#general-feedback
1 messages · Page 14 of 1
The new pounce has become less accurate when moving, return to what it was like before, where to look there and jump
Although it has its issues, It would be nice to leave spiro in the game and simply add gateway as another option, similar to thenyaw and V3 on legacy, instead of just replacing spiro. I know it has bugs and holes you can fall in, but on servers that have very low population (30-50) it would be nice to have a map that would be smaller than gateway so that interactions would occur more often.
add a tree distance setting plz
We just need better LOD settings on foliage
There should be some benefits of doing a nest because that's the reason no one do them
make a “video and streams” chat for other languages like portuguese and spanish.
idea/suggestion to have in some human base, a room where the security room is located (the one who keeps an eye on the cameras), where there could be a mechanic with the humans of the isle, where they could interact with this table with the screens of the cameras spread across the new map of the isle evrima.
The option for unofficial server owners to turn off friendly fire for people who are in your group.
A method to remove the organ you WANT from a body would be much appreciated. It would also come with the added benefit of reducing UI clutter when you sniff ( and possibly help with fps??? Since you dont have to drop all other organs on the ground except the one you want )
Give hypsi growth. Even if it spawns 25% or 40% it needs growth so it isn’t messed over with elders and mutations
Also you can’t use the camera excuse as juvie troodon has the that same problem
Though the cameras should just be lifted up so we can see
create legitamate falling animations for dinos so they dont just weirdly stay still mid fall and ragdall on the floor after they die, maybe try something along the lines off a utah falling off a target while pouncing due to lack of stam, but have it happen whilst in the proccess of a long, probably fatal fall, and obviously modify it for each playable, it would make more sense and look better, to add on this perhaps when somehting like a carno, cera etc falls from a great height causing fractures it falls down and has to get up, granted this might be OP for the adversary of the falling dino however it would make for a much more realistic experience. (i'm not too sure abt the last part due to combat complications, like this comment if u agree with the first bit cuz that's what i rlly care abt)
this makes a lot of sense, also pls add spinosaurus and fix the ping and optimize the game a bit
Allow us to merge diet slots with the same diet and select which diet slot to fill
Hey guys and devs who might be reading this text, I'm here to provide some ideas for Para, since on Filipe's live he himself said that they're out of ideas and here are some suggestions:
Head Attack: The Para could have a headbutt attack like the Legacy, which could provide some effect like knocking small creatures
Bite attack: every herbivore has the ability to bite in evma, so I think it's fair to have it too
"Sound" attack: An attack that was shown in the para concept art that could disorient dinos at a certain distance, this scream could be "visual" and if it hits the target, invert camera controls along with a screen effect.
body blow:
The para could have a body strike, in which he throws his body (along with his weight) to the side, consequently this could knock or even throw and create a reaction (which happens when the galli kicks something small) I think this one attack fits most herbivores
Stomp:
The stomp would be an interesting attack since it can do very high damage depending on who hits it, it would be a difficult attack to hit but if it manages to hit it, it will cause great damage by knocking the target to the ground and, or even breaking bones (it could happen with dinos with port not as big as omni, dillo, pachy, galli, tenonto and etc) with the bigger carnivores, it could even drop but the damage would not be the same
Balance:
For balancing, the para would not need to be too slow, nor too fast, but to have a lasting stamina, he is a medium / large animal that could travel long distances without running out, that is with a moderate speed, bordering 37 - 40 km, with great stamina
nerf boar spawns slighty, cus atm they kill everything from rabbits to deer (if they catch them) and it just ruins the fun ten fold when all you see is boars and getting attacked by them 24/7 because they were programmed to kill all the other AI around them which hampers your diets severely
that or make it so they dont kill other AI
Could tenontos camera be just a bit more zoomed out? its important to see the tail in combat, both to dodge attacks or land attacks.
Also troodon needs the same and a higher camera.
I feel like tides would be a good addition when the weather update comes out. For example the water level raises and lowers based on the time of day and whether its raining or not.
This might be a lil early but I think that in order to balance Trike vs Big Carni Apexes, it should take 0.7 or 0.5 damage in the head.
Since it will be the part that will be the most avoided, it should also have a thick skin buff similar to Cerato that reduces damage at least the first 30 - 40%
That would make hunting trike a more strategic and entertaining fight than just spamming while not impacting too much the gameplay for dinos that rely on bleeding their target.
Please do something about mixpacking it has ruined every server I play on
All food is depleted and it is impossible to actually play and hunt when once you kill anything you get jumped by 5 deinos, stegos and carnos
I truly don't see how mixpacking is fun to anyone when all you do is sit down talk and then kill once something comes around it is sad you can say people can play the game they want to play
But the fact that it destroys the ecosystem, destroys the concept of fun (unless you have a mega pack which is a problem in itself or are a group of skilled players to counter mixpacking) AND is extremely unrealistic and breaks immersion and more is more than enough in my opinion to do something about it
2nd day of playing the new update Deaths: 4 Reasons: 2/4 mixpacking 1/4 while doing a little trolling 1/4 fall damage
skin suggestions
bring back pteras old colors
more vibrant colors for tenonto
remove the grey thing on top of galli
FPS suggestion
please fix the fps on the game if possible for people like me the game isnt as playable. Lag, glitching out lowering the performance. Legacys fps had a good thing because the fps everyone could manage.
I love the game a lot and I hate that all the work you devs put in doesnt work for the people with the whole fps problem. If this will be fixed in the next update I think the whole community will love it!
Add an invite system that let's you /invite [player's Steam name] in the chat (you would only be able to invite the same species, I have to say it, just in case) . Why? Because it would let people be able to invite each other's friends or people on the Discord that they want to play with (to organise hunts or just chill in game), while also keeping the element of the 2 call invite alive, so you can invite randoms you find along the way.
The most frustrating thing about this game at the moment, is that you can't find a group quickly and get into teamplay unless you find some random and for some dinos (like Troodon for example), teamplay is everything. I know many people who work irl and just want to get on, invite some friends right away and be able to meet each other and go do whatever. To me, spending 1-2 hours trying to find my partner or even a full group to play with isn't gameplay and is a serious waste of time.
Edit: originally posted in the wrong channel, my b.
fix the tail hit of teno. We tried teno vs carno. The carno wins 90% of ram vs tail slam. It used to be different and more balanced.
Instead if group of fish in swampy areas, change it to groups if tadpoles that small aquatic creatures can eat, also they should indicate that a frog is nearby since there almost impossible to find
I cant believe so many people downvoted this, this would be a genuinely good thing. What would even be wrong with it? You’d have a choice between which one you wanna play.
Storms severe enough to require taking shelter.
Shelter could be the trees, caves or human buildings.
At least for a time players will forced to move and possibly create perfect time for certain ambush predators to hunt.
Titanoboa (Climb trees) (swim) and (smallow smaler dinosaurs)
being able to grab limbs would be a pretty neat feature, some dinos being able to dig and make mini underground nests would be amazing. maybe a more detailed mating system for nestting?
pls add asia server
Give spawns more options to eat or more food when spawning in, if you dont spawn in the correct spot the game can easily become frustrating and a starving simulator for fresh spawns especially carnivores.
also make chuffing on cerato optional!! its a nice feature, but it gets REALLY annoying if youre trying to be stealthy and hunt or get around things and you start chuffing against your will, make it a button to start chuffing!
return pounce as it was in the 6.0 update. IT'S HORRIBLE NOW, I'm fed up with the fact that I can't jump in the direction of my gaze and the fact that the function may not work if I stand close
It's annoying when walking or running u always pump into a long log and u cain't walk over it or try an jump over, instead u have to walk around it, it be great if u can just walk over or step on it instead of just walking around it, depending on how long is the dino legs and growth especially for bigger dinos in the future like the trex or spino, if u all know what I'm talking about 😅
I need the option to turn off motion blur completely again... i run off a gaming laptop and while its not awful, my laptop still cant handle a whole lot and the motion blur lags my computer to high heaven.
Please add bite or attack direction, you must be able to bit up or down and that will determine if you can hit or not , also this make possible to attack flyers
fix the fps issues, make the bodies more optimized and fix the ping, also add spinosaurus . Also imo you should either change the dryo or remove it, nobody is playing it rn, its even more rare than hypsi
Please improve Beipi claw attack, the animation is a wee bit little slow, thanks 🙂
Faster corpse dragging. Plus if a corpse is too big, add a mechanic where let’s say a group of omnis can cooperate and drag the body of a teno out of the water or into the jungle
Add a description overlay on the dinosaur you hover you mouse over to give a brief description, strengths and weaknesses and legitimate purpose. This helps mostly new and current players get a better understanding of the dinosaur they are about to play and give definition to the creature itself.
There is an epidemic of cheaters in the game right now and they are able to ruin the game for days, (I know it's not top priority but) I think having more people able to deal with this kind of problems would be a little plus. Thank you for your consideration, have a nice day !
Let Biepi eat his meat diet items off of the ground. Currently with fish, crabs, and frogs, you HAVE to swallow them whole. Which means that certain diets(unless they have a plant alternative) are almost impossible to get, because your stomach will almost always get too full from swallowing food to properly fill up the last diet slot. You'll throw up from over-eating before you can fill up the third slot with that diet.
Thermoregulation as a necessity on top of food and water, reptiles are cold blooded. You are required to seek sunlight, hot rocks, shade, wet mud or water to keep your body optimal. In a tropical climate, it will be quicker to heat up than it is to cool down, close encounters in the dark undergrowth that sit on the field fringes may be more common.
Tweaks to the day night cycle may be necessary as the land begins to cool after sundown.
I can't see a good reason for hatchlings to be able to attack. I have had several experiences with players hatching into a nest to either kill their fellow hatchlings or attack the nest itself.
As dinosaurs tread paths during a migration, for example, the path begins to be marked by weathering grass.
In this way, carnivores can find clues to where herds or groups of dinosaurs have recently passed.
why the shoulder feathers look kinda like...
Haven't played for over a year and the fish are still a complete bug-fest nightmare if you're playing as a Deinosuchus.
I think the game is beautiful, and the models, dino skins, and textures all look phenomenal. Unfortunately, the insanely harsh, pitch black shadows make it next to impossible to see half of them, and nothing I've seen from the stress tests and UE updates seem to change that at all.
If dilo can get a slight remodel, than these two should also get some slight changes (glad a pic of both exists for the sake of this post lol).
I won’t go into too much with anky cause many agree it’s design is questionable. I only ask that the dent in its back be fixed. The Indian rhino look can even stay, though I’d still like it to look more like an actual ankylosaur.
Acro is alright as is right now, but it does feel like it’s proportions are a bit cartoony, especially on the head. The neck looks like it’s been compressed, like the Dino is intentionally trying to hide its head in its body.
These are just the changes I would do if I could. Default colors/patterns are perfect though👌👌
rework how you get organs its pretty finiky trying to bite it and then to get the right organ it just kinda feels like there is a lot of room for improvment
we need more color options for teno and basically most herbivores cus if you've seen the choices.....it's enouugh to cause depression, all teno has atm is browns and greens and since colors keep getting removed from it, it's going to end up as just the default teno with slightly different shades of brown if the current trend of removing colors is going to continue
also would be nice if ptera could eat rotting flesh since it's pretty much a seagull-vulture in the concepts 
I wasn't sure if this was a good place to put my suggestion or not but here we go lol: So I've noticed a lot of over packing and even mix packing still going on and with the cera being released adding a new vomit mechanic kinda gave me this idea on how to dissuade over packing, not sure how it could work with mix packing. What if a disease/illness mechanic was added in that made it to where if dinos of the same type exceed group limits are in the same area, range can adjusted as well as the time to reset the mechanic, they run the risk of spreading disease that not only causes debuffs but if not cured or tended to could even lead to death?
If this idea has already been talked about, please forgive me for being unoriginal. But it would be nice to try and steer the player base away from over packing and mix packing not only to give a more realistic and immersive experience but also level the playing field for others who play.
Can you please add a diving mechanic for pteranodon, so you sniff and see the fish light up and when you fly over you get the option to dive and when under water you bite to catch the fish and the ptera is really boiant so you use that to take off from the water, when you break the surface you have to imediatly hold space to take off if you dont make it you have to swim on land an take off from there
Do something about over and mixpacking. It ruins the game for every player that actually plays the game as intended. It's ridiculous that you can see Carnos/Tenos mixing up and clan of 8 Deinos swiping through the entire water biome.
I just want my old skins back man🥲
request to have these details on the head of the onniraptor (male) on the isle evrima, to make it easier to distinguish whether it is a male or female onniraptor.
give dryo a drop kick attack or any sort of alt attack that does more damage then its peck, to have a better fighting chance against small carnivores like troodons. dryo truly deservers a fun alt attack to protect it self from little critters, but then run as intended from bigger dinos like omnis.
add a unstuck button that will tp you to the nearest flat ground or to where you were a few seconds ago, so that people cant abuse it to run or fight and stuff make it so it has a count down of like 40 seconds and a cool down
while falling there should be an animation maybe you fall on your back, or side or something...
For me day-night time should be Daytime: 6:00Am-7:30pm
Dusk: 7:30pm-8:00pm
Night: 8:00pm-5:30am
Dawn 5:30am-6:00am
Coconuts can be dropped onto hard surfaces from high up in order to crack open, for other herbivores' sake
add a suicide command that anybody can do, only for themselves.
so when you are stuck in the middle of nowhere you dont have to wait to drown yourself or find a hill big enough to throw yourself off of xD
Dino collision boxes need adjustment. This stego stood so that the tree was inside their body, making it so you instantly fall off if you pounce, meaning guaranteed death.
EDIT: We won this fight.
Add a /die mechanic for If u get stuck or If u have a terrible spawn
It's dumb that I just have to sit and wait till I die
add asia server pls
If this game wants to follow a good survival route, dinos should NOT die this fast without food. Animals in the wild may take weeks to find a good sized prey that they can safely hunt and feast on. Its way too frustating to die to starvation considering that A.I spawns are so random and bad at the moment and you need hours to grow something big.
nights are too long days are too short on official servers
optimize the game, fix the ping, reduce night time, add more aquatic or semi aquatic dinos, fix the hitboxes, make sure gateway will be optimized and not with too much vegetation like this disaster of a map called spiro
Increase night time
Make a head admin role for in game. I think it would be nice to have a admin role and head admin role for in game. The head admin can ban people kick people and can use recon maybe even change the Dino’s all from in game and the admin can use all the other commands. The head admin role could also be darker then the normal admin role
Add more food sources for carnivores to the maps.
IE. increase spawn rates a little bit, and add more spawn locations.
Just not fun dying to starvation as you look from one side of the map to the other finding one deer and a chicken along the way.
It would also keep the map more diverse cause people only go to center for food cause that’s where all the pvp happens. Increasing spawns won’t hurt and would make the maps more fun and less punishing to new players
Edit: Alternatively you could add a scent tracking mechanic to ai prey if they’re in a certain range so the game isn’t explicitly just sitting still and sound whoring and instead giving us multiple ways to approach hunting.
Bumping this comment to expand uppon:
A "lite/inspired" version of this report screen (look at the picture) would be usefull, We should be able to notify trought the game that there is a Mixpacking group doing KOS or there is a speed hacking deino doing the same, plus the square to give some context if needed. I leave the type of punishment up to the devs.
Especial thanks to @nugasaurus for giving me additional feedback
the speed of the utahraptors should sit on 48.2 kmh
Re add message of the day so servers dont have a rcon annuocment about rules every 10 min blocking half the screen
Instead of punishing mixpackers by adding in complicated mechanics, just allow players to smell mixpackers/overpackers FAR before they can see them. This way it awards the attentive player, and the mixpackers/megapackers are allowed to roam free without serious consequences (like diseases and such). Win-Win IMO!
Dilo Venom:
I don't know all of the capabilities of Dilo's venom other than possibly audio and visual hallucinations.
For those I think it would be pretty unique if Dilo's calls directly influenced the hallucinations a target(that has been delt dilo venom) feels. Eg : Dilo makes a noise to the targets right, but they hear it to their left, etc
Also I think you could play around with the intensity of hallucinations with calls. Eg: Dilo 1 call leads to many hallucinations spread over a decently long time before needing to be applied again, and Dilo 3 call can lead to many hallucinations(audio and visual) on the target over a short period of time or at once even then running out.
A suggestion to make nighttime more interesting: Add in moon phases that affect lighting during the night. Not only would this make the world feel a bit more real but it would make each night feel a little bit different as the shape of the moon changes and thus, the lighting changes. Full moon would be when the land is at it's brightest, bathed in the moonlight, but then you'd have some nights that are incredibly dark.
Add in-game bot that gives everyone growth every X hours ( it would be avaible in unofficial servers and admins could choose to use it or not )
either remove the egg incubation speed buff from the diet system and replace it with something actually useful or add something else to it to make players want to choose it, even when nesting the 50% growth diet is more useful so that the kids get the perf growing diet, literally worst diet in the game.
i have an idea about choosing dinos, like when you first time choose for example a raptor and you fully grown and log out and want to be another dino instead of raptor, is it possible to create a char list of what dino you wana play as and keep your raptor while you can play others? instead of you have to play raptor until you get killed by others or starvation. i think it would be nice to have a list of dinos you wana play as while keeping the others you have growed up as fully adult. i dunno if its bad or good.
add the unique floating nest instead of the gigantic mound (i believe it's floating or atleast implied) for beipi from the concept art, cus it was shown to build nests like coots or mute swans which is odd as to why it wasn't added in game, don't get me wrong beipi has alot going for it but having the nests be on water instead of on land would help with consistency between the concepts and the actual ingame animals
Baby Steggos should be able to fracture bone like the pachy!
Please give dryo the ability to dig living spaces in the underground like in legacy or use it as a AI. It's canonfooder right now. Also, please add more AI for carnivores all over the map/give the players the ability to sniff its (the AIs) track. Finding AI is luck shot right now. Several deer or goats don't make any noises, only found because of pure luck.
can you add heterochromia to the dinosaurs?
As a Giga main since legacy ,I like the skin concept art , but I think it would suit better as pattern B, the old skin pattern from legacy was too good, please don't change it, make the legacy one the pattern A, and the concept from the picture could be pattern B. Thanks for reading
So I think I finally have a idea regarding how to take care of body camping herbivores. Ever since the cerato came out, it has had it's ups and downs. But one thing we can agree on, if that bleed resistance it has when using a body to protect and take less damage compared to no body. So my proposal, is that they reverse this, but instead of cerato, create a system in where if herbivores like the stego and tento is famous for body guarding, will increase bleed when near the body. This in turn would allow carnivores to eat in some peace, and if not, have the chance to challenge the opponent that is refuses to relinquish it and risk dying as a resort due to bleed damage. Now another thing which is something not completely avoidable is over packing or mix packing. Create a system based on this same concept but where the large the pack or herd grows, the great the anxiety that would make attacks less effective. Because they're to many in a group, it not only make it unfair for those solo or partner playing to be outnumbered in a matter of mins. And because of this, it would create the ability for the players to either escape due to good mental state on their icon giving them a higher stamina and effective attack when confronted by these. How ever this also would make it where also say for example bleed damage would and should take longer to heal because of high anxiety of being in a unstable group. Another is were they could increase the hunger based on the anxiety of the herd over growing, so that resources would drain faster and force them to split up and search else where in order to keep a stable diet.
A better chicken: it's hard to see them and when they run they are silent.
How about making so crabs spawn in mudpools? we could dig them out, would be perfect for gallis and beipis ! Itd be more accessible 🙂
More obvious hit detection in pvp. It’s not very easy to tell when you’ve successfully landed a hit on a target. It would be nice if they made a louder sound when hit so it was easier to tell that you succeeded in landing your attack
Body cleanse functionality for server admins. Dead bodies can cause a lot of lag and usually the best solution right now is to use a deino to eat the corpses or to restart the server. While routine restarting is a fine way to do it and deino isn't terrible it would be nice to be able to just. Browse a list of corpses on the server and press the delete button on a few. This functionality wouldn't delete them all at once(could crash the server) or delete corpses that players are eating, it would just allow administrators to delete some corpses when the lag is a bit excessive.
Increase troodons jump height and camera height
I'll probably get hate for this, but pachy should be able to stun dinos again. I just fought a leg fractured carno and nearly died because i couldn't stun.
the way I see it, the best way to maintain a healthy community is by releasing an update every 2 months or so, that gives the community enough time to consume all the content from the previous update, analyze it, understand it and know how it works and how it fits into the meta, it also happens to be just the amount of time required for people to complain that we need new content, with the new roadmap and how updates won't be coming in massive clumps of content every year or so, this sounds doable and is certainly necessary
Blood loss body language
I’d like to see more obvious signs of prey about to drop from blood loss. Rn u can’t really know 100% that the bleed will kill it so u can back off and anymore attacks won’t be necessary. therefore u or any members in ur group won’t have to risk dying going in for more bites, rn it’s a guessing game.
An example of this would be the teno in the picture with its head down and blood leaking from its mouth(ik its the venom and not bleed but u get the point lol) this or any other weakened animation will be good
It would be nice, if Instead of waiting in a larger queue to join a server, you would get offered the option, to transfer the dino from the server, to an other server, you didn´t get killed on recently.
I think Pteranodon is incredibly limited at the moment when it comes to water gameplay. It is meant to be a fishing animal, yet in the water, it feels clumsy and grounded.
I suggest that Pteranodon gets a water based take off. It has powerful wings and was able to swim really well in real life, I think it should be able to get a chance to escape the dangers of the water in case falls in.
Re-add the feature where foliage that is extremely close to your camera fades away. This used to be a thing in Evrima, but now it's much less bearable for small playables to be running in jungles or grass that is tall enough.
fix the ping spikes at oficial servers
Pteras need more substance. Hunting with them is extremely limited, I tried arial hunting a deer and every hit I landed I tumbled to the ground even when I was evenly placed and my body no where near collide impact.
Pteras should also be able to eat while flying, holding water in their mouth possibly, and snatch smaller creatures like troodon, and smaller (babies included), with either claws or beak off the ground.
allow ptera to eat rotten flesh, it's practically a seagull vulture and to top it all off, even the devs themselves called it a scavengar countless times, HELL even in clips featuring ptera it's shown to scavenge rotting corpses and it even does so in the concept art so theres no excuse as to why they didnt choose to be consistent with it's scavenging capabilities
ptera should be allowed to eat rotten flesh without getting sick but still suffer from overeating
also ptera could benefit from added mass to it's body especially in the neck
remove weird wobbling from juvi/sub carnos run animation please?
Add a Unstuck or suicide button so you don't have to sit afk waiting for yourself to starve if you get softlocked
For Hypsi, instead of needing to relly on your aiming UI to aim at stuff, there should be a hitbox of the general area where you are spitting so you dont have to relly on the aiming UI so much.
Right now as Hypsi, unless you and your target are completely still, sometimes you will be aiming directly at your targets face, and the spit still manages to miss it. Even if the particles show it hitting them right in the eyes. A hitbox that covers the area of the spit particles would hopefully fix this, as instead of missing because the UI was off by 1 pixel, anything with its head caught in the area of the hitbox would get blinded. The UI turning yellow can also stay, as instead of being "You have to spit now or you will miss" like it is right now, it will instead be like "You are guaranteed to hit this shot". The spit hitbox can also hit multiple targets that are caught in it, which could help in groups chasing your hypsi.
Would like to have the ability to have more than 1 dino per server
Bring back global chat to at least your own kind, because for nesting you need to be able to invite people’s so unless you already have a friend ready to be a baby, you hav lil to no motivation to have kids. Because I want to have babies but I would have to find someone who’s willing to be my kid in the first place vs just typing in global and finding someone easily.
add asia server
Night vision; Currently, it's too strong. Creatures are easy to spot, and I think there could be an added "Horror" element to surviving in the world if night vision was changed.
Make night vision colored and automatic. It applies to all shadows within a certain radius, meaning that even in the forest during the day it's easier to see. At night time, you would simply see automatically within that radius. This would make camouflage matter a lot more, where currently, if you try to hide yourself at night you stick out like a sore thumb due to either being very bright white or a very dark black. It would also make it so that you can actually see the world in color... most of the time I have night vision on because it's so hard to see during most of the hours of the day.
You could have global chat play the broadcast sound
Here are my ideas for a few ways the gore system could be improved upon, currently, for a carnivore player to open a body and retrieve desired organs they must spam their bite attack on the body until the body visually changes to a certain stage. We’ve found this to be time insensitive and inconsistent. A solution could be a wheel menu when the player holds the body interaction key (G by default). Currently, holding this key over a body allows the player to drag certain bodies or tear a piece of meat/random organ off. The wheel options would change based on the body’s current stage, for example, an untouched body would allow the player to completely open, tear off a piece of basic flesh, or drag (if applicable). If the body has been opened, the radial menu would display the types of organs available in the corpse and allow the player to select the desired one without the hassle of pulling them all out and making a server-side mess.
Two playable ideas I have
Tupandactylus: herbivorus flyer slightly smaller than pteranodon, can give some diversity to pterosaurs and competition for pteras, since many complain pteras have little to interact with
Iguanodon: mid tier with huge combat potential, with both arms and legs capable of dealing serious damage, also a generally more unique idea than corythosaurus (would love to hear ideas on how to make Cory unique though)
I propose to do something with anti-cheat, cheaters began to come across very often, I meet them every day on EU1, players write about them every day and it is not clear whether the administrators do something about it
Expanding the idea to make it look more balanced, maybe give cooldown timers (40+ mins) to dinos on other 'slots', after dying or [safely and not] logging out of the server as a dino in other 'slot'. So basically there will be no such thing as an adult carno coming right after you killed the player, both sides will have time to eat corpse, heal, move on and chill after death without need to spend another 2 hours to grow desired dino again.
I'm sure there's way to prevent revenge killing or purposely dying to feed your carnivore self, my idea was mainly so we didn't have several dinos over several servers in turn tying up slots that could be used for other players. We shouldn't have to server hop if our herd isn't on, or if our friends decide they don't want to play carnivores today.
Some dinosaurs should be able to create a nest and leave it behind that way players can nest in and try to survive
Get rid of official servers, instead host a server with a few slots where you can save your creatures. You are able to save and load from there when playing on servers with official config. That way we can play wherever without fear of losing creatures to random server. (You can keep official servers up but on the same list with third party servers that have vanilla config.
give a multispecies global chat to unofficial servers which admins can disable if they want
i personally think deino should have louder bellows in water that also travel furthur since sounds in water do so, also idk why but the bellow is quieter in the water even tho this isn't the case for crocodilians since it's roughly the exact same volume of noise on land or in water
no stat changes just change the volume of the sound the bellow makes in water so it feels more intimidating and impressive
Add some kind of water scanavger like pirahana or similar
Remove built-in Party/pack limits, party restrictions, and interspecies chat restrictions for unofficial servers and instead make these toggleable or changeable per server. A change like this would be extremely beneficial for server health and getting more Evrima servers with a player base, bringing more players to the game!
Carno rework proposal
We all know that current ambusher carno will not be viable on Gateway, and with it arriving soon(TM), carno is in a dire need of a complete rework, so here are my ideas to make it a true porsuit predator that is feared in the plains:
Charge: Significantly reduce the damage it does, it being carnos main damage dealer is absurd, and combined with its agility, charge is completely useless against small game. Reduce the damage from 350->200, also bring back the turn radious from U6. To make charge lose its effectiveness against larger dinosaurs give carno 2 charges only (similar to dryo's dodge), with about a minute cooldown. Holding charge would still cost extra stamina, but much less than it does now. Also increase the knockdown time, so carno has enough time to do follow up bites.
Hunger drain: Since its supposed to be a small game hunter it should be able to actually sustain itself on said small game, but keep the fast hunger drain so it still remains an active animal.
General movement: Significantly buff its trot speed, running shouldnt be carnos main way of getting around. Slightly buff its running stam, but keep the accelaration so it still has weaknesses and it remains ineffective in forests. Also slightly tighten its turn radious while running.
Before anyone thinks carno would be op, this carno is designed for Gateway, the diverse biomes will help many creatures avoid it completely.
Thank you for reading!
I dont know how many other players have this issue but since the 6.5 update i havent been able to play at all (dx 12 error) because i play on a potato laptop i just wish there was an option while booting up the game to use a dx11 instead
make deino lunge stun stegos for a bit longer
For gateway all creatures should gain some fall damage buff (except stego and deino they are fine as is). It seems too easy to break your leg on even the smallest cliff
Also getting fractures when falling should be random to make it a bit more unique. Example you could get no fracture, a head fracture, or even a body and head fracture, or a leg and body fracture
Maybe if you are unlucky enough you get all 3. But the point is to just make that aspect more random so that it’s not always a leg fracture
not sure if there already is such a thing or if i’m in the wrong channel but i’d LOVE an egg ping, i love playing hatchlings
Possibly add a distance counter for group members so that you can tell how many meters away they are from you. This could be toggled on/off with the name.
It'd be nice if people got confronted when they hack the game. Although there's probably no way to trace them.
Anyways, I feel like this video should be shared with the developers.
#dinosaurgame #theisle #evrima
6.5
I think the game needs a different gamemode than just survival. Like Deathmatch and Sandbox because having only the survival gamemode makes it a bit boring. I saw other players talking about that too. Or at least a more enjoyable replayability and gameplay loop.
it would be greet if there were sucide/delete dino button instead of waiting to die of hunger due to being stuck in clifs
So Ive recently been scrolling through #phase-two-archive and #isle-phase-three and wanted to ask why you devs aren’t posting anything anymore? Two years ago you sometimes posted like every 1-2 days, sometimes several times a day. The gap between the last and second last p3 is 2 1/2 months and the last is already more than a month old.
There are so many things you could post but just choose not to? fe:
- animations
- Gateway screenshots
- trailcams
- full rendered dino models with skins
- morphs (Herrera pls)
- or things like herreras climbing
even the „1 phase-three every week“ was better than what’s going on atm 
edit: cropping
I think a sort of hardcore setting should be added as a toggle-able setting for servers. This setting could enable things such as permanent injuries, infection, and maybe even fatal injuries. FE: if a tyrannosaur were to pick a fight with an ankylosaur and take a clubbing to the skull, this could result in a permanent eye disability such as reduced night vision range or even period blurry vision. another example could be broken horns for triceratops. diablocereatops, etc. other mechanics could include things like ruptured organs, increased bone break healing time, etc. The intention behind this would be to make it so people think not just about which dinosaurs have the better stats, but also their long term health, making combat much more complex. This setting would obviously make the game much harder and likely would not be enjoyed by everyone, which is why im suggesting it as a setting which can be toggled and maybe even adjusted. I just think that the combat in the isle doesnt require much more though than killing the other dinosaur. Theres no long term consequences for being foolish, because in all of my expereiences, as long as you kill the other dinosaur, you can just wait for everything to heal, even if you got beaten within an inch of your life.
when more dinos get added add some kind of skill level/how hard it is to grow different dinos and a little description of it so that new(and old) players can find a creature they think would fit them and that wont be super hard to play for a newbie
Add high speed collision with obstacles such as big rocks and trees. (Similar to Red Dead Redemption 2).... this could be a good way to keep carnos out of forests and would give extra safety to slower but more agile creatures. (Adds more skill to combat as an added bonus).
Tweak falling so that it's alittle more realistic; possibly turn on ragdol for the fall/tumble duration too (once again, like Red Dead Redemption 2).
add glowing eyes in night vision
Y’all will probably dislike this lol, but if I had the say, I would have chosen torvosaurus for the upper-mid tier land carnivore instead of acrocanthosaurus, hear me out.
Not only do we NEED to complete the Morrison carnivore trio, and get some megalosaur representation (instead of another charcharodontosaur) , but irl, torvo may have actually had a higher bite force than Acro, so acros choke hold playstyle may fit more into torvo.
You could make the argument for keeping both, but assuming torvo adopts acros proposed playstyle, how can you differentiate Acro from torvo and giga? Like honestly let’s discuss it, if it means keeping Acro
add glowing eyes only for animals with very good night vision like troodon and dilo
I was thinking about this for deino. When the apexes or larger dinos come in maybe you could add somthing like a double lundge. For example if you both lundge at the prey at the same time you could rip in in half or just drag it in the water faster. It would give deino more strategy also you would have to make it so its not op. Maybe you could add it for the deinos kit adjustment.
so last patch update was a small hotfix for ( some ) of the pounce issues of troodon and omni, which didn't really fix anything!! every time i fight omni's/troodons i always kill them around 1 second after they latch on because if you alt bite right before/right when they latch you still hit them which is a bug im assuming and it's really unfair to the people who play the playables. i've mostly noticed this happening on cerato ( specifically juvi cerato vs juv utah/troodon ) and every time i die/see a omni/troodon die it's due to a bug with the pounce. to make it short just please fix the pounce bugs they would be so much more fun to play. ( 8 omnis couldn't kill two ceratos without body buff because they kept alt biting and hitting them while they were latched )
please remove the weird dirt colors on base galli, they aarent even editable and it just makes skins look horrible due to the random blotches of grey on the back and neck
Add a sandbox mode like we had in legacy
add more incentives for nesting because i never see nesting happen.
please add such effect to dinos who are half submerged
https://youtu.be/kvxCU_lQwKM
1/30/21 -- McLovin crossed the rainbow bridge today. He's at peace now. Please watch this memorial video I put together in his honor: https://youtu.be/HpSMm0repkk
TAP THAT SUBSCRIBE BUTTON!
My cat McLovin meows from underwater while I'm giving him a bath. Yes, his name is McLovin. I get a lot of questions about that. Before you comment and rej...
maybe have a herd and a group options where you can herd with different species and be able to communicate ( only for herbis though)
please lengthen barys claws, look at the difference between the current model and the concept drawing(yes i understand that its just a concept and was not intended to be the final product), could we at least get a middle ground like the first bary model
Make a head admin role for in game. I think it would be nice to have a admin role and head admin role for in game. The head admin can ban people kick people and can use recon maybe even change the Dino’s all from in game and the admin can use all the other commands. The head admin role could also be darker then the normal admin role
babies and small dinos should be able to go into the huge broken logs that are laying on the ground throughout the map
Add random slight size variations within a species on spawn. Adjust damage/ speed with the variations.
