#general-feedback-discussion
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HUH
i can tell
they ask 10 questions for a simple bug like this one, Im good
When you expect change but refuse to bring light to the issues, what change can be made?
I already said the bug and the cause
But they deleted so
Imagine leaving the nest coming back and you see a ptera in the sky eat your baby and blood vfx sprinkles down
Because #general-feedback isn't for bug reports
Yeah I know I wasnt complaining about that
@hallow condor Rex is being worked on
Wait what, nice.
@barren zephyr also the word "mutation" doesnt really make sense it should be called skills or something so instead of earning mutations you gain specific skills when you do things, like you can equip a strength buff skill after getting into combat a few times for example
@hallow condor rex is pretty far in development itll be one of the next dinos to be released
you fundamentally misunderstand the point of mutations. They are literally supposed to be changes to the dinosaur bilogically that allow it to survive better.
Skills which reward you for fighting is the complete opposite of the system, and combat mutations have ruined an otherwise great system
I was just using the combat mutation as an example, I also dont like combat mutations but it was the only example I could think of in the moment. Also I didnt misunderstand the point I just dont like the point. I also dont get how the changes could even be made biologically. I think a better system would be made where "mutations" are the extra perks you get biologically when nested (to give an incentive to nest) and then "skills" are the ones you earn by playing the game regardless of if you got nested or not, similar to how it works now
I also thought that maybe every individual stat could have a min and a max. Your health is the only thing that will increase as you grow, and the rest of your stats will increase a little as you grow as well, but also increase as you play the game. For example allo ambush will be slow even at full adult if the player just hid in a bush the whole game and didnt get ambush kills as it grew, same with maybe herra pounce damage or other stats like general bite force could increase as players played the game rather than just growth
but there would still be a maximum so it cant get broken
kinda means you get screwed over and lose if you weren't minmaxing the way you grow so your adult stage doesn't suck
I mean if its one ambush per 25% of growth in that example im fine with it. If it includes ai because we shouldn't be punished for empty servers / unlucky rng
I dont think your stats necessarily have to come to a halt as a fully grown adult and you dont necessarily have the max all your stats by the time youre fully grown but if you werent playing the game and camping the entire growth youll just be much weaker as a fully grown adult until you get into combat, and especially with things like speed it could screw you over
Or you make the growing stages fun enough so the people will afk less
I would rather go a encouragement than a punishment route
^
that's hard to do though because no matter how fun the game is if it's the easiest to go in a bush and camp then players will do it there needs to be some punishment
carrot over stick design inherently is the best
maybe a mix of punishment for afking, but also making the gameplay fun so the punishment is still fun to avoid if that makes sense
I would hate to lose a fight because I did not run around aimlessly to increase my speed
guys what do u think about the game hitbox ?
the game hitbox
?
Also, having combat requirements for stats makes the game more deathmatchy, which I dislike
well the icon on my desktop is perfectly centered so I can open up the game by clicking on the very edge of the icon pretty fine so the game hitbox was pretty well designed
very much so
🙃
maybe stat increases like that is a bad idea, but I think every single mutation should have to be earned by doing something except for the ones you inherit when nested in
If i typed something wrong, please, tell me, because English is not my mother language
nah it's fine but dino hitboxes are fine I think it's just the server and latency issues that mess it up sometimes
I would for these unlockable muts we currently have to be automatically applied to those little boxes, I am fine with the choosing system
yeah they could be worse and honestly the game is very fun now after all these bug fixes
#general-feedback message this maybe the first time I’ve ever seen someone say cerato is OP in a hot minute
The usual is cerato is underpowered and needs a buff lol
@distant maple nah no ai server is fun as hell
I’ve had more fun on that than I ever have on high pop ai servers 
I feel the no ai servers are just so inherently lopsided that, although it provides a unique experience, it does NOT translate to a healthy gameplay loop that people want to play because normal servers are packed over the brim
Alright I could type out an essay for each part, but ill narrow it down
-Invalidation of small species due to dietary restrictions not existing -> everyone plays big species -> it just turns into dibbles and stegs slapfighting each other
-No predators -> Teaches people to be fearless especially around food and water sources -> doesnt translate to normal gameplay loop
-Server space is precious as the new update attracts new and returning players -> no server space means new and old players are forced onto the no ai server -> they notice how restrictive it is and leave because they dont want to wait an hour to play -> now that they have a negative experience, they are less inclined to advertise the game to friends or public
the invalidation of small species due to diet is actually a good point. I’ve been wanting small ai such as frogs and schooling fish, but I wouldn’t mind a complete diet overhaul for some (like ptera being turned into a full blown scavenger)
as for predators, that’s not true. there are deinos, ceras, and omnis running rampant
on the us no AI server the highlands lake regularly has fg deinos in it and there are regularly omnis and ceras with the occasional dilos running about
my cera I’ve kept alive for several days now on an alt probably has a 15+ dibble kill count due to there being so many and that being what I usually hunt
as for server space, it’s really not wasting any space. if lil playables get something to help them out on the no ai servers, it’ll be perfect
a retort
I have managed to grow a 100% deino on the no ai server NA west. quite proud of doing so, however doing so was more of a personal goal than having alot of fun on it. Most carnivores are forced to just run at corpses or kill other starving babies like some gladiator cage match. Alot of the running rampant you are seeing isnt because the dino does particularly well on no ai, its that there is literally no other choice for most players except go to the popular areas and battle for a full stomach, and once you are grown there isnt much incentive to leave, because all the food goes to those spots
this is still an issue on ai servers. if ai is changed to fix this, then it’s going to be holding hands to feed players like legacy did, which is bad. better hunger and diet drain will help a lot
The gameplay cycle for the no ai server, given current status, bugs, and considerations is as follows for most of the player base
-Spawn, if herbi, go do whatever. if not -> run at rot -> grow big enough to stand at the top of the rot pile. -> go to highlands and battle dibbles if you arte bored
what’s the current gameplay cycle of ai servers?
And how different is that really from your normal servers? Cause it sounds very familiar to be honest
granted thats something you CAN do. but what about other playstyles? What about someone that wants to try to use the actual migration and mutation systems to have a fun experience?
I'm not saying you cant have an experience on the no AI, im saying you literally can only have one experience on it
What stops you from using the mutation and migration systems?
Have you attempted to do so on the no ai servers?
-The only migration that has any meaning is the dibble highlands -> highlands lake shuffle. No one wants to travel further because lake is convenient and popular, since dibble is hot and fresh, its the most played, so you either build yourself to fight them, or you build yourself to kill babies, and if either of these is your bread and butter good on you, but you can do it on the main servers too.
-some of the values for each mutation seem very off. You can devote a point into nocturnal as a dilo, all around buffs are nice, but why not take added bite strength for low hunger? the value is tripple what you get for something you get only half the day, and you should only be fighting when you are hungry anyways
-Saltwater has no use as there is no food source in the ocean
-because of an unbalanced player base, many of the migration zones are just dead empty. Seriously go look around as a ptera at all the prime zones and see them all dead quiet
I don't see how any of that relates to being on a no ai server
Those are issues with the game in general
Like, none of what you said is affected by being on a no-ai server
I fail to see how you don't understand. Like i get the main game is bugged out. but i dont get how you arent grasping what im trying to get across here
i could simplify and say, its worse there?
the first issue is due to how migrations currently work even on ai servers. they don’t really provide a lot of new places, and usually it’s not worth moving to a new migration as a dibble due to food and migration bugs, so many stick around highlands
for the third and fourth issue (because idk about the second), the ocean doesn’t have food in general however the mutation is very helpful for coastal migrating species, and the player base is unbalanced due to other playables being mostly a waste of time
beipi for example is just miserable as a whole once adult, galli doesn’t feel fun for its own list of reasons, dryo is.. well, dryo (unfinished with no burrowing atm and it’s just food fodder), and hypsi is unfun and a waste of time without climbing unless you’re planning to blind people with spit to troll
@cedar drum did they update it?
No no, I’m just saying it’s looks cool
oh, lol
I never really got a good look at it cause whenever you actually use it ingame, you are in the middle of dealing with 10 raptors
But it’s a really cool looking attack
Awesome, I only heard it for trike-species.
I love the mechanic, so really hope they continue it for most/or all roster. Thanks for letting me know
all good!
rex and trike were actually after diablo because diablo introduces sparring, which both use
I see, damn I am even more excited then :)
@tawny pendant I really hope we get nutrition plants outside of MZ soon, its so annoying and boring having to go to the same 2 spots, maybe three if lucky, all the time. Doing the same ting over and over.
Before MZ devs hated hot spots, but now seems like its a 'requirment' of the game? dont understand that logic.. I agree with your suggestion , maybe the nutrition can spawn a bit ''less often (spawn rate) outside MZ'', which would still make the MZ the absolute go to idealy, but if you want to go somewhere else, and explore or nest or travel ect, you're not totally doomed to death by doing so, because there will be possiblt Nutritions to get everywhere if you getting low. And extra pluss if you come over a less populated area, meaning less competition for the food.
do we need evrima as channel?
What
u know we got au, eu, na, sa, legacy why dont we have as?
Is it a setting I messed up or is everyone having the issue that shadows are all weird and jumping around?
@rotund lake convenient so salty ppl dont spawn as juvie raptors to keep bleed going
and we all know that a lot of people are salty in this game
man that is a less problem, i never had that problem, and if that so is not so importarnt as have to wait 10 min or travel a long distance just to get back there
It also helps with the hotspot issues
is there a control list for the dible?
alt + left click is alt attack
right click is block
ctrl is sparring stance (you can attack in that stance unlike block)
make the game louder
There's a volume button on your computer
This game needs bigger servers to fix queues bro
how am i supposed to play i dont have 1 hour to spend waiting on queue
Indeed. I got my first dino to 100% growth this afternoon while playing as a herbivore for the first time (Teno). The MZ situation seemed pretty good.
Waiting an hour to get into EU2 is a nightmare though. I understand there's been a recent update but a 100 server limit is obviously not feasible. Particularly for newcomers. That's horrifically unwelcoming.
