#general-feedback
1 messages · Page 31 of 1
I dont know how to explain this but I think Herrera and Pteranodon should have Photosynthetic Regen as a mutation option.
Idk why but I think it suits them since theyre out basking on a branch or cliff in the sun for stam most of the time anyways.
if we want to be even more accurate, pteranodon should be able to take off from the water.
it would make skimming a much more forgiving mechanic to learn, as right now if you mess it up, you have to sprint swim to shore to avoid a deino and afk for 5 minutes to regen stamina, and then try again. rinse and repeat until you learn, and then STILL risk having to swim every time you skim from then on. skimming is an intended mechanic, it shouldn't be this punishing. water take offs would help a lot with that.
it would also allow for plunge fishing, not exactly a meta idea but a fun one. as Solbusaur said too, it would be great for picking up small corpses/chunks of corpses from the water.
it should take a lot of stamina, more than a normal take off, though if ptera's stamina is improved (which it should) that would be very fair. running out of stamina in the water would REALLY be your fault, and becoming a deino snack would feel a lot more reasonable.
for testing, none of us would mind the base take off animation. looking at the new amazing work from the animators, though, i can't imagine what you'd cook up for a proper water take off. if you do, i know it will look incredible. eventually, of course, bigger problems right now.
edit: found a study supporting water take offs in case this info is new to you like it was to me. its a really cool thing they could do! (apparently even quetz could do it. terrifying)
https://www.cpr.cuhk.edu.hk/en/press/cuhk-suggests-that-pterosaurs-took-off-from-water-150-million-years-ago-like-ducks-do/
an example of a water take off:
Laser images of extinct flying reptile fossils reveal how these ancient creatures took off from the surface of water and became one of the first conquerors of the air. By analysing their body structure, a palaeontology research team led by The Chinese University of Hong Kong (CUHK) suggested that flying ...
Hordetesting is literally unplayable with the amount of lag
please do something like this, the current state of the game has made it so if im not at south plains i am guarantied saftey since i know no one else will be around the map
When a good optimization with fps drop near bodys?
We need more food, both for predators and herbivores!
Let the location of the food be intuitive as it was on the Spiro. For example:
- in the swamp - frogs/mountain ash
- in the forest - boars and chickens/mangoes and mushrooms
- in the glades - deer/cashews and aloe
- in hilly areas - goats/sumac and spiraea
- on the edge of the forest - chickens/mountain ash
- on the coast - turtles and crabs/coconut trees.
This does not mean that you need to completely abandon the mechanics of migrations! Migration is a good idea, but it is bad in itself:
- at the moment migrations force players to sit in the same places, do not allow them to explore the map
- when changing migration to long-range migration most herbivores simply quit the game
Let all the plants necessary for the diet of herbivores be abundant in migrations and the number of ai will be doubled (for example, the number of crabs and turtles will be doubled for coastal migration and boars for forest migration, etc.).
Please developers give us a choice
!
- Travel around the map and try to find all the nutrients one by one
- or go to the migration zone where there is an abundance of all the necessary food, a better chance to meet other players, but also competition for food with other herbivores and a better chance to meet predators
Add a note when a mutation is specific to that current age only. Incredibly punishing to newer/less experienced players to learn some things are only for the second mutation slot only once you've reached full grown.
But being pinned down by a sole Omniraptor after growing a Galli for 2 hours is fine?
Buff Galli.
i think adding more ai of certain playables to cater to certain diets would be extremely helpful, especially for Carno since finding people playing Dryo or Dilo is very rare at the moment
I think the last animation of Allosaurus make no sense, because how does he lunge forward with both legs?
Give dead bodies collision so pteras and small dinos could land/jump on floating bodies and eat them while standing on it. Always sucks to have to land in water to rip off a piece.
Such strong bleeding on herrera is nonsense. Adult raptor if its not one shoted immediately will bleed out in a matter of seconds if he does more than 10 steps. Adult cera will bleed out from single hit if he doesnt lay down in less than 20s and walks more than hundred meters. All this at top of that there is no practical defence against its attacks and you get even stunned so you cant retaliate even. And if thats not enough herrera has best escape in game.
make stresstest servers private again, so new stuff can be tested properly
I just wanted to say that I LOVE the prototypes for the allo! Keep up the excellent work, Devs!
In the current stresstest, im not sure if this is meant to happen but every once and a while the ambience just dissapears, happens for deino iddk what else (Btw sounds still happen, this is reffering to ambience such as crickets and stuff, nothings wrong with swimming or calling etc.
do something about cheaters asap. I die more to cheaters than to legit players.
adding cantering for certain species could be pretty cool. not sprinting so it consumes way less stamina but also doesn't go as quick, pretty much only for traveling
Maybe bad diet debuffs could be lowered if you have a few hexagons partially filled? It could be a nice quality of life, if you can't fully light up a hexagon
(Sorry if this has been said before) I think it’d be neat if for animals like allo/bary/sucho/spino/etc; right click could be a claw attack, left could be a bite, and clicking both could be the “grab”/grapple attack.
Ifs you devs intend to leave the Pachy migration zone in mountainous terrain as a goat's lifestyle, please increase his fracture resistance and fall damage, its unreal for a mountain animal ! I have broken my legs and almost died 3 times already and I'm not even an adult (which gets Worst)...
I'm sure that anyone who has ever played Pachycephalosaurus in gateway feel me.
Adjust stego's attack controls. Left click to bite, hold rmb to charge your attack, rmb+left click to do the wind-up swing and alt+left click to do the regular swing. This would make it so the tail swing is always left click (rather than dancing between left clicking charged swings and right clicking regular swings) and fix the problem of rmb not doing what you intended it to do.
Please either buff galli so it can’t be pinned, or rebalance pin so it’s more like pre-gateway where the pinning omni couldn’t one shot things of similar weight with one pin and ran out of stam.
It’s currently not fun spending a few hours growing only to be sent to an overly extended death screen without a chance of doing anything because you dared to play without a friend.
The omni and galli interaction used to be balanced back on Spiro where a pin wasn’t certain death, as the omni ran out of stam during the pin but left the galli with gnarly bleed and low enough health to ensure death if combat was still attempted by the galli. The galli could still be tracked down and killed, but it offered a chance of escape rather than just a “I hold this one button and just win! :3” experience
The play cycle of Deino is quite good at this moment. Any chance we could get rain to help with water? Either freeze the water drain or maybe even increase it like grazing for all animals?
I just died fighting a cera, a teno, a pachy and a carno mixpacking and they were ALL faster than usual, speedhacking.
And before that, in the same session, I have seen a dibble speedhacking. and a cera speedhacking.
This should summarize the alarming problem well enough.
And these all happened in Horde Test, NOT EVEN on the live build! The scale of the cheating problem is very vivid, and it should be heavily prioritized.
As Syn stated, the cheating issue is out of hand. Barely got away from a full grown Diablo that was faster than my full grown cera, to only get killed by a Carno who was faster than me swimming in water. Both of these scenarios with current dino stats is impossible.
Make blood pool up if it lands on more blood, or make the trails directional with the way the dino was walking when it dripped off.
It would be Very Neat.™️
Allosaurus anims are hella superb. Keep it up
just an idea, instead of dev made dino skins maybe a discord competition for people to design their own and the best one gets added as a pattern, maybe give people a blank template of the dino and let them use their creativity to make an addtion to the game, this would free up time for the devs and also connect more with the comunity?
Add another swamp up north for future Deinocheirus and Therizinosaurus to migrate to
NA1 West has been missing for days.... Pls work on your server's stability.
there's way too much noisy storms all the time. multiple times a day x_x
add the capture of a small target to the pter, will add at least something to the gameplay than 1 attack
After 4 days of growing Dibble (4 days worth of free time) got it to 100%, my friend and I crashed because of sound bug, after waiting in que for around 20 min I joined back in while my friend got booted out into the main menu and told by the game to join the que. Spawned in, got immediately attacked by 2 dibbles and a stego, ran away before they could lock me into sparing animation. After I got away, running my whole stam out because they did not chase me I sat my ass down to get stam back. After 3 min they showed up in middle of nowhere where I was resting on top of mountain in a little ditch, just straight up running right at me despite them having no way of seeing me, I ran some more but despite being smaller and slower then me, they caught up and lock my ASS into sparing mode, then I died.
Ok, no problem. I got recording but oh right, its grey screen with little to no useful information.
12/10 would recommend again.
Please fix the audio bug before releasing new content. Similar with que. It should not be that after waiting in que we get booted out and told to get into the que.
give dinos a chance to counter-attack a pin. that is all
Less rain/storms. Its a cool idea, but when its a couple of minutes between storms, it gets kinda old. Might as well turn audio off.
Instead of a counter attack for pin just allow the dino to buck and throw the raptors off forcefully, with the stamina drain from bucking increasing with the amount of raptors latched at a time.
When the ocean environments are brought in and expanded upon I think a marine sinkhole can be a neat visual landmark, maybe placed in a shallow reef environment.
When your a carnivore and low on food (Lets say around 20% or lower) there should be a chance for AI to spawn near you, like a boar family or something to fill you up for the meantime so you can hopefully find something else.. I can't even count how many times I've starved because I can't find people and then AI gets bugged and won't spawn anywhere.
Color the water red when drinking with a bloody mouth.
Add bleed to pteranodon's peck for easier tracking.
Cerato's chuff ability should also act as a immunity/resistance to being grappled, giving it a more scrappy hard to take down chance of survival
especially with things like allosaurus, while near a body if cerato were to be grabbed from behind or even on the front It should definitely be able to bite back and give a more steadfast approach
this could also be a use for an unused animation, allowing cerato to "counter thrash" and allo could allow smart cerato players to get an upper hand
biting the muzzle or hind of an allo as it tries to grab you, lets you get a good amount of damage in to even the playing field for cerato to keep some sense of corpse bully
Surely im not the only one, but can we PLEASE have Nutrition prioritise hexagons that are not active yet? E.G. top slot is active with 90% Carbs, bottom slot is inactive with 50% carbs, the very next Carb bite the dino takes prioritises the top slot bc its not 100% filled instead of the inactive nutrition slot. so a hole bite worth of nutrition that could give way more % is wasted on 10% nutrition on the top slot. Filling the stomach space (aka Hunger) as if it was a full bite
Give Herrerasaurus a few more color options. It's pretty much stuck to tan, grey, green, or blue. Give it some yellows or red, similar to what Dilo or Dibble has.
Day 2 of asking for Ptera to regain stamina while gliding.
Add some kind off punishment for overkilling man u cant do anything without omnis ganging up on whatever they see
Male Herreras glowing neck flap color should be the same color of the males display color, or just make the neck color changeable for both males and females.
The fatal errors have been absolutely brutal in hordetest. Its happened at least 10 times just today for myself, not to mention my friends I've been playing with have also fataled just as much as me. Not sure what's causing it but the general consensus has been "being in the presence of Herreras" , "being in South Plains" , "sparring as Diablo" , "running in rain storms" , "running and a player renders in". Its happened other times too but these seem to be most consistent. Was just in South Plains and everyone was collectively experiencing their dinosaurs animations at framerates of two while the actual frames where kinda okay. Never seen that one till today but it seemed to be affecting everyone in the area. After that we all fatal errored after running to Swamp in an attempt to escape the huge lag spike. Been trying to grow a dibble all day from sun up to sun down minus a grocery errand. The lag is making it rough to learn the new dino's new mechanics, since I can't see my attacks happen in real time, or see if my hit landed or not after the opponent has lagged behind me or in front of my ram. Can't tell whats lagg and whats animation especially when lots of players are in the area. Not sure what can be done about the lag and error issues but I wanted to put out here what we've been experiencing.
would love to be able to puke and remove a nutrient
Please improve Beipi and Ptera stam regen. It's so bad rn.
Day 1: Please consider reducing grow times for small-tier dinos like troodon, dyro, ptera, beipe. It's a shame to have such a sparse amount of these playables around in the servers when they are a unique addition to the ecosystem and add more life to the game. It would attract many more players to play these creatures if they didn't take an hour to grow only to be one-shotted in-game.
For example, in my experience, I die as a carno and don't want to grow another long-growth playable, so I want to play beipe that could only take 30 or so minutes to grow, but no in reality it takes an hour or more (bad diet) so I decide not to. Just by decreasing the times by 25% would increase player base for small-tier playables. It's a relatively easy quality-of-life change to implement.
pls add an interaction that checks body status, species
thought it was other specie, but it was same specie so i got debuff
Please buff the reduced jump stamina mutation. This mutation causes a 10% reduced stamina cost when jumping. Which could be very useful but it is at too low of a value to be useful, for example: Herrera’s jump costs 3% stam without the mutation, and costs 2.7% with the mutation, causing very little difference to the jump stam
This is concerning the allo animation preview. While I like that they implemented claw swipes I feel like they are a bit overused and should be toned down in the final version. After all why only claw swipe when the mouth has more range, damage. It's an allo, not a theri.
Further to the previous point - I’m not sure if the animations are sped up in the preview and if they are then take no notice of me - but I’m getting recent monsterverse Godzilla vibes wherein all of the massive creatures are shedding their sense of scale through the process of speeding up their movements.
https://youtu.be/NN9N9g2_5Lc?si=_S0VBirAfqPRgA9I&t=336 Sparring for Raptor when?
TIME HAS BEEN SET IN VIDEO, IMAGINE WE HAVE THIS!
Ian (Jeff Goldblum) and Dr. Harding (Julianne Moore) must navigate a scary Raptor assault to survive.
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About Jurassic World:
From Universal Pictures and Amblin Entertainment, Jurassic World immerses audiences of all ages in a new era of wonder and thrills where dinosaurs and humankind must learn to ...
a special icon for dino meat of your kind
With mutations being able to be passed onto your hatchlings, id think it be neat if you got to see what mutations they inherited. Maybe just by going to group and selecting their name it'll display what mutations they inherited.
With the introduction of random spawning coming back there are two things I want to see come alongside this
1: when you are on your character select screen you can have the option to make a spawning lobby for your own species. Can either be public or private with a code. When players of same species join the spawn lobby they will all spawn near each other in a random area of the map. This makes it easier for friends to spawn next to each other or even getting a group started with another player which helps with the social aspect
2: Bring back the player tab list from legacy and being able to group with people across the map. This will help players who were previously already spawned group with friends across the map. However they won’t just see the name tag like in legacy. You’ll still have name tag distance but outside of name tag distance there will be a group sign on your compass that will bring you to your group mates (can just re-use the megapack symbol but blue)
i kinda feel like migrations didnt work as intended, rn migrations are just death zones for carnivores, as a herbi its pretty stupid i have to walk into an area i can hear tons of carnivore calls to find food. instead of wondering around the map with a chance a carnivore will spot me i have to walk into a carnivore infested area to survive, idk really how to fix this but migrations also stop people from spreading out and exploring, i dont see why we needed them and why they are needed for gateway
there should ba a kill command for situations where you are stuck without the possibility to use the unstuck command
something that punishes herbivores for killing herbivores for no reason? had so many stegos i grew for hours killed by diablos, and beipis attacking also for no reason :(
would love a system that makes it more non-beneficial since there's a lot of toxic herbivores killing other herbivores for fun, or some counter to it
Hey,
there have been some posts about wound infection systems which I found really interesting so I wanted to have a go at it myself.
I want to build it around two aspects:
- as a general mechanic for any dinosaur to be needing active aftercare after fights
- as a substitute for the current Cerato bile mechanic to make it less "vomit-stunny"
Mechanic:
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When suffering dmg that causes bleed a player has a small chance of having an infection started.
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This chance would depend on the amount of dmg suffered per attack in relations to the overall health of the playable such that big wounds would be more likely to cause infections than smaller ones.
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The infection slowly grows over time until some max value is reached. The speed might be affected by the diet.
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A growing infection degree caps the locked health regen more and more effectively making more and more dmg "permanent".
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Additionally at certain thresholds (half and/or max infection) the afflicted creature vomits.
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Being covered in mud, eating from salt rocks or eating certain medicinal plants makes the infection go down.
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The medicinal plants can already be plants that are in the game like Chanterelle / Sanctuary Mushrooms, Marigold, Agave, etc. This would give those plants more uses besides nutrients.
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Recovering from infections will also free up the locked health.
Cerato tie in:
- A Cera with a bacterial load has a 100% chance on inflicting infections unless it does too little dmg.
- Each bacterial bite after the infection has started will add some value on top of the infection speeding it up.
- Cera itself (and other playables like for example Deino and Megalania) would be immune against infections.
This mechanic would incentivize players to be more active after fights and would turn Ceras bile into sth more suited for pursuit hunting. It would also be more of a deterrence for Cera since one bite would already be enough to start the infection and put the attacker on the clock.
Very briefly.. I killed a dilo on a rock, the body fell through and the prompt stayed in air. I was unable to get to food and starved.
The amount of assets in this game (environmental assets) that dont have proper collision boxes for ragdolls IS insane. Huge blocks of terrains, boulders, mountains, any form of cliffs. This was not a case back on Spiro. It is all Gateway related assets. One step forward, two steps backwards is the running joke around.. But I really do hope we can have functional new map with everything set in order as it should be. The game is still very inconsistent with issues like these and another QoL update mainly solving described issue would be huge deal for sure.
current UI is good enough, but i just imagined even more cool stuff
when we choose dinosaur, it shows the ability and stats.
maybe detailed dinosaur information too?
yeah i know this game is still not completed and there are so much more things to fix and make
its just my lil idea
New UI death screen that shows who killed you and what dinosaur killed you, time alive,
Seagulls, sharks stranded or on beaches, more variety of animals such as macaws, pigeons, tortoises... AI alligators?
Increase the amount of food horned melons give, as a 39% stego, an entire horned melon gives 6% diet and you also barely find any around since you need to eat so many to fill up
”Run-up” Climb
This mechanic seems to be mentioned sparingly if ever. Which is strange cause I think it’s a great way to help some small tiers get around. In summary, this is similar to Herreras “proper” climb, only the user can only run a short distance up a vertical surface before loosing its grip and falling back down if they don’t reach a higher flat surface. This would likely require momentum to be achieved, like running or jumping into the surface.
There are several ways this could work, but no doubt it could simply function as a variation of the currently established climb mechanic Herrera has. Here’s a few variations based on playables this mechanic could apply to.
- The base variation is simply allowing the user to run up a surface before loosing grip and falling back down. This is what’s shown in Omnis concept art below, but could also apply to feathered Utah and possibly Austro (though its webbed feet may limit height achieved).
- The second variation is similar to the first, only when the user reaches max height, they grip the surface to avoid falling back down. Though they cannot climb any higher, they can jump from where they’ve gripped, allowing them to reach another surface (vertical or flat). This would be amazing for Troodon, or even a feathered Velo.
- The third variation, though functionally similar, appears differently. Instead of running up a vertical surface, the user grips the surface and hops upward, appearing like a double jump. This may require the user to jump onto the surface instead of running into it like others. Could best apply to Pachy and Homa, but possibly other small tiers like Galli.
Herrera: Soundbug on trees
Pleeeeease make it so that blood, algae, and mud fade off of your dinosaur over time. It's so annoying to have to get rid of them, especially algae, by finding non-swampy water to dive in.
i hate these waterfalls -198,206.308, 147,848.235, 26,001.018 Hordetest E= 3. I get stuck there always with many dinos and then i am drowning. This bug exists for months and now i am stuck again. (unstuck helps not much) please help 😦
improve the diablo migration
MODEL ISSUE FEEDBACK
Galli's claws on its hands impales its own chest a few times during its idle animations.
Having "No-AI" servers doesn´t make any sense with the size of this map and with little - to no incentives at all to join. It doesn´t make sense to start off as a baby. There are no scraps, because no one manages to grow to any good size. It is also just robbing us of a perfectly playable server, that would be used otherwise instead of bein at 4/150 players during peak hours.
Enable with /unstuck command noclip/spectactor-mode/ghostmode in a small radius for a short amount of time. So we dont fell in the same hole again -.-.
I do not think the Augmented Tapetum mutation has a good or healthy unlock method. From what I understand you can only get the mutation on the second slot so not only are you on a timer for the unlock itself but you are also on a timer doing it at night. Some animals have a hard time getting kills at the stage of life they need to unlock it. It also encourages carnivores to all spawn in the same spot/try and meet up at the same spot to get kills for the mutation which is not healthy for the game.
Personally I would change the unlock method to have something to do with the Lipids diet since its whole thing is night vision and senses. An example could be maintaining at least 2 Lipid diet slots for an amount of time and making it only unlockable on the 3rd mutation slot.
Pleaseeee make it so i can buck a utah off of me when im pinned. I can't just sit here and watch my dino thats teh same size as it die hopelessly anymore, it's killing me
It would be nice if in the menu there was a tutorial video for each dino explaining what their mechanics and attributes are, also a video explaining how diets work for herbivores and carnivores such as migrations and what each organ does
desync issues in general on hordetest are annoying, should be a priority over other things on the stress test
I think you should make dilo's hall. working while target is near water or mud cuz they don't spawn at all near both of them.
I wish there was a command to kill your dino whenever you wanna switch instead of having to wait for it to die
Can we see some more foliage akin to some shown off here to go in plains biomes, its will feel more different to the jungles which im fairly certain carries over some foliage and disperses out into the plains
Instead of many mutations being secretive, instead make it so they are all listed on the mutation HUD with their descriptions, but make it clear that in order to unlock them the player must first complete something in the same way that they have to in the game right now. Making them only appear **after **the player has done something to unlock it is confusing, as at first i didnt even notice that i unlocked new mutations and afterward i just wasnt sure why new ones suddenly appeared, i though that different mutation appears at different points in a playables life.
adding a way to report a cheater in the server would be a good idea
Migrations
Migrations are a good implementation in the isle. However, i see a few issues. Getting to a migration zone just for it to have no food and change in minutes is discouraging. So, I suggest this:
Increase the opacity of the migration symbol as the zone gets older. That way you can determine if it is worth the long trip.
Make migrations last longer and have more food. There’s nothing better than having plentiful food and lots of your own kind around. Not to mention this would promote nesting much more, a feature that’s not really used unfortunately.
Stamina system and Gateway
I'm here to remind you again that having extremely big maps like Gateway creates so many issues and has been creating in the past that I simply don't understand why you guys couldn't do a smaller map. Obviously Gateway looks ridiculously good and I prefer it over Spiro and V3, however due to it's size and design, aswell cause of the new stamina system, I think you guys made the same mistake as you did back in the days of Legacy.
Gateway
- Due to the sheer size of the map, it suffers from the same Issues as V3 but on a next level. Simply put, it's just too hard to fill up such huge map with life/players and AI is never going to make anything feel like full of life in a Multiplayer game. I played a lot of hordetesting in the past couple of weeks and I have to say that even with 140 players this issue is not solved, however as you increase the amount of players, you also put extra toll on the servers. Why wouldn't you just simply create smaller maps? It's both technically, gameplay and even development wise is just a better choice. Once again I'm going to remind you that Thenyaw was a map which after the third Iteration felt full of life even with 80 players. And yes, it's a small map compared to Gateway or V3 or whatever, but still doing a full circle of hotspots would take (dependent on your dinosaur) about 1,5-2 hours. Not to mention that it was with the old stamina system where everyone was constantly running.
Doubling down on the bad
- Stamina system : I'm okayish with the current stamina system, but it's a new version of stamina that HIGHLY encourages people to only trot while traveling and only use running when its extremely neccessary. With this in mind, the traveling on a huge map is infinitely worse, especially because the map design usually doesn't allow "straight to the place you want" paths, sometimes you have to take huge bypasses because of a hill or the dome to reach your destination, not to mention if you make one mistake, you could give yourself 10 minutes setback in terms of travel time because of the mountains and hills. Yesterday I went out of my way to play the game as it's currently intended now and as a Diablo (mind you, not even the slowest dinosaur we will have) it took 35 minutes of trotting to get from the Highlands MZ to the Swamp MZ. 35 minutes of trotting while literally nothing is happening because the game is so huge that 70% of it just feels dead.
Literally just do yourselves a favor and create smaller maps. I get it, you don't want player interaction every 5 seconds and you probably would also like us to go around and discover the map, (which isn't really possible since the introduction of Migratons btw), but discovery is an element which will fade away as time goes on and players will get to know the map. However the design of it and how it synergyzes with the gameplay won't.
I simply cannot find any objective reasons to have such big maps as gateway.
Hordetest is very unstable. Make growth faster to make it a little less frustrating when you die to all the fatals and sound bugs.
There needs to be a delete button for dinos in the menu. Having to go through the process of drowning yourself / finding a huge cliff to jump off of to kill your Dino is such an inconvenience when you want to play as different dinosaur. I feel like this would make more sense, especially since a suicide button might litter the server with dead corpses
Camera direction + W + E + wall/rock to slam a latched raptor into it. Would cost stamina just like bucking or any attack. This makes more sense to me than trying to clip their body into the surface to scrape them off.
Can we make combatting hackers a bigger priority? Any session that goes on long enough gets ruined by them and there's literally nothing we can do. It's a game breaking experience and makes you question why you should spend any more time playing the game if dying to them is inevitable. I don't have a suggestion for how to do it but I really think it needs to be made a bigger priority.
Isle developers wyd, just fix the sound bug/fatal already? JUST FIX IT!!!!!!
Giving the Pter a 5-20% drop damage absorption would be more honest than the fact that I died from falling from 2 meters
Instead of having to fill the diet hexagon before getting any of its benefits, we should be able to fill it as much as we want and still benefit from it. If you fill the hexagon fully, great! you keep the nutrient for longer. if you only take a few bites, you can either let it run out or come back to the food, but you should still get the benefits. this would help massively with FINDING a nutrient, but not having enough. we wouldn't need a way to get rid of nutrients, you just need to make partially gained nutrients better.
Add back the beak click for dibble 3 call😔🙏
Tree Hides
Swamp has a lot of these rotting wood structures and I think it would be cool if they were altered so small tiers could inhabit them. Inhabiting can create a secure home for small tiers where they could avoid predators and encourage nesting via a safe space.
The current implementation of night vision (baseline, with no inherited mutations) in the game is quite bland, with little to no variation between different creatures. Because of that, the lack of differentiation undermines the roles of creatures like Dilo and Troodon, which are known as night terrors. For example, Carno, Cerato, and Dilo are quite similar in NV that it diminishes the distinct advantages that night terrors should possess. While you can argue that night vision can be boosted through mutations, dilo and troodon should have good night vision baseline as well being drastically different compared to the rest of the roster. Introducing more variation in night vision would help restore the intended fear and advantage the so called “night terrors” posses.
Nest Parasites
What if some dinosaurs acted like cuckoos and could lay eggs in other players nests as well as laying naturally? For a specific example, Alberto leaving eggs in Rex nests. The baby would be pressured to secretly kill off its host siblings to reduce competition as an adult, and do it in a short amount of time as to not be found out by the siblings/parents. This would lead to a more interesting and engaging hatchling phase.
Edit: As a side note, this would specifically help separate Albertosaurus from Rex, and help reinforce the asshole personality the devs want for this animal.
Hey, when we add humans, can we add a simple way to customize your character the way you customize your dinos? Like I dunno, let me pick what color my shirt is or something. Just don't make all humans clones of each other- It'll be hard to tell them apart, for each other and for the dinos!
This is the second post ive had about the desync issue on live servers. I dont wanna spam post about it so this will be the last time I post about it. This issue has gotta get fixed somehow. I really wanna play this game but I simply just cant. I actually cant even move around reliably let alone get into a fight. This needs hot-fixed somehow. I'm not gonna pretend like I have the answer on how to do that, but it needs to happen. I'm literally teleporting around CONSTANTLY in south plains where everyone is. I cant play the game. I realize that this area is very populated. I get that. But we gotta figure something out cause the most populated section of the map is truly unplayable. I was playing omni in a pack and we got into a scrap with 3 Ceratos, the desync caused me to bite a packmate twice and I just called it. I ran and jumped onto a rock and just logged cause its not fun to teleport around every 2 seconds while fighting and accidently bite an ally. Just to make this very clear, I'm not on the horde-test. I NEVER play the horde-test. I don't even have it installed. We gotta fix this somehow.
When choosing a dino and you dont click on the gender before the skin screen, instead of defaulting to male, perhaps it should be randomized?
Mutations that require absurd conditions should be granted automatically once the condition is completed and then placed in one of the smaller mutation slots.
- Reniculate Kidneys
- Reinforced Tendons
- etc...
Day 3 of asking for Ptera to regain stamina while gliding.
Add large rocks for dinos (ex. raptors, tenos, gallis) to climb on in South Plains and reduce the random small rocks in Highlands please.
Day 2 of asking for reduced grow times for small-tier dinos like troodon, hypsi dyro, ptera, beipe, etc. It's a shame to have such a sparse amount of these playables around in the servers when they are a unique addition to the ecosystem and add more life to the game. It would attract many more players to play these creatures if they didn't take an hour to grow only to be one-shotted in-game.
For example, in my experience, I die as a carno and don't want to grow another long-growth playable, so I want to play beipe that could only take 30 or so minutes to grow, but no in reality it takes an hour or more (bad diet) so I decide not to. I get turned off by the idea of growing a small dino just to be killed from one mistake. Just by decreasing the times by 25% would increase player base for small-tier playables. It's a relatively easy quality-of-life change to implement.
Dinosaurs with broken body parts could have different ways and animations for lying down
Parent mutation nesting rewards
With the addition of mutations and hatchlings getting some inherited from theyre parents, the parents dont really get any benefits themselves from nesting ATM. I assume they will eventually will, so I want to give my proposition on how it could work.
I think that in order for parents to gain a bonus of mutations from nesting they have to successfully raise their offspring to a certain age. The age the parents have to raise their hatchlings to varies from species to species, as of course smaller species such as Hypsi's don't have to spend as much time raising their offspring as long as say a Stego or Deino.
I think Sub-adult is a good baseline to what a hatchling has to grow to in order for the parents to receive an extra mutation unlock. The reason I didnt just choose 100% is because although this may work for smaller species, much longer growth species are something I don't think everyone will just have the time for.
So for every 1 hatchling successfully raised to sub-adulthood, the parent gets 1 extra mutation to equip.
Sometimes it’s cool to see details from classic media. For example, how juvenile Troodon has a broadcast call similar to a iconic wolf howl.
One sound that I haven’t stumbled upon (in this game) is this noise made by Jurassic Park herbivores. Personally, I’d like to see tweaked version of this for Avaceratops broadcast.
Besides some bugs, Horde Test exposed how the “South Plains hotspot” problem ruins all interest in the game, and can no longer be postponed.
Current spawn and migration systems don’t work as intended. I played a herbivore (Tenonto, to be precise) for ~10 hours, walked between several migration zones (North East pond, River Delta, South Plains and random jungles), and met NO ONE for 70% of the time (even though the server was packed), save for South Plains, of course.
Everyone just rushes South Plains, because 1. people like open areas, where you can easily see everyone around you; 2. free food for carnivores. Once in a blue moon you won’t find any corpses in there; 3. Many species have a migration zone in there, and I suppose that carnivores won’t see any other zone if they stay inside (because they see the closest one, but I’m not sure). With the addition of a sanctuary, the situation has worsened even more, because now even herbivore juvies can have a meal, grow somewhere in the jungles, and then join the battlegrounds.
We NEED randomized spawns really soon, scarce amounts of food for herbivores outside zones in their specific biomes, how it was back on Spiro, and better AI system that actually interacts with the environment. This way people will explore other parts of the map, because they won’t be scared of starvation, they will know that they at least will have a chance of finding herbivore players.
you can't attack when something stuck in your horn
pachy shaking herreras out of "small" trees
Add pattern C for teno and give it more color options
Bring back the ability to change between global and spatial chat with our arrow keys, its a bit annoying that we have to stop and open chat to do that right now.
How about dedicated servers for asia? China esp
I recently had my computer checked because The Isle caused it to freeze, forcing me to do a manual reset. The technician confirmed that my computer is more than capable of running The Isle and even more graphically intense games. Nothing needed to be fixed, so at least I know there's nothing wrong with my computer.
It seems like The Isle is still very poorly optimized. I haven't tested if this issue is only because of the Hordetest being unstable (fatal errors, sound bugs, and other issues that have been brought to the developers' attention). I'll have to see if this problem persists on the main branch. But I really hope that you, the developers, can fix the ongoing issues. I understand the importance of providing content, but what good is a game full of dinosaurs that can barely run for a few minutes without constantly crashing?
Gotta love when you fill that diet exegon to 99% giving you no benefits and there's no more of the diet to get it to 100%.
Currently, the diet system provides the diet benefits only when the slot is filled to 100%. If the slot is anything below 100%, no benefits are given. This all or nothing approach would be fine if diets in this game weren't so buggy and many times hard to find.
I propose that instead of an all or nothing diet system, it could provide the benefits gradually based on the percentage of the slot that is filled. For example:
If the diet slot is 50% full, the player would receive 50% of the diet benefit.
If the diet slot is 75% full, the player would receive 75% of the diet benefit.
...
Bringing back auroras would be nice
if more powerful mutations are added, they could be balanced by a gene instability mechanic.
every mutation has a percent cost or value that takes from your genetic stability, if you take every super mutation then your genetics become too unstable and you suffer unique debuffs or something. maybe your mutations become weaker or you cant nest.
it would probably need a way to prevent you from unknowingly overloading your genes tho
Remove idle beak sounds from latched pteranodons. It gives us away.
Herrera with Enlarged Meniscus mutation gets knocked down when jumping from the extra heights gained by the mutation. I believe the +15% wasn't added to the knock down height threshold and the game thinks I jumped too high
Do NOT add random spawn back.
Players who play in group knows the STRESS it is to meet your group. This small task can take HOURS, because we can die on the way.
The hotspot problem is due to X very played species having few spawns and migrations in common.
Spawn is part of the problem but not THE problem. As soon as ceratos east spawn was removed, south plains became the new hotspot.
Random spawns will only discourage new players. <
Consider:
Problems
○Most people are here to play with friends or in packs. Playing the game solo is, 70% of the time and roaster, not fun.
○Carnivores will ALWAYS camp spawns because they are HUNGRY. The AI is always having ups and downs throughout the updates, its either "good!" or "havent found ai in 2 hours".
○People will camp spawns to meet their teammates and try to get perfect diet.
○ Theres no way to be in a group without meeting. (in legacy, you could invite them from player list and head straight towards them.)
○A lot of people dont know the map, giving directions is almost impossible and having to teach all the time how to use a map OUTSIDE the game is stressful.
○ The compass doesnt even have east or west to guide players.
Suggestions
◇ Maybe adding more spawns to dinos can disperse the players, although hotspots will always occur in this genre of game. (why does, for example, cerato only have 2 spawns? especially when its a VERY played dino and not a high tier?... meanwhile stego can spawn pretty much anywhere. )
◇ Having AI spawn away from the spawns... so people have to spawn and move, but also make sure theres enough ai...
◇ Add more spawns that many species can spawn at.
◇ Dont have sanctuaries too close to spawns.
The regional spawn is meant to fix an issue from the previous version of the game, i personally dont think it should be scraped, but worked on. Lets us have this comfort at least to spawn in 😄
MUTATION FEEDBACK NUMBER 2
I, with some help from islecorders, came up with ideas for more mutations. Below are a set of images containing various ideas. I have replied to my last mutation suggestion as well so it's easy to find and reference back to.
make night vision only usable from 8pm-6am it removes hiding in a bush is usless in the day since people can just turn on NV and see you, along side this make forests brighter since you kinda need NV to see in them in the day rn
Give different calls for female/male dinos. It will make nesting so much easier! Might sound cooler too 😁
cooldown or stam cost for cera's charge bite, it can just spam charge bite with no punishment, carno's charge has a cooldown and heavy stam cost, teno's tail slam makes it stay in place and stam cost, raptor's pounce has stam cost, pachy's headbutt has a delay etc. why is cera the only one with no cooldown, stam cost, or delay after you let go of the bite? it used to but for some reason it was removed. cera being the second largest land carnivore it's broken right now. it's seen videos of people only using charge bite to melt down dibbles and tenos. it's ridiculous.
AI only spawning when there is another player around is a bad idea, for three reasons. First, it reveal the presence of players, which breaks immersion and fairness because now you know someone else is around, even tho you didn't see or hear them. Second, it gives another advantage and even a straight-up privilege to players that play in group, because no matter where they are going, food is going to be there. Third, it makes hot spots even more of a location that you have to go, because the chances of being in the perimeter of another player (and to make AI spawn) are higher.
The amount of cheaters is increasing. Something should be done before its too late.
Mutation Feedback
1. The mutations list should always be visible to the side of your selected mutations screen. This is mainly for quality of life’s sake. Whenever a player has downtime, they can peek at the list and start memorizing what each mutation does, and plan ahead for which mutations they might want when they unlock their future slots.
2. The mutations list should display every single mutation your species can receive, and divide them into Tier 1, Tier 2, Tier 3, and Unlockable Tiers, again, so that you can plan ahead which mutations you want to select and in which order.
