#general-feedback

1 messages · Page 36 of 1

dusky glen
#

Add more variety to creature sounds, like Ceras roar when holding RMB, a full pack of them all holding it at the same time sounds like having the same song playing on top of each other while out of sync, and it generally doesn’t sound that great

An idea could be to allow certain mutations to coincidentally lower or heighten the overall pitch of all sounds coming from the creature just slightly, or any other filter that might give each creature’s sound more uniqueness. This could even potentially give the much wanted effect for cannibals, maybe giving them a slightly more raspy or hoarse tone?

Overall just more variety would be nice

steep trellis
#

Slowing it down

Adult playables (excluding apexes?) should retain their diets for longer as opposed to babies; this would drastically slow down the pace of the game but also lead to less surplus killing. This in part would make the ecosystem feel more realistic and reduce KOSing.

  • This issue effects herbivores as well, those sharing MZs often times killing one another due to the lack of food.

  • Increasing the amount of diet you get would also reduce the amount of surplus killing; if I only needed to kill one Omniraptor as an adult Carnotaurus to feed myself I wouldn't need to kill all 4 of a pack.

  • Granted that everyone has organs and organs give so little, people often times just kill whatever they can find just attempting to get diet.

I'm not saying that adults shouldn't need worry about starvation, they should; however the drain of diets often times leads to said surplus killing and KOSing, along with making nesting a tedious task.

This game is all about survival, starvation should be on the table and killing for resources should be too; however it should never be the loudest factor.

barren ridge
#

Create Biome in Map
First Picture : Snow
Second Picture : Desertic

karmic sigil
#

move sneak peaks/updates to the announcement channels/phase three thing instead of always putting it in general chat?

also make stream announcements role actually ping please

tidal elbow
#

An idea to replace the current migration: create feeding zones, some of which are better than others. And then create a territory system, where one group dominates the area and is informed when there are invaders of the same species. The player will have the choice of accepting the invader or fighting to expel him from that region. Herbivores in real life fight each other for resources, and I feel that the game needs that incentive, that competition. The defeated will have to make do with territories with a shortage of nutrients.

shell furnace
#

for the hordetest, though I haven't had the chance to try anything besides hypsi and ptera, I enjoyed both. My main take away, however, was that because of the stomach scaling, I actually felt far more comfortable NOT filling my nutrients until I was past the first growth stages, and even there, it was better to keep them low, so I wasn't maxing out the growth and stressing myself out with the threat of starvation. Which does seem counterintuitive, compared with the previous system's best option being to keep all three slots full of something, so that might take some getting used to, but I like the idea that it's more of a balancing act between growing faster and not growing so fast that you're constantly starving. My biggest issue with this is that I don't know how to balance the other bonuses, but that's something I can figure out. Sooo, all in all, I really like the new diet system, especially the slower nutrient drain compared to hunger, if I noticed that right. The hypsi does grow VERY fast now though, and I don't think I actually had the growth bonus that high, but I guess I've never gotten that 100% bonus so quickly before.

static mason
#

HT review
Playing as a carnivore my growth was usually around 100% or more with how much nutrients I could get from AI and organs.

Playing as a Herbivore I’m getting around 50% growth rate because every plant I eat gives just a little bit of nutrients and in one or two bites the whole plant is gone. Playing as a Herbivore is tough enough with every player wanting to eat you. Let’s make a change to nutrients in plants please.

Adding the feature that licking salt removes a nutrient seems kinda pointless with how little nutrients you get now out of diet.

hardy mist
#

Herbi is not worth playing. the most food ive had at a givin point on Dibble is by grazing... as if they herbi comminty was low enough. i doubt anyone wants to play it now.

acoustic arch
#

I put off trying HT, even with the cool zombie event, because i really didn't like the look of the revamped diet system....
ended up downloading it and giving it a try last night with my friend group, and we all logged off early.
fighting with the diet system was not fun in the slightest.
it doesnt feel very practical, and i already avoid playing herbi because i really disliked migrations and being forced to stay in certain areas to just get diets (patrol zones def helped with the herbi experience!) but this was wildly rough.
MZs and PZs only ever spawned one or two plants at a time, which were eaten in one or two bites.
we were all pachys, and only two of us made it to adult before we logged, and not a single one of us ever had any of our diets over 50%.
i havent tried carnivore yet, but im really not liking the feel of this diet system. it feels like your play time is consumed by trying to find diets, leaving no room for anything fun.

queen wyvern
#

Allow omnivores to open corpses, take organs, and take meat chunks (including from ai). They don’t feel like omnivores atm and the topic of frog food values being weird due to omnivores is also something that would be fixed with this.

magic creek
#

Fix the AI

The current AI is terrible, if anything, so I make this suggestion to improve the AI.

  • The AI ​​appears very close to forms of water, such as rivers and lakes, basically on the banks of a river.
    Reason: it makes the search easier and is also a reference point when looking for them

  • AI spawn interval 30 minutes
    Reason: It's reasonable and gives an idea of ​​how long it takes for them to appear.

  • Type of AI must match the diet.
    Reason: It doesn't make sense for you to be born in a place and your AIs not being part of the diet.

  • The AI scavengers must appear exactly when the body of an animal is opened and AI ptero must fly over dead bodies, when opened they land, they must be visible from a long distance, like Buzzards.
    Reason: increases the chance of finding a body when listening to sounds from Pteros AI as well as its location.

left hinge
#

Being able to see in server list if the selected server has any public eggs available to join.

rocky hill
#

Scent/Compass Sytem feedback.

Scent system needs a huge overhaul, especially for predators. First off, it makes no sense that predators cannot smell active prey.
Scent marks on the compass should not be as precise, instead, it should have the specific diet icon, followed by a colour underneath the marker, the colour will overlap with the compass and indicate a "range".
The closer you are to the specific scent of interest, the bigger the range appears on your compass, this means as you are closing in on the target, you have to actually use audio/visual input to pinpoint it, rather than going point A - B on scent alone. The further from the scent of interest, the narrower the range is.

Rains should more than halve the scent range of everything.

Anything that is bleeding or dead in the water should release scent.

shut fable
#

FIX THE LAGGING IN COMBAT IM RUNNING A 2000 DOLLAR PC WITH GREAT WIFI AND IM STILL SEEING PEOPLE TELEPORTING MID FIGHT

violet sequoia
#

An Autowalk would be amazing

burnt jungle
#

Feedback to Devs work done in the past few months

  • I would like to adress that while the Devs have been working hard on new Content in this game and actually brought a big amount of changes to the game within a very short time period, they have also brought alot of game breaking bugs into the game, that kept their place ever since appearing.

  • In my opinion I think they should now concentrate on working and fixing the majority of the Bugs, before adding more new content, that will also surely come with alot of bugs. Now I know the community is putting them under alot of pressure at the moment because they wanna see more new content, but the fun in the game + the quality really suffer from that quantity oriented type of work. Theres been alot of game changing updates but noone seems to work on the major bugs of the game that make the experience significantly less pleasant.

  • All in all I like that they keep working on new content and bring it to hordetesting, however I feel like hordetesting isnt used to resolve the bugs found within the new content, more like performance testing etc. rather than bugfixing.

Here are some Examples of Bugs I am referring to in this feedback

  • Migration Zones not Changing, not spawning any food in them

  • Preffered diet list appearing empty + the ability to smell your preffered diet is gone (Often only fixed upon death of the played dinosaur)

  • Server list not properly displaying the amount of players on them / not correctly displaying the amount of players + regional super high pings that also come with alot of lags ingame)

split steppe
#

HT pachy:
summary: (herbivore) spawned in to test if forcibly making myself throw up would allow me to get a better diet. It did.
food to nutrient is 1 to 1 instead of the current(non HT) 1 to 3,
sanc mushrooms are not better than mz or pz zone food anymore theyre the same food to nutrient value of 1 to 1.
new changes are awesome and feel really good, just need the values of food taken in to nutrients given adjusted and the total food value of plants adjusted.(in my opinion)

(pachy)I was struggling to get above 75% growth bonus as I would lose nutrients just as fast as I could gain them. So I tried making myself throw up and just waiting the sickness out, my diet fell to 50% growth bonus while waiting for the sickness to go away then shot right up to 140% growth bonus as I was able to take 9 bites(using g) of 10% food which gave 10% nutrients each from a migration zone plant. I imagine this is repeatable until nearly maxed diets.

I don't think this should be the best way to get diets as a herbivore nor do I think you intended it to be, its probably just a random bug that occurred when adjusting food values of plants.

right now diet plants(and sanc mushrooms) feel like eating cardboard and mz/pz plants get one shot 90% of the time.
(herbivore) it seems that nutrient values[ignoring things like horned melons,pumpkins,etc] have dropped from 5% food to 15% nutrient a 1 to 3, to 10% food to 10% nutrient, a 1 to 1. maybe consider buffing eating values to 5% food to 10% nutrient per bite?
and consider buffing sanc mushrooms as on live I believe(not certain) its a 5% food to 7%x3(each diet) nutrient value[21%]. on HT its a 10% food to a 3%x3(each diet) nutrient value[9%].
however I noticed a bug with sanc mushrooms where if I ate at 95-97.9% food it still gave me the full 3%x3 value of nutrients and never made my stomach flash yellow, so maybe each bite(i.e. pressing g or holding e one tick) is bugged giving 10% food instead of 5% food but thats just a random guess.

jagged snow
#

Instead of cuts and scars from old battles, attacks from venomous creatures cause swelling and discolouration at the inflicted areas.

karmic sigil
#

i feel like food should give us a tiny bit of water
since realistically animals get hydrated from their food too

  • it feels more rewarding after finding and eating food, and slows loosing water while eating
whole harness
#

Bring spaws back

boreal kelp
#

I noticed something interesting, I was a small Herra at west rail access overlooking the pond there. It started storming and I noticed that when I’m facing the jungle, my fps is higher, but when I faced the pond and the valley behind it, the fps dropped by around 30fps. I’m not sure whether not this is valuable information but I thought it should post.

turbid locust
#

ai should still spawn if only one player is in the area. I spawned as a deino in water access and in NE lake. both locations I starved to death as there were no schooling fish spawns, no elite fish (not that i would have been large enough to catch one), and there were no frogs spawning in the water or visible from shore. These ai (the fish particularly) are very hard to miss, they are simply NOT spawning. Both locations I was unable to find another deino, nor did I smell any diets in the fields/forests. I did however hear one pig out at NE lake, but that would of killed me had I tried to hunt it. How am I supposed to play like this? Starve to death and pray I respawn where I died so I may eat my own corpse? Have a friend spawn in to feed me? Try to chase down a goat? A player spawning in should be able to find and hunt ai before they starve to death.

crimson moss
#

Increase the performance and FPS across the board. I used to get around 60-80 FPS with my settings on epic/high during Evrima's earlier days (update 3-6.5). But now they have to be at almost all medium/low along with lower resolution just so I can get around 25-30 FPS. My computer just can't run such a poorly optimized game. Which is even more sad since this game looks beautiful with better FPS and higher graphic settings.

tulip kayak
#

**Hordetest Feedback - Nightvision **

For a creature that is supposed to have one of the best night vision in the game, I find Dilo gameplay (and other carnivores as well) very hard on the eyes with the constant struggle between having night vision on and off. This is especially noticeable in heavy storms. Here's a clip of me dying horribly (I'm not the best dilo) but I remember thinking during it, "jeez I really can't see." Hopefully some tweaks are on the way!

https://www.youtube.com/watch?v=6OufSKicXZU

north hornet
#

give carno some kind of buff, atm while he is nerfed, his stamina also sucks, cerato has much better stamina than carno and it kinda makes no senes I guess carno is built for endurance just look at his legs, they are built for long runs.

cedar lance
#

add more caves and nooks pls

fossil sierra
#

PLS Nerf Cerato
Can't take anymore, the isle evrima it's INFESTED with Ceras every freakin where there are hordes of them, in every biome, and everybody is using cause it is so OP right now, I thought it was supose to be a scavenger? lost literally hours trying to grow big herbis today, they even kill me hidden in bushes, vomit in 1 bite, powerfull charge bite with no cooldown, impressive thick skin and bleed resistant, monopoly of corpses thru bile, stamina and agility, multiplied by 2,3,4,5,6+ ceras it's honestly beyond annoying. He's even a fast swimmer for God sake...

edgy cove
#

Does Carno literally take a battering ram from step 1? it's not fair, not only is it endless, without recharging. He didn't even gain acceleration, hit the tail and I already have 2 screens, why is that? he did not even accelerate, and even from the ram, stamina is not spent quickly as before, but just does not even spend almost, why does he have an endless ram, fix it, there are no nerves anymore

proper wagon
#

make it sow your pack can lick your woods to help you heal faster .

proper meteor
#

i do miss having skies like this, please bring them back 🙏

fathom sky
#

add some customization to the playables in the future like feathers bigger crests etc. (being visual or mostly visual)

fast copper
#

After hearing Worms and Infections are planned, I wanna give some suggestions for Parasites, Bacterial illnesses & Viruses that I think could be interesting additions.

Parasites:

  • Ticks & mites
    (Makes the animal consume a tiny bit more stam when moving, depending on how many they have. Could appear anywhere on the island, including in freshwater, trees & cliffs, 1 tick/mite at a time. Could be removed through preening & scratching)

Bacterial illnesses/infections:

  • Strep throat
    (Makes the animal unable to do any loud calls, drain stam by 1-3 points more when moving & makes the oxygen meter drain faster. Appear from Spam roaring while wasting alot of stam. Could be cured by eating Sanctuary honey, not regular honey)

Viruses:

  • Common cold
    (Makes the animal sneeze, drain more stam by 2-5 points & scent range is reduced by 75%. Appear when the animal have a poor diet or are sneezed in the face by a sick animal, the latter have only a 50% chance of making the animal sick. Could be cured by consuming honey and/or over time while resting. It doesn't have to be just be Sanctuary honey but also regular honey)
  • Tick fever
    (Makes the animal drain more stam & recover stam slower. Could appear if the animal rarely remove ticks. Disappears in time, as long as they remove ticks, plus when resting but it could take a while compared to the common cold)
burnt jungle
#

Herrerasurus

Now I know Herrera isnt supposed to be very semi aquatic and Im totally fine with that but why does its dive animation have to look like a drowning rat that doesnt know how to swim?TI_Succ

olive terrace
#

Maybe this is just my opinion but I believe "ambush" from legacy was good for the game. having that extra speed to well, ambush felt great. If Cera gets nerfed this could also be a great way to feel like you're able to actually catch another carnivore thats off-guard and more fun then just vomit, die. It would give herra a chance to hunt something smaller on the ground and give them another reason to leave their tree. Theres plenty more examples, but I'm not great at pitching ideas. To me it added another sense of fear in legacy, but not negative, the fear from this game that I love. I feel the only real time I would consider it unhealthy was when two carnivores would stare each other down in ambush waiting for a mistake from the other but I'm positive it could be balanced into a healthy state. But again, maybe this is just my opinion.

marsh mortar
#

Suggestion for Pteranodon: Since it's pretty hard to play as it is, it would be nice if you made it have technique where you can swoop down and grab smaller dinosaurs than you
For example, instead of chasing a little omni around in a forest you can quickly just grab them with your feet.

It could work this way: First you gain altitude, then after you gain speed it automatically activates and before you touch the prey you press RMB and gain altitude again

south field
#

Make the AI's spawn better or atleast consistently

junior steppe
#

Current HT issues for ptr: juvie stomach fills faster from large ai than you can fill diet. Frogs are gone in 2 bites and don't even give 50% s. Adult/subadult gets ~7% diet from one frog. Fish gives no diet whatsoever so getting dots is probably off the table.

gleaming hull
#

Add a ver. of that old phone snake game Minigame for Gen 2s that they need to play in order to hack Cameras or access facilities.

The Score the player gets could even reward the gen 2 player with more cameras or unlock more rooms for equipment, could even make mutations/modifications done to gen 2 in just making them absurdly good at snake - letting them access it with ease while other visitors to the island couldn't(Duck's Idea).

maiden flax
#

I'm enjoying hordetest changes.

Diet values have made the game less of a brawl and is steering the direction towards it being more of a survival game. Gameplay is slowed down and as a juvie and i'm always on the move for diet as both herbivore and carnivore. I've run into more juveniles/subs as a juvenile/sub myself and the juvie fights have been fun, risky and rewarding. I think this will slow down the mega mix packs as well but i haven't been on a high enough populated server to really gauge that, im hopeful.

NV impacts saturation on colours which makes choosing bright skins more risky than just plain skins, love that! (But the nvidia filter still works, which i hate and negates the changes for people on official servers. I would be overjoyed if you disabled the use of the filter. I know some people are using it for colourblind settings, so adding some colourblind settings in the game would be a better option)

Some tweaks to herbivore food spawns and nutrient decay rate would be nice. Having plants placed in the habitat it states in your TAB menu would make the landscape feel more organic. Go to the beach? expect to find coconuts along the coast... etc. Encourage exploration! Not a lot of diet would spawn, but your diet is spread through the entire map instead of just patrol zones and migration zones. The gameplay is lacking in challenges and rewards for all. (Please add more harsh survival environmental threats for all dinos, **everything **is trying to kill you in the jungle)

  • Could change the patrol zones to spawn unique foods that pop up after events like rain which give you all 3 diet, more diet or something more valuable.
  • Could add more migration zone locations and increase the amount diet you get as a herbivore while in migration zones to make it a more high risk high reward area.

The current lighting in the game looks awful though please adjust it to have less contrast 😵‍💫

hot dagger
#

Starving Dino’s get an extra 1-200m range on their smelling

boreal kelp
#

Is spiro a bad survival map? Absolutely!
Is spiro a good pvp map? Absolutely!

Point is it would be nice for it to be an option for unofficial servers

tidal elbow
#

It would be interesting if the sound of males was different from the sound of females. In this way, there would be a distinction between males and females even if the male tries to hide his coloration. And we would still know if it is male or female over great distances.

bronze niche
#

A couple quick suggestions for magy.

Firstly, the attack in its concept art where it shoves over a cerato. I feel like instead of a shove this would be better as a more forceful swing, kind of like how giraffes swing their heads at each other when they’re fighting except here magy is swinging its entire neck like a baseball bat instead of just using its head. Keep the ability to knock over similarly sized animals like cerato but have it straight up smack away smaller animals. Omni coming at you? Slap! Let’s see how much airtime it gets.

Secondly was an idea I had regarding its armor. It looks like magy’s osteoderms are sharp in its concept art so I thought it would be fun to give it an anti-grapple ability. Basically the sharpened armor makes it hard to grab hold of so it just slips away and cuts up the attacker as well, inflicting bleed and damage on whatever tried to pounce, grapple, or pin it. Imagine trying to grab an angry cheese grater with your bare hands. Omni tried to pounce you or a pack of them tried to pin you? You shrug it off and leave them with bloody hands and feet. Allo tries to grab and maul you? You slip right out and leave its hands a bloody mess for its efforts. Make it into a “you don’t grab me, you have to brawl with me” kind of animal.

I feel like these abilities would help make magy into a fun little ball of angry, like an herbivorous honey badger that smaller creatures and even most similarly sized and slightly larger creatures want nothing to do with.

slow comet
#

on the hordetest smaller dinos have super fast hunger drain, this is fine for baby stegos and dibbles to prompt them to eat and grow but for troodon its almost constantly hunting and eating

hallow ocean
#

I really like the concept of the new diet system. I like the hunger draining faster when I’m smaller. As I get bigger though, it doesn’t seem to track with nutrients leaving low nutrients, high hunger. I’ve also seen complaints about herbis having low nutrients compared to hunger.

Idea: allow hunger to drain scaling with player activity. If a player is walking or running, hunger drains faster, allowing the player to get in more nutrients. I’m not talking about super fast, but something that incentivizes movement. It might seem counterintuitive to survival but I personally would rather have lower hunger and higher nutrients.

trail cypress
#

I would like to have somekind of scarring system instead the one we have now, its just really weird that you cant see if somethings low or light bleed it would help juvi-adolescents hunt rather than scavenge

shut fable
#

This game is horrible right now stop producing new content and improve quality like servers and lagging and reduce the amount of foliage in the map to help

runic onyx
#

fix Ai Not spawning in Servers Died Multiple time now Unplayable!!

shy idol
#

Make the nutrition you spawn with random, instead of just spawning with dots. 33.3% chance of each.

blissful marsh
#

this would be something far, far in the future, long after humans are added. in the past it was talked about that humans and dinos may be able to work together in some regard, in order to improve this experience, i thought it'd be nice to be able to add custom paint to tamed dinos that the humans can apply, and also be able to paint your allied player dinos

severe karma
#

HT feedback:
To be honest, this new diet system seem like an interesting take at first, promoting active gameplay and exploration. However, in practice you quickly realize this is worse than the current system, this feels like a hungry shark evolution but with dinosaurs, where it’s impossible to keep diets above 30% and a max diet seems like a pipe dream if you aren’t running around like a starving hyena. It also seems that stamina drain reduction buff was removed, and regen nerfed to 10%. Salt licks are now useless, and diet variety is non existent now

What i suggest, is to revert this system back to how it is in the public branch, but instead to spice up diet variety, every different combination will have unique effects and much stronger buffs, while the perfect diet still remaining the best diet for growth and giving medium stat buffs overall

Example:

  • 1 Protein & 2 Carbs (dots and lines) could give 25% increased health regen, but stamina regen/drain rate is a lower value such as 5 or 10%. Additionally, higher diet values could give better buffs to compensate active gameplay, and perhaps an extra special effect would be rewarding.

  • Pure diets (3 of the same nutrient) could provide the maximal stat buff to the respective stat, such as 3 Carbs giving 30% increased health regen. Or perhaps double down on the pure diet buffs, providing much higher values such as 50% health regen but with the drawback of having nutrient variety deficit, hence -15% stamina regen rate and faster drain.

upper coral
#

The way that cera inflicts vomit is extremely broken, for starters you vomit the second you are bitten which is very silly and makes 0 sense. The way the bile fills up your hunger bar from the bottom makes no sense, why would you be more inclined to throw up with less food in your stomach. Imagine if you had just eaten thanksgiving dinner and you were stuffed full and someone punched you in the gut, you would throw up... if you had barely eaten and were really hungry and someone punched you, you most likely wouldn't throw up. a good way to change this is to make the bile fill the empty space above your hunger bar. and maybe have a 10-20 second interval from when you are bitten to when you vomit. 🙂

magic creek
#

Camouflage and Vision
Each dino will see green in a way that allows camouflage or not

Examples:

Tenontosaurus:

Tenontosaurus sees green very intensely, which causes it to confuse predators, such as Carnotaurus, with the surrounding green vegetation, as long as it moves slowly and has similar colors to the vegetation. If the Carnotaurus moves quickly or is in an environment with vegetation of a different color (such as yellow grass in the Highlands Mountains J sector), the Tenonto will be able to identify it more easily.
list of dinos with this vision:

  • Stego
  • Teno
  • Diablo
  • Deino

Carnotaurus:

Carnotaurus sees green in a more faded way, which makes it easier for it to see dinosaurs with colors that contrast with the vegetation. However, if a Troodon or Tenonto are camouflaged in shades of green, the Carnotaurus will have more difficulty distinguishing them, as the green of the vegetation blends into its vision, however the blurring effect on the carno's vision is less compared to the Tenonto
list of dinos with this vision:

  • Carno
  • Cerato
  • Dilo
  • Omni
  • Herrera
  • Pachy

Troodon
The Troodon has vision that is very sensitive to color contrasts. He can distinguish dinosaurs camouflaged in both light green and intense green vegetation because his vision is adapted to perceive subtle changes in hue. This gives Troodon an advantage, as it can detect prey that are trying to hide in vegetation of different shades of green, as well as better see dinosaurs that stand out with dark or unusual colors.
list of dinos with this vision:

  • Hypsi
  • Troodon
  • Dryosaurus
  • Galli
  • Ptero
  • Bip
    I was very simplistic, this suggestion will be resent here again if changes are made, offer changes to this suggestion in #general-feedback-discussion
supple mountain
#

it would be nice to add rainbows back. not sure why it was removed in the first place

fathom sky
#

add some customization to the playables in the future like feathers bigger crests etc. (being visual or mostly visual)

cunning plank
#

fix that schooling fish does not provide nutrients

simple birch
#

bucking should throw, not drop ppl off

ancient plover
#

personally, I prefer how everyone was spread about in legacy and all not focused in one place to try and grow, if they could some how bring some way of getting diet easier as a carnivore and herbivore, I think people wouldn't be all located in one spot and try to grow somewhere else; make it way more punishing if they get caught by a bigger dinosaur - E.G if a cerato was to come across a rex in the future it would be very punishing for it. or if another full grown cerato was to come across a sub adult cerato it some sort of chance to little chance, as in an adult would do way more damage to a younger version of any type of dinosaur, not sure if this would work but I think it would make it more realistic and overall a better HORROR themed game which i prefer.

prime copper
#

fix HACKERS . People imposibly finding your hideouts.

tired rock
#

please if you can adjust the Carnosaurus as (as far as possible):

  • If you can put a weight around 1600/1800 in such a way as to make it more playable
  • The normal bite is buggy as it sometimes doesn't give the bite even if you click multiple times.
  • Increase the normal speed to 50/52km/h
terse kite
#

Something is SERIOUSLY wrong with the game’s lighting

Whatever was changed (unsure if intentional or not) in the first HT build has persisted these past few patches and is causing the game’s lightning act weird, making the game either way too bright or way too dark for the time of day in game, not to mention the automatic screen brightness change has gotten worse than live build, causing an even greater harsh changes depending on how much of the sky or water is in your screen

NV was also highly affect by this as apparently every animal now has extremely bright and colorful night vision that sometimes gets to the point hurting to look at

The lightning and NV both needs some tweaks but worked mostly fine on live branch and if possible the changes in lightning/NV on HT should be reverted

burnt anchor
#

Inside the newest Hordetest, the improved diet and hunger system is a nice addition for this coming update, but it needs some tweaking.

No matter how much diet food you have, your stomach always gets too full before you can actually fill your diet bars above 40-60%.

I tested it with a Dilo on Na3 and couldn’t even feed my nested players due to not having enough nutrients from the 2 Gallis I had killed previously. And I couldn’t get more nutrients because of my hunger bar getting filled up in less than 5 seconds with almost nothing to show for it.

Herbivores got it rough too; I couldn’t fill nutrients past 34% as a stego without nearly throwing up everything I had eaten. This may not seem like a big deal but it is a huge problem.

Due to the lack of nutrients, our growth rates are lower on average and thus making gameplay seem more boring and stagnant as waiting for hunger to go down just to fill diets is a complete snooze-fest. Even if you do this rinse/repeat cycle, unless you’re a lucky carnivore with large amounts of organs, you cannot get your nutrient values past what they got to when you got full; which is even more frustrating.

In conclusion, the game needs to have the hunger values for food sources lowered, nutrient density in diet foods and organs increased or both. This would allow players to actually have the nutrients needed to gestate their eggs and deem the food/diet cost worth it rather than being malnourished with piles of food around you.

proud lantern
#

cant smell fresh kills. is that on purpose? if no, please fix

ancient plover
#

Further down the road of development when more dinosaurs have been added and maybe the pressure of it has died down a bit it would be awesome to see different interactive animations added to the game. For example maybe an animation for some dinos to pick and clean off of others of the same species as a friendly and interactive gesture. Another could be a simple bite or hit that does not inflict damage to the other individual but simply tells them that you are in charge and showing off dominance. Animations and features like this would improve the depth and feel of The Isle.

stoic lily
#

Make sanctuarys useful to carnivores like spawning baby goats, deers or boar inside

devout kettle
#

Having animations and sounds that indicates how exhausted you are would be a neat feature. Right now we can hear slight changes in breathing only if we run when our stam is low. Not sure if you can hear that from other dinos as well. I've never noticed it. Would be cool to hear heavy and faster breathing from bigger animals that are out of stam. Also let their chest and bodies pulsate more obvious and give us more indicaters like the head or arms hanging down, the general posture being more loose etc. In real life you can instantly tell if a human or an animal is exhausted and has no strength left. In the real world animals scan herds for exhausted and weak animals to hunt. That kind of realistic gameplay is only possible with such a feature.

fast copper
#

I had some more ideas for what could be food for some playables, on land and in the sea.

Carbohydrates ( ∴ ) :

  • Moon crab, found in Mud pools, Jungles, Swamps & River delta
  • Seaweed (small & recently grown seaweed), found in Kelp forests.
  • Starfish, found in Reefs.

Protein ( S ) :

  • Sea urchin, found in Kelp forests & Reefs.
  • Termites, found in small Fields and Jungles
  • Mud crab, found in Swamps & River delta
  • Moon jellyfish, found in Ocean biomes

Lipids ( // ) :

  • Freshwater turtle, found in freshwater biomes.
  • Sea cucumber, found in Kelp forests & Reefs.
hallow ocean
#

Cera vomit change:

Bacteria builds up gradually (not in chunks) dependent on how much was inflicted + weight to weight ratios. Each bite speeds up the increase of the sickness in the hunger bar.

I believe this adjustment would fit more into the feel of the isle. The victim doesn’t know when it will stop and it can give an opportunity to get some distance before you vomit. It would be similar to how bleed is.

magic creek
#

NEST AND REPRODUCTION

Nesting in this game is quite difficult considering that you need a partner of the opposite sex for the nest, often when you come across members of the same species they have the same sex as you, making mating a rarity in the game, so I propose two quick solutions for this:

Hermaphrodite Dinosaurs

  • These are dinosaurs that either have both reproductive organs or are capable of changing their biology to the opposite sex, so if there are two female dinosaurs one may choose to slowly acquire aspects of the opposite sex, making nests easier to obtain.

Asexual Dinosaurs

  • They are dinosaurs that reproduce without necessarily needing males, however they are born without mutations, unless the dinosaur in question is an animal that was born to a couple in a nest

  • In my opinion Hermaphrodita seems more viable and dynamic, if this suggestion is approved the DEVs can decide the viability of both options.
    (The game was inspired by Jurassic Park, so taking inspiration from one of these two elements is not bad)

FIND AVAILABLE EGGS

  • When entering a server, in the selection of animals by diet there will be an EGG that indicates that there are eggs available from animals of that diet, such as herbivores, then you enter the list of animals that have that diet, names with a striking appearance using the color green , with an egg next to the name indicates the available eggs of that specific animal, this is very useful and dynamic, as the player will immediately notice that they can choose to hatch in a nest of the animal they want, as by default most players ignore the square labeled "EGGs" because it is almost always off.
    NOTE: the EGG button will not be deleted
hoary grotto
#

I think it would be really funny if feathered dinosaurs like beipi and hypsi could have seasonal molts like birds do. Sometimes birds will just shed a crap ton of feathers and look bald asf, but they regrow them overtime. And then there could maybe be a little preening mechanic to open up all the new pin feathers, but pin feathers on their head and neck especially will be hard to reach so you could get a friend for help, subtly encouraging herding behaviors.

Needless to say I want to see a balding hypsi

(a bad molt of a male cardinal below for reference lmao)

night saddle
#

Health bar

half lantern
#

hello I am back again to say pls switch evrima to the main so that we can play it on geforce now ❤️ I love the game and cant afford to upgrade computer just yet

grave rover
#

Thank you for nerfing Cerato finally!!!!

karmic sigil
#

Thank you for putting the updates where everyone can see now, and the patch notes 🙏

thick kindle
#

thank you devs for nerfing the bile, but cerato needs more adjustments.
heres the list of all the things that make it OP.
not asking to nerf it to the ground, it just needs to be toned down.

drifting needle
#

Can fish darting about please be slowed down or not so jumpy?

summer bramble
#

as a constant nester, i love the fact that if i go either more warm or cold it will affect the babies gender AND whos skin is more influenced in the baby, but i would like to see a way or more intense mixing of the skins, as having exact replicas is a bit disheartening

wicked portal
#

Reinstate the bonus growth time for actually playing the game and not just afk growing… it was so rewarding to try to get the highest growth percentage possible by being continually active and hunting/eating plants.

plain spoke
#

0.17.45 all the plant values still seem very low to me. im still eating every plant in one bite, migration and patrol zone, im only 1 ton too. did something break or is it intentional?

harsh fern
#

I’d like to propose a few loading screen tips, if that’s something that’ll remain when UI stuff changes
“Running or hiding are both good options”
“If it’s down to your life or theirs, leave them behind”
“Trust nobody”
“There’s always something bigger than you”

inner shoal
#

Eat now remove more food but gain less.
Because you can't swallow something which give you less than 10% food.

Meat food value maybe fine(plant food value still too less),problem is amount you remove is much more than amount you gain.

hazy solar
#

im 17% dibble 678KG and still eating every plant in one bite its not normal

elfin crater
#

(Unironically) Add Defication

Seriously this is completely aside from the meme of people wanting it in-game but:

With the new scent icons for nests being added, presumably for egg eaters, it begged the question; wouldn’t that be just too easy?

So I thought what if there is a way to disguise or hide your eggs from being detected and that’s where I thought up the idea of dedication being used to hide the egg’s scent. Now obviously that’s just OP because if it completely hides it then there’s just no chance the likes of Oviraptor would find it but what if part of the task of maintaining a nest was to make rounds in the local area producing, well… Doo-Doo Decoys?

Don’t stop taking this seriously because of the name lol but basically it would go like this. You find a good spot to nest. Now if you choose well enough the nest is relatively safe unless an egg eater comes within range of being able to smell it. A normal nest would simply show the nest icon.

With this mechanic, the parent would be able to change the icon to a dedication symbol, as well as producing a number of them all around the area, randomly or in a pattern leading away from the nest or otherwise; limited only by their imagination. This would make finding one of these hidden nests a lot harder and challenging for the egg eaters as they would have numerous possible locations they would have to clear before they find the real nest. It also creates a dynamic on both ends. Egg eaters have more to do when hunting and parents have more to do when nesting. It also creates windows of opportunity where the eggs are unattended, at least by one of the parents. You could even punish the egg eater for getting the wrong one, maybe they have to bathe each time to not get de-buffed for being covered in muck?

Real animals do use their bodily waste to insulate and build their nests in nature as well.

eager arrow
#

ptero swarm at the same tree all the time (even after server restarts) + I dont like u cant even catch em out like schooling fish, making em totally useless and annoying

south field
#

Focus on making new herbivores more agile / fast instead of 3 ton boring, unkillable slow anvils like the dibble. Atleast compromise on the speed and weight. Would make the experience alot more enjoyable for herbis and carnis :)

kind summit
#

Ptero swarm just killed my adult stego in hordetest. You can not kill them, you can not run away or hide from them. Eventualy i ran out of stam and options. I even tried to log out and, to go in water. There was nothing i could do...

the moment they found my stego they sentenced it to slow and painful death with no escape.

marsh hinge
#

AI health system (NOT SO NEEDED GAME MECHANIC): Giving AI the same capabilities players have: Eating, drinking, healing by sitting, defending young, regrouping after being chased by a predator. If an ai doesnt find food in its sniffing area, it will starve to death, also if the ai doesnt find water in the sniffing area, it will dehydrate to death. Each ai will have its prefered food and hunger and water stats. AI's will sniff each minute searching for food. By this suggestion i mainly mean boars, deers, goats, big fishes, spittacos.

tidal comet
#

make it so food/AI dont phase through rocks

fair canyon
#

I mean no offense when I say this, obviously I have no idea what's going on behind the scenes, but with all the love in my heart can we please put Hypno back in charge of the balance changes?

Dondi puts in a lot of effort and I See his vision (he does do good work and has good creative decisions) but his decisions for balancing don't feel great to the playerbase, which you can tell by the amount of discontent in this and the other feedback channels.

green flicker
#

add a suicide option please 🙏🏻

static harbor
#

So, I don't know if it's a bug, or not, but I and my friend were as diablos and gallis on NA 3 and NA2 ( it was completely empty) no ai and tried to get some food. So, on NA3 we founded 2 shrooms spot in sanctuaries, on patrol zones was a single plant, when it was eaten, pz is gone, on mz no a single spot, just empty zone. No we are on NA2 and there is no plants too. This some plants gave us literally nothing. 2-5 percent. I still can get more food with grazing.

old sky
#

PLEASE consider reverting the recent diet bonus changes in the most recent HT patch! Before, the constant bonus increase gave an incentive to go out and explore for food to try and get a healthier diet. It was also near-perfect since for growing animals, a better diet was actually harder and harder to both get and maintain.

But now that the bonuses are capped so quickly, there's no real reason to complete your diet anymore. Just get one slot and boom, done. I feel that if this is intentional, it's a very big mistake. Please please revert the bonus scaling. TI_HypsiPleadTI_HypsiPleadTI_HypsiPlead (for the image's context, my bonuses were already maxed out well before I filled up more of all my slots....)

pastel veldt
#

HT Feedback: Migration/Patrol Zones need to spawn more than a SINGLE plant. + this is making herbivores fight fellow herbivores over food.

fair helm
#

you should absolutely revert the diet bonuses, being able to finally grow something in a normal time for the price of not afk growing was completely worth it, i could see way more juvies around, back to afk growing now i guess

cunning plank
#

increase the spawn of frogs

opaque garnet
#

ht feedback: no food in mz i don't know what happen because a couple of days was food and not today or yesterday... be carefull while coding dont fall sleep on the keyboard 🥲 TI_LUL

mortal rampart
#

If hovering above the diet icons in the character menu, maybe show the buffs this diet gives too. Would be very helpful for newer players.

frozen raven
#

omni bite speed is so slow buff it

grim sable
#

back old diet. new diet os very bad

simple birch
#

Scent tool tip is rly needed for new players

thick kindle
#

Would be nice to be able to disable “toggle sprint” sometimes I want to sprint for just a second and game instead toggles the sprint and I keep running. Really annoying.

raven talon
#

pachy, dibble and carno still hits their rams from VERY far away. Its not even funny anymore. Fix the hitbox

thorn snow
#

I feel that Spawn points should be closer to Safe Heavens (not remember the actual name). For both Herbivores & Carnivores. Closer to that zones means that both Herb & Carn will find food easier and faster in the early game stages. Also since there are like 5-6 Safe Heavens in the whole map, it could be everytime random the around them without depending on the migration / patrol zones which Sub Adults and Adults and Groups will be there for food. That would enable more baby battles for survival. Also it would be less pain in the a$$ to travel from your random spawn point to the safe zone or being killed in the process of getting there. So basically just bring the spawn points closer to the safe zones to have a faster gameplay around growth and baby battles.

terse kite
#

Diet bonuses as a whole need to change

Issues:

  • Young animals have no incentive to get more than one nutrient since the growth speed bonus is the same as that of 2 or 3 nutrients while being significantly easier to maintain
  • The bonuses given by one or two nutrients are the same as the bonuses of having all three nutrients in terms of both strength and types of bonus (no unique bonuses for focusing on 1-2 nutrients like the previous systems), this goes against the entire concept of diet paths, makes draining nutrients at a salt lick completely useless and makes the system less fun as it takes away the choice between quantity or quality of bonuses that the previous systems had

The possible solutions would be to increasing the cap for the growth boost bonus (maybe 200% at most for when all nutrients are at 75%-100%) to give younger animals a reason to expose themselves more.
And for the diet bonuses, bringing back unique bonuses for specific nutrient combinations as well as increasing the strength of each bonus if the player only has its respective nutrient would make the system more fun and engaging

ornate oriole
#

Adrenaline system? There's many ways it could go but would be neat for the potential buffs and debuffs that would bring

wicked portal
#

With the introduction of the new night vision, I feel now would be a great time to break the game back up into equal parts of a day and night cycle. 12hrs for each. Currently for Dino’s that benefit from the night like Dilo and Troodon, it feels like you’re constantly in a rush to take advantage of your night time bonus. With only 8hrs of night vs 16hrs of daylight.

Also, please please please Reinstate the bonus growth time for actually playing the game and not just afk growing… it was so rewarding to try to get the highest growth percentage possible by being continually active and hunting/eating plants. If you want to keep afk growing relevant that is fine, but allow those who actually play the game correctly the benefit of being rewarded growth bonuses for doing so.

marsh hinge
#

Herrerasaurus should be capable of dragging prey thats 2x its own weight up a tree just like leopards/jaguars. The walking speed would be slower than the walking speed of it dragging its current maximum pickable sized corpse. Even though herrerasaurus doesnt posess very strong neck muscles, it would be very cool addition to the game.

muted meadow
#

It feels almost impossible to find other players. I've spent hours roaming a full server, searching for other players to hunt or pack with, but I’ve found none, which makes it extremely difficult to survive. The obvious solution would be to go to migration zones or patrol zones, but they are also completely void of players. It seems the only place guaranteed to be somewhat populated is NE Plains, but compared to its past state, it feels just as dead as the rest of the map. Reaching adulthood is still possible, but it’s far less enjoyable and more difficult than it needs to be. I understand that the developers are trying to eliminate hotspots to make the game more immersive and to simulate the difficulty of surviving as a wild dinosaur, but the majority of players just want to play as their favorite dinosaur alongside others. Instead, most players end up starving or killing themselves out of boredom.

tidal elbow
#

Some migrations occur in places on the map that no one likes to visit. The ideal is to improve these locations or simply change the migration locations. I was playing with a herbivorous dinosaur and spent hours in the middle of the forest without seeing anyone.

magic creek
#

Large predators versus small predators/preys

  • I feel like it would be an interesting adoption if the immediate death that a Cerato/Carno causes to a Troodon/Hypsi (Beipi too maybe?) was replaced by capturing the Troodon/Hypsi in its mouth, carrying it still alive and giving the Player the decision to simply swallow it ALIVE or end up releasing them, as these animals are very small and don't give more than 1 bite of food, I thought about this suggestion.

Reason: Is cool

jolly frigate
#

give more ai rabbit

brave zenith
#

I would personally like to see mutations for carnivores that sharpen senses which would help them to hunt, especially for hunting AI creatures. Each of these mutations could be limited to detection of AI creatures if they would be overpowered and make things too difficult for herbivore players.

A mutation for acute hearing that makes it easier to hear footsteps and vocalizations.

A mutation for an enhanced sense of smell that would make preferred prey animals show up on the scent compass or make their footprints glow within a certain radius.

Lastly, a keen eyesight mutation that makes preferred prey (especially small ones) stand out more from their surroundings. If nothing else, I would like to see this for pteranodon. As an aerial predator with relatively small preferred prey on land, it can be very difficult to see something like a rabbit or a chicken from above.

urban rose
#

An idea for starvation that could make the game more enjoyable than wanting to just kill your dino to start over. Starvation should not kill you within the time limit that it is now. Animals have been known to go days without eating and I could imagine dinosaurs having parallels to the animal kingdom today, they could do the same. This is especially the case for Carnivores. Right now once you begin to starve you start taking HP damage until you die. I believe this should be changed at least with carnivores.
When a carnivore starts to starve instead of taking HP damage until they die, their growth rate should be set to 0, and they should receive a minor HP, and speed debuff. The timer of starvation should be much longer as well. Maybe an hour if not longer. This allows people to have hope and just play the game instead of feeling unlucky and wanting to start over and hope they get lucky.
This also helps smaller species such as the Troodon who haven't been able to pack up or be big enough to hunt something just yet, and freshly spawned dinos. A change like this would allow the gameplay to stay slower instead of panicking carnivore players frantically running around the giant map looking for a meal.

safe mirage
#

Give pachy its stun back, but only when hitting the head of another dino up to twice ish its size. Pachy in its current state is garbage, and hitting an attacker just makes you more vulnerable then simply running away from everything.

shadow stone
#

Migration zones should not spawn on opposite sides of the island. it makes playing really tedious

kind sage
#

I took a month or so break from The Isle, not because I wasn't enjoying it, but simply because Deadlock came out and I was playing that. Since coming back, I have been playing Deino because I enjoy it the most, but with the changes around removed manual spawns, nightvision changes and what I assume is a side-effect of patrol zones, every single time I spawn, I have starved to death before finding another player or food.

