That was me!! I’ve actually gotten pretty good at hitting things that can jump, but they just regen faster than I can hit them so it’s impossible to kill, but you can try. A trick I do is either circle the enemy slowly so they don’t know when you’re attacking, or just attack above their jump height so when they jump you hit them, but that’s really risky and requires a lot of skill. But about you saying things like pteranodon takes no skill, yeah it’s the easiest dinosaur in the game to play, but hardest in the game to actually kill something (not talking about being annoying, there are differences you are simply overlooking. “Patience” isn’t it, it’s actual gameplay. Being annoying isn’t attacking as consistently and with the same strategy as trying to kill, and that strategy is what differs a “no skill” from a “most skilled”. But again, idk why you keep countering with this, there are ways to counter pteranodon
#general-feedback-discussion
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Oh?
Maybe quetz will be pinned by omni, we dont know
Yea it's in the stego rekit.
Also, wall
Stego got a MEAN tail uppercut
Well you're not alone! Bird and Bub also have no real issues doing it too!
It's the reason why it'll be going unofficials with rex. The buffs will allow it to go toe to toe with it
@mighty zenith you have to enable manual alt attacks in the settings
I really don't think steg needed to be removed, it pains me that it's finally getting a more fleshed out kit and then getting thrown to the side
Cera is the only dinosaur to me that currently feels fleshed out entirely
Teno is close but needs a little more love
Think of it this way, stego would be able to fight a rex which means it'd be much more powerful
But a steg can't start most fights, a rex could chase you down a steg can't
Cheers ! This has got me going crazy not figuring this out XD ! Thanks !
I mean, if it's just more power then there's no reason to remove stego lol. If Omni still has the same chance of hunting it, then keep it
Fair, but I guess they just want to move apexes to unofficial.
Omni was always one shot anyways
Same with carno / cera (on the head)
Deino is different in the sense that it's locked to the water.
I'm not going to humor this anymore, at least 2 others have shared the same opinion that there's no real counter for specific playables to PT. It's just harrassing something that can't fight. PT isn't a complex playable, being annoying and killing another player is the same thing.
You got me there I won't lie
A stego can still technically chase you to the ends of the earth. A deino can only go so far until it dehydrates into a raisin
Just a menacing steg slowly trotting after you throughout your travels
The image of such a thing is funny
I just think of a stego waddling to you with the "SHOCKERRR YOU CANT ESCAPE ME! ILL CHASE YOU TO THE ENDS OF THE EARTH"
Waddling is a great way of putting it
That's what it's trot is it's basically a waddle
I always felt steg looked a little thin off topic, like from the dorsal view
I want my wide steg
Dibble will give me that I guess
True they ain't that thick. Maybe it will if it gets resized to 7 ton.
Also on the topic of apexes I believe that rexes should have a very hard growth. @midnight heath
Notably in the need to eating
A rex juvie should have an easy to fill stomach and diet. But both drain quickly
They absolutely should very hard to grow and maintain for sure
Mhm though I do think adults should be alright to maintain, you went through a hell to get to adulthood so you need a reward.
But with a downside
A rex adult would be the opposite of the juvies. They got a decent maintain and drain of food. But DAMN would it take a lot to fill the stomach
Why is cera using stamina for regular bites.. I try to bite a AI tenanto 20 times .. he takes no damage (glitched) and now i have no stam to get to food
do you have manual alt attack turned off?
@restive yarrow because the only people left checking this channel are mostly children that will defend it regardless of anything. Others have moved on and stopped playing already
@desert arch yes. i know alt atack is taking alot of stam. but standard atack.. drained my stam fast too
Standard attacks for the Cerato shouldn't be doing that
only alt attacks drain stam on cera
100% agree with what you’re saying.👍
@dire fjord Im pressing mous1 and it drain stam
A ok i see it was changed when i delited cfg ok
"ptera pvp" 
@vague dock press
F2 on servers with replay enabled, though iirc it's bugged rn
That and also disabled on officials
@normal lotusAh! That's why it's not working on a random server I just went to to try it out 8-((...
It's alright, essentially you press f2 and you'll see a vid camera in your left corner showing you're recording. Then f2 again and you get to see a spectator view of where you were and the animals in the region
@crimson glacier permanent scarring worked for me. I was a deino and fully healed from a battle and had well defined scars from it.
Whaatt. Really? I've never seen it and neither have any of my friends..
worked on deino for me.. was the damage taken from other players?
wish i had a ss.. unless it was a bug or somethin
Yeah. From other players and the stupid little Pterosaurs. I've fully healed now and nothing. Not even a slight hint of scarring
You're sure you were 100% healed? I've noticed you can be like 99% healed and still have scars
that could have been it
your scars didn't slowly fade away and just poofed at 100%?
They faded slightly, still red but not as fresh and then went poof as I hit 100%
#general-feedback message
whyy dont people like this
We're too used to X being night vision and I personally find it more difficult to reach V with my finger/thumb. It's far easier for my finger to go from D to X
I think maybe because people can change the keybindings for it, and changing the defaults will throw everyone off
changing the keybinds doesn't save anymore though. you have to change them EVERY SINGLE TIME YOU JOIN THE GAME and it's a big pain
another hole to die in, one of the many reasons for a negative review. gateway was no where near ready for release
Are morons trying to run around with broken limbs?! If you are not suffering from a bad diet it takes like 5 min to heal a fractured limb. Even with a poor diet it's only 25% slower that if anything adds another minute or so.
This is coming from someone who didn't understand how to tree latch with a ptera for like 30 minutes. Broke my legs like 3 times. Never took anywhere jokingly close to 27.
I feel it's the same people that lie and say stamina takes more the 5 min to regen. Then precede to be on poor diets and never laydown.....
I have no clue if they aren't resting but I think bigger creatures get worse breaks as well.
Never managed to break anything on larger creatures....
Accept Ceratos, which only took like 5 min. I am usually on high alert when I injure a limb because it's only if ever happened when something deadly is nearby.....
-104,816.483, -358,770.651, 30,098.623
looky here boys, more top notch Apollo Engineering! 
How is it "inefficient"?
legacy injections are more efficient than evrima bug reports
do with that as you will
In what way?
are you implying it's not?
I am asking a question, no need to get defensive.
I'd rather just go to a channel in the discord server and talk to a bot than go to an external sight and alt+tab ten thousand times
sorry, I've been on edge today

All we need for map bugs are the coords and a brief description
IE "weird water seam" or "broken river"
for where I was, it wasn't necessarily the one spot
that whole west access river is bugged in various ways and areas
and I'm aware it's "southwest access" but I disagree with the name as "west rail access" is more south than it
You can include that, and put one or maybe two sets of coordinates as a starting point
dude it's the whole dang river
We don't need to know the exact lore names, just the coords
from start to finish, the river rolling downhill is super buggy
You can share coords of any point along the river and say "most of the river is bugged," that'd be perfectly fine as a report
and theyre's a bunch of spots where grass will be drinkable, unfinished water access points, and even a waterfall
it's just so many coords I'd need a christmas list for all of them
it's just the southwest access river
the whole river
all of it
I'm not demanding that you share every single bug you find, that's normal. I'm letting you know the actual channel to report bugs, because this isn't it. This channel's for talking about feedback posts
@clear moss please let them finish the main game first
and i've stated the evrima bug reports is inefficient in comparison to earlier methods from legacy
injects for example
that was something you just hopped into a discord channel for and you can do it all from there
I don't see why you can't rig a bot to handle bug reports in a similar fashion
For standard reports, the current form is more or less the minimum info required to make replicating the bug in QA possible
Map reports obviously need less info, but we don't want to have two separate forms for bug reports
In no way does it need to be implemented immediately I have to say it would offer funding earlier to help the development so the sooner the better for the finance. And the sooner I can play(:
Console version would bring lots of problems and bugs which the game has enough of already. Devs team would have to double in size or the main game would never be finished
You know what that's a pretty solid argument and I don't have anything to say against that
i've been on the QA team, this is outright false
got any examples or you just gonna call bs like that?
I mean, NDA is there for a reason
oh okay
Legally, if I discuss the internal workings of QA beyond "it works", I can literally get sued. Just know that the bug reports are really goddamn helpful for that job
so just to get this right, you say it's better than ever but can't disclose why
Much more helpful than a post in #general-feedback or #general-feedback-discussion
makes it hard to believe you ngl
not that I don't want to believe you, just hard to trust people online
QA aren't and will not be required to sift through hundreds of suggestions and feedback posts to find a potential bug report that is more than likely missing necessary information
but that's not what I suggested at all
How would you suggest making the report process simpler?
I said have a bot do something similar like the ones for legacy do
As a bot would likely need the same information
but it takes you to an external website correct?
couldn't you just make it for a separate channel?
Not while keeping the guarantee that people attempt to fill out the form correctly
If it were a channel, it'd have to be moderated to ensure people follow the format so the bot could process the reports, no?
okay but we also have a form that works
and does the job without constant moderation
because it's a form
can't you
it's literally a link to google docs
Not to docs, to a google form
still kinda a subset of docs but fair
Because it's so far the easiest and most efficient way to submit reports and read the submissions
ok I took one look at the form
*while guaranteeing a bare minimum effort in the form of required fields
you telling me you can't just have a bot go through that?