3. Every mutation available on a given tier should be available on every following tier. There’s no reason why Tier 2 mutations cannot be selected on Tier 3. If there is a possibility of a certain combination of mutations being significantly more powerful than intended when used together, they can simply be made mutually exclusive with each other, which would be conveyed in their description.
4. As noted above, unlockable mutations should be shown on the mutation list. Discovering new things is fun, but you can’t unravel a mystery if you don’t even know there’s a mystery in the first place. You need, at the very least, to know the existence of the mystery (the name of the mutation), and one clue to point you in the right direction (the description of the mutation). From there, you have an actual basis to start theorycrafting and experimenting from. Unlocking something by accident doesn’t inform you how you unlocked it, when you unlocked it, and sometimes, doesn’t even inform you that you unlocked it at all (if you unlock a Tier 2 mutation after already selecting one)!
Consider adding some parasites, like from eating a meat thats infected, maybe they will drain your hunger faster and make your dino look sick. Healing process would start after eating some herbs or some special medical plants
Idk if this is already a feature or not, but I think for the amount of time you're sitting down, you should get a stamina buff that makes your stamina go up faster. This would help help with the stamina problem, and also would make people stop complaining about stamina.
You guys really should update the actual #rules-and-info section to include how people can request help or report hackers instead of assuming everyone checks the pinned messages for literally every channel they enter and then needing to tell them the actual method to get their assistance anyway.
I know titanoboa is probably years away and all that but, how about giving it heat sense/vision akin to modern pit vipers. Have it work like another night vision where you can switch it on and off but with this it looks like you’re looking through heat vision goggles. This would allow it to easily track things and more importantly give it a bit of a heads up when something bigger than it is coming it’s way. Which will probably be needed as boa will have to slither away from something it can’t fight, which might be a little slow.
I think it would be kinda funny if humans had proximity voice chat
Day 4 of asking for Ptera to regain stamina while gliding. please devs
Are Deinos supposed to feel existential dread when they realize their world is fake and their lives meaningless inside of a simulation?
Humans should not be added neither should the cannibal I would just prefer the game to just have Dino’s
Just pls fix the server issues like the ping and the laggs where all players are teleporting🙏
Still seeing tons of crashed in HordeTesting, related to the audio issues
why do you keep having to change how many AI spawn??? its not fun playing for 7 hours a day not finding a sigke fish or chicken and die 50 times. there should also be harsher punishment for killing your own species when they're not your diet. I miss how friendly the community used to be, now everyone is just untrustworthy, and it makes me want to stop being nice to ppl too cuz they just manipulate you lol
Carno unplayable cause of fatal errors. Occure more than every 2h to me.
Generalist Velociraptor
I've already made this suggestion before, but it is something I really want, and that is for Velo to be made into an solitary expert-generalist that is equipped for any situation it finds itself in. I think it'll be great especially to differentiate it from Troodon, as where troodon is made to be successful in packs, Velo can be capable of surviving on its own without any interaction from its species.
Some attributes Velo possesses can be based off of existing generalist animals, with my main one being Foxes, but other animals such as raccoons, hawks, and roadrunners can also be used for ideas. Some ideas I have to exemplify Velos generalist nature include:
Ground movement:Fast, quick, and agile movement on the ground for both hunting small animals and escaping larger animals
Climbing:Velo can have small climbing capabilities to escape larger animals and reach higher places. Not as good as Herrera, as Velo will have to constantly move as staying latched in 1 place will have it slowly slip downward.
Gliding:If Velo gets a new feathered model, gliding abilities can really add to its kit, as it can use it for mobility and diving onto prey from above.
Thievery:An ability I've come up with that will allow Velo to steal food from larger animals. Activating it will have Velo slightly open its jaw, and upon moving by food such as small pieces of meat, carcasses, or even somethings mouth carrying a small meat chunk, will have Velo immediately pick up/rip off a chunk/take the food without loosing any momentum in its speed. Compare this to now where you have to stop at a body, press g, go through a 2 second animation, and have to pick up speed again all without being caught.
Omnivory:Although Velo will primarily be a carnivore, it can have some small plant matter in its diet such as 1-2 berries/fruits.
Burrow raiding:With many small herbivores having burrowing, its suiting for a small carnivore to be there to hunt them.
SKIN CREATOR FEEDBACK
The max zoom for the camera in the skin creator is wildly different for playables. Some zooming in really close, some not close at all. Take Hypsi and Stego for instance. I have to practically squint when making skins for hypsi, especially for the eyebrow and eye colors. The zoom distance seems to be based on the adult size of the animal, and smaller animals appear further away and the opposite for larger ones.
increase the speed of the beipi on the surface of the water
Pteranodon should be able to climb trees the same as Herrera. Or at least make it able to move around the tree when it's latched.
Hacking in this game is so incredibly easy it’s scary. There’s gotta be a way to detect a juvie killing a full grown in 3 bites. Please figure out a way to detect suspicious behavior, and if suspicious enough hackers would get kicked out of the server. Anything to stop the increase of hackers, stop letting it be so easy for them!
Can we get the skin texture updated to where it looked really good up close without any of those black lines
A good mutation for herra would be increase the damage impact of its jumping ability.
For avaceratops since its personlity is much like a honey badger, why not make its sounds heavily modifed honey badger sounds?
I think it would be cool if there were a sort of "event" with lunar phases where, on a full moon, baby sea turtles would spawn in large numbers on the beaches to simulate the way sea turtles reproduce. It would be a great time for anything with sea turtles on their diet! 🐢
I am here with another suggestion, this time it's a bit difference from the last times.
Now, this is something that a lot of people have been wanting for literal years now, something that was previously in Legacy and hasn't been back since.
For a while now, I didn't think Evrima has been ready for it, but with all the new developments in mechanics, playables, etc I think this finally warrants to release.
I implore you, Devs, to release modding support once you have released these following things to the live Evrima Build:
- Mutations
- Elders
- Allosaurus, Maiasaurus, Tyrannosaurus Rex & Triceratops
I believe that once these things have been released to Evrima the game not only is ready to become the main-branch. But also to finally add modding support.
The gameplay loop for the dinosaurs will have been completed by then, so you can now focus all of your time on human development while the community doesn't get bored of dinosaurs after the hype has died down.
The dinosaur roster will have been fleshed out more, with 3 mid tiers, and of course the most iconic dinosaurs. As well as the 2 most popular dinos of Legacy in general.
Not only that, but balance-wise you now would have MUCH more freedom, able to balance the game how you REALLY want it to, given that people would have the capabilities to mod the game and balance things the way THEY want.
That is it. I hope you devs, and the community, will agree with me and consider this suggestion. I think Evrima has come far, and with modding + a finished gameplay loop for dinosaurs and a decently fleshed out roster, this game will skyrocket in popularity, playerbase and people satisfied with the game in general.
Definitely not top priority however when jumping off of something Pteranadon takes 5 years to recognize that it should pull its wings out despite my instant attempts to deploy my wings. This is obviously a very annoying thing preventing me from saving stamina when on lower trees. Please reduce this if possible.
Edit: Upon watching the video this one was quite quick however I'd still like it to be quicker
You know how only male Hypsis have antenna compared to the females that lack it, id think it be neat if another animal had sexual dimorphism in its model, and austro's shoulder feathers seem like a great choice too me. Where only males have them compared to females.
a cleaning mechanic could be a fun way to reintroduce some good vibes and friendliness.
as an example, small carnivores (under 80kg or around the size of troodon) could approach resting, large carnivores (over 5000kg or around the size of a near-adult deino) and clean their mouths. deino is the best example. the cleaner would get some food out of it, and the cleaned could get a buff to healing or scent range. it would rely entirely on the honour system, but buffs that help you survive and search for real food definitely seems like a better trade than one, tiny bite of food that gives you nothing. a quirky idea for sure, but could be a fun one.
For my boy @harsh fern, who has been harassing me about this for a while
New Herbi Strain: "Photovictus" (photo for light, victus from the latin word for "sustenance" or "food") or Type-P
Lore:
In response to a global food crisis, Æ began development on a strain that would allow for indefinite self-sustainability in humans. This resulted in the development of a strain designed for photosynthesis in fauna to be tested on the specimens on the island. Herbivores were selected, as their lack of a prey drive made them more comfortable with adapting to the changes
Unique Traits:
- Type-P appear plant-like and often acquire features such as dense bark-like armour, long vine-like tendrils or a dense bushy covering. These features can assist in both camouflage and defence, providing valuable armour, bleed resistance and so on. A notable downside is a decrease in movement speed, as these features often weigh down the creature, or reduce mobility in joints
- They do not need to eat, only requiring water. They are incapable of eating plants or grazing, and instead gain a consistent slow food generation from merely remaining in direct sunlight. Lack of direct sunlight will starve out the creature
- While resting, Type-P strains will "root" into the ground, granting a passive nutrient gain on all three nutrients. This comes at the penalty of significantly slowing the animations for entering and exiting rest
- Being part plant, they are edible to ALL creatures, providing ample nutrition to herbivores/carnivores/omnivores if they eat from the corpse. This puts them at risk of predation from nearly every resident of the Isle's roster
- Type-Ps have a significantly faster healing rate than other creatures, quickly healing bleed, damage, etc
- Type-Ps grow as plants do, and across their lifespan, will be able to reach up to 2x their total adult size, before becoming completely plant-like, ending as an immobile monument from which all creatures can eat from
Combine efficient digestion and enhanced digestion into one mutation.
I've found that efficient digestion doesnt really work as a standalone mutation (particularly for herbivores) because it means your nutrients run out quicker than your food and its REALLY hard to replenish them. It would make more sense if both were combined with reduced effects.
Scientific Names
This is purely for fun and doesn’t affect anything in terms of gameplay. As far as what I know about the isles lore, the dinosaurs are genetically modified versions of the original animals they are based upon. So what if, they were named differently because of this? For example, why go with Spinosaurus aegypticus (the original name), when we could instead call it Spinosaurus giganteus? Or something cooler? The Spino (and every other dino) we have in game is clearly not the same as the actual animal that once existed 90mya, so naturally it would be named differently, but still retain the same genus since it’s at least genetically close. I think this just opens a door for some fun creativity.
Put experimental biomes into the domes, like winter and desert
I dont have a super thought out idea for a night vision rework however I feel that the idea of different dinos seeing in different hues of color could be a nice idea to add some variation.
Buff Horned melon
v-sync is bugged for me on hordetest it caps the fps around 30 while my monitor is 144hz even tho i cant get 144 fps after i turn it off i can get to 60 70s
please can the flying dinosaur have stamina regain increased its basically unplayable now, 1 minute of flying time and 2 hours to get stemina back!!
Can we please get this speed hacking fixed, it's ridiculous
two things i feel like need to be worked on with the hordetest. one being the ping and the other being dibble, dibble in general is a very fun playable. but, the problem is sparring. cannibalism is a big problem between herbivores and somtimes carnivores. say one dibble comes to the migration zone and encounters two other dibbles wich are cannibles and they start attacking. the solo dibble cannot really fight back because it keeps getting locked on to one of the dibbles due to sparring. Basically it is hard for one dibble to fight two due to it keeps locking on to one of the dibbles because of sparring. This just happened to me and it was immpossible to win.
I've said this awhile back but I still stand for it, I still believe Troodons growth should be 45 minutes, it'll never truly be a successful mid tier hunter in of itself if it can't replenish its numbers quickly after a failed hunt (most hunts one has to except to lose at least half its members with every attempt) and with most people obviously choosing to AFK majority of the time you're most likely to get one or two tapped at best by most opponents.
I know how most people feel that small tiers shouldnt be called obsolete, but to make sure that exact thing doesnt happen to already half in the grave troodon, I'd like to see it not fall into obscurity by more oppressive classes as I'd like to return to playing it myself some day please and thank you.
(It'd also be extremely appreciated seeing how performance does not play in its favor 98% of the time lets be real)
And if that seems OP then a fair trade off is having it only get its venom at adult stage so they cant just keep coming back and applying venom.
the fact dilo and dibble didnt get sexual dimorphism is insane, they both have features which could be changed for the gender, pleae make the dilo crests smaller for female and maybe a dif shaped crest or horns for dibble
Ptera's night vision should be one of the best not one of the worst.
I was running from a carno as a dilo today and I collided with a tiny pterodactylus AI hidden in the grass on the ground in a field which caused me to full stop and get charged by the carno and die. Please do something about this, its extremely frustrating to lose a dino to a tiny AI collision that causes you to be caught by a predator.
Deinos must learn to be stealthy. Thats what playing the game for hours on end can teach us.
I just cant stand when I am trying so hard to be quiet, to come up for abreath of air, and I make a huge splashing sound ( Hordetesting and Evrima) I feel like there may be some minor adjusting that can be implemented please to reduce the noise we make when we slowly rise to the surface
the unstuck command shouldnt count if it didnt move you due to others being around. why am i on a cooldown when it didnt even move me a little bit?
For herrera, when jumpijg from too high, rather than just changing the symbol from a foot to a broken leg, also change the color to orange or red when you are jumpijg from too high. Its honestly hard to tell whether or not the symbol is a broken bone or a foot
A difficult to get mutation that lets you speak with another species of herbivore. But only one
the hidden mutations shouldn't be hidden for hordetest. we're supposed to be testing out the mutations, seeing how the balance works, and they're hidden.
i think it's a great idea to hide mutations, but why not just give us all the mutations for HT so we can test them like we're supposed to, and then hide them once they hit the main branch? it also puts everyone onto the same level, where we all can search for mutations together.
Bonus, we'll actually know what we're looking for, and we'll have a better idea if we personally think a certain hidden mut is what we want for our build or not :)
The cheating problem in hordetest is getting out of hand, as people get cheated on they find out how easie it is to cheat in this game and start cheating too
Add thermal vision to ptera and troodon (maybe dilo as well?) with a range significantly superior to the average night vision of the currently playables
First I want to say I love the swamps, I think theyre very cool and I love navigating my way around them as a Deino. I also like that there are a lot of safe places for small Deinos to hide because of just how big the swamp is. That being said, the only way for adult Deinos to support themselves is to canni. Even during migration events the swamp is so big, varied and windy with the canals even if you find a pack of animals figuring out when and where they're going to drink is difficult, making it impossible/improbable to set up ambushes. Which leads to Adult Deinos having to canni. I don't really like the idea of trimming down the swamps or making them easier to navigate but I would say maybe make the swamp a good place for herbis to eat food even outside of migration events? Idk anything to make and force players to stay here. AFAIK getting to the south plains river is impossible as a deino unless you hack and/or have players feeding you corpses with the thirst from food mutagen. The river delta is slightly better in this regard (ease of navigation) but for whatever reason its dead during migration events.
Add another swamp up north for future Deinocheirus and Therizinosaurus to migrate to
Don't wanna be a bum to bring this up bc I know its being talked about but the fatal errors happening on the hordetest is crazy. Can't even go without 5 minutes of playing till fatal errors pop up, then even when i restart the game, it only takes another 5 minutes till my sound breaks and i get another one. I wanna play the game but it is unplayable atm.
Those fatal errors man, just as I was about to take on 4 Ceras as a fresh fully grown Dibble, I got slaughtered, please fix that
add Swamp to Tennos Migration Tenno is perfect and well adapted for this biome very fitting
add goat to omnis diet as it lacks line diet and goat would be a good food source for the raptors
alt rmb atack to beipi
The herrera paw icon should change colors with state. Seeing just the broken bone gets harder the higher up you are, and height is exactly what increases your chances of falling too far.
Until you get an actual tutorial setup, you could make the loading tips at least say more than "Don't make noise" and "Beware larger dinosaurs".
Buff cerato, its meants to be a tire 3 dino yet is the slowest in the game, even tennonto are faster, the vomit ability is useless too, and the chuffing is awful, you can`t ambush anyone and cannot relax on a kill that u made because everything and everyone will come to that awful chuffing.
FIX THE CERATO, MAKE IT A BETTER DINO!! IF U CAN DO IT FOR THE CARNO, TENNO, RAPTORS AND SO ON.... DO IT FOR CERA TOO!!!!
Retire spiro. nobody plays it but for nostalgia, its time it kicks the bucket
Alternative hanging animation for Ptera when sitting on a tree branch...?
Maybe this could be a setup for sweeping up small prey like rabbits or chickens?
I actually think you should put a list out of all the banned players, in game names and steam ID's. Escape from Tarkov does it. What are you afraid is going to happen by giving out a list. You would show you are actively listening to the community and nobody will think y'all are just laughing and not doing anything about the rampant cheating taking place.
Bringing The Isle to console platforms would greatly expand its player base, fostering a larger and more diverse community. Console gamers often seek immersive and unique experiences, and The Isle's dynamic ecosystems and intense survival gameplay would offer them just that. Additionally, the inclusion of consoles would increase visibility and revenue, allowing for more frequent updates and continued development. With the growing trend of cross-platform play, adding The Isle to consoles would also enhance community interaction and player engagement, creating a richer and more vibrant game world.
WHO is with me
For like the 1000000 time PLEASE make it so you can escape utah pin if your similar size pleaseeee its actually the most frustrating thing to come across. Deinos grabbing me and pulling me into the water is annoying, but a utah that is like 25kg heavier than me effectively one hitting me actually makes me want to stop playing
Dinosaurs with broken body parts could have different ways and animations for lying down
Please fix how far dibbles attacks can reach, yes ik there is lag/desync but when there is actually neither on both players ends, their reach/AOE is still INSANE
The sheer amount of death ledges on this new map. makes travelling at night almost impossible.
YES, please reduce growth for troodon, galli, and other small-tier dinos. It's an easy fix as well. It's a shame to have such a sparse amount of these playables around in the servers when they are a unique addition to the ecosystem and add more life to the game. It would attract many more players to play these creatures if they didn't take an hour to grow only to be one-shotted in-game. People get turned off by the idea of taking the time out of their day to grow a small dino. It would increase player count for these dinos and help other carnivores flesh out their diets by having these playables available in-game.
Please make the game brighter!! Sometimes I login and I think it’s the middle of the night when actually it’s daytime! Why am I using night vision during a rainstorm or when it’s cloudy!
Add goat to omniraptors diet
PLEASE up plant spawn especially in delta, why is it that some areas of the zones are clustered and other areas are barren of any plants. plants should be more spread out and more avaiable for ppl.
Maybe rework how Deino grabs certain dinos? Like an area grab, such as head/front legs/back legs/tail - The game wants to be realistic right? Well crocs/gators dont just grab the whole thing of something (unless its small) - Example: Stego drinking, Deino lunges at stego and grabs either its head, front left leg, or front right leg (depending on which side it was more on) - Now something like a Teno, the Deino would just grab its head n yank it into the water because it's light enough to do so, it would be quick n the Deino would disappear before anyone else noticed
Now if a Stego player got grabbed, both parties would be able to spam a button or spam click as if to be in a 'tug of war' with each other, n whoever's stam runs out first is the one who loses
I know it would be a lot to rework but it would make it more challenging for both parties i believe - thanks for readin ❤️
Change the herra pounce aiming indicator, or the way it angles its pounce. If you want to pounce the furthest distance you have to look directly horizontal, so you cant look at where youre pouncing.
Make a slider in the settings in the sound tab for the sound of the main menu and the sound of opening the TAB menu in the game.
- The sound when opening the TAB menu is very loud. When you try to hide and listen for any rustle, this loud sound sometimes scares and distracts.
- I find the sound of the main menu annoying, while waiting in line I always turn off the sound on my computer, just not to hear it.
PLEASE PLEASE fix the fatal error issue. Or at least make it that you instant log out if you crash due to it. Like a hotfix for now at least. PLEAAASE. I really like this game but this fatal error really makes it hard to play.
just a few quick things
there should be a way to force everyone to go at a maximum speed and make it so that the server is the one who says "yep you're going at a normal speed" and, if you don't, it says "alr you're going too fast, get outta here" and kicks you out. there should also be a way to force people back if they teleport, because there's quite a lot of cheaters that don't actually run fast, they just keep teleporting towards you
there should be a way to wash corpses off to the shore, as most people, when they're going to die, decide that you're not worthy of eating their corpse and go in the middle of the highlands lake. it takes 1 stamina bar to get 2 chunks out, and this happens practically all the time, specially with stegos that are near the water. they will always try to make it impossible for you to eat the corpse cause they can't handle being killed, and it's really annoying
Please fix Hererra vomiting for no reason. This has been a problem for a long time
There needs to be a better way for devs to actually show that they read the feedback that the community gives them and be more open with how mechanics work. From all I can tell, it feels as if the devs blatantly ignore feedback given due to how long some changes take and their response to criticism (I know making a game takes time, its mostly their response that is concerning). Not only that but the way they respond to feedback it feels like 80% of the time is negative and claim that we are being ignorant due to a lack of knowledge when we are all using the knowledge THEY give us no matter how little. I feel the devs should be more open with things like numbers and how certain mechanics work, this isn't meant to be a hand-holdy thing. For example, omni on its own was able to pounce to pin a creature 4x its size (carno) and people called it unbalanced and the devs response was that we can't make those claims because we don't know how they work. Then why not just tell us how the mechanic is meant to work so that we can provide actually helpful and accurate feedback? Why hide how a mechanic works when it is causing fundemental issues with balance and the game in general such as how the pounce to pin mechanic works? That only causes the devs to further devalue any feedback given by the community because details aren't being shared when issues like why an omni can pin a carno solo arise and then there is a chance that issue never gets fixed because the devs just assume we are being ignorant because the actual workings of the mechanics are kept hidden for no reason.
As to my second point, this entire channel feels like an echo chamber and not in the way that everyone is repeating something someone else said and more in the way that it is just a chamber that people speak into with no response back. The devs never really show that they read the feedback channels other than maybe hypno occationally, and it feels like this channel is more just so that the community can feel like their concerns and feedback matter when the devs will just ignore them anyway. Possibly adding a certain reaction to a post that catches a devs eye so that the poster and others know the devs are considering a certain balance change or a piece of feedback. There are plenty of posts with tons of checks and it feels those really good suggestions are just ignored because we have zero way of knowing if the devs even considered it.
In summary I just wish there was more/better communication between the community feedback and the devs so that this channel as well as the balance one don't just feel like we are feeding feedback to a brick wall.
add frame generation
Make a mechanic where Dryo can jump and attack at someones head and poke their eye for like 3-4 seconds, or have a similar blind thing as Hypsie
Make Troodon Viable with this Idea 💡
Maybe update Carnos run animation his legs look like they’re barely moving compared to how fast he is
Carno/Carni + Corpse rework feedback:
Performance: Fix performance of corpses, so they dont have to rot as fast -> possible solution, convert the body to a static object with no physics after some time. Like a meat pile which resembles a body which has been laying there for a day (and then keeping the corpse for a couple of days, over which it starts to rot).
This change would allow dinos to contest bodies and decide if the fight is worth it or not. Currently the main reason to constantly fight is -> hunger goes down so quick, that you're constantly looking for a "fresh" body. Which means you have to fight to get a fresh body yourself.
Carno (identity crisis):
- Make the carno more agile, it already cannot fight bigger prey and herbis. Fights against raptors/smaller carnis which should be the playing field for carno, this is currently a huge skill issue for the carno due to the slow turning/slow acceleration and low bleed resistance/stamina issues. Carno should have the kit to efficiently hunt smaller carnis/herbis. But it does not. (lowering damage would also work on top of increasing agility, as damage in itself is not the problem, it's getting a hit on smaller dinos)
- Instead of bucking, the carno would grab the raptor from its side and smash it into the ground/throw away, dealing some damage, which would justify the stamina loss of bucking and not make the carno helpless on plains against pouncing.
AI: Make AI more consistent, Currently only Herbis can survive consistently. Carnis cannot, they NEED to do pvp to survive. AI should be easily located in migration zones and plenty (but with downsides of not being able to meet complex dietary requirements) AI doesn't have to be smart, it just has to spawn where the carnis would expect them to spawn and stay there. Basically a light buffet you can visit for a survival snack. (death from hunger is not an enjoyable mechanic, it just reinforces the belief that the map just feels empty. Still you should be able to die from hunger when not migrating, but in the case of migrating and actually trying, you shouldn't struggle to find food)
Migration zones/Sanctuaries: Needs to be fleshed out more, if it is kept in the game. Sanctuaries are just a baby arena for herbis, that stomp any baby carni that enters the zone. Migration zones feel empty even on full pop servers, at least fill it up with simple minded AI
Diet system: The only annoying part is, picking the correct organs and the omnipotent food in mouth bug. The system in itself is good.
I enjoy the game in its current form, but every single death is burdened with so many issues which makes it so frustrating to start over. (especially the time spent growing and learning the game, just for the countless hours to be washed down by an unpolished/not-finetuned game mechanic)
3 things
Swamp migration zone could be good for tenontosaurus as it’s a good swimmer
Maybe add goat to omniraptors diet as it lacks line diet maybe also add boar to ceratosaurus diet as its lacks dot diet and is hard to achieve
Please bring back the greens that we used to have on ptera, i dont know why they were removed in the first place. As well as add some more greens to the rest of the roster, its quite lackluster in the choice of colours, a lot of them are just different shades of brown. I feel like there's not nearly enough choice when it comes to greens, especially on the markings, body, flank, and underbelly, which feel pretty sparse. male display colours, especially for pachy and stego need more attention too, only having reds/oranges is really weird and we should have more variety. (colour palettes like carno and diablo are pretty good examples of what i think most dinos should have, atleast in terms of greener colours)
to put it simply, we just need more variety in colours!
I've been wanting to get better at my combat skills in the isle, but unless you're apart of a group or have your own server, the only experience one can get is by going to hotspots on the Gateway Map and finding players, and I remember one of the best ways I able to practice was through Death-Match in Legacy! There may be another option I'm overlooking but I thought I could suggest perhaps bringing something like that back to Gateway? I'm not sure what that would entail or the set backs to it would be but I thought I could at least throw the idea out there!
The corpse placement after killing a small animal is still buggy. As an example, I just jumped on a big juvie Omni as a Herrera and killed it. I managed to get ONE bite before being unable to interact with the body. Same thing happened earlier after jumping on a Ptera.
IDEA:
Dino that changes color depending on its environment like a chameleon or can put it as a perk for a future Dino?
The migration system as it is, is a good mechanic but it restricts a lot of the gameplay and exploration and makes it feel repetitive. My suggestion isn’t to remove it but to make so a migration isn’t active at all times. Instead the system would only be active for a few hours at a time and once the migration area is depleted of its food after a few waves of the food respawning, it won’t be active again for a few hours before the next migration in the next area would activate. In the periods while migration isn’t active, herbivore food should randomly spawn around the map encouraging them to constantly move and explore. Herbivores moving around will promote the carnivores to move as-well and could possibly help the hotspot issues. This idea could be expanded on but this is just a basic concept.
So ive noticed something about carno vs tenonto that really grinds my gears. Carno, being a small to medium sized game hunter, should be a perfect match for tenonto who is a pseudo mid tier. But currently as the game stands, not even 3 carnos stand a moderately good chance at defeating one tenonto and its ridiculous. Ive seen a pack of decent carno players ram a tenonto twice and get up to 8 body hits on it without the teno even recosidering its options. its broken, and sad. So i suggest this: get rid of its kick stun, buff the tail slam's damage, make the claw attack quicker, nerf its health by around 100, and make its get up animation 1 second slower so things like carno have a chance to get at least 1 hit on it before fleeing. This is just a start, but i feel it will fix carno being the only dino shoved into an arbitrary category of, "erm, ambush small game hunter." which severely limits gameplay and makes carno the most unbearable thing to play rn in evrima
need discort language channel (german,spain,english and co)
for the love of god, please add report player. The amount of hackers i have seen on this HT is out of this world.
lighter shadows
Day 3 of asking for raptor to nto be able to pin me to the ground with no counterplay when we are similar sizes
Idk why but maybe add a jurassic park easter egg
Please allow for hererra to have a "softer" jump while hopping to things that are closeby. It's hard to travel in the trees when you launch yourself at every branch. And maybe also allow for hererra to have an easier time going from standing to climbing on branches. Maybe something like if your holding right click you can just walk off the side and immediately cling onto the branch, at the moment you have to fight the branch to be able to cling off the side and it wastes valuable time to pounce
Ai food spawn has to be improved 😭 tired of constantly dying as soon as I leave south plains
Three things that will really elevate this game to epic levels. #1 Having different mating calls for males and females to find each other and pair up to nest. #2 Having a few nesting grounds for diff animals to go raise their young. #3 Having a territory system that is made to be patrolled and protected
Incorporating realistic disasters into the game could significantly enhance its intrigue and challenge. For example, a tsunami could be foreshadowed by the shoreline receding, mimicking real-life warning signs. Super rare storms could spawn tornadoes, adding an element of unpredictability. Flash floods in swamp areas, flash freezes that make edible plants scarce, and volcanic eruptions scattering lava and causing widespread fires would create dynamic and engaging scenarios. Additionally, hurricanes that obscure the sky for days would add an extra layer of realism and difficulty. These features could make the game more immersive and exciting, keeping other Dino’s constantly on their toes.
push forward modding, might actually save the game like the other one
Some carnivourus plants to be like a mini game for juveniles, a high risk high reward thing. Herbs could try to get the nectar without getting caught and carnivores could try to steal a caught herb without getting caught themselves.
Dryosaurus and hypsilophodon (without tree climbing) just feel sluggish in the swamps because of their size, especially in the shallow water sections. Too much swimming over walking.
It's manageable if they stick to the outer perimeter but at this point, it doesn't fill me with confidence migrating there. I think they belong in drier areas.
An idea that would be pleasant to most
Newborn tyrannosauruses could be born with feathers and lose them as they grow, it would be cute and cuddly
please up the food for pumpkins and horned melons. why does it only give 5% to a teno? especially with how pumpkins "ptaches" only have 1 pumpkin, rarely 2. same with horned melons being almost extinct and give nothing
buff dilo turn radius
Please dear god, implement a priority for what diets get filled.
A greyed out diet get highest priority.
An established highlighted diet gets second priority.
Empty hexagon gets last priority.
Im swallowing organs and it's filling up my already full established diet instead of the greyed out diet that I am trying to fill. This diet priority system is driving me up a damn wall.
Bring back dilo mobilty, turn radius(not speed). Its dies raptors to easily and its chances against carno are very low i think venom nerf is already enough for dilo
Barometric Sensitivity does not seem to work? It says you will receive an indication prior to storms, however this does not seem to be the case. I have used this on every single Diablo I've had since the start of the hordetest, and I've yet to see any sort of indication.
I just would like to know whether this mutation is working correctly or not, and what the indication is suppose to look like?
A vicious Giganotosaurus
Since T-rex is getting a lot of abilities to claim its ruthless nature, I think Giga deserves something similar. Unlike T-rex, Giga has the opposite structure of teeth (sharp and not robust) offering it an opportunity to a violent way of executing its victims and with a lot of gore to it.
My suggestion is therefore if Giga could have a “carnage” attack while T-rex has its crush attack. Slicing off pieces from prey or cutting them in half of small enough. Of course this would cause a ton of bleed damage.
A BULLFROG should give baby - juvi deinos like 15% S… and sub / adults 5-10%…. I eat a bullfrog and get 1% lol. Nothing at all… and they’re fat big frogs too
a map in-game?
How bout just buffing carno's turn so that he can actually run stuff down, and take away the massive stam requirements of ramming but leave the ram cooldown in? also making carno's walking sound less loud, because lets face it... you can hear them coming from a mile away. Just.... anything to make carno more bearable to play
Customizable server stats would make the game a lot more fun and replayable
I have an idea, instead of adding to things try fixing all the issues with the game. with the fatal crashes and sound cutting/crashes. The crazy fps and ping issues when near popular areas that make the game nearly unplayable. everything is fine and smooth till you have everyone kosing and lagging the area out. This happens alot on south plains and i think to fix the scattered dead bodies everywhere and tanking the fps issue would be have the crocs have better access to the area.
Small streams
In Mountains leading to lakes and rivers.
Great for semi aquatics Like bary where they can wait for junping fish to catch similar to bears. Diversity to the mountains. Lots of crabs and fish
Give us updates on the hacking situation, atleast acknowledge and reassure please ): we have almost no idea if it’s being ignored or if it’s being worked on which leads to confusion and frustration.
Make it so when you slide down a hill you don’t take fall damage as opposed to when you actually fall off a cliff
I propose that the nutrient hexs no longer fill the hexs in order but instead first refill any hexs with the nutrient you are eating. Currently when your top hex goes empty, it will always fill first instead of refilling the existing nutrient hex you already have. I think nutrients should fill the same nutrient first regardless of which hex it is in before starting to fill the empty ones in order. That way you can maintain your other two nutrients for a perfect diet instead of running out of everything else looking for one particular food.
Add more gore to the game
Whatever new is added is just canceled out by all the small and big issues like: sound bugs, poor performance, diets, diet lists and diet buffs being bad(anything but tripple is bad), "AI"(more like AD(artificial dumbness)), pounce and pin (now grapple) bugs/desync, rain halfing FPS(add a special wheater quality settings), nesting just kinda not being used, the spawning system, the MZs, "balance"(not to mention anything specific but pachy still has ram recovery even on a hit while omni has no such recovery for pounce even on a miss), bucking, NV.
With this id like to say, focus on manting and keeping everything you have added up to standard or future additions will be overshadowed by the shadow of the all the bugs and issues with the game that are going unaddressed.
Current Carno is a joke. He needs total rebalance when it comes to diet. I mean come on.... No Cerato in diet? When Cera has Carnos in his menu. Not to mention a Troodon in Carno diet... What?.. Adult Carno won't even feel it.
Mutations:
What I have seen players do select enhancements for battles and fighting in a small effort progression and fights becomes “unfair” between the opponents. And the majority of other mutations for better food, water consumption, nightvision and others becomes irrelevant or ignored.
A suggestion is to implement a more rewarding system that keep some selections for “better survival” unlocked (Reabsortion, Social Behaviour, Gastronomic regeneration etc) and lock “battle mutations” that can get an edge in fights (Tactical Endurance, Osteosclerosis, Congenital Hypoalgesia etc) behind the taskmanager. These “battle mutations” can be unlocked by doing a certain action. For a roughly tasks:
Tactical Endurance - “Take incoming attack damage from a carnivore (excluded by same the species) and meanwhile regain stamina under a period of time.”
Osteoscleriosis - “Get a full fracture by a dinosaur (excluded by same the species) and heal it completely 2 times.”
Congenital Hypoalgesia - “Get total damage equal to 2x of the same amount your own dinosaur weight by heavier dinosaurs (excluded by the same species) and survive.”
This suggestion is inspired by the mutation “salt water consumption” where the player has to do a certain action to become better adapted along shorelines. The idea is to keep it “fair” and justifiably that a player has better perks/mutations in fighting. All from surviving to winning earlier encounters instead of just “let the growth do its work”.
What do you think?💭
Optimizing Nutrient Slot Management in Gameplay
Current Issue
When filling nutrient slots, players often encounter problems with multiple active slots of the same nutrient type. For example, consuming a food item that provides significant nutrition only fills one slot at a time. This can lead to inefficiencies and frustration, particularly if one slot is nearly full while others are partially filled.
Proposed Solution
To address this issue, nutrient slots of the same type should be treated as a single pooled resource internally, while maintaining the visual representation of separate slots in the user interface. Here’s how it could work:
Unified Nutrient Pool (Internal Mechanism)
- Internal Pooling: Combine nutrient slots of the same type into a single pool. For instance, treat 2 x 100 pools as a single 200 pool.
- Efficient Utilization: This unified internal pool allows consumed food to contribute to the overall nutrient total efficiently, filling the pool without wasting excess nutrients on partially filled slots.
Separate Slots (UI Representation)
- Visual Consistency: The user interface should still depict the nutrient slots as separate entities. This maintains the current design and helps players track their nutrient intake in a familiar format.
- Goal-Oriented Benefits: Benefits or buffs can still be tied to visual slots reaching certain thresholds, providing clear goals for players to achieve optimal nutrition.
Balanced Distribution
- Maximized Benefits: Distribute nutrients across the entire internal pool when food is consumed, ensuring that the benefits of the nutrients are maximized and no part of the food's value is lost.
Dynamic Adjustment
- Threshold-Based Buffs: As the internal pool reaches specific thresholds (e.g., 100, 150, 200), corresponding benefits or buffs can be activated. This keeps the system balanced while providing clear goals for players.
Customization idea: Some dinosaurs can have different types of eye / pupil shapes, some examples being carno could have more rounded pupil eyes, or a more crocodile slit shape, or maybe a goat eye shape. (would probably make the austroraptor look more creepy with rounded pupils or having baryonyx look more at home with its crocodilian life style with more slit crocodile pupils)
Please give us updates on the hacking situation, ping, and bugs. We want to know if devs are aware of these issues and are actively working on fixing them before other new implementations. Hackers and bug/fatal errors are making the game unplayable. Let alone the horrible ping issue and rubberbanding. The lag in the game makes it unbearable especially in the south plains. How do we survive in the Isle through these problems we can't control? Core issues like these need to be fixed fast and prioritized.
