#general-feedback-discussion
1 messages · Page 199 of 1
The power of healthy discussion and communication
Hahaha
#general-feedback message This is funny but what is the actual suggestion pls
i doesen't see migration zone on horde testing playing as herb. is it normal? There was one on south plains then it just dissapeared
Obviously the suggestion is
@elfin hinge Omni already fights back when pinned
ik, but it deals hardly and dmg and people still kill each other often enough
Yeah that’s just a people wanting to kill everything issue
Genuinely curious - WHY do people seem to dislike when people complain about the stamina nerfs? I can't legitimately fathom how anyone can enjoy playing this game with such unrealistic movement distances.
What do I do if The isle says it doesn’t support direct 12x
How are the movement distances unrealistic?
Literally any animal in real life after a supposed chase cannot regenerate its stamina in 50 seconds - 1 minute
It also adds with stamina management, in prior versions you could blow your stamina as much as you wanted with BARELY any consequences following it
remember before the stamina "nerfs", the total runtime for most animals was sometimes under half of what we have now
pretty much everything runs for longer and rests for longer, which is far more realistic than animals simply sprintbursting over and over again with very little downtime
You'll eventually be able to play on servers that have altered regen rates btw :)
some people genuinely prefer this
why? i don't know, i just know they do
tbh I think some of the bigger dinos on the roster should keep the stam nerf. But for things like Ptera or Beipi it's ridiculous indeed
i honestly think that each dino should have a completely different stamina
I agree
pretty sure he calls it unrealistic cause you dont get tired after running 200m
maybe a cera would get a bit tired, but the rest would be able to run for much much longer
and a ptera would probably be able to realistically cross the map 10 times before needing to rest
not to mention that a raptor would run the entire map before being exhausted
from the southern beach to northeast plains
and with a bit im talking about having 80% stamina left
so i guess that's what he's talking about 🤷♂️
@waxen moss the closed stresstest had barely anyone playing
20 players online at once was considered good
hordetest is much more effective, yet more chaotic
AI density is too low. Played for 30 minutes on NA 4, as. cerato, not one AI seen.
Yep this is exactly what I meant thanks!
np
servers would die if they were filled with ai
they literally would just explode
No, what, that’s not even realistic at all
that is absolutely realistic
Give me an animal in real life that can cover that distance without getting tired.
humans, wolves, zebras, etc
You know there is a difference between sprinting and cantering right? Wolves canter meaning they don’t full sprint, can we canter in evrima, no? So we are full sprinting meaning we are using more energy to get to point A and B. Humans as well, that’s the point of marathons they are not sprinting, they are cantering that’s how they cover long distances. So no, since we can’t canter in evrima and we full sprint the current stamina usages are realistic.
Yeah no wolves cannot run that long in full sprint
how long would the map be in kilometers
idk but you are incorrect saying wolves/zebras/humans can run such distances without getting tired in full sprint.
i said raptors
But you gave the analogy of humans/wolves/zebras?
actually nvm you right i also siad all those 3
let's say the map is 5km long
you would be right, nothing can sprint that without falling flat halfway
Yes
however we cant sprint more than pretty much 500m which is also unrealistic
whats funny is that wolves/horses (and by extension some of their relatives)/humans are like, the three animals in the world designed for that level of endurance
its otherwise an exceptionally uncommon trait, and most animals spend a great deal of time resting, even after a single sprint
i agree, however then we should be able to go 20-30 real life days without eating and 3 without drinking
ive personally sprinted a kilometer and i know friends of mine who can do up to 1.5km
after that prepare for pain
but it is possible
raptor can sprint 2275 meters in a single sprint
that's over 2 km, a single sprint
you cant even sprint like half of highlands
no way you can sprint over 2km when highlands itself aint 2km
i still find it strange
cant even do half of highlands which is definetely not close to thtat amount
46.8km/hr = 13m/s
raptor has 2 minutes and 15 seconds of runtime, or 135 seconds
13 x 135 = 1755
raptor can sprint 1755m
this is excluding buffs relating to speed, stam or otherwise
gallimimus can, without call boosts or any other speed boosts, reach almost up to 4km in a single sprint
with speed boosts, it can easily break that margin
this isn't even including the fact that its trot alone is faster than some creatures sprint lol
I like gallis new trot it’s like you’re running but you aren’t
same
galli, teno and troodon are what you use for godlike trots
specially galli
galli is nuts lol
ive been saying it for ages, the ultimate human hunter is a galli
its trot alone outspeeds a human sprinting full speed lol
fr
good luck headshotting it with any precision firearm too lol
no kidding
and if it DOES reach you, kicks you, knocks you down, finishes you
i will actually bet that galli players WILL go up with the addition of humans once gallis realise how insanely favoured they are
running doesn't work
vehicles don't work
endurance doesn't work
going in buildings doesn't work unless you can lock the door behind you
you either hide, or you die
Never really understood why they nerfed galli, on release it was really fun to play because you could have wars with omni packs, now you just get pinned by an omni and it’s ggz
galli on launch was indeed OP, tbh
it was it and cera that were the big winners
except galli got hit way harder than cera tbh
Yeah I think I’ve seen galli groups fight carnos too on release
oh they actually hunted carnos lol
Lost a carno to a group of gallis with their insane bleed back then lol
oh the bleed hasnt changed iirc
its EXACTLY the same. Just the stam is that much more costly, and galli is that much more fragile and underplayed
I wouldn’t be surprised if they nerf cerato once Allo releases lol
idk. allo is weird to me
from what i've seen, it seems like its weakness is as a brawler
more offense than defense
maybe, they called it a “jack of all trades” in the devblog being good at many things, just not one set thing
those animations look like it doesn't really have very good alt-attacks. A lil allo clawswipe don't seem that threatening
anyway, i dont think they'd nerf cera, although i think they should find a way to deal with it being such a goddamn hunter lol
they need to redesign its venom bile to achieve that
Still think cerato's bile should be a long-term, almost disease-like effect over an immediate-response stun
exactly!
they should just model wound infections irl and use them as the cerato bile mechanic
like you get bitten by a cera => you are infected and either need to treat it or you stay to fight and the effect gets worse
that was before he made his flamebaiting too obvious :(
oh it's the incest guy right
it's the absolute troll
saw him on youtube telling youtubers that they fell off
gotta give him props for the effort tho
i am an absolute troll but i dont go that far
anyway, here's how I'd do sceptic bite
once the sceptic bite meter reaches full, you get the following side effects
- once infected, you will vomit. After this, bites will no longer force a vomit
- random vomiting. will continue until the disease is cured. vomits once every 5-10 minutes (cured by finding salt rock)
- no healing. infection just flat out cancels healing until cured (cured by wallowing)
Both symptoms lasts for 10 minutes, increased by 30 seconds for every additional bite the cerato lands after initial infection
It encourages you to bugger off and not deal with the cerato's BS, while not doing stuff like stunlocking a dibble so you get free bites, allowing the dibble to counterattack, for instance
I like it!
how would a cera get the first vomit off? like it does now or different?
same way
i'd probably also add some kind of... weight restriction to sceptic bite. Like the bigger they are, the less bacteria applied because uh, it's kinda unfair for juvis to be able to apply this to a rex, for instance
yeah that's a given
but yea, the idea is "don't mess with cera because it will ruin your day" instead of "cerato runs at you and kills you"
what's your opinion on making a general wound infection mechanic? bc i see suggestions like that pop every once in a while
I’ve never really questioned it, but do you spell septic that way on purpose
too complex imho
but that's my game design brain talking. i personally strive for simple systems with discoverable complexity, over complex systems that just make it hard for new players to navigate
no im stupid
cactus
fair point tho
i find the game already struggles a bit with complexity, and i think diets very much are one of the biggest problem children in that regard
i think a multi-layered infection system with 5 stages, applicable by all creatures is uh, too much
what if those stages just add up on one single debuff and cause an additional one at the last stage?
like for instance
you get an infection => infection rate goes up over time (you can eat salt rock or wallow to cure)
=> at certain thresholds the locked health regen is capped more and more (such that you can only regen to a certain value if I understand locked health regen correctly)
=> last stage you get some sort of vomit sickness like you suggested
or instead of thresholds the capped locked health regen can be calculated dynamically from the infection rate
#general-feedback message galli is faster than an omni, he can escape, he got distracted and was caught, he paid the price, that's how a survival game works
Like, if the galli were slower or the same speed as an omni I would even understand your indignation, but no, the galli runs 10km more than the omni and still has 2x more stamina, simply if a leopard catches an antelope it's the end for him, no matter how sad it is
okay but it also takes longer to grow than an omni for zero good reason because they nerfed its weight, the only thing that justified it taking longer
i personally don't care if galli can be solo pinned, but the weight nerf still erks me
I think a galli being 100% or 70% wouldn't make much difference
what
I say gameplay
im still lost
but I think you should really shorten his growing time
id rather they just bring back the 510kg weight, given its going to get pinned anyways due to that special exception it has
you don't need to grow a galli to 100% to get the animal experience
yea, but thats not a good thing imho. there's absolutely zero reason to get an adult galli anymore
sure
maybe
but this change
I don't think it would change that much
exactly
@tight iron not sure if you work in technology, they need to fix the AI period. If the servers can’t handle it then debug the code and increase compute resources. Basic maintenance and KTLO.
what?
