#general-feedback

1 messages · Page 13 of 1

honest leaf
#

How does this sound for my "The Isle", steam group? Prepare to embark on an extraordinary journey of survival as you enter the incredible world of Dinos Rampage! This one-of-a-kind gaming server offers an unforgettable experience within the thrilling game "The Isle," where you must navigate the challenges of existence as a mighty dinosaur. Brace yourself for heart-pounding encounters, intense battles, and the constant struggle for survival in a world teeming with danger. With stunning graphics and immersive gameplay, Dinos Rampage takes the excitement of "The Isle" to new heights. Join forces with fellow dinosaur enthusiasts, test your skills, and uncover the secrets of this prehistoric realm. Are you ready to unleash your inner dinosaur and conquer the wilds of Dinos Rampage? The adventure awaits!

ancient plover
#

It would be cool to see model editing come as a form of customization in evrima. Examples - big jaws, slightly longer arms perhaps, shortened horns, thick torso, ect. All of this of course would be picked during skin selection.

worn yarrow
#

Can we remove respawn timers or decrease it?

bleak lintel
#

Minimum sensitivity on Evrima is clamped too high, forcing it below 2.5 causes strange camera behavior. Reduce minimum sensitivity pls ty.

ancient plover
#

Make nightvision work underwater, i cant even see myself especialy other dinos that might want to kill me at least with Dieno

surreal harbor
#

just waited for 10mins on eu6 for a good ping. it was constantly 140 - 460 and its not getting better. please fix

vague nova
#

When humans are out could they get a super rare Katana drop so I can live out my fantasies of being a dinosaur slaying samurai?

modern wren
#

Please reduce nighttime length, increase daytime length

ancient plover
#

Prioritize some amount of optimization. With an above average pc that should be able to run this game at a smooth 60 fps on medium to high graphics, getting 20-30 fps with unbearable frame stuttering in a full server is unreal.

My boyfriend and I can hardly play the game together because of how bad our frames are on high pop servers. We joined a 0 pop server together and had no problem running the game at a stable 60 the entire time. Why is it so badly optimized? Alongside the constant fatal errors? I thought this was supposed to be the recode of this game, why can I run it so much worse than legacy.

void burrow
#

add some Lights on so for night time some can See? Lamps and Things

frank oxide
#

Utha/Omnis pouncing a dinosaurs face should be a fail. Its an immersion breaker when the animal just teleports on the side and it takes away from group coordination. Imagine a wolf pouncing a bears face, that would not end so well.

low nacelle
#

Some small streams would be nice so people could drink without worrying about getting eaten by a deinosuchus.

rigid loom
#

Give Pachy Stun back, but only when they imput a fracture, giving pachy 3 stuns maximum (head, body, leg fractures) and a easier and more balanced way (imo) to do its "hit and run" tactic. Because after the nerf the pachy can't use this tactic fully and gets biten almost everytime after a ram.

sonic snow
#

This its annoying to have "admin servers" where you need to join a discord server, in some cases level up before you get perms, and then sometimes deal with very unpleasent people. Just give us sandbox XD

calm yoke
#

I would really love if you could make the game support 5120x1440p, everytime I want to play this game I have to change my screen settings and activate Picture in picture mode so I can run the game with a different resolution. Would be so awesome if you could make the game support this resolution too since now when I play with this resolution all I see is a dinosaur back.

subtle sun
#

Can we maybe have some indication that our suggestions are being looked at? Because as it is right now, it feels like we’re talking to a brick wall when we suggest things.

mild ermine
#

give maia some kind of perk when it comes to nesting, since its name literally means good mother. for example the offsprings grow faster, or their diets last longer, honestly anything

fresh ingot
#

Inspired by Ravigos idea give the Maia a similar buff to ceratos body down buff but when near its nest or offspring.

paper field
#

i don’t know why u keep hitting ❌ on the “remove the respawn timer”suggestion, i dont know why u enjoy a 290 secs cooldown after dying as a juvie to a fully grown dino, what u think im gonna do? come back as another juvie? please devs lower that thing or make the system differentiate when u get killed by a group with juvies in it or the juvies itself or when u get killed by a fully grown carno

weak zealot
#

Please prove me wrong in the future, but this game is kind of just an animation demo reel that we can move around ourselves.

You guys (devs) keep getting confused as to why people treat this game as a PvP dino brawler, and I dont know why? It should be very clear: There is nothing else to do in this 'game'.

OF COURSE the only thing people focus on when they play this is the best tactics on how to kill other dinosaurs, how they compare in 1v1 matchups etc. What else is there... to do? Nesting? That's really boring (wow nobody does it), uhhh... explore the map I guess? (The green green green map where everyone only goes to the center because why would you go literally anywhere else) or uhhh idk, admire your dinosaurs skin and see all of the animations? I guess? Well, assuming you can even run the game well.

WHY do you think nobody plays Hypsi or Dryo. They cant. Kill stuff. What is the point of playing them. Great, you can be a small creature and the only thing this game kind of offered (PvP) is now not available so. Just. Walk around I guess. Try and walk around long enough to make it to your maximum size. Very cool and awesome game. Same issue arises with hatchling/juvi stages.

People will never shut up about wanting more dinosaurs in this game because there is nothing to the actual game. We get excited when you give us shiny new playable but then everyone gets bored and stops playing again, we saw all the animations, the sounds, the skins, we snooze now until the next update.

You could have the best playable in the game; its amazing, great animations, balanced perfectly, works flawlessly, fun to control, has awesome sounds, has the greatest design in creature design history- it doesn't matter because there's nothing to this game.

If this game had a solid base, an actual FUN gameplay loop, you could have the roster back to Omni and Teno alone and it would actually be fun. Adding more playables doesn't do anything, you're adding sugar to a paper plate.

south pelican
#

Give salt licks additional functionality. Right now they're used only to remove vomit sickness. If you use salt licks without vomit sickness, it should help your diet. Maybe make it so that for the next 20 or so minutes your diet decays slower than normal. It would incentivize you to find them to preserve your diet for a little longer. This could be abused, so maybe it's placed far from water sources or causes dehydration.

final herald
#

in the future give humans an update where they can domeistecate/tame herbivores that are like deers-hourses and etc, Like Gallimimus-Maiasaura-Parasaurolophus-Tenontosaurus etc. (Basically herbivores that run a lot and usually in herds.)

fresh tusk
#

Hotfixes?

upper orchid
#

this is an extremely small and insignificant suggestion. But would it be possible that baby running animations were altered or tuned so it doesn't look like they are fast forwarded? Some of them really bounce around a lot and look simply like they are on a different speed.

manic osprey
#

When sniffing, raise your camera height to match the height your dinos head goes. This would be especially useful for things like carno and galli who raise their heads way up to sniff

leaden ermine
#

Adding a short optional kill-cam feature that allows panning or rotating the camera after death.

void burrow
#

Parasaurlophos the Horn one with the ginormus horn will be cool If you can add it

viscid jackal
#

make carnosaurus red like accurate????

frail crypt
#

Why Tarbo is a good choice for The Isle:

It’s Rexy…it’s hella Rexy…I mean really, it’s one Rexy dino.

It’s not too big, not too overpowered. As a sub-Apex, it hits relatively hard, but it’s not impossible to take out. The Tarbo would lose the tanky aspect of the Rex, be less of a crusher/bone-breaker…having a small chance vs other large opponents, with increasing chance vs smaller.

Instead of being a bleeder type, it would be a heavy stamina bleeder. Using its bite not to deliver high damage bites that you spam until your prey dies, instead, using its bite to hold its prey to drain stamina, with a very low stamina drain of its own during the process. With stamina drained below 0, the bite hold begins to reduce HP…being able to kill medium and possibly even large sized prey in time. The time required to subdue leaves Tarbo vulnerable to attack.

It’s standard bite would be a moderate damage bite for its size. Requiring some large/resilient targets being subdued in order to deliver death by normal bites to finish it, since both Tarbo and prey could be out of stamina.

The Tarbo’s stamina bite must land on the neck/head to work, other wise it’s just a bite. Torso latches could only work against animals whose torso can fit or mostly fit in its mouth(so mainly smaller prey whom standard bites would be viable attacks already).

Tarbo, like Rex, would use ambush and a short high burst speed for catching faster prey. It would be unable to sustain its normal sprint to catch medium and smaller prey. Plus, sprints expend its own stamina, reducing its ability to use its bite hold to subdue the prey if caught. Tarbo would be able to trot down large prey(like AI Sauropod herds)…draining its prey’s stamina in the chase, giving it a head start for subduing it once caught.

These mechanics make the Tarbo less a heavy hitter and more a finesse combatant in its size group. Making it unable to tank or trade blows with other large and especially larger opponents.

brave crest
#

we need more server admins that are able to monitor servers and a system to easily report and get a moderator out there

hackers are way too common now and nothings getting done

ancient plover
#

So just my opinion but I get tired of playing the lagyosaurus and getting killed from 10 feet away from my opponent or taking a hit after running a full mile away. I think you should make it so that you don't take hits if you are not hit on your screen. Kind of like an old game I use to play called GunZ The Duel, you had to lead shot in order to hit, basicly it's predicting where your opponent was in order to get a hit in. Otherwise the hits wouldn't land even if it appeared to on your screen. Or if you are feeling spicy, maybe just fix the issue and get better servers or find a new provider?

subtle sun
#

So, what’s up with hypsi being the only small dino that gets to skip growth? Either give hypsi growth or don’t have any of the small tiers grow.

fresh ingot
#

Add a scent feature for herbivores where if carnivores are upwind they can smell them, vice versa for carnivores but make it so it's not super accurate and only gives a cardinal direction.

scenic swan
#

Something needs to be done about the ping its getting annoying asf

azure leaf
#

An actual sniffing while walking animation for carnivores - instead of just hold holding their heads still. (some sniffing head bobs and being able to move the dinos head withthe cam movement would be great)
Half the fun/spookiness of a dino hunting you is seeing it stalk around sniffing at the air and looking about while you hide -scared that it'll finally find you. . .

hearty prawn
#

Fix Cerato stun, that is ridiculous... especially having 7 of them coming at you at once.
Also make teno stam better or faster to actually have a chance against cera.

edgy robin
#

Please bring back the old Ptera steering. It’s very difficult to steer properly now since you need to take wide turns to maneuver. This is the movement I long for https://youtu.be/Ab1PSD-j7Aw

This video follows the antics of a Pteranodon and its found family of Utahraptors. Throughout its adventures it takes enemies on many times its size, sometimes with some help.

PC Specs:
GPU: Nvidia 3090 TI
CPU: Intel i7 6700K

▶ Play video
stable pendant
#

Please fix the food bugs and omni not being able to pounce bug. Invisible food and some food u pick up gets stuck to your mouth and u can't get rid of it. Sometimes you can't eat of drink because of it and have to relog. Rmb doesn't always work with omni. And please please fix the massive fps drops that cause screen freeze for a second. Its not my specs and it happens to other people aswell

swift thunder
#

Why do Deinosuchus get hungry often? In real life, crocodilians don't have to eat often at all. They actually can go years without eating if they have a large enough fat reserve. So realistically the Deinosuchus should only have to eat one large meal and be good for a long time. I think it would be cool to implement this into the game in some way. (It might already be in the game, I haven't played in a while)

gloomy latch
#

On streamer mode, it should still remove the coords from the character panel, but they should still be clickable in case the streamer wants to know where they are or whatever

sand fog
#

could we have a new system that makes it so AI spawnrates are proportional to the servers player count?TI_ParaBaby

timber folio
amber lodge
#

make carnivores able to move bodies bigger than them in grp, for exsample (4 omnis moving a adult carno body together)

bold moss
ancient plover
#

Not really about dinosaurs, but maybe Forest Fires? This feature could bring some dynamic and, accounting for upcoming weather system could be useful. Also Plains fires, why not.

This would be caused by lightnings with a small chance of happening and if humans will have flamethrowers, with them too.

Adding Burn damage, Burn wounds and Burn effect, plus burn defence- feathered dinos would have it low, armored would have above avereage, dienos good too, they are mostly in the water and maybe how long ago they were in the water would change their fire defence. And dinos could go in the water to stop the fire effect.

The deffence wouldnt be a non-changing effect for all dinos, normal dinos could buff it a bit when they just got out of the water, semi-aquatics could have a bigger bonus to their defence when they just got out of the water, featheted dinos too- feathers soak up the water and all dinos could have water trails.

And dinos could try to stop the smaller fires with the water trails

rigid stirrup
#

Make humans (Tribals)able to carve dead dinosaur parts to craft weapons. Freight Train weapon is a knive made out of carno horn. Impaler is a machete made out of stego tail spikes and Maulling menace are duel blades made out of omni's 2 sickle claws and more. Every dinosaur will have its own weapon and some multiple.

frail crypt
#

The Isle is dead!

Not the game necessarily, the islands. There are too little biomass in the form of animals. The ecosystem is unsustainable, poorly conceived and poorly implemented. The islands are a massive waste of space, resources and time. Make up your mind what you want from this game, a beautifully rendered ecosystem, which requires thoughtful balance and construction…or a meat grinder, which needs none of that, including these elaborate islands…just build a simple Center-like island and call it a day.

The devs are creating conflicting features within the product…the islands and the dino frag-fest. Survival simulator or starvation simulator. An immersive nature experience or horror experience.

Your ecosystem is broken, either stop trying to expand on it through more superficial realism and just embrace the dueling gladiator experience you keep trying to pigeon hole us into…or drop the cheesy, sophomoric idea of rampaging dinos slaughtering everything in sight as realism, simulator, survival, horror or even compelling.

Here is what you guys keep missing in your pursuit of the horror survival gimmick…survival is enough, navigating an island with a healthy and diverse amount of fauna is enough. Having hungry AI, territorial challengers and aggressive herbivores, in addition to players, is enough. Starvation simulator then gets to be put to bed and just survival simulator where thoughtfulness, cunning, patience, guile, etc, become tools of the trade for all player dinos…where we all have the time to explore and survey these beautifully rendered islands and its immersive realism for opportunities to persist and live within it(which inevitably includes predation, contention and conflict)…without being on a 30min starvation timer all the time…because our natural interactions within this wilderness will be horror enough, no need to force it.

upper orchid
#

Could organs be marked with what nutrient they give instead of the original nutrient of the corpse? A lot of times for example after killing a troodon (which is S nutrient for me) Ill take out all the guts and they will all simply be labeled under (S) which is incorrect unless its the heart.

toxic siren
#

add a search bar for server list
be able to join a server a friend is on from the steam friends list/ be able to invite friends to the server

obtuse meteor
#

Pachy needs his stun. Since it has such little health you can maybe get 1 headbutt on someone but then 3/4 or all your health is gone.

slender gorge
#

Put a cooldown on Puke stun lock

subtle sun
#

Temporarily nerf deino and stego. I think it would be a lot better for the current game’s ecosystem, and once apexes come out that can help with population control, stego and deino can get their old sats back. So that way, deino and stego aren’t the most played dinos, and they can actually be reliably killed by other dinos in the current game.

stark grove
#

New Features:

1: Intermediate Level of Movement Between Trotting and Sprinting

The current movement system is lacking a proper "jogging" level of movement. The current trot seems to be on par with fast walking in humans. So its always either 100% (Run), 10% (Trot) or 5% (Walk).

Give us a new level of movement which is 40% - 70% (final speed can be decided upon based on testing) of max speed while having a significantly reduced stamina decay rate.

Currently, it feels like adult dinos have to walk everywhere to preserve stamina in case of an encounter and understandably, you guys have not increased stamina for balance issues. Adding the new intermediate level of movement would allow us to get around faster while not significantly impacting combat balance.

2: Account Based Dino Inventory (For Official Servers)

When joining a server, prompt the user to either start a new journey (grow a new dino) or select a pre-existing journey (load a saved dino). The inventory system should be account linked instead of server linked.

This would give us more freedom when choosing what server to play on and wouldnt force us into in situations where we are forced to sit in a 50+ player queque for server 1 to play our intended dino when other servers might be available or have a smaller queue.

river gust
#

this is annoying

modern wren
#

Please reduce nighttime length, increase daytime length

tepid copper
#

Add a report player button that reports back to EAC. I am 99% sure that the carno I just died to in NA4 is using an ESP.

ancient plover
#

Day and night lengths are perfect, please don't change them.

twin thorn
#

When hunger is at 0% health drops too fast, maybe instead of 2% a tick change to 1%

kindred beacon
#

For the love of what's holy, fix the day/night cycle. How's that this is an issue since night was added and never looked into and fixed? It can't be dark at 17:00 and can't be day at 10:00, 3/4 of the time playing is always pitch black and even with night vision for smaller tiers the bushes and the grass is so high and dense it's impossible to see. I assume it can be easily done in une hotfix so please do it. Make the night start at 21:00 and the day start at 6:00.

muted nest
#

Did you think about expanding the vomiting mechanics in such a way that new borns and scavengers could eat the vomit?

vital egret
#

get rid of the 300 second timer to spawn in an area on death or at least decrease it I don't see how this would be harmful in anyway because how are you going to revenge kill as a juvi?

subtle gulch
#

Longer days? Feels like night lasts forever.
I like the night, it's fun.. but feels night is way longer than the day cycle

supple wharf
#

Make frogs spawn more having to travel all the way to swamp to find one is annoying

slow yoke
#

Pteranodon v troodon is extremely one sided in the troo's favor, I feel compy should replace troodn on Ptera's diet, theyre almost never alone and with the ability to pin pteranodon out of the sky, attempting to fight with the intent to kill is just suicide

And when it comes to growing, most of Ptera's S diet is either incredibly rare and hard to catch as a fresh spawn (i just have a skill issue)

south pelican
#

I made a video with some suggestions for dilo's and mega's venom dynamics. https://youtu.be/y6DLyhbUyB4

Hey I'm back again. I learned a thing or two since my last video about how to not suck at making videos. Maybe it still sucks though, you can be the judge of that.
In this video I talk about my ideas for dilo's and megalania's venom using troodon's venom as a reference. If you want to save a few minutes though the TLDR is dilo bleeds and is sne...

▶ Play video
rigid stirrup
#

Pachy should do stun when it does fracture instead of always doing stun. Considering how extremely fragile he is, He cant escape any predators currently but deino on land. He cant outrun anything but cera, stego and deino, but those he can outrun can outstam him. He can only fight back against juvie carnis and sometimes omni. So he has no options to live if a adult or even subadult carni spots him since he doesnt have stun at all anymore, you have to hope you can facetank a predator if you run out of stam or cant run away

coarse fractal
#

when chatting underwater Deinosuchus should make bubbles/ripples to match the other dino's social experience. This would be to expose their position like the various sounds do for other dinos.

I was surprised when playing Dein for the first time, to see how much discussion was happening in a single area where I had just been on the surface moments before and no indication

ancient plover
#

Ability to favourite servers and the option to see only ones that are favourited.

expand hunger system rather than dying slowly with ur hp make it more realistic since hunger is a problem in the game rn

ancient plover
#

make raptor fights operate moreso how big cat fights do instead of it just being a pin and whoever had the lowest health is dead.

edgy robin
#

It would be really neat if there was a “stalking mechanic” where predators could stand extremely still, becoming invisible to the the prey for a short moment. The effectiveness depends on the players ability to match its surroundings or on the type of cover they choose to hide in or simply loose effectiveness as soon as the player moves. As for herbivore players they can have the ability to have an “awareness mechanic” to combat the stealth mechanic to where similar to the predators, they are able to stand still and activate their focus which allows them to spot a predator that would otherwise be hidden with the stalking mechanic. Awareness can also be applied to predator players as well allowing them to hone in on movement sounds to better identify general player location and vice versa.

chrome anchor
#

Hypsi Suggestion

Its been said time and again ever since Hypsi was released some ~5 major updates ago that Hypsi's spit is entirely useless for its intended purpose - that being, as a "last resort escape" from hunting predators. Its only real usefulness is to troll.

Following up on the changes you guys made for Dryo's dodge, I'm suggesting you guys give it a limited auto-aim feature.

Basically, give it two cool-down bars just like Dryo's dodge has that allow it to auto-snap to the face of whatever dinosaur is chasing you/you're aiming at, so that its actually useful in a chase where you don't actually have time to properly aim for a pursuing dino's head (especially when most Carni's are faster than you), but so you can't just constantly spam it mindlessly.

If you use up the two auto-aim bars, you can still use your spit attack, but you have to manually aim it at that point.

Your spit will still deplete food in your stomach regardless of if you got the auto-aim or manual aim.

restive shadow
#

Natural Map Border

To add some immersion to the game, I feel like a natural map border would be cool to see. Basically, this natural map border would be in the form of a large, predatory marine animal, preferably either Mosasaurus hoffmannii, Tylosaurus proriger, Pliosaurus funkei, Liopleurodon ferox, Otodus megalodon, or Livyatan melvillei. These "borders" would basically kill players if they were to swim out too far in the ocean. Many other games have done this, such as Spore (Sea Monsters), Saurian (Hell Creek Mosasaurs), and Subnautica (Ghost Leviathans). I'm not expecting this feature to make it in, especially considering that the devs would have to make new models, work on new animations, and so on. I've put pictures of the 4 species I mentioned above down below. Here's the order of the images.
Image #1: Mosasaurus hoffmannii
Image #2: Tylosaurus proriger
Image #3: Pliosaurus funkei
Image #4: Liopleurodon ferox
Image #5: Livyatan melvillei
Image #6: Otodus megalodon

scenic patrol
#

When it is implemented, please don't leave weather incomplete/bland! There are many frequent weather events that occur in a natural setting. It might not be necessary to implement all of them, since some depend on climate and some might not be fun for most, but here's a list.

Most could be limited to only a small area of the map, and have varying degrees of severity, and all factors could be changed by server admins.

Likely to be frequent in the current environments we have:

  • Wind, stronger winds could pick up small playables and knock down trees?
  • Rain (ofc)
  • Fog
  • Overcast
  • Thunderstorms
  • Floods! Rivers widen, new streams form, lower altitudes would be covered in water. Would be highly advantageous for semi-aquatics; and a lot of debris could be in the water, possibly diminishing water vision/maneuverability?
  • Falling trees; could come with floods and storms or happen on their own
  • Droughts! Rivers would shrink and water level would lower, giving more safe areas to drink and cross

Possible:

  • Wildfires. Could spontaneously start in a drought, or caused by a bolt of lightning and spread. Might go away on its own or be doused by rain. Would leave trees and land blackened, and could leave most herbi food inedible in the AOE. Could spawn corpses if player death rate is nonexistent?
  • Tsunamis (I don't know too much about these), would cause intense flooding
  • Earthquakes (I don't know too much about these), might cause rockslides, falling trees
  • Rockslides, where cliffs and steep rocky slopes could spawn tumbling rocks that would not go far and could create a temporary climbable slope that would slowly despawn
  • Hurricanes - Strong winds that spin clockwise or counterclockwise, act as strong storms with a small peaceful, noneventful area in the center. Would cause a lot of fallen trees and flooding.

Other weather events

  • Volcano, precursored by smoke and tremors. Would cause wildfires. Lava insta-kills.
  • Tornado - devastating wind at a fine point.
tidal flame
#

Rather than dying from starvation put a big debuff on stamina, health regen, damage dealt and so on...

It's so annoying dying from starvation just because there is not enough players around or AI.

Meaning a starving dinosaur will be really weak but still will be able to play and even to survive if he find something to scavenge.

paper field
#

please lower the 300 secounds respawn cooldown to 100 secounds so that you dont need to wait that long to play the game after dying as a juvie to a adult because the game thinks u can revenge kill it

south pelican
#

I made another little video. This time it's about my suggestions for magy. To summarize, I want magy to be a beach dweller that can briefly blind targets with a tail whip headshot. The move is designed to lead into a shoulder check that does high damage, some bleed, and a little fracture damage. Also I suggested to upsize magy to 1500-1600 kg. https://youtu.be/DMznu1e3BJw

I didn't mention in the video but this is meant to open the discussion on magy and think outside the box. If you have suggestions or critiques of my ideas then let me know. :)
Orni's video: https://youtu.be/Pxuc18xxOBI

▶ Play video
royal berry
#

Give dinos that shiney eyes during moonlight for other players to see, like when a flashlight is shined on them.Or perhaps as a dino you might get a reflective shine seeing them. But I would say more towards an advantage for humans.

wraith jolt
#

Oh I guess it was supposeed to be posted here not phase three requests. It would be nice to have a give up button in menu if you're stuck so you aren't sitting there waiting for your character to starve to death.

noble crest
#

Make unlit diets able to be replaced, its really annoying to have to wait an extra 20-30 minutes to get a perfect diet as juvie because the 3rd diet slot filled as you were eating, most of the time, especially as Cerato and Deino, this is borderline unavoidable

Making empty slots take a second to begin to fill would work too

obtuse meteor
#

Give Pachy stunn back

viscid crystal
#

Add a visual indicator for if Deinosuchus (or really any semi-aquatic, especially the larger ones) has been in an area in or under water for a set amount of time (ex 5 minutes), akin to bubbles on the surface of the water or some sort of water distortion. Deinosuchus as of current is by a mile the most oppressive thing in the game, 1 shotting all but stego with grab with the only counter being "dont fill a resource you need to play the game" or by being too large to grab.

narrow trellis
#

Troodon walking animation looks slow mo

edgy robin
#

I wanna see Ai herbies in herds, walking not trotting (unless threatened after running), and frequently grazing on grass

pliant oasis
# edgy robin I wanna see Ai herbies in herds, walking not trotting (unless threatened after r...

Have Ai herbies in multiple states of growth, in fact adding onto the herd Idea. It would be really cool to see herbies not spawn in herds but form them if they enter a certain radius with another Ai herbie. Slowly getting bigger with more members. U could do a behaviour change in their ai where they go from skittish solos to defensive herds. U could also add complex behavior where the adults guard the young more defensively and they stick to the center of the herd. This should just add a whole lot of dynamism and immersion.

ancient plover
#

Buff locked health to make life harder for KD player groups. If taking too much damage too often maybe it could help force players to calm down a bit.

ancient plover
#

Upwards pounce for Dienos

It would not change anything for hunting when someone is drinking, just for the pteras that fly and try to bite dienos, and noone can do anything about it, that type of pounce could help

Either that or just some kind of water splash that can take them out of the sky, either by pouncing on the water or a new tail slam ability that just launches water upwards to knock them down

lusty void
#

please give him back his old dryo dodge, you literally can't escape with the new dryo dodge, no wonder no one uses the dryo

native silo
#

Since Kentro is being added soon (according to the new roadmap) I want to suggest this idea, that you should give it area damage and bleeding. It's a small stegosaurid, but with plenty of sharp spikes, so it should be able to defend itself not only by swinging its tail but the spikes over its body should damage dinosaurs that run into them.

paper field
#

give dilo troodon and any other dino who has amazing night vision have the shiny eyes from legacy, i dont know how much would this impact on stealth but it would be cool af. also when dilo gets someone to halucinate they could frequently see this eyes and have them removed from the actual dilo

trail saddle
#

Maiasaura - "Good Mother Lizard"

Similar to that of the Cerato's buff when in the vicinity of a kill, have the Maia have an attack and/or defense buff when protecting/in the vicinity of its group's nest(s).

This creates a fun layer of play for the Maia, as well as provides an added layer and incentive to wish to nest.

🌠

merry wren
#

So that after death the predator in place of the corpse within a radius of 30 meters, all 3 nutrients for herbivores begin to grow, depending on the size of the corpse and their number, there will be the amount of food. So that herbivores get something from the death of the predator they killed.

ripe halo
#

"Cannibals" crocs attacking other crocs while acting friendly, IMO should be marked as not friendly when scenting, so you know they are dangerous. currently they have advantage no one knowing they are attacking and wiping all server.

glossy drum
#

Please bring the old carno run back i dont know why maybe its a bug but as a juvenile the running looks pretty weird and not as cool and smooth than before.

midnight locust
#

wasnt THERMALS supposed to be a thing? can we get those ASAP pls?

stark grove
#

Change Ceras 2 call so that it resembles a tiger's chuff (Tigers chuff to greet). Fits the dinos theme well imo.

maiden cairn
#

Make the EU servers playable, ping is crazy

leaden steppe
#

Um, not sure if I am getting the wrong information on wiki but, Three days in a row now dinos that should not be able to catch me are either running faster than me or have more stam. for example (i highly doubt a full grown Deinosuchus should be faster and or able to turn faster than a cerato. Another example Stegos chassing me down across the map as if they have the ability to hunt a Utah. Cera's running 47khm.

lucid dust
#

carnos hitbox needs to be reduced from the size of the titanic. there’s no way myself or anyone should be charged and knocked when 10ft away with solid ping lol. I don’t mind the charge but the hitbox needs to be adjusted.

west forge
#

I think goats, rabbits, hogs are very hard to come by maybe consider adding more of them , also can’t stress enough the random cliffs where you can hardly even look ahead I’ve killed several of my adult Dino’s to cliffs than actual players and also falling into jungle pits where I can’t do nothing but sit there and die cause there’s no way to come out of it

bold moss
#

Ok Quetz , let me be real with you. Yes you!

Lmb on ground : bite

Rmb on ground : impaling peck if oppoment is havier it gets pinned down and suffers for a while then dies ( you must hold your rmb down much like deino) if its prey is smaller it gets impaled , hangs on the beak if you press rmb again it falls off

Alt attack
Omnidirectional peck

Flying attacks
Lmb while flying pecks down at the ground like ptera but impales or grabs if small anough like ptera

Now rmb on ptera is fishing what if quetz clicks rmb in the air and grabbs stuff with its feet like an eagle this would be baddass

Imagine seeing a quetz picking up one of your friends flying to a higher spot and impale them. That would be terrifing !

carmine siren
#

add a juvi protection ASAP, im tired of getting killed by spawn killers 24/7..

ancient plover
#

Please fix server desync, can't hit stuff when they are standing still

stoic totem
#

Remove omni and troodons pounce

modern wren
#

Day 23 - Please Reduce Nighttime Duration - Increase Daytime Duration

jaunty nexus
#

Put stat trackers in the game, like total damage, animals killed, total time alive, and when you die it shows you. Maybe refrain from a leaderboard to help keep the ecosystem natural, dino’s acting as they normally would, not vying for stats

oblique dirge
#

They should have back up admins tho to deal with these issues if the main admins for these issues aren’t available due to problems which is understandable but there should be a backup plan involving where back up admins can take over and help people who have spent money on this game and spend hours on dinos

simple birch
#

Make the edge of the tail never one shot you its rly dumb and annoying when you get snaged on the tail as like a Utah and insta killed

vague nova
#

in the hotfix can you guys reduce night time and increase day time please🙏 everytime i spawn into a server its night.

mild ermine
#

give back stun ability to pachy, also its most sensitive area being its head is stupid. it should be neck or torso, not a head with a few cm of bone on top

slender gorge
#

Better food hitbox where I don't have to walk away 1 mile and come back just to get the eat prompt again.

native silo
#

Night time is too long, I don't know why you thought of it in the first place. It grives Troodon a much bigger advantage and makes it annoying for every other dino.. please reduce it

ionic kernel
#

The game used to look significantly more smooth and less choppy/blurry in general. Especially before update 6. The light effects of the moon and at dusk/dawn are beautiful now dont get me wrong, but daytime is at its worst probably ever

edgy robin
#

I would like to see blood coat the grass when eating a corpse or removing organs and when dragging bodies they leave a blood trail. Which leads me to my next point: adding blood stages for example: fresh blood, dry blood, blood effects disappear

paper field
#

baning stego from oficials will NOT fix the balance issues and the community will not stop complaining, please nerf that damn thing instead of baning it from oficials.(the image below display me getting one shoted in the tail by a stego who wasnt even that big)

merry tree
#

Higher player count on servers. At least just up the slots or open an additional server when you know an update is going to bring lots of new players. It’s pretty hard to join official servers. Really sucks when you pay for a game you can’t play.

sour frigate
#

make evrima the main branch and change legacy to a second option

pallid finch
# edgy robin I would like to see blood coat the grass when eating a corpse or removing organs...

Since this would be really really cool, maybe one way to do it is repaint some of the grass models with a few different degrees of "blood spatter" effects, and then code the grass particles that are in contact with or in a radius around meat, organs, dead bodies, or carcasses to use one of these textures instead of the standard one? That way it's not actually adding more stuff the computer has to render, just changing the appearance of something it already renders. You could even have magnitudes where maybe some grass further away is lightly spackled, grass further in has smears, and grass right next to an open carcass is basically drenched in blood.

outer mulch
#

For the love of all that is holy, fix the night and day cycles.

I am once again promoting this godsend of a suggestion, because nighttime is arduously long, boring and nobody likes it’s current length.

There a whopping 2 dinosaurs that benefit greatly from nighttime, and troodon has already proven to be effective during the daytime as well, rather than being a true night hunter.

Ontop of this, why is Night Vision so poorly made? If I recall, it was supposed to be fluid in the sense you could activate it during daytime and there would be almost no change. That it would only start to appear when the sun starts setting and things get darker. This is not the case. Instead, players get to choose 2 methods of vision.

Normal vision, where you can actually see your skin and the game in a more dynamic and intentional way,

And Night Vision during the daytime. Where stealth becomes immediately more difficult when any dinosaur that has a smidge of white on them glows like a glowstick. If you have any degree of white on your dinosaurs skin pallet, or any light colors, you immediately become bright and blinding at night AND day. All it takes is for someone to press X and suddenly your light green Dryosaurus hiding in a bush is now bright white amidst mostly gray.

Please fix this. Night Vision is not what we were promised, and Nighttimes duration is objectively horrendous to sit through.

sand fog
#

Ive had an idea that I believe will at least make carno a little bit more viable besides just buffing its stam (please do)
perhaps when a carno had something in its mouth its lmb should be changed to a weaker but quicker headbutt
I believe this would be necessary especially when ambushing smaller things like omnis so you dont get stuck with one in your mouth and you cant bite which gives them plenty of time to react to you

lethal tide
#

considering spiro won't live for too long, make all Gateway waterfall pools deep like in real life.
Spiros Northwest for eg would allow a really cool beipi jump if that adjust following nature

scenic patrol
#

About time we start to get frequent patch/small updates. Devs, please keep it up!