Would be nice if we had some sort of penalty for those that like to canni their own species. Perhaps an insanity perk of some kind? Tunnel vision over time? Visual twitching? Im talking people who make a career out of being a canni. Since its difficult for games to know the difference between being attacked and doing the attacking.
The general statistics of the player are available in the main menu. the clock on this or that dinosaur, which species did you most often die from, which species did you most often kill, etc
Pteranodon suggestions:
At the moment, pteranodon has been rarely played compared to the past, so I have some suggestions to potentially make it more enjoyable
- Allow pteranodon to dive and take off from the water, or instead make a mutation that allows it to do so, this helps ptera get things like frogs or corpses out of a body of water. However this should be balanced by making the process of taking off take some time, so predators like crocs have a chance to catch them.
- Allow Pteranodon to move while latched,, or make a mutation to do this. Currently, latch doesn’t serve much purpose, so being able to move around slowly while latching could be useful.
- Allow pteranodon to fight juvis
Ptera currently is very weak and hard to fight as, if pteras health could be buffed then it would be able to become a threat to small juvis, and also this means that ptera doesn’t rely so much on ai. Also the AI has been very scarce lately on the hordetest so I believe their spawns should be increased. - Updates to running takeoff
Running takeoff is currently useless, strangely the process of running depletes your stam extremely quickly, leaving you with half of your stam gone, I think this should be updated to take less stamina then the standard takeoff, which means that ptera can fight something on the ground, then use the running takeoff to get back in the air without using as much stamina to jump
(Also the decreased jump stam mutation should be buffed, since currently it only decreases jump stam by 0.5% making almost no difference)
A collection of Ptera suggestions:
Minor Balance Changes
-
(1) Let Ptera regain stam whilst latching. Slowly, maybe the same as walking, but at least something
-
(2) Add Compy to its diet, although a player shouldn’t be able to get full balanced diet from just Pterodactylus, Compys, and fish.
-
(3) Increase its health so it can at least take a few bites from, a Herrera. Right now you can barely take a couple hits from a Dryo
Major Suggestions
-
(4) A “spearing” ability; when holding RMB when flying out of reach of water, you can “spear” enemies. Damage increases with speed, using the ability reduces turn speed significantly. Damage when flying slow around the same as bite, but increases up to 2 or 3 times the damage.
This’d allow a Ptera to get the jump on a smaller juvi, or just a smaller creature in general, with a higher damage attack. It actually allows Ptera to hunt sizeable things, as long as it gets the drop on them, but differentiates it from what Quetz will likely be like; a ground based hunter. Also prevents it from being able to swarm and kill things that are too big, as the reduced turn radius makes it much more predictable, and without the reach-down that bite has, you can’t just harass from a safer vertical range. -
(5) A punch ability with both wings/hands, triggered by using RMB on the ground. Lower damage than biting, but activates quickly and does a stun/knocks down enemies if they’re small.
Allows Ptera to create space for itself/grouped Pteras, to takeoff in a situation where there may not be time. -
(6) Let Ptera dive, with around the same competency as Herrera, and allow it to take off from water.
To make this fairer for croc players, it should take around twice as long as the current running takeoff, and consume around twice the stamina. -
(7) After jumping, (not taking off), can press space bar again to gain an extra bit of mobility in the air. Similar to the air braking animations. Would add an extra layer to Ptera combat.
Make Dilo and Troodon absolute nightmare fuel at night like just changing there calls to be more terrifying
Please fix specific diet spawn rates for herbivore migration zones, the zone had just changed to highlands and the amount of S diet already here is a joke. I'm not sure if it's supposed to be that way? but I'm starting to get tired of spending so long to move to a new migration zone and not even have a chance to have anything other than S.
Edit: The video is an example of the migration zone i just arrived at. I'm not sure if this is considered a balance feedback topic? Please dm me if it is and i can delete this message.
Consider a mutation that increases trot speed. It's not going to make certain animals outrun things they shouldn't. It's just a way to help get around the map a bit faster.
Since Protoceratops IRL lived in a desert environment, how about recreating this lifestyle by giving Proto mainly migration zones that don't contain water sources such as the East plains Beach, the Northeast Peninsula, the southern beach, or any new migration zones in fresh-waterless areas & areas lacking in large bodies of fresh water.
You could even enhance this lifestyle by giving Proto one of the current water enhancing mutations as a passive, such as Xerocole Adaptation (water from eating plants), Sustained Hydration (Water drains more slowly), or even giving it Reniculate Kidneys (Can drink saltwater) as a passive as seen in the concept art.
Allosaurus ambush mechanic.
Basically, using RMB and Allo gains a thrust of speed while opening its arms/claws. Whatever it catches will be grappled by it. This thrust won’t last too long and costs a chunk of stamina so hiding first to later ambush would be the trick.
IMO theres a bit of weight missing in some animations. For example stego moves like its way lighter than it is. And either remove the sprint with a broken leg or change the animation, since right now its just the normal limp animation more dragged out making the dino look like its running on the moon.
Pteranodon should have ability to dive down and pin small dinos and juvis using RMB, right now it's based on AI hunting which spawn randomly...
Dryo‘s dodge should be able to blind anything directly behind (“behind” meaning direction opposite the camera direction when you dodge) the dodge, for a very short duration (less than a second and a half). This effect would only happen if the other player is very close, within a half a body length perhaps.
The “realistic” reason is because a sudden kick into the ground would kick up debris.
The balancing reason is that this would give Dryo’s dodge a reason to be used mid-chase, and would encourage more risky manoeuvres; using a dodge in the immediate vicinity of a carnivore player would give a Dryo player a great opportunity to lose their pursuer while it’s blinded.
Anyone else had the game fracture their legs upon logging in even know they were fine when they logged out? And is that something I should try to file a bug report for? It's actually happened to me twice
It's been over a year since I bought this game seeing a trex in the YouTube gameplay but there are no such dinos and I am feeling scammed there is no proper legacy server and the game is trash and boring.... you get stuck at a tree for no reason and the game is poorly optimised.....SHAME
Plz make it so we can b born from our own nest again. It made the game loop endless. Or at the least the ability to choose a forth mutation after you've nested in some Dinos
Herrera´s climbing mechanic is slightly unintuitive due to the automatic canceling of climb state. Here on pictures I posted you can see that herrera, if started climbing some objects, can stay in climb state even on a surface that is normally traversable by walking. I think that unless a player releases the RMB, herrera should always stay in the state even on flat surfaces. This would result in better and more intuitive movement rather than being constantly disrupted by automatic canceling whenever a flat surface occur on cliffs and other obstacles.
EDIT: I was corrected that better way would be using jump button, since herrera can suddenly stop being latched on any object.
Push mutations to the main branch now and keep diablo on its current development course. Smaller updates will keep the game interesting and mutations are already largely balanced and if not are extremely easy to tweak.
Instead of having two mutations giving +5% movement speed day/night make one mutation that gives +5% movement speed at the cost of 5% weight (hp). Right now the speed mutation is kind of a must pick but having a trade off would have a bigger impact on gameplay when everyone isn't using that mutation and if you don't you're at a disadvantage.
Alternatively the same perk could be done the other way around, +5% weight (hp) for -5% speed.
I don't want nocturnal and day time mutations to be removed completely but move the speed aspect to a new suggested mutation and give something more on top of the already existing faster healing, like faster stam regen or slower hunger/nutrients decay
Please make it so Radish roots // in Highlands don't despawn after digging, making them bug.
Please add water onto the islands in the map, and also include the islands into a migration zone, such as the east plains migration, this is great for island dwelling creatures to live on and keeps small tiers temporarily safe from most large carnivores (other than cera) until the migration changes, also please add trees for Herrera and decoration
/unstuck command could use some improvements, when it actually do work it sometimes puts you in an even worse spot to get out from
Another Idea for Cory
I think a lot of us can agree Cory is in a tough spot trying to differentiate it from other hadrosaurs, especially Para. One idea I came up with was an extended hearing mechanic where it can essentially hear for an extended distance in the direction it faces when it’s sniffing. See here #general-feedback message
Although another idea I just thought of is what if Corys and Paras had a unique relationship? What if they could group up without the need for a mutation? And when they do, they both gain unique buffs. It could be the same buff for both, or a unique one for each. I won’t dive into what specific buffs they could receive, but I think this opens the door for discussion.
- This idea is also a reference to multispecies hadrosaur bonebeds found in North America. Where groups of multiple species of hadrosaur died together in the same setting. Which may suggest some lived in multispecies herds.
Adding mega-raptors to the game as solitary hunters would introduce an exciting new dynamic to the game. These predators would thrive alone, hunting large to medium-sized animals such as Ceratosaurus or Carnotaurus, enhancing the challenge for players. To maintain their solitary nature, they could be given a debuff when grouped, or better yet, simply not allowed to group at all. If any are in a certain area of each other, they could experience a slowdown or another debuff. This would create a unique gameplay experience focused on strategic, individual hunting. Nesting in mountain caves or dense jungles would add an element of realism and depth to their behavior, making them formidable and intriguing creatures to encounter in the game.
the dilo should be more maneuverable, considering its structure, currently it is very difficult for the dilo to hunt considering that the carno can very easily chase them away and it can be said that they have similar maneuverability. Due to its physical appearance, Dilopho also makes a lot of loud steps while moving, and at the same time, there is not a big difference between the size of Dilopho and Raptor. Also his legs look too stiff, when turning, they should be much more agile and contribute more maneuverability
add herrera to the deino diet
When you have an empty diet, and two other diets, if you're eating 1 of the diets you already have and it is not full, eating with fill up the diet you already have FIRST rather than filling up the diet slots in order (since I've noticed they fill up diets in order, 1, 2, then 3 slot). So if I have S diet in 2nd slot, half full, but 1st slot is empty because that diet ran out, if I eat something that is S diet, the 1st slot starts to fill. Making it so that it'll fill up the already open/started S diet, THEN start filling the empty 1 slot.
Please fix hordetests lag, pvp in there is impossible where when your hitting someone you dont do damage, but if there like a kilomete away from you they attack you? ive died to to many people whilst in combat because of this.
Add Southern beach to Dilo's spawn points. Seaturtles are on Dilo's diet so I believe more beach spawns would be beneficial and fun!
Make nesting easier and provide something to the parents because right now it’s very hard even for herbivores to feed and maintain a nest that they could easily defend
I have been thinking about a couple of cool ideas for mutations. When you mutate your dino, wouldn't it be cool to see the effects of the mutation on the dino? For example, if you choose "faster swimming," your dino could get fins between its fingers. If you select "more distance before fall damage," your dino's legs could become more muscular. If you choose "bigger O2 capacity," your dino's voice could get a little bit deeper, and so on. Also there is currently a problem with cannibals going after every dino on sight. The solution to this problem is to make the cannibal dinos shake slightly, similar to how dinos behave when they have dilo venom on them. Alternatively, as the dinos grow up, their skin patterns could change to make it easier to distinguish between friend and foe.
Coconut Trees 🌴 drop fruit when hit. The herbivores knock ripe coconuts off, smash them in, and eat. I want to extend this to Herrera. Coconut trees will be the tree where Herrera isn't safe, it's wobbly! So a quick escape up a coconut tree isn't safe if the pursuer has the ability to smack the tree. So Dibble, carno, teno can hit the tree to force the herrera to fall and take damage 🧱 . Jumping off themselves isn't the same. If a herrera looses it's grip on the coconut tree it free falls to take damage. It can still jump down to land safely. The damage is if it's knocked down against it's will.
Mutation that gives you a small damage resistance buff. And by small I mean small. maybe 5%, 10% may be too much idk. Could be called Hardened Osteoderms. Could be unlocked from the start or needs to be unlocked by taking a certain amount of damage.
The venom mechanics are really not immersive.
No, venom doesn't get less active when too much of it is injected within 10 seconds (see Troodon venom mechanic).
No, the potential hallucinogen effects of toxins can't be controlled by the animal secreting them, not to the point of choosing when and how the hallucinations will appear (see Dilo venom mechanic).
And no, said hallucinations can't physically harm the victim of the toxins.
I really hope that the venom of Megalania will be more immersive than the two others, even if it ends up just being a unique DoT or something else. In the concept art of Megalania, it is shown that it might be a good tracker. It would be a good idea gameplay-wise for Megalania to deal damage over time to a fleeing prey while tracking it.
Just my 2 cents.
The play cycle of the Deino is really enjoyable right now in Live build. The AI is good to make Deino viable, the grow time is good and i do have to manage my stam. Overall playing this animal right now is very rewarding and enjoyable.
Give carno his stun to tenonto back. carno is one of tenonto's only counters rn and is one of the most disrespected animals in the isle's existance. (right up there with anky ofc)
Adding a movement key for each species
Would be cool to have a defecation mechanic, and when you use it, you empty your hunger a little bit. Not only would it be immersive, but would also mean you dont have to wait for ages for your hunger to drop so that you can fill up on a proper diet. It should have a cool down of 30 minutes or so.
Raptors can only pin from the front if below a weight threshold, lower than the already existing one. It looks weird on Gallimimus.
Troodon is near unplayable at the moment with the desync/ high ping when - randomly die from a baby stegos tail swing when already latched onto its side -fun
Moving around any hilly place just leeds to 30 min sitting down to heal per 100 meters cus of this fall dmg/fall physics
Nothing beats sitting in a queue for a server only to reach your turn and then find out your "connection to the host has been lost." Server browser needs work.
Add an endurance mutation
An idea I had is a mutation called lean muscles: that decreases sprint stamina use by 10% and increases trot speed by 20% but decreases sprint speed by 5% Instead of having powerful beefy muscles the dinosaur has lean muscles and instead of relying on a short burst of speed, it relies on building massive gaps of distance by tiring out its adversaries.
A mutation like this would balance itself as during a close distance chase it would be forced to fight, however could tire out and escape a predator over a long distance.
On the flip side as a predator with the lean muscles perk, it would employ a tracker play style and the now slower predator would have to employ mechanics such as smelling tracks and blood to pursue its prey.
This would make using the already built in tracking mechanics more meaningful, especially to a long distance predator. As the predator is now slower it would have to rely on its improved endurance and long term speed advantage to track down prey. Or it may be more inclined to ambush its prey instead.
This would promote diverse gameplay styles and strategies we don’t really see. The Isle is a horror game at its core and it would be pretty terrifying to be chased by an experienced tracker that while you know is slower may be able to outpace you. It basically employs more skill in both chasing and evading prey and predators respectively.
Make stego a grazer
Ok at first this seems super stupid but hear me out
this would be good for stego and smaller tiers alike since the smaller tiers that also accompany the stegos wont starve or loose diets when in the zone and finding the food
Stego on the other hand SHOULD be able to graze to full food BUT only gain diets from the grass in the migration zone because the grass is more benificial and healthy in that migration zone thats why they are going there in the first place
It will also boost stegos going out in the plains and be a COW like people say stegos are cows they need to eat the grass.
It will also make grazing useful and not a last minute option for herbis.
This could also be implemented for hadrosaurs but if you dont like that dont give it a no its just a side thought. And i am meaning the bigger ones not teno and stuff
Add a tripping mechanic, when you run and then turn quickly u get a chance to trip and fall over. For example if a carno chases something really fast and has to make a quick turn it might fall over or the other way around for the player thats being hunted.
A new death screen would be nice
With such a beautifully made map with awesome detail, could we please get a lot more clear weather and daylight. Seems 95% of gametime is spent in the dark or constant weather events.
so are there any plans for the large island in the south east? made it there as beipi and it was really cool and seems like a viable zone if it had one or two small fresh water sources, and maybe a little ai. i hope there are at least future plans for it i love it
please before releasing the next update, work on measure to keep cheaters out of the game. If this was single player nobody would care, but when you have to grow for hours on official servers to only get killed by some loser who is cheating in a dinosaur game of all things. Definitely makes you want to not play anymore.
For speed hackers, just make it so anybody going over the speed limits at a certain growth gets kicked. Unless they were falling off a cliff of course.
Like if the max speed of a dibble plus a perk is 35.8 km/h at 100% growth or 30 km/h at 50% growth, then make it so if you go over that speed by 1 km/h, then you get kicked. If you repeat offense then you get banned. Just the sheer amount of cheaters at every update is mind boggling.
I don't know what you could do with esp, but movement or damage values can be kept track of and if a dino is going over normal game values, then automatic kick. Like mine craft and the kick for fly hacking.
Could we please get some skin updates for some Dino’s? Teno, Herrera, and carno all still haven’t got a pattern c, also teno and pteras colours are sometimes very dull, and it would be nice to have more vibrant colours. I think it would also be nice for ptera and beipi to get green colours, since they don’t have very many good greens.
Ceratopsian Male Displays
To add more customization to your dinos, how about being able to switch around the male displays of Ceratopsians now that diablo is in, since the frills are one of the ceratopsians most iconic features.
My rendition of this is that there will be a new option next to the Pattern preset being titled "display" which will allow you to switch the male display (particularly around the head) from the options now seen from Pattern A-C, which will then be titled Display A-C. So you can have a Pattern A skin with a Display B pattern, Pattern B with C, Pattern C with A, and so on.
The rendition below is a rough example of what i have in mind, featuring the default Pattern A and the added Display A next to it.
This can also extend to the rest of the playables, but the ceratopsians to me are the most fitting to be given this option.
Please make more migration zones for the dibble
add a tonne more dinos to ptera diet, so it can function as isle's scavenger, and have more reason to land near fresh kills and try and take some (leading to a more interesting gameplay dynamic as well as other dinos potentially making it a quick snack) or even allow them to eat rotten bodies instead
Game needs optimization. I play gateway on average with 20 (sometimes 30) fps. I would rather play the isle with less quality but 50 fps then playing it with good quality but 20 fps and the hordetest is even worse.
Game needs new anti-cheat. Thats all. Every second player speedhack. I have seen 80kmh pachy, same speed croc on the ground and more interesting situations. Are u kiddin me?
Can fall damage please be tweaked? I understand being careful around cliffs, but that's not where the frustration comes from. It's from 'falling' from a height that looks safe, but ends up breaking every bone in your body.
Including humans in the game would fundamentally undermine its unique appeal and carefully crafted balance, centered on the immersive experience of playing as prehistoric creatures. Introducing humans would disrupt the game’s distinct ecosystem, shifting the focus to a conventional and less innovative human-versus-dinosaur scenario that would dilute its identity and alienate its dedicated fanbase. The vastly different capabilities and advanced technology humans bring would create unfair gameplay imbalances, overshadowing the natural behaviors and survival dynamics that define the game. Furthermore, adding humans would divert crucial development resources from enhancing the prehistoric content, slowing down the introduction of new dinosaur species and environments. Ultimately, to preserve the game’s integrity, originality, and the captivating experience it offers, it is essential to maintain its exclusive focus on prehistoric life and keep humans out of the equation.
Hear me out
a mutation for tiny creatures like troodon, dryo, beipi, hypsi, etc, that allows them to survive a single hit from full health that would normally kill them
can the color of the nutrient hexes be made brighter? just for the sake of a quick look letting you know how much you have. comparison between old color and current color. (not really a need or a must have, just a small qol change)
please make it so that if you get pinned down by a raptor you can actually fight back instead of just sitting there waiting to die.
Just wanted to say that the thunder storms look crazy good. The sounds are also extremely phenomenal.
Mutation Idea Suggestion
Buccal Storage - Allows the user to carry multiple items (around 3-5) in their mouth. Would be available for all dinos.
How this mutation would work is that pressing g over something while already carrying something would simply have your dino also pick it up and add it to your already carried items. Pressing g while not over something will have you drop the items as usual, 1 at a time. I imagine this would be very useful for nesting as it would allow quicker nest building by carrying multiple piles of sticks at once and bringing more food back to hatchlings who just turned to juveniles. Could also be useful for travelers who want to carry more food for the trip.
Beipi QoL changes:
- Make its surface swim speed faster. For an aquatic creature, it swims painfully slow.. I’m pretty sure most of the roster swims faster than it lol.. The nerf was unnecessary. It can’t even catch crabs it forages up
- Lessen the stam cost more of swimming under water
- Significantly increase adult beipi breach height. It’s very pitiful and sad right now
- Why can’t beipi wallow in mud…?
- Increase migration zone food. By a lot. In an empty beipi migration zone (devoid of player life), I only found 2 s and one // diet.. That’s just pitiful
- Buff beipi’s damage and/or weight a little so it can better compete with its natural predators such a troodon
A good player-made ecosystem won’t happen if it feels punishing and time consuming to play smaller playables or if the backbone of a player-made ecosystem is fragile (food spawns).
after trying to grow a carno and a cerato on the main branch it is clear how hard it is to grow and maintain a fully grown carno, with fast hunger drain, small diet range, bad stam it is really hard to survive as a carno in the current state of the game, what would help is making its hungerdrain much slower and maybe making its food intake less (since it really is meant to be a small game hunter)
Please try to optimize the game. Your priority should be to make the game playable. I really have a lot of respect for developers like you and your job is not easy, it is not easy at all. But right now hordetest is not in a playable state.
There is excessive lag in the game, there are many cheaters, and the optimization of the game is worse than in older versions. Please make it your priority to fix these
Remove Corythosaurus and replace it with Iguanodon
why would we want a para reskin that is just smaller and provides no real role in the ecosystem (para and maia already do what it does perfectly) when we could have a creature that would :
- be its own unique creatures that doesn't have to struggle to be unique
- is rarely seen in dinosaur media, the rest of the dinosaur games all have crested hadrosaurs, but only path of titans has an iguanodon (pretty mediocre one at best)
- it adds a new large herbivore that can adequately defend itself against most of the carnivore roster
Iguanodon would not only be a better use of time than corythosaurus, but it would be more fun to play and would provide a fun thing to fight against
It could expand on the bipedal and quadrupedal stances of the games planned hadrosaurs and do so much more with it
iguandon's quadrupedal stance would be better at traversing ground, bucking and generally dealing with smaller predators
while a bipedally, iguanodon would become much better at going toe to toe with large carnivores, taking on things like allosaurus, albertosaurus, baryonyx and suchomimus
just look at how much more heavily built iguanodon is, I can see scenarios like in legacy, where the rest of the herd runs but one is too slow and has to fight off the attacker, Just imagine cornering an iguanodon and it just stands up and faces you, it has nowhere to run so it makes a last stand.
that sounds way cooler than just mauling a differently shaped para.
It would be really cool if some of the forests in the game were not very dense. it could make for some really fun hunts/fights and just a really cool atmosphere by being in the forest but not having so much cover
Something like this image
i have a literal clip of raptors pouncing me, me getting away and then being stuck on nothing, the pouning mechanic is still broken and needs to be fixed, i hade a clear chance of getting away but because of getting stuck on air, i died and lost 3 hours of progress, fix ur game.
Should fix the fatals to the point that if you fatal, your character is still in there and there should be no que. Died in the middle of battle because I couldn't go safe log actively in the fight I was in.
fix bugs
Do the UI and menu rework soon pls the one we have is super clunky and outdated
The new mutation for obtaining 50% increased night vision is an unfortunate demonstration of a bad method of obtaining lifestyle mutations. The idea of having to kill players at night already favours carnivores more than their herbivorous contemporaries as carnivores have a much more potent ability to control engagements. Herbivores are hard pressed to find the chance to do this unless confronted directly by other players attempting to kill them in turn. This also applies to the smaller animals, even carnivores on the roster. Troodon is already empowered at night and circumvents this if they simply raid sanctuaries and kill en mass, which frankly is also a bit of an issue on its own, let alone incentivizing it. Ptera ESPECIALLY suffers from this, in 6 hours of gameplay and 3 pteras grown to adult, not once was it possible for me to get the mutation due to the relative enormous effort to obtain player kills. A set number of players, no matter the size of the victim is going to always favour large, capable hunters which for the most part should have a harder time gaining an advantage during their off hours of the day.
I suggest instead, if we are to keep the general idea of killing other players at night, change the threshold needed from number of players to a % of your animal’s max weight being killed. For example, if a ptera, weighing only 45kgs kills any animal 90kgs or more, or multiple animals that are smaller but add up to at least 90, if the %value is set to 200, it gains the mutation. This would minimize the need for hunting for sport from animals that can reliably focus on smaller playables to hunt at a flat rate for mutation achievement, like a troodon killing 5 baby tenos just for the sake of it (leaving a pile of corpses behind just to lag the server) and make animals that are larger require greater efforts to reap the same rewards. A carno being 1.8T would require it to kill 3,600kgs worth of animals, making juvie killing inefficient and force it to take greater risks in hunting larger prey.
Get rid of the canni mutation. All it's doing is breeding toxic people into the game which we can do without
Focus more on herbivores
Building off of Extatixz's suggestion, I'd like to propose an alternative method of unlocking augmented tapetum.
As Ex said, Tying it to players killed at night makes it extraordinarily difficult to unlock as many playables and especially non pvp focused ones (think dryo, hypsi, beipi, ptera, etc.), encourages spree killing or having a friend die repeatedly for you, and is awful for a group to try to obtain because as far as I know it only counts who got the last hit when calculating who got the kill towards the mutation.
This could be solved by making the mutation tied to distance travelled at night. This method of unlocking it still has a logical throughline (your creature spent a good part of its life navigating at night and thus can see better at night) and would allow it to be unlocked by playables that aren't pvp focused. 50% better nv is no joke and I can see why it should be challenging to obtain so the distance that must be travelled could be sizable if desired (think like having to travel the length of the entire island 2x, 3x, etc.)
I dunno know bout you, respectfully, I don't care about concept art for a motorcycle when basic balancing for literally everything/bugs/fatal crashes is still an issue after a billion years... 🤪
Maybe let the more limber dinosaurs clean themselves while resting.
Though I'd prefer if it was a triggered use, so that my Dino doesn't move a bunch when I'm sneakily regaining hp/stam.
My third or fourth time asking for cannibalistic mutation to be removed at LEAST for heavily pack-reliant dinosaurs like raptor and troodon. I've not touched hordetest since it was added and I will be putting down officials if it remains a problem.
Add in burying bodies so carnivores can nest and the food can last like 5X longer
This is just me
But I feel that Photosynthetic Tissue should be renaimed to "Diurnal" so that it sounds better with its counterpart Nocturnal
Ai should have the ability to rot over time, just how small fish rot and give 3dots to crocs, an rotten ai body should give 3dots to Ceras
I don't know if anyone has proposed this idea, but perhaps dinosaurs could gain an additional 3 mutations by raising their young? For example, 1 cub has grown to 50% or 100% and the parent will be able to unlock another mutation. This way, there will be more motivation to nest, and players raised from the nest will not gain an advantage in mutations
Add a small chance that the babies from the nest will appear albino or melanistic? The chance would be 2-3%, so it would not make sense for players to take an egg again and again and try to hatch with a rare color. Albinism and melanism would not affect the dinosaur's stats in any way, only its appearance.
Since most herbis walk to migration, fill up on diets and then watch youtube for 15 minutes before filling up again, give them and extra growth buff when keeping their hunger above 75% (?). This would lead to them actively walking around their MZ, making them more visible for potential predators and promoting competition between fellow herbis. Only give this buff to herbis since it would just promote KOSing for carnis.
AI should make sound when get hit jus like playable dinosaurs (and animation)
move to migration. no food, die. gg
please fix or attend to the rising problem of cheaters! They're in every server, n in a game that we invest time into, its very very frustrating to loose our hours to some (&(*%!
a few ideas that would make the game a lot better i think
add a slide/tumble mechanic, so you don't die after falling down a steep hill (sick of dying this way)
some incentive to live in forest areas. they have a really cool layout, but no one ever goes in there
make a few ways to speed up growth, like a mutation, or being in a migration zone
make bites and pounces prioritize non-group members. I keep hitting my omni friends when we all pounce
Give DISCORD MODERATORS THE ABILITY TO HAVE MINOR INGAME MODERATOR POWERS THAT COULD FREEZE/JAIL HACKING DINOS… BAN HACKING DINOS THAT WAY Official admins have less on their plate
People pay top dollar for this game, and we spend countless hours conducting testing and ingame abilities only to have hackers ruin it all.
Official admins can then evaluate the ban and determine if it was valid or not. Which I can assure most would be valid with the proper evidence.
AU1 - East is seeming to have a pretty bad outbreak for cheaters. spawned in and the deino appeared behind me and proceeded to speed hack and some kind of weird aim locking. Always snapped right to me every bite.
Corpses in migration should have the chance to grow more diet for herbivores since there tend to be lots of corpses that sit there and cause lag. Or eaten food should have a chance to replenish if there is rain. Should only work if the food isn't completely eaten.
I thought the isle wasn’t a fighting game at its core but a survival horror but yet I have to kill others for some mutations(NV buff). It’s so strange how devs say one thing(and sometimes even do that) one update like the stamina update to make ppl fight less and then in another update add something to make ppl fight more(like we even need that)
isnt the water a bit too clear?
well give tenontosaurus some more colorfull colors please or pattern c
please add horizontal climb surfaces(i mean the herrera actually turning to the side and climbing and not just crab walking to either side i want to be able to freely climb) i also think herrera should be able to toggle the tree path finding on and off i feel like we as a player base have had herrera long enough to not need a handicap (well at least me im tired of not being able to walk onto a branch below or branches that connect) both of these would make climbing which is already good great in my opinion
Add a channel with graphics settings that everyone can send them in that channel and have a cooldown for like 5 hours so it won't be spam
when i try to buck on grass it starts grazing so can you make it so that buck takes priority over grazing
More colors for Teno please 🙏
let the omnivores eat the little dinosaurs. or give them the opportunity to eat both corpses and plants, but corpses provide less nutrients and food. juvi troodons are smaller than some AI, but you can't eat them
So glad the que is in and it is working well.
Can Beipiaosaurus' 180 degree alt attack be sped up? It's pretty slow for such a light animal, and it might even be faster to just turn around regularly.
The servers should really go back to the public branch version of Evrima, for hordetesting because frankly it's unplayable the ping is too high if it's like that as much as European players play on American servers and American players on European servers are the same
PLEASE FIX this thing with pachy and dilo, that dmg go even after they attack! its so annoying when they can hit u in stan animation and with their BACK! i was not even close to his head, how it can hit me? makes fight with them impossible
can we go back to how pounce detection worked? let's be real, servers being tasked with detecting pounce is... an awful idea. if the servers can't even hold themselves, how are they going to detect pounces? just how? people being pinned down from 900 meters away is stupid, but there's better ways to fix that than basically removing pounce at this point, cause the servers won't let you pounce, they just won't
Add more AI For Land Carnivore. Im Pretty New in Evrima there isnt any Sound like in Regular The Isle. always dying = 0 Fun More AI for Land Living Carnis 🤝🏼
Mutation feedback
So I noticed there are already basically dead mutations because people will usually pick something combat related, because...wait for it. It's a Multiplayer game and one of the main reason of Death are other players.
Not to mention the fact that many of the non-combat mutations (let's call it survival and playstyle altering mutations) are just so bad and gives barely anything for the sacrificed slot. I hope nobody thinks that anybody would pick an 15% O2 capacity increase over something like a flat damage buff/flat damage reduction or anything to do with bleed. C'mon.
So my suggestion is to fuse some of the current Survival/altering mutations together to make it competitive versus the combat mutations and with this, we would also reduce the chance of some mutations being completely dead. [Just to make it CLEAR before someone says "uuh, well I akchually pick the oxygen mutation". I'm not saying nobody are picking it, I'm saying if out of 100 players only 1 picks a mutation, its pretty much dead and requires change]
Here are some examples :
-** Current [Efficient Digestion] mutation** : Your food drains more slowly (20% value)
- New [Efficient Digestion] mutation : Your food drains more slowly and the diet you gain from after each bite (eating cycle) is increased by 15%
|
-** Current [Hydrodynamic] mutation** : Increased swimming speed by 15%
- New [Hydrodynamic] mutation : Increased swimming speed and oxygen capacity by 15%
[This is a fusion between the current hydrodynamic mutation and Increased inspiratory capacity mutation]
|
-
Current [Sustained Hydration] mutation : Your water drains more slowly by 20%
-
New [Sustained Hydration] mutation : Your water drains more slowly and you recover a small amount of water during rainy weather - value : 20%
[ This is a fusion between Sustained Hydration and Reabsorption]
The point is that with mixing some of the survival/playstye altering mutations/giving additional effects to them can make these mutations actually a competition versus combat mutations.
I hope you guys can see and understand what I'm talking about, see you next time
I think with the realese of allo you should also add a begginer friendly dinosaurs that is easy to grow based more on escaping from predators but also good in defence and also will make the players know basic mechanics imo a dino like this should be added because there are many new players that are buying and playing the Isle evrima. i think a herbivore would be the best option
do something about the hacking in this game i just got killed by a baby raptor as a grown ptera, he tanked several of my hits
Fix the hacker problem, got killed by a Diablo that did teleport infront of me.
Was NOT desync or something like that.
Like do something noticable, for right now it feels like the hackers are running this game, but I hope you are doing stuff behind the scene atleast. :/
playing this game is a literal chore as of late. almost all of my hours are just trying to connect to servers. and then you connect, yay! oh no, now you have sound glitch. now you have organs stuck to ur face. oops sudden fatal error! then the cycle repeats. instead of telling players, "i usually just restart my game then im fine" focus on bugs! PLS!!!
I feel that if a ptera can one shot another dino, and is able to fly with it if picked up manually. It should always be picked if the attack lands. Right now it works for fish and compy, but should work on smaller juvis as well.
Please let smaller carnivores drag organs that would otherwise be too large to carry.
Right now, if a pack of troodons manage to kill anything bigger than a cera they have no real way of benefitting from it since the organs are too large to be carried. This feels really bad especially after the recent addition of dibble, which is a perfect prey item for troodon below subadult and the buffs to troodon that have made it exceptionally good at punching up more so than it ever could.
This issue can be observed on other carnivores as well, like ptera and herrera, to an extent. Being able to drag large organs would also be a neat QoL for juveines as well, helping them get their diet easier early on. 
I am almost positive this has been suggested before, but I would like to suggest it anyway:
Make more unique / varied mutations. Right now a lot of them are pretty stale, and while having some generic buffs is good, having more unrestrained mutations (not necessarily OP) would be welcomed to allow more diverse playstyles. Here are some examples:
-Diet Adaptation: Third mutation slot unlock, FG Carnivorous dinos can now eat (any) plants for 1 diet type. The bonus for this diet slot will be half as effective as normal when filled with plants.
---Basically this will let carnivores have a more persistent food source at full adult stage, though the strength of having a consistent food supply has a drawback. Do note ALL plants would give the same diet type.
-Same mutation but for FG Herbivores.
Both of these unlock new builds for Herbis and Carnis. The damage buff from having a full stomach would actually be useful for Carnis, additionally healing from eating would also be useful for Herbis.
-Mono Diet, no unlock restriction. When all diet slots consists of the same type, the effects are doubled. Having all 3 slots not filled with the same diet causes the effects to be halved (from normal values).
---The idea behind this is that for Carnis who pick it up it will be under extreme pressure on them to consistently feed off the same type of prey. Similarly for Herbis they will have to devastate an entire migration zone of one type of diet (depending on their size) to keep this buff.
-Cathode Calibrations, when your stamina runs out you can continue using stamina at the expense of your water. When your water is below 80% your stamina recovery is halved. Hitting 0.00% water instantly kills you.
Obviously I do not know the exact numbers of what these kinds of mutations should be, nor am I ignorant of how some of them will interact with other mutations. But I would like to see more double sided blades when it comes to mutations. Give dinos the ability to highly specialize in certain situations with downsides that are somewhat proportionate. Like the water one, yes you will be an absolute stamina terror during rain (with the water reabsorption mutation), but when its not raining you're going to have to be really really careful or you might just get run down and/or risk drinking from water sources that aren't safe from deinos. And you can even expand on this and make dino specific one, like one where carnos bleed 20% faster but run 30% faster. Go nuts with this, please, I wanna theorycraft builds and try them out.
Ok so this is a less of a serious imporbmnent but would be very nice to add
A playable boar ai, this feature could be very well implemented as a hidden playable to unlock it you would have to kill a lot of boars almost like unlocking secret mutations. The boar ai could do a couple of things, first would have charge of a carno of course weaker but same concept very easy to implement, the animations and models may need to be tweaked but the main base of the playable would be there. Another feature of the boar would be that it would be able to dig up truffles, this would be relatively easy to implement however new animations and models would be needed these truffles would be edible by herbivores providing a little bit of all he diets, boar would be relatively strong and would be an omnivore, tell me guys what you think of my crazy good idea and if u have any suggestions. 🐗 🐗🐗🐗🐗🐗🐗🐗🐗🐗🐗🐗🐗🐗🐗🐗🐗🐗🐗
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While playing on The Zooming Islander, I pvp with stego all the time. As I get better and better, I've been starting to realize some hitbox problems. I just got swung in the butt and it counted as a headshot. Idk if this is a bug (pls correct me if it is), but if it isn't, I'd like the stego hitbox to be fixed.
adjust dilos growth 50% grown dilo cant be only 250kg.