Someone like myself who's been playing for a couple of weeks might know to plan ahead and maybe cook dinner or something as I queue, but that could result in really bad timing and I may still have to listen to the CPU fan going nuts due to an unoptimised game.
mb i shouldnt expect anyone in here to have braincells
its such a big map for only 100 player tho
they need to make server bigger to make the map more alive and fix queues
Well it's hard to come up with a solution to a problem that doesn't exist
@junior kite I think thats already in the Game but not sure
are the hordetesting servers down
Everything moved to normal Evrima yeah
okay thxs
np
@blissful apex The elder system is basically that, but temporary
It's not really quite effective to be honest. For example you'll be hearing devil babies all over the place screaming their heads off and without no cease or desist in sight. 😭
its normal that i cant install the game??
jajja
steam said that they couldnt read the disc correctly
and my friend have a problem with directX apparently
someone knows how i can fix that plss
#🔧-evrima-troubleshooting-🔧 would be the best place to ask in
ok thxx
Waiting simulator 2024: Game of the year 10/100 not a score the position in queue
@merry ore It does however, prevent people from just spawning in as juvies to keep harassing and eventually even kill someone they just fought in that area
but this is so easy to get around man, just don't stay in an open place or just minimally far from where you killed the player and most of the time the dead player will return trying to GET protein and won't chase a player relentlessly knowing that the player is more strong, usually the “avenger” is just an Omni or something small that can be killed easily.
How is this a problem when it's something so simple and occurs infrequently?
most of the time you get killed by bigger players
Furthermore, a place keeping many newborns keeps the food chain active and more populated because dying from hunger becomes more difficult and encountering members of the same species becomes easier.
@full pewter To prevent scouting, I think, is the reason for the stamina thing
Pteras can’t really fly in jungles that well, why don’t people just run in there?
Should they have to, because a mixpack/discord group is using a scout? Anyway, it's just the reason I've heard of, not saying it's good or bad. But there is a bit of a "can't do everything you want to do, because players will abuse it if they can" sentiment to some of these things.
Even with the changes I’ve been scouted on by pteras in gateway, in one of my videos I show a ptera/dilo mixpack that stalked me for 1.5 hours or so
well if we’re balancing based on scouting, we might as well balance everything else based on mixpacking and scouting too since everything else has the capability lol
pachy too strong in mix packs because it can shatter legs? easy fix! nerf it more 
gallis are too fast and can easily follow and scout someone for their buddies? easy fix! nerf its speed and stamina to the ground
but yea ptera feels like its been overly gutted out
if it does become more terrestrial, it’s going to need some big changes to compensate and to help it not feel even more gutted
Why do you think pachy got a bit nerfed? xD
But yeah, it's not an ideal way of doing things, just partially a reason why it's done
I was thinking back to when its stun got entirely removed (rather than tweaked) and the change where it could no longer spam alt attacks to punish things that got in close lol also was poking a little bit of fun of the suggestions that occasionally pop up to nerf the poor thing
I have a question, why did you add cooldown on spawns, there are literally times when I spawn and a dino insta kills me 2 minutes after spawning. Can you remove the cooldown on spawns? It's very annoying.
makes people spread out and go to different spawns and stops people from just eating themselves for free diet on loop
I've literally been trying to spawn in South Plains with a friend of mine for half an hour, I've already respawned 3 times and died, on top of that there's a herrera who jumps on other herreras and kills us, I have no idea who he is.
Here is my journey with Pteranodon:
Spawn, looking for turtles, none, looking for crab, none then decided to take the only option the game has to offer me in term of diet.
Looking for fish, got some. Full stomach, 55% stam left. almost 70% water left.
Not really happy with my one type diet but will do.
Moving somewhere else. looking for turtle with the spawn location of the official map.
Arrive with, 30% stamina, 90%food, 60% water.
Resting 195 secondes to get from 30% stamina to 90% stamina. (it takes 5 full minutes to get full stamina, what a joke)
Now food and water depleted a bit during this resting time.
Stat: 90% stam, 78% food, 48% water Decided to keep looking for turtles. Managing my stam as a pro.
Didn't find any, so time to climb up to find water sources. Taking note that each of my Fying attempt take 10% stamina, which is literrally 30 secondes resting, only to get in the air.
Stam 75%, food 70%, water 40%,
Find 3 fish, i decided to pick them up and drop on the floor to avoid having to take off 3 more times which will cost me 30% stam which is about 100 secondes resting.
Drop the fish on the ground, raptors come, stole them, i ended up starving.
wife asked me how was my day if i had a good time on my dino game, i said yes for sure because she offered it to me, but in fact it was so frustrating.
Result, i spent 95 minutes having no fun.
and if i only had one game in my library repeat the process which fortunately is not the case.
Until i think the dev of this game never really played it.
DEV = How about respecting the player that buy yours game providing them a bit of fun ? What is the point of taking 8% of an hour to rest my full bar of stamina ? No no no
Tbh in hindsight, pachy stunning mid tiers was a bit much
Being able to stun Dino’s your size and up should be a rare and valuable trait, if too many can do it it becomes overwhelming
Any cool migration spot ideas for any herbi/omnivores in spots currently underutilized?(most of the map)
Migration zones should be bigger overall, too condensed
idk about that, swamp and highlands come to mind as being super huge and sometimes even cumbersome to traverse
and the issue is the monotony of being in the same 2 biomes for 100% of gameplay on a specific dino
and the emptiness of perfectly underutilized biomes
Mass migrations maybe
The reason why is so people can actually have freedom to explore
Awaiting to see how that works
could be solved by having 8 migration in dif parts of map
without overcrowding
Bigger zones are a simpler solution imo
I think this would make finding herd members too hard
not 8 at once, just 8 options
would operate as it currently does with 1 active at a time
Clarify?
Doesn’t sound much different than the current system
So you can find food everywhere? Or only at migration?
Also imo Beipi shouldn’t be migratory at all
would be cool if so, but currently is
the excessive back to back stunning was a bit much yea but it should’ve been changed to allow a max of 3 stuns
head fracture
body fracture
leg fracture
if it’s already fractured, no stun
pachy is a hit and run playable so this will better help that with its natural predators like carno
and food everywhere on non migratory specis is def ideal
migrations having diets isnt that unfun imo, just bored sitting in ne jg for 3hrs afk on a rock as pachy everytime i play it
Yea I remember proposing a system something like this in the past, it’d be good if stun returns on pachy
think going to south beach or ne access would be fun
yea it’d be nice for the playable if tweaked in that way
But then again I can’t see pachy stunning an adult allo, so this is only so helpful
I’d like to imagine pachy would be able to outrun an allo so I don’t think it’d need to stun it or even be able to break its legs/body (though I can see a head fracture only if the head is low enough for the pachy like an allo crouching)
but even the head fracture would be pushing it
Maybe allos normal run, ambush may change this however it’s implemented, I can see an elder pachy stunning an allo however
I’d love to see an elder pachy bonking the head of an allo and shattering its jaw
a crooked jaw until it’s healed to signify the decreased bite damage (I think that’s still a thing with head fractures?) would be an amazing sight to see lol I doubt that’d be implemented though
more or else a temporary cosmetic thing
unless the scar system would keep the crooked jaw look despite the fracture being fully healed
Permanent injuries would be hard to implement in this kind of game without being annoying
I was thinking of the scar system just keeping the crooked jaw to some extent (could be less pronounced but still noticeable) with no side effects when the fracture is healed stat-wise
unless you meant annoying to add to the game
then I wouldn’t know anything about that lol I don’t develop games
Probably yes annoying to add now that you mention, cause you need unique applications to each species, like animations and model changes. But I did mean annoying for players
Honestly, I'd rather just have named area pop-ups. Like when you enter and area, a little title pops up for a couple seconds before disappearing. Just to tell you where you are. Even something as simple as this would make navigating a lot easier without massively breaking immersion, or hand-holding players
@cold minnow you can just... bonk
and if carnos weren't able to kill pachies in the open we'd have a problem
which tbh they barely are
charge your bonk for a second, bonk the carno, boom you win
do the same with a cera
(btw you can solo ceras as a pachy)
@mental helm the servers will commit self die if the population is increased
you're better off playing unofficials
better support, barely any cheaters, double the population, half the ping, etc
it didn’t before
in ht the servers were dying tho
everyone was tping, it was abhorrent
and it was only 140, now imagine 150 or 175...
in ht it was perfectly fine for me and my friends
it was abhorrent for me n my friends
Ngl i really like this as a possible optional thing
Most open worlds tell you where you are at the least like this
I do like this idea but what makes me like it less is how the other games have done it
I feel like it would sort-of-feel-like Isle taking that, even though it's by no means "taking" that from those games
@orchid pumice unless you know the person, I think that’s usually a sign of a hacker. They like to change names and stuff and sometimes they can steal yours? But yeah it might just be a bug
I was thinkin that too but they didn't seem to be speedhacking or anything, it didn't happen when I grouped with someone else but they had the same happen to them too
maybe we grouped with the same person in which case it probably was a hacker yea
#general-feedback message @tender latch While I appreciate the sentiment of making players play smaller creatures first, I fear this would result in players feeling like they "completed" each creature, in turn moving on then never playing them again. This would result in an end game where nobody plays the beginning "tiers" of animals, just like you see happen with other tree-based progression games (World of Tanks, Warthunder, ect.)
Each animal should be equally desireable to play based on their unique merits and skills, not because one is "better" than the other.
In short, I think a progression tree is a bad idea.
Very well put. It's not bad in itself, it just worsens the already bad mindset of "small = fodder" 
Precisely
This shouldnt become a game that people play "for the grind". You shouldnt play the isle because of the dopamine hit when you unlock a new dinosaur, you should play it because its a genuinely fun and engaging game with many different playstyles (which it already is lol).
I say the same thing about Squad when comparing it to more mainstream shooters. It doesnt need lootboxes or a progression system because the gameplay is good enough on its own to keep people hooked, it doesnt need unlockable gimmicks to give players a "goal".
small animals should be played out of the merit of the gameplay they uniquely provide, not as a barrier of entry to the "cool animals"
^
@tender latch #general-feedback message
Downvoted this for a couple of reasons:
-
This will cause frustration to new players being stuck as smaller playables. There is already a high learning curve to the isle and we don't need additional barriers to entry.
-
This could have unintended consequences on the food web, allowing predators with diets that match starting players to do much better than other carnivores.
-
Putting playables behind an experience will create more barriers to entry when people realize they can't play as X dino until they put in X hours.
@sweet scroll nah bro gateway is perfect i like big maps
Just depends how it is done, as long as they keep the place title glitchy and on-theme, I don't think it would be bad by any means.
