#general-feedback

1 messages · Page 19 of 1

maiden pumice
#

Fix the player count on the servers before anything else. It's actually horrendous that this has been a on-going issue for a while now and their fix is telling people to just wait until 100/100 to join the queue.

fervent storm
#

I know people are tired of hearing it but buff stam regeneration. I just got jumped by 7 rapters as a sub stego only had enugh stam to kill two. After that stam was gone and i had to just stand there and take there attacks. it is FUBAR that they can swap out and get there stam back but I cant regenerate stam fast enough to defend myself. Its not that I died that bothers me but the fact that I could not fight back. stegos should not have endless stam but in combat they should be able to do more than a hand full of tail swings and then just sit there praying for more stam. how is that fun for anyone!

warm wraith
#

My main feedback is this. The stamina changes require balancing. Please balance the changes to stamina between species and size.

The changes made are made with good intention, however in practice, aren't working for the enjoyment of the time we are putting into the game we love.

delicate estuary
#

A way a suicide button could work:
You press suicide and it puts you back into the main menu and you can select another dinosaur. The dinosaur you were playing as stays in the game, however, and turns into an AI of the exact same growth, diets, health, etc. as you were when you pressed suicide. This way you can't just come back as a baby and eat your own corpse after suiciding.

Tell me your thoughts on what is good or bad about my idea in #general-feedback-discussion, edit: and feel free to ping me about it.

proven shell
#

This is for deino players
make the teno ai drink

vital holly
#

fix connection to the server host has failed please? its kinda unplayable? unless its an external problem

radiant quartz
#

I think a sanctuary made up of several fallen trees stacked on each other could be a unique idea and take on the sanctuary designs. It could also add more uniqueness in the jungles.
There could also be some hints of what caused the trees to fall and crack in game, like maybe tracks of a large vehicle/animal coming by and knocking down all the trees, or hints of a landslide if the sanctuary is found near a steep hill with some props being submerged under mud.

rare geyser
#

This game used to be a walking simulator, but now it's a resting simulator

slate mortar
#

sanctuaries need to be majorly reworked, each supposed spot should be elevated or something to stop players coming and going like a drop off exit or 2 out of it. once you leave you cant come back so it will help new players able to obtain their diet and learn before heading out. this is mainly for gators tired of full growns able to wonder back in and kill any gator they see fit. camping the freshies seem to be highly rewarded in this game and waste of time to new players joining servers

strange finch
#

activated diets should go down slower

terse whale
#

dinosaurs resting longer than my granny

rose mesa
#

Put more AI on the map, it's already boring, starve to death

vestal oxide
#

More deino spawn points please. The current two are a canni free for all buffet.

chrome cradle
#

Some dinosaurs that are built for movement should have the ability to regain stamina while trotting, like gallis

opaque meteor
#

Can the devs stop being passive aggressive to the people supporting their game

left hinge
#

Can you please add stamina regain to Pteradons when they are holding on to walls. I mean what's the point of being able to hold on to walls if you don't get any stamina from it.

ancient plover
#

Think its time to add more biomes like coniforous trees or redwoods and such sick of jungles everywhere

idle prism
#

this one might be a stretch but just think about before you downvote it:

Instead of special attacks taking stamina, they could all use the same mechanic that dryo and carno have at the moment.
each dino would have a spesific amount of times that they would be able to use their attack/a cooldown to their attack and it wouldnt effect stamina so that fights can be continued and ended based on skill and not based on who has more stamina.
personally i think stamina should just be fixed but if that isnt gunna be an option then theirs an idea.

upper bolt
#

allow pteranadons to take off from the water

coarse fractal
#

tracking via scent should exist at least while crouching, if not resting as well.

sleek current
#

Fix stam
literally nobody that actually plays the game thinks its good, and i fr cant play with anyone as all my friend i know legit uninstalled the game due to the recent terrible update. and when you do play, you can never find food as a carni due to low server populations, bad stam and too large of a map.
maybe optimize it and get better servers too, kinda sad community servers with 150-200+ people are preforming better at full capacity than a official server thats under 100... i remember when yall said EU5 would fix alot of the lag issues, yet it clearly didnt.
That and also, maybe actually play the game without dev controls? and not shrug off the entire community and say "find a new game".

pseudo wasp
#

Never seen a game with a worse queue system or stamina system - listen to your players and provide a hotfix!

past sonnet
#

Fix stam. it's so broken right now

ruby night
#

Seriously. This is rediculous. Stop punishing me for trying to play the game at night. This is WITH night vision diet. This is insane. (This is on cerato by the way, on a perfectly clear night with no rain at all.)

unreal haven
#

i think it would be cool if pteras could eat in flight

hollow summit
#

Make dinosaurs start with 40% hunger rather than 30. This would help animals starve less while not making them stay alive for too long. Sadly this isn't so simple because diet balance changes would have to happen

runic sparrow
#

cant explain how many times this has happened. Not sure if its just me or happens to some of you guys, but i always safe log with almost a full grown dino, and once i come back to relog to play more, it brings me back to the select your asset to pick a fresh new Dino.... like why??? i didnt die. Please fix this, again i dont know if its happening to others, but its happened a few times to me where im full grown and i lose my dino. all that time sitting, running around, stam regening and eating, wasted.

Please for the love of god FIX THE STAM Its sad that we have to spend most of our time sitting trying to regen our stam. It doesnt make the game fun at all. Lowkey makes it boring. I want to enjoy the game more, but theres so many bugs and problems with the game, please listen to the community! Again we are the ones playing the game after all and we so badly want to enjoy the game, its just at this point, impossible.

ember phoenix
#

Coming back to the game after a long time.

The new stam system is not so bad. By the way, I think it should be improved for dinosaurs such as Omni, Troodons, Galli or Ptera who just NEED to move all the time. For the others dinos, it is great.

Gateway is an awesome map, far better than Spiro, and I really feel the life in it. I hope it will be improved with new biomes, but it's already good, so congrats!

Keep up the good work, the game is getting better update after update and I can't wait to see more!

(Btw, please fix the spawn points because we can choose the name but we don't see the location on the map :p)

autumn raptor
#

Read the feedback channel and put consideration into what the players are saying, some of us have lives and don't want to sit to regain stam for several minutes at a time. Please balance realism with fun gameplay, don't make this dino Day Z...

tulip coral
#

i like the stam changes, and Dondi, and trust him, please don't dislike this post its just an opinion, also pteranodon can fly from the bottom of river delta dam to highlands lake with leftover stamina

clear storm
#

as far as i know hunger and diets drain in roughly 45 minutes: Thats a little much for a map the size of gateway. id suggest that diets drain far slower. this means that you have a choice between getting that growth or getting buffs. either one will be pretty hard to get rid of making choosing diets a more interesting choice and once you get the diets you want they will be far easier to keep up rather than stressing about it constantly. Now for hunger id suggest keeping the 45 minutes of regular hunger however once your hunger drains you go to "second hunger" in which you slowly get nerfs as your hunger drains. BUT you dont start dying until this hunger bar drains. essentially getting low on hunger is still not good but its not as fatal as it is currently

narrow aurora
#

Release dilo, diablo, herrera before the end of the year.. 🙏

tardy oar
#

If you're going to make stamina so game-ruiningly punishing for ptera, please at least make it fun somehow to recover it. Right now I have to sit in a bush for five mins at a time and tab out of the game to do something else whilst I wait. Am I missing some fun minigame or something that you intend for us to do whilst we wait?

dry mango
#

Please add a second AU server

errant drum
#

Oohm just a QoL thing, in the main menu, if you wanna lower graphics on the one that requires a restart the game asks you if you wanna restart now, when u click restart, nothing happens, and u gotta restart the "normal" way, maybe make it actualy reastart your game 😄

fossil sierra
#

As a carnivore i can't Hunt a thing for too long, as a herbivore can't fight for my life for too long, and worst of all can't explore this amazing and giant map whitout dying of hunger or thirsty i mean if you have less energy to waste the minimal is you don't have to fill with food everytime, its non-sense, cause before you have to eat everytime but you gain alot of stamina, now you have to eat and drink everytime with no stamina ??? Make a medium term for god sake, the same thing with night vision, before you can see it all, and now nothing ??? I speak for sake of this wonderful game PLEASE ADJUST STAMINA AND NIGHT VISION 🙏🏼

thin grove
#

I never liked how carnivores can only gain one nutrient out of each preferred prey by eating its flesh. It’s just not realistic… this idea might make more sense tho!

Basically, like how sanctuary mushrooms/bones gives one of each nutrient but very slowly, that could be the same case with flesh. If you want a different diet then just one slot for each nutrient then go for the organs.

Also why I put a question mark behind “bones” is because all creature can’t eat it.

mild sedge
#

Any chance you can tone the rain down a bit? Its always raining/thunderstorm.

abstract dagger
#

dude i cant deal with this anymore. Revert this stamina and heal changes. Its so terrible that i dont even wanna touch this game anymore. You guys legit turnet this game into an unfun game where you just sit to regen stam for hours or heal for hours and watch your dino die of starvation. I have over 2k hours in Tarkov so im fully into hardcore gameplay and i love it IF ITS FUN. But this isnt fun at all.

clear mist
#

You can't really call them "improvements" if they make the game a far, far worse experience overall.

still peak
#

I genuinely cannot play this game anymore and my friends refuse to play as well TI_Cry. PLEASSSEE FIX STAMINA JUST A LITTLE BIT. This should be top priority right now, more than half the fan base is complaining about this. If not, please give us some sort of feedback or something on this? What's the point of a feedback channel if nothing we say is being taken in to consideration, or at the least... acknowledged?

I really loved this game, please let us know what is going on....

iron linden
#

I’m still trying to figure out how I can’t hear a Carno charging me from behind. Are they related to casper? Maybe they have ghost steps.

old sky
#

TL;DR: The stamina changes for the most part are a step in the right direction, but the regeneration should scale based on the size of your animal with smaller animals generally being more energetic.

It has been suggested before, but I agree with the idea of having stamina regen be affected by the size of your animal rather than being the same for everything. So as an example; a Troodon who is out of stamina compared to say a Tenontosaurus who is also out of stamina would recuperate faster due to being much smaller. This also indirectly makes smaller animals a bit more engaging compared to larger ones, which is obviously a very good thing since many players go straight for the biggest and strongest animals. Better stamina flexibility for them means better mobility and effectiveness in both escaping and fighting larger creatures.

This wouldn't just be for smaller adult creatures of course, but anything that's smaller. So a juvenile Tenonto for example would be more energetic than it's adult parent, which also helps make juvenile animals specifically more distinct from adults (which again, is VERY good for obvious reasons). On a final note, I want to clarify that even with these changes, the gist of the new stamina changes would still remain, so even things like Troodon or juveniles would still have to wait a short bit after resting before the regeneration really kicks in.

tropic raven
#

maybe increase night vision range and stamina recovery so we can actually explore the map you've been working on for over 2 god damn years

zenith fern
#

Fix the stamina and night vision, I HATE the fact that cera doesn’t have any night vision, ptera can’t fly more than 30 seconds without loosing all of its stam, and EVERY creature takes so long to Reagan stam! And health regains very slowly I feel like, summary is, change stam and health back to normal, and fix night vision for some dinosaurs.

weary tide
#

change that there can be more than 100 players on the server, the map is too big for only 100 people

worthy nebula
#

If I wanted to play a slow paced walk around doing chores simulator, I'd be collecting mushrooms and sticks on Path of Titans oficial servers, not playing The Isle. Please revoke stamina changes or buff it until playing is fun again.

sacred haven
#

Having 3 diet types gives no boons to an adult dino, despite being the most difficult to maintain compared to 2 diet types, or just 1 filling up 2 slots. Reward players for being skilled and "playing the game correctly". Right now I use it exclusively as a "feed once at a sanctuary to fill up, then run off and hide in a bush until 25% to go to migrations" and never touch triple diets again as it puts too much risk and time investment spent in micromanaging things for no reward.

hallow island
#

I think that the respawn timers from Spiro should be implemented in Gateway. Last night, I finally managed to nest in Gateway for the first time! It was lovely, and I had a bunch of cute lil teno babies! I even defended my nest from three carnos who thought we'd make an easy meal. I killed them, including a FULL GROWN ONE, and instead of taking the L and moving on, they kept re-spawning nearby and beelining straight to the nest to kill my babies. I lost the whole brood. 😦 I can understand less skilled players getting angry that they lost (haha), but there should still be that timer to make sure they can't do that sort of thing over and over.

woven trail
#

Remove sanctuarys it's hurting the game especially to new players

somber wraith
#

I`d like to see more on the pteranodon front, as it stands, this is a flyer that seems to spend more time on the ground than in the air, especially with the new stamina gain system. I get that we cant regain stam in the air, but maybe whilst clinging to a tree or wall? Moreover, thermals would also give it a much longer flight time, that would be cool to see some info on! Finally maybe more stamina entirely? its hard to gain altitude and thus fly longer with current stamina.

clear storm
#

There’s gotta be a way for you to make some grass that… you know… isn’t ass… cause the current grass isn’t very pretty at all…

dim panther
#

I wish that there were other biomes besides beach, jungle, generic grass land, and dead plant place. I know they want to add redwoods but i wish there was a more cold version of the dense jungle with pine trees and stuff like that.

neat quartz
#

rain possibly hydrating deino so deino can be able to move between rivers/lakes on the strict condition of rain

dull dome
#

I’d like to see the dryo get some kind of pazzaz to find some fun in the playable dino. It’s so cute so I always dabble in it once I played everything else for a while.

unkempt smelt
#

Remove Sanctuaries

Reasoning

Sanctuaries end up being more hurtful then good not only are you forcing herbivore and omnivore players to go to a specific areas dense with players against their will to literally eat but in combination of bees being counter intuitive as adults can shrug them off to get easy food as well as them just generally end up forcing juvis that are a lil to big out of hiding from those same adults making them run out into the open to live also the "dense" foliage doesn't even help as most adults can just squeeze in and run around spamming bite and end up getting some free food further more this is the worst experience for a new player sure you can argue that the isle doesn't have a tutorial and this works as one(not really) but this is just straight up the worst way to introduce a new player

Idea

Replace the sanctuaries with hollow trees, hollowed logs and piles of rocks scattered across the map that juvis or small tiers can scurry into just generally making these very player dense areas that you are forcing people into more of scattered shelters/panic rooms that if a juvi or small tier spots and is in trouble can run into

solemn lodge
#

Reasoning

I swear, I spend about 25% of my playtime just waiting to queue. You heard me, not queuing, I said waiting to queue. Because you for some reason, you can only queue if there are 100+ players on the server. But when the player count barely ever accurately displays how many people are actually in the game; I CANNOT PLAY.

The game is already so time intensive, so for the sake of making this game just a tad less aggravating;

Suggestion

Just ask us if we want to join the queue when we get the "Server is full" error message? Would that be so hard? Just; "The server is full, would you like to queue? Yes/No".

ember phoenix
#

Today I had an idea about how to improve the new stam system.

Instead of sitting in a bush for minutes, we could recover stamina faster by drinking water.

It would take something like 15 or 30 secs, and give more opportunities to deino players.

This would bring more life to rivers, more opportunities for deinos, and less frustrating for players 😄

autumn star
#

I think you could add a Microraptor or Sinornithosaurus that could climb like Herrerasaurus but could also glide. Which would be an interesting way to move around. Sinornithosaurus would also have had venom that would poison its prey like Troodons.

boreal kelp
#

I really do think it’s more important to prioritize increasing server limits rather than adding more AI playables. AI playables are never competent in combat due to their predictability. Heck for whatever reason the teno AI currently in gateway rarely fight at all. And now there’s plans for carno, Omni, cerato, and hypsy AI? I’m honestly not sure what the end goal is with them. My assumption is to make the island feel more alive, but then again, why not just increase server limits? I’d get AI for servers with low populations. But as the roster grows there is gonna be a higher need for higher server limits anyway.

quick stratus
#

I tested it yesterday. You need a whole ingame day and a half ingame night to recover your stamina, when it was reduced to 0. You hunger/thirst drop rate is much faster so when you aren't able to get food while walking, your're doomed esp. as an omniraptor. Please ask yourself: Would mother nature use also this kind of stamina stress test?

abstract oasis
#

I have a quick suggestion can humans carry all three diets ? I think the rarity and it will also give predators even more incentive to hunt them.

wheat mesa
#

I suggest to increase server members and idk why but im a new player so it can be a me issue but i dont see much AI for carnivores tbh

low wagon
#

It would be kind of cool to see the AI in small herds or family groups. Like deer to be with two or three others with a fawn or something? Boars can be solo or have one other with them and piglets. I'm not saying it's hard to catch one or anything like that - just for an immersion sense. Also, the smalled AI like fawns or piglets would be nice for Troodons.

gentle dawn
#

maybe a stam regen system like POT would be better, go back to the old log system, 60 seonds on the screen for you to safe log. Then add a "sleep" in the place of the log. So it would work like this, you run out of stam, you can sit and regen slowly or you can push H again and it puts you into a "sleep" or rest where you lay down and recover stam quicker, i know you guys want this game to be a realistic as possible so this "resting" state could make your screen dark so you cant see. it would be a high risk high reward system you risk being attacked for the gain of faster stam regen but something does need to change about the stam the game is really no run rn having to sit idle for so long to just beable to navigate the huge map

gleaming nova
#

new player here, i joined when spiro map was around. I got addicted with the game currently in 2 weeks i managed to put in 80 hours of gameplay. everything about the game was perfect. new update came around and I still love the gameplay, BUT stam update is indeed a good thing added to the game BUT it should affect the big dinos in my opinion.. I love to play as a troodon and I have to afk as much as a carno to regen stam.. same goes for pte.. fix the stam please..

terse whale
#

After all feedbacks for this patch devs gonna show/do some action? announcement? anything pls ?

quick estuary
#

Seriously, whose great idea was it to add those annoying birds? In this patch you have shown off with additions that no one has asked for and that only harm the funremoving the birds that appear when you kill something,

ancient plover
#

How the hell did the game get worse with the new updates.

You cannot even get into a game that claims 85/100 or higher otherwise its "full"
Stamina makes no sense. I think we can all agree that its a game ruining update. With or without new map

little pulsar
#

Day night Cirle

Its gets day at 7:00 am and gets night at 17:00 pm?? In my opinion its not enough daytime in this game.

normal verge
#

Sleep animation could be used to regenerate stamina faster, although with 1 in game day cooldown, so it can't be spammed

jagged snow
#

The loading time for Gateway needs to be handled. More often than not the server gives up before I'm finished.

prime blade
#

make it rain less it’s always either raining or it’s fog <:)

round condor
#

i think stamina would be perfectly fine if all trot speeds were significantly increased because good lord imagine trying to just trot around with something like pachy, not exactly a fun experience. I understand that stamina should be considered a much more valuable resource for your dinosaur since basically everything combat related revolves around it and survival is quite easy at the moment but on top of the painfully slow (for some dinosaurs) trots, food drains far too fast for you to spend much time sitting around. Perhaps even having two separate running speeds which can be toggled on/off with one focused on longer distances but of course being slower and mainly used for travel if you want to preserve stamina and the current sprint speeds to go along with the increased trot.

Even then in legacy, at least for apexes, using stamina to run was mostly a waste as it could only be regenerated sitting down making you vulnerable without full stamina and most if not all apexes had a relatively fast trot speed so the game "moves" at a much slower pace while still feeling intuitive rather than a slog if you try to preserve stamina by trotting because as something with slow trot like pachy or omni it feels as if you make little to no progress on top of how your food drains too fast to be able to spend so much time in one area.

I'd suggest for smaller animals like omni that a "jog" sprint toggle doesn't slow down your stamina regeneration so drastically but it moves at a speed that isn't really suitable for combat and more focused on travel since having really high trot speeds could look rather strange on such small legs. Maybe higher tier animals also get this since it's a neat QUOL but they don't get the same stam regen bonuses, just less consumption

tulip coral
#

Reading the feedback:
the stam changes are horrible, have to rest constantly, starving

Playing the game:
I get where I need to go in good time, able to run as much as I need, no noticeable change in other players activity, never starved

Conclusion:
Most creatures are fine, some could use adjustments (especially beipi and pachy, ptera is fine), the playerbase forgets to smell for food/listen for AI

jokes aside, i highly recommend playing galli, it can run for a long time, trots fast (you usually can just run anyways, and its full stamina recovery is the same as its base run time without the stamina diet, so if you don't blow your entire stam bar you will never be resting longer than you are running, and the stam is enough to travel a massive distance) you'll learn the map, and you can't starve because of grazing. i would give yourself time to warm up to the change's because the experience is honestly not that different to before. trotting is a lot faster than you think, and will alleviate a lot of your frustration. i hope this helps you to enjoy the game. best of luck out there.

also don't believe what many are saying in here, ptera can fly across the map effortlessly. when flying up, do not hold spacebar, instead aim up slightly with your camera, and hold W, this flight uses far less stamina, and even at a 40 to 50 degree angle above horizontal flight you will save roughly 45% stamina cost. JJfajen is working on a video demonstrating this, and has other helpful videos as well for you to get the most out of the game o7

late hatch
#

STAMINA TAKES TOO LONG TO RECHARGE ESPECIALLY FOR PTERANODON, PLEASE LOWER IT TO WHAT IT WAS PREVIOUSLY

also I'd like to see my health again, it's an important aspect to PVP that you can't just take away.

rapid plinth
#

Please make the game more new-player friendly. I've played The Isle since it launched and came back to try evrima, luckily I knew some things but a lot of the stuff I do not know about, and its frustrating trying to learn on your own, especially now that the game has gotten less and less social with the removal of global chat and how the group system works. Make a pop-up tutorial or help menu explaining different icons (sanctuary icon, diet, rotting meat etc.), as well as what abilities your dino has/how to use them. Explain how bleed and venom works, migrations, sanctuaries, diet, biomes, nesting etc. If I were a complete new player I wouldn't even want to keep playing, and trying to find people to group with for help is even more tedious.

untold radish
#

First of all i love the changing weather.
But i feel like that rain/storm could be just a bit less noisy. Its rough to have that at this loud for a while (have mercy with my ears 😄 ). sometimes barely hearing Calls/grunting.
Thx for reading.

steep trellis
#

Motion Blur

The motion blur on the playables often times makes them look blurry, this makes it hard to take nice photos within the Isle. Overall an option for on/off motion blur would just be a nice quality of life setting. The game looks fantastic, it's possibly one of the prettiest creature sims out there so I'm sure those who love taking snapshots would appreciate it. 👍

severe glade
#

Fix the server Queue and Count, Queue was working now its just sitting at 1 and not joining the server. Only game that has an issue like this. Stop worrying about making new things fix the current bugs.

orchid parrot
#

Please add some servers for NA! I can't ever get in the damn game any time past 5 pm

fallow jewel
#

My only feedback is that you developers actually read out suggestions/at least acknowledge you noticed them. What’s the point of this channel if we’re just being ignored.

stone ether
#

Add new spawn point for deinos at swamps. TI_DeinoOWO

  • it is an ideal habitat for them
  • this would add a spawn point on the other side of the map from the current two
  • more spawn points = less spawn killing

If so, have to add more food there as well.. Last time I was at swamps I didnt see any normal or elite fish and I starved to death... so yea that need to change too

pseudo wasp
#

The fact that a stamina recovery adjustment wasn't made prior to Gateway release is concerning as it was at the top of suggestions on Horde Testing. Acknowledge majority suggestions in a development newsletter.

coarse lion
#

I dont understand how the dinos that are literally made to run have such low stamina, including every other dino even the ptera, please fix this as your literally losing player base, No disrespect the the devs that made this game don't get me wrong it's absoluety amazing but the "Sitting down for hours waiting for health regen and stam" is actually stupid, I get it's meant to be realistic but it just ruins everything

Bonus feedback, The little ai ptera spawning on everything that dies then doing a massive amount of damage is stupid, please lower they're spawn rate and damage (I just died too one after a massive fight, wasted 4 hours to something 5x smaller then me)

dull igloo
#

Please do a better job balancing the hardcore nature of the game and the experience of the player. Right now the player experience is terrible. Between the stam, the lack of any way to proactively be social outside of discord (when we used to have an optional global chat that I literally never saw any significant amount of ppl complain about that got removed), the lack of new player tutorials and just tutorials in GENERAL when new features are released (why do I have to dig through discord and yt to understand new mechanics? That should come from an official channel. I’m not even talking about fancy tech, just the basic function of new mechanics), all of these things are so extremely basic but kept getting tossed around at the detriment of the player experience. It’s a little concerning. You can have a hardcore and difficult game without gutting standard complimentary features basically all games have.

gray crag
#

The current stamina is a step too far in "trying to make a realistic experience.".. Personally I don't think it would take any dinosaur almost a full day to recover stamina from running for 5 minutes, but regardless the current state of the stamina is making this more of a chore to play than an enjoyable experience.

mystic blaze
#

I don't have much free time in my life to enjoy games. I work and go to school full time. I have a family. I play this game because it's my escape. This update has ruined the game. I have limited time to enjoy as explained above, spending 80% of my game time sitting for stamina or moving at a snails pace in "trot" is insanely frustrating. The game is no longer fun. I'm sure you guys are more than aware of the negative feedback about this issue. But there's been no acknowledgement or announcement addressing it. So people are just going to keep repeating themselves.

Nice map though. I wish I could explore it thoroughly without the other issues. Hoping for the best with the next update. 🤞🏻

vast bobcat
#

Why does there have to be a deino in every single water source on the map?

ashen oyster
#

add as an option to turn off droplets effect on the screen (at least the ones that appear if u put your camera under the water) in settings, as cool as they are I find them really distracting personally

prime wedge
#

Like many others I am not a fan of the new stam system.
Not because a change was made to a core function within the game completely changing it, but because a change was made without giving alternate solutions.

Adding something like adrenaline, giving a temporary boost to stam with some sort of cool down trade off. Especially if blood is tasted, giving something like a "hunters edge".
In my opinion, scent is the most under utilized and under developed resource in the game.
It's currently limited to finding water, finding dead things, extremely limited tracking, occasionally the red herd marker and migration.
It should be expanded to things like:
Specific species giving off scent trails, bringing in a 3D "mist" that gives you a general direction of something. Colors COULD show the difference in species, and obviously not applicable to hatchlings or Juvis. Should be effected by weather etc.
Territorial scents and species having the ability to mark territory, adding another layer to the game. Groups should be able to elect an Alpha.

These are just 2 examples of how it could be expanded without making this message stupidly long.
Herbis could counter this by rolling in mud or crossing water, throwing scents off.

At present it seems that Herbies are basically handed everything to thrive, while carnos have the bare minimum to survive in terms of resources. Pressure should be put on Herbis with the constant state of "am I safe".
I play both varieties and in my experience (and many others) Herbis don't have much to do once migration is reached and stomachs are full. And carnos cannot find enough to do.

Since the goal seems to be realism, since everything above is literally what current and past animals had, why not?

paper fiber
#

it would be coo if i had the ability to join a server that isnt full instead of being told its full

rapid tiger
#

Not playing again until stamina is fixed there's no point to playing this sitting simulator

dusky bane
#

Does anyone else think that there are too many cliffs now?? I cant really get anywhere without needing to walk around/through a lot of cliffs

torn mesa
#

Please make it so you can smell migration zones as soon as you're born, right now this doesn't give you the choice that people say you have to not go to sanctuaries and it ruins nesting as juvis can't even smell the same things your parents.

final robin
#

give the option to spawn in sanctuaries because half the time I reach the point where bees start attacking before I can even reach it

mental relic
#

As cool as the logs in the water are this is absolutely ridiculous, this guy starts losing and now he is impossible to kill.

wraith elbow
#

regen on stamina for the Pteranodon is kind of ridiculous

dull dome
#

I was wondering why the nighttime outlook was changed that was recent on spiro? I LOVED that

true axle
#

Game is far too laggy,.. Killing the gameplay,..
I live in France, playing on the EU servers and nothing to say while I was on Spiro,..
Now we swap to Gataway, damn,..
It was ok at first but since the very last update, my god, I feel like something keeps pulling me back like a broken record, remix!..

Please fix that rubber banding, killing the gameplay and the will to play the game,..

fallen gulch
#

Most of us are mad about the stamina change, but think of what is does for the game no longer can carnos run around the map at Mach 10 killing the whole server same with packys. The game has more strategy making players more aware of how much stamina they have for a fight. The only thing I believe should be changed is Utah jump shouldn’t take the amount of stamina that it does, also pteranodon should be able to regenerate small amounts of stamina in the air when gliding like birds in real life. It would be nice to hear some feedback on this from the devs. Thoughts?

radiant quartz
#

I think the palm trees in the highlands could be replaced with a more dry-arid tree species as for me they feel to tropical to be put there. Which is why I think they could maybe be replaced with something more in theme of the highlands like small acacias or this scots pine tree.

thin grove
#

Something I discussed yesterday was about Allosaurus confirmed grapple.

A cool idea would be if Allo could open its mouth and extend its arms towards its prey before grappling.

Basically, running casually: Arms down with closed mouth. Running while holding RMB: Arms up and mouth half open. Once RMB is released and Allo will grapple whatever prey it caught.

wind mason
#

The new staim system just make the fragile balance of the game broken worse, and let the dino which no fighting capacity just fun even not fun. I believe It's the worst change have been added in the evirma.

last spruce
#

I played the new update and this is what I think about it.

  1. The stam regen while walking has been removed(fail) even as humans when we cant run we start walking and we regen, but in this game we have to slow walk now which makes moving around looking for food very meh.
  2. Carno has like 6 diets in total and its very hard to fill your nutrients.
  3. I said this in spiro map and ill say it for gateway as well, 100 people on the server is not enough it feels dead at times . 130-150 would be the bare minimum imo.
  4. for herbis food make it so that in migration zone the food is abundant, out of the zone make the food scarce so we dont starve/lose all nutrient when we migrate.
  5. there is a fog bug which makes the night feel like the air is on fire .
  6. I still wish we could interact with the enviroment more.
  7. You ignore the swamp area again, swamp looks so good but there is no food there for the deinos or anything else. Swamp is supposed to feel alive.
    Everything else I like the map is beautiful and feels like a real tropical jungle. Good job devs I hope you will see this and thinkg about tweaking a couple of things 🙂
woven drift
#

if rain washed off the blood on carnivores mouths, fps drops and latency was fixed I'd be quite the happy Isle player, also stam: its fine for me I just wish trot gave what Z walking does now and Z walk gives more, also wile resting the multiplier for stam regen goes up a tad bit faster?<:

chrome anchor
#

Sat my small tier dino down in a bush, got up, went into the other room, microwaved a pack of hot dogs, leisurely threw them on a bun, put all my extras/condiments on top of the hot dog, came back, and my small tier was still regenerating stamina. Speaks for itself.

stray lagoon
#

i would love to be able to add a shortcut to toggle the Groupe names , on and off.... i think that shoudnt be a big task ...

olive sparrow
#

Add a toggleable option in the settings to disable the "sprint lock" that occurs when you lightly tap the sprint button.

Several times in fights as small dinos such as omni i have tapped the sprint button slightly to do small movements and end up accidentally running right into the dino i was fighting due to this sprint lock. This is just a small suggestion but personally i'd love to see it.

sterile egret
#

I'm writing feedback while regenerating stamina. I want to clarify some things, the game is a game, it should be fun regardless of what genre it is. what you have done now has just removed all the coolest things that were in the game. have you tried to get rid of the toxic pvp community in this way? well, now you've got rid of almost ALL of your community. pvp is the only thing you could do, I'm not saying that everyone was constantly fighting, who didn't want to - he didn't fight, but just walked around the map. everyone was satisfied with everything, except you, dear developers. have you ever thought that it would be easier to add a server sandbox in the end? then the players who wanted to fight would not have cut out the floor of the server for survival, they would have gone to the sandbox and fought. at least I didn't notice the toxic pvp community during my gameplay (although I also really like to fight), probably because I don't play on official servers where everyone is allowed through: hackers\mixpackers\megapacks oh yes, you don't want to fight hackers, it's harder than removing stamina and fixing the problem you invented in the game. stamina, as well as the hp icon by the way (return it, it simply must be present in all online survival games, because there is always an element of PVP here, especially in the game about dinosaurs, where their life literally revolves on the slogan "kill or be killed (or starve)" I think you should bring back the old mechanics of regenerating everything, EVERYTHING is not just stamina, forgive me, but HEAL THE BODY FOR 20 MINUTES IS A TERRIBLE. and also return the hp icon, we need it. by the way, you also screwed up with the pulse, after opening my tab, I have to wait 2 seconds until my real pulse is loaded. wow, I restored stamina, but now I'm starving and woah, I don't have migration displayed mmm

hexed sierra
#

Can we get tides so u can go out to islands and maybe get stuck there when it become high tides

candid moss
#

I’m still waiting that you fix the stam dondy what did you do. I will play again when stam is fixes 😤😤😤😤 im a rp fan guy but now for the species that i love to play its impossible

opaque meteor
#

Turned this game into a sitting dino chat room . Need to change the steam game description from ‘Hunt. Grow. Survive’ to ‘Sit. Starve. Z Walk’

scarlet stratus
#

I would think it would be a nice idea/implementation if the Herbis no longer had a group limit. Because if we take it seriously, it won't change anything major. also points that speak for it:

  1. There have to be enough people who want to play the same dinosaur beyond the normal pack limit.
    Which is rare enough...
  2. A few people here in the Discord have written that it is too easy for Carnis to kill a single Herbi.
  3. Since the Horde test I have met more and more people who love playing in large herds (just because of the effect of this herd image: 10 Tenos, 14 Gallis, 13 Dryos, 9 Pachys and so on)
  4. Even if it is now said: This is too OP for the Stego:
    If for example 8 stegos now decide to run together DESPITE the group limit - they can do that now too. So there is no difference except for the names you see.
  5. When so many players are attacked, there is always chaos and at least one always dies. Because everyone is talking wildly at one another <- an advantage for Carnis.
  6. This would increase the potential for there to be even more going on in migrations. Which helps Carnis find (unwary) prey

Of course, I know that one would like more, that a Herbi should (alone) be a challenge in itself. In whatever way: escape, attack, tanky

But since such changes don't come so quickly;
I wrote this here to make the Herbis more attractive.
To also support players who love large herds (and not for trolling purposes)

jaunty shoal
#

i think one of the bigger issues of the stam changes is, when you're low on food/water but nowhere near a sorce and your stamina is low its like knowing you're going to die in the next 10-15 minuets and having the ability to do nothing about it because you'd have to waste half that time getting stamina back

modern granite
#

Having your players tab out for five minutes as they sit in a bush to regen stam is not exciting gameplay. There has to be a middle ground of meaningful stam usage and horrible regen

gleaming plaza
#

We’ve gone from the devs not wanting us to sit in a bush and afk grow, to having something to actually do once our needs were met (explore, find friends, make new ones), back to afk growing in a bush because spending stam is more trouble than it’s worth.

woeful frigate
#

I really miss the old system stam regen... 🥺 was more fun, now it too hard.

bright phoenix
#

Cerato should have more stamina than carnos. Doesn't make sense that a cheetah can run longer than a hyena. Escaping carnos as a cerato in places like the highlands can feel impossible

solemn ridge
#

could you add a deinosuchus lung but up in the air, so they can get either raptors that jump over the river or that anoying ptera that always ruin your hunts, so its like you look up where you wanna go and if there is enough water under you and you press RMB/ lunge you will go pretty far in the air to catch pteras or omnis. This will make it more fun as both ptera, omni and deino i think, cause your not to safe in the air/while skimming cause the deino can get you. Now the ptera is basicly spectater mode with a redicolus stam regen time.

empty lintel
#

Overhaul the bleeding system, as it's impossible to kill Tenon or Stego in Omni in the current state of the game. My group and I bit a Tenon I don't know how many times and with all the bleed it had, it didn't fall. Apart from attacking juvs, you can't do anything else, even with the pounce.

vast bobcat
#

Give us turkey AI for turkey day!! All nutrients in one! Happy Thanksgiving everyone.

crisp hazel
#
  1. Please fix the servers so that it stops saying full when they are not, and disconnecting players.

I've not played since the last few tries (each between 5-15 minutes attempting to join the server or even the que) to log into AU, have resulted in constant "server full" and unable to play. Since i can't log in, i can't play, im off to play something else. That simple. Forget the in game bleed mechanics, you're bleeding player base.

  1. (the few times i've been able to get in the first few days of Gateway) Stamina System changes are way too harsh.

I'd like to be active (either in hunting of food/prey or exploring the new lands for fun and company). Instead you spent half the time sitting around doing nothing. Not fun.

mortal rampart
#

Stopped for a week, came back and see that the devs still ignores the stam feedbacks. Guess uninstalling is the best option I have, because I dont wanna sit in a bush half my gameplay.

wary oyster
#

Since we have to walk so much, can you add in a toggle sniff, just like the sprint? (Tap Q to smell while walking)
I'd thought about it pre-gateway but now I feel it'd be even more so to keep the compass up for the migration/sanctuary zones.

modern osprey
#

I would love to see more interesting details in the forest like more hollowed out logs and maybe little holes that juvis can go into to stay safe and possibly some little trees that allow juvis or mid sized dinis to crawl under and over to make chases pretty exciting

timid cave
#

I know that the devs are planning to add species like pue and brachi in the future but I personally would love to see the nigersaurus. This goofy bastard could be a great addition and could break the Current trend of amargasuarus being the only small sauropod added to dino games. Could have some cool abilities and moves (neck/tail swing ) plus could have some sort of herd boost like the Gali. (Not to do with speed)

fresh ingot
#

Somewhat dumb idea, instead of sanctuaries being for everyone what if they worked like migration zones and were only for certain species and species that weren't allowed got attacked by bees excluding things that specifically hunt small things. So as an example have sanctuaries in or near a migration zone and only dinos from said migration zone can use them.

sacred haven
#

I have to ask what the purpose of the pteros is. Even with the damage nerfed, they dont seem to add anything condusive or healthy to gameplay. Barely survive an encounter while starving? Bam. Random punishment for no reason and you probably die for it. Perform a hunt well and maintain your diet? Suddenly you have to heal more and waste time sitting just for existing.

Genuinely, what is the point of having them? They do not give any noticeable purpose other than needless punishment to your players. Its not a skill thing. Its not even like compies which will eat unguarded bodies quicker to help with lag! Please revisit the pteros and have them implemented as something useful. Right now they are not fulfilling that goal with Evrima and I do not think they should have been added yet because of it, as the purpose of Evrima was to make sure the things added had a clear purpose and improvement in mechanics over Legacy.

dry lotus
#

Make it so all Dinos transfer to different Officialm servers. So if I play EU 5 and have a max level Deino, I should be able to log into any other Official server and use that same dinosaur with the same stats. It's so difficult to get into the same server during busy hours.

neat arrow
#

Once you reach full adult (100%) on a dino, get rid of the growth gain for a diet and add other bonus effects.

agile sierra
#

Just another ignored "bring back old stam" feedback message. Keep scrolling.

bronze perch
#

It will take them months if not more than a year to optimize the game and fix the fps drop, and improve stamina which sucks so badly for a ptera that highly depends on it for traveling, and the night vision is so bad. So as a main ptera, you eat and drink and go to rest for 4 mns and fly a little and rest for another 4 mns and then night comes and have to wait for 15-20 mns until dawn which comes with fps drops and bugginess then fog. So basically, the developers are telling us not to play. Moving to path of titans where Thalassodromeus, a flying reptile, recovers in a matter of seconds so you can enjoy more fun immediately, and the night vision is much better. So the fun never stops. Good luck!

hard elbow
#

Make 'manual alt attack' enabled by default in gameplay settings. It's confusing for new players and I have to explain it to new people a lot. I don't even understand why it's an option, let alone why it's unchecked. No one I've told about this appreciates it being disabled.