Go through the google form?
it's literally the injection process but on a single webpage
I've never used any injection system so I have no concept of what it's like
it looks like the bugs report linked page but the bot holds your hand through the process
and cancels is when something is incorrect and tells you what you need to do
I don't see how that would work when most of the response boxes will completely vary

What's considered "incorrect" here? There's tons of different bugs, methods of replication, and ways do describe it
you know, after looking over the sheet and noticing it automatically puts in your email
and realizing how irritating the injection bot can be
We have no access to any emails
Yea, but we don't see that info when you submit
Completely anonymous unless you choose to input your discord user/contact info, which is optional
huh
yeah nevermind then sorry for flooding the feedback page with this nonsense

I'll have to fill one out next time I play evrima
Where's our Devlog?
Wait
So did they fix the awful fps dropping around water n some areas?
I'd be impressed if they alrdy did tbh
@cedar drum Generation 1 humans will be specifically extremely adept climbers
will they?
yep
they will
oh nice
they even have specific feet adapted to climbing
what is the difference between gen 1 and 2 again...
Gen 2 look like regular humans
Gen 1 are what Wave posted
climber's feet
fair enough
also, yea, here's a comparison between regular human and gen 1
@unique rune its been hard confirmed in the devblog, stam isn't reverting
You know if performance has been touched? legit had to uninstall cause it was unplayable
i mean, nothing has been updated since Gateway release thusfar
x.x
I mean ig I'll just wait, I suppose I shouldn't expect any speed response to this issue. I come back next year to check?
@cedar forge Stam should be tweaked, yes, but not for the sake of PVP. It's not supposed to be a deathmatch game. Fighting should be balanced in how often it occurs and how it works.
I couldn't open the devblog since the link doesn't work for me right now, but are you sure? They have to be changing it at least.
They're adjusting it, not reverting it
Ah ok you scared me a bit lmao
Very different terms
Well yeah that too but like I always run out of Stam and I start walking like it’s just very boring it’s ridiculous and I lose all that stam im like hungry at the time or thirsty and then I see a Dino then I die because I have no stam like it just doesn’t make sense
Yes, I just misread. There's a reason I asked since I wasn't sure
Yes but if you're saying you want to revert or change it because people want to fight, then everyone thinks you're supporting the idea of having the game be oriented towards a deathmatch game
You need to express it better. I have no idea what you're trying to suggest and can only resort to the idea that you're probably suggesting the game to be more PVP oriented. Your text is vague
But if u look at the isle videos people talking about fighting in packs or fighting off people and everyone knows its fun im not saying its a death match but i dont want the game to nkt get played just cuz of one tiny stam issue
I think that was a better explanation
Idrk
But it's not a good thing that PVP is the only fun thing to do. That's why people are against the idea of having the game favor PVP. It's supposed to be survival, so PVP being the only fun thing to do is bad
yeah, I don't feel like the point of the game is to fight. It's to live as a dinosaur. That's what makes me zen out for hours in this game. I hunt to eat, but avoid fighting otherwise
I will say for sure, I'm going to miss being able to run long distance. Some of my best memories in the Isle were the moments when you had to go on a cross-map rush because an ally was there that you needed to pick up, a teammate in trouble, etc
Running does provide a sense of urgency that I think I am going to miss
Plus, just running all over the place is fun in itself 😂
This right here is very very true. I remember one of my favorite memories of the game was when I had introduced my friend to evrima back in update 3 and he was getting jumped by raptors as a teno and I was on a mad dash to save his life and I had arrived there just in the nick of time to provide much needed backup. Im gonna miss stuff like that a ton but I accept the new changes for what they are.
You can still run, and for even longer distances than before
But not constantly anymore
True, but unless the stamina regen is good enough, that long distance mad rush is never going to be the same
It's one less thing to enjoy in the game for sure, but I like the Isle for more than just sprinting
Just one of those "tis a shame" moments
Gonna miss pulling a “get down mister president” for my buddies
So you miss being able to run across the map with no consequences... yeah I guess it's a shame you can't anymore then
I mean, the consequences were I would end up arriving to the threat with 0 stamina
This part hasn't changed
But now having 0 stamina is meaningful
I mean, it was before imo. Again, showing up with zero stamina to help an ally mostly meant you had to play defensive, or go for a more grandstanding roaring strategy to try scare people off
It felt rewarding in its own way
I'm going to miss it, though can see why some people prefer the new stamina change lol
Just not for me personally
I mean I like the current stamina just gonna miss some aspects of the old stamina system
I heavily agree and that's why I suggested a jog. It's a gait between trot and sprint and I suggested it should either drain stamina at a very slow rate or not drain stamina at all.
That's a pretty good idea tbh
And tbh, you can probably match it to the old legacy speeds in terms of sprinting considering dinos in EVRIMA (at least to me) seem WAY faster lmfao
Yeah the problem is if we know exactly how to tweak it. I'm not sure if it's easy. People have ideas, but whether they'd actually be good for the game is the question
i will fully accept the new stam into my heart once the trotrates are adjusted
pachy
Truth is: map is too big and you cant run, because being caught with low stamina = dead and map is empty and boring now. No interaction.
My boy feels like he’s in a wheelchair
Yep and to 'activate' it should be simple. Since prolonged sprinting is discouraged, you could just have it so that auto run is replaced by jog activation (tapping shift).
I think one thing for me that may make this okay, is like, maybe a last stand stamina burst. If you're starving, dehydrated, or in the serious red; a decrease to the stamina penalty may be cool. Would make last stands and the concept of adrenaline and stuff work
idk
the greatest irony is that i, irl, very much enjoy sprinting around at high speeds. When I'm not sitting or walking, I'm sprinting. Yet I enjoy the new stam system
would reward purposely reducing your hunger and thirst
Potentially I suppose
Over increasing trot speed, decreasing the hunger and thirst drain is more important
At the bare minimum, I would at least like it if we could regenerate stamina during trot IF your stamina hasn't depleted enough (let's say about halfway empty). If your stamina is lower than that, it makes more sense to have to z walk. I dislike that I need to z walk to regain stam after running for only 5 seconds.
I'm fine with being made to trot and lie down, as long as the game isn't punishing me with starvation for doing so
As a herbivore you fill your stomach and you gotta rush to the other migration right away or you starve midway. Lol
Grass exists so you can’t really starve as a herbi unless you go somewhere without grass but it is very irritating how quickly your diets will drain
Or just let us regain stamina during trot at all times except that the lower your stamina, the slower it regenerates. As it increases, the regen speed becomes faster. This makes more sense to me as well. It feels strange that I cannot regen stam AT ALL during trot after sprinting for only 5 seconds. Z walk doesn't become useless either since it should be able to regen stam at a quicker speed. Those who run a lot will still be punished by having to z walk if they want to regen stam faster. Trot will regen, but at a MUCH slower rate the lower the stam.
To make it more punishing to waste stamina too much, you can simply just implement visible signs of low stamina (panting, weaker stance, etc)
People will then know if you're tiring out and can take advantage of it, encouraging players to use stamina wisely.
There is panting when you’re on low stamina but it is very hard to notice and people just tend to not know it’s there
Audibly not visually but I agree with this
I know, that's why I say 'visible'. Right now, panting is only audible. I'm pretty sure it's only audible to yourself too (though I'm unsure).
Seeing someone visually panting would be a nice thing to add into the game
I would agree that some species should be able to trot and regen stamina like how walking can. Omni seems like a possible candidate. Gallimimus would be a very likely candidate
Yep. There's many things you can do to encourage people not to sprint everywhere and not waste their stam. You don't need to make the game a living hell for it. My suggestions above are proof of that.
Galli could really use it, doesn’t make a lot of sense that the animal meant to run everywhere doesn’t do that
So at least add something that allows it to start running again sooner
True. Though also remember gallimimus runs for a while last I heard.
Much longer than any carnivore
I'd like to say that my comments are more dedicated towards non-apex playables. Just to clarify
Which is a good thing, just sucks that it stam takes a millennia to get
True. Imo a better version of what we have now is it ramping up based off of stamina percentage rather than how long you're sitting.
Yeah that’s what I was gonna suggest, doesn’t make a lot of sense that after burning like 10 percent of your stam it can take a minute to get it back
It makes even less sense that I can only regen my stam using ONLY z walk even though I only sprinted for 5 seconds. That's one of the things I'm most angry about right now.
Yeah it’s very stupid to me that you can burn such a little amount of stamina and yet it would take about 10 times the amount of time to get it back than the amount of time you actually spent running
The stamina system just makes the game so flawed that I just stopped playing after 2 days since Gateway's release.
I’ve enjoyed my time with gateway so far but also I couldn’t help but be annoyed at the game for a good majority of my time playing
The higher your stamina is, not how much you used it should correlate to how much you have to rest
I don't activley avoid it, but it's more like I've lost motivation to go play it due to its current state. The map tends to look a bit grainy, but it's def better than Spiro. I'm only angry about the stamina system.
So people won’t just sprint around everywhere they’ll go for very short bursts of speed or just avoid sprinting all together
Yep. And maybe add a jog so people don't even need to rely on sprint at all. Something like that.