A nightvision rework would be quite nice. Instead of just varying the range a dinosaurs NV reaches, adjust the intensity and maybe even the color. this would make creatures such as troodon and dilophosaurus much more effective, as they could have a clear, large NV range. apexes such as tyrannosaurus could have small radiuses but intense NV. Herbivores like ankylosaurus would have a short and dim NV, and things like dryo might have a large radius but a less intense color. imo this would make night based predators much more viable and enjoyable
bem, eu não me lembro se já tem isso no novo mapa que ta vindo por the isle evrima, mas tô tanto uma sugestão de ter cercados de contenção de dinossauros de níveis diferentes de altura (cercado para os pequenos dinossauros, os médios e os grandes dinossauros perigosos), me desculpem se não gostarem da sugestão galera.
(well, I don't remember if it already has this in the new map that is coming through the isle evrima, but I have a suggestion of having containment enclosures for dinosaurs of different levels of height (enclosure for small, medium and large dinosaurs dangerous dinosaurs), I'm sorry if you don't like the suggestion guys.)
please fix the fps drop issue on Evrima first before adding more updates to it
Grass LOD's. Fix grass pop-in by making the grass dissipate more gradually. Similar to this. Hopefully an easy win -https://www.youtube.com/watch?v=tx8qgB5_Qak
#unrealengine5 #grass #fixed
Please add stamina gain while latched for pteranodon.
add interactive fulliage and long grass fields
Why not adding AI pirhana who will attack bleeding creature and juv in the river /lake
Let ptera do loopty-loop while flying 
Add a age range for AI spawns, so each kind of Dino’s can have a source of food at different stages of life. Also make smelling be able to tell you where living things are just not packs and downed food, unless that is already a thing I just haven’t noticed. And can we increase AI spawns because it’s so easy to starve unless you in Center (gateway might fix this)
give unofficial servers an option to turn on global chat
Add a titanoboa or something like that
Please.. change how long the night is.. its way too long right now.. I mean it goes dark at 17:00 that isn't right.. and the day only last for at most an hour.. sunset and sunrise are pretty.. but they are just as bad as night.. the lighting in this game is really bad, and need to be changed. its too dark during sunset to sunrise..
Fix this please.
i feel like a dino that has been killed bye something that has venom should have a chance off falling onto u so if a dilo kills a carno and a omni comes to eat it there is a small chance that he will have hallucinations same with troodon except you will be affected by there venom effects so on and so forth
Instead of focusing on adding new dinosaurs or adding new mechanics. Prioritise optimizing the game first. Since its almost unplayable because of lag spikes and rubberbanding even with a high-end gaming pc
I don't know about you but I actually find it quite annoying when I can't see the game I'm playing. Maybe consider moving the camera up a bit on the tiny creatures.
Please add grabbing for infant dinos. Like a raptor that has a nest. It could pick up it's babies one at a time, in case they needed to move and the babies are too slow. And some creatures couldn't do this, like a stego, because their mouths are too small compared to their body size. And that other creatures or another that creatures species, like another raptor, could take a small raptor even though it's not it's own child. Only until they get big enough to eat solids.
Cerato is probably gonna struggle once other carnivores, especially allo, come in. So I think there should be some things to help cerato better handle allo.
Allo with its grapple will likely also be able to pin Dino’s smaller than it like Omnis can now. Ceratos could possibly bite back when pinned.
Allos could also be more vulnerable to vomiting than other Dinos. Granted I’m not sure how vomiting will change in the future considering what was stated in the last devblog, since ceratos using vomiting like this was unintentional. Regardless, ceratos should capably defend themselves from allos and Albertos in particular, since I doubt they’ll be running from them reliably
idéia/sugestão de construção humana, o heliporto duplo.
(idea/suggestion of human construction, the double helipad.)
A revisit to feedback that was well-received.
STARVATION
Rather than having health drain moderately quickly upon entering starvation, have remaining nutrients deplete first, followed by losing weight/stamina, and then a final stage of starvation leads to health-loss and eventual death.
Starvation in life is a slow and gruesome process. These changes give penalty for the lack of food consumption, but also slows imminent death from starvation from coming too quickly, giving an added bit of realism within the game. 🌠
image is for mere visual interest
add toggle run / crouch aswell as give dinos a cruise control
Give us night vision with some color, the current nv is so bland and makes nights boring, and it's really easy to see things with nv, sometimes it's easier than it is during the daytime. Giving us one that's more dimmed with colors will fit the horror aspect much better, as well as help keep people more engaged at night since it's more pleasing to look at then the plain white nv we have now.
sounds like a weird suggestion, but maybe make the swamp into a nesting ground which only beipi and deinosuchus can use to full extent cus atm nesting grounds are VERY empty, but with swamp it would be different since young of both species can dart into the water and dive to avoid death, not to mention all that foliage around the swamp provides added safety, i just think it would be amazing if they added the nesting ground buffs to the swamp without removing all the plants
add fasolasuchus. it sounds to me as a great low tier megalania, should be a very tanky mid-low tier and maybe cause small fracture to things at its similar size when hitting the leg. u guys added deino and ptera so at this point im taking that its not just a dino game
Fix that carnivore gain less food from ai(when you hold E to eat),especially cerato.
Adult cerato only gain 8% nutrition(And an almost invisible increase in food) from a deer.
would be nice to have a more accurate hitbox for the carno headbutt. It looks silly that they headbut the tip of the tail but still manage to stun their prey entirelly
Please change how clear the water at the coast is. This is just a picture of it with nightivision enabled.
add Kaprosuchus. i feel like it would be an amazing high low tier. Thinking of giving this guy the ability pounce and pin some Dino’s of a smaller size, and pretty good swimming speed since it’s a crocodilian plus being able to submerge its self. But since it’s more of a land based croc giving it decent speed would be nice, and based of what is known about it, it should be able to charge like carno knocking over decent sized prey up to maybe a carno but make it so it’s a smaller chance for large and high chance for smaller. It would be more of an active hunter vs being a scavenger, and being fairly agile making it good for forests and open plains.
add asia server please
Can you fix the biting on the Utah? I can't bite the body to get to the organs and Everytime you d. You go forward as a result. What gives? Another feature I hate is how your diet plan bar doesn't fill up and you'll have an empty one that you're saving for the diet that you need but that gets filled up instead of the pre-existing one that is low and needs the diet you jus caught. 😬
i think this has been mentioned before a while ago, but please add a tug of war mechanic between deino and other apexes, for instance, instead of stunning apexes like stego, you grab a limb and pull it into the river, which is very stamina draining for both sides, this would make more sense than just lunging something and stunning it cuz it doesnt even make sense, if a croc lunged a stegos shins it would instantly get swiped in the face, i think this mechanic makes more sense. I'd also like to add that this would result in a kill for the deino very rarely as it would probably deplete all of its stam just pulling it underwarer, and then the stego (or whatever apex it is) would most likely have an easy time escaping, this would also give apexes a reason to fear the water and give them insentive to get full stam before drinking because they would likely drown on low stamina, also if this was to be added you could not perform it underwater to perpetually pull something down just so it drowns, it seems relatively balanced in my eyes and makes more sense than what lunging does in this scenario, let me know what u think.
Please make us smell the diets belonging to the organs, I always get confused with the stomach and heart :/
Unstuck option. I´m tired of getting stuck around the map and wait 45m to an hour so i can respawn
Get rid of the lay egg keybind as its uneccersery and doesnt add any sort of realism to it
An in-game map of some sort or overhead titles when you enter a new area briefly telling you where you are.
Dino save slots to allow more than 1 playable dino per server
Since we already have Boars, Deers and such - Andrewsarchus?
how about it displays which diet different organs give instead of just the diet the body gives
herbivores need more dietary options, when diets were first added, having 1 of every diet for herbivores was fine but now with all the different diets being added and not to mention the current hassle of going from one spot to another just for one single diet gets annoying
i know this is supposed to be a sort of prototype for the migration system but it currently doesnt work
also some foods have been weirdly removed from certain species's diets like horned melons for pachy even tho they still are ingame, if it's possible maybe at a second dietary option for herbivores that gives diet but not as much as their staples in their diets.
for example, dryos can eat mangoes and gain carbs but it gives less diet than say an orange which is a staple in their diet
"BUT THAT DOESNT MAKE ANY SENSE!" wrong, every species on this planet and this extends to dinosaurs, eat other things that isnt a main part of their diet if their staple foods are gone or are lacking in nutrition
this would add more realism to the diet mechanics currently ingame and would help alot with prevention of BS situations where you couldnt get a healthy diet or at minimum a good diet because the thing you ate wasnt programmed to give you nutrients even tho all non primary food in animal diets do give nutrients from a logical standpoint
Pause Menu Thunder sfx too loud
since there is obviously goin to be sauropods, can diplodocus be one of them? it is my favorite sauropod. also for the kentro since it has spikes on its shoulders could u add an alt attack where it hits enemys with its spikes. it would make it rlly cool for them
If its a bug: ignore this. If not...
I literally cannot hear some dinos as they run up and kill me. Just happened with Cerato. I'm talkin absolute ninja-saurs. Are cerato just supposed to be stealthy? If so, I think its a bit much at the moment. I feel like I should hear at least a little something, no?
to make the customization of different types of diets more interesting and easy I have the following proposal which is to add a new diet that will be the V diet (vitamins) which will be a neutral diet where it will not give you buffs, in the interface of the diets it it will be on top of the others as soon as you are born it will be directly linked to your hunger, this will give you the freedom to make better combinations at the beginning, like 10 minutes after being born you will already be on a diet without the 3-ball diet (carbohydrates) this will also influence on the difficulty of getting the perfect diet which makes the game a little more challenging. so what do you think?
Yesterday me and a few others had quite the debate over the matchup between baryonyx and deinosuchus. So I wanted to make a post expressing my opinions on the matter. I also wanna make clear I respect others opinions on this wether I agree or disagree. My post was quite long so I put the details on general feedback discussion, check if out if you can.
In summary, if bary is gonna live with Deinos. It needs to be the one most adaptable to handling them. And I don’t think it should be purely evasive like beipi. Bary with its claws is more than capable of DEFENDING itself, but not necessarily killing them. I go into detail on barys anti grappling capabilities and its relationship with deino being more a rival than prey.
fix your pounce mechanics, im fed up with teleporting to the opposite side of what im attacking and ending up in a tree, getting bitten while im already on my target, small targets not getting weighed down by multiple raptors, troodons low and short dismount range, the pounce button not even triggering the attack, hitting your target but not pouncing them, etc. All of these makes both omniraptor and troodon a huge pain, especially with the fact that you can alt bite immediately after something dismounts from a pounce. For troodon I get it, but for a 450 kilogram raptor which just kicked off of your side with the full force of both of its legs it doesnt make any sense when your target is something like a pachy or sub adult cerato.
Fix the rock and tree meshes?? There’s so many rocks and trees where you can fall in because you slide and you CANT get out because you can’t jump or touch…
Is thier gonna be any patchs to solve food getting stuck on your face? im a mother patchy and now i cant eat
Deinosuchus's nest warmth should choose the babies gender like in real life
fix the poor optimization that causes bad fps in Evrima
Give Stegosaurus a predator. I am tired of these stegos growing in isolation then being released to the rest of the map. They are basically immortal and it drives them so crazy they either fight each other for sport or risk dying to kill one Deino.
Look into what might be causing the terrible ping/rubberbanding issues.
By "look into", I mean do a serious deep dive. This has been getting worse and worse lately-- at first only a few officials suffered ping spikes up to 200+, now every server I play, even community servers, have me feeling like I'm being held back by a harness.
I've missed jumps because even though my end shows me jumping, I rubberband straight down to the ground and run into the obstacle. I've rubberbanded backwards into something I was trying to run from because the game doesn't register I've started holding shift.
In no other game does my ping spike up to 200+ and make me rubberband this way, and it feels as though it's been getting worse by the week.
The thing that bothers me about the tracking system is u can track ppl in your group if u have a big group their footprints can get mixed up with the prey’s footprints, making it sometimes hard to tell which footprint is the prey’s.
Give us a white and black color option to every color slot on all dinos, so we can make melanistic and albinistic dinos - currently you can only do it with Deino, and others are always forced to add darker parts or make a gray looking dino, 'cause pure white is not possible.
add asia server
make mixpacking bannable
it doesn't make sense that even in open plains, there are so many small mountains and hills that a carno can fall off and immediately die. In the mountains and jungles sure, but why even in open plains, and not just for carnos, any mid sized dino, even omnis can slip and lose 80% of their health from walking off one of these mountains in the plains
find a new host for servers. evrima is unplayable rn
fix servers
Please, fix footstep sounds... I was killed by an adult carno as a troodon, wasnt able to hear the massive footsteps tho. Just absolute silence. Which is weird bc when I play carno, the footsteps are so loud and I aways get the feeling someone will hear me if I get too near.
An Absolute Nightmare - Lagfest with 80% of players being trolls. Where do I even begin with this so-called "video game"? I've had the unfortunate experience of subjecting myself to this lag-ridden disaster after the new "update", and I wouldn't wish it upon my worst enemy. Let's talk about the lag, shall we? It's not just your run-of-the-mill lag; it's like the game developers took every lag-related horror story and turned it into a reality. Every single movement, action I made felt like it was being processed on the moon and then sent back to my screen via a carrier pigeon. It's almost as if the game itself was laughing at my attempts to play seriously, as if my dino had been dipped in molasses and decided to perform interpretive dance instead of responding to my commands. If you aren't lagging the server disconnects you out. then there are the players. Oh boy, don't even get me started on the so-called "players" in this game. It's as if the developers scoured the darkest corners of the internet to find the most toxic, clueless, and downright infuriating individuals to populate their virtual world. . I've never encountered a group more dedicated to ruining the gaming experience for everyone involved. It's genuinely baffling how a game can get everything right and with one update everything wrong. From the horrendous lag that makes even the simplest actions an exercise in patience, to the player base that seems to thrive on ruining any shred of fun that could potentially be salvaged by mix packing in large groups or just troll killing everything in sight, this game is a masterclass in disappointment now. I wouldn't recommend this game to my worst enemy, and I sincerely hope that the developers responsible for this travesty take a good hard look at themselves and consider a career change. Playing this game is an exercise in frustration, and life's too short to waste it on something so utterly broken.
I never experienced server lags in EU servers where everyone keeps teleporting but since past 2 weeks I am experiencing it why can't you maintain a proper server? Kindly see to this issue as this is gamebreaking for not just me but all EU players outt here.
I honestly think more realistic sounds for the Dino’s would be amazing. This video has some of the Dino’s in the game, I think they have a lot more videos similar. Would make the isle stand out compared to other games too. https://youtu.be/XcBoY_aEVj8
Please Subscribe.
0:00 Intro
0:27 "Velociraptor"
1:04 "Utahraptor"
1:54 "Dryptosaurus"
2:44 "Tyrannosaurus Rex"
3:31 "Triceratops"
4:35 "Elasmosaurus"
5:16 "Mosasaurus"
6:15 "Quetzalcoatlus
6:56 "Spinosaurus Aegyptiacus"
An ongoing study utilizing the most recent scientific data on dinosaur vocalizations. Sounds are produced by myself and dig...
fix the poor optimization that causes bad fps in Evrima
make footsteps louder, its barely possible to hear something coming at you
Last breath
When a dinosaur is on his last health % ( for blood loss death this not apply) lets say round 8% ish and gets a special attack, for example if a utah pack is hunting a teno and the teno is low on hp the last pounce will not kill the teno completly but will have a deah animation where the teno is laying on the grass waiting for the last attack so they can die and its up to the hunter to kill the prey and one utah does a special deah kill antimation for example it pounces on his body and slashes his head.
bat ideas But mayby fro the dieing the Dinisarus dig In a deep hole Escapse
I’m sure not many would really agree but I personally would love to see a desert/canyon biome with Burroughs and also small cave systems (in desert and jungle)
Would be cool to see how players adapt to desert situations with oasis’ and canyon riverbeds. Could be great home for ankylosaur, deino, Allo, and the ptera even who could nest on top of plateus and see for “miles” for food to scavenge.
Idk I think it would be fun and would be a fresh take with a different environment than we have seen before.
Could have way more rocks and even sandy wind for cover to hide and sneaking up on prey.
Also an increased player cap would be great in the future.
Gtx 1070TI Ryzen3600X 16GB
High settings: 40 fps
Low setting: 50 fps
10 players nearby at 10 fps
That is definitely a joke, and it impacts my gameplay on low or high settings. Furthermore, i think
That the players nearby impact your performance in any way instead of some trillions particiles of leafs is the biggest problem that needs to be solved.
Carno/Herb/Omni server slots. It'll promote more interesting encounters and balanced dynamics as opposed to overpop w/ suchus in center.
when adding the rex maybe add another apex like spino or giga to balance the game out
Have the player camera follow the height of heads of creatures when sniffing, so that things like galli and anything that raises its head when sniffing can get a better view of their surrounding.
Make so you can talk to only the people in your group when you dont want randoms to hear.
Be able to smell living animals and not just dead bodies or packs but at a close range
Don't increase AI spawns
Don't make carnivores gain more food from AI
Keep everything the way it is now AI population wise, carnivores are already 90% of the server on officials, it makes no sense to make it even easier to grow a carnivore, if you notice that all the food is going away because everyone is playing carni, play something else, that's how ecosystems work and it means the systems are working as intended.
Don't listen to players who just want to spam grow and deathmatch.
I want to say that the northern portion of the swamp referred to as herbi paradise is the best location in the game and its a real shame that its not used more. If we could change that it would be real fun. way better then raptor rock or over crowded center. everyone should check it out.
It says the pachy is only located at coastal, but agave is in the pachy's diet. That spawns in grasslands, specifically center. Can devs add grasslands to pachy diet locations?
There is a serious issue now adays, Carnos alt bite is WAY TOO STRONG not only is it strong but it is fast and has NO STAM DRAIN so this means a carno can just dance around in circles spamming alt bite so nothing else can even get close to attack it without getting murdered and all the while nothing else can stun carno (other than more carnos or tenos) and stop these annoying creatures from spamming, so instead of being the ambush ram creature the carno have become nothing more than a knockoff fidget spinner. but there is a simple and easy fix, Ethier make carnos alt bite slower at turning around (or in general) or readd stam drain for alt biting (or even better, both).
fix the poor optimization that causes bad fps in Evrima
Raytraycing pls:3
Idont notice any diffrence between on and of
Please add more admins so that server issues can be fixed. ❤️
Add a suicide option
Migratory Suchomimus
After a lot of thought into bary, now I have been thinking about sucho. I’ve brought up migration into sucho, but the more I thought the more deep it got, so I want to share.
To revise, sucho will be one of the few if not the only carnivores directly affected by the migration system. Since sucho will rely more on AI fish instead of playable Dino’s anyway, How this could work is suchos could migrate between shallow rivers on the interior of the island and the coast (tidal flats in particular). This could also give more utility to its pelican throat, as it could help keep it fed during travel.
Some other ideas I have regard how it grows. Sucho is planned to be more a wader than a diver like bary. But what if it could swim and dive in a similar fashion to bary when it’s younger, but as it grows it becomes more and more buoyant, until it can’t submerge itself well anymore (still remains a fast swimmer though) and resorts to living in shallow water environments, where it also can have little worry of competing with Deinos and spinos. And while we’re on the topic, what if it was the reverse for cheirus and Spino, where they sink more as they age, and move more like hippos underwater.
On a smaller note, and it seems implied in its concept art, but it should be able to see underwater from above the surface like austro, useful for hunting and some extra defense against Deinos and spinos
- add asia server
- fix the poor optimization that causes bad fps in Evrima
add lemons so i can squeeze them into the eyes of stegos
Can we please please get a kill/slay button for when we are stuck in terrain/glitched? (Similar to how you can in Rust).
Ways to avoid combat grieving, and respawn greifing with this feature =
- Timer on death/slay (similar to how you have a delay when logging out.
-Timed lockout for place of death, same as when you die in combat. So people can not greif spawn areas.
Asking as I, and others I know are often getting stuck in terrain glitches and holes at full health. I have literally been sitting in a hole for 40 minutes waiting to die as of writing this. And this completely kills immersion and will to play after a few times.
Unstuck mechanic where if you hold space for a minute or so and then you fly a couple of meters forward in the direction your looking. To prevent abuse you could make it so that you are locked in place while doing this and a bit after aswell or that all you stam is drained so you are rendered moslty usless for a while when reganing it, you should also not be able to get up on Utah rocks with this unstuck mechanic as that would be broken.
Revert the alt attack to how it was before just allow players to continue using it even after they drained all their stam
An idea to make nesting more appealing: Skins that can be accessed only through nesting. This can include more obvious mutations such as albinism, melanism, leuicism (including piebald patterns), but could also include more normal skins that have the potential to be unlocked by combining certain skin patterns. These skins could either only be obtainable by being nested in, or a person could permanently unlock the option to chose that skin if they are lucky enough to be hatched in with it. They may also need to reach adult or subadult to actually gain the skin in character creation.
We need to persuade one of the developers to join a server and play their own game.
Give dryo back its chonkiness
I humbly ask again to replace the monotonous Drag and Drown mechanic, into a Death Roll. Can be done at any water depth, drains stamina, but assures catastrophic damage (You could trigger Death Roll simmilarly to how you thrash.) If you want it to require more work, you could apply Tremendous Oxygen loss if done directly underwater to Deino.
Updates from the devs like once or twice a week on what they are working on for the game. Havent looked in the discord since the last phase three and checked a month later and nothing. Are yall trying to kill your game. I have 1.5k hours in this game but i dont even touch the game or discord anymore. I really want to play it but rn it sucks bad (legacy and evrima sucks). get more devolopers, talk to the fans more, do something.. need more money for devs im sure a lot of people would buy dlc, skins, plushs, shirts, other merch and etc... i sure as hell would... jus like, do somethin.
Beipi could able to clean deinos teeth, which gives the beipi all nutrients and gives the deino some sort of buff.
This + maybe a grow time buff for hatchlings and/or less hunger drain for parents and/or hatchlings. I was always nesting at Legacy, I really see no reason to do it at Evrima atm.
include water speed on the dino menu for aquatic dinos and flight speed for pterodactyls/flying creatures
hunger time on pretty much everything needs to be buffed, except deino and stego, no one is exploring the map because they can't afford to. You risk starving to death when you take two steps away from center
If gateway is much bigger than current Spiro, then hunger time needs to be way longer than 45 minutes on carnivores, otherwise it'll be another situation where center is a overcrowded deathmatch zone and the rest of the map is empty
and I also don't understand why teno loses water so fast
current hunger and thirst timer are the biggest reason why evrima feels more like a deathmatch than a survival game
Could you please add an ingame information thingy, which tells what's currently nesting? I only get eggs because of random death so a kill-button would be nice too 🙂
Add archaeopteryx? It's like a little troodon that can glide (It had feathers). I just think it would be cool to be able to glide. And it'd probably eat baby and juvenile dinos, like a baby raptor or a juvenile troodon. (By the way, archaeopteryx was a carnivore but it was only one foot tall, so it would have to eat small creatures.)
we have to figure out how to make people wander around the map, so it gets more realistic. (imagine if ur a carno, out hunting and you actually have to go into the forest, listen for sound or track footsteps. if ur a herbivore you actually have to keep an eye out and listen to small sound to make sure a predator isn't sneaking up on you! ect)
and the ping in the servers are crazyy right now, almost unplayable and I know I'm not the only one that struggles with this.
When a player nests and they have eggs that are ready they should either ping all players that a specific kind of egg is available so people can have babies or make that you have a menu you can look at that tells you the list of the available eggs that are able to be played and the type of Dino you would be.
The egg code makes so that people have to pre plan to have kids vs being able to have randoms as your kids which brings players together and since you don’t know them it brings a sense of mystery.
Beipi, troodon, and ptera/deino teeth-cleaning has been mentioned multiple times for a host of different reasons, but I'll propose something to make it an interesting risk/reward.
Diet.
Diet for deino is impossible to drain without letting it naturally decay as it has no throw up mechanic. Allowing them to bask at the edge and receive "teeth cleanings" from whichever of the above 3 makes the most sense could drain them of whichever nutrient is not active, while the smaller creature doing the cleaning gets a similar nutrient smattering that eating bones gives deino/cerato.
This is both beneficial to both species AND incredibly risky for the smaller creature as the deino could be baiting-- or not want their nutrient drained if they're merely at rest. Of course, an adult deino would get absolutely nothing of value from eating these tiny things that give them almost no diet to begin with, but you never know if they've got something smaller to feed just beneath the surface.
While a huge roll of the dice for the smaller creature, this could also be a huge boon for nesting parents struggling to keep a well-rounded diet while feeding their own little ones, encouraging a healthy ecosystem to develop around such a mechanic while offering players the chance at some unique interactions and behaviors that exist in nature.
I know full well something like this is INCREDIBLY unlikely with how it benefits an already domaneering presence in the water, as well as how it could potentially be "abused" by people working together on vc, but conversely with Gateway making things more difficult for deino as a whole, giving it a way to expel unneeded nutrients would be nice.
(Cerato also needs some way to vomit tbh because I've found it gets more and more difficult to keep your hexes over time, as they decay slower than your stomach. Maybe eating enough salt could trigger poisoning for species that cannot physically get vomit sickness naturally?)
give us more updates, devblogs about the game as you promised
Was not sure where else to put this, but since we are eventually going to be getting weather systems it would be cool to see some of the plants grow or die along side the weather. Plant cycles
And if the dark night were short with a long dawn and a long twilight to completely remove the night vision ? I don't think I can convince, do not dream either.
brighter moon light?
Update the fight system, current one is boring and repetetive
There should be two sets of Official NA servers. One set of official servers that's open region and the other set would be region locked for better performance. NA🔓 and NA🔒
Make dinos that are hurt sound hurt when they call.
- fix the poor optimization that causes bad fps in Evrima
- add asia server
Fix the dam game I nearly lost my stego to croc hackers
Show the steam I'd from the guy that killed u this game need a report system against speedhacker
deinos should be able to breach for a short amount of time like crocodiles today, just to be able to grab pteras out of the air or an animal jumping across the water
bepi needs a new sit animation based on the concept
implement the concept of symbiotic relathionships between dinos, preferably between a very small dino and a very big one, for example baby pteras, or small pterasours could clean a deino's mouth while its resting, with the ptera getting food and the deino getting a clean mouth (in this example there would need to be a benefit for having a clean mouth but you know what i mean), this is something that's happening in real life too, like buffalo and oxpeckers, the oxpeckers eat the parasites of the buffalo for food, and the buffalo is free of parasites. This concept would need some thinking put into it and if it is done it must be done properly as many issues could arise from it, however i believe this would give smaller dinos who might not be able to pvp something to do, perhaps this could work with ai too, like compy ai, there's plenty of possibility when it comes to it, but i just wanted to put the idea out there.
THIS NEED ASAP FIX: the fact that you can get stuck and do not have to option to unstuck AND no options for admins or such to help you. ive lost SO many hours by just starving to death. fix this before adding new uptates/dinos, its more important!
- fix the poor optimization that causes bad fps in Evrima
- add asia server
Maybe this is controversial, but I honestly want random spawn locations. I feel like players would be much more organically spread out across the map if that was the case. Fixed spawns create artificial hotspots, and I personally don’t like it, since so much of the map ends up empty.
let me rest while holding something in my mouth
Make it so new players who start the game first time can find the sanctuaries and not run around clueless to what it is and have a hard time bc they arent a part of the community yet. I know there is a argument for it being more fun to discover things about the game on your own but this is a mechanic that i belive new players would like to know from the start and would give them a lot more enjoyment in the beginning when they dont fully understand the game
add like a little light or something next to ur stamina bar to tell u if ur alt attacks are on or not
how about if the oviraptors can get other dino's eggs to bring them on their nest to incubate them and kill them when the egg hatches?
REGION LOCKED SERVERS
Most of the games uses region locked servers for a reason. It grants way better experience for everyone.
when the scar system gets introduced i hope they remodel the way damage looks too and not just scars that way it wont look like someone drew red lines on ur skin in microsoft paint whenever u take damage and i hope the damage is regional too like u only get scars/damaged where u actually took damage
Conversely, I think there should be more spawns to choose from.
There are two reasons the map is so sparcely populated at its edges: For one, there's nothing to do in those areas-- no AI, no interesting locales, etc. Secondly there are no spawns there, discouraging players from being there to begin with.
Remember when North had its own spawn? Not North West, North beach. There used to be a pretty healthy ptera/omni/hypsi population all vying for the climbable rock and log, the first two often going down to the beach to kill AI or hunt each other.
Now with North spawn gone entirely,you never see anyone there. Ironically North West was as empty as North is now before it had a spawn point.
Make the night shorter, please. It's too boring and uncomfortable to run around in a grey night vision filter for almost an hour!
In a 1v1, para should beat allo or alberto. Note that in game they’ll be double the weight of both
Not to throw shade at PoT, but when rain does come in the weather update, please don’t make the same mistake they did.
It’d be really immersive and generally just
if specific areas like caves, small outcrops to hide under, and other forms of shelter actually blocked the rain. I want to stay cozy while a storm passes overhead, maybe even having a muffled rain pattering sound if you’re deep enough in a cave, or whatnot. Just a neat little thing that really adds to the experience.
Please make dirt from smaller creatures smaller than an adult's. When a baby troodon or galli is running, I can't tell what it is most of the time because of all the dirt they are kicking up while running, but their legs are much smaller than an adult's so there shouldn't be that much. Please make the dirt from small creatures smaller than an adult's.
Dinos need to be saved after safe logging
Instead of allowing deino to see above the water while underneath it, let it go into a position where it is slighty revealed so that it can see above, cause right now there is no way to know if there is a deino there even if you are paying attention
Add rules to official servers against mixpacking and get more admins.
There is no mechanic that can naturally get rid of mixpacking without being abused by players (for example, carnivores hanging around a slow herbivore to weaken it if a "stress" mechanic was added), and it is clear that mixpacking is a negative thing for the game.
Please please please all I ask is that you fix the ping issue with the servers. It is so very bad! and please fix the food glitch. PLEASE!! This game is becoming unplayable again. I came back because you guys started making it a great game again. Ive gotten many many people to fall in love with it again. Please just fix it!!!
to add onto this, remove the ripple effect for just the eyes going under it really doesn't make any sense. brining the top of your head back down should not make a sound, or have any visual indicators, your just sinking a bit its not like your entire body is going under. If it did this mechanic would not work at all. It would be interesting to see deino players use their brains to position themselfs in a place where they cannot be seen while they wait for victims, I could also see something like this influencing skin choice.
Your already able to be spotted having it make noise would just make it useless
allow us to enable/disable automatic grabbing of bodies like we can with automatic alt biting, because when ur in a fight and you kill one in a big pack of like a troodon or a juvi of something and all of sudden you are defenceless while trying to furiously drop it and spam G but nothing is happening and you missed 5 chances to kill the rest of the pack
Maybe do something about cannibalism where if a already deceased body is present within an individuals scent range and if they cannibalize they get penalties, but if no bodies are present they dont get penalties, so cannibalism is more realistic and makes sense?
Maybe in the future when your eating or about to drink and it says e to eat or e to drink maybe you guys could add it so where you can turn it off to make it more realistic?
- fix the poor optimization that causes bad fps in Evrima
- add asia server
Bring back the starving texture for the Dino’s
Fix Dryo's hitbox, it's borderline impossible to hit things even when you're directly on top of them. + Give the poor guy more attacks. I know it's not meant to do a ton of harm, but it can barely stand a chance against troodons. Give it a chicken kick attack, similar to Galli. Just so it does some damage.
Please decrease how much stamina baby and juvenile dinosaurs have. Right now a baby galli is the same speed as an adult, but can run for more than five times as long. In real life an infant human can't even stay awake for five minutes, and yet in the game they can run for a super long time. I know that in a lot of creatures the babies are slower, and that's why they have so much stamina, so they can keep up with the pack. But at the moment their stamina is too high so maybe make it only twice as much? And for infant dinos (like when you spawn in a nest) they have extremely low stamina until they're juvi or can eat solid foods.
It's likely apart of the weather system but rain & thunder would be nice!
It would be great to have a full description of dinosaurs in the selection menu and to have access to the information of our dinosaur in-game. To facilitate our learning and improve our approach.
Here's a few little improves that I think should be considered.
1. Make the game mute when the window becomes inactive.
2. A setting to disable the "bootup intro" when we first launch the game.
3 The ability to see what species of dinosaur is on a specific server.
add dx11 version while booting up the game because since 6.5 i cant play
Because of how fast organs spoil, I always end up getting sick because while im eating, the stupid organs spoil.
If you are eating something and it spoils while you are eating it, can you make it so you automatically stop eating, that way you don't get poisoned and then if you still end up eating after that it's your own fault for getting sick instead of something stupid like the spoil timer
repost
Migratory Suchomimus
After a lot of thought into bary, now I have been thinking about sucho. I’ve brought up migration into sucho, but the more I thought the more deep it got, so I want to share.
To revise, sucho will be one of the few if not the only carnivores directly affected by the migration system. Since sucho will rely more on AI fish instead of playable Dino’s anyway, How this could work is suchos could migrate between shallow rivers on the interior of the island and the coast (tidal flats in particular). This could also give more utility to its pelican throat, as it could help keep it fed during travel.
Some other ideas I have regard how it grows. Sucho is planned to be more a wader than a diver like bary. But what if it could swim and dive in a similar fashion to bary when it’s younger, but as it grows it becomes more and more buoyant, until it can’t submerge itself well anymore (still remains a fast swimmer though) and resorts to living in shallow water environments, where it also can have little worry of competing with Deinos and spinos. And while we’re on the topic, what if it was the reverse for cheirus and Spino, where they sink more as they age, and move more like hippos underwater.
