#general-feedback
1 messages · Page 33 of 1
Voice Commands Suggestion for Humans
Communication is one of the main keys to survival where clear communication could be the main turning points for surviving an encounter, especially if it is an ambush. Players with Mics will have an easy time dealing with this since they can call out any suspicions of a threat nearby such as calling out the location of where something is hiding or something approaching them in the distance, but Players without mics would have to use Text Chat which will put them at a major disadvantage since they need to type everything but they would likely be a sitting duck during this duration leaving them vulnerable. Using Voice Commands can help players without mics to communicate much easier and not need to stop moving to say anything (Video is an example of Voice Commands)
Yet another magyarosaurus redesign (no poison): since magy irl was an island dwarf, it kinda makes sense to give it the ability to swim. It wouldn't be fast but it wouldn't drain stam either. This would let magy reach the small islands surrounding gateway. Those islands would have fruit magy can eat, while it can also forage in the sea for seaweed. But for the players that don't want to be out at sea, magy wouldn't have any worthwhile mechanics. That's why I decided to add a sort of ceramic armor system to this redesign. Basically, magy would be able to rub mud and clay into it's armor when it's wallowing. This would improve it's protection by a bit, but it would wash away in the water while it's wet. If you sunbathe instead, the clay in your armor will harden into a ceramic protector that would provide significant defense. It would last maybe one in game day, so you would need to know where the mud pits are in order to best use magy. This means you could spec your magy either into mainland or island play. On the islands you have distance from most other players and easy diet, but little or no mud pits. On the mainland you are more likely to be hunted, but you also have access to more protection.
May sound basic but I feel like The Isle could benefit from it, an in game storage system similar to the ones in Beasts of Bermuda and Path of Titans. They would be exclusive to one server and allow players to have multiple dinos grown on one server, so they don't have to play of a different server or kill the dino they currently have grown to play something else. Cause it's rather annoying to try to play deino solo one day, and then have my friends hop on another day and all be Carnos or smthn and I have to kill my deino to play with them. Especially with the growth time on larger dinos being 6 to 8 hours.
Allow deer to be on herras diet. Its weird that one of the dinos most reliant on AI and scavenging doesnt have one of the most abundant AI on its diet....
This. Your nerf has made beipiaosaurus either a deep water animal or a land animal. There's no in between, shallow water SUCKS for ducks.
If you die in a area for say spawn killed or anything else (Only for dinos with 2 spawns) why not have the other spawn open back up instead of wasting 10 minutes of our day
Or give them more spawns idk...
The Herra paw icon for your pounce landing zone should show even through foliage; a leaf in my way shouldn't stop me from seeing my landing zone.
Make it so that it is impossible for male hatchlings to get the none:none mutation -- caused by inheriting the mother's advanced gestation mutation 🙏
Add a feature to the scent system where players can sense the scent of their siblings or family members when they are nearby. It would be a subtle addition, but it would be cool for the people that are into nesting. It would add a neat dynamic to the nesting system, and it would offer a cool possibility of recognizing/reconnecting with past offspring or long lost siblings, perhaps even leading to the discovery of siblings you never knew you had. This would add depth to familial interactions and making reunions feel more special and noticeable.
put an ai in sanc for carnivores already!
Whenever the UI is revamped add back the direction indicators on the compass. It’d be a simple change and would help noobs.
I would play Pteranodon more if there were more spawns for them. At least 1 more.
remove cannibal mutation, legit only die to teammates since the update
The swamp often times feels dead at night when ambient environment sounds decide not to play. Sounds Like crickets, tree frogs, ect would help it feel so much more alive. Take this video for example. (It wouldnt be that loud in game but it gets the point across. https://youtu.be/KHNXwIpzch8?si=Zt3q38CBg7QbJ70I
#isle-discussion message With this comment on how Trike and Diablo probably not working with sparring due to their size, how about making it so their different growth stages can spar with each other. Like maybe an adult trike is too big for sparring with an adult diablo, but a sub trike can spar with an adult diablo just fine, with this extending to all the Ceratopsians with sparring where even though theyre adults are different sizes, they can still spare just fine if theyre similarly sized in different growth stages.
Small nesting updates::
When you request an egg, there is currently no indication at all beyond the "request sent!" popup when you request an egg. Instead, there should be some sort of visual notifier that persists until seen / accepted / denied. I feel weird constantly spamming the nest request button having no idea how much of an effect I am having on the parents. "Beipiousaurus nest:: Waiting", for instance
Additionally, have this queue shown if my request is seen or not ( as in, parents have opened the nest menu ). "Beipiosaurus nest:: Seen"
Additionally, have a 'reject' option for the parents ( if there isn't already ), and inform the requester that they were denied in the queue mentioned above. To prevent the potential misclick, pressing 'denied' twice on the same player will block them from requesting a third time. "Beipiosaurus nest:: Denied" -- that specific egg would then be removed from the nest list for that player
This would prevent you sitting on the nest screen forever not knowing if the parents are simply not at the nest, or if they specifically just don't want you in their eggs
Please add more spawn locations for cerato. Getting spawn killed by utahs in the jungle and then getting spawn killed by literally anything in SP and then getting hit with a 10 minute timer for BOTH spots is insane. Especially if youre playing with friends, it makes it 100x more difficult to group up and successfully grow. I also don't understand why it has to be 10 minutes when it could be 5 minutes and essentially have the same effect. Many of my friends have either rage quit or just quit altogether because its such a pain to just group up, let alone grow. The timer should start counting down once youve hit a certain growth point, not whenever you die.
Parasites:
To help aleviate the consistent "hotspot PvP nightmare" gameplay that vastly overshadows any form of hunting or the like, I suggest adding a debuff called "parasites". Parasites operate like fluid deficient, except they accelerate the decay of food and nutrition by say, 25%. You get them by simply eating the meat/organs of another carnivore, and they last for a while dependent on how much meat you've eaten. The overall food or nutrition you gain from the meal is unchanged, and there is no vomit sickness effect involved with parasites.
Parasites can be cured by waiting or finding a salt lick. In addition, animals like cerato or deino are entirely immune to the effect of parasites, however, animals with the "cannibal" mutation will still suffer the effects of parasites if they do eat their own kind.
To compensate, slightly increase the overall hunger and nutrient decay time for dinosaurs to allow players to benefit off herbivores, rather than us going back to insanely fast starvations.
And, as an added bonus:
New Mutation: Enhanced Immune System
Effect: Can eat other carnivores without consequence
Unlock: Be inflicted by the "parasites" debuff for 30 minutes
add in very very very future map v3 to evrima
revert the beipi surface swim speed nerf. beipi with a 20% swim speed buff from mutations cant outspeed a cerato swimming
Stop creating migration zones for Pachy that are just entirely forests. Pachy has no preferred foods there.
I was thinking maybe a tug of war mechanic could be a good idea for Deino's, what i mean is as it stand when an adult Stego comes by there is almost nothing a Deino can do about it, but what if the deino and its prey weigh the same weight more or less, when the Deino lunges for a grab you initiate a tug of war that drains both of your stamina bars and the person who runs out of stamina first will either have to let go in the Deino's case and be say winded for a second or 2 on top of being dragged out of the water and exposed, or in the Stego's case gets dragged into the water, this would only ever be effective against solo Stego's or other large dino's so this would be another reason to find a herd and also to be more conservative and careful with your stamina bar.
It would be nice to be able to remove our dinosaur from the menu before we log in to the server. Sometimes i want to quickly change dino (bc i change my mind what i want to play today) but unfortunately I have saved one... and i now must to log in... and I must find a way to die.. (it takes some time) ect.
Quick "delete dinosaur" would be good option and it wouldn't bother anyone. Photo for example 😄
As Herrera has had fish removed and added back to its diet on and off through out these updates I'd love to see one thing changed. Herrera's should be able to swim faster in the water with a swimming animation similar to troodon's it would look and feel a lot nicer to fish. If you want to move even faster or have more oxygen using the mutations you could. Without having to waste a mutation slot for speed. As fishing already uses a lot of stam as Herrera isn't a true semi-aquatic and that is totally fine 😄
Buff troodon's venom potency again. Venomous creatures should prove to be a threat, most venomous creatures irl will basically kill you instantly. For troodon taking a whole hour to grow + 1 shot by everything AND the desync/lag issues, it isnt worth playing at all. Especially how even packs can get wiped out EASILY before their prey die. Venom is underwhelming right now, and getting another buff (say 1.25x more? thats quarter more damage or heck even 1.5x) would make it a lot more rewarding to play.
I'm surprised there hasn't been any talk of end game upgrades or rewards. There seems to be little to no plan regarding post-growth gameplay. Sure, there's the elder system, but that just gives you an ultimatum. Not very rewarding imo. I suggest giving the player some kind of cosmetic unlockable for each playable if they are able to die of old age. Some kind of ultimate reward for players to reach. A "mastery" reward if you will. It will also signify to other players that they are more experienced, and help them make more informed decisions before diving into a battle they most definitely can't win. Just a thought. An Afterthought 😉
on screen effects for starvation, dehydration, vomit sickness etc. it would be real immersive if your vision got a tad blurry if you're starving or a yellow filter for dehydration.
Also:
stomach grumbling sounds when you are too hungry
wheezing sounds when you are too thirsty
gagging/groaning sounds when you are sick
it would make it easier to know when something is wrong as sometimes the tab screen doesnt tell you if you are sick
Last night I was playing on a populated server with the experimental gen 2s enabled and was hiding in a bush at night while hearing the sounds of various dinosaurs around me after they noticed my flashlight and I turned it off.
Hearing and partially but not completely seeing a Ceratosaurus walking right by the bush I was hiding in was actually pretty creepy.
This game has much more massive potential for horror than I ever thought.
Moments like these are glimpses of future greatness to come. The Isle is starting to feel more like The Isle.
I think this would go in this channel but sorry if its wrong. Simply, more skins for teno. A and B are very simalar, B just has stripes which I think is kind of boring. Either make them a bit different or add another option that is very different. Thank you
Add in Quetzalcoatlus to evrima.
Suggestion for an expansion of the Sanctuary system:
I think they should work more like parallel eco systems to the rest of the island. So young carnivores and young herbs and maybe also small adult herbs like hypsi have a place to do have actuall gameplay. Its incredibly hard to balance all species with different sizes and its basically impossible to also balance all of their growth stages. This would be a way to do that by seperating the different growth stages from one another. For this to work the sanctuarys would need to be way bigger, I think between one fourth and one third of the map is reasonable. Then young carnis could also smell the sanctuarys and it would give both them and young herbs the same gamplay as when they are adults just scaled down.
Give Herrerasaurus’s pounce icon an added feature that shows max height that can be jumped from to prevent accidental death from falling.
Give Herrera an indicator to show when a high pounce will cause be knocked down upon landing
Hypsilophodon spit. 
Why does the camera zoom in? You can't see above the grass already.
Why am I forced to stand still to use it? You can't blind predators in an active chase, or they get a free hit.
Why does it use 10 freaking percent of my stomach? Give it a multi-charge meter like every other dinosaur is getting.
I also really do not like the hit registration system you have in place. A hit only counts if the indicator is yellow, but also a hit only counts if it meets the target in time.
So I find myself in a scenario where an animal is moving at speed across the screen and the logical decision would be to lead my shots ahead of the target, but of course the indicator would never turn yellow if I'm not aiming at their head. It should be replaced with a ballistics system rather than a true-or-false system.
Idea to make Pteranodon more interesting to play.
It has a relatively low bite force only really viable for babies and smaller creatures even at FG. At a certain point, the counter to a pteranodon is jumping up and making them "crash" onto the ground and biting them while they're animation locked. I was wondering about applying another statistic to pteranodon similar to Deinosuchus... Velocity. A pteranodon that has built up speed from descending in altitude has a LOT of momentum going for it when it's gliding closer to the ground. Something jumps and the pteranodon hits it, depending on the size of the jumping target... it shouldn't always just crash the pteranodon. A grounded target? Sure. A JUMPING baby troodon that is smaller than a FG Pteranodon? No, that think should be smacked by the sheer speed the pteranodon is traveling at assuming it's going fast enough. So my idea is applying a stat that affects bite force a minor amount and affects "airborne" targets(dinos that are jumping). I don't have the exact math but...
Pteranodon's weight * current flight speed = Velocity Knockdown
The target being in the air, based on their weight, should be affected by the Velocity Knockdown to a degree. Again, not sure on the math but I think by accounting for the Ptera's weight, speed, and the affected jumper being in mid air and their weight... Pteranodon should be able to knock over some smaller creatures and maybe even increase their peck damage with the speed they're traveling at. Shouldn't affect grounded targets, but this should prevent baby Hera/Troodon/Raptor just jumping and "crashing" a pteranodon that's 2x its size.
don't delete legacy, I mean sure, it'd free up download space, but evrima needs you to have a pretty powerful computer, so I'd hope the average person who does have one, could afford to spare a few gbs.
Heavy backpacks should slow you down as a human 
But with an ability to drop the bag and run
Beipi's stam changes are, yes, wonderful!! But.... why did you nerf Beipi's swim speed on the surface of the water so bad? It literally is built to live on/in water. This makes no sense and is completely unfair to beipi players. **This sucks the fun out of it and feels unnatural to have beipi go this slow--almost every dino in roster now swims faster than beipi even with beipi getting the 20% mutation swim boost speed on the surface. **Even with the stam changes, beipi, one of my favs to play, won't be getting much play time. 😦
On the topic of voip between human players. Had a cool idea to implement a way to slightly scramble the words being said and give it a fuzzy radio effect to drown out distinguishable voices, maybe even tossing in a pitch changer to help. This could be done using something like a preset while recording live music.
Make variations between animals that are full and starving. If you’re full you’ll be slightly more plump than say a half full player, but if you’re starving you’ll be much more visibly skinny and your ribs will show. I know that this is already in the game but I think defining it more would be nice.
Make migrations work good, it seems that when i go to a migration there is always one nutrient that is left out, for example i go to the beach at west rail access and its just bushes without dots
I don't know if you already have this, devs. But having someone who is competent and can document all the ideas here into an excel spreadsheet would really be a good way of organising all the amazing feedback given by the community. That way you could have like a "prio" list too of frequent/urgent feedback that needs to be addressed quickly.
But ill be reserved in chances that you already have it on going, just a tip in case you haven't 🙏
Speed mutations mess with the balance specifically for cera teno and pachy causing meta play this is unfun and shouldn’t be a thing
bring back the heart that shows your health %
I cant hear footstep by adult cera/carno incoming - they should be lauder (but little diabble/teno sounds loud like a monstaa).
Keep up the 150p no ai servers I love them, best experience I've had with the game in a long time
please fix the AI spawning. three fresh water zones, scouted half the ocean with (salt water mutation) from island to island and no fish, no deer, no turtles, no frogs, no goats, no boars, no crabs, no chickens, and no rabbits.
Add 1min invisible without being able to take or do damage after spawning so you cant get spawn killed
Reason of the suggestion :
I was playing with my friend, he spawned in a carno mouth and just died and now he have to wait 10min to spawn close to me
Getting spawnkilled sucks
Being invisible when spawn preventing creatures from following u when u spawn, waiting to be able to give u damage
And being not able to take or do damage make you cant do bother other creatures or be bothered
Dispersive Bile
A mutation for Hypsilophodon that when applied, changes the type of shot pattern to be more shotgun-like.
Perhaps it could even be a hard to obtain unlockable mutation if balance is a concern.
Rough Visualization:
Make AI disappear from a carnivores diet when it reaches full adult. This way players that actively hunt dinos are rewarded with a good diet opposed to players that rely on AI (Similar to herbis and grazing).
Diablo can no longer knock and stun opponents from hitting a creatures tail (please at least temporarily until bigger carnivores come)
add an indication that tells u if u hit someone. the pain noises that dinos give off when their hit can be very inconsistent sometimes.
Deino has no way to get vitals out of something like stego or deino things we cant pickup and roll since we cant bite them open anymore. Cant tap e on them either. So I'm stuck to grabbing individual pieces out till I get to vitals.
Add a deathroll “special ability” move for Deinosuchus thats only usable underwater to dispatch of prey quicker and easier instead of drowning them. (Doesnt make much sense for a crocodilian to not take a step further in killing its prey quickly when it has its victim exactly where it wants it)
Please add more dots/hexagon diet variety to Swamps for stegos/dibbles, what there is now is honestly just sad and might as well not exist at all. Need more sustainable diet.
Please add these plants (Thaumatophyllum xanadu, also frequently called Philodendron xanadu or Winterbourn Philodendron) throughout the jungles again. They area a classic tropical foliage piece, and are very beneficial for small creatures wanting to hide on the forest floor. Additionally, they would bring even more variety to the jungles and help to visually temper the overabundance of some of the more common groundcovers.
I miss these plants so much I even bought one irl due to their absence from the game, and i doubt I'm the only one.
When humans are released please limit how many people are humans on servers. We still have to remember that this is a game about dinosaurs. We already have population problems for dinosaurs so when humans are introduced it will be even harder to find other dinosaurs to hunt.
PLEASE!!! Add a territory marking system for predators that will generate a small "Migration zone" type of area where Diet foods for herbivores will grow in excess encouraging more dynamic migration patterns, giving predators a chance to hunt other herbivore players and allowing us to use the whole map for gameplay! I'm so tired of having to survive off of spawn zone mosh pits in a fight for survival because the whole server stays in one area spawn killing.
Pls make it so we dont die to hunger 50% of the time
Terrible ptera stam
skin shedding
I'd personally love to see more reasons to nest and hatch via eggs in general. At the current moment, while mutations are such a great way too increase motives and purpose of nesting/Egg hatchlings- till we get elders, the motive itself isn't really there.
One thing I saw around the suggestion channel here is something called "Nesting Grounds". While I know we've had things like this prior in Spiro, there wasn't much benefit apart from it being a huge passing that was more of a landmark then the named suggest. I'd love to see it re-introduced and with potentially some benefits of both nesting and hatching in these locations. These "Nesting Grounds" could be found nearby Sanctuaries or certain locations of traditional Herbivore migration zones, allowing for a good location nearby a consistent food source for hatchlings, but as well being a location that's well known, giving the tradeoff of being a great area to gain benefits and raise hatchlings, but being exposed too any dangers lurking.
Some ideas of these could be that nesting itself is shorter, with faster nesting times, maybe hatchlings could get benefits of unlocking usually "hidden" traits such as being able to "drink salt water", or etc. (I'd like to say that parents could unlock the 4th mutation slot during nesting of the "Nesting Grounds", but then that would make this entire location a requirement rather then a player choice with added benefits- so perhaps instead, make it so parents could unlock the 4th mutation- immediantly after nesting at the grounds, instead of getting it after nesting once.) ((parents should also get the 4th mutation of nesting btw, this feels like something that needed to be said))
at the end of the day- I don't think nesting in its entirety will go into its full effect till we get elders, but some smaller, and just in general more enjoyable gameplay elements for both parents and hatchlings would greatly encourage player use of the feature.
Make migrations on no ai servers spawn more herbivore food. On no ai servers there are tons of herbivores and not enough food for all of them.
Pteranadon needs faster stamina generation
Give carnotaurus a head swing alt attack that can knockdown small things
My final attempt about Carnivore diets!
I've never been a fan of how each preferred prey only gives one nutrient by eating it regularly. It makes little to no sense realistically and doesn't serve well in terms of game-play. You could argue that organs can offer you more but it's not always easy to share those in a pack. For that matter, I came up with an idea how preferred prey can offer each nutrient without having to consume the organs. Note that I suggest this to work for preferred prey only.
Add more to gore and select different nutrients in "layers". Each layer of the body offers a different nutrient before you hit the inner-organs.
Layer 1 - Skin: offers lipids.
Layer 2 - Flesh: offers protein.
Layer 3 - Fats: offers carbs.
You can skip certain layers by opening the body (spam E). Note as well that different prey items will have a different amount of each nutrient. Basically, some has more fat, others might be more muscular and some with thicker skin.
What do you think?
Should be able to 3 call as a Dibble when you have impaled things on your horn to show intimidation
mixpacking is a big issue, sucks when youre a solo cera or something and run into a group of 14 ceras, 10 raptors and a carno, what counterplay do you have other than to die?
this is a problem that needs to be fixed if you want the playerbase to remain playing the game, theres no clear solution to this problem however.
i propose we make a scent icon similar to the one we have now (but actually functions to stop this) which as soon as 2 or more carnivore species are together in an area for a certain time frame (say a minute or two) the icon shows up and will follow them until they split up.
big packs of dinos arent the problem, they have counterplay, but when we have a raptor, a cera and a carno all together they cover eachothers weaknesses and have no counterplay. this will function to fix this and shouldnt punish packs of players who are actually hunting another carnivore and not mixpacking as they have a 2-5 minute period to complete the hunt before others are aware
Optimise the game
Make it so 'extra, or the hidden mutations', go on the smaller hexagons, and are additions to the mutations you already have. (IF you're a spawn, you've 3. Meaning if you unlock two hidden mutations, they will go into the smaller hexagons, and you'll have total 5 mutations.
IF you're a 1st gen nested, you've 6 mutations, and if you unlock 1 hidden mutation, you've 7 total.)
I was out hunting hidden mutations for my gameplay, and benefit it earlier days. But got let down and shooked when I learned currently you've to have 1 slot open of your original mutations to gain the 'hidden' mutations, + the hidden mutations takes away your room and slot to choose another orginal one.
I rather thought the hidden mutations just get unlocked and gets added into the smaller hexagons, because they're 'extras', and thus give you more mutations, which makes the most sense. Not keep you restricted to same level mutations you spawn/nested as..
Also having to not put in the last mutation, to be able to 'unlock' the hidden ones ect and explained above, is stupid. (The mutations should just be able to come in after eachother on their specific grows,or stages, or unlock time).
Tdr: Let us unlock hidden mutations while having maxed out our mutations tree (spawn=3,1st gen nested=6), and if we unlock hidden mutations after, the hidden mutations will be placed in the smaller hexagons and we'll have earned extra additional mutations. Making example (spawn=4,1st gen nested=7 if they unlock 1 hidden mutation) ect
bring back the bloody material affects ):
Idea: Corpse Flowers, there are many things that can be done with them. A rare flower that smells like rot that can give a buff(or perhaps start you on the journey of unlocking a strain) A flower that spawns when there is a lot of corpses around, this could be used to discourage hot spots, by making the flower unpleasant to be around or it grows over all the potential food in the area to make people disperse. Or just a flower that can be seen around occasionally for looks.
Smell/Sight- Update it a bit. For herbivores it’s okay, at least they can graze almost anywhere- but for carnivores it shows nothing, and then not having any special sight even at night is a double death sentence.
Food- more prey/flower spawns please 🙏🏻
Map- give us a map 🥹
Random Dinos- maybe add a few AI Dino’s in for fighting/eating/or asking to join your crew.
Friendly fire- adding an option to turn this off for people in your group. There’s like a 99% chance of dying as it is, so adding in the fact that my team can one hit me on accident is a literal killer, in a bad way 😭
Thank you for this game 
I've been thinking about this for a while, it would be a good idea to bring in Sarco.
Reasons 1 Deinosuchus takes far too long. There are many people who don't have time or don't want to grow a Deino for 6-8 hours.
2 Sarco would take less time to grow and could kill even medium-sized Deinos.
3 Sarco would be weaker, but faster and more agile.
This is how I would see Sarco in the game, Sarco would weigh around 5 to 6 tons, have a bite force of 300 to 400, Sarco's diet would consist of turtles, fish and small to medium-sized dinosaurs and deinosuchus, Sarco would need 3.30 to 5 hours from juvenile to adult
Sarco would be very similar to deinosuchus but not as time consuming and would be very balanced
That was a rough idea of how Sarco would live and look
THANK YOU EVERY ONE WHO READING THIS SMALL CONCEPT ART LOVE YOU
All the cannibalism in this game since the update slowly making me want to play less and less
- I would like to add a steam-friend to a dino group without having to be next to me (like it was in Legacy).
- Additionally it would be cool to see my friend's nickname's without range limit.
ive gotten 3 fatal errors today, something is wrong
Please don't remove the cannibal mutation.
Those turds are gunna kill me anyways, at least they can eat my body instead of just letting me rot 
Add goats to carnotaurus' diet.
Carnotaurus has recently been labeled as a small game hunter. As such, the carnotaurus should gain nutrition from goats.
Goats are small game, so it seems logical for me to think that they should be in carnotaurus' diet. // Is the most difficult type of nutrition to gain as a carno and often makes it so the growth time for carnos are much higher than that of other dinosaurs.
Big carnivores, like cerato and deino, are not included in the carnotaurus diet. These two have a much easier time to fill up with all types of nutrition and thereby gain a perfect diet with +100% growth rate.
Comparatively, the carno has a much tougher time in gaining their nutrients, especially // or lines. Adding goats to the carnotaurus diet, would be a good start in giving these 3 large carnivores a more balanced experience.
Comparing carno and cerato, shows how carnotaurus is SO much more difficult to play. It is much more difficult for the carno to fill in their diet, it has slower turn speed- meaning less mobile, it has slightly higher biteforce ( but has much less chance to land hits due to much worse mobility ) and it also has no extra special like venom.
The carnotaurus needs a buff to increase survivability and make it easier to combat with.
Fighting a cerato as carnotaurus is very off-balance, even though the ram could do damage and carno has 25 more units in bite force. The difference in mobility makes it super difficult for a skilled carno to combat a skilled cerato.
Flyer turbulence
Currently Pteranodon's flying feels pretty stiff, to make it and future flyers' feel more lively I suggest adding a slight ever changing offset.
It shouldn't be as drastic as the seagull here, but I think even a slight movement sideways and upwards would make the flying much more convincing:
https://youtu.be/0POWeKfyN2E?t=6
Filmed on the ferry between Woods Hole, MA and Martha's Vineyard on April 10, 2017.
What is everyone’s thoughts on 2nd gen being like 5-10% bigger than a 1st gen? Maybe all the way up to 4th gen or something?
Carno does NOT need a downsize, it’s current size is literally within the current weight estimates not even being the maximum meanwhile we double the weight for dibble, carnos weight has never ever been a problem balance wise, this is the most pointless change ever.
We need more gore and blood 😃
Make Ptera able to eat rotten carcasses and pick at bones for all diets like cera and deino, this would make Petra more inclined to land which would lead to more interaction and also allow ptera to function better as a scavenger
Also would be nice to have some of the bigger dinosaurs on the diet of Petra to also play into the scavenger play style.
It would bring a nice risk reward balanced to ptera which it currently doesn’t have.
In order to make herbs move during the night, mushrooms (for adults) should appear on migration zones from 12PM to 2AM and then disappear again.
Get rid of deinos head turn when it lies down, instead have the head stuck to where you left it before you sat down
Either increase horned melons and pumpkins nutrients given or just add more variety to swamp hexagon/dots nutrient, like a fruit named "mamoncillo", (also don't think it's needed to add // variety on grasslands, the pumpkins migration zone)
please replace psittacosaurus in raptor's diet with something that's actually in game. ty!
100% make pachy able to jump and do its ram especially when tall stuff like trex comes out, noone shall be safe. It'll also give rex a reason to fear even small playables like pachy.
Ya'll hatin fr, let pachy shine
Add "Regurgitated food" to hatchling preferred food displays, along with the triple nutrient icon that is shown for sanctuary mushrooms.
I apologize in advance if this had been touched on in notes or before, but here it goes.
With the Elder system, one of the perks I think should be implemented would be continued growth. Similar to Beasts of Bermuda.
Not only would this be cool to see alongside scarring, but it would give a good reason to stick with your Dino. Imagine the sight of a 10 ton Deino, scarred from ages of battle, able to drag full size anythings to the depths. Or, a battle-worn Diablo with parts of its horn broken, but rivaling the the size of an adult Stego. A Carno-sized Dilo. Etc.
It'll force making careful choices in diet and engagement, depending on species. The bigger you get, the more diet you require, forcing you from comfort and putting you in potentially challenging situations just to eat. But, make them more powerful. More robust, but slower.
Something to show for riding it out for 12 hours or 20 or more on a single life. Not just some bright colors or cool mutation, but a stunning visual display of your longevity.
Diets could use a redesign. As it stands right now I often pass up on meals even if I'm somewhat hungry because the food available is not the diet I need. Say I'm at 50 % hunger, I've got a body in front of me that will give me S diet. But my current diet is one empty, one S and one dots. I often chose not to eat the available food and instead hope for an opportunity for lines. This feels quite unrealistic and awkward. What hungry lion would choose not to eat the dead zebra in front of it because it has eaten a lot of zebra recently and wants to keep room in it's stomach in case it runs into a gazelle? But with the way diets currently works players are incentivized to do just that. If I have a lot of food available I should think "sweet I'm not gonna starve, this is great" and not "dang it if I eat this I mess up my chance for a perfect diet and would need to wait for my slots to empty out"
Maiasaura (from the Latin "good mother lizard")
They gave it this name because its fossils were found together with its offspring, several of them...
And Maiasaura was never very "playable" in Legacy, it was extremely easy prey for carnotaurus
And since Maia is close to being released, I hope they add an interesting mechanic to it
My suggestion is that when a Maia is accompanied by a juvenile or offspring of its species, it would have some bonus, in damage and defense, to protect its offspring
This would encourage them to build a nest and protect their offspring, as is reported in their behavior
Flooded Jungle Forest Biome
I was messing around with Admin commands going to different spots on the map and I decided to go into the large dome for the first time, and found this area where there was an entire forest submerged underwater.
This area has amazing potential for a new semi-aquatic habitat, different from the usual freshwater rivers and lakes. The trees provide a very unique atmosphere for semi-aquatics, with the dark lighting below the water, and the semi-aquatics interacting with the trees by moving through them, taking refuge in them, or even resting on the branches that are just close enough to the surface.
It'd be nice if a place like this was implemented in the future, with a new large body of water submerging part of a jungle biome, or even one of the current large lakes like Water Access having parts of this submerged forest implemented.
Small details in the biome can also include dead foliage on the bottom from being submerged, with only the large trees that reach above the water remaining alive with leaves on their branches, as well as many sunken items originally on land such as large logs, a dead submerged sanctuary (only cosmetic, not being a true active sanctuary), and even some human materials like sunken vehicles being found.
Why I’m the world does it have to be a 10 MINUTE timer when you die? That is so unreasonable. Especially if you just spawned in and die less than five seconds after and have to wait TEN MINUTES before you can even think about joining back. I can’t possibly be the first person to complain about this, because it is outright ridiculous.
Suggestion about a new biome. Not related to the current version of the game.
Mangrove forests! The extraordinarily intertwined roots of these trees settled comfortably in salty water and are already waiting for guests-semiaquatics. These forests can provide shelter and fish to those in need, but do not linger for a long time, because fresh water reserves are extremely small here.
As for the possible location of these, I would suggest three not very populated and unique areas (3rd picture, highlighted in red). (I'm not sure where the future Redwoods are located, so I took these areas as the most suited, in my opinion. Not too close to Swamp or River Delta, so it could provide an interesting and challenging migration route for said semiaquatics).
Shift development focus to elders and a fleshed out gameplay loop rather than adding more playables or humans
as of right now The Isle is a mess of disconnected mechanics with nothing to do or aspire to after you reach adulthood other than fighting and dying, if elders and the whole concept of "after you die as an elder you get a mutation that you dont loose when you die" were both added in this would add so much to the game.
for example why nest? there is no reason to nest, there certainly is a reason to get nested but no reason to stop and nest, maybe nesting could be a not necessarily required step for becoming an elder but one that speeds up the process this would add a reason to want to stop and nest.
if this was also added in sooner rather than later it would allow the devs to balance things with a better idea of what they would look like in a final full-released game because the final gameplay loop would be present
after the dinosaur gameplay loop is fleshed out this is then the perfect time to add humans or more playables onto an already stable (and fun to play) ecosystem
Herrera rubberbanding while climbing gets so very old. It's bad enough when a rubberband midair kills your momentum completely and makes you plummet. It's even WORSE when you try to jump from a tree and get rubberbanded back to it, but your stamina acts as though you actually made the jump.
Now factor stamina use multiplication into it and rubberbanding sometimes sticking you back to the origin point 3-5 times if you're unlucky and you end up with this much stamina drained without ever moving from your original jumpoff point.
Give herrera something similar to hypsi's charge jump regain or SOMETHING, where making tiny jumps that barely move from the origin point regens the stam more quickly-- this could help mitigate how annoying it feels when multiple jumps don't work and drain your stam.
Add stronger carnivores like a big acro, allo or idk
It feels like herbivores are stronger and kills more than the carnivores at the game like nothing can win a gang of 3 full adult dibbles
I see a lot of dibbles and stegos just walking alone at hotspots just killing everything they see bc they just are rlly strong and no carnivore alone can win they, even a group of carnivores can have a lot of trouble
yesterday i was playing with a gang of 7 sub ceras ( 40% - 70% ) and we was STARVING there was no food at map, we luckly found a lone adult dibble and tried to kill him
he just runned to a wall and killed almost all ceras without dying and escaped
LIKE ????
this makes no sense, carnivores should be able to take down the herbivores to survive, we need to remove the crown from dibbles and other big herbs like stego
With inherited mutations, players have a great incentive to want to born from nests, however there is no incentive for parents to want to build nests, wasting time, food and nutrients, it would be nice to have a mechanic that encourages parents to court and build nests more often.
prevent food from rotting as your eating it
i sniffed it it was ok the first two bite its was ok the third? vomit sickness i never let go of e so i had no idea it was that close to rotting
give omnivores the opportunity to interact with dead dinos, at least small ones such as troodon or non-grown other dinos
add diablo to cerato diet so ceratos can clean up the server
We shouldn't be punished for having a bad diet, we should be punished for being hungry
Something NEEDS to be done about mixpacking, overpacking and cannibal herbivores. It's ruining a lot of people's experiences and just makes the game not fun
Nerf dibble big time, way too powerful. Also needs to be 2 tons, 3 tons is just ridiculous.
more australian servers
I feel like northeast plains is one of the most aesthetically pleasing places to be on the map and I really appreciate the love and detail put into the area’s look
Can y’all take a look at Omnis pounce hit box?I feel like I’m getting pounced from the tip of my tail most of the time or even not anywhere near me, not fun as troodon.
the desync feels so bad. please fix. tired of being pinned behind a omni over 10 yards away. kthanks
i just spawned at the mud pit (like right at it) in south plains as a dibble (meal on legs) that is a terrible spawn for any dino especially that one. i died within 60 seconds. take that one out. move the circle zone whatever away. every other spawn(in south plains) i normally get is fine and i can run to treeline but this one is awful
more Australian servers 50+ queue sucks
mutation called proffilic reproduction should be optainable after first nest, now even when i did 5 nests i couldnt get it idk why :(. 5 nests is way too more for one mutation
Adjust the way nutrients are added. I'm maxish food and one activated nutrient and I cannot get the second activated.
The influx mix-packing situation has made it incredibly difficult to enjoy the game. I'm not entirely sure why it's so common this update but please consider finding a way to discourage this behavior.
It ruins balancing and there's no fully populated unofficial servers to go to; it's impossible to avoid it if you want to play the game with other players.
Can we get AU2 back please? Queue times are at 50+ during peak times and that puts even more stress on the AU1 server. I'd prefer to half 2 servers at 80% than 1 choking on the games success.
Cerato needs more spawn locations bro.
https://i.gyazo.com/39998fe8e1257a1c06d9020f00ce427e.png
Ptera was my favourite playable creature in The Isle. I took a long break, and now that I’ve come back, I see that Ptera is completely unplayable. Stamina takes forever to regenerate, and you lose it immediately when trying to fly. Also, the resting stamina for Ptera is the same as T-rex in Legacy??? 90% of my time playing as Ptera has been spent resting and starving due to the lack of AI and the painfully slow stamina recovery.
Additionally, the migration zone needs to be either removed or fixed. By the time you even get there, the migration zone has either teleported to a new location or disappeared altogether. Your dino is doomed to die of starvation or end up fighting with clans/groups for the minimal resources that the migration zone provides. Even playing as a Ptera, it takes so long to get there that it doesn’t make any sense anymore. The game is very unplayable right now; please fix this ASAP.
Let community servers completely remove spawns locking you out for 10 min when you die.
Sandbox style community servers with a focus on pvp and learning combat literally only suffer with spawn lock.
Everyone hangs around spawn on these servers because that's the point, to maximize combat opportunities and interaction with other people.
This means it's incredibly common to just get immediately ganked when you spawn in, no matter what spawn you pick. On some animals this leads to not being able to play them.
I pretty much can't play as cerato to practice on these types of servers because of its 2 spawn points, 10 min spawn lock, and how fast you can die.
i really think that sanctuaries should spawn small corpses that refill all your nutrients just like the mushrooms do. I never see any other player in the sanctuary so most of the time i die due to starvation. im either forced to eat rotten meat, spend 20 minutes waiting for an AI deer to bug out so i have a chance at killing it or try to scavenge a few bites from a recent kill (if there is any to begin with). Herbis are like the only dinos that benefit from sanctuaries. just a few corpses that can sustain maybe 2 or 3 carnovores per sanctuary, any more then they will have to start fighting for food
Adding some new ambience sounds awesome. Birds chirping, faraway trees rustling, and wind! Mix that with the newer lighting, and The Isle could be more lively than ever.