I feel the nightvision change hurts deino's the most as they hunt on a 3D plane opposed to other dinos on a 2D plane. It feels like if you spawn a baby at night you have to find a dead fish or be a cannibal (if there are other babies around) in order to eat, as finding fish to catch is nye impossible.

The manual spawn change I already am aware is controversial, with some people calling for it for ages, and others not enjoying it. I clearly have deino bias as its my favouite, but no matter where it spawns me, I starve, so I feel this clearly needs adjusting in some way.

Also, I don't know if this was changed, but on the rare chance you find a fish, they are quicker than baby deino's and zig-zag all over. Most likely you've used most of your stam (if not all) to even find a fish, so you cant even boost after them to catch them.

Overall, I feel these last few patches have made it more painful a process to even start growing a deino, which was already a chore due to the growth time.
I'd love to know if others have experienced this and subsequently found ways around it, or if player's of other species have found similar issues or haven't suffered at all, as I feel due to deino having a semi-unique playstyle (Herrera is similar as an ambush hunter) and playing on a 3D plane, it is always uniquely effected by the majority of changes

Edit: I have just created another deino since writing this, and once again, have starved before finding any food 😦 Plz change this, genuinly contemplating extending my break

summer bramble
#

Imma say it, hypsi needs love, and in my brief male hypsi experience, due to the male's beauty, and thus slight preference for that (i like colourful dinos) hypsi's should be if possible poly, with up to 6 females who all nest in one massive nest, and the male is the one to primary retrieve sticks and food for all the females, resulting in a higher colony exchange. to sum it, multiple females nesting in the same nest and only one male for the whole group is needed

split steppe
#

new HT patch: [herbivore only]
summary: overall the update feels kinda like an improvement? i guess? going above 100% growth felt rewarding; now its back to "meh ill just sit in a bush but for less time now because my stomach grows." stomach growing is cool, diets not disappearing upon hitting 0% is awesome. but growth % being maxed at 100% gives me 0 incentive to move around once i get ~120-150% total nutrient. and once im fully grown why bother getting the 3 of them above 33%? there is no benefit besides being able to run around longer without having to bother with them. maybe im missing something(high chance) or maybe elder will become the incentive instead of growth%.
but yeah, the changes are cool and the game feels more immersive because of them[ignoring the current herbivore food situation/lack thereof].

Spawned in as stego NA3 swamp, ran to sanc and could find not a single mushroom after running through the entire sanc with only 18 people on

saw a PZ spawn next to me so I ran to it and found a single bush which I 3 shot (roughly gave me 26% food/26% S diet) as a 6% stego. couldnt find any more. few minutes later i was at ~16% S so I couldnt sustain my diet at all.

Later the MZ moved to swamp and i couldnt find a single bush again, maybe im just bad lol

I heard ~7-8 tacos around me, so AI spawns seem to be working so I abandoned my search of the PZ and went back to sanc and just could not find a single mushroom there to test the new changes.

However; based on what others have said growth% is now capped at 100% and going above 100% seemed to be a bug in the first place based on the announcements. So I'm pretty confused on what these changes hoped to accomplish but im also missing alot of information so this is just from an outside perspective. stomach dropping/diet changes are cool and diets are now harder early on and easier later(in my opinion, this may be incorrect).

white lantern
#

I know this is not a priority but taking inspiration from videos like this one:
https://youtu.be/Fqf8EYdCehw?t=210

It would be very cool if we had an option to customize our dinosaurs calls by unlocking them through gameplay or something like that. Or maybe if they would change with elder status, I'm not sure. This low frequency bass boosted Trex sound, seemed very appropriate for The Isle, could just be me tho.

When you think of dinosaurs making sound, you'll often think of Jurassic Park's classic Rexy victorious roar. However, science has sided with dinosaurs not taking this route for vocalization. Even the tyrant lizard king had a completely sound than what has been depicted in common media. So if you ever wondered what did dinosaurs sound like then ...

▶ Play video
shell furnace
# magic creek **`Large predators versus small predators/preys`** - I feel like it would be an...

To give this an even better reason, it would also make it kinda fun for nesting adults if they can carry small game to their kids and release it nearby so the offspring can hunt it themselves
pro: it IS interactive
con: the small captured creature's player might not enjoy it so much, BUT there is still a chance for them to escape (admittedly not a great one, I'd be nearly guaranteed to die if this happened to me, but I'm not entirely against the idea, either....)

ancient plover
#

I've already made a comment on hypsilophodon about climbing and the potential of it gliding with its tail but I'd like to extend on hypsi. First of all I think it would be cool to give hypsi a boosted long jump to cling onto objects. Peacocks today can do high jumps from object to object. Another cool thing for hypsi would be pin feathers. This could be for all the feathered dinosaurus and playables now and upcoming. Hypsi and others would get pin feathers that they would have to regularely pick out using a mechanic put it the game. Maybe more un picked pin feathers could give a minus in certain things to keep the player plucking them out. I think it would also be neat for hypsi to pluck out fellow hypsi's pin feathers. Finally, hypsi could pluck its feathers then use them to help make their nest or decorate it.

steep anvil
#

Fix these trees' hitboxes. The Cerato is touching the outside of the hitbox ~2ft away and cannot physically get closer.

warm pendant
#

Please add Dilo back on Omnis diet.

toxic flint
winged atlas
#

More Bryan streams please :)

fallen heron
#

Feel like rex should get a diffrent nest type on release im pretty sure its big body wont fit ton the nests we have currently

charred turtle
#

I strongly believe that the original diet system was better balanced and did not require major adjustments. However, if changes are necessary, I urge the development team to reconsider the current values, as they are severely impacting the overall enjoyment of the game. As a player with around 3,000 hours of experience, I deeply appreciate and love The Isle, but in its current state, the Horde Test is simply not enjoyable.

The food spawn rates and the nutritional values need to be significantly increased, while the frequency of food consumption should be adjusted and better balanced. At present, the constant need for food creates an exhausting gameplay loop. I look forward to revisiting the game once a patch has addressed these issues, but as it stands, it feels more like a chore then a fun game I want to sink my life into.

pure hemlock
#

Fix pounce. atleast on troodon. the option of dismounting directly up into the air is mental and needs to not even be a thing that can happen even by accident.

ancient plover
#

Devs, please, nerf the cerato bacteria! Even as Cerato main I disagree with that, like, don't tell me that if you throw up IRL you are that hungry and thirsty, oh, and one more point, how tf can cerato make you vomit from a tail bite??? Pls nerf it

#

mating call

marsh hinge
#

Give troodon the ability to deal raw damage bites while latched on, but make it so that will deal the same damage no matter what stage of envenomation or no envenomation is done to the target.

ancient plover
#

For Deino/Bepi any other future aquatics....show swim speed AND move speed.

shell mirage
#

Hordetest Feedback:

The state of the hordetest seems to keep getting worse regarding QoL diet and food.. and that’s okay! I’m sure it’s not intentional. Just please keep letting the hordetest bake in the oven. It’ll need to bake for a long while I think.

Food values:

The food values for food items are still pretty bad. Food doesn’t last nearly as many bites as it should. Apexes should require these food values which make the game a game of Hungry Hungry Hippo, not small and medium tiers. Plants still last 1-2 bites…

Patrols and Migrations:

Well, they seemed to have gotten a lot worse, which I hope is unintentional. Patrols and migrations now only seem to spawn one singular plant per zone and change after that plant is eaten. What makes it even worse? That singular plant still gives 1-2 bites lol. My galli was constantly on the brink of starvation and was only barely kept alive by the grazing mechanic even after constantly playing a game of cat and mouse with patrols and migrations across the map.

TLDR: Food values are horrible. Patrols and migrations are only spawning 1 plant per zone. Let the hordetest bake and don’t release it until it’s fully fleshed out, please.

real siren
#

Add the controls for every playable and display them on the spawn selection screen. I have seen adding descriptions in game to convey the different capabilities of every playable being suggested before, and I believe doing at least this would be highly beneficial for new or returning players. It is especially important to have this whenever the controls change, since I have seen too many players confused why they are not able to dismount their pounce as Raptor or Troodon. Not everyone reads every changelog and new players might not find the controls intuitive enough to discover them on their own, but I think adding this would go a long way to help players understand their playable.

amber rapids
#

Hordestest Feedback:

The new diet system is not practicable. You also have massive problems getting food and diets, depending on the Dino. Although there are no more negative stats, you are forced to select the mutation so that the food goes down more slowly, but the diet goes down quite quickly. I'd rather have less growthspeed but not die of hunger. Better make sure that the bug with the preferred food is finally fixed, that would be more important. It's very off-putting, especially for beginners! this encourages even more herbivore aggression, as they now fight even more for food

cunning plank
#

please make a balance of light and shadow. When I turn on my night vision, I don't want the whole screen to look like I'm on the surface of the sun.

mellow coral
#

devs should focus only on DINOS. Balance and adding/improving new ones why they working on map/mutations/zombies/humans in same moment instand of focus on something what can bring more players at this moment

clear storm
#

We just gonna ignore the fact that carno is just cera but worse in pretty much every aspect

cera has: better bleed resistance, higher damage, more stamina, better agility, the body buff, better swim speed, faster growth rate, vomit, better scent radius, can’t vomit, can eat bones and has a larger diet list (I think, I’ll admit I haven’t counted but I’m pretty sure it has a larger diet list)

The only thing carno has over cera is speed

I don’t know about you, but that doesn’t seem fair and balanced to me

jolly frigate
#

please just add a thing in evrima that you can report cheater directly after you died from him
its so nonsense that i should go on discord and report a player and cant do it in game bruh
make it possible please

solid tide
#

I am just another one out of thousands before me who is requesting to please increase server cap. Ideally 150 but even 120 would be amazing.

raw quiver
#

how about we dont remove large patches of ground so that people dont log in and fall to their deaths....

thorn snow
#

Okay.. Not sure if somebody else already mention it but i will write it down.
Pteranodons sucks big time and let me explain why...

  1. Stamina regeneration is awful, below half you can't even regen if you are colliding at a wall or tree meaning you have to find a spot to rest. And the regeneration is so slow that when you are eventually full your food is already down to half or even worst you are starving. Which means you need to go find food and then guess what, you are out of stamina again so you need to rest again, which means now your water is low to dangerous levels. So you now go to find water (and if you manage to drink, because everything kills you) you need to rest again for stamina.

Buff the stamina regeneration because this is killing Pteranodon badly. Pteranodon should be always flying around cause it's not flying.. it's gliding. And is unrealistic to flap 10 times your wings to take height and then you are out of stamina.

  1. Rough Start When you are a fresh spawn you need to eat, and the fishes doesn't appear often at small lakes. So you need to hit the Coast for turtles... (Besides that the AI is not where the Gate way map is showing) Turtles are TANKS. It takes all my stamina to chase down a turtle peaking it away while my starvations starts killing me.. so basically it's a race Turtle vs Starvation on who's gonna win?!?! And of course if you manage to win and kill the turtle now you are out of Stamina. So basically you are a sitting duck waiting your stamina to come back while praying that carnivores close by don't smell the turtle and eat you for free.

Please put fishes at the sea too for easier access to food, for the Saltwater Drinking Mutation to be actually useful and can be done in the early stages of the game.

  1. All the "Free" Mutations are bad for Pteranodon. The only ones that seems to be useful are Reinforced Tendons, Drinking Saltwater and Stamina Threshold.

Please put more Mutations for every Dino beside the generals

woeful frigate
#

I need "delete" button in menu to remove my dino from server before i start play.

woven flint
#

This must be driveable, do not leave it to the modders
I don't care how long it takes before this is prioritised, we NEED an official driveable weaponised forklift with deadly prongs

marsh hinge
#

HOW HUMANS COULD WORK IN THE ISLE: Humans would spawn either anywhere around the map just like anything else or they will spawn in human structures. They will have a gun since the beginning of their spawn but it would be a revolver that has random chances of having 1 - 6 cartiges when spawned, and when the person playing a human wants more, he would need to find a human structure where the cartiges spawn either somewhere on the ground or in some rooms. In human structures, humans can find: backpacks that can carry items such as food, tools, weapons, and other kinds of stuff, sleeping bags which makes the human able to sleep and log off easily and a knife that the human can deal bleed with. Humans can also kick and punch just like it is in the game right now. HOW DOES THE REVOLVER WORK: Unlike in fps games, if you try to aim with the revolver, it would be harder to aim with because of the arm moving like if it was few miliseconds behind your camera movement, and the damage of it will depend on where they shoot it on the dinosaur body. HOW DOES THE KNIFE WORK: Knife can be used to stab with dealing damage depending on where it hits. WHAT WILL HUMANS EAT: Humans will feed off berries and basically anything humans can eat in the modern day, and if the fruit theyre trying to eat is up on a palm tree, they gotta climb it up but it will take very big part of their stamina, and they can open the coconut with the knife. HOW WILL HUMANS COMMUNICATE: Potentially it would be good to add voicechat to humans, and obviously regular chat. ATTENTION: If you agree with at least 50% of all the stuff, please give it a white checkmark, not all of this needs to get implemented by developers in the game, and it is purely just an idea.

frail pewter
#

Metagaming Mutations

Some of the mutations were already changed for the better in the hordetesting but the following three arguably most picked mutations remain unchanged.

Speed mutations

I like the speed but it's a must pick since if I don't have it I'm automatically put at a disadvantage since everyone is using it. Having a drawback to it would make it more situational and have more impact on the gameplay.

Solution 1

One mutation that gives +5% speed but you'll lose -5% of your weight (hp). Photosynthetic tissue and Nocturnal would be altered so that they would give some other buffs than speed during day/night.

Solution 2

Same as solution 1 but puts more emphasis on this being a runner build. Gain +5% speed, +5% stam regen, +5% stam duration and lose -10% weight (hp).

Both of these could be also done in reverse for a brand new mutation, +5% weight and -5% speed etc.

Gastronomic Generation

This one is kinda busted when you can just heal mid fight and come back with full health.

Solution

I've heard others say this too but instead of instantly healing when eating, make it boost the healing rate temporarily after eating. More food = bigger or longer lasting regen boost.

Tactile Endurance

I haven't played herbivores much but it seems to be the same as in the live build where it gives a chunk of stam when getting hit (it does have a cooldown though so you won't get stam after every hit within a short period of time?)

Solution 1

Much like Gastronomic Generation this could temporarily boost stamina regen after receiving damage and scale with the incoming damage.

Solution 2

The less health you have the faster stamina regen.

shell furnace
#

HT thoughts:
I feel like, with the diets, the best option might be to combine the old and new system. Allow players to pick combos like we used to (all dots or 2 lines/1 S, or 1 of each or whatever), because that was a fun customisation that the player could choose per dinosaur or per playstyle or per availability, and keep both the "pick which diet is used/vomited" and the growth bonus using the sum of all the diets (I know that one apparently wasn't intended, but I quite liked that it existed so when there was plenty of food, I could take advantage of it), although this one isn't entirely necessary if the the combos can be brought back.

And keeping the slot activation how it is now, because that is the loveliest part of the new system, honestly.

I don't know if the new locked slots was done to make it easier to select a nutrient to use or if it would be easy to code that selection without the locked in slots, but if it is, I think this would be a good combination, especially once gastroliths are available to combine with the saltlicks. I do think the values still need tweaking, and players need time to adjust from needing to fill up the entirety of their diet slot to get any benefit, and if this plant scarcity is a bug, it needs to be looked into, if it's a test of extremes or a range of possibilities with everyone just having bad luck, maybe that needs to be addressed too by telling players it's intended for testing purposes (if it is)

magic stratus
#

As any species, can there be a timer of invincibility when you log back in? Just 10 seconds. Or an immune to fall damage for 10 seconds when logging back in. I just got a fatal error when in the sky as Ptera. And then could not save myself from instant death when logging back in and falling to my death.

brave zenith
#

Can there be schooling fish in saltwater? The oceans seem nearly devoid of life at the moment. Plus, the coelacanth, which is one of the “elite fish”, is not a freshwater fish IRL.

pine flame
#

I know this idea isn't a priority, but it would be cool if The Isle also got achievements for little challenges that you can earn. I think it has a lot of potential for different types of achievements. From easy to tricky.

simple birch
#

remove the 100% growth boost cap on HT, make it at least 150% or 200% or even 300% again, why? Well it's a good reward for those that get to that level and when you grow faster you lose food faster so you will quickly drop a lot of nutrient and food so you will lose a lot of growth speed and even potentially starving

lucid igloo
#

I think ocean life and sky life is missing a little bit. Some fish in the ocean and birds in the sky for the pteranodon to catch would be cool.

ancient plover
#

remove the diet boost cap. and also, add more food to the migrations, as of what i know the only migrations that have atleast some food is west rail access and highlands, and same regarding highlands patrol zones. but any other migration or patrol zone. one plant eaten and its back to the other side of the map, because guess what. that zone only had 1 plant, which can barely feed a fresh spawn galli. i respect the new food values, but atleats add a reason to go to the migration....

crystal spire
#

I don't know if Hypno gave up balancing of their own volition, but Hypno's balancing felt so much better. Please consider putting them back onto balancing.

fallow vector
#

Some collisions just don't make sense when you factor in the dino's model. I can't tell if it's the tree having a fat hitbox or if raptor's do, but either way I should be able to fit in between these 2 trees without even nudging into them. Also it's been like 3 years, when can we get the "food stuck in mouth" bug fixed so we can prevent people from having to relog and clog the queue?

prime ginkgo
#

It would be nice if we could have more AI creatures for water/air/land, like sharks, snakes, dragonflies, dodo, any flyer ect..

winged atlas
#

This game just needs more informative tooltips for when you hover on certain UI elements

spice garden
#

Why is it that a stego tail swing when running, attacks in the opposite direction you're looking at? Is this a bug? If not, it needs to be changed so that it attacks where you're looking at... like how it is for literally all other video games. It's impossible to defend oneself as a stego against other stego/dibbles. The strongest attack that a stego can do, has artificial difficulty due to reverse aiming. Also the tail charging and attack input is not consistent. The tail wont charge at all until i perform a non-charged swing first, Only then can I charge. Its gotten me killed many times.

twin turret
#

Should add a decently large facility building and add a large ai dino that hunts players within that building creating somewhat of an Alien Isolation mini game for players within that facility, with maybe some objective of receiving a good mutation or something if you successfully do something in the facility

wicked ferry
#

Please Increase the food value of small ai, for something like a Herrera or a galli, a frog gives almost no food or nutrients, and it’s the same with crabs aswell. This makes it useless as a good source and even as a juvi, they do not give enough food.

marsh hinge
# lucid igloo I think ocean life and sky life is missing a little bit. Some fish in the ocean ...

As this guy mentioned, ocean life and sky life is missing something. My idea is to put coral reefs in some places in the ocean (not everywhere), and to add some few types of fish that are for example: Clownfish, Blue tang, Salmon and more. For the hostile fish ai we could add baracuda (that would eat babies and small animals) or some other type of fish. All of the fish species would give different nutrition. For the sky life, there could be sparrows and crows in forests and plains, but since the isle is sometimes consistent of tropical jungles, there could be possibly parrots or any rainforest birds. All of these birds would normally fly in the sky and can be snatched by a pteranodon, or they can sit on a tree and can be eaten by herrera's, and that would give the opportunity for babies to feed themselves safely.

ancient plover
#

make hypsi an omnivore and feast on small ai. I think it would be neat to add bug ai like ants or even add the bees elsewhere that they can eat

vernal creek
#

Could the patrol zone eyes be dinosaur eyes instead of the creepy weird human looking eyes? Here's a 5 second mockup I drew with my finger lol

simple birch
#

corpses need to be fixed, i found 1 corpse stuck in a tree and 4 on the bottom of the ocean, what's even the point of having stuff in water smell if you cant grab it? So ppl starve more?

turbid locust
#

It should take a considerable amount of stam, but a Herrera should be able to drag small corpses into trees. Like leopards do in real life.

mossy axle
#

Please add the minimap in game, it's really stupid using an external website copypasting coordinates when you can have the same tool(used by almost everyone who takes this game a bit seriously) feature in game

errant stump
#

make it so community server owners can change stats like weight damage bleed and stamina

quick estuary
#

Please fix hit box big dinos are so clumsy... how is possible that a 1300kg dino stuck every 2 sec with a 10 inch tree? is terrible you die by stuck, even with rocks that dino could easily step over.

upper coral
#

I love the fact how every update ptera gets pushed farther and farther aside. I dont understand why the devs cant give the playerbase of their game what they want and deserve. they make dinos that everyone plays extremely overpowered and then they take the already dead dinos and nerf them even more than they already are. Its almost like they want nothing but dibbles and ceratos running around

proud lantern
#

dibble hitrange in the water is insane. it hit me whilst swimming above me, when i was way under it on the ground of the river as a croc. there must be something wrong? yes no?

ancient plover
#

more debuffs when having the wounded status, like adrenaline (not realy a debuff but it sounds cool). limping when at red health (similair to limping with broken bone, but not the same). or more sensetive to incoming damage. these are just a few ideas i had

magic creek
#

Pteranodon

He is basically a spectator mode in the game, he is weak and cannot even offer a threat to a mere Dryo and dies in 1 bit from Troodons, basically the wind kills him, so we must treat him as a spectator animal in the game.

  • All your actions consume little stamina

  • He is able to regenerate all his stamina in 1 Minute, being the player with the best regeneration and Stamina consumption in the game

  • Your air running speed should consume little stamina

This is not absurd, remember that we are talking about a Game as entertainment, making Pteranodon as a fun playable to explore the map is its essence, this is my proposal, a very active animal that constantly flies to distant locations without problems, Pteranbodon is basically an aerial Hypsi.

steep trellis
#

Hypsi shouldn't be hindered by mud, it should be light enough to skit across it rather than sink through it.

runic ibex
#

can we have a percentage of health shown when hovering the mouse over the vitals?

hallow ocean
#

Growth Cap Thoughts:

Others have mentioned it, but since feedback is stronger with more voices I wanted to chime in.

Growth bonus (150% and over) with better diet gave a drive to get out of a bush and play. It sounds like a silly incentive but it gives players more reasons to move around. To my understanding, the devs want people moving around more, not less. If something caps out for x amount of time it is easy to reason that I’ll just sit in a bush once I hit the cap.

There have been changes like migration and patrols to get people moving. Incentivizing diet with growth and perks is exactly what helps keep players moving.

The Hedonic treadmill will prove true when a cap is reached, when there is no further to go imo. I know the elder system along with more reasons to nest will help, but if people really like high reward for diet, why not keep it?

fresh girder
#

I haven't played in awhile, but Nutrient debuffs are somewhat ridculuous. I accidentally fell down a steep hill to get the migration zones and after running about half way across the map I am severely debuffed for not getting to the migration zone in time. This is riduculous that you can't find your nutrients in the wild as well as you used to in the past. I get you want to push for MZ but the fact you can't atleast get by for the most part until you get there is crazy, especially HOW LARGE this map particularly is. Please BALENCE THIS OUT.

AND FOR THE LOVE OF GOD FIX THE HORRIBLE NIGHT VISION.

sullen scarab
#

So, hordetest branch..... I have only found a total of 2 patches of red mushrooms to eat as a herbivore in 4 different sanctuaries, and even then.... Only gives one bite of food. Surviving off of only grass to graze has practically stunted my growth. Been at 0% growth increase for almost 3 hours is painful. But with the struggle of even finding ai as a carnivore is already tough, it is much worse as a herbivore to find diet food. The migration areas have only spawned one-three plants. And those only give one bite of food per plant before they despawn, (No matter your size being juvinile or adult). You will never see perfect diet or a full stomach as a herbivore on the hordtest branch in it's current state. It's rather unfortunate that even an organ gives so little food/nutrition now too. Hopefully they will patch this soon.

unique harbor
#

Give us 1-2 spiro servers, I miss the easy access to food and the fact that you knew where dinos were

wide quiver
#

when it rains let there be no thirst drain, like legacy

fallen heron
hoary nova
#

Just POV trying to get a south plains spawn

(Spawns in the middle are from a past Herrera.)

The isle what are you doing?!? I've spent probably too long trying to get a south spawn but it seems like Herrera has about 3 spawns, I've only gotten south plains spawn once! Once I eventually walk all the way over there, I starve or get jumped by something. Please bring back Select spawning or make the spawning situation better.

warm pendant
#

Can you guys optimize the game? I’m lagging more after this patch was released.

mint solar
#

Beipi Damage Buff: With Austro coming soon I expect it to have Beipi on it's diet because it swims, Beipi really needs a damage and bleed buff in order to deal with it because I have a feeling Austro will be faster in water, this is just kinda needed in general because Beipi has no means of defence when it has those massive claws right there and they do barely anything for some reason. I making it's base attack do the same as it's current alt of 45 damage with a good amount of bleed would be acceptable.

lilac drift
#

I think it would be cool if we had access to the courting call at all times, but when not grouped it was louder, so it acted almost like a broadcast people could use to let others know they want to nest :)

ruby kite
#

does anyone else despise the invisible barriers around trees and mass amounts of boulders in forest. Cause let me tell ya, i want to throw myself off a cliff (in game) and the damn trees stopped me from doing that before dying to a mix pack. Its a god damn act of futility trying to escape through a forest when half the forest is covered in rocks FROM GOD KNOWS WHERE and the other half has invisible barriers that stop you in your tracks. For **** sake let me run through a forest and throw myself off a cliff if I'm being chased, I at least want the possibility of one last screw you to my killers.

astral roost
#

Perhaps a way to reset and choose a different dino in the server menu (if you decided you don't enjoy a dino or get stuck and the command doesn't work, streamline wait time to play time without running out of optimal ping servers for an individuals connection)

echo merlin
#

Please bring back old evrima map

thick kindle
# wide quiver when it rains let there be no thirst drain, like legacy

I think that mechanic would be really unrealistic, maybe instead of that rain would create small puddles around the map where we can drink from instead of just stopping the thirst drain completely.

But even that might negativity impact all the aquatics and semi-aquatics, because why would I ever risk my life drinking from the river when I can just wait for the rain to make some puddles I can drink from.

errant stump
#

make nesting in a player give you an extra mutation slot

hazy solar
#

HT make plant gives y more food i dont see any dibbles or stego, y get almost nothing from it one bite all food is gone ,also for carnis its almost like herbis food i was 70% carno i eat the full grow herrera with 2 bite deer one bite for full grow dilo 2 bite

heady pewter
#

Fix The mixpacks!!
We need a admin on or this game will end because ppl dont want to play The game because The cheats and The mixpacking its not fun anymore.

bright phoenix
hollow scarab
#

HT is impossible to play atm. An hour of playing a dead server gave me 3 plants to eat which were done in one bite.

upper coral
#

Current HT sucks, don’t bother adding it to the main game. Diets are impossible and tedious, more lag, higher ping, 90% of HT gameplay is starving, nothing gives a decent amount of food. Idk how the devs messed this up so bad🤦‍♂️

hot dagger
#

There’s too many Ceras on every single server. If nothing will be buffed and Cera won’t be nerfed then make them very thirsty animals so they have to go to the rivers/ lakes more often.

rapid orchid
#

less rain please

turbid locust
#

can not see my dinosaur it is so dark in the wqods as a baby stego. this is absurd

trail cypress
#

Give dilo a jump and make its vomit animation FASTER

vast eagle
#

Reduce Dilo footstep noises and increase stego footstep noises. Why can I hear a solo a dilo miles away but yet get snuck up on by Aggro stego players

knotty garnet
#

I'm slowly getting tired of how OP the Cera is. he needs to be balanced please. Full stomach 70% Diabolo and I vomit immediately after the first bite and then I'm taken apart by 3 Ceras at the same time because I can't do anything! And please stop trying to balance something that doesn't even exist in the game yet. This ruins everything and destroys the fun of the game. I hope you at least let an Allo go to take all the Ceras apart

wary oyster
#

Add a third reaction called Shameless+1 that gets added when we shamelessly give our own posts a checkmark x)

gentle cargo
#

Add more EU Severs, or increase server capacitys. Every single EU server, other than the no AI one has 20+ Q rn

hearty raven
#

Terminate command... having to wait 20 minutes to heal a leg or just die as a new born isnt fun... with no water around to drown your self... just give us that option...

autumn star
#

Pls do something with cheaters

tacit garnet
#

add a map to the game, people are anyway using map on google to find where they are and we are provided coords for that too. might aswell save the hassle and give us a map

fallow vector
#

Deinosuchus with night vision on...and then off... I'm not fond of Deinosuchus surprise attacks as much as the next person but this is literally unplayable lol.

languid plume
#

UTAHRAPTOR reintroduced

We should bring back the classic, popular playable from Legacy. I heavily dislike the direction Omniraptor is going as of play style. So why not bring back Utahraptor alongside Omniraptor?

Utahraptor will have many physical differences from Omniraptor, including feathers, a more visible hunch back/posture, and unique abilities of its own.

I wouldn’t be upset if pounce was removed from Utahraptor, but I believe it should still be able to jump at least!

I imagine Utahraptor as a “big brother” version of Omniraptor. They would be bigger and have a stronger bite force although trading the unmatched agility of the Omni. I see them being in smaller packs- limit: 4 or 5.
As a note, I would love to see their pack limit potentially extended ONLY for offspring or other close relatives. I would love to see Utahraptor packs being a more familial unit than merely inviting randoms; so they start as a mating pair and have a couple of offspring + few unrelateds.

As of fighting playstyle, they could be more suited to fighting bigger/medium prey- that they would be just fast enough to outmaneuver and if caught off guard incapable of escaping.

soft trench
#

I can see the impact in hordetest and I don't think it will be long before we lose more people in public. Please fix the loud rain, frames dropping and requiring game restarts all the time and food not giving enough diet or hunger. Then we should be back on to a winner. Love this game but I can't play as it is on hordetest currently.

Not to forget the poor vision in darkness for deino's under water*

Hordetest servers are practically empty and i would like to playtest with a decent pop :(

proud lantern
#

integrate an /execute command to be able to kill the own dinosaur, if not wanted anymore

grim plinth
#

make water have better reflections

lyric crescent
#

On the server option menu, make it so that all severs are shown instead of having to look deeper for community ones. This would not only be just quality of life change but would fill up all of the empty community servers. (since there's only like 4 that have any substantial numbers.)

ancient plover
#

Please allow ptera to get stamina from gliding

glass lion
#

Please make Carnotaurus good again! Or at least able to kill larger animals on its own without pure skill.
Carnotaurus was originally the best dinosaur in evrima until it got its very first nerf, then the next, then the next. Carnotaurus is constantly getting nerfed and at this point Carnotaurus is in no way similar to its real life counterpart other than the skeletal structure. Whatever idea was given to make Carnotaurus an ambush predator is goofy! Every carnivore is an ambush predator! It’s how they get food! They can’t just roam around and notice an animal and just go and kill it. If the predators presence is known than the prey would immediately relocate. Carnotaurus doesn’t do what it’s currently intended to do right now in real life, carnotaurus wouldn’t hunt small game animals it would hunt big game animals! For example, do you think if a Carnotaurus going full sprint, charging right at a stegosaurus’s skull would probably knock the stego unconscious or kill it from the blunt force!? Because it would.
Don’t use the excuse of “It’s the fastest animal so it doesn’t need any buffs.” What’s the point of speed if there is no punch behind it. Please just make Carnotaurus viable again, this animal will just be forgotten when we get more large carnivores like Allosaurus or Albertosaurus. Just pleas fix carnotaurus and make it an actual predator instead of a background noise.

coarse citrus
#

Allow modding of the game 👏
(think how minecraft modding is if your unfamiliar)
So players can create or adjust features they want for playing with others. It would overall help the community to grow far more than it can now and bring joy back to the game for alot of players without forcing the devs to try to be the only ones to do such.
(if you like or dislike this, i would love to hear the reasons why in #general-feedback-discussion )

warm pendant
#

I think Dilo should be on Herreras diet. Dilo is one of the smaller Dino’s that Herreras can actually kill.

wide quiver
#

make it so that when something is envenomated by a dilo, the prey hears spontaneous footsteps to throw them off

serene helm
#

This was on a devblog 8 months ago. Can we please have it? People camping water and walls is still a problem for dilo

wintry garnet
#

If you are getting low on stamina your dinosaur should make panting/heavy breathing sounds while moving for others to hear as a audio tell for others that you are getting tired. Preferably you would not make the noises unless you are trotting/running so you can still hide if you need.

stiff veldt
#

Let vomiting allow players to continue freely moving around via trot, run or whatnot instead of having a completely different animation where I become slower to vomit

This would help vomit feel less like a hunting tool for Cerato cause it can’t just stop prey from running away if it bites them into an animation that actively hinders you. You then are simply punished with a vomit but can choose to run away from the Cerato regardless meaning you’ll live

TLDR: vomiting should feel seamless in movement, not stopping whatever I’m doing

silver flax
#

Ik that there’s been a series of map changes, but I was wondering, why not we have different maps to play on?

Sometimes it gets boring playing on the same map like Gateway, especially coming from somebody who first played the Isla Spiro map. I always wondered what if we have the option to play that map and also gateway? That way we have a bit of a variety of maps to play with instead of just one.
And in the future when there’s another map instead of Gateway, don’t remove Gateway fully but give it an option (like in the isle settings properties > betas and select the map kinda how you go to HT servers) to play it aswell as Isla Spiro.

This is just an idea that I’ve had for a while since we can have a bit more maps to play with and possibly have different gameplay styles to have (for all those Isla Spiro map OGS, yk what im talking about) and also possibly bring back some memories. And if it’s possible, only IF it’s possible, for the Isla Spiro map, maybe bring back the “old ways of surviving” like how the stam was and the diet and the health and the night vision and so on. And possibly remove dinos from dilo up (for memories sake) only for the Isla Spiro map (make it where it brings back memories). If you do the map thing then idk how your going to put the old system of the Isla Spiro and the current system for the Gateway map but I think that it’ll be really cool to have two different gameplay styles.
I really do miss the old map and I think people who’ve played on that map for the first time can agree. Right??

(If this has already happened then I couldn’t play the old map, idk if it’s just me or there’s a glitch or smth idk)

hearty raven
#

Rain its cool but... come on , we get half time Night and rains douring the day making it dark also ..... 17:15 in game, it has been rainning for almsot 20 mins and this is all we see... and by the time Rain finishes its gona be Night time again ....

pseudo wasp
vast eagle
celest glade
#

I played a lot for the last couple of months , and 2 things are complitely ruining my experience :

  • CHEATERS
  • MIXPACKERS
    The fact that you take time to grow, and dying to this 2 things is extremely frustrating…
    Cheaters cannot be a thing in a game obviously.
    And mix packer is not fair, yesterday, just saw a raid of 5 ceras, 2 tenons and 2 carnos together destroying whoever’s in front of them...
    Both of this problems can be solved easily by just have active server admins like in legacy. Maybe special Chanel on discord to report this kind of things. And put a rule that prohibits mix packs, carnis/carnis from different species and carnis/herbis.

*edit : mb, didn’t know that admins are already here for cheaters in the server chanels we just need a rule for mixpacks 🙏

fair helm
#

galli vs raptor is goofy. you got a fast as heck thing with so much runtime but with awful acceleration and that takes about 2 hours to grow, gets pinned and dies. but the solution here ain't letting the galli casually break out, no, because then, if a galli saw a raptor, it would be game over for the raptor. "oh yes let me go after the raptor, im faster, i can jump, i got great agility and if he pins me down ill just break out and keep beating him up". if you're gonna make galli take 2 hours to grow, at least let it knock raptors down. would make the whole interaction more fun as you'd see raptors flying everywhere while they try to pin the galli down. also, galli taking 2 hours to grow is ridiculous, make it like 1h 20m or smth

hollow totem
#

Music and ambient sounds ( there should be a separate option to disable combat music for those who don't want Hans Zimmer himself to blast their ear drums when they're trying to hear their pray/hide from a predator, and they should also just use more of the soundtrack in general because it's really unique ), in terms of ambient sounds I'm wondering when will we get the night ambience, right now there is no distinction between day and night sounds so it ruins the mood a bit ( I know now we are not in a pine forest anymore but can we at least have some crickets or something like that )

fallen yacht
#

dilo attacks 3 utahs, he chases a vin and I escape him, the dilo hits my teammate AND me with his bite (physical damage) I died because I was hanging on to him and he only had to bite me to hit me. I like the game, but things like this make me not touch the game for another month, hoping that these things will finally be fixed. Unfortunately, it went too fast to start a recording as often

neon folio
#

Bring back the select spawning.

mortal rampart
#

Push Evrima to the main branch already!
I dont wanna know how many people stopped playing this game because they loaded up Legacy, saw that the servers are super empty and quit.
Legacy is so outdated by now dont u think its time?

Besides that this would open the Game up to Geforce Now Players for example and other cloud gaming services.

I personally dont see any downsides to pushing evrima to the main branch.

(Yesterday I saw a video called "The Isle - First Impressions" and to no ones surprise it was Legacy because the creator had no idea evrima even exists)

lucid igloo
#

mixpackers are a huge problem, maybe make players that mixpack have some disadvantages, like faster water and hunger drain, slower stamina regain and slower health regeneration. there are probably better fixes, but that would make them less OP. the effect should start taking place after 10-12 minutes of them being together, and being in a proximity of about 15-20 meters.

velvet brook
#

please bring back the 300% bonus to diets on ht - it feels strange having it only at 100% again but diets be so low - why was it removed in the first place? The only issue rn is the plant values and spawn rate - patrol/mzs/sanctuaries having only one plant spawn which means no herbivore can possibly grow at this rate

eager arrow
ornate oriole
#

I know it was after the meteor but I would LOVE to see a titanoboa at some point, if not it then one of the giant snakes closer to the Cretaceous period for sure

jagged snow
#

Hypsi and ovi, being the most feathered and some of the lightest of the small tiers, could do with some really good midair control beyond just being high jumpers. Midair directional attacks and spitting, high fall distances and low amounts of gliding.
Picture ovi and ptera going toe to toe.

fading knot
#

So I heard there was a disease system planned, which gave me the idea of a possible cerato bile rework once this system is in place. Of course we don't know much about it yet, but I assume there will be several different diseases that could be obtained through different means, each one of them providing some ill effects. Actions such as drinking murky water, eating rotten bodies or cannibalizing could probably be ways of catching different diseases.

So here's my idea : Cerato would be able to catch diseases like any other dino, but would suffer none, or almost no effect from them, making cera functionally immune to disease. With that ability comes another one : cerato's bite transmits 100% of its active diseases to whoever gets bitten. So it won't necessarily just be vomiting out of sheer disgust anymore, but rather, fighting a cerato could make you end up with every disease known to dinosaurkind. cerato would become more aking to plague spreaders, which imo is still useful in their niche for detering potential attackers, while being less gimmicky and more an expansion of an existing game mechanic.

It would also make cera gameplay into a fun "catch every disease" like you would catch pokémon gameplay, which I think would be neat.

coarse citrus
# coarse citrus Allow modding of the game 👏 (think how minecraft modding is if your unfamiliar...

A bit a clarity since it seems this is getting compared to the same how legacy gamma modding works
This is not to pitch mods that are client sided (which the increased gamma mod is((and can be said the same for any hacking client/mod)
This is to pitch modding simlar to POT. Where players join a server understanding that all players there will also be playing with the same mods as them (these are more so server sided mods, since both the player and server needs to have the mod to run the server)
To join a server with features you enjoy playing with and know everyone else will still have the same playing field is what im suggesting.

quick estuary
#

I dont know why you add changes that mess game and NO ONE ASK FOR... like cera bites, new nutrients system, pouncing drop NO ONE ASK for that and you changed it, every 3 days you do some balances changes that really mess gaming.... stop thinking in future and work in present most of those changes are thinking about in comig game play.

solemn crest
#

Fix fps. I had like a 60-70 fps before, i haven't played The Isle for a while and when i came back my fps are 15-30. What Happened?

fallow vector
#

Day 20992345, I am once again begging for an update on Dilo's venom changes so that a target can't just sit next to water/edges/clifftops and avoid any form of hallucination outright. I miss being a threat and I miss looking at Dilo as a threat, but it's goofy you can get bitten with the worst of the venom and then just go "oh right, you can't jump AND your hallucinations don't work if I'm up here, so up I go onto a rock that's 4 inches higher than you can get up". I also still think while representation is present in the idea of the venom being more potent at night since night = more horror to the imagination, it makes sense thematically... but mechanically speaking it makes Dilo even more useless in the day for venom to be so short when it's already blatantly visible, made of glass, bleeds easily, and has louder footsteps THAN A CERATASAURUS. I think the concept of the hallucinations feeling worse should come naturally from it being night, not an actual stat change.

EDIT: I didn't see the announcement from @fringe dirge apologies, this is a blessing for now!

glass lion
#

Add proper and sharp U-turns for all dinosaurs.
Currently in the isle the 2 best ways to perform a U-turn is by alt biting or shimming in a circle. In the game Exoprimal it features an absolutely beautiful movement system when it comes to U-turns by basically having the dinosaur throw itself in the direction it intends to go rather than doing the common feature in most dinosaur games of doing a big half circle to turn while moving. The closest thing we have in the isle to Exoprimal’s locomotion is the Carnotaurus drift. Imagine your running from a pack of omniraptors and you end up running into a wall, currently you can get out of this situation by turning very slowly. Instead you should be able to just quickly throw your body weight in the direction you wanna go to escape. It would be a very entertaining feature and it’d add to the suspense and thrill of pack hunting. Don’t take this as an idea to scuff play styles or mess up balancing. I just think it’d be cool if all dinosaurs had better locomotion to improve the games realism. And if you ever decide to add a new movement system then you should also add better tracking. Tracking animals in the isle makes no sense rn.

devout kettle
#

Please make fights in the isle visually more impressive. Right now we have a hit and run simulator. The abilities we got with evrima counter that a bit but it's not enough. From far away you can't really tell if others are fighting or just running around. If you look into nature and look how animals fight, you barely see animals biting only to run off again instantly. That style of fighting fits for smaller animals that hunt in packs, like troodon or even omnies. Just my opinion on how fights work and look. I wanna hold onto my bite if I get into the right position and bite my prey. Right now it rather feels like punching and not biting. Because if I bite something in real life, I wouldn't let go. I would hold on, rip from side to side and cause damage. Fights need to be deeper than just our hit and run and occasionally use an ability gameplay

old sky
#

FORAGEABLE WORMS!

Foraging is a mechanic that should greatly be expanded upon and has tons of potential for smaller species gameplay, especially hatchlings and juveniles! One neat way this could be done is with worms! They could even be rich in nutrients, potentially granting two or even three nutrients at a time (in small amounts of course). They'd also need to be foraged in particular muddy areas, so you can't just dig anywhere and expect to find a tasty meal.