Up to a month ago, I used the engine.ini file to customize the upscaling and GameUserSettings.ini to change the mouse sensitivity. This does not work anymore. While it is your right to disable workaround methods, the game menu lacks good options for these important things.
A mouse sensitivity of 1 is a lot better than 2.5 (thanks for updating), but it's still the bare minimum if you ask me. 0.1 would be perfectly smooth with a 20000 DPI mouse.
The only option for upscaling/AA has all different DLSS scaling modes and one setting to disable DLSS. The DLSS off option enables TSR, but we cannot change the input resolution, strength and quality of it, nor can we use TAA(U) if we would like to. In the engine, TSR can use any input resolution between 1%-200%. It defenitely needs a slider in the graphics settings. Both TSR and TAAU can upscale to anywhere between 100%-200%, to preserve detail during motion in the same way as DSR/DLDSR + DLSS. This setting needs at least a few preset options, but a stepless slider would be preferable. A good explanation is needed as well.
TAA has the console command r.temporalaacurrentframeweight (0.01-1) to change the strength and r.temporalaa.samplecount (1-64) to change the amount of jitter positions. TSR has the console command r.tsr.history.samplecount (8-32) for its strength and r.tsr.shadingrejection.samplecount (0-32+) to trade ghosting with pixel crawl on pixels with parallax disocclusion. These settings are helpful accessibility tools. Different people can handle different amounts of blur, ghosting and pixel crawl without getting headaches, or just annoyance
Lastly, there should be an option to disable anti aliasing completely. Some people just prefer playing like that, even when there is a lot of shimmering and dithering going on
a button for beipi, holding which you do not jump out of the water. jumping out of the water makes it very difficult to fight on the surface of the water
When ocean biomes are expanded upon, I would definently like to see these two enviroments added to some coastal areas.
Mangroves: Can provide a saltwater environment version of the swamps, consisting of dense trees and waterways for semi aquatics to traverse through.
Tide Pools: A rocky landscape environment consisting of varied levels of rock formations and tide pools with sea life AI in them.
Both also can provide new sanctuary designs, with mangroves having theyre many roots provide small gaps and tide pools having small caves and rocks that larger animals can't navigate quicky in.
Omnivore Therizinosaurus.
I know I’ve made a feedback posts about this in the past but here’s why I still support this idea.
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There’s no pseudo apex omnivores planned and Therizino would suit perfectly for this.
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It’s an ill tempered creature and giving it an appetite to eat some animals would give it another motive to kill.
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Its diet is mainly plant based but it would be cool if it could sometimes “snack” on smaller creatures by swallowing them whole.
Dilo Venom Adjustments
We all know Dilophosaurus venom, while fun, is frustrating to use. Any landmarks other than open plains almost completely negate the effects, the fog is almost useless during the night, it doesnt properly isolate your target, and it's not available for use
for atleast 30 minutes of your dilo's life. It's annoying, and makes Dilophosaurus juveniles feel less interesting than their sub-adult counterparts.
What would I do to fix these issues?
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Adjust how Dilophosaurus envenomation works. Instead of suddenly getting venom at 40-45%, make it stage-dependent. This means you could envenomate animals that are your stage and below. This means that juvenile Dilophosaurus would be able to envenomate other juveniles, sub adults would be able to envenomate other sub-adults and below, and adults would be able to envenomate other adults and below. In situations where your juvenile/subadult/adult dilo outweighs whatever you're attacking (such as fresh spawn dilo attacking FG hypsi), you would apply venom regardless.
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Make Dilophosaurus venom remove the name tags from your other group members. Dilophosaurus is meant to induce a terrifying, isolating experience where you can not tell whats real and whats fake. Being able to still know where your packmates are whilst envenomated takes away from the experience. This would also somewhat justify Dilophosaurus's loud footsteps, as you wouldnt be able to tell Dilophosaurus footsteps from your teammate's footsteps.
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Remove the 3 call the hallucinations do. It makes it extremely obvious that its a hallucination rather than an actual Dilophosaurus.
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Move the fog closer to the target at night. Fog during the day is fine, but it's disappointing at night. It just makes it feel like it slightly lowers your night-vision range, rather than confusing and fogging up your dinosaur's vision.
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Make air/water hallucinations more of a priority. Self explanetory, you should not be able to negate venom (an internal damage mechanic) by sitting next to water or on a rock. ((note, no this is not the same thing as Omniraptor's being countered by terrain. Omniraptor is physical, the hallucinations are hallucinations.))
TLDR? Dilophosaurus has so much potential, but it feels like its been overcorrected for potentially overpowered venom. Make it genuinely scary to fight against.
When big Dinos are implemented to the game I think there could be a problem for them to move in dense areas, a cool thing you could do would be to make the Dino be able to take down trees (depends on Dino size and weight they will need to move against the tree longer to make it go down) also incase there is a Dino on the tree making it fall straight down is probably better in terms of bugs and calculations of the physics (I think) of course some trees that are too big won't be able to fall, and another way to fix would be to make forests less dense but would rather have both types of forest areas
Implement trample damage and no collision if a big dino steps on something small. A small playable or scav AI should not be able to body block things 50 times its weight. Damage could be worked out, maybe one shot small scav AI and put troos etc on half hp as a carno?
I've stopped playing The Isle until something is done or at least said about the fatal errors. Even a "we're working on finding and fixing it" would be better than no news for months about a game-breaking issue like this.
Allow for babies to auto-join parents group, ignoring the max limit. Then automatically kick them when they turn juvenile.
Unstuck doesnt work if there's a player body/carcass nearby! worth a fix...
I’m gonna keep it a-buck, I’ve been playing and enjoying this game less and less because the server performance is so utterly terrible.
The lag is tolerable, yes it’s very annoying and yes it sometimes gets me unfairly killed. But the latency is something I just can’t overlook anymore. It’s gotten so bad it’s how every single one of my dinos die, it’s a feature at this point it’s so consistent.
What’s the point of spending hours afk growing with my best friend while we play another game, just to die unfairly and for us to quit isle and keep playing the other game for the day..?
This in my opinion should be prioritized over new playables, because what’s the point of a shiny new toy if the sandbox is broken
Is there any talk of fixing the fatal errors or the hacker issue? It is very out of hand with multiple fatals a gaming session and many hackers in game.
The night of the game is too long and too dark (90% of people don't like to play at night) I get out there when night comes. The rain of the game is very time-consuming, 90% of people don't like to play in rain.
Boar, with more information just to recap.
A playable boar ai, this feature could be very well implemented as a hidden playable to unlock it you would have to kill a lot of boars almost like unlocking secret mutations. The boar ai could do a couple of things, first would have charge of a carno of course weaker but same concept very easy to implement, the animations and models may need to be tweaked but the main base of the playable would be there. Another feature of the boar would be that it would be able to dig up truffles, this would be relatively easy to implement however new animations and models would be needed these truffles would be edible by herbivores providing a little bit of all he diets, boar would be relatively strong and would be an omnivore.
For boar the maintain somewhat of a playerbase and not just a niche first time play the truffles need to be added, they are essential to the boar being useful and so herds when they see a boar will help it kind of like a symbiotic relationship as boar is not very strong but bigger herds can take it in and in exchange he gives them truffles a nice boost of nutrients on there way to the Migrstion zones.
Charge is a nice feature to give the boar some personality and charm, he is able to knock down similar weight creatures so if a herra misses the pounce boar can get away nice and fast while herrra is left in the mud.
PLEASE GIVE ME SUGGESTIONS. I would love for this to actually turn into something.
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Some Hatchling only (rare) mutations. You can only get these from being born as a hatchling, or from inheriting the mutatution from a parent. These aren't really meant to affect gameplay, but are instead meant to be funny little quirks that will encourage people to nest and spawn as hatchlings.
Pseudo-albinism:
You look extraordinarily pale
All your appearance/skin-pattern colors are bone-white, even if some colors on your dinosaur normally couldn't be white. You also have pinkish/red eyes. Fortunately you do not have the weaknesses that normally come with albinism (sensitive to sunlight, etc).
Chromatic Fluctuation
Your skin pattern looks strangely unstable
You inherit your parent's appearance, but overtime your colors slowly shift to random different colors. This shifting continues during your entire lifespan.
Deviating Vocals
Your voice sounds strange
All the sounds your dino makes are reduced in pitch by half an octave. It's also possible to get this mutation but the opposite version, where all sounds your dino makes are increased in pitch by half an octave.
adults unlock another mutation after nesting to prompt them to nest and not kill themsevles to get more mutations
This might be an unpopular opinion but cannibal mutation hurts the spirit of the game tbh, all the combat-buffing mutations do. You guys already struggle with balancing dinosaurs as it is and I don't think adding mutations to exploit for metas is a good thing for a slow development game that only provides updates every 200 years. Not saying thats a bad thing, but pushing more into gameplay that needs constant balancing and causes more toxicity isn't a good idea for this specific game.
Please add fish to galli's diet and make frogs give more S diet and fill the stomach more.
Not to be rude or insulting but..... I feel the discord needs work. I've seen other Isle discords and, they look and, work way better then the one here, In one they had it were there was a voice chat creator in their discord so there can be as many rooms as they need and, people knew what side the group was playing on I would like to see more effort put in for the main discord server of the game.
please give ptera faster stam regen. It's painful having to sit in one place for such a long time xdd
I would like to be able to carry my babies (by pressing "G"?) in my mouth to ease traveling and bring them places. 🥰 (could also be a way to protect them and bring them to safety...)
Give dilo a slash ability like allo has. Nothing fancy but I feel like it needs another attack method. Or make the turn radius a little better
You should make an option ot play evrima on legacy maps/graphics for people with lower end computers. the maps arent good at all but they might run better. In evrima i get 10 - 30 ish fps on real crappy graphics, as in my dinosaurs running animation is literally 2 frames, evrima can and does look amazing sometimes, but good god the performance, its gotten better but it is quite far from perfect. For the record heres an image below i took on legacy, id argue, those graphics arent that bad, and i get like 100-120 fps on them. So until you do something about the terrible performance, could we have some legacy maps/graphics to play on?
please consider making hatchlings not capable of destroying nests, maybe it will decrease realism but when i do my nest and first baby destroys all eggs, my heart is broken eggs too
Allow pteranodon to be a scavenger, and for it to eat rotten meat and bones, this means that it can clean up small bodies that rot and cause lag and it also means that pteras will have more of a reason to be on the ground, and making it a better food source
I really hate to say this, because both of these things are something that I wanted to happen, but unfortunately the experience of playing the game made me think otherwise
Remove the ability to choose your spawn point
Unfortunately as it stands, this seemingly innocent mechanic is further enforcing the game's deathmatch-like experience. There are popular spawn points that usually people prefer to use, which makes adult carnivores gather around that certain area of the map, because it's highly likely that they are going to get some food sooner or later.
Rework/Remove sanctuaries
I cannot emphasize how much I like the idea and even the execution sounds amazing on paper, but whats happening in the game because of it is terrible. Again, similar to popular spawn points, Carnivores just gather around the popular Sanctuary and wait there, once again creating a deathmatch like experience with further increasing the issue of other parts of the map being completely dead.
Boot up Public branch or Boot up Hordetest and look around Sanctuaries and the popular spawn points and you will see what I'm talking about. Both Spawn points and Sanctuaries unfortunately creates a deathmatch-like enviroment which goes absolutely against the survival pilosophy.
Please remove mixed groups, it takes away so much from the experience. Sure you cant stop players from being "nice" to other species, but to actively encourage it? No thank you.
Like, why would a Pachy ever gang up with a bunch of Ceras and act as a bone-breaker for them?
Please don't make this into a fortnite "messing around in a sandbox"-game.
Spawn-point rework
With how spawn-points are now, with pretty much every carnivore choosing south plains making it a hotspot filled with bodies, and new bodies being added from juvies dying everywhere, I've seen some talk about removing the ability to choose your spawn-point entirely. And although this may fix the issue I feel that choosing your spawn is still a great feature to have so I suggest this rework of it.
Instead of having a specific area you spawn in, how about make it a large general area that you will spawn anywhere in instead, with those areas being the map divided into 5 sections, North, South, East, West, and Island (when its made inhabitable of course magy island). This would make it so that you still have a desired area to spawn in, while also not having it be specific enough to create a juvie hotspot or a place to kill yourself so you can eat your own body. This could also help out a little in populating some less inhabited areas of the map since there would be a chance for someone to spawn there now
You could also translate the current spawn-points for some dinos to these new ones, like: Diabloceratops has highlands, South plains, and West rail as current spawn-points, so it would get South and West as options. Pteranodon has West and Water access so it would get West and North. Galli gets North and East. Cerato gets North and South. Dryo gets East, South and West. And Omni gets North East South and West.
for Fun: a shaking off animation like a dog when wet
Let megalania and trex eat rotten meat and have a large scent range like cerato
Fix the swamps tree branch collisions. You cannot stand on most of the tree branches at the swamp as herra. You simply go straight through them. This is so annoyingly inconvenient to a dinosaur that revolves around this simple mechanic.
I wanna talk about mutations you go out of your way to unlock
They are neat. Let the player go out of their way to get mutations they want to have by doing certain things. This is good and all but some of them just feel way too unrewarding for what you have to do. Jumping 50 times? Thats a lot for a mutation that hardly affects your jump cost, or drinking enough salt water where you’ll vomit roughly 4-5 times just to drink ocean water when I could go any other free mutation that lets me get something different like slower water drain or just getting water from rain?
I just don’t think the reward for doing some of these is worth taking up a whole slot for the effort you gotta put into most of them. While I do think some of them need a bit of a boost like the less jumping cost, I don’t think they all need direct buffs. Some like the saltwater mutation are perfectly fine as they are. You can’t really make it more valuable over another water based mutation
So instead I want to encourage people to still go after these mutations at any growth stage in their life. Unlockables by doing stuff ingame will now go to the small slots and be automatically unlocked once you have it. Instead of right now where I have to unlock it and then wait for a specific stage just to choose it over anything else (this also just makes it less confusing)
Assessment and improvement ideas.
(Hunting)
The Isle : Player Friendly, You hear NPCs, Graphic is Okay" The Dino Options Okay Too.
The Isle (Evrima) : You cant hear the NPCS, Deinosuchus is too overpowerd (Too Many HP). Very Fantastic Graphics, Eating Details Are awesome.
(Ideas)
1.Lower The HP Of Deinosuchus Or Add a Predator like a Mosasaurus. So Deinosuchus players wont Camp and chill their life make it Harder for them.
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NPCS should making sounds for the Land Carnis.
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Make rotten meat visible by adding some Green clouds or add a Animation that the Had of the Carni Shake if he tries to eat rotten meat.
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Ive didn't even try to play as Herbivore cuz u get killed really Quick.
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Sorry for my junk English but i think you can Read it that's just ideas to make the game bether and User Friendly. In real life animals makes sounds too so yeah nothing big and its not even unfair if ya add it because Deinosuchus has 0 Enemies.
stego in the troodon diet
Increase the amount of melons or pumpkins in a patch, if not that then increase the amount of food it gives. Right now they are a pretty useless diet item
I think diablos new attack when running needs to be its own separate attack, I think diablo should be able to run while headbutting and not get stuck in its charge animation.
New Forest variations
Some new jungle biomes to add to Gateway to enhance its environment variety, as even though the new jungles are pretty nice we can surely add some more variants between them so that they don't get repetitive when traversing the map.
Rainforests - A taller variation of the jungles we have now, where instead of thick branching out trees, the rainforest will consist of extremely tall lanky trees with ferns populating the ground. The trees could reach average lengths of the wax palms we have in highlands currently, only branching outwards at the very top. The ground will be mostly inhabited by ferns and medium sized bushes, but will have a number of dirt clearings to give some visibility to ground traversers. There could also be an almost constant supply of mist/fog like we have in swamp that looms in the lower regions of the rainforest.
Sparse Jungle - A jungle variant that will consist of smaller trees bunched together, with a number of small clearings sprinkled in. The trees can consist of small palm trees and smaller versions of the large jungle trees. The clearings will mostly be filled with grasses with different patches having different heights, with some having lower grass fields while others have tall grass covering them.
Banana Tree Jungle - A small jungle biome that primarily consists of the interactable banana trees we have now. This can create an interesting sanctuary-like setting where juvies can run through the banana trees undetected as larger animals give their positions away moving through the shaking trees. Other plants that can be found sprinkled in the biome can include the sanctuary cycads, dragon fruit trees, and small palm trees. A woodland-esc equivalent for small animals that can see underneath without any obstructions.
Volcanic Jungle - A jungle variant near the volcano that is populated by hawaiian plant species such as silverswords, ōhia lehua, or any other species that live in these environments.
Maybe to easily fix hotspots a bit by adding the spawnpoint cooldown again, could help allow players to spread out more and decrease the amount of people in one area
add volcanic eruptions in the volcano biome, but it is only dangerous if you are in the affected area
Why does the galli have such a long start?
The carno is faster than the galli, but does not pick up speed for so long. Omnis and dilos are also fast, but they also don't pick up speed for so long. No animal in the game "slows down" like that. Why does only a galli have such a "feature"?
Any small stone can be a death sentence for a galli, because you stopped and have to pick up speed again and you become easy prey. For an animal that mostly runs away and relies on its speed and reaction, the galli takes too long to gain speed.
I have already lost count of how many times I have been killed when I played as a galli, due to the fact that I did not have time to escape even though I noticed the danger in advance and would have been able to escape if not for this "feature" of the galli.
I think it is necessary to completely remove the long start of the galli.
There are multiple types of schooling fish in the game right now. But all of them gives the same old carbs. I think all of them should give different nutrients like some gives carbs like always others give protein or fats or maybe all of them gives everything like mushrooms. My point is it is hard to get your nutrients as a ptera or other fish eaters and i think you should be able to get all your nutrients from fishes either they give all of them at once or different fishes give different nutrients I am tired of running around full of carbs and never ever seeing any fat on my diet.
Since pteras stamina is awful and since pteras needs stamina in order to survive or travel, can we at least have the mechanic, that ptera gains stamina while gliding? I mean, doesn't it make sense? Isn't that realistic?
Instead of adding new features, focus on fixing bugs and other issues. lots of players are quitting simply because of the horrible performance. Awful frames, desync, and lag. I am one of these players. POT is looking mighty fine right now.
make Ptera more like a scavenger, eat rotten meat and have a very high scent range
try to push the hordetest branch to the main branch so ping wont be much of a problem
maybe a ptera exclusive mutation where you can unlock it by gliding enough distance which prevents you from losing stamina while gliding and even restores you some stamina but in order to balance it so no one flies indefinitely, you need to keep gliding to restore more stamina like sitting down the more you glide the faster you gather stamina but changing direction or going up/down and speeding up by shift will reset the process
I propose a filter to limit the feedback channels to actual feedback and cut down on rants and snide remarks that offer no substance to the games development.
An in game reporting system for hackers. Will automatically clip, say, the last 30-60 seconds of your life which will help the response time when it comes to dealing with cheaters and the like.
Alternatively, something like the DOTA community jury would be good, though that’s probably really server intensive for a smaller game like this.
I dont know how feasible this would be, but could we have an in game report ticket. Unless there already is one and i just missed it.
So if we have video proof with the F2 key and the name of the person you think is cheating. You can submit the video and the reason for the ticket.
For example you take a F2 clip of a cheater you are fighting and submit that along with a description, then someone can look through the video and determine if cheats were used. I think that could take a load off of the admins.
Secondly if a cheater is banned, can we have a discord page that shows that, because i never see any indication of cheaters being banned in discord and it might serve as a deterrent for people who are thinking of cheating and show other cheaters that there is consequences.
Rust shows this on twitter whenever someone is banned for cheating.
idk if this has been considered for trike but considering stego can find it hard to get diets and a lot of food in the game rn trike will really have a hard time, adding the medium and large plants along side trike would be cool
Please give us a way to defend ourselves against being pinned, maybe be able to Buck them off or just being able to attack or something to help us fight against it, nobody wants their galli they grew for an hour and a half to get killed by a right click, Almost no point in playing galli, in its concept art it shows it being able to actually fight off an Omni, but all the Omni had to do is right click, please consider giving us this option as galli to defend itself.
one of those big domes should have a desert biome in it, the other a redwood forest
Please, do something about hotspots. 130 players on the server, and I found only 5 on the whole north area of the map
Please make an attempt to be transparent regarding the issues with people hacking the game, the fatal errors, and other bugs.
It'd be nice to know you guys aren't just adding new dinosaurs and mechanics but also dealing with issues that are really affecting the quality and enjoyment of the game.
Please increase horned melon spawn in swamps. There isn't enough. Possibly also just increase spawn rate in general for that area? All of it goes too quickly
Allow Pteradon to smell better while mid-air. Give people more of an incentive to play the smaller critters rather than annoyances like having to land everytime they want to sniff for food.
if you are error disconnected, disconnect the dino for us please. nothing more miserable that the game crashing and then losing your dino because the game cant realize its a crash
The whole "headswinging" thing when you initiate a turn on the spot is gonna look really silly and weightless on the larger bipedal dinosaurs (already kind of does for carnotaurus). It's already very noticeable in the tyrannosaurus preview from late 2023 https://youtu.be/rPEDpiyL0YE?t=81 and deserves a change.
was great to see rex on gateway and cant wait till we get our hands on it
everything shown is from dondi stream on twitch so go make sure to head over there
https://www.twitch.tv/thedondi
The fact that Pteranodon, a Flying creature, spend WAY more stamina flapping slowly 2 wings couple times in air than Running full speed in all 4 on land is honestly ridiculous. Please !!!
It's hot as heck here right now so uh... Heatwaves, preferably not across the entire island.
The idea I want to put forward is just that, but below are some random but not necessarily good things it could do:
- Disables or limits grazing
- Gets rid of the bushiness of some bushes, making them easier to see through
- Lowers the waterlines? (Does not sound easy)
- Disables or limits mud pits
- Limits certain types of AI / Plants
- Maybe some stuff loves the heat
If this is considered, please God make it infrequent.
As it stands, gali eat frogs (which can be foraged for) and crabs (which can not be). Every icon I've done on the beach as resulted in a bullfrog. Why is crab on its diet if it can never be found otherwise? As bepi, I only find them foraging underwater which isnt feasible for gali. Please revise. We also forage and get compy, which are not on our diet despite being one of the few meat things we can consume.
- Please reinstate plant diets growing in random areas in addition to MZs. I used to love exploring out of the way areas of the map but now can't because staying in sync with the rotating MZs is vital. The debuff from poor diet is very strong.
- Please allow troodons all sides pouncing again. Playing a troodon means 1 hit you are dead. There is no second chance as with omniraptors. And so there is no latitude for server lag or desync that exists and is out of the players control.
I would really appreciate it if our dino can look directly at the camera when we're trying to take a screenshot and not have it facing left or right. Thanks.
make pounce priorities so that you or someone else don't interfere with each other by attacking someone. it's as unpleasant as possible to lose your full omni due to the crooked pounce of a teammate
Please fix the ping on the servers, it has been horrible the entire hordetest and is miserable to play currently, and people should not be dying like this
https://cdn.discordapp.com/attachments/967910268103446629/1260506422232481822/nPQMAI-R4ZXPycxDe1iPig.mp4?ex=668f9196&is=668e4016&hm=87c06f87c0053cc84b380849c85667f5d2dad6eb33496e12a5b45b58cd6465f1&
Unpopular opinion: ''Eating heals you'' mutation should be removed !
please consider removing pterodactyl for now/ changing its spawn. Servers are overwhelmed when so many ai is spawned
Pteras should gain a little bit of water by skimming the water
** Problem I've Noticed with the diet system**
In The Isle, as we know maintaining a perfect diet is essential for maximizing our gameplay experience, as it provides us "little" benefits like enhanced night vision, improved stamina regeneration and so on. For carnivores, achieving these diets involves hunting and consuming your dietary need. This system works well for solo players or duos, but it presents challenges when you have to manage larger packs, being my point.
The problem arises from the need to sustain the diets of every member within a large group/pack. This directly encourages mass-killing, as the pack/group must continuously hunt to maintain their dietary benefits. In larger packs, this means an increased frequency of hunts and kills, where it leads to an environment where mass-killing becomes a routine part of said gameplay.
And this thus disrupts the game's balance, but it also diminishes the immersive experience that the isle strives to offer. It ruin's player's experiences and also overshadows other aspects of what the game has to give.
hordetest is sad, hackers are only getting bigger :/
there should be a "give up" feature. But when you give up it does not drop a body. A way to stop people from combat logging could be to make it similar to safe logging where there is a timer.
Seasonal weather.
-
Dry season.
(The dry season is defined by a period of low rainfall that occurs yearly in the tropics.)
Water would fall back a bit, more sunny days, lakes and rivers thin out.. some places even dry out for a short while. Forcing animals to adapt in various ways.
Animals would dehydrate quicker. -
Rain season.
(A rainy season (also known as a wet season) is the time of year where the majority of a country's or region's annual precipitation occurs)
Similar idea, lots of heavy rain.. rivers rise.. Lakes, roads areas flooded, again forcing various animals to adapt.
Vice versa, would be able to stay hydrated for longer.
A map. You can copy your coords so might aswell just add one.
these are nice:
Can the sound produced by deino when getting into the water be reduced.
When i walk into the water, not run, a massive splashing sound plays that doesn’t make a lot of sense for the speed I am moving.
That and can we have the deino walking speed back to how it was. We now walk as fast as the previous Z walk.
Dont know how long it has been like that, but i dont see the point of lowering the walk speed of deino who is already the slowest creature on land and once out if stamina (really easy btw), it’s defenseless pretty easy pickings.
For ptera, can something be done about the stam regen or stam usage. With how high the terrain gets in areas, it forces you to use nearly all your stam gaining height and then you have to sit down for around 5 min.
If ptera had a passive stam regen while gliding that would pretty much fix the issue.
These calls from Legacy coming to Evrima should go unchanged since I think they sound perfect the way they are:
Adult Allo Broadcast (1 call)
Sub-Rex Broadcast (1 call)
Adult Giga Broadcast (1 call)
Camara Friendly (2 call)
Adult Trike Distress (4 call)
and Acro's everything that made it sound like a train
There needs to be more variety of diet spawns in migration. I can find tons of S diet but niether of the others. And that applies to most herbivores
The 'eat to heal' mutation is wayyy too OP. I can eat in the middle of a fight and get full health and continue attacking my opponent. It's not fair
we need list of player steam id that got banned for using cheats to regain player's confidence for the game.
the hacking situation in both HT and evrima is kinda out of control.
Galli takes crazy fall damage for its size and its chance to not take it, an adult cerato can fall further than what a Galli dies from
Decrease pteras stamina regen time please for the love of the isle
PLEASE get admins that would volunteer to be on hacker watch and ban them, there are so many people who would love to volunteer to look out for hackers and clear them out of the servers. yall dont have enough admins at all especially them having their own things needed to be done in life. this is not okay. it is not okay that there are literal hacking hordes running around killing all the stress testers. how do you expect us to test the game when we waste hours growing just to die from 5+ hackers.
Herbivore diets that spawn outside of Migrations all across the map more commonly.
I can hardly ever explore how I want to because losing your diets is so punishing (which yes, I understand why and I wouldn’t mind it if we could do something about it when we aren’t constantly within the same zones.) I also oftentimes find myself in dead zones when I hang around mzs because carnivores don’t bother traversing the map to hunt down herbivores when they can just sit at south plains and scavenge other carnivores bodies.
can the ptero ai despawn 1-5 minutes after you kill them?? they do nothing but make the servers lag more
More dinos 
An ingame report player system where you upload an associated replay and an explanation of what happened.
1st. Unless you have discord (most players don't), it is impossible to ledge a report against people who are very obviously cheating.
2nd. Until a complaint is reviewed by this currently very inefficient system players may have forgotten to even record a replay of the incident and thus wastes both their time and your time.
Make an ingame report system and make a submission of a relevant replay of the occurence mandatory to even submit a report to make things more efficient.
Playing Horde Testing servers are abysmal with the amount of cheaters and this would give every player who has a viable report access to an efficient system that isn't limited strictly to this Discord server.
Please fix the cheater problem. I know people say its the anti-cheat but I play many games with Easy Anti-Cheat as well and they have non-existent problems with cheaters.
concentrate on finishing dinos in the game rather than adding other things
Idea for cera vomit rework:
Ceras bite now inflicts the "may vomit" debuff. The victim now vomits when staying in close proximity to a dead body for a few seconds (bad smell, whatever). The vomit range could be the same range as the body buff cera receives, making every dino haul ass out of the vicinity of the dead body the cera is going for. This would make it a worse hunter but even better at fighting for bodies, pushing it more in the direction the devs intended.
Add Xess for Intel GPUs
From my current position play Ptra I really want to sit here and ask about if we are playing Ptra wrong or if the stam is just so horrible on it right now that loosing half of it in one take off is normal?
I am spending most of my time on bird sitting, I want to fly around and look at the pretty map, find others to nest with, etc.
This is a sitting sim for me right now and I was wondering if there has been any discussion on if this is final or not?
Birds not fun at all and after playing Bepi again after the updates I felt like most of the stam problems had been resolved but Ptra feels really unfun and boring to play right now.
I think reducing the amount of stam taken from take off and also allowing either more stam in total or faster regen would help :D!!
It felt great to play on spiro
Can /unstuck command be not set to admin permission only, like set it to have a 600 second delay between allowed inputs but having it set to only be admin approved is such a bad idea, as not having active admins to help at all times is not a viable thing to ask for.
I died twice because it gave a fatal error, I don't want to play anymore, there must be a solution please!
I really dislike mixpacking and it completely destroys the realism of the game like a fully grown Dieno and a teno just chilling together that is so unrealistic it would be incredibly nice if some sort of debuf could be applied to animals not of the same species and not the same type(carnis and herbies) so you can still have the herds but if a carni joins for more that 15 minutes maybe they can start loosing health slowly? What do you guys think
Before adding Rex and Trike to public servers, consider first looking at the Anti-cheat and up it. Community servers will likely have admins on watch, but a few might still fly under the radar. It would be such a shame for people to spend 7+ hours into their growth and journey just to be wiped by someone who goes around using ESP and Speed (Possibly as the new Rex and Trike) their way around the map finding anyone unfortunate. They have bypassed the system numerous times and this is an issue. The Rex and Trike will possibly be the biggest update as it would bring new player bases and old veterans back because they're the most popular Dinosaurs as people have been anticipating. Official Admins can only do so much.
Omni pounce rework
Change Omni pounce to be like Stevie power swing
Holding RMB would activate pounce mode and clicking LMB in pounce mode would activate the attack
When used while trotting or standing it would be a high damage claw attack costing stamina
While used when running would be the standard pounce
This would make pounce require actual skill for how good it is without adding an annoying pounce recovery
Have an anti cheat that can detect suspicious behavior, like speed hacks and damage hacks. If you go over the usual limit for speed/damage input you automatically get kicked from the server and have to rejoin. This makes hacking a much more annoying task to execute
Amount of fatal errors/soundbugs at southplains is insane, god bless we get fix for it as soon as possible... 7 times in a row trying to get into server is not nice, taking too much of my free time
Small tiers like Dryo, troodon, hypsi, beipi, and ptera should get a slight growth time boost since they just feel a bit to long to grow right now for something their size. It doesn't have to be much just a 10 minute growth reduction would be nice.
Troodon=40 mins
Beipi=45 mins
Ptera=40 mins
Dryo=50 mins
taco should be playable in my opinion
On the main branch, I've had consistent server connection crashes whenever I'm flying a pteranodon at sprint speed (or more) and landing in water or on ground while still moving that fast, but not when I'm crashing to my death at sprint speed. Think you could take a look?
Reduce the growth time a little bit please. It takes a long time to grow but very easy to get killed, this could destroy players' feeling sometimes.
Give au a horde test server
the closest server for au and oceania is na servers on ht making us have 210 ping or 360 on eu. this is almost unplayable please give us at least one au hoard test server
There’s so many small ai that many carnivores have no use for. (Such as Pteradactylus) A good use for them could be as the carnivore equivalent to sanctuary mushrooms. It would allow babies to gain their cores with a little less competition from the larger carnivores. This would also reduce the number of small ai clogging the server, and give them use for more dinosaurs than just pteradons.
Get rid of the swamp migration area because it's too dangerous due to bee's
A loading bar of some kind while on the blue 'loading into a server' screen where they play a series of short camera footage. So you know how long youll be waiting or that you need to back out cuz its bugged and taking too long.
It would be cool to have a mutation where only predators can smell other predators that have blood in their mouths from just eating a carcass
Give ptera better night vision; can't play the game at night as we can't see where we are going. Walking around on the ground is just asking to die.
let plants spawn at stated locations too please, not only MZ
Hi.
Why does a stegosaurus move its legs so quickly when walking?
A 6-ton dino would probably have a problem with such fast, constant movements.
In my opinion, this really spoils the atmosphere of this giant.
Repost!
Pteranadon Feedback:
Can Ptera please be able to regain stamina while latched onto a tree. even if its a reduced rate. It feels weird that I'm cuddling a tree and not relaxed... also I appreciate the fact ptera has an left alt attack but why is the attack only available on the ground. A ptera's sole purpose is to fly the moment it lands its THE most vulnerable dino in the game so it would be nice to have an ALT attack thats works with flying, just of the top of the head you can do a claw strike with his talons for example.
Thank you for everyone taking their time to read this
every time i try to fill up diet, it only fills it in half and then starts to fill the second space up with the same type of diet instead of prioritising finishing up the first one to begin with, please fix 🙏 (happen with S diet in this picture)
Idle pondering: What if, in addition to re-enabling random spawns, we also had our scent turned off in areas of great player density so that it's hard to find the many corpses that do in fact exist? So, that way, even if you do make it to a hotspot, you basically get pushed out of it. I imagine it to work as if you've entered a MZ or sanc, in that the icon spreads out to go to each side of the scent UI, but instead of simply adding borders, it also happens to entirely obscure the middle of the scent UI so nobody can read it. That way, you don't even get told a specific direction for which to leave, and hopefully people'll leave at random directions to re-randomize things, owo.
MAKE 👏 SCHOOLING 👏 FISH 👏 ON 👏 DEINO'S 👏 DIET 👏
During thunderstorms perhaps lower the amount of thunder to once every 10-20 seconds instead of EVERY second. It gets annoying quickly
consider adding small chance that lighting will strike you while its storming
An auto-walk keybind would be a nice addition, especially for migrations
Add a mutation that adds or changes the migration zones for herbivores. This would be especially useful for payable's like stego and diablo who have to travel far distances between each zone. This would help combat the current lack of food available in each zone by adding a variety of zones in closer proximity to each other. This also stops players being pushed into certain areas where no one else goes apart from other herbivores in the zone, as 80-90% of players are either at a hotspot or are in different zones. This would also allow for players to have a better chance at interacting with more players and more often, making their experience less dull and boring. As of right now, especially diablo and stego, because of their speed they are strictly governed to the places they can explore, which in turn limits the amount of interactions they get.
Create a read only channel that clearly displays a list of all the known bugs (known to the devs I mean).
Would likely reduce repeat suggestions of tackling the same bug and makes it clear the devs are aware and are potentially working on a fix.
add a disease system which aims to reduce exessive mixpacking and too large packs
Mutations:
Make it so that you can pick all three of your mutations if you are grown to adult, on other servers things like people breaking rules and hackers killing people so people will be handed out revives, so please make it so that they can pick all their mutations if they are forcefully grown.
fix server lag/hitboxes, literally no meaning in jukeing anything on HT servers lol, especially not omnis as they can just aim 5 meters around you hit RMB and then have you pinned from 5-10 meters away
mutation idea? a mutation that adds another 10% to your top growth so 110% and can get a little bigger
I hate to say it but the game still cannot keep it's own rule without admin intervention. Bring back server rules for officials.
- No cheating (ofc)
- No Mixpacking
With this in mind, Hire more admins both for EU and NA servers, obviously this isn't an insanely fast process as certain trust is required, but I just want it to get started so we will have more active admins available.
Random mutation ideas. Just a general idea for them, not necessarily what they do.
Scent Improvement mutation - May or may not exist already? I don't know many secret ones.
Tracking mutation - Kinda similar to #1 , but related to footsteps or blood.
Loner mutation - I play alone frequently since it's a total gamble with randoms. Maybe it restricts grouping, or is only active when not in a group.
Add where if you get nested there is a chance you get a color mutation that will affect your stats and color:
Albino will buff your hp
Malenstic (no buffs)
Luestic will buff your dmg
Custom color mutations:
Tropical color mutation: will give you tropical colors (no buffs)
Pyro color mutation: will give you a fire colors to a range of colors such as red,orange,black and dark red (no buffs)
(The tropical mutation is only obtained by nesting by the ocean or a very tropical area)
Sorry if someone has already posted this, but a mutation that allows species that normally can't eat rotten meat to eat it could be interesting.
for balance it may be that the rot gives you less food and nutrients, so you have to eat more and longer
My Feedback:
Spawned in as a Cera
Ate some Deer and other random stuff i found
ran around in the rain for an hour or so.
continued to run around in the rain.