Make standard daytime (not morning or evening) lighting a bit more yellow, as currently the game tends to look very plastic during the better part of the day. The lighting hue around 17:00 ingame is rather nice, but even something like at around 16:30 would be a massively good change for the game.
add 2 chances for spawn cooldown before it happens
Like you spawn, get killed bc of dinos around the spawn and needs to wait 10 mins to spawn again
Im not waiting 10min to spawn close to friends, im just gonna play another thing
With 2 chances before spawn cooldown i can spawn, die bc of raptors near the spawn or idk so i wait a bit to spawn again and have a chance to hide and if i die again, i get the cooldown.
Maybe increasing player base per server to 300? if possible
Could help with queue times and more activity within the servers
maybe allow every species to kill schooling fish, looks weird that it's not possible
There should be a priority reconnect feature for people that need to relog to fix a bug. Whether it's 30s or 1min, let me quickly re-log to fix a food bug, diet bug, or whatever else without sitting through a 60+ queue to do so.
adding more servers? even out these queues for this possibility^
I'm not liking the spawn time like when i spawn I die I have to wait like 10min and there's time all the locations I die at i have to wait all of them it'sfrustrating, and I cain't play the game sometimesI just leave the game , I understand so players cain't spawn in the same locations and get revenge or picking on that player, I just wish in some server the Admin who made that sever has ability to turn it off just like AI and other stuff
I think a map about half the size of gateway would be perfect for 100 players.
Cerato and Dilo are totally unbalanced compared to other carnivores, they are much easier to play and stronger, literally broken, why is no one talking about this? there should be a nerf as soon as possible
add dynamic food amounts in MZ and dynamic amounts of MZs so it scales with herbi pop and let herbis dig roots again as a way to create competition between species for certain plants, but make every species have at least one "safe plant" per diet to minimize griefing but as a way to break up all herbivores from mixpacking as they now have to compete about some food soures. With dynamic scaling plant spawns low pop servers wont make herbis super boring and wont make it impossible to have a high herbi pop on a super high pop server(say like the no AI servers... and almost every unofficial), and a dynamic amount of MZs will mean it will be easier to find each other on a small pop server which can make it more fun to play on one as if there are only 1/2 MZs you can go there and find the other players and the server wont feel as dead
Instead of taking one bite and getting food poisoning, especially from freshly spoiled corpses, I think you should get bacteria applied to your stomach the same way cera does. The more fresh it is, the less bacteria, the more it spoils the more bacteria it gives. This means you can easily tell if you’re accidentally eating rotting meat from some tiny baby utah corpse in a pile of food without being instantly screwed over and lose all your diets from a tiny bite of spoiled food. And maybe certain creatures can be more resistant to this applied bacteria from rotten corpses.
Increase Carnotaurus Weight to 2,200 KG.
It would be cool to see LEGACY weight reimplemented for the Carno. its a true beast, just giving it some more HP
Make the servers from 100 players to 150. I'm always in queue with 30 people.
Put dilo on Deinos diet
Having a 10 minute cooldown on your spawn = good
Having 2 spawnpoint while 10 minute coldoown exist = terrible
It would be interesting if the mutation system evolved across generations after nesting. Specifically:
The original dinosaur could start with 3 mutations.
Their offspring could then have a maximum of 6 mutations.
The next generation (grandchildren) could have up to 8 mutations.
Finally, the third generation (great-grandchildren) could reach a total of 9 mutations.
This tiered approach to mutation limits would not only encourage players to invest in multi-generational gameplay but also add an additional layer of strategy and uniqueness to each lineage.
Something I noticed about Teno that probably applies to other animals too.
Basically, Raptors kill solo animals effectively, less effectively when the prey has friends. Some animals are less likely to have friends than others because no one plays them. The world being covered in raptors means people are even LESS likely to play them because if they do, they probably won't have friends or a group, which means they're probably get pinned by a raptor pack.
Shorter version: Large raptor packs cause already-endangered species to become more endangered, in an affect that is much greater than past oppressive species because raptors shine when their prey is solo.
i think a good balance be remove gatronomic regeneration from the game and remove bleeding from diablos, dilos and ceras
stamina drain for actions on the pteranodon is terrible 2 jumps and 2 flap can leave you grounded for 20 minutes. it wouldn't be such an issue to limit stam so much ect player also have to struggle with the obnoxious control system.
growth time on smaller beasts like the troodon/pteranodon is too fast
It’s probably a very unpopular suggestion but let me try.
What about restricting parts of the map with the force wall? Talking about very empty areas like northwest.
This could be use until the performance is enhance and more player slots are added.
The map is huge for 100 players, so a more condensed one would rise the probability of interactions outside hotspots.
Rocky Swamp Biome
Back in Spiro there was this part of the Swamp that consisted of large rocks creating underwater caves and pathways for Semi-Aquatics. This was a pretty unique biome, at least for Spiro at the time, so I think a new and improved version of this biome should be implemented back into Gateway in some way. Probably as an addition to the current swamp biome we have to provide more environments for Semi-Aquatics.
I think stamina should still be looked at. Most dinos take way to long to gain it back.
drastically reduces the growth times of the smaller dinosaurs. then people would play them constantly. Nobody wants to grow a little dinosaur for over an hour and then be killed in one hit by pretty much every other dinosaur
A lobby/character selection screen similar to PoT or BoB. It genuinely helps community servers lifespan since if players get bored of growing or playing a specific animal they can hop on a different animal.
Retaliation killing could be helped if when logging in you got a damage debuff for a short time, maybe 2 minutes. As well as preventing spawning in an animal that is too close to a recent death.
It feels out of date that the isle doesn't have this feature. And it's one of the few things it's genuinely lacking in terms of staying competitive with the other big two titles.
I know there are third party ways of doing this, but something like this should really be built in.
work more on a herd killer, not allo. am talking about something like t-rex. something that can really beat a dinosaur that you grow in 30 minutes and it some how stuns a fully grown stego.
A corpse flower that smells like rot, something to confuse ceratos on occasion but it’s purpose would be something to do, like pollinating a few of them would unlock something, a buff, or skin.
Allow each individual player to decide whether or not their chat will automatically switch to Admin Chat when a message is delivered there. please, im gonna die
After a certain bite force dibbles dmg reduction on the head should stop and go to normal body dmg as the skull would just be crushed to bits
I miss that speed buff when staying in the lunge position for a few seconds. As a carnivore player in Legacy version, this gave me the opportunity to hunt fast prey that was distracted. In Evrima I feel that the speed of a dinosaur in a hunt cannot be punished in any way (being caught distracted for example). Cerato cannot hunt an Omni simply because the Omni will run away super fast and disappear into the forest. Cerato could have caught the Omni if this mechanic still existed.
Troodon shouldn't suffer a penalty of not being able to pounce something from the front when Raptor can pin it from the front without difficulty and it dies.
Suggestion about optimisation. V: 0.15.203, Live Build.
Core suggestion:
"Freeze" dead bodies' general physics (movement) after 7 minutes, if they lie on the ground (and leave the general physics on for those in the water). **Enable the general physics again if the body is interacted with (via player's actions such as dragging or water). **
*By "Freeze" I mean that the game remembers last position the body was left in. General physics I take as the one that creates movement, texture physics is related to body's effects, such as being wet or rotten. Texture physics is always left active.
Reason:
Many corpses in one area cause severe problems for the entire server and often make one specific location where they all lie almost unreachable for everyone without high-end PCs, as the physics calculations are too intensive for the most used CPUs, resulting in players getting a maximum of 20 frames per second.
Small specification of the core suggestion:
I know, however, that there are situations where the body died next to a cliff and rolls down the hill after that. That's why I suggested freezing the general physics after 7 minutes, because I guess that's enough for the body to roll completely off all the in-game slopes. Also, I know that the main problem is usually the presence of hotspots, but a situation with a pile of dead bodies, in my opinion, can happen anywhere (be it a lonely herrera camping for every soul that enters its hunting grounds, or a horde of a random species that suddenly starts to kill anyone on sight). I also don't see any benefit in an already withered big carno body shaking its head for 20 minutes straight.
Last reservation:
I'm not sure if my suggestion is even available to have via the current game engine. I'm not sure if I took into account all possible conditions (like in the example with a cliff), but as of now, I think that this change potentially could improve everyone's experience within the game.
This is just so unsatisfying lol, why is the diet system like this? Not interested in throwing up and running around to find a salt lick, can we just make diets less of a pain?
The Beipiosaurus could do with a bit more health as it can be two shot as an adult from sub dilos
A lot of the current mutations are causing meta builds for combat rather than interesting genetic diversity.
A subtitle accessibility option for people who can't hear well would be awesome.
Getting a full stomach before you max out your nutrients happens way too often and feels bad. Do something to address this.
Evirma needs a second Oceanic server.. off peak au 1 never goes below 88 player or at least i haven't seen it.
during peak hours the game is 50+ que and players come and leave when they see it. players from asia and south east asia frequently come to au server.
ADD GOAT BACK TO PTERA DIET
Cera needs more spawns, 2 is crazy
Migration zones need to reset when they lose 1 diet category so im not running around fruitlessly searching for lipids ( // ) or preferably how about each migration zone has all three nutrients in the first place before you are directed to go there?
I can be the first person to the zone after it has just changed and find it picked clean. Like why did the zone change to this location if all the diets haven't respawned?
I'm also a big advocate for diets that spawn in static zones and are always edible, like in isla spiro, individually so you cant get a perfect diet sitting in one spot in the corner of the map.
Also encourages exploration and travel.
There should be some kind of debuff or something for herbis that kill their fellow herbis. There is no reason for it other than causing a problem. It makes it so you can't really trust anyone in a game where you're meant to group up. It would be sick if there was something that would discourage that.
Hypsilophodon Climbing
How I think Hypsi's climbing should work.
Movement: Instead of Herrera's climbing that only has it shuffle side to side facing upward, Hypsi climbing should be like that of a squirrel, where it can face any direction and quickly move & turn around in the trees. Jumping through trees can be done the same like Herrera by holding right click for the aiming marker.
Fall Damage: Since Hypsi is much smaller compared to Herrera it should have superior fall distance, at least 2x that of Herrera, as that would cover any fall Hypsi would realistically find itself in, jumping off high areas as an escape option. Also as a small little detail, if Hypsi falls from high enough it does a little bounce off the floor since its so light.
Other features: Hypsi should be able to spit while climbing, but since aiming to jump is already taken by right click have alt right click initiate spit aiming, or have jump aiming be done differently by maybe holding and releasing its charge jump to aim. Either way have it able to spit while climbing.
There should also be some food sources for Hypsi up in the trees so theres something more to climbing rather than being an escape option. Some ideas can be fruits that grow in certain tall trees that hypsi and other climbing herbis/sauropods can reach and get diet out of. Or open pieces of tree bark oozing out tree resin Hypsi can sniff out and eat.
Players who play on multiple servers like me would appreciate an option of being able to filter out servers where we have Dinosaurs.
Please let there be Legacy as a seperate game
idrc about mixpacking but im tired of hearing the community complain about it more than anything. maybe a 'parasites/mites or disease/germs' like mechanic could be added to where if a certain species/player stays within a certain range/distance of another (diff species/player) for too long (enough time that normal fights/interactions can still play out normally unaffected by the mechanic, i.e 10-20 min rangeish maybe) they might get sick or get parasites/mites from diff species and can have negative effects on player/dino similar to negative effects of bad diet or worse even depending on deterrent level. maybe have some species not have the mechanice to encourage certain types to play together. just a suggestion
i think you guys should add AS server chat in discord
Once humans are fully implemented into the game add a “man eater” mutation which will allow you to get perfect diet, as if you were eating organs, from human bodies.
Personally I believe speed and eat to heal mutations should be removed. It gives a very unbalanced advantage to many dinosaurs that even some unofficial servers have removed.
When Rex releases make its roars be heard from very far away.
add schooling fish to ocean biomes (why is this not already a thing?)
this would add another more useful function to the saltwater drink mutation allowing bepei and ptera to play coastal playstyles more easily, specifically starting with the west side beaches around sanctuaryy would be a nice places as it has a few coves which are an area youd expect to see fish, aswell as it being a good place to find sea turtles
Troodon should be able to climb trees.
I get that you guys absolutely want your official servers to be "top choice".
It already is, and everyone know the official servers exist. So please, stop forcing players to see the Offical servers all the time when we go to maim menu and back into 'look for servers'.
The filter, to see what we want, reset to the official servers EVERY TIME. And some of us, aren't interested, and it's tirring having to fix the filter all the time again. So please, let the filter option register and stay on what we choose example: Favorites, unoffical ect ect 
I would like to hear same Trex's roar like it was in Jurassic Park. The same like it is for raptors. That could be awesome!
https://www.youtube.com/watch?v=g3rIFjCVawc
There's scene from Jurassic Park. It's one of my scenes from movie! I hope other editors can use this scene for they're videos in future!
Videos - Jurassic Park.
i do own video at all.
Remember to Rate, Comment, and Subscribe for more videos.
Maybe turn Spiro into a map that looks like this? For more diversity of map choices in the game. (Images are from The Hunter Call of the Wild)
I think it would be a nice addition to the Herrerasaurus's playstyle if they could drag smaller corpses, such as baby Omniraptors, Troodons, hatchlings of certain species, etc., into trees.
I tried my best to create a concept, apologies if it's of poor quality.
It's risky to eat your food on the ground as an animal so reliant on the treetops. I’m reminded of leopards, which drag prey into trees, even those heavier than themselves, just to enjoy a meal in peace. I'm not complaining about the risk of being caught off guard while hunting—I love that about Herrerasaurus. I just think it would be immersive and rewarding to be able to drag a kill into a tree, whether to feed younger Herreras or simply to fill up without worrying too much about what's been watching you from the bushes.
Why does a bird that weighs 8 Kg at birth, ( pteranodon) take 5 + minutes to regen stamina 🙌🏼😭 it is quite ridiculous considering how small we are, lightweight we are, that we can’t even fly to our max altitude without needed to sit down for 5 more minutes…
Why do this? Please increase pteranodon stamina regen rate significantly… and also… there are NO CRAB OR SEATURTLE even at the beach at water access…. AI is horrible for Pteras
& deinos regen stamina when slow swiming above 60, every dino regens stam above 60%, why not ptera when it glides peacefully.
allow the pachy to bonk a palm tree in which there is a herrera to make it fall
ALLOW NESTING IN CAVES/BUILDINGS (ignore reply)
This is something for later: Some kind symbiot system that encourages the very small Dino’s to interact some with the very large. Once burrows are out I think the littles will form their own separate ecosystem away from the rest of the server. This is both good and bad, the bad being it will split the player base even further as the introduction of humans will also do. This is also why I think it essential to increase player count.
Possible Carno Change Suggestions
I would love to see Carno, with the turn radius and acceleration back in update 5, balance tested against the current roster. If I recall correctly, it had a worse acceleration, but a better turn radius. And imo its turn radius currently makes it extremely hard for it to do what it’s meant to do, especially to be a small game hunter cause of how absurdly easy it is to dodge despite its speed, and agility is something all small tiers have in droves. It could be op, but I wanna see it regardless, cause I remember carno feeling the most comfy to play, but still clunky enough to not be too flexible.
I could apply instant charge to this too, but that can be tricky, cause some probably think it is too op. Imo the distance requirement to stun or knockdown should at least be reduced, and there should be a steady increase in speed as it charges, that could also be a good indicator for whether it can do either of these to an opponent (higher speed = more stunning capability).
Also I’ll say once again, carno doesn’t need its weight changed. Besides the fact that it is already accurate and not fictionally huge, it was never a problem balance wise. Small tiers are supposed to struggle against it, and mid tiers within its size range already have several means to counter it, Teno being a prime example, but even future Dino’s have this same potential like Kentro and Bary. Also have yall seen how fast Tenos can end ceratos? Even carno gets ruined by Tenos as is, and it’s just gonna get worse if it’s smaller.
- TlDR: Carno needs to be feared by small tiers, which current Carno is not. Larger Dino’s its size are not unkillable, but often have the means to defend themselves, for which Carno may rely on packs.
More servers to help in dispersing the large number of players constantly trying to play.
I have an idea for Sauropods Alt attack. Since they are too big and clumsy to effectively position themselves quickly to attack (like most other creatures), they shouldn't have to. Instead they should use whatever limb the camera directs towards and do a kick. Like Galli Alt attack, they'll stay at the spot with access to kick all around them and not having to move.
Password lock the HT until it’s update again as atm it’s just confusing ppl out of the loop as to why the can’t find servers when they are on the HT branch
bring back teno in omniraptor diet, why did it got removed?
i feel like dilo venom should be based on weight makes no sense that juvie dilo cant envenomate other juvies every other dino has their signature ability but dilo is just useless until 90%?
Would be cool to be able see current MZ in a spawn selection menu (please)
increase server pops to 150-200
Give back omni black/dark underbelly? 😦 i miss it so much 😭 dilo has it so why not omni? (Pics are from legacy way back then but evrima dont have it)
I spawned at west access and followed the beach south and I ended up starving to death because there was not 1 single turtle along this whole beach. It’s insane how low ai spawns are right now.
Let us go into skin editor while we're in queue, gives us something to do if we wanna tinker with skins before going in a server, lets us do something other than AFKing or tabbing out.
What about being able to hear your own species' 1 call from further away? It might help with finding mates or groups from across the island.
My only concern is if people got more spammy with it.
Some other small additions to Velociraptor
Charge Jump: Velo can have a charge jump like Hypsi's charge jump, raising its tail up to jump higher. This could add more versatility to its ground movement utilizing jumps for different scenarios, using small jumps for small obstacles and high jumps for reaching higher areas and reaching more height for gliding. Also as a small detail in its animation, smaller jumps have Velo do simple hops while higher ones have it flap its arms to reach more height.
Alt Attack: Velo's left alt attack will have it kick its legs forward to attack with its claws, similar to that of an eagle on the ground
Rotten Meat: Velo can safely digest rotten meat
Night vision: Velo can have above average/great night vision
Group Size: Even though Velo is a solitary animal it can still have some pack mates. I think a group size of 4 is good enough to still keep in them with its solitary nature, compared to Troodons group size of 10
Egg Clutch: Even though Velo has a small group size it can have a large egg clutch of 6-8, raising multiple hatchlings to juvenile before having them leave on their own
Pattern Idea: Give Velo a pattern option resembling a roadrunner
Ability Keybinds: I realized I gave Velo gliding, climbing, a pounce, and a special ability (Thievery) so I'd like to clarify what does what
Gliding by either pressing space from falling enough distance or jumping while climbing will initiate gliding.
Climbing is like Herrera where holding right click on any terrain initiates it
Pounce; since right click is already taken by climbing, how about have it so holding right click while in the air and coming into contact with an animal initiates pounce, either while gliding, falling, or even doing a jump. Could synergize well with the charge jump for calculated pounces
Velo is able to both pounce or cling/climb while in the air, just depends whether it hits a player or solid object first
Thievery initiates by tapping G
Allow troodon to scavenge scraps of meat from Rex's (maybe Alos?) mouth. The diet could change depending on what the rex last ate.
bring back the necrofilac debuff for herbis body denying is annoying but dont have it near nest
why cant dryo use its dodge in the water while swimming and do like a quick lil scurry animation? this is what the community is so desperately waiting for please add thanks.
Additional on the same theme.
Would like to see more dark colors for All the roster. Being restricted to 'white or light colors' most of the time, on basically all the playables In the roster. Is pretty frustrating. Because many times we want to make a dark skin, or darker colors, but the belly or lower sides ruin it all with its light,white or even lighter colors- that don't even fit the whole skin theme we're going for. Thus, ruining the whole skin(s) ect
would love some sort of system to mitigate mixpacking. I'm unsure how it would operate or how to fine tune it but having less herbivore and carnivore duos would be spectacular. I'm honestly putting this out here just to gauge if people hold similar feelings. I find mixpackers way too common of a sight and even more overpowered of a combination.
Increasing the Pachy's maximum weight to 700kg
Add sleeping
add an real sleep action, like safe log
and while sleeping, you regain stamina and hp much faster than resting but your screen turns black ( like the log animation ) and you take longer to turn up, if you get bite while sleeping you go back to resting
while sleeping ( for at least 1min ) if you press ESC you gain the option to safe log at the logout button
i think sleeping would be a fun addition to heal faster when you are not in danger
With cleaning mud off you taking upwards of 15 seconds of sitting in the water currently, I think they should eventually add a way to clean yourself off at water sources without having to float in place like a piece of driftwood. Maybe as simple as holding a key while at the waters edge to preform a bathing or preening animation that washes off blood, mud, and dust.
If a deino spawns in a area with no players, they starve because the ai doesn't spawn. There should be at least 1 node of something, schooling fish or elite fish that is created with the character nearby so they don't starve.
Stego Idea: a change to the baby model to hatch without back plates but bumps instead, that slowly grow in. And when pressing 3 three times in a row quickly makes the stego perform a longer threat display that flushes its back plates a much brighter color.
Be able to carry babies with your mouth.
Add visible swelling or bruising to broken bones
I think every dinosaur should have only 3 or less options for spawn. So you can set up the starting environment(spawn) for diets, species, terrain. This would help combat south side map/north side map.
E.g i think 9 dinos can spawn south plains, thats too much!
Why, there spawn list has 7 locations each.
The other solution is random spawns which means it will take longer to find your friends and they can't help you kill/find AI. Herbies are find with random spawns i think.
Also random spawns could also end up "oh i spawned to for away from popular side of map now i drown and try again."
The wounded status effect should lower your bleed resistance as well as bite force. Right now bleed doesn't feel very impactful if you aren't specifically trying to avoid killing your opponent normally. The only playable that kind of uses bleed effectively is omni. A seemingly key mechanic shouldn't be limited to 1 playable.
wouldn't it be common sense to fill the lowest value hex first?
it would be cool to see spino have similar features as croc such as diving/holding breath for lengths of time and being able to slow sprint on the bottom of the river floor using its legs instead of its tail like how croc does to conserve stam. would be terrifying to see a spino emerge from the murkiness doing a casual gallop using its arms and legs to dig into the floor and propel itself forward at you
In order to improve Pt's flight and make it so its not a glorified gliding system, Pt should be able to regen stamina while flying, but the longer they fly for, the more they lose the ability to regenerate stamina. Meaning they will have to come down and rest eventually, and makes flight feel less limited, and makes it easier for flight to be adjusted for new/other playables.
Add Psittacosaurus AI to Sanctuaries Only and have them give Carnivores/Omnivores Diets
And idea to make the Photosynthetic tissue unlockable during the day, and Nocturnal unlockable at night probably would be interesting?
Give Pteranodons the ability to groom each other for faster stamina regen. It would include a small animation of 2 pteras grooming each other (while grounded) with their beaks for 2x (or some other value) stam regen for the duration of grooming. Make it so the animation needs 2 pteras to trigger, like pairing. Maybe there can also be a solo grooming ability that recovers less stam. This would give pteras a nice group incentive and improve ptera gameplay in general.
Also, allow them to clean a big carni's mouth, giving the ptera food and giving the carni some small buff.
Its a mistery to me how the official servers cannot go beyond 100 players but EVERY SINGLE community server has 150+ players. Its not like the unofficial servers are running worse no often times they run better than officials. If your servers cant handle 150+ Players then I think its time to upgrade that hardware. This map is way to big for 100 players, and Ive seen people say that ever since gateway released, maybe its time to listen.
Not a request but just an observation. I am enjoying the new night a lot. I am glad to not constantly feel blind.
i think i'd be cool to see some more aditions to the sexual dimporphism, more than just surface level colours and looks,
something like having male dinos (changing depending on species) being 5-10% bigger and doing the same extra dmg, while females might be smaller but faster or have less hunger/water/nutrient drain
obviously this could change per species as females are bigger in some species but just an idea i think would be nice to see, giving more depth to the male/female system other than just nesting (which is rare nowadays anyways)
Put Turtle on Deinosuchus Diet
Maybe give few cuddle/groom/funny animations for same dino species or just themself. (Shots from JWE 2 for example)
https://youtu.be/fjJThuqEo4I?t=76
In this video, you can watch All Dinosaurs Cute Moments Animations in Jurassic World Evolution 2. Have fun.
Some JURASSIC WORLD EVOLUTION 2 Animation Videos:
🦖 Camp Cretaceous DLC Carnotaurus Toro Special Animations & Interactions
https://www.youtube.com/watch?v=AR-TB0hqPZI
🦖 JW Dominion Feathered T-REX All Perfect Animations & Interactions
...
edited the spawn rate of boar so that it is 40% compared to deer, currently there are 98% deer and 1% boar
And... how does this work out?.. Would be nice, if the stomach didn't fill itself up to max, before we can fill ALL the nutrition diets first. (Ignore the doubble Dots, I screwd up, but regardless, stomach would be full before managing to fill that nutrition slot anyway) 
If i may suggest something to help solve, or mitigate mixpacking...? It'd take quite an extensive amount of time to get this from where we are now, but hear me out.
People are gonna mixpack, if they really want to, they will. I've seen suggestions about diseases and such, which sound nice in paper but im pretty sure it will result in griefers using it to make others experience bad.
So! my suggestion? Let them do it, use it to your games advantage and give it an in lore reason for why this happens in game.
The lore points to genetically altered creatures with a dinosaur for a blueprint, who have developed mutations when brought back to life through experiments, correct? Who's to say some of these beings haven't developed high intelligence to partake in this behaviour for survival? Why not use this idea to give humans, when they are released, an extra objective?
Make a system that detects mixpacking, this marks the individuals involved as "Failed assets". Then humans can go to dispatch them to get some sort of reward. It is interactive for everyone i think, and i believe it'd be cool and immersive.
Hypsi feels a bit boring, thought it'd be neat if it was immune to fall damage to make it more distinct.
its impossible for baby crocs to open bodies, please fix this
Feedback pro deino.
His weight is very disproportionate in the later stages of growth. In the past, when 90% and 100% almost did not differ in weight, a player with hands that do not grow out of his ass could resist a full grown deino.
Now, the weight difference is enormous, 1-1.5 tons. This is a lot for a 10-15% difference in growth.
Please distribute the weight proportionately. Deino's the only one with this problem.
Remove the pounce stam cost if you pounce mid air; Jumping/falling into a pounce
"This nimble critter, while not particularly dangerous on it's own, can become quite problematic for a wide variety of creatures when operating in a coordinated group through the use of their venomous bite. Keep your wits about you. Believe half of what you see and none of what you hear. This creature is known to mimic certain noises. "
-Official Isle Roadmap
this was the description of the troodon from the roadmap and it was supposed to mimic dinos but it now doesnt i feel like it should it would make its gameplay more interesting
Adding sexual dimorphism that doesn't impact balance
- I'd love to see more differences between sexes beyond color. I'd love to see crests, ridges, slight model variation and even different plumage for our more feather-y playables like austroraptor, deinocheirus and therizinosaurus.
Currently stegosaurus and hypsilophodon are the only playables with changes that aren't just color additions.
Slight variation like this giganotosaurus concept art would be greatly loved.
good morning, afternoon, or evening from a casual isle player.
Considering nesting, i think for parents only they should receive a 4th mutation. As dinos with 6 mutations will always be stronger than those with 3, i think by giving the 4th slot to parents with all mutations unlocked (or not if thats a bit cheesy) would give them a better edge against those types, as well as enhance gameplay a little more in your preffered style.
Hey Guys i have a suggestion. would be cool if we could protect the and clean the nest a bit better. like move the dead bodies away without destroying the nest?
Horseshoe Crabs, Arowana Fish, Arapaima Fish AI
Would be cool to be able to import my dino from one server to another, instead of having to start over any time you wanted to switch.
Maybe create a sub thread for a "nesting/egg" group for all regions. I think this would increase player engagement.
add allo before t-rex, thats all. t-rex would be to op rn as its to strong.
This might be a bad idea but maybe give galli at least one way to escape an Omni pin? I don’t know what it could be but even if it was just for the first pounce then the 2nd pounce can kill you? It just feels too sudden to die because you got pinned once as a 100% galli, though I guess that could be the con since you can avoid most other threats?
me personally, i don't understand why gallis take 2 hours to grow if they can be pinned down by raptors, but it wouldn't make sense to not let raptors pin them down because then 1-2 gallis would annihilate raptor packs with their speed, agility and the ability to jump, meaning raptors wouldn't be able to survive that encounter at all. i'd like to suggest the following:
- either make galli growth time an hour or so (so that it isn't that discouraging, i agree with looking around you and i always say it, but 2 hours is 2 hours
- or make it so gallis can knock raptors down with a kick (not when pinned just in case someone thinks i mean when pinned)
Please focus on releasing new content rather than reworking the old one ten times over
Increase the value’s of the swim speed mutation and the reinforced tendons (less stam cost for jumping mut)
For hypsi, when it gets the ability to climb trees, it should also get an updated tap/hold alert call when that gets fully fixed.
Instead of hypsi doing just a quieter/louder alert call when tapped/held, it should instead have its regular alert call when tapping the key and when holding/pressing it be able to wiggle its tail around like a squirrel. A non-verbal way to warn other hypsis or herd members that danger is present, and would help prevent detection in their nests when attempting to warn the hatchlings/family about a herrera, ptera, or other playables able to climb and/or reach their nests. It would work similarly to herrera's glowing neck flap it has, which it uses to coordinate hunts or just visually communicate to other herrera's where they are. I also just think it would be neat, playing similarly to a squirrel and being able to have control over visual body language.
Edit: alternatively, instead of holding the alert call button, it could have the same controls as herrera's dewlap does.
/jawn been in que for 30 mins....... gief more servers!
Add dominant and recessive genes to mutations and skins. It’d be cool and realistic.
Jungle Variations
Previously I made a suggestion about new potential tropical forest biomes that can be added into Gateway. This one falls in the same boat, but instead of adding entirely new biomes, how about we add slight variations of existing biomes such as the jungles, which are currently just the same set of props all over.
New default jungle variations can add more variety to Gateways environment and still keep the mostly jungle dominated island feeling without being too drastic. The main distinction between the jungle variations would be the different varieties in ground foliage and terrain features, with the trees mainly staying the same.
Fern Jungle: The current jungle we have now, the most common of the jungle variations where the forest floor is dominated by ferns, banana trees, and large bushes, with the occasional rock thrown in.
Cycad Jungle: A jungle dominated by cycad plants on the ground. Cycad species of various sizes and shapes are found growing throughout, with other plant species such as small ferns filling in the forest floor in between. Taller palm-like cycads are also found in place of where the usual small skinny trees would go.
Flower Jungle: A jungle similar to the fern jungle, however with the addition of various tropical flower species found growing throughout. Notable species found within this jungle include Bird-Of-Paradise and Rafflesia flowers.
Moss Jungle: A jungle similar to the fern jungle, however it is clearer in visibility with a slight decrease in plants and the most noticeable feature being smooth rocks that are sunken into various parts of the ground with layers of moss growing on top. Moss is also found growing and dangling off of tree branches, as well as on other parts of trees such as trunks and roots. A small number of logs with moss are also found in this jungle.
The Enlarged Meniscus mutation, which allows dinosaurs to fall 15% farther before taking fall damage, primarily used by herreras, is not a viable mutation due to the fact that when in the range of the extended fall height and of course falling, you will get stunned and knockdown for 2.5 seconds which every player seeing this can easily punish who ever has this mutation equipped, which makes you wonder if it is more punishing to equip this and die to any dinosaur who notices you being stunned and knockdown, or if it is better to never equip this mutation in the first place. Whether it is intentional or a bug I don't think this mutation should punish Omnis, Troodons, Pachys, Galis, or Herreras to this extent for thinking they can fall 15% farther than normal.
Some concerns about stomach growing with you
- It could increase hotpots and overkilling even more as you now might get super hungry super fast if your species start growing fast over a short period and you therefore want to guarantee your food supply by killing everything you can, which might take away from other survival aspects of the game
- community servers with custom growth wont work as if you grow faster you also starve faster, so it would need to be a server config option if that is the case
This mechanic is obviously still in the works but this are just some points i hope the devs will take to mind when working on the balance so we dont a situation like the stamina changes or the food and water levels in the beginning of gateway where it was just a pain to play
Sleeping rework idea?
Instead of being able to log, sleeping now allows to to generate stamina faster than resting at the cost of
1.a very long animation exiting the sleep
2.unmovable camera
3.blurred vision
Logging is now “deep sleep” which has a different pose to normal sleep and takes 60 seconds
I feel it would be a nice and simple system to be able to view the growth percentage of those in our group within the group tab. As opposed to having to chat and ask every single time. On top of that, maybe giving more info about those in your group, like being able to click their names and seeing their dino profiles, so we can see their mutations or whatever other info that may be deemed useful to know as a group member.
Mixpacking on officals really is getting out of hand..... I would love some sort of negativ impact on mixpackers... making the game more immersive
New mut " Parthenogenesis " ( exclusive for female )
How do you get it
You unlock it like a secret mut, you unlock it for the last slot if the first mutation or second one you got was Advanced gestation, Social behavior or Prolific reproduction
What it does
It make you capable of making nest and eggs alone
And make you capable of getting an female partiner ( The N marriage in the game )
Pros
- You can make a baby alone
- You can be lesbian couple
Cons
- Most people are going to be single moms, easier to die and harder to take care of babyes, easier for carnivores to kill
- Babyes will have only the mom muts and very simillar skin pattern to mom
- Babyes max parental muts will be only 0-3 ( the mom ones )
- You have to waste a Mut slot with a " bad " mut ( Advanced gestation, Social behavior or Prolific reproduction ) to get this mut
And some Animals in real life do homosexual couples rarely, like girafes and lions so it does not remove the realism
I want homosexual and lesbian couples so bad
( The image below is me and my friend, both female ceras. I want to marry her and make babyes so bad )
Unstuck command really needs improvements. Sometimes when you're stuck you will just not move after using it and it will go on cooldown afterwards.
Please
Add a level of detail graphics mechanic that reduces the graphic quality of distant objects and scenarios soon, Evrima's performance is horrible in terms of fps, but with this new level of detail graphics mechanics, the fps will improve a lot 🙂
Many will disagree with me, but these mechanics exist in all open world games and that is why they run well even on weak computers.
Need a quick queue for re-logging, had to disconnect from a server to fix some fish being stuck to my body and am now in a queue of 44
please bring rex in the game
Short and sweet suggestion and I dont know if anyone has said this yet but
Better stamina regen for PT please? 🙏 
add stamina regen to ptera wall cling or change the way it works ? right now its literally a useless thing they can do.
also a mechanic for them to grab things out of the water :)
lions and bears smelling out their prey when its still warm and walking around. please let my dino smell the a.i while it is too
can we get a way to /kill our own dino. sometimes you spawn in and realize you are way too far away from any food, and would rather spawn at a different location. or you are stuck in a location you cant get out of and /unstuck doesn't do anything. so you have to wait to starve. would be nice to have a quick way to end it.
we need to add the flailing skin flap on Dilos, Herreras get the glowing chin but I cant hiss at my pray? whos with me
Can we get pine trees again?
Liana Vine Sanctuary
A sanctuary variation where instead of being made up of cycads, is instead a mini-biome of liana vines. These collidable vines can provide a new setting for a sanctuary while still keeping the theme of having it difficult for large animals to move while keeping it navigatable with small animals squeezing through. Parts of the surrounding jungle can also feature some small to large stray vines hanging, increasing in density the closer you get the sanctuary.
Add different colors or shades of mushrooms in sanctuaries so that baby herbivores can customize their diet without going to (and mowing down) migration zones. If this gets added I think removing migrations from their compass would also be necessary.
Allow carnivores to smell herbivores (Maybe up to 50m only when "sniffing" for 15s-20s)
Allow Herbivores to better hear Carnivores (maybe +15% when laying down)
edit - or add mutations to allow this
Make stamina regen+50% when resting, change current stamina regen when resting to while running, change the current stamina when resting to while walking + 25%
The next dinosaur added should be lines diet for carnivores. There’s plenty of dots and S, but the lack of lines is pretty consistent in most carnivores and just causes people to either eat just AI if it’s available, (usually for dilos) or go absolutely ballistic over some intestines or a dilo if it’s in their diet. That or make intestines like lungs so there is 2, maybe like a large intestine and a small intestine (the one we already have) to add more line diets to the food pool.
More animals need ability to move backward.
They may not good at it but such ability is absolutely necessary for creature that use head to attack.They scare their enemies and retreat,or snatch and drag the prey.
This also allows for more interesting gameplay.
Have a qte-like button press to catch a Herrera coming at you if you are seeing it coming at you. This way, Herrera can stay strong as an ambush predator, but people will still have a chance to defend themselves if they obviously see the little thing fly towards you. Currently it’s a bit ridiculous that I can jump on a Dilo’s face who clearly sees me and stun them, and run away.
Make the 10 min timer on spawns start on spawn, not on death.
add jungle sector I, Swamp or east cost spawn location for ptera, kinda dumb we only have northside spawn locations on BIRD
Also add turtle & Crab spawns on the east coast, as of yet ive only ever seen them on the mudflats west, which seems kinda dumb considering east has literal islands, and a massive beach.
- When the dinosaur is resting, it gets a buff that slows down thirst and hunger.