On a smaller note, and it seems implied in its concept art, but it should be able to see underwater from above the surface like austro, useful for hunting and some extra defense against Deinos and spinos
- fix the poor optimization that causes bad fps in Evrima
- add asia server
Therizinosaurus with a bit of a omnivorous diet.
I mainly think that therizino is primarily a herbivore, yet being a aggressive animal and is expected to kill a lot I think it could sometimes prey on small victims in terms of extra nutrients.
Another reason to support this idea is that there aren’t any pseudo apex omnivores planned and Therizino could well fill in that spot.
It’s main method of preying on critters would heavily rely on its claws. If anything small gets impaired onto its claws, Therizino should have the luxury to swallow it whole to benefit its diet.
in ankys concept art it showed it smashing spinos face and it seemed to have damaged its tooth so with that concept in mind i thought of some new injuries u could get from that. broken tooth injury: it could make it so you do like 5% less damage and make you eat slower. fractured jaw injuy could make it so u attack drink and eat slower also you would do 10% less damage. basically just a more major/stronger version of broken tooth
We need an "unstuck" option like yesterday.
One of my earlier suggestions was adding phases of the moon. To add onto that, why not add in lunar events? An eclipse, blue moon, blood Moon, ect.
Avaceratops rename to match its new scientific name
Furcatoceratops :
To not confuse people because the specimen in the isle “Ava” is Nomen dubium "doubtful name" ava in no longer a thing
Ava ➡️ Furcato 
Pteranodon should have a water-based launch for flight
this suggestion im replying to got a lot of dislike... and i mean it was pretty harsh but at no point was anything said that wasn't true, the ping that was only bad on a few servers has now spread to ever server and i find myself(with an organ stuck on my characters mouth) attacking players that teleport 100 feet behind me and getting killed by players that aren't near me almost every time, that is when I don't die to hackers, glitches, megapacks, mixpackers, and getting stuck in between 2 rocks with nothing to do but wait as 2 to 8 hours of my life become wasted time - and all of this takes place in the same forest/field at one spot in the map because if i go anywhere else ill starve to death. and on top of this everything is in black and white because night time takes up 70% of playtime for no reason whatsoever. About 30% of my playtime is fun and its usually because im abusing a glitch or an overpowered feature so that i dont end up dead in any of the ways explained above.
You should be able to sit and sniff while have food in your mouth
After initially only the last servers in the row had ping problems, EU 2-4 are now also affected. And it's so bad that the game is unplayable, despite my very good internet connection.
My game day today looked like this:
-
Several servers that showed a player count of 75-99 people wouldn't let me join because they said they were full. How?
-
Lucky to join once in a while, then generally on servers with extreme lag. So I was forced to log out again and it all started over again.
-
Finally landed on EU 1, after 5 minutes I slid into a rock in the swamp with my half-grown Teno, 100% full and full of water, even the noise didn't help in the hope of being heard and eaten because I wasn't seen in the rock.
-
Ragequit on my side, shut down the computer and started to watch Netflix.
🤷
we need stable servers ASAP! sorry but almost every official is almost unplayable now ...
fix/improve the ptera sprint takeoff
This is more of a cosmetic thing - I know its somewhat planned but - could we get 'permanent scars' and I don't mean just some claw marks, but like maybe broken horns, missing tail-tips, damaged plates on stegosaurus, even missing teeth! or just something like that? It would be pretty cool. It could even lead up to maybe causing some complications depending on the injury?
It would cause people to be more cautious in fights - like if a trike loses his horn during sparring it deals 12% less damage kind of deal. Or it could just be purely cosmetic. It would just be a little more realistic
(It would make some dinosaurs more appealing as well when you think about the whole mating thing.)
I was inspired by the triceratops fighting in Prehistoric Planet!
https://www.youtube.com/watch?v=c6hPCX9NDrg
So - yeah. Thanks for the hard work you guys put in!
#prehistoricplanet2 #triceratops
If I've used something on my video that you don't want me to use, PLEASE EMAIL ME first before flagging a video, I'm very reasonable and will take the video down to replace whatever image, Soundtrack or video belongs to you.
Email: paleontologyresearchstation@gmail.com
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Make diets less frustrating by letting us remove diets atleast if they are under 10-20% and to select which slot which diet goes in
also let use see what diet different organs are and add a in game explanation about organs Ive had friends think that organs were buged due to them giving different diet
Allow Dryo to burrow in Erivma (like Legacy)
PLEASE TELL US SOMETHING. ANYTHING.
I wanted to revisit a topic I previously stated just to see if all of your guys's thoughts are the same, so here it is, ping me in feedback discussion if you want to talk about it
I think a sort of hardcore setting should be added as a toggle-able setting for servers. This setting could enable things such as permanent injuries, infection, and maybe even fatal injuries. FE: if a tyrannosaur were to pick a fight with an ankylosaur and take a clubbing to the skull, this could result in a permanent eye disability such as reduced night vision range or even period blurry vision. another example could be broken horns for triceratops. diablocereatops, etc. other mechanics could include things like ruptured organs, increased bone break healing time, etc. The intention behind this would be to make it so people think not just about which dinosaurs have the better stats, but also their long term health, making combat much more complex. This setting would obviously make the game much harder and likely would not be enjoyed by everyone, which is why im suggesting it as a setting which can be toggled and maybe even adjusted. I just think that the combat in the isle doesnt require much more though than killing the other dinosaur. Theres no long term consequences for being foolish, because in all of my expereiences, as long as you kill the other dinosaur, you can just wait for everything to heal, even if you got beaten within an inch of your life.
I was watching some videos today and stumbled across someone show casing hypo spinos roars, and i think that its one call kind of sounds like what the devs are going for in dilos roars, maybe sample some of hypo spinos sounds to give dilo that screeching sound?
global chat in only in community servers, server owners can enable it or disable it.
Please make pteranodons have skeletons. Right now when they're in bone form, and will still give debuffs, they look normal and you have to smell to know if they're bones or not.
this might be a cool feature for small pack hunters, so the idea is if enough pounce onto the herbie the herbie will fall over for a short amount of time. so like four utahs can pounce a teno for example and pin it to the ground for a sec to get some extra attacks in, but this alone might make it too easy to hunt larger prey so i would make its a lot easier to get bucked off and fall which can give herbies a chance to attack making hunting more intense. and fix the bug where when you safelog out you die when you come back this has happened twice to me
- fix the poor optimization that causes bad fps in Evrima
- add asia server
Remove the queue system from the game. It takes too long to get back in if you get disconnected. If you can't get in a server without queueing, It's a skill issue on your end I guess 
Ok so I felt I should do some digging into this. And it is looking indeed to be true that Avaceratops is a nomen dubium, meaning not a true formal genus and should not be used.
I have the original statement here in the description of Furcatoceratops, I’ll summarize. So Avaceratops was never really a formal genus, kinda just used to lump similar specimens together. Traits that were used to distinguish it from other species were found to not be reliable, such as some being juvenile traits and others being known characteristics for all centrosaurine ceratopsids rather than just this species. Since this paper is the first proper description of one of these specimens, they had the right to name it how they pleased, and they chose Furcatoceratops. The other “Avaceratops” specimens have yet to be described, but it would not be surprising if they also end up being other Furcatoceratops individuals.
So yea in summary, Ava should probably change to Furcato. And good thing it’s just a simple name change instead of a model change, since the current Ava model still represents Furcatoceratops very well.
Add in AI bears so I can maul them as a utah
Adding onto this, make it so that the phases of the moon effect how well playables can see at night. Full moons should make you see better at night than usual and new moons should make you see worse at night than usual just like in real life. Clouds should also be able to sometimes cover the moon for a certain peroid of time, blocking its light thus giving a limited opportunity for certain playables.
- fix the poor optimization that causes bad fps in Evrima
- add asia server
MIXPACKING
Punish People who Mixpack
This is an example of what I and many other people frequently experience.
You venture into North West, hoping to escape the chaos in the central area of the map. In the distance, a stegosaurus happily welcomes you by vocalizing in a friendly manner.
You decide that you might be safe with this predictable creature, keeping your distance while grazing.
You notice the distant calls of Omniraptors and Carnotaurus. The stegosaurus also joins in by broadcasting. Before you know it, a pack of carnivores bleed into the open as they exit from the forest. If you're new to the game, you'd probably miss the signs that this is a group of players, so lacking of skill, that they need to group up with players outside of their own species to achieve something.
The stegosaurus remains friendly, even aggressively swinging at what you think to be, is your only enemy.
You get pounced, rammed, bit to the point where you are vomit locked, but luckily for you, you have a stegosaurus to help! You inch closer to your stegosaurus friend — only to be sent to the afterlife by what you thought to be a companion.
You're angry and confused, so you spawn in as a Pteradon to see if the stegosaurus might have killed you by accident.
To your surprise, the stegosaurus is now cuddling with the very group that killed you, and a deinosuchus even joins the family as they happily share your corpse in harmony. You ask yourself, "is this like |||Path of Titans||, where is it beneficial to mixpack and have no true consequences to it, or is this a survival/horror game?"
This is a made-up scenario, I personally don't trust stego-players enough to even be near them.
FEEDBACK
Please, there are so many games that smile down on predator and prey holding hands, and I know that The Isle is NOT one of them, but it's far too easy to mixpack.
The game needs a form of punishment for mixpacking animals
can you do so that when you get bit by megalainia you get two bars other than health, bleed and venom, the venom does that you cant heal your bleed until the venom has gone out and when it has gone out its like getting the bleed of any other animal you have to heal it by laying down
report system
(The image I put is just for reference/inspiration). A report screen would be usefull, We should be able to notify trough the game that there is a Mixpacking group killing everything on sight or there is a speed hacking deino at land doing the same. We could take the text square from the picture and use it to give some context about what happend and why we reported the player.
I live the type of punishment up to the devs.
Thank you for reading.
its kinda sad that deinos are just ruining the game right now...
everyone i see is playing deino or playing for troll cuz u cannot play serious if u are not deino.
80% grown stego? DOESNT MATTER U ARE ONESHOT AND CANNOT GET FREE UNDER WATER CUZ OF SPONTANEOUSLY STARTING LAGGS
as long as u are not already full. deinos kill you.
if u play Deino
big Deinos cannibal kill you.
Quetzalcoatlus would make a great Apex with high dps. Making the skies more deadly, the ground more deadly, and the shallows more deadly as well. Slow walking, take off, and flight movement speed would make it balanced.
im just not having fun with this game anymore, please actually do something with it
give us the light brown color for the utah markings back😔😔
another day of me asking for baryonyx 😙
Please make it so a boar cannot hit you right after you came off after pouncing. As a troodon specifically because they have such low health, I get killed if I'm smaller than an adult because my health is so low I can't get hit. And then the second you get off, SOMETIMES you still get hit. A lot of the time you don't but just recently that happened as a sub-adult troodon and I died. And that they can't hit from behind.
Please change the fall damage, I'll fall down a small rock and die
Servers need sorting drastically, literally unplayable at times
An idea to prevent carnivore diets from changing every time a new dino is added, they should be simplified a bit more, this may even help the frustration of getting perfect diets when you're either too small to kill the prey you need too, or they are just too rare.
My Suggestion being:
3-Dot Diet should come from all herbivores no matter the species. 3 Dot is one of the standard diets most people use, locking it to herbivores only would force carnivores to actively engage herbis to keep their stamina consumption low.
S-Diet should only be given from carnivores. S diet is probably the strongest diet when it comes to PVP, allowing you to regenerate health faster and being less likely to bleed out. Locking it to carnivores mean you have to be willing to fight something thats meant to play aggressive in order to earn it.
2-Lines Diet should be given from Ominvores/AI/Humans. 2 Lines is not a diet most people seek, there for putting it on Ai will force players to PVP if they want a more optimal diet. Adding omnivores and humans to this diet just helps bolster where you can get the diet from as AI isnt the most common.
Organs. Organs make it really easy to min max your diet currently, especially with them providing so much nutrients. I'd suggest only allowing the organs to give the diet of the dinosaur they came from, reducing the food they give to adults but still leaving enough for juveniles to feed happily from. With this change, i'd also suggest giving a growth boost if you do eat from an organ scaling to 15-20%. This will reward smaller carnivores if they manage to find an intact body or kill another player, aswell as reward nesters with a bonus for their young, especially with this change meaning it will be more difficult to get perfect diet.
Make a looking for group channel as most dinosaurs like troodon pachy teno etc greatly benefit from group play and sometimes it can be hard to find a group. for people that say discord breaks immersion well most people already use discord while playing the isle so they dont use in-game chat + people already use lfg servers outside of isle cord so adding one to isle cord would just allow people to be more successful in actually finding a group.
Pteranodon Issues
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Currently Pteranodon has very little to do in the isle, it's not an effective carnivore outside of AI & is possibly the weakest carnivore with the smallest impact in Spiro.
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Spiro has very little environmental props for Pteranodon to interact with, stable cliffs are infrequent and even rocks are sparse giving them very little perching options.
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Cling serves no real purpose, you cannot move, cannot smell, cannot eat and can't regain stamina whilst in this state.
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Pteranodon's aerial attacks don't function very well making preying upon AI like rabbit, frog & goats fairly challenging.
What I think could improve Pteranodon's players experience in Spiro
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Pteranodon should be able to plunge into water for food, this is far more engaging for everyone in the water.
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Pteranodon should have a water-based launch and be a capable swimmer.
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Pteranodon while clinging should be able to: regain stamina, eat/sniff & move freely.
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Pteranodon's attacks could be touched-up making hunting fast & small AI a better experience.
Official servers ping are not good fix it ngl
Give us more options for light marking colors and dark belly colors.
Right now no matter what skin you make, you're forced to be countershaded unless you're a deino (which can actually get a light marking color).
Right now, a lot of skins have almost no individuality because they're all some form of dark back/marking - > mid toned body -> light underbelly with no variation. This is especially glaring for teno and galli, who have very lacking colors in general.
Even worse for the supposed night hunter, troodon, because its markings take up 90% of its body and they all make you stick out like a sore thumb with night vision due to being all very dark, almost black shades.
More animal AI, more variety of animal AI, proper patching for AI.
Groups of deer running together.
Groups of pigs in the forest.
Some birds
Fish in the ocean
árvore que o herrerassauro iria amar escalar hehe 🙂
nome da espécie da árvore das imagens: Sequoia sempervirensmais
(tree that herrerasaurus would love to climb hehe 🙂
species name of the tree in the images: Sequoia sempervirensmore)
we need a better tracking system for footprints and bleed
Optimize the game, fix the ping, add more dinos especially aquatic AND TALK TO US MORE ABOUT YOUR PLANS OR ANYTHING PLS!!!
Can you make compys actually eat bodies? Right now they just stare at bodies until they rot. Also it may get rid of a lot of lag at center when there's a lot of bodies.
Would be cool if some stuff near you would be auto-smelled. Seams weird that blood is right in front of you but you need to stop and smell it, small food too. Specially fish and rotten meat.
- fix the poor optimization that causes bad fps in Evrima
- add asia server
I think we have enough playable dinos in the game right now. Devs, is there a way you can have some Ai prey and animals running around? Or at least more than what's is already in the game? For a survival game, it's not very survivable. The predators have nothing to eat except other players or spawned in carcasses that make you sick. I literally can only survive as a ptera because 1), I can get off the ground and 2), there are always fish in the rivers. Most of the survival games I've played, mostly have animals that are playable. But when it comes to playing a predator, survival is impossible because there is nothing to eat. If we are playing as predators in the game and we're spawning in hungry, there needs to be food sources already in place.
Add more ai.
delete compys (silly idea w no purpose)
change group size based on growth of dinos for example maybe rex groups are only 2 adults but maybe there could be a third rex if it was a juvie. (im using rexes as an example of how this mechanic would work so dont vote based on how big/small i made rex groups in this example)
A colorblind filter system would be nice it would make the game a whole lot more enjoyable for us CBs
We need more herbivored added sooner rn there are 5 herbis, hypsi and dryo are rarely seen and not played. Pachy this update is useless because of the ram stun removal. So all we have really are stego and teno and even then when you grow a stego to adult nothing can kill you except 2 or more deinos. So if you want to play as a medium herbi that isn’t one shot by everything you only have stego and teno whilst on the carnivore side you have omni, carno, cerato and deino to choose from as playables
any official server with any rules ? I think i don't have to give the hundreds reason why it should happen
It's planned, I think. But it would be really cool if you add "real AI". Small herds of dinosaurs, tenontosaurs, stegosaurus maybe. It would give life to the map and it would be more practical to find food as a carnivore. Or mate as a herbivore. 😆
I second this. Seriously. Night Vision right now is soooo bland looking. I miss the blue colours we got at night. You guys are kind of throwing out the game looking decent for ""realism""
To top that off, I have to use NV during the day a lot cause the lighting in this game is awful. I'm pretty sure this should be common sense but you should make your game uh, visible?
I feel like Night Vision should be 'automatic' as well. Should just be how the creature sees cause with the toggle it just feels. Janky.
Bring Global Chat back for Community Servers only in the future? And Keep Official Servers Local only like Legacy, I understand EVIRMA is trying to go forward in making it more realisitic but in my opinion it makes it easier to communicate with others and to contact admins in those said Community Servers.
Give us the ability to whitelist players with linked steam/discord that way we can keep out/ban cheaters 🙂
Add a mechanic to break free from deino grasp, maybe a input display thats timed kind've like a skill check. Could cause fractures or severe bleeding.
Idea I just had. But I was talking to someone about how when animals hunt, and one of the topics we got to is how when say a lion pack gets a kill, there is a pecking order on which members eat first. And that they’ll push away the weaker members to eat first.
I’ve also observed with chickens, how they fight over food, even so much as to take food out of the mouth if another chicken if they can.
And I’m sure we have all observed that animals fight over food and over mating rights.
So I was thinking of a couple of things to improve fun and realism.
I think it could be simple.
A new attack for each Dino, meant for their own kind, that does very little damage, but allows for competition in a pack to decide the Alpha, without killing or losing progress (although I’m certain in some cases it can lead to a real fight and death, but that’s the game)
I also think it would be cool to see some kind of big noticeable mating buff. And also these attacks could be used to fight other members of your species to get said buff. Like two males fighting over a female. Like to encourage the mating nesting mechanism of the game to be more popular. And like maybe a permanent 5% growth buff from hatching from an egg, to encourage it as well.
But it’d be really cool to see a small near harmless attack that can decide the alphas in certain situations.
I’d love to see Carnos or raptors of the same pack fighting over food without a serious risk of death. And two triceratops or stegos fighting over mating rights to gain like a speed/dmg buff or something.
I think it would also just be a fun way to fight with your friends without fighting to the death. Like trolling sometimes without ticking someone off by doing a ton of damage.
make it so ptera is a shorter growth. ptera shouldnt take longer to grow then troo
I'd like to see where the community stands on changing to 'random player spawn locations' currently.
Right now 90% of players choose to spawn in the colosseum known as Center, or the mess of an area known as NW. Yes - people will still move to these areas, but if spawns are random, there's more chance to deter people from going straight there, and also for more engagement outside of those areas. A possible better alternative: if Center or NW are removed as spawn locations, could that help outside engagements and interactions?
Choosing where to spawn is nice, but is it "good"? Just curious to see what we all think. And of course, letting community servers keep the option is always on the table if things were to change.
Bring back all chat
You should be able to gain nutrients even when full.
sistema de doenças, onde um dinossauro que não é carniceiro pode pegar uma doença ao comer carcaças podres, e também dinossauros herbívoros podem ter plantas, que podem transmitir doenças a eles ao comê-las.
(disease system, where a dino that is not a scavenger can get a disease by eating the rotten carcasses, and also herbivorous dinosaurs can have plants, which can transmit diseases to them by eating them.)
Hold right mouse + followed by left click/hold :
Results in Cerato grabbing and holding an opponent. The longer a Cerato holds, the more bacteria it puts into opponents, causing vomit sickness faster and more severely. Similar to being pounced, holding E can buck the Cerato off.
Just left click stays as normal bite. Just holding right mouse till release stays as charged bite.
fix servers because its unplayable
I wish they'd add rain like it was in the OG, added a bit more fun and difficulty to chases.
rain with "muddy ground" debuff/effect causing dinos to have a chance to slip while sprinting, allowing them to fall down or stutter step, could make for changing up the fights a bit
Remove the fixed camera zoom when flying on ptera, theres no need for it to zoom in, if you dont want it to attack things while flying change its bite angle
- fix the poor optimization that causes bad fps in Evrima
- add asia server
is this logical?
fix the ping and fps issue on the servers. DX
Make dedicated channels for requesting Unstucks and reporting Hackers
Voice channels for regions. So we know when we connect to voice if the people in it are playing on our server region or not.
dx11 version while booting up the isle
I second this! Same goes for pinning creatures as a raptor etc. Having literally no option or way to avoid this on the receiving end is never the way to go for games.
Sickness.
Add a bar that shows how much toxins and bacterias your body contains. Similar to bleed but the difference being, the more blood the better and the less toxins the better.
The higher this bar is, the worse the debuffs are and also higher the chance of frequent vomiting. No toxins and the bar won’t be visible, yet no debuffs obviously.
How to combat it? A good diet to increase the immune system would be neat and salt rocks to prevent further sickness (similar to how mud prevents bleed).
While bleed bar hat the symbol of a drop of blood, sickness bar could have the symbol of a bacteria. What do you think?
Updated sit animations for there two?
https://gyazo.com/d135a6214a5644aa5f21debeeb63534a
Please build Gateway more carefully ... this is annoying
And while I wait for my death its already turning dark again for the next 42h, whooo, such fun. Could go to another server but guess what, they are lagging. Admin? Stepbro? Im stuck on EU 1
Can we get a way to self unstuck. I have seen tons of games do it before where it just teleports you like 5 feet nearby. Seems reasonable could do it with a danger proximity lock so you cant cheese it.
Remove drinking safespots* from the game it pushes Deinos into a boring spiral of pure cannibalism since a large percentage of their prey can drink without fear of being eaten.
*I don't mean shallow parts of the waterways like on the NW river at centre, I mean the genuine places you can glitch a drink. If you know you know. Devs could hold like an amnesty day where people can submit known spots and help get them removed.
make evrima branch the new main branch, a lot of ppl cant see servers now and noobs get confused why their game is ugly and weird and not like the things they have seen online
nah, wait until game is complete. Us getting access to envrima as a beta test is just them letting us help them make the game by testing it. If they push it to the public too soon then itll get rushed and become another legacy isle and remain unfinished and fail. too many games these days rush rush rush to get completed and then die quickly.
Also the vast majority still plays legacy more than envrima.
tipos de árvores que são nativas da cultura do brasil, que eu gostaria muito de ver em algum lugar do mapa novo do the isle evrima.
Árvore: Localização: Cor:
(Flamboyant)
|Região Sudeste e Nordeste|
[Vermelho e laranja]
(Cerejeira)
|Região Sul e Sudeste
[Rosa]
(Jamelão)
|Região Nordeste e Sudeste|
[Roxo]
(Araucária)
|Região Sul|
[Verde]
types of trees that are native to the culture of brazil, that i would really like to see somewhere on the new map of the isle evrima.
Tree: Location: Color:
(flamboyant)
|Southeast and Northeast Region|
[Red and Orange]
(Cherry tree)
|South and Southeast Region
[Pink]
(Jamelon)
|Northeast and Southeast Region|
[Purple]
(Araucaria)
|South Region|
[Green]
Carno's balance suggestion
- buff his stam a little more, like 25% or around that, because he need to be in constant movement.
- put goat again in their diet as S. (although Ai spawn problems needs to be fixed first)
- Make him bleed the same way as Ceratosaurus, why? ¡carno has osteoderms! I suggest making him resistant to bleeding until he reaches certain health % or half bleed.
Im just throwing out ideas, and I am just seeing if this is something that would be fun. So basically it kinda ties into migration, but I was thinking there could be a heat system. So basically certain areas will vary in warmth and coldness so that it would promote players sticking in certain areas. And during “seasons” the heat and cold of certain places will shift to different areas to get players moving. And there could be a bar in the character screen that tells you how cold or hot you are, and this can even tie into night so players need to find warmer spots at night which could lead to territory battles. And basically if your playable is too hot or cold they receive debufs such as dehydration or slower movement speed and after prolonged amount of time in the wrong temp leads to death.
fix carnos goofy ahh run when hes growth is low the old one is perfect
300 ping spikes eevrday for more than 3 weeks now wtf is going on with NA servers
same on EU
Upsize ptera and give it more health and damage rn juvi carnos can ram it down and it’s meant to be a juvi killer yet it is easily killed by them. Maybe add a option to grab small juvis and lift them up high and drop them but if they are to big you crash when trying to give them also add fish in ocean and give ptera water diving to catch them. . Rn ptera is useless so adding some things to make it better will hopefully make it a more played creature
Are we just gonna have to accept that night vision is horrible to look at, while taking up about half of our playtime? pls make night vision better looking. Just adding color would be a great improvement in my opinion.
If we could smell the wallowing pits (mud pits) that would be nice. might help some players learn about them and even act as some sort of land mark.
Could you make cerato gain bacteria slower? So when it's hunger is full it's bacteria isn't, so it eats mor rotten bodies/bones. This way it'll be harder to keep bacteria up, so they eat the rotten bodies/bones that nobody else will, making it scavenge more.
Pachyrhinosaurus Ability Suggestion
Just a small overall look at stats
Obviously the 4.2 T from Dr Nova's size chart
For speed, I think 34 km/h is decent for Pachyrhino.
And a 0.5x damage reduction to the head
To preface the ability, I want Pachyrhino to be the 1v1 truly defensive fracture god.
Now, on to the ability idea I have for my favorite herbivore ever
The Actual Abilities themselves
Pachyrhino should obv have an alt attack side swing, that knocks down, maybe does small fracture damage.
It could have a decently strong bite, with good bleed, around the 75 N mark.
But its main ability, is only usable using the precise movement / the sparring movement is the "Block Ability"
The Pachyrhino puts its head down , and now has a 0.25x dmg reduction on the head
Pachyrhino is resistant to knockdowns, so attacks that would normally knock it down, only stun it during the blocking.
He can't run using this ability, and his overall turn is slowed down
If things like a raptor, pounce from the front, instead of bunting them forward and away, the Pachyrhino turns his head to the side, and that way throws off the raptor to the side.(see the GIF)
When you release the lmb, Pachyrhino does a small forward lunge(akin to Cera charge bite), where he swings his head up violently and deals massive damage + guaranteed fracture.
Not sure on the dmg or stam values, but they should both be really high.
And, until you release the block, you can hold it down indefinitely
Add a history tab because i got to take a pic of what server im on
I don't know how or why but just about every server has been switching between 110 - 300 ping at all times only like NA and EU 1 aren't going through this heart attack that is gameplay on all of these servers, the game is officially unplayable for me, and I don't know how the servers are full when all players have to experience this frustrating mess, pls work on optimization more because the performance since the last few updates has gotten WORSE rather then better and I keep trying to stick with this game thinking it will get better but we hear no word from you guys so were just left in the dark (literally because night time takes up 70% of all gameplay as well)
Add a economy where I can Exchange my Dinobucks for premium Stego steak
thing ping spikes in this game make it terrible to play
- fix the poor optimization that causes bad fps in Evrima
- fix the ping issue
- add asia server
ASIA Server Please!
add a tping feature in admin panel:
global tping: on/off
or an option of global tping and friends only
I think being able to smell the salt rocks would be cool, it would help new players
Release a hotfix for the lag issues ASAP... the game is unplayable. (This will 100% turn away new players)
Buff carnos hunger.
Currently it just feels like “starvation simulator” and it kinda turns the gameplay into kill, kill, kill, kill, kill, kill, kill, kill, kill, kill, kill. And as fun as combat is. It’s the only thing you have time for.
You can completely forget nesting, exploring and stalking over long distances.
To add to the suggestion above,
I’ve seen this suggested before and I whole heartedly agree with it: Increase overall stamina and hunger.
With gateway on the horizon, and promises for a much larger playable area, alongside migrations, which may take who knows how long to reach destinations, increasing stamina capacities and hunger capacities universally would be of great assistance. How can we explore gateway, have lengthy ambushing hunts, risk even being able to fail a singular hunt, nest, etc. If the only thing almost every carnivore has time for is hunting?
How can we make use of the vast lands of gateway and all of the new biomes, structures and more, if every dinosaur runs out of stamina while sprinting relatively quickly? Universally increasing it would keep combat the same, just with bigger stamina numbers behind the curtains. But during the offtime, having that increased stamina would greatly help with a lot of the issues I mentioned above.
if ur gonna take 1 year for new playables then atleast fix bugs like when im on a dino and still get hit by it as troodon or when bodys are glitched or when organs are stuck in our mouth and we cant do anything
Allosaurus and Para should've been in the road map, cause imo we need more mid-tiers atm. We got Maia as our only mid-tier.
Dont make any (paied)dlcs, with how long this game has taken and will take to reach a good stage not many will be happy with having to pay for the full experience a game what could be 10+ years after realase
Why is nothing being said about the state of servers, and how bad the lag problems are getting?
It can't be that hard to just go into announcements and explain that you're aware of the problems and you're looking into fixing them, at least I dearly hope. I tried playing Evrima again with my boyfriend a few weeks ago, we joined a 0 pop server to sort out keybinds and graphics settings, stable ping, and stable fps all around. We moved to a high populated official server, the lag was so horrendous fighting was basically a joke.
Just please look into fixing the horrendous lag, any server with close to around 100 pop is unplayable, and for you guys to not even address it is just unbelievable. Please don't continue a habit of fixing major problems every major update. Frequent hotfixes to fix balance, fix bugs, and improve optimization would be a god-sent. I love this game and I've played it since just about 2018, I hate seeing it in such a bad state and for devs to be this dead silent about everything.
even on good days that servers dont have that many problems i still have higher ping that any other game i play, that tells me a lot, also yeah the game looks very good but STILL it shouldnt be so demanding, also ffs pls keep us updated
I understand crocs eat crocs, gators eat gators in the real world. This isn't the real world. We need more water dinos because 8 hours is a long time to play to get to a full adult deino and i've noticed no one plays deino as much now because of the constant cannibalization
why is deino on utah's diet, realistically raptors never get the chance to kill deinos because anything over a 20%grown croc is too difficult for them, it doesn't make much sense so i'd recommend removing it
Could developers actually help people out in #🔧-evrima-troubleshooting-🔧 when they find the time?
Can you make currents push you when at the top of the water? If a carno wants to cross a slow river, it can cross fairly easily, but if there's a really fast river, it would be harder to cross at it's intended destination. It probably wouldn't change much, but I think it would be cool. 😄
Mix packing is out of control. Most people in my discord won't even play anymore because of it. I hope y'all have some plan to discourage mix packing by next update.
please bring shiny eyes back to night vision 😔🙏 makes dinos scarier and it also looks cool and natural 👁️ 👁️
Here's my feedback!
In the form of a video essay.
https://youtu.be/NeJNEyN44hw?si=I088Mdg6be4o7bQ6
I am back again throwing my opinions on the internet ..but this time, it's about The Isle.
PATREON ✦ https://www.patreon.com/MyUniverseinaBox
MY OTHER SOCIALS ✦ https://myuniverseinabox.carrd.co/
--------------------------------------------------- CHAPTERS
0:00 Intro
0:47 What is The Isle?
4:00 The Core Problem
9:18 The Little Guys
1...
Please make ceratosaurus lose hunger faster. And I don't mean a little bit, like 10%. Just twice as fast. Make it lose hunger twice as fast, so that it they will most likely eat rotten bodies/bones more often, and will cannibalize more, resulting in less ceratos bunched together. Also they can eat rotten bodies and bones, while still keeping their diet up because they get hungy so fast, and then eat those for food, and then a body in diet for diets. Also this would also probably be helpful to deplete deino's numbers, if they also lost food quicker.
Please make wait times shorter, I understand it takes forever for dinos to make but the isle legacy at this point in time would have had 30 dinosaurs and plenty of maps and even a hypo at one point, either I don't understand something or development is lazy, I've seen too many videos critiquing for this very reason, in the first few updates we got plenty of new dinos, and now we can only wish for a dino every 8 months with the new roadmap news, ive actually done crude calculations and have come with an estimate it will take 7-8 years for strains to be added after all the other regular dinosaurs are added with update frequency, i will be 24 when this game catches up with legacy, some of us will be in our 30s! That is insanely slow and insufficient, you should be using the 20m steam gave you to hire more people to maybe aid the game in development, I love this game to the bottom of my heart and wish for it to succeed since I've watched people play since 2015.
- fix the poor optimization that causes bad fps in Evrima
- fix the ping issue
- add asia server
- brighten stars and the moon for a more realistic experience rather than a black and white night vision
NIGHT VISION
I don’t really understand, why we have to play with the night vision during a so long time ? It’s a shame about the immersion and we don't get to enjoy the game's beautiful lights. This feature penalizes The Isle promotion on Twitch, too often the stream is in black and white. This feature doesn’t bring a challenging survival mechanic or a special atmosphere, it’s casual and gives the image of an arcade game for viewers.
Very simple yet very effective. Allow hearing to adjust itself during scent mode.
Sounds that are considered relevant to your survival would be increased while irrelevant sounds that could disturb it would be decreased. Basically, sounds made by other creatures (footsteps, sticks trampled by creatures and calls for example) are more relevant than ambience and noises created from your own character.
Not a big idea whatsoever but one that could certainly save your life to avoid dangerous situations.
Bringing back more a.i. would be nice it's getting rather tiresome spending all that time trying to grow only to continually die from starvation.
