#general-feedback
1 messages · Page 30 of 1
Idea for a mutation: Precipitation Enhanced Olfactory System. Would be as simple as an increased scent range during rain.
Hey, I have some feedback regarding organs. As somebody who plays Troodon a lot I usually struggle to grab organs from corpses (especially in the juvi phase). It is extremely frustrating to sit in front of a fresh corpse with prime organs inside and not being able to do anything with it.
Another point is that as a carnivore I usually don't consider the stomach a really valuable organ and eat it usually last since it only gives one nutrient type that cannot be really predicted and is usually already covered by one of the other organs.
So I want to suggest two things:
- Make it possible that organs can be "dragged" out of a fresh corpse with maybe even a thrash mechanic tied to it such that they need to be ripped out.
- Change the nutrients gained from a stomach such that instead of giving the nutrient the animal had most in its lifetime the stomach would provide the mean of all three nutrients.
This next section can be skipped by anyone uninterested lol
This is how I would calculated that mean:
- Calculate the nutrientFactor = nutrientValue / allCurrentNutrients for each nutrient. So let's say some creature has 20% stripes, 40% dots and 20% S than the stripe factor could be calculated by 20% / 80 % = 0.25
- When eating the stomach the nutrients gained would be calculated as following: nutrientFactor * foodEaten * organFactor. When eating 10% food, with the calculated nutrientFactors and with a organFactor of idk 5 a carnivore would gain: 12.5% stripes, 25% dots and 12.5% S instead of only dots.
This would be a major improvement for the carnivore experience imo. The stomach part would reward carnivores more for hunting players with a perfect diet and the dragging of organs part would help small carnivores a lot. It would also help other playables in the future when bigger playables are added bc I cannot see a Cera easily carrying the lung of a Camara.
Hoardetest Dibble
It really shouldn’t be this hard to find diet food in migration zones. I’m not convinced anymore it’s cause everyone is playing dibble, I arrived in the zone right as it changed and didn’t see a single other dibble, and only smelled two diet foods, ofc both of which couldn’t fulfill a perfect diet anyway. All I could think is if there were more dibbles, then none of us could feed ourselves.
I also think it’s funny how all the YouTubers I’ve seen playing Diablo have said it was a painful experience.
Get rid of the boom sfx when big animals take a step. This feature was already removed in the past, but it seems to be slowly coming back, especially for diablo. It's annoying if you're trying to be stealthy, and is completely unrealistic. In the real world, even giant animals can walk and run without making literal booms with each step. In the video I'm adding to this post, you can see full grown elephants running at full speed, and the only noise they make is from crushing the dry foliage beneath their feet. Real animals don't make Hollywood-style boom sfx when they take a step. https://youtu.be/XIiaSj0lGcY Watch just the first 20 seconds of the video, and you'll see just how silently these giant animals are moving around. This is what the dinosaurs should be like when they move around; no overly-loud footsteps or booming sound effects, just...silent, except for the foliage rustling. It would the game much more immersive and scary.
There is nothing quite like the force of a united elephant front when it comes to protecting their herd! Especially the youngest in the herd.
On a walk back to the homestead in the evening, Khanyisa spies a rhino close by and screams, ears out, tail up! She bolts in the opposite direction of the rhino and the herd who are all following her home...
It’s still almost impossible to grow a dibble without getting killed by other dibbles, it’s a huge issue with adult dibbles camping sanctuary’s and food to mass kill juvies, I wish there was a debuff when u kill another herbivore as a herbivore, I think most herbivores having the mutation Intraspecific aggression isn’t right.
Some examples of mutations that I think would be cool to have in the game:
Protective Instinct: The dinosaur gains a small increase in damage dealt and a small increase in damage reduction taken whenever it is near its nest or its babies.
Fast Reproduction: This sire's puppies will grow 10% faster. (this would encourage players to use the nest system)
Sensitive Nose: Increases scent range by a certain percentage
Together we are stronger: When this dinosaur is accompanied by its pack, it will receive a small increase in stamina recovery and health regeneration.
Giant Hunter: This dinosaur will receive a small increase in the damage it deals against APEX-rated dinosaurs

diets shouldnt need to be 100% to be activated, just let us have activated diets even if you have 1%
Theres a bug where if you dont select a mutation you lose access to it once the next mutation is available.
This also be the reason hypsi doesnt get access to the first 2 mutations and skips to the 3rd slot since it spawns in already fully grown, and since you get the 3rd mutation upon reaching 100% the game jumps there immediately for hypsi, making it loose access to the 2 mutations.
A way to fix this is to just make it so the mutations are still accessible for hypsi.
Stamina editing suggestions for Stegosaurus new feature
Stamina cost will be 1% when the tail is raised
If the Stegosaurus stands still with its tail up, there will be no stamina loss.
If the stegosaurus starts walking with its tail up, it will pay a 0.25% stamina cost for each second that passes.
If the stegosaurus starts running with its tail up, it will pay a 0.50% stamina cost for each second that passes.
Revamp of tracking system
Add bowel movement mechanics that are able to be scented to
Add blood, when in mass amount, to be scented on the compass (like a shark)
some game play suggestions:
Wind directions! If you'e down wind or up wind others and ai will be able to smell you better or not. same with across wind.
territory! I think being able to rub your sent on places will be nice! you're species and others can also smell you're territory at a certain distance, but ofc with will make you more noticeable.
diablo is not listed on either deino or cerato's preferred foods, but still gives S diet when rotten. don't know if this was intentional or not.
Diets should light up around 75%
Diets should light up at 25%
pattern C only unlockable via being born from an egg
- some kind of buff to parents for creating nests, so far with the extra mutations it only benefits hatchlings
The bug with grabbing food that will then get stuck and is not eatable should really, really be a priority fix. You cant fight while you have it, you cant eat, drink or anything else. That error isn't new, but it really takes so much time out of playing, especially with long server queues.
Add death animations with different ones depending on how you died, instead of the instant ragdoll.
Omg please fix the fatal errors. Happening every 15-20 minutes, then wait forever in queues.
I like the idea behind secret mutations more than normal mutations and believe mutations can be done in a more "risk/reward" way that would make survival more important. I like the concept of limiting mutation points so you choose what suits you, but I think mutations should be unlocked as you live and then you choose if you want that mutation.
Have these be actions you perform to give your dinos something to do like unlocking a trait that allows you to see your own tracks after you've clawed/marked a few trees between traveling X amount of time. Bleed resist trait by surviving being attacked and hit by bleed to a certain amount. Make traits unlockable by how you play and the things you can do to promote activity for things dinos can do in their lives to become stronger or develop. Then allow these to become options for you to pick a limited amount of, allowing players to unlock traits passively just by playing the game and deciding if they want to hold out or not until they come across a trait that suits them better along the way. This makes surviving more important if you haven't selected mutations yet and puts even more value into nesting if your parents have traits like bleed resist that'd be hard for a young one to get since it'd require combat to get.
It might sound cool to get the first trait I unlock as a lil bby, but if I consider it long term I may hold out and find something more valuable to use because I've had the time to live/survive long enough to understand "what I really need so far is... blank". Great examples we have already are the salt water trait and stronger tendons for jumping since you unlock these by doing what you've been doing already. A mutation should feel natural to how you've been playing and based on what you've been doing to be considered as a choice. Maybe I want to be stronger against larger creatures but I need to fight one(and survive or kill it) to get it first!
TL;DR: Mutation options based on the life you lead.
since when tf can another deino thats bigger than me catch me on land... how am i supposed to get away i got zero chance other than cowering in the shadows 24/7
I think a fair gameplay addition for Deinosuchus would be to implement sparring, specific for instraspecies combat on land. Considering Deino v. Deino fights boil down to bland spam biting until the other person dies, this would provide a longer-lasting, actually engaging same species fight. It will also allow deinos to sidestep which may or may not be a good QoL system.
Insectivorous Hypsi
Currently hypsi gets attacked if it enters sanctuary for no real reason even though beipis can enter it. So I suggest that hypsi be made into a bit of an insectivore, being able to raid a variety of insect nests for eggs, larvae, and the bugs themselves. This would also explain why hypsi would get attacked upon entering a sanctuary.
Hypsi should be able to enter sanctuaries with a sting resistance that starts strong, but the more they get stung, the lower their resistance gets until they're forced to leave or die. This would allow hypsis just enough time to get in, find the hive, raid it for all they can, then get out. And any destroyed comb or honey can fall to the ground and also feed surrounding juvies within the sanctuary. Creating a small bit of mutualism between hypsi and other animals as well.
I don't think hypsi should be purely insectivorous, but having one diet come from insects would be cool.
Since east plains MZ is being removed for dibble, I propose 2 extra MZs for dibble that make sense.
Jungle I sector and Upper riverdelta MZs, Reasons?:
-Nice to make the reference to the dibble Tcam video
-Close to highlands, so it wont be a pain running there.
Perhaps give dibble a Jungle I sector spawn too.
Please Please fix, or upgrade anticheat, or anything. The amount of hackers is really insane and has been a problem plaguing this community for a good while now. there's more then just speed hackers, its a real issue. Ive been seeing videos of hacking groups, plenty of lone hackers, ive encountered speed hackers Many Times, and im now encountering hackers with damage enhancements and who have abilities the playable shouldn't have. I really do hope you guys hear me and the community out. thanks for your time
Add /kill (kills your dino) command with a 30 min cooldown to prevent abuses
These long queue times are murder. I check the two servers with playable ping for me less and less , because without fail the queues are 20+ which can mean anywhere from 15 to 40 minute queue times. Just feedback, no ideas of resolution other than 'adjust for your full servers'
Migration and diet system balance suggestion:
An issue I notice a lot when playing herbivore is that it can be extremely hard to find any source of food or diet, and when I can i'm forced to deal with other species.
To fix this and some others issues, why not have diets spawn how they used to here and there around certain parts of the map and have migration zones be more of a rarer phenomenon. Herbis would have the option to travel to migration zones, and if they choose to the benefits can be very good.
It just sucks to be forced into migration zones, especially when its your only source of food and diet.
When anky gets added, there should be a system that makes diets affect ankys armour so a perfect diet would give like 25% or 50% more armour that and migration zones for anky should ethier spawn closer to eachother or ankys diets drains slower considering anky is a slow creature
Please add hints into the game, if there's a disable hints option, we should at least have them to begin with. Been playing Evrima since release, and it's been fine on a few for trial and error, but me or any of my friends are even able to figure out how to do a lot of diablos stuff, took way too long to figure out how to spar properly. It's fine even if it's just one pop up explaining the entire character just once and then closing it.
Diablo should take 2-3 hours to grow (especially since it’s been downsized to around the size of a Teno)
Please make the new camera changes optional in the settings
I used to play Herbivore a lot in Spiro, but when Gateway came out with the new migration zones, I slowly stopped playing Herbi because the migration zones sucked the fun out of it for me.
They feel like jail. I have to stay in the specified spot and have no nutrients outside of it. I want to wander to xyz place but can only do so (and have nutrients) if the migration zone goes there. Some places I'd like to go to, like West access pond for example, or the mountain plains between swamp and south plains under the dome, have no migration zone to their location.
But as, say, a solo dilo/raptor/herra/ptera, I can find ai in most places and I am actually more free when I play as a species that can eat ai. But as herbi I feel trapped.
I feel like the diablo calls are off. The broadcast is kinda lacking personality in its sound, friendly call sounds like a robot and not very friendly. And honestly i don't really get the plop in the 3 call. Is he snapping his beak together? Why doesn't the animation show that?
Big downgrade from legacy for me :(
I just wish that the pattern of the "roll" in its voice is kept
new patch has raised ping up 30+, from 80-90 ping i now have 120-130. needs to be looked at
Add a seperate keybind for sparring, I'd like to be able to use one of my mouse buttons instead of being locked to crouch
In this update, Diabloceraptops is not in Ceratosaurus' diet, please add this.
Omnis new pin is way too op, omnis solo pinning a sub adult dibble, or adult dilo is crazy..
Obviously a lot of people are talkin about the pin being OP. But I think the greater issue is an absolute lack of counterplay. What was wrong with the previous pouncing system? Who asked for anything other than stat reworks? Having zero counterplay to an ability that works with sheer player numbers, in a game that is already incredibly punishing to solo players is a bafflingly large error in my opinion
I avoid playing cannibalistic species because nothing is more disappointing in this game than going hours solo only to get killed by the first person you come across who're the same species as you. That's one of the biggest reasons I play raptor, because they're usually very social and you don't often encounter senseless cannibals.
But with the addition of the cannibalistic mutation, anyone can become a cannibal. And I strongly disagree with that. Especially with pack-oriented species like raptor and troodon. It shouldn't be a mutation period, or if it is, limited solely to big carnivores and not pack animals. Additionally, cannibals are given easy free meals if they also have the "do more damage to your own species" mutation. So non-cannibals or victims of cannibalization are at a disadvantage. It is very unfair and discourages pack gameplay. I firmly believe that cannibalization should go back to being frowned upon and discouraged in most species. If you want to be a cannibal, play deino or cerato.
I only saw a quick test of the grapple with the omni, and it looks real cool. Letting troo do it as well, with obviously very small prety, would be neato.
Migration zones should be set to rotate between every biome. Those grass lands with the delta are beautiful but it’s a shame there’s never a migration zone there
Please reduce the amount of food the fish give to the Herrerasaurus. Three fish and Herrera's stomach is full, it's difficult to maintain dot nutrients this way.
Add a retro style dino related mini game to play while waiting in queue
Simple one, diets change based on the migration zone you're in currently. Don't make it hide your menu as a result... just show everything your dino can eat and highlight the ones that you can eat in the zone you're in. Overall there's no reason to actually hide the items your herbivore can eat while in certain migration zones other than clutter and if clutter is the issue, just highlight relevant ones instead of hiding everything.
Mutations that are not stackable should disappear from selection once we use them.
Regarding to the new updated zones in the hordetest. Server restarted, was one of the 1st herbis to get to the new swamp zone for dibble ony 2 kinds of food spawn, been here for 2h now and no dots are ever spawning even though in the preferred foods we have dots in swamps.
Can we have a function to remove organs for small carnivores. and to divide large organs.
Like digging your head into a body and pulling out an organ.
It is frustrating to have to bite open a large corpse as Troodon or to remove some pieces until you can reach the organs. which are often too big to carry.
sparring has no skill to it, it is pretty pointless right now since you just spam a button.. Make it more interesting
i think the ping might be a little too high, from 55-60 to 140...
i am once again asking for a SCROLL BAR ON THE MUTATIONS LIST 🙏
ive finally returned to the isle after a couple months. thank you isle team for making such nice quality of life changes for new user bases
I don't have many complaints about this Hordetesting, But I have some. FG Dibbles should not be able to catch a Sub, Subs are lighter, yes they are stubbier but much lighter. I like Fg dibble speed as it is, it's almost perfect. But the subs are not. I wouldn't mind them being faster, but they need a way to get away from bigger dibs, Maybe being more agile so they can dodge some of those hits, Anything honestly. If we look at anu sub dino in this game, Most of them are faster than the adults. Especially the herbs. My one and only complaint is to make sub-dibble FASTER. Along with dibble spawn points, as they have a Swamp migration they should be able to spawn swamp, And EAST.
Change diets to work like the hunger bar, giving more bonuses from that nutrient the more its filled. This way we remove the painful stage of being at 99% of one diet and not getting anything for it plus new players can eat one thing and instantly decide if its worth to get more of it or a waste of time.
Getting Nutrients only from Plants of your diet in an active MZ is really bad and immersionbreaking.
Now i can open coconut and find one, but it's not in my active MZ so it gives no nutirents?
I mean i know you want people hotspotting and interacting more, but believe me this is the wrong way.
The people who like hotspot are there anyway and they wont move.
the people who dont like it and want to explore and wander around can barely survive on grazing and food hat is for them, but sorry gives no nutrient because you arent in the active MZ and hotspot.
You may want make The Isle a PVP Arena game?
I mean why have a large Map like Gateway with many different places, but you are forced to travel only between 2-3 spots and barely have any variance or explore the beautifull island?!
Implementation of a working map of gateway we can use in game
Some kind of an indicator for when the migration zone is going to swap. Maybe the symbol turns red when it's close to switching. This way players will know wether it's worth travelling to or not.
Herbivore food should still spawn in the location that it's meant to be found at, be it in smaller amounts, irrespective of the migration zone.
Omni Grapple Feedback
First let me start of by saying I love the grapple mechanic on Omni. It’s a huge boost to Omni’s lethality.
However, it’s a bit over-tuned atm.
I feel like we need to have a certain threshold met for a pin on a large animal to be successful.
For example, a to successfully pin a sub adult Diablo, it would require 3 adult omnis pounced on all 3 sides of the dibble to bring it down to its knees.
I’m not sure exactly what the weight values of this would be but I think it allows for a strong mechanic if you work really well with your pack members to pounce all 3 spots of the large Dino with the right weight values to pin.
Now let’s talk the other side of this mech. Counter play for the victim.
Right now there’s very little counter-play when a successful grapple goes off. I think this comes down to a stamina problem.
Omnis should take a massive stam drain to bring down a large animal with my suggested system. The grappled animal should also be able to “buck” to try and get 1/3 of the raptors to release its grapple, allowing it to stand back up. This way it would allow for some way to react as the grappled victim and require the omnis to have a lot of coordination in their pack to keep a large animal pinned and grappled. Like tag teaming with other pack members.
This is much like what you see in the wild with pack animals tag teaming to keep up a hunt.
I think if something like this was tweaked for the new Omni grapple, it would make it really balanced. Allowing for an insanely strong mech from Omni to be performed during a hunt but with a high bar of skill and planning to do so.
add an error message to the /unstuck which tells us that there are players nearby when it doesnt work because of that
players still get the rain/other weather effects when inside caves and structures and it takes away from the immersion of looking out into the storm
idea: successfully nesting in at least 2 and raising them to around 50% unlocks the pathway to growing into elder (which grants some stat buffs)
I think this is good because it incentivizes nesting which does not occur much
New omni graople ability should be nerfed a lot or removed, or add a way to counter it. If you know how usually players play, you know they will be always playing in enormous groups to bully everything now that they are capable of easily killing everything, and thr victim can't even fight back. Way too OP
Permanent nesting grounds across gateway in the migration zones. the map is large enough to accommodate smaller areas (2-3 nests worth of space) spread across a large migration to avoid all the same species in one nesting ground within close proximity to one another. different from spiro with less conflict.
We're a little closer to Rex in the game now, so it's time to make a TCAM video for Rex
Can we get a little bit more food bar on start as little dino? This is a lot of pressure to eat quickly but sometimes is hard to find something and... unlucky.
pls fix the high ping servers
Injury system:
the isle should change its injury system by introducing new types of injuries and improving the realism of existing ones. With the upcoming release of dinosaurs like Anky and larger species like Para, the game could greatly benefit from a more detailed and immersive injury mechanic.
New Injury Types: Lacerations could occur during fights, resulting in visible cuts and tears on the dinosaurs' bodies. These injuries would carry an infection risk if not properly managed. Dinosaurs could eat salt to boost their immune systems, reducing the risk of infection and helping wounds heal faster. If a wound becomes infected, it wouldn't be fatal but would pose significant challenges: infected wounds would take longer to heal, dinosaurs with infected wounds would use more stamina for the same activities, and they would need to eat more frequently to maintain their health and energy levels.
Bone Breaks could be categorized more specifically instead of the generic leg, body, and skull breaks. Hip, leg, and foot fractures would affect movement and agility, while rib fractures would impact stamina. Concussions and skull breaks would be more severe: concussions would impair vision and coordination, and skull breaks would result in instant death for the dinosaur. Only certain species, like adult Anky, should have the capability to inflict skull breaks, with the chance of a skull break increasing if the dinosaur already has a concussion. Jaw Fractures could occur when a dinosaur is hit in the face by bone breakers like Pachy, Teno, Camy, and Anky. These fractures would prevent the dinosaur from eating or biting, making them defenseless. Healing would require resting and lying down, and attempting to bite would trigger an animation showing the dinosaur in pain.
Rotting bodies would also cause stomach sickness if you are around bodies for to long unless you are a cera, and if you have a wound they can get infected.
Laying down would help heal wounds, breaks faster.
Revert Omni's, Dilo's and Herrera's idle animation. They look too stiff and the previous ones were great.
Back kick for dibble?
**Horde Testing Feedback Quick Notes: Call Distance 🔊 **
The increased call distance on the latest build is great for larger, adult animals - but I believe should be toned down for fresh spawns and juvies. Hearing adult calls echoing out into the distance feels great immersion wise, but hearing juvie squeaks from the same distance feels not as realistic nor impressive.
The ability to call long and far should be earned with growth and age. And in the future when Elder status is implemented, the calls of these powerful animals should carry even farther to strike fear and awe into the landscape ambience. Thank you!
Don't have the UI tell us the % value of improvement that a mutation gives. I'm worried that with exact values available, minmaxing will be all too easy and a clear best set of mutations will arise, and they will get boring very fast. A vague "slightly improves", or "improves" is a much safer bet for maintaining a diverse choice of mutations from player to player.
When we are nested as babies, let us pls select if we want colors of parents or use our own. Only reason why I personaly never use eggs is coss i dont want to have soem random colors.
Please fix desync issues 🙏
In my friend’s pov they saw the dibble hit right on my body
Nerf the grapple mechanic it is way to overpowered as it stands right now with no counter to it and very little stamina drain for the omni grappling
HT grapple feedback...
Ik its a bit too soon but i wanted to share my thoughts on how grappling should work, at least for omniraptor.
First of all, grapple shouldn't be a "press rmb to win" type of mechanic imo.
in the current patch it depends on weight and sometimes not even low stamina.
so my idea is that grappling should be a finisher attack, a reward to finally kill your prey after you tire it out and weakened it by playing smart.
so to make it work like that and in my opinion, almost all the requirements below must be met at the same time for the prey to be pinned:
either being below 35% bleed or below orange health
below 25% stamina
the relative weight of all raptors latched on in comparison to the weight of the prey, the more the better and therefore faster.
but why not make it dependent on both bleed and health? well even if a group of omniraptors can deal good damage to a medium size dino like a carno, teno, cera or diablo, a fg stego (or bigger herbivores when they are in game) barely receives raw damage from raptors and instead they bleed.
So by making it two separate requirements, grapple can still work with most dinos in a balanced way.
example 1: a fg dilo weights 700kg, 2 fg omnis weight 900kg, i think that if the dilo is healthy, it shouldn't be pinned even if the raptors are latched on in but instead slowed down, and in the contrary if it meets the requirements above, it should be pinned.
example 2: a fg stego, has no stam, its bleeding really bad (below the requirement) but its not wounded yet, if 5 raptors pounce it (2250kg) it should be pinned as the mechanic is taking in consideration the bleed statistic instead of the health, even if it's not killed with one try it eventually will.
My original idea that I wanted to post was:
The grapple should only work if the target has less than 25% stam.
But after reading the comment above I think it is the same concept just much better planned so go read that one too. ^^
On evrima: Fatal Error
On hordetesting: Waiting in queue... waiting.... finally my turn. Loading... SERVER IS FULL. Repeat.
EVERY DAY!!! At least fix the queue system because this is beyond frustrating.
hordetest: ceratosaurus special bite sound is still playing after attack for few seconds, cerato special attack sometimes does damage like normal attack
hordetest: old dibble migration zones. Reduce dibble bleed 10%. Increase dibble damage 15%
What is there to gain by NESTing?
I propose an incentive.
Congential Traits/Defects
1 generation dinosaur will have defects
2 generation dinosaur won't
3 generation dinosaur will begin receiving traits.
Also, I really like the mutations. This is NOT a suggestion to replace that.
Return Omni's windup animation for using pounce (unless sprinting), and return the recovery time on missed pounces but make it like 0.5/0.75 seconds long
fix the queue system
it shouldnt move you forward in the queue if the server is full
omnis pounce to pin is OP, died twice as a full adult carno and dibble in seconds to a group of 5 adult omnis twice, when being pinned you cannot do anything, this patch also brought tons of lag which makes it even harder to fight back
With the grapple in place as it literally just came out yesterday, it severely needs to be nerfed and rebalanced. This will make hunting carnivores more difficult or even herbivores as they (if literally any will play now..) will go into hiding and stay away from fights instead of wanting to fight or go to migration zones for food, instead will graze or find ai.
make rotten food not apply its effects until 30 seconds have passed so it doesnt rot the moment you eat it
Just a thought, keep migration zones, but also add herbivore food spawns around the island so people can have a choice of easily accessible food in one area, or being more of a nomad and needing to roam to eat.
Kind of like combining both the current migration zone system, and the system from Spiro that a lot of people seem to like... Best of both worlds kind of thing. Just gives the player more variety of where they can live on the map, if they want to live in the migration zone and have easy access to all their food, then great- but if they would prefer not to, and want to hide in a corner of the map with their family and try to nest, that's a choice for them too.
Please get better anti cheat!
Grew this Cerato for hours just for it to get killed by a hacker...
Something quality of life, when an animal is pinned other pack members can join in on it by holding E next to the pinned animal
This would remove the need to bite the creature, risking hitting your teammates (this is also more realistic, definitely nerf weight needed a bit to compensate)
another MZ Idea - make every existent MZ a possible one for every species and make them change by some rules like they are next to each other for slower dinos like Diablo and Stego, and more far for faster dinos like Pachy and Teno and even more far for the fastest Dinos like Galli what can traverse the whole map in 10-15 minutes whereas Diablo would take an hour or even more..
Dont switch them back and forth only, make a rule that a MZ can only swiutch to another MZ that wasnt MZ before the actual one.
This way every Species gets into all Migrationzones and have more variety. Make the Delta a MZ too please, it's beautifull, it can have Deinos, Herreras, it can have something for everyone i'd guess and is way more attractive than the Swamp, but for sure keep the Swamp as MZ, but maybe widen it to be the whole swamp an MZ.
I know there need to be space for humans and stuff, but SW Access need to be a plains MZ too.
Fatal errors and sound bugs are even worse since the new patch, whatever you guys did didnt work but made it worse, i hope you guys can fix that before this branch goes public
Feedback from hordtest
To much lag
every body teleporting
It's complicated to play
Leverage anti cheat to actually be good. The amount of teleporting cheaters who one shot you is ridiculous. It's like this game's anti cheat is entirely disabled lol
Please give an incentive to be a solo player. At the minute people are only punished for playing solo.
Migration Suggestion for Horde Testing
Adding Swamp Migration for Tenno: Reasons & Benefits:
1.Increasing activity in the swamp, given that Tenno is currently the most selected herbivore in the game with that activity will go up over there.
2.Enhancing the swamp exploration for carnivores seeking more rewarding hunting opportunities. (Let's face it, an Adult Stego is not a viable prey item for the majority of carnivores, and Dryo and Hypsi are not played often.)
3.Tenno's kit is well-suited for the swamp biome, featuring quick swim speed and good swim stamina. (As per its initial concept art, it was depicted as a swamp dweller, aligning with the original map layout, Spiro desig, being more swamp-based. U know the 3 Swamp at release).
4.Adding vibrancy to the swamp environment, as Tenno is a frequently chosen herbivore, and its a viable hunt for many carnivores compared to Stego.
5.Introducing more diversity in migration locations enhances the overall gameplay for Tenno, providing a constant change of scenery to avoid repetition.
I'm sure there are additional reasons supporting the positive impact of this Change.
been palying for 13h 29mn and the zones for dibble only change from swamps to highlands, when i saw updated migration zones i was exited thinking they were gonna be fixed but it seems like all that was done was reducing the amount we had by half
Give Troodon some kind of pounce to pin, not the same that omni has but a similar one that fits Troodons gameplay style. Also make the venom have fog and drain the stamina of the victim like in the concept art.
I think scent is bugged for Herrera only some body’s show up
Change omni pin chance from a 2 second windup to a low chance of it happening after 2 seconds. Each frame increase the chance, have it increase faster if more omnis are latched on, and of course stacks slower on larger targets. Curve it like stam so the chance increases faster the longer you stay latched too.
One omni could quickly and easily pin a troodon, but it would take multiple raptors many seconds to bring down a steggo or a diablo.
It would be like the animal panicking more and more and having a higher chance to trip, letting the raptor then pin it.
Nerf pinning, heavily. One utah should not be able to pin pachy or whatsoever. It should be a last ressort after a long fight or when a not too big character gets swarmed by an immense amount of utahs. The bucking is already kinda useless so dont give utah players more reason te play without skill
Dryo should be just barely slower than Omni or just as fast
i spent 2 full migration on horde testing migrating just to get there and theres no food left. Between the zones not having enough food for travel time and the only sanctuary for diablo starting zones being at the edge of the map, its hell. please help
sometimes when i grab food and try to swallow it it doesnt swallow and it gets stuck on my neck and i cant eat anything so i have to log out
herra needs saltwater mutation if it dont already, a herra can thrive pretty much anywere aslong as there is prey around please bless us with herra salt water mutation 😄
somerthings wrong with deino under water vision, stop introducing pitch black every where. Its not immersive, its game breaking.
alr so quick feedback about pounce to pin
first: i don't know how but the pounce to pin overrides normal pin and you literally can pin an adult dibble by yourself
second: while fast and easy kills are satisfying, it should be below a certain blood threshold that you can pin it. that way, it's not an insta kill but a finisher, and thus making raptor still require above average skill to even play as it
third: my ideal balance would be to be able to pin someone below a certain blood threshold, as i said before, but not making it ridiculously low like 20%, definetely not requiring the prey to be below a certain stam % to be pinned, and absolutely not requiring a certain health threshold to be pinned. the reason why making it also require a certain stamina % is absolutely stupid is because, if someone wallcamps, he won't be able to be pinned, which is the way you would kill someone who's camping a wall. if you want raptors to kill people by pinning them down, then it would simply invalidate it. however, if you want raptors to still have to kill people with bites, then you can ignore what i said and just put the stamina % thing. and, the reason why i said that it shouldn't be below a health threshold is because stegos, who are quite literally desgined to die to raptors, would just, well, not die to raptors
to sum this up in case you got confused, my ideal pounce to pin would be: requires a reasonable blood threshold, is a finisher, basically helps with people who see you and literally go to a wall before you even do anything
ps: actually give people incentives to not camp please not just "alr you camping cmere gonna pin you down"
Utah Pounce to Pin ability
I know it's a WIP but it's the best to give feedback until it's not considered done. First of all, the mechanic on paper sounds super cool and it does add an another layer of realism and it does wonders for the immersion, however as it stands from gameplay pov, it's terrible. My experience went like this: I was a near full Adult Diabloceratops (around 88%) when I got ambushed by a Utah pack, at first I thought okay I might die but hey, atleast I'm going to have some fun trying to defend myself and then the new mechanic introduced itself. Utahs were starting to pounce on me and in 3 seconds I was pinned to the ground UNTIL I DIED TO RAW DAMAGE. I was a near full Adult Diablo and I was locked in an animation with full health/bleed and near full stamina.
Also pinning is not strong just because it deals damage to you, it also makes it where others can literally walk up to you and start biting you. This mechanic is currently extremely overpowered and is in an extremely unfun state.
My suggestion :
- Make it so pinning only happens after the prey item is worn down. By worn down I mean the mechanic should identify the health of the prey item and only activate if the prey's health is below a certain percent. It makes absolutely no sense for a fully healthy Dibble/Stego to be unable to fight back and just literally stuck in an animation till death. I suggest pinning should only start playing a role in combat if the prey's health is below 25-30% health and is low on stamina.
Ptera adjustments
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a buff pt's stamina and stamina regen so its easier to fly with and doesnt take as long of a time to regen. ptera's food/water drain makes it difficult to sit for so long
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a buff ptera's night vision so it can fly around obstacles at night, it needs better night vision. herra has good night vision in order to fufil its playstyle in the game (a sit and wait ambush hunter) ptera needs night vision so it can fufil its purpose in the game (flying) ptera doesnt have the option to not fly around at night again due to its resource drain
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a buff to schooling fish spawns it is shocking how little i see them nowadays and they are necessary for baby ptera's growth
I think the grapple should only pin after the target is low on stamina. Maybe make it drain more stamina the more are latched on.
140 players WITH AI do not work
It's rubberbanding hellhole.
Can we go back to 100 with AI
(or upgrade the servers)
Add a setting in the server search menu to search for servers where you already have a character on
Fix Fatal Error ive lost 6 dinos because of it, we are sick and tired of it or reduce server pop by 10 or 15
For those of us who appreciate the visual details in this game and make the fences our resting places because we play herrera or raptor, the steel rope wire texture seems to have been messed up in recent patches, it used to look great on a preview showcase:
CURRENT STATE (0.15.84) vs SHOWCASE
I dont know what happened from the current hordetest build and the last one we had but server performance has been destroyed. Every other dinosaur is constantly teleporting everywhere and combat feels almost impossible.
Other then that the new omni pounce stuff is fun. Maybe a little over tuned right now. I have seen pachy gets insta pinned even at full stam/health which is not ok
What is the intended counterplay to grappling? And what is the intended counterplay to pinning in general?
Your main option is to put down your mouse and keyboard and stare while only the attacker has any agency to discontinue.
If you're supposed to run away, well all but one dinosaur in the weight class below raptor can outrun 46.9km/h anyway, at least on land. All the larger animals aren't really safe hiding in the upper weight classes anymore.
I think both systems need a replanning
The solution to grappling
Probably the most significant change Omniraptor has ever gotten, grappling stands as a new pillar of strength in its coordinating abilities.
However, it has proven itself incredibly unbalanced due to the nature of how it was implemented. Why is it that a Dilo can almost instantly be pinned by an omni? That is not okay, whatsoever.
I’d dedicated some of my time to creating a formula that might balance it out without becoming unbearable to implement:
First coarse of action would be to separate weight from grappling, and create an artificial value that can be adjusted by the developers. Let’s assume this starting value (for a full grown) is 300kg, what does this mean? Any creature that is equal to or below this value will be pinned. Plain and simple.
Now let’s add something else, to be added to that starting value, and tie it to the stats of the game.
We’ll tie it specifically to HP and BP, while leaving out stamina as it’s an expendable that can be thrown away quickly.
Let’s attach a weight (kg) to those stats. Let’s say, for every 1% of HP lost, and for every 1% of BP that is lost, 1.5kgis added to that starting value.
That effectively means, as the creature gets drained in both HP and BP, your starting threshold for pinning increases. At the start, a Pachy won’t immediately be pinned. You’ll be latched and inflict more and more damage. Over time, however, it will take enough HP damage, and lose just enough blood to allow the next pounce to pin it. This, just conceptually, rewards balance and promotes thinking and coordination, rather than baseless spamming of RMB or constantly risking yourself with no gain.
Now, what if you pounce a stego? With this system, you’ll never get to a point where it’ll be grappled.
Now, we add every currently latched Omniraptors value to the starting value. This means, three Omniraptors could effectively tally up and add their weight to a universal (only to latched players) weight, that is 900kg.
Nesting grounds should make a return, and contain a food source that provides important nutrients to hatchlings, but is pretty much useless for older dinos. (could add a new nutrient category that doesn't actually affect adults and is just meant to be barfed to kids)
This would encourage new parents to actually migrate there, while making sure the area gets used for its intended purpose.
(There would be food for the parents as well, but not enough to warrant staying there outside of nesting)
love the new omi grapple its fun to use keep up the good work
remaster v3 pls
Listen, I love raptor, but the ability to hold a FG animal down till they are dead with no chance to fight back...........might be a bit OP?
I’m gonna side with many others and say that pinning as Omni should be more of a finishing move if anything. I understand it’s in its first iterations, but there needs to be a threshold before Omnis can pin anything (unless the target is small ofc), preferably based on the targets blood or damage. The fact targets can be pinned this easily is overpowered.
Another issue I wanted to bring up is that omnis use too little stam when pouncing. Even before pounce/pin got added I literally got soloed by a single Omni as a full grown Diablo. That guy just needed just a few good pounces, and he could stay pounced on me for ~15 seconds each (if memory serves), enough to bring my bleed below half with just two pounces. Granted I couldn’t keep my diets up to maximize bleed resistance, cause who could, but man. Even bucking is more detrimental than useful now.
Pounce stam usage all seems to stem from the current stam system that reduces stam usage across the board. This however makes Omnis pounce far too easy to use because of how long they can stay pounced. I preferred the idea before gateway where they used more stam while pouncing and had to rely on their pack mates while they regained stam in the background. But of course getting back any stam in the moment is virtually out of the question with the new stam system.
would be more of an esthetic thing but, I think that Herrera should have some kind of pounce animation when it dives onto a target instead of just phasing through it and dealing damage. Like it just landing on its target violently, grabbing it as it land then jumping out (just like a omni canceling a pounce). Wouldn't really change the gameplay, just make it more enjoyable to watch and satisfying to put in action.
