#general-feedback-discussion
1 messages · Page 103 of 1
#general-feedback message for this you can already auto-run, you press 2 times in your run bouton and your dino run alone. (That work for me)
@upbeat scaffold when you log into the server, you can see if there are public eggs
Yeah need a feature where I don't have to login, so people don't have to post their eggs in chat and we can see if they're available, maybe even an additional feature where it says which kinda dino eggs it is
i see, i would maybe clarify that in your post so its easier to understand. maybe something like "Let public eggs be seen from the server browser" or something like that
That is well put
honestly, a little "egg" icon to show if a server has availible eggs would actually do wonders
^ yeah, think theres a lot of reasonable ways it could be done
Exactly yeah, and when you hover over it, it shows which species are available
i don't even need that, just an egg icon would be good enough for me lol
I'd be very happy with that
Why do people want to pounce on a Utah that is already on another Dino?
So omni isnt even more "just spam pounce" than it already is
There needs to be a risk in it
So people have to use one braincell isntead of spamming pounce through their packmates
True that
Also falling due to pouncing another pack member is deserved, you should be rewarded for being stupid
Only issue I have now is how long it takes to recover, I was in the ground for ab 5 seconds and die to a cera bc of it
That's fair considering missing a pounce has no recover at all
Not even a slight slowdown
Yeah but 5 seconds on the ground? It seems pretty unfair to accidentally pounce on someone and then having to die bc of it
Dont spam pounce, get better at timing or assemble a coordinated pack through vc
Most people ain’t doing all that
Being in VC ain't necessary, but people should definitely be punished for making such a mistake
In other games randoms can coordinate and make skillful plays without being in premade them, why couldn't people do the same in The Isle ?
as a troodon player, i def feel that people really hate thinking about pounces
they just RMB at whatever is closest
I’m sure with time people will get better at pouncing at the actual target but we will still accidentally pounce another, for example: you are ab to pounce and the Dino turns around and you pounce on the raptor who is already pounced on the other side, the recovery shouldn’t be an instant death
That isn't going to happen
Pounce has been in the game for years at this point and people keep messing it up. Expecting a group of randoms to be coordinated is asking a lot
also idk why but the isle is where skill goes to die
packs of omnis are still losing to solo carnos, you really can't reason with this
basically, yea
I do think pouncing when other raptors are on is pretty jank. The reward isn't even that great when compared to tap poucing
yea
tap pouncing needs a nerf imho, honestly, bleed rampup the longer you remain latched would be ideal
A full unbucked pounce should be devastating imo
If they don't manage to buck the raptor off
yea, for real
Like enough to nuke a Carno looool. In terms of bleed. Like even standing it likely bleeds out. So out of stam? It's over
Honestly, just watching a Carno run around without a care and a solo good omni rushes it when it's out of stamina
I want that
Onto Omni, group pounce should be looked at
Well bleed *
my bad
I think if you're lower on bleed, your acceleration and attack speed should be slower
I feel like stamina regen being affected is already pretty detrimental.
It is, but if you're 'nuking' tap pounce, I think that if they play a longer game, they should get a better reward.
Also helps in the stego matchup and other large game hunting matchups
i think it's fine
Makes it so creatures that are bleeding heavily aren't performing like they're at 100%
Wouldn't just be for Omni, but other bleeders as well
Fine to add attack rate and acceleration debuffs to it as well?
I agree tap pounce is too good right now too.
Maybe attack rate is overdone, but I do think acceleration debuffs would be nice
Tap pounce should be viable, but right now it's just better all around on most targets.
honestly, controversial take, you could make all attacks take stamina (including regular bites), and achieve essentially the same effect
trying to attack on no stam either doesn't work or SIGNIFICANTLY diminsihes attack damage/rate
Would be fine if run times were buffed
That would be interesting.
oh for sure
(they should be buffed regardless tbh)
Gateway and Migrations are coming soon, and I want to actually, y'know, be ready for that
Definitely. I remember playing on the Gateway with the current runtimes... Sat down so many times when I tried to get to NE plains from the aviary
As a Carno *
Playing Gateway as Carno literally made me obsessed with pursuit carno lol
Because the only thing that made Carno viable in that short preview was literally the broken hitbox
You would know hehe
God that fight was insufferable lol
If that hitbox wasn't like that, my tenonto would've been alive and happy
Yeah, it was a lame fight. Literally couldn't do a thing without charge. The turn is criminal.
Like there was nothing more eye-opening than, as a TENONTO, getting knocked down by a hit to the tail
The tip of tenonto's INSANELY long tail still counted as a body hit
Also latency *
Oh yea, that too
I genuinely think carno has been SO close to actually being good but they consistently keep missing the mark
I really hope Gateway acts as the eye opener
For God's sake, just nerf the damage and balance from there
I do think knockdown threshold should be lowered. If they ever do buff runtimes
That too, yea
Like Cera would probably contest better (still likely lose) if it wasn't getting flipped
I'd say nerfing the charge to a 50% weight knockdown, 200-250 damage attack would be an excellent way to start buffing the base stats like stam, trot speed and agility
I'd even nuke it further if it was to be buffed agility wise
That would be ideal from a getting to places thing / avoiding confrontations, but in terms of hunting small game, it needs that update 5 turn. Still can juke them tbf
Would just be horrifying lol
Keep the accel, stops it from chargespamming and forest stuff
yeah that
nah
Do we have anybody here that is pretty decent on computers?
@barren zephyr Obviously it's a suggestion for the far future, not for tomorrow
what part of a computer
I agree completely. Honestly I think galli is a pretty good example of what carno should be. Not identical, but the same kind of build-- fast, reasonably maneuverable (to be able to follow its prey), pursuit predator. The key to that kind of build is trading raw takedown power of charge for manueverability. They tried buffing carnos movement, but they didn't trade for anything else which was the problem
Carno is so slow on everything it does rn
🙂
@plush pumice carno doesn't need to be a cannibal, cannibal carno was extremely easy to grow and survive as, and it made megapacking extremely easy
also, carno's speed has not once been changed, and in fact, the 55.5km/hr speed carno can run at is very accurate to irl
cera is a cannibal because it's an opportunistic scavenger that eats everything, while carno is meant to be a small game hunter that relies on speed and aggressive hunting tactics
Meanwhile the department dosent make it “easier” for a canni to grow, people will target them most the time and kill then, T. rex I recall was a canni as well most carnivores were, even alligators (dinosaurs today)
cannibalism makes it easier to overpopulate. A single corpse of a cannibal dinosaur can feed 4+ other members of their kind, giving them tons of nutrients to sustain themselves and grow, and removing the need to hunt any animal besides their own
failed a pack hunt? eat the dead packmate and you're good, it doesn't matter
It doesn’t make it earlier it makes it harder because there eating each other
if a server has 100 T-Rexes, and they're all cannibals, it'll work just fine. Every T-Rex can eat another T-Rex, and there's absolutely no need for species diversity.
If a server has 100 T-Rexes, and they aren't cannibals, they will suffer malnutrition, struggle to even grow and eat and suffer extensive debuffs.