- The ability to view a list of mutations, even if it's not yet available for activation.
- Make the ability to slightly decreasing thirst during rain a passive ability for everyone. It is logical that any animal no longer feels deathly thirsty during rain. This should not be a separate mutation.
- Add 4 available mutation slots. We have only 4 growth stages, but three mutations. Why?
- A mutation to add AI to the list of diets. If I want to eat turtles all the time, I have to get diets from it.
Give troodon's venom more effects to its victims, such as worse acceleration, bite speeds, open hit detection windows and turn radiuses, As well as vision distortion and blur the further you look as the venom stages progress. It would help troodon out A LOT and make it overall more viable, especially when hunting in packs.
make ingame announcements smaller or at least not cover the scent line
Allow nested Deino to eat in the nest like working in legacy cause they can't beg neither have any diet as baby
Let us store some food in the nest, for the hatchlings that they can eat from. But at the same time, keep the begging and mouth feeding as well.
The mouth feeding works very well when parents are able to be on nest, and right beside kids. But when parents have to get drink,or food, and kids are too young to accompany, and need to stay back at nest with another adult,or alone. (Which cant feed them).
Being able to have some food stored in nest for them, would be very helpful, like we could in Legacy 🌟
Some Ai´s like Horseshoe Crab, Arowana Fish, Arapaima Fish
wtf are these respawn times and with cera having only 2 respawn locations? add more locations for cera and reduce the time im having to wait 10 minutes to play what i want to just because ive had an unfortunate spawn
In the interest of community servers if a HT stretches over a month or so allow community servers to host HT servers as they loose out a lot during a a HT, some conditions like needing to know their server hardware&software and collect server data and don’t allow free admin or admin to be used for finding new content and whatnot if that is seen as a issue from the dev side. Nobody likes a long HT but it could be made more enjoyable by community servers and not drive the owners away as they see the server empty out for months at times bc of a bad HT. When the HT is starting to finish up community servers could ofc also be shut down towards the end so the devs can get better data from pure official servers to fix any bigger issues
allow community servers to edit dinosaur stats, balance is always going to be finicky and annoying and nobody is going to agree on anything, so why not have it so different servers have different balance, officials all being base game and community servers having whatever wacko stuff they want, everyones happy or atleast people won't complain to you guys as much
the future Changyuraptor?
Would it be possible to develop a similar flight mechanic/animation for this prehistoric parrot?
The Pteranodon needs a feathered friend or enemy🦜
Although I spent a small fortune upgrading to a high-end PC last year, frame drops are still very much a thing, and most people with middle-end PCs have it much worse than I do. Optimization is still a point that will continue to require frequent attention over the next few years. I'm sure it's on the list of development focus points, but I just want to make sure it's a high priority going forward.
elite fish in herra diet as protien?
Higher Max Party Members would be lovely, and maybe a Party Chat in addition to a Local Chat.
AI dryo and Hypsi
Please please please do not change the weight of the Carnotaurus. It was a perfect size before, IRL Carno was about that weight as well, it doesn't make sense to change it. A "Small game hunter" doesn't need to be small itself to be successful
Please allow servers to customize the duration of respawn timers. Having to wait 10 minutes to respawn on a server designed for practicing combat is a huge pain.
Have an otter-like creature in game that, when grouped, actually pose a threat to Deino’s, just like in real life and balances out the rivers a bit. Shakes up the gameplay a lil for the apex predator
It'd be neat if you could cling to the side of a dino as a ptera like you do on trees.
at least lower carnos hunger rate and increase stam pool if you're gonna go with 1300kg carno. It's so useless as a small game hunter when other animals play this role so much better
Was scrolling through old concept arts and came across these two from the spiro days. Honestly they are very appealing to look at, and it would be cool if we got some more wide open, flat, savanna like spaces in gateway. It’s not to say gateway doesn’t have places like these, closest examples I can think of are northeast and south plains. But these images look like the best hangout spots, and I’d like to see more like it!
Also would be awesome to get more art like this in phase three
0/ i find myself having a harder time than before to find fish ; i starved 3 deino while scearching for fish to eat , i also heard pteranodon player complaining about the same issue ...
Have it so you can jump while crouching
The diet system needs to change in sofar as how diets fill. Players are being punished for what we cannot help--if, for example, I run out of my double diet of lines and replace it with S, that new diet needs to fill up that SAME slot leaving the 3rd slot open. Because if I kill a deer or a small player, and it only fills up my S half way, then I go to find more S, kill something and begin to eat it, it instead fills up my third slot, destroying any possibility of getting a full S in good time even though I found two food sources to give S. Then on top of that, it takes away any possibility to then get another diet in that third slot. This punishes players for doing exactly what we're supposed to be doing, and it's utterly unfair because the system doesn't reward 'good behavior' or good hunting. It needs to change.
Like actually can you nerf fall-damage in this game? im so mad i died again because of it its so super annoying made me almost uninstall the game XD
can troodon get some more spawns maybe in swamps please. right now it only gets three spawns with only one of which is actually viable that is south plains. then you get northern jungle and east plains both of which are dead 90% of the time and barely have any ai i have to wait the 10 mins timer everytime just to get spawn somewhere where i have a chance of finding food.
Is it possible for us to have something with feathers - That's actually some kind of moderately dangerous carnivore? Like, we have hypsi and Beipi, but like, I'm a big fan of Yutyrannus and feathered raptors and all that. I think I heard we're gonna get austraraptor or something but that's gonna be kinda small.
Could we get some at least raptor-sized or larger feathered carnivore at some point?
I think when the elder system gets added a prerequisite should be having nested at least once to encourage breeding
Add bird and squirrel AI for the herreras and pteranodons to eat.
give raptor goat instead of psittacosaurus in diet
Flight mechanics seem pretty solid. I've always been the fan of a big Crow/Vulture type bird that has some snatching ability for small creatures and maybe humans. A large bird that also relies on carrion/remains. I think an Argentavis would be a solid, more responsive flyer than a Quetz. Not as foreboding, but intimidating nonetheless. 🤔
Good,I won't say smaller and slower carno is a absolutely bad change,it's charge is useful again.
But now we will lost our biggest land carnivore,and
So far no weight changes have been seen in other dinosaurs.
We now need a predators that can force teno and dibble to run away in the 1v1 battle.
Allosaurus where?
allow hatchling crocs to get full diet from anything they eat. its unfair they cant get fed yet also cant get diets when every other dino can get their full diets as hatchling..
Couples interactions and mating interactions
Mating dances
Add some mating dances for all male dinos, at least 3-5 fast animations for each dino so the males can make combinations and create dance styles and females can choose who dances better to mate and make eggs
Example of dance for Carno:
1 - Carno shake butt and tail
2 - Carno open its little arms and start shaking them
3 - Carno starts dancing with his legs
Example of dance for ptero:
1 - Ptero opens his wings and starts showing under wings to female
2 - Ptero closes wings and starts shaking Butt
3 - Ptero open wings and shows his back to female, while dancing
Couple interactions
-
Gromming
If you rest close to your mate and look at him, your dino starts gromming animation, doing little nibbles to mate
And if you stay close to your mate there is a chance this animation occurs too, even if one of them is resting -
Playing
Add a chance to start a playing animation If the Couple is together, like little Bites between them -
Laying down
If you rest close to your mate for too long, there is a chance you lay down at him, resting more comfortably -
Sleeping together
If you start logging out close to the mate you start an sleeping together animation here one dino put his head in top of the mate neck and sleep cutely, like a lovely couple
Bleeding
- Healing licks
If you are bleeding and sits close to your partiner, he starts licking ur wounds to help healing
And It makes you heal the bleed a bit faster until it gets the + effect, like 10% faster
give this pattern back to maia
make omni spawn somewhere else than south plains they just spawn kill EVERTHING!
Idk if I'm the only one having connection issues but I've been kicked out of NA official servers 3 times today. I don't feel like it used to be this bad before the latest patch.
make the eyes of deinosuchus very bright at night (without NV) when they come to the surface
I hope they make very dynamic humans
that the gameplay isn't just about looting and shooting dinosaurs
I have some ideas, what do you think?
Stun guns, to stun dinosaurs for a short period of time to give them time to retreat or protect themselves
Gas bombs to put dinosaurs(bots) to sleep, so humans could capture the dinosaur, put it in a cage and take it to the base for studies
Studying the dinosaur could unlock some types of crafts for humans, types of poison, cures or things like that
install traps around the map to capture small and medium dinosaurs
Be able to install cameras in certain places with night vision to monitor dinosaurs
Turn on the water dam to raise the water level or dry up rivers
These are some of the ideas I had, if anyone has more suggestions it would be great, because if we're going to invest all this time in humans I hope they have dynamic and cool mechanics...
Geysers would be a cool little mini-landmark somewhere on the map, and with this new beach SS it looks like the perfect place to place some.
The place is nice and flat, where a number of geysers of different sizes could be placed around as steaming pools around the beach that occasionally explode.
A buff for keeping your Dino clean most of the time. Not all, but most, like 60 or 70% of the time. This would encourage Dino’s to take baths/swim but also allow a true symbiot relationship between Dino’s that want to be clean and cleaner Dino’s that will help with that and get a little food out of it
The cute typing sound from legacy should be brought back some time.
For when the Quetzalcoatlus is added to evrima, would its "special" be like a grabbing thing. So a Quetz would be able to pick up smaller prey and depending on how much both the Quetz and the "victim" weigh it'll add more stamina usage to the Quetz to both fly and to climb altitude, and so that way theyll have to most likely pick an animal up multiple times annd dropping them from that height therefore letting them have a chance to run away or if near cliffs a Quetz could have an instant kill, this would also make people have to think about getting the "Enlarged meniscus" mutation as well due to the fact that other than maybe stegos or maybe a herra wanting to be more carefree there'll actually be a good use for it. and by smaller prey i mean like juvenile raptor as max weight due to in real life the Quetz is 200-250kgs so a juvenile carno wouldnt even be able to be picked up
Diablos need their hit box turned down so bad. They hitting me across the map
Instead of limiting rex and trike to unofficials, just enable them on a few officials and disable them in the rest, like how there are “no AI” servers now. We cant even report bugs from community servers, so having them on some officials would allow people to collect data on them better, like balance and such
getting the salt water mutation feels incredibly luck based and thus horrible as sometimes you can drink your entire water bar down by drinking salt water, and other times you will take 1 sip and throw up.
i think an indicator for drinking saltwater similar to how when you have overeaten would be incredibly nice just for the ocean dwellers :)
dino storage system - let us switch between dinos AND save progress on each one of them, and not killing ourselves to play a different dino
I know this is subject to change but regarding the Maia trotting animation from Dondis stream, I don’t like it.
While it looks smooth and fluid, it has too little “weight” into it. Maia isn’t that small and (iirc) has been explained to have a lot of body mass/density. Even smaller creatures like Cerato and Dilo have more weight into their trotting. Why shouldn’t Maia too?
I need my goddam active diet to fill up, not the same as the new one! Jesus. Fix it please!
making carno weigh the same amount as cera less than teno is criminal, dont nerf the things that dont need nerfs, carno is constantly brought to the ground and the weight and speed change is just not needed. focus on the things that OTHERS who actually play the game say need nerfs like diablo atm which is just busted please.
Fix Bugs on unofficial servers too
I get that some bugs on unofficials cant be fixed by the devs but there are some that can be fixed by the devs that are not getting fixed (Such as an Admin Chat bug)
I think the dilo having this terrible turn radius is not really necessary anymore. I think it should turn way better by now. It makes the dilo unable to fight anything because everything outturns it. Its not a big dino so obviously it cant afford to tank many hits which makes it a hit once then run for your life because u have no chance to get another hit on the enemy. If its supposed to only hunt smaller things than itself than fair enough but I dont think so. Of course it shouldnt be as agile as the omni for example but rn its just a worse carno.
Personal Stats Tab
A new tab in the main menu that would allow you to see your Isle record, for example.
You'd be able to select a dinosaur and a server and you would see a list with your kills, deaths, longest time alive, amount of hatchlings nested, the amount of times you've been nested, biggest kill etc.
Reason why I think this is a good idea to implement into the game
I feel like this will make players believe that dying isnt for no reason, what I mean by that is that when you die right now you don't get anything out of it... no mutations, no playing record etc.
I think this would fix that problem and give players a sense of achievement when they look back at their old dinos and stats.
My thoughts on the Carnotaurus changes described using only one word?
Yes.
Deinosuchus right now is 6 hours of your time wasted. This giant used to be a fan favourite because you could patrol the entire island. I agree that the right-click-dead mechanic is a problem and I wish it was more skill based but right now, on gateway, it's just rng.
There is a big chance you will encounter only AI fish at most places where the deino spawns, and even if you do migrate(most good deino players do) you're still at a huge disatvantage. And even when the other players go drink, 90% of the time they choose a spot the deino has no chance of catching them.
The best solution for this would be to make more water channels/pipes/mademade water connections, and remove safe drinking spots BUT also somehow change the oneshot mechanic it currently poseses.
This might age badly with the addition of other semi aquatics that could rival deino, but right now it's just a waste of time.
Hi guys! I was thinking it would be a pretty amazing idea to add mushrooms to the game! (Not Sanctuary or Russula kind) But more of a scenery type! Just the basics kinds like saddle mushroom growing on dead trees to glow-in-the-dark mushrooms in caves! It would be an awesome addition to the already beautiful game 🤍
Make it so dilo’s venom isn’t circumvented by a target standing in water or on a rock
Dibble 5 call and herding interaction
Allow Dibbles above 90% growth to have access to a “5 Call” this is a challenge call that can be used to initiate challenges with other dibbles. To go hand in hand with this add a “herd leader” feature where the group leader of a dibble herd has certain buffs. And then other dibbles can 5 call and challenge the leader. If the challenge is successful the challenging dibble will become the new “herd leader” and receive the buffs. A herd leader should only be able to be challenged once every so often to avoid mass fighting.
You could also apply this to other Dino’s
Scrap the new dilo-venom mechanic
I don't know about everyone else, but I have never been a big fan of AI being a part of a player's kit.
As we have seen before and still; the dilo AI can be significantly countered by a player using the enviroment: rocks, water etc.
I don't think a player's combat performance should be tied to that of an AI.
I reckon it should be reworked and based on effects that the player has more control in exploiting.
Y'all gotta stop complaining about changes that haven even been tested let alone released.
With the addition of random spawns now confirmed on Dondi's stream, enable "group spawns".
Basically, instead of picking a spot to spawn like you do now, you'd be brought to a group screen, where like a nest, you can pick whether to have an public group or private group, and can send out a code for others to join your group. Groups can be as big as the animal's maximum group size (no more members can join once group is full), and when spawning, players in a group will spawn in the same spot to each other and in the same group automatically.
That's it. Just makes random spawns more friendly for people who wanna play with friends, since they're coming anyways.
In-Game Music Suggestion
Music Toggle Settings
- General Toggle Key
- Implement a mappable key toggle that fades music in and out on command
- (Bonus) Music volume adjust keys?
- Remove the need to enter the menu to turn off music when its playing inconveniently
- Fading in and out is important so the change isn't jarring (like how NV fades in and out, good change!)
- Battle Music specific toggle and volume
- Battle music plays at the most inopportune time, during combat when hearing things is important
- Toggle can allow the player to opt in for music fading out entirely during combat as opposed to battle music fading in
- Battle music specific volume slider could allow players to enjoy louder music out of combat but softer combat music to have the best of both worlds, practical awareness and the art/aesthetic of the soundtrack
thanks for reading!
I think it would be cool if a volcano erupted on the island
Maybe something for the future, something difficult to do, but not impossible, that pirate game did it very well
imagine a volcano erupting and dinosaurs in that region having to seek shelter in caves, fleeing the place or things like that to protect themselves
the forest could catch fire in the region around the volcano and destroy the vegetation in that place, thus forcing herbivores to migrate
I don't think it's a priority now, but I think it would be something interesting to see in the future.
I have a suggestion, but related to the bug report form. Could you please make it simpler for us to use it? the fact that we have to upload the image or video somewhere and then send the link is not friendly at all, considering that we're mostly just trying to help
Cut gateway in half to give us less graphics to load and more encounters to have fun
I second being able to randomly spawn with friends.
The ONLY reason I currently dread the return of random spawns is the inability to spawn in the same location as my friends-- who do not know the map nearly as well, so telling them to meet me at x location doesn't exactly work-- and I fear it'll put them off playing with me completely.
One of those friends has played with me from legacy days when region 1 was around, and there was nothing more infuriating than walking for over an hour on v3 to meet up with a less skilled friend only for them to immediately die when you get there... then spawn where you first came from, so another hour walk.
A quicker way of removing a dino from a server as opposed to having to wait on the queue just to go in and "delete yourself", especially when the queue is 30+.
Local diets
Carnivores have a Lot of trouble finding diets, // diets in special while It is so easy to herbivores to just find ALL diets at MZ but with this suggestion, this problem is solved!
Local diets!
Like the herbivore diets change depending the area they are, the carnivore ones change too depending on diets, it turns into the local AIs or close dino spawns
Like If you stay at beach for some time, ur diet turns into turtles and the local Animals
But for this diet to work we need MORE IAs! There is only like 9 types of IAs for more than 20 Dinos! It should be at least 5-10 IAs for area!
Like at beach you could find: Turtles, Crab, mollusks that live inside shells (but you could break the shells and attack them to eat), and some marine animals that were stranded on the shore.
**At green forest you could find: Fox, Deers, Rabbits, Birds ( pteras and herreras exist too ), Pigs, Wild dogs ( or wolfs ) and monkeys.
At mountains you could find: Deers, Goat, Eagle, Monkey, Alpacas and some cool snakes
At plains you could find: Deers, Boars, Horses, Birds, Snakes and idk, wild cats
At ocean you could find: Sharks, fishs, shrimps, crabs, turtles, dolphin, octopus and lobster
At rivers or lakes you could find: Capibara ( underwater and at land ), fishs ( underwater ), otter ( underwater and at land ), frog, aquatic snake ( underwater ), land turtles and idk hedgehog
At swamp you could find: Frogs, capybaras, aquatic BIG snakes, jaguar, some fishs and idk, can't think more dinos**
The aquatic IAs could be found and hunted at water by Ptera and Crocs or with luck you could find some stranded fishs.
Most IAs should be capable of at least try self defense.
So abandoned carnivore babyes can survive without scavenging, and adult ones can get some diet without needing to hunt or scavange all time!
i have a idea so i thought of a mutation that you dont die in one bite so if theres a troodon and a deino the deino bites the troodon and the troodon doesnt die in one bite and the troodon has red hp and they are going to die by everything in the game even a juvi dryo bite so it would help dinos survive a stego tail swing or a deino and really help out people that are new to the game and dont know how play the game so they can just attack without being scared of dying and it could help people in hunts.
Man Eater Mutation
Man Eater mutation in its simplist description would be a mutation that adds human to your diet as a three-way diet, similar to sanctuary mushrooms. This sounds overpowered at first, but consider the following; humans are 80kg, they arent giving much food anyway. This would also apply to the diets they give. This means that if you're carno sized or bigger, the mutation wont do much for you. However, if you're around dilo/omni sized, you'd naturally get alot more food from a human corpse, which includes more diet. It would also have to be unlocked. Possibly fill your stomach 2 times with human corpses? similarly to how cannibal is unlocked.
This does two things. It makes the animals that are perfect for human hunting (troodon, herrera, etc.) able to truly captialize off of them if they want to, and it also allows larger animals to not be punished for going outside of their role, but not rewarded for it.
i think there should be more spawn points for the pachy only because there is only 2 and that is east plains and northern jungle. a lot of players spend there time in south plains and that isnt possible for the pachy due to the limited spawn points and how far away they are from south plains, it would also be cool to have a south plains spawn area or close by because of the new zone setup nearby for baby dino. this would also add more variety to the areas that have more carnos and ceras than anything else
Orodromeus
My idea, or at least a pile of ideas I have for Orodromeus I have gathered for it to make it unique, both as a potential playable (at least for Unofficials) and as AI.
Niche: Oro and Hypsi are pretty similar in shape and size, so to set them apart from each other have Oro be the opposite of Hypsi in design. Where Hypsi is a tropical vibrant tree dwelling (or at least soon to be tree dwelling) song bird, Oro can be a dry dull ground dwelling pheasant, inhabiting areas such as highlands, grasslands, redwoods, and jungles close to the ground, mainly shying away from populated areas such as water sources and staying hidden, only coming out for resources.
Design: Going off of its Legacy design, Oro would be relatively similar in terms of shape, keeping features such as its default gray colors and naked tail. Some added features I've given it include a long anteater/woodpecker-like tongue, enlarged claws, large shaggy feathers on its torso, and small subtle eyelashes, which I will explain their use for down the line.
Also as a pattern option, give Oro one like that of a female pheasant for a camo skin.
Stats and features: Attacks will include a standard claw swipe, a peck for when it can't use its claws, and an Alt attack claw swipe.
Since Oro is a ground dwelling animal give it great sprint speed, at least for a small tier, as well as good turn speed and traction.
Other stats can include an above average bleed resistance and water drain, since I imagine a dry ground based animal would have some resistance to its environment such as tough skin and improved water storage.
Oro can use its long tongue to extend its grab range, holding G for 1 second will have Oro fully extend its tongue out, and can aim it anywhere it reach to grab/interact with stuff. Pressing G again while its tongue is out will put it away.
Oro can also create dust clouds from its feathers and kicks, which I go into more detail later down the line.
Oro is able to burrow.
since carno is being downsized maybe decrease its hunge drain to make it be able to eat less often and maybe make smaller bodies give it more food to prompt it to hunt small dinos like in its concepts
Can there be something in sanctuary's were it gives all diet for carnivores
a special weapon for humans like a sandal for throwing towards noisy troodons ^^
Hey, speaking from earlier about adding an actually dangerous feathered carnivore of some kind. What if we added Yutyrannus? But like, The Isle Style, no copying ark or any other place that Yuty features.
It seems the right size to fit in and I tried to research the animal but found nothing saying it explicitly lived in snow, but since in the Isle lore these are genetically modified maybe we could get a shorter, silky-er feather'd yuty more suitable for a tropical environment.
It's the perfect size to be on tier with cera/carno/teno I think.
What abilities it would have or what it would do, I don't currently have any ideas. But I'd love to discuss ideas/brainstorm if anyone else is also interested in the idea.
One attack we haven’t seen Maia doing is this. Would this be cool?
Fix the fps please. I can get 60 fps even on a populated area, but get 20 on a random place on the map.
slow down the pace of the game somehow. Theres just too many mechanics right now that make the game feel so face paced its honestly unfun to play.
Just a lil QoL thing, an option to change the colour of the HUD slightly for those of us whom are colourblind, I find it really hard to see the HUD at all times of day and night and it makes playing a considerably more painful experience. Or at least an alternative colourblind mode if the devs aren't too cool with giving too much freedom of colour choice.
Please focus on fixing the issues with knockdown hitboxes before adding more of them, it’s getting ridiculous trying to fight something that has a knockdown attack cus they just knockdown when they shouldn’t and then gain a huge advantage
omni pin needs a counter attack. im so tired of jsut watching my 30% dino get pinned by one omni for 10 seconds till im dead
Reduce the percentage and rate of blood loss for some dinosaur species. For example, Carno. Even an adult carno isn't able to withstand two adult raptors, because blood loss is very fast. And it doesn't matter that you have a mutation. Do something with! The wounds inflicted are not so critical that the huge dinosaur died of blood loss in a few seconds while running to the water, dude. In fact, raptors inflict bites on the back, but this is not enough to kill the target from blood loss so quickly. Kinda annoying.
I suggest adding a pteranodon to the paw-grabbing mechanic so that it can lift small dinosaurs and humans.
What if you could see where your species current migration zone is when you go to spawn, so that you dont spawn 90% across the map and run around and starve because there is nothing to eat
Add eye adaptation to humans. It’d be nice to be able to see slightly more in the dark after being in it for a while. It still wouldn’t be enough to survive without the flashlight but incase of something being near you and you had to put it away, it’d be cool.
I hope you let custom server set AI creatures as spawnable, or let them change people's dinosaur to an AI with the Admin panel.
Even if the AI don't have proper mechanics, it's sometimes funny to mess around as one.
Why can’t troodons pounce an Omni that’s pinning another troodon? Pretty stupid how when one of our group members is getting pinned we literally just kinda have to let it happen because we can’t pounce, and our bites do so little damage.
I’ve been growing a Deino for the past 4 hours. My growth rate has been at least 50%-100% boosted the whole time. I’m only at 60% growth. I don’t think any apex should take more than 6 hours to grow, that just seems like way too much time.
Small adjustment to the Eye irritation status effect. #general-feedback message
Was brought to my attention that a rapid blinking effect could cause some eyestrain to some players due to the rapid blinking between light and dark. So to change that, instead of dust clouds/kicks eye irritation causing rapid blinking, it instead does a narrow eye effect or a slight blur effect, or even a combination of the 2.
Completely remove deino until rex and trike appear
now, the strongest, the dino with more weight ( except for deino ), stego have 4 tons, dibble have 3 and cera have 2
Its a giant jump from a 4 tons dino to a 8 tons one ( deino ) and no dino except for deino can beat a deino, its just invencible
At least for me, its no fun having ingame a dino no one can beats except for its own, it would be better to wait more dinos come so it become a lot more balanced
Rn deino just grabs everything and its the end
I have an amazing idea! a new type if ai mechanic
BIRD NESTS 🪹
How it will work
there would be bird nests up
tree's 🌴
branches 🪵
high rocks 🪨
high places and so on
and there would be a small amount of chance that it would have an amount of eggs, ranging for 1-7, the more eggs the more rare
The dinosaures ment to hunt the nests
herrerasaurus 🧗♂️
pteranodon 🦅
etc, flying, climbing tree's dinosaures
small note!
if an omni some how!! dont ask me how, manage to get up the spots, it can eat them. (your risking your life by getting to that height)
smelling icon! 🪺 (Something like that)
Please disable friendly fire for groups.
I can't tell you how many times one of my deino babes has been getting attacked, And more often then not I kill them trying to save them from the enemy. It is so frustrating.
from what I have seen of migration, it seems like each playable has a couple of areas that migration revolves around. I noticed that pachy has maybe four zones that migration will switch too in the north eastern portion of the map and dibble has two zones that have migration (Swamp and highlands).
Instead of each playable being confined to a part of the map via migration, give each playable it's own unique migration path that will overlap at some points with each other at the same times.
For example, lets say teno migration stays around the rivers till where it meet the ocean and then moves towards the south dome to south plains. That path goes through the whole map. Pachy could go from east plains to volcano, then to highlands then to mudflats. Just examples, not what i want.
Just some path that would take each playable throughout the entire map that the migration moves along on. Each playable would have a unique migration pathing that would intersect other playable migrations a couple of times along the way. This would increase player interaction outside of the hot zones that people gather at, like highlands or south plains.
Unless I am completely wrong about the current migration, I think it would be a good idea to give each playable it's own unique path that migration moves along, where it sometimes would intersect with a different playables migration path, leading to different playables finding each other at certain times.
I want this because it just seems like the migrations of each playable are confined to a portion of the map, instead of leading throughout the entire map and allowing people to be able to explore with diet around.
more mutations for stamina regen !!!
or at least fix the current only other stamina regen mutation as currently "draining 6-8" bars of stamina is completely bugged, doing any action that consumes stamina will reset the process.
why are there movement speed muts for day and night but only a stamina regen one for herbis and during the day ???
Not a big deal, but small visuals such as bubbles from the bottom of the waters and some small floating particles would add to the immersion of semi/aquatic playablas
Give Cera more than two spawns.
Map upgrades and AI spawn ideas which are as discussed in #general-feedback-discussion message and above the liked post
How come a raptor has such a large hit box for the pounce? I was a lil Dilo, I ran before he pounced yet still got pinned? It makes no sense
Glue Trap Mono Niche:
As we all know, monolophosaurus is the bizarre little snot rocket guy that can fire a mucus out of its nose to set up "scent traps" to track predators. But I had a new idea for it, inspired by the concept art, "trapdoor mono niche" meme and a conversation about how it could suvive raptor.
Glue trap mono. As can be seen in the concept art, mono can leave behind a pool of sticky, smelly mucus on the floor to mark prey to hunt further, but what if it had other utility. Inspired by the spider-like gameplay of "trapdoor mono", mono's mucus pools would have a sticky effect that slows anything that walks through it to move as if they were trapped in mud, incapable of sprinting or jumping.
This effect would also last 5 seconds after leaving the puddle, and indefinitely for as long as the puddle remains active, and monolophosaurus itself is entirely immune to this slowing effect. In addition, creatures over 3x mono's current size simply ignore the puddle's slowing effect, as their larger gait makes them simply not care about the creature's puddle. However, all creatures who enter the puddle will still be marked with the scent, irregardless of if they are slowed.
Now, in cases where a faster predator (like omni) is in pursuit of mono, mono can simply run back to its puddle to slow it, or set up spaces where it can almost "web" and kill other small playables by preventing them from effectively fleeing as it gets the kill, allowing it to combine both a tracker/trapper playstyle, for an exceptionally unique experience from a carnivore.
Large groups of monos can set up traps around their territory to alert themselves would-be hunters or prey, and single monos can have a system to rely on if all else fails.
Please fix the all the bugs ingame before adding more dinosaurs and/or AI.
(New and old bugs have resurface since the recent update, list is numbered to 35 bugs so far with more new ones being added everyday when discovered.)
Including the fixing of still current dinosaurs mechanics like:
Dibble hit box, dibble not being able to alt attack on slops, extreme extended vomit time, being able to Immediately be made to vomit again after 4 seconds, stuck in spar mode, broken attacks after vomit disabling the player.
Cera charge bite costing nothing (no stam, can hold endlessly) leg movement clipping.
Dryo shoulders cliping into body and sharp points when sniffing or moving/standing. Dryo losing its dodge sound randomly.
This is just to name a few.
Yes its great to play new dino, but not when a horde test goes on for 2+ months, just to still release a broken mechanic, reintroduced new and old bugs back to the system, etc...
You lose more of your player base.
Would like for the deino spawnpoints to be closer to water. I've spawned in as a deino many times and I'd always had to hike a long way to get to a river or water in general. I've died many times because of this.
I'd like to spawn generally closer to the water, since that's where deino is made to be played.
To help differentiate orodromeus and hypsilophodon from each other, I would like to offer inspiration within the real-world relationship between two distinctly different but very similar species that have overlapping ranges in their respective ecosystems; specifically between hares and rabbits!
Aquatics & Ocean
With the with addition of the saltwater mutation and a possible reef/kelp forest in the future, I do think fully aquatic playables would be rather enjoyable and offer a unique experience.
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With the addition of a reef, I think making it a living, breathing environment would be beneficial and give players a reason to see the sea. Filling it entirely with sparse AI species will leave those who venture it feeling isolated and overall lead to dead-zones.
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What about player interaction? I personally believe fully aquatics will be mostly for those who enjoy spectator playables, being a slower pace yet still facing the challenges the Isle has to offer; with a handful of playable species within the seas I do feel it'll thrive.
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If AI were introduced, deinosuchus' with the saltwater mutation would likely take to the seas as a safe haven, be it filled with hostile AI or not. Having other playables within this ecosystem that players could play would offer yet another area for life.
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The Isle has done a fantastic job offering different playstyles via different species and I'd love to see this expanded upon into the ocean. The ocean is a rather beautiful biome and I'm eager to see it come to life.
i have just one complaint about stego, that being how clunky and dumb the controls are. the powerswing does whatever it wants. you properly aim it, and boom it goes to the other side. you try again and boom it becomes a standing powerswing when you were clearly running. you give it a last chance and it turns into a normal swing. please, make it less complicated to use
Please increase the choice of colors when selecting a Tenontosaurus skin
Ptera needs more stuff
No one plays Ptera anymore so add some stuff making Ptera more fun to play
Additions to Ptera could be
-Picking up small creatures
-Dropping rocks and sticks as an attack (deals very low damage)
-Crashing into creatures making them fall over(the larger the creature is the less likely it is for it to fall)
-Gliding can be toggled
-Gliding gives stamina (Takes longer than sitting and standing though)
-Can peck eyes of creatures making their screen a bit blurry
-Can take off out of water
-Can swim (Swimming would be like Herra)
-Climbing
-Babys can glide but not fly
-Babys can be picked up by parents
-Can glow crest showing if Ptera is male or female (Like Herra)
-Can cling onto large creatures to attack (Can easily be shaken off and deals low-mid damage)
Increase troodon envenomation duration, particularly in the early stages. The player can spend time evading attacks but shouldn't worry about going back to square one, it's a common occurrence when the victim still has plenty of stamina to burn chasing it's attackers. It works out for dilophosaurus.
Also why is troodon bleed nonexistent, it has that sickle claw on its feet.
Concept Mutations List August 2024 Update
The sequel to my original list, as a section in said list. Still a work in progress!
https://docs.google.com/document/d/1D8PrS5OVoapkc0iVrxT8rNVEo6NBHJPKOcuGfgu1e9U/edit
Fuzzy’s Fanmade & Concept Mutations Created: June 3 2024 Latest Change: August 22 2024 New section of mutations, Series 2 Elite mutations NOTES View this link to see the official mutations. This document will update as the mutation system is expanded and edited. Some of these mutations have...
Please Do Not Nerf the carnotaurus weight… how is it possible that a adolescent dibble will now be able to smack a full grown carno around 😂😂😂 Carnos were definitely not HUGE but they were massive, heavy, and deadly.
Ithink decreasing carno weight is not the best decision!
Please do not decrease carnotaurus’s weight. It dosent necessarily have to be a small game hunter, rugops or any abelisaurid can fill that niche.
You’re taking away a part of its character.
The new night vision is perfect, simply perfect. congratulations to whoever did it
Spiro map > Gateaway map
Ability to carrying babies in mouth by parents. Up to a certain age of the child.
Dryo time:
With the new NV coming it is a perfect opportunity to make Dryo a “Herd sentry” style Dinosaur by giving it the ability to get diet from any plant currently in migration zones. Since Dryo is fairly defenseless on its own, especially while nesting, and is able to be grabbed when killed by many of the current mid-tiers and pinned by Utah, while being fairly slow comparatively it should be encouraged to play around larger Dino’s for protection.
In return the Dryo offers superior night vision compared to other herbivores which can allow it to warn the things it’s herding with of danger in the darkest of nights. This would give Dryo a unique purpose in the roster to make up for its lack of offense.
This second part isn’t too important because even the previous small change would make me happy, but If Dryo is pushed in this direction as a herd sentry maybe it could get an effect where when a predator triple it’s weight or more is within a certain distance their eyes dilate and their head begins to frantically look around.
Dryo time over.
Let me one up this; Increase the choice of colors across all dinosaurs, being stuck with a dull gray color palette is kinda boring and animals in nature generally don’t lack for vibrancy, that being said yes, it would be immersion breaking to see a bright pink stegosaurus, but that’s not what I want, I want a brighter more lively green for my Dilophosaur, or a notable crimson for my stegosaurs plates, or something along those lines, colors that are a bit more vibrant and diverse but not unrealistic ofc, such as reds, browns, greens, blues, and similar with more shades and vibrancies. I mean, considering the only 2 things are grow, and fight, because nesting is completely unviable due to how much effort it requires to maintain, making pretty looking dinosaurs is kinda one of the only things we can do in this game.
Simple; Nature has more colors, let me be carpet python colored.
Buff pumpkings they only give 5% lines for an adult, not sure why it got nerfed, what did the pumpkins do to you xD no offence
Since we can now smell while sitting, could it be possible for us to hold food while sitting too? That way, we don't have to put it down every time we wanna sit. It should of course depend on the size of thing we are carrying I suppose.
Im kindly asking to look into the stam-issue of pteras. 🥺 Especially what it costs to the take-off (gliding itself is ok). If not giving us more stam or faster stam regen by default, at least a mutation that makes a difference would be nice.
Pteras are very weak creatures, and it requires a lot of flying in order to find food, but also a lot of take-offs, especially if you are nesting and not only searching for branches but then food for the family. So it would be nice to give them better stam or make it cost less when taking off.
Decrease the speed of trot and/or sprint animations for certain playables. For example, Stego trot feels strangely jiggly when it walks and doesn’t feel like it has much weight to it.
The main problem with carno being a small game hunter is that there is no small game outside of troodon and herrera, the ladder of which is pretty difficult to get your hands on. The small herbivores have little to no playerbase because their abilities haven't been fleshed out yet.
Hypsi climb and dryo burrow should be top priority once allo maia trike and rex come out, Id predict a great boost to the small tier roster that would help flesh out a lot of creatures playstyles (namely Carno)
is there any plan to open up even 1 or 2 more na servers? lots of people are not playing your game because they dont want to wait 45 minutes in que for every single active server including unofficial ones. Ive never seen devs just not care about their own success its absurd
can we delete the legacy pages off of the steam page? I mean I know evrima is still in development, but legacy isn't being worked on, not to mention all the bugs, on top of the fact that at the server page, there's just a bunch of servers that apparently hold viruses, and there seems like 0 reason to change it to evrima, just seems like false advertising
I'm a new player and want to give feedback. I saw people playing on YT and it looked fun. I downloaded the isle and logged in only to find a dead game. It took me searching YT to find out you need the beta and the original download is legacy. (Devs? Common sense here. I shouldn't need to search YT to find this out. This destroys retention)
Once getting into the beta I found maybe 12 servers with horrific ping and hour long que times. As someone that just paid for this game I'm stunned. I'm forced to refund the game because I will barely have a chance to play it before the refund window closes. No clue how you guys expect to retain players when this is the new player experience. I suggest you take this feedback and make changes because man am I disappointed. This game looks so promising, but if you guys can't get this part right I'm not willing to keep trying.