"not sure if you work in tech but they need to fix the AI"
proceeds to talk about things entirely adjacent to fixing the AI
the servers can't handle it because they intentionally get meh servers
they are capable of getting super servers but that would make community servers useless
cause why would you play in a 150 player server with 50 ping when you can play in a 250 player server with 10 ping?
that's a bizarrely ridiculous conspiracy theory what
that is in fact what qa said 💀
where
okay but this is also in the vacuum where the game can legitimately support that many players, it's not just on the servers
and yes, the issue is less "we make them intentionally bad" and more "we don't use a very specific server hosting methodology because it is difficult for community servers to integrate and afford"
i mean they make them intentionally meh so that community servers don't have to pay horrid amounts of money to be able to exist
no, that's not it
they're not intentionally meh
they're simply not utilising a unique hosting system, which is sharding
okay then i guess they dont intentionally not choose to use server sharding
sharding is difficult to run on anything that isn't a super-rig server. If the game is coded to be based around sharding-style servers, it makes it EXCEPTIONALLY difficult for community servers to even exist in the first place. So it's less "we made them bad because we want you to go to community servers", and instead "we don't use these hosting methods because we want there to be an ability to host a community server at all without lots of money and tech knowledge"
i never said they said "we made them bad because we want you to go to community servers"
"the servers can't handle it because they intentionally get meh servers
they are capable of getting super servers but that would make community servers useless
cause why would you play in a 150 player server with 50 ping when you can play in a 250 player server with 10 ping?"
thats effectively exactly what you implied lol
i said "we could make them crazy good but it would harm community servers too much, so it's not worth it given our vision of how we want things to work in the future"
they literally intentionally get meh servers tho
like they choose to not get the best configuration possible
that is obvious and that's what im saying
they're not meh servers tho, they're fine servers, they're just not a specific type of server. Sharding is not the best option all of the time, there's a reason we rarely see shard-type servers
the best configuration possible would be that mmo with 1000 players and perfect ai but it would make community servers a hell to maintain and even create, which ain't worth it
they're SPECIFICALLY MMO-type servers
and that means that they intentionally choose to not get that configuration
... which is what ive been saying the entire time
they could, but they choose not to because they have their reasons
hell, im not even saying "it's a bad thing" or "it's a good thing", im just stating exactly what hyper said
it COULD be done, but integrating two different types of server structures makes for a nightmare of networking, which is why I assume they just don't. Giving the community their MMO officials alongside the community servers ran on regular servers would be hell to try and micromanage the issues of each structure
plus the very act would be...horrible
exactly
because you'd have to teach the game how to recognise two different server structures
and how to interact with each
like THEORETICALLY, it is possible, but really goddamn annoying to do
Within the last 2 days of playing I've had 5 fatal errors at least, and have witnessed at least triple that. Is this normal?
Yes
<@&933486433342222376> I heard yall still need to buy the new Elden Ring DLC
hey why omnis on gate way have psitaco on diet ? thers no taco in evrima even no psitaco ai ?
there will be soon
but ai or playable ?
AI
sooo random spawns are confirmed to be coming back?
Dondi wants to bring them back, or at least has heavily implied it
here ya go
i think personally its an excellent idea
@queen ember i personally dont like the idea of global group invites, but i like the first idea you had
ty, yeah im looking forward to it
The issue is when you have players who are already ingame and then there are players who are trying to group up but are just spawning. So instead of them immediately being spawned near them, I’d rather them be able to group up just to know where to go, but need to still travel to get there
There would still be name tag distance, just when you are out of it you would have some indication of what direction you need to go to find them
The last thing someone wants to do is to just try to find their friends ingame once spawned in with no way of knowing where to go if they don’t know the map well
@true dagger you can crash the server like that tho
spam the die command and crash the server
One of the dudes who voted for this was against basically the same thing when I posted it lol
Still not a fan of chance-based infections, as well as every animal doing them
It’s also extremely carni-sided, and on top of cera’s existing septic bite, it makes the already strong cera stronger
it would replace ceras septic bite
also it's not carni-sided => "dmg that causes bleed" includes diablo attacks, stego swings, teno kicks, Galli kicks etc
chance based is the only way this would not become too annoying for the player
if every bleeding attack would cause an infection players would just need to rush from one place to another constantly only trying to cure their infections
although infections should promote player activity it should not have them run around constantly
yeah i have some guys that downvote me constantly too
people love to hate lol
All carnivores, besides ptera, do bleed.
Herbivores, however, far more frequently, have no bleed. Take pachy or anky
they have fractures and that should be enough imho
Frankly, I find the entire micromanagement of infections from EVERYTHING, ESPECIALLY if it’s chance-based? I personally would rather not
it being chance based reduces the amount of micromanagement since it only requires to do it sometimes
also balancing it i could see it being way more forgiving than my post might look like
yeah sure you might get an infection but it might also take maybe 10-20 minutes for the first vomit to set in
also the downside (besides the vomit) of locking your health regen only affects your gameplay if you are constantly trying to fight (which you should not be)
the bleeding damage herbis do is usually combined with a lot of dmg making infections more likely than for instance a troodon or raptor bite
if a raptor or troodon bite cause infections at all depending on the size of their target

CHOOSE
what was your post?
I haven't read it so if it seems similar it's a coincidence
bacteria rework, but for cerato specifically
it adds infection, but as a cerato-only status effect
replacing insta-vomit
Link?
oh it's basically the feedback version of what you wrote a few days ago (yesterday ?)
yeah we both have the same goal but the core mechanic is different
As far as my thinking goes, I think the current system is there to help save Cerato in the moment of a fight. Predicable vomits are helpful but admittedly unrealistic.
I like it although tying vomit to a chance makes it less predictable and might be disadvantageous for the cera
that's kind of the idea, yes
Though I like the system you’re proposing, I do think some could find it overwhelming
because i find on-demand stunlocks deeply uninteresting
especially when some creatures, like pachy, just flat out die in the situation they do end up vomiting
as long as players can not spam the stunlocks I have no problem with them
which means in the current game, pachy LITERALLY cannot defend itself from cera if its stomach is too low. That is bad
haha run faster mutation
then it can bonk
and bonk don't stun, so it's almost a guaranteed trade against any competent cerato, due to the speed of their alt-attack and turn
and in that trade, cerato wins
nah pachy wins
this i agree with I hate that they tied it to the stomach contents
- makes no sense. Like how does the bile fill up the stomach
- always seemed unfair
it's a fracture, insta win
not even lol
head fracture = insta win, body fracture = insta win, leg fracture = insta win
against pouncers yes
ceras not so much
cera's high fracture health prevents it from being fractured NEARLY as easily
oh yeah i know ive fought ceras as a pachy
a single puke? insta win
it still is very much possible
because the puke lasts for like, 3 whole seconds, you can't attack, you can't sprint, you're done
speed mutation:
requiring it to survive cera
(you must get it)
(you aint got a choice you gotta get it 💀)
why you tryna ridicule me for my words now bruh
who said i was ridiculing you
the way you say it makes it obvious
you said pachy aint got a chance against a cera
so i mentioned run/bonk
and then you said that if the cera has the speed mutation and the pachy doesn't, it's game over
it isn't game over but 90% chance you ain't making it alive
so the solution is, until they change/remove this mutation, get it all the time
ez
okay, the fact of the matter is, mutations aside, stunlock vomit SUCKS and is the primary reason these bastards have been so prominent as of late when it comes to carnivores
diablos, stegos, tenos, pachies, carnos, basically every single larger animal right now gets screwed by this thing. Carnos the least because they can sprint from the thing, but everything else is in a more difficult position
the fact that ceras were able / can (idk if its still possible) to kill a full grown stego using vomit stun locks seems wild to me
i personally believe that vomit lock is a bit stupid
i want a dissuasion, not a "hold them in place so I can kill them faster"
i want a status effect that makes you concerned about facing cerato, without you worrying about getting stunned and swarmed
a stego would swing even while vomiting
as far as i know tho if it vomits before the swing starts the swing does nothing
the proposed infection status effect is that. It's concerning enough that you go "oh damn, that's scary", while not being an immediate combat tool, actually meaning that cerato's fighting style is "mess you up now, and you'll regret taking the fight no matter if you live or die"
(unless they fixed it)
im pretty sure it doesn't even swing
then they fixed it I guess
bc mrdbear (or whatever his name is) uploaded a guide about killing stegos with ceras and that was the main reason it worked
rip
kill stegos with raw damage and prevent them from camping with vomit sickness
thats how i kill em
i want cerato to be something to not take lightly. Currently, many players either just die to cerato (usually large, slow, sluggish creatures that can be easily abused by the ability to just stay back, then vomit off cooldown), or swarm cera, tank a vomit, then eat the cera's organs to recover everything they lost
what i want for cerato is to flee when big boys come because it'll get stomped, but if you DARE fight it head on, you're stuck with a long-lasting infection that you need to cure if you want to heal off your damage or not puke. In the fight, cerato is a flat brawler, not relying on silly stun gimmicks, out of the fight, even if you escape, it can smell your vomit and track you down for round two
I agree it should have something that complements its tankiness such that the longer the fight goes on the more you are at a disadvantage
i kinda want it to be less a fight tool and more of a "literally why are you messing with this thing" tool
like, no matter what, the outcome for you is going to be bad when you fight a cera
Damn I guess people do like current cera then
ofc people like cera being able to vomit stun its victims it's a powerful tool
should it have it ... no
do people like it ... yes
Sounds really cool, catches the idea of a sceptic bite being a reason why any other creature around cera size would want to avoid it instead of killing it/dying from it
how much did u weigh
did you read the actual feedback my guy lol
i actually did
Couldnt tell you the exact weight, but i was taller, so our weights couldnt have been far off
second sentence was "same size" lol, the rabbit comparison don't work that good
you're faster tho, you could've ran
if it was bigger or stronger, it was marginally
definetely not large enough to hold be down for 10 seconds
and put me down without any counterplay
defeinetly was not faster
are you playing on hordetesting or main branch
horde
let me guess you didn't have the photosynthetic tissue mutation
even something smaller than you can keep you pinned down if it gets to pin you down
well you said definetely not large enough to hold you down for 10 seconds so you made the example
and im just saying that if it somehow pins you down, smaller or bigger, you're staying down
no bro thats not how it works
this one is necessary btw
pick it as the first one cause it will save you all the time
at the minimum you should have an option to buck for a chance to get them off
might sound stupid but no
why should i be required to take a mutation to play the game
good question
if you got pinned it's gg for the raptor for catching you
You shouldn't
cause devs made a mistake there
Its gg, thats the ENTIRe issue, it shoudlnt be gg when a raptor pins me
it should
it really shouldn't lol
if he managed to catch you, he should win
As for omni pin, and grapple, part of it could be solved by properly nerfing omni, but that would probably not happen
so should the same apply for dilo?