Tech-wise, they could be more like digging up roots rather than actual AI since chasing worms seems....strange. It'd also be similar to schooling fish in the sense that it looks like a lot of worms, but really it's a single entity with an effect around it. Search for mud mounds, dig, find a pocket of worms! (example image spoilered in case some people find worms unsettling).

turbid locust
#

put omniraptor back on dilo diet

uncut portal
#

Dilo adjustment.
Hear me out!
-Dilos can see a small circle on the ground to see the range of the fog the poisoned enemy sees. (maybe apply same for troodon?)
-When doing RMB the sound comes from all angels so the prey dont know what direction you are at

shell furnace
#

Bucking
Disclaimer: I haven't played omni in a hot minute and was never great to begin with
I really appreciate that bucking actually works now, I also think it's reasonable that if a raptor is bucked off, it should drop down directly as it does now. However, I also think the percentage chance of bucking success should be tweaked in favour of failure in the beginning, so that the latched players are given some warning and aren't immediately bucked off without being able to do anything about it, and then should shift in favour of success the longer the player bucks, so that the longer people hold on for during bucking, the greater the risk they're taking.

turbid fable
#

There should be a button to quickly look up for herras

inner shoal
#

Reduce the distance the Ai animal observe you.
AI animal start escape from a long distance.And can even see you through opaque terrain and plants.
AI is very difficult to catch in the forest,they always make some sound and disappear.

split timber
#

Just add a suicide button, this is so annoying

opal niche
#

bro fix migration zones. they spawn literally 0 diet, even on main branch they spawn maybe 1 dot and 10 S. WTF!

split steppe
#

HT: herbivore(stego) only
Summary: zombies are really cool, good job on them. herbivore food spawns need to be turned up, why is it harder to find food as a herbivore than as a carnivore?(in my experience). Visually changing the plants to be small to match them giving a small amount of food could be a really good improvement(if you didnt do it already), Sanc mushrooms need a buff, sanc mushrooms are actually worse than MZ/PZ plants giving 10%food and 9% diet(3%x3). I managed to find 2 sanc mushrooms before not being able to find anymore and giving up which was an improvement to last patch where I could find absolutely 0, granted I only got 2 bites from each(~14%food/nutri) which really needs a change in my opinion as what's the point in going to sanctuary when theyre worse than PZ/MZ?(ignoring the fact of me not being able to find any food in any of the zones)

The spawn rate of plants is way way to low, or the zones I've been to are bugged. I've been to 3 different PZs (1 in swamp, 2 in highlands) and 1 migration(swamp). I have found a singular plant(in MZ) throughout all of them that gave me 24% food and S diet. This is a little silly, in my opinion it should not be this hard to find food as an herbivore. I don't know if I'm bad or what but its been my experience.

I still dont think a 6% stego should 3 shot a migration zone plant, but maybe the new bushes will fix that when(and if) I can ever find one.

just as a sidenote, the time it took me to write and think about this post I was sitting in a PZ in HL which spawned then despawned then respawned without me ever sniffing a single plant within it. Maybe there's something wrong with the spawning of plants? I even tried looking manually(not relying on scent)

grizzled kernel
#

please oh please reduce the baby diablo 1 call sound

fresh barn
#

The Replay icon getting fixed would be greatly appreciated! Hard to tell when it's on and if I pressed the button multiple times with ocd brain, and then having to rejoin and check the replay footage just to see.

plain spoke
#

0.17.47 played for a couple hours through 4 patrol zones and half of the active migration zone. maybe like 8 plants total and none were the new "forest bush." 90% diet at the start and my 14% dibble was soon at 15% because all the plants gave nothing. if there is a reason plants are non existent and don't give much food i think that should be stated before this hordetest goes live. it is really rough to play

heady obsidian
#

migration zone has been at swamps on na4 east for like 36 hours

dire nova
#

add more base swim speed to deino 18.9 kmh cant keep up with land animals when stalking from water

small terrace
#

Many of these have been mentioned before and I am not 100% up to date on HT changes but this is what my group is currently finding the most fustrating

  1. Ai spawns - Unless your in hot spots your likely to starve to death. This goes against the point of PZ and MZ. This may have been changed on HT but have a small amount of prey possibly spawn in MZ or PZ enough for a top up and encourage people to go to these zones

  2. Sanctuaries - similar as above have a low chance of small prey spawning. Gives babie carnis a chance at food and a use for Sanctuaries for them. Will help with when you spawn way off in the middle of no where.

  3. Spawning - Currently your spawn is randomly picked. This means people constantly dying to get better spawns or be near friends. While nesting can be used if you are trying to grow with a friend it can be fustaring to spawn 5 times, finally get together, die and repeate. Suggestion - Allow players to pick a side of the map ( North, South, East, Weset)

Overall just make it a bit easier on fresh spawns outside of main "hot spot" areas and encourage carnivores to travel

wary plaza
#

[ HT - HERBI ] Food Update

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
I’ve heard and had friends test the HordeTest relating to herbivore diet/food being reduced to just one bite for everyone. This isn’t a good idea, nor is it sustainable.

I understand The Isle wants to get close to realism, and I love that. It’s done okay so far, and I believe it will/can do better. But there’s no form or balance in having an herbivore, no matter the size nor age, finish their food in just one bite where it barely fills their stomach. If we’re going to do this, at least balance it correctly.

Herbivores, especially grazers, will uproot the plant they’re eating and chew it for a while. This, I think, could be implemented to combat the “one bite”: yes, it’s one bite, but the herbivore will chew it a good amount, letting them get enough food out of it (or a reasonable amount). If not this, then have it where there’s a bundle of diet. Example: A small patch of Sunchoke, so it can emulate a walk and graze. If we’re going for realism, then it would make sense food spawn in bigger patches closer together instead of sparse and separated. Good soil, more food.

Overall, though — I think how HT is handling herbivore diet is just unsustainable. No one wants to eat something that will disappear in one bite, and walk a while more to get another. Bigger herds will struggle, and not even soloing as one would be enjoyable. There’s already lesser herbivore players, so I would imagine the count to drop down more because of this change without the correct balance.

It just doesn’t make sense to have a hypsi, leagues smaller than a teno, finish the same fruit equally, and get the equal fulfillment. A hypsi will take longer to eat the fruit half its size, and get full even before it finishes it all. The change is unnecessary. If not, at least providing an adjustment to balance this “one bite” nonsense.

dull aurora
#

i'm sure it's already been suggested in here somewhere, and i'll add my voice to the mix but give community servers the option of a zombie game mode! Or... at the very least let this zombie event be a reoccurring thing each year. It's pretty neat, from what I've seen.

fallow vector
tulip kayak
#

Hordetest Diet/MZ/PZ Feedback HT 0.17.47

Dinosaur Played: Diablo (NA4 server, only 1-3 players on during my playtime)

  • spawned south and headed to sanctuary
  • consumed 5 whole sanc mushroom patches before deciding to leave for patrol S1 nearby
  • patrol S1 near sanc had orange bush and agave plant. noted some higher out of reach oranges fell naturally after a while, kinda neat
  • logged out for 20 mins
  • logged back in, waited 10 mins or so. new pz in south, different than the one before though. will call S2
  • 1 mountain ash and 1 agave spawned at S2. ate both patrol vanished
  • went to turn on DLSS Performance (had it off before due to bug) as soon as I did fatal error
  • logged back in, new patrol at south ( 3 diff south patrols!)
  • marigold and fiddlehead spawned at S3, ate them and patrol vanished
  • traveled towards west rail. patrol with 4 spawns! x3 fiddle heads and a papaya fruit tree! (1200kg) patrol WR1 vanished after
  • found red bush with blossoms on way to mz 8,541.683, -192,839.347, 39,692.692 -noted for future ref
  • entered highlands mz (1400kgs), found fireweed x1, radish root x1, radish flower x2 - soon as the 4th plant was consumed the migration vanished (not changed)
  • waited around 10 mins for a new mz to appear but it did not. had a highlands patrol I did not visit at the time before deciding to log and preserve my dibble's health.

Overall Thoughts: Started off strong maintaining diet growth boost between 80%-40% growth at first but started to decline once I went to the migration and spent a long while searching out the 4 single plants. Spawns feel very sparse in migrations. Patrols I can understand having fewer spawns but migrations should feel more plentiful.

tidal cave
#

For the Hordetest
(And for if the Zombie/Infected becomes a thing that unofficial servers can have in the future, since this is obviously not possible to implement in time for Halloween)

When an infected dino turns into a Zombie, the transition could have the infected's skin "melt off" in particles of blood and flesh, to make the transformation a little less instantaneous

slow goblet
#

How about adding different events on the map that happen at random times, like rain. like a big hurricane that brings everything to its booty, an explosion or volcanic eruption that brings down rocks on the map, or an approaching tsunami. I think such events would relieve some tension in the game and stop players from doing their routine, but it doesn't matter that you or the herbivorous predators have to escape from the approaching danger in another part of the map that can survive.

regal jay
#

Please make AI spawns finite for the entire server instead of simply decreasing the per-player AI spawn chance. Also plant spawn rates are way too low atm

mortal rampart
#

I think that performance should be the top priority right now.
I mean both client and server performance.
(I think fixing rubberbanding would improve the playability and user experience immensely and the immersion isnt broken because you get remote hit by a Wificeratops or whatever)

In a game where one wrong decision in a fight can end your life it is unacceptable that rubberbanding is an issue for years over years. I think everyone experienced it already getting hit from 2 meters away, and especially as smaller dinos this usually means youre either dead or on the brink of death.

When it comes to Client-side performance its really weird. One player in the area will affect your fps quite a bit already. But whats more important (I'll open a bug report on it) is that if I start the game I get maybe 20 fps with much luck. The fix for this is going to settings, hitting apply (without even changing the settings) and now Im back to normal performance.

So if u guys experience huge performance problems after updates, try this method.

solid tide
#

My dino should broadcast when I type "rawr :3" in chat

cunning plank
#

The Hordetest feels worse and worse with each patch

pulsar glade
#

Make server owners/admins be able to change weather

carmine lion
#

I don't know if anyone else has experienced this...but...why is there rocks every few feet!? I'll be running in the forest, boom theres a rock behind a bush. So I go around it, small rock that somehow stops my full grown 1600kg teno from proceeding....like I should be able to step right over it, but now I gotta jump. Why is there so many rocks!?!? Maybe there's a way to tone down how many rocks there are and add a mechanic to step over them? I've noticed that with carnivores that can't jump onto bridges, they can't get past the small lip that they should be able to just step up onto....

There's also trees that my teno should be able to squeeze between, which I know my teno is kinda chonky, but like come on!

Even if she was too chonky to fit through them, they're trees as thick as a pencil. I'm sure that a 1600kg teno can probably break them or squeeze between them. Please fix the tree boxes and player boxes!

TL;DR: Too many rocks, no ability to step onto small rocks, tree and player hit boxes too wide for both.

north hornet
#

worst anticheat ever game sucks got killed 3 times by damn cheaters -rep.

wicked portal
#

Please do not move forward with the new East plains. We don’t need or want another swamps.

jolly frigate
#

make ai more rare so the servers arent lagging that much and remove pterodactylus at least for the time when they have the ability to clean the dinos teeth

low jolt
#

please.. add more food to juv, patrol and migration zone

burnt anchor
#

HordeTest V:0.17.47 - The Good things and the things that need to be adjusted:

  • New diet system is very nice and solves the issue of getting the wrong diet combo

  • Egg gestation being separate from courting and nest making is also a nice immersion change

  • New mutation reworks and buffs are really cool and were much needed. Now, Hypervigilance is a viable mutation and enlarged meniscus is good but has a fair drawback

  • Zombies are sick as hell! However, you die when you don't eat anything; and since you only infect people and cannot kill them it makes their existence more like a prolonged death. Then, why let zombies eat to regain health in the first place? (small nitpick I know)

  • Plant food values are way too low and availability is too scarce. Makes herbivore players a lot harder to come by and makes the carnivore player count even more inflated than it was before. Gastroliths are coming and can help, but only if the plant food amounts and availability are adjusted

  • Salt licks removing a selected nutrient... why? Removing vomit sickness is to allow you to get nutrients again but draining more nutrients seems redundant to me. It'd make more sense to add a special consumable clay that removes a selected nutrient instead of giving that job to salt licks.

  • The new Port on the east side of the map is inaccessible, despite being a part of a migration zone? (by inaccessible I mean there's an invisible barrier that blocks you from going there)

I like the recent dietary and nesting changes and really like the new hypervigilance mutation rework. However, I would only consider the HordeTest V:0.17.47 changes ready to be pushed to the main Evrima branch once the above issues are solved. But for now, we still got some kinks to iron out. Keep it up!

ancient plover
#

(hordtest NA3) There simply isn't enough food for all the herbivores, I don't find anything in migrations, only in patrol migrations and always a single "S", that is, it's impossible to grow after the new update, the herbivores are starving.

severe karma
#

In response to the latest human structure phase three content (G.U.T.S), it gives me some ideas to how human gameplay could work, serving as a fresh take of new gameplay and exclusive mechanics instead of just being a spawn in and shoot dinosaurs.

Humans/Mercenaries would be separated in classes such as scouts and snipers, or given a wide amount of weapons unlockable via missions and tasks

To spice up human competition, there would be a faction / clan of possible 2 different factions. Large claimable human structures can serve as their respective base, which can be raided by other mercenaries or even dinosaurs to steal cargo and supplies, to possibly prevent their technological advances which would affect the ecosystem in favor of the mercenaries.

To encourage exploration, humans would be assigned tasks & missions such as a basic cargo transportation in the dense jungle from one base to another on jeeps and be rewarded, and to embrace the horror aspects on-foot expeditions would be located inside old, run down factories inhabited by dinosaurs or AI.
Other interactions with dinosaurs could be missions to steal eggs from a specific species for research, as an example.

https://youtu.be/alp6AiSFuhI?si=D_v_TOlku3H8cytz

fallen ruin
#

they did not cook with the diets this Hordetest Imo should not be this hard to find food to survive, and all im reading is they are reducing ai spawns. Makes me feel like they want players to starve to death. All this is going to do is bring back hotspots.

quick estuary
#

To be honest, game doesnt feel funny like couple patch ago, you only see same dinos always, same packs dibbles and ceras i know that you pretend that each dino has diferent skills and make it special but right now is not funny i dont play with dino i like just because i do wanna be that fool dying easily cuz other are top and no ones play them,dinos should be diferent at all or at least not special skill so ,i think that legacy didnt have that problem and everyone played what they want,not what they have , diet are fine right now, only in that case need to change organs fill percent, but no like horde testing please is horrible, dino is always hunger and dont get all stat that you want and please.... really please better take resources to fix map and make sure about hitboxes, objects and attack range, that should be your first priority you cant add more content if actual is not well finished, stucks, invisible giant tree that dont let you walk and make stuck, also big dinos should be able to break trees or atleats not been afected, cuz 80% of death are because you get stuck. anyway great job with game ,sometimes i love it sometimes i hate .

heady obsidian
#

Migration zone is almost always in swamps on na4 east

viscid tapir
#

i'd like to have hypervigilance on ptra, by the time i hear something comming im always locked in an animation and get 1 shotted

summer vessel
#

Gateway needs more herbivore food, it's been said so many times but if you wanna interact with other players (somewhere like a hotspot) as a herbivore then you have to not eat and probably starve.

glass lion
#

Improve the tracking system because it’s currently causing me to lose track of what I’m chasing instead of helping me find it.

As of right now when it comes to tracking your dinosaur would locate a set a footprints, inspect them, and then the game just points you in the genera direction of the next set. Because the footprints point you a certain range of where the next set could be. Searching for the tracks takes a considerable amount of time and usually when you actually find them the animal is already miles away from where the tracks are found and the next set after the previous set could’ve despawned. My idea for tracking is that different species would have more skill in finding tracks by using their sense of smell and sight. I also think that specific movement the animal executes should leave different levels of information based on where it goes. For example a Gali could jump in the air and when it lands it leaves more indented and detailed tracks behind because of its weight shoving its feet deeper in the dirt. Another idea is that tracks can also be based on environmental conditions! If an animal is running through sand every step the animal takes should leave a footprint because sand would cause the animal to drag its feet in an attempt to move. There could also be vegetation damage as a trackable marker, like a large herbivores could be running through a forest and damage bushes and trees in its path! And animals like Herrera could leave scratch marks on trees it climbed. Cerato could leave saliva on the ground if it’s running with its mouth open. Hypsi can leave feathers.
This is all just a fun idea I had for an update but it’d be cool if a system like this was added. It’d also make mud more useful in the aspect of hiding your location.

candid umbra
#

I am a full grown dilo and a little baby pig just attacked me instead of running away and after 3 hits Im bleeding and on yellow health. Maybe it was a Superpig but I can imagine this being really frustrating when you are a bit smaller. Please fix this

prime blade
#

give galli back its bleed so it can at least defend itself and be fun to play again its base dmg is literally 25 its so weak

vagrant drift
#

i love when a chicken ai deals bleed but a huge galli foot with three sharp toesies doesnt TI_Perfect

weary vale
#

ive been saying this for a long time but fractures desperately need a rework at some point in the future, maybe not now but I wish pachy wasnt so underpowered but whenever pachy isnt trash to play its trash to play against for the soul reason of fractures being busted, before they were released they were said to be significantly better then bone break from legacy, this in my opinion was a fat lie, fracture as a mechanic for pachy is just as bad if not worse then bone break, while bone break forced you to sit down, fracture makes you want to uninstall the game as while yes you can technically run with a fracture, you barely move much faster and it drains your stamina faster then a deino (slightly exaugurated but you get the point) in my opinion pachy was never over tuned, fractures just suck, my idea of a fix for this would be to make it pachy so doesnt instantly fracture your legs but applies "stress" with each headbutt, after a certain point your legs would fracture however fracture would have actual levels to it, with you first entering the first stage that mildly inhibits your movement and stamina loss and increasing as you keep getting heabutt

dusk veldt
#

Since the devs are working on the elder stages I think for deinos specifically they should grow in size in their elder stage because crocodiles in real life get bigger as they age ranging from usually their whole life span so it would make sense that the deino should gain little to decent size as it’s in elder stage

shell furnace
#

HT diet thoughts
So far, I've only played dryo, hypsi and teno, but I definitely think the food situation needs work. I agree with a lot of others that food shouldn't be so scarce or provide such small amounts, especially if most of the current herbivore roster are the smaller playable herbivores. How hard is it going to be to feed the bigger playables with this amount of food? My main thought, however, is both a realism and an encouraging play thing. Even if the amount of diet and hunger filled are tiny, unless the dinosaur being played has a vacuum for a face or a hippo-sized mouth, or unless the food item is an individual package like a mango, none of these things should be eaten in one animation cycle. Partially for realism, but mostly because it's extremely anticlimatic and discouraging to finally find what you're looking for (difficult search or not) and have it vanish that fast. As a player, I would like to savour that satisfaction, no matter how miniscule, for longer than two seconds. The speed at which the food vanishes honestly makes the frustration greater and I'm sure this could be applied to carnivores too. Especially since they have to put in a bit more effort for their food most of the time. If the reward isn't nutrients and lower hunger, then it ought to at least be aesthetically satisfying.

fallow vector
#

Seeing the amount of people hype for the hordetesting die down from lack of AI and nutrition provided by the AI tells me something important.. it's not a basic issue of needing just more AI or to necessarily just adjust the values. It tells me players don't know how to find food outside of the RNG of running across someone's corpse or just so happen to hear the cries of a boar or deer nearby... Herbivores it's very clear, you go to a patrol zone or migration zone, there is food there. It's still a problem for herbivores from the sounds of nutrition not being very generous but regardless, herbivores understand where to go to get food. By extension, this should mean carnivores head to an MZ or PZ for the same reason, to hunt herbivores or run into other carnivores for food right? But then they find they're already gone, no way to track them, there's no food there and encoutner this enough times to understand they just don't need to go to an active MZ/PZ anymore because by that time, any players are gone. So they look where AI is active or listen for any activity... this is not an issue of quantity... This is an issue of a failing system. Carnivores need something to rely on to know where they can go to find food ACTIVELY. Not just a shot in the dark of pulling up the map in browser and hoping the Highlands has some AI available, or going to an MZ/PZ and praying someone is there only to not find anyone there. It's misleading conveyance to the player to be directed somewhere to find something, but more times not.... they don't find anything.

Something needs to be done to supply existing carnivores with a means to look for food, a reliable method that should more times be proven to work than not rather than the other way around.

quiet crater
#

eventually bring more physics and dynamics to more plants and shrubs to help increase the immersion. stuff like grass moving and swaying would be great for immersion

worldly glade
#

I would like the developers to fix the game's performance first. Some people want to play but can't. If the game's performance can be fixed, it will give players more chances to access the game.

placid nimbus
#

New east plains look great aside from some rendering inconsistencies. Keep up the good work with map changes👍

night saddle
#

Ping limiters per server

unique dust
#

turn down the rain frequency a bit please

turbid fable
#

Please fix Deino night vision...

ancient plover
#

Remove the Galli nerf. If there is one dino that NEVER needed a nerf, its Galli. The bleed damage is the only thing that made galli viable in combat. Also, omnivores should be able to eat something they kill....it makes ZERO sense that eating something thats not preferred gives ZERO nutrients. Even if galli doesnt prefer chickens, ceras...whatever....they still contain fat, cholesterol, protein.....

thin grove
#

Toxins and sickness.

The current sickness mechanic works but (imo) feels off. What it lacks is to directly inform the player how sick you are. Therefore, I wonder how a toxin bar would work.

Think of it as a fourth diet slot but does only bring negative effects. I call this “toxin bar”. If you don’t like it, I’d appreciate it if we could discuss this and get some feedback.

mellow fog
#

The saltwater mechanic for deinosaurus adding turtles, crabs, or maybe Psittacosaurus since they are on beaches to your diet would be awsome. Would allow us to actually live in saltwater

simple crow
#

Add migration for Diabloceratops to Eastern Plains

past depot
#

add a new mz at east for beipi (in the new one with the swamp lake thing not current on live branch)

velvet brook
#

Please fix the plant spawn values, diet values, (300% bonus total would be amazing to have back) ai spawn rate and bodies turning to bone when removing organs on the ht

carmine lion
#

For nesting, I don't know if anyone else agrees, but I thought it would be cool if there was like a family tree.
The family tree could show you their user, their mutations, sex at birth, whether they are still alive or not after they leave you, etc. It can also show whether they had any young and vice versa for the ones that are nested in they can see their siblings, aunts, uncles, grandparents, etc.

I also think that if one dies, the parent dinos should get the option to bury the body (can be discoverable still, but just smaller scent distance) if they're herbis or if they're carnis, then the ability to eat their young to prevent others from discovering them and maybe without the repercussions of the muscle spasms?
Oh and that their young doesn't give any nutrients (except for deino and cera since they're cannibals) or something to prevent people from nesting just to be cannibals or something.

Also, a carry mechanic for parent dinos/allow babies to get on their back. It can affect stamina when running, and maybe minutely affect stam when trotting?

Another thing would be allowing us to create little areas where we can store food/water near the nest for the young.

Sometimes with nature cats, for example, will "adopt" kittens that didn't come from them biologically. I think this should be an implemented mechanic, as well. But limit it to herbis adopting herbis and carnis adopting carnis. But like only below juvie age and they'll be in the family tree as well as "adopted" maybe with like an asterisk or something indicating they're not biologically yours.

I also think it would be cool for parents to get extra mutations for each time you nest. So maybe the first time you get 1 extra mutation plus 1 for raising one child to an adult, 2nd time you get 2 extras plus 1 for raising one to an adult, 3rd you get 3 plus 1 for raising one to an adult and so on. But limited to however many slots there are.

For those slots I mentioned above, maybe the parents get like slot specific mutations? Such as with convert damage to stam, how it's in the 2nd slot and 3rd slot only.

grim torrent
#

please fix blood damage I have a few examples here for:1. you play Dible and you skilled on bleed resistance 2 hits from a herrera dosent make a lot of damage but you almost die from it. 2. You play dilo the blood damage the raptors can do is too much and you die from it faster than you can say dilophosaur. 3. You play Teno with a colleague, you stay near a mud hole and TWO raptors can easily kill you because of the blood damage

daring haven
#

Nerf the cera.

desert cipher
#

cera is supposed to be OP thats how being a top predator works, would be weird if a deer was equal to a lion

sorry that wasnt my feedback, i play dinos much weaker than cera and i still dont want cera nerfed i want it to feel as real as possible. my actual feedback was to say how much i love vanilla isle and the 100s of hours ive played but evrima has been absolutely amazing. theres just one thing that vanilla has and evrima doesnt but i wish it did. there is no subsurface scattering in evrima or its very subtle. i always loved the attention to that detail its very important to something appearing more real. thank you for all the hard work devs. P.S if a top predator needs to be nerfed, its not a fair game issue its a figure out a way to survive it issue.

hollow peak
#
  • Add more MZs for all herbivores across the map/board. There is so much map not even being used ... Add carnivore MZs for Ai??? Maybe? idea!?? shrugs

  • Id honestly prefer no mz or pz - get rid of them, they jsut buggy af, dont work properly or dont even stay in a spot for that long. Most of the time by the time i get to a mz, it changes then the food turns to leaves and doesnt even give diet. I think just keep the diet system and have certain food sources spawn at certain spots around the map and leave it up to us to find those spots. For me, i feel like less is more at this point. I just want a game that works. think the isle should go back 2 steps before going forward. . .

  • Some people actaully want good food spots so we can sit for a dang minute to nest. What is the point of nesting if you have to instantly move. Once the food is gone then yea gotta migrate and just have food respawn after a certain amount of time if you want people "moving".

  • Another note for MZ and PZs, they are just target "hot spots" at this point and everyone just goes to those same hot spots to just murber everything.... how "realistic" ... again, not even using or touching the rest of the whole map you guyys made.

  • Zombies, sure cool and fun and prob a good strategy to keep some fans distracted/happy, but again i would have prefered that energy just to go towards building a game the works, fixing bugs, adding dinos, etc. i dont want zombies i want more dinosaurs out into the game..

  • Fix Ai to just spawn at certain locations, or around hungry carnivores at a certain % or both, like tacos in legacy.. and not next to every player spawned herbivores right buttcheek. A big problem is those AI get killed and dont even get eatened, adds bodies, adds to server lag, etc etc.

  • I dont mind the random spawning, reminds me a little of legacy days. however.. currently most people like to go to hot spots SO.. they jsut die till they get the spawn they want. Just, allow people to pick a spawn area ...

  • Also please add in like a player list, so we can just add our friends to group from that list.

  • Add a /suicide or /death command for players for when you get really stuck and cant unstuck, so we dont have to starve or spam call to die.

Idk if anyone will even actually read this but if ya do then i hope yall put in some changes, and soon. 👍

fair helm
#

3-5 storms a day is not okay, 1 storm each 3 days sure but man it's permanently raining, the amazon river would wish it had this weather

arctic smelt
#

Can we get a suicide button or delete character button on the server list? It's really annoying if you get stuck but also when you wanna just start new and try other dinos

sterile nacelle
#

they should add a mating call for males and females!

vagrant drift
#

please give back server admins this panel, it was really useful and fun to mess around with, and this looks even better. plus, theres no reason not to. Even if hackers abused it in survival, why did you need to remove an excellent, useful admin tool instead of just getting a proper way of preventing hacking altogether?

woeful frigate
#

Unique skin pattern for nested baby from mixing the colors of the parents.

warm yarrow
#

Idc if people will crashlog like in legacy, I'm tired of going back on the server after my game crashes and seeing the character creation menu, your dino should despawn when your game crashes like in legacy.

wraith girder
#

Ptera killed by one shot by a boar.

visual canyon
#

Sideways run for Herrera while climbing.

sharp night
#

More sexual dimorphism, at least in ornamentation please

ornate oriole
#

Nesting granting one extra mutation per successful nest, (max 3?)(at least one baby growing to juvie or something) for the parents, gained mutation can be slotted into a new set of slots or into empty slots you gain from parents?

Nesting doesn't really provide anything for the parents other than socialization, if there was more incentive it could be more popular

Edit: the mutations could be parent exclusive and unable to be passed down, such as larger group if you're the leader, faster healing/stam regen if there's young of your species nearby, etc.

ruby vortex
#

add permanent scarring once you recover from heavy damage

boreal kelp
#

We need more open spaces
Gateway is a great map don’t get me wrong, but it’s starting to become overcrowded with trees. Also just considering general player behavior, everyone tends to hang out in areas where they can see their surroundings and other players. No one stays in jungles for long, only using them as means to hide from attackers. I’m not saying to neglect jungles, just give us some more open areas to explore. Bring back some savanna’s and grasslands.

  • Also reducing trees may improve performance that much more
rapid pumice
#

Proposed changed for the mutation commonly referred to as "Gastro"

Currently it heals % Hp when you eat so you can go from almost dead to full health within 20 seconds. this can increase TTK by an insane margin especially when trying to bully some off of a body, if you let it get even 1 bit of food, you're now behind in the fight.

Possible fix. Let it give a buff that rapidly heals you over time proportionate to amount of food consumed. Example being, you eat 50% of your stomach worth of food, (these numbers are for the example and not necessarily the ones that should be used) you will then heal 0.25% hp a second for 200 seconds on top of what you normally heal equaling 50% HP healed over those 200 seconds. This would still give the perk value, especially if the numbers are buffed, and let it have its uniqueness to it, while not making it a "must grab" or a perk that can instantly change the course of a battle because you let someone eat for 2s from a body.

If you wanted to go further with this (the slower the heal the less need for this) Let damage cancel the buff. if you heal 1%/s then it should be able to be canceled, but if you do the .25%/s it might not be needed.

sullen scarab
#

Perhaps fix the AI Pteradactls constantly chasing you and attacking you no matter how far you run or fly away. They can either stop chase once you get so far away from where they spawned in or fly back. PS: I couldn't even kill them.

toxic flint
#

Cera is a joke when you look at what it is supposed to be vs what it is. Cera is supposed to be a scavenging corpse bully that is slow but tanky, especially when making use of its body buff. This makes sense, yet actual gameplay of cera is currently nothing like this. In its current state, cera is an untouchable bully that does what it wants with almost 0 drawbacks.

Cera's gameplay is currently:
-You're faster and running away? I will hopefully track you with superior stamina.
-You're going to kill me? I will make you vomit with just one to two bites, completely ruining your diets and food cores, and forcing you to sit and wait before you can eat me.
-I'm hungry? Let me sniff FIFTEEN HUNDRED METERS!!!! (almost QUADRUPLE the sniffing range of the next closest carnivores which can only sniff 400 meters)
-You killed my fellow ceras? I will simply eat their corpse with 0 drawbacks.

All while having a very small turning radius, now the same hp as carno, natural resistance to bleed AND fractures, the ability to eat rotten meat + bones to gain all 3 diets, close to 50% damage reduction when near a dead dino, resists bacteria buildup from other ceras, (supposedly, haven't tried this myself) doesn't puke from drinking saltwater AND the puke mechanic is broken, my carno puked after one quick charge bite on the tail from cera.

The only drawback to playing Cera is that it is relatively slow, but now with speed mutations existing, smart ceras can outrun pachys and tenos who it typically had to have been careful around before. In my opinion, cera needs to have another weakness besides straight line speed.

modest crater
#

Increased spawn rate when player number lower.

Having played on AU for several years the inability to play carni’s during the day (when AU is quieter) is painful.

We as players want to have player interactions and having a more consistent source of food will get more players to jump onto the server rather than caving and choosing what ever non AU server has the best ping

While I understand the performance trouble that the AI teno may cause I propose that they are brought back for players to be able to hunt when the server count is down.

Additionally add baby AI teno to sancs to let baby carnis learn combat and assist in then gaining their diets.

Currently only herbis have a reason to go to sancs and giving baby carnis a consistent food source there will help improve the population at the sancs

slow comet
#

make a mutation for asexual reproduction so a female can nest without a male

ancient plover
#

mechanic to sleep without safe logging

ivory steeple
pallid finch
# ivory steeple A suggestion that is this one but modified Either A: Make a combat tag system t...

A suggestion that is this one but additionally modified:

If you crash, your dino remains standing in server at the point you disconnected for 5 minutes. This is plenty of time to punish a crashlogger by killing their dino and eating them while the dino is uncontrolled and undefended. But if you genuinely crashed out in the middle of nowhere, you'd lose food and water, but you'd likely just have the dino saved and logged out after 5 minutes.

open dust
#

Please consider to make ptera stam question less punishing. ESPECIALLY on juvi. Now with random spawns if you spawned far from water you can easily get pinned to the ground because of it, and will be able to do very little to help yourself without waiting your death, and not always even being able to die from somewhat to skip this case if the situation turned out hopeless already from the spawn. It's not cool gameplay, it feels like a waste of time, sadly.

UPD. Just as example - I spawned trice in a row now on coastals being unable to find suitable food there or to get out of there past mountains, it's crazy.

twin turret
#

allow us to carry babies with the permission of the baby, like the baby and parent or grown dino have to mutually press a key to accept being held similarly to being fed

shell furnace
#

Please lower the number of rocks in the game. Not the ground cover or the really big ones, but the ones that were added later and are constantly blocking momentum, or making tiny, hard to see cliffs for bigger dinos to walk off of on hills because they're hidden in bushes. They are a pleasant aesthetic and a reasonable obstacle in minor doses, but right now it feels like both HIghlands and any forests or jungles are just excessively filled with obstacles. Sure, the bushes, rocks and large trees all make great cover and ambushing tools, they are also great for trying to protect your flank or back from attack, but when there's too many of all of these things in one spot, they're less useful and more nuisance. And of all of them, I think the rocks are the most troublesome. The forests were traversable before the rocks, now it's just getting stuck on tree, rock, tree and rock, cliff, rock, lost the path, what way was I going? rock, rock, tree because you have to turn so often to avoid obstacles. And the highlands just have too many rocks hiding in bushes. separating the two would be nice.

devout wraith
#

The tweaking of the weather would be nice, but please dont tweak it into the ground were the Mutation to get % water from it becomes useless. Please and thank you.

subtle egret
#

I think so much map space is going to waste.
I just spent a few hours today around the Bean pond in East Plains with my friend who was teaching me how to play deino. They said it was a really good place for growing, and I had never been in that part of the map before. I think we saw a total of 15 (at least) baby dinosaurs just jump into the water to die while we were there, and no actual full (or even half) grown dinosaurs. From what I've seen, east plains is a perfectly fine area, the water is big enough for people to drink even with a crocodile in the pond, so why does everyone who spawns there just go "oh damn, unlucky spawn, gg go next"? We had a conversation about this, and said friend mentioned that it's been like that ever since the random spawns got added to the game. We are both under the impression that the random spawns (along with the pz) were added to keep people more spread out around the map, and encourage more exploring, but it seems like it has just made people more frustrated with the game, and in the end they will still end up in their favourite spawn area. Basically, all it achieved was essentially making people have a longer spawn time
Is there an issue that makes it impossible to make the server player limits larger? Sure, some dinosaurs might be introverts, but when it comes down to it the whole point of the game boils down to interactions with other players. Instead of trying to force people to be in areas they know will be completely empty (which makes them give up, making the area even emptier), why not just make the map more populated? I'm not super into all the dev updates so I'm sorry if this is something you're already working on a better solution for, I just don't understand why this wouldn't be the first option.

balmy moon
#

Alternative to current Storm Sound Settings
Super simple fix, great to ensure you still get the effect without giving players long-term damage to their hearing. Rather than cranking that storm sound up to 11 as it is right now, keep it at a sensible level
but lower everything else so it still gets drowned out in the rain.

It would still provide the effect of heavier storms drowning out footsteps and calls, without users having to jump into their settings to turn the volume down just to hear themselves think. Then as the storm passes, the volume of everything else restores itself to normal.

prime smelt
#

I highly recommend the official update a BETTER photography mode! Now the administrator is God's point of view, the camera is too fast and stiff, we love theisle, and we love dinosaurs. A lot of us have encountered these problems when shooting videos. I hope the official will update a professional feature that is more conducive to making beautiful videos as soon as possible

signal bison
#

Return the beipy to its normal surface swimming speed. I was recently killed by a cera near the shore in the water, because the water was not deep enough for diving, but deeper if I could run through shallow water. Cera just caught up with me while I was floundering on the surface in an attempt to get to the depth. I couldn't swim fast, I couldn't run, I couldn't jump, I couldn't escape in any way. Why add a semi-aquatic animal to the game that can't... well... swim?
I'm sure cera was laughing a lot from my clumsy floundering and I was a pathetic sight TI_Succ

candid plover
#

with a stupid amount of a Map, Let us atleast spawn: South, West, North etc

raw quiver
#

If horde testing diet system is released im honestly not going to play anymore... Literally nobody asked for that change.. why work on things nobody thinks is a problem??? there's so many bugs and optimization issues you could be fixing, adding dinos and map fixes and QOL additions people have been mentioning but you want to mess with the one thing nobody had an issue with and actually enjoyed. Do you actually want us to enjoy the game or not??

lavish night
#

bucking should throw pouncers further away from the dinosaur, not under it

queen wyvern
#

Revert the hordetest diet system to how it was when this hordetest was made public. The only thing that needed fixing was vomit inducing diet drain and making some rare food sources give more diet than food, as being able to get your diet better than the base rate but also fall behind was a very rewarding and engaging experience. Now you aren’t rewarded by doing so as all it does is let you afk for longer, which is the opposite of engaging.

sterile nacelle
#

anyone think they should make it so you grow a little faster when moving around? stops people from AFK growing in bushes

shell furnace
#

Are the animal trails that were mentioned some time ago in the game now? Because if they aren't, I think they could certainly be helpful in forest navigation and even on plains, leading people to water or shelter or sanctuaries or even maybe places where food is more likely to spawn (like MZs or PZs) or, heck, even just a pretty view. I like the roads for the ease of movement they provide, and I won't stop using them any time soon, but I also think that animal trails are just as important, making smaller (or just as wide), slightly more overgrown paths that aren't built with human design in mind. Following those would be both helpful and more immersive. If they ARE in the game, I think their design or styling might need some tweaking, because I honestly can't tell. I get lost in the forests and I do find some patches of dirt and gravel that I think might be the trails, but they're so broad and hard to tell if they're heading off in any direction I find it hard to follow them and they seem more like old wallowing holes or places kept clear of vegetation because they're favourite sandbath spots or something... There were a few trails on the Spiro map that I think were actually an excellent example of the different sorts of paths to include alongside roads. There were old and overgrown roads as well as narrow paths where grass didn't grow on plains and one in the forest by the port that was just a slightly different colour from the surrounding ground and it did fade in and out of view, but it was more obviously a trail of some sort than a bare patch of nothing. Something like that would be a great addition to help navigating the forests, I think. Because I genuinely like the idea of spenidng time in the forests around the map, but I can't navigate through them with anything other than cardinal directions, and the smaller playables that would fit the best in them just can't see anything around them for all the bushes and rocks.

shut ice
#

hi! Just one of my thought but like, I know how mixpacking is annoying but it’s also allowed so we can’t complain abt that stuff. And I was wondering, carni mixpack or carni x herbi mixpack is not that realistic, I mean I don’t think those dinos could live and hunt together in the past. Maybe I’m wrong but I think only herbis mixpacking should be allowed.

lament bluff
#

please fix the server crashes after the 6pm restarts, thank you

hollow peak
#
  • Please fix it so stegos can knock down and break coconuts 🥥
wary oyster
#

I think fish should give just a bit more food/diet to Pteras.

It's not hard to fill my stomach, it's just very tedious having to eat so many fish to fill me up.
It doesn't even need to be boosted by too much, just a bit would help.

sonic quartz
#

Can baby carnivores be allowed small corpses in sanctuaries? Like dead compies or something guaranteed like the herbivores? No diets if you want to keep the risk and reward factor of the carnivore gameplay. Just food in general so they dont starve 24/7. This might help the carnivore population a little while not being useful to adults.

analog egret
#

Anyone ever bring up an "Auto Run Key"? Like, CTRL+W sets dino cruise control lol

proper meteor
#

What happened to the herbivores food?

I spawned as a dibble and ran to a sanc only to find 3 mushrooms after searching for some time, ran to a pz only to find 2 bushes (3 dots and S). Ran to my MZ only to find 2 S bushes, it was in swamps so im not surprised since thats 90% water anyway and hardly any food spawns there at all. I get that this game is going for the hard core survival and im here for that but it comes a point where its just tedious, constantly looking for food. I get that you don't want people to sit around and do nothing but making people constantly look for food isn't the way, even if you have this little food around then make it so any food in your mz gives all 3 diets, make more survival needs not just food such as find certain trees to make your horns/ claws sharp, find pebbles at lakes/rivers/ beaches that squeeze all the nutrients out to make your diets last longer, add more salt licks that improve growth so your growth isn't fully reliable to diet but to other nutrient's as well such as sodium, calcium ect. People can then go to mzs to fill up on food then go to places for the other survival requirement but not have to worry they will just starve to death.

jolly frigate
#

when more dinos pop out, bring progression mode back again for unofficials

wintry ridge
#

Add more rcon options. Also improve the player list format.

ornate oriole
#

Possible achievable mutations

Opportunist - eating a lot of decay/things that aren't on your diet adds it to your diet/you no longer vomit from decay (only available in 3rd or 4th slot)

Terrestrial - lose swimming speed for added land speed and less water drain on land (2nd or 3rd slot for aquatics)

Aquatic adaptation - see above but make it water

A venom/bile resistance like the bleed one but maybe only available after suffering the condition or something? Idk this one is just spitballing

tight arrow
#

raise omniraptor bleed please. if a full adult raptor pounces a dilo 3 times and holds right click the entire time for 10 seconds each time, i think the dilo should bleed out in around a minute and a half. I shouldn’t be fighting it for another 2 1/2 minutes and die because i lose stamina.

rocky stump
#

make deinosuchus able to jump, I feel like if they are so physically strong, they should be able to jump, similar to troodon

dusk veldt
#

Buff carnos ram and turn speed

thorn snow
#

Buff / Merge 2 Mutations. Decaying Food 20% + Nutrition Decay 10%. And that's why because in comparison to water , food gets only 1 mutation while water gets 3 in total. Also at first/start/early game seems ok, maybe for a new player till they get to know the locations and how the game works... however in later stages of the game or if a player has a better general knowledge of the game it's just a burden and that's because Nutritions decay faster than food so late game at full growth you end up either with the 3 same nutritions or you always missing one. Unless you vomit by force or cera and wait for vomit sickness to go away and start eating again. Anyway point is in regular play it doesn't seem very useful and probably it's not worthing the mutation slot, plus if you actually know your way around the game you ignore it because it's a dead mutation at the end of the day.

ionic tangle
#

I think the devs could do so much with biome variety. How about a bamboo forest? Or a plains biome with elephant grass? A highlands biome without any trees? What about that forgotten update 2 grass?

ancient plover
#

when trike comes we should be able rub our horns on trees and stuff for like a 6 minute minimal attack buff with maybe like a 15 minute cooldown till it can be used again, of course this could apply to all Dino’s but with different ways to go about attack buffs and defense buffs

harsh stream
#

Less Weight for Dibble
Like he is already strong but with 3 tonnes its too much

normal tinsel
#

Bring back update 2 or 3 carno back.

ancient plover
#

more male display colours, escpecialy for pachy

regal glacier
#

Nerf Stegs and Dibles. They're OP af only 2 hits to kill you (Steg)

silent vector
#

At this point you might as well give us back Spiro map cause this Evrima one is to dang big. You can’t find anyone, not enough AI spawn to keep players going between places, deinos are literally stuck to the right side of the map except the lucky few who spawn on the left side. No one can really get perfect diets anymore unless they run around the whole dang map. Which makes nesting almost impossible unless you really really do have all three diets full. There’s to many cliffs, to many holes, takes to long to really travel anywhere looking for food. This game is literally BE A DINO AND STARVE!

shell furnace
#

This level of plant scarcity and low food values could be a good addition to the game if it’s used for a limited purpose and time period and comes with an opposing period of plenty, such as dry and wet seasons or extreme drought conditions followed by revival with the rain, but it doesn’t feel good as the current default, both because it’s too little reward for too much work and combined with the visual of a constant nearly empty stomach, it feels like an impossible task we’re supposed to be able to accomplish but can’t and that’s a stressful and frustrating situation to be in when playing a game

dry remnant
#

Swap the fog from Troodon's Venom with a more fitting visual effect, Troodon's Venom mostly seems to cause physical problems (The target starts shaking a lot and becomes darker when envenomed by Troodon) and hallucinating fog doesn't really fit Troodon's Venom, something like decreasing color saturation or double vision would be a more fitting venom visual effect for Troodon

wide cloud
#

Do something about ceratos? The bile is completely way too strong in my opinion. And now there's mass hordes of them about due to an easier gameplay. :))

winged atlas
#

Maybe venom can cause seizures for dinosurs or humans? Would be really horrific to see animated

gray depot
#

as of now, deino's grab is inescapable and automatically drains your stam, even if you're not trying to struggle. this means that even if the deino lets go, you have no stam to try to escape or even swim to the surface. one of those things should be modified so being grabbed isn't a complete death sentence. i just dont understand why I'd loose all my stam by being grabbed, even when not clicking or moving around at all

wicked ferry
#

Skin selection menu suggestions:
please remove the plant that covers the name of a saved skin, it often covers most of the word and can be quite annoying.
This image contains both issues
Zoom changes, hypsi and other small creatures have a very far away zoom in the skin selection menu, please increase the zoom so we can look at finer details. This image shows both issues

slate lotus
#

Make Crabs S diet

sonic quartz
#

Completely QOL(?), I'm thinking while at work, can deinos consentually pick up their babies (or anything tiny enough) in their mouths with G? Like food but instead of swallowing it, it's just for cosmetic.
Can't attack, alt bite, or right click. Basically you're attackless while holding the child until you drop them.
It feels like it'd be fun.
Granted there's a lot of cannibal deinos too but hopefully this'll introduce a more comfortable aspect of playing a baby deino

vernal creek
#

Give all biomes their own unique flora and fauna. Similarly to how we know we're in highlands from the tall skinny palms and the yellow grass, and we know we're in swamp from the duckweed and the little termite looking things and the spanish moss on the trees, give other areas their own unique feeling. Everywhere you look, it's the same grass, the same bushes, the same rocks, the same trees, and the same ai. I'd love more individuality- and it would do wonders for navigation.

young oak
#

I asking me how and why there is so many hacker in this game.
Please its time to really do something for ban hackers or made anti cheat efficient plz.