Just make a tooltip that explains what alt attacks are if you think people are that dumb that they can't figure it out.

midnight sail
#

why does beipi sink in the water when it runs out of stamina? obviously, beipi is buoyant, so it doesn't need to use energy to float up to the surface; it automatically does so. it also literally needs to cling to a lakebed or streambed just to stay submerged because of how buoyant it is. its almost as though being tired changes the animal's buoyancy factor.

strong condor
#

If you dont want to bring back old stam changes atleast make it so you regain some stam while walking, cant remember being 700kg irl so walking does not help after i ran for 10 meters. In all seriousness what is the logic in ''realism'' but making it so dinosaurs who walk does not gain back atleast some stamina, maybe cap it at 80%?

woeful frigate
#

Please add more spawn spots for pachy/ptera and other dinosaurs that only have two spawn points.

shadow stone
#

The migration zones can switch mid migration and for stegos that can be a killer. It would be nice if the migration zones symbol showed approximately how much food is left. Maybe like Lots too moderate too little. Also if their is no active zone maybe the preferred food list should not mention food in in-active zones.

lavish viper
#

maybe make so that three dot diet makes flying stamina for pteranodon less and fix the choppy flying too, just spawning forward almost. also make babies able to smell migration zones. I also found a sanctuary with absolutely no mushrooms...

hearty sentinel
#

fix this stam before evrima dies

dreamy copper
#

No idea if it's already in the cards but It'd be great if there were more of the larger trees that you could land on as a Pteranodon around the island as well as a small lake/river/puddles. It'd be a great place to nest as Pteranodons. Please and thank you.

mild ermine
#

i uninstalled this game after 4 years of playing, i think it says enough

ionic kernel
#

Outside of this red circle, it is impossible for carnivores to live due to a lack of prey, the fast hunger drain, and stam system. The areas with lines through them are quite debatable if they are possible to live in.

dark scroll
#

I'd like give mostly positive feedback with constructive criticism on the current build.

  1. Gateway really is an enjoyable map to make your way around and survive in. It's landscape is stunning and many angles I pull are screenshot-worthy. Deinosuchus aren't given as much of a priority for map design as they were in Spiro, but still pose a notable threat (I have had multiple close calls and deaths when drinking carelessly) which is a difference I appreciate.
  2. Despite the idea of most creatures congregating at migration zones there's still opportunities for carnis in the right places. Some places where creatures are forced to go along one route, for example the long bridge spanning the central river, are excellent sites for an ambush. Survival is very much possible with or without the zones as a carni. This said, I would like to make it clear that choosing to stray away from the zones and points of high traffic does make life harder.
  3. In regards to herbivores I fully support the idea of sparingly few food sources away from the migration zones. In my head I have the concept of these plants having low nutritional values by comparison to their migration zone counterparts; after eating several you'd be able to fill up one or at the very best two slots.
  4. Lastly, stam. I did enjoy traversing Spiro at breakneck pace. It was unrealistic, but it did take out a lot of the time that comes with making trips from one place to another. In regards to Gateway, I can only speak as an omni main who prefers a typically solo lifestyle - I honestly haven't had a huge amount of trouble getting around. Alternating between trotting, sprinting, z-walking, standing (while sniffing) and resting has been just fine. It's possible that because I don't join groups, which might be harder to move at a constant stam-conserving pace, that I haven't struggled so much. Lastly, the decreased pace has allowed me to enjoy my journeys more. Just being alert and taking in the environment is enough.
bold haven
#

Please get rid of the queue system or fix the player amount indicator, increasing playercount to 150 is also a good idea since the map is so big now, alot of people have mentioned the stamina issue but i dont have a comment on that as i have yet to get into the game because the queue system is a hot mess and the playercount indicator is rarely to never correct.

other than that the map looks great from what i gathered managing to play for 10 min before getting served an eviction notice.

ALLO WHEN

paper fiber
#

Maybe fix Omni’s pouncing? Half the time my Omni doesn’t even pounce when I click right click

iron garnet
#

maybe fix all the bs dropoffs and maybe even nerf fall damage some i just fell not even 5 foot and died i was full hp fg carno that is bs

wary arch
#

I love the new stamina system. However I believe something needs to go along with it, to make it so people realize why. As it is now, it's like saying "be careful about the fights you pick" while also saying "well you have so much to worry about you don't have time to be careful."
-1. I believe carnivore hunger needs to be turned DOWN. Make fighting a second option to them. As it is now, you have to fight everything you come across, the map is so dispersed you can almost never find food unless you enter hotspots (which should be avoided.) Yes that brings up a problem of mixpacking, however that can be avoided using other options such as diet changes and far apart migrations for carnivore diets that would work well together.
-2. I also believe herbivore hunger needs to be turned UP. As it already is it's hard to find sub herbivores. Sub carnis can only really leach off of other meals. Which there should be more risk with growing. Turning up herbivore hunger you'll see them out and about more. Herbi life is too easy, chose any diet you want, eat and afk in a bush wit no consequences. This may cause issues with migration timings, but possibly making plants have larger stores before being used up will immediately fix that.
•If anybody has anything they'd like to say/add don't hesitate to @ me in discussion.

quiet relic
#

if you dont play your own game other than testing you might as well listen to the community (they play it)

sacred haven
#

Played through the Sanctuary again and here's a few things I'm observing and some ideas:

  • Sanctuaries do not guard against adults effectively.
  • Sanctuary trees are a pain in the ass for juvies and small creatures alike to traverse around.
  • Food is a pain in the ass to find in Sanctuaries. I was only able to eat one mushroom before I had grown enough to look for migrations, which did nothing for my hunger or diet.

Proposals:

  • Replace the trees with tall thorn bushes which will do the job of both the bees and trees more effectively. These will create a canopy that allows small creatures in, but blinds and damages/deals bleed to creatures that are too big to be in there, while not harming juveniles and giving babies PLENTY of forewarning that they are getting too big to be in there. Troodons and young predators can then still hunt as well because they fit in the sanctuary.

  • Mushrooms should give more food and more diet in general per mushroom. Right now you need to eat far too many to be worth it before growing out of it as tenonto, especially if you have to run a long way to get to them.

burnt anchor
#

Everyone Is asking the same question, where's Troodons mimic? The Dev's responded with "we dunno how to make it". Assuming they don't mean code-wise, I gotchu. Troodons mimic will unlock when you are an adult, simple enough. The only things you cannot mimic are apexes, because well, imagine 20 troodons spamming the 1 call of a rex. Pressing "V" will open a little popup menu to the left of your stamina bar, allowing you to scroll through different silhouettes that correspond to different dinosaurs. By default, all troodons will be able to mimic ai and small tier dinos; but to mimic anything larger, you must either kill it or get very very close to it in order to unlock it. Alternatively, a wider array of mimicable dinosaurs could unlock via mutations. Anyhow; after selecting a dinosaur to mimic, your 1 2 3 4 and f calls get replaced by the dinosaur you are mimicking. The only difference between the mimicked calls and the regular calls, is that the ones being mimicked have a "buffer" noise at the start. This vocalization is not loud and will only be about a second long. The buffer vocals will be pretty noticeable from a close distance; but from afar, the buffer noise won't be hearable and the call will be identical to the original. Another handicap to the mimicking is the increased amount of vocal power it takes to produce a sound (It's shown by that weird hexagon bar thing that goes down when you spam call). The reason I have the "buffer vocalization" incorporated is because of rewarding attentiveness and improving immersion. Let's say you are really careless; you call out as a juvenile dinosaur in hopes of finding more of your kind and race towards the calls without a second thought, then you find out really quick that you are as good as dead. But; if you go towards the calls and you are careful enough to listen for the "buffer vocalization", then you'd know not to get closer. The Preview/example I made is here https://youtu.be/cWHM6ODV8PY?si=gTKTSgTcor4OQiJn

This is my concept of how The Isle Evrima should do Troodons unfinished mechanic mimicry.

▶ Play video
limber zephyr
#

I'm writing it while resting to get my stam back and I think it speaks for itself.

To be honnest, the new stam system ruined the QOL so much. We litteraly spend our whole time waiting for our stam to get filled up again since it's basically a death sentance to walk around without having enough of it to run away from a dangerous encounter.

The game went from a "walking sim", which make sense in some ways to a "sitting in a bush waiting for ur stam to fill up sim" and it trully mad the experience almost unenjoyable, even more for smaller tiers which were already fragile and relied on their ability to outrun their opponent and now have to make themself even more vulnerable while waiting to get back their stamina full again for almost 5 minuts if not more of doing nothing but sitting in a bush and having enough time to found a family.

The problem is also the same with fracture, I'm ok with the fact that now, high fall doesn't insta kill but damn dude, I don't want to wait 15 whole minuts to be able to play normally again.

In summuary, listen to the feedback and do what's needed and asked if not begged by your community since they're the one that are supposed to enjoy the game.

dull bane
#

Add more ai, there isn't enough for carnos to eat and when ever me and my friends are herbies we see some ai but none when we need it. I feel like with how big the map id its harder to find players for food and it also can feel really dead and lonely with not much ai apwaning around.

delicate estuary
#

I know this will just get buried and ignored as all these suggestions I make seem to, but please listen to and at least consider what the guy in the video (and the commenter) have to say about the update.
https://youtu.be/c-UHwMnZ6H0

Gateway is finally released... but with every update comes a wave of criticism and rage. Sanctuaries are a baby battle royale and the stam changes have caused a civil war amongst Isle players.

Dev Patch Notes : https://steamcommunity.com/app/376210

SUBSCIBE RIGHT NOW. This is not an option. Thank you :)

▶ Play video
ancient plover
#

Add a tolerance/uncomfortable debuff or mechanic to prevent mixpacking, its really annoying having to see players that, for example, play teno/pachy team with carnos /raptors, or any dino really (This also applies to mixpacking in carnivores). What I mean, that if you stay with other species for to long you will get the debuff

subtle sun
#

I’m starting to think y’all hate us. If you want us to nest, give us some god damn wiggle room. There’s so much fighting against you right now; stam, hunger, thirst, the huge map, everything. I understand the game should be hard, but being on the verge of starving to death every five minutes isn’t fun for anyone. Either let us regain stam like we used to or lower hunger, this is insane. I don’t even want to play anymore because of this issue.

lyric crescent
#

Since not playing this game for awhile I like everything the sanctuaries and everything the stamina is the worst thing

I’ve tried playing as ptera and it takes me (newborn baby) around 2 mins to get to full stam i litterally went afk to regen stam same with cera but it wasn’t as bad

Also another thing please reduce the amount of cliffs on this map I can’t tell, you how many times I just fall off some random edge as a juvie in the night and break a leg or go up the wrong hill we’re a river is or maybe just not make it rain every night so I can see even less

idle prism
#

There are many animations in the game atm that should be redone to make them a little more realistic, less awkward looking, and fun to look at;

tenos kick and carnos charge:
smaller animals (raptor size or smaller) should be raised off of the ground by these attacks and pushed over 5 feet away, causing them to roll over and get back on their feet quickly. (maybe not TOO quick though, carno or teno should maybe be able to get another attack in)
at the moment these attacks just make smaller creatures fall over awkwardly in one spot

headshots from stego and pachy:
when a pachy or a stego gets a headshot, the victim's head should be flung depending on the direction it was hit, like a persons does when they get punched in the face. (getting hit by a stegos tail swing doesn't even have an animation atm, which should be changed for smaller creatures)
the same thing goes for pachy, their body shot animation is fine atm for smaller creatures but when something is hit in the head the current reaction does not fit very well

there are others, (like tenos tail slam should be more exaggerated for smaller things) but i think these animations should be changed first

alpine niche
#

I feel like its gonna be a min before this game is fun for me again personally, dealing with stam is rough pls do something, the changes aren't bad but when it come to balancing it with the rest of the mechanics of this game it just becomes a slog to deal with. like at least make sitting have it regen a bit fast or something, anything

remote musk
#

Maybe we could have different grouping for example when I'm making a nest and then the babies hatch they almost always aren't in my group so it's hard to find then because they are so small then sometimes it's so hard to find them that they die from starvation so maybe we can make it to where Juvie and smaller you can have as many as you want in your group but older they have a limit idk if this all makes sense sorry if not also thank you devs a lot of people are annoyed with the stamina, hunger drain, and different terrain but personally I think the fact we even have a pretty only dino game is already enough for me! TI_DeinoOWO

chrome cradle
#

pts should be able to swallow fish whole while flying, since after the stamina changes it can be very draining to land and take off a bunch of times to get enough to fill your stomach

sage oar
#

bring back the abbility to see if we have a dinosaur in a server and what species it is

red dove
#

A lot of things in this game get mentioned on how they will be like from DayZ etc etc.

As a hardcore DayZ player, i know that certain foods will fill my hunger up more then others. Why can't this be in game? Let players enjoy the game without needing to think about their next meal right after a kill.

If you keep the Stamina drain the way it is then make food / water drain slower.

Also make it so running drains less stamina and keep all the other stamina changes.

Dayz still lets me sit around and chill with food for a good period of time and also still makes me panic about food. The isle just makes me need food all the time. It needs to be balanced

dry mango
#

Final thoughts on current changes =

Player count of 100 feels way too small for such a large map and the other punishing features listed below. Needs a higher player count to feel more engaging.

STAM changes continue to be one of the worst updates done. The fast water and food drain, along with extremely slow stamina restoration makes the game feel plodding, punishing and ultimately boring. It renders many species that require large stam pools to hunt, or defend rather useless if any has been used to navigate the large and rather void of life map.

Sanctuaries feel pointless, food is hard to come by, the landscape hard to navigate fast as a Juvi. While still being extremely assessable to full grown animals who hunt in there often with no real issues. Having small spaces around the map such as little cave formations and so on would be more useful that these.

Nightime once again feels way too long compared to daytime. With extremely low night vision levels for many species like the Petra, coupled with the Stam issue and food and water drain. It makes half the play time almost impossible to deal with at times. Especially as you are forced to move continuously while trying to sustain these levels, while now also barely being able to see pitfalls, food, or anything else for that matter.

Being a AU player, having only one server has been horrible. I have barely been able to join our server since this change and inability to even access the que. After many tries, we had to move to a NA server and its lag due to this. Que needs to be fixed, or a second server added back.

Games ultimately need to be fun. And while trying to achieve a realistic slower paced survival game is understandable. It needs to be recognised that the Isle has over the years developed a core community who enjoy a certain playstyle, and exploration, pvp, community, and a need for a faster play style is amongst these features many enjoy. Punishing them via forced features like the extremely slow Stam to cripple these playstyles will not change peoples perspective of how the game is enjoyable for them. It will just cause frustration.

Most of the people who joined the game to play with me, have chosen not to play anymore due to the current changes. They find it extremely boring and unenjoyable and I cant disagree with them. So we will be moving back to Legacy, or stopping for now till balances are hopefully made. Signed, someone who has been a fan of and played this game since almost the start and wishes it all the success 🙂

tropic magnet
#

no bug fixes no response from devs there on there own trainway doing there own thing without listening to the community that plays this game. Plenty of feed back about the same stuff for the past couple days. All im asking for is a response from the devs to see if we can move forward from this instead of going backwards. You guys keep changing stuff no one asks for and wont bat an eye when the community has a good idea. Im sorry if this comes out rude but it gets to a point where its generally annoying to deal with. I understand devs want to make there own games with there own unique ideas, But without people wanting to play it you don't have much of a game left.

sullen sand
#

waterfalls super glitchy wasted croc growing time

violet hollow
#

I would have preferred the night vision be made much better for nocturnal animals to the point that they can see just as good at night as the day time. Instead of nerfing NV for other playables but if we are going to do it that way for more realistic feel for the game I would suggest non nocturnal animals have a lower metabolism ie food drain at night and while resting and vise versa for nocturnal animals. currently the NV is so bad that there's no point to be active at night which does give a realistic feel but unrealistic if your starving to death at night when you started off the night with a full belly. No one starves to death while they're sleeping at night.

rain galleon
#

Has anyonoe thought about giving the ptera a grab mechanic for hunting prey on land? like pick up live prey and drop it

vestal oxide
#

It would be good to have more life in the oceans. E.g. Fish / Sea grass / Seaweed / Reefs

winged sapphire
#

I'd love a way to see what dino I have on a server. 🙂

wise ridge
#

How about beached whales that spawn along the shores from time to time? I believe this would encourage carnivores to venture to the beach more often. It would likely make for some interesting interactions between different species aswel.

clear storm
#

migration idea: so as far as i know diets for herbivores only spawn in the migration zone. and thats just kind of annoying to deal with. i think it would be great if diets spawned outside of the migration zone but only in their specific environments. coconuts at coasts etc. however all diets will still spawn in migration zones. this would mean that herbis arent forced to go to the certain migration zones but its a good idea if they do. and it also means they can explore the map much more freely rather than being forced into the same areas again and again and again.

woven drift
#

Slight stam system rework

           Personally I think **The new stam system is fine, it just needs a small rework**, let me cook. The new stam system slows down the games pace and makes you think before mindlessly sprinting everywhere and attacking other players on sight. Sadly it has been added in an unfortunate way, but there are ways to fix this. Currently there is an imbalance with travel, combat, and survival, lets look more into this.

         **Traveling** is one of the most important parts of the game, especially with the new migration system and larger map. I actually like the change so that you cant sprint everywhere you go, its not naturalistic, but there are times where you gotta pick up the speed. Playing as a carnivore is quite difficult as it should be, but when you're starving and low stam it reeeeeally doesnt feel all that nice. My suggestion is you get stam back wile trotting, what Z Walk currently gives, Z Walk gives more stam, and wile resting the multiplier for stam regen goes up a tad bit faster. This would make travel better and less punishing when you've just escaped a predator and its tracking you.

         **Combat** is sooo important to this game, its a survival game after all, *Kill or be Killed*, weeeell not exactly but you get my point. Carnivores need to feed themselves and Herbivores need to defend themselves, a way to encourage preferred playstyles(**not force**) is to effect how they get stam. Want a teno to hold its ground? make it get more stam standing still, omnis need to stay light on their feet? let them get more stam trotting, carno should be an ambush predator? have them regen less stam than normal wile trotting(blood loss defects should scale with new changes). This way combat would still be fun and vary more from matchup to matchup, wile also encouraging and discouraging different playstyles!

         **Survival** is important, its kinda the main theme of the game(in case you havent noticed) and should be made to be fun, but challenging. Currently the food, water and diet values go down too fast for the slower pace the Devs are aiming for(Hi Devs!:D). I do think the old values were fine for the old stam system but with these new changes food, water and diet drains need to be *proportionally* lowered to fit the slower pace. I mean, the animals have the energy of reptiles but the metabolism of mammals, its a little strange. I believe these animals should be "Feast and Famine" if you know what I mean, kills for carnivores should be rare but rewarding, not too rare but rare enough each fight carries meaning and tension!

         **All in all** the new stam system isnt bad, just in need of a small rework<: please feel free to @ me to discuss your opinions and thank you so much for your time! 😁
barren inlet
#

Give Parachute to all ground Dinos in Gateway so we fall without breaking our leg 6 times per 10 minutes

eternal oriole
#

remove this message entirely it defeats the point of having a queue

hot ravine
#

Stamina wins every fight. Stamina ends every hunt. Stamina keeps the game minimized in my taskbar. Stamina turns my Troodon into a chain-smoking sloth, gasping for air after a short sprint. Blink twice if you can hear us.

halcyon frost
#

Spawned inside a mountain and had to wait until I died from starvation. Please add an unstuck button, even if you make it have a cooldown and long timer to sit through or something

sacred haven
#

Food for thought, but pteros being used to annoy and whittle away at megapacks (which you guys cleverly implemented a detection icon for on the compass already) and herbivores who are corpse guarding might be a better use for them while still keeping that damage aspect! /gen

rigid otter
#

Players using Ambient Occlusion or off have a massive advantage in the shading department to those using Lumen. I'm also getting dark blue shadows under the leaf now when using lumen.. Anyway just some lighting feedback. thanks

vagrant drift
#

stam isnt THAT bad once you get the hang of it, although it needs work what the real issue is, is the stam regen.

woeful compass
#

Migration Zone Changes

Migration zones need to be much larger, have much more food and have that food more spread out instead of all in one location. - some examples of specific zones that suffer from these problems are highlands J sector (far too small) and NE plains (majority of food located in one small part of the zone), they just don't feel good to spend time in.
I've made a rough map of my ideal migration zones and their sizes, most of them take up the entire biome/region they're in, giving herbivores and the second part of my suggestion plenty of space to find their food.

This leads me to the second important change, carnivore migration zones and how they detect them needs to change drastically.
as of 0.12.51.02, carnivores track the closest migration zone that has one of their preferred prey in it - this means that in certain circumstanes, carnotaurus can be sent to a zone that only has dryosaurus active, and due to how few players tend to play dryosaurus, any carnotaurus unlucky enough to be sent there will likely starve.
My suggested fix is to treat carnivores as you would herbivores, assign them a specific zone and balance the creatures they're with both carnivores and herbivores in mind - the carnivore would still be free to travel to other zones given the player has the game knowledge required to do so successfully, but new players wouldn't have to stress.

For an example we'll use carnotaurus which could be assigned the highlands, NE plains, S plains or delta.
in the highlands it'd be with Diabloceratops, Stegosaurus, Gallimimus and Omniraptor - in the NE plains it'd be with Tenontosaurus, Gallimimus, Pachycephalosaurus, Ceratosaurus and Omniraptor - in the south plains it'd be with Maiasaura, Dryosaurus, Gallimimus and Stegosaurus - in the delta it'd be with Tenontosaurus, Beipiaosaurus, Dryosaurus, Ceratosaurus and Deinosuchus.

With such large zones, i do not think assigning carnivores to zones in this way would cause significant problems for herbivores, in fact, i think due to the size and spread of the food they'd have a much easier time than they do now.

Throwing this on at the end too, the north west island should be larger and be a second island zone.

smoky acorn
#

Add a channel where we can post all location where you can get stuck in rather than going through the bug report google form.

Also you can get stuck here: -368,122.382, 280,237.168, 37,562.348

ebon abyss
#

Why join those annoying birds? Small carnivores have to eat quickly before large carnivores arrive. Now I have to kill the birds after I kill the prey, and by the time I'm done, the big carnivores have taken the prey for themselves, are you punishing the players for the successful hunt?

golden wraith
#

Once I had to worry about getting food and water. Then I had to worry about getting killed during eating and drinking because of that stupid camera lock. Now I have to worry about stamina too. What else do I have to worry about in a month? Resting max twice a day? When will I get to have fights and get to adult and breed and actually play the game?

mortal rampart
#

Migration zones limits the free choice of the players too much currently. I do get the point of migration zones and especially with only 100 players on this huge map (Higher server pop seems impossible?!) its necessary to actually have interactions. But herbivores dont have any choice where to go anymore, they're force to go to the migration zone if they dont want to starve.
So my suggestion would be to use the old system where different diets spawn in different areas as addition to the migration zone which should hold all diets at once (when I tried it out last it only had S diet and if you're lucky some dots thrown in there). The map would easily be big enough to force the herbivores to move if they dont want to have only one diet and it make the whole map active (southwest for example is always empty same with northwest you could place some diets there which would pull in herbivores + carnivores looking for those herbivores).
That would only work when you increase the server population tho which is a much needed thing to do with the new map. 100 Players makes the map still feel so incredibly empty.
For me the current migration system kills off all the fun I have with herbivores since I dont have any choice what to do or better said the choice is follow migrations vs starving to death.

idle prism
#

allow teno to stun carnos charge again with tail slam, and stop carno from being able to accelerate instantly, or make it so that it cannot knock things over from such a short range

unique junco
#

Suggestion: a diet buff for cannibalistic species to further encourage cannibalism for animals that have their own species on their diet. Like the opposite of the debuff non-cannibalistic dinos get.

ashen dome
#

Some AI has weird behavior and hitbox. They need to be improved.

subtle sun
#

Please listen to your community. Petra is absolute hell right now, and none of the other carnivores fair much better. Hell, even herbi and omnivore are annoying to play. If you wanna keep the new stam system, things have to change. As it is right now, the game isn’t fun anymore, it’s frustrating. Stam regen needs to be a lot less punishing, and hunger and water need to stop going down so fast. Having no stam while starving to death makes most people want to rage quit because they spent hours growing a Dino, only for them to starve because they can’t regen stam while efficiently looking for food. This also affects fights. You should be able to run your opponent out of stam, but you should also be able to regain it while on-foot. And no, walking doesn’t count because walking for almost every Dino is so slow that you’re better off just standing there.

worthy nebula
#

Please, another Lipe stream for him to play the game without using dev commands.

analog tundra
#

Please make sanctuary mushrooms an addition to the existing diet, instead of replacing it, its confusing for new players who think they MUST go to sanctuary

ancient plover
#

random server connect button on the server list to the left of refresh, this button will connect you to a random server, that is visible on the list, so if you have the session filter to show official servers, it will connect you to a random official server, or if you have it you have the session filter to show unofficial, it will connect you to a random unofficial server, this could make it interesting if people cant decide what server they want to play, just push the button, and it will auto connect you to a random server, depending on your session filter, and if it cant find any, it will give an error and set you back to the home screen.

agile radish
#

Potential ideas regarding Magyarosaurus, these suggestions aim to expand some of the ideas presented in the concept artwork. This is via the idea of gathering additional resources to enhance magyarsaurus capabilities in a somewhat believable enough way.

red dove
#

The fact I can scroll on tiktok and watch a good amount of videos whilst waiting for my stamina to regen tells you enough what is wrong with the stamina system.

fervent storm
#

This Needs to be a volcano. I know I know its a trope but its an awesome one 😁

vernal kernel
#

Can we get the camera height for Troodon and other small dinos like 5 feet further back? Hunting and navigating through the blades of grass that stand twice the height of a juvi is rough.

torn mesa
#

Make it so unofficial servers have the ability to allow you to have more than one animal on their server as some people like to only play on one server, the amount is up to them.

tender snow
#

can pts please have the abliity to regen stam while clinging. Since stam is so hard to get now i'd get eaten sitting in grass

gleaming fractal
#

for some reason when servers arent full it says they are and it says client disconnected and then it kicks me out very fun

terse whale
#

These needs to be fixed ASAP
Stam Regain - Game just sitting simulator RN
Unstuck Button
Huge map not enough food-water with bad stam RN you stuck one place
Nightvision bugged or you make even more bad? Its very bad.

If devs doesnt wanna listen their community , just give us sandbox,deathmatch than im ok whatever you guys gonna throw at us.

median adder
#

food and water needs to drain slower

ancient plover
#

Bring sandbox servers back 🙏

mortal rampart
#

Fix omnis pounce half the time nothing happens when I press RMB and the other half I rubberband through the air which sometimes sends me flying. Other times Im stuck in pounce and cant jump off feels like theres always a new bug everyday when I play omni.

woven compass
#

fix that server queue please
taking the half of our time to try to join a server is boring

brave hatch
#

Make player count higher on official

trim urchin
#

Starved to death as a Ptera because i went exploring and stam takes an ungoldly amount of time to restore.

idle prism
#

make it so that your dinos skin gets dusty only after a thick fog, or make it take longer, because although its a cool mechanic, i still want to see my skin and it gets covered with brown really quickly atm. 😄

boreal dove
#

I'll just say this much: it's your best update but it's your worst update... out of the 10 people who play with me, 2 have now stayed with me. Your endurance is so good. Update that in my case 80% no longer want to have your game and I can understand it. So I say hopefully the whole thing will improve, we'll see each other or it won't echo because we're sitting around and charging up our stamina.^^

unique junco
#

Just a small suggestion, that doesn't really affect gameplay, just a little QOL thing; some nice crunching and cracking sounds when eating bones.

covert socket
#

i started playing the ile after 2month swhen i caame back first i spawned as stego and it spawned me in a cliff then i went with deino i was greeted with 5km walk to water then i went with rapor i was killing tenonto ai killed it and i was running down hill for some reason it just killed me i wasnt falling nothing just death animation i think ima leave this game forevr shoud have spend money on path of titans

modest crater
#

We need another AU server.
The most rediculous idea was to remove AU2 when Gateway dropped. Even though AU2 isnt active all of the time considering this Updates hype, and the fact that with every update there is a massive boost in players, removing the other AU server now is so ridiculous.
Please add AU2, The current Queue is (when the server is active) pretty consistently 30+ people trying to join.
If all servers had better ping it would be toliable but considering that the ONE AU server is the only one with good ping for many players location makes it harder for us to enjoy our experience.

Please just give us AU2 or maybe even if needed AU3 back. Please. Me and my friends, and SO MANY OTHERS are so frustrated. Please Im begging.

native copper
#

Day two of asking for a better ai system. AI sucks currently. Seems to never spawn, and when it does, it is impossible to track if it's not dead already. Absolute nightmare for carnis.

raw quiver
#

how about we not make sanctuaries a literal death pit you cant get out of if you accidentally slip into it...

neon shale
#

When beibi kills a crab let it automatically go to its mouth, it’s so annoying having to perfectly position yourself to get the crab after you killed it, also give it more stam to swim with no one plays beipi for pvp we play it for fun so no reason to sit there and take away what most people play it for.

wise hinge
#

Please rework the server list, its not updating fast enough , 93/100 but server full, and NOT putting me in a que, im so over this, its very frustrating to deal with and it takes most of my game time.

(Love gateway btw, but that only adds to my frustration of not being able to get in im afraid :^) )

wise sage
#

The Isle: A Tale of poor optimization and mysterious developers

In the vast realm of survival games, The Isle stands out for all the wrong reasons. While its premise of a dinosaur survival game is promising, the game falls short in crucial aspects such as optimization, quality of life features, and questionable decision to charge players for a half baked game. One of the most glaring issues that has been plaguing The Isle is its subpar optimization, which significantly impacts the overall gaming experience. Even on top-tier hardware, and the lowest settings, players find themselves grappling with frame rates below 50 fps, accompanied by frustrating stuttering. This lack of optimization is not only disheartening for a game that has been out for almost a decade, but also unforgivable, considering the $20 price tag and advertisement for a “realistic dinosaur experience.” The developers` failure to address these optimization issues suggests a lack of commitment to providing players with mid-high end gaming rigs a smooth and enjoyable experience.
The isle’s newest major updates have introduced nothing but the same bland gameplay. Spawn, eat and drink, rest for hours, fight, and then die gameplay design. Along with features like UI elements that the community has suggested to be added, but will probably never come into the game working properly. If you are stuck in some area of the map that you cannot leave, you will have to either starve to death, leave and find a different server, or join the discord and cry for an admin to rescue you. The game is infested with cannibalism, mix packing, and toxicity. No muting other players options, almost 0 options for people hosting their own servers, and no freaking mod support or workshop support. I can mod minecraft and have a better game than the isle

half shell
#

I would suggest making "manual alt-attacks" the default. Especially with the way the stamina system is developing, this option being off by default can mess with many newer players that don´t know that there are other attack options.
They will just waste stamina for alt-attacks where a regular one would´ve been sufficient. Biggest example being opening up bodies.

potent meteor
#

Make Evrima main branch please so we can play it on GeForce Now

dusky bane
#

A volcanic eruption being a server event sounds cool, gives a lot of uniqueness and excitement to survival other than combat 😃

autumn raptor
#

Pachy's headbutt

seems very inconsistent. It doesn't always work in combat when I hit the button, I'd say it works roughly 60% of the time.
Whether I tap or hold it, it just... Doesn't work a lot of the time.

torn mesa
#

fog is cool and all but I feel like half my gameplay is just in fog

fervent storm
#

Sooo the bees dont work I have a video of full grown raptors just chilling in the sanctuary you can see and hear the bees attacking them but there just eating it. Plz let me see where the sanctuary and where the migration is so I have the option.

obsidian thunder
#

add more au servers for evrima since the only one we have is basically always full

native wigeon
#

Sanctuaries need to be removed. As a herbie/omni, I’m encouraged to fill on mushrooms and AFK until close to outgrowing the sanctuary. Then fill again and move out. Eliminate sanctuaries and just have the migration zones (show which zones are active at spawn choosing map). That will let juvies spawn and have something to do while letting carnivores have a chance too. Also, if you’re going to lower stam, lower hunger/thirst drain as well if you don’t want people running all over the map. As it is, depending on Dino, you have no choice but to sprint everywhere if you want to live

hard elbow
#

Just even one official server for Spiro branch please. Just one. Pretty please.

Your feedback channel wouldn't be flooded with the same comments on stam and others if people could just play 6.5 with actual support.

wicked wing
#

Can we do a qaulity of life improvement update... i cant even complain about stam because i cant play the game rn ( i have sensory issues and the audio stuttering is a deal breaker 😦 )

royal berry
#

Giving predators the ability to sniff out nests, that the parents must tend to this nest in order to not to attract attention. So for example the nest scent could be determined by the radius of how clean the nests are. That I know a lot of players who are not using nesting ground, that I think we could do with a challenge in where if you choose not to use the nesting ground the negative perks could make you a easier target due to a scent attracting predators to your location while vs the nesting ground has something about it in which deters or counter acts the radius of the scent barrier. The cleaner the nest, the lower the radius to smell it, while vs if you do not attend to it, players would know the direction of your nest and make you wide open for attack.

balmy nacelle
#

Can we please get the old group invite system back? You end up spending more time trying to find your friends, constantly tabbing out to look at the map and exchanging coordinates. I play Isle to hang with friends or make friends.. makes it not enjoyable and just stressful. Literally played 2 hours last night trying to find friends in the swamp but kept having to run from big things, making us have to hide in a bush and try and figure out where we are at again. We ended up getting off and playing another game.

compact crow
#

Feathered Quetzalcoatlus, it will be very beautiful if it has feathers

fresh pelican
#

Take away the heartbeat sound when your underwater too deep. Should only be when your dying.

vestal oxide
#

It's 1 in the afternoon, not close to prime time, yet this is AU 1. Please can we have AU 2 back!

clear mist
#

Can we PLEASE get another AU server back? The server is routinely beyond capacity and the queues get longer and longer.

hollow summit
#

Make stamina regen faster when you have more of it. Right now as it stands burning all of your stamina is encouraged. If you run it all out, you will just regen your stamina faster and faster. However, if the case were the opposite, burning it all off would be discouraging, hence you developers will get the effect you wanted

bitter lark
#

The game at the moment feels less like a game and more of a chore. Regarding the stamina systems and such (As many have said before.) its just sitting there for a good 4 minutes if your lucky to get your stamina back, just to lose it after a little while.

Then there is the issue of actually getting food and water. Gave us a Different stam drain, and kept the same hunger and thirst. We don't have the stamina to chase down prey, and once we do find something to hunt by the time we have enough stamina to initiate a chase the prey is long gone and we are now in red. You don't want people to sit and afk, and then you punish us for actually moving around. I find it a little silly dancedance

radiant quartz
#

Hear me out, Magy Island.
This island has a lot of potential for bringing new environments to Gateways, mainly through its habitat setting and playable in-habitats.
Setting
Too set itself apart from Gateways jungles, I was thinking that Magy Island can have a temperate rainforest environment, as it brings a unique forest setting while also staying in theme with Gateways tropical setting. The forests would be covered in moss, grasses, and ferns growing throughout the floor and trees. Water sources can include streams and small rivers flowing out of the island into the ocean, with an oasis in the middle of the island. The trees also don't have to be restricted to 1 type, as you can divide the island up into different styles of tropical rainforest, such as these lush Western Hemlock's of Canada for a more basic forest (1st forest image), and these rainforest trees of Britain with their wide-stringy branches (3rd to 5th forest image). This also doesn't exclude other plants & environment features you can add to further differentiate the island from the mainland.
I also think that if there's a sanctuary on the island (like 1 or 2), bees won't be necessary since everything there is pretty small anyways, so they can just be hard to navigate for the "larger" animals.

(Part 2 Inhabitants below bc I hate the character limit)

wary oyster
#

Call me crazy but Petra ain't too bad for their stamina.
(Though I do only use a small fish diet since they grow so fast)

Sure it takes forever to come back but you can fly for ages if you glide properly.

Biggest issue is those birch looking trees that make me waste stamina, slipping off them over and over 😠 Darn tree.

sand pecan
#

Can we please have something like a visual health bar back?, my friend is colorblind and can't tell the difference when he is injured, and the blood screen isn't very reliable as it gets super bloody within a few bites, even by the little bird AI

glass ruin
#

deno needs more spawn points please

meager gorge
#

Update steam page to list actual hardware specs to run gateway. Im not sure how many ppl still play legacy but calling it the main branch is sort of misleading, anyone buying the game now is buying it (likely) to play gateway. I've heard about fluctuating 50 fps avg, with a $1100.00 gaming rig. What are the specs to have a stable experience, what are the specs for the ultimate experience?

spare dust
#

open another AU server or get better queue system

hearty herald
#

Adding more fish into the rivers? I dont know if its just me however there seems to be absolutely no fish in half the river run offs. You cant access the good lakes where herbs would be drinking at easily, specially with the stam drain how it is. Its a death sentence for a deino no food around, no herbs, and having little to no stam and cant stop moving due to hunger yet cant even pounce/bite without draining majority of your stam. (from what ive noticed I got a 60 something percent deino and its now dying due to no fish around to keep me fed in good rivers, and having hard time finding any other players even with a server pop of 100+)

eternal oriole
#

jumping and running uses too much stam

haughty tangle
#

Add a channel next to #🐞-evrima-bug-reports-🐞 that lists all reported bugs. It would be really useful for players to know if a bug they have experienced has already been reported, and it could allow players to learn what kind of bugs are around and avoid them until they are patched.

junior token
#

love my adult carno dying because i log back on and theres literally no food or any signs of life anywhere

zenith fern
#

This is a small thing but if you could make a percentage on the health it would be very nice 👍

fresh forge
#

a new 5 - Call

ancient plover
#

Remove bridges please, dinos can already cross any little rivers without getting grab but with bridges it thins deino's chance to grab.

quick stratus
#

Sanctuaries have one big fault. They are usually the home of a troodon pack. It's a death sentences for a juvie that tries to look for shelter, so it's actually easier to hide somewhere else. Please allow juvie players to choose weather survive outside a sanctuary or inside, allow them to find their specific food outside too.

past crystal
#

Give players/dinos that nest buffs and stat changes within a certain proximity of their nest, might make it more appealing if you got higher defensive rates for females and stronger attacks for males.

ancient plover
#

please make sanctuaries easier to pass through, i was playing as a freshie stego yesterday and got stuck in between the trees, i had to wait there until i starved to death or someone had to come kill me, but not even they could get in because of how tight the crawl spaces are.

timid cave
#

Please make some new official servers, after a certain point in the day all the servers are full even when they say they’re not. Plus it’s not fun waiting 30minutes in a queue just to spawn in a rock and have to wait to starve lol

golden wraith
#

I’d seriously remove sanctuaries, they make it harder to survive as juvi than without them in my opinion… In sanctuaries you’re either trapped when an adult dino comes or get immediately killed by juvi packs. That you are forced as a herbivore into sanctuaries is also awful. It just makes sanctuaries overly overcrowded while the rest of the map is lifeless and no food for both juvi and adults because you won’t meet any juvis. It makes nests even useless for herbis because the baby has to go into sanctuaries then anyway and leave them.

weary tapir
#

if sleeping as a mechanic isnt planned on being expanded on, would a toggleable sleep animation be possible? It seems stupid but sometimes i just want to lay down and close my eyes at night without logging out (a bonus could be that it slows down your hunger drain?)

elder stirrup
#

add more benefits to nesting like some cool one of a kind skins or PvP buffs or something, rly anything! no one uses nesting anymore!

hollow pagoda
#

Add more Servers & Queue for every FULL Server

potent meteor
#

Make Evirma Main Branch for Steam so we can play on GeForce Now

chrome mirage
#

Utterly frustrating that you cant see your health anymore. You're just supposed to guess if you can take another hit to secure food? The blood around the screen doesn't serve much of a purpose if youre going to die at presumably half health by jumping off of a 2ft tall rock. There are so many simple aspects that were wonderful in the previous version that are now gone, and for no specific reason were they removed.

broken berry
#

The new stamina system is terrible for the current map, as it is much larger and relies on a faster-paced dynamic, unlike Spiro. Excessive PvP (KOS) is indeed a significant issue, but it will always exist since it is not exclusively related to the game but rather to each player's mindset. The new stamina system made more sense on a map that concentrated the majority of the dinosaur population on the server in a single location.