or pachy?
if im a rabbit sure no one opposed that, but when we're equal sizes, it absolutely should bnot be, it not only isnt realistic, its unfun and unbalanded. There isnt 1 arguement that isnt just cope if you disagree
does dilo have a pin mechanic
no. but he managed to catch you. we'll apply the same rules
it is realistic, but is unfun, yes
it isnt realistic, you literaly just lying lmfao
i personally hate being pinned i can guarantee you that
no it is realistic, my black belt in judo and over 3000 fights tell me that it is realistic
this is a dinosaur bro
ive seen mfers who weight 25kg less than another person pin em down
its not even realistic. A 50kg guy being pinned by a 60kg guy doesn't just sit there, he does something
I think it's a bit funny that people also want to make it so omni can't pin omni, or make it "bad" to do so (despite there already being the counterattack)
Its actually crazy that your comparing a dinosaur to some dude who knows judo
im actually bewildered rn lmfao
Are u a dilophosaurus fighting omnis?
you said it ain't realistic
Despite that being just as fair and fine
so i showed you that it's realistic
no you didnt what
and now you tell me that why am i comparing it, cause you said it?
this raptor is not some dude who knows judo
mate in what universe can you pin a dude slightly lighter than you so that he's helpless
there is no comparison to be made
if we're roughly equal size, theres no world where this guy should be able to pin me for 10 seconds and i cant get him off durring any of it. This raptor isnt a dude with thousands of hours of judo training under some master, its a raptor
you know a raptor would kill whatever it pinned in like 2 seconds right
i want you, with your judo belt, to pin someone to the ground who is a small fraction lighter than you and kick them for 10 whole seconds, and tell me that they physically cannot escape. Assume they too have a judo belt.
stick that claw into it, game over
not even?
ive actually done that plenty of times but without the kicking
and he in fact did not have a chance
add the kicking. tell me how easy it is. because the raptor is constantly kicking
which is the main part
the raptor pins you down with a claw, sticks it into you and then tears you apart
while biting your neck to keep you there
that isnt what happens though, i dont get pinned and die in 1 second, i sit there and watch my dilo squirm for 10 seconds
there is no chance anything would escape
i guess adrenaline just doesn't exist
i guess being effectively the same weightclass doesn't matter
oh wait, that's dumb, of course those things would make it significantly difficult for the raptor to do that
so if we talking about "is it realistic?" hmm yes it is
the raptor is full of adrenaline too
it isn't realistic. it isn't fun.
idk man, i dont think theres any possible explanation for this apart from you being an omni main and you cant stand a broken mechanic being removed. I genuienly cant comprehend any other possibility
it is realistic, it's not fun
you know what has more adrenaline? the thing trying not to die
i hate being pinned so bad that i dont pin anything besides herreras and same size dilos
and when i get pinned im sitting there thinking "wooooo"
i refuse to genuinely believe you think somehow raptor, with those scrawny-ass arms and constantly moving legs, is holding down something of equal weight that is CONSTANTLY moving and is EXCEPTIONALLY strong, and you think "oh but its raptor so it makes sense"
yeah man idk, im not gonna sit here and argue with someone who clearly has a super super strong bias\
its unproductive asf
i believe the thing here is that you dont realize how bad the first injury would be
Does it really matter if it's entirely realistic, the game isn't all that realistic anyway, and more over, balance and fun should take precedent (not that it does, devs do what they want after all)
sure, it's raptor so it makes sense
While I (dilophosaurus about the same size) would try my best to kick it with my legs, squirming with all my body because I kinda like to live
While raptor doesn't even stay still and is quite unstable using its legs to rip me
pins you down, sticks a claw into you, that's game over already
im not going to die because my skin got punctured.
you will die cause your organs got punctured
it'll hurt like hell, but its not "game over" lol
the point is that, if you argue realism, it just isnt realistic. Theres no arguement or anything that an equal sized animal shouldnt be able to buck a raptor off over 10 seconds of fighting. On the other hand theres the balance arguement, where it literaly just isnt balanced. theres no facet of this arguement that makes any sense for argueing for the omni
the severity of that injury would be enough to either kill you or cause you very bad damage
I don't think the claw reaches that far honestly
mate, these are dinosaurs, colossal sacks of flesh, muscle and bone. Raptor ain't getting to the organ first try, these aren't jello bags
true, you're right here
it would need to dig into the actual animal to touch the organs
wouldn't go that far down
i get impaled by dibbled like 5 times before i die, a raptor bite isnt gonna kill me
Much less that it'd be instant death, critters can take... quite severe damage and still get up and fight and all
adrenaline
i dont understand how it's unbalanced tho, can you explain that one
So even if technically that raptor killed the target, it might still be able to fight back and seriously maim or even inflict lethal wounds in return
this has to be ragebait
no im dead serious
you asking me to explain
let me show you my pov real quick
how a raptor equal to my size, effectively can instakill me?
in my pov, if you're smaller than a raptor you have a way to escape unless you're a dryo which is getting a way to escape soon
so you should use that way to escape or die
you have to weigh less than the raptor to be pinned tho
marginal difference in weight should not be the difference between what is effectively and instakill, and a bite
But to be fair, it can be 1-2 kg less and that's enough
0.01 kg is enough for the game
(pretty damn stupid imo)
wait no in fact as long as the raptor weighs the same as the prey or more it's enough
that's why a raptor can pin another
if you see a raptor and you're smaller, run, climb, just try to get away by all means
Are you defending being smaller then the raptor or equivalent in weight
@tender latch you are in danger
tbh I agree with the map size maybe being a bit too big but I feel like that’s not really the core problem
The core problem is the size/design and the stamina doubling down on each other
with the old stamina system, traveling would be less of a cancer
im saying that if you can be pinned and you see a raptor, run
@forest quartz I like the bigger maps
#general-feedback message my only issue with this is its already So difficult to start as a hatchling. nesting is a challenge anyway, and then being online at the same time as two other people are nesting is rare, and then they need the luck and skill to bring you food until you're grown enough to be a juvie and start exploring with them
@cursive lotus Staff applications are found in #rules-and-info
Have to start off as a discord mod before going to admin
@south grove this is neat but wouldn’t work on actual players cuz the rec parents will just kill the cuckoo baby
@fading shadow But say Alberto and Rex have almost identical hatchlings?
And you can’t deny hatchling gameplay is hell rn. And Alberto really needs something to separate it from all the other carnivores.
@charred sphinx you don’t want fatal error to be fixed you want to crash?
its not as simple as 'just fixing it'. its entirely possible that its an engine problem rather than a dev problem
its an engine problem, as they have said before
they literally can't "JUST FIX IT!!!!!!"
So yes, of course I would love for it to be fixed, but acting as if that's something they have total control over is bad feedback, which I naturally don't support
<@&505047238674874368> i think you guys should be more responsible with your discord server, my friend was falsley banned over a year ago, hes sent like 20 appeals, ive texted you guys like 100 times and you guys seem to not care, my friend plays this game on a daily and cant even communicate with other players
@oblique crown
bro didnt even ping the discord admins lol
Dm me
You gotta be a discord mod before you can be a server admin? Seems rather backwards...