Other 2 things :

  • 1 - Toxic herbis like stego and dibbles. Cause they are so powerfull since now for the carnivors rodster.
    Its time to introduce a high mid tiers as Allosaurus and an Apex like rex.
    -2- Deino life is Boring they can only really hunt fish and themselfs (canni all time)
    Why not work on others aquatic or semi aquatic dinos :
  • Suchomimus
  • Baryonyx
  • Titanoboa
  • Megalania
  • Semi aquatic herbis.. I dont know really names now.
thorn snow
#

Photosynthetic Tissue & Nocturnal
Those two Mutations are basically the same, one for day and one for night. Why don't you just make one with the same buff/debuff. For example if you choose Nocturnal then you get +5 speed at night however you gain -5 speed at day and vise versa. Like one Mutation with a second selectable at what you prefer day/night.

Barometric Sensitivity
This one i don't think it's working right now because i tested it and i didn't see anything different of intication or something. However this needs a Buff. For example on drought days (which somehow you will know they coming) applying mud on your body prevents stamina + water decay % so you can survive better under the hot sun. It's basically Photosynthetic Regeneration & Sustained Hydration with added benefits under a circumstance (apply mud on your body) and seems to be more for survival rather than "pick the best mutations".

Hypermetabolic Inanition
The less hunger you have the more damage you deal.

This is wrong. That is encouraging players to do more PvP. But if you make it The more hunger you have the more damage you deal it becomes more of a survival tool (both for Carnivores & Herbivores if you allow it) And it's an indirectly nerf to Cera since if you vomit you will deal more damage.

fossil sierra
#

And that's it, i'm done, I'll be back when Maia drops....
I was with a 2.6 ton Dibble after 3 long hours, when 2 ceratos attacked me, I left both of them on the verge of death and I was calmly in yellow, but bleeding a lot, was full on everything but lost all the nutrients, all the food, and almost all The water with 3 vomits, i was on the edge of a water source but couldn't go back to drink it, cause the ceratos were eating there and healing themselves completely with that damn mutation, apart from the body buff off course !
Results? Diablo without stamina, with debuffs bad diet, and super slow speed came out victorious but died of THIRSTY meters alway from the next water point due to 2 "scavengers"...🤡
Honestly it's frustrating and not fun anymore.

hot dagger
#

Increase Hererra underwater swimming speed. I’m fine with it being a slow swimmer on the surface but at least allow them to be a little faster while underwater, preferably with a better swimming animation.

prime copper
#

Stego 1 shotting full grown carno or cera is NOT balanced at all.

acoustic moon
#

Having played on Hordetest for a while, I'm of the opinion that sanctuaries, migration zones and patrol zones have ultimately failed at their intended purpose. As an Herbivore, they just isn't enough food, sanctuaries the mushrooms are hit or miss, sometimes I find plenty sometimes I find none. Same with patrol/migration zones, complete hit or miss if I find anything. I'm finding that in this aspect I liked Spiro better, at least on that map you could learn the map and know where the food was. Living off grass, with no diet (and therefore basically no growth), walking half way across the map to get to your migration zone only for there not to be any food there is not a fun and rewarding gameplay loop.

old sky
#

[Hordetest NV]

The new night vision is wonderful! Especially now with nights properly being dark! However, it seems to have some lingering issues with how the brightness adjusts itself based on what's on the screen. Basically, it's very easy for the screen to go from normal brightness to-OHMYGOD levels of bright. This is especially noticeable in overcast/rainy weather or when moving the camera around.

Even in regular daylight, it can still lead to overwhelming brightness despite being said to have no difference in the day (unless you actually go into a darker area, to which it's supposed to just adjust itself) Even sometimes at night or in the dark it can still happen. Below is an example of how strange the brightness can get even in dark situations.

harsh fern
thorn snow
#

Pteranodon
This is not okay. For real...
Being one of the weakest in terms of combat this dinosaur is for masochists. For starters all "good" mutations are Special Ones that you have to unlock. I manage to unlock 3 of them playing all day today, Reinforced Tendons, Multichambered Lungs and Reniculate Kidneys. Which all of them are requiring time and patience to gain as you grow. I don't even have to mention that while getting them you have to be very careful because everything kills you and two of them requires to drain your stamina multiple times and the 3rd one made me vomit 5 times till i get it. But you know what it's okay, i mean it's part of the playstyle and they "improve" your quality of life after you get them so whatever. Lord have mercy because i thought to nest. Every Dinosaur have easy nests. Pteranodon must go and search for sticks and yeah okay i get it you did that for immersion and realism, etc. But does it have to be 10-15 sticks ? Me and my partner was trying to find the damn sticks between rests for stamina and breaks for food and water. Also you cannot rest if you holding a stick in your peak and if you let it go to rest and regen stamina it vanishes, also sticks are vanishing before you manage to grab them as you land beside them. And we didn't manage to finish it because we had a crash, so after 4-5 sticks which took an hour and a half to find and bring we had to start over. Come on, for real.. 4-5-6 sticks it's kinda okay. But 10-15 ? Whos gonna do that in regular play if not a masochist. Better to die and start over than bring to life babies for the extra mutations. Survival game should be also fun to play, this is not fun. This is torture, no wonder no one wants to play with this dinosaur and spent hours and hours to do this. Please, for the love of God make it fun surviving the island.

raw quiver
#

Please remove ceras vomit lock..... you took it off for a reason. being bit one time and puking 3 times in a row as a herrera from a 15% cera is dumb. and only being able to slow walk away is not much different than than not being able to walk at all

glossy cipher
#

hear me out, so damage is locational, but mayeb spice the bleed location dmg a bit, like add a neck hitbox so increased bleed to the neck or sm.

desert cipher
dusk veldt
#

Add back health bar

tulip kayak
#

Please fix Omni's eyes so that more of the iris fills the socket space. It looks rather awkward especially with darker colors. Thank you!

lucid oriole
#

please add map/interactable map in queue screen. Also a minigame like dino maze or pong in queue screen.

shell furnace
#

I love the current version of nightvision and I think the devs knocked it out of the park with this one. Thank you for continuing to experiment until you found this version, because it is wonderful. I do have one change I think might be for the better though. Currently, at least from what I've noticed, while the worst cases for each playable range fairly broadly, the best cases all seem to be similar and remarkably good with both colour and light levels and that doesn't really fit the point of giving the playables different nightvision and making some nocturnal. Now, admittedly, I don't think I've played the ones with the worst nightvision, and I do understand that you don't want to repeat the problem of people not being able to see and getting frustrated and just logging off until it daytime in game, but there is definitely room to lower the colour saturation and the light levels before things would reach that point again. Especially if the current ratio of the day/night cycle is kept. If it is changed back to even, half and half, then maybe this would be less necessary.

hushed hornet
#

fix cera making anything puke with one bite, especially tailhits. while I love them making it easier to make things throw up, it shouldnt be first hit

dull aurora
#

with the changes to bucking, i believe some changes to struggling (being grabbed) are in order. I would suggest there be a percent chance to struggle free just like there is a percent chance to drop your attackers when being pounced. Perhaps a lower percent chance than the current state of bucking, but a percent chance all the same to at least even the odds a little.

lavish night
#

change dilo and utah idle animations it looks awfull

simple crow
#

An urgent fix for Diabloceratops is needed. When they are in a combat stance (ctrl), they can hit with their butt and side and slide a lot, as if they were skating on ice.

radiant hinge
#

Reduce dibble weight down to 2 tons.

2 ton dibble against the current roster was ideal, i'm not entirely sure why they were upped to 3 tons.
3 ton dibble currently is incredible oppressive. you can even tag team stegos via stun locking them with your basic attack.
a dibble at 750 KG can already 1v1 a fullgrown carno with the stun mechanic, 3 tons is overkill.

crisp kelp
#

Would be cool if we had the old 300% diet bonus back if you have all three nutrients at 33%. The second HT update's handling of nutrient bonuses was really nice and now it doesn't feel nearly as rewarding having a decent amount of each nutrient since all the bonuses cap out roughly at their main branch perfect diet values

magic creek
#

A possible map redesign

This suggestion is a review of the map and mainly the player populations.
This is the Island map (Gateway), each color represents how common the player population is in those areas.
Result I got playing with several animals during the recent Hordtest phase, mainly with pteranodon which was the best animal for viewing large areas

  • Green: Common/there are people coming here constantly

-Orange: Uncommon, people do not migrate to these areas as often

  • red: Non-existent, players appear purely by spawn, avoid these areas and leave them instinctively, at least finding players is rare.

  • Black: Main paths used by players to migrate.

With these results, my opinion is that the game really needs a redesign, in addition to reducing the size of the map, this is very visible when you see that many people ask for Spiro aspects on the Gateway map, 80% of the game map is empty and with no apparent use, the remaining 20% ​​of the map is the main areas for players, but of that 20%, +5% are death, my conclusion is that the map is unnecessarily huge and needs an overhaul.

cunning root
#

Add seasons, more use to caves etc in winter and under trees in summer. Maybe changes in how fauna looks during these seasons

dawn kayak
#

A Respawn option when you press tab, I can't stand trying to die when I get a bad spawn.

simple birch
#

Reabsorption(the mutation) levels should be able to be tinkered with in config for unofficials, atm you can only turn it on or off, no way of making reabsorption give less water, which is kinda stupid as the mutation isnt a on/off mutation like traumatic thrombosis(stops you from dying from bleed when resting) which is on/off thing, but reabsorption gives you a % of water when it rains and it should be customisable just like all the other % mutations

scarlet stratus
#

Please give administrators the ability to manually assign mutations.
This is very helpful for events, quests and moving dinosaurs in and out (storage)

vernal creek
#

To make the HT diet system GUI feel/look better:

  1. Leave the symbols in place, but use the dim 'unactivated' color ONLY when there is 0% diet filled.
  2. When diet is at the previous "33.3%" value, it should be completely full to show that it is giving as much of a buff to growth and stats as it can. If diet is below this value, it will still be lit up to show that it is giving a partial buff.
  3. When diet values surpass "33.3%", the nutrient fills a second time, more slowly, to communicate extra diet saturation. Oversaturated diet allows more time to search for food.

Note that this system functions exactly the same as in HT. All that was changed is GUI—AKA understandability. Also ">100% Growth" is outdated and should be ">33.3% Nutrients" whoops

ancient plover
#

Epilepsy mode is non functional with the night vision issues, it triggers spasms! FIX THAT IMMEDIATELY!

proud lantern
#

fix the damn Dibble hitbox, this stuff is so rediculous tho

grim plinth
#

fix that light change where everything goes orange for 20 seconds

foggy jungle
#

Make envrima the standard state of the game for new players. Many new players won't know to switch branches and are hopping into a more buggy non-updated fairly dead game without even realizing it. The current roster is padded enough for it to be enjoyable to new players!

quiet crater
#

not my original idea that goes to @balmy echo . (this is one the core ideas of what he was saying but there is more details that I missed you're free to dm for the full idea).
The idea was to make herbivores more nutritional for carnivores to eat and make other carnivores slightly less nutritious.
Basically it would be a method to give insensitive for carnivores to go out and hunt more herbivores while also making herbivores more engaging more often.
I really enjoy this idea but I can see how it won't necessarily work well unless both herbivores and carnivores are basically even in players.

raw quiver
#

Remove cera one bite vomit please. I will post this every day until yall fix it, its actually insane that a itty bitty baby cera can make a full grown Herra or galli puke in 1 bite. I'd like to think that nobody likes that. vomit did NOT need a buff, Its already super punishing to loose your diets, water, hunger AND stamina. ( not to mention health with that bite force ) but to loose it on one hit to a little rat you didn't hear coming genuinely makes me want to chew concrete.

fringe leaf
#

Spawned in nests (abandoned nests) for young dinosaurs for filling up on diet

terse kite
#

Let ptera pick up nest debris by attacking similar to schooling fish

Building a debris nest requires several sticks to be collected and brought back to the nest, for ptera this is extremely stamina demanding because for every individual stick you'll have to take off and fly twice, once towards the stick and once towards the nest, actions which quickly drain your stamina and force you to lay down and rest multiple times.

Letting ptera grab sticks while on the fly (similar to attacking schooling fish and grabbing one of them) would allow pteranodon to build its nest in a much more efficient and even fun way

ancient plover
#

Can we pls get riverside wallowing back in addition to mud pools to stop bleeding after a fight? It makes no sense that we have to search for a mud pool just to stop bleed

serene torrent
#

This is unplayable NV is on BTW. And it isn't mutch better during day... So is the only solution to quit and comeback if it ever gets fixed?

jagged crater
#

GIVE US A /DIE COMMAND. MY HYPSI SPAWNED IN HIGHLANDS, HOW AM I MENT TO KILL IT IN HIGHLANDS???

royal berry
#

If you're going to get rid of spawn selection for players, then at least put some dang fish in the swamp because their is nothing to eat and the land AI cannot be caught.

zealous radish
#

Can we reevaluate the swamp spawns for crocs… i spawned in a rock and tree yesterday and untuck said it couldnt move me due to movement constraints

hasty marsh
#

The waterway in Evrima needs a revamp, meaning we need more of them stretching across the entire map. Even if it's just shallow places where crocs can travel along to reach major rivers or lakes.

stuck egret
#

Is this where I complain about hearing a dino call 30 feet away and then flying 1000 feet away and still hear the same dino call as if it's still only 30 feet away? It probably wasn't even 30 feet away in the first place #SoundIssues

spark nimbus
#

please add some ai spawns to the islands even just deer and some plants, with the new mutations especially the salt water mutation we could start using the islands more, some player could even just use them for nesting and raising young, plus for the future playing as a Megalania could be fun to pretend that you're in the Komodo islands. this would perhaps help the population to spread a bit more but idk just a thought.

celest glade
#

add elite and school fish in the ocean

ember thorn
#

Ptera stamina recharge rate seems to be punishingly low. I understand why we dont want super agile and obnoxious flyers that can peck bigger dino to death. But 5 minutes to go from 0-100% seem too much. Takes so much time that my bird needs to drink very soon. So I have to sit and watch youtube instead of looking for food and safe place to drink.

Also drinking, why cant Petars yet drink by skimming water ? Not that I dont enjoy thrill of landing at lake bed and drinkfor like minute and half because because its so slow. But thirst rate is too fast for risking whole playthrought every time I have to drink, especially when most of time its just sitting and recharging stamina.

shell furnace
#

ptera nests should be like pigeon nests, a few sticks and things to keep the eggs from rolling and not much else. It would diversify the nests and mean that pteras at most would only need to collect two bundles of twigs, which would help with nesting being demanding on either stamina or time, while also having to deal with diet and water concerns

fair helm
#

ah yes, having hypsies in sanctuary is bad cause theyll spit on juvies but having troodons that 1 shot or 2 shot em without anything they can do is a good idea...

halcyon geyser
#

Fall damage should be addressed. It is very annoying taking a massive amount of damage or out right dying when you get a bit of air while sprinting through the jungle.

Yes, once you are familiar with fall damage and understand how it works, it becomes less of an issue. However, it is an unnecessary learning curve imo.

Here is the issue from what I gather:
The distance a creature can fall before taking damage does not scale with its growth.
For example, lets say this creatures fall distance is 10 feet.
As a juvenile standing 1 foot tall, that creature can fall up to 10 lengths of its body.
However, as a full adult standing 5 feet tall, it can only fall up to 2 lengths of its body.
For new players, it creates the false perception that they can survive a drop that is actually fatal, for they survived what looked to be a much larger drop when they were juvenile.

(I may be wrong about how fall damage works and its scaling, or lack there of, but I think it could be adjusted for a lot of species in Envrima.)

jagged snow
#

Introduce a transition animation for crouch-to-resting and resting-back-to-crouch so you don't stand back up straight for a few frames.

icy arch
#

Remember when water had these rushing waves one update (not sure which one). Maybe something like that could be used for some rivers?

wintry ridge
#

Add more configurable options for servers, allow us to change the stats per dinosaur in the config.
Example:
Raptor=1.00 stam regeneration
Raptor=1.00 health regeneration

We want to be able to modify some dinosaurs for the sake of fun and realism.

Or fix pteranodon stam regeneration

vale ledge
#

waking up animation for when you're logging in. dinosaur doesn't get up until you press a button. then it gets up with little yawn and stretch. this is very important guys I need it for the happy chemical

agile saffron
#

Better HDR support, whenever I try to use HDR the lighting is very buggy

trail oxide
#

Got a few friends that recently started playing, also met several new-ish players by now, none of them had an idea whats happening. I suggest putting out a tutorial mode, for example when you're in, it will give a pop up for each diet when you sniff it for the first time, and give a little explanation about this and that. Currently if you don't watch several youtube guides, you've no idea what's happening if you just launch the game and join somewhere. There's several features in the game that would need a lil pop up text with 1-2 sentences of basic explanation. Also a quick overview feature of the dino you pick, it's features, mechanics, and weaknesses simplified in a few sentences when you're in the character screen would be cool too.
Quick example: "Dilophosaurus is a small predator that thrives in hunting in a pack. Surrounding it's target and causing it to... etc etc"

thin grove
#

My final Ceratosaurus feedback post.

Cerato has good stats but its greatest weapon is its bile mechanic. I wonder if it could be tweaked like the diet changes in the current HT. Basically, bile doesn’t have to reach 100% to make victims vomit. Rather the amount of bile you got should determine how likely you are to vomit.

This could be considered as a buff but can be balanced with Cerato only gaining bile from rotten flesh, reduced speed etc…

What do you think?

sharp siren
#

Buff raptor pls

violet hollow
#

After all this time I still feel like Legacy AI is superior to Envirmas. one big thing is the AI in Envirma can sense you as soon as you get close to them even if your coming from behind. This makes it very difficult to track prey in thick bush because they can sense you before they can even see you and start running away while your still trying to track their sounds. Not to mention the sound still isn't quite what it used to be it sounds like the AI is right next to me when actually their like a mile away. In Legacy you could sneak up from behind AI and ambush it. Definitely felt more immersive.

eager arrow
#

Please give the bottom of big northeastern waterfall a bit more diving depth, so atleast young crocs can survive that fall. TI_Succ

lucid swan
#

AI nests
for example, you want to play teno, and you click on egg screen, and instead of there just being "Tenontosaurus" it says "AI Tenontosaurus"
when you spawn in, the parents are both AI, and have a certain percentage of nutrition for every slot filled up. (this could depend on rng)
the parents will automatically feed you when you beg, and if theres food nearby they will fill up on that to keep their nutrition up, but most likely they would just graze. they would also do the same for water
the ai parents automatically stop feeding you and following/protecting you when you become too old to beg
if a threat comes, they could try and fight it off like AI teno's did when gateway was first out, or they can run away, this depends on the threat itself and the state the parents are in (health, food, water, stamina)
obviously this wouldnt be easy to implement but i think its cool
this would also provide more opportunities for egg stealing for future AI dinos like oviraptor and give players a headstart if they choose to leave their lives in the hands of AI

languid plume
#

AI abandoned nests
These will be abandoned nests capable of being spawned in by players.

Purposes:

  • Allow scavengers like Oviraptor to potentially feast on eggs
  • Give players the opportunity for a challenge that gives high rewards

Food for the players:

  • Bring back the implementation of food storage in nests, similar to legacy
  • Only spawn these nests in active migrations

Placement/Rarity:

  • Only spawn up to 3-4 in a singular migration
  • Space them far apart, and only allow them to spawn in foliage

Other details:

  • Players will spawn in with 3 extra mutations as if they had been regularly nested
  • They will have no protection besides potential siblings
  • Refer to 2 above for food

This will not only allow Oviraptors and other egg feasters the opportunity to eat eggs, but if not eaten by scavengers will also offer the opportunity for players to challenge themselves in growing alone. The growth is not meant to be easy, but will be a way to gain the 3 extra mutations and potentially perfect diet without having to wait for real people to nest.

iron peak
#

put this mechanic back in place for the ceratosaur accompanied by the beginning of the scar system that would be excellent, it allows the cera to eat without killing the opponent (cuz some fights are not winnable and hunger does not help at all) and also it favors solo gameplay .

woven agate
#

Buff Pachy, he’s way to underpowered now (especially sprinted attack so that we can be offensive against enemies, right now pachy can only be defensive, and it just doesn’t work or make sense for him)

graceful glen
#

Nerf Cera

spark nimbus
#

in the future i would love to see dinos with horn/big claws having to scrape them on trees to sharpen/hone them and it gives them a buff or restores the damage those deal to normal, and the blunter they get the less damage they do, this would also incentivise these players to act more like those creatures.

lucid oriole
#

Please either bring back spawn timer or just allow us to choose spawns again. This random spawn just isn't it. As an omniraptor if I don't spawn in east plains where I can at least kill a psittacco for food there's no point in even trying to survive. The only way for a baby omni to survive is if I spawn with grown friends who can kill AI for me or If I spawn EP. Not to mention if I join with a couple of friends as omni's and I do somehow find food. The chances of a baby raptor migrating to meet up is also very slim to none. Omni's are too weak in this game. There is nothing on an omni's diet except the new psittacco. that a juvenille can even kill for food that actually spawns. It could even be a choose direction to spawn like north south east west. just something that gives us a little more control over where we spawn.

languid lagoon
#

Nerf the dibble, the chance to even survive an attack as 1-2 people, for example as a omnivore or dilo

cunning plank
atomic kayak
#

So far tried to play dilo, cant even get started since no ai spawns anywhere, it seems. Too small to hunt players, if i see any that is. and no food to try to grow bigger. have starved twice in a row so far, and in a few seconds its gonna be a 3rd time.

Oh, and its raining, again, so now i cant smell anything if there is food somewhere out there. same things happened last time i stopped playing a year or so ago, but actually worse now.

vagrant drift
stone hare
#

Random spawns are extremly problematic for deinosuchus. U want to go to hughlands, u spawn in, and spawn at swamps... now u have 2 options, wait 20 mins till u drown, or swimm 1 hour to get to water acces. This is extremly frustrating, cuz u cant just runn over land like terrestial dinos. I feels like gambling everytime. And for people that dont have infinite ammounts of time, its a reason to not play deino. Maybe there should be smth like enable manual spawns only for deinos.

dawn kayak
#

Less fall damage, just almost died from a 3 meter fall.

ancient plover
#

MY HONEST OPONION ON THE RANDOMISED SPAWNING :

Ok, I mean, I like it, and I dislike it. Why do I like it? 1.Because it gives a challange to survive
2.Nothing

                                                             Why do I dislike it? 1.I want to meet a friend when we play as cerato, and, oh no! I spawned in far north and he/she                                                                                                                        spawned in far south!
                                                                                                  2. As it's considered "randomised" spawning, it's not, you spawn at the SAME spots you had before                                                                                                                  the "randomised" spawning (like cerato had "Northern jungle" and "South plains")
                                                                                                  3.When you spawn, you might get stuck in a tree (as a deino I don't know about other species), and I                                                                                                                know that <@&505047238674874368>s are humans too, but tell me, who was saved by them more that                                                                                                               ONCE (no offense)

Tell me how you feel about it in DMs or #general-feedback-discussion (sorry about massages messing up, discord isn't discording)

glossy cipher
#

Have a small-ish dino (larger than beipi) that is poisonous, either lethal to eat or extreme debuffs, maybe give it aposematic (is that spelled right?) colors to ward of predators, this would provide a small dino that allows for friends to have fun without the worry of getting eaten TOO often and still be small enough for it to be harmless.

balmy echo
#

Here's an interesting rant I had, it kinda counts as feedback and if I'm reading his message right, Don said he might read it if I threw it in here, so I might as well.

Here is parts 1 and 2 respectively, if you have any clarifying questions you can ping me in either the discussion channel, isle discussion or just DM me. Just keep in mind this wasn't really intended to be feedback when I wrote it, so it will feel a bit more like a discussion post.

#isle-discussion message
#isle-discussion message

pallid finch
#

Combining a few different suggestions I saw:

What if the maps had seasons?

The current gateway map is a tropical island. In tropical and subtropical climates, there are 2 seasons: rainy season (monsoon) and dry season (drought). Each could come with different weather, challenges, and advantages:

Drought: rainy and cloudy weather occur less often. Herbivore food spawns and AI spawns are greatly reduced, like the current HT. Water levels in permanent water sources are reduced, and there is less ground cover on the map as plants die.

Monsoon: rainy and cloudy weather occur frequently. Herbivore food and AI spawn abundantly. Water levels in permanent water sources are full like the current map. Additionally temporary ponds and streams fill up, allowing semi aquatics to move around the map. Tracking ability is greatly reduced.

If future temperate maps are added, this can be expanded to include the usual temperate seasons: spring, summer, winter, fall

distant wharf
#

fix na 3 ping please

wide cloud
#

Please give dryo some love. The little guys deserve their burrows back :((

mystic lark
#

NA3 vegetation for herbs isn't spawning. Friends and I checked 3 areas and nothing. Lemon things/palm trees aren't showing up either when we sniff

plain spoke
#

0.17.52 plants are still broken. nothing was improved between updates on my end. i found zero plants across 2 servers for a couple hours of playtime. genuinely a game breaking bug. hopefully next patch

split steppe
#

HT 0.17.52 herbivore only (stego/pachy/galli)
Summary: MZ/PZ does not show on compass. diet food seems to not be spawning. sanctuaries are not spawning mushrooms. new east plains looks awesome, great job! it feels like the cooler east plains with a bigger and more detailed pond with a landmass in it. its sanctuary does have some spots in it that feel a little "open" but that's not necessarily a bad thing. having 0% nutrient tells me I have a poor diet now so that's improved, but the negatives of 0% diets are gone(at least on my UI), I don't really know how I feel about this but I think at least some negatives should be present. And storm noise level seems better, stormed 3 times while writing this though.
Also I spawned in with 0% diet each time, I think this is fine as long as there's no negatives but feels questionable otherwise.

wish I could provide feedback on "Fixed feeding not transferring hunger/nutrients correctly" but I couldn't find a single plant 😦

Sidenote: I was able to forage a single frog as a 20% gali and got 1.3% food from it and 0 diet, so maybe the nutrients still arent transferring correctly? shot in the dark though.

experience: spawned at water access and ran to volcano sanctuary then Could not find a single sanctuary mushroom on NA3 with 5 people on. I also was not able to see any MZ or PZ on my compass at the time but I did have marigold sumac and pumpkin on my preferred food, so i respawned and same thing, no mushrooms at swamp sanctuary and no PZ/MZ would show on my compass. spawned at new east plains as pachy and starved before I could find a single mushroom, again no MZ/PZ on my compass but i did have orange, agave, and coconut as preferred food. respawned as gali, same thing, no PZ/MZ on compass but preferred food was listed so I thought maybe it was back to how it was before where you had to know where food spawned, so I ran to a PZ in HL and sat in it, still nothing. starved. A grass munchers life is grim.

inner shoal
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Goat use to give 1.8t carno 9% food.
In hordetesting goat give 1.3t carno 7% food.
Food problem is serious.Many player must find food consumed faster than before.
You remove far more than 10% food but only gain 10% in your stomach.
PLS focus on this.

grim plinth
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make grass smaller , some juvi dinos are the same size as a blade of grass and some are the same size as a full grown raptor

hallow ocean
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Add a nesting channel purely for nest/eggs for all regions. This way players don't have to jump channels searching for eggs.

tough kettle
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Cera bile needs to be HEAVILY nerfed. My full grown omni vomits from one tail bite??? That thing isnt much smaller than a dilo and dilo vomits way slower. Just nerf that damn bile

hearty raven
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Beipis and PTs should get both Buffs, they are harmless creatures who are made just for chilling, like come on guys nerfs?? .....

neat siren
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Please consider the following adds/fixes:

  • It would be nice that after logging/sleeping, stam was full next time you log on. It is a nuisance having to sit around forever trying to build your stam back up after what should have been a restful sleep.

  • If would be helpful if carnivores could also fish, (at the risk of getting Deinoed). even if the fish do not provide any diet, it would offer some food alternatives on those moments when AI seems nowhere to be found.

-Please, please, pleaaaaseeee more AI for carnivores. It is very annoying to survive a million hazards to end up dead from starvation. It seems like some people know where the AI spawn, but I have been in MZ and PZ with no AI in sight, I find it is not consistent to the rest of the map. It is very discouraging to invest all that time to end up dead because there is no food. This ultimately results in me not wanting to bother playing carnivores.

-It would be very cool, if all animals could pick up bodies/plants (carnivores plants and herbis bodies). This would allow for fun ambush set-ups regardless of their type.

Thanks!

ancient plover
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In the future once more dinos get introduced and the devs have more time on their hands can we have tenonto be more semi aquatic. Like diving for sea grass.

dawn kayak
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Decrease Herrera damage by a ton. I just got two shot by a adult Herrera as a Adult Carno

karmic sigil
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current problem with the game is that its built like a "try not to starve" simulator, the game is built around the goal of not starving which makes people stay in one place and not move or explore, basically as the game intended since its main goal and point is getting food

make a different goal instead of food, like territories that guard great resources like a good water spot or a good feeding ground, and add world weather events that move people around like forest fires or drought.

then nesting would make people explore the map and create natural hotspots

and maybe add hunting goals/missions for carnivores that makes them want to take bigger targets down and work together from time to time

past depot
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I dunno maybe make bigger corpses rot slower and give more food than small things to encourage fighting risky then just going for juvies and such (could scale with things like a omni being the same size for a small carni like herra and for like omni it could be things like steg). This also should encourage staying by a body instead of leaving it which also is good with the new hunger system

jolly rose
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HT Feedback 0.17.52

AI needs to be increased.

Food value needs to be increased.

As an adult Omni if you kill adult boar your lucky to get 3-4 bites from body.

The game feels lifeless, just a constant battle to find food that wont satisfy your hunger.

At present this game is not enjoyable with the current diet changes.

spiral root
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General Feedback.

I would advise on using "Fluid Flux" by Krystian Komisarek ||https://www.fab.com/listings/196c70cd-1283-4249-bf6b-c3019d1cbe11|| for the water in the isle. it would solve a lot of the junky part (Waterfall, beach, etc.) the fluid simulation of this thing is crazy and OPTIMIZED. Seriously, look at it !

For the game in it's state there is a need for more AI, a rework of the little dino's, HYPSI, beipi, etc.. To make them FUN to play and overall more valuable in the game. (Tunneling system, nests in branches, a form of climbing or hovering for the hypsi for example.) They need to be played to allow for the whole roster to be played too with more interactivity.
We need more interaction with the world to create nest or even interacting with our surrounding.

The grass for little dinos or even the big one that are low on ground should move accordingly to their movement, allowing for better view and better locating of such target.

magic creek
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Improved Gore System and Diet

My proposal is that (Masterchef moment) it will be possible to obtain certain types of diet through specific parts of a dinosaur's body, with the arrival of Rex we will have mutilation, so we will be able to use limbs from the body of a dinosaur, alive or dead. when torn apart/destroyed he obtains Diet, a practical example:

  • Rip off and eat arms: Hexagon
  • Rip off and eat Legs: S
  • Rip off and eat head: Lines
shut fable
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Reduce the growth timer of all dinos 10-20 percent, nobody wants to spend hours to grow a dino and then get one shot by a deino and then have to grow again. In general growing should be easier in the game.

simple birch
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Deliver on what you say or explain why you can't, dont just dont do it, saying that we can expect teasers during the month and then not showing any is kinda bad for whatever community trust is left(for example, how can we trust that rex will be as cool as has been said if UI screenshots cant even be shown as said in a devblog)

cunning plank
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Add rare moving logs to rivers and lakes for pteranodon recreation and deinosuchus camouflage

grim plinth
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when omni has a fractured body its crouch animation might be broken , it just looks really weird

foggy jungle
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Give juvenile herbivores the ability to scent out the mushrooms in the sanctuary. Its weird that you can sniff where your food is as an adult but can't as a baby and some of the mushrooms can be kind of difficult to find if you spawned far away and are actively dying of starvation once you finally get there

static harbor
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1 pm on HT.... Can we play this game without constantly on NV?
Still 2 plants per whole mz or pz, and mostly I can t interact with plants....... "It was fixed"... In sweet dreams on keybord I guess. We were waiting two weeks for fixing plants, mz, pz and others issues on HT, and new patches didn t fix something

halcyon spear
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I have been pondering and I think it would be good to add maybe more types of AI, mayhaps little critters like rats, badgers, leprechauns or foxes - would give you more things to hunt...

austere wraith
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Ptera Rework Idea: Allow ptera to get nutrients from rotten corpses like cerato and deino, this way pteras will have a reason to spend more time on the ground scanvenging. Add the updrafts that were shown a while back so pteras can get around more efficiently while using little stam. Give ptera the ability to climb around on trees after it latches onto them, this way ptera could more easily get to the branches to sit and rest, potentially allowing herreras to interact with them more often. (Optional - depending on how terrestrial/aerial you want to make ptera) Allow ptera to swallow fish while flying since fishing takes ages now because fish give less food and you have to land each time to eat it.

fallen heron
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Add infinite group slots as a option for community servers.

coarse citrus
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A thought
With aging (i hope thats added sooner rather than later) making it so nesting is required (or even just a quicker way than maybe just a waiting period) to grow your dino to its next stage of growth (something ima guess thats beyond adult we got rn)
This way players are more incentivize to nest and makes it so more ppl can spawn as eggs, because rn ppl rarely wanna nest because theres no point for the parents. But the babys get all the perks of nesting.
This would also make it so nesting wouldnt give any other perks that could be abused like how nesting for food to spawn was. And contribute to the realism gameplay loop

wintry garnet
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HT food spawning feedback

The first build we got on the hordetest had amazing food spawns with decent food values on herbivores pachy and smaller in size. A few builds into the testing the food became unreasonably rare to the point where I was a galli/pachy on empty servers eating one plant in a migration and then the zone would change which I could replicate multiple times. Needless to say its not a fun experience taking a single bite out of a plant and then being forced into a minimum 20 minute sprint to the next migration. Another problem is since only 1-2 plants spawn you are forced into trotting around your entire zone holding the sniff button hoping you get lucky and find the plant.

I am hoping we get the same feel as the beginning of the hordetest because it was genuinely the most fun I have had on herbivores in a very long time. There was competition among herbis trying to get diet but still enough to where being social was not a complete detriment. Migration zones were actually changing for the first time since they were added. I was seeing herds of dryos nesting in swamps and big groups of gallis roaming the map. The game felt alive and fun and currently I really cant justify playing a herbivore because its just endless searching for food simulator.

eager arrow
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Elite-Fish are moving too quickly at the moment, it looks unnatural and is almost impossible to catch them.

ancient plover
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I got a idea, start actually listen to the feedback. It has become a venting channel.

sterile nacelle
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anyone else think nametags should disappear when venom is activated from dilos and troodons?

honest sky
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the waterfalls has killed me so many times between Delta and water access, Even if i fall 1m or 10m that doesnt matter, i have died as a small freshly spawned croc and full growns for then 5 times now by just falling thru the whole map, anyone else??? this makes me mad and it shouldnt be like this.

jagged snow
# cunning plank Herrera LITERALLY vomits for 6 seconds

Vomit on tailbite too, judging by how much damage you took.
It would make more sense if bacteria caused vomiting (immediate vomiting mind you) when inflicted on body parts with actual vital organs, not when being inflicted on areas that are mostly just muscle and fat.

carmine lion
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HT 0.17.52 Feedback:

Migration zones & patrol zones are both not spawning a lot of food still. The hunger system seems to have improved somewhat, but I swear I chew an orange more than I do any other plant. Agave plants are gone in 2 bites. Bushes are gone in one bite. I found ONE of those bush plants that was added in....they gave decent food and diet, but there's been one that I've seen. Also, there's diets here that I tried to eat, but they were not spawning (first 2 screenshot) then the second is it says it was a diet....there was no diet on it though????

limpid narwhal
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I think Evrima would see a significant improvement in player engagement and satisfaction with the addition of an official sandbox mode, much like the legacy version of The Isle. This feature would offer players a safe, progression-free environment to refine their PvP skills and explore the mechanics of each dinosaur without the setback of progression loss after every encounter.

Many players cannot afford private servers, which limits their ability to practice and develop their skills effectively. A sandbox mode would make PvP training and strategic testing accessible to all players, allowing them to understand each dinosaur’s strengths, weaknesses, and unique abilities in detail.

This improvement would enable players to master combat strategies in a stress-free environment, ultimately leading to a more skilled and confident player base. By implementing this mode, the game could foster a more balanced, rewarding experience that enhances both individual player development and overall gameplay quality.

nova snow
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I think in this game the food and diet need to way more slowly because I can’t live as a carnivore without worrying about hunger very 2 minutes. If they do this then worrying about food and diet will not be in our ways of exploring the map cause there places where it beautiful but I never knew about it because I have to stay in hotspots for hunger.

And maybe there will also be less combat in the game cause all of these creato,carnos, omnis, etc all fight for food that will only stay for only a half an hour or less. I think what they should do is make food last longer for like 1 hour and 30 minutes or lil shorter or longer. Yes I get that The isle is a survival game. And survival games are supposed to be hard but at the same time I need to breathe for two seconds and I think everyone needs to breathe for two seconds. And the herbivores may not have the same problem or not as sensitive but when there is bigger carnivore in the game then herbivores are just gonna get attacked every two seconds.

For example deinosucus (or however you spell it) I can’t keep up with travelling with the slowest thing or just waiting in the water forever with my hunger draining so fast to the point I need to be a cannbal very second and it’s gonna get worse with the bigger animals coming in the future. SO PLS DON’T IGNORE THIS AND DO IT!!!!!!!

fallow vector
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Cera being able to induce vomit in one bite to pretty much everything is actually nonsense.

quaint scroll
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I couldn't help having the sneaking suspicion that the weird food values we currently have in the hordetest are at least in part the result of people wanting small herbivores (Pachy and below) to be able to deplete the food in a migration zone to make it change, even when there's only one. I'm sure we've all heard/read the sentence "But that would mean that a single Dryo never has to move!" more than once - which I, personally, never saw as a problem in the first place, but that's beyond the point.

I would like to propose a different approach:
Do not give small herbivores a migration zone on their own. Instead, link them up with bigger ones.

If Dryo and Stego (just as an example) always had a migration zone together, it would be the big ones depleting the zone. That would still mean that a single Dryo doesn't have to move much, but again...I don't see an issue with that (especially as that Dryo could move if it wanted to thanks to patrol zones) and as soon as a Stego shows up things change. That would also solve the issue of "useless" migration zones for carnivores, as well as give herbivore gameplay more interactions. And Stego + Dryo mixherds aren't too oppressive, as for Pachys...those are a bit trickier to pair up with something. I'll admit that.

charred shell
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so i think today is gonna be the last day for me and my 3 friends that play. i wish you the best in ever fixing not only the bugs in the game but also the severe balancing issues you just cant seem to get right. watched a sub adult dibble kill two full grown steggos without breaking a sweat. were headed to path of titans until the new dino survival games come out q1 of next year. 8 years isn't a rough start its just poor coding at this point. we really do wish the best for the dev team and will try again in a year or two to see how its going.

steep trellis
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Opportunism and Herbivores

Larger herbivores with keratin displays could receive a prompt to eat small, specific corpses for nutrients.

Similar to how bovines and cervidae consume birds and other small creatures on occasion.

fallow ice
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the combo of fully random spawns and low starting food is ruining my fun of the game.

Edit: Id like to say that the low starting food didn't bother me when i had a general idea of where i was spawning

and i wouldn't mind the completely random spawn if we had a bit more time on spawn before starving

pine garden
hallow ocean
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Please put the zombie mode into the No AI server. Include some sort of infection mechanism. I would put money down that it would fill the server on a regular basis.

halcyon geyser
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Revert spawning options.
Before last update we could chose where to spawn.
I understand the ideas behind removing this feature, but the ideas have failed imo.
It was better when you could choose your spawn.
Why? I got the same spawn 5 times in a row as pachy (not exaggerating). Result, the raptors at east plains sanctuary got fatter.
Before, I literally would not have been able to do this.
In fact, it was kinda of meta. Those raptors grew off of me alone. It got to the point where I was like "if I respawn at east plains I'm just going to go feed those raptors at the sanctuary, it will help them." Literally did that 3 times in a row after my first two deaths (so 5 deaths in total. Again, I could not have done this before, it would have been more time consuming and difficult to feed the same pack. I'd be willing to bet that a coordinated group could get the new spawn system to work in their favor more than the previous system.).
Sure, I could have just left east plains and gone else where, but the previous spawn options made it so this isn't even a problem (spawn-feeding the same group).
By all means, the new system is more exploitable, unless more spawn are added to the pool, and/or you can't spawn in the same location twice

stuck beacon
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ADD A SUCIDE COMMAND OR BUTTON !!! PLEASE I SPAWNED AT THE SAME SPOT 5 TIMES AND HAD TO FIND A WAY TO SUCIDE ( it took time )

fleet jackal
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  1. make it so your eye vision starts to blur after being in salt water for some time maybe make it so some dinosaurs don't experience this issue!
brittle iris
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Mmm lets talk about the night vision for horde test.

Soo, smaller dinosaurs have a camera much closer to the ground. This means that they can see the grass wiggle during thunder storms, but most importantly, they can see the grass, ground, etc. have that green outline during night vision.
For stegos, and possibly other large dinosaurs, you cannot see any of this due to how high your camera actually is. The further your camera from the ground, the less of these features you will see, after all.