Smarter ways to modify the system without damaging overall gameplay:

  • Stamina recovers more slowly when you have low health.
  • Life regeneration depends more on hunger and thirst.
  • Low life, hunger, and thirst give you a small speed buff (sense of urgency to get food).
  • Eating a carcass for a few seconds gives you a less significant amount of hunger and nutrients than staying and eating.
  • Running with low thirst has a higher stamina cost.

Do not completely remove stamina regeneration; it makes no sense and changes from being a skill-based death to a sentence.

Other interesting mechanics:

  • Community server support. They are essentially a hidden version of the official servers.
  • Command to unstuck with a cooldown, both to perform and to repeat.
  • Option to sleep and, instead of logging out, return to the selection menu, discarding the dinosaur.
  • Ptera moves slowly when hanging in vertical locations.
  • Player Info command in RCON to obtain all player information.
  • Modify player files to allow the recovery of an old backup for a single player.
  • Admin menu to view and/or modify species, gender, hunger, thirst, life, stamina, speed, growth, and diets.
  • Clear player corpses.
  • Specific and global daily messages as there were in legacy.
  • Weather reduce thirst decay

I would like to see most, if not all, of the things mentioned here; it would make the game less tiring and repetitive.

inner kernel
#

I think deino should me able to spawn in swamp

quiet relic
#

increase the player count to 150 and in turn remove one server from each region (expect au I guess)
There is too little player encounters (mixed with trash mobility)

pearl raft
#

CARNO
Some time ago, Dondi showed us a Carno on his test-map thing, joking about how it's instant acceleration won't stay ingame and crap.

Now look at it, not only is the instant acceleration in game right now, but the cooldown on the ram is pointless becouse the carno can just press W+M2 and dash out a stupid amout of damage with no strategy. What in the right mind made you keep this thing in game.

Carno needs acceleration to compenseta for it's extreme speed, which is it's main tool. The cooldown on the ram is also nice, so why having it ZYOOOOOM instantly. Change it thanks.

inland wind
#

Troodon should have envenomation on primary attacks

hollow summit
#

Anytime I run down a hill instead of tumbling and falling down causing collateral damage to my body...I fly forward and die to fall damage. I want a ragdoll system of sorts when you fall down, like in the video shown here. https://youtu.be/aB-qh2b-rtk Also make dynamic falling a thing. If I fall on my side I would get a body fracture, I fall on my head and my neck is snapped, instant kill, I fall on my feet then my ankles break. Theres so many possibilities other than leg broken and death. If you fall on your legs you break them...you get the idea.

median adder
#

make elders and mutations a priority cuz rn there is nothing to do in the game except kill and follow migrations.

whole mesa
#

The game became a simulation of running after food and water, I can no longer stop and enjoy a landscape for 2 minutes, because I always have to be running after food, because if I run and someone appears, I'll death.

proven shell
#

fix the bug that says servers are full when they are not

rocky bear
#

Water drain should be slower. As it is currently, water and food drain are in conflict with each other. Food drain tells you to get moving and find food and diets, while water drain restricts you from where you can go because you always need to be in travel distance of a body of water. The updated stamina system has compounded onto this, because it limits the distance you can move away from water even more.
I think it would be good idea to tone down water drain significantly, so players don't feel as restricted in where they can go. This can be "balanced" by making drinking take longer.

wind stratus
#

add only one raptor species instead of two so keep the omniraptor but remodel it and make it look accurate with feathers instead of making it look jurassic park themed be different and let it have feathers without lips and making the raptor a little smaller and having the eyes be smaller instead of the pupils looking human like PLEASE MAKE THE RAPTORS LOOK ACCURATE THEY LOOK BETTER THAT WAY (in my opinion)

flat hearth
#

why do you make such giant maps when everyone is demanding the opposite? We're bored, we don't meet anyone for hours

harsh stream
#

ad unstuck botton

tulip kayak
#

some smaller ai like rabbits and chickens would be nice around the sanctuaries

agile granite
#

Gateway needs more optimisation, please. TI_DangerRex
Firstly, the setup I’ve got: CPU i5-12400f, GPU 3060ti (GDDR6), RAM 16 gb 3200 fq. Epic-high settings, 1080p, Lumen & RTX on.

  1. Some weather changes at sunrises (6 am) and sunsets (7 pm) combined with looking at big bodies of water (or just in their direction) cause severe framerate drops. For example, in the places where I usually get 90+ framerate when weather changes I may get 30-40 for 5 real time minutes.
  2. Why Nvidia DLSS and all TSR options in ‘AA & Super resolution’ cut framerate almost in half? Same epic-high graphics settings, highlands on the way to the big lake: 144 fps with ‘AA & Super resolution’ set to off, 90 fps with ‘AA & Super Resolution’ set to Nvidia DLSS or TSR. Without Nvidia DLSS or TSR the game looks super grainy though.
  3. Looking in any water direction decreases framerate by 30. Probably that’s okay? Probably not. I guess it could’ve been less impactful.
    So basically, now we fear not the places with big piles of bodies, but water and weather. Marvellous.
raw quiver
#

Please let there be some sort of penalties for folks who just sit at a spawn and kill fresh spawns all day. Like a debuff for sitting in a spawn area for too long or something. The amount of times I couldn't play the game because theres a raptor pack spawn camping every spawn I go to is entirely too much. Especially since ceras for example only have 3 spawns. No point of sanctuaries if I cant even get to one in the first place.
OR just spawn us IN the sanctuaries.

paper field
#

having to trot to places instead of running as a carno is kinda TI_Limmy

vagrant coyote
#

The new map is awesome, but too big for the new stamina system.
On my personnal experience, I loved to explore the new map, but didn't feel like replaying tomorrow like I use to do because of the stam.
Maybe I'm a crybaby, and I'm a pvp player also, but I got way less fun since gateway mostly because of stam change..

ionic kernel
#

Troodon will be dead as soon as dilo drops. The mechanical depth of dilo is ridiculous compared to troodon, and they are supposed to fill the same niche. Not only that but dilo is going to be bigger and thus not lose due to what it selected on the spawn screen. It will be completely outpopulating troodon to atrocious levels. Please give troodon some of the mechanics you promised before dilo is added.

gleaming fractal
#

i just love when a server that has 13 open slots cant be joined bc for some reason its "full", truly a very fun and amazing experience

pastel bay
#

stam regen ruined game lol its now dino sitting simulator

subtle sun
#

Please let us know that you’re listening to us, because right now it feels like you tune out every suggestion you don’t like and only listen to the ones you do like. Example A: the stam system. nobody likes it.

shell mirage
#

I’m not exactly sure how island migrations will be implemented for teno or even when they’re coming, but since it is apparently getting them, please consider letting island migrations be a choice and not a requirement to get diet.

If food isn’t going to be added around the map for non-migration areas, allow there to be at least 2 migration areas to choose from, with one always being not on the islands.

That way, you’re not forced to stay on an uneventful island (or islands if the migration area is big enough to include multiple) for hours that hardly anything else can get to.

thorn ember
#

a suggestion for petradons while gliding, they should atlest get a thiny ammount of stam while gliding since they dont use much energy/stam while gliding, basicly same as a bird does.

feral isle
#

very few encounters with people oon this new map . can there be a chaos spawn area atleast..... i miss center spawn

topaz trout
#

It would be great to have multiple dino slots for the same server, 2 or 3. This way you can mix up your gameplay a little if you get bored without having to kill off your dino.

Otherwise and end life option would be good for when you do want to change it up.

chrome dragon
#

Gonna start by saying this is a great game, the new map is awesome, the graphics are beautiful, the mechanics for each dinosaur are great.

My issues are with stamina , it's being a pain for many dinosaurs now. Pteranodon is basically flying 3 minutes and resting a long time.

Same with Raptor which supposedly should have endurance.

Apart from that and lack of suicide button due to some holes that you can't get out, great game

hasty flax
#

I see most of the Dinosaurs in game have no feathers. I think is extremely innacurate and i would like to see this changed. Add unique feathers to each Dinosaurs would be a good feature

tawny wadi
#

the rains audio stuttering bug needs fixed ASAP, if it was a stutter every now and then its fine, but when merely turning your head or changing movement causes it to have a stuttering seizure is rage inducing, especially when the rains last for 30 mins straight

mighty dirge
#

I want to ask a very important question why is there no cereta on the carno diet I mean carno and cereta are very big enemies and the carno diet sucks Add cereta to the carno diet (get S Also if you put a cross on this you must probably hate carno because there is almost no carno diet) (I would also like to say that the animal that once cut stego denio has now turned into a child's toy, at least let the diet be nice!)

glossy tapir
#

make the keybindind stay saved for more than one session

(so as not to be surprised when you connect and another dino is really not far away and you can't run away because the keybind is no longer the one you configured)

true hemlock
#

Put the Heart Health Bar back in - The pulsing heart beat-o-meter is glitchy and only half works, it isn't reliable for a quick check because you have to wait for it to load.

Also: Add a "Stuck" command for all of the dead holes on the map where people can get themselves out.

vale parrot
#

man the stam gain is so slow

surreal cairn
#

Server browser is.. frankly.. awful.

If a server displays 92+ it's likely full. We refresh over and over hoping to see the server at 100/100 because otherwise we can't get into the queue or join the server at all. We can't join the queue unless the server browser displays at least 100/100. Sometimes the browser displays 101/100 up to 102/100 as far as I've seen and you can join the queue at this point but it will result in infinite 'connecting' or a kick to menu with an error. So we have to find a server simply displaying 100/100 so we can actually join the queue and wait 5-15 mins to play the game.

This has turned many potential gaming sessions with my friend's off. Now, I'm not much of a complainer. I love Gateway, all the changes, and I generally feel like I see some semblance of the vision that drives this game. But if it weren't for my veteran friends showing me around all this, I wouldn't have refunded the game the first time.

People who buy the game have to -somehow- learn to opt in to the 'beta' versions of the game or they're moved into the original game which is turbo-*ss. So bad I refunded the game the first time. But even if they get passed this practically hidden barrier to the real game, there's a server browser that is basically a horse that can't even walk.

If I bought a game, didn't know what I was getting into, and this was what I experience when simply trying to play the game, I'd refund it on the spot. And this doesn't even touch on the fact that there's nothing in-game that explains how to play it.

This game is shockingly unfriendly to new users, but it's also such a beautiful and nuanced game, especially with the new map that feels SOOO much more natural than Spiro.

So please, devs, at least do something about the server browser.

hollow summit
#

Reduce fall damage...omnis, pachies, gallis...they all die from the smallest falls to exist...make it a little less penalizing or add the system I was having here #general-feedback message Also add new AI models that have organs

native copper
#

Positive feedback for once! I absolutely love the "skin effects". The dust, algae, mud, etc that settles on your dino is really cool.

little harness
#

i like the rain underwater my favorite part so far XD

wise ridge
#

DEVS please I beg you change the Free-look mode! Dino head/camera should snap back to center position when you release the ALT key like in every other game. I want to look around without my dino doing abrupt, jagged turns whenever I exit Free Look. This would make dino movement infinitely more natural and smooth.

inner kernel
#

there should be a unstuck or a kill button to kill your dinosuar, theres holes in the map that you cant even see until you fall into them and its so annoying growing a dino for hours just for it to fall in a hole and die and once i even spawned into the wall of a cave and couldnt get out

wicked ferry
#

Beipi currently loses stamina constantly while underwater, this should be changed because beipi cannot explore underwater and it just makes it difficult to navigate the water, it also means that deinos have a significant advantage in the water since a beipi cannot regenerate stamina and it’s just unfair for the beipi, this should be changes so that potentially beipi does not regenerate stam underwater, but doesn’t lose it either

lapis mauve
#

bump up the player count for each server, decrease food and water drain, boost stamina regen

clear mist
#

Once again, I am asking that we please get at least one more AU server. I don't think it's reasonable to expect people to essentially line up for upwards of 20 mins just to have a chance to play the game, especially if you're charging money for it. It's pretty rough that we have like 5 or 6 servers for EU and USA each, and literally ONE for AU players.

sterile egret
#

Health bar back

spare dust
#

MORE AU SERVERS BRO

mighty harness
#

Okay, it’s been like two weeks now. At this point many players should have adjusted to the stam system but it is clear still almost nobody likes it. I don’t understand why something can’t be tweaked and changed when clearly a massive amount of the player base dislikes the changes. At the very least make hunger and thirst drain slower, otherwise the same feedback about stam is just gonna keep coming. Most playables are fine, but Omni, Ptera, Beipi, and Troodon realllllly need stam improvements. I really do like everything that you guys have been doing, but this stam system is really frustrating for some playables, and if it can just be tweaked for those specific playables I’m sure many of the current issues will be resolved that a lot of people have

clear storm
#

I genuinely can’t tell if carnotaurus is op or straight up ass

Like it can fight a lot of stuff… kinda… but it has ass stamina and is unagile as hell. Barely any diets… or well… barely any useful diets… troodon won’t give anything… and the Dryosaurus population is extinct… pachy and teno are good I guess. But good luck trying to catch a raptor, or a galli. It also doesn’t help that half the server is just stegos and deinos… but you can essentially nuke raptors if you hit them. But that implies the raptor is dumb enough to not see you coming. Carno is great as an ambush predator… but you run out of food before you can actually ambush something… I guess it was the least affected by the stamina system… since stamina management was always important for carno… idk… carno somehow feels awful to play while being able to both absolutely annihilate and be absolutely annihilated. It feels like it starves to death way too easily but also feels like it won’t ever run out of food… it’s weird because carnotaurus felt amazing to play in update 2-3-4 sure some of its stats might have been a bit overturned but it was still killable. Then something happened and it went from being garbage to the most op thing in the game and right back to garbage. And well… now we’re here… just… make carno like it was in update 2-3-4 but slightly lower stats…

feral parrot
#

Like why does it take a quarter of your stamina bar to stand up after resting, this isn't a 360 pound discord mod getting up from their chair, I know who ever implemented this, has trouble getting up. But a Utahraptor standing up shouldn't suffer from this, revert the changes as it makes litreally no sense.

mild ermine
#

listen to your playerbase 😃 we all point out the terrible stamina, do something about it

stable pendant
#

Make food and water drain slower please. Carnivores have to constantly look for food, with no time to really do anything else

mortal rampart
#

Please increase omni's trot speed. Its so painfully slow you can really feel how the trot on the omni was designed just to regen stam, before the horrible stam changes the omni was quick and agile and had the stam regen to live up to that reputation now you see raptors slowly trot their way around the map which not only makes them very vulnerable to ambushing carnos for example but it also kind of ruins the feeling of playing a raptor. Either increase stam regen (current stam regen as trot regen, slightly better regen z-walking and regen that multiplies over time while sitting would be my call) or increase the trot speed quite a bit.

I think trot speeds are an overall problem currently its just that I'd used to play omni the most now I dont want to touch it because its straight up boring for me. So other dinos might have the same problem so far I can definetly say carnos trot feels almost just as bad but I'm more used to it since carno was always reyling on you managing your stam correctly.

desert cargo
#

No because why the hell is the playercount STILL not fixed after YEARS?
It is these TINY things that RUIN, yes I mean RUIN the game.
Either make it so you can ALWAYS join the queue (And fix queue while you're at it) or fix the player count to show the right players!

I mean come on, that is such a minor thing how has that been THIS broken for YEARS?
I've said it and will say it again, I think we would ALL appreciate you fix what you already have and make it work WELL and PROPERLY (Optimization also) before adding more.

coral hawk
#

could you please do something about the ai diet system because RN in the game you only pick deinosuchus because you always have food and water and its a lot easyer to play herbi instead of playing carni and because im always desperate searching for food as carni but not deinosuchus i think it takes a lot of fun out of the game because it just dont make fun anymore to play anythig else than deinosuchus or any herbi

bright phoenix
# feral parrot Like why does it take a quarter of your stamina bar to stand up after resting, t...

Bumping this. If the game is supposed to be realistic, then your animal should be able to get up quickly with maybe only a 10% stamina cost for the sake of fair gameplay. Unless you have some kind of health problem in real life, you should have no problem standing up quickly. It's called reflexes, and most animals have them. I've never seen a resting deer tire itself out immediately after jumping away from a charging wolf

tame scroll
#

I just don't understand this whole concept with the stamina.

In my opinion, pterosaurs should regenerate stamina while gliding. Strictly speaking, the dinosaur is only intended to land for eating, drinking and nesting because it is virtually defenseless on the ground.

Trodoon and Omni's strength is their agility and endurance, because they are also defenseless without stamina. Your entire detention strategy consists of doing damage and then gaining distance as quickly as possible, to quickly catch up again for another hit since Trodoon, for example, is a one-hit for almost every other dino.

Deino shouldn't be blind in the water at night. In addition, Deino should spawn somewhere near the water, I used the last days to even test Dinos I usually don't play and crouching to Water with this low Stam was a Nightmare. If you're really lucky it's night and you starve to death in the water because sometimes movement is no longer reliably displayed.

Beipi shouldn't become cannon fodder for Deino after a few meters because the stamina runs out there too. Here too, the only protection is endurance and agility.

You give us this beautiful, huge map and then we spend our time sitting somewhere and, in most cases, starving. I understand that it's a survival game and mistakes are needed to be punished, I think everyone here understands that, and that it's supposed to have a horror aspect. But please don't forget that the players also want to have fun.

Why do we have heavy stamina drops for simple things like getting up? Sometimes I have to sit 6 min, accidentally press the wrong key to "get up the wrong way" and have to sit down again. And the Stam is even getting worse with your Dinos age - Means that succesful surviving punishes you too.

Only punishment without any reward spoils it. Otherwise, soon no one will log in and the game will die.

If you really want to make the game harder, there are better strategies. For example diseases, heat, cold, ... Stuff like this.

neat quartz
#

Nerf the sun, whenever it comes up it makes frames drop

hybrid forge
#

ADD MORE EU SERVERS AND NOT LET US HAVE THE GAME BREAK ON US OR ATLEAST MAKE BIGGER PLAYER COUNTS

fresh ingot
#

Instead of a trot speed buff or a straight up buff to food and water drain it might make sense from a survival standpoint to increase the rate that your Stam regins depending on your food and water status. As an example say your food is full and your water is full each would buff your stamina regin by 10% to a max of 20% between both. If your food and water is at half it instead gives a 10% overall bonus 5% between each, and if it's at 1/4th or lower you receive no bonus and it regins at the current rate in game. The survival aspect comes in with the fact you need to balance your calories for your daily activity while the water helps you to regulate your body temp. This also will reward successful hunters or herbivores for maintaining their food levels and also possibly give herbivores an advantage in combat as maintaining food lvls is easier for them.

iron linden
#

Seems like the feedback is pretty consistent. 1. Address stam vs food/water drainage speed 2. Save the petra 3. Fix server que.

untold iron
#

I feel like the map is way too big for just 100 players, if possible maybe make it 150?

Also put names on the map or pointers so you know where you’re spawning

craggy notch
#

If its not so common, then it wouldnt be an issue. But here's my feedback on mixpacking: when the game detects that herbivore and carnivore are very close to each other and not in combat (like 10-20 meters from eachother) for atleast 10 minutes, inflict debuff for both of herbivores and carnivores of -25% damage -25% health/health regeneration -25% stamina/stamina regeneration and -25% nightvision. This may help for no rules servers or really mixpack infested oficial servers.

vagrant fractal
#

Add more servers, sitting in a broken server lobby trying to connect to 5 different servers fkin sucks

jolly belfry
#

Add more scalable texture size options for players that have not so good GPUs. (Downscaled textures option)

iron quest
#

a solo troodon should not be able to hunt maia

solar geyser
#

The game is just a mess. It went from a good playable game to a complete unplayable free for all mess. The Stam regen is a joke (which it hasn't been fixed, even with it being one of the main complaints), the migration mechanic is useless (go to the area and maybe just maybe you find food; as a herbi), all the food doesn't fill your hunger or diet slots (if you're a carni, good luck). Legit got rid of all my dinos just to replace it with this straight unplayable mess. Also, the crashing is kinda crazy as well as the disconnects.

young glen
#

The current stamina management system is understandable for larger creatures, but it's so punishing for smalls.

I wouldn't mind if the system stayed, it might be particularly useful on the eventual larger roster, but with how it is currently it just sucks.

ancient plover
#

Fun fact hiding empty servers doesn't actually work

upbeat patio
#

The Pteranodon has become unplayable with the new stamina system...

random heath
#

Unless playing a herbi this game is almost unsurvible you either starve to death cause of no food or you found food but you have no Stam to catch it / fight it and starve that way

hollow dome
#

The devs don’t listen to us lol
Something must be done with the stam

rapid bough
#

please less fog

hollow summit
#

Instead of having a ceiling to the map add a debuff where if you go past the preferred height from the clouds on the map you start losing oxygen akin to drowning. Also make Ptera able to eat rotten food with no debuffs (instead just acting as an emergency food source to really enforce the scavenging nature of Ptera) but keep bones as a debuff for Ptera. I know Don also mentioned this but PLEASE add a (good) turning animation for when Ptera maneuvers in the air.

restive jasper
#

With the changes to energy in this update, I think it is necessary to slow down food consumption only in carnivores and only food, water consumption is fine, and only for carnivores

subtle sun
#

Petra was my fav dino to play as (bc I like flying lol) and now it's become completely unplayable. What's the point of being able to fly when flying takes up so much stam that you have to rest every five seconds??? And what's the point of flying when resting takes up to ten minutes? How can you possibly think that this is good game design?? Do you guys even play your own game?

lament valley
#

waited 10 mins for a queue (because i couldn't join a server that wasn't full) and the game crashed when I was about to join. please expand the server limits i cant even show my friend the game

sour root
#

we should be able to exit eating animation faster, if we need that final swallowing animation make it so we can move at the same time or something

timber delta
#

i believe the fog is bugged? For me, it's pretty often off-white, and I can't see farther than 5 meters. For my friend, the fog is semi-transparent, and there's no problem seeing something in the distance, so I can say it doesn't look this dense for all the players

jolly lagoon
#

We need more quality of life to features this game just screams f--- you all the time and its not fun, Less Growth time for each dino especially cause oh how i love sitting in a bush and watching youtube while i grow for 6 hours just to be set back again from people with greater numbers

idle prism
#

please fix all the jank going on with pachy at the moment, ram needs some work.
it seems every time i let go of right click its a roll of the dice whether it wants to work or not

another thing, GREATLY reduce how much time pachy takes to throw up, idk who thought it would be a good idea for it to take an entire 4 seconds for pachy to throw up while a full grown cerato is attacking you

sage oar
#

please give proximity voice chat to humans, it would be so funny hearing their screams cut after you kill them as a dinosaur. I think it will really bring the horror aspect of the isle to another level

opal cedar
#

Please add some type of something for us to do besides rest, eat, and drink.

lime steeple
#

Make server populations accurately track the number of people online so that queues actually work. I'm sure most would agree this is a very base function of the game that should take priority in making work properly.

balmy lantern
#

I think it would be a neat idea to add mating calls to dinosaurs, like broadcasts. For different species, it would sound the same as broadcast, but for the same species, it could vary depending on gender of the dinosaur. It would be only be unlocked once you grow to 80% growth, since you can't mate as a small dino. It would make it easier to find a partner willing to make offspring, I would know their gender and willingness before even meeting them, I think it would also increase the amount of eggs for players to get, making the function not as rarely used as it is at the moment.

worn timber
#

Please do something like make more servers or something it takes absolute ages to get into a server due to thousands of people trying to cram into a very small amount of servers. Im sure this would fix the issue of not being able to play and would also help fix the large rubberbanding issue I've seen many others complain about before.

ancient plover
#

troodons camera really needs some alters, adult or not its still so hard to see through tall grass, makes it hard to run after pray, constantly loosing them all the time

inner kernel
#

bring back when you could see what dino you had on a sever without going in

robust salmon
#

Just killed a boar and it gave me vomit sickness? Please fix!

tough loom
#

too little people on how big of a map it is. Also increase stam regen, if we are being forced to walk somewhere, atleast make me be able to run after food without being left hungry.

paper void
#

playing ptera, idk what happened but the stam regen rate is abysmal and not enjoyable at all to be forced to sit that long.

hollow wadi
#

keep the stam regen slow, i get it being slow. but let it regen while trotting. STILL SLOW, but let us have the SLOW regen while trotting.

analog mirage
#

Stam regen is awful now. I can barely fly a bird to the height I want without having to stop every minute to rest.

dim panther
#

Make it so ai is useful and fun to hunt. The non dino ai is very hard to find (they make almost no noise and when they do its so quiet you cant hear it from very far at all) and not fun to hunt because they just run in a straight line, plus for an adult dino they provide very little food. I understand that there is only teno ai at the moment and it is in a kind of beta state. However one time i wasn't even a 40% grown carno and I took one down without any fight what so ever. This shouldn't happen. Plus the fact tenos just materialize out of thin air, you should fine them roaming around and acting like normal creatures.

iron cipher
#

Maybe add a night vision toggle sound effect every time you turn it on? I think something like that would be a nice touch

queen wyvern
#

I’m a fan of the new stamina system, even as a ptera player, though I had one idea for ptera. I’ve found that I haven’t been latching very much, and I thought a good way to incentivize latching in a safe place would be to give ptera really slow stam regen up to a certain amount (like half) when latched, but make it take some stam when taking off from latched. Additionally, enable swallowing of small bodies when latched, excluding meat chunks and organs.

devout plover
# queen wyvern I’m a fan of the new stamina system, even as a ptera player, though I had one id...

Bonus, piggybacking off of this: Reincentivising ptera to use its latching mechanic would offer legitimately fun encounters with herrera.

Imagine playing herrera and spotting a ptera latching on a tree adjacent to the one you're in. You manage to creep up on it from above, jump down, and pounce it JUST before it takes back to the sky.

Likewise, imagine the horror of latching and realizing there's a herrera above you. That panic as you try to fly-- and whether you make it or not is entirely up to your own perception and reflex.

ancient plover
#

stop ruining your game

hollow summit
#

Make NV darken your vision in the day and make the jungles/valleys less dark so as to prevent having to use it in the day and abusing it.

royal berry
#

Give dienos and other dinos the ability to walk backwards or back up. Since you nuked the dienos from being able to run with it's prey, you should at least give it the ability to back up, dragging it's prey into water like the modern day croc does.

small egret
#

Pteranodon is really bugged in the flying department. 5 times in the last 1.5 hours of playing, I've received the flying bug where I go to launch, it takes away stam, but I stay stuck on the ground. >_> Please explain why this happens. Also, the stam regen needs to be better. I can't fly a good distance at all, then need to sit down for 5 minutes to regain all my stam back. Guys, no one wants to sit around all day waiting on stam.

stone cosmos
#

Sanctuaries ... I'm really not sure what the devs were thinking, designing something that doesn't promote what the rest of the game is about. "Stay in one spot" versus exploration. "Get everything at once" instead of learning different diets. "Form hot spot chaos battlegrounds" instead of migrating.

If you really want the juvie experience to not be so brutal:

  1. Make a food that is only available to juvies; tiny clovers, mushrooms, small carcasses, tiny ai, etc. Make it relatively common, like not just in designated migration areas, but in all the forests areas and such. Adults cannot eat this juvie food, or maybe it disappears in one bite.
  2. add more hiding spots. Everywhere. Hollow Logs. Small caves. Weird branches. Things that adults can't get inside.

These two things promotes exploration, teaches diets, and also gives juvies the needed advantage without taking away the risk of getting outright eatensometimes. It gives them interaction with the ENTIRE map that's unique to them and their size.

pearl kite
#

Small holes in the ground need to have enough room/slope to get out without needing to jump. Had two stegos in my herd (one juvenile and one baby) lose their dinosaurs because they got stuck in a hole and could not get out. Had they been a bit bigger or be able to jump it wouldn't have been a problem. Staying in the hole and growing out of it like a tree isn't really a solution due to slow growth times for stegos in particular.

narrow aurora
#

Fix the nutrients, food and water drain.. It goes away to fast..

sinful meadow
#

plx, add quertzal, my favorite dinossaur, tk for your incrible game ^^

true axle
#

I dont know if Im the only one but since the very last update the game got laggy as hell,..
It was running smoothly on Spiro, then when we swap to Gateway, same, really smooth,..
But since the last update its unplayable, feeling like something keeps pulling me back,..
Killing the gameplay,..
That and the room servers not showing full so cant join the queue,..

Cheers guys, keep up the good work 😉

hearty herald
#

Once again, lost my 78% dieno why? Ended up swimming up and down rivers SEARCHING for fish AI/players for food. No luck, couldnt stop for more stam why? Time I got stam back I would have died ages ago. Dieno is literally a death sentence I swear. We NEED better stam and MORE fish? How is it possible to swim rivers up and down yet no AI fish? ....

radiant quartz
#

I think that Mono should have great endurance so that incase one of its snot traps it set off it can afford to quickly get to its prey while still having stam to spare. Having good endurance can also suit its tracker playstyle, allowing it to run down suitable prey efficiently while tracking it.

wicked ferry
#

Some Christmas themed Dino emojis would be fun for Christmas

limber dune
#

increase stamina regen

woven drift
#

Possible Tutorial Area?

      For the love of carno mains **There has to be a tutorial of some kind**, I see waaaay too many people often complaining *in this very channel* about things that are so simple and easy it bewilders me they even grew a hypsi.. much less a steg or carno. Like people complain about the stam changes wile they're sprinting around with no cares or wasting stam on attacks that wouldnt hit even if I was at 10,000 ping. There are some deino players that dont know how to lunge and screech for a bite force buff so they can kill stuff... A less drastic(sad) example, some people dont know how to alt bite, so Dondi made it am automatic feature, but guess what? alt spam uses lots of stam so it didnt cost stam, "but Dondi, if I run and randomly stop and bite how am I supposed to hunt omnis??>:" now you cant do it wile running... alt bite does currently take stam again but its still automatic, therefore it cant be used wile running... an entire mechanic basiclly removed from a brawler's kit cuz some joe didnt check the controls, you see what I'm getting at here?

      B-but Acro thats i-immersion breaking!1!!1(🤓), say less my friend, I have a possible fix<: I believe **The domes(or at least part of them) should be the new sanctuaries that serve as tutorials**, let me cook. You choose to spawn in over nesting(understandable cuz guess what I like my skin too), you have the choice of a spawn zone or tutorial, if you choose tutorial you spawn as a **very small** fresh spawn of your species in an environment locked to your own kind and learn the diet system first(this could be done in many ways), my suggestion is different areas replicating migration zones of that species, and teaching the new player the very basics of sent and diet icons and migrations, you get perfect diet and move to the next area(growth will be locked during this time to prevent complete safety and easy food/water) The next area is a combat/mechanic test, you learn the controls of your dinos and their abilities, perhaps an ai velociraptor to test combat or means of escape? If you're a teno for example, you'll need to defend yourself(the ai will be very predictable and easy to kill), dryo, run boy run and use that dodge! carno, hide and charge! omni, dance around it and land those pounces! pachy? bonk and bounce! You dont need to kill the velociraptor as herbivore, just beat it up, but as carnivore you must kill it. After that, you're a free dino! you're at the normal fresh spawn size for that dino but you have perfect diet and more knowledge of the game, at this point I believe the current sanctuaries should be removed and you head to the migration zone.

 This was made from the viewpoint of a herbivore but can easily work for carnivores as well. This would set a standard for player knowledge so we're all on the same page. If I missed anything or you have an opinion feel free to @ me and discuss it!:D Thanks for your time<:
last spruce
#

Last day I found 2 tenos and fought them with my carno , one jumped off a cliff and the second beat me to the brink of life, I was healing for 30 minutes and i still wasnt fully healed, dont you think that healing for 30 minutes is a bit steep for a video game?

sinful coral
#

Please increase the amount of AI for carnivores. It's so difficult to feed adult dinos especially dienos. I barely ever come across AI and almost always end up starving

fresh sinew
#

Can we get another AU server please

frail crypt
#

Let me guess the posts today…it’s the same posts everyday, more AI, longer hunger drain, can’t see so hide in a bush, stuck in a hole you can’t get out of, improve stamina, god mode ptera AI bulling folks off kills, no signs or indications the devs have any interest in listening to any of it.

clear storm
#

I think you should make carnotaurus have more emphasis on being an sprinter. Heres what i think should be done. The charge attack should make carno noticeably faster but far less agile than it is currently. this means that if carno wants to use the charge attack properly it will have to be aimed. if the carno player has bad aim and is bad at hiding... they suck... if the carno has good aim and knows how to hide they can enjoy knocking stuff to the ground before the prey even sees them coming. this makes the charge a good tool for stuff such as ambushes. Carno also shouldnt have ultimate stamina. if it is to be ultimate sprinter that im suggesting it shouldnt have the best stamina. also not the absolute worst but on the lower end. id instead give carno the ability to last a very long time without hunger. allowing carno to traverse the big ass map without needing to run as much as smaller critters like omniraptor. and finally id increase the bite damage and decrease charge damage. the charge will be the strongest attack at 275 damage max and 175 damage min. i say max/min because i think it would be cool if carno had to sharpen its horns on trees in order to deal the most damage on charge. and id make the bite deal 200 damage. making the charge devastating as a tool but if you insist on showing yourself you can opt for the bite since it will be more effective in combat.

eternal oriole
#

Can non deino dinosaurs not spawn in that center island in the northwest lake? Its so dumb that people can spawn then. Also add more spawns for deinos.

slow comet
#

The evrima branch is definitely a multiplayer game but when trying to play with friends it’s almost impossible to meet up without spam one calling and putting yourself in danger or using a third party map. Maybe making nest invites not limited to the selection screen or brining back the legacy group system would make this better ?

mild ermine
#

i thought gateway will make the isle even better, but you simply had to ruin almost every aspect of it to balance it out so its still a bad game. make me install your game again, i really loved it, why do you have to do everything your community doesnt want to? fix the stamina. increase player count on servers. give communities the power to actually socialise in game and have fun, because it feels like a singleplayer filled with bots. bring back the health bar, let us know what species we have on each server. fix the queues. seriously, we dont ask for much. it could all be added in a single patch. we dont ask for 50 new species per update and 10 maps to choose from. just basic things you either took away, or never added.

sweet quiver
#

I just won’t the stam fixed and for new Dino’s like come on work faster ur game is going down hill cuz only thing new is the map

fossil quest
#

Please add more scavenger dinosaurs that can eat stuff without getting sick. It wouldn’t take much effort to make some more smol boys who can sneak up on predators as they eat and quickly grab some of their food and run off.

dreamy pine
#

Rubberbanding/lags make this game unplayable. It was always laggy but this is insane. Not to mention all the bugs that exist since YEARS. I cant imagine, its that hard to fix. 🤦‍♀️

subtle sun
#

I've said it before and I will say it again, please be more transparent with your thinking process. I know you guys don't hate us, but the fact that you add all these horrible changes and then never communicate with us gives us the impression that you just don't care about what we think. Maybe add a channel to update us about what's going on behind the scenes? Because right now, pretty much everyone is lost on what's going on with development. It might also help the spaces between updates not feel so long, since we know what's being worked on.

unique dust
#

rework diet system, often I get punished for eating organs out of order and losing 45% growth, same food, same amount, just wrong order

tribal cloud
#

Its not letting me add a video or anything but just got stuck in a hole in the map as a Deinosuchos and there is no way for me to escape or kill myself. hole is in the river out of water access at the second waterfall on the right. Again i cant add a video or anything for some reason.

potent night
#

What the hell happend with Ptera stamina regen.. its been nerfed 5-10 times? if a fresh ptera dont get food with the very first stamina pool hes close to being doomed..

shut parcel
#

With Gateway I've experience a ungodly amount of spots that are either broken or unfinished and causes the dino to be "trapped". with that, a way to have it fixed?

untold frost
#

Fix stamina regen!

agile granite
#

Pachy’s headbutt works really weird sometimes. It either can’t be activated in time or bumps into invisible wall. Alt-attack has the same problem with unresponsiveness in controls.
2.
Also please remove bite and claw attack inversion when Beipi is on land or in the water.
TI_DangerRex

vagrant fractal
#

Make daytime last longer and chill on the damn fog

median adder
#

make pachy headbutt more responsive somtimes it just doesnt want to headbutt

woven compass
#

bring back the ability to counter Omni, Troodon when they pounce you

quick estuary
#

is incredible that 2 damm birds (black birds) can eat a body faster than a carno, and why you added? they attack you all time, remove is annoying play with that.

lilac jasper
#

Increase trot speed and add a speed control for trot (something ike arrow key up for faster and arrow key down for slower)

leaden steppe
#

stamina. like badly. needs help...and sactuary needs ai or something...running there just to find out no one came here or no one died....then to have t orun all the way back to your spawn point...

drifting needle
#

Please optimize the map, it rubber bands so bad now when the game before the update, ran smooth.

Nerf the ai birds, they are a real nightmare when a baby starting out and it is already a struggle to take down anything to eat.

terse whale
#

Dont turn this game into new game plus 15 souls game , we all playing for enjoy with our limited time. Listen and take action about our feedbacks.

tiny topaz
#

Please bring this emoji back.

delicate estuary
#

Call them something else besides "sanctuaries". They are not sanctuaries. Maybe something to do with a juvenile congregation zone? Idk, just give these areas a more accurate name so as not to confuse new and old players.

high marsh
#

I have been playing a Stego on NA3 today. I got on about 7:30 am EST. The server reset at 10:30 am EST and the migration was in the swamp. After the reset it was still in the swamp. I was still in the swamp when the server reset at 4:30 pm EST. After the reset it is still in the swamp. I like the migration mechanic but this is ridiculous. This makes me not want to play as a stego or frankly any herbivore. I have looked at the same scenery for 9 hours now. Something needs to be done to address this issue.

dim panther
#

the devs make me sad :C they made such a good game but its all about what they want not what the actual playerbase wants

mental relic
#

Overall Gateway update has been good, I think the main problems currently are hunger and water drain being way to fast, stam could also use some tweaks for certian dinos, pachy, beipi, ptera, gali could all use faster regen.

Overall after playing more since release I would give the update a 7.5/10, been really enjoying it.
Gateway isn't flawless but its a big step in the right direction and with some tweaks it can be incredible.

hollow badger
#

give slow moving elders that live in or around water moss or algae growing from their backs or somewhere in theor bodies

jolly belfry
#

For real fix the water making the FPS drop down to nothing

opal cedar
#

Give us elder system

grave dew
#

Can we get more NA servers. I can never log in to official servers past 5 est

foggy otter
#

maybe fix the issue schools of fish keep flying around in shallow water and can't catch any
deeper area fish works fine

potent swallow
#

I seem to experience a lot of servers saying they are full when the player count doesn't align. I had a friend in a server with 91 out of 100 and it kept telling me it was full. Also, I get the game just closing when trying to join servers. I do have an issue switching back and forth between the old version and the newer. Would love an easier fix for that. All this being said, I appreciate the devs. This is by far the best dinosaur game out there. Not discarding Path of Titans but that is more like arcade style. I prefer the "only the strong survive" logic found here.

thorn dirge
#

Game is getting too slow. The main culprit being stamina (for almost every Dino). I get wanting a realistic aspect but at this point you may as well stay in one spot on the map and conserve stam for fights. That much is fair but the fact you can't regain it from trotting anymore poses problems. If you get third party after a big fight you're dead. You'll have low or no stam and obviously you can't sit in front of them, and you can't run because, well stam. Travelling the map or roaming and hunting isnt really optional either given you have to trot everywhere which can take forever. Its silly and boring at this point. Don't get me wrong, it's manageable and can be done, but its straight up boring and its letting the game down. It's not fun and action packed because it takes forever to find the action and when you find it, if someone else arrives just after you and you've just had a big fight, well you're dead as I said.

lavish cape
#

Devs fix your crappy game that disconnects people randomly and actually do some good instead of messing with Stam and health and actually fix issues

compact crow
#

Please, come back with the ambient sound of the grasslands from update 5.5, that ambient sound was satisfying and so nostalgic, please, I beg you, come back with that 😦

Or leave a link to that ambient sound for download, it was Evrima's best ambient sound, Spiro was never the same without it

wary oyster
#

These trees are very "slippery" and hard to land on without just sliding right off and wasting stamina. Could they be fixed a wee bit to make them like the other trees?

subtle sun
#

So, can someone tell me what the point of latching is? You don't regen stam, you can't swallow fish, and you can't climb. Guys, if you're gonna make mechanics like this useless, then why did you even spend time on them?

boreal kelp
#

My updated opinion on the new stam system

As I get used to it, the new stam system is becoming more manageable.
However, the slow paced gameplay feels best when playing as larger playables. Carno, teno, and cerato can definitely get by with the new stam (haven’t tried stego or deino yet).
Smaller tiers still feel much more tedious to play than before. Small tiers (pachy size) are in a strange spot. Take Omni, it’s stam drain while running and pouncing is actually quite good now, almost too good. Before the new system Omnis stam was overall well managed, especially with pounce. Bucking could severely drain stam, and you had to regularly maintain it and even sit to regain stam, I think it was fairly decent. Now Omnis can stay pounced on a pachy while it’s bucking and bring it to low enough health where one more bite is fatal. For gallis, they should be encouraged to run imo, even to its next migration zone, speed is what it’s all about after all. Yet it feels punishing to do so because of how slow its regen is (4 min from 0-full).
And then there’s ultra small tiers (beipi and smaller). These should be the playables people can easily pick up for a fun, likely short experience. Beipi and ptera are the ones that have by far suffered the most, with very slow regen making their playstyles genuinely less fun. They’re certainly capable of surviving, but it feels off having to devote as much to them as any playable. I get that the devs want to discourage the fast paced gamestyle, but there are some people who do like this style. And with the huge variety of playables, why not apply this to smaller tiers, being the more active animals we expect them to be? This would also encourage more people to play them since right now we can agree they are very underplayed.

