After watching the video attached to this post, I decided to summarize every point made by the YouTuber as I can only agree that there are a good number of issues that came with this update.
https://youtu.be/UHq6JN2XJKg?si=vRy6-rfFd8hKvrz9
Bucking Mechanic
While I appreciate that the bucking mechanic no longer drains stamina and gives players a better fighting chance against raptors, I find the implementation lacking in certain areas. Specifically, when playing as an Omniraptor, getting bucked off results in an awkward and unrealistic interaction. Instead of a fluid disengagement, you fall straight down, almost as if sliding vertically off the target you’ve pounced on. There's no proper animation or opportunity to create distance between yourself and the player you were attacking, which feels unpolished.
While it's reasonable to face consequences for failing to stay on your prey, being completely denied any opportunity to escape seems unfair.
In a sense, when trying to move away, the dinosaur is somewhat frozen and unresponsive — which in the end leads to your death since well, you can't move.
Omniraptor's Bite Speed
I understand the need for cooldowns, but having the Omniraptor’s bite speed slower than a Carnotaurus’ doesn’t make sense, especially given that the Omniraptor is supposed to be a quick and agile predator. As it stands, not only is the Omniraptor's pounce ineffective, but the creature also can't rely much on its bite to deal with prey.
In my opinion, Dromaeosaurids should be capable of swiftly dispatching the animals they’re meant to hunt based on game mechanics, and they should pose a significant threat to larger animals when in packs. Right now, the Omniraptor just doesn’t feel threatening to anything—juveniles aside.
Stegosaurus' Swing
I’ve noticed that the Stegosaurus can now kill something directly in front of it with the new swing ability, even though its tail doesn’t extend past its hindlegs when performing the ‘power swing.’ This seems unrealistic given the range of the tail during the attack.
Overall, the Stegosaurus feels like a dinosaur anyone can play with minimal challenges (aside from growing it), and easily exploit its mechanics — because it’s overpowered and unbalanced. Of course, you could argue that it's an 'apex' herbivore, but even so, it seems like the Stegosaurus player base only has three activities: eat, drink, and kill anyone they can find, for sport.
Diabloceratops' Hitbox
The Diabloceratops' hitbox is still very much broken. They're able to reach and hit people who are nowhere near their heads.
Carnotaurus
Carnotaurus has a neat little bug where you can continue holding the RMB after charging, making you immune to pounces from Omniraptors and Troodons and also fractures from Pachy.
I don't understand why in order to 'buff' one animal, it is needed to ruin another.
Maybe this update should've been left in hordetesting for a little while longer as it does seem that nobody really took the time to iron out the many issues that it has.
(This is all just summaries of the video — I agree and disagree with a few points mentioned but the bugs really just need to be addressed.)