Now, I'm not saying the camera should be moved in. It feels perfect where it is now. However, I feel this needs to be improved upon. Larger dinosaurs, like stego and rex, need the nightvision outline range itself to be improved upon. Slightly bigger, but not too big to have an unfair advantage. Because as it is currently, you cannot see it at all.

Also, I like having dark nights, however the current picture above shows just how dark it truly gets for Stego. Either it needs to be brighter, to allow me to see where I'm walking, or the green outline must be more... there. Even the green circle when you sniff feels too short for how large my dinosaur is. If there was a cliff, I wouldn't see it before it's too late.

Lastly, the green outline itself can be 'cheated' in a way. When you zoom in to almost practically first person, the outline expands far beyond where it is when your zoomed out. Maybe this is intended, as a way to "zoom in and see more", but otherwise, it truly gives you quite the advantage over other players, especially when your a small dinosaur with an already large green outline.

Basically, please increase the night vision outline slightly for large dinosaurs.

thick kindle
# brittle iris Mmm lets talk about the night vision for horde test. Soo, smaller dinosaurs hav...

I know that people want Stegos and Dibbles to suffer as much as possible during night time, but night vision like this makes game unplayable and encourages people to use gamma/reshade call it what you want, no need to make herbivores nightvision perfect, it just needs to be dark enough to put them in disadvantage, not make them blind, it’s like having hypsis vomit constantly on your screen.

obtuse hazel
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CERA NEEDS HUGE NERF it has insane bleed resistance, insane damage, insane turn radius Im not even talking about to bacterial bite . Its NOT balanced at all and PLEASE stop trying to balance things that not even in the game YET!

thin grove
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I feel like this has been suggested a lot but… TERMITE MOUNDS. It could be a great protein source for smaller animals (omnivores more or less).

mortal rampart
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  1. We need more spawn points on EVERY species. With random spawns its really frustrating that u can get the same spawn multiple times even if u die just because the species has 2 spawn points, theres not much randomness about that.

  2. HT food/diet values need to be looked at asap. The new diet system is cool and all (even though I think that increasing the growth cap to 200% would have a positive impact) but without the food to back it up it doesnt feel rewarding in the slightest.

  3. Night vision gets weirdly affected by the camera tilt, causing it being sometimes uncomfortably bright and other times being super dark.

  4. Boars dont need 360° attacks, give it a certain cone infront and prevent it from turning 180° on the spot and it would actually lead to some cool fights for juvis (Go see my feedback in the AI channel).

  5. Constant thunder during the storm. It kept bugging me for a while now and it still does, no storm has a constant thunder noise. What gives a storm its atmosphere is hearing the heavy rain paired with the strong wind and OCCASIONAL thunder. Right now its just thunder after thunder after thunder its not only a sound pollution which I think everyone dislikes its also not building up the atmosphere that an actual storm would create. Yes theres loud thunder for when u can see the lightning and theres background thunder, just remove the background thunder or turn its frequency way down.

fallow vector
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Balance Feedback -

  1. Cera has fun gimmicks with causing vomit to a target and being able to smell that same vomit to help it track its prey. Mitigation near a corpse for territory control, a charged bite.... Inducing vomit in one hit to everything regardless of stomach fill or size of the dino not only is overpowered, but makes the smelling vomit function redundant. I think bile can be built to be entered to drain food/water over time with a buildup line leading to the target vomiting. It encourages more bites to induce and makes the scent function have synergy instead of this being an instant stun lock tool.

  2. Dryo has been known as the "vanilla" dinosaur for the longest time and this is why it doesn't go played. It's main ability is running away which is already what galli and beipi do but funner and better. There needs to be something interesting for Dryo to do beyond the basics so it can actually be seen used. Much like how everyone is hoping for hypsi's wall climb now that herrera exists.

  3. Speaking of herrera, this is a -1 for engagement. It can gatekeep water/food for the cost of almost nothing since it deals so much damage and bleed from an impact and then can immediately climb back up a tree np. I'm glad PTera can recover stamina on a tree since this means there's interaction with pteranodon's but beyond this, nothing is going to catch this fella until Dilo's venom is fixed or something changes to make Herrera more punishable for having the safety of a pteranodon with the strength and denial of a herbivore.

  4. Pteranodon should be able to pick up organs/food off the ground by pecking into it like fish. It has low power, made of glass, let it be a scavenger.

  5. Carnivores need a reason to go to MZ's and PZ's. They're just as much "you might find food" as anywhere else there's AI currently, so people will sooner pull up a map, chart AI locations and head to these. On top of this, they won't run into dibbles/stegos that'll one shot them.

proper tundra
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Basically a summary of all the buffs Herras need
I’ve been playing Herra for a while now and this is what I think needs to change:

  1. Let Herras be able to gain a small amount of stam when latching up on trees. It’s very annoying because we aren’t doing anything but easily hanging onto a tree. (Kinda how like Petra should regain a tiny amount of stam when gliding)

  2. Don’t let the camera fade out when the maximum pounce limit for Herra is reached. Im out here basically guessing if I’m on the target.

  3. Let deers be apart of there diet. This would be crucial to their diet since gaining lipids is basically impossible unless they kill a Petra (Very hard) Beipi (Hard to find and catch) Or sea turtle (Have to go all the way to coast just to get lipids) I have never seen a chicken playing as a Herra anywhere I go and it’s very annoying. At least replace or add in Deer for lipids.

  4. Lastly, this isn’t required but maybe fix the Herra’s swimming animation :3? don’t get me wrong, the diving animation is great but it kinda looks like they’re struggling under the water.

Again, these are just things that I think should be added/fixed to make Herra gameplay better.

snow spruce
#

Increase the total number of group slots a player can have if theyre nesting

gleaming hull
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Regarding Omniraptor's Pounce-to-Pin : What if The Pin has a Set duration it will Last. This Duration would then be reduced depending on the Target's Overall Status(Health ,Stam, mutations, maybe number and/or weight of Pinners/Pouncers etc). So while a group of Omniraptors could pin a healthy target they'd be discouraged from doing so as a pin on a more weakened target would be longer and more beneficial to their hunt. if Omnis do Pin a target they should have the option to end it before it reaches the max possible duration it.

This system is probably filled with holes, but I hope the general idea is something that can work/be helpful.

silent holly
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Maybe this is silly, but I think it would be a fun little thing for player interactions. Make it so the dinosaurs unable to jump perform a tiny hop when pressing spacebar. Functionally it’s a useless jump that doesn’t get you any height. But it would allow for those dinosaurs to perform a harmless little maneuver. Maybe it’s stupid, but I think it would be fun to see

wooden flame
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pachys bad rn. you cant immediately move after ramming someone but omniraptor (which i would argue is one of your biggest concerns as a pachy other than carno)got his animation stun lock removed before gateway, so why does omniraptor with a stronger ability able to run away free when he misses but i have to sit there and take it? It wouldnt be as bad though if your ram didnt have a cooldown where i cant even alt attack or ram the target again after a successful hit, and if im not aloud to hit them again with a ram, and you wont let me alt attack immediately after how do i damage to them like do you really bite them. That brings up another thing about pachy, why a bite? i would rather a minor head butt that deals just a little more damage than the current regular lame bite u gave to the herbi whose niches is supposed to be fracturing things with its head butt.

onto herrera, its minor but its still stopping herrera from being what i feel like its depicted to be. Right now herrera can climb anywhere it wants (although metallic in the future may be taken off the list) to in the current state of the game, but herrera is often forced to walk or sit in trees for long distance travel) i think that herrera should be allowed to spend several minutes of stam before its forced to touch the ground i say you rework his jump into maybe 3 bars he gets before it actually starts using stam, when jumping from tree to tree. i also feel like herrera should be able to climb omni directionally on any structure (as long as its feasibly long enough for him to realistically turn in place to climb any direction)and my finally fix for herrera would be making it so he can regen stam while latched
and last is beipi. honestly just revert the swim speed changes and add grazing because its hard for baby beipis to travel to sanctuaries with out grazing bc of how slow they are all around. allow beipi to hunt elite fish,allow them to also eat fish,frog,and crab with out having to pick it up.

valid marsh
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Updated diet system I have no problems with, I like the way it works. The UI isn't fitting anymore because it makes it seem like full diets can be realistically achieved which they can't(As far as I know?) So instead I would like to propse a new diet system where you have a sort of bar graph(with one bar) in the status report menu which shows how much each diet fills so like 50% of lines would take up half the available space. If it is possible to get more than 100% additively then this wouldn't work but I'm not too familliar if there are methods to get such a diet.

trail marten
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you brought back above 100% growth rate, great!
also the new big food trees seem good
(tested on teno)

tough kettle
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buff pteradon stam. i can fly up for 3 seconds and fall to the ground...you see birds irl they fly WAY longer WAY faster and WAY higher. and the thing is pteradons when they were alive probably flew 5x faster dive into water swim catch fish and not really get tierd. i fly for 3 seconds i fall and get 1 shot by a dilo...its dumb, buff stam

grim plinth
#

make waterfalls connect to the water

vale ledge
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i think it would be cool if you could sniff out the tracks without hitting q on them first. idk if any of you played the old the hunter game or call of the wilds but there you can just see all the tracks and the one you pick is the one that lights up. maybe in the isle you could hold q and if youre near a track it will appear with a white color or something and you can come up to it and a prompt will show up to track it like it does now. i feel like this would make tracking a little easier for sillies like me who kinda suck at it

ivory steeple
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waited in queue for 15 minutes just to die of starvation twice in a row as a deino
increase player size on official servers to at least 150

wraith girder
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Died again by falling from a stupid small hill. Raptor dead. I wanted to restart with a new one. Game crashed. Restarted game. Waiting time....

inner fiber
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Horde Test Diet Feedback
(Played as Teno and Dilo/Troodon)

It's a bit of a love/hate with this system because some aspects felt better but some felt terrible. It just needs a good bit of work especially Herbivores IMO.

TENO

  • I enjoyed the feel of a faster food drain and more scarce food as a Herbivore it felt more challenging. (HOWEVER)
  • When I did find food the payoff always felt EXTREMELY underwhelming because I ate it in 1-2 bites.

  • I enjoy longer eating times because there is always a tension that something may ambush me while I'm eating.

  • Also if I spend a long time hunting for some food I expect a larger payoff/reward. Full tummy and at least making notable progress to a select diet.

-As an adult teno it feels like all I can max out is Carbs at the moment from some of the larger plants.

  • I enjoyed having to use the Graze Mechanic more and made me feel like it's a bit under utilized. (I'm sure many forget about this mechanic because there isn't much to message this as an option.)

Suggestion: Maybe Adult Herbivores diets shift away from eating smaller plants so they don't get nutrients from something that is devoured in like 1 bite. Also add more larger plants.

Suggestion: A few times when the Patrol Zones and MZ were empty I felt pushed to search the map for food ignoring them. I'd love it if the map had more hidden or rare foods for me to find that encouraged me to explore more.

Suggestion: If a PZ or MZ is running low on food provide some kind of indication to players to set expectations.

DILO + Troodon

  • I will say for juvie Dilos and Troodon and smaller predators in general. Finding small prey to hunt is pretty rough making Juvie stages FAR harder then Sub and Adult stages of life.

  • To me the ecosystem should more easily support smaller herbivores and predators than the larger ones. Naturally the smaller things have an easier time of sustaining themselves but more easily die to the larger predators/competition.

echo smelt
#

Maybe give Cerato any sort of animation upgrade? Like adding an animation for chargebite back? Another idea is to redo the bacteria system. Making it so charge bites can only make faster and smaller things insta puke. Exc: omni, dilo)) and bigger things like carno, allo, teno, diablo, stegos multiple charge bites. So essentially how much bacteria you have to stack based on size. Also, is the idea of adding diseases being thrown around at all? Maybe still water, leaches, freezing to death, and lots of other things.

void cloak
#

I believe there's far too many random cliffs/drops. Maybe less random and hard to spot cliffs/drops which are extremely frustrating to die to or fracture to.

ancient plover
#

animation for beipi and ptera to clean of deinosuchus's teeth.

carmine lion
#

HT Feedback:
This is the new Forest Bush Plant....however it doesn't give any dots...it gives S...but as you can see, before I ate it and after I ate it there was a very large increase in the amount of food I gained. I cannot speak for how much diet, because I assumed I was going to get dots and my dots didn't go up...they were at 0% before and after I ate the plant. Also, the plant isn't even on my diet?? Unless it's the "variegated Orange"? Patrol Zones still only spawn about 2 plants and sometimes, if they're coconuts or mangoes or anything like that, the tree will remain but you can't eat the tree and the patrol zone won't go away....Honestly if there was more of the forest bush plants and maybe less of the other stuff all in a huge clusted in the mz/pz, I think it would just be way better.

Also, maybe including teno and dryo burrowing would be another step in the right direction.

Nesting mechanic when I had last attempted it, went pretty well. I haven't been able to test it too much, though.

East plains is absolutely gorgeous, I like the lake that's really close to the migration that appears, makes it less annoying to make the journey to get freshwater.

I think AI spawning needs a slight increase, the entire time I played I saw maybe 2 deer and heard 1 boar, granted I was playing as a teno, but still.

The food decrease was also much more manageable, I was able to make it to the mz before getting dangerously low...I think it could be improved upon further if the migrations are going to be that far from each other.

TL;DR: more plants, forest bush plant scented as dots but gave S diet, PZ/MZ needs to be revamped, nesting seems good (room for improvement with parental muts)

sonic quartz
#

When humans are introduced or even now, can the ambience of the background (crickets or birds) fade into silence when a predator is nearby? Like omni or larger maybe so troodons keep their stealth? Or all carnivores. Just an idea, nothing fleshed out, but it'd help add to night horror to sit in cricket chirps and then suddenly nothing. .

ancient plover
#

Hi dear devs, arent you thinking about allowing local chat to the dinos with same diet? It is silly to not be able to group as herbivores especially when there are facts certain dinos lived in groups for protection.

magic creek
#

Nest Mechanics

Allowing animals in the game, such as Pteranodon (example), to be able to reuse an abandoned nest.

How would it work?
When a couple creates a nest, that nest has no owner, only use, which means that another couple that finds the nest can take the nest for themselves from a couple that built it.

Nest creation
A couple can create unlimited nests, without being restricted to a single nest and having to destroy it every time they need to move to a new nest, with the condition that a new nest must be at a distance of 20 meters from the first. .

Partners and Symbols

  • Partners, Some animals in the game are capable of creating a nest without having to wait for a partner, being able to create this nest and start searching for a partner after finishing that nest, when finding a partner they return to the place where the nest was created.
  • Symbols, When a nest is empty of eggs, it will appear when sniffing at a long distance for animals of the same species, detecting nesting sites.

Benefits to the game
This makes the nesting system much better and less punishing, in addition to drastically increasing the number of animals hatched from eggs, considering that the same couple, which if still alive (or dead), can reuse the same nesting site.
Abandoned nests can now be reused by other animals of the same species when they come across them.

wary oyster
#

Control Change for Ptera:

Currently when you slow down with Z, then tap spacebar, your Ptera will try to reach its cruising speed again.

Please adjust this so the speed only increases to what I was at before, or to the minimum required speed to stay flying.
Then if we use W or Shift we will speed up again. This will hopefully save us stamina from the Ptera attempting to go faster when we do not want it to.

stiff veldt
#

My only issues with the current diet/food changes is really just a few things

1: We need Gastroliths to drain hunger

2: All plants should give more diet overall if they are gonna have such a small food amount. Maybe change the Diet/Food ratio to 2/1

valid river
#

I dont know if this has already been suggested but:

A nesting channel would be really nice, nobody would have to sift through general messages of the servers.
It'd be really nice to know a general rundown of the nest (Server, species, possible egg/nest code, and an optional feature of the mutations of the parents for those interested in that mechanic) so perhaps a kind of profile format too!
I think it would also be more organized in terms of knowing who to contact for details on the nest as well

It'd encourage engaging with the nesting mechanics and exploring the mutations that stem from it! It also beats popping into the channels of the respective servers and sending "any eggs?" or having to scroll up and pray.

Perhaps make it a very slow Slowmode to avoid conversations in that channel, and using emojis/reactions to indicate interest, im not quite sure how editing messages would go in this regard but the ability to edit the message and change the number of eggs too

The nesting mechanic is one of my favorite aspects of the game but almost an ordeal to find, this might organize things a bit.

I'm not a game dev nor a discord server mod so, I'm unsure of the efficiency of this but I hope something like this is in the future!

EDIT: another aspect i realized would be useful is being able to list any "rules" or policies of getting to be in that group or nest (Ex: no sibling kills tolerated, migrating when everyone hatches, no friendly fire tolerate, etc)

vale violet
#

Some plant suggestions if ya need any for the new superfood

zenith plinth
#

Carno back to 1800 weight, it got nerfed way too hard

severe karma
#

If you guys are going to implement the new diet system after all the criticism, at the least bring back Stamina drain reduction to diets, and change the value of stam regen back to 15% since it became just 10 max.
It’s like we’ve gone full circle back to dinosaurs with asthma last year.

old sky
#

[Hordetest]

Just wanted to show again just how uh....strange NV's brightness can be in certain lighting conditions and angles.
"Dark forest? Meh, I'm Dilophosaurus! I have some of the best night visio-OH MY G O D" 🌞TI_Scared

I suspect this might be due to NV conflicting with the regular eye-adaptation feature for different lighting conditions. If that's the case, perhaps disabling eye-adaptation while NV is in use may help? Again, not 100% sure if that's the case. But this has made using NV quite awkward in low-light conditions. It's made especially worse since depending on the camera angle, it may suddenly get super dark or bright again.

split steppe
#

Live 0.17.53 unofficial herbivore (stego)
First impressions are awesome, you listened and both uncapped growth value and increased food value/spawns. I'm on unofficial so I'm not 100% sure if they can change anything but this update adds reason to move as a baby, more immersive feel with the stomach growth and rewards babies for taking risky plays and trying to get more growth % instead of sitting in a bush and afking. not to mention the spawn location/map changes are also looking good. thanks for the update!

regal knot
#

Could we lower the sound of opening the menu? I have to turn the volume up to hear the game, but the menu volume hits like a truck,

shell mirage
#

0.17.54 feedback:

If these food values are to stay, then lines should have a much higher spawn rate in migrations and patrols.

Before, lines being rare was fine because they usually lasted a lot of bites, but now, they only last one bite for an adult teno. You’re not getting line diet. Forbid you have a friend or two or even a full herd lol. You might as well just pretend the diet doesn’t exist.

tough kettle
#

please i am on me knees begging you isle devs. i truley love this game and it is amazing. but this update just ruined it. there is no chilling. no admiring the landscape. its just eat eat eat get diet get this fight get as much food as u can stuff in ur mouth without starving...just...please revert this i think most of us agree

solid tide
#

Abysmal ai spawn rate coupled with the new diet mechanics leads to an incredibly difficult time for young carnis. Survival now more than ever depends on pure luck (i.e spawning near corpse / ai) rather than any sort of skill. Encourages even more hotspot behavior, with a ton of suicides if you spawn in some random corner away from ai or locations where you know other players (i.e scavengeable corpses) are more likely to be. Is this really what you intend?
I think overall the intention was good, the diet system is heading in the right direction, but the execution is incomplete and balancing of this update is still very much needed.

inner shoal
#

Cerato can't fill themselves by eat whole cerato body.
New food value must have something wrong.That also made plant give herbs less food.

cold quarry
#

Please add AMD FSR 🙏

slow peak
#

Since we are getting so many custom options for servers, allow server owners to edit dinosaur stats, too. This would probably make a lot of the community happy because so many dinos (Galli, beipi, carno, etc.) have been weirdly nerfed

humble cove
#

I feel that the giant kapok (or whatever species it is, the one in the image) tree assets are being overused, in particular in the recent updates to the map like the new south swamp and east plains swamp. I understand these are the perfect place for herreras but I feel they should only be present in the densest jungle parts of the map. It's especially unfortunate since they look quite low-res compared to many of the newer tree assets.

When used everywhere, these trees make it very difficult to see landmarks which makes it hard to tell where you are. This causes a feeling of isolation and claustrophobia, which is why no one is choosing to stay in the new south swamp addition and east swamp will be no different.

IMHO if the goal is to reduce sightlines across open terrain, you should use lower trees that affect sightlines at ground level where dinos are rather than creating a vast canopy above. And distinct landmarks and elevations should be added to provide a sense of direction even if you can't see beyond the treeline.

hollow bough
#

Update has improved dramatically over the course of the HT ~ While i still dont agree with some of the food values of certain corpses and plants it is at least more enjoyable now than the initial release. Not here to complain about that though... I'm still interested in these large herbi plants and what dondis cooking.

The one and only real gripe i have right now is the audio bug that makes it so that other peoples calls sound like they are always out of voice or other ~ can't really hear your friend or others 1 calling from 10ft away.

sterile nacelle
#

anyone think deinos water should go up instead of down when you have reabsorption?

shut fable
#

I dont understand where they are heading with this game. The new diet system is god awful making it so that you gain hunger quicker than diet is a horrible idea. It seems with every update they make it harder to grow for example they reverted the sanctuary mushrooms so they give 9 percent per cluster but fill up half of your hunger bar, then you spend 10 minute searching for more mushrooms but by then you've lost all benefits from the previous batch. Im almost positive that the game devs DO NOT look at these tabs as seeing dondis past reactions to criticism I find it hard to believe that they actually read these and take it in to account. This game is bug ridden everywhere you look there is some bug like not being able to nest in properly or picking up objects glitching out. For a game that is supposed to be about immersion this should be far more optimized. Unlike other people I don't care too much that the dev team takes awhile to add new content as I'm sure they want to put in their best effort but please stop making balancing changes to dinosaurs in preparation for other dinosaurs that aren't in the game yet. Carno sucks, Dibble is unkillable, Stego is no longer fun to play against since power swing was added, and ceratos vomit mechanic makes it impossible for little things to attack it because they get bit once slow down and then die. Not to mention how easy it is to die in this game and how hard it is to grow. Im sure people are gonna say its a skill issue but spawing in a swamp moving to migration to get diet then to just starve, get eaten by a deino, or get killed by some other animal is soul crushing especially when you spent hours growing that dino. Also the lag and hitboxes in fights are perhaps the worst thing in this game and have resulted in many of my deaths from rubber banding. All in all look at this games history, A toxic lead developer and a history of broken and empty promises. I love this game but I lose passion every time I play. Do better.

random grove
#

Now, I really hope it's just a bug, but the new food mechanics are actually attrocious. I eat one plant with one bite, leaving nothing for a 2nd herbivore, and then by the time I make it to the next plant, the diet for that slot has already run out. Luckily I have a fully grown Stego, so I've got nothing to worry about, but I feel like I'm going to be the last of my kind for a LONG time. I hope food becomes more filling and consistent for everyone. If this is intended, I don't understand what the direction is. It's not fun, and this game can't afford to lose more players. I want this game to gain players because it's fun and engaging, not a starving simulator :/

tulip kayak
#

Feedback Quicknotes - 0.17.54

  • new plant spawns and diet feels much better so far. Still need to get a dibble/stego to full grown for the full verdict.

  • overeating and vomiting still “abusable”. Even easier to do with high volume plants such as horned melons and apollo plants. basically, the amount of nutrient lost is worth the small delay in sickness time to fill your stomach again. I imagine it works the same for carnivores too

  • swamp still feels a bit weary to navigate. possibly because still waiting on land marks to help me navigate easier and slightly lower spawns(?). also my mz is always swamp on dibble which I’ve been testing lots on so, could be that as well.

  • cannot hear dino calls at a distance sometimes, or they sound out of breath. this happens with non-zombie dinos close to me as well

twin turret
#

not sure what the new ai hunting system will be to make it easier to detect AI, but it would be cool if the new system reverted to the old system when it's raining heavily

hollow peak
#

Not sure if there is going to be any new maps but please make a new thenyaw map for evirma !
It would really be like nostalgic for the players who been playing since early legacy days 👏

merry hearth
#

Please fix deino NV It's very disappointing to see that it was not fixed this build and it's been a problem since the last one. It's literally unplayable if you spawn in the nighttime or a rain cycle, just happened to me. Now I have to wait a whole night and possibly a day cycle for the darkness to clear up and actually try to find fish. Also, this NV sucks with the new fish AI, you won't even know if you're swimming to your death till it's too late since you literally cannot see anything in front of you and just pitch black.

boreal kelp
#

Less is More, at least when we talk about trees
The latest map changes made it so east “plains” is no longer a plain anymore. While the new lake is awesome, it’s now just surrounded by yet more jungle, a biome that already covers more than half of the map. I’ve said this before but I wanna emphasize the importance of open spaces in these games. In the isle legacy, evrima, and path of titans, you see everyone gather in the open areas. It seems counterintuitive right? You’re just exposing yourself to danger. But the thing is we are human, and we want interaction instead of wandering alone in an empty void. So we go to places where we have a chance of seeing people from a distance.
My main point is there needs to be more open spaces around the whole map, especially looking at how the map currently stands. Currently jungles span for huge distances, to the point where it’s a detriment. It’s unnecessary for survival since it’s very easy to loose someone in even a small patch of jungle (still matchup dependent though), and it worsens performance. Overall I do think it would benefit to remove a good number of trees, rocks, or other unnecessary assets to create some open spaces and hopefully improve performance. I’m not saying to jump into the opposite extreme (heck even scatter a few trees within open biomes like a savanna), but rather to create a neat balance between open and dense biomes, and maybe even add some POI along the way. Just hoping some polish could better improve the experience.

ancient plover
#

Please bring back Gallimimus's bleed from kicking. It's claws are huge, there's no way a claw like that couldn't inflict bleed. Maybe it could be dialed down from what it was and maybe only inflict bleed from certain body parts. Galli's only thing right now is to run from most dangers, it'd be nice for it to have some defense to keep predators more cautious. I know it's kick can cause damage but most players ignore this as it's not a big problem.

vocal sun
#

with the patch there are no longer NA west servers

thin grove
#

I’ve heard feedback regarding Cerato and that it needs to be nerfed… my response is YES and NO to that.

Ceratos niche is to be a brawler and a bully. Nerfing it in the wrong way and it could loose that title (especially with creatures like Allo coming, it needs to stay strong).

The only way I’d nerf it is to slow its running speed from 40 to 38 km/h (making it less of a hunter and more dependent on bullying) and the only way for it to gain bile is to eat rotten stuff (making it a bit harder to access).

raven orchid
#

Could it be possible to have a way to organize skins by dinos so the scrolling isnt so bad lol

grim plinth
#

have it so windows reflect light inside buildings , because the lighting inside them is terrible

balmy wadi
#

the diet worked much better before

compact tangle
#

Fix fish spawns, literally gone hours now without seeing a fish. You see more deer and goats in water than fish...

cunning plank
#

Give us back the food, there are no plants

edit: nutrients are consumed faster than food

ripe turtle
#

Why as a full grown raptor have i been bit by a cera, instant vomited [supposed to be fixed] and put the critical hp when i was 100% hp

dense sage
#

the food drain is insane u cant chill for even a sec

magic burrow
#

deino is unplayable,cant see anything with nightvision,cant see anything in lakes, and as a baby cant catch food,or flee from danger. why devs hate deino players so much, i must ask?

slender crown
#

Spawning in after patch on a fg dino and puking near instantly from overfull stomach given by patch is not very fun

wintry ridge
#

Revert the update, its horrible, the diet system is stupid imo. Dedicated servers are running into more stability issues. They are vital for the game's players.

carmine lion
#

Playing as anything large, the system isn't terrible and I think I understand the thought behind making smaller creatures (such as baby animals) more hungry.

I think the goal was to help get the diets up faster for faster growth, but I think sanctuary mushrooms should come in larger bundles/clusters and probably offer more diet. Otherwise it makes zero sense to go to a sanctuary...has to have that extra reward. Like maybe it offers 10% diet, food drains the same and diet drains a tad slower.

I think there should also be special AI for baby/juvie carnivores to get the same reward and have those be in Sanctuaries as well. Trying to get a deer as a baby is basically impossible, boar just stand there and you take damage...sometimes you can find a goat, but they're not on everyone's diets....

Also, if we are playing as a full grown...beipiasaurus or Troodon, for example, I don't think they should constantly be hungry like they were when they were babies. I think once they hit adult their hunger should slow down.

TL;DR: more sanctuary mushrooms, better rewards for mushrooms in sanctuaries, same for carnivores just little AI, full grown dinosaurs (no matter the size) shouldn't need to eat every 5 seconds.

foggy pagoda
#

why are elite fish so damn fast. even ast a 60% croc, i have to spend so much stam to get one. the food/nutrient value isnt there. i get 5-6% off 1 elite fish, but have to spend almost 50% stam. i know i aint the best croc player out there, but make this make sense.

dusky glen
#

Just wanted to give some positive feedback on the new random spawning feature, honestly a huge game changer. The island feels more alive, you'll see players in all kinds of places that was always empty before, it's amazing.
One problem is of course that it might be hard to find your friends since you can't just spawn next to each other on command anymore, and I do hope to see such a feature in the future, but it's in my opinion worth the sacrifice
Personally I'm currently playing a carno on highlands, a place that I'd never really played at before due to the emptiness and the fact that hotspots were the go to thing, I've spent more time roaming around in places that aren't deemed hotspots in this one life more than any other, and that's mostly due to the fact that I know I'll be able to find food because everything and everyone aren't centralised around a few points of interest. This is a great change, some people may not like it but maybe they just don't see the bigger picture of having an actual ecosystem and not a deathmatch server with "must be here to find food" places

sage prism
#

Add corpses agility to float on the surface if they drown, people jump into the water and drown at the end of pvp, it's terrible

solid tide
#

as a 30% juvie raptor, killed a large deer, ate it in only 4 bites and barely filled half my stomach?
utterly ridiculous

rotund hound
#

Beipiaosaurus is flat out blind underwater. The picture was taken during the day.

terse kite
#

Please change how schooling fish spawn

For quite some time now schooling fish have required players to be either swimming or touching a river/lake to spawn, a system that may work for feeding small deinos and beipis but it has its issues

For one while playing either ptera or herrera, animals which are intended to eat schooling fish, most people will struggle a lot with finding them because neither animal is incentivized to spend as much time swimming as deinos and beipis do, and most people don’t know how schooling fish work and so they’ll never intentionally go into the water and spend enough time in it for the fish to spawn

Herrera may turn out fine as it can sustain on other sources of food but for ptera this is a huge issue as it is their primary source of food, especially when growing

old sky
#

LOVING the new diet system so far! Not having to activate slots and having the benefits of nutrients scale with the percentage feels so much better compared to the past.
The only gripe I have so far is the lack of gastroliths still as I often run into the conundrum of "I have dietary food, but I'm too full and can't fill my nutrients more. So let me wait....and wait.....and eat a tiny bit-then wait....etc". Hopefully these are somewhat of a priority as, at least to me, I think these will be the cherry on top for the new diet system 🙂

mellow fog
#

Please allow hera to regain some stamina hanging on a tree like the pteradon

wooden turtle
#

I agree with diet system✅ , but not the diet amounts ❌ . East plains is now.......east swamp? And why decrease AI population when its already hard to survive due to a growing stomach. Atleast increase diet ammount to make it survivable. At this rate most people want to go back to Spiro.

jolly sky
#

Please for the love of god fix the fall damage... it was funny the first couple of times, but now it's just irritating. I'd like to be able to fall more than half my body's height without dying thanks

small tulip
#

The range of Herrera's scent could increase when you are high up in a tree, as there is more wind or airflow idk unique feature.

prime copper
#

VERY ANNOYIN UPDATE. please revert

grim rain
#

Why are we changing things that don't need to be changed. why is east plains now east swamp? Why did we need zombies? Why did beipi get a swim speed nerf? Why are you changing hypsi? Why not focus on fixing herbivore diets? Or fixing how OP cera is when eating? Or the fact that they can make virtually anything vomit with just one charge bite. Can we not put a little more emphasis on bug fixing, optimization, balance, and maybe even new dino's? I feel like the player base as a whole would appreciate it. Granted, these updates did have good qualities. Like no longer needing to get full diet and saltlicking, but there's just a bunch of extra stuff. I think we'd rather see an extremely short changelog with well needed changes vs a long/decent sized changelog full of random things.

hazy solar
#

Let deinos eat the bodies under water

modern granite
#

Why are we pushing updates with the same issues people have been telling you about all hordetest? What’s the point of HT

rapid pumice
#

An idea for future hordetestings.

Its somewhat obvious the last 2 hordetestings that were pushed to live were met with some distaste but most people powered through the first, time will tell on this one. To possibly prevent this, Maybe do hordetesting in waves, slowly refining based off personal preference and player base feedback until it becomes something enjoyed by both sides.

To give an example, The food in the current update is quite rough. Something that could of been done to hold player base attention and not have them migrate back to evrima because most didnt like it is, Put hordetest up for 3-4 days with this change. Monitor player behavior. During this time have possibly another discord channel for "Hordetest patch XXX feedback" Where players are encouraged to just talk about the changes in THAT hordetest, not what they want to see added later (leave that for general feedback) Make changes as seen fit to achieve your goal while also including player feedback. put back up for 3-4 days. repeat. Dont be afraid to remove something either

This process will hopefully prevent hordetest from becoming stale while also allowing the player base to feel like their opinions matter and they are heard. You could also use this new hordetest feedback channel to write down what changes are made (possibly in the form of threads) to more easily let the player base know what to test and to make future changelogs easier.

I personally never played the hordetest as i have found them quite lack luster as of late, so i cannot confirm this next bit, but, i have also heard that the HT servers were frequently empty. If this occurs it might be a good idea to consider why players are preferring the older version of the game over the newer one with the new features and adjust accordingly. I know i speak for quite a few players (but i cant talk for all when i say this) The new update isnt the best and are quite a few are shocked that it was pushed to live in the condition it was in.

swift hinge
#

Please just focus on performance and optimization... It's the only thing we are asking for....

lyric dock
#

#MakeEastSwampEastPlainsAgain

also fix diet amounts & ai population, idk why youd lower it when its already hard to survive with stomach, increase diet amounts so its easier for less-good players.

increaser herrera's scent in trees & allow them to rest on tree branches.

big thing, stop making updates we don't ask for, fix performance and optimization so some people on lower end pcs arent 13 fps (not me, mb if i seem like a fps saviour),

fallen ruin
#

So do the devs actually read this tab? People have been talking for months about the things that were good and the things that were bad and they literally ignored everyone. Now they grabbed the diet system a system that was flawed yes but was going somewhere good and they not only removed AI spawns but also made it so that its even harder to keep up with the food and diets! plants not filling anyone after only 2 or 3 bites is a horrible change. From reading here the community is pretty divided about this change but i cant see this being a good change for the new playerbase at all.

last gyro
#

Change back Enlarged Meniscus like it was before.

Now, whatever hight you jump from as an herrera, you always get stunned and it uses 100% of your stam. Yes, 100%, even when the icon for bone brreak is not here. Literally killed the herrera

smoky musk
#

This new diet system is completly stupid. It ruined the game. As a carnivore Baby you need whole time food but no AI and too small to kill something. Its just stupid and makes it unplayable and I hope they better change it

stray eagle
#

Why change things that don't need changing, or "fixing" things that are not broken?

  • There definitely wasnt too much food before, and now getting food is even harder.
  • Dinos that survived mainly on fish before, cant do that anymore, because fish gives practically no food, if you even find some.
  • Putting more dense forests, rocks and swamps in the map doesnt make the game better in any way. Besides that, jungles and swamps seem to have more lag issues for many players anyway, so it isnt good idea to cover the map with that.

Instead I would suggest concentrating on things that are a problem and people complain about. For example, it seems that all places where people have been getting stuck in still havent been fixed, but more rocks and swamps have been added? o.O

grave temple
#

Please stop letting swamps slowly crawl across the rest of the map like an infection. If you’re trying to get people to play there or something by making it bigger, there’s likely a reason people weren’t to begin.

azure bane
#

Once again, thank you for changing things that didn't need to be changed and leaving the ones that really do need to be changed and fixed. For making the experience of this game more difficult and stressful with each update. Thank you from the bottom of my heart. I miss the times when I played Spiro and my only concern was having fun.

grim plinth
#

diets are impossible to get and any small dinos hunger goes down way to fast

nova gale
#

Stop nerfing beipi.
It didn't need the nerf to any of it swim related abilities/movements. Revert Beipi back to normal speeds before these last patches nerfing it.
Beipi can't even hurt a fly, and now not even escape whoever want its. (Beipi used to be the perfect little guy to swim around with, jump across waters, and squeak at bypasses or nearby creatures. And then quickly run away, or jump away like a gorgeous dolphin.) Please, bring back the love for Beipi TI_Hug

And please fix its underwater vision. Its pitch black and cant see its feet. (Underwater feet pics impossible!)
Alternative, bring back the vision from Spiro. It was perfect day, and night vision. (Why remove it first place guys..)

ancient plover
#

It would be really cool if we got more of a desert biome. The highlands serve as this right now but they are highlands not a desert. The highlands are very hilly and can be hard to navigate. There's also not really any desert foliage there. I think we could extend the island a bit west from highlands turning into a desert. The surrounding parts of the desert could be rocky and have various different desert type vegetation. Cacti and other species. This would kinda look like the deserts found in regions like Arizona United States. Further in the desert it would be cool to get a fully sand desert, something like the Sahara. In these deserts water could be scarce and a cool event could take place that every once in a while it rains and creates small puddles of drinking water. Slowly as more and more players drink this water it empties out. This could create competition over water holes. I think an oasis could be put in too but maybe it too would also drain but way slower than the puddles I was talking about.

manic flint
#

please fix the genuinely terrible frame rate, constant lagging, constant disconnecting from official servers.

astral gorge
#

revert the patch and use the ht for what its for...if people are not joining then something is wrong with the patch that people dont enjoy...fix that as well

thin grove
#

Critter AI at sanctuaries for juvenile carnivores to snack at.

fallow vector
#

All I've seen is ceras and herreras being played lately and it's even worse after this patch. There's barely enough AI around and other dinos can't keep up, so it's down to Dibble, Stego, Cera, Herrera, and I guess messing around on Pteranodon. I don't understand why new things keep getting added rather than addressing issues the community brings up, it's been the most confusing and frustrating process to watch this game continue to go through where everyone recognizes an issue and the changes that come have nothing to do with fixing it. Carnivores cross their fingers to find AI or die trying to find a herbivore in the MZ because all the only reliable herbivores to play atm can one shot anything mid size or lower and even if they do find something, a herrera is gatekeeping it from a tree or a cera has already eaten it + makes you vomit too easily making any engagement of attacking a cera for food worthless with you suffering from bile from the fight itself.

Pachy's need help for a while, Dryo is overdue, dilo still needs hallucination changes, patrol zones are almost as worthless to carnivores as migration zones are. As mentioned above, servers are still congested constantly and disconnecting constantly too. I don't think I've ever felt this game feel so awful until now and that's just unfortunate that feedback falls on deaf ears. I really want to play other playables but.... what's the point if everyone's going to pick "meta" anyways? There is just no balance and the priorities of adding new playables has diminished the value of every prior playable. Was excited for Dilo's release, it worked for a bit but came with issues, but it's going to stay forgotten like dryo after the new ones come out. Then the same is going to happen with them, they'll be released but then something else new comes out and forgets about their issues/problems.

foggy otter
#

schooling fish still gives a full grown deino like 10% carbs and about 10% stomach after cooked
while the elite fish gives only 3% after this patch

grave rover
#

The good about the patch:

Diet system, purely through concept, is probably the best kind of system we’ve ever gotten.
It’s a mold of risk (activity) and reward. By continuing to top off your stomach, you’re gaining a net return of 2-3% that, in my opinion, should be increased, but it’s a good start. You can be active and attempt to break past 100% to get a larger growth boost, or you can eat just one plant and stick around at normal speeds. Good job on that.
Herbivores are in a great state right now if you can learn the diet system: Everytime you vomit, for example, you gain an extra 20% capacity for your nutrient hexes, so you can get more of a benefit.

The not so good:
Carnivore gameplay is probably the worst it’s ever been. The most insufferable it’s ever been.
While this diet system allows herbivores a steady and fun goal to accomplish by multitasking and using the hunger expansion until you break 100%, carnivores can’t do that.
Their food intake is too variable. You have to look for someone, take them down, and only then can you eat. And we know how hard that can be sometimes.

The hunger expansion means nothing because you aren’t technically losing food. However, the food yields? Absolutely miserable. You get a slither of what the body should be giving you. Eating an AI or a body in a few bites and not yielding much is a sad system.

Proposition?

*Buff the food values of both Carnivore food sources and herbivore food sources. Put in at a bare minimum, 4-5 more bites before the food source expires.

Carnivore should be harder to play as than herbivores, but not to this extent.
If we are sticking to hardcore carnivore gameplay, add other failsafes to make it fair when you die.

MAYBE, rather than reducing the hunger expansion, reduce the hunger drain, because throughout your growth, your stomach may expand and look like you’re losing food, but you’re not. However, it’s also draining at the same time, so slow that part down in compensation.

ebon abyss
#

I was trying to find food as Diablo in the swamp, but I didn't find anything to eat until I starved to death. Please fix this damn man-eating swamp.

proud lantern
#

the hunger problem is rediculous. for what hordetest, when you anyways dont seem to care about the communities feedback?

coarse citrus
#

Slow WAYYY down on making balance changes to aspects that where NOT broken.
In these tests where the game is planned to add major aspects like new dinos, this is not the time to change existing systems that where working.
Major issues need addressing. Once a system is changed to work well, leave it alone.
Ofc its understandable when something added breaks another thing (whens something broken, ofc fixing it is important), but at this point it's clear aspects players enjoyed are getting changed without good things to replace them with.