Also, I'm sorry, this is progression mode. Only difference is you have to grow to a certain percentage. Whereas in progression, you spawned in as an adult immediately, you just had to survive as that creature for x amount of time
Not to mention if you're not required to even hit adult, I don't know why there would even be a bar of entry for playing a different dino. It just feels unnecessarily complicated and just generally unneeded, as it doesn't add anything to the game. Outside of frustration and limitation for no real reason. Like: "Play this baby for 5 minutes to unlock this baby!" Why?
@urban flax do u really think the new light is better
Yeah, the previous iteration was horrendous
I can't get over people who forget everything that was bad with the game as soon as a change is pushed
This really looks like a joke lol
I'm not a fan of having to keep nightvision on throughout the entire day
I mean the light changes not shadow
That's the same thing
Its not lol but ok
Do you not know what a shadow is ?
Rather they give server owners the choice to pick older lightings tbh
Either with mods or not
they are the exact same thing just shadows are not as dark
You can actually adjust shadows but not lighting
I didnt understand tbh lol
they changed the light to change the shadows
Ok
In this scenario, each dinosaur is unlocked permanently
The unlocking process is one-time only, afterwards (Around 6-8 hours of gameplay in total) everything is permanently unlocked
But what's the point of it ?
So new players can play anything but Trike or Rex for at least a few minutes each (Since those two are the only reason people buy the game) without being a tedious thing that has to be done over and over again
But why though? If a new player wants to play trike or rex why shouldnt they be able to?
They're going to be food for the experienced players either way
If you artifically limit their choices, theyre just going to blame the dinosaur for being "bad" (even if it isnt)
So they can get to experience what each playable has to offer before they immediately rush to the same two
Again, why? If the player WANTS to play rex, then they should get to play Rex. All the unlock system does is frustrate them.
If the player is actually interested in the game and other playables, they will try them out in time.
Forcing it down their throat just removes a lot of the "sandbox" feeling from the isle.
That was the main reason progression fell out of favor to begin with
If this were a F2P game and there was a financial incentive for The Isle to keep players hooked onto a progression tree I'd totally get it, but it's not.
#general-feedback message @queen ember Expanding on this, I think a simple F1 menu would go a LONG way for new players. List out the abilities/controls for the dinosaur and show a quick synopsis of the HUD and Compas symbols.
#general-feedback message @azure ruin To be fair, in your example image you're in a foggy swamp with a haze. I have not felt this way at all about the lighting update at all.
Do think the potential of cannis tracking people down with this suggestion would outweigh the benefits of making nesting easier for people in-game?
#general-feedback message
I think if ovirpator is going to be a thing, nesting needs to ramp up a bit more
Agreed, I dont know if a scent system is the answer but something needs to be done to better facilitate and encourage nests.
I know nesting sites have been mentioned in the past. I see those as a combat zone waiting to happen. Unless they move like MZs and carnivores can't smell them.
It would be hard to do nesting sites without also having to add unrealistic workaround and loophole mechanics to stop them from being theropod deathmatch arenas
I agree I dont think that's a good idea
Nesting in general is a bit incompatible with the current Migration system. The MZs are too far apart to reach them and then go back to the nest to feed.
@torpid yoke New types of migrations are planned, one of which being a "patrol" where you and your group are directed to a foodsource
The current migration system will still be in the game, but it'll happen more infrequently, and there may also be a mass migration where every herbivore is taken to the same spot
Oh cool!. but are they random? the reason im proposing it is because the map feels empty now. which fixes that
We dont have many details on it yet! Personally I'm hoping the food spots are more varied than what we currently get
i can see that. but that will still not force people to move out of hotspots.
It's going to be a temp fix anyway, the game needs optimizing (not negative just stating facts) but allowing for random migration and random foodspawn locations does mean the map gets use more.
Yea for sure! I just wanted to let you know about the planned changes
yeah awesome! thank you! ❤️
I disagree, I was able to nest with enough nutrients to feed 5 bbs. It’s harder in that you can’t just stroll around eating diet. You basically have to parent (sacrifice for the young)
I NEED that placeholder burrow idea NOW
I thought of it because like they want to do a voxel burrowing system which would take a long time to fully implement, seeing as dryos dont have their main gimmick as of now dryo just feels so lonely and just forgotten about
#general-feedback message @compact bobcat I agree, the queues need to take a top priority. I love this game but i refuse to drag my friends through the current queues.
Right there with you, it's almost embarrassing that I wasted their time. I've always struggled with this game from the start, giving chances to make better choices. If it isn't some insane failure of code/implementation of course it needs to be a massive lack of space/opportunity to even play.
im just here while waiting in que, every one is 40+ deep
Yep, been in queue for 29 minutes and it's changed by 6 people.
Got some negative feedback for getting the Dilo his crest, why is that?
Because the crest almost certainly never existed and is just jurassic park fiction
Well tBH this surge in players won’t last. And If they don’t have the patience then the game probably isn’t for them anyway. Still unfortunate and embarrassing socially though
Now, with that said I think the crest is neat and wouldnt mind it added. Currently Dilo is absolutely RANCID, which i guess is the point.
Eh give the crest to a different Dino like mono
idk the crest kind of lends itself to dilo with the hallucinations and all
But mono has the sticky spit that the Jurassic park one had
And he looks very similar to dilo
good to know, thank you
I mean if the devs think the same way as u then their game will never keep growing.. I'm a new player and love this game and also wish for larger player caps, more severs. Just good for the health of the game even if it's only temporary to allow for the influx of new players
What do you all think about this?
did they half Troodon's hp? Anyone know why?
@vivid mason "Intended" is kind of a loaded word. If the HP wasn't changed accidentally, then it's intended HP is 60. Maybe due to the damage boost they wanted to reduce their HP a bit more. We also have the mutation that reduces damage from basically every other species.
It was supposed to be 120, as the devs told us, and it was bugged back to being 60 months ago
Did they confirm it's a bug that their HP is halved? It makes more sense that they decided to reduce the HP after all this time. Even if they tell us specific stats in the past everything is subject to change
It changed months ago, without any patchnotes or anything regarding so, as we were told it was a bug. Still hasnt been changed yet (cant blame they have other priorities)
Mh... Unless a developer outright said "oh, that's a bug" I feel like it was probably a nerf. Either left out intentionally or accidentally from the patch notes.
Wdym nerf, it got changed unexpectedly months before we even had the ht update with the venom buff
I honestly want the Troodon HP reduction to be intended personally ;-;
Buffing it's HP to create inconsistency between weight equaling health just seems like a poor bandaid fix to me <:I Also has the potential to snowball for small creatures in a bad way....AKA "X small animal is weak, just give it more hidden health because yeah!"
I mean they lowered its HP to make it less powerfull? Then Buffed the damage afterwards? They don't give specifics on everything they do with the patch notes 
Personally aside from the desync messing me over (as it is with everyone else) I don't feel that Troo are that weak. If you actually nest with them, they are prolific as all hell too
It doesn’t make sense to debuff it for the sole reason to buff another part of it serveral months after without saying in the patch notes. I’ve seen troodon packs of ten get absolutely wiped out by a lone teno, a claw attack to the base of the tail one shots them
Yep, a real glass cannon with one of the lowest growth times. I'm also not saying they took the HP down for specifically the damage buff, other way around. After the HP debuff, they wanted to buff the damage to compensate.
If there is any dev here or a solution to the servers and the players that inhabit it is to introduce the server meshing system of ashes of creation or starciticen but the latter more simplified.
We are excited to give you an in-depth preview of our server meshing technology in Ashes of Creation!
Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
💬 If you have any feedback on wh...
I started queueing at 16:05. at 17:20 on NA5, I was position 1 and was kicked from queue. I immediately queued again, and got into server at 18:47. Was on until server reset -- immediately connected as soon as server was up. Was 43/65 in queue. It is now 21:37 and i'm 19/96. The queue has gone up to 103 at one point. I have literally spent all evening queueing and just want to play with my friends. PLEASE fix this.
@compact bobcat #general-feedback message
how come you didnt just get them to try a unofficial server and see if they liked the game from there
They preferred not being forced into playing on the terms of random people that control servers vs the actual developers where abuse won't occur.
i mean there wouldnt be any difference gameplay wise on a no rules unofficial server vs a official one
and once they were sure on their opinion of the game, then i could probably see them waiting the officials queue
kinda gotta compromise
OK, FIX YOUR GAME ISLE EVRIMA!, Im sick of this vomitting bug, which is literally life or death.
I'm not sure it's the same system we're talking about here, but a dev (I think it was Don) said they were keeping their server technology simple so people could host unofficial servers without spending thousands in powerful servers.
@idle briar weight doesn't matter for floatation, what matters is density.
raining for 10 hours straight in a server
thank you
Official
straight up permanent rain
Or unofficial
i know, they just re-enabled weather and it won't stop raining
both
Ah
rains 3 times as much here than in london atp
Hmm in my experience it only rains about every 4 days
lucky
from my experience there's only 3 ish in game hours of no rain every 3 days
not even the uk and all tropical rainforests combined can get to this level
swamp water gonna reach the highlands mountains at this point
universal flood
#general-feedback message @tight iron what server are you where the rain is
cause i havent seen any rain since the update dropped
all
they put weather back
@lunar wasp #general-feedback message that is intentional, so people don’t abuse it, there is nothing to fix.
im sure that there is something they can make so that its only while wounded or in combat or something
@rapid peak can you go to that island now?
#general-feedback message @sand jacinth Heavy things can be bouyant, looks at trees.
@queen mortar #general-feedback message
I wonder if it's possible for when the body is open, they can just allow for smaller creatures (Juvies included) to eat from the exposed organs in some way, to remove the need for this to even be a thing ~ just a limitation that doesn't hinder the ability to get to the organs and gain their benefits, but to simply eat from them while they're still in the body.
This kind of implementation, such as "Target switch" when looking at a body, the text could say "Hold E to Eat [Body part]"
This could also carry over to pickup mechanics;
"Hold G to pick up [Specific Organ]" so you know exactly what contextual action your character is performing.