On another note, please give us some direct indication that feedback is being listened to and if/which suggestions are being worked on/implemented. Many of us still feel like we're talking to a brick wall!

coarse fractal
#

I had the thought, to let friends group together from the start. Like a party lobby, then we all join the same server let us start in the same general coordinates and already part of a pack.
When playing with friends, 90% of the time is spent finding each other.

subtle sun
#

Change underwater night vision. It’s not very fun to be playing as bepi and get insta killed by a deino because the water is pitch black.

midnight locust
#

Food goes offf way too quickly

lime thicket
#

id love to see a quicker/certain death option for changing dinos. maybe a plant that you could eat to poison yourself?

south pelican
#

Add alt bite key change in the control settings. I would prefer it being mapped to my mouse buttons to make it more comfortable to play.

delicate estuary
#

Bump 1

ivory shore
#

As a Deinosuchus, as you grow in swampy (murky) areas, the accumulation of weeds, algae, or moss covers the body to better help with camo, maybe quick motions clean the body of debris?

rustic torrent
#

Could maybe bring back old underwater nv?? Cant see crap and as a deino you cant ambush without being above water.

paper field
#

here is one feedback, galli sound design is awesome

idle prism
#

make all dinos SPAWN on 25%, as juvi's, but when they HATCH out of an egg, they spawn below that as babys.

makes no sense that all dinos spawn at different %s based on nothing

pliant oasis
#

Eventually it would be cool to see an extension to the weather system, with seasonal changes being introduced. This could integrate with the Migration system fluctuating spring and summer nesting grounds to winter shelters and autumn food gathering. Maybe even a temprature mechanic like we see with the nesting system. Where using a similar to mud wallowing technique dinos can cover themselves with thick layers of mud or rest on a bed of vegetation to warm up. We could even see blizzards using the weather system. Overall although I feel like this should be a veryyyyyyyyy long away mechanic, I feel like it could potentially freshen up old maps at that point. Changing the very enviroment itself with snow fall to unrecognisable degrees. In addition maybe it would allow humans to have a dominant season with clothing and torches providing heat to the humans allowing them to hunt while other dinos shelter. I feel like it could even intergrate into afk growing if you guys haven't sorted it at that point. Allowing people to use winter as a growing season like night is often spent in bushes now. Also we could see the intergration of winter specialists adding more variaty to dino mechanics. With some Herbis able to burrow through the snow and Some carnis not having to worry about temprature creating a still threatning enviroment.

agile granite
#

Please add an option to adjust UI sound in settings. Like sound of TAB-menu opening, sound of moving cursor above all menu buttons, sound of clicking them and so on.

lilac widget
#

being able to tell rotten organs apart from fresh is really hard when the game is 80% viewed in nightvision so you cant see the colour difference. There needs to be a more noticeable way to see that - and also different organs should smell like their nutrient bc right now they are a tad hard to differentiate between.

ionic kernel
#

We do NOT need 4 apex carnivores in the game. Giga, rex, spino is perfectly fine by themselves if not already a bit much. Acro being on top of this is not only roster bloat, but its design significantly makes it worse. Acro couldve been designed as a faster psuedo apex and a fully land based alternative of sucho yet its instead an extremely obese dino that will look ridiculous if it runs faster than giga. This is just making the situation significantly worse. Why add a psuedo apex just to design it in a way that locks it into having to have some type of tool to defend itself against something it cant run from? This will inevitably either make it be underpowered in the case it isnt getting compensation against threats like giga, an apex in the case it does, or it will make it a complete joke if it genuinely runs faster than giga. On top of this, in the design the only details I can see as far as combat goes is it will grapple, (forgive me if im overlooking something) which is already a unengaging and disliked mechanic with omniraptor and deino. Not only is it unengaging but its completely innacurate to the actual animal, who had teeth specifically designed for creating wounds and causing blood loss. Please either redesign acro or take it out to avoid roster bloat/inevitable balance and design issues

delicate estuary
#

How come we saw these gorgeous and realistic mango models (first image, sorry that I couldn't get a better quality one), but then in the game, we got these weirdly shiny, unrealistic angular models (second image)? Please fix this, and add in the pretty mango models instead!

tawdry arrow
#

Can we get the old u6 water back please? It looked really realistic and also had caustics in the shallows which looked gorgeous, now in u6.5 the current water isnt necessarily bad but its certainly a downgrade from the water we had in the previous update. The u6 water looked especially good on those gateway streams from the gateway st a while back.

vale root
#

"Smell like a murderer"
I have a suggestion that I think would be a huge QoL upgrade for most players, as well as address some of the more toxic behavior in the game.

Idea:
Add a mechanic that lets you smell weather a dino has killed someone of their own species AND/OR someone in their own category (Herbi, Carni, Omni) AND/OR someone of your species. The smell can have an expiry timer on it.

Improves:

  • Herbivores killing herbivores. As it lets you more easily identify and take appropriate action (like avoid them or serve some karma) if you smell the blood of "friendlies" on them.
  • Deino interaction. As you can more easily feel safe with a deino friend if you meet them. (Altough the chance to get murdered is always there.. as they are cannibals)
  • Likelyhood of murderous toxic behavior from boredom. As if other players can "smell your recent actions" the community can more easily take culling such players into their own hands. Which should in turn deter them from doing it as often as they are right now.
  • Realism. Blood smells, also if it's on you. :- ) And species smell different.
short goblet
#

I feel like adding rex and trike before more mid tier predators and herbivores are added could be a balancing nightmare

small egret
#

Wait, why is beipi suddenly slower on land? At least baby beipi is. Please change is back.

wind mason
#

Exchange the ability of cera and troodon. Make germ increase cera's damage (because of wound infection),and let venom cause vomit just as its concept art. So ceras can hunt something big enough to feed them and defend themsevles from carnos, troodons also can defeat something bigger than them by consume their food and water.

past sorrel
#

Increase Cerato's bite force to 200n!!!

lapis saddle
#

i think that because cera can eat bones, it makes sense that it has 200 bite force but with 1400 health this makes it act essentially as a glass cannon. which i dont think the deves were really going for that. i think that they should increase its health to 1500 and decrease its damage to 160. this essentially makes it the tanky bully that the devs were looking for instead of just a hyena.

midnight rune
#

Please give us the opportunity again to set the length of the night. So far it is not possible, no matter what values ​​you enter in the ini

ancient plover
#

If you release a small patch don't force players to redownload whole game, it takes 3 hours and I can't use internet during that time.

crystal gorge
#

Can you fix gaps between rocks and land around cliffs. You can get stuck with pretty much any species and basically just have to starve.

winged canopy
#

Give community-servers the possibility to mod the game. I mean this in the most helpful way for the Official Servers. In that: specific community servers can be used as a way of "testing new features". If there is something that you are unsure to add, but people really want it, why not let them try out the changes in community servers and these report back to you about if the changes worked and brought the desired effect. Based on that you can then decide if you should actually add the feature or not.

mellow zealot
#

The Carno is currently utterly incapable of maintaining any decent diet. In its current form, the Carno is 100% unplayable solo. Its pointless to scavenge for food, if you eat one freaking bite of decaying meat (witch btw start rotting within the shortest possible time for some reason) you are further plagued with long periods of vomiting, making the diet situation even more unmanageable. Your preferred diet mainly consists of tiny and rarely played dinos that is impossible to sustain yourself on. Also, the S diet is only gained from two sources, while al other diets are gained from three sources. Compared with other carnivores you have such a small list of prefered diets. Utahs for instance have 4 sources for every type of diet, why would you not make it the same for Carnos?? Please explain to me why it makes more sense to have Troodon instead of Cera as preferred diet for Carnos as well? How in gods name are you supposed to survive on Troodon as Carno? Its not even possible to avoid the mega packs of Ceras around every corner since the Carno has trash stamina and is further made useless by the massive diet-debuffs on stamina. Ceras with thier ability to maintain perfect diet from devouring every piece of rotting meat on the map is quite easily able to run down Carnos. You need to expand the list of diets for carnos aswell as overall dramatically reduce the speed diets decay. Its honestly shocking how you could manage to decimate a perfectly playable dino so hard.

jovial viper
#

An idea to balance out the apex population:

Spawning straight as a juvenile apex would have a limit in the server (example only 10 can spawn as rex juvi until they die and others can spawn to take their spots) but the limited amount of apexes could up the cap of the apexes by nesting which would be a way slower and vulnerable way to bring more apexes to a server than just spawning in as a juvi and thus why it wouldn’t be unviable.

distant anchor
#

New patch, still pitch black at 7AM and 6PM. Why make the playerbase suffer through months of unfun day/night cycle when there could've just been a simple tweak to the daytime and nighttime duration and not having to wait for Gateway (which is meant to have different day/night timers). Make days longer and nights shorter.

left osprey
#

noticed the devs in the latest changelog (0.11.54.12) said they fixed gallimimus paranoia - so hopefully galli's aren't so paranoid anymore ...

now please fix our carno paranoia:

  • give carno back its stam so it doesn't run out so fast

(by the time we come across something to fight, our stam is often already at half or close to it and you end up having to back off and usually leave as it too risky now being caught out in open with stam already compromised)

  • please give carno back our close up ram charge so we can fight effectively again
restive stream
#

Can we get more than one asset per server? There’s only 7 per region and the ability to have one of each species would be amazing. That way I’m not logging out of a server (facing long queues) to get into another server while also being limited to 7 assets or going overseas for another server.

carmine crypt
#

I bump this feedback from a while ago since I think tracking system needs a rework and that the new "updates once in a while" is the perfect way to make this happen.

tame wave
# pliant oasis Eventually it would be cool to see an extension to the weather system, with seas...

A simpler step that could be taken first is Rain, Light and Heavy, (example light rain) audio visual affects, makes tracks are more frequent when moving about, but small noises like crouching through the brush will be harder to hear, (Example heavy rain) it's harder to see at distance, and louder, furthermore it will swell the river banks and fill the mud holes with water, which will disappear in a few game days

subtle sun
#

Give more incentive for bepi to be in the swamp. As it is right now, swamp is the worst place to be for a bepi because of the lack of diets and overall food. Maybe have something from each one of bepi’s diets spawn in the swamp, or just add more safe spots for bepi to jump up to. Personality, I’d prefer both, but either one would make swamp a more ideal place to be for a bepi.

outer mulch
#

For future roadmaps, add information panels explaining briefly what each thing is. It should not be a requirement to ask PunchPacket about what 2-3 things on the roadmap are. What’s the point of a roadmap if you put something like “Locational Dinosaur Material Effects” and nobody has a single clue as to what it means.

wind mason
#

please make omniraptor only can hang on the bigger dino when their punch locate on the target's sides of body, and let them just drop down when their punch hit target's head and tail, instead of teleport omniraptor after the punch hit wherever on the target.

mental relic
#

Revert to alt attacks using stam, its so brainless now that they don't you can just spam them with no punishment.

heady kettle
#

Chat Global/Group/Local ON | OFF as a server setting

sterile cedar
#

A new fix for the isle on GeForce now, when people try to run evrima branch it's literally impossible, a few years ago it worked but now for some reason it doesn't. I say the devs fix this because a lot of people who bought this game would use GeForce now to play it, hopefully if this gets enough checks the devs would fix this error that occured for years to today.

plush garden
#

although the optimalization in update 6.5 is a little better, i still think it needs more.

modern wren
#

Reduce nighttime duration

fresh ingot
#

Instead of having creatures be their average weight at adult when they hit adult have them at the lower end of the speculated size and as they get close to elder have them on the high end. as an example on legacy the Allo was 31 ft but the rex was 40 something which was its largest speculated size while the allo was the average size, the largest allo so far speculated was 37ft. so if using my idea as an allo you would start off below 31ft and work your way up to 37 ft until elder.

cosmic sphinx
#

should change the tracking system to smell the other dino's scent through the air if you're close enough.

vital egret
#

change when diets activate getting full and then getting something like 97 on your diet so you dont get any benefits from the diet is really annoying

subtle gulch
#

A small info card per Dino would be great, especially for new players.
Attacks
Stats
Special controls if any?

small egret
#

Regarding Oviraptor, I can't wait. Very excited. Would you guys consider giving it the ability to glide? Can information on it be shared soon, too?

devout plover
#

Make the compass more clear. Good luck figuring out what you'll be able to eat here without risking cannibalism or eating rotten meat.

wispy pebble
#

improve blood trails and make it able to show in the compass

paper field
#

a very important suggestion. when u are a carnivore and got ur face full of blood and drink water it washes away irrealisticly, make so that every sip u take it washes a bit of it

scenic patrol
slow comet
#

Give deino a max amount of 25 players per server rn the majority of the servers players are playing deino due to their easy growth, you could also keep deino nesting active so if there are 25 deino players and someone can’t spawn in they can be nested in instead this can increase the amount of people nesting whilst also making deino growth harder due to their parents having to look after them for the first stages of their life as well as increasing the time taken to grown by a bit.

sonic snow
#

Please return alt biting while moving, and alt bites having to take stamina. It was such a crucial part of pvp, and made pvp much more fun. Besides, it makes sense that it should take stamina, especially if you have to swing your whole body behind you in one fluid movement, or sharply to the side that's going to take some of your characters stamina. Also adding it back will get rid of the players who just spam alt bite constantly, there's no more skill to using alt in most situations, NOT ALL but most.

silver geyser
#

The map needs more AI in the wild, going to the centre is death sentece so at least give land carnos more boars, deer etc around the map.

young glacier
#

add rocks fallen trees plants to rivers maybe some lakes and add thunder or rain

frank sable
#

Ptera needs some help, this last update coming out has really emphasized this. Its incredibly weak and cannot realistically hunt and take down young troodon or beipi or really anything on its diet list. Its really only viable as a scavenger. To start I think it should be able to spot things in the tall grass and water from the air way better, maybe very sensitive to movement? I like that ptera can be knocked out of the air but change it to not be by things much smaller than it. The only realistic chance of catching something is by staying airborne since landing is a death sentence but it can only use a weak peck and risk just getting knocked to the ground due to janky hitboxes and such. Adding a rmb attack while airborne that could pin hypsi or troodon or rabbits etc would be solid. I cant tell you how hard it is to catch a rabbit or hypsi with only unreliable downward pecks.

austere folio
#

Add a group voice chat, I am tired of asking for discord IDs

snow pilot
#

literly this hitbox is waayy to big for a troodon even since its a 1 hit for every dino, so please MAKE THE HITBOX PLEASE SMALLER.

lucid sonnet
#

I think I found a action problem but not sure so ima just put it here. This happened before and after the latest 0.11.54.12 hotfix.

So I was playing almost adult Omni/Utah, I saw a boar and I wanted to pounce it, so I tapped pounce and landed on the boar then my omni wouldn't let go so so I pressed pounce until it let go after 3-ish seconds.
I got off and tried to circle the boar to pounce on its side again, but the boar kept facing me so I tried to pounce on its face, it canceled my pounce and I took a hit from the boar.
After that from what I remember I couldn't jump anymore, so I think I pressed pounce again to reset it and it worked.

The second time it happen I was playing juvi Galli, I was doing random kicks and broadcasting, after doing some kicks from what I remember I couldn't broadcast anymore?
So I did the previous action which was kick for the game to let me broadcast again and it worked.

This all happened in EU servers (forgot number, think galli was EU 3)

I think this is serious if it where to happen in a fight and u cant do a important action anymore.

rigid stirrup
#

maybe a description of the dinosaur below their holographic animation of them running?
Carnos description would be simple like "A large predatory dinosaur, with its main characteristics being its 2 horns and long, muscular legs. Once reaching max speed, press Right Click to begin charging! Due to the characteristic horns, the charge is very dangerous, knocking over small prey!"
Or for Omni: "A medium sized predator that specializes in causing prey to bleed to death. It is famous for it's speed, agility and it's 2 razor sharp sickle claws used to hook into prey. By pressing right click, you can leap onto large dinosaurs! Once you land on a dinosaur, hold RMB to attack! Smaller prey will be pinned down!"
This would make it so new players arent completely lost, with no idea on specific dinosaurs important abilites like Cerato's chuffing and Pteranodon's brakes.

lime thicket
#

there needs to be some sort of incentive based system to encourage players to spend time playing the smaller food type dinos. right now finding dryos or hypsie or even teno can be as rare as a unicorn. perhaps something like. 1 hour played as hypsie = bonus to growth on your next carno, or 1 hour of dryo = a small health bonus to your next omni. something to help balance out how many large carnivores is what im sayin.

stuck sandal
#

Maybe go over set spawn points and make sure they arent broken so people dont spawn in trees and then have to wait 15 minutes to die because no one responded to staff pings

slow yoke
#

Add skulls to the gored bones... its weird seeing the left over remains of an eaten animal without the skull, as the head is the hardest area to eat from on an animal

wise bison
#

how about add a /unstuck command

green egret
#

It’s a POS with random fatal errors imagine spending hours in RL just to die cause of a fatal and admins can’t help cause they aren’t authorized

paper field
#

please allow for players to host servers with 10 players max so i can pvp with the homies

also add punishment for overpacking

also it’s hard to tell what things are from a distance

also lower the cooldown to talk in this channel, the thing is so long i thought about multiple other suggestions

also give bary good underwater nv to help it not come across deinos

carmine maple
#

Less then 10 hrs of experience (Truly new player no watching YouTube or learning aids prior to experiencing the game) in other words a good reference for the casual window shopper gamer who buys your game based off the images you put on the back and small word blurb you put in there.

Enjoying the game quite a bit, I picked deniosuchus first. Adding some context to each animal when you select them would go a long way to describing their pro's and con's. I purposely went In cold to this, having only watched 15 seconds of a video of it, so I could provide some genuine new player feedback for you.

My first playthrough - spawning in felt fine, I chose the southeast because it looked to be the largest area of water, and as a deinosuchus I knew that gators rely on watery areas, so with what I knew it seemed a good idea.

Exploring felt good and experiencing the world and its sounds were somewhat muted. In my later playthroughs I had better luck playing this game on a speaker system then my headphones because certain sound effects were significantly louder then others and hurt my ears quite a bit.

The immersion with the environment felt nice but I still felt disconnected and the world felt emptier then i had imagined, lacking insects and bugs for example or other wildlife running around. The fauna was beautiful and high quality, but looked frozen it felt as though my dinosaur should be wading through the grass with effort and trying to navigate the forest floor, pressing hard not to get stuck in the vines and bushes for example. But my character simply trusged through with no effort other then my W key, this took away from the impression of being large as an adult, a juvenile it made sense to pass through effortlessly considering my size and weight.be waving through the grass and leaves.

It was not immediately apparent to use Q to sniff, lack of noticeable hints, the UI felt good but maybe smaller and less noticeable. Contact me for more info, thank you.

heady kettle
#

In addition to having rivers, the new map should focus on having several lakes
It would be really cool if as the dinosaurs drank water, the lake started to dry up (and then it would only fill up again when there was rain)

About the rain, tt would be interesting if after the rains mud puddles were formed so that we could use them instead of looking for specific points that have these mud puddles

lusty rain
#

hit boxes of evrima utah/omni are broken, they are way bigger than the utah/omni raptor is

fallen heron
#

Change center spawns i keep spawning on the other side of the river and have to keep crossing it. Its basically death after death. Due to deinos being there all the time. It makes it very hard to play.

fossil sierra
#

I Absoluty thing that this old false eyes skin concept should go to avaceratops, since trike already has one (and already is pretty intimidating with those big pointy horns) Ava is small, it would make him intimidating, and honestly perfect for ava concept in my opinion.

slender gorge
#

Tracking Improvements. Most things that run into jungle bleeding is an almost certain getaway trump card and blood can be very hard to see in dense bushes.

edgy robin
#

I’m not sure how the 180 rotations will look for hadrosaurs but I came up with this concept which would be really neat to see. Especially since hadrosaurs like para will be able to switch from 4 leg-2leg walk so it only felt right to incorporate a swift movement such as a turn or quick-turn to address it.

dreamy wyvern
#

please for the love of god add more servers, you guys are hard capping your player count

coarse fractal
#

Have the spawn location map reflect the areas where your species preferred food is located. Not specific nodes, but like heavy, medium, light areas, so you know where to spawn for your best chance at a good diet.

For example, without using an external map, I would have had no idea the Mountain Ash, contrary to its name, seemingly only spawns in the swamp.

raven sail
#

PLEASE do something about the speed hackers and ESP this is getting out of hand.

sterile egret
#

Yes, I won't stop asking. Please bring back the old alt attack and add the old colors to the palette of all dinosaurs (more variety of skins, I think people will be happy)

ancient plover
#

When Gateway comes out, I assume the aquatic flora is being created and added to the map. With this I think Beipi should be able to consume water plants such as seaweed, etc. They would consume this the same way that waterfowl of today do, by dunking their front end underwater to collect the plants, then bring them to the surface of the water for consumption. These plants could also be possibly used as nesting material as well.
https://youtube.com/shorts/nqtiOPKsYr0?feature=share
https://youtu.be/gwYZZpRVycA?t=53

trim skiff
#

Add occlusion culling to the game.

Make it so that anything not in your field of view or hidden by other objects doesn't render on the client. This will do wonders for game performance.

It's very easy for corpses to pile up, and the fps drops are atrocious.

radiant quartz
#

I dont know how long its been since ive heard this but I remember hearing about server owners being able to enable/disable certain playables, so if this is the case I think it would be helpful if there was an option in the server filter to see what servers allow a certain dinosaur.
The options would basically be "All Playables enabled" plus every single playable able to be searched individually among all the servers through tags, allowing you to search for multiple dinos that are allowed on the same server. This can also be applied to disabled species, being able to search for servers without a certain playable.
I believe this would be helpful so that players can easily find server s with their preferred playables instead of having to join a server to see if its available, only to see its not and have to leave and try a different server.

This feature can also be extended to other features controlled by server owners.

maiden jacinth
#

This is a small suggestion but I think it could be worth mentioning. I think including a recreation of KauaiO'o's last song in the jungle ambience would be a good nod to the kind of genetic cloning going on. Don't even have to add a model or anything. Just hearing the song would be enough. Its so iconic and instantly known as an extinct species. It also being a dinosaur helps. https://www.youtube.com/watch?v=nDRY0CmcYNU

The haunting beauty of a love song lost amidst the shrill sounds of commercial exploitation.

▶ Play video
pliant oasis
#

It would be cool to see a permenant scarring mechanic introduced. Where after dropping below let's say 20% health your dino accurs one cosmetic scar. So not only can you distinguish dangerous foes whom have battled countless times. But you yourself can look back on your scars as memories of those fond battles you accured during your lifetime. Even allowing further distinguishment between players in addition to the skin system.

tough stump
#

it seems that as a result of changing up diets a little, the 2 carbs 1 lipids diet doesnt have a "bonus" anymore now that decreased sprint cost is standard

lilac widget
#

Since carnivores can swallow organs for a larger nutrient/food boost, would be cool if herbivores had the same option and you could dig up/pluck some of these boons at the food spawns (whole raddish, thick root etc)

lapis galleon
#

Maybe add an mechanic that AI can drink water? ( Boar , Deer , goat etc)

lethal tide
#

Bots Idea
There's no need to have more AIs - we already have 300 spawn places. Add more would just cause lag and still wouldn't work - in fact, I believe there should be less to improve fps. What needs improvement is AI's mechanic. As it is impossible to see them because of the natural environment, which is great but just works for real animals not us sedentary dino nerds, the dev team could improve the mechanic using scent and noise - already stable and functioning well.
-boar should scream louder and regularly. They also shouldn't hunt players til the death (yesterday I had a beipi submerged and a boar swimming like a psycho after me) but should fight back for a couple seconds before fleeing as normal animals do. I know boars do hunt predator in nature, but generally they do that protecting their kin and herd's territory;
-deer should make a long track, allowing us to hunt them following their smell. When they spot a predator really nearby, they should run increasing speed over time as deers are fast creatures in real life.
-rabbit should be a bit bigger and avoid forests, standing on sight. Also they should make a short track, but should run for their lives to their rabbit holes as soon as a carnivore is nearby - I mean really nearby.

All of that already works in game, would make it easier to hunt and make it FUN. Right now, carnivores can't hunt bots, we can have luck to see one and them pursue it like a boar. Legacy AI hunting mechanic was good, but pretty easy and I understand, and agree, that you want to avoid that. But right now it's not hard to hunt, it's impossible. Please, help us have fun in the hunt.

paper field
#

make so that when u swallow an organ that gives // for exemple, and ur current diet is 2 // and one hexagon, if the 1st // is at 95% it will only fill that and ur hunger which is bs. make it so that once it fills up 1 it goes to the other

honest leaf
#

Why we should add prehistoric aquatic creatures to Evrima? It can bring a fresh and exciting element to keep players engaged. Players are transported to the prehistoric times and must survive in a massive multiplayer world. By incorporating prehistoric aquatic creatures into the game, players are introduced to new material that adds depth and variety to their gameplay experience. This not only keeps the game from becoming repetitive but also provides an opportunity for players to explore and discover new creatures and environments.

The unknown and mysterious world of ancient oceans can be incredibly intriguing to players. Just as dinosaurs capture our imagination with their size and ferocity, prehistoric aquatic creatures offer a glimpse into a different era and ecosystem. The idea of exploring the depths of ancient oceans, filled with creatures we can only imagine, creates a sense of wonder and curiosity. It taps into our fascination with the unknown and allows players to immerse themselves in a world that is both familiar and yet vastly different from our own.

Prehistoric aquatic creatures are captivating in their own right. From the massive and majestic Plesiosaurs to the bizarre and alien-like Anomalocaris, these creatures possess unique and fascinating characteristics that make them alluring to players. Their unusual anatomy and behaviors make them stand out from dinosaurs and other prehistoric creatures, adding an extra layer of intrigue and excitement to the game. Players can marvel at the adaptations these creatures developed to survive in the ancient oceans and appreciate the diversity of life that once existed.

idle zinc
#

I think the Deinosuchus's night vision underwater needs to be reworked or fixed.
As Right now if you go underwater as aan Deino, you can't see anything under the water during the night, its basically like swiming in an Abyss now. Same honestly for Beipi also.. Diving down below water as Beipi is like diving into an Abyss, and you don't see anything underwater.
I mean its so bad right now, that I would personally prefer the old night vision in Legacy.

vague nova
#

Can we get the alt attacks reverted back? It’s a strange nerf to not be able to alt attack while running. Makes combat feel more legacyish

lucid dust
#

It would be nice to get more color options for the stego and other dinos. Some can have some really cool colors ( Raptor, Cera ) others get stuck with bland options lol. Just my opinion.

halcyon cloud
#

Any chance of either making the nights shorter generally or giving server hosts the control over how long they are? It seems pretty silly that sundown is at like 17:00 every day with no seasons. The nights are just too long with how dark it is aroudn sun up and sun down, want to see my dinosaur in the light more 🙂

modern wren
#

Reduce evrima nighttime duration

royal berry
#

I know this hasn't happened yet, but when making the apexs like rex, and spino for example. Can you make where things like rex unable to nod bite? With the size of it's body, I would assume it cannot protect it's flank of it's sides and backside that well. And during legacy period, the exploitation of the pervious game would make it where it extend the bite range way beyond it's normal range. I do believe in the damage and bite force of the rex, but not the exploration of players who seek to gain an advantage over players. Another would be what about the ability to go into sprint like carnivore had once before? But at the risk or say decreasing their stam. I would lean more towards the apex category as they need some sort of advantage in catching larger prey. But with size comes the risk, especially because they will need to strategic in how they catch there prey. But now this brings the question, the map. Which the ability to have access to apex predators, when and how do we create a foliage system in where apexs could have the ability to hide besides in the forest, since most people will eventually avoid the forest when they're released. Another thing I am bringing back into the request is scent tracking system, in where because players are always hiding, giving it's players the ability to smell other dinos. I am sure the creators can come up with something, as predators should and do have the ability to track there prey just from smelling alone. And the rex should have the ability to do this when seeking out food besides AI.

hollow dome
#

Every dinosaur should be able to hold 3 and have an ability like the Ceratosaurs’s chuffing

haughty shore
#

Idk if someone already said this, but can you please make Pachy the way it was in Update 6? The new one is horrible, because it is the only playable that has to trade hits to apply a fracture because it cant stun playables anymore and now not even that works properly. Troodons can effortlessly kill it, and for Omnis the matchup isn’t a challenge anymore, since the Pachy has to do its windup attack multiple times to apply a fracture.

half escarp
#

Cerato shouldn't chuff when there are only group members nearby.

pearl raft
#

Make Cerato's chuffing manual. Not automatic. Automatical chuffs are a way to let others know that you're in a bush nearbyTI_Wheeze

agile granite
#

Hotfix didn't really change anything, speaking of bugs (at least for official servers, which I think are the main problem cuz they are very laggy atm, I tried to replicate food-stuck-bug on an unofficial server with normal ping and I didn't manage to recreate the bug there).
Omni's pounces are still knocked down by alt attacks, food still gets stuck in mouth, its nutrient-odor too, carno's ram hits you even when you are jumping and already mid-air 1 meter away from carno. Diets are still buggy too (eg. you have one carb-slot, other 2 are empty - you receive +7% stam regen/stam decay decrease bonus and +5% growth bonus, when you fill those 2 other slots with something [but not fully fill], the stam bonus disappears, leaving you with only +5% growth bonus).
I hope with Gateway release, you will pay your most attention to this.

south pelican
#

People consider pachy over nerfed but before when it had stun people called it op. Maybe a middle ground would be better? Like pachy can stun but only against fractured animals.

ancient plover
#

Please allow other calls to override chuffing, so many times I've tried to 4 call to warn my groupmates that there is danger, but couldn't because the chuffing wasn't letting me. The only way to "override" chuffing is to bite and attempt to call directly after, which doesn't always work, and crouching.

native copper
#

ADD MORE LAND AI. I am so tired of constantly dying to starvation as a juvie carn.

subtle gulch
#

EU 6 & 7 extreme lag, 300 plus ping 😦 please fix

unkempt smelt
#

NA servers closer to the East coast, Im getting over 100 ping trying to playing on NA

modest ruin
#

So idk what is up with the pounces exactly.
But it really ruines it when, i can pounc things
Sit on them for more than like a second, and then they bite and still hit me.

im am vulnerable while sitting on their side, which is just not optimal.
For neither troodon or omni for that mather.

bronze flame
#

Please design the anticheat for steamdeck. I would love to play with Steamdeck without the anti-cheat telling me that my Steamdeck is some kind of "cheat"...

blazing beacon
#

the number of times I've pounced someone just for them to alt attack after I'm clearly latched on to them and still get hit is outrageous. Especially as troodon as one hit is all it takes to die.

sand fog
#

pachy's running lmb looks really weak and weightless they should update it to be a more violent bash when they buff pachy (pls buff pachy im begging you)

crude lance
#

love to see some more lighting similar to legacy while legacy didnt look great at times when done right legacy was gorgeous

lucid sonnet
#

Chunks of meat and organs are still floating around the map that is unedible or get stuck in mouth. (Official servers) Please fix.

lilac widget
#

Teno needs more variation in its two skin patterns bc right now they are very "muddy" in terms of design imo, also why are its colour choices so limited TI_TenontoCry

verbal cosmos
#

FIX THE FATAL CRASHES! We are losing FULL GROWN Dino’s that we grew for HOURS!

paper field
#

please don’t make us wait untill gateway to have a lower night time

also please make so that salt rocks prevent u from vomiting when u have the “may vomit” thing after eating something bad, it’ll make them more usefull

south pelican
#

I made yet another short video about my suggestions for the game. To summarize I want there to be more rewards and objectives to do than just surviving. This includes Steam achievments, nest bonuses for both hatchlings and parents, and maybe even an improved optional progression game mode. https://youtu.be/y8mn8nbaVTo

Hey I made another video. This time I'm talking about how to make the isle more satisfying to play, how to give players things to do. If there's weird audio at parts it's probably because my upstairs neighbor is stomping around like an ogre. Take care! :)

▶ Play video
whole mesa
#

Please add the tail model on the right, it looks more faithful for a semiaquatic (the one on the left is the current one)

coarse fractal
#

for real why can't a baby raptor kill a rabbit or chicken after it jumps on top of it and slashes wildly at it?

frank sable
#

it is actually disgusting how bad the carno hitboxes are

tame wave
#

The Hunter call of the wild has a Really good tracking system and should be used for reference

shrewd jewel
#

Add an unstuck button please!!!!!

spring adder
#

i truly think there should be more admins, such as in game admins who are loyal players for this game. this would help with the influx of players who experience bugs or glitches as well as being unstuck. in game admins can patrol certain hours with rotations (1) for every server to help players who get stuck as well as banning cheating players with proof. Player admins can also reset the server if needed as necessary due to floating meats or too many dead bodies making fps drops for everyone. this can help making sure official servers are maintained properly and ensure a fair playing environment for everyone.

covert bluff
#

Stop making land dinos smell dead fish on the water, makes so finding land dead AI easier for carnis.

plucky terrace
#

omni being nerfed is why i dont play cant jump onto dinos anymore they can turn around and eat you making them useless in battle now and the left click jumpin forward now is not useful it literally has gotten me killed jumping into dinos mouths trying to attack why did yall do the omni so dirty

tawdry arrow
#

Omni was made insanely broken in u6.5, please either add pounce recovery back or make omnis have a really slow accel right after a missed pounce, tap pouncing also needs to be removed as theres no risk in tap pouncing and is insanely powerful for how hard it is to counter it

prisma valve
#

All in favour of the concept's squat as a sitting animation over the loaf we currently have for beipi?

wind mason
#

reduce every dino's night vision range except troodon

hearty prawn
#

Please get admins that will actually do something, and are passionate about the game and maintaining its community. (Ex, actually doing stuff about hackers, harassers, etc) Cause at the moment, I have never received any assistance from an "Official server admin" since the beginning of Envrima.

edgy robin
#

Hear me out.. apato model update ?

delicate estuary
#

Remove that loud "AWAWAWAA" sound that troodons make in the middle of their eating animation. It's gotten me killed multiple times so far and I hate it with a burning passion. It's carno's eating animation all over again.

smoky acorn
#

Also if you get rid of the Stegos on Offical server why don’t you get rid of the Deinosuchus aswell? It has more HP than a Stego and it can just hide under the water 24/7. I mean the only thing that can easily kill a Deino is a Stego… it deals a surreal amount of damage and you never know where they are hiding… they also just run onto the land and eat your kill if they spot you as they are too lazy to kill it themselves and you can’t do anything against them…

pliant oasis
#

I would really like too see Velociraptor and maybe even Dakotaraptor/Utah in Evrima. With the added twist of them having scientifically accurate models. So we can have Omniraptor with it's already fictional base be the kind of dna strand editing fix for jurrassic park fans. While us Paleo nerds can enjoy some still accurate models and can see the unknowing playerbase (Of which I assume there's like 5 ppl but it's still nice) Of the real state of the irl raptors. Some ideas for Dakotaraptors mechanics could revolve around the prey restraint model. Kinda like the Utah pounce but instead of inflicting bleed damage you have too stay on for a certain amount of time by flapping your wings to stablise before eventually killing the prey item. Allowing Dakotaraptor to fill the more skillfull solo low - Mid teir dino that punches above it's weight. Seeing as we have no current circumstancial evidence of raptors hunting in packs (Though it may have happened) Dakotaraptor could be more of a solo players alternative. While Veloci could play as the opportunist of the isle. Akin to Herrera or troodon. Except unlike both of those the Veloci has a more active playstyle and a solo alternative. Being a hunter specializing in the killing of mid weight animals like Avaceratops or Pachy. Maybe grappling into their neck with it's sickle claw and dealing consistent damage as long as it stays on with potentially a balance system designed for both Dakotaraptors huge damage output if it can stay on for a good while (Animation could be something like a bite too the neck) and Veloci's constant damage tick testing both players skills to who can stay on and who gets bucked off.

sonic snow
bronze obsidian
#

More Pterosaurs, The Pteredon is fun to play but theres not really any threats or fight over fish/territory, There are quite a variety of Pterosaurs that look very similar but range in a different crest, would be fun to add some of these so we can get more in flight action. here is an interesting video showing the other types of pterosaurs https://www.youtube.com/watch?v=IH5IGhi2Pu8

Why would a flying reptile have a large and cumbersome, yet remarkable, head crest? Learn this and more about Pterosaurs in Prehistoric Planet, streaming now on Apple TV+ https://apple.co/_Prehistoric

Experience the world of dinosaurs like never before in this epic five-night event, from Executive Producer Jon Favreau and the producers of Plan...