And then add more mechanics to give the game a better gameplay loop and tweak some of the roster and then I think the game would be in its best state yet
I mean trot and jog are the same thing
Man they could've encouraged people to not sprint everywhere with much better things instead of this stamina system.
That much I also agree on
Like an idea I’ve had is to maybe give beipi something like a lodge building mechanic similar to a beaver so that it could actually impact the ecosystem in a significant way
Life mutations are on the way
No, jog in this case is faster than trot but slower than sprint. Shouldn't be too close to sprint, if anything, it should lean towards the speed of trot.
So you mean a canter?
I say jog because I wouldn't imagine much of the players 'cantering' except for teno (canter is a type of horse gait. in basic terms, it's a slow gallop)
Jog makes more sense.
Just making the playables more unique would be nice since there are going to be so many implemented in the future, I know the devs have said that they aren’t going to do much to the older playables or add more mechanics but a few more would be nice for some playables
Like they said they don’t want to add a bunch of mechanics which is fine but some playables feel quite lacking
@cunning knot iirc that's a thing they're planning for a fix to alleviate the stamina system.
@cedar forge #general-feedback message this is a survival game first, fighting game second. focus on survival rather than pvp. 💀
"this survival horror game made it harder to have a battle royale!!!"
Speaking of stamina, omni is really well with it. All tenos I fought had run out of stamina before I did, and even then I could recuperate at least to 80% of stamina from 20% in just 2 minutes of crouching, while my partner was still fighting. So those tenos had just bled out before they could kill us at least with claw attacks, lol. That’s another comment about how busted omni is.
And I’m even keeping quiet about the fact that 3-4 omnis are enough to kill a teno only with flat pounce damage…
u beat me to it 😭
we legit posted the same suggestion at the same moment lmao.
Talk about great minds think alike
fr
looks like your graphics card is having issues - check if your drivers are updated
I honestly just grew a teno and didn’t see a single playable my whole time besides a starving juvie carno who ran at me an I kicked it dead. This map is amazing but you can’t have 20 different spawn spots and make migrations so far apart without the map dying. Literally everyone said spiro was to big and you go and make a bigger map. It makes no sense with a 100 pop server
And the whole time I was the single person in highlands
I also like the new stam system it just doesn’t pair well with certain smaller Dino’s and even less so with the hunger and thirst degrading speed.
@copper phoenix lol I don't know how to vote on your suggestion, because it's a 'yes' and a 'no' for me at the same time. I mean, I'd be fine if pachy could like knock herras down from really small trees, which, for example, grow in highlands. But if you also meant those large spreading trees in jungles then it's a massive 'no', lol
You can spawn anywhere and make it to a migration zone without dying.
If you avoid water and don't graze with an herbivore yeah...you die... if you refuse to know where water is around you and try to b line it to a migration zone or sanctuary that's your fault. Who knew learning a map would be so helpful?!
Carnivores have an issue only because a small subset of players would rather pvp at one or two spawns because they refuse to play the game as intended. Thankfully the changes will eventually cause them to leave so you have better spawn areas.
@still sapphire can you read I said that it was boring cause I played for two hours in a migration zone and didn’t see anyone else that sucks
You never said that
I also doubt you could recall with 100% certainty what the server population was at?
Because personally I see if fluctuate drastically depending on time of day and it being a NA or EU server.
It was 95-100
I said without the map dying as in not enough people. Like it’s a dead map. As in no player to player interactions. I was on na2 so it was fully populated
@still sapphire
Does anyone know if mods can tp stuck players?
They can but they won’t @stark karma
MODS lol
#general-feedback message did people actually read my suggestion enough to make a decision or are they pressing the X because even I don’t know what I was saying? (lol)
@hard bane Omg that crap is horrible. How was you able to land without dying?
i eventually landed really far away from where I was hunting, on a mountain side since it was high enough for me to run into, and then died from starvation just as a bit of light started to come in 
Dryo Rose does not approve this message.
I realize they wanna keep people from using gamma and reshade, but I keep thinking about the idea in which some dinos should have the ability to see in heat vision at night, like the petra.
Clearly this means that parasaur should breathe fire
Ya know what could be though.....
#YautjaRugops2013
@boreal briar That's planned!
woo!
Wasn't sure where I was thinking of that from, guess it was the dev blog
Yea that's from the most recent one
Being able to sniff both migration zones and sanctuaries as a juvie makes so much dang sense. Why would I hobble my fat stego baby self across the map for sanctuary, only to be booted out either on the way or right when I get there? Then have to backtrack the entire way to the migration spot. Kinda dumb
That's planned
Yeah I saw that in the dev discussions but I was thinking maybe they meant they were working on the icons themselves or being able to sniff mushrooms at the sanctuaries. Those kinda changes. So they specifically said we'll be able to sniff both sanctuaries and migration zones simultaneously?
Yup
I'll grab the message one sec
Oh yay thanks for this! Thank goodness 😛
I should time how long it takes for someone to dislike a suggestion for a stam change
@subtle swift That's planned
good to know
@barren zephyr What you're describing is exactly why they removed the heart. So you can't make that sort of "metagaming" decisions, but have to ask yourself if you really want to risk it instead. They don't want you to treat a matchup as something to calculate, but rather approach it from a survival mindset and ask yourself "is it worth it" for whatever you're doing or about to do. With that said, the healthline does work to give you a decent idea, and the blood screen helps as well, though the latter is a bit vague and could use some better screen variations to be more clear on how badly wounded or not you are.
...
Thoughts? #general-feedback message
No
Any further intellectual retort other then no?
If you maybe feedbacked 1 thing and not like 3-5 systems in one post.
As a whole it's a no. Especially because you can agree with all of it is the only option. So, delete you post, separate into the 3-5 things you are trying to change and then we can discuss.
Are you on Crack it's all one thing? It's adding nesting zones to migrations and explaining how it could work.
Yeah, changing how several systems work already.
You are changing
- Migration zones
- Nesting
- Diets
Also your instant use of "are you on crack" is a red flag.
It's just adding some new functionality to a migration zone tbh
Nothing saying you'd be unable to nest outside of that zone
Couldn't you just add a nesting ground to one of the migration zones, there you go?
And if migration times doesn't change, just buff up the nesting ground to counter for that
That's another option yea
But you might also have to consider herbivore zone overlap if you want every herbivore to be able to access at least one nesting ground during migrations
That way there's a given migration for nesting, could be the "home biome" for a species, the most suitable one. And one where you're the most likely to find others of your kind if you go there, compared to the others
That's basically my suggestion
It could end up with a nesting ground per zone, which imo might be a few too many
Yea that's kinda the idea
Except instead of it being a map feature, it's extra... what's the word, basically just a nesting migration
Could maybe have them split, larger and smaller grounds, with more or less cover and stuff, so the herbis that do mix would still split up?
Basically
Imo that should exist within zones regardless of whether the area is specifically geared for nesting
True
You could also combine both, have nesting grounds outside of zones for extra privacy, and have nesting migrations so you have a larger area and can more easily sustain a herd
It'd also give carnivores a chance to use a nesting ground if it's a small, non-migratory one
How many likes and dislikes does it have? It's bugged on my end even after restarting
Says 2 likes, 3 dislikes, but I think mines bugged too, saw something like 11 likes earlier
it shows 11/3 for me too
11/3 should be accurate before it glitches it had 10 likes 2 dislikes
Whats the concensus on gateway vs spiro?
That it's better than Spiro, visually and in map design & diversity.
infinitely more fun than spiro
I'm currently lead to disagree with that consensus due to my bad experiences continuously piling up
i genuinely can't see a universe where spiro is more fun
spiro didn't even have bad experiences for me. Just boring ones. And I think that's far worse
Gateway has had more good experiences as well as less boring experiences
Same. Spiro was hard for new players to navigate, food for herbivores where centered to very specific areas, all water sources were connected and filled to the brim with deinos and center was just a hotspot. Megapacks were also a lot more common on Spiro.
Also Spiro was just ugly
@lime solar yes, they do, they've been doing it a lot lately
Hit em with the good ol' nuh uh
Do what?
responding to feedback
Feedback may also (and usually doesn't) match the vision of the game from the creators. That's the nature of things. Players and Developers rarely agree in any game for it's direction.
I love when people purchase a WIP survival simulator about dinosaurs and then complain that it's a WIP survival simulator about dinosaurs.
Hear me out on this #general-feedback message imagine being able to play a smaller dinosaur and teaming with a larger dinosaur to give it benefits of an arial view or distant vision, you can’t fight giants as a mini dino of course, which is why the most of my suggestion is teaming between species that could be interesting together and not “stego + trike”, but rather “dryo + bigger dino” or “compy + bigger dino” to still remove the mixpacking issue of OP dinosaurs teaming up.
I’m ok with mixherds overall, even stego/trike. However, I don’t think cross species communication should ever be a thing.
Except global chat as an option for community servers
Fair enough, but what about crosspieces communication between symbiotic species? Species that benefit each other mechanically and on purpose.
Same applies, and my reasoning is just cause it’s unrealistic. Oxpeckers can’t talk to rhinos, but they can still alert them of danger. Thats all I think they need
These are those situations where we should be communicating using 1-4 calls and body language
Here’s the thing, most animals don’t even have limited communication, so not even rhinos can talk to rhinos.