Exactly lol, that’s why you see whales or any aquatic creature float to the surface despite being 30-35 tons
@whole orbit why would you want to remove South plans river at spawn point?
no, not now
Because it’s not beneficial. It’s a hotspot that if removed will hopefully encourage more players to go to the migrations
agreed then
#general-feedback message Expanding on this, I think this would be super cool to see alongside coastal reefs and more aquatic lifeforms. It would be awesome to dive around some of the coastal inlets searching for Crabs and fish, and would bring more life to these areas.
Yess
here's the issue with that
it's been tried before, and has NEVER worked
in fact, each time it's been done, the hotspot just moves to whatever place has the next most spawnpoints
it has happened in NE plains, East plains and now South plains
Yea we need randomized spawns asap
Yea, basically the one true solution lol
@thick raft the problem with debuffing cannibals (or mixpackers) is how it could just get abused by a-holes.
Imagine an annoying ass herbi, constantly either giving away your location or hitting you until you kill them and get debuffed.
#general-feedback message @full canopy Agreed. Cera is particularly painful.
just connect the south plains river to water access and let deinos get there easier and then the river is no longer safe
Theres already at least 1-2 deinos in the river at any given time, Ive even seen as many as 10 once, no need to make it even easier to get to.
so, what u wanna check?
just waited for an hour in queue and im stuck on connecting will i still join the server or am i gonna have to restart the game? been like 5 min
TIL south plains river is "safe"
or did you mean water access, in which case nevermind
Even then it's still like... why? There's absolutely 0 point to it outside of just an extra wall to climb. It doesn't make the game any more fun. Players will experience playables at their own pace, and if someone wants to play rex immediately, then they should be able too.
Even with the wall in place, it won't stop people from playing rex deathmatch
south plains river is super hard to get to as a deino, you have to travel really far, first stop is the highlands lake, next up you have to run southward around mountains and hard to traverse terrain THEN you get to the south river, the ones that do make it are extremely skilled ambushers and just really good at deino simply because they are the only ones capable of reaching the river
Or you swim through the ocean coming from swamp which was possible even before the saltwater mutation
yes but then your open to attack because the river doesnt drain into the ocean, as well as you having to climb around waterfalls
It would be nice if the map had a couple more rivers
I don't think I've ever not seen a deino in thr upper level of south plains river. Usually at least 3 along the length to the waterfall.
Your way literally takes you across land 10x as much as the ocean route
except ocean water drains your thirst faster than on land
@hardy vine theres probably about 200 players who actively play this game that don't kill everything they see
tenos, pachies, stegos, raptors, herreras, you name it
almost everyone kills everything
There is nothing else to do
i agree
👍 It's sad, but it is simply the truth. I mean, once you hit adult what do you do? Fight everything lol. Hopefully the devs are looking into focusing more on activities to do around the island that isn't just waiting for something to kill
yes
#general-feedback message @queen swift I dont think this is a good idea. Something like this would be ripe for exploitation.
how..
Hacking sucks and they should be punished, but you shouldnt be rewarded for being a victim of it.
People will just start making false accusations.
its not a reward youre just giving back what was taken unfairly
hacking is easy to find out though.. if they wernt hacking then you dont get compensated
@mossy talon Maybe even being able to have the brightness and saturation (but with a button to lock those aspects?)
Idk the amount of hackers in this game is atrocious, I've only experienced this amount of hackers in mobile games and abandoned steam games.
Also they already compensate for dying to hackers, you just have to have evidence of it
So, more work for server admins ?
This too. If there's the potential of compensation, EVERYONE will report EVERY death. Its just not sustainable.
Its not a bad thing in theory, but people will abuse it.
lmaooooo
It's not difficult, nor is it abusable
thank you
But then what should be changed ?
You have to have evidence, and they have server logs, so they make sure you're not lying
100%!
well they dont
unless an admin sees you dying to a cheater you aint being regrown
Did you record/report, etc.
yknow this was a thing right
some ppl abused it and they stopped doin regrows cause of that
Ah well, then we were simply lied to
nah that message is from 2023
over a year since that message was sent
if you die to a cheater or a bug you're on your own rn
unless you are literally the luckiest mfer on earth and an admin sees you dying to one
#general-feedback message @tame jetty The only potential problem I could see with this is people hunting and doing the hard work with their "main" dinos, then coming in with their second one to eat the corpse? Not sure if this is realistic though.
Idk, is might be a valid thought. But many dinosaurs can't cannibalise anyway, and if someone wants to do this all the time.. I mean. Corspe will be left for others too. Like cerato, that eat bones and rotten meat ect. So it feeds the ecosystem also perhaps..
- it would be pretty lame to limit the slot idea, just because of a single type of people, that most likely will be a minority and + that I described might anyway, contribute to the ecosystem.. 🤔
Would take some time for this kind of people to regrow their wished dinosaur too, just to self feed? Idk
I also fear that if someone is losing a fight, they may hide and "hotswap" dinos to come back with a fresh body after a target they know is weak
idk I kind of like the "one world - one dinosaur" approach, it grounds you in the game.
That said I HATE being limited to basically two dinosaurs at a time - one per server in my region. I think a better solution might just be more servers lol
Like i already said in my suggestion, is that I hate killing my long ass dinosaur grow ect... just to be able to play something else. Or with others
I strongly believe in my suggestion, and two slots will not ruin the balance already that's in the game. And the players that play dirty, by using alt already exist.
Having two slots for normal players. Is just a pluss.
I respect your concern, and preference. But I really wish for more than this bad one slot stuff
Not sure how people feel about it, but I'd like a system to tackle some mix packing. Mainly through a stress system like after a set amount of time carnos that have an animal on their diet list within a set range would start losing hunger faster and both carno and herb would slowly have growth slow down eventually to a hard stop. hatchlings and deino probably being excluded.
9 reasons why stress debuffs are bad (Bubulblu's mixpacking List) :
- Griefers can and will continue griefing even with debuffs, unless they lead to death, which would pose a much bigger problem.
- Depending on the range and timing of debuffs occuring, players can abuse them by regularly getting away from each other and continue griefing.
- It ruins prolonged fights. Some fights in the game can last for 30+ minutes, but the game cannot tell the difference between a fight where no one hits each other for some time and mixpacking.
- Mixpacking isn't necessarily an issue. There is nothing wrong with a group of small dinos hanging around a larger one who they know cannot catch them.
- Temporary alliances can be fine. Two groups of predators can hunt the same prey and decide to help each other until said prey is dead, or two prey animals could stand side-by-side to defeat a powerful predator, without being necessarily griefers. The point of the game is to maximize your chances of survival.
- It promotes deathmatch gameplay instead of survival, by forcing players to either run away or kill anything that isn't their own species.
- A fast dino can purposefully debuff a slower one by following it and causing debuffs. Again, griefers don't care if they're being debuffed.
- It ruins hiding. In a jungle or near water, two players can be very close to each other without being aware of each other's presence. Debuffs occuring would give them away to each other.
- Stress implies forcing psychological reactions on a player, which is a bad thing to do in a horror game. A dino has no reason to be stressed or afraid if the player controlling it isn't. The game should try to scare off the player themselves, not their character.
I mostly agree with these but I think something still needs to be done. Mix Packing is annoying and just there for griefers. I think implementing some debuffs is perfectly fine. They can be reserved for bigger creatures (Utah and up) so smaller dinos can still chill around bigger once.
Also yes, you can be in proximity to other dinos even of you don't want to (Hiding in the jungle etc) but I mean even then it kinda makes sense that the dino would become stressed. I think a it only kicking in after like 30min is also fine since it would then really only effect A. Mix Packers or B. Ppl that are in a long fight like u said and in both cases a "Stress" Debuff makes sense.
Well if it only kicks in after 30 minutes it does NOT work against mixpackers
Honestly, a stress debuff is more of a problem than a solution
Why? Mix Packers are almost always friends who stay together. And they will be together for whole play sessions.
It at least does something to discourage mix packing
If it's to prevent debuffs, nothing stops them from getting away from each other once every 30 minutes
Ok then just make it stack, so it fills up a stress meter and takes quiet a bit of time to go down
Obviously I'm just making something up and it's not perfect but sooner or later the game would benefit from something like this
I don't think the benefits outweigh the cons honestly
What cons are there? I guess maybe to ppl that are in a really long fight but that rarely happens and at that point the attacker either kills the prey or goes on
Well everything I mentioned
Some of them are pretty serious issues for the enjoyment of the game
It also wouldn't even be efficient as a solution
Like... Higher hunger drain ? Nice. Does it change anything about the fact that mixpack is going to kill you ? No.
On the other hand, say you're a pack of raptors trying to kill a prey in a long hunt, but suddendly you get stressed out and suffer increased hunger drain and start starving even faster ? What a good way to punch someone when they're down
Eh alright guess we disagree since I think most of the issues are not really a problem except the hunting a faster prey and debuffing it but there are also solutions for that.
In the end I don't know what the debuffs should be, hunger yes, stamina also etc. It won't eliminate the issue but it is at least something
If a pack of raptors takes over 30min to kill a prey then ye I guess they deserve the debuff imo
But they're attrition hunters
Don't even know what that means english isn't my first language but this is still a game not a realism simulator + with the stamina limit and bleed I really can't see how a hunt takes that long
But I guess we just disagree, interesting takes. I'm looking forward to see if they do something or not
You should just make a solo official server so you dont have to deal with mixpacking!
What?
@hardy vine why tho, they are currently unfinished messes/not even being worked on
- A. Agreed Griefers will find a way to cause issues and giving more tools to do so isn't ideal
- A. Sim to #1 but agreed
- A. This I think actually may be a good thing, hunts that last that long are probably means they either have the numbers to brute force or the players are just so skilled they are killing Ceras with troodons. Either way something that forces people to pull back and find a better plan of attack or consider a more viable target may not be a bad thing in some cases. Since the weight would be mostly on the pred to take action I don't think this is much of a problem.
- A. Agreed, I don't think it is an issue with herbs hanging out or even small preds around larger herbs I do think that preds that have the built in desire to kill x and x itself shouldn't love being around each other.
- A. Agreed to a point, and I think that is the issue I hadn't thought out enough. I don't love all of that implementing a system dynamic enough to not just be a burden and unfun
- A. In this case it wouldn't impact herbs, most omni, only preds and their direct prey items would be impacted. If anything the hope is that it would cut back on that to some degree in an understandable way. Say a Carnotaurus and troodon able to hangout because neither are on each others diet, but a teno and Omni would have issues.