Being a baby as big and slow species such as stego and Diablo take such a time to get into the santuaries only to get out of it HUNGRY, its just not worth it !! devs need or to FIll santuaries with mushroom or to adjuste their nutricional value to wich species size, i just eat more than 10 mushroom and dont fill ANH nutrient as a baby dibble, doesnt even make sense dibble is lighter than stego like whata... and then i was kick out by bees cause i was geetin big!! cause take so much to get there and then have to run in circles forever to find any mushroom that is gone in 2 bites like........ AND in this case there were mushrooms cause normally there are none.
Saying this cause it is hordetest and things are about to get stressfull if they let it like this in officials.
bring back pachy stun especially since the cera is able to vomit lock i dont see the reason why not to have it
add a room to make a report for cheaters
bro you gotta nerf omni pin once they pin you its over forget getting away
How about extending the swamps migration zone to include the rest of the swamp
With the yellow being an approximation of the current one and the red being the area of the swamp not within the current MZ
This nightvision imo was the best cus it accomplished the issue of night vison and breath fresh life into the isle ,showing off its pretty night lighting effects plz plz plz plz make it an option to just have this turned on and not make nights just different shades of green like old lame legacy. Please let us have the option to go back to ur devs orginal idea..........plz
breaking coconut should make effects
If you have nested and at least cared for one hatchling that is not you or your partner/ friend give the parents next dino also 2 inherited mutations.
So you can die after you fulfilled natures task and gifted a new life to someone, dont need to cheese it and become your own hatchling for inherited mutations, but can die naturally and know if you choose same species mother nature grants you 2 inherited mutations that you or your hatchling had.
Gives incentive to nest without incentive to cheese it and kill urself for your own eggs.
More small caves for the little critters all around the map :)
Pin suggestion for raptors.
1-) As long as the stamina of the prey does not fall below 25%, 1 raptor will be able to pin a maximum of 450 kg.
2-) When the stamina of the prey drops below 25%, each raptor will be able to pin 1000kg
as pounce is stoppable by holding E, grapple should be stoppable too with some kind of a mechanic like if the weight of a dinosaur is far more heavier than the ones who are grappling it the heavier one can stop the grapple by rolling over and getting out of the stuck position
Remove the spawn selection.
Right now i have the feeling the Map is completly emtpy besides south plains and maybe a few lost souls in the highlands and swamp.
And i can totally understand why, it barely makes sense to spawn somewhere else, because there is no food (Ai) around to keep you alive on your journey to other places. Or you're all alone in the middle of nowhere with nobody around you for miles.
So naturally hotspots like southplains become a thing where you find food easy or spawn as a stego, kill yourself and respawn as something different to get perfect diet.
If the spawn selection would be removed, you would have an adventure right from the start and actually had something to do. Where am i? Where do i wanna go? Where do i find food etc...
It would make it impossible to just respawn on the same location again and would distribute the player all over the map.
The Map would become alive and im sure you would find player nest and grow all over the map.
!BUT! for that we would need to have functional AI that actually wanders around and make sounds. AI rn is buggy as never before.
Honestly i miss the Teno Ai, sure it was buggy as well, but it gave you the opportunity to wander around and explore the map. And it made the map look way more alive.
What do you guys think? might be unpopular but i think it would benefit The Isle and its gameplay.
Pounce to pin should have a major impact on Omni stam so that pinning is very risky. So that if you start a fight pinning you will not have the stam to finish the Dino off and it would leave you vulnerable to the prey Dino since a good amount of Omnis would lack the necessary stam to escape. On the other side you could pin at the end of the fight knowing the prey dino is hurt for a quick finish but at the cost of no stam at the end. This way it would give the prey animal a chance to fight back and not would not make grapple as much of a win button where it just one cycles any Dino.
Add blood on diablo's horns when a dinosaur is impaled
Ignore all these weird suggestions to nerf omni into the ground, they saw their chance to "pounce" the omnis viability, and they went for it, terrible pun intended.
Let me fix it for yall:
since stamina plays a role, our stamina should play a role also!
to be above 60% for example to have the "strenght" to pin
i feel a 2nd check to further tone it down is required, and this is that 2nd check.
Good packs manage their stamina. Random omnis have glue on their shift key, they wouldnt have the stam to do it.
as much as i love this new mechanic i feel various conditions should be met , to balance this out as much as possible.
- HP Check, so that if ur full hp healty, there is just no way, i feel the "wounded" status should at least be applied, counting as weakening the prey
- STAM check , to check if the omnis that are on are above 60% stamina
- Weight check, in combination with the stam check doing the math.
I think this way HP check will be a safety treshold, where the other player's dinosaur still is "strong" enough to struggle and resist, even if the weight/stam math says u should be pinned down. I find this one extremely important.
And if wounded status can be achieved, it unlocks the potential for that group pinning to be used.
I think that extra check will help players defend themselfs and form strategys to outlast or simply defeat raptors before we can let it drag on.
raw thoughts, play off this idea in any format u see fit, but i do think it would be nice
- Yours Truly, Nickboay.
And ignore these nerf cryers plz, its not whats needed here. (like pounce missing getting us stuck xD someone wants free kills lmao)
Terminate asset button when?
if omni can tap pounce full grown gallis and kill them without counter play,can gallis kicks knock down omnis so it can at least do something effective during combat.
Idk if this is already a thing, but if a galli runs up and kicks you (costs stam instead of just the normal kick) shouldn't it do more damage or atleast knock them down/stun?
please add fish back to the water on horde testing
they seem only spawn in south plains where player gathers
the central river and the swamp is always empty
New Ai species to ocean shores for deinos atleast
What happened with FPS...it from 60 to 20 after this update...
Can you please make it possible for us to smell the mushrooms in the sanctuary?
Add a Scroll Bar to the mutations list :P
Yes, we can use the scroll wheel and you can use RMB to scroll as well. But every single other thing in the game that requires you scroll also has a scroll bar. Skin selection, settings, server list. Theres really no downsides to it either. Its a simple QOL improvement which adds a bit more cohesion to the game, even if it is not a huge deal.
It would also (likely) be incredibly easy to add.
I really don't like how long it takes to recover stamina as a baby Pteranodon, I know you guys wanted stamina reservation to be something players do, but for pteranodons not spawning from nests trying to get to a safe height asap, its just flat out annoying and feels like a huge disadvantage. At least make stamina drain less at the younger stage, that's all I am hoping for.
Maybe adding a kill button alongside the server stats. Like when you select one before joining and see your dino, having a delete button would help not having to find a way to off yourself to play something else.
Please let our dinosaurs sleep without logging out
In the last devblog “Carno changes” were mentioned
I don’t know if I’m the only one but I would like SOME clarification about what this means
Dibbles are awesome, omnis are awesome, mutations are awesome, gateway is beautiful, migrations works nicely, the game is going on a great direction. I believe a couple balances and adjustments and we'll be fine.
My only point is darkness and night vision. Right now game is so dark we have to use night vision during the day. Almost every day. It would be pretty better if we go for softer colors, but lighter ones, so we could be able to see during the day aswell and beautifully. It could be done even in the night. Maybe a coule minutes of deeper dark to create that feeling of loneliness in the universe, but not the entire night... and specially not during the day. Let us see the beauty of the game. Plz consider this suggestion in your light/darkness settings. Ty and keep going, we're close to our drem dino game, I can't even imagine how is it going to be with trikes, quetz and more dinos
Please make the days longer this is the most wanted thing in the whole community
omnis are too OP!!! if they pin you its a very small chance to survive
UH not sure if anyone else is having shocking performance on the test servers but also bugging out the day/night cycles please fix it's like it's trying to sync back up with the actual in game time but it can't.
Now that we can only get nutrients in the active MZ in HT, please show the active MZ in the spawnscreen.
For the compass give colored hints how long the MZ will last where it is.
Blue like normal, MZ at least stays +2hours
yellow= MZ will chanve within 2h
orange= MZ will change within 1h
red= MZ will change within the next 30 minutes.
Would help reduce frustration and people come together.
I thought i'd explain a bit better what do i mean stat wise cuz i re-read my suggestion and it can be confusing (i also added a few things) so basically:
**Obligatory Requirement: **Having less than 25% stamina (only regaining stamina by resting)
Interchangeable Requirements:
-Being below 35% bleed
-Being at orange health
Out of these two conditions, at least one must be met in order to allow a prey to be grappled.Bonus for Meeting All Requirements: if the prey is both wounded and heavily bleeding out, maybeee the raw damage of the pinning should be buffed just for that bit in order to work as a true finisher attack, but only if the prey has these 3 requirements (note here, this could be adjusted to only work depending on the weight of the pinned, as it could be pretty OP)
so in order to correctly grapple a prey, the prey must be below 25% stamina (if it has more stamina it shouldn't be pinned, just slowed down depending on the accumulated weight of the raptors latched on it) and also being either wounded or heavily bleeding out.
Also its worth mentioning that bucking should be adjusted regardless if something similar to what i'm suggesting is added or not.
Could we get some new water audio for extremely small Deinos, for how big they are, they create such a ruckus in the water when in reality, I probably wouldn't even notice one of their size swimming beside me
I think a Delete Dino button while in the Server Browser is a good idea.
Sometimes I got a dino I really just don't care about anymore, and I'd like to play something else. This would let me play another dinosaur without being able to get abused like an in game kill button.
Hey, in one of my last posts (https://discordapp.com/channels/401464048610312193/401481371249541120/1249304671776936018) I suggested a way for carnivores to unlock a specific mutation slot by eating from special AI. I also know that underwater cave systems are planned, so I want to suggest an AI that would inhabit these systems and would allow semi aquatic carnivores to unlock that mutation slot: Neuro Cave Fish
Concept:
- Behavior:
- The Neuro Fish would inhabit the deepest layers of underwater cave systems making it a challenge to find and not drown in the process.
- It would behave like a slower elite fish but would be half the size making it harder to spot.
- As a way to tease future strains this fish would have certain abilities associated with the neuro strain:
- Electro magnetic field: At close range the fish would affect the players compass making it spin and it would also add some slight white noise effect to the visual of the player.
- Interspecies Communication: Every once in a while the fish would send out messages at long range mimicking players like: "Hi" or "U friendly?". This would give players a sense of paranoia within the tight cave systems and contribute to the horror aspect of the game.
- Food source:
- Eating such a fish would give a player the chance of unlocking a specific mutation slot. This chance is dependent on the growth of the playable such that younger ones have a higher chance than older ones.
- It would also provide all three nutrients making it an attractive target besides the slot unlocking.
- Lore:
- Fish are great test subjects for genetic engineering due to their high reproduction rates.
- When some AE sites broke down some fish escaped into rivers and other water sources. The Neuro Fish being sensitive to light sought out the darkest corners of the map.
I think using special AI to tease strains and to link that to mutations would be a cool way to link dino gameplay to the lore of the game.
Pls let carno have sparring
Pinned to Ground by Omni on Hordetest must never come to live, its extremely broken and stupid how a big dino can be pinned with you unable to do anything. just have 3 omni and they can go around kill 100% full grown dinos like Cera, Carno and Stegos etc. with no counterplay. Its a massive take to Solo players as well, Solo players are permanently screwed if this goes live
Beipi will have an ability which allows it to grapple with its claws onto aquatic creatures during swimming: crocodiles, for little beipis they will be able to grapple onto larger beipis to some extend, similiar how opposum mothers hold their kids on their back. This will allow the beipy to use the entity/player to travel with it. Grapple will not deal any type of damage/bleed to the entity/player that its grappled onto. Grappling will take about 2% of stamina per minute. You use grapple by holding right mouse button near an entity that is big enough under the water.
Strafing mutation for quadrupeds
The small circle mutations should be available to everyone, not just babies who nest in. For those of us who grow ourselves these should be unlockable and not just inherited
remove features and add performance
these currently inaccessible tree-stumps in the swamps would make super cool herrera nesting spots
Stego was a popular speedhacking dino before, and now its new attack almost encourages speedhacking with how well the two go together
Speed hackers always have been a real problem in this game, but now they’re ten times as dangerous. It’s not a fun experience.
Less worrying about updates and more worrying about fatal error and audio bugs
The main source of the audio bug problem is the rain can we have it removed untill it's fixed? This fatal errors r happening way too often
After this whole theme with mutations and that how they can be passed to your children while saving spots for other mutations (those 4) and having mutations from ur parents. people will start killing their probably adult dinos to get better mutations. after that its gonna be pretty sad if u lose your "very OP mutationed dino" so i got a suggestion about returning ur dinos to live. It MUST NOT be easy. not easier than just growing a new one totally. for suggestion u could go around human bases or plases wher ur living dino was before and like collect sumples of ur Dna (a bunch of em) and later on go to some maybe abondoned human base wher u can turn ur (Fully Grown Adult OR maybe to the size of which u died minimum) to ur lost dino. like clone it. (i dont want saves for dinos or bringing them to live as easily as in bermuda. i want this function to exist and be hard to do)
For the love of god do something about the hackers, every server in hordetest has them. They ruin the experience for everyone and no one does anything about it. I don't want to spend time growing a dino anymore if ot's just going to die to speedhackers anyways like what's the point of playing anymore if the whole place is infested with all sorts of hackers...
About the new Grapple mechanic
It is being tested and has been interesting, but it would be nice for stamina to recover faster to reduce the chances of death, especially for herbivores that migrate far...
1 omni should not be able to pin a 65% dilo. even if you dont want to take that out, if we are pinned give us some chance to get out. i should be able to buck an omni off especially if im bigger. right now if you get pinned, you are just dead. no chance at all
-Can we have a lay down feature you know how we sleep but not log us out that would be pretty cool
-make us able to counter Omnis pin even if that means adding like a reflex system like you have to click when something pops up and it throws the omnis off of you like ds in dead by daylight
-let dibble knock food off of trees
-I think if we do get a way to counter Omnis pounce we should get a way to counter croc grab too
-I still think we need more sanctuaries because now camping is a problem
-make migration worth going to maybe add more food or just some sort of benefit if I’m gonna be walking for like 30 minutes
2 fatals in 5 minut, its seriously even worse this patch than before
rubber banding is horrible right now please fix it, anywhere i go everyone is teleporting on my screen. also this started happening after this recent update.
maybe a way to lower settings even more some how. id rather my game look like a potato on 50fps than not great and 20-30fps
HT servers are virtually unplayable with the amount of lag I'm seeing.
uh, i honestly dont know what the vision was with grappling, i heard it would require heavy coordination but from what iv seen its just constantly pouncing something until it runs out of stamina and cannot defend itself, basically turns into a death screen while you watch 4 omnis take turns pinning a dibble BY THEM SELFS... beforehand we were able to fight all the way until the last drop of blood, but now deinos die in 4 minutes with a pack of 6 omnis... yeah no...
Just starved as a sub beipi cuz there were no fish or crabs spawning anywhere in the swamps or rivers for me to forge, and beipi can’t eat things off the ground so when my friend who was bigger got the last fish I couldn’t eat it at all because it was too big. Just let beipi eat fish from the ground. Also beipi should 100% have elite fish on its diet.
Herbivores & Carnivores Chat
suicide command or a way to delete your dino from the server selection screen
Can we fix the Queue not Queue-ing and kicking people when they reach the end?
Please add prompt that tells you “hold E to buck” when you get pounced by Omni cause I literally had no idea we had to do that manually and it’s not an automatic thing
please fix the ping on the servers before this hordetest comes live and also fix the fps issues
Making you go through a 30 people queue, you're seeing the blue screen meaning you're getting into the server only to then get kicked out with this message "Server is full, please join the queue". I go through the 30 people queue again, then I get "Disconnected from queue"
Please devs look into this p l e a s e?
make PT playable, add way more stam and regen
maybe dont tell me server is full after i wait through a 30 person queue
Something I’ve thought about is the skin system for when you’re nested in. Some people don’t like how their skins turn out when nested in (I’m one of those people) or the gender you get.
So, I propose an idea for the nesting in system. When you’re accepted into the nest, you’re taken to the skin menu, except you’re only given the colors of the parents. So, only 2 body colors, 2 flank colors, 2 eye colors, etc. and you get to pick from those colors out on your own, as well as gender. If people like the randomness of it, pick the random button and spawn into the nest.
almost every pond spawns schooling fish if a player is around and sometimes a elite fish - good!
Now make all beaches spawn Crabs and some Turtles (maybe preferrably at night) to help saltwater crocs exploring - THANKS!
p.s. and like schooling fish is not, but elite is on deinos diet, crabs dont need to, but a turtle should give you some nutrients.
on the omni grapple.. with how it was explained prior to release it should be a finishing move. if a dino was previously unpinnable by any growth omni they should STILL be unpinnable if full health, stam, and blood even if multiple omni pounce. it should not be a "we outnumber you, tough luck" thing, that is simply rewarding being in a large group (which omni already benefitted greatly from, a pack of 8 omni was TERRIFYING to run into) and not having any sort of hunting skill.
Omni grapple (and any future grapple that is an inescapable death) should be tied to a bleed amount the prey cannot survive even if resting(have coding ignore the survive bleed at rest mutation), overall damage state and stam imo. if any one drops below the threshold grapple is allowed.
troodons drains too fast when it pounces make it slower
When herrera/ptera takes food to trees there should be some way to have it be placed down probably. So that it doesn't fall off or look like its levitating like this.
Adjustments to the volume of Troodon actions. Laying down in particular is so loud for Troodon but the sound of an adult Troodon's trot is still mentionable in how weirdly loud it is compaired to an omni-raptor of the same size... wouldn't mind the trot staying as is if they got a faster sneaking speed... I feel like if any dino is 'the sneaky one' it would be Troodon...
It would be cool if Herrera had a higher threshold of corpses they can carry (not drag), like a full adult Herrera being able to carry fresh juvie omni bodies instead of dragging.
So I just want to share my thoughts on the Pin from Omniraptor
As a main Raptor player I like that Raptor needs to be played with skill.
If you are a good Raptor player you are able to fight & win 1v1 fights but you need to know what you are doing (or your enemy doesnt know what hes doing :D)
You can be the ultimate Glass Canon! 😄
But right now, even if overtuned, the pin seems horrible to me.
Not only because it takes away the skill part of playing raptor, because right now, at least in a 1v1 - 2v2, you just need to lower the stam of your prey and pin it to the ground? At least I had a fight today, 2v2 Raptor - Cera, were both of us were about 60-70% and we were able to pin down 60-80% Ceras, so we easily won the 2v2. The fight was about 5 Minutes long with me relogging mid fight because I got a fatal error. And this shouldnt be possible.
I also would like to have an "option" on doing the pin or not. I would suggest a skillcheck, maybe like in DBD^^
So you dont just pounce your prey and pin it to the ground till its dead, you have to hit your pounce AND you got to hit the skillcheck to pin it to the ground! (Ofc the skillcheck shouldnt be available at every pounce, only when the Pin requirements are met!)
But this would also be good because for example: You are running around Solo (just logged in or something - I am running around solo alot as Raptor) and you see 2 Ceras/2 Dibbles or whatever and you decide to take a pounce on one of them but you didnt know his stam was low so you would pin him.
Now the one you pounced is pinned and before you can even let go the other Dino will just come and kill you and theres nothing you can do about it.
So a skillcheck would be good because you need to hit it to pin someone but you could also pass it to not pin someone and just make a normal pounce that doesnt kill you.
Also against other Raptors it would be awesome, because those Canni Raptor just need to Pounce you once and you are dead......^^
Calls for dinos seem to be duplicated when calling so far Omni and Beipi are the 2 ive heard it happen with - Beipi also sounds like its calls are muffled like the camera is under water when on the surface - also when Bepi's sniff their head goes straight up and it looks really funny lol
Please add more uses for herra's claws, it's a great design but it could be more utilized. Maybe claw attack or have it latch onto prey after pouncing them (temporarily) instead of going through them, someone else already said this but there's more potential for herras giant claws!
Make it so if a person in ur group deals enough damage to another group member they (the attacker) automatically gets kicked from the group
To prevent them from then using the fact that they can still see ur nametag to track u down
For context I was playing Omni and got killed by one of my group members when I went to log out
If you're wet or standing in water, you shouldn't be able to stop the bleeding from injuries.
Infections and open wounds
Getting bit or hurt doesn't pose a terrible threat if you're able to get away. If you are attacked by another dino, you will get a open wound. The more you are bit, the more open wounds you will get. These wounds should have a chance to get infected if you don't rest and let them heal.
Idk what it is, if it’s just me but twice now I’ve died randomly, once as Herrera and once as Dilo or HT servers. Wasn’t doing anything. Just flopped over and died
I'd like a reflection and sort of rework on the isles titular little scaly rodent, the Troodon. On release, troodon was the first animal in the game with a "venom" mechanic, however the venom it was shipped out with is little more than the return of the omnis tap pounce, now featuring a little mini game where you have to delay the first few before going all in, leads to gameplay that feels rather bland and unrewarding. Combine this with cerato, the animal released along side it and its bacterial bite, which features its own upkeep dependent on rotting corpses and has results featuring the target puking which leads to a whole host of issues, it seems like out of the two cerato is really the venomous one. Dilo's release brought fourth a new venom mechanic for it which blinds targets and spawns hallucinations, a very interesting mechanic, Troodon genuinely just feels left behind. Looking at its concept art, there's also a few differences that troodon was shown to be planned on having that it didn't ship out with. One, while the venom pounce is great, troodon with its tiny frame and nimble Movment would really benefit from being able to apply venom with its bite, could be at a reduced rate for sure but it would help with troodons gameplay and fantasy so much it would be unreal. Second, make the venom more than a stat buff. While dilos venom attacks the mind, build troodons around attacking the body of the target. We can already see a target with a fully envenomed target it shakes and sort of has "mini seizures" even though these are purely cosmetic. As venom is stacked into a target, it should really feel like it's body is struggling to operate, perhaps slowing down its movements, reducing its stamina, adding a delay to controls(this would be very annoying so maybe not), giving the target increased blood loss and having it throw up blood resulting in a large chunk of its bleed dropping considerably, something of the sort would be better than the flat damage enhance
Add a night option with night vision on on the skin creator menu so we can see how our skins will look at night. The same setting but with night lighting
adding on to this:
add different backgrounds that you can sort through (ex highlands, swamp, jungle) just to see what your skin looks like in different environments. allow each scenic background to be switched to night/night vision
Bring back old dibble migrations
Allow herrera to drag corpses up trees and add collision to branches for corpses, meat pieces and organs so we can eat in the trees
Play Pounce: Hatchling pouncers could pounce and pin their siblings for short periods of time with a unique animation (not doing damage). Could be a small immersive interaction that shows the mind of the young predator forming.
The game has more and more mechanics (which is very cool, keep it up developers👍), but I often meet new players who have no idea even about the basic mechanics of the game. For example: how to land slowly if you are playing as a ptera; how to use alternative attacks; how to climb if you play as a hererra; in the game you can open corpses and get nutritional organs and others. The same new diablo sparring mechanics are completely incomprehensible to some players.
The game needs a tutorial mode. Some kind of single-player mode where new players can quickly master the mechanics for each dinosaur.
buff ptera, rn its just a spectator playable, for whatever reason it is very undersized in evrima and if buffed and upsized it could be a challenge for troodons and beipis and most importantly juvis (rn most juvis can easily take it down) also its spiked beak could do way more damage and could make ptera a glass cannon?
reduce MY sound like footsteps, breath etc
Give Troodon the ability to submerge under water like Herra
Could we please have a channel or tickets dedicated to reporting cheaters. More needs to be done outside of EAC to stop cheaters ❤️
Nesting:
Make it so that Juvies can't break nests, cause there are people that keep respawning just to break nests as juvies. make it that you have to be an adult to be able to break nests please.
There is currently no hint telling you you can lick salt rocks, add one
Hello , is it possible to add an auto-walk bind ?
The camera is too high on some Dinos like troodon and stego. It makes it very uncomfortable to play when the top 50% of the screen is just sky and I can’t see the full body of the animal. Since troodon is low to the ground and has vertical pupils, I think it would be cool to give it the ability to offset the camera vertically similar to how all playables have horizontally. For stego, just move the camera down, it’s painful to play rn.
in my opinion to discord server devs/admins could add Hordetesting text channels 🙂
Omniraptor grapple is too strong right now. Values need to be adjusted for the smaller Dino’s. Like cmon, 2 Omniraptors to pin a full grown tenonto at half stamina? Too strong. Instead, grapple should be linear with weight and stamina of both the attackers and the defender instead of there just being a flat stamina and weight value that determines if you get pinned or not. I like the idea of Omniraptors grapple ability but right now it’s too strong for its own good. The grapple should be a finishing move to end a big fight instead of a right click to win button
Please give Dibbles more spawns. It's a shame that the only place they can spawn is in the bottom left of the map. Considering the slow trot and run as a juvi, it takes too long to get to sanctuary/migration zones, and the second you get there, you can't even rest and grow, you got to go find water.
the more updates the game gets the more short freezes i get and the longer they become
Feedback on the Diet and Migration System:
- I think the migration system is very tiring these days, especially when you're a Dibble. Every time I played, the migration was limited to the swamp and the highlands, never to a location that had all 3 diets (I don't know if it's just bad luck, but I played for 2 full days and it was always limited to that). In my opinion, the migration system should reward the player with all 3 diets, in addition to offering a good amount for everyone. It's extremely tiring to go to the location and not receive what is promised, plenty of food and diet variations and on top of that, you are FORCED to follow the migration. I believe the player should go just to receive the buff and not have -25% in all stats and become infertile if you don't have any diet. I know the system is interesting because you can make players move around the map, migrating in herds, but players who like more solo gameplay and prefer a specific area don't need to follow this proposal. I believe that if you increase the amount of food and the variations in migrations and don't harm those who don't want to go, it might be a better option to let the player create their own gameplay.
Add more green colors. Most of the colors are brown or olive.
First of all: Excuse some english mistakes - aint my mother tongue but to reach more people I try my best
What I dislike at the current map system is that you constantly forced to go to specific areas of the map same as Herb as Carnivore. The map has so many beautiful places no one ever sees since theres no such reason to go there and even if you do you pretty much dead. And as some dinos you cant rly walk to specific areas since your zones are at different areas. I dislike that a lot since I want to choose by myselfe where to go.
There comes in my idea:
Put the HOLE map in 3 areas of diat. S, //, Dots. Same as plants as AI. Keep the system of migration zones where you find all 3 as hotspots. Make these 3 areas rotate too.
By doing that you have the benefit to be able to travel all way around. And if I choose for example to stay Nort West plains I would be able to do so with the DOWNSIDE of getting for example only S diat.
If iam on the edge between two areas I would be able to have for example S and // diat by walking around between them.
But if I want a perfect diat I have to go to migration zone in the hotspot.
By that you could choose and survive and life where YOU want. As said with the downside of only beeing able to have one diat.
But by that you would increase the differences of species in areas since everyone can go everywhere and have fun where he or she wants.
You wouldnt be forced to rush to the same areas always again and you can choose yourselfe where youd like to stay.
Make the areas where S, // and Dots are switching with server restarts for example so if you want to have a all time S diat you still have to find out where it curretly is or starve down to adapt to the new current diat in your area.
I myselfe love that idea. People are getting spread out more. Carnivores have to hunt more for players. But also can stay on AI with the same downside. The map would feel way more open world like and your way more free in your acting
Cu all
IK this is personal prefrence but... Bring back the old Main Menu and Profile UI
They both look way better than the blue tint the new one has, the profile UI looks far more formal too.
Give an option to turn off static HUD so it apears only when you hit 75%, 50%, 25% and 0% (0% stays on you're HUD until you eat).
Make sniffing more formal, there is absolutely no indication, of what it means when dino is glowing purple as a dilo or troodon.
Niether is there any indication of direction (North, South, East, West).
k better, horde test only shows local even when make the chat system your in a group and I haven't seen any sighn of Global chat since that one horde test.
Make grass shorter every single dino in the game as baby is shorter than the grass and the grass is so tall every adult dino can hide effectivly in a field.
an idea I had watching three stegos and a dibble body camp for thirty* five minutes;
A debuff of some kind for herbivores that stay within a small circle of an area (say, three-five stego lengths) around a carcass. Moving away removes the debuff.
Also, if Utahs can't pounce in mud, Stegs shouldn't be able to powerswing in mud either
maybe make carno good again
like they should be able to knock things down
if a teno can knock over a full grown dibble with its tail carno should be able to knock them down by running at them full force
like carno can’t even knock a utah down which is insane
they are ambush predators give them back knock down
dibble can knock them down teno can stun them with both it’s heavy hitting attacks
What if salt rock did for carnis what grazing did for herbis. Obviously helping with vomit sickness, but also giving them just enough to keep them from starving.
raptor grapple is too strong. It takes the skills out of playing raptor and makes it a right click simulator
A new mutation that allows you to buck off carnivorous and consume less stamina
pretty stupid how my legs sometimes break when joining a server...
After testing the new adjustments to diabloceratops migration zones and food source spawn rates, here's some feedback--
I'm seeing swamps, highlands, and South plains beach showing up as our zones. Thanks for removing east plains! It was CRAZY far for such a slow animal.. These new zones fit much better together.
Food is definitely lasting longer, and able to support more dibbles at once. There are a few plants that still don't show up enough to allow for a full diet--
Russula on beaches (lipids)
Horned melon in swamps (carbs)
Radish in highlands (lipids)
We've got plenty of protein because fireweed is plentiful both in highlands and on the beach. The other two nutrients could use a boost!
Thanks for reading. I'm falling in love with dibble now that food and migrations have been made less of a struggle. 🤣
For all migration zones, there should be ALWAYS be at least 2 plants per diet to allow proper consumption of diets within zones
Take dibble for example: in the swamp it only has one carb nutrient in horned melons, when I got there as the migration started there was zero melons to be found
The spawning of said plants needs to be looked at as well
Ban cheaters by account/SteamID (so they cannot launch the game from that account/HWID) rather than by specific server.
Herrera's wattle is allways yellow, should be in his male display color!
For those who dont know, hold F and RMB
The Tail has good physics while swimming and beeing latched, please make it have the physics also when sitting down/ resting so it's not stiff and the silhoutte reveals your position easily.
I wouldnt mind climbing while beeing latched costs stamina, but then make it so that we recover stam when beeing latched and dont move.
corpses feels TOO light.. how a 1800kg carno dies like a balloon..
maybe some effects and sound when corpse is landing, lil cam shaking if its heavy?
May we please have this spot become a migration zone, maybe not now but at least for the future. It is too beautiful to just be an area that some people pass through, we do not have enough migration zones that are used by people along the Delta River and man would this particular area be an enjoyable spot to be. Also is useful for Deinosuchus players who came from Water Access seeing as they can grow up a bit there and move here to where they may find larger prey.
when 3 calling in rest, stego's tail should somewhat do the jiggle animation it does when he is standing, definitely not top priority but it would add a lil something to it
Idea: Roaming Migrations
Right now, migration zones switch from one place to another instantly which discourages people from actually migrating and encourages sitting in a bush or logging until the zone switches back. The risk of migration is just too high to be worth it for many species as you will likely be alone and out of diets during your journey.
My idea is to have the zone move slowly (speed could depend on how far it needs to travel but I was thinking it should take around 5-10 minutes to change spots), spawning diet plants along the way, until it gets to its next spot where it will stay for maybe an hour before starting to move again. Plants spawned while the zone is traveling will despawn once the zone has moved past after just a couple minutes no matter if there are players around them.
Two words: Enable incest.
Migration zones running out of food is unnecessary. either have food available the whole time the area is a designated migration zone or have the zone switch as soon as the food is gone.
Please give Dibbles more spawns. It's a shame that the only place they can spawn is in the bottom left of the map. Considering the slow trot and run as a juvi, it takes too long to get to sanctuary/migration zones, and the second you get there, you can't even rest and grow, you got to go find water.
Plain and simple, sanctuaries are too far for fresh diabloceratops. The speed they go and the distance needed makes it so that you'll already be grown enough to the point the bee's just attack you. It's just never worth going to one ever
Thank you!
A mechanic-idea for mixpacking haters (or play on a ruleserver):
Try to avoid mixpacking by implementing a dinosaur fear system.
This leads to physical impairments in creatures that spend extended periods of time near species they should not be interacting with.
- Carni with Carni
- Carni with Herbi
- Carni with Omnivore
This realistic challenge encourages strategic behavior and helps maintain the immersive gaming experience for all players!
These physical impairments could be on speed, damage and vomiting (cause of fear)
Pls fix the collision of trees. It gives a artificial look to Herrera climbs. Yes Im writing this after "Fixed tree texture and collision issues" update
Herrerasaurus Fatal Errors are still kicking, just kicked me from NA3 just now 😭 Pls figure out what's wrong with it
What dibble need is not unrealistic weight.It need more speed before sub adult.
If we want a 3 ton ceratop,why use dibbleceratop.we have many others creature to choose.
Lads, Diabloceratops being 3 tons is a bit much. Just a little? Perhaps in this iteration of the Isle he needs to fill a little larger herbivore niche. But it feels like he's aping the role of other ceratopsians. I liked him being on the smaller end of ceratopsians that could be a bit of an underdog. A peer to Tenontosaurus and similarly classed animals. 2 tons was already pusing it but I could buy it. Now he's comparable to ceratopsians like Styracosaurus which seems odd for what is supposed to be a smaller end ceratopsian.
Sat in a queue of around 40 players two times in a row, both times it times me out. Please fix.....
Make it permanently day time
Queue is borked
Lag is really bad rn on HT servers
4th time ive waited in q for a half hour to be told "server is full join que" is the server broken or just the game being trash?
change stego trot animation please!! the current animation is cute for the juveniles but as ur dinosaur gets older it needs to transition into a gait similar to how an elephant walks. it'd be more aesthetically pleasing and actually look realistic.
Ptera should be able to dive into water and get different fish species that give different diets, also to kill elite fish and smaller beipis.
Will you please buff horned melons in swamp? it's giving almost nothing for dots. Just give us back the old melons.
There was once an error where the time of day was not synchronized with the server, and to fix it, they made it so that when entering the server, if it was desynchronized, time would pass faster until it synchronized, which took a few seconds. Well, I've been on the server for 5 minutes, and time is still passing quickly. Storms have come and gone, it's gone from night to day, and it still isn't running normally, meaning it's still not synchronized with real time. I think they should change the method to fix this issue, as there are exceptions like mine that show it's not an effective error correction. And as a curious note, I just finished writing this, and the time is still not synchronized.
Is there anything we can do to limit the unethical mixpacking (Carnivores + Herbis) on officials? Alot of the time too these players mixpacking are clearly cheating and IMO definetily takes immersion and fun out of the game.
Could ya please disable Herra until you fix it's crashing issue? Play Herra, crash, hunting in the same area as a Herra on a diff species? Crash. Hope to run away from the area in order to not crash? Still crash.
Die.
I understand playing it is the way to find the issue, but plenty other fixes have been going out. Just not this one in particular..
Remove Nanite.
Another game on the same engine recently did this and it improved the performance of their game. I know it helps make the game look nice but, personally, I'd prefer performance over looks
Release deathmatch servers
Would be nice if we could choose our colors from the pool of what colors our parents have instead of coming out as the ugliest thing imaginable when hatching.
New suggestion for grapple debacle:
Have grapple be attempted when pressing left click once whilst holding down the pounce button.
Utahs successfully grappling with close to full stam have their stam atomized to half before draining at an accurate pace to the creature it's on. Making it a sort of Hail Mary move.
If the utah is below half stam, they cannot grapple.
Que is definitely an issue, there’s a Que right now for a server with 88 people in it and it’s capped at 124. 30 people in Que and it’s taken 30 minutes to get through it to just be told try again
Reiterating...
Mutations need to be looked at.
Cannibalistic is by far the most problematic, especially for pack animals. Packs of raptors will raise their little inner circle and get everyone the cannibal mut and go around killing lone raptors or smaller packs they find. And since it's your same species, it's just as fast as you, it can jump to where you try to get away to, and ultimately you just get chased down and killed even upon trying to escape confrontation. It is such a toxic addition to the game, and despite being a raptor main and wanting to attempt the new grapple feature more, I can't. Because I am so tired of having to tiptoe around my own species. If people want cannibals, they should play cerato or deino. It should not be an option for all dinosaurs. Something like carno is more reasonable if the mutation must exist, but for smaller, pack-oriented carnivores it is ridiculous. Most cannibals also have the "more damage to your own species" mutation, which puts the victim at a huge disadvantage when attempting to defend itself. It is unfair and toxic, and it makes me want to set the game down until something changes.