▶ Play video
stable hedge
#

Please switch the juvi troodon 1 call to its adult stage and the adult call to its juvi stage.
The juvi call is so much better.

barren trench
#

Add and option to fully turn of motion blur

delicate ice
#

dead bodies should despawn faster so the game can run better until better optimization is made, high amount of dead player's bodies is at the moment the biggest FPS hitter in the game

wicked ferry
#

This bird is the Kauai O’o, it was the last remaining species in the Hawaiian honeyeater family and it went extinct in the late 20th century. This was the last recording, taken from the last male Kauai O’o. I would love if this bird call could be heared sometimes near beaches or in the deep jungle, to show that Æ have brought back more than dinosaurs. https://youtu.be/nDRY0CmcYNU

The haunting beauty of a love song lost amidst the shrill sounds of commercial exploitation.

▶ Play video
tardy gust
#

optimize the game and make bodies dissapear faster for more fps, otherwise i will bite my monitor, also reduce the night time, its dark from 5 pm WTH!

granite timber
#

A friend of mine and I were debating the useful of a compy as a playable. Compies would not be able to kill anything besides the smallest of creatures (rare and hard to find at the moment) without a special ability like the troodon has. Without a special ability, there would be very little point to playing it, and compy would become the dryo of carnivores.

Sanguinivores like the oxpecker eat ticks off of the backs of rhinos, but they will also drink the blood of the rhino. The oxpecker will open up wounds on animals to drink their blood. This turns the oxpecker into something both beneficial and parasitic.

If a tiny carnivorous playable is introduced in the future, such as the compy, I wanted to suggest turning it into a sanguinivore. A dinosaur that just needs to inflict a certain amount of bleed in order to feed off of another and possibly giving other players something in return.

carmine maple
#

Growing should be controlled by what foods you eat at certain stages foods per stage to progress to the next.. like a milestone, set up where Herbivores need to travel all over the map to continue to grow if they want to streamline their growth. Same thing for Carnivores / Omnivores, the game is centered around getting your food and then AFK for however long, it needs to be about risk and planning, being sneaky and running from a bad fight.. making decisions, setting up ambushes etc etc, temporary alliances with other herbivores or carnivores blah blah blah. Right now it feels too friendly and easy to grow because you only need one food in your diet to grow, although your hunger increases as you grow, I don't think it's enough in my opinion. It's not hard, it doesn't feel like survival, feels like a growing simulator without the fear of death. (especially deino)

ancient plover
#

My suggestion is to allow server owners to create a front page for their servers before entering. They’d be able to add their own background and provide important links to their socials, community pages and rules. It’s a clean design, informative and straight to the point. Whether a player has a particular social or not, they will be able to access the rules and be just as informed. If the server require a password, clicking “Enter Server” will obviously bring up the password box - pretty straightforward. Additionally, giving us a means to know the IGT (In Game Time) live before entering a server is something I know a lot of people (including myself) have asked for and would very much appreciate. Thanks for reading! 🙂

spark oak
#

Waiting until the release of Gateway to fix the Day/Night cycle is a terrible idea. It will probably take another 3 months for gateway to release and then another few weeks to actually adjust the cycle. I think we would all be fine with a temporary fix that isn't realistic or perfect if it means that nights will be way shorter.
Leaving it the way it is now and having to play 60-70% of the time with the boring night vision would be very bad imo

lethal tide
#

Nesting Mechanic
Unfortunately, nests are not as popular as they were in Legacy. Even considering nesting area, they just don't worth the risk and only the bravest tries to because they really love to be parents. That's why "eggs selection" are always empty. So my suggestion to attract more players to the familiar style and use this great mechanic is:

Spiro:
-give parents a combat bonus (like ceratos with carcass) when they're close to their hatchlings until the youngest get to 25% (or other % more balanced)
-the bonus should only apply to its parents. So wouldn't work with adult-juvies grouped nor other herd members.
-to differentiate from ceras, it should be activated and have a cost (maybe nutrients because of the stress), so the angry mom's and dads could hold 3 and the predators will know they are f.

Gateway:
-add the same suggestion above plus specific nesting areas based on species or type (like hadros, aquatic, something related to group). This would create habitats and could work really well with the migration system. They could also be randomly spawned and identified by paired couples using scent - that could avoid the same place cycle and put different herds vs each other to dispute territory.

celest jackal
#

Adding the ability to poop for diet control could basically be like voluntary vomiting (just without the debuff) so you lose some hunger and a certain % of all the diets you have would make diet control a lot easier while also not being very unreallistick after all animals poop. It could also be smelled to help with tracking.

modern wren
#

Reduce evrima nighttime duration

knotty spoke
#

Give nesting some sort of gameplay benefit? No one is even making nests aside from the occasional beipi out of boredom...
As it currently stands, it's just there for an additional challenge.

The work you have to put in to a nest and feeding children when players can rather spawn normally and meet up just makes the whole nesting system pointless

unkempt smelt
#

allow Pteranodon to "eat" bones by picking them clean cause aint no way those bones dont got a single piece of meat left

ancient plover
#

Why have a screenshots channel and not let me like the pictures with lil emotes? Let people like them?

boreal kelp
#

Suchomimus: a migratory carnivore
People seem to be struggling with coming up with ideas for how sucho will compete with other semi-aquatics. It’s far stronger than anything below it and those above like deino and spino would utterly destroy it. Sucho hardly seems to be capable of coming near any water sources deep enough to hide Deinos and spinos. To avoid these situations sucho will need to stick to areas with shallow water, such as swamps, shallow streams, the bases of waterfalls, and some new biome ideas I have, tidal flats (pic below) and deltas (where it could still access freshwater to drink). To go even further to help differentiate sucho, it could even migrate between the interior of the island and the coast to get the diets it needs, being one of the few if not the only migratory carnivore. Some might think that shallow streams would be too good of a water source since there’s no risk of Deinos, this would change now that they are guarded by this beefy spinosaur.

ancient plover
#

Fix Omni/Utahs pounce. More people are starting to figure out that tap pouncing (pouncing and then immediately jumping off) is more viable. It doesn’t make sense that Utahs pounce is more efficient when it’s used for less than a second. It should be more efficient to use if you use it for longer.

coarse fractal
#

I know I critique the scent system a lot, but it's a mechanic I've come to rely on heavily (as to be expected when you're an animal), and see so much potential in. It's so clever in all it could be, but another I just noticed is how can a Gallimimus sniff out a burrowed Compy/Crab, and get an icon, but a Carnivore can't sniff out an above ground animal its standing right next to? No, following the blood "trail" of a bleeding creature doesn't count. That method is clunky at best, because the blood spots aren't immediately shown, even after pressing [Q] to follow the bleeding creature.

ancient plover
#

More slots on official servers instead of more official servers. 100 seems too little to have a nice running eco system on a map this size. maybe do 150 or perhabs 200 (if it can run stable on 200 players)

carmine maple
#

Remove fish from deino diet, make froggies lipids, decrease hunger time to 30 mins or less (in early stages of growth, scale it up as they progress) force deinos to kill eachother / or get on land to get froggies in diet. This will stop the deino AFK and grow shenanigans and prevent deino koombiya groups who just wanna "VIBE AND CHILL" while they camp some stupid crossing. Makes active gameplay, makes it survival.

Fish should be like grazing for them, fills the belly but doesn't fulfill dietary needs

mellow zealot
#

The buffs recieved when you have a perfect diet from all thre sources as full adult can not only be 50% growth bonus. What kind of reward is that once your fully grown?? Surely a perfect diet with al thre sources need to give the best overall performance buffs once fully grown. In this current form, having only one diet is much better then having a perfect balanced diet... Fix this nonsens.

alpine whale
#

i think it would be good if the Day gets extended by maybe 1 hour. 17:30 for the sun to set is pretty early and it comes back pretty late too

lethal tide
#

Carcasses
-let ptera eat carcass
-make compies really eat carcass and bones
-buff nutrients granted from bones
-make ceras bacteria comes only from rotten meat

All of that combined could help mitigate fps drops corpse related and close the (actual) circle of life in Evrima. Right now, dinos won't gain much from rotten meat nor bones so they just eat organs and leave it for the next combat. All of those bodies on top of each other on center causes massive fps drops and lags no matter what specs you have. Here's a natural way to deal with it

rain oasis
#

Make AI visable on the scent radar, or more frequent spawns …… or at least make them big enough to see … deers and goats shouldn’t smaller than boars 😊

jaunty nexus
#

max players on official servers increased from 100 to 115

fresh ingot
#

Once the isle is finished we should all receive monke as a playable for anyone who bought the game before it was finished

Curtsy of JamesGRaptor

obsidian salmon
#

Add a server queue for official servers.

radiant quartz
#

Suggestion for Compy, make it able to control other AI compy using calls. I think that being a solo compy wouldn't be very appealing to many players (except me) as being unable to kill anything and likely not finding any other compy players would leave it very rarely picked. A solution I have to make it more interesting is to have it be able to ralley up other compys and be able to command them with calls.

1-Broadcasting would alert other nearby compys to come to your location.
2-Friendly calling nearby compys would add them to your group, having them follow you and take orders as their leader.
3-Threatening will have all compys attack whatever you are looking at infront of you. They will keep attacking until the target is either dead, or you give some other command, like a 4 call to stop. You can also have a right click attack that will let you target a single entity using a line that highlights it when pointing at any part of its body, before 3 calling to engage.
4-Distress calls will scatter all the compys in your party, in which they run all over the place and even prioritize areas like bushes and logs to hide/jump on, only stopping once theyve ran away from whatever caused you to 4 call in the first place. The compys will generally stay by your side, although some compys may be lost after the whole thing, needing to broadcast again in order to regroup.

If you wanna call but not have any effect you can quickly press f call then whatever other call you want.
Double tapping calls will have all compys in your group also call out, these will mainly be just for show but doing 1 call will increase the range of calling other compys.
If you want to loose compys f calling twice will remove them from your group.

Other features can include:
Compys generally staying behind you
Having to keep your compys fed and hydrated
When crouching all other compys will crouch too
Compys will also scatter when a member is attacked/killed

All this can also be applied to Pterodactyus

spice swift
#

Petition for the devs to start responding to this feedback even a little bit. just found out devs do read them daily so thanks devs for being so awesome.

torn mesa
#

it would be cool if in gateway there could be hollow logs in forests where chanterelle mushrooms can spawn that are big enough for hypsis to get in

rapid pumice
#

Adding the ability to change what language is used in game would benefit quite a few consumers who don't speak English

reef forge
#

Giving mixpackers something similar to spasms that causes them to lash at out the other species randomly.
Really annoying to get 1 called in by your own species just to get rolled on by a whole group of mixpackers.

idle zinc
#

We need to get the picking up food bug fixed.. there is problem in the game now when you pick up some food sometimes it locks the food to your face and you can't eat it or drop it, which stops you from eating or drinking water..
it needs to be fixed as its an game breaking bug right now.

merry tree
#

Is there really no AFK kick?

I left my computer on the dino selection screen wile doing some chores around the house and noticed that I never got kicked when I came back later that day. Are these servers always full because people can stay afk on the menu all day? That’s pretty dumb. That would also explain why there seems to be nobody around despite the server showing full when I hop on at 1-3am when I get off work. There needs to be a menu timer to prevent this. An afk timer would help but even then you could just run a program to move your mouse/press a key to save a spot on the server. This needs to be fixed asap!

ionic kernel
#

Due to only being able to swallow things whole, omnivores like beipi oftentimes cant get the desired diet because it simply takes up too much food or in my case, sometimes doesnt even give diet when you swallow something. I let my hunger drain to 0 as beipi and only ate fish, I could not get a diet of all 3 dot

subtle sun
#

Remove the camera lock. It’s super dumb. Animals are able to look around when eating, and you take a second to stop eating anyways. Having the camera lock in place is basically giving players a free kill, which shouldn’t happen because it’s just not fair to the player who got killed.

wary oyster
#

Pinned dinosaurs shouldn't cause bleeding to the one who's pinning them. it's cool that they fight back and all, but it makes it worse than a quick pounce that could hurt them like crazy and not cause me to bleed. For something like small like Troo or an omni low on blood it could be devastating.

silver ledge
#

please make it so that a teno isnt able to keep running carnivors down for literal kilometers. It makes no sense to be bullied over and over to no end and have the teno both able to chase and fight. I shouldn't be worried about being chased till exhaustion when going up against most herbivores. I should be the one chasing them until their tired.

acoustic moon
#

Please make footprints useful again. You used to be able to track people with footprints, now it's virtually useless.

glossy rune
#

As probably most if not all of us know that one problem the isle has that can be irritating is the unbalance of species in a server causing stuff like: mass packs or mass herds (the bad and toxic kind not the just want to have fun kind), lag, mass killings, etc.

That’s why I suggest that there should be such thing as a species counter.
It would be kinda like how the egg menu is in the main creature selection menu but instead of showing WHEN a egg is available it would show you HOW MANY of EACH species there are right beside each species you can select. So people will be able see if one species has to many than others they would pick the lower count dino

This will not only solve all the problems I listed above but ALSO hopefully add more variation of Dino species in each server. This would add more and better immersive and exciting experiences when playing through the isle being able to see and experience with a stable amount of each dinosaur through out the isle.

The reason I suggest this than unnecessary (not the necessary ones) nerfing and buffing And needless changes cause “it’s unfair and hard” is cause it would just cause more and more problems but my solution Is universal (not buff and nerf proof of course) it will reduce the amount of nerds and buffs there are, reduce the work load on the devs and and just make the game more enjoyable in general. In which on top of all this for some extra options that I believe would make my idea better Is maybe making it so that if unofficial servers don’t want the counter they disable it just like how they can disable any species they want to and as well (but not exactly needed 100%) would be to have a (JUSTIFIABLE) Limit of How much of each species there can be on a server.
In which again if they don’t want to add it to the official servers then they can atleast add it as another feature that unofficial servers can customize and turn it off and on like the other features.

thats my idea. I hope devs will consider it

cosmic sphinx
#

please fix the altbite bug with troodons and omni pounce...

left crater
#

Give beipi better nv underwater please i cant see at all

ancient plover
#

The other day I was playing deino and went to say hello to a teno. It saw how small I was and decided to smack me. I was actually big enough to grab it (I put it back down). Our models looked same size but I was 2x as heavy at least. Currently deino model is way too small in game for the weight. If model was made 2x larger for all growth stages it would make deino harder to pilot in shallow water and better represent the power of an 8000kg alligator. It could discourage other dinos from running up to it like many newer players still do. This would be a good start if you want to make dekno a bit more difficult but keep it playable.

edgy robin
#

https://youtu.be/Oro5VsPEHe0 I just wanna highlight the foot placement when the troodon interacts with the environment along with the rendering of the environment

This is just a concept. I know this is a level off the marketplace. I purchased these assets to use in my personal game. I'm not a dev, just having fun with Unreal Engine. This level is using dynamic lighting, not the lighting from the environment pack.

Credit to The Isle team for models, animations, and sounds.
Environment - https://www.unrea...

▶ Play video
royal birch
#

When you do a sniff there should be a letter indicating what direction youre looking at. So just N E S W. im someone that can get lost easily so itd help.

errant drum
#

A Reportsystem of some kind, to report people after they kill you or smthn.. this rampant speedhackling on all the servers gets really frustrating, also please moderate your servers for unstucks and banhammers.... it's probably a money thing, but i don't think that it can be that hard to aquire some people to monitor all the serverrs 24/7, given it can be done from diffrent countries and such

wraith jolt
#

Would be nice if your blood pool displayed in the tab menu. The tab menu, for me at least covers it and having to enter chat to look at the percent effectively is a bit janky

open tundra
#

Dear devs, pretty please could you try and actually optimize the game a bit. The performance is just not on par with any of your competitors atm. I've heard people say its either corpses or other players that cause the issues, so maybe unload corpses/players outside of a radius around the player or something? I don't know, I just know that its an issue that I would like to see solved. Right now the performance is by far my biggest issue with the game and the main reason I've started playing other stuff instead for now. If the isle could actually perform as well as literally any other game I have installed on my PC I would play it all the time. So please, make performance a priority.

carmine maple
#

Having the display info on health and heath status imo is too much info, it should be more nuanced and vague.. as to cater to the simulation, knowing exact percentages like HP and dieting is not okay.

outer mulch
#

I like how Utahs pounce was designed around landing a risky pounce to profit off of a lot of bleed, with a heavy window of opportunity if they miss.

Now just remove the risk part and we have current utah pounce.

Re-add pounce punishment.

stiff veldt
#

On the day of gateway. There should be a video in the announcement of one of the devs putting a file for Spiro in the recycle bin.

I’m actually 100% serious on that cause it would be funny and a welcome send off to this horrendous map as a joke to the community

(Of course if they choose to keep spiro files for the future don’t do it)

hard beacon
#

cera should have almost everythign ingame currently on it's diet since it's basically a walking garbage bin,

if the first suggestion doesnt get good praise then i suggest adding goat and boar to cera's diet since it's kinda weird it doesnt have those as diets

barren trench
#

Add more servers!!! EU is constantly full

iron cipher
#

I think when there's more dinosaurs in game, cera should just have "eats everything, except this..." As the preferred food instead of adding all the dinosaurs to the preferred food list

ancient plover
# edgy robin https://youtu.be/Oro5VsPEHe0 I just wanna highlight the foot placement when the ...

Please add the type of forests featured in this suggestion in gateway, idk if the devs are planning to do that but it would drastically increase playability in forests and keep everyone from piling up in plains, forests like that one where there is foliage however not so much that you can't see anything, there's tall thick trees with separation between eachother and a large amount of variety between trees foliage and distribution of all of these across the biome, it would make forests/jungles a much more enjoyable area to be in and people would actually spend time there, not just to travel somewhere else, watching that forest in that video made me feel like i want to be there and i want to play there. People would actually fight, nest and just hang around forests which would help with distribution of players across the map and eradicate massive hotspots where everyone goes on a massive map, which in contrast will reduce severe lag and frame rate drops in particular areas such as center. This would simply make the game much better so please introduce this type of forest/jungle in gateway so we don't run into the same issues we have on spiro.

coarse fractal
#

as an Ark player, I would be interested in playing as a Therizinosaurus or "Tickle Chicken" as it's regarded in Ark 🙂 🙂

vale root
#

I'd love to see a greater variety of both aerial and aquatic dinos. I've seen on the wikis that dinos in these categories are in development, but I'd love to see even more. Excited for some more diversity and interaction by utilizing oceans, rivers and all the airspace and mountains.

silver plume
#

Reduce fall damage. It's sick now. You can't even fall from a tiny hill as a pachy or utah because you get leg fracture or even die, which is weird because you can jump higher than that.

vague nova
#

theres a delay after pachy rams a utah,when the utahs on the ground the cool down doesnt let you follow up ram before it gets up,why?it lets utah get a free pounce on you,please change this.

livid tree
#

It'd be great if fall damage was a little more forgiving. Sometimes you die to fall damage in a fight rather than the enemy itself and its very frustrating, especially for utahs that can die while pouncing on hills or dismounting on hills.

iron quest
#

give hypsi climbing when herra drops, literally no reason to wait other than funny isle moment

mellow zealot
#

The carno needs more stamina. Yes i know they are super fast for their size, but they are also almost unable to catch smaller dinos anyways due to their sliding and complete loss of momentum when turning while running. They also have really slow acceleration. They are currently not able to fight anything solo since after spending 20 ish % stam, tenos and ceras can just run them out of stam and kil them.

fresh ingot
#

Looking at the current roster i see no reason as to why Allo needs to be a ambusher like alberto and carno, i also cant assume your going to make bary or sucho endurance hunters as they eat fish and live in the water. with that said i think Allo needs to be made a glass cannon with mid levels of stam and and instead of doing high dmg does very high bleed to keep its enemies moving, it being an ambusher while also relying on bloodloss to kill stuff means it needs the endurance to wait for its prey to die, if it runs out of stam before hand whats the point. not all mid teir carnis need to play like carno going forward. ontop of that id love to see Torvosaurus added to the game to fill the higher mid tier brawler niche for carnis. Think big cerato without all the gimmicks that make cerato busted atm

maiden spear
#

More servers? 700 slots for the whole US is Really silly.

slow comet
#

Idk the response to this but anyway I think rn most dinos food and water drain is very very fast making it hard to nest and just explore (explore part more prominent after gateway release) so instead of changing dinos hunger drain I think doubling the time it takes for your food to go from 100% - 0% for all dinos would work since balance wouldn’t change and you won’t have to worry about food as often. Rn it just seems playing carnivore is constantly hunting / looking for food so this would let them have some downtime sometimes.

rotund solar
#

I'm very intrigued why are these two dinosaurs' special movement restricted, why aren't they allowed to attack directionally like the Omniraptor can?
I wanted to suggest that you should enable Tenonto to kick to the side the player is facing to make its use more flexible and more accessible like with it's tail slam, also do this with the pachy's ram.
This example below is to show where to allow them to use their kick and ram abilities.
For example, The omniraptor can launch himself to the sides with his ability, it seems to me that these two examples mentioned should also be allowed to be able to direct his attacks in a simpler and more accessible way to facilitate their use.
Obviously not with this attack range shown, it's just a graphic to exemplify.

subtle sun
modern wren
#

Reduce evrima nighttime duration

weary lark
#

put ai spawn higher, im walking around the whole day only finding one !!!!! dead deer.. its stupid and totally unsurvivable for new dinos.... i just walked from west to south and then east and got killed after all randomly from a carno there LOL great job, makes fun^^

bold moss
#

Devs, pls respond to feedback with a emoji likeTI_Perfect

tired hawk
#

When suchomimus gets worked on, I highly suggest you don’t change the calls for it like you’ve done with cerato and carno, but if you have to, make the calls more booming and powerful, the calls were the best part about legacy sucho, because they were so unique yet intimidating, as well as the 3 call standing animation where it stands tall and reaches its claws out to appear bigger

bold cosmos
#

If decreasing the night time it's not an option at the moment, what about bring back the last day and night circle? (half an hour each one) This way, if people dont enjoy playing at night at least they dont have to wait one hour until daytime

open tundra
#

wait. I thought they added a queue system, lol. Damn... guess that is literally just not happening.

neat cipher
smoky acorn
#

Decrease the hunger drain on an adult Carno. I have played carno now a few times and noticed that the hunger drain is incredible fast especially when your an adult. I was on servers where there are 130 people online and we where 3 adult carbons we where not able to find a single person for a good 20-30 minutes when we did it was another carno or a group of 4 stegos. We killed a Tenno and a pachy however that wasent even enough to last us 30 minutes untill we starved again. And eventually died even thou we had "all 3 diet filled" The starvation damage is extrem and I feel like the Adult carno is just too hungry all the times… I mean a cera can eat whatever it wants as bones don’t make it vomit nor does rotten flesh.

leaden igloo
#

Make adult beipi jump higher out of the water dewds! Rock on brah, ta ha. 🤓 🤘

jaunty bluff
#

Add spinosaurus

strange peak
#

I have only been playing for a few days, like maybe a total of 20 hours or so. But i have noticed that small animals like crabs, frogs, chickens rabits, they are nearly impossible to spot or find in the first place. As a food source for younger predators it would be nice if there was a batter way to track them down. Some ideas.

-Increasing spawn rates.
-Increasing audible range of sound clues.
-Increasing duration of sound clues.
-increasing frequency of sound clues.
-Allow us to smell them out
-Adding smell clues that may lead us to their tracks or general area.

I feel implementing some of these may make them more relevant to gameplay, as well as being a means of drawing players towards each other especially at younger stages for more player driven interaction.

Thank you for your time.

tired shadow
thorny token
#

This game sucks

past walrus
#

stop the lag on servers

unreal thunder
#

Just so the new and improved anky wont be too weak but not overpowered!

DIet
Anky should not have to travel far distances, instead should be located around certain spots like the beaches located on the map and future maps so players don't have to spend centuries to walk to one nutrition to another, however this of course could be changed depending on how the migration system works and the future plans for maps! And anky should have a slow food drain and slow water drain (Similar food drain to a deino but similar water drain to a stego)

Combat standpoint

Anky should not be a push over, meaning it should be able to defend itself from apexes so it does not become unplayable as anky will of course be rather slow but due to how slow it is it would only be fair for anky to have a decent amount of health and damage (I would say 5,400 health and around 900 damage with being able to fracture), and the anky should of course have its attacks being mainly tail attacks.. One of the attacks of course will be a tail swing just like how it had in legacy, but it should have a bunker ability much just like in path of titans where it will take less damage and be unable to get flipped by creatures like spinosaurus.. And just like in the concept art it should have a rather slow but high damage tail attack where when it is in its bunker stance its tail attack will be directional depending on where you face your camera and if you use right click or left click.. And finally when in its bunker stance it should have a charge swing which will cost alot of stam but will do a lot of damage! (Around 3,000 damage + fracture).. In other words it can perfectly defend itself without being unkillable (And due to anky's armor it should take 40% less damage)

edgy robin
#

It would be neat to have a map on the character screen when pressing TAB that has everything but it’s territories faded out, with a little curser that indicates the players location. This will help show players the places on the map that are best suited for their survival thus encouraging players to feel more confident roaming the island opposed to staying in one spot that’s the most familiar to them.

One image showcases a dinosaur with specific territories
The other image showcases an dinosaur that doesn’t have a specific territory like cerato and the different between how each creature sees their territory map.

Edit: territories are just there to show where the Dino is best suited for survival (I.e. where their food is) it’s not a boundary for those who might get confused

maiden mountain
#

getting drug 50 feet to the water by the youngest stage of deino as a full omni draining my half stam to 0 all because he had extra ninja training to make his sound nonexistent. We get it's slow coming, fix your game please

crude lance
#

UI update would have lots of lore opportunities and tidy up some things here and there would recommend you guys prioritize this a bit

main valley
#

I heard that the Vomit Lock for ceratosaurus is getting removed. If this is true, please, I beg you, don't take it away. This dinosaur is supposed to be a bully, a threat! It's supposed to be an opponent to the carno, not another thing that's just going to end up being a massive pushover.

Please, if you read these suggestions, I beg you to listen to your audience. The cerato is by far such a unique and fun playable.

Add a cool-down to it to avoid it being an immediate win for the ceratosaurus the moment it bites something. Allow players to think before they attack and be careful of how they choose to defend or attack.

I understand it's a scavenger and I personally play it as such, not actively looking for a fight, I feel confident when challenging for a body because I know I have something in my arsenal to either win a fight or buy me enough time to escape without something persistently following me.

I agree it shouldn't be able to just chase down everything and wreak havoc wherever it goes, but more of an opportunistic hunter/scavenger if the opportunity arises.

For example, ceratos shouldn't be able to chase and hunt down a carno, let alone 2 but it should at least be able to stand it's ground when being threatened by a singular carno when it comes to defending a meal. It should be able to take down singular prey animals, but not herds. I hope this makes sense. The reddit post below is why I am writing this.

viscid jackal
#

ceratisarus is to small for apex can we make biger? Apex

void burrow
#

Make so if the certorsaurus Vomits you can have a mask to Block

paper field
#

something about mixpacking and overpacking. please

south pelican
#

Add a redwood forest or extinct tree forest to gateway

subtle sun
#

Maybe have starvation punish you less severely and not immediately? I understand that you should be able to die to starvation, however the rate at which you die currently feels… awful. Maybe have a small span of time where you don’t take damage and instead you run out of stam faster or something? Just anything that doesn’t make an empty stomach signal certain death unless you’re in a populated area. (Edit; this shouldn’t apply to apexes, since yk.. they’re apexes.) (Edit 2; when I say small span of time I mean like ten or twenty minutes. Enough time to find food and not die, but also enough time to allow a player to die if they don’t find food soon enough.)

jagged gull
#

stego needs to be nerfed

obtuse meteor
#

Pachy needs his stunn back, no use in pachy being a “Glass Cannon” when he’s not a cannon…… he’s just glass.

shrewd jewel
#

add cera to the carno diet as S

ancient plover
#

Alt biting should use stamina, cera's charge attack should also use stamina.

rare geyser
#

I want to add someting to my previous feedback: please add a temporal anti aliasing mode that is not blurry. To achieve this, the following console commands need to be used:
r.temporalaacurrentframeweight 1 (to disable reprojection of previous frames, instead of the default 0.04 which causes a lot of blur and ghosting, especially on plants with wind movement)
r.temporalaafiltersize 0.5 (to set the sample offset to half a pixel and keep details intact, instead of the default 1 which samples neighbouring pixels)
r.temporalaasamples 64 (to take as much samples as possible over time, instead of default 4)

What this essentially does is randomizing aliasing artefacts by showing different parts of the pixels over multiple frames. Persistence of vision in our retinas does all the reprojection that we need, especially with a nice and high framerate, there is really no need of emulating this digitally. This counters jagged edges in a very natural way. One that is comparable to the gaussian anti aliasing project on github (https://github.com/bburrough/GaussianAntialiasing), which is even better because it uses completely random offsets on every pixel and every frame. This is sadly not broadly available in the game industry

We need this because all regular anti aliasing methods are expensive and/or blurry, especially during movement. No anti aliasing is only problematic because the rasterization and rendering is done in the pixel centers over and over again

An even bigger problem is sample and hold motion blur during eye tracking, which depends on the total pixel visibility time. Backlight strobing can counter this, but that is everyone's own decision

viral ledge
#

I'd like a v3 map evrima version it would be nostalgia and wonderful to explore my once favourite map

hearty prawn
#

I can't remember how many times ive had to relog today because of bugs and glitches, for the love of god, fix them.

radiant quartz
#

I think it be cool if a part of the map had frequent fog/mist looming over it, kind of like in San Francisco where it fades in before dissappearing as it passes by every now and then. It could even be connected to certain biomes like jungles and even the redwoods (Since thats why coastal redwoods grow in the first place.

barren imp
#

Make something to counter crocs

vapid hollow
#

more of same colors on all bodyparts so it will be possible to have a dino with a singular color, would love to be able to have the jurassic park raptor tan camo

livid tree
#

How about making so dinosaurs who built a nest have their nutrients drain slower? or even making corpses nearby take longer to rot.

ruby mango
#

when evrima was being made devs said body denying by running into water will be fixed because you will be able to drag bodies out of water, but that's not the case because people still suicide to deinos and make themselves unsafe to eat, it's just a different form of body denying

left sigil
#

Allow pteranodon to regain stamina and be able to eat while clinging to trees and cliff faces etc.

sleek pagoda
#

Give Deino Proper Size (This thing is significantly smaller than the original Deino). Problem with it being way too silent will be dealt with by increasing the size to ACTUALLY match the irl Deino

ebon kernel
#

give carno its old run animation again

hard beacon
#

tenontosaurus needs more colors added to it cus good lord it's depressing trying to make teno skins with the limited colors, also the male detail needs a slight rework cus it's basically the main pattern when it should be around like the throat since in the courting animation it shows it to expose it's throat as if there is supposed to be colors

and in general more species need a wider range of colors to choose from

dim panther
#

there should be some deterrent to carni mix packing because it is so unsatisfying to get killed by some huge immersion breaking utah cera pack

toxic siren
#

make it so you stay in a group even if you die, make it so you can see group members from further away or possibly on the top compass

carmine siren
#

make the beepys nv better. I can't see shit!

mellow zealot
#

You get vomit sickness waay to fast when eating rotting food. Its a nice mechanic that eating bad food gives penalties and vomitting, but one tiny bite of rotting flesh should not result in 10 minutes or more of sickness… if you eat tons of bad meat sure, but such small amounts resulting in vomiting is just really annoying and reduces the experiance

tardy gust
#

MAYBE FIX EU6 AND EU7 THAT YOU HAVE 400 PING ALL THE TIME FOR THE LAST MONTHS??? ALSO OPTIMIZE THE DAMN GAME AND ADD MORE AQUATIC LIFE.

grave rover
#

Regarding diet boosts, separate them from the diet system -- the concept of growing faster is an interesting one, however it just doesn't work when incorporated into a system all about selecting the build of your creature. The whole point of the system was to select a build at a young age to help with your survival, not to ensure you grow the fastest. Axing the growth boost will not only make the game less tedious, especially when worrying about growth speeds, but it will also buff nesting since the hatchlings will grow at the same speed throughout. Instead, leave the growth boost as a reward for consuming hard-to-get foods. For example: A hard to get food spawning on the ridges down a cliff, forcing pachys to traverse dangerous terrain to grab such a food. I would also make such foods yield less food in general, so they aren't abundant, but rewarding when you manage to find and get one.

shrewd jewel
#

can we get responding admins/devs?

blissful wyvern
#

Still queueing to eventually not log and having the server "full" ... thanks for the time literally wasted --> more servers maybe

FPS in center (or crowded places) are low AND unstable : they are easily halved
FPS after changing setting (still a thing) are halved --> you must restart the game or relog (queueing again)

Nights are too dark, you can't enjoy without NV : it's a shame not to experience half of the game play in colors ....

Beipi : you should be able to float instead of jump even if you get closer to the surface non-passively --> reduce the time between "passive float to the surface" and "stop moving" to make it smoother

Fresh spawn should have the camera higher to see in front. It is currently really uncomfortable to see a spam of grass in your face when running/hiding

full oasis
#

i miss the old night vision :( maybe we could get different NV for different species?

upper orchid
#

Can the growth boost diet turn in to something else that is benefitial for adults when they reach 100%? Perhaps something to do with nesting. That would be the perfect diet for nesting incubation as it already would give the most benefit to little babies. Giving the three diets to babies is going to mean they grow the quickest, but for the adult having to keep the diet is kind of meh.

EDIT - by growth boost diet i mean one of each diet

tame depot
#

fix desync

subtle sun
#

Allow us to turn motion blur off.

clever plover
#

I am worried Apexes are being added to The Isle way too early. Now that Trike and Rex are going to be in the near (In terms of updates) future, this raises my concern for the current dino roster. There just isnt enough room or diversity in the current build and likely not by the time Rex and Trike are in the game to make rex or trike seem applicable or even fun to play as or against. And since Rex is going to be an AI on Official servers (from what I have heard,) it is going to completely throw the entire ecosystem of EVRIMA out of wack. The only dinos worth playing at that point are speedy or aquatic dinos to avoid rex, or groups of powerhouses like Stegos or Trikes to defend from the rex. I dont think Rex or Trike should be added in the near future, as cool as they are.

Im going to sum up a list here of reason pros and cons to Rex and Trike (From what I currently understand about them) to further my point.

Rex first
Positives

  • A large super predator who could likely very easily give Stegos and Deinos a run for their money.
  • Would be the top of the food chain
  • Is Iconic
  • Near everyone would want to play rex.
    Negatives
  • Besides other Rex or a large herd of angry herbivores, their isnt much that can fight a rex and live
  • AI rex would be next to impossible to hide from and makes being a baby 10X more painful to play on Offical servers. Like when we had Carno AI
  • Would collapse the food chain due to lack of biodiversity and make the game a ton less fun.
  • Near everyone would want to play rex.

Trike
Positives

  • Trike would be a nice addition to the herbivore roster for its unique play.
  • Is Iconic.
  • Trike would likely be the most dangerous of the herbivores.
    Negatives
  • Due to its tanky nature and the ability to spear whatever it wants face first it would be like mixing a Pachy and Stego together into one super herbi.
  • Only a Rex (maybe), angry herd of large herbivores or mega pack could take one down.
solemn ridge
#

Can you Please prioritise fixing the issue that some times you have grown a stego or deino or something large and then you hop on the server wait in queue then get a dead dino with perfect vitals

turbid citrus
#

fix the game

ancient plover
#

the game dosent need a rex it needs a spino

scenic patrol
#

Bump! Asks for a rework or implementation of a health indicator outside of the character menu.

willow swallow
#

Microraptor using tools similar to how a corvid uses them!!

pulsar pewter
#

can you work on making controllers a little more easier to set up in the future and use in the isle? I still can't both kick and tail slam when I play teno with a controller because the set up is a bit confusing. I know controller users are the minority but just wanted to point it out

arctic rover
#

Ping on some of these servers is legendary.

paper field
#

fix the ping please

slender gorge
#

Cera is a marathon runner/bully, make it so Cera can't run down everything.

velvet kestrel
#

Cera running faster than an adult pachy is a bit cringe, could pachy be a bit faster (You don't have to make it Sonic fast, just a bit faster), please?

