesnt really look like a 3 ton animal walking in all it's might. Walking animation is rather funny than to be taken serirously. AND what is it with the floppy tail when running? Tails act as counterbalance, there are not a boneless piece of meat. Just my opinion on dibbles animations.

wary tartan
#

Give Ptera its playablility back. Take off costs a good chunk of stam even with no keys being pressed and I have been sitting for the past 5-6 minutes and only have half my stam back. The bird was already so weak against the rest of the roaster, I do not know why they decided to completly run it into the dirt. Give me my boy back! TI_LetsGo

merry fog
#

Improve antycheat, there's plenty of hackers nowadays

cunning plank
#

maybe add the seasons? as for me, there is more variety and interest in the game

stiff raven
#

Please add more slots to the officials🙏🙏

magic creek
#

decrease tail damage from the Carno rush attack and fix its hitbox

Reason: The damage is very high on the tail and the Hitbox area of ​​this attack is strange because it can hit you even if you are far from the center of the attack, for example:
you are on the carno's side and you are both running in opposite directions, the carno for some reason manages to hit you even though you are not even directly in front of him.

simple birch
#

the skins should be cloud saved(for example steam has a built in cloud save that would be perfect for this) so even if you wipe config like you need to do every other update you dont accidentally loose skins or anything

tulip kayak
#

Hopefully a chatbox fix is in the works. Having chat stay open anytime someone types in chat is a pain and ruins the HUD immersion when you've moved on from that chat. I know there are temporary fixes but would be nice to not have to use those since they are also disruptive.

proud lantern
#

Make swimspeed of herrera faster. i think theyre the slowest creature in water, even that they can dive

lusty tangle
#

There needs to be more official servers so I can actually play the game

slow comet
#

new patch seems to have made optimisation worse?

tacit garnet
#

weather events that actually affects the map. some suggestiosn could be hurricans make dinos slower from harsh winds, floodings that make rivers way bigger, etc

old sky
#

So about Ceratosaurus....TI_Sweat

As you're probably already aware, Ceratosaurus has some oddities as of late that have made it quite oppressive in a bad way. The main issue right now being the scaling of how much bacteria it applies to larger targets. Originally, the weight-based bacteria application was stated to help make Cerato less effective against larger species and much more dangerous towards smaller ones....except right now, it's just better against both!

The proposed solution?

Dialing back how much bacteria that's applied to larger targets (ideally becoming noticeable around say a little over 2-ish tons?) would probably be the best solution right now. No more Diablo and even Stego hunting Ceratosaurus packs like it's some big game hunter.

Other potential changes to encourage a more defensive playstyle for Ceratosaurus could be disabling sprinting whilst charging a bite and gaining bacteria only from rotten corpses and bones. This way, a Cerato is more encouraged to stick close to it's food that it likely stole and go after rotten meat more often (or just make it with it's vomit). Cerato is almost there to being perfect, it just needs a few nudges in the right direction! TI_cerato👍

foggy wyvern
#

It would be nice to be able to see if there are eggs available on a server from the serverlist, without having to join each one to check

zealous oasis
#

The Forth Mutation Slot And Nesting
In a future update make the 4th mutation slot be given to both parents by successfully nesting as more of an incentive for players to nest and for it to be rewarding for both the parents and the babies instead of just the babies who inherit some of their parents mutations.

Reason: At the moment there is no incentive for adults to nest apart from "something to do" or to get kids with extra mutations which they inherit from you putting in a reward for an optional choice will most definitely increase the amount of players nesting on servers.

Side note: Leave the other two mutation slots in the mutation menu for elders and other stuff when that comes out, I understand this is a big buff and many people might disagree with the idea but I am open to suggestions and am viewing it as a benefit for every dinosaur in the game and encourages players to work together with their own species without giving an unfair advantage to specific dinosaurs since everyone can do it if they want to, and it also adds something to do once you have reached adulthood.

alpine heart
#

make sanctuary mushrooms sniffable without picking them up OR make it so that u can see them in nv better like old nv

storm badge
#

for the love of god please nerf that herra pounce. an 80% herra should not be killing 60% omnis with one pounce.

quiet crater
#

Going and polishing both dilo's and troodon's venom. They both seem to be rough right now and need some tweaks and changes.

subtle swallow
#

pterodactylus as a playable?

boreal kelp
#

Maybe we don’t need Styraco
Before Diablo was added I thought it would end up being the ceratopsian in the same general size range as carno and cerato, and generally build to fight said predators. And with this Styraco would be in the Allo/Alberto range, and same principle. Conceptually speaking, I’ve proposed Diablo to be an all rounder while excelling in speed, while Styraco specializes in dealing bleed and wounds capable of immobilizing attackers (like in Theris concept). But nowadays I’ve been thinking differently.
For one, diablos speed. Any slower and it risks being vulnerable to apexes, but any faster and it might be overbearing, even if it’s small, cause tbh it already feels very quick as is. Secondly, there’s roster bloat. If I had to pick between Styraco and Diablo, I’d pick the dibble. Also sure Diablo is much larger than it likely was irl, but the lore also justifies this just with genetic modification existing.

In conclusion, while I do like the idea of Styraco coming to the game, I think it can only work well if Diablo is smaller. We could do that, or we could just leave Diablo as it is and forget Styraco. Either way works imo. Pachyrhino however? Please don’t scrap that one its potential is too good!

ruby kite
#

I don't know if it's just me, but the organs feel like they give less than they used too. I've been playing a cera for the past couple of days and a lung doesn't fill up my dot diet in one go or intenstines don't fill up my line in one go. I'm pretty sure they used to fill up your diet entirely if the dino they came from was the same weight as you. Same with skeletons, it feels like you get a lot less then you used too. Even organs from a full grown dibble almost didn't fill up my diet and that's kind of dumb. Either that or it takes more to fill up cera and I just didn't know that.

nova knoll
#

Please fix the underwater NV and the ability to sniff when holding something - for some reason it seemed to be broken on my Cera.

tulip coral
#

Hazard Cerato Suggestion, V2

-# Justification: Cerato is highly oppressive in its current state. The raw power is fine, but I have some ideas for allowing Cerato to KEEP its current power while making it more enjoyable and interesting to play as and against.

  • Bacteria Buildup: When Cerato bites a target, bacteria applied builds up visibly over time in the targets stomach. This would justify the current massive amounts of bile being applied if we're going to have Cerato keep this value for so little effort. It makes Bacteria a more defensive tool than an offensive tool, because the target still suffers the effects, but has a chance to back out. Additionally, multiple Cerato bites on a target should accelerate the sickness process, so sustained fights from larger, worse matchups are forced to decide whether they can finish the fight fast enough.

  • Sickness SFX: When bacteria is applied to a target, the target experiences a wobbly, dizziness filter for additional telegraph that they are about to vomit. This would start appearing on screen when bacteria is built up to roughly 95% and be removed after vomiting

  • Resting Heals Sickness: Resting stops or slows vomit from building in the target's stomach, and can allow a target to 'heal' the sickness before experiencing the effects (continuing to fight Cerato = bad idea)
    -# "Just let it have the body, its not worth it!"

  • Scavenger Niche: Normal bodies give even less Bacteria or none at all. Rotten bodies and bones give a decent amount more than the current rate already so Cerato is highly incentivized to seek out leftover carrion for max combat potential and this may be left unchanged.

  • Pursuit Predator(?): Make Cerato slower, standing its ground on a corpse is its best option for engagements, not chasing things down relentlessly. Cerato may need more tankiness as a compensation. Overall speed changes may be unnecessary if bacteria or the charge bite are adjusted.

  • Charge Bite: Charge bite either is unusable while sprinting OR causes Cerato to sprint slower while charging it. I know this one will be unpopular, and I think a good compensatory change would be to make it even more devastating in some way i.e. a flurry of bites, faster bile build up, more bleed, etc. The damage itself is fine as it is in my opinion.
    -# Some have also suggested its charge bite put Cerato on a "sparring" stance so it can position itself freely. I am not opposed, but this would be a bit too resource intensive of a rework as others have pointed out. I believe the other points would be more straightforward to implement

wild agate
#

Both AU servers are experiencing drop outs and roll backs. Like, the server will crash, then it'll be rolled back to a Dino you played weeks ago. Is there any chance someone could look into this? Or is looking into it?

ancient plover
#

Give organs to AI

hollow plank
#

babies should act like babies, I don't think a fresh spawn hatchling from a nest can walk OR straight.

Example : A fresh spawn herra from an egg shouldn't be able to climb tree's, or jump from them.

slow comet
#

Ceratos charge bite should have a cooldown bar under the stamina icon like most other dinos, it seems cera use their charge bites more than their normal ones in combat so either giving it a decently long cooldown or make it take stamina may stop them from spam using it

north hornet
#

don't listen to these diablo players that are crying over ceratos bite, before everything was bullying cera, even now it's not really strong cuz it gets killed by both dibble and stego really easy, players just find it annoying that they vomit when messing around with ceras, skill issue, if they want cerato nerfed than diablo and stego both should get nerf.

vernal creek
#

Keep the buffer timer on scent for freshly killed corpses, but allow whoever was engaged in recent combat with it to smell it immediately. We need to be able to find our food when it dies, especially if it falls off a cliff or bleeds out while tracking it. If you were in combat with the player, you deserve to be able to smell when it keels over.

strong totem
#

-# ❲💡❳ Idea Suggestion: Humans Changes (Ark-Like, maybe)

Why?: Well, I don't know what the future plans are for humans, so here are some ideas:

  • Guns Models (Shotgun and Assault Rifle)
  • Add IA diet for humans (boar, rabbit, etc)
  • Animation to headpat dinosaurs (if possible)
  • Carry small/tiny or babies dinosaurs (Hypsi, Troodon)
  • Scent (but like a 10-20 meters, idk)
  • Emotes (like calls, but without voices, lol)

I know you won't agree, but it would be cool to see something new in humans.

weak zealot
#

Please stop using the 'sandbox' excuse.
Its very clearly a cover up for not wanting to balance this game properly or actually give it a proper gameplay loop.

The Isle is not a sandbox game, because there's virtually nothing to do in it. It's an interactive animation reel. Sandbox games are defined by often non-linear stories and freedom to explore and interact with the game world. So these worlds have lots of things to interact with, lots of things to do- and very often, offer a lot in the ways of creativity. Like Minecraft, or Gmod.

Now The Isle has....

  • walk around
  • maybe kill other players sometimes

There's nothing to do in it.

So no, The Isle is not a sandbox game. Stop using it as a cover up for the very obvious lack of literally anything to do in it.

Migrations was a good start. Please keep adding to the survival experience instead of insisting that this game needs no gameplay loop to function.

Sandbox does not mean make an asset dump.

Just make an animated series or something if you don't want to do game design. Sheesh.

tranquil flax
#

Please for the love of God! reduce the amount of rocks and skinny trees. Thanks.

latent vapor
#

Remove Gastronomic Regeneration,Tactile Endurance.

maiden olive
#

do a text channel in discord for eggs

outer vale
#

There's gotta be a way for young dinos to escape a pin. It's bad enough you spawn in practically starving and the growth takes forever, but then on the other hand, an omni pin is literally just game over. I was on a young cera and a young omni just pinned me and killed me in 10s. It's very unfair.

terse cairn
#

Perhaps get rid of the no AI servers so that we can have more resources going towards the other servers, this way we could probably also have a little more players per server (but not too much)

turbid goblet
#

Make some sort of change to stego swinging its tail while at zero stam (Maybe reduced damage). This will make it so stegos will be more careful with stam and not just spam swing because they know that they will be able to swing even when they have no stam

surreal orbit
#

carno charge needs a serious rebalance. its nice to see the speedy devil getting used again after cerato's release, but your small game hunter should not be able to spam charge and no diff a full grown cerato when carno is on the aggressive. the current loop is as follows:

Carno is faster than Cerato. Once carno gets one successful charge (which is easy, since it takes minimal stamina and has no charge up time) it runs in, gets its hit, and charges out so cerato has no chance of catching it. rinse and repeat, and even only hitting charges against cerato's tail, it kills it with relative ease. cerato gets stuck having to dodge its charges, and is unable to get a decent hit in without taking immense damage and trading a headshot. not only is this loop inaccurate to real life, its boring and takes carno and cerato completely out of their intended niches. Carno should be an aggressive, fast, small game hunter. Cerato should be a defensive, tanky, slower scavenger.

heres my ideas for carno:

  • Add a cooldown or charge up time to carno's carge, it should need to be in a full on sprint for at least a few seconds before it can charge.
  • Nerf the damage a little bit! Not by a lot, but by a little. Its great that it doesnt do bleed, but it does a serious amount of damage to cerato from my testing (even with mostly tail shots) and can quickly get to a point where it can just face-tank cerato's bites and kill it.
  • Make charging take way more stamina.
  • Or, dont let carno charge dinosaurs that are its weight or heavier!!!! if carno is to actually stay in its role as an open plains, small game hunter, it should ideally be hunting and seeking out prey smaller than itself. Its the fastest dinosaur in the roster (aside from maybe troodon / galli or smthing), and it's gameplay shouldnt benefit it going after game its size or bigger.

I love carno, but i love cerato too. Carnos speed puts it at such an advantage over cerato when its so easy to spam charge and do decent damage even in the tail. Dont nerf carno too much, but a rebalance of its charge would be nice.

-# Testing details:
-# both 100% grown, full hp, full perfect diet, no mutations.
-# cerato had half bile.
-# both decent players. carno used its charge wisely and cerato was able to dodge 5/10 charges and exchange a charged bite every time they connected.
-# took place in south plains, near the mud pit and the immediate area.

pseudo wasp
#

Current Raptor Pouncing State is BROKEN - Pounces always lead to pouncing the air, pouncing your fellow raptor when they are already latched on, being FROZEN in a pounce state while you are bitten to death, Pounce grappling is also too fast when switching positions. Pinning an animal (usually cera) for 20 seconds plus should bleed out an enemy quickly, it does not. Needs a massive update.

brave crest
#

Please revive the old tall grass savanna's of spiro
The much longer thicker grass provided lots of potential for smaller creatures to have a better chance in the open
troodon, omni, pachy, etc all benefited from these and now that carno is much more adapted to be the 'small game hunter' like the devs want, I feel like giving it more of a habitat should be in order.

Not crazy amounts but the open plains and rolling hills of spiro transformed into some more open grasslands would liven up gateway and give plains animals a better feel instead of having everything be dense rainforest
https://youtu.be/AIx8jDtPTM8
(example)

One Pachy, 3 Carnos. Unfortunate for these carnos to be stucked in a server with me but hey, good content for me! 6+ hours of combined growth time directly in the bin along with their self esteem.

These 3 Carnos were clearly in Discord together as they did not write once in-game during this whole encounter that probably lasted close to 20 minut...

▶ Play video
real siren
#

Add capable night vision to the spectator mode and replay mode. It is currently very hard to discern detail during certain weather events or dark nights, as seen in the attached images. The first image is with night vision disabled and the second one is with night vision enabled; no difference. It is nice that players and bodies are highlighted though, that's a change I am appreciative of 👍

serene helm
#

Troodon should grow in 30min or less

scarlet ember
#

Pteranodon:

**Flying: **

  1. Ptera flying feels great, in my opinion. You can get great height and distance by double-tapping spacebar on each downstroke. However, a small stam regen increase would do wonders in making it less of a 'sitting simulator', especially when starving.
  2. As much as I hate it, the heavy rain making it hard for Ptera to fly is great RP.

Food:

  1. For lines, Seaturtles are really difficult for a baby Ptera to hunt, Tacos and Beipis are impossible. I rarely see Pterodactyls. However the abundance of Turtles and Tacos is a 10/10 for me.
  2. For Dots, its nice and easy with schooling fish. Super hard to spot crabs on the beach. If we could add a crab scent & dig option like gally, that would help a ton!
  3. S is the worst offender, ive never even seen a rabbit. Hypsi, frogs, and Troodons are super hard to catch. If you could add an additional S option, like raptor or deer, there are usually plenty of scavenge-able bodies of those types even if we cant kill them ourselves. But who would ever kill and leave a frog lying around?