Server admins are also discord moderators as well, and we don't immediately want to give powers to someone until we know they're sticking around
@fallen quest on the condition that herras can hold on if they are latched on, plus they can recover stam. else pachys can just camp them indefinitely
if you're making them apply, interview them, make them sign an NDA then you should be able to trust them
else what's the point? i just see that the current system is lacking in admins and that is ruining the experience for a lot of players
a better recruiting system isn't unachieaveble
the only problem is that y'all don't take initiative in doing it
We'd hope we could, but you can say the same for any other position. All staff start out in the discord, where they don't have much power and if they're a problem, they're yeeted before they have the ability to slay or ban players in game. Whenever more admins are needed in game, discord ones get moved up to that role and we just got more recently
i see 23k people online, and i doubt every single one of them in untrustable
nice!
but in my opinion, discord holds more power than the server. you're able to reach more people, plus you're a representative of the the isle. bad behavior reflects much worse on the isle on discord than in the server, imo
also i feel like everything on the server is logged anyway? you'd be able to find out pretty quick if someone is abusing
I'm going to disagree tbh. Anything done in the discord itself is easily undoable and on a much smaller scale. A discord mod (not op) could potentially behave badly and do a ton of wild bans or whatever, but that's something easily fixed. A server admin behaving badly could potentially slay every player on the server, change time, teleport people, etc etc.
Everything in the discord and the servers themselves is logged
And also server admins can see people's steam IDs as well, that's another to keep in mind
What does that mean?
All i can find about it is that it can refer to someones community page, so i'd think that's public info?
I think that there needs to be a second role added to the game itself then, a mod role with lower permissions
ain't a ton of discord bans 10 times worse than in game bans tho?
Server admins can see the ID numbers associated with players' accounts themselves, which could be a big issue if someone decided to behave badly with it, one of the reasons being a server admin is a higher responsibility. They're the unique IDs assocaited with the account itself, as steam names aren't unique
You can submit such in the feedback, but I don't know if such a thing is possible right now myself, or really how it would work if it were the case. The main role of admins is catching and banning exploiters, on top of discord duties, so admins who don't do bans would kind of defeat the purpose
All im finding is that so can anyone else as it's public information
Your steam ID is unique to your account but there's nothing that anyone can do with it
It's like having someone's IP address
But idk, i just feel like being able to slay 99 other people is not that significant compared to being able to ban and vandalize a discord server where 23k other people can see
Imagine a discord mod starts pinging all those people in announcements with inappropriate pictures
Imo, you should apply for server admin first then you can apply for discord mod if you're fit to interact with so many people
Yeah, that's something that was thought of already, and why they can't do that.
xD 3 steps ahead
discord bans are a lot more undoable, since you can track who banned who through logs and their reasons
steamID bans are just kind of bans
gotta dm all of em and invite em back again tho
sure, but you can't do that at all with steam. they just think they're banned for good
and then the aftermath of everyone being visibly angry
only a server ban tho, they'd join another
official bans are universal for all officials iirc
i don't think they are, seen people claim to be banned from one official server for "unauthorized use of 3rd party programs"
official server admins also can:
- instagrow or degrow their own or other dinos
- teleport to players instantly
- see players through walls
- modify hunger and thirst of players
- instaheal themselves
- change the time/weather
- kick/ban people instantly
- disable entire creatures from being playable
they can do a LOT more damage to the game experience than a few discord bans
yep, i agree that they could go crazy, but, in my opinion, banning hundreds of people from teh discord is worse than all of those things combined
you could also ban hundreds of people from officials lol
its equally easy
in fact, it's harder to react to
i know, but there's a limit of a few hundred
whereas you can ban even thousands from here
they can leave one ruined server and join another
thats what im sayin
you will run out of players to ban really soon
however in the discord you can just ban and ban and ban and ban with no stop
might only get to ban 20 people or 5200, who knows
pretty much impossible tbh. much easier to react to here because of logs being constantly active, and most people having way easier time reporting that than in-game bans
absolutely, the official server admin needs to be far more trusted
especially given the fact that discord admins are forced to go through a whole trial period where they have more limited power, so they can't just ban people
official admins have no such restrictions, they IMMEDIATELY have all of those powers upon being admin
yea, for very good reason lol
some say no, some say yes, etc, you know how it works
so let's say you recruit 6 new mods
will all of them pass the trial period? yeah probably
will all of them become discord admins? maybe
will all of them become osas? not at all
i can't really get an estimate of how many will, but it's way easier to make two different paths (discord and in game) than just force the ones that want to moderate the game to spend over a year moderating the discord to have a chance
you really cant make those paths tho
you can 🤷♂️
because the moment they have that power, they can IMMEDIATELY exploit everything
discord admin you can control their permissions
so can devs for example
that's why discord operator exists
they could be hired and obliterate the code
Again, all official server admins are also discord admins. They have to start there for a reason
yea, but they're risking their entire livelihood, plus, no they can't
im aware, that's what im saying
version control exists for a reason. there's no way to obliterate the code
my point is that i don't understand why you need to spend over a year moderating the discord to get a chance to moderate the game
any developer who tries it in this modern age of programming is a fool
and then you have to moderate both
again, you can get a basic idea of the candidate's potential and personality in a safe, controlled environment with things like discord operator
giving them OSA out the gate is kinda giving a chimp a gun and hoping it doesn't have evil intentions
i mean sure, i just don't believe it's worth it
could create two different "paths" yknow with different trials and stuff
i'd rather give a gun to a police officer than some random bloke lol
you wanna be a discord mod? alr sure but you gotta do these things
you wanna be an osa? alr sure but you gotta do these other things
again, you can't, because the "trial" admin will have just as much power as the regular official server admin
just as they created the admin panel, they can create another
different permissions, etc
thats a pretty arbitrary number ngl... even most real life jobs dont have that long of an "internship"
should be 3 months max
true true
saves time and gives more chances in my opinion
agreed
and engages the community a little bit more, which i find that the isle really needs
cause, yknow, certain people would like to help out with the game but don't have the energy or willpower to spend over a year moderating the discord, then get to moderate the game, but still have to moderate the discord
it's a bit overcomplicated
if we just get stricter intake requirements, then i dont think trust would be a problem. of course you dont hire someone off the street, but i guarantee theres a lot of players with good intentions
@dry falcon auras?
I think I spelt it wrong
oros?
auroras
oh xd
mr indomisaurus (jurassic earth) what do you think of this?
@hollow crown so once the hexagon starts depleting, will the buffs also decrease? i guess that could be a nice incentive to get players to keep their diet as high as possible, but i think decreasing the depletion rate is necessary then
have the % buffs until you activate it and then it gives the 100% until it runs out, like it does right now
ok, that sounds good
I think that would kind of kill the whole point of that update
but yeah having it 50% buff sounds nice, currently have a 80% diet that does nothing but ruin my perfect diet chances
i think its good, but the issue with "boosting NV through mutations" is that it's ironically EXCEPTIONALLY hard to do as any of the actual nocturnals lol
allo ain't releasing onto this hordetest lol, also idk what allo has to do with the hackers lmao
also disconnecting for high ping seems a lil cruel
especially when this hordetest in particular is lacking a lot of regions, like AU or SA
Not a bad idea for example. We just need a better system, there are many ideas that can work. the system we have now just doesen't make much sense, how do you go from 99% diet 0 benefits to 100% all the benefits. I also think this game should be harder by having a high skill gap and not harder in getting food, since that doesen't require skill at all. It is just an anoying thing to do atm bec the system makes it anoying
@ruby sierra i think that's the point, since the mutation negates the damage only. i think you should still fall over if you jump from bone breaking height. i did experience a weird bug where my herra would bounce sometimes lol
I don't think that's the point when you're guaranteed dead even if you hit the pounce and the pounced dino can get up faster and kill you before you can even move. This is how it used to be from all the heights at first but it got removed soon after
Dunno what you're pouncing that isn't dying from a height where you'd take damage yourself, but if they're not dying, probably not meant to be able to kill then. I think there's a reason why herras don't have unlimited pounce range
herras are a gamble, if you miss that's on you but you shouldn't have a million ways to get away
but I didn't jump so high that I would take damage nor break my legs
because you had the enlarged meniscus, you only fall over if you're in bone breaking height afaik
not sure how it's 100% but i think there's a chance to fracture once you reach bone breaking height but you always take damage unless you got the enlarged meniscus
but the bone breaking range got increased as well. The icon doesn't show bone break from those heights if you have the mutation
it doesn't show the actual bone break range or it doesn't show it at all? i usually run enlarged meniscus and always see the bone icon
so i think that it's the start of the bone breaking range + 15% more before i start taking damage
it shows the icon if you go too high, 15% higher than without the mutation
so works as intended then. i dont see a reason why you shouldn't fall over in that 15% overshoot
from my point of view, you should be able to kill anything that you land on that you're meant to be able to kill from that height. others can capitalize on that fall and kill you, so that sucks a bit
maybe you can increase herras jump range and make the falling over duration based on height, so you'd get up super quick from a long fall but you'd get up slower from an even longer fall
yeah but the parent would know they didnt accept an egg invite and i wouldnt really say there is any hatchline game play it only lasts like 10 mins
if that's intended then you're better off not using it because then you don't know whether the jump knocks you down or not. Without the mutation you do know
@tall hearth #general-feedback message
New day new based as hell mutation list
I appreciate the compliment there 
I dialed back on the ideas for earning them for the most part since that's not what matters here.
@tall hearth i love your mutation ideas except the last one, it may encourage mixpacking which is a huge issue right now and there's no penalty to it
Seems like a herbivore exclusive thing for just forming nursery herds, which don't seem that threatening lol
I believe the devs have said they've been thinking about similar species groups like that before. I figured it could just easily be a mutation instead of a mechanic everyone just has from the beginning.