Automatic Sprint to Crouch Passive
A passive ability that allows certain small animals to automatically crouch when sprinting into something they can crouch under. Animals that this ability would suit include small, quick, agile ground runners that are capable of weaving through obstacles by either escaping predation or hunting prey themselves. Ones such as Troodon, Dryo, Velo, and even Rugops come to mind for this passive to be applied to.
After all, a Troodon or Dryo having this ability using it to quickly duck under objects fits them more than say a Carno or a Galli, which are primarily grassland inhabiting animals and too large to really be making these tight squeezes through objects.
decrease the stone population in jungles
Add Console to the isle list of reasons why: first of all I feel like people on console deserve to play a such nice well made game and a game that has nice graphics extremely realistic and overall a nice game but I really do want console on the isle knowing it’s just not fair because path of titans added console about a year ago or something and I feel like the isle should honestly start working on console and just release it on console because it’s better to have the isle on multiple platforms instead of just pc or other things idk but I really do hope you guys recommend this suggestion
You should be able to see the migration zone b4 spawning, It's so annoying needing to run cross map when I could have spawned on it..
Start prioritizing the scar system. It is such a cool idea to see what that particular dino went through. Maybe you can get one of your eyes attacked and that side of your vision gets. Also maybe add a mutation that can heal more drastic injuries than surface wounding. Maybe that mutation could heal a massive flesh wound can get healed overtime and completely regrow with no scarring, or maybe it increases bone strength every time you break it and heal it (with a cap of course, so it doesn’t get too extreme).
It would be pretty cool if tenos were able to wrestle each other on their hind legs like komodo dragons. It would work similar to sparring among dibbles and would activate when you alt attacked another teno on from front.
Tenonto desperately need some love to its skin colors, and skin variants! The two right now look exactly same, and dull and pattern less 😔
add more ai fish/different ai in the water and swamps. Spawned in on a baby deino the other day on an official server with AI and not ONE fish spawned in the entire swamp and rivers so I starved to death. The swamps and rivers are so empty and devoid of life its just so sad
I have a few suggestions for mutations and dino changes
Firstly I have been thinking of a mutation that would allow you to sprint in mud but to not take away from suchos ability to do so as well the mutation would have large stamina draw backs much higher than that of sucho.
Next I think that all speed mutations need a trade off for stam or turn circle or just scrap them , for matchups to work u have to be able to out turn or outrun what can easily eat you so if a cera is as fast as a pachy without the mutation it would completely destroy the point of playing pachy or pachy to Utah you get the point.
Now for some dino changes no crazy changes because rn everything is pretty fun, first I think cerato needs more than two spawns and should be slightly heavier like very slight maybe 100-200 kg heavier also I think dibble should be on its diet to promote brawling and just so there is a point to actively hunting Dibbles as a group where there aren't enough organs for everyone.
And finally I really like Herrera and I think it would be really cool for it to be able to carry heavier corpses up a tree like how leopards do this in real life carrying 2x their weight , I think Herrera should be able to carry 2x it's weight up a tree.
Thank u for reading just cool stuff I thought of if there are balance problems I would like to hear some I'm very bored.
An optional tutorial that explains diets and mutations and stuff for new players? I know that’s probably not the goal for this game, but there is already in game tips and most new players end up needing to do a ton of research or asking questions anyway.
Add infographics to the selection screen that gives a vague idea of what the animal is and what the animal can do. It wouldnt be a tutorial perse, but moreso just a class description so you have an idea of what youre playing. Ideally, it would be lore friendly and carry similar information to the dossiers you released before 6.5.
Since Beipi can't eat pieces of meat without being able to grab and swallow them whole, have it so Beipi can rip edible meat into smaller pieces. Either like in its concept art where it bites off pieces of food from its claws, or even like Theri's where it just rips something in 2 with its claws.
So can we get rid of the 10 min timer when dying the first time in an area. I was a baby raptor as south plains, died my first time there due to gravity and now I have to wait 10 min.
10 min is already kind of ridiculous for a respawn timer. I was fine with the 6 or 5 min timer and don't see the need for a 10 minute one. I understand that you don't want people to keep spawning in the same area after dying because it can prevent them from cheesing a fight, but please give a one death grace period before the timer starts.
For example, I spawn in, die once, spawn again with no timer, die again, have the 10 min wait. That seems more fair then being forced to wait 10 minutes on the first death.
Plus even when I die far away from the zone I spawned in, I still have to wait 10 min for that zone. Yesterday I started at West rail access, made my way to the highlands lake and died, then for some reason I had to wait 10 min to spawn at West Rail access despite me not dying in the area. If we have to have the zero tolerance spawn timer, then at least make it so it applies to the zone I died in and not the zone I spawned at originally
Species specific Keybinds
At least for Teno, I change my keybinds so I can react to incoming attacks more readily. But it also means I have to change my keybinds when I switch from Teno to another species. It would be nice to be able to have keybinds set for specific species. But to add to it, I can imagine a control menu showing what keys are set for each move like we have now, but also says how much damage/bleed/stun ability each move inflicts, along with a basic description of the move, would be very helpful for new players.
Ok; so yesterday in the northern lake with my deino... swimming for like 30 min... no AI in the lake. Just now I logged off because : no AI in the northern Lake.
But can we eat leaves ? because they are falling by the hundreds even in the middle of the lake (where there are no trees) ... even under water..but AI ? no. Too server resource intensive...bah !
Get rid or adjust the "eat to heal" mutation.
Carnivores can simply eat their fallen members to immediately gain full HP mid-combat.
get rid of all stamina/extra (insert thing here) mutations
- carnis can eat and get to full hp, ceras and deinos can overeat
- herbis can bite each other's ass while chasing someone and have infinite stamina + stegos have infinite powerswings provided that they get bitten by something
Please add some wave ambient sound on and near the beaches. Currently they're very quiet which makes them kinda boring and uncomfortable.
Have an option in the first 5 min of ur growth to reset ur character and switch I'm not sure how u wouldn't make sure to not have way too many dead juvis maybe no body.
make water swimming noises quieter they're very loud
acrocanthosaurus smaller than all apex and its logic not like legacy
You should be able to unlock multiple mutations at a time or it should be made into a server option. This would really help community servers that do grows.
If you’re going to keep the spawn timer at 10 minutes upon death, make more spawn points.
Diablo only has 3 spawn points- if you get unlucky and die on spawn in all 3 (since all 3 are popular from what I’ve seen) then you just can’t play that Dino.
Please consider giving Diabloceratops more migrationzones, only 3 seems like a very small amount, and please buff horned melon spawns and the amount of nutrion they give
Smeling expansion
Add more mud spots to the map and make the player be able to smell players and IAs if they not covered in mud
Like real life animals can smell other animals
Make mud naturally go away in some ingame hours, if you run much at forest you start losing mud bc they stick at the leaves
Make mud go away faster when you start swimming, with takes so long
And, like in real life, after swimming animals can smell you easier, faster
This will make hunting easier, better and will make mud spots precious
Remove 10 minute cool downs for species with literally (2) spawn points… seriously ridiculous spending 20 minutes of 1 hour waiting to spawn in because there’s no where to go….
Get stronger but fewer official servers(cut cost on amount of servers but add some cost on server hardware) with higher max population
I can't hear Cera and Carno footsteps. They walk quietly like mice. They can run into me and I won't hear it. How much do they weigh? As much as feathers? or they run on tiptoes? xD
Spawn points/Migration (map dispersal):
I know that balancing the population across a map is a complicated topic with no single solution. Currently it feels like the west cost, swamp and highlands sees most of the traffic. I feel like the east plains was nuked a little too hard. If what was done with dibble migration could be applied to the north east/east and north we might see more use of the map. I think the next big herbivore should have most of its migration on the east and north.
The wader mutation should also buff wading in mud, not just water.
Allo's friendly call being replaced with something reminiscent of tiger chuffing would be pretty neat.
make it so u can delete one of ur diets, my game just accidentily made a second stripe diet instead of filling my 61% one, so now i gotta wait
Bring back this shade of green we had in legacy as a Flank option.
This was one of the nicest colors you could equip and its a shame it hasn't come back yet, and could honestly work as an option for every Dino. Especially since it fits in with the earthy tones of the colors we have now. Still being a colorful option while also not being too-out there.
Some examples of how this color looked on Legacy Skins:
Fix carno fall damage. there is no reason why a 40% carno with full hp should die to such a tiny fall that lasts less than one second with no chance of leg break instead it is automatic death.
Give sucho and or barry austro vision so they can hunt smaller Crocs to make sure the population of deinosuchus doesn't skyrocket
PLEASE fix young crocs not being able to open bodies.... ESPECIALLY UNDERWATER why do we have to leave safety of water and potentially lose our hard earned bodies bc we cant eat in the water.. there was no reason to remove biting to open bodies. you could have just put the new mechanic in without taking the old one away
Add a button in the character select screen that lets you see a Character glance sheet for the dinosaur/playable when you click it. This’d be a great natural way to incorporate some guidance for noobs. Granted, you’d have to make one for every dinosaur, but I’d love to see it done!
Semi aquatic Plateosaurus Currently as far as we know there are 7 confirmed MAINLY semi aquatic playables. Beipi, Austro, Baryonyx, Suchomimus, Spinosaurus, Dienocheirus, and croc. That means we have 2 small tiers, 2 mid tier carnivores, and 3 apexes. (Things like Herrera don't count since they don't primarily live in water most of their life.) There is currently no mid tier herbivore that is semi aquatic. I'd like to suggest Plateo to fill that role, wading around the swamp and river eating aquatic plants, kind of like a moose does. Their size makes them not the most graceful swimmers, but when young they're great at it. They would mostly stick to water that they can stand in, so they can use their arms to fend off any predators who dare chase them into the water, like a kangaroo does. (Credit to @queen schooner for that idea) They would have to worry about sucho, spino, and croc as water predators, as their size makes them too big for Bary to bother with. If any of these predators pursues Plateo, it can simply run onto land, and use its decent speed in comparison with the predators to outrun them. I would imagine Plateo living a lazy life chewing on aquatic plants in small groups, fleshing out the aquatic roster so there would be at least 1 carni and herbi in every size tier. (shhhhhhh I know beipi and Dienocheirus are omnivores shhhhhh)
I know this is often viewed in a negative light because it seems to a lot of people that the Deino has a lot of advantages. Which it rightly should. Not just because, it really does; but it takes a lot of patience to grow a full one. I'm not requesting a lot, just that maybe a full stam alt bite on the head of a Stego should do more damage.
Even a full grown Stego has a tiny head. A full grown Deino could gargle 5 at a time. I would think a full size Deino, lunging from the water or even a solid bite on land would likely take a head nearly clean off it it was head-on. The problem Deinos run into is a lone Stego (or even a pack) charging headlong into sunbathing Deinos, all of which could be full grown with full health. And, it's likely getting two kills and maybe a third; all while getting out alive. I just think that species should be held slightly more accountable for its tiny head. Give it at least a second thought before they uncharacteristically rush a group of Apex predators.
Again. Doesn't have to be a one-tap. But, no reason I should be making 6-8 clean strikes on the head as it's slaughtering another Deino and it still runs around me and boops me with its tail a few times after all that.
I understand it's a game and not necessarily a simulator, but hyper-aggressive Stegos that body guard is a bit ridiculous. I get they-re kinda like the Hippos, but from a functional game perspective; you get a killing field that can't get cleaned up because of petty Stego players.
Ptera deserves better, I hope it gets some changes soon that enable it to fulfill its potential to be a fun playable to explore the map on.
Add nesting grounds back in again, now that ppl nest more often this is the perfect opportunity.
pt has the worst stamina regeneration of any species in the game. considering it is a flying animal it shouldnt need to sit and recover longer than it takes a stego to do so. Maybe devs don't want to increase regeneration or capacity, but maybe decreasing the amount of stamina it takes to acquire altitude would be a mild enough change.
make migration zones mean something bring ai to them so carnos have at least something to hunt full pop servers an no one in them ... oh and omni bleed mechanic is Brocken one pounce on a 50+ growth dilo and its game over
dinosaurs should not be nerfed for existing in their preferred environment 🙏
The only flying creature we have gets out classed in every single way and now it is being moved to have a more terrestrial play style? Who in their right mind picks PTERANODON the only creature we have that can fly, to play on the ground?
If anything the flight system should be more enhanced and enriched for future additions that WILL spend more time in the air like quetzalcoatlus, sure quetz may be more prone to chasing and hunting on the ground, but it is literally shown in its concept art attacking from the air.
So please just let the creatures have their own niche, pteranodon is even good and now it's being made practically unplayable due to bias.
Edit: also beipi should be a fast swimmer on the surface, it's literal play style revolves around it being semi aquatic. Having it's surface swim speed be slower than most mainly terrestrial creatures should be unacceptable
Diabloceratop's locomotion looks exceptionally nice, especially when running at an angle. I have high hopes for trike's locomotion. 👍
I WANT YOU, TO GIVE DILOPHOSAURUS A JUMP
Fellas, it is me, Uncle Crest.
I've been around these parts since ~183 MYA. As one of the older members of the Theropoda Party, I consider myself a veteran and I think there is a terrible injustice to our kind. We cannot use our legs to spring into the air like the Aves of the future generations. But instead Issac Newton's heinous theory of Gravity™️ binds our legs to the ground. Albeit not as high as the fictional dromaeosaur or even our thick headed residents on the opposite side of the family tree, I am putting forth a grand petition to allow us to jump.
- Before the Earth was created over 4.6 BYA, the theory of Gravity™️ makes it so that objects congregate together. It also keeps us safe so that creatures stay home on the Earth. Understandably, some of us are clearly too heavy to leap to the skies. But make no mistake, Gravity™️ is not an evenly distributed theory towards all dinosaurs and other creatures of distant relatives. The 1.6 ton Tenontosaurus has lobbied with Issac Newton to get his way of being able to jump into the air.
- We are but a meager 750 kilogram theropod with hollow bones. But I am not deaf to the rebuttals suggesting that we stay grounded. Yet, I do not understand why. The Omniraptor has a pounce ability that pins creatures, the Pachycephalosaurus can break the bones of foes, Gallimimus can kick, and most egregiously Tenontosaurus can jump (It's not by much though) and it is the most damaging of them by far. Consider that our venomous hallucinations of evil nightmares can be squandered so easily by sitting on tall rock that is inaccessible to us. Perhaps there is a better way to solve this issue but a simple idea would be allow us to scale such rocks with a jump of some sort.
I am personally tired of Issac Newton's theory of Gravity™️ binding us to the earth while other similarly weighted creatures and even a one ton plus ornithischian can jump. I am rallying support for the notion that Dilophosaurus should be given a jump. Vote for jumping rights today!
The cashews in grasslands are spawning empty and the lines in jungle rarely appears. Please fix this. We need more food in MZ too, thanks
Show us that you actually check and look at the feedback in this channel because so far I don't think you guys check it
Baryonyx Hoist
I think it'd be cool if Baryonyx had the ability to hoist/pull itself out of water and onto low enough ledges. Using its claws to grip onto the surface before then using its legs to push itself up, similar to how you get out of a pool by doing the same thing.
Would also be nice if Bary could do this onto large branches low enough to the water, similar to a Jaguar resting on a large enough branch. Especially if we get a biome that has many large trees submerged in water with many branches low enough for Bary to pull itself onto.
Hi, is it possible to have little caves on cliffs/Trees/on mountains for pteras to nest in ?
more announcements? any pings?
its way too silent, and i think it'll be nicer if you guys could share small sneak peaks or updates or ANYTHING that's being done on the game in-between bigger updates
it just feels abandoned and too secret/exclusive to streams that nobody even knows exist or currently streaming DESPITE the streams ping role being on here :(
instead of spawn timers, game can disable the last spawn point we used
Please give Community Server administrators the ability to distribute mutations.
This would be helpful for:
- When storing Dinosaurs
- Creation of events
The adaptive brightness is nice, but way too intense in daylight. You can barely see the ground in the first one.
just asking for more colors for teno
Corrected Diablo's hit box. no longer want to be teleported to their horns for attacks that were 1.5 meters away from me.
Hear me out.
I think it'd be really visually interesting if Ankylosaurus & Minmi both sported blue tongues alike to giraffes and impalas.
Having just a herbivorous family in there with this neat little trait I think could add a little visual flare without being intrusive.
I always thought it was neat you decided to give our Dilophosaurus this trait and would love smaller details like it throughout our unique roster.
I think that the buffs that the mutations assume should appear on the left side of the panel, just like the buffs of the diets in the ''status report''.
Take away the stupid cannibalism
Itd be great if we had more information on mutations.
Does 5% more damage to a bleeding target also counts to bleed damage or just raw damage?
Does reduce damage from larger species count to anything that is heavier than you or is it per tier?
How much is ''low health'' for the mutation to activate and let us do more damage?
This information isnt anywhere and we cant really test them out as theres no deathmatch 🤔
Please make the spawn in timer shorter, I don’t really like waiting for 423 minutes just to spawn in again
i would like too have a Preview too see the Stamina when a Herrera would Jump
I would like to see where is Migration Zone on spawning map before i spawn. In dino's creator. I want to be able to choose the right spawn point and go to MZ.
It is sad when im spawned and MZ or Sanctuary is 8565km far away from me 🫠
get rid of the bubbling and gurgling ambient sounds underwater
Remove the respawn timer because it doesn't work against omniraptors. They still come and kill you on the little ones anyway :)
reduce the 10 minute spawn in cooldowns for locations
If Carno is getting reduced in size to 1.3T it takes out a part of the ecosystem that’ll be missing which is the gap between our 1-2T Carnivores and the next biggest one being Allo (roughly) around 2.8T which is an entire ton heavier than current Carno
It also leaves Teno without a somewhat decent solo carnivore to hunt it that it isn’t just running from due to a size difference (Allo soon). Hence why I want to propose Bary being made around 1.6T to not only replace that one solo carnivore who can hunt it but also bridge the gap between carnivore sizes a bit better. It works out well because Teno is naturally around water, which is exactly where Bary lives. I think it would be good to have them act as equals in a sense
When carnivores nest, small animals such as rabbits or compys appear nearby that the parents can eat a little and the children too when they are big enough.
I think having a way in the creator to see either exactly or roughly how many of a particular dino are out, or at least a way to see where people are generally congregating on the map, because as a more casual player I have zero idea where people are and sometimes can go for days in game and never see another player.
make horned melon give more nutrients for diet, especially for larger herbivores like stego, a fg one only gets 2% from swallowing one whole
+ make stego have more hex diets in the swamp instead of just horned melons, mainly due to the amount it gives
Patch hitbox + nerf him pls
Diabloceratops could really use some new migration zones. Only having 3 is a pretty low number that it shouldn't be limited to.
So I suggest giving it the South Plains and West Rail Access MZ's since they are both next to 2 of Diablo's other MZ's and give it a nice flat area to move around in.
Up petra group count at least 8, preferably 12, omni has 8 lol while petra has 6 and i fail to see the logic in that and i don't see how "petra scout" argument can be used here as group size doesn't exactly make you better at spotting dinos if you are in a discord call with ur mixpack buddies anyways, also add more to petras diet list as it is a bit of a opportunist who needs to eat whatever he can get his hands on as he cant rly hunt, for comparison dilo who is a pretty good hunter has a way longer diet list yet doesn't have to be a opportunist, tbh i fail to see the logic there either.
Hello Devs,
I would like to possibly see a little love the the forests/jungles of the island. I think as of right now they are just sort of (flyover's) atm. You really only enter them when traversing from one area to another and i think they could be expanded upon to make them a little more interesting/livable.
My first suggestion for this would be more access to water. as of right now there are a handful of ponds throughout the island. only a few of those are located either near or actually inside of a forest/jungle. I think if we had a few more ponds and or smaller rivers that flow downward from the mountains through the forests this would help liven them up. I really like the river delta section in the middle of the island for example, i think it would be nice if there was something similar be it on a smaller scale where small streams interweave from the mountains to the main river.
The second idea would be to add a bit more clearings throughout the forests/jungles. I think the main reason players tend to avoid these areas in general outside of growing is that it tends to be quite difficult to either see anything or find what you are hunting for due to the density. I think the current density is fine it just needs to be broken up a bit more with clearings or other areas where the trees might not have total dominion. Be it from certain plants such as shrubs or various weeds.
I think if you are able to break up these areas a bit more it would give room for players to populate these areas a bit more and promote movement between zones.
Lastly i think the current AI could be expanded upon a bit within these areas. a bit more variety within the jungles would add to player density in these areas. I mainly have only found deer in the jungles and possibly the occasional chicken, A jungle is full of life from prey to predators, and more prey = more predators.
Let me know if you guys have any other ideas to liven up these zones a bit more, Thanks and have a good day
teno needs more patterns! that is all 👌🏻
there should be a watersource on the big island
I know that Swamp is in the middle of getting worked on, but I would like to suggest some plants to add to the diet to have a little variety. Cranberries or Sacred lotus to grow in the shallows, Water Spinach or Cattails that could grow along the waters edge and last would be Taro root which could be anywhere else. Cattails in general are an important part of swamp ecosystems in the Americas and since I noticed a lot of the edible plants in the game are American natives it wouldn't be too much of a stretch to add into the game.
an option in the UI to change that graphic over a spawn that you just died in for those with dyslexia
i cannot read those numbers with all that there
More Official NA servers (East and West), these servers fill up well before peak times, have massive queues during peak times, and stay full long after peak times. I want to be able to play while I'm able to without having to choose between spending an hour in a queue or dealing with insanely high ping because the only available server slots were on another continent.
Bring the tail physics in. It’d be awesome.
Pretty good game, and realistic, I just wish they added a list of created characters and with names for each of them that you can create, the only problem with the isle evryma is that you have to die to change dino

I think it would be cool if each mutation had its own unique icon, and instead of being selected from a vertical list, were selected from a new, stylish hexagon-tile side panel.
[EDIT 8/25/2024] Icons for all in-game mutations finished and available to download. Also check out the tier list template using them!
[EDIT 8/30/2024] Added missing oxygen mutation icon to ZIP file.
I have provided an example below.
allow players to change/kill your dino when you want (or maybe by a timer idk) by despawning it and not just simply killing the dino so it can't be abused for food. this would just bring you back to the dino select screen where then you chose a new dino and start over from scratch.
lower the 10 minute respawn timer please. otherwise when getting killed immediately after spawning in you have to wait 10 minutes out of the 2 hours you get to game after work before you can get a close spawn to your friends. please.
Sticky Fruits, Meats, and Greens. | Slow Sanctuary.
-> Carry Issues: While I think it is nice that you can carry your food around, one of the biggest issues with this system is that 5 times out of 10 said food can become stuck to your character model. It retains it's interactions that can cause you to be unable to eat or pick up food. The only fix for this issue is relogging, which if you are currently nesting will cause you to unpair or your nest to become unavailable.
-> Sanctuary Optimization: Sanctuary is a good idea that can help keep new players safe from being killed. BUT the issue with these areas, is that it will cause massive frame drops whether it be from loading in the beehives or trees, it still happens.
River Plains Migration Zone
A new migration zone put around this plains north of the River Delta since its a very nice area that doesn't see much popularity yet.
Current herbivores that can be assigned this migration zone can include a mix of river, plains, and jungle inhabiting herbivores since this area has all 3 biomes incorporated in the area.
Herbivores assigned can include:
- Hypsilophodon
- Beipiaosaurus
- Dryosaurus
- Gallimimus
- Tenontosaurus
- Stegosaurus
Theres a serious mixpacking problem, my friend and I were playing ceratos and got ganged up on by 6 Gallis, 3 Carnos, 2 Ceratos, And 4 Omnis. Where in the hell are they getting the resources to sustain themselves all together like that? Something needs to be changed to fix this there is no counterplay.
BUFF OMNI RAPTOR
New map, DV Testlevel like map:
Please add a testlevel map that is followed by a sandbox mode only restricted to that map, so people can have fun in deathmatch servers by learning how to play the dino they want to play, learning new dinos, learning changes, new attacks, practicing 1v1s, and many more, there is so much to do in such maps, so please add them, id like to practice fighting, so when I go out to the actual survival servers I know what I am doing, and be able to test all the mutations in many different ways as well. This would probably also help increase the playerbase in a day due to some people preferring the deathmatch vibe.
I'm worried about mix-packing for the future of the game.
I agree with the common opinion that mix-packing is a severe problem and is detrimental to the game's health, now I am on the side of people that agree with different herb species herding together as a "kind" of mix-packing, but in my opinion I don't believe large herbis should be able to herd in massive numbers either.
In my honest opinion what I think is most healthy for the game in terms of how mix-packing should be treated is:
.Firstly: Herbis and Carnis should never be able to cooperate on any scale at all with maybe some niche exceptions in the future with tiny or small carnis. (I would like to assume this is a pretty common opinion of the mass populace of the game)
.Secondly: I would like to say that most large herbivores should be able to cooperate with other large herbivores and sometimes help each other out, but for the most part I really think it is also particularly unhealthy for the game for enormous herds of large herbivores to roam around together. Now I say this because it makes it extremely hard for pack hunters that aren't mix-packers successfully hunt these massive herds. Now in moderation I think it's okay for Herbies to mix-pack but it shouldn't be overdone.
.Lastly: I feel like once Trike and especially Rex are released this problem is only going to escalate and should really be dealt with before it gets out of hand.
Seriously imagine getting trotted down by a T rex as you're being bitten by 4 Dilos and you either bleed out, or let the rex catch up to you as you're fighting the smaller dinos and getting one or two shot by the Rex, it's just impossible to win.
The only reason Deino and isn't as much as an issue as it could be is because it's confined to the water and can't just chase you down. And Stego already is a problem when it comes to mix-packing on land, and T rex is just an inflated version of this.
And don't even get me started on the hackers jeez.
Let parents relog without breaking our nest. We always get food stuck on our faces a lot and sometimes it don't let us feed babies or manage the nest.
Give Dinosaurs (like the Carno/Cera or even Omnis) the ability to grab/Pin a Herera mid Jump before they can land on you if you are able to notice them in time. Currently Hereras land deadly strikes without much risk. This would make them at least think twice about it.
Please rework how the migration zones work, it genuinely makes herbivore gameplay incredible samey and downright boring at times, you are never ever allowed to go outside of the migration zone since most herbivores just lose food and diet so quickly, and especially for dibble which only has 3 migrationzones just makes it all very repetitive going to the same 3 spots, and one of them do not even provide all your diets at all (swamp).
I get the idea of making it so carnivores generally have an idea of where herbivore players are with migration zones and thats not a bad thing, but when you get a migrationzone that isnt anywhere near the 3 diablo mz's then you just will be lucky to see a single carnivore player there, i hope a system is added in to help reward herbivores that want to explore more, or just overall allow us to move outside our migrationzones without feeling like its an active punishment even as adults.
i hope this is taken into consideration since i abselutely love playing herbivore, but after the release of migrationzones it just has not been the same.
Better idea, do the reverse, nerf omniraptor or give the dang pounce a proper counter
add a focus mechanic for pteranadon, how will it work? it lets you zoom in a restrict amount onto the ground, while somewhat highlighting smaller dinosaurs (and maybe more effective at spotting nests
). tho will be restricted to only work while in the air, tho i think it would be a cool way to encourage juvie hunting for pteranadons, making it more exciting to play
something that i've found kinda strange is the fact that two raptors can insta pin a cera. while it is true that raptor pounce is the 2nd easiest ability to counter paired with herrera jump, i don't know man, 2 raptors pinning a fg cera full stam full health and etc... feels a bit cheesy to me, specially considering how slow ceras are. would be better if 3 raptors were able to pin a fg cera and not 2
Buff the jump cost reduction mutation (Enlarged Meniscus). It only reduces it by 10% and it's not worth picking, 50% would be fairly balanced
If possible for the No AI server, allow AI spawns until the server gets to half capacity or have some sort of AI scaling that scales down as server population increases. Anything would help as it's extremely hard to populate/seed the server as all the carnivores starve trying to find something.
Small suggestion add a marker for west and east so we can navigate a little easiser
What happened? The update before this one I could play the game with medium graphics and a stable 30+fps, but now I can't even play the game at low setting with 20 fps?????.
Please optimize your game Afterthought
Perhaps consider adding creature save slots, as for me i play in SA servers and there are only 2 available and other officials are 150+ ping, which is quite unplayable, so i’m locked to play in these servers with just 2 dinosaur slots.
something in sancs for carnivore's to eat for all diet!!!!!
Clear the searching textbox when you change Session Filter
let ptera get diet from compy
Kicking me out of the queue after 1 hour of waiting is an Asshole Move.
Allow for additional animations that add more immersion for that specific dino. like a biepi preening/cleaning themselves. Overall just small animations that allow the dino to feel more alive in the world.
I really like the feature that bones can turn white from compys eating the leftovers. Just putting something positive here ❤️ I think it’s a great little feature.
Pteranadon stamina system is nearly impossible to play with at this point.
fix the dibble attack range, it`s too large!!!
To add onto this: Petra is super nice and can glide around for ages but it doesnt tack away from the 5 minutes of phone scrolling I have to do every so often to regen stam it’s just plain boring lmao and as stam regens faster over time rather than depending on how much stamina you have you loose out in the long term if you rest before 0% stam(wrong reply, ignore it)
There really needs to be a way to get rid of hackers or for admins to be more active when pinged about said hackers even with video evidence.
It’s honestly super tiring to lose FG dinosaurs to GROUPS of hackers, especially when there is a known group of hackers on na4 and it’s still yet to get situated from HT to now it being released onto the official branch it’s the same people and they just multiplied to even more people.
Is there really no way to genuinely get more active admins to help with these situations? Or to come up with a new code to ensure that hacks are at the very least minimized or if so not that reachable so easily for anyone?
I genuinely loved this game for years, and it was always yes hacker filled but it was not as worse as it is now, and it really is becoming super hard to continue loving a game that others are ruining for no reason instead of learning how to play without hacks just because they either raged or got killed themselves in game, so they have to ruin it for others.
can we get a South African server or an African server in general
Make it to where eating diet fills the one you all ready have and not the empty slot next to it.
I think we need a bit of rocky mountains with some pine trees in the area if the map in orange. No one is ever really over there and I think if we put pine trees and a migration zone over there it would make the map more diverse and fun to be in. Especially since the jungle that you cant see in because of all the bushes are getting a bit old
The physics of dinos vs. environment could really use some adjustments, please. Namely, falling and pitching.
Falling: The other day when playing dryo, I thought it'd be fun to see "How long can I last as a dryo?" I was hoping when I died it was to another dino who earned its meal; instead,** it was to a fall that, in real life, the animal approaching the slightly-steeper slope wouldn't have just suddenly flew into the air like a skier, but would simply walk down** or, if going a little speedily, could turn its body sideways and work its way down. There was no reason for my dryo to jump and then, predictably, die to fall damage that wouldn't injure an animal the same way in real life. Please stop us losing our dinos to silly falls that physically would not occur in real life. I'm sure there is something you can do where a slope under x angle would simply have us go down it regularly even if we are running. This just isn't fun as it is now,.
Pitching: Deinos have it the worst, so I'll ask this first: Please get rid of this pitching forward deinos tend to do when on underwater items. In shallower water, sitting on logs would be helpful to watch around the local area,** except for the fact my tail often ends up above the surface,** giving my deino's position away! It's extremely frustrating, because this is also clearly game physics that just wouldn't happen in real life. This is one of the few spots that's deep enough where the pitch isn't so bad, but it's still annoying even from an aesthetics point of view. Second, the horse in the photo above is what our dinos should be doing on slopes, not flying off unrealistically.
Expand the ways the dinos make noise when in pain. There could be a low underlying whince or growl when they're hungry or thirsty...and also a baby troodon attacking a deino should not make it flinch and yelp out in pain. Falling and snapping a leg could make quite a yelp and groan afterward, and continuing to walk on it could also as well.
Anky could drink like that one desert lizard that just stands in a puddle and the water travels up the grooves in its scales and into its mouth
pteras or future flyers should be able to do the death spiral and when locked to each other each player has to do skill checks and when u hit the skill check u do damage to the enemy. BUT engaging or disengaging does not take stam sense one in descent wouldn't need stam to maintain flight. if a worry is misuse of such ability in order to purposefully slam themselves and the victim into the ground a struggle could be used that then can cost stam for the attacker to stay attached but if both are in combat diving stam is not at cost.
I am once again asking that devs take some time
Just take one dev cycle
Just fix the bugs
Grabbing food can get glitched into the dino, something that's been in game since I joined over a year ago with the 6.5 update, Preferred Food Glitch, lotta other bugs that take a logout to fix, I'm sure others could list some in. Just fix them, then add in new features. It will work wonders for the game and from then on, the only problems you have to worry about are the new ones introduced by new dinos.
Elite AI Ideas
Some potential new ideas for future AI animals. Similar to my Small Fauna AI suggestion, but this time with large and notable enough animals to be classed as their own food source and appear in larger carnivore diets, similar to the AI now, but will be a bit more rare in spawning.
Elite Crustaceans
Slow heavily armored and defensive AI that is capable of fighting back with their claws.
Coconut Crabs: Large crustaceans that spawn in coastal areas on beaches and jungles, and can even be found climbing trees.
Blue Land Crabs: Large ground dwelling burrowing crabs that can be found near and in swamps and rivers, and can occasionally be found deep in jungles.
Tasmanian Giant Crabs: Can be found in ocean biomes crawling along the ocean floor along reefs, kelp forests, and rocky areas.
Turtles
Similar to sea turtles, being slow and heavily defensive, but spawn in different biomes.
Giant Tortoise: Spawn in all land biomes such as jungles and grasslands, but have a slightly increased spawn rate in highlands.
Snapping Turtles: Spawn in swamps and is usually found lying motionless in the water. When disturbed will either swim away or begin snapping at whatever is nearby.
Elite Lizards
Large reptiles that when disturbed will quickly scurry away.
Cuban Iguanas: Spawns in jungle and coastal biomes, and is a very fast runner when it wants to escape predation.
Hydrosaurus: Spawn in freshwater biomes and is mainly found basking out in the open, darting into water when disturbed.
Elite Fish Variants
Just to add more immersion in the aquatic environments. Act the same as elite fish now, just that different species spawn based on the biome.
Rivers: River Sharks, Giant Freshwater Stingrays, Arapaima
Swamps: Lungfish, Gars, Bowfin
When oceans are expanded they will also have a variety of elite fish variants such as: Groupers, Slender Sunfish, Leopard Sharks, Bullhead Sharks, Tuna, Roosterfish, Parrotfish, Stingrays, Morays, Oarfish, Mahi-Mahi, Sawfish
add a deathmatch to improve combat skills
Fix the tracking system please, most of the time either footprints or blood u were following just disappear or never show up at all, especially blood, for me at least it’s been only appearing like 50% of the time.
Something that I think would be cool in the future would be a map that sort of resembles North America. Coniferous forests, wetlands, prairies, tundras, rainforests, shrubland, deserts, taiga forests, chaparral, etc. would be super neat to see and would open up a lot of landmarks and creativity to the map maker(s). North America is very unique and diverse with it's various biomes, so I think it'd be a cool idea for a potential future map.
Herrera should fall from a tree when a patchy Headbutt it. I think this would be cool lol
A marine reptile dlc would be really cool after the game gets finished. You wouldn't need to worry about pay to win because they're all in or near the ocean. There would be very little contact except for the occasional spino or deino. Mosasaurs, plesiosaurs, ichthyosaurs, pliosaurs, turtles, crocodiles, etc.
I think the threaten call/3 call shown in Deinos animation preview way back when is better than the current 3 call. Not that the current one is bad, just like this one better, simple as that. Throwing it out there
(maybe hold down 3 to get into threaten stance)
There should be someway to tell which stance dibble is in because currently they look identical.
Wind turbines paced around restricted areas of the map would be cool. Preferably near the port that we saw from Don.
New idea:
The level designer should make it so the port is being constructed with every new patch update. It'll add a feeling of progress.
Dilophosaurus Rework
Man, this guy has a lot of issues that needs to be addressed as soon as possible.
First, I will mention the easier issues:
- Dilophosaurus Crouching/Crouch-walking : This has to be an absolute joke and I have no idea how did this got a pass from anyone...literally anyone. It's just unusable, you crouchwalk with the speed of a boat...on land..without the engine turned on. It's truly just terrible and I've never seen anybody using it and it's also just not usable in any scenario. Sneak ups/ambushes with this speed is simply not possible, unless the prey literally stays idle for 30 minutes. I have no clue how and why an animal like Dilophosaurus should have this extremely/unviably slow crouch walking.