I've also really enjoyed nesting but that has gone down drastically also because I think its hard for players to find food
when i was talking about mixpacking and that it is annoying everyone was making fun of me and saying skill issue and other BS that kids say, now that everyone is mixpacking and the game is almost unplayble they all post feedback about it, so pls put some rules against it, also optimize the game, fix the ping and add more aquatic dinos
add asian server.
complete and release gateway as soon as possible, if you would do that, a lot of people would get off the back of the dev team, the map would take time to become a normality and all players will quite some time learning and enjoying it, after all we'v been in the dump that is spiro for 3 years, everyone is fed up
Make manual alt attack default settings
The devs should't have to do anything to fix mix-packing. As players we should just stop with it. how bout dat👍
Make it so the blood you are tracking show up on the compass. I should be able to smell blood, not SEE blood. Anything else to improve tracking as well would be nice.
let ptera regain stamina while latching
Pachy without stun was good idea but the worst idea was to also make the fracture unreliable in combat, sometimes it takes 2 shots for head and leg fracture on a carno with fracture resist, also pachy loses the ram vs charge interaction if it runs and rams the charging carno head on losing 1/3 health and carno doesn't even get a head fracture and taking on cera is impossible as extra 1.4 km/h extra speed doesn't allow to retaliate with a charged ram so basically u are stuck like an idiot running in straight line hoping the cera will deplete its stam before u do.
Major Improvement I recommend is:-
1.)Increase pachy and all playables' below pachy weight (excluding Galli) speed buff of atleast 5 km/h.
2.)Have Tiers of fractures for specific rams based on how the ram is executed:-
- Tier 1 :- A Tap ram without running at max speed as well as downward head smash, applies fracture to playables less than or equal to pachy weight but stun exclusive to small tiers is not applied.
*Tier 2 :- Can be executed in two ways a running tap ram (at max speed ) or fully Charged ram executed at speed not equal to pachy's max speed. Applies stun and fracture for small tiers and only fracture for mid tiers, can be nullified using fracture resist diet.
*Tier 3 :- Fully Charged ram executed at max speed applies True fracture damage that cannot be nullified by any means is basically 100% guarantee fracture is applied, also stuns small tiers for longer time.
The damage numbers for each tier can be balanced as intended and audio cue for each tier should be distinguishable.
Also Pachy does not get stunned if it lands or misses Tier 1 and Tier 2 ram however Tier 3 is exceptional. (Provided Omni Pounce miss stun is NOT reverted, Ceras existence is enough to nerf Omni.)
Diet system for pachy is broken, apart from the bugged oranges and cocos the triple S diet cannot be attained before hunger reaches 100%, also atleast allow Pachy to ram all the way to its end instead of disengaging ram mid-air.
make 70% of the time daytime and 30% for nighttime its really annoying at this point
^^Make dawn and sunrise bright enough to not use nightvision
Again relating to this, if you really are going to take around 8 months per dinosaur release at least release them with full mechanics and balance them so you don't have to exclude them from officials.
Add a flying dinosaur who specializes in scavenging bodies so that cera isn't the only one within this niche. It would help with getting rid of bodies and therefore better the server.
Could pick up fresher bodies and drop them to get the organs out in the same fashion bearded vultures drop bones for marrow (?)
The ping is crazy, right now. It’s almost not worth trying to play; I know the devs are working on it but until it gets fixed that’s my feedback 
since ptera's right click is useless now that you can js bite on groups of fish to catch one, ptera should be given the ability swoop down on little dinos to carry them up, and it would use right click in some way to do this
I know Sauropods are a long ways off, that's why I wanted the devs to know that a Grab and Throw Attack like this would be really fun. For Something like magy it could only grab small playables like Troodons, but for the largest like brachi we should be able to grab and throw omnis across the map. The counter for smaller playables would be to just be aware of the giant, slow dinosaur moving its head towards them and just move away.
Make leg fracture affect swimming speed for semi-aquatic creatures such as beipi. In the current version of the game you still swim the same speed after your leg fractures.
I want to bring something up that was said in a recent critique of The Isle’s current state. While elders and perks MAY give us more to work towards. It will not fix the main problem in the game. The main problem is that there is simply nothing else to do other than fight other players. The Isle can be a survival game however PVP is so heavy of a portion of this game that there is nothing else to do.
You can do these things and nothing more.
Fight
Drink
Eat
Walk
Sit and wait
Diets is a system to give depth to how you eat and grow but does not fix the problem of nothing else to do other than fight. It’s just a in-depth eating system (which is not bad) it’s just not fixing the problem at hand.
Even having elders while you can work towards something else will not solve the issue of wanting to fight all the time due to nothing else being possible to do. You will fight, and simply wait to die of old age that’s the gameplay loop
This is just to get people thinking about what else could be added to expand the gameplay loop because even when it’s finished it will still be very bland and boring (not that the mechanics will be done bad because even when done right the way they are described to work won’t fix the issues)
We just need some ideas for things to make gameplay more than just fighting. Idk what we would need but my first idea is a territory system
Being able to create a area you own which can be expanded somehow to give carnivore packs, herds or solo players areas they own. The longer you stay in a territory plants or (ai Dino species) you will eat can spawn outside your territory which forces you to leave for food. Smaller the territory the less food that will spawn. Expanding your territory means more food but more chances of other players entering which you can choose to contest for. Or share with other herbis if you are a herbivore
Making territory in migration zones would give you lots more options for food to still encourage moving around
none of this matters if u cant even play because of the 300 ping........... so can we just get that straight???????? FIX THE PING
To add on to what was said here, here are some ideas to flesh out the game beyond fighting-
-Incentivise nesting so this mechanic actually gets used
-Implement symbiotic relationships between certain creatures
-Different game modes, and a sandbox arena like in legacy to add variety and allow players to learn mechanics/just hang out
-Adding rare findable objects (like plants/mushrooms/skulls) that give certain effects or buffs to encourage players to explore the map
-Social behaviours - sparring/play fighting so you can have lil sparring matches and fight over mates/alpha positions without killing each other, and emotes like nuzzling your mate/babies
250+ ping is unplayable. Please fix the damn ping.
I think right now what this game needs is improvements because it isn't very good right now.
PLEASE FIX OPTIMIZATION
Once more playables are added and current priority systems are in place (perks, elders, new map, humans, weather, etc), it would be neat to see some sort of intentional symbiotic relationships introduced to the game with certain species, and possibly some mechanics and/or buffs/debuffs to go along with them.
For instance, Hypsi riding on the backs of larger herbivores (teno, stego, etc), or smaller dinos cleaning larger ones of bugs/parasites like how birds clean the teeth/mouths of crocs, etc. Maybe things like certain dinos allowing or creating opportunities to benefit one another, like one climbing species knocking fruit/food down from tall trees for larger ground-bound herbivores, and things like that. This would make it feel more like an actual ecosystem.
Additionally, in regards to megapacking/mixpacking. Instead of a "stress system" the way most people have proposed it, perhaps instead you could have more like an "aggression" system that is similar to muscle spasms, where a dino will auto-attack another one nearby that it shouldn't want to mix with (i.e. a stego hanging out with a carno, a troodon hanging out with a ptera, etc) OR if you have too many of a certain species all hanging out together that are not part of a group hunter species (like 20 Ceras, when Cera is described to be very anti-social and doesn't tolerate groups of its own kind).
These auto-attacks would have a cool down before they activate again and act as more of a "get away from me" mechanic rather than a "I will kill you" mechanic (mileage may vary depending on what dinos get too close to each other). They would also have a "warning distance" before an auto attack triggers, such as a carno approaches a Stego and the Stego stomps its foot if the carno is still a certain distance away.
This "auto attack" system should be togglable for community servers for those who don't want it, and only trigger if dinos get excessively close together, like "cuddle against each other" close.
On night vision and night
i understand that you want it to be night for a while so that nocturnal creatures actually get to, yknow, play.
the issue is that EVERYTHING is nocturnal with current nightvision range except for maybe carno, and there is no horror at night playing as any creature since you can see the one night terror (Troodon) from a mile away.
troodon, and likely other night terrors assuming nothing changes, will operate just as well in the day as at night, and just as well, or as poorly, at night as in the day.
either increase the difference between night and daylight, give the night terrors more then just "Lol venom damage buff 😁 ", or significantly lower the amount of time that night lasts, as there isnt a POINT for it excluding not letting you see color
(or play the game if you're a carno)
In my opinion maps should be in this game, majority of the players I met use maps either way on the internet and just types the coordinates it whould just make the game a whole lot easier and enjoyable
- fix the poor optimization that causes bad fps in Evrima
- fix the ping issue
- add asia server
- brighten stars and the moon for a more realistic experience rather than a black and white night vision
Consider releasing a paid DLC. I understand that you developers might be facing financial constraints and could potentially use additional funding to hire more staff for game development. This could serve as an incentive for the current developers to increase their productivity and release updates more frequently. The development pace seems slower compared to the Minecraft team, who introduce only a few new blocks each year. I'm growing impatient after waiting for years for a moderately substantial update.
I believe other players would share my sentiment as well. We've already invested $20 in purchasing this game years ago. What's an additional $5 - $10 if it's for a worthy cause and to accelerate the game's development?
BLEEDING INTENSITY
Right now, when we are severely bleeding in game, there is not that much blood that is left behind visually to scent. This can make tracking a bit hard. I think when the bleed is very bad, your character should leave a lot of bleed particles to match with the severity. The worse you're bleeding, the easier it is to track
Can Carno Ram operate like the deino lunge. For example you have to hold down right click to ram, but when you let go you automatically stop, I lose so much stamina because ram doesn't stop when i let go of right click, to stop ram you have to take your finger off the W key which is terrible in combat
enable screen sharing in the discord server and enable camera
Diet system changes
As lot of people said before me, Diet system is still pretty rough as a mechanic. It's way better compared to the first iteration but there are issues.
Issues/Feedback
-
Give us more control over our hexagons. It's obvious that the automatic filling system isn't working properly (Fills up a completely empty hexagon instead of continuing the one not fully filled same nutrient) and this deffect costs us a lot more hours in growth than it should have which is extremely annoying and disrespects the player's time. The fact that your nutrients only active at 100% makes it thousand times worse which leads me to my second point
-
Either the hexagon should be activated instantly whenever you fill any amount of diet in it, or reduce the activation threshold significantly aka to be around 50%. I honestly don't understand how this change was thought to be a good idea as its clear as day it's only good for creating frustration with no upside to it at all. If you implemented it to increase growth times passively, then simply just rewrite the growth instead of ruining the mechanic. I cannot tell how many times I and many others got frustrated over how we ate 90% of nutrient and we don't get the benefit of it. This 100% activation system also rewards us many times with the feeling of actually being frustrated while being full on food, which is an extreme contradiction in a survival game. AND I know that gore fills your nutritents very efficiently but it also gives you a hella food so unless you are very close to starvation you will still end up with the same issue.
dont do what you did with dryo to carno please.
Fix the ping the servers arnt playable!
Game is unplayable on EU6 & EU2 over 300 Ping. that's crazy.
change the cap of the servers to 70-75 people, when the server has 70-75 people or less the ping is normal, so my suggestion is; change most of the server and leave one servert with 100 cap max player to make changes for the issue ( the 75 cap would be only for the beign of the issue ) this ma fix the ping issue, for the time it existing just leave 1 server for each continent that has 100 ppl
- fix the poor optimization that causes bad fps in Evrima
- fix the ping issue
- add asia server
- brighten stars and the moon for a more realistic experience rather than a black and white night vision
Fiz uma arte conceitual de uma construção humana, laboratórios, onde dentro da história do the isle evrima, séria o lugar onde os cientistas faziam suas pesquisas e experiências com os dinos.
(I made a conceptual art of a human construction, laboratories, where within the history of the isle evrima, the place where scientists did their research and experiments with dinos.)
Not sure what happened the last day or two, but servers have definitely gotten worse. Last weekend and week they were playable. Yes, there were ping spikes before, but it's just unplayable now. Are they Being DDoS'd or was there a server change the last couple days that made it worse?
Remove ceras auto chuffing, does not help in anything at all
Please, try something with the night and night vision it could be a free game changer, at least significantly extend the duration of the day if you don’t have time to think about that.
Add option to kill your character/dino. There are a lot of situations where it would help like desire to play a different dino on the server or getting stuck with no option to continue to play game properly, because when u get in such situation as a newborn dino it's way more efficient for me personally to kill dino and spawn again than ping admin and hope that one is actually in game to help me
Please fix Omni pounce falls by just small fern...
This is moreso for roleplay reasons and immersion, but I think it would be cool to have some interactable objects, like sticks, rocks, and shells. The primary idea for this is to give users something to mess with, give hatchlings something to play with as they're growing, etc. These could also be used to build nests or decorate nests too. Maybe these objects could make the nest better in some way.
Like, a nest made primarily of sticks maybe retains temperature better, but is more fragile and easier to break. While a nest made primarily of rocks is more difficult to break, but struggles to maintain temperature. This would allow users to customize their nests to how they like them and make it a little more immersive.
Could also allow dinos to steal nesting material from other's nests for their own, like some birds do in the wild, they steal nesting material from their flockmates behind their back, creating some quick drama and conflicts between group members.
UNPLAYABLE 350+ PING.
What about the ability to have more than one asset per server. One of each asset, and if you want to switch or you die it’s a 5 minute respawn timer. Just so you can’t spam 10 assets back to back to back. I’ve noticed that communities tend to pop on servers. So you might find some really cool Omni people but never know because you have a deino or stego and don’t want to regrow one. Plus finding servers with the best ping for your area would let you stay on the same one.
Ik this has already been suggested before, don’t remember by who, but give us a visual que for dinosaur ailments. For example, the only visual que we have right now is limping for fractured bones. So why not have your dino drool when you’re heavily envenomated, or have your dino lower it’s head when it’s bleeding heavily, stuff like that. It would definitely help you know if you’re winning a fight or not, and allow you to know when to run away.
- fix the poor optimization that causes bad fps in Evrima
- fix the ping issue
- add asia server
- brighten stars and the moon for a more realistic experience rather than a black and white night vision
This is mainly for Roleplay means and immersion.
Please give us more PVE things to do, or slight PVP things.
I have a few small suggestions, but the main few things are:
Please for the gods, let our dinosaurs sleep without logging out. This is one of my biggest complaints as someone who just wants to feel like my Dino is an actual animal. I don't even care if sleeping does anything for me, I just want my Dino to sleep.
Give us more interactive things like wallowing. Things like scratching your dinosaur against a tree / rock, sharpening horns and claws
Overall "emotes" like PoT has I think would be great. Like shaking yourself, scratching, etc.
This could also come in "pair" emotes, where your dinos do a social thing with each other like butting something, like cats do.
Please make the game playable again before you do anything else. I am used to having solid fps in other games but the Isle really needs a lot of work here. The ping problem also makes it really hard to enjoy the game. You should be very well aware of those problems assuming you play your own game and listen to the playerbase.
Tracking rework :
An idea I've been cooking up for the past weeks regarding dinosaur tracking (food and water tracking also need a rework in my opinion, but I'm still cooking up ideas for it).
Instead of the current footprints/blood stains dinos will leave on their path, and that can be smelled to appear bright, dinos will occasionnally leave tracking markers at regular intervals, depending on their size and pace. A dino that is sprinting will leave one marker roughly once every 5 seconds, while a sitting dino would only leave a marker once every 10 minutes for example. A dino that is covered in mud would not leave markers at all.
The markers can consist of either footprints, broken sticks, lost scales, blood or pretty much anything a dino can leave in its wake. When scented from afar, markers emit a small cloud above their position so they're easier to notice.
When smelling a scent marker from very close, a "ghost" version of the dino appears for roughly 1 second (depending on your dino's smelling capabilities) and mimick what the dino who left the marker did after the marker spawned.
I believe this would fulfill several of the community's gripes at once.
-It allows to "smell live prey" like irl animals would do, without being OP.
-It makes tracking and being tracked more interactive, by having the prey need to provide fake leads and outsmart their predator to escape (for example by running in a direction, then suddendly changing, again, like irl)
-Also works as a sort of punishment for AFK dinos, since you can leave markers even when not moving.
-Could make it so bleeding and how proficient your dino is at smelling have a much higher impact on the gameplay. For example, a bleeding dino's tracking ghost would appear red, and last twice as long as usual. A bloodhound dino like giga could increase that effect to 3x on bleeding dinos, or even make the ghost appear from further away.
I'd have more to say, but I'm at character limit so #general-feedback-discussion
up to 300 ping, extreme lag, 14 fps, and extremely long connection time, massive delay when running and walking, and caracter snaps back, sometimes as bad that i cant move at all lol.
Havent been playing for some time, and kind of expected it to have been fixed by now, but apparently not..
Adding onto this:
Allow players to join nests before the eggs reach 100% incubation, letting them simply idle there with a fixed camera viewing the nest until given the hatch prompt. Allow them, especially while incubating, to choose a skin from every available swatch their parents have + any similar colors, i.e one parent has a more yellow-tinged brown for their skin? Open up the option for the ruddier brown tone, or lean in the other direction with gold tones.
Let SOLO dinosaurs build and maintain nests (but not lay eggs!!!). This is something plenty of animals (especially avian species) do as part of the courting process to impress a mate, not after. Constructing a nest can give people something else to do and provide some optional immersion.
Give parents (when the eggs are laid-- so not applying to solo nest builders) a SUBSTANTIAL buff to their hunger, water, and nutrient drain, giving them ample time to care for their nest without nearly as much stress to feed. Recently I nested as tenonto, and my partner and I completely wiped out every nearby diet spawn before our first egg even hatched. This made it so that our gameplay loop was constantly taking turns sitting on the nest/making a mad dash for food, as one would be starved from feeding babies by the time the other topped up (only to starve by next cycle rotation).
^ Editing further: This inherently would incentivize nesting as an outlet for more downtime. Players who want a momentary break from scrambling for food will opt for nesting, and the new mouths to feed will kick them back into gear once they're old enough to feed proper.
Go back to the 2nd iteration of NV. It was the best of the ones we’ve had and I don’t know why it was really changed
we urgently need new dinos, there are so many strong dinos in it that you can hardly defeat, stegos and crocos are too strong and crocos do too much canibalism. then you can hardly find AI food as a group of carnivores.
It needs to be more interesting, you grow a croco for hours and then get killed by canibals. Likewise, stegos can really only be killed by crocos. It's getting a little boring with so few dinos.
You should be able to gain nutrients even when full.
Thank you the Isle staff! Your game is amazing 
Give the owners of unofficial servers the ablilty to the Gobal chats and the other chats from Legacy like the not local based group chat and the all dino local chat. Because some servers like free admin servers HAVE to use the Announcements feature to talk globally. It is fully fine to have a species based local chat only for Official servers, it is your choice as devs to do so, but it would be nicer for community servers and their owners to have more options for the different forms of chats for communication.
when a carno has a broken leg it looks like its js moving is slow motion, it should be fixed to look genuin like most of the other animations
Nerf boars 🐗
Please improve carnos, all they have going for them is the ram and even that is hard to hit when other dinosaurs can turn without fully stopping. All their movements are very slow compared to others.
They need at least more stamina rn, you can´t even run enough to flee agressors at the moment since if you get caught with anything else rather than full stamina you will a 100% die.
What if instead of having a penalty for mix packing in game at the time of mix packing. You have a penalty that applies on the next set of dinos you grow thats account bound, like it lowers your growth rate and there is some sort of visual indicator or your skin that indicates you've mix packed. That way there is no way to abuse a stress mechanic but it also screws ppl who mix pack in the long run.
The game not to long ago went down from very positive reviews to mostly positive. This might not seem terrible but what this does indicate is that negative reviews of the game are occuring more. Just from looking through recent ones the main reason is because the game is so brutally laggy people have left reviews about how bad it is. If the negative reviews continue to flow in more then positive reviews we will eventually hit mixed reviews. This will drive people looking to buy the game away, if there isn't a patch soon this could become a larger issue then it already is, Fix the Lag.
One of these days, please dedicate an update in the roadmap or two to fixing bugs and improving performance.
I’m sure nobody would mind waiting an updates usual length for performance fixes even if it means no content in the update. Nobody can appreciate the work you guys put into the game if it’s unplayable.
- fix the poor optimization that causes bad fps in Evrima
- fix the ping issue
- add asia server
- brighten stars and the moon for a more realistic experience rather than a black and white night vision
Fix ptera running to flying maybe..? It’s a bit uh.. broken. 
Shorter nights/Longer days
I been thinking, but because of the balance ect. They devs could make things interest by rewarding skilled players. Anyone can grow a dino, since the food balance can mean based on increase of longer stamina and or bleed resistant. What if the devs implimented challenges that say for example pop up on your icon. You could choose the ones you wanna do, and when completed. It could increase your bite force, and health. Since the isle is all about survival. It comes with risk and also adventure. Maybe with these quests well call them, the player must achieve them in order to get a increase bar. And once they reach a certain limit of max health, bite force of that of a elders state. They could slowly spiral down into being so weak that they go into a sleep as the devs said and begin a new journey.
surround sound fix: Maybe it's just me, or not. But I'm having a hard time figuring out if there is just a carno to my left or right. It's as if (Surround sound) is just non-existent in this game.
This was especially a problem for me too when playing legacy, with not knowing which way to go when there was an AI around. So I usually just picked herbivores because of not having to do a "guessing game" of where the AI we're.
Hatchlings should not be able to attack. Way too many egg hoppers who just take an egg and kill their siblings
bring back the dynamic HUD... i miss it...
insted of pachy stuning make it slow 30% by 2 seconds i hate being stun by 2 pachys and just be bullied
For "AA Super resolution" I prefer Nvidia DLSS but I would like to have the option to choose between performance, balanced, quality, and ultra quality. Because before upd 6.5 you could choose, but now you can't and I don't see the problem why?
Can the nighttime please last less longer? It only starts getting bright at 6am and starts getting dark at 4. That's pretty ridiculous and doesn't add to the "horror" factor at all, it's just annoying. It should start getting dark between 6-8 for at least 12 hours of light.
They should add a suicide button on the character menu for getting stuck
Its unplayable since the Ping is so high you cant play this game with so a high Ping that why i play less i hope it get fixed
and add Quetz to the game it would be nice if you add more flight Dinos that are a bit bigger as the Pteranodon.
water drain should be 2x slower for every dino except deino and beipie because its impossible to explore spiro with how fast your water drains so imagine trying to explore gateway. when water drain is this fast it takes the fun out of exploring because your thought process isnt "lets go this way it seems cool" its "do i have enough water to do that and will i dehydrate going there?"
if not already the case make dryo regain doge quicker with dots diet, also give it a kick
Add some kind of visual element to hunger being low, like dinos looking emaciated. It would give a good indicator on how desperate who is hunting is, and how hard you’ll have to fight to defend yourself
OPTIMIZE THE GAME, FIX THE PING, TELL US ABOUT GATEWAY OR ANYTHING
Posting this opinion in pictures, can't write it due to discord non-nitro limitations.
**Transparency **
As great as it is that we are moving on to smaller more frequent updates we genuinely have no idea what's going on behind the scenes, at least with trello we had a clue what was going on with the status of the item in question being, In development, polishing, or complete. Now we just know something is being worked on, we have no idea where its at or what else its coming out with. We only get some bit of insight when we get devblogs once a month, other then that we are in the dark. The roadmap idea is cool but the transperancy is minimal, at the start of trello before it was abanonded we had a slight idea that okay this thing is almost done. Or we knew that update 3 was having issues because you guys announced you were having problems, as of late that has not happened. UE5 issues, epic online service issues and more delayed updates yet we heard nothing about why or what was happening unless it was from random comments in the isle discussion channel which we are apprently not suppose to take as gospel, so at that point what do we really know. Transparency needs to be worked on, devs blogs are great but with 0 phase 3 posts, update teaser trailers and more it really just leaves us all wondering what is really happening.
Fresh corpses shouldnt give bacteria to cera,only rotten corpses and bones should
Yo, any chance you guys (the devs) are gonna fix the finding certain servers bug on legacy? Ik you guys are only working on Evrima now but the bug has affected some community servers' player base greatly, also it couldn't take too much time/effort right? Aw come on guys (the community), its legit a bug fix thats all, whats to dislike about it?
make the hit boxes make sense, its been several times where my dinos have gotten hit and the one that attacked it is like 10 feet away
how do they not notice the player count dropping because 350+ PING MAKES IT UNPLAYABLE.???!?!?!??!??
Can we have an auto-walk/run keybind. So that we can speak in local chat while moving. Having to stand still everytime I write something makes it unnecessarily more dangerous considering it is already dangerous because it's loud to speak. Also traveling longer distances would feel much better that way.
Please add more sexual dimorphism into your designs, as far as I’m concerned, Pteranodon and Stegosaurus are the only two animals we currently have with it. Even if it’s just slight changes, like a male ceratosaurus’ nasal horns being larger than a females, even by a little bit. Stuff like that goes a long way in immersion. Another example, suggested by Player0, is maybe Austroraptors shoulder feathers only appear on the male variant, or are toned down in length in the female variant, etc.
Make the game actually playable for users on GeForce Now. We cannot delect anything in Beta and there are no servers.
If I host a local server I get a black screen with noises. 10 minutes and no change.
Make the game "playable"
Remove the 10000 bushes that are around '' Stuck '' areas in future maps which juvies can get EASILY stuck since they cant see anything above ground level most times just so people can avoid them with more ease, this happens a lot at the moment in the current map.
whenever you eat food if you have full water bar i think your hunger should decrease slower like not to slow but slow enough to where its noticable caue ya know how we drink water to make us less hungry well that but what i just said also the lower your water bar goes then it makes your hunger bar go down more and more until you water bar reaches empty then your hunger bar goes at a moderate pace
- fix the poor optimization that causes bad fps in Evrima
- fix the ping issue
- add asia server
- brighten stars and the moon for a more realistic experience rather than a black and white night vision
Add the Moringa tree as a diet food for some herbivores. An exotic plant that is highly nutritious and should give lipids. Even I take supplements of this due to the health benefits it gives.
(repost)
Change the tracking system (depending on the dinosaur)!
So when a Utah finds Pachy footsteps on the ground and presses Q on them, the footprints will appear blue, as always, but also show a blue line/trail leading to the pachy. The trail will get more weak the longer you track but you can "refresh" it by standing on a footprint and holding Q. You can get inspiration from the game Red Dead Redemption 2, which did a pretty good job with the tracking system and could fit the game pretty nicely.
Also, if the creature is bleeding; remove the red random Dots on the ground. They dont show you any direction and look kinda silly. Instead, add a blood trail following the blue traking line or being above it or replacing it even. That way you can see what direction the prey ran to.
Also; let us see the tracks through bushes!! No sense that a bush blocks the scent of blood/tracks for a carnivore. Make blood more dark as well.. Of course the old tracking can stay how it is for herbis. They can smell blood but maybe not the direction since they are herbis obviously.
Please make use of Phase 3 again. Even if we don't get it regularly anymore like we used to, please at the very least put content from the DevBlog's into Phase 3 channel in its "High Quality" form, like Concept Art, Models, etc.
Change nutrients back to like it was before when you could eat one slot up to 300% over time if you wanted. That would make nesting so much more easier and more fun. Right now you can eat 1 slot only up to 100% and it depletes so quick that you don't have enough nutrients left to feed for the babies when they hatch.
Can we have a system where dinos can grab each other or at least interact with each other more realistically like the omni pin down, make the the grabbed or pinned player being able to defend itself in some way, like you did with omnis pin down so that its not OP. I hardly doubt that wild animals always bite and instantly let go again like we have it in game. I dont think that should be restricted to specific species. I imagine that a fight between 2 dinos in reality was being defined by wrestling, biting and holding onto the flesh of the other, pushing etc. Right now you just run at the other Dino(maybe using yiur special ability), tap left mouse to bite and run off again. Doesn't really feel like big wild animals that are fighting. That kind of gameplay is better suited for smaller raptor pack style if you ask me. So in short, some sort of physic system that allows for player to grab onto other players (make it drain stamina fast to balance it like the omni pin pounce) while the grabbed player has a chance to also deal damage if he is grabbed in a specific position. Also you could combine that with some mechanic so that a baby Dino not being able to cancel a multiton heavy animals sprint.(not talking about the walk, since then probably every parent would accidentally kill their children) but smaller dinos should get knocked over when in a way of another bigger sprinting animal(but not taking to much damage since that would probably end up unbalance) babies should however always be careful to be around sprinting big animals.
Fix all your server problems. I love this game and I hate to see it being so terribly unplayable. I keep crashing and almost losing my +5h deino. Then there’s constant ping problems and framedrops. It’s just really really hard to enjoy the game most of the time and I hope you guys know this…
Let public eggs be seen from the server browser, perhaps which kind it is as well
when you die it should show the username and steam id of the person that killed you because hackers are a big issue at the moment
Can we just make a global color palette for all dinos? I think it's stupid that carnivores get all the cool colors while all the herbivores besides stego, hypsi and beipi get like 10 colors to work with and they're all a different shade of green or brown lmao
lets first fix the lagg lol, ping is 2-400 1 hr and of the 1hr its 60 10 min feels like :/
I got stuck yesterday between a rocks and it was very impossible to get unstuck other then just wait and die it was very annoying, I wish there's a option where u can just press a button and die in these situation or there should be a stuck command that would port u away from there in a safer part
The rivers unlike the land just contain camping under water deino's. There should be some different dino that would be some enemy for them, because now its not possible for any dino except stego to kill him in 1v1 or sth. There is no dino in game that is amphibious to be some challange for them. The only thing deino have to watch out for are some cannibals that arent so common and usually are focused later by the rest of deino's nearby, unlike the rivers on land for every dino there is something they have to be carefull about, as well as hoping that if u go to drink some water there wont be any deino camping beneath it for the last 10 minutes. Having dino in game like spinosaur, bario which would be even partially living in water or just hunting in it from time to time would make it harder for deino's and give them some common enemy, which they dont really have and just wait casually in water for something to come close to river just to catch anything that isnt stego because they grab literally everything under water and get free food
SORT THE PING! It’s unplayable, you can’t hunt/pvp
Koolasuchus as a playable someday. That is all. Thank you.
Fix ping asap the spikes are random and are very annoying
the ping... makes me hit my monitor with my head. please fix it.
Please fix the 350+ PING
To echo everyone else, last week me and some friends logged into NA4 to play. We spawned in NW area, and had 250+ ping. We were rubber banding in place. We tried to walk to a less popular area in case local bodies were tanking ping/fps, as occasionally happens, but instead the ping went up, bouncing between 250 and 300+. We ended up logging out after 5 minutes because it was near unplayable. Our carnivores would have starved because hunting or PVP would have been impossible. Normally our ping is sitting at 60-80, for comparison. PLEASE fix whatever is going on with your servers. Restart more often if you have to
Carno actually should do a Head smack for alt bite, would be a nice fresh addition to the other alt bites we have, like cera's was.
can you guys add crunching sound effects when eating bones, feels a bit underwhelming to eat them when there's no sound effects on them
Bring back Thenyaw.
Some herbivores should be non migratory, especially ones that are slow or are small burrowers. Anky and stego (possibly kentro) are the ones I think of most, and of course at least most burrowers.
On the reverse, I’ve even suggested suchomimus to be a migratory carnivore.
- fix the poor optimization that causes bad fps in Evrima
- FIX 350+ PING. GAME IS UNPLAYABLE.
- add asia server
- brighten stars and the moon for a more realistic experience rather than a black and white night vision
I just got the game, and I'm really enjoying it! It seems like fun improvements ahead when U7 arrives, so I'm excited for that, as well as continuing to learn how to play all the dinos. Keep up the great work, devs!!
Could you guys like ACTUALLY fix your game? The official servers are running terribly, with all bad fps and low frame rates, the lag is just making this game unplayable. I tried to go over to unofficial and there is absolutely barley any good servers, just empy dead servers. Even on unofficial at times there will be a random ping spike. Could we get this fixed asap, yeah?
- bring back the old diet, but leave canni bs out of it
- you developers should fix the pounch on troodon and utah people shoulnt be able to hit us when were on there back
- you also need to fix the carnos hit box on the ram!!! i jumped and somehow the carno still hit me when i was A FOOT INTO THE AIR
add despawn button please i hate when i got stuck in holes or want to respawn by other dino but can't despawn, also add pls favorited servers sessions filter
Listen to the community and look into the issues at the current roster. People have been talking about nerfing cera , bringing back pachy stun, fixing the ping on all of the servers for a long time now. Yeah, you made a few patches at the beggining but it doesnt mean that the game is now perfect. Listen to the community. Why did you remove some of the things that were IMPORTANT for some dinos, like omni had its punishment removed, and that leads to ppl spamming the pounce and nothing happens. When theyre low on stam they can just run towards somewhere else like a forest or bush and heal there and then continue doing the same. Pachy got its stun removed. I can admit that it was pretty op as a solo. But why did you remove the stun? You couldve made a cooldown for the headbutt, if theres a herd, one stunned and others went into an attack, then make it so the next headbutts are weaker after the first one, or make it so for the headbutt to fracture it needs to fully charge.
Not sure for every other dinosaur, but make Cerato lose its diet slower than its hunger, and make it fill up quicker than its hunger. Currently you can have no diet and be half full.
For scavengers (cerato and whatever else might get added to the scavenger niche later):
There is currently no reason to eat rotted corpses which is more likely than not a huge contributing factor to the lag issue currently. I propose scavengers that can freely eat rot without vomitting should get nutrients from them, even when their stomachs are full.
Specifically, make rotted bodies have the same nutrient value that stomachs give; keeping in line with the theme that fresher = better and most nutritional value has decayed with the animal, whatever nutrient was highest should be what's given.
This actually encourages scavenger behavior as well, as people will meander from corpse to corpse to fill up their diets with them one by one.
Additionally, bodies rot far too quickly right now which only incentivizes overkilling. If a troodon pack takes down something large like a tenonto, they're rewarded with a few bites to eat to fill their stomachs and then get to either leave, or watch the body rot away within minutes. This also has a nasty side effect of discouraging nesting behavior as you've got no secure source of food.
Carnivores should absolutely be able to score a worthwhile kill that will feed them and their offspring for a while, not scramble from point A to point B constantly mowing people down for a scrap of fresh meat.