Rhinos can talk to rhinos better than oxpeckers
But a lion and a tiger both share a lot of similar body language and would be able to understand each other perfectly.
So that argument breaks down at similar species, such as the Alberto and Rex
I think at this point we’re overthinking it, I just don’t think cross species communication should be a thing
Also albertosaurus is not as closely related to tyrannosaurus as you think
Fair enough, we can drop the Crosspieces communication thing.
It still has a similar bodyplan which means it probably would have shared some key elements to it’s behavior.
I am open to the idea of some species joining groups of other species, but only very specific ones like mono
Perhaps but Alberto is about as different from a Rex as a lion is from a hyena, they’re fairly distantly related
Indeed.
People are definitely gonna use mono as a tracking dog with its scent feature, it’s too small to kill anything big on its own so I think if it could properly team up with larger carnivores serving a role like a honey guide bird or a raven with wolves, bigger carnivores in a monks group could smell its scent. To balance this mono would take 2-3 group slots, making it unable to team with certain carnivores who have smaller group limits, although I don’t think this’ll necessarily stop carnivores from forming larger groups so this is still a tough idea
I see the Groupslot system idea from Path Of Titans got added into your idea there, that is a very interesting system and I think it would be very good for The Isle’s attempt to limit mixpacking.
Tbh I just can’t see mono doing much else, it’s already in a very competitive niche
Yeah, and adding symbiotic relationships could open up new animal niches fixing that issue a little.
When it comes to hypsy and dryo I don’t think it’s that necessary to add another symbiotic feature, hypsys and dryos can just hang out with larger herbivores just fine, if anything allow them to climb on them
Yeah, I was mainly using already existing examples to get an idea across but definitely they probably don’t need anything new.
But, if I were to remove the Cross species communication idea from it, or state it as a lesser idea, would you consider changing that X to a Check?
Perhaps
Already mentioned some of your ideas in the post, and gave credit of course #general-feedback message
Appreciated👍
Symbiotic relationships would be so sick
Like maybe with dieno and beipi or beipi and Petra
They could definitely base deino and beipi relationships from real world examples
Indeed, or have new dinosaurs that fill new niches
@cosmic storm can u format your feedback so its more legible please? #general-feedback message
Not exactly, if you want to fix it, you can remake it in a better way, I feel it would be a bit better if someone else tried to type it anyways.
I’m not good at formatting things.
just make a differant paragraph for each main point
Ok, I’ll consider fixing it later.
@sick gale what do you mean by "coo"?
Just any specialized noise. Mom cats have a certain purr they use for their kittens.
Does anyone know how long Deino and Stego do grow now?
When gateway was released
it said that their grow had changed.
Or did i get it wrong?
anyone else keep running into hackers on na 4?
does anyone know why everytime i try to join a server it says its full
not na4 but I feel your pain I've seen speed hackers (particularly ceras for some reason) 10x more frequently since U6.5 can always tell when theyre somehow gaining on your carno at full sprint
yes bro i had a cera ride my ass while i was full grown
sorry to hear man. sooo lame
Vomit sickness going away and comeing back over and over is that a bug?
@barren zephyr Rule 1 of moving down steep cliffs in video games and in real life is to take your time and go slow. Not sure what you expected by sprinting off the side lol
Yea no that area was very sprintable i dont see a game where it just flops me like that
and i did take my time as u can see in the first part
and sprinted where it felt appropriate
Yea but then you just YEETED yourself.
i wonder whos fault that is
Yours? Obviously
Yourself considering you decided to run.
Okay
like i said its an appropriate land that u should be abel to sprint in and not get yeeted
cuz of this game movement system
Listen I have died to fall damage so many times, and only once or twice I'd consider it not my fault.
well known thing in legacy and evrima still
No, that was clearly a steep cliff
buddy its not that steep and its not considered a cliff 💀
Well being the fact that you took fall damage its clearly steep
You literally just ran down a very steep incline. Pachy runs at like 25 mph. You were gonna start flying.
This is genuinely just a skill issue
Well thats what im saying it's a well known thing thats been here since legacy the movement system that does that to you
hense "fix"
Yea, but here's the thing. If you have a car going down a hill, then it goes on a flat portion then FLOOR it and go to a semi steep incline. What's gonna happen?
No no, he's right, real world physics are bugged and its all Dondi's fault
1 thing i step wrong
A car can be going at that same exact speed and do the same exact thing.
No not really cuz i don't even think ur getting what im getting
maybe try playing path of titans and ull see a smoother movement personally dont like it but at least they got it right
where u dont fkin fly off like that
on a smooth piece of land
Man you arent getting that if you just walked down instead of sprinting you would have been fine
Thats not a fault of the game, its a fault of your own
Dude. Something running that fast into an incline is gonna start going for a bit.
its alr only og players know this
Dude I've been playing since around 2019.
Been playing since 2016, if you are really an "OG" youd think you would know how cliffs work in the game by now...
Not og, but certainly long enough to know how bad it is.
well ill be suprised
Which is to say not all too bad.
Thinking about it this way: if you were there in that moment going down the hill, would you start running at maximum speed?
hill yes
or maybe its that palm tree that sent me flying
heres a steeper cliff i should say
risked my life for this one
Oh probably, that or I think there was an outcropping
@violet vessel They are already planning on adding the both migration and sanctuary btw.
how about another server for AU? its always full and a que to get in....
isle fans can't read
I wish someone who downvoted my feedback about ptera being boring commented on what is currently fun in playing as a ptera.
Let's ask @severe marten
And when my stamina is not empty, this is how fun flying is.
True
The sky lacks obstacles or food to make it more interesting now that they removed the flying fishes
I used to play ptera to chill and observe, learn the map and behaviors of dinos. Now it's not chill, it's just simply boring.
Yeah, that was pretty much the reason people played ptera. It was an observer playstyle that was nice and chill. The perfect playable for people who just wanted to hang out, maybe do some exploring and nesting. Now you can't really do anything. Your stamina is awful, your vision is awful, eating and drinking is awful. Ptera has been sledgehammered into irrelevancy so hard. It's sad because this map seems like it would be a blast to play on as a ptera, but I tried growing one and just gave up.
part of the problem is player interaction is so low and infrequent that there's not much to observe with ptera. on spiro you could cover most of the map in one flight and find interesting things happening in the player ecosystem along the way
@tacit inlet very based take
It's because a bunch of bad carnivore players would rather PvP eachother then move away from spawn. Per this guy's comment.
If most players actually tried to play the game then all the carnivores that spawn there would spread out. But they want their dinosaur fortnight so badly.
it is needed me think
bro who deleteded it ?
mods
Then you would see more as ptera. But let's just be honest just go to a migration zone with a Ptera and you see plenty of players.
I hardly find people when I go to migrations as anything
I still find people (at least for teno) occasionally, but migrations are definitely dying down
Today during my 5th stamina break I said to myself I value my time too much to do that and closed the game. 😛 Literally more sitting than flying, and while flying most of the time I couldn't see anything. Either huge fog, night or slight fog with a lot of bushes and trees.
What are thoughts for why migrations would be dying down?
For example, are players leaving migrations once they have food, to then PvP at a Hotspot.
I think players just leave migrations because they're boring and want to see something new. I've spent a lot of time in them as a dryo just hoping something exciting happens and it doesn't. Can't even come across dangerous species that will chase me unless I spam calls for half an hour
Probly a big part of that is sanctuaries split the player base even further between zones, so there's almost no traffic anymore compared to early horedetest
I think the issue is just literally the maps too large for only 100 players, no AI to fill the gaps, and the sanctuaries make most juvis feel obliged to go there to get a good start.
All this of course will eventually be developed, but since we complain about the now
mostly the lack of people playing herbivore
for why that is, I personally think it’s because it’s too boring to be stuck in one place for an hour or so waiting for the zone to change. I’ve actually leaned more into ptera because of the dwindling chances of me seeing others of my species even in migration zones. with ptera, you can go literally anywhere you want and still have fish in the waters
I also personally think the overtuned carnivores like carno and omni are also to blame but they’re definitely not the entire reason
it’s sad because Spiro actually gave herbivores more freedom on where to go. was it a good map overall? no, but it still gave that freedom and choice
I’d love a system somewhat similar to Spiro and have migrations as the bonus golden place you can go if you want easy perfect diet at the risk of other people having the area on their compass and knowing exactly where to go
Herbivores are also just universally weaker carni alternatives
So less people play herbivores meaning more carnivores don't encounter their prey-types 👍 Very nice
very few people play herbivores due to them feeling weak compared to carnivores
more carnivores creates fewer diet options and more food competition for other carnivores
carnivores have a difficult time growing and self-sustaining
people complain about carnivores feeling extremely difficult to grow and sustain
carnivores are buffed due to these complaints
very few people play herbivores due to them feeling weak compared to carnivores
But but herbivores don't ever have to worry about starving! They're easier!
Herbivores don’t feel weak, they are pretty powerful, people just like playing the animals which have bigger teeth.
compared to their carni counterparts? No, not really
proceeds to kill 2 carnotaurus solo as a teno
Totally…
Starving to death probably.
That speaks more volumes on the skill of the average carno tbh
Yeah, maybe people would have more fun if they weren’t all playing the biggest toughest creatures and instead played what’s fun.