I never said I didn’t want cannis💀
I said they need to bring canni carno back
The diet now sucks
Not really, no. A non-cannibal carno can still kill another carno in competition for food without eating it. In fact, it encourages you to kill another, irregardless of cannibalism, as food becomes limited
Cannibalism mainly finds its use in sustaining megapacks
If 1 of your 7 carno friends dies, the other 6 can eat it and get tons of free food and nutrition
Dude it gives you a de buff when you eat a other carno
So don't eat it
You're killing it for the hunting grounds
If there isn't enough food to share, one will likely kill the other to survive
Dude there is a body down rule in most servers you have to eat it
The game isn't balanced around the body-down rule, it's balanced around the official experience
And in the official experience, cannibalism causes megapacks
And it makes it much easier to grow and survive
it barely ever limits population
if it did, deinos wouldn't be constantly at a population of over a quarter of the server
there is no mega packs anymore its called rules ❤️ also deinos, ceras, and carno r all cannis they would eat each other before that happened
they eat each other when they die to whatever they're hunting. Carnos used to bumrush tenos, lose, then just eat the other carnos because it's easier than actually trying to hunt
also, again, not everyone plays on rule servers. I certainly dont
if i was a carno i would go back to my dead body but, i dont see the prob, because it makes it hard for babies to get big because other carnos would eat them
so really no ❤️
other babies get big much easier because they can eat a complete 1800kg carno corpse with organs and nutrition
compared to actually having to find and hunt other species
other carnos kill babies because they want to, cannibalism barely plays a part in that
but you wouldn't know because you play on rule servers
dude the diet sucks ❤️ we only have 2 ai on the diet when there was 3, we cant eat each other with thr urge to, we barley have anything on our diet and dosent give us diet unless they take the organs, but like a said, if u play on a server with body down rule, u have to stay with the body (it also keeps down the ping and fps)
2 AI is much better because it actually means the carno can't just farm AI for perfect diet, it actually has to do things
what
utah can eat a rabbit (s diet), deer (2 line), and boar (hex diet also known as dots)
omni is smaller, it's lower in the food chain, so it should get more value from AI. Carno is larger and has a wider scope of what it can hunt independently, so it should have less AI
dude, i can easy kill a full grown carno as a solo omni :/
because the carno bleed sucks
well, tbf, carno does suck atm, but that's an issue with it just getting tons of unnecessary nerfs while still keeping an OP charge
i never said to not de buff the charge
i jumped over the charge of a carno i was 2 feet in the air and got nocted i think they need to fix it
My main problem is how much damage it does
It's an absurdly high amount for a move that also deals knockdown
Nerfing the damage would actually mean they can buff stuff like stamina and trot speed (stuff carno desperately needs)
i understand what ur saying but i think they need to bring canni back, makes more fun and more nerve racking, most the stuff yes they need to fix (THE CHARGE HIT BOX FOR CRYING OUT LOUD) but yes mainly i agree
you should try islander server sometime, its easy rules and etc its a very nice server
canni was super boring to me because it made it too easy to grow and gave zero risk to group hunts 
i prefer this newer carno because i fear the danger of hunger and malnutrition way more, and am more desperate to actually succeed the hunt
i live in Australia and can't stand the arbitrary body down rules that make the game so insufferably slow-paced and dull, I'm not enduring 300+ ping for that experience, legacy showed me how horrid it really is
kinda sure but i did fear other carnos even in a group, it can still be very dangerours
i still fear other carnos because they'll just kill you at random because they want to, or you pose a risk to their food
weird because it runs good it dosent go over 110, it mainly stays at 90s but ive always have a prob is offical servers because the ping is insane
i live in Australia, it's going to be bad ping
probably because you're not Australian lol
true lol
well nice talk i agree with most the things you say, but yes they really badly need to work on the hit box on the charge, and a few other things
i hope the admins will look at this chat and see what most players agree on, but yes it kinda would be to easy to be a canni, but also it can get kinda boring to always be starving and always fighting, i would like to chill for a min without my food getting below 20
I honestly love official servers because they keep you on your toes. my only issues are the cannies who kill just because they get enjoyment out of it and like streaming it 
fr that is why i play unofficial because it helps with it
i mean, i'd still rather be randomly KOSed than have to deal with rules lol
I’d play unnofficials but I don’t think there’s a single server that only has no canni (and/or mixpacking) rules, and they’re actually populated lol
islander haves those rules, but the no canni dosent aply only if its on ur diet, but mixpacking is not allowed only herbis r which makes sense, they can only have so many herbis in a herd and if there over packing people will report and they get in trouble for it
yea that's way too convoluted rules lol
canni species are fine, but I don’t think islander only has those two rules
the last time I played on a rule server, I had admins stalking my steam page for minor infractions, I'm never touching that
that’s honestly creepy
they were streaming it to other users in their discord
publically
again, never touching another Isle rules server as long as I live

they are like azura , obscura , islander , petit pieds with no mixpacking , and a social score based if ur canni or not toxic or not , if social score to bad ur ban
official server full of mixpack , overpack , ptera troo scout for pack , toxic stego and fully unstable until one month
the concept of a social credit system in a dinosaur game will never not be funny to me
no need to be funny , need to be here for toxic players if u dont type .stats in the channel u will never know ur social score
I make the same experience, but sadly with herbis lol
i mean, if you just play normally, you wont even notice it
but its really funny
Then you have the choice of litterally every other servers.
wow but I think that was really an isolated case.
I was on 3 and am an admin myself.
I've experienced poaching, but not that.

Me, who cant play on the server because my PC refuses to run the isle without fatal errors
By the way: i love Australia ❤️
I think it's pretty obvious that not all unofficial servers are equal.
I sense self-advertising
you taking a statement about a concept i find funny way too personally
if i were to pick a community server, it'd probably be yours
I sense flirt
:P

I sense :p
@gleaming silo pachy doesnt need to stun carno/cera sized animals again, that was hell
devs should bring back the stun but the dino that is larger than omni and pachy should be stunned but only if it was headbutted into the head
Also only stunning things when hit in the head is stupid, the opponent can just turn around and alt bite...
Juvi pachy stunning fg ceras
ofc its not going to be like that 💀 at least i hope so
That would add so much unnecessarry weight calculations its not even funny, its also just fundamentally flawed, pachy would still be garbage
i can admit pachy was op but it didnt need to get a such nerf 💀
If cerato didnt exist pachy would actually be decently balanced
then they need to nerf cera instead of buffing pachy
like some ppl said they need to decrease its stam amount cuz it can literally outrun everything, remove vomit lock, decrease its speed
it def needed the nerf, but it needed stuff like a speed buff or something to compensate
not sure if it needs a speed buff but if they add it if they remove the vomit lock and decrease its stamina then it sounds pretty valid with the speed buff
Every dino loses hunger faster than diet. You are probably eating bones or rotten bodies. Rotten gives no nutrients and bones give less nutrients than food. You can't fill nutrients with bones before your hunger fills.
wrong channel if u wanna make a suggestion
o
Was in response to a suggestion.
All good.
@plush pumice If u are a foot in the air then your oly 12 inches above ground meaning 3 metre tall Carno would absolutely still hit you
I'm not really, it's actually an issue that has been mentioned before
Oh wait I'm confused
bro, can anyone tell me why im having 350 ping? every 5 minutes I have good internet
servers are unfortunately being dogwater and they’ve been that way for a while
if the official game servers awful, that bad, realy realy bad negativity for the game.
yea I’ve personally stopped playing for now because of it. I’m just waiting for it to be fixed. it didn’t feel all too good when I got kicked 10 feet away by a teno and rammed even farther away by a carno lol
I had 300 ping on an eu server lmao
than you will get killed because of it, and good luck growing for hours your next dino 😂
At this point, just play unofficials, nothing else you can really do.
I got as much as 400 on the us servers when it got really bad 
#general-feedback message "We should make cerato even more op than it already is!"
Why do people think cerato needs that high of a biteforce... 
I play on Unnoficial servers 🙂 Ping seems awful only on Officials.

lmao it already out-DPSes carno
and has the ability to charge up its bite for more damage
because they get angy when carnos destroy them solo
It should be able to win a facetank though!☝🤓
This game is only a few short months away from becoming the way day z is. Listen to the community please this is a awesome game. Possibly one the best concepts ive ever come across for a game, but it always seems good concepted games get their corners cut due to the sheer size of the concept itself. resulting in a terribly buggy unfinished game, which clearly we are here.
I'm not too sure how you're expecting a finished product from a game in its alpha phase.
Also people have been claiming the game is dead or dying for years. I have yet to see it happen.
day z isnt dead either its an unsupported game that receives bs updates....
I feel like incest should be implemented to different levels, even some species today practice it without repercussions
How is the game unsupported?
Like, the isle I should say
I have yet to see evidence that the dev team isn't working on the game
its been very clear for awhile now that people are giving up on this game. im not here to argue
your assuming to much about what im saying, take what im saying and thats it
What people? I'm people and I haven't given up
Bought the game at summer sales, best purchase of the year
Yeah, but you aren't the entire community
right? never claimed to be
But you're saying people are giving up on this game, but then give you as the example
https://steamcharts.com/app/376210#1y If you check this you'll see that the hype did go down
this game runs like dawg rn all i want is for it to be fixed, everyone is waiting not just me
Don't get me wrong, there are issues with the game, but nothing that time and work won't fix
But it comes in waves every year tbh, it's to be expected
your kind of nitpicking my words alright man im not here to be twisted around ik damn well my opinoin doesnt mean jack to u hence why i wasnt even talking to u
Oh yeah, the numbers always tick up on the updates, then go back to a more baseline number
Glad you're liking the game lizard.