TLDR main points:

  • new stam is fine for big dinos
  • Omni was better in old system
  • galli needs more forgiving stam
  • ultra small tiers (beipi size) need MUCH more forgiving stam regen
paper fiber
#

Server crashed for probably the one millionth time in the past 24 hours. Perhaps this is not a feature we want in a video game.

agile granite
#

If you aren’t going to increase stamina regeneration for pteranodon when it rests, please allow him to swallow fish in flight and while latching. At adult stage pteranodon needs around 5 fish to replenish hunger bar, and if I’m going to take off from the ground for every fish, I have no other choice but to waste 50% of my stamina only on take offs. I’m not even talking about fast hunger and water drain, which ptera has. So it’s either [I drink and I eat in one go] or [I eat > I drink > I eat and so on alternately], and this turns ptera gameplay into constant loop of sitting and searching for food. Do you remember that it also has troodons and hypsi in its diet? Well, pteranodon really lacks stamina to hunt any of them.
Would also be nice if flying up didn’t take so much stamina, at least not these 3–4% for one spacebar tap. 1–2% would feel so much nicer. Or if latching could regen stamina as well…

trim dome
#

New weather system is really cool, I’m glad it’s finally back, although: it’s got issues. Heavy rain absolutely breaks the ambient sounds. It’s like someone is beating a drum right in my ear, it makes it impossible to hear anything. Can’t hunt in heavy rain, sometimes even have to remove my headphones because the broken audio physically hurts my head, gives me a migraine.
Weather itself doesn’t change smoothly. It’ll be sunny one second, snap fingers, then heavy rain the next. It’s startling, disruptive to the immersion, also breaks the game audio. Weather also makes game incredibly laggy, some weather types I can’t even move in ‘cause it overloads the system. Rain also clips through meshes that it shouldn’t, like water, cliffs, caves. Migration is cool, it seems to be unbalanced though. As an herbivore, there’s only two diet types per migration area plus ~two of the third diet, migrations don’t seem to move until resets so it’s not like we can wait for the next migration zone. Speaking of that, the migration zone should change a few times throughout server uptime. As a carnivore, migration is iffy. Sometimes it’ll show up on your compass, sometimes it won’t. More often it disappears at inconvenient times like when I don’t know where I am, or when I’m starving. Map is looking great so far but there’s obvious work needing to be done. There’s been ~two people every play session since the new update that’ve gotten stuck in the slew of holes littering the map rn. I like how the actors look, I like the new ambient sounds(when it works). Game still needs heavy optimization as my PC is crying, vomiting from how hard it has to work to run the game.
Bugs are horrendous. There’s just no sugarcoating that one. The same old bugs that plagued spiro are still very active on the new map, not counting the newest bugs that came along with the new update. I strongly suggest that the next few updates be spent ONLY on bug fixing so that the current version is playable. I can see that in the future if these bugs remain unfixed and new bugs continue to be introduced at the same rate with each update, the devs will most surely end up with a game so bugged they won’t be able to fix it because they’ll have gotten too far to fix the tremendous amount of code that will have been piling up update after update.
Bugs include the above and: glitching through rocks and subsequently being trapped inside the mesh. The infamous food glitch where you pick up a piece and it gets stuck to your face as well as makes it impossible to eat or drink, requires a hard log to fix. Pounces rarely land anymore, and if they do you’ll most likely get stuck until all your stam is gone, inevitable death follows. Bites that should hit don’t hit and bites that shouldn’t hit do hit, ie broken hit boxes. Eating and drinking glitch where you’ll get the animation but none of the food/water, which puts you in dangerous waters for longer than necessary as you try spot after spot to find a spot that’ll let you consume properly. Pachy specific: the headbutt has hardly worked when needed, I’ll test it when I’m alone and it works but it stops working when in battle and I end up dying standing there like an idiot while spamming the attack button, watching helplessly as the game refuses to respond. There’s other attacks that do the same with different Dino’s, failure to follow through on button commands. Rubber banding and fps have not gotten better, even with all settings on lowest. Night time is good/bad rn. It’s good for a couple in game hours but overall it’s too dark to play. I love that the eyes reflect light like in Legacy, makes my heart the happy. But sometimes it’s so dark that I can’t even see my dinosaur, which is just ludicrous. Even the troodon which used to have the best night vision now cannot hunt at night because it’s nv is just as garbage as every other Dino. Seems a little obvious but players need to be able to see to play the game.
Please keep up the good work ❤️

inner haven
#

omni latching needs to be fixed imo, if a newly spawned omni can stop a fg steg from attacking at all i think its a bit too op, ive had an omni spawn multiple times just to find me again and latch me so a cera could kill me, why play anything but omni if you can make literally anything helpless anymore? its not fun to spend hours growing a steg only for a baby omni to be the main thing for your death

dull igloo
#

Return to character selection button that requires 45 seconds to load, leaves no body and can't be abused in fights. Solves "suicide" button problems while offering QOL we've all been asking for. Please consider!

fresh pelican
#

Please, the auto chuffing, have mercy.

But in other news, I think the lighting feels a bit too harsh, at least when looking at side by side comparisons with the previous map. I think if we took a bit of glare off and raised the overall lightening of the map it would make it look and feel a lot better.
Also, staaaaaaam.

Edit: Dirt shouldnt cover the entire body. It should cover only the legs, underbelly and be a bit speckled everywhere else. This full body coverage should be reserved for wallowing.

clear storm
#

enter migration zone with half diets. look around migration zone. leave migration zone with -50% growth... is this just a screw dryosaurus in particular thing or is it a problem for all herbivores? cause what is the point of the migration zone if theres no diets there. i can get the exact same reward for going anywhere else on the map... grass...

slow comet
#

Since the new scent system was added I havnt used it once is terrible, until a revamp make it like the original evrima / legacy scent

thin grove
#

Tropical Wetlands.

What are these “wetlands” and how are they any different from swamp? Wetlands are a large area of water that should always be shallow. They would provide food for several animals (fish eaters and herbivores who likes aquatic vegetation) and work as a sanctuary for smaller semi aquatic creatures from large ones (adult deinosuchus alike).

Not only filling a purpose but are also visually pleasing to look at. What do you think?

sullen karma
#

Please allow Ptera to swallow things while latched :'c
its really difficult, and annoying to replenish my hunger and manage my stamina when i have to waste so much of it just to swallow a few fish
i see no reason as to why the mechanic got removed from the game, if you wont add back the swallowing while flying atleast give us this

granite blaze
#

I've been pondering a potential gameplay addition that could add a dash of realism and strategy. What if dinosaurs left scent trails through their droppings? Larger dinos could create more noticeable trails, making it easier for carnivores to track them. On the flip side, smaller or younger dinos could strategically hide their scent by burying or covering their droppings. Imagine the suspense and strategy this could bring to the game—tracking your prey or eluding predators through clever scent management! Let me know what you think and feel free to share your thoughts on this potential addition!

eternal oriole
#

Food proportions need to be changed.

An adult deinosuchus gets >3-4% food from an elite fish (something about the size of it stomach)

An adult deinosuchus also gets 6% hunger from a tiny little fish the size of it's eye.

potent night
#

For the love of god make nightvision work underwater.. at least for water dinos.. i cant even see my self..

unique dust
#

Please add climbable boulders in fields for the jumping dinos, just like Spiro

prime copper
#

Bring back ambush mechanic

wary bough
#

Can the official server admins be on or have more admins because people keep dying by getting stuck

empty pier
#

I am fine with the changes and the slower gameplay you guys are going for, it feels more natural. But for the love of god, please let us regain stam when trotting. This would solve so much frustrating moments

devout plover
#

Give us the option of having light colors for the Markings section of our skins instead of Oops! All dark!. Same goes for the flank section.

I was just able to make the Markings section of my ptera's skin lighter than the flank, which made for a really cool effect on the wings. I wish I could do things like this with other species more easily, but most keep you hardlocked to a countershaded look instead of letting you more freely play with color.

I especially wish omni and troodon could have lighter Markings colors.

wary oyster
#

Let's face it, there's loads of deathtraps to fall into and get stuck even when you aren't walking around an obviously dangerous area.

Can we please get the forbidden "suicide" button, or in the server browser maybe a "delete character" button for the times we are at least able to log out while stuck. It's real crappy to have to wait to die from dehydration or starvation especially when you just so happened to eat before falling in the deathtrap.

granite fjord
#

Sorry guys, but this actually need to be in the game

orchid parrot
wet sorrel
#

I guess this fits with general feedback? something i would like as just a QOL update is the ability to see how many hours you have on certain dinosaurs kinda like how it works in TF2

compact crow
#

Please, come back with the ambient sound of the grasslands from update 5.5, that ambient sound was satisfying and so nostalgic, please, I beg you, come back with that 😦

Or leave a link to that ambient sound for download, it was Evrima's best ambient sound, Spiro was never the same without it

ripe belfry
#

The beaches and shorelines of the game feel so empty. I mean, really we only have turtles and crabs, so, I think some additions to the game would spruce up the beaches (and give carnivores or omnivores more of a reason to go to the beaches)

I have four options, two extinct and two still alive.

Galapagos penguins: Live in a warmer climate, a bit on the small side, can swim after fish, fast in the water but slow on land. Good small AI.

Seals: They can reach different sizes depending on the species, can give fully aquatic or semiaquatic animals reason to stalk the beaches and shoreline. They can defend themselves with strong bites, so smaller semiaquatics have to be careful.

The Great Auk: Recognizable, lived in more rocky areas, fast in the water and a pretty big size for a "penguin", it would be a neat AI animal on the shoreline and in the water.

Nothosaurus: Basically a seal reptile. It has a unique look, fast in the water, slow on land, and lived on the beaches hunting fish. It would be a good alternative to seals and can hunt smaller semiaquatics, making them good predators and prey items.

storm iron
#

could adding critical points to take down other dinosaurs be a suggestion, such as the ankylosaurus underbelly and resistance in certain places where it is more armored?

honest osprey
#

DRYO BURROWING PLEASEEEEE

little gust
#

the new map gateway is bad for crocodile. you spawn north spawn in the lake. then you swim 1 kilometer along a river and are at a waterfall where you have to walk for 5 minutes and get mobbed by stegos. then you go into the water, swim for 5 minutes and are at a dead end where you can't go any further. do i understand something wrong? have I missed something?

hollow wadi
#

i think it would be cool to give cera a new trotting and running animation, nothing major. the current ones just look kinda weird imo cera has really strong legs, maybe make it look like its really pushing to run

jaunty berry
#

This is ONLY useble when NOT fighting.

Create a command to get unstuck from deathtraps in the ground.
Such as a command that would place the player's dino in the location that it was in a few seconds ago, hopefully before getting trapped. This way if someone gets stuck in a hole they can /rewind and get out of the hole or get /unstuck from what ever trap they are in. No dino stats are reset ONLY locations.

Also, allow a dino to bite it's self to death when trapped.

potent meteor
#

Make Evirma main branch so GeForce Now Users can play please

hardy mango
#

Please make the pterodactylus playable

strong pasture
#

Perhaps the implementation of a Nutrient Buff Combination for Adults that doenst increase our growth rate? Considering at 100% there isnt (at the moment) much else to grow into. So as an adult, giving us a buff combination that further improves movement, stam, HP,NV, Agility? IDK lol etc... even more as opposed to being an adult with nutrients that are giving us a 15-30% growth increase

floral echo
#

In last Update (Balance Changes) "the stamina regeneration boost has been removed from diets" <-- Please reverse this mistake.
We have to fight with stamina anyway, as the map is very large. The AI dinosaurs, especially the larger species (pigs, deer, sheep, tenno), are very rare on this map and hunting them (also real player) consumes a lot of stamina.

neat arrow
#

Adjust the stamina just a little bit. I like the direction you're going in, but it takes longer to regain stam from 0 to 100 then it does to drain it from 100 to 0.
Increase the stam regen from trotting and walking drastically. Adjust it so it takes the same amount of time to regain your stam as it does to drain it, WHEN SITTING.

elder kettle
#

This is my completely unsolicited opinion. But I feel like the Teno model does a poor job of conveying that as a 3500 pound animal. I just feel like it should be meatier, or just scaled up.

proper shoal
#

Main issue -> servers

formal palm
#

how come theres no button to save my changes? i have certain keybinds that i use, which means i got to change them..... every time i log in. its really annoying please add a save button to the controls option, i dont like having to scroll down and change settings every time i want to play

frozen meteor
#

I'm aware that the goal of the new stamina update is to avoid sprinting everywhere, but the actual way stamina regenerates makes this counter intuitive. Since stamina regenerates faster the longer you rest, and it doesn't regenerate faster if you have less spent stamina. Like from my testing, for a ptera :

0% to 100% stam : ~4 minutes aka 0.42 stamina per second
25% to 100% stam : ~3 minutes 30 seconds aka 0.36 stamina per second
50% to 100% stam : ~3 minutes aka 0.28 stamina per second
75% to 100% stam : ~1 minute 30 seconds aka 0.28 stamina per second

You don't even see the benefits of taking a long rest until you go under half stamina. So really, you're encouraged by this mechanic to either spend next to no stamina, which isn't possible, or to spend as much stamina as possible at once before taking a rest.

I've seen that the decision to make stamina regenerate faster the more filled up the stamina bar is was scrapped for now because it's too punishing, but without that, instead of trying not to sprint everywhere or spend too much stamina, the meta that is actually rewarded by the actual game mechanics is to sprint, empty your stamina bar, rest fully and sprint again.

I believe this depends on creatures, but for most of them as things stand, you cover more distance in the same amount of time by sprinting + full resting than simply trotting.

The adjustments to trot and walk speed should help with this somehow, but I still believe that stam regen being increased the more filled up your stam bar is should make an appearance as a mechanic.

dim panther
#

The reason sanctuarys are bad is because they do the oposate of what there ment to do and they suck the fun out of the game. What I mean by this is that why would adult carnis follow migration zones where all the hard to kill stuff is when all 3 of there diets all go to the sanctuarys plus they are easy to kill juvies. This leads the adult herbis to be board because there is nothing hunting them. All the juvis are board because they dont get to go where they want to (even if they add way more sanctuarys to the map it wouldent matter because they will all look ruffly the same). And all the adult carnis will be board cuz they are stuck at the outskerts of the sanctuarys eating juvies and never actualy have fun fighting. The whole reason they removed the hp bar was to prevent toxic min-maxing, but both the sactuarys and the stam system (the stam system because you ether trot and never run or run and always sit) promote MUCH more toxic min-maxing then then the hp bar ever did.

mental relic
#

Playing a fresh spawn juvi carnivore is a tough time right now

Starvation should be a threat but only at you're own fault, not the games. To fix this issue a few things could happen

Allow juvis to smell Burrows that rabbits and other small animals live in

Give juvis a more expansive diet including most if not all of the ambient life on the Isle until they reach 25% growth, just enough to give them a start without starving before reaching a sanctuary

Allow juvis to eat compy Ai on their diet until 25%, Compys can spawn in burrows and Sanctuarys, allow juvis to smell the burrows.

Allow juvis to eat Pterodactylus Ai Until they Reach 25% Pteros would spawn in special small trees that can be sniffed out by fresh spawns. Add a new tree clawing or bumping animation, once bumped pteros will fall out and are able to be eaten. These can be found in and outside Sanctuary's. Also have pteros on bodys like they are now.

Making these changes and creating what I call "The Juvi diet" Will make starting as a fresh spawn carni a bit more forgiving rather then what we have right now which is pretty much a gamble of starving to death, you find a body and live or you find nothing and die.

ancient plover
#

Make it so hypsi takes less stamina to "super jump", this is hypsis one unique fun mechanic and gives it a fun movement option, it sucks that it can't even use it without burning so much stamina, it's 20 kg for god's sake, at least let it traverse the map in a fun way.

south pelican
#

Add an "ETA" on the next migration zone so that players can better plan things like nesting or burrowing.

eternal oriole
#

Cerato needs better nightvision you genuinely can't see anything.

tall island
#

Played 3 hours tonight and never saw the sun. You gotta lower the frequency of fog and storms. Spending the whole game blind and/or deaf is getting old.

analog mirage
#

Fog should be more realistic in that it has an extent to its height.

last spruce
# strong pasture Perhaps the implementation of a Nutrient Buff Combination for Adults that doenst...

This, this shouldve been a thing 2 updates ago… what good is 30% growth bonus at FG, great opportunity to change this bonuses now that people complain so much about stamina…So at full grown if I have all 3 diets 3dots instead of 30% growth bonus give us a stam regen bonus or if i have only noodles diet I can see in the dark much much better than now. Just remove the growth bonus and replace it with something usable in this patch 🙂

clear storm
#

hold up... if carno is supposed to be this "small game hunter" which i think is stupid for anything in the game but i give up on that whole thing... anyways. doesnt most of the "small game" live in... forests?... like... dryosaurus literally means "tree lizard" but i guess dryo doesnt even really live in forests... it lives in swamps... for some... reason... but thats besides the point. literally everything on carnos diet except teno and galli... dont really... make all that much sense... take pachy for example. makes sense at first glance. until you realize its both unbelievably vulnerable to carno and also a carno death sentance. pachy isnt very fast. making it quite obviously vulnerable to the fastest thing in the game aside from galli. buuuuuut it can also fracture... and for something like carno which relies on speed... it may be survivable until the ceras show up... what about omniraptor/troodon? well both of those kinda... make sense... troodon is just not going to be able to sustain a carno. but a carno is also going to have some trouble catching them. since they can jump on rocks and are both far better swimmers than carno. rendering carno completely ineffective. and omniraptor can apparently run up trees in the concept art. and going back to my original point trees = forest. forest = bad carno environment. and once again renders carno... kinda useless... idk man... im just... confused... the plains hunter that hunts the small game that doesnt live on plains... but like i said galli and teno make very good sense for carno... shame thats only 2 creatures on the roster. and i guess omni and pachy but thats a lot more circumstantial... and omni's also kinda busted right now... do what you want with this feedback... im just gonna go... try figure this out...

thin grove
#

Let’s keep this short. Tenontosaurus doesn’t have a powerful frontal attack (only behind itself) and I think it deserves one. Give it a “rearing up” attack (similar to a horse) but don’t remove its current claw one.

subtle patrol
#

Collection of suggestions:

  • Night vision and overall aesthetic of Gateway feels a lot darker than it should be. Almost half the playtime is wasted due to how dark it is, we usually just afk or log out at nights. You can't make a game scary by making it more dark. Hindering majority of the roaster and player experience for the sake of ''horror and nocturnal hunters'' is not the way.
  • It becomes dark too early and brightens up too late.
  • Grass and most other vegetation looks grainy/pixely.
  • Please let us turn off motion blur.
  • Let us be able to look around while eating/drinking. This is not realistic, nor is it engaging in any way, the eyes are on the side of dinosaurs heads.
  • Fix the queue system and servers not showing the correct number of players. Also another quality of life change would be that server filters not resetting after not being able to join a server. And not getting sent to main menu, instead continuing from the server list without any interruptions.
slow comet
#

Some niche ideas I had that I think could work

  1. Troodon needs mimic to stand out from dilo, dilo will 100% overshadow troodon if it dosent get mimic. A way it could work is by selecting 3 juvi calls out of all the juvis in game and then 5,6 and 7 link to these calls and by pressing 5,6 or 7 you do the call (juvi calls because I can’t see troodon doing something like an adult teno call)

  2. Im surprised mono didn’t get camouflage so giving a dinosaur a basic camouflage niche would be cool

  3. Bone eating, thought this would go well with carchar maybe only being able to eat bones.

  4. Currently the game has 1 herbivore that can climb and that’s hypsi which will not be able to fight back against herra, ptera and mega so I know roster bloat is a problem but maybe consider changing a already planned small sized herbivore or omnivores niche or adding a new small one to live in the trees

mild ermine
#

bring old stamina system back

wide aspen
#

2/100 Server full so annoying will this ever be fixed makes the que system kinda useless

hasty nebula
#

I have one suggestion for a change, nothing big but it is something I would really like to see. When the deino is on land, if you press or hold the lunge button on right mouse it does the standard lunge. What I would like to see is that if you press RMB you lunge on land like normal, however if you hold it the deino opens its mouth like they would do in real life when threatened, it would act like a charged bite that can be held for a long time and do more damage, it would be incredibly hard to land this bite however it would work as a very good threat display warding off potential attackers from coming in, would also give more realism to the alligator gameplay, and just be cool.

hot ravine
#

The amount of food that some prey provides Deinos needs some balancing. I just ate an entire pig in one bite and it didn't make a visually discernable difference in hunger. That seems very strange to me when a tiny fish gives me a small but noticeable bump.

orchid parrot
#

I have to agree with the consensus on here about stamina. Playing a ptera is a joke. Literally uses almost all your stamina to climb up to soaring height and then a few space bars here and there pretty much drains it. Then it's sit around for like 10 minutes to let it recharge. I can't for the life of me understand what the devs are trying to accomplish or why they would do something so obviously not realistic at all nor is it fun to play. Gonna pass on playing this game for a while until they fix this.

void escarp
#

fix the desync one shots from stego on fully grown dinos

jaunty shoal
#

be more transparent with your fans/customers

late hatch
#

Why aren’t the devs looking at this channel and not fixing stamina? It’s been a while and I mean come on, I wanna play the game again

arctic rover
#

Since new launch.............1 death to a player on my herbies, the other deaths were falling or dehydration. So fun.

We need more open flat spaces, and less extreme fall-death hills and mountains everywhere.

Make water diminish slower.

wary oyster
#

Can you add a reaction or something to the comments you have read in this channel?

Some people seem to think the devs aren't looking at the feedback in here 🙄
To let them know you are, would you be able to add a reaction to the stuff you read? (Only if you can do it easily or automatically, it'd be a huge pain in the ass for the admins to manually hit it each time)

true axle
#

So annoying!...

I was able to run Spiro easy,..
I was able to run Gateaway when it first came out,..

Now Im lagging like crazy,..
And just got disconnected in a middle of a fight,..
I guess Im gonna lose my Full Grown Cera,..

I can't play anymore, bloody lags since the very last update,..

compact crow
#

Sparring animation for Pachy's headbutt when fighting with another

chrome basin
#

I think the new stamina regen speeds work for big dinos like deino and stego, but it should regen much faster the smaller the animal gets. So Hypsie, Troodon, Beipi and ptera (cause it needs a lot of stam just for going somewhere, flying) should have great stamina regeneration, animals like dryo, Utah, Galli and pachy good regeneration, teno and cera mediocre and so on. I think It´s just not dynamic and it doesn´t offer a lot of variation in gameplay as it is in game right now. Playables should have different advantages and disadvantages, if the animal is very strong, maybe give it less speed, stamina and regeneration, if it´s weak, maybe more speed and stam regeneration, you know, it´s just weird if it´s the same on all playables. (map is very beautiful btw)

smoky acorn
#

I think with the new Stamina changes the movement speeds should also be adjusted to make the game more enjoyable. This would also mean the stam changes would not feel as bad as they do right now.

This is what we currently have as crouching is the same speed as walking

0.50 - Crouching/Walking
1 - Trotting
2 - Running

And I think the speeds should look something like this to adjust and make the game stop feeling like we are crawling everywhere and Walking should be the default we start of rather than the trott.

0.75 - Crouching
1 - Walking
2 - Trotting
3 - Running

Also please ignore the numbers that is something I use as a "Visual" representative and not how fast the movement is.

bold moss
#

carnos hitbox is broken when i tail bite it doesnt hit

primal egret
#

A few months ago I posted my idea for a miniature map to go alongside sandbox mode (In the future). Even if only the size of DV_TestLevel, making an entirely new map would be a challenge (Or maybe it wouldn't, but I just really suck at Unreal Editor). So, a neat idea came to me:

We have Gateway now, with the four domes, so... what if, instead of making a whole new tiny map for unofficial sandbox servers... you just make it one of any of the three smaller domes from Gateway? Interior only, nothing but a skybox outside. It would be an interesting take on making a smaller map for small sandbox servers by just using a part of the existing map. The same could even be done for the southeast island! There could be up to five small maps for community servers to choose from: The three smaller domes, the large dome, and the southeast island!

The only work this would take would be cutting off or deleting everything outside of the intended playable areas of these mini-maps. I don't know if that would be hard or not, but probably, since it would require Gateway to be copied and pasted five times and everything but the domes or the island to be deleted.

sacred haven
#

Ansel support for picture taking? Please? 🙏

simple birch
#

Actually fix charge just dont add a cool down and "buff" it so its even more strong with insta charge

south pelican
#

Add incentives to nesting. Now that sanctuaries are here, nesting is even more pointless.

midnight spoke
#

shorten nighttime

mental relic
#

Fog is way to frequent, it looks nice but it gets reptative when it happens every 30 minutes

night ivy
#

Stop focusing on making the game "different" by adding in dumb stamina nerfs and weird migration diet restrictions. Focus first on making the game complete. This is what successful game developers do and it's tried and true. This isn't Animalia, this is The Isle. There are strong bones/flesh for this game already. First time I'll have died to hunger as an adult Beipei just to move "migrations". Mind you I literally run straight there with no detours and spent more time sitting waiting for this ungodly stamina to regenerate than anything else up til death, can't use water cause it uses even more stamina it feels like now, not that it would be save cause the camera on Bei is terrible in water, I digress though. It's ridiculous how a game have such a strong foundation but be driven into the ground by weird directions taken seemingly at random. The stamina regeneration change was the most anti-consumer thing you could do in terms of "balance". This is a game, we're supposed to be able to play it and have fun doing so. You literally changed a number value and instantly made the game worse (an opinion shared by the majority of the community but you knew that).

idle prism
#

this is probably going to be a thing already but when a raptor or herra land their attacks on the head of a ceratopcian, their bodies should stick onto the horns in the same way bodies do on stegos tail atm

mighty harness
#

You guys even said yourselves you wanted to discourage afk growing and hiding, but with the new stam system you literally HAVE to sit to get any minuscule amount of stam back which takes minutes upon minutes of time. Sitting is so incredibly boring while regaining stam because of how long it takes, so guess what happens? Even more afk sitting. This needs to change, let us regain stam while trotting

empty sage
#

Please add little symbols for the dinosaurs that sit next to the server icons so you know what server you currently have a Dino on. They don’t have to be complicated symbols or anything, heck they don’t even need to show what Dino is on the server, but please I beg of you just let us know where our current Dino’s are

past sonnet
#

Bring back the old stam system. You want a afk sim? Well you made one.

neat arrow
#

As I've said before change the feedback format, there's no way you guys can read all these. It's hell in this feedback channel and it ALWAYS has been.
Have a form we fill out for our feedback. That way, you could organize the feedback based on certain things, like by stamina feedback, dinosaur feedback, environment feedback, etc.

late hatch
unkempt smelt
#

When realistic Utah comes I think it'd be neat to see it have similar head feathers as the JWE2 Utah from the new pack which would allow the ability to add more expressiveness to Utah when it smells, does calls or even does its mating dance by having the head feathers either slick back or stand up simlar to how they do in hypsi

dull igloo
#

Sanctuaries are a good idea. Sanctuary mushrooms are bad. They're buggy, and because of their existence you can't choose to eat regular food. While sanctuary ENVIRONMENTS are a good concept (an area of the map physically designed for small tier and juvenile exploration/safety) sanctuary food is not. Instead, add these environments to migration zones, so juvis can wander out to search for food (a necessary challenge to keep juvenile gameplay fun but still challenging, while also presenting newer players the opportunity to LEARN to search for their food the right way) and still find cover and safety in sanctuaries if they NEED it. Replace mushrooms that give triple diet (and thus 50% diet boost) with a 10-15% growth boost for time spent in the sanctuary. This gives them purpose and benefit without removing challenge from juvenile stage, and also discouraging camping because not enough juvis will be sitting around in the sanctuaries for that small of a bonus unless they really need or want it.

cursive dawn
#

Dinos in south plains avoiding drinking from river by drinking from glitched part. Us crocs are starving away

smoky belfry
#

Please bring back AU2. AU1 is always busy and can never get in. And on other servers my ping is horrible.

arctic rover
#

At least give us a server or two for the old map. Thanks.

clear storm
#

honestly. screw diets. i get the idea. but it just really doesnt work. fights are more determined by what you have eaten rather than how good you actually are at playing the game. and preffered food is just kinda bs. herbivores. makes sense that they would eat different plants. but the fact that those plants only spawn in migration zones (even then they sometimes dont) just really makes it annoying. and the fact you also get debuffs makes stuff such as nesting really annoying. first id remove the buffs/debuffs from eating certain diets. although if you eat the right food it will last longer in your hunger bar and also fills you up faster. for herbivores they can only eat the plants that are on their diets. this seems harsh at first but remember that herbivores can also eat grass which since there are no buffs/debuffs (mostly) it wont be a pain in the ass to find certain diets. for carnivores instead of the preffered food bs we have currently how about carnis just prefer a certain stage of food rot. like ceras prefer more rotten meat while carnos prefer fresher meat. eating the wrong stage of meat to some degree wont be that punishing but if you insist on eating the most rotten meat as carno that would mostly be your fault. although i wouldnt care if diets were removed entirely from carnivores. but the buffs i definately feel could be removed and just saved for when perks come out

steep trellis
#

Pteranodon needs stencil effects for NV, at this time of night nothing is really visible until it's a bit too close. The picture included isn't in the open, there are trees and rocks on either side with a river in the middle; none of which is clear.

fading knot
#

Herbivore diets : The Tree update

I was thinking about how uninteractive herbivore diets are compared to carnivores. Mostly because of organs, and the fact food only spawns in migration zones. I've heard there is a possibility that the ability to find food outside of migration zones may return, but, either it's gonna be super rare so following migration paths remain a better options, or it's gonna be common and migrations are going to be completely redundant. Either way, it's not very interesting. And there's also something else bothering me with migration zones :

The fruit trees. Trees aren't short-lived plants that grow and wither just like that. And the dinos don't even eat them either. So my idea is this : unless I'm mistaken, we have exactly 3 fruit trees in the game : oranges, mangoes, and coconuts. Remove them from every dinosaur's diet and from migration zones. Instead, fruit trees would spawn everywhere in their corresponding biome on the map, and stay there. But they function like organs : for example, mangoes is carbs for EVERY herbi species, oranges are proteins and coconuts are lipids. That way, trees become the obvious non-migration plants. But if you want to eat the fruits, you'll be competing with every single other herbivore species, seeing as fruits aren't infinite sources of food either.

Also I think it makes sense since fruits are much more nutritious than any other plant. It also makes going for fruit trees not as easy as going for your prey's preferred food, as some dinos can find a hard time catching them if they haven't fallen off the tree yet. Also gives a use to hypsi being capable of jumping and grabbing fruits for their bigger friends :)

Tldr : Fruit trees should be the equivalent of organs for herbis and not be included in migration paths or individual diets.

queen sinew
#

Add a suicide or a unstuck button and prevent admin wait times on situations you're destined to die in, example, being stuck in a random hole for an hour waiting to die.

thin grove
#

Pack scent remake.

A new design: Using an icon to indicate the presence of other groups of animals, in my opinion, isn’t the way to go. Once a long time ago, we had “dust clouds” which showed the size of the group, how it expanded and where the most weight was at. My idea would be to bring it back but it’ll only appear on the compass.

Make pack scent range larger: Being able to detect a massive group in time can save your life. Either to avoid it or when seeking food as a more powerful predator.

stable apex
#

Give dryos an option to feed other herbivore and omnivore hatchlings and adopt them. If dryo adopts a hatchling, it can see it's name and it also changes it's diets to diets of adopted baby (ex. if dryo adopted a teno, it would change dryo's diets to teno's). That would make dryo more interesting and allow them to interact with other species only if they were raised by them. It doesn't have any real purpose. I just came up with this idea randomly. Maybe it could be an unique ability of different future dino but i thought dryos need some more love

placid vine
#

Add a proximity chat for herbivores so that they can communicate between different species since in Carnivores I do not see it necessary but in herbivores it is overall for semi-realism community servers

haughty tangle
#

Bring back the option for Admins to see hunger levels. On unofficial servers a lot of rules revolved around hunger levels (eg not being allowed to hunt above 75% hunger), but now admins can’t check hunger levels which can make unofficial servers chaos sometimes

brazen mural
#

give us a option to see profile pictures when we are in the group

dreamy pine
#

All u need to do is watch vids of ppl playing gateway: bugs, rubberbanding, frustration, boredom. Devs, u are KILLING ur own game!!!

wise hinge
#

i dont think faster trot or walk is needed, all we need is less food/water drain, just some numbers that need tweaking, idk why so much effort for such a small fix, like for example i like my z walk on my omniraptor , especially in combat and i wouldnt want it changed if i think about it. If you gonna do it, just increase trot, and keep in mind walking, and not moving alot can be extremely usefull in some situations ( ex navigating tough terrain where 1 mistep is a slide into death) , but still my original point im tryna make is that you guys can do this so much faster by adjust the drain on water and food. Its the same outcome, less work , and u wont have to break ur game to add new anims (god knows there will be bugs)

prime gorge
#

maybe listin to your players for once devs

subtle sun
#

Please let us know that you’re listening to us. It’s getting really frustrating that it seems like we’re talking to a brick wall.

median adder
#

stam changes arent bad if the devs are trying to make a slow paced game. the stam changes are perfect for that, its the food and water drain for adult dinosaurs that doesnt make any sense. the food and water drain is the opposite of a slow paced game. if they were changed they i think a lot less people would be complaining about the new stam. (and ofc better trots speeds for dinos like pachy)

potent night
#

Nights were way too long even before.. Now... its Still night at 8 AM !!! What is your malfunction ?

brisk cloud
#

There are some definite pros and cons to the stam changes. On the one hand, it seems well suited to bigger dinosaurs like Stego and Teno and Carno as well as Cera. But for everything else it feels a bit too restrictive.

Someone above mentioned changing food and water drainage and everyone would stop complaining. I agree that would definitely fix some of the anger, what with the survival urgency of constant low stam somewhat alleviated. But sadly, it doesn’t address the basic fact that like, sitting for 3-4 minutes at a time or traversing a very large map at a dizzyingly slow pace in a video game just isn’t how i want to remember my youth when I’m on my death bed thinking about what I would’ve changed, were it that I could. And it certainly doesn’t address the elephant in the room.

That elephant being that the gameplay is frankly quite boring, unfortunately. I’m not angry at the devs and I certainly don’t want to insult anyone or be rude, etc. But my honest opinion is that this newly released update is all rather gorgeous and exciting with weather and a glorious map. But it’s just too boring actually being in it, isn’t it?

I can’t convince my boyfriend to even reinstall it since the update and none of my/our gamer friends can be arsed to reinstall it either. So most of the time when I play, I’m playing alone. I log in as a baby and im fraught with excitement cos I’ve loved this game for years. I find my first bit of food and fill my food and water and then find a nice quiet safe spot to sit and hide whilst I restore my depleted stamina pool and watch YouTube to pass the time.

YouTube ends up becoming more interesting and I find myself logging out and just watching admins stream biodiversity or map exploration videos to sate my curiosity of the map instead of literally hassling myself to do it on my own.

That’s all a bit twisted, isn’t it?

I honestly think that the idea behind the changes is brilliant. But this iteration of the isle is quite simply unbearably disinteresting due to the amount of time required moving abysmally slow or simply being sat in a bush like a lemon.

I’m eagerly awaiting a QoL update that addresses the incessant down time. But, til then, I’m with what seems to be quite a bit more than half of the rest of the player community; awash in a sea of boredom, disappointment and can’t be botheredness.

primal egret
#

Stamina this, stamina that. Why not just please both sides by making the old stamina system an optional feature that unofficial servers can toggle? Everybody wins. Probably. Maybe.

sonic knot
#

I suppose I just want to make a quick point on the stamina changes.

I’ve only just come back to the Isle, haven’t played in over a year or so. EVRIMA rubbed me the wrong way, and I stopped. A shame but I decided recently that I’d pick it back up (I used the Isle V3 map for a project and it got me nostalgic).

Let me tell you I loved it! Been playing as a carno, brought me back to the days of Thenyaw when I was trying to get a Rex to sub adult, let alone adult. Looks amazing, movement is awesome, map was a touch empty but I think that’s just due to a current lack of Dino variety (not a complaint, these things take time).

But I finally got to Carno adult, and something felt… off. In fact, something had been feeling off throughout the playthrough. I didn’t notice the constant need to sit down a lot at first, because I stuck to a localised area.

But as I got my Dino bigger and this was braver in venturing the map, thus moving more. And then I had to sit down more, and due to the map being so empty, I barely ran into things to eat.

And obviously, as your hunger gets down and you approach starving, you need to get there faster in order to keep your dinos progress alive. And given the stamina regen is so slow, regaining stamina is a legitimate risk.

Eventually I tracked down a Tento, but had very little stamina. And let me tell you, nothing feels more stupid than a fully grown Carno being outmanoeuvred by a Tento with unlimited stamina because you can’t sprint for more than 2 seconds.

At first I thought, surely it’ll be alright if I get 2 or 3 bites in, perhaps it’ll bleed out. Well let me tell you, this Tento suddenly channeled the FULL MIGHT of Allah, tanking all my hits and walking off my bleed. I proceeded to play a game of cat and mouse, never able to rest too long due to starvation and the risk.

And while that sounds fun on paper, it was incredibly frustrating from a game perspective. No, funnily enough, I did not live in the time of Jurassic and cannot confirm or deny the realism. But from a game perspective, not sure it’s entirely viable.