Combat:

  1. Combat is nearly non-existent. Nothing more than a 1-shot annoyance in the sky. If we could add a grab option to Pteras, we could either:
    A: snatch prey like Troodons or other babies and drop them from a height at the cost of GREAT stamina.
    B: pick up small rocks to chuck at dinos, with a landing indicator like the herra jump.
alpine heart
#

bring back hotspots i keep dying to hunger

(NOT a skill issue)

lucid oriole
#

for the love of god please remove random spawns and bring back the timers.

sleek dome
#

This is a very small thing but when you are in crouch as a Cera you move too much, especially the tail and it makes you easier to spot when you are trying to be hidden.

quiet relic
#

make migration zones also change if one type of diet takes up 85% of the migration zone or more because highlands never seems to change I see just endless amount of protein (S) the only other type of nutrient I find is bugged and cant be eaten fix this bug (its rare but the reason its there in the first place is because no one could eat it)

astral plaza
#

we need more sneaks, and bring back the timer

modern granite
#

Bring back galli bleed

digital lance
#

I just starved to death as a fully grown carno, why are AI spawns so inconsistent and spontaneous? It’s like sometimes there’s an area where an AI spawns every minute and then sometimes nothing will spawn there for 20 minutes

upper coral
#

general suggestion to the people who post here, shorten your feedback. i wanna read suggestions, not a whole damn essay😭

mortal bloom
#

idk why but for smaller things to the ground specifically baby deino, i feel like the dirt particles are too big and kind of get all up in your screen so you cant see. maybe if it would be scaled smaller you could see better. idk it might just be me.

steep trellis
#

How do we feel about sanctuary mushrooms having some slight bioluminescence? Not a lot obviously but just enough that they show up a little better with NV, currently they're very dark making it very hard to spot them in the monochrome grass.

With the previous NV they appeared white making them easy to spot but currently, I only tend to find them after walking over them and seeing the prompt.

alpine heart
#

what if u can never die to fall damage only be paralyzed for life

raw creek
#

Can the Skins channel be Organised please, I wanna find a nice Ptera skin and dont wanna have to scrolsl through 30 cerato and carno skins to do so

thin grove
#

I'm not sure if MZ and PZ are suppose to be at the same area...

ionic tangle
pulsar glade
#

Idk if yall are already working on it but i wanted to say it anyway. We all know the organs give different diet. But if you get them from for example a croc and sniff they show as S. My suggestion is (if its possible) that you guys change it. We know heart gives the S, lungs give the 3 dots, intestines give // and stomach provides the highest % of diet the person had. I think stomach might be hard but if the other 3 would change would be nice.

pliant wind
#

do something about mix packers, none sense to play on officals

patent beacon
#

the developers says that stego broke the game. But nothing broke it more than the developers... how can cera make the carno vomit of one bite?... and carno diet is horrible, not even the cera in it. Stegos? who cares... the problem is what they do with the dinos.

foggy otter
#

make ceratosaurus playstyle more defensive
like bacteria giving long term negetavie impact or something. make other playable "don't want to mess with them around the fresh kill /rotting corpse"
right now cera just spam charges and chases all the time and stun lock people.

dire nova
#

We need Titanoboa by end of next year that need be 1 number project for upcoming Dino’s

jagged snow
#

I would've anticipated a troodon's face pounce would be identical to a failed omniraptor pounce, you don't latch on but you still do some good damage for the 5% of stamina you just spent. I only just discovered that a troodon's face pounce does much less damage than a standard pounce, and it deals flat damage regardless of venom stage. The venom thing in particular is just ridiculous and should be consistent with every other move troodon has.

thorn snow
#

I'm playing some hours this game, but i noticed some things.

Many if not all omnivores have their diet around swamps. So.. it doesn't really feels right to move out of that certain area unless a carnivore chase you out. So the "optimal" gameplay as an omnivore is to find a safe heaven eat your shrooms and leave it only for water or when you get your desirable growth. And then play around the swamp to have water and food close by. Which kinda cuts off the exploration part of the game. (I explored another part of the region to find myself dying from starvation/dehydration and note this i had both food and water 20% reduced drop rate).

As a carnivore the small game (rabbits, boars, turtles, etc) are very few around the map and in great distances. Basically i spawn and i run like a mad man to find something on the road to eat before the hunger kills me. So maybe add more AI to help with the starvation problem or spawn with a full belly so you can think what you need to do and where you need to go before you die on your way there.

Another thing is the missing mini map. I kinda get the idea of a hardcore survival game but at least put in the compass some key places so players can navigate better or the name of the area at the information you get from the tab button, maybe under location. I think this will improve the quality of life and help people coordinate a little bit better. (Either way you can basically find your location on sites however this alt tab method is not great, it takes away from the game).

simple birch
#

Please optimize the map and corpses, im getting less frames(like 1-20 fps) at some places like north sanc which is worse than i used to get at center on spiro, i rly thought the game had gotten better optimized until the 0.16 HT and update, its just horrible, plz add a setting to make corpses be a super low poly so i can actually play as cera who only spawns at north sanc

hollow summit
#

Make the alt look for humans like rusts alt look, turning your neck while still running straight rather than turning around and backward jogging

surreal ravine
#

Please improve the replay system letting us have more control over our videos. Lets us rewind without having to manually slide back the recording. Rewinding slowly will lets us take more control of our recordings. Please also give us access to use the replay system again. It hasn’t been working since the latest updates.

radiant hinge
#

The Unstuck command.

Reduce the timer between attempts from 10 minutes to 5 minutes.

You cannot use this command with people nearby, and I've had the command fail to work 5 times. I only got out due to trial and error by changing my position inside the cliff.

There's no reason it should take as long as it does to get off CD.

warm pendant
#

Please optimize, I’m lagging more after this patch was released.

chilly grotto
#

better graphics settings, low and epic settings look the same and have extremely minor fps changes

simple vapor
#

allow you to customize skins while in queue for server

devout kettle
#

Am I the only person that feels like combat visually dont look very impressive in the isle. Right now we have that kind of gameplay where everything hits and runs off again except for stego, deino and Teno that has so many different attacks and a rather defensive attack move set that it feels different in a good way. But the rest...not really. Yes, we have different abilities.. and they are important and IF they work properly, they are fun. However, I still feel like if a predator with a strong bite like cerato bites its prey, it wont let go just to run off again, because why would it?? Ever seen a lion bite a buffalo just to instantly let go and run off again? No, it makes no sense. That gameplay style fits raptor packs and animals that are small. A cerato for example is not an animal that bites and lets go instantly just to run off again. I want a system where we can push, wrestle and hold on to the flesh of another animals if we get into the right position. Deino can grab animals to drown it, that feels nice and is rewarding. We could expand on that system and give others more options to interact with each other, other than just biting and running off. A system based on weight and strength, and the possibility to get out of the bite if you fight back properly etc. Just SOMETHING to make fights in the isle look more interesting. An easy start without going to deep could be dust clouds that animals create when fighting or in general moving much.

mossy axle
#

I started playing the game one month ago and I am still very bad at advanced mechanics, but since I started afk growing I noticed I can grow 95% of times to adult dino and I am really not a big fan of this, but if I try playing more active and try exploring I die everytime.
I know the community generally is not very thrilled about being afk and keeping a slot on the server but really this is the most consistent way I found out to grow, I think the gameplay loop should reward proactive players doing trips and discovering things. not being afk watching anime on netflix

violet rampart
#

Make AI die faster from bleed please. It's so hard to find food as baby raptor because even a boar can kill you.

vernal creek
#

Additions to offer more interesting gameplay:

  • Claiming a homepoint. Similar to placing a nest, these could range in type depending on the dinosaur's needs, and would be sniffable on the compass. You'd be able to store food here by burying it, incentivizing nesting in/near your chosen home. Food buried could rot slower and give off no scent, but you'd have to get the food to your home to be able to bury it. Homes would preferably need some sort of shelter from the elements to be claimed (such as a cave, burrow, or tree). The current map needs more thoughtful sheltering areas.

  • Mutations for successful parents. Parents get an extra mutation for raising at least one offspring per nest to adult. They could continue to get more mutations in the same manner, incentivizing players to keep nesting and actually raising their young. This would put spawned players on a level playing field with nested players, while nesting is still easier.

  • Social interactions. Other than sparring, these could be preening/grooming, cleaning another's teeth, hatchlings being carried in the mouth or on the back, hatchling playfights, eating parasites, etc.

  • Environmental interactions. Examples are sharpening claws/horns, herds trampling grasses/bushes/small trees, digging/overturning stones while foraging, trashing a human structure, etc. These would leave clues about an animal living in an area aside from scent/sound.

  • Weather-changed landscapes. Examples are a forest fire leaving behind nutrient rich food spawns and extra visability, or a hurricane causing a flood to create new waterways for semiaquatic travel. Other ideas are tornados, volcanic eruptions, droughts, etc.

  • Storms having substance. Lightning would brighten the map like in legacy, and large/megapack groups of players in close proximity would have potential to be struck if they do not break away from one another or take shelter. Storms would naturally slow hunger drain due to discomfort, allowing solo players and small groups to have a chance to travel and search for food while large groups are taking shelter and resting.

  • Optional tradeoffs. Sleeping without safelogging to gain stamina more quickly at the cost of awareness, molting/shedding for aesthetics at a temporary defense cost, basking in sunlight for faster health regain at a water cost, etc. These are for the player to decide.

  • Nesting calls. Ability for unpaired dinosaurs to emit a low/high frequency call that attracts only unpaired dinosaurs of the opposite gender. This call could also appear on the compass as a heart or something similar. It should not be heard by animals of different species.

There's a lot you can do with this game to move it away from being a mindless killing simulator. Please look into options like this to create a more enjoyable and customizable survival experience.

primal egret
#

Focused Graphics Setting
In the future (Not now or soon for various reasons), maybe add a "Gameplay-focused" graphics settings preset that applies a new option to each setting, which could basically be considered "extra low", turning the graphics to the absolute minimum that can be allowed without giving players using the setting a direct gameplay advantage over players using standard graphics.

Where the line should be drawn to still allow it to be balanced and how workarounds to prevent people from potentially exploiting ultra low graphics could be made is beyond me, but I'm sure the developers would come up with some ideas.

One possible idea is applying a (Shifting?) visual grain effect unique to the setting that prevents the environment from being too clear, so someone wouldn't instantly be able to pick out a player hiding in a jungle in a matter of seconds.

I'm honestly not even sure if absolute minimum graphics settings are a good idea at all considering how exploitable they could be, but on the other side, it would be an unbelievably massive win for optimization and performance, and could possibly even make the game fully playable on middle or even lower-end systems.

fringe leaf
#

please tone down the amount of storms b/c you cant hear anything and its just onnoying

supple mountain
#

IF cera isn’t gonna be changed with how op the bile is rn, at least add a mutation that could give us a slight bile resistance? Not saying it would make us immune to bile but instead it would take an extra bite or two for cera to make u puke. It would be nice for those who care about their diets and put effort into keeping them

vocal field
#

MZ and PZ are still both a mess, including the preferred diet bug, it's honestly so irritating to play herbivore at times because of these things all adding up together.

wooden flame
#

Pachy needs some minor adjusting IF you want it to stay the same . ive been playing it and ive found that ram (still) feels weird and the fact that when u miss your target you are staggered for a second while omni got that his target miss stagger removed i think before gateway if i am recalling correctly, you cant even justify the punishment since fracture isnt a guaranteed thing, and you cant stagger bigger targets anymore it just feels lame, if u want to keep it the same at least make fractures more damaging to the target, and adjust the debuffs of the fractures. but if you want to make it better i say pachy needs a rework with its abilities. I think pachys LMB bite should be turned into a head butt, but only one that does minimal damage (more than the current one) and staggers ur target instead of fracturing, but to stagger you need to be at your max speed otherwise u do not stun and its just a regular REAL pachy attack, and for this you can add scarring and bruises into the game and make it so if a pachy hits u more than once your dino has a chance of bruising which where ever your bruised it would simply apply a constant debuff on that specific area for a specific amount of time (like how your vomit sick after a cera successfully makes you throw up and after that u have the chance to randomly throw up and throw up when u eat randomly) for instance if ur head is bruised maybe you dino has bad night vision and you cant bite as fast or do as much dmg, and a leg bruise will make you slower (not fracture speed) than you regularly are. (i also think tail fractures should be added which throws off your balance which i think should make it so your dino randomly stays when walking, running, and swimming this is because i often see and personally my self have rammed the tails of my victims so why not make it a fractur-able body part). either way any of those 2 fixes would work and make pachy great again. thanks for coming to my ted talk

open dust
#

PLEASE DON'T FIX these flying Pandora rocks but polish them (make them as actual flying rocks) and let them stay. I know that this is a bug, but this bug gives pretty cool ambience to that place and kinda... fits? I think this will be cool if this anomaly will get some explanation or basis and this will be much better than just wiped out.

idle prism
#

either give ptera this ability, or add another flyer that can do so

quiet crater
#

Lower the chance to get kicked off or just make it to where you auto jump off. Right now It's just a death sentence a majority of the time which isn't fun to die to.

dim robin
#

I think in the isle if you get lost like you can use like a marker type of thing and draw where you want to go to the map and it will help you get there if you are lost

jagged snow
shy plover
#

ı would like to choose where ı spawn why did u guys just set it off

alpine heart
#

make it so that you can remove the sound of ui (as in the sound when you press tab to go into your dino stats screen)

I play with high volume to hear things but the menu sound is wayyyy too loud when contrasted to the quiet gameplay

ancient plover
#

how about when you take down servers for maintenance you let us keep our dino progress pls

reef moth
#

For the love of what's holy, make rain and storms less frequent. Every single time I've been on, it's been raining non-stop with barely any clear weather inbetween. It makes mutations such as regaining some water during rain and better heal quite good, but it makes the gameplay lowkey depressing with the constant rain lol

signal light
#

I get an issue with Deino where many spots in the game have zones underwater that are completely pitch black, I came from a completely light spot and can even fully see inside the zone but once i cross some unforeseen line its pitch black, I can even travel back and forward between the magical line where the darkness starts with no visible change above or visible reason below why the light would change my friend has also confirmed he has the issue in the same spots.

old grotto
#

A way to prevent herbi and carnivore mix pack exploiting unrealism.

Give carnivores a debuff 'Anxious'

And Herbivores a debuff 'frightened'

When they are within 50 metres of a herbivore or carnivore as the other, after staying within 50m for 2 minutes.

This causes debuff like loss of scent range, healing debuff, and move speed temporarily debuff.

It goes off a timer, so people can't exploit it and run away from the group. Once the debuff is activated it lasts for 5 to 10 minutes.

icy arch
#

An adrenaline mutation that gives the dinosaur a small speed and stamina regen buff when severly injured.

scarlet stratus
#

Just a luxury problem:
Move the spawn diet (three dots) to the first diet field.
a few players are upset that they can only find the three dots diet. And instead of filling this in the middle, the diet is filled in the first field=perfect diet ist destroyed

We've known this for a long time.
but they don't post it here. So I do it for them
(I have no problem with that)

simple birch
#

A couple QoL patches like the ones we got earlier this year is what the game overall needs most right now

quiet crater
#

Digging for roots or certain plants undergroud kind of like galli can with a crab or a compy would be nice. That way there's some variety with how you get food as a herbivore.

woven root
#

Remove stego from the game 😄

brittle aspen
#

Make sauropod AI, growing something like that for 3 days to become untouchable and mosey around eating isn't fun for players but there could be incentive for players to migrate with these giants for safety or food, creating migrating hotspots you can see and hear from across the map

errant stump
#

make nesting in a player give you an extra mutation slot and even maybe make nesting give you a boost for getting to elder, this will make so many more people nest

tidal elbow
#

Currently it makes no sense for two males to duel for the conquest of females. One way to make dinosaurs' social relationships more dynamic would be to make it possible for a single male to pair with several females at the same time, similar to the behavior of lions. In this case, it makes total sense to fight to win the leadership of the group.

light garnet
#

pls with the next update fix some herbi food like papaya, buged brazilnuts and some other food in the jungels. You see the food and cant eat it, is just pain ^^"
And pls ( dont know if its right or not) Stegos have no patrol zone ( me on NA5) and going to highlands to get food is suicide. Mixpackers will find you all time... hideing impossible

ionic wagon
#

Deino vision still deleted at night underwater.

stoic lily
#

I used the unstuck command it does nothing and I died of thirst waiting for the cool down for it to not work again gg game 😄

thick bolt
#

Add more caves or other structures for players to take “shelter” in. Being in a shelter during large rainstorms gives a buff to health and stamina regeneration, and being nested in in a “shelter” gives a growth and hunger buff to babies until they reach juvi stage.

burnt jungle
#

Add an option to spawn near your friends. I think its a good adition that you cant choose where to spawn anymore, however it makes it really hard and annoying to play with your friends because most of the time yall be spawning at the opposite side of the map. so id suggest to add an option to spawn near your friends. It will not contribute to hotspots forming on the map and it will make the game over all more pleasant to play with friends. (when I say near your friends, I do not mean exacly the same location, but the same side/quarter of the map at least)

normal dew
#

Make a feathered Omni model so it can go back to being Utahraptor. I know its name was changed because a more accurate Utah model was going to be introduced. I think it is a great dinosaur to play and with a new model, it could go back to its old name so we don't have a made up dinosaur in the game. A design like the jurassic world evolution 2 utahraptor model is very nice and would look amazing on our Omni

lone trellis
#

PLEASE remove North East as a spawnpoint for deinosuchus, its way to difficult to get out and to the main river system from there for it to be a spawnpoint. The only other solution is to add a branching river that connects it much more simply to the rest of the river system or maybe an underground sewer system? Just something to connect it to the rest of the map or remove it as a spawnpoint for deinosuchus

heady pond
#

Mutualism! Or in other words: collaboration between different dino species could be a fun concept. There's some naturally already included such as pachy being able to knock down fruit for a little herbi or bepi scavanging for crabs for little carnis. I'm not entirely sure if it's entirely 'lore friendly' but having different species with different abilities be able to rely on each other in more varying ways could be an interesting idea.