- A. Like 1/2 but I agree
- A. Agreed. While maybe possible to remove that problem, likely not worth the effort
- A. I don't know if I agree with this one things like amnisa did a great job of forcing psychological struggles on a player based on what was happening around them. If the horror is meant to come from the sense of feeling vulnerable, then I would argue mixpacking does a great deal of damage to that idea. If you can cuddle up next to the thing meant to bring your dread without consequence the feeling of risk is generally lost. Like if you had a dieno bud in the water suddenly drinking from the river doesn't feel so risky
Thats why I'm thinking if a pack can't bleed out something within 30min maybe they should be looking for something smaller or give w/e your trying to kill more space and try to attack again when its not in a super defensive spot.
raptor hunter time is exactly an hour
and nobody begins a hunt when on full stomach
so they'd have to look for ai or give up
3 ppl stay on the prey (which gives the prey a hell of a chance) while 1-2 go out and search for bodies
If you need more then 30mins to kill something in this game with the way combat works, then the debuff you would receive is absolutely on u. It also wouldn't kill you or stop you from fighting/hunting. It's just a mechanic that would be at least something to discourage mix packing
what do we all think of a placeholder burrow for dryo like the one from legacy until we get the main system?
good
@lilac bolt I like the idea of random spawns, but there has to be a kind of "squad" mechanic, or maybe there is a counter on the spawn screen and spawns change to a new random location every minute?
Otherwise grouping up with your friends as a new spawn would be horrid.
I think an icon on the scent specifically for mix packing should show up when they are in close proximity after a couple minutes or something. Yes that would show if people are fighting but sound gives that away anyways.
It would put a target on them and alert others to their presence.
Real mixpackers would use that to their advantage to hunt down hiding players. If I stand far away and I smell them and tell them in vc, even though there’s seemingly no one around them, they’re going to go through and start biting bushes for babies.
Or if I’m in the middle of a hunt and I can’t find them but I just stand around for a while, someone from afar could tell me I’m in their vicinity
Would suck if I was just a baby herbi in a bush and a carno happened to stand around a little too long
People fighting aren't going to close enough to one another for several minutes without one of those parties dying. By close proximity, I meant close proximity. Not mere meters. I made a further in-depth post months ago about that concept. #balance-feedback message
I don't think a carno is going to stand on top of a baby diablo without noticing it for very long either.
You’d be surprised lmao
That's a very, very, very specific and I dare say very rare instance.
I had multiple people run over top of me as a deino baby because I was so low in the grass that they couldn’t tell I was there, and as beipi I’ve had raptors come and sit on top of me in the same bush as me because I’m so tiny
Not going to say it’s super common, but it’d still be a sucky way to die
Again, that's pretty specific.
Dying to mixpacks are a sucky way to die too, and it happens very often for a lot of people.
I saw two big mixpacks in the span of an hour yesterday, it's genuinely absurd.
And yes, maybe an icon would appear in long, drawn out fights but in reality most fights in Evrima don't last all that long, let along that close either.
I know, I’ve gotten killed by them too, hard to avoid sadly :T
I’ll read your post here in a moment since I haven’t yet, but I’m just saying if I were going to mixpack I’d definitely pick something to troll people.. for example, as a ptera, sticking close enough to fleeing prey that my group can just follow their scent or sitting near someone I hate as a speck in the grass of a hypsi that they can’t see.
Ideally, my thoughts were along the lines of staying within a range that the other party could easily kill you in for prolong amounts of time; that way things like PT couldn't ideally grief.
Most mix-packers stay pretty close to one another rather than ways away, it's not a perfect fix by any means but I haven't seen any other solution other than "add debuffs"
I see your point, but then what would stop people mixpacking from just simply stepping away from each other for a little to get rid of the debuff? I feel like it would really only harm the parties that don’t know about the mixpacking symbol. If you knew, you would just.. walk away for a bit, as opposed to sticking around
I don't feel like everyone will constantly be paying attention to their proximity, I'll set up a little scenerio.
A carno and cera are mixing, they get jumped by a pack of omniraptors; the carno has received quite a bit of bleed and needs to sit down direly, this typically would result in the omniraptors taking advantage to kill them. Their cera friend could body-block them while they heal, however given bleed takes minutes an icon would appear. If the cera decides to just let their friend die and stay away, it doesn't.
Not everyone knows what the red pack symbol means either, it'd just be a thing you'd learn.
Same goes for things like stegos body-blocking other herbivores from carnivores that would otherwise kill them.
It won't fix everything by any means but anything at this point would be a blessing.
Funny, I actually hadn’t seen your post before I typed that out earlier
Maybe the icon would show after a combination of actions like: physical proximity, eating next to each other, resting next to each other, drinking water, etc. When that combination of events happens it basically marks them as mix packing and applies the icon once they are within X distance. This way it’s from the sum behavior and not just one action.
And frankly I’m all for a de buff. If anyone cry’s “not realistic”, we’ll you’re playing an unrealistic sci-fi game and gameplay has to be balanced somehow.
@limpid breach I’ve never seen oxygen drain that fast, usually health does.
The deino life is one of constant fear and hiding from bigger ones/groups. Frankly I’m not sure how it’s possible for a deino to get its mouth around a stego and drown it…but then I remind myself that it’s a game and some liberties have to be taken.
Maybe he was hacking then, I got grabbed by a slightly bigger deino with like 70% of oxygen and I drowned within 10 seconds
Hmm, weird. Maybe that’s new or I’ve never seen it since deino grab was updated
@safe flower you've basically explained exactly what is planned for humans
humans have local proximity VC that dinosaurs hear as radio static
Wait humans are planned to have proximity voice chat??
That’s so dope
yea
Lethal company but the monsters are controlled by people
@cedar drum whats the problem lol
why downsize carno, he's not oversized
probably to do with something something small game hunter
largest estimate for carno was 2100 kg
that, is stupid
if he gets smaller hes just gonna be a worse hunter in general
I mean...
Dondi is doing more than making him smaller LMAO
you've peaked my interest now, what else is he doing to carno?
To quote:
that, doesnt tell me anything
The point is he's aware that current carno is ass and he's retooling the whole thing
FAR better in plains, FAR better at hunting little things, possibly the ability to tear into burrows, etc
i mean, i dont think carno should be a small game hunter, definately not if it keeps the basics of what makes carno, carno
Unfortunately for you, Dondi is deadset on it
I think it's a fine idea for an animal of carno's design
Honestly it's like, probably the best niche it could be given in a game like this. It's the only "mid-tier" to be able to keep up with these smaller critters consistently
Well, the catch is that the small things themselves, like omni, dilo, rugops, mono etc. Are all probably gonna be better at hunting small things than carno
especially if you downsize carno even further, that'll just end up removing all the reasons to play carno
Wh-
No?
It's still the fastest predator in the game lol
Its speed is by far its most notable feature
fastest sure, but only having speed doesnt make carno a better small game hunter
hell, get 2 galli's together and they can outrun carno
And you're acting like all the issues with carno are permanent and all that will be done is a size decrease, which is bizarre to me
depends which issues
some things arent issues, but rather just facts about carno, like his high speed and lack of agility are just kinda parts of carno
other things like a crappy charge attack, really slow swim speed, decreased size are what i would consider issues with carno, but those could absolutely change
Swim speed is fine. Charge almost certainly is getting reworked
Logically speaking, there’s no reason realistically or gameplay wise that carno shouldn’t be a godawful swimmer
For all we know, downsize could just be 100 kg or so, and a tiny size difference. Doubt the size of the carno is going to change any of the issues it has anyway, so not sure why that in particular matters in this case
Not a big problem for carno size change,just did't think carno is the one need size change most.
Carno balance is not a big problem,carno is the biggest land carnivore is the problem.
Well good Don sees it, its crap at small hunting. Legacy carno was hell fighting as small
No, carno do need adjustments, it's not a very good playable for what its meant to be and do
So the balance is an issue, or rather, design of the playable perhaps
Not sure what other critter would need a size change, not that I think carno needed it. Asided from maybe teno (and while I'd like a stego upsize to 8T, that'll have to wait for servers/mods I'm afraid)
Also cerato is getting the change I’ve been asking to be added for months. Big game hunter cerato is going to see a big nerf, while bully bastard cera is going up
Hopefully stego falls under vastly outscaling cera so it won't have to worry too much about them
i mean, with this, it won't
I still wonder how they gonna balance this later on. If cera is a threat to stego, thats an apex? I mean, are we going ho see allos 1v1 rexes lol
Hopefully that works out!
We needed this a long time ago
Well, with current stego, we probably will see allos 1v1 stegos
I mean... stego is a uniquely pathetic creature. I doubt rex will suffer half as much as stego does lol
Back when the power stance was an actual, y'know, stance where you could throw out attacks to guard your flanks (like a stegosaurus should), it could easily ward off cerato
Not so much now with the cooldown and stam nerfs
Group of herbs vs group of carnivores. Who would win?
Depends on the creature and a ton of other factors lol
Too many factors forsure lol. But like Carnos or servs vs tenos or dibbles.
A bunch of carnos will beat the hell out of a hypsi flock no matter what lol
No doubt lol
@nova oxide there will be two types of humans, not just one all-encompassing human type
Generation 1 are the more primitive, tribal humans. They can climb trees, craft tools, build homes and weapons, and also stand at a staggering 8-9 foot tall, as well as not actually resembling a human at all (pictured below). They also likely will not speak english, and have their own unique language, possibly of clicking noises.
Generation 2 are modern humans. They have guns, generators, vehicles, bases all of today's modern conviniences, but are also exceptionally slow and frail compared to the creatures.
Also, both human types will have voice chats, not calls, and will be able to communicate between each other, with other races hearing it as incomprehensible gibberish
Oh but could also have Gen 2 being able to make tools and build shelters too
ehhh, probably not
gen 2 seems to be more on the scavenger side than the DIY side
they CAN repair things, like bases, vehicles and equipment
but when it comes to making tools, that's def more generation 1's alley
Ye but Gen 2 would make weaker tools and shelters than Gen 1
Hopefully Gen 2 won't have mutations
Gen 2 would more rely on finding tools in abandoned buildings rather than crafting them
Oh ye true
gen 1 may get mutations
gen 2 most likely will not
Gen 1 and Gen 2 should both have mutations but Gen 2 mutations would do barely anything and Gen 1 mutations would be more useful
why would gen 2 need them though?