I mean, omni and carno are so good that there's very little reason not to play them
Teno has low damage on basically all its attacks
Pachy has extremely slow recovery animations (something omni conviniently got removed, low damage (struggles to even kill said omni without ensuring it literally can no longer run) and a terrible trotrate
Stego is unfinished and is so pathetically slow and easy to bait with its one, very telegraphed attack. It's greatest element is doing high damage and having lots of weight and health, which makes it ideal for fighting deinosuchus, but not much else.
Dryo and hypsi are both unfinished
I don’t enjoy playing Omni or Carno, they seem tough but they really aren’t that fun.
I like omni but seriously cannot play carno
I've honestly been having such a good time with pachy, until carno/omni roll up in which case the fun has now concluded
The herbis ironically wouldn't be that weak if not for carno and omni
Pachy is definitely too weak and needs a buff
If they just finished stego, hypsi and dryo to make those animals not exceptionally dull and nerfed carno and omni, balance would not be that bad
Carno and omni are literally just that polarising
Ironically, deino has gone from the most overpowered and obnoxious animal in the game to...
well, still overpowered, but it's not as obnoxious because the map doesn't entirely cater to it
So I honestly don't have much to say about it anymore because it finally fulfils its role of paranoia-inducing super gator rather than "the thing that's in every goddamn waterway that isn't 500 miles away from any form of activity"
Does anyone think carcha is a roster bloat and needs to scrapped?
Many people do
But it's not that it's roster bloat
It's just that it's nothing but a chinless giga
Well does carcha actually does anything unique?
no
Then why added then?
idk
It could of been used for so many different creatures you could name a few that could of taken its spot
There is no spot to take
Because carchar's niche is already taken by giga and acro
I meant roster spot not niche spot
But Acro and Giga both have different abilities. Acro based on Legacy is the faster glass cannon of the apexes
Giga is the slower brute which is still weaker than rex but faster than it as well
Carchara doesn’t have anything between these that makes sense for it other than being a replica Giga.
Acro isn't even really unique
The only thing we saw from its concept art is "it can choke things"
Which is not only just an ability and not a niche, but also a very bad ability
Like we could of got saurophangax or metriorhyncus (basically a more aquatic crocodile)
Both of them would still have been roster bloat tbh
The choke honestly seems to be a bleed grapple it looks like a choke because it bite the neck
See, if we use the concept art over the already existing example, speed makes a big difference, but since your going to use that, in real life, Acrocathrosaurus was a fast moving giant which was adapted to kill sauropods where Giganotosaurus was definitely not as fast and thusly not as much of a sauropod hunter as the Acro being able to hunt younger sauropods but not the larger ones of it’s ecosystem.
the croc obsession never ends
Fair point but those two are imo are more unique than carcha
nah
Nor will it ever
they're on the same level as charcha tbh
both are just doing what another animal already does
"Oh no carchar is just another giant allosauroid it's useless"
"Let's replace it with another giant allosauroid"
Like we don't have neough of them already
deinosuchus has the entire croc thing covered
Acro and Giga are wildly different from real life and legacy, I assume they will be significantly different in Evirma as well. Carchara doesn’t have that kind of difference.
Wait it’s an allosauroid I thought caracha acro and giga are a different genus?
you really don't need more than one crocodilian because it's going to do the same thing as the first crocodilian
the only crocodilian they could add that'd be actually unique would be kapro, but you'd be better off adding megalania instead, as kapro would almost certainly be entirely unviable
They're different geni
But they're all allosauroid
Just distance relatives
They're still extremely similar
Well both genuses have sharp teeth used for bleeding and both hunted sauropods
Those are the only two similarities i see and know
Their similarity is that they look the same and share the same niche
They're just different sizes
Even ceratopsians are more unique
Because at least ceratopsians are unique among clades
You can't replace a ceratopsian with a stegosaurid or example
Meanwhile you could replace an allosauroid with a tyrannosaurid and most people wouldn't see the difference
Fair point but would you like to see einosaurus
If that’s how you spell the name it’s the one with the hook horn
I don't want dinos just because they look funny or cool
I want to see dinos that have a purpose in the ecosystem and environment that is not already taken by something else
How would pachyrhino work since we ain’t got that much info about if any
its a ceratopsian that can break bones
I would like to see a large arboreal creature
A mid-sized semi-aquatic herbivore
A venomous creature that isn't a night hunter
More flyers
Like you know, things we don't have despite having 60 creatures in the roster
megalania isn't a night hunter, is it?
It has to more than that but since most don’t
Well venom isn't confirmed for it, is it ?
true but its a goddamn megalania
It’s an nomadic long distance pursuit predator that might either have venom that damages you or makes you bleed more than other bites
i dont think any of that is confirmed
Well it makes sense for it to be a long distance pursuit predator since all monitor lizards are it being nomadic cause it being able to wander and swim pretty much everywhere it wants granted if there isn’t any predator bigger than it
But I see it being on the high end of its weight tier
it's lighter than cerato lol
Here’s the issue I am noticing;
- Consider size, from experience, size difference is a massive detail because it changes other factors, usually smaller animals are faster then their larger counterparts.
- The diet system exists, so there’s technically a space for more dinosaurs because the diet system should limit the actual crossing of niches a bit.
- What they are in real life and other media can also effect their design, Acrocanthrosaurus was known for being decently fast in comparison to other apexs like Giganotosaurus and Spinosaurus for example.
- What it’s roll and abilities in combat are, as I said before, Giga is more tanky and slow and Acro is more of a faster glass cannon in Legacy, I assume that will be implemented with Evirma as well.
- What benefits they will have to differentiate themselves.
The issue with Carchara is I don’t see it being any different than the Giga besides being slightly smaller.
Unlike Acro which is massively different from Giga in Legacy
You don’t seem to acknowledge the already established differences.
The issue is the size difference between them isn't that big
And when you mention "acro is a fast glass cannon" then what is alberto ?
acro likely isn't going to be fast either, based on its new, heavier design
Alberto is more like the mid tier version of the Acro.
but it's more like rex than acro
A weaker Rex that kinda doesn’t really do anything I was hoping Alberto would act like a wolf being a pack animal hunting down larger prey
You mean the mid tier version of rex ?
so what does that make allo lol
It’s not competing for Apex, it’s competing with the Allosaurus
Rex is to Albertosaurus what Giga is to Allosaurus
Essentially from what I heard it kinda acts like a big cat
the "lion of the jurassic" is literally a meme
And?
Having a mechanically a pounce but essentially a stun grapple for sauropods
Allo's niche will be that it has an axe bite
And that's all
See why I say that's terrible ?
That’s still significantly different from a creature not designed with an Axe Bite
Was it because they thought it had the almost the same bite force as a lion?
Having an animal's entire niche being based off a bad ability ?
that sounds absolutely horrific
We don’t know if it’s a bad ability as it hasn’t been tested yet
allo having a stun grapple
for sauropods
no its pretty obvious that's a bad idea
We can compare with existing things
Like lunge which is already awful
But now it can be used anywhere and isn't limited to things half your size
an allo stunning a sauropod (or even interacting with it) sounds horrid
basically either the allo is too strong or saurpods are garbage
The stun clearly didn’t work with the Pachy they’re already probably considering something different.
yea, which is why giving stuns on massive punchups is dumb dumb
I want megalania to be able to grapple an anky
Which is why they probably are thinking of something else.
Would be fine, as long as the megalania dies a horrible death for doing so
It should deal zero damage and die for trying it
It would be funny seeing one essentially riding its back while anky doesn’t really care
It has meme potential
i mean, i want animals of smaller size to just be able to climb onto anky without needing a grapple mechanic
like, the presence of a grapple mechanic should not be a thing for most animals
Yeah, I wish they would scrap the concept art and go back to brainstorming phase for acro
Acro's concept art is by far the worst of the bunch
Yeah
Para's is better despite showing a herd of them running away from a single allo
With over 50 dinosaurs planned on the roster, they definitely will need to go back and redesign many of these dinosaurs.
None of them are as bad as acro
There's some real stinkers as single illustrations (bary's deino counter stupidity, spino flipping anky, etc), but I universally hate every part of Acro's art besides the one where it's just chilling and getting its teeth cleaned by pteros
Reminder that the art isn’t the gameplay, it’s the ideas they have currently.
yea and all of them are bad for acro
And it's the art we're criticizing
the best part of the acro's art is when it's actively not doing anything
I wished they scrapped magy already since they are trying to much to make it viable
Because we know it's probably either not going to be in-game or be bad
no
Magy is fine
magy is actually interesting compared to some of the redundant-ass carnivores we have, like charcar
It actually is one of the most interesting additions to the roster
One of the few animals that doesn't rely entirely on running away or stombing the brains out of their opponents
Well you have a point I definitely want it over carcha
If done correctly, it will actually make the game feel more like a real ecosystem imho. I love the animal in the ecosystem that evolves some bizarre insane unique skill specifically designed to let it survive despite the obvious odds
If we’re criticizing the art as what’s going to be in the game I’m sure the devs already judged the art themselves and had at least a few similar disagreements with it. Reminder that the artist is just told to do concept art of the dinos with some ideas and such they might implement into the game with no garentees of it, I don’t think the art is the best reference for how it will play in game.