Solution : Literally just speed up crouch-walking to a reasonable level
- Dilophosaurus trotting/running step noises : Okay so apparently this guy is louder than a Ramming Carnotaurus, a 3 ton Diabloceratops and a 6 Ton Stegosaurus. Why? Once again, I Don't know. I don't know why such a fragile and light creature should make a noise that is comparable to a Truck, after every single step. Even if you would want to deal with this, what can you do? Crouch walk? Unfortunately that's not a viable solution, because the crouch walking is also non viable for this creature
Solution : Give Dilo appropriate trotting/running sounds to it's weight
Dilo's venom Okay, so I never thought the Devs would create such an approriate and unique concept for Dilo's venom, it was quite a positive shock for me. In concept, it's perfect. However, as it currently implemented it's just straight up bad/useless or atleast not as effective as it should be.
Solution:
-
The Dilo should be able to identify how badly the venom affected the Prey item's vision by sniffing (optional)
-
The Dilo should be absolutely able to detect their hallucinations and their movement. I know it's not realistic, but currently Hallucinations are a joke, we can't even tell if they are actually spawning, nor we can use it properly to synchronize our attacks with it, which is possibly would be the best type of usage of the mechanic. Using it as a decoy to be able to bait an attack and then you can land a bite, or vica versa, you see your hallucination running in, so you can decide to run in aswell to bait an attack and the hallucination can land the bite
I would say after this, Dilo would be in a much better spot and I would actually think it's dangerous. After playing it recently and just feeling how underwhelming it is, Dilo is one of the playables that needs urgent care.
In another game, they have made it so offical servers don't have more than one creature save slot just like the isle. But, for the community servers, the servers can choose themselves the amount of creature save slots. So, I'm suggesting, perhaps similar could've been done in the isle, since then offical servers are kept how it is now, and community servers that doesn't interfer with offical servers, could've more than one creature save slot.
Maybe multiple/or customizable per community server, so like 1 server could've 2, but another choose to have 10, ect ||but cap the creature save slot amount to a suitable number, like no more than 15(or/as well have the number updated best suited for the finished roster game amount in the future each time needed) I don't know but||
Game definitely need some creature character save slots atleast, but human can stay as 1 slot only (balance reasons and humans don't need more save slots because they're simply just one thing) 
**-**Alternatively, the save slot amount could be set to 2 slots, for offical and community as default (For the ones playing offical as well, ||not having to kill themselves just to play something else, or w friends ect||)- but, community servers would still be able choose to up the number from two ect )
i think a cool environment for gateway would be a new coastal setting. Specifically a sandy grassland area, similar to the west coast of denmark/Thy National Park, with wide beaches that fade into grassy areas, and the beaches would fade into larger sandy cliffs, the further inland youd go the less sandy, more grassy the environment becomes, albeit still very sandy, would spice up some of the dull coasts on gateway, and give something more interesting and unique, it'd also the closest thing you can get to a desert on gateway without looking too out of place compared to the lush jungle environments, the area could also, being close to the water, have low lying fog during the mornings and evenings
Dryo need a way to dig up wild potato vines to get access to the roots as rn its near impossible to find S in river delta, also riverdelta needs more diet options same with sawmp
Could you please look at the fall damage of carno? When you run towards a rock, it automatically goes up to the rock. Even if i don't want that. Then we encounter unnecessary fall damage. After falling from a rock that is not even 1 meter high, we take disproportionate damage and this is annoying, please improve the fall damage on carno thank you.
Spawn in as a Beipi, 6 seconds and a baby Carno kills me. 10min spawn timer... Can we please make it that you start off on a shorter timer and as you respawn and respawn that it works the time up to 10min.
Remove the spawn cool-down. It's crazy how you have to wait 5mins to get back in South Plains.
So about Beipiaosaurus 
Beip isn't exactly erm....ideal at the moment. It can survive, sure. But it feels oddly restricted in it's capabilities and ultimately, is lacking in enjoyability. After playing a lot of Beip, I wanted to make a list of what I believe could help Beip feel much better as a small, yet dangerous semi-aquatic duck....penguin....thing.
-
Claw damage increased
Such little damage for something already so frail seems contradictory for an animal described as being dangerous despite it's small stature. Not asking for it to go around slaughtering everything it sees, but an increase to ~50 damage seems like a sweet spot. High enough for reliable defense, but tempered by Beip's fragility. -
Surfaced swim speed increased/nerf reverted
Simply put, the reduction of Beip's surfaced swim speed feels highly unnecessary. It hasn't made anything more interesting or add new dynamics to how it's played, it just makes the animal feel worse to play. This is especially true when transitioning from underwater swimming to surfaced as the sudden slowdown feels very clunky. Increasing the speed or better yet just reverting the nerf entirely would greatly help make swimming feel a lot better (I mean it's trot is faster than this....come on now. <:/) -
Adult breach height/buoyancy increased to sub-adult levels
Beip's breach is arguably the funnest part of it's kit and what the animal is known best for. Overall, the breach feels great!....until you reach adult. For some reason, Beip loses a ton of height gained when breaching after it becomes an adult. Whether this is intended or not, it feels awful and takes away a super fun aspect of playing Beip. It actually makes reaching adult feel like a punishment which no animal should ever feel like. Simply increasing the adult's breach height to that of the sub-adult's would fix this easily.
could we give the bird dinos more stamina?
increase pt stamina regeneration, at the moment it just feels like it makes the creature useless
remove canni mutation
I really hope that picking up a stick is part of the courting animation for Kentro like how some animals pick up rocks and stuff to show off to the ladies lol
I really love the mutations and that nesting is kind of a thing now! Great idea. In addition to that you could make parents being able to carry their children... would be really cool! 😄
stop making all adult dinosaurs asmatic 
I don't really mind that carno is going from 1,800kg to 1,300kg so long as it gets some sort of buff to other areas like agility or diet.
If herrera is going to be labeled a "semi-aquatic" that swim speed and breath bar has gotta be changed for the better. I know the entire point of herrera being able to dive and swim underwater is basically a back-up plan escape route for a very rare set of scenarios. If it can eat fish as its diet, see clearly underwater, and dive it should have the breath bar timer be at least 75-85 seconds (with diet), not to mention Omni, Dilo, and Teno who are all not "semi-aquatic" or labeled as such, can't dive, see clearly under water, and have a way faster swim speed than the creature that has fish on its diet. TLDR: make herrera swim speed and oxygen way better
Don't make blackholes in your terrain
Please give Herra a massive damage reduction towards other herras in their group, sometimes you just fall out of the trees because their mesh isnt exactly great, and you just fall and kill all ur group members that was in the tree aswell, because u slightly clipped their tail with your fall attack.
I think a fantastic update to the game would be to bring phenomena in the sky like the aurora borealis, meteor showers, lunar phases and things like that.
I think this could make the sky in the game more unique and realistic
(It would be interesting to see how these sky phenomena affect the game's lighting.)
add non mono audio back please
Make water actually able to sweep you away if you're lightweight, and also give beipi some aquatic plants for migration zones
Albertosaurus Thrash Attack
An attack ability idea for Alberto
Based on Dev-Blog 29 that comments on Alberto's concept art, "When it does set up an ambush and catch you, the fight is over fast" Alberto could have an attack that deals large amounts of damage in quick succession.
My idea is that Alberto will have a Thrash ability, based on that of a grizzly bear fighting, where it grabs hold of a subject to then use its large neck muscles to quickly thrash it around, causing large amounts of damage and bleed.
The thrash will also have locational damage. Trying to do a thrash on a tail won't do anything, but anywhere else on the body is fair game, with the neck region being the most vulnerable and ideal spot for Alberto grab and thrash its prey at.
Carnotaurus should be able to remain at 1800KG and still get the Ram Buff needed to reduce stamina intake. I dont think reducing its size/weight is a good idea.
Get a better anti cheat software PLEASE just got killed by ceras using esp and have been killed countless times by speed/damage hackers.
Please make AI smarter. I completely lose my immersion whenever I see AI doing dumb stuff, and they're always doing dumb stuff.
And I know they're animals, but they're literally dumber than the dumbest amoeba I used to experiment with in biology class.
Please, just make them act like normal living beings, like making deers mate, fight with each other, not run towards a river with 10 deinos to run away from a dryo, etc.
Remove the respawn timer
sticks for nests should not spawn around the parents. They should only spawn around the nest location. otherwise this can be exploited to find where the parents are, both around and away from the nest.
split carnivores and herbivores into diets that don’t overlap often. Make carnivore organs give either none, or much less diet than herbivore organs.
I don’t think carnivores should give less food, but should definitely be less nutrient rich. They should be pretty split up on the diet tree, with not much overlap. So you can still consume carnivores for your diet, but you will also have to consume herbis. Also have herbis organs give you more nutrients from organs, even the ones you would get from killing carnis, giving killing herbivores much more viable. make carnivores organs only give you the carcasses diet, whereas you can get all diets from herbivores organs.
This would make carnivores actively seek out and hunt herbivores rather than them just killing themselves and getting full diets
Puzzles the human scientists specifically set up to test the Dino’s intelligence would be awsome! Like how wild crows are given puzzles to solve. Have a few that can be found around the map, give something to do.
Make smaller dinos, have MUCH better hearing, its not very fun when youre playing a small dino (whos one hit for 90% of the roster), and a carno or raptor just one shots you and you have 0 idea its even coming. its not realistic, i mean sure, make them silent when croouched, but im talking about them full sprinting at you and you have 0 clue until theyre literally eating you
it would make some of the smaller playables actually somewhat decent, and yeah you might say "well they're supposed to be prey" thats also why nobody plays them. its a game after all make it atleast enjoyable and im sure players woould prefer to see more dryo, hypsi, and troodon even if they CANT catch them, just enjoy the attempt
Herrera needs a stamina buff
Most people I fight recently are using an exploit to break their model, where they appear to be sitting, but the player is actually standing and capable of attacking. Please look into this exploit?
Crowd-Dependent Respawn Timer: The game can detect crowds already (see: sniffing a group of dinos). So make the respawn timer higher when a particular spawn location is busy with other dinosaurs, and make it lower or remove it for that area when there is no one in there.
Please give Pteranodon more spawn locations.
I think it would be cool if you had some small unique interactions with partners, maybe some buffs as well in order to incentivise nesting for the parents, like some resistance to debuffs
Kind a cool this starvation game... I can starve to death everytime...
Impliment some form of anti-cheat
Gives stones and trees better consistency.
Food just falls through.
Stegos simply swing through with their tails.
And Carnos run against it at full speed without doing anything to themselves and the like
make horned melons give more diet or spawn more often currently as a stego u can get like 2% diet from horned melons and diablos get like 3-4% which is not much when they spawn rarely
In any movie ever regarding the Carnotaurus it is extremely close in size with the Allo... Look at Jurassic World Dominion for example.. The Carno is a legit formidable, big boy... Not the biggest, not even close, but its big, and powerful. So why do the Devs and what appears to be a very small player base want the dino nerfed to a smaller size? Its literally a beast, and I feel it should remain at 1800KG just reduce the Stamina intake for ramming by 5-10%.
A good carno player probably doesnt sprint or run everywhere so catapulting yourself off a mountain shouldnt be an issue too often. But still, Devs can buff the Carno without taking away its size.
A 1v1 with a Cera goes either way right now based on skill.. a 1v1 with a teno usually favors the Teno, even 2-3 Raptors can give a Carno a very hard time as it is now. So reducing it in size only makes it weaker.
I've seen games like wolf quest do this and I think it would help gameplay experience and with unnecessary lag.
Add a machanic of exhaustion. The more players or animals a person kills, the faster their stamina goes down and the slower it will regain. This will deter players from constantly kosing as it will be frustrating and make them vulnerable to other players in their exhausted state.
So for example, a large dino taking on multiple larger dinos could become exhausting. Smaller dinos taking on a larger dino or more would defiantly be exhausting so a pack may be needed. To put it short, exhaustion could be dependent on weight call + size.
This seriously could go a long way, not only to help with new or casual players but also help cut back unnecessary lag from bodies piling up.
Do something about mixpacking. This isn't fun.
Hi, the mutation 'Efficent Digestion: Your food drains more slower' isn't working properly, since the diets still drain faster then your stomach does. This way its impossible to fill up your hexagons and get a perfect diet. Please adjust this mutation, thanks.
The new map is too divisive and excessively hinders player interactions during gameplay. In a normal 2 hour play period I will be lucky to see 2 other players, and luckier if they're actually on my diet and I can somehow manage to kill them solo.
It is currently too hard to meet similar species and group up, and then even after that it is too hard to find other players to fight/eat. This feels especially bad as a Deino right now, where you're essentially stuck for 6-8 hours (because you can't get a perfect diet without land dino players to eat) in whichever water source you spawn into and have no way of migrating between them.
This is probably the least fun I've ever had playing The Isle.
In summary:
- New map is bad in all ways
- Diets system poorly implemented / anti-fun
- Players don't exist
Make it so that Server Owners can change a dinosaur's health, stamina regen and atack damage, just like in Path of Titans, that way the community could make the balance changes they want and you'd get less complains in that matter thus being able to focus on more important tasks.
Secondly you should also increase the AI spawn rate so that New Players would get an easier time playing as carnivores.
This way the game would get a much higher player count and become more enjoyable for everyone.
As far as I know the new carno changes aren’t coming with any new abilities for the horned fella, and I think that’s a darn shame considering how many little quirks some of the newer, and even some older creatures are getting
So here’s an idea I had
A “yank” ability, basically, if carno hits you on the head with an alt bite (or some other attack it doesn’t really matter specifically), it’ll grab your neck and aggressively pull you, or yank you, this ability wouldn’t function like a stun, but more of a “redirect” that could be quite useful in fights on the plains
Idk, lemme know what you think of this silly idea (if you disagree please tell me why in general-feedback-discussion)
don't nerf the carno, just make it a little bit smaller if you want, just buff his stam drain while charge, no need to nerf, just release other mid tier carni and bigger and you'll see carno don't need nerf
bring back weekly phase 3 posts, before we could see the progress on dinos and other things being added but sinceit stopped we have a very small idea of how close something is to release, earlier this year we were told dibble was coming along fine and was almost done yet it was ages from then until it released
Would be really awesome if there was a way to prevent getting the same mutation more than once when nesting.
It would be cool if you added underwater cave systems for deinos to get around the map and add air pockets so you dont die.
Infections
How Infections Are Acquired
Infections can randomly develop from medium or larger wounds. Minor injuries, such as small scratches, do not become infected, preventing over-punishing players for minor scuffles.
The risk of infection increases when fighting certain creatures (ceratosaurs), maintaining poor hygiene, or lingering around rotting carcasses.
How Infections Are Managed
Infections are tracked with a progress meter. At lower progress levels, infections are manageable and pose little risk. However, as progress increases, the infection becomes more difficult to treat and starts causing bigger issues.
Treatment reduces infection progress. If the infection reaches a certain threshold, the infected dinosaur suffers severe debuffs. Like slower movement, reduced damage, increased stamina drain, and slower healing. The severity of these debuffs increases with infection progress.
Even if infection progress is reduced below the threshold, debuffs take time to dissipate, requiring your dinosaur to recover gradually. Much like the diet debuffs.
At maximum progress (100%), the infected dinosaur will die.
How Infections Are Treated
Infections can be treated through self-medication. Certain plants on the island can drop leaves that can be either eaten or rolled in. Eating the leaves is more effective but may cause a stomach ache or vomiting, though the chance is low. Rolling in the leaves is less effective but still helpful.
Wallowing in mud helps, though it works more like a bandaid than a treatment. Mud reduces infection progress the least but can speed up wound healing.
Visual Indicators of Infection
The visibility of an infection depends on its progress. Early-stage infections may present as wounds with minor redness. As the infection progresses, the wound may become surrounded by a large red area, ooze pus, and develop a greenish tinge. Infections can also be detected by smell, highlighting the wound based on its severity.
Is adding an indicator showing how many are in a queue for a specific server without trying to join possible?
Pls add a mutation so that you can drink slowly in mud as a semi aquatic dinosaur
to build on this, hear me out atleast, rolling in mud while bleeding should cause an infection. yes, it may save you from bleeding, but you may still get a blood infection (and curable ofc). making the game more realistic in my opinion, and another thing, different plants that cure different sickneses/infections, should spawn in their own unique biomes. forcing the player to explore for a cure. a player should be hinted on what plant spawns in which areas and sicknes/infection each plant can treat.
For the mutations Hydro-Regenerative and Reabsorption, it would be nice if their effects also triggered when swimming in water as well. Could be less effective this way for balance purposes if needed. They're already very decent mutations, but they rely entirely on weather randomness to be of use <:I
Benefits of Parenting concept
Preamble: I've posted before that there are virtually no benefits to nesting in other players. Some would say it puts you at a disadvantage. Others have also noted that their don't seem to be any "long-term" goals in the isle except grow, die and repeat.
What if when you nest in other players you will be able to see future nest codes for any eggs that are nested in by your offspring. It wouldn't tell you the location, player name or anything else. It would simply inform you when eggs are available from your offspring. It would give you the opportunity to die and be renested in with mutations.
I think this would encourage people to nest because it would add a 'potential' future reward. The more you nested in, the more opportunities you would have for this. I think it would create a satisfying game loop and encourage more nesting.
change passive stam from over 50% to over 15-30%
ability to choose a 4th mutation after a offspring of yours reaches a certain growth %. This would encourage nesting and parenting a lot and give a little more purpose to endgame.
Sleeping animation without logging out.
Additionally, sleeping could return energy and health little bit faster than sitting.
This may be too much for where the game is at this stage, but I think the addition of a “wind” mechanic would enhance scent, increase immersion, and make ptera fun to play. I imagine the wind direction/speed would come up as an icon when scenting. Change scent direction to be boosted for dinos downwind such that they could scent out food and predators. This would make hunting more of a challenge - attack some herbivores from upwind so they can’t scent you coming. Scent ability would then be more important for herbis and mutations could improve it. If the wind direction changes, this could also change the advantages of different areas of the map. While you may just want to charge in from the best hidden location, a good herbi should scent you out and have time to escape. The carni would need to switch up its play style.
Finally, ptera could get speed buffs/debuffs for flying with/against the wind. It would make flying a little more engaging, and following the currents around the map would make up for pteras… lacking current stam system.
It’s a long shot, but it would add to the immersion! Also discourages bush afk growing if you can be scented out
When humans eventually come to the isle, their character customization could consist of skin color, hair types, body types (skinny, overweight ect), tattoos and clothing types such as hats, gloves and others. These are just a few ideas I just thought of. There could obviously be more.
Nesting Quality Of Life:
A few examples in which nesting would feel a bit better.
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Spawning with the nutrients in which your mother laid the eggs with - This would promote the female receiving priority in diet when the group or couple is hunting. A little more realism but also a nice feeling as a hatchling.
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Dietary Locks until old enough to eat on your own - In short your diet will not decay as a hatchling but your food will. I find that the current reduction rate in your diet really doesn't feel good. I think the dependency on your parents for food is fitting but the hit to diets seems a bit crazy especially if your parents don't have the same diets. Locking the diets that you spawn with as seen above until you are able to eat on your own i think would feel better for the players and also give more incentive to joining a nest rather than just spawning on your own.
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Nesting Zones/Areas - Instead of dedicated nesting zones as seen on the previous map. I think a species to species basis in which certain biomes give a nesting bonus for whichever playable is supposed to be in those zones. an example would be Teno along the rivers or pachy/diablo along the coasts. This would promote player behavior in the direction in which you would expect without actually forcing anything.
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Nesting Boost - I understand the devs when they say nesting's bonus in spawning with a group is a buff in and of it self. But i don't think this is enough in terms of promoting nesting. I think a x2 boost to growth at whatever diet they have until the hatchlings reach 15-20% would be fair. So that hatchlings can keep up with a herd or pack. 30% would be 60%, 100% would be 200% so on.
I understand that 4 is probably a pipe dream. But i do think that 1,2,3. Provide a healthy and more enjoyable experience to nesting that not only promotes the system but incentivizes it for both the parents (gaining more members to play with) and the hatchlings (a better growing experience)
Thanks
Give the Ceratosaurus more spawning locations.
Having only 2 makes it hard to play as the Cerato since you get killed off spawn in South Plains alot, or die from fall damage/starvation in Northern Jungle.
Pls let there be something like territories in the game pls
Add more spawn points to all the dinos with just 2 to 4 to atleast 6+ so timers aren't so bad
Better Packs!
Rn Packs feels so Buggy and boring, so with this suggestion i think we can make it more interesting
Joining Packs
Rn to Join Packs you need to 2 call to a nearby dino of your species to call him to start a pack
It easily gets bugged and you cant call him and he cant call you
And if you are already on a pack and he wants to Join, ALL your pack need to try to call him and if he sends an 2 call you accidentally join a new pack with him and everything gets messed up!
So my suggestion is to change it!
Ask to join packs
If you 2 call, without being in a pack to a pack member, you send him a pack join request, If he accepts 2 calling, you join HIS pack, without accidentaly creating a whole new one
If 2 pack members 2 call each other, who accepts the invite join the other pack!
If 2 no pack members 2 call each other they create a new pack!
Pack leader
Rn being a pack leader is kind of only decorative, you cant do much
So my suggestion is:
You now can see a crown at pack leader's ingame Nick ( not only at pack menu )
Pack leader now can give away its crown to another pack member at pack menu!
A pack leader can send announcements to pack members which appear at the middle of screen, like admin ones but also when pack leader announce, his dino do a roar like 1 call for all pack to hear
Pack leader name at chat is yellow so its easier for members to recognize
Pack leader can add an sub-lider and if the leader dies, sub leader become the new leader so if a leader dies, the pack do not end or a new pack member become leader
If pack leader dies and there is no sub-leader, the pack ends
And thats my suggestion, i think it makes Packs more interesting, organized and realistic
With this suggestion, the pack leader really do something
can we delete the legacy pages off of the steam page? I mean I know evrima is still in development, but legacy isn't being worked on, not to mention all the bugs, on top of the fact that at the server page, there's just a bunch of servers that apparently hold viruses, and there seems like 0 reason to change it to evrima, just seems like false advertising
Its impossible to kill deer AI as a juv. Please slow them down
Please add a Nesting channel here in the official Discord server.
It will be great making it easier to know when there's any eggs ready or when someone is about to nest something, in any official server.
It will also promote nesting activity so far as people will be actively searching and finding eggs easy here in the official discord server.
Faster dryosaurus at juvi and subadult stages with a start speed of ~30km/h and a growth-speed pattern similar to those of Tenontosaurus, Pachycephalosaurus, Omniraptor and Dilophosaurus, where it rises before it dips. Younger players can more easily keep up with the adults and avoid small tier predators before they're strong enough to deal with them.
Suggestion about mutations. V: 0.15.203, Live Build.
After playing the game since the update with mutations, I finally decided to write a review about some of the already existing mutations in the game. Some of them are interesting in their own right, but due to their excessive narrow focus are little used, while others quite break the balance.
I haven't touched on the mutations that increase movement speed yet, as I haven't come up with any concrete ideas for revisions, but generally speaking, I'm not very happy with them. For example, if a Cera gets a speed-increasing mutation, it becomes able to catch up to Pachycephalosaurus, and there's not much it can do (turning around to strike is like an even faster death, running away is no escape). In general, I would impose very strict conditions on mutations with increased speed, or remove them completely.
(Everything is presented in pictures, as Discord would not allow me to write so much text).
For the love of ur game give Ptera more health, a fresh spawn dilo puts a fg Ptera at yellow with 2 bites
hit boxes on stego need adressing.
or maybe it would take some of the herras stam to stay on the tree instead of just automatically falling
Petition to have a little mini game while you're waiting in queue, like the google rex game or have access to skin creator
Instead of making parthenogenesis a mutation, I think it should be a feature exclusive to Megalania because it's basically a big komodo dragon, who is known to be able to do it.
In Komodo dragons, the babies of a single mother are always male. I think it should be the same way for Megalania in The Isle, so that if they want to continue the lineage and access more mutations they must breed conventionally.
A scent-marking system. Players can leave a marking and type a unique message into it that other players of the same species can read. The messages have a character limit or can be based on pre-made phrases a la dark souls. Scent markings have a short cooldown and the messages fade after a few day cycles.
Fun Concept for a mutation only accessible to the Beipiosaurus:
This secret mutation allows a Beipi to create a nest on the surface of the water
It cannot move or be placed in the oceans water or potentially rivers, but it allows the ability to create a nest on the surface of areas like lakes and swamps
though it maybe seem unviable placing something more in the open and at risk, it could introduce more spots aswell to hide nests in certain parts of the island and prevents certain smaller scavengers from reaching the eggs
possible for the nest to take damage when something large swims into the nest
I think it is quite frustrating that you can play a dino for hours and when you die, you can't spawn at the same place from before. Especially frustrating for ceras with their 2 spawn points.
Dilo should be on Herreras diet, they are one of the smaller carnivores that Herreras can actually kill.
I main Carnivores and gastronomic regen is just too powerful. It needs a nerf. Can swollow a couple bites during a fight and heal
Make trees edible like old isle where they pop out of existence when consumed and add progression back in. (trees thing is joke, progression is half joke, but it would be cool to have it back)
Being more serious, once there’s enough dinos in The Isle perhaps Progression could return, idk, just enjoyed the gamemode, want to see it again because it was genuinely fun and made even small dinosaurs viable because it added it to the progression instead of just being this dino no one cares about. Starting as small dinosaurs that are supposed to be popular in the ecosystem like the Hypsi and Dryo would also reflect the description of these dinosaurs.
Another gamemode if Progression makes a comeback could be “Hardcore Progression” or “Evolution”, where you both have to progress and grow dinosaurs starting small and getting bigger both in growth and dinosaurs. This alt-progression gamemode could be interesting, I’d definitely play it.
Edit: I am not saying replace survival but rather add the mode as an alternative option, maybe with a handful of official servers with it on the side to give people an increased chance to check it out. Would be even better if there was an achievement attached to beating it.
Now that I see the progression idea how about we lock apexes behind it? You can choose every other dino freely but if you want to play an apex you gotta go through the tiers until you reach the top. This way we won't have 80% Rex servers and seeing one would actually be a rare occurrence.
Slow climbing ability for ptera because he can already hang on trees
Can we have 1 more migration zones for Herbis that have only 2? Its a bit boring. For example Stegos have only Swamp and Higlands. Give him (only example again) the north ridge or so too. Many Herbis are stuck on 2 places on the map and when you a baby Highland is free death often. Give us more of the map pls ^^
Ceratosaurus and rotten organs....
Currently, eating rotten organs as a Cerato (untested for Deinosuchus) will give you whatever nutrient the prey itself would normally give regardless of what organ you're eating. For example, a rotten Gallimimus corpse will give you lipids, meaning all of it's organs ALSO give lipids. This makes obtaining a varied diet not only tedious for Cerato, but goes directly against being a rot-loving scavenger when fresh meat has more value.
To make matters worse, it also makes it's manual vomit (which has it's own issues, but that's another story) a punishment to use for obtaining rotten meat. Let's say you have a mixed diet and want to rot a fresh corpse. You vomit, lose a bit of all nutrients, it eventually rots, and you receive one nutrient in return. So you're draining two nutrients to only get one back?
That doesn't seem right.
I'm unsure whether this is a feature or the result of a bug, but it nevertheless is harmful to the playstyle and overall fun of Ceratosaurus and being a scavenger. If rotten organs were made to grant their usual nutrients as normal, this would make scavenging as Cerato (and potentially other rotten meat lovers) be MUCH more worthwhile.
🍗
Please fix the food getting stuck on our faces. It has become more frequent.
can we get a vertical leap in water for deinos? 🙏
Herbivorous Omnivory
In nature, most animals traditionally thought of as herbivorous animals, including but not limited to; deer, cows, squirrels, giraffes, some apes, horses, buffalo, manatees, chipmunks, and more
These animals all supplement their diets with meat, and there is predicate for prehistoric animals, notably a hadrosaur coprolite was found with bits of crustaceans found in it, and the jaws of all ceratopsians and pachycephalosaurs are suspiciously well equipped to eat meat just as much as plants.
These animals ofc don’t normally eat meat but will supplement their diets, with the current diet system, players often will prefer to consume food which is more fitting their diet anyhow and will avoid diets that would hinder their growth, this means that despite adding the ability to eat meat, I doubt many dryosaur players would be going around consuming dinosaurs as this wouldn’t aid their growth.
All this being said; I shall now say it straight - many if not all herbivores should be allowed to consume meat.
Due to the preference of players to desire to kill each other it would also make herbivores more fun to play I feel and would add an element of realism that many don’t generally pay attention to enough (the tendency for animals to ignore the artificial rules humans put on nature), as some might say, Life uh… finds a way…
Edit: As Dr.Oreo mentioned to me in Feedback Discussion, it could be like a mutation, and if you eat too much meat as a herbivore you may puke.
As a wise and Smol Brat once said Let them eat meat, but also, why not fruit?
Let herbivores eat meat and carnivores eat fruit, even if it makes them sick.
Kind of like the salt water thing where you lower your own water and puke by drinking.
Why, you ask?
It's funny?
Make it so pteras regain stam after latching onto a tree so you don't have to hide in bushes
- Just a suggestion - (Don't react to this) Drinking in flight would be cool with the right mb and eating in flight also - ANOTHER IDEA: Make it so we can only drink while flying when our entire beak is in water so other dinos can attack us from below such as beipi and deino
Cannibal diablos are nearly impossible to deal with for the craziest reasons. All they have to do is lock someone into a spar match while others flank them, those on the receiving end can do nothing about it. And it’s worse with the glitch that locks you in place while also making you unable to attack, that can only be fixed by sitting and standing up.
Hey! I haven’t encountered many Cannibals since i just got the game but i do think i have a idea to discourage people form killing their own kind. If someone kills their own kind they would get a small moral debuff, but if they eat one of their kind they would get a sickness debuf, IF one kills their own 4 times or eats their own kind 5 times it would unlock a Cannibal mutation that would remove any debuffs. This would discourage people from doing this but the mutation would at least keep some people doing this since in nature it can sometimes be found.
stolen digestion :
it's a mutation (available only for carnivores in slot 2) which allows you to have one or two mutations of the dinosaurs you eat (whether carnivorous or herbivorous) for 30 minutes. Once the 30 minutes have passed as long as the player does not eat a dinosaur he will have 2 mutations. (can be canceled if you vomit)
can beipi get this nest pls, i think it kinda makes more sense instead of that big weird nest
Ik pteras upcoming fishing ability is still work in progress but I think instead of that, have it be more like a kingfisher and be able to hover and dive for fish
Just a simple idea i guess. Put the location where you can chose the gender of your dino and just put it as an option when you are making your dino and replace it with a brief explanation of what the dinosaur is and its average growth time. Idk just an idea.
A successful "small game" hunt from carno yielded me 17% hunger for my efforts, I think it was a subadult herrera. If this is really supposed to be my niche then it needs to be filling enough to justify hunting such small prey.
Midair Flight Cancel
An ability all flying animals have, where they can cancel their flight midair and go into their falling animation.
It can involve tucking their wings in closely and be able to fall, turn, aim and steer in any direction as it falls. Can be used to either dive midair and pick up speed, or even to quickly make its hitbox smaller to squeeze through obstacles like trees.
I know Pteranodon already has something like this through holding ctrl or just facing downward to dive, but it doesn't really feel that engaging and I'm pretty sure the speed is capped after diving for a while.
Could also have some midair breaking option where the wings are spread out to slow down itself but also still fall at a high speed without crashing.
Here's this video of a pigeon doing a similar motion to what I have in mind. (The barrel roll it does would also be cool to be able to preform)
https://youtu.be/GdlC-eEk3Lk theres no reason pteranodon shouldn't be able to live a more semi aquatic life style as a majority of its diet revolves around eating fish, at the very least being able to land and take off at the surface of the water should be added if not the ability to dive
please for the love of god decrease the respawn timers it makes spawnkilling unbearable and just in general its annoying
A bounty system for carnis and herbies for when they hang around each other (mixpacking) for a certain period of time. This can be the same way fighting dinos are marked but for a bit further of a distance so those (not me) who dislike it can see them on the map and if they choose to they can take revenge on them (or steer clear) for their moral inadequacies.
I have seen this used in other games for players with the highest killstreak, could possibly be a cool idea if you want options to appease the mispacking haters. Also helps against cheaters that use herbies as bait when they are carni. I have seen a dieno and diablo using this tactic to kill off other players as the diablo would stand at the waters edge and the deino would wait just to the side under water waiting for players to interact with the diablo.
please lower dibbles weight, im tired of being bullied by them as literally every playable including stego. Put them to 2000kg so theyre still dangerous in numbers but not the absolute unstoppable objects they are currently
Take Diabloceratops off of Carnotaurus diet, and put it onto Ceratosaurus' diet. It makes no sense that the small game hunter randomly has this huge 3 ton beast on its diet, especially considering the changes coming to it. Cerato not only handles Diabloceratops easier (though not by much), it also makes more sense than Diablo being on Carno diet due to Cerato being a corpse bully, and eating pretty much everything in sight.
When I hit 3 to chuff as a Cerato, it stops after attacking. Could you make a way to toggle chuffing on? I'd like to continue doing it in between attacks sometimes. Mostly for fun, since I kind of miss the chuffing from bodies.
Scent Posts
The ability to create a "scent post" by rubbing against an object, such as rubbing the head or shoulders on a tree. Doing so will leave a scent mark that is more visible and remains longer than footprints. These scent posts also carry more information such as the species that left it, their gender, and their general age range at the time of leaving it (like "sub-adult" or something).
I think this would be cool to have, allowing players to interact with some environmental objects like trees or rocks, as well as letting others know you're in the area. Idk the exact uses of it, I just like to think of it as something akin to passive communication similar to herra's dewlap.
Please allow us to customize skins while in queue. It would help make the wait less painful and we could make new skins while waiting rather than after we connected, thereby playing and growing faster.
please make the game easier to run, even with a fairly beefy computer i have everything on medium/low settings and it runs like a slideshow at an avg of 20 fps
can cera please get a few more spawn points. only two spawn points is actually kinda crazy considering other dinos can have 5 or more
Can I just bring up the funny fact dinosaur simulators suck so bad at doing dinosaur growth and literally, nature already solved the issue of AFK growing?
Let me talk about Tyrannosaurus and Deinonychus rn.
Tyrannosaurus and Deinonychus are awesome examples of how you can fix a dinosaur simulator’s poor early game AFK growing aspect, filling out different niches through their lifecycle.
Tyrannosaurus juveniles were nimble and fast where adults were bulky and slow, the small ones were very well equipped to chase down prey where bigger ones were equipped to brawl with larger hadrosaurs and ceratopsids.
Deinonychus similarly had this same multi-life stage niche partitioning where babies were likely able to climb trees and glide about, and adults were likely grounded and couldn’t do the same.
Nature literally solved AFK growing already.
Here’s a few ideas;
- Super high stamina
- Super high stamina regeneration
(reflecting the tendencies of baby animals to be super playful and active) - Decent speed (especially after exiting the hatchling stage) to give them a small advantage where they can get away from larger predators slightly easier
- Better abilities to compete against or escape other small animals of similar sizes
The options can go further, these are just ideas, but the main thing is nature fixed an issue Dino Sims suck at doing and it’s kinda silly that no dino sim has tried to replicate this key detail of nature better by balancing babies around the other dinosaurs of similar size to their different stages.
They could still be weaker than similar sized creatures still but still viable at different life stages just like real life as to allow players to actually play the game instead of incentivizing hiding in a bush and doing practically nothing until reaching adult.
I just wanted to say that the lighting changes (eg being in the woods and the shadows get lighter) are all super helpful and fantastic!! I look forward to the NV changes too! Honestly been really enjoying the visual changes, the changes to growth (get bigger faster but slow down around 60-70%
Also Dibble is the best playable! So much fun having play fighting!!
The quality of life additions recently are spectacular! Please keep up the awesome work devs!
Would be nice to see these types of grasslands in old concept arts eventually be brought into Gateway, and for me South plains seems like the perfect spot to place them.
South plains has a very flat open area to the south that suits these concept arts perfectly, and even as the dirt road coming out of the jungle cutting through the plains that can match perfectly with the 2nd concept art with the humans walking through.
To improve it a bit.
Herbies should have something like beipi's diet, since it can't just eat any meat, but only certain AI. That way we don't get herbies hunting other dinos, which would NOT be realistic. But allowing them to eat certain AI would be fun and interesting, like a maia eating crabs, like you mentioned Chaotic, and maybe diaoble eating frogs and at most maybe a goat, but even that's a stretch.
we need an emergency buff to horned melon. the swamp zone is a guarentee dots diet loss because how bad they are
allow us to carry our babies please
The spawns in The Isle feel could probably use a bit of a rework. As a whole they're not terrible, but they also separate the players in-game too much to make some of the spawns viable for carnivores. There is also the issue of "Sanctuaries" not being close/being too far from certain herbivore spawns. Migration zones are only really beneficial to large herbivores.
There is also the "issue"/"non-issue" of the spawn timer. I understand why it exists, but with current spawn locations for a lot of the dinosaurs being very few makes its pretty easy to essentially soft-lock yourself/get soft-locked out of a dinosaur for at most 20 minutes (worst case scenario).