I used abelisaurs as an example though cause carno and rugops are the only two on the roster, and since carno is expected to be a small game hunter anyways it wouldn't hurt to theoretically be able to pair with a player the size of small game to aid in small game hunts, but of course if players or devs don't like that idea then it can be for only other herbivores or just scrapped.
Fair enough, it’d be cool for herds
i like your mutation stuff, some of those would be really fun
Thank you!
i think he meant that if you sit for a while you get a greater boost
ok ty
no not like that.
you should get more and more buff for the amount of time ur sitting
every 1 min get maybe a .25x boost, and it just keeps adding up
ok
(that's why it's awful)
Not all that bad. Just gotta not exhaust yourself is all 
it's not just that
#general-feedback message i would personally give it thermal vision but move slowly
does anyone know how to make time slow down in the horde testing? its going really fast and idk how to stop it
Why is omni pounce so busted tho... One sub-adult was pouncing me for 3 seconds and I bled out down to 83% as an adult teno with only 4 consecutive bites from its pack after it, huh?
that is not busted
that is the way it should be, tenos have bad bleed
Tenos have normal bleed i think yea
sounds like the omni is doing exactly what its meant to ngl
they have literally regular bleed lol
it doesn't have bleed resist, but most animals don't
If it was an adult omni, I would understand it to some extent, but that omni looked like it weighed 250 kgs. I thought we got rid of tap pounces.
I need further tests actually. Maybe I mixed something up, it’s hard to keep track of things mid-fight. I’ll probably try to replicate the fight on a free admin server when Horde Test ends.
Yeah given how nesting currently works, it causes a lot of issues. What if when selecting a nest to spawn in you get to chose between the host, and the parasite. That way, the parent only knows it’s accepting an invite, not that there’s a random extra hatchling in its nest.
Thanks for all the feedback btw.
those claws get sharp fast
but also, teno has a pretty solid back as well
@frail prawn While I do agree that troodons growth should be shortened anyway, its situation currently is not as bad as you might think. You still get venom about 20-30 min of growth last I checked, which is about the same as it’s always been. And no matter how large you are, once you’re venomous, you’re useful
Doesnt change the fact that barely anyone is playing it because everything around its time is better no matter what, at the end of the day troodon needs numbers to be worth its salt and if no one is willing to play it then it'll always be overshadowed, lowering its growth would entice more people to want to attempt it and reap the rewards a lot better from their hard work, because its still a heavily team based pack class that requires the bare minimum of mistakes even against things slightly above its weight.
I’d revert the growth just to entice more people to play it. I don’t think a lot of people even know that it gets venom at the same time as before. Even with its tank buffs it’s still basically one shot, which was honestly fine imo cause of how easy it was to grow
Overall I’d reduce grow times we have now, anything dryo and smaller shouldn’t take more than an hour to grow
I also find it slightly fair on behalf of troodon for most of its death may not always be the players fault, this game has always struggled with performance and its doing no favors for a class that cant risk being even hit once.
That’s a performance issue, not a troodon issue. Also with the buff it makes troodon technically bulkier than beipi, which it has no business being imo
Ya but catching a beipi on land is all down to being in the right place at the right moment, Beipi may need a buff but those two always encountering each other is not always a thing, and ya its a performance issue, all the more reason no one is going to throw a hour into something like troodon.
It’s a concept thing, Beipi is always depicted being able to defend itself from troodon, which it can’t do adequately anymore
I like troodon but I'll never throw a hour into it regardless of the changes that they make to it because it'll always be a one tap class that requires a extremely large group to be worth anything unless you're resorting to being nothing but solo scavenger.
I'm not worried near as much for Beipi as much as how bad Rugops will shelve troodon in terms of player count simply because once again it'll probably be able to tank more blows and still have better time for its growth.
Troodon needs to be able to throw numbers at something to be threatening, if its incapable of doing that then its not going to survive the wave of future playables.
How will rugops shelve troodon specifically? If anything that’s what Omni is doing rn
Ya, Omni is already doing a fine job of it, but rugops is basically like a small carno and still tank more blows then troodon. Who'll think be better choosen? This is why I believe troodon needs that growth nerf or it'll be even more overshadowed.
Maybe things will change with humans being introduced, might give troodons things to do that larger critters can't
This is true, but once again there'll be classes that'll still be better suited for that, like Herrera, that can climb the human walls and still tank probably being punched/kicked a few times lol.
And depending on how oppressive humans truly are I think most people might still lean more towards Dinosaurs.
I doubt rugops would be nearly as useful at taking down large dinosaurs as a troodon pack would
Highly doubt rugops would mess with anything larger than itself at all
This is true, but you dont see many people even trying that because no one wants to lose a hour growth to a one shot, most would still target smaller things but still risk being one shot.
Nice argument, however
#general-feedback message
Idk I like the idea of humans as long as they’re implemented correctly, such as no long range weapons
But I like the idea of hunting humans as a rugops or Omni more than actually playing them lol
I'm just thinking about player mindset, and most gravitate to the path of lest resistence, that's why they'd rather play a hour worth of Omni or whatever and tank a few blows, then a hour Troodon and probably die on the first contact of something, this is why I dont think a class like troodon will thrive in the future of The isle unless it gets a growth nerf, I've witness myself how difficult it is to convince people to play it.
We also gotta remember that growth will take a whole new meaning with elders. Now growth will be about surviving as long as possible instead of just getting to adult. Cause iirc, you get rewards if you reach elder?
Do you really think even a elder troodon is going to survive more then 2 or 3 bites at best and thats cutting it.
Well too bad, look at the upvote/downvote ratio
Wait
Well I'm out
Lets be real here, unless you play the best troodon in your life your survival rate is still low with every fight you throw yourself into.
That's why it needs to recover numbers fast/grow fast or it simply wont do.
Whenever people bring up that argument I show them this, which I made before dilo released. Nowadays I think everyone agrees Dilo should be weak to bleed for balance sake
Also forgive me for stumbling on words, I'm tired as heck lol, I need to go back and correct grammar issue or hic ups. I meant Elder lol.
True, but troodon is smaller, so more places for it to go, and it might be more effective, with the whole pouncing and mobbing things, whereas a herrera might be somewhat more limited (depending on the weapons humans get too, larger target, easier to shoot)
Troodons are very hard to shoot at in first person, they’re small and fast. Honestly human players are gonna hate troodons
Maybe not, but you'll have an easier time getting all your mutations and all that perhaps, with easier growth and life, and so on, so that might be a point in troodons favour.
Yes, but you also risk losing it with whatever you decide to hunt because it'll always most likely be a one tap with anything punching over its weight.
So no matter what you'll have to play the best dang troodon in your life and that's why it might be the most skilled based one, but no one is willing to throw their hat in the ring because of its growth.
i know that fatal errors occur more often for some dinos
like my carno goes 30 minutes to an hour with fatal errors, but my deino can go several hours without one
whats everyones opinion on goat being on omnis diet as its would be a very beneficial food source for raptors
#general-feedback message I died to this just earlier. The game hitched when I hit spacebar and didn't register the input
@civic torrent
Carno is awful way worst than cera
They both have there different niche but overall cerato is way better than carno
@civic torrent
Cerato is meant to be a scavenger and a corpse bully, it wasn't made with the intention of hunting like that of Carno and Omni but to instead is intended to steal corpses from other dinos and use the vomit ability to make them rot faster so they can claim the body for themselves and the chuffing is to give anything you are stealing the corpse from a harder time
Bringing The Isle to console platforms would greatly expand its player base, fostering a larger and more diverse community. Console gamers often seek immersive and unique experiences, and The Isle's dynamic ecosystems and intense survival gameplay would offer them just that. Additionally, the inclusion of consoles would increase visibility and revenue, allowing for more frequent updates and continued development. With the growing trend of cross-platform play, adding The Isle to consoles would also enhance community interaction and player engagement, creating a richer and more vibrant game world.
you used ChatGPT didn’t ya?
@leaden plinth I hate to go the accurate route but this is represented in game. Pterosaurs couldn’t hang like bats. Their feet couldn’t grasp like bats or birds. In fact pterosaur feet have more in common with human feet than anything. They’re plantigrade for one, meaning they walk on their heels. And all their toes are tiny and at the front of the foot. In short, they were used for walking and not much else. And again, this is represented with the in game ptera
#general-feedback message
AI-generated feedback
Too bad there is still no rule against this
@undone reef its possible the fatal error issue is due to an engine issue rather than a game issue, and they can not make it so you instalog when you crash
But it only happens when Herra's are around. Is it possible to still be an engine issue? Just wondering
yes
Noted
and its not only herreras that cause it, it can just sorta happen sometimes
its likely to be sound related (hence why its called the sound glitch due to audio cutting out/stuttering before)
hence why herreras (which make noise during every movement of theirs) seem to get it worse than others
but its also common in cera's and stegos now apparently
(chuffing, tail raise sound)
This... doesn't make Troodon viable lol. 1% stam per bite can be undone by 4-5 seconds of trotting/walking/standing. 2% stam can be undone within 8-9 seconds of the same.
The grapple has no functional value for Troodon beyond exceptional tiny hunts, in which case, the venom's sheer damage output is far more viable, as it literally nukes most tinies in 2-3 pounces, completely invalidating any need for grapple, and going against Troodon's hop-on/hop-off hunting style.