I'm just 82h in
I've had it for years now, still love it
Nice. I've got around the 800 range
Some folks have thousands though
Anyways, I'll pop off since we're not chatting about feedback anymore.
What's your take on incest
I mean genuinely, some animal species practice it still to this day to some degree without repercussions, I feel like dinos shouldn't be much different
@lament lagoon "Buff cerato bite force to 195, its mouth is litterly twice the size of carnos mouth it needs a better biteforce." It's supposed to be a scavenger, not a hunter. I believe in one of the devblogs BEFORE the update, that the devs said it was actually quite slow and had a lot bite force for it's size. They can hunt but are supposed to mainly scavenge.
@upbeat scaffold personally I'm fine with it not being in the game.
First apparition of a gamer not wanting more content to the game, colorized 2023
And second. People would just play on servers with eggs.
Sorry, I added more description @icy lion
@plush pumice Major skill issue
@ebon coyote whoa now that you mention tany would be a good addition imo. Some semi aquatics with more connection to the ocean, especially considering how the devs plan to expand on the ocean. Id also maybe want to apply nothosaurus into this
u can be reported for bullying ❤️
cringe
💀
bullyingXD
lmao ikr
I must say my friend. The bleed on carno is alright. Maybe if things get dicey. Just leave the fight. Get to a mud pit or somethin.
@plush pumice
i think carno bleed is stupid, simply because i think the nerf is arbitrary as all hell and only makes carno even more weirdly terrible in all things but charge
Fair enough
like carno bled out fast already
it's a sprinter. It bleeds fast by default
the whole "making it bleed out even faster" was a bizarre thing caused by omni mains getting mad that they had a predator that killed them and they couldn't consistently kill back
and now they have cera and deino on their diet so they assume those two should be easy kills too
Which is funny. Because cera bleed resistance is one of their things
deino also has bleed resist, on top of... everything else
@full pewter can you share the link to the stream?
@cedar drum i feel like lots of those things really don't fit well on carno
good hearing feels more in place for a forest hunter, rather than an animal which already should have long and clear lines of sight, I've been over why ambushing on carno (an animal encouraged to live primarily in open plains) is ridiculous, especially when that niche will make it quickly overshadowed by allosaurus
i will stand by carno being far better as a pursuit hunter to an ambush hunter
i also would prefer it doesn't starve slower, but rather eats less to fill up, encouraging an active lifestyle while also permitting it to hunt small game as it's meant to
lastly I think charge damage needs a significant nerf by 100-150 damage, because the fact this move is a knockdown, high damage nuke without any real timing required is absurd and the reason this thing has gotten so many unnecessary nerfs
ill admit changing the charge and the whole hearing thing is a bit excessive. The hunger though is really where i think it should be buffed, since carno has low stamina aswell as bad hunger, it also makes certain activities impossible, such as nesting. But why are ambush hunters on open plains ridiculous, i think a lot of afterthoughts decisions on carno were based off a cheetah which prefer living on open plains... of course there is a massive size difference...
cheetah is small, quiet, agile, has colours to blend itself with the tall african grass
carno is tall, loud as hell, literally based off a bull, can't turn to save its life and designed to roam areas where it is actively in the wide open. It is THE plains predator, yet being in the open is bad for it, because it means it literally can't succeed hunts, so it relies on bad map design to actually achieve its goals
if anything, it's less encouraged to be a plains predator, and more to avoid the open plains and instead hide in a bush or in the forest, wait till something in the plains decides to be there, then hope to god it can kill it. It's barely allowed to work with its environment, since its environment actively works against its playstyle
and on Gateway, the plains are flatter and emptier, meaning this ambush carno becomes even WORSE, as it can't rely on these scattered bushes or massive vision-obscuring hills to actually do anything
a cheetah works at ambushing because it's small, subtle, agile and has colours that make it blend in with its dense environment, none of which apply to carno
well you arent wrong. However i think every predatory animal ever will utilize ambushing to some degree. and in the isle i have ambushed things as carno multiple times and its pretty good at it. carnos patterns are also very stripey. which reminds me of a certain large ambush hunting cat. While carno is still far larger than a tiger will ever be stealth is far from impossible.
sure, every animal will use ambushing, but the fact that carno, the specialised plains animal, relies on it to SUCH an extent is just tragic
this thing would work WONDERS as a pursuit predator, but instead, it's an animal with pathetic endurance, bleed resist, agility and bite damage that relies purely on nuking other players with an insanely overtuned charge that should've never been this strong
carno is just a terrible ambusher, it literally relies on players flat out not paying attention
comparing carno to a properly competent ambush predator like deino is very telling.
- Carno lives in the open, deino lives consistently obscured beneath the water
- Carno requires to accelerate slowly, revealing its position as it approaches prey, deino can get as close as it wants for a quick attack
- Carno cannot retreat if it fails an ambush due to how brutal the stam drain is, deino can
- Carnos footsteps are loud and revealing, deino is silent while it swims beneath the surface
- Carno must continue to fight its prey after the "ambush" to finish them off, deino wins the moment it succeeds the ambush
every time I've been "ambushed" by a carno, it's literally because I alt-tabbed like a fool
i wouldn't say best stam, but it needs a competent level of it
legacy stam?
Carno also kind of just deletes cera if you're competent, so we can't have it completely dominate for now. On Spiro *
legacy stam was nutso lol
i mean, this is why charge needs heavy nerfs
it's too polarising
Eh, just manage your stamina + alt attacks cost no stamina
i personally feel disconnecting carno's charge from its stam and placing it on a seperate cooldown, akin to dryo, would do better for it.
Like even having 20% is enough to defend yourself
you'd be surprised
ironically, carno is literally the best cera killer in the entire game
bar maybe deino
untill theres more ceras...
even then
carno can literally 2v1 ceras and be comfortable, it's dUMB
because the entire animal is built around charge and literally that's it
on one hand, you could say "yea you should die", but on the other, additional stam would let you, y'know, run away
fair eniugh
its like it doesnt know what to be
it has to invest 100% to whatever hunt it takes because its stam won't let it back out
is it a forest animal or a plains animal, ambush or pursuit hunter who knows
i want it to be a plains pursuit animal
New acceleration changes lets it be both tbf
Well in the dev stream at least
because i want it to stand out from allosaurus, who is literally shown constantly as a plains ambush hunter (except unlike carno it isn't 100% specialised in specifically plains life and nothing else)
Right now it's bad at both
lets make it legacy carno but more funnerer
carno is to plains as deino is to water and herrera is to forests, it's a hyper-specialist designed EXCLUSIVELY around that biome
you have to design carno to actually do good in plains because that's the only place it's allowed to do good in
ehhh, wouldn't say that
because legacy carno just... doesn't work once you throw a move like charge into the mix
ehhh
again, charge literally just ruins that unless it gets an entire rework
where it doesn't consume stam and instead does like a dryo cooldown thing
Legacy Carno had a turn rate worse than even now, had horrible stamina regeneration, insane bleed res
and yet legacy carno was still an effective hunter
ironically still terrible at hunting small game tho lol
eh i got salty one time and started hunting raptors for no reason
Legacy Carno was a better same lane hunter than small game hunter
its decent at that
ironically, EVRIMA carno is also the same in that regard
hey, its me or there is no server online on evrima?
much better at nuking ceras than ever hunting an omni
Yeah they're off
Or at least not showing up
update?
ok ok thanks
idk man i'm at uni, not paying attention lol
for me is not showing up
nice save on the gateway
I got confused
IDC when they release the animals tbh, I'd be happy with Gateway without any animals
I mean, I'm personally not happy with the carno buffs, but whatever
I can only hope they actually rebalanced charge to not be a nuke
i liked low accel carno as a concept because i despise ambush carno
yea, its dumb
it's a 350 damage knockdown move without much timing restrictions
and turns the full body into a death hitbox
it's literally the most powerful attack in the game
but they keep nerfing it in ways that make no goddamn sense
like increasing stam drain or whatever
when you could reduce the knockdown threshhold and damage and it'd be literally fune
It's more powerful than charged bite, simply due to CC / knockdowns
all worse than it
charge bite doesn't knock down, it's loud as hell and it does less damage
stego tail jab is... so goddamn easy to predict and dodge i really don't know how people worry about it, it's slow and clunky and bad
lunge, perhaps, because lunge is stupid as helll
perhaps lunge is better, but charge is a solid second best
that's what i want for it
have it be a short burst of speed on a cooldown
can use it evasively or offensively
or to catch up with fleeing prey
probably also the knockdown range to 50% of its total weight
Thinking about it properly, that acceleration buff will allow carno to bully raptor duos - trios again
Yeah I like it
Well the idea of Carno bullying small pack of raptors
Yeah. 4 raptors being even if both parties are good is what I'd get it to
too slow
meta over cool visuals i guess
yea and it was slow
so people didn't like it because it was poor in combat
Just up the damage value idk
If it was slow, then let it be devastating if it lands
It didn't really feel that slow when I played as it though
Thx
i personally like minmi and magy and feel they're worth adding for what they provide 
if cerato can be added and not be utter fodder, magy absolutely can too
No it shouldn’t be
They literally had to make it taste bad to make it remotely viable
It wasn’t a dinosaur evolved to deal with large predators.