The current dinosaur spawns look like this (without location names and least to most)
Carnivores -> Ceratosaur & Pteranodon (2), Deinosuchus & Troodon (3), Dilophosaurus (4), Carnotaurus (5), Herrerasaurus (6), Omniraptor (8).
Herbivores -> Diabloceratops (3), Dryosaurus & Tenontosaurus (5), Hypsilophodon (6), Stegosaurus (7).
Omnivores -> Gallimimus (4), Beipiaosaurus (7).
For a decent amount of the carnivores the most viable spawn is "The South Plains" making it the most common spawn/hotspot. There are some herbivore spawns here too, but from my experience as playing as a herbivore in south plains, it is very hard to actually make it to the sanctuary without being killed off a few minutes after spawning in. The same issue goes for fresh spawn carnivores, usually get picked off within minutes of spawning in.
I think there are a couple of things that can be done which would help provide a better experience for everyone overall without really changing/breaking the game. For starters, re-adding "The North Lake/North Plains" to a solid chunk of the dinos spawn-pools. It used to be a major hotspot that wasn't too hard to get too from a few other spawns. This would also make "The Northern Jungle" and "The East Plains" viable spawn locations again. Plus this would hopefully help reduce the amount of players in the south plains making it a more viable sanctuary spawn location for herbivores. Finally, this would make it where there are hotspots due to good spawns and not because there's only one heavily overlapped spawn zone of multiple dinos.
Another solution that could help is increase ai animal spawns. I assume this would probably be harder due to server limitations, but it definitely could help with baby/young juvies in getting diet. As currently I feel like it's pretty uncommon to come across the ai, not rare, but definitely uncommon. The most common from what I've seen personally is the schooling fish in the south plains river- But that aside increasing ai could definitely help to some degree. This would also not affect "No A.I." servers, especially if spawns are changed.
I can definitely see some arguments against this. But I think it would be good for the game as a whole without needing any major changes to the dinosaurs or the map, AND would make for a more immersive experience without punishing players for playing their favorite dinosaur, and would help make lesser used spawns, more used.
i would post this as a message, but it would take 3 messages.
Carcharadontasaurus Ideas
more Australia serves. i can't stand having to wait 20 - 30 minutes sometimes just to get in to the severs. this outrages and i cant take it please support me if you want more Australian serves 😡
i think there should be more spawn points for the pachy only because there is only 2 and that is east plains and northern jungle. a lot of players spend there time in south plains and that isnt possible for the pachy due to the limited spawn points and how far away they are from south plains, it would also be cool to have a south plains spawn area or close by because of the new zone setup nearby for baby dino. this would also add more variety to the areas that have more carnos and ceras than anything else
mutation suggestion
Favorite prey
Allows you to get 2 diets from a species if you eat them.
Unlockable when you have eaten enough meat from the final species
Venom itself needs better indicators. Currently the player just thinks “woah the dilo can magically send ghosts at me” or “woah why is the troodon just magically doing more damage to me”. There’s a few things I would want to do to this.
1: on the character tab give a red Envenomated status condition to actually tell the player they have venom in their system.
2: next you could change the color of the blood on your screen to a greyish purple which would signal to the player “hmmm I wonder why my blood is purple, I should check my character screen”
3: for venom specific animals they would have special status conditions for their venom. So for example if you are bit by a dilo your character menu would say “Envenomated: May hallucinate”
If you were attacked by a Troodon your character menu would say “Envenomated: Vulnerable to incoming damage”
All three of these are to just help indicate to the player you are ACTUALLY ENVENOMATED
Add walrus whistles to the (coastal) ambience when it’s foggy/there should be a creepy ambiance, they would sound really unsettling coming from far in the sea while the fog makes it hard for you to see https://youtube.com/shorts/uPxXRCkHkbo?si=-_sBNKPpMveKhC06
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Give troodon a charge based pounce instead of stamina, could regenerate after about 10-20 seconds per charge. If all charges have been used for the time, you can pounce in exchange for stamina consumption until more charges have regenerated. This would help it establish its pounce-and-run hunting style better.
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Buff troodon's stamina and nerf pounce-initiate stam slightly, also a small damage buff to its venom.
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Make troodon's venom more interesting and in favor of the troodons by slightly reducing turn rate, acceleration, and what not. It should also raise the stamina consumption rates from the prey for each stage.
Makes troodon more worthy of playing, and more viable overall if youre gonna get one shot from desync anyway.
some ideas from @stiff veldt
Carnivore Improvements regarding Migration zones
An idea that I've had regarding the diet list (if it is kept as is, going forward) is that Carnivores could enter their TAB screen, and click on a specific diet item.
This changes the scent compass from the nearest migration zone, to that specific diet item's migration zone, whether its nearby or across the map. Effectively allowing carnivores to specifically choose which prey they want to target, and allowing them to travel to where its most likely to be found.
I would love to see more scavenger mutations, both baseline and unlockable for carnivores. Especially for smaller dinos or pack hunters who don't have friends.
-Cadaver: Add rotten meat to your preferred diet (unlocked by filling two stomach-fulls of rotten meat
-Bloodhound: Gain increased scent range for blood and meat
-Tracker: Gain the ability to smell nearby AI (unlocked by killing 10 Ai animals)
-Adrenaline: Gain 5-10% movement speed when within 15-10 feet of a larger dinosaur.
-Adaptive diet: Add one type of meat to your preferred diet (unlocked by eating 2 stomach-fulls of a species not on your diet. can be a player dino or AI)
-Opportunity: When eating near an ungrouped dino, eat 20% faster and make less noise,
Every dinosaur needs at least half a dozen spawn points to choose from with these locked spawn timers, and to dissolve very select hotspots.
Dibble is cool and all, but the front running lunge that has a deceptivly large hitbox needs to get nerfed
More food, map its too big for 100 players.
let servers be able to turn spawn cooldown off or on, it's just annoying
Can we please add more whiter colors for skin customization, the closest we have to white is the lightest grey shades
Can y’all make it so Herrera can at least pick up a fresh spawn Omni? Pretty stupid that it has to drag something so small lol
Dryo's stomach fills up way too quickly compared to it's nutrients. From an empty stomach you can only get 2 hexagons filled before your stomach is full and you have to wait around. It's a small thing but you do really notice it when you play dryo.
I like the idea that it's stomach fills up fast, I just think the diets should as well.
Quick edit: Moved from balance feedback to here cause I realised it fit better
Use something akin to the mega pack icon to highlight where mix packs are on the scent radar. If we can't debuff them, if we can't issue rules for them, can we at least know where they are? It wouldn't resolve the problem, but at least we could know they're near and can respond to it before getting ganked. If they're getting close to me, I'd like to be aware. Just a thought.
make mz on every part of the map for fast dinos so map isnt empty in those places
PLEASE make ptera a capable and fun flyer with the ability to pick off young! It makes no sense to nerf the flying of your ownly flying species. They have a fun and unique playstyle that you would lose for quite literally no reason because no one complains about ptera being 'too good' we love that little flying rat
A mutation that only the small Dino’s can get, where if they spend a lot of time around a different species they can start to understand Some of their chat, I would make the time required high.
Massave buff to players that become parents in game
Give community servers the option to allow hidden mutations to be picked without needing to unlock them.
Sandbox-esque servers that let you grow quickly are a great way to learn! However, you have pretty much 0 freedom to experiment with different hidden mutations there, especially with how quickly mutation slots lock.
Couple that with how quickly you can die because everyone else is adult, and trying to experiment (with, say, getting the saltwater mutation on a herrera to see how it feels in practice before going through the same struggle on an official) is often more trouble than it's worth.
Major change to stegos charge swing needs to be made. It should not be able to charge swing then right after be able to do its regular swing . The hitbox on it also needs to be changed. I know you guys are perparing it for rex but i feel like you should of waited to add the power swing for rexes hoardtest and not dibbles.
Young Quetzalcoatlus Flight
Based on this piece of concept art that shows a large Quetz protecting some little Quetzes on the ground, so what if young Quetzes were very poor flyers, becoming more competent flyers as they grow. Could act as a sort of survival learning curve, as Quetzes first have to go through a vulnerable state living on the ground before being rewarded with the tall flying stork giraffe reptile they are wanting to achieve.
Young Quetzes in the juvenile-adolescent flying capabilities can be based on that of a kori bustard or peafowl, only being able to fly short distances, as stamina usage through fast flying and gaining altitude would be very high, only really doing it as a desperate escape option. Young Quetzes instead would opt to glide rather than fly, either from taking off normally or jumping off high enough heights.
As a tradeoff young Quetzes can have relatively great ground movement and stamina usage while sprinting, as well as good stamina regeneration.
Quetzes stamina usage towards flying will improve as it grows. Juveniles will of course be the weakest, adolescents will be somewhat competent at flying, and reaching sub-adult will be the stage where Quetz is fully competent at flying, only getting better as it grows to a full adult.
(Quetzes ground movement/stamina usage doesn't get worse as it grows, just gets better at flying as it grows.)
(The sub-adult stage will also be reached around the 33% mark like other large animals so Quetz doesn't stay a much longer time in this vulnerable state than it needs to.)
buff stego
Make the cooldown 5 minutes
Ideas for the Duck
A few ideas I have for Deinocheirus specifically.
Bone breaking claws: The claws of Cheirus are both broad and sharp, meaning they deal primarily blunt damage while also inflicting minor bleed. But what you should really be concerned with is the fact that Cheirus has the largest arms on the roster, even rivaling Spino. A well aimed swipe of those arms can shatter bones against the careless, making it the only bone breaking claw user. However against other apexes, especially Spino, a Cheirus will have to prioritize aiming for the head of a would be attacker, as the head (should) have lower blunt/stun resistance and would allow it to disable their attacks (note species variability, trike would probably take a swipe with little issue).
Cheirus could also have a claw style defensive stance that allows it to straf, see here #general-feedback message.
Defensive mud: The feathers of Cheirus have special properties that allow mud to bind tightly to the skin. Once dried and hardened, the Cheirus basically has a suit of mud armor, granting slight reduced incoming damage while coated. This however requires regular maintenance, especially considering their wet habitat that can easily wash mud away as it searches for food.
i think raptors pin mechanic needs a redo for how it works to give the small guys at least a chance of surviving like being able to push/shove them off or slide out from under them but it drains like 10% - 20% (could be more or less its just an example of how much it would drain) of your stam depending on how small you are, obv the bigger you are the easier itll be therefor costing less stam and the opposite for being smaller, itll take more stam, and i have an idea for how itll work.
The background for your stam bar will turn red and spamming space bar will take chunks out of it, but if your not fast enough it will fill back up, the heavier the raptor is the harder itll be to escape (so you gotta spam more or less depending on the raptors weight) but once it reaches the bottom youll shove the raptor off or slide out and have your stam depleted a bit to have another chance at precious life.
I think its an okay concept but if not this, at least something needs to be added for the little guys to have even the smallest chance at living.
i just noticed that the devs added aloe vera, ive only seen the one plant in east plains, but maybe there could be 1 or 2 aloe plants in each place like south plains ,east plains, river delta ect, and you could bite the plant and rub against it for a temporary increase in health regen, since its aloe vera Edit: the bitten off parts of the plant could be food for some herbivores and omnivores
Make it so Omni can fall a little further and not die
i think every carnivore dino should have the possibility to get the tree diets from an AI. If smaller or bigger depending on the Dino size i guess. Carno could have compi or ptero for example as the line diets are rare to find for the juvi's.
Add barking
It would be fun to bark at deinos and act tought when ur just a 10% herrera sitting On a rock
can you add more EU servers ? or new dinos
Make it to where eating diet fills the one you all ready have and not the empty slot next to it.
the speed mutations should affect the ptera flight
buff pt's stamina regen its horendus rn
How about give Herrera more climbing attacks instead of just having an upwards bite.
They would just be simple directional attacks that Herrera could use if it ever has to hit something around it.
A claw swipe to the sides, a kick to the bottom, and its bite above it.
Yet another "Can Dilo have something for its venom so people can't abuse edges" request. Dilo's really become a bit of a meme that people don't even get concerned about seeing anymore. They bleed out easily, their heads are massive targets, and if a ledge defies their main gimmick... they're really a low threat compared to most other creatures around currently. It's such a neat dino that used to be terrifying to run into at night, I don't feel that quite so much anymore now knowing how much can be done to avoid them between the fact of them being unable to jump and edges removing the hallucinations from spawning in correctly
While in queue, we should be able to customize and design more skins
to prevent hotspots from forming and to make people spread out more, why not give every dino all the spawn points so the most common one dosnt become a hotspot?
Nerf Diablo swimming speed. They zoom through the water.
Server wide saves with a cool down:
With the current queue and growth times a lot of people still try to join one server because they got a dino on there they already grew for a few hours, causing 100 player queues.
I'd like a system where we have a slot for every dino and we can choose a dino we created to play when we press join, so we are able to take our half grown dino to another server with less players or a shorter queue.
We do need some kind of cool down for this to work, since otherwise revenge killing would go crazy. Imo a cooldown of 1 (debatable) hour to "unstore" after dying would be enough and encourage the player to just start a new dino and prevent any revenge killing through rejoining with a fg apex.
credit goes to @scarlet ember for thinking about this suggestion, he's on cooldown so he said im good to post it
so how about pinning the feedbacks being looked at? if you're looking at some new servers, perhaps pinning a feedback relating to it could be nice, that way we can also keep track of updates and this channel isn't clogged with the same suggestions over and over
Eventually add a tutorial to explain the basic mechanics for the game for people who are new to the game as it seems to be a big issue for new players.
Can the quetz be able to pick up dinos? The quetz (to have a decent amount of health) i think should be 1 tonne in weight so its not very easily killed, and when we all think of a giant pterosaur in the sky what do we think about it? It can pick things up and drop them like how some birds of prey do today and most likely how pterosaurs did for big prey back then, I feel as though it would make great sense that a quetz would be able to pick up small dinosaurs with a max weight capacity of a third of its weight so 333kgs, and the extra stamina drain from carrying a wax weight target (333kgs) will quadruple stamina usage when flying completely (so when flying up and when flying horizontally), this will be, so that the quetz will have to pick them up and drop them multiple times, therefore letting the dinos have a chance to get away from them, i also think that this mechanic will be like how pteranodons fish, so you hold right click and release at the right time to pick them up and then press g to drop them, now this is still pretty op so i think that when holding right click it doesnt slow you down like with ptera, thus making the quetz have to time the release perfectly to pick a dino up, and it also enlarges your turning circle so dinosaurs can move out of the way more easily, therefore with all of these extra boundaries in place im sure that there is a way to make this not op and be a viable mechanic in the game, also most would not have to worry about the quetz cause of its max carry weight, here are a list of current dinos that can be taken: early sub adult raptor, around 30% dilo due to its max weight being 800kgs, only babies of bigger herbivores juveniles of the lesser herbivores like pachy and dryo, juvenile croc, less than 16% carno, beipis herra and troodons if you can catch these three. Due to this very limited amount of time that the quetz will be able to even kill most dinos i think that this mechanic will be a great fit and create more immersion when you just see a quetz fly down at increasing speeds and pick up a baby dino and fly away with it, of course the babies will still be able to buck and drain the quetz's stam even more making the quetz choose to either to keep picking up the baby or if there is bigger dinos with it will it drop it earlier and not fall out of the sky for to become a meal for the adult dinos, this mechanic will also give the quetz a way to kill ai aswell and like i said before its very limited to the amount of dinos that it can pick up therefore i see no reason as to why itll be too op when we are considering that this is THE apex of the sky
Potential idea for small borrower Dino’s:
Small burrower Dino’s would have a hard time travelling to far away migration zones and being quite venerable while travelling, maybe when excavating burrows, they could come across root vegetables like potatoes, radishes, or sunchoke, since it makes sense that they would go dormant when out of season. These plants could supply small amounts of nutrients, so if you wanted a full diet you would have to do a lot of digging for them, so that the burrowers still come out for migrations that are close enough to be less dangerous. Or another idea is that the burrowers could take bunches of food while the migration zone is close, and store them for long periods of time in when food is unavailable, Maybe even Ava could use this by stealing burrows and eating the food that could be stored by the burrowers.
used unstuck, put me in a wall. hunger at 8% fine ill wait 8 min and use again. used unstuck, teleported me deeper into the same stuck area bc i was waiting touching the wall trying to get tp'd on the otherside of the wall that i was trapped in. but its ok bc in 8 min when my dino is dead i can just use the /unstuck feature.
Dear The Isle Team,
I am an avid player of The Isle Evrima and have thoroughly enjoyed the game and the experience it offers. However, I would like to suggest the inclusion of one of the most iconic creatures of all time: the Tyrannosaurus Rex.
The T-Rex is a symbol in popular culture, and its addition could attract even more players and enrich the diversity of species available in the game. It would be thrilling to experience the strength and unique characteristics of this dinosaur in the world you have created.
I understand that developing and adding new species takes time and effort, but I believe the T-Rex could be a valuable addition that many players, myself included, would greatly appreciate.
Thank you for your attention, and I look forward to your consideration of my suggestion.
Sincerely,
Please Add Another AU Server: The AU server is almost always full and Australian players have to play on other servers that are way more laggy for them, please give us a second AU server so we can play in our region most of the time.
Nice Devblog, thank you 👍 looking forward to it
Dev blog was peak. Highlights include: baby austro, baby austro, baby austro, and baby austro. Would love to see some more of the skins since you guys seem to be doing them quite quickly for playables that have models done
whenever a player selects the saltwater mutation, saltwater sources should appear with a water symbol like fresh water when smelling
Quite possibly the best Devblog we've gotten, lots of animations, models, skin concepts and loads of information. Super hyped, you're doing great!
bring back the ability to change your beipis feet and claw color(im pretty sure this was a thing)
For all the fluffiest fluffy fluffers, thank you for this one!
I was wanting baby beipi to look like this too ngl ADORABLE
LOVE these new teno colors displayed in this image from the devblog. I really hope they make it to the next build, teno has always needed a little something to make it pretty! Pattern C also looks gorgeous!
please dear developers, take a look on and play a while on the comunity p.a.c.k. server. those guys made 2 little tweaks to the migration zone duration and doubled the ai spawn. this leads to not having or having way less a deserted map with a overpopulated hotzone at southplains, intstead you can have adventures all over the map, people nesting way more often and all over the map, hunters moving all over the map too to find the spread out other players. you still have the pvp fortnitefanboy kids zone in south which is ok for those who look for that, but a big part of your players desire the freedom to roam without starving. also, having less desperate carnivores leads, proven, to a in parts more realistic behavior instead of kos everything just because and because if you do not, its the next starving death in case of you avoid the hotzone..
when rex is added, maybe add a sound stun, like when rex hits 3rd call smaller creatures like cerato will be stunned for few seconds
When humans are added to the game, they should be able to ride tenos. If the teno does not want to be ridden it can Buck the human off. In order to communicate where you wanna go to the teno, you have reigns and the direction you pull and it shows the teno which direction you wanna go. This definitely needs some work but was a convo I had with a friend while playing teno
Please try to add more sexual dimorphism to more dinosaurs. I feel like they are an amazing addition to the game.
buff stego
buff ptera stam
Please add more character slots WITH a timer to avoid revenge killing. Timer can literally be 20 minutes to an hour? Would add so much replayability and longevity to community servers. People do not always want to kill their current dino just to play something else, and small servers are suffering heavily from the lack of character slot feature due to this reason.
Make Evrima the main branch. A lot of new players are missing out on what they paid for because there's no guide anywhere (except for YouTube) that explains how to switch from Legacy to Evrima. It would make everything a lot easier.
I think it should feel more rewarding to nest since it can be hard effort raising young while maintaining a somewhat acceptable diet
Deinosuchus should be able to grab and hold a part of a Dino depending on where it lunged at for as long as stamina allows it, if the Dino is too heavy to just pick up like for example; when a full grown stegosaurus is drinking water the deinosuchus can lunge out and get a hold of its leg or head and depending on its weight and stamina it could drag it into the water and have a meal and the stegosaurus can also pull away making the deinosuchus stamina drain much faster, this would also prevent stegosaurus from body camping any bodies next to the river or shore as they would no longer be able to just sit there and kill the deinosuchus without it having much of a chance to escape or kill it.
How are there no QoL changes planned for beipi right now? Mostly, it's good, but it's a semi-aquatic whose surface swim speed is slower than 90% of the roster. How is it not obvious this shouldn't be a thing? Do you know semi-aquatic animals in real life move on the water faster than land animals?
Maybe add some simple animal spawns and plant spawns on the islands? Of course I understand they're smth the team will work on later down the line, but for the time being making it so a few players can actually survive there with the saltwater mutation sounds awesome! It'd make it very fun and rewarding to explore.
The austro looks soooo goood!
I've been playing this game for some time now and the biggest problem I've encountered is the problem with the players I've encountered. In particular, I'm talking about "multi-packing" if it's between different species of herbivores, that's okay because it's often found in nature. Between carnivores, it's also found in some cases, although it's controversial between dinosaurs, but let it be. In the case where it's a mix pack of herbivores and carnivores, it should be punished in some way, it's frustrating that most of the times when I have to start growing up again is when few stego or now diablo walk around the map and kill smaller herbivorous dinosaurs so that his colleagues in carnivores have something to eat and don't even have to fight. It would be great if you could do something about it because it makes you not want to play the game. The game is very well made, everything looks great and the best thing is that it is still being developed, it would be a shame if over time people simply stopped playing it because someone with his friends decided to destroy the entire immersion of the game by such behavior.
I think that carnos charge should get knockdown back but not for bigger dinos like Teno Cera ect but for Omni Dilo it should absolutely knock them down if it hits them in the body but tail hit I understand not knocking down
I think the game should have save slots. To back this up, lets say you’re growing a stego. You have reached subadult and your friends dm you saying “Let's play Omni on server 2.” and you don’t want to feel like a jerk. So you will play with them. Now that subadult stego is now gone, and so is that 3 hours trying to get there. It would be a lot better if save slots were in game. There doesn’t have to be many. 3 or so, and server owners can then increase that number or decrease it. To also pervent slaty nerds that just died on their deino and want to come back and target that person and kill them. A timer can be set so that they have to wait to spawn back in (5 mins or so). And also only 1 kind of dinosaur can be saved. Like they can only have 1 dryo save on a server. And this just to make things more fun for people that just want to play their silly dino game and not get cooked by some nerd using hacks.
https://youtu.be/J6BHCG6NcEw https://youtu.be/I6zLhZd1YtA https://youtu.be/P0saFM0TRCo https://youtu.be/2v_OxjXP7Rg
Bring all of this back please, no reason not to as theyre literally amazing
Gen1 having avp movement? Like climbing on walls and trees and being able to do it fairly quickly.
The past few Devblogs has been amazing. Keep it rolling 
Pls increase the spawn rate of bar diet for herbivores idk why but its actually hard to find even in the migration zones
dino feature/mechanic/ability where they pin/hold down their prey/opponent and eat them (inflicting severe damage or even fractures onto the target) while pinning them down. seen in many animal species (bears, mantis, etc.) wouldnt be far fetched to think some dinos behaved this way as well. when pounced as a herra by an omni i die in seconds (which is fine) so i think an attack like this could be worked into the game in a fair but realisticly cruel manner. victims could have the chance to escape but a secondary mechanic of the eating while alive could be the targets health/bleed regen is severely debuffed for a while and their bleed/blood trails are heavier. this could be a totally horrible/annoying and game breaking mechanic so curious what community thinks. just had the idea and wanted to throw it out. would also give eating restores health mutation more value on said dino.
Find an alternative or fix to certain herbivore foods, as time passes in a migration zone things like dug up roots and fallen fruit gets glitched
If its intended as a way of things "rotting" as its exposed to the elements, at least make it a mechanic, instead of things that will bug you out if attempted to pick up and swallow to try and consume
Thank you for the bugs in the devblog. That Maia one made me laugh 
the 10 minutes timer for spawning is insane. especially when youre trying to spawn and directly get killed and you cant get food anywhere else for growing. or give freshspawns a protection or something.
Life of a carnivore is way too difficult. You have to almost scavenge rather than hunt. A pack of raptors cannot take down a diablo or steggo. Carnotaurus is difficult to pvp with (i understand it’s a small game hunter but it’s almost like you have to scavenge only off AI to survive). The top 2 powerhouse playables are herbivores, the third is the deinosucous which stays in water. last night i soloed a pack of 5-6 raptors as a freshly subadult diablo. While it was good i got to survive, they definitely should have won the fight. Can we debuff steggo and diablo and buff raptors, carnos and ceratos? If not can we expedite the bary, rex or allo? Herbivores aren’t afraid of carnivores. Not even packs of them. In nature carnivores almost always have the upper hand, it should be a little more balanced in the perspective when it comes to this game that we love.
The fatal errors need to be the priority of next update. Sorry but if no one can play a **survival ** game without stability of the actual game - why would they bother playing? It’s getting really bad. Some days it crashes every 5 mins, some not at all and some irregularly.
1 billion gazillion % agree and while your at it please optimize the game, I used to be able to play the game at medium graphics setting with 30 fps and nowadays I can't even play the game at low settings with a consistant 15 fps????
Cmon Afterthought
Giga, Quetzal, Spino, Baryonyx and Para color palettes look beautiful and well-prepared. Austroraptor's water drinking and other animations look fantastic. Especially Austroraptor's juvinile phase is very creative and cute. Keep good work 👍
Add more servers, like 2 more EU servers and one NA (so much queue)
Sparing for pachy
I loved the teno pattern C! It looks fabulous. Can't wait to make some skins with itt
Diablos weight at max should be 2 tons, it is way too high rn
I think that one of the triumphant things about The Isle is the filling. I walk around the map and feel like an empty map, where there is no life other than my dinosaur and a few dozen other dinos.
I am here to suggest a suggestion to alleviate this feeling.
1- Birds: Yes, you are in a coastal area and then you see some birds flying and singing on the horizon, or you are on a plain and you come across a flock of them "migrating" or just flying peacefully. I know that some will say that adding these bots would bring a lot of lag, but what if they are not bots, take the same model of birds that fly from the trees when a dino screams and have them flying to bring more immersion to this island. They do not need to be interactive if the problem is lag, but please think about it.
2- Insects: Dragonflies and fireflies in the swamp would be like particles on your screen, not excessively, but every now and then dozens of dragonflies would appear wherever you go while wandering through the swamp would be really cool.
More insects near water, flies and mosquitoes near rivers and lakes, or sometimes butterflies in forests with flowers, or wasps and bees randomly around the map (the bees would have to have a home, of course).
Anyway, I think The Isle lacks a few non-interactive details to really immerse you in it as if you were a dinosaur on an island, not just a bloodthirsty dinosaur wanting to kill everything and everyone it sees in front of it.
Sleep in the game.
It has already been written here that it would be good if dinosaurs could sleep not only to exit the player from the server, but also to restore stamina a little faster, replenish health and reduce bleeding. Here are a couple of my ideas about sleep:
- It would be great if the sleep of different animals at different times of the day gave different amounts of buffs: nocturnal animals (such as dilo and troodon) would heal faster during the day, because they should be more active at night. And daytime creatures (stego, galli, pachy and others) would heal faster at night.
- The positive effects of sleep begin to take effect after a minute of waiting. This will eliminate or minimize sleep during fights.
- As with exiting the server, sleep is also accompanied by a narrowing of the visibility zone around the dinosaur. The only thing that remains is a visible "field" around the head of large creatures or around the entire body of small creatures (hypsi, herrera, dryo)
- Getting up quickly after sleeping takes away stamina. The larger the animal, the more stamina is taken away.
- Sleep slows down digestion and loss of nutrients a little.
- And maybe the longer the animal sleeps, the louder it snores (but within the limits of adequacy. We don't need a rex snoring all over the swamp). This will help to avoid constant afk growth.
Remove timer and add more spawn location because people prefer to wait 10 minutes in the menu instead of walking 20 min hahaha
make it so that GUTS (the tunnel system that will eventually be implemented into the map) has water passageways that allow creatures that heavily rely on water to traverse (DIENO) to be able to move around to different areas without having to spend a horribly boring amount of time walking on land or swimming around the entire map.
In the hypothetical scenario that another animal gets strains and it had to be a carnivore, I think there are three options. This is in no particular order. 1. Herrerasaurus because climbing is a really fun and unique ability and it would be interesting to see how a strain changes that. tisso herrera would be more arborial and aquatic as well as being faster in general. Neuro herrera would probably be able to use it's neuro powers from the safety of the trees. Hypo herrera would have worse climbing and swimming in return for a devastating pounce damage and higher health. 2. Ceratosaurus because it's corpse bully playstyle would be an interesting fit for strains. Hypo cerato would focus on buffing cerato's bread and butter game plan by being bigger and more resistant. Neuro cerato could use it's headcrest for any type of sci-fi magic ability. Tisso cerato could enhance it's bile bite or have a corrosive projectile vomit attack. 3. Dilophosaurus because its a very popular playable and has a unique poison ability. Hypo dilo would specialize more on damage than poison, but still has the standard dilo poison ability. Tisso dilo would be the ultimate poison build, potentially spitting poison like the dilo did in Jurassic Park or like some cobras do. Neuro dilo would be poison with some sci-fi magic added on top. Strains are an inherently unbalanced class of playable, but it kinda evens out more if more playables get strains. It's like in the Incredibles "once everyone's super, no one will be"
I think it would be nice if the Herrera had a bit more prey meat on its preferred food tab i find it currently rather difficult to find food (or just skill issue🤷♂️ )
Would it be possible to dedicate some servers to Isla Spiro?
I am not saying that Gateway isn't a phenomenal map and I much prefer it to Spiro, hands down... but as time has gone by, I was thinking more and more about those years we spent on Spiro, and now all of that is just, for all intents and purposes, completely gone??
Yes, some nostalgia is influencing this post, no doubt, but wouldn't it be nice if it was possible to choose which map you want to play on? After all, a lot of work did go into Spiro and with Gateway in place, it kind of feels like Spiro is just being chucked out in a very wasteful way.
Hence the idea of choosing which map we want to play on. Maybe official servers stay on Gateway but community servers could get a mechanic where server owners can use Spiro instead of Gateway if they so choose? This way, we wouldn't lose any assets, the old map would be preserved and variety would be introduced.
Plz add solo nesting for some or all dinos for now, there is very little to do in game and nesting relies on that you can find a mate and that they want to nest, so its a bit of a dice throw, not very nice, especially when its the biggest thing to do in game. This becomes especially apparent when you have mutations that lower food and diet drain as something like petra that is very easy to not die as(just land when you really need it, keep a bit of stam so you can fly away and you can stay alive almost forever or you die of boredom and recklessness lol). At least until we get stuff to do, like some extra mutation slots you can unlock after adulthood if you do some stuff in game for it on the road to elder for example or comfort systems that makes you have to keep doing stuff, but this isnt the case for now, the only thing excpet nesting is follow MZs and that grows tiring pretty quickly as well, but with nesting you need to keep high on food, keep eyes open for dangers to babies and feed the babies, if you dont nest as adult it usualy ends in you just picking fights cus there isnt anything else to do. It also opens a door for extra challenge, it makes you have to be a solo parent, which can be challenging so it makes it even more important to keep on top of everything and engages you even more(almost to compensate for the walking simulator boredom you get as solo adult if you aren't hunting cus you can't do anything else) and perhaps a warning on the eggs that its a solo parent or smt, and maybe restrict this to females or smt if that is needed for the immersion or whatnot, as long as i have something to do if i dont find anyone else to nest with like happens more often than id like. This isnt a perfect solution buts its a gameplay stop gap that is better than what we have now especially for smaller creatures, perhaps lock it to small stuff like petra, dryo, hypsi with low pop, it will still add to the potential gameplay and add some incentive to play small tiers.
Please again add more NA servers, I don’t wanna be forced to play on servers with 200 ping because I don’t want to wait in a 40 person queue.
make herrera regain a bit of stam VERY VERY VERY slowly when on a tree (max 40% stam so it's not too op)
I think we need more nest types and more parenting styles, like Stego shouldn’t raise the kids just lay them in a forest together with some stored food and leave them to it. The parents are to big to protect them properly
Please reallocate NA2 to be the testing server, or at least make it so it isn’t no ai. Nobody plays it, and the queue times for NA servers are obscene at almost any given hour of the day.
create character bar (I think it's realistic to give life to each individual dinosaur/animal, with names and a character bar so that players can change animals whenever we want and not have to kill our dinosaurs)
upgrade the anti cheat system.. bc i just love spawning in and spending 6 hours on a dino then to just die to a cheater.. that blatantly speedhacking
Gorgosaurus pleasee (smaller canadian feathered relative of the T-Rex)
Gorgosaurus was a large bipedal predatory dinosaur. It belonged to the same family, Tyrannosauridae, as its more famous cousin, T. rex, which appeared later on in the Cretaceous Period. Although not as large as T. rex, Gorgosaurus was an apex predator.
Gorgosaurus was discovered and named by Canadian paleontologist Lawrence Lambe. It is closely related to another Tyrannosaurid, Albertosaurus, and for a while the two were considered to be the same dinosaur.
honestly not a fan of the giga teaser. It's got a silhouette that doesn't really stand out from the other carnivores enough and the old model was incredibly unique and interesting. New one doesn't really feel imposing at all imo personally
Before I write this I want to preface Im aware if the devs actually seen this let alone listen and consider it, this would probably throw into wack whatever the devs are currently working on for the future functionality of these creatures making things take longer than they already are, however I dont really care cause I like the idea that the devs are trying not just to make a dinosaur game but THE dinosaur game, and that takes a willingness to put quality over quantity which takes time and sometimes even back tracking for a better end goal product, but that being said Baryonyx, Sucho, and Spino shouldve had the pin mechanic not Allo, Allo shouldve had a shear/chunk mechanic like what they originally had planned for herrera, with this allo could ambush and in its speed boost tear a large chunk of flesh from a dino causing a hemorage that makes them loose blood equivalent to half a omni pounce or more, and for them to leave a blood trail like crazy making it near impossible for allo to lose its scent, it could even cause a hp/weight cap on the dino making it slightly lighter and faster but with less hp and a nasty scar from the bite, allo being a bleed and tracker style predator would make more sense given its skull design, keep in mind allo can also form large groups for its size so this is much more balanced than pinning down something and getting an instant win on 90% of the game so long as you catch them due to allos size, damage, and pack numbers, it could have a cooldown like carno charge while needing to wind it up like the allo axe head swing we are all so familiar with from walking with dinosaurs, that being said im not saying grapple should go to waste, but rather go to the afformentioned spinosaurs as they have conical teeth much more similar to crocs like the deino but thinner and without the design to drag prey to water, but the giant ass claws/arms (that have a great ratio to the rest of their body like allo mind you) sure do help keep prey in place
i think id like to see a mutation that maybe you had to unlock by starving a lot. but it makes it so as long as you dont move after a min, your diet and water deteriorate half the speed. and goes back to normal the second you get up. seems like a lot of the ambush predators cant set traps cause they starve before they see anyone
Guys. Rainbow six siege had an operation health update where they purely squashed bugs and optimized the game. If the Isle did an update like this where they could optimize the game and get it to run smoothly on most capable systems, the game would literally be set up for success. After that, they could add whatever they want and attract bigger audiences that aren’t thrown away by the poor performance.
I remember seeing a while back in a concept art a form of a human sewer system for semi-aquatics to swim through, a sewer beipi and sewer deino would be cool for traveling to certain parts of the map, or just to explore the inside of human structures that no one has seen before.
Carcharadontasaurus Idea
We all know that when Carchara was confirmed for the roster, reactions were... less than ideal, to say the least. There is a common community fear that it will be just another Giga. While these fears hold no inherent value, it's hard to not be scared for Carchara, considering how similar it is to Giga. I've said before that it's like adding Tarbosaurus whilst we have T. rex. However, after much thought, I think i've come up with a way to differ it from EVRIMA giga, while adding something I think older legacy players will enjoy.
Note: We do not know how Giganotosaurus will play, beyond being a vicious bleeder. Its possible this feedback oversteps into Giganotosaurus' niche. We'll have to wait and see.
My Ideas
We all loved Giganotosaurus in legacy. The trot speed of it made it an absolute monster at tracking and walking things down to their death. If a Giganotosaurus wanted you, you would die to it if the Giga knew what it was doing. I'd like to bring this over to Carcharadontasaurus. I think it should excel at being able to track and trot things down. With a hefty trot speed, but with a low run speed compared to other animals, you'd be encouraged to use your trot far more than simply running everywhere, or running to chase others down. We could take this a step further as well, giving Carcharadontasaurus comparable swim speed to cerato, ensuring that animals can not just cross a river to escape. (This would also be a fun little easter egg of some sort, considering Carchara is named after shark teeth.)
I do not think Carchara should rely on bleed however, similarly to how Giganotosaurus played in Legacy. I think raw damage should be its main tool, relying on its high damage numbers to quickly dispatch of the animals it catches. This would make Carcharadontasaurus not only a force to be reckoned with by things that wish to tussle with it, but ensure its able to dispatch the animals it trots down once they're out of stamina.
