#general-feedback

1 messages · Page 12 of 1

zealous valley
#

A grace period were u can rejoin the server if you were dc'd instead of having to go to the back of the queue. i just think u shouldn't have to go to end of queue for errors/crashes if u can rejoin in like a minute or 2.

crude lance
#

with the addition of migration or even in the far future i think it would be a good idea to implement animal trails that break away from the human trails and travel through the woods sort of with flattened grass like you would see deer making trails from common paths or in the future implement a mechanic that as many animals travel through a certain spot regularly it would flatten that area this could allow new players to follow common short cuts to water food or just general travel it would also encourage players to act more naturally by having players travel into the lush vs just sticking to the trails

wise harness
#

So I’m unaware of the difficulties of running a server or maintaining them but I was just curious why they only make the servers 100 pc big? There are times when I never see players and was wondering if there ever will be an increase or the reason why not? But I still dig the game

pallid imp
#

Fix visuals and add longer daytime. I’ve been playing The Isle for some time and I’ve noticed that I haven’t actually gotten to enjoy the map nor seen how my dinosaurs looks because it’s black and white during nighttime almost 24/7. The visuals are also really bad when moving and is pretty blurry even on high settings.

twilit abyss
#

We really need a first person cam option!

slow willow
#

LETS FIX THE GOD AWFELL ALT BITE HIT BOX THNX

worn skiff
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What the hell, I sat in the queue for 30 minutes just to get kicked because, "server is full" Please fix this

slow yoke
#

allow ptera to dive and take off from the waters surface? to balance this water take off could cost extra stamina

old coral
#

im playing on low graphics 20 fps and i have rtx 2060s?

dreamy basalt
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people would just abuse this to deny people kills

grave rover
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^ Counter argument. Add a counter of 2-5 minutes for both commands, and being attacked resets the counter.

heady kettle
#

"Global Chat - On" in the config server
So will have servers/players that liked the unique chat and servers/players that hated that

thorn wigeon
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There are many flaws in the new additions to our roster, the majority of complaints are about the Ceratosaurus, I think a lot of the issues involving** Overkilling** really come down to its Hunger stats, as many people have mentioned Bones and Rotten Carcasses should supply MUCH more food for the Ceratosaurus, there is also an issue with Boars, for some reason a single boar will fill up only 7% of an adult Cerato's hunger bar, in my opinion this is ridiculous the boar is the largest source of AI food currently in game and you can barely feed more than 1 adult Cerato on them I believe this is also an issue with the over-killing from Cerato players, as a contrast when I play Carnotaurus I am able to mix between hunting players and AI (While Solo Full grown) you CANNOT do this as Cerato. Personally I think you could Reduce Cerato's stomach size by minimum 15%, A reduction around this number would still allow the gameplay to stay fresh, but would give you an option actually have a bit of downtime as Cerato without being Forced to kill half the server just to be able to sustain yourselves in one location for more than 15 minutes. Now onto the Gallimimus : I love Gallimimus, one of my favourites of the new roster and IMO it is mostly done right but there are bugs, you all know about getting pumpkins stuck in your hands but there is also an issue with frogs, Frogs give 0% nutrition to an adult Gallimimus, I'm not sure if this is only the foraged ones but it makes the Foraging Mechanic pointless, thats all thanks. Also I just want to clarify that I view Ceratosaurus as a SCAVENGER so I dont care for making it overly offensive other than when guarding its bodys.

solar shoal
#

low graphics settings with more that the required specs for the game and running at 15-20 FPS, also experiencing major audio stuttering.

azure leaf
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The Sub Adult/Young Adult silhouette (for all dino) in the Character screen should be smaller - More in-between the adolescent/juvie and Adult -- to better reflect your actual size when you are a sub. Right now the sub's silhouette make it look like you should be full size after hitting 50% - which you are not. I acknowledge there is a chance that the final silhouette could be a place holder until the elder system/silhouettes are in-game, but for now it just looks like two identically sized adults. Which I have seen cause some people confusion -- UI should always be as intuitive as possible so when people make a guess at an element's purpose it's an easy guess to make. (Using Cera as an example ONLY)

torn orchid
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PLEASE, FOR THE LOVE OF GOD, ADD 3 MORE NA SERVERS.

scenic patrol
#

As an adult Beipi, I would like to be able to see all of my tail; the camera is too close.

As at least a young Beipi and any size Troo, I would like my screen to not be a grass wallpaper...