If grapple for troodon is not a thing, why was I able to pin omni with adolescent patterns? Pin is based on weight, not HP, right?
that omni WAS above 100 kg for sure. Adolescent patterns
odd, because Troo absolutely cannot pin above 60
either omni's model has some odd scaling, or there's something else afoot
This happened and I was actually scared because there was another bigger raptor and I was sure this will result in latch rather than pin, so I released and dipped.
cant 2 troodons pin a omni below 20% stam
i'm pretty certain they don't have grapple
and if they do, that's probably not intended
they do i remember pinning a juvie tenonto as a troodon with a help of another omni it was very random but yeah
another omni?
and juvie tenonto is like 80kg
that may be a bug needed to be investigated, because Troodon is not meant to be a grappler
did the Troodon have a unique "grappling" animation like omni's? I'd like to know more
But the game is filled with things like this all the time. I was killing AI with venom as dilo out of pure fun and then after some patches, all of a sudden I read patch notes with "able to use venom on AI". Or fishing with croc and then "attacking schooling fish now works on deinosuchus". And no, that pin was like a standard troodon pin. Kicking like a cat on side.
No im pretty sure it didnt also i wasnt even fg i was like fresh spawn aswell
were you working with an omni?
it'd be interesting if omnis actually counted Troodons as a fellow pouncer in the equation
I was a fresh spawn in south plains i wasnt trying to work with it just trying to get food y'know
oh wow, it may actually be because of the omni
you pouncing it meant that the "you require two pouncers to grapple" activated, which meant the teno could be grappled by the omni
even though your weight was tiny, it could do the calculations and grapple the teno
that's super interesting lmao
I think its cause the minimum is 2 omnis to pin but this 1 omni reached the weight to just flat out pin it but couldnt till i hopped on we were able to pin it
Yeah
I was able to do that alone on most likely out of stam omni too.
Not sure what build it was tho
@limber hull love the Photovictus suggestion
has a lot of South Scrimshaw vibes with all the symbiosis between animal and plant
thanks lol
i actually haven't ever seen anything like that, sounds cool tho
just the thought of playing a slow ass anky with a mini ecosystem on its back
maybe with a hive of sanctuary bees ontop of it providing a mobile sanctuary for juvis
i want to play this now :D
like that one pokemon lol
torterra, i think it was
Correct, that’s the one
he didnt even
he didnt even edit it jesus christ
infact he reached the character limit of discord
why is it formatted like a resume
i assume the AI learned from resumes and cover letters
did he seriously ask ChatGPT to "write a letter to get The Isle to add console support"
Bruh he didn't even remove the bot's response part
That's a troll
@verbal bone #general-feedback message there are free admin servers like Norden that revolve around pvp practice and being able to test other features
I do agree that there should be something like sandbox servers to practice too
average ChadGPT user
Oh cool! ❤️ Thank you for letting me know! 😊 That will come in handy!
@signal thistle Showing the names of banned players sounds like a good idea in theory, until you realise that a lot of cheaters are rage hackers, I.E they don't care if they get banned and are simply looking to grief other players. A lot of the time they have their Steam names set to things like slurs and other vulgar words. Definitely not something we'd want popping up at the top of players screens like in games like Rainbow Six.
This is a great point. What about an update that simply tells the number of players banned since the last update then?
If that number is ever lower than the previous (even when counting for update time) I can foresee a lot of harassment directed towards the devs and admins
To be fair though, they seem to get that either way.
Which is why it doesn't need to get worse
I guess I just don't agree that it would automatically be worse then.
I think this would also be useful for making the mz go to parts of the map that are rarely used. By giving people the ability to travel around and explore more, without starving, it would be easier to now add mz to areas like the far NW or SE of the map where currently no one goes.
#general-feedback message
I don't think that the food should be randomly spawned or else the herbivore gameplay loop will revert back to the early diet system on Spiro. This means that gaining and maintaining three different diets during the no migration zone period is up to luck and whether or not other herbivores have already eaten the food near you. Instead, plants should spawn in areas that make sense (hints given in game, like pumpkins plains, bananas jungles etc) so herbivores have a direction of where to go and they're not maniacally running around trying to stop their diets from depleting. This helps with herds as well, because one herbivore may be able to sustain themselves off of spread out random spawns, but herds cannot survive. When it was like this on Spiro, you could fully expect to be killed by other herbivores who wanted less competition
now you get killed by other herbis for fun tho
if you played during the early diet era then you'd know that being killed by another herbivore happened way more back then than it already does now
yea u cant ever fully stop that unless you play on a rules server
i think the only area that is justified to be a continued hotspot is the swamps; there is a lot of open space that deinos cannot touch but having herbis roaming around for food will force carnis to move around which will greatly help the crisis deinos face currently which is every adult deino has to canni
at least from my own experience, they will always kill me
not in my experience
that's why im always solo
unlucky man
i literally die less to carnis as a carni than herbis as a herbi
honestly herbivores are better at killing other herbivores than carnivores
yes
idk for which herbivores but for beipis at least
#general-feedback message @mental pulsar carno needs a buff. Teno is in a great spot. Your suggested changes would turn teno into fodder.
carno aint even meant to be ambush lol
compared to most of the roster? lol no
carno is planned to get buffs, but not against teno. Dondi has made it clear it's going to be a small game hunting bullet train
herrera, deino, omni are all better ambushers than carno
PACHY is a better ambusher than carno
everything is a good ambusher with the right set up.
also the solution to CARNO sucking is to nerf the hell out of teno?
why not just fix the fact carno sucks, rather than dragging teno down to carno's awful level
fast as heck and can begin the fight with a crap load of damage
uh yeah it's probably the best ambusher
dont mind my wifi going away
that's just wrong lol
in fact its playstyle quite literally revolves around ambushing so
deino and herrera far exceed it in the actual ambush
alr cant compete against that
Duh anything that can hide out of site will ambush better, but carno is superior because it can actively pursue you wherever you are
that's... a pursuit predator lol
thing is tho, i'd even say that carno is as good as herrera at ambushing
tenonto can fight pretty much every carnivore in the game right now with little to no issue (besides deino)
aka, what carno is. It's meant to be a pursuit predator
i meant fight you anywhere
herrera is tied to trees and crocs to water
only because herrera has lots of places that are no no zones
carno is teno's only counterplay, but even then carno gets bodied
carno is plains
hide somewhere, locate prey, approach prey, run at it, tap ram, begin pursuit
it sucks in the dense foliage because charge requiires you to consistently be moving in a straight line, which is very tough with many obstacles like trees in the way, or water, or like, any obstacle
the majority of the map is land, and carno still has a chance to end a fight in trees
so you see a prey item, pursue the prey item and attack it? Given the fact that "hiding" is kinda optional here, I'd still argue not a ambush hunter
its not a complete "oh the fight is over" when someone runs in the trees
nah carno needs open spaces
the only "ambushy" thing about carno is that stam drain on ram
Yeah, but it still sets it above deino and herrera which are much easier to avoid
me personally, when im playing carno, i see something that i can easily kill, i approach it without being seen, and then tap ram its face and give chase
which should not exist if they are gonna give it a cooldown
ive seen extremely good carno players do that, which is where i got it from
carno is EXCEPTIONALLY easy to avoid lol. It grunts whenever it charges, its got loud-ass footsteps and has to run in a straight line at you
so that being said, i'd argue that it's one of the best ambushers thanks to speed and the tap ram damage
those are things the devs should change because carno is so loud for no reason. cerato the bully carnivore is quieter when its not near a billion bodies
i disagree, carno cant really ambush anything rn because of how damn LOUD he is
funnily enough, most people have a reaction time of a sleeping elephant
actually, the overtuned damage also makes it "ambush", but the damage is overtuned and should be redesigned to befit carno's "runner pursuit" playstyle, because we really don't need ambush carno to exist when allo is a literal bigger, better "ambush-based, speedy plains predator"
let carno be pursuit
takes them 5 seconds to realize they're gonna die
devs should keep it loud, because it shouldn't be ambush, it should be pursuit
its a literal bullet train plains hunter, let it sprint around plains freely
im not playing carno for bush sim
let allo be bush sim
but carno cant really pursue anything rn because his turn is WAY too slow
how much stamina do you think carno should have? If it's buffed too much, then its immortal from everything except a deino ambush or other canni carnos
i think the speed makes up for it, but i do agree it needs help in the pursuit department
well atm, it has approximately the same amount as cera, which is fine
yeah, allo should be ambush, carno should be running things down like a cheetah
cheetah is ambush lol
i think carno should have a better turn radius and the cooldown reduced on its bite because it makes it so much harder hunting stuff
as in small juking animals
carno SUCKS at ambushing, but thats the only thing he can even do ingame currently
carno should be a creature thats hard to shake as long as you remain in the open
yeah, somewhat like in legacy
constantly keeping up with you
legacy carno is the one situation where i think legacy did the playstyle better
ceratos and utahs are pretty good against teno if they're decent at the game
^
carno was great until the charge got nerfed,but that should be improved soon
raptors and ceras annihilate them
teno has a lot of unnecessary weaknesses still, like the most CLUNKY cooldown on tailslam knwon to man
ceratos get melted unless in a pack, but utahs are decent against them. the trouble is FINDING packs
you get locked out of every attack for even daring to slam
I still have no idea why this happened.. Kick is the best attack anyways
tail slam is a waste of stamina most times anyways
A good cerato stands a great chance against a teno
ceras can and do win 1v1s
good ceras will pretty much always win
you've basically won the fight after the teno pukes
against a bad teno. and most teno players have the brain the size of a teaspoon. some are good though. and the ones that are good rinse ceratos in combat
unless you against a crazy good teno
no not really
even a good teno has a rough time with a good cera
a good teno can easily get obliterated by a good cera
I suggest testing match ups on an admin server against good players
maybe im just bad at cerato then 💀
im guessing that's the case
cerato v teno is hard to learn, but when you get good you're set 👍
try baiting slams
teno players love slams
good teno players know that using slam is a bad idea
yeah, im bad at fighting tenontos as cerato. which is weird because im not terrible at fighting stegos. i guess its just the different playstyles
yus
i always wonder why when I play carno. The bad tenos spam tail slam and get locked out of fighting back while i just calmly face tank
they wanna knock you down and kick you, landing kicks requires too much precision if the boi ain't down already
I can see it being a good combination against utahs, but carno is pretty fat enough to warrant a kick
also, is it just me? or is dilo completely useless solo?