In short, refocus because its clear the isle direction being this chaotic is whats hurting it.

subtle egret
#

Issues so far (i think ive played for 15min?)
○Directional sounds don't seem to be working at all, whatsoever
○I realized I was being followed by silent pterodactyls, ran as far as my stam would take me, they are still following me and wont take any damage so now, as Im out of stam, I guess I'll die B)

wide goblet
#

Herrerasaurus unplayable. I'm hungry before I arrive at the baby camp 😄

simple birch
#

The new diet/nutrient system with a dedicated slot per diet and no activation limit is awesome and way less hassle than before, on the other hand the stomach growth(or well more like shrinkage) and seemingly nerfed food values of stuff is kinda weird tbh, and eating bushes in a couple bites, doesn’t feel like you are a real dino at all doing that

tacit garnet
#

nerfing dibble suggestion, reduce weight/health of dibble its a fast tank that can deliver lots of dmg. OR reduce the stam, i dont see how a dibble thats 3 tons can run just as much as a cerato when cerato is 1.3 tons and dibble is 3 tons. dibble is litteraly a fast moving tank at moment of the game and it can knock you over from litteraly hitting your tail if you play as a carnivore.

slate cape
#

So i have not played the HT nor the new build to public branch. But can you still smell sticks even tho you are not the one nesting? If yes i hope they remove that and only the group whit he nesting parents can smell them. Or it will be a big give away of those that must use the stick nests.

tough kettle
#

the new diet system is ok...i like that u dont have to activate the diets thats cool. but the rate at wich diet and food drains is... digusting. "BuT oH iTs OnlY YoUr StOmaCh GrOwIng with YOu" i dont care when i have to eat 24/7 to keep my diet and my food from INSATNLY going away. i cant chill relaxing tab out FOR MORE THAN 10 MIN becuase i WILL STARVE TO DEATH AND LOSE ALL MY DIET. the game is already a try not to starve challenge enough. this new update makes it 10x less enjoyable to play since i cant do ANYTHING else but pay attention to the creature im growing. and the growth rates are insane.. (if they have been changed back to a cap of 100% i am sorry) but all i have to do now i body camp a dead ai of player, wait 20min and then i can either out stam or out run anything else that can kill me. this update removed the isle from the isle. there is no fear, there are no consequences because u can just grow RIGHT back in less than an hour. just camp a deer or a boar for a bit, wait until u hit 40% on something then u can outrun or out stam any adult that could kill you. the old diet system gave you risk like "oh crap my diets are getting low i need tto fill them up but it will be risky and it might not be worth the risk" BUT NO now its just ill run to a body fill 130% of all diets get 130% growth boost and repet until adult hood. its boring, theres no thrill or risk of gettinfg diets anymore and every update this game releases makes it way less enjoyable to play. stop fixing stuff that doesnt need to be fixed, the diet system was FINE as it was and arguable BETTER than the current one. and for a game so hyper fixated on "emersion" its kinda hard to feel like im a acutal animal when i have to shove food down my throught every 3 milliseconds. tons of animals go weeks without eating. im not saying that it should be days until u can eat again the old food grain and food drain WAS PERFECT! fix this..

hard hinge
#

Make a command to get unstuck from a hole, pretty sure legacy had one
Ok someone told me it exists so nvm

halcyon spear
#

IDEA: Can we add some mechanic to promote symbiotic relationships? Like beipi working with deinos to lure dinosaurs to the water or troodons riding on pteranodons to help them. Maybe ceratos and carnos can merge together to form an ultra dinosaur like in power rangers? Just a thought...

royal junco
#

What was wrong with hydrodynamic giving PT speed? If you're going to take that away at least allow me to go up a hill without needing to sit down for a minute

sharp perch
#

I think this has already been discussed, but I think that at some point in the future deinosuchus should get buffed closer to its IRL counterpart. From the research ive done, the in game deino is shorter, lighter, and has a MUCH weaker bite force than it would IRL.
I think with the upcoming mid tier additions, and large/apex tier additions, Deino should get a minor buff to health, size, and bite force to be able to compete better with the bigger creatures.
Edit: for an example of how weak its bite is currently, irl deino had a bite force likely stronger than even T-rex. I just hope the devs keep this in mind for the future. I think it would be really cool to have more realistic fights and hunts as this behemoth of a prehistoric alligator

lucid swan
#

i know gastroliths probably still are in development and will be in soon, but just putting this here to make sure that majority of people agree that gastroliths need to be added as soon as possible becuase right now it’s a little annoying when there so much diet plants around me but i’m at 90% food and only 50% growth rate. other than that update is great!

shell mirage
#

Please revert the food values to how they were last Evirma branch's update. When the so called "small game hunter" can't be filled up on something a little over half its own weight, I think there may be a small issue lol..

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tidal elbow
#

It would be interesting to be able to choose the biome from the skins menu. This would make it possible to edit the colors according to the environment and would make the colors for camouflage more interesting

stable hemlock
#

Diets need fixed either the nutrients need to give you more and run out slower then your stomach or you need to not get full in 2 bites

twin turret
#

Cerato should get a nerf to all its stats under normal circumstances, but make it even stronger than it is now specifically when it's on a body or bullying something off a body, that way it needs to play scavenger under normal circumstances but can be a bully and tough to take down when on a body

split steppe
#

0.17.54 herbivore (all of them)
After playing for a bit I can definitely say my first impression was correct, this update is a massive improvement to immersion and the diet system in general. Again, good job! along with all the other changes listed in my first post

violet pawn
#

Fix the server crashes, the amount of food herbies get vs diet need to be balanced and the amount of food carnis get from AI needs to increase

grave smelt
#

make all herbivores be able to knock down fruits from trees, going into a patrol zone and having to wait the fruit drop on it's own is not optimal

silent holly
#

I’m sure others have said it before, but food fills in WAY too quickly. When I’m eating dots as a half-grown pachy, I should not be seeing one tic of dot nutrient for every TWO ticks of my stomach filling.

acoustic arch
#

i absolutely agree and understand with the statement that the devs cannot listen to everyone: not only are there tons of conflicting opinions on what should be done with the game, but some are just objectively terrible: that being said, it should be easy enough to see when the community generally agrees that a mechanic or system is good and works well.
it shouldnt be difficult to just... Not Change things that everyone likes and is working well.
keep working on the bugs and performance and new mechanics, instead of revamping the same old systems and dinos over and over for literally no reason.
the isle was GOOD a couple patches ago, in fact it was in a GREAT spot. but the last two HT have been... rough to say the least, and they've been unpolished to the highest extreme.
we aren't a community scared of change, we're a community scared that our favorite game is going to be ruined for no reason.
much love and respect for your hard work devs <3
-a player of your game

solar gulch
#

let Dryos not get kicked out of sanctuary's like the rest of the T1 dinos (hypsi,bepi, and Troodon)
you have 2 dinos on that list that deal more dmg than Dryo so why is it Dryo gets kicked out TI_DryoDisap especually since Dryo can no longer bully juvi's

ancient plover
#

Herbivores should get sick from staying around dead bodies to stop them from body denying

main iron
#

When you befriend someone, really need to make it so you cannot accidently attack them when fighting, I was playing with my friends with raptors and we both pounced at the same time and i killed her because i could not stop the attack.

nova lark
#

Please make the new blue plant less blue (less saturated). Ot breaks immersion badly, looks way too unrealistic

wheat shale
#

yall spend alot of times on these dinos(maybe fix some bugs too)

old sky
#

Back at it again at Beipaosaurus!.....again! 🍩TI_BeiPog

*It's that time again (once more)! The time to propose some Beip improvements! *

Bepiaosaurus right now is in a rather awkward state. It's maneuverability is unnecessarily clunky and only worsens as it grows nor do Beip's claws seem as threatening as they should be. Below is what I think would help give Beip an identity closer to it's original description and overall, make it more fun.

  • Increased claw damage (~50)
    Beip was initially described as something dangerous for it's stature, yet this is poorly reflected in-game. It's damage is oddly low for it to reliably defend itself against species around it's size, and relying purely on bleed for defense just doesn't work as a deterrent. A damage increase to around 50 or so I believe would be sufficient and further balanced by Beip's fragility. A small glass cannon if you will. It's got those claws for a reason after all!

  • Increased adult breach height
    When young, Beip's breach is arguably it's most fun feature! Yet when reaching adult however, the height is significantly reduced, requiring much more effort to reach only mediocre heights. Making the adult form's breach height similar to how it is around 50% growth would be best in my eyes.

  • Increased surface swim speed
    A past patch had intentionally reduced the speed of Beip when swimming on the surface of water and, with all due respect, I would say this is one of the more questionable decisions made so far. It both looks silly and feels really bad. To put it into better perspective, a trotting Beip on land is more efficient. Yikes! It also makes transitioning from underwater to the surface feel very clunky due to the sudden slow down.

And last....but definitely not least....

  • Attack controls no longer swap when in water
    Please! Like....why TI_HypsiPlead
smoky musk
#

Why they needed to "fix" the food system. ITS A GAME. Great fun to always spawn as baby carnivore and die out of starvation bcs there is no AI, you need to eat the whole time and you cant kill something big. And dilo could finally get better too. Every dinosaur gets buffs and updates just Dilo stays the miserable step child of this game

magic creek
#

Remove Cerato Vomit from Small Animals

  • The Cerato still presents exaggerated vomiting, especially in animals that die in 1 or 2 hits, I was an adult ptera, I ended up hitting a tree and falling to the ground, the baby Cerato bit me and made me vomit when I started the race, this delayed my ptero preventing it from leaving the ground, in the second blow I died still vomiting...

  • In my opinion, it makes no sense for such a fragile animal to be affected by a passive effect coming from an animal that kills it easily at every stage of its life, I hope this applies to Pteranodon, Hipsy, Beipi and Troodon, as they are animals that die instantly against other animals.

woven flint
#

This is a major nit-pick from me but... the new diet icons, they're very confusing, the Greek letters, cool and all, but when it comes to the molecular and biological standpoint of these nutrients, its very very very confusing and annoying.

Originally, it was clear from the get go, Hexagons represented the Hexagon shapes in Glucose found in Carbohydrates, therefore in-game: Carbs = Hexagons, same for proteins, it was an S shape, like that of a Polypeptide chain therefore: Squiggle = Proteins and obviously Lipids was the odd one out, and its the only other major nutrient there is so that was all well and clear to me.

**The Problem lies in choosing to use Alpha, Beta and Gamma to label each nutrient, when you can have both Alpha and Beta Structure of Polypeptides ( Proteins/Polymer Chains of Amino Acids ) ON TOP OF having Alpha and Beta Glucose in Carbohydrates. **

It is a nice design from a Mathematical/Greek perspective, but incredible confusing from a Science/Biology based perspective, which is a poor design choice when it would be assumed that despite AE's greek influence by design, they would at least have some clarity when it came to nutrients, especially as its known for their tinkering with the nutrients in Apollan K-Trifoliums and other genetically modified plants.

Again, huge nit-pick from me.

bold locust
#

I like the new diet system and believe it does it job very well, before there was never any competition for herbi food, but just earlier today I actually had a small scuffle over a diet bush, neither of us killed each other, just hit each other a few times then backed off. The only problem I have with this system is if your steg/dibble then its hard to get food, or a large herd of tenos maybe. but I have seen that the new large plants that spawn rarely fill a adult steg about 35-40% hunger, all that needs to be changed is there spawn rate, not too many that way there a looked after plant and cause herbi's to have scuffles of them, but enough so steg and dibble herds can play the game. (FOR THE HERBIVORE SIDE)

viral basin
#

With the additions of elder models of all the Dino's (DevBlog #53)
I personally think Beipi should get some buffs for when they reach Elder

The buffs I think they should get is stuff like, more damage with it's claws (It's lit an anteater and a penguin) As well as being able to tear Tendons
Cause in Beipi's current state, you have nothing to ward off a predator. In the wild an animal like this would be able to make a predator think twice about whether they should go for it or not. Which can't be replicated in a game, (Cause it's people)

And 2. It has nothing to make a predator think twice, it's attacks do low dmg considering the size of those claws, and there is no real Debuff to getting hit by them.
But if they were to add something for just elders, such as Ripping straight thru tendons and making them do more damage. It would make a Carni think twice

So for ripping tendons, if a left click hits the lower or upper leg give it a % chance to rip a tendon.
And than for higher dmg on left clicks, I just mean a small buff. Cause currently it's just like your hitting something with a pillow

I personally think these would be AMAZING quality of life buffs for Beipi enjoyers, cause it really can't do anything against things bigger than itself if it's caught lacking outside of water.

(This is the first feedback, or well suggestion I've made, so criticism would be well received)

carmine lion
#

The sound traps in river delta, for example, end up following you for QUITE a distance and we can't do anything about it except run away. I should be able to knock them out of the sky or kick them or bite them or SOMETHING. It's quite frustrating to have to just move away from them and try to get as far as you can go, all the while crashing into rocks that are behind bushes and getting stuck between 2 trees that you KNOW your dino should be able to get through! Also, why are they attacking herbis? Are they just there to annoy both carnivores and herbivores? I thought sound traps usually ran away from whatever spooked them...? (It's the 3rd image, look close at my tail and you'll see the little buggers 😠 Also included another, but it's kinda dark cause it was rainy and night)

Then Also, these line bushes are STILL not showing anything for food? The cake is no longer a lie, the bush is a lie 😦 why taunt me with pretend food bush? 😠

shell furnace
#

not a top priority, but when lying on objects that are set at an angle, it would, admittedly, be nice if the dino's body also followed that angle instead of holding a plank position....

edgy cove
#

I think the rain is too loud, I think it's better to add a slider for rain in the sound settings to make them quieter, it really interferes with playback 😦 (thanks)

maiden pebble
#

I want new dinosaurs just as much as everyone, it’s what drives the player base of course. But I BEG that some time be put into optimisation of the game, low fps and crashing has almost become so commonplace that it’s accepted and become part of the experience of the game, which shouldn’t and wouldn’t be accepted at any other game.

paper turtle
#

"You can expect all those natural thermal vents that are active during the day will go away during heavy rain or storms..." - Dondi, in tonight's DevBlog.

This is a neat detail, but I feel like pteranodon should have access to Barometric Sensitivity if part of its gameplay is going to be impeded by rain. Recently, this currently non-functioning mutation was made only available to herbivores, which is sad considering that in the future, pteranodon could benefit from it more than any other playable.

Even for other carnivores, Barometric Sensitivity could be a great mutation to pair with Reabsorption and Hydroregenerative, which can still be selected by carnivores. I hope it gets turned back into a diet-neutral mutation for these reasons (and that it is finally made to work). 🌧️TI_PteraHype🌧️

grave rover
#

Thank you for listening and increasing food values for AI.

shell mirage
solid tide
#

Thank you for increasing food values of ai and fish.
Now please do so for everything else (i.e dinos).
Player corpses are finishing way too rapidly, especially now with reduced ai spawn this means hunting in groups should be more rewarding. Currently medium to large packs will still go very hungry after each hunt.

twin dust
#

Fellas, it's that time, we got a bunch of new Elder models and I like most of them! However, there is one that I personally think is a little inconsistent with the rest of the cast. Kentrosaurus' elder model gets moderate change post-cranial (past the head), but the head itself gets radically changed to where I don't think it belongs as part of the same animal.

For comparison, this video also shows its peer, Stegosaurus. Most of the other Isle creatures don't change like this. Their ridges either get more pronounced and bulky but otherwise it's mostly the same shape. I don't know if I'm the only one bothered but I doubt people see this as a nitpick at most.

rotund lantern
#

I checked the value of the AI food and sincerely hope that it will not be touched anymore because it is perfect. Regarding the value of corpses as food, I think the previous person said everything correctly. The value of food for herbivores definitely needs to be revised. I am not saying that it should be returned to how it was before, but literally all food for one bite is another extreme and it is still worth finding a golden mean.

tidal cave
#

Can the collisions with the trunks of trees please be fixed? I keep running into several trees on the ground where there's at least a 5 foot or so invisible collision away from the tree trunk itself, and it's lead me to being killed on multiple occasions where I definitely have enough space to get in between two trunks while fleeing danger and then I get stuck on a collision that is 5-10 feet away from the actual tree itself

twin turret
#

I really like the new UI changes, but please make UI changes to the stamina too. For examples, currently: there’s 4 stages to stamina

Normal (100%-60%)(should appear as blue)
No trot regen (59%-40%)(should flash yellow right before reaching 59%, then turn a solid yellow to indicate you're in the next stage)
No walk regen (39%-20%)(should flash a darker yellow or orange right before reaching 39%, then turn a steady orange to indicate you're in the next stage)
No stand regen (20%-0%)(should flash red right before reaching 20%, then turn a steady red to indicate you're in the last stage of your stamina) This will be a solid change for new players and current players who don't want to have to hover their mouse for an exact percentage. Also for new players who join the game and will have no way of knowing anything different is changing as their stamina depletes. This also compliments the current health bar in your character menu changing color and wavelength based on your health, which I really like. These visual changes could also be made to hunger or thirst, but they're not as necessary. Another change that I would like to see is an info button in your character screen, and when clicked on will open up a tab explaining how the dinosaur plays and their abilities. It's not like people don't just look up videos on how the dino works anyway, so adding an info button will just make the game feel more official and immersive as well and being a quality of life improvement. I also like the diet and hunger changes for the most part, BUT your hunger just drains wayyyyy too fast even when you aren't growing at 300% or over. Adjusting those values would be nice.

wary oyster
#

I love that Elite Fish will try to eat you, so you need to fight them as a smaller Deino.
I enjoyed having to dodge them and then lunge at them in a small back and forth fight (And it only seemed like 3-4 hits which isn't tedious)

However, I don't like that they are seemingly guaranteed kills if they hit you even when you're nearing their size.

TLDR; Maybe make it so larger sizes have a chance to get released by the Elite Fish instead of a guaranteed death.

hasty flower
#

On my 10th game crash of the night. These queues are not worth it. This is one of the updates of all time

vast girder
#

Great update! Game is so playable right now! Love waiting in a 40+ player queue for 30+ minutes just to enjoy creating a dino then BOOM crashed. I understand having un-forseen errors, but mann, the game is just unplayable rn.

faint egret
#

Is it possible, if you get killed by another dino, to add an option to report player? maybe it could record the last 2 minutes or so and leaves it for review so the players can help more in the effort to catch/stop the cheater.

coarse citrus
gaunt viper
#

hello, reduce a little the sound of the rain. right now, when it start to rain I have to set my SFX sound effect to 20%, and it still to much loud

cunning plank
#

So you're saying that a pachycephalosaur can break bones, but it can't stun for 1 second? It's just absurd

tulip coral
#

unsure if the swamp migration is changing because the server crashes haven't given them enough time to change TI_Think

placid dock
#

Button for we kill our dinos when we want

foggy jungle
#

I quite like the new diet system a lot for carnivores! Played both a grown dino and grew a few juvies, a couple even making it to adult. Far less punishing to have imperfect diets as a juvie which means its a lot easier to grow as a carnivore. Maintaining diets seems far more leaned towards hunting players rather than living as an adult purely from AI ( seems nearly impossible to keep a perfect diet off AI alone.. which i feel like may be intentional, and is good ). AI spawn seems pretty fair. Just need to fix the crash bug and I think this update is super solid.

I should say i played carnivore. haven't tested herbivore yet. edited feedback to specify lol

wintry garnet
#

Patch 0.17.56 seems to have made migrations and patrols not change maybe? Last patch I was getting my patrol to change every 10-20 minutes if I walked away from it this patch my patrol did not change naturally without loggingout/forcing it to move with leave group button for my whole time playing herbi.

left iron
#

Enable PTERANODON to climb trees and inclines like the Herra, so they can move around when out of stamina.

slow yoke
#

Please allow ptera to regen while gliding atleast above 60% stam

fallow vector
#

I think I've finally had my fill of the isle. I've given Dilo so many chances for a week, and when I want to play solo and do actually pretty well without a group... I run into instances like this. Did I trap myself between the log for the teno to kick me? Sure did, did I think the tail htibox that's all the way to the left and on another Z axis would hit me? I sure didn't. You couple this with hallucinations not working while they're on a 2 inch different z axis(which is why they're up there to begin with, I was winning this fight).... then I have to ask, what's the point? Again, I know the devs know this is an issue, but between not seeing elder Dilo in the blogpost and the casual fix of just reverting the hallucinations back to auto damage on touch without fixing the core of the issue... I have to ask, why am I trying anymore? I'm tired of playing AI hunt simulator as a Dilo because realistically all we can hunt can abuse this as much as they want or it just wins in a fight against dilo to begin with... Please. Please. I am begging for the 200th time in this channel... fix dilo. You put so much effort into Herrera for release and went about trying to fix its damage and issues, why can't Dilo get that same treatment when it came out in the same patch? Anyways, I'll be back when(if at this point) Dilo is finally given some TLC. It's just absurd how much of a joke being a carnivore is right now, let alone dilo.

grim plinth
#

if your going to make my hunger go down this fast make it so I'm not getting 1 tapped by a boar, they are impossible to kill as a juvi carni

obtuse hazel
#

can we get longer nights ? I know its 45 min for day time and 20 min night time . Maybe make it 30min? as dilo main Im feeling like I have a short amount of time to hunt.

fading knot
#

Now that wind is confirmed to be in the works, I want bring up again the idea that it should affect scent ! As in, wind direction and speed affecting how far you can smell objects around you : smelling upwind would increase the range, while downwind would have a shorter range. It would be a very immersive addition, as well as potentially making tracking and finding food more interactive, by rewarding people who take care of the wind ! (especially if a scent rework is made)

In addition to that, wind should also be "scentable", meaning that when scenting, it would appear in the form of trails moving to show its direction, kind of like the guiding wind mechanic in Ghost of Tsushima.

twin turret
#

Would be cool if swimming through the water pushed the plants out of the way, and also if blood forms in the water and moves down stream if in a river when bit or just when bleeding while in the water. (didn't know the vid would show up as a download but it's just 8 seconds of me swimming through plants)

karmic sigil
#

Can you get rid of the screen darkening when you look up and getting bright when you look down?
Its annoying and has no reason to be in the game

Especially when it also happens at night :\

wraith girder
#

Wow! Insects finally. Food for the smallest.

balmy wadi
#

i thing that the old diet system where u needed to have lipid,carbs and protein to grow at maximum speed was a much better dieting system

vagrant drift
#

I’m all for east plains having a little swamp, but where did the plains go? I feel like we already had enough jungle to go around and we don’t need more reasons for people to go to south. Plus a swampy plains area would be nice for a change. I’m not saying remove all the trees from the area, but mix a little plains in that jungle to make a nice little ‘unique-ish’ forest mix biome.

languid mango
#

Rename the game to eat or die. so much you don't get anything back in beef or serious diet

uneven kernel
#

Stop pinging everyone God knows how many times each day

nova gale
#

About gifs being posted many in #isle-phase-three . And/or other channels. Can they be marked with spoiler, so you have to click on them to show them perhaps ? Alternatively make them videos.
I noticed going in phase three now to see ping, and all those gifs playing at the same time lagged me out badly and I nearly didn't make it out of the channel without my phone crashing/discord.
So it would be appreciated with not all of them playing at once.. (for current posts, and future ones) 🤍

fallow anvil
#

Herrera is broken atm, everything south of a Diablo is in serious trouble of being 1 shot or so but a Hera that climbs a tree. Please balance, a Dino with hollow or hollow ish bones should not sustain no damage from jumping from 10-20m onto another Dino

foggy wyvern
#

optimization still is getting worse, certain parts of the map put everyone around me and myself down to 2fps its so cooked its even breaking my audio in other programs

rocky stump
#

As a non-deino player who has been using reabsorption a lot. I have to admit that it feels overpowered.

With how often it rains, I literally never need to go to a river/pond to drink. I feel bad for the poor deinos who are probably finding it way harder to eat

My suggestion is to tune the numbers a bit, or maybe a new mutation that is based on drinking your own filtered body fluids using rocks/sand/grains water filter. But this is more balanced, because this 'clean' water could be infected if cleaning was unsuccesful

mortal rampart
#

Im getting tired of dying to rubberbanding and weird hitboxes. Im gonna put this game on hold, dont see much reason to sink hours into this game when the game itself causes my death.

Please for the love of god finally look into these issues.

(I see feedback regarding performance and rubberbanding with EVERY patch yet nothing happened for years so unlikely that any feedback here actually causes a change...)

rapid orchid
#

I don't know what changed but the nightvision is really annoying, looking down you can see everything but then you point ur camera a little up and the screen goes black

uncut portal
#

Fix diets so they are proper and dont give like 15% from 50% hunger. Puking meta now and thats just boring gameplay.

winter crow
#

Please split sound options into more so that we can make the weather effects quieter. I heavily rely on sound in games, but in order to hear footsteps I have to listen to rain blasting in my ears, especially now when it rains almost constantly.

marsh hinge
#

Cerato shouldnt make other animals vomit immidiatelly after a few bites while having bacteria.

obtuse bison
#

Please look for the AI spawns. From one second to the next, there are 6 spots of fish in a pond. They also disappear again from one second to the next. Well noticed without the fish being eaten.
As a Petera it is very difficult to feed yourself with a small group. You are not strong enough to hunt effectively (even AI) and at the same time you get hungry very quickly, even if you have the mutations against it.
For this reason, fish, frogs and turtles are particularly important.

thorn snow
#

I just want to say thank you for everything you working on. I appreciate the effort and hard work you do for us.

normal canopy
#

Servers are crashing very frequently this patch

placid nimbus
#

A few days ago, punch had mentioned he would have liked there to be more quadruped carnivores in the game. Right now we are sitting with megalania and deino. I propose the addition of Barinasuchus, a large sebecid mesoeucrocodylian from the Miocene. This was a fully terrestrial crocodilian, larger than any terrestrial mammal carnivore, and was able to run down and overpower its prey quickly and effectively. Weighing in around 1700kg and at 20 feet, it can reliably defend itself from similar sized dinosaurs, and would have the stam and/or speed needed to outrun what it can’t fight. I would imagine it could be a solitary pursuit predator that is able to quickly overpower smaller playables. As for an actual ability, it could have a “semi grapple”. What I mean by that you can bite down on a larger prey items leg, causing bleed and damage over time similar to omni but to a much less extent, while also slowing the creatures movement and sprint speed a bit depending on how many Barinasucus are latched on. Bucking can shake them off, or just simple alt bites or abilities like teno kick can shake them off. The point is to weaken the prey so you’re able to finish the job later.

soft fiber
#

Hey there.
Just wondering how its going to optimize the game?
Still those massive fps drops from nowhere...
Please can you try to do something about that?
Regards.

golden dove
#

We should add homeless people to the npc spawn list, could be a great source of food.
Edit: typo

vestal lance
#

i got a 4070 with a ryzen 5950x, 6 months ago i was getting constant 120 fps locked with max settings and 1440p. Now im getting down do 50-70 and sometimes down to 10 frames ( ive died bc of that), performance needs to get fixed. Any other game i play i get very good fps no matter settings.

lethal siren
#

Here is a list of things that are ✅ THERE and things that are ❌ NOT THERE.
❌ Relog system after a server kick...
❌ Invite friends so you can play together...
✅ A queue that does automatically removes you and your friends from the queue...🤮 🤬
❌ Stable SERVERS...so that you can play fluently while there are more then 10 players on the same place...
❌ Stable FPS (FPS Drops FROM HELL until 2 FPS only in the Isle)
✅ Developer updates

Fazit:
I don't want any more ❌ ...i want more of ✅ !!!!!!!!!!!!
If not the hole community must EXTREMLY 🤮 🤮🤮🤮🤮🤮🤮
Everyone who votes down obviously has fun with all the things that DON'T work ;)

solemn lance
#

STOP ADDING SWAMPS!!!!!!!!

hazy solar
#

EU servers are keep crashing

simple birch
#

Perhaps every devblog or every other devblog, or create something separate where you(the devs) have a section where you bring up the most brought up subjects or most upvoted(either overall topic or singular posts) posts in feedback channels, it would be a great way to convey that you actually read feedback, cus atm we just got to wait and hope it shows up in patch notes or its randomly brought up in chat or stream. It doenst need to be every month, or every other month, as long as its a pretty regualr thing where we get some of thoughts from you about the feedback

icy steeple
#

greater agility for ptero during flight + catching small animals in flight

coarse citrus
# simple birch Perhaps every devblog or every other devblog, or create something separate where...

In line with this but a discord only thing i've seen done in other servers suggestions
A bot (they already exist) that has a channel that are basically 'highlighted suggestions'
What the bot does is for any suggestions that get enough upvotes (how many upvotes it would take can be set by the devs/mods) it shares the msg in this 'highlighted suggestions chat'. (or whatever u wanna name it ofc)
This way popular suggestions can be more easily seen and not buried with the large activity this channel gets
(looked it up and Dyno has this feature im talking about)

thorn ember
#

feedback from dockyard: the fps issue in dockyard is not fixed. on a good pc i get 15 fps some places wich is wierd. maybe check why the fps drop so much in the docks?

nova gale
#

Current patch feedback:

  • I love the new change done to diet. The three diets, x,y,z. Are easy to keep track of, and it's not a million different combinations having to remember anymore. It makes everything very easy, and because the diets sits permanently in their box, you don't ruin your diets by accidently taking in wrong diets ect.

  • I also appreciate the growth buff quite a lot, its very nice. Makes it feels awarding actually eating, and taking your time getting the diets ect.

  • I also must say, the new egg/nest system is very cool! The way the female makes eggs In her belly, and the food taken from the female to make those eggs are also perfectly enough! (the eggs don't require too much of the food and it feels good and balanced) so good job getting that perfect on the first try!

  • My complaint tho, is that the normal stomach fills up WAY too early/fast, than what the diets does. Thus making it extremely hard/near impossible to fill in your diets. So, I'd appreciate a fix in that, so the diets fill in at the speed of eating like it did pre-patch. Because that was pretty near perfect. And currently, it's quite frustrating all the time missing out on your buffs, just because your stomach never gives room for the diets. (Even when starting on 15/100% stomach, the diets doesn't manage to max themselves when eating to full).

  • Yes, you guys will add gastrolihtis rocks to help gestate foods. But right now it's too much of a gap in the stomach fill speed vs diets. There should be a good middle ground, and then the gastrolihtis can be used ontop as an option.

    • the game need more optimization. I keep dropping in performance, and frames with each update.. quite annoying.
wary oyster
#

Please allow the Elite Fish to "get tired" for a second or two after running away a bunch.

When you reach the point where they don't try to eat you, they're super hard to catch.
I wasted a whole stamina bar and only caught the thing because it turned towards me for some reason.
I do like how they actually act like fish and run away though, but there seems like no way to sneak up on the fast buggers.

Edit: The dang fish I caught even ended up under a rock QQ time for round 2 with it's brother.
Edit 2: If you can stay out of their line of sight it's a lot more possible to catch them it seems, but they tend to spawn in the open areas TI_Dilothink

foggy otter
#

we already have pterodactyl sound trap and they attack nearby players
why not add thier nest on the top of the tree, so that species like herrera can risk and grab some eggs?

languid lagoon
#

Once again... the rain. I can barely hear my own calls lol. Please turn the volume down even more, it feels like nothing has changed ehe.

static harbor
#

Just no comments XD Why it looks like a parrot? But I like it. Mostly elder models are great, but centro's and pachy's heads are too weird. Mostly pachy. It looks like he had a operation with his lower jaw and someone get of his vertebra from the neck.

iron laurel
#

server crashes every hour is not that great too .

stone wyvern
#

I really like the new update, although you have to touch up the balance sheets of "hunger" a little in the smallest stages of each dinosaur, I feel that they are making a very good content ... I really like the change in elite fish and diet in general, the issue of eggs is spectacular, keep it up 💖 Sorry for my bad English

tulip coral
#

Zone UI QOL

a visual indicator for Zones that communicates vaguely how much longer it will persist. 100, 75, 50, and 25 percent duration indicators would be ideal in my opinion.

^this could also be used to indicate roughly how long a player has before they grow too big for sanctuaries.

i also think that the UI could communicate the sector name of your zone such as J sector etc so players can get used to the naming convention!

or have the name of the sector listed in the Tab menu perhaps (does it do that already? i can't remember)

queen wyvern
#

Please give us some oranges on dryo’s male pattern

spark hound
#

Fix spawning of AI as I roamed around 30 min Striahgt even as a Raptor couldn't find food and I starved to death!! . I think spawning of AI in zones is not working either I went to migration zone where Ai would spawn and found NONE!!

solar gulch
#

ok i love that we got more food items for swamp but finding S was not an issue finding dots and lines was please move the new swamp mushroom to either dots or lines

magic creek
#

Gastrolytic stones, efficient diet.

Although the 300% Growth value is an existing value, it is almost impossible to achieve it without using alternative methods such as vomiting, which is why I propose a new type of interaction with the game environment.

Gastrolite Stones
In nature, many animals swallow stones to increase the efficiency of their digestive system, which increases their ability to survive and digest food.

How would this work?
When a dino sniffs near the location of these stones, a symbol will appear, and then he comes across a place full of small stones clustered close to small water wells, he clicks G to hold the stone, then swallows it.

  • Effects: When digesting this stone, the dinosaur gains a "Diet Saving" effect where the diet takes 50-70% longer to end, the stone's effects end when it disappears from the character's status.

What will she look like in character stats?
When digesting the right amount of stones, you gain a percentage of 100%, this rate is not about the diet loss efficiency, it is a timer for when the effects of the Gastrolite stone will end, so you will need to collect them again when the value is 100 % return to 0%.

Appearance and location
In certain fixed locations on the map, these stones are available to be digested, their main aspect is their shape close to something round, smooth and shiny due to being polished.

This suggestion is the basis of the Idea, if approved the Devs can think of the way they think is best to implement it in the game.

dry remnant
#

Make it so organs can be dragged, strange that things like Troodon were made to hunt large stuff like Tenos but can't get their organs or finding a corpse with little bit of organs as a juvie would be annoying

dire sky
#

PLEASE DO A ROLL BACK, these constant crashes is not doing anyone any good why are you forcing everyone on main branch to play like this?

echo smelt
#

There are so many random drop offs that its impossible to run throught forests without tripping on rocks and dying. I think the amount of rocks need to be limited, and slopes you can drop off of as well. My friend who is a new player unfortunately suffered his fate from running. And I get it's meant to be that way, but maybe not around every single corner. All I ask is that you lower the amount of rocks and cliffs by a tiny bit! Please.

left hinge
#

Mutation to share compass scent info with group.
Dinos in group would get the compass icons discovered by the dino(s) using this mutation.

pastel stone
#

Can we get those damn elite fish to cooperate? They are either way too fast or their detection zone is too big. Damn I was trying to catch one for solid 8 minutes and couldn't resign because there weren't many fishes around as their spawn rate seems to be terrible.

hoary grotto
#

What the scallop happened to herbivore gameplay 😭 playing an adult teno rn and this is not fun at all. I'm not getting the prompt to eat diet plants that are trees, and even then, when I do find something I can eat fills my stomach so fast, but gives me such little diet? I've been playing for an hour and my diet is 40% carbs and 17% protein. Unless diets are supposed to be hard to maintain now?? As an herbivore with an abundance of plants to eat.

not to mention the migration zones are moving way too fast. I thought herbi gameplay was supposed to be a sit down and relax with your friends sort of thing? instead I had to migrate five different times in 60 minutes, for my preferred food that won't even get my diets up... this is not enjoyable, I'm a teno main and I don't want to play teno (or any herbi for that matter) anymore :/

distant wharf
#

Add more ai specifically deer please

gentle shuttle
#

Downpatch version, fix the crashes, than patch to a working game.

stoic lily
#

make servers stop crashing

foggy pagoda
#

Schooling fish feel better on ptera now. Thanks for that update!!!!

snow spruce
#

allow markings to be toggled for more minimalist skin designs

fleet jackal
#

you should add an arrow on the left or right side on the servers and when you click it, it shows a list of servers inside of that server because im sick of waiting for this queue on my fav server, zooming islander.

urban rose
#

I appreciate the nutrient changes, but the new stomach demand mechanics for carnivores feel too punishing for certain species. Starvation kicks in too quickly, leading to a frustrating experience that disrupts gameplay flow. Could the starvation mechanic be adjusted to allow for a more gradual decline?

If a carnivore begins to starve, it would feel more realistic and manageable if the timer were extended to 30-45 minutes (or longer), with growth slowed to 0% and only minor stamina regeneration and health debuffs applied. This way, players could focus on enjoying the game rather than constantly sprinting around the map in hopes of finding food, or just hoping to get lucky the next time they spawn in.

In nature, many carnivores can endure extended periods without eating, which likely applied to dinosaurs as well. Extending the timer would help create the slower, more immersive gameplay you’re aiming for, allowing us to experience the game as intended.

hoary nova
#

Diet system - I'm so so on it but for new players having the 3 (protein, lipid, carbs) is helpful.

Growth - yes yay growth boost. This growth boost DOESNT MATTER unless you eat, and the food situation is just right outside a trash can. The food drops about 5-10% each time and almost rapidly. If you spawn in north jungle and no one is around its a guaranteed 20 minutes of lost / wasted time. This could be fixed by not having the food go up as much when you eat (it's nice but maybe a tad overboard) have food not go down so quickly, and a body that can be 2 times bigger than you can fill you up multiple times or at least once. It doesn't make sense how a baby carno can eat a WHOLE boar, the baby carno is barely its size!

Lighting / night vision - I don't know who came up with the night vision but let's keep it how it was, I know it's good to improve night vision but I think it was good how it was! Like in legacy but have touch ups of course. 10 pm in game (pitch black) is like 10 am in real life?? (Looks like the sun is out and everything) I never turn off night vision because I see better with it in day, "night", afternoons, etc. Other times the night vision is horrible depending on the lighting, I see sun's and blue sky to the left and dark clouds to the right?

Balance - let's get something that can kill diablo / stego / deino.

Overall - the game to me is unplayable especially this latest patch. I can't go 2 minutes without losing a fourth of my food. (The dinosaurs are acting like CaseOh wanting so much food.)

glass lion
#

Give Carnotaurus ram more impact.
Carnotaurus is clearly one of the more controversial dinosaurs in the isle because of its constant nerfs. But out of all the nerfs the one that made carnotaurus kinda stupid is the ram mechanic.
The mechanic where you first have to build speed, then begin the ram, and pray you don’t miss. Because the ram is kinda annoying to use correctly let alone hit it makes carno very dependent on that ability. But why nerfs its ram to make it hit less hard? Y’know how heavy carnotaurus is right? Imagine getting hit by something as big as carnotaurus going 35mph. It should be able to knock down an animal similar in size. And maybe add a special alt attack for carno! My idea is that if carno completed a drift it could either quickly take off again like what it can currently do, or counter anything near it with a quick and powerful head swing that will send smaller animals to the ground at the cost of losing all momentum.
Just give carno more options to use in combat besides the typical run at prey and hurt prey, rinse and repeat.

ancient plover
#

hello dev, why there not 200 players or more? map is way massive and its empty, i hardly find people, btw im new player so im wondering xD

crimson moss
#

Server owners should be able to change maps between Isla Spiro and Gateway. I've seen a lot of people want spiro to return, so I don't see why it just can't be updated a bit and then re-added to the live Evrima branch.

twin turret
#

Rex and other large carnivores should be able to grad the tail of an omni pouncing them and fling them off like in Jurassic World Evolution 2 and the movies

karmic sigil
#

Thank you for listening to the community suggestions with the beipi, food situation and rocks

rotund lantern
#

The value of food in terms of nutrients varies among predators (eggs and organs provide more than just meat), while for herbivores all plants have the same value, maybe it's worth making the mushrooms from the sanctuary more valuable? Well, please, increase the value of food for large herbivores. It's painful to watch how an adult stego gets only 7% of the stomach from a huge new bush and only 3% (!) from ordinary ones. Let's do some simple math: to feed it, you need 15 large bushes, which you can't even find in one place. After the fight with Cerato, to recover, stego will have to vacuum all the plants in the area 😦

Upd. I want to dilute this with a thought about the future, because we will have dinosaurs of greater weight (for example, Brachi, Spino, Trike, Rex) if an adult Dibble has a situation not much better than Stego, then it is scary to imagine what the Trike will be like.

proven tapir
#

Dear Devs, thank you for the Hard work on the game as we have it thus far. However, please focus on the current state of the game. Crashes, bugs, and horrendous balance make the game very hard to enjoy. Please leave playables for later until the game is in a playable state. Stacking playables and mechanics don't help when we can't even use what we have properly!

grim plinth
#

shadows are so bad even on epic they always spaz when being reflected off certain things like tree leaves and mini bushes

hallow fox
#

please fix the water shadows whatever you did this recent patch has made it near impossible to play as deino or bepi despite you buffing it

wicked ferry
#

Thank you devs for the much needed beipi buffs, but there is one issue, a fish can one shot a full grown beipi and the beipi has no way to fight back, as an adult beipi you should be able to fight the fish and get out rather than instantly die to an ai

ruby gorge
#

you guys should include a thumbs down reaction to your updates, not just "show support or we dont want to hear it"

to all the X's: bootlicker

glossy rune
#

Since theres now gonna be work and implementation of a new UI for Evrima, i believe before they make it fully and permanently change it for the game forever that the new UI system should be a Optional Choice, like how Foliage Physics is able to be toggled off and on in the settings menu. This is so that anyone can choose rather to have the old retro style or new updated style ui whenever how ever long they want to. I dont know if this has already been suggested or not before (or if the devs were already going to make it optioanl) but i am putting here anyways just in case.

drifting needle
#

Okay the diet change I get, but to make your dino sick, no stomach, and not a single filled nutrient when you logged out previously. Like come on, give at least one half full nutirent so we don't start off absolutely screwed.

nova gale
#

Elder note:
The shield on trike should be slightly increased in size. (Taller, wider or something).
Because, the bigger horns, but with its still small shield, it makes it look like the trike will fall forward because all the weight goes that far out. (It looks unlogical as in, not walkable)..
Think it would make the elder esthetic much better
(Just made an rough idea-sketch)

old sky
#

So about Beipaosaurus....

T H A N K Y O U.

-# that is all.

terse kite
#

These last few patches have been very very very good!

The beipi changes are nice
The nutrient changes are nice
The food changes are nice

Great stuff 👍

wooden kernel
#

I really like the nutrient changes and like the direction they are taking the game, however i feel that with the combination of the drop in AI a few patches ago and the change in your growth speed/growing stomach, its made the game feel more like an off roading jungle simulator than a dino game as whilst growing it feels that you are constantly on the verge of starvation, and as a little dino, being forced to run around like that make it very easy for larger carnivores to find and kill whilst youre trying to grow. Creating a feeling of frustration as you struggle to balance not starving to death verses not being eaten by someone bigger.

balmy moon
#

Okay I haven't had the chance to test everything from this patch, but I can say thank you for fixing the herbivore diets. When HT went live I couldn't hit even a 90% growth rate without vomiting as a teno. Post Patch I was able to hit around 130%. Vomiting once let me get over 150-170%. You're still running around so no AFK growing, but it does feel more viable to hit at least a decent growth rate.

I'll be testing carnivores and beipis later, but I'll say this again:

Thank You for Hearing Us Out and At Least Compromising.

steep trellis
#

Thank you!

graceful wigeon
#

Just gonna keep saying it:

Thank you for the changes in the most recent patch. These are some very nice changes, and some of them have been requested for a long time. It’s relieving to see them finally come to fruition TI_L

brittle iris
#

I would like to discuss the current herbivore plants and bushes.

Currently, most herbivore food can be eaten in one or two bites for medium and larger dinosaurs. This might be intended, as small dinosaurs and juvies can have a few more bites of this food in comparison. And the devs might have plans to bring more larger plants for larger dinosaurs. However, as a 30% stego who is smaller than a large K bush, it feels a little weird to get quite a lot of hunger and nutrients out of such a large bush, while also only eating said bush in two bites.
I think for small fruit, like papaya and bananas, it is fair for these to be eaten in one bite for most herbivores. However, large plants and bushes should be different.

So, I would like to propose that certain foods, such as plants and bushes, take longer to eat.

The way this would work, is by having herbivores spend longer at the same bush, eating slowly. This would mean that nutrients and the hunger bar go up far slower, but still yielding the exact same amount of food and nutrients in the long run.
This also means that:

  • Carnivores can now set up ambushes, as players spend longer amounts of time around the same plant.
  • Herbivores can now share and eat the same bush, or even have time to defend the bush from other herbivores, as it no longer can be eaten in one bite.
  • Herbivores will spend longer in migration and patrol zones, allowing carnivores time to go into the zones and hunt. Because as it is currently, you can eat 6 bushes in one bite each and run out of the zone before a carnivore will ever get there.
  • Herbivores can now choose the exact amount of each nutrient they want their hunger to fill. As it is, eating larger bushes may give too much food and nutrients, when all you want is a little bit. The current system also results in accidentally overeating.

So, this may fix, or at least have a positive impact on the current problems that players may have, which is: Carnivores never in migration zones, as they feel that when they get to one, there are no players to hunt. Herbivores can quickly eat their diet, get out of the zone as fast as possible, and afk grow before carnivores get to these zones. So, why go to the migration zone to hunt herbivores, when you can hang around other carnivores and have a death match with guaranteed food?