Maybe something such as:

  • Little herbis being able to sniff out and dig out nutrient rich products for the bigger herbis, such as truffles.
  • Little dinos being able to scavange/remove parasites or something from bigger carnis.
  • Maybe a special call from a scouting dino that indicates they've found something that only a bigger dino can retrieve (I'm taking inspiration from the honeyguide bird on that one).

There are many more already organically in the game. My only concern is that it would encourage mixpacking between species that would never and should never mixpack and so this has have to be carefully considered, we're all tired of the inbalanced mixpacking already. I'm just a simple hypsi player that wants to do more for my herd of stego than spit in the face of an occasional predator! 🙂

ionic wagon
#

Elite Fish ai behavior and infinite stam still makes it unfun to try and hunt.

sharp night
#

infection/prevention /wound recovery steps as post fight consequences and behavior punishment or reward?

hot oasis
#

A new attack for carnivores (if they can realistically perform that move, maybe even for some herbis): E hold+LMB. Essentially a more violent buck and hits the side you are currently looking at, like our alt attacks. This gives bigger carnis (allo, rex foremost) a way of defending themselves against what essentially would be cat sized creatures for them. The back pounce slot will still be safe, giving pouncers a way to jump there if they see it coming or expect it but this will make it more dangerous for multiple omnis to just stay on the target and force it to buck without any other option besides running to trees.

brave mist
#

Possibly a very low chance that a player could be struck by lightning and take a significant amount of damage during a thunderstorm. This would cause players to want to seek a hiding place on the map. Ex. caves, under cliffs or under waterfalls.

jagged snow
#

If Omniraptor pinning is where you pile on your bodyweight and hold your target against the ground, maybe remove pinning midair targets? Should help with herrerasaurus lunges getting cancelled, I feel like the herrerasaurus should be winning the jousting match here when it's moving at 60+km/h.

quiet crater
#

option to delete skins in game

turbid locust
#

35% cera shouldnt make a fg pachy with 60% stomach vomit in a single normal bite. cera bile is extremely overtuned

mint solar
#

Right now West Access is quite underwhelming and most people who spawn there just straight up kill their dinos and try and roll another spawn, so it would be really good it if got a rework. First off make it so Beipi and Deino can drink salt water and make more animals able of doing that as there isn't any accessible water in West Access. Second populate the sea with more sea creatures, add reefs some more fish, active sea turtles and underwater plants like kelp and seaweed and add those to Beipi and Deino diet and any upcoming semi aquatic and then add West Access to Beipi and Deino spawnpool. Add a lake or a river that's easily accessible by most creatures and expand the plains area of West Access so more dinos that spawn there can actually live there better. Add a sanctuary and a migration zone to it as well so that dinos actually have a reason to visit West Access other than spawning there. This will drastically improve West Access as a spawn point and a location that players will actually want to travel to and explore.

obsidian abyss
#

please make the server max at like 120 or 30

queen wyvern
#

Please give us back the dust decals that we had previously, they're a classic piece of Gateway-era Isle and helped to get people swimming or mud bathing more often, as well as helping to tone down some of the more oddly bright skins.

quiet condor
#

If you've taken away our spawn point selection, at least add a command like /kill/suicide because waiting for dehydration/drowning takes so much time that it makes you unwilling to play xD

quiet crater
#

General Stego combat changes or a rework. It's really rough to fight as right now and needs some work.

lament ivy
#

Hello, I have noticed that many people find it difficult to bear the noise of bad weather. That's why it might be worth adding more sound functions to decrease or disable in order to improve the gaming experience and allow dinos to better hear the noise of AI and other dinos^^

neat cradle
#

I thought that the mechanics of what I called "Free Run" could be interesting to watch in the conditions of the Island. Have you played RDR2? Do you remember that the horse there was able to bend around tree trunks on the run without the player's command? Do you think such a system would look good on views with increased spatial coordination? For example, to give such an opportunity to raptors and troodons, so that they crouch under vines in sanctuaries and bypass trees in the jungle, allowing the player to focus on the battle, use the environment to their advantage more effectively. I understand that the task is not a priority, but now animals whose strength is in mobility often face the problem of getting stuck in non-obvious hitboxes, which leads to death, in which the player is not actually to blame.

clear rampart
#

remove the west rail access spawn from beipi. its a waste of time whenever you randomly spawn there.

willow ridge
#

I've been thinking about this for a while. What if we added a turtle to the game? Like, I don't know my prehistoric turtles very good, but I was thinking something similar to a snapping turtle.

My two biggest concerns for it is making sure it's still fun even though it's slow, and making sure it's gameplay is different enough from Anky.

I think maybe it could be an omnivore, particularly able to eat players and organs but unable to graze. It's slow speed, particularly over land, would probably make herbivore food a rare treat rather than something it could depend upon. And then allow it to eat fish.

To deal with being slow and getting out-numbered, perhaps when it tucks into it's shell it gets a huge armor buff, but not invincibility. It can't attack like this but maybe it should be able to switch between in-and-out of it's shell quickly so it can attack and then go back in, and as the predator you would try to bait it into attacking and then punish the attempt, and as the prey you would try to attack at random intervals or when you see opportunity provide. To say it might be a matter of timing.

And then, snapping turtles have some pretty awful bites, they'll take chunks out of you. However, due to having a smaller mouth overall, I don't think it should do too massive damage - but maybe apply a fracture (depending on size of predator) to areas bitten. Being a slow turtle means that you can probably limp fast enough to get away if the turtle goes on the aggressive, to keep the turtle as a defensive animal.

These are just my thoughts. Honestly though if the combat or abilities of a turtle were different, I wouldn't mind. I would love to see the game add more forms of playable animals - Namely, more four-legged things, more things that are different from theropods, such as snakes and turtles.

tulip kayak
#

There's been a lot of feedback about cerato lately, a lot of which suggest resource-intensive reworks or extreme measures such as charge bite being removed from sprint or put on a cooldown. **Balancing an animal by making it more clunky or isolated to a particular niche (aka: corpse bully) is not the way. **

To the players suggestion to remove charge from sprint or put it on a cooldown: A "corpse bully" is only a part of this animal's identity, it cannot survive on this tactic alone going into the future. It needs to keep pressure on things it intends to hunt, or with the intent to avoid. At present, if a teno or group of tenos decides to chase you down (without a corpse present) the ability to charge up a bite while sprinting, make it puke, then keep running in hopes they leave you alone is the only option it has to survive. Slowing down the charge bite in any way will only get you kicked more while hindering your chances to get away. This applies to things like Allo as well which will most likely be stronger and faster.

Some super simple solutions to the real cerato "issue":

  • Bacteria application on regular bites should be lowered. One single head/body bite shouldn't be vomiting a full grown carno w/ full stomach. (could potentially be bugged)

  • Charge bite application currently on a 3 ton animal with full stomach is around 54%/73%/86% (level 1-3 charge). These numbers could be reduced slightly. As long as scaling is kept impactful as dinosaurs size up.

A cerato can have some very fair match ups 1v1 with similar sized animals. Spend some time playing the animal both solo and in a group, form your own opinions rather than watching a group of skilled players take on other groups and reap the rewards of their skill and practice. This last part isn't meant to be rude, but a lot of opinions here seemed to be formed based on the skill of others not being considered or respected.

round condor
#

Have more ways to find people, especially in denser jungles. Just simple things e.g more dynamic foliage. Would help a ton with knowing where something is and where it's going and still provide ample cover to hide in. Also, since alot of evrimas focus is on smaller playables, During periods of rain small temporary puddles or ponds should form in forests/shaded areas. These wouldnt be enough to sustain larger animals permanently but it would help to make the jungle/forested areas feel more alive as smaller creatures designed to mainly live in forests can actually sustain themselves in their habitat. Then you have actually an incentive to go to forested areas for food.

jagged snow
#

Optional nicknames for each skin as an alternative to numbering them for organising, doesn't get copied into the skin code.

ionic wagon
#

Another day of deino vision getting deleted at night.

atomic sorrel
#

Plase nerf the herrera pounce damage, i literally just lost my full grown full health omni to a 1 shot herrera...

prime shore
#

It would be really cool if large dinosaurs could shake trees to knock down other dinosaurs that are on them, like the T-Rex, Trike, Stego... While the tree is being shaken, the dinosaur in the tree would use stamina to keep holding on, just as the dinosaur shaking the tree would also spend stamina to do so.

bleak steppe
#

Add some tree fruits for Ptero diets at herbivore migration zones. A reason for Ptero to visit MZs and an alternative food source.

ancient plover
#

more animations per in game action, what do i mean by this? well, for an example. we only have 1 animation per interaction with anything, like one swallowing animation, one pick-up animation and so on, but i think it would be cool to let the game cycle through like a set of 4-5 animations for one player action, i think its boring to look at the same animation over and over, so adding more animations, would make the game feel more alive, or immersive. though probably time consumming to do such thing, considering we already have a few species already, i think this would be a cool idea

opal niche
#

Gastronomic regeneration. I think the idea of it is O-K at the most and may be a good idea for a different type of game, but for the longest time the isle has consistently been the realistic dinosaur game. Devs have committed to that fact for a long time now, even doing realistic changes that players sometimes hate like stam and diets. What I don’t understand is why gastro is even in this sort of game, it’s not realistic at all, it’s heavily abused, it’s just not something you would see out in the wild. I think this mutation should be completely removed or just nerfed, it doesn’t add anything to what the game is trying to be and takes it away and makes it more of a death match for me. Play a creature that can over eat and you will never die. That’s not very immersive in my opinion

hot oasis
#

I would love if you'd change the skin system to unlockables. Everyone gets the default skin and you unlock more colors/patterns through either time spent playing or reaching full adult on a dino. Until we get scarring, elders etc we need a goal to work towards (and even then i think it'd be nice) and the one thing i can think of that wont mess with the games balance is the cosmetic side of our dinos. Maybe in the future slightly differently colored/formed horns/skin and a pitch for your calls. This should be kept natural and realistic and most changes would only be subtle but still noticeable. The skin creator would still have everything unlocked for the people that love to create skins but now that skin would be a goal they can work towards inside the game.

alpine heart
#

Please fix AU servers!! And also ping issues!!

real sapphire
#

What would've been nice is if fall damage were reduced the sharper the angle of the vector of movement were to the angle of the surface the player lands on. Maybe the problem of sliding down slopes and somehow taking unrealistically lethal damage before coming to a stop could instead be fixed by implementing a ragdoll system that would calculate damage similar to games like People Playground with damage coming from limb impacts (and the more the same body part gets damaged the less the total damage increases), but before that we could have just this little check because as soon as the dinosaur loses contact with the ground for whatever reason it gets absolutely yeeted downhill, and while it makes a funny ass clip to share with friends, it may ruin 5 hours of survival within 5 seconds.

Also, why won't this entire category be reworked into forums? would be more readable and easier to track, plus generally look cooler and more organised 🙃

tidal elbow
#

When dinosaurs die there is no proper animation. It would be more immersive if at the moment of the animal's death there was an animation of true suffering. Seeing a dinosaur die should be traumatic, scary and make the group feel sorry.

near gale
#

How about 250 slots on official ? "Gateway" is a well designed, humongous map but it needs more population in my opinion.

strong tundra
#

There's a lot of cracks and crevices players can fall into and not be big enough/not able to jump or fly to get out of, and it sucks, and we have to wait them out until we starve or die another way. I understand its impossible to fix every single one of these, so as a patch add a suicide option for when this happens, otherwise I have to basically quit a server or go afk for over an hour to keep playing

iron peak
#

let the players decide in a survey the order of arrival of the dinosaurs for the next roadmap

mint solar
#

Make Galli able to eat the small playables and babies in general and add that egg eater mechanic you said was gonna added and boom Galli now has a good playstyle where it's speed, damage and bleed make sense and it becomes an actual Omni. Omnivores right now have a really limited diet so adding all this will cement it as a omnivore that eats plants but also small animals and eggs. I've always noticed that most creatures don't like Galli, carnis want to eat it and herbis for some reason think it's a threat compared to other herbis so make that actually the case make it so seeing a Galli when you have children is like seeing a Troodon or seeing and Ovi when you have eggs. Make them something that smalls will fear and have to use their movement abilities to escape. Galli now has a reason to be really fast and deal really good damage and it actually becomes a proper Omnivore instead of something that eats plants but sometimes eats a crab and a frog. Add Compy and Taco to it's diet two and make it able to up some burrows.

jagged snow
#

Hypsilophodon spit, replace Right Click + Release, R to cancel with
Right click + Left click, Release to cancel.
It would free up some controls when tree climbing is introduced.

steep trellis
#

Please consider either removing or completely reworking gastronomic regeneration along with speed mutations. These have made the game very PVP oriented which I thought we were supposed to be moving away from; you're more often than not playing at a disadvantage not getting these due to how meta they've become.

There's no sense for in-depth balancing when specific mutations null them entirely.

vernal creek
#

Tweak sound design of dinosaurs taking damage to make it more clear how much damage you're taking. A tiny troodon spamming puny bites can make a fully grown stego groan like it's being slaughtered. I know there's some variation already, but there should be some clearer differences between an ant bite and severe agony.

alpine heart
#

please make it so that pt flies straight when fishing, its hard to stay upright

carmine lion
#

I don't know if this has been mentioned, but maybe in an update there can be a way to not be able to do damage/turn off friendly fire to those in our group?

wicked portal
#

With the introduction of the new night vision, I feel now would be a great time to break the game back up into equal parts of a day and night cycle. 12hrs for each. Currently for Dino’s that benefit from the night like Dilo and Troodon, it feels like you’re constantly in a rush to take advantage of your night time bonus. With only 8hrs of night vs 16hrs of daylight.

daring ginkgo
#

I’ve made a Reddit thread recently discussing the methods on obtaining the Prolific Reproduction mutation. The most confident response I’ve gotten so far is from Gamerdad70068 in which they state:

“I actually tested for Evrima Quick Guide and this is how you get it.

Nest 5 times, get a full nest, get those kids to their first mutation. The kids CANNOT die or log off or it resets progress. Because of that little tidbit, makes this mutation basically impossible to get. If you try doing this on Omni, (which is 6 eggs I believe?) you need to get 30 kids to juvie and while doing that none of them die or log off.”

If this methodology to obtain the mutation is correct it needs major revamping as hardly anyone nests and this is a painfully hard way to get a mutation that while it is good is not worth the literal torment to obtain. I feel with the recent change in nesting with mutations that this should be changed as to influence people to obtain this mutation and nest more as it’s already a very niche mutation.

I feel that if they’re going for “prolific” it should be about quantity and not quality truthfully said. As the literal definition of the word is “(of a plant, animal, or person) producing much fruit or foliage or many offspring.”

old sky
#

Back at it again at Beipaosaurus! 🍩TI_BeiPog

*It's that time again! The time to propose some Beip improvements! *

Bepiaosaurus right now is in a rather poor state. It's maneuverability is unnecessarily clunky and only worsens as it grows nor can Beip properly defend itself. Below is what I think would help give Beip more of a proper identity and overall make it more enjoyable as a creature.

  • Increased claw damage (~50)
    Beip was initially described as something dangerous for it's stature, yet this is barely (if at all) reflected in-game. It's damage is simply too low for it to reliably defend itself against even most juveniles, and relying purely on bleed for defense just doesn't work as a deterrent. A damage increase to around 50 or so I believe would be sufficient and further balanced by Beip's fragility. A small glass cannon if you will. It's got those claws for a reason after all.