And it also breaks the laws of its own biomechanics and physics by being faster than allo
and that's bad... how? I like animals with unique survival strategies, and they can absolutely incorporate that into an interesting mechanic
also we literally have stego
who is the same thing, but doesn't taste bad
That’s not a survival strategy it’s just stupidity
Ya stego has it’s own problems
can't outrun rex at all, can't fight off rex, it's just screwed
I gotta pick my battles
But that’s a fallacy lol doesn’t make the magy situation any better
i like magy because the concept of an animal with such a unique survival strat is cool to me
Yes but it’s badly designed
not really
we haven't even seen how its designed
magy could have an inverse cerato bile, which sickens players that attempt to attack it with bite attacks, making it actually able to be defensive
Yes it is lol it’s completely stupid that it’s faster than allo and tastes bad. It won’t get hunted by anything bc if it’s stupid speed and it tasting bad, so nobody will play it due to boring gameplay.
i'd play it
Sounds more interesting to me than stuff like allo lol
Ok, but that doesn’t change the facts. Yet another fallacy lol. And allo will be played a lot more due to it having ambush speed and the grapple abilities. It’s also a lot more popular.
But that’s whataboutism lol
So allo doesn’t matter in this context
Legit, tasting bad is a legitimate survival strat, and having magy represent more unique and interesting evolutionary defenses is really cool to me
Tasting bad is a strat for boring gameplay
If animals vomited from trying to bite down on a magy, it would be an interesting way to dissuade predators
Carnis wont attack something that has stupid speed that they cant eat
That’s the idea?
Dude, IDK if you know this, but they’re adding anky. If you think magy is boring, I have bad news
Anky again has its own problems
But that doesn’t take away from the fact that magy has bad design. Not boring does not equal good.
Yet another whataboutism lol
You realise we already have a ton of animals which rely on the “avoid risk entirely” playstyle, right
Ptera, deino
Deino will be different when bigger semi aquatics are added
And that’s not necessarily true for Petra
It has to fly over croc infested rivers to get food lol
Also Quetzlcoatl will be a thing
Cera hunts magy, quetz hunts ptera, what’s the problem
And Ptera players are not common at all
Almost like some animals only have specific predators thanks to their defenses
Like how nature works
If only one Dino is hunting you, then it’s guna be boring.
Deino has nothing hunting it yet it’s played constantly lol
If this were true to nature magy would go extinct immediately if it was close to what it was irl.
Yes, but it’s a carni so it does combat because it needs to, so it makes sense.
Also magy going after carnis would be a possibility
We’re not talking about real magy, we’re talking about Isle magy. If most of the animals here were true to natur, 75% of the roster would be dead
Which would suck as it would mess up the gameplay loop.
Herbivores being aggressive to carnivores is fine
They aren’t all timid fodder animals
I friggin know, but that doesn’t mean they should be going out of their way to hunt down carnis due to lack of a gameplay loop, which is another issue.
Your arguments are based on the speed we haven’t seen, the bad flavour mechanic we know nothing about and your general dislike for some random herbi
And that could be a problem with magy given it’s supposed stats
The supposed stats we know nothing of
They said allo would be slower than magy. So we know it will be ridiculously fast.
They also said deino could grow endlessly and drown rex
The bad flavour mechanic is a concept is just stupid from an objective perspective. And I think irl magy is cool, but I hate how they butchered my boi.
Ok, so again that’s it’s own problem. Stop with the friggin whataboutisms.
Take it from a game designer, early concepts don’t always represent the finished product
I like how examples to help back up my arguments are apparently wrong now lol
They don’t back up your argument. Also I’m aware of this fact that finished product will be different, and I would hope so, but that kind of nullifies your own argument lol.
How lol
Which is that magy is a good design from what I understand.
Magy isn’t a good design when looked at a surface value, I’ve never argued it was, I said I think it can work if done well
And that it provides something unique in terms of survival strategies
I guess it doesn’t nullify your argument, but it takes the weight away as you bring up how it will be different, even if you’ve been arguing that it was a good design from what I could tell.
If they could do it well then that would be great, but as someone with some knowledge of game design as well, I know it would be difficult to pull off, too difficult for the isle devs.
I’ve never said it was a good design, I think it’s an interesting design. It could end up as hot garbage for all I know, but I like the concept
I disagree that it’s “too difficult for Isle devs”, if I can do it, they can
Just feels like you’re choosing to attack them because why not
Well, they’ve demonstrated with this design and others that they can’t consistently make good designs.
They made cera viable so they can make magy viable
That’s because cera was a good dinosaur already, magy is not good for dealing with large predators if it obeys it’s own biomechanics and the laws of physics. If those are diff in the isle, the okay lol.
Both animals are equally screwed when an allo shows up
Cera is not any more prepared than magy lol
Well except magy which they said would be faster which ai bloody hope it isn’t, as allo’s ambush can probs catch a galli, so magy would be stupid fast.
Both are slow, defensive animals that rely on repulsing the attacker to survive
Cera isn’t necessarily screwed imo if they balance allo properly.
As long as people can’t abuse ambush like they did in legacy then cerato shud be fine.
Both are similar weight, likely similar speed since we know magy is slower than tenonto, both sicken the attacker
Yes but the way they currently want magy to do that surviving is boring for magy players and frustrating for carnis.
I feel like we going in circles.
Tenonto is said to be the fastest quadruped on the roster
So magy isn’t any faster than it
It had better not be.
Which means, again, if cera can survive it, magy can too
Both are in the same boat here
True
oh since when is this confirmed?
Sounds interesting😃
I haven't heard anything about it.
in his concept you only see a shoulder bump and that he can knock over a Cera with his neck.
yea, it's something i'd like to see for it, nothing confirmed
Oh I see
but it would definitely be a cool potential mechanic.
@ocean coral dilo is likely heavier than omni, so that probably won't be an issue
so it wont pin dilo?
probably not
the servers still down?
If the size chart is anything to go off, it's around 700kg
i honestly feel dilo will get shredded by 2 omnis personally
honestly i dont feel like it's looking too good in a 1v1
ehhh
i honestly can't really see it winning too well
at night, sure, but even then I'd prefer to avoid an omni as a dilo
as far as we know, its primarily hallucinagenic, and basically useless at day
because we should make it more powerful
Rex is already a power house. We dont need people just face tanking everything as a rex. This is how I see your comment.
its either a rex fanboy or someone looking for a reaction lol, no point reasoning
Eh Im just pointing out my view
I probably wont be back in this channel for weeks LOL
Oof
Hmmm
Legacy rex could die to one utah without alt-turn
With that broken ass hitbox and butt chomps, I say rex is unmatched in legacy
giga was bad against rex, sure, but it was still the strongest
like how deino is bad against stego, but is still the strongest
so?
that's not at all definitive of how good an animal is
Lets be real, a good giga player can kill a rex. But once the rex gets a bonebreak on the giga, be it fair or broken hitbox…giga automatically dies
giga is literally busted
its insane trotrate and ability to regen stam makes it just... the best
honestly, the moment you removed body down rules, rex struggled WAY more
rex did well in 1v1s, but that was it
@willow crown You posted in the right channel, don't worry! Happy to say a system like that is planned to come to the game, dinos will become "elders." They first become stronger, depending on how you lived during your playtime, before becoming weak and frail. Dying of age is a choice, and can reward bonuses for your next life as that animal, but all dinos will automatically age. That's based off our current info, so it's subject to change!
ok..., that's What I mean.