Basically, please consider having herbivores take longer to eat certain foods on trial basis, to see how it would impact the current gameplay.

glossy mulch
#

an actual unedited photo of Stego's night vison during a storm around 19:00. just straight up blind. so I feel like tweaking this a tad is probably for the best

marble owl
#

Hear me out about further beipi changes....
Make him able to run and walk fast across mud it just makes sense their light and have webbed feet just saying and if certain animals will be able to nest in mudpits then beipi would be a great creature to steal said eggs just an idea

ancient plover
#

I know this animal lived nowhere near the time of most of our roster, but the game isnt exactly super realistic when it comes down to this kinda stuff. So.... maybe a gorgonopsid playable?? Would be super cool. And unique from the rest of the roster. (Images from Primeval)

wide quiver
#

bring spiro back as an option, like in legacy(V3 and thenyaw)

hallow flower
#

Add the ability to grab and carry bones to land, like it works with corpses.

wary oyster
#

I think Herra should be able to eat if they stop moving in the water.
Doesn't seem like a reason not to. (Aside from a slight debuff to make us spend more stamina eating fish)

They are also a good enough swimmer to actually just float while stationary, unlike others that always move forward while swimming.

late tiger
#

My game crashed 2 times and get me back to menu after this update. I just wanna give my feedback about the game feeling, i was playing today in the NA 4 server. and the game feels so empty even with 100 players, i feel like its a idle game, you go after food for a while, then when you get to your patrol zone or migration, you just eat and stay there, next i go to a bush and go do other things like youtube or something similar, because even in the zones there's not a lot of players, its feels like the game don't want you to play it, you don't have a reason to move or go find another dinos as a herbis, and as you grown, you don't need to do anything but eat and wait, idk what devs are planning to add in the game, but for me now is so boring. South america servers are dying, only 10/20 players all day, 2 months ago was 100 players all the time. I hope who read this knows its only my feedback. (nice patch today btw)

tough kettle
#

pteradon should be able to pick coconuts up and drop it on creatures to do head fractures and damage

simple birch
#

Lower herras normal jump cost but make it take stamina if you hit someone, that way you can travel way better but the attack will still need it to recover

azure bane
#

thanks devs for the recent changes and listening to us. i think it would be a good idea if beipi could recharge stamina by normal swimming like deino does.

rotund hound
#

I gotta give credit for the new changes, especially the Beipi ones and nutrition changes. I even like you removing the rocks from jungles. One thing that remains an issue as I wrote yesterday is Beipi not seeing underwater properly. Or more like you are blind as hell. I now have more faith that you continue fixing things properly. Thank you for that.

lyric rover
#

For the little baby creature, the food drain go down to quickly
Baby troodon have 5 minutes to find food before to be hungry

Even after the patch, we have a lot of crash server

Regulary, i have a food bug
If i pick a food to swallow it, the food stay in my mouth and i can not eat after that

The game need to be more stable

magic mauve
#

We need far more AI spawns for carnivores. There's barely any to be seen. Spawned in as a Dilo, found one turtle after checking all of west access, mudflats and west rail. Where's the goats/boars/deers? Also the food/nutrient drain as I "grow" because of my stomach "growing' is so intense that I can barely move away from the turtle to find other diets because I go from full to starving almost instantly. (Also return the diet buff of reduced stam sprint cost)

woeful frigate
#

Easier way to join to someone as en egg. 🥚 Please.

I have no friends to play together... Unfortunately... and would be nice to join someone as an egg and make group with them. I need something like "egg panel" to see wchich eggs are available for claim. Not only in spawn menu.

I don't like play alone.. and its a little bit hard to find a group sometimes on my own.

nova gale
#

Thank you for listening to tweak changes, as fixes to beipi, and the new diet system that is more clean.

  • Right now though, the stomach drains too quick for young mid-apex tiers. You end up starving before even getting out of Juvenile state, because of this
  • The AI seems to be quite less. I miss seeing them wandering plains, running into them in forests ect. As well as being able to feed my carnivore, Omnivore like we could by hunting plentiful AIs when not able to get players
  • The stomach also, fills up too quickly compared to slow diet fill. I love that bigger creatures now have 'less food drain', but that doesn't help too much when it's impossible to roll the diets combinations/ or even max all three diets like you want. I suggest reverting back to the old stomach fill speed & diets fill speed. And their teamwork in how they balance eachother of with stomach % and diets %. Because pre diet-change patch, the way the stomach filled with diets ontop worked very well.
  • I've not played too much carnivore yet,but herbivores eat plants way too quickly now. Pre-diet patch herbivores ate many bites from plants before they went away (even multiple herbi at once). Which was great, and it felt very nice in game. I suggest reverting back to that as well. I see feedback also carnivores don't get enough feed from bodies, I suggest also giving them more out of that. (We want a survival game, not eating or death match simulator because the hunger is so bad)

A lot of the new changes done has been nice, but some things pre-patch like explained, didn't need tweaking or changing. The new diet system would've been perfect addition to come ontop of the already working mechanic of the stomach %, filling & diets and plant content/body content. (We don't wish for the game turning into a walking, eating simulator. So giving time for carnivores to plan ambushes, utilising hunting strategies and herds to travel like normal, nest and foster young would be nice again

fair helm
#

carno is horrible right now. let me quote: "Carno is a small game hunter that should hopefully soon be functioning like a bullet train that will violently run you down in the open." ~ mr dondi. after the insane nerf it got, it still ain't a bullet train that will violently run you down in the open, but a smaller version of its old self. if it had an identity crisis, it has even more of an identity crisis now, because the small game hunter gets obliterated by all the small game. this doesn't mean that the small game is op as heck, which it ain't, but that carno simply sucks in every way. this is what it needs/could really use rn:

insta knockdown or a 0.5-0.75 second windup, not 3-5 seconds
55.6 km/h again
update 5 agility
better blood regen, 0.16 per second is not it

if you really want it to be a bullet train, you gotta let it do its job reliably. right now it's a joke of a carno. the only way it was playable in the last patch is thanks to the insta ram bug that we had and could use to make it a proper carno. now that the bug is sadly fixed, it's a complete waste of time to play it. when the carno ht released and it had the insta knockdown, it was scary and a good small game hunter. carno was good, then it was changed and it became bad, and, after many months of a bad carno, a new carno was introduced only to disappoint everyone because of how terrible it is

proud lantern
#

this game really lost its "magic" after the last update. most annyoing are the constant server crashes and the growing of the stomach. why, just why. nobody ever asked for this

unique harbor
#

make migration paths go across the map in a line or oval. Increase plant spawn rate but make it so they spawn significantly farther apart. Make a full hex decrease slower and decrease faster as it depletes. All of this is for a more migration-oriented herby experience. Sitting in the swamp and waiting for food to spawn is boring. Make a solo mutation that revolves around food and a group one. make moving a part of the game. a mutation where the farther you walk, the faster you grow or the slower your water/food/hexes drain. (not all at once. but one of those). There's no incentive to travel as animals do. Once I finish a plant I wait until it respawns or look around the local area for more of the plant. When I don't see any, I rest and grow. But it's always protein because there are 3 of those in the Stego diet and they spawn more often than dots or lines. Adding a real migration system makes it so carnis need to move too and look for a migration path of whatever their diet is instead of sitting and waiting for ai. I want to get attacked by a carnivore but not because I've sat for an hour and not paid attention to the game because the grow time is sooo long and there's no reason to move. I want to feel like I'm exploring the map, fending off carnis as I try to get to a location with more food or more water. It doesn't feel rewarding to kill a carni as a herby either, I don't get anything out of it other than "I didn't loose 6 hours of progress" The only stake is the time I spent WAITING.

In summary, turn it into a walking sim instead of a sitting sim.

cunning plank
#

replace the stegosaurus bite with a 360 degree stomp, it will help a lot to get rid of the little ones

random grove
#

I would love to see the official servers bumped up to 120-150 players!

spice spire
#

the map is simply too big. increase player count per official server and make the map smaller, currently even with 200+ players on unoffical servers large areas of the map are empty.

woven flint
#

Audible Blood squirts and the sound of blood splatting on the ground would be oh so complimentary to the gore in this game.

Sorry to Wedge or whoever ends up having to accurately emulate the sound of blood squirting from your arteries and splattering on the ground.

Not too loud to put you at risk of being found, but loud enough to make you sickened by the sound of your own bloodloss.

foggy pagoda
#

PZ feels empty, MG feels empty. I starve searching these areas.

steep trellis
#

Cannibals getting the same aggressive shake idle animation as the zombies would be interesting.

buoyant blade
#

STOP ADDING STUFF AND FIX YOUR SERVERS, I CRASHED ON CA1 AND NA5 MULTIPLE TIMES

willow ridge
#

I was a solo dilo, I killed a solo raptor, both full grown.

I ate his organs and they hardly gave me anything, I was still hungry so I ate the rest of him. I ate him ALL and just barely filled up but didn't hit yellow flashing stomach.

HOW DOES HE EVEN FIT IN MY DILO'S BELLY? XD
I recommend giving more food for what's on a dead body.

acoustic moon
#

My experience post patch so far has been pretty terrible, excluding the crashes.

My latest example, spawn as a Herrera in West Access, found body of dead baby Omni, probably starved to death, got two bites out of it which didn't even get me 1/4 full, cannot verify if anyone else had fed from corpse so possible that is all that was left. Made way to the pond at WA, encountered no AI long the way, no fish school in pond. Found body of dead baby Ptera in the water, probably starved to death, drag out of water, eat, again two bites, maybe 1/8th full. Start heading south towards West Rail access, encounter no AI along the way, get to pond at West Rail, at this point I am actively starving to death and am seeing red in the corners. Find a young (guessing 35-40% grown) PT on shore resting, am able to get jump on him and kill him, eat him, 4 bites, did not get any organs, got about 1/3 full. No fish schools in pond. Head east along the road, turn off before entering highlands to head to river, get within visual range of river, almost out of food, encountered no AI along the way, server crashes. Server was full.

I was excited for this patch because I was happy to go back to designated slots for diet, but my god is it awful.

I know the plan is to have rats/bugs/lizard AI as food for young, but why on earth would you make it so small/young dino's starve to death so quickly without also adding in their food source?

My suggestions:

  1. The changes to how food in stomach scales makes sense, but food is far to sparce and starvation sets in too quickly, one of those two things need to change, either fix the AI (tall order I know its been broken for ages now) so that there actually is AI to find, or make it so we don't need to eat as often.
  2. Food does not give nearly enough food, a 30%ish grown Herrera who doesn't even have their second mutation yet shouldn't only get 1/3 food off a ptera that was literally bigger than I was. Food needs to give more food.
short kindle
#

Sanctuary mushrooms should have some slight bioluminescence at night, they are incredibly hard to see in the dark, especially when it rains

grim mesa
#

Just make version 16.xx live again and move version 17.xx, which is currently performing catastrophically, back into beta. The servers are constantly crashing. Diet system... and hunger... please fix all of this first and then release it live. What’s the point of having beta or horde test servers otherwise?

slow goblet
#

Please add the ability to copy coordinates with the "streamer mod" enabled

zenith obsidian
#

please decrease the stamina's consumption flight off for pteranodon. His stomach drops 3% within 1 minute. His stamina flight off takes 1/3 of stamina. while regerating the stamina takes approxamitly 4 a 6minutes.

in the meanwhile you suppose to find food, which you can't because of the stamina issue and dropping of the hunger:/

I quit playing this guy cuz the stamina made it unplayable. Friend asked me to come, and it still is the same:/ I never see one either. Please fix it, it's a game we suppose to have fun. Not being punished for playing a game in our free time.

ancient plover
#

Its hard to find atleast 2 players in this massive big map, its kinda boring, can you either make map abit small or increase playee count ( i am aware increasing will causs lag and stability)

wintry garnet
#

The beipi buffs have given me hope for the possibility the same sort of thing gets done for hypsi while we wait for climbing.

I request 5 small things for hypsi while we wait for climbing 🙏

  • A long time ago hypsi used to be able to spit and keep moving while looking forward. Randomly it either broke or was removed so that its always stunned after using spit. It would be nice if this was fixed
  • If possible it would be nice if the radius of the spit stopping movement was increased since when it could run forward and spit it was still a tiny radius. Personally I would not stop its movement unless it spits directly behind it but that is up to the devs.
  • Jump stam cost on hypsi is exceptionally high for how fun jumping is as hypsi. The charged jump is the worst I cant remember the exact value but it chunks hypsis stamina. It would be very cool if its jump drained less stam
  • Hypsis fall resistance feels very very bad. Sometimes feels like falling off a rock can kill you but a omni can fall off the same rock and be fine. Would be cool if the fall resistance was higher up especially since its gonna need it when its climbing
  • Lastly hypsis charged jump is a much lower height while running then while standing/trotting. I think they should both be the same height

Justice for hypsi TI_HypsilWow

inner escarp
#

It's a very simple suggestion, a detail in fact, each diet when the quantity is zero, changes this color attenuation as it was before. So that you visually know that the diet has reached 0%. It would be to visually distinguish only if it is active or not.

wintry ridge
modern granite
#

Bring back Galli bleed

sour kraken
#

With storms now within the game, I would hope to see the rivers swell/become turbulent with them. With niche dinos capable of grounding themselves against the current and other swimmers struggling. This would also mean some waters get slightly more clear then our current chocolate milk.

Rivers would have 2 phases, Swelling or Rapids. With them growing over the course of a storm's length. Then weakening back to default.

Swelling Rivers: The water moves swiftly and is noticeably dirty. Leaves and small debris is moving on the surface. Creatures consume more stamina to swim in the river, either moving up or to the side. All swimmers drift away downstream if they aren't latched (like beipi) or capable of standing (future bary/sucho/spinos won't drift if they can stand at all). Smallest creatures would opt to avoid draining the stam. Beipi could still crawl along the bottom if they wanted to. Deino's stam drain is minor like an extra 5%

Rapid Rivers: The water is pure mud. Branches rush down stream. The river is loud, but not as loud as a waterfall. Anything free swimming will be swept away quickly and their stamina drain sucked out of them if they attempt to swim up or across. Even Deinos would need to exit water or brace themselves in the underwater habitat. Beipi can still latch with their claws but can't crawl along the bottom. Deino's stamina drain would jump to 15% worse. With terrestrial creatures basically unable to cross without risk of drowning. However. Future standing swimmers like the Bary/Sucho/Spino could still walk in the rapids, but just slower. If they free swim it would be like the deinos. Giving them a special niche ability for those players.

mild stone
#

I heard the idea of adding windy weather and i liked it, should it be considered?

nova gale
#

Add a % for how much 'healed' or something The Leg fracture is. Like how much it has left of it to heal: 44/100% for example.

wide quiver
#

bring back the heart icon from update 6.5 in the character stats page

plain spoke
#

yall killin it with the full release of horde test and the last patches. game is feeling fantastic. keep it up

ancient cosmos
#

after the resent patch, i’m getting more fps near the docks, thank you, devs

quiet crater
#

allow carno to get more food from eating small game.

tulip tundra
#

Slow down elite fish or make the gator faster at higher grown %.

vagrant drift
#

To start off, REALLY appreciate the new changes, especially the beipi ones

But i feel like there’s an issue that’s addressed a little too little. I’m not outright suggesting a nerf for this particular playable, but just some stuff I feel that throw it off its primary lifestyle and allow it to be more than intended.

Herrera has some things that need to be addressed. First of all, it’s bite speed. it’s absolutely atrocious. Deals a good punch of damage for its size which is about 70 dmg per second if you estimate its bite cooldown to half a second. Considering Herrera’s main hunting strategy is to deliver one big fat powerful blow as an ambush in hopes of killing first strike, having the atrocious bite speed does not make it fair for any small tiers at defending themselves from Herreras that have had failed or missed an attempt. There’s absolutely no reason for its bite speed to be that fast when it wasn’t made to hunt that way, heck it might aswell have a minigun for a mouth. It also just looks terrible and weird when it spams its bite.

Second, It’s land mobility. For a creature that has adapted to an arboreal lifestyle, it’s far too agile and fast on land which doesn’t make sense. When I think of an arboreal creature, I see it as something that is wary of being on the ground for extended periods of time and for it to be in a vulnerable state. I’m not saying go ahead and make it as slow and agile as a beipi, but something to that of a cera’s ability while being slightly faster would make more sense considering how it’s supposed to play out its lifestyle accurately. Not to mention with its really fast run speed, its sped up run animation looks outright bad and constipated.

That’s all, really. I’m all for Herrera being a force to be reckoned with, but it’s already extremely strong from the trees with their damage and bleed, as a strong arboreal creature it’s way too good on land than would be sensible.

granite steppe
#

Please focus on adding new dinosaurs and take a break from touching the diet system 😅

solid tide
#

Hi, not that i know the detailed inner workings of this, but if the reason server capacity cant increase is due to costs/logistics issues, then would it not be worthwhile to delete some servers for regions that are always empty or sparsely populated, and instead add a higher server cap to regions that sit at 100/100 all the time?
Curious to know why resources are being spent maintaining empty servers

bright phoenix
#

I love this patch i ate my own eggs as herrera and got full diet then server crashed!

left gorge
#

It is indeed very bad, servers are crashing at a 2 minute rate. And please refund me the full grown Teno I lost from all this TI_Pathetic

sharp island
#

revert the patch while the devs figure out whats causing the crashes the games unplayable rn

clear rampart
#

I'm not sure if it's intended or a bug, but omnivores should keep AI on their diet even with no active migration or patrol zone

lethal tide
#

apex control idea:
-no apex on menu
-random apex ai nest - without parents - from time to time
-timer to get 6 eggs populated by players (we'd change our living dinos for the eggs ofc)
-times up, the miracle of life allow 6 small beasts to fight for their lives and dominate The Isle

candid plover
#

The isles gone down hill for evrima been here since legacy what the heck 🤣

coarse citrus
#

A mindset to have especially after seeing these recent events,
To not update the public branch until after the update has proven to be good via having it in the hordetests.
Use the horsetests to not only test new features but also patches/updates for the public branch.
Such goes a long ways to help prevent situations like this where a update is pushed out with major crashing issues.

short kindle
#

Please add back the old spawn point in the north east, and give more dinos a spawn in the east again. With random spawns hotspots aren't an issue anymore, and the east / north-east are currently not as lively as the south and west regions of the map. Also a spawn point in River Delta would be lovely.

foggy jungle
#

While inside a sanctuary 'bracket' IE your radar is kinda zoomed in, you should be able to sniff sanctuary mushrooms. While it isn't too bad on tiny playables navigating through the brambles as larger juvies is frustrating, especially when you finally stumble into the mushrooms and find out they aren't even inside the brambles area to begin with lol Of course, only species able to eat them should be able to sniff them so they aren't simply camped by carnivores ( more than they are already anyway )

dusky talon
#

I'd appreciate an option to change daytime in the skin editor (especially when creating nocturnal predators lol)

wicked ferry
#

Troodon venom: troodon venom having the same effect as dilo venom may actually make hunting harder for troodon. The fog and lack of sound actually make it easier to hear the troodons footsteps. Instead of troodons venom being the same as dilos, it should not block out sound, but instead it should make all the sounds echo and sound like they come from different directions, also sounds further away should sound closer, and close sounds should sound further away. This will cause confusion, making it easier for troodon to move without being easily detected

plain moat
#

Please make some adjustments to this diet system. As someone who plays deino I shouldn't have decent growth rate as a small deino and die to hunger so fast. Makes the dino unplayble since it's so difficult to get food at a small stage. I don't mean to change the whole dynamics of this new diet but just make some new improvements to it so your hunger doesn't run out so fast in a dinosaur thats made to sit and wait for food. Just becomes complete luck based at that point.

fluid plover
#

Better adjustable FOV. The screen is on the back of the neck of some dinos, especially when they are young, and for me (I have epilepsy), when some dinos run at high speed it gets very uncomfortable (like the baby galli).

rose spire
#

Please revert update 0.17.54, which is apparently a bit undercooked and caused the recent crashing. There have been 3 hotfixes aimed at resolving it, and the issue persists. Perhaps do some testing on HT before pushing to Evrima main branch. Love the game, hate getting kicked every 20-40 minutes

smoky musk
#

Pls make dilo better! Every Dinosaur gets buffs and gets better just dilo stays the same. For example it should get better poisining effects. Like causing stronger bleeding or getting stronger hallucinations. That would make the gameplay so much better bcs rn you cant deal with anyone. Oh and pls change that it bleeds out in 2 secs

analog egret
#

Expanded Sexual Dimorphism where applicable.

Turn up the aesthetics on males another notch. Give them more than just a little color flair, add something neat to more races like the Hererra Dewlap. Consider larger crests, cartilaginous fins, or striking feathery displays. Look at modern birds and reptiles for examples such as the Peacock, and Sailfin Lizard could be fascinating to see. Run it by the art department and see what they can come up with! :) Let them really flex their legs!

Make females larger. (~%10-%20) Perhaps even more powerful. But considering the rough state of balance right now that bit can wait. This would give incentive to play them more than just for baby making. It does not have to be a huge difference but it would be a wonderful and welcome change i feel.

buoyant blade
#

more servers, that dont crash every 5 hours

hexed cape
#

Update the game less frequently so its more polished and works fine without crashing.

acoustic arch
#

appreciate the frequent patches!
i will say that removing all of the rocks in the forest, including the large ones that you didnt typically get stuck on, was an absolute surprise, and will make raptor gameplay a bit more difficult, but isn't totally a bad thing.
micromanaging diets, especially as something as vulnerable and slow as a baby/juvi dino, isn't the best thing to come from the update.
adding insects to sanc or wherever for baby carnis to eat will be a beautiful addition and help smoothen the startup without hand holding players

ancient plover
#

can we get some migrations for herbis more up north?

twin turret
#

can we give NA 2 AI? I know there are people who may prefer no AI, but no one is playing on NA 2 right now. It will help with queues if we could fill NA 2 up. Maybe switch NA 2 back to no AI for testing purposes, but revert it afterwards

blazing pelican
#

Add an anti-mixpacking/combat mode mechanic.

Mixpacking seems to be a ridiculously common occurrence to encounter around any official server. So make a system that creatures of different species that have been lingering around one another in a close proximity for a significant amount of time that are not attacking each other begin to receive debuffs (larger species gets more and more punishing debuffs).

Debuff Ex:

Damage -35%
Stamina Drain +50%
Hunger Drain +60%
Vomit Sickness (lingering around for too long)

tribal tartan
#

I thought this would be an interesting suggestion! Of course it's not a priority but still something to maybe consider! Perhaps there could be a way to save a skin code in the game without the skin selection screen? This would serve the purpose of if you are hatched in with a skin you really enjoy and want to use another time you could copy it for later! I'm not sure how it would work but just having a way to copy the skin code of skin you were hatched in with would be cool!

turbid fable
#

Game would be better if you could spawn with with friends or matchmake/choose spawn because this just isn't it

limpid narwhal
#

I think the game would greatly benefit from a thoughtful redesign of its forests to improve gameplay and make them more engaging for players. Right now, the forests are so dense with trees and heavy foliage that players tend to avoid them, which is a shame given how much of the map is covered in woodlands. Spacing out the forests and removing excess trees and foliage would enhance visibility, making it easier to OH IDKKK- navigate without feeling like you’re blindly stumbling through a wall of vegetation.

i mean ik its A forestttt but make them at least a bit enjoyable. i feel like most players have a feeling of being trapped or frustrated by the overly dense thickets and it is very overwhelming.

tough kettle
#

as a deino you should be able to deathroll any alive creature in your jaw to gut it and insta kill it

hallow flower
#

Like wtf cera cannot lift a leg and step over that step.

boreal pawn
#

Please, replace the large rocks in the forests. The small ones were an annoyance, but the larger ones provided a safe place for jumping dinos to escape danger when being chased by bigger, faster predators. The boulders were removed, and I want them back.

tulip coral
#

I like when areas have unique generation like this, looks nice

solar flame
#

Idle animations for Omniraptor & Dilophosaurus, they feel a bit stiff when standing still currently.

prime copper
#

ZERO ai found to eat in 3 hours... We supposed to starve all the time?

trim lantern
#

Remove the no ai server and add a normal one again. No one is playing on them.

jolly heart
#

may we PLEAESEEEE get redwoods?

ancient plover
#

The east plains rework is TERRIBLE, you can't even call it plains now

short kindle
#

When a hatchling is sitting on a nest and begs to be fed, the feeding prompt should override the prompt to manage the nest. Currently hatchlings need to move out of the nest to be fed, as your dino will always try to manage the nest if you try to feed the babies there.

slim lava
#

Patrol Zones seems to be useless most of the time there is nothing there not even players while it could be fun to emulate organic encounters with it

nova gale
#

Fix AI spawn please.
Best is most likely to revert it back to pre diet patch. With a little tweak to them.
Explonation:
Revert the AI to be plentiful like pre-diet patch, wandering plains, forests and beaches.
But, make it so if you come up behind them, they don't see you coming and don't take off immediately. Because obviously, you've ambushed them successfully!

(the AI downfall right now is too bad, and like no AIs anywhere and I don't see what was so bad with previous AI being plentiful and making life in the world- as well as giving good feeds)

frail sleet
#

Evrima ideas

We have a heavy detailed day of life per creature, from eating different proteins, vomiting because you ate to much or spoiled food, we need to drink, we die and have our guts teared out, you name it and it's great but we mis 1 important thing.

Poop & pee
And I think you would probably laugh or think wtf, but hear me out.

Creatures are so realistic that you guys have to add poop & pee.

PEE
Pee would be a great way for creatures to mark their territory, this is a new gameplay mode where people are able to claim their territorys. With smelling around you will see this territory, getting a territory means that you need to mark a certain amount of points, these points connect and form you territory.
Depends how big your creature is how many points you need to get. So for example for a cereto to claim highland lake it needs to pee on at least 6 points and you may decide where to pee, they connect automatically. They need to be in a circle shape of course so the game knows it's a territory. Like the picture. You see here it peed on 8 spots to cover a better area.

Now there are a couple of abilities that can be added in this game mode.

  1. When your the territory owner you can smell within the territory and see how many players are in it. Nothing more just the count of players. Maybe you can add what kind of creatures and how many but I think that would be unrealistic.
  2. The pee points will fade and they fade fast in the rain. So in the rain you need to go around 1 time to get fresh points.
    If it doesn't rain it go's way slower but 1 time in 3 days points go down 50%. So you want to go around a freshen them up.
  3. You can be challenged by others to take over your territory. When they do (maybe with a challenging display) and you get into a fight the territory will be yours when the territory owner go's outside of the territory.
  4. When you enter a territory and your not the owner, you can smell the peepoints when you walk up to a peepoint and smell again you will see on the map how big the territory (maybe even a indication to what peepoint the owner is closes) is and get information about the owner. Is he full health. How many battles did he won or how many kills he has. Maybe even what mutations he has.

Extra info about the territory will be going as owner out of the territory you will see a timer going down, if the timer go's down the territory will fade fast and will go away. You need to see what will be a reasonable time because it depends if your territory has water so you need to travel outside the territory to survive.
When pee gets added and you want to normally pee to empty your bladder you empty it fully. When you want to pee for territory you pee small amounts

All these things draw you out of your comfort zone and draw you out of your normal gameplay. It's more like a end game gameplay. This will draw attention of challengers or other preditors that will want to test their skills.

And you need to decide what creatures can claim Territory. I mean pteras probably don't, same go's for Hypsi, dryo, troodon and beipi. My opinion is they dont get the ability to be able to form a territory.
Stegos is also a creature where you want to ask yourself if it need a territory.
But tenonto and Diabloceratops are definitely creatures that need tis. And of course almost all carnivores

POO
Poo is a information transition.
Every creature needs to poo and like pee you can decide when you poo. Same as pee if you don't eventually the creature will do this on its own.
Pooping will leave a ID card behind with all information about your creature.
Age
Health
Mutations
Nutritions
Stomach and thirst amount
Battles won
Which location your going and where did you came from
Birth info
Everything.

You can smell poop and see it but it will be hard to see and you need to be close to it to see it.
So with this system you want to plan your poop to hide everything about yourself and the informations where you are.

jagged snow
#

Turn pinning into a setup-and-execution rather than straight to execution. The target must be knocked down before the raptor can get a good grip, which is what the first pounce does to underweights. The second pounce checks if the target is in its knockdown animation and becomes a pin.

rapid orchid
#

how about a real simple one, the ability to turn down menu sounds

simple dagger
#

Debuff mixpacking somehow, getting salty at seeing 10+ peep groups camping MZ together as a stego+ceras and raptors, deinos all in one place

warm tree
#

make ptera able to swim to catch fish underwater

quiet crater
#

it would honestly be better if it was easier to know where the mixpackers are rather then adding a heavy debuff to people for choosing to mixpack or simply being by carnivores for too long. it hurts player choice for example if you wanna play with your friend but they want to be an entirely different dino then you then both of you could be punished for simply playing together.

spark nimbus
#

something i would like to see in the near future is the difference in diets depending on stage of growth of dinos, for example an adult barys diet would juvi deinos not adult deinos for example, this would show up ion the diet menu instead of just saying deino in the diet menu it would say juvi or hatchling and it would change as you grow that way players always know if the can take the fights or not plus it would help with population control specially for apexes so they aren't too wide spread. please tell me if you would like clarification of what i mean :p

wintry garnet
#

As a part of the new UI could there be someplace where it says the location of your current migration? It would be very useful for deciding if I want to go to the migration or not and deciding what path to take.

example- "Assets current migration: SWAMP"

fossil acorn
#

Feedback related to the current topic in Isle-Discussion.

To fix the problem of the Swamp MZ being too big, I think you should just split it up into 2-3 MZs. All in different areas.

One MZ could be in the eastern swamp area that has a bunch of mud. The second MZ in the old swamp area. And the Third in the new swamp area.

iron peak
#

Sufficiently heavy bipedal dinosaurs like the Dilo, Cera, Carno, Pachy should be able to buck directly without having a cooldown

primal raft
#

The server crash stability is paramount in a game's state. How can an update be released that makes playing almost impossible to test?s sucks so much. Server stability is.

candid plover
#

Omi Raptor Stam Regen is a joke.

earnest sierra
#

Make Sanctuary mushrooms spawn more often in sanctuaries

mint vessel
#

finish the Evrima wiki with full stats, abilities, tricks and strategies

modern granite
#

It's not fun playing herbi rn, no MZ's (even though that was a known issue all HT but I guess thats another topic) and PZ's are rarely triggering if at all. Went from 140% growth to 30% growth and starving without any diet opportunity.

nova condor
#

Devs pls fix your Ais i ran around Northwestridge, Westacces ,Westrailacces and highlands i saw per regino 6-8 aloe vera , atleast 2 orange flowers, 4 yellow flowers, 3 pumpkins and 6 orangetrees but no Ai and these region wheerent even in patrol or mirgation zones i straved to death as a fresh spawn carno 4 times cause i always spawned in that area, than i tried teno and spawn in highlands but i could eat any of the plants for nutritation cause herbis babys need the sanctuary mushrooms. i know your work isnt easy but only testing diet and food stuff with 5 or less people isnt viable when on offical and community servers are populated by 60- 200 people. Plus that the food drain and nutrition drain is rly high since new update. I very often see this thing happening that my dino is eating but not gaining any nutrition doesnt matter if from plants, organs or just Meat especially around 80-90% of stomage (like havent u said in a older patch note that ur team fixed it?) pls take our feedback to heart. this not meant in any offence just. PS: how is it possible that the Ai works worse in envirma than in legacy :/

opal idol
#

Just wanted to praise the harbor, it's getting better and better and is so beatiful! Love that you placed a pz there two

ivory yacht
#

I think it would be nice to have some VC's that have a cap on how many people can join

stark belfry
#

Add 5% stamina reduction to each diet hex rather than have a binary 15% achieved on perfect diet.

Love the changes to growth that compound with each diet hex, would love to see the same applied to for stam reduction.

foggy pagoda
#

ive noticed full grown deer when undiscovered make a boar sound, but once discovered and if they get out of the "run away" mode theyll rarely make deer call. all other animals seem to make proper calls. even baby deer make that loud whistle sound.

wraith girder
#

Please advise how to play that game? I try to connect to EU Server (I'm living in the EU), but it shows 34/34 and after 25 minutes it shows 30/35, so I am not able to play that game. It is not possible for me to waiting until 22.00 o'clock or later to start the game first. Thanks in advance for your solution.

nova gale
#

Remove the safety stuck-on-prey-timer on bucking. Its annoying when something is pouncing you, and they sit there freee for their safety seconds. It was better before when the player that knew better, used bucking to their knowledge and it instantly worked on the pouncer when the being-pounced player press their key.
(what we've right now, feels and looks unnatural. As well, doesnt feel right with the pouncer being free-glue on the pounced- back when the one being pounced, is quick enough to hit the bucking button)

acoustic seal
#

Increase ptera's stamina regen. At the moment, 65% of a ptera's life is sitting and waiting. With the new food systems, it's even worse. Herra and beipi got help with their stam, but pt is just a pain to play. the 5 minutes you have to actually move around is fun, but then you just have to sit for over double the time you were flying >:'C

signal bison
#

BeipiTI_BeiPog
Thanks to the developers for returning the beipi to its swimming speed on the surface and increasing the damage from claws🙏
But please fix it attacks to certain buttons - constantly thinking about whether you're in the water or not and which mouse button is responsible for your strong attack and which one for a weak bite is tiringTI_BeipiSquint

twin turret
#

In my opinion, dibble gets too strong too fast. I still think dibble's health should be reduced to 2-2.5 tons, at least until allo joins the game, but regardless, even at 3 tons, it should at least only be extremely strong at adult. I'm chillin at like 30-50% already at 1-1.5 tons and can rival most carnivores at full growth. I don't have the exact numbers, but I believe even stego doesn't get as strong at that growth range. My preference is for hatchlings and juveniles to be dirt weak so you need to run and hide from larger dinos until you've grown and earned your spot as a predator, but dibble doesn't have that run and hide gameplay for nearly as long as most other dinos from what I've seen.

primal egret
#

Add east dome back, when there were three domes they were almost perfectly spaced out across the map
If anything, remove highlands dome in place of east dome if one must be removed for some reason

patent grail
#

please, the topic of reporting bugs has to be a mandatory form, sometimes we don't even feel like doing it, can't we just write it and that's it?, like in general-feedback

brave cypress
#

I ate an egg and puked after it, possibly the egg was rotten. If so, can we get a new icon for rotten eggs when we "Q" (sniff). That would be much appreciated Dev Team.

ionic tangle
#

Increase the amount of food a plant gives you.

agile granite
#

Suggestion about game's technical side: "Effects" setting being split into several options. V: 0.17.60, Current Live Build.

A small 'story' before the main suggestion (pretty much skippable):
Some patches ago (~8-10 iirc) I could play with the "Effects" setting set to [High] without any problems or severe fps drops. But then something changed on the game's technical side (...not in players' favor xd), so now I only set this setting to [High] and above if I really want to suffer low fps. BUT! The only reason I put that to [High] was the moving foliage around me, as without it the world feels stiff. So...

Main suggestion:
Please, separate the "Moving Foliage" feature from the "Effects" setting. And move it onto the "Gameplay" tab in the settings, so it would be near "Foliage Physics" settings.
As it was said in the preamble, moving foliage around you brings life to the game's world, but many of us were deprived of such thing, as setting the "Effects" setting to high presets gives you very negative fps currently.
**Being able to just checkmark the "Moving Foliage" box along the "Foliage Physics" would be appreciated and logical overall. ** Maybe we could also tune the distance of it? Who knows...

(Videos just show this feature in action. 1. It's turned on ("Effects" setting being set to [High]), 2. It's turned off ("Effects" setting being set to [Medium])).

drifting mist
lavish night
#

change dilo viomit animations , its too long

simple dagger
#

AI spawning system rework? While in migration zone: 25% chance to spawn 3-4 AI from your diet around in a 500m-1km radius around you, but within migration zone and PZ. Outside MZ/PZ, reduce the chance to 15% and reduce the AI to 1, 2, 3. If AI untouched for 25-30 minutes, despawn. If multiple people in same radius, number of people * number of AI / 3,4,5,6, scaling more and more depending on number of dinos around. Or another formula alltogether.

granite dust
#

sorry but honestly what is this game man. I've legit spent the past 3 hours trying to just find my friend only to end up dying to hunger because i couldn't find a single npc neither any player ( on a full server with 100 ppl btw) crazy honestly. Legit every single time u spawn the other side of the map. waste of time. Add so you can choose where to spawn or atleast create some kind of party so u can spawn together. NO GAME should u spend majority of the time afking or running towards each other just to die by hunger.

buoyant blade
#

More servers. Half my time playing is trying to get in. Then I still have to find my friends!

hard hinge
#

Make it so when the dilo venom gets to stage 3, the dilo that got you to stage 3 gets a zombified look, purely for cool factor

Overall I think dilo venom should be more about hallucinations, while troodon is more damage based

violet sequoia
#

Omni feedback- pouncing is quite laggy, instead of pouncing a clear shot on lets say a carno, I end up pouncing my teamate off my carno then get stuck and die from the carno/other big predator. Please can we make this smoother.

valid river
#

I dont know if it's just me or if there was an update to the patrol zones but them working with you by being nearby wherever you go as opposed being somewhere near the migration zones at all times is vastly better
I'm not sure if it's an actual change or if I just haven't played solo as an herbivore for long enough but I find it easier to play if there's always general nutrition nearby
It encourages map exploration by occasionally moving but the PZ being nearby as you explore and moving with you feels way more natural

EDIT: that being said, I do think the swamps could use a little bit more food options/population in terms of vegetation especially since it's a common migration zone

north hatch
#

AAAARGH I CANT!! am sorry but.... I cant play... am a new player and that mega fast food dropping is RIDDICULOUS... I cant survive and I saw many ppl have this problem, jesus I beg u change that timer like it was before, cos rlly playin carni is horrible, like a nightmare rn... PLS

ember grove
#

Make Beipi be able to eat Pteras as stripes diet or add animals smaller then 25% to their diet

azure bane
#

Summary of my gameplay with dibble. Sanctuary: 2 mushrooms disappear after 3 bites. Patrol zone: plants give me literally 1% of food. Migration: after searching for 30 min, I find 1 plant that fills my S by half. I love it, thanks!!!

modern granite
#

I think the 1.1:1 nutrient change was great! However, things like oranges, cashews, etc are only giving 1% nutrient. I also think some individual tweaking to the amount of food in deposits is neccesary though.

acoustic arch
#

omnivore gameplay feels like herbivore gameplay with a fancy label. but allowing omnivore dinos to eat freely from carcasses/organs would also be too overpowered, so here's what i propose:
give omnivores the ability to graze on carcasses like they can on grass.
no pulling and eating organs, or chunks, just grazing on bodies.
grazing on corpses would cap you out at 30%-or whatever amount of food in your stomach just like grass grazing, and no more, allowing you a bit more variety but nothing crazy.
you wouldn't even have to get diets from corpses if the devs think that's a bit too much.
anything to make the "omnivore" label feel like an actual legit gameplay style, please!
(even just being able to graze on larger ai animals would be nice!)
-respectfully, a player of your game

pale leaf
#

Bring back Spiro as another map, i know that trees would be a problem if they want to add herrera but i always had much more fun in that map. Another thing to add, is that gateway has a food and ai problem, in spiro food was never a problem, ai appeared more.

simple birch
#

Make PZs a place for ungrounded players to unite, PZs were said to be for you or your group so it should be able to support a maxed out group of one species, for example for stego 5 ungrouped players could meet or 2 groups with 1 of 2 and one of 3(the max group size for stego is 5)

rancid frost
#

One tiny detail that i think would be cool, now that we saw the new UI interface, would be that the charge bar of some of the animal's ability, should load up, or "refill", like this

Note: In-game, the bar just pops up when available, but in this video i edited the effect where the bar fills up

sharp cipher
#

na2 no ai turn into ai is legit best idea ever ngl

fierce cedar
#

Sanctuary growth buff

Sanctuaries are almost always empty. This could encourage players to hang around them for a bit instead of just eating the shrooms then immediately booking it towards the nearest migration

foggy pagoda
#

as much as i hate to report it, i dont think its intended. but swim speed mutation effects flight speed.

unkempt grotto
#

It's a minor thing of low priority, but I think the sprinting animation of stegosaurus (as well as triceratops when it releases) to be changed from galloping to just fast walking, akin to an elephant running. It would look way less awkward and also be more realistic since stego likely couldn't gallop in real life and Triceratops was probably too heavy and stalky to gallop.

nova gale
#
  1. Sanctuary flowers should give the same amount, max all of them. Right now, seems like Dots(top one) gives more % than the other two(s and line) even when eating the sanctuary flowers. The s and line should be same max % up as dots..
  2. Stomach fills too quick, and diets too slow. You cant max the diets 100% even when starting from starving point.
  3. The plants/bodies/ais get eaten way too quickly empty. Pre-diet patch we could eat quite some bites of plants/bodies/ais and fill up before they gone. Now things are engolfed in 1-2 bites.
  4. Noticing for herbi, Lines are very few spawned of in MZ and PZ, need a increase there (specially swamps currently)
hearty raven
#

NO AI IN RIVER, JUST LOST MY 2ND GEN FULL CROC TO IT ... FOR REAL? FIX IT

tranquil minnow
#

Feedback to crash
I was in NA server. I had a issue with DISCORD. I couldn't connect to the channel. When I force closed Discord, The Isle gave me a "Fatal Error". Once The Isle was closed, I could join Discord again? That raised a flag. Maybe there is a secret underlying issue with Discord and The Isle and something interfering with one another.
(I have a RTX 4070 and that's never happened with another game)

versed rampart
#

Elite fish souldn't be capible of swallowing an adult beipi. I just lost one like this on live. You said this was a joke, why did it make it to the live build? How did this even make it out of the first HT patch? Reduce the amount it can swallow to like, 50 kgs. It shouldn't be able to gulp down a 90kg beipi.

hallow ocean
#

Cannibals:
Considering how difficult it is to get this mutation and the plans to make cannis look different and essentially become a target. I think the canni mutation should give more perks than just making their species edible.

  • I propose that when meat is consumed from your species it should give more diet buffs than typical diet (IE greater blood regen, night vision, etc.) or even a different buff all together.

Frankly, the advantage of eating your own kind doesn't really give that great of an advantage when compared to other mutations. It should unlock some good stuff at the expense of being an outcast.

magic creek
#

Mud or Mutation Mechanics

Ambient Version
this mechanic consists of the fact that some specific animals in the game have the ability to use mud as an anti-pounce method, if an Omni uses a Pounce on a Dryo, the dryo will be grabbed, but will quickly get out of the omni's pounce, gaining a super speed for 0.5 seconds, like Andrenalina, this prevents death by pounce unless it is raining or Dryo and other animals are out of mud.

Mutation Version
The name would be called andrelanine/slippery skin, its function is to allow resistance against a pounce, the Omni will be able to perform the pounce, but in the first second of animation, Dryo and other animals (Like Ptera and Troodon) with this mutation have slippery skin, making the animal suffer only 1 bite from Pounce, running away from pounce in sequence.

  • Advantages: Animals that use pounce with members of the same species will not suffer from accidental Pounce attacks (Like omnis and Troodons) and animals such as Pteranodon and Dryo will have a great chance of survival

Note: This mutation or mechanic also applies to Omni, the only condition here is that in case of mutation, it can only be obtained in the second mutation slot,the effects of this mechanic do not apply to medium or large animals.
dinos cannot escape Troodon's Pounce

willow ridge
#

I was a ptera, who watched as a diablo-cera mixpack killed a nesting diablo couple and their children, and then left their bodies and nest to rot.

So, I tried to eat the eggs.
Only, I couldn't pick them up with G. It moved the camera, but nothing happened no matter how much I pressed it.
I tried to eat it with E, but nothing happened, not even camera movement.

I tried pecking them, but that destroyed the nest... And my chances of enjoying an egg.

I guess I was too small to eat the eggs? My ptera was full grown.