  • Increased adult breach height
    When young, Beip's breach is arguably it's most fun feature! Yet when reaching adult however, breach's height is significantly reduced, requiring much more effort to reach only mediocre heights. Making the adult form's breach height similar to it's younger stages is the best improvement for this.

  • Increased surface swim speed
    A past patch had intentionally reduced the speed of Beip when swimming on the surface of water and, with all due respect, I would say this is one of the more questionable decisions made so far. It both looks silly and feels awful. To put it into better perspective, a trotting Beip on land is faster than a sprint swimming Beip on the surface of water. Yikes! It also makes transitioning from underwater to the surface feel very clunky what with the sudden slow down.

And last....but definitely not least....

  • Attack controls no longer swap when in water
    Please. This, like, I just, why. Why. TI_galli
woeful frigate
#

I really need a something like "suicide button" (with cooldown) or "delete current dino" option before I login to server.

It is annoying when I don't want to play my dino anymore or I just want to fast change dino and I still have to log in... find a way to die... it's taking time (and most often a lot of time)... and I wasting time instead of playing.

karmic sigil
#

some form of a sheet/road map/list to show us what suggestions are being worked on or even concidered or seen?

ruby hare
#

i refresh preferred foods button, itll fix the glitch. simple change just a refresh button that when pressed re triggers the last growth stage of diet preferred in mz. or something similar

warm pendant
#

Dilo should be on Herreras diet, they are one of the smaller carnivores that Herreras can actually kill.

simple birch
#

Add a refresh character option besides sleep logging so when you start to sleep you select it and then if you select refresh character your dino will kind of reset on the spot like a relog, it can stay in the server sleeping while you get auto re logged(without actually leaving or getting stuck in a queue) and then respawns when you are logged back in, this could work as a quick fix to many issues you can get like nesting bugs or meat chunk bug or a performance issue or a random glitch/bug that is rare but only gets fixed with relogs and as you stay in the server(your dino sleeping) until you are re logged it won’t be abusable as anyone can come and kill you to prevent exploiting

willow meadow
#

I know this has probably been said a million times but the queue is ridiculous!! Please increase the amount of servers/amount of players on a server. I don’t super want to wait 45 minutes to just start playing.

acoustic arch
#

please fix the night vision darkening/lighting when you look at the sky.
i understand it's supposed to be a dynamic thing to "adjust" your eyes to the lighting of your environment, but it's super immersion breaking and annoying to constantly have a blown out white or black screen during dusk or dawn.
legacy had the exact same mechanic, and it sucked then and now lol.
maybe a more gradual/slow transition would help? at least for when your camera tilts up/towards the sky more?

steep anvil
#

Crunchy sounds when eating bones 😋

boreal kelp
#

Please add more official servers, at least NA, we NA players are regularly waiting in 25< queues

devout wraith
#

I know I'm probably going to get a lot of dislikes for this, but I really think Gastro mutation (eat to heal) should go, it takes away the purpose of corpse bullies (like cerato and what I thought it was suppose to be before it got a insane buff) from even really being able to achieve their purpose and catch anyone off guard/vulnerable around corpses, along with making it far to easy for people to make mistakes and just go eat it off.

I'd really like to see a hard nerf to what Cerato can do during a hunt, and be more of the corpse bully its meant to be.

frigid lynx
turbid locust
#

add a sanctuary between west access and northwest ridge

burnt jungle
#

Bring back random chances of eggs not being fertilized. like yeah I know when you have bad diet some of them might turn out unfertilised... however once you fill up all your diets with dots for example it counts as perfect and all eggs will be fertilized. I think especially for the dinosaurs with larger Egg clutches the chances of spawning an unfertilized egg should be higher. as of now its always guaranteed to have all eggs fertilized and I think its really boring. Make the chances of eggs being unfertile higher. for example with only 1 diet: 60 %, with only 2 diets: 40% and with perfect diet: 15%. I think it would add alot to the games variety and stuff.

mild stone
#

it could be interesting to give deinos a way to work together in a more meaningful way to give them more of a sense of an uneasy alliance that could end up badly. maybe give the smaller and medium deinos a way to latch on to medium sized prey and work together to pull it into the water? Keep it to below 30% growth to make it more of an opportunity than a long term strategy

karmic sigil
#

you guys seriously need to do something about the rain volume asap, before somebody gets serious hearing damage,

i need to take my headphones off every time it storms or mute the game completely

tidal elbow
#

It would be interesting if the dinosaur in the game could make a sound that indicated willingness to mate. This sound would echo through the scenery to attract females or males

bleak steppe
#

TLDR: Just get every carnivore more diets, the ones that were removed, add ones requested and more.

Carno and raptor players keep asking for goat diet, they often visit highlands anyway. Why not encourage and reward their efforts?

Pteros had goat diets removed a while back, why though? You've added small deer and goats, why not let pteros kill and carry them around. Maybe even add some omni diets to pteros, like fruits in mzs.

At the same time, Dilos lost their frog and crab diets, again the same question: why? The only thing it removed is a fresh dilo hoping to find a frog if there's no deer on the way to water. Or hatchlings hunting frogs while their parents drink. If the raptors want to hang at coast for Dilos, let's let them eat crabs/turtles as well.

Then in terms of Dino diets, there's no reason to not let most Carnis gain nutrients from most of the rest. Dilos vs Raptors has been a rivalry for a while, just embrace it. I'm sure there's numerous such cases out there.

woven otter
#

dude this cerato bacteria bs has got to be reverted lol

mint solar
#

I've heard about many reports of people buying the game using Geforce Now and apparently the listing there is of Legacy and people who buy the game are unable to swap to Evrima. That seems pretty bad and I'm asking this to the devs because you guys should probably get in touch with Geforce Now and either swap the Legacy listing to Evrima or make it so that they have two listings that are clear about the differences or have them be a bundle at the same cost as Legacy was and whoever already bought the Legacy listing gets it free. Just putting this out there because I've heard a ton of people talk about it and it really needs to change.

steep trellis
#

I thought Ceratosaurus's bile change was supposed to prevent the very issue it's causing currently, rather than being a nomad scavenger it's a very, very effective hunter towards larger tier playables.

I'd love to see the bully be more defensive with corpse guarding with it's body buff rather than what it is now.

Paired with gastronomic regeneration and it's natural cannibalism it's genuinely insane how strong this playable is currently.

formal cipher
#

Please give us a way to fight against being pinned, It’s not fun being killed by a right click from a 30% Omni as a fg Herrera. Also it had enough stamina to kill 2 Herreras with the pin without resting, I feel like if ur gonna have a move for a Dino thats a guaranteed kill and easy to pull off at least make it drain a lot of stamina

normal dew
#

To help with immersion, I would like there to be less reliance on the compass when you smell and more reliance on in game cues and icons that will guide you to things. I think there should be some sort of scent molecules we can follow to find bodies, and there should be some way to tell where there are mixpacks, other animals nearby, or migration zones by scent. I think this would make it feel like we are actually playing an animal and following instincts instead of just staring at the top of the screen for info. At least some things can be taken off the compass

cyan dagger
#

Subject: Feedback on Server Optimization

I hope this message finds you well. I would like to share some feedback regarding server performance that could enhance the overall experience for players.

Server Optimization and Population Limits: Many players, including myself, have expressed a desire for higher population servers. However, it appears that current server optimization may not effectively support 100 players. My observations indicate that ping is optimal around 80 players, after which performance tends to decline significantly. Players who have experienced more stable conditions during these lower populations will likely resonate with this sentiment.

To address the lag and de-synchronization issues, we may need either better-optimized servers to sustain 100 players or a reconsideration of the maximum population limits. Additionally, there seems to be an abundance of unused servers that could be repurposed, particularly in areas with minimal activity. This adjustment could greatly improve player experience.

umbral steppe
#

Please reduce the sound of rain. I understand the need to muffle things such as approaching threats, but a solution would be a dynamic mix that instead of being loud simply applies an equalizer to the projected soundscape. I enjoy being immersed and hate having to adjust my audio to compensate for my inability to hear myself talk.

safe mirage
#

Make it so when a cera licks a salt rock, they lose bacteria. Ceras can lick salt rocks but currently it provides no purpose. This is likely pretty useless, but it fills in an empty gap in it's system.

hollow bough
#

This feedback is based on the total amount of food/food value of dino/AI corpses (Sorry for the long read/wall of text)

TLDR - Corpses of fully grown playable dinos and AI are giving to small of an amount of food compared to the size of the dino eating them...Pleaseee increase/tune corpse food values - AT LEAST of the playable dinos.

Looking at the size of say Deino and the size of stego for example bc deino is a big boy with a big stomach vs most dinos - yet the stomach is only (idk specifically but) 1/6th of the deinos entire torso? Yet 1 fully grown stego (bones and all) is just 113% food for a deino... Now i know what your thinking why complain if its filling up your stomach? All im saying is that amount of food should be feeding 3-4 deinos at least.

Now lets look at deino and teno - teno is a lot smaller than stego, but there is no way bones and all it isnt at least as big as deinos whole stomach ;-; Rn it gives 31% if you eat the whole thing when i feel like minimally it should be 60-70%. If you dont want to eat all that food/can't finish it all then leave the body ~ younger dinos and other small creatures can still use the body before it rots and it'd leave more rotten food for ceratos to scavenge and find.

Last example will be Cerato & Carno both eating a Dilo ~ They both weigh 1,300kg as of rn so they should be roughly the same size stomach wise... However Interestingly, I can only get to 65% (with bones and all) as cerato vs 115% on carno (just the meat) when eating a full grown dilo corpse.

I'm not sure how you guys math the food values behind it all but it just needs turned for some playables

I'm not saying that i want one corpse to be enough food to live a long lazy life - but it's simply way to low where it stands. It feels unreasonable to have to murder 2-3 FG playables sometimes to get full hunger on one playable and its really noticeable in a group when you work together to kill something larger than you and it only fills 1-2 of you up.

bleak steppe
#

Plane Controls for Pteros as in Kerbal Space Program. When flying as a Ptero, A and D keys should adjust your character's "ROLL" axis, the sideways tilt. (The E and Q would be more intuitive for ROLL, but we need the keys for other actions.)

Then to adjust "PITCH" S to pitch up, W for down according to the current ROLL. So to turn either way, you'd have to tilt hard and then pull up until you're travelling in a desired sideways direction. Only then do you level out horizontally. These plane controls would give a much more immersive flying filling that captures how your wings generate lift. The current system is basically just swimming through the atmosphere, which is fine, just not great.

Also while we're talking about flying, a much requested stamina regen while gliding above 60 stamina is an easy addition. A more fun one would be updraft, dynamic areas where the wind itself raises your altitude.

alpine heart
#

MAKE. GLIDING. RESTORE. STAM.

tranquil flax
#

Make it so Pteranodons can land in water if it needs to pick up a small carcass or fish and be able to take off from water too. It just makes sense that they scoop up fish this way too.

thin grove
#

There are people who tries to get someone to join a group and later kills them. They get the advantage to see their group name so they cannot hide.

My idea is if you could press a control to leave the group without having to go to character menu.

mild quiver
#

Allow regen for Pteranodon and Herrara's to occur regardless of current stamina percentage when latched onto the side of a tree/cliff. Both use it often during gameplay, and the regen would only occur when stationary in the tree, and not during active movement (more for the herra, or ptera if they add movement.

Pros:

  • Improves security of the herra/ptera
  • Visuals to find next path/goal from high vantage.
  • High player quality-of-gameplay with increased access to stamina opportunities.
  • Faster than walking to regen stamina.
  • Improved accessibility to predation opportunities (Herra leaping; Ptera fishing).

Cons:

  • Stamina regen would be slower than laying down.
  • Player-error could cause creature injury/death from height of cliffs or trees.
  • Advantage to ptera/herra over other carnivores for stamina.

Balance suggestions:

  • Damage resets the stamina regen rate while clutching to side of tree, i.e., bleeding or broken bone would prevent stamina regen, while still maintaining health regen.
  • Ptera requires some stamina to successfully latch, while herra remains the same with slow movement.
fair helm
#

about food, well, as SilentOni stated before, it makes no sense that, for example, a deino can eat 6 tons of food (stego) and only get 113% food, it's 6 tons of food, nothing in this universe can eat even 10% of it (600 kg). food should be tied to your weight and stomach size

an example about this would be 8 raptors needing a whole dibble/stego to finally have a good meal. again, 3/6 tons of food is just insane. a teno itself should be way more than enough

now, onto organs, i believe you should tone up the amount of diets they give by a lot, things like ceras and carnos suffer from this, because carnos have to slaughter an entire raptor pack just to get the intestines from them and get lines, carnos need to kill 2 ceras to get lines/s... a single raptor is 450kg worth of food, maybe a bit less if the bones' weight are counted in the 450kg, but, man, a single raptor should give a carno every diet he wants, the intestines from it should give the carno 100% right away, and way more when the diet rework comes. this slows down the pace of the game as you wanted, and there's some cool ideas that can be done if this happens

another idea is giving all carnivores everything on their diet. shopping list diets aren't cool, they aren't helpful, they are merely annoying and depend completely on luck. instead, add "disliked food" where you can put random things like frogs and other stuff that, for example, a carno wouldn't normally eat. these would be the "chicken legs" , the food that doesn't give anything but just food

with the idea from before, you'd be able to tone down the ai spawns by quite a lot, which would increase server performance and allow for more player slots. making ai spawn in the open and be visible instead of in a random forest where absolutely nobody goes would give you the possibility of removing up to 80% and still be more than enough for normal players, because food would be food and not "oh food but i cant eat it cause it messes me up"

steep trellis
#

Shadows and lights are still often too harsh with little room in-between and many days seem overcast making things look rather dull. Depending on the camera angle this seems to change rapidly on occasion.

quiet crater
#

Make footstep sounds more noticeable when it's raining

ancient plover
#

move the mutations you would recieve by playing the game (like the cannibal mutation, saltwater mutation, etc (i will also refer to these as "species adaptationS")) to their own category, which i would like to call "species adaptations". because the problem with special mutations, is that you have to get them at the start of your life cycle. making it harder to get them. like the cannibal mutation. you will litteraly have to die by a saltrock. go back to the same area. eat the corpse, vomit, and repeat 2 times. that is basicly the only way to get cannibal mutation. was this really the intended way to get it? NO! Anyways, with species adaptations. would sort of act as objectives you coudl chase around with your dinosaur. while not locked bwtween 2nd mutation slot. though with this idea, i think it would require more dedication.

Summary: mutations that can be optained at any stage in a dinosaurs life cycle.
Would be harder to optain. Would also be possible to optain any certain point in a dinosaurs lifecycle. (unlike how its now) while also adding sort of "mission" for yourself. and also adds a sense of achievment, instead of something you have to dedicate to in your early stages. making the gamplay more smooth and fun, instead of an annoying grind. only to get eaten 5 minutes later.

urban rover
#

Can we get another dino on carnos // diet its really only dilos which are hard to find

devout kettle
#

Carnivore food values need to be worked on again. It is totally unrealistic that for example an omnie eats a whole goat and not even being near full stomach. Or if a raptor pack kills let's say a dibble, the whole pack should be full after that. Guess what... they're not. And that is only the stomach, not to mention the struggle to get your diet. It's no wonder we don't have enough AI or food in game when one single Carno can eat 8 goats and still not being full. They physically don't even fit in their bellies. It's just not realistic. Adjust the value of food we get from bodies. It would solve the not enough AI and food problem entirely and make gameplay more realistic.

woeful frigate
#

Carno and cera have really quite footsteps. Its hard to hear them. They are not that small. Even raptors are louder

proud lantern
#

Give the raptor a higher tolerance for falldamage. i cant even count anymore how often i accidentally hurt myself whilst missing a jump.

slate cape
#

Pls reduce the bacteria from the cera bite. It's way OP! Seriously

simple birch
#

if the halloween HT is mostly for the fun of it allow unofficals to host, if the servers are going to be running a build with special systems the perfomance messurments wont be that applicable in any case as well as most players playing and therfore stressing offical servers in any case

cobalt thorn
#

Finish current dinos and mechanics before adding new ones, like Patrol zones wich are kinda buggy and give Dryo burrowing ability already

jagged snow
#

Dryo dash being used to enter burrows so you don't have to stand still in the middle of a chase. This is what gets Hypsilophodon killed with spit, and what got Dryosaurus killed in legacy.

modern granite
#

Revert Cera Bile changes. Its insanely OP

cedar lance
#

more space for players on the servers please half an hour in queue with 40 people

hallow ocean
#

River environments:

Place more thick shrubbery spots around rivers. When more semi-aquatic predators go into the game they will need opportunities to ambush.