It seems like a very cool idea to me, more because I would like to see from the most fragile and small dinosaur to the strongest and most powerful dinosaur living on the same map, I really like the path that Evrima takes, thank you very much for answering me. I am using a translator so if there is any inconsistency in what I say then f: translator
everything gets old
That was the plan when it was first conceived, that plan changed
So TL;DR (which is subject to change): Every dino will age. Elders have a peak strength, the power and duration of which will depend on how you lived your life. They'll all eventually become weak, but death of age is optional
Not compiled, no, this is from various dev comments
And anything I said could still change, since elders as a system are still WIP
@woven musk That's planned
@icy lion I have a question that won't let me sleep, will all Legacy dinosaurs be added to Evrima in the future?
Everything except for puertasaurus, yup!
f by Puertasaurus, it's true that in Legacy it doesn't make sense to play it xd, it's huge. Thanks, I can sleep peacefully now.
The only bad thing would be in my case that I can only play Legacy at the moment because my EVEA 750Ti does not accept DirectX 12 and it seems that Evrima 6.5 asks if or if DirectX 12 v:
Yes, I was thinking the Same and we have nothing Like it right now ☺️
hello guys i have a litle problem, my game doesnt list me any official servers anymore. why is that so? i didnt change a single setting
i would not be so sure
that sucks.
pachy has concept art of it being able to duck, dodge and parry omni pounces. Can it do that in game?
If that's the truth then they willbe unkillable by midteirs unless in a megapack.
which is bad design.
they shud be very strong, but not that strong.
what's to say bary can't do it either
like, bary could destroy omnis
so it would not need the buck thing
i personally heavily dislike bary's concept art, i feel it's been far to powercrept in that art
i assume that's the idea, considering we have large tiers, or pseudo apexes
lmao no
I mean apexes.
bold conclusion to jump to
apexes shud not be stronger than they were in legacy.
i mean, they kinda should
they were very unbalanced, and that will only worsen the problem.
since everything else is stronger than it is in legacy
well, in legacy apexes were too powerful
so arguably the should at least stay the same to balance things out a bit.
but weaker would be better, and would make apexes require actual skill.
fair, but legacy apexes also had basically nothing to middle the gap. Mid-tiers and apexes were still HUGELY different sizes, there was no "large tier" to fill the gap
yes, but not OP
acro
anky
the sandbox creature?
the other sandbox creature?
it was on most survival servers
the sandbox creatures that were very clearly not finished and were evidently unbalanced for survival
based
and apexes still fing murdered them
they can be injected all day long, it doesn't mean they actually fulfilled the roles they should've
yea, because both were REALLY bad
anky didn't even have bone break
and acro was just dumb
it does
no, it doesn't
acro was the bane of midteirs
unless on modded servers
its a server option
so was giga
i think
it's a mod, they didn't have that kind of server option on vanilla
acro was better for it imo
oh, I didnt know that.
either way anky was also a bane to midtiers.
but anky in general was just terrible in legacy, it barely even felt like an anky
fair
how the hell do you manage to make an anky feel squishy lol
because legacy was badly designed, and sandbox creatures were just even worse
yea, they were unfinished.
because they had zero attention to them besides the bare minimum
in EVRIMA, sucho is actually going to be the size it should've been, dwarfing midtiers like allo, acro will also be a decent size too
either way, apexes really didnt require a lot of skill in legacy, and were stupidly powerful, like disproportionately, so they should be weaker in evirma
not much weaker
but still, weaker nonetheless
i disagree, honestly
agree to disagree
i mean, besides the apexes being skillless
that part is true, but everything in legacy felt that way
i'd rather apexes be hard to grow and legitimately strong, rather than neutered so they can be more approachable by animals less than half their size
Rex had stupid speed and ambush speed, capable of running down an ALLO if it wasn careful. It could bite from its ass, it has bone break, it one shots anything smaller than an allo, and puts every other mid tier on 3rd or 4th with bone break, has huge amounts of health, and just overall is too powerful
ambush speed was just stupid as a mechanic in general
They've said they wanted apexes to feel like apexes, so they're probably going to end up quite powerful. Seeing as it is survival and not fighting, your options could just be to avoid apexes 90% of the time, and call it a day.
eh I disagree, legacy defo had its own problems, but if you killed an allo as a utah in the first 10 hours, it was a bad allo player.
nothing has been confirmed on that
it looked like it in the concept
(and honestly i kinda hope it doesn't if the ambush speed is anything like legacy's)
unlikely
Or maybe it just has really good accel
I think a short burst of speed would be good
for allo
but like, it would need to take a lot of stam to balance
ok, but utah could also ass ride everything in legacy, so there's that. I consider myself a decent allo player, and I find it hard to shake a utah.
Either way, I think ambush speed could work well for allo, but it would need to take a lot of stamina. And maybe it could be like an attack sort of similar to carno charge, where once you connect with the other animal it does a grapple attack.
but the speed shouldn't last more than like 5-10 seconds.
@barren zephyr #isle-discussion message
Looks like it kinda is. This was in its description in its concept.
“What we wanted for this dinosaur was to showcase its ambush centered abilities and really let them use those claws. For instance, you might not be able to outrun a Gallimimus, but if you can get the jump on it, you might just have the burst of speed to grab it before it slips away.”
10 seconds is wayyyy long
Sure
If it's more than 3 seconds it's not an ambush anymore
No more than 7 imo
It's just super-speed
ah
By ambushing it duh
Getting close, that’s the point
Galli is really easy to get a hit off on as a cera, if you're in a good position. Allo wouldn't even need an ambush speed
Allo is among my most anticipated choices
I’d expect it’ll be very versatile, able to hunt a variety of prey, possibly even functioning as a bigger Omni too
Bary ftw!!
For the win!!
I hope some shallow water biomes also get added for Sucho, since it probably shouldn’t even live near spinos and Deinos
I think sucho should live in shallows with cheirus and make other dinos pay tax
As the two old grumpy fishermen they are
And before people say that shallow water biomes now invalidate deino, thats where I say that’s where suchos should be the danger
I’ve always seen cheirus as more of a swamp dweller and Sucho inhabiting shallow rivers and coasts, I’ve also extensively promoted sucho being migratory
Being migratory doesn't really fit with inhabiting rivers...
If you want to migrate without leaving your environment you have only 2 ways to go, one of them ends at sea and the other one ends in the mountains
I’ve described it like traveling between the coasts and shallow rivers of the interior of the island
It’s my own personal idea that I’m hoping gets noticed
Sucho will rely on AI more than other carnivores anyway, I think it’ll work well
What I hope will be noticed is my magy suggestion
Was it poison?
I’ve been distasteful to that in the past, but since Magy is already silly as is it’s grown on me
Yea you’re ideas work great
I think magys main predator should be cerato
yeah
Since cera can't vomit
Exactly that
I don't like it.
That's because you have bad taste
You taste like magy
woah
I’ve just started seeing Magy more like a poison dart frog, they get their poison from the food they eat, Magy could be similar
Yeah that's not a bad idea either, depends on how hard/easy that food is to get
So true, but honestly, it doesn't even need that and it probably leads to more problems
What problems tho I’m curious
Because if it's a plant you can find in only one place, it's bad, and if it's a plant you can find everywhere it's bad too
Migration could play into this
But if magy's only defensive ability is tied to where on its migration path it is... There's probably something wrong
Make it available in different points?
Yeah maybe
But we only know so little about migrations, it's hard to imagine how an ability could tie into that, and how actually "fun" it'd be
Maybe the potency of the poison could just depends on how good magy's diet is and that'd be enough
Well it comes down to sometimes needing to put down a Magy. But every time you engage with it, you get ill / can't gain anything from it. It's not a small creature. You would require a few hits to put it down. Also removes thought from a defending position against most creatures that otherwise would be a threat to you. Like Carno for example would be a huge threat, but now if it bites you it gets ill. So what does Magy do? Live in the plains in groups. It having CC would have been more than enough and to actually use its kit to escape larger threats like Allo / Alberto.
Maybe I'm missing something
If a magy can CC an allo the laws of physics have been utterly broken
Not everything should hunt anything
As a deino you'd best simply ignore stegos, so why shouldn't a carno just ignore magys ?