Additionally, combat mutations in general create a meta and everyone is pushing for best of the best mutations so that they do the most damage, they heal faster, they have higher movement speed. Whatever happened to wanting the game to revolve around more than just... dinosaur deathmatch? Because that's exactly what it is right now. I am extremely disappointed in the addition of mutations. I was hoping for quality of life improvements, which exist, but I can't use them if I want any hope of surviving everyone else choosing "Restores health when eating," or "deals more damage when hungry." I have to use my slots to be on par with everyone else and it's sad. I don't get to enjoy drinking saltwater to restore thirst or having my jumps not cost so much stamina. That's what mutations should be. Not "who can be the better brawler."
I really don't see why beipi needed a nerf to its surface swim speed. It's so slow now that it looks awkward, like the animal is in slow motion.
https://gyazo.com/c33db9f6863e2bdea60df8ec9901a193.mp4
Mutation suggestion: a mutation that decreases the speed at which your nutrients drain at.
NEW REWORK FOR MIGRATIONS:
This rework for migration would have kind of the same migrations as we do now but in only one section of the map like the west side in places like west rail access, west access, SW plains.
MASS MIGRATION FOR HERBIVORS:
This would put the migration zone on the other side of the map for all Herbivores. But the migration zone would slowly move across the map and spawn food on the way to the other side of the map. Then once it gets there, the migrations continue like normal being not too far from each other but in one section of the map.
MASS MIGRATION FOR CARNIVORS:
Carnivors would lose the ability to smell migration zones like herbivores. But they would get a change in their diet menu. In the menu where it says the dino is located it would say their current migration zone. such as south plains. Then during the mass migrations it would say where they are coming from and where they are heading. (so if dibble was on my diet it would say "Migrating from South plains to East plains)
Reduce this pich black night pls. Its absolutely ugly, unrealistical and from gameplay point annoying. There are no stars, no light from moon, no mooon either we can see nothing at all. Not even siluethe of mountains to have something to navigate. Without NV we cant even see siluethe of our own dino, makes no sense from realistic and gameplay point of view.
i want to see more dryos and beipis. I dont care how you go about it, dryos buffing other herbis with a flat buff and beipis making deinos sick when eaten. Dont care just find a way to bump those numbers
How to fix sort of screen cracks when playing the isle hordetesting ?
At max dibble should be around maybe 2.5 tons and even that’s a stretch, 2 tons was a good number, maybe in the future you could buff it but right now that number works better with the current roster
More ways to interact with your own species that aren't walking, talking or f||~nest||ing. The sparing mechanic is a great start.
Leave 3 tons(or any weight higher than 2t) to be the elder dabble's weight.
2 things with hypsi skins in hordetesting
- The eyebrows are bugged
- The underbelly color options are suddenly missing (2nd and 3rd ss for comparison, out/in hordetesting)
Diablo's attack interrupts the charged stegosaurus strike before the stegosaurus can finish the strike.
another dibble buff? really?
pteranodon stamina regen feels a little slower than what it could be
I think the issue with food getting stuck in the mouth might be client-sided. There have been a few times when I see food on the ground that my friends don't see. When I try to eat it by pressing "E," the animation starts but then stops shortly after. If I try to grab it with "G," it gets stuck. Now, I always check by trying to eat it with "E" first. If I can't eat it with "E," I don't grab it with "G" either. Since I started doing this, I haven't encountered the bug. There has been also times when both of us smell the food but its invisible.
Its hard to play with randoms because everytime i group i ll get fatal error and lose them cos i need to wait in que 20 min AGAIN
Imagine, playing as a human in the dark with a flash light looking up on fast passing dino's......but.... IN VR!!!
titanoboa for a good deinosuchus opponent and maybe a pterodactyl or quetzalcoatus for more flying dinos
Titanoboa is needed!!!
In addition to this suggestion, the game could really use some more flyers, maybe something like Tupandactylus as an herbivore/omnivore or maybe a flying carnivore with a powerful bite like Thalassodromeus ( which is not semi-acquatic, but could be a mini Quetz, good damage, good speed on land, but can't fly as good as other flyers like Ptera)
The possibilities are endless and having just 2 official flyers is a shame.
beipi's new surface swimming speed is comically slow. i appreciate the slight stamina cost reduction whilst its underwater(i dont think any semi-aquatic should lose stam whilst slow swimming underwater), but it feels like a nothing change considering making beipi slower only encourages players to use its stamina more. which kinda defeats the point of the whole change
Is Petri allowed to regenerate his stamina while gliding?
**Please add a leaderboard system for either: **
-number of species per player
or
-current oldest dino / most time survived or something
this would give the game a sense of progress and make it worth while to stay online longer, additionally there would be many more possibilities for the areas for content that creators can make, such as "only doing .... until i hit rank 1" or something.
obviously this would be a leaderboard for each server currently and only the people that are alive.
this would give players something to fight for / compete over and cause the need for alliances and betrayals.
an alpha species system could also be fun.
Anyways any sort of addition of progress would be increadible as it gives players a reason to play and grind to some goal as pposed to just logging on > addult > mating > bored > log off.
Debuffs for herbivores that spend more than a specific amount of time body-camping. It's annoying to appropiately hunt down the young or weakened in a herd like you're supposed to do, and then be prevented from being unable to eat the body by three adults for 30+ minutes. It makes sense for social species (Elephants mourn their dead etc) but in most predator VS prey videos and scenarios, the carnivore is left to eat in peace after actually making the kill.
Debuffs can be anything but I think it would make sense to debuff attack, call it Mental Infortitude or something, "You are standing near the body of another dead dinosaur, predators are nearby, you are anxious and shaky" etc.
edit; Medium to larger corpses only, it would be stupid for a dead compy or one of those carcass pteras to debuff you.
Make herbivores able to body carry to avoid trolling by placing dead bodies near nests. Body carrying also allows them to remove bodies from corners they are backed into so they don't get debuff from that. Debuff should only happen if herbivore is within one/two steg lengths I think, so a quick raptor could get in, get a bite of the carcass if starving, and get out if they wanted if the herbivore is not standing DIRECTLY on the body like they usually do, and a steg can't just stand there with their tail over the body but outside the debuff range.
Please fix the sudden partial/full loss of in game audio. FPS drops have been insane along with overall performance (including rubberbanding) this all happens only when I play herrera.
please fix the amount of melons spawning in swamp - it's basically impossible to get the hex diet when it is the migration zone 😦
Also the drastic diet switch when the zones change is a bit weird - shouldn't we be able to still pick what's left of the diet in the last mz?
For the love of God! Pls fix the fatal errors! Pls! Doesn't matter what dino I am or where on the map I am. Just constant sound bugs and fatals today. I can't play it
Nesting:
Sometimes its really hard to find a Male to nest with, please add a new second slot or other slot mutation where you can nest without needing a male dinosaur to nest with, would be a really nice mutation. Would help a lot with populating a certain species.
You could balance it to where nesting with boths parents have better benefits than solo parenting. And with limited eggs.
Having to look constantly for males just to run into a canni male to be killed by them is very annoying, and also most of the time when we nest, the males end up leaving or dying and we end up single parents anyways
Less benefits yall means no mutation farming that much, it wont be abused
So, I understand what the devs were trying to do with migration, but a part of me misses the old way of getting diet. You still had to travel for food, long distances even. I remember traveling around Spiro to get my preferred diets with every herbivore. I understand it’s a way to stop something like another Center from happening, but the constant “you need to get to MZ first so you can be guaranteed diet” is just so awful, especially if you’re a slow dinosaur like Stego or Diablo. The constant changing of preferred food is also an issue with this.
I think that maybe we go back to how it was before on Spiro, but figure out a way to get carnivores to not congregate in one area for too long, or figure something better out for migration.
Side note, not having migration and just having it back to how it was in Spiro is another GREAT way of getting people to explore the map as they have to get diet from all over the place
west access sanctuary(and sanc ai) when?
sometimes when you log in you get dilo fog
exposing the organs feels hella clunky. maybe its just me but pressing E 3 times makes my dino twitch weirdly, like an animation failed to play, and biting the corpse open seems inconsistent and takes forever.
hordetest servers need more restarts. player corpses and AIs are very stressful on the servers
Hordetest
Other players teleporting and lag
It's impossible to fight with this
give pachy a brace/block stance that would allow it to keep up in the current meta
holding control + right mouse button would enter this stance similar to diablo's ability to spin around in a 360 but also it gives pachy a similar attack to stego
when holding these buttons, pachy can brace for being knocked down and take reduced damage from things like carnos charge or a medium sized diablo knocking them over
if pachy presses Left mouse button while in this stance, it can do a counter pounce, as it is supposed to be Omni's rival dinosaur in the concept art
clicking lmb in this stance will cause pachy to dodge and face the direction of whatever way you clicked, and any raptors that attempted to pounce will be thrown off/slide over pachys back, giving pachy and opening to hit them because of the whiff penalty
bite to open bodies in the water. its annoying to get in a fight just for them to drown themselves so we cant even grab the gore
WHAT ATTRACTS US TO PLAYING A DINOSAUR GAME AND SEEING DINOSAURS AND
IT WILL BE GREAT IF YOU CREATE PLACES THAT HERBIVORES CAN STAY WITHOUT NEEDING TO MIGRATE FOR LONGER AND IT MAY BE POSSIBLE TO CREATE A COMMUNITY OF HERBIVORES AROUND A LAKE
please change the way nests are linked to players. I was nesting as dibble and lost all my eggs joining a different group accidently. I couldn't rejoin the group with the nest in, lost all my eggs and my mate pair was also removed.
This lag and sound buggs make the game unplayable with every hordetest update instead of making the game feel better it's way worse now the servers get to 100 pop the ping increases like crazy and everyone is teleporting in the previous updates the servers were doing fine with 180 pop
Just a simple bit of positive feedback.
Ahem
THANK. YOU. 👏
👍 👏
please fix the lag on HT before you work on anything else. it got worse with the updates. ITS UNPLAYABLE
desync
BETTER SERVER PLS
"Reinforced Tendons" mutation doesn't appear to reduce the stamina cost of Hypsi's charged jumps.
I actually liked the nighttime skybox and night lighting we had towards the end of Spiro and through update 6.5. Some examples of this can be seen in Spiro's screenshots channel.
The skybox was gorgeous, and the nighttime had gotten illumination from the moon. The moonlight gave you the ability to see down the hills around you just slightly without being totally blind when in fields, and it looked great.
I don't really like that we have looped back around to having it feel like black "fog" surrounding our dinosaur at night. Better moonlight illumination would make the game so nice right now and solve a lot of the issues with playables that can't see whatsoever at night, even in open fields.
I keep getting the error "data requisition failed"
Please look into this, i cant join any of the servers.
Cooldown for pachys charged headbutt, doesn't have to be long but enough for a player to defend themselves. carnos charge was edited so it would get spammed and it had a cooldown set. Something similar should happen for pachy because right now they can break every bone in your body within seconds and can outrun almost anything in the game.
Maybe making it so raptors HAVE to have a run up before they are able to pounce could counteract the OP grappling
FIX Migration Zones. Why are herbis constantly being punished with debuffs when we are doing everything in our power to get our diets, but when we get to the zone, NONE of our diet spawns. Nothing spawns outside of the zones either. Please fix it before adding all this new content.
Horde testing is unplayable I’m constantly getting kicked form the server sound bugs and random crashes
Bring back Tenonto's bright male display colours. All male skins look so dull and barely stand out between a herd of females
Now that nesting is more useful and people are doing it more often now, please add nesting grounds onto the map like there was on that last map.
the server is having audio issues
rain seems to be there like the entire time, sunlight is pretty rare, and, although rain is way better now than it used to be, i would love to be able to hear something else than rain, specially storms, cause, well, storms don't let you hear anything
instead of migration zones, let herbi diets be spread out a bit like it was on spiro to encourage use of the whole map. there are so many parts we never get to see bc it means you lose diets and start to starve. heck, even moving from zone to zone, you lose diets a lot. it gets frustrating when most of the food in zones are bugged too.
I have a different idea for moving zones that I think would work better - nesting zones. maybe make them show up to you only once you’re paired and only last a certain amount of time - however long it takes to raise a clutch ideally. maybe having them near sanctuaries would work well so that once babies hit juvi they can top up on mushrooms and head for actual diet. it would be nice if these nesting zones worked how migration zones currently do, moving around every once in a while, so you don’t end up with a nesting grounds hot spot like back on spiro.
I’ve noticed nesting in general is very difficult. I tried nesting on stego the other day just for canni stegos mixing with diablos to attack us. then raptors smelled their bodies near our nest and kept coming back as hypsi and juvi raptors to break our nest just as the eggs were almost ready. on the other hand, it’s hard as carnivores too. I’ve noticed when I take eggs from even omni nests people have a bunch of bodies yeeted right next to the nest. diets should be a little more manageable if you have live young to feed, a lot of animals irl lose nutrients more slowly to help feed their young.
The replays aren’t working, everytime I try to open one it’s just a black screen with no noise, and if I try to get out it just gives me a fatal error lol
I think the lighting needs some tweaks.
The contrast is too strong. In open areas in daytime the sunlight is so intense that my dino and the scenery get bleached, sometimes it even gave me headaches.
On the other hand, the shadows are too dark, almost pure black sometimes. And we should not rely so much on night vision to travel through the forests in day time.
The lighting balance used in Spiro (for most of its history) is still a good reference and should give a better feel to Gateway.
make bucking actually do something
Add something that discourages herbi on herbi fighting, it’s hard enough to grow a herbivore but it makes it even more difficult when your own species or a different species you should be living in harmony with attacks and kills you. Fighting over food is fine, but fighting out of pure boredom is not realistic nor fair.
Utah pounce should have a bar attack, like diablos sparring and dilos venom, would be more balance.
And since Utah's special attack is too strong, I think I would balance it based on age.
Utah Juv - 01 Pounce Charge
Utah Young Adult - 02 Pounce Charge
Utah Adult - 03 Pounce Charge
on hordetest sound is still bugged, fatal errors still occur, if u cant fix it just make it appear less time please
Idea: Roaming Migrations
Right now, migration zones switch from one place to another instantly which discourages people from actually migrating and encourages sitting in a bush or logging until the zone switches back. The risk of migration is just too high to be worth it for many species as you will likely be alone and out of diets during your journey.
My idea is to have the zone move slowly (speed could depend on how far it needs to travel but I was thinking it should take around 5-10 minutes to change spots), spawning diet plants along the way, until it gets to its next spot where it will stay for maybe an hour before starting to move again. Plants spawned while the zone is traveling will despawn once the zone has moved past after just a couple minutes no matter if there are players around them.
Reduce the time for migration zones from 2-3 hours to 1.5-2 hours at most. Waiting at a single migration when sometimes food distribution doesn't spawn properly is very unfun and discouraging to play herbivore
I think we shorten Diablo's growth to the same time as carno/teno/cera, still. Why does he grow almost as long as a deino and suffer all this cannibalism and migration zone but then get one-shot-drowned by deino all the same?
Rather than increase Diablo's weight to match his growth, I think we should decrease the growth to match the weight. But, being slower than teno, I do think they need some way to defend themselves against groups, even groups of tenos. (because when you're slow it's gonna happen.) Carno can just, run away from teno megaherds, diablo can't and I've seen teno's go after them.
I love the big patches, they are great but also really inconvenient when bugs and server problems become an issue. Of course I understand this is hordetest, but ever since the team decided to do longer big updates rather then quicker smaller ones it feels like bugs are literally constantly an issue, and you can be sure if you do run into a bug it might be 2 weeks or more before it is ever addressed and fixed. Smaller bug updates would be wonderful please, even if no content comes with an update and it’s just addressing game ruining bugs. Thanks for reading
From being in the swamp migration zone as a herbivore for a while, I've realized that horned melons (carbs) are really hard to come by. I think the reason is that they only spawn on solid ground, and thats only about 20% of swamp. So I think an interesting solution is to add some new aquatic plants for diet that spawn in shallow areas of water, shallow enough where the herbivores can still walk/wade in. Some species of plants you can add are cattails, pickeral weeds, and sacred lotus flowers. (Or just add all 3 for all 3 diets)
I keep getting data acquisition errors and servers full after queuing in? Fix this
Feedback: Mutations
- Add mutations that increase the damage of herbivores, so that they also have an advantage in defense against carnivores or other herbivores that attack them. Mutations that increase damage when they are low on health, hungry… Something that gives them more strength. Food mutations and storm forecasting are good but this does not guarantee your survival in a fight.
When im join the horde test my game crashes.
Hate the pitch black nights makes no sense. Doesn’t the moon exist?
ik this isnt part of hoard testing but would it be possible to add some official servers as spiro and not JUST gateway?... im tired of gateway .-. idk if im the only one?
Editing to add a bit more
Also possibly make a new 3 call sound for ceratos? Like they can 3 call to chuff near a body but have a different 3 call when not near one? idk if that makes sense x-x
Most common cause of death:
Fatal error and get picked off
This shouldn’t be a thing
Microraptor suggestion:
I know there are many species planned but not many inhabating trees so i decided to come up with the idea of microraptor.
His main thing would be the gliding mechanic where you can glide from tree to tree. That would help him escape from their main threat: Herrera. Herrera should be better at climbing so the gliding would be the escape route. Herrera should have him on its diet so he could also hunt smth in the trees and for microraptor this would add a threat because in the trees they are pretty much invincible but with herrera as a threat it would be way different. (Maybe add a mutation that makes herrera more quiet so he can ambush micros easier)
His food source should be insects and fruits growing on trees which would incentivize him to stay on trees. To find insects you gotta press a button to hear for them in the trees (similar to Beipis underwater system) so then you get some indication of where some insects are. After that you go up to the spot and start "digging" into the tree to get to the insects. His ears would be extremely good maybe even the best in the game.
Another thing might be nests in trees so you basically start "digging" a hole into the tree to nest in. It should only work in big trees and thats where my next suggestion comes in: Redwoods
The redwoods would be the main biome of the microraptors having big enough trees for them to nest in.
I hope you liked my suggestion but it might just be a bad playable. (I think it would definetly be fun)
I Came up with more ideas:
It should have an ability whre it can start flying towards something on the ground and do an abilty that does heavy damage, the more speed the more damage. This ability should only kill small things maybe like dryo sized.
Insects: There should be many insects added not only for micro to eat but also for other omnivores. Things like bee hives would be a super good food source for micro giving him many nutrients. Maybe mutation to be invincible to bees
I'm crashing every thirty minutes in the hoardtest. Audio goes wack, about like three minutes before.
Maybe Tone down or remove some of the particle effects for some juvenile dinosaurs, this feels excessive for something this size. Its a 9% Deinosuchus.
Eggs/Nest suggestion:
Adding an automatic nutrient system to linen newborns, all animals born from eggs received the nutrients already present in the egg, so they would have a perfect diet at birth.
(This would encourage people to hatch into eggs, as they prefer to spawn because their size allows them to run faster and get to protein foods more quickly.)
add multiple nesting ground areas with a smaller space (enough for 2-3 nests) so there are less conflicts....or allow parents to build their own nesting ground with some more effort if it's inside migration. we need more incentives to nest
A small quality of life change to make nesting easier and less stressful on the parents...
Increased AI spawns around a nested pair. Not by a lot, but enough to prevent lone parents from having to leave their nest to take part in a 30-minute hunt. After all the eggs hatch, the spawns could go back to normal. But I feel like people would be more encouraged to nest if they didn't have to fear losing their diets to a full nest of hungry gremlins.
Now that hypsi is getting a growth cycle I think it's stamina values needs to be seriously looked at. It's jump for starters comsumes an increadible ammount. It also regens a bit slow.
either the game needs something to explain things to players OR food needs to be where it says in the character menu. as a new player i see on a dibble all my food is in coastal or highlands my butt not knowing what the feetprint are is going to go to the coast. WHERE NO FOOD SPAWNS UNLESS IT IS A CURRENT MIGRATION ZONE.
go back to legacy for like an hour or less just to give anky bone break
might be worth looking into the old legacy hurt stage screens for evrima?
not sure abt others, but I find it so hard to tell how hurt I am with the current wavey wishy-washy look it has now. and since the only reliable way to see your health since the heart was taken away is tabbing into your character screen - its not a great instant indication it should be.
Server performance in the recent update is atrocious, it wasn't this bad before. Only 80/140 and I'm getting hit from meters away and everyone's movements are choppy
Some comprehensive feedback on the Beipi changes now that I've had a chance to thoroughly test them:
The stam changes as far as I can tell is that stamina drain while underwater has been halved. As a result, the time and distance that you can breach swim has also been effectively doubled. This as an absolutely fantastic change that is exactly what Beipi needed. It makes foraging for crabs much less stamina intensive and traversing the map feels much better.
On the flipside there is the change to Beipi's surface swim speed. Its new speed is painfully slow. All of the following examples are with the hydrodynamic mutation. Crabs now outswim Beipi on the surface. A Beipi trotting on the shore is faster than a Beipi sprint swimming on the surface. A Beipi trotting on the surface is barely faster than a Beipi Z walking on the shore. Hypsi (without hydrodynamic) swims faster than beipi on the surface. Shallow water is a death sentence, mud pits are less of a hinderance to movement. Aside from balance concerns with deino, austro, etc. it just feels awful. Going from underwater to the surface feels like you're suddenly swimming through molasses.
In summary: The stamina changes for Beipi are fantastic, exactly what it needed. The surface swim speed nerf on the other hand is unnecessary and far too drastic.
Did Beipiaosaurus' water breach get nerfed? I feel like I lose a lot of speed if I'm in the air for longer.
Why did beipis speed get nerfed? It’s already one of the most vulnerable Dino’s, especially on the surface of water, makes no sense to nerf it. Please put beipis speed back!!
Dynamically create nesting grounds in areas where multiple nests of the same species are created. Provide bonuses to the nesting grounds and those who create them based on how many nests are in them. E.g. Bonus to health recovery while resting within your nesting ground as you are more comfortable there, stacks with number of nests. The number of nests required depends on the species. Would encourage that terratorial type gameplay yous have mentioned a few times with certain dinos (Dibble) and adds a new mechanic for interaction with creatures of the same species.
Can we please get a timer or % on muscle cramps for eating your own kind… I ain’t gonna pass up a free meal even it’s not own kind
Diablo desperately needs more spawns
It seems that unfortunately for diabloceratops has the bad habit of going to mcdonald’s every day impulsively, so please put it on a treadmill and set the weight back to 2t before it deletes every other creature in the game in a herd.
Buff cera. In any way. Cera is already barely usable as is in the current lineup, and certainly when more dinos like the Allo come out its place is going to keep going down. Right now, a solo Cera can't exist in the game. they can rarely kill Carnos, With the new grapple they'll have to fear even smaller packs of Omni's, their speed means that they can't outrun practically anything. Carnos can outspeed, out damage, out tank, and is just better in almost every way. If a Carno sees a Cera, that Cera is dead. Cera has no viability whatsoever in the game. there are no prey it can hunt, and soon to be no predators it can defend itself from.
Dryosaurus needs Concept Art / Overgrown Structures 01 needs released.
Create a smarter, T3 Server-Client architecture where the server performs checks on client action (net message) requests and holds ultimate authority to not just prevent godmode/teleport/speed hackers, but 100% eliminate them.
(very) Over simplified example pseudo-code (which omits things like anti-lag fluidity measures):
Client:
public void netPerformMove(Player ply, vector v)
{
netMessage.send('playerMove', v);
ply.moveToLocation(v);
}
Server:
netMessage.Receive('playerMove', movePlayer);
public void movePlayer(Player ply, vector v)
{
curPos = ply.getPos();
if (!ply.CanMoveToPosFromPos(v, curPos); {
// prevent move, on tick or even less frequently server sends player's true pos back to client, updating their pos on client
// potentially flag user if requested movePos is wayyyy outside reasonable attempt, integrate data with anti-cheat to observe for less preventable cheats like ESP.
return;
}
ply.setPos(v);
}
In the above example there would be a shared net variable between clients and servers for that players position, and it would update every so often effectively 'resyncing' the clients data (in this case player pos) to prevent client-server becoming out of sync from server-side adjustments or request denials)
This overall concept of "client asks and predicts an 'OK' from the server, but the server is what enforces and determines if an action is allowed makes clients helpless against imposing upon the server. This concept can be applied to movement (anti speed/tele hacks) and it can be applied to damage (anti godmode, anti damage hacks).
The point is the client NEVER, EVER, EVER can dictate to the server what health they have, what items exist, what speed they can move at, or the damage they can do.
Note for Devs:
The increase in net messages required for this architecture is easily accommodated, if even needed, by increasing client connections pools. The data is a few bytes in size so overall it insignificant.
"Reniculate Kidneys" (the mutation for being able to hydrate with saltwater) should also allow the player to smell saltwater sources like they would water sources but with a slightly altered icon to show it's a salt water source instead of a freshwater source.
Revamped Bile and Sickness Mechanics for Cera
Ok, for cera I think bile and overall sickness need to be revamped I think where it sits right now it sucks, it could be so much more.
When Cera vomits on a body, it becomes uneatable for other dinosaurs, indicated by visual cues like flies or when you sneff it just shows rotten meat or something, it makes it so dominance over a body and right now vomiting on a body just makes it decompose faster but in real life that would make it uneatable or at least make you sick your ingesting vomit thank about it....
Contact with bile still would cause vomiting but would now add draining stamina, reducing stamina regeneration, and applying temporary debuffs such as reduced movement speed. Eating rotten food, especially the stomach of a cera, results in continuous stamina drain and periodic vomiting.
Bile exposure can cause infections with symptoms like gradual stamina drain, increased food and water needs, and muscle spasms. Infections can be mitigated by finding medicinal plants or resting.
Cera can safely eat rotten food but others risks sickness from consuming the rotten meat. Its bile can contaminate multiple bodies like feeding babies, adding defensive value.
Cera's slow speed ensures it remains a specialized scavenger and corpse controller without becoming overpowered, promoting strategic and defensive playstyles.
# hear me out guys lmk what you think...
Carno desperately needs goats back in their diet. Not enough people play Galli, much less Dryo. There's not enough options in the lines section for them.
Cera has Carno in his diet, but Carno does not have wax as part of his diet, imagine hunting another terrestrial apex and it being practically useless except for the organs, my suggestion is that Cera gives Protein S or // (Lines).
gate way keeps crashing for me
Add icons next to the different mutations so that it’s easier to identify them
Hatchlings should not be able to destroy nests. Just watched somebody hatch out of a hypsi egg and instantly start breaking the nest for no reason. Kind of a major troll tool to an already annoying mechanic
To add on to this, it should only be available to adults.
Could you fully bring back legacy's chatbox? The sound effects for typing was really satisfying too.
Here are my thoughts on how a Titanoboa could work and maybe be balanced in the game. I understand giant snakes are not easy to animate so it makes sense if that reason alone prevents us from ever getting one.
Please fix herbi food and ai/spawns. Migration as a whole needs to be reworked so there's food all over the map but for now just up the spawn rates of foods that are more scarce. There's always one type of diet that's nowhere to be seen in migration areas.
Needs to be atleast hordetested as an option for night vision. Let poeple choose.
Troodon Venom isn't good enough to keep up with the large species.
In addition, since it is only a damage multiplier with several levels, Troodon has to fight the most consistently even though he is the smallest hunter physically.
Dilo and even Cera have venom/bacterial effects that make you think twice about attacking them.
In addition, they take too long to grow and then everyone can kill them with one hit. Which is why the number of players is small, with the dinosaurs relying on big numbers, that aren't there...
There are simply not enough survival advantages for players playing him
Dilo and troodon night vision don't feel special anymore. It feels like most everything sees roughly the same distance at night if you just look for dino outlines. Meaning they lose the cloak of darkness they once had.
More AI (and working AI that moves).
Game starts to be more and more an Arena PvP Game at Hotspots wheras 90% of the map is dead and you can barely explore and survive. The game is punishing solo players with inherited mutations coming and incentivizes to exploit more and more.
I want to explore and survive and would allways prefer fight another player over eating an AI, also because of diets, but to force me into hotspots with groups is just not gonna happen longterm.
I'd rather go back to 100 players and have AI that is a challenge to kill, than more players. Hotspot also killy my fps, not an option, especially not to PVP.
And please work oon the varietey of AI, there is almost only deer, where is the Rabbits, the Chickens, the Goats, the Turtles, the Boars?
Diabloceraptops should be added to the ceratosaurus diet
Buff Troodons stamina regeneration. Sitting for 2 minutes to get it to 100% is not okay for a playable this size and playstyle like this
Autowalk togle on/off. I think I dont need to say more.
More admins, I have requested admins for help with cheaters not for being unstuck or any other issues around 11 or so times. and Only got help once(Which nothing was done about it even after a clip was provided), Which gives us a 1/11 help ratio with the thing that people suffer with the most in this game cheaters. If you do not believe me with this one ask the public, every person I have chatted to either agrees with this or has been banned because they asked for the exact same thing I am asking now. You need regional admins, and admins that are active. There is no proper report system. This should be number 1 priority, Im am so close to quiting this game because I am sick of admins not helping and noone, listening when cheaters are reported. In regards to regional admins, I mean there has to be a few admins in OCE, USA times just different time zones. So there is admins active when those different countrys are playing. Just a side note here, I have heard that the players in NA, have had a lot of assistance from admins. So maybe the issue here is this regional problem. There needs to be more care then for other countrys not just for the one where this game is based in NA. Please do not class this as a threat or miss information, I have been asked for my feedback and this is what I have
Allow for someone to delete a dinosaur from the server menu when they safe log, it's annoying having to kill a dinosaur because you're bored of it
Add an SA server, I see that there are many Brazilians playing (I include myself in this), a server with the ping of our region would help us a lot.
If parents cant nest themselves in their own nest for mutations, atleast reward them some from nesting, like 1 random mutation per 2 or 5 courtships. Parents literally pay the bills and have nothing in return.
Action Keybind profiles for different dinos please!
I like my raptor attack key bind being different then my teno attack key bindings
The fatal errors on hordetest got even worse with the last patch. I got 3 in under an hour while trying to nest and defend my kid (only got one hatchling since the fatal errors broke my nest 😭) as a diabloceratops. The errors seem to happen more around large groups of people. Other dinos are exploiting errors to kill those who are trying to log back in. Please dedicate some of your time to finding and fixing these issues.
horde testing eu server is going wild with day night cycle, one day in not even 5 minutes
Give us more food in migration zones
Admins and creators its time to do something about the cheaters. Its insane.. this broke all the game and the pleasure.
Really think about plz.
Please make us able to unstuck even while players are nearby I got stuck and cant unstuck because of this
1- Once again requesting hererra fatal error fix! It seems to happen when the herra first pounces, or around the pounce itself, maybe a bug with how the herra latches/lets go? I just spammed it fighting against a dibble (baby- close to sub i think) just to see and I fatal errored almost instantly after my 3rd jump around- ultimately killing me cuz i stopped moving for the popup window.
2- ALSO! I'm here to request.. is it plausible to allow us to continue eating/drinking/walking/running/ moving at all when we open the character menu? It's quite detrimental to check during battles or even periodically after the fact what color we are, and to stop dead in one's tracks is kind of ..dangerous lol
Add a Sharpness filter
In my last post, I talked about Microraptor, but since Microraptor is super small, a larger relative should be added or an upscaled Microraptor. A relative of Microraptor, Sinornithosaurus, had venomous teeth, and it might be an addition to consider for Microraptor so it could also hunt a bit larger prey than just with its normal attack. Now coming to its normal attack:
Another relative of Microraptor, Balaur, was able to glide onto dinos' backs, pinning them down and balancing themselves with the proto wings. This shouldn't be like the pounce-to-pin mechanic that omnis have, but it should rather be like a pounce that stuns the victim for about 1 second. Then it can stand up, having the Microraptor/Balaur on its back. The victim can buck and drain the Microraptor's stamina, but the action should be fast, not more than 10 seconds. This would still give the prey a chance to escape but also make it possible for the Microraptor/Balaur to succeed. Some small dinos should just die pretty fast, for example, Dryosaurus. The larger the prey, the longer it would take, but the maximum prey a Microraptor could take down would be a sub-adult Gallimimus, and that would be very dangerous for the Microraptor/Balaur, so it should rather aim for smaller animals. The strength can be discussed. Maybe it would be overpowered.
Edit: The hunting shouldnt be his main food source it should rather be a opportunistic attack and the focus of the diet should be on insects because we already have a tree dwelling carni
im sick of asking people in this discord how the game works.
GIVE US INFORMATION ABOUT THE GAME IN THE GAME
Fix the lag happening in the hordetest, people keep teleporting and lagging
It would be nice when playing and you unlock a certain mutation by doing an action, in the mutation list you get a little icon showing u that “this” specific mutation was unlocked. With how it currently is, some new players don’t realize a mutation in their list they unlocked and think it might have just came with the base mutations you can choose from. Adding a little icon would just make it more convenient, for example I took a close up snippet of a mutation in the list and what adding an icon could look like.
Please give us the ability to sniff out sanctuary mushrooms (and maybe some future sanctuary foods) with this symbol on the radar
Edit: Perhaps give them a short radius like the salt licks
Troodon is totally bugged right now. If you pounce and release many times you are in an extended/zoomed out 3rd person view and can't get back to a normal view. This happened pouncing both dibbles and ceras for me. It's unusable right now.
Add 2 more restarts. Since there are about 130 players on the servers, they kill each other and throw corpses around, which puts a lot of load on the server and players start to lag because of the ping of 200-300. It would be good to add 2 more restarts to rid the server of corpses. And to check this test, it is necessary that players do not fly and do not teleport because of the ping, it is difficult to understand - the hitboxes are crooked, or the ping really has a strong effect
New Pachy sparing
Seeing as pachy has so proper way to spar.I had a thought that pachy sparing could be just like Diablo sparing.
Two things about Deinos:
1 - Please let us have better swimming stamina as a baby. It's the prime time to migrate through the water, so it sucks to run out so fast compared to other fresh spawn animals.
2 - Please also change the eating animation or whatever is causing us to overeat after letting go of the E button. I even let go early expecting it to overeat but it will still sometimes swallow 2 diets after letting go, putting me over my max and screwing up my diet.
How about a Mutations that converts excess water into stam for non-semi-aquatic playables
Let us unstuck when player are nearby and make unstuck a button in the escape menu. Literally just make it so that we need to be in the escape menu for one minute before unstuck is available, then start the one minute timer again after pressing it. It is so incredibly weird how you've implemented it at the moment. the insane cooldown with the no players nearby allowed makes it so unnecessarily clunky.
Carnotaurus charge rework
instead of having a charge where you need to run in order to use the attack, turn it into a headbutt
Pressing right mouse button while standing, walking, running will do a headbutt, this takes 5-10% stamina depending on the size of the creature you want to stun
it would do a short stun, not fully knocked over and doesnt do much damage, but it allows carno to get in a few extra bites as a reward for landing it correctly
it can stun things like Omni, Pachy, small creatures, etc
reduce charges stamina drain, but increase its skill cap
Giving charge an additional way to deal damage besides just outright hitting your opponent is necessary I feel to getting carno a better chance to survive.
charging into something roughly 25% of your weight (or stuff it can stun on the lower end of the scale) such as pachy, omni, (not fully grown dilo?) will fling them a short distance forwards, this could be good on uneven terrain or in a forested area because if the victim falls off a cliff or a hill too steep they die, or alternatively they can be flung into a tree to bash the creature, which depending on the size could maybe give the victim a body fracture
this flinging would also depend on carno's angle of attack, similarly to primal carnage, if you are hit by the right side of carno, you will go flying right, hit from the left, go left and if you are charged head on you will fly forward
On the topic of nesting
I was a ptera trying to nest when my partner disappeared, he was still in my group but he unpaired me. My ptera was the female one, I decided I still wanted to nest so I kept building it but it seems new sticks were not spawning. Then I accidentally left the group I had with him and the ability to see my nest or build on it disappeared 8(
Is it possible to program somehow that single moms can still lay eggs/single parents of both kinds can still build nests, incubate eggs and do what they need to do?
I also wish there was a better way to find partners and nest! I often want to nest but I can only find others of my species on pvp-happy playables (raptor, carno) and I'd be happy even if they'd just let me be a single parent/attempt single parenting but I can't find people who wanna nest for some reason/Can't even find people who will let me be a single parent.
Plant's for herbis (to fill diet) shouldnt be ONLY in MZ, but there should be the most of them.
Add bees to the SP sanctruary. I was eating there when a carno came out of nowhere and killed something.
The picture describes the current grapple, imo its very OP as now. The first set of conditions(need to be 25% of targets weight+target must have 20% stam) should be nerfed to the prey having 5-0% stam(giving arpox values as i cant now the definitive balance) and being 25%-50% weight(maybe even upwards of 70%), alternately instead of having a set value make it be if % of weight and % of stam is X value make it pin, but that could take away from the finishing move aspect of the ability.