At first, I thought I just sucked, and maybe I do; but after learning that it was a deliberate change (a recent one too lmfao, what a time to come back to the game); it left a little bit of a bad taste in my mouth and I felt compelled to give feedback (out of a sign of how much other stuff in the game I enjoyed)

Sincerely,
A newly returned player

late hatch
# prime gorge maybe listin to your players for once devs

Why do posts like this have downvotes? Like literally 90% of you in this channel are complaining about things the devs aren’t fixing, so why are you downvoting this? 50% of the stuff here is about the dumb new stamina that they aren’t fixing, 20% is hate for the new night vision, 10% for the sanctuaries and whatever lag or saying the devs are killing their own game. But it’s true, the devs aren’t listening to the players, if they were then they’d have fixed stamina and whatnot like a month ago. I loved the isle but now I genuinely dislike playing it because the gameplay is simply too slow, and they got rid of a lot of mechanics that I played the game for. I can’t pvp with pteranodon anymore or kill a cera with solo Omni or any of that, which makes the game worse than what it was previously. It’s gone too far down the realistic survival path, and strayed from the enjoyable pvp / generally relaxing game. So why do you guys agree with me but then still downvote on this?

lost rapids
#

❗Please note, developers!!!❗ Why not solve the problem with the stamina setting in this way: restore stamina recovery while walking, but do it after a minute or two of walking without running. What is the problem?

worn sand
#

I think they're not realizing that the stamina is fine; it compels you to be immediately on the hunt for another prey (as a carnivore, obviously), and that's perfectly fine. It also makes you think more and manage your stamina well, so you're not running all over the map because you know you'll need it in a fight. On the other hand, trotting instead of running allows you to appreciate the game more, immerse yourself in it, and even experience intense emotions when you successfully get into the role of your dinosaur. I find it to be a good change; we just need to get used to a true survival experience. He wants the game to be easy, and it's not. If you want something easy, go play Path of Titans.

loud trench
#

My personal notes so far after trying the new patch - Stamina changes are not that bad but need to be tweaked for certain dinosaurs; the sanctuaries are a horrible idea and would not be needed at all if there was more food spread out through the map, most of the times you get to the sanctuary you are already getting too big for it anyway or have predators scouting the area, imagine being a new player and first thing they send you to, is a dark place full of people that want to kill you; Migration doesn't seem to be that well implemented as very few spots are available, migration should force you to go around the map or at least through most of it; I think there are too many safe spots to drink from, but then I don't know what the devs plan for aquatic life is, but right now its pretty boring being a deino, swamp is horrible for deinos as barely any fish is there, and players also don't want to go there; the big domes have a huge traversing problem as you need to around them and life is made harder by all the mountains around said structures. I heard Dondi saying he didn't want the game to feel like a deathmatch but with the new stamina changes and no changes to how fast hunger and thirst depletes, carnies just go around the places starving and killing everything they see. I hope they fix most of this stuff as for me, the game got quite boring and with unfun mechanics.

fathom scaffold
#

Give Ptera it's nv back please, if nothing else, it's only appeal is flying and it can hardly do that, now it can't even see? please give ptera some love

mental relic
#

Ptera latch should regen stam faster then sitting so people actually use it, right now its useless due to landing on tree branches.

subtle rain
#

increase server limit (simple as that)

placid vine
#

It would be nice if you could recover stamina when you walk, even if it is slower than when you are sitting on the ground.

boreal kelp
#

My response to the recent Dondi stream
I think there should be a different philosophy when approaching each playable. The devs said they want a slower paced gameplay for all playables. This is all fine and good until you learn that “slow paced” does not fit for all playables. The best examples I can think of are hypsy, dryo, troodon, Omni, pachy, and the best example, Galli, who imo really should be encouraged to run around a lot, it’s what galli is all about.
Also just telling people to find another game if they don’t like this new playstyle is a good way to further alienate a playerbase that already feels like they’re not being heard enough. I understand you guys do read our feedback. But with how dissatisfied people are with the new stam system, I think it would help to have some constructive discussion with the playerbase so we can make a better system that still discourages people from carelessly using stam, but also doesn’t feel like a chore to regenerate. And my message to the playerbase is to also be less aggressive and accusatory.

And for ptera, the problem people have with it is not that it’s “unsurvivable”, cause it very much is survivable. The problem people have is that it’s regen makes it more tedious to play than need be, 4 min regen from 0-full, which for some reason is the same as Deino (if I recall correctly). Simply traveling from one place to another is easy, gliding doesn’t take stam, however doing basically anything else does. Catching a fish can easily take a third of stam away if you’re not careful, and we’re back to sitting. Nesting is a similar case with how many branches you need to collect, and since taking off uses about 6% of stam, grabbing all the branches can leave you with a lot of stam lost, and once again, we’re back to sitting. Why does fixing the “consequence free” playstyle of ptera have to mean making it more tedious? They’re pteras, they hardly threaten anyone, especially with damage nerfs.

wary oyster
#

Maybe water dinosaurs like Deinos and Beipi can smell water from a further distance?
I thought of this because I can't smell the water from spawning at "Water Access" and its impossible to tell what way to go in the dark/fog or without map knowledge.

Edit: I found water at the migration zone, but I think I just got lucky by having it so nearby

queen sinew
#

I don't know if this has been requested yet, but adding back the heart meter and bone break stats would be nice. I liked checking how long until I starved to death lol, a 4th or 3rd screen isn't helping alot.

barren inlet
#
  • Remove the rain until you optimize the game
  • Make night shorter Day longer
  • Give less stamina to AI
  • Give player more stamina and can restore it faster
  • Leg Fracture takes too long to be healed
jaunty berry
# placid vine Add a proximity chat for herbivores so that they can communicate between differe...

Or set up buttons that only say the one thing. Kinda like how I hate you is 3. Could have a button that says in chat "predator near by". Herd animals mix a lot in the wild and different ones do different things. For example, birds warn prey animals when a predator is getting close and how close they are with a kind of hot/cold system. (I've exploited it to find rabbits irl) So it's not that far fetched.

Limited comunication between herbivores.

green basalt
#

The isle “in game” Replays.
On Legacy you could set up Replays for The Isle in the game’s settings.
However, since Evrima came out, those settings for Replay have gone. And as 99.9% of servers that try to implement some kind of realism demand a The Isle replay to see who has broken a rule, you can’t. As such, it’s pointless playing a lot of them because you cannot produce a replay.
The Internet is awash with videos and info on how to set up replays and how to find replays, but they’re all old and for The Isle, Legacy. Not Evrima and not for Gateway.
I found one video that suggested that as soon as you spawn into the game, it starts to record and if you wanted to start or stop recording, just press “T”. It didn’t work.
So…
How does one go about setting up The Isle’s “in game” Replays?

noble wyvern
#

give kentro a domain expansion

terse whale
#

Sandbox for Evrima.

dreamy copper
#

Since it wasn't added with Gore. Please add permanent scarring. I've been hoping for it since it was shown and talked about ages ago! It'd be a great little detail that just makes me happier than it should. Please and thank you.

magic dawn
#

It's officially year #2 of requesting aspect ratio support for displays other than 16:9. Please add support for 21:9 and 32:9 so I can play this game on my monitor 🙏

delicate estuary
#

Swap the X (nightvision) and V (camera offset) keybinds. V is easier to reach, and the key for nightvision needs to be pressed a whole lot more often than the key for camera offset, therefore the key for NV should be the one that's easier to access.

dusty smelt
#

The dilo hallucinations should be more about tricking your opponent and mind games. Some things I would change are
1: hallucinations should not deal actual damage/bleed they should deal fake damage that looks like you are taking real damage/bleed
2: hallucinations should give a disorienting effect and disable alt attacking for a small amount of time when killed

Why this would be a good change is because it would add counterplay and more interactive fights as and against the dilo, instead just biting every dilo you see. The dilo hallucinations would have to have more player like AI

midnight hemlock
slender scaffold
#

Please can stegosaur night vision can be fix vision at night is trash.

idle prism
#

you guys established that there will be many more sanctuaries so that juvi herbis dont have to walk into a Killzone every time they try to get diet, but this creates problem's for juvi carnis because with so many sanctuaries theres a very slim chance that there will be anything to eat.
To fix this, there should be many small AI animals that only spawn in sanctuaries for lil carnis to eat, such as lizards, bugs, ferrets ect (including the small AI that we have already)
these AI would only be on the carnis diet when it is small enough to not be attacked by bees. once it reaches the correct weight for migration, the AI would be taken off its diet in the same way herbi diet changes when their big enough

thorny fog
#

Willing to suggest hopefully there can be increase to the server cap to 125 or 150 since the map is bigger, to allow more diversity of dinos around to hunt.

granite blaze
#

add a /stuck command, maybe give it a cooldown or smt but this has to be a thing

dusky bane
#

Healing fractures takes too long. I counted 27 minutes because I couldn't run to get food and nutrient/food depletion is super fast. Therefore I ended up with a bad diet while healing and ended up needing EVEN more time for not being able to run to get food (it was across a river with deinos too). Maybe the fractures shouldn't be so punishing because it's just giving me time to watch videos on youtube and type this comment :/

hot cove
#

My viewpoint so far:
As a new player, I find the game not very beginner-friendly. I've gifted the game to several friends, and they've all echoed the same sentiment—it's a running simulator (they stopped playing). The world is vast (especially with the new map) and it's challenging to encounter other players.

I find the nutrient mechanics to be very innovative and enjoyable. I usually play as Carno and often starve because I can't find AI animals to hunt. Even if I manage to grow to at least 80%, the food diminishes rapidly and I'm back to square one—struggling to find animals/other players to attempt hunting.

Moreover, the diet is extremely complex considering the time investment required to reach adulthood. It's quite easy to fall ill and lose all the food I've gathered, including nutrients. I don't necessarily find this bad, perhaps a bit tryhard, but if acquiring food was a bit easier, it would be great.

I want to emphasize that this feedback is based on the limited hours I've spent playing The Isle: Evrima. In other words, I'm a new player.

wary oyster
#

**1 ) ** I heard people asking about changing the 50% growth diet when you're an adult.
Maybe that's how you get the nesting buff that was on a previous combination?
That'd be a nice incentive to nest and have them in migration zones.

2) Glowing eyes with night vision:
Maybe it's only visible with flashlights, nightvision goggles/IR, and mutations to see IR?
Just a bit too visible at night time in my opinion. (especially underwater for deinos, or Troo / stealthy dinosaurs)

3) Server Reset Alerts
Even though I constantly didn't see them, I miss the automatic "server reset" alerts

4) Fractures and Bone Breaks
I have no idea if there's a "severity" in bone breaks / fractures but that'd be a neat idea.
Receiving just a small bit of damage gives you a quicker healing break compared to almost dying when breaking something.

EDIT:

5) Diets shouldn't fill top to bottom.
Say my top diet is empty, and I have 2 others filled. When I eat one of the existing diets, it should fill those bars first.
Just has to do a check to see if it exists before filling in the 1, 2, 3 order it does now

wise ridge
#

Its a no brainer that juvenile troodons, gallis, hypsys and maybe even beibis should have insects as an optional food source. How tiny insects would be implemented into the game is kida tricky question but I have some ideas. Ant mounds have been brought up before and it's one idea that works but we should also have other generic insects alongside ants. Areas around ponds and lakes should especially be teeming with flying insects that juveniles could just snatch from the air. These swarms could be stationary areas of "effect" or even move about like the small fish.

mellow musk
#

A console port its simple the audience is there this is proven by pot there is a substantial amount of console players interested in this genre at least 1/4th are console players this would provided extra funding and some burst income and stable income for the studio. Sorry if this is badly worded English is not my primary language

pearl temple
#

Global/Group Chat

twilit echo
#

Bring back the "Health bar" but don't make it apart of the UI and don't let us see the XX.XX%. If it's a small red heart (anatomically correct) above the Stomach that drains like the blood indicator it would still be vague enough to not 'min/max' but more informative than the current 'bloodshot' graphic.

mortal current
#

The stam changes is mainly an issue with having the ability to access food imo. In order to play the hungry full grown cerato, it's gonna need a way to last a hot minute without access to food, while still being able to travel the map whether at a trot or run. Cerato's huge scent range becomes less of an asset and more of a cruel tease given how often corpses are too small, too unreachable, and/or too sparse if you're not playing the game during prime time hours. I'm to the point where I'm thinking of killing my dinos just to feed a new grow which is clearly redundant....I don't have the stamina/time to explore enough to find a migration herd let alone find where the teno AI spawns (teno, cause the smaller AI don't really "feed" a cerato). Many times, I simply try to walk toward the sound of possible prey, but starve to death on the way because I spend most of the time sitting for stam, or I spend most of the time walking to conserve stam, or I trot/sit/trot/sit with a boiling anxiety about how to travel more efficiently i.e. "If I have to sit and wait 5 minutes until I have the stam to react at ANY given moment for a plethora of reasons, then I may as well just stay in a trot across the map, and get lucky enough to find an area that has a supply of food, I must never leave it, and if there's no food close enough while I'm online, then I must log off and hope the next time I log on there's food near me. If I'm able to get a full meal, I must immediately go search and velcro myself to the next source of food, so nesting will be impossible even though I really enjoy it, there's no possible way to raise a family when I'm constantly sitting, on the move for food, or logging off to prevent myself from starving".

Full fish diet Ptera is a fun youtube binge buddy tho.

delicate estuary
#

Allow herrerasaurus to turn more quickly in mid-air / mid-fall than other dinosaurs, for the purposes of more agile climbing and grappling onto surfaces when falling (like if you fall off a cliff and want to quickly turn around and grab onto it to catch your fall).

ruby night
#

No more carnivores, we need mid tier herbivores immediately

eager osprey
#

Beehives in sanctuary should be a food source. Honey badgers, bears, and various other honey enjoying animals exist, why can’t dinosaurs enjoy honey too?

clear storm
#

i would like humans to be able to climb trees. not to the same extent as everything else that climbs trees. but more like just. up the tree. look around. down the tree. i also want to be able to cave a troodons head in with a sledgehammer, it would be metal as hell. and if a triceratops or something is charging me id want to be able to grab onto its horns and sort of stab it in the face with a dagger until it eventually gets me off and impales me. once again it would be metal as hell.

high marsh
#

Not being able to buck off raptor and troodons anymore is bad. I just had a raptor lock me in place while 4 or 5 ceras just bit me to death as they surrounded me. There was nothing I could do as a fg stegg. Wtf...

opaque lichen
#

Stam system is a snooze fest 😴 💤 💤💤

west hamlet
#

i love starving as a carno, a weak sense of smell compared to other dinos and constantly harassed at spawns

merry tartan
#

Hello dear developer. Steam switched from Turkish lira to dollar due to the floating exchange rate problem in the Turkish market. The isle game increased from 30TL (1USD) to 579TL (19.99 USD). The old price was really cheap for this game. Although this beautiful game deserves the new price, unfortunately it is too much for a country with a bad economy like ours, please do us a favor. My friends have this game and I want to play with them, but unfortunately it is very difficult to get the game for this price 😦(Average salary in Turkey is 350 dollars)

lone scaffold
#

Maybe I'm a minority here, but I actually enjoy the stamina changes for the most part. However, there are some things I'd like to see improved in relation to this.

  1. Firstly, trotting feels more like walking than walking does, as the Z-Walk is rather slow. I know most people use it for carefully traversing cliffsides and the like, but I can't think of any animal that walks as slow as the Z-Walk for the most part, unless they're being cautious, showing off, or scoping out their surroundings. And, if that's the case, we also have the Crouch to do almost the same thing for many creatures. So, I'd like to see the Z-Walk speed increased for several animals. (I already know trot speeds are being looked at and adjusted, so no comment there.)

  2. Secondly, I really like that I'm incentivized to not run all over the place. No animal runs everywhere it goes, and it allows me to slow down and actually enjoy the scenery. However, since the speed of the game has been slowed down somewhat, it would be nice to have the hunger/diet/water drain be reduced a little to compensate. I'm not running my ass off all over the place, so to keep the same basic feel, it would make sense to also slow down the drain to allow the hunt for food to take place over the longer travel time.

  3. I would also comment on Ptera's stamina costs, as they can feel particularly rough for both forms of takeoff. I don't sprint-fly or Hold W, and I enjoy gliding. It's easy to manage travel once you get used to flapping sparingly, but the actual process of taking off is a bit awkward. In addition, I think that latching could be used as a way to regain stamina as well, with the tradeoff that, perhaps, you regain it slower than resting or standing. I also know thermals are planned, so I look forward to that as well.

stable pendant
#

Latest dev blog looks a bit more promising with small changes to stam and bug fixes. Thankyou devs 🙂

wind stratus
#

The fact that they didn’t even change nothing to the stamina is so cruel people wanna fight bro how r we supposed to do that if the stam is so bad I don’t even see no one no more

iron cipher
#

Could we get solar eclipses and blood moons please? It's easily implementable with Ultra Dynamic Sky

ancient plover
#

keep stamina as a resource that needs to be carefully spent and maintained but increase stam regen to an extent, there needs to be a middle ground between the previous and current stamina to make it realistic and fun at the same time

tough echo
#

If you're going to make stamina so unforgiving, at least be a bit more lax on hunger and thirst. I'm tired of starving to death because the map is barren and I can only move at a snail's pace.

alpine flame
#

Could the rain sounds be balanced or smoothed out? The rain at certain times when going threw jungle or by waterfalls or the river really starts to just sound like static scrapping in your ears. I've never had that issue before.

chrome anchor
# boreal kelp **My response to the recent Dondi stream** I think there should be a different p...

Agree with all of this. The stamina changes are, quite frankly, ruining the game. I've been playing since Evrima first released, through all of its rough times, including times when it was functionally unplayable (anyone remember teleporting raptors when all we had was Utah and Teno? U2 when one Carno could roflstomp entire stego herds without fear? I was there for that)

I'm someone who likes to play mainly small playables, Troodon and Beipi being my go-tos.

Troodon was in a good place before, and arguably a much better raptor than omni, as long as you didn't get hit with the "hit while latched" bug.

Beipi could've used some improvements, but it was objectively the best designed out of the roster for just having a good time, with its juvie phase being fun enough not to play ye olde Isle game of "sit in a bush until viable".

No longer.

Troodon is basically incapable of hunting anything even if you carefully manage stam and know how to pounce-tap properly unless that thing is a fresh spawn.

Beipi spends more time sitting in a bush on land than swimming, since it has a 2x stamina drain penalty for swimming underwater despite being primarily aquatic...

I had hoped I could at least play Ptera, which used to be a good option if you wanted to just travel and explore the map and see the sights, which I very much want to do on the new map... and can't. Because I spend a good 5 real life minutes sitting in one spot regaining stam for every 1 minute of actual flying.

People, even the devs themselves apparently, want to say "If you don't like it, go play Path of Titans or some other game instead". Well, guess what? That's exactly what these changes are pushing me to do. PoT just recently released a bunch of really nice updates, including pouncing and latching for raptors that feel much better/more fun than the Isle's right now. All I have to do is join a PoT server with passive growth instead of questing and its become objectively better, and I wish it wasn't.

untold gale
#

it could be nice to start with belly half filled on gateway

round osprey
#

Add more background soundtracks from Legacy to Evrima. Really missing a lot of them

woeful compass
#

Stamina Regen Changes

Firstly, i am a huge fan of the direction you're taking stamina, turning into an actual resource players have to manage properly during combat - definitely the right direction for a survival game.
But there's a major problem, most animals can travel more effectively by sprinting until out of stamina and then regening fully, they travel much further in that time than they would just trotting, this defeats the purpose of "stopping players from sprinting everywhere" as the meta for most animals is still to just sprint everywhere.

This is caused by the regen ramp up time being the same regardless of how much stamina you have left, so resting at 80% is far less efficient than resting at 20%, which makes no sense given the point of the changes.
My suggestion to solve this is one you've probably heard around this discord a lot, make the regen times depend on the amount of stamina the animal has left rather than a standard ramp up time.
If i rest with 90% stamina, i should reach 100% faster than an exhausted animal regens from 0% to 10%.
With this, you could arguably increase the regen time when regening from 0%, keep the current times for regening from 10-20 upwards and have much faster regen rates when above the 80% mark.

median adder
#

Stamina Regeneration Based On How Much Stamina You Have Left

Lets say u have 80% stamina. You should get to 90% stamina faster then if u have 40% stamina going to 50% stamina.

This is both realistic and good gameplay wise

In real life If you only jog a little bit, you recover way faster than if you just ran 3 miles.

In game someone who spends 20% of there stamina and wants to get back to full stamina should'nt have the same treatment as some who who spent 65% of there stamina and wants to get above 50% stamina

and for people that are saying "StAmIna ReGen Is AlReAdY lOnG eNoUgh!!!!!" who said they would have to reduce the stamina regeneration?

For Example

For every 5% you are above 65% then u regenerate stamina 3% faster, so if your at 80% stamina you would recover 20% stamina 45% faster then someone at 30% stamina trying to recover 20% stamina.

Ping me in #general-feedback-discussion if u have anything u would like to add/discusse *civily *

steady kayak
#

put the snow in the game to deposit on the ground

arctic rover
#

Putting herbie food only in the migration areas pretty much prevents us from getting to explore the island. Please spread food around so herbie players are able to explore and enjoy the whole map.

ashen oyster
#

give players a choice if they want to get diets the usual way or go to sanctuary, let juvis see migration zone on the compass

fathom abyss
#

It looks odd to jump in shallow water as beipi, because it's very upright but the deep water jump is very horizontal. Could there be a shallow water specific animation to polish it? Also you break the surface too easily. When you just wanna dive up, you often start jumping out. Deino feels much smoother.

devout plover
#

Let players roll in dirt like wallowing to re-coat themselves in dust if they want to. It wouldn't clot wounds like mud does or hide scent, it'd just reapply that dirty "dusty" look sooner for people who enjoy how it affects their skin/want to use it for camo/etc.

shell cairn
#

I wish Ptera could do something like what modern day seabirds do and dive in the water and be able to fly away from the water with a fish, it could use quite a bit of stam but it would be much more immersive

vivid agate
#

Would love to someday see skin options in some species of dinos (not all) that are just drastically different in terms of full-body patterning and color options, instead of the same pattern A/B/etc between sexes but with an added male display. Similar to how some animals - notably some species of birds - will have completely different patterns and colors between males and females.

This could present challenges in determining RNG offspring coloring, but potentially could add new interesting color combinations in offspring that aren’t normally available from spawning in from the spawn screen. A tradeoff of a smaller color palette from regular spawning, vs a full array of different colors created through nesting. Could be technically a mutation that gives your offspring a new pattern (Pattern C?) via nesting.

Little things like this could serve as an added way to customize your dinosaur (take an egg vs spawn in) while giving an additional small incentive to nest.

radiant quartz
#

With Hypsi being planned on getting climbing eventually, I think it be nice for there to be food sources in the jungle trees so that it can get something out of climbing around. These food sources can be a mixture of fruits, nuts, and flowers, which visually can be seen growing out of vines on the trunks and canopy branches of the trees. These food sources can also be used by sauropods since they can reach the treetops anyways.

sharp sierra
#

Pachy should be able to knock herrerras out of trees by hitting them, much like how hitting trees with coconuts knocks them down. it would make for a really cool interaction between the two species.

tame solar
#

Release a quick update adjusting the hunger and thirst to make sense with the current stamina system. I’d rather see receptive micro updates than “enormous” updates in the spans of months apart.

olive merlin
#

I honestly just grew a teno and didn’t see a single playable my whole time besides a starving juvie carno who ran at me an I kicked it dead. This map is amazing but you can’t have 20 different spawn spots and make migrations so far apart without the map dying. Literally everyone said spiro was to big and you go and make a bigger map. It makes no sense with a 100 pop server

urban panther
#

when i open the menu. it will say a server has only like 90 people online. however when i try to join it says its full. this happens to me so much that its so frustrating everytime and i often jsut leave the isle entirely.

tender snow
#

Well if the devs are not going to fix the Stam issues add more interactive stuff within the area. If I can only find food near migratory areas I'm going to starve to death before I get there. Or at the very least start us with more food and water. This is ridiculous devs.

wary oyster
#

Feedback / Question on the discussed pounce changes in the devblog.

Will Troo apply poison from the front/back pounces?
If we hit them and stop moving when this happens, I think it should.
If we can run quite quickly on these types of hits, I think it shouldn't apply venom.
(Or maybe it can only apply a maximum of stage 1 due to not having enough venom to increase the stage further)

vast orchid
#

Please fix the sound stuttering near waterfalls, it is unbearable 😦

harsh fern
#

Would be interesting if Gen 1 didn’t have an introduction or tutorial video, and instead had something along the lines of replicator propaganda/worship for their into to the game

balmy wharf
#

The Current Isle has become unplayable for me. The graphic issues that occur are legitimately ruining the experience for me. Everything tears, and leaves a motion trail. after images. If i move the camera at all, I get nasty image degradation. Water is constantly shifting between a Super low res version with no surface animation/effects, and a Full super HD over Rippled version with blown out lightmass. Night vision on some creatures is literally just looking at a black screen for 30 minutes, Theres nothing worse than physically being unable to play a game, because you can't see anything at all by design.

After putting 500 hours into the game, I'm sad that I'm suddenly unable to play for even 15 minutes with out feeling sick from motion graphic issues, or simply staring at a black screen because its the middle of the night, and I spawned in the middle of the jungle, in the middle of a storm with Heavy fog.

delicate estuary
# delicate estuary Allow herrerasaurus to turn more quickly in mid-air / mid-fall than other dinosa...

||replied-to message is my last suggestion / #general-feedback message||
So, you don't want us to run around the map, so you made stamina way more punishing to slow down the pace of the game. But then you made food and water drain really quickly so we're constantly panicking about finding resources and feeling like we need to get from place to place as quickly as possible, AKA sprinting everywhere.
Yep, that sure makes sense... mhm... TI_DeinoBruh

boreal kelp
#

Sanctuaries as tutorials for diet
I haven’t really seen sanctuaries as tutorials for diets till recently. But if they must do this, then I think there should be three diets for herbivores and carnivores each, that are only available in sanctuaries.
For herbivores there could be three types of mushrooms that each give one of the three diets instead of one that gives all three.
Carnivores could feed on three types of insects. Say locusts for protein, beetles for carbs, and bees for lipids, for an example.
Omnivores could simply feed on both options, although this could vary depending on the species. Also worth noting how different kinds of sanctuaries will be available, but overall the same concept applies.

vale rapids
#

Most dinos cannot use attacks while raptors or other pouncing dinos, this is being abused by mixpackers. Just had a cerato tryharding my Stego with a pachy, until I took out the pachy. Who now respawned as a baby omni and latched on me to abuse my inability to attack when in that state.

Figure out some way to prevent that. Mixpackers are terrible when they can't accept a loss and turn to exploitation.

compact crow
#

Please remove this new stamina mechanic soon, this is slowly ruining Evrima which is the game of the future.
This stamina is taking the fun out of the game and making it slower and more annoying, why mess with what was fun? It is no longer enough that poor night vision prevents you from finding water or food and moving around the map, or else the drop in hunger, thirst and diets would decrease, we are the ones who pay for the game and it is our right to want something in it, that is not a democracy, that is the desire of the majority!

Not only that, but the administration on the servers is horrible, we are losing dinos and players because of the absence of those who should take care of the servers all day long

Evrima unfortunately is not a Minecraft where you can only have one update per year and no one will get sick of it, Dondi, you are incredible, I admire your work and that's why I ask please, Hire more employees to work and the game will update faster

Players, you are also incredible, you are Evrima, if it weren't for you none of this would exist<3

coarse lion
#

My feedback - This stamina system is actually killing your player base, alot more people used too play and now theres way less active ingame, please fix this and bring back the old stamina system, No one likes sitting down for 50 minutes after sprinting for a minute

dull igloo
#

Stamina changes were to slow down the pace of the game. They certainly succeeded. What I fail to grasp is why anyone thought that sort of change was needed. The pace was ALREADY incredibly slow. The issue was not stamina. That is not the reason people sprinted everywhere. It is because you failed to produce a map that is considerate to player population, time, and the scale of the game in comparison to speed of the player and food/water drain. I don't hate ALL of the changes made- I like the slower regen for the bigger animals. I think more indivdual consideration should be made for different species and how different species regen, for example allowing smaller animals and constantly on-the-move animals to regen very slowly at a trot. Overall though, it is far too harsh and it pushes the line from being difficult to just frustrating and unfun. If the team is stuck on not reversing the changes, at least listen to the feedback and dial it back.

dense walrus
#

THE PROBLEM WITH GATEWAY
Gateway is a beautiful map. However, it feels like migrations are limiting gateway. Migrations are a good feature, but there aren't enough migration zones for gateway. Right now gateway is like early spiro. There isn't a magic blue wall that is stopping you from exploring, but migrations are stopping you from exploring. There are so many places and beautiful regions that have absolutely no migrations. If you try exploring as anything else than ptera, you will either be living on 1 nutrient slot, or just die. The problem is there is no reward for going to other parts of the map. In my experience, I only got to go to river delta, and the 2 highlands migration zones, and some sanctuaries.

How to fix this? Add more migration zones and them bigger. Maybe add more sanctuaries too, because there are only 3 as of now.

eager osprey
# eager osprey Beehives in sanctuary should be a food source. Honey badgers, bears, and various...

||Replying to previous suggestion||
Idea, instead of migration zones being designated locations, they could be located around the largest group of your species enabling players to group up easier. This of course is flawed, but (I am going to just cut out the nonsense I typed), and the reason life lasted so long was because it was resilient and defiant, and your players survive in this game because they defy your constant unintentional or intentional attempts to thwart their survival, they create small groups and packs out of defiance against your attempts to thwart them and just like life they will continue to do things you don’t anticipate or expect and cause you to think “this is a problem” until you either make the game unplayable or accept in the words of Ian Malcolm “that control is only an illusion”, and with this game so based in Jurassic Park I would have expected the devs of this game understand; Life Finds A Way, that is, stop creating systems and maps with the intent to thwart, create systems and maps with the intent to cause interesting changes to the ecosystem of The Isle. The players will forever find a way to AFK grow and mix pack and it’s hopeless to stop it I feel, but you can definitely try to either make it harder to mix back and AFK grow by adding AI animals and making footprints trackable again, or you can make it fun to play by listening to the community more than you are.
Ultimately my suggestion can all be summed down to listen to Ian Malcolm and embrace chaos, work with it, not against it. I am not saying remove fun or interesting systems from the game, but rather balance them out (the diet system is so good, I think the new stamina is great, but the rate at which my hunger drops is removing the fun from the game, I wouldn’t mind being forced to take longer to grow if I could at least survive longer than half an hour in most spawns, and no one ever goes to the migration zones so I need a better way to find other players of the same species)

upbeat patio
#

The night vision in the forest is terrible...

royal berry
#

give humans the ability to create agriculture including harvest things like herbs so they can create things like medicine, or poison. So for example for the more primitive design, they would use dart frogs on the end of their needles or arrows so in order to make players hallucinate. And that if they can acquire them when searching for them. Another could be giving the dart the ability to lower the players stamina in which the player who is the animal would have to eat salt or a type of plant to counter act the effect of the toxin, then for the more advanced humans we see them with guns and knives which is cool, but now I wanna request that they can be able to mine for piece of shards including create things like gun powder and other small compounds that design the bullet. As for locating the guns, perhaps their could be a map in which pops up or gives players the ability to locate them in which you would get just say a hand gun at the start of the game. With the way you're designing these humans, I believe we could give them just as much room to be interesting as dinosaurs, as myself being a fan of Jurassic park. This would allow players the ability to choose to either hunt or bound with dino players who in vise versa have to fight over the territory of this land creating what I consider a utopia of modern and historic interest.

sonic rose
#

Night vision needs to be adjusted. Understandably when you're in the forested areas or swamps it shouldn't be as easy to see, but here, my ptera went from ground to way above the trees flying in pitch black for the longest time because I couldn't see any safe place to land on. There were no silhouettes of mountain's or hills in the distance backed up by moonlight hitting against the clouds that then get reflected on the land below. The moonlight just didn't exist even way above the trees. When you do finally see trees, you're a second a way from collision unless you manoeuvre fast enough away. And no stars in the sky even though they should be visible without human light pollution like in legacy. I was basically forced to go hunt in pitch darkness because of how fast my hunger dropped, with no luck because there isn't enough AI, and the river surface is barely visible at night.

nova condor
#

footsteps are bugged i was taking a screenshot on my trodoon and could even hear the adult stego wadling towards me and onetapping me or the uthas who ran past me i only could see them but not hear them from 2m.

west hamlet
#

Still losing dinosaurs after logging back in is a huge L for the team time misplaced adding weather events and ai.

wary raptor
#

This is my last desperate post, give troodon old stamina back and stop being arseholes to your playerbase asking for buffs to T?HE WEAKEST DINOS IN THE GAME FOR THE PAST YEAR(spent 90% stam killing a chicken only for a utah to sniff ity out and take it from me cuz they had full stam, this punishs the hunters and rewards people hiding in the damn bushes waiting for you to do the woirk.)

iron cipher
#

Here's an idea for humans:
Give humans a humungous amount of stamina, because we humans have the best range when it comes to running and jogging. Why? It comes down to sweating. So, my idea is when humans run or jog in game, instead of their stamina going down, their water slowly, (but steadily) decreases to mimic sweating. I think another thing is to vary the amount of "sweating" you do during the time of day, for example you sweat more during midday compared to the evening.

vernal orchid
#

(all EVERIMA) Not to mention gateway being one giant mountain and if you wanna go anywhere you fall and die and even if you live from the fall you starve to death trying to heal. gateway is laggy as hell I get 1 fps and there is no option to turn off the new lighting. simple fix= get rid of all stam and health changes, make an option to turn off the lighting and have simple weather, half the severs spiro, half the severs gateway. make pterodacutlus only go after things under 50 weight. if there is a change to stam double everything's stam or even triple it and have ptera have waaaay more stam like you said they can fly for days on end. The devs are becoming like mojang, not listening to a thing the communiny says and making terribly updates and soon lacking ones, going back to "updated footstep sound". the isle was fun from start of everima to update 6.5 then this update ruined it. update 6.5 was fun dino sim, now its sitting in a bush simulator. Also since the lastest update it's community has been dived into "rich kids/dads pc) to the people who have an avarge pc and cant handle this new graphics and stuff. and nesting is hell you get punished for not migrating or going to sancuraies so you cant really nest. and the food/diet drain is to fast so by the time you get to migration diets you gotta go back then back again with no diets, it was bad enough on spiro now its just hell. #bringbackspiro

wary oyster
#

Can you let us detect sanctuary / migration zones while sitting?
I don't want to get up and ruin my healing or stam regen to double check if im about to get stung

old sky
#

This feedback is in image form due to the non-Nitro word limit. Thanks, Discord.

dusty yoke
#

More bushes in the northeast lake area. The juvies looking for a place to hide will thank you. There's absolutely nothing around to duck into and not get slurped by bigger stuff.

torn mesa
#

I get you wanted to make stam more important and all, but when it was first said that stam was changing the way explained it was that when you first sit down it would be slow but gradually speed up in regeneration the longer you sit, so in total you’d be sitting down for the same amount of time as you used to to gain all of it, but it would mean you’d really want to sit for the whole regen process, this is what it should’ve been, what you did was just make it take way longer than it should, don’t you guys want people to not afk, but with how long the stam takes to regen you actively force people to. Just make stam the way you made it sound, it doesn’t have to be the old way, but it can’t be the way it is right now.

queen prawn
#

Please introduce special pricing for the Steam MENA region.

ancient plover
#

can we please have the heart back into the dinosaur menu to indicate health. I find it very stupid to not be able to see how close to death you are and be forced to rely on an extremely unreliable and easily misinterpreted blood pool slowly covering my screen. There is no reason to not have players know their health and besides it being plainly annoying, it can impact decisions that can lead to life or death, for example if im fighting a stego as a deino and i can see my health, i could decide if its worth going in because i can probably survive an x number of hits, on the other hand i may die in 2,4,5 even 1 hit if i just guess based off that dumb screen. Just please add it back or some kind of way to see your health there's literally no reason not to.

hybrid quarry
#

I love the map, I love the direction you guys are going.....I hate that you killed my favorite playables with the stam changes (troodon, beipi, hypsi) They're just not really fun to play anymore..... 😦

ionic kernel
#

I think I can speak for a lot of us when I say that we are thankful for the changes that have been made to juvi gameplay but it still can feel like a waiting period. There was one point in which it almost felt good to play as a not fully mature dino, when subadult carno was faster than the adult. Now obviously this was unbalanced as it could just act as an even bigger bully to small animals than its adult counterpart, but it was interesting to see. In the future, the idea of giving immature dinos some kind of advantage/playstyle difference compared to adults would be great for diversification of gameplay, as long as it doesnt ruin certain matchups or make others opressive. For example, maybe carnos between 200-500kg could be made extra fast, instead of the around 60% that was faster last time, this way the carnos couldn’t use their ridiculous speed to bully raptors, pachy, galli, etc. Carno is in a controversial balance state rn, so maybe that isnt the best example, but its still an idea that has great potential for many species. Just spitballing here, so dont hate me if these ideas suck, but maybe subcera could have better swimming or even fish on its diet? Maybe sub raptor could get the limited tree “climbing” abilities shown in the concept art? Or perhaps small theris could be insectivorous anteater-like creatures lol. I think there is a lot of potential for some fun.

south pelican
#

Make hunger/thirst drain slower. I don't mind the stam changes slowing down the game, but you need to make slower gameplay viable. Some animals will just starve to death if they move at trot speed. And even if you can sustain yourself while trotting, all your time is spent looking for the next food. There needs to be some downtime in the game so that you can explore, relax, fight, talk, etc. And also, remove the stam nerfs for smaller creatures. They're meant to be speedy and quick creatures, it doesn't make sense for them to take so long recovering.

fresh ingot
#

Add a migration zone for each species of herbivore that doubles as a nesting ground. increase the food and time the migration lasts at said nesting grounds so hatchlings have time to make it to juvies.

During said nesting ground event buff the nesting parents nutrition loss so they can provide the babies the diet they need. In the future when mutations are added nesting will become a major loop in passing on as many mutations as possible to increase the viability of your herd.

Carnivores should take advantage of this event to try and pick off the weaker herd members or the babies.

quiet plover
#

the stam is atleast for me a isue i keep dying cuz i cant find any food or even if i do i dont have stam after killing it and die to someone else. i understand that you could live with the stam by staying near a hotspot where food is. i also understand that the devs want it realistic but, is that rlly fun to play? in my opinion no sometimes realistic doesnt mean fun just to change the stam to regen faster makes it slightly less realistic but more fun instead. there has to be a balance btween the 2 so plz make the game just a little more fun by improving the stam regen.

royal berry
#

Give dienos the ability to smell blood in the water, and track their prey through the scent of players on land injured.

sick robin
#

Pteranodon is my fav, but he is so weak and the stam is to fast at „E“ for Empty so o have no chance and cant tank fuel so i have to buy a new car every hour… good example i guess.

Ah i forgot these little flying Birdsaur things at the Beach when you kill and eat your turtle. I dont know why but they seems to be Powerrangers or angry Chihuahuas and Most of the day i find no food. Realy nothing and frogs are Olympia jumper.

modern thunder
#

Would love some stuff for dinos to do once they're done eating or drinking. Especially herbies to stave off some of the boredom, especially when not in a big group.
Love that we have to move around so much now which keeps things interesting. The map is beautiful. Wish we could do meaningless things to fill the time like knocking trees down or rolling logs about. Chasing small ai animals. Dust baths.

round tusk
lunar mantle
#

Some ideas:

  1. If a bush covers 95%+ of your body, Pteradactyls shouldn't be able to hit you or see you.

  2. Speaking of AI, I personally think a "retreat" behaviour should apply for when they lose a certain amount of health or become aware of a creature taller than them and/or heavier than them (except for Pterads, they should attack juvies and hatchlings but avoid adults).

Wild boar for instance: they attack hatchlings and juvis of carnivores, threat display herbivore juvis, Threaten mid-weight sub-adults, run away from aything bigger. Then on top of that, randomize aggressiveness for each boar. Some are more scared, some are more daring! Some bigger and uglier, some smaller and cuter. (The aesthetics can come later down the line)

vivid ivy
#

i dont understand how a cera can run down a carno that is 60 % its bs fastest dino my ass

leaden steppe
#

I think a Ptera and carno should not have similar stamina regen. IMO. TI_Succ

past crystal
#

stated this one before but I will bump it up again: Different ways to track with scent, such as occasional shed, feces, scent markers (other than footprints), these could be different colors like shed a bright white, feces a bright yellow and scent markers a bright blue to match the footprints. Scent markers would be more in forests as a dino would be running away leaving its scent across leaves and trees.

eager osprey
#

So in real life if you step on several actively moving objects you trip or if you run at a large enough surface and don’t jump in time. I think that if you add trample, then when trampling a creature which is too large to be squished under foot but too small to not be able to be trampled, you slip on the creature, this would idea would primarily apply to bipedal creatures as quadrupedal creatures have more balance, but for an example size I think being roughly 1 fourth to 1 third the hight of the leg of the creature attempting to trample.
(This is assuming that trample is sprint based)

elder stirrup
#

Game is kinda boring rn…. Just running to sanc then dying and trying again ._.

boreal kelp
#

I was originally spooked by the idea of gen 1 humans taming/mounting dinosaurs. But now seeing the actual design of gen 1s, it gave me a lot of vibes from David Armsby’s “Sauria”, so in that case… count me in!