I feel deino’s elder model should be different
That's what worries me
Tapwing probably made several concept arts for acro
And they chose the one where it's just shown killing apexes and fkin sauropods
For starters make it chunky and give it a wider more alligator looking snout
Acro was evolved for being able to take on sauropods irl, it probably will have abilities focused around killing bigger animals.
Which is stupid in the context of a videogame
especially this videogame
Which is a complaint I a lot from some people is that deino looks to much like a crocodile and not like an alligator which it was more closely related to
Not exactly if they focus more on it being a bleeder and debuffer rather than just a raw damager.
okay but it doesn't do that
i'd be fine if it just bled the sauropod, but it strangles the thing to death
So we're back to giga clone ?
it walks up to a trike and strangles it
the issue is, they needed to make it not giga-lite
No, as mentioned I assume they will still make it a fast moving glass cannon
so they made it hunt the same thing as giga, but like... way better and with less counterplay
So they're gonna make it a fat and chunky fast-moving glass cannon that oneshots apexes ?
Ah, can't wait to be playing against that
And to have alberto being basically made obsolete
more than likely not happening. The redesign very purposely made it appear massive and hefty. If it's a fast moving glass cannon with the new design, it'd be absurd
It makes no sense not to keep Acro as a glass cannon focused around debuff and bleed, the giga would definitely be slower and more tanky differentiating them
So the only difference is a stats difference
We're back to legacy now
"It makes no sense not to keep Acro as a glass cannon focused around debuff and bleed"
Well I guess the new acro makes no sense
I feel my point isn’t getting across, it’s very simple; we have a few references, the art doesn’t convey anything but what the animal looks like because it gives no indication of it’s stats or speed or anything, so with the only existing reliable references for it’s stats and such, that being Legacy and other media, I am making an educated guess on what they will do with Acro and other dinosaurs. You are purely basing your opinions and arguments on art that doesn’t convey anything besides Acro is a big scary dinosaur.
And that's why we're saying the concept art is bad
The only thing it conveys is "acro will choke apexes to death"
Which is a very bad start for a character concept
the concept art absolutely is supposed to express those things. It expresses niche, core abilities, matchups and functionality
The issue is it doesn’t.
It... literally does, and has, for every animal ever added
I will be less than surprised if the Acro is an exception to that.
Herrera is seen in its concept art climbing trees, resting in branches and pouncing from high places
Guess what it does in-game. Hell, herrera literally has some animations as 1-1 recreations of the concept art illustrations
I'm honestly not sure what acro could have been that is not giga lite, rex lite, bigger allo or bigger alberto
But making it take on sauropods is definitely not the way to go
If they at least showed multiple acros against the cama or the trike, it could have suggested it was a pack hunter or something
But no, it's doing it alone
The best path they could take acro at this point is to, frankly, make it a nocturnal apex that retreats during the day due to the presence of giga, rex and spino
Unique niche of nocturnal apex, still has counters, doesn't do the same thing as giga/rex
Looking at the Acro art tells me nothing besides it bites things.
That’s not very impressive or special.
That's why it's bad
Every other concept art at least shows something of a creature's niche or personality
Acro's doesn't
besides the fact that it can choke adults triceratops and camara to death
No one is asking for concept art to be a 1:1 depiction of a creature's match-ups and abilities
But acro's concept art is completely devoid of anything other than "bite things way out of your league to death"
Did the devs say it does that
They showed it in the concept art, which is approved and literally created by the development team
So yea
Yes'
Ignoring the art did they say it
"Ignoring what they said, did they say it ?"
^
I asked if they verbally conveyed it, because they didn’t, you’re only making assumptions.
If we ignore the times the devs literally showed us "this is what we intend acro to do as a playable creature in our game", I guess they've never said "this is what we intend acro to do as a playable creature in our game"
So if I show a trailer with no words in it showing gameplay of an acrocanthosaurus choking a sauropod to death, for instance, that's not to be believed because of a lack of words
Is that correct?
That would be believed, I want evidence outside of art that tells me nothing.
You want evidence outside of the evidence we have
Which is just as valid as any other evidence
What, is Tapwing somehow an unreliable source because she draws the art?
Is this image the only evidence or is there something else
Why does there NEED to be something else
Because obviously the art doesn’t tell me anything
All I hear is “I saw one thing not confirmed by anyone and am making the assumption that is what it is doing”
It tells you that acro is supposed to be able to choke a camara and strangle a trike
Well, it shows acro taking down a camara, via what looks like a bite of some kind
Tapwing IS a dev
Compare and contrast with the gigas vs the shant showing the shant being very bloodied and sliced open
Her drawing this is literally her saying what it will do
You could reasonably argue that the giga will do bleed, and the acro, does not seem to do that
Yes Tapwing is a dev, no the art doesn’t tell anything, you’re making assumptions still
I don't understand why you're pushing back on this so hard
To be fair, everything in a concept art does not translate into game, it is after all just concept
At the same time, it shows a pretty accurate depiction of the endgoal of their gameplay loop
You could argue the Acro doesn’t do bleed, you could argue it does, you could say the acro can knock things prone, you could say it doesn’t and that’s just artistic liberty, you could say it can take on a triceratops, or you could say it doesn’t and that’s just the art, I still don’t know anything.
And considering acro has literally nothing going for it mechanically besides the chokebite, that seems to be what they want
But there's little reason looking at the acro art and going "it's going to do something completely different than what the concept is" unless there ends up being some issue with implementing the concept when it comes to the game
The acro could be venomous or come out at night only, it could be fast or slow, we don’t know
Well, there's little that shows it doing bleed, and granted, we don't know if that trike was already dead or dying, but the camara at least shows a matchup to go by
I can’t make any guesses based on the art alone, so I think this argument of what it does is nonsense.
But why not show any of those if it was to be included in its kit ?
You know it's concept art, not just art
The Herrera is clear, it climbs, it can climb, and it should be able to ambush from trees.
What I get from it is "we had no idea what could make acro unique so we just went with whatever this is"
The Acro is unclear, it tells me nothing.
exactly
So the argument made so far is nonsense. It’s just “it’s a big scary dinosaur and we’re jumping to conclusions before any evidence has been given”
We do have evidence that the showcased idea is terrible, and we wish they went with something else
^
The art isn’t telling me it chokes things, it tells me it could choke things.
Like showing acro stalking something at night to show they intend to make it a nocturnal animal
Which would've been much better
Yeah, clearly they didn’t have any ideas when making the art.
No, they had ideas, the problem is the one they had is terrible
You're acting as if there's nothing there, but there is, and it sucks
Acro's only running idea atm is it killing massive creatures solo in the least interactive way possible
What ideas? That have evidence other than this 1 single image that tells nothing besides that it could be this or it could be something else entirely.
Strangling is the only consistency in the art pointing towards a solid niche
and doing nothing
Who’s to say that the image isn’t an acro which hunted down a camara it poisoned? Who’s to say the omni pouncing image where it’s in front of a building isn’t at night? Who’s to say the image of it resting isn’t an indication of symbiotic relationships?
And the doing nothing part is better than it actually fighting lol
They generally depict nighttime well in the concept art, as well as venom and such mechanics
The fact it's concept art and not some kind of abstract art open to interpretation
Tapwing will generally find ways to illustrate all of those things to make it clear
The troodon art shows troodons nipping at a tenontosaurus, there was the assumption it was venomous based on what the devs said and other media like Jurassic Park, not the art.
Take a look at this one. This shows things like
- Nocturnalism
- Application of its primary ability in different ways (setting traps, marking the target directly
- Scavenging habits
- Emphasis on using scent as a hunting tool
All of this is displayed via art
Yes, but I don’t think all art is this clear.
The only thing we know about acro is
- It's big
- It chokes things
This is concerning because if this is ALL they have for acro... why add it?
Like, seriously, they had THAT LONG to think of anything to do with acro, and it has not only basically NOTHING interesting in the concept art, the one thing it does has is one of the worst mechanics they've ever come up with
Here’s the thing, the troodon art could have been showing that the Troodon was good at avoiding getting hit and was an over time killer if they didn’t say anything, it could have been showing off an idea of a wound system or something else.
We know it was venom because someone said it was, Jurassic Park put the idea out there, and in game it applies the condition, not because of the art.
It doesn’t even convey it choked things, it just conveys it’s big and based on context clues it might choke things.
Except they show the tenonto physically weakened across its entire body in the same art, showing venom rather than anything else
Not really
It’s tail is still up and strong, the only thing showing it’s weaker is it’s head is lowered in the last piece.
Maybe that's because dinos physically can't lower their tail
It's clearly shown as being weakened
It is literally drooling in the art after the bite lol
Based on real life which The Isle distinctly has made clear its based on Jurassic Park (where they can lower their tails, if JWE is to be any indicator)
In The Isle they can't
So that’s not an argument.
Based on what? The fact the only indicator of damage is the scar system? One found in most games?
Based on the fact they never do, either in-game or in concept-art
That doesn’t mean much.
wtf
All it means is that they decided not to .
"Dinos can't lower their tails in The Isle because they can't lower their tails in The Isle"
"Doesn't prove anything"
Beside the fact we're arguing over something so stupid, what the hell are you mental gymnastics to reach that kind of conclusion ?