Conversely, having more areas to drink water around brush will create more drinking spots. Players already go out of there way to drink at certain places as it is. This would just create more risk/reward areas.

soft trench
#

Again feel the need to give some feedback on the heavy rain. Its constant and too loud. Its alright being frequent to compliment the mutations but not to the point you make it unplayable and requires volume to be adjusted every time. Still turning my volume down to 50 Master and 50 SFX due to the piercing consistency on heavy rain.

I think it may be impacting server population.

vagrant drift
#

if i keep losing my troodons to this, atleast give it an HP buff. 80-100 maybe? (HP, NOT weight)

alpine heart
#

let us be able to turn down the volume of ui elements please! i usually play with high volume because it is hard to hear, and when i open my dino stats it is so loud and immersion breaking 😭

bright phoenix
#

Cera feels a little overtuned. Instapuking everything smaller than dibble is kinda crazy. Cera currently has everything: damage, speed, damage reduction, stamina, amazing vomit inducing mechanic, great bleed, decent growth time, great bleed resist, insane scent range, great scavenger by eating rotten food. I don't want cera to be gut in half. Just a tiny nerf?

ancient plover
#

Not entirely sure what is intended for hypsi with its climbing, but can we get a way for hypsi to dig out burrows inside the haul of the tree or find pre-existing ones? Another feature that would be neat is the ability for hypsi to glide with its tail down a tree. To make it a little realistic and not stupid looking maybe we can give hypsi fall damage and even the death sentence from trying to glide from a far height. Giving hypsi a small ability to glide maybe 50 meters up an object or less would be neat. We have chickens, turkeys, pheasants, and peacocks who all do similar. They cannot fly but can use their bodies and light weight to glide from small distances. This would be a neat way to escape from herrerasaurus and leap from object to object!

devout wraith
#

I've been thinking about the mutation for Herrera that prevents damage/death upon high jumps, as nice as that is, I cant really get pass the fact that you still do the knock down animation when you hit the ground, even if its not 'that' high from the height that you'd normally jump from without the mutation.

So maybe instead of you doing the collapsing animation you do a recovery roll to prevent being stun locked, I'm not saying from super far heights like from the top of the mountains, but more like the trees in Highlands that even when you go slightly above the required height, you'll do the knockdown animation.

(This recovery roll only applies with the mutation, pouncing a target cancels out the animation)

cloud trench
#

PLEASE ADD NPC DINOS EVERYWHERE ON THE MAP NOT JUST IN THE PLAINS WE VE BEEN ASKING THIS FOR A YEAR NOW I HAD STOPPED PLAYING THE GAME BECAUSE OF THIS

west onyx
#

Please make NVIDIA update the game in GeforceNOW, right now we can only play The Isle, not Evrima.

tulip coral
#

#isle-phase-three message ⬅️ This is from Cerato's original description (Credit to @wintry garnet for sharing with me just now)

Couldn't have said it better myself, I'm planning to post my "Hazard Cerato Suggestion" V2.5 here soon, but in the meantime, please consider the following from the big man himself:

quiet crater
#

make hunting and tracking more immersive.

autumn cliff
#

There needs to be a cooldown on the carno charge.
Right now they can just turn on a dime and charge are you. Either build up speed for a charge or make it similar to Dryo where they have three charges per minute/30 seconds.
(Not to mention the hitbox is broken)

tough kettle
#

omni needs a massive buff. in either health damage or speed. becuase for a raptor based off Utah it is so weak

uncut portal
#

Optimize the game. Its unplayable in 1440p after this patch. Was stable with FPS before this now its down the drain and games more laggy and unplayable

naive spire
#

New carno is fun but i think it the diet needs to change a bit..

Diet: From my experience diet and food goes so quick on carno which makes him almost impossible to nest becouse you have to constantly hunt for food, not to mention that // diet isn't hard to get but you kinda need to get lucky with finding dilos <- (more common that other things that give //) and being bullied by a cera makes no sense becouse cera makes everything insta puke now even on full food.
Now i understand that i don't have to kill dilos to get // and i can get from intestians aswell but carno is suffering a bit becouse of ceras being everywhere and making it insta puke even if you're smaller is too broken

nova lark
#

Cera's vomiting should NOT deploy nutrients

glossy topaz
#

Y'know, after getting killed two to three times in a row right after spawning one does question if the spawns are truly "randomized" at all, it's not a lot but it's weird that it happened in quick succession, almost as if the spawns were getting camped.

quiet crater
#

getting locational scars and damage like it was shown a while ago

gentle cloak
#

I'm playing on a decent gaming pc but my fps is stuck around 20. I already deleted the config folder and put graphical settings on low/medium. Also tried to enable DLSS but i have GTX and it works only with RTX.

Thats why i think you guys should add a program like AMD FSR (FidelityFX Super Resolution) to guarantee increased performance on all devices.

visual canyon
#

Some sort of allotted skin customization when getting nested? The parent’s colors could be the only ones selectable within a customization semi- screen that pops up when first nested in?

(If not, tell me why, I’m curious)

ancient plover
#

Ceratosaurus should have its own uniqe agressive call, not just chuffing

turbid locust
#

sanctuary mushrooms are nearly impossible to find at night for fresh spawn herbivores, they are the same color as the background. Return the mushroom color to white with nightvision thanks!

elder tendon
#

It's official that devs are in sleeping mode, lol the game is crawling with bugs like bodies floating, cant drop down a body, deino lunge automatically let go the prey, terrible fps in some spots like south plains even without players, cera makes anything vomit with one bite, bucking drops u off in a split second making pounces unable to be used, hit boxes are just random.. Multiple times I get hit by carno ram while I'm not even in front of him... This game is officially terrible not officially playable. And no updates about anything, like devs have just abandoned this game, maybe we should too!

glass dune
#

I’m not sure how hard it would be to Programm, but it would be really nice, if water would be more dynamic

Like the weather could effect the map and could grow rivers, or after long time without rains the rivers gets smaller

Maybe after long heavy rain, u would have flooding that crocs and deinos would be able to reach areas there without the flood wounds be reachable

Also new lakes could grow and others would be gone
So the map would change by time and u don’t have the “meta spots”

But like I said, as cool it would be, I have no clue how hard it would be to program it ☺️

gentle dawn
#

since playing raptor since the camera bing pushed in closer something that would make game play feel better would be if for small dinos maybe we could scroll out the camera more and as they grow the amount you can zoom out reduces because right now im in the jungle and all it is is endlessly running into stuff because i cant see over any foliage

modern granite
#

Bring back Galli bleed!

soft trench
#

Herre feedback, Kinda feels broken attacking Dilos hitbox, cleanly on target yet no damage applies from the pounce? twice this has happened tonight. Killing team mates as Herre is soul destroying. How can i be hitting and bleeding out team mates when traversing a tree at same level but completely missing targets which are on target below?

I have since failed to apply damage whilst attacking/pouncing a static raptor. What's happened to Herresaurus's pounce?

frigid lynx
#

a map. i should not have to use third party software to know where i’m going. you already give us coordinates, a ingame map cannot possibly be a stretch to include. the entire playerbase has to tab out to use a map. it’s a bit silly.

please @ me and explain why a game where we are given coordinates cannot possibly include a map bc this is such a comical issue to have in a modern game

willow ridge
#

I've noticed, that certain animals don't spawn in some places. For example, herra do not spawn in the east anymore. As a result, eastern spawn points in particular don't have as many player spawning in them, and more players spawn in the south simply because they just have more species spawn locations there.

Anyone who spawns in the north east either dies young, or travels to the south/west, for food and action, and highland canyon appears to have become a small hotspot again on the official servers I was playing on.

I really loved the idea of randomized spawning. I think there might be a way to help it. I think we should add more spawn locations overall, some places are still barren and the existing spawn locations still get camped, especially rail access, and diablo's highland spawn point. And probably south plains too though I've only been there once.

Then next, I think we should allow all animals to spawn in all places. I understand that it's intended for some animals to be 'southern' or 'northern' but some creatures will always be more popular than others, and which one is or isn't depends on who's op and who's over-nerfed at the given time which is always shifting. Basically, if some animals don't spawn in xyz spots, then if that animal is the animal everyone wants to play, those xyz spots will be overly barren and the say, 2 spots that the popular animal DOES spawn will be overly populated.

SHORT VERSION: Add more spawn points to spread population out further and to make spawn points less camp-able.

turbid locust
#

the current state of cera vomit mechanic has resulted in the direct population decline of pachys, carnos, and omnis. I would like to see a rework of this system that encourages fights between these species and ceras. If more people feel they can defend themselves or win a fight against the most numerous carnivore, they will be more inclined to play those species. As it currently stands a cera with speed mutation will easily catch any pachy that doesn't have speed mutation as well. Ceras shouldn't have automatic dmg priority that always results in the negation of their opponent's attacks (teno stuns, carno rams, a bonk, etc.). It should be based on whoever can get the better timing on their ability.

storm badge
#

wtf is this? FIX DILO HITBOX! I literally played cera and the dilo was literally as far away from me as the size of a full grown dibble. and it killed me. how.
https://youtu.be/3vvJNQp3WHs

(ignore whats going on on youtube lmao... it kept relooping because i never scrolled and kept playing lol you can laugh at me)

rapid pumice
#

Straight off the bat. Reading the most recent announcement is such an amazing change over past announcements. #announcements message

Having a detailed change log is huge! Being able to see at least most of what has changed is so nice compared to some vagueness of the past. Y'all have been doing it more recently but it really is a nice and welcomed change and its very much so appreciated, especially for things that arent just little easter eggs left for players to find.

glossy dome
#

in the new hordetesting, youre not able to hear other people unless they are right beside you when people call. I couldnt hear my omni friend call at south bridge when i was in west rail.

maiden plover
obsidian abyss
#

nightvision is to op

shell mirage
#

Hordetest feedback:

The new changes kind of feel.. bad regarding food values and diet. Getting a decent amount of diet seems impossible without getting full first. If that's the intention, then that's alright I guess because it does add more struggle.

The new food values also seem... really excessively bad. My 33% teno was eating entire plants within 1-2 bites. It was a vacuum cleaner lol...

shy idol
#

There should definitely be some public accountability for hackers in the game when they're finally banned from playing. I don't understand why banning someone who is ruining hours of someone else's valuable time should be kept a private matter. In order to build trust in the moderation team as seen through public announcements of bans we could finally know hackers have been dealt with and the team is hard at work.

There have been a few other games that have done this and it was AMAZING to see big ban waves of hackers going out in chat or in some announcement sort of way. (Even just a discord channel)

wintry garnet
#

Not sure if this is new on the HT but I feel like the font for some of the letters is impossible to tell apart. The third letter looks like it could be a D, 0, or O. I feel like it was not like this before but maybe I just dont nest enough

I know a Ui rework is coming but would be nice if we got some font adjustments on nest codes while we wait

devout wraith
#

I feel like Herrera needs just a slight boost in its speed as a Juvi, catching any AI as it (besides fish) is darn near impossible and with how the new diet/hunger system is (In Hordetest) you might very well starve before reaching/catching anything. (I still think frogs are faster then it but I could be wrong)

Doesnt have to be anything to insane like Juvi Troodon, but a small boost would be nice. TI_SoNice

scarlet stratus
#

Wow! Love all those Egg-ideas you did announced ❤️
More than i expect.
Big News!

unkempt thorn
#

I like the idea your going with but i think with some smaller dinosaurs your diet disappears way too fast, like troodon is down to zero in like 3 mins, and i think gali at least while young is a bit too fast there were time i felt like i couldn't eat food fast enough.

hazy solar
#

Hordetest feedback:
im a baby dibble and i eat like hungry fat shant 2 or 3 bite all food gone and almost gives nothing for diet and full food and lose all diet/food like hungry shark game

sleek cliff
#

-Egg idea is really great, even if small, any new layers of fun and mischief are welcome!
-HT does however need a lot of adjustments to the stomach/diet ratio. Tiny dinos starve within minutes, and larger ones just cant get enough stomach space to keep eating diets.
-I also dont see any patch note changes to Cera bile application, hope it still doesnt 1-shot-vomit a near full stomach fg dibble 😄

short kindle
#

For the Hordetest: There's this new menu where you can chose a diet and when hovering over it it will say Lipid/Protein/Carbs, but there's no actual explanation anywhere in the menu what it does. I feel like a small text should be added to explain what this is for

tribal crown
#

Oviraptor ideas

  • Can scent eggs from far distances
  • Can carry multiple eggs but can't attack during so OR receives more damage from parents while doing so
  • Receives vastly more nutrition from eggs
  • Receives a temporary speed boost after picking up eggs that don't belong to it
karmic sigil
#

why arnt sanctuary mushrooms visible at night at all?
doesn't help that we can't smell them aswell

little turret
#

Please fix the diets asap, schooling fish aren't giving me any carbs

kind vault
#

I love that nesting is finally getting attention and hopefully some great incentives to make it worthwhile. I love nesting as a mechanic, I'm looking forward to seeing it develop into something fun and rewarding.

Know what's not fun and rewarding? Trying to be a good parent and spending time getting the perfect diet for your kids while you're building or incubating a nest, and by the time anyone is ready to be born your hunger and diets are slashed in half, or more.
If I'm lucky enough to have a living mate, we have to take turns guarding the nest/incubating while the other runs to get food- alone- leaving my mate vulnerable to attack while alone, and the nest vulnerable to attack with only one parent to defend it. To me the crux of the issue is just the punishing food barrier.

This is easily fixed by just giving parents a dramatically slower food/water drain when they're near their nest and/or a hatchling. Obviously once a hatchling grows into a juvenile, you will have to lead them to food yourself anyways so the benefit will end. This benefit alone makes raising kids more friendly, allowing parents to focus on their kids and nest and a little respite from constantly fighting hunger drain. Or if you wanted, make it a mutation.

I saw in the devblog that there will be niche nesting locations added where food is more reasonable to acquire and that's cool too. It'd be cooler if we didn't have to rely on it though

Edit: if you're worried about folks using nests to get around normal food drain gameplay, make it so the nest must have living eggs in it. Empty nest, no buff. dead eggs, no buff. If the condition drops, no buff. Requires parents to actively maintain their nests/eggs to get the buff and thus feel like theyve earned/deserved it, rather than someone plopping down a nest and sitting there to afk while the eggs get cold.

cunning plank
#

Hordetest

Stegosaurus eats plants in 0.5 seconds
edit: I thought you wanted to improve getting a diet, not make it impossible

wicked portal
#

Can we please have North East plains removed as a random spawn point for Deino. It is essentially pointless. No one is ever there and if you decide to grow in north lake, you are bound there unless you happen to choose the reabsorption mutation and hope the rain last long enough to make it all the way to delta or water access. I personally do not like reabsorption as a Deino as I feel it is unnecessary seeing I am an aquatic animal that should and will be in water about 99% of my life. But until more Dino’s have spawn locations/migrations/patrol zones at north lake, it is essentially a pointless spawn point for deino.

The other idea, would be to have a river system cut through the map to allow for water travel to and from north lake to river delta and water access. And even up hill to highlands lake. Currently Deino seems extremely limited in its ability to travel. So much so that when I see my migration/patrol zone show up, I think to myself “why?”especially if I’m in north lake. A river system around the entire map is in desperate need. Connecting all major bodies of water.

Or if you don’t want to do any of that, at least add a waterfall or cliff that we can chuck ourself off of whenever we get north lake as a spawn point as a Deino, to make it less painful and time consuming if we manage to unfortunately get spawned there.

hearty mural
#

Just want to say, Thank you For Making the Update logs way more detailed, Finally, It makes it way more interesting to know what's been added, and whats been Changed, Also helps us come with better feedback on Hordetesting, Because we actually Know what's Causing the problem. Keep up the good work :D^

rocky bear
#

A Tenontosaurus juvenile sprinting from plant to plant, eating the second they have some room to eat, is barely able to keep it's diets stable. And this is in the best possible situation where you're in an area where there are plants that have not yet been eaten by other herbivores. The moment you sit down, your diets are practically gone. That kind of gameplay is going to become tedious and unenjoyable very fast. There is no challenge there. It is not hard or satisfying to do, and it leaves no room to actually enjoy the game.

I would suggest making diet decay exponential instead of linear. If you have high diets, the decay is fast like it currently is, but when your diets are low, the decay is significantly slowed down so you aren't punished when you have to move to a different area on the map.