I think it's more interesting to have something whose survival strategy is more about not being worth it to kill rather than just killing its attacker like everything else does
Deino ignores it because Stego is superior in combat. If Magy deals CC and has armour, then it's beating a Carno, also to make it so Magy doesn't chill in the open?
Makes it a lot better than it should be and not in a fun way.
If Magy ignores Carno, then it effectively ignores everything else, since why wouldn't you be in the open? Allo's / Alberto's have zero chance of ever killing you and Cerato is easier to fight in the open
and dies to Carno
Where did you jump to the conclusion that allo and alberto would have zero chance of killing it ?
Because you just chill in the plains? What are the other 2 going to do? Unless Magy is significantly slower
This is where I bring the “philosophy” that you can’t just hunt and kill everything smaller than you, if the game continues to play like this then there’s no variation. Some animals have adaptations to defend themselves from others. So for your carno case, yes a carno sounds like a good counter for Magy, but if Magy does have poison, what do you do? You leave it alone and hunt something else. There are other predators that can hunt it better like cerato. Maybe the poison could be weight based, bigger Dino’s are less affected by it so allos and Alberto’s can more effectively hunt magys even if they are susceptible to vomiting, say in a group each member could land enough bits to kill it without vomiting
If you think magy will be remotely as fast as allo...
They could just kill it
It could be 2km/h slower and probably be fine if it vibes and has any bit of awareness
And that's where the "parry" ability comes in. To add skill into the equation. So if a magy isn't attacked by an allo or an alberto, the outcome isn't just decided on stats. It means the more skilled one will win the fight
Also the vomit debuff would stop allos as well, would it not?
Like why even engage it
If it makes you ill
I think it's gonna be closer to 15 km/h slower judging by the animations tbh
The debuff would only be sufficient to make it vomit if you successfully parry it, otherwise you die before you can apply enough poison...
That's the entire point of the suggestion
It measn magy can survive encounters, not that it will automatically do so just because it's poisonous
I don't make suggestions to have another deino-level of gameplay on another playable
Does anyone know of a way to play Evrima with a graphics card that does not support DirectX 12?
"Magy has a passive ability (or one that needs to be charged eating a certain food) that makes it so when biting it, attackers receive staking bacteria similar to what cera applies with its bite. Once enough bacteria is stacked, they vomit."
That part doesn't state that though? Or am I missing something?
I don't know, you should ask that in #🔧-evrima-troubleshooting-🔧
Why is Magy parrying a grab from an allo in the first place?
Once enough bacteria is stacked
Which implies you don't vomit at the first bite
To survive
And unless they decide to give allo super strength, I doubt it's gonna be able to carry a magy in its hands
Why does it need that when CC is enough though? It's going to be borderline useless against allo / alberto - which likely deal a boatload of damage outside of their specials and makes it very useful against Carno - which lets it vibe in the plains better. Why not just let it be a CC monster for its size against Carno sized creatures and give it a good base speed / stamina to avoid larger threats. Even better swimming.
Because you think giving magy CC strong enough to stun creatures up to 3 tons causes less problems than letting it have a unique mechanic ?
No. I said CC for its size like Carno
So it just dies to allo ?
Unless allo has worse stamina than carno, there is no way magy can escape it with the difference in speed.
I don't know Allo's stats, but the speed difference shouldn't be great. 2km/h at most outside of any potential ambush mechanic
Again, judging by the animation, the difference is closer to 10 or 15 km/h
And I don't see magy being made faster than it already is without looking stupid
So what's the point in making magy a reskinned teno ?
It would be reskinned Teno, if that's all that was left in its kit.
but I'm against the deterrent idea & the idea of it stopping the grapple of a creature 2x its size.
Teno also needs more stuff imo anyways / change to what it does so it's not just worse Diablo - since most players pick it to brawl and it's not really the best at being evasive, like a water kit similar to Cerato's.
Allo having a grapple that allows it to instant-kill things above 1 ton is more problematic than magy having a way to stop it...
Depends how its set up. If you can't see it coming, you deserve to be grabbed. The range shouldn't be too large though / should cost a lot of stamina
I really don't think we need yet another thing that resembles deino's gameplay...
We've already got 2. We're getting even more soon 
1 is already too much
Allo insta deleting stuff under 1t is fine imo, but the 1 - 3t range is weird
I think Cera should be like the largest where it almost outright kills it. But I'm assuming it just dies like in the concept
Rex insta deletes para / allo
It really shouldn't
Yeah, but it's one of those things to show off the 'power' of a creature and since you can avoid it, well, I guess it's your fault for getting hit. As lame as that is. For Allo, Omni & Rex. Likely Alberto...
On the Magy idea, although I am against it, but if it happens, it's not the end of the world. I disliked bacteria cerato when stam grab cerato was an idea. Although that could have been worse in someone else's eye. Maybe it's better in practice.
Oh I forgot about Acro
Spino
Ok no creature above 3 tons should be oneshot by anything except hypers or sauropods
It's a lot of time investment to be lost to ONE mistake
It's fine to be oneshot in an FPS game because it takes 15 seconds to respawn and get back in the fray...
In The Isle it's a different thing, there are other ways to show something's strength than to have it ruin other people's experience with the game
I can agree with that. I do think that in a perfect world these attacks would just be knockdowns, or grabs that deal a lot of damage / bleed but you do have a window to make distance and hope they don't have the energy to chase
Or they get sidetracked by pack mates or something idk
I dont know, it was Kinda part of the thrill to get for example an Rex down with a good coordinated group of dilos to feast on it.
Where the programmer broadcasts live?
I love how I get pinged by moderators for literally asking for a teaser of a complete gameplay loop in phase three, and they said it isn’t a phase three request so they deleted it. Gotta love islecord.
Will Evrima's T Rex break its legs with bites the same as in Legacy?
some youtubers have posted videos of recent news that came out
@errant hedge if ur not gonna post a real suggestion / piece of feedback, must you really clutter up the channel?
Bruh stop minimodding
not trying to minimod, im just pointing out that he's gonna push the actual suggestions that people put effort into up in the channel

hello everything is fine? I’m a fan of the isle, like all Brazilians. I came here to give my opinion that the Brazilian community. fanatical on The Isle like most, not too happy about having Humans as much as weapons in the Game. This game is Wonderful focused on Dinosaurs, in my point of view your team will ruin the game focusing on Humans and weapons, and the game is Based on Dinosaurs. I did a survey and most Dinosaur Fanatic People didn’t like this idea of Weapons and humans in the Game. The game is beautiful focused on Dinosaurs. A Hug I hope you see this message with Love from an Isle Fan. No humans, No Weapons.
humans will not ruin the game
the game is not meant to be purely based on dinosaurs, nor has it ever been
Aside from what Mr Diablo said about humans having been planned from the beginning, something important to keep in mind is that, since humans haven't been released yet, the primary audience attracted to the isle are people who want to play dinosaurs. However, people who want to play people are a whole separate audience (think players who enjoy Ark, Green Hell, etc) and adding humans will be expanding the isles market quite a bit.
Humans having ranged weapons is definitely going to be tricky to balance without making people feel like it's a waste of time to play a dinosaur. But that's why it's important that they are added early and actively balanced around
Finally, while they're making the game they planned from the beginning which includes humans, they've stated that they want private/community servers to have tons of control over server setup, including roster... Which means community server owners can disable humans in their server if they want
In Primal Carnage (the old one, not extinction) humans had guns with pretty much unlimited ammo, yet the dinos won almost every match
I don't think guns will invalidate dinos that much
That's true, and similar balance might be good for the isle-- especially since it's supposed to be horror/survival. Dinos aren't so scary if you can 1-2 tap them with a rifle
I actually think Isle dinos might be even more OP compared to humans than how they were in PC...
If we go by numbers alone humans in PC had 150 health, in TI they'll probably have around 70/80 health, PC raptor (which was the same size as Omni) had 250 health, omniraptor has 450... Rex had 3500 health iirc
Isle rex will probably have around 8000 hp, maybe more
Unless they make special damage calculations for firearms or give them absurd damage, I doubt dinos will be in much trouble
i honestly hope 1000 is the highest damage ever gets on a firearm
That's fair. Right now there's so many unknowns about humans that I don't know that any sort of prediction would be accurate
Which one would get that number ? A shotgun ?