SHORT VERSION: Please allow Ptera to eat eggs of larger animals if somehow it can get away with it.

ancient plover
#

Using Replay for Cool Screenshots
It would be very nice if we could use the replay system to make really cool screenshots, like being able to blur background, sharpen image, etc. Nothing crazy, I just thought it was a really nice feature from PoT and I would absolutely love to see something similar here too!

random pilot
#

ptera should have double stamina regen

solid tide
#

Increasing slots to 110 on a couple servers is a great step in the right direction (road to 200?).
If possible, can we increase the other active servers (na, ca, eu, au) to 110-120 as well?
Thank you!

grave yarrow
#

plz give PT more stam lol, i spend more time sitting then flying, plus it regens sooo slow. Also plz allow PT to swallow fish while flying. as having to land uses so much stam to start flying again to get more fish. Thanks

ancient plover
#

Need more playables

upper island
#

need more ai, starting with more food means nothing if you cant find any

tulip kayak
#

Thank you for working so hard over the weekend to give us a working ecosystem once again!

The only major issue I would prioritize for live build at the moment is the vocal calls bug. The map feels so quiet and it’s hard to tell where players are. Played dryo with my friends and couldn’t even 4 call warn them of danger or 1 call to show where food was. We kept having to post coords to one another which got annoying really fast. Thank you!

boreal kelp
#

AI Animal Ideas
NOT suggesting ALL of these to be added, just throwing out ideas

Modern Animals

  • Iguana
  • Water Buffalo
  • Coconut crab
  • Bark beetles (dig them out like burrowing Compys?)
    Aquatic
  • Marine schooling fish (anchovy, mackerel, porgy)
  • Lungfish
  • Flounder (flatfish)
  • Squid
  • Urchin
  • Shark (for the big guys)
  • Horseshoe crab

Prehistoric Animals

  • Orodromeus (bring it back)
  • Coelophysis
  • Meganeura
  • Pulmonoscorpius
  • Lystrosaurus
    Aquatic
  • Onchopristis (sawfish)
  • Ammonite
  • Also not opposed to the marine reptiles shown in ocean concept art (mosasaurs, plesiosaurs, icthyosaurs, etc.)
lost narwhal
#

Addition of ancient plant life like Lepidodentron

versed rampart
#

Make digging the roots of plants the same input as biting a corpse for organs, but for herbis instead of carnis. This would allow you to have both the root and flower of a plant on a herbis diet, without the current system of having to randomly select whether or not a plant can be uprooted. This would make herbi diets more consistent and significantly less frustrating.

amber geyser
#

Add chat for Ca servers

hallow ocean
#

With the new diet system it doesn't make much sense for salt to reduce nutrients. Make salt reduce hunger instead since that fills faster.

fierce cedar
#

Food doesnt drain fast enough and so I often find myself struggling to keep even 2 of my diets above 50%

random grove
#

Bump up Dilophosaurus pack to 4 from 3

jolly rose
#

Hunger drain is still too fast for carnivore fresh spawns and needs to be slowed down.

Potentially this is an issue for herb too but you can at least survive by eating grass until you reach a sanctuary.

trail marten
#

please add keybind for alt attack or make it so changing freelook also changes keybind for alt attack

sonic echo
#

Add auto walk, It's annoying to stop every time I want to type something.

fierce spruce
#

make ptera be able to take off while swimming - its inconvenient when you fall in deep sea, or crash land into the ocean after an unexpected crash just to plummet to your death.

jolly sky
#

Instead of draining your growth rate over-time... reverse it and have it slowly gain growth rate over time according to diet. This will promote the player wanting a perfect diet constantly. It's damn near impossible to get the full 300% as it is.

acoustic moon
#

I've noticed when playing a Herbie that trees/bushes that can grow food I can smell even if there are no fruit on or around them to eat in PZ/MZ, would like to see that removed so if there is no food there to eat I cannot smell it. This can get especially annoying when the food starts to dry up in the zone and most the plants have been eaten clean but it still looks like there is a ton of food left when you smell. Alternatively, change the icon to indicate there is no food there currently, like have it be greyed out or something.

royal berry
#

Give server owners the ability to edit and customize the creatures to their specifications. Where they can decide and determine what kinda damage, stam, and water depletion. Where they balance the game server to their modifications.

uncut portal
#

Pachy needs to be able to stagger dinos the same size at itself. Having 2 ceras on me thats the same size and they dont even get staggered when tackling is just crazy

nova gale
# sonic echo Add auto walk, It's annoying to stop every time I want to type something.

Addition to this. I'd love for the addition of a "path lock".
Example, you can click G (editable key-bind) and then your dinosaur will walk in straight that direction you last had yourself looking at. That way, you can autowalk and also have your dino locked in the path you want, until you click G again and unlock the path lock(direction lock).
Completely optional to use per individual player, but it could be a very nice thing for players to rest their fingers, after very long constant holding keys down for movement ect.

vale violet
#

Hello, I want to suggest a solution to all carnivore servers and hotspots. Make carnivores eating other carnivores not good food, Except! For their designated rival. Like a dilo and omni can eat each other fine but not other carnivores. To be clear they would still give food just no diet, not even the organs. I think this would encourage them to actually hunt herbis and it would help stop all carnivore servers from forming. It would encourage more variety it what people play.

As for mixpacking that is a separate issue that really needs some kind of dedicated mechanic to discourage it, I’m not sure what that is.

ancient plover
#

Developers, this game is literally single player, 100 players and i cant see single person, there isnt even Ai, idk how i survive as carnivore? I died of hunger 10 times a row, even in South Plains there barely people, 🙂 , hope you guys fix this or idk, cuz game is really lonely and depressing

placid nimbus
# vale violet Hello, I want to suggest a solution to all carnivore servers and hotspots. Make ...

Taking the basis of this idea, I’d change it a bit. Carnivore meat could still give normal diet amounts while you are still growing, but after you hit let’s say 75%, it reduces to around half as much diet, maybe less. This helps prevent juvies from being basically unable to grow unless they find a dead herb or a juvie herb smaller than them. What you said about having the carnivores give zero diet would be more meaningful if having zero diet gave you massive debuffs, which as of right now with the new diet system, having zero diets only makes you infertile and otherwise fine.

potent swan
#

Problems with migration system and player spread:
Writing this because I don’t think the migration system is achieving what it intends to achieve, and it’s in fact making other aspects of the game worse. Here are a few problems:

  1. concentrated encounters
    Migration system groups up herbis, notifying carnivores of the location, making most of the carni-herbi encounters take place within migration zones.
    This is really forced and kills the excitement of hunting for carnivores.
  2. kills map exploration
    It also effectively takes away the point of exploring the map because being anywhere outside of the migration zones means starvation.
  3. works against the open world game brand
    Open world games are branded open world because of freedom of choice. Players choose their own play style, where to go, what to do, what to eat. A system that tells players to follow a map pin or they starve is a bad system in an open world game. I have spoken to a good amount of herbi players about this and none of them like this gameplay loop.

Possible fix: Use the diet system to facilitate migration instead of a map pin.
The diet system is the perfect solution for player spread. If herbivore players need to go to different spots of the map for different diet, they will migrate themselves just to get the growth bonus.
For example, put agave at the northwest corner of the map, coconut trees southeast, orange bushes southwest, and radishes on the east coast, etc. If herbis have to travel to get their growth bonus, they will migrate. And they will likely meet their own species at said locations too.

icy steeple
#

when ptero glides for a long time, it charges some stamina

mortal rampart
#

Last update was great. Even some things that I saw in the feedback channel.
Beipi actually is fun now and can defend itself against not too large predators.

But I feel like this couldve been done in the hordetest before pushing it to the public evrima branch. But better late than never. Nice job

delicate perch
#

Please make it so people spawn further away from certain hotspots, like South Plains. Even with players spread more around, finding anyone is hard, unless you are in said hotspots. Eventually change where dinos preferred foods exist. Maybe less pref foods in Highlands for i.e. Gallimimus and such (just a suggestion). Plus FPS and lag is not getting better when ppl gather in one place

carmine lion
#

I think these past few updates have been pretty great. Food feels somewhat better, however I still find that most players are sticking to patrol zones rather than migration zones. Honestly, I don't blame them because in the migration zones when nesting, your herd depletes the food really fast and then the migration zone is still there, but what's left is glitched and you can't eat it. I feel like migration zones should have more of the larger clusters of the bushes and all 3 of them, the protein (red), carbs (blue), and lipids (violet). Not just a few. Also, idk about anyone else but sometimes I only have 3 plants on my diet and nothing else and all I smell is leaves and I have to try things to guess what they are/give.

marble heath
#

this might be a bit controversial and a drastic change but I think that troodon could use a nerf. I got this idea from @sturdy kraken.
Troodon is small, evasive, has a tiny hitbox, kinda quick and extremely hard to hit. they have a extremely strong ability to punch up which is often underestimated simply because it’s “small”. giving it a missed pounce recovery would allow it to be properly punished for missing, a good troodon who knows what it’s doing can avoid getting hit, a slight recovery time would open up a window. I know that it struggles in some areas but in this particular one it’s a bit too strong.

dry remnant
#

Give Troodon something to give it a better time with chases, it burns so much stamina that it is very difficult to chase something that runs as soon as Venom reaches stage 3 or in the middle of it, I failed so many hunts because of Troodon's inability to keep up with most of the things I hunt

unkempt grotto
grizzled coyote
#

Food once again last for only a bite or two. Why bring this back? It makes no sense to have a teno finish a bush that is as tall as itself in a bite or a bite and a half. Please revert this change! Specifically potatoes, the blue gatorade bush, and radish.

rotund roost
#

Christ Almighty fix your darn AI Spawns already, I haven't encountered a single one and the only thing I ate are baby players that just spawned or rotten meat to extend my suffering further. THERE IS NO AI SPAWN IN THESE PARTS, NOT ON THE BEACH, NOT IN THE PLAINS, ONLY EMPTY BURROWS AND I COULDN'T EVEN CATCH FISH !!!!!

wicked portal
#

So I’ve come to the conclusion that somewhere along the line, the game was altered in a way that it now believes carnivores are herbivores, and herbivores are carnivores. The reason I believe this is, when I head to my patrol zone as a carnivore, plants start populating, and I run it to nearly zero AI. When I am a herbivore, I run into a limitless amount of ai. My friend and I tried this with myself being a carnivore, and them a herbivore. While I followed them, ai was spawning in constantly. Once my herbivore friend left, I had zero ai spawn in. This may need to be looked into.

ivory spire
#

Gallis should get line diet from compys, so they can get perfect diet from foraging :)

hallow ocean
#

Troodon night vision has a weird spot during rain/cloudy weather where it’s too dark to see without it, and too bright with it.

upper coral
#

The new “minimalist” UI that is coming soon, looks like something out of a roblox game. The game shouldn’t have a minimalistic style. I think an 80-90s sci-fi computer style would be far better.

wraith girder
#

Dead again with Trodoon. Again, and again. Found nothing to eat in patrol zone. Found no player, no AI. No player with food scrounge, because Trodoon is good for nothing. Don't understand me wrong. Trodoon is cool, but gamplay is crap. Since patch unplayable. @devs play your own game and show me how to play that, cause I can't.

acoustic moon
#

Would like to see some drinkable water added to this zone, a pond, or maybe a small stream going from one of those mountains to the ocean. Its a bit of a hike to get to the nearest drinkable water when you are out here.

surreal harbor
#

at first, i was very skeptical of the new north east. after going there however, its quite a nice spot :)
i had great fun exploring the area with herrera and beipi. However, i think it would really benefit from having the excessive amount of bushes and a few of the surrounding trees removed, as then you could actually see more than two meters in front of you, populating the area.

thick sphinx
#

The Isle incentivises large groups of players to interact in-transit to and within migrational zones. However, the pvp mechanics arent clean or robust enough to make combat within groups that large anything more than a mess of friendly fire and one-sided debuffs. Not only that, but the combat styles of the different animals dont even really play nice with each other to begin with. Heavy animals like Stego and Diablo encourage you to stand your ground and hit slow and heavy, throwing your bulk when you can, but most carnis dont have a reason to slow down enough for you to fight back. It isnt even like the the herbis can really tank that much to begin with when so many carni abilities revolve around reducing the value of that "bulk" so significantly with things like bleed, poison, and bacteria. Instead of making herbi gameplay complicated in an interesting way, it makes it frustrating and tedious.

Where most games follow the idea of "unstoppable force vs immovable object," the Isle doesnt seem to really have any real sense of what the PVP is supposed to feel like. I think, as much as the dedication to preserving the realism of the experience has benefitted this game in many aspects, there's a reason it falls short in so many other ways. Yes, reality doesnt offer tactile feedback of gameplay elements like we see in other pvp-heavy games, but that isn't really fun, is it? There's a reason games with pvp have those feedback elements, and I genuinely think that the Isle suffers from not having at least something to that effect.

The bottom line is that readability is at least part of why many people prefer the other dinosaur games over the Isle. As much fun as it is to run around, adrenaline pumping because you dont really know exactly how close to death you are, it isn't fun let alone encouraging to spend 3+ hours avoiding gameplay elements just to lose all that progress the moment those elements become relevant the first time.

nova gale
#
  • Fix Underwater Vision & the underwater nightvision please- In both daytime, and night time(specially) its way too dark in the waters. [ A good nightvision was the Spiro nightvision- the strenght of the light was perfect lit up so you could see, but had murkey waters at same time. Making for scary encounters, but you weren't blind ] (the pictures shows underwater vision also with the increase-underwater vision mutation ontop)

  • Beipi should also have pretty good nightvision seeing he lives 99% of his time in the waters and barely just hangs around on edges of water but never on land elsewhere.

  • Make it so we can use the crouch key (c) to go under the water-surface as well. Like we can do with the default ctrl right now. (earlier i know we could use both ctrl and c to duck underwater. But now we're restricted to ctrl. For some players its way easier using the c/crouch button for this task)

  • AI fish Should not be able to one tap beipis, and shallow it whole while you sit there unable to do anything. (I dont get the change to ai anyway, starting to chase and be aggrevie to the water creatures) Either make AI fishes not aggressive /dorment run away once attacked again. And/or defienetly fix it so beipi isnt falling 100% victum to AIs...

  • Beipi specially also need his camera distance expanded out a little bit, It sits way too close to him so it makes it difficult to navigate when youre stuck looking into the back of your character

shell furnace
nimble pelican
#

Can we please just have the animation of sleeping for sleeping and do the safelog separately?

That would be so nice xD
and it shouldn't be that much effort ^.-

thick willow
#

Could you please remove the game version display and the fps and ping toggle to stay even after you quit the game ? I know it's a small detail, but I think it would provide even more immersion if this settings would be implemented.

short kindle
#

The recent change where you can not buck for atleast 2 seconds after someone pounced you feels really weird. Your dino just stands there watching the pouncer on it's back without being able to do anything about it.

If you want to buff pouncers (for whatever reason), then just make it so the chance to throw them off in the beginning is much lower than after the two second window.
It's even harder now to fight back against the already quite op pounce-to-pin, as Omnis now have a much, much easier time to get the required amount of raptors on your body to destroy you.

mild stone
#

make tacos spawn more frequently on Tuesdays

candid plover
#

games a walking simulator, as a Carni experience rn is just trying to live on Ai that are hard to come by at times, you'll grow eventually but you walk forever trying to find anything like players. sad to see how the game has come from.

willow ridge
#

If we ever change hypsi to let it endure more fall damage - What if we like, made it so hipsi could glide, like a flying squirrel? I don't know how much work it would be to extend some feathers on its little arms in addition to it's tail, but I'm thinking like a sugar glider or a flying squirrel type of gliding, gliding from tree to tree. I was thinking, it could take some minimal amount of stamina to glide, and fall damage would be prevented as long as it was gliding, but without gliding it would just have a high fall damage resistance.

Short version: Let Hypsi glide

azure bane
#

New Mutation

Scavenger: Enable to eat rotten food and bones

dull portal
#

Give Stego the Power siwng cooldown back its too broken

brave raptor
#

carno is way to weak now

fallen ruin
#

IMO now that we got the biepi buffs galli should get its bleed back. An oversized ostrich with talons should be able to cause bleed when kicking at insane speeds. That and Dilos footsteps are little too loud for its size should probably be a bit on the quieter side

tough kettle
#

iron stomach mutation:
to get this mutation you must eat approximately your own body weight in rotten food, once you hit subadult and chose this mutation you can eat rotten food the same as cera and dieno. if you get this mutation you will NOT have the bile mechanic like cera.

austere wraith
#

Relogging Queue Priority: If you encounter a bug sometimes you're only choice to fix it is relogging, but if the server is full and 40 people are waiting in the queue it basically ruins your session. If a player logs out (not safe log), they should be able to skip to the front of the queue if they attempt to rejoin the server during the 1 minute period where their dinosaur is still physically in the game. This would also allow players who crash to rejoin quickly as well.

sinful ginkgo
#

I don't know if the devs really care about our feedbacks but if they really do, I hope you guys optimize the game and fix bugs that make the game unplayable like dlss bug rather than updating some small details while we live in pain with 20-30 fps and can't even use our dlss feature

cobalt mauve
#

I propose that chickens and bunnies are to spawn only in sanctuaries so that both herbs and carnis can find food in them. I do hunt there too as a carni but more times than not I don't see anyone. Would be nice to see the little ai to be present there.

tulip coral
#

Weird Eyes?

Many creatures, like Teno, Omni, Herrera, etc, have a peculiar lack of glossiness in their eyes. This is made especially apparent by the bugged over-glossiness of all of the dinosaurs that makes them look wet constantly.

I also think that some creatures like Omni and Teno, Pachy and Carno need to be revisisted for their eye materials. Omni and Teno have white sclera's around the iris that give them an uncanny, human-like quality. The white sclera is not present in other animals besides stego as far as I know, which makes this aspect feel unintended.

Carno and Pachy as far as I can tell still have wonky pupils that move in weird ways and are not symmetrical. I think it would be nice if they were at least fixed in a symmetrical orientation.

I think in the future it would be nice if all of the creatures had a focused look forward, and eyes that moved around realistically. We have some of the best models in the genre and its a shame that something as impactful as the eyes take away from that!

halcyon nacelle
#

Nice, more spawn points where we can all die of hunger due to no AI. A1 Patch Thank god. Definitely think AI needs to be a priority.

ancient plover
# tulip coral # __Weird Eyes?__ Many creatures, like Teno, Omni, Herrera, etc, have a peculiar...

Relatively related to this, I would suggest that when sprinting, or fast swimming/flying, your character’s head should be visually locked looking forward. It’s a silly suggestion but the main reasons are that (i) I like to see the movement of my character’s model without the head getting in the way and (ii) it’s a little funny watching creatures running at 60 kmph and looking backwards, and it gets even goofier with swimming or flying creatures.

random pilot
#

Cannibals without the cannibalistic mutation have a chance of contracting prion disease and dying.

little turret
#

Great to see more balance changes and fixes being implemented: While you guys are on a roll, could we hopefully see night vision improvements for semi-aquatics when underwater? In many places, like swamp, it's simply far too dark

marsh hinge
#

Mutations that you didnt pick when your dinosaur was younger should be able to be chosen even in adulthood.

hazy solar
#

raining so much and so loud also when its raining it getting so dark

nova gale
#

When it's Pachyrhinosaurus time to come in game, make him bulky, strong and intimidating like the bull he is 💪

thin grove
#

What happened to these videos? I found them informative and neat. Please bring them back and maybe make them accessible within the game.

spare basin
#

Idea for an event - Make NE volcano active once a year where it spews thick smoke clouding the sky and ash particles falling down, would be cool to see.

magic mauve
#

Give Pteranodon decreased stam costs or stam generation during flight. Can be balanced out by increasing the stam cost of attacking in contrast to the decreased stam cost/free flight stam regen.

grave mural
#

Not sure if anyone has noticed this or if I am being especially blind to the AI (quite likely tbh) but many times now I’ve heard AI, completely stopped what I was doing to look for it, for the cry to stop happening shortly after, like the ai is spawning, in crying once or twice, and then despawning.

It’s possible I’m leaving the area and the animal despawns, or it runs from me, a predator, the moment it spawns. But a few times now I’ve heard a noise, tried to follow up on it and got nothing for it. I know they’ve always been a pain to find but it feels worse this map like I’m being gaslit by their noises lol.

I’ve also experienced incorrect animal calls for the AI as others have mentioned. Frustrating experience to be sure.

foggy tendon
#

I really like map changes and addition of lily pads in swamps

potent swan
#

with the diet rework, can we just make all food sources some sort of diet for carnivores, or at least give community servers the option?

rotund roost
#

Add timers to an AI's life. If they are alive for more than 30 Minutes / 1 Hour, they will despawn and
spawn in their original zone. This will be a band-aid fix to AI until proper pathing is done.

This is for when they end up on Mountains, On Islands, In rocks, In the ground, under the map and so on.

AI should have their times reset when attacked or chased by a player so they don't despawn mid
chase or when a player comes in a radius around them.

junior steppe
#

Cannibalistic mutation currently unobtainable, or at least somethings changed from before. Ate an entire fg ptr as a juvie and mut not showing up on 2nd slot.

Trying to have a blinking stomach for 9 minutes with the stomach changes is nigh impossible.

Multichambered lungs should affect ALL stam regen tresholds, and all species specific ones, or change the description to only encompass the walking one.

primal egret
#

In my professional opinion, if sandbox mode gets added in the future, Rat AI should be playable to some extent. If you have sandbox mode, you can't not have playable rats.

halcyon spear
#

Pls can full grown beipi not get eaten whole by AI fish :( My beipi girlfriend left me and my kids because i got kirby swallowed by an oversized goldfish 😢

pastel field
#

Dieno underwater vision needs adjusted, most of the time its just black and seeing 5 meters around you, needs to be a bit better expecially in clear water

wooden flame
# halcyon spear Pls can full grown beipi not get eaten whole by AI fish :( My beipi girlfriend l...

adding onto this beipi diet could use some changing. first of all AI should be made to be able eat AI with out having to pick it up, this honestly should've been addressed when you guys went through the other dinos to give them some love. also i state this fact again, beipi should have grazing i dont understand why any type of grazing isnt in yet for him (i understand your plans are to give it sea grass grazing but thats causing beipi especially the babies who had a hard time getting to sanctuaries but the swim speed buff somewhat addressed that.) i also feel like semi aquatics fishers should be able to eat from any type of fish its ok if you dont want to add elite fish to beipi diet but at least make it edible. and on that note i feel for carnivores and omnivores there should be a mutation where if u eat a certain amount of fish you get a mutation allowing you to gain diet from the fish aswell.

crimson crest
#

if all effort is going to evrima, why not make it mainline on steam? just move legacy to a legacy beta for those that want to play it

ancient plover
#

IDEA FOR MAP UPDATE :
I would like to see a map in Evrima version that's not like Gateway or Spiro, I would rather see some map like V3 or Thenyaw, with forests, mountains, and not jungle. I like it better that way

Plus, I would like to see bigger nesting grounds

nova gale
#

The Isle is a Survival game!
It seems like the players that actually played the isle, as the actual survival game it is meant to be, has been pushed out/or doesnt get to play because the whole game experience get ruined by too many people that now after evrima introduction & release, treat the game as a kill on the spot,death match simulator

This severely bring down the fun & meaning of the game that it was before evrima release, & like mentioned, it push out the players that enjoy the isle for the survival game it's is. This aspect need to be saved before the true Isle experience is lost!

Possible fixes could be;

  1. Death match server re-introduction.
    Like legacy, death match servers made people that only want to jump in the isle to kill kill & kill, able to let out their frustration in that kind of a server without severely ruining the survival experience for us other players.
  2. Another thing to be added to turn things for the better, would be;
    Herbivores gets debuffs from staying on same corpses after x minute. Mixpacking debuff for the herbivores & carnivores that stay together too long & close to one eachother. (Making it so: When mixpack herbivores are within x range of the same carnivores too often (exp: helping in close fights, traveling together ect), And it keep happening, the mixpack herbivore & carnivore player will get debuffs from this behavior. Because the game will keep tabs, & register their time together each time & apply the debuff [stronger each time-from mild to severe] Once the max limit of re-occuring incidents are reached they won't survive eahcother company. This is so that players that decide to go on a herbivore,soly to create chaos, kos & play like a carnivore ect. Gets punished for this behavior. When they infact are playing a herbivore, & be stopped from ruining the survival experience for the community. This fix, can also help with beating the bigger mixpack issue, while we prevent people from misusing herbivores for hunting/kos ect
tepid dirge
#

Starving as solo carnivore player. First off I want to say I love that we now have random spawns, but unfortunately this has made the game miserable at times. I just starved to death 4 times in a row as a baby carnivore. At least 3 of those times I have traveled over half the map, when the server was full btw, not seeing a single player or AI!!!!!!!!!! That is crazy, not a single AI........... One time, I literally traveled from the north east corner of the map all the way down the coast past south plains and didn't see anything. If you are going to do random spawn you need to spread out AI more. Maybe have them call louder and more often. That would actually create more interactions between people too, but until recently and when random spawns was introduced, I probably had not died to starvation in over a year. I can't imagine what it's like for new or inexperienced players. Fix this..........

devout spruce
#

Got stuck in a pipe in the harbor. Didn't realize the dip was too steep to climb, don't have a jump, and there's no exit as it seems to have been unintentionally blocked by a rock clipping through. /unstuck does nothing.

wintry garnet
#

More areas like this designed around smaller animals -83,043.353, 317,350.8, 26,718.507

Does not have to be exactly like this just areas with places small animals can hide in.

random pilot
#

Nightvision distance falloff, similar to legacy. Unless it's dark AND cloudy, it's basically like daytime -- which defeats the purpose.

Perhaps certain dinos, like Dilos, have vastly superior nightvision.

hot dagger
#

Buff Troodon, right now Troodon feels like a worse Raptor. It’s slower, deals less damage, and much lighter/ is oneshot to most attacks. Troodon needs more pack members to be effective than Dilo/ Omni yet its venom is more complex than dilos. Troodons venom should get rid of the fog and instead cause the max speed of the prey to be decreased OR the venom hurt stamina directly. People can just run away as it is now. Several troodon howls in the middle of the night should instill fear in people.

proud lantern
#

buff teno please. they are way to easy to kill as cera 😦
the tailslam almost does nothing and you dont even have to fear it nor think to attack. its down so fast. give it more health maybe

marsh hinge
#

Make herrerasaurus align with the branches more, it would make it much more beautiful other than it just clipping through. Also fix tree collisions, since some trees have mostly broken collisions and make herrerasaurus when climbing on it appear to be levitating.

fallow vector
#

Some of Dilo's diet choices don't make sense. Herrera's are based in the trees, can't be reached through hallucinations and require to be on the ground to even be caught which anything would need to do this to catch it so it doesn't make sense to even have them as a diet.
Cera used to make sense when 1 bite didn't immediately make you vomit so engaging a cera rn isn't a good idea even if you win due to vomit sickness delaying you further.
The only time you're catching a Galli is unaware drinking at a pond and the hallucinations aren't catching up either at that rate.

Suggestions-

Pachy made more sense on the diet since Dilo's head being raised meant Pachy's headbutt would only result in body fractures over blindness and if a headbutt is baited, it's a clear shot to the noggin to induce venom. It also means Dilo would win in a vision advantage since it wouldn't suffer blindness as often as other creatures and has the bonus of better night vision.

Put Raptor back on Dilo and Dilo back on Raptor. It felt like a nice rivalry in that raptor induces bleed and dilo bleeds easily. At the same time, a raptor losing track of it's pack to the venom made it more interesting to engage. It meant either the dilo had to bleed out first or the raptor would be overcome with the hallucinations, so you had to engage with your all or be VERY slippery to get away.

radiant shell
#

Put fish in the ocean? maybe? That way people with salt water mutation dont feel safe drinking from either 🙂

ember grove
#

Elite fish should NOT kill beipis with one catch

rocky stump
#

dilo is feeling a little weak right now.
I think the dilo hallucination debuff should increase a player's ping, and maybe change all their graphics settings to low (not sure if this is possible, but where there's a will, there's a way)

essentially, I believe that hallucinations making a player lag seems pretty realistic. anyone who's ever hallucinated before would agree (if you know you know)

ebon vault
#

Add benefit to featherweight mutation that reduces your footstep audio by 50%.

Featherweight as a mutation is sorely lacking in any real utility. The 50% quicker track disappearance is situational at best and feels underwhelming in most instances. It is a mutation that most players deem useless regardless of what animal they’ve chosen. I’ve tried running it on both carnivores and herbivores, but have concluded it may have saved me only a single time as I was a fresh spawn Omni being run down by a sub dilo. This one instance is circumstantial and can’t even guarantee that it made a difference. The truth is, there are simply better mutations to choose any chance you get.

I propose, as I previously mentioned, that the footstep audio your animal makes upon selecting Featherweight is also reduced by 50%, both in range and decibels.

This would act as a fantastic compliment to the recent buff that Hypervigialence has just received. Knowing the higher percentage of people using this mutation to both see around them and hear footsteps a solid 50% louder, a counterbalance to its newfound popularity could be a sign that another sound based mutation should receive a similar boost.

If we allow Featherweight to keep its footstep track reduction along with the proposed audio changes, I think we can finally see people building heavily into more stealthy builds for their animals be a wise decision outside of just camouflage skins.

normal dew
#

I know it's planned to add more gore eventually, but I just had some specific ideas for visuals that could be added: deep gash marks on a target's side/belly after getting pounced and bled, bruises or discolorations after getting fractured, cuts that appear after a claw attack like Beipis, bite marks with some discoloration on a target that has been bit by a venomous animal, stab wounds that trickle blood when a target is whacked by say a stego tail, and maybe even some discoloration around the eyes or mouth for an animal that ate something poisonous or has been infected with cera bite. Of course, all of these visuals can be healed off, and I think it would be sick for immersion!

pure pebble
#

Option to suicide

(Balancing) [if you land and don't like your spawn self-kill under 30s-1min doesn't drop a corpse to be abused.]

wary oyster
#

C-C-C-Combo (Mutations)

3rd slot mutations that are unlocked by picking 2 other mutations.

dull aurora
#

The new nightvision is great... for carnivores. Obviously I'm aware the point is that herbs have lesser nightvision to give the carnis a bit of an advantage, however, some herbs (like stego) have such poor nightvision that it's nearly impossible to navigate. I'm all for Stego and others having poor nightvision to give them some manner of shortcoming, but I believe it would be beneficial for them to be able to at least navigate in the dark to some degree. From a gameplay standpoint it isn't like Teno, where it's atmospheric, it's difficult to even play around.

Edit: OR, at least make the current environment outlines more noticeable in the darkest dark of the night immediately around the player. Enough that it can walk in the dark, but keep it still that it's hard to see other players!

Edit 2: Also revisiting my last feedback on stego, the change in controls (alt+L click now does the regular swing attacks and R click now ONLY does the charge swing) feels much better!! Don't know when that happened, so I may be late to notice, but it's a far more user friendly change!! Glad to see someone was listening! <3

TLDR: Perhaps brighten stego's NV just a smidge. A small amount. Enough to at least see a little. Not DRASTICALLY, as changes in this game tend to be, but more in line with NV's previous iterations where one could at least see the obstacle they're currently stuck on.

jaunty compass
#

Hello, I'm posting this message because I've just lost my healthy adult herrera, because the jump icon for herrera is bugged I explain:

  • it doesn't change when the jump risks breaking a leg
  • it doesn't change when there's a risk of dying

unfortunately I've just jumped from high enough to bone my dino, yes I'd done the checks and the icon was still on the symbol with the paw which indicates that you can jump without risk...TI_Succ
(if the icon no longer changes and it was announced mb then)

lavish swallow
#

The rivalry between Deinos and Beipis in the current game feels so pointless, so how do we address this issue?

Currently, Beipis and Deinos share the river territory across the map. Wherever you see one, you're bound to see the other. Of course, this will be the case with most semi-aquatics coming to the game, but right now these two are pretty much entirely bound to the water and chained at the ankle.

In my experience, I've played on both parts and experimented with all sorts of situations and players to understand this issue. As an adult Beipi, I've been one-shot, out-swam, and even drowned by freshly spawned Deinos. In some cases, I was even killed by sub-adult Deinos when I hadn't even fully grown, causing no benefit to either party.

Now, why not tell players to simply move away from the Deinos? Well, of course it's easy to tell your players to avoid the problems in the game's ecosystem, but it's a temporary and situational fix. Like I said, Deinos of all sizes travel every river, and Deinos of all sizes can and will kill you. Even as an adult Beipi you're at a severe disadvantage with far less stamina than a young Deino. In fact, one could outswim or outrun you very easily.

Okay, so running isn't an option... what else is even possible? We could start this change with a very simple diet tweak on the Deino's end, removing Beipi from the menu and discouraging the hunting of Beipis. As for more in-depth development, it would be a good idea to consider our first symbiotic relationship. With the future introduction of dinosaurs that dwell alongside waters, Beipis will have even more threats around their only home, so why not partner up with the king of the rivers? We have a few options for mechanics that would encourage Deinos and Beipis to ally instead of fight - without being at an unfair advantage to other players.

(Mechanic ideas and explanations)
#general-feedback-discussion message

wicked portal
#

I think with our current line up of carnivores, Stego and Diablo should be dropped down to about 1500kg-1600kg until larger game predators are available, then we can up them back up to their original state. As it stands, carnivores usually just hunt carnivores because they are smaller and easier to kill vs 3 and 6 ton tanks.

tough kettle
#

add more diverse bioms. im tierd of just seeing grass lands and forrest. a dunes biome? maybe a tundra? with specific AI and diets that only spawn there...because im not the only one tired of seeing only basically 1 biome. ark for example has multiple biomes with unique creatures that are only found there. those are just some ideas on what variety we could have instead of more grass and jungle. LOOK at all that unused empty space thats just sitting there. the ocean biome could be filled with coral and all sorts of cool stuff for semi and fully aquatic creatures. the tundra could have special foods that are only found there. and the dunes could have larger ai (if you ever do add that) like scorpions, monitor lizards, birds of prey for the pteradons.

untold sleet
# lavish swallow **The rivalry between Deinos and Beipis in the current game feels so pointless, ...

Im a Beipi main. I believe that the current dynamic between this 2 creatures is the following:

If you're an adult Beipi, you will kill every single baby/fresh spawned deino you see. You 2 hit them with the claws. They cant kill you at all if you're smart.

However, the moment they get heavier than you (above 90 kg), you're easily drownable. Simply dont engage in combat. Share the water or run away.
But, if you're like me and you just want the whole lake for yourself, you could try to duel those "bigger" juvies, but you really need to know how to maneuver in the water. If they catch you, you will 100% drown. Only try to claw them from beneath or from the sides.

In my opinion, i believe we (beipis) dictate how many apex deinos exist in the server. You should never let them grow for free. If they want to "reign" they need to conquer the throne.

P.S: Its so sad we cant eat them... It would really spice things up.

sonic jasper
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Percentage based bucking feels bad cause it's random, but I have a cool solution, incorporate alt/turning attacks as a part of bucking!

Defending animal alt, or any attacks that turn them, could chunk of stamina of pouncers on the side you attack in. Say tenonto is pounced by omnis on its sides and back, if it claw swipes to the left or right, it removes a chunk of stamina of the pouncer on the side it alt attacks in, and for the one on its back it either needs to tail slam, or kick. This also provides more engagement for pouncers as they can move to sections of the animal it's less likely to attack its pack mates in, so if it's anticipating the tenonto will use kick or tail slam, it can move to the sides instead so the teno has to claw attack to deal with it, splitting up its attacks.

Holding E should still be available, but it returns to a drain for all pouncers, while blocking others from attaching as they cant get a grip.

olive terrace
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my patrol and migration has not had a single one of my foods in it for multiple real life days this is stupid

hidden lodge
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yeah like most other ppl are saying and been saying for last 3 days on all servers ive been on..
Ive playede this game on and off all the way back form early launch on steam and only legacy was a thing :/ i quit meny times and came back i havent starved a dino sens my very first 3 days in game okay just had 1 day when gateway map came out where i neede to learn the map..
But els i haven starved a dino for so long i coulden believe i starved my first dino 3 days ago and ive been starving 9/10 dinos last 3 days this is not FUN at all..
I was very postive to see how fast you workede on the server crash problem..
but this is actully worse i atleast mange to grow dinos when server crashed all the time
now Herbies have problems with the MG and PT zones diets take way to long to show op food dosen grow back on trees when zone change to a zone that's all rdy been active, and carnies cant find a single AI or other babys even thou crossing the map from North to south, east to west....

i hope and wish to see changes on this fast :/

vast eagle
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Make it a permanent thing that troodons can smell sactuarys. They can already enter them and chill in there as full adults they should be able to smell a hunting ground instead of using the map in another browser.

fallow vector
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I think not vomiting from seawater is a great step forward. Now I just would love if baby boars didn't attack and kill your new dino when looking for food. Leave the adult boars to attack on retaliation and this works fine.

wanton cargo
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You guys really need to up the AI spawns, this game is actually miserable to play as a carnivore. I've had the game for about a day, have died of starvation over 10 times and I've seen one goat in my entire playtime.

upper island
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It is frankly impossible to play carni right now, the reason it is very hard to play carni is that food is very rare, and AI even rarer it doesnt help that ceratos eat so much that if they were omnivores all of the islands forests would not be left standing.

solar gulch
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let all Dinos lay up to 8 eggs but do not change the amount of Eggs they can incubate at a time (maybe there could be a mutation to let u incubate more eggs at a time)

cerulean gale
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I feel like AI should start spawning in areas with fewer players. Since the populated areas are usually filled with full grown herbi's and carni's the younger carni's are left to either pray they find an AI or that some other carni died of starvation first. I find very little reason to play carnivore right now as if starvation doesn't kill me, another player will.

novel spear
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Starving in the migration zone as a carni is really annoying. Whats the point of the MZ if you cant even find food here?

normal dew
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Gallis walk animation seems to have some sliding when in the subadult state, I suppose because it is trying to match the speed of the adult. Also, some of its diets appear on scent and don't have any attainable food, namely the papaya and brazilnuts for the double line diet. I will run up to the plants and there is nothing edible on them, no prompt to eat. I don't know if that's a problem for other species but it's quite annoying...

foggy otter
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let large herbivore like stego / diablo be able to chomp down plants like a bunch of banana whole at once.
instead of eating it "one by one" like peeling its skin before eating it

junior gazelle
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I find it pathetic how you can spend hours looking for food as a carnivore and not find a single ai. And even if you do manage to smell food it’s always either not your nutrient or it’s just rotten. Like how long do I have to spend looking for fish as a deino or a ptera in GIANT LAKES AND RIVERS. The only carnivore that’s somewhat playable is Cerato and even that dino has problems finding food. Seriously it’s not fun, fix your game.

bronze magnet
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-IMAGINE if you could SKIP QUEUES if your game CRASHES

Crashing from the game SUCKS whether its from a game bug, internet, or anything else. What makes it more frustrating is that if you play official servers there's almost always a queue. Especially during prime time queues can have up to 30+ players.

Imagine if you could skip queues and hear me out. I'd like to suggest a quality of life change that would alleviate the frustration of players who experience frequent bugs or crashes that require a game restart and a spot at the end of a queue. In the event of a game crash or game restart your position in your current server will be saved and you can get right back to growing.

Look at other live server games, for example rust. This feature has been successfully implemented into their game and directly alleviates the annoyance of having to wait in a queue again for something that's out of your control. Coming from rust myself just recently, the lack of this feature is so painstakingly obvious and frustrating to be affected by. Your players time is valuable and you should treat it as such.

thin grove
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We’ve seen that most Maia attacks are performed by its arms/front legs. I don’t mind it but I think it would be cool if we see it doing a shoulder check and a singular hind leg kick.

magic mauve
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While I still think the Diet>Food ratio has been improved, it could be higher in my personal opinion, with more diet per portion of food.

Another problem is still the growing stomachs. Starting as a baby carnivore in particular seems to be very rough. Furthermore as one other player mentioned above, I do seem to find AI much more frequently on Herbivores than on Carnivores (this might just be subjective however) Patrol zones also seem to spawn plants when playing as carnivore, I have never seen them spawn AI (I however do not know if this is an inherent function of theirs). (if it isn't then perhaps it should be, so that patrol zones have a use for carnivores too).

In conclusion I feel the expanding stomachs need to be addressed, with that either being removed entirely as a mechanic or for it to be adjusted to not be so intense. And that the AI should be more readily available, Currently AI can be very hard to find sometimes. Boars/Deer could also be louder, similar to Goats.

hazy solar
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The game is so dark without NV

glossy topaz
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Some of my feedback, i've returned after giving the game some time and i've been playing for... a week since that break? Here's what i have to say:

Good job on resolving the crashing issues, diet changes are good-ish, im still unsure how to feel about them, but i reckon it's on the right track, perhaps some tweaks are needed though since you need to metagame to reach 300% growth speed.

What i can't stand atm is the KOSing and mixpacking... It's just so immersion breaking and really takes out the joy out of things. Having members of your species kill you just for the sake of it or to feed carni friends... Why is that a thing?

and before i hear "iT'S a SuRvIVaL gAmE, DoN'T trUST peOPLe". Ik it is a survival game, but i should be able to trust members of my non-cannibal species no?? What are herds for? Why are mixpackers not punished? they break the game, they should be treated like hackers, they are players that break the game. Im not saying to outright ban them but have that playstyle have meaningful consequences. Parasites, sickness, debuffs, ANYTHING to punish them or at LEAST tell them apart from regular players.

wide goblet
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Did you ever play the Herrerasaurus before you released the update? It feels like you're starving 4 times out of 5 games. Disgusting... of course it could also be that I'm too bad for the game.
🙂

carmine lion
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I played as a stego for the first time, and after 6 hours of growing, why are there not more bigger bushes? Stegos DECIMATE migration zones. I was inhaling ALL of the food, I felt terrible to any others because I was just chowing down!!

I also think it's unfair that I have to wait for a specific bush or food to come back on my preferred diet to get nutrients...why not just have like babies/juvies get more nutrients and food from the smaller things like mangoes and coconuts and those spawn in their pz more, but for like bigger sub adults/adults they get the bigger bushes and other larger foods. The mangoes/coconuts can still be on the diet but only gives whatever it gives now.

Also, swamp migration feels like it sticks around for a really long time but yet....I'll walk through the entire area and not smell any food...or smell maybe 1 S diet. I even checked with others there and they had also complained about not finding any food. Also food will just glitch and if you try to eat it, it won't let you but doesn't despawn....if no one touches like say oranges or coconuts, just have them despawn and be replaced by something else. Or have them "reset"

TLDR; clusters of food within a 200-400 meter radius, still get nutrients from ALL preferred foods, but have a juvie/adult versions of them. Have the glitched foods reset to prevent migration zone from being able to move.

brazen sleet
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Seeing food before your eyes and being unable to obtain diets from it feels awful.
I really hope this will be fixed soon, I don't see a PZ, MZ, and no preferred diets most of the time i'm on my stego.
I wish preferred diet was static just like carnivores, but balanced for each herbivore specifically.

placid nimbus
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Not really a important change to be made, but maybe hatchings should be able to smell the nest in case they wander off and they aren’t in a group or the parents leave to go eat and they can’t find where they need to be

rapid orchid
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would be neat if broken legs healed faster if you're still a juvie, since your stomach empties faster

cunning plank
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since now food does not scale together with the stomach, then why do wounds not heal faster with growth? The wound is still the same size, but you're getting bigger. It's the same as with the stomach

unkempt grotto
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Ai barely existing doesn’t make the game “difficult,” just tedious because it’s impossible to not starve to death whenever I play as a carnivore. It just sucks the fun out