This, of course, sounds completely overpowered for a Carcharadontasaurus. A 6-7 ton animal trotting down animals with no way of escaping? That sounds awful. You'd be right! Which is why im suggesting Carcharadontasaurus gets considerably sized down, out of Apex tier. A 3.5-4.5 ton Carchara would be perfect for this niche, as it has the ability to tussle with animals larger than it if it must (due to its high biteforce for its size), but also allow it to not take over and replace Giganotosaurus. This size decrease also ensures the animals it would be hunting (Fresh Adult stegosaurus, Diablos, Styracos, Maiasaura, etc) would still have a chance to take down the Carcharadontasaurus if it does not play smart.
You may be thinking, "Geez Sammy. If you can't run away from it, and you can't get away via swimming. How are you supposed to escape?" Well, ideally Carchara would have really bad night vision. It would have to rely solely on tracking footprints and blood to track animals, which with a multitude of factors, can be extremely challenging at night. I also imagine it would not be very agile, preferring to stay in open areas or less wooded forests to ensure it can maximize its trot speed efficently and not get stuck on rocks, trees, etc.
(repost due to being able to copy and paste it now)
Please add a second AU server and review its server performance. A Australian based server (if it actually is) should not be giving Australian players 80-100 ping with lag all over the place in any location on the map. Thank you.
I want to emphasise how enjoyable the quality-of-life elements are to the isle in recent updates.
The introduction of Climbing and Sparring have been so much fun.
Please extend sparring to a species wide addition to the game (like diets)
Being able to wrestle in down time and win play fights are so much fun, having a non-lethal way to fight and mess around with groupmates is helpful with bonding and passing time.
I haven’t spent any time in a bush growing on dibble, it’s all been me in a herd wrestling with other dibbles my size.
Please pass on sparring to other species, especially the more social ones.
Not all animals will fight in lethal manner all the time, and some will do so for display (like dib, tri, and patchy, etc) and having just an alternative fighting system is super fun.
I have mentioned the use of sparring as a species wide thing since Spiro, and it brings so much unique silly fun to nesting especially that it should be a default inclusion to most playables.
Additionally, something that would be neat to see in the future is more "grouped" updates.
Now when I say grouped updates, I’m not talking about restricting content, I mean keeping to a theme.
Having Herra release as the lone climber when Hypsi is often on the ground and a bit of a sitting duck at times with its horrible jumping stam drain when it was supposed to have climbing as well was disappointing. Having tree climbing prey item to hunt as herra would be so game changing and fun.
Aboral nests in trees would also be fantastic to see for all future cliff/tree dwelling creatures, and having more alternative ways for you to protect your hatchlings as a small tier would be super helpful.
Even nesting in Sancs (as hypsi) has been really fun, and expanding the group of small guys who can stay in sancs even as a adult, or being able to nest in them would be a great help to younger carnis and help improve on the problem of sancs often not holding much food for them.
Overall great stuff
Lines are hardly spawning in jungles. Please fix this please.
Floating Austroraptor Nest
It'd be neat if as well as land nests, Austro was able to place and build floating raft nests on top of water. It can provide many new unique nest spots for it, being able to nest where other animals can't.
It'd also be interesting if these nests could move, both by naturally floating around in different directions slowly or even having Austro be able to paddle it to different locations if it needs to. (Assuming something like this would be possible to code)
Austro could also maybe be able to anchor these nests if it needs to keep them in a singular area, maybe by attaching them to the floor or to nearby debris with string-like materials like aquatic grasses or vines.
why is there no schooling fish or elite fish in any of the water ways pretty much means no one is gonna play 3 of your dinosaurs that you put alot of work into
Should have an option to DELETE dinosaur at selection screen.
Hey Dev's, I don't not if on your office you talk about Ankylosaurus, (i hope so) Anyway, can you remove the old Anky from Legacy (first picture), this one is very fade... So, i wanted to make this suggestion (second picture) As you can see, this Ankylosaurus is from Jurassic World, and in my opinion this skin is better he looks stronger, more robust, as in its own time 😄 Don't forget, this dinausorus in called the living tank ! 😉 Thanks you for your hard work ! See you on the Island ! ( PS: Good luck for the students ) EDIT, i talk especially the appearance of the shell and head ^^
prioritize optimizing your game more than anything
Decrease the amount of unnecessary assets on the map, like rocks n stuff, there are far more than necessary, and it Nukes performance, I should not be running at only 40-50 fps at these graphics
My guess is that it must be the amount of assets on the map, and not exclusively the very good graphics
I run pretty much all other games at 60+ fps at mid to high graphics, but the isle? Nope
For the record my graphics settings are all low/off with 3d resolution at 16 or so, this should give me well over 60 fps, yet I rarely exceed 50, and often drop down to 30
i feel like with the giga model that was shown a hanging dulap under its head would make it look that little bit better (like legacys giga)
I can kinda see why Diablo doesn’t have a bite attack but… tbh, if Stego does then every creature should too.
Besides, looking at this image and it doesn’t look bad at all.
pteranodon needs stamina reworked, it uses to much gaining altitude and takes too long to regen and make it so they gain stam while latched onto a wall.
stop people deleting shrubbery in the game files
Herrerasaurus should have juvies Carnotaurus, Diablo and Ceratos in his diet.
I mean, isn't that the point of Herrerasaurus? Food of the opportunism of hunting unsuspecting juvies/hatch?

Can we have herra latch onto its target after it falls instead of phasing right through it? Doesnt have to do extra dmg but for larger targets like ceras, raptors, carnos we should be able to latch onto their side. just another way to implement the bucking mechanic
I know that work is underway on an updated swamp. Please don't let these trees be in the new swamp. For a herrera trees without the opportunity to rest on their branches are one continuous headache.
Some benign symbiotic relationships between the Dino’s, small herbi like Hypsi hanging with big herbis like Diablo for food scraps, Petra being able to do cleaning on other big carnivores ect.
Make freshly changed MZ areas stay the same through restarts, nothing more annoying than running for 10 minutes after it changes, JUST to turn around after the server restarts.
No need to save all 30 pics, vids and GIFs for devblog, no one would mind some of them ending up in https://discord.com/channels/401464048610312193/1003091745984233563 instead
Disable eat heal mut at official servers and make it possible for unnoficial servers to activate or disable it if they want
eat heal mut is good for like free grows server, only pvp ones
Southeast Island
An idea for this Island off of the mainland, basing it off the real life Hateg Island where the inhabitants are several small or dwarf species to create a unique balance of animals that are able to spawn on the island.
List of planned dinos that spawn here can include: Compy, Pterodactylus, Oro, Hypsi, Homalo, Psittaco, Velo, Ovi, Beipi, Dryo, Proto, Minmi, Pteranodon, Rugops, Austro, Mono, Ava, Quetz?, Magy
(These species are also not limited to exclusively living on the island as they can freely live on the mainland too if they want)
Biomes
To differentiate it from the mainland, the island will have unique biomes to accompany it, being based off temperate rainforests and subtropical forests put into a tropical setting to match with Gateways aesthetic.
Celtic/Wistman's Rainforest: Themed after the UK's rainforests in having trees with winding branches and a ground floor of rocks with layers of moss growing on top.
Live Oak Forest: Consists of large Southern live oaks, which cover large areas with their branches flaring in all directions. Spanish moss is also found growing on top of the branches of these trees.
Conifer Rainforest: Based on a mix the Windy Bay, Great Bear, and Hoh rainforests of having conifer trees with large amounts of moss growing throughout.
Environment Features
Water Sources: Puddles of varying sizes will be found scattered throughout the island from underground springs. A number of creeks will also be found flowing out of some springs into the oceans.
Mangrove Lagoons: Shallow wadable areas in some bays that will have small mangroves growing throughout them.
Reefs: Shallow coral reefs that will surround the island, the main ocean biome off the island.
Sanctuaries: Two possible coastal sanctuaries on the north and south side of the island, but instead of cycads will be made up of fallen tree logs stacked onto each other, both being themed after their corresponding forests.
(Food Sources on next text image below)
It’s great that we can see better under forest trees, and we have a clearer night sky. But the direct sunlight is too bright. It’s harsh on the eyes. Sometimes I avoid playing the game at night because of this. Please try to improve this.
Austroraptor Suggestion:
I think it'd be neat and make Austroraptor a little more unique from the other raptors there are to choose from if Austro was able to use its webbed feet to "run on top of water" for a short duration, similar to the Grebes bird ( https://www.youtube.com/watch?v=_ejFk0I6mIA ), making it both more of a threat to other small tiers around water sources/rivers and more capable of escaping bigger or equal sized things that threaten it like Dilo, Omni, Cera, Carno, Rex, etc.
Long enough that Austro can fairly easily cross most rivers without submerging itself, but larger bodies of water (like the Highlands lake, wider areas of swamp where its deep, etc) will end up with it in/underwater.
Which it can still use to get further out into large bodies of water if it wants to and feels the risk is worth it, but will be more vulnerable father out in water to attacks from Deinos, Spinos, aggressive Beipis, etc.
This would also create some more risk around water sources from something that can give chase better than a Deino, while creating interesting interactions and opportunities for things like Deino to hunt while Austro or its prey are preoccupied with each other, since Austro will want to stay near water for the best personal advantage.
Clark's and Western Grebes are the heaviest animals to run on water. How they do it is as mysterious as the supposedly-impossible flight of the bumblebee. Here is a quick clip from an upcoming film by Conservation Media
Multiple Dinosaurs per Server
I understand the issues surrounding revenge killing, self feeding, etc have been addressed with having the ability to have multiple dinos. So I propose a fair solution;
--> Log Out Timer: When you log off a Dinosaur, others on the same account begin a 30 min-1 hour timer.
-> This could eliminate the revenge killing and self feeding issue.
-> This timer will restart upon logging back onto the dino and logging out. (Timer is server adjustable)
alt:--> POI Specific Timer: When you log off a Dinosaur, others near the same POI begin a 30 min-1 hour timer.
-> This could eliminate revenge killing and the self feeding issue*, however can be harder to track/code.*
-> The timer remains active for dinos when on one further away from the initial POI. Will restart if logging back into initial dinosaur.(Timer is server adjustable)
-> Ex. Logging out at West Access begins timers for dinos in Highlands J Sector, Northwest Ridge, and West Rail Access.
--> Dinosaurs per Player:
-> Character Limit: A player may only have up to 3 dinosaurs per server.
-> Dino Slots: A players account has 10 slots. Different tiers of dinosaur will take up X amount of slots.
|->ex: Rex/Giga/Acro/Trike/Shant/Sauropods take up 5 slots, Stego/Anky take up 4 slots, Carno/Cerato take up 3 slots, Galli/Utah/Dilo/Pachy take up 2 slots, Herrera/Troodon/Beipi take up 1 slot.
-> Both could be server adjustable.
--Pros)
-> This could allow players flexibility when wanting to play a different dinosaur, but not wanting to kill off the current one in order to do so.
-> Encourages a vast array of gameplay with having multiple species to choose from.
-> Discourages revenge killing and self feeding by applying long timers to other dinos/POI's.
--Cons)
-> Could potentially cause memory, optimization, or other issues due to player profile having multiple dinosaurs to read.
-> Could cause issues if players use Alt Accounts for self feeding/revenge killing.(Which is likely still an issue.)
Not directly to the game itself but the server access queues system is somewhat exhausting
Having to wait an indefinite amount of time to even be able to play is not exactly what i imagine a game evening to be...
Also depending on the gaming setup your pc is locked during this time, sitting around on stand-by waiting if many people want to play (like on the weekend)
I understand it's necessary to avoid lag so it can't be a avoided in the end but i have a suggestion to make the wait more enjoyable:
The possibility of a button for a little single-player on a mini map with a (random) grown dino
no food or water bar
You could play around and get to know new dinos you don't play normally play, learn screams and mechanics etc, all while waiting
That also means you would be thrown out any time in your actual game (maybe at place 1 on queue?) but also that you can DO something while waiting...
Make nesting pairs unbreakable except manually, so no more accidental invites destroying your nests
I had created some mutation ideas the other day, and I figured I'd think of more while I wait in queue:
I also wanted to make a "talent tree" where you select a branch of mutations locked to a specific playstyle.
The idea behind the grouping is almost a talent tree, is if you select a certain branch of mutations, you must continue selecting from that branch. Your children can have a mix, if two differently talented dinos of the same species breed.
-Scavenger
-Combat
-Survival
-Breeding
Scavenger (carnivore):
-Cadaver: Add rotten meat to your preferred diet (unlocked by filling two stomach-fulls of rotten meat
-Bloodhound: Gain increased scent range for blood and meat
-Tracker: Gain the ability to smell nearby AI (unlocked by killing 10 Ai animals)
-Adaptive diet: Add one type of meat to your preferred diet (unlocked by eating 2 stomach-fulls of a species not on your diet. can be a player dino or AI)
-Sweet Beginnings: Unlock the ability to rob eggs from active nests. Eggs give 10% to all three nutrients.
Scavenger (Herbivore):
-Herbology: Unlock the ability to gain a small amount of all three nutrition by grazing (Cannot go above 20% hunger or nutrition from this source.) The idea behind this one is to keep your nutrition active, not fill it all the way or activate it.
-Root Around: Dig a hole in the ground to uncover a plant. Plant has a 30% chance of being in your diet when digging in the correct biome You can't get coastal plants when digging in the jungle, as an example.
Scavenger (All species):
-Adrenaline: Gain 5-10% movement speed when within 15-10 feet of an ungrouped dinosaur. Disables if you have attacked within the last 60 seconds.
-Opportunity: When eating near an ungrouped dino, eat 20% faster and make less noise
-Crepuscular: At dawn and dusk gain 5% increased night vision and movement speed
-Step Lightly: Your footsteps and breathing are 20% quieter
Breeding (All species):
-Brood Watcher: Gain a 10% damage buff when within 50 feet of your nest
-Seasoned Breeder: Nests require less building materials, and eggs gestate 10% faster (Unlocked after laying 18 eggs)
-Ideal Diet: Your eggs hatch with perfect diet more often (unlocked by keeping a perfect diet for an hour)
-Selective Breeding: Unlock the ability to select the gender of your eggs. (Unlocked by hatching 18 eggs)
-Dedication: While within 50 feet of your nest: Food, water, and nutrition drain 15% slower.
Combat (Carnivore):
-Thats MINE: When within 20 feet of a carcass, gain 5% speed, damage, and damage reduction
-Oh Snap: Attacks have a 5% chance to fracture a bone
-No Hiding: Bleeding and footprints appear brighter and more frequently
Survival (All species):
-Out of Time: Gain 10% reduction on food and water drain when either dips below 20%
-Superior Diet: Gain 10% more nutrients from food
-Salty: Licking salt fills hunger bar up to a max of 20%
Remove the deino theme from the music that can play at night. Its not "scary" and just ends up being very loud and goes on for way too long. Plus, with sunrise starting at 4am for some reason it can play when its light out
To get around a possible issue of taking control out of the player's hands, when it comes to austroraptor carrying its chicks like in its concept art, I have a suggestion that might work as a fair compromise:
The only way an austro chick (specifically in the hatchling stage) may ride on an adult's back is if that adult is sat down [H]. If the chick is small enough, a jump will auto-mount the adult, seating it in a fixed position, similar to how pouncers are now able latch onto an animal's back.
The chick may dismount of its own volition with a jump [Spacebar] to prevent the adults from abducting and throwing them both off a cliff (for some sociopathic reason), or can be forced off if the parent attacks, jumps or dives. This restricts the adult to limited movement and defensive options when re-locating their chicks if their nest is compromised. The adults could also gently shake the hatchling off its back with the E key, to prevent any accidental friendly-fire.
This arrangement lets the chick decide if it wants to climb an adult for safety, but can only occur if the adult allows it by sitting down.
For carni put 1 AI for each NUTRIMENTS. Herbi have mushroom and they gave all 3 so why not balance it for carni
can we PLEASE fix the queue. I sometimes spend an hour and a half just WAITING to enter the game. i just spent so long in queue on NA4 (57 in queue) to get to like position 35 only to be disconnected. It is infuriating and sometimes makes me not play the game. PLEASE for the love of god, fix this.
I beg of you, please fix the queue, or make an announcement on its current fixed status. nothing is more annoying than waiting 20 minutes in a queue, just for it to break, and it turns into an hour plus wait. That's not fun. it's not even reccomendable if you can't play the game half the time
By the by, the lighting on update 4 was very pleasant and made the scenery feel warm and lush. I’m not saying that the exact same lighting should come back, even because now the devs have to deal with weather and night vision, but that the feeling should.
Next update should add elders to finish the dino gameplay loop
Maiasaura Migration Zones
Suggestions for migration zones I think Maia should have.
I think Maia should mainly inhabit lush lowland areas with flat open spaces for it to run around it, as well as a small number of forest biomes to switch things up.
Its migration zones would also mainly be on the eastern side in the map, since diablos recent addition has made a lot of players shift to the western side of the map so this could help spread people out more.
Current migration zones that Maia can be assigned to can include: Northeast Plains, Northeast Peninsula, Eastern Beach, and Eastern Jungle.
If Maia does get any western migration zones, West Rail and South Plains would suit it.
Some future migrations can include:
This plains north of the river delta since it offers an open grassland environment #general-feedback message
And redwoods when they are added, because I think Maia could also use a migration zone to it since its forests are less dense and still offer Maia plenty of space to run around
Bring back ambush!! I miss her dearly...
I really liked that Afterthought would do Concept art and renders/poses. Their are 2 that are overdue!
Dryosaurus / Concept Art
Diabloceratops / Render/Poses
Diablos hitbox doesn't make sense, it gives them free hits on you
the random vomit bug is back, ive had it on carno a few times the past couple weeks and it feels bad as it can be your death sentence
My food and water goes down within seconds of me eating or drinking, meanwhile my leg can stay fractured for 15+ minutes while I heal all the way from red to green and get all my diets. Something needs to be tweaked.
Let's give broadcasts a purpose! So, what's that purpose? Long range comms, very basic ones, but long range comms non the less. The way it would work is just like you have global chat, you would have a chat labelled "RANGE" or "CALLS" or something of that fashion. Now in this chat you can only type one word for each vocalization and that vocalization will be your 1 call. So you could say "MALE" (1 call) "PACK?" (1 call) "I" (1 call) "AT" (1 call) "[insert whatever]" (1 call). Just like local it would only be decipherable by your species. NOTE only someone in range of the 1 call will actually even pick up the text in their "RANGE" chat tab. This would make finding pack mates, reuniting separated groups, finding mates, finding your friend on spawn, etc much easier and totally diegetic! #general-feedback-discussion message slight edit to the main idea, regardless of the details just giving broadcasts a practical use would be fantastic.
make grazing give diet for small herbis like the dryo and hypsi
Make more servers in general. Whenever I hop on, no matter the time of day, there is a queue.
hey guys i was wondering about the baby climbing on back mechanic for austro, what if you just altered the pounce mechic and had the baby be able to pounce up on mom/ dads back, of course changing the animations and no damage obviously but maybe mom/dad gets a buff from baby being on there back? maybe mutations for having a baby on back or in general to incentives people to take the mutation? also you incentives growing and make more game interesting after full grown. also call it mounted not pouced lol
I'd love for the rivers to get currents. To make it less annoying for traveling upstream I'd say the currents only work on the surface / when no movement input is made. Would be nice tho to just float down a river as a beipi family and would add a stamina efficient way of traveling.
respawn timers ...... good way to throw a tactical nuke at your game.
Have Austro be able to use its feathered arms and tail to slow its fall/take less damage.
optimise your game
shouldnt have to get technical with electronics and settings (which by the way barely do anything) to play a game
even if its a wip you should still be able to have testers who can test the game who dont have a banger expensive setup
Allow Pteranodon access to Photosynthetic Regeneration Mutation (aka faster stamina regen during the day).
I really wanted the grass from update 4 or something similar to come back to the gateway, I feel like the grass we have today is just generic without any care behind it, unlike the dinosaurs, animations and landscapes that receive this care. I'm not demanding it right now, but please think about it.
#Dinosaurgame
#TheIsle
#Evrima
#Pachy
#Update4
I think every carnivore should get nutrients from everything, but more nutrients from preferred prey. the way it is rn makes you ignore easy opportunities for food just cause it doesnt benefit your diet which feels sorta antithetical to survival (this honestly could also apply to herbi/omnivores just replace the word prey with food)
THE MIXPACKING IS GETTING ABSOLUTELY OUT OF HAND
All the players at my migration zone where mixpacking, and no, i'm not exaggerating or making this up, after 1.600+ hours of game play, i'm pretty sure i know when people are mixpaking AND in a discord call. this is the reality of the SA servers, idk about the rest.
First a diablo herd spotted me on a rock, then a carno came out of nowhere, run to the diablos, did zigzag while drifting between them, and all of a sudden, i was being chased by 1 FG carno, 2 FG Diablos 3 juvis and 2 pteras. Luckily i escaped, but This has to stop. This isn't fun, and is not fair.
A solution to reduce mixpacking could be to give herbivores and carnivores that stick too close to other carnivore species for too long (when not in combat) a gradually increasing debuff that reduces their rate of healing until they move away and create some distance.
The people who mixpack generally do so for PVP reasons. Making them lose their ability to heal damage will eventually make them easy pickings for others.
Cerato needs more spawn locations.
can we get sardine shoals for the ocean or just some type of fish? i would love to live there as beipi and pteranodon but its just very limiting as of now.
Please give Pachy some sort of sparring. This is the reason they have domed heads in the first place, with evidence that they suffered lesions to the skull from blunt trauma. I think a system where you switch stance to spar like the Dibble's sparring would work quite well. This would not create an unfair advantage when the Pachy is defending against carnivores, since they are small enough that any carnivore in the current roster would have no trouble mowing one down, or pouncing it to death. You could also make attacks in the spar stance have a longer recovery animation to further prevent any toxic or untouchable Pachy gameplay
can anything be done about these server queues they are all full with 25+ people in queue, maybe more people or just more servers in general???
Please let austro float on the water like beipi does 🙏swan austro please, thanks
Add a smell mutation that increases the range you can smell
Add a mutation that lets you eat rotten bodies and gain nutrients
Add frogs to riverbeds so Beipiaosaurus can forage for them as well in the same manner as they do crabs. It makes more sense for frogs to be foraged, especially in inland freshwater or around murky waters. Meanwhile, crabs could be more common to forage around coastal freshwater sources and in saltwater shallows.
Austro aim-assisted pounce
I honestly think the pounce shown here in Austros concept art could be very simple and easy to add just by combining a few existing mechanics from other species. Here’s how I think it could work.
When activated, say holding right click, the Austro crouches down, and an indicator like what Herra has appears in front of it, that shows where the Austro will land after right click is released. While holding right click you can move the indicator forward or backward to adjust the distance, and you can change the direction you face to adjust aim (while still stood in place). Landing on schooling fish will catch them of course, and landing on a player could simply deal damage like Herra, or the Austro could even pounce onto it.
and adult deino shouldnt be faster than a sub adult on land
Edible Ocean Plants
When oceans biomes are expanded upon I think there should be some herbivore based food sources they can find. These foods would be found in the diets of coastal migration herbivores as well as semi-aquatic herbivores so that they can have a source of food if they want to live an ocean based lifestyle.
Sargassum: A free floating algae that would spawn more like AI than the way migration zone plants spawn, instead spawning in random locations throughout the ocean waters or being found on coastlines in varying sizes. Ones that spawn in the ocean would also occasionally be found with small fishes around, incase something like a Beipi finds one for some extra food.
Kelp: Since kelp forests were seen in the concept art how about have it so that they can be edible by coastal and semi-aquatic herbivores. Semi-aquatics can be able to rip off pieces of kelp off and eat it for themselves, and coastal herbivores can find them on coastlines to eat. Random batches of kelp would also spawn similar to sargassum, but instead will spawn randomly on coastlines nearby the main kelp forest.
I think it would also be interesting if these pieces of sargassum and kelp were able to be dragged by herbivores incase they want to carry them somewhere, since they do sometimes come ashore in large pieces and aren't attached to any ground anymore.
Seagrass: Not a diet food source, but is instead a grazable food source by semi-aquatics. The underwater equivalent of land herbivores grazing grass.
Freshwater Algae: I may as well add this in since were on the theme of edible underwater plants. Freshwater algae can be an underwater food source for semi-aquatic herbivores that would randomly spawn throughout the map in any source of freshwater.
make footsprints more usefull so we can search the jungle, look for the deinos that moves to hotspots, find the noisy juvies around easier etc, they're complete useless rn
Isle instead of working on multipale dinos just work on one so you ccan release it faster
I miss playing dinosaurs that used to have more intimidation to them existing. A pteranodon used to be something I feared as a little guy because they could easily swoop in multiple times... now they can't really so easily without expending tons of stamina so they're less a threat. I also used to be terrified if I heard a dilo's call in the night, aware their venom worked more easily and I'd be running from my own shadows if it caught me... now I stand near a ledge where they can't reach since they can't jump or get hallucinations to work. I used to worry about packs of Troodons more too, but the front isn't able to stick a pounce so I can stare one directly on and bite np...
What I'm saying here is, as much as I appreciate the "new", the changes, and grounded work being done to help make it easier to add the "new" like Trike being added since dibble is done and herrera being added to allow climbing actions for other species to come.... Can we have some mention in the next devblog about what's being done or planned to change within some time frame for some current species experiencing issues? I really miss playing a lot of these and it feels as though lately herbivores have a HUGE leap up over carnivores not just for being strong themselves, but because most of the small-med carnivores are lacking(outside of raptor, that thing is enemy number 1 now with the pin mechanic) in being able to perform their role effectively due to bugs/issues with their current design. I mostly refer to Dilo and Pteranodon in this example, but could we get a devblog next explaining plans to come or how soon we could have them looked into? I really miss playing Dilo, I really miss playing Pteranodon with more than just fish as my only food option and lack of ability to hunt like they used to.
Teno BB call:
The current teno baby 1 call has a delay on it that makes it sound very fake and unnatural. I hope young tenos have a sound rework planned.
I’ve said this before but seeing Pteras upcoming fishing ability I think this would work better, make Ptera more of a Kingfisher when it comes to fishing, being able to hover and dive for fish, I think not only would this be more fun and more interesting for fishing other than skimming, but possibly more rewarding for catching certain fish that don’t jump out of the water and stay near the bottom, giving different diets. I’m also working on my own fan made concept art for this ability, I’d love to hear yalls thought on this
add some sort of bar that shows when your sniffing at max range, because it can be confusing for new players to know
Adrenaline Mutation For Escapes:
I've been thinking for a long time some sort of "adrenaline mechanic" for a player who is getting attacked would be interesting, one which increases speed for escape for a temporary duration. With the direction of mutations, that might actually be possible and thought of a few ways it would be less exploitable, so here's a few suggestions for it.
-Limit the mutation's availability to only certain species, particularly small / mid tiers (Hypsi, Troo, Dryo, Beipi, Hererra, Galli, Austro, Omni). No "adrenaline Rex"s or Trikes, Stegos, Deinos, etc or anything that should realistically prefer to hold its ground and fight back. Basically, it should be something in the possible toolkit for more fragile dinos that die easier.
-The mutation only activates upon another player attacking you first, when you are/have been out of combat (have not received or inflicted any damage from/to another player for a certain duration of time, probably 5 minutes or more).
-The mutation increases your movement speed for a short duration (perhaps 60 seconds?) and has a cool-down of something like at least 5 minutes or so once the buff has run its course.
-If you do any damage at all to another player even once after the mutation has activated, the effects of the mutation instantly end even if it hasn't been 60 seconds, reverting you back to your normal default speed, so that you can't abuse it to chase down and repeatedly attack/kill someone else, as its intended to be an escape mechanic.
-While the possibility of exploiting it for a speed advantage exists, there are quite a few potential draw-backs to trying to do so, such as being required to take damage from another player, making noise to give away your position upon taking damage (two things which could be the difference between you living or dying), and only being able to activate it when you haven't been in any kind of combat at all for at least 5 minutes.
I have an idea for Austroraptor and Deinosuchus. Deino could get bacteria in its mouth and teeth that over time could give debuffs and Austro could eat the bacteria for special nutrients and some food, so there will be a symbiotic relationship between the two. If you want Bepi could do it to.
This might be bad but Austro could have pounce and all attacks could get like a five to ten percent increase damage and if austro gets a pounce then it can’t be bucked in water.
Thank you for reading hope you like it
Feedback for the playerbase, not the devs:
Y'all need to think a bit more before dismissing and disliking some of the ideas in this channel. You all don't want ANY of the mutations and gameplay features that are being suggested. Based on this, Y'all seem to want all dinos to be equal, with no differences or unique features. That is boring as heck and it's a good thing you're not the devs.
If there were no strong mutations, there would be no point to the mutation system. No unique abilities means all combat would be a basic bite fight. A smaller map would mean the devs have no room to add new dino spawns and new food resources.
Not all dinos are created equal. A raptor should basically never win a 1v1 with a deino, and too many of you seem to think that they should, or other similar situations.
Stop suggesting there should be less, and get creative with inspiring ideas! Nubers can be tuned to make those ideas stronger or weaker; balanced. But balance comes later. Dream wild, and the devs can worry about the power levels after we have fun mechanics.
add a meme channel to the discord
Family Tree system -
Basically there is a tab where you can access your family tree and it shows who your family is (Brothers sisters uncle aunt etc.).
Deino with Hydrodynamic mutation gets no added speed from RMB Lunge attack while draining the same amount of stamina (5%).
The RMB speed boost is the same or close to the same value as the Hydrodynamic speed boost (+15%).
Suggestion / Fix: Add additional speed to the RMB attack while using Hydrodynamic or adjust stamina cost since you no longer get a speed boost.
45 minutes to get into server only to get booted to menu??????????
add a neutral option to choose here
Albertos gimmick could be that it is an adrenaline pumped fighter. If it takes a heavy maybe even lethal blow in a fight it should go into some sort of overdrive where it loses far less stamina and has reduced health/blood loss
No fish, no frogs, no turtles. How are you supposed to survive as a Ptera? And what's the problemspawning with a full stomach? Maybe you will have a chance to find something in the fishless rivers
Give players that nest a 4th or 5th mutation (whichever is one after how many we currently get) when over 50% of their hatchlings survive, gives a incentive to nest players with added mutations when they reach the point they can go off on their own and they get the same incentive when they do the same.
IDK if it's feedback or just a suggestion... maybe both.. but the hacker problem is really bad right now. Just a few minutes ago, I was chasing a deino that chatted my name even though I had just logged on and hadn't said anything so they couldn't have known. Then they, or someone else, spoofed their in-game name to be mine and I got killed by a bunch of dibbles. The last part could easily be coincidence but the initial interaction is evident that there was at least one hacker present. Not the first time I've died to one but a first to see that happen.
hay here to just ask if there will be more AU official servers coming to evrima or are we going to have just server?
Hacker issue needs to be addressed, this is getting ridiculous by now guys, Maybe the anti-cheat you have built in needs upgrading or changing bc its clearly not working.
Can we please have another au server over here. Most people can’t get on because the server is capped. Meaning we have to play on the only other populated servers which almost always have crazy ping making anything other than staying quiet and hidden or only hunting ai near impossible. Please 🙏🏼
please make it so herra can sprint climb sideways, aswell as diagonally.
i feel like this should already be a thing as it was even shown in the trailer. (atleast sideways was)
https://youtube.com/clip/Ugkxq87EGF8K8Vd9tYS6SJ6oiYUbAYRQw0tY?si=0yNFuFaASrjGXETu
Make patch notes actually explain what you changed. "Adjusted xxxxxx" doesnt tell us anything. Give us details for what you are changing.
The AI in the game is quite sparse, and their spawn rates are low. While I understand the intention to encourage player interaction, not all dinosaurs are meant to fight everything they encounter—especially Pteranodons, which rely mostly on fish, frogs and turtles.
AI shouldn’t be confined to migration zones; they should also appear in the appropriate biomes where they're expected to be found. For example, turtles should be present on all beaches, and frogs near all riverbeds and lakes.
If I'm forced to spawn far from the migration zone due to the ridiculously long spawn timer, it's nearly impossible to survive as a starving juvenile—especially since we spawn with half or less of our hunger already depleted.
I'm not suggesting placing 50 turtles on every beach or 50 goats in every plains biome, but it would be helpful to at least find a few creatures where they're supposed to be found while we explore the map.
I rarely, if ever, see any turtles or schooling fish. You'd be lucky to find a single turtle near a hot-spot or a singular group of schooling fish that despawns as soon as you grab one.
I’d honestly like to nest in far more interesting places than the usual swamps, south plains, highlands, and so on, without having to worry about me or my hatchlings starving. The map is beautiful, and it’s really frustrating that we’re being limited to migration zones alone that are just areas to have battle royales in.
Carnivores and herbivores, are on a mission to kill everything they see. This limits the ability to fully enjoy the game in the way the developers supposedly want us to. I'm under the impression that The Isle focuses on realism and whatever else but it's been everything but that. From mixpackers to groups of people just going around the map killing everyone for no reason —
I enjoy nesting and I love helping people grow and exploring the map with friends but that's become more and more difficult to do with all the recent changes and issues.
I think that the high lands is the best looking place on the map and wish more areas looked like that instead of either jungle or green fields
NURF diablo disable knock down for 50000 meters away.
Revert troodons HP to 120, it didn’t need that nerf it got
Add some of the legacy soundtracks to evrima it makes the gameplay more depressive and scarier. (night ost, dawn ost, etc.)
Since we're back to spawn location timers, and there's certain dinos that only have 2 spawn locations... pls for the love of god at least make it so that when all locations are locked the 1st one used becomes instantly accessible...
REWORKED CANNIBALISTIC MUTATION FEEDBACK
Currently, the Cannibalistic mutation is an easy to get and even easier to survive with mutation. Eat a few stomachs worth of food, and you now gain the ability to survive off your own species. Meat and organs worth as much as your other preferred species just from a minor food setback. However, I would rather that not be the case in the future. I would like to rework this mutation to work better with the elder cycle process and how mutations will grow "stronger" the more lives we successfully survive as we progress through the elder cycle. It would go as follows:
Level 0: The player has just earned the Cannibalistic mutation. Meat and organs are not worth any nutrients, but they also do not cause any debuffs when consumed anymore.
Level 1: After the first elder cycle, it's upgraded to level 1. The player can now gain nutrients from the same species meat at 25% of the normal nutrient intake. The organs do not provide nutrition but can still be consumed without receiving any debuffs.
Level 2: After a second completed elder cycle, the player can now gain nutrients from organs as well. Both the meat and organs are worth 25% of regular nutrient gain.
Level 3: This would be the final upgrade level of Cannibalistic. After their 3rd completed elder cycle, meat and organs are now worth 50% of regular nutrient gains.
Players who have just earned the cannibalistic mutation should not gain the full benefits of being normally cannibalistic, as they're not built to be cannibalistic and are instead slowly building up their tolerance to it as they progress thru their elder cycles. Also, this way it's not deemed a 'must have' or meta mutation to grab when there are a lot of the same species being played on the server. It would also incentivize a survival goal for players who want to work towards their elder progress and would work well with the mutation upgrade system being built for when players do make it though an elder cycle.
Make frog croaks/calls louder. They are difficult to hear/locate even on 100%.
i think somebody mentioned this before, some sore of "Nap" that restores stamina quicker but vision and hearing are halved, and only lasts about a minute like the safe logout, and has a cool down to prevent spamming
Add Caudipteryx to the game. It looks similar to the Oviraptor but still, the game needs more feathered dinosaurs. Caudi is a favorite of mine and should be a colorful dino in the game.
The map has a very big problem, there are small stones everywhere on the map, those stones are dead, we are always stuck in the salt, the forests do not live from those stones, even on the plains there are those stones, remove the stones or reduce their number, the whole map is full of stones, as if a meteorite has barged into the whole map.
If increasing server slots is not possible at the moment, please consider adding more servers
Snakes as AI. Would make for variety and a genuine threat if perhaps utilizing a weaker form of the Troodon poison.
ive already suggested this but i think it bares repeating.
Can we PLEASE get a /kill command like /unstuck.
It is crazy that if we are stuck in a place that has no way out we either have to pray /unstuck works when it seems like a 50% chance to get you out. or pray that an admin has the time in their busy schedule to save random dinos.
just let us end our suffering. it cant be metagamed thanks to spawn timers anyway.
itll reduce staff requests, reduce the frustration of waiting to stave to death, allow us to swap dinos without having to find a suitable cliff to yeet ourselves off, and allow the bodies to be utilized by the starving masses.
would be such a simple yet need quality of life update.
idk if this is already in the plans or not but once apexes like spino and deinocherius are released deino size should be increased maybe to 10-12 tons so it can actually stand a chance and would be able to pull under a rex or giga if its swimming and not paying attention because i mean its locked to the water anyways it cant do much on land so make it stronger in the only place it can be a deino not being able to pull a stego underwater while its on land is kinda ridiculous imo
this song for the main menu (or at least the beginning of it bc its so majestic)🙏 https://youtu.be/dlxg8zfJTrQ?si=e-1F8f-C7sFp_X6G
Composed by Anthony Casalena for The Isle OST.
- Re-installed and decided to play Ptera to get to know the map and found out nowadays **ptera regens stamina disgustingly slow.**So slow that I couldn't be arsed to play it and suicided just as I reached adult. Fly for 2 mins, rest for 10, cool stuff.
- All Ptera can do is fly around, and rn it can't even do that reliably.
- The only reason anyone should play ptera is if they like suffer, because it is painful.