Probably... But specifically I'd want it to be a shotgun slug
I don't think slugs are that strong. Feel like it would be a rifle/sniper round.
actually, i'd probably prefer 500 damage
A large caliber rifle could fill that role Maybe .308 + vitalshot, cause having a 50.cal would be overkill or people would feel its too weak. Slugs could maybe do 500-750 with vital shot pretty well, but obviously they need to do them right. not just "confetti cannon"
1000 is way too high
I can see this aswell being max. maybe 750. but somewhere around 500-1K range.
Im purposefully keeping myself in the blind to some of the upcoming updates. If humans are just given weapons for free basically, then yeah. lower numbers better, but if they have to find it dayz style, then i can understand higher numbers on rare guns with rare ammo
idk man, i just dont like hours being converted to nothing without counterplay
yeah i agree. I would love to see "non-combat" tasks for humans, rather than just letting them run around doing whatever all the time. That give you more bonuses for completeing them without killing a dino, and punishes you for killing them. how exactly to do that while keeping it balanced though, im unsure
I thought the idea was they would spend their time vulnerable trying to find weapons and ammo, so you would spend the hours that a dinosaur would spend growing scavenging or looting.
i mean
you cant really recreate that though
like, the dinosaur is A to B
a gun, you just kinda get
unless they have some kind of "access level" system
where certain areas are restricted without the right equipment
the only task that comes to mind that i would still love to see, but again. dont know how to balance, is a tranq and temporarily capture mission
Well, maybe they would be something that needed multiple parts. Maybe you don't find a functional gun, you find a barrel somewhere. Find lower somewhere else. Ammo somewhere else.
probably not gonna happen (also would just be a weirdly tedious system)
It's how every survival game works. You work your way up.
What if you combine the two systems? You're stuck on base A. until you get enough xp or w/e to be allowed into base b. Killing dinos lowers your XP (unless theres a task to, but not gonna get into how those may be aquired as i havent done much thinking on this) but while doing missions, you have achance to come across loot
They don't just give you everything off the bat.
nah, no XP system
what I'm thinking is literally as simple as there being a locked door
that you can't open without like, a keycard
what if a friend who's been playing significantly longer and has that keycard opens it for you? so people can just start farming high tier loot
or have alt accounts that can open the doors for friends and such
I think no matter what it would be a difficult thing to properly balance, there being fire arms in the game, unless you incentive players to not kill dinos.
Is it really that different from a friend with a FG rex carebearing you ?
With dinos doing that, they don't have the risk anymore, but still the time investment
Humans "carebearing" would not have the time investment, but still the risk
Probably, Because you can out maneuver/out play a rex. But with a high power rifle, you may be walking one moment, and then be dead from a shot halfway across the map the next moment. Atleast if you were to die to 1 shot from a dino, you had the chance to see it coming
I can't imagine the best-armed human in the world surviving more than one cerato's bite
Oh yeah that's why I think long-range weapons as a whole are a bad idea
also a human sharing a weapon is kinda like a rex actively losing its growth to make their friend grow faster
i can see that, but also short range weapons would but humans at a huge disadvantage unless they 1shot
It really is an interesting concept that will probably take some time to balance out
There are different levels of range between "can't kill a dino before it kills you" and "can oneshot something from across the map"
Personnally I think bullet damage should be reduced with distance
Although im sure everyone will have their own opinion on it, i think making Modern humans more research focused rather than kill focus would be a huge boon, and savages having the opportunity to either hunt or work with dinos would offer both different gameplay options (as i cant see savages having any weapon possibile of 1 shotting anything bigger than a dryo)
So technically, you can hit a dino from across the map
It's just... not gonna hurt much
that is also another fair idea
good
i fail to see a problem with the humans relying more on stealth and wits over firepower
@meager barn The Solutions you provided don't seem to be related to the Problem you raised.
How does scratching trees and regulating your body heat solve the boredom issue for herbivores for instance? (You just added 2 more chores).
Infections would make combat less desirable... combat being the main activity for most of the dinos in the game.
Having more challenges along your way keep you busy to not become vulnerable to predators. What does a herbivore do when it has full stomach and water?
What happens when they regulate their body heat and keep their claws sharp (which I assume won't take too long to do)? You didn't solve the problem... you just added 2 more chores.
It's basically a gap filler reducing the waiting time before your other basic needs need to be replenished. It can still be a challenge to reach the mud pool or take the risk to swim in habitated waters or find a suitable tree to scratch yourself on. The way you're arguing you could also just remove food and water entirely and make the isle purely about deathmatch.
And ignoring all those possible needs could maybe even end fatally, who knows. take a look in the wild, theres a million ways to die
I mean it's a game, I'm not here to do the dinos laundry... if the game has an issue with players getting bored, then adding extra chores that add nothing that's fun to the game won't help.
If you want extra chores or more realism, then ask for that... but saying it will solve boredom is a stretch.
To me personally, it just feels rewarding overcoming all these problems. I never play on free-grows servers because being an adult from the get-go does not feel like you've achieved anything. do you know what I mean?
I somewhat understand, but the claws sharpening mechanic would only be useful to adults as most none adults cannot reliably/safely participate in combat.
In which case it would just be another chore ontop of the upkeep of water, food and nutrients for adult dinos.
I'm not really opposed to any of the ideas you proposed. I just think it doesn't solve the problem you stated it would.
i personally do like the temperature regulation especially for deino, sitting in cold water all day for a cold blooded reptile should have a debuff like lethargy speed/stamina decrease. that being canceled out by basking
good addition 🙂
Do the devs realize no one’s playing bc of how terribly the game performs now? Does anyone know why the ping is so atrocious now,
Its an epic games issue and is being investigated. The devs cant do anything to fix it.
@trim mauve That's been mentioned, there's been no plans to have every species available at once on officials #isle-discussion message
O thats cool, thanks for saying that. I havent been following up on isle too much but I saw a suggestion for something similar earlier so I didnt know it was planned.
Once rex and trike release, and stego gets its new kit, all 3 will only be available for community servers
@lucid robin it's been a minute since ive played ptera. but i thought that happened this update.
oh really?? I'll have to check, i havent played it in a hot sec either. if so, that's great! :D
yeah i believe that happened. i could be wrong though, but last time i played ptera my friend mentioned that elite fish were off the diet
Try unofficial servers. The official ones are hosted by epic, and the issues are stemming from them
did they only remove elite fish or do you know if they added something else to the diet? cuz ptera having less diet foods isn't really a good fix to the problem
Im not too sure youd have to look
#general-feedback message
i never understood how adding the same things, but controlled by AI, makes it somehow better than just PvP
you're still fighting the exact same dinosaurs, it's just not technically PvP
@unreal field could u be more specific? fix it how? just saying "fix it" isn't nearly enough information. how do u think it should be changed?
From what I've experienced, biting the tip of the tail- or before the tip of the tail, does the same damage as a body shot or anywhere else.
ah, yeah, that should be changed if that's the case
Yeah, its a tad broken and has been a consistent issue from what I've heard from my friends as well, unfortunately
I don't think it's about the fight.
it's about the beauty of simply observing dinosaurs (even in a herd) without being attacked immediately.
basically you can see the isle as a PVP survival game.
But there are also dinosaur fans among the players who just want to enjoy the beauty.
I believe that is the case with his post.
the isle has, without a doubt, the best animated dinosaurs of all the dinosaur games (pot,bob,ioy)
but from what we've seen of AI, it's extremely aggro and territorial
its unlikely you will get that experience regardless
besides, feels rather artificial if you know its just a bunch of AI
the beauty of observing the dinosaurs is much better appreciated when its actual players
@regal galleon we already have deinosuchus, why would we need another similarly sized crocidillian
but it only takes notice of you from a certain distance and from a certain hearing range.
I think if you are out of that range then he (Gamma) might be able to satisfy his passion.
so doesn't that make it even more artificial and less natural
I agree it would be cool to see a herd of like 50+ paras like in WWD just traveling around
But I don't think the Isle is about that kind of scenery
what
Deino would not stand up against the Apex. For those who like crocodiles, it would be really bad not to be able to fight them
deino very purposely isn't able to stand up against them
the devs aren't adding a croc who can for a reason
Also purru wasn't larger nor stronger than deino
Bro??