Buff cerato bite force to 195, its mouth is litterly twice the size of carnos mouth it needs a better biteforce.
Can we get highlights from devstreams?
like a channel, where people could post highlights ( or someone from dev team)
All playable dinosaurs should have an option in which the player can choose which nutrient to start out with. Every dinosaur starting with the three dots/hexagon diet makes that particular diet so much less valuable than the others
i think the regional spawning choice ruins the game, rn the majority of playable creatures take less than an hour-2 hours to grow (hypsi, dryo, ptera,troo,omni, beipi and galli) and due to this dying as these dinosaurs just doesn't feel punishing at all since you can just respawn and grow another one (also when you are in a group dying and meeting up with your group again is easy since you can just select the closest place to them and then meet up with them. it also makes diet collecting way to easy for herbis and omnis. removing selectable regional spawns and having random spawns would mean all the carnivores dont all spawn at centre and all herbis will most of the time have to move around to find food. the group system could work similarly to legacy (you can invite from any distance from a new menu) but you could still keep the 2 call to group for nearby players?
Make hunger a double layer system. Dinos have a stomach, and an energy storage. A stomach can only hold a certain amount of food and water, so we would have to choose how much to eat or drink rather than gorge food and then gorge water. We would have to make eating and drinking choices.
Once food and water is in stomach, food quickly moves into energy storage, water quickly moves into water storage (calories and hydration).
Lastly, most food should contain a small amount of water.
Find a way to make Herbivores not herd along with each other (mix spieces)
it is as unfair and busted as any other mixpacking.
Herbivores should only group and teamwork with their own spieces, as is the norm with carnivores, despite not needing to eat each other.
Why is this kind of mixpackign so normalised and accepted is above me.
Add in-between herbivore competition in one way or another. I'd rather have herbivores act "mean" towards each other occasionaly, rather than make 2CALL megaherds that roam the map and are an unstopable force.
Every time I decide to hop on the game again I get reminded why I quit. Because it’s unplayable. There’s always some big issue with game. Currently it’s getting kicked of the server every 5 minutes, bad optimization, lag spikes and terribly unstable ping. And I always think “They’re gonna fix this soon, it’s gonna be all working soon!“ But it’s been going on for years like this now. And if you think “it’s not that bad“, Yes it is! It’s always even worse than I remembered and I mean that. I also feel like me and all the other people in this chat are constantly talking to a wall because you probably don’t read this stuff. I used to think the isle is going to be on of the best multiplayer games out there, but I don’t think the game is ever going to be finished because it’s just gonna keep going on like this.
Listen to your community. #savetheisle
bring back legacy typing sounds
Alternative Hydration
Just a silly idea to throw out there, it adds very little but I still wanted to share.
Gaining a little hydration from food feels like a given, never enough to keep you full but just enough to keep you from dying of thirst if you catch yourself far outside the map temporarily. To keep people from abusing this it could be something outside of the diet system and ideally could make you sick if you decided to consume a little too much to avoid drinking water all together. I feel like this would a sparse item that spawns out of the way and far from water sources.
TLDR
Put a silly edible far outside the map that can give you just a little hydration to keep you on track towards water, eat more than you're supposed to and get punished for trying to abuse it.
Please fix compys so they are not pouncable or not standing around so you get stuck on them. Ive died in fights so many times pouncing toward my prey and an invisible compy in the grass recieves the pounce instead of my prey and Im locked in pounce animation on a compy thats almost invicible or just spawn in the second you pounce.
Make compys actually eat bodies instead of looking at them or just standing around. They're supposed to come in big packs to eat bodies, including rotten ones and maybe even bones. In the game right now they either don't come, or just run to the body and stare at it until something else eats it.
Europe 1, Perma lagging for 1 week do we want to fix this or we should continue to play with 200+ ms permanently?
Ping is a huge problem on every server
FIX THE BLEED ON THE CARNO!!!! I SHOULDNT BLEED OUT LIKE IM GOING TO DIE BEFORE I CAN KILL ANYTHING
For Gateway, don't lift the Embargo on the stress test. It will be great to have everyone learning a new map again having no clue where they are. I know it might suck for some to not see it early but I think exploring it ourselves would be much more fun and worth the wait.
Tanystropheus, I think this guy is kinda unique. One assumption is that it was lying in wait for smaller prey on the banks and used its range to grab them. This is a playstile that we don't have yet as far as I know
The Triassic was full of many bizarre creatures and no animal showed this more then Tanystropheus that had a neck that measured the same length as the rest of its body. So where did Tanystropheus come from and why did it have Shuch a long neck?
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When jumping from branch-to-branch as herrera, the herrera should push off from the current branch it is standing on. As of now (looking at footage from dondi's stream) it kinda just float-jumps, it doesn't look realistic.
(Yes ik lots of herrera's tree-climbing animations are incomplete)
Buff carno (in the correct way) currently its hunger is just ridiculous and half of its S diet is a damn troodon. its a bad swimmer has bad stamina and has no agility whatsoever. I propose first of all buffing hunger this will allow carno to stalk prey for long periods of time without needing to instantly make a decision whether or not to hunt the prey. i would then change the charge. i think the charge should give a decent speed buff while making it less agile indicating that it should be mainly used as an ambushing tool and to compensate for bad charge-turn it should have a better turn overall when not charging. and finally i think it should be able to hear sounds better than other predators (of course carno hearing irl was kinda trash). but the ability to hear its prey will mean making sounds as herbivores is actually dangerous and they will have to be more quiet and this should also hinder the formation of MASSIVE teno herds and all that. i think the hearing ability should work the same way as scent, when pressing Q you get the compass and scents but also sounds.
Beipi Mutation Idea: Beipi can kick up a small cloud of silt when in the water to help it escape deinos. Maybe when it blasts off from being latched on the river bottom? Number of times this can be done in an area is limited to prevent spamming; or some cooldown, something of that sort. This would incentivize a new teamwork gameplay loop, where one beipi can be latched on the river bottom as a lookout while others attack schools of fish
2nd Idea: Beipi can dig up frogs on land (in zones that have frogs) like galli; this is useful for when it's night and digging up crabs underwater is high risk due to deinos, and when in a marshy/swampy/river area where beipi's plant diet isnt available (here I'm thinking of one swamp area in spiro). If I recall correctly beipi has a land dig up animation already. Chasing frogs is hilarious as beipi, but we rarely get to do it. It's also beipis one chance to pretend it's a carno
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Fix the appalling roster bloat. The sheer amount of creatures planned to be added is both unrealistic, unnecessary, and harmful to gameplay. Remove creatures that are just a clone of another dino with a different skin, and either slightly better or worse stats, case in point being giga, acro, and carcha. Remove dinosaurs that were never viable, like minmi and magy, until you slapped on half the planned game mechanics to them, which just shows how bad a design and unfeasible the animal is for the isle’s environment. Thin out the ranks of over saturated niches and tiers, case in point being monolophosaurus, which is just an unnecessary addition. Also, you really only need 1 or two sauropods, not more.
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Give some actual substance to the game. This game doesn’t have an actual gameplay loop. The only thing to do really is to fight other players, because at the moment that’s the only actually fun thing to do. Things like ceratopsian sparring is definitely a good sign, but we need more of that kind of stuff spread out across the entire roster. Maybe add some sort of optional quests (not the acorn collecting simulator quests from PoT, but like actual fun and engaging quests that aren’t mandatory). Also make growth stages more unique, and give each growth stage its own aspect so that people don’t afk grow. Because everyone does, it’s a fact. Nesting also needs to be more appealing to players, as currently barely anyone nests. Maybe add actual physical competition between animals instead of just courting animations when finding a mate. Also, pegging complex ai higher on the priorities list would be good, as it not only would help encourage aspects of the gameplay loop, but it would make the world feel more alive.
People are not joining eggs anymore. One of the reasons: ugly skins you get from your parents. What if we could get a pallet of colours (or similar colours) our parents have on their skin so we could still look like a mix of our parents but decide our pattern and what colours of our parents we want to keep. We could make the best out of the colours we get from our parents.
you could also get players to join nests more by giving nested Dinos special patterns. Maybe you could even get colours (similair to parents colours) that cannot be selected unless youre nested. And if you nest now, that colorpallet will expand even more for your hatchlings, so nested Dinos will get more and more unique as they continue the Familytree.
dont let omni pin dilo
fix the ping and the fps, tell us about future updates and plans Most of the new players quit the game and leave a negative review when they see this ping and fps
Give beipis peck blunt damage so it has a reason to use it over the claw slash
Make T-rex more Bigger I Mean BIGGER
Bring pachy sparring back. Why was it taken away? It was actual fun and can be used for RP to if people desire. I personally love passing time sparring
Wouldn't the idea that all dinosaurs die of old age be good? The smaller the dinosaur, the longer it will live after being an adult, and the larger the dinosaur, the less life it will have after being an adult, this could be a point to take for when T-Rex, Gigantosaurus, Acrocanthosaurus and other adult dinosaurs are added that are believed to be able to alter the ecosystem, this idea would go hand in hand with the realism that The island wants to maintain and could be a measure of balance against more dinosaurs big and strong.
I don't know if I can post this kind of ideas here, I speak Spanish and there are no channels in Spanish, they should add a channel for the Spanish community, it's very big and they support the game a lot. V:
ID like to add to/modify said suggestion. Instead of just having the dino die from old age maybe have it regress in stats. So up to a certain point it gets stronger as it grows stagnates for a bit then starts to decline. (Making it easier to kill as it gets old and more frail reaching end of life.)
allow people to copy skin codes when they spawn through nesting
Make Bary's buck throw off anything that pounces it like how is show in the concept art could cost a decent amount of stam or some health? in the case of stam maybe it could cost like 10% at max for omni and then go down with the size of the animal that pounces it, in the case with health as it is ripping out claws by force it could cost like 5% health. Personally prefer stam over health but thought id throw out two possibilities
a funny little mechanic that could be added regarding the fruits, is fermented fruits such as fermented mangoes or oranges which could cause intoxication if eaten (it would basically just make your screen a little more fuzzier and make your movements a little more wobbly depending on how much fermented fruit you ate and would also dehydrate you if you ate far too many fermented fruits) basically it would give more "fun" when eating the fruits since theres a chance you find one and you can experience the effects, obviously theyre would need to be an indication of which fruit is fermented or not, for example a scent icon could pop up if you sniff showing a unique icon for a fermenting mango or orange and also general colour for them could be more nasty looking
i also imagined the effects working for both carnivores and herbivores but i think it would be funnier if herbivores could get stoned
speaking of fruit, pachy needs mangoes in it's diet since it's weird it doesnt atm but they can knock them down like coconuts and oranges
This but instead of a punishment simply put a limit on it. So that you can only get a specific amount of water in a specific amount of time using that method. This will stop any kind of abuse
Teno shouldnt be able to just spam the alt claw attack withought using stamina
I hate it when I am playing carno and then I get pounced by a raptor alone just because they want to bother me and lower my health without actually killing me, I suggest giving an ability to carnos, ceras, and any other medium size creatures to throw themselves on the ground where that raptor is pounced on which would cause damage by the impact and weight of certain dino. The way you could direct the push is by looking in that direction (like the stego attack). After the push is done, both dinos would have to stand up again to move, also, this move would also drain a little bit from the user's stamina as it is a defense mechanism and not an offensive one.
(Bumping my last suggestion, please go vote on that!)
Add some way to easily tell if a dinosaur is an AI or a real person. Maybe some sort of change to the models of AI dinosaurs, like all AI dinosaurs have a few extra spikes on their chins or a flat tailtip or something else like that. Nothing big, just something noticeable enough to where you can consistently tell if you are trying to communicate/interact with a real person that can understand you or a mindless AI.
i say theri babies should be able to latch on to bigger theris, and cary them around, and put there claws into there tail and when they latch they ony do 1% damage to the adult and the bigger the baby the more damage because there putting wounds in the tail of the bigger theri, or they can hide in the tail
can you make it faster to get off your friends after you pounce them by accident
being able to smell salt licks would be nice
carno cant vomit if spam alt attack fix that?
Achievements
Sezias video tutorials should be available in game, a couple more about each dino should also be made
i am once again asking for a carno hunger buff
Please, please either add a small penalty for a missed pounce back to omni/troodon or make them stop snaping to your body when they jump in your general direction. Or at least make predicting and biting at them when they come to you actually land, 80%` of the time it doesn't because they just snap to your side before they get in the range of your hitbox.
Rework the system of getting diets from organs,you can easily achieve a perfect diet by just killing one thing. If it stays like this carnivore apexes are going to be really easy to grow
Buff pteras growth to 40 min. There’s no reason for a animal of that size to take that long to grow. Sure they fly but they can’t really do much else other than that (except for the 4 people who trained 1,000 hours to master Ptera combat against Carnos)
Scrap out half of upcoming Ceratopsians, we only really need Diabloceratops and Triceratops (and maybe Avaceratops?) we don't need all 6 (possibly even more) it could really affect the roster.
Make tap pounces less effective - require a slightly longer pounce time to apply bleed or reopen wounds. There’s not enough time to do damage to something if you’re on for 0.5 seconds.
Please allow a global chat (as in Legacy) for people to communicate. Not everybody has(for ex) a headset with a mic and also yes this game is as real as it can be but in the end is a game and people enjoy socializing. Thank you in advance and wish you all a beautiful weekend ahead.
I really think Alt attacks should be reverted back to when they consumed stamina. As it stands now, carnivores, and even some herbivores can just spam all attacks with no consequences. The alt attacks made fights more intense and interesting when you actually have to manage stamina and time your attacks. At the moment, a lot of fights don't require that because they can just alt bite easily
i think the herra is great but i also think to make the dewlap more funny you should add a sound, but just for other herras kinda like elaphants and infrasound. i think it should sound like this.
Maybe add an "ask an question" channel?
having all 3 diet types filled should offer more buffs other than a 50% grow buff so that it isnt completely useless to have once you reach adulthood
Maybe more NPC dinos/animals for more sources of food for early morning/late night times when there's only a few people in servers.
In my point of view when adding Apex to The island, apart from the powerful Rex there is the powerful Spinosaurus that eats rex, also the Shant and the Trike, Camarasaurus that face the Rex, there are many carnivorous Apex and many Apex counterparts herbivores to equalize the conditions, life is natural, the strong defend the weak and the immersion that would give rise to Surviving all kinds of small and large dangers has no comparison. (In any case we would be dinosaurs, not birds in a cage waiting for our owner to take care of a cat for us.)<-Example
Or just don’t add AI playables at all. There’s far more negatives than positives.
Originally they were going to be added to help carnivores have an easier time getting their diets, but that’s no longer an issue. Migration and Update 6 Diet changes make AI playables rather pointless in that regard.
In a survival game like TI, every interaction you have with another dinosaur should be with another player and as thrilling as that. AI playables causes confusion, ruins immersion, and is prone to be jank. I don’t want to play as something with two variations: the actually interesting and meaningful one, that poses a genuine threat, V.S. The robot that will probably spend 90% of its time in the middle of nowhere where nobody will ever find it, and can’t even be ambushed
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In general, AI playables are fine, but not for officials or as something that’s inherently part of the game. We’re better off without them in the intended way the game is meant to be played. I won’t 100% judge what the devs spend time and effort into, but putting work into AI that has already been proven to lack immersion, and its main purpose for existing already being solved, there’s no point in my eyes.
This, mega this, 100% this. ^
Anyway, with that bump out of the way:
I suggest that more dinosaurs have dark underbelly colors so that we have more variation in skins. An example is troodon's deep red underbelly color. It looks really cool, but it's the only dark one we have for troodon, and the other dinosaurs don't really have any dark ub colors.
Pteranodon should be able to pick up hatchlings. It can pick up fish from the water that are at least half its whole body length so it should be able to pick up hatchlings that fall in the small tier, mid tier and above would be too much. Also i am referring to hatchlings, not juvis, just hatchlings. Quetz can pick up all the other big stuff, pteranodon picking up hatchlings will not jeopardize quetz.
Making games is about making money. Addressing the ping and performance issues the community is trying so hard to make note of in this feedback channel would drastically increase the player count. In short, cooperating with the community, who all desperately want to save the game from dying, would make a fortune.
Such a thing may be tedious, but hearing and acknowledging the concerns of the playerbase is the only way to bring them back while also bringing new players in. Giving people a good first impression of the game would make it spread faster and sell more. It would be worth it, at least from our (The community's) point of view.
TLDR: Spend a little, make a lot.
Godspeed. #SaveTheIsle
lower server population to 50 because clearly the servers can not hold anything over that. The servers with lower amounts of people have way less ping.
This may be quiet a long feedback post, but if you miss the survival aspect in the isle as much as I do, keep on reading.
THE IDEA
The game's idea was to create an immersive world where you get to survive as prehistoric animals as long as possible. The basic idea in the game still exists like that. However, to make a survival game fun and rewarding, we as players need challenges to survive.
THE PROBLEM
As of right now, the only threat you're facing is death by starvation, dehydration and, of course other players with an empty stomach. If you have played the game for long enough, you know exactly, where your diets grow, where to access water rather safely and how to avoid other players easily. Especially as a herbivore your basic needs are quickly fulfilled. This leads to a boredom that makes even herbivores, who do not profit from meeting carnivores at all, seek the hotspots of the map to provoke a fight and have some fun.
At this point, the isle feels more like a "wait until you're adult - simulator" and once you are adult it turns into a deathmatch.
POSSIBLE SOLUTIONS
Give the players more challenges and tasks to overcome, to sustain a healthy and growing dinosaur. Here are some examples:
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temperature regulation --> weather can affect your temperature, can reduced stamina/ movement speed, seek shade or enter water to cool off, sunbath or cuddle with your relatives to warm up, distinguish between warm and cold blooded
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bacterial infections --> after a fight open wounds may infect locational body parts, can cause limping or health reduction, bathe in mud or water to cleanse the wounds
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claw/ teeth/ horns status --> claws, teeth or horns may lose sharpness over time or even break off in a fight, can cause reduced damage output, use trees to scratch and sharpen your claws, teeth and horns back to original state
Unfortunately I almost reached the message limit.
Please let me know your thoughts or additions to my feedback, XO
currently you cant hear anything running up to you, its really quiet and barely perceivable especially with a carno/cera that weighs a considerable anmount. There should be a way to hear them by standing still and sniffing/ looking out, predators will need to be more smart before attacking by either attacking from the forest which makes them harder to spot but more likely to be heard (twigs snapping/ leaves being crushed).Attacking from the plains will make them more discoverable but harder to hear unless you stand still and sniff which gives the predator chance to attack but also give the prey chance to flee, it will force people to actually listen for their surroundings. a way for people to not abuse it is by having to hold the sniffing button for 2-3 seconds before being able to hear the longer you hold down the more u can hear
ptera should have the possibility to eat rotten flesh like cera and deino but to a much lesser extent
and this ability coincides with every video from the official isle youtube channel and concepts since it's depicted to be a seagull and a vulture mixed into one which i say it's weird it cant eat rotten flesh since both of those examples do
if given this ability, ptera could eat rotten corpses, organs or meat chunks without getting poisoned...but it cannot eat bones nor can it strip carcasses like cera and deino can without vomitting...nor would ptera gain bacteria in it's beak since it would be kinda stupid seeing a bunch of pteras making something like a stego vomit
short answer for those who dont like reading, make it so ptera can eat rancid meat with no ill effects but it can still puke if it overeats or if it eats bones
Your ping and fps is so horrible that is made my dieno break his leg from chasing a fish in the deepest section of water. That shouldn't even be possible. :/
Please shorten the night cycle. It feels extremely unrealistic at it's current length. And always drags/grows boring compared to daytime play.
Make t-rex 1 call a low grumbling bass sound that can be heard from far away. It's realistic and far scarier to just hear this deep bass vibration and not really be able to pinpoint its precise location
- make daytime longer than night. 2. please fix the omni hitbox bro i shoudnt be hit when im miles away or while im pounced on the person who bit me. 3. add a place where u can see ur health without having to click tab, really annoying during combat that u have to press tab and take a glance at ur health. 4, allow us to move while being in the tab menu.
I love seeing all the stuff you guys are working on but right now,
BUT the game (I only know about EU servers) is in a really bad state currently due to the ping problem.
It's really a big thing affecting EVERY player in EVERY session of playing the game.
Not to mention the effect this has on recent reviews of the game.
This issue has been done to death but the rooster is bloated. Now im not gonna say to cut playables as the time has passed for that unfortunately. No one wants their favorite dinosaur getting canned 3 years after the roster has basically been set in stone. So I think that there should be an offical roster with all the important, and more staple niche dinosaurs that offer the least amount of overlap and overall make a nice sized roster that isn't over bloated with fluff. However, community servers should have access to all the dinosaurs added after the offical server roster is in place. That way those who want a smaller and more balanced roster can play officals, and those who don't really care or want to make there own ecosytems can play on community servers. I hope this is something both sides of the argument can agree on.
Replace the elite fish on pteranodon's diet with the rabbit. Pteras can't hunt elite fish, therefore they should not have it on their diet. They can, however, hunt rabbits.
You have time to make a dev blog and address the issue of official servers not showing under the official tag in the server search. But you don't have time to address the high ping issues. All we're asking is for you to say something.
Seriously?
Camera lock while eating and drinking needs to go away. Worst case scenario the player dies because they can't use their eyes and neck, and best case scenario is the player zoning out for 40 seconds while holding E because there is nothing to watch for. Not engaging gameplay!
Fix cera's bite damage/hitbox on tails.
The ping.
Is Horrible.
Can you occasionally make it so we can get events like Solar eclipses and blood moons? It'll be a really cool thing to see.
The Isle feels like PVP. Nothing else. I think AI Dinosaurs who are living an own Life could change that. Like Herbis who are walking in a Herd, and ... doing Herd things ^^ It would bring a very nice Atmosphere, and you would believe, that you are in a Dinosaur Age. For sure a thing later on. Need better Performance for that for sure. The Plains are just empty now ...
Veteran player here, I've ALWAYS taken the games performance in stride, my PC is amazing and I have never had issues with the game. However, the game's performance is at an all time low. Unfortunately I hate to be THAT guy, but ever since UE5 was introduced, the game has suffered. Not just with performance. It also feels like simple combat mechanics feel less consistent than pre-update because the latency prevents you from having a proper fight. One of the biggest contributors (IMO) is the inability to turn off motion blur. I dont know, but we need SOMETHING that is going to help with the games performance, because I feel myself getting less and less motivated to get on due to the game being a laggy mess majority of the time. One thing I feel the devs are not understanding fully is that the game is much more fun the more people that are in a general area, so naturally, there is no way to completely prevent "hot spots" such as center and raptor rock. What we need is something, anything that will assist the games performance when there is a large number of people.
<-- 200-300 ping in center, but ping drops once you leave the area.
The ping is unplayable please put everything on pause and make the game playable your first priority. I don’t know any other development team that has straight up ignored serious game breaking problems like this. Yes I doubt this will be an easy fix but begin somewhere like acknowledging it. With 0 information from the team even from the monthly blog which didn’t cover the most pressing thing we feel it’s being ignored. Maybe you guys think that with improvements to gameplay outside of the hot spots they will fizzle out and that will solve the ping issue. I can say that most people I have played enjoy the isle for its unique one of a kind PvP and the best way to get that is in said hot spots, let’s fix the problems the right way and start keeping in touch more with the player base.
Add more coconuts on the beach i can only find them on grasslands and south, im pritty sure their supose to be on the coast aswell
When you put the APEX, also put the Purussaurus, which was a crocodile as strong as the T-REX
The "Hit box" for picking up dead prey seems too small; at least for early aged croc.
add descriptions of the dinos in the character select screen so noobs know what the dino they picked does
would be cool if we could see our group members health thirst and food
we need more clear and transparent communication like Filipe gave us in this dev blog. it was great knowing what was going on, what was being worked on and what was coming to the game and we need more of that. also hypnos part was pretty good but i forgot to add a screenshot of his part 😔.
Add a option if you want to auto pick up small things after you kill them. Its not to fun being in the middle of fightig something like a Utah and hitting a juvi and missing a killing blow on one of the adults because the juvi got stuck in your mouth
servers with high ping issues... please fix asap
Suggested Future Function:
Perhaps a Self-Termination/Reset Option?
It's not important, but sometimes you just can't find a cliff/carnivore to "reset" yourself to hatchling ^^;
At this point i really dont know why we suggest new mechanics and ideas while the game is almost unplayable on most servers with 200+ ping and lots of packet loss and TERRIBLE fps, this should be your main concern, this should be fixed first and then new stuff can be added to the game, i dont wanna have new dinos if i will still have 200-500 ping, i cant enjoy the game, many times mods even delete suggestions like mine that talk about the ping and fps like come on... i gifted the game to a friend of mine and he wanna refund it just because of the lag and i dont blame him at all. btw all the people that got the game from me complain that the night is too long which is another annoying thing
I want to suggest two mechanics:
Social mechanics. The way they would work is by giving you buffs or debuffs depending on how you decide to play your dinosaur. The goal is to get you to play your dinosaur as best and close as it's supposed to in the ecosystem.
For example, if you're playing a social/extroverted dinosaur like Troodon but in solitude without interacting with other Troodons, you would get a stamina debuff that affects your stamina pool. If you're mainly playing Dilo in broad daylight, your night vision gets a debuff. If you're playing Omni in packs, you get a buff in your stamina pool and regen and a buff in speed. If you're mixpacking, you get large debuffs across the board.
The second mechanic I want to suggest relates to weather. Some dinosaurs are more adept at weather conditions than others and vice versa. So my suggestion is to add temperature as a stat to the game to encourage migration depending on the weather and encourage players to play their dinosaurs properly further. Abiding by your dinosaur's preferred weather and temperature or not should grant you buffs or debuffs accordingly.
Perhaps with these mechanics you guys could also add new types of buffs and debuffs. These are just quick examples.
Why don't community servers have full customizability to the game? Isn't the whole point of community servers to be different than officials, not clones?
BEST GAME I EVER PLAYED
Can we please get a timer for how long our dino has been alive ?
i know most people will strongly disagree with what i have to say, but il say it anyway, please dont add hypos. I know this is really far into the future and theres a chance it wont happen but how would they even fit into the game? theyd just destroy everything they come across and flood servers with people who only play hypos never die and kill everything they see, personally i don't see it ending well and ive been playing this game for a very long time, since hypos and progression were a thing in legacy, but i simply don't think its gonna fit well into the game and once its added theres no going back
please i need more sounds options , i want to reduce the menu sounds and beeping sounds while keeping in game sounds loud! the noises when trying to join a server and stuff is really annoying
Give Rex more food. He looks way too thin, you devs not feeding him enough. Let him achieve its truthful chunky 😔
make the dinosaurs feel heavier. I'm not saying that they should actually be heavier, but you could make their footsteps a little louder, or maybe slow down the animations a a bit for dinosaurs on the heavier side. it just adds a lot more realism, while also making the game scarier and more entertaining.
If you’re going to give anything that pounces the ability to weigh down a dinosaur to bring it to the ground, please fix pouncing in the first place. Omniraptor and troodon can both teleport to the side of you after pouncing directly onto your face. This would severely irrelevize things like ceratopsians and stegosaurs if you pounce their tail too.
I suggest that pouncing be allowed only when they pounce the sides, whereas any “grabbing”/clinging attack that isn’t exactly a pounce can be done anywhere. Excluding some obvious things like ankys back, or a ceratopsians head.
fix ur servers ngl
Can we get some more of stuff like this in #isle-phase-three I miss these little recorded moments; given the bare bones that the channel is, it'd be nice to see some goofing about whether it shows new or previously shown stuff from development.
Ceratosaurus needs to lose hunger faster. Scavenging is bad for it because it will always be full and can't fill it's diets. Whenever I'm a cerato I eat all the bones/rotten bodies I can, but then I can't get perfect diet. I just think it would help to make it get hungry faster because it would need to scavenge more.
While this post is related to Phase3, I am not asking for something in the Phase3 so I think it belongs here.
I think we should go back to 1 planned Phase 3 every week or every 2 weeks. This way we would get something for sure and extra content can still be shared but just randomly.
We really need a reliable source of content to stick to. Concept arts are better than nothing but pictures, calls, videos are also pretty cool.
Bad performance.
The game restarts my pc (I don't understand how a game can restart an entire pc), I have more than 3 crashes every time I start playing (tried the solutions of pinned messages in troubleshooting and no fix), the game puts my monitor in "Power saving mode" (It's the only game with the one that happens to me), there is an anticheat error when wanting to join the servers, no servers appear, unplayable servers with excessive ping, delay, a lot of bad performances with dinosaurs and mechanics.
Everything wrong with this update in terms of performance.
It is declining more and more.
If a stego is swinging its tail aimlessly in a dense forest, then maybe it has a chance to get its thagomizers stuck in the trees.
i think it would be very cool if you could see what dinosaur you have on a server
i tried to play on eu1 and turns out i had a random troodon i forgot about on there
Better bleed severity indicator... I can never tell how badly I'm bleeding until its too late.
pls update rex's elder model it looks like if only its head got to elder and the rest of its body was stuck at adult
fix the game we cant playyyy we are teleporting
this re add some kind of bleed rate indicator
I personally think that most of, if not all, of the "structure themes" should play universally across the map, especially Acts of God and the currently untitled "Track 2". These two tracks fit the wondrous but foreboding nature themes in The Isle. Also, bring back the music box theme. https://www.youtube.com/watch?v=BxYlVP9rL3c&list=PLs6fNgjYhmW5jT_XRTZOyj4NTD2cR3MJx&index=2
I do not claim ownership of this music. All rights go to Afterthought LLC.
The Isle EVRIMA OST Playlist: https://www.youtube.com/playlist?list=PLs6fNgjYhmW5jT_XRTZOyj4NTD2cR3MJx
An auto-walk button would be nice, specially for when gateway releases since is going to be pretty big.
let community servers turn on the global chat
Server browser should have an option to add Favorite (heart or a star icon) and you should be able to switch to show only favorite servers.
The servers were down for hours the other day to supposedly “fix the ping” but I don’t see a difference at all this game is unplayable when I’m lagging all over the place, fix the ping asap
fix the server ping already
stop justifying nameplate, speed, health, and stamina manipulating hacks on the side. when you start prodding and prying into the justification for their "no calling out hackers" policy. 3 different mods all had the same copy and paste response that was basically, "Do not announce any hackers anywhere because you could be framing an innocent person." To which I replied with a video showing an individual speed hacking, stamina hacking, and nameplate hacking. To which all 3 say they can't take action on it because it was more than 24 hours old. Laughable
Do phase three more often. Doesnt have to be every week but we shouldnt get no phase three for a whole month.
Although the idea of a gentle giant might appeal some players, the idea of having at two large sauropods(4 with diplo and bronto) whose playstyle is mostly about slowly walking and chatting concerns me. In a multiplayer, player interactions are key, but sauropods have a harder time with that due to their kit. I wanted to share some ideas, which could be considered or at least help to come up with anything better.
-Longer adolescence: in order to both increase the viability of juveniles and also fill the role of medium sized sauropods, they could have an extremely fast weight gain until they reach “mid tier” category and then begin slowing down. With his, sauropods are kept for a fair fraction of their lifetime with enough agility to be dynamic and entertaining like the rest of creatures, while still being within an acceptable range for many carnivores to see them as prey rather than immortal beings. Because, well, even if not Pue sized, a 20 ton animal would still have the power to stand its ground against any apex carnivore.
-Same species interactions: herbivores fighting each other is a recurring suggestion, and I believe they could be very helpful for big sauropods and their gameplay. Stuff like unique combat with their kind(or even similar species) for example would likely make them more interesting for a wider audience.
-Negative interactions: arguably, sauropods are not very helpful in herds. Abysmal travelling, too individualistic to reliably protect others and can make groups easier to spot. Knowing that their presence is already kinda detrimental and in order to support the point above, perhaps it could be an interesting idea to encourage sauropod only groups. An easy way of doing so would probably be destroying some diet sources for other herbivores as they feed from nearby trees. Therefore, herbis would either avoid them or try to fight younger ones for a better diet, creating a solid herbivore vs herbivore relationship that could keep things fresh.
population limits on apexes on officials
I personally don’t know my stance on this, but I wanna throw it out to see what others think
they need to fix this fatal error probloms, i should to able to put my max ping on 140 or higher without crashing and needing it to be on the setting 60 fps, FIX THIS IN THE NEXT UPDATE OR WERE GOING TO START LOSING PEOPLE, fix the ping too ❤️
let us change SFX sounds of effects NOT in the game pLeasE!!
When rex is out, EVERYONE is going to try growing it, if not done correctly there will be rexes everywhere, that's why I would recommend a player cap on apexes.
If Weather is Ever Introduced:
This might be too complex, but in survival games I love sheltering, especially from rain.
Perhaps if you don't have a nest/cave to chill in, you'd have to huddle for warmth if caught out in center? Bigger you are the more immune you are to the rain? (Adult Teno sized dino's and above don't care about rain?)
Please let us fully cancel our calls using bites. Currently only the player who is calling stops hearing their own call, but other players still hear it.
In the far future, make this beauty an optional alternative "skin" (model) for Rex.
Heck make it a paid skin, you'll instantly get my money. (I don't think people would mind paid cosmetics).
When ur walking on small bumps the dino just floats up and it just looks weird, so i was thinking if u could make some sort of animation where it like steps up on the bump instead? because when gateway gets released there gonna be a lot more human structures and i think this would be a nice feature!
pachy needs its stun back
There should be realistic aspects to water sources like droughts and water getting dirty over time. So that there are no permanent (meta) water sources and you always have to find a new home.
Tenontosaurus claw combat.
I do feel like the current claw attack has a lot of void to it and isn’t much compared to the tail slam and kick attack.
Therefore, my suggestion is to give “battle stance”. By simply holding LMB, the animal would posture itself upwards on its hind legs, given the ability to move freely (like diablo, backwards and sideways) but not quickly. Once LMB is realized, the teno will thrust itself forward doing powerful swings with its claws. Another neat idea would be if it growls in irritation during this mode.