More running the rain.
Continued to hunt for imaginery animals to eat.. did stop raining
Still running around looking for anything to eat.. nearly starving now
got to 70% grown.
Oh here comes the rain again.
Back to running around in the rain..
Still no animals to eat..
Dead
:Cause of death starvation.
Will return to the game once they increase animals in the world.
Graphics were good though 🙂
The dryo tail whip animation doesn't look representative of the damage it does, more like they're swatting at a fly.
can the water plants have roots or something below them? they just floating above water.
New deino attack:hold LMB 3 seconds to release a charge bite which do 800 damage and fracture.
Your game is increasingly losing players due to the current issues like hackers, lag, connection problems, crashes. Yet I have seen no feedback from the devs whatsoever regarding any of those on-going issues, it's funny. The game will eventually die at this pace, no new creatures will sustain the game if there's such annoying problems under the new content.
Pretty sure the dev team doesn't even look into this channel at all, this exists purely so people can rant and that's it.
OK! wild idea. Diablos have the dueling mechanic so that they can have fun without fighting nonstop but what about adding a tug of war mechanic for utah? let two utahs grab a draggable size body and pull it back and forth. maybe even have it drop organs if they are there. Something fun to do. Utahs are pach hunters so something to chill.
Couldnt gameplay be accelerated by increasing the rate at which hunger declines, while also increasing growth rate? Wouldn't need to be too dramatic on either end, but feeling the need to afk grow for 30-40 minutes after my first diet feels a little gross
Make Deino lunge take priority for players over AI. Just lunged a frog in front of an omni instead of the omni itself, very frustrating.
on spiro in the forests and around the map there were many caves, locations and places to checkout. gateway lacks this and would be cool to see more things like this hidden on gatway. Some examples are bubble hideout, cobble cave, temple rock and jungle gym on spiro (got these from the vulnona map)
sorry but the rain is absolut devastating..... and tops the tip of that was it enyoyable to an new level...... make the patch soon to stop this rain overtime or i drown this game.
Add more regular servers or replace servers without AI with regular servers. No one wants to play on servers without AI.
When redwoods are added put a big fallen over one by the beach as a cool landmark
consider adding mating call
perhaps allow cera to get nutrients from overeating, ceras would go around south plains eating everything they see, so the stress put on the servers would be way less
I'm honestly disappointed but not surprised. I came to play the game only for it to have issues when trying to play evrima and having to play legacy where there is barely any one that plays that branch and hardly any servers up.
I have watched gameplay of this game for years and sad to say nothing much has changed and it's sad for such a grand idea, great models and something with high potential come to some sort of waste like this rn. Your ideas for the game is great but the way you produce it, the way that many players are stating that they are unable to play your idea and share that enjoyment, it's all wasted. I hope they figure something out with these fatal crash errors that people are getting cause uninstalling and reinstalling doesnt fix it either.
Sad to see that many players are leaving the game as they:
- dont feel heard
- there is no updates/announcements of fixtures like other game devs do
- they genuinly do not care about their players just by seeing how ignored a lot of these chats are from the devs.
I'm sure you all have a lot on your hands but im sure you can specifically hire people to navigate and take care of these situations while you all are making the game.
I held back on buying and playing the game as many of my friends from other dino games has stated that "it is not worth it" but thought to give it a go for myself only to be humbled and tell myself that my friends are right.
I still have high hopes for this game though, I really hope that they 'officially' release evrima sometime soon and fix all these bugs and issues that the game has got going on. The potential is there but it's simply too buggy, laggy and poor connection to be able to play that great potential
Migration System is horrible right now. Current zones are too small and sometimes they are completely empty, herbis such as Stego has to literally sprint it to the next MZ not to starve and to at least get some food, because usually when they reach MZ it's mostly eaten or is about to move. I don't see it when bigger Herbivores like Maia, Para or Theri will be added. Either Migration Zones need to be bigger or this system must go out and make certain plants grow in certain areas - this way it will also force some dinos to migrate in order to get full diet. I like to fly around as Ptera and I saw so many beautiful places such as North and North-West, South-West... These areas are dead, empty... So they could find a good use in the old system. Same goes for carnivores, You don't really expect Allo or something bigger to feed on Boars and Deers when there will be no big dinos around and such carnivore would be starving? On the second option I just really hope something bigger like Ava will join AI menu..
More admins, I have requested admins for help with cheaters not for being unstuck or any other issues around 11 or so times. and Only got help once(Which nothing was done about it even after a clip was provided), Which gives us a 1/11 help ratio with the thing that people suffer with the most in this game cheaters. If you do not believe me with this one ask the public, every person I have chatted to either agrees with this or has been banned because they asked for the exact same thing I am asking now. You need regional admins, and admins that are active. There is no proper report system. This should be number 1 priority, Im am so close to quiting this game because I am sick of admins not helping and noone, listening when cheaters are reported. In regards to regional admins, I mean there has to be a few admins in OCE, USA times just different time zones. So there is admins active when those different countrys are playing. Just a side note here, I have heard that the players in NA, have had a lot of assistance from admins. So maybe the issue here is this regional problem. There needs to be more care then for other countrys not just for the one where this game is based in NA. Please do not class this as a threat or miss information, I have been asked for my feedback and this is what I have
Re: Vehicle Concepts: I like the designs overall but there is one thing that really stuck out. The tires on the UTV and Big Rig are too small.
Off-road tires have a substantial diameter and width for practical reasons, which gives off-road vehicles a distinctive appearance. The Big Rig isn't too bad but the UTV looks more like a golf cart than something I would be exploring an island full of apex predators in.
Serverside speedhack check based on server known client state that predicts physics state based on user input that autokicks with enough errors otherwise 😉
Like what am i meant to do here? omni is on my diet as a troodon yet there is no way to fight them since they can just hold down a button and win. Give troodon the ability to maybe drain more stam when being pinned for the omni pinning it or maybe make it not be pinned at all due to its small size, troodon rn is one shot by any adult and is stuck to juvi hunting. please do something to improve on its ability to survive
These trees need some serious collision adjustments
(ignore the oversaturated screenshot)
Chance we can get a way to connect more water ways for Deino players? As it stands the main water ways are barren of people so player interaction is tough (aside from the swamp) I just feel it would be better to allow the entire map to have different dino's that way people are constantly moving around rather then finding one spot to sit at.
fix ping issue in most official servers, makes no sense for players to be rubber banding in servers that are basically plopped right on top of me
Community Hacker Voting.
Isle Devs to set up a simple website that allows you to submit replays for hacker reporting for the community to vote on.
The idea is simple and not very time consiming for those who can code websites.
Allow only users who verify their login through steam to have access, at least to the voting part. Users then watch the replays and cast their vote, higher the YES count, the quicker an admin can review/make their decision. Use a simple Yes/No tally under each uploaded replay.
(Yes: hacking. No: not hacking)
This will significantly lighten the load of the limited number of admins, allow more unstucks while admins aren’t primarily hunting down hackers and in general clean up the community so that we may enjoy the game without a speed hacking stego erasing your 4 hours of grow time.
Perhaps keep an archive of the banned players from the replays/steam IDs so that it can be referenced in the future.
Fix deino making way too much noise when going into water, also increase elite fish spawning, can’t find any.
HELLO PEOPLE OF THE EARTH! 🌎
I have a SIMPLE suggestion for making MAGY a VIABLE playable without resorting to giving it poison and just hoping people won’t kill it for fun anyway:
Make it immune to bee stings so it can hide from carnivores in sanctuaries, even as an adult. 🐝
*drops mic
Thankyou and goodnight!
Put yourself into a situation where you're a mercenary, you and your comrad are walking trough dence vegetation, animal calls are heard all over the place. You walk out onto a clearing in the middle of nowhere with a single herbivore animal just resting there under a tree.
You approach it carefuly.
Then it friendly calls you.
Goodbye immersion.
FRIENDLY CALL😣 /ATTRACT CALL🥹 should only be initiated when forming a group with your own spieces.
There is no reason why animals should be making friendly noises to other animals. This kills immersion. This enforces herbivore megapacking, this SUCKS.
Friendly call takes away the thrill, the unsureness, the rawness of playing as an animal.
can't wait for the cuteness glorifying furries to talk crap
Anything to help with those chinese cheaters. Speedhackers are everywhere! More admins, votebans, votekicks, anything... Just need to clean the trash out of this game -.-
A simple change, but it would be nice if herrera's head turned in the direction he is looking while climbing
being able to sleep to regen health / stam faster without safelogging would be a nice feature if it would increase the amount of health regended and stam regened than sitting.
An option for “local game” this game mode allows you to choose tonnes of options like what map, if you spawn in fully grown etc…
This option would be great for casual players so that can practice with their friends. You would be able to invite people to your private server max of 4 to stop it from becoming a server.
The sever would be a great place to tach new players things, introduce your friend to the game, film YouTube videos and tutorials, would be a great way to explore the map and overall be a very useful tool. Please greatly consider adding this to the game.
Reduce the amount of Kills needed at Night to unlock Augmented Tapetum, getting 10 Kills at Night which is 1/3 a full in game day (20:30-4:30) is too difficult since it is restricted to the 2nd mutation slot and have such a short time to unlock it, especially for species that grow fast such as Troodon, it encourages anything that wants to unlock it to kill everything that's nearby such as Juvies and their own species
Game running on mid settings at around 70 fps but once night come and rain starts i can get to 9 fps. i dont think i have super pc but 60 fps drop is insane. 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz 3.11 GHz, 16 gb ram, 64bit, NVIDIA GeForce GTX 1650.
The game needs optimization. I'm running the game with 20 fps (sometimes 30 when no one is around) on low settings. It's horrible playing with that low fps and u can't do anything when you're in a combat situation and have literally 20 fps. Please optimize this game. I don't care about the quality and the realistic environment when I look at it with 10-20 fps.
Change the Migration system to move around the map in either a clockwise or counterclockwise pattern. This would allow for slower Dinos to actually make it there, as well as providing consistency.
Would have the added benefit of making sure the whole map is used at one point or another.
Please consider adding a mutation for small carnivores that allows them to eat rotten food. Maybe it’s unlocked by eating rotten bodies a certain number of times. (Kind of like they gain immunity). This would make it so more dinosaurs are cleaning up bodies and reducing lag in hotspots.
Small Fauna AI
This game could use some more life in its environments, and one way to do this is of by adding AI, and my idea of small animals as AI can help out adding more ambience to the environments, as well as being food for small carnivores.
Ambience: Right now when I walk around alone on Gateway it does tend to feel a bit empty, like nothing but you exists, so adding some small AI around could really add more immersion to Gateways environments. The AI in question could be a whole range of species in the animal kingdom. Mice, reptiles, songbirds, clams, river stingrays, worms, starfish, urchins, snails, and pretty much everything throughout the Arthropod phyla like tarantulas, beetles, butterflies, tadpole shrimps, hermit crabs, ECT. These AI could also come with distinct advanced behaviors to add immersion, like tarantulas putting a threat posture, worms coming out of the ground during rain, hermit crabs going into their shell, butterflies flying away, grasshoppers chirping during the day, and hummingbirds hovering around flowering plants. Current AI now can also have these added behaviors, like frogs croaking during the night and sea-turtle babies hatching during the night.
This is just a maybe:The AI could also get the feature of spawning near players & de-spawning when no one is around a certain radius (about the size of the highlands lake) after a certain amount of time (around 15-30 minutes). As well as having a decreased chance of spawning in already populated areas (since the players are kind-a already fulfilling the immersion part). I think this could work for this type as AI as apposed to the AI we have now, as the AI now more-so act as a meal instead of acting as ambience.
Small Fauna AI ideas & Food Part below because word count
Corpse Stashing
Either a mutation, special mechanic for a specific Dino, or a new mechanic for carnivores. In essence it let's you bury bodies. It'd be great to get rid of ragdolls, improving performance hopefully.
Some radom things it could do.
- Slow down rotting.
- Hides the scent, or drastically reduces its scent radius. (Great for not attracting dinos to your nest)
More mutations/some things to change. As it stands, when you are pteradon you are faced with one question: What mutations are even worth getting? Food and water ones are semi-relevant, but anything else just...Isn't worth it. Most mutations are chosen depending on your ability to give or take a hit, leaving you at a loss since you can't do either. Photo regen (one of the only stam related mutations) also don't apply to it. Something needs to change here, since it makes mutations feel like a lack luster addition when you aren't the right dino in terms of applying them in the most rewarding way.
This herby food only be at MZ's is BEYOND FRUSTRATING! I log in to a hordetest server sniff at an MZ there are no plant. No. Not. One. But tons of dead bodies. So I guess MZs are now for carnivores. FIX THIS please. Allow plants to grow like the old system in static constant regions along with MZs providing a location where all three types of plants grown in a small area! Stop making it frustrating to play an herby!!
Let Herrera sideways sprint while climbing
Give us the 4th mutation slot, it makes no sense to get mutations when you spawn and then at 33% but then your 3rd is at 100%?? Also it's highlighted so why not just make it accessible? And the other 2 grayed out ones can be for elder
Mating Call
A new call for those looking to find a pair to nest with.
The Mating call will take up the 5 key. The call sound will be a broadcast-like version of the mating calls that happen during courting. The call will also be different depending on what gender you are so that you can know whether the mating call your hearing is the opposite gender or not.
please decrease pteranodon grow and add a few kilometers of speed to tenontosaurus
Could all dinos play the knockdown animation when they jump too high and break their legs? Use the same code that herrera has
Savana Grasslands
Add a dry biome into one of the domes. Would be a great addition because rn we dont have any dry biomes. High grass great for ambush hunters with some trees. Gives diversity to the normal plains.
New Mutation for Pteranodon/Herrerasaurus and other playables what will be able to climb/cling on trees/rocks
Efficient Clinging : Clinging now regenerates stamina at 50% effectiveness compared to sitting stamina regen
Add Deinosuchus to Herrera's diet! It's hella fun hunting small crocs xD preferably as S nutrient!
Improve the anti cheat cuz it's really annoying. Just got killed by speedhacking stego and cera. At this point there is no use of the anti cheat currently :/(devs please do something)
Allow us more denser/taller grassesfor more plant diversity, while benefiting both predator and prey in the isle’s ecosystem. Allowing predators for stalking options and herbivores an extra chance to hide and flourish.
I actually preferred dryosaurus' calls from version 6.5. I don't know why they were pitched up.
alr so ive played pachy for a bit and i must say it sucks. pachy itself doesn't suck, it's the fact that you're forced in an area you don't want to be in that makes it suck. there is nothing to do besides eating grass and dying. not only that, but i was hearing pachy calls outside of the migration zone, i was alone in the migration zone, reached fully grown and just dipped. give me the debuffs, i aint staying there. would be much better if food spawned everywhere in the map at all times like before
pls let us be able to turn down the volume when its raining. cant hear my friends when they speak
Day 2 of suggesting that "eating heals you" mutation should be removed.
- fix bugs sound
- Fix the crashs
- Fix the stam for ptera (i tried ptera for the first time, and OMG, it's unplayable! Give a more fast regen and the possibility to regen stam when we fly slowly).
When I press the tab, the bite force of the stego is 50N, but there is no tail damage written. I was told it was 1000N but it would be nice to see tail damage increase as the weight increases when I press tab. At least I would know how much tail damage was done, for example when the growth was 60% I would know how many N I hit, the same goes for teno
hi. i love the game and its fun, theres a big BUT here, is it possible to fix the fatal erros soon? its gamebreaking for people, else i love how the mutation and stuff is coming aloong :)
Mutation Idea Suggestion
Anthophila Ally - Allows small tiers who cant already go into sanctuaries (like hypsi) to be able to go in them undetected by bees.
Give small herbivores like dryo and hypsi the ability to group up with other herbivores. After grouping their own MZ changes to the MZ of the species they joined, making it possible for them to tag along herds of tenos or stegos. This way those small playables might actually get picked again, having a chance to survive inside a bigger herd. They also wouldnt count towards the group limit, making it possible for a lot of dryos to tag along a herd, which eventually either leave together when the bigger herbis decide that they are taking too much food or get picked off one by one by skilled smaller tier carnivores that see an easy meal walking between those bigger dinos.
I really hope you guys are either about to release a patch for sound issues and fatal errors. I have lost 2 full grown dibbles because of these errors.
Diabloceratops should switch it's swamp migration to jungle migration
Map:
Please add the Dv Testlevel map to Evrima, so people are able to practice fighting and figuring out creatures, and this map allows for creatures to spawn as adults, sandbox, gives u the option to spawn as juvie/sub adult/adult but this sandbox game mode would only be limited to this map, please add it as a lot of us want to practice and figure out the best way to fight, would be fun, would also encourage more players to play on Evrima. (Also turns on nametags/profile pictures limited to this map)
Will also help give feedback of dino balances + Helps people learn how some of the dinos work + Helping new players as well, and some people enjoy the deathmatch vibe
Dropping sound - add a sound when dropping food or bodies, the sound changes based on how heavy the item is.
Instead of killing off any viability for playing pteranodon (as we have right now) to deter scouts (which it does not), make broadcast calling and other forms of calling for pteranodon to be costly in some way.
It would already help a tom against mixpacking scout pteras if every one broadcast call would cost 10% of their stamina, or 10% of their water. Their main way to tell their group of where you are is by annoyingly spamming it on top of you.
It used to be that if you spammed your broadcast your voice would die out; It would be welcome for that to make a return aswell but that alone wasn't enough to deter scout pteras back in Spiro.
If this change would be made, please be in conjuction to buffing ptera's stamina recovery. It used to be my favourite animal to play. Now it's just a scout tool. It feels so pointless that it got nerfed to the ground just to only be useful as the thing the changes were made to discourage.
Ptera has so many issues to do with balancing, such as NV and stam recovery, but it's also just frustrating to try and do much of anything fun with it, even if you don't try to PVP with it(I do) due to the buggy flight/landing mechanics. When landing on thin objects half of the time it will teleport/lag you off of whatever you landed on which is annoying when you're low stamina.
Also, ptera sometimes for whatever reason gets pulled downwards when pecking at other dinosaurs. You can hold or tap spacebar when pecking and it will still send you directly downwards even when you do not actually collide with an object or player. It's definitely frustrating. I have an example here I luckily survived. This has been a problem for a long time, I don't know if it's desync or what, but it'd be nice to fix it since it does take a time investment to grow now lol.
You guys seriously need to do something about the hackers. I’ve seen so many esp hackers on NA3
Nerf some dinos
Stego
Stego is the most overpowered dino in the game, it can easily tank 2 or 3 dienos, while dealing big damage to litteraly everything around it.
It is an unstoppable force in a world without an unmoveable object.
Why not make a lil nerf
- Bigger cooldown for the tail attack,
- Headshots deal much more damage,
- Less health,
- Slightly less damage.
Make it a glass cannon that cannot just sit in a Dieno infested lake and kill everything on its way.
Their only predators are Dienos, because nothing except the biggest croc that ever lived can harm them, except big groups of carnos/raptors.
Pachy
Pachy, aka the MOST hated dino in the game is quite strong. It can pretty much kill everything and everyone fears it
( Not everything but still, it is quite strong )
Nerfs
- Longer attack cooldown
- Small/Medium speed nerf
Nerf it untill it cannot bully everything it sees.
Raptor
Everything smaller than it is insignificant. It can just click one button and kill everything small
This feature made the game very unenjoyable for players that like playing as small creatures.
Nerfs
- HEAVY nerf on grapple, this thing is just too OP
Buffs
Change the minimum 60% trotting stamina regen thing to either not exist or be around 20%
Faster stam regen on everything ( ptera is suffering )
Give everything more stamina
Allow for very small creatures like Troodons to have the area grass invisibilty untill 45% ish or less depending on size
Less bledding damage, faster bleed healing, not by too much tho!!
Not sure what's going on but I have general feedback that migration zones must be looked at.
Some kind of change to how they function- especially with the types of diet that spawn, how much of it spawns, and that god forsaken bug where food gets stuck in throat/on trees/on ground.
I was on NA4 Hordetesting today and experienced all of these issues ALONG with the migration zone changing instantly within 10 minutes of it spawning. It was incredibly frustrating.
Something needs to change here both for the benefit of herbis and carnis.
Migrations feel more like a buggy chore than actually have any meaningful impact to the game.
improve servers ! i always play with 40-70 ping wich is usually a decent ping to play online games yet it feels like im playing +100ping idk why but when im playing this game it doestn matter how much ping do i have i always feel the desync while fighting i would say 7/10 pvps there is always a mini tp from the other dino/s that makes me a little angry, that would improve a lot playability imo
reduce night time? or less dark shadows? often it feels like there's too little sunlight and i can't see the world much or skins
Give dinos the ability to use their other attacks while holding stuff in their mouth (why cant Teno kick, slap, claw swipe while holding a mango in its mouth?) or make any attack input drop the held plant/body.
Alright so I have a few questions for the devs. I will ask all of the questions respectfully. 1st one. Is there any success on stopping hackers? I saw about 6 hackers in 40 mins on a eu horde testing server. 6. Some were even mixpacking. It is making the game impossible to play. I did not report it, because I feel like theres no point in doing so. Its just to many to report. I do hope that the dev team are aware of the lag. Playing with 90 ping and being hit from 5 meters away, makes no sense. And not just once. But multiple times. Or maybe that is just the hackers? But anyway. Lag is stil a problem. I think hold back on dibble and other updates and spend some time fixing the hacker issue, because people ARE deleting the game. Youtubers are giving up and they are the ones who make it interesting for the community and who spike interest in the game. Its just some advice.
Why is sprinting with carno so bad^^ I died 5 times on 60+% due to me running over a small edge falling 1 meter and just die instantly
how is that fun with a fast dino why does the speed increase the falldamage so badly?? Maybe make it a bit less painful because other fast dinos are fine too but carno is just a suicide dino
honestly, the amount of people that body deny is unreal. can we please have a way to, for example, group drag a body or drag a body 5-10 times your weight in water? sure, it's unrealistic as heck, but the body denying right now is so stupid that it justifies it. for instance, almost every single person i've fought near water in a period of 4 months has jumped in as deep as possible, and it's honestly pretty damn annoying that, after the effort of taking that person down, you have to get in the water, pray that there's not a deino, and retrieve the corpse chunk by chunk
It would be super good if you did a chat for horde testing. So Evrima eu HT 1 then you could communicate better if you play on hordetesting instead of if everyone would write in the normal evrima eu chat
New Mutation
Heightened senses: Removes the Camera lock when drinking/eating
please set the unstuck function to put you *10m minimum ( or whatever relevant distance ) away from the original spot, as it works right now, it just looks for the nearest "safe" spot for you to be in and it could determine that the rock/hole you are currently in counts as that. nobody finds waiting in a hole to starve to death for 30 minutes is fun gameplay. If you are going to make a realistic game please find the balance between realism and knowing that its literally just a game.
Physics Rocks + Barrels & Breakable Crates
This is an idea that I actually had a few months ago and was going to write, but forgot to. The idea came to me when I kicked a barrel near an outpost as Galli and it didn't go flying into the air, knocking over other props.
After I had put movable barrels on my wishlist, I also thought maybe physics props could be extended to natural environment details if need be, particularly small boulders or cliff rocks. If a loose rock gets pushed or kicked off a ledge, and a creature is below it... well, maybe that could add some interesting scenarios.
Then, of course, as the first rule of physics props in video games states, there cannot be barrels without crates. Breakable crates every here and there scattered around outposts could spice up various situations, such as two dinosaurs fighting and one crashing into a stack of crates, breaking them in the process, or perhaps a Carnotaurus charging through a pile towards an enemy, sending wood pieces flying as it sprints through them.
Hopefully a few dozen instances of physics props like these around the map wouldn't cause too many engine or performance problems. Not sure.
reduce growth times to the old ones like 2hrs for a utah is abnormal or 1 hr for a troodon which is one shot.
better rocks textures to not bug
Ceratosaurus' inflicted vomit and vomit in general could be changed. Hear me out, if cerato vomits, it loses 20% of food diets and water, why would that be different for other creatures. I understand ceratos have a strategy of starving down their pray and so I propose that the amount of food and water reduced from vomiting remains the same however diets only go down 20%. It can be devestating to fight a cerato especially when you potentially have to compromise your perfect diet and so this will encourage more people to fight ceratos without fear of losing their diet
oxygen bar flashed red when timer starts (heart beats)
Allow thrashing corpses for organs in the water.
Horned Melon diet needs to be altered somehow. As it is right now it's very rare to find and offers very little diet to the majority of things that eat it. Dryos may be able to get a full diet off of it, but Diablo and Stegos get only about one to two bites off of it and only get maybe 10% diet off of it. One or more of these needs to happen I feel:
-add another hex diet option to swamps
-increase the number of melons that spawn in swamp
-increase how many melons spawn in a single patch
-make it so melons are able to give more diet
2 things
1st: all my deaths these days have been cause of mixpackers, cheaters, or me being dumb as hell, with the majority being mixpackers or cheaters. there's 2-3 in every single server besides unofficials. personally, i and many others wouldn't mind it that much if your progress actually got restored, which, well, doesn't happen. exploiters know this and use it to cause as much harm as possible. if you die to a cheater and you're able to prove it with a recording, you should be able to get your progress back. people will try to abuse it, yes, but, just because a few goobers try to abuse it, it doesn't mean the entire system should be removed. ask for a youtube link, log each action in a special channel with the user n stuff and just compare the last situations this person had, compare the videos, and, if they're the same one, temporarily ban him from getting any progress back. in the regional channels pins there is a line that goes as follows: "we cannot make exceptions and offer a regrow as it would be unfair not to do so for everyone." well, what's stopping you from doing so for everyone? genuine question
2nd: rain and storms. while i do like them, i find it annoying that it is almost always raining/storming. i tend to log in, hear rain and just leave or go to a place such as the highlands canyon so im not both deaf and blind at the same time. please, significantly lower it so, instead of it being an awfully common thing, it becomes a somewhat uncommon thing
pretty big topic has has to be gone over. the map is way to large for the amount of players that can play in a server, now the map size is not the issue, its about how the players are being dealt with. for starters the servers should be 10x more powerful. it makes no sense for servers that are plopped right on top of me to be producing 80+ ping with everyone in the server rubber banding and overall lagging. now if we want to make the map size playable then there should be a higher prioritization on the migration system especially for carnivores, everyone is just seeming to sit in popular zones like the south planes instead of utilizing the whole map. now if the migration process got a whole new revamp then players could be more spread out allowing for a much higher pop size on each server.
Please get rid of south plains hotspot
Herra bleed should not be so strong. A full grown raptor got pounced ONCE and died. ( he obviously had to move away or he would just get pounced again) A full grown carno will die with 3-4 pounces. That bleed rate is heavier than raptors for sure. for a tiny jumping lizard to have more impact than a raptor and have an escape/complete safety in a tree while they get stamina back when nothing else has that level of luxury is insanity.
Just like irl, I feel like bodies (both player and AI), should decompose slower underwater just like in real life. This could possibly introduce some interesting mechanics by "storing" a dead body for semi aquatic carnivores. Just a thought.
new mutation: you can smell even from better distance. Only on tier 2 mutation
I suggest to improve some terrain collision, specifically rocks in which corpses have the tendency to clip right through them and become impossible to pick up nor eat. Some rock textures seem to be stretched and it causes you to fall through them, and the occasional lack of collision polishing which cause invisible walls on them.
Guys ... fix the fatal error thing, before you fantasize of anything else ... !
Give possibility to get released from omnis pinch/pounce, like drain stam to Give even 20% chance to knock omni from ur back or smth like that?
Pterodactylus be a part of herrarasaurus diet (possibly a slash nutrient)
Please reduce the intensity of shadows. In its current form, it's not scary, just eye-straining.
new mutation for herrera, possibly be a "secret mutation" you have to unlock in the third mutation slot: You can side climb as herrera 25% faster
May we please get a server for fighting like how we have in Legacy? Maybe it can be just a wide beach area with a couple patches of terrain/rocks so people can practice PvP freely. This is not a matter of 'they have more important things to do' this is just a general suggestion I'd like to see one day.
How exactly are us test rats supposed to play on your hordetest server when the queue system doesnt work. I have a job and responsibilities. I've just sat for an hour joining queues and getting the "server full" message. I'm deleting this game until it gets fixed...With Echoes of Extinction on the horizon you would think the isle devs would pull their fingers out. Dondi, do something! I'm so hopeful for what this game has to offer but it's just disappointment after fatal error after disappointment.
smaller map option. thenyaw style. throw in a volcano or something. fix fatal errors. yippeeee
appreciate it mr punch (#announcements message)
Venom needs to be buffed. (Dilo was too much on release but now i think it could be upped and troodon doesnt have the numbers for it mechanic) just put it up to par with bleed. Dilo can be a little weaker since it has the hallucination effect
Diet for herbivores occasionally spawning outside of migration zones but only around areas where carnivores are currently active
Please never add global chat to official servers.
Reason: Global chat is often very toxic and can deter new players.
Explanation: I played BoB ONCE, first time I join an official server and ask a question, I get insulted by practically everyone, and this is not just a BoB issue, on the unofficial servers on The Isle, toxicity is super common. It extends beyond insults, there's passive aggressiveness, targetting, location dropping, I do not think Global chat is a good first impression for new players. I'm not saying remove global chat entirely, leave it for unofficial servers, but I do not believe it should become a thing for officials and if it DOES, there should be heavy moderation, bannable words, etc.
Was just about to ask if we could get updates regarding the hoardetest as we haven’t gotten a new patch this month. Thank you for reading my mind👍!
Would be nice if migration icons lead us on the actual paths and changed as we moved to fit the intended path, as of right now its too easy to follow them and go up a massive hill with no way down to where we need to go and having to backtrack
there needs to be a sense of something to do in the game, all you do is run around and eat and eventually die for no reason with nothing to keep or show for it. it just feels like a big waste of time when theres no permanence
optimize the game for the love of god (please?) im sick of being locked at 20 frames on the hordetest and ive tried the re apply settings trick and it doesnt work at all. ive gotten way better frame on spiro and before the hordetest i dont understand why its so laggy now
For dinos with a pounce/lunge attack, can we get an animation while holding the input. For example on omniraptor, have the raptor get low and tighten the fov towards the direction it's gonna jump. I feel as though something in that realm would make hunting ai less of a hassle and would make pvp interesting if you see your opponent tightening up for an attack. Lastly, lets face it, it would just be nice to have a way to aim lmao
Can we please allow there to be a chance that food can spawn outside of MZ? Like just spawn plants for the given 'biome' I'm in, with the right diet for my species now and again? Might encourage people to explore other parts of the map that way too...
Can the carno not break it's legs or get wounded over the tiniest slopes and rocks known to man? 😕
Goat be one of carnos dash nutrient. It makes sense as the carno is supposed to be a small game hunter. The dash nutrients for carno are trash and it makes it hard to get 100% growth rate. Nobody ever plays as dyro, dilo, or gali.
maybe have an anti-cheat worth something....died 4 times tonight all to speed hackers
Please for the love of god get a better anti cheat. I am starting to consider not playing this game until the cheating situation is better.
Dryos are so vulnerable right now. They are slow and cant do much damage. Its an odd choice to release them without the burrowing ability, which is really the only way for dryo to survive.
I understand that burrowing mechanic isnt the most wanted update right now, so Im just asking for at least give dryos burrows that already exist, so they can hide. 🙂 Either ones that work like in Legacy, or just small, tiny caves. Please. 🙂
Sickness and toxins (attempt number 2).
Here’s what I suggest.
- Add a bar that directly informs the player how much toxins your animal has.
- Like diets, it needs to reach 100% in order to activate. That’s when you vomit and the debuffs will remain until the bar is empty.
- Ceratosaurus can keep on stacking more toxins to other players from its bile by biting them. This will allow Cerato to keep its victims sick since it relies on it. It obviously cannot get sick itself.
- You gain toxins by eating the wrong stuff (toxic plants or rotten corpses).
- Use salt rocks to remove big chunks of toxins.
I think this sickness mechanic is similar to what we have but makes more sense. That and it hopefully pleases Cerato players.
Shorten the distance a DIbble can hit you from, feel like their attacks have such a far reach (even without lag/desync)
I know it was probably said a milion times already but please for the love of God don't add the camera change. I know immersion and realism are important but there are points in which it gets TOO FAR. This is still a game supposed to be enjoyed by players.
Also please increase AI spawn - add some bugs, leftover eggs, or just make it work like in legacy where AI spawn when you get VERY hungry. Because growing carnivores is nearly impossible without dying of starvation.
Increase the stamina on pteranodons. I don't really like the new stamina system in general, but I think it's the worst with Pteranodons, Raptors and Beipis. When a dinosaur is small, it should have more stamina and it should drain slower.
Pteranodon should have the natural passive to allow it to drink salt water
hear me out, nothing should have these super extended hitboxes to help it in any way. it should be either you land it or you miss it. herrera, for example, has an ultra extended hitbox. it doesn't have to be even close to you to land on you and hit you, since it's got the north pole as the jump hitbox. dibbles don't have to touch you to knock you over either, which is stupid. the horns should touch you in order to deal damage, herreras should touch you to deal damage, carnos should touch you with the head to deal the damage with the ram (not the case rn, another extended hitbox), and so on
Sleeping and waking over and over just makes you really dusty. I washed myself just 20 seconds ago.
Don't allow people to respawn at the same location over and over again. I litterally see people feeding baby Stegos to their Deino friends as I am typing this...
As has been heavily requested lately, make spawns random again but leave a higher probability for them to spawn in the areas where they are supposed to be found.
Hi guys I have over 250 hours and bought the game July 2019. The game was released on December 2, 2015 so almost a decade ago. I really love the game it's a lot of fun but the development is just slow. I check the game every 6-12 months and still no new dinosaurs, hardly any progress. That's really sad
i think pachy needs a little buff.
As it stands now, its very sub par and doesn't excel in anything, u cant out run most things that wanna kill you, so your only chance it play super aggressive in hopes of breaking legs so u can escape.
i want to pick up my babies and run away with them please, would love a mechanic where we can pick up our babies. just kind of shove all of them in my mouth like a crocodile and run away
the game is unnaturally dark during the sunset, with the sky being really bright and the world pitch black. it's especially noticeable with the water, as it reflects the actual sky and it ends up being way brighter than the land around it. it's not just a small unrealistic nitpick, it's extremely noticeable and offputting. real life isn't this dark at all.
if too much of the game ends up being daytime for your taste when it has proper lighting, simply reduce daytime back to how it used to be.
Please reduce Diablo's weight back to 2 tons, as in its current state it begins to suffer from stego's invincibility-induced boredom. Additionally, It feels very odd to play and see move around at this weight. Finally, Styraco will be far more difficult to make enjoyably different than Diablo when the two are very similar weights. Diablo felt best when it was 2 tons, and I think it should've stayed there.
How to fix the hacking issue : Make it so that you can watch " kill cam video like last 3 seconds replay before death and Add a in-game-report-system to the killcam screen so that everyone can report the hackers/bug abusers. This report then directly goes to player admins who review the ban maybe they get a longer kill cam lets say 2 mins? then they can kick/Bann users depending on the evidence/seriousness of the offence. Also add a player moderator group dedicated on every time zone to each server to deal with the hackers/bug abusers. KKTHXBAILOVEUALL
Some of my takes on ptera:
- Ability to dive
- Taking off from water surface
- Swimming with less stam cost
- Dive-bomb into school of fish - automatically catching one in the process (maybe taking off by using momentum, basically beipi style? Kinda silly but can be cool - optional)
- Ability to "skim" on solid ground and grabbing dead AI (frogs, pteros, maybe even dead juvis in weight range?)
- Compies as S diet
- Swallowing while flying
- Scavenging(eating rotten meat by default or mut?)
- Faster on ground, run time 1 m 45 sec (current is 1 minute)
- Better trotting/walking speed
- Directional take offs - camera angle dependant - Picture as an example, 4% of stam cost max, 2% of stam cost min.
- Proper climbing mechanic, inferior to herrera's one but similar
- Well designed placement of updrafts (Picture just as a template)
- 3 tiers for updrafts: tier 1 and 2 - more common, subtle push.. tier 3 - less common, stronger force (custom animation with membranes being stretched and wings slightly bended upwards) - allows ptera to gain some stam while using them.
- The best placement for such winds can be around coasts north from West spawn point (literally a potential ptera heaven) and around bigger mountains, mainly at highlands. Coastal area around West spawn point and northern side of highlands have these cliffs and huge slopes that would in reality create very strong winds.
Just imagine pteras being able to dive bomb for fish in the ocean and then being carried by winds on those cliffs around or even fly further away to one of the smaller islands.