Ye good point
It just sounds very weird to have gen 2 have mutations
the issue with giving generation 2 mutations is that they have absolutely no growth cycle
True
I think the player will be the one doing the learning
@kind halo probably because you aren't on an official
why are you pinging official server admins over an unofficial config change lol
because i want to ask why not everyone is timed so maybe they know why that is ^^
the answer is on you're playing on an unofficial server
yes and then everything should be available from the mutations and not just on official servers as you always emphasize ^^
the server host chose to turn them off
The server owner chose to disable them
take it up with the server host
haha and what if i am the server owner and still most of the mutations are not displayed ^^
This is the most up-to-date config. Replace your existing config with this, and it should work much better
i followed the instructions ^^
@ornate spade doesnt the pounce cancel the sleeping animation
this was your suggestion, right, or at least the idea you brought up
He didnt sleep
yup
he just logged
oh, it takes 5 minutes to log. I'm surprised you couldn't kill him
the amount of damage troodon can do can easily kill a cerato in that time
and stood there, well first i had to find him and track him down for a minute or two, but how do i know hes not faking it? i cant trust that if im dead in one bite
you cant really lol
5 minutes?
Also "railed" 😭
?
💀
Their making a s3xual joke, that I’m not going into lol
i know, just i have zero idea what he's referring to
Oh ok
Bro
The dude who made the feedback did. I'm just pointing it out because it's funny
And also since when was the timer for logging out 5 minutes?
#general-feedback message @full pewter Agreed, I feel like FG Carno is a perfect size currently.
when its not a safelog
Ah
@unborn stump there is an herbivore mutation to allow that. I believe anyways.
nope
You can see when its about to change based on your diet though
I worry that it’ll become too small where it won’t feel like much of a threat against small tiers
@hexed rain how is carno losing 100-300kg changing its entire style
It's not. The actual change is inconsequential. It's the motive behind it that is problematic. Why make changes because of "realism" when half the roster is completely made up. It makes absolutely no sense
Also, people have absolutely no foresight. Everyone is just mad that carno is really good right now because it's uncontested. But if it loses that small amount of power it has, it's just going to be useless all over again
iirc its part of a few changes to make carno more of a small game hunter, not based solely on realism or anything
Carno already is though. It gets bullied by dibble, stego, tenonto
it really isnt lol
right now its more of a cera/dilo hunter than anything else
Nerfing its weight just makes it weaker, it doesn't make it better at its job
Because that's all people play as lmao
nerfing its weight is not the only thing coming to it
nerfing its weight likely will come with other buffs, tweaks, and maybe mechanic changes
though i doubt major mechanic changes
I certainly hope so. It just feels like an incredibly poor way to communicate such a change
we've been told multiple times that carno is getting a slew of changes thrown at it
Especially knowing how hot a topic realism is
likely due to the other changes not being as final
Well, things are getting changed constantly anyways. That doesn't mean a whole lot
i mean as in, they arent even conceptually final
i mean
it can live better on small game, given smaller size = smaller stomach lol
which is the reason weve been given other times with regard to carno/cerato changes
cerato changes were so good and hopefully the vomit changes make it even better
The cerato changes were exactly what I was asking for, god forbid
Okay but making it smaller just makes it weaker. It doesn't make it any better at being a small game hunter. It just forces it to do that. Not at all the same thing
I agree that a lot of changes have been fantastic
But the way they communicate what they're doing is important
We know very little about carno's rework, besides the size change
making it smaller does make it weaker when thats the only change youre making
It's unlikely that carno will be left out to dry
I think hyperfocusing on the size change as a nerf undersells the fact that Dondi absolutely does not think the current state of carno is good, and he absolutely wants the animal to fulfil the actual role it's failed to do since legacy lol
(although in legacy, its small game hunting was still debatable, it was an actually good pursuit/plains animal)
Yes... but why not give us a little more info then. Dondi knows he's just going to upset people if he tells them he's going to nerf something and give them absolutely nothing else to work with. Not everyone is terminally Islecord. People don't see every single thing they post on here. What dondi says might be the only thing people see in terms of updates. And I'm seeing a LOT of people ranting about what he's saying and making a big deal out of it. All I'm saying is it's a bad way to communicate what they're doing, and it was absolutely pointless to do it that way
i get that point, but i also think some info is better than no info
also, i feel like most people probably shouldnt be worried too much over something that likely isnt coming to the game anytime soon and is in a very ambiguous or barely known state, just feels like it doesnt matter compared to any number of other problems that are actually soon or in the game already
What are the cerato changes, again? I missed that part 
exactly what i wanted from a cerato change lmao
pt. 1 of changes was the chuffing changes we got
pt. 2 is whats seen above
basically, bully cerato = good
big game hunter cerato = not so good
That’s nice, but we’ll anyway need to see the values x)
i think cerato's with body buffs should be unpinnable (by omni) unless they go below 20% stam 🫣
im tired of pretending that i DONT THINK THAT 
grapple in general needs some major nerfs lol
being able to instantly pin anything with only 60, 65? % weight of the target is ridiculous
I like this change
Agreed, it should exceed the max weight of the victim, assuming the victim is healthy
yes
(and also require 20% stam and 20% bleed while including those weight requirements)
Idk maybe I’m just thinking realistically, but it becomes hard to stand when you’re basically carrying double you’re own weight
No matter how healthy you are
realism doesn’t matter when balance needs love
honestly excited for the changes
a smaller, more agile carno with a kit better designed for agile, smaller prey in mind rather than larger game sounds pretty exciting. all that’s left would be to refine smaller playables and make them more enticing to play so carno will have actual food options instead of people demanding ai dryos and ai hypsis to be able to actually hunt something
@hazy pier I'm gunna blame the engine update. It fixed the fatal errors but now the game runs like an obese giraffe
might be
you need mining rigs
for the isle
Any Teno changes coming?
@flat storm beipi def needs its surface swim speed increased, but i'd also argue stuff like claw damage, claw bleed and breach height all need improvements too
and, making bite ALWAYS LMB and claws ALWAYS RMB because oh my god its annoying to swap. Beipi frankly is just well behind other smalls, even dryo, who genuinely puts beipi to shame in combat prowess, despite beipi literally having knives taped to it
but the fact bite and claw attacks swap constantly is a QOL feature !
i literally cannot fathom why this is still a thing
it is way harder for me to memorise which is which than just have to deal with the inconvinience of pressing the second button when in a fight
agree
It's also stupidly inconsistent
Like, beipi players can't have RMB as their main attack, but stego players can ?
i am a creature designed around literally CONSISTENTLY jumping in and out of the water
me having my buttons change constantly is INSANE
I mean, actually, EVERY playable has their main attack on RMB
I'm pretty sure they just forgot they did this
And when we complain that beipi's controls are unintuitive they don't know what we're talking about
@hexed rain balance>realism, idk why dondi said carno was unrealistically large, but i don't think that means a lot of dino will loose a bunch of size
How is carno unbalanced at 1.8T
it depends on what dondi wants to do with carno. It could be unbalanced with its upcoming changes, combined with its current weight
Fair enough
I hope they don’t downsize it too much tho. It would take away a bit of its personality if that makes sense lol
it's not like carno really needs the extra health much either, its speed allows easy disengagements
Yea I know, I meant that I just want it to be big and threatening looking
Is it confirmed that the downsize is related to weight, and not just model size ?
Likely both
I actually agree with a downsize as carno is supposed to be a small game hunter, especially with the new stomach size changes coming, it makes no sense for it to be so big
Or at least it has no need to be so big
Hell i'd give it a little bit more manuverability to make up for the decreased health. Definitely not to the degree of cera but better than what it has now
I mean it was big irl. You can make carno hunting better at hunting small things without necessarily reducing its weight + model size
@cosmic gorge the only place I've found sea turtles is the shallow beach area by South Plains. I've yet to see a crab on the beaches though
ahh gotcha thanks! yea I found 1 turtle over there just now and I think I was ab to kill it and it just despawned xD
go to the southern beach
theres about 80 turtles im not even kidding
you cant even frickin count em
ahh gotcha ty!
np
I would take less weight with decreased stam drain.
why dont ppl want carni players to know what herbi players got which migration? seems silly
on the no ai servers carnis never leave south because if they do its a gamble
MORE SERVERS is a great idea, I back that
@hidden mist honestly that sounds pretty fun lol but I feel like it’d need a downside to prevent mixpacking and people helping their human friends easier so it’d mostly be something done for fun to add a level of interaction
some downsides could be:
- all gun weapons either have to be dropped upon mounting or they cannot be drawn at all after mounting and a short bit after dismounting or being bucked off
- A unique scent symbol for it should be visible from very far away to fairly alert people of a human mounted on a dino (no scent symbol if the dino mounted is slower than a human, such as anky. a beacon to things that cannot run away is just unfair)
@lilac bolt That's how it currently works
it does? hmmmm ok i'll think of something else then
Problem with this is that player counts usually drop some time after an update, leaving many servers underpopulated
And then the servers are shut down and people go "BUT MY DINOSAUR".
Yeah thought about that too. Maybe some servers marked “temp” so that people know they will go done if population is low for X weeks

why was mine deleted and this one wasn't?? #general-feedback message
and what do the screenshots have to do with it, by the way
Because they posted a suggestion, and you asked a question
🙄
@oblique shore I definitely agree, the isle need at least, one more slot for dinosaurs.
I'd be fine if they added two total, like I've suggested previously. Look at it if u interested #general-feedback message but yeah, agree 1 slot is just too little and so many downsides.
yeah, i don't care how many they add, they just need to have more than one dino per server
@leaden prism and more stam!!!
For Pteranodon? Honestly, I think the stamina thing will be fixed when they add the heat vents to give us altitude
at that point we'll have the stamina we need that we're using just to gain altitude atm
dyno a hater fr
^
@leaden prism counterpoint
random spawns my beloved
If I want anything on Pteranodon besides more spawns, I want to be able to do something again, I feel like on Spiro I was weak af but I was at least able to peck at players or AI. Now with no rabbits, crabs, or anything small to pick at... and the fact that the map's no longer as open as it was... you don't really engage in a lot unless you're a clown and cannibal your own species. Which... just further encourages less pteranodon play imo if I'm going to have to be cautious of running into clowns either crashing me or killing me because they're as bored as I am.