This would perhaps not be effective towards larger creatures but would be good to smaller ones.
we cant enjoy this masterpiece of a game just bc of the lag...
^ I'd love to see the developers focus on fixing the high ping on the playable servers. It's not even enjoyable at this point.
Bruh something has to be done about the garbage servers, its unplayable
I personally think the courting animations lack a bit of imersion to them, like take the herrera for example (I know its not out yet) I think it would be cool to have a courting that is initiated by holding N and execured with the dewlap flapping thing, like both parts hold N and then they get an indication that they need to hold F and press LMB to do the courting, but thy have to find out them selves that they have to syncronice it for it to work, I personally think that would be very cool insted of holding a button until a animation is done playing, and it would a bit more imersion
add feathers to raptors
Hello VisualTech!
I was checking out the pistol and shotgun models you made and I noticed there were a few things that seemed off. I'd like to explain my reasoning and offer constructive advice.
Pistol:
The hand grip looked bulky, or at least it lacked ergonomic impressions for the hand. A bit nit picky, but I'd suggest adding indentations where the fingers wrap around and where the thumb would rest.
This one was the most glaring when I noticed it. The numbers on the magazine to determine how many rounds are left is backwards. The marker for "15" should be at the bottom of the magazine with "5" being at the top. Just imagine how the rounds would leave the magazine as they feed into the gun.
Lastly, and also kind of nit picky, but the trigger's slope is a bit severe going outwards. Looks more like a revolver's trigger instead of a semiautomatic pistol's trigger. That being said, double-action triggers, like on hammer striked pistols such as your model, tend to have more of a curve in the trigger. But the model just makes me question how well your finger would fit in the finger gaurd, especially with how the flashlight attaches to the finger guard.
Overall, great looking pistol model. Just some critiques I thought I could offer in the event you want to touch it up.
Shotgun:
Really just subjective, but the long PIC rail on the top is an odd touch for a shotgun. You really only see the full PIC rail on rifles that could utilize it for varying scope/sight placements or for the additon of laser designators. While it looks more aggressive, shotguns don't require the precision of optics, typically, which is why a shorter PIC rail for the option of a red dot sight would look more befitting.
Character limit cut me off, I will be posting the second half once the timer runs out.
dxd11 support back if possible, for people with old graphic cards (like mine)
make it so that u can change ur sensitivety all the way down instead of just to 2.5. When u drag it further down nothing happens, and 2.5 is way too high so i have to make my mouse ha really low sense every time i play
Suggestion: Deinocheirus Combat.
I propose the idea that Deinocheirus primarily uses its claws in combat, and uses them sort of like a grappler-class in a fighting game. Or a grappling fighting style.
Id imagine everyone would adore a Deinocheirus that can quite literally “throw hands”, via slapping, grabbing, bear-hugging, claw swiping and such. In a swampy environment such as the mudpit panel, Cheirus should utilize these techniques to master its arena in a way. Ultimately using its attacks to push and shove, throw and toss around its adversary. With a name like “terrible hand”, I wouldn’t want to be on the other end of the dinosaur equivalent to a Wrestling Champion.
it would really only be a luxury problem.
It would be handy if you could switch to night vision (at night) when choosing a dinosaur.
So you could see if you glow at night like a lighthouse BEFORE you play.
I'm not sure if this is even a good idea, but TestLevel, or, more accurately, a "player-friendly" version of TestLevel meant to be lived in and with all secret/classified development material removed, as an alternate choice of map for unofficial servers to choose. While waiting between updates, just talking in a small chill lobby with other people and testing out combat, skins, nesting, etc. could be really useful for coping with getting burnt out or just for a place to spend time in The Isle if you don't want to play the full experience if you're not in the mood at the moment.
Preferably, rather than adding a version of TestLevel similar to Legacy's, instead an entirely new map that's fully textured and decorated with nautral foliage and terrain, but the exact same size as the tiny TestLevel, with one or two small ponds, and landlocked by natural stony ridges. Simply having a second, much smaller map to accompany whatever the current main map is at any given time, would be a godsend. Again, not sure if this is a good idea or not.
To be honest, Utah is really bad right now. It's not about her strength, but that she's terrible at the game. A buggy pounce is only part of the problem, I think Utah should return a pounce from 6 updates, we jump where we look. And also to return the punishment after a miss, it will be fairer to other players and will require more skill in a fight than just poking at the RMC. What happened to Utah's blood? Why does one hit of teno on Utah's body cause it to drain COMPLETELY? This is terrible, considering that teno's attacks are extremely unstable and incorrect (they hurt me when they hit the other side). Just return the utah from 5.5 please (and add the old colors, people really need them, for a change at least. Because now all the utahs are simply divided into two types: green and blue)
Shout out to the Ping, always keeping it 200
The devs need to make the utahraptor the real utahraptor and not the jurassic park velociraptor.
What might be a good idea is that whilst a deino has its prey dragged underneath the surface of the water that bubbles and small splashes could be seen from the top. I just think it would look cool visually and it makes sense as I think a almost two ton carno would create alot of splashes whilst thrashing around in the water.
Also once said creature is dead then maybe a little (or a lot of blood depending on creatures size) blood could float on top of the water for a minute or two.
for gateway i do think that server populations should be increased, i know this may cause poor optimization for some so maybe if you leave some officials at just 100 but have some servers with higher max pop up to 120 or maybe even 150 if it's possible
Can we please make herrera not the slowest dino in the game? like i get that it has trees and rocks, but I think that it should be around the same speed as atleast cerato, because if herrera is slower than everything it is going to be killed pretty much everytime it goes to get food or water.
Tupandactylus :
You know how we have Pteranodon already as small carnivorous pterosaur and we also have a Quetzalcoatlus but its a large carnivore
With that we have 2 carnivorous pterosaurs with an empty niche as a medium sized pterosaur
It will be perfect to fill that empty niche with “flying herbivore” 🌿🍊
The Tupandactylus
T-rex growth time: 5 hours, and this growth time for all apex, like deino.
Give pteras, omnis, gallis, beipis and troodons an ability to steal nest eggs! D :
This is the part two of my feedback in relation to the pistol and shotgun model designs.
And with that, I'd advise considering adding fixed iron sights. I couldn't see a front sight post for if you were running iron sights. I do see how the PIC rail could be used as the rear sights, but I didn't see a front sight post. A front sight post should be located near the end of the barrel, on the barrel. I get how adding PIC mounted iron sights would resolve the lack of apparent iron sights and make the full PIC rail utilized, but the full PIC rail, in my opinion, just doesnt look right on a shotgun for practical reasons.
Everything being said, great work on the models! I don't want to take credit away where it is due. Just wanted to provide some feedback as an avid Isle fan and someone with an eye for guns.
But among all else, please just fix the magazine numbering haha.
I just love how devs have nurfed the dryo, then it was the pachy. Now it's the dieno. How about nurfing some practical, like the stego devs. Including the carno ability to head butt players into a 3 sec run.
Add a setting for little animals to see though grass and small foliage to make it easier to navigate, with the option to turn it off
at least juvies since they 90% can´t kill anything else than other juvies
decrease galli stam consumption when doing kicks
Lots of talk on sauropods lately, so I wanted to throw in my take. Sauropods are all about being big, even for apexes, some might say they are in a tier in their own above standard apexes. And being as big as they are they will be the Dinos with the most bulk and even the hardest hitting attacks, arguably making them the most dangerous in the roster. Supposedly however, a strange amount of species have been rumored for the isles roster, namely cama, bronto, diplo, and brachio from what I’ve heard. As far as playables go, I would propose only keeping cama and bronto, as diplo would not be much different than bronto gameplay wise, brachio is also rumored to only be AI so I’ll ignore this. Being as tanky as they are, taking them down through raw damage would be difficult, leaving bleed as the primary method. For that, this leaves allo and especially giga as being the primary hunters of adult sauropods.
Camarasaurus supremus
Weight: 40-50 tons (larger of the two)
Mobility: slower, but better turning radius
Diet: high browser, highest leaves and fruits
Combat: More direct and aggressive attacks, could use its tail, but stomps are the real killer, stomps could also be Omni-directional (alt attack), minor kick and bite attacks for smaller predators like Omnis
Brontosaurus excelsus
Weight: 30 tons
Mobility: slightly faster than cama, but worse turning radius
Diet: more varied, primarily eats medium to low lying plants, but can reach for higher foliage by rearing on hind legs
Combat: more passive, unlike cama it focuses on its tail with its extremely wide range and power, if a predator gets close to its head it can utilize neck spikes for some extra defense. But this situation would better suit its rear, standing on its hind legs to protect its head and neck, and threatening predators with a powerful stomp if they dare come close (rearing would be costly stam wise however). Minor kicks and bites too
Is there a way for Herrera to take food to the trees like leopards do to protect their food but not safe from other tree climbing carnivores
More threat displays like ceras charge bite
social dinosaurs get buffs from being in a close proximity to one another. take for example: possible edmontosaurus herds could have a sensory buff to detect threats from further away, or ceratopsians with more health to focus better on defense. meanwhile smaller herbivores like dryosaurus could be faster in groups, and lighter carnivores like allosaurus could have higher stamina in the scenario of a chase, but heavy carnivores like giganotosaurus in pairs could have higher bleed effects or something. sauropods have higher stamina because their defensive moves might use up lots of energy, so on and so forth. just want to add these arent what i exactly have in mind, but just possibilities
Deinosuchus should have it's own set of calls for underwater, the beipiaosaurus has them so it's really odd that deino doesn't. In a species that's cannibalistic I feel like this set of calls could be a game-changer. It's too common not knowing if someone is just passing through or looking for a skirmish, it would be nice rather than needing to guess, this would likely stop players just killing one another just because they genuinely don't know what to expect. Stopping to type isn't always a great option in this game, this quick communication is important.
Every other dinosaur including the cera (the other cannibal) can use their calls to quickly convey their intentions, currently deino is the only one left out of this pool.
Please make herrasaurus faster. From what I've heard (I haven't watched any videos on it) it's really slow on land. I don't think it should be super fast but maybe the speed of cerato so it can stand a chance on the ground, and not to mention hunting. I know it's supposed to jump down from trees, but if an omniraptor goes into the forest, and gets jumped by a herrasaurus, it would just run away before the herrasaurus does any real damage. Now the herra is smaller than an omni but even if there were multiple you couldn't chase one. Only land on it's head and hope it does enough damage to kill it. Also please add Tupandactylus. Looks like it would be a really fun herbivore. (SleepyWheely's idea)
Can we get the title of this game changed to "The Night"
Reduce the night cycle!
Why allow so many skin color choices if we are just going to be playing in black and white for majority of the play time.
In the context of this, we could make herrera SIGNIFICANTLY faster (around even 50km/hr if we want to get crazy), but with horrible land stamina (like, 30 seconds of runtime). This, ideally, would be used for herrera to make mad dashes in and out of trees, but significantly punished for staying outside of its canopy home by being outstammed by most other animals.
This would make it that herrera never runs far from trees, due to its horrid stam, but can actually dash to them when it does see a predator approaching, as well as quickly retreating to the trees if it falls from them
Jetskis for mercs:
With the large amount of aquatic predators and water that will be on gateway I think at some point in the future mercs should get jetskis. Not just any jetski though, I believe it should be based off of Seadoos explorer pro to an extent. Capable of carrying extra fuel and having a really cool look with the windshield and overall rugged but military looking body design. Capable of carrying 3 mercs to 1 jetski and some extra gear for a fun day with massive aquatic predators. Of course they should be hard to find and fuel should be even harder to find, boats are already seen in concept art so I don't think there's any harm in having other options. Just imagine the moments when your racing through the riverways with your friend on the back being chased by a hungry deino, spino, sucho, etc.
Sandbox.
I’ve always viewed sandbox as a gameplay of freedom and a great way to practice combat for later interactions in survival mode. With it, I’d also suggest to add a small map that is specifically made for sandbox. With a smaller area to roam comes more player interactions.
As for how sandbox would work, it would be neat to select a certain age before spawning in as your character (with elder system coming up it would make more sense). Diets are still present but you’ll spawn in with low hunger and empty slots.
That’s my take on sandbox. What do you think?
Is there a way we can change how night time looks? The greyscale is extremely unappealing and sort of feels like the bare minimum, especially since it lasts so long.
It also doesn't look realistic. I doubt night time makes all dinos spontaneously colourblind
let's not forget this vote please if possible let the next dinosaur be Baryonyx please
Can herbivores be able to pick up and move compy bodies? Specifically for nesting purposes because if compies come invade your nest after you left for a second to eat or something and you have to kill them to protect your nest, the bodies will just stagnate on the nest and be a dinner bell for any passing carnivore with a nose (speaking from personal experience). Would be pretty useful to move them a distance away
P.S. Also it seemed with the compy bodies in the middle of the nest i wasn't able to rest on it to warm the eggs properly (as dryo) so they were also directly impeding my ability to nest (i was able to rest outside of the nest but when pressing H on the nest my dino wouldn't rest, so im assuming it was because of the bodies not just some random rest glitch)
Maybe giving community servers the ability to change what growth percentage people spawn in with?
dryo dodge should kick up some dirt behind it so it can blind whatever is chasing it
Make server cap 75. I don't know why so many people have a problem with this. Not only would help with the ping ENORMOUSLY but also The servers populations would be spread out more evenly making the dead servers that are basically a waste a space, actually playable. For some reason most of you hate this idea, I think you just hate good gameplay and want something to complain about🤷♂️
I think its cool if we have a Map on the game.. its better sometimes to know where we are and dont turn around during hours.. or to go in the internet and see our location.. if the map is directly integrate to the game is better I think..
add dilo to evrima
Make more simple server hosting, like a button called "Host server" in main menu
Firstly, excuse the size of my average feedback. I tend to discuss things that need elaboration.
After giving some thought to the future Trike and Rex (optional) addition to community servers only for a while, I feel like maybe these apexes alongside Stego could actually find their place in either official or unofficials without breaking the game…As subadults.
The idea I wished to bring up is that apexes were temporarily capped to a certain growth percentage near their adolescence in order be meaningful and balanced additions to the ecosystem, and in this stage of the game they would still have a place!
For example, sub trike could be a heavier and more individualistic version of diablo given its downsize, more oriented to hold large predators with raw numbers while also having other downsides such as lacking the same countermeasures to being pounced as shown in the concept art. However, it would still be in a weight class where adult deinos can prey on it, similarly to sub stego.
Meanwhile, sub rex could be among the slower carnivores in the game currently, being slower than Cerato and Carno but still having enough mobility to make it a consistent threat for a decent part of the roster if it manages to close distances, while also being among pretty much the only land carnivore atm that uses the injury system in its favor. At the same time, it could also lack enough mass to not worry about adult deinosuchus.
I am well aware that some could argue this defeats the point of an apex since they’re meant to be, well, apexes. But at the same time, since the team has put so much effort into them already, maybe they could still be kept somehow as a way to vary the roster and offer possibilities to the player without breaking the ecosystem.
Or well, maybe at least another option for community servers to cap apexes at “subadult” to prevent disparities like the biggest land carni available literally being more than twice the mass of the other land carnis combined?
You just can't drink in this game, as soon as you get a drink somewhere, unless its a hundred miles away from everyone on the edge of the map, a deino snatches you up and you can't even do anything. If gateway doesn't resolve this problem then please make it so that its easier to access water without being grabbed as soon as you do.
https://www.google.com/search?sca_esv=562567314&rlz=1C1CHBF_deDE916DE916&q=antelope+dodging+crocs&spell=1&sa=X&ved=2ahUKEwjWxsafspGBAxVKxAIHHcWvAKwQBSgAegQICRAB&biw=1680&bih=893&dpr=1#fpstate=ive&vld=cid:56d78dde,vid:JB3kpS72tjU Maybe some sort of automatism. As you can see, the antelope has incredible reflexes a human player doesn't have.
add two dinos to evrima that are stronger than deinos and stegos(dont do bigger but stronger and better) (like trikes and t-rex for example)
Is there going to be fix for EU servers going crazy with ping? it lasts for a month already... you're losing players and players are losing patience... The game is unplayable at this state. No point of growing then dying because of teleporting.
something I don't like about the new upcoming map is the water sources, I'm very worried because most of it is either really shallow at the ends so you would see a crocodile coming in time, or there is whole bridges AND small water holes spreaded around the map that could be really shallow, or simply, really small, or too huge water sources that crocodiles wont be able to get anything in time, so I am afraid of how affected Deino gameplay will be. (saying this by the last stress test of Gateway)
This has probably been said before, but either deino or spino should have the option to bask in the sun which would give it some kind of benefit
herra should be able to drag small bodies up trees considering how vulnerable it has been described when its on the ground. it would help herreras not starve.
Its been 2 months almost since the ping on eu6 and eu7 skyrocketed and then it spread to all the official servers, the hosts of the servers are bad, try getting just 1 new server from another host to see if there will be similar problems, a problem like this might be difficult to solve but its been around wayyyy too long and many players quit the game just because of that, ALL I HAVE TO SAY TO PROVE THIS IS CHECK THE STEAM REVIEWS LATELY.
Please introduce a way to empty stomach contents as a means to fix poor diet and the like under Status Report - just a thought ......
make footsteps actually hearable
please add more salt licks on gateway, right now if you get vomit sickness by the time you get to a salt lick it will have likely went away anyway
make flying animals able to swallow food while latched ( and also able to sniff far )
Do more of little update like this 👍
make tenonto can stunt carnos when they are charging with the tail
how do you think it would be if rudy the isle came 😄 it would be very good rudy could make a DLC or SPECIAL dinosaur I think it would be great
Competition, Territories, Nesting
Currently, playing herbivore almost feels like every other herbivore you see is in "your team" without being in your actual group. It makes sense, there is no reason to fight other herbivores except to fight boredom or to practice your fighting skills.
However, our experience as herbivores interacting with other herbivores could be made a lot more interesting by simply adding some way of competition.
While food is already limited, there is pretty much always enough food for every herbivore on the server to sustain a good diet. An implementation of special diet foods that are appealing to many, if not all herbivore species would be a good reason to take a fight. These diet foods could give you bonus stats or fill large amounts of nutrients in some way.
A territory system could provide certain species with a purpose of patrolling and competing challengers for their territory. Having a territory could benefit you by certain stat increases or work similar to the nesting grounds.
Another way to implement herbivore conflict is by improving the nesting system. Fighting for the right to mate only made sense if nesting was actually beneficial in any way. In the real world, the only reason for animals to reproduce is to ensure the survival of their own bloodline and species. In game, players need some sort of reward to make the effort building a nest and raising young for hours on hours. Not only the parents but also the hatchlings currently do not have any benefits in spawning into a nest instead of starting as a juvenile already.
The mentioned rewards could potentially be linked to the upcoming elder system, where people can only reach elder stage if their offspring reached the age of fertility themselves. This would mean that generations pass on the ability to grow older and larger.
Hatchlings could benefit by receiving a growth buff for juvenile stage when spawned in a nest.
Please LMK your thoughts in discussion!
If this is not yet considered for humans, it would be nice if humans could capture dinos in order to take them into their pre-made enclosure, which will give humans skill points over time and unlock assets (endurance bonus, hunting, discretion, damage, etc... Also ensure that humans can nest in their enclosures (Possibility for dinosaurs to escape or break the enclosures at a certain stage of their growth , if he does not wish to remain captive)
what if there was a Alpha Pack mechanic, that u could fight for, that gives u a buff maybe
For a future mechanic, animals should be able to pick up and move their eggs. So in case your nest gets attacked you will be able to, at least, save some of your offspring.
It feels as though visual quality drops very quickly, past a few feet away from you the game gets blurrier and blurrier to the point where it looks like what you would see without glasses on. please make it not do that or tell me what setting i dont have on epic (I have all of them on epic or other top settings why does it still look so bad)
theres also this weird flickering effect over all foliage regardless of distance when moving, could that go away too?
could there be a little different walking and running animation for up and down hills?
- Camouflage, something that would make this game more scary then it is already! When it is activated for any specific dinosaur it could be like mud. For example when you activate camouflage it will slowly go away like mud does. It can be proven useful for things the size of a omni raptor or smaller.
- Physics, going up a hill should slow you down and going down one should speed you up kind of like in Path of Titans. This would be good for all sorts of reason mostly because big carnivores can hunt easier if going down a hill and a herbivore so its easier to escape.
- Apex queue, when I say "Apex Queue" I mean before you join a sever (Officials) in the main menu you can choose a queue that puts you in a random official sever (that you don't have a dinosaur on yet) and when you join the queue it will be like the normal queue for joining severs but instead only for apex dinosaurs when you get inside the sever you choose what kind of apex you want to be and boom that can solve issues with apex.
- Hypsi and Dryo Buff and better ability's, when I say this I mean Hypsi and Dryos should be buffed on damage and defense instead of worrying about Dienos and Stegos kits. The reason is because as said before developers have mentioned how they are a nice snack/favorited among the carnivores but if no one plays as them they can't really be on the diet for anyone. If we were to get better ability's for them and better stats this would make them more likely to be playable because they can actually kill a boar or a Troodon. Plus if the Hypsi could climb on trees and the Dryo could make burrows they would be more popular then as is now.
- More Daytime, I think as a community whole we all stand and say that having more dark then day is not the best idea. Everyone in the community had been talking about how the night is too long and that there should be more daytime. This gives players more of a chance to hunt, find others, and even explore the world of spiro and soon gateway.
This would be great for something like galli, or even ovi when it drops. It'd be nice for the speculative egg thieves (irl brooding parents) to be able to hold eggs in general.
I'd also like to see this feature extended to hatchlings. If they're not old enough to hunt for themselves yet, we should be able to pick them up. Just let them wriggle free with E or something like how bucking works if they don't want to be held, and have the parent auto-drop them when they hit a certain growth tic.
Allow some Rivers to have underwater currents. Semi Aquatics should swim faster or slower depending on which the river flows. Dinos that are not suitable or equipped for swimming will slowly get dragged by the river or even mean death if they so choose to cross by their own peril.
Ceratosaurus should starve faster and lose diets quicker, so that it will scavenge and will have to scavenge more often.
Literally eveyone is downvoting. xD
Ceratosaurus doesn't scavange enough because if it does it can't keep it's diets up. If it were to lose hunger and diets faster it would eat rotten bodies and bones AND would be able to keep a good diet.
Change the diet system and how it works. Three different types of food you can eat. Type one will not be visible on your diet tree and will therefore harm you in some way if you eat it, type two is okay for you to eat but not optimal, and type three will give you small buffs depending on what it is and how much you ate. Dietary requirements will change depending on the age of your dinosaur, giving the player more opportunities as a juvenile other than scavenging til adulthood. An example of this could be with the T Rex: A juvenile could have more nimble and smaller prey like Omniraptor, dryosaurus, herrarasaurus, etc. The sub adult stage could have more dangerous and larger prey items: like Ceratosaurus, allosaurus, diabloceratops, etc. and the mighty adult rex could obviously hunt triceratops, parasaurolophus, giganotosaurus, etc. The 3 different nutrients that are currently in game will remain the same, only difference is that organs are the only way to get nutrients. This would enhance game immersion in many ways, and would also make following dietary requirements way more appealing to players
A light camouflage mutation for Carnotaurus as a slight nod to the Chameleon Carnos from the Jurassic Park Books, would allow carno to automatically turn to a different color palette to blend in a bit better with its surroundings. If it was in the jungle it would become deep greens, in the mountains it would be greys and if we ever get snowy places it'd be whites and light greys there would be more just chose 3 so you get the gist.
juvie dino’s should be able to jump except for juvie stego, anky, the ceratopsians and the sauropods
Add parasite mechanism. Big dino will infect parasite such as lice and ticks, which will cause dino twitch(just as the debuff carno eat carno ), the small dino like petra, beipiao, dryo can clear the paracite on other dino's body to get food and remove the debuff. Also, if no these little one they can take a shower in river to remove it. This mechanism can let the small edge species more meaningful and make the KOS player not to kill everything they meet.
How I think all ceratopsians will or could be differentiated from one another, based on what is confirmed, and my own ideas/interpretations. Note that all of these will likely have the sparing mechanic. They should also have charge attacks that can be executed during the sparing stance.
Protoceratops: burrower, very strong bite for its size (possibly strongest attack for ultra small tiers)
Avaceratops (Furcatoceratops): burrow raider, egg eater (omnivorus)
Diabloceratops: mostly all rounder, but could be the fastest ceratopsian
Styracosaurus: best utilizer of the rumored “deep wounds” debuff, inflicting wounds that could immobilize attackers
Pachyrhinosaurus: bone breaker, plain and simple
Triceratops: pure power, cause apex, also could use deep wounds (see Styraco)
I'd like to post some thoughts on marginal species.
- For Beipis :We want to have more separate shallow pools in the new map (during the dry season)This allowed Beipis to meet more species that could not easily catch them

2.For Troodons:We hope that Troodon will be able to understand the language of other species and imitate their F call to communicate with them. This is not without cost, maybe it will become troodon's unique capability to future mutation mechanics.(It takes one mutation per species,You can turn your elder Troodon into a language master)
3.for Dryo:Where's my cave mansion?
been near 6 crocs and some body and i havent notice major fps drops, you still lose 2-5 but this update changed the evrima for the better
good job devs
I think the return of death match would be a welcome one. I find my self in a loop were when I finally become adult and get to fight ill just die because I'm not good, and since I always die I get no change to actually get good. I've been playing this game for a very long time and have had little to no skill increase. It would be useful to be able to practice fighting without having to wait hours to do so.
On top of that not everyone is able to invest a lot of time in the game. most week days I'm unable to invest more than an hour, so it would be nice for those of us who cant invest much time to just hop on a deathmatch server and enjoy the best part of the game without having to wait hours.
Fix fps
if you have multiple of the same diet and swallow something of that diet it will transfer over the extra %s, but if you normally eat it then it wont, so when you are a small baby you can still easily pick your diet because there is not much to swallow, but as a bigger dino you wouldn’t swallow something that would give you almost a full diet thing just for it to fill 4% of one you already have
Please update next patch other dinosaurus i think Trex or spino or brontosaurus , i boring for my live stream use the same Dino thankyou 🙏🏻
Add a 10 minute timer from when you spawn as a dinosaur (if nested in it will not count at all) where if you break your leg from a fall without dying your dino will die from "stress." Ive tried accidentally falling just as i spawned and breaking my leg. I then died of starvation as i was trying to heal the leg break and have multiple times gotten stuck in shallow water being unable to sit at all. Most people dont want to sit that break and then risk not surviving at all. its simply time wasted. It could also be made a choice where if you hold your rest button while standing up with a leg break you can choose to die. Again. only lasting for the 10 first minutes of spawning in. Potentially this could also be the start of making death animations.
Basically just a "damnit i dont wanna do this lemme restart" button
humans should have a map but make it a bit more interesting than this
I think there should be no humans with guns n thing but there should only be primal humans with spears and bows and such.
add back the 360 view while eating or drinking.
After watching Dondi's latest stream i noticed on gateway the river banks are still empty? Why not add river reeds or some sort of foliage and rocks to theses river banks? I've never seen rivers in a jungle biome with just clean sandy dirt banks? It just looks bad tbh
I don't know if this has been highly suggested already but I think the Gigantoraptor would be an amazing addition to the game. Obviously the omnivore category is lacking. I think this dino if made right could help with bringing a whole new play style to the game, being big enough and powerful enough to at least 2v1 a carno (2 gigaraptors vs 1 carno) but also peacefully coexisting with the more non-aggressive players. Basically think of it as an oversized ostrich, powerful enough to fight off a predator and maybe go hunting but weak enough that people won't use it to leave a trail of bodies where ever they go lol
Bring back the tyranic battle music with the release of apexes
Add a group spectating system after you die, for me personally the worst part of dying is that I dont get to see it finish to the end. I think it would be cool to have a system in place where it looks like a camera feed with apollo logos and all that sick lore stuff to see the remaining fight until your group mates die or kill the target. Don't really see how this could be exploited since your just acting as a second pair of eyes and thats really it, no free cam. Thoughts?
Give players the ability to sniff for salt rock deposits. I know some are familiar to the game, but it would be nice to give others the ability to smell for salt so they can fix their sickness. Another feature is can we also have something like sinking sand pits? Or places in where gas like fumes from the ground appear and could cause you to die? A silent but deadly killer. Players would need to identify if the environment is safe.
Hunger: Carnotaurus & Ceratosaurus
Carnotaurus's hunger drain is incredibly fast, swapping the drain time with ceratosaurus I feel makes more sense currently. Ceratosaurus can eat most things excluding some AI & fast dinosaurs but given it's huge variety of diet, cannibalism and ability to eat rotten corpses; it having a larger drain I don't think would effect it too harshly. However Carnotaurus has far fewer choices for it's food and with the current drain a player can't really afford to explore very far without the risk of starvation. 👉 This is also why packs of FG carnos just hover around spawns, they genuinely can't afford leaving hot-spots.
TLDR;
Carnotaurus has less diet variety and a bigger hunger drain
Ceratosaurus has a larger diet variety and a lesser hunger drain
I think the drains should be swapped.
Many people including myself want parasaurolophus to be viable in some way. In the concept art, para is shown stunning a carnivore with some sort of amplified call attack. I think its a good idea but with a minor adjustment, you have to be close to the target dino, and you have to be facing in its direction. This would allow carnivores like allosaurus to ambush the parasaur if they are not careful and not fully aware of their surroundings, but would also allow the parasaur to defend itself against a spotted threat. The ability should be Very loud in terms of volume; and cause kind of a concussive effect to the predator in question. It would basically make the predator have blurry sight, stunted movement, and deafness for about 10 seconds max. The effect would dissipate during that time and would leave the attacker unharmed, but starving. And would allow the parasaur/s to escape the immediate threat. An example of this effect is here https://youtu.be/kuWYhezDVyA?si=E2H9pGjQ3whdWQgI
#sound #soundeffect #fxsound #soundgame #musicgame #soundgame #gamesound #nocopyrightmusic
Concussion, stun (sound effect) high quality sound
Humans will be able, once after having killed the dinosaurs, to recover their skins in order to make their business, to earn money to buy x things.
gali and omni need feathers
Noasaurids are a quite unique family of dinosaurs with very little remains to their name one specific member know as Limusaurus Inextricabilis changed its diet quite drastically as well as its anatomy as it grew when they were juveniles they were carnivorous and when they were full grown they became herbivorous, since Limu is quite small only being slightly bigger then The isles Troodon and we already have quite a few lil guys coming to the game my idea was to use a larger family member for this unique playstyle that would ensue from such growth. Deltadromeus Agilis was a far larger family member that I feel would work for this type of growth as it already has some confusion on what its diet was
TLDR: A addition of a dinosaur that changes its diet and anatomy quite drastically as it grows based on a smaller family member
why cant I carry a 300kg corpse as a 2T crocc?
Allow deino to stay hydrated when in a mudpit. I want to scare the living hell out of anything that wants a nice relaxing mudbath.
This is incredibly niche and would be viable farther down the road, buuuuut:
Allow players to adjust the pitch, tone, and "mood" (generally happy/excited, angry, nervous/shacky/stuttery, etc.) of their dinosaurs voice. It'd be neat to distinguish players from their dinosaur's voice as you play.
The tone of your dinosaur could be passively adjusted, temporarily, depending on which calls you use most often. This effect could last upward of 5-10+ minutes.
we should have displayed on the server list, the dinosaur that was created on the selected server. This could allow us to have a clearer display of what we have on each server and avoid taking up a place in the queue.
fix ping and fps
Make it so that when you are affected by a sickness that is treatable via salt lick, that an icon appears on the scent map letting you know where to go. When not sick, their location doesn't matter. But some players don't know that they need salt lick rocks and don't know of their locations. Having an icon appear when you're in need of one, will help direct new and veteran players in the correct direction.
There should be giant bug AI you can eat, in and around the jungle. not very beneficial for adults but could a life saver when you're juvenile
With how much the oceans are getting expanded in gateway, I think it would be appropriate, in the long run, to have a playable more adapted to live there than other semi aquatics that’d otherwise be simple visitors. And for that I chose Nothosaurus. With a playstyle that could be similar to pinnepeds like seals and sea lions, and filling a similar placement tierwise to bary (although slightly smaller). Mobility could be similar to deino with more agility, possibly even having Deinos lunge
I love the music in evrima but I don't like the battle music, you should be able to turn it off
Please add more natural dangers, like quicksand, tar pits, and things like that. Then running in the jungle you would have to watch where you're running, and that sometimes smaller dinosaurus could get stuck. A giant sauropod would have no problem getting out of these, but something like a raptor or a carno may get stuck and if it can't get out in time, it will eventually die. Would just be more realistic and make it even scarier in jungles. 😄
Please raise the camera of the troodon when at juvie growth, you literally cant see anything while running
improve for Animated attack all dino , or enemy hit reaction with animated grab the neck or something , i think good for gameplay.
add more aquatic dinos, fix the ping, optimize the game, reduce night time
An auto walk toggle for the W key please
The game is unplayable with ping 200
please fix the poor optimization that causes bad fps
Tyrannosaurus rex remodel/redesign something fresh still the isle style but with paleo accuracy with it
(Those image for référence are sue/fleshy. Prehistoric planet. Primordial tyrants pot mod and instinction plus à random internet image)
Edit: they could use paleo accuracy (not whole model should be paleo accurate they can go creative but still with what at the time is accurate for the species but the majorité is the isle feeling. We need something fresh like what we will see for spinosaurus)
Feeding Events
In life we often see events that occur seasonally or on rare occasions where animals gather to take advantage of a food source they wouldn’t normally have access to. I think this could definitely make gathering food a lot more dynamic and add more depth to gameplay.