Orodromeus Feeding
I think it'd be neat if Oro was an insectivorous/nectivorous animal with a long tongue similar to anteaters, woodpeckers, and hummingbirds that it uses to reach these foods. It can have a diet that includes termite mounds/ant hills, grub insects in tree bark, and nectar from flowering plants, as well as some regular plants thrown in.
Not sure if this is some what planned for diablos sparring mechanic but a cool idea would be if Carno or pachy when ramming head on with a Diablo of similar weight or size could also spar with the Diablo in question, a scenario of a Diablo using a cliff could have the Carno ram it and try to push it off a cliff using stamina from both parties or a pachy getting aggressive with a smaller diablo it could ram it head on and try to spar with it and flip it over possibly, although if the Diablo wins the spar it should be far more punishing for a different species and less so for the Diablo, rather than it being less punishing for a Diablo sparring with another Diablo.
I think it would be cool to see a bush growing debuff, if you sit afk for to long, you would get some kind of debuff, like maybe less running speed, longer acceleration time, and less stam, it would e cool to see a mechanic promoting more active gameplay.
A Herrera suggestion. When a Herrera jumps on a dino, if it is too large to knock down, convert it to a pounce mechanic. That way the Herrera can jump, hit, latch on, then jump off aiding it's escape. This allows for a harass without committing suicide as it is such a slow runner.
consider making your corpse not eatable for you like you spawn as stego to feed yourself as omni
Just add 300 seconds spawn cool down back.that will be solved.
fix the migration zones. I CAN'T FIND A SINGLE // WHEN THERE ARE JUST MILLIONS AND MILLIONS OF DOTS AND S
tapping shift will make your dino toggle running instead of holding the button, and if you stop moving momentarily you will begin sprinting when trying to walk. this is rather annoying as you may miss a target in a fight because you expect your dino to be walking, use more stamina than intended, or may overshoot a cliff and go tumbling down. My suggestion is that if a player stops moving for any reason, they have to tap shift again for sprinting to become re-toggled. Or there should be an option in settings to disable this feature for individual preference.
Fix the unstuck command - many thanks.
The hunger system isn't great and starvation among both herbivores and carnivores is prevalent. Animals shouldn't have to constantly hunt and eat to stay alive. The Isle offers zero down time to just rest and relax, and technically your dinosaur cannot even last a night to "sleep"- yes there's no mechanic to sleep, but it's the principle of the thing. We don't get to just... Exist. We constantly have to be on the move to kill other players or find bodies/plants so that we don't starve to death. I believe the hunger system could be changed so that we lose hunger in stages, for realism's sake.
Stage one: If you're completely full, you should have a set amount of time where you are simply not hungry. This would vary between species and the size of your dinosaur, as realistically, smaller dinos would have to eat more frequently. When you completely fill your stomach, your hunger level should not drop at all, and your diet should not drop at all. Eating more should give you the flashing stomach to indicate that you're overstuffed, but it shouldn't do anything other than warn about potentially throwing up (which would clear diet/food/water as normal). This stage would give people the ability to rest and relax for once without having to constantly think about moving and hunting. It would also help nesting, allow for play/chilling in groups, and let dinosaurs less inclined to hunt/move at night or day have the choice to rest until their prime hunting/migration hours (if you're smart about when you eat).
Stage two: Eventually you'll start to get hungry again. This should be very quick; hunger would fall much faster than normal to avoid players camping the same corpse and eating a bite every so often to constantly stay full. Think about it; when you get hungry, you notice it quickly. Seeing your hunger begin to fall should spur you to start your hunt/migration, but your hunger should eventually stop dropping at about half, and would stay at half for a logical amount of time. Herbivores would need to graze more often to stay at this stage, and carnivores would have more time to move and hunt, so they would naturally stay at this stage longer. These values would need to be adjusted per dinosaur. This stage of hunger basically urges players to hunt, move and eat without damaging the player.
Stage three: Stage three begins after you haven't eaten at half in too long, depending on your dinosaur. This stage is a gradual change depending on percentage. A little below half is negligible. But 25%? The dinosaur begins feeling irritable, which happens to the player naturally- we all get a little tense when we're low on hunger. 50% below half and the dinosaur is ravenous, causing lower stamina. It may feel like it needs to eat more than it should to cope. 75% and the dinosaur is losing it. Your stamina is poor, and you take slow damage from a building headache. Your attacks are weaker. You feel sluggish. This is the "starvation" that we usually have, but with much more padding so that you don't panic so hard when you're low. There's still a chance to survive through hunting or scavenging, and your health will not hit zero at this stage.
Stage four: finally, you hit zero hunger. You have a very small amount of time to get out of this, which basically makes it the "waiting for death" stage. Here, your teammates shine. You struggle to move, you struggle to see through nausea, you struggle to hunt. If you rest, you can make it a while longer before hunger takes you, which gives teammates the chance to hunt for you and bring you life-saving food. If you're alone and keep pushing yourself, eventually you will pass out and die. If you choose to rest and give up, you will eventually waste away, paralleling what happens in nature when animals starve to death. They don't randomly ragdoll while running around like a madman. They die alone, quietly, curled up in a ball as they succumb to their weakness.
Feel free to change any part of this!
This, or any mutation should not be locked on specific slots. Right now you can't even keep the 2 mutation points as you grow. If you don't use them when you get em, the next one you get will overwrite the one you had so you'll be left with an empty slot. Unless that's fixed and I can just keep my 3 mutations empty for when I grow bigger, then locking mutations on specific slots is bad and frustrating.
Its only visual but why are meat chunks not really fitting into our dinos mouth anymore? We had a time, i think on spiro, where they never clipped through anything and now they are too wide and big in general. My omni literally has the chunk behind its eyes while swallowing it.
consider making pachy faster for worse damage so he can outrun most dinos and not be so aggresive to defend like it is right now
Temperature/& metabolism features could be nice to add. Changes in temperature could make dinos dizzy, sick or having shortness of stamina etc. Metabolism gives dinos time to metabolise the food they have eaten and eventually leave feces that could give other dinos a indication of their location. Well, this feature makes game more real and interesting. By the way, I believe the nesting system should be improved and encouraged through adding more new features to it. For example, females should have at least a short period of time to 'nurture' the eggs inside themselves after courting, and the number of eggs should depends on the diets that their parents had when courting? Like the parents with perfect diets would more likely to have 5-6 eggs? The parents with fair or bad diets may just lay 1-2 or 2-3 eggs? The dino parents of some species shall be able to carry their newborns to any locations etc.
this game is good but without the rex its not good enough
Pachycephalosaurus running-ram animation has sliding feet in the younger growth stages, since the legs move slower when your head is poised. It's also exacerbated by 47.5km/h running speed it has.
Remove the spawn cooldown its not needed at all, or just make it shorter because 10 minutes is a lot
Horned melons seem to be even rarer this patch than prior, so their spawns definitely need to be increased still.
Please change how the spawn timers work, I like the idea of them but I died a ways away from where I spawned and the ten minute timer is active on the spawn. (I was at highlands and my spawn was west rail access)
can we get food boast for the herra when spawning 50%. I just don't like it being 15% basically spawn and you have like 10 minutes until your dead
V: 0.15.156, Horde Test.
Can fps at sunrises and sunsets be not this low in random areas?
It also got even worse with the patch it seems. Now I'm having such drops for 1-2 in-game hours instead of 30 in-game minutes. And I didn't notice that it's somehow dependent on any setting, it just... exists and annoys.
Hoardetest feedback
Right now I gotta say things are looking pretty good! I was a pachy on the NA server without AI and a 150 pop limit. It did start out rough though, everyone was laggy and teleporting everywhere, but eventually smoothed out. I was in south plains where there were still bodies scattered around. And there the fps limit was lowest, but still ranged around 40-60fps. When I left south plains I could easily get as high as 80-90fps, and I usually set a limit to 60fps anyway so imo the game runs pretty smooth. I arrived at the migration zone and food spawned reliably, which was something I’ve pointed out in previous patches, where food was hard to access. Although I was also playing Diablo, like everyone else, so that may be a factor that I wanna test again.
While overall good I do wanna point out I also got a fatal error. I cannot pinpoint a cause but I’ve also been crashing on other games like path of titans, so I’m starting to suspect this could be a problem on my end, but I wanted to throw it out. Anyways I’m pleased with the improvements, keep up the great work!
Damn, thats a lot of bug fixes - ty (:
Pls open F2 replay in hordetesting (after this update I can't tab F2 to start recording).
That's a important way to deal with hacker.
Your dinosaur's eyes will gradually close when you're in the sleeping animation and will be shut near 1-4 seconds left
Feedback on Spawn and Hot Zones in The Isle
Would like to address the changes in spawn and hot zones within the game. Previously, the east plains served as the primary location, but this has recently shifted to the south plains. This change is primarily due to the adjusted spawn points for Ceratosaurus and Dilophosaurus.
Uncertain about the overall player reception to this alteration, so I am presenting it as a topic for consideration. The idea involves modifying the available spawn zones for players’ dinosaurs. I believe these zones should ideally be centered around previous or current migration points.
Keeping some spawns at previous migration points might be beneficial since spawning at current migration zones could make the game too easy by providing immediate access to food. On the other hand, spawning at current migration zones could encourage more players to visit these areas, adding a dynamic element to the game. I'm unsure which approach would be better and most immersive, or if this is even a sound idea at all.
Additionally, the current hot zones often become overcrowded, causing lag issues. Diversifying spawn points could help alleviate this and promote the use of different parts of the map. All dinosaurs could have some permanent spawn points, simulating more suited nesting grounds, but even semi-aquatic species could benefit from more varied locations, like the delta or highlands lake.
Thanks for considering these suggestions.
I love the skin creator option in the main menu screen. One thing I think would be amazing to add are all the different call animations. Simply for people that enjoy looking at their dino in a full photo mode, and also for people who enjoy making art of their favorite Isle playables. Since you can remove the 3D background and pause the animation, it would be perfect for seeing how you would look in different animations.
This is such a minor feedback comment, but it's something I thought about earlier. Thank you to anyone who considers this suggestion!
Would be nice if we could cease eating instantaneously. Beginning to eat can be slow as you may perceive yourself to be safe enough to consume. But everyone should be able to stop eating and begin movement at the drop of a hat.
Make the spawns Random but make an option for spawning together with a group of max 4 players from friends list (if they are the same species). This could help stop the hotspots from forming.
There are fixes on humans in the hordetesting branch but humans are grayed out.
Add random spawns for carnivores but let herbivores choose to which migration zone to spawn in that should get rid of carnivores body pile hot spots and promote herds forming in turn bringing carnivores
take down spawn cooldowns.
Random spawns and the ability to form a group and see nametags from across the map.
For balance make the player need to broadcast before their nametag pops up.
I was killed 3 minutes after the spawn. Do you suggest waiting +-8 minutes? And the fact that cooldown affects all kinds of dinosaurs is not normal.
If you consider that in 70% of the case you are killed on spawn, people will just sit on the menu because only on the hot spot there is enough food
They sould add a Titanoboa wich takes about the same time as a crock to grow full When its full grown it should be longer then the deino the attacks are simple left click normal bite hold right click you should roll up on a player like on a crock or a raptor but i takes alot of stammina and it should be able to be in water and land but on the land it should be as fast as a juvie crock or slower
Still Rubberbandings on Hordetest which means PVP is mostly unplayable because you get hit from 5 meters away so its not to enjoy. I think this should be Number one on the "to fix" list in a Game where PVP is important.
this games fps is crazy unnaturally low for the amount that you're rendering. This game needs graphical optimization asap
Starvation kill player too quick.Only take few minutes then you die because of no food.
Creature should be stronger against hunger, and although they will be weak, they will not die immediately.
Hunger should start with weight loss, reduced attack power, slower speed and stamina regain...
You'll get a lot of debuff, you won't die because of starve until you lose 25% of your maximum body weight .starving player should be a easy prey.
Regain weight will consume food and nutrients faster.
But you still have chance to recover if you luckily find enough food.
Some migration zones are switching way too fast and pumpkins give only a little lines to Gali. (Hordetest)
Can we get a sharpen filter in game? I always end up using NVIDIA filters for it because UE5 just feels blurry sub 4k
when eating an organ, make organ damaged or teared apart and give some part of it into your mouth bc now its just eating nothing
Please let us check the TAB key while walking and running without it making us pause. It would be nice to check our health status while moving.
I would really like pachy to stun things when it gets a good headbutt. maybe like carnos ram, the farther you start back the more impact damage you do? If you start far enough with carno you can knock the target down, and I'd like to see the same thing with pachy, because when I play pachy, and I'm fighting carnos, they just get a free bite off of me, and thats basically just a waste of health.
i am a backer for Star Citizen, another game in active development. one thing i LOVE that they do is how they report their progress, which you do too but my idea / proposal is a method i think that we would all LOVE to have here in the discord, it's manageable for your team (i imagine it's far smaller than cloud imperium games) and it makes it simple enough to do.
a "Dino Tracker" thread, convo, whatever here on discord. read only for everyone but the devs, and it just lists a bunch of dino's and their current status. something for us to look at and go "ooooh i wonder what this "<unnannounced>" one is!?! etc etc.
i know you do this somewhat already. but it'd be nice to have it in one concise location. below is an example of what i'm thinking.
(you could place this in it's own spot / pin it in a thread and update it periodically (please? don't just let it gather virtual dust?)
NAME Current Status
Herrarasaurus playable - currently working updates
T-rex currently working on porting into evrima
bronchiasaurus going through design revisions and basic modelling/animation
etc.
etc.
etc.
just a thought. something that wouldn't get burried in discord would be AWESOME.
please given teno and carno pattern c and also could teno get possibly more colour options? it needs some love
announcement ping?
Please add more palms throughout the swamp, they help give it a much more tropical feel (and will continue to help with that once the bald cypresses have needles).
Delete deinosuchus already. Nobody playing it because of this map design.
If you could add another AI type "bird flock" could work like the school of fish you have, if you attack them you can capture 1, they could either be flying in the air of sometimes stopping on the ground, imagine the beautiful animation when you try and attack them while they are on land and they fly up like a moving blanket (basically will look really good), also I think it can only be birds and not dinos, will give petro or Herrera a fun hunting option
What do you think about adding temperature mechanics in the future, once there are more creatures in the game, for example, adding a "Desert" biome, small-medium dinosaurs that eat crustaceans and lizards would live there, these dinosaurs would have high temperature resistance, they could survive for a long time without water, and of course others dinosaurs from the forest lifestyle could also move to this sandy biome, but you would have to pay attention to the temperature of your dinosaur and be careful about physical exertion in that region so as not to overheat. Creatures that prefer the wetter, cooler areas of evrima would also find a place to hide, and dinosaurs that are in their comfort zones, for example, have bonuses because they live in their areas, such as a +10 growth bonus, for example. I'm curious what you think about it and I think it would be a realistic introduction to the game, considering that the desert areas would not negatively affect the performance due to the lack of larger vegetation. 😉
Suggestion regarding chirp, involuntary little sound or what its called the dinos make.
Disable the chirp when you crouch or seat, because if you do this action is an high chance you need to be stealth. Makes non sense you are hiding and your playable make some random sound.
Last experience, I tracked a wound Galli and at some point I hear a sound coming from a bush... It was an easy kill. Make the kill happen for skill players and not for because the game is "dumb".
When you are normally walking and for a natural behavior I'm good with that.
Could you make the swamp trees branches solid, you phase through them if you try to perch on them
Please can we remove the need to get a diet type to 100% to benefit from it? If I have even 1% of a lipid filled, please let me have the benefits from those lipids until they wear off.. this would also help me feel less frustrated with the diets. It is very limiting that you (and everyone else in the pack/herd) has to hit 100% on that diet item before it will give you the benefits. It's not fun, it encourages cannibalism, and I feel like I'm micromanaging diets more than I would like to. Thk u
You could even change the system so that you get an increased grwoth rate for atleast having the diets in the greyed slots, but then gain further bonuses when the diets are filled.
It might be nice to apply a weakness-like effect to people who travel with more than the group limit I'm tired of seeing 20 tenontosaurus runing at me
Horde Test: A 10minute respawn timer seems very high, especially for dinos with only two spawn points.
just feels bad in my opinion, after dying and losing time then i have to wait 10 minutes. a double punishment for my mistakes.
I'm biased but maybe 2minutes? I want to play my funny dino game not stare at a timer after getting a permanent dent in my noggin
I think titanoboa would be a cool addition
This is a small thing, but try to make the TAB menu update your status in the background or something so when you click it you can see your health immediately, because I've seen players who check the TAB menu so fast that it doesn't update their health and they think they have more health than they do. It's a small feedback thing, not too big of a deal, but a fix would be cool. Also please make it so when I uncheck "show fps and ping" that it remains off. I have to turn it off every time I die and it's a small annoyance, once again not a big thing, but a fix would be nice
I feel like omni needs a new 3 call animation. in my opinion i liked omnis 3 call in legacy due to the animation but the animation in evrima is just a claw swipe. i feel like they should either change it to the legacy one or just make a completely new one.
Please make placing organs in trees a bit more reliable.
I just went through a mission impossible sequence to steal a heart from some Ceratos and now it's bugged in the tree branch.
I can only access it while climbing, but you cannot grab or eat while climbing QQ.
V: 0.15.156, Horde Test.
I like that I can now halt my calls with bites or any other attack. I don't know for sure, but I hope that it stops the call for other players around me too. The patch before it was bugged and inconsistent, so thank you!
Fix pachys migration zones changing rate, maybe 30min max and then changing literally other side of the map, cannot do anything else than eat, second of all.. let horned melon give more nutrient or increase spawnrate by 200% or something
Please increase the respawn rate of horned melon in swamp please. The current amount of nutritious plants couldn't support that many dibbles and stegos in swamp. Stegos really need compete with dibble factions to get diets.
rename CA1 to NA6 because i genuinely think that the only reason CA1 is dead is because of the name. americans see anything that isn't named "NA" and they avoid it like the plague even tho the ping is around the same if not better for some people (not that people can feel the difference anyways)
Didn't experience a single fatal error today! Keep up the good work. 
Maybe consider adding a button or something in the tab menu that tells you your dinos abilities and controls, like in SCP: Secret Laboratory or Overwatch
What about letting you hold G to drag out organs for bodies that are normally too big to grab them from?
I found a nice tasty Dilo (aged to perfection) and I couldn't get the organs out even after almost getting killed by some very angry Tenos.
AU HT server..? pls 🥺 no one should deal with this
idk if im the only one who gets this but I get this grainy shadow effect and idk what's causing it
Nerf the Dilo hallucinations (reduce the duration, make it so you can tell the real ones for the fake ones)
Hey boys, some like here who want to see a big titanoboa as playable dinosaur in the next years, it’s gonna be amazing play with an a big snake around 🐍
A disease system to counter mix packing and hot spots.
Get lice = damage over time
Get worms = eating causes damage
Get fugal infection = -75% stam / stam regen
The night is too long and the day too short. Maybe we should rebalance? So that night is equal to day in terms of time. I've noticed there's been too much rain lately too. Especially during the day haha. Also, I don't know if this has been notified but I think that cheaters are in the official servers now...
To encourage player usage of migration zones I think it would be good to lessen the distance between zones and give all playable the same zone and fill it with all kinds of food. That, or you could just make all the zones for each animal a lot closer together. Making a gameplay loop that’s accessible for all players to enjoy while encouraging player interaction would only benefit the game. A lot of community servers do migration events that people love, this would just be a built in gameplay loop!
You could also make ai spawn more in these zones as it makes sense due to the abundance of food. Overall, making migration zones more accessible and less of a horrid chore would be more realistic and encourage more people to use them. I personally love the mechanic and want them to succeed because I truly enjoy them, maybe making them slowly move instead of spawning in and despawning would also help. It’s a good way to create a gameplay loop! I also like the idea of adding some areas on the map for mass nesting that has more permanent foliage / ai to make nesting mire accessible too. As much as I understand this game is going for a hardcore vibe, the most horror and immersion comes from player on player experiences, and as a game you need to nurture that. Nesting and mz could be fantastic gameplay loops and tools to achieve this if used the right way. They’re wonderful mechanics, they just need a little love imo.
reduce spawn selection cooldowns, sometimes i get spawnkilled as cera on the only 2 spawns so im just locked out of cera for 5m. reduce from 10 to 5 or so (or just remove entirely it was better then the spawn selection cooldowns were bugged)
Please add a working anti cheat program, thank you have a nice day
Hordetest: kindly do something about the infestation of cheat creators and script kiddies, randomly getting teleported off a bridge into the jaws of a Deino at least 30 meters below is simply not enjoyable in the slightest
<@&505047238674874368> . I am sorry for the ping. But to be honest SO many people are deleting the game. Not because of you guys. But because of hackers. I just got killed by a hacker stego on a eu server. To me it feels like there is no point in reporting it because when someone is available its almost always too late to do anything about it. So a suggestion that I am making ( which I did make before and allot of people agreed) is STOP with everything that you are working on right now and fix the hacker issue ASAP. Youtubers are leaving. And whole discord groups are switching to path of titans and beasts of bermuda. People ARE leaving the game. Its not your fault. Its the hackers. But seriously PLEASE FIND A SOLUTION. Im deleting the game untilthere is a solution. Im not sure how many devs actually play the game, but if you do, and you have no power against hackers, you'd understand how frustrating it is. This isnt just coming from me. Its from the whole Isle community.
Buff pachys when it comes to Fall damage.. I spend hours growing only to die from a tiny fall that most dinos would survive with barely a scratch, they are WAAAY to Squishy!
AU HT Plsss!!!!!!!!!!!!!!!!!!
dilo has a huge tail hitbox and a minimal bitehitbox, dibble got a gigant hitbox that can knockanything down with a tailhit from 2 meters
Pathetic how I join a server as my adult cera, then instantly attacked by an adult Carno and dilo adult mixpack. Says a lot about this game and its community. Please make some sort of mixpacking debuff.
petition to add a join last server button
Unwanted Nutrient Removal
My idea for when you want to get rid of any excess nutrients you have to make room for another.
When you are in character menu and hover your mouse over the nutrient you want to remove, right clicking it will activate the removal of said nutrient, and your dinosaur will respond by making a sneezing animation as a visual for discarding nutrients.
The sneezing can either range from a single one that fully discards the said nutrient, or a number of sneezes that each remove a portion of the nutrient over the course of a minute until it runs out, or something else along the general idea im making.
Bring back the Omni bending animation before it pounces
mixpacking isnt an issue, it's the megapacking. one pachy and one cera running around together aren't a problem, theyre easy to escape or avoid, and they still have to pick their battles.
megapacks of 6 tenos and 4 ceras, or 5 dilos and 3 diablos are the issue. they can take on nearly anything (and they will) and they're incredibly difficult to escape or avoid.
adding debuffs to mixpackers isn't the solution, because it's nearly imposssible to find a debuff that can't be abused or exploited in unfair ways. instead, incouraging players to play in ways that their dino would naturally behave is your best bet.
crippling players that don't play exactly the way you want isn't fun, and stifles any realism or immersion.
also, once you get a complete gameplay loop, it'll probably fix a lot of your megapacking and hotspot issues because it'll give players other things to do besides pvp.
always disconnected in official evrima hope they Make more pleople like 140
at the moment ptera is oneshot for herrera, and ptera needs to deal 6 headshots to kill herra. Maybe give it an ram ability, knocking standing herras of branches. I feel like this would make these rivalrys between our two branchhuggers bit more balanced and fun
Seems like pachys migration zones are broken, every zone is missing something, now i have been going around map through mig zones and no single Hex on any shoreline/jungle.. There is some at grassland areas but seems to be so hard to get Zone there
The latest patch has been quite good, I've not had a single fatal error yet 😄
Only issue is the rubberbanding, or desync whatever it would be called. Even by myself outside of hot spots, I've been getting it.
I think scaring and wounds need a rework. Make it that you only get scared during battle on the sides you have been bit. And open wounds on the places where they get a good bite on you, the areas you bleed from. Over time these scars heal but never go away, fading in appearance, but literally showing your battle scars.
Double jump.
So that we dont just slide off the rocks we are trying to jump on.
EDIT: Not the mario-style double jump where you go higher. Im talking about just being able to jump again when you land instead of character locking and sliding down.
Diablo’s sparring right now feels pretty buggy, and just a bit shallow.
For example:
when you begin push another Diablo, the one being pushed can LMB to stop being pushed, and then both of you are brought out of the stance- and that ends the engagement entirely.
I wish that, instead of just being able to cancel being pushed with LMB, you had to time it correctly, or maybe both players had to spam LMB, have pushing back cost stamina, or literally anything that could make the interaction more than just a button press.
When having your horns locked with another Diablo, what we’re supposed to do is really unclear. You can LMB to ram into each other, and sometimes it’ll knock you out of the stance, other times it won’t- sometimes it’ll play an animation, other times it won’t- it’s just really buggy and confusing. I would again like to see some sort of mini game in sparring that relies on timing a LMB correctly.
I’d just be nice to see some more attention given to the intricacies of sparring, because right now it’s entertaining for a few minutes.. and then that’s really it
If someone gets blocked from enough nests they should be banned from joining nests without an invite code forever, these problem kids are 90% of the reason why people don't nest/stop nesting entirely
nerf herreras bleed
shadow contrast is still bad on hordtesting. shadows are still too dark in general resulting players still having to use night vision in the middle of daylight
Similar to your health, making your stamina change color based on how much you have left would be a nice addition:
Normal (100%-60%) - Blue
No trot regen (59%-40%) - Yellow
No walk regen (39%-25%) - Darker Yellow/Orange
No stand regen (24%-0%) - Red
Would also help if the colors flashed a little before to indicate you're almost to the next stage.
decrease the time it takes to grow dinosaurs in the game, 4-5 hours is a bit too much time when you can die so quickly from everything
Hoardetest so far runs really well, minus the ping, rubber banding, and desync. People are teleporting everywhere at least from what I’ve seen.
Whilst I think a timer is not a bad idea to stop people from spam spawning as baby dinos to continue fights-
PT only has two spawns and it is incredibly hard to initially get diet and grow as a smol birb. I think 10 minutes is a bit TOO long of a timer. I would instead consider 5-6 minutes.
or fix pt
Something needs to be revised here.
Add passive stam regen to herra and ptera when they cling objects. Doesn’t make sense to not have it.
With the current herbi/dibble unable to smell diet bug.. I say it stays, it's forcing us to walk around and actually LOOK for food rather than B lining it to the next diet you need. Possible mutation needed for sniffing out the diets?
Credit Overmoth for mutation suggestion
Remove the spawn timer until more spawns are added for all dinosaurs. Right now, the map is too big and the spawns are too limited for it to be effective.
A refresh option for your character menu, mainly so that you can refresh your diets if theyre bugged and you cant see them.
When larger animals come into the game pls rethink the hunger times on a lot of the current roster. Carno and cerato both eat like a trex but in reality they’re small tiers
Also make nesting easier for herbivores and carnivores alike or no one is going to do it
Asking once again for tail hits to not let you drop below 25% health. Death form only tail hits is just never fun
server performance has taken a hit. pretty hard. since your recent updates. would LOVE some dedicated work (even if that stops progress on the game) to get things playable again. so much glitching, a ton of complaining about "cheaters" when people just don't understand how servers and lag can impact gameplay. it's kinda crazy right now
Please fix the raining underwater - it has made an reappearance after the recent update.
For the death timer: Can we have it adjusted either to start the timer when you spawn, or to activate on your current location if it's a spawn?
Reason being: I started in Swamp and ended up near Highlands / South Plains but the swamp got put on a timer. It makes more sense that Plains would be timed out, or no timer since I was alive for about 30min.
This is not normal, fix this pls
Let Herra drop food it can carry in it's mouth on branches, currently it just phases through the branch and falls to the ground.
Add titanoboa
consider adding new mutation only for troodon that increases its nightvision by 15% on tier 2
Add debuffs for killing hatchlings of your own species (only non canni species, though regardless of canni if it's your parent)
Once again, I'm asking for the Diet activation treshold to be decreased to 50%. It feels so horrible and anti-logical to have so much of your diet filled yet getting absolutely no benefit. One of the biggest issues of diet (feels terrible and wasting food/time)
Lag is insane, days going like crazy, cant use scent, so many fatal errors.. whats going on with this game?
I understand why the admins don't always want to say when they are looking at hackers, as this gives them time to log out, turn off their hacks, or leave the area where they used them. However, I think the community should be given SOME kind of info as to what is happening. I'm not asking for names, or steam IDs, or where the IP originated from. All I'm asking for is something like a monthly update where they tell us something like "we banned X amount of players this month". This gives zero real time information for hackers to use, gives zero information about how the hackers are being discovered, but this can also show the community exactly how much is being done.
Add more flying Dino’s the pteranodon is pretty weak and can’t take in anything basically forcing it to scavenge and fish, and it can get boring to play as when you can’t kill anything. A larger flyer that can actually take on even smaller dinos like the Herrera and the Omni without extreme skill would be interesting and add a new level of hunting and combat to the game. Edit: I learned after I made his that the quetzal is already planned but it would still be cool if we had a larger array of flyers
the broken glass aesthetic behind the respawn timer makes the red numbers quite hard to read from a distance. Simply greying the button out or possibly making the numbers a bit larger might improve the readability of it
(might be because I'm partially vision impaired, others might not have this issue but for me it's not easy to read)
new nests. like the one we see in beipe concept art
With the new cooldown spawns, carnivores really need an easier way to get diet like herbivores do on sanctuary
What do you think about adding a rest system? after a whole day of hiking, you would have to sleep to have energy, which would add + some points to the dinosaur's overall statistics, and if there was a lack of sleep, for example, the dinosaur would have less stamina, lower diet statistics, less visibility at night in some dinos. Sleeping doesn't have to take a lot of time, it could simply affect the dinosaurs endurance, as it is easier to kill an exhausted dino, which would affect hunting tactics, for example, a group of Raptors hunting for a stego, depleting its strength over a long time of hunting, it becomes easier prey, it worked the same way it would be on other great creatures in the future. Even the smallest creatures in a group such as the trodon would be a great threat in large numbers and would deplete the strength of large dinosaurs for a long time, just as it was and still is in the natural world where it was not only the force of the bite that mattered but often the depletion of the prey's strength which resulted in the small creatures being very good hunters even for large prey.😉 👍
Bring back legacy calls for some dinos, also when herra is out of stam or thirsty its calls sounds better than normal call, I honestly like it but its just lower ofc, can we maybe have that as the call just louder?
Ptera is really weak in the game and is defeated even by newborn dinosaurs. Troodon is half the size of Ptera and weighs 60 kg, but Ptera weighs 45 kg. I think this needs to be reviewed. I also think that a new feature should be added to Ptera. For example, like birds of prey, it picks up baby dinosaurs with its claws, lifts them up and drops them back down, thus killing its prey.
Make baby herbivores spawn closer to migrations. There is so many times that I try to run a slow baby herbivore to a migration but run outta hunger before i get there. Usually because of a huge cliff in the way.
Remove the 10 minute timeout please.
Got spawnkilled within 30 seconds of appearing by a FG Dibble.
Mutation Idea Suggestion
Parthenogenesis - Allows females to nest without the need of a male.
I would only allow this mutation on the tiny animals of the roster (like dryo sized and below) since theyre not really that popular compared to the larger animals, and trying to find a mate as one now is few and far between. So a mutation allowing them to nest without a mate can really help their population numbers out.
I also don't see this being an alternative to nesting without a mate, and more of a last resort option, where finding a mate is still the preferable option, only equipping this mutation if your certain you wont find any. So there could be some small downside such as a 20% lower number of eggs laid. As well as the downside that you have to raise hatchlings as a single parent.
Mutation idea:
Life finds a way - You don't have to have a mate to create a nest. However the skin is random
i think herbivores (of the same species) that pack together should receive some sort of buff to encourage herding. i just dont see many herds throughout the game. i always thought that hunting a herd of herbivores was always more interesting and fun, and it might encourage more people to play as herbivores. the buff could also scale with the size of the herd.
Make hypsi spit remove the jump indicator for Herrerasaurus when blinded. Since it's bright green, it can be seen through the translucent layer of spit fairly easily. When the time comes around for hypsi climbing, I'd want my one defense mechanism to be inconvenient enough to drive away my top predator.
Also, remove the bloody spit-mode zoom in. I'm the size of a rat, I can't see jack through the grass when it does that.
Please think about a gliding climbing dinosaur, for a game that has a map that is mostly made of mountains and hills it's perfect and also Great for swamp and woodland areas , in the pictures are ambopteryx (membrane wings) and microraptor
Add rolling in mud then rolling in like grass and leaves to be more camouflage kinda like a Gilly suit
Make hypsi spit leave a scent marker on the player for a certain amount of time similar to a skunk that can only be removed by wallowing or swimming in the water.
Spiro as a map was simple yet elegant. It had everything without being overly massive. It caused interactions between all dinos. Make some, or one of the official servers host Spiro and some host Gateway. Thats my unpopular opinion.
Add different types of forests and trees evirma is very tropical but I liked the legacy pine forests and I think that having more maps with dedicated environments or several on one map with matching dinos depending on the area.
Get someone to continue development on legacy. Legacy was a masterpeice because it was actually fun and enjoyable and felt alive. It was the perfect game and all it needs are a few more things to tidy it up and it would be very succesful
Make it so Herrera can climb fast sideways
For a game that is based in survival, fighting, and defending yourself, fatal errors should not be so common. I can play for 2-3 hours and fatal close to 5-6 times. It's also pretty crappy that it's been the cause of many deaths not just my own. Not noticing your audio is gone, being tabbed to a fatal error window in the middle of a fight, these are just a couple examples of ways its effected my gameplay and friends. Just feels like something that should be worked on and prioritized before things like new dinos, mutations, and stegos being able to be grabbed. Idk if this will be a popular opinion or not but it's mine.
is ping in hordetest NA servers usually this insane? if not i think that needs to be fixed
Night ambient can be pretty active, though I think within a certain radius, the ambiance should temporarily pause when something dangerous is in there area or if something large was to broadcast, as in real life, critters tend to stop making noise when they don't feel safe. Its why walking in a forest with no birds, insects etc is so unnerving.
The ping is INSANE, cant have a good fight with a dibble cuz he isnt where he looks to be 50% of the time(hordetesting)
It sounds and looks like the anti cheat isn’t fully working, and if you are swapping you should add Linux support or get rid of eac. I have gotten the game for several friends and they haven’t been able to use it because easy anti cheat is very difficult sometimes. We had help from the isle discord server and we’re on windows but decided to quit and return it and buy a different game that doesn’t have easy anti cheat
thanks for fixing food problem in sancturies W devs
Pteranodon needs a stamina buff update. Like we lose so much stamina for our take off and climb that it’s hard to even make any true progress traveling. Similar to deinosuchus when they’re slow swimming, they regen stamina, same with ptera, we shouldn’t lose so much stamina while gliding / maintaining altitude
Have the respawn timer scale based on how many times you spawn there, e.g. first time you spawn and die its a 3m timer, then the next a 5m timer, then a 10m timer, and once its at 10m it stays like that until an hour or so or you spawn at a different spot where it would go back down to 3m, instead of it being flat 10m every time.
Get youtuber Astery to work on some of the animations.
Pretty sure I'm not the first saying this but in Hordtesting Server ping goes hard very quickly.
For like an hour or two all is smooth and suddenly it spikes to 100 and remains there. I wonder if it's related to the player count.
Above 60 ping it gets unplayable
If the devs really want diets to have to be filed to some % to activated it would be way better if it was active but gave a lesser buff if it was a low % until you fill it to 100 once then you get the full buff all the time until you loose that slot, but there should also be a leeway timer of maybe 5 minutes where if you get the same nutrient in that slot again it acts like fully activated again. For example if I have lost all slots and fill them to 50% once with all the diets I’d have 50% growth speed and 50% of the max buff of each specific diet buff, like how // gives NV range or dots give stam regeneration, if I was to have two diets fully active and on at 50% I’d have the full diet buff of those fully activated diet, 50% of the buff from the 50% active, and something like 80% growth speed buff.
It could also be beneficial that in this system if you reach above a certain % say somewhere between 50-75% you keep that level of activation even when you loose diet this way you don’t get “cucked” by getting a high diet activation then hit a dry spell in hunting and loose all the buff that you worked for.
with all of the bugs and unintentional issues this game has, Denio has become seriously unplayable to me. It's super boring and I cant be bothered to sit in any area for 45+ minutes just to see nothing.. Land animals can see denios eyes with night vision, they also can hear denios underwater chatting or even just swimming ( odd grunts), you literally cannot ambush anything as it stands. The added difficulty of not being able to reach some areas of the map giving the populous a few guaranteed safe drinking areas makes this the most boring experience ever... babies are extremely slow and cant catch the elite fish without herding them to land putting them at extreme risk as if they wernt already at extreme risk by other crocs is a huge oversight as well. I get an apex should be difficult to play but this cant be how it was intended to be. This is just straight up unfun. On spiro Denios where everywhere. On Gateway we hardly see any. Fix this, its just getting worse and worse. And because people hate to be grabbed they genuinely think this a great thing to have happen. but put into perspective these bugs need to be fixed asap. its been an issue for way too long ( especially the night vision eye thing )
In the Horde test the ping is always over 100 when the servers are full. You can't play or fight there...