For the 65% of weight to pin at any stamina value thats just crazy, it should be somewhere around 120%-200% of the weight for that, also it shouldn't be instant, it should still take a while to bring it down(its still a big animal for the omnis) as currently there is 0 counter to it and you could have several omnis who have very little stam that can instantly jump off after the pin has started, the time it takes to bring down the target depends on with how much they exceed the requirement, if they just meet it 30-60(or up to 2 min) sec could be a good amount.
make pachys take less damage to other pachys. too avoid toxic players and canni pachys.
PT STAM! It should be regained when clinging to trees or cliffs. and if sailing on the "air currents" above 50% stam should regen automatically.
Give us a little bit more water here. If you aren't opting into drinking salt walter this side of the map is just a horrible experience.
Porcupine Taco
With taco probably being added as AI soon, I still want to get my idea out there for if its eventually added as a playable option, and that idea is to make its niche into that of a porcupine. It will essentially be the small tiers equivalent of anky (ignore minmi for now), that being an animal that just isn't worth messing with because its just too defensive, with that defense being its tail feathers turned into quills.
Defensive Stance
Taco can enter a stance that makes it crouch down on all 4's and flair our its quills in all directions, covering up the entire body (the quills may have to be increased in size/length for this). This stance will be similar to sparring, with taco still being able to move around at crouch/walk speed and turn in any direction. When something attacks taco during this stance there will be different affects based on the attack type used against it.
Biting at it will cause your dino to flinch backwards upon receiving a mouth full of quills. Debuffs for doing this include receiving minor damage/bleed and a decrease in bite force, eating, and drinking speed, since I image doing anything with your mouth when its filled with spikes wouldn't be the most comfortable thing.
Pouncing & dropdown attacks (from omnis, troodons and herreras) will leave the chest area covered in spikes, which will do more damage/bleed, and increase the users stamina cost (similar to body fractures).
Both of these attacks will leave taco unscathed of any damage. As for other attacks (headbutts, tail/claw swipes, stomps, kicks) I think will have minimal consequences, and taco won't be immune to them.
The hordetesting servers are either impossible to get into because of the Data Acquisition error or on the odd chance you can get in, the ping is so darned high going 120+ that it's cheeks to play. Please, for the love of God, fix these issues. We can't test your game if we can't even get in to play it.
a raptor should swim faster then a dribble....... wtf
Please fix the queue system. Tried of being kicked cuz the server is still full.
you promised us to have greater customization of the dinos personally I do not see the freedom to personalize my dino for example for the omni it is impossible to put it all green or all brown or all black in short we can't have just one color and I would like there to be a greater choice of color for the parts that I surround in blue, add several shades of color like the tables please
Any kind of pin mechanic is trading balance and fun for cool looks.
Hordetest is unplayable it’s so laggy i can’t even do anything it’s honestly laughable especially on NA servers
More food in Migration zones, it's hard to fill even 1 diet at this point. Especially if everyone wants a specific one.
It’s so laggy on many of the HT servers that I can’t even see who’s killing me half the time
Like omg it’s bad
I don’t even know what’s going on
Last update and the update before that performance was amazing besides the occasional fatal errors of the last update
Deino's lack of underwater nightvision is the worst mechanic after the new stamina changes that I have ever seen in this game. Makes absolutely no sense. Please devs, do something about this. All these weird changes are starting to feel like a bad joke by now....every time I decided to give this game another try, I find it WAY worse than it was before. Unninstalled again until I see you guys care about it lol no wonder theres not a single bit of positive feedback on reddit
Reduces the grow time of all smal dinosaurs.
Nobody wants to wait over an hour for a smal dinosaur, the player numbers are too low.
Small tires are important for eco-systems but no one wants to play them because they are not worth it in terms of time and gameplay.
If you have smaller dinosaurs, you need clear advantages over larger dinosaurs otherwise no one will play them.
Making a playable with no redeeming qualities that can get 1 tapped by juvies as adult (hypsi) have a growth time of 45 minutes is just ridiculous. It cant fight anything, has horrible stamina, both of its unique mechanics are boring/way too costly, looking at you charged jump. Oh, and its camera angle is very bad as well.
cant play this game right now, the amount of lag is unbearable in HT. this needs a fix asap
sandbox gamemode pls
would love if groups worked across all species as a herbi haha
(and chat in general, for that matter)
Tiny dinosaurs that get 1 shot by everything shouldnt have growth times over half an hour.
Would be awesome if we had another vocal added to the dinosaurs, #5 for mating call. We could then pin point a potential mate and travel towards each other to pair up and start a nest. That way we can actually nest without hoping on a whim you will meet a mate during your play time. Will make it more immersive and unlock the nesting side of the game. It would also open up a whole new world of gameplay, from fighting and sparring for mates, to protecting your group from nomadic males etc
And make the call different for males and females of the same species so you can know who your looking for
See which mutation you have selected by highlighting the button. It's pretty easy to lose track of which mutation you currently have selected
how about parthenogenesis mutation (only if female of course) if you remain solo for so long without grouping with anybody
Current hoardetest opinions
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Diablo migration is a headache. From what I’ve seen it’s currently between swamp, highlands, and south plains/delta. Traveling between swamp and highlands is long, ESPECIALLY for juvis. And food is either virtually absent or extremely localized. Seriously why is food so hard to find? I struggle no matter how many other diablos are around.
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People seem to enjoy the fact that diablos can straight up knock over stegos. Not stun, a simple head shake from dibble knocks stegos over like a toddler who got hit by a soccer ball. And believe me, I’m the “I hate stegos” guy, but Diablo has no business knocking them over this easily. “But stego needs competition!”, that’s a job for Omni/dilo packs, Rexes, trikes, and Deinos.
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This plays into my previous point but it involves stegos new 3 second cooldown for its power swing. Sure this is to stop spamming, but I hate long cooldowns in this kind of game. I’m a dino who’s supposed to fight back aggressively, not patiently wait the 3 seconds cause I’m polite. I also wonder how this cooldown would play against something like Rex, as the power swing seems to be the best Stego has against it. My cooldown argument also generally applies to bites too, Omnis cooldown for example is far too long.
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Performance in the hoardetest servers ranges from ok to bad. It was worse before granted, but it could be better. I do wonder if it’s just the hoardetest servers and this could easily improve in the main servers when the final update releases. Still felt it’s worth mentioning.
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On some positive notes, pounce/pin seems much more balanced now, could be better but I think it’s workable for now
Give us beipis speed on water back! It’s the only other aquatic Dino apart from deino, it’s ridiculous that its swimming is nerfed!!
Change to pounce
I guess the idea was probably already brought up but dinosaurs should be slowed down depending on how many omni/anything that can pounce, are latched onto them.
Let's say for example, a 1.8 T carno is getting pounced by one omni. Since it's 1/4(25%) of it's weight, it should be slowed and the more omni, the greater the slow.
To add even more depths, at some point, trying to move while being pounced should consume stamina (as for before, the more omni the more stam drain), forcing the carno to buck and chose between fighting back and eventually running away as he might end up getting outnumbered then killed. This would make a soft transition to grapple.
Following with that same example, let's say the carno is getting pounced by three omni, carrying 3/4(75%) of his weight as a gift, he'd be slowed to the point he cannot sprint at full speed if not completely unable to perform a sprint at all. By trying to move, he'd eventually start losing stam to the point he fall bellow 20%. At this point he'd be exhausted, leading to him getting pined.
It'd look like an automatic death sentence but there would then be one last option : roll. Well, for our carno it'd be more like pushing with all his might on one of his leg to try to unbalance the omni at the cost of like 5% stam. It would be some kind of last ressort before trying to run as fast as possible for your life. It would be only available as an option if the weight of the omni doesn't equal or exceed your weight as every situation are, unfortunately, not escapable.
It would even give a good mutation :
Last ressort : when reaching 20% of your max stam, you get 10~15% reduced stam drain for x sec/min | or instead be a damage buff to act kinda like adrenaline or whatever.
So, to sum up => speed debuff depending on the total wheigh of the pouncer + stamina drained while moving (depending on the weigh) => get pinned when enough wheigh and not enough stam => 5% stam roll and flee
the nest mechanics must really serve a purpose, which is why I propose that** in addition to the transmission of mutations from parents to children**, the children obtain a** boost of 150 -200% (depending on the diet of the parents ) grow speed at the start to encourage people to spawn in nests rather than in hot spots and also put the nest areas back in the sand (in domes for example) and ensure that the herbivores who make their nests in them obtain a grow bonus for their offspring 25%(so 225% if the nest is in a nest zone and the parents have a perfect diet).* **Additionally a passive for the parents which would allow them to strengthen their stats a little near **their nests would be cool too ****.Btw make it possible to eat the eggs for the troodons/pteranodons as for the oviraptor later and for it to be in its diet **(**if possible that it gives 3 different nutrients). Baby carnivores can also eat the bodies of egg eaters who got a little too close to the parents as soon as they are big enough .
Please revert the change to Beipi's surface swim speed or find a middle ground between the old faster version and the newer slower version
Here I compare the speed of normal swimming and sprint swimming both on the surface and underwater with the +15% swim speed mutation. You can see that the surface speed is EXTREMELY slow compared to the underwater speed, which used to be the same as the old surface speed. I don't see an issue with slowing down the surface swim speed but I believe this is way too much, there's no reason for beipi, a semi aquatic creature, to be this slow on the surface, the old speed did not cause any balance issues by making beipi impossible to kill or anything like that. Beipi being small and relatively weak makes it less capable in combat and thus not very fun due to the game's most fun activity being combat, its mobility however, makes beipi feel fun to play as and its swim speed is a big factor. Reducing beipi's speed by this level is doing nothing but making the animal less fun.
To reiterate: I don't think slowing down beipi's surface swim speed is a bad idea, but the latest patch slowed it down WAY too much to the point of it feeling bad to use, a middle ground between the old and the new speeds would be perfect.
Pachy sparring. Pachy has sparring in its concept art so why not give it pachy and not just diablo?
Hi, sorry but plz do something for night vision in water, bug stuck deino in rock and bug when grab food
While I agree parthenogenesis would be a great mutation because males that want to nest can be hard to come by, it should only be reserved for smaller playables.
Why?
With a mutation like parthenogenesis, it’ll make it very easy for friend groups to exclusively nest each other in as strong playables and easily give everyone in said group powerful mutations as long as there is one female of nesting age.
Parthenogenesis should only be given to smaller playables where they are severely underplayed, such as hypsi, dryo, troodon, beipi, and other future small playables.
TLDR: Only give small, underplayed playables parthenogenesis. It won’t hurt anything, and it will only help their lack of player numbers.
Mutation concepts
bolstered neck muscles: allows creatures to carry/drag 20% weight
parental rationing: reduces food/nutrient toll on the parent when feeding offspring
Broody: gain 5% attack damage and 10% reduction in damage taken while within 5m (16 feet) of a nest (Female exclusive)
polygamous: Allows a male specimen to pair with multiple females at once (Male Exclusive)
Enlarged Masseter: Allows creatures to get more food while eating, more food per bite
Padded feet: Make 50% when crouching within 10m of a different species as a carnivore
Counterbalancing tail: Turn 10% faster
baby diablos shoudlnt be able to easily kill a carno when they are around the same growth nore should they be able to make you go flying when they were 3 feet away from the tip of your tail, its umbalanced
My game just crashed when i was playing a herrera just walking around my game only crashes when im playing herrera there is something wrong with it please fix it its unplayable right now
the game has become a nightmare. i just got killed by invisible omnis, speed hackers, huge frame rate drops until everything is just blinking around, i get fatal errors all the time mainly three times a play then i quit because i keep loosing builds, i havent seen AI in weeks (minus fish), huge mixed packs, says there is 100 players on but i see the same 10-15 dinos and you cant wander away from that area or you die of starvation because there is no AI and you cant seem to find any other players the list goes on but these are my main issues im done playing for a while until these issues are resolved
Have the option to wipe saves on the server menu. Helpful for if you got stuck or the save is corrupted.
Feedback on the quetzal
The Quetzalcoatlus, often called the "Sky King," is one of the largest flying creatures ever, with a wingspan of 10-11 meters and weighing between 440-550 pounds. It should have various attacks for both flying and ground combat, such as pecking and grabbing.
Diet:
Reflecting its real-life habits, the Quetzalcoatlus should have a "Lion Diet" or a meat and fish diet similar to the Pteranodon. It would eat:
Carcasses of smaller dinosaurs
Fish, including elite fish due to their size
Crabs
This diet showcases its versatility as both a hunter and a scavenger.
Fishing Mechanic:
Quetzalcoatlus likely fished like modern storks, dipping their beaks into shallow water to catch prey. https://www.youtube.com/watch?v=aBx_Z7UcO5s ( they want to do this with the spino anyways so its not out of the question) They were too large to skim water like Pteranodons and would have avoided big lakes and streams to stay away from predators like Deinonychus.
Creeks and Small Streams:
To reflect this, the game should introduce creeks and small streams filled with fish and crabs. These areas would:
- Serve as feeding spots for Quetzalcoatlus and be used for Beipi's and other fish eating dinosaurs.
- Act as safe zones away from Deinonychuses.
- These areas should be scattered around the island and be large enough to support schools of smaller fish. Quetzalcoatlus would eat these fish for diet variety rather than as their main food source.
Non-Coasting Flight and Grabbing Mechanic:
Unlike Pteranodons, Quetzalcoatlus was not a coastal flyer but lived inland and only flew to the coast to eat. Therefore, it should be able to:
- Pick up smaller dinosaurs and eat them whole, with the largest being an sub-adult Omniraptor but can pick up anything below the weight of 400 LB
- Use stamina when picking up dinosaurs, similar to the Deinonychus grab mechanic
- Utilize airstreams to stay airborne longer and even eat while flying
**This can be discussed of course. **
Stork eating fish | Stork catching fish 2022 |
#stork
#storks
#storkbird
Hordetest Feedback
The audio fatal error + Server queue problems are making the test a bit unplayable at the moment
Please fix some of the dino models.
Stego has way too small thighs for its size and the back plates move around way too much. Its walk also has a jarring movement at all stages of growth. As well as foot placement on the ground.
Pachy has a weird right arm and elbow that's very noticeable, especially when a juvenile. Its hips also clip out a lot and the movement of them is like a locking mechanism. Its like it gets stuck and unstuck as it walks.
Cera has the same Issue with its hips as pachy does.
Dryo has shoulder blades that stick out at an extremely sharp angle thats very noticeable when sniffing.
Diablo and Styraco thoughts
Diablo has gone through some interesting developments in the hoardetest. While the devs said that it was gonna be downsized, as of the most recent patch it’s now 3 tons, heavier than legacy Allo. At this rate it’s basically filling the niche a lot of us imagined Styraco would fill. Its upsize from 2 to 3 tons exceeds irl size estimates (1.5-2 tons). The justification for which was that it needed to contend with something upcoming, that was never specified exactly to my knowledge. At this rate I don’t even know where Styraco would fit in all this.
Now to be honest I wouldn’t care much if Styraco is cut from the roster. My assumption is that it would just be a higher damaging/bleeding and tankier diablo, which would theoretically outclass diablo entirely assuming it stays this large. Before diablo started testing I thought it might be smaller but harder hitting than Teno, while also possessing a valuable straf mechanic to allow it to guard its vulnerable flanks. In fact this is what I generally feel is a better concept of ceratopsians vs hadrosaurs, harder hitting but more vulnerable due to size for ceratopsians, with heavier/tanker and faster but less hard hitting hadrosaurs.
So for Styraco, I’m sure there’s still plenty of room for it to fill a weight range, but here’s what I think is better balance between it and Diablo. Diablo doesn’t have horns as flashy as Styraco, so maybe it could be the option for people who want better overall stats excluding damage output and bulk (bleed resist, speed, turn radius, etc.), while Styraco is focused ofc on damage and bulk at the cost of other stats. Just some thoughts, who knows where Styraco will go if it’s still planned.
Let Bodies Rot Faster!
When bodies pile up, game performance goes down. I've had several experiences lately where war broke out in a region and the resulting lag became so bad that the game was virtually unplayable; other people teleporting all over, rubber-banding, and being hit while you are plenty far from a predator are all common results from this even if your ping remains in the 80-105 range.
Solution? Allow bodies, especially those that are already rotting (as most playables can't eat them without getting sick anyway), to rot faster so they don't pile up as much without requiring a server restart.
Give dryo something unique
Yeah, he’s supposedly getting burrowing later on. Or well… that’s what everyone says, i don’t actually know if it’s 100% confirmed if he will get it, but he had it in legacy so ima assume he gets it in evrima
But that isn’t really unique considering a lot of small herbivores are gonna be burrowing
So I suggest that Dryosaurus should be a “herd follower”. Basically I think he should have all the herbi diets so that he can follow along any other herbivores.
From Patch Notes: Made grapple from omniraptor pounce only possible if there are at least 2 pouncers
I think omni should be able to solo grapple something that is very fatigued like no stamina and wounded. It adds to the solo raptor experience and with high skill. The raptor in my opinion should have a "finisher move" to secure kills it has already spent a lot of resources and successful pounces to wear out its prey. Needing to go in for bites too often makes omni highly susceptible to getting killed. I think its fair since the risk of being a solo won't really let you pull off the finishing move very often at all. You would have had to been very good at omni and survived while dealing most of the other's health. (and obv weight is a big factor if this can be pulled off)
ok this is either good or bad but I want things to spawn in as if they were nested but they dont beg they just eat like a dino that has not been nested. This would mean being nested would be better due to you being able to get full diets and things off spawn plus a mutation. While others who did not get nested are alone, small and can not really do anything like ptera not being able to fly when nested meaning spawning in is just better.
Buff dilo's weight so that it can fight back against omniraptors, or even just make it gain weight faster. For those who don't know, dilo weighs around 300 kg for 40 percent of its life, and gains the last 300 kg in the final 15 percent of its growth. Terrible to grow.
Pachy used to be able to spar against each other with headbutts and deal no fracture. To my knowledge this is broken.
Ideal fixing of some migrations on the map
Teno: Teno get rid of its eastern coastal zone and replace it with the Swamp. Teno is built around using water as an escape route so why not put it there. Makes sense thematically
Stego: push Stego out of the swamp and instead put it at the NE lake where it now goes into the open a lot more often. Also possibly create a new zone at West Access to put Stego at
Pachy: Give Pachy a migration zone near the large beach near South plains. Get rid of its migration in the jungle near NE lake and just keep it to there. It’s a fairly poor spot that’s right next to another migration it has.
Gali: put Galis migrations as Highlands, NE lake, Eastern and Southern coastal zones. Allow Gali to also kick open coconuts
Dibble: imo dibble shouldn’t be a coastal animal at all. I would like it in some other places like West rail Access, Ne Lake and east plains itself (not the coast part)
There should be a motivation for people to want to nest. Nesting has zero benefits for the parents. Maybe if you raise a baby to adolescent you unlock another mutation or something.
Instant death command
Works like unstuck where it has cooldown and cant be used near players
perhaps, to give an incentive to nesting, make it so each time you and your mate successfully raise one child to adult, you share one mutation with each other, so each child = one shared mutation. if it's the same ones, then pretty much do nothing or unlock another slot, cause duplicated ones would be way too far
I think it’d be cool if dinos that can’t jump as adults would be able to jump (and maybe climb, depending on species) as hatchlings, maybe losing the ability once they reach juvi/sub stage
So I've been thinking about Cerato's charged bite ability and came to the conclusion that it would be really cool to allow Cera to also sidestep and walk backwards when in Charged bite mode, just like Diablo can.
This might turn the ability to an actual threat display rather than just a strong bite attack.
When balanced differently, it could actually encourage a more defensive playstyle around bodies.
<A more of a "try me and get a mouthfull of this"
rather than these goofball Ceratos sprinting everywhere with their mouth open, roaring constantly.
hmm?
Random idea: a mutation that lets Petra do barrel rolls while flying.
Stego new powerful tail swing should be a charged up ability. It's beyond Op, are you trying to make this a godtier animal or troll of the game? I am not gonna argue and say if it was a clear headshot that it wouldn't do max damage. But doing a 1 shot at most creatures with no head shot is just absolute rubbish. I like that you finally are adding it were dieno can drown an adult stego. But when it comes to regard for players on land. There should be some open spaces on the stego that makes vulnerable for attack. The tail is already glitchy as it is.
we dont want Apexes Right now, we need MID TIER dinos, mid tier bios, nobody want apexes-
make deino larger again
if something is pounced and bucking, the pouncer should be the one taking more stamina damage, not the pounced creature. I shouldn't be doomed to die because one omni pounced me and to get rid of 2/3 of his stamina bar it costs all of mine.
Give dibble more food to eat
beip fish eating animation while floating on water\eating fish on dry land look bit off.. allso drinking animation (not sure if the arms intended to be pointing to the sides like that while drinking)
Please make sure fixing the sound bug fatal error is high priority, the game is unplayable right now.
I think Dibble should be able to eat more things in migrations. They are slow and would be the vacuum to make the migro change, so would make sense they could eat more things to clear it out to make it move
What if we gave Carno, Dilo, possibly future Rex, and other dinos that can't jump, a 'step up' option that just, helps them step over fallen logs and other random stuff that shouldn't realistically stop them from moving? Literally just 'step up' and over the log. I'm sure carno can step over a log with those giant legs, a single low-lying rock or log shouldn't stop ALL MOMENTUM or become a fence preventing him from moving forward.
Low-to-the-ground dinos like deino might not get this though, I am only thinking we should give a 'step up' option to things like carno, dilo, ect, and that it should behave a little like jumping where it has limitations that vary per your size/leg length. I imagine you'd 'step up' by pressing space bar.
It would b cool if you reverted nesting so that I could b my own baby again. For a while the isle had a actual game loop. Grow, find a pack, nest, become a better version of your dino with nested in mutations. Repeat.
Now, I don't really have a reason to nest. Sure I could nest in ppl to b a better version of my dino. But I wanna b better. For a while there, nesting had a benefit for the parents if they chose to nest themselves in. Now, there is none. Sry for my bad English
(Edit- if someone can think of a downside to this or the reason it was changed, plz let me know. I can't think of any)
please fix the teleporting and fatal errors (dibble gets it a lot - sound bug followed by fatal error but I think every dino does?)
As weird as it sounds, what about changing how petra flight works, to allow them to dogfight each other?
It would give me more to do that just watching people and screaming, or following people and screaming.
Encountering a pack of omniraptors should be dangerous, not a death sentence.
Taking hours to grow and end up dying to a pack of 10 raptors without having any chance simply because of the infinite pounce attack is very frustrating.
I repeat my feedback again, the omnis should have bar attack charges for pounce like the dilo or the diablo with their abilities
https://tenor.com/view/the-isle-utahraptor-kaperoo-evrima-gif-25199968
If the lag issues in hordetest are not gonna b solved anytime soon can we plz make the servers restart every hour or two
make organs give another type of diets, fixing the meta of just eating organs for diets, make the general body the main source for either carbs, protein or lipids. and organs give some other things, which coul give other type of buffs, like. a buff for mutations within survivabilety category. though buffing the source for diets from the general body would be required, and other things. but i believe this would be a lot bethe system for the diet system if done correctly
Hunting grounds where AI is sure to appear for carnivores.
like migrations for herbivores
Some ideas for playable specific mutations I had:
Pteranodon:
Piscivore:
You catch larger fish from Schooling Fish, giving more food and nutrients.
Additionally, you have a chance to catch fish when skimming over water when not near Schooling Fish.
Large Wingspan:
Gaining altitude by flapping costs less stamina, and you lose less altitude while gliding.
However, standing take-offs are no longer possible. You can only get airborne via a running take-off.
Sharpened Beak:
Your peck attacks cause bleeding.
Hooked Talons:
You can regenerate stamina while clinging to a surface.
Troodon:
Paralytic Venom:
When you envenom a target to venom stage 3, they become lethargic and their speed and stamina regeneration are reduced by 10%.
These effects do not stack from multiple Troodons with this mutation, but the lethargic debuff duration is extended.
Potent Venom:
When the Troodon envenoms a target, the target skips stage 1 of being envenomed and is immediately stage 2 envenomed instead.
Additionally, Troodons with this mutation gain the ability to envenom targets at an earlier growth percentage.
Food Poisoning:
When a dinosaur dies that was envenomed by a Troodon with this mutation, the corpse can only be smelled by Troodons and dinosaurs that can eat rotten meat.
When any other carnivore tries to eat meat from this corpse, they get Vomit Sickness.
Corpses of Troodons that have this mutation also have the same effect.
Globetrotter:
Lowers the limit from which you can regenerate stamina when trotting to 50%. Your trotting speed is increased by 5%.
The new Grapple is interesting, but the fact that you try to take the Omni off your dino and it won't come off is unbearable.
bring back the vines on some trees
Perhaps grapple could also be added for troodon, only with smaller scale, of course. Would be fun to be able to grapple small species and juvis as a troodon pack.
Also consider giving it bioluminescense, but making it like it is with herrera, where a certain button needs to be pressed for it to work, and perhaps only other troodons can see it to not make it a disadvantage when ambushing.
diablo runs the slowest but can swim faster then a carno? idk bout that one
Fix deino's eating animation, since when eating on E, there is often no animation, but there is a sound of eating. When you eat and walk, you're still spinning. It happens that after eating you still eat. Also fix a bug with food that gets stuck in your mouth
Add a thermal vision mutation for certain creatures that suit it. I'm thinking of troodon and pteranodon. Other animals that are known for being nocturnal or having good vision could also have this mutation.
Hordetest is unplayabletestable if there are more than 60 people in the server
Idea: Roaming Migrations
Right now, migration zones switch from one place to another instantly which discourages people from actually migrating and encourages sitting in a bush or logging until the zone switches back. The risk of migration is just too high to be worth it for many species as you will likely be alone and out of diets during your journey.
My idea is to have the zone move slowly (speed could depend on how far it needs to travel but I was thinking it should take around 5-10 minutes to change spots), spawning diet plants along the way, until it gets to its next spot where it will stay for maybe an hour before starting to move again. Plants spawned while the zone is traveling will despawn once the zone has moved past after just a couple minutes no matter if there are players around them.
I have some suggestions:
1-) The bleeding bar needs to be placed above the diet bars because when we enter the tab, this bar is left behind and we try very hard to see the percentage rate.
2-) Scavenger dinosaurs sometimes have problems in smelling rotting meat and understanding what diet the rotting meat provides. Therefore, special symbols should be made on rotting meat for scavengers, for example // some parts of the diet may appear with holes or fragments.
character limit moment. in short, funny map, showing which places are populated/not n why (in case you wanna edit the map for performance boost)
black: dead, if you find anyone it's either a miracle, an afk grower or someone who really wants to explore
orange: might find someone, pretty rare
yellow: solid chance of finding someone
blue: you're most likely going to find someone
green: you're absolutely finding someone
assuming that you've checked the attached picture now (check it out if you haven't yet), let's analyze why it's like that
water access: deino and ptera spawn, won't see them tho, pteras are getting stamina while deinos are underwater massacring each other
rs I 12: why even bother? the entire place is a jungle, at any given time you fall off a random hidden cliff and die, it's a horrible place to be, never go there
jungle I sector: same reason as rs I 12, the entire place is a jungle without a single flat place, zero point in going there, it's hell on earth to traverse it
highlands: good place, pretty cool, has open space and a lake with a few good spots to drink, has some caves and migration zones. good for raptors, carnos, ceras, basically good for everything
west rail access: dibble spawn close to its migration zone and a sanctuary, very nice lake with very low risk of a deino being there. however, if there actually is a deino, can't drink there
swamp: although it is horrible to traverse, stego and dibble migration
east plains: open space, migration
northeast plains: open space, migration
south plains: spawns, great open space with water
river delta: deino risk
southwest access: blocked by highlands mountains, no spawns, no nothing
northwest ridge: you genuinely just can't get there even if you get lost, no point
east plains waterfall: good spot to drink, close to migration zone
characters running out. as you can see, good spots = open spaces + food. no open space + food = nobody goes there
Migrations need some love, because I played for three hours as dibble and I was never able to reach a zone in time to get food. So I ended up with zero diet constantly traveling in the same loop, fighting other players, waiting for herd mates to relog cause of fatal errors, relogging myself because of fatal errors, and never getting diet. Very sad and not fun lol
Ptera my beloved is needing a fix. the stam update ruined him you cant fly for so long and once you do you sit in a tree for 10 minutes just to get more stam. fix ptera please
SKIN CREATOR FEEDBACK
In the skin creator for the Carno and Cera's eye colors, there's an ever present orange hue. None of the other playables have that color present, and I included examples of Stego and Diablo as well. All the other playables have the correct colors for the area outside the pupils. It makes it difficult to design skins for them sometimes as well, especially skins that would look really good with matching eye colors.
make #830660455487373352 into hordetesting announcements!
please more spawn crabs, make frogs give more diet and in general improve the beipi and galli by giving them more variety of carnivore related foods, they feel like just fake omnivores. It feels like they should be able to eat more types that are present in the game. Beipies should be able to eat turtles and elite fish and if galli can eat compys they should be able to eat troodons which are the same size. They just...need more fleshing out idk
Make bucking's moves real and effective.
Can we see that Cerato, Dilo, Deino, stego would make real aggressive attack moves when bucking, like biting or swinging their tail.
why don't give this move 50% chance to hit the omni on the side?(omni on tail will be safe)
Other animals with no bite move should have chance to get rid off Omni when bucking and maybe stun them.
Just like:
I do think we should have Parthenogenesis in the game, but I think we should have it for Megalania; In real life, Komodo dragons, the female can lay eggs without fertilization from a male, however all her offspring will be male. I think, since Megalania is very closely related to Komodo dragons as they are both in the monitor family, that it would make sense for Megalania to have Parthenogenesis for the females.
But that all of their offspring would be male.
Please revert the speed changes for beipi, and give them their great underwater night vision back! the current night vision is useless, might as well not be in the water, and the speed before was fine, beipi is already one of the slower dinos and as the only other aquatic besides deino it should be able to swim great! It's also a one shot to everything so makes sense it should have more advantages! Why do the little dinos keep getting nerfs when they are already the weakest dinos and already unpopular? please make beipi cool again, it was awesome when breaching regenerated a lil bit of stam but if we cant have that, at least let us swim and have good underwater night vision.
Mechanic for burrowers and climbers: Food Storage.
Allow burrowers to dig special "storage" burrows they can place food in for emergencies, functioning a bit like how you put food into legacy nests. An animation will play showing the animal burying its food in the special storage chamber, preventing the food from rotting and allowing the burrower to hoard and stockpile. While the food item functionally disappears, it adds diet % to the interactable mound.
Eating from the storage chamber would steadily fill your diets like eating from sanctuary mushrooms so long as every dietary option has been stored. If you've only stored lines and dots, you'll only get lines and dots from eating until the food % runs out.
I propose this as it allows burrowers to function similarly to "base builders" in survival games, promoting more of a "find a spot and hunker down" lifestyle as opposed to being a migrating nomad. It would make more sense for a burrow-dweller to stockpile food when migration shifts back into their area/close by, affording them comfortable living so long as they've stored enough (and can defend it from those who might raid their burrow).
Trees should be overhauled to allow for "pin points" where carnivorous climbers can "hang" corpses, turning the ragdoll into a static object that they can then eat from. The reason herrera can't drag food into trees atm is the ragdoll bugging out and falling through-- adding specific points to set the body down would allow for this without issue.
For herbivorous climbers (hypsi), those same pin points could be used to anchor a nest to, allowing for a family of hypsis to commandeer a tree for themselves. Being able to make nests without need for a mate (though you'd need a mate for eggs) could give a solo hypsi the option to quite literally squirrel away food in their empty nest as well, merging both of the above ideas into one.
can we please fix the pouncing mechanics for raptors? feels bad to still be able to get headbutt by a dibble while ive pounced onto his side
The game looks beautiful but is often times too dark even in broad daylight. Regardless of intentional or not and how night vision gets changed, I'd love to stop using night vision just because I'm in a forest or in the dark. It feels like I use NV just to sharpen edges and see where anything is most of the time and that detracts from the game when everything is so colorful and visually pleasing. We end up washing out the game with this grey light, so I hope that no matter how night vision changes, we are able to view the game naturally and be able to see a bit more. Even something as small as upping the gamma would help go a long way. I hope we retain the ability to hide and get spooked by things we can't see but I'm so tired of washing the game out with NV mode.
Only show migration zones to carnivores when there are players or lots of AI there, I'm tired of traveling hours just to find nothing to eat on max population servers and then dying of starvation, food for carnies is too RNG based forcing everyone in hotspots.
Make Beipis able to graze on grass like gallis and other herbis. Give it some love, come on! Beipis are really cute. It just make sense. 🦆
Migration - Stamina System -Diet system - Map design flaw combination | Part 1 - Diet System
Hey!
After returning from my 2-3 month break and after playing quite lot again, I realized that the combination of Migration - New Stamina System - Diet System - Map Design is what responsible for having such a huge difference in every game session in a BAD way. Obviously you always want a little wiggle room between experiences but not in the way that is currently present in The Isle.** Because as it stands it can vary between "Im not playing this game ever again" to "Holy S%'!t, this was so amazing".**
Diet System
Honestly I like this system, it's a way to incentivize people to play the game and with different combinations you can have different "builds" aka it's a customization and as we all know, all customizations gives us more freedom in terms of how we want to play the game. My only issue is that after the introduction of the Diet system, Perfect Diet Growth times turned into the normal and logically/emotionally acceptable growth times the game had prior to the Diet system. This means that every time you aren't on a Perfect Diet, you feel like you waste your time and that's a big problem.
The gap between Perfect diet and suboptimal/unlucky gameplay is way too big and this actually promotes this huge differences in each experience in an extremely negative way.
Here are some examples ( these Growth times aren't current, it's taken from an older patch but it's good enough to show you the difference as it doesn't changed too much)
- Stegosaurus growth time can vary between 5 hours to 9+ hours (!)
- Gallimimus growth time can vary between 1,5 hours to 3,5 hours
- Cerato can vary between 2 hours to 4 hours (!)
In every scenario, you get the exact same 100% Adult dinosaur but their growth can be HOURS in difference. WHY are there such a huge gaps in growth time between the same dinosaur? Diet isn't something that is 100% under the control of a player, so there are many situations where people suffer an extra or more hour of growing without their own fault. You've got to reduce gap between these diet growth times in order to reduce the risk of a player having such a different gameplay experience in an extremely negative way.
What would be a notable but not overly punishing difference imo?
For an Example:
Cerato : Perfect Diet : 2 h / 2 diet : 2 h 20 min / 1 diet : 2h 40 min - *If you play optimally and you are lucky, you got a reward, you still grow faster with a notable amount of time and you still get better buffs, but you aren't sentencing an unlucky player to death and risk of them literally quitting the game. *
Making something being fair and correct is NOT the same as making it easy. ( I had to mention this because apparently there are people who think that games should rip your soul out, eat your food, steal your lunchmoney if you aren't a minmaxer or hardcore player).
Returning with Part 2 as the cooldown wears off.
bring more blood to the game, I mean when the carcass is already on the ground it would be interesting to see the blood running down and making a puddle around the corpse
Hardly a real suggestion, I'm not one to suggest new dinos. But omg please, please, fluffy man!
In all seriousness tho, I would love to see actual fluff or feathers in the game instead of just a texture. Like the tail feathers on hypsi look great, but imagine of their chicks were actual puffballs. Imagine if their feathers could blow in the wind. Now that would be awesome
i beg of the devs that if you do read the feedback we would rather have you fix the core issues before adding new stuff please fix the ping issue before anything else because right now the servers are unplayable to even test anything
and aslo dont wait on updates if you have it ready release it as soon as possible or just do multiple small patches instead of big ones
I had an idea for taco if it becomes a playable. I think a Home Alone playstyle would be kinda fun. The taco will get burrowing. I'm imagining using those quills on the tail to make vietam ankle traps and other hazards in and around your burrow. Taco isn't physically impressive but it's got quills and it can dig so might as well use those traits to it's advantage.
Troodons venom should get a buff, it really doesn’t do anything and u need a massive group to kill anything bigger than yourself.
Guys I know I might be stupid or insanely autistic, but I have a solution to the Carcharodontosaurus issue where ppl think it wouldn't be unique enough and has no purpose in the isles roster which it is definitely bloated. but seeing how the devs might just add it anyways I have an idea on how to make Carchar unique enough for a place in the roster, this picture shows Spino and Carchar fighting and pulling the corpse apart and this is what Carchar's special ability should be, it would act somewhat similar to grapple where 2 players are needed to activate this, it would work by 2 Carchar's "grappling" a small to mid sized animal (Galli-Carno maybe, ill let you ppl decide what it could use this on), and proceed as displayed on the picture, pull it apart killing the victim in a gruesome death (also a cool idea for gore) it would use a lot of stamina to use this ability and if they run out of a certain threshold of stamina, the victim would be able to get away, this feature could make Carchar a specialized mid tier hunter and would be different enough from other apexes. this was an idea I thought for Carchar's concept since the community thought that this dino wouldn't be different enough for the roster even though it might be added anyways.
so the suggestion I have wouldn't actually fix anything in and of itself, but could be a step that would allow devs to not only fix current crash errors but any future ones as well.