How these could work in game is certain events could occur randomly and last anywhere from a few minutes to an hour, or even a whole day/night, depending on the event. Playables nearby could be notified of it (whether the location could be given is in the jury). Those who show up and consume the prey that appear in these events could get exclusive access to buffs (non combat related, the reasons for which is I can’t think of events that ALL playables could take advantage of) that could last for an extended time, such as reduced diet drain or starvation resistance (as if storing fat) for some examples (share ideas if you have some). These buffs could possibly even pass on to carnis that consume other playables that have acquired these buffs.
Some events I have thought of, and what species could take advantage of them:
Bait Balls: schools of anchovies that could attract pterosaurs, beipis, or Nothosaurs (that should be added, see my previous post)
Horseshoe crab spawns: coming ashore to lay eggs that pteras or ovis could feed on, Omni sized carnis could feed on the crabs themselves
Tide pools: low tide revealing small pools filled with marine life, opportunists like ovi could feed on clams, Omnis could hunt for fish, even hadrosaurs could forage for crabs (a funny thing they actually did based on coprolite evidence)
Fish runs: fish spawning up rivers like salmon and sawfish, perfect for the spinosaurs and scavenging pterosaurs, particularly quetz (similar to bears and eagles)
For Herbivores: flowers or plants that only bloom/fruit on rare occasions
Others:
Migrating birds
Breeding insects (fireflies for example)
Nesting sea turtles (not the poor turtles!)
When elders get introduced to the game, please add some auditory differences between their normal adult counterparts. Like making the calls more deep and more threatening. I think it would be cool to hear a grandpa rex roar, would you?
Wind Speed & Strength
Right now ptera can easily glide through the air without an issue as long as they're paying attention and don't run into anything, which is a given if you fly high enough. However, I think this should be changed. Wind changes throughout the day, both in speed and in strength. I think this can be utilized to slow down or speed up ptera in certain directions, and make flight more difficult. I assume ptera will be affected by weather like rain as well, but I figured why not add onto that.
Wind can also be used for carrying scents. Expanding on tracking and hunting, where if you're downwind from prey, you'll be much more difficult to smell, however, being upwind will make you easier to smell and avoid as a whole. This would also make finding other dinosaurs, and distant corpses/plants easier.
So for elders, I don't want it to be like Legacy where you get to choose to be an elder, but rather you have to. People would spawn, get to adult, THEN elder but you can't CHOOSE if you're an elder or not, and you have to eventually get old, and die. With time of course, but make it so you get to like 100%, then become an elder and you would get bigger and stronger, then after you've been alive for more than two times the time it takes to get to adult, also depending on what creature you are, (like a hypsi spawns as an adult, but you don't want to die and become an elder in like 15-30 minutes but closer to an hour and a half, but as a stego you could live another 3 or 4 hours.
Then after you get REALLY old, you start to get much weaker and slower, lose stamina faster, and attacks are slower and weaker. Then eventually you can't even regenerate health, and then finally start to die slowly. It would be really cool for nesting and you can have all your grandkids around while your children hunt. And I believe this was already going to be a thing, where you gain a perk after dying or something like that.
I know elders were already going to come into the game but I think it would be better to do it this way, or something similar.
Could we add an auto walk keybind button? It would be really nice for long walks especially as an herbivore like playing stegos etc and i feel it would be rather easy to impliment instead of having to do a tedious glitch.
I understand The Isle going for like a Willis O'Brien film style with its nightvision(or maybe im reading into it to much) but please make nightvision like those images that are goin around where its basically legacy's NV but with a tad more color cause ima be honest it just generally looks better
The xiphactinus is small enough that it could roam the rivers and swamps with ease but strong and fast enough that a group of them could stand a chance against a single croc. Obviously this is balanced by the fact that they'd be small enough the croc can grab ahold of them but they're string enough to not get 1 shot. Only problem is there are shallow parts of the river that would cut off certain parts of the map but you can make for that by allowing them to flop/slither across these shallow areas using an oxygen bar to ensure you have a limited time to cross and making the flop/slither somewhat slow. This would make crossing the shallow spots risky as it would leave the player vulnerable to other dinos getting a drink. I think a fully aquatic play style could be really fun, but I think im in the minority here so I wanted to make this post and see how you all feel about it. Anyway thank for reading my long ahhh tangent lol
so all the climbable trees for herrera are being made solid to walk on, can pte land on the branches aswell? that would be awesome.
Once becoming elder it should take a very long time to die of old age. Something like 10 times the time it took you to grow. Meaning if you had poor diet while growing an omni (6 hours) it would take 60 hours to die of old age while growing one with perfect diet would take only around 13 hours and 20 minutes. (After reaching full growth the time it took you to grow is set in meaning you dont have to keep the diet throughout the whole time untill u die. For example i can have perfect diet but once reaching full adult i can have poor diet all the way after and itl still take 13 hrs 20 minutes.) This would also make it so people wont just sit in a bush and hide until they die of old age to get the perk you get from it, making it an actual acheivement. Especially for things like apexes (using croc for this instance) taking 5 hours to grow and an additional 50 with perfect diet. (Also the way the diet thing works is even if you had perfect diet all the way but got poor diet at 99% and then became 100% you wont have the slowest eldering. Itl count by how long youve spent growing and then time it with 10.)
Or would this be far too difficult to achieve? I went with it again only because i expect a lot of people to just sit and hide until they die of old age and get the perk for next run.
Ping me in #general-feedback-discussion if u feel smth should be changed or anythin^^
Add an "Unstuck" button for when your dino falls in a hole and can't get out. Nobody enjoys having to sit there for 30+ real life minutes waiting for your dinosaur to slowly dehydrate or starve to death.
Make it so when you hit "Unstuck" your dino is forced into a waiting screen for 60 seconds just like the Safe Log sleep mechanic where you can still take damage if someone comes for you, so it can't be abused in combat and such. Unlike sleeping/Safe Logging, you don't have any special animations for it since a lot of the time the holes you fall in have your dinosaur jittering between "contact with the ground" and "being in the air".
Your dino is then "respawned" to whatever is the nearest spawn zone (Northwest, Center, South, etc.).
Alternatively, have the Unstuck do a forced logout before it respawns you in in a new location.
Make same kind of indication how much your dino is bleeding like there was in old Isle. Like how much HP/s you are losing. At the moment i just see my dino losing really small amount of hp and it always makes me wonder if i got bit or did mosquito bite me.
Also make same indicatior for bonebreak and all sicknesses.
Also fix stamina with hot fix. Carnos can't hunt at all, most ceras are not able to catch anyone before their stamina depletes, and sometimes if there is lag spike, all the remaining stamina vanishes.
add allosaurus before other apexes such as charcaradontosaurus or giganotosaurus because i feel like they would fit in more with the echo system and would not take up too much space.
if it is necessary to implant typical dinosaurs, why not implant this giant star which is nothing other than the diplodocus?
Make Lore move faster! I think as a community we all think the lore of the isle is quite good! As an example I had told a friend of mine to play the Isle for the first time and he had said it wasn't his type of game and that he didn't want to wait so long to become a adult. Although he doesn't like the gameplay he really likes the lore he almost ask's me about the lore and questions everyday! I know the community has problems with the speed of development but if you make the lore just a tad bit faster I think we would all have something to look into when were waiting for the next development update!
The diet system in this game in the early juvenile stages is trash. Juvis need to have some sort of reasonably killable food. You cant expect juvis to kill omni or cera at juvi stages unless they are lucky enough to find a solo juvi. I consistently find myself running all across the map trying to find food which is especially the case in servers where the majority of players have reached adulthood. Its impossible to grow in these servers not because you die to an adult, but because there is literally no food. Your only hope is finding a fridenly parent who will help you grow because no ai seems to spawn which is an absolute joke. There should be foods for carni juvis that are easily obtainable if you are solo. it shouldnt just be a case of hope you find a corpse that has been abandoned. you should be able to find chicken or rabbit for S diet etc on the larger carnivores not just boar which realistically is a death sentence for most juvis and deer which is impossible to catch as a juvi. ITs a joke.
I just learned that there are like 6 ceratopsians planned... why? In my opinion we only need like 2 or 3, what's the point if having so many of basically the same thing? Especially since they can't even chat with eachother. This isn't only with that genus either, so many creatures planned r js replicas of other dinos and shouldn't be added.
Problem observed:
(1) Majority of players do not fully exploit the map
(2)Many players are not afraid of dying and take reckless risks
(3)Majority of players play carnivores
(4)Low usage of Nests
I remind you that the goal of envrima is to be as realistic as possible.
Several solutions can be implemented:
A) Create a point system:
objective (2)(3)(4)
each dino spawn costs a number of points (to be defined). Set in order to limit players' reckless risks, fear of death and force them to seek quiet areas.
point gain when nest and 100% growth reached
B)Increase the difficulty of the carnivorous game
objective (1)(3)
Decrease AI, AI only on the edges of the map
Higher food requirement of carnivores
C) Add a 4th diet
D)Longer growth
maybe for when votming your can have Green on eyes? when i am sick i close my eyes to
I see some people want to bring back the the other night vision we had before the one we have now, but wasnt it removed because people had visual issues with it? (correct if wrong) Maybe as an alternative (cause i think the night vision we have now could be improved too) we revert back to the "night vision" we had before it was officially implemented. The one where nights were artificially bright and everybody could see clearly, though that level of brightness would only be for troodon, dilo, or other night specialists of course. Other creatures will simply have their nights darkened or brightened to level deemed appropriate for them. The creatures with better night vision would see more color and have the bright pretty moonlight let them see clearer, while less ocularly gifted creatures will have a vision closer to humans (not pitch black but certainly not as bright and clear). The night vision we have now just seems a bit weird cause im pretty sure creatures at night dont just see bright monochrome and then abrupt darkness at a set radius. Also iirc this night vision didnt have a button and seamlessly transitioned, so it would feel more natural as well.
P.S. I have been informed the right pic doesnt have anti-gamma so thats why they have a radius night vision. I will still dream for a night vision on the right with anti-gamma (that brightness still only applies to troos n dilos n whatnot)
Anybody notice all the bodies sitting around, that nobody will eat? Well compys don't help at all. Compys are SUPPOSED to eat the bodies, and I haven't even seen a pteradactylus since the 6.5 update. Make compys actually do something, instead of stand there until something kills them. They need to all gather together and go after the body, and actually eat it. If something bigger than them comes with maybe 10-3 meters they start to run, so the closer you get the more run away.
And that they will also attack something their size, maybe even slightly bigger. A compy wouldn't let a baby troodon, which is smaller than itself, eat it's body that it found. They should actually fight back against baby creatures, maybe a juvenile or even a sub-adult troodon, but they would probably run from a sub-adult troodon. This way they're not always running away when they could actually beat the enemy.
And another thing, multiple bodies get glitched and aren't even there, but still make your FPS drop. A way to fix this, is on top of rotten bodies and bones, that the bones will get another stage. Like the bones are halfway in the ground and dirt is on top of it or something like that, and then it disappears. It wouldn't happen for a while especially if nothing is eating it, but for servers that don't get restarted often this would help save FPS in any place lots of aggressive creatures stay.
Why have a deino have the ability to do a 180 degree bite? when obviously it isnt balanced, but also unrealistic and ridiculous. Should be at most 110 degrees and that is generous. A dieno should not be able to walk across open land and not be at a significant disadvantage. anyone here seen a alligator/croc walk across the land fighting in open land?
As we are getting sparring for Diablo. I find no reason why Pachy shouldn’t get something similar but in its own way. Currently, headbutting each other requires both players to attack at the same time. Which indeed is quite difficult. My idea is therefore to make it easier and the attack should line up on both sides.
I’ve seen a lot of people talking about dilo venom so this is my take:
I think for dilo venom the main component would be making the prey panic. The devs could do this by giving dilos venom abilities like hearing fake dilo 1 or 3 calls/footsteps and making the venom dehydrate their prey so they feel like they only have so much time till they die of dehydration.
Also give the prey galli paranoia so they are always on their toes there could also be a stage system like troodon in which different stages will add a new effect.
the final stage could add a nausea/nearsighted effect (kinda like the blindness effect in minecraft) so the dilos could easily swoop in and get bites while the prey is at their maximum disorientation.
The nearsightedness would accentuate the random dilo calls/footsteps because you wouldn't be able to tell if they are real or not because you are relying solely on hearing.
the nausea/nearsightedness would only last about a minute so it's not a headache of a fight for ten minutes.
On the topic of fake dilos appearing on your screen tbh it would be cool and i want them but it would never work for two main reasons: 1 they would really lag the prey/server out :2 even if they didnt make u lag u would still easily be able to tell them apart from real dilos so it would only be effective the first time u ever fight a dilo pack. i want fake dilos too but it wont work. so im kinda 50/50 on fake dilos. if they are implemented really well then they are good but no fake dilos would be better then half assed fake dilos imo
In conclusion I want dilos venom to be a tool not a weapon
add mosasaurus or leo, fix ping, improve the optimization
Could the patterns be a bit more creative? pachy and cerato pattern B are literally the same thing, stego pattern b is the same as them as well just with the detail moved to the plates
Have a setting where if you hold a/d your dino will turn left/right no matter what your camera is doing, because it is very annoying when I am holding a or d trying to turn as ptero while looking around and I end up changing directions while not changing keys
Corpse Optimization Idea:
A lot of lag in the Isle is caused by there being a lot of corpses in an area(particularly hotspots; this can vary from server to server though). I think a good way to at least help reduce lag would be to lower the poly count of dropped corpses, that way there's less the game has to draw. It should still look realistic, it would just have less detail(which since corpses tend to be eaten quickly/rot, it shouldn't be that noticeable. It would have to be tested though)
One small concern is making sure the dropped "puppet" has the same appearance as the deceased dinosaur. I'm not too sure as to how difficult that would be, I think it really depends on how the appearance of the dinosaur is set up in the first place.
Additionally, make it so that slabs of meat disappear quickly when left on the ground for too long. Actual parts(like lungs/intestines) would not have this effect and could probably stay the way they are now without much issue.
Teno 3 call sounds more like a 4 call, needs a rework imo. Even the current 4 call (bark) sounds more aggressive.
Getting hit from 1000 feet away by a carno charge cuz of lag. I have a decent pc but you need a moster pc to play it. My pc should be able to handle it i can play any other game without lag but its sad when legacy runs better than evirma. Please fix it i wanna be able to play properly😭
Change Avaceratops’ name to Furcatoceratops. “Avaceratops” has recently been rendered as a nomen dubium, meaning the genus is now considered doubtful and no longer reliable, left the source below with the reasons why.
The current model however still keeps true to Furcatoceratops, and no model changes are needed.
Thanks for giving us an update about the ping issue, thats all we did ask for ❤️
I want to express my discontent here, because I feel that the performance of the Omni has declined (in terms of pounce/hitboxes) since with this new pounce from the recent update the hitbox is worse, there are times when I try to pounce and my dinosaur gets stuck in place and when it happens for a second he stops being able to move, leaving him vulnerable.
This is what I show on video and add some comments.
Then I feel that there are blows that I receive, which I also show in the video, and I should not receive them. Since I feel like I'm out of reach.
And finally I feel that there is an excessive delay in the actions, I don't understand if I'm pounce, or I'm in the place, because it shows how I pounce (and again because of a horrendous hitbox, I miss my target) and I end up being hit and returned to the place.
I want to suggest that when you are looking at the balance issue, you improve the hitbox of both the blows and the pounce.
Also keep in mind that there are times when you pounce you can get hit even when you are holding on to your opponent.
Also give the omni back the penalty for missing pounces.
It is unfair to the opponent.
The ability to spectate packmates so you can know how a hunt went after you die
I think before we move onto new dinos, the server issues need to really be set solid. I understand this game is under development and I can appreciate the devs time and effort, however the server issues are gonna deter players rather than bring them in
Another way to know if other dinos, or yourself have vomit sickness, is to audibly make dinos "gag" occasionally. I think it adds a punch to the feeling of being sick.
change the male display to like this for spino, or do something like this for pattern B
I noticed the Isle was marketed as a horror experience, but frankly aside from some jumpscare thrills, I don't feel like it's very scary! A good fix for this could be some small ambiance adjustments. For example, large dinosaurs traveling through the forest could silence the bird ambiance, leaving you to sit in a bush in terror while you hear heavy footsteps getting closer and closer. Another idea is eyes glowing in the dark like in Legacy, and possibly some more eerie music tracks- anything that could help boost the building sense of fear so that those sudden thrills feel even more thrilling!
Obviously the game is kinda bland being that the game cycle is grow, fight, die, repeat. Dont get me wrong I have a lot of fun but I get bored sometimes I think we all do. So my idea is, when gateway drops there should be AI nesting grounds, thus would give you a chance to implement other dinos that would otherwise just be reskins of dinos we can already play. So let's say you're in the jungle doing a smell check when you see a unique symbol show up. This would be the AI nesting ground. So you and your pack run to it to see a few of velociraptors protecting their nest. You'd then have the choice to fight them then upon killing and eating the leader it gives you special nutrient that gives you some kind of buff, or maybe they built their nest next to a bush that has a special kind of berry for herbivores. What do you guys think?
An indicator of if youre eating something or holding something thats turning rotten very soon (indicator starts 10 seconds before it turns rotten and ends 1 second before it turns rotten)
the grass looks... kinda odd
give bary longer claws like in the concept
Please just give us more updates on stuff using Phase 3. I've literally lost interest in this game because there's no updates on the game aside from a few devblogs and the very rare Phase 3. I know It's important to take your time, and not give too much, but come on! We want to see stuff so we don't lose interest in such a good game, with so much potential.
ASIA server please!!!
Expanding uppon this, i think is a good idea, but it will work better and be more balanced, if when u choose the same spawn area where u died, it leads you into a waiting screen WHERE you can see your packmantes hunting/defendind themself, then, when the timer to re-spawn is available again u spawn again and can get back to your teammates. Just a thought.
Pd: Thanks @unkempt smelt for allowing me to post my feedback on your idea.
server player numbers have to go up 100 players seems like a ghost town everywhere i go games boring
Few things:
1: give cera a actual 3 call and make the chuff a 6 call
2: don’t make chuffing automatic because it gives away your location very easily/you chuff while you eat. How body buff should work is you walk up to the body and press 6 to start chuffing and get that buff.
3: remove the body drag negating body buff. There really isn’t a reason for it considering it can’t get a buff with anything it can carry. So you pretty much only get the buff if it’s something you can drag. Which no cera is gonna drag a body across the map for protection that would slow them down tremendously.
A issue with the feedback in this channel and #balance-feedback that I have that there is often multiple feedbacks crammed into one message.
Its been so many times for me that I agreed to one feedback of the message, but the second feedback was something I disagree with. This makes me downvote suggestions that I like because there is more feedback in the same message that I dislike.
TDLR:
Only allow one topic per message, this would make for more accurate feedback upvote/downvote ratios.
Feel free to dm me in #general-feedback-discussion
Please make juvie troodon camera little bit higher, It's a bit annoying to see only grass during childhood
Take a game development course. I am completely serious. The majority of the issues in this game is due to the fact that the only things to do are fight, grow, eat, and nest, and the only exciting thing out of those options is fight. Idk what could help fix that issue, but this isn’t my game and it’s not my job to tell you how to fix it, so take a game development course.
Please allow recordings on officials. The unofficials that have 140 players allow it, and it doesn't cause issues. It's so hard to report people without names
No matter what, a carnivore should always have higher hunger than a herbivore
make alt bite costs stamina again, i'm bored of try to fight for example a teno as omni or other dino and see tenos do alt bite all the time to avoid attacks, but also dinos should be able to alt bite while they are running.
I notice that a lot of players are leaving the isle and saying that it's boring because it has nothing to offer other than pvp. The devs are trying to fix this with a diet and migration system which can be interesting but will eventually flatline to being boring after a while since it just furthers this walking simulator with dinosaurs when you're not doing the only fun thing, pvp. The devs are trying to force other players out of afk growing and complain that not everyone should always fight each other. Well, that's all the game has to offer. I think the devs should focus on adding more unique major playable aspects to the game. Offer more core aspects to the game that focus on player vs enviornment so people dont just go through a tedious juvenile stage that they just want to get over with and look for pvp til they die when they actually do become adults.
There has to be more to the game than just player vs player to make people want to actually want to explore the same map and not skip through juvenile stage, though the concepts of diet and migration are good, the devs still have to do something other than FORCE players out of the main gameplay issues and actually give opportunities for players to WANT to avoid these issues since the game has more unique and FUN things to offer (other than pvp).
Big dinos should fell small trees when walk-in through them and maybe trample grass and ferns
One message removed from a suspended account.
the lag has made this game unplayable
As a big creature that can't jump, like a cerato, carno, or even a stego, maybe make them be able to walk over logs? In the picture below this log is a little big, but maybe if the creature holds space while walking on it, then they can do a big step and walk over. Like lift up your leg onto the log and walk over, this way a creature that is tall enough, like a carno, could walk over a log and not jump.
Another thing, imagine being a rex and every time you walk in a forest you keep getting lifted off the ground because you're stepping on logs. Not just like you're standing on it, but that you just get lifted in the air. This is what happens currently and it doesn't look good. Maybe make a big creature like an allo or rex step on the log (although a rex might break it, but maybe they could snap logs/break small trees?) and walk over it instead of just get lifted into the air.
I just think this would be a cool mechanic. And that creatures can walk over little bumps, like at the swamps dam, a gallimimus can't walk over the little bumps and has to jump, although it's like 7 feet tall.
Feeding Events
In life we often see events that occur seasonally or on rare occasions where animals gather to take advantage of a food source they wouldn’t normally have access to. I think this could definitely make gathering food a lot more dynamic and add more depth to gameplay.
How these could work in game is certain events could occur randomly and last anywhere from a few minutes to an hour, or even a whole day/night, depending on the event. Playables nearby could be notified of it (whether the location could be given is in the jury). Those who show up and consume the prey that appear in these events could get exclusive access to buffs (non combat related, the reasons for which is I can’t think of events that ALL playables could take advantage of) that could last for an extended time, such as reduced diet drain or starvation resistance (as if storing fat) for some examples (share ideas if you have some). These buffs could possibly even pass on to carnis that consume other playables that have acquired these buffs.
Some events I have thought of, and what species could take advantage of them:
Bait Balls: schools of anchovies that could attract pterosaurs, beipis, or Nothosaurs (that should be added)
Horseshoe crab spawns: coming ashore to lay eggs that pteras or ovis could feed on, Omni sized carnis could feed on the crabs themselves
Tide pools: low tide revealing small pools filled with marine life, opportunists like ovi could feed on clams, Omnis could hunt for fish, even hadrosaurs could forage for crabs (a funny thing they actually did based on coprolite evidence)
Fish runs: fish spawning up rivers like salmon and sawfish, perfect for the spinosaurs and scavenging pterosaurs, particularly quetz (similar to bears and eagles)
For Herbivores: flowers or plants that only bloom/fruit on rare occasions
Others:
Migrating birds or ammonites
Breeding insects (fireflies for example)
Nesting sea turtles (not the poor turtles!)
Whenever we do receive sandbox mode, please enable global chat or give us the option to toggle global chat on and off on servers running sandbox mode. Sandbox is a wholly different environment, more lax than the more realism-based Survival mode. Sandbox is place where we goof off, make crazy skins, and meet/battle/chat with other people at our leisure, so it would be best if we could have a toggle for global chat on sandbox servers.
That is all. Thank you.
I think a feature where pteranodon could clean deinosuchus teeth and deinos get a small, temporary buff would add some realism and more life to pteranodon. For example once a deino eats a pteranodon could clean its mouth and it gives the deino a 5% or 10% attack buff to the next 1 or 2 bites which incentivizes a symbiotic relationships.
I think that flying fish AI would be a pretty neat and dynamic addition for future AI. My idea for them is that they would spawn in random locations around the maps oceans, where they can be spotted leaping out of the water for a period of time before despawning and appearing in another part of the map. They will mainly be food for Pteranodons, with their main method of hunting being to peck them out of the air. Other flyers and semi aquatics could definentely eat them however (if they can catch one). To encourage Ptera's to hunt them compared to freshwater schooling fish, flying fish could offer more nutrients for the same amount of food. The actual behavior of the flying fish would be of course gliding through the air, however their movements would be quick and unpredictable, with them being able to dive into the water or turn slightly to dodge incoming attacks, while still staying in their school. They could even be integrated into the migration system for Ptera's diet, with them spawning in high numbers in between the 2 large islands in Gateway for the duration of the migration.
So basically, I think that flying fish would be a very dynamic and rewarding AI for pteranodons who want a diet of carbs, as they have to use their stamina to its full-ist in order to catch the fish to keep their carb diet full-filled.
Something I have been wanting to suggest (and can't capture in a single post thanks to discord) is the introduction of a realistic system that mimics energy and the natural food-webs seen in modern ecosystems to promote a more real and immersive experience.
Energy, is a fundamental resource that represents a creature's long-term vitality and endurance. It functions as a reserve that slowly depletes over time and serves as the source for stamina regeneration. Energy is obtained through consuming food, with different food sources providing varying levels of energy. This mechanic adds depth and strategy to the gameplay, encouraging players to manage their energy wisely to ensure their creature's survival and success in the virtual ecosystem.
Energy is obtained through the consumption of food. Different types of food sources provide varying levels of energy. Plants are the source of energy and offer the highest energy yields, making them a valuable source for herbivores. Predators, on the other hand, obtain their energy by hunting and consuming prey animals. The energy acquired from food becomes a vital resource that creatures can tap into to sustain their activities, maintain stamina, and ensure their long-term survival in the game's ecosystem.
This contributes to a more realistic food web by mimicking the transfer of energy observed in natural ecosystems. The energy hierarchy, where plants provide the most energy and apex predators receive less per unit of prey, encourages a balanced ecosystem. In this way, energy serves as a driving force that dictates the dynamics of predation, competition, and survival among creatures. It mirrors the energy flow seen in real-world ecosystems. This mechanic promotes a more authentic and immersive gaming experience where players must consider their role in the ecosystem and the consequences of their actions on the virtual world's food web.
For more detail please mention me in the right channels since I can't squeeze any more in.
Deinosuchus kit adjustment suggestion: Make them able to grab onto large prey and drag it down.
I know this has been suggested a lot but with mechanics like diablo sparring (where two players are locked onto each other) should prove it to be possible. Currently it’s more of a pick up and only works for creatures light enough. For heavier creatures (50% - 100% of its weight perhaps), deino can lunge at and lock itself with the other player. Making it more of a stamina battle if anything.
carno hunger buff. starvation is the worst way to die in the isle. and when your dinosaur dies of it in 45 minutes on top of having bad stamina = bad combination
Nutrient Buff Rework:
As many know, the current objectively best nutrient is carbs. More stamina and faster stamina regen vastly overshadows the other options by a landslide, so I decided to write up a possible rework so that each buff has value, but none are oppressive. I also wanted to make the nutrients more reflective of their irl applications.
All buffs are similar to current versions (all 3 of one nutrient provides a 25% bonus to the listed buffs, for instance, all that's changed are the effects)
Carbs: Resting Stam Regen Increase/Thirst Decay Decrease
Removed the stam decay and universally quicker regen for obvious reasons, they're far too oppressive in making animals able to run down prey shockingly effectively. The slower thirst drain exists to grant a benefit in not having to go to water all the time, or for aquatics, making longer journeys to reach new water sources. You can still regen faster than others with stam, but not absurdly so
Proteins: Health Regen Increase/Locked Health Regen Increase
Proteins stay as-is. They're fine and don't really make it that you're winning fights due to how fast you're regenerating. A diet for those who don't want to suffer long-lasting injuries, or who want to recover from a recent fight quickly
Lipids: Stomach Drain Decrease/Nutrient Drain Decrease
Lipids get a complete rework, but for the purpose of having them act as a "fattening" meal. In real life, lipids have value helping creatures move/store energy and are often fatty compounds. To reflect this, they allow you to go longer without meals, perfect for long journeys or maintaining a certain diet
No one cares for the NV/scent buffs regardless, and this still makes lipids the "survival oriented" nutrient, and works both well in a combination to maintain a diet for longer, or as a standalone 3 nutrient build to ensure you won't be constantly pressured for your next meal (albeit, at the cost of a slower growth rate than more varied diets)
Reworked Stamina
When crossing the map I find the current cycle of continuous running and laying down every couple of minutes rather silly.
Stamina should have two indication bars: one that shows your total stamina pool and one that shows your momentary stamina pool.
The total stamina pool slowly drains as time passes by. Drainage is accelerated while momentary stamina pool is being used.
The total stamina pool can only be refilled by resting/ sleeping.
The momentary stamina pool only drains when sprinting/ fighting.
The momentary stamina pool starts regenerating when no stamina has been used for a couple of seconds.
The momentary stamina pool can only fill up to the level of the total stamina pool.
This rework could lead to a more realistic and also strategic stamina usage. This system would also prevent sitting during fights as the total stamina pool regeneration would most likely take longer than the regeneration of your current stamina pools and while your momentary stamina pool is empty you can then make a choice to use it up a second time to continue figthing but with the risk of getting your total stamina pool dangerously low.
I'm not sure if I explained it right so if you have questions @ me 😶🌫️
youre killing your game releasing new content is the only way to recover from this ping disaster that has drove away countless players. We are getting patches for cera but no new map which looks done, no new dino which multiple look done. Simple solutions for common issues in this game that should be installed as well such as player pop increases, more ai etc. Lets add to the fact that almost all day i have seen the lowest player count on every server since i started playing the game. Oh and the servers that are full have cheaters in them so 🙂
Reset the food down tick when eating. I hate seeing the food and water levels actually decrease while I eat or drink.
humans should have military tanks and helicopter
Add a debuff to the game when people are overpopulating (creating megapacks as carno, etc) or mixpacking.
It would decrease the stamina amount and damage by 15% (depends on the amount, if there are like 10, then it could go up to 50-40%) mixpacking will have a stress debuff, like when youre near a different dino species and youre not fighting them, u should get a debuff that will decrease your damage, increase your hunger dragin, decrease your speed (all by 40-30, depends on how many dinos are there in mixpacking group.)
U can also add buffs for a herd of herbivores/full group of carnivores, like: decreasing stamina drain, increasing damage, speed, health (alpha would get 10% more buff than other group members. other group members get 10%, the owner/alpha of the group will have 20%)I think it could actually solve the problem of overpopulating and mixpacking
Sedentary Debuff
This idea is for the devs and is intended to punish AFK growing.
In order for this system/mechanic to work properly it will need to know the player health %, because if the dinosaur is healing it shouldn't get the debuff.
The Debuff applies penalties to stamina regeneration and consumption after certain time of being AFK.
This debuff will increase over more time spent being AFK, and it would have 4 stages, each stage being more severe.
1 stage: (10 minutes AFK): -5% stamina regen/ +5% stamina cost. **30 seconds irl of running or trotting to cure. **
2 stage: (15 minutes AFK): -10% stamina regen/ + 10 stamina cost. 1 minute irl of running or trotting to cure.
3 stage: (20 minutes AFK): - 15% stamina regen/ +15% stamina cost. 1 minute and 30 seconds irl of running or trotting to cure.
4 stage: (25 minutes AFK): -20% stamina regen/ +20% stamina Cost. 2 minutes irl of running or trotting to cure.
Dear community: remember that this is just a suggestion, the timer to cure the debuff can be adjusted, so it isn't annoying to the player or breaks the immersion of the game.
Put boar and galli on cera diet. I thought it was supposed to be the terrestrial garbage can. If not galli, at least boar. Why is deer in the diet and not boar?
we need more aquatic creatures and the ping to be fixed
the largest/strongest vehicles humans should have access to (Excluding trains when railways are repaired) should be
- an armored car with NO weaponry that must be kept on actual roads or else it gets stuck in the mud
- a jeep with a peephole in the top for a gunner, entirely unarmored, no actual machine gun ontop, just a hole for someone to peek out of (Or for a dino to peek into)
- the funny gyrocopter
Think it would be cool if you could see your food and water levels in the profile data screen when you press TAB. You’d be able to stay in the cinematic then! Also a way to get unstuck or slain. Happened a few times to me already.
What if, when you work on Humans, you give them the ability to have local voice and text chat? Make them the only species able to use voice. This would help give humans an natural "trait" allowing for much easier cooperation (help to offset size and speed issues).
make dinosaurs swim slower and have a different swimming animation when they have broken legs. im going to use dibble as an example. its stuff like this that makes the game more immersive and intense which is needed for a game like this.
Buff cera to 55 speed they are way to slow carno is way to fast for them and it makes cera weak it would be a good balance for the game rn also give deino 70% more stam on land
I have 3 ideas for filter feeding animals, pterodaustro, which would play like ptera but is a much more adept swimmer and can take off from water but is terrible on land, aegirocassis a filter feeding radiodont very small but very quick, and maybe a small to medium sized mosasaur, ichthyosaur, or Thalattosuchian given teeth like a crabeater seal which could do reduced damage to large prey but allows them to filter feed as well. They all can take advantage of krill swarms that act like a world event that could spawn schools of larger fish and other ai prey animals.
Fixes for FPS and random fatal error crashes, they seem to be even more common now (I might have just gotten bad luck though)
Have cerato bacteria fill up only by eating rotten food or bones, so that ceratos are encouraged to find and eat rotting/decayed corpses
i think not too much people will understand what i'm saying but in QA the one from update 5.5 when you hold they "Q" key for sniffing a green line appears for show food, water... well atleast for me, i like more the design of that line from the QA than the one that we have now in update 6.5.
Universal stam buff for all creatures in preparation for Gateway
allow galli to sniff while its holding something in its hands
Not sure if it's a bug or intended, but when galli gets airborne at all it loses all momentum when it touches the ground next. If you jump or fall off a tiny ledge you have to completely accelerate all over again, which is pretty slow and detrimental on galli. Doesn't seem like it would be an intentional thing, and it just happened in the latest vomit patch.
As an immigration system, it would be interesting if the cause of immigration were problems of natural causes such as: drought, flooding, shortage of bots, etc.
Thank you for this patch!! my game runs so much better now, I feel like I can actually start enjoying the game again!!