  • not really considering balance or anything (cause there very well may be balance issues), more joke post lol
timber hollow
wicked ferry
#

Please change beipis underwater stam drain, it should not have to lose stamina in the water and it is just absolutely painful to play without losing your stamina. It wouldn’t even have an effect on anything else since it’s just beipi, and for an agile, small, fast and fun playable which people usually don’t take seriously, the stam drain takes all the fun out of it.

limpid rover
#

these stam changes are actually so wack. once youre fg and going to migration zone or looking for food you have to take 5 minute stops doing absolutely nothing every 2 minutes because you run outta stamina and you just end up starving

hollow summit
#

Make hypsis spit targeting more efficient...make it a cone instead of a line

inner shoal
#

There's a problem that you can smell water in Highland 2000miles away, but can't smell water pool 200miles away.
This caused some misleading

sick robin
#

Idea! Does Pteranodon have a slope flight? Like a glider or RC glider? If not, this can be a good authentic and physically correct idea that you can achieve high without Stam.

keen bobcat
#

The Isle Feels... Empty

Currently Evrima feels boring, don't get me wrong it has some cool stuff in it that make it interesting. But despite that it still feels like a pvp game, where your only real goal is to beat up some other dinos. Growing feels more like a timer you have to keep track of before you're strong enough to get into fights. Nesting is fun but no one does it all that much either. I just wish there was something, anything to do besides kill. But there isn't.
I mean for awhile you can explore, up til the moment you starve to death because of all the current stam and hunger/thirst problems... But even without those as a problem exploring will eventually become boring, it'll just become a walking simulator where you occasionally find someone else and either walk with them or kill them.
It feels empty in the game because there's not much to do in it, I have no ideas as to what exactly could be added.. But just something that keeps you genuinely busy(in a good way, not annoying) instead of waiting to be old enough to go on your momentary killing spree would be nice to have.

delicate estuary
# sonic rose Night vision needs to be adjusted. Understandably when you're in the forested ar...

||Check out the replied-to suggestion||

Add a better voting system on the suggestions in here, instead of just "I love it" or "I hate it". Add like 4 or 5 options for reactions, so you can say how much you like something (and make it use the custom isle emojis just for aesthetics, unless that would make it harder to read or something).

For instance (the far left being love it, the middle being kinda neutral or 'meh', and the far right being hate it):
TI_LetsGo TI_TenontoLove TI_HypsiShrug TI_Frown TI_Rage

thin grove
#

Please put the elder system in stage 3.

The way I see the elder system is something to potentially change the survival aspect of the game. How? Well let’s say this, juveniles are usually cauchos not to risk death. Although at 100% growth and it changes completely (people become less careful). If you have a continuous growth cycle then it is expected people will actually try to survive for as long as possible.

Considering mutations is being in development and it’s relation to the elder system, makes it more reasonable to add it soon.

compact crow
#

Do they actually read this?

I recommend reading and responding to player feedback, this is just my feedback

sick robin
#

Btw: the isle evrima is my actual fav game. Dont froget that this Game is a Beta with tests and bugs and and and. I know this Game will be damn good if it will be finished.

agile kite
#

It is currently impossible to join or queue for any of the official EU servers because either;

  • the player counter doesn't accurately represent the number of players on the server, and the server is full
    or
  • the server isn't full, but somehow thinks it is and won't let anyone in

The main problem is, the queue system is tied to the player counter, and will only let you form a queue when the counter is at 100.
Please either fix the player counter, or change the queue system to allow a queue to start, regardless for the number on the counter.

woeful frigate
#

i would like to see which dino i have on server before i log in.

dusk copper
#

Not Really a Fan of Omni, Teno, Troodon and Galli not being Able to Regen Stam while normal Walking
for Example makes it Really Hard for Omni to do endurance fighting

lapis galleon
#

Add a mixpack option between some dinos , and im not talking like a stego can add a deino to group but something like this:
-for example , a deino could have a teeth symbol , while eating food , it would get darker , once it gets really dark , it would break and than deino could not eat for a while, however you could stop it by cleaning ur teeth , to do this some other dino would have to do this , ptera or beipi , once the deino is resting and have its mouth open , those two creatures could come and clean its teeth , they would get some diet out of this , ofc its just an idea and everything can be changed

scarlet stratus
#

Maybe more dinosaurs will come into the game that improve group members (like Galli).
It would be convenient if the group leader's name were colored, such as: yellow, cyan blue, or lime green.

This is the best way to recognize him and stay more involved with the game than having to go into the character menu.

fluid cliff
#

Could be efficient: Being able to give pukefood to hatchlings while your resting?

primal egret
#

This month is The Isle's 8th anniversary. The Isle has changed many times in many ways over the years, and it's been quite the journey so far. It's had its highs, it's had its lows, it's had its fair share of hilarious bugs and chaotic moments, and it's been our perfectly-imperfect little dinosaur game for nearly a decade. The last thirty-six months have had several major jumps forward, and every year The Isle gets closer to its intended vision. Here's to another eight years, and another eight after that! 🍻

mighty marsh
#

Overall terrible. Stamina has ruined the game no ai spawns just in general absolutely shite.

wary oyster
#

Server resets should make the migration zone available to everyone, not just herbis until the timer ticks over.
(As in, let the carnivores see where it is too. I know that the herbis are supposed to migrate first but server resets should be different)

dull topaz
#

More day time less night time, so we can enjoy the beautyfull map more

potent night
#

After playing more than enough hours on multiple server I came to conclusion that "In your current... "build" Tenantos and Pachies are so much better at killing than dinos who need to do that to survive, so they just herd up at spawn points and kill everything.
As they are herbavores so food is easy for them to find and maintain diets compared to carnivores, most of the times when a carnivore encounters a herbavore, the carni will most likely already be low on stamina, close to starving or dying.
Also -25% debuffs on everything cause no diet food is a super harsh punishment, not to even mention not being able to chase down the ocasional AI dear or boar as a carno if u don't have stam that don't regen at all if you have no food or water.
Its good that Carno has no cannibal diet now but its like he's used to eat in Gordon Ramsy restorants only.
Patrolling the map, scenting diet food I very often find traces of a poor soul who died stuck in a hole or glitched texture ..

There's a ton of things I could add. but the game is definitely going the wrong direction. Overall, current evrima, beside a nice map and atmosphere has almost nothing to offer to a player for his time and effort invested and instead, is a time wasting punishing experience. Its time to play something else and wait for next update.

stiff veldt
#

Few QOL changes

1: cera should gain more bile and nutrients from bones/rotten meat

2: organs should show up as the actual nutrient they are. This helps mitigate eating rotten meat on something not on your diet list. Since organs of something not on your diet has the same icon when it’s rotten

3: make stamina regen based on %. So if you have around 50% or more you’ll regen normally , but being below that is a slight longer time until you hit that threshold. And being 30% or below is a long time until the next threshold

nimble kernel
#

Please fix the stam regen 😂 its so annoying

eager osprey
# lapis galleon Add a mixpack option between some dinos , and im not talking like a stego can ad...

||To make it more appealing||
Symbiotic Relationships; In real life things like crocodile birds and crocodiles have a symbiotic relationship, (the way these evolved was literally real life mixpacking between animals by the way), some animals could have a mix-pack feature, an idea is the dryosaurus or hypsi being able to join larger herbivore groups, additionally, these are artificial dinosaurs, they shouldn’t be treated as realistic but rather permitted to break some rules you seem adamant on enforcing, in real life animals raised in captivity or that grew up in weird conditions have often formed bonds with each other, and with the intelligence of animals which is more than not underestimated, I am saying that enabling cross species local chat (an argument against cross species chat has been made in Discussion, course I agree Crossspecies chat might be problematic) could be an idea and/or enabling some species to have beneficial traits that interact with each other like the real life crocodile birds and crocodile, or the blind burrowing shrimp and the gobie fish, this would be of course limited to a specific collection of species gaining these symbolic advantages, perhaps velociraptor or compsognathus could be cleaner species and pick the extra meat from larger dinosaurs, or something like that, and perhaps the dryosaurus might have the ability to smell carnivores, be it without the ability to dicern the type in order to warn it’s larger companions of the potential danger. This could also make some of the smaller animals more appealing if they have specific beneficial abilities to interact with larger dinosaurs.
(additionally I am mainly using existing dinosaurs for an example and these roles could be applied to different dinosaurs to not have too many features for one animal, as me and StelloTyrannus talked about in the Discussion chat)
Read linked posts for more details.
#general-feedback-discussion message

summer bison
#

stam regen man, i think its gota change a bit

Personaly way to slow, you spend 5 hours just sitting to regen just to lose it in 5 seconds as carno, and don't even mention petra's, i just feel like its unplayable, as in its just sitting sim 9000 im not saying rework the entire thing, just mabye increase the regen speed, or it gets way faster depending on water and food

ancient plover
#

Carno should not be able to instantly charge things, period. Makes 0 sense that a carno can take one step and toss an adult teno like a teddy bear. There could be 2 ways of going about fixing this:

  1. Give carno acceleration back and force it to need to be at top speed in order to charge again.

  2. Make charge build up in strength based on how long the user is charging for.

Obviously 1 is preferrable, bc any carno with a brain will charge in, then immediately dip out to wait for the 20 seconds to pass before just charging back in again. Making it virtually untouchable by all but 2 creatures on the roster.

vocal flume
#

Colours were so bad my friend cried, please add more colours for the dinosaurs

frosty wraith
#

Game feels like a sitting simulator, it’s no fun. I wanna swim around as Beipi without my stamina depleting in 4 minutes.

mild folio
#

Stamina fix , atleast for the small dinos, it feels so bad

worthy nebula
# torn mesa I get you wanted to make stam more important and all, but when it was first said...

This 👆 You guys gave us a dozen nerfs and no counterpoint.

I thought the stam reduction was paired with actual "health" mechanics. The regen was suposed to remain similar to Spiros >on the conditions of having good diets, being full, not wasting all stam at once, resting for longer, etc.

There is few to no distinction between being healthy and unhealthy being reflected on stam and H waiting time doesnt seem to make difference...

lost narwhal
#

Please fix the issue where it ways (as an example) 92 players and full servers. Also make the servers bigger.

leaden steppe
#

Water and food should also be Tweaked, similar to stamina. If we don't move or use up our stamina, the food and water should last significantly longer since we have to endure this 5-15 minute stamina regeneration. TI_Perfect

gloomy crane
#

The Deino right click in water lunges you forward and grabs if it connects with something, it only travels horizontally though so in deep water where you want to swim under your target and lunge vertically it doesn't work. Adding this could lead to some epic out of the water lunge attacks.

thin plinth
#

Add a unstuck button

mild ermine
#

bring the old stamina system back

dreamy cipher
#

Sanctuaries is not as the name make them sounds. Wold like to see that carnivores can find some food there, like eating honey or something similar, right now i feel like i have no reason to go there, straved a few times beacuse no other juvie was there. And got killed a few times by adults, like troodons, packys, utas/omnie etc so change the name to something else (and juvies to as herbi, bad packys... 😛 )

silver root
#

Add more color options, for specifically Galli and Teno. I find their colors are lacking, it's just a bland mix of muddy red, brown and gray. They feel so limiting in color variation, that I see so many similar looking ones. I'm not saying bright Neon colors, but give them more life. Also make male Tenos display more noticeable, every single group of Tenos I was in, no one could tell who a male Teno was. His display options blend into other colors or you really gotta squint to see the difference.

midnight locust
#

Honestly, just sort out the stam problems...why would you put Ptera in and make in next to unplayable off the bat lol. Also, too much fog sucks, I spent a night in the fog, then the day was fogged up and it was boring AF

sharp horizon
#

Make rain make your thrist go down slower. It would be great for deins bc if ur across the map from a lake u want to go to, you could travel while its raining and wont die of thirst.

near edge
#

I would like the ability to "coo" at hatchlings as a parent. It would add RP depth to the nesting experience. In addition, it could put the parent's location as an icon on the compass to help babies navigate.

upper island
#

Maybe dont make the difference between a headshot and getting hit on the tip of your tail be almost the same? everytime i fight someone or are getting hunted i only killed because they manage too hit me on the tip of the tail like 4 times. (like carnos and utahs)

proven shell
#

make it so if you have a dino on a server it would say NA1 (carno) so you dont have to go looking for a new server or a dino you are playing

queen sinew
#

Take everyones 101837476 suggestions and actually do them. Add an unstuck button. Fix the stamina or at least make food and water little to no drain if youre stationary. Add more purpose to the game. Fix the queueing system. Hire more admins to unstuck people since people are stuck for hours to days. Add more colors. Make daytime longer.

warm hill
#

Not sure how feasible this would be at the moment, but having fewer servers while also raising the player limit might help make maps feel less empty

mental relic
#

Ptera should be able to call 3 times at full volume before it needs to wait its just a mobile spam caller. They spam so much to the point it starts breaking the games audio.

vivid ivy
#

i have now died a second time to a hacker there has to be a better way to stop them stego just appears right on me and kills me and the time before that a cera was riding my ass while i was a full grown carno full stam its pathetic and frustrating

toxic pike
#

I dont know if its an NA4 thing or a just a current update thing, but a stego 100% tracked me from highlands to the beach with 0 line of sight and killed me while logging- unless he had infinite stamina and xray vision, i dont see how that was possible- he made it from highlands to the beach before i reached 3 seconds on my respawn timer

fast falcon
#

Scent should be reworked into a proper mechanic OR Migration grounds removed, and food spawning changed to support actual seasonal migration.

Food should spawn for Herbivores all over the island in a "seasonal" rotation - different food sources spawn at different and places times depending on the season and players need to move around the island to find the food.

This means that different species would be localised in different broad areas as game time goes on, also meaning the Gateway map would feel less huge and aimless and add more emergent areas of player activity. Is it spring? Stegos are likely to be in the southern plains where their food is, etc. Players would learn and follow these seasonal patterns and it would mean less aimless wandering and less beelining to the same few locations over and over.

Alternatively, scent should be reworked and Carnivores should be given more effective tools to find and hunt other players. Following footprintd and a scent trail is a much more immersive experience than just trying to funnel players into the same few tiny static points on the map. And I don't mean a compass marker - I mean an actual scent trail leading to things.

Crossing water would temporarily mask your scent, rolling in mud, poop or a carcass would mask or disguise it.
Predators would need to be careful to stay downwind lest they reveal themselves to prey and herbivores would need to be more aware of their positioning and environment.

Different scents would have different colours and vfx (for the colourblind) allowing players to memorise them as they do dino calls. Imagine the mindgames both predators and prey could use with a system like this!

This would also reduce the need for everything to have night vision - you don't need to see something if you can smell them.

I feel like if a semi realistic ecosystem is a design goal, introducing mechanics that reward players for thinking and acting like a predator or prey would be more fun and effective.

limber dune
#

more aquatic "dino" like eurhinosaurus or mosasaurus etc..

hard elbow
#

This is my proposal for an overhaul of the stamina system. This is a solution to keeping the game slower paced as the devs intended, without forcing players to sit or walk all the time for map travel. This is intended to give players strategic freedom with how they choose to spend their stamina in the longterm, not the shorterm as it is now.

I present to you the "Energy bar" separate from stamina, which speeds up stamina regeneration based on how much % of "energy" is left. The amount of stamina that is regenerated would directly drain a consistent percentage from the energy bar, making longterm stamina over-usage punish the player with ever-increasing regen times the more they expend it without taking resting/walking periods with high food and drink. In other words, being wasteful hurts you, and being successful in food/water intake rewards you with less regen time.

The "energy" can be thought of as your current overall calorie reserve. The only way to increase "energy" is to keep food and drink full (or based on food/drink percentage remaining) while not spending stamina with resting/walking for long periods.

This energy bar is not 'stamina with extra steps'. This in my opinion and theory, will encourage players to actually plan out where they are going and how much stamina they can afford to spend on travel by the time they arrive at their destination for food or water. For example, if I'm a Omni/Carno who is traveling with under half energy, it would be wiser for me to default to walking/trotting with full stamina in case combat takes place. On the other hand, if my "energy" is full then I know I can afford to spend some stamina on travel and still have time to quickly recover stamina if I foresee combat is about to take place.

south pelican
#

Make sanctuaries spawn small ai like rabbits frogs and chickens. Maybe even ai hypsis for the organs. For a carnivore, sanctuaries are a big risk. Every time I've gone to one as a carnivore there wasn't anything to hunt and then I starved to death. If not then add the option of smelling a migration zone instead.

hollow summit
#

When mutations come out add a sweat mutation to improve stamina

devout plover
#

Why does AI spawn on these tiny islands nobody but ptera can really go to? What a waste of food/server resources.

paper viper
#

Everyone giving feedback on stamina change dont wate your time. I havent seen one comment on feedback from devs in years so in order to get them to listen we need to go to steam and give a bad review. if enough people reflect their feelings maybe they will finally listen. they tend to just listen to their testers (if they even do) and ignore the other 99% of their fan base. Maybe they need a pr person that can sit and go through and if they see a huge number of people discussing or wanting something they could bring it to the devs attention and reply to the public in their stead.

delicate estuary
#

Read the whole suggestion before voting. People should be doing this for all messages in #general-feedback.

Allow pteranodons to snatch chunks of meat from corpses when flying over them (not organs, only meat chunks, and only 1 at a time obviously). THIS WOULD NOT LOCK YOUR MOVEMENT LIKE IT NORMALLY DOES WHEN TEARING MEAT CHUNKS. If it locked your movement as a ptera you'd be crashing all over the place when trying to steal food lol.
The way to snatch a meat chunk could either be pecking a body (which would be fairly difficult as you'd have to fly very close to the ground) or tapping E when flying closely over the body (also difficult cuz ground reasons and yeah).

clear storm
#

I love this game. but just... the amount of ass that ruins the entire playthrough is absurd. like a sudden ping spike that sends you flying off a cliff (this ping thing is a bit more clint sided). or fighting a herd and then after a sudden freezeframe the herds stego is standing above your dead corpse. or the infamously bad hitboxes. sometimes the game doesnt even let you die... like ive tried to suicide by jumping off a cliff right. right before i hit the bottom the game kicks me out. i log back in and im at the bottom of the cliff and im perfectly fine (this has happened multiple times). or going to a migration zone and no diets spawn. i think if some of these things were fixed the game would be far more enjoyable. not saying the game isnt enjoyable its just really inconsistent. like one moment you are enjoying yourself and getting some good kills or getting some good escapes. the next you died to bad hitboxes.

twin shuttle
#

dear dev, the Deinosuchus are dying from hunger, people avoiding lakes and AI teno start to run miles away when they sense you.

final garnet
#

Honestly, I found it really weird that we start off as orphans..... I feel like, it makes more sense to be born as hatchlings in a nest... of either players or AI nests... then we can decide to stay in a herd, or stray off for our own "safety" towards the current game play....

It feels like a really sad game right now, because I'm always an orphan dino living on its own, wimping sadly to grow up in the bushes after having a meal and fill of water.... then just sit and wait, keeping quiet while predators and other random dinos walk past my hiding spot....

I think it would be really fun to be a baby dino following an AI herd on their migration from nesting to food, to water, back to nesting. At least there is "something to do".... (clearly, this would only apply for certain species, not all... some other species, it might be safer to wander off)...

Then as we turn adult, we can decide to wander off and start out own herd of AI + player herds.... (maybe can set some way points for the herd to follow automatically... maybe)

--

I would add to goblin's feedback that, scent should also be "always on" - but only for immediate surrounding; it would require smelling to get more information... it feels weird that dinosaurs cant smell nearby automatically unless they deliberate smell scents.... thats a little weird...

compact crow
#

Horrible Stamina

Since the new mechanic was added, I've seen several players complaining and giving up on Evrima, please go back to your old stamina, don't make this mistake of slowing down your stamina, we beg you

And add stamina to Tenonto's AI, as he runs infinitely

clear fossil
#

Hypsi's was fun was running around the map, but now it has smoker's resistance

molten sequoia
#

Ptera is now really boring since stamina got changed and weather was added. I used to play it to learn the old map. Now it's not fun.

stone timber
#

Migration zones need to be more dinosaur specific, rather than generalized, and there needs to be more options available at the same time. The amount of times the migration zone was just Highlands, River Delta, or Swamp is too much... If there's a source of fresh water or even a specific food type for tha dino, it should be a viable migration zone. I remember Ptera's used to have Southwest Beach as a Migration zone, but I've never seen it again.

fresh ingot
lapis galleon
#

Maybe when you add a smaller Dino , something of a size of dilo , give him a mimic ability so he can mimic other dinos voice to scare something bigger

rocky bear
#

I think there are a lot of people excited about the T-Rex and other apex playables, but one of the issues with these is that on servers that enable them, it's highly likely that they will end up being so popular that over half the server will be playing them, which is not realistic and will make a lot of other playables irrelevant.
Therefor I think it would be a cool option to let servers limit the amount of these apexes that can be in a server, but not in the traditional way where you click on the icon during creation and the game tells you there are too many [apex dino] already and you can't make another one.
Rather the system would be to create a kind of treasure hunt, where there are certain locations on the map that have old dilapidated nests that has a chance to spawn an apex egg, and the player that then finds this egg can interact with it to go back to the character screen and create and play as an apex playable. It would encourage exploration, it would give people something new to do and look for.
Ofcourse apexes could still mate and create more eggs that way. Which would make surviving as an apex even more important, and would give an incentive for people to not treat their apex as a murder machine, since they literally have to keep the species alive.

hollow wadi
#

i had an idea for a slighly different migration mechanic. currently, when the migration changes, you see the direct spot of the migration zone. but what if there were stages to it? so when one migration zone ends, you get a scent marker to go to 1 checkpoint, where theres a little bit of food and where everyone kinda meets up, then when that runs out. you get another checkpoint, but this time its gonna make you cross a large river where deinos are waiting. and finally. you get the last scent marker, which is the final destination. i thought this idea sounds pretty cool, like you can make it so tenos have to pass through a specific cave? or pachis will pass through a dense forrest, something like that.

lone trail
#

thought they wanted to get rid of "hotpsots" well north east spawn def feels like one there is no need to run to the "juvie zone's"

south pelican
#

Maybe give parasaurolophus or corythosaurus the ability to talk to other herbivore species? This would give the animal an ambassador like playstyle. I have been wondering how to make corythosaurus and parasaurolophus more special in the roster, and this might do the trick.

quick estuary
#

Can You please fix those little trees that make you fly when sprint and broke your legs or kill you?

pine yoke
#

Please update the game price for Turkey, the game is sold for the same price in Turkey and America, this is expensive

stable pendant
#

Can we please have the option to make a white or black dino please 🙏

compact crow
#

Creative Ideas for Evrima

• Quetzalcoatlus could have feathers, this would not only make it more beautiful, but also scientifically correct, and it could recover its stamina while gliding.

• The Kentro could damage the dinosaur that bites it, thanks to its spikes.

• Megalania could have the same system as Ceratosaurus, I don't mean the loaded bite system, but the bacteria in the stomach, it could have these bacteria and venom too, since the Komodo Dragon has a poisonous and bacterial bite, too It would be interesting for him to sniff out dinos that are bleeding.

• Pachyrhinosaurus could have the same mechanics as Pachycephalosaurus of breaking the bodies of dinos of a certain size.

• New bots on the map: Tortoises, seagulls, vultures that will remain in rotting carcasses, dolphins or sharks dead on the beaches...

• Carnotaurus' dash could throw small dinos a certain distance instead of just knocking them down or just dealing hitkills.

• Dinos with feathers could have a detailed animation, when standing in somewhat or very open places, the feathers could move as if there was wind blowing.

• Deinocheirus could be like a pelican and be able to swallow large things without difficulty.

• A new Pterosaur, the Dimorphodon, is playable and has the ability to catch up to 4 fish in its mouth and recover stamina while gliding.

• As Oviraptor did not steal eggs, they could have a hatching boost.

nova gale
#

Bring back the bigger nightvision range for all the dinosaurs, so you can see where you're actually going. The current right infront of the nose of your dinosaur nightvision is absolutely horrible. Just make the part where the dark comes in, Still extremely dark so Gamma abusers can't abuse. Current nightvision isn't the way.

granite blaze
#

it would be awesome if you guys added some sort of tracker on the character menu for the played hours on a dino

wary oyster
#

I feel like the buck needs to be more punishing for omnis. I also think certain dinosaurs should be able to use their alternate attacks while pounced still. (Some people are abusing the fact they can't to pounce and then let the mixpacker friend deal damage relatively safely)

woeful summit
#

Honestly until stamina is tolerable I just don't feel like playing anymore. I like the idea of the game but how are you supposed to kill people if you don't have enough stamina to find food and drink? Knowing the migration path is just the half of it, often you go to the migration zone and there's no one there. I'd do more besides kill people but. There's not much else.

At least let community servers modify stamina regeneration values.

delicate estuary
#

Add some sort of little island / land bit right here so that terrestrials can get to that big island in the bottom right. Not that much is on that island, but it'd be cool and only take like a sec to add to the next patch.

rocky crescent
#

The new stamina system is actually okay... forcing people to manage their resources is exactly what a survival game should do.
But I would suggest eating and drinking to boost stamina regeneration for a short duration.
Hunting/foraging should give you some of the used up stamina back if you've been successful.

wicked ferry
#

It would be nice if we could hold an item while sitting

plush ore
#

Fix Stam, made the game a little bit more difficult at the cost of it being boring

tight lichen
#

Bring back the health heart please and thank you.

devout plover
#

Over time I've learned that THE most frustrating thing about the stamina system is how instead of adapting, players rail against it in gameplay.

As omni, troodon, and ptera I've been playing 99% of my time as a solo animal because any time I come across one of my own species, they are determined to run everywhere, fly super high/fast and I'm the one that ends up getting punished for playing the game as intended.

How?

Because the players insisting on running everywhere will leave me in the dust while I'm trotting, z-walking, or gliding so I'll lose track of their nametags and fundamentally be out of a group just as quickly as I found one.

It's extra frustrating because you just know they're sitting in a bush somewhere regenning that stam while I've still got most of mine, so it's the epitome of the "suffering from success" meme. I'm playing right but nobody else will so I'm left feeling like what's the point

weary hatch
#

Please give stegos back their pumpkins for diet instead of bananas/the other small bits of food they currently have, because it makes no sense for them to struggle to eat bunches of bananas and other small fruit that gives practically no food

jaunty swift
#

Being unable to regain stam as a whole is just dumb, yes it makes sense for stego, deino and other apex type dinos because they weigh ALOT more than others.
The system NEEDS to be changed if you want the playerbase to stay and be engaged more often, people will X this ofc, but until I see a VAILD reason over what I just stated, I stand my ground on this statement. (I have spoken to alot of ppl ingame and majority agree)

sullen karma
#

Please make it so if we bite when we have something in our mouths, it drops the item. Aswell as being able to use other attacks that aren't bite attacks without having to drop the item

There's been countless times where I've been attacked and since I've got something in my mouth I literally cannot fight back untill the game finally registers I've pressed G

wheat ruin
#

I'd love to see some "emojis" and such. Being able to act out sleeping without logging out, shaking, stretching, scratching, etc. Just extra little stuff to have fun with more immersion. Maybe even being able to scratch and scent mark on stuff like trees and rocks.

frank granite
#

Please give us a tutorial for the controls. When I was a new player I had no idea what to do and what each key does.

iron cipher
#

In legacy, when you spawned in as a carni/herbi you got a window saying "you're this and you need to eat that" I would like something like this to popup whenever a player does an action. One could be when an omni is on a teno, the teno would get that window saying "you are being pounced, hold E to buck" and such. I think it's the most "immersive" and subtle way to teach the playerbase.

wise hinge
#

Im having fps flying all over the place, i notice when i look to the center of the map, my fps drops to 20-30 , and if i look to the edge of the map i get like 80+ fps , i love gateway so far, the map is cool, starting to get used to it, but the one thing i miss is my stable 80+ fps on Spiro, could you guys do the optimisation thingy required to achieve such a thing? i have 0 fps issues on other games (always high settings too) so i hope you guys can get that part working, its gonna make playing so much more enjoyable for everyone with simular issues to my own (I dont have the latest gpu, but its sure as hell not a bad one)

agile granite
#

Herrera, please!
Also bug fixes and optimisation would be highly appreciated %)

ancient plover
# jaunty swift Being unable to regain stam as a whole is just dumb, yes it makes sense for steg...

Cant just nerf all dinos' stamina so poorly. Gave more stam and lowered regen. Yeah, it makes the game harder, but is difficulty more important than enjoyment in this game? I agree that apexes should have low stam regen, but why go and nerf something like a hypsi?
We used to joke and nickname this game the "AFK Simulator", but its almost entirely true now. Please do not make this anymore true!
I heard dondi basically say recently, "If I can survive, then its balanced". Not exactly what he said (cause I forgot) but its basically what he said.
Also yes,I do know that the other branch is available for this reason, Im talking about when it releases properly. Im fine with you changing stamina, but dont make all dinos have the same type of stamina gameplay, otherwise its back to legacy style gameplay...

Ik this might not be what the devs are planning on doing yet, but basing this game off of the community would no doubt make this game way better. I dont mean the community gets to decide when things get done or how they do it, just make sure the community gets a say in what things are added/removed.

unreal haven
#

my two cents on the stam: I've tried playing as pretty much every dino, and honestly I think you only need a buff to walking Regen in omnis and there should be some mild gliding regens on Pteras. Everyone else is pretty balanced and I haven't had issues with.

ember creek
#

AI Teno are a fun addition and I hope a lot of effort goes into developing them further. I'm guessing devs meant for them primarily to be prey items for carnivore players, so their fighting and fleeing mechanics should be refined to make hunting encounters more immersive and challenging. I could see a pack of migrating Teno AI with adults that try to protect slower baby AI from being picked off by carnivore players being a really engaging encounter. That said, there's also a lot of potential for interactions between AI and Teno players and I would LOVE to see devs put effort into making Teno AI more responsive and social. I've noticed that occasionally, you will spawn in as a juvi Teno with adult AI who will follow you and even "protect" you (i.e. spam tail slams and sometimes kill you by accident) if anything attacks. It could be really fun (especially when there are no other Teno players on a server to group with) if as an adult Teno you could "group" with and even nest with AI (hatching baby AI that follow you and need protection if no players join your nest).

hollow wadi
#

update ceratos trot animation, whenever you trot as a carno the animation makes you feel powerful and strong, but when you trot as a cera, it feels so weird. cant exactly tell why. + its the same animation as legacy, so a new one would be cool

untold radish
#

Stego should get more/other Diets.
haveing prefered diets all on swamps doesnt seems right.
should get at least one universal diets to be found around as every herbie should. Edit : from start on i mean.
( say that as a carni, so dont get me on that crying herbie train :D)

peak locust
#

Parents should be able to pickup their babies until they are big enough.

zenith cliff
#

is it just me or is the audip for steps of lets say charging carnos pretty quiet i was eating while a carno charged in my back and i had no real audio of him charging at me

neat quartz
#

A way to get rid of the pterodactylus easier( bro they harassed me and i coudlnt do anything about it😭)

odd sequoia
#

New map is pretty much unplayable. I love the look of it thouh, but the framerate is so low now its not even a little fun anymore, i tried to turn my settings down to medium to see if that helped, but then none of the terrain texture would even load, just looked like white/ grey snowy terrain or smt. food is also impossible to find it seems. ping is high.. its just the same reoccuring problems everytime. Can you please prioritize to make it at least playable before cramming in a bunch more vegetation and terrain the game already cant run well???

hasty marsh
#

There needs to be a balance with the dieno. Make it to where grabbing, lunging, and drowning prey drains stam quicker, and to where the trashing capability of some prey pays off better than it does now. Sure dieno should be OP but this is a game so there is room for leeway where it should be risky for both parties. As of now its just dieno lunging and killing everything with no drawbacks or risks other than not eating and starving potentially.

molten sequoia
#

We need a small dino hunter that can make sounds of it's prey dinos to lure and hunt. 😉 Since every dino is supposed to be different, that could be interesting.

sick shale
#

need more stam, less getting stuck and more player slots per server

lavish viper
#

i sometimes have the feeling i break my leg cause of nothing? Like recently i was playing utah and broke my leg twice in a row when walking/running off of a like max 1m height. Also tweak migrations since i played on servers and im in the middle of migration zone(s) and if i get lucky all i see is one group of stegos and 10 deinos in the pond, that's it. No carnos,ceras,utahs,beipis,tenos which is sad since migrations are cool. Also maybe add more ai ? I traversed the whole map and only encountered a small goat and a boar.

compact crow
#

Tornado

untold meteor
#

New loading/menu screen when?

tender river
#

Allow more customisability for Community Server Owners such as customising group sizes for each dinosaur, stamina decay/% ect in Server configs

mental relic
#

Screenshot contest for the steam page when Evrima becomes the main branch would be cool

devout plover
#

Velocity and leg-breaking does need to be looked into. There are a handful of spots that you can trot off and be fine, but if you do the same thing while sprinting you break your leg because instead of gravity pulling you down, you fly in a straight line just far enough to break your leg.

This is probably why so many people feel like they're breaking their legs on "nothing" because tiny little dips they can trot over perfectly fine become landmines the second they catch it sprinting the wrong way.

(excuse the silly mspaint diagram but it illustrates what I mean.)

limber dune
#

I would like to suggest the inclusion of beavers in the game. Beavers are fascinating creatures known for their industrious nature and unique behaviors, which could add an interesting dynamic to the gameplay. Their ability to build dams and modify the environment would introduce new strategic elements and enhance the overall realism of the ecosystem.

open dust
#

I suggest to allow young utahs to find and dig out compies, frogs, rabbits and etc like galis can do. At least with a low chance to find them. It will help with the first prey since now for small carnivores it's hard to survive unless you will be lucky enough to find random bot or someone's else corpse, and in sanctuaries you don't always find other juvies and big chance to starve to death there.

idle prism
#

pls change troodons male markings, their barley visible atm

median crag
hollow summit
#

Combat/intense music in this game is really mid. Remove it or add in a better OST. Make the mysterious music play more, and play based on your location

eager osprey
# peak locust Parents should be able to pickup their babies until they are big enough.

I can say from experience this is a bad idea (I refer to Beasts of Bermuda)
If a system such as picking up babies is added, the baby should be able to choose not to be picked up because as a person who has been picked up in another dinosaur game, I get motion sickness from it and players are ruthless to babies. Either make it player choice or add a system that makes babies extremely vulnerable because thing is animal babies aren’t tough and if moved around too much they can be killed by whiplash. I am willing to do a lot to avoid ever having that experience of being picked up again.
But if anything I would prefer most of all if a system wasn’t added ever for this because it’s horrible.
I don’t want to never play a baby dinosaur again because of a horrible system.
An explanation for why I hate it exists in #general-feedback-discussion message

boreal kelp
#

Poisonous (or distasteful) Magyarosaurus
A contentious idea I know, but please hear me out before you press X too quickly.
Magy is already in quite a pickle by being included in the roster, being a dwarf sauropod in an island of every other dino. The idea of it having poisonous flesh was thrown out along with being faster than allo. Being faster than allo may make sense if allo is anything like in legacy, with average normal run speed and very fast ambush, Magy could at least be faster than allos normal run. But on poison, I actually think it could work, although I’ve thought of it being less poisonous, and more… distasteful.

Magy could behave something like a poison dart frog, where it gets its poison from the food it eats. It could even have color indicators to display how risky it is to attack. In execution, it could be like a “reverse cerato”, where it causes predators to vomit if it’s bitten or eaten. This would make it at least undesirable to hunt for any carnivore up to Alberto in size, with some exceptions like venom users, deino, and its main rival, cerato. Its poison could also be weight based so anything sucho and larger could hunt magy but eat in limited quantities.
Despite all this I would hope magy can competently fight anything up to carno size, although being less built for combat. Magy could fill a role of a playable with fewer predators purely through discouragement🤮

south pelican
#

Add a stats page for your steam account. It would display how far you've traveled, how many times you died, what your favorite dinosaur is, a heatmap of your activities on official gateway servers, how many players you've killed, and any other relevant metrics I haven't included. Also add an advanced page for the tab menu that shows your creature info. This would include info about the creature's blood pool, stamina pool, damage, bleed, fracture, venom, and bile damage on each attack, stamina cost if any, and cooldowns if any. There may also be info about acceleration, turning movement, jump height if applicable, fracture resistance, locational body damage modifiers (how much extra damage is done from headshot vs bodyshot, etc.), nesting type, and stamina regeneration speed. There are probably more parameters that I can't think of right now but that's the gist of it.

median frigate
#

Increase allowed growth size for herbivore within sanctuary. It seems like the maximum growth size allowed is around 12%. By the time you get to sanctuary you barely have enough time to eat and gain diet before the bees force you out. Maybe increase the nutrients from each mushroom. I ate like 10 and didn’t get full nutrition before bees forced me out. Now I am 14% baby herbivore being forced to run to migration zone on other side of map. Easy prey for already full grown carnivores. While carnivores may need to prey on other players , it’s not even worth it as the amount of food from a small baby wouldn’t even sustain them for long. I’ll appreciate the challenge of getting to sanctuary alive but I’d like to actually gain something more than just 5mins of peace before being evicted lol. I just think this leaves herbivores at a severe disadvantage when it comes to survival and growth time.

untold frost
#

FIX THE QUEUE. I just started up the game, spent 15 straight minutes clicking "join" on a server that showed 90/100 players, getting kicked back to the menu every time telling me the server is full, and finally just gave up and decided to play something else. This is incredibly frustrating.

paper field
#

[TW: if u are a deino main u getting stressed] make anything in ur power to screw with deinosuchus. make them unconfortanle around eachother, make it the only s diet for deino, double the growth time, make it slower then beip and set their hp to 6T aswell as stego's to 4T. seriously a deino should not take more then 3 ceratos if it is out of the water for more then 7 minutes

ionic kernel
#

Unironically just delete pterodactylus until it serves any kind of purpose besides being extremely annoying. Absolutely nobody likes them. Excuse my harshness but this is a neglect for the playerbase that other games just dont get away with due to their publicity and community. Its an unfinished feature that is annoying 100% of the time and can give away your position/kill you with little counterplay 10% of the time. Something like this just shouldnt be in the game until it benefits it.

queen sinew
#

Please fix your game. The queue system has been extremely flawed since it was released. Says "Server Full" yet in the actual game its 96 people. I'd appreciate the queue auto adding you if it thinks the "server is full" + stop getting the "Connection has been lost" after loading in. I know this issue isn't just me as my friends have been experiencing it.

ancient plover
#

Feathered dryo please ❤️ no reason outside of, I love it, please and thank you

normal ingot
#

would be cool to add some unlockable colors.

cyan kestrel
#

Remove Spiro branch from steam beta selection and from server config selection as Spiro has since been deleted post Gateways release.

regal garnet
# molten sequoia We need a small dino hunter that can make sounds of it's prey dinos to lure and ...