Sorry to break your dreams
Its the same like watching a documentary on TV. and if a few people want that, that's ok.
the people who want to play PvP don't lose any gameplay on that.
Purussaurus measured 12 meters, weighed 8 tons and had a bite of 7 tons. He was as strong as a T-Rex
That's less than irl deino
And its the exact same stats as in-game deino
Deinosuchus riograndensis isn't the largest species of deinosuchus
The largest is deinosuchus hatcheri
I don't remember which Dev stream this. but the Ai had a herd function in the processing at that time. all tenos followed the first teno.
but 50+ would be too much lol.
some computers would crash lol.
Purussauru is bigger, stronger and heavier than Deino
You didn't read my messages did you ?
It doesn't matter anyway
Isle deino has been scaled down so it's not stupid OP, there is no reason to add another croc that is the exact same thing and fills the exact same role but stronger.
yes
I disagree. I think the reason for this would be to stop having only Spino, Rex and Giga as the repetitive garbage Apex trio
Sure, adding another apex that can just kill the other three is the solution
So instead of having the "garbage" apex trio consisting of rex, spino and giga, you have the obviously much better situation of having only purru
hello im new to the isle and i was wondering how to play the stress test
You can't, stress test applications are limited, and they are now closed
Simple people only like what's pop, and that's why the hype of the game lasts less than the time to produce it
But that's my opinion. lol
so adding an animal that is just superior to all of them fixes this how
deino is already extremely strong, imagine a variant that can fight apexes
Denio will be buffed when the eco system becomes bigger
(it doesn't really need one)
It will get one anyways
stego needs one, deino doesn't really
stego ain't living a rex no matter how hard it tries in current state
stego main^
why would i wanna play a boring, slow animal :P
i basically only play troodon now
god i love troodon
That's exactly what a stego main would say
it's also what a troodon main would say
they're all the same
anyone else with ping issues?
currently an issue with everybody
play unoffical
Bruh,that's the worst dino ever added to this game
opinion but sure
i adore the animal, it's my favourite ever added
how is Troodon even the worst
what did it do to you lol
@barren zephyr
A: There will be more than just one strain, Hyper won't be the only one
B: Hyper is designed to die fast and be exceptionally hard to achieve, they won't be dominating servers at all
also they're hypers, not hypo
the name is not really important but still
then why would you play smt that takes 12 hours to grow for you to die or idk how u even get a hypo
hypers require a very specific set of circumstances, and are literally so unsustainable they often die from their own stomachs'
the reason you grow one is because it's a unique experience where you're the most powerful thing on the island
Agreed. I would play a hyper just to give people nightmares
Idc if I died within the hour or not, just let me ravage a herd of stegos and consume their corpses as the air fills with their terrored screams and the roar of my triumph echo through the valleys and plains
Growth time idea for rex and a new growth time idea for deino: Rex: 3 hours | Deino: 3 hours | And another idea, every apex have a growth time of 3 hours,
midtiers have that amount of growth
Wrong channel
I don´t have time to play
then grow them in multiple sittings
And i don´t will play 3 hours, with the chance of one deino or other kill me.
But the growth time for deino is 5 hours
Growing an apex isn't supposed to be easy
While I'm against artificially inflating growing times to create a time sink to deter people for playing apexes, 3 hours for a rex is way too short
What? Deino? WTF is a deino
Unless all growth times in the game are dramatically reduced, but I don't think the game will be any better if omni takes 20 minutes to grow...
@urban flax You are allowed to join the conversation
The deino is a bird right?
no
and no
anyway, I disagree because growing an apex needs to take long
no
Bye bye
good
Someone to say something about herrera
?
I think he will be good at ambushes
Imagine it like this: 5 herreras in trees waiting for some prey? It would be a good idea!
yes.
@small anchor hi, I read your feedback. It sounds a little similar to what happened with my old laptop when I played some games. Is it possible to pull up task manager and see if you throttle anything? Or open your BIOS and look at your temperatures
My old laptop had thermal problems... I never found out what it was, but either a bad heat sink or dried out thermal paste maybe. In any case, when it ran a game that drew too much power or heat, either the computer would crash or it would lag out in the extreme
Or if I was lucky it would shut itself down gracefully. The monitor entering power saving mode sounds like the computer is shutting itself down
Anyways, not sure if that helps at all, or what you've tried
@open tartan similar ish to what you suggested, but something like this?
#general-feedback message outdated
@tidal fjord This ain't fortnite people don't want to pay for a skin. However i would like that skin.
Devs need to make money somehow... I'd prefer skins locked behind paywalls instead of maps and dinos.
Merch -_-
I couldn't care less about merch. Probably only a handful of die hard fans would.
Why would people want to pay for a skin, unless it gives buffs people wouldn't care
The game costs a tiny amount considering all the effort that's gone into it. I'm more than happy to support them further if I get something cool in return.
If it gave them buffs then it would be forcing players to buy it... which is a horrible idea.
It's just cosmetics... looks different. Its a proven dlc model, I have no idea why you're alien to it.
Also, if they were to introduce that alternative skin, it would require development time... which isn't free.
People are usually against reaching for their pockets... its entirely understandable.
I'd like it yes, but I don't want to pay money for it
Well what's the incentive for the devs to add it?
As I said, development time is expensive and we already have a rex model that looks considerably different.
Models also need to fit the games theme
Yeah... that may be an issue, can't tell though.
The model presented is an accurate Rex, the isles lore changes its appearance
The Isles rex looks like its starving.
Just doesn't look right, the head is huge and the body is small
Bye
focus should be on releasing complete game over cashing in on skins and not releasing anything worth paying for ever
Bruh.... I literally said in the far future -.-
and then I can complain about something else
...
I’ve kept hearing repeatedly that money isn’t a problem for them. I wouldn’t be expecting any paid dlc, and rightfully so. never been a fan of not getting everything when you buy the game. that includes cosmetics

The only paid DLC they’ve ever discussed is an aquatic DLC with new maps, biomes, creatures and ecosystem
So stuff like Mosasaurs and whatnot
They are against anything like paying for skins, grows or new animals
Whats getting everything? I don't get that mentality at all. You pay for the things that are promised at launch. You don't get EVERYTHING... otherwise there would be no after launch support for the game... no new content = dead game
the idea of paid grows physically pains me
That's much worse, they're locking considerable content behind pay walls.
Its still considerable content... it'll devide the playerbase... this is mistakes games like the COD series have learnt from.
A divided player base is an ironic argument given the ongoing Legacy vs EVRIMA argument
Your acting like I'm infavour of said devide -_-
It is detrimental to the health of the game
I personally dislike the idea of a considerable model change given possible confusion to players, and I feel paid skins go against everything the devs stand for
A long time ago, back when TikTok and Early Acces games didn't exist yet, developers used to make content expansions for their game. This allowed, once their game was done and finished, but the playerbase still wanted more, to provide them what they wanted and get some compensation for it.
Paid skins was the necessary evil the games industry settled for when people didn't want to pay for locked maps and stat changing content.
Apparently have have gone full circle lmao.
Halo map packs, all of the DOOM Eternal DLCs, so on. No one is complaining about those because they considerably change and improve the experience and are worth the cash.
The hypothetical aquatic DLC will only be considered after the game is done too, so it’s really not an issue
No, paid skins was always used as an easy solution for devs to make more money with minimal effort
People never asked to stop giving actual content for their money...
Your a pleasant person.
He is
I'm not a person I'm a skeleton
Still not pleasant
because a considerable amount of people are getting sick of dlcs you need to pay for. what dissuades me from buying a game is the amount of dlcs it has that needs to be paid for. if I can’t buy the game and expect a full experience without having to shell out more money, then I’ll just move on to a different game. it’s especially unappealing in survival games
We clearly haven't had the same experiences... in multilayer games where guns, vehicles and maps were released as DLC, people would complain that you would be dividing the player base between those that can afford it those that cannot or don't want to.
destiny 2… I’ll never touch that with a 50 foot pole.. 
but this isn't the same as "releasing a gun as DLC"
this is releasing an entirely new experience with unique animals specific to that experience
Like Battlefields New maps?
i dont play Battlefield
New map, vehicles and guns
not the same
Wtf
of course
Making a DLC in a PvP game that just allows you to use a new, (probably extremely OP) gun is a terrible thing
Exactly the same
But we're talking about different things here