I would even accept a "random spawn" option yeh
he wants everyone to gamble
just... you spawn in. no selecty. go
@robust zodiac how come you're against though just curious
oh, good lol
It's going to make it hard to play with friends and maybe even discourage mix packing a bit, I'm for that for sure.
i believe there's plans around the friend thing
a party system maybe?
nevermind 
my suggestion was having it that you can group up with others of your species to pre-form a pack before you spawn
bascially, you cannot spawn together as a mix or megapack
but 6 raptors can spawn together
ooooooooh
yeah I'm down with that, maybe even connect it so if they want to spawn in again after death, they stay raptor but still randomized spawn.... or they select another species and can't
so like, 2 deinos, 3 carnos, y'know the rest
I would like to be able to group pre-spawning, a system like this paired with random spawns would be excellent
^
@vale pawn pretty sure thats confirmed
well now its EXTRA confirmed
example, diablo vs sub rex
<@&933486433342222376> airdrop of ancient8!
IDK what that is but wow!

10 min to respawn in a area is just cruel
50 mins of waiting in queue, then 30 mins of waiting to get 2 minutes of gameplay cuz the same group of ppl keep destroying the game over and over
@vale pawn I think that's what they said is happening in that message linked.
@tender latch your posts are always bugged for me
I can't upvote or down vote anything you post.. humans seem fun with that post, I may have to try playing as a human in an unofficial
@celest tinsel Planned for the future
not bugged. he blocked you.
i would know, because the dude blocked me too. Cannot tell you why
Neat! Maybe I put too many Xs on his posts x) that's the first one I was actually trying to checkmark.
lol
You weren’t joking when you said a lot of people hated you 💀
oh yea
same
how many people has this dude blocked
neither
@hardy vine west rail access
YES IK WHERE IT IS BUT WHAT IS IT A LAKE OR A SHADOW
lake
caps
no, I'm a superior being
hear me out
i think he has it broken on his keyboard how much he uses it
if you dont want x just block everyone who you know will disagree
That actually sounds like a plan to get a majority of upvotes on your post
He hasn’t blocked me either
i must've interacted with him at some point then
Wait hold up for the lulz I’m going to downvote this and see if they block me
Lmfao it’s bugged they blocked me 😭
welp
that worked perfectly 💀
downvotes and gets blocked immediately
i was laughing while reading all of this and decided to react to their post as well and i'm also blocked. never talked to the guy too i maybe have a total of 15 messages in this channel 😂 they must've blocked every single person who has ever reacted with an x to every post in there. Borderline concerning how sensitive people get when it comes to a couple emojis
props to the one guy who got an x on him
if they were funny they'd send a screenshot of their blocked list
He got blocked for it
not yet
?
#general-feedback message @limber hull I get the idea for parasites but I feel like it’s too punishing to get parasites from eating any carnivore
It seems sort of counterintuitive to the whole diet system
Perhaps it’d make more sense if there’s a lot of bodies in a concentrated area then parasites could spread
That way a player isn’t punished for just eating another carnivore if they do actually kill them in a hunt
The parasites idea would work if carnivore diets weren't awfully designed
@edgy flax out of curiosity, did Fuzzy block you for hitting X on their post? (You can test it by hitting the Checkmark on their post, and if it removes your upvote, you're blocked)
not yet
yes
#general-feedback message adding onto this, I can't tell whether or not they're trying to make a, y'know balanced game, or a 3d showcase of all the dinosaurs in their most accurate manner, also if we're taking weight into "realism", why is there a 1993 rex and raptor?
but that's my opinion on it IF the reason they're changing the carno's size for solely realism
I'm pretty sure they're changing carno for balance reasons, as a major rework for it is incoming
And it may have the benefit of added realism (although current carno isn't really oversized but that's another story)
yeah, I mean right now it's kind of the best solo land carni to play rn, depending on how much they scale it down, I hope it doesn't become cerato with a charge attack
and when things like rex and the bigger carnis come in
@brave gale I think as a separate branch it shouldn't be any issues keeping Legacy. I know there's still folks that play it so I hope they decide to put it in a beta branch like Evrima is now.
@tranquil vector Enable manual alt attacks in your Gameplay settings
Default bites cost 0 stamina
ah thank you
LOL he blocked me as well. I gave him negative feedback on his "progression tree" idea awhile back, i guess it was too much.
@viscid creek there is a hidden channel on the discord where they collect the ideas to not lose them.
Hmm thats great, but I was thinking something I found in another community where they took all the feedbacks and put together (maybe through AI) into an excel, so it would show how many people have "voted" (aka brought that feedback up)
That way you could see if something was more suggested than others etc.
And that way it was more organized, was easier for the devs to see what people wanted/needed etc.
would be cool
the thing is tho
they already check the feedback channels
I'm sure they are collating the suggestions in a way that works for them
@verbal basin I think a better solution is if you die within say 5 minutes of spawning, there is no timer to spawn back at that location.
idk
That would still allow people to feed themselves and their friends as well as fueling hotspots.
True, if there wasn’t a timer you could help a friend get perfect diet almost instantly just by sacrificing yourself to them a few times.
Yeah, or giving yourself a perfect diet. Some playables just need more spawns. Deino could spawn in the North and South delta, etc.
Yeah I don't know why so many people hated the idea, it's really harmless
In my opinion legacy is in a much better spot than evrima, even with all the menu bugs
Now that I gotta disagree with, but I'm just a big fan of Evrima and where it's gone. I don't like tail biting to fight
#general-feedback message
I think the sounds should just be more consistent
To the person, “Dash”, complaining about swamp diet, I’m pretty sure there’s meant to be a rare diet in each MZ so that it’s not ridiculously easy for herbivores to get perfect diet.
yea but that kinda defeats the entire point of migration zones and is overall a really bad idea
herbivores don't get to roam looking for AI, corpses, organs or other animals
they can't even leave the zone without not finding food
having that as a system is fine if there was food anywhere else
otherwise you're forcing herbis to have a bad diet because the amount of melons just sucks
Yeah I agree with the swamp MZ completely, the melons are ungodly hard to find and even in the rare case in which you ARE able to find some, they hardly grant anything towards nutrition and are EXTREMELY limited.
^
I don't recall a time in which I've gone to the swamp MZ and had the means to maintain my diet whatsoever
It's absolutely unsustainable, and not in a "difficult" way and more a "if more than one herbivore exists here, get screwed"
Swamps are an absolute nightmare, because our two biggest herbivores both migrate there, and the primary source of carbs is SO limited
Exactly, what with the massive surge of Dibble players specifically as of late, finding food as a separate herbi is even more difficult, on many occasions I have seen MZs picked clean by those massive groups of them, which if in highlands, it's fine cause you MAY find some, but when it comes to swamp spawns it feels like fighting a losing battle and most times I just give up on my diet.
actually a single diablo on a fresh restart, completely empty server cannot sustain its carbs diet in the swamp currently
WHAT LMAO
I played Stego earlier (55% growth) and with great rarity found some of those melons, I ate 3 of them
21% carb fill.
god damn
So you're telling me, as RARE as they are and I found 3 of them in 2hrs, I have to eat 15 to actually activate my carb diet
melons and pumpkins have a laughably small amount of food
a galli can easily swallow an entire migration zone's worth of pumpkins with room to spare
a pumpkin gives significantly less food than a single cashew
And as someone mentioned prior and relative to my complaint, Stegos don't even have pumpkins in their diet anymore. Swamp MZ provides four food options for Stegos and they're a giant pain to actually find.
yep
i do wonder how it would be though if all food sources gave a similarly tiny amount of food, but migration zones had way more plants, so herbis would be just mowing through the whole thing constantly
probably way worse for performance tho
Yeah absolutely, the Dibble packs have been my downfall as of late, the MZ on EU2 moved to Highlands earlier and a pack of around 12-14 of them ran through and it was picked clean in minutes, then when I'd finally found some they all killed me for it
oof
My main appreciation of the game is being able to coexist as a Herbi with other Herbis, not having to slaughter each other for food.
yeah the diablo overpopulation really shows how the game is not built to handle large amounts of herbis and is biased toward large amounts of carnis
ironically, the game (if it wants an ecosystem sim) SHOULD be biased around heavy herbi amounts
exactly
Its not the amount of herbis, its their size in of itself, like take Beips for example, my family of 10 Beips can live solely off of 2 plants for a good hour or two
But these larger herbivores pick full bushes clean in just a few bites and it BARELY sustains them or fills their nutrition bars.
yeah, which doesnt figure well for the future given that we're getting significantly more larger herbivores
im hoping the migration changes helps ease up on this stuff
yes
How the hell is a Sauropod ever supposed to live or sustain itself in future updates of the game, I'm super excited for long neck boys but they're gonna feel impossible
also, making herbi diets not just be literally all the plants in the migration zone
like a brachi should not be eating fiddleheads
Only found out today after starving to death that Beips cant graze lol, caught me off guard
Oh and ON TOP of the diets already being a massive issue, the constant bug that happens everytime I play WITHOUT fail, where my diet just disappears and I cant smell to identify plants, is just absurd
Constantly having to ruin my diet because I have to try plants and figure out what nutrition they provide
lol yeah
although i rarely have much issue when i get that bug cause i memorized all the plants a while back
but thats cause im the botany lore guy lol
and then i have it divided into static assets and diet plants
which i also made spredsheets for
Do those come with picture examples to represent nutritions for herbis?
no but i just memorized that over time as well lol
Ah see I'm relatively new-ish, 40hrs or so thus far
ah yeah makes sense
honestly just playing pachy helps familiarize you with most of the sone types, then stego for the other two zone types
cause the only zone types are jungle, plains, coastal, highlands, swamps, and delta
dryo also helps a lot
@radiant nest I don't know why but I did find a lot of these pretty abundantly around human structures. 100% though, should be more common in the normal plant foliage
#general-feedback message
I find it curious that people dislike the idea of being able to play a game without dying of arbitrary causes such as starvation, which ultimately ruins the experience and forces away new players, just a thought. Note, I mostly play herbivores and still have this issue because for some reason the game won’t let me graze. But I definitely think more food on the map is kinda necessary, AI and plants alike.
I straight up can’t play carnivores because there’s no AI spawning anywhere a lot of the time and I can’t find anyone to hunt because the map is way too big.