Edit: Maybe this should be in balance feedback, so imma add it there too, my bad

ancient plover
#

Colors-
Adding more colors to all dinos, making more color properties like temperature (more blue or more orange) and making brightness and saturation more visible, you gotta squint your eyes to see a slighters change.

For example- your color stats start at 50, that means- you can make your color brighter and darker or more/less saturated.

New colors, more greens, browns overall more camouflaging colors.

( Maybe ) New patterns but not too much, the cosmetic aspects are not a prirority.

As of rn, the color system is preety good, but it feels kinda limited... " but the different dinos have different colors"
There is litteraly a white color, that would in the wild handicap a dino from hunting ( at least on plains etc. ) The reason why there is no white animals like a naturaly white deer is because their only advantage would be in snow...

white looks kinda cool but its like a big neon word- A DINO HERE

subtle patrol
#
  • Changing the day/night cycle to something like 60/40 minutes where days are longer.
    In my case, I really do not enjoy staring at a grey screen for long periods of time, I don't think many do either.

  • Add an option to disable motion blur. PLEASE I BEG YOU

  • Increase the server populations to 120 or 150. (at least when Gateway comes out.)
    Servers are almost always full and players are waiting in queues for a long time.

  • Queue system needs fixes. (maybe improvements as well ?)
    Waiting in queue until we are the next person just to get a ''server is full'' message is not fun. Although having a queue system is a blessing.

torn mesa
#

when click on a server there should be thing telling you if you have a dino on that server and which one it is, specifically in the area i've circled

devout plover
#

Please give us better anti-aliasing options; they all seem to do the same right now no matter what you choose, and it ends with dinosaurs looking "fuzzy" in motion and, especially playing as something small, gives off these artifacts in the distance/sky which can be INCREDIBLY disorienting to see pop up.

It keeps making me think I'm seeing creatures in the distance as my nearly starving troodon.

vocal roost
#

I don't know if this is just me but I have been killed by speed hackers and nametag hackers multiple times. Like seriously they were probably going 100kmh in game. Im not sure how anticheat works but it obviously needs to be updated/changed/improved.

**official servers

delicate estuary
#

make boars do a lot less damage, and be a lot less aggressive. it's stupid how many players die to them, a (maybe?)temporary AI that has a broken hitbox.

supple wharf
#

mating call

boreal kelp
shrewd jewel
#

uh ceras bite through a pounce.... yall should fix that

sand fog
#

cosmic brownies added as a healing item for humans

subtle sun
#

Make growth times shorter. Most people don’t have 5+ hours to grow a digital dinosaur, and time doesn’t equal difficulty. It could take a day to grow a dino, but it could still be the easiest dino in the game to grow. I’m using deino as an example, but this applies to nearly all dinos that are currently in game and will be in game.

brittle spear
#

give carno more stam so that it can be a fun playable.

fickle rune
#

gib us LOOOOOOOOOOOOORE

smoky patio
#

Stop using wish servers please. 600 ping on a 30 ping server in the browser (apparently) isn't playable. Gamebreaking

candid lark
#

add a customisible growth speed multiplier for unofficial servers.

supple wharf
#

Can we get better skin customization options ? I don’t think people will care about how realistic the skin looks . We should be able to customize the Dino how we want instead of being color locked for certain parts

ancient plover
#

Can we please fix the issue of Legacy servers not showing for people in the southern hemisphere?? I am still only able to find like 2 servers and a bunch of fake servers. Pretty tired of having to go to a website to join servers and it can be unreliable.

mild ermine
#

more tenonto colors, please... and not another grayish or brownish ones. we need vibrant colors. ok, if you devs dont want to make it look like a hypsi, they dont need every shade of the rainbow. but let the current colors be more vibrant at least. the "purple" looks so gray. greens too. also some dark blue colors would be nice. maybe just higher up the saturation of the current ones? for real, other dinos can be so colorful, but tenonto... please do something with it. oh. and change the male display colors. they look exactly like all the other ones. it was meant to stand out, be vibrant, but honestly what is this? look at stego. it also has pretty earthy colors excluding the greens, but male display? completely different

void burrow
#

Gigasaurus so Can fight trex😲

empty imp
#

human construction suggestion, I have more ideas but will post later so I don't spam too much.

Construction: subterrane base

final herald
#

Bring back Legacy giga‼️‼️‼️‼️

marble linden
#

make some rules on official servers, nothing too complicated, maybe just implement some new mechanic for comfort, so your dino gets incomfortable if mixpacking and you take damage, it's ridiculous seeing all types of herbis and omnivores mixpacking and actively hunting other players, since when are herbivores hunters?

magic grail
#

Stamina build for Tenos is quite hard to get. You must stay around swamp area. if you want to fight or travel NW/center you barely made it there without loosing your stam build. Same for growing Stego. You start with Marigold (in the middle of the map) and must collect Pumpkin from NW and Sumac from SE for a perfect diet... If you made it to SE you must turn around to fill your pumpkin. Annoying placement of most plants.

I would love if all plants are located everywhere random. In that case you can sniff every area with a chance to get your diet.

tardy gust
#
  1. optimize the game

2.reduce the night time on evrima

3.fix the ping issues

4.create more servers or add more slots to each server.

5.fix the que issues that it says server full and stuff after you wait so much time

6.fix the fatal errors

7.add more aquatic life

8.please respond some times to the feedback and let us know if something is possible or not and if you like the idea maybe

9.put some basic rules like for overpacking and stuff, its not nice getting chased by 20 dinos and it makes the new players quit the game

10.add more colors and skins

11.put inactivity kick, if someone is at the page that you choose dinos and stuff for more than 30 minutes they should be kicked so active players can join the servers 12.when click on a server there should be thing telling you if you have a dino on that server and which one it is I KNOW ALL THESE WILL TAKE TIME AND MONEY TO BE ADDED BUT IT WOULD MAKE THE GAME 100 TIMES BETTER, THANKS FOR YOUR TIME.

late valve
#

Fix the organs when you shake them up its hitbox shouldn't be different for everybody so you have to find the hitbox, and also the food in your mouth bug (it's happening way too often). Make fully grown dinos not so vulnerable to small jumps and breaking your legs or killing you in the worst case (Maybe make the damage equal to your weight, like fully grown raptor shouldn't die from the same height as a stego).

desert ether
#

Okayyyy I'm gonna try a different concept to fix the mixpacking issue.
I know there's that "might go insane/insanity" thing that happens when you cannibalise, so I feel like it wouldn't be too far fetched for characters to "go insane" from stress from being around dinos it shouldn't be around. Maybe players can lose control of their characters. They become hyper aggressive and start attacking anything that comes too close, maybe even start running off in random directions away from other players.

barren trench
#

What is going on with EU6 and EU7 it is unplayable... so laggy ... plz fix

spark oak
#

Remove the stupid camera lock when you eat and drink!! It's completely unrealistic and only serves to give free kills. With the way eating works it already takes about 1 second for the animations to finish, giving carnis enough time to ambush someone eating. It also ruins the whole grazing mechanic, which mostly gets used as a roleplay option, but thanks to the lock it is super clunky! The Isle did not have this feature for 7 years and it is not needed now

(If the devs really want to keep it, then at least remove it from grazing so that feature can be used again)

fervent leaf
#

Semi-aqautic animals shouldn't be able see above water while submerged under water...

Specifically in the case of deino there is no real counterplay to being lunged.

Deino already has the ripple mechanic that alerts it to potential prey but you could give it a mechanic where a deino can emerge silently and slowly above the water at eye level.

This would:

  • Give the prey a chance to spot the deino if the deino isn't concealing itself behind terrain like rivergrass/rocks.
  • Actually add another layer of complexity that I think will be more interesting for deino hunting gameplay.
  • It's more engaging and fair for both parties.
obtuse meteor
#

Beipei should have most of its diet in the ocean biome so it can be a penguin.

distant beacon
#

i dont know , if i am the only one with this problem....but in the past days EU6 and EU7 have highpings for me...240+...It would be nice to fix it 🙂

teal creek
#

clone a 32% gator, make it weigh a little over a ton, make it faster, smack a kaprosuchus model on it, adjust biteforce, and then rework it later with a unique rmb attack

delicate estuary
#

Make beipi's underwater NV look like this, rather than the current "night vision" which is just pitch black. Can't see anything using the current night vision, you might as well not even have the ability to see underwater at night as beipi.

edit: heck, the image didn't load. well, i meant like the old "military-inspired" nv looked. the first iteration of the new evrima nv

devout plover
#

When elder stages drop, I beg, please make "progressing" to your elder stage a choice. For players that like playing smaller animals (let's use troodon as an example) which I'd imagine will have relatively fast life cycles, your gameplay loop will end up looking like this:

Spawn in -> try to survive until you can use your main gimmick as an adult (troodon venom)/actually see more than grass -> grow to elder, a slower and weaker adult -> die

The "window" of fun gameplay is going to feel so short unless players get the choice of whether or not they want to keep growing past the current 100% stage.

I love the concept of elders and being able to "mutate" upon successfully going through your life cycle, but I worry for the smaller animals and how they already have to "wait" to enjoy their animal to the fullest. I'd hate to feel pressed for time once I actually hit adult.

upper orchid
#

I would like to talk about rex here and apexes a little.

1 - If apexes are only on non official servers, how are we supposed to report bugs around them? You guys don't take non official server reports.... soo.... what happens when a bug is found?

2 - Ill probably get a lot of flack for this one. But why are apexes so arbitrarily strong over the current roster? By that I mean lets take t rex as an example. Legacy had it's weight at around 5.8 which is just under the steg, but realistically I expect it to be 7 to 8 tons in evrima, I could be wrong on that. Either way. It is a stegosaur size animal with more mobility than legacy. But I have heard people say that dondi (who is in control of balance last I hear) wants a single rex to dominate like 30 utahs for example. How is that so arbitrarily inflated? I don't mind apexes being strong, but the numbers seem inflated, taking them artificually out of the reach of the rest of the roster.

If it is stego size, would it not take around the same amount of damage or bleed to die? Let's say it is resistant to bleed. Sure, I can't imagine a single anything taking on 30 utahs for example. And I am not trying to fanboy over utahs, just working over a previous statement that has been said in places.

At that point the only thing that can kill it is another rex or a trike. And if you need weapon A to defeat weapon A then it isn't exactly balanced.

raw aspen
#

Maybe add more Official servers if possible because as an EU player, when I want to get on throughout the day I don't want to wait in a 41/41 queue and I can't even access EU 6 and EU 7 without having the game either crash or the ping striking as high as 250+. For an example I wanted to play on EU 3 today as my carno that I had been growing yet a queue of 26/26? I waited the queue which was a good 10 - 30 minutes only to get 1/26 and then I disconnected and couldn't play. If they added more servers like EU 8 and EU 9 or even EU 10, the amount more people able to play would be helpful and as much as I understand first come first serve, Its annoying to wait over 30+ minutes to log into a server. And if new servers cannot be added, then maybe up the amount of players? to like 150 (If that is possible.)

mild ermine
#

when adding ceratopsians, let their skins include some kind of patterns on the frill. i would love to see some kind of circles like on the picture below (from the animation old buck). the main color for those kind of patterns would of course be the male display, the rest could be the top and underbelly colors to make a contrast so they stand out from the rest of the skin. maybe some kind of eyes on it, with belly color being the color of the eyebal, top - pupil, and iris being the male display.

ionic kernel
#

Eating is the highest skill curve mechanic in the entire game

simple birch
#

Someway to chat with a admin in game for ruled severs and if you get stuck or what not that only appears when admins are online

coarse fractal
#

The messages for what info is hidden when "Streaming Mode" is enabled, should indicate it's hidden because of Streaming Mode being enabled rather than just "Error"

glossy lava
#

Suicide button that lasts about a minute or two to let the player decide if they like the spot they choose or not

empty imp
#

idea/suggestion of human construction, which could help the dinos in crossing a lake or river (which has the deinos), thus creating a safe passage.

Construction: big bridge

maiden spear
#

Add a point to the game when playing Small Dinos. Running around as a snack sounds fun the first 30 times you regrow, but once you realize thats all you can do it just turns you into another Stego/Cerato player.

ancient plover
#

Could we have organs and what diet values they provide in the character menu?
Kind of a hassle to google it on a separate tab, rather than reading it instantly ingame.

vernal jungle
#

When a dieno drags another player underwater that play should be able to fight or actually struggle to get free. No animal would just sit there and let itself be killed without making every attempt to get free.

paper field
#

make so what juvie cerato dont chuff to things 10x bigger and adult cerato doesnt chuff to some juvie troodon

sleek pagoda
#

Randomize Gender upon spawning

brittle spear
#

Can we give carno more stam becuase it not far that a cera can chase them down on stam

lyric crescent
#

To counter mega packs and mixpacks add a disease a mechanic that kills players overtime after an extended amount of time and gets worse the more you are in a mega pack/mixpack and dies down after x amount of time not being within proximity of the mega pack/mixpack this should not effect herbivores that are in proximity within each other also Dino’s with this disease should be affected with uncontrollable vomiting
If you do leave proximity and come back before x amount of time your diseases debuff will increase in damage per second.
I don’t know how this would work around long fights though… 😅😅
But I do think this maybe a start to an idea that could stop mixpacking/megapacking
Mixpacking is cringe and megapacking is unbearable.

iron jetty
#

Seasons! Seasons would be amazing.

Summer: Some very shallow rivers/parts of rivers dry up until it rains again, which will slowly fill up the rivers again.

A temperature tracker, perhaps, that keeps an eye on the current temperature depending on when there was last a windstorm/rain, somethinng that could've made a drop in temperatures.
Depending on that, temperatures would either drop or increase. An increase could mean dried up grass (could just be for show, maybe just make it change to a beige colour?) or dried up mud pits.

Spring: The season of life! Make herbivore food more plentiful and the grass greener. Perhaps grazing could give you a bit more food during spring?
A growth bonus during spring would be cool as well,** and maybe also more AI around than average.**

Now for a slightly more complex system, to prepare for winter: fat!!
Like Cerato's bile in a way, have a second stomach where the more different diets you eat, the more your fat fills up?

Which leads on to winter, to give us all a fun and exciting challenge.

  1. Increase the rate at which your hunger goes down, especially if you have a bad diet (this is counterweighted by fat, which will act as your hunger once you've gone on to red hunger - which won't do damage - and it also goes down twice as slower.

  2. The temperatures drop dramatically, because after all it is a tropical island. Increase the amount of storms/rain/ maybe even tornadoes . . . ? and if you're out in the open, once you drop to a certain personal temperature (could be some kind of bar showing your body temperature currently) you will start taking damage, much like when you're starving or dehyrated.

I will send a new message to continue later (Tried to make this easy to read)

balmy wharf
#

Suggested Change to Diet System.

:The Problem with the current one! :
The current hexagon system is ripe with problems. For instance if slot 1 and 2 have say 2 and 1 percent of cubes , and 3 has 10 percent of a beans.

If i start eating beans, and before i finish eating, Slot 2 disappaers.
Slot 3 beans will stop populating neutrients, and slot 2 will start populating beans. Then slot 1 disappears. and slot 2 stop filling, while slot 1 starts filling with beans.

Now instead of 1.5 slots filled, I have 3 half filled slots. Causing me to start taking nutrient loss debuff because none of my slots are filled.
But in reality i should have 150% single slot buff of beans.
.

:My solution to the issue. :
You have three nutrient slots, you can fill up to 300% total across the board, with each singluar type capping at 200%.

So for example

I can have
Beans: 100%
Cubes : 100%
S : 100%

Or perhaps i have

200% cubes, and 100% Beans, and 0% S

or perhaps i have

200% cubes
50% beans
50% S

ETc etc

.

Your buff that you receive will be based on the percentage filled.
gaining 200% in a bar gives you the bigger buff for the type.
You start taking nutrient debuff at less than x% nutrients?(idk about this part, it can be played with)

This eliminates the poor interaction when previous slots disappear, It will also get rid of the annoying situation where you get to 99% filled, but never git the slot activated.

There is no reason you should have 3 ALMOST full slots of nutrients, and still have a nutrient Debuff filling because you didnt get that last 1%, which is currently a situation that exists in game.

shy grail
#

add more NA servers for the love of god

mossy plaza
#

While many dont like it, I am a fan of the camera lock you get while eating and drinking. Animals cant normally see behind them, and eating and drinking are both risky things to do in the wild, even if they are necessary for survival. I feel that locking the camera is there to force players to think about where they are eating, its trying to get us to actually move bodies to areas where we can see more of the environment around us, or get food to higher places where we are less likely to be snuck up on like actual wild animals. Instead of what most players do which is just eat right in the open, sure you can see things but those things can also see you. It also allows for more ambush chances, which I find much more satisfying then running at your prey from a mile away in broad daylight while they stare at you. But I feel there's a few things that need to be changed regarding the camera.

  1. Don't lock the camera while drinking. Your biggest threat while drinking is going to be a deino, not things coming up behind you. Most players already drink in bushes to begin with so are very unlikely to be seen from a passerby. And risking an attack to kill a player next to water isn't very smart as a deino may attack at that moment or if you do get the kill it could be at high risk of being taken by a deino, its simply smarter to wait for the player to finish drinking and attack them more inland.

  2. Dont lock the camera while grazing. People normally don't use the grazing feature often, and most of the time its used as a nice thing for screenshots or RP. I feel there's no reason to lock the camera while grazing.

  3. Fix how jittery the camera is. The camera movement doesn't feel very smooth and the jittery movement just makes it not look good.

  4. Give a little bit more range on how far you can see on each side. A big issue I see with the camera is that you can for some reason look more left then right? Id say an equal split of 90 degrees on each side.

wise ridge
#

It would be nice if the heart health was on the main screen so that way we would know if we were close to death or not because the blood border can be pretty misleading

sage oar
#

You guys didn't have to nerf carno so hard, he is borderline unplayable now, even with stamina diet...truly sad.

sour frigate
#

some elements of the UI on legacy should be brought back like the noises for opening your character tab and the graphics of it also the typing noises in legacy is music to my ears

tough stump
#

with the deino kit change coming eventually, here are my ideas to not only make deino balanced, but also to make it feel like a giant monster of a gator rather than something that just one shots you with an unfair and exploitative mechanic

FIRSTLY: make deino make bigger waves and have them happen underwater depending on depth. this will encourage slower movement and make it more beneficial for players who pay attention. an 8 ton gator cant just dip below the surface and swim at 20km/h and not make waves

SECONDLY: deino lunge needs to grab and wrestle things into the water, not just lift them up. if you cant make your prey exhausted and drag it into the water, you got outplayed. crocs and gators dont go for the biggest guy irl, they choose the small and easy to grab one, and their metabolism does the rest. you shouldnt need to be killing things the same size as you regularly.

FINALLY: why on EARTH does deino have extra stam and oxygen drain on creatures. take these away and give it actual ABILITIES to harm its target, like thrashes and rolls. play into that bite force crocs and gators are famous for

empty imp
#

idea/suggestion of human construction, where dinosaurs will be able to explore or make their home in this place.

Construction: poachers base with airstrip for planes

vernal jungle
#

If there is going to be a disease mechanic it should be tied to corpses. The more corpses there are the greater the risk of infection. It could even cause infection zones that will cause players to be more nomadic. It would give ceras a more functional role in servers because they can go into infection zones to devour the corpses which would cause the zone to disappear over time making the area safe again.

prime shell
#

make it so AI can't sense deinos completely hidden under the water.

edgy robin
#

on gateway the transition point between the ocean and swamp can be a marshland? instead of what it was which was a grass hill, the more organic the transition points beween biomes the better opposed to it just abruptly starting

ancient plover
#

A giant turtle for swamps think about it its a good food source for deinosuchus however very scarce

barren trench
#

ADD more EU servers!!! It is constantly full!!!

frail crypt
#

Oh my God…do something about the notification window. Every time an admin blasts a server wide message, it blocks my view, it near blinds me if it’s low light/dark outside, it’s still the hideous banner from legacy.

Please set it lower on the screen…that’s a location generally not covering our view of the world, yes…block my feet, my tail, the dirt underneath me…not half my view of whats around me.

It doesn’t need to be so obtrusive to be noticed during play…please scale it back.

devout plover
#

Allow troodon even just a couple light colors for its back markings. They make up almost 70% of the animal at adulthood, and I really wish my troodon's light patterns weren't inherently forced to go from this to this.

I'd love to be able to make the back color that same blue tone as the body beneath, or even a slightly darker version of that green undertone on the legs.

tawdry arrow
#

kentrosaurus or oviraptor sound design showcase?

mystic dust
#

I know you guys have a lot on your plate, but you should REALLY update the steam store page. It's absolutely ancient.

safe schooner
#

Unfortunately I have to say that the game is no longer playable, such a great game with so much potential that hackers and cheaters can dance around on their noses will sooner or later perish. the built in anticheat system seems to be a joke. you can no longer play 15 minutes without being killed by a speedhacking crocodile or by a wallhacking other dino.

vapid hollow
#

Make each organ (once extracted from the body) apear on the scent view with the actual diet that it is providing the player

tawdry stirrup
#

Hello!
I would like to make a suggestion which would be rather easy to implement:

Keeping hydration in high levels (like above 75%/80%) gives your dinosaur bonuses, like better stam regen, less stam drain while running etc.

Drinking water will serve more purpose other than just... staying alive and will bring more action near rivers, lakes since players will drink more frequently.

lilac widget
#

alt attacks need to cost stam again, sick of being alt-bit by a carno and it doing mega damage but it can just?? spam it now??? thats fun.

bold cosmos
#

Juvies stamina are waaay too generous

iron quest
#

can we have it so that in the character select screen there is a description of the dino and advice on how to play it? just so noobs have some idea on what to do

teal badge
#

bring back the feature that was removed with 6.5 that when you hit a dinosaur that was calling the call would cut off. it was a genuinely cool thing to be able to tell if the dinosaur you hear was in a fight and being able to stop dinos youre hunting from calling for help allowing you to more stealthily take down dinos.

nimble lake
#

Could you guys put a few seconds timer for the meat chunk mechanic. Right now I think it's useless even with the cam locked now. When you take a chunk and try to run away and eat somewhere safe. You basically have a target on your mouth. So I think it's fair to have some seconds timer for to get somewhere safe before it show up again. Could vary between bodies aswell. Full bodies don't have timers. But small pieces of meat do.

teal creek
#

Infinite pack sizes but as you add more players to a pack beyond a certain point the entire pack gets stacked with debuffs for ever extra pack member. Could be faster hunger drain or stamina nerfs. For example, past the standard pack size of 3, every extra carno gives the pack a 5% increase in hunger drain.

green egret
#

NERF DEINOS IF YOU ARE GONNA TAKE STEGOS AWAY

empty pier
#

Please make the carnos canni again, it is ridiculous that they arent canni anymore in the current update.
they are stronger than Cera but for som reason the cera is the canni.

ancient plover
#

U guys just been using the same plants in the bank of rivers may i suggest an alternative. Would be cool for gateway

dry robin
#

add RU servers 🤔

iron quest
#

for velo when it comes, give it feathers and let it climb and glide (yes its not accurate, no i do not care its cool and would make velo not just worse troodon with no venom)

bold ravine
#

In my experience playing the game, I have noticed that it can be difficult for young carnivores to find sufficient food. With that in mind, I would like to suggest the possibility of increasing the number of AI animals available in the game. This could potentially enhance the overall gaming experience for all players.

ornate ridge
#

I'm so tired of trying to play safe as a juvi, running into underbrush to hide, and finding a random hole that I can't get out of. For the love of all things good, please comb over the new map before release and rid it of these ridiculous death traps. I'm all for having dangers throughout the environment, falling to your death or breaking your legs because you're carelessly sprinting along is not an issue to me. These ridiculous 1 foot deep holes that can't be walked out of, however..

ancient plover
#

Cera vs carno is 50/50 fight, so why isnt cera on carnos diet? Ik carno needs buffs still, but its still an even fight even without them. Please make cera on carno's diet. Also, I like the fact that carno cannot cannibalize so its not just easy food. However, I would like to recommend removing the cannibalizing debuffs and just make the entire corpse (including organs) have 0 nutrients to a carno. Keep the debuffs for other dinos, but carno not getting them should be removed imo

tardy gust
#

i was playing my fully grown deino and died from 10 other deinos that wanted to attack me for no reason, dont you think its time to put some basic rules? i dont think theres something worse than 10 deinos chasing you, its lame. im not saying the game should be ultra realistic but its just cringe to have teams of 10s wanting to kill you

south pelican
#

Sucho is the semi apex to spino, and acro is the semi apex to giga. Maybe add tarbosaurus to be the semi apex to rex? It could be pretty fun if done right.

shrewd jewel
#

steggos drowning without even being able to use all their stam.... O2 stam are nowhere near balanced...... make the steggo diets accurate please. marigold spawning in all grasslands, same as pumpkins. its says "grasslands" as in all grasslands not north and center.... FIX THIS

modern wren
#

Reduce evrima nighttime duration

terse stirrup
#

Id like to see some sort of affect when 1 creature hits another. Some small sound for a light hit and maybe a louder sound for a big hit. Something to give feedback on your attacks. (A real creature would know if it hit something)

eager remnant
#

with the game as glitchy as it is, why is there no unstuck or force respawn option? coz im stuck now i have to wait to starve

frigid yew
#

Idea, mabey sometime in the future you guys can add an argentavis? i like that dino and it would be awsome to see it

vocal roost
#

Compy playable option on community servers

rare epoch
#

Separation of Ambiance volume and SFX [calls, dino sounds, footsteps, items falling on ground, etc.] volume sliders in the Audio menu.

Many of me and my friends that play have sensory issues or are hard of hearing/have audio processing issues, and all the extra ambiance can be very overwhelming, but we still want to hear dinos and be able to play the game.

boreal kelp
#

Allosaurus should be capable of bleeding out apexes, essentially functioning as a larger but less mobile Omni, similar to the current relationship with Omnis and ceras/carnos (somewhat). Allosaurus is a well known sauropod hunter so why wouldn’t packs/mobs be capable of taking on stants, trikes, or heck even Rexes. Not that these matchups would be safe by any means, but allo should be among the mid tiers most capable of taking on the challenge with a well coordinated pack. Also in general the boundary between mid tiers and apexes shouldn’t be so big

sand fog
#

Tyrannosaurus canni? Y/N

brave crest
#

Cannibalistic creatures should have certain clauses for eating another one of their species
For example most creatures would see another adult of their species as competition or a mate, but to any member of their species smaller than them or in the stages of juvenile or sub adult, it is much more common for them to be cannibalized by their adult counterparts

We have evidence of cannibalism being practiced in creatures like Majungasaurus and tyrannosaurus rex from bite marks seen in bone which could be a result of a fight over dominance or to kill the other and eat them

(Right tyrannosaurus Left Majungasaurus)

kind cargo
#

People still being overtly toxic with a 4 hour growth timer, I'm glad Stego's are being removed at this point because of the lower stratum of stego players but you's could've done it better to begin with like giving it insane defense with small offense compared to being an apex that can afk grow next to shallow water and pumpkins and rail everything if it chooses to on purpose or as a 1 hour 30 minute misclick

I've realized I was wrong with this opinion, I'm going to make a Stego in solidarity for the aggro steggos at NW on no specific servers
The NW stegos hated this one

upper island
#

Personally, i like the idea of limiting apexes when they come out, however i think i could add something to make this concept a tad bit more interesting.

I was thinking, once the max number of apexes hits its limit that the only way apexes should be able to spawn after is through nesting! i feel like this might be able to promote nesting a tad bit more also i would think that there might only be 2 eggs per nest (4 more apexes) so that the nested in children may be able to find other nested in children too nest again (only when the nesting cap allows it). but to prevent massive groups of apexes forming because of this maybe implement a system where only the original pair of adult rexes can group? (Perhaps make it so the children start getting debuffs once they hit 75% too get away from their parents? or make apex groups larger than 2 not worth it so sustain).

simple warren
#

I wish omni raptors took less fall damage/could fall from higher heights without taking damage

left loom
#

make the camera locking more realistic,

example : a dino with more side on eyes (tenonto for example) would be able to see more to the side whilst a dino with more front on eyes (troodon for example) would have a much slimmer vision range whilst drinking or eating, it would also make tenonto and other herbis with side viewing eyes much less susceptible to ambushes whilst eating

solar gulch
#

ok ok hear me out An Apex cap is not the solution to the problem Apexs pose the problem was with the hit boxes because trikes Hitbox was so janky it would miss 50% of the time even when i looked like it should hit. because of this back in legacy rexs are everywhere if you fixed hit boxs the balace would balance out more as the defecive apexs would take center stage and then the problem is a simple speed problem and would promote Apexs like rex to Ambush when dealing with Apex herbivores.

a 2nd way to deal with Apexs in particular Apex carnivores is food. a large body would intheory require alot of food so a good way to balance it would to give them a large hunger bar but a decent hunger drain,

empty imp
#

idea/suggestion of human construction.

Construction: power poles (some whole and some broken)

Image credits: Google

unkempt smelt
#

Thalassodromeus or some similar decent sized pterosaur with a large crest, could have a sort of ram flying play style kinda like Tupandactylus in Primal Carnage Extinction and would serve as another pterosaur since we only have pteranodon rn and quetz coming at some point

pallid zenith
#

Hello and report of my almost 100hours play from last 2 weeks:

Game is amazing, full of bug tho. Only tried EVRIMA so far. Playing pachy mostly.
1 and 2 are emergency:

1- There is a serious major problem with food, that already makes stop playing my 2 mates. And will make me also give up very very soon. YES food is bugged. It work fine the first time you eat oranges, but then try to grow and come back later on. This is so frustrating. And lot of players are not trying to discover more about the game because the food is a real problem. This can be fixed within 5minutes coding.

2- Try to carry your food, and then your all sniffing is bug. This kind of stuff can be fix within 5minutes coding.

(3- In optic of realism: Mix packing must be controlled. There can be a thing that just make hunger goes faster when staying to close from a different race.
I explain: CERA mix packing with UTAH = cera got hungry seeing food all around. Same for the raptors. After 1minute around, they will starte to see they hunger increasing. To force them split.
So it does for the herbivores. When a herbivore is surrounded by a carnivores for a certain amount of time, the hunger should also deplete due to fear.
Hunger of the Carnivores also will deplete due to food teasing.
Yes that way you won't see 4 CERA mixed packed with 5 utah raptor for 2 hours on a saturday night. which also break the meta and forces other player to do mix packing alliances if they can't find they relatives.
It's not the best solution but it's a start of thinking.)

I mean first fix the food please before anything, we pachy are starving oranges.

tame scroll
#

I know people already ask a lot about it, but please add unstuck. I would do it with a timer like the one for Safe Log, so people cant abuse it in fights.

devout plover
#

Instead of capping apexes, consider bringing back an aspect of the old Progression gamemode specifically for them.

In order to unlock a "life" for an apex, you need to grow one of the midtier animals to adulthood (potentially through elder?) first. This puts two different checks in place:

  1. Prevents overpopulation by requiring the player to be something else first.

  2. Keeps the ecosystem diverse-- those who want to gun for apexes will be playing midtier animals first, helping to keep the population from exploding into a bunch of stegos, rexes, etc.

Ideally I'd lean even further into the "prog style" system by requiring the "progression" to be that of a similar animal, i.e kentro -> stego, dibble -> trike, so on.

If you unlock the apex, you cannot instantly lose it. This is to prevent things like unlucky spawnkills and such from killing the gameplay loop. So long as you haven't reached a certain growth stage yet (25% for example), you can spawn back in and try again. Die past that growth % however, and say bye to your turn with the apexes until you regrow something smaller again.

Of course this would not apply to community servers, future sandbox servers, and so on. Just an idea to keep apexes in officials without the population solely being boiled down to stego/trike/rex/etc all the time.

simple birch
#

https://youtube.com/shorts/pjB2umz0pT8?feature=share
Please add a artificial dely in alt attacks to stop ppl from doing stupid exploits like this its kinda anyoing that you loose bc someone programmed a key to make them bite faster it could be extra frustrating for new players who dont even know about it

The Raptors Training and Testing Server: https://discord.gg/8g2qnwFr
#theisle
#evrima
#theislegame
#theislenews
#theislegameplay
#utahraptor
#pounce
#tenontosaurus
#ceratosaurus
#carnotaurus
#stegosaurus
#deinosuchus
#gallimimus
#tipsandtricks
#strategies
#strategy
#dinosaur
#dinoscience

▶ Play video
kind cargo
#

Dino count based on species at server pick / limitations on the 20-40 deinos per 100 player server

void burrow
#

Change grass or tree to orange and yellow and red and brown for Fall season White on winter or Add fire

lilac widget
#

Let troodons eat bones, finding AI is a pain enough

slow comet
#

remove ceras chuff 3 call and just use the one from legacy since rn its not that threating and hard to tell if your being threatend or the cera just has a small body near it

glacial axle
#

please make it to where deinos cant pick up other deinos

marble marsh
# sand fog Tyrannosaurus canni? Y/N

I dont think Trex (or any big carnivor Apex) should be cannies however I think implementing a territorial system would be ideal. Also I think Juvies should be able to join a pack without taking upa slot limit. It would allow lets say a 2 pack of mating T-rex have a hatchling it can be in their party until its a sub adult then it has to leave the nest cause the territorial buffs/debuffs start taking affect. The buff/debuff for territoarial stuff could obviously be tweaked. But I was thinking faster hunger/water drain if a hostile apex is in your territory due to stress or some such and vice versa. Just a thought to try and avoid having mega trex packs running around.

livid tree
#

Taking the opportunity to talk about the above, apex carnivores are probably the ones that need most to be cannibals. In The Isle the power of apexes is huge, nothing really will get to kill them, like for example, carnos cant really kill stegos or utahs cant kill deinos. A lot of people in the game play apexes because they dont really want to die, and want to kill. They know nothing is really a threat to them so no worries. That being said, whats best to control the population than something as strong as?
Territory doesnt fix the problem, just scartters the apexes to be everywhere and kill everything else, making it have less AI, less dinos trying to grow, less herds, etc.

ancient plover
#

2 suggestions:
• Add fall damage reduction buff
• Give us a means to bypass puking from food poisoning if our diet is decent.

stray saddle
#

alt attacks need to cost stam again

lapis sluice
#

Prioritize fixing fatal errors asap

stark grove
#

Territory Marking System:

Split the map into zones, zones can be claimed by marking certain areas within said zone. Once enough areas are claimed, everyone in that group gets some kind of buff.

Everyone of the same species outside of that group gets debuffs.

This promotes fighting for Territory within the same species when group limit is reached hence reducing overpopulation (you wouldn't stick around in an area if you are actively suffering from debuffs; you would either try and steal the Territory by marking and fighting or going to another zone).