In Game Crash Logger
The logger would record basic hardware info (GPU, RAM for example), the player's location on the map, in-game conditions that could be logged like weather and entities around the player at the time to see if the devs could figure out what's causing what seems to be a sound-based error that's triggering the crash. Ideally, there would be an automatic way to send the crash report to devs, and on their end it'd be formatted into a list that the devs could then easily copy into a table that would allow them to quickly look for patterns in the crashes.
add questing like pot
Troodon is in a terrible spot. Things that should be adjusted: growth time shorter, Jungle I spawn, rework venom stacking so multiple pounces at once can stack venom, purple stage timer should be refreshable by landing 4+ pounces, added venom effects like stam drain so prey can't just run away when purple, slightly higher bite force, quieter footsteps, more unique nightvision, rework the sound cue when envenomating prey so it doesn't reveal the position of resting or crouching troos.
Replace dibble’s broadcast (1 call) with the legacy one. Why did you ever change it the legacy call was so iconic and unique. The evrima one sounds generic and just not good. Please change it with a improved legacy 1 call
add to dibbles stun 5 second timer so it cant stack it
At day shadows aren’t very dark irl, they are still very bright due to the ambience of day being bright so instead of shadows being dark in game they should just not be bright/in direct sunlight
Please make the movement in flight fixated to the character model and not the camera angle.
So that this doesn't happen. I am only pressing D here.
This messed me up countless times in a pinch and I hit my head on a tree/mountain and concussed myself.
Allow servers to customize how many creatures one player can have on their account. Similar to PoT where you can have more than one playable
With the variety of dinosaurs, I'm not very impressed by the broadcast calls. A lot of them just sound like generic hissy roar things that are impossible to distinguish, and as a new player I'm finding it hard to figure out who's who when I hear them. Which is really silly because irl animals have a crazy variety of calls that are extremely distinctive. Example: https://www.youtube.com/watch?v=iy-9Z2KrjsY&t
The call of the cassowary is the lowest frequency sound made by any bird and borders on infrasound. To appreciate the power of the sounds in this video, you’ll need decent speakers or headphones – speakers on a mobile device or laptop will not transmit these frequencies.
More of a non-vocal sound than a ‘call’, Southern Cassowaries create this ...
Hunger drains a tad too fast honeslty. Especially on carnivores. I wanna be able to just explore too. Now I'm constantly on the hunt, never chilling.
Whatever it was added in the last hordetest update reverse it the servers are unplayable
Thats a me problem but my god how many canni there are
Either i die due to high ping or to a canni.
Nocturnal Species Buffs
For the species who get Nocturnal Buffs Dilo allow for the buff to engage during rainfall, or at least the typhoons that pop up.
It makes sense that the venom from Dilo is easier to apply at night since it’s harder for the prey to see and discern what’s going on in the dark.
Those same circumstances apply during a storm as vision and hearing are drastically reduced.
Now that Hypsi spawns as a small baby, is it possible to please change their camera position (as well as troodon's) when they're a baby because for me, its really straining on the eyes and can be very headache-inducing when you're running and seeing nothing but all of the blades of grass rushing through your screen. It's even worse when its night time. With nightvision on, its just shades of white and grey flashing on my screen while I'm trying my best to figure out where I am or where I'm going. Because of these issues, I genuinely cannot play these 2 dinosaurs for too long. Camera position is mostly fine once their adults, its just the juvenile stages I struggle with.
Make these update real time?
Why the need to move mouse off the icon and back on it?
Seems like a simple quality of life update.
Move the hp/bleed icon above? It's blocked by the hud.
I would like for omnis to be able to climb onto prey large enough (e.g., apexes) and thus be able to switch sides from where they originally pounced. As a reference, see this scene from Jurassic World:
https://youtu.be/xF4VpJYJLug?si=ZV2dkVY3lWwLvb3H&t=92
Raptors vs Indominus Rex Scene - Final Battle - Jurassic World (2015) Movie Clip HD [1080p]
TM & © Universal (2015)
Fair use.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted...
I personally think the eating restores health mutation is too OP. I mean, it's amazing... but it is OP we need to admit it.
Once humans get fleshed out add a maneater perk. It adds humans to your diet if you're a carnivore.
Im getting stuck in way to many places when im walking on rocks or going down cliffs or just when i shouldn't be getting stuck we need an unstuck button idk if theirs is one in the hordetesting branch we just need one(Edit there is an untuck command im just dumb)
Please give us an option to delete/or kill our dinosaur when you click on a server, 🙏 (currently stuck in a hole without hope & I need to wait so long before I starve to death & can respawn, the unstuck command did not help)
Too many waterfalls tbh hard for deino to get places
The Troodon was supposed to imitate calls and they don't they should imitate call like they said they would
Some ideas to buff nesting in near future(if there is need):
- Make another extra slot mutation for parent, a parent would have normal mutations to pick or special made ones for protecting babies( increased damage when predator near, extra damage when baby gets killed for an hour in game time etc.) Also this extra mutation would not be inheritable.
2.Make special migration zone for pairs to move and nest there, for herbis on mz would be plants to get babies grow faster, or sanctuary.For carnis there would be AI dinos of course. On mz should be some places to place nest in some cave or other isolated place. This special mz would be only seen on compass by pairs. - Parents would get guaranteed elder perk after they nested a hatchling, and until all the children are dead or offline on the server/ very far from parents.
please consider it 🙏
what is with the time on NA4? The days are screaming by. A day lasts only a few minutes
- Hypsy should climb trees - but trees only. It could be updated now and in the future get a gliding animation to make it cool. But only the mechanic would be a great start
- Mutations should have requirements just like the secret ones - not be purely related to growth %, but the generic could be revealed. Also, can't understand the logic behind locking the mutation slot if you pass % of growth.. I mean, why? Let it be manageable.. it's a choice of survival. Disadvantage during the whole growth process to get the power of choosing all of them at once in the end.
- Beipis speed. Come on, man
- I believe we could split Gateway in two maps and keep 100 slots. The feeling of emptyness is not because the number of players but because the size of the map. Cut it in half, create 2 options and keep 100 - maybe 150 players - and things should be really survival horror.
- Even now, before Elder mechanic, define a dino lifespan. Put a clock on the Status Report and create simple activities that could grant extra lifetime. Nesting and parenting should increase the amount if time proportionally. Travel around the map could give a couple hours, eat some fruits, eat some grass, kill some dinos, etc etc. Whatever you find fit to the core idea.
- Give us some purpose of living using the survival essence you desire to create a sense of value. With value and love for my dinos comes the fear of loss. With fear comes real horror.
- Add an "objective" on the patch notes, specially on Horde Testing, to make communication clear for us all on what you're trying to achieve. Forget the obvious conclusions, you're The Isle devs, it's been your job for a couple years to know all that. We have tons of new players who have no idea what's happenning. Clear communications could improve us give constructive feedback and mitigate repetitive ones "HT is lagging", "grapple is too op", "bla bla bla". Guide us, so we can truly help you.
hypsy should be able to burrow and dig underground for protection instead of climb trees
pleae fix some of the migrations, some migrations have S and // but don't have the 3 dots, sometimes it's no // but 3 dots and S. it's really annoying when there's none of 1 diet especially considering that there's only 1 migration for each herbivore. my dibble tonight was able to find // and S easily but there was no 3 dots.
Ankylosaurus, one of the largest ankylosaurs, was estimated to be between 6 and 8 meters long and weighed between 4.8 and 8 metric tons.
In "The Isle," the Ankylosaurus should be a more defensive creature—slow, armored, and powerful. Unlike in "The Isle: Legacy," where the Anky was slow and its only real predator was the T-Rex, I believe the Anky should not have many real threats other than the T-Rex. Its size would make it too large for a Deinonychus to consider as prey, denio weighted 8 tons so did anky
However, in the Legacy version, the tail did not seem to do as much damage as it should have. Real-life T-Rex bones have shown ribs, legs, and even jaws broken from what is assumed to be Ankylosaurus attacks. This shows that the Ankylosaurus had enough power to break bones with its tail. ** I am not saying it shouldn't have any predators but should be on of those dinosaurs you f around and you gonna find out or big risk for big reward type deal.**
these are my Proposed Improvements:
Tail Damage: The tail should deal significant damage, with a chance to break bones. There should be a percentage chance to cause "head breaks," "body breaks," or "leg breaks" upon impact, similar to the Pachycephalosaurus mechanics.
Stunning and Throwing Effect: Getting hit by the tail in real life would have either stunned or thrown the attacker. Dinosaurs weighing 25% or less of the Ankylosaurus' weight should be thrown upon impact. ( can be talked about)
Quality of Life Perks: Just like the Stegosaurus has impaling mechanics with its tail, and the Diabloceratops and Triceratops have similar features with their horns, the Ankylosaurus should have mechanics as well to reflect its real-life capabilities like the Stunning and Throwing features.
Raptors and other grapplers like Troodon should not be able to pounce on adult ankys they have armor for a reason.
For the love of all that is good add a kill command
sexual dimorphism and size based on how good of a diet you upkeep while growing
Please focus on performance issues rather than new features!
Pls overhaul juvie life before working on anky because I know that thing will be a nightmare as a baby otherwise
Not exactly a top priority but Omniraptor's jaw and teeth has been misaligned since day one. Bring up the lip a little bit more or something. The second and third row of teeth are also puncturing the lower jaw.
Small insects and or lizards for Juvie carnivore players to find at sanctuaries, just like herbivore players have red shrooms.
wish and hope the devs take another look and make this an option for Night vision, I hope most people would come to enjoy it as an option. One makes nights so enjoyable and the other makes it just legacy boring bright blotch. Also maybe im wrong but i believe doing outline shades for Night vision will fix the issue of people using nightvision to see in the say time in bushes and stuff
Pteranodon should be able to pick up the pteradactyllus after an earlier % of growth. It's silly that they can pickup fish, frogs, and meat that's the same size(ACTUALLY LARGER?) of the pteradactyllus but can't pick up the things themselves at around 45% growth. Also if we're the baby snatcher and scavenger species we are, there is no reason compy's shouldn't be on our diet.
The ability to pick up newly hatched dinos in your mouth (like dogs, lions, and other animals). You wouldnt be able to bite/eat while you have them picked up, but it would make moving around long distances much easier. ofc there is a size/age restriction though
make carnos hunger drain way slower, its such a pain having to constantly hunt large prey even tho carno is made to hunt small game but the small game is not enough for carnos stomach
I don't know how it works at the moment, but will all three mutation slots unlock when you are doing a 100% grow with the admin panel? Many community servers offer some kind of storage system or trade vouchers in form of a 100% grow and it would be great if people are allowed to freely pick all 3 mutation slots afterwards.
For the love of everything that is good, make manual alt attacks option ON by default.
It is doing nothing but create another step in the things that you must do before you can actually play the game 
Sorry if this doesn't belong here but I thought I'd shoot my shot. Having big groups of Mixpackers really makes the game rather unenjoyable; especially in hotspots where most people or prey are going to be. I want to enjoy the game but having a group of things that are impossible to avoid or kill when you aren't FG sit on corpses together and protect each other as different carnivores makes it hell to grow. My only idea is a potential damage/defence debuff for staying near other carnivores for too long to try dissuade such things or at least make it less painful.
There should be “migration zone specific food” like the mushrooms you find inside the sanctuaries but these plants and ai spawn inside the migration zones and act in a similar manner.
This way that specific zone food can spawn in and despean with the zone. This will prevent those cases where you can’t find anything to eat while in a zone
Since the Deinos can now live in salt water with the mutation, it would be nice to include sea turtles in its diet.
analyse dino lives, see how long on average they stay afk, and try to change stuff so its 1/4th of the average afk time now
soooooooo stam right now might as well be called, instead of stamina system, jogging system. the reality is that it practically doesn't affect a good bunch of playables while ruining other playables that depend on it, for example, troodon. let me put an example
teno vs troodons. a teno will just sprint and get to like 25% stam to then camp a wall. he knows that the troodons have more stamina than him but can't use it till they have around 65%, which allows the teno to get his stam back and run again, meaning that troodons can't even begin attacking
why can you alt bite while out of stamina? you can't tire your prey anymore. one of the best hunting strategies can't even be used anymore
as opposed to what it used to be, you ain't getting your stamina mid-fight anymore unless your opponent and you agree to a 3 minute break to get it back. the stamina is 1 use right now, you can't get it back while fighting, and not that it really matters, cause you can just fortify and spam the alt bite
running away from an opponent is pretty bad right now. if you're on 58% and he's on 60%, you're dead. a 2% difference kills you?
and, finally, playables are designed around the stamina that we used to have, not the current one, so they're all pretty much broken right now. instead of making a whole new game to accomodate this system, how about you remove this system and save yourself all that time you spent trying to balance it? maybe regen curves, smth like that? but please, i beg you, remove the thresholds, they're one of the most restrictive and fun killing thing that's ever been added to this game. they don't help with anything, they ruin everything. fighting, traveling, etcetera. fighting and then getting your stamina back in a minute in a bush was apparently pretty bad, but is the solution to it adding this? there's gotta be way better solutions other than this, because it already broke bucking, it broke fighting, it broke way too many things, so please, re-design it
So like I have 3k hours in the game and I still feel legacy was way more better in every way.
Sound:
In legacy there was a reason to make sounds with global chat, now nobody talks, the game is silent as hell except when you are on a hotspot and they feel like rp-ing. I can barely tell where the sound is coming from, how far the sound's source is, in legacy you could perfectly pinpoint these. The dinos are barely distinguishable from each other and what call they are using. You probably know about the sound bug so I won't mention that.
Map:
The map is beautiful yet playing on it feels so bad, you have to constantly go around boulders, mountains cliffs, go around everything to get to anywhere and you can just hope to not fall or bug into a rock or whatever. The lights still have problems as well.
Migration zones and Sanctuary:
There is no food outside of the zones, no way to just live anywhere you want (this way your map basically have 2 hotspots and thats all ,exactly the thing you wanted to avoid) if you are lucky you can fill up then afk your way to adulthood (what you wanted to avoid) or just run around as juvie to get oneshotted by anything because your NV is way worse, also they will find you at food sources that you can see on the map. In legacy you were skilled if you could spot a non-rib body or a bush, you had the chance to eat up or you had the chance to find food at all on any part of the map.
AI:
The only bad thing about legacy ai was that it COULD tell if a carni was afking nearby (not everyone was so clever to figure that out tho) now tha AI barely works, doesn't spawn, barely makes any sound, yet it still has the same way of spawning on players, so it kept the only thing you wanted to avoid.
Stamina:
It's an afking simulator, the thing you wanted to avoid.
I'm sorry but you should decide who are you trying to make this game for. Make it realistic and play it yourself or make it fun and have a playerbase. I want this game to be good, I loved it.
Seems like Diablos are using their CTRL stance to scale mountains they should not be able to
Don't add questing like POT
so the fact that hackers seem to be ABUNDANT on every official server including hordetest means the devs need to do something about their "anticheat" this is a disgustingly ignored oversight... and its pushing people off officials for good.
pride skins for pride month that are locked behind a pay wall
make frogs spanware in the swamp, and please make the frogs also fill more of the dinosaurs' bellies, simply a frog the size of a newly spawned deino's head doesn't even fill 5% of their diet, why do we have it in your diet then? Herrera suffers from the same problem.
how the hell can a 2 omnis pin a sub adult deino, what is this mechanic, utah was already overpowered with the insta run pounce and the bucking being absolutely useless, It went from OP to Extremely OP, i love growing a dibble and then seeing a group of 5 no skill raptors that i have no chance against
#dinosaurgame #theisle #evrima
would be cool if diablo sparring gave it some kind of buff. like sharpened horns or something
Bring back punishing a missed pounce for omnis. Because the way it currently is, I just spam the pounce till I land one. Bringing back the temporary stagger from missing the pounce will force omnis to be more careful and strategize, and would give their opponents a chance to get free hits on them.
maybe make hordetest playable i had 160 ping mid fight you CANNOT play (or even test bcs its hordeTEST) anything its crazy i like died because of nothing my enemy just tp around me IK its hordetest but im just wanting to make sure devs know this problem this is no hate i would just appreciate a fix i love your game❤️
The Wader mutation that reduces how much you get slowed down by shallow water is very situational to the point of being useless. A buff where it also applies to moving through mud as well would still make it a situational perk, but one that would at least be worth considering.
Stop any sort of development in terms of features. Fix the performance of your game, the crashes and the servers
Mutations once locked in change the appearance of the Dino in small ways that one would have to get fairly close to see. Like a barnacle or crusted salt spots around the mouth for the drinking salt water one for example.
Since deinos cant spawn anywhere really but one river, perhaps AI deinos in the future? like 30% grown deinos at swamps would be great to give it some life and food for beipis and other aquatics that may arrive in the future.
Galli should only be able to be pinned by 2 or more Omnis, it’s kinda ridiculous it gets pinned when it’s basically the same size, its weight should be same as Omnis, or if it does get pinned it should be able to use its huge feet to also damage the Omni, like what happens when an Omni pins another Omni .
I noticed when playing one of the faster growth animals that if you don’t activate your first mutation and grow enough to get your second mutation, your first mutation is locked off. Only your second mutation is available to you now and there’s no way of doing both at once. Is this intentional? I feel like this shouldn’t be the case
Total weight of Omnis should be greater than the weight of the prey for a pin.
I think that small tiers or mid tiers should be more often played than apexes, i mean who wants a server full of Apexes, or the growth of an Apex should be hard so only good players should be able to grow an Apex to adult.
feels very strange to keep pachys a super long recovery for hits and miss of its charge but buff omni and dont add a miss recovery(again)
Lately, there's been a very large amount of cannibal cases with raptors because of the new mutation (which I will always vote for the removal of, but take #2 ig)
A raptor pouncing another raptor is a death sentence for the pounced. I think that the pounced should kill the pouncer first, unless the pouncer has the "do more damage to your own species mutation." If you want to be a cannibal and resort to cheap pinning techniques, you should have to use up two of your mutation slots to fulfill that lifestyle.
Also, currently if a third raptor tries to pounce a pouncer/pounced duo, they just get this little stun animation. I think that instead, all 3 raptors should become disengaged from the pounce lock and and all get the recovery animation at the same time, so that everyone has a chance to disburse. It also gives friends an opportunity to save their buddy if he gets pounced by a raptor without dealing damage or accidentally biting the raptor that's pinned.
NEW BIOMES: In the really big aviary make a desert theme with sand and cacti. in one of the other aviarys there should be a redwood forest. in another there should be a winter/snowy theme, and another one with a pine forest‼️
dear devs..please fix the gali dino neck when going to sleep mode..it look like not only he broke his neak it clipping into his body
Logged into a server with a dibble to find the day night cycle was going about 10x what it would normally go. Days lasted about 45 seconds, nights lasted about 30 seconds.
Every dino around was running randomly off cliffs, floating, and flying, their positions were only updated every 3 seconds or so. This made fighting or defending yourself impossible, it was more just everyone watching each other pop around places.
Performance has dropped by about 50% for me personally, bringing my fps from a solid 220 to barely 100.
Looked at my stat sheet to find my dibble had no preferred diet, then I went to check the compass and found that there was no migration zone.
Quit the server and went to a server that worked. When I made it to the migration zone I found 3 plants across the entire zone, 2 lines and 1 s. Although neither ever disappeared even after being eaten by every herbivore for miles.
It's a hordetest so nothing here is the end of the world. There are gonna be bugs. And it's fine if the hordetest goes on for longer than expected… buttt… haven't we had a little to no food in migration zones and/or food in tiny chunks of the massive migration zone for like 4 massive updates? And it hasn't been fixed? Hasn't the performance been a shell of its previous self for like 2 massive updates? I think what a lot of people want is an announcement every once and a while to say that you hear people's concerns for the game and list out some things you need to fix. Currently i don't think anyone believes you listen to player feedback
There are a handful of mutations that feel redundant... Why not instead merge them with similar mutations and employ a sort of scaling system that, as you get older, upgrades mutations depending on when you got them/how long you've been alive? This would probably only apply to mutations you apply to yourself and not nested mutations, and would thematically feel like an animal becoming more adaptable and proficient at surviving overtime.
Example: Wader, O2, and underwater vision enhancement.
Wader is often a pointless pick, so folding it in with the others feels like a no brainer. If you were to take it as your first mutation, it would start solely as Wader, making it feel like your animal is slightly more water-adept. By the time you select your second mutation, Wader has since evolved to include better O2, and by the time you've reached your third, it caps out with enhancing your vision, solidifying your animal as having an affinity for all things aquatic.
Now say you've decided to pick the mutation where hunger grows more slowly for your second mutation.
Unlike Wader, which-- being first-- got to evolve thrice, your second mutation will only evolve two more times.
Hunger slowed -> Hunger slowed + nutrient drain slowed.
This type of system could also serve to curb some of the current meta abilities by making players pick and choose a bit more; if you want water regen in the rain you can't just unlock it asap and benefit from never drinking for your entire growth stage, instead you'd start with less water drain -> less drain + gain a little back while eating -> less drain + regain w/ food + regain while raining by the time you've hit 100%, OR saltwater drinking if you've put the work in to unlock it.
Again, it gives a deeper sense of "your animal has fully adapted to this life" while folding some currently "useless" mutations into one robust package. Nested mutations would not evolve in this way and simply function as-is in the HT.
Give us the option of having light colors as our markings instead of all of them being a darker color than the underbelly and main body or just gray. It'd be so neat to see a carno with lighter stripes, same with pachy, and raptor, and most dinos.
The extent that skins are limited basically makes it unexciting to make new skins because you've seen most other skins before at least once. Especially teno. Idk why the white male display was suddenly removed. Save our horse boy 
A snow or desert biome (or both) would be cool
the herrera snoring noises are SO good 10/10
The ai could use an overhaul in both how they function and how they spawn. Smaller animals like crabs, frogs, chickens and rabbits should spawn way more frequently than larger animals like deer, goats, and boar. On the whole though, all animals should be in greater quantities. The difficulty in getting food should be in if you succeeded in hunting rather than if you found the animal or if you got lucky enough that one spawned. Unless you want to make a new mechanic to make tracking ai prey easier, the priority should be on if you succeeded in the hunt. This also means the ai needs to be smarter and not as prone to breaking all the time. Intelligent ai is difficult to make but necessary for the game.
Increase young dibble move speed and reduce grown time.Dibble should be smaller and grow faster.Since they are only 4-5 meter in reality,they should be smaller and more flexible.
make it so deinos water doesnt go down in swamp or goes down significantly slower it would make sense because in reality swamps have very moist air i think it makes sense
As of the most recent hordetest patch, the fatal errors are still happening very frequently. Currently a diablo in the swamp, around a lot of others. It's happening about once every thirty minutes. I guess it's also worth mentioning that it seems to spread from group member to group member. All of our sound goes out at about the same time, then we get the error unless we restart the game. EDIT: It's getting worse. About once every ten min.
👀 It'd be cool if people who are related could be allowed to pair, but if things get too wacky down the line the babies get debuffs lol maybe even physical mutations that make them look odd. Missing limbs, extra toes,,,
A patch for the audio cutting/going out to fatal error fix would be epic. Not sure if it has to do with certain dinos or just a pure audio issue, this has persisted for 4 HT builds without getting fixed.
#BRING BACK OFFICIAL SPYRO SERVERS
Auto walk/run would allow you to talk on the move and leave groups easy if cannis are trying to kill you after inviting you to group or just make it easier to leave groups.
I have said since hordetest started that Diabloceraptops should be added to Ceratosaurus' diet, and I say it again, please add this diet.
For when thee elder system is implemented, Make it a requirement (among others) to have raised at least 4 babies to 30%. and Baby's inherit a random Mutation from parent in addition to the max possible mutations one can have if spawning in normally. This will encourage nesting and hatching in as an egg.
make south plains sanctuary actually protected by bees
thanks devs so much for listening to the beipi swimspeed feedback!
a collab with pot where yall set aside yalls differences
Make pterodactylus despawn when the corpse despawns. In hotspots you can find large quantities of pterodactylus on the ground with no corpses around. They're just slowing down the game for my computer.
There should be a way to get rid of your nutriens without vomiting. Currently - for example- I'm playing with a deino, I was waiting for my // to go down so I can eat a hearth for S, by the time it got to 0% from 9% the hearth became rotten and gave me // (was a stego) (I like how there is no information about nutriens or anything in the game and we have to go to 3rd party programs to have knowledge about anything) now I had to fill the // to at least grow to some extend, now I have no way to have S now for like an hour or who knows how long..deino can't even vomit..why is this system so punishing?
Almost 2 hours are being wasted if an Omniraptor pounces your Gallimimus.
Give something for a Galli to have a chance to escape the pounce. It is just dumb to see a dinosaur you grew for 2 hours laying down helplessly from one right click.
If this is easy, wont take much time, and wint cause lag I think itd be cool for scars and stuff to appear where actual bites had been rather than judt always appearing all at once in predetermined locations. If not, just rework dibbles scars cuz they obly appeat at the back half of his body
well it looks like the rain refuses to go away right now, i haven't had a single sunny day in 3 days, this is bad (it is literally permanently raining, wtf)
make it so beipi can regain stamina whilst latched to a riverbed
Add an "objective" on the patch notes, specially on Horde Testing, to make communication clear for us all on what you're trying to achieve. Forget the obvious conclusions, you're The Isle devs, it's been your job for a couple years to know all that. You know your stuff. But we have tons of new players who have no idea on what's happenning. Clear communication could increase constructive feedbacks and mitigate repetitive ones "HT is lagging", "grapple is too op", "bla bla bla". Guide us, so we can truly help you.
Bring back the old map. ^_^
get better anti cheat, getting killed by cheaters every single day !!
Dryosaurus should be able to do a kick, a weaker one, whilst running. 20 damage or so, just like the bite, but this attack deals bleed and has range (unlike the bite) at the cost of stamina. Think of it like beipiaosaurus' claw attack, I wouldn't want it to be like gallimimus' killer sweep.
I think a bleeding move is important for a runner since it pressures any pursuer to break of the chase early if blood is getting lost. And because the stationary kick is incredibly situational and you're stuck in a two and a half second animation.
biepi chicks spawn wqith white feet hands and beak no matter what colors you costumize
Bring back NA1 and all the other servers that arent showing up
Thanks for looking into cool mutations for parenting to encourage nesting. Can we look into buffs for creating dynamic player driven nesting grounds?
Perhaps ones for same species proximity to nests to encourage nesting near each other.
And ones for similar (herbivores nesting near other herbivores) species to encourage closer proximity.
Just some random examples from shower thoughts:
Mutation for increased eating speed. Because you were born near other species like you. You learned to eat quick. So you can consume food much quicker, at the cost of losing nutrition quicker too.
Mutation to give you herd bonus to attacks. You have greater confidence when surrounded by your fellow <insert Dino here> due to being raised around many other ones. However when you are on your own. Your attacks are slightly weaker.
If an herbivore gets the saltwater mutation, it should get coast diets as well
Controller Support. :^)
Give Organ more meat.
A dead body same as your size should give you all three nutrition cause it's really hard to kill a creature as big as you.
An Organ only give you only 80% nutrition feels so bad.
Something ptera needs: all the time I see frogs swimming at the top of lakes, you can fly by and bite them to death as ptera, but there is no way to pick them up if they are in water from the air. When ptera does the killing blow it should automatically grab the frog as well, so it can take it to shore to eat while flying. Lots of Dino’s do this already when killing something smaller than them and I think ptera needs it the most when hunting ai in water.
would be pretty cool to have different maps available in different official (or unofficial) servers, provided that they're optimized and don't make download times 3 business days
Reduce corpses life time. Spawn compys and pteras to actually eat them. Make carcasses more attractive to ceras. Adjust corpses to give less food and vanish quickly. They're impacting a lot on server performance
Optimize corpes and AI to not put so much load on the server.
needs to be 200-250 players on a server
Lets get 140 stable before we think about 200-250 okay
We need a better way for little dinosaurs to get organs. The body hardly notices when you bite and tearing pieces out takes forever.
(still not open)
Make Ptera take less stam while climbing altitude.. the map is way too mountainy and hilly for ptera to be able to fly around in without having to sit for 5 minutes or more as soon as it flies up for a few seconds. This would've never been an issue on Spiro, but this map's terrain is not flat at all.
the only problem that prevents me from enjoying the game and really testing the hordetest branch is the multiple repeated crashes and sound bugs. Is it possible to focus on fixing the problem, rather than minor bugs or adjustments?
It's great to do it, thank you, but this problem of crashes and bugs is really too important!
the problem is not the quantity, but the distribution of players, what's missing is to put a cooldown on the spawners so that south plains and other places don't become a war zone, you guys don't seem to learn, simply what we have in south plains today this is what we had in east plains before and in central even before, put a cooldown and we will see more dinosaurs across the rest of the map.
Can our bleed be visible somewhere else or the hud be placed differently or some way that your values aren't hidden by the tab when you want to see the % of bleed you have or something?
My Migration Ideas:
Roaming migrations where zones move slowly across the map instead of instantly teleporting. (Example attached)
Plants that eventually fall outside of a zone will enter a dying stage where they shrink and give less nutrients until ultimately despawning.
Plants should not switch from diet to non diet when a zone switches.
Preferred diet lists should always show every type of food that you can eat. (No more changing based on whichever zone is active)
Side notes:
Non diet plants are completely useless because of grazing and so they do not need to exist ever.
Also some herbivores should have the ability to eat forest vegetation.
"LIFE CYCLE"
MATING CALL!
This would be a roar/call 5 where basically when the dinosaur reaches sexual maturity it is capable of emitting a low frequency but audible sound, when an animal of the opposite sex receives the call a wave appears asking it to accept or refuse, once accepted , an Icon will appear with a heart symbol in “perfume/scent” (Q), indicating the position of both Dinos in relation to each other through the symbol.
(The call range will be half the island)As soon as they reach a certain distance, the symbol disappears and the dinosaurs must create their group and future nest, increasing the chances and a greater frequency of nests in the game.
EGG/NEST!
By adding an automatic nutrient system to the flax newborns, all animals hatched from eggs received the nutrients already present in the egg, so they had a perfect diet at birth.
(This would encourage people to hatch into eggs, as they prefer to spawn because their size allows them to run faster and get to protein foods more quickly.)
When it comes to apex carnivore nesting I feel they should have special nesting. Instead of raising the children themselves, they should lay the egg in an area and leave. The hatchling gets whatever diet was had at the time of egg being layed.
The hatchling now fends for itself with its inherited mutations and diet. This should also apply to Deino
Note: the hatchlings do not get put in the adults group
Present Legacy as a separate game rather than deleting it when evrima is completed
MY GOD JUST ADD DEER TO TROODON DIET they are everywhere and troo have the speed to catch them !!
add deer to herrera's diet as they can feed a herrera family of atleast 3 fg.
make it so that herrera has better stam.
we need more dense water im sick of dying to fall damage under water even troodon sinks like hes just jumping into mist
Can Dilo's hallucinations not working when prey is near a cliff/edge/water/mud/anything not plain land be higher of a priority? Since everyone knows this is something they can exploit, majority of the prey that dilo needs to survive just runs to the nearest high point knowing dilo can't jump and its hallucinations do nothing if there's no land for the clones to run on. Considering players are hanging out at the swamps and coast more now instead of NE or anywhere that actually has open fields, this makes hunting for a dilo much more difficult than it needs to be since even if you land your bites, at night, and do everything right, they can just be where dilo can't reach and they're good. Teno's acting like they're stegos attacking a croc by facing their tail at us while up on a rock knowing if there is a way up, we die in trying to get up. Herrera's climbing away even after bit knowing there's nothing we can do once they get up a tree, Dibble's facing their head out the same way, and there's just really not any variety in AI to feed off of unless you enjoy stacking 2-3 of the same nutrition making this a long growth time for a dino that can't do anything so long as they get higher elevation.
Make Intraspecific aggression give extra defense against same species instead or remove it from cannibal dinos
Please increase the AI spawnrates, there's not a single AI in some migration zones for example northern jungle, migration went there but not a single player or AI to be seen. But when migration is at south plains there is so much AI.. Same for east plains, I don't understand why there are migration zones in the middle of nowhere if there is going to be no food for carnivores, and relying on players being there isn't a guaranteed option. Please give both herbivores and carnivores the same chances of finding food in ALL migration zones!
But also add AI outside of migration zones, in less quantity but available. So that you know every single migration zone will have alot of AI around, but if you are already starving you could still find a couple of random AI outside of migration to at least survive with a sliver of hunger as you make your way to the migration zone.
It's really disappointing when you really need food and you arrive at the migration but there is absolutely nothing around, then you wonder why it's even called migration if it's just another lifeless spot of the map, made me run all the way here just to end up starving anyways?
Really how hard could it be to just throw more AI around the map >:I
ptera needs waaaay more stam. Its whole purpose is to fly and its impossible to get anywhere without losing stam fast. I feel like it should gain stam more quickly as well.
It doesnt need more stam. It needs more stam regen
Ptera shouldn't resting 5-6 minutes to get 100% stam ._. It's a airy dino, a bird! He spends his entire life in the air!
One thing I don’t get about Acro is its chokehold move. It’s a cool idea but I don’t see it being unique for Acro when nearly any other carnivore is physically capable of doing the same.
If anything, I’d like to see a form of “tackle down” thing for it. Acro is a very bulky and muscular predator, makes perfect sense to give a brawling and durable niche. I can easily imagine it using both body and jaws to bring down its victims (like in this image).
I tell myself that for the eyes it would perhaps be better to fill them completely, what do you think?
Fix Hypsi's stam when jumping. The amount of stam you lose when jumping is absolutely ridiculous. I don't feel like wasting a mutation slot just to reduce a little bit of stam when jumping.
Note; Having reinforced tendons mutation for Hypsi makes you lose 22.5 stam with it on. :/
This may be an odd suggestion but I’d like to try playing a sort of… evrima/legacy mix.
I think it could be cool to play evrima on legacy maps/graphics, yeah the maps and graphics are objectively better in evrima, but they are also hard on a lot of computers. Legacy maps/graphics might be less harsh
Although if that was to work it’d probably have to not use migrations/diets on the legacy maps considering they aren’t made for that
I just think it could be cool to play a version of legacy with the objectively better movement and the unique abilities
To reiterate my point on dilo, I reviewed it's diet options and how it "hunts".
- AI's too wonky as is so no comments on this.
- Teno, gets to a cliff, it's fine because tail smack > kick and you're dead, hallucinations won't get to it and you can't climb or jump.
- Herrera, you get a bite on it? Gj, it's up a tree and like every other dino, you have no say in it surviving at this point. Dilo could be the ONE thing a herrera has to deal with even while in the trees, but it's not because hallucinations don't catch it on any platform higher than you.
- Cera, these used to be my favorite, but with the changes to diet allowing them as much night vision as us, we can't really utilize the night anymore to ambush them and they're tanky even without chuffing. Find a cliff edge, tank and alt-bite anything that approaches its face so long as it's on a higher elevation. No reason to engage this species half the time.
- Dibble, I actually like this one because the hallucinations provide a distraction from the head which is the fatal area, allowing you to get to its side. Same deal unfortunately though, cliff, face head at predator, become untouchable as your best advantage is the dilo not having clones and being stunned/rammed in the face where it ironically needs to bite.
- Carno, 'nother good one with low speed at low acceleration and bad turning, allowing dilo to pace around it and hallucinations to bait it. It's either running wasting stamina while you stalk it.... or it's gonna sit on that edge and tank like a cera would since it has one of the strongest bite forces in the game.
- Hypsi, no one really plays this, even after growth changes.
- Galli, even if we catch a bite, it can run away from us or clones. And come back and kick us and get away with it up on a ledge.
- Stego, you already know. Teno's mimic the tactic of aiming their tail from the cliff side so no luck getting a meal there.
- Dryo, "what's that?", No really, no one plays this.
Give us some purpose of living using the survival essence you desire to create a sense of value. With value and love for my dinos comes the fear of loss. With fear comes real horror.