Fix the bird pls
More NA servers please. I was on later in the evening on the west coast and there were 3 full servers and each had more than 50 people waiting. That's a whole full server plus 10+ still waiting on each, and is not the first time I've seen it be like that. I know numbers fluctuate over time, but it feels like there are currently enough people to justify an additional NA server for the time being.
Deino Grapple System(replacement for current grab/hold)
I've played a lot of deino and the gameplay and I do agree that a one-shot mechanism is not the greatest. Yes I like that players are in fear 100% of the time, including while drinking water, I just think there is a better way...
Idea: Replace the grab with a location based grapple system. The deino player would grab onto the part of the body that they actually hit with the lunge attack (what a concept!). The target would be broken down into 3-5 target spots depending on the species. If the deino landed a lunge on a hindlimb, then it would be holding the hindlimb in its mouth. A dragging animation would then ensue. Both parties would drain stam as it currently does but the 'dragging' would be dependent on both parties stam levels and where the lunge connected. If the hit was to the head it would be a faster drag then the tail, etc. A deino would need to conserve its stam and actually aim. This system would be much more skill based then the current mechanic. It would also create more dynamic situations that would allow for targets to get away in a favorable situation and for the target's fellow pack members to fight back while the dragging is happening. Perhaps there could even be a second deino spot to drag similar to multiple omnies/troos when they pounce. This would support team work, even among younger deinos. Once the target was in the water the deino would have limited mobility, essentially only sinking lower and now swimming away at top speed. Thrash: While latched on, the deino could use a *considerable *amount of stamina to do a deathroll causing massive damage and potentially giving a fracture.
TLDR: Replace the lunge/hold system with a location based grab that allows players a chance to get a way.
Playable Crabs. Nothing more nothing less
Use more of the already established music made for the isle
Like, where is: Welcome To The Isle, Acts Of God 1/2, Thousand Life Contract, Primitives, The Journey, The Main Theme, Tyrannic, hell I haven’t even heard 80% of the established evrima music. But I’ve heard the deino theme on repeat in the middle of the night a million times, the only time I ever hear music consistently is at human bases, and it’s always the same tracks that play
I love the isle soundtrack… I want the whole soundtrack, not just some of it.
Can the binding of mutations to certain slots be removed? Or at least so that it`s written that a specific mutations can only be in the first slot or only in the second slot, for example? It's annoying when at the beginning of the game you planning to choose the certain mutations and during the game you find out that you chose mutations in the wrong order and now you will not be able to choose the mutations you like.
i did an experiment with ptera recently and heres what found... for 2 hours of playtime with ptera i spent 1 hour and 15 mins resting and regaining stam. for every takeoff and landing there was an average wait time of a minute and a half this was to move from one close spot to another or cross over a mountain or hill. for every time you wanted to refill stam from 0 it takes 3 min 55 seconds(ON A FULL PERFECT DIET) so ptera in its current state is awfully painful and boring to fly since 70% of its playstyle is sitting and waiting. mind you every takeoff alone adds 26 seconds to regen every time you click the space bar to gain altitude it consumes roughly 15 seconds of regen time. conclusion ptera is a flying creature who cant fly cuz it gets tired...................the isle logic???? can. we. please. just. get. ptera. old. stam. regen. back. PLEASE
Please add more Lines and Dots in herbi MZ. I can't even get a perfect diet for a hypsi. 😭
I gotta be honest, I think the spiro stamina system is still leagues better than gateway.
Make it so when u let go of "alt look" your screen automatically snaps back to the way your character is running
Allow Herreras to pull smaller carcasses up in trees to be able to eat them up there, like Leopards! Would be cool since their whole niche is climbing trees, you could just grab a smaller carcass, drag it up into a tree, put it on a branch and eat it there
Add an local herbivore chat
With the new skin pattern being shown for Tenontosaurus, would it be possible to introduce more vibrant color options for male Tenontosaurs? There's no real (visible) sexual dimorphism between male and female.
Make It so as a Deino when you lay down you loose hunger much slower (E.G 1.5-3x slower). Like real crocs with their fat stores. lasting them months, sometimes years without food.
Change the color behind nutrition level hexes to be a little more obvious where the % is instead of having to tab and hover constantly. I always have to silhouette against the sky to check the level
Increase trotting across the board. With random spawns coming I think it would be appropriate, with the new stamina system traveling can be a bit of a pain haha (understatement)
Give pachy a stun on successfull fracture but remove the alt bite disabling property of fractures in general. This way pachy can bonk and run without taking damage like they currently do, with the victim still being able to defend itself and not being left to get tailridden to death by a pachy group or anything else that saw the dino get fractured.
Just wanna say good job in August
You guys have done so much work that has been revealed in the most recent dev blog (dev blog 51) I just wanna thank you for working so hard with features for future updates
Side Note
W PROFILE AMAROK
Remove the cooldown for spawns.
Redwood Forest ,
Compass for Humans,
Horseshoe Crab Ai (Ocean and Beaches)
Arapaima Fish Ai (Rivers and Lakes)
Arowana Fish Ai (Rivers and Lakes)
Maybe some sort of timer or indicator telling herbies when MZ is about to change because I spawned in and started heading towards the new MZ, half way there and it changes so I head back only for it to change again.
Its frustrating to go back and forth trying to get diet and stay in MZ when its constantly changing as im travelling
I dont know if its different for other herbies but ive been experiencing this on Pachy and I cant keep up with my diet when this happens
Or maybe fix MZ so its not changing that fast
I don’t want to take credit for this as someone else said this before which I completely agree with. Just like how Rainbow Six Siege had operation health, it would be nice if the Isle had a similar approach to allow better optimization and to fix a lot of bugs
it'd be pretty neat to have head/eye tracking in this game. just a suggestion 🙂
it fills both diets with one bite while im trying to empty one, very exhausting
Ty Devs for Improving the NV 😄
Hordetest specific:
Instead of random spawning, just make it general spawning like the south, west, east or north side of gateway for people to get their bearing quicker.
Add a timer to Migration zones, and patrole zones, so we see how much time is left of the current one, before its moving again
And maybe even Location - i put in some examples
the update is very nice, however...
pentagon
hexagon
octagon
performanceisgon
add anomalocaris please
When burrowing comes out for Dryosaurus, I think Psittacosaurus should also be worked on as a playable class available for unofficial servers. I think that dinosaurs limited to AI only should be few and far between on the roster.
Is it efficient digestion or hypsilophodon specifically, I don't know. But on hordetest I had to use my spit to make room for sanctuary mushrooms when I started with an empty stomach before my diet was complete.
HT: I can barely see anything on galli's NV
I would like to see where is actual Migration Zone before I spawn. Should be marked on for example spawn map.
Suggestion about random spawns system. Current Horde Test.
Please, during this Horde Test, consider adding a system to create a group before you spawn.
This would allow you to create a "lobby" before spawning with a max limit of your species' group limit. Anyone who wants to play in a pack from the start could join such lobby, and when it forms, the admin clicks "Start" and you all spawn at the same place.
Would be good if u turn off esp on hordetest devs :D
dib is broken asf
After checking it out from the air, I really like the new look the swamp has. It's very messy and dense looking now, it's got great vibes.
So far the patrol zones spawn to far away & disappear before you can get there. Possibly change this to be closer?
isue when having the game open for longer than 30 min on HT:
from the start its fine but over time the cpu load becomes more than my pc can handle and after 30 min the game crashes.
this isue resets it self upon restarting the game.
dont swap the patrol when you (quick)relog, its super anoying to have a quick relog and then realise you traveled 30 minutes for nothing or even worse if you just get there
Remove the random spawn locations.
Please DON’T remove random spawns, we need this to reduce hot spots! Although it would be nice if herbivores could generally spawn close to their migration
[Hordetest Nightvision Feedback]
The new night vision in the HT is splendid! However, I (and several others) have noticed it seems to interact strangely with natural eye adaptation. Depending on how you angle the camera, the screen may suddenly get very bright which can be quite uncomfortable, especially in jungles. This is especially noticeable in low light conditions like overcast, rain, or again, jungles/forests.
Below is an example of what I mean during a rain storm. If I look more downwards, everything appears very bright. But if I look forwards, it normalizes into regular NV brightness. It's very noticeable while on the move and looking around as well since you tend to move the camera around a lot, the screen going from bright to normal frequently.
Aside from this issue though, night-vision is AWESOME! Great work on it! 🤩👍
Idea for the random spawns: Similar to how eggs have codes, give an option for Spawns to have codes.
Say you and 3 buds want to play together. First one who gets in, you hit a group checkbox and you get a code. Then you give this code to your friends, and they put it in to spawn in the same zone. That way you can group up and grow together, instead of you spawning in West Rail while your bud spawns at North Lake. Codes can be set to "expire" after a set time frame to avoid abuse as well.
If youre gonna have random spawning thats fine, but allow people to spawn as a group.
Hordetest feedback
please for all loves and hopes figure out what's causing framerate issues on HT. I can run pretty cleanly 40+ FPS on live but it gets nuked to 15 and reducing textures and shadows just straight up doesnt change anything
Fix the massive amount of rubber banding it’s annoying, and the fps drops are insane it’ll go form 70 fps to 20 out of no where it’s literally unplayable rn
For hordetesting:
My freshspawn teno didn’t have enough stomach space to gain its cores. My stomach got to flashing twice before I could gain my cores from mushrooms.
Thank you for this new nightvision. Looks perfect
Carno is able to spam ram over and over, its wayyyy too much. The trade off of weight for infinite ram spam is not balanced at all, they destroy cera atm who have no way to get away from something faster then them. You could try to drain their stam by dodging, but they can hit your tailtip from 5-10 feet back. This could use some adjusting.
It would be a lot of fun if omni had a similar mechanic as diablo to face the opponent and strife. That way a group of omnis could circle a target and strife slowly around it preparing for a chance to pounce. Just a thought.
add a timer next to each dino u have on a server that shows how long you have been alive on that server for, km traveled, blood lost, kills, other stats like that
Bring back instant knockdown on charges as a trade off for a small cool-down
Add an ability for Pterodan to pick up small Dino’s and use Stam to fly them up high and drop them
dont know what the plans are right now but make this new fishing animation for digging up or bringing frogs or crabs to the surface instead of fish. a ptera in shallow water is a death sentence from beips and crocks. it would make playing this spectator i mean ptera more fun enjoyable immersive and entertaining
After asking around in a few places I don't seem to be able to find anyone who knows how to use the mutation that allows you to fake a fracture. I couldn't even find a keybind for it in the settings. I think doing something like adding this information to the mutation's description would help this and any future mutations similar to it to actually be utilised since, from what I can tell, no one knows how to use it unless it's just broken right now and doesn't work, but either way it feels like a wasted slot without being able to use it after unlocking it
I'm loving the random spawns. Please don't remove them! Since I've been playing today I've traveled across a lot of places that I haven't bothered to visit to or haven't been to in a long time due to hotspots. Ive been able to live off AI as a carnivore much farther away than ive ever been able to. Awesome update. Only complaint is the performance drop
Knee high fog that covers the ground for troodon venom, having exactly the same as dilo is lame (while it's probably just copy pasted for testing purposes). Having fog that only covers the ground and troodons leaping out of it would be cool and something different.
really like the new NV! keep up the great work! 
Add tropegnathus and make it where it can drink salt water and allow it to dive far in the water
the weather is looking amazing on hordetest, as well with nightvision. thank you so much devs you guys are amazing!
do NOT randomize spawn, too many people use the map already 😭
random spawns are great, I always hated hot spots the map was so empty
Add a way to find or spawn with your friends so at least the random spawns doesn't make it completely impossible to find your friends since unlike legacy you can't see your friends nametags very far.
seems like namtag distance would fix part of the issue with random spawn
fix whatever is tanking the performance in HT
only explored a little in the hordetest, but I must say, the NV on the dryo is wonderful! Loved it! And the new swamp extension was super interesting to explore, with the sandy area and then the water throughout the raised bits of land, I had no idea where I was, but it was very atmospheric!
I did also see a pit organ mutation which I selected, didn't seem to do anything... not sure if it's supposed to be in the game yet.
With the addition of random spawns now in Hordetest, enable "group spawns".
Basically, instead of picking a spot to spawn like you do on live, you'd be brought to a group screen, where like a nest, you can pick whether to have an public group or private group, and can send out a code for others to join your group. Groups can be as big as the animal's maximum group size (no more members can join once group is full), and when spawning, players in a group will spawn in the same spawnpoint as each other and in the same group automatically.
That's it. Just makes random spawns more friendly for people who wanna play with friends, while not compromising the reason they're in.
I was playing NA2 on the hordetest. Spawned in as a galli and went immediately to a sanctuary to get the mushrooms. I ran out of room in my stomach before getting my diets. This clealy isn't intentional and should get fixed. Overall though I think nutrients should fill up faster than hunger in general. It's really annoying to get diet food but then can't get your nutrients because your stomach is tiny.
Please add a Au server to hoard testing. We can't enjoy testing out things at 200+ ping. Thank youuu
Make AI spawn around/in sanctuaries so baby carnivores actually have a reason to go there, to compensate increase the penalty for adult dinos lurking around sanctuaries
The FPS in the hordetest just disappeared
edit: I do not know how, but everything has been fixed for me, maybe just a bug
edit2: I understood why the FPS is decreasing so much, it's because of the rain. I do not know what is going on there, but we need optimization.
this tiny stream at the new docks gives saltwater despite being a freshwater body, so a fix to either it being accurately being saltwater or it accurately giving freshwater would be nice
patrol zones spawn too far away and disappear too soon for its distance
Improvements I think Sanctuaries could use
While sanctuaries do adequately serve their purpose as being safe zones from larger Dino’s, I think they could provide more use to juveniles than they do now.
Mushroom Varients: Instead of just one mushroom type, I think there should be three for each diet, mostly just to provide more flexibility to the players. Although granted this probably doesn’t matter now as there isn’t a better diet combo than perfect. And I have been critical with the current state of the diet system because of the lack of player flexibility.
Carnivores: Currently sanctuaries are only useful to herbivores/omnivores, as carnivores of course cannot eat sanctuary mushrooms. The simple solution is to simply provide carnivores food options that spawn in sanctuaries that serve the same purpose as the mushrooms. Best ideas I can think of are insect swarms, and playing onto the previous point, three types would be ideal.
Just some simple changes that I think would make sanctuaries a lot more useful to all players.
PLEASE ONE AU HT SERVER
asked this last hordetest 😭 I cannot deal with this
HT feedback: Dryos NV is perfect
please keep this nv for dryo it allows dryo to keep its primary purpose of being a lookout even when it gets dark
add anomalocaris please
my juve galli fills up on food from the sanctuary mushrooms before getting full diet
On Hoard Test, -- the night vision is great! But I have a greater, not-so-nice concern: Sanctuary mushrooms not giving enough diet. I spawned as a galli, went to sanctuary immediately without eating anything, ate mushrooms, and stomach filled up nicely... but my diets only filled to about 78%. What? If this change is intentional, it's a bad one. Sanctuary mushrooms used to activate right when the stomach filled up, it was balanced perfectly. I'm trying to activate my diets, but the rate at which the diet goes down versus hungry doesn't match up, meaning I won't be able to activate diets on sanctuary mushrooms. **Effectively, this means my diets will never activate even while eating these sanctuary mushrooms, the whole point in coming here at all--and yet another example of punishing players for doing what we're told we should be doing. **Dear staff, this a horrible change no one wants or asked for!
Edit to add: Same thing on hypsi. My stomach was 0% before I started eating, and diets only activated when stomach filled up to 98%, meaning one now has to sit and intentionally starve themselves before eating to get their diet to activate. Point still stands.
New NV and rain effects look great but please lower the volume of the rain, it is so loud compared to anything else in the game. I get that it's supposed to drown out other sounds but right now it's excessive.
(Hordetesting) I've played for roughly 30-45 minutes, spawned as Deinosuchus in Swamps and it's night vision is bad, can't see anything much less so fish and puts a lot of strain on my eyes. Also struggling to find AI, came across 2 elite fish in swamps which swam off faster than I am able to catch them, attacked one with alternative attack and it disappeared.
should probably make carno growth time the same or shorter than cera growthtime
with the new random spawning footsprints must be more usefull
(Its bc unless the player is very lucky or the dinosaurs around them are screaming wildly, it is very difficult to find them)
Since random spawn is a thing now, and since it's extremely beginner player unfriendly.
I'd like to suggest, that the player that create a new dino on the server, can access their "friends group" from the main menu by writing their group FRIEND CODE which the group/or one friend already in game, can see in their character tab. (When 1 dinosaur group up with one or more, the Leaders friend code will become everyone's in the groups code for that time together as a group- when group broken, the codes revert to original codes for that individual)
So, when the new player that join the server, he can click the new button for GROUP below the nest button in spawn screen, and in there type in his friend/group code. And the random spawn will spawn the person closer to his pack now then.
Alternative 2 to this, could be that the same GROUP button will exist on the spawn screen below egg button. But there's no need for a code, since in the group tab then. Players that's already inside the game, can enter groups Into a list from tab (own little group poster overview) from ingame. Which a new player/or friend can see in spawn menu, and click to join. Which again will have him spawn in close area to group (so names show)
fix fps
Recently, in the isle, you can observe absurd situations in which herbivores attack carnivores more often than carnivores attack herbivores because in evrima, herbivores are usually stronger than carnivores, which leads to stupid situations, for example stegosaurs who often attack deino themselves because they know that he is not a big a threat until it starts swimming in this water, which means that the deino, instead of hunting the stegosaurus, has to run away from it even though it is in its own territory and cannot attack in a larger group, because it is a cannibal, so it should be adapted to fend for itself.🤔
While traveling in different areas of the map, I noticed a small amount of food for herbivores outside the migration and patrol zones. This is very good! Herbivores can finally travel around the map now
I also noticed an increased number of AI on the map. Thanks developers, keep it up!
I think some mutations need to be recycled.
- The Careful: dinosaur makes less noise, its steps are not so audible and it communicates quieter in the chat. Does not affect calls.
- Remove the thirst restoration during the rain mutation and make it a passive ability for everyone.
- The Adaptable: dinosaur understands human speech instead of writing. When humans appear in the game, dinosaurs can hear them in their own way, but dinosaurs with a mutation will hear speech.
There are also other things.
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I consider it very important to process the bleeding force, especially to reduce blood loss during movement. Some dinosaur species are prone to severe blood loss from wounds inflicted.
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Night vision must be recycled underwater. I haven't investigated the HT changes yet, but I hope that deino's night vision has been improved.
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To make cubs skins darker. The fresh babies seems very unprotected just because you can easily see them. I think their skins should make them less visible in the grass like of animals. They're literally white atm and it's not cool. The colors must be adapted for their survival, help them hide, and perhaps you can change baby's skin colors and coats for each pattern.
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Improve wounds visualization on the dinosaur's body. Add more wounds, including serious ones, and remove the same wounds texture on each side of the body to make it look more natural.
Red masrums in HT give too much food and too little Nutrients increase the nutrients gain and decrease slightly food u get from it so that u don't cap on food before u can activate the diets
I will say, the troodon changes are alright and the HT is looking promising, but please revert or reduce the delay between the launch and pounce window using troodon pounce, I know its so you dont stick to stuff and latch on them but the pounce is so slow and delayed that it its barely even reliable anymore.
the game either needs a suicide button or for us to spawn in with at least half a hunger bar. its bit infuriating when you waste hours trying to find food. or at least up the npc spawns by a bit. it doesnt need a hug change but a lot of people would happy with at least a slight buff to the food systems. i mean you sometimes dont even have enough hunger bar to even make it to food as a spawn. but the suicide button would be most appreciated. i dont want to sit there and wait for half an hour to die when i know im not making it to food. people have lives out side of gaming
make the rain quieter
The game needs a suicide button that can only be used every 10-20mins and cannot be used in a 15 meter / 49 feet radius of other players and aggressive AI
The game also needs save slots so you can play a different dinosaur on the same server without having to kill your dinosaur (Save slot would be automatically deleted or growth reset if it dies) (3 Save slots for high tier dinosaurs, 4 Save slots for mid tier carnivores, 5 save slots for mid tier herbivores and low tier carnivores, 6 save slots for low tier herbivores)
Need to make it so when you buy the game that you are in some way told/shown that you need to switch from Legacy to the Evrima Beta. Had a few friends buy the game recently and have no idea that you needed to change it since the steam page still shows stuff from legacy. Just a thought to be more welcoming to newbies to this game (as not everyone wants to join this discord)
Regarding the Psitaco Ai. It’s nice to have them back….but they aren’t any good for most juvies. Cause it’s not on their lists. Not to mention it only spawns in a few sanctuary’s
I propose that all juvies should Psitaco on their diets (which would go away once sub if it isn’t already on an adult diet). This ensures juvies can eat Psitaco for Lines nutrients at sanctuary’s (encourages them to go)
And last Psitaco would spawn at ALL sanctuaries and spawn naturally in a few biomes like swamp
Hello, just want to share an idea about the new randomized spawn system^^
In general its a good idea, to randomize the spawns a little bit more, get rid of those hotspots - eastplains / southplains.
But when you randomize the spawn for the whole map you will destroy alot of game fun for the part of people who want to play together :/
For example, me and my friends want to play as Omnis, now we have to check where we spawned, best would be one in SP, one in EP and one in NJ.......
We all need to find diets and than try to meet up :/
So I would say change the randomized spawn to specific areas, for example take South Plains, West Rail and/or West Acces and Highlands and make it one "spawn area" so you will spawn somewhere around there and dont turn the whole map into a random spawn.
Random spawns are great for solo players. They're TERRIBLE for people who want to play with their friends.
I can no longer get my two friends to join me because they already play infrequently enough to struggle with map knowledge and overall skill-- now the prospect of running from west to east coast just to get a slim chance to look at one another before one of us ends up getting yoinked by a predator or keeling over from starvation just shreds any will to try.
I propose that friends should be able to join up with each other somewhere in the menu while customizing their animal:
This ensures that they'll spawn in the same general location and won't have to fight the random spawn rng constantly. The amount of players that can spawn together this way should obviously be limited by the animal's group limit-- no more than 2 deinos could spawn together, no more than 3 carnos, and so on.
This would also be a boon for social species. It'd be nice to actually get a troodon group going with my friends but how fragile the animal is + the random spawns means I'm going to be forever relegated to joining uncoordinated players instead.
I already switched back to stable Evrima branch due to the memory leak/CPU overload issue on the hordetest, but I did want to add one more piece of hordetest feedback: So, after I explored some of the swamp expansion as Hypsilophodon (New swamp and new NV is awesome btw), I spawned as a hatchling Gallimimus, ran to a migration zone, with next to no food left in the meter, and started chowing down on the mushrooms. But this time, they seemed to give more food and less nutrients, to the point where the food meter would be overloaded while the nutrient meter still had a little way to go until activation. I think this might have happened before on another hordetest, but I'm not sure.
The night vision is wonderful, tysm for listening to us.
I love the way Tapwings draws her creatures and would absolutely LOVE to see her publish an art book.
Patrol/migration zones not appearing + too far
Migration zones and Personal zones are not appearing anymore on my hood at all. Must be a bug. Furthermore, the distance between these zones is way too far. Survivable as a Galli when they work but anything slower like teno or dibble and it is rediculous.
(Hordetest Only)
Update the steam page. It’s long past due for it to be updated considering it is the selling point of the entire game.
Please make patch notes say what you are adjusting.
I want to spawn in same place with my friends/group 😦 not in different places on the map to look for each other for 30 minutes... or more.
I have RTX 2060 6 GB 130 w, on publix brunch on hight setting I had stable 60 fps. On hordtes it can drops to 10 and be like that. Mostly on swamps and riverdelta. My friend with 3060 has it same. Please fix that
Hordetest, you regain NV too fast after leaving a light source
Add the new NV to the main branch asap, the old one makes me sick to look at after seeing the updated version 🙏
Add more player interactions for the dinosaurs, and personality treats.
Like,
- paired dinos cuddling heads, and grooming sides.
- parents cuddling, playing with kids. Vise versa.
- play fighting among young dinosaurs and themselves, aswell
- parents learning their younglings fighting, play fighting with them carefully
- Herrera, Beipi, bary and dinos like this, able to swim with their young in water and let them go ontop of them, and jump down into water, learning to dive
- dinos that scratch beside trees, dig holes (or dig just ontop of ground for passing time, or letting out stress).
- dinos able to shake off their body for boredom, or stress coping
- horned dinos (trike, dibbles, pachyrhinosaurus ect) able to beat up trees of the ground (maybe to let out their anger in mating season).
- dinos with horns scratching their horns on trees for sharpening, marking. And clawed dinos clawing on trees
- horned dinos I think suit this best to be able to move over rocks/certain rocks, depending on their size. (A trike could push over a bigger heavier rock than a dibble ect) but possibly maybe other creatures too would exhibit this behavior..
- dinos also being able to express their "Anger" with body language, like a trike bull, defending his herd or stating his dominance/territory by aggressive stance, and making snorting sound out of nose for intimidation (like horses make)
Sparrling is already a great example, on making world and each dino player feel extremely alive and unpredictable. So expanding on these things that bring in interactions, are an absolute boost in that section of game!
There could ofc be more things like this than listed, to make more life In the world and the dinosaurs themselves to feel like individuals. But this is just a few examples I think of right now.
Add more spawns for Deinosuchus, it should be able to spawn in more popular places
I think carnivores need a bit more of an early game buff.
Herbivores are able to spawn near a sanctuary and get a perfect diet that will last them to sub adult, taking very little effort. Herbivores never have to worry of starving either since they can graze.
Meanwhile carnivore babies have to get lucky in finding a corpse left by older dinos, and then get lucky that it has organs, which they usually don't. This has lead to many players spawning a stego to grow to 5%, then end its life, then spawn as their new carnivore. This cheese strat is nearly a necessity to thrive. Adult carnivores get so hungry that they usually end up becoming cannibals or baby killers at best, but usually just end up starving to death.
For solutions can think of a couple ideas that will need to be nerfed or buffed:
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Have at least 1 AI nutrient option for every carnivore, and buff AI spawns. (1 AI S, lines, and dots)
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Allow carnivores to lick salt to fill their bellies up to 20% at the cost of hydration. (unless they have the kidney mutation)
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Allow Carnivores to spawn in with a full/half stomach so they have more time to hunt.
I understand wanting to make a realistic island map. And it is beautiful. However, In my opinion I would genuinelly enjoy a smaller map, with more of a wide open plains area. I imagine just having all kinds of packs of dinos together josling for control of territory / food. I personally find the map to be cumbersome to traverse and genuinely annoying. Perhaps have 2 maps, the main one and a smaller more pvp focused map like I spoke about.
Hopefully randomized spawns is just a temporary fix for hotspots and whatnot, as I have been struggling to convince my partner to be as obsessed with this game as I am, and the main reason he dislikes it is due to how big the map is, as he often dies 5-6 times trying to meet up with me. And thats with the current spawn zones.
Having to travel the entire map just to meet up with ur friend sounds near impossible with diets and predation, and probably would keep him or anyone else who is on the fence about this game from really playing the game at all 😔
Perhaps we could have our steam friends names on the server show up when spawning in and be able to send a 'group invite' to spawn as a group instead of all over the map would help, perhaps limiting the group size to the max nest size of the dino to appear like an abandoned hatchling nest group?
Now that spawns are randomized, can we make northeast plains a spawn again, I miss spawning right next to the lake 😄
On a related piece to this:
Maybe change the preferred diets of carnivores from when they are younger to when they are older.
The younger diets could have more AI options, and AI they can actually kill. IE; Maybe no boar for baby troo and omni since they're just gunna get wrecked.
nutrients arent going up whaile eating ht na2
Regarding the Hordetest, it's not fun. To be blunt, spending an entire evening to find friends due to randomised spawning, only to die within a few minutes due to starvation is frustrating. I can't even think about diets during this time. It's even more troublesome when I imagine myself wanting to play with someone completely new to the game.
If randomised spawning persists, there needs to be a way to enable friends to spawn together. Otherwise we're just gonna drown ourselves and respawn again and again.
I presume randomised spawning is a temporary fix for hotspots, however when I finally made it to South Plains (the main hotspot, I think), it's still just as popular. I suggest making the map smaller with simpler routes, and more AI with familiar areas of spawning. The migration system simply isn't effective. Herbivores don't want to linger around one area for an hour - a lot of players prefer adventuring to certain areas where certain foods spawns. That was a lot more fun.
The playability on this map is not as strong as the previous map, in my opinion. Don't get me wrong, it's gorgeous, but I enjoyed the old one much more despite it not looking as amazing. I'm not fussed about how great the map looks, I just want good grounds for hunting and the FPS to do it.
A little nit-pick: The old bushes were perfect for ambushing, the ones in this newer map aren't as reliable. It's hard to hide in them.
Tl;dr Randomised spawning is a nuisance and it doesn't fix hotspots. I'm not sure why it's a thing as it hasn't been stated? Plants should spawn in certain areas like before, accompanied by migration where a mixture spawns (or remove migration) to encourage exploration. Perhaps making the map smaller with more AI would somewhat encourage players to explore the vast map.
Dilos hallucinations have a habit of spawning on top of you to do instant damage while you're mid run, not very fair especially when you have the upper hand in a fight.
either heavily reduce the spawn timers for regions or just remove them entirely, it makes spawn killing apsolutely awful
Patrol zones so far just seem like another roadblock to player interaction, I dont like them at all. The randomized spawns are good though, but allow groups to spawn together
Rework omni stam you have to wait 10 min to play 3
I like the amount of mutations but some of them are either worse versions of other mutations or just useless. For example the wading perk giving you extra speed while wading through water. Not only is this very situational, the buff isn't even that strong. It should at least work on mud too, and also instead of giving you extra wading speed, you should just be able to move at normal speed and not get slowed at all. Since it's very situational it should get some more buffs to make it a worthwhile addition. Mutations are all essentially competing for limited mutation slots. All of them need to be roughly even in terms of buffs so you don't use the same mutations every time you play. The great thing about mutations is how much replay value it adds. Each time you play you could mix and match different mutations and that could be a lot of fun. But the opportunity cost on some of them is way too high to justify using them, and mitigates that replay value by funneling everyone into the same mutations.
I love the night vision change, but the new randomise spawns are a nightmare for any group and, in my experience doesn't fix the hotspot problem. The issue is that the map is too big, so players rely on hotspots to get food. I don't really get the patrol zone thing? Also with the hordtest my performance is so bad that the game is borderline unplayable due to ping and fps issues. I hope that's just for the hordtest and won't be in the coming update as well.
shortcut system:
I propose that the semi-aquatic can have the possibility of using the sewers in order to move in all (or almost) the water zones of the map in addition to the salt water mutations, this allows you to save a lot of time. Same for terrestrial dinos, we should open the aviaries and connect the tunnels as quickly as possible to create shortcuts
I think it would be really cool if dilo could see the clones it spawns in when its prey starts hallucinating.
So if i get something to purple venom and call in hallucinations, i would like to be able to see ghostly dilos doing their thing, that way i could emulate them and try to blend in with the hallucinations.
Plus everytime i call in hallucinations against something, they dont seem to actually do anything, like i dont hear the dibble get damaged by them when standing still in an open field. Im beginning to doubt that the hallucinations are actually there. Might just be me but every time I en- venomate something, other than the cloudy vision, i dont see the dibble or stego attack the clones or even move to get away from them, nor do i hear any damage sounds coming from them.
open aviaries pls its sucks so bad that i need to make a circle around them
Traveling from patrol zone to migration was a suicide death sentence lol, the distances of migrations and patrols in general need to be looked at, at no point should any animal have to migrate from the north side to the south side of the map. It makes sense in a "realism" sense, but by the time you make the trek to a new zone, its probably about to move back to the other side of the map. Some animals don't have this problem, but like dryo and pachy can be miserable to play.
When looking into new playables, you should give Dimetrodon some thought.
About: Dimetrodon was actually more mammal, although it sported a lot of reptile features that traditional dinosaurs had.
Had a sail on its back for thermoregulation, had 4 incisors for tearing flesh, the rest of its teeth were like ours, however not for plants, they were used to crush bone/chew flesh.
Dimetrodon would be a very nice quadruped addition to the carnivore group.
They grew nearly 2 meters tall, and about 16 feet in length (about half the length of deino).
Would be an awesome highlands carnivore as they stayed near arid areas and typically near water if they could find it.
A lot of people have suggested to spawn together and i agree, for a lot of new players trying to orient yourself and find your friends sounds like a pain esp with timers..
I'd like the option to spawn as a group with the limitation that you are littermates/related and the maximum amount of people who can spawn together is based on the max egg production of each species. (raptor lays 6 eggs the lobby is max 6 people) The creator of the lobby could choose 2 skins from their saved skins to set as the parents which can randomize the colour/patterns for everyone in the lobby
This could keep people interacting/relying on others for nesting or if your friend is brave enough to spawn alone they can 🤷♀️
Update looks good but the ping in hordetesting is laughable cant even play normaly like this also remove random spawning
let me choose my spawn point again
Give me swan austro or give me death!!!! ✊ seriously tho this would be epic, please and thanks ❤️
The map needs to be smaller, hotspots are happening since the map is too big and empty
optimisation on hordetest needs to be fixed but other than that relly good update
need the fix Pteranodon, it's a flying dino. why is the stam SOOOO BAD when flying.
please rid the island of bushes and dense vegetation taller then a fg stego specifically one's next to cliffs with big enough falls. this wouldnt be that bad at daytime and maybe with the new nightvision but yea it was infuriating dying this way while being careful on my stego. (120,94 these were coords from shortly before i fell, moving east towards swamp tunnel)
Please add Psittacosaurus to Dilo’s diet
I know the patch notes say "underwater night vision largely unchanged" (something along those lines), but something has went wrong. I was swimming around swamps as a bepi, wondering why my world is so dark and I found this spot where you can literally SEE the transition between normal greyed NV and pitch black I cant even see myself "NV". If I stay in main rivers/larger bodies it seems to sometimes work, but with the state of NV right now it's tough on bepi underwater. I can see perfectly fine above. Note that the time in this video is 0400, so it is not even the darkest point of the cycle either.
I have a problem with black, when the game starts it doesn't recognize my commands... and there was a time when I went to eat a turtle and the dino stopped doing the commands, I just followed awsd, nothing else
dilo crouch-stance transitioning to crouch-walk still not smooth tho💀
whatever tf this is needs to be redesigned or put in a vault immediately. this is tap dancing on a part of my brain that directly produces the fear juice and I hate it
Something is off, performance drops during rain and keeps dropping even after to a state where it becomes unplayable. (5-6 FPS)
Same. Also having some issues where the game will freeze and have to task kill it. As well as some food when you try to pick them up it makes it to where you can not move at all
Honest feedback as Pteranodon on latest HT,
The lighting for NV was mostly a great improvement when testing last night. In areas it was difficult to see and appeared to fade unnaturally to black tones but I could see where it was going dynamically. Today I'm seeing the same black tones with pretty much no night-vision, vision at night. Whether this is specific weather making it more difficult today or not I cannot see well enough to test test effectively at night.
Additionally, when it rains, especially heavy rain. I am again forced to go to audio options and reduce the sound so my ears don't bleed. Would be great if this could get some more love.
More stam for Ptera is 100% needed.
Everything else has been great! <3
A command should be added to the game to be able to kill yourself. If there is no dinosaur around us that can kill us or if we choose the wrong area or the wrong dinosaur, sometimes we want to die. Waiting takes too long or jumping from a high place may only break our leg. A cooldown should be added so that the command is not abused.
New Spawn System Feedback
The new respawn system really could use some more refinements. For starters players have been reporting spawning in the same place over and over again or spawning inside rocks or trees.
But I mainly want to discuss the system as a whole and how it effects playing with friends. As it stands the system makes spawning in and growing together with your friends an extreme gamble and frankly rather frustrating.
So what do I suggest? I have three ideas:
For starters a lobby system that pops up right after you press the spawn key would be amazing. Here you could invite players who have selected the same dino you are spawning in as (this system would take into account the group limit of the animal you are playing as) and spawn the players in the same general area and automatically put all players in the lobby in a group automatically.
My next idea is instead of making the spawns 100% randomized, let players choose to spawn at either the North, East, South, West side of the map. These spawns would still be relatively random as the player won't know where exactly they will be spawning when they choose to spawn on the South side of the map.
This would also make it a smidge bit easier to meet up with friends.
My last idea is to bring back the old Legacy group invite menu and increase how far you can see nametags. This menu can be further refined where players can disable receiving invites via this menu. This idea could work along side the other suggestions I brought up as well.
Thank you for your time
I can’t see where I’m aiming due to how dark the Herrera’s pounce icon is. It needs a bit of its old glow back imo
Fix hard-jerk movement on shadows? Even Legacy had smooth movement of shadows. Please fix, it's distracting and if you're photo sensitive at all, disruptive!
make tacos primarily spawn in sancs and make them give all diet for little baby carnivore's
Bring back troodon's instant pounce on hordetest.
I would need a second opinion because I might just be lagging (I had 90 ping), but from what I can tell right clicking consistently makes the troodon jump in a direction, then open its pouncing arms after about 0.2 seconds. If it's true then that delay is going to cost a troodon's life when pouncing a turning target.