We need the opposite, small-medium herbies are usually unfun to play due to how often you get smeared across the floor. I suggest an herbivore that mimics the sounds of larger carnivores to scare away small to small-medium preds that may have not seen the herbivore. Along with maybe burrowing or climbing just for extra mobility/ mechanics. Other than that we need more homicidal medium herbivores that beat the hell out of medium carnivores. We need a prehistoric hippo or baboon niche herbivores to come into the game.

tall island
#

Why do beibis have to run so far to get to a sanctuary? These tiny little legs and I'm doing a full migration here. I don't even know how to get back to the lake anymore. Beipis need to have their normal diet available. It's silly to have them trek for miles into the woods.

azure leaf
#

Sniff while walking animations for all dino that can sniff and walk. As it stand all those that can just keep their head still and it's kinda boring. I know it's been suggested before - but I feel it need to stay relevant. The current; "keeps head still" anim - is soopr boring. Hate to bring up legacy, but it DID have these anims and seems like a waste not to have them in evrima too.

clear storm
#

you do realize how uninteresting and unfair it is dying to a deino. dying to the big ass invisible crocodile that pressed right click... sure seems fair... and i get it, crocodiles are cool. but at least make it a bit more interesting. like making deinos only able to see you if their eyes are out of the water. making deinos actually need to hide instead of just being invisible. or just give everything that can be grabbed by deino a deinosuchus dodge ability that if used at just the right time will allow you to quickly hop backwards perhaps stunning you for a sec and then you can run. or for stuff like baryonyx or allosaurus allow them to slam its jaw shut using their big ass arms like in barys concept art. just anything aside from dying to the invisible crocodiles right click of death and destruction

dense glade
#

hi.. if you got dc and server is full its hard to come back

woeful frigate
#

Herbivores could add to group (party) other herbivores, not like now, only its own species. Just like it is in real life, herbivores lives together, in big groups to survive. Would be more easier to play, and it would be a challenge for carnivores. Ofc with limit.

royal berry
#

Give diablo the ability like pachy does when they charge to knock players over, I imagine you will do this anyways, but let's make it interesting. How about besides knock the player over, that they might if small enough get throw a few feet in the air like how a car does when hitting something small. Another is give the diablo horns the ability to puncture it's attacker so that it may inflict internal damage in where it causes infection. Speaking of which, I think their should be the discussion in where flesh wounds could cause infection decreasing the players stam and that the player must bath a lot in order to keep the wound clean. I don't see enough players risking being near the water as it is. And that needs to be a factor due to so many looking for spots in which avoid the dienos. There should be a risk taker besides always playing it safe when playing. Another feature I would like to add is an AI that could attack hatchlings if the nest is not kept clean of say the egg shells. I already asked about the possibility of allowing carnivores to be able to sniff out nests. But now I wanna request that AI will be draw to the nest if that is not allowed so that parents are kept on their toes.

prime gorge
#

Maybe a proper utahraptor with feathers?

visual robin
#

How can you call a spawning place "water acsses" as deino but when you spawn you cant smell any water near you?

thin grove
#

I don’t mind the stamina system as I agree people should be challenged to manage it well. What I do mind to is that there’s nothing to tell how well you do so. Let me explain.

So if I’m correct, due to your physical activity will effect how fast you can regain stamina. For example running, trotting, fighting (and so on) makes your stamina regain slower while resting, standing still and Z walking makes it faster.

My idea would be to add something that tells you how good your stamina efficiency is, right with/next to the stamina bar. That way should make it clearer how well you manage it.

hazy shuttle
#

along with previous suggestions (i.e. deinosuchus only being able to see with the eyes above water + their prey being able to have a way to escape), maybe bubbles that come up from under the water as they're traveling to give more visibility to players around the water? wouldn't have to be super obvious in a cartoony way, but even if they are hiding, it might give a bit more warning to someone else near the water source who's staying vigilant

could also have it be timed--deinos hold their breath underwater for a long time, obviously, but having an occasional automatic exhale to let bubbles rise to the surface as another way to raise visibility for anyone near water to have warning and make it slightly more balanced overall

hollow pagoda
#

Preview of the current Dino & Growth when I click on one specific Server

wise hinge
#

I wanna be able to pick up hatchlings and smoll beans with G! for nesting, or to get a smoll bean on a rock it cant climb while i can (shelter) , it would also be realllly useful to combat people who spawn in a nest just to deal damage to the nest and the siblings. u can just pick em up like nope, instead of having to bite and dealing more dmg then helping..
This would also make ptera really awesome also, as they could baby snatch, and imagine being a young dinosaur seeing a ptera and realising, he can pick me up and drop me from great height.. , suddenly its more scary and a actual threat
Simple weight system thingy, up till certain weight u can pick up a blabla regardless of specie, so pt could litterally only do this to the smallest of smallest dinos ( full adult troodon would already be too heavy)

(I believe BoB has this already, and i must say, it was probably one of the only good things i liked about it.)

oblique wing
#

I wish I could see in which servers which dino I have logged out last as, because logging in only to have to log out again because I remembered wrong is a little unfortunate.

brazen mural
#

optimize the game

idle prism
#

Give stam regen back to small tier and ESPECIALLY mini tier dinos. (Ptera and beipi r a joke at this point)

dark scroll
#

As a creature becomes more active or experiences changes in its environment its body naturally compensates. For example, when a creature moves into a lower oxygen environment or expends more energy through physical exertion than it usually does, the chambers in the heart might increase in volume. Muscle mass increases as does the density of capillaries in respiring tissues. How about an additional mechanic that stipulates that if a creature is more active in general - i.e expends large amounts of stamina, it gains a larger stam pool. Decreased activity over a period of time might decrease this. Recovery times for stamina could also be affected.

lone trail
#

if they dont fix the stam next patch i'm giving up on this game ngl

fallen shoal
#

fix the fish problems its annoying to chase the fish and then realize that the fish is bugt nice way to DIE !

pseudo timber
#

Announcement to all who see

I will be discussing stamina changes within #general-feedback-discussion to help the devs with their endeavor of keeping the changes they have made to stamina, while also making it fit under some of the communities ideas. Before we start a few ground rules.

  1. Removing the new system entirely isn't within the options as the devs do want the new stamina system.
  2. Our goal is to cooperate and compromise, not bicker. So please be respectful.
  3. Know that they are planning on many new things to compensate the stamina system. And they are in the works, iirc confirmed trot speed reworks and unofficially hunger drain reworks.
  4. Those that are very polar in what is going on, and wish to join I suggest keeping an open mind to the other side. So it doesn't become pointless bickering.

After we figure out a solution. I will post the final results of our collective effort. And see if the devs will consider it to be a valid compromise. Meet me in #general-feedback-discussion to discuss further.

ancient plover
#

fix the server screen bug where it doesn't display the actual population of the server, this has been an ongoing issue since update 5 and it always affects your ability to get into queues, its stupid and needs fixing now.

lusty rivet
#

I am enjoying the update tbh. Just watched a couple videos last night bashing it about stam and food. I personally found it more gritty. As i need to be tactical and plan ahead on relocations and attacks/flees. I understand what they tried to do. Allow the herbivores a chance in the ecosystem. Something i would love to see is a higher player count in the server 120-140 and see how that fairs. Also a stat page as mentioned above would be awesome which can tie in with my last suggestion. I hear a lot of ppl not interested in this game simply because "you don't have anything to work towards." If i had the capabilities of developing a game as good as this, i would add in a concept similar to Escape From Torkov. The dino you choose has stats like endurance, vision, night vision, movement, acceleration, adrenaline, healing, trauma, jumping, scent, memory (relating to last water or food source) etc. As you play with the dino you love, it has the abilities to increase these attributes each life. If you dont play the dino for a tremendous time the attributes begin to deplete is tier. This concept would truly add a depth and connection to the dino of your choosing while giving the achievement or satisfaction feeling.

weary hatch
#

The Omni pounce, and bucking in general need to be seriously looked at and changed/reverted. There is no way a freshly spawned in baby omni should be able to pounce a full grown stego for example and keep it from swinging it's tail to defend itself from the pack of usual ceras or carnos that are mixpacking with it

sweet tundra
#

those little bird that come in when something dies.. you know the ones that harras you're whatever tonnage lizard endlessly with a kamikaze fury untill they die. I like we're adding things but lets make them realistic
When I only just win a nail biting fight against a pack of raptors by myself and these things come in to make sure i bleed out properly with no way to defend my adult carno I know this isnt right

iron quest
#

rain just ignores objects for some reason

eternal pebble
#

Bigger map = more players and ai on the server for me bc map fells empty almost all the time

hexed fiber
#

Stamina makes no sense, how does trotting not give you any stam regen? If a human sprints, they walk and recover, then can sprint again. Same is true with most animals; not everything needs to stand still or lay down to rest. Make stam regen during trot, just make it slower. The current system is not realistic.

compact crow
#

Physics in the dino feathers, as if the wind was moving them

And when adding Humans, add the option to create your own character with whatever color you want, hair, eyes, etc.

And go back to Dryo's burrowing mechanic, his jump is kind of useless

drifting needle
#

Please optimize the map better, a good chunk of people I know can no longer play the game due to fps issues.

ancient plover
#

Reimplementation of Sanctuaries and Migrations
Obviously both of these things are super new and haven't received a ton of tweaks yet, but I figured I'd drop my two cents on how I feel they should work.

Sanctuaries.

I don't think sanctuaries should be juvie safe havens or battle arenas. Instead, they should be areas specifically built for smaller creatures, which should include small dino species, and juveniles of larger species. There shouldn't be bee swarms that push them out based on growth because this simply makes no sense, but they should start working their way out bc as they grow larger, they no longer fit in the area. More likely to get stuck, hard to move, and eating tiny dinos won't sustain them.

There can still be bee hives, and varying types of food sources in these areas, but for the most part, they should just be sheltered areas for small creatures (Troodon, Hypsi, Beipi, Dryo, Hamolo, etc.). They shouldn't be overly abundant, but they should be found all throughout the map. There being ones for terrestrials, aquatics, and semi-aquatics by using logs, mangrove root tangles, rocks, etc.

I just don't like the current implementation, it forces juvies to enter an arena, or a complete deadzone, with little in between. Especially herbivores/omnivores, being forced to go to these zones to even get diet at all.

Migrations.

I think instead of species only having roughly 2 zones they go back and fourth from, I think there should be roughly 4 zones per species. 1 being active at each end of the island at a time. This allows the species population to spread out, and choose to go to either zone based on where they spawned. Or even meet in the middle as a sort of "congregation" zone, before splitting again. This allows players to move to the other zone if they get bored, travelling between the two instead of basically AFKing until it changes. It's not a perfect system but I'm running out of word room.

untold frost
#

Consider adding more small lakes/ponds near the marked red locations on this map (not to scale, just location suggestions). It would give all dinos easier access to fresh water without having to always risk being eaten by deinos in the main rivers, and also give fully grown deinos the ability to hop from one body of water to another without dehydrating to death, instead of being permanently locked to one body of water once fully grown.

quaint oriole
#

Proposal for a migration zone

if a port is added to the map, make it a migration zone for small and extra small tiers

this migration zone would play out quite differently since the there are few natural plants that grow here.

So what are the herbivores gonna eat then? Conserves!

You would have food piles scattered accross the buildings and wrecked ships that you need to forage to find your food now. this would create a new way for these small tiers to find food and make survival and combat much more interesting.
the fights become more claustrophobic and you can run into stuff much more unexpectedely. apart from that, this would be a hot spot for dino and human interaction, which makes the migration zone even more unique.

drinking spots could be water pipes leading to the dock and spilling out water in puddles or rivers near the port.

TDLR: a port would be a refreshing migration zone and make the gameplay even less stale. it would also give a purpose to human structures apart from housing humans and be loot spots for them

keen bobcat
#

Migration Zones / Plant Scatter

Right now the only places for herbivores to eat it Sanctuary and Migration zones. Which sucks. A lot.

A friend and I were thinking of ways to keep this mechanic in while still working the way it's meant to, but without being so absolutely horrid.. None nutritious plants scattered around the map, or if they are nutritious they give very low amounts of diet in order to encourage players to go towards the migration zones, but not having to entirely rely on it like we herbies do now.
It sucks having to starve to death because of this mistake made by you guys, but I feel like I like the migration mechanic was good in theory, in practice it was majorly stuffed up.
Forcing players to eat at two types of spots, and keeping it that the migration zones are locked behind an age thing is just... Eugh- The least we can be given is low quality diet bushes, or bushes that feed a ton without giving proper diet.
And I feel like migration zones that are in close-ish areas could go off at once, like maybe one or two zones available at once so you have a chance at being closer to one than another, less stress and less annoyance.

cold sonnet
#

Prevent Pterodactyl spawn near sanctuaries. They can easily kill young dinos, specially if they're hurt from a fight, so if you luck out and manage to kill someone in a sanctuary you can't even eat the corpse because the little rats just spawn right away and start attacking you.

inner grove
#

The changes that have been made to stamina have made an already empty-feeling game even more boring. Ptera in particular has suffered geatly due to these changes, but it effects other dinosaurs too. I spend far more time in this game simply sitting and waiting to regenerate stamina than I'd like to.

All there really is to do in this game is hunt, fight, explore and run from other players. But now I'm spending half of the time I could be doing all of that just sitting and waiting to get stamina

topaz cypress
#

Would love to see Pteranodon get better night vision. Right now it's almost unplayable between the fog and the night. I can't even see the rock beneath me when I'm on it or how close I am to the water. I either have to log out for the night or sit and do nothing.

brave jungle
#

I feel like the player count on official servers should be increased to some extent. Granted I am newer to the game but after running around the map I'm lucky if i run into a couple other players outside of certain hotspots, and with the AI count feeling so low, I've found myself and others starving to death as a carnivore just because we cant find any other dinos or food.

quaint saffron
#

Chuffing is awful
Trying to be stealthy and walk around a few carnos? Guess what, they killed a teno and you've started chuffing, alerting them to your presence and having them kill you.
Trying to group your friends, but can't cause you're chuffing and you have to crouch and two call, then get back up?
Chuffing needs to be a toggle, not an unstoppable thing that you can't do anything about without crouching.

quaint badge
#

Fix the AI spawn. As of right now the only consistent ai you can find are elite fish, frogs, and the ai tenos. All of these are literally useless to growing carnivores that have to rely on other dinosaurs to catch their food and steal it. There are boar and goats, I know, but their spawns are so whack I cant tell if they are set to specific spots of the map or are entirely random. The AI also have unlimited stam, which makes it extremely difficult to catch. Make carnivores either able to track AI, or smell them because they dont make noise (except for ai teno, but you cant catch an ai teno if youre a juvi)

lyric crescent
#

Make official servers 150 or 200 players, the current stamina does not suit this gargantuan map nor does the small player size even if AI is added to fill in the dead zones of the map player interaction >>> Ai interaction anytime of the day

hollow summit
#

Bring back update 4 lighting and grass. Would make the game AMAZING in atmosphere. Maybe town it down slightly, but not too much

wise hinge
#

Add the ability to evade a Deino's Lunge if you have good reaction time(but make it rlly hard to get it right, in favor of croc). And crocs before you press X automaticly: If such a interaction existed, i bet more players would try to drink from your river, instead of marking it as a NOPE river and starving water down to red, but making it o the safe water spot. Without such a interaction, its gonna be like Spiro once everyone knows the safe water locations. And many water bodies will simply be avoided entirely.

(Its not fun for the crocs, to have to wait that long for prey, and its not fun for the person thirsty to die because there was absolutely 0% counterplay other then having mapknowlegde, and knowing where crocs like to stay, so once again i try this suggestion in the form of feedback)

slow viper
#

For all community servers to have the option to turn on mechanics from the Spiro branch (If this was developed into the current branch)

  • Health Icon within the characteristics menu.
  • Fine-tuning for stamina - hunger - water depletion.
  • A colour wheel (Perhaps) for all players to choose what colours they would like to rock.
  • Ability to add spawns for different species.
  • Able to choose what AI is spawnable and what is not.

To specify this would be at the server owner's discretion to enable different options. Personally feel this would create a better diversity in community server who would like to be unique!

The ability for server owners to have more customization around their community servers would be nice to see from the developers. Not everything on this list may be possible due to the time and money it could take up. But something more would be nice if this would be possible.

Anyways thank you for the continued Development

copper idol
#

Add an eggs channel for the official servers on the discord! Players announcing they are nesting often gets lost in the sea of NA/EU chat, and would be nice to see them all in one place.

ruby night
#

Please, give us some sign that you hear us. We’re talking to a brick wall.

leaden stirrup
#

Please change the Stamina regen, it is far to long to regen. PT's lose hunger faster than they gain stam.

clear storm
#

why does night vision improve when you look down...

wanton bolt
#

Larger server size, the map feels empty. Gateway is much bigger then spiro therefor should have larger server sizes

jolly belfry
#

Listen to suggestions

simple birch
#

A public Stress test over Christmas when the devs have a break for the community to have some fun

round osprey
#

Add for Deino a death role mechanic that allows you to drown your grabed prey faster, instead of just laying on the ground

worn mauve
#

Add ability for pteradons that are full grown and quartz to pickup prey up to a certain weight and drop them from height, over encumbered should drastically take stamina away from pteradon or quartz, quartz for example should pickup all raptors and pachy atleast, a full grown quartz is the size of a t-rex to scale... and a pteradon should be able to pick up juveniles

ancient plover
#

make migration more dangerous and risky. its rlly boring just travelling around the map, maybe have herbs cross a land bridge surrounded by deep water, or cross a dangerous river. It would actually make the player feel alert and just make the expierence fun all the time, aditionally this would also reward stuff like deinos for patience and give them a gtood shot at a meal

old sky
#

A suggestion for further improving and refining Night Vision! TL;DR: Brightened stencil effect, color varies between species, no more flashbang/invisible skin rendering, optional warmer tone setting

Current NV is definitely a step up from the last iteration (IT HAS STENCILS!!!!), though I feel it could use a bit more to make it essentially perfect. All I am asking for is the following:

  • Stencil effect brightness being increased and not affected by species. Nothing crazy, but some species can barely see the stencils, making their usefulness questionable. Brightening them for all would allow certain dinos to have intentionally poor NV without making night gameplay unfun for them as they can still navigate with the outlines.
  • Color being a variable factor per-species. Basically, some animals can see color with NV better than others. A Troodon for example could have the best color vision, while Carno would be totally color blind at night. Adds some extra variance to NV and makes animals feel a bit more distinct at night.
  • Certain colors not being the sun or almost invisible. With the way the NV shader is right now, brighter colors like white will be very bright, so much that it can actually give a cheap advantage during the day (not to say NV should be pointless in the day, but this is a bit much). Darker colors like brown however actually have the opposite effect, making an animal effectively invisible at night. This has created a very bad feeling "skin meta" where players will use only skins that make them invisible in NV. This seems....odd and unintended. Not 100% sure how shaders work so I don't know how difficult this is to fix, but it would be nice if colors were displayed with normal brightness at night.
  • Warmer tones for NV. Perhaps an optional warmer display setting for NV to make it softer on the eyes? Think night mode on computer or phone screens turning them slightly amber to reduce eye strain. Might be nice.
median adder
ionic kernel
#

Spawn locations need to be more limited in order to disencourage hotspots. The absolute only reason that places such as south plains have population is because everything spawns there. Also we see in northeast plains a carnivore deathmatch forming because all carnis can spawn there, and theres limited ground cover. Large plains areas should have by far the least spawn locations and resources, everyone wants to be able to see other players so they head to the plains. But through spawn locations and resources, players can naturally congregate towards certain currently unpopulated locations. Almost every unpopulated location is unpopulated because of distance from major routes/areas and a high amount of ground cover. If resources/spawns are funneled more into these areas such as southwest access, we can have more natural gameplay away from the “transmigration highway” as i like to call it. (Delta, highlands, northeast) Its like a social program, giving “disadvantaged” areas of the map as much help as possible in involvement in the gameplay loop without having to change external factors such as player count, map layout, and migrations. (Which should all still be looked at obviously)

boreal kelp
#

Deino should have some form of ankys armor mechanic (however it’s implemented). Although not as tough as anky itself though

simple birch
#

Dondi said trot shouldn't regen stam as its the 2nd fastest movement in game, perhaps make it feel like the 2nd fastest movement in game and not just a bit of a brisk walk

hollow wadi
#

Give cera an actual 3 call, and make the chuffing something that happens if you hold down 3 or youre around a body

covert swallow
#

When you guys decide to work on Deinocheirus, you should definitely have to consider adding more trees over rivers and bodies of water like swamps and lakes, where Deinocheirus can eat from while in the water.

zinc lotus
#

with no all chat even a full map feels like your playing alone,in addition the stamina changes almost prevent you from going anywere and its just feels to me that 90% of the time your walking alone in an empty map with nothing to do except from grow...i know its a survival game but should growth period be so boring and out of content? and making you feel like your playing a sigle player game?

mild iris
#

give us more interactive features while growing your dino... Its a pain to wait 2-3 hours just to only have the options to fight or nest as an adult (but barely no one nests) Its basically a walking simulator, and unless you're in a group, it's boring...

limpid gale
#

I think some sort of ‘den’ making mechanic would be cool, similar to creating a nest but for different purpose like regaining stam faster, maybe something to do with bringing food back to your den to make it last longer, I dunno, like making a temporary home for your Dino when you’re exploring

spring musk
#

Give community servers the option to enable global chat

worthy nebula
#

give community servers more personalization options PLEASE... I really dont mind about what you do on officials, I hate playing on them, just give unofficials agency on what playstyle they want to offer

civic acorn
#

quetz should be added to the game soon. RN we dont have anything in the sky to fear bird is nothing but a spectator and adding a large flying apex to the game would bring us things we havent experienced before. very exited to see quetz in game when the time comes

icy olive
#

pls fix ur servers
this 92/100 makes playing less fun when it takes 20 minutes to even get in a queue

azure leaf
#

Two things

  • The camera is claustrophobically close to characters at full zoom out when adult. I'm sure the devs had a reason for making it closer for immersion - but for people with visual sensitivities its nauseating and causes a lot of eye strain.
  • Trot should have stam regain again. It should be as low as walk is now and walk should have a higher stam regen - this would incentivize player to walk and take it slow without being utterly punishing for those that don't.
    ---- We all understand there's a vision for the game but sometimes you have to make reasonable accommodations for the sake good gameplay.
hasty marsh
#

Before we move onto more pressing matters please do something about foundational issues. The server lag and rubberbanding has gotta go.

grizzled falcon
#

Adding to the comment from solidshift, the camera is indeed too close to the character especially Troodon from my experience. It is already hard to see with all the tall grass and it is hard to focus and look around when all you can see is yourself.

I would also like to add that the new stamina system is... eh? i do like it, but it feels too punishing. While on paper it is a great idea, it is not practical in game. As many others have said before i did tab out or played with my phone while getting stamina back when hunting a boar. It breaks the immersion too much and the game isn't as fun anymore. I know you have to manage your stamina, but this is too much i feel.

Lastly, i also think smaller creatures should have a faster stamina regen since they are always on the move especially Pteranodon as its principal locomotion is flight. I mean, the creature was built to fly. It is as if a human would quickly loose stamina just by walking.

inner grove
#

Giving people a sign that their suggestions/feedback have been seen and will be seriously considered by devs would be great IF it's true. Or just hearing that we've been heard, would go a long way.

ancient plover
#

Deaf player here!

I was wondering because it would be so helpful to have subtitles of sorts.

Moreso I'm not asking for direction or distance. More for telling sound apart. I'm have an extremely hard time telling the calls apart and what species the dino is. I also couldn't tell (this is an example) what were footsteps and it turned out it was a noise from my stego laying down...

So yeah tl;dr, I would really love to have subtitles to tell sound apart.

leaden steppe
#

Dieno and Teno, so far yet so close. Did you drink water? I drink more water than I want to. At Highlands, as a Teno, I can't even make it up the hill and eat before I see my water around 50%, and this is with a modest, slow walk to the top so I won't waste my stamina... Guess what happens when I reach the top... YES, YOU'RE CORRECT. We prepare to head right back down for water.

royal berry
#

either fix the stam regaining, or please go back to the old way it used to be.

woven compass
#

Increase AI when the server is empty and decrease it when the server is full
But increase it

wraith roost
#

Beautiful map but too big for player count. Stam/hunger changes would be more tolerable if it was easier to run into other players.
Even in migration zones I rarely see others. 150 or 200 player count would fix many issues.

potent night
#

So i pick Deino. spawn 2km from water use most of my stam to get to water and 10% food only to find all fish in lake Gliched flying around...
Then I die, and respawn in A ROCK stuck.. great game realy

inner grove
#

Make it harder for big dinos to get up on rocks. An adult carno should not be able to find a way to climb up a huge rock and get to my raptor, nor do i find it very realistic

wise hinge
#

some optimisation would be lovely, i was getting 70+ fps on spiro , but on gateway whenever i look to the center of the map i dip to 35fps. Some areas i dip as far as 15 Fps.

for context i have a:
8192MB ATI Radeon RX 570 Series (MSI)

And i know its not the newest card or anything, but i am able to handle other games on high settings and fps is always stable.
Wich removes my "need" to upgrade, because it seems to be a Evrima issue, although i might have too if you guys cant make it run smoother, cuz i love this game..
If you guys can optimise the game to where old cards like mine can get at least 60 stable fps, im sure me and more players would enjoy the game way more, instead of playing like a cripple and coping with it. (For the record: I love this game, and i do enjoy it, im just saying i would enjoy it "more")

wary oyster
#

It feels like crouch walking is louder than a slow walk, but I feel like it should be the other way around.
Especially since crouching is you tryin' to be sneaky.

glacial wind
#

I'd say it's safe to say that the new Stamina System killed off like half of the playerbase, and this is not even me reaching. I play on one of the most popular Evrima servers - it used to be hard to get in, and nowadays it's practically empty, as everybody lost interest in playing due to the new Stamina System just being terrible. I have asked so many people, and everyone basically said the same thing - the game just consists of you sitting around for nearly 5 minutes, running out of stam in 2 minutes, and starving out due to not finding food, as you can not move around the map quick enough to actually find food/players. And that's an issue itself, too - this map is HUGE, and finding players is nearly impossible, as there is no hot spots at the moment. We need stam to run around the map, and we need the game to be fast-paced to be able to survive. It's insane to think that even herbivores struggle this update - especially pachy, as each of it's MZ is on the complete opposite side of the map.

I get where the idea was coming from, but the execution is terrible. There is no need to fix something that isn't broken in the first place.

subtle sun
#

I have heard that the new stamina system is supposed to make the game feel like it’s not so fast paced, which is fine for some dinos, but the problem is that other dinos are specifically built to be fast paced. Bepi, omni, and petra are good examples of this, and because of the new stamina system, they feel incredibly boring and unfun to play, because despite being small endurance based animals, they feel like they’re chain smokers with asthma right now.

dense veldt
#

is it possible that u add some usefull spawn for deinosuchus or other water dino ? we only have 2 right now and they are closes to each other + if u check the map we have to spawn to "water acces" RUN to th middle lake then wait to get stam and fill up water need get a fish or free food then ?? u got it we have to RUN trough highland J sector to get to the south plains RIVER as we probably are 3/4 player that know how to get there it's like a paradize for any dino that want to drink , That's cool but when everybody will know about it what's the point for then to try out east side area ? they can stay ALL THE WEST SIDE of the map starting from the middle and be 95% safe to drink anytime (5% are thoses deinosuchus than run to this paradize)
just add 2 spawn like one south plains and one swamps east or southern beach
ps: sorry my english is bad

untold frost
#

You need to add WAY more elite fish to the main rivers. I just swam all the way from swamps to water access and saw only a single elite fish.

visual robin
#

I like that i just tried to get in the EU server 2 and there were only 2 ppl on the server and the game said it's full and i try to log in on EU server 4 when there is 90 ppl on the server and again again says it's full please fix.

boreal kelp
#

Not sure how tough it would be to implement, but it would be cool if some dinosaurs could be walked on/ridden, particularly certain apexes. How cool would it be to be a ptera or hypsy could sit on top of a cama or anky? And possibly even access exclusive food sources like bugs and parasites? Full grown apexes would have to be incapable of taking damage from ultra small tiers (beipi size and smaller) however, as well as giving the apexes the option to buck them off if they choose

hollow heart
#

man it sure is fun playing "wait for stamina simulator"
maybe someday i'll be able to actually stand up and play the game

queen wyvern
#

An Idea to expand grazing for herbivores:

  • Make grazing slow nutrient drain, varying depending on species (grazing-oriented animals might even have it completely halted). This gives herbivores a reason to graze that doesn't punish their diets, but instead helps them
  • Make this feature of grazing an ability with a cooldown, producing a window of time when grazing slows nutrient drain (longer grazing window and shorter cooldown for grazing animals). This would prevent people from just grazing their entire life or to maintain a perfect diet when growing
  • Still allow grazing within the cooldown time, but it only gives marginal food to a point, without slowing nutrient drain. This allows herbivores to still stave off starvation even if the grazing window has finished
  • Perhaps incorporate grazing into the diets of some specialized herbivores, so that they would have to eat grass in their migration zone, but the grass would have a health bar and become normal, non-dietary grass after so much has been eaten. This would allow the initial vision for grazing animals while working with the migration system and making herbivore lives more fun and challenging. Also, it would encourage competition between grazing specialists. Additionally, different types of grass could even be implemented for different creatures as diet plants.
wicked ferry
#

Please change the beipi’s underwater stam drain, it is impossible to dive underwater to get fish without losing almost all of your stam and you just can’t do anything underwater which makes beipi useless.

west hamlet
#

Intimidation system? or another game mechanic like other dinosaur games to discourage mixpacking, which is a corruption of the survival aspect or any form of immersion.

strong pasture
#

Implement something that makes mix packing almost impossible… the fact that ceras and carnos run around together in packs just kind of erases the whole point of completely different species. I understand it’s a game but mix packers ruin it. They loop hole by sitting in VCs together learning the positions of other Dino’s and it’s like meta game (watch every hardcore mixpacker that can’t play the game without mixpacking X this lol) Admins and Devs, understand your game base of mixpackers tht cannot play the game remotely good without mixpacking and Metagaming are the ones Xing this request.

stiff veldt
#

The issue with Migrations
When it comes to herbivores the biggest thing that made them fun was the herds you could create. And the unique interactions each one provided during combat. This isn’t feasible atm due to a lack of herbivore species. A lack of herbivores also means that when you go to a migration zone. You are only likely to run into your same species if there are no current other animals that share your zone. This mainly applies to Pachy rn. Simply having more herbivores allows for you to not get bored as easily

The 2nd issue is exploration. Because you have one zone at a time. Your limit of exploring and having something to do becomes limited. Combined with above, if you are alone in a zone. It becomes VERY BORING. When you can’t nest, and are forced to simply sit and wait till the next zone you’ll likely end up leaving to play a carnivore as they aren’t bound to one zone food needs to spawn outside migrations to allow for survival outside it but make it scarce so you are encouraged to go to a zone. Along with this carnivores should have some sort of indicator of how active a migration zone has been so they don’t show up there hungry only to realize no one is playing dryo atm

terse whale
#

Make us feel this channel worth typing,theres alot of feedback about everything latest update but seems pointless to type here.

radiant valve
#

You need to add a unstuck command or better yet replace the server admins with people that will do something about it , Look one of them even has a note saying not doing unstucks. If they dont wanna do their job and assist the community in playing this game while its still not functioning properly then why are they server admins? Getting stuck between a rock because your dino wont lift his leg or even worse gettting trapped between two trees while you now play the 360 rotater is not fun while you watch your dino die all because there isnt a unstuck command or server admins that either arent on or simply dont want to assist the community

unique jewel
#

Stamina drain or at least the stamina regeneration is rough. The impact on map exploration and mobility in general makes it feel like we spend the majority of our time trying to regain stamina.

hybrid quarry
#

This game is not stable enough for such harsh stamina. You use stam to kill something and then there's a server crash or a bug...now you're left with no food or you can't get back into the server because it's full. The majority of the community isn't happy with the stam change and I'm surprised out of all the hills to die on the devs pick this.

iron mirage
#

Bass is WAY to high, my subwoofer is right next and, even at 1/4 volume I can hear the shaking. Also the music is way to loud anyway.

boreal kelp
#

This is admittedly VERY nitpicky, but I think the current spino run animation looks very gracile/floaty for an animal this large. I just think about how the jp3 spino ran which appeared more like a speedy stride and really had weight to it. It'd be cool if this applied to the isles spino, just a small thing that I think would help its intimidation factor

raven coral
#

I would like to have a migration zone in the NE plains as a stego, its a hot hangout and walking down to highlands J and back as a stego is very very very very dull

ebon merlin
#

Gateway is a rlly good map but my main problem with it is that carnivores are much too reliant on other players in order to survive making it hard to survive on non populated servers and it also means that most players will be in hotspots on the map because they need to stay close to herbi players to actually get food because ai spawns are too rare to live off eating them.

prime copper
#

Fix stam PLEASE.

ancient plover
#

for the love of god stop making the water so transparent in lakes, as if the fact that nearly every damn place is shallow wasnt enough now eveen in deep waters anything can see deinos, its bs and makes it impossible for deinos to hunt

autumn sand
#

You guys don´t seem to realise that if devs wouldn´t listen the the community, we would still be in legacy.

The threw over the complete game and started to create a new one....

That takes time!

tough shale
#

Change stam fighting legit impossible

lunar swift
#

Please for the love of all that is sacred add a suicide button, give it a timer and make it so you can only do it on land I would suggest, im sick of being stuck in a cliff and having to wait to die

Message #balance-feedback

primal egret
#

I will only say this once. Removing Para's sonic blast ability was a mistake. There. Now I'm never going to say that again.

agile sierra
#

This is in the middle of the day (13:00 hs.), and it wasn't even raining. Shadows in daytime are as dark as nighttime. I get dark = scary, but here pitch black = nightvision on 95% of the time... Also, bring old stamina back, absolutely nobody likes the new one, listen to your community once for a change

wary oyster
#

Although kinda cool looking, I don't think you should be able to see a Deino's eyes while they are under at night.

It was easy to count exactly how many deinos were at the water, and where they were without even getting too close. (I was close in the picture for clarity)
The lakes can be tough because of how clear they are during the day, I think it makes sense that they should be near invisible (at night) until they surface.

ionic kernel
#

Migrations being divided among species is cool in concept but in reality it negatively effects the gameplay for everyone currently. Stego players are forced to just walk around highlands all day, pachys have to brave hordes of raptors and carnos in the hottest plains in the game just to get diet, etc. Oftentimes carnivores will also show up to a migration only to find nothing because nobody in the server at that time was playing galli/dryo. Also this is nitpicky, disregard this in your ratings for this message, but I personally feel like pachy of all herbivores currently in the game should be the least likely to be permanently restricted to a wide open plains for diet. I thought it was supposed to be a coastal/mountainous goat-like creature?

lilac garnet
#

It would be nice to have a tutorial for new players that go over the basics, but anything past that is up to players to figure out.

inner lintel
#

Petition: Instead of keeping omni and making utah my idea is to just change omnis model sounds and fix animations instead of making a whole new creature because it really makes no sense in having both if were getting many creatures in the same size range as they will become the same creature just with different stats and one of them will end up being prefered by the community over the other. Adding on to this: My main point of this is roster bloat we dont eed the same dino made twice

swift hinge
#

Nothing that hasn't been said before, but please increase incentives for canivores to visit migration locations. Oft times scouring migration zones is how I end up starving to death and it feels counter intuitive to have such a wide map to explore yet have to brave whatever is the current center/NE plaisn to actually find diet sustaining food. More AI herbivores would be nice in these zones to also make herbivore players feel like they're not just walking dinner bells while trying to pursue their own diet.

earnest moth
#

Give us an unstuck button! PLEASE. Official server admins are too 'busy' to unstuck players. There is nothing more frustrating than growing something then getting stuck inside the map or a rock and losing your character. I have had friends literally quit the game over this. You want Evrima to be successful yet aren't covering the basics. Have an 'unstuck' button. that literally just teleports you a few inches either side that has solid ground, so we aren't sat there waiting to die for 30+ minutes before we can grow again.

boreal dove
#

Even though I might complain about STAM problems or the resulting problem of map crawling, I also have good feedback. Today I hunted a 40-50% tenno in the highlands with the carno and lost it in the lush bushes, which I also think are great. But then through the tracking system you can locate the good guy exactly on the bush after a really exciting search. I think the tracking system can really be left as functional, thanks for reading.

hushed crater
#

Increase the amount of fish swarms that spawn around Beipiaosaurus, especially in the swamp. Not Deino though, they don't need another waterway to dominate

hard elbow
#

Would be nice to have additional character progression incentives outside of strains and diets, such as vitamin/mineral deposits for small buffs (future disease/toxin protection?), cleaning and sharpening teeth/claws, etc. The salt licks are cool but being an instant cure and not protection against stomach sickness makes them underwhelming imo.

Basically, things that have incentive to be found/practiced that might help survival without being a survival necessity.

wary oyster
#

I think a neat mutation for Petras would be to allow them to drink while skimming the water.
It's still dangerous for crashing, and for deinos snatching them up.

orchid knot
#

Fix the night. cant see anything when i just want to look around for food. It is complete darkness. i was just now looking for some food but its complete blackness on blackness and i fell down some random cliff and broke my leg. please make night more bright with for example moon light so the game is actually playable at night. or maybe add night vision like the old version had. that worked very well sice everyone had the same amount of night vision(except dilo of course).

unique junco
#

Would like to see cerato get a threathen call seperate to its chuffing

pulsar pewter
#

This has probably been said already but there should be a way to look at the map in game and see your character on the map as well. It’s getting annoying to copy and paste my coords into a website.

frosty wraith
#

That strange shuffling sound when moving as a hypsi is really annoying and glitches the sounds around me.

ancient plover
#

add in deathmatch for evrima, just like legacy, so people can learn the mechanics and test stuff out + so glitches can be removed if found
would help the game a lot more + to understand a lot more stuff

wicked ferry
#

I have a suggestion for hypsi’s jump. Sometimes when hypsi jumps, the instant regen doesn’t work and sometimes it leaves you with barely any stamina or doesn’t finish regenerating. Instead of this instant regeneration, hypsi’s jump should be changed so that it doesn’t take stam or takes very little since it would basically be the same anyway

devout plover
#

Amend the weird rule that people can't report bugs if they're not playing on official servers.

The Isle isn't like PoT where that rule would actually matter: joining an unofficial server does not mean you'll have new maps, new modded creatures, and modified stats in play. It's the exact same map, the exact same bugs, the exact same animals.

The fact that people can't report the most basic things like falling through the map, getting stuck on geometry with oversized hitboxes, food being dropped through the world on certain meshes, getting stuck in holes, getting vomit sickness from eating a freshly killed AI (happens a LOT with ptera and fish) etc because they happen to be on a community server with no functional difference in gameplay is absurd.

It's a bug report section, I see literally no way how even the most strict community server rules would impact reporting flaws with the game itself at its baseline level.

analog socket
#

As an adult deino (70%) in full health, I followed the migration marker past the dam in ne plains and went down the waterfall - instant death. Is that like.. as intended?

leaden stirrup
#

After playing 10 hours coming back from the update I have encountered 4 players. Increase server size or revert to the previous map. On a max pop server it feels like pve and the worst part as a carnivore is going to a migration point that has zero food and zero players to eat from. Carnivores just spawn and die to hunger. Who in their right mind thought that making the map gargantuan and then destroying stamina so people have to walk everywhere was a good idea.

eternal pebble
#

add something like pack boost for omniraptors and herbi

steep trellis
#

Please consider allowing pteranodon to swallow fish/frogs/etc. while gliding, other creatures can eat while trotting and for PT this is their primary way of locomotion.

thin grove
#

As The Isle is growing bigger and when marketing gets relevant, please make an art book of these creatures design. I’ve for long been inspired by Tapwings arts and would love to learn how to draw similarly.

stoic totem
#

Remove night it's so annoying for the whole server.

visual robin
#

Might not be an good idea for now atleast but for later in they future i think that some dino's pack size should be increased so it makes more sense because right now 3 omniraptors got a pretty hard time taking down 2 tenons and if they should be 3 tenons the omniraptors might aswell find AI to get food witch is boring as hell

lusty niche
#

I don't know if it applies to the lore in any way, but radio collars may be a neat cosmetic addition. Then again, it's not needed. It's just something I've had in mind.

wise hinge
#

a little fade out when weather changes, instead of a insta change, i think it would make weather nicer.