not anymore
cant kill hallucinations anymore
even if you hit them, they'll nibble you
Dilo is useless solo what lol
uh no not really
oh i guess im bad at dilo as well lmao
also im 100% that tenonto needs a nerf. i tried to fight one as a cerato and got half of my health siphoned from my body from one kick
It doesn't need one. Cerato is a scavenger, not a hunter. And even a kick to the head wouldn't take anything more than 400 hp from you, so it's not half, 34%.
You can melt teno in 4 good charged bites, it can melt you in 4 good kicks. All even
What's the gameplay like for a Solo Dilo?
Tenonto is one of the most balanced dinosaurs in the game.
This is a good point. There are a lot of things that could be worked out or explained better but it is kinda just a general idea. Diets spawning in different areas would work and make it so gaining diet as a herb requires you to travel and not require luck(assuming your diets aren’t already in one biome). Herbivores would have to work for there diets the same way carnivores would to kinda balance it out.
Another thing is there doesn’t have to be one migration for every Dino universally. Kinda like how it is currently
Each herbivore would go to their respective migrations, and the carnivores would naturally follow like they do current
You literally can’t do anything significant if someone decides to go to a forest or near a water source (teno size or bigger)
If you’re solo, at least with a pack you can still do something significant
Because the hallucinations can't hit something in the forest or in the water I guess?@barren zephyr
That's why I would prefer a classic DoT for venom
Let's hope Megalania get this kind of venom
can you play as a therizino?
nope
@coarse spruce I partially agree but this 2 thrive in denser environment without that they would get picked of by larger predators
yes, keep migrations in wooded areas but any migration zone with large expanses of shallow water gatekeeps the area to larger herbivores that can actually walk above it
Are they mainly focusing on Diablo and not buffing and nerfing other stuff?
Is anyone else still have the fatal error on launching HT? I think it’s an issue w EAC, which I haven’t been able to correct on my end
#general-feedback message stop crying like a baby
If a galli has a companion it will not be killed because its companion can pat the omni to release it
You have more speed and stamina than an omni to escape him, just pay attention to the game
If he killed you without you seeing it is his merit
I love the “Just don’t get killed” argument for overtuned mechanics that need a bit of changes lol
The name says it all
i mean hes not wrong, pretty much every herbivore in the game save for teno needs buffs
the “just herd up” arguments or implied ones are always fun too. can’t have people playing solo lol
You can play solo, but Galli will be vulnerable to certain dinosaurs that are his natural prey, like Utah, Carno, that's simply what happens when you have a food chain as the cast of a survival game.
you literally want the galli to be able to defend itself from the only attack that an omni makes against it effectively, and this attack only becomes effective if it has enough stamina and the galli is alone
The whole context is much more favorable for Galli and you simply want to eliminate the only advantage that Omni has haha
Its someone not even worth arguing back with tbh, the reasoning that person gave u is stupid
The type of people who will defend the dinosaur they want to play no matter what and not care about the balance of others
if two galli see an omni and want to kill him, he is dead, and even so the omni needs the galli's back to deliver his fatal blow, so even in a x1 where the galli was not caught off guard, the galli can win
unless the omni has 2 brain cells
in which case its trivial for the omni to get away
galli is faster, its agility is not that different, and even if the galli lands two kicks and the omni runs infinitely it will die of bleeding
the only issue is the lack of counter play. spending hours growing to die with no counter play has and will always be an issue. not only galli faces the issue. other playables of similar size also get the short end of the stick. other adult omnis especially due to cannies get that short end of the stick
sure they can give the pouncer bleed, but they can still kill that omni with ease and heal the bleed off
if allo gets a mechanic that basically does the same thing, then even more playables will suffer from it. not a lot of people will want to grow hours on a dino that can get essentially one-shot without having at least a chance of escape
Can anyone here help with stuck dino?
Try /unstuck
Ill point out that Galli has build up speed, it needs to build up speed, and takes a long time to grow, it also can be pinned down by one Omni, til its dead, one Omni can easily kill 2 Gallis, its not that hard, Galli and Omni should be able to kill each other in a fair fight
Doesnt work
U keep saying Galli should be in a herd but u realized most herds kill each other, and there aren't many Gallis either, the Galli healing is very bad on top of that, and the stamina comsumption per attack is very stupid.
like, I say they could change this by reducing the galli's growth time, because 2 hours to die like that is really sad, but it happens when you have a fragile animal
i miss when galli could knock down omni
There is also ping and u know this too, people get pounced from Narnia
literally that was the only reason it was downsized, so it wouldnt knock omni anymore
basically taking away any chance of a semi interesting fight
its like when they gave troodon 120 health instead of 60 and ruined the dynamic between troodon, beipi, and dryo
Do you want to take away the only advantage that one animal has over another because of the way the servers are managed??
A very op advantage that requires no skill what so ever
galli could knock down omni when it first released
If u want to keep the pinning down on galli keep it so that Galli can do it back, knock them down
in the kick right?
yes
I mean if something is running at u that fast and kicks u
How does trodon damage an omni when it receives pounce?
that would be a fair buff
it makes sense that you would get kicked by something that is going 55km per hour and be stunned
What are u on about
If a young omni hits a troodon, the trodon returns part of the damage, so if the omni is already low on health or is weaker than the trodon, even if it manages to knock it down, it would die.
Well then make a suggestion
What I think is bad is that all these people who cry and cry, don't play with half the animals in the game, die, and say, omg how this dinosaur got stolen, nerf it now because I just died 
Well I am not one of those people cause I actually took the time to play around with a lot of them
If u go back to my suggestions I always give details as to why they are the way they are or what could help with nerfing and buffing certain parts
And if u look at what ur saying ur a bit hypocritical, ur telling someone to not die and that will solve an issue or herd up with people with there are barely any people to herd with in this first place?
Galli attacks already take away so much stamina, then make it so that Omni loses a lot more stamina when it pounces or fails a pounce, or find a different solution for the fix, cause it makes no sense why someone would wanna grow a Galli and run around as it just to be pounced and can barely even fight most things back, has a delayed sprint, it takes a while to pick up speed when something stops u, and a lot of hits can be put in during those times, then u sit for ages just to heal that is if u do escape
Meanwhile Omni has many things it can kill and stack bleed on, doesn't have any build up speed or anything like that, doesn't sit down for ages to heal, and now with the mutation can heal from eating, and now can pin things down
So stop having "Crying" "Dont die" "Herd" as ur reasons and points, give actual useful and decent points as to why u think that way
people tend to flock to the best playable. if not many people are playing it, then that usually is a sign of an issue and a sign that things need some changes
Exactly, at least progression had people playing variety of type of dinos but since thats gone now were stuck with this, same species seen literally everywhere and the other ones are like seeing a unicorn
idk i usually see a little bit of everything
Once in a blue moon and next minute they are dead
Why is dinosaur pooping downvoted? because of possible lag when poop has to be simulated?
a lot of people are just immature, and quite a few just believe theres no place/use for it in the game
it could theoretically have a tracking use i guess
it would, but why is this not prioritized? Pooping/vomit/leaving traces are part of realism.
Im confused why this was left out
its not left out
its still planned, as far as we know
and why would it be prioritised when they have higher priorities like fixing the fatal errors, and new playables on the horizon
im pretty sure the tracking system as a whole needs a complete overhaul
Yeah everyone has its own prioritization, but in the end its the one from the devs that matter.
I thought pooping would be a part of the base game mechanic in tracking dinos, that would improve gameplay, no matter how many playables there are.