Also reduce the rate of diet decay when you're resting, so you don't have to watch all your diets get flushed down the drain when you need to sit to regain some stamina.

brittle iris
#

The water drop effect is back on HT! TI_DeinoOWO My wish has been granted. It looks great!

simple birch
#

Make the stomach growth server settings or dissabeld if a server buffs growth time, or it will be super hard to play on a high growth server and adding the growth speed modifier will just have been for nothing

split steppe
#

new diet "system", i guess?, and stomach drain is amazing. I feel rewarded for not sitting in a bush after getting diets and instead trying to max out my diets to get the highest buff possible and just overall feels very pleasing (herbivore, stego)

edit: also the "lock" on the nutrients is a nice QoL in my opinion, no longer can i accidently overeat one nutrient like a goofball and stop myself from getting a perfect diet

brave crest
#

Bipedal tenonto stance
In this stance tenonto raises it's front half up putting its tail low to counterbalance itself, meaning it can't use tail attacks
Because of the long tail now being used as a counterweight, It can turn faster as a result

While moving it can use its claw attack to deal extra bleed, just meant to charge at people at scratch the hell out of them for a lot of bleed
lmb- bite rmb- claw

placid hornet
#

So far from the current hordetesting, I do enjoy some aspects of it but there’s definitely a few things that I find difficult to play with. First off though I wanna say thank you for reworking some of the mutations (Hypervigilance my beloved) and hope to see more of it in the future. Maybe Barometric Sensitivity could get a look at~

Another part that I like is that now you don’t need to eat a full course meal to get your diets up, it just happens immediately once you start to eat somethin in ur diet which I do think is a nice QoL change. I personally like the new egg changes as well, I am a bit picky though and was hoping some select playables were only allowed to sniff for eggs but I enjoy the new gestating eggs and being able to eat em.

Though I really really don’t like the food values and food drains that’s going on in the hordetest, it’s a bit excessive and makes acquiring your diets a lot more tedious and how quickly you lose food that forced the player to be rushing for food. I do think either the food values or the food drain values should be better while having the other be the intended change.

Another thing that I am not a fan of is how quickly you lose your diets in chunks when you feed your babies from nesting, by the time it’s their third feeding your diet is about too low or straight up gone. I am not sure if its a bug or not but that part of nesting needs to change.

jagged snow
#

I haven't witnessed what stealing eggs appears like yet, but I picture in my head it's the same as picking up plants or chunks of meat. Oviraptor should have some kit feature that gives it an edge in egg thievery, the most obvious being not standing still when you're picking up an egg.

left osprey
#

horde test - na 1 (0.17.38):

spawned as raptor south east swamps, hunger was full for short time, seemed to drain very quickly, so headed north east up to waterways to look for ai food

crossed wall at waterways north east of south east swamps and then headed north west and got to about 36, 242 down in front of the radio tower and ended up with little birds out of nowhere it seemed attacking me, couldn't kill them at all, so kept running along river to sanctuary at 15, 222 but the birds followed me into sanctuary and killed me eventually ...

  • so unable to avoid the little birds (about 3 or 4 of them) chasing me relentlessly and killing my poor young baby raptor

  • after quitting out and restarting game, and then respawning as raptor i ran into a big lot of birds in the trees up north east, after they initially attacked, i left and these ones didn't follow as is normally been on the current public branch

  • made my way back to the area the birds chased and killed me earlier ... so the birds (6 - 10 of them) appear at 56, 265 again and chased me all way north west along river edge until i got to 10, 201 and they disappeared ... tested a few times and sometimes they disappear like normal but depends which direction/distance you go but right now they not even spawning for me now at 56, 265 ... ok left area, came back and birds are spawning same spot again but this time i had Mortal Kombat theme playing in the background ... there will be no fatality!

hazy solar
#

New diet system is pain pls for the love of god fix it y get almost nothing y cant even eat, 1 bite and all food is gone as 20% dibble

warm pendant
#

Ok, why weren’t our concerns addressed in this current horde test? Ever since the patch was released there’s been a handful of problems that players have repeatedly put in here. I’ll list a few

  • Ceras bile needing to be nerfed
  • Bringing back Gali bleed
  • Optimizing the game
  • Deino night vision being awful
  • Improve anti cheat

When problems like these aren’t addressed it feels like the devs aren’t listening to their player base.

fathom sky
#

add some customization to the playables in the future (being visual or mostly visual)

violet sequoia
#

We cant enjoy the new stuff you guys put out thoroughly without the current problems not being addressed. Cera bile needing to be nerfed, gali bleed needs to be re-established, game optimization, omni bite speed increased, etc. I love the ideas yall are coming with, but I cant be bothered to try the new ht until current problems are addressed.

fossil acorn
#

My thoughts on what changes should be made to the new diet system:

-Sanctuary mushrooms: Fix the nutrients that they give, it gives a lot of carbs but barely any Lipids or Protein. Also decrease the amount of food they give.
-Decrease the amount of food that most diet plants give, Increase the nutrient amount.
-Bring back vomiting decreasing your nutrients.

(For both change 1 and 2, the reason for the food amount change is because that they give wayyy too much food making it challenging to actually fill up your diet.)

boreal kelp
#

I like the idea behind the new diet system, but after playing as Diablo in hoardetest i think they need tweaks. It’s really just that food gets used up too quickly, and diet levels barely increase with each bite. Like as a 25% grown diablo, each plant is done in one bite, and your diet won’t increase by any more than 5% (I swear sometimes I think it doesn’t increase at all), and you’re probably gonna loose that 5% by the time you find another cause food won’t spawn. Increase these values, and yield from food, and I think the system is perfect

wicked eagle
#

Add global chat to horde test only, so people can talk to other dinos for testing purposes, kinda hard to test a certain mechanic with randoms if they cant even communicate with each other

drifting shard
#

Fix swamp hitboxes. The fact that a full grown Stego can stare at a piece of land but not step up onto it out of the water is insanity.

idle prism
#

What is the point of being able to drain nutrients if your forced to have all 3 nutrients to begin with.
In other words, why would I want to drain a nutrient if the buffs stack on top of eachother anyways?

wintry garnet
#

HT feedback

New diets are cool but with some funkyness. It feels like you gain like 5-10% diet a tick but also gain like 30% food a tick on a lot of the smaller animals. Larger animals like stego feel impossible to feed after you grow to the point where you gain essentially no food or diet from a plant.

The addition of salt licks draining diets feels weird?? Maybe I dont understand it but why would I want to drain my diets now?? It feels more beneficial to just leave every bit of diet I can in my system instead of getting rid of it. I assume its for the purpose of trying to get a specific diet combo or something but it feels like there is no drawback to having as much diet from every nutrient as I can. Kind of feels like a leftover idea from the old diet system

Migrations have been actually changing because herbivores are eating the food and depleting it which is really nice (Even dryos can eat a whole plant by themselves which I think is a good thing). Still seems like there is bugs of losing random diet plants from your list though.

Some of the smaller animals feel like they grow way to fast especially without even getting diet. Hypsi loses 70% of its hunger in like 1-2 minutes upon spawning same with troodon because they are growing at sonic speeds and their stomachs cant keep up TI_LUL

So far growing a carnivore seems relatively easy. Find one AI - Eat and fill stomach - 100% growth boost. I have only tried troodon on carnivore side so maybe just a troo thing

cunning plank
#

I need a way to cancel logging in to the server

unkempt thorn
#

the ping on some of the na servers is pretty bad needs to be worked on

granite comet
#

Things need to give more diet, not less. The current direction presented in hordetest is the exact opposite direction than what I feel was needed.
The prior system already encouraged KOSing in order to get proper diet from organs, as many things listed for one's diet either gave nothing for diet or simply never spawned-- and now that everything gives even less diet, it feels like I have to go on a killing spree if I wish to have any diet at all.
Maybe it'd be different if diets didn't decrease so fast, but, 1% of diet is one minute. This drain rate combined with the decrease in diet given has created an experience akin to Sisyphus's punishment in Tartarus. It has also made nesting completely out of the question, which devastates me as someone who has always loved nesting despite previous difficulties.

serene helm
#

Feeding babys on HT lose so much diet now

main sleet
#

Don't remove the catfish's ability to eat players.

Catfish are famous for just inhaling literally anything which fits in their mouths.

simple birch
#

Plz a tutorial or smt on diet and eggs on release I haven’t played yet but it’s kinda confusing tbh

mighty dirge
#

Since the Horde test is open, I want to say this: I think the old Highlands were better, there used to be more areas with water. In the photos, there is water, but in the current game, there is none. I don't know why it was removed, but the version with water was much better in my opinion. The Horde test with water should be reintroduced, and if it's a bad idea, the players will tell us anyway. Please bring back the water.

dry remnant
#

Troodon Change Ideas:

QoL Ideas:

  • Buff the Dismount, Right now the Dismount is so weak that you can easily be caught while in the air or as soon as you land
  • Have it use charges instead stamina when activating Pounce (Staying latched will still drain stamina), this will give it an easier time with chases and make it more pack reliant (Also being less likely to accidently pounce/pin a packmate)
  • Slightly increase the Venom Timer for Stages 1-3 and and have Venom reset to Stage 1 when stages 2-3 end

Venom Idea:

  • At stage 3 have it cause a debuff that increases stamina usage and have the strength of the debuff be dependent on weight, it gives Troodon its own identity while keeping Dilo unique and helps in areas that it is struggling in
  • Remove the fog, it feels very unnecessary by helping in an area it doesn't need help in and it makes Dilo less unique by making 2 of the most similar playables even more similar
vernal creek
#

Stomach doesn't flash when full on hordetest

solemn lance
#

Hunger drains way to fast for smaller carnivores ex. Herra (Hordetest)

winged raven
#

has anybody else noticed that when you change your view from full-screen to windowed and then back to full-screen it increases your fps by like 30-50% ?

The graphics get a little muddier but it runs much cleaner. unless it's changing the settings without reflecting the changes in settings.

shy idol
#

Diabloceratops needs removed from carnos died, replaced with cera.

tame moat
#

I just ate 2 entire bushes of mountain ash as a juvi teno and my diet still isn't full on hordetest. Please make diet foods give more % per bite and increase the general food amount on them to what it was pre hordetest. I can't imagine playing stego or dibble with those food values. Same for carnis

rare flax
#

HT, playing herbivore, to put it short, it aint fun…

dire stream
#

Please fix the sound trap chase radius for those small red "birds". Troodon can't outrun them, and they will chase until you run out of stam

carmine lion
#

Please fix the HT I can't get any diet, what I eat is like 2% diet.....

jovial heart
#

Who hired Alfred Hitchcock for the HT? I set off a sound trap and the birds didn't stop chasing me, then got close to my friend and they duplicated and chased her and me separately. We had to jump in the water to lose them.

magic creek
#

INFINITE RUN

  • The idea is very simple, even if your stamina runs out, you can still keep running, but the longer you keep running the slower you will become, you will still be faster than the normal way of walking, but if you run for too long , long after the stamina has run out, your legs may suffer a shock and you are simply unable to walk normally and your entire body becomes shaky due to the weakness of your legs, until a point where your only option is to sit still and wait longer than it should be regenerating.

NOTE: No CTRL attacks are possible in this scenario, only bites/normal attacks

Scenarios:

**Survival: **

  • the animal becomes weaker as it uses more energy than it has, if it is a predator, its damage will be reduced, if it is prey, its ability to defend itself decreases and so does its damage.

Food:

  • Many times when a carnivore does not find food, it may need to spend all its stam in search of anything, but it can also make a hunt easier with weaker prey due to its desperation for food.
    Adding this mechanic, its chances of staying alive are high, but also low if it comes across an animal, basically the chance of finding its carcass is also enlarged.

  • Real life: In real life, many animals can run beyond their capacity until they collapse and stop running, lying down due to extreme tiredness and are extremely vulnerable at that moment, some do not even defend themselves even when they are clearly being attacked

Why is this mechanic good?

This mechanic makes us freer in our decisions in the game, you can defend yourself or run away, both can be good if you know how to use them correctly, While creating weaker animals, this is good against herbivores as they cannot suffer from starvation, but can become visibly weak after neglecting their stamina use.

smoky horizon
#

Diets/food on HT drain way too fast. As a baby it would make sense for your food to drain quicker, as most young reptiles need to eat more than an adult in real life. BUT, if food is dropping this fast, carnivore babies need insects in sanctuaries. Yes, hunting is very fun and rewarding, but baby herbivores don't always go to sanctuaries. A lot of the time they just head straight to migration, leaving nothing for young carnis to hunt in sanctuaries and deeming them a very unrewarding place to seek out. It should be fair for both herbis and carnis across the board.

Additionally, your food should drain slower as an adult meaning you have to hunt less often. This would help with nesting parents as well, as they wouldn't have to struggle to keep their food up while raising their hatchlings. And the diet values that food gives needs to be looked at something fierce. My stomach gets full before I even fill one nutrient. Just increase their values...

hearty raven
#

your /unstuck comand moved me from point A to point B inside the same tree.... come on, reduce the cooldown to 60 seconds... its not like you can use it to teleport and win fights....

ruby hare
#

please nerf the cera bacteria. it is SOOO dumb that 1 bite forced a fg dilo to puke, stopping them from being able to move garunteeing they are bit again till they die

hallow ocean
#

Scale the decrease in hunger with gestation time of an egg. As it stands you can gestate all 6 and lose 30% hunger immediately. This is an advantage as you can just acquire more diet right away.

glacial dove
#

so far i've played about 3 hours total of the hordetest, it's not a long time but there are things i've noticed. the main one being i played Beipi and Carno during this time. Carno was significantly easier to grow, the hunger didn't drain as quickly and i felt i had a chance to find food with how quickly my stomach was draining which i felt to be quite balanced, as for the smaller animals like beipi i spawned south beach and went to sanctuary nearly starving as a swam there, the mushrooms filled about half my diets and they were all gone in about 10-15 minutes as well as the stomach i just filled when i made it to south plains by swimming. it seems the faster the growth (smaller animal) the food drains so so much faster then i'd like it to smaller animals shouldn't be so difficult to grow. yes hard but not nearly impossible, it sucks the fun out of the game.

vernal creek
#

HT diet issues:

  • Food drain and gain is too fast, especially for smaller dinosaurs.
  • Nutrient gain and food value is practically nothing. If you're lucky, you'll get half a bite of a plant and 1% nutrients. This is ridiculous.
  • Spawning with 100% hunger makes it annoying to get diets as a fresh spawn, and eating literally anything will fill you to full hunger before you can get any preferred diet.
  • The diet feature in the tab menu is confusing and doesn't seem to really do anything other than hinder you while you're trying to eat. Sometimes it will not let you gain nutrients while it's active.
  • Diets scaling with nutrient gain forces you to constantly have to top them off and is obnoxious. It would be better if this system was only in play UNDER 100% nutrients. When you completely full a diet slot, it should then "activate" at the highest buff until the slot fully drains. This would encourage keeping up with your diet while also still giving inactivated diet some use.
  • Getting all three diet slots, especially as an herbivore, is a nearly impossible task at the moment.

The diet system had a solid foundation as it was. All it really needed was:

  • Gastroliths to manually lower hunger, allowing us to consume available nutrients. (Too full to eat those intestines? Eat a rock. Boom, you have stomach space for the diet.)
  • An ability to lock a diet slot to manage when and where we gained nutrients. (Desperately hungry and don't want to ruin your diet? Lock/prioritize a slot. Boom, food without ruining your diet.)
  • An ability to remove a chosen nutrient (such as via a salt rock).
  • Higher nutrient gain from corpses (and especially organs).
  • Gaining partial stat/growth buffs while underneath the 100% nutrient cap.

While the HT took some steps in the right direction, this completely revamped system really did not need to exist.

queen schooner
#

Hypsi spit changes based on HT:
After reading the patch notes for HT and playing for a bit, a certain change stuck out to me

"Players can set an active nutrient on their status menu. Active nutrients are what gets altered by environmental factors such as Salt Licks and other nutrient drains".

Why not take this idea and make it mechanically relevant for hypsi? For example, when hypsi selects a slot, its spit will now drain that specific nutrient, BUT that nutrient will provide a unique buff to the spit

Examples of debuffs:
Carbs (Dots): Spit no longer clears over time and will now stay in the affected eyes until directly cleaned out.
Proteins (S): Cleaning only clears 50% of spit, meaning that you will either need to clean twice or wait longer for it to passively disappear
Lipids (Lines): Spit deals a lasting debuff to the target's NV that remains after spit is cleared (lasts up to 5 minutes after initial spit and does not stack with additional spits)

This would add more mechanical complexity to hypsi and some synergy with a new mechanic that would make it a far more uniquely expressive gameplay style.

median pivot
#

Deino Thirst when sunbathing/terrestrial mutation

  • I believe it should be worked in where Deino thirst depletes WAY more slowly, or even not at all, if the Deino is resting while on land. Maybe even a mutation about this geared towards sunbathing or terrestrial lifestyles could be added.