My issue with the slower nutrients mutation is it feels like a opt in bandaid fix to the fact that food-nutrient drain is very intertwined and punishes you if you fill your food bar with one thing the game doesn’t want you eating (example: Carno eating a stego it found)
This also messes with the slower food drain mutation. On paper it sounds fine until you realize you can’t properly manage diets cause they now drain faster than your food
This is a sign that you probably need to redo the way diets work and drain as it’s been a noticeable issue since its implementation. OR at the very least combine the two mutations into one
PLEASE increase the spawn rate of 2 bars diet for diablo in migration zones its always gone T.T
fix the weird bounce in the animation of dibble's attack when sprinting
Flood Plains
Make IT that after a Lot of Rain areas Close to the River can get flooded for a period of time. IT would be great for semi aquatics and also a different experience for other Dinos also this should Not Happen often.
Not everything should be flooded so smaller Dinos can still Go through the areas without needing to swim all the time.
The water should be Like knee deep for Humans so Not super deep.
Let blood drip down dibbles face after piercing something
I think when we first start the game, all bars should have S,// and ... diets, but their percentages should start between 75%-50%.
Please, if you focus on any one thing right now....Fix the fatal errors. This is a survival game. There is nothing worse than spending hours growing a dino only to fatal error and come back to find you got killed. It's going to drive all new players away from the game as well as others. Any developer that can help troubleshoot this should be involved. If you have to pay for support from the unreal team to troubleshoot, do it. Ask the community for donations, whatever it takes!
Raptor grappling should not only be based on weight, but also stamina of the target. Raptors should have to run their prey to exhaustion by hunting as a team before being able to execute something as overpowered as a pinning maneuver. One way you could incorporate this is similar to the poison glow effect, where a target that you or your pack has dealt damage to begins to glow different shades of color depending on their stamina capacity. Also, certain animals should be able to roll while pinned and either knock raptors off or even crush them to death depending on their weight. The roll could work similar to thrashing a body, where you maybe hold E and move your mouse rapidly in a certain set of directions.
Add a Migration zone to West/North West area, it's a great part of the map that gets under utilized
There should be a feature where you'd be able to broadcast specially looking for a male to have kids with, like how cats make certain noises to attract males cause shes in heat. A feature like that would absolutely be wonderful since its hard to find males since some males that don't want to be courted.
Diablo's hitbox is still terrible.
Was hit in the tail as Omni and knocked over.
I jumped over one and was knocked over when I was in the air over him
Parthenogenesis mutation, drawback is that young only inherit from one parent but at least you could nest even if you can't find a mate.
Like a new broadcast for males and females, #5 mating call
add an animal that can compete with dieno because dienos live without anything to fear, (other than the 3 bros (sucho,bary,spino)
It rains so much, that when you get the reabsorption mutation you never have to drink again
Change the mutation when all incoming damage is reduced by 15% when fighting a larger species. This is unfair to creatures like Stego and Deino because Deino is technically larger than the Stego however almost all fights even before this change went to Stego anyway and this change makes the Deino vs Stego battle even more unfair. Remove this mutation for all animals that exceed the 4000kg weight.
Even now, before Elder mechanic, define a dino lifespan. Put a clock on the Status Report and create simple activities that could grant extra lifetime. Nesting and parenting should increase the amount if time proportionally. Travel around the map could give a couple hours, eat some fruits, eat some grass, kill some dinos, etc etc. Whatever you find fit to the core idea.
can herras bring bodies into trees? Seeing as how jaguars and other pouncers are able to haul large loads up trees i feel like it would be a worthy addition
Thanks for all the work you're putting into the game but dying to hackers every night is a little unbearable, even in a high risk a game like this where dying is part of the game-loop, it just feels so unsatisfying to go out that way
The allo broken trail cam hunt/deciphering was super cool, so many people liked it
I hope we see more secret lore/content reveals like that!
Since it seems that hackers are causing the majority of the issues with the Evirma's gameplay. Why not focus on trying to weed them out more effectively. They are able to lag out the servers, crash them, and disconnect players for free/easy kills. On top of all the other hacks like speed, esp, damage, invincibility. They are crippling your game.
the // diet is a pretty big issue across the board, i feel like the devs just throw in whatever is left+stego in // diets and it is very sub optimal
I really love how Herrerasaurus has several different animations for its default attack. Just some positive feedback.
Teno vs Maia
With Maia on the horizon there is one thing I do worry about. Teno is in a precarious spot being a small ornithopod, with Maia, Cory, and Para all bigger than it. Ideally a good roster would give generally balanced pros and cons to all playables, rather than “Why play the small one when I could play the big one?.” So here I wanted to possibly come with pros and cons for Teno and Maia, similar to what I’ve done for Sucho and Bary here. #general-feedback message
So far this is just my thinking but share your own ideas if you have any.
Tenontosaurus
Playstyle: A hardy and adaptable but deceptively aggressive herbivore. Unique combat style and hard hitter. Offensive ornithopod.
Pros:
- Hits harder (especially kicks)
- Nasty bleeder
- Better resistances (ex. Bleed resist)
- Faster trot
- Very good turn radius
- Better stunning abilities (ex. can stun carno with kicks)
Cons: - Smaller
- Slower
- Offensive ornithopod but still helpless against large predators.
Maiasaura
Playstyle: Speedy tank. Low damage output but generally easy to avoid danger.
Pros:
- Heavier/Tankier
- Faster on bipedal run
- More moves at disposal considering stance switching
- Faster attacks (kicks)
- Better stam
Cons: - Worse resistances
- Quad stance slower than teno
- Cannot bleed
- Can’t stun as well (can’t stun carno with kicks, still outtanks it however, also still threatening to small tiers)
Hey, I want to suggest a system to combat mixpacking and to give players more to do. Imo a possible approach to combat mixpacking is to introduce some "psychological factor" like Comfort as a tool to curb player behavior.
How would Comfort work internally:
- A target_comfort_level is affected by player activities.
- A actual_comfort_level which slowly adjusts itself to the target_comfort_level and determines if a player receives buffs or debuffs.
Due to this the effect Comfort has on the player would be delayed punishing long term discomforting situations (like mixpacking) instead of short term situations (like hunts).
What examples affect comfort:
Positive:
Being somewhat full of food/water, having a good/perfect diet, having nested, doing maintenance tasks, wallowing, etc
Negative:
Starving/thirsting, being around too many creatures (hotspots), being too sedentary (afk growing), etc
Extremely Negative:
Being around incompatible creatures (mixpacking), cannibalism as a non cannibal
How would comfort affect the player:
Comfort would have three levels determined at which value the actual_comfort_level is: High, Low, Distressed.
The buffs/debuffs gained would not directly affect combat (like dmg or speed) but would make players indirectly less/more vulnerable.
- High: Increased Regen Rates, Increased Growth Rate (and/or other buffs)
- Low: -
- Distressed: Decreased Regen Rates, Decreased absorption of nutrients, Decreased Growth Rate, Capped Locked Health Regen (and/or other debuffs)
The idea would be that a player would only reach the Distressed level after engaging in Extremely Negative activities for long periods of time. Besides that Negative activities would never be enough to reach that level such that regular gameplay would only lead to either having High or Low Comfort.
Although this would prob not be the silver bullet against mixpacking, it would certainly help. It could also help against other things like afk growing or hotspots.
I got some suggestions that I believe could drastically improve the game play
1 - dilos should not have poison until they are 50%
2 - Carno attack radios is very bad vs smaller targets ( need adjusting )
3 - the map is way to big which forces player to play in 3 areas to find other players ( no benefit to explore )
4 - 100 player is not enough for a map this size
5 - migration should have assigned ai ( that behave like the normal teno ai in the game ) this would encourage exploration and forces carnivores to go to the migration zone
6 - we need more semi aquatic dinos
7 - herbivores are kinda boring when you fully grow up but its always fun to protect the little ones so make it the fresh herbivore spawns can see where the big herbivores are in the map ( the start map ) or even let them spawn directly on them
8 - have an auto walk hotkey its very tiresome to keep pressing w for 2 hours straight
9 - allow Heriberto from different species to communicate in a chat or something
Just a small idea of an idle animation for Austro (or any other feathered petite dino). What if an Austro would stretch its leg like a hen? The action itself is quite waggish and cute, I would love to see it, adds life to the animal :)
pleasssseeee fix all diets not spawning at migration for herbis. there is always 1 diet missing, yet so many of the same 2 diets. usually only one of the third diet spawns in, then most times will glitch out after a sesh of eating. then the mz wont change for 2 hours since you cant eat the glitched out food. no fun
allow deinos to carry their hatchlings in their mouths like alligators irl
there are no hexagons in the swamps
Please reduce the time it takes to heal vomit sickess, it seems a bit ridiculous
To add to this it would be awesome to have a blood mask that drips blood from open wounds once the gore system is finished
A idea for a pachy or a diablo mutation would be to increase the knock back of their ram attacks by 20 - 35% to launch a potential attacker farther down a hill or a cliff side to their demise, would also help if pachy and diablo could very effectively ram and knock things down when facing down a steep hill.
The isle animator is so good, I love seeing new animations. Best artistry I've seen in games in a long time. It takes some serious skill to do that and I just wanna yet ya'll know its very much appreciated.
I like how the dibbles growth was before the most recent update, now it looks fg way too fast
Playables I think should be worked on next after this set
With the amazing revelation that Allo is indeed the secret Dino, the isles near future is looking exciting! Currently Allo, Maia, Rex, Trike, Bary, Austro, and Kentro seem to be the next Dinos coming. So for the next playables after these, I think a good focus should be establishing bases like now, for example Diablo setting up the basis for all ceratopsians. So here are the playables I think should get the focus, in no particular order.
- Camarasaurus (sauropod basis, unofficials only at first)
- Oviraptor (might as well right?)
- Megalania (round out the last venom user)
- Ankylosaurus (Ankylosaur/armor basis, unofficials only at first)
- Parasaurolophus (good size merger between apexes and smaller tiers)
- Magyarosaurus
- Protoceratops
- Avaceratops
- Spinosaurus (if any apex carnivore, also unofficials only at first)
- maybe even Quetzalcoatlus
4.feedback
- Diabloceraptops should be added to the diet of ceratosaurus
As a player of 6000 hours of evirma, I can't understand why Theisle's team is so obsessed with adjusting the Omniraptor's left-click attack speed, is that important? And biting too slowly will make the player experience so bad
on hordetest, when mz changes to swamp region, there is basically no dots, horned melon is so rare, please consider making it not so rare
Potential solution to allowing apex's like rex to be playable on officials; give a juicy incentive to play more than one species. What exactly the incentive is isn't important to my point, only that it's a good one. That way, even people who want to main the big apex's at least have a good reason to try out other species.
I've said it once, and I'll say it again, remove (old way of getting diet like in spiro) or change migration zones to be better. How it currently is doesn't provide enough food whatsoever and confines players to 2-3 places on a HUGE map. We want to explore, not stay in 2 spots for the whole lifespan of our dinosaur.
I am once again asking you to review the state of Gallimimus. It is unfair to be pinned down by a single Omniraptor after growing it for 2 hours.
Reduce its growth time to 1.30 or bring back knockback of Galli vs Omni.
Thanks.
Something needs to be done about hackers, or more to be done. it is not fun to play evrima anymore, all problems are destroying the player base that mede you fall in love with it. and i dont think you can or sould be pright blue or purple and those players where not admins.
Could we get a separate channel for discord suggestions? I have suggested changes for the server before but it gets drowned out by the fact 99.9% of this channel is about the game etc. If it gets misused, then remove it entirely but otherwise, I think it'd be nicer.
suggestion idea i had yesterday for nesting. temperature of the nest affects gender outcomes.
Ping on test servers is really crazy, 100 or more and everything teleport
Insane graphics and effects, but can we make it brighter? i cant see anything at night. literialy nothing
the lag is even worse right now. Please fix that before working on something else
Abilities with no counterplay are stupid
bring back it taking stam to quick stand up, whats the point of regularly standing up anymore when u can just do it fast?
i think ive said this before a couple times, but i think pteranodon should be able to dive in the water for fish, like some modern day hawks, i dont see how exactly this would be a bad thing, especially because if ur unexperience u wont be able to take off from the water so even more free meals for deinos
come up with a punishment for those who kill other herbivores, why did I raise my own stego 2 days? to be killed by some teno who decided to have some fun?
I'm here to say for the love of god Dondi, put the cooldown on the spawns, what we have in the south plains is an infinite crowd, it was the same in the east plains, and if they don't put the cooldown, it will be somewhere else if you "fix" the south plains.
Because the issue is not the place itself, but the way the players are born, die, born, die, born, die, generating infinite carcasses and infinite lag, and as there are infinite carcasses they spawn infinitely there because if they leave that region , they probably went hungry.
This completely impacts the distribution of players across the entire map, evrima seems dead, even with better graphics and more elaborate background sounds, it seems like you are playing on a server with 10 people if you are not in the south plains region.
It's such a simple thing to solve and would improve the experience by 500%. Please add cooldowns
Hotspots
No doubt gateway has a hotspot issue, a bad one. First it was NE lake and east plains, then just east plains, now it’s south plains. And here’s what I noticed.
Hotspots are almost entirely consisted of carnivore players. The abundance of bodies piling up gives them an endless source of food. The bodies may also cause lag.
So here’s what I think can fix this. At this point I’d just remove spawn points entirely at least for carnivores. They can have a general area they appear in, like the east half of the map for example, and herbivores could have the option to spawn close to their migration, but when players have a choice they’re just gonna pick the hotspots. Scavenging bodies is also currently the most reliable way to get all diets as a carnivore. Sanctuaries are useless to them since there’s no sanctuary mushroom equivalent. So it’d be cool if they could get their own option in sanctuaries, or better yet something that is scattered across the map. I can’t say what the end result of these would be, but I think it’s better than what we have now.
Marshlands
Simillar to swamp but with less and shallower water.
Would be great for semi aquatics but many spots cant be reached by deinos.
The grass should be pretty high with many waterplants for example reeds.
Mutations:
Add a new mutation where you don't lose one slot of your diet or all of it, and you can manually remove that one diet or all of them as well
remove spawn points
Instead of apexes being on unofficial only. Make official servers with different size ranges of playables
FPS drops, Stamina Rework, and AI Spawns.
Please prioritize these three things before you continue with anything else. These 3 things are killing off the playerbase atm.
Right now the omnivore diet class doesn't have much substance at all, especially for gallimimus. It does not add that much to the intended gameplay of the playable at all--
It just feels kind of bland and underwhelming, especially for galli.
Beipi's situation is at least sustainable in coastal areas and doesn't feel like an issue.
They are not really omnivores, more like opportunistic carnivores, which a lot of specialized herbivores, such as deer, horses and cows are.
Quite a few large herbivores will eat a small animal when given the chance.
With their current playstyle I really do feel like they are not really different at all compared to herbivores from a realism standpoint.
Most herbivores on the roster would realistically do this.
I think they need slight changes in their diets.
It would make sense for dinosaurs intended to be omnivores, like gallimimus, to be able to eat things such as adolescent troodons, smaller juvis, etc as they already eat compies, which are about the same size. I feel like that'd make it fit more into the omnivore class, having some specific playables on the diet instead of only AI, but being unable to eat organs and retaining only plants for certain diets.
Give them incentive to actively eat other creatures to make them feel different. They don't need to be hunters, and shouldn't, but they just feel like herbivores that can sometimes eat a compy(for slim nutritional value at that).
Add bees to South Plains Sanctuary. Not sure why it was added without the bees. It’s impossible to even get to the sanctuary and do anything cuz full adult carnivores are entering and chasing you.
Fatal Errors are still very much an issue 
Audio bugs are so common its every 10 mins
add more drinking water spots around the coast line and islands please
similar to how gutting works for carnivores, herbivores should have the same style of ability on plants that have roots, example, finding raddish patch being S, you can dig them up and turn them into line diet
Fatal error and audio bug making the game unplayable
please focus on FIXING the ping issue on hordetest, its actually unplayable
Grapple/Group Pin has weird mechanics within it. If a creature is pinned, it takes only 1 omni to stay on to keep it pinned. This means that if 5 adult omnis pin an adult stego, only 1 omni needs to stay on to keep it pinned. This can be exploited in the sense that, the omni spin the stego, take turns where 1 keeps it pinned while the other 4 bite it, then swap between the omnis making the pin last 5x full grown omni stam, WHILE the stego is also being bit. This obviously is not balanced. Even further, it doesn't matter the size of the omni that remains, meaning a fresh spawn omni could theoretically keep a full grown stego pinned if initially the stego was pinned. Clearly not balanced, A suggestion i have is make it so that in order to keep the creature pinned, the same biomass of omnis required to pin it must remain pinning it (very wordy i know but you get what i mean.)
More focus and development on herbivores.
Since update 6.5 we have implemented/planned up to 7 carnivores: cera, troodon, dilo, Rex, bary, austro, allo.
However, herbivores have dibble, trike, kentro, and maia. And haven’t gotten anything since update 4 up until now. The carnivore roster is insanely bloated in comparison to herbivores and herbivores haven’t gotten anything mechanically new up until this HT. Herbivores need more love and focus. So far carnivores have been getting all the fun new mechanics up until this point, please place more focus on herbivore development since they’re supposed to populate the islands and feed the carnivore population.
Day should be a bit brighter and NV should be disabled during day.
Remove some Spawnpoints that rarely get used. Really annoying to spawn where no one is to just starve to death. there isnt really enough AI to live of. Spawning somewhere alone could lead really new players to quit because they dont know the hotspots. My opinion
Instead of adding lots of herbivores or carnivores at one time why not release a carnivore and herbivore of the same size at one time like with Rex and trike and how they are planned for the same time that way it keeps a balance and when something new releases it’s not basically the only thing played
Salt marshes
Small streams, with high tide they get wider and deeper.
Full of cord grass and a perfect enviroment for semi aquatics. A overlapping place between the land and ocean. Gives diversity to the coastlines. Also different to grasslands because of streams and higher grass
Food in zones need to be looked at. Currently my zone is Highlands, but there is literally none Sumac and Horned Melon spawn only in swamp.....So why is it on my list?
Music/Sound/Main menu feedback
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Can we get actual music in the main menu instead of the constant droning brrrrrrrrrr noise. https://www.youtube.com/watch?v=J94PKEfDMdg&list= Maybe not exactly this one but a soft quietish background music would be really good imo. Maybe even just give us the ability to customize our main menus music and put any of the games soundtrack music on the main menu in a playlist.
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A seperate volume slider for combat music and ambient music. I love the games normal music but the combat music really messes with me in combat and gets me killed. It would be really nice if we could turn the combat music down/off
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Perhaps a hotkey to mute music from playing. I often have times where music is playing and I think I hear a footstep and would like silence for a moment
I do not claim ownership of this music. All rights go to Afterthought LLC.
The Isle EVRIMA OST Playlist: https://www.youtube.com/playlist?list=PLs6fNgjYhmW5jT_XRTZOyj4NTD2cR3MJx
Add a small AI like squirrels in sanctuary’s for carnivores to eat that give all diet
Please make an official site containing the documentation for server hosting
Please fix the hackers, I found a baby certa ina a tree chilling. WTF.
really need work, carni easy die of no food, where's the little food
better server // u cant play this game...
Optimizing the game should be #1 priority. It's ridicules how bad rubber banding can get on a full server. It's not fun dying to something because of rubber banding. Hours wasted because of it. I don't know what you gotta do to fix it or make it better, but something seriously has to be done. I'd honestly refund the game if I could.
Is really, REALLY to much to ask for frequent updates that fix the performance issues with the game? There are no excuses for it other than you're taking people for a ride. I would take a playable game with few dino's rather than play a buggy, unplayble game with many.
Nesting needs help!!
!) bodies don't last long enough for nesting to happen, they rot too soon and or don't give enough food to aid nesting.
!) being nested grants you virtually nothing, there is very little benefit. Needs to give some manner of incentive.
!) ai spawn and kill babies too often and or the ai bodies draw things to the nest since herbies cannot move the bodies.
!) babies are too small to properly see and thus we miss out on their cute stage!!
!) the egg menu has to be accessed by logging out!!! you cannot even see it if you have a character and or you have to kill off your character to enjoy being nested!!!
!) please consider allowing more character slots so people can nest more often. simply add a timer so people are not abusing. those who switch character slots cannot access another for a set period of time.
NESTING IS THE HEART OF THIS GAME!! PLEASE HELP IT NEEDS TLC!!!
dilos need farther night vision
please dev make this happen this frog be a nice addition for the pplayable semi aquatics veraiety https://www.youtube.com/watch?v=eFvbVwYuiuo&ab_channel=ExtinctZoo
Everything was messed up and more dangerous during the Mesozoic. You had theropods, titanic sauropods, fortified ankylosaurs, giant crocs, and frogs. Yes, that's right even the frogs were messed up as demonstrated by Beelzebufo the dinosaur eating giant, that may have been the largest frog to ever live.
If you want more ExtinctZoo 🦖:
Facebook: ...
I'd love to see some micro mechanics in game to amp up the immersion even more, the first thing came to mind is a resting mechanic where your animal can go into a sleeping state at night, fortunately there is already a foundation to work from, the logout screen, what if you could initiate sleep mode with the option to not logout, instead get the resting status which slows down your nutrient loss by like 50%, that way you dont need to run around as much topping up your stuff, and can also be great for roleplaying, plus there is great risk to it as well, sleeping obscuring your vision just like when youre safelogging.
Northwest isn't used often and is kind of empty, so it'd be cool if it was remade into a rocky, mountainous area with lots of tall waterfalls
would love to be a raptor nesting on the side of a big rocky cliff
Would it be possible to adjust the number of horned melons that spawn per plant? Stego and diablo are both fairly large critters, and share the swamp zone. The melons are the only way to fill one's carb diet at the swamp, and not nearly enough of them are available. They don't fill much diet per melon, either, so that even if you do find a plant (that usually spawns two or three), you can't benefit much from it once you're big. I'd say they should spawn five or six.
The map design around the domes is frustrating, especially since you have to go through and around them to get to migration zones. Almost impossible to navigate without getting sent to asset select
During the day, I find myself having to use NV all the time. For me, it ruins the realistic lighting that everyone appreciates this game for. Remove NV for day-time hours and make days brighter so that NV isn't needed. I have also noticed that camouflaging in bushes is near impossible when NV is on. It's insanely easy to see. If one wants to hunt and hide during the day, they should be able to without being portrayed as a clear outline in a bush. This games lighting was one of the sole reasons I played, and now I can't go five minutes without darkness because of forests and I have to constantly turn on NIGHT vision during the DAY.
it would be really cool to make dinosaurs less dependent on night vision, i love the idea but it almost ruins the emersion. I love leaving it off when im in fields it gives a creepy and real vibe kind of like legacy, not saying remove it, just it would be nice to see at least a little bit without night vision
Apologies for the lack of formality, however...
Y'all forgot the bees in the South Plains sanctuary.
Every dino should have at least 3 spawn points
Please add more dots and lines in herbivore migration zones.
only horned melon for diabloceratops swamp migration zone is bad because diabloceratops can only get one or two bites on horned melons before they despawn and there aren’t enough horned melons to fill up a diabloceratops carbohydrate diet especially when there’s multiple of them so there should be another carbohydrate added to the swamp migration zone
I've joined queues 3 times now coming to a total of 20 mins and each time i get number 1 i get kicked from queue
I think we have an extinction problem. What I mean is, you can log in as basically any carni and always find a group, so long as you spawn in south plains (or deino in water acces). You can mostly find other stegos if you spawn somewhere near the center. Probably true for teno too, but I just spent more than an hour walking around a fairly packed sever alone and the 1st thing I found when I decided to kill my teno and spawn somewhere else was a baby stego. Then +30 minutes until we found a herd of them and one pachy. I travelled with them for +1h. During this I covered a lot of ground but still found not a single teno. So mixpacking and I still feel alone as I cannot chat with the group I'm with 😦 this feels pretty bad and makes me think I shoulda just spawned in as an omni...
I used to play a lot more different dinos on spiro, you could always count on finding your herd if you knew where they usually hang out.
But gateway has made it damn near impossible to find other beipis or hypsies. And apparently tenos? I don't think I've heard dryos ever, while playing other species and I can count with the fingers of my one hand the times I've run into a single lonesome galli
I've managed to find a beipi group, twice durin gateway, and one of them was a nest. Only once have I found a group of hypsies and I'm still chasing that feeling. This all, not for lack of trying but I'm tired of wandering around for hours and hearing no response to my calls.
Either the game in it's current state is unplayable for specific species, playing them is not fun, or finding your kin is too cumbersome to even attempt.
All of this pushes us to play that south plains omni. We don't want to be alone. I adore the random encounters with new people, I love the social aspect of this game. I just don't always want to be a raptor.
I don't know if this is just my experience or if others resonate with what I'm saying.
Ptera
-AFK waiting for stam
-stam regen slow 3%/10s= 5min to full
-Water/Food/stam drain fast
-Slow drink/eat
-cant explore
-not fun
-Swim speed good
-ai fish good
Herbi
-Good due to grazing
-Carnis not being viable due to starvation makes herbi super boring after a short while
Omni
-Starved to death
-ran and ran heard one deer did not see it and an empty landscape
-even if there were pigs too small to kill them
Carno
-starved
Deino
-schools of fish good
-elite fish good
-care on the waterfalls
please disable herrera until yall fix it causing everyone to crash. its the cause of the fatal error problem
New mutation idea for Pachy or Diablo would be increasing the knockback of their ram attacks by 20-35% (would vary on the weight of the target and wouldn't work on something too big or small)
Cerato bile rework:
In the current game it feels somewhat weak. Its vomit bite is alright but I think there are a few more features that could make the Cerato a little better.
- An adult can vomit onto a baby and the baby’s body will become instantly rotten if it is killed. It gives Cerato parents a way to better defend their babies.
- Due to Cerato’s immunity to vomit sickness or other bacteria, that means its blood contains bacteria itself. Maybe make it so to other species eating too much Cerato meat makes one have spasms or other minor effects. The amount of meat required to cause this would increase depending on size of dino, and maybe some dinosaurs could be immune, like Omni or something.
I feel like some of these changes would make the Cerato more defendable and viable as an option when other dinosaurs like Allo, Rex and other larger carnivores are added.
There is too much rain, turn it down.
Could we get species specific mutations? Like, Cerato gets more bacteria storage, carno gets another charge, Galli gets faster, Dillo gets more hallucinations. Also make them hard to get so there's a reason to work for these mutations.
Make a way to fill your bile in adminpanel
FOOD CHUNKING FEEDBACK
Currently it seems that ripping off a chunk of meat and eating it is the chosen method of eating for a lot of players. It's better in many cases than eating directly from the body. You get the same nutrients, same food, and no camera lock. All the positives and none of the negatives while eating, so of course players quickly learn this is the ideal way to eat instead of holding E to eat. Why choose to be vulnerable when the alternative option leaves you with no vulnerabilities and the same positives? I made a previous suggestion regarding this( #general-feedback message )but have since come up with a more concrete and rewarding idea for the players who chunk their food.
Instead of the grabbed piece of food being worth 1:1 with eating directly from the source, have the piece of meat grabbed be worth 3 total bites instead of just 1, and have it so the meat chunk cannot be swallowed. This way, eating with the camera lock is still present while eating (as was the intention for it being there) plus the scavenger playstyle gets a bigger buff automatically. Scavengers only being able to take a single bite of food from chunking a body and running doesn't seem worth it for the effort and risk put in. Having chunks worth 3 bites would allow people to play into a scavenger roll more effectively as well, and be rewarded with more than a single bite of food for such a potential high risk action.
The elder system should come out next after the mutation update. The game needs an endgame to strive for.
Idea: Capybara-esque herbivore that has no offensive capacity whatsoever, but has passive defensive/healing/support aura.
Ceratosaurus Charge Attack Rework
-Ceratosaurus charge attack is opened with a right click and if it hits with a right click, it attacks by jumping forward.
-If the Ceratosaurus charge attack opens with a right click and hits with a left click, it hits without being thrown forward.
Bamboo forests
Different types of bamboos. Knock them down and crack open for food. Super fast growth. Great for herbis and smaller tiers. Gives diversity to the normal jungle forests
When I first heard about the Sanctuaries, it seemed like a magnificent idea, but in practice it's proved to be a real disaster, and the proof of that is the fact that they're practically empty.
- Firstly, they restrict players to a tiny area that is ridiculously confusing to navigate.
- Juvies of smaller species have no chance of hiding from others because they can both get round objects, so it becomes a pointless battlefield.
- By positioning yourself out of reach of the bees, it is possible to camp in the Sanctuaries as an adult.
- The space of the Sanctuaries will always be claustrophobically small for not interfere with the playable area of the map.
- Even if you add AI for carnivores, the previous 4 points will remain, so I don't see that this will help change the poor state of the Sanctuaries.
Spiro is a huge map, where outside the hotspots it's hard to find anyone, and it's mostly jungle. Why not incentive these areas for growth zones?
- Spreading hiding places in these huge areas would allow smaller species to hide;
- Introduce small AI on those areas so that carnivores can hunt, making this phase fun to play (small AI would give close to 0% nutrients to sub and adults);
- Introduce small food on those areas for herbivores so that they can dig, explore (This food would give close to 0% nutrients to sub and adults);
In my opinion, I think these points would greatly improve the gameplay in the early growth phases, which are currently quite boring, and also give these dead areas a more lively atmosphere.
I once again see that ppl cant figure out why they have preferred food of 2 migration zones in their diet. It is mainly because you can still stay in previous MZ and get food there, while the next MZ is active with ongoing timer for spawning the new food. Basically: You are going to MZ and you are already almost there but then it swaps. Your option is either to still go there, grab what is left (always is something left there) and then leave, or go straightaway to the new one without filling anything. You have time for that.
But I see where is the problem and it is tied to one thing I thought it would be nice to have as herbivore for some while by now.. We need to be able to see the current MZ and the previous one as well. Maybe with different coloration (new one blue, old one red). Until diets completely switch for the new MZ, we should be able to tell and decide.
Get your net code in order
Since there's a bunch of QoL changes, can we also have some way to manage our diet slots? I can't recall the amount of times I've went for an all dots diet as ptera or beipi and almost every time there's that sneaky 5% in a full diet slot taking up my hunger and that prevents me from building up any of the slots I need to build up. Something like that would be very nice to have.
Another day of hordetesting. Another fatal error. Another diablo of mine was lost because of this. Developers, please make fixing fatal errors a priority.
What ever happened to these shadows that were shown off months ago?
https://cdn.discordapp.com/attachments/855527844670865438/1216586536775188510/image.png?ex=66783d41&is=6676ebc1&hm=c43e81475134cee48474d275cbcdba37653af77291d61dcd00634751ab5fcc9d& https://cdn.discordapp.com/attachments/855527844670865438/1216586536095584276/image.png?ex=66783d41&is=6676ebc1&hm=a804fdf7745d2ce525bdcb03d042c98e25eb053d156f160b250c71c8c65b1990& https://cdn.discordapp.com/attachments/855527844670865438/1216586537559392286/image.png?ex=66783d41&is=6676ebc1&hm=caf10487dacddbeda7015ee146ebff4dee9786a45fc2fb000223ef5248bbedaf&
They look so soft and natural, and you wouldn't have to use NV in broad daylight. However this kind of nice lighting is nowhere to be seen in the actual game-- often times you can't even see your skin detail without NV because one half of your dinosaur is void-black just like the shadows. Wish this lighting would actually come to the game instead of the oppressively dark lighting we have right now.
Playing as carnivores like cera isn't fun in the hordetest right now. Places like sanctuarys and migration zones don't have the ai you need, very hard to find them anywhere. And only 2 spawns, why? It seems the way to grow is to play around the hotspot area, and get lucky enough to find bodies that aren't being guarded. It's alot of luck, and running around the map finding nothing is just no fun
Honestly, I prefer legacy graphics
Not because they are better, evrima graphics are way prettier
But because the performance is so terrible that I sometimes need to lower the resolution all the way just to load into a server, and even when I’m in the server I get 20 fps on a good day, with low graphics. On a bad day I get 5 fps
Please add a cooldown for broadcast calls. People spamming call 1 totally breaks immersion and are so annoying.
From a physics point of view, crawling slowly into water should not make meteor strike/cannon ball amount of noise and alert everything in a 50m radius.
Just a soft chime type of sound volume should be fine.
PS:
No, holding CTRL makes no difference.
Yeah would love to grow a dibble when we can go to food areas that arent being camped by no lifes who camp nursery's with horrible ping in horde testing its impossible to grow dibble. Make more areas for herbis to get their diet. Even the migration zones in horde testing dont have all the diets you need half the time its camped by horde of cannibal dibbles who partner with carnos or ceras.
Cant play the game until cheaters are adressed, 4th day seeing a speedhacker i have been on for 5 minutes today... Got off yesterday due to dieing to a croc faster than a cera, then log on today to die to a mixpack with a galli speed diablo -hordetest
Can dibbles have hexagon diet in swamps? There is almost always, none. Whether that's everyone eating it first or not, there is always an abundance of S and //, but NEVER hexagons. I'd love to nest but I can never get a good diet for the kiddos
hypsi should have a pounce where it does not deal damage to what it pounce but makes it very hard for the predator to bite the hypsi
Lagoons
Crystal clear water with coral reefs at the entrance of the lagoon. Great for semi aquatics and gives diversity to the shoreline. Lots of crabs and fish. Lots of tropical trees like palms.
Make this real pls (im not the owner of the image. Original image from #isle-fan-art message)
Waterfalls are dangerous ai and players get stuck in the waterfalls.
Apologies for the informality once more, however...
I believe a hitbox tweak is in order.
If I, as an omni with a very high jump, jump over a pachy, said pachy should not be able to break my legs while I am in the air above them.
give more stam. it runs out to fast
Make apex growth hard
Dinos come out faster,
More devs,
More Updated models old legacy models still being used on the upcoming dinos would suck,
Also keep up posted on the upcoming dinos and updates more
#Make Carno, Carno again so recently i have tested carno with one of my friend in a admin server we came to the conclusion that carno sucks 😄 so how could me improve this beautifull animal well 1. give it bettter stam carnos stamina drains really fast when running, ramming and breathing 2. give carno its knockdown / stun back 3. up its turn radius bc damn its bad the turn radius is as big as the diameter of the earth ffsXD ty for ur attention and bye - XOTIIC
Is there anyway u can fix the game where it is not lagging? Because i keep crashing and it is driving me crazy.
It's incredibly annoying to try and play hordetesting when every 30 minutes - 1 hour your game spirals into the audio loss --> fatal error spiral. If players don't catch it or manage to safe log in time due to ingame circumstances, (i.e. mid fight, in a tense situation, hiding and can't properly hear the footsteps around you due to the audio bugging in and out and seemingly with no distance effect
) they risk losing their dino not just to the other players, but due to the game itself crashing out and not logging its growth in the server. It hinders gameplay even if you do catch it, because every now and then everyone in your group has to take turns logging out and restarting their game, slowing down migrating/hunting/etc. which is super unmotivating when it happens more than once in an attempted session.
TLDR: Please do something about Fatal Errors on hordetesting so we can properly test other things.
Quality of Life Changes
- Extended HUD info while holding down a keybind : While holding down the keybind, extendend HUD information appears on your screen such as % of your stamina/water/food/bleed/nutritions/time of the day.
- Autowalk Keybind
- Being able to browse through Mutations all the time and give them categories such as Survival/Awareness/Combat (as it's stands now, you are only able to see the list of mutations if you have an unlocked slot)
- Ability to Resize the elements of HUD
- Ability to see the sex and growth of your party member in the Group section of Survival Screen
- Ability to block invites from "XY" Person
What if you couldn’t see your group’s nametags through solid objects? This would make staying close a better efficient, you can potentially get separated from the group, you can just disappear into the bushes and never bee seen again, I think it could make the immersion of the game slightly better by having people have to actually communicate to stay together, rather than navigating around a large rock and through a forest directly to your friend, they’d have to make a lot of noise to get your attention, stay hidden, or stay close if they don’t want to get picked off.
I want to add to that:
If you make a sound like a F-, 1-, 2-, 3- or 4-call, your name tag shows up for a short period of time for your pack mates.
This would model an animals ability to differentiate the calls of their pack mates. I mean we can differentiate people by voice too.
I thinks stegos should have an animation, in which they try and shake babies they just killed off their tale, so they can sit down faster
more effort in dryo(burrows more diet and another bar for a dodge little bit more damage) and hypsi(borrows? climb trees or small shrubs, make holes in trees by scratching for eggs
I love the little cave under one of the waterfalls along the river out of Water Access.
Please make more caves behind waterfalls!
I know it's a trope but it would be really fun for gameplay
Make a world make that show's your location and the map. Make it easier to navigate and know where you're going and grouping up with friends.
A lotta people ain't gunna like this one:
Disable night vision when standing in a certain level of light.
(Prefferably after lightening up the daylight shadows a bit)
being able to build nests on rocks like we used to be able to do on the old rocks.
and please finally let hypsi, herrera and ptera nest on trees..