Each zone can be claimed by 1 group of every species.

simple birch
#

re do cera 3 call ,its charge bite is way more scary than its "threaten" call

errant drum
#

herbies need something to do they just growing then multypacking to hunt carnivores should be the other way around right? yeee! or bring a apex who can deal with this pestilent behaviour the balance is so crazy off lol

radiant quartz
#

Though I do like the concept of ceras new 3 call, I think there should still be an option to do a regular 3 call.
A simple solution I have is to make so that if you press broadcast while 3 calling, cera will do its original 3 call

crimson cove
#

Add an option for global chat for unofficial servers. Would greatly improve the social aspect of the game without having to use discord all the time

solar gulch
#

pleast give dryo back its burrow the dodge is not enouph for a dryo to consistently get away from predators atm, Dryos burrow would be a perfect fix as it would give dryo a safe space to rest and also give them a final trump card that only works if they stick close enough to there burrow

TLDR: 3 years straight of asking for dryos burrow back

winter eagle
#

Is there a way that we can have an unstuck button added to t he game There are a lot of us getting stuck between trees, rock or small holes in the ground and there is absolutely no way to free yourself?

devout plover
#

We need more unique nests like hypsi's.

Herrera being able to nest atop or inside of trees (or hollow logs) would be neat to see.

Since beipi builds debris nests, why not give them a nest similar to hypsi's, but on water? Almost like a beaver lodge of sorts?

Edit: Also, for dinosaurs that can construct "live-in" nests like hypsi and future burrowers-- it would be fun to allow either gender to build one solo without need of a mate. Not to lay eggs in, just for rp purposes and to make a "home" for yourself.

native silo
#

Suggestion: Miragaia - mid-tier stegosaurid with impalement special attacks

I understand there is a specific roster planned (64 playables in total), but I was thinking perhaps if you're still open to more ideas, either soon, sometime or way down the line you could expand it. It's easy to think of niches and special abilities for any dinosaur even if it seems like a reskin. But I don't see this as a reskin.

In real life: it had the longest neck of any stegosaurid which already made it unique, and it stood on high hindlimbs and forelimbs. The idea of shoulder spikes can't be discredited yet as other stegosaurids had them. It stood 2 meters tall (6ft 6) and 7 meters long (23 ft). It weighed 2 tons. This made it a medium-sized stegosaurid.

Game: So far we're getting the small Kentrosaurus as the only other stegosaurid. This means a mid-tier stegosaur is not currently planned but I believe Miragaia could and should fill that spot. Of the other medium-sized stegosaurs it's arguably the coolest one.

To make it unique, judging by its hindlimbs and forelimbs, it should be a sprinter; faster than both Stego and Kentro (so maybe a top speed of 30-32 km/h) but at the expense of smaller stamina pool. Male Miragaias could have the top of their plates in a different color.

Unlike Kentro which is going to have a myriad of spikes therefore area damage & bleed, the Miragaia would have two bigger and sharper shoulder spikes to defend itself. Instead of area damage & bleed like Kentro, it would focus on attempting to impale its predators to make up for its medium health. Holding right click would put it in a lowered stance, ready to stand up on its hindlimbs when you let go of RMB, when someone decides to pounce on it. Directional alt attack would be the tail swing, however as a third special attack I also suggest that holding down RMB with alt would let it lean slightly to either the left or right to attempt on impaling its predator from the correct direction. Also, the amount of impalement damage would depend on how deep X dinosaur was penetrated and where, and so sometimes it could result in immediate death. However, since the spikes are on the shoulders, it would still be quite killable from rear angles of attack and if needed it would be prone to bleeding. Because the tail spikes are not as big as Stego's are, neither its tail muscles as strong, its tail attack would not be deadly as Stego's.

I leave its diet and its place in the ecosystem to you salutepepe I hope you like this idea regardless of when you could consider it.

hard beacon
#

idk if this belongs here but ptera feels like it could benefit from a little bit more muscle added around the neck since it's kind of goofy looking how it has such a flimsy neck but barely any muscle to hold up the gigantic beak

subtle sun
#

Stop adding dinos before they’re finished. Hypsi and dryo are great examples; they don’t have a reliable way to escape danger, because those mechanics aren’t in the game yet. So please for the love of god, if a future dino is finished, but an important mechanic to them isn’t, don’t add them yet.

quiet relic
#

Just tell me what is the point currently spawning in as an egg when you can just spawn in normally, its faster in growth time. Im not saying that the egg growth time should be faster than the spawning in but about equal. The issue is that ur parents almost never give you a perfect 3 type diet BECAUSE ITS USELESS FOR ADULT DINOS. SO JUST MAKE FEED GIVE CHILDREN 3 TYPE DIET NO MATTER WHAT SO BEING AN HATCHLING IS MORE ENJOYABLE AT LEAST BECAUSE THAT IS THE WHOLE POINT OF SPAWNING IN AS AN EGG

fresh ingot
#

ok so ive had this conversation with several people and some like it while others dont but i figured id suggest it anyway. this is only for carnivore apexs btw

So to balance Apexs so that servers arent completely full of them i believe they should have a radius around them as a artificial territory of sorts, i believe it should be fairly large as an example the whole of center would be a territory. Inside this territory any Apex of the same species and gender as you will show up on your compass when you smell in a similar way that megapacks/mixpackers do, during the time its visable until it leaves your territory you both will receive a food drain debuff that wont go away until you either run it out of your territory or one of you dies. the reason it only focuses on gender and species is so you are still able to nest so basically one territory can hold two adults of the opposing gender and when your baby gets to fresh adult it will need to move on and try to get its own territory. i thought about making it so each apex would have this territory system against all apex carnivores but to me it makes more sense for it to be species based as different apexs might have different diets and i think it would be a little unfair for the smaller weaker apexs such as acro if a rex could see them when they entered the rexs territory so for now it should be species specific.

An alternative to this idea is instead of having a constant area that is around the apex simulating its territory, it can mark its territory or claim territory by doing a call of some kind like a 1 call or maybe mark a tree or something. With this method you would have the food debuff until you claimed the territory so you would need to claim as soon as you can but your still able to leave the territory but you will get the food debuff if you do. when another apex enters your claimed territory it works the same way and you have to fight to get rid of the debuff.

ripe wasp
#

please never fix the bug where fish swim into the sky. its just to funny and makes me laugh every time

stiff trout
#

Add a hold call variant which ends on release. For exemples:
tap 3 call -> high display of hostility (roars, shrieks, barks) ;
hold 3 call -> lower display of hostiliy, but keeps going as it is held, like a dimmer and longer hiss/growl/bellow showing animosity;
tap 4 -> surprised or scared yelp;
hold 4 -> danger/retreat call;
tap f -> simple generic sound like right now;
hold f -> contant generic sounds, like when chicken cackles, and bird and frogs chirp and sing for a longer time
tap 2 call -> quick greeting or social sound like right now
hold 2 call -> constant friendly social sound, like the pigeon coo, cat purr, bird sing, alligator bellow etc...showing agreeableness

agile galleon
#

I feel like fall damage is currently too intense. Yes there should still be leg fractures if you aren't careful, but I think that if you fall the distance where you would normally fracture, you should just take heavy damage instead, and a bit further than that is a light fracture, then heavy fracture, then death. Because currently as it stands, you either get a fracture, or if you fall a few centimetres past the threshold, you just instantly die.

tough stump
#

just to weigh in on all the territory ideas i've seen, territories do NOT need to add buffs. territories should instead be based around diets without any artificial intervention. if tenos are in an area, omnis will follow and will claim that "territory." say an opposing omni group comes in. once things like pack alphas and possibly debuffs for megapacking if we end up getting those, the omnis will either fight or megapack, meaning that each omni gets less food from each individual kill. this leads to overhunting then starvation. territories adding arbitrary buffs will contribute nothing to the game and only encourage people to stay in one spot rather than explore the map even more than diets will already and its unnecessary

iron holly
#

Having more dinosaurs being able to climb would be nice. Ptera for example should be able to climb and also gain stam while latched. Building nests in trees would be cool as well.
It would still be killable cos it has to land for food and water as well when fishing but this dinosaur isn’t part of any diet anyways and it does not deliver much food either.

Having omnis being able to use their stam to for example to climb up rocks or something like this would be really handy as well.

I’d also increase the group limit if you’re nesting or let unofficial servers customize the group limit as well as the day and night cycle

chrome basin
#

do something with these mixpackers i cant hunt because of them just a different species teaming together is nonsense

ancient plover
#

I see a lot of people complaining about long nights, but why? Nights are supposed to be terrifying, not just something thats in the game to be a nusence. If nobody likes nights, why not remove them? Nights serve a purpose and certain dinos should have advantages in the night. It will make hunting for dinosaurs more fun. Ik the night is kinda lame right now and can understand people complaining, but I see people asking for it to be shorter in U7 aswell. There's no need to shorten it in U7 if they add dilo and shorten others' NV, it would be terrifying at night and make the game a whole lot more fun and more like its original design

brazen sleet
#

some sort of repellent for herbivores that bodyguard corpses like a sickness/vomit or some debuff would be nice. herbivores shouldn't like being around gore imho.

wintry trench
#

I cant find any AI bots about 3h. Cant grow lil carni 😦 Whats wrong with them?

thin sky
#

mix pakcing really ruins this game you got people in large mixpacks and here you are just trying to play the game so you kill osmething so you dont starve but another deino kills you cause you killed 1 of the 20 ppl he is mix packing with

sand fog
#

beelzebufo AI thats just a beefed up frog that attacks things under a certain weight requirement and hides from bigger dinosaurs

fallen heron
#

Make a mix-packing system. Like how when you smell for stuff and you can see if there is a mega pack make somthing that can tell you if there is mixpackers. Another idea is add some kind a debug if there is mixpacking. I don’t know how you could make the second idea but if you can I would highly recommend it. There’s way to much mixpacking going on. I get I could just go on a server with rules but the selection of those is very limited due to the player count.

deft sonnet
#

In the game, after your dinosaur character dies, there should be a statistics menu showing information about your dinosaur and your gameplay. It would include the total time you played as the dinosaur, the in-game days survived, the number of dinosaurs and AI opponents you killed, and the total damage taken and dealt. This menu would be similar to the completion screen in "RoR2" when you die.

empty imp
#

idea/suggestion of human construction.

Construction: swamp house (one of the houses of a scientist base, there could be other things in this base in the swamp, besides the scientists houses, but having a place for them to study and create dinos)

void burrow
#

Maybe a dinosaurs that can be small , Frog or Something

subtle sun
#

Symbiotic relationships would be really cool to see in the game. For example, maybe troodon or some other small carni could clean other, larger carni’s teeth, giving the small carni food and the big carni a buff. That’s just one example though.

weary pewter
#

Add freaking server options. Community servers have to be able to set their own stats for dinos, amount of food they get from corpses, and other detailed settings. Like in PoT. Sometimes there can be unbalanced things in game community want to change by themselves.

hearty prawn
#

2nd time suggesting, please bring useful server admins to the servers. There are so many problems in the servers themselves, I barely ever see them on helping people or catching hackers.

normal peak
#

Remove ALL render outside of grass distance or dont include grass. it is honestly stupid things can feel like they can hide in the grass taller than them when if i am just outside the circle that surrounds me i can see them.

small vale
#

You guys need to fix that broken carno animation,As a carno main that wobbling/speedup running animation is so cursed and stupid.

timber basin
#

Fix the hitbox of the utahraptor's tail, I'm tired of being hit by biting where my model is no longer there

muted trellis
#

FOV according to the dino you play so a herbivor would see more around himself while a carnivore sees more infront of

mild ermine
#

remove the eating/drinking camera lock. or at least lock it in a way so you cant look behind yourself. animals developed eyes on both sides of their head for a reason

steep trellis
#

Hit-markers? I know it's not "realistic" but neither is a health/thirst meter at the end of the day. Sometimes it's incredibly hard to tell if you're hitting something, I know there are audio queues but there's a lot of sound in the game overall.

empty imp
#

idea/suggestion of human construction.

Construction: Watch-tower (there are two versions, one with a more square roof and the other with a more triangular roof)

ancient plover
#

Express weight with animations

So far we only have Stegosaurus and Deinosuchus that can be considered an actual heavy animal. Deinosuchus animations are pretty good and communicates weight very good, but it's a pretty easy task as it's literally a croc/gator. Stegosaurus on the other hand, still looks like a baloon running. Please consider giving muscle/fat jiggle to the animations! Whenever an animal or a human (doesn't matter) trots/runs/moves, the unflexed muscles and fat will move aswell due to the impact your foot makes when it hits the surface. This is the best way to show off weight with animations.

so TLDR, Add Muscle/Fat Jiggle to the animation to express how heavy the animal is, otherwise we are going to end up with more Stego run like animations where it rather looks like a dinosaur baloon filled with air

tardy gust
#

add spinosauros, more lakes, diffirent grass and enviroment, im so bored of just seeing grass and jungle everywhere man, its too green the map looks the same almost everywhere

fresh ingot
#

after you release the current list of dinos pls work on more medium dinos such as Allo or Alberto and Styracosaurus and maybe cory or something. we need more rivals for deino as well so maybe sucho or spino even since yall are adding rex and trike. Evrima has been going for awhile now and to be honest Stego and Carno are getting kinda stale as the big dogs on land.

heady kettle
#

Feathers for raptors! (omniraptor, utahraptor and austroraptor)

subtle sun
#

Add more customization options. Maybe instead of adding utah separate from omni, omni could have the option to switch omni’s model to the feathered utah? Stuff like that, maybe some dinos like rex or sucho could have the option to have jagged teeth ect. It would make it more fun to customize a dino and allow for more creativity for the artists in the community.

median adder
#

for dilo venom i think the main componment would be making the prey pannic the devs could do this by giving dilos venom ablities like hearing fake dilo 1 or 3 calls/footsteps making the prey dehydrated so they feel like they only have so much time till they dehydrate and give the prey galli parrinoia so they are always on their toes they could also add a stage system like troodon in which differant stages will add a new affect and on the final stage it could be a nasuea/near sighted affect (kinda like the blindness affect in minecraft) so the dilos could easily swoop in and get bites while the prey is at their maximum dissorentation. the nasuea/nearsightedness would only last about a minute so its not a headache of a fight for ten minutes. the nearsighted ness would accentuate the random dilo calls/footsteps because now you really cant tell if they are real or not cuz u cant see them. and on the topic of fake dilos apearing on your screen tbh it would be cool and i want them but it would never work for two main reasons: 1 they would really lag the prey out :2 even if they didnt make u lag u would still easily be able to tell them apart from real dilos so it would only be effective the first time u ever fight a dilo pack. i want fake dilos too but it wont work. I want dilos venom to be a tool not the thing that kills

dull bison
#

*What do you all think about this: when a deino turns its body curves, but when not moving it jumps back to straight position, what if it remains curved till moved again. so u see more natural laying Deino body's

boreal kelp
#

If feathered variants in customization does come in the future (PLEASE give feathers to galli), then omniraptor should have a unique take on this since it’s hardly an accurate raptor in the first place. Maybe make it’s feathered variant more in line with JP3 raptors with a line of hair/quill like feathers running down the neck and back, rather than pennate feathers with full on wings and such (leave that for the proper Utahraptor)

marble marsh
#

I have an idea that I think would help prevent body camping while not being cruel to herbivores and I think being relatively "realistic".

I think it would be cool if when you're a herbivore and another herbivore dies close to you or you stumble upon a dead herbivore body you get a buff (The buff could be negotiable obviously) I was thinking - 20% stamina drain, plus 10% damage dealt. This could be due to adrenaline, You're a herbivore you just saw your mate/young/friend/whatever get killed. Or you stumbled upon a dead body. So your going to fight or flight. HOWEVER the buff is short-lasting, only 1 to 2 minutes maybe three. After that it turns into a debuff something along the lines of plus 20% stamina drain minus 10% damage dealt etc... So basically when your friend gets killed you have that split second decision "fight or flight" do I use this extra stamina to run or do I use it to fight back knowing full well if I fail I'll be in a tougher spot later.

I think it's a good compromise because it doesn't take away the ability for herbivores to get revenge or even to fight etc but it also prevents them from just sitting on a body for an hour to prevent a carnivore from eating.

devout plover
#

Herbivores resting around bodies they have killed for long periods of time should give them a risk of vomit sickness. The more bodies and greater stages of rot, the higher chance they might throw up.

In addition, allow herbivores to drag corpses to remove them from their nest area.

Both of these would help to curb corpse guarding a bit-- at the very least, give carnivores a chance to run in and get a bite since herbs would no longer be able to lay on bodies with no repercussions.

Bare minimum this should apply to ai bodies, as ai are already scarce and on more than one occasion I've witnessed giant groups of herbs (pachy and teno mostly) sitting around a dead boar as if it were a camp fire, waiting for small carnivores or juvies to get close just to kill them. I lost a 35% troodon to a pachy crouched inside a boar once because I couldn't see it over the grass, only the scent marker for my nutrient.

vital shadow
fading knot
#

Hey all, so I was thinking about flyers. So far we got 2, ptera and quetz which isn't out yet but is planned.
A lot of people want more flyers into the game, but it's hard to come up with unique and interesting niches for them.
Well I think I got an idea.
Hatzegopteryx (or any large pterosaur would work) as an owl-like predator.
Hatz would be visually pretty much the same size as quetz, but play vastly different. Its flight is much slower, but more agile and, most importantly, it is perfectly silent, unless sprinting, in which case it makes a very subtle noise.
Hatz also has great nightvision, on par with dilo's and troodon's, in order to be able to spot unsuspecting prey in the middle of the night.
But the most important part of its kit if its special ability, a silent takedown. It can be used from land as well as while fling (in which case Hatz will land upon hitting a target) and works as a pin on animals under a certain weight threshold. Hatz will break the pinned animal's neck (like Hawks do), killing it without letting it release a death scream, making it into a terrifying assassination tool, even against groups of multiple dinos.
While I understand that might be a bit unfair of OP, I hope that at least the idea is interesting enough for the devs to consider it !
And if you got better ideas feel free to ping me !

tame scroll
#

Can we have a World Chat for unofficial Servers? Hosts could activate it If they want.

ebon olive
#

Giving the player the option to unstick themselves once per session. It can't be used again until a log out log back in is done.

high jetty
#

I find it difficult to have 3 of the same buffs, can you guys make it so it fills your lowest buff instead of top down...

devout wraith
#

I'd like to recommend Barinasuchus, less known/popular then the Kaprosuchus I feel it'd be the perfect small/medium tier class to help balance out or fill out the semi/aquatic ecosystem, perfect for killing juvi/subs of any kind (especially other aquatics) it can help control the population of not only Deinosuchus, but also other predators like young Baryonyx, Suchomimises and Deinocheirus.

It could also be the second fastest semi aquatic of the roaster while having a moderate speed on land to hunt down its more land base counterparts the bary and sucho, and with a shorter growth timer then its larger predator rivals it could affectively hunt the others.

Being a glass cannon it'd have to run for its life from larger predators and seek out shallower safer waters that bigger aquatics can't linger.

Pack limit could be 5.

(Replace Rauisuchus with Barinasuchus and its pretty much the same thing but Barinasuchus is slightly bigger and much better suited for being a glasscannon juvi/sub killer)

(I do not own the artwork)

tardy gust
#

optimize the game, especially at the center my fps go from 70-90 down to like 15-20 sometimes when there are a lot of people and dead bodies, i understand the reason but still the fps are WAYY TOO BAD.

spring flame
#

I would love to add beezlebufo as it would add some variety and would be fun to hop around as

clear mirage
#

Possibly re add pachys knock down for fracture but make it not crazy long more like a second or two.

empty imp
#

Part 01: Suggested first vehicle for humans on the isle evrima (if humans arrive in game of course)

edgy robin
#

Heat stroke if players continue trying to use Stam after they’ve wasted their reserves

potent swan
#

Manage ESP and speed hackers better on official servers.

limpid mirage
#

The text chat especially for pack animals isn't enough and isn't realistic or balanced especially for fragile dinos having to stand there to type hey there's a giant predator coming to eat us is terrible I'd rather just scream it and run away it'll be a lot more funny and realistic species should understand each other but cross species voice coms shouldn't be a thing it should play a inaudible dino sound instead of your mic if your not the species just like the text does

neat cipher
lilac widget
#

Tracking system is currently Hella bugged. Unable to sniff blood trails consistently and also footprints is becoming a real pain. It needs to be fixed again.

heady kettle
#

Humans in the game as an option server like
Humans Playable ON | OFF

I suggest this cuz many players love The Isle only because there are just dinosaurs in the game

steep trellis
#

More diverse visual examples of sexual dimorphism aside from just slapping an additional color on the dinosaur model.

supple wharf
#

Save slots for different Dino’s , should be able to have multiple Dino’s

vapid hollow
#

Rework the scars and the fresh wounds, make them more locational, more variants for them and a little more (proportional so it wont be like dino zombies) Gore for them.

mild ermine
#

i just looked back at phase two and i realised you shared things with us waaaay more frequent.. and that so many dinos already have models. alberto, anky, ovi... what about them?! what about these 2 fellas? i dont understand why i see so many dinos that you started working on already 2 years ago but now theres absolutely no news about them. please, share with us more of your work, we want to see the progress of this game

teal creek
#

befor they rotate maps they should do like a fortnite event that ties the map switch into lore

main marsh
#

Herbivores should get a punishment for killing their own species
Not so sure about carnis though cause many are canibals after all and they are more territorial aswell
But i see no reason why a stego would kill another stego aside from an accident mid battle

high jetty
tardy gust
#

i know people with 1000$ gpus that get around 40-60 fps at center when there are a lot of bodies, this doesnt make sense to me, optimize the game

gleaming phoenix
#

Need an unstuck, it happens to often to people and myself for that not to be an option with all the holes and wedges in the ground

empty imp
#

Part 02: Suggestion of rarer vehicles to find.

tough stump
#

have more consistent server moderation. from hackers to unstuck requests, there absolutely needs to be more admin activity. i know theyre not always going to be available, but i can confidently say that i almost never see unstucks being handled and things about hackers are less often said but usually go for too long without having anything done afaik. something needs to be done about it

brazen sleet
#

please let Pteranodon regen stamina while gliding or when latched on a tree

tulip coral
#

Why droppings are important for tracking

(not joking) Doubt

  • footprints are more ephemeral
  • don't last very long
  • not detectable at ranges greater than a couple meters
  • feces could last longer, and be detectable from a greater range with scent
  • enter a new area, finding feces tells you that creatures may return to a spot
  • no animation required, would be left passively (soon after eating?)
  • shows the direction that an animal was going after a feeding* occurred long after they are gone, will not lead to exact location, but acts as a hint

More Examples of Animal Sign

  • Tree Rubbings (missing bark where creatures have grazes or intentionally interacted with a tree to sharpen claws, horns etc)
  • not detectable by scent
  • more permanent than other forms of sign
  • Feeding Site*
  • Carnivores leave gores, now herbivores could leave food scraps that show a feeding occurred in a spot
  • fallen leaves, pieces of fruit
civic iris
#

I think the planned AI should be more herbivore focused due to a couple things. The first one being it’ll aid those players who like to play them feel more protected, maybe even get more people to give them a try. You could use these said ai to create herds that players can spawn into and than travel with while growing up. Not only would this make it easier when it comes to protection by also meeting other players during the process to than group up with and form your own herds.

Along with this having competent AI herbs that can defend themselves along with working with other AI/players could potentially keep carnivores from overpopulating the server. I’m not saying that you can’t have carnivore AI cause I think it would also be a good idea for those spawning in so that they have some chance of surviving. For them however I think once they reach a certain stage of growth they should be kicked out to form their own packs depending on how many ai/players they currently have in them.

There are other things I think which could be added like permanent injuries, infections, diseases and such that could really push this game to the next level.

native silo
#

Parents should be able to give all 3 nutrients to their babies when nesting otherwise there's no incentive to spawn as an egg when you can respawn on your own

muted trellis
#

First Person View 🙂

wild finch
#

bring back the old teno tail that could take a beating right away as utah bounced back.

woeful flint
#

Nighttime is far too long its 45min at the moment i have only played 2 times since the update came out because night is so long it makes me not want to play it really puts me off and needs to be shortened to like 20 min or less. if it stays as it is then i doubt i will play it again.

proven junco
#

please fix the ping on servers 6+7. Both are every Time i wanna play Ping over 200. Mo fun to play with this and the other Servers are most Time full

stiff veldt
#

This is more of a QOL thing but allow players to see each other name tags across the map like in legacy or at least to have a idea where they are in your group. The reason for this is because the player Tab should come back allowing you to invite people from across the map to group up. Not only would this allow for easier times grouping with people but help find friends quicker too

And no nesting is not how I should find my friends. That requires a minimum of two people and not everyone plays with a group of 6 people. Not saying you shouldn’t nest but it shouldn’t be how I group up without aimlessly searching

rigid wind
#

Hey guys and devs who might be reading this text, I'm here to provide some ideas for Para, since on Filipe's live he himself said that they're out of ideas and here are some suggestions:

Head Attack: The Para could have a headbutt attack like the Legacy, which could provide some effect like knocking small creatures

Bite attack: every herbivore has the ability to bite in evma, so I think it's fair to have it too

"Sound" attack: An attack that was shown in the para concept art that could disorient dinos at a certain distance, this scream could be "visual" and if it hits the target, invert camera controls along with a screen effect.

body blow:
The para could have a body strike, in which he throws his body (along with his weight) to the side, consequently this could knock or even throw and create a reaction (which happens when the galli kicks something small) I think this one attack fits most herbivores

Stomp:
The stomp would be an interesting attack since it can do very high damage depending on who hits it, it would be a difficult attack to hit but if it manages to hit it, it will cause great damage by knocking the target to the ground and, or even breaking bones (it could happen with dinos with port not as big as omni, dillo, pachy, galli, tenonto and etc) with the bigger carnivores, it could even drop but the damage would not be the same

Balance:
For balancing, the para would not need to be too slow, nor too fast, but to have a lasting stamina, he is a medium / large animal that could travel long distances without running out, that is with a moderate speed, bordering 37 - 40 km, with great stamina

tardy gust
#

REDUCE THE NIGHT TIME, ITS GETS DARK FROM 4-5 PM?!? ITS LITERALLY INSANE EVERYONE HATES IT, PEOPLE EVEN MENTIONED ABOVE THAT THEY QUIT PLAYING BECAUSE THEY ARE BORED OF THIS, MAKE THE NIGHTVISION BETTER OR REDUCE THE NIGHT TIME, OR DO BOTH FOR THE BEST, ALSO OPTIMIZE THE GAME FOR GODS LOVE

subtle sun
#

Allow us to alt bite while moving again. No point in using it when it leaves you open to attack immediately after using it.

hard beacon
#

after some thought i feel like animals the size of teno or stego shouldnt be laying on their eggs, because well....obviously they would crush them, if it was possible to grab leaves to cover their nests it would help with the realism factor that is kinda missing with those sized herbivores

also i feel as if the nest sizes (not clutches just the size of the nest it's self) should scale better with the size of the nest owner because currently troodons make a massive nest in comparision to their size so having nests be scale to your size would be nice

devout plover
#

Prioritize fixing the server list for unofficials.

For whatever reason the game refuses to show the full server list. If I'm looking for a specific server, I need to keep closing and reopening the game until it decides to finally show me the one I want.

A server could be active with 90/100 players on it and not show in the list until you brute force the game into making it appear.

boreal kelp
#

Variable ranges in fixed eating view, depending on species. For example, a dryo with its sideways facing eyes would be able to see much more around itself compared to say a trex, which has more limited range due to its foreward facing eyes. All dinos still wouldn’t be able to see directly behind themselves though

idle prism
#

in the dinosaur selection menu, there should be labels that catogorize each dino, for example, the carnovore list would look something like this:

APEX(or large tier)
-Deino
MEDIUM TIER
-Carnotorus
-Ceratosaurus
SMALL TIER
-Omniraptor
MINI TIER
-Troodon
-pteranodon

Obviously the list would look more complete when more is added but this would be very useful to new players who don't know their dinosaurs to be able to distinguish the basic size and power of there dino

soft shadow
#

Way less nighttime. Nighttime should be a third of the gameplay not half.
Players are much less active at night because they can’t see anything. The nights should be far less long.
16 hours day, 8 hours night.
Legacy it feels like most of the game is played in night time.

ember raven
#

add playables?

dark vessel
#

Allow pachys to stagger dinosaurs up to a certain weight if they have a leg or a body fracture

hard bone
#

Give carno a headbutt alt-attack that works like pachys alt-attack

wintry trench
#

It's terribly inconvenient to play for a Troodon. There is only grass in the screen, and after a minute of running, my eyes begin to hurt.

normal sand
#

Increase server limit. 100 isn't enough for how big the map is.

tardy gust
#

reduce night time, optimize the game, fix the camera for the little dinos because all you see is grass, fix the ping issues, fix the pounce of omniraptors and also in the future dont put humans in all the server, many people wont like that

restive shadow
# restive shadow **Natural Map Border** To add some immersion to the game, I feel like a natural...

AI replacements

If I'm being completely honest, the AI species of Evrima are really generic. What made the AI of Legacy so special is that Legacy's AI were all extinct animals, not living animals. Plus, something like a non-avian dinosaur would make more sense on a tropical island setting rather than something like a Deer or Wild Boar. To add some more immersion, I would like to suggest some replacement species, namely extinct species. Similar to my "Natural Map Border" suggestion (which I have replied to for those who want to see it), I don't expect these replacements to make it ingame because the devs would have to make new models, animations, and etc. Below I have the list of replacements:

Wild Boar ----> Udanoceratops tschizhovi (Image #1)
Deer ----> Camptosaurus dispar (Image #2)
Sea Turtle ----> Protostega gigas (Image #3)
Goat ----> Telmatosaurus transsylvanicus (Image #4)
Chicken ----> Dodo (Raphus cucullatus) (Image #5)
Rabbit ----> Thescelosaurus neglectus (Image #6)
Frog ----> Beelzebufo ampinga (Image #7)

coarse fractal
#

what if while sneaking land predators got a ping in the brush on the screen for movement of AI characters (or any characters unless also sneaking or at least walking), the same way Deino's get a ping when an animal splashing in water? And what if there was a way to intentially drink water sneakily so as not to draw the attention of Dein's near by

prime wedge
#

Been playing this for all of 2 weeks, but I’ll throw my featherweight feedback out there.
This game rocks, my friends and I continue to have lots of fun. Recommending to everyone.
The visuals are very pretty, and sprinting through a dense forest only to fall off a cliff to your death is a hard but good lesson learned. Seen a couple graphical things, like a boar randomly standing up after you’ve killed it and the grass has a very short draw distance. The jungle is a little copy paste-ish, but still very pretty. Perhaps a greater variety of biomes in future? But otherwise great!

Playing as a herbivore seems to lack the survival urgency compared to a carnivore in my view, find plants, find water, find a bush and wait until you’re hungry again. Daring not to venture out as an infant, I’m not experience enough to suggest a solution but throwing it out there. Compared to carnivores “find food soon or die”. I’ve seen some comments about the lack of AI, but personally I think it creates motivation and keeps you focused to survive.

The audio is spectacular, my favorite is listening to Troodons call at night. Literally sounds exactly how you’d expect a dino world to sound. I would only ask if a panic call could be added, had it a few times when something is charging and by the time you type “omg run”, someone is dead.

Finally if some sort of tracking scent type system could be added to the current one for carnivores that would be awesome, I don’t mean something like radar. But just a general ‘they are in that way direction’ that works over a larger distance. Even something as simple as N, S, E, or W. As you get closer it narrows to South east or something?

Truly an awesome game, can’t wait for future content!

ancient plover
#

Too many people spamming old suggestions over and over. Maybe a longer cooldown in this channel (2-3 days)? Every day 10 people cry about night length, it's just spam at this point. Very few original good ideas lately.

devout plover
#

The current method of getting organs out of a corpse is very janky at best, and at worst, can get you killed while you awkwardly try to reposition on top of the desynced ragdoll and figure out where you need to bite it.

Small things like juvies, troodon, etc often aren't able to pick up the body to shake it and instead need to resort to biting it to rip it open. This method is incredibly unreliable-- sometimes you hit the right spot to make the body take 1 tic of "damage" to make the organs visible, and in the very next bite it no longer does anything. You think "okay, I'm done, time to pull an organ out" only to get meat, realizing you instead need to wiggle a bit, THEN bite more because it still has 3 tics left on it before it's considered "open".

Instead of spam biting it, why not:

Allow ANY carnivore regardless of size hold down G to chomp/grab onto a corpse, then thrash (either using the same "wiggle mouse" mechanic or just an automatic animation) to rip open the body. Bonus points if you can seamlessly transition from the tearing animation to retrieving an organ.

This would be far more intuitive than needing to click bite on something that may or may not give you feedback, resulting in being able to more easily "grab and go".

Edit: This could also be a fun idea to play with when it comes to packs tearing a body apart to get at the nutritious bits. Just like irl, something opening a body solo will take a bit longer than a pack of 4 pulling flesh from different directions.

TL;DR -- Clicking to bite a body for organs is annoying, make it a "Hold G to tear" mechanic instead for animals too small to pick up the whole body.

ancient plover
#

change stegos animation set entirely pls, if u changed utahs trot bc u realized it looked weird then pls give stego the same treatment. it walks like a happy toddler rather than a 6 ton animal that would walk more like an elephant

leaden igloo
#

herrera the goat🐐

winter eagle
#

I believe by adding a leveling or tier system to the game.

After fully growing a Dino then there really isn't a point beyond that for achievements or a goals to look forward to. But if there was a level system or Dino mutations, where you can do quest such as kill a certain Dino or find some sort of fragment and return them to a location. Then your Dino has something else to do outside of laying down eating drinking and just fighting till your an adult and then have nothing to do.

Mutation Example: permanent mutations increases Dino by chance

Tier 1 Stego - +5% health regen or +7% stamina regen.

Tier 2 Stego - speed increase by 3% or bite force increased by 10%

Tier 3 so on and so forth...

vital egret
#

Add death animations they don't have to be complex but a dinosaur falling to the ground looks a lot better than it just instantly going into ragdoll imo

amber lodge
#

Add a mechanic to herrera where the bodies it can carry can also be carried up in trees for example small bodies like juvi omni, hypsi and more. herrera is the goat🐐

fossil obsidian
#

implement basic sanity checks so speedhackers no longer run rampant

cosmic ivy
#

This game needs more frequent hotfixes. Doesnt need to be every day but every week or two should be possible. There are still (or even new) gamebreaking bugs in the game that need to be fixed.

Btw the DevBlog was really nice, I loved seeing parts of your work! Keep it up!

muted trellis
#

tundra biom
would be so cool to track dino foot prints in the snow

also, a sanity thingy or debuff for herbivores if they attack other herbivores

limber mortar
#

have been really frustrated with the tracking mechanic for bleeding in the game lately, it's really hard to find a blood trail if it even shows up. maybe i find one or two patches of blood but that's usually it. could be worth having a look at/ maybe making the blood puddles easier to find or see?

tribal moon
#

PTERANODON MECHANIC SUGGESTION

Add a new "view" mechanic for Pteranodon while flying, something like a "Eagle vision" to track small creatures (small AI from their diet so then we can fill better all 3 nutrients and baby Players to encourage ptera gameplay to hunt a little more).

I play almost only ptera since It launched and I've been felting kinda hard to find frogs and rabbits at their de designated places for exemple, so would be great to have a mechanic where ptera can see those small things better when flying high (It can work using stamina or while smelling), and not only It would be good to their diet requirement to be fulfilled but could also be great for PvP situations as It would enhance the hunting experience for pteras and make It more attractive other than just fishing for ever till we're full grown (apart from the fact that it would bring an actual and "new" fear to the newborns that were just born or have just spawned).