The mental gymnastics aren’t that complex; you are still making an over complicated assumption based on art that doesn’t tell me anything besides Acro is a big scary dinosaur and nothing more.
No more mental gymnastics were used than the assumption without confirmation.
It's not over-complicated assumptions
At this point you're just denying facts
bruh i'm done with this
You can’t provide fact’s because there are none.
I guess if you consider the entire universe might be only a dream then yeah
What mental gymnastics do you need to make to go from; there’s no actual evidence besides what you made assumptions on from the art to the universe must be a dream to you?
Probably the same mental gymnastics you made to come to the conclusion that it was a choke mechanic which no one said it was.
Also just noticed something else; troodon art indicates nothing about being a nighttime dinosaur.
So now we can go back to the argument that the Acro could be fighting the omni at night because another piece of art says nothing about what type of time the dinosaur is active.
Again it’s all assumptions based without any evidence besides what we know from the art.
Anyways Mental Gymnastics uno reverse card.
okay but like
they had a TON of space
and yet they made no reference to any of these possible more interesting ideas?
and chose to exclusively display choking
*assumed to be choking
no, that's just choking
idk what else that can be
it grabs the neck and the thing stops moving
But it could be something else based on the fact nothing has been confirmed.
ok I get it now
This is a bad analogy
this is the smartest dumbest comeback i've ever seen in this discord
i love it
It doesn’t work for this argument because you don’t have proof but it is a funny comeback, I will give you points for that.
I mean I don't have proof it's actually a banana either
you're focusing on what ISN'T there
It's just a picture
Which is a bizarre way to approach things
You're almost just... Discarding the concept art entirely
That’s objectively a banana.
The image of the Acro however is not objectively a choke mechanic.
Which means we should talk as if we know nothing about what the devs have planned for acro
It's the picture of a banana
It itself is not a banana
And therein lies the game
Yes, a picture of a banana, sorry.
But assuming that the Acro is using a choke mechanic; I agree that’s a very lame and bad idea.
Okay thank you
The ENTIRE cruxis of the argument relies on the concept of acro having the worst concept art
Yes
Because it does
Also stemming from the fact that it's not going to be like the legacy iteration because it's now a beefy brawler type
They scrapped its prior quick and slender look for the complete opposite
Which is why my argument is still valid, because it’s merely stating the obvious fact that it’s bad art cause it tells me nothing and I don’t believe the devs would just make such a boring animal… but then again they made The Isle.
I don't see what The Isle has to do with a bad animal
I was making a joke about a boring animal and the isle being a walking simulator/boring game
I mean... I don't feel the same way but 
When every other animal they've made concept art has at least ONE element that is interesting or fun, acro being so universally garbage kinda sucks
Yeah
Also when rex is literally confirmed to be GETTING a grapple, WHAT IS THE POINT OF ACRO ANYMORE
Legit, what does acro bring anymore now that rex has a grapple itself
another allosauroid
So why would it just get a grapple?
it certainly achieves the generic therapod vibe very well
That is the question we're asking
because they literally have no idea how to make this animal interesting when they have like, 3 (4 if you count carchar) apex therapods, 2 of which (giga and carchar) are the exact same family as it
sucho manages to be its own thing so why does acro suck such ass despite being in around the same size tier and also having an apex of the same family
No one knows
sucho is literally 5x more interesting than acro
Art wise
and probably gameplay wise tbh
it's a uniquely shallow-oriented aquatic, separating it from the rest of the aquatic roster that relies more on brawling and defense than hunting
So we have a problem; art isn’t telling us anything good about acro
The fix to the problem; they make new art that tells something good about acro
Pretty sure everyone agrees
yea but the problem is they're happy about the art
otherwise it would never have been posted
hence the concern for acro
I imagine this is probably a very hot take, but in terms of maps I actually liked Spiro more than Gateway. Gateway may be better for screenshots, but for gameplay, Spiro blows Gateway out of the water.
You sure we're talking about the same spiro ?
The one with only one viable area ?
Hidden cliffs ?
One single river surrounding the entire playable area in order to cater to deino ?
Untraversable jungles ?
Bushes every 50 meters in the middle of fields big enough to hide stegos in ?
Stego landmines in bushes were no joke lol
In terms of viable area, Gateway does pretty much the same where every carnivore heads towards highlands. On Spiro, herbivores could avoid center and stay on the outskirts of the map, but gateway migrations often funnel them right into a confrontation with carnivores, which feels cheap. Gateway also has a ton of hidden cliffs. I don't play Deino, but denying them the ability to roam around the map seems rough. I'd rather have plains with some patches of "untraversable jungle" than covering the entire map in a fat thicket of slightly more traversable jungle. The bushes were a good place for every dinosaur to hide and recover health and stamina. Not just Stegos.
So you preferred the arcade and deathmatch feel of spiro compared to the harsher environment of gateway
I wouldn't call it arcade. I would call it player friendly.
Gateway plays like a kick in the balls.
Ptera is the least map-dependant dino in the game
When playing other dinos it felt much better on gateway
Ptera on gateway with it's current stamina and nightvision, combined with weather makes for a miserable experience.
So it's not a problem with the map, but with nightvision, stamina and weather
Having to spend a quarter to a third of your stamina to catch a fish that gives you a grand total of 6% food is insane. I'd like to have a word with the guy that signed off on that. Then again, it's probably the same guy that thinks adding pterodactyl AI chasing pteras that carry good as a future update is a fun and engaging mechanic.
not sure how true this is but I’ve heard that ptera’s standing takeoff will be getting hit with a mega nerf eventually
god if that’s true
These problems wouldn't be near as bad on Spiro. Gateway is an issue too
How so ?
Spiro as a map is a flaw
Bigger, denser, rocky landscape, almost no plains. Difficult to use landmarks for travel since everything around you is obstructing view of the landscape.
At least gateway has landmarks
I mean Spiro had landmarks too, pretty bland landmarks, but still landmarks
I think personally that the map is fine, its just that the mechanics right now work for a more "easy" map so to speak, like a more "plain" map instead of a rocky one. I agree its kind of difficult to traverse, especially as a deino when you want to reach another river and access a new part of the map where you want to hunt
i wonder if devs even are looking at this channel
They are, pretty much daily
@agile stirrup how about lunge gets a single cooldown/dryo charge instead and make it so deino can’t bite after x amount of time of letting a lunge go
this would make surviving deinos a lot more feasible than it is now
it’s just an occasional rmb then spam lmb to win with no counter play or risk right now
no need to drown when that’s far more better
yeah idrc what is implemented to make it somewhat tangible, even slightly, to survive a dieno attack. as long as it isnt too crippling to the dieno but yet still gives the dieno an element of "oh, well i mean there are cons to this"
I feel that the deino lunge should only really be risky against big things, wouldn’t make a lot of sense for it to be risky to lunge something like an Omni or pachy other than the fact that it might get away
All point of deino is that it should be inescapable when you're at the wrong place at the wrong time. But i agree that a more fleshed out mechanic for lunge would be great. I would be fine with a cooldown if lunging something big would enter into a "drag mechanic" where the deino tries to bring you to water while walking backwards like they do irl. This game strives for realism so i dont see why everything less than 4 tons should survive reliably a 8 ton croc
yeah thats a given
from my experiences with deino, those that lunge to drown prey usually have a 50/50 ish chance of actually managing to drown you (it really depends on how careless both you and the deino are with stam before it grabs you, which SHOULD be the determining factor on if the prey survives)
those that lunge, let go to bite, then lunge you again to ensure you can’t get to land usually win 99% of the time from what I’ve seen and experienced
Also the deino lunge hit box is so atrocious most of the time it’s actually funny
It feels like the deino has a speargun to reel me in when it lunges
but your stamina and the deino’s stamina doesn’t really matter as much because it can just let you go and spam bite you with its 500 bite force at no additional cost and use a little bit of its stam if needed to drag you a little farther out to continue biting
so true lmao
I love getting yoinked by the tip of the tail
I love getting yoinked on land and then fed to the other deino that the deino yoinking me was with
I wish players would be more accepting off the fact a 8 ton 40ft crocodilian would make short work of everything on the CURRENT roster other than stego, but I get where they are coming from, just personally don’t like how the majority would have the deino rendered useless before they are happy
like
why even try to drown your prey when it’s faster, more efficient, and leaves you with far more stam by just repeatedly biting and lunging occasionally if needed
honestly drowning prey is a new player’s mistake
another determining factor should be weight class and hypothetical maneuverability of the creature imo.