EU Server
PLS UPGRADE YOUR SERVER!!!!
It would be cool and funny if dinosaurs had manual defecation mechanics
give hyspi an irritated eye affect after spraying someone. most animals who spit have irritants in their spit, maybe give the effect of blurred surronding vision :DDD
more radish root in highlands
Add Hallucination mushrooms back.
please add a form of tutorial into the game, nothing crazy but something even similar to legacy like a popup if someone's playing for the first time and it gives a brief run down of controls and what icons mean. it would definetly help with new players being confused and constantly asking what things mean.
Ideas for Stegosaurs
Here’s a few ideas I wanna bring up for Stego and Kentro.
Power swing/defensive stance: With stegos new power swing move, this opens the potential for it to better defend itself against larger opponents. Imo this is stegos answer to trex, possibly even being capable of stunning it with this move (although imo only on headshots).
Kentro also has this move, however instead of raising its tail, it keeps it solidly down. Along with being able to unleash a stronger attack, this allows it to better withstand incoming attacks by using its tail as a shield (kinda like reverse ceratopsian). Opponents will take damage if they attack the tail, or possibly even by simply running into it. To add to this, Kentro could also have a short backwards charge, kinda like what porcupines do.
Stun Resistance: Being able to stun an opponent is imo one of the most valuable tools a dino can have. Stegosaurs could be among the Dino’s who have tools to combat this specific ability. While in their power swing stance, you could argue they anchor their legs more firmly to the ground, allowing them to take a hit better. Moves that would normally knock them down would simply stun them, and those that would stun them would do nothing, and the attacker would probably expect a big thagomizer to the face. This imo is stegos answer to trexes head slam (assuming it is a stunning attack), and kentro to carnos charge.
Complex growth: I think there’s a cool opportunity to have more complexity to stegos growth than other dinos, so it’s a shame to see juveniles look and move pretty much like adults. What if subadults could appear like Sophie in the right pic below (who was also a subadult, adult stegos in game are largely true to adult stegos irl proportions). Younger stegos could be faster but don’t hit as hard for example, justified by their leaner build. A form of bipedal locomotion could also apply here, as seen in some irl trackways attributed to stegosaurs.
I feel like a small baby herbivore is extremely hard to grow and realisticly small baby herbivores would never be alone in the wild. So I feel like baby herbivores should have a symbol in the smell system to see where and adult of your species is so they can take care of you.
The rubberbanding has been incredibly rough since the last patch
For people who wish to learn about a dino before they play it, maybe have a overview section for each species. Can show weight, bite force, max speed, diet. In addition there could be a short explanation of the species abilities.
I've never had issues with ping in this game as of late but with the most recent patch it's pretty bad. I just got teleported off a cliff and lost my herrera to it, and I know I'm not the only casualty to this lag- would be worth looking into if it's not already
Fish ,ocean, want be ocean life👍
The raptor pounce rarely connects when it should and it jitters and shakes all over place
Very optional suggestion - I keep confusing Herreras for raptors and accidentally killing them as a Herrera, maybe change something visually about them? Especially baby stage
How about some physical lightning to accompany the thunder and cloud lighting during thunderstorms. But there's also the possibility of randomly getting smited by lighting and dying, which although pretty funny, can be frustrating to just die out of nowhere, so this is my take on it:
Have it so lightning strikes are guaranteed not to hit any players, maybe through some radius each player has where lightning doesn't strike, or the game checking if theres any players present on a spot to determine if lightning strikes there or not, or some other way
And incase lightning does somehow manage to strike directly on a player, just have it do no damage, so lightning can purely be for environmental immersion without any worry of getting striked by it.
With Maia upcoming, I thought it would be a fun twist on it's name (good/little mother) if it was able to feed ALL herbivores hatchlings, maybe not give diet if not shared, but at least fill the lost babies's bellies ❤️
A cross-species feeding like some birds do, maybe even have other species be able to add their own eggs to a Maia's nest ? XD Like cuckoo birds do.
I have no idea if anyone else is experiencing this but, the lag & high ping particularly on NA (hoardtest) servers is a serious issue. This lag is causing hit boxes of our dino's to also lag behind from what I have experienced. A omni raptor should not be able to pounce me from 3 meters away AND do the pinning animation. This was not even on top of my herrera as another omni clearly walked up to where I was pinned away from his pack mate to finish me. (I know I was dead anyway) Clearly the time all the NA servers on HT were down has not been very effective in fixing this issue overall.
The Diabloceratops running animation looks a little funky in my opinion. The front legs are a bit too far apart from each other and I’ve never been a fan of how Dibble kinda “hops” forward when it could be a nice looking gallop.
I get it, the proportions of ceratopsians can cause the hind legs to glitch into the front ones BUT it doesn’t stop you from trying to make a better looking running animation for Dibble.
How to fix smaller animals
ATM most small animals are basically super unimportant to the ecosystem. While Herrera and troodon as small carnivores are somewhat fine cause they kill stuff, dryo, hypsi, Beipi etc all do basically nothing for it
So I’m gonna propose ways to fix their gameplay.
1: any herbivore 300kg and below can enter sanctuaries. Now dondi has said “but they would eat the mushrooms and clear sanctuaries” yes that’s the point. Small herbivores can now enter sanctuaries to gain all 3 nutrients from the mushrooms without being affected by bees
This in turn puts them at far more risk of being attacked by juvenile creatures which gives juvie carnivores things to hunt. Further encouraging juvie carnivores to go to sanctuaries.
2: Allow those same herbivores 300kg and below to group up and talk with other herbivores. Bringing a bit more of a social aspect to them.
3: I want small herbivores to play supportive roles in the ecosystem. Hypsi can spit to blind predators (spit needs to work better), dryo could be an alarm system to alert herds of danger, Beipi could even just work the same as dryo but underwater
But outside the basic things they would do to help herds, they would all share a functionality together. After a whole fruit bush, or plant is consumed seeds will drop on the ground allowing those same small herbivores to plant the seeds and regrow things one time which would take 15-20 minutes to regrow a food source. This can help herds stay in one place to nest for a bit more time before they need to move to the next MZ
Conclusion
Small animals don’t need huge roles, they just need a bit more to their gameplay to let them feel like they can impact the ecosystem
Ability to crouch while sprinting which will result into a more functional slide, can be used only for smaller tiers. I need to traverse sanctuaries as troodon in more elegant way. Feels clunky right now since I always need to stop and then press crouch button if I want to crawl under the cycads.
Deinosuchus should be able to drink water... while in water, just a little QOL update. It just feels odd having to bank oneself and assume the vulnerable position when the croc could have just taken some gulps on his way to the shore
FOV slider. I struggle to hit with some dinosaurs because sense of depth is poor with the narrow fov
When pachies break coconuts, instead of it just giving you one side of the coconut, I think it should give u both sides.
Add a venom mutation for megalania and troodon and dilo that’s makes it stronger or last longer or something like that
It would help a LOT if herbivories had cross species gameplay. after all, species like the Stegosaurus and Triceratops fossils have before been found within combat range but neither showed signs of combat injuries like dislocated or broken bones.
Make hypsi spit leave a scent marker on the player for a certain amount of time similar to a skunk that can only be removed by wallowing or swimming in the water.
When it comes to sucho. Instead of it not being able to dive(despite multiple non semi-aquatic animals in the roster being able to freely go under water),could it sink like anky and be able to slowly manoeuvre underwater so it can do something in deeper waters.
Seems when pop is over around 110, the teleporting starts. Maybe na3 htor na4 ht pop could b lowered so we can avoid the sling shot play style in that one server
new patterne for the deino
Maintenance
Currently all players have to do to stay alive is to eat, drink, and not get eaten. While I think we should be careful adding too much to maintain so it’s not over-stressing players (ex. Heat, disease, etc.), I think a few small activities to encourage players to keep themselves in top condition would help flesh out gameplay just a bit more. These activities help keep your basic stats up, whether it’s defense, damage output, or others. Neglecting to perform these tasks could leave you vulnerable or make hunting more difficult. Ideally players shouldn’t have to do these tasks too often to where they’re annoying, just a point to throw out. Here’s some examples.
Sharpening: Could easily apply to anything with claws or horns, or osteoderms in magys case. Claws dull as they’re used, so to keep their damage and bleed output up, players simply have to find a tree and sharpen them, like a cat on a scratching post.
Users: Raptors/Troodon, Carno, Spinosaurs, Herra, Magy, Teno, Horned Ceratopsians, Cheirus, Plateo, Therizinosaurs, Allo
Preening: This is a more defensive investment. Keeping feathers maintained allows you to take the most amount of hits possible.
Users: Feathered Utah/Velo, Austro, Beipi, Theri, Hypsy, Cheirus, Ovi
Other ideas: There is potential for mud wallows and salt licks to play a role in something like this. And ideally, most, if not all playables should have something to do. Other ideas could include getting teeth cleaned by compys/pteros, shedding skin (Mega), or scratching.
deino should give bone break with %20 chance
Getting spawn killed and waiting 10 minutes to play as your dino to likely get spawn killed again is horrid.
Todays hordetest playing experience; starting game, get right into server with 36 ping, leave the server after playing 10 min cos terrible rubberbanding and ping hops up near other players.
FIX DIBBLES HIT REACH NOW
My mates and I often have the problem that after a relog, the preferred food is no longer displayed and therefore the diet no longer works. No matter whether Hordetest, official or unofficial. Even after relogging it doesn't work.
What also doesn't work is if you have nested deinosuchus, the babies don't have any preferred food either. They can eat rotten fish, which gives dots, but nothing more.
and please optimize the game. My GPU is bored at max. 10 % 😄 and CPU + RAM are overloaded...
Mixpacking ruins the game and players should have a significant debuff for doing it 🙂 (Evrima)
In my opinion the game becomes very boring after you fill your stomach, and there’s not much to actually do in the game other than fight and nest. Nesting is nice, but it’s not that popular and hard to find a mate. I think there should be added some activities to do like someone else previously mentioned, like sharpening your claws, horns etc.
If you really want to beat cheaters you shouldn't allow the name "123" on steam in the game. from what I see on YouTube the cheting programs on the isle use this to hide the name and ultimately also the steamid. another piece of advice against speedhacking is software that analyzes player movements. From what I see on YouTube, they don't increase the speed but do constant "teleports" into further away vectors and therefore go faster. you should check this and simply kick the player every time a jump occurs. but the most important thing is that you must NEVER give a client the possibility to WRITE DIRECTLY INTO THE DB, or you will never defeat the cheaters
if herra has 60%-70% stam while hanging on tree he should recover stam, at the speed of slow walking
Personally, I feel like gateway is so big and with only 100 players you barely encounter anyone
Finding a mate to nest is unironically the rarest thing to happen in the game. So I had the idea that there should be another call that you could use and other dinosaurs that are your species but opposite gender could see it on the smell system and go to you so you can start a family and finally be able to reap the benefits of reaching adulthood.
Mutation Idea Suggestion
Jungle Flora Digester - Allows grazing on jungle forest floors.
Ok I have a point of view about the nesting system and the mutation system.
it really sucks that you nest when you yourself were nested and you can't pass on your parents' mutations to your offspring.
it would be something like this:
Generation 1 (spanw fresh) the Stego reaches adulthood with 3 mutations 0 inherited mutations, as he came in fresh.
This stego has offspring inheriting 3 mutations (some from the father and some from the mother) leaving generation 2 with 3 passive mutations.
Generation 2 (were nested) the Stego of generation 2 starts with 3 passive mutations from his parents reaching adulthood with 3 mutations that he chose having offspring again. (what we have now)
Generation 3 (were nested) the Stego of generation 3 was nested inheriting 3 mutations from his grandparents, (generation 1) 3 mutations from his parents (generation 2) and having 3 mutations of his own to choose from
and so repeating the cycle until all mutation sockets are filled. (what we don't have now basically generations of dinos with genes and mutations )
if you dont understand something sorry im not native English speaker im from argentina 🙂
Sometimes a problem you can run into when you spawn in is making the mistake of choosing male when you wanted to be female, or sometimes you are born as the undesired sex in a nest. or sometimes you group up later in life and realize everyone is male, that means no one can nest.
Well, i have a solution to this! taking inspiration from frogs, (and jurassic park) a mechanic called "Sequential hermaphroditism" could be added to the game! either as a mutation or something everyone can have access to.
In real life, young frogs (tadpoles) are the only ones with the ability to do this, and it naturally happens when a population has more males than females, some males will change to female or vice versa. however, for games sake, it would be better if sequential hermaphroditism takes place before sexual maturity, which is usually ~65% in-game.
This would be a useful mechanic as to help prevent a population being too many male over female or female over male, or to help fix any mistakes of accidentally choosing one sex over the other^^
Rename NA servers to US, it makes no sense to have servers in the USA called NA when you call servers in Canada CA when they are in the same continent but USA servers are called after the continent but Canada after the country lol
The only time I ever have preferred food is when I create that dino and stay on through that session. If I safelog and come back it is consistently gone over and over. The only way to get it back it seems is to create a new dino. A fix for this would be very helpful!
Increase the value of Xerocile Adaptation
Right now it doesn't really feel like its making much of an impact on your thirst so a buff on it could really help it out to be more worth equipping
Un playable if you like to run around and fight other dinos. Glitching around. Hope there is a update to fix soon. Im done till than
A Conceptual.. Small Dibble
Diablo imo is facing an identity crisis. It being 3 tons was kinda a shock to me. Not only is this more than twice the estimated size of the irl animal (and I’m saying this as someone who has seen the actual skull), but at this rate it feels like it’s filling the niche I imagined Styraco would fill. And it kinda makes sense, with Allo coming it seems necessary that it’ll need some way to defend itself. So why am I suggesting shrinking it? I’ll explain why I think I’m liking the idea of a small angry devil.
Now the size I’m talking about is around 1300-1400kg, around cerato weight. And compared to other planned Ceratopsians, it doesn’t have many standout traits. So here I’m proposing to simply, give it the Cerato treatment. By that I mean a valuable trait about it is having great stats outside of bulk or damage. Comparing it to other herbivores in its size range, it hits harder than Teno but not Kentro, and doesn’t have near the stunning ability Teno has. This is largely due to its size, but it can still stun through charge attacks similar in function to Carnos.
Small dibble also has an improved turn radius than it does now, and one of its most standout traits is speed, up to 38-40kph, not quite cerato speed, but fast enough to evade Allos. If you think that’s too fast, hippos can reach that speed, who are about the same size as dibble. Its spar stance is its most valuable defense. Using its head like a shield allows it to shrug off even a carno charge head on, and POSSIBLY even attacks from Allo and Alberto.
Summary: Small all rounder ceratopsian with great stats as their most valuable attribute. Great turn radius for a ceratopsian (still carno like mobility), but excels at speed, fastest ceratopsian in fact. High bleed resistance means taking it down by force is the best option. So for omni packs, it’s arguably the most dangerous ceratopsian to face. Its main weakness is its weight, but this angry devil still packs a punch.
I understand the pachy stun locking was annyoing but i think removing it altogether, perhaps allow the pachy 1-2 hits with a stun on larger animals with a stun immunity for the opponent so if the pachy tries to stay and fight, it gets messed up cause its not supposed to fight, its supposed to disable and run, but currently it is very difficult to run as when a pachy runs into animals larger than it, sure it breaks but no stun means 1 or 2 bites on you and that is a death sentence for a pachy, 2 carno bites and you are toast, and if you dont get a leg break then its even worse.
perhaps its could also be more dynamic and the stun gets progressivly shorter in duration with each hit until its almost nothing and allowing the large carnivore to fight and kill pachys that continue the attack
Diabloceratops super OP. Hits you once, you get stunned, you re dead. You try fight him with a cera, he is even faster than you... GG no counter at all.
The migration system needs to be changed in my opinion. I don't think that its working how it should since its punishing players that are willing to explore and actually migrate and force u to stay around the same few, small areas constantly. The map feels empty except for a very few hot spots, u cannot explore the map, move around it cuz ur dino will die or u lose all it's diets. The idea that I had is to merge the previous system from Spiro with the migration zones. The rework would split the map in 5 (or 4) bigger areas that would work like migration zones and in those migration zones u could find certain food sources in smaller areas. For example - food wouldnt be just randomly growing all around the migration but u could find lets say coconuts at beaches and bananas in forested areas etc. It would force people to move not only from one migration to another but also to move around more inside of the migration.
The zones itself are big enough to sustain server population and there could always be 2 migration zones working at the same time for different species so in case u don't feel like pachy fits swamps, or dryo doesn't fit highlands etc it could be excluded from particular mz and have another mz to go to.
I also think that we shouldn't be forced to always go to mz. I think that even in inactive migration zones some food sources should remain - getting good diets would require u to move but if ur willing to fill all ur diets spots with only 1 diet it should be possible. So dead mz should still have at least 1 type of food for each dino. Maybe the amount of food could be smaller so inactive mz would not be able to sustain huge herd of 20 dinos etc.
I also think that each of the migration zone should have smaller nesting grounds, nesting in those areas could give some buffs like faster egg incubation or additional mutation. The downside would be the fact that carnis would know the locations ofc. The buffs would work only in active migration zones.
Add bullfrog and deer to troodon’s diet.
Rare lightning event: Once every 3 or 4 storms the storm is bad enough for lightning to deal damage. There should be a small blue glow beforehand on the ground as to indicate where it will strike meaning that small playables will be able to dodge it. Forests and caves will be safezones, leading to everybody migrating to the nearest forest and opening up rare hunting scenarios. If a player is brave enough to face the storm in the plains, they'll find that Apollo pumped some chemicals in the sky only activated by electricity, leading to every plant giving all 3 diets and an extra growth boost while the storm rages. So you face the choice of coming stronger out of the storm with a chance of being struck down by lightning or playing it "safe" and waiting it out in a forest together with the hungry carnivores of the isle.
more line options to basically everything.
line options are extremely lacking in carnivores, (mainly because most types of line options are either species that nobody plays or too big to fight, let alone some dinos dont have ALL types of line diet.) while carnivores dont have it AS bad since organs exist, it still doesnt mean that it isnt an issue. and still needs another way to get diets other than organs.
herbivores on the other hand, HEAVILY lack line diets. everytime i go into a migration zone there is, AT MOST, 3 line options in the ENTIRE area. while the S diet is PLENTIFUL. i could hold the sniff button for a good minute and my scent bar is filled with S, a couple of hexes, and absolutely no line options. you need to search every intricate part of the migration zone to find it, and thats not mentioning that there are other hebivores in the migration zone that are as desperate as you.
We need a playable snake!!!
I would love to make the little Dino’s like Drysto and beipi more interesting.
I never played them until I resently tryed. Well.. I have to say that beipi is the most funniest but it’s stamina gets down way too fast. I only can make a few waterjumps until my stamina is gone. But these waterjumps are very entertaining. Beipi would be much more interesting and enjoyable when it has a bigger staminapool and when the jumps don’t drain that much of stamina.
The Drysto is soo cute but completely useless. I saw a Video where it had a underground hole. In evrima this isn’t possible or it is only possible by mating, but nobody plays Drysto. So it would be much funnier and interesting for the Game to make the Drysto able to build a small underground system, so he can exit on several points. It also would be interesting for other players, this could be a cat-mouse-Game
so, about diets, we should have the option to get anything else than perfect diet again, like 2 S with 1 3 dot, etc, instead of only one 3 dot, one s and one lines that gives you everything, and getting diet shouldn't even be mandatory, if there's food you eat it, that's how it typically works, but here it's different, does this provide the needed nutrition to me? if not, regardless of how badly i want it, i can't have it or ill be at disadvantage. sounds a bit dumb, doesn't it?
having said that, there should also be no debuffs at all, just not any buffs. diets are a pain right now and only lead to more killing over a specific part. for example, killing everything that moves only for the intestines and leaving the corpse to lag and crash the server. although it is true that it happens in real life, there are no "world restarts" and the universe doesn't crash if enough things are killed.
also, to make them less of a pain in the ass, they should give practically the same growth boost, not the same, but close to. for example, one diet gives you 10%, 2 diets give you 15%, 3 hexes that aren't perfect diet give you 20%, and perfect diet should give you a 25% growth boost, however, if it's not perfect diet or 1 diet, it also should give you the "normal buffs", such as stam and health boosts in the case of 3 dot and S
to summarize it with an example:
- 1 3 dot: 10% growth boost
- 2 3 dot: 15% growth boost, current stam buffs
- 3 3 dot: 20% growth boost, current stam buffs
- 1 3 dot, 1 S and 1 lines: 25% growth boost
this is all so that it can stop being a pain in the ass to go around the map constantly murdering everything that moves only for a very specific organ, making the game have less fights, less corpses and allowing you to exist more peacefully
Another idea is maybe give sucho the ability to dive but like beipi it floats up to the surface if it stays still? this would only work though if bary, spino and cheirus are like deino and can sit underwater without floating to the surface
There needs to be some way to check for and join nests while your dinosaur is still alive. Limiting nest join to recently dead players means it’s very disincentivized
Ive said this before but no dice on any action for it, There NEEDs to be an afk timer ( a long one but something) . Folks can sit in dino creation indefinitely to avoid queue times for when they actually want to play ( or until the server restarts) that pushes the server count up while there isn't many ppl actually playing on the server. Afk growing would be affected as well so please give babies something to do ( like preening or "quests" of some sort that give benefits )
increase horned melon spawn, for diablo rn there is absolutely zero, and with only horned melon for the 3 hexagon diet it is necessary for diablo
defo need a better clean up script to help the lag out on this game (specially horde testing)
Please fix the ping, crashing, diet bug, lag and other things, please swap diablos swamp migration with jungle, dibble gameplay is 90% walking to migrations just to find little to no food AKA a fat time waste. And why is it still slower than baby-juvi stego as a baby?
I've noticed I can't adjust the sky box from the latest update. I don't have a good PC, and care very little about how the clouds look. Could we have that back so I can save some frames.
Also. When I fly above the trees. Leaves shouldn't b falling on me. I assume it makes me lag more also (at least make my fps go down)
We should be able to play 2 diffrent dinosaurs as soon as we join a server where you have 2 you should choose which one you want you should also switch ingame as soon as you sleep there should be a button when you press ESC called switch dino
Make it so f10 also removes group nametags, or atleast have it be an option somewhere for it to do that.
You can tell when a Deino is in the water by smelling as it's carrying meat or a corpse. You can see the icon moving and everything. (I'm all for it, but to my Deino players I think it would be fair to point it out for them.)
Maybe find a way to not make smelling stuff in the water not that precise? idk
Please make dilo’s footsteps quieter, it makes it harder than it should be to sneak up on anyone
Stats Screen:
Every time you die you get a box popup for stats or menu. Both are self explanitory.
Possible data could be
-miles traversed
-Dmg taken
-Dmg dealt
-kills
-nests made/eggs hatched
-time youve been alive
please just end the hordetest already nobody wants to be locked in official servers only
change the cooldown from 10 minutes to 5 for respawning
fix Deinosuchus' ability to see underwater. I want to explore these cool underwater environments but it is actually impossible to see anything.
Lower Omni's weight from 450kg to 300 or 350kg, they shouldn't weigh more than adult male grizzly bears
I’m not sure if the devs have this planned in the future at all, but I think it’d be cool to have Albino, Melanistic, Xanthochromic, Erythristic, Leucistic and maybe Chimera skin mutations at some point down the line. Obviously, make it super rare to get and such but I think it’d be really cool to have
I cant stand this anymore, lag is enormous, 5 fatal errors in one hour (need to restart game), sound bugged (need to restart game), fps drop from 70 to 10, hackers everywhere, days sometimes running like crazy (need to restart game), stuck food to dino mouth (need to restart game), getting stopped by stupid ptera ai and dying cuz of it (why its everywhere? Why i cant go over or through and need to stop from 50 to 0 instantly?).
Delete no AI servers cuz nobody plays that.. Make more eu servers instead.
Graphics and animations are awesome. Mutations are great idea. Overall this game is awesome and has really big potential! But focus on repairing and fixing bugs so we can ALL play normally functional game without these trivial issues instead of adding more dinos and mechanics..
(evirma)
Make swamps migration zone bigger.
The current one (yellow) is what we have now, and I think the reason that swamp sometimes just feels a bit empty in certain diets is that over 50% of the area is just water, so there's less areas for plants to spawn.
Extending the migration zone to take up the rest of the swamp (red) can help out with this as there is more suitable terrain for food to spawn in.
Dilo Venom Adjustments
We all know Dilophosaurus venom, while fun, is frustrating to use. Any landmarks other than open plains almost completely negate the effects, the fog is almost useless during the night, it doesnt properly isolate your target, and it's not available for use
for atleast 30 minutes of your dilo's life. It's annoying, and makes Dilophosaurus juveniles feel less interesting than their sub-adult counterparts.
What would I do to fix these issues?
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Adjust how Dilophosaurus envenomation works. Instead of suddenly getting venom at 40-45%, make it stage-dependent. This means you could envenomate animals that are your stage and below. This means that juvenile Dilophosaurus would be able to envenomate other juveniles, sub adults would be able to envenomate other sub-adults and below, and adults would be able to envenomate other adults and below. In situations where your juvenile/subadult/adult dilo outweighs whatever you're attacking (such as fresh spawn dilo attacking FG hypsi), you would apply venom regardless.
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Make Dilophosaurus venom remove the name tags from your other group members. Dilophosaurus is meant to induce a terrifying, isolating experience where you can not tell whats real and whats fake. Being able to still know where your packmates are whilst envenomated takes away from the experience. This would also somewhat justify Dilophosaurus's loud footsteps, as you wouldnt be able to tell Dilophosaurus footsteps from your teammate's footsteps.
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Remove the 3 call the hallucinations do. It makes it extremely obvious that its a hallucination rather than an actual Dilophosaurus.
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Move the fog closer to the target at night. Fog during the day is fine, but it's disappointing at night. It just makes it feel like it slightly lowers your night-vision range, rather than confusing and fogging up your dinosaur's vision.
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Make air/water hallucinations more of a priority. Self explanetory, you should not be able to negate venom (an internal damage mechanic) by sitting next to water or on a rock. ((note, no this is not the same thing as Omniraptor's being countered by terrain. Omniraptor is physical, the hallucinations are hallucinations.))
TLDR? Dilophosaurus has so much potential, but it feels like its been overcorrected for potentially overpowered venom. Make it genuinely scary to fight against.
(repost)
Tenontosaurus with some aquatic attributes.
Look, several mid tier herbivores (like Maia and Kentro) are on the way and I’m right to fear that less people will play as Tenonto. It’s a creature that has been with Evrima from the start and I’ve fallen in love with it ever since… that’s why it could need something special apart from other herbivorous rosters.
A “false” semi aquatic lifestyle (like Herrera) could potentially suit this animal. Here are 3 things to consider.
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Using its tail to propel itself faster when swimming rather than using its limbs. This would make it a faster swimmer.
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Tail slam at the water surface to create big splashes in order to stun other players.
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Like a moose it can dive down in search of aquatic vegetation. It shouldn’t be too good at it however and would rather look like in this animation I made.
When nesting gets further development, please add a family tree mechanic that would be accessible via TAB-menu, which could include this data of the descendants: nickname, gender, current growth, status of the dino (alive/perished), status on the server (online/offline), and also connections to their future mates that continue the bloodline.
As of the future nesting UI… I made a small concept. There are some key points:
- The field in which the tree is located is an infinite space that can be navigated using the cursor.
- To prevent this field from being oversaturated with information about your many nests, several family trees were added (each for its own separate nest). In the screenshot you see a horizontal list: "Family 1", "Family 2", and so on.
- For the same convenience from point 2, you can view the nests of your descendants by selecting a branch. In the screenshot it's "View family #...".
- "FAMILY TREE" menu would also include "REPRODUCTION DATA", which you see on the top.
- The data with a postscript "Of this family's nest" will only include data about your own nest. Descendants' nests aren't taken into account (harder to implement and keep comprehensible, also not very needed imho).
And a six point, last but not least, which explains the difference between family trees of those who were NESTED IN, and those who were just SPAWNED (outside of a nest):
6. If you are a simply spawned dino, you start your own family, thus your first nest will be in "Family 1". BUT if you were NESTED, your "Family 1" will be a full tree of your parents. When you create your first nest, it goes to "Family 2".
And a seven point (only for those who were NESTED IN), which will allow you to see your stepbrothers or stepsisters:
7. As said in points 3 and 6, your "Family 1" will also include a "View family #..." near info about your parents. It is logical that the first nest (family) of it is your own, and the rest are step-relatives.
Right now as a Troodon its pretty terrible to play with these respawn timers. We troodons die a lot. And at the same time rely on zones with AI or other players to eat and grow. So that means the only zone with food is South Plains. Die once, not uncommon for a troodon, you have no choice but to wait 10 minutes and risk a server d/c due to inactivity or respawn on the other 2 locations and starve to death because all players are down south plains and all AI spawns are broken af. Please remove timers till AI spawns are fixed.
I know you devs probably already acknoledged this but you guys haven't done much too do about it. And in the politest way possible please give us updates faster, there are games that are made before you guys update. I don't know why updates come out so extremely slow but there has gotta be something you can do to fix it. Thank you devs
honestly, you might as well just completely rework how dilo venom works, because, right now, it simply sucks. first, the fog only works on small things that are trying to escape (they don't know where they're going), it doesn't do anything to bigger dinos that fight back, but if you make it so the fog is closer, you won't be able to see anything and die a miserable death that there was no way on earth you could've avoided. so, fog is useful half of the time
now onto the hogwarts conjuration mirror image spell hallucinations, they're simply stupid and too buggy. you can't hit them in hordetesting, they pile up and spartan charge you while you can't do anything besides watercamp or cliffcamp so that it doesn't work, they literally SLIDE towards you, they don't even RUN, they look like shopping carts in the hands of children, cause they go sideways instead of straight. at the last second, they fix themselves and bite you to then disappear. im sorry but how is a dilo gonna rely on ai to kill its prey when the ai itself cant even frickin move properly? it doesn't even go at a normal speed? they run at either 90 km/h or 1 km/h
dilo should get a more interactive venom instead of running up to you at mach 900 bite you and haha i invoke harry potter image mirror spell goofy malformed dilos to kill you, because its history has been honestly terrible. went from the biggest no skill op as heck ability to something so useless you might as well not even use, and now it's once again a super no skill frustrating as heck ability that you can't even defend yourself from, cause these dilos running faster than almost anything else biting you once backing off and doing the dilo ritual while you stare at the dilo thinking "im gonna john cena you once im able to" is just not fun at all, cause you can't even fight, you just watercamp and wait for the dilo to leave you alone, that's how boring and bad it is right now. please, make it more interactive like troodon
make it so semi aquatics can see, or sense through the surface of the water, because otherwise a dinosaur like the baryonyx or austroraptor will have nothing against an ambush, unless they have some alternative deterrant method
remove pterodactyl or decrease its spawn rating it just lags server
There's another survival game with parenting called One Hour One Life that has something very similar to this. Any player that has died has their character information put on a family tree website with their age, cause of death, last words and generation. They only show dead players both for simplicity and to avoid family tree sniping.
The feature you suggested is very similar and I would suggest it be a main menu feature rather than using the in-game tab (or could be both). It would be easier to navigate and lets you visit previous lineages you have been in, not just your most recent. But again only shows dead or offline players for some anonymity.
Can I just add on that; I really, REALLY adore this idea.
One thing Evrima lacks currently compared to Legacy, bar dinosaur variety, is the social aspect. Which Legacy has over Evrima in spades. But something like this both fills that niche, and just generally is so good for community building that it seems like a no brainer.
I do agree with the above, that it should be something you can mainly access from the main menu. But the idea that not only can I see the players that are my nested dino's ancestors, but also on the flipside, my descendants is kind of amazing? Plus, the idea that even after my dinosaur has died, I can see if the line continues and how far is super cool.
And on the realism aspect, it really works. After all, the main goal of all life is to reproduce and pass on one's genetics. Not only would this couple really well with the genetic system, but would also encourage the nesting system as a concept to a vast degree. I am sure many people will get into nesting a lot more with the idea that their successes, or even just the social aspect, can be passed down through generations.
I think it's an absolute no-brainer from a gameplay perspective, social perspective, and realism perspective. Would love to see it added!
please fix lag, we were 5 full grown stegos vs 2 carnos, everyone was teleporting and it ended up killing 3-4 of us because of the high server pings, even when we were standing in a circle protecting eachother :(
Some features id like to see added with the redwoods environment
Small Creeks
The most frequent water source in the redwoods, where a number of them can be found running down throughout the forest into some larger body of water such as the ocean or a small pond.
Towering Tree
1 or more extremely large/tall redwoods that towers over the rest that can be used as some kind of landmark, with the IRL General Sherman tree in Sequoia National Park as inspiration.
Tree Variety
Some variety in the redwood trees growing in the redwoods. Like some of the redwoods on the outskirts of the biome can appear thinner to give the impression that they've just recently grown, but as you move deeper into the forest the trees get larger/taller since the trees there are much older.
Fog
Similar to the swamp and river delta, the redwoods can have its own fog that occasionally appears over the environment every couple of days.
Forest floor
The ground of the forests can be a mixture of areas with large green ferns growing all over such as in Redwoods National Park, and areas of dirt and sticks covering the floor such as in Sequoia National Park. As well as a small number of fallen decaying tree parts on the ground, with maybe a few large fallen trees thrown in.
Migration
Of course a migration zone in redwoods would be nice so that herbivores can live there. Mainly forest living animals but also some climbing ones like Hypsi eventually, where there can be some certain food that it will have to scale redwood canopies to reach such as seed cones that haven't fallen on the forest floor.
The teasers of the new night vision look great and I’m happy with how its shaping up!
Its hard to give proper feedback until we get to test it in practice but I do ask that animals with poor NV still get enough visibility so that they can still navigate to some extent, even if not as well as in the day. The worst part of the old night vision is that some species (and most juveniles) had very poor NV ranges that made the game unplayable with how boring and annoying night time was.
Of course I know the images shared are NOT final nor should we expect these exact images to be the same as in game but I figured this was a good time to mention it.
bees need to do more damage. just watched a cerato come into the sanctuary and kill every dibble in there and with the new mutation they just gotta eat the dead juvi dibbles and get there health back. Bigger carnivores can just stay in the sanctuary and get food with the mutation. So i think it would be better to have bees do more damage so that omnis, ceratos and other predators wont go in. It also makes it worse because if you die you cant spawn back in. The sanctuarys dont feel that safe. The south sanctuary needs more of those trees because right now its really easy for predators to enter
To add to this: If there isn't a good balance between NV so you can traverse good but still is kinda blind or a bad fighter at night simply make the dinos a bit artificially darker in those cases then every dino can enjoy being able to see at night but night hunters can still hunt them without being spotted to easily
I swear the AI population has been non existant this update. I dont know if its me but it feels like 1 AI spawns for the whole map to find it. Then i end up starving to death 6 times to find something to eat as a juvi.
I had some ideas for one of those generic palm tree planes lately - the one in between south spawn point and swamp. Bear with me, please, this is going to be some photoshop shenanigans..
So, as is shown in the pictures, my idea adds to/enhances the current level of water sources on Gateway. I am sure that with the next few semiaquatics planned, more options for migrations and improvements of water masses will arise. Currently, only swamp and river delta seem sufficient enough for things like bary and austro to fully grasp on their potential. The rest of water sources are divided between small secluded ponds, huge deep lakes and few rivers that barely have anything going for them. Having more options is always good so my idea is this huge lake that is deep in some parts but also shallow in others and could potentially work as an extension of the current swamp, since it has this big waterfall (could be one huge or partitioned into few smaller sections). Swamp sanctuary can stay intact. Lake can be tied to the dome which should be accessible for players.
Vegetation around this lake can be the same like in swamps but with more cliffs and cycads. What I have in mind is the similar design that Spiro had - huge cliffs with bushes and vines creating canals for semiaquatics and neat points of interest. The "balcony" pteras used as nesting spot back on Spiro was very nice addition, Gateway is missing similar places.
Beach on the other side of this part of map can also use some enhancements, I still think that what Spiro really had nailed down was the coastal section close to southern nesting ground. The way down to that coast, the cliffs, foliage.. Gateway has nothing like that so far.