Make pteranodon more dangerous and efficient!!!

spark basin
#

Make it possible for Admins to set specific nutrients for players, this would make it much easier for unofficial servers to make the slot system work quickly.

ancient plover
#

Herrera's mechanic looks hella promising, gj

acoustic moon
#

Please add some form of on screen indication for cerato's to see if they are getting the buff from being around corpses. It can be very difficult to tell sometimes if we even have the buff, and if we do what percentage it is at, as I can't visually tell the difference between a 95% dead omni and a 100% dead omni but it makes a big difference with the buff.

terse citrus
#

With the WIP video of the Herrerasaurus climbing/balancing on tree branches, give herras and pteranodon exlusive nutraint opportunity of nests with eggs.

soft shadow
scenic patrol
#

Regarding the dev blog, thank you for letting us know you're listening and will push out smaller updates!

I hope these smaller updates will also have a lot of bug fixes and small balance tweaks.

tame wave
#

---------HUMANS GAME PLAY IDEA'S--------

Mission types of non-combat

  1. Trail camera:
  • a mission to set up trail camera's to observe the assets in a given area.
  • with the option to connect to the device later to observe them
  • tribals would destroy for parts
  • and Dinos may may eat them for small gains or buff of some kind due to Copper inside
  1. Photo op:
  • take a picture of listed Dino get reward.
  • the more requirements for the photo the higher the reward: species, Gender, age, and total in the photo or number of different photos
  1. sample collection:
  • the mission is to tranquilize a Dinosaur and collect a small vial of blood.
  • killing the dino will fail the mission so take care to not harm the asset.
  • (NOTE) the tranquillizer should hallway's be harder to accomplish and take more time then just killing the dinosaur, Time to kill (TTK), or this could lead to abuse and Greif.
  1. Administer Medicine:
  • to administer medicine or vitamins to the dinosaurs.
  • this can be done in 3 ways: add to their food, give via dart gun, or the hardest, tranquilize and administer via injection
  • (Note) the harder the option the greater the risk as such a greater reward
  1. facility Repairs:
  • the island has buildings and equipment out there and someone hast to fix it.
  • you will need to go out their in a truck with supplies as a team,
  • (Example) gather the supplies and drive them to or near said location, set a perimeter, to protect the worker, doing construction will result in noise, (NOTE) if the supplies are lost then mission failure

Conclusion:
the overall concept of what I'm presenting is this, by having non-combat/non-kill mission's you can have the humans be engaged in the environment in full without being a PVP Nightmare for the dinosaurs and still be fun and immersive.

agile granite
#

Please add again physics foliage. Back in Update 6 tree trunks were moving, some bush too. The world felt more alive than it is now. Although there is still the setting for it to be enabled, it doesn't work.

viscid jackal
#

so when i am trodon grass AI is too big on me? maybe some smaller one Fern or Palm tree?

tardy gust
#

i liked the herrera good job, now reduce the night time its not hard 🥰

latent blade
#

Make big carnivores like carno either have a lil tiny jump or some kind of step-up feature so that they don’t get stuck in holes so often.Or at least make /stuck work. Or make sure gateway does have them. I swear at least a fourth of my cerato deaths are because I was climbing and fall into a slightly too steep arrangement of rocks I cant get out of. And then i can’t get admins and starve.

stray saddle
#

make it so you arent a sitting duck when you see someone coming for you while eating , that last little animation has killed me too many times

steady patrol
#

Wild bees in the tree for herrerasaurus diet. Then you also have a reason to climb trees and there is more atmosphere for the game.

sterile egret
boreal kelp
#

Deino bite force > Spino bite force

Note: when spino is added this could change, not the game currently

trail saddle
#

Floating Particulates.

Of all things I'm looking forward to, ||aside from Gateway,|| it is floating particulates like dust, pollen, small flying insects, falling debris/leaves, dew on morning grass, that are present in many other games. It creates dimension and immersion and brings environments to life. Sort of an unsung hero in aesthetics in games to me. It is certainly a wish™️ 🌠

ancient plover
#

Herra gives me iguana vibes, so I suggest that while it can climb trees, it nests on the ground. However, its nesting type is more unique than the rest. Instead of building a nest, it will instead dig a hole and lay the eggs inside for incubation. To adjust the temperature in the nest, the parents will have to add or remove dirt to rise or lower the temperature for the eggs. This allows the nest to be raided by predators, and adds a new nest type, because why not.

outer mulch
#

Once again promoting this suggestion. I’ve made a few of my own, and many others have as well.

Prioritize Daytime over Nighttime. It’s objectively horrendous and boring to sit through.

vapid hollow
#

rework some of the dino roars, i feel like ceras roar sounds bit underwhelming for such a beast it needs more clean but loud roar

hard beacon
#

i think it would be cool to see a mechanic added to hypsi's spit where if you were hit with it, the predator could gain a debuff (IT WOULDN'T AFFECT HEALTH, DAMAGE, STAM OR GROWTH) where the spit temporarily increases your image by scent or add a scent icon for an animal that was hit with the bile, the bile for hypsi could also act like the spray of a skunk where it is absolutely foul smelling to the everything down wind will smell you long before they even see you, and since water does not remove skunk spray the same could be made for hypsi bile.

in short: make hypsi bile increase the scent of the predator (or herbivore i don't judge) and make it more vulnerable to being hunted due to an increase in it's scent from the vomit

whole lance
#

Baryonix after the apexes

hallow lynx
#

I would like the ability for small dinos to stand on top of Deinosuchus. Friend boat.

delicate estuary
#

Add something similar to this to the asset selection screen. Some smaller screen or area that shows you the name of the server you're in, the time of day in that server (so you know if you'll be spawning in at nighttime or daytime), and the playercount of that server.

Edited image by me (it took forever and it doesn't even look that good... expand it to see it in slightly higher quality).

ancient plover
#

predators should have the option to kick dirt over their kill to prevent scavengers from smelling it

wild finch
#

diminishing hitbox from carno charge. I mean that the charge should not hit from 2 meters from the target, it is terribly broken and has been like this for a very long time.

toxic pendant
#

Showing extra tooltip info on how to harvest organs and make it more obvious what the organ gives (able to turn off in settings for advanced players)

chrome anchor
#

The Herrera climbing and tree-walking is looking amazing and I can't wait to play it.

However, I'm wondering (and hoping) that at least some of these or other climbing mechanics will also be available to some other species of dino, to a lesser extent than Herrera.

For instance, the latching and leaping through the trees to different branches using an indicator would be exclusive to Herrera, but being able to "wall-climb" and walk along tree branches could extend to some other dinos as well. In particular, Hypsi, Troodon, maybe Omni (particularly juvie Omni).

Likewise, its been a long-standing and known issue that often times these jumping dinos end up incapable of reaching ledges to safety because their baby toe didn't quite manage to reach the ledge height, either leaving most small jumpers at the mercy of bigger, badder dinos (Cera and Carno) or camping out only a few hotspots en masse (omni rock at NW spawn).

To keep other dinos from overtaking Herrera in its field of being an expert climber, maybe have it either take a larger chunk of stamina from other dino species or have some sort of movement limitation that will only allow other species to go up [X] amount of distance before they have to stop climbing. Ideally though, Hypsi and other raptors should at least be able to reach rocks and trees that are tall enough to evade getting bitten/killed by some of the taller dinos like Carno.

carmine crypt
#

Would be cool to have performance enhancing dr*gs as humans that make you run faster and hear further as well as see a bit better in the night.

It would then tire them and they wouldn't be able to run as fast as before, they would also be slightly nearsighted and breath heavily for dinosaurs to find them.

That would make humans slighlty more dangerous but not overpowered.
Because their only advantage against dinos is range.

rotund solar
#

there are ping performance issues, im s.a and in a s.a server that im supposed to go 40-70 ms im going like 200+ and its not my wifi problem.

stiff veldt
#

Herbivores (and omnivores) have a very inconsistent food issue. Most of them have such a low food drain when nutrients go down just as fast as Carnivores making it near impossible to fully stay on top of them all the time

The main ones that seem to have this issue are Teno, Beipi, Gali and stego. Notice how none of these are carnivores and that’s cause herbivores have a good source that is never moving. It stays in one place and is easy to get. But because of how little food they drain lots often goes to waste.

I feel all herbivores around should have slower nutrient drains but faster food drains in order to wanna keep on top of the diet, but because you’ll need more food you’ll be more encouraged to graze or just simply eat some random bush. This will fix the problem with not being able to complete diets due to drain issues

edgy robin
#

Stego trot needs an updated animation

fickle karma
#

Ptera

We can all agree that the ptera combat is... well.... the real question is, what actual player dino can a ptera fight without going in loopholes, worrying about crashing, and being chomped to death after you've crashed trying so hard to peck at one? NONE
Hell, even trying to peck at the tiny ones is a pain in the A..

With how hard ptera combat is, minimal air attacks(ONE), overwhelmingly hard to peck at fast small dinos, we need something new...

How about being able to pick up certain small dinos and drop them to their death?(ARK)... Why is it fair that a Deinosuchus can grab a FG tenon and drown you?(yup, i was that tenon once)

Wheres the balance you may say? To those who would somehow think this would be broken...

  1. Its already hard to hit small dinos that can easily bob and weave
  2. Ptera crashes and goes down.. huge disadvantage already
tardy gust
#

i hope when gateway comes out it will be well optimized even at the hotspots unlike spiro, also reduce the night time asap and buff ptera its literally weaker than beipi, hypsi and all that which makes no sense. Also one more thing that i wanted to say is that vegetation and trees sometimes on medium graphics look bad and they dont even move like when a dino goes through them which makes them feel dead. dyno react???

split sigil
#

add some bigger dinos. that’s it. it is very easy to get bored of the current roster

devout plover
#

Take herrera's climbing mechanics-- specifically its ledge grab-- and give them to every animal to some degree. I can see how its transition from clinging to pulling itself up onto a ledge could be retrofitted onto omni and troodon to help them ledgegrab on rocks, human structures, etc so long as the upper half of their body crests it in a jump.

It could also be put on things like carno, cerato, etc to serve as a slow "vault" over logs and small rocks.

Could you imagine? Gone would be the days of the awkward jump collision pushing you to the left or right away from a rock if you didn't jump JUST right; instead you would scramble up the ledge.

This would also give more dynamic elements to chases in two different ways: it would be far faster for an omni to land that perfect jump onto a rock than ledge-grab and scramble up, yet ledge grabbing would both give the omni a better chance to get to safety while ALSO giving their predators a window to seize the omni.

Moreover, logs would still serve to slow bigger animals down because "vaulting" would be slower and bring momentum down a bit than just dodging the log in the first place. I could see this leading to smaller animals trying to mindgame bigger, faster things around logs in the same looping style dead by daylight has.

Edit: This would also help serve as a solution to some people getting stuck because their animal is incapable of lifting its foot another inch higher to get out of a small divot in terrain. If it can just "step up" or vault over it, some of those situations could be avoided.

brittle tartan
#

Please consider adding an option to completely turn off motion blur. Coming from someone who suffers from chronic migraines, motion blur in video games can cause/trigger them, (it can also be a trigger for motion sickness) so please please please consider letting us turn it off. Low isnt low enough.

coarse fractal
#

What are the chances of getting Species Switching on a single server? Heard that suggestion from an player on my server.

dusk holly
#

Gosh I hope hypsi gets that phenomenal climbing too! (Limited to trees that is) I could foresee wonderful chases along the trees trying to out-agility each other! People who love playing herbies that rely on flight over fight would lap that stuff right up! Bring on the dynamic arboreal chases!

(reposting cuz the bot glitched)

mental relic
spice idol
#

An option to turn down the volume of UI sounds (particularly the Tab opening menu) would be much appreciated. It's painful to me. 😦

ancient plover
#

Give us access to the TestLevel to make Deathmatch servers. Being able to spend time devoted to purely combat to increase skill is SO nice in legacy, I dont understand why we dont have it in Evrima. Just allow people to host these levels, it's literally a win-win-win. There's no downside.

lucid dust
#

take the stego out already 💜

south pelican
#

I made a video focusing on my thoughts for the strain system in the game. I had several suggestions but it was mostly about giving each strain big weaknesses. Hypers would have poor stamina, neuros would have poor bleed resistance, and tissos would have fracture vulnerability. At the end I made an attempt to sell the idea of an herbivore strain. https://youtu.be/EuZqohJOd8g

Hello I'm back and I thought I'd mix things up this time. I had tf2 footage so I thought I would use it. Saxton would love the chance to fight a strain though, would look great on his wall haha.

▶ Play video
boreal kelp
#

Deino bite force > Spino bite force

*When spino is added, spino combat will likely focus more on its claws

bold ravine
#

We need more flying types on The Isle. Currently, having only one is not enough. Here are some suggestions that would be great additions: Tropeognathus, Tapejara, Maaradactylus, Geosternbergia, Dimorhodon, Gearadactylus, and Dsungaripterus.

stiff trout
#

I'd really like a way to overwrite a diet. It's frustrating when i have to wait for one (or many) nutriment to go all the way down to free one slot for a nutriment i want and have the opportunity to get.
It would make sense that i would benefit from something i've eaten more, than another thing i've eaten only a bite just before. **One **bite of something shouldn't block the nutriments of a whole body/bush

One possible way i suggested before is to have a 4th dummy/ghost slot, and if it's get filled more than the most depleted one, it takes its place.

vital egret
#

Spawn more frogs I can't find any for the diet

main marsh
#

Para ability idea so it isn't fodder
1 a front kick with high dmg but that can only be done when standing still or walking but not when running or trotting
2 a headbutt that can knock down smaller predators that are under 1 ton in weight but that does very little dmg over all
3 a tail slap that works the same as the headbutt doing a knockdown for small dinos but low dmg
4 massive stamina
5 high speed, faster than Allo and other mid tiers
6 slow acceleration so it's not easy for it to hunt down mid tiers.

raven sand
#

I don’t know why I got warned for posting in #ai-feedback when I posted in #balance-feedback …I was told to post in #general-feedback so here we go-
My suggestion is to add a “skull symbol” to whomever kills another of there kind. It’s similar to the function of the “pack” symbol when you sniff.
Or maybe a temporary debuff of some sort.

west mango
#

Remove the incentive for crocs to kill their own.. It's absolutely ridiculous. Trolls shouldn't be rewarded for ganging up on growing players. Happens too often.

twin shard
#

Add global chat. I dont mind if the local chat is here. But i also like reading what ppl talk about. Like if im chilling on the rock with a raptor.

pearl raft
lilac widget
#

Herbivores should have more variety and option in their preferred diet. As well as the option to have a plant version of an organ that gives a large yield of nutrients. Seems unfair that Herbivores (yet again) get dealt the short end of the stick.

hard beacon
#

i think more dietary choices for herbivore diets would be need since they only have 3 which all cover one of the micro-nutrients, if herbivores could atleast have 2 options for each would improve ease of keeping diets maintained, also adding more food plants could be neat like carrots, turnips, cucumbers or even things like bamboo for certain herbivores would be neat

winged canopy
#

I am very exited about the Herrerasaurus. Though from the newest released test-Video it seems that running across a tree will most likely be quite slow, as you have to hold and aim to jump. It would be amazing if you'd be able to run and jump without stopping.

tardy gust
#

Reduce the night time and make sure gateway will be well optimized unlike spiro before it comes out, also the herrera thingy is cool, nice one

ionic kernel
#

There needs to be some type of high value food in the trees for pteranodon, otherwise herrera will be limited to only attacking hypsi in arboreal gameplay. It would not only spice up pteranodon gameplay but encourage a nice little harmony in arboreal ecosystem. Imagine being a lil herrerasaurus sitting on a branch when a pteranodon comes by and tries to say... use its long beak to get insects out of trees, and you strike! With current pteranodon, even if latching was expanded, it would only latch onto open palm trees like we have in the center plains on spiro; unless it was given incentive otherwise.

random sun
#

Tip for developers, I saw this image, and a tip, make marine reptiles playable, they are successful in other games like path of titans

ancient plover
#

Nights are too short, make them longer.

stiff veldt
#

Teno should be able to kick while jumping

tulip coral
#

Cerato Bacteria Rework

"Hazard Cerato"

Keep in mind:

  • This was written before the vomit lock changes were implemented, on July 3rd
  • The quotes are taken somewhat out of context, i edited the posts slightly so they make more sense to read
  • I understand some of this is now outdated because vomits functionality has changed
  • Hypno has said they will do further changes to vomiting functionality

"i kinda wish that bacteria wasn't an all or nothing thing. here's an idea. maybe since cerato is supposed to be more durable in a fight, you center the mechanic around that aspect, how long it can last. instead of applying some bacteria every bite, the initial cerato bite starts slowly building the meter on the targets hunger bar. lets say if a hunger meter is 100 units total, it fills 1 unit a second as an example. if that creature has 75 units of food, then it takes 75 ticks for the sickness to kick in and cause a vomit. you could even increase the intensity of the vomit for this example. the resulting functionality is that cerato could be made so nothing really wants to fight it, and drawing out the fight puts the cerato more and more in favor. maybe the meter continuously fills up automatically and results in automatic vomits but its at a fixed rate of increase in the meter, not determined by cerato's bites. therefore it can no longer vomit lock but the danger is still there and you need to go get salt somewhere to recover from the fight or rest to halt the ticking of the meter until the effect subsides naturally."

"you could even incorporate this into perks, where a perk could increase the speed of the tick rate towards causing vomiting. its a perfect solution for maintaining the danger of cerato while removing the spam of a vomit lock (edit: in this case, replace vomit lock with "bacteria immediacy")"

"it also has a delayed effect for something that cerato is hunting, so you could bite a galli for example and if it keeps running it vomits (in addition: the vomit is smellable for ceratos, so can act as a way to help track down what you injured, could be a unique and more passive hunting style for cerato)"

"committing into a longer fight with cerato is worse for the attacker, i say they continue vomiting automatically until they can lay down and "reverse" the effect or find salt. then you can reign in ceratos power more, make it more of a war of attrition like bleed is, use agility to dodge attacks and take advantage of opportunities. don't let it be a complete brute"

"i'm only looking at specifically how to address vomit lock because that's what the discussion was. if cerato stays the same then maybe just add an invisible cooldown to the vomit or something else lame like that,
and yes stamina pool or speed should be adjusted"

Additional comments, clarifications

  • with the timed, tick increase for bacteria, the creature will be vomiting no matter what. it will be delayed, and creatures with less hunger will vomit sooner
  • the creature in combat with a cerato will need to opt to leave the encounter to find something to ease their sickness, like salt
  • vomit could be made to be more severe, instead of small incremental vomits, one big vomit
  • cerato WOULD DEFINITELY need to have its stats adjusted for this more "hazardous" defensive, tanky playstyle. it can keep its power, but mobility should decrease in this scenario to take away any sort of pursuit capabilities
  • More cerato bites could increase the tick rate amount

Result

  • When you see a cerato, you're thinking, "i just need to stay away, at least it can't catch me"
  • If it does catch you, you better hope you can deter it through your raw power (deino, stego, etc.), if you do not have some sort of resistance to its sickness, you need to escape the cerato and find relief, but be wary that it may use your vomit to locate you, hiding well means you can rest off the sickness if salt isn't available
  • Carnos would always rather run away 1v1, its not worth it
stiff trout
#

Personally, I don't think either night or day should be longer or shorter. Maybe a longer transition.

Anyway, i like night time, as any playable.

subtle sun
#

Have Petra regain stam when latching. Please. There is literally no use for it in the current game.

empty vale
#

parents be able to pick up babies to a certain % of growth!
(have currently lost 2 babies to a hole in some rocks and theyre just growing in there stuck 😦 )

radiant wraith
#

Changes for better visibility
Currently there are some issues with the game that can pose severe visibility issues for some players. All of these changes could be presented as a toggle option, so players that do not want to use them, do not have to, but are available for the players that need them.

Color options for UI, text, and HUD
A major issue with the hud and UI for visibility is that the vast majority of elements are varying shades of green. Hud elements in particular blend in easily with the grass and environment, making them very difficult to see. Diet levels can be so difficult to see against foliage that players have to look straight up or turn on night vision to see it against a different color, or pause and open the profile or chat in order to hover over them. Players with issues differentiating different shades of green or with colorblindess may also have a hard time seeing these, as well as reading the text on huds, ui elements, or hints. An option to change the colors of these elements to something else (either a select few colors, or a color wheel) would greatly allow for players to resolve these issues for themselves as needed.
Font type and size
This is another visual issue for many players. Chat and text resizing is an option in many games to allow better visibility and legibility for players. Many elements of the hud have very small text, that for many players can be quite difficult to read. Similarly, the current font can be quite hard to read, especially for dyslecix players like myself. A toggle to change the size and font can greatly improve the experience for many players.
Hud/UI/Chat element size toggle
For the same reasons as above, being able to change the size of elements such as diet, stamina, hunger, bleed, etc as well as the chat window could greatly improve visibility, and be set as an optional toggle.

fallow vault
#

Maybe you should work on the Servers bevor doing anything else, non playable at this point. 300 pings and every half hour disconnects

true hemlock
#

Add something for stuck players. A command or something for us to use. Getting stuck and then waiting for days for an admin to help us ridiculous.

woven minnow
#

Ping makes the game almost impossible to enjoyably play. I used to get a stable 30-40 in Evrima. Now my ping constantly swings anywhere from 70-200 like a seismograph during an earthquake

devout plover
#

Repost since I never got ✅ or ❌

Take herrera's climbing mechanics-- specifically its ledge grab-- and give them to every animal to some degree. I can see how its transition from clinging to pulling itself up onto a ledge could be retrofitted onto omni and troodon to help them ledgegrab on rocks, human structures, etc so long as the upper half of their body crests it in a jump.

It could also be put on things like carno, cerato, etc to serve as a slow "vault" over logs and small rocks.

Could you imagine? Gone would be the days of the awkward jump collision pushing you to the left or right away from a rock if you didn't jump JUST right; instead you would scramble up the ledge.

This would also give more dynamic elements to chases in two different ways: it would be far faster for an omni to land that perfect jump onto a rock than ledge-grab and scramble up, yet ledge grabbing would both give the omni a better chance to get to safety while ALSO giving their predators a window to seize the omni.

Moreover, logs would still serve to slow bigger animals down because "vaulting" would be slower and bring momentum down a bit than just dodging the log in the first place. I could see this leading to smaller animals trying to mindgame bigger, faster things around logs in the same looping style dead by daylight has.

Edit: This would also help serve as a solution to some people getting stuck because their animal is incapable of lifting its foot another inch higher to get out of a small divot in terrain. If it can just "step up" or vault over it, some of those situations could be avoided.

torpid cove
#

Bring back ambush ability for certain carnivores in evrima.

runic reef
#

Not entirely sure if this should go in here but either way, I'm just gonna put it here:

Ceratosaurus' hitboxes need fixing

Recently I've noticed cerato having a weird hitbox in which it can really mess up cerato in a fight

The main problems comes from it getting full body damage or knocked down on the tail when moving out of the way which makes fighting tenontosaurus and Carnotaurus horrible when theirs no way to dodge their attacks unless you have mad luck on your side and combined with the fact you also sometimes miss a charge bite on either when it should hit is sometimes a problem aswell since it can screw up the chances of winning often times

Cerato with such problems is tough to play when your competition can hit you even tho they shouldn't and really needs so fixes

main marsh
#

While i hate quests in the way PoT does them
I think minor interactions and quests that are entirely optional but give you a small growth boost, like 2-3 % for larger dinos and a bit more for smaller ones would be a great adition since it would give a good incentive to players to stop afking when they get a perfect diet but instead run arround do some fun things if they want to and be rewarded for them.
Things such as finding a pack mate, eatting a certain plant once or sparring for dinos like dibble!
I think these things would help make the servers feel a bit more alive without forcing players in a specific way to play, plus to give an alternative to having a +50% diet but instead a diet with the buff you prefer even when growing.

unkempt smelt
#

If its not like it already it'd be neat to see female herrera not have a dulap like anoles since it seems to be inspired by the green anole

delicate estuary
#

Make all attacks for all dinos do 30% less damage to group members. This would help to stop those people that group with you only so that they can see your nametag and kill you more easily, and it would make it harder to accidentally kill a herd or pack member when your group is fighting something. I think it would be overall a positive addition, but tell me what you all think in #general-feedback-discussion. Feel free to ping me there.

balmy panther
#

Now that there are no more official legacy servers push Evrima to public and move legacy to a legacy steam branch so that people can start playing Evrima on GeForce Now.

slow comet
#

In some concepts we see some dinos sleeping so maybe when mutations / perks get added (I think they are the same) one could be along the lines of sleep for 15 mins (maybe a chance to do stuff away from the game) and then when you come back you would have -15 stamina deterioration since you are well rested ig ? Just a concept to make sleeping bit cooler

outer mulch
#

Fix this channel so that ✅ and ❌ appear.

vital egret
#

Make it so when a cerato drinks water some of its bacteria goes away this would make it harder for a cera to always have full bacteria and makes sense because water washes away bacteria

rigid loom
#

Cerato should get nutrients from rotten bodies, could be reduced or whatever but should get some, or make bile to be increased with only rotten bodies and bones, should help with it being a scavanger and corpse bully

maiden hound
#

Maybe add the Titanoboa and the giganotosaurus

fickle karma
#

The Isle Evrima Pteranodon < Ark: Survival Evolved Pteranodon

wraith whale
#

No mixpacking rule on official servers would make them much more enjoyable

ancient plover
#

Would be cool to have a deathmatch server to be honest

tough stump
#

since diets work the way they do, ceratos almost NEVER eat rotten bodies. make cerato gain nutrients from rotten meat if its on its diet

bold ravine
#

I'd like to suggest a Marine Map so we can use Marine Dinos to name a few Attenborosaurus, Elasmosaurus, Kronosaurus, Liopleurodon, Mosasaurus, Plesiosaurus, and Tylosaurus, and mabye Ichtyosaurus

dull trail
#

I feel like more sticks should spawn at once. Every time I'm nesting as a bird or a ptera in anymore remotely not flat, sticks spawn in locations that can't be reached. It's not a perfect solution but perhaps more than two spawning at once would curb this problem a bit...

lucid sonnet
#

When attacking a Stegos tailtip spikes should cause some dmg and bleed back to the attacker depending on size, creature and body location u are attacking with (bite, tail or bodyslam attack etc).
This is to avoid players attacking and abusing its tailtip hitbox without any negatives coming back to them, cause those spikes should naturally hurt to attack.

steep trellis
#

Members of the same species being able to lick wounds (would have a fixed animation like eating/drinking/etc.) to help stop bleed.

thorn cedar
#

Since Herrerasaurus is going to spend most of its life in the trees, it has to at least have some AI in the trees it can feed on if the one careless dino doesn't happen to be in its territory of jungle. This could at least be birds or even monkeys. Maybe once Megalania releases, it has juveniles in its diet because the juvenile megalania are seen to be able to climb in their concept art and so would give them more competition in the trees.

thick rampart
#

As a server owner I have noted overtime some stuff that could be improved or some really nice to haves that should normally be some kind of "low effort" settings that could be added to allow community servers to truly do unique stuff with their servers without much support needed afterward from the devs

- .ini settings to enable / disable certain AIs

- .ini setting for max minutes being inactive on the screen selection before being booted off the server for inactivity (some people are benching slots for long time when they know servers are quite full)

- .ini settings to increase / decrease the frequency of bad weather occurence

- The ability to push text via RCON inside the chat box window in-game and not just via gigantic announcements taking half of the screen (like red text SYSTEM MESSAGE: blablabla for example)

- .ini setting to reduce / increase the scale of the announcement box and text size

- More improvements to spectator mode and admin commands still causing huge desync issues (just not as bad as before...)

- Automatically refreshing the UI selection screen when a specie is being enabled or disabled without having to go back one level to the diets selection menu and back down into the selected diet

- Fixing the servers list issues, currently community servers are being buried into a different hidden list where on top of it our server does not show up like half of the time

- Having a clear policy on impersonating succesful servers by just launching a random one with literally the same name

- Fixing the issue where if a server crashes with an ongoing queue people attempting to log back in are left hanging inside a "ghost queue" while the server behind it is actually nearly empty (Amarok says it's a client side issue)

- Fixing the random loss of saves following a crash / server restart even when player has safelogged sometimes

- .ini settings to adjust length of day and night

- As a content creator & server owner I think fixing the sound issues in the replay mode and the water not rendering again when you move in the replay timeline could easily and drastically improve the level of quality of community content coming out for this game. Currently you need to rebuild the whole audio manually it's very tedious

- Fixing the bug where you can bypass species restrictions after dying (if species got toggled off while you were playing). Disclosed already to Filipe how to reproduce this bug

- Fixing Kicking and banning issues via RCON (huge problems with that)
edgy robin
#

Death animation and slow fade to black when kicked instead of insta dying (immersion purposes) add kill/death animations where it makes sense actually

add the heartbeat sound when swimming, it’ll add extreme depth and fear when crossing any body of water.

dense anchor
#

I have a suggestion for you to download bot, which let create channels and name them. So people can. Create channels easy and name's them as they want.It's should look like I want create channel for deinosuchus and I'm playing eu, so I named it , that people can know what I'm playing and where.

wispy topaz
#

fix your balancing. The fact that a stego can one tap a fully grown cerato is beyond broken

rain oasis
#

Add a suicide tab in menu, for when your stuck or just want to change dino, also don’t offer unstuck keep the chat clear for players wanting to group or chat and frees up your time to moderate / work on the game and makes it fair on everyone not just those that get lucky and unstuck when someone is available

upper wasp
#

Add that Dinosaurs poop from time to time. And make it smellable, so that fresh poop is trackable and you can start to hunt as a carni. Especially Herbis should poop pretty often like big herbs (stego and everything that will follow). It would make the game even more realistic.

hard beacon
#

would be cool if the 3 calls for certain species could make the birds in the jungles take off cus i kind of don't enjoy that the bird flocks fleeing is restricted for the broadcast

dim fiber
#

change cerato's 3 call as its already its mechanic

mental relic
#

When gateway goes through ST don't lift the embargo, it would be great to have everyone learning and exploring a whole new map again rather then flocking to the most populated areas.

boreal kelp
#

For herrera, some kind of fast climb or a boost (like in breath of the wild somewhat), this may already be planned but wanted to point out

tardy gust
#

reduce night time, fix the ping issues on the servers, optimize the game, nerf deino, buff ptera, nerf stego damage and change its walking style it looks like a happy bear/ mini happy elephant while walking instead of a big dino, the running animation is solid tho, also change the number 3 cera call like whats the point? also put an unstuck button that it exists only once in your session in that server and it will move you a bit farther away or something, also put an inactivity kick, if someone is afk for 20 mins even if he is not dead he should be kicked so more active players can actually join. good job with the herrera btw. ALSO FIX THIS CHANNEL, DYNO DOESNT EVEN WORK TO PUT THE TICK AND THE X WTH?!

hot charm
#

Suggestion for Gateway Environment:

Please add specific safe places for Pteras and Herreras that only they can get to besides the trees. Crevices and caves on the sides of tall cliffs would be cool as well as mountain plateau that can only be reached with flight or climbing

ancient plover
#

I can't even get from one side of the map to the other during the night, please make it longer. Very hard to walk around during the day without being spotted and killed. Also don't implement an unstuck button, you shouldn't bail out players after bad plays.

old harbor
#

We wanna enjoy pretending to be dinosaurs, not play in a starvation simulator. At least start us off with full bellies, what the heck lol

thorn ember
#

adding some new dinos to play would be nice after servers dont lag to much. like bigger dinos like rexy, giga, or other greenfeeders too.

lavish quarry
#

Change the default trot button from "z". It makes smoothly landing as a ptera difficult since I always found myself toggling trot. This is probably a point of confusion for new players who are trying to learn the game. As a suggestion, I currently have the keybind set to "t".

outer mulch
#

Suggestion: Don’t give Dryosaurus the Burrowing mechanic. Instead, let it inhabit burrows other creatures have made.

Okay, let’s take a look at dryo. Dryos niche is being a small, agile jukester dinosaur, and a lot about it fills that description. It’s fast, can turn on a dime, and has the ability to dodge out of the way.

So now, let’s give it an ability where it can put itself in a cramped, small tunnel/hole in the ground, with likely nowhere to hide, and nowhere to run or use the abilities it’s given. Ah yes, put the fast, agile dinosaur, into a small box. Coolio.

Instead, it’d be better if dryo could either:

a) use digging/burrowing as a method of getting sunchoke roots, or something dietary.
b) inhabit abandoned burrows left by other creatures. This would help to further define the personality of other burrowing dinosaurs as well like minmi and protoceratops, which currently have nothing going for them.

random sun
#

WE NEED SIMPLE SERVER HOSTING, literally I go crazy trying to create a server, there are a lot of steps, while in other games it's just: main menu>server hosting>3 clicks>server ready. literally SIMPLE

empty imp
#

Ideia/sugestão de construção humana para o the isle evrima.

(idea/suggestion of human construction for the isle evrima.)

willow ridge
#

I've noticed right now that we have a lot of deinos - Which is bad for deinos who want to ambush drinking players, because there are less land players to ambush, because more people are deinos. And, as the game changes, and new creatures become powerful, I think we will have new population surpluses too. If we were to put a cap on how many of a species could exist, it would probably make some people frustrated.
This might ALSO make them frustrated, but what if we had a rock-paper-scissors system? A way where everything had a counter? So that if you get too many rocks, SOMEONE is going to take advantage of it and go paper...

I have no exact ideas on what would be the paper to deino's rock right now, but maybe something venomous.
I'm thinking, it would be nice if you could escape your counter using skill/reward skill with survival, but then you need to hope the one chasing you isn't also skilled/would be cool if it was rock paper scissors with a bit of skill.
I understand the idea I present is presented pretty vaguely here but I thought I'd at least present it and see what others think.

woven minnow
spark basin
#

now when you have a full stomach you can't get nutrients, and it becomes very annoying with some dinos and when you get close to completing the diet but it fills your stomach preventing you from completing it, then I suggest that foods in general give more nutrients so that people can complete their diet without filling their stomach completely, mainly these problems occur with Beipi or Ptera, that fish give too much food and not so much nutrient

south sky
#

Can y’all please add some weather? Like a dry season or wet season? Would make the game more interesting and fun. Otherwise it gets boring.

kindred ginkgo
#

make oranges/coconuts/mangos fill up stomachs more. It takes too long to get diet for most things and majority of fruits are glitched too.

heady kettle
#

When you press Q, shows up north, south, east and west directions like was in Legacy version

calm sand
#

i would kill for some lovely desert biome with pluteus and canyon like caves.

iron cipher
#

The new utah should have the ability to pounce larger opponents (rex for example) and should also have a charged pounce ability.
I've added an example for the possible animation for the charged pounce below:

weary horizon
#

add asia server

carmine maple
#

Add an interaction system for eating, drinking, getting organs, etc.. currently it feels SUPER wonky having to get your dinosaur positioned JUST right to then press E or G. Instead Hold F and pull up a cursor that highlights intractable objects In the vicinity of your dinosaur, left click could be to eat, right click could be to smell for example. ( the smell could animate and inform the player if the food is spoiled for example, or what organs provide what benefits)

primal tinsel
#

get rid of the grey patches on gali it makes it look kinda ugly

slow comet
#

Maybe some dinos can have strict diets rn it seems cerato has the most diverse diet so maybe some dinos can have 1-2 things to eat e.g some carnivores could have turtles and crabs but they can drink saltwater making them strictly costal and maybe some herbis can have just melons making them strictly living in the swamp

feral parrot
#

We don't want a game where you can run on trees, we want a game where you can run on trees with more then 25 FPS.

agile galleon
terse kite
#

An idea to make the "meta" stamina diet harder to mantain AND make nesting easier to do
(TL;DR at the end)

Right now the game has an issue with diets being unbalanced and encouraging people to go for a single diet as it benefits all playable creatures (save one or two) WAY more than other diets do. The triple carbs(3 dots nutrient) diet is very strong as it allows people to both regenerate stamina MUCH faster, crucial in fights and overall gameplay, but it also lets players run for longer causing certain problematic scenarios specially with cerato.