& reedy i dont want it useless, just would prefer more engaging encounters being captured by dieno which rely on quick thinking or skill somehow instead of "maybe mash this button and maybe get away and perserve your 4 hours of boring growth" idk maybe i have a problem with the foundation of the game atp. cause lets be real most people want this game to be just as rewarding as it is punishing, while also somehow being deathly realistic which atm it is not
and probably wont be cause we cant have it all
I completely agree but, majority of players would rather have such a low percentage chance of getting caught by a deino, by having things like isolated entirely safe drink zones (which I think is ridiculous) and have their teno be able to escape a deino 90% of the time, I’ve died a fair amount of times to a deino, I’m not bothered by it because that player has probably waiting for over an hour to catch prey. The only times I’ve got caught is by going to lazy spots rather than out the way, but now, you can just visit a completely safe spot, rather have a fear of getting dragged in to the water than just knowing I’m always gonna have water
adding weight would be interesting. like a 3 ton stego draining a deino’s stam faster than an adult carno, so a second deino for larger prey is recommended depending on the location (I’d imagine a stego wouldn’t be able to make it to land in time from the middle bottom of the highlands lake if it gets dragged out that far lol)
is this assumption? because i thought too so until i saw the stamina complains and dondi claiming "its fine, people like it"
or other dev, forgot which one
Nah it's a fact
& i see your side too which is why its always hard suggesting an issue when i haven't thought of a mechanical way to mitigate the damage it might do to gameplay for both sides. idc, im not saying i want to escapse dienos even 50% of the time but like allow me to bite or claw a dieno while it drags me away to my death and blind it for a few minutes or something yk
oh yeah absolutely
I want deinos and their prey to actually suffer the consequences of bad stam management. that can’t happen when repeatedly lunging and biting is still a thing unfortunately
pretty much this, it's too easy. plenty of instances running away and getting lunged off of the tail hitbox
how do u know it?
I've had talks with Punch in here
dont worry, i think we're all suffering atm from stam management lol
Yeah I see, and it’s nice to know there’s players that rather would have a solution that suits both sides, but for me, I think all rivers and lakes should be connected firstly if we are to have a good mechanic that like was just mentioned, would be something to do with getting rid of lunge spam and punishing stamina. But yeah I dunno it’s a hard one to solve due to the whole ambush predator thing, where the animal your playing would 9 times out of 10 grab the prey that’s of a size it can out power and drag in to the water
oh cool, never saw a dev here. good to know they check it
boredom vs half stam is the only element of survival to me atm
oms it’s egregious
the only plus for me atm is exploring a new map
hi new to the game
If you type in evrima na (or whatever region you’re in) you might get more responses , also welcome
@mental mountain #general-feedback message
Why do you disagree?
Pressed that X so fast I knew you didn’t read it.
No, it’s horrible and anyone who votes for it is horrible
I hate it with a passion from experience, I have so many reasons I despise it
The fact you disagree with the ability to choose not to be picked up makes me take that personally.
The idea is offensive to the senses in a way so horrible I can’t describe my distain for it
It’s not funny, it’s hellish
Not like the game is bad enough as it is without such torment
It’s the only system I hate the most because I know what it’s like
It’s a horrible idea for so many reasons
I quit Beasts of Bermuda to escape that system, I don’t want to quit The Isle for the same reason as that trash, the pick up system is only a toxic disgusting horrible system that causes nothing but problems and misery.
I would rather play a walking simulator than a game with a pick up system even if it’s other systems we’re better overall.
you don’t understand the pain of it, play Beasts of Bermuda and learn why I hate it so much
it’s not funny at all, it’s disgusting.
it would be cool, but would get abused to hell
and god knows what kind of bugs it would bring along with it
Already played BoB plenty of times. And it isn't disgusting bro
You clearly haven’t been picked up and denied the freedom to do anything ever.
Then leave the damn game
I did
I mean leave your server
Also PERSONAL OFFENSE? Dawg you are way too sensitive to my opinion
You are insensitive in my opinion, I don’t care, I never want to experience that trash system. Deino having it is bad enough.
I don’t want to never be allowed to play as a juvi again.
It’s trash
Got it, your toxic

the only thing that happens is it gets abused and people get toxic and stuff and it’s stupid.
Never thought I'd see the day someone this sensitive gets offended by my jokes
You voted against the ability to choose to not be picked up, that’s the part I am offended by, not your stupid jokes.
i could see it working with a new animation
dino gets low. opens their mouth, and the baby can hop in
I can’t see it being fun for players.
but thats a lot of extra work
Unless it’s voluntary for babies, it wouldn’t be fun.
If it’s like BoB’s trash system, it would be absolutely trash and I would never play with it.
It’s not fun being picked up involuntarily.
I also mentioned, I get motion sickness from being picked up in BoB so it’s also a very uncomfortable system.
And players are often inconsiderate asses when it comes to that game’s pick up system, I expect The Isle to be worse.
limiting the picking up to people in the same group would fix the problem
don’t want to be picked up and someone won’t listen to your request of not being picked up? don’t join the group or just leave the group
then boom, you can’t be picked up
But there’s still the issue that you have to leave the group.
Not everyone wants to do that.
Well, whats the context of this? What can pick up what, is it like an adult picking up their baby in their mouth?
Making it so they can “invite” a player to be picked up would be better so that way they can agree.
I’d want to do it. the group members aren’t worth staying around anyways if they won’t listen to your request
Yes, it’s horrible in BoB, it wouldn’t be better in The Isle if it was implemented in the same way.
I say its a good idea, for example a deino carrying its hatchlings in its mouth, but ofc only limited to only some species, not all
Yeah, but still, I prefer an invite system so you don’t get picked up and tormented before you can exit the group.
Maybe just dont make it a force pick up
Exactly, forced pick up is trash, it’s not fun, and I have been picked up and rage quit enough Beasts of Bermuda servers to know it’s not fun at all.
So, basically its a good idea, just dont make it a force pick up
They just need to weight limit on how big of a baby they can carry. Maybe a certain weight threshhold unique to each dino.
Rage quit? Alright how exactly did all of those encounters with picking up go
an invite system would probably just be clunky imo for the overall feel of the mechanic. if need be, an option could be put into the tab menu where you can disable pickups
alr
I rather have a clunky system that’s player friendly than a non-clunky system that feels horrible to play with.
I doubt the isle will make hatchling carrying have a horrible feeling
I spawned in 3 times as a baby, being picked up, complained about motion sickness and was ignored.
Attempted also to get a player to just kill me when they picked me up randomly but instead they decided to drag me around, several times this happened.
I quit playing Beasts of Bermuda because the community is toxic towards people with motion sickness apparently.
Every time I complained, just said “kill me already, I have motion sickness and don’t enjoy being picked up” or something like that to make them stop picking me up, they ignored me and continued to abuse that trash system so I never played that game again.
Again, I doubt the isle will make it this way.
I say rage quit because that last few attempts to enjoy the game were ruined by that forced pickup system
The Isle already is doing better with how the Deino can’t pick up dinos without inflicting bleed and loosing stamina while carrying dinos.
They’re either going to kill or drop in a few seconds so they’re limited to kill or let go.
I just never want to see trash like Beasts of Bermuda again.
The torment suffered for the few minutes of complaining was enough, I won’t be playing that ever again.
The BoB community is toxic and insensitive, and I can say that from experience with that system.
I’m not sensitive without a reason, and I hold hate with good reason.
i just don't like BoB personally i think it looks stupid
the HUD is already a sin against God

Isles hud finna stretch to the top right of the screen by the time evrima is done with all its fancy new mechanics
I don’t care about graphics or looks, I care about gameplay and fun more, the one and only reason I think it’s that bad is the forced pickup system that tormented me more than anything else. The HUD is lacking quality though, but I only care about hating its pickup system.
I hate it cause the players use it way too much and it’s so annoying and painful. It ruined any amount of fun I could ever have with the game.
The only system that takes 0 effort for me to veto the idea of before it’s even fully explained.
Play the most recent branch, you can't pick up eachother.
I have started and only played the most recent update before it was released into now.
They don't have any of this "forced pickup".
I won’t buy the game again just to learn if you’re telling the truth, not worth my time, the community already lost my trust and the game has lost my interest or respect.
And I don’t want to risk motion sickness again.
That was horrible the other 50 times.
You are crying and complaining for nothing then? I told you the solution but it seems you just wanted to vent.
Your reaction to me tells me everything I need to know. Have a good day!
The problem is people want that garbage system in The Isle now
People have wanted that kind of thing in the Isle for a long time
I’m not complaining over nothing, I’m arguing for the sake of the fun of a game I still hold respect for.
People who don’t know how bad it is
Nothing new that people want the ability to pick up babies and carry them, be it just because it's cute or to get them away from danger or any other reason
It’s anything but cute, it’s torture
The idea itself isn't bad
The idea is terrible
You even admitted that your main issue was just that there was no agency on your side, being the one picked up
Nothing will convince me it’s not unless it doesn’t effect me
So you're basically arguing against the idea by using a very specific part of it, which can be solved while still allowing for the idea to work
I’m tired of this conversation and done with the “Vietnam flashbacks” for lack of a better way of explaining it, so I’m just muting the server for tonight
I’m genuinely worried about the implementation of trample damage so I’m really hoping for a carry mechanic. or at least for trample to not affect those in your group
latency will be an absolute killer if you’re trying to defend your babies
That honestly seems like a good idea, have a good night!
My 2 cents, I'd love to pick up my Albertosaurus babies with something similar to the courting system or feeding system where you interact with each other first
I’d like a system where you can just the babies up quickly because lets be honest here
most babies nested in on officials aren’t very smart
at least from my experiences of nesting
they run off cliffs, run off more cliffs, run into the jaws of a carno, deino, or cera, won’t shut up, and can’t sit still in a single spot when they absolutely need to 
Natural selection
What?
Its getting so many upvotes