I said it before and i'll say it agian, i joined a server 3 times waiting in queues for 20+ mins each time and once i get to number 1 i get kicked
Add some Easter eggs
Please add duration for herbivores feeder to respawn every 10 minutes in the migration zone
i love waiting in queue just to disconnect from host, and guess what cowboy you get to wait another 30 minutes to maybe play the game again.
I think Stegos combat stance needs to be assigned to ctrl, not (hold) right click.
Due to the combat stance being assigned to (hold) right click, sometimes when you go to swing your tail with (click) right click, it will try to go into the stance instead. In a fight, this is a bit frustrating.
It also wouldn't hurt to have other dinosaurs with some sort of combat stance to have ctrl be the assigned button for that either. It feels more intuitive to carry it across to all of them, rather than mix and match for each Dino.
Herbivores should be able to munch inside the jungle. It just makes sense that they can graze in there surrounded by plants in all directions.
Add sandbox to evrima
Mangroves
Lots of roots from the mangrove trees. Close to the shoreline. Different from the normal swamp.
Many fish and crabs. Great for semi aquatics. Also good for smaller semi aquatics to hide between the roots from deinos.
Remove some of the servers, player count is distributed thinly Between them all, and I think it is a part of the reason why every server other than au1 is laggy for me
If I'm not mistaken, the sanctuaries are intended for hatchling. Recently, there was a situation when 3-4 small diablo were walking. Just imagine their faces when they looked up and saw me and 10 other adults omni and an adult cera. I don't think it's honest. Add to the southern sanctuary bees. Yes, it will be a minus for predators, but it will be fair.
Can you make hypsis' and troodons' growth 45 minutes? Or 30?
get rid of interspecies aggression mutation.
It makes no sense what so ever for creatures in the game that are meant to be social or pack hunters (omni for instance) and just encourages canni behaviour
and even ones that are meant to cannibalise, it creates an instant meta thing were you pretty much have to have that mutation or ur automatically screwed.
Fully customizable group tags so we can changed the color of it and change the black background
Consider adding this pachy specific mutation. It lets pachy inflict internal bleeding on animals with one or more body fractures. Maybe make the bleed proportional to how many and how severe the fractures are. Even at max the bleed shouldn't be that severe though. Since pachy isn't known to be a bleeder.
Give us an option to remove the black background because it covers the whole dino and anyone near it if your group member is farther than 15-20 m
Add an xp-system where you gain a point for each minute that you manage to survive (sort of like old progression). These xp-points can be collected and then, once you have enough, be used to unlock talents. These talents give you generic bonuses like 1% more dmg, 2% more stamina recovery etc. Each talent can be skilled up to 3 times adding up to 3% more dmg for example. Pretty much like the old WoW talent trees.
This system itself isn't anything special but I want to explain WHY something like this is important.
The mutations are a good start but they aren't enough. Mutations are gained by performing certain actions and not by just surviving. If people were more focused on survival it would also change the way they would play. The game needs mechanics that encourage and reward long term survival gameplay instead of playing the game like a pvp slaughterhouse. Also these xp points can create another incentive for nesting. Not just for hatchlings who get their parents' mutations but also for the adults. For example adults could gain additional xp points for raising a baby to adulthood. On the other hand if a baby dies early the parents lose some points - a punish and reward system for nesting.
maybe tutorial?
i mean about diet system, dinosaur abilities, etc
What if species with sparring ability would have additional collision box on their head? Only active for other playable actors so in that case a player wont get stuck in environmental obstacles. The thing is that here in the picture are 2 diablos, you can barely see that because they are completely stuck in each other and it looks HORRENDOUS. Not even the classic deino vs. deino "eating their rear sides" looks this unnatural.
a player statistics of all your dinosaurs in the start menu would be fun, see how how many kills/deaths you have, how many times u have been killed by ___, what dino you have played the most, ect..
DISCLAIMER: this is not a jab at the devs in any way.
I know this has probably been suggested other times but I don't care; Optimisation needs to be worked on heavily. It has come to the point that most of the hordetest servers are unplayable because the ping is terrible. Also, the fatal error / no sound bug has been making the game unplayable for me and my friends and I'm sure it has for other people aswell. We no joke crash around 5 times in 30-60 minutes; and the moment your audio is gone you have to expect an incoming fatal error within 5-10minutes time. We have spent more time in the waiting queue than playing the game. To add on, after waiting 20-30 minutes in the queue after a crash, you get met with "You didn't get into the server" 70% of the time, and then you have to resit your time in the queue. It's awful.
So one thing I believe should be done for fatal errors with them happening so much is possibly not taking damage when the game crashes out. Many many people I realize, at least out of my friend group, lose ther fully grown or almost fully grown dino to a fatal crash do to them getting it while being chased down by another dino. To me it isn't fair it doesn't give your dino a fighting chance.
Fog forests
Forests at mountains with lots of fog especially in the morning. Great for diversity to the normal forests.
Gives a creepy vibe and makes the game more emersive.
Dilo's bucking is probably the most efficient at getting things like Omni's and Troos off of you compared to any other playable, would be cool to see other creatures get similar type of treatment so they don't have to struggle as much and just don't buck simply because the stamina cost not being worth it.
Just do a common sense patch to fix some little things. Such as the custom controls not showing the new input even though it works, or the blood droplet not being visible from character screen. Just stuff like that that makes the game look a little sloppy sometimes.
This is kinda a minor and more nit picky change but in plains areas having the grass being like 6-7ft tall would be amazing gameplay wise. First off it would give smaller animals a chance to hide and i create a level of uncertainty while traveling through them. Although mainly I want this change because plains look like a lawn atm.
While latched onto something as troodon or omni letting go of right click should just drop you straight down and pressing the jump button launches you like it does currently. Would make it so you dont go flying off of cliffs because your dinosaur needs to go flying off to dismount.
Also would be nice if pressing jump while pinning something made you stop pinning it faster. I have had a ton of situations where I am trying to stop pinning a baby or something as a full grown teno/diablo is running straight at me and my raptor/troodon will not let go of it. (or when a packmate pounces me on accident instead and we are both sitting there attacking each other...)
Okay this is not an issue on my end - my internet runs completely fine but somehow the Isle is managing to eat at my bandwidth like crazy. I get ping spikes as high as 400 Ping which is something I don't encounter on any other game. This has also never happened on the Isle until today. I've checked with my provider and even had my router checked - there is no issues with my internet connection whatsoever.
Please reduce the hitbox size on some of the trees added not long ago.
Pictured: Me (carno) trying to fit though a gap I am clearly thin enough to pass through, with no success
Having an awful time with the current situation of herbivore on herbivore death, at least carnivores I know they'll benefit from my body but man it's getting me depressing :((
create a website with the same UI of the roadmap video that you can update in real time, and also add some sneak peeks too/info tabs about the different things(just like on trello except the checks, just the bio). Seem like the best solution instead of youtube videos and stream or discord chats.
||Also a easy way to hide in some lore in the ui
||
this game is horrible, mixed with the amount of rubber banding and lag that every single server has is insnae you cant do a single thing im this game without being killed by someone because theyre "better then you" due to the fact that they teleport around you while trying to fight
Feedback? In one hour I had to relog 3 times coss of sound bug and errors, each relog takes 10+ min coss queue doesnt work. Sum it up, its unplayable. Fix this issues finaly.
Energy/stamina regeneration time should be little faster... its soo stupid when im sitting 5-6minutes and waiting to fill 100% stamina bar. It's a waste of time and i cannot enjoy my game.
Make playables that rely on hunting/ has some sort of benefit in the night like Dilo and Troodon have the “Augmented Tapetum” Mutation that increases your Night Vision range by 50%, apply that to there Basekit cause let’s be real it’s kinda strange how Dilo has the same Night Vision range as a Stego.
Hacking & Lack of communication with your community.
I have experience as a Isle Admin & Moderator. (In-game & Discord for community servers that was on Legacy a few years ago(RIP🙏 ))
I'm just gonna be blunt. There's no communication between the Devs and Community. We say theres hackers on NA4 Highlands? We get our message deleted and told to not share locations. Frankly I don't think it should matter when it comes to hackers. They're on the official servers every SINGLE DAY. EVERYDAY. They are not scared lol. And they should be? There are thousands of potential mods, admins, helpers in this discord to help with these hackers in question because clearly the anti-cheat isn't getting upgraded, or fixed ANYTIME soon.
We need people who will be on the Official servers pretty much all times of the day. This isn't hard either, like I said there are thousands of people in this discord, hundreds for every time-zone. Make some kind of In-game Moderator application, 18+ and start some volunteer trial-moderators? This doesn't take money or genius brain, it takes 1 person who will help organize this and take a couple hours of their day training and making sure these servers are clean.
And yes I'm ignoring the current roster of Admins. Because we need an abundance of people who specifically have time to play. This is so you can split them into teams for hordetests/live. Personally I feel like this is a urgent matter, hackers destroy games by destroying the community first. *Do you really want YT advertising the game to a new person in the form of "HACKERS ON HORDETEST THE ISLE" Because that's all I see on my YT. *
Admit there's a hacking problem and tell your community your trying to fix it instead of leaving us in the dark please.
active help in evrima trouble shooting would be nice
this matchup is wild and should probably be fixed I think idk tho
is carnotaurus a “sMaLl gAmE hUnTeR” or not
Edit: the fact that the Diablo doesn’t even get knocked over is wild
petition to give biepi this kind of nest or something similar , the mound just doesnt fit it imo
QOL control changes for diablo:
Most of the controls for diablo work well and are intuitive, however using spar stance in an actual combat scenario is when it starts to get a bit funky. Using just left click does a spar attack, which deals very little damage and has high start and end lag. However, sprint and attacking does the standard charge attack, which is insanely useful for combat. You are also unable to use other attacks that stance so the charge attack is your only real offensive move. So this makes using spar stance in combat very clunky as you have to toggle it off after landing a charge hit to actually capitalize off the knockdown. As such, I recommend the following changes:
While "blocking" (holding right click) and then pressing left click, you will do the spar attack.
While in the spar stance (crouch toggle) the left click does the standard basic attack.
You can now use all standard attacks while in spar stance (hold lmb, alt lmb, look down and hold lmb, etc.)
plz fix horned melon in the swamps, no buff should give 1-3% satiation to a fg stego
Sharpening Mechanic
Dinosaurs with horns/spikes are able to perform the Sharpening Mechanic which :
- Increases their damage/bleed damage by XY %
- This Buff/effect lasts about 10 minutes
-The sharpening would require a specific type of Tree/Trees with wider trunk.
-Sharpening animation would take a decent amount of time, I was thinking about 20-30 seconds and you only get the buff if you play the animation completely. This is to decrease the chance of people using it during combat as being completely defensless for about half a minute would give predators the opportunity to strike
- Sharpening also leaves a scent mark on the tree, which can be used for predators to track the invidual
Imo this mechanic would be an another addition that would increase the immersion of the game, I was also trying to balance it so it's not just a straight up insane buff without any downsides.
Would there be a way to fix the migration mechanic? The current ones discourage exploration and player interaction, and you nearly lose diet and food travelling from migrations. Would there be a way to spread out diets all over the map? So players wont be punished for exploring farther than the recommended.
alright so wanted to split a few ideas of mine into a bunch of feedbacks because, well, character limit moment
so, anyways, we got:
- the bird that won't fly
- the raptor that can't raptor
- the anemic carno
- the hypsi with tendonitis
- the hyper teno
(vague things that i'll explain in later feedbacks)
i don't think i have to elaborate on ptera, so: the raptor that can't raptor. the marathon runner that can't catch up to a fat, slow dino without needing a 3-5 business days stop. sounds pretty dumb, but, if you were to hear a stego 200m away from you, you catch up to it, go ahead, look at your stam bar. what do you see? yep, about half stamina left. now, obviously, you won't sit, otherwise they'll literally z walk away from you and there's nothing you can do. you will stand still and then trot while trying to keep the stegos busy for around 3-4 minutes before you get your stamina back. during that time, none of your pack members have initiated an attack, because it's not only you who needs a vacation to get your stamina back, meaning you're all gonna be there staring at the stegos while they look at you thinking "well, you gonna do something or what?", to what you may respond with "sorry, haven't done leg day in a while, let me get a coffee real quick, we talk about life and then we can fight". and this is around half of your stamina bar. imagine the entire bar
all jokes aside, i find it stupid that, as a raptor, you can't run things down without needing a hella long break. you got 1 hour before you begin taking starvation damage, you ain't got 4-5 minutes to spare to get your stamina back, because it's 20% fighting, 80% stamina breaks. those 4-5 minutes are constant, which extends fights to 40 minutes+. quick, efficient kills? in your dreams. this is why i believe regen should be way faster and thresholds should not even exist, it simply allows you to exist. i leave you with this till i come back with the anemic carno
When the underground becomes a new frontier, I would hope the different dinosaurs that specialise in the environment have capabilities to help their goals and to hinder those that don't belong. If you are followed into your refuge, you should have a greater advantage, you could use your tools to close up shop from the larger part of the roster but you won't be invulnerable to others with the same environmental niche.
I haven't thought that much about the "reduced effectiveness" point so take it with a grain of salt.
Mud pits should slow you proportionally to how heavy you are. It makes more sense and would discourage big animals that are losing a fight from just camping mud pits.
Maybe to make Dilo more scary, when you're hallucinated, you'd get a jumpscare of the dilo doing its terror roar directly in our faces like in minecraft, or fnaf.
I think it'll spice it up a little
Make omni's pounce disengagement jump aim based on the direction of your camera when you disengage, or improve it if it technically already does.
There is no reason my omni should be disengaging its pounce and jumping in the opposite direction of where I'm looking so instead of jumping onto the comfortable, flat rock that I'm staring at, it leaps off a cliff and dies. The instance didn't even involve being completely held off a cliff where this would be halfway understandable even if awfully annoying; I was on the side of a creature that was standing perpendicular to the cliff.
please do better with AI spawns, have a radius around each player carnivore so to inform the game when to spawn AI and where. Or something! I love playing solo, away from hot spots, but the lack of AI makes two thirds if not more, of the map uninteresting, giving no benefit for gameplay.
and each region would have its respective food, for example in the swamp having plants that are only found there, on the beach having plants that are only found there, in the highlands having plants that are only found there, in the forests having plants that are only found there. And foods that make sense to be in that region.
This would be better to avoid agglomeration of dinosaurs in certain regions that the game decides, and not where the player wants to explore or live, we are not asking them to remove migration from the game. but at least add a server option so you can leave it this way and whoever likes one more than the other plays on their respective server
please create in game map that we can toggle on or off for those who like to use it or not since most players just use some third party online map with coordinates anyway. would help new players find their way and help those with poor memories/navigational skills also.
Increase the amount of food and diets that frogs give, it only gives around 7% diets and very little food, this is the same with things like ptera and galli, it is not a useful food source since it gives so little
Also please also revert beipis decreased surface swim speed, it’s slower than beipi is on land and it is difficult to catch crabs and frogs which are now faster
ive noticed this twice now: once i was trying to end it all as a herra in the water by draining my stam then going for a errie cold swim. as i sank and began to die id get kicked out of the server. and just now i was trying to learn to catch fish as a ptera and fell in the water and ran out of stam on the way back and found that the game kicked me out as i sank down and began to die. both times i log back in and am still in the water dying. just thought this was interesting.
yk how when u go up something thats too steep, u just kinda like hit an invisible wall
what if u made like a slipping anim, that maybe allows u to get up like 2 feet past in an attempt to reach higher but then u slip down (possibly a variety of anims like u fall on ur belly or on ur face idk lol)
VERY unimportant feature but i thought itd be cool cuz it would make the dino feel a little more alive
Add some kind of system that says who gets banned and what dinosaur they were playing, along with some kind of way to refund a creature that can be confirmed was killed by a cheater
ALSO add a prompt next to the eat thing if the target item is rotten to let you know that the thing you're about to eat jus rotten in front of your eyes
So I'm definitely not the first to come up with this idea but I had some ideas for infections and how they would work in the isle.
Some people may not like the idea of infections but I feel like it is a necessity. This will make people pick their fights better. Herbs won't run it down on random predators and predators themselves will focus on the young or already weak prey items to avoid these types of injury. It would reduce the KOS behaviour too.
My idea of how infections would work is inspired by games like Scum where these 'injuries' are separated into categories. I have them set 1 to 5. The smaller the number, the easily treatable they are. An active infection will do basic tick damage over time. The amount of damage is also dependent on the category. I also thought it could play into vomit sickness but at the moment I thought that would be excessive so I left that out
Here is some ideas on how to treat them
C1 - Minor infection.
This will wane disappear over time. You don't need to worry about this one. If you find it inconvenient, you can eat a salt rock to end the C1.
C2- Mild Infection.
This is where animals will need to start treating their wounds. But luckily a C2 is still tolerable. The way to treat this is to roll yourself in mud and then wash off your wounds in salt water.
C3 - Infection.
This is where we get more serious. While mud and water will slow the affliction, it won't stop it and will come back full force eventually. To heal this one, the infection will ask you to eat specific diets at random to heal this infection (whether its needing 2 S diets, an S and a Lines diet, etc). Its like you're foraging for medicinal herbs. After this, eat at a salt rock and then you will begin to recover. This might unlock new diet choices to make things interesting.
C4 - Lethal Infection.
This infection if unchecked can and will kill you. This is an incurable one. But the tick on this one is slow. And mutations like the one where you gain health while eating can occasionally counteract the damage taken. Utilising ailments like the ones that cure the categories above will also slow the damage tick rate but only temporary. This sort of an infection you must now forever keep track off until you die.
C5 - Fatal Infection.
This one is like C4 but deals more damage at a faster pace. You can stall it a little but it will kill you, simple as that.
Some notes:
An infection cannot increase in power on its own. If an infection of any category is left untreated, it remains its flat rate. And infection increasing is entirely dependent on damage taken, how much damage was dealt and the impact the damage has put on your health. So for example, a pack of raps rely on bleed to kill animals, so they couldn't put a dibble or stego in C4 after a couple pounces. By the time the raptors put a dib or stego in C4 or 5, the herbis would already be on the brink of dying from blood loss. A Rex however to a dibble might dish out C3s to C4s, even C5s if the fight is ongoing.
Treating the infection is one thing, but you also gotta recover from it too. It will be like recovering all your bleed back. If you get attacked while recovering, the infection opens back up.
Blunt damage won't cause infection unless it also includes a fracture/break.
Ceratosaurus will be able dish out higher infection rates due to their bacteria bite and rotten food consumption. This will also help when the much bigger predators come in since it's so slow and will be out Dps'd. Cera will still need to bully animals off food somehow.
Preds as a whole will be able to make other animals have infections quicker than herbivores. This difference is marginally however. This is so preds won't be too scared to hunt.
A mutation can be unlocked after surviving enough infections that make categories weaker. So C1s you will be immune to, C2s will require intial C1 treatments, C3s will have C2 requirments, etc, etc. With this, it will make C4's curable
Thoughts? :3
herra needs a better underwater swimming animation, more fluidity. just seems like its flailing or doggy-padding under there.
Herrera should swim faster, it’s kinda like a semi aquatic and is still pretty slow in the water, also it has very low oxygen too, I feel like it should at least abit more.
alright so after talking about the raptor that can't raptor, it is time to talk about the anemic carno. you see, carnos have recently had a cervical problem or something, because lowering their head causes them to get super super super tired, and they need a good rest after doing that. not only that, but there is also another issue, which is the fact that they run a bit and require 3-5 business days to be able to run again. as i mentioned before, as a raptor you have 1 hour to find more food. as a carno, you ain't got 1 hour. i'm unaware of how much time you have, but you're forced to walk around the map or run till you have 60% stam and then get it back. there's a chance that, if you do what i just said, someone will find you and chase you till you're out of stamina or you get away, and they'll still have enough to attack you, so you'll simply walk to avoid that. the map is really good looking, so walking is not an issue for me, as i can just admire the beauty of it. my issue is that you can't just walk to travel. you need to run a bit, but, if you run, you might have an issue if someone finds you. if someone catches you on, for example, 65% stamina, you got around 1 minute to get away or you will definetely die. imagine playing carno, not having full stamina, a raptor pack finds you and chases you till you're out of stamina. these raptors have around 25% stamina so they all take a 5 minute break. after that, they fight you. you are going to be victim of something that simply doesn't work: the fact that you need to sit down to regen your stamina. what's your crime? exploring? ain't we all here for that? those raptors will get to 100% stam, you will die because of the fact that you were unable to regen your stamina even tho you were doing the exact same thing the raptors were doing. (not moving). this is why i believe regen should be way faster and thresholds should not even exist, it simply allows you to exist. i leave you with this till i come back with hypsi
I have a nice twist in mind for Ceratosaurus: As you know, Ceratosaurus's charge damage is 345, and after the 0.14 update, it can use this feature immediately without rushing forward. I think we can make it able to hit this feature both by rushing forward and without being thrown.
Ceratosaurus Charge Attack Rework
-Ceratosaurus charge attack is opened with a right click and if it hits with a right click, it attacks by jumping forward.
-If the Ceratosaurus charge attack opens with a right click and hits with a left click, it hits without being thrown forward.
This way we can do this without any problems in terms of gameplay. As for the damage, I am in favor of reducing the damage of the charge attack that is hit without moving forward to 300, and increasing the damage of the attack that is hit by jumping forward to 390. You may find the number 390 here too high, but the ceratosaurus is seriously vulnerable when it uses its u feature, so there will be a reward for attacking by jumping forward, but the ceratosaurus may be in a position to pay a serious price for this.
A cooldown timer for respawning in the same location would help alleviate the hotspot problem, and spread people throughout the map. We had a timer like this on the Spiro map, I don't think it would be too hard to implement.
make dibble quicker instead of fatter, up to its attack way if you guys not improve its speed, eveen add dibble's weight to 6t it still can be killed by a group of ceras easy, just let it die slower.
Hey team,
I have a suggestion for a new gameplay mechanic that could add depth and strategic complexity to the Isle: the introduction of incest.
Here’s why I think it could enhance the game:
1. Genetic Dynamics: Implementing an incest mechanic would add a layer of realism to the genetic system. Inbreeding could result in genetic mutations, with both positive and negative traits. This would make the breeding system more dynamic and unpredictable, requiring players to think carefully about their breeding choices.
2. Population Strategy: Adding this feature would push players to manage their dinosaur populations more meticulously. They would need to find and introduce new members to their groups to avoid the detrimental effects of inbreeding, fostering exploration and interaction with other players or NPCs.
3. Survival Element: Rare genetic traits could be a result of inbreeding, making some dinosaurs uniquely adapted to certain environments or challenges. This risk-reward element could create more diverse and engaging gameplay, as players balance the potential benefits of unique traits against the risks of negative mutations.
By incorporating this mechanic, we could introduce a new strategic dimension to the game, making the survival experience more intricate and rewarding.
Looking forward to hearing your thoughts on this idea!
Best,
[TheUncookedGinger]
For cerato when Allo is added, maybe add a mechanic for it that allows to break out of grapples (specifically allos) more effectively then other animals, It can do this up to 3 times (its a bar like ability, like dryo's sidestep that has to be recharged). pretty obvious allo players are probably gonna target Ceratos, since they are much bigger then ceras as well as more powerful. Plus i think it would fit Cerato's honey badger personality, with Allo being the lion trying to grab cerato, the honey badger, with it biting the lion in the nose using its lose skin. It would give ceratos a fighting chance against a much more larger more powerful predator's ability that would spell death for many other predators.
Make Galli better. A solo Omni should not be able to pin down a FG Galli. What is the purpose of growing a Galli for 2 hours if you will be killed with right click, and you cannot even escape it?
do less damage to group members, or make it a mutation to pick from
faster pteranodon stam recharge would make sense. has low stam to beginn with, can´t do any serious damage and takes incredibly long to regain stam considering how much it consumes to gain altitude
I liked hearing the idea to let pteranodon digest rotten flesh and keeping all the benefits. Let it fill the vulture niche and reduce the need for so many pterodactylus.
how's it going, i am back here to talk about hypsi. hypsi has, iirc, the best stamina regen in the game. however, it seems like hypsis have tendonitis. by jumping, a great portion of their stamina is gone, which looks strange since it's one of the only reliable ways they have to escape. would be pretty cool to have it significantly lowered
since i have space, i'm going to use it to describe an idea i had to make stamina make a difference rather than "use your ability, book a flight to another country, take a vacation, come back, use it again". it is by making stamina costs not be even close depending on the species, which would compliment their playstyles, instead of almost all dinos having practically the exact same thing. for example, hypsi having great stamina (run for super long periods of time and having really short regen time, way shorter than it already is), allowing it to be a hypsi. raptors having marathon runner stamina, which would allow for a lot of running and then, obviously, quick regen so that you don't have to stare at your prey for minutes and minutes waiting for it to go up, carnos being able to run for not long but not short distances and having average regen speed, making it a sprinter that can run you down for a while but, if you get away, he won't bother you anymore, ceras having not that much stamina but pretty quick regen, similar to raptor, however stamina consumption in water being minimal, so that it has a very efficient way of escaping, and teno having pretty much the exact same thing as cera
i find it weird that marathon runners have practically the same stamina cost and regen as chonky, slow bois. in my opinion, it should be the opposite. one species may need 5 times more than the other, but it ain't got it, and, honestly, the other ain't got it either, which is why i believe regen should be way faster and thresholds should not even exist, it simply allows you to exist. i leave you with this till i come back with teno
Would love to see Anky and Allo on Envrima.
Would also love to see plans for desert/snow style maps in the far future. This team could definitely pull it off.
Possible Winter Dinos- Yutyranus, Deinonychus, Terror Bird, Archaeopteryx, Other feathered Dinos. Furred mammals such as Whooly rhino, Mammoth, Sabretooth
Possible Desert Dinos- Megalania, Allo, Ankylosaur, Megalosaurus, Microraptor, Dimetrodon, mammals such as Thylacoleo. Arthropluera maybe.
Obviously don’t gotta do mammals but I figured I’d throw them in incase yall ever thought about it
Hide hints when you hide the HUD
As big as this roster is the only playable that is both viable and fun is the Deinosuchus.
Please fix the crash issue. Firstly, when we play it crashes almost every 10 minutes, and the sound bugs I will not talking about it... Now almost every time I try to enter the server, the game crashes.... And last time I lost my full adult Diablo because of that. It's just horrible and unplayable. How do you want us to test the game on hordetest if we can't play correctly?
Diablo feels a lot bigger and tankier than he actually is. Reduce the health back to 2000 and buff mobility on all fronts. It doesn’t have to be crazy good but I feel like Diablo should turn way better
As many have already written, it is necessary to somehow encourage parents during attachment: babies receive food, nutrients, protection, and parents in most cases get only trouble.
One of my ideas is to allow each parent to gain +1 mutation for a certain number of babies surviving to the subadult stage.
Each species will differ in the number of surviving babies required.
The easier it is to build a nest (the mound nest is much easier to build than a nest made from branches), the easier it is to raise babies and the faster they grow, the more there should be. For example a hypsy can have 18 babies to unlock one mutation, and a deino can have 4 babies, etc.
It is also important that players do not abuse the mechanic and do not get a lot of mutations using attachments. For example a player can only get two mutations as a parent by nesting.
Devs, test unreleased dinos on Hordetesting to scare players : )
instead of asking for new dinosaurs and stuff can we make it so the game doesn't crash every 20 minutes?
I got grabbed by a juvie deino as a fully grown beipi, I had full oxygen and it drowned me… kinda stupid how a baby deino can drown another semi aquatic, should be changed.
Please revert the pounce detection to whatever it was before grapple was introduced.
Pinning/Being pinned as smaller animals from miles away was incredibly annoying and i'm glad this fixes it, but it makes landing pounces on moving targets far more difficult and more importantly a far worse experience.
the following video was taken on a 140 player server with 150-170 ping, which is quite high.
we later did testing with lower ping players on a near empty server and those with 60-90 ping still had this issue, mainly on moving/sprinting targets.
have hatchling Deinos Swim into adults mouths for protection and travel. And let the babies swim out when ever necessary for food. Also allow the adults to sallow water inside of there jaws so it makes a little swimming pool play area.
Whether its ij the status report page or somewhere else, please give us the up to date damage numbers for a dinosaurs every attack, carnos charge, ceratos charged bite, deinos lunge, any herbivore attacks (besides diablo because that one is accurate for some reason), or any other creature attacks. Itd just be nice
It would be hilariously awesome if beelzebufo (giant frog) was added to the game.
improve anti-cheat
can we add the ability for pts to gain stam while clinging? clinging should be considered a form of resting and since pts are so weak and with stam being slow to get back having another option for this weaker dino to not end up stuck on the ground while traveling long distance, since its a long distance flyer anyways, would be ideal.
MUTATION FEEDBACK #1
I've brainstormed a fair amount of mutations that I, and through asking others, would like to see that we feel would be good ideas. I'm thinking we need more mutations that focus on survival, both individually and even competitively. Like an evolutionary arms race of sorts. Predators and prey constantly boosting their ability to fight, flee, hunt, hide, etc. Below I have included a set of four images containing 20 different mutation ideas.
(scrap idea #8, it'd benefit mixpacking)
Mutation feedback post #2: #general-feedback message
Rebalance for Point-blank pouncing and charging.
It feels kinda irritating to be in a fight with an Omni, working carefully towards biting them only for them to pounce me from spitting distance. Than I have 3 choices, 1- Run him into a tree, 2- buck and lose all of my stamina without being able to Punish the Omni, 3- Watch my bleed and damage extend exponentially while I run for water or a tree.
The only thing I'm asking is either reduce Buck stamina drain appropriate for age or reduce the amount of damage a point blank pounce is capable of. I'm not saying that they have to be a football field away to get the damage bonus, but at least make the pounce a little more skill based in order to use effectively.
Carno charges are meh, it's easy to see coming but I would link Charge damage to current speed. They don't have to start it 50 yards away to get max damage, but like if they use the quick charge while turning, it should lose some momentum before impact.
Have a option to turn down rain volume, like not even be able to turn the sound but maybe like 50% quieter
add cooldowns on spawns
would be nice to see some extra falling and sliding/dragging against ground animation when being pounced to pin by utah.. (or failed pounce as utah , utah should slide and fall with some ragdoll animation instead of falling with zero movement). followed by some dust. just think of a Buffalo being pounced by lion and the buffalo falling to the ground it doesnt instantly sit on the ground, it falls , slides, drags against ground this way the whole fight would look so good, so immersive and more fun.
I've noticed this as of late, and it's been REALLY messing with me but... Where did solar eclipses go? Back in the hordetest with weather, there was a really cool thing where the sun and moon very briefly aligned and made the world dark for a little bit, and it's just kinda disappeared as a feature since.
I hope it's coming back and hasn't been forgotten, because I remember how absolutely amazed I was by the first time I saw it, and if worked on further as a concept, it could make for an extremely unique environmental effect.
Hordetest Feedback - Hackers & Replays
I realize that the team is still trying to bring on more moderation for the 2AM-5AM EST timezone on servers but it can't go without saying that hacking on the hordetest is consistently bad at that time of night.
I feel this could be greatly alleviated if we had replays that were working. And don't get me wrong, they DO work, but they seem to consistently be corrupted/bugged in some way that prevents you from seeing anything other than a grey mist.
There are blatant rage-hacking clans that operate at the same times almost every night in hotspots. I came across two different hacking Ceratos with x-rays and speed hacking. I know I don't need to prove it because everyone knows it's happening every night. In the image I shared, you can see my attempt to record the ceratos using the replay system, with one of the ceratos in my proximity and this suspicious name coming up. In the second image, you can see their steam profile that "hasn't been set up," which is consistent in these cases along with known clan tags like FH and KK popping up a lot. They can't be caught outright in any meaningful way unless you were to spawn in and get them to admit it in local chat.
This sucks man. It sucks to feel like we're out here in the trenches yelling into the void. At least with replays we could get help with bans after the fact, so we aren't relying on server admins to be on when its happening.
(*edit: I am now being told that they also possess the ability to change their in-game name, so them admitting to hacking may not even be enough. I can't confirm this, so take it with a grain of salt)
Different sizes of Seaturtle's would be cool. 🙂 and chance of finding them on all beaches
The underwater texture in the "blue-water" lakes is missing which makes it look like the animal is just floating (and it looks ugly). Could this be looked into?
time to talk about the hyper teno. you see, tenos had a few too many energy drinks, which is why a teno out of stamina is a fantasy. not only that, but, even if they run out of stamina, they're still able to fight and win. ridiculous, ain't it? however, we also have the fact that they need the stamina to fight, because all the good attacks cost stamina. i believe that the real issues here are two things: first, the fact that out of stamina only means that the teno won't run, not that it's unable to fight anymore like it should be, and not only with tenos, but with everything, but we also have another issue, which is that yourstaminaisgon and ain't coming back
now, isn't being out of stamina meant to be bad? you can defend yourself pretty well when you are supposed to be so tired that you can't fight anymore. didn't you want to make it so you gotta take care of your stamina? the only "punishment" here is that you can't run away, and well, not like you were planning on running away...? you want people to be severely punished for not managing their stamina, so you make stamina unbearably complicated, but you make it so crazy that you have to allow alt bites even when out of stamina. the reality is that you didn't punish bad stamina management here, you punished certain species with already awful stamina while other species are perfectly fine with being out of stamina. ceras, tenos, stegos and carnos are perfectly fine when out of stamina. troodons, raptors, dryos, and the rest of small tiers ain't got a chance. that removes all and every reason to play as any of these, which is why i believe regen should be way faster and thresholds should not even exist
you didn't want deathmatching? well, nothing changed. don't obliterate pvp, give reasons to not fight like a crazy person, like infections. since character limit moment, i'll leave this here and come back later with even more reasons about why how stamina works right now needs to be scrapped
A skins/screenshots discussion channel
With the addition of Kentro, Diablo and especially Maia… I fear that Tenonto will end up as a roster no one plays as. For that reason, I’d suggest to give it something special. One idea is to make it a slight bit “semi aquatic”. Here’s what I think.
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Diving: Similar to Herrera, it can dive but not for long. They would do this in search of food.
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Swimming: It would use less of its limbs and more of its tail to swim faster.
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Aquatic attack: It can tail slam at the surface were the splash stuns other creatures.
should scent be rehauled again for species scents to show easier for other dinosaurs to find? this being effected by the weather, diet of meat or vegetation, and size of the target and resulting scent to follow, and maybe determined to an extent by crouching/walking. tracks and scents shouldnt last more than 2-5 minutes that way calls to an area overheard can be followed up but targets can have the possibility of escaping due to resources such as mud or misdirection, plus tracks/scents could have a spaced out design to make it manageable to pull this off. i am spitballing
If you get crash/error, your dino should disappear instantly (to be not killed).
Can we have a nesting ground that has a camera in it so humans can observe the nesting species from a safe distance.
More unique places on the map~
I'm not sure, but I think there was a place on the map Region 2 where there was always thick fog. How I miss that place and the atmosphere in it! It would be great if a similar place appeared on the Gateway - fog in the lowlands.
I don't think it would be worth doing migration in such a place. But as a transit route from point A to point B or as the shortest (but also the most dangerous) way to a popular place - definitely. I still remember this feeling when you are alone, because of the thick fog you can't really see anything around for more than a couple of meters even during the day, in absolute silence you listen to every rustle and then you hear heavy footsteps approaching
...
pls remove or reduce the amount of this palm trees. They just dont fit in some areas
Pteranodon and other flyers should have a camera zoom for better spotting of small game.
One thing that no one talks about, but which is important for Evrima's quality of life, is ambient sound.
Before recent updates like 6.5, the ambient sound was unique and very lively, I remember at the beginning of Evrima that atmosphere of mist and tropical forest with birds singing until a certain time.
But nowadays the ambient sound is buggy and lifeless, sometimes changing especially at night, crickets and frogs whispering are missed at night, the continuous and vast songs of birds in the forests and beaches are also missed... Return with the old ambient sounds, but keeping some new ones, they bring more life to the game : )
One thing I forgot to add is that the ambient sound is silent and muted out of nowhere, making the gameplay even more dead.
Maiasaurus Truffle Forager Niche:
I got inspired to make this idea from truffle-hunting pigs. To go alongside Maiasaurus' emphasis on parenthood, allow it to smell the air in jungles and forests to be able to forage truffles, which have a unique scent only Maia can detect. These truffles behave like Sanctuary Mushrooms, providing all three nutrients to any juvi herbivore that eats them. In addition, Maiasaurus itself can eat these truffles at any age for all three nutrients, although the small yield of truffles makes it a hardly viable food source for an adult maiasaurus, more suitable for smaller animals.