Make it so mutation grow if both parents have the same level of mutation
Example: if both have Nocturnal then the offspring who has a chance to inherit nocturnal has a chance to inherit an evolved form of that mutation say Nocturnal 2
Now if that dino survives to adulthood and meets another dino with nocturnal 2 then the offspring would have a chance to inherit either Nocturnal 2 or an evolved form of that mutation say Nocturnal 3
Make it so they can only evolve a set number of times depending on the effects and make it so it's relatively rare to evolve mutations, this would reward players who nest and are dedicated to nesting and growing a bloodline, it would also help keep players from taking risky battles or risk losing their progress
add a .1% chance for troodon to keep growing to allo size until we get allo
In relation to Rotten meat and Bones
1: For carnivores that eat rotten meat, rotten organs should give you the same nutrient as they normally would instead of just whatever nutrient the prey was. So rotten lines would still give you lines even if it was from a rotten raptor which would give S diet
2: There should be different levels of scavenging. For example some playables would be able to consume Rotten meat for nutrients like Pteranadon or perhaps Megalania, but not bones
While some playables would not be able to consume rotten meat but can consume bones for nutrients such as Carnotaurus or Albertosaurus
And finally there would be the full on consumers like Cerato and Deino who eat everything
3: for each variation of scavenging, the specific species should be able to smell those things they eat farther away. So Ptera could smell rotten meat farther while bones showed up as normal. Or a Carno who smells bones farther away but rotten meat shows up normally
they should add some sort of arid environment to either the island of gateway, or if they create a new map in the future. I saw a video earlier today of a person using the isle's cerato in UE 4 in the Australian outback and oh my does it just fit so well. (idk if links are allowed in here but the video is called "Ceratosaurus in Australia [WITH SOUND!] (Unreal Engine 4.27)" by Astery on youtube)
Spawn cooldown should start as soon as you spawn rather than as soon as you die. If I spawned in as stegosaurus at south plains, lived for 20 hours, I should not have to wait 10 minutes (Ik, such a long time) to be able to play omniraptor or something
I feel like a dilo should be able to jump or at least step up a small amount to get over some of the dumbest objects that stop you completely. Small rock the size of my ankle cant get around it or on it as a dilo but just kind of makes no since to me that they cant jump lol. I could be wrong but i really don't think making them be able to jump would make or break the game. Not just a dilo though like a carno should be able to do a step up option maybe not a jump but something that allows them to step over a small rock or twig that can stop them from walking. idk just an idea I've had the past few weeks i been playing.
Mutation Idea Suggestion
Polygamous Behavior - Allows a male to pair with multiple females.
Since some of the nesting mutations such as advanced gestation and my Parthenogenesis suggestion would only be beneficial/equippable on females it would be nice if males got their own sort of nesting mutation such as this one.
honestly i think they should put a limit to mixpacking or how many dinos can be in the same "pack" because this is outrageous i get it is official servers and theres no rules but when highlands is getting ruled by a pack of like 6 stegos 15 dibbles and carnivores mixpacking with them is kinda crazy, they should be some type of mechanic that detects when multiple dinos are together and over the limit of a group, and once they are together for a long time theyre food and water drains faster that way they are forced to split up giving other players a chance to fight and get food instead of encountering this type of scenarios
Is this ever gonna be a thing? I hope so it’s a super cool concept.
Make it so migrations just spawn more plants, and everywhere on the map the amount of plants is normal
For the love of any joy left in this game, remove the cannibalistic mutation. Even if it's just for raptors and troodons.
Make it so when Hypsi's spit hits a herrera while its climbing the herrera loses its grip and falls off, and maybe also have herrera go into some kind of tumble animation. Something like Pteranodons midair crash falling animation where herrera just falls upside down onto its back.
All In favor for the new spawn timer to change to start when you spawn instead of die.
Say i spawned south plains as a dibble and i survived till 100% and died. I shouldent have to wait the 10 minutes. i feel like after a certain point of growth the timer should end and you can just spawn back in.
add diabloceratops to cerato diet i beg
GIve troodon thermal vision
New Pachy sparing
Seeing as pachy has so proper way to spar.I had a thought that pachy sparing could be just like Diablo sparing.
It’s rains way too frequently.
increase the amount of diet horned melon fills
I have an adult Cera I've been playing for days. Probably 10h of gameplay. He has NVR once had to drink water due to the mutation reabsorption. That should not b. It's raining too much. Or reabsorption should only stop your water drain, not add to your thirst meter.
Give us 100 Player Server on Hordetest for better Performance PLEASE...
Could we get an unlockable mutation for nesting like Sequential Hermaphroditic? Where if you are in a group with same sex same species dinos, you can unlock "Sequential Hermaphroditic" to be able to change their sex once to be able to nest? I suppose they would keep the same skin, but maybe if you go from male->female you lose your male display and reverse you would gain one randomly.
A mutation that increases maximum stomach size could be interesting and useful for some species, particularly ceratosaurus.
Tree glider Dino. Add more life to the skies and trees
EU servers, when compared to NA servers, look like a joke even for europeans. for example, i, as someone who lives in spain, get less ping, less lag, less desync hits, way better performance and doesn't take 15 minutes for the time to load itself properly in NA servers, whereas, in EU servers, everything is sliding, my attacks don't land, i sometimes can barely move, it just looks like a slideshow, so please, improve the EU servers, it's just crazy that a good bunch of european people play in NA servers because they're better
Mixpackin and mass killing is quite realistic! Glad it can happen with no consequences
People have been begging you devs to do something about mix packers since the conception of this game. You have done nothing to punish players for ruining the experience for the people who want to play the game properly. What is the issue? just put a big target on these players so people can sniff them out if they hang around the opposite diet dinos for too long, and give them severe debuffs if they sit with eachother and arent attacking eachother. LITERALLY DO SOMETHING about it. Literally anything. every day I see about 50 suggestions about mix packers and yall are just ignoring it. People are sick of the toxic bs.
Servers with all playable dinos - im not sure if they arent because of historical realism but generally while the player base respects it we want to play them all
Higher Server pop for gateway (like 150, all decent servers get maxed with like 10-20 in queue)
**Compsognathus **- the perfect way to open groups up to 20 people just give them compys
**Microraptor **- Tiny flying raptor, perfect competition for the ptys and gives an additional food source for herras, maybe a 10-15 group size would be fun for these
**Spinosaurus **- Gives direct competition for the deinos and a well paired opponent for gigas and rexes. This was my favorite dino as a child, loved Jurassic Park 3 so much
**Allosaurous **- the pvp god, the perfect competitor for other predators even large, and has the ability to hunt large herbivores
**Diplodocus **- long, heavy, and tall boi. Perfect for players who enjoy large playables and should be able to defend itself
**Plesiosaurs **- First salt water based playable? = food for Spinos
**Archaeopteryx **- Another flyable option for the cloud enjoyers, food for herras and competitions to petrys
**Quetzalcoatlus **- Large flyable for players, better protected against herra attacks.
**Jeholopterus **- like a bat, but prehistoric. Could give near perfect nv as a balance to make it more fair to play. Could be eaten by herras, petrys, quetzles or could be found dead when a large herbie kills it for sucking their blood.
Halazkaraptor- i mix between a duck and a raptor, kinda like a beipi but a little better defensively. Food for deinos, herras, and larger birds that actually fly like petrys or quetzles.
I’m gonna make this nice and simple
Dryo mobile/moving kick
Hypsi climb
Mutation Idea Suggestion
Persistent Grazer - Grazing fills more of your hunger (like around to 35--40%)
Could also be one of those secret unlock mutations, with the unlock process being high usage of filling your hunger through grazing while your below 24% (which is the current grazing cap)
There are so many Hackers coming in the Isle. I saw several on a Youtube channel (Who plays normal, so no hacking compliation or something like that) and i died in the last week 4 times because of a Hacker who teleported or had speed-Hack.
Pls do something fast against them! I lost 4 adult dinos (3 Carnos , Teno) So many hour for nothing!
Please fix the interactions, its so hard to angle yourself correctly when trying to drink and eat its tedious as all hell. Grabbing organs and meat chunks is so incredibly buggy
Remove the spawn cooldown
Its embarrassing that we need to wait 10mins
Perk called Ectothermic Metabolism
increases health and stamina regeneration by a good amount during the day at the cost of increase food drain
( increased food drain only happens if needs recovery of health or stamina )
totally agree, or add more spawn points and remove the goddamn MZ. so anoying having MZ at highlands getting spawn killed and then u gotta walk across the whole map or wait 10 min to spawn where the food is
New Night Vision addition
If there is a creature walking very close to you when you have night vision but you cant see it, the area where it is turns a bit red and the larger red area the larger the creature is (Doesnt need to be red btw can be any other colour)
still need more horned melon and for it to fill up more diet
radish root is also very scarce in highlands
add migration zone here because its a pretty spot and its nice and cool and fun
all playables should have a terrain grapple so you can slowly climb over obstacles when youre stuck. or quickly if your a more agile dino. writing this as a stego starving to death because i cant escape a f* crevas which is shallower than my f* ankles
Migration Zone Improvements
I've been playing a lot of herbivores/omnivores during this HT the last couple days, and throughout it the migration zones haven't really been leading up to what they're meant to be. Either one diet is completely empty from the entire MZ, large parts of the zone are completely empty,, all the food spawns in a single small area as opposed to being spread out, and sometimes the MZ changes in just 15-30 minutes of being active, and the only MZ that doesn't inhibit all these things is River Delta, and even it sometimes lacks 1 diet at times.
Some of the scenarios I've seen in some MZ's include:
- Southwestern Beach, Eastern Beach, & Northeast peninsula missing Dots.
- West Rail, Eastern Jungle, Northeast Jungle, Highlands & Northeast Plains missing Lines
- South Plains, Northeast Jungle, Southwestern Beach, West Rail, Northeast Plains, & Northeast Peninsula, where despite having very large MZ's, have large areas completely missing of diet, and with the case of SW Beach and NE plains, all diets spawn in a single small area.
Some improvements that could be made to fix these issues include: - Accurate Migrations - Have diet spawn evenly throughout the whole shown migration zone, especially for those whos diet only spawn in 1 small area despite how much larger the MZ is.
- Restocking - When a migration zone is re-activated, have it spawn more diet plants throughout again, and maybe have it prioritize spawning diet that is in low numbers & is completely missing in some areas.
- Single & Group Plants - There are 2 types of plants in Gateway, ones that spawns as a single source (Mountain Ash, Russula, Potatoes), and ones that spawn in a group from a tree or ground-vine (Mangos, Melons, Papaya). When a migration zone is restocked have it spawn more single source plants around, whereas group plants respawn in their respective sources, since right now they don't seem to do that and might be the reason why sometimes MZ change extremely quickly.
teno shouldnt have 1 millisecond claw attack couldown imo
I think Stego HP needs to be dialed back substantially. No reason 3 full grown Deinos can't kill one. Considering the head of a 3 full grown Stegos can fit in the mouth of one Deino.
There's not nearly enough food in migration zones in the HT, with so many species sharing the same types of food it really makes for slower species like stego often not having enough food in my experience to sustain a perfect diet.
I beg for plant diversity in the migration zones to better aid with this issue, I'm completely fine with competition regarding food but at least have it species specific more often rather multiple species just KOSing on sight because there's not enough food.
A very big problem, much people have.. or everyone.
Getting a good Diet for the start as a Carnivore. As Herbivore you easily get the diet at the Baby-Zone (Idk the real name, the zone with palm tree like labyrinths) by mushrooms. It meant for the carnivore to go there as well to hunt the herbis, but no one stays there after finishing the diet.
Here’s the Soliton: Add some little Dino AI there which gives Carnivores a perfect diet, after hunting them.
Just a general feedback really, but everything the isle does is very hidden and quiet:
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People who download the game for the first time need to dig and find evrima & if they don't know anything about it they're stuck in the old discontinued game
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Announcements have no ping, so people have to check the server once a month to be surprised there's an update or a sneak peek
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Any updates about the game are always hidden in general chat so people have to dig for it
please do something about this otherwise people think this game is discontinued and has no updates, I quit this game for years till I accidentally saw updates are only coming out in beta versions and was even more surprised to see a whole different game in these, and my friends don't want to play this game with me because all they see/saw is the store page with the old game on it
Would be nice if Ceras vomit would have another Keybind than his charged bite, it interferes quite a lot in fighting.
So I unlocked the 2nd mutation slot before I selected the first (i was travelling to get the saltwater one but in no rush!) but after unlocking the 2nd you cannot then select an option for the 1st slot - can you make it so if its an empty slot you can choose a mutation still?
consider adding some mz on west side of map its kinda empty
convert highland's surroundings into a desert type area
Maybe it was already said here I am not sure but. Why don't we get some performance updates? Ikik adding more dinos and locations and giving the game a good look is nice but what is it for when some ppl don't have the strongest device and have to run it on the lowest possible settings and still having like 5-30 fps with horrible looking game cause of it? Why can't we have something like a performance mode for ppl that don't have that strong device? For example Fortnite. They do have performance mode and many more. But I rlly would like to see some performance updates because of the last update I had to lower my quality settings to the lowest and still runs only at 5-30 fps and it's for nothing when you basically can't even enjoy the game.
cooldown for dibbles knockdown ( like you cant get knocked down over and over again ) every other cc has a cooldown so you cant get cc locked
You shouldn't be able to gain diets / the Cannibal mutation by eating your own body :^)
visual and auditory effects when being dehydrated, close to starving and out of stamina
More unique places on the map~
A large open swamp or a vast swampy valley with a water level where most medium and large animals can wade through.
The main differences from the swamp, which is already in the game (and are also ideas for new AI and plants):
-A lot of open space, few trees. It is difficult for large predators to ambush, but it is also difficult for large herbivores to hide. There are a lot of cattails in which nests and small dinosaurs can easily hide.
-In most places the water is not too deep, this will help deinos that have not yet reached adulthood to surviving.
-Water is relatively safe for large animals (but not for their young).
-A lot of small bots (frogs, schooling fish, elite fish, small marsh turtles, lizards and others) that attract small creatures and those in turn attract larger creatures.
-There are many edible plants on the surface and underwater, such as cattails, sacred lotus flowers, water lilies, pickeral weeds, algae and others (yes, we need food for herbivores not only in migration zones).
In-game events.
There are several moments I’ve experienced lack of activities in this game and it’s not there to always offer pleasure. This can easily get boring (especially for herbivores/omnivores) and to make things worse, the only fun part is combating which can cause an over aggressive play style.
Therefore I’m thinking if in-game events could be something neat. Migration is a good example of a social event that brings people together (or at least that’s the purpose). Natural events like droughts or forest fires are good to intensify the overall experience.
Note that this isn’t a finished feedback post and I’ll likely return with more ideas of such events.
i was getting salt water mut on my troodon earlier, by the time i unlocked it i was 100% grown and was stuck with 2nd mut slot empty and had to suicide and regrow to get 3 mutations
Tip of the tail hits must never kill.
Actual real carboniferous plants in the swamp?
Sometimes stegos stand half in the water with their head in the water while fighting omnis so they can camp it and make it impossible to pounce them while they recovering from bleed. However, if you have a wound in real life and you hold it under the water, you dilute the blood and you lose even more blood.
So the simple suggestion is make it impossible to regen blood while in water for non (semi-)aquatics. Not necessarily make the blood drain go faster in case escape through water is necessary to survive, just make it impossible to regen blood so you avoid water camping and make it slightly more realistic. (discussion is appreciated, keep in mind that this is not specifically a stego/herbi nerf, it works similarly for ceras and the like)
So I started to grow a Herrera in South Plains at around 22:50 CEST
I survived till now 00:40 CEST
And NOW I cant spawn back in at South Plains?!?
Like wtf is this xD
I understand the timer, i dont mind that its 10 Min long but I played for like 2 hours and THAN I cant respawn at the area I started to play, this feels just dumb^^
make deinos stop being canibals and make them throw up
fighting, specifically competitive fighting or fighting merely for the fun of it became an issue in your eyes, so you removed the heart. however, you added combat mutations that don't help in a specific hunting scenario, like the less food you have, the more damage you deal, but are for generic fighting, such as take less damage from larger species. makes little sense, doesn't it? all this work to make the game less about fighting, but now ruin all of it with combat mutations?
if the heart wasn't worth keeping, wouldn't combat mutations be 10 times worse? let's not forget that stamina was nerfed to have people run less, walk more, but herbis now have a mutation that lets them get stamina when they are damaged, run faster and have faster health regen during day (herbis and carnis) and also have better stam regen during the day? man, that doesn't make any sense either! this makes me and some friends think, and take this not as talking trash but as honest criticism, if you actually know what you're doing by nerfing certain things to make a certain playstyle (in this case, constant and competitive fighting) not appealing to players.
if you want to try ideas, go for it, try them, but don't ruin all of it by adding things to counter it, because now we don't know what the idea truly is, and wouldn't be unreasonable to say "well i guess you regretted those decisions, can you add the heart back and revert stamina changes?" if you actually regretted the decisions, you might as well just revert all changes, but if you didn't, why give literal fighting aid and then nerf the player experience because there's too much fighting? why not just think about something, test it, not just leave it like with the heart thing, monitor it, take conclusions and keep it/remove it? there's plenty of great suggestions in this channel so good that i believe would be enough for you to say "we don't need the heart gone or the stamina changes anymore, let's put em all back"
mutation ideas:
Symbiotic tissue: algae growing in your skin has forged a symbiotic relationship with your creature
(you are unable to starve while its day, but your nutrients will drain faster once food reaches 70%)
Acidic gut: this allows creatures that cant eat rotten meat to eat rotten meat but receive less food and nutrients.
Parental hostility: Adult creatures do more damage when near their young (only works if they are hatchlings\juvies)
Adaptive genetics: gives hatchlings higher chance to inherit 3 mutations
Add termite mounds or something in the sanctuary as a carnivore version of the mushrooms
Highlands Food Spawning
Highlands could use a buff in where diet spawns.
The spawning in the valley section is fine now, but the lake section feels like food only spawns on the edges of the lake. Anywhere I go to find food anywhere that isn't 5 meters away from the lake doesn't have any, or at the minimum has just 1, so the area that diet spawns around it should be expanded upon
I also think that little valley south of the lake could use some diet spawning since its a pretty nice spot, and could spread people out more.
1st image is where I find food in Highlands current MZ.
2nd image is the expansion I would give to Highlands MZ diet spawning.
add pigeons
Instead of a band aid that is cooldown on spawn zones on the broken leg that is spawn system just make the game randomly pick a spawn zone that is close to sanctuary(maybe you can pick if it should be a sanctuary or a mz) and add some sanctuary AI for now this could be baby mammal AI and chickens, frogs, rabbits, or just chickens, frogs and rabbits that are added under the diet sanctuary AI that everyone can get diet on, point is that there needs to be AI in for carnis to eat in case there isn't anything to hunt. This would prevent dinos like cera with only 2 spawn zones(bad concept even before timer) from getting locked out and they aren't locked to spawning to a certain place, ofc dinos like denio and petra would need special spawn things as they don't rly have sanctuaries but for the game as a whole and some dinos and many future dinos this will help way more against hotspots than cooldown AND prevent spawn lockout
Remove the island from east plains pond, mixpackers just sit there with a croc friend and make you unable to hunt them because they just go to their coward island.
It's simply impossible to play with the huge amount of hackers
- you can't run away from them, infinite speed/stamina
- you can't fight them, every time you're about to kill them they simply teleport, that's when they don't kill you with a single attack
Today it was 4 times with the same hackers
In 2 weeks I lost 2 adult Stegos and 3 Diablos
What kind of experience can players have with such people doing whatever they want?
If it was one or the other, that would be fine, but people are always complaining, there are always videos everywhere showing hackers
Simply wasted time, I personally won't be playing again until this game security issue is resolved
Horde-testing performance isn't ideal and it's incredibly inconsistent.
Can't find any AI in Storm
Poor vision, fps drop,stupid standing Ai,and sounds that mask everything......A long storm is enough to starve a full stomach carnivore.
The experience of carnivore was really bad now.It's not even about AI spawn rate,it's just you can't find anything to eat!
Focus on fixing the ping on hordetest, every server is unplayable.
Perhaps migration zones should have a LOT more variety in places instead of the same 2 or 3 every single time. More locations should be added all over the map (especially in the west and northwest) and species should have more variety in which ones they can go to. Pachy MZs are NE lake and south of east pond and thats it, it repetitively cycles between those two. Make us see more of the map when playing herbivores instead of being confined to the same spots every time.
Mutation idea: Enhanced Horizontal Tendons: Increases the radius / distance of a pounce attack by 20%. (could work for herrera but an idea for a increased HORIZONTAL pounce for Omniraptor or Troodon mostly)
hello i will have some of the concepts there is first one : so there should be floods and droughts by the rain and by the sun it will cause more migration for dinos going higer into mountains or highlands another one is cave systems and more biomes like redwood,deserts and other cause the game is preety but too green in my opinion also i would add more fish species like some of the species in salt water other species in swamps waters and river ones for pteras, deinos and other water dinos and give smaller herbi dinos some more mechanisc cause growing them is preety long and not fun cause you cant do anything with dryo or hypsi cause they are a little forgotten
Give Cerato an additional spawn location or 2, since there is a 10 minute timer now. Please.
Let me pick which diet to fill (if i have 2 of the same one). Or have it fill up the one that already exists instead of filling up an empty one. Just a little nitpick that would make getting perfect diet uhh... get this... not pain.
Environmental Thing's I have noticed absent in Hordetesting
Rainbows- Have not seen a single one at all despite all the times its been raining, so it would be nice if they were brought back again
Dust - I know there was some change to your dinos dustyness in a patch, but after that it seems that dust just doesn't exist anymore. Maybe revert it back to its original state and just increase the time it takes to accumulate dust.
Foggy Days - Although not technically missing, I've still scene a total of 2 foggy mornings this entire hordetest. I think its fine that they're be a kindof rare-uncommon event, but now it feels like they appear once every couple weeks so a slight increase to theyre occurrences would be nice.
V: 0.15.156, Horde Test.
**Please make this mutation ("Hematophagy") useful and actually competitive. **
25% may sound cool, yes, but in reality it restores only 1% of water for each chunk of meat, which replenish 7% of hunger bar at the very least. It's really hard to get any benefit from it. I suggest, maybe increase its percentage to 75%? So it restores around 3-4% of thirst.
"Reabsorption" and "Reniculated Kidneys" are far better options, even though "Reabsorption" is pretty much free to get too.
The thunderstorm still has CONSTANT thunder sounds which is just unrealistic (Im talking about the distant thunder). Usually u have a small time window inbetween thunders, yeah maybe they overlap from time to time but having constant thunder just masks too many sounds.
U could see it as nitpicking but its been annoying me ever since weather was a thing. I do like the storms and rain and all but the constant thunder irritates me everytime.
Might not be a top priority thing but I hope u guys still work on perfecting the weather system 🙂
Besides that I gotta say after not playing for quite some time, u guys did change alot and mostly for the better.
Only thing that comes to mind when I think about things that I dont like is the closer camera. Besides that great job on improving the players experience. 🙂
Please add an egg channel, nesting is steadily being used more often via mutations but it's not easy to tell when people have eggs outside of looking in the chat channels or dying.
Mating season (a continuation of the feedback post I replied to).
Similar to Spiros nesting grounds, mating seasons gives you the same buffs you had back then. Mating seasons will occur differently between different species with some having it more frequently than others. When it happens, the compass will switch from migration zone to nesting zone (diet foods will still be there).
Whether you want to nest or not. It’s a social activity which I’m willing to support.
Not New Player Friendly:
This might be the least new player-friendly game I've played in a long time. I've played it for 200 hours, and just when I thought I had learned the map, a new one was introduced.
Map and Coordinate Issues:
You have to open a map on Chrome and enter coordinates to avoid dying while trying to find where you are, food areas, rivers, etc. This disrupts the flow of the game.
Spawn Areas and Hunger Problems:
When you go to what you think is a spawn area, there's nothing around, and you die of hunger. When you finally find food, if it doesn't fit your diet, eating it has no benefit.
Visibility and Environmental Hazards:
The weird plants around make it hard to see, causing you to fall off cliffs and die. This makes the game more difficult and frustrating.
Dinosaur Growth Time:
Raising a dinosaur to adult size takes hours. This process is extremely time-consuming and challenging for players.
Overall Difficulty and User Experience:
I believe this game needs to be made easier. The quality and potential of the game are high, but the current difficulties make it hard for new players to embrace the game.
Please consider making Evrima more accessible and player-friendly by reducing its difficulty. There is no other game of this quality in this genre, and I believe taking these steps will help expand the player base.
I think the light shafts should be decreased. Seeing light shafts in real life can be a rare occurrence because you need lots of particles in the air, so I think it'll be even more specal if at random areas of the map, the light shafts increase intensity and decrease intensity. For example, swamp. I believe it should receive a higher intensity of lightshafts compared to something like south plains.
Give an voice ability to human for talk themself and with dino look cool to hear scream or last Word during finish kill
Human "Jessica your here ?"
Utah "🤫"
Please change migration zones to add food to a wider area/ more spawns/ food respawns while the MZ is there. It makes very little sense that I have to be forced as a juvenile to go to a spot that I know for certain I will die to adult dinos or completely lose my diet. You're trying to eliminate hot spots yet create a moving forced hot spot. Make it make sense.
when humans are added, consider adding voicechat
Raise Herrera swim or oxygen slightly due to his implied semi aquatic nature from his diet.
make dinos pop less with upcoming NV changes, dinos still need to see good to have fun and navigate and not feel "locked in" or that they cant move bc they cant see due to bad NV, which the slight glimpses of this NV seems to have helped however its also seemingly makes dinos pop a bit and make them easier to see which imo is bad as it both makes it easier for dinos who are supposed to not be good hunters at night better hunters at night but can also make it hard for dilo or anything else to ambush at night as you pop out compared to everything else.
Pachy Stego & Dryo Male Display
There should be more options for male display for these 3 since I really don't see why they have only 1 set of colors while everything else has plenty to choose from. Pachy only has reds, Stego only has reds but not as little as pachy, and Dryo only has blues, so some more male display colors on these 3 would be nice.
Mixpacking should be something that's gotta be looked at sometime.
you guys aint joking about the teleporting and the lagg......
havent played this game in like 6 month hoping it would get better but guess i gotta wait another 6 months 😦
With the new night vision changes coming up, it could be interesting to see Troodons venom have some sort of effect to make payables night vision worse over time as the venom gets worse, keeping it's current "you gotta be super careful and team based" play style, but giving that extra little push to be more of a night time specialist
and to the people that dare say "just don't go to mz and stay away from hotspots" - this is map of where I have been killed by hackers in last 3ish weeks outside of mz's
There is no where you can go that they will not follow
Add the dyro ai back
I'm not sure if it's just luck or where I happen to roam, but I hardly see any AI other than Deer and the fish/scavengers. Seems like Boar and Goat are much harder to come by 🤔
I also wish you luck with the navmesh or whatever is causing them to sit still.
please let ptera dive and fish
add squirrels or like dragon flies in the sancs that give all diet for little carnivores
I feel like tenos tail slam should do a little area damage. It's annoying getting ganged up on by 3 carnos, and can only stun 1 at a time.
What about bringing back the smoke over the footprints?
It would be very useful to find AI animals. They have very tiny feet so it’s hard to track them down with scent. We can only rely on vision and sound, but the small AI, such as chickens and rabbits, easily disappear in the grass.
Death screen:
It would be cool if you could see some stats after death. (survival time, kills, etc.)
Interactable Foliage for these big bushes?
Also, make a whole seperate physics tab perhaps.
Let players enable what plants/things to enable physics to, would be nice.
remove the fact that raptors can pin down a near fg dilo
2 Herbivore mutations I think should be given to Pteranodon
Hypervigilance - Since Pteranodon is pretty vulnerable on the ground this one could really help it out if you want to be more cautious around incoming predators.
Barometric Sensitivity - I remember hearing that there was a plan to add severe winds to storms, so making it so Pteranodon can know when one is about to occur to decide whether its safe to fly or not makes sense.
Reasons why these dinosaurs should be added to "The Isle"
Lets begin with "Therezinosaurus" a large herbivore that is believed to weight up to 6 tons wich would make it kinda slow as it should be in game if you want it "scientifically" accurate it is also known for the long 70 cm Claws so how i think it should be in game. / First of all the normal attack just a normal hard Peck with the beak, since they have a bird beak we want something simple. Now for the special attack, attacking with Claws, like a really sharp swing that can deal a lot of damage to your opponent. Now i think it should be able to eat leaves from a "tree" and how it does that. Takes the claw pinch it in the tree and pushes himself up to be able to reach it. Max height of it scientifically its 15 ft so i think it should be that. And now for the design i think it should be a simple design that looks like the one from Jurassic World Dominion biosyn. To make it look cooler or you can take the scientifically design. Perks special abilities? Dont really think there is anything good for perks.
( More dinos from me that should be added coming later taking one at a time )
Remove Timer or Decrease the time
herrera needs its own new mutation options (not saying it should have more then 3 mutations...), most are useless/mid besides enlarged meniscus (increase fall distance) but even that one still makes you do fall animation when youre supposed to be fine, giving other dinos a chance to kill you. other mutations are tad useless because this is an ambush animal while most mutations are more towards combat heavy dinos that fight head on, herrera rlly mostly has a 1 chance hit or its prey gets away.
Mutation Idea Suggestion
Terrain Adhesive Tissue - Prevents mud from washing off during rain.
Potential unlocking method: Repeatedly wallowing while its raining a number of times
make dryo tail attack sound like a whipping
maybe a way for dinos such as diablo or pachy to shake herreras out of small trees
it can be annoying when they nest camp you
Give carnivores the option to select a preferred prey (that are herbivores and omnivores) from its diet list and see its migration zone.
Right now when only seeing the closest MZ gets kinda messy and it would be neat to know what prey will be in each zone.
Whatever happened to the epic trailers showcasing the new updates? They always looked absolutely amazing, but despite us getting 2 new dinosaurs and lighting/QOL updates, we haven’t gotten a nice trailer in over a year now?
It would be neat if there were some more species specific or limited mutations. Something to help change the feel or style of the dinosaurs, or maybe a kind of specialization they can slot into.
Obviously this should probably come after all the general mutations have been worked out.
I don't know If thats the right Channel, but I got an Idea you probably could add into map -and weather-system
(but first Things First, I'm no native speaker and english is a lil difficult, I try to formulate polite but not sure I Always handle it)
I notice that there are some dry rivers on Gateway map.
My Idea is, maybe you could add, that whenever storm starts (I don't mean simple rain, but storm with lightning and Thunder) that dry rivers will fullfilled by water (for maybe 12 or 24 hours or Something Like that) and maybe you could make some new small lakes? I think that will be a good opportunity for deinos to get more mobile on map, when they could travel through that time-based rivers to new lakes and areas.
Just an Idea I got after crossing Highland dam 🙂
maybe ai snakes? or more generally of smaller snakes than titanoba
I would love if we got the heartbeat in the ui so we dont have to stop moving and press tab to see how we're doing. Sure the blood is a rough indication but its not really reliable at all.
Why does cerato whose head and jaws are massive in proportion to his body has less bite force than a small game hunter carno who's head is smaller than my ass?
Bring back 200 Bite force cera
Suggestion for reabsorption/water during rain: Make heavier rain sustain water without any mutations and give water puddles for anyone to drink, make any rain gain water for anyone with reabsorption and make fog/mist(bc it’s water in the air) sustain water for anyone with reabsorption
More Visible Blood Splatter and Spilt Guts
I think the blood doesn't look bloody enough, like, it should be where you're sickened by it. We were shown a blood coated Pteranodon in the "Death & Decay." trailer and the blood was clearly staining the surrounding foliage, leaves, etc but currently, it doesn't do that, only a small puddle of blood is spilt but it doesn't get any larger than what it currently is unless you stand still.
So I think that blood puddles should exponentially grow in size until the player stops bleeding, the larger the blood puddle, the more risky it becomes as this is where I'd say that once a blood puddle reaches a certain size, it becomes scentable and as it grows, the further it can be scented from. Furthermore, the more bleed a player has, the larger blood particles are spewing from their wounds as they leave behind a clearer blood trail.
I also think that an animation for when a player is pinning another player, past a certain point, their organs are spread out and cut from out the body while they're still struggling and if the animation ends while their guts out, they should remain visible hanging for about a minute before they bleed out and succumb to the bloodloss.
would this be possible: as a form of mutation some sort of armour(metallic or bone) to be added (body armour or head armour or tail armour or stuff like that)? it would be a very nice concept(a super rare mutation to be opened only by doing certain quests/tasks or getting elder or something)
it would be cool if the water turned red for a short time when a deinosuchus made a murder in the water it would make the scenes more dramatic and gory for players who just lost their ally... It would also be nice if the deinosuchus can empty a body of its organs directly by swimming in water.
It could be nice if yall could please fix the fatal error and also it would be nice if dyro can burrow down under ground for it can’t be under rated
More dinos in the game it would be awesome to see more species of dinosaurs and it would be awesome to add playing features like playing with other dinosaurs for example when you start as a baby when you hatch to be able to play with your brothers
Oh isle, how less fun this game is since dropping gateway.
dont know about yall but this needs to be fixed LOL
If yall could fix the AI spawn, that'd be great. There's enough deer and fish but I'd like to see the rest for a perfect diet lol
Dots (horned melons) are still an issue in the swamp. Barely give enough food and are rare to find. Maybe we need another plant that provides dots like mountain ash in the swamp
Bark Beetles
A fun new food source I think would be great for Herra and Ptera. Think of it like digging for burrowing compys, but in trees. A Ptera or Herra could look for marks in a tree trunk where the beetle grubs burrow, they dig at them and can pry the grub out for a small but sustainable meal.
I’d love for you guys to optimise ur game more!!
This feedback will be different than my usual feedbacks as I just want to let you guys know that the current Herrerasaurus is probably in the top 3 of most fun/best playable of all time in the entire history of the game. (including legaxy)
Traveling is incredible with the introduction of climbing...jumping from tree to tree also feels insane and looks really good even if you see someone else jumping around. The ability to set up the best ambush scenarios due to being able to climb on the Trunk of trees and wait for other smaller playables to come to a body and then jumping on them like an assasin feels incredible. This is a playable btw that takes barely any time to grow.
Good job.
Plz for the love of GOD ALMIGHTY add an option for me to select the GPU I want to use, I literally can't play the game without disabling my sec GPU in Device manager
It's already a lot with hackers, don't you think? If they don't get their hands on it, the game will become more and more boring (Here, from NA3 hostering)
What if we had like, a different game mode where instead of picking your dino, you were assigned a species randomly? This should only be an optional server off to the side/maybe only one server like this.
But the egg section would be unchanged, allowing you to pick your species via choosing to be an egg. However, people don't nest often, so this would be uncommon.
I think it would be interesting to have an even number of all species running around for once, instead like... 50% raptors.
I know some people who are unsatisfied with their species would try to suicide - I'm hoping by making it only one server that works this way, that anyone who wants to pick their species like this could go play on one of the MANY servers that allow you to do so.
I know its already been done in a certain other game but hear me out
A mutation that allows tiny creatures, like troodon, beipi, hypsi, anything from that small to ~dryo sized to tank a SINGLE hit from full health that would otherwise kill them and instead leave them on nearly dead health. With the locked health mechanic seen in the isle it would be significantly more fair, as you can only really use it once every 10-20 minutes because of how long it takes to get that much locked hp back.
and ofc at a certain point it just gets overridden due to the sheer damage coming in. I dont want a troodon to eat a rex deino or stego attack i just want it to survive a single cerato bite and then be forced to leave.
Would make small tiers far more enjoyable and playable because 1 screwup in any fight wont immediately result in all of your progress being reset to nothing.
Imo the reason why evrima feels like walking or afk sim is because you aren’t encouraged to do much or anything except keep diet slots filled, and a lot of the time when you try do things you loose out more on it, mutations could’ve added something to do but it’s way to rare that I need to unlock something I want, imo more slots should be added that’s unlockable bc I think it could get ppl doing stuff to unlock them. MZ feels kinda sad, carnis get nothing for being there not even some kind of ai spawn which is more guaranteed at other places lol, there is also no kind of rivalry or risk for herbis and they can just eat and chill with each other no risk, imo food amounts should be dynamic so there is always a little bit of risk that herbis have to fight for food, also make some herbis share some plants, not all of one diet bc exploit and griefing but one should dig it up to eat it while the other one eats the flower to possibly create more challenge if it’s not exploited. As in there isn’t rly a comfort system it can be hard to encourage players to do stuff but it could help with afking until food is low bc no one likes to be hungry, also for nesting there could be parental love where you get a grace period on your comfort so you can easier care for hatchlings but this shouldn’t be the only thing for nesting.(I’m just using examples for some stuff that could be added you don’t have to 100% agree with how I go by addressing the issues but I hope you all see the issues with the game being kinda empty) Atm the game just kind of feels hollow, sure there are way more stuff then legacy and every dino is unique and this all lifts evrima but it’s still being tied down and is rough cut bc nothing rly attaches to the other except sanc, MZ and diet for herbi, carnis can bend loose out on going to sanc and MZ, and these things that the game still feels like a walking sim at times with diet slots to fill is games main issue, it’s even worse than not having a game loop or no dinos