Not saying starvation all together is bad, there’s a reason why hunger exists as a risk, but the amount of times I die to starvation is kinda absurd at this point.
"I find it curious that people dislike the idea of being able to play a game without dying of arbitrary causes such as starvation"
... It's a survival game. Starvation is indeed a threat
My point isn’t that starvation isn’t a threat, it’s the amount of starvation that’s not a threat but just annoying, it feels like a slog to start the game rather than actually playing it.
If real life had starvation rates like this, all animal life would be extinct.
When you endure 5 deaths in a row to starvation as a herbivore surrounded by plants, I think it’s time to start asking questions.
you
you know grazing is a thing right
If you don’t agree, then you’re clearly not human, in which case your patience is kinda absurd.
Doesn’t work for me
okay but like it works for everyone else
(probably should delete your config files if it doesn't work, or make sure you're actually on grass)
Definitely am on grass
Then it's probably a config issue
I still stand by the lack of AI for carnivores statement, that stuff should not be that rare, especially in a jungle.
And map size complaint.
I’ve been playing for 2 years and I’ve died to starvation about 5 times. Not saying that as an insult, just that there are some basic principles of the game that will help keep you from starving.
Not sure why you can’t graze. Maybe you are attempting it in an area without grass or there are other issues with your client.
With carnivores. Ai will spawn when players are in an area for x minutes so you should find something if you search an area long enough. You will hear them before you see them.
Unfortunately the best way to find carni food is to be in migration or hot spots (ie south plains).
herbivore migrations are currently pretty bad but apparently they’re getting a big update so hopefully they get better
#general-feedback message hypsi spit should just be like this by default why should the only thing that’d make hypsi good be locked behind a mutation?
@ancient sphinx death roll is coming
is it? because there's no solid confirmation on that
yeah theres solid confirmation
where lol
devblog
theres even a video of the death roll being performed on a carno
not this devblog but around the 46th
that was an accidental thing lol
they explicitly said "oops, funny bug in QA testing, but who knows haha"
nice
ignore that
turns out the "deathroll" i saw was a bug with deino animations or smth
yes
I came up with the icon for mix-packs back in April and now 2 people are claiming the idea too
#balance-feedback message I even made a little picture with it.
@maiden anvil i really like that carnivore diet idea, it made much sense
What the hell happends??? Everytime i log in to the server where i have my dino SAFE and alive, it has just dissapeared and i have to start again?!?!
when was the last time you played
yesterday
Eu west 1. I played from 22:30 to 01:30. Logged back on now from 14:40. Dino gone. I SAFE logged out, Well hidden. With food and drink at full capacity.
i see
the saves sometimes bug out and straight up disappear
do you have the select dino screen?
It showes that you have your dino in the server menu! But when you log on to the server. You get to the dino creater again.
welp
At first i tought u could play several dinos at once. But i dint find any "saved safe" dinos or anything. This problem has been going on for at least 2 weeks now.
Define "modified"? But just to throw on another answer to that. That shouldnt be a problem at all since everything is stored withing the server parameters.
i see i see
then it's the game being stupid again
Yup. I've sent in a bug report. But its like contacting the road department to fix a pothole in the road.
For some reason I thought it would fail lol
Did the opposite 💯
#general-feedback message This is the flowers I had in mind
@tight iron Sound like it's on your end, maybe ask in -evrima-troubleshoting-, someone might have a solution for you
it might be 🤷♂️
Sounds like a skill issue
does anyone else think that the ai spawns should be tweaked
i dont like having to be forced to stay at a single location because ai wont spawn anywhere else
born to explore, forced to kill baby goats at highlands 💀
I'm a new player to this game, got it about 2 weeks before the last big update and was loving it.
During that time I mostly played croc and knew the risks of being cannibalized.
Since then I have been trying other dinos and have enjoyed the sense of "team" you get when joining a pack of others (raptors, herras).
With the new update and the cannibal mutation added, 8/10 of my deaths now come from same species , players that I team with , play with for hours, lower my guard down around and then eventually die to.. This is a very off putting mechanic, that in a social game like this one, it makes u not want to be around other players.. which I don't think is good for the game. The only people I feel this mutation benefits is the mixed packers that can now feed on their own kind when hunting with their mixed pack.
Thoughts?
I do miss legacy AI, there's should be just enough (even on the move) to keep you going, but the real meals are in players.
Maybe AI should be made less attractive,; not give diets or something in that train of thought, but be far more plentiful and easier to find
ai really only spawns in hotspots
Yeah, I'm not a huge fan of the cannibal mutation, some dinos should be able to obtain it, but not ones like Omni
i play herrera so sitting out in the open just makes fighting annoying and less possible
plus how ai is rn it helps create hotspots
highlands is the only place ive seen a large amount of people
Yeah, I came across one idea that; AI should be more plentiful with sole or few players with little to no food around, but not where there are plenty of players and plenty of food.
I think this would somewhat help to discourage mixpackers as well.
Yeah I don’t like the cannibal mutation either
@summer thistle carno will not only receive that weight nerf (and even then we still aren’t sure it will be that drastic), but it will also come along some other things (read as probable buffs, lol) to fulfill its niche aka small game hunter. Carno is getting a complete rework, I guess.
So, if the other changes need the weight nerf, I’m all for it.
@carmine tundra love the idea
Wow really? I thought he just had reworked done or smth. Bc he seems smaller (I just came back from a break)
And Carno feels very nice to play right now, it feels balanced, because it can still be taken down, and fighting dibble is hard, but it still manage to feed itself tho.
Legit in normal servers he's fine, and cool asf. (It must be because of all the mixpackers immersive breaking players, that Carno will be ruined now)...
If Carno becomes even weaker than current, idk how we'd enjoy playing it 💀
@icy lion did you just delete that feedback? So I've to wait 60 hours again to post for nothing lol?
It wasn't a bump, it was inspiration from that original poster, because I used of his post but I changed it to how I wanted to suggest it. Smh
I didnt want to just steal his idea, and pretend everything was mine. That should be the correct way of doing things.
Let me rephrase, please do not repost the same suggestion
Basically was a new suggestion. But ain't gonna argue in here.
@swift sinew what? 🤔
Yo someone explain what's wrong w my suggestion, i will straight up debate you
too much power for pachies
as you said, no one shall be safe
no one is safe already so
a pachy will die one shot to a trex, itll only do it if its stupid or bored
this is the one thing pachy has
let it have it
I agree with buffing pachy but you’re suggesting to improve it in the wrong way, which is why I disagree
what makes it the wrong way?
run
First and foremost, I am not sure why you want it to be a threat to an adult Rex
@candid socket Elders will be larger than adults up to a limit, then become weaker seniors. We don't know if seniors will be smaller, though
not a threat, a rat like a hypsi
lol pachy should never be a threat to a rex
? Secondly it doesn’t need a air ram
hypsilophodon spits venom at the eyes of big things, like a rat, pachy should do the same. Hypsi -> carno relationship should be the same as pachy -> Rex relationship
It would be handy
You baiting or sumin?
I'm so serious
it seems viable to me
consider the fact stuff likes to be on rocks and camp, pachy could use an air ram to deal with that without having to be grounded to affect others
Think about it like this, in what way will it make pachy worse as a playable?
Hear me out:
consider the fact stuff likes to be on rocks and camp, diablo could use an air charge to deal with that without having to be grounded to affect others
Diablo cannot jump, pachy can, give me a better example that still fits ur premise and ill concede
@icy lion awesome! Thanks!
Look, it doesn't make it worse, to me it's just that it doesn't seem worthwhilw for the devs to develop.
About your rex scenario, even if pachy couls do that, I don't think that should have any real impact on a rex; it would be suicide.
Might as well ram'em in the leg, if that's your wish
I see why it wouldn't have all that much impact on a rex and ill say fine to that, however I don't think it would be tough for the devs to develop, but ik nothing abt coding
I don't know either tbh
But anything has the potential to bring bugs. That I do know
Its like a sheep running into a elephant, im not even sure if the elephant would have noticed it
That point I see
but maybe like allo
or sm tall that's not neccesarilly that buff
I mean, I guess . . .
But that should truly be a last resort, as a pachy you would, before all else try to get away from something like that.
For example, just because diablo can't fight a rex; doesn't mean it should be able to
I want it to be able to head fracture sm like that
Pachy shouldt be fighting something that big, it should be avoiding it.
But don't get me wrong, I can absolutely see why a jump ram would be fun
I'm just not sure it's a priority at this stage of the game, of course depending on the amount of work: which noone but the devs would know
definitely not a priority i agree its just a cool idea i had
imainge a herd of pachys and an allo shows up, that group aint running away that allos getting mauled
Yea get your point, but i still think the pachys should be the ones running lol. Pachys should be fighting/defending vs smaller stuff
Not really sure which one they're gonna make faster than the other
I would assume allo, and in that case pachy should have the means to defend itself, but one pachy should not be a major threat to one allo
Yea, it has speed to run away. Not defend lol
In legacy I believe allo was faster than pachy, but legacy wasn't exactly a golden standard in terms of balance.
We'll see when he releases
Yea, i think in ambush not sure in normal running
pachy is 41.8 and is faster than cera and teno(pretty sure) idk if they're making allo faster than cera and teno
A bit late reply but just wanted to say that I am sure of it too. Non the less, its still just a suggestion, for them to either take or reject.
@swift herald bub, maia was never easy prey for carno
Maiasaura 175 base damage / 2868 health and weight / 44.6 speed
Energy lasts 3 minutes
Carnotaurus 200 base damage + bleed / 2170 health and weight / 52.2 speed
Energy lasts 3 minutes and 40 seconds
A Carnotaurus can easily catch up to a Maia in Legacy and kill it easily with a bite and cooking in the bleed
Maia got the best bleed resist
u played legacy?
😂😂😂😂😂😂😂😂😂😂😂
Doesn't matter, carno will wear you down and you can't really stop it. Carno can quite easily handle a maia, most of the time could, probably to give maia something to worry about.
You know bleed stops regen right, even if you trade, carno can retreat and regen while you're losing health until you've stopped bleeding. So just keep the attacks up, the maia will die before the carno unless the carno outright facetanks it the entire time.
Maia, the playable with one of the best bleed resist
You still take bleed damage, you're not immune to it, far from it
And you can't force the engagement, the carno can
yall didn't played legacy at all, carno can't do much against maia
You have no idea what you're talking about