At this point, i dont even know how they have the capacity to get all those features done... How is the isle even generating income atm.? There is no MTX or donation page that i am aware of.
steam sales presumably
afterthought has made a lot of money off the isle so far, and they seem to be hard set on keeping it at 20 bucks
yea, Dondi hates how games are getting more and more expensive and wants a good game for 20 bucks
so he doesn't like the concept of increasing the price at all, the most he will consider are DLCs, but only if they're packed with enough content to justify it
like the very hypothetical aquatic DLC
@glad timber It could help, with when humans come in and if there was to be farming for them to make healing herbs and all that stuff for dinosaurs they own or them selves they could use
@bronze nymph #general-feedback message
I mean, it would be an extra feature that would be a choice if somebody wanted to kill their dino... How can that be a negative thing? However, if you can play multiple dinos on one server, that could easily be abused to revenge kill or exploit others; even with a 10 min cool-down, because we know certain parts of the map are hot-spots for action, where people hang around for hours. I am not saying it wouldn't be nice to have multiple dinos available to play on one server (unofficial servers have done it), but why not have that AND the ability to kill off your dino if needed/wanted? What's the point in arguing against that by counter arguing with another desirable feature, which doesn't have much to do with being able to kill off your own dino (e.g. when you're stuck in terrain as a new spawn and "/unstuck" does nothing - this has happened to me)?
It def would be nice to have different slots to be able to play multiple dinos ngl
Not saying it wouldn't be, but maybe read Leopard's reply to me/message underneath mine in https://discord.com/channels/401464048610312193/401481371249541120 first.
And I get what you are trying to say, there are many ways people can get their revenge or even abuse or exploit it, there are so many mechanics and features they can do that with already, so it makes no sense to stop a whole mechanic from coming just for that reason, what would balance it out is if someone dies in that area and their other dino is in that area, then they wouldn't be able to spawn in for 10 minutes, could also add it to where so a server owner can adjust the timer for it.
Yeah... you didn't read my stuff properly... I'm not even here to dispute that. Leopard used it as a counter argument to MY request, which makes no sense at all.
and u did not read what I said, server Owners can adjust it.
multiple dinosaur slots should have a cooldown of 6 hours imho
Ok captain chaos...
nah, this isn't ironic, genuinely, i've thought about this a lot. There's multiple problems with making it less
I personally see dinosaur slots as a "one per playsession" kinda thing
Girl what
How did this become a discussion about having multiple dino slots on one server, when you downvoted the idea of having a suicide command??? Like... where's the logic in disagreeing with that?
Were u joking or serious
I dislike the idea of using dinosaur slots to circumvent growthtimes (thus making them on-par with nearly the largest creatures), and there's absolutely no way to revenge kill with such a cooldown
wanna swap slots? you gotta actually wait
we already have enough issues with stego juvi suicide to feed AFK carnis
honestly, just allow the player to log out and delete their dinosaur from the server screen
This would be better... I agree
I had the same idea
multiple dinosaur slots in general would suck
i'm 100% serious. Dinosaur slots present several issues, especially with clans existing. A 6 hour cooldown prevents people utilising "backup apexes" instead of prioritising regrowth
"oh, my clan is fighting a few allos? let me pull out my rex real quick" - a troodon, probably
Anything less than 6 hours, and the issue of slots > growth remains to keep that clan going
4 hours seems more reasonable...
I wouldnt mind 6 hours, the times i will likely use switching dinosaur slots is to move one from a dead server to a populated one
Potentially, but I still have my concerns. Unless you never sleep, a 6 hour cooldown ain't that bad. Go to sleep, wake up the next day, log on, pick a slot
They could also log in with a temporary debuff
U know what after u said Clans I agree with u LOL
It's not the worst idea... but some people have broken sleep cycles or want to binge game at the weekend... So 4 hours still seems a reasonable length of time to prevent exploitation.
or we just dont add them point blank period to avoid issues all together
Adjustable times would be nice, so server owners can adjust it
Possibly, I just worry where the breakpoint is where it's better to just wait on a slot than regrow
Not sure if its still happening, but I used to lose full grown dinos without server resets.
Now imagine having multiple fully grown dinos, be wiped in an instant.
How much grief would one suffer?
I feel that accounting for bugs in such a system is weird
but you won't be able to regrow a dino on a server you've filled all the available slots on...
I mean, if your animal just died, and you're still on that slot, it's either log out for 6 hours or grow a new one.
but say you just wanted to switch to something else? 6 hours is a long-ass time to wait, 4 seems more reasonable... and there's such a small chance of revenge killing with a 4 hour wait time.
you also have
other servers lol
yes, but it wasn't me who requested this feature... I am just saying I am not totally against it.
you're looking at it as if you're being restricted, but really, you simply have more options. Your choices before were either grow again, swap servers, or stop playing for the day
Now it's grow again, swap servers until the time limit is up, swap servers in general, stop playing until the time limit is up, etc
but right now is also a good example as to why multiple dinos on one server would be nice. Currently EU1 is down and has been for over 24 hours... Given that the other EU non-west servers are pretty dead (most of the time), makes fun game play limited.
I keep on dying to hackers, how do I report them? There’s no replay mode and no one ever tells me how to
F2 in game to record it includes their Steam ID, you can watch the replays in game as well, DM Video to Punch or Discord Admin with any relevant information
Would be nice if there was a report button in game
@native wasp sadly, it seems the functionality has not been added yet. Hopefully this is fixed before live

Damn, I wish it was removed until it had funcitionality. I've wasted a slot on all my diablos haha
Where are the birds that erupted when we broadcasted in a jungle?
I don’t believe they exist, it’s just an effect used to make Dino’s sound louder I think
Yeah it hasn’t ever been on gateway I think
I do hope they fix all the ambience and other audio things like that
I would rather dilo's turn radius doesn't change
@hardy vine exactly what im thinking great suggestion
Alright, I understand. How about just a number of players banned each update? It doesn't have to be a pop up on screen but just with each update a total number of cheaters banned. Just something to show the community that you are taking steps because as of right now, information is being freely given and nobody is following up like the received message is tossed in the trash. I do understand that you can't update the player directly and say yes or no they were but if the person was banned you can just in an update post say, XXX (Number) players received a ban this past patch. The following patch XXX (Number) players received a ban this past patch. It can be put into a newsletter. I am just saying we aren't receiving ANY information on our end that anything is being done, other than saying we will take a look. Even if you took a non-chalant approach and said, 345 players will have to create new steam accounts and pay for the game again this patch due to bypassing anti-cheat software. There are plenty of ways to go about this and doesn't have to be broadcast on the actual game like Rainbow Six. I used Escape from Tarkov as the example because they have a Forum post specifically for new banned players, it isn't thrown in anyone's face, it is searched for and accessible for anyone who wants to see it. Even if you created a discord channel that could only be viewed and put a disclaimer saying the listed players were banned from the Isle, click here to continue as some names are vulgar in nature. I am not trying to cause more work for the Dev's or anything but the community as a whole, over the past year seems to be fed up with the cheating taking place and not getting any answers.
Just for the ending part where you say “no answers” punch has stated before they’re aware of hackers and are working to stop them from runining experiences, they just can’t say how they’ll do it otherwise the hackers will adapt to that
I am not asking how they are doing it. I am asking for how many players are being banned for it. I don't want to know how they are detecting it, how they are finding out. I do however want closure and knowing bans are in fact happening and on what scale. This information shouldn't affect how they are being detected, whose detecting them, or anything to circumvent what process is being used. As of right now, the answer everyone receives is we are looking into it and nobody hears anything else. Nobody knows if anything is actually happening on the community side. This would just be a congrats community, based on information, we have determined XXX number of players were banned from the game during this "timeframe." Added to a newsletter, or a discord channel or a pinned message. It would more than satisfy the majority of the player community knowing that it is being taken care of AND it might deter some of the cheaters in the future.
The only reason I see to hide this information as to a Number of banned players is that there isn't a number to hide otherwise known as there aren't any to tell. I am not trying to place a wedge in anything. I am not trying to cause conflict. I am just suggesting that it would do everyone some good, knowing that X number of players have been banned for anti-cheat reasons. Not what the reasons were, not how it was occurring, not information that I am not asking about. Just a number if nothing else. Reduce the hackers, cheaters to a number. 3,587 cheaters have been banned. "We are looking into it" isn't a answer. It is a valid answer at the time of occurrence, however it feels more like a your report means nothing in the long run.
#general-feedback message
Carno is supposed to be a small game hunter and is getting a rework soon to make that a reality
cera is not small game and most likely will stay off of Carnos diet
if that rework isnt coming this patch then theres no reason not to have cera on carnos diet in the meantime
removing cera and deer from carnos diet was a bad change for a rework thats only happening months after
It's not. And they will likely not add cera to its diet. Cera has organs, just eat those. There's no shortage of ceras either. Just go nuts.
Its not wise to change things when they're preparing them to be set in stone for the future anyway. It may be "bad" at the moment that it lost deer and cera from its diets but it'll work out when more and more playables are added to the roster. Half the "issue" is just that there's not enough playables yet. Which will be fixed in the future, they plan on adding a total of ~65.
@rotund panther i like the suggestion but it may be easily exploited by people coordinating in a voice chat or something
like they take a large dino of other species and hit every member to unlock Congenital Hypoalgesia
@slim elbow It may be hard to overcome the exploitation through voice chat in general and as we know players are clever to find loopholes in many different scenarios. I see ya point
But at the moment few selection of mutations have more advantages compared to others so how do we make it more justifiable to get these but not cheap? Perhaps not involve an extra player to unluck few of the mutations? Perhaps with Congenital Hypoalgesia a player has to take starve damage multiple times and take total damage equal to 2x of the species teen/adult weight?