-If they're resting they should be allowed to rest there as long as they like, similar to how in nature, crocs and gators will sunbathe for hours and hours during the day on the shorelines while not moving hardly at all.

This would add a fun immersion to the game that lets those of us who just want to be fat lazy crocs who like to people-watch get to fulfill that desire without having to move and go refill water as quickly as we have to currently.

inner shoal
#

In hordetesting dinosaur eat more than evrima.pls don't make food stress more serious.

unkempt thorn
#

as a carnivore all im doing is bush afk growing with 100 percent growth rate all the time

white wren
#

Can we have a nesting Channel for the different regions? EU/US etc.? Since the mutationssystem it makes sense to have those to offer or ask for nesting

winged atlas
#

FINALLY was about to get more than 20 fps in this game this hoardtest. Best I've gotten is 80fps without lumen enabled :D
I dont know what you guys optimised, but it worked :D

woeful frigate
#

Pelase repair fish spawning. Most of rivers there are no any fish. Swamps same.

fair radish
#

I made this suggestion a while ago and it seemed positively received but I did not really offer any solution. But I may have an idea now. What if diet was instead something like lifestyle, and not tied to what your dino eats but instead what it does. An example: one of Deinos slots could fill up by basking in the sun. Other dinos could have slots filled by wallowing in mud, social playables could gain "diet" by being in groups with others. Don't get to caught up on the specific examples here if they don't sound good. But what about the overall idea? It might give us more to do and solve the issue I described in the previous post.

calm wigeon
#

Please give more diet plants for stegos in ht

thin grove
#

If you’re going to add playable animals as AI too then let the population of each species affect their AI spawn rate.

For example, few (if anyone) plays Dryo so I can imagine more AI Dryos than a highly populated species.

simple birch
#

whenever it rains this games audio turns into rain.mp3, not very fun and it hurts my ears if i play on default volume

hasty marsh
#

When humans are added add light poles / telephone poles around the bases that go into the forest just a little. And allow humans to collect things like herbivore food and meat (if taming will still be in the game)

violet sequoia
#

Dilo still sounding like a 3 ton bull elephant! WHY ISLE GODS WHY? Also, if we could make their turning a little better that'd be nice, give a CD to their bite as it literally pecks faster than a wood pecker.

proud lantern
#

how can it be that a galli whilst jumping can pick you from a tree when in theorie he didnt reach you as a herrera, whilst climbing up? change that. thats rediculous and doesnt make sense. and then it kills you with 3 kicks?... how weak do you wanna have herrera?

quiet urchin
#

every plant in HT is 1 bite

thick finch
#

Why not implement a precise walk, like the Dibble, to all dinosaurs?

slow yoke
#

maybe ptera can regen while gliding only when over 60% stamina like the other playables

noble jungle
#

please do somthing against that diablo hitbox

soft gulch
#

Tweak the food values. Almost everything is gone in two bites, sometimes three, and it all barely gives any diet. The same with the stomach scaling with growth- please at least fix it, as hatchlings need to be fed every few seconds. The rate at which food drops is ridiculous.

wooden flame
#

in the patch please make it so the cool zombie event is something unofficial servers can enable and disable for their own personal event or wtv they like to do with it

solar gulch
#

HT feedback: why did u nerf how mush individual give for food i take 2 bites of a bush thats easly 4-5 times my size as a 40% grown Dryo and its gone. food was already a problem for Dryo and now its even worst for everyone.
i really hope this is a bug cause it makes finding food a hassle as your constantly moving without anytime to even think about nesting

snow spruce
#

Nutrients drain way too fast on the hordetest.

unreal knoll
#

HT feedback
Make that as a carnivore, when you eat the flesh of a dino, like a omni (not organs) you will get the S protein, but also the other proteins, but less than S.

So if you spawn and eat a omni body without the organs until you are full, your S will be 100% and the other 2 will be for example at 33%.

normal dew
#

I think the possibility of egg theif playables being introduced right now is troublesome and here's why: They would specialize on eating eggs but finding a nest to eat the eggs in this state of the game, will be really hard. Most players don't nest anyway, and if they do, it could be anywhere on the island. There will need to be some more incentives to nesting so more people do it, and egg eaters are going to need some tools to find the eggs because they will be so rare. Maybe AI nests will help but I just don't see how they will reliably find food with nesting right now

wintry garnet
#

Hordetest patrol feedback

Patrols seem to spawn close to the player which is fine it encourages you to explore and get food as you walk around the map. The problem is if you go away from the patrol it never seems to change because you cant eat the food if you are not in it. But if you stay in the patrol and eat all the food your patrol changes to either the same one you are at or another one close by making it hard to actually explore. Introducing some way to make your patrol change without being in it might be good? Or make it so if you visit a patrol eat some food at it and leave the patrol will change after a certain amount of time

static mason
#

HT
New Bleed animation is sweet. Seeing more 3D of bleed coming out of prey is awesome

thorn ember
#

HT, from what ive noticed the perfomance/optimization isnt great, food wise as teno, ive found only leafs and no diets in migrations and patrolzones, food last 1 to 2 bites and gives 5% food or less. else the ideas is nice but dont nerf food for herbivores please.

modern granite
#

Address Cera's power level.

wicked portal
#

Is there anyway we can look into Stegos migration/patrol zones. I’ve notice other herbivores will have their patrols auto switch but stego will not get a single patrol zone for almost the entirety of the time until server restart. Can we also remove horned melons from swamps and replace them with red current. Those melons… yeah.

karmic sigil
#

nobody likes a constant static noise that cant be turned down in their ears, do something about storms volume please

i have to mute the game and or take my headphones off its a serious issue, can be especially damaging for peoples hearing

magic creek
#

Birth and Spawn System

My proposal is, the game has a natural limit on how many players there are through direct SPAWN, how does it work?

  • Assuming there are 10 Tenos on the map, after this value it will no longer be possible to directly SPAWN Tenos unless one of them dies, forcing players to mate and have offspring.

Better chances of reproductive partners

  • To make the chances of finding partners high, a 5 Call will be added, a mating call with a range of half the island, this Call can be used when the player reaches the sub-adult stage or sexual maturity.

Spawn

  • The spawn of players of the same species must be focused in one area and very close to each other.
devout wraith
#

Please add Taco to Herrera's diet (as S would be fantastic) since its so plentiful and easier to catch for Juvis. (Juvi Herrera can't even catch a Frog)

Better yet, please just add more to Herrera's diet in general, its lacking so much for no reason. 😦

nova lark
#

Anything that gives diet on HT should give more diet %, currently it's impossible to have a 100% perfect diet.
By that I mean: Right now, for example, if you fill your stomach with mushrooms your stomach is at 100% but all your diets are barely at 20%. But your whole diets should go up the same as your stomach. (At least with mushrooms). It makes no sense because you're never able to have a perfect 100% diet.

Or, if you are an adult carnicore and you eat enough of the 3 types of organs to fill your stomach with 1/3 of each, your diets should the 3 be at 100% same as your stomach (as it was before hordetest). But it's not like that now. Your stomach is full and your 3 diets very low.

simple birch
#

pls just let me lay my eggs and play with my friends, its so annoying trying to find someone to nest with

errant stump
#

nerf cera vomit, it makes me vomit too fast

plain spoke
#

new diet system is so much better overall. keep it up

harsh stream
#

Every Carni should be able too Eat there own species when they under 25% it’s naturial that Animals kill smaller of there kind for food like komodo dragons or real "raptors"

tepid copper
#

can crocs get triple diet from schooling fish, please? it would make it easier for a full grown croc to retain at least 1 nutrition...😭

opal niche
#

this new hunger drain is not it, what we had was completely fine before.

solar gulch
#

this happened on NA 1 HT please keep boars outside of sanctuary's or at least make them get attacked by bees

violet sequoia
#

Beipis/pts/ hypsis clean deinos teeth and get some sort of hilarious nutrients out of it, like birds do irl xd

glacial dove
#

overall i think the new approach to diet is ok, i like the change strangely like having all nutrients activate immediately upon intake but the only issue I have is only getting 30% dietary needs from starving to full stomach, the diets don't stay for as long as most people would like and turns into a constant hunt for dietary needs which in turn is unfun in some circumstances, I don't even have time to find my friends who spawn randomly all over the map now. also the food values for herbivore bushes are crazy low and need to be buffed a bit. i hope this helps.

stiff veldt
#

HT first impressions

Diets
Overall the diet changes are good and make me feel rewarded for staying full. Some juvies like troodon and Herrera suffer very much from the diet changes because they simply are too small to kill anything. Add ensured small Ai to sanctuary’s so Juvie carnivores can properly engage with those areas of the map and be rewarded for looking for food

Also perhaps we can do something about diet lists. Perhaps letting all carnivores gain SOME nutrient from all food items. For example Carno could get lines from stego despite not being on its list. However things on your list will provide you drastically more nutrients allowing you to get the 300 bonus much better if you are mainly going after those.

Eggs
The addition to eat eggs is good though I feel it should only be limited to a few species such as Gali, Troodon, Ptera (eventually Ovi too), and juvies.

Egg gestation is a neat idea to make eggs while you move, however the issue is that you don’t need to do much with them till you find a mate and the eggs will likely be done by then, soon taken by players not leaving much time for egg thievery

Ideally you can gestate while traveling but it’s far slower and only can get them about 50% of the way there before you must lay them to fully complete the egg. I also think eggs should be able to break if the female takes enough damage or loses enough blood

willow ridge
#

Feedback for Hordetesting, I haven't played it very long so take it with a grain of salt.

I would love it if diet didn't go down so fast. With the way things have changed, it seems that 30 dots diet as 100 dots diet previously was. Yet, it still only lasts as long as 30 dots previously did, at least as it feels like. To balance this, could diets maybe only go down at 33% the speed they used to, or slower? Diets already went down fast before, now they go down super fast because your small stomach and small nutrient gain makes it hard to stock them up to any long-lasting number.

It feels like the food to diet ratio is really bad. I know diets work differently now but they seem to go down about the same speed, but food seems to go up faster. I appreciate requiring Juvies to eat more often but I'd like to get more diet for the food I eat, not by much though. It seems we currently get 5% diet per chunk of food. Since this is experimental, I'd like to say maybe 7% diet might help it out a bit? It doesn't need to go up by much since we're not per-say supposed to have all three diet bars full anymore.

magic creek
#

Fall in the Game

The fall of some animals has no meaning and neither does their cause of death, in this suggestion I suggest a new dynamic fall system
(A procedural fall animation or RADDOLL).

Spinning fall

It occurs when an animal is walking on steep terrain that causes it to fall, when the animal starts to fall, it will still continue "running", but if it lasts a long time it loses its balance and starts to spin due to loss of balance, as occurs In real life, his death or damage received will be determined from the speed of fall and the type of terrain, if he fell from extremely high ground although curved, his death may be guaranteed.

Example dinos:

  • Teno, the best medium herbivore capable of "running" on steep terrain that induces falling for longer.

  • Carno, the worst carnivore in harsh environments easily loses control with high risk of damage/fracture or death

  • Troodon, among the lightest animals in the game, does not suffer damage when falling from steep terrain, it has a good ease in walking on this type of terrain compared to the previous ones, which cannot stop its fall.

Note: Troodon is not able to walk on steep terrain, he can only easily manipulate the direction he is going, like a snow leopard, and even if he loses his balance, he is so light that he does not suffer damage.

The requirements for determining damage are:

  • Weight (optional)
  • Speed ​​of the animal in the fall

This scenario does not apply when the animal is in PURE free fall, where its feet do not even reach the ground, falling directly from the air.

Example I created below:

quiet crater
#

make getting max diet a possible goal. it should still be considerably difficult considering how strong diets are right now but should still be technically possible through normal gameplay for most dinos.

nova lark
#

Please fix nightvision being too bright when its foggy (no matter night or day, storm or not) and day being too dark (HT). It hurts my eyes that NV is so light, specially when foggy at night. Heres a comparison with it on and off. I prefer it on bc otherwise its too dark amd cant see a thing, but the light one makes my eyes hurt. It is really a problem.

fallen ruin
#

adding small animals in sanctuaries for carnivore players so that young carnivores do not die of literal hunger looking for inconsistant AI

rigid scarab
#

Please don't make the official names of the diets: protein carbs and lipids. One animal is pure muscle, one is nothing but blubber, and another is made of candy? It's just silly. Been loving the quality of life changes that have been coming however

harsh fern
#

Dilo's diet has way too many ai that makes it a cakewalk to grow, if you gow to east plains, you are spoonfed perfect diet your entire life, I'd reccomend taking either deer, boar, goat, or a combination of those in order to give dilo a bit more of a challenge.

vernal creek
#

Can we make it to where beaches are not as bright as the surface of the sun? (Without/With NV on HT)

terse kite
#

Night Vision brightness needs to be toned down, most of the time it is painfully bright and we have to choose between eye straining brightness or blinding darkness

final tiger
#

Spent an hour traveling from swamps up north playing as deinosuchus, no food what so ever not even fish... Why are yous making us play an hour without having the pleasure to even eat in this game

pine garden
#

It would be cool if food drained slower once you reach adulthood. Nesting and exploration would actually be viable and there would be more time between needing to make kills. The new hunger system scaling with growth makes this easier to implement too. another positive effect would be if your down on your luck as a juvi, and cant find food, your diet will deplete as normal slowing your growth time and stopping food from draining fast. thus you will have more time to find some chow before the dino starves.

hasty marsh
#

different tone pitches for individual dinos like the options in WQ Anniversary

static harbor
#

I played as a teno on HT with my friend and there is our feedback. Food gives literally nothing to adult tenonto, something like 2 precent of nutrient and 5 procent of food from one plant. A plant = just one bite , u need 50 plants of one nutrient type if u want reach 100 procent of nutrient, but stomach and nutrients drains too fast. Some plants are bagged, in patrol zone it getting eaten so fast , in big mz I can't find a single nutrient ( it was riverdelta). We can't nesting if we always keep an empty stomach, because of it. I like new system , but I think plants should gives more food and nutrients for herbies.

paper agate
fathom sky
#

add some customization to the playables in the future (being visual or mostly visual)

tough kettle
#

teno needs a slight nerf to the tail slam. how is this thing going to tail slam a cera and then kick it to death within seconds. like how is that even fair?

carmine belfry
#

HT: Nutrient drain is way to fast and the plants barely go up as a galli. Tried to get my dots to 100%, needed to eat two orange trees. Also nesting needs to be buffed, its simply too costly atm

hazy solar
#

(HT) im 66% carno 2 bite from full grow herrera body and its gone it become bone we need more food we get nothing from it

inner shoal
#

In Hordetesting
A deer only give adult carno less than 10% stomach.(which means hordetesting 1300 kg carno even eat more than old 1800kg carno)
Whole Plant only give you one chew.
Food value should be adjust.

thin grove
#

This is all I want for Tenonto (wish hasn’t gotten anything in a long time).

  1. Splash attack - like tail slam it can do great splashes in water to stun nearby creatures.

  2. Faster swim - Less swimming with its limbs and more with its tail.

  3. Diving - Like Herrera, it can dive but not so efficient. It would do this to pick up aquatic plants.

mortal rampart
#

Performance:

So 2 days ago I was playing on a community Server with like 150 people, although it was more than the normal 100 people I still had consistent 55-60 fps (not the best PC but that was a great experience, which made me think damn they boosted performance heavily)

Today I decided Im gonna give the officials another chance, so I logged into a 60 player server... I had 30-35 fps max! So while performance still is an issue, the official servers really need some upgrades. I feel like it got worse because in the past Ive been playing only officials with 60 fps now its just a lagfest for me.