(ex: foggy to clear weather, feels like a admin just hit the admin panel and changed it, it be nice if the fog slowly fades away etc. And maybe even allow some weather to build up more power? developing into storms etc.)

Tho the main feedback i have here is, "fade" the weather changes.

worn bridge
#

please increase stamina recovery

odd lynx
#

Remove carno charge cooldown,also give him a good stam buff,It cant defend himself from big groups because of how bad his stam is

mental relic
#

Migration zones need to be either based on a timer or have it so less % of food needs to be consumed for them to swap. I was in the swamp migration zone last night and it lasted 2 hours, I logged back in today and the zone was still in the swamp. The game should also priortize the further migration zone to make moving from the zone to you're next zone feel like an actual migration. To compensate for longer walk times for herbis have food that will give them 1 nutrient around the map outside of zones.

sweet prism
#

Game is fun but damn please prioritse fixing crashing. I literally have played twice and every time I crash and join back, my dinosaur is dead.

noble thicket
#

Been playing The Isle for quite some time now and i have always loved it... Up until now... The stamina regen is absolutely pathetic on any animal you pick but its got to be the worse on the Pteranodon. Fly for 15 seconds just to wait for 30 minutes. I landed before i started typing this and im not even halfway yet. Do something about this or you will lose players.

prime berry
#

Just had the worst time of my life playing isle. I understand what you're trying to do with stam and plan to tweak it.. but why just hit us with an unbalanced or thought-out flat stam change. Fix it. Or at least change it back until you decide to balance it better. Dear god, please I'm begging you.

flint tendon
#

game is pure trash, sorry to say that but this game is like early alpha. the basic mechanics like pouncing and bucking dont even work. how can you survive as Omni when u cant even Pounce an 35% cerato because you gonna fly into an alternate realm. and then we have dondi saying "we dont know how to play the game". then u dont know how to program bro🤷‍♂️ . i hope this game gets many fixes because it would be an awesome game, if it would work. and u would listen to the community (Stam System)

inner fiber
#

1. In-Game Map

  • First to maintain exploration players must visit an area before they can see that part of the map. (Fog of War if you will)
  • New players who don't use Third Party sites like most experienced players are just unfairly disadvantaged in this regard.
  • Again most experienced players use third party websites to see the map and where they are anyway.

2. Display Migration Zones on + In Game Map

  • For carnivores show where species are starting migration and where they're going so they can settup ambushes making migrating far more exciting.
  • Right now migrating feels mostly like sight seeing and no carnivores are showing up to make the journey anymore fun then just a walking simulation/stamina nightmare
late valve
#

Please revert update, make it so when we walk normally we gain stamina

pseudo stratus
#

deinos killing players is always annoying, and I think The Isle should have a mechanic where once a deino drags you into water, it can't immediately grab you again and kill you. Please I literally just lost 5 hours worth of growth because of some deino drowning me non-stop.

dire onyx
#

Screw it, game is buggy af, map is waaay to big for 100 Players and in 5h of gameplay we meet one other Deino on EU 1, who is cheating, who attacks me intantly, I fight back, hit him 3 times as much, die anyways and my mate, fights him as well and dies with hitting him as well. We were both adults and he was slightly smaller. Literally unplayable like this and dont say its because of a small developer team, Valve has 16 people working on Counter Strike, you have like, I would guess 10? The Forest is made by 2 people.

robust vessel
#

Fix Pachy DIET. When eating Mangos, from a completely empty stomach....my stomach fills up before diet does

ancient plover
#

Change the diet system to be similar to Eco, where instead of your diet draining over time, it remains at the values it was placed at. Only changing when you eat.

To explain the image, the larger circle/socket area is your stomach room. The quad-colored circle is how much food you have in your stomach and what nutrients are currently there. These values only change as you eat, instead of depleting into nothingness like our current diet system does.

Instead of basing on having "3 dots" could be, if your stomach contents are 100% one nutrient, you would get those buffs related to that nutrient. I think this would help make the diet system smoother and not such a pain. Constantly having diets drain faster and fill slower than the dinos stomach, if it's a part of the hunger system.

carmine garnet
#

Since the stamina changes were introduced, my friends and I have found the gameplay experience to be severely impacted, to the point of it being unplayable. The new stamina regeneration system is an absolute nightmare. It disrupts the flow of the game and detracts significantly from the enjoyment I previously derived from playing. The stam change has created a situation where managing stamina has become excessively frustrating and time consuming, negatively affecting the core gameplay of the isle. PLEASE consider reverting it until you find a better solution.

worthy nebula
#

If you want to make our gameplay harsh and unforgiving at least make sure the rest of the game is working before implementing all of these changes. Nothing in the last update works and we've been warning you since the horde testing. Why let us test if you don't listen to our feedback?

wary oyster
#

Having a "throttle" so to speak for my petra's speed in the air would be nice.
I basically want to stop my petra from wasting stamina by trying to go faster, and would like to be able to fly under my maximum speed without spamming the Z key repeatedly

opaque meteor
#

I understand you don’t want the game to be dino deathmatch but at least implement other aspects to give us anything else to do before nuking the only fun thing.

wicked ferry
frigid sleet
#

Increasing server counts to 150-200 would be lovely

frosty flume
#

making a map based around an abandoned theme park later down the line

narrow aurora
#

Fix the nutrients, food and water drain please.. Can't sitt down for an 10 mins before needing to find food and water!

clear storm
#

update 3 carno was good... you should do that again...

fleet ember
#

We need a method to report hackers similar to the replay system present in legacy.
On your official servers i have encountered hackers in most play sessions and have lost almost half of my dinos to them. Something needs to be implemented in order to fix this issue.

abstract dagger
#

Best feedback I can give is legit... Listen to your community!!! Since we are playing this game without your admin panel where you can just refill all your resources. Like this is not even enjoyable anymore. Dying in tarkov a whole day to cheaters (head, eyes) is more enjoyable than this afk, starvation simulator.

covert swallow
#

If a dinosaur like Anky hits a tree with its tail, any dinosaurs from the tree should fall down or at least shake making it harder for them to stay in the tree.

wheat lance
#

Instead of releasing rex and trike, release allo, acro, maia and para.

iron quest
#

we need a description of dinosaur playstyles in the character select, example:
ceratosaurus: this midsized carnivore is a scavenger that specializes in stealing kills from other dinos, it uses its bacterial bite and powerful charged bite to deter resistance and punish those that do resist (yes ik it sucks, i assume the devs would have a better description in mind)

odd lynx
#

Gives us in game map already,with or without player location,u already giving us coords,whats the deal with giving us the map?Remove the coords then,what is the sense of we having coords but not having acess to the map without websites?Its just dumb asf

ancient plover
#

I don't mind the new stamina system, but from my experience, its heavily discouraging players from travelling around the map (carnivores in particular).

If I'm at a hotspot such as NE plains, the idea of leaving is pretty unattractive. The new stamina makes travelling take much longer, and the chances of running into food are pretty slim since most players gather at hotspots. It's amplified the risk of leaving a populated area and made the idea of exploration a possible death sentence. Anytime I decide to leave a hotspot and move around a bit, I always find myself going back so that I don't starve.

If this stamina system is going to remain roughly unchanged, I really think looking at food and water drain for certain playables would be a good idea. I would also mention increasing the player count, but I've got no clue of the impact of that on the technical side.

median adder
#

instead of asset age it should tell you how long you have been alive and when you die you should be told how many dinos you nested and how long you were alive for.

wary oyster
#

Although pretty, I think the weather is a little too active.
We went from a nighttime thunderstorm with heavy rain, to a light trickle then just fog.
Then right back into a normal thunderstorm / rain once the sun started coming up. (The fog hadn't even cleared yet)

Edit: The rain cleared, but now its foggy again right after.
Edit2: Same server but after I'd gotten off for a while the weather went: Night time rain -> heavy rain -> light rain -> heavy rain -> Light rain -> Server reset time :*(

devout plover
#

I miss the idle animation omni had pre-gateway, honestly.

It feels like it's standing way too stiffly now-- uncomfortably so. Just standing still feels very odd and out of place because of how static it is compared to every other dinosaur idle. I'm not sure what the reason was for this change considering animals still yet to come (dilo especially) still have very actively animated idles.

gleaming hull
#

Trunk Boi : "if u could hide in the trunks of cars that would be awsome"

fallen heron
#

It might have this already but i would love to see a uniuqe falling animation for herrera. Like it falls on its back or somthing. This would be a great way to introduce new fractures from falling insted out leg break.

midnight spoke
velvet vapor
#

The isle is so broken.. And gateway is an amazing map but it is so broken. A full teno runs 40.3 kilometers an hour and the cera does 40.2 according to the game. And i chase a teno AI 2 full stamina worth. And never could catch it. And the AI has freaking infinity stam. This game isn't as balance as i thought. Plus the map is so huge it almost feels like there isn't enough AI's. Or sometimes even empty at certain places.

glacial cradle
#

Fix the heart rate in the Tab or return the HP bar. heart rate simply won't load, and I need to stand for 2 seconds so that I can see what my heart rate is. In fight it takes too much time, that is, I need to move away, go to a tab that is halfway across the screen and wait 2 seconds for it to load.

hollow summit
#

When humans come out, have a dynamic reload system. If you have a double barrel shotgun (if that is going to be coming to the game) reload 1 shell instead of both if you reload before finishing both of them. I think the same would be good for a revolver as well. Reloading only a few bullets after dumping those select few out. Of course this won't need to apply to all guns and I feel like reloading a mag on a rifle before its emptied should be punishing.

clear storm
#

tail physics from update 4 were really nice... i miss them...

midnight spoke
#

optimize the game pls and give us an unstuck button :)

ancient plover
#

Increasing server counts to 150-200 pls T.T

thin grove
#

If nesting grounds ever returns, this is what I would suggest for it.

Allow most, if not every species to have at least 1 migration zone with a nesting ground nearby or within it. Nesting is currently very underwhelming and could use the buffs the nesting grounds gave in Spiro.

Bonus: perhaps add a sanctuary nearby too if the hatchlings needs to seek refuge in case of a emergency.

royal berry
#

Could you make it where you can sniff the difference between a AI and a actually player teno. I have noticed a increase in players pretending to play AI so in order to bait players of carnivore to attack. yes, I do know the teno will defend and attack back at times. But I have never yet seen a AI that chases you down after giving up after awhile. It would be nice if you could sniff for AI anyways so you can be able to tell the difference so when coordinating an attack pattern between predators.

violet pebble
#

Fog consistency.

I have noticed when playing with friends in Evrima, the fog isn’t the same for every player. There are times when I see fog, but my friends don’t, or the opposite. This inconsistency imbalances the game as there are times when its night and I can't see anything whilst my friends can see 20 meters out or more only because its foggy. This also applies to when its day.

Fog needs to be consistent for every player.

median adder
#

similar to rdr2 if the height is great enough to kill you your body should rag doll/have a falling animation

ancient plover
#

launch herrera already

wheat lance
#

Add a mechanic that allows deinos to bury their eggs in sand and dirt.

covert swallow
#

If herbivores choose to grab their food rather than eat it straight from the plant, make it rot in a certain amount of time considering they're not attached to their specific plant where they grew (like bananas and apples), and then we could also see some AI herbivore dinosaurs/birds that come to eat them when they're left randomly around the map. Makes eating plants more thoughtful so they can't just run around the map with fruits in their mouth.

wary oyster
delicate estuary
#

Sometimes when there are ripples or splashes in water, we get these weird looking black reflection things. I think this should be changed, as it's not really a bug, but it just doesn't look that great.

opaque rover
#

So while sitting here i decided to take a look at the steam charts and i had myself a little sad chuckle seeing how the playerbase have dropped below the levels we havent seen since 2021 and that the fans of the game who’s been here for ages only has been leaving day by day ever since the all so wanted ultra hyped ”GaTewAY” update…

This because of a very simple fact, the game you dropped the gateway map on has changes so much to the point that its no longer the same one that your community was hyped to get the map on.

So.. Crazy idea, to save your game and bring back your players try to put the gateway map on the Spiro game version so that the people can play the super hyped map on the game they want to play.

clear storm
#

ok but... what if carnotaurus isnt the small game hunter... and is instead... carnotaurus the hunter of whatever it can kill... would be cool wouldnt it

tender river
#

My feedback? Actually pay attention to the feedback. Hundreds of players have been upset with stam changes and night viison, saying they're unbearable and currently ruining the game. Listen to your fan base requesting changes, Listen to the fan base struggling, Notice that player counts have dropped and others have quit? I know Dondi doesn't like criticism but if you're going to have us playtest something to find out "if it works" maybe...idk...listen to our responses?

Its a great game, but currently ego and selfishness are ruining it. We just need some slight changes and your community will likely be a lot happier knowing their input matters

woeful summit
#

Please just. Fix stamina.

All of my friends stopped playing because of it. I want to play the Isle again, but every time I do, I get frustrated and quit.

We want the old stamina back.

tranquil smelt
#

with all the changes you are only making people stop playing the stamina is a good example also will be really good if make more big server capability the map feels to empty

lyric vale
#

I actually cant have fun when I'm unable to go anywhere in this big map because my stam gets destroyed. I don't think dinos actually got tired of running every Minute.

torn mesa
#

If you guys really want to slow down the pace of the game you need to slow down food and water drain globally to corrispond with the stam

wary oyster
#

I think the current issue with sanctuaries and migration zones is there's not enough incentive for the Carnivores to be there.
You essentially gotta find a way to make the migration and sanctuary zones the new "hotspots" to encourage more people to be active there.

Currently, I hardly want to leave NE Plains because there's almost always food there, but finding food in the sanctuary / migration zones is way less likely even if it is a bit safer.

quaint saffron
#

Let us make threads in feedback chats so we can discuss peoples suggestions more coherently

delicate estuary
#

Make hatchling animations different from adults, for at least a while after hatching while they figure out how to walk. They should stumble around a little and half-trip and stuff. Look at the animations for the little girl in the beginning of Horizon Zero Dawn. Something like that; messier than a matured dino.

Also, a small pet peeve of mine:
The newer dinos' 4 calls keep sounding lousy to me. For instance the herrera and cerato 4 calls dont sound scared or distressed, they just sound like a weird choking throaty thing. It doesn't sound submissive, scared, or like it's calling for help, it sounds like it's got a hairball stuck in its throat or something.

royal berry
#

Either fix you lag or lose your community, another is the stam and reduction of food and water loss. You can't even deter from the migration to adventure. Because if you do, the food and water drain so fast that when you said you wanted survival dondi. Man you actually meant it, you didn't mean have fun because it's a survival just to survive. So if you stam doesn't drain first in trying to adventure or get to the next migration area. You food and water drops fast to the point your out of stam trying to get to the next location. Sit and eat, that's all you're doing. Barely surviving and just sitting around doing nothing. You if you hate players fighting, just make it where people who own servers can decide how they wish to run their server in say controlling the amount of stam reduction. Another is your lag. I just fell breaking my leg in where I was 5 feet from the edge, nowhere near to justify in where it was like my character had been pushed off the cliff causing me now to either die from hunger and thrist a slow death, or die to another fall damage in which is just as painful because you have the small hope of limp to any place to acquire water. Mind you this was while it was raining, that you should at least allow your map to have this shallow puddles to drink from when it does rain so players can drink. Not a lot but enough to where they empty that small puddle with thankfully a way to find a water source. I don't know, I just am not to impressed with your new system. The map is ok, but it's all bumps and places that it is ok. But give us also some places that are like similar to spiro or create more maps please. A selection of what you had prior to legacy.

frosty fox
#

ok gonna highlight a few points ive noticed over my last week or so of casually playing (mostly carnis)

  1. stam is horrible, ik everyone and they momma says it but its for a reason. the only carni i felt the stam was fine on was deino and thats bc its mostly a fat log who sits around anyway. (worst stam on ptera and omni) should also boost stam regen rate for normal trotting, makes no sense to me why i gain like 2% stam while TROTTING

  2. AI. it sucks, i was borderline starving as a omni and spent 15 minutes trying to track down a single deer. it called maybe 3 times through the whole thing and i couldnt smell it so i was just constantly running around with my volume on 100 trying to hear it with no luck. fish ai for crocs sucks too, the big fish are scarce and barely give any diet, tho imo its not as bad as land ai. not even gonna ramble about god tenos.

  3. migration zones. good idea, makes the lazy players wanna get up and move (me fr) and gives people more incentives to explore and admire the map. my only problem is with how they swap and the diets at them.
    for herbis its more frustrating than anything for me to travel halfway across the map to find that there is only 1-2 diet(travel is even worse as a baby) and that i cant get my missing diets from other locations where i KNOW the diets would be at.
    as a carni its down right deadly to migrate, because youre never guaranteed that anyone or anything (bad ai) is going to be there. i get that its a gamble anyway, it just sucks when as a carni you usually end up with 2 choices, camp the hot spots or chance starving at the migration zones.
    over all for migration zones id suggest maybe a color indicator for roughly how much time is left before it changes (maybe the migration icon itself goes from green-yellow-red)

this is all i can think of/remember atm but feel free to ping me in discussion or dm me if youd like to talk! again, this all from my own play experience so it very well may be different from yours<3

dull igloo
#

The issue the game is having is that the developers are trying too hard to fight people who want to play the game in different ways.

You enjoy fighting, keeping track of mechanics and stats? Well, you check your HP too much, you care too much about 'meta', so now they've removed the HP bar for EVERYONE so NO ONE is allowed to play that way bc it doesn't fit the 'vision' for how they want people playing their game.
You only have a few hours off work, want a slightly faster paced experience of the game? You run around too much, and they want people to play slowly. So? Now running anywhere at all is just about devastating, and going anywhere fast will leave you tabbed out for minutes on end (so much for immersion).

It's an issue of control. Every time I see the explanation given for widely unpopular changes, it's always to the tune of 'some people had a playstyle that didn't match our artistic vision, so we ruined it for everyone'.
The unfortunate part is, it doesn't help anything. If the only people who play your game are the people who want to play it EXACTLY the way you imagine it, you should probably just quit while you're ahead because the only people playing will be the dev team themselves. I love this game, but I'm getting tired of seeing this happen so often and watching players get driven off.

woven drift
#

I'd love to get nested in more if I could choose to select a saved skin preset or just go with what I would've gotten before getting nested in, thats literally the only reason I dont get nested in:[
its not exactly immersive but I'd really appreciate it, I spent so much time making my main skins unique and pretty for some dinos just to have to leave it behind if I wanna get nested in>:

sonic snow
#

I want actual optimization for gateway. About two of my friends only got a slight improvement with fps and ping in general with gateways release. Although, me included with about seven other of my friends all had our fps and ping worsened with gateways release. (This doesn't have much to do with our pc's either, they are all great pc's, mine is custom built, and all the others are great too.)

I could run spiro with 70-80 fps, and have my ping be nice, but with gateway, it rarely goes above 40, and most times hangs around 30 unless I look down at the grass, then I get like 120 lol. We were promised better optimization, and clearly a good amount of people didn't get that.

Basically give us the better optimization we were all promised, instead of absolutely ruining some of the game play with worse optimization, it makes it really hard to play when your fps hangs around 15-30.

coarse falcon
#

Make stamina regen for Omni faster when it is alone or with max another Omni and keep it the way it is when in a pack since the pounce mechanism changed.

modest crater
#

I wish the predators could have massive hunts like predators irl like geeze dude have you seen wolf hunts? Have you seen some of the chases and fights they have?
It feels so silly all of the nerfs that have been dropped. Small Dino’s stams the worse cus they depend of it so heavily with their play style since quite a lot of them need to flee to stay alive.

At least give everything a stam buff and make stam regen not quite as annoying.

If you don’t want this to be a bush/walking simulator maybe give us something fun to do? Maybe don’t nerf stam the one thing we rely on to stay alive in this game?

If you want us to move around then let us move around.

Oh also let us have better scent trailing or signalling for big herbi groups to identify them easier cus starvation sim isn’t as fun as it sounds 👍🏻 (eg the scent from early evrima but only when there are massive herbi groups present, singular herbis have less strong of a scent. Or have it so the opacity of the trails (if you haven’t locked onto a trail) have the opacity increase with the amount of herbis travelling together/grouped.

Also let carnis have a “lock on” ability to be able to choose a target and have a small scent indicator that you will see when you hold Q?(Kinda like Troo venom effect maybe? Just a slight colour change?) animals irl have rlly good smell especially carni animals that need to actively hunt their prey. Just an idea since it would add to the tension for the players.
Maybe even let herbis get a visual signal/indicator that they are being targeted to add to the fear/tension of the attack.

Maybe just take inspiration from Wolf Quest? That game has rlly good scent mechanics even the 2.7 old version of wolf quest has good smelling abilities.

pseudo timber
#

In response to stamina feedback.

As to many here I agree and disagree with the points given for the new stamina system. It does require reworks, but I wouldn't say it requires a full revert. So here is my take, which is based off of numerous other accounts and feedbacks.

Stage one, the regeneration.

As we all know the regeneration system is...for a lack of a better term lackluster for some. It takes a while to regenerate, and takes even longer if you have less stamina. First change is to have the speed of stamina regen based off of percentage and not time rested. Allowing for you to recover faster from wasting not a lot of stamina.

Stage two. Stamina drain. many have said that the drain needs to be decreased even further than it already has. In my opinion I slightly agree, but I would say a middle ground of having more flight based animals regenerate stamina while trotting. Animals like gallimimus and perhaps maybe carno to a lesser extent.

stage three. Trot speeds

This has been stated to likely be on the radar of the devs, but increasing trot and walk speeds for several species. Notably pachy, stego, among others.

Stage four, the food and water.

I believe this is also on dev radar. But a decrease in the drain of food and water for species that are focused on more migratory patterns (example omniraptor, carnotaurus, stegosaurus, among others).

conclusion.
These, among the other ways the devs plan on alleviating the issues that the stamina change entailed, could help make stamina more tolerable to some. While also making it a resource you must manage if you are to survive.

I will be in #general-feedback-discussion to discuss this topic

olive merlin
#

Vomit sickness will get stuck on your Dino. I accidentally ate rotten meat waited until the status was gone then ate about 5 minutes afterwards and still threw up. I just logged off then came back on and it still affected me. I ran my carno off a cliff. That’s pretty unacceptable. If you have status like that they need to be working and not glitched.

light frost
#

add dunkleosteus

rose mesa
#

Put tenonto on the dilo diet

wary oyster
#

I saw some videos and heard the Dilo sounds. Absolutely terrifying 😄

primal egret
#

At some point add weird little mushrooms that you can only find in like 4 places hidden around the map. If a herbivore attempts to eats them (Or if anything eats them really), they get a funny little distortion effect and maybe even a small amount of vomit sickness. This would basically just be a little easter egg of sorts.

strong pasture
#

Can we add Deinosuchus to CARNOTAURUS diet? I mean at the least we can hunt and possibly kill YOUNG Deino and up to 25% 30% deinos so its safe to say adding deino to our diet is good for S. Carnos have such a limited diet.. think of adding at least 1-3 more food sources for carno please 🙂

simple birch
#

Dilo shouldn’t have a costal diet

noble wyvern
#

After noticing hypsi on dilos diet, I kind thought that adding AI for dryo and hypsi would actually help instead of putting a bunch of Tenno AI

NOBODY plays hypsi or dryo, so putting them on diets is a waste of a nutrient space and I was sad to see that on dilos, I don’t disagree with it being on their, just made me annoyed given NOBODY plays hypsi

Adding hypsi and dryo AI won’t only fix this problem but also make the environment seem more busseling, having smaller AI rather than just a bunch of teno (a Dino people kinda play) AI

wise hinge
#

reduce food/water drain based on what ur playing as. I was playing a bit of Carno a supposedly called "ambush" predator, meanwhile actually trying to setup ambushes just didnt seem viable at all, so went back to the old strat, search and destroy. Same for Omni's it just goes way too quickly, turning omni packs into murder machines without pause or break, eat -> drink -> eat -> drink in a infinity loop, i also just wanna "roam" and "wander" around without having to go in the direction of my next meal or my next drink. So yeah thats my main thing atm, the drain on that, please fine-tune it. (It just might encourage more people to nest, or actually visit the migration zone when its in china)

lavish viper
#

pls nerf carno next patch, it absolutely demolishes cera and teno rn with no skill

blissful drift
#

Don't know if intended or not - but the dilo footsteps being as loud as a cerato or carno removes the feeling of it being a stealthy predator. Would you guys consider giving it the same footstep sounds as the utah?

quick stratus
#

Please add a suicide-button or close the places where we could get stuck. Adding fireflies to warn players "Here you might get stuck" would be nice as well. I'm tired of cleaning my desk to wait until my dino dies of starvation or thirst.

Please allow herbis to smell tracks as well or give them a(n automatic) mechanic that allows them to become aware of a nearby predator. Right now they only hear (or hear not because of bad engine/weather) predators or with really good luck you can see them. Every potential lunch animal has survived this far because of their instincts. So hunters need to be very cautious while sneaking into hunt range and maybe use a mud wallow more often to increase their chances of success. I mean, come on the snouts of carnivores are most of the time soaked in blood. How can a prey not smell this?

quick estuary
#

Congratulations, I'm sure you are now having the game you want, but at what cost? Empty servers, no one wants to play anymore, to sit and be with your phone in your hand all day? What happens if I have little time to play? What if the map is so big that every time my dino is dying of hunger and thirst, I just sit back to watch myself die while the eternal stamina recovers? Such a simple thing that you could have solved while you were looking for another way to polish It was to correct the stamina, just that.

ancient plover
#

Just a small detail but After seeing dilo eating animation it looks cool but i only see two variations in it and it having a fast paced eating animation dont help as well maybe add more viriations on his eating animstion

agile granite
#

Please, add collision to large tree branches and some rocks. Food just falls through most of them, and that ain't funny. I wish herrera could lift some meat chunks up trees, like leopards do

lament grove
#

The ability to scare compies off of your nest by 3 calling would be nice, so that you don't have to bite your nest and almost always break it

torn mesa
#

Please for the love of god make it so juvis can smell migration zones from the moment they spawn in, I don’t like going to sanctuaries and people keep telling me it’s optional when it really isn’t since it’s the only place you can track down food, it would be insanely easy to just make it so can smell it no matter your growth.

quaint saffron
#

me with my crappy pc that runs 18 fps when i look at forests and over cliffs 😔
while these regions of the map ARE very pretty, could you maybe tone down the amount of objects or at least add a foliage density option for us low end folk until the game is fully optimized?

median adder
#

the dilo diet makes no sense i dont even understand why it was made like that. the only things it can use its venom on is pachy and maybe galli

a better dilo diet would be

carbs: teno pachy boar

protein: omni, carno, troodon

lipids: stego, deer, galli, dryo

Keep in mind it can also kill non adult versions of these things

subtle basalt
#

I’ve just had an intriguing thought. The developers have expressed their reluctance to place food on tree branches, as it could inconvenience other dinosaurs. However, what if we introduced a new mechanic following the implementation of the ‘food on branches’ feature? This additional mechanic could allow certain types of dinosaurs to stand upright and shake the tree, depending on its size, causing the food to fall. We could potentially limit dinosaurs like Herreras, and others with climbing abilities, to only hoist food up smaller trees that can be shaken. What do you think?

idle prism
#

its a little silly that pachy can stay in a sanctuary until its 65% grown

brave crest
#

dilo's diet from what we've seen lacks really any large herbivores or carnivores
the largest thing on there is gallimimus or boar
as an opportunistic nocturnal predator with venom and a mobbing ability it should be able to hunt more prey like pachy and tenonto, its even shown attacking stego in its concept art

hollow summit
#

Whenever you add ambience to troodon, I believe you should also make the venom take stamina and add humans to their diet...giving them a wider audience

proven shell
#

add a meme channel

inner shoal
#

Dilo need a small jump and herrer need that pounce on dinosaur just like the concept art shows

ancient plover
#

Idk what's up, but ever since the Gateway update, I AFK while playing this game more than I ever did before. I spend more time doing other things than actually playing. It's just not really fun anymore. The stam changes were necessary but I feel the game punishes players for moving far too much now.

Hunger and thirst drain too quickly for how large the map is now, so you're always tethered to a water source or food source. Stamina regenerates very slowly so I end up sitting, then AFKing and logging off once I remember I have the game open. Idk exactly how to fix this issue, just something needs to change, it's not fun anymore

analog leaf
#

stamina bad :(, I have to run to get food and then I just die of hunger because I can't get food. either the stamina needs to be increased or there just needs to be more to do. I like gateway there just isn't a lot to do

wicked ferry
#

Please if this is not done already, change the beipis underwater stam, it makes it so you use all of your stamina getting fish and just existing which ruins the fun of beipi so please change it.

wind mason
#

Herrera can tear meat on concept art and that makes them can get food from bigger dino without kill them as a mini size dino.
They really need it, everyone can imagine that there won't be many small dino that herrera can one shot them walk in forest and precisely under your tree, or they need very slow hungery time, at least as deino.(After all every dino need drink and deino has bigger range of prey.)

ionic kernel
#

My friend just died from a deino that logged in on top of them and one shot them. Please add some kind of delay before players who just logged in can do/take damage. It was very frustrating.

gleaming hatch
#

Pteranodon Rework

Pteranodon in its current state feels more like a scavenger generalist than a fisher that inhabits coastal/river environments like it’s meant to be. This is because of things like elite fish not being in its diet and it becoming completely useless if it falls into water, which is ridiculous considering that pteranodon’s real life counterpart was a lot like modern seabirds, diving underwater to catch fish. While I think it’s fine for playables to differ from their real life counterparts, Pteranodon is clearly meant to be played as a fisher, with its skim feeding mechanic, it being featured in concept arts for playables like deinosuchus which inhabits rivers, and its own concept art depicting it as a fisher that fights with other pteranodons for fish. This is why Pteranodon should be reworked so that it can dive underwater, as well as take off and rest on the surface of the water to regenerate stamina.

One way that you could implement this change is by making it so that Pteras have to enter the water from the air rather than just being able to dive by swimming out to deeper water from a riverbank. This would mean that Ptera players would still have a reason to use the skim feeding mechanic, as diving into shallower water from the air would likely cause you to break a bone. While underwater, pteranodon should be able to swim at decent speeds (between herrera and beipi swim speed) and should have enough oxygen to be able to search underwater for larger/faster fish. Additionally, Ptera should naturally float (explaining why you can only dive underwater from the air and forcing Ptera players to be on the move in the water) and elite fish should also be apart of Ptera’s diet.

These changes would improve Pteranodon’s playstyle massively in a way that makes sense for it; allowing it to excel in coastal/river environments and giving it a more specific niche rather than it being a generalist scavenger that can fish if it needs to.

lost crest
#

Bring them back.

mental relic
#

Dilos diet is weird to say the least. Why the animal with venom ability that looks perfect for big game hunting is a small game ai hunter is probably the strangest thing I have ever seen. Nobody wants to hunt ambient ai animals with dilo.

Carbs: Teno, Boar, Cera

Protein: Carno, Chicken, Frog, Omni

Lipids, Stego, Dryo, Deer, Gali

Explanation:

Teno, stong mid tier herbivore that often is in a herd and needs some type of population control. Omni very good but that and cera will pretty
much be its only threats until dilo.

Stego: Make juvis lives harder, Dilos venom will also be great for taking down larger ones in groups, we need something else to kill stego aside from omni and deino.

Carno: Dilo is very fast and can easily run down younger carnos to keep the adult population from growing very high, also can bypass carnos speed by not allowing far using venom.

Cera: Dilo pretty much makes ceras great bleed resist obsolete and will be the only pack hunter that can kill cera, very needed at this point.

narrow vine
#

can things as small as troodons PLEASE get a farther zoom out? it really is grass simulator as something that small

lost sphinx
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It's likely already been mentioned but PLEASE fix the stamina regen...especially for Ptera. I was SO excited to play gateway but 95% of the 15 minutes me and my gf tried to play was sitting down and getting stamina. We couldn't get anywhere let alone feed ourselves. Who's idea was it to make stamina so ungodly slow to regen...it makes absolutely no sense. Let's make the map bigger and make it even harder for people to even travel anywhere. At least land dinos can walk but ptera relies on flying and having to sit down for 10 minutes to regain stamina is not gameplay. Won't be returning until this is fixed.

ancient plover
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Plz add more Dino’s to the dilos diet like Omni should be on their and a pack of dilos could easily kill a carno or a cerato and maybe even a stego or at least a sub stego and add herra to the dilos diet to

spice temple
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HEAVY STORM AND FOG at the same time? Doesnt make sense to me! Remove that please i think its a bug. Like if it were to heavy storm and drought (if drought was still gonna be a thing)

frail crypt
#

The fallacy that food insecurity and the need to constantly hunt is the solution for AFK or low player activity is finally being disproven.

I never moved around a map more than when I had some sense of food/prey security. Not necessarily always on a full stomach food security, but when I knew food was out there to get and it didn’t require I make poor choices to go after it I would explore so much more of the map.

We don’t need more AI necessarily either, it’s seems pretty obvious the game can’t handle more, but reducing hunger drain does the same thing. Knowing food is out there to be readily found or having enough time to find food and make smart choices on when to engage it is ultimately the same thing.

We move when we don’t feel moving will be a disadvantage. It’s why we always have a “center”, it’s too punishing diet wise to leave it, though it ends up being a poor choice for long term survival. So you have access to food, but you are constantly churning lives…it’s just a pointless meat grinder for most.

By having the freedom to move about past maps, I was more likely to stumble across other players and hunt them…or evade them if necessary. Being reasonably well fed on AI never kept me from hunting viable player prey. In fact, it kept me more engaged, because I could stalk, plan and execute hunts for large meals by staying viable off AI kills….but I could do the same with just more time before starvation and death.

With time, you can find those distant herbivore congregation areas that rely on them being too far away for a carnivore to dare venture. Those nurseries where players try to grow juvies. Those random run-ins with a group of prey that you now have time to observe and wait for an opening to hunt. That’s such a better game…

woeful frigate
#

We need more herbivores for now...

wise hinge
#

love the new kick and upwards bite for raptors, now could u nerf stam cost on jumping? so we can actually somewhat use it without straight up throwing the fight due to losing all our stam if we do it more then 2-3x ?

thin grove
#

Who likes the idea of Herrera to build nests in trees?

fallow wraith
#

I have an idea for the issues with lack of nesting
-Given the fact the herra is going to get something for attracting mates, my idea is that other dinosaurs could use a call that lets others of the same species know that you want to make a nest. I think making it so that only the same species can hear that call and others can only hear it faintly if they are in your vicinity/near you. You could say its a call that is at a certain frequency designed to keep you safe while also being able to attract willing mates for nesting/reproduction. I hope maybe adding this could make the world feel more alive and make nesting easier/more frequent.

silent estuary
#

i regret to say this criticism of mine, please don't let authorized friends delete the comment. it's a 2015 game and the fps optimization is still bad. Dear developer friends; instead of bringing innovation, first make the game playable. I'm playing an online animal game similar to this one made in 2021 and they use the same game engine. but I'm not having any fps optimization problems there at all. here, when I ask the official, he says it's because there are too many players. even the answer is not satisfactory at all. already many of us miss the old map "Spiro". We're trying to get used to it here, but it doesn't happen when fps optimization is so problematic. I don't want to buy 10 Fps even though we met the system requirements in a 2015 game. now competent friends should take into account these words of ours. We don't want to get cold from the game we love!

harsh fern
#

Have one of the tisso's threaten or submit/peace/4call call be a massive rattlesnake tail thing, would be cool to hear a death rattle from something the size of a horse

heady kettle
#

About the Stress Test

  • I liked the mechanic that the longer you sit, the more stamina is restored, but I still felt that during the first few seconds, stamina takes a LONG time to recover significantly
  • You now being able to sniff while sitting was a perfect choice
  • Dilophosaurus venom is incredibly good
  • I feel that the mechanic of vegetation moving when storms approach will make the game too heavy for some computers
  • Another perfect choice of yours was to make the animation of getting up quickly no longer consume stamina, I liked that
  • The climb animation of Herrera is awesome OwO
vestal glen
#

random throwaway thought i had regarding theri – since it's covered in such a thick plume of feathers, getting wet wouldn't be desirable, so limiting it to only crossing rivers at bridges or shallow water by removing its ability to swim, at least as an adult, makes the most sense to me. Alternatively, allowing it to swim but at a cost – once submerged, the now soaked feathers increase its 'weight', perhaps nerfing its movement speed until the player initiates a 'shake' that expels the water from its plume. I feel like, as it is (i think) an apex , it helps balance it out, softly locking them to forests and separating them from the similar deinocheirus who'd occupy the waterways. In theory it wouldn't be annoying either since it is completely avoidable through sticking to bridges, kind of mirroring the inverse of deinosuchus's reliance of waterways and punishment of crossing large areas of land.

median adder
#

herrars diet right now is kinda in a wierd spot, this is my ideal herrerera diet

carbs: teno, boar, pachy

protein: hypsi, troodon, omni

lipids: beipie, dryo, ptera, deer(maybe)

herrar shoudlnt have to rely on ai to have a good diet, also keep in mind it can also kill juvie versions of these creatures like juvie teno and pachy

sterile egret
#

Don't you think that dilos phantoms shouldn't do damage? You want realism so much, do you really think this is normal? in real conditions, phantoms would at most cause confusion and panic in the prey, but would not hit it in any way

quaint onyx
#

https://youtu.be/5zlfJW2VGLM I don't know if the devs are already using some of these techniques but seeing how the game unfortunately suffers a bit from optimization issues, I'd figure this could help. (And no the title is not a roast, I don't think your game is bad kk)

I spent the past 6 years creating a game engine, and I've been shocked at the things that can make or break performance.

I put together 3 simple optimisations that you can use to make your game run up to 10 times quicker.

Music is Orbit, Saturation, Abberations and Chroma-quay by Disjoint Square
https://disjointsquare.bandcamp.com

Timestamps
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▶ Play video
devout plover
#

Make jumping cost no stamina unless it's spammed rapid fire.

Omni got new jump attacks but can't utilize them unless it wants a chunk taken out of its stam, making it more efficient to not utilize the abilities at all.

Hypsi's "super jump" costs too much stam to be viable anymore.

Troodon can no longer feel comfortable jumping to see over tall grass with how stamina regen works, meaning you get even more "grass gameplay" than on Spiro due to bunnyhopping your way around no longer being an option.

Animals that are able to jump hardly do now compared to earlier builds because it goes so heavily against the concept of stamina preservation. A good way to remedy this would be allowing "free" jumps that cost no stamina on a cooldown and then make every subsequent jump cost stamina-- i.e you get a couple "free" jumps in a minute but if you keep jumping it starts tearing into your stam value.

candid mulch
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Pachy is pretty much free calories atm to most things. It needs buffs badly. It can’t parry carnos ram anymore without taking a considerable amount of damage, Omnis complete shred it with zero counterplay on the Pachy’s part, and even trying to use your ability results in a long stun on your part which can mean death when you’re trying to defend yourself. The fact that pachy can’t fight things off in its weight range OR escape from things outside it’s weight range is absolutely ridiculous. To buff it up give it a stun on fracture so it can actually do what it was intended to without getting hurt for doing it and allow it to actually MOVE while being pounced. The fact that a Juvie Omni can restrict your movement while it latches onto you while you can’t buck it off is laughable.

frigid sleet
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I really don’t like the airy gallop that herra does while sprinting up a tree. It should look heavier, more like it’s actually carrying 175kg of body weight up a vertical surface

iron quest
#

can we get herrera and dilo before yall go out for the holidays? or at least make the stress test public?

winged sapphire
#

It would be nice to have some indication if a teno is an AI or a player.

boreal kelp
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This could already be planned, but it’d be really nice if ceratopsians would have a charge mechanic like carno, cause you can’t have a ceratopsian and it not be able to charge like a rhino

slow comet
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dilos diet seems small for a dino of its size, consider adding, omni, teno and possibly dible when its added

hollow wadi
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I think it would be cool to give cerato an updated running animation.