To mitigate this I suggest moving the current stamina buffs (stam regen and decreased sprint cost) to the triple nutrients diet (the one diet with all three nutrients) as this diet is harder to get and maintain but not impossible, allowing people willing to put enough work into the game to be rewarded with an appropriately strong buff. This would leave carbs without a buff of its own which leads me into the nesting part.

Nesting in the current patch is something people barely do. It is way too much work for something that can be quite easily achievable by simply spawning in regularly, especially if you can communicate with people trough discord or another place in order to meet and group up. In order to help with making nest easier to do I suggest giving the carbs diet (after stamina related buffs are removed as previously mentioned) nesting related buffs in order to help people with it. There is a variety of buffs that could be applied, I personally suggest faster hatchling growth AND faster egg incubation to speed up the nesting process (do note that this would overlap with the Protein/Protein/Lipid [S nutrient and 2lines nutrient respectively] so that diet too should receive a different buff, maybe a venom and/or vomit sickness resistance buff would be good).

TL;DR: Make triple nutrients diet give the stamina buffs that triple carbs currently do and make triple carbs diet give nesting related buffs instead.

tardy gust
#

imma say it for the 897th time, reduce night time, optimize the game, fix the servers, its better to fix all that than adding new content

wispy topaz
#

This has probably already been suggested, but add some form of infection system. Basically when wounded in combat etc, you have a chance of getting infected based on the size of the wound. So several large bites from bigger dinos should have higher chances of getting infected than a single scratch or bite from like a raptor or troodon. This would make the game much better and more realistic, because this is also how animals tend to die in the wild and it would allow smaller dinos to kill larger ones after repeated group attacks. The infection itself could either cause death in extreme cases or do significant damage and perhaps add some debuffs for some time. I was also thinking bone fractures could potentially lead to infections in severe cases (although not as important as the other cases I mentioned).

fossil matrix
#

I don't want to assume anything is easy to do in a video game. Software lifecycles in themselves per company/ per team etc are tough to predict. I would suggest if possible though that spending a few cycles patching the 3-4 constant holes people fall into on the map could be a big win with small few smallish changes. Rewriting the meshes of those areas to be flat versus V-shaped divets is all that is really required. You can't get them all but there are at least 3-4 common holes people fall into.

ancient plover
#

imma say it for the 897th time, increase night time

rich matrix
#

This is something that me and a friend have been struggling with far too often now, and I don't know how difficult it would be to implement but; Hatchling's shouldn't be able to destroy a / their own nest. Much too often does the first hatchling come out of the egg, and immediately start destroying the nest. Undoing all the progress of building it and incubating the eggs. Which in cases of Stegosaurus for example can mean a lot of time was just wasted basically.

(Also, if those players aren't the first to hatch they will usually also try to kill their "siblings". Which generally just ruins the fun that was meant to be nesting.)

wooden flame
#

Please make it so u can edit keybinds for specific dinos! so when every u wanna go to a different dino you dont have to reset and change the keybinds (for context i messed with the keybinds when i was playing teno and it turned out perfectly and everything was easy to use but when i went to play pachy it was all F'd up and didnt work as fluently as the set up i had for teno)

boreal kelp
#

Species specific keybinds (didn’t notice the post above)

slate rune
#

Dino dismemberment. The ability to rip off limbs, tails (is that a limb?), heads, etc. while a dino is still alive. Of course it’d have to be based on size/bite power etc., and itd lead to a quick bleedout in most cases. But it’d be cool for the entertainment value of it.

An example of this would be a Rex ripping off the leg of a Carno, if it landed a bite there. Carno could bleed out in 20-30 seconds, and it’d just be cool for entertainment value.

Main issue I see with it would be that it would effectively double the amount of ragdoll entities, causing more lag, so a sufficient fix for that specific source of lag would be necessary first.

idle prism
#

(I poasted this before but it didn't get the check of the X so:)

cerato shouldn't get bile from non rotten corpses.
they cant really be walking garbage disposals if they have no reason to eat garbage, so my suggestion is that cera can only acquire bile from rotten meat or bones.

hot charm
#

Allow game pad sensitivity adjustments. You currently can’t adjust your camera sensitivity when playing with a controller and it has a huge impact on gameplay when mouse and keyboard camera movement is near instant

chrome anchor
#

Allow some small tiers besides Herrera to "branch walk", just without the targeted tarzan leaping between branches like Herrera has with its special indicator. Particularly small tiers like Hypsi, Troodon, and at least small/juvie Omni.

If its something within or smaller than Herrera's weight class and looks like it should feel at least semi-comfortable traversing trees and high places (Hypsi with its jumping, Troo and Omni with their sharp claws, maybe Austro), it should also be able to get somewhat up into areas where Hererra would actually encounter them without leaving the territory where its most effective.

These other dinos shouldn't be able to use Hererra's targeted leaping ability, but if players manually leap towards a target and get within physical distance, they should at least be able to latch/grab on and pull themselves up manually and with a bit more effort, making it much more risky for other species to attempt to take a leap, but not impossible to survive with luck/practice/skill, while at the same time providing Hererra opportunities to make more kills without invalidating it.

It would also be neat if some of these walkable tall trees had areas where the branches overlap/touch the edge of tall cliffs and hills that can be reached/traversed by other dinos, creating a sort of natural "bridge" across some ravines or valleys that small tiers can use to get across easily while avoiding mid and large tiers like cerato, carno, and rex, but only in a few key bottleneck areas that would encourage interactions between other climbing small tiers and herrera, allowing them to stake out crossings and wait for other dinos to use them and then hunt them.

Hypsi should also have its fall damage tweaked so that it can survive higher falls such as from the tree tops.

I made a more detailed post about this related to Hypsi here, since it deserved an entire post on its own: #balance-feedback message

pulsar linden
#

When you sniff right now you could be next to a big pack of dinosaurs just over the hill, and you'd have no idea as long as they are quiet. I think the lines that appear should have a sort of disturbance when there are dinosaurs nearby. Things like let's say a big pack of utahs would cause a big disturbance in the lines, while other smaller groups would have only a very slight disturbance.
This wouldn't give away the location of anything, but more so just let you know to be wary. And this could still give things the opportunity to surprise their prey since they'd have to be sniffing at just the right moment to know something could be nearby.
Let me know what you guys think about this

empty imp
#

Sugestão de instalação humana subterrânea.

Suggestion of underground human installation.

ancient plover
#

pteranodon should be able to regain stamina whilst grappling to a tree

subtle patrol
#

Add an option to disable motion blur please.

median adder
#

herra should be able to drag small bodies up trees considering how vulnerable it has been described when its on the ground. it would help herreras not starve.

ancient plover
#

Perhaps it would be interesting if a 100% growth creature were to need lil bit less food than a 90% creature that still requires energy and nutrients to grow (in addition to just staying alive). Maybe adjust the hunger drain curve to peak at 80-90% and then drop a tiny amount once 100%.

vital egret
#

improve the lighting in the custom skin maker for some reason it always is really dark for me

slow comet
#

The new dinos are cool but looking at ceratos courting animation is kinda sad, you could have used it’s crests for a display so I hope more upcoming dinos use their features for more extravagant courting animations

stiff veldt
#

Is it just me or is fall damage much more common this update? I feel like even hypsi can’t fall very high

burnt trail
#

Some way to make growth times feel more dynamic, like having the stages of spawning in an being a defesneless juvinile pass by relatively quickly so you can actually hunt/defend yourself without having to afk till for "X" amount of time till youre able to get your own food, but once you hit sub adult or whatever it may be your growth slows back down as you ease into adulthood

I feel like this would just be nice overall to have and maybe give people more of a reason to be more active while playing instead of having this game be bush camping simulator where if you move too much a juvi or adolescent you lose all your progess and dont really get to do anything meaningful

boreal kelp
#

For herrera, some kind of fast climb or a boost (like in breath of the wild somewhat), this may already be planned but wanted to point out

random sun
#

Addition of a giveway channel, with the first giveway: Admin on all game servers, (As I gave the idea and if it is accepted, a detail: Only 3 winners, and I could also win because I gave the idea hahaha) (another detail: every 1 semester there is this admin giveaway.)

late valve
#

add more ai please it's like a lottery

terse kite
#

Change the amount of food schooling fish give so they all give the exact same amount. Being forced to calculate when and what kind of fish I have to eat in order to not completely ruin my diet and be forced to vomit is unecessarily annoying and adds nothing to the game.

main valley
#

Utahs or Omnis should not take 10 seconds to get up after failing a pounce - the punihsment is too harsh.

leaden ermine
#

Emotes for Dino’s along with new vocalizations, since we can’t talk to each other as different species it would be cool if we had more ways to communicate 🙂

unkempt smelt
#

Ima just do both these ideas in one post and make it into some weird chimera abomination cause their both for herrera and I don't wanna wait the like 6 hours

Idea 1: have Herrera able to hoist bodies into the trees to eat and keep safe like a Leopard obviously it wont be able to lift something like a baby rhino which leopards can do... apparently, but something like half its size.

Idea 2: Idk what button you'd hold maybe e maybe spacebar but anyway holding it while you fall would make herrera try and turn around like a cat to land on its feet, if it manages to turn around then it negates the damage to a extent maybe leaving it with 15-20% health from a max fall (possibly more just a amount so you get the gist of what I'm suggesting).

shrewd jewel
#

make it to where denios and other apexes more that the groups capacity gets a -25% damage reduction and hunger and thirst go down faster...

upper island
#

Maybe don't make EVERYTHING in the game that isn't a small tier be a direct counter too omni? like cera who is naturally resistant to bleed, so there goes omnis main hunting style and then there's carno who is faster than an omni and then can ram and 2-3 shot after and then there's teno who can somehow still hit you while you are on them, then there's stego that can 1 shot you plus you can't jump far enough away from it after a pounce too not die and then finally there's denios that's can also 1-2 shot you and also its practically a death sentence anyway if it grabs you. the only somewhat fair fight that an omni can have is a pachy, and even then, you rarely see pachies without a whole escort of two tenos and a stego. and also, theres canni utahs that u can't do anything against if you get pounced.

subtle reef
#

I suggest better servers so we stop rubber banding and server ping

"You can keep deleting my suggestions does not make it go away" - Salty Butter 2023

ancient plover
#

add magy and proto instead of rex and trike ‼️

rustic canopy
#

please turn off the forced upscaling the game looks so grainy

split sigil
#

please add baryonyx 👍

carmine loom
#

It's been said many times before, but nesting needs an incentive for parents and babies. Right now its a huge chore to raise babies with no pay off, especially for carnivores. Parents should receive slight additive % buffs to more defensively geared traits such as night vision, hp regen, and or smell range while in the vicinity of their hatchling children, something like a 5 to 10% increase. Hatchlings need an additive growth speed % on top of diets that lasts up until the end of the juvi stage otherwise growing will always be faster to just spawn in as a juvi. This extra growth increase could be determined by the quality of the diet the parents had when the eggs were laid.

ashen quiver
#

Has a suicide button bin mentioned for when you get stuck? Or better yet all Dino get a jump, even if its a little one, I know not everything has to hop like a raptor.

vital egret
#

actually fill out the other data in the character menu everything on it has been saying error for so long and having that info would be nice

dense anchor
hearty prawn
#

FIX YOUR ANTI-HACKING SYSTEM, IT DOESN'T WORK.
Me and a friend were killed multiple times, in less than an hour on different servers by hackers.
Spending hours on your game only to die by people pathetic enough to hack in a dino game because they are bad just makes it look so bad. Maybe do something about it rather than adding more useless content that will only be bugged in the end.

lyric thunder
#

Add an unstuck button and make it so that you cant use it when you are in combat aswell as a sucide button that you can only use until 40% growth

manic osprey
#

Have each diet slot be able to hold all 3 nutrients, and whichever one is the highest is the one that is "active". This is better because to change your diet with this system, all you need to do is eat more of the nutrient you actually want, and it'll eventually override whatever else is in that slot. Easier than waiting 30+ minutes for it to degrade on it's own, and then spending even more time filling it up with whatever nutrient you're actually looking for.

west mango
#

When in gods name is the option to choose SERVER FAVOURITES actually going to mean something?

dull bison
#

This game with its lighting looks amazing, how the light sometimes fall on the leaves and the dino, very nice.
but. i think that the night vision really destroys the beauty, i try to turn it on when its rly nessesary.
is this going to be changed? cause the night can also look amazing it has big potential.

weary horizon
#

add asia server

tardy gust
#

as that guy said, night vision makes the game look much worse, less enjoyable and you cant even see 10 meters in front of you, so i would recommend you to either reduce it by a lot or improve it, cause right now it sucks, the other annoying thing is that it gets dark FROM WAYYY too early, at 5pm it already starts getting dark.... most of the people agree with me except a kid named naughty nigel

dusk holly
#

Apply the out of breath broadcast cooldown to other dinos like ptera, other spam calling dinos can be hunted down and silenced for their carelessness but ptera cannot be, so giving them the cooldown would be helpful at least until other fliers are implemented that can hunt them for being careless with their broadcasting

muted trellis
#

do something against mixpacking
like insane debuffs if you chill too long with other species or herby canris something like that where you sanity or something drops and your vission gets messed up if you stay to long without fighting the specific dinos your haning around with

its so discuraging if you play a lower tier carnivore and the only thing you encounter is 2-3 stegos grouping up with 4 deinos , 4 raptors and 3 carnos who just chill and defend each other i dont wanna hunt ai all day 😦

stiff veldt
#

There’s really no reason for Ptera to take an hour to grow. The main argument is that “well it can fly” yes but that doesn’t really matter if you get one shot by pretty much everything and with Herrera coming soon they’ll have to think more about where they land

I feel it should be shortened to 40min

devout plover
#

What happened to dynamic night vision? When it was still conceptualized and before it got released, we were promised a gradual "easing in" of a night vision that:

A) was ALWAYS active and couldn't be turned on or off

B) actually showed color instead of being black and white

...What we got was legacy night vision all over again and it's so disappointing. I'd like to actually see my animal's color but turning night vision off, even in the middle of the day, feels like it's going to inherently put you at a disadvantage because then you can't see under thick bushes and shaded foliage as well.

So essentially it feels like I get maybe... 1 in game hour of daylight where I can toggle nv off to see my skin colors without them being washed out with nv, otherwise I'm just handicapping myself compared to anyone else who might still have it on.

This is exactly what I hoped night vision would not be, and it feels like it's only gotten more washed out with subsequent updates.

Edit: Seriously, what happened to THIS nv??? https://cdn.discordapp.com/attachments/778350416831709314/1136572823721226250/IMG_3537.png

stark grove
#

3 pack carnos are ultra oppressive as they can catch and murder pretty much everything (except apexes), makes no sense to have the strongest mid tier as also the fastest.

Carno would work better as a solitary hunter imo. Reduce the group size to 2 adults (which would still allow for mating). Currently every Dino feels like tribal apes.

This would require some rework: probably reduce its damage output so that its on par with cera,

Increase its stamina so it can not be chased down after one missed ram and greatly reduce its hunger decay.

This would obviously require some mechanic that enforces group sizes (Territory Marking System comes to mind).

Either that or give us a viable solitary predator as I'm sick of being forced to mega pack or dying to mega packs.

ancient plover
#

Nights are really beautiful. Moonlight hitting terrain, wow. Please make nights longer so that we are able to enjoy this sight more.

subtle reef
#

I suggest better servers so we stop rubber banding and server ping

"You can keep deleting my suggestions does not make it go away" - Salty Butter 2023

-someone likes rubber banding rip

iron cipher
#

Make the dinos eyes close when you toggle the sleeping animation. The only dino that sort of does that is deino

vapid hollow
#

troodons should be able to eat from bones and rotten food

high oracle
#

Omniraptors are to squishy! They need a buff!

solar bridge
#

This is more of a QOL thing for server owners. I've seen it done with another dinosaur survival game that uses unreal engine (it uses UE4 though).

I'm suggesting server logs having a way to log to Discord itself using Webhooks. The game I'm referring to does this for multiple things that log as well. It logs combat including the damage taken and if the dino dies, chat logs, login and log out, who joins and leaves a group and all those in said group, and finally commands. It is a very useful tool and can help track information for rule breaks and hackers in game. It also supplies the server admins with steam names and IDs which helps with reporting unsavory characters such as hackers here as well. Ill attach a few screenshots from my own lohs as an example

Ive blocked out names and ids for the privacy and safety of those in my logs. The only name visible is my own

ancient plover
#

Please make your biggest priority right now finalizing and releasing gateway to the public because i think i can speak for nearly everyone here when i say spiro is the most boring and uniform map to ever exist, more than half of it is covered in jungle that nobody plays on, and the remaining parts are just open plains where people gather in massive numbers and create lag issues, there are only 2 biomes on spiro if we're counting the swamp (which is pretty much a dead area) and there's nearly no way of knowing where you are unless you played the map a lot because of how repetitive it is regarding the environment. In all honesty spiro is a map lacking in every department and we've been playing on it for years, at this point im a lot more excited for gateway than new payables because i miss exploring a map and actually taking my time to admire the way it looks, and from what iv'e seen of gateway its a gorgeous map with more diversity and its just a lot better than spiro in every way. I think everyone would appreciate if you would put gateway on the top of the list when it comes to new arrivals.

sonic snow
#

Please return alt biting while moving, and alt bites having to take stamina. It was such a crucial part of pvp, and made pvp much more fun. Besides, it makes sense that it should take stamina, especially if you have to swing your whole body behind you in one fluid movement, or sharply to the side that's going to take some of your characters stamina. Also adding it back will get rid of the players who just spam alt bite constantly, there's no more skill to using alt in most situations, NOT ALL but most.

soft shadow
#

Some semi-aquatic Dino’s I would like to see for the game:
Titanoboa (challenger to Deinosuchus, could hang in trees, camouflage ability while in a tree?)
Beezelbufo, very fast amphibian in water, good smaller predator for rivers.
Diplocaulus (I just think they look cool)
Dimetrodon (also cool, but they’d be a good small sized predator)

Some flyers I would like to see for the game:
Dimorphodon(pack hunting Pterasaur, competition for Pteranodon, an actual sky threat so flyers aren’t just able to do whatever they want.
Tapajara (my personal favorite pterasaur)
Quetzalcoatlus(apex/big predator killer/but weak to smaller birds. Good for keeping the playing field level)
Microraptor (gliding small raptor that can climb trees and glide far, great for living in cliff regions)
Terror Bird(idk if you guys will do these or if they’ll fit the time period you’re going for but could be a cool very fast midtier threat.)
Hatzegopteryx (alternative to quetzal)

Desmodus Draculae with a caves/cave rivers addition to the game. Echolocation would be awesome to see in the isle.

Some more unique terrestrials: ankylosaurus (or other of the same family). Would love a bone breaking Dino.
therizinosaurus. Because big bird is awesome. And y’all already have them somewhat designed.
actual velociraptors (the small ones, with some sort of increased intelligence buff or better nv (thermal) (some Dino’s have lower thermal signatures)
Stygimoloch, styraceratops (love the pointy boys).
Edmonotosaurus, because I want a beefier iguanodon relative that could handle larger predators.
Metricanthosaurus. Poisonous carnivore. Venom can be a game changer.
I think Thats all. (I mean all of the OG isle ones too, especially the Acro and Allo and Dilo. But yes Thats all my personal requests. They could all be very unique to play as.

fallow vault
#

We need more EU Servers with better Performance than EU 6 and 7 , unplayable in the Weekend.

random sun
#

Start working in sandbox mode

carmine crypt
#

Im once again asking for Ptera to become a scavenger that can eat bones and rotten food.

Also make it a 40-45 Min growth and make it regen stam on trees but not able to eat while latched.
The stam regen would be really slow but tbh it's just an AI at this point so I think it's okay to buff things that aren't damage/health.

  • If pteras latch on trees more often to regain stam, it might be easier for Herrera to get snacks. Otherwise pteras will be uncatchable as they prefer mountains that might be hard for Herrera to get to. So it makes sense in the ecosystem of the game.
devout plover
#

Please, give troodon more light colors for its main markings. As an adult your troodon is 70% dark-- these are supposed to be night hunters but you can't make any skin that camos at night? When deino can camouflage out in an OPEN FIELD (as circled here) easier than the "night terror" there's a problem.

young basalt
#

I believe going ahead and adding already finished dinos would help keep player activity in evrima instead of people going to legacy until the next update comes out.

boreal kelp
#

This spino concept by Fred is WAY better than the current spino model, fight me!

radiant quartz
#

Seperate options for regular music and battle music
I want to have isle tracks play occasionally without the battle theme blasting because for some reason it feels louder than the regular tracks

vast eagle
#

Queue for servers

honest valley
#

For Herbivores

  • Pre-spawn menu for group-making, and spawn group members close together.
  • Remove Herbivore group member nametags, forcing them to use calls to maintain contact between groups/individuals. Creating anxiety or terror when herbivores get separated or lost. Their isolated calls would draw in predators.
  • Create herbivore class skills such as scouting(marking predators through trees and obstacles, speed buffs) to encourage some mixed herd behavior. Ex: Large tank, small scout, medium skirmisher, and the like.
  • Make it so herbivores get speed debuff or lengthening their windows between attacks as a result of poor diets/injury, simulating something akin to old age/sickness. These herbivores would be identified and picked off of the main herd, like in real life.

For Carnivores:

  • Discourage large tier carnivores from forming groups larger than 2. Example: When near another large carnivore (or merely member of species) that isn't in their group, a cerato or carno would experience rapid hunger and thirst drain, or tunnel vision from territorial rage.
  • Predators should have a stronger incentive to hunt herbivores, nutritional values and amount of hunger points should be decreased for predators feeding on other predators.
  • Give lightweight predators (smaller than cerato) skills which allow them to perform better in advantageous environments. Smaller tiers need effect through-foliage and obstacle tracking/marking of prey they've wounded, bled, or poisoned. Making them more successful in forests. Encourage herbivores to enter forests, by making specific and valuable food items like fruits exclusive to these environments.
  • More small fry AI for predators to snack on during juvenile stages, or to simply have varied hunting experiences for lightweight predators to engage in. Ex: insects under rocks/logs, nesting birds, rodents in burrows, reptiles on trees, and of course, fish in streams.
  • Large classes should be able to slow their targets with grab bites.
agile galleon
heady kettle
#

temperature or seasons would be nice

pseudo timber
#

Allow for admins in the admin panel to wipe corpses. As a way for admins in specific situations to get rid of lag.

timber fossil
#

This is Troodon juvi gameplay´s. It would be nice if was possible to zoom out the camera a bit more, at least at this stage

ancient plover
#

when ceratopsians come please give them the ability to thrash live small tier dinosaurs in their mouth like pigs or hippos.

jagged gull
#

need to fix spots where ppl get stuck

neat cipher
visual eagle
#

I think an often overlooked, yet deeply impactful QOL update is ensuring the UI for server browser list is properly updated. It seems that the ability to enter the queue is handled at a front end level that checks amount of players, yet the number of players does not get updated properly sometimes (most times). This ends up trying to connect you into the game when it's full and you get a response detailing as much, rather than getting appended to the queue. The alternative fix is backend route, if full enqueue the user. Would really put this up there in terms of priority since it's potentially an easy fix yet would drastically change the experience for logging into the game (which isn't something a player should even think about unless it's really good).

misty finch
#

Please have a bar on the server screen showing what dino u have what gender and what % growth it is.

void burrow
#

Make is for people cant say Gross thinks like "Sexs "@willow swallow

unkempt smelt
#

A face biting mechanic for Tyrannosaurids, It would be a way for Tyrannosaurus, Albertosaurus and any other Tyrannosaurid we might get to fight over bodies and such without out right killing each other and leaving the victor heavily wounded. I Imagine it possibly being based off who is generally stronger by judging both sides stats to decided a victor (Possibly how sparing for Ceratopsians will work?), It would cost each side a slight amount of health most likely costing the loser a bit more and would leave facial scars on both.

agile zinc
#

please add suicide button back I've been stuck many times with full water and food TI_Succ

radiant quartz
#

Flower fields
I think that the addition of fields full of a flowers would be a very visually appealing sight in the isle, especially for a change in the basic grasslands. After rain, flowers would begin to spawn throughout the map in grassland areas. Short drizzles would spawn a small amount of flowers, whereas full on storms would cover the entire area with them.
They could also serve gameplay purposes in being food for herbivores. Herbivores that have flowers in their diet (such as stego with marigold) can eat the flowers for nutrients. The flowers themselves wouldn't give much food, but you can still fill up your hunger if you happen to eat a large quantity of them. You could also graze on them, being able to mow down on the flowers so you don't have to be constantly pressing E on each one. The flowers won't respawn until it rains again (and maybe despawn slowly over time).
The flowers also don't replace/get lumped in the already existing flowers (like marigold, sumac, and sunchoke) but be their own food group, probably just being called "flowers" as there will probably be to many to name.

lyric crescent
#

Increase and adjust the stamina of every dinosaur
There not fit for gateway because of just how big it is
And it feels weird how quick something like omni drains stamina so fast
And ceras running down carnos which just negates that fact that their the fastest dinosaur in the game

west mango
#

Figure out some way of preventing carnivores and herbivores working together.. There shouldn't be packs of Teno's hunting down carnivores using a raptor tracker... So friggin stupid.

slow comet
#

Rn beipi is in a bad spot balance wise since it gets one shot by anything on land that is an adult and then in the water deinos can catch them easily due to them having to click the lunge button in the general direction of the beipi and catch it. This may be fixed on gatway since the rivers are larger but maybe some beipi ability to dodge in water like dryo ( also replace radish on beipis diet for horned melon so it acc has a reason to stay in the swamp)

main marsh
#

Dynamic speed idea
For sprinting
when going downhill you go faster but its harder to turn and to stop.
while going slower while going up hill.

simple birch
#

plz look over diet system agien i must say i dont love when im eating a corpse of a diet i allready have and it starts filling up a empty slot, or when i swallow smt and and get like 5% of the diet it should give cus i had a slot with that diet allready at 95%

ancient plover
#

We need more control over our Diets. Diets are way better than when it was implemented, but still currently you can have situations where being a full stomach actually feels bad. I think we should be able to "Throw up" a diet that is below 20%. This would be fair imo, you wouldn't have to wait ridicoulos amount of times to "re"balance your diet, but you also can't just swap it at your will whenever you want. Good middle road

spiral turtle
#

Maybe add a “jog” mechanic to the game that would be louder than walking and leaves more footprints but still less than sprinting. Some Dino’s walk speeds are a little ridiculously slow for travel, maybe jog would not increase or decrease your stam level. Maybe tap shift to jog and hold it down to sprint

fiery skiff
#

Man please fix the carnos not making any noises when walking or charging like it's kinda a game breaking bug

worthy nebula
#

please fix big dino skins that are invisible in the grass at night. its ridiculous to fight an adult deino, pachy or cera that is impossible to see. they are already big enough threats without camo

static remnant
#

Add an ingame map, not a minimap or a map that shows you where other people are (or even packmates), just something that shows you and important sights around the map (as well as prefered diet) instead of having to walk around and sniff to find any diet

muted trellis
#

This might be something for later down the line but it would be super nice and immersive

Make the moss and lilies on top of the water interact with you as you swimm by
the water going out is already amazing but with the moss and everything also moving that would be amazing

unkempt smelt
#

Expansion to the current AI

Boar - Have boar eat bodies(not rotten) and fruit if they stumble upon them boars will eat everything if edible it would be neat to see and would help with cleaning bodies
Rabbit - Rabbit nests, If you did not know rabbits make a shallow burrow for young and hide it with dead grass. I imagine this being a easier and more efficient way to get rabbits, It could be a thing you could sniff out and then dig up similar to Galli foraging put actually making a hole and allowing you to just pick them up and eat
Deer - Male and Female deers and have there be a chance for a deer herd to spawn, Another Idea I had for deer was to make it so lone female deer will have a chance to have fawns hidden in bushes either in the forest or in the plains depending on where they're grazing, it would be the central area they graze and would allow juvi's to have a easier snack if deer are to fast for them
Compy - Make it so Compies will swarm similar to whats planned for Pterodactylus but it would pounce and only do it to small Dinosaurs

tardy gust
#

add more grass and vegetation under the water in gateway, spiros rivers are all almost the same, also reduce night time. btw naughty nigel you are cringe everyone downvotes your suggestions

ancient plover
#

Increase night time

light elbow
#

get a suicide button or unstuck button

agile granite
#

Maybe, for more convenient obtaining of the desired diets, it is worth adding the ability to move nutrients through the slots?
In the first picture below, I showed the order in which nutrients are filled in the current version of the game. Often there is a situation when a player wants to fill the third slot, but cannot do it, because by the time the first two slots are completely filled, the dinosaur becomes full and cannot receive new nutrients (for example, a situation with three identical nutrients). Or, there is another situation when the first two slots are empty, and the third one contains a nutrient that the player wants to replenish, but again he cannot do it: the nutrient will be filled only in the first slot. If the player had the opportunity to move the desired slot with the nutrient to another position, that is, prioritize filling, such situations would not occur.

ashen oyster
#

improve carno's diet, it's so poor compared to other carnivores, only 2 options for S, at least give cera there

split sigil
#

add more servers

rocky tendon
#

A Nice Idea For Diets-
I think it's a cool idea for the diet to only come from organs which would incentivize pvp for carnivores mainly, and help with herbis and omnivores too by making it where the diet roots and leaves etc gives diet not food then compensation for that would be to increase the food you get from ai, and players have the first diet they fill up to drain at a set rate until you fill up all three then it would drain the first diet up until its gone, the second diet slot would drain until your down to your last then it would drain slowly like the start so that way it would help make it so that we struggle less with diets, And are able to pick, And choose them freely without having one diet you don't want by eating, And maybe a good fix to the debuff you get for not having any diet would work for food growth stage so as long as you're not an adult or sub adult you wouldn't get a penalty and it would make dieting a little bit less of a hassle, but more of a challenge so you wouldn't just be able to farm AI for a full diet, also having growth diet stages would be cool too.
I would love to hear from the community about what they would like to see from the diet system to make it improve I love seeing all of the unique ideas we all have for it.

steep aurora
#

Pls add coordinate in game not tab!

Пожалуйста, добавьте координаты на экран, а не во вкладку!

karmic jay
#

The camera angle adjusts up and down when crouching vs. standing but some dinosaurs like the teno stand on their hind legs to sniff but camera doesn't move. It should just for common sense reasons.

uneven creek
#

Make dryo more interesting. For now, he's just a snack for all carnivores (except ptero, I think). If only he could dig, it would be more fun to play with.

boreal kelp
#

I’ve shown my distaste for the changes for omni-directional attacks (alt attacks) when 6.5 released, specifically the fact that they cant be used when running, even if they no longer take stam. But over time I’ve thought about this and started to understand the reasons why the changes were made, and it’s probably cause of pack hunters. Troodons and Omnis are already really hard to hit and they can easily drain stam by luring in alt bites, which is already hard when bucking also drains stam.
However, the issue persists that we still have to regulate speed if we wanna ensure we land an alt attack. I think a better solution would be to make a skidding version that does drain stam when running, maybe even add a cool lunging version when facing forward (which would look cool with teno just sayin, lunging claw attack). Alt attacks when walking and standing still would not change, no stam drain.

cursive trail
#

A list of all the playables that the game would benefit from removing and why:
• Acrocanthosaurus: Doesn't seem to provide much in terms of a unique playstyle. Just seems like a balancing issue.
• Albertosaurus: Nothing of interest is provided besides being big and a carnivore. Filler.
• Avaceratops: Again, doesn't provide anything new. Filler.
• Brachiosaurus: Seems like a bullet sponge and purely for filling in the empty ecosystem.
• Carcharodontosaurus: What exactly could it do that the others couldn't? Seems useless until more info is given.
• Compsognathus: Bad AI. Bad at doing everything.
• Homalocephale: Glorified juvie pachy. Provides nothing.
• Hypsilophodon: Until climbing might be added, purely a dino you select when you don't want to grow anything.
• Maiasaura: Carno, but herbivore. Nothing of interest.
• Magyarosaurus: Too small and too big for its own good. Balancing nightmare.
• Minmi: Exactly how not to include a new dino. Given half the abilities in the game with little reason besides "It would die otherwise".
• Monolophosaurus: Seems to be able to track prey without actually being able to kill it. Concept shows two of them can't even kill a single beipi.
• Orodromeus: Filler. Better suited for AI.
• Pachyrhinosaurus: Bigger, slower, fatter pachy.
• Plateosaurus: Little can be done with it. Effort would be better suited to other playables.
• Psittacosaurus: Filler. Better suited for AI.
• Rauisuchus: Little can be done with it. Effort would be better suited to other playables.
• Rugops: Entire niche is centered around killing one type of prey. Would be fun for maybe a day and nothing else.
• Styracosaurus: Little can be done with it. Effort would be better suited to other playables.
IMO, all of these could be removed from the roster with little cons and mostly pros.

woeful summit
#

Zone-Based Benefits/Debuffs, Species-Specific

Current Issue: Species A is meant to thrive in forests, but currently all species in the game congregate in open areas.

Solution: Species A gets buffs while being in a forest and debuffs when being in specific biomes(like a desert).

Right now we see something similar to this with the day/night cycle and certain species. It would be interesting to see it expanded to the landscape itself as well. It could also help to reduce excessive multipacking.

median adder
#

please add more dinos like sucho and acro we need more high mid tiers/pseudo apexes to help minimize the giant gap from mid tier to apex that was in legacy

ancient plover
#

BRING BACK LEGACY TYPING SOUNDS

little wadi
#

Troodon camera higher than default at spawn and adjusts as it grows into its size. That way we dont just see grass for a little while.

tardy gust
#

when you add the rex add ankylosauros as well as a counter, otherwise everything will die from the rex, except if the triceratop will be strong enough, also optimize the game and reduce night time

calm sand
#

make sleeping animations have a use other then logging out, i would love if the safe log was toggle-able and sleeping was given another used such as slowed food and diet drain or something. maybe change the vision fade to a major vision blur that way you can still very slightly see stuff but just barely.

south mantle
#

nerf gally damage

half garden
#

remove stego

ancient plover
#

also increase night time

ruby marten
# devout plover What happened to dynamic night vision? When it was still conceptualized and befo...

i want to one up this. so much of what was promised with night vision in evrima became nothing but a copy of legacy, but instead all animals got a buff in how strong their night vision is (which also made troodon pretty useless since its night vision is nothing too special right now). how night vision was promised to be looked amazing, unfortunately since how much time has passed since the last update to night vision, im not too hopeful anymore. as Zenos mentioned, updates only washed it out more. if you went along with the night vision showed here, it would actually give troodon some room to greatly improve in that whole "night terror" aspect, because it is anything but night terror right now. i really just want an improvement to night vision. it really fell flat from what was promised.

carmine crypt
#

This is the best Night Vision itteration imo.
It makes the game way more scary than bland black/white while being more realistic too.