To summarize this: Do something to increase official server performance ASAP.

quiet crater
#

let carno have a headswing attack

real wolf
#

No movement other then looking up and down. This night vision has it's ups and downs...

primal egret
#

A Halloween variant of the server icon & banner could be interesting to have near the end of October, especially since this year saw the first ever in-game Halloween event

cunning plank
#

FPS drops from 60 to 10-20 every 30 second
edit: 10 second*

frail pewter
#

Hordetest Diets Feedback

It's great that the diets activate sooner than at 100% but the growth and buffs starting to decay as soon as you've stopped eating makes it feel like a never-ending chore without having a moment to rest. (It's also impossible to get full diets and amount of food feels too low when a whole bush can be devoured with a single bite (haven't tested how it is for carnivores yet))

Possible Solution

Make the buffs percentage decay only after when it hits half of what it initially was. For example you get one nutrient to 60% and that grants you +60% growth boost and the boost starts lowering when that nutrient is at 30% (between 30-60% you'd have 60% growth boost and 0-30% it would go down from 60% to 0%).

Or just keep the part how it was, where the buffs start to decay when the nutrients hit zero but they would still activate/scale with how much you have eaten.

tidal elbow
#

Very dominant dinosaurs should have more specific group formations. The ceratosaur, for example, should be intolerant of other males, forming groups with only females. This way you ensure that the ceratos will fight for their social position, and at the same time the females would be seen as very valuable allies.

main valley
#

Egg stealing and Scenting should be a feature that's reserved for species that specialize in egg stealing such as Oviraptor.

People will only abuse this mechanic to sniff out people on their nests with the intention of wiping them out entirely. I definitely appreciate the attempt to make people spread out even more to avoid this outcome — but as mentioned above, egg stealing and scenting should only be a feature for, dinosaurs that specialize in egg hunting not every single one.

still tangle
#

Hello, I am a small streamer and I have a 49 inch screen. When I broadcast The Isle, the viewers cannot see the game information on my stream screen, because OBS can Capture 2560x1440 Can you bring an update for this?

static harbor
#

Fix HT ping, everything is teleporting while hunt. Or make more restarts

rocky bear
#

There is a problem between balancing Herbivore and Carnivore food. If the number of Carnivores rises, the amount of potential food for a Carnivore increases. For Herbivores the exact opposite is the case, because if the number of Herbivores rises, the potential available food for a Herbivore decreases. In the current live build this matters little, because each plant holds a large amount of available food. However, on the hordetest each plant only gives a miniscule amount of food and is gone after one or two bites. The amount of frustration this is going to cause is unreal. If you want to make the game more challenging for Herbivores, this isn't the way to do it. Not only does this make no ecological sense whatsoever (what kind of ecosystem has carnivores outnumber herbivores 3 to 1?), it also fails to be challenging whatsoever. There is no challenge between sprinting from plant to plant, inhaling whole mango trees for a pittance of food and diet before anyone else gets the chance to. This is tedium. TEDIUM =/= CHALLENGE. Challenge keeps your players playing. Tedium makes them log off and go play something else.

vale root
#

I'd like it if when you choose to spawn in someone's nest, instead of getting random colors, you can choose between the mix of your parents color genes and choose your sex, like a small but limited skin creator. It would still be a surprise for the parents, but allow for a little more personalization for the child.

Example: I love spawning in nests, but sometimes hate my RNG skin. makes me more careless with the dino.

gentle cloak
#

Increase ai spawn rate.

wary oyster
#

If hunger drain is going to be increased while growing, can you also buff their bone break timer while growing?

My reason being right now if you're at half hunger when you break a bone as a carnivore, that's basically a death sentence.
Herbivores can eat grass in an emergency but it's all luck for a carnivore at that point.

digital lance
#

Add more spawns for deino

little turret
#

Please fix underwater nightvision or brightness in general.

wintry garnet
#

HT Herbi food and migration/patrols feedback

Food values and migrations have felt amazing on everything up to about pachy in weight. The smaller herbis can deplete food sources and it actually creates a more competitive interesting environment for herbis. I had a herd of dryos able to eat most of the food in swamp causing the migration to change it felt really good. The problem is larger herbis (teno, diablo, stego) get very very little food from the existing plants. I am hoping they get larger plants that are on separate diets then the smaller animals so smaller herbis can deplete their food in a migration and larger herbis need to deplete their own food which would hopefully create some interesting dynamics such as stegos wanting to keep dryos around because they have a different diet in the same location and can be lookouts but chasing off diablos because they share the same food.

Herbi gameplay desperately needed more scarcity in food and needing to move around more and this update has done it perfectly imo. I am just hoping it stays around and smaller herbis can actually deplete food from places so migrations/patrols change for them

late gale
#

Ptera Hordetest and diet

The new nutrient system is fun, but for the Ptera it's quite the nerf. There are almost no sources of nutrients available. (Fish not giving dots is an issue, but I know that will be fixed) But with fish out of being a source we cannot get any nutrients other than lines. There are no crabs to be found hardly ever, I found one yesterday, but then spent hours searching for more to see how often they spawn, and it's not much. I even walked the entire south plains coast area and the coast of the swamp and found zero crabs. I tried cooking a fish the way a deino would, that also did not give any dots diet.

For S diet, and the hardest one atm, frogs are very hard to find, and when you do find one, they only give 5% towards the nutrients. Chickens and rabbits do not spawn anywhere near often enough to be useful and forget about finding a rabbit at all from the air. Troodons and Hypsi as the player sources of S are fine, but IF you can find someone playing at a hypsi, they are not an easy catch, and while troodons are more common, are also very difficult to catch, and as a young ptera basically impossible to kill. So there really is no source of S diet that gives anything resembling the amount of nutrients for the time you spend finding it.

Lines are easier with turtles and tacos being easy enough to find and currently make up the only real diet that a ptera can find in the current HT. Beipis can be found in game, sometimes, but are also hard to kill.

As a juvi ptera there is really no good food source for most of the nutrients and with the new diet system in HT everyone is eating all the organs from every dead body anyway so there is no chance to scavenge for nutrients either. It makes for a very dull gameplay for the ptera at the moment.

Either, we need more spawning from frogs and crabs and other Ai, or for them to give much more nutrient when we do find one. Or, every AI and/or dino should be added to the ptera diet and let them scavenge.

proud lantern
#

smelling dead AI is not working

queen wyvern
#

Introduce a new wound mechanic, where when a dino gains the wounded status effect via non-blunt-force attacks from another creature, it begins to transition to the corpse models, getting more ripped open with more damage. Obviously when it dies the organs shouldn’t be fully exposed yet, but it should be somewhat close.
Additionally, the blood decals that appear when grabbed by a deino should also appear when bleeding, and the intensity should scale with the rate of bleed that the target has at the moment. Additionally, these stains should not wash off in rain while it is bleeding.
These changes would help to truly take gore up to another level, and to reduce the spamming feel for opening a corpse after it dies to a hunt. Additionally, it can help differentiate the method of a hunt between bleed and damage visually, helping with understanding a fight more intuitively.

thick kindle
#

At this point every third feedback I see is about Cerato being OP.
So let’s talk about what exactly makes it op.

1.Best scent range in the game 1500m (most Dinos range is 300-400m)

2.Excellent turn speed/agility

3.Can eat pretty much anything - bones/rotten
Bones give all 3 nutrients
It Doesn’t puke when overeating.

4.Has bacteria and makes other Dinos puke in 1-2 bites. Which stuns them so cera can get few free bites. (Not even gonna talk about how awful and annoying it is to get all the nutrients back)

5.Can manually throw up (losing just hunger) makes easier to fill up the nutrients.

6.Ceras vomit also makes bodies rot faster, so other carnivores can’t eat it and cera gets more bacteria.

7.Same speed as teno (0.2 km/slower) but has almost twice the stamina

8.Strongest bite force in game amongst the land carnivores - 150 with quick biting speed.

9.Charge bites with no stam cost/cooldown or any downside. 237 damage (517 headshot)

10.Body buff magic buff which gives insane +50% damage reduction.

11.Amazing bleed resistance/above average bleed damage

People are talking about how op bile is, but it’s not the main issue, Cera is just good at everything, there’s no weak spots. No weaknesses.

Recently, devs shadow nerfed teno’s kick and tail slam damage. Nerfed dibbles turn. Removed gallis bleed and made Omni’s pounce mechanic unreliable.
At the same time cera gets more and more buffs for some reason when balance is already broken.

plain spoke
#

herbivore food should be lower values so herbivores can spend more time foraging around and finding different plants so they aren't boring. these values are too low. my 400kg diablo shouldn't one shot a full mountain ash and get very little food from it

cosmic tulip
#

Horde Test feedback:
I believe sanct mushrooms has become useless in this update the ammount of diet it gives vs just going to an mz or pz makes it more worth being in the latter two then going to a sanct since you can grow much faster with more diets.

Adjust the mushrooms to give more diets vs food?

burnt jungle
#

Make it so that Objects actually BLOCK the rain so that you can hide in caves from the rain or perhaps unter a log as a small animal. would be a nice idea for storms too so the noise would be dimmed when hidden in a cave or something simmilar.

simple birch
#

make rain on the screen a option, i dont like the rain on the screen, it makes me feel like a camera around the dino more than the actull dino cus i dont get rain drops on my eyes irl that look like they are on a glass panel

subtle swallow
#

erase mutation system, devs are wasting time and putting themselves into trouble

craggy crater
#

Not a priority, but would be cool to add more stat trackers to the game. A tab in the asset screen with info like in-game days survived, number of near death experiences(survived with <10% hp or something), eggs hatched, most common area lived in (highlands, etc), number of killed dinos, cause of death (laceration, bleed, fall dmg XD, impalement, etc), maybe their player name.

Not sure how people would feel about this second part, but would also be cool if humans, maybe even other Dino’s, could “inspect” corpses to get this info. Feel it would add an enriching element of “investigation” to the game figuring out how other players lived and died.

cunning rivet
#

increase organ values in hordetest, a 60% grown herrera barely gets anything from a full grown galli's organs. It disappears in one bite when eating off the ground and doesnt give a noticeable value. For scale, the organs were two to three times the size of the herrera's head. As a 20% grown herrera, i was able to eat entire organs from the galli and get only around 65% of a hexagon filled.

upper coral
#

Please change the food values for plants, there is no reason why a 60% pachy should be eating a fresh agave plant in 2 bites. its impossible to maintain a decent diet.

prime blade
#

give gallimimus back its bleed it’s literally so weak without it

why even take it away now less people are going to play this dinosaur

(why are we nerfing dinosaurs who have such a little player base anyways )

hallow coral
#

leave our own scent pings so we can remember certain feeding grounds or nesting spots

fallen heron
#

Remove speed mutations. i was a cera and a dibble was the same speed as me that shouldnt be a thing.

vale root
#

I would like it if herbis could drag or push corpses away as well, if they're big enough comparatively to the corpse. If something dies near your nest while defending it you're in a messy situation, but if you don't defend you're also screwed unless you abandon. Just because you don't eat a body, don't mean you can't move it.

queen wyvern
#

In the new hordetest, it was a good idea to spawn us with a full stomach. However, we also only spawn with a total of 33% diet, which is the equivalent to 100% of only one slot in the previous system but now results in being doomed to a subpar diet/food ratio unless you starve yourself from spawn. This is obviously an issue, so I suggest updating the starting diet amount to be 100% to match the new full stomach.

merry hearth
#

Please fix deino night vision HT seeing no changes or mention of it is disheartening, it's literally unplayavle at night or when it's cloudy, and with the new fish changes you just have to stay still or risk dying to a fish you can't even see till it's too late.

mental whale
#

A sent ping for AI pray, I would like to stop starving to death as a carnivore (this will not ping players just AI)

hard hinge
#

Make it so pteranodon damage multiples by a lot if they land a headshot (put those beaks to use)

little turret
#

So I had an idea to potentially fix ceratosaurus. Regardless of it's vomit potential, I personally feel that as it stands, ceratos kit is used to hunt when it should be tools for scavenging and bullying carnivores. These changes aim to make cerato better prepared to fight over already dead animals than take on animals itself, large ones anyway:

Ceratosaurus's bile is flawed as it stands. While cerato is designed to be a creature which bullies carnivores off corpses, it uses these tools to dominate scavenging AND hunting. With its bacteria, it can reliably make anything vomit immediately, either in a frontal fight or from a sneak attack.

The fix what if chuffing was tied to bacterial bite? That way it wouldn't be able to use it primarily for hunting, because the skill would require a loud, vocal preparation, impossible to surprise creatures with unless they're really oblivious. The bacteria is soley for bullying creatures off carcasses, because your aim when you chuff isn't to surprise someone, it's to alert them that you're primed and ready to take that carcass from them.

How it'd work is instead of overeating to gain bacteria, you can chuff to fill in the bacteria highlight of your stomach. The longer you chuff, the more bacteria you generate from salivating. Once you stop, the bacteria meter goes down slowly, as well as in chunks when you bite things.

Ceratosaurus, if ambushed itself, would be able to fight off smaller creatures with its venom and bleed resistance, quick turn, powerful bite, body buff (if it drops a raptor/dilo) and it can STILL chuff to increase its bile during fights, it just needs to choose it's moments to chuff and prime it. Similarly if being chased down by, say, a teno, it can chuff while running and immediately retaliate once the bacteria is primed. Teno and cerato speed is not horribly one sided where teno will immediately catch up and nuke its health.

Let me know what you think, my server was divided.

hazy solar
#

HT cant get food as baby deino when elite fish kills you

north hornet
#

HT- make dinos get less food from eating and more diet, its draining a bit too fast both of stomach and diet makes you eat every 10sec for 100% of growth and you cant really get more than that cuz its so hard nearly impossible.

prime copper
#

RAIN extremelly longgggggggggggggggggg. Reduce 50% time.

stray niche
#

add a friend list and a map by pressing M,also with a group you will see where its your friend,and in friend list you can add him to group

fathom sky
#

add some customization to the playables in the future like feathers bigger crests etc. (being visual or mostly visual)

storm badge
#

Make it so you can see name tags across the map. I get small heart attacks when I notice my friends name tag disappear just for them to have wandered a bit too far. Also maybe add some sort of player list?

knotty garnet
#

I can only say something about the herbivores at the moment. I thought in preparation for the apexes you should have to eat more the bigger the dinosaur and therefore the stomach and the energy consumption. This would mean that the stomach contents and thus the nutrition would have to be replenished faster the bigger you are. In my opinion it makes no sense that food goes down slower the bigger you are. Larger animals (especially an Apex should have an increased food requirement) At the moment the amount of Nutrience they consume is not correct compared to the amount of food. I was unable to maintain a balanced diet (Tenonto)

quasi phoenix
#

HT feedback = Deinosuchus spawns in swamps, can't see underwater, can't catch fish unless you get super lucky in the dark(there aren't any except schooling fish rarely), only way to survive is to find a dead Deinosuchus corpse or make a load of noise cooking fish on the shore and get eaten by another starving dying Deinosuchus, can't play the game anymore unfortunately.

rare agate
#

I'll say it again, the haven zone with the bees is just not safe at all like was promised. The bees don't do anything to deter every grown carnivore on the map from spawn camping helpless baby dinos

drifting needle
#

If you're going to take away spawn points like legacy, can we please be able to team up with another and see their name tag from afar like legacy? It feels like a waste of time and not fun spending so much trying to find our friends when we spawn in.

nova lark
#

Make cerato's charged bite sound less loud or change the sound.
Its extremely annoying AND when either playing AS cerato, or AGAINST them, specially in packs.
I have to turn the volume down any time I see a cerato pack coming, or when I play it, I avoid using that attack.

Or maybe make it an option for yourself on the configuration? Like, turn down the sound of that attack until certain level (not completely soundless, but a pretty quiet limit).

little turret
#

Regardless of what CAN or SHOULD eat eggs, I think eggs need to give all nutrients across the board and a lot of it. Not much hunger though: After all, eggs are going to be a hard/rare resource to find and successfully raid, I think what they give you needs to be substantial
Plus, the fact that dinosaurs gestate them using all their nutrients makes it make sense that a creature eating them should gain nutrients. I'm thinking maybe... 10% on all nutrients? Maybe more but anymore than 15 I feel is maybe too much
Depending on size, mind... Like, I imagine a troodon that gets an egg will get like 20% on all nutrients but a rex shouldn't really get any, lol

white wren
# thick kindle At this point every third feedback I see is about Cerato being OP. So let’s talk...

we were 3 grown out ceratos... we bit a diablotriceratops like 11 times before it started to puke and in the end one of us died by a single hit of a helping stego... seriously those grass guys are so damn much op, you barely get any of those killed. to kill a small stego it already takes bigger carnivores really long. It feels like carnivores just fight other carnivores, while grass guys just pack together and live their immortal lifes. Why do you want to nerf carnivores, while grass guys instant get you knocked down, bleed to death ot one hit you with a tail attack o.O i found Carno stronger when i played it with my guys, since we always took something down when one of us died. Overall i don't find carnivores really strong or overwhelming.