On top of simply improving Maia's ability to be a parent, this makes Maiasaurus an excellent animal that brings a unique role to the game, acting as a "moving sanctuary" for the young herbivores of the game, and allowing them to be excellent parents or caretakers to any lost/stray baby herbivore that comes their way. It also grants Maiasaurus a unique method of growing that doesn't rely on migrations or sanctuaries, allowing it a more forager playstyle in its younger life.
Oh btw on the topic of making a truffle model just make them black coloured mushrooms. Sanctuary mushrooms are just red recolours of the mushroom model, saves the struggle of making a new model for a niche plant
is it just me or are the horde test in EUW unplayable cause of server lag/rubberbanding i know its still horde test but i see online video's on youtube where it runs good maybe its just an euw thing
how's it going, i said i'd come back later with even more reasons about why the current stam needs to be scrapped, and i'm here to honor my word. having said that, let's get straight into it
1st thing that it broke: bucking. as we all know, in spiro, bucking was actually useful, as it didn't consume much stamina but it forced the raptor off immediately by consuming up to half of his stamina back in one tick. currently, that is impossible to even fathom, as it would mean that, if it consumed more, bucking once would mean the fight is over. right now, the strategy is to, instead of having fun and engaging fights, camp in a wall and extend the fight to 40+ minutes
2nd thing that it broke: fighting as a pouncer. as we all know, you were able to get many quick pounces before, as the stamina supported it. well, it doesn't support it anymore. truth be said, instead of getting many quick pounces in the open, it is a get a massive pounce to start the fight, go and sit down for 3 minutes and hope that your packmates are able to keep that thing cornered, otherwise you're gonna have a hard as heck time. if the prey runs from you, sure, you can pounce it to apply more bleed, but is it worth it wasting 30% stamina for it? if you're lucky, you're gonna be left with the scraps by the time you catch up due to how painfully slow it is to regen it. raise your hand if you're willing to do that
3rd thing that it broke: troodon. chasing consumes stamina that you aren't getting back without a big break. pouncing does the same. ironically, you just need to run away and the fight is over. however, if troodon's pounce costed around 1-2% stamina, it would be awfully op and go around soloing whatever it could find, which is not a good thing either, because stamina management would not even exist
this ain't all. however, character limit moment. i'll keep posting the unholy amount of things that stamina broke once the cooldown wears off
Disable NV during day, make day brighter. Ruins the aesthetic and atmosphere of dat-time gameplay.
Buff Ptera stamina regeneration because right now it is unplayable. 80% of your gameplay is sitting because of a lack of stamina
Better Nest Materials
Instead of placing down a nest and the materials just spawning in a radius around the nest, it would be cooler if natural resources could be nest materials.
For example: instead of finding bundles of sticks, I can go to areas I know have branches on the ground, or moss, or leaves, etc. Pick those up and use them to build the nest. It would feel a lot more natural, those resources would always be there, they wouldn't spawn under rocks or cliffs, etc.
I feel this would also push players to nest in specific areas and have to weigh the pros and cons of their chosen spot. "While this cave may be safer, the nesting materials are further away and may take longer to build and maintain the nest." You could also make it so certain species use certain materials to build their nests, for example, cattails and seaweed are found in lakes and ponds, therefore a beipi is more likely to nest in or around a lake/pond/river than elsewhere. Obviously they would nest there for other reasons but that's the only example I can think of at the moment.
This may seem like a strange idea. But is it possible to added the new system? (stress value) so that some animals on the island use their sleeping time to their advantage? Sleep will result in a decrease. Lower body stress and tension values The body will prepare to fight at night or when that animal encounters an event where it will have to defend itself more. #Personally, I think this might increase the role of sleep in the game. And create a situation where Night Hunters can attack their prey at night and reduce the number of unnecessary nighttime kills for some animals. And the night vision distance of each type of animal should be adjusted appropriately and in accordance with what some animals should be to increase the excitement of living at night as well.
Release Anky with allo
Dibble shouldn't knockdown things heavier than it.
It now knockdown things twice it's size.and stun things 4x it's size.
So crazy.
You need to make it so small biepi's and small pteras can eat the small schooling fish bite by bite instead of just being able to eat them whole!
The reason being is if I decide to go all 3 dot diets, after I get my 1st and 2nd diet bubbles filled and start trying to get the 3rd diet bubble filled the 1st and 2nd bubbles have the potential to loose enough diet for the system to prioritize the diet from the schooling fish to go in those bubbles again instead of the completely empty bubble which I intended to fill. That's an issue for several reasons, Such as when it keeps trying to fill the 1st and 2nd diet bubble repeatedly we are only getting a few % of diet but getting the entire food value of the fish which fills up our stomach causing you to be full but with only 2 diet bubbles filled! Which make its hard to get your bonus from having 3 diet bubbles filled.
Im not sure how to edit this any better after this, so if anyone knows and understands what im trying to convey here and wish's to resuggest what im trying to say, please feel free to do it!
Raise stamina regain. No one wants to have to sit down for 5 minutes every run just to regain less than a full bar of stamina it’s ridiculous.
The stamina regen is too low for a map that big.
Hey, I have a mutation idea:
Intrataxon Communication:
(A taxon describes a group of animals with similar features.)
Restriction: Only Herbivores that share a taxon with at least one other herbivore species.
Description: You understand communications of other herbivores within your taxon.
Unlock Criteria: -
How it would work:
- Messages written in chat by another player of the same herbivore taxon can be read by you.
- The taxons affected by this mutation within the game would be {Stego, Kentro}, {Anky, Minmi}, {Magy, Camara}, {Tenonto, Dryo}, {Maia, Para, Shanto}, {Pachy, Homalo}, {Trike, Diablo, Proto}
- Messages from another species would be distinguishable within chat via colour or font.
Why only within the Taxon:
- To not make it too OP and not overshadow other survival mutations.
- It makes sense that those species could somewhat understand each other due to their similarities.
Give dilo and troodon good night vision like in legacy. The “night terrors” should see at night
Something I've wanted long ago, and I feel it's time to mention it again :
I think we should remove bucking (as a keybind) and make it so you drain stamina from your pouncers depending on your actions. For example, sprinting or throwing alt-attacks around will expend much more of a pouncer's stamina than standing still. If a certain weight threshold on the pounced-on creature is exceeded (or if it's incapable of jumping), jumping triggers the bucking animation.
I just feel like it's more immersive and intuitive to run around wildly and spam buttons to get rid of a rat nibbling on your flanks rather than standing still and holding "E".
I think it would be fun if after nesting you could see the status of any babies your current life has parented in that server. Just something small showing if they're dino is still alive on the server or not. Not logged in, but just if they're still alive or not. If they, or you, die, that will go away from the tab menu.
i am once again going to list more things that this stam system broke
4th thing that it kinda broke (made somewhat complicated): finding AI and traveling. as we all know, the way people traveled (and thus found AI) was by sprinting till you needed your stamina back, then trot. that was a pretty effective way to move, and would help a lot with finding people, AI, traveling, etc. now, the only way is to trot to your destination, which isn't inherently bad, but can be pretty bad in certain situations, or to run till you have 60% stamina, which, for example, if you're starving for whatever reason, you won't be able to reach food as soon as you would before, and, with a map this big, that's, well... not good. you create a massive map and cut down the amount of stamina you can use, hmm... that doesn't sound right
5th thing that it broke: the balance of the game. the game was balanced in a way that, obviously, revolved around stamina and other things. the well-known technique of tiring your prey until it's unable to fight back is gone, all because of how stamina is so unbearable to keep up that alt bites were allowed to be used even when out of stam, making hunts way more difficult. not only that, but the costs have a big issue. take stego for example. the powerswing takes an awful chunk of stamina which you most likely won't get back. even if it's a successful kill, is it worth using? stamina is so scarce and unbearable that you might as well not use it at all, cause you ain't getting it back. the issue here isn't "it's too expensive", cause it really isn't, the issue here is, with powerswing and other abilities, that you ain't getting it back and going below 60% stamina is not an option, making the actual limit not 0% but 60%. adding more stamina doesn't do much, it's like patching an open wound. just sew it and it'll heal itself, it's that simple. i'll be back soon with even more things
The desync and fatal error stuff has gotta get fixed. I realize southern plains is pretty packed, but thats a fairly poor excuse for my troodon glitching and bouncing around mid pounce. Literally going all over the place mid air just for the game to act as if I never pounced. I'm not even on the horde test. I don't play on the horde test cause I cant stand stuff like that. I cant really play the game for more then 10-15 mins at a time because ive started to predict when a crash is coming. Please guys, get this problem fixed. I cant be the only one that has this issue.
Hi, something simple. Allow us to select our first and second mutation slot when we are past our growth point. I do not know why it's like this nor can I find a good reason for it to be like this. It would be very convenient if we could just pick it any time. It shouldn't lock us out of our mutation for simply progressing.
Reasons against it:
- It's exploitable
- How? You are actively choosing to hinder yourself. On top of that you can't change them out, they're a commitment. They may have been useful X moments ago but now you're stuck with it.
- It punishes AFK Growing
- Isn't that hunger and thirst are supposed to do? That's kind of redundant IMO. Furthermore, inconveniences IRL or indecisiveness can happen. It's more punishing against the forgetful than it is against the AFK people who don't want to play the game.
- Is there anything I missed? Let me know in #general-feedback-discussion and I will add on to this. And if I am persuaded, I concede.
Will never understand the stam changes. Very hard to be immersed in this game when you’re forced to sit there for up to 10-20 minutes. It’s actually wild. I find myself either getting off because I’d rather do other things than watch my Dino sit there, or watch YouTube in a bush. Just stupid how a core mechanic of the game is “sit there for 10-20 minutes” Also ptera Stam is the worst, feels like my 3 ton Diablo gets stam back faster than my ptera
Bring back being able to hear the sparring clacks from a distance, i found it interesting and a neat addition to the environment.
it was cool to be able to hear other diablos having sparring fights around you .
Idea for Albertosaurus playstyle and abilities.
Have it be an endurance hunter, meaning it has lots of stam and abilities to help it track down prey over long distances.
Stats:
- Extremely large stamina pool
- Slow stamina regeneration
- High damage & low bleed dmg (To encourage people to run from it instead of trying to kill it. But also have it not just be able to bleed out its targets in a few bites)
- Mid to high hp (Again to make it smth youd rather run from than fight)
- Around the speed of a Cera
- Good bleed resistance (So it can keep tracking a dino without risking bleeding out)
Passive abilities:
Superior tracking
Being fit for tracking, Albertosaurus will see the tracking cone of marked footsteps way slimmer, allowing them to more effectively find the next tracks of their prey.
Enhanced scent
Due to Albertosaurus being rather slow its scent is more powerful, allowing it to smell for tracks while sprinting.
Special ability:
Mark
After a short windup Albertosaurus unleashes a powerful bite, marking the dinosaur. Marked dinosaurs unleash a unique track which appears much more frequently and heavily slows down locked health regeneration, so Albertosaurus will be able to track and wear down the prey more effectively over time. This track is only visible to Albertosaurus.
When a dino is marked a small icon will appear for the Albertosaurus letting it know that the prey it is tracking is still alive. If the dinosaur that Albertosaurus is tracking logs, dies or the mark runs out the icon will disappear. Not sure how long a mark could last but i think around 30 minutes would do ok.
(if needed possibly make dinos who are marked log out slower?)
DONDI trying to fix the game and add more diet plants in migration zone CHALLENGE FAILED! GIVE MORE PLANTS IN MZ!
Idk what migration zones are doing but as a carnivore when I go to them sometimes there is legitimately NOBODY in them, and to top that off barely any AI whatsoever. Maybe sometimes you have like A MILLION DEER but literally nothing else.
(I think carnivores need a migration zone rework, something more unique to them?)
Same goes for Sanc. Like why as a carnivore would I go there if it takes me so long (so by the time I get there im almost starving) and there's literally nothing for me to hunt there anyway. Put insect or lizard or rat AI or SOMETHING in those things so we can hunt them.
Galli's foraging mechanic is golden, giving other species something similar would be very cool and fun.
This game lacks logic to finding things to hunt/eat as a carnivore so it can be REALLY frustrating and unfun. Its a luck game; sometimes its super easy cause wow I found an entire dead stego carcass and sometimes its impossible cause wow theres nothing around at all. If u call that 'hard' then broski.....
'Hard' needs to come from player skill, not luck lol. Make hunting more engaging, make it fun but challenging. Starvation needs to come from repeated unsuccessful hunts, not randomly coming across already dead things or deer AI that doesnt move.
👏 Carnivore 👏 species 👏 lack 👏 player 👏 agency
Its an illusion of difficulty.
It would also be nice if there were different phases of the MZ's to show you how close it is to changing (Phase1: Travelling, 2: chilling, 3: getting ready to change again).
some general mutation feedback:
there's definitely some of the muts that need to be merged (wader, increased 02, increased underwater vision) because on their own, even at max numbers, i wouldnt ever consider them worth a mutation slot.
most, if not all, of the mutation stats are perfect where they are, imo. a lot of them i would consider worthless if they had lower numbers.
there should be a visable, but small, impact on gameplay/lifestyle when you select perks.
otherwise i would consider a lot of the perks well balanced in their current state, and i look forward to what else the devs come up with!
I don’t know how difficult this would be but it would be cool if rain was like.. migratory? It would be cool to see clouds coming at you in the distance, and you could run towards them or away from them depending on if you wanted to be caught in the storm instead of something just server wide.
For example, if I’m a young little fresh spawn it might be more in my favor to head towards the storm to hide me and my footsteps, or to even wait for the storm to arrive at my location so that travel is more safe. However, if I wanted to chill and just bask in the sunlight for a little, it would help prompt me to move for reasons other than MZ alone. Just a thought.
Found that if you hold E to eat plant or mushroom,food will be consume very fast.
And you can gain more food from a plant if you use G to pick them up.
This is where most complaints about the migration zone lack of food come from
Please add more pattern C’s, teno, herrara, and Carno still need them
Could you guys enable the aim offset for when diablo turns around when in spar? It looks slightly off when it turns with its head looking straight
Now let’s talk about the dreaded consoles..
consoles! PS5, Xbox, all those beautiful things, should have The Isle.
A lot of games on PC have been able to get their games onto higher end consoles, and I think The Isle should try the same (even if it’s years in the future). Why? A lot of players cannot access PC, due to the expenses and just how little space they may have.
Some consoles can handle a lot of beautiful graphics, not switch. It may take a lot of tweaking, but testing things and then changing them may be a good idea if there’s ever the possibility to allow the game onto these consoles. There are some issues that arise, mostly the graphics, and the companies (with how stubborn they can be), but it’s nothing that is impossible.
Having the game on console allows for more players to be able to access the game, which means more profit for the dev team going forward, which means more features down the line. Hell, I’d give all my money to have this game on consoles.
Controversial take, but it’s just for the sillies.
the herrera may not expend stamina if it jumps a very short distance, such as 1 or 2 meters.
I remember Dondi said on live that he would have this but so far nothing
A flyer thats inbetween ptera and Quetz please
You have many many land animals that are going to be nigh impossible to make unique from other land animals like cory and maia or stryaco and diablo
Can we at least get something far simpler to make unique like phosphatodraco or somthing?
remove the increased speed part out of photosynthetic tissue and nocturnal mutations
Something’s gotta be done about the performance. You can’t fight anything because they teleport all over the place so the only time you can actually play is when alone in the woods which is the most boring part
Forests are too dark
Add apex dinos...it's been too long there is no trex allosaurus etc game is getting boring
on the Horde test please add more west servers Na 1 is buggy and is down alot of the time and na 2 is no ai and no one plays on it
Something needs to be done about the way performance is, i can't even get into a fight without worrying about if they gonna teleport everywhere or i'm going to fatal
I noticed a failure not only on the test servers, but also outside, on the standard evrima servers, the troodon has the leg animation pulled to the side.
This flaw appears when you are close to the adult stage and when you are an adult, and is more noticeable when you walk in a crouched position.
Hello I'm back to critique Deinosuchus yet again :) The stamina drain deino does feels very far too punishing at present, near entirely negating the usefulness and purpose of the struggle mechanic. Why bother if you're just going to be completely out of stam in the first couple seconds? Deino already does a lot of damage, it doesn't need to drain the stam of its victims nearly as much as it does, and feels like overkill. Obviously Deino needs to be able to hunt and kill effectively, but of all the carnivores Deino by far seems to have the easiest time of it compared to the struggle of the others.
If you're not going to buff horned melons in swamp, please add another sourse of dots there. We need more food in MZ.
Getting fatal errors every 10 minutes on the new horde testing update, not sure what’s causing it but it seems to happen more on Herrera but my friend and I can’t even play dibble without getting one, needs to be fixed before soon.
give herbis more Migrationzones to see more of the map. Having around 3 MZ is very repetitive
im here to finish stating all the things that the stamina system broke/made too complicated, this time being why a sitting simulator is not a good idea
spend all your stamina and you'll find yourself sitting down for a looooooong time. sitting down in a bush getting your stamina back is not gameplay, keep that in mind. it is a time out. you can get to 0% stamina, go to the bathroom, come back with 30% stamina, or perhaps go eat an ice cream, come back with 50%-60%, or, as most people do, simply tab out. go do another thing. the major issue with this is that, when you're doing whatever you're doing, it's likely that it'll be more entertaining than what you were doing in game, so you leave the game. if you don't see how bad that is, i don't know what to say, because that is pretty damn bad. you should avoid adding timeouts as much as possible, because they can drive players away
it is time to switch to another thing, that being typical things that are said to justify not having a normal, less complicated system.
1: "it made this game a deathmatch simulator" no it didn't, the game is still a deathmatch simulator, stamina won't change anything. people still kill everyone they see, people still actively create fighting areas, it hasn't changed anything about that
2: "it rewards saving stamina" sure, we could say that, and in the process broke bucking, balance, exploring, troodon, raptor fights, when it already rewarded saving stamina before, specially because out of stamina meant no more alt attacks, so you would be in a very bad spot if you ran out. now that's not the case, so the old system rewarded saving it as much as this one, possibly even more
now that i've finished stating everything that's wrong with this system, im gonna go ahead and state, in the next feedback(s), other ways, this time effective, to not make this game a deathmatch. hopefully then we can have a normal, functional stam system
Bring back the heart icon that shows health please
Similar to Herrera's jumping and climbing stamina buff, pteranodon needs a much more generously decreased take-off and ascending stamina consumption to compensate for lengthy Regeneration times... Pteranodon deserves to be a fun playable again
stam regen is really slow with even just a small amount of bleed
any chance dear dev you replace the ptera text indicator of having a fish in the mouth when skimming water for fish to replace that with an appearing icon near the other icons of your dino vitals of a fish int he beek to show when to release the right mouse botton insted of all the text?
Regarding venom for Megalania, it will most likely be some form of anti-coagulant with damage over time. I am fine with this, but I have just brainstormed something that might be more interesting.
Necrotic Venom, with a system that might genuinely work.
When bitten on, lets say the leg, the Fracture health of the leg begins dropping slowly. More bites, the faster the fracture health decreases. Eventually, the leg is """"fractured"""" from the Necrosis, leaving the victim open to further attacks, now suffering from a fractured leg.
Combine this with the disgusting visuals you would come to expect, and now we have Necrotic Venom. A LARGE chunk of this system is already using the pre-established fracture system (depending if any possible future reworks are planned.)
This venom combines with Megalania's low mobility/agility to further its chances of survival, and success rate of hunting, thanks to decreasing the victim's overall strength from the necrosis/fractures, working both offensively and defensively.
Mutations ᵒʰ ᵍᵒᵈ
Progressive system, the more you play the more mutations you have so that idk every day you survive you are being rewarded for not dying?
Idk my honest thoughs of mutations are:
- Noone is nesting because nesting doesn give you crap (im talking about parents) yet to get more mutations you have to be nested in
- Give parents different buffs or sometimes a random mutation from nesting, like idk 2% more raw damage, 3% more speed etc. or a mutation that is given to you randomly.
- and eating to heal is really broken, lower the value that it heals you by a lot.
Ability to carrying in mouth by parents their own babies until they grow enough.
Please fix the lag on servers. Still players getting teleporting on hordetest
Concerning the "ability to carry babies", just make it so the baby has to beg for it by holding G (like begging for food) and can also jump out of it by pressing space or G again. This way it cant be abused and would indeed be a nice addition to the game.
I think the biteforce indicator in character menu should remain the same no matter the remaining health of the dino and instead show their "healthy biteforce", because as it is now people can use it to measure exactly how much health they have left, exactly as the heart icon did before. And knowing your exact health percentage is the reason why the heart was removed, so it kinda defeats the point of not having it.
Make multiple compy skins
Please update your website
before beginning with the suggestions, i have recorded myself getting my stamina back as all dinos to show how stupidly long and boring it is, and recorded some ptera gameplay for whoever is interested (you will see how atrocious stamina is). having said that, straight into the suggestions to actually help with the game becoming a deathmatch
1st: infections. check this suggestion out: #general-feedback message. why infections? because they don't let you go around killing everything you see as both herbi and carni, so that would already do 100 times more than making stam unbearable, not to mention that they add an aftermath to fighting + make you definetely not want to engage in stupid fights
2nd: nevermind this idea is just so bad
1st idea was something i had been thinking for a good while, 2nd isn't that good but might work 🤷♂️
idea for alberto which fits into its concept
so we have seen its a bad parent to young albertos and this could be its niche
so alberto adults may get debuffs around juvi ablertos but alberto itself isnt a cannibal
this would promote more agression between species and also make the alberto juvi growth stage harder without adult protection
a payoff for getting to adulthood is maybe adult albertos are fast for their size?
Make server restarts more often please?!
Like all of us know - community & devs - that the performance of the game & the servers isnt the best.
So the longer the servers are running the worse the performance gets so PLEASE don´t restart the servers only 3 times a day (it is right now I think - every 8 hours - 02:00 AM - 10:00 AM - 18:00 PM CEST)
I mean this isn´t a permanent solution but it would fix some of the performance related things at least - The super Laggynes and the FPS drops!!!
PLEASE let the servers restart every 4 hours
Its not to short to be annoying - you can still make alot of progress - bodies and AI will disappear so FPS drops and the Laggynes of the game right now wont stay for to long!
Please upvote this so server restarts will happen more frequently and we can enjoy the game more than now!!!!
Hey, I'm really excited about the burrowing mechanic that smaller herbivores get and I've read some really cool ideas here about food storage (https://discordapp.com/channels/401464048610312193/401481371249541120/1252444774393188353) and how encounters in burrows might look like (https://discordapp.com/channels/401464048610312193/401481371249541120/1254966717503770664). So I want to add to that.
Since I believe that the gameplay of burrowing herbivores should be designed around their burrows making them into some primitive form of base building experience, I want to suggest another mechanic that might fit in well with burrows:
Bedding:
- Players could either find twigs or just regular non fruit/mushroom based plants to carry back to the burrow. This would give more uses to non diet plants.
- In the burrow the player could then start to build the bedding by simply bringing more and more plant matter and laying it on the ground. See building of nests.
- Players resting on top of the bedding would gain increased regeneration of stam and other values.
- Bedding might need to be maintained every now and then by bringing in more plant matter.
- Players might also be able to turn an already built bedding into a nest without needing to gather more resources.
Although this mechanic would offer some benefits for the player, it would be more of an aesthetic one giving the player the ability to decorate their burrow.
Having a burrow layered with dried leaves and flowers instead of being bare would have a player see it more as a home instead of a temporary shelter. This would make them more protective about their burrows and have them stick around for longer improving the base building experience.
Growth Feature:
Add growth lock, sometimes its more to play as sub adult on certain dinos
I think it would be nice if every carnivore had some sort of coastal ai in its diet to bring more down to the beach larger carnis like cera dilo and carno get sea turtle and Omni down get crab until more ocean goin ai are in
Change beipiaosaurus, troodon, hypsilophodon and dryosaurus grow times. They have one-shot health and have the slowest growth rates so there's very little drive to play as any of them.
Better servers! Whats a point of all fixes, updates, new features and so on, if game is unplayable with constant 120+ ping where everyone is teleporting or hitting each other from 3m thx to desync...
2 things:
1.Make it so you can toggle sprint while swimming, its annoying to have to hold shift while swimming if i want to go fast.
2.Make it so Beipi can dive into water from decently high heights and still survive, I just died at SP diving from the upper river to the lower river and did not expect that at all
Tons of patches have been pushed to Hordetest but I've yet to see any substantial change to how frequently it rains in this game. It is too much. At least give us a volume slider for weather effects, I can't hear myself think when all I hear are rain/storms. Reduce the precipitation please
NEW BIOMES: In the really big aviary make a desert theme with sand and cacti. in one of the other aviarys there should be a redwood forest. in another there should be a winter/snowy theme, and another one with a pine forest‼️in the real map add an open woodland where is BRIGHT and can see some hills far away
My player and, in principle, a lot of people still have the game crashing. "fatal error" and favorite crashes, in principle, from any server on which you play discourage the desire to play. Every time I see "a fatal error has been fixed" and nothing changes. The only thing I noticed is that most of the departures take place in the presence of dinosaurs such as** herrerasaurus** and stegosaurus. Maybe this will somehow help in solving this problem. I ask you to try to fix this, because the project itself is very pleasant, but such trifles are annoying in a split second.
V: 0.15.116, Horde Test.
There is clearly something wrong with migration zones on the Horde Test. On any server I join, they change every 20 minutes, and almost always have no food. Could you please take a look into this?
i love growing a diablo for over 5 hours at a time, and not even making it half way to adult size. The migration zones have no food, and there is no food in diablos diet out in the open world. I have made 3 diablos, none of which made it past 35% growth, and have only yet found 1 plant within diablos diet, and had to share it between two of us, and so you can expect that it wasn't very filling and it was shortly lived. This game could be so much more, i don't understand.
After the recent updates on hordetest, my screen keeps freezing, I dont even get a text box or anything like that. I need to restart the game to fix, and I will probably be dead when I come back. Please fix
Can we remove the always empty No Ai servers and get some more normal servers. Sitting in a 32 person queue for 30 minutes just to get booted from it when you get to 27 is really annoying, there's only ever 1 to 4 people playing on the no ai servers.
i beg of you, fix the migration zones. they change pretty often, so if your a slower creature, by the time you get there most food is gone and the migration ends up changing again. plus even if it’s just changed to new migration, there’s usually not much food. It can get very frustrating
I am a dibble main and I feel dibble pain #addmorefood
Add a toggleable option in the settings to disable the "sprint lock" that happens when you lightly tap the sprint button.
Several times in fights as small dinos such as omni i have tapped the sprint button slightly to do small movements and end up accidentally running right into the dino i was fighting due to this sprint lock.
There should be a way to drain diets incase you get a wrong diet
Lower dibble health to 2000 and increase speed and turn rate
Please Fix AI I know it's already been stated plenty of times, but main gameplay issues need to be fixed before dino mechanics because it affects all carnivores. I'm not going to address the already stated issues we all know.
Please buff ptera stamina usage/regen. It’s absolutely pitiful how much I’m sitting compared to how much I’m flying. If that’s not possible, it would be cool to somehow get updrafts or wind currents at altitude to mitigate the just god awful stamina pool
more horned melon in the swamp and radish root in highlands
diablo diet is cooked
dinos shouldnt get flipped or stunned if only their tail gets hit. idk why a dibble can flip another dino by just grazing their tail
Stop making dibble heavier make it lighter for a better mobility if your gonna make it this heavy might as well just add a Dino like that’s already as heavy as you want it
STOP MAKING IT HEAVIER!!!!
the regular tail attack and the new tail attack for stego feels very buggy while sharing the same button. Perhaps since that steg no longer has a standard alt attack (or so it seems?? I'm not 100% sure nor can I find any info on that...) , change the initiation of the raised tail to alt? Or, any other button to make that aspect of gameplay less finicky. Half the time I don't perform the attack I want to; simply tapping R-click doesn't always do the normal tail attack. Overall feels a little clunky, as is.
ADD SUICIDE BUTTON I KEEP GETTING STUCK
#MakeGalliGreatAgain
Buff its weight, bring back its knockback, make it so it does not get pinned down by a single Omniraptor.
This screenshot shows the inside of a dom. The game is really suffering from performance issues. I understand you want to utilize these components, but since we can't interact with or even see them, they're only causing unnecessary lag.
Make dilo venom remove your group mates tags? Dilo is meant to isolate people from their groups and harass them via clones, and removing the name tags would not only make it better at this but also generally make the venom a bit scarier
I've said it once, I'll say it again; add a system where a group of dinos can work together to drag a corpse. It might be tough to add but it will be worth it. Especially with this new body-opening system, some food is plain inaccesible when someone goes and jumps into the middle of the lake.
give dilo a small jump so it doesnt get caught on every pebble in the forest
^^ better to simply remove those obstacles that make you trip and die to fall damage, the map is full of them (looking at you, rocks in highlands)
Make the recharge for Dryo's dodge faster or give Dryo more dodge charges
I think the main fatal error/sound glitch has something to do with a lot of dibbles being in one place. For the most part I’m good until I’m around a ton of dibbles in hordetest, then I will fatal error atleast once every 15 minutes
Give more love for Pteranodon's. He needs better stamina regeneration and stamina regen while hanging on a tree. Upgrade him please.
Will spino be the old spino or the new spino, because I think the new spino would be better ⤵️
Make baby dibble either faster or increased NV range
Add a control customization menu for each playable
I would suggest to double beipis durability like what was done with troodon, beipi is currently extremely weak and unrewarding to grow, and especially with the slowed surface swim speed, it becomes unfun to play, and you also die in one hit to most things. Also buff beipis damage so that it can fight small juvi crocs and so that it can fight troodons. Also please remove the stam drain while underwater, or atleast add a way to regen stam while underwater such as clinging.
When are you going to decide to put fish in the water?
Let us see more then the idle animation while in the skin creator just feels like it would be a nice touch
Day 1 of asking for herrerasaurus carrying stuff up trees
the game at this point is very flawed and bad, rn everyone hangs out around the south of the map, i ran around from water acsess to east plains and didnt see or hear anyone. some ways to solve hotspots would be
giving every dino more or all spawns, the only reason hotspots have been created on gateway is because the most dinos have that spawn so if you gave every dino every spawn then it would encorage spreading out
making more migrations and add more food to them for herbis
add more things to other parts of the map
please do atleast one of these things since rn the game is just a deathmatch sandbox at south plains
This Hoard Test is Unplayable
-
Server performance. It's terrible. I have never seen this game in a worst state when it comes to server performance. To sum it up, so many hits that shouldn't land do, and so many hits that should hit dont. I'm talking from the perspective of playing as(and against) carno, teno, omni, stego, and dibble. Each with all their respective attacks, alt bite, charge, pounce, tail slam, tail swing, etc.
How do we fix it? Well a first is AI. It's so intensive on the server I feel it should be removed all together besides AI in sanctuaries. Next is dead bodies, which is mostly a player issue. Be better people. The final is hotspotting, which is my next point. -
Hotspotting. Everyone knows South is a huge hotspot. Players condense into in South and lag the server like crazy. Dead bodies are everywhere. Which is also intense on the server in excess
How can we fix it? In my opinion, spawns should be randomized to a degree. When you're spawning in, instead of spawn zones, you should have a choice between the migration zone or sanctuary. That way people cant camp the spawn zones and kill literal hundreds of fresh spawns, and it's easier to start out as both a new and experienced player. -
Carnivore Diets. Carnivore diets, and herbivores, diets drain excessively fast. Carnivores are disproportionally effected by this. We sit down and chill for more than 5 minutes after just eating and refilling diets, yet your food and diets are already 80%. I get some food timers are longer and shorter, but diets are too fast in my opinion. Carnivores kill in excess not only for fun but if they wanna keep their line diet they must kill everything on sight. It's not like they eat the rest of the body either, all they need is lines, and why fill food when diets drain faster. This also leads into the dead bodies everywhere issue.
How can we fix it? Diet drain is simply too fast. If this timer is shortened then carnivores wont have to kill everything in sight, I'm okay if line diet is rare, but if it drains fast and is rare then that's an issue.
Beipiaosaurus is on ptera's diet, but being a water creature it's hard to retrieve the body. I would suggest giving pteranodon good swimming characteristics so it can travel between shore and water repeatedly to rip off chunks, or to let it eat in the water. Or both.
Add a feature where you can make a blacklist for all your nests requests, because you can currently only block people as they send request and not after they spawn in and kill all their littermates/destroy the nest.
Make it an option for the skin randomizer to also mess with the brightness and saturation of the colors
REALLY need to make it so you automatically run over any sticks/rocks that are less than 1/4 of your height if you're a moderately agile dino. There's absolutely no reason to be getting stuck on stuff that's barely above the ankles.
make eggs visible on the server info page so we don't have to log in just to find there are no eggs available
I once again would like to push my Teno White crest return! ❤️
- Why do most of not all herbivores have vibrant male display colors but not teno?
- What did ptera do to deserve such horrible stamina?
Big performance optimization:
Turn off physics for corpses/gore when not being interacted with (grabbed) and on the ground/in water.
After the last player interaction (death of the animal, player grabs, etc.) wait 5 seconds, and then start checking if the corpse/gore is on the ground or in water. Once the conditions are satisfied, lock the corpse/gore in place and disable physics until a player interacts with (grabs) it again.
Juvenile diets
Juvies should have their adult diets ALONGSIDE things specifically Juvies can eat. These food items would go away once they reach Sub Adult. The food items on Juvie specific diets would involve
Dots
Boar
S
Hypsi
Deer
Chicken
Rabbit
Troodon
Lines
Turtle
Compy
Pterodactylus
Pteranadon
Goat
Psitsaco
Alongside other small playables Juvies are capable of fighting in the future
Allow players to call out hackers locations in discord. Would be great to know where they are at so we could avoid them, since they dont always seem to get taken care of and can run rampant around
add that when the pter glides through the water it restores thirst
Add a death animation instead of a ragdoll. Maybe that will make bodies less buggy?
From reading feedback, and Reddit. I'm starting to feel like 80% of the problems are due to hackers and lag switches. There is a glitch/hack Goin round about how to create a DC situation for others so u can more easily kill them, using in game sounds. I know very little. But plz look into.
day 3456 without any trex or apex. patiently awaiting 10 more years of devlogs before its added
the allosaurus animations are looking amazing. whatever animation style you've been going with lately, keep up the good work 👏 it's smooth and has weight, it's very good
Please Fix The QUES!!!!
Sitting through a que that's 40 people long just to be told you couldn't connect to the server and having to wait through the ques again 3 or 4 times in a row Is absolutely Ridiculous!!! Don't get me wrong I love this Game and I think you guys have made awesome improvements and I have really been enjoying the Hoard testing servers, But between sitting through huge ques just to be told you couldn't connect and have to sit through it again, the fatal errors and sound/food glitches it makes it very hard to come in and enjoy the experience and get some gameplay in, I shouldn't have to wait 20-40 minutes (if not longer) just to get in a server to play the game!!
THE COMPLETELY DEAD NO AI SERVERS SHOULD BE REASSIGNED TO THE REGIONS THAT HAVE CONSTANLY FULL SERVERS!!!
permian/cenozoic/aquatic dlc when the game is finished
They need to solve the hotspots issue asap, since they're causing constant fatal errors, so i guess i have some ideas for that, and i want to share it
1 - the reason for 90% of the players being on the south/west side of the map its because of the herbs mz, especifically those on south plains and west rail access, so, one way i see to reduce that whole hotspots is searching what are the most played herbs and changing some of their mz to another places
example: tenontos, diablos and pachys have MZs at south plains, so, if they change the tenonto and pachy mz for northeast, that would make them to be more likely on the north/east side on the map, because their east plains beach mz, so that would make the carnis that can hunt pachys and tenos, but can barely do nothing alone agains diablos and stegos move to that sides too and splitting them more through the whole map, while those group players and the solo players that wanna risk taking down a bigger dino, and the ones that can easily take them down be able to find them on the south/west side of the map.
2 - theres a lot of places that deserve a mz, here are two that i think would be great. The reason that they would be great its kinda obvious, besides they being a really beautiful places, with resources like salt rocks and mud pits. They would make people to move at those roads that are dead atm.
Have omniraptor adopt troodons anti-pin mechanic or something that prevents an omni from being pinned by another omni. I've experienced it too many times already and it sucks to spend 2 hours growing an omni only to find another omniraptor and get pinned to death with nothing you can do. Troodon deals dmg when pinned to prevent omnis or other troodons from pinning it. The omniraptor needs to have the same stomach scratch as the troodon to get Omnis off it. So at least when you get pinned the pinner will sustain heavy dmg by the time it gets done killing you. It might help discourage cannis.
Ptera should regenerate stamina while gliding, it takes nothing to simply glide, considering ptera relies on stamina more than any dinosaur in the game they should get stam back while gliding. Its crazy how they have changed the stamina and didnt account for ptera becoming collateral damage.