I don't know the reason why it has been changed since I didn't play at the time but Im sure any issue it encountered can be fixed.

slow comet
#

fix ping on eu servers its hard to play on 300+ ping

weary horizon
#

add asia server

surreal rain
#

When we hit gateway and you do the revisions to night vision, could you add a NV mode to the character creation screen? This way we're able to see what our skins look like during the day and night. This would be really helpful, especially for predators that thrive during the night, to make sure their skins don't pop out excessively.

pallid finch
#

The forests are underutilized for 2 reasons-- no food, and poor visibility.

The first issue could be addressed by adding AI to these areas, and more importantly adding or moving herbivores diets to these areas. For example, maybe mango or orange grows in the forest, since they're already trees? That would move herbivores into forest environments, which would allow carnivores to migrate as well.

For the second problem, there are 2 possible solutions, and both are based in buffs to forest dwelling dino vision. One fix would simply be to make bushes and foliage within a small distance from the camera transparent for forest dwellers. This would allow animals that are intended to play in forests to see and navigate at a distinct advantage over their plains cousins. The other solution would be slightly raising the camera when in the forest- an example would be troodon, which suffers horrifically as a juvi in grass and in forest because it's vision is completely obscured.

On the subject of night terrors, make troodon venom reduce the night vision radius of its prey slightly with each additional stack. Would encourage them to hunt at night with a distinct advantage, and make them a lot scarier if they essentially blind their prey.

shrewd jewel
#

When herbivores and carnivores are mix packing there should be a -25% damage reduction to all when in a certain radius for a certain amount of time food and water can also decrease faster forcing those groups to disperse faster, same should go for any dino with more than the group can hold. over packing is a big issues not only for the games performance but also making the fights unfair.

weak fern
viscid jackal
#

mayke so people cantnot say "add pacychrisaurus" when it is ALREADY IN GAME GUYS PLEASE

worthy nebula
#

small non interactable creatures would be nice. we hear lots of birds and insects sound but can never see them. I hope Gateway gets faux insects, birds and fish, maybe even very small mamals like rats that run away and hide inside trees as soon as you come close to them. leafs, petals, spider webs and spores would also help making the ambient more alive without compromising the performance too much

neat cipher
tardy gust
#

dont you guys love playing with 20 fps at center? 😂 optimize the damn game. And no, my pc is not bad, at other spots i have 70-100 fps and the thing is that there is 0 action at the rest of the map almost

scenic patrol
#

The ping is also awful; I cannot hunt or flee anything properly as I keep rubberbanding backwards or sideways and am unable to land any hits. And no, it is not an internet or pc issue, as I can run equally or more-intensive games with no problem.

In other words, please continue working on optimization/getting better servers and maybe move it to the highest priority? There's no point in staying in a game that you cannot play due to things outside of your control.

ancient plover
#

why does carno look like a cartoon from 40 years ago? Maybe adjust the animations a bit xD

wheat cloud
#

{@wheat cloud} could you add the old diet system back? I hate how u cannot fill your diet up very easily anymore. after 2 diet hexes filled you are almost full. its hard to even get rid of an unwanted diet. i miss when we could store up to 300% diet and not have to make trips around the map as stego or teno just for all of your diets. it used to be so easy to manage diets and not worry about having to walk all the way to like swamp as stego just to get 100% sumac and have 60% by the time u fill up other diets and almost empty when you need to ReSt!!

pearl raft
#

The game in in dire need of Gateway release. Spiro is not only terribly designed, but it literally limits the amount of fun you can have as each spieces. Prioritising it's release would be to a great appreciation. I BEG ON MY KNEES.

slow comet
#

Since beipi is in a bad balancing situation rn I don’t see how austro will be able to avoid deinos as well as suchos and Barys so I thought maybe giving one a feature to build dams on the rivers like beavers? The building mechanic can work the same as the stick nest so you collect sticks and make it and the dams could support shelter and areas to nest for these dinos.

merry fog
#

fix ping on eu servers

main valley
#

I don't think full grown deinos should be able to hunt in forests like their supposedly rexes or something and grab a whole dinosaur - drag it to the water and kill it. Just my two cents.

Edit: I mean dramatically far from the shoreline.

heady kettle
#

please, create a sandbox mode + with the test level map!

timid dew
#

Preferably update the game more than once a year

gleaming hull
#

Maia Mechanic:
Maia generates 1 unit on milk every 10 minutes, Maia can store a limited amount of milk units at once then use them to get increased Health and Bleed regen for a short time.

Alternatively it can trade 5 milk units for a Milk shake that would increase Maia's speed and Damage for a short period of time.

These can also be shared/given to fellow Maia players and milk from Adults increases growth speed of growing Maia, esp Hatchlings.

Give Male Maias a bigger damage/speed/health boost when they get milk from females

It can be somethin like Crop Milk of Flamingos

ancient plover
#

When eating from organs it fills up my diets waaay too quickly. In 2-3 bites I can fill up 1 1/2 diet slots, which is annoying when you are a juvi. You want to fill up on all 3 diets, but now you have two wait for one diet slot to free up. Please fix this.

simple birch
#

Change server provider to smt not running on prayers, gum and tape

rare quartz
#

A mechanic which would allow you to fork up one of your diets entirely at the cost of stamina, hunger, thirst, and a small amount of the other 2 diet slots

stiff veldt
#

If the Dot diets have all stam regen then other diets need some changes

1: two dots and a line should give venom resistance since stam consumption has been universally moved

2: All S diet should give fall damage resistance

3: all line diets should give a slower nutrient drain

(Im not sure what to give two dots and a line since it’s just a general dot diet with no bonus so anything other than venom resistance I’m open to suggestions)

plain nest
#

please lerp the alt look to center blend time. doing free look and letting go with small mouse movements makes the model look jittery

hot charm
#

Please add a Mega Raptor with an ability that can pin down other Dino’s! Like Orkoraptor or something!

marble marsh
#

I think it'd be cool if omniraptors (or the bigger version whenever they're released) could team up to pin larger dinos. It would help balance stegos and Dienos, If for example when four omnis all pounced and latched on to a full grown at the same time it would have the same effect as pinning a smaller dino. I know on surface level that may sound OP, but think about the coordination it would take not to mention that as soon as one of the raptors ran out of stamina the creature could hop back up so it have to be very perfectly timed or the pin wouldn't last very long at all. That and stegos amd Dienos both have a ton of health.

But if you had a coordinated pack it would make them (the larger dinos) not entirely untouchable. (Assuming you find a croc that's not just hiding it by a river)

Edit: it doesn't even have to be a pin necessarily even just like knock them over/stun them for a few seconds

tardy gust
#

THESE GUYS ARE INSANE LOL RAPTORS ARE OP ALREADY THEY DONT NEED TO GET BIGGER, STRONGER AND HAVE MORE ABILITIES GET THE..... OUT OF HERE 😂 the only thing about the raptors that should be fixed is the pounce, nothing else they should even get nerfed, a carnotauros for example doesnt stand a chance against 3-4 raptors its too slow to turn around and bite them and they make you bleed so fast theyre op

unkempt smelt
#

Have Deinocheirus either only wade or walk on riverbeds like a hippo, free swimming Deinocheirus look so wrong in PoT

marble swallow
#

Pls fix lag issues on NA 7 and 3. na 7 is unplayable and the rest of the servers are always full especially later in the evening

velvet ember
#

I think we should take the legacy group mechanic back. It's incredibly easy to lose your group when you die if you're not in VC. It was so nice to be able to notice your buddy disappeared just search the name see if they logged, and add them back if they're there.
There are also areas in a lot of rivers that you can't get out of because the shore is too steep, not sure if that's intentional but i feel like it's worth mentioning.

edgy robin
#

I think for Dino’s it would add the the immersion if when getting kicked by bigger Dino’s, instead of insta dying there’s a death animation that plays before the screen goes black from trauma . Also, you should add the heart beat sound when crossing rivers since it’ll add to the intense suspense when having to swim across

weary horizon
#

add asia server

boreal kelp
#

Of these playables, what I call lower mid tiers, Magy should be heaviest

devout plover
#

What happened to the hitboxes on rock ledges? They're way more inaccurate now-- whereas before you could "climb" up small outcrops to scale a bigger rock, now you automatically turn away and slide off as if an invisible ramp has been put on the surface instead of being allowed more accurate hitboxes.

It reminds me of how a lot of modern games have you slide off of simple map geometry like crates/barrels instead of letting you jump up onto them.

My reason for bringing this up is the waterfall rock up by northern beach; the ones where pteras would always gather back when they were first released. I used to be able to scale the rock by hopping up small ledges that jut out as omni to catch unaware ptera, but now attempting the same thing results in my animal turning away from the surface mid-jump or sliding off of it instead of landing.

I've noticed this with several other surfaces as well and it's very odd, like an invisible smooth hitbox has been overlayed on the rocks to prevent climbing? If anyone else has noticed this or knows a reason for it let me know in feedback discussion.

ancient plover
#

i mean cmon, which looks better (obviously the more feathered one)

soft shadow
#

Deinonychus or Pyro raptor (feathered raptors) would be cool.
Also another cave Dino if they implemented caves could be the Megalosaurus and it could have enhanced NV tracking and be a much more nocturnal focused Dino. Which could be good cuz half the time it’s night time. So it’d be nice to have a Dino that was at its best in the night time.

delicate estuary
#

Allow people to ALT attack while running. Everyone wants the ability back, and it's a lot less useful when you can only use it walking / standing still.

thin grove
#

So regarding when all diet slots are filled and you are unable to replace with other nutrients… annoying, right? Well here’s an idea for it.

This might be confusing as it won’t be easy to describe but I’ll try. Basically, a slot (from empty) that hasn’t been filled up 100% can be replaced. How? For example, you already have two full slots and accidentally began filling the third with a nutrient you don’t desire. By consuming another nutrient it’ll take over that slot if it reaches a higher percent then the previous one.

Hopefully you got the idea of it. If not, or if you didn’t like it then tell me in #general-feedback-discussion

gray condor
#

If you're not a cannible class. STOP eating your own kin... Also, if you're teaming with another species, DO NOT INVITE YOUR OWN KIN to FEED that other species... Seriously.. NA 5 is a complete shitshow. I've been killed (or eaten) by a pred due to being baited in (by friendlies / same species)

empty imp
#

suggestion of bunker entrances, which (in the lore) could be places where scientists did their research but closer (to the dinos) but safer from them.

iron cipher
#

Although new content is nice, I think performance is another big thing that needs to be worked on. Every time I want to play the isle, I quite literally have to close all my windows or else I get around 10 fps when playing the game. Therefore, I believe it's essential for you guys to work on tuning and benchmarking the game with different situations, like different hardware and such so we can experience better gameplay.

random sun
#

DINOS AI

solemn ridge
#

Can you make deinos able to thrash while lunging prey?

outer mulch
#

With the removal of Update 9, which was reviewing mechanics, patching and whatnot if I remember correctly, please dedicate a stage or two on the roadmap to optimization. Everything you guys add is severely underappreciated and the game as a whole is negatively affected simply because it’s nigh unplayable at times.

subtle gulch
#

steam achievements ❤️

empty kernel
#

Bring back update 5 carno it was like perfect

coral abyss
#

Please do something about the FPS drops, they make hunting, fleeing, or, frankly, anything that requires accurate movements literal hell.
And no, it's not because of my PC, I already tried lowering all of the graphic options and all it did was add 2 or 3 FPS.

craggy notch
#

Make the light more soft and less intense, and also do something with all these pings. I miss the times from legacy when i could hunt normally and walk normally without being teleported to god knows where.

tardy gust
#

in other games i have 30 ping and in this one i have around 100 and thats in the GOOD servers as well, in eu6 , eu7 and others you constantly have 200-500 ping its literally unplayble. You have to do something with center as well because the fps there get from 80 down to 30 and less. Also more people have mentioned that but lowering the graphics doesnt even give many more fps, it mostly does the game just look worse with not a big performance diffirence. Maybe get new servers providers, that could fix both the fps, ping and more issues with the server, we know you have more than enough money to do that

ancient plover
#

Problems with fps are caused by a weak CPU, that's why graphics settings make no impact. Game needs a bit of optimizing to reduce CPU load. In the mean time it's a good strategy to upgrade your PC.

void burrow
#

How forget Maygysars? the Ceratisaurs foot

humble relic
jovial jasper
#

i think something that should be added onto the roadmap eventually is a change to nesting so that it actually is used and has perks cause its kind of a chore rn with no reward. i guess the goal would be that when you log onto a full server there are eggs for a few different species instead of 9/10 times no eggs available at all

tawdry arrow
#

Any reason why we have glorified legacy nv over this? With this nv colors are visible and it has a very good atmosphere compared to the current nv, it fits the horror vibe that the isle is going for pretty well imo.

pearl raft
#

SPIECES ADJUSTMENT IDEAS

Dryo
Could be partially nocturnal, due to it's large eyes. Consuming certain nocturnal plantlife.
Dropkick attack to deter very small attackers like Troodon, perhabs a part of it's dodge move.

Hypsi
Should recieve climbing alongside Herrera.
It's spitting should not only consume stomach contents but have a secondary bar, replenishable by eating toxic mushrooms, similar to Cera's bacteria.

Teno
Juve Teno could dive in water to consume underwater foliage as a part of it's juve-diet. Ability is lost with growth.

Troo
Juve Troo could sustain itself on insects and small AI untill it's venom develops.

Omni
Unlike Troo, Omni should recieve it's missed pounce recovery animation, but not the slow one it used to have, but a rather faster one. Spampouncing is very much a thing.

Cera
Should be capable of consuming an entire carcass without leaving bones behind. Scavenging bones after other carnivores remains.
Juve Cera could also have a varied diet, of fish, crusteceans and small AI alongside scavenged carrion. (fishing ability is lost with growth)

Ptera
Pteranodon should be capable of consuming rotten flesh, similarly to Ceratosaurus, with little to no punishment, and a benefit of recieving all three nutrients in low amount. (same as eating bones for other speces)
Juve Ptera could sustain itself on small fish, small AIs and insects.

gleaming hull
#

Omni Mechanic:

A new call that is just "Alan"

brave crest
#

Dryosaurus Boxing

Rabbits and hares will often fight each other with boxing this involves rapidly striking the opponent until it lets go
now in the isle dryosaurus has no attacks besides a bite, so I thought for an alt attack this makes pretty good sense.
Dryosaurus being a burrower has pretty strong front limbs which would be pretty muscular and callused from digging through the ground
this attack could be used against other small creatures like troodon and subadult raptors which can run dryosaurus down, now you can turn around and pelt them with a flurry of whacks.
This video is from The best Wildlife Facebook page. these rabbits are not in danger, duress, etc that is their trained keeper. (also I can't really show off the ability because all the other ones are just male rabbits hitting each other)
https://www.youtube.com/shorts/PLoUiicsB58?feature=share

Watch this hare attacks his keeper to protect his female.
Credit : the best Wildlife Facebook page.
#shorts #short #nature #animals #hare #rabbit #wildlife

▶ Play video
wheat cloud
#

please do not remove stegos

they are the only thing that can stand up to deinos. as soon as u remove stegos everyone will just go deino and everything will be chaos. i dont want to play a evrima official without stegos it will be terrible with so many deinos its gonna be impossible to grow basicly any land dinosaur anywhere popular.

sudden nymph
sour root
#

i think the carno bites too slow

solemn ridge
boreal kelp
#

A “Deep Wounds” Debuff”
This has been rumored for a while, and I’m not sure it’s confirmed or not, but I wanted to put my take on this.
If wounds are severe enough, the victim can receive a debuff that affects its bleed and movement. This debuff could occur if the victim is damaged a certain amount of times, if it’s health reaches a certain point, or through other means. All carnivores could be capable of inflicting this debuff to other Dino’s much smaller than them, but I listed some playables that could be particularly suited to utilizing deep wounds.

Therizinosaurs: Beipi and Theri, signature users
Ceratopsids: especially Styraco and Trike
Spinosaurs: Bary, Sucho, and Spino
Stegosaurs: Stego and Kentro
Giganotosaurus
Other possible users: raptors, teno, quetz (sketchy), allo

Some problems I see with this however regard how to make it unique without making it a “better bone break”. Making certain species resistant to blunt or stab damage could help. But please share ideas on general feedback discussion to help make this better

idle prism
#

Make it so that when an animal BLEEDS to death, for a few minutes it does not die once its bleed runs out but falls over incapable of doing anything to protect itself while it's killer(s) start to eat it.

I was watching a documentary on wild dogs an they didn't exactly wait for the animal to die before eating it...

This would add a lot more realism an gore to the game and make pack hunting especially fun

unkempt smelt
#

Idea For Megalania Venom

Once Megalania applies its venom the target will start to very slowly bleed and will not recover from bleed until Megalania misses the reapply window or applies too early similar to Troodon as well like Troodon it will have to apply venom 3 times each time increasing bleed, Megalania will have to follow its prey closely until it makes a hiss or gurgle or something signaling its time to reapply on the 3rd apply the prey will collapse after a little and slowly die to blood loss as Megalania eats it alive (im not advocating for you to sit there for like 2-3 mins just for 10 seconds or something as your vision fades)

paper field
#

make so that u dont get a cooldown when dying to a deino

brazen mural
#

Remove dyro

humble relic
timber basin
#

Hight ping on EU3

split sigil
#

Please let Cera players manually start the chuffing animation. (It’s already Cera’s threaten call) it would allow players to not intentionally give away their position when in a vulnerable state and have found a meal.

edgy robin
#

I’m positive this is already scheduled to be in game as stated on the live roadmap (locational dinosaur material effect) which will encompass various effects such as water effects, dust etc. but specifically damage effects and scars.

This new scarring and damage effect system should have different damage effects depending on the dinosaur dealing the damage. Right now there’s just one damage effect which is the slashing which doesn’t fit the current roster since most only deal bite damage so having bite marks will be a better fit.

This is where it gets exciting tho because there’s different Dino’s with different damage systems, deep gash marks on the side of a Dino will fit pouncing dinosaurs like onmi, and deep gash wounds will better fit theri or giga/spino ect.

Provided the examples for reference

woeful summit
#

Small birds that perch in trees as a potential type of prey for those that can reach(Herrera as an example). They fly between branches if you do not crouch while stalking them.

worn skiff
#

Add a larger zoom option for all dinos especially utah and deino

tardy gust
#

more admins that actually do something, also make sure that gateway will be optimized

manic osprey
#

Give troodon a bit more health. I understand he's small, but a fresh spawn juvie carno literally one-shots an adult troodon with a charge to the head. They're the same size. That is ridiculously fragile.

main valley
#

I've noticed that it's harder to get on rocks - Especially as a omniraptor. I don't know if this is intended but it does take away the advantage of being able to hop on rocks as a omniraptor for safety and nesting. Unless gateway provides better, climbable structures which I hope it does, could it be possible to make rocks more climbable?

tacit comet
#

It would be cool to add more color platforms in the future. maybe the entire rainbow for all the bodyparts. and maybe different styles as well. it would make the people that dont really use camo skins happy(such as myself) to be able to make different skins of any color. or maybe a color wheel? where you could choose the color from a color selector. maybe like this photo i pasted

empty imp
#

suggestion of human construction, place where humans park and store their vehicles.

weary horizon
#

add asia server please

cursive blade
#

I had the idea that dryos could be given adrenaline deposits that activate when they are attacked. When adrenaline activates, theyd get an extra boost of stamina along with some increased speed.

simple birch
#

Bring back some kinda roadmap update

outer mulch
# outer mulch For future roadmaps, add information panels explaining briefly what each thing i...

Bumping this suggestion again because if I’m going to be honest, while the layout of our new roadmap is better, overall it’s kind of worse since we lack any information or progress. Yes, the trello was messy and in need of a serious overhaul, but it was our only gauge at how far things had been coming along. We could physically see the tasks completed and what was left until a creature was completed. We got some small descriptions, some informative images/videos, including the dinosaurs calls or it’s concept art attached to its page, etc.

Now? All we have is names, and prior knowledge. If a new player or someone who doesn’t want to spend all day on the discord wanted to figure out what “Sanctuaries” were, they’d be out of luck, or have to ask somebody else.

gentle coral
#

Adding an ID system so we can report hackers in official servers. The amount of hackers in EU 1 has been horrible and it is getting annoying that there are so many.

iron cipher
#

Here's why I think the vomit lock was an issue. As you probably all have known, you vomited instantly after being bitten (if you had the vomit bar full) and I think a way to improve that is to make the vomit bar increase slowly, and the more you're being bitten, the faster it fills up until it reaches a point. I think my idea works well since it takes time for us to be infected by bacteria irl. So why not do something similar?

copper edge
#

teno needs a touch like its insanely needed teno can just run as fast as it wants around cerato and just kick and alt bite and not like cerato can turn around or like move to the side cuz its on the tail every gotdamn second and keeps on biting your tail and im not able to get a single hit on teno idk what would need to be nerfed prob the speed or just something its crazy how op teno is vs cerato i would honestly 2v1 carnos as cera instead of 1v1ing a teno its that busted. whosever disliking it actually read it and not just think of it as like nerf teno?? and start disliking actually read the comment for once.

weak fern
#

Please optimalise the game better, lags are terrible if there's lot of bodies around ( maybe add a mechanism that cause bodies to load in lower quality if they're far )

heady kettle
#

Dodo playable like POT TI_Troll

ancient plover
#

Dinos get a bit chonky when they are too full all the time? What u think?

boreal dove
#

Hey there now rex ​​is getting closer: i would think it would be really cool if there were some animations that would allow big carnivores to tear apart smaller creatures while eating, for example if a raptor was eaten by a rex after 2 bites he would him biting/tearing through the middle at the first bite, so I think that's really gore^^ and of course it would be better than having a tongue like that in your mouth

vapid hollow
#

clearer \ further distance under water Night vision for deinos please

lament ruin
#

More stuff for the herbivores to do so that the gameplay as one is fun and not overshadowed by carnivores.
Plus some sort of buff for herbivores cuz so many carnis are a pain in the ahh
Tenos are almost non-existent in servers and get bodied if you're not a good player.
Dryos idk they just run and thats it.
Hypsi same as dryo but vomits
And pachy also gets bodied if you're not a good player

maybe it's just for the time being because in the future the playerbase will have more options to play so carnotaurus armies will disappear a little, but still I don't find fun to play as any of the herbivores because there's nothing to do

merry cave
#

Make sure to make Rex feel heavy, please. Stego's run is floaty, it SLAMS its side on the ground to wallow, and it's weirdly active on its drinking animation. Rex's old evrima animations also looked pretty weightless, though i sadly can't find a video with them to show it here. This is to say, please don't repeat the same mistakes again, and make it feel much heavier.
Another way to do that is with its footstep sounds. They should sound heavy when not crouching, compared to other dinosaurs that don't put as much weight on each foot when they're stepping down. Stego and Deino for example, put 1.5 and 2 tons respectively of weight on each foot. But Rex has 2 feet and is heavier than both of them, putting 4.4 tons of weight on each foot.
In general, playing as an apex should feel like you're taking control of a big and hefty dinosaur, and not some comically hungry mid tier.

tawdry arrow
#

Remove the unchangeable patches of grey on gallis patterns please

wheat cloud
#

nerf stego.
dont remove it

you have made it where stego is apex to EVERYTHING and not even deino can kill it if its FRESH ADULT if it doesnt put its head in the water. deino cant even stun a FRESH STEGO anymore

spring bear
#

So it hasn't been made clear to anyone yet, atleast I don't believe it has. Whether ot not the Rauisuchus we're familiar with is it's species or family name. On the off chance it does turn out to be a larger Rauisuchian like Fasalosuchus, a sabertooth niche sounds very cool, running on four legs would give it good agility and decent speed compared to some larger therapods, not to mention those large canines would make it an excellent bleeder, especially if it manages to land a neck bite, which could in turn be treated as a kind of grapple in a way. If we decided to keep the idea that this predator is capable of switching stances, from a biped to a quadruped, I believe that each stance should also come with it's own benefits and consequences. Below is a rough estimate of Fasalosuchus, stacked up against the isle's Ceratosaurus. Aswell as the model we know about, thoughts?

tulip dock
#

I’d like the idea of a beipy cleaning a deinos teeth, maybe giving it a buff or negating a debuff while giving beipy some nutrition. Kind of like a symbiotic relationship.

iron cipher
empty imp
#

suggestions of the types of hallways that could be in the underground human facility.

weary horizon
#

add asia server

devout plover
#

Give galli insects as a diet option; allow it to pick them off of rotten corpses that have the fly effects surrounding them, giving the same effect deino/cerato get from eating bones (all 3 diets).

This would give some interesting opportunities for interaction with predators as well as play into galli's underutilized omnivore status. Fresh spawn juvies would benefit the most from this, while adults would gain about as much as a fully grown cerato does eating small bones, which isn't much, to prevent body camping/farming.

The risk/reward could offer unique gameplay for this nimble animal, giving players the chance to get a nutritional boon from the start while also providing a new opening for carnivores to catch them.

ancient plover
# merry cave Make sure to make Rex feel heavy, please. Stego's run is floaty, it SLAMS its si...

I’m pretty sure Rex had hollow bones so it was pretty agile for it’s size but yeah, also it had almost cushioned like feet to sneak and ambush so I don’t think it should make too much sound, at little as possible when it’s crouching at least (with this I’m not saying that rex should be one of the most agile creatures in the game because that would obviously make it way too op)

lyric crescent
#

Please consider removing the bushes from canyon

forest mulch
#

For the new map I'd love a better indication of cliffs/sharp drops. (the different textured bushes arent working out the best)

Going through an already dense jungle and then running through some more unassuming bushes to then find your dino you just spent hours growing slowly flying towards demise is so poor.
I understand how a cliff drop would be perfect grounds for trailing plants to grow but gameplay practicality vs realism is a fine balance.

rotund solar
#

allow stego to tail swip again when its running to cancel that running and attack in place by doing so, same as how it was able to do before this update

hard willow
#

Bring back the stun impact for pachy. It can't really defend itself if it's supposed to be a defensive animal and it's not know for its speed neither. It needs a fighting chance to make Carni's think twice before messing with it.

heady kettle
#

More aquatic plants for rivers and lakes!

tardy gust
#

Add more playable aquatic dinos, gateway will have big lakes and more and we will only be able to play deino and beipi in the water?

edgy robin
#

Having a color selection window like this will be amazing

upper island
#

I would really like it if instead of just sliding down cliff walls (like a slide) there would be ragdoll physics of some kind that would make you bounce and flail around if you hit something while falling i would think that this would add a tad bit more realism and maybe some future funny clips from people falling,

mild ermine
#

remove the gallis grey thing on top of both skins and add more vibrant colors for it

sterile egret
#

Do something about teno's bites. When you fight being a omni against teno, she can easily bite you in the tail from a distance of one and a half meters (this is very painful by the way and unfair at least). And hey, bring back the old alt attacks and add the old colors to the new dinosaur palett

surreal rain
#

Add a day to night slider and night vision mode in character creator, so people are able to see what their skins look like across a variety of lighting. This would be incredibly useful for creatures that are supposed to be night hunters.

ancient plover
#

I want savanna biomes

copper edge
#

Nerf stegos idk how u think to not nerf it because something is insanly wrong with it. Either buff Deino biteforce to like 650, or just delete stegosaurus from the game, or nerf stegos tail damge from 1200 to like 850.

ancient plover
#

please make the tip of teno's tail not knockdown a fully grown cerato when tail slamming, that's beyond idiotic and im fed up with it at this point

vapid hollow
#

more unique flying patterns for pteranodon, more freedom to the flight patterns

worn hill
#

1: Allow Pteranodon to eat and receive dietary needs from rotten meat (and bones?) This would increase interaction between it and other scavengers/predators.

2: Also consider giving it a weight of 60kg or more to avoid getting destroyed by troodon pounce.

upper wasp
#

All dinosaurs should poop from time to time. Herbivores in particular should have to do this more often, since we also find similar traits in today's herbivores. Carnivores should then be able to pick up the scent and possibly the "freshness" of the poop could be an indicator of recent herbivore or carnivore presence. The footprints should also be traceable from this location.

The droppings should indicate whether it is a large Stegosaurus or a small Raptor, for example.

In addition, the difference between herbivore and carnivore excrement should also be recognizable or sniffable.

Conversely, herbivores should also be able to smell the excrements of carnivores, for example to be able to recognize the recent presence of a pack of raptors.

  1. This would make hiding in the forest (afk-grow) more difficult.

  2. Players would need to move around the map more, resulting in more life across the island.

  3. A cat and mouse game between carnivores and herbivores would ensue, which might also make it more interesting to play a herbivore to behave skillfully and avoid being tracked down too easily. The composting of the excrement could be done by small - medium-sized insects (bugs), which could serve as an additional food source for small raptors, troodon and other insectivores that will appear.

empty imp
#

idéia/sugestão de em alguma base humana (na superfície) de ter uma entrada para um pequeno armazém ou para alguma outra coisa.

(idea/suggestion of some human base (on the surface) of having an entrance to a small warehouse or something else.)

unkempt smelt
#

Neuro strains are meant to understand human speech so something I thought of was that all of the roster can hear humans but only Neuros can understand humans this can be done by making humans talking heavily distorted for the rest of the roster well making it so Neuros are the only ones that hear it clearly

simple birch
#

plz fix fall dmg being overdone

ancient plover
#

Release gateway as soon you don't fall through the mesh. Anything is better than this trash Spiro

pallid imp
#

Fall dmg is ridiculously fatal for no reason, I found a group of 3 ceras, two small and one that was almost fully grown. We were going to cross a river and the fully grown cera fell down a 2 meter fall into water and instantly died. Hours of progress and fun, just to be ended by some water from 2-3 meters. An infant could survive that on impact

mellow wedge
#

These would be awesome if yall ever decide to bring them back. Even if yall dont have a whole cinematic update trailer ready, just seeing the animations of new or updated creatures would be amazing. It looks like they dont take a crazy amount of production to make either, so they could possibly be posted more and soon after basic movement animations are made (correct me if im wrong tho)

idle prism
#

I know pachy was a little too powerful in the last update, but that didn't mean it should be made as un-playable as it is right now

I was playing carni and was on 90% growth when I came along a group if 4 pachys and a stego and I was able to obliterate them with only a head fracture afterward, they could run and couldn't stun me so it became a stand-still-so-i-can-kill-ypu situation which is unfair

stuck sandal
#

Some serious work needs to be done in regards to hit detection. The attacks often act as if they are magnetized and it is entirely unacceptable for a game that focuses in any facet on pvp. Ive been constantly getting hit by attacks far behind me by many different dinosaurs. If its a ping problem dont allow people with high ping to enter the official servers or kick them when their ping exceeds a threshold. I think its more net code based but either way it needs to be fixed for the game to succeed

split sigil
#

Please make more AI for juvie carnivores. If you don’t spawn centre as a carnivore it’s a starvation simulator. For example if you spawn as a Carnotaurus there is absolutely nothing you can really do other than spawn centre. The only AI in their diet is a boar and a deer. The first of which kills you easily almost every time as a juvie carno and the latter just don’t really spawn.

ocean geyser
#

Can you fix fall damage it's absolutely ridiculous

devout wraith
#

Dear devs, fix Evrima so it can be run on Geforce now, soon rather then later, pls and thank you.

tame scroll
#

Not talking about the Galli grey spots, but its such a agile and fast Dino, imo it can afford to have a nicer, brighter color palette with fancy patterns because mostly if its spotted its long gone

edgy robin
#

IDEAAA!! This is for the future lifecycle loop: so as Dino’s reach the elder stage and reach the point of natural death, a faint heart beat sound should randomly appear through the elder stage gameplay. With the sound appearing very faint and scarcely (letting the player know that the end is near). Then becoming louder and more frequent before the point of natural death.

sage oar
#

We should be able to either smell or report Mixpacking* I jut got attacked by a raptor defending a Stego herd and theirs hatclings (I know they where mixpacking beacuse the raptor was walking between them and friendly calling them) then I also got attacked by a carno pack that friendly call the mix packing stegos..... Seriously?
We need an in game report system or a way to know they are around so we can avoid them.

unkempt smelt
#

Tenos claws get bloody if you claw a dino so why not expand on this? Make Omnis and Troodons claws get bloody after a pounce, Make mouths get bloody after a few bites maybe even getting bloodier the more you attack, Have fun with it, its a neat idea and its sad to see it only on Teno

merry cave
#

add some way to see the damage of each attack your dino has, like an arrow near the "bite force" stat in the character menu that shows you the damage of other attacks

clever plover
#

This game needs to begin working in the direction to some degree of ecosystem. Far too often I run into servers that have ONLY carnivores in sight or for as long as someone would feasibly play the game. Making the entire game a death brawl. Herbivores need to be brought more to the front of the games ecosystem, not just making them more interesting (such as the migration systems of Gateway) but also making them extremely important to the ecosystem and ecology of the island in some way. The food web should work similarly as it does in real life (within the realm of making a realistic yet fun experience) where plants are the second most energy rich source of food. Growing abundant with a lack of herbivores and decreased with consumption. Herbivores then are the next most abundant source of food, when a carnivore eats a herbivore, it should feel rewarded with a richer source of nutrients and energy to survive. Carnivores then are the 3rd and least energy rich depending on their diet. So carnivore only servers have a harder time being sustainable but not impossible. In some way energy needs to be apart of the ecosystem to promote a more natural environment, while some may disagree, I think for what is currently a dino survival game this would make sense to have for the survival aspect.

If you disagree, somethings unclear or you want to add something, please @ me in the appropriate channel and I would love to read and respond if possible.

forest hedge
#

Can u guys add an option where u can unstuck ur self because it gets really annoying when ur stuck in ditches and there is no way out. Would rlly appreciate itTI_DiloSip

native copper
#

Feel like some hitbox changes are in order. Still incredibly frustrating to be killed from 6 feet away because someone snapped at the air near you.

split sigil
#

Might be an unpopular take but don’t cater to others on the roster when implementing T Rex. Rex should be unfair to go against. It’s as simple as that.. see a rex, avoid.. just like every other Dino that would have irl. To balance it just add a limit on rexes to each server. Or don’t. Idc, just don’t make them less op when they’re the definition of OP

arctic forum
#

Health bars and percentages should be removed entirely.

  • This should be replaced with the damage screen, which, is much more nuanced and easy to distinguish between minor injury and one step from death.

  • Low health should darken your screen (not to a visually impairing amount unless very, very low on health).

  • This makes knowing the exact health % you’re at virtually impossible, but a general range of your status very accessible.

  • This also kills meta gaming with knowing exact damages of attacks and leftover health values from those attacks.

-This helps support the feel for hardcore survival and semi-realism which is the aim of this game by making players rethink their choices when deciding to pick a fight or not, as is how nature works.

manic osprey
#

Give back the ability to alt-attack while running. It makes no sense to have that taken away, especially for something like teno

thin grove
#

If Hypsi is ever to become a tree climber, I would definitely recommend it having a similar ability to herrera to where it can aim its jump. When holding space bar and it lifts up its tail, it might as well be able to choose where it lands.

lean cedar
#

I have a few suggestions, so here is what I am looking forward to seeing:

NEW PHYSICS & COMBAT FEATURES:

During the fight or chase, the physics of Bite Grab will let a big carnivore bite grab on the neck to choke which made the gauge appear on screen or bite grab to disarm like a Triceratops' horns for example while dueling, and Bite Drag on the neck while chasing that made gauge appear and then grab any parts of the body after killing which makes a ragdoll physics.

Physics of Head Focusing while targeting in dueling.

During combat: dodge & counter moves. And new attack moves that are rather than just attacking while running.