Consider adding Allosaurus before the T-Rex, I know Rex is going to bring A LOT of people to the game and all that, but Allosaurus is better for the roaster we have at the moment, because he can maintain Ceratosaurus population under control.
Add Anaconda would be more fun, and i think it will balance the game to have another powerful creature in the river
The Flies
Maybe make the flies that appear on corpses slightly quieter or at least something that you can adjust in the audio settings, on occasion it's incredibly hard to hear anything around you while eating, pair this with a locked camera and it can quickly put you at far more risk of getting eaten whilst trying to eat yourself.
Thanks for the hot fix devs, much appreciated^^
Ping is much better now
So you know how there is nesting in the isle right? Will be cool that for the next new dino you guys worked on the oviraptor . Will be fun that it had the ability to steals people's egg so they can feed on them if they r not fertile yet ( only if they r infertile u can steals eggs) ofc even if u do a nesting as an oviraptor others ovis can steal from ur nest aswell , that will be a more of a challenge when it comes to nesting apart from attacking other carnivores to protect ur nest ^^ also that will be cool that a new mechanic to eat eggs will be cool apart from meat , plants , fish etc
The Isle is IMHO meant to be a survival game. It is a PvP game at the moment. When you're not happy with one point, please answer this feedback and please don't quickly choose the red cross. Before adding egg/hatchie stealers the potential parents should have a reason for nesting at all.
Please add an info button/ text message when there are eggs available ingame. Maybe accessable via a hotkey, resulting in an instant death of your current dino when your egg request is accepted.
Finding a partner isn’t easy. In case of cera or deino it might end in a stomach.
Other dinos have problems because of their massive hunger. When there’s no big family behind, nesting is a starvation guarantee fort he parents.
How does mother nature solve those problems? Crocs are canibalistic but they won’t risk attacking another croc that’s healthy and had reached a specific size. It would cause in a slow death because of those massive injuries or the possibility to weaken the croc for future fights due to lost limps permanently. It might be an option fort he canibalistic dinos in The Isle as well.
How about that only ingame nested dinos get better stats (faster, better hunger/thirst, more endurance, resistance against sickness, maybe special color, better smell etc.)?
There could be food, that can alter your coloration like in flamingos. For example, when beipis feed on a lot of crabs, it’ll result in more red highlights. Players can see how well nutrient the other dinos are (for nesting = brighter colors: great or as a food source = paler colors: easier chances).
Please add more AI with higher intelligence so hunting them would be a challenge. Boars, deer and goats live in big groups in wilderness.
There could be rats, insects (for hatchies) and wolves, big cats, bears, elk, bisons or even orcas, too.
Implement a system similair to Day of Dragons where players are able to have 1 of every species on a server.
It would work simply, if you join a server you can choose a dinosaur that you already have grown and then choose to either reset it or spawn in as it (on whichever dinosaur). You would only be able to have 1 of every species (or it could be up to the unofficial server hosts to decide).
This would encourage people to play different dinosaurs.
To avoid revenge killing, implement a system where there is a cooldown on the dinosaurs that are in the same region as where you were killed.
to encourage playing together, one can simply also spawn from player eggs via normal respawn and reserve eggs for friends?
A mechanic that negatively impacts dinosaurs that are mixpacking to avoid that unbalanced crap.
e.g. if a herbivore is around carnivores too much, it might start lashing out (like carnivores that cannibalise get with insanity), and carnivores might start make more stressed noises, or lose hunger faster since they're around a perfectly good meal.
Archaeopteryx. With a similar mechanic to Herrera to fly from branch to branch and collect insects, eat fruits and nest there. I would make the flight ability a little simpler than other pterosaurs; it will not be a dangerous opponent in the air due to its size but fun to Play and Prey for Herrera.
add strong flowing rivers to gateway that would push u down the big rivers while crossing them. this would affect smaller dinos a lot more then bigger dinos. it would add a natural danger to rivers that isnt deinos
A Dynamic scar system so like when u get a bite in the head the scar will be on the head istead of scratches all over the body, with a chanse to turn into permanent scars.
-Might be to much to ask for but would be cool if every dino have diffrent bite marks.
add cera to carnos diet
Vampire Velo
My idea for velo is a vampire niche sorta. It’ll be slightly like Herrera but a bit different. For one it will be able to climb but also burrow naming it the only carnivore capable of burrowing and in competition with other borrowers such as proto.
While it’ll be able to climb as well, it won’t want to stick to those trees very long as a Herrera would be more then capable to quickly kill it making the climbing gameplay more of a escape route from predators than a lifestyle
Now about the Vampire part. While it won’t be able to pounce from above like Herrera it will be able to pounce like a regular raptor. It won’t do any significant bleed or damage but instead will latch on, sink it’s teeth into the target and suck blood. Doing this will obviously cause the opponent to bleed but it will restore Velos food, water and possibly the nutrients as well while latched. Making its lifestyle less need for killing more about latching onto people for blood.
As for refilling it’s nutrients it would only fill up whatever it has at the time. If there’s a empty slot it will fill up whatever nutrient it doesn’t have. So they will need to hunt some things, but will be able to live off of sucking the blood of others. Bigger targets will barely lose any blood though
Make rot more obvious.
I got vomit sickness as an omni because I ran to a diet symbol, at night, and ate from a body in grass I could barely see.
Gained no nutrients and got sick. The ONLY way you could tell it was rotten was the fly effect but that's incredibly unreliable as I've seen flies spawn within minutes of killing something myself... they spawn when food is still going to be fresh for a while.
With vomiting being far more detrimental now I feel it's important to be able to distinguish rot from fresh at night. It DEFINITELY shouldn't show up as diet food.
Also, food shouldn't rot while you're actively eating it. I've had meat go from fine to bad in 1 tic of my hunger bar before.
I just wanted the gateway...
One message removed from a suspended account.
we need more aquatic or semi aquatic life please! AND THANKS FOR FIXING THE PING ISSUES I COULDNT EVEN PLAY. we all apreciate it
There needs to be a unstuck button to like reset you to another flat postion near you or just to the left or something cause this is just annoying
Please make these playables (not the fishes tho) . Gateway is gonna have a big and detailed sea, it would be a waste to make allat only for semi acquatics
Please have seperate control configs per dino.
As more complex dinos come out, it seems logical to be able to save controls specific to certain dinos.
More skin patterns would be cool. Maybe more colors for some dinos. Teno skins been kinda bland. Ptera could use more vibrant colors. Cera could have more spots patterns. Etc
An interesting mechanic to consider adding to pteranodon would be the ability to dive on to and pin small/juvenile animals; functioning a similar way to Utah. It would make its interactions with the rest of the roster a lot more engaging
carno has to actually be sprinting for more then .1 seconds to do an (essentially) galli, utah and pachy 1 shotting charge.
(make its charge scale with how long its been running so it doesnt tap shift while in a trot and then 1 shot something it was calmly walking next to)
let cera gain nutrients from rotten corpses as it does fresh corpses. I seriously cannot understand why cerato is intended to be a garbage disposal but isnt encouraged to dispose of said garbage
Fix fatal error ASAP happens too often and at the worst timing ALL. THE. TIME
expand on pterosaurs, right now we only have the meek pteranondon which has cool mechanics but isnt a hunting dino in the slightest, maybe an apex pterosaur like quetzacoatlus, although a much smaller but medium sized pterosaur would also be awesome, maybe able to fight and win 50/50 vs a single adult raptor?
i feel like organs and plants should offer more perks for instance adding in bladders which if eating alot you to digest food quicker or and for herbis maybe u could add in some sort of pepper and or spice herbs.
A 12 hour clock option because I'm stupid and the 24 hour clock takes a while to figure out
She means to add or change the digital clock to analog
A lot of people want the 2nd iteration of nv back (first image), but there’s also fans of the current nv so why not let it be an option to toggle between either one in settings since ppl have their preferences
Regarding the Dilophosaur's hallucinatory venom, I think that Juveniles should be able to induce this venom and use it as a (mostly) defensive tool.
According to the most recent devblog, Dilo's venom causes a foggy vision, and allows for temporary AI Dilos to run towards the target. Using this, we could apply it to the juvenile form of Dilo with a twist on the effect of the venom.
Before a certain stage in growth (eg, 50%), instead of AI Dilos running at the intended target, they run away from the target, in hopes of misleading the direction of the attacker, while also providing foggy vision. This kind of use for the venom allows for an escape from would-be predators during the crucial juvenile stage of the Dilo.
This venom before the juvenile stage wouldn't be very effective as a trolling mechanism since it shows the AI Dilos running away from the target, so no spawn-in-bite-lolfunny business, since if one of the juvenile Dilos is sprinting towards you, you just might be able to pick it out among the other fake Dilos running away. (you may now proceed to stomp methhead rat into dirt)
Please add goats/boar to carno's diet.
Humans can pull a Sarah Harding and pet the babies before regretting it later
What does everyone think of having a rex as a cannibal, but it doesn't give nutrients? Like you can eat another rex without punishments, but you don't get good diets.
making the server size bigger on offical servers, alot of dinos like ceras and carnos aswell as deinos are on the verge of dying because of starvation. Making the server size bigger will fix a big issue with carnivores.
Really dont like how carnie always want to eat. Maybe add a way to customise the hunger rate for a species on server ?
-Please devs make that in the new update that when the new recent dinos comes you also add a small update where you can pick up your hatchlings once they are born since i feel will be more easier and quicker to travel especially when you're in the worried if the hatchling gets lost or something and so that they can in a small way feel more safer kinda like irl animals tend to carry their newborns etc and tbf im sure also the irl dinos def did the same in carrying their hatchlings
Please add shake animation for dinos when they get wet especially after crossing river (dino dont need to stand on spot to shake body )
animation when rex or other apexes buck off raptors by launching them to objects which makes them take more damage
Beipiaosaurus NV
Please fix this little critters underwater night-vision, it's incredibly dark when you're underwater so much so that you can't actually see anything below 3 inches from the surface. This is exactly how you just blindly fly into the mouth of a deinosuchus that's lying on the bottom.
the 2 line diet is kind of useless so i would recommend making it so it gives your nightvision slight color
could something be done about the audio being very jittery in places like south waterfall.
was looking at some of the pictures in the dev blog #40 and they look amazing - the numbers on the magazine for the pistol are backwards. the 15 should be at the bottom and the 5 should be at the top - if you were looking at a real life magazine that is how it would be
i agree, reduce the night time, even youtubers that make videos on the isle they make fun of the night time or they sound literally depressed when they spawn and its night, also add more aquatic life
Hunger time for carnotaurus should be over an hour
Not necessarily much over an hour but over an hour nonetheless
Nobody likes dying to hunger, especially when your dinosaur has the same hunger time as a raptor
(I think)
Which takes half as long to grow and has twice as much stamina
And what is the point of having a nesting system if you can’t use it without starving to death?
If there's multiple slots of the same nutrient, make the game prioritize filling up the one that has least nutrients in it. For example if I would have 3 times S nutrient and two of them are at 90% and one of them is at 50% and I would eat S nutrient food, it usually fills up the ones that are at 90% first and I can never get my 3rd slot filled up if I don't have enough room in my stomach. Even if you would stick to your diet and eat nothing but nutrient food, you'll end up with this problem over time if you prefer a diet that has more than one of the same nutrient. Every time you eat nutrient food and the game fills up the slots with 90% nutrients first, you'll lose some because with one bite you'll get 15% nutrients but the 5% or more doesn't go anywhere. You don't get all the nutrients out of that bite but your stomach fills up the same, which leads you to a situation where your stomach is full and one of your nutrient slot will keep depleting until it's empty. This was difficult to explain but I hope it's good enough so it's understandable.
Make carnos group size 4 or 5
Leg breaking is too inconsistent and needs to be looked into. My partner and I, both omnis, carefully fell off of a rock that omni can jump up onto. I was fine. He broke his leg and wound up with 2% hp, down from 40%.
Yesterday I lost a full health omni to a small ledge I've hopped down plenty of times before.
The inconsistencies are ridiculous and lead to a lot of cheap deaths once you hit adulthood.
Verticality rework!
Why:
Right now playables feel separated from the enviroment, there's no animations for inclined walking, no step up/down, jumps are very arcade-y, not many ways to interact with the ambient.
Rework examples:
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Soft walk lock when you meet the edge of a cliff, allows you to slide down or jump, or something similar.
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Safe sliding: slide down when the ground is too steep to walk on.
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Heavy slidding: you will probably get hurt but won't break your legs.
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Raptor/troodon wall step/climb up short elevations. Parkour.
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Stun animation for bashing/rolling over the ground after a mid-high damage fall. % to break bones other than legs.
compy and ptera as playables
instead of health or growth you have "Numbers"
get hit you lose a pack member
nest/ collect ai to increase numbers
up to like 10-15 in a single persons "Horde"
people can group as this creature and essentially become a megahorde (Its still all seperate playables and people they dont merge)
or not if you think thats mid
Pteranodon scavenger perk idea
Adds various dinosaurs (for example: carno, stego, teno) to the diet at the cost of fish no longer being on the diet
Adds the ability to eat rotten corpses and bones
Adds slow stamina regeneration while gliding
Increases scent range by 30%
Removes the skimming ability
and perhaps it could unlock a special pattern that looks similar to the skin of the pterodactylus AI
ticket system for reporting other players
hire more staff and get a ticket system. that or muck it up. hackers must be stopped
instead of making ticket system what abt having a button to report the person who killed you after you die because it would have less tickets opened then just having a whole group of people who had seen what happened make a bunch of tickets
Add "no group limit" option for unofficial servers
Give troodon more running stam we are 100 pounds
please add more AI, mechanics, or world interaction. Anything to change up the current grow/life cycle a bit.
Add stun back to Pachys, he's pretty much useless now and won't defend himself against anything when he goes into battle, stun was the only defense against attacking back
Give adult Carno faster run up when he get stun or hit its often impossible to get out teno is now op against carno
When pressing the randomize button in the skin creator can the pattern be randomized too? Just a random switch between A and B. For people who cant decide which pattern they want. ty :)
want to see more concept art,such as the camara and majunga
if herrera cannot nest in trees... ill be very confused
I'm sure this has probably been suggested a handful of times, but please just give Cerato a seperate 3 call. Like chuffing is great, but let it be one thing, not two.
Give the dinos the ability to shake water of their bodies after going for a swim in the water.
make compys can't body block any dino, i'm getting a little bit bored of be body blocked as any dino from a compy, literally a compy can body block a deino, fix that pls
there should be a proper animation for body blocking , body colliding of 2 big / small dinos, not just dino halting on the spot.
here's a couple player vs environment ideas since the isle is just afk growing simulator atm
severe weather: when weather comes out, severe weather such as droughts or heavy rains can cause dangerous events such as fires, flash floods, land slides, and so on. not only is this super cool from a survival perspective, it also helps discourage people from afk growing and mindlessly killing each other at center since players would have to pay closer attention to the game (and would have reason to do so). in addition, these events could cause certain diets to go extinct for a little while and encourage migration.
environment based migration: migration doesn't mean eating pumpkins for two seconds on one side of the map and then running to the other side of the map to eat sumac and marigold. migration means knowing that all your food is about to die in a harsh freeze and deciding that you need to go somewhere else to survive. have different food items that are more or less tolerant to environmental change. deep freeze will kill marigold plants, for example, while sumac survives. having seasons in the game would greatly help with this idea, as you could adjust plants to thrive and die according to seasons, and then have random events which can shake that formula up.
less boring food: who wants to wander halfway across the map to eat a single bush? have plants grow in vast numbers in certain areas to encourage herbivores to herd together and protect these areas. carnivores can take note of these feeding areas and know exactly where to hunt instead of mindlessly running to center and eating one of the thousands of bodies littering the map. keeping herbivores limited to areas where they can survive will avoid them going to center or northwest and surviving off of exclusively pumpkins or something. it also avoids carnivores being unwilling to go anywhere except center because of the fear of starving to death (I've been there).
mutualism: people play the isle to kill each other. that's all there is to do at the moment. find ways to reward players for interacting with one another in nonlethal ways. currently the only mutualism we have is random assortments of animals following stegos around because they're typically overly protective of small things and can kill everything in their path if they want. surely there are more interesting mutual relationships that the game can explore other than this. I adore when a random bird drops a tiny fish on my head in exchange for me (deino) to catch him an elite fish. it might not be a fair trade but god do I appreciate that little fish. surely there can be more interactions like that!
interesting sicknesses: vomit sickness is a good start and does make me think twice about fighting a cera, but it's more of an annoyance than anything. what about dynamic sicknesses? picking up illnesses or even parasites from the environment is definitely possible- perhaps a pack grooming feature could encourage players to group up. primates, for example, eat parasites off of one another. being able to take care of your young and packmates would add some element of togetherness instead of having herds group up just to look for some random bozo to kill. contagious sicknesses could spread through herds and encourage them to move and find a cure. In addition, sickness could mirror real life. Animals who are fit to run away would run away easily, leaving the ill to die due to their handicap. for example, gallis could escape via their broadcast, but a sick galli could be too stuffed up and tired to call, causing it to fall behind and get eaten.
I'll add more later since this is already very long
apologies
add sandbox mode and make cera can't charge bite when he has broken legs, also add the old color palet
Halloween Mode
ℹ️ This suggestion wouldn't affect gameplay, only the appearance of the main menu. ℹ️
Similarly to how Team Fortress 2 is on an automatic timer for holidays to change the appearance of the main menu, I think it would be a fun detail for the green text and green button borders for The Isle's main menu to turn orange during October of each year. The background itself would stay the same.
Green-to-orange changes would only affect main menu and settings button colors, but not in-game HUD colors like stamina, profile, etc.
Ceratosaurus is a scavenger
Currently there's very little pushing ceratosaurus to actually eat corpses as opposed to fresh ones, I've seen a good few people point out that ceratosaurus should only gain it's bacterial bite via rot/bones and I couldn't agree more. It's alone in a niche that's not super beneficial, making it gain more from eating rot/bones would put it out of direct competition with carnotaurus, making it both easier for carno players to find fresh food, make it less risky on ceras, and overall would benefit the server with an actual clean-up crew.
TLDR; Give ceratosaurus a reason to eat rot/bones, this both leaves more food for carnos and would benefit the server with cleaning up corpses.
Ceratosaurus
So cera right now is in a pretty overpowered spot, you can tell just by the population of ceras. Me and some friends discussed about how cera needs a change, not only for the balance of the entire roster but for the balance of cera hymself, if it stays the same when Allosaurus or Albertosaurus join the game ceras are going to have a bad time. So here it is.
glasscannon cera idea:
-reduced stamina, increased stamina recharge
-maximum chuff buff of 30%(stegos, deinos)
-chuff must be activated manually
-slight increase in speed (without exceeding pachy´s)
-increased charged bite cooldown (just 1 or 2 seconds is enough)
-increase hunger time a little bit (so it can still be a scavenger)
This is a minor nitpick, but given that this game’s creature design philosophy tends to have a sense of credibility(credible, not realistic), I feel like it would be more logical to have Minmi’s nostrils a bit higher in case it is actually going to have semi aquatic habits. I really can’t think of a single aquatic animal with lungs that does not have its nostrils at the highest spot possible.
Punishment idea :
If you didn’t safe log your dinosaur will temporarily be an Ai until you log back in
It also can help you when a server crashes
Be allowed to location-drop hackers in discord chat without getting a warning, for the chance of others reading and avoiding that location.
When you load into the game, the blue flashing screen should show dinosaurs, maps, concepts, etc, of upcoming content. I just got tired of seeing the same 6 scenes replay over and over 🗿🦅
On the server selection screen, add the information of which dino you have on each server so you know the free slots you have, as well as where is what without server hopping for 5 minutes
More active admins taken on to deal with consistent times that exploiters are on in official servers (for example evenings-to early morning on AU servers.) It is becoming a daily occurrence and is driving the legit player base away from the game, or to better moderated community servers.
Active, in game moderation/moderators that can witness what is happening at the time of exploits is needed. Reporting in channels, with rules against any form of IDing the problem users or locations just punishes the userbase, not the exploiters.
You know what would be great? If I could see if I have a dino alive on a server. Not even telling what dino, but that if im alive or not on that server. Would be a grade A addition even if done poorly. Because cycling through 1-7 servers looking for a fully grown dieno wouldnt be bad if two of those servers werent filled up.
"Killed by xxxxx" popup upon death. Purpose: reporting of cheaters
This is a feature in many online PvP games and enables players to see who killed them. This feature would allow players to police servers for cheaters themselves, as the cheater would expose their name upon killing the player. The player can then go find their steam ID and report the account directly to administration with footage of the event. Less work for administration and a lot less frustration for the playerbase.
The downside is the toxicity caused by players knowing who killed them, allowing personalized callouts in servers. But pick your poison I guess.
I really like our current sounds the dinosaurs make, but I come across articles and videos more and more often how scientific accurate dinosaurs may have been and it's bugging me, that we're still stuck with somewhat unrealistic sounds. For the reference https://www.youtube.com/watch?v=kJd-jDMb0wU here you can here several sounds of several dinos. I think ours are very cool but in comparison to some of the low pitch rumbling sounds I get goosebumps. I think it would suit the isle and be much more scary and realistic as it is now. Especially the t-rex sound in that clip at 28:57 sound much more like a scary monster. Scientists believe that almost every theropod wasnt even able to roar like in jp or in the isle. Similiar to a croc today. So in short: No complete rework of the sounds since i love our sounds too and many other probably too, but just to consider new scientific researches when making the dino sounds so we dont have roaring dinos like in every movie that start to get boring.
0:00 Intro
0:22 Triassic Period
6:01 Jurassic Period
12:52 Cretaceous I
20:49 Cretaceous II
26:30 Cretaceous III
An ongoing study utilizing the most recent scientific data on dinosaur vocalizations. Sounds are produced by myself and digitally workshopped from modern non-syrinx based avian reptiles. Using skull and olfactory cavity proportions, ...
Pteranodon ability: let them have a peregrine falcon style knockout where they swoop down and stun or even kill small creatures
Simply one of the best dinosaur games, if not the best, but you can't play it on Xbox or PS5
Allow us to sniff while CARRYING something but not while dragging it doesn’t make sense when I’m walking around and can’t sniff
Related to the above suggestion, allowing the use of scent while crouching and resting would be a very welcome QoL change.
higher camera angles for younger dino spawns to see over grass, (like the troodon)
Add a 🪑 for dinosaurs and humans and things to sit on. Think of the screenshot potential...
Edit: As in, dinosaurs can jump up onto and sit on them. Not big dinosaurs. And the chairs wouldn't be in random places on the map, they'd be around human structures. I feel like I shouldn't have to say this stuff.
add hunger/thirst back to the extra details for spectator mode
where is the fun at playing troodon if the only thing i see is grass and it gives me a headache just running through it? also make sure gateway will be well optimized before the release
Please add a W and E for West and East indicators on the sniff compass.
im going to say something controversial... something that may ruin the entire balance of the game... something so outrageous! that the entire game may become unplayable to certain species... buff dryo
this might have already been said as am new but i believe you can still attack each other while in a group which happened to me yesterday and i instantly thought that wouldn't be a thing like friendly fire so to speak.
There has to be more food spamming for infantile carnivores, specially the land carnivores. More frequent spawns and more spread out. Pteradon and the aquatic predators are thriving because they don't need to leave their comfortzone and they have an abundance of food. A solo Cerato or Carnotaurus have 1 in a 75 percent chance to make it to adulthood solo, cause of all the threats around watermasses and foodresources. You're basically restarting the game every 20 minutes.
Spam more flowers and resources for all herbivores around bushes and spam A LOT MORE than there is now in general as well. A Stegosaurus is so boring and so impractical in regards to feeding. The only thing that makes time go quicker as a Stegosaurus is to have companions for on the road, but you will almost never find them cause everyone is so excessively spread out.
In regards to having resources SPAM in big numbers in a very close proximity around big flora can create a new kind of predator playstyle, more ambushes in stead of high speed chases or snap and retreat and circle.
Nerf the speed for Deino outside the water, I don't mind them being jetski's but this thing is going quicker than a Cheetah on banks and land. Like, really?
The hunger meater for infantile Carnotaurus drops too quickly, you can't even assess a situation after sniffing, traveling, looking for food as the situation is now without getting killed. Specially solo.
Related to this comment I way suggest to not making deino not able to catch fish but just making everyone bite when having something in their mouth but in the process your prey falls on the ground. So that way deino wouldn't have these biting problems anymore when In combat but still can eat small fish.
Please, do something about hitboxes, i just died twice being killed by a player behind me, just nibbling end of my tail (or even not, and my ping was good) and somehow dealing sick dmg.
Lately I open the game for 30mins, die 10 times in a row, turn it off and open other games. Don't get me wrong, I love Isle, but its unplayable for me in current stage.
When ur done for the year you should start focusing on PvE cause at the moment the only fun thing to do for most players is PvP,u always kinda give us the fault for mostly fighting eachother when there's nothing else fun to do.
Nesting?well it's cool but also a lot of sitting around wich is fine cause thats how it is supposed to work but there needs to be other things u can do besides nesting and PvP.exploring in gateway when it comes in the next month or two is also gonna be an option but it'll get old eventually,the migration system will also reduce the amount of people afk growing but won't solve that problem,it'll spread out the players more but Hotspots will still be a thing(I'll admit not quite to the same extent but still).
Basically the.isle in its current state is a fighting game with survival aspects slapped on.
But despite all that i do love the game but when it comes to PvE go back to the drawing board.
the game could really use an optimization rn and many people will come back to the game with that
be more specfic when patches are released and list what was changed/added. the community shouldnt have to figure out the specficis of an update/patch
i have to say its really imersive to play the game when it performce like this x) And i cant even run, mate or hatch babies without the lag either so dont blame it on me playing the game wrong. Fix the patch or let me know how i am supposed to fix this! All drivers are up to date i got 70gb up and down in speedtest and i've delted the config files and verified the files multiple times... Still the same.. Welp
it would be cool if they added settings to decrease/increase vram usage. yknow, like, settings that make a meaningful difference. literally nothing i do changes my vram usage. the only difference between lowest and highest graphics is 10-20 ms render latency (10-20 vs 30), a 5 fps decrease, and a 0.1 GB vram usage increase. what's the point of this amount of options if they have a negligible impact. can't be anywhere where there's more than a small handful of players because of it. eternally forced to be a solo pteranodon player. this also gives me a sort of ESP, to be able to tell when the water im catching fish from has a sucho in it or not.
Sandbox servers that aren't too far into the future :,3
Add old color palet.
better lighting in the customization part
Why can't our raptors look like this, they look way more horrifying AND are scientifically more accurate (as we know today) Please give us options for feathered skin patterns for certain dinos. https://youtu.be/yS71VeptuEc?si=uBln8SMqd_tm0xED
I felt like doing something new for a change, and also to correct those that say accurate dinosaurs can't be scary.
compy and ptero (the scavenging ai) as playables
instead of health or growth you have "Numbers"
get hit you lose a pack member
nest/ collect ai to increase numbers
up to like 10-15 in a single persons "Horde"
people can group as this creature and essentially become a megahorde (Its still all seperate playables and people they dont merge)
or not if you think thats mid
Was fish seam to be a bit buggy. They ragdoll like mad and unable to catch them.
Absolutely loving the game tho. Detail is really good. Love fact when you type in chat the dinos make noises
Please allow the therizinosaurus to impale small creatures on it's claws for a brief amount of time, similar to how stegosaurus impales small creatures on it's thagomizer. It's such a nice, intimidating visual. 🙏
I want to leave here on this channel my thoughts about "Mixpacking on Official servers".
Briefly ask, DO SOMETHING to stop it.
And make it clear that.
- I DO NOT want any Karen, nor any other individual to come and tell me in #general-feedback-discussion that mixpacking IS ALLOWED, because these are things that I already know and see every day.
- I'm not interested in the rating of this either. (Since there are probably more % of downvotes than upvotes, the majority here enjoys these practices and defends them to the death without being aware of the matter and how they ruin the enjoyment of the rest).
- Thanks for reading.
Seperate the playables into nocturnal and diurnal species; not just determined by their night vision range.
Nocturnal species could gain buffs at night and debuffs at daytime.
Vice versa for diurnal species.
Some species may not have a preferred activity time
Please let us respawn while dino is alive, im so tired of waiting to starve to death while trapped somewhere. (Def not written while stuck in a hole waiting to starve to death)
please make bones crunch when me eat them, currently there is no sound effect
Nerf the tentos tail whip in where they cannot stun lock players in knock them over. I believe in the damage of the tail whip. But since they nerfed the pachy headbutt in where they can no longer stun lock other players. It would seem only fare, especially since for example a cerato tech outweighs even a full grown tento. There is a 1000 and something weight difference. You do the math.
In regards to playing times. I can't speak for everyone but I am a casual player myself and I can't play for six hours straight every time.
Sea of Thieves has this problem also: People can't just join and play a 20 minute session, it has to be at least 2 hours. I get wanting to generate playhours, but like this it's not practical in regard to grow times of anything being longer than 2 hours.
Instead of having 1 dinosaur available per server, here's maybe another solution.
Let a player have 6 - 8 saveslots, 1 per dinosaur so that you can pick a dinosaur you were formerly playing and you can just resume playing it in any server after having successfully logged off in your previous game session.
i miss the cold pine forest environment from legacy...
I feel like too many people play this game just to be carni and kill everything they can, and I don't blame them seeing as there's nothing else to do in the game except sit around mostly. To get around this you either need to add pvp servers or some kind of AI in game that can actually be threat. Ik the rex isn't gonna be playable but its also gonna be insanely op. There should be something like the alectrosaurus, 8ft tall, 1/2 a ton-1 ton in weight. Scatter some spawn points for AI's like these near, but not too close to high traffic areas. Then make it so they cant leave a 40-50ft perimeter unless its engaged with a player. Alternatively you could quench these players bloodthirst by adding pvp servers. Make servers where players spawn in full grown. most of the map is cut off and players can only play in an area big enough that people can still run away, hide, heal, things like that, but small enough that people will not have go far for a fight. That way the pvp players can get the non stop killing out of their systems and the people who actually play it like a survival game can grow a dino without worrying about a pack of carnos that kill everything that moves for no reason. Thanks for reading
Idea to put small areas for young crocs to go in the so they can hide from other crocs while in the water. Small little plants or something.
make a patern with no spots or strips, just a plain skin color merging with eachother.
Please disable nest damage for hatchlings. They shouldn't be able to spawn in and destroy the nest >.<
ASIA server please!
so it will be cool for a future update when it comes to playable dinos that to bring the dino maiasaura . considering they are only on legacy i feel the maiasaura will be a good add on for evrima considering how their name means ' good mother' i feel she will be a cool mom and dad figure for hatchlings to protect now on evrima servers and not only on legacy
thenyaw needs to make a comeback in the future
(I poasted this before but it didn't get the check or the X so:)
cerato shouldn't get bile from non rotten corpses.
they cant really be walking garbage disposals if they have no reason to eat garbage, so my suggestion is that cera can only acquire bile from rotten meat or bones.
I've seen a similar idea posted about playable AI (compy and ptera) and it got me thinking in how to improve it so I had these ideas:
Compy - either no limit or a really high group size limit, they mostly eat other AI and small sized dinos but can become scavengers when needed. Being a pack animal they get a 2-5% bonus damage to their attacks per member of the pack, but capping at around 20% (considering that a single compy biting would barely damage anything other than hypsi and small Ai like chickens)
Ptera: I think some sort of raven style playstyle would be really cool for them, they would guide bigger carnivores to a potential prey and in return feast in the scraps. They would also move in small flocks of up to 4, be able to eat rotten meat, as well as bones and also land in bigger dinos' backs for protection (not so sure about this one but I think it would be cool)
After getting out of the water dino’s should do an animation where they shake it off, I think this would be a nice QoL addition and it would make the creatures more lively
Get a discord Bot that will translate other languages to English, to lighten load on moderators.
more vibrant colour options for the dinos
Ptera should be a serious threat to most juvi/hatchling, right now it struggles to take on baby omnis. I'm not saying it should fight larger ones but it should be a babys worst nightmare, plus making it bigger and able to kill any juvi would mean babys and parents would pick routes and nesting spots more carefully. Ptera should be able to kill a baby stego up to 5% with ease and fly away with the stego or other juvi give it some type of impaling attack that uses half its same but with the benefit of insta killing something small enough. Right now ptera just eats fish, add dinosaurs to its diet and make it a dedicated juvi/small animal killer. keep its weight but give it a high damage output , small enough to be easy to kill by anything bigger then it, but strong enough to put up a decent fight with smaller tiers and big enough to destroy any juvi or sub depending on the dinosaur or even human. Of course this buff would come with downsides, way less stam and a decrease in speed.
To bring more realism to the game, bringing a greater variety of animations would be cool.
Every dinosaur only has a single eating/drinking animation
make i can't pounce a omni from the other side of the dino, i hate when i'm going to pounce a dino and i accidentally pounce my mate and make both of us die, same when happends to me.
Cerato = scavenger. Can you please change ceras diet to become a scanvenging animal? So they are able to receive all nutrients just by cleaning the server. They are fearsome biological weapon bearers. When I play a cera, it's not encouraging enough to clean off all the bodies (just to prevent starvation) that aren't on my diet list so it's a higher priority for me to feed on those that are on my diet plan. When a cera player gets benefits from eating carcasses, they are more likely to clean up the mess instead of producing more mess.
Please add a kill identifier for player death. IE: a number assigned when a player is killed that can be added to reports of cheating. By tagging the players without giving out names (for the sake of preventing petty/revenge kills) a player can report potential hackers that can give admins a quick snippet of all involved parties to allow for more efficient banning and discovery of exploits.
This can also be used to help identify dangerous or glitches spots on the map for future development.
How/what it logs will best be left to developers, but I think allowing a minute or two worth of replay will allow mods to catch the right targets, even if they are offline at the time of the incident. Maybe serving as a report function in the death screen.