In other words, the camera is too close/low on the smaller playables.

muted zephyr
#

Stop locking people in eating animations, it makes the overpowered gators too easy to catch you trying to get a drink

hard elbow
#

To be as blunt as possible, the food rotting mechanic is the worst, low effort design I've seen implemented into this game in the three years I've been following it. The purpose of organs expiring after 5 minutes of being detatched from the body is what exactly? Why does a full grown teno spoil in 10 minutes when it could feed so many players other than Ceras. Chunks and organs have no indication of spoilage other than turning slightly darker which cannot be seen with night vision. You can be eating a corpse and suddenly from one tick of eating to the next the body expires with no way of telling.

To make this even worse, there was no effort put into allowing us to fight off stomach sickness before we throw up 90% of our stomach contents that we just sweated our a** off to get by hunting players (yknow, the thing you've been going through so much effort to encourage us to do) because there's no AI. You are literally doomed to throw up from ONE bite of an organ a second past its 5 minute due date? I mean, seriously?

tiny adder
#

Add the ambush mechanic from legacy

balmy moon
#

please fix these holes im stuck in one right here at these cords

eager ravine
#

Increase server cap to 125 or 150

jagged sonnet
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Can we get a health bar in game so we don’t have to pause to look at it

south lake
#

Enable replay on official servers please

sour root
#

For the mono skin, maybe have the male patterns also fade from the tip of the tail between the stripes?

golden dust
#

I feel like in the Isla Spiro map, there are way to many times when your running threw a forest, then hit thick bushes and full off a 10 ft cliff you couldn't see. I feel like there are way to many random cliffs covered by bushes that makes your 5 hour growth waist away.

real flame
#

Troodon's own bleed does not seem to slow down when laying down with "H"; it seems to continue at the same rate as sprint, and loses half of its blood by the time it starts recovering.

ancient plover
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as troodon you can't pounce a cera without getting killed from 10 meters away after you dismounted

muted stump
#

please use/update the trello. It is still pre 6.5!

low totem
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Would love to see some smart AI with regard to movement (if that's the correct term?). Seems to break the realism when you're running through the woods and suddenly you're stuck on a stone not even half the size of you.

brittle cobalt
#

Trike and Rex remodel please

limpid dragon
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I just want to say a quick thank you for taking some time to improve the functionality of the server browser. Getting into the game finally isn't as much of a hassle, and I really appreciate that. TI_Perfect

hearty karma
#

In the concept art Galli was a egg eater, like gali is a omny... but WHERE? Add this mechanic please, let Gally to eat EGGS .it will be the best and gime him a meaning as a omny. And the Galli will be more annoiyng)

keen spade
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Thr screen bleed should vary a lot more. There is a lot of blood when you have taken very little damage, and it doesn't increase much when you're about ot die. So you have to look at your health number to know where you are in health

shell mirage
#

Adult beipi should be able to jump higher out of water

empty jacinth
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Add a VRAM counter to the settings menu. There's alot of graphical options that can use up alot of VRAM, and for those who don't have alot of VRAM in their GPU, it can lead to a very fuzzy/blurry looking game. Not only would this be a neat QoL feature, but it would also remove confusion from some people who's game has just turned insanely blurry and they don't know why.

ancient plover
#

Day-Night Cycle Adjustments

Currently, the day cycle lasts around 1 hour and 30 minutes. Day time in The Isle effectively starts at 7 AM, just when things are bright enough for players to stop using Night Vision; after 5:15 PM night falls again and players can no longer rely con their daytime vision.

This leaves players with roughly less than 10 in game hours of bright, colorful, contrasting and visually stimulating gameplay - which is equal to 40 minutes. ** On the other hand, we are left with 14 in game hours (equivalent to almost 60 minutes) ** of monocromatic, unstimulating, visually exhausting night time gameplay. In my opinion, having nocturnal animals in the roster does not closely justify this irritating disproportion between day and night hours.

Where exactly is the line between making The Isle a frightening experience and giving players enough sensory awareness?

_
_

Nighttime lasts 1/3rd longer than daytime does; that's 33% more time players are spending experiencing extreme visual restraint. I suggest a revision on the day/night cycle timers.

midnight spoke
sharp horizon
quiet cedar
#

Dibble, dilo or Herrera trail cam ples

manic snow
#

This is more of a cry for help rather than a suggestion. I am begging for something to be done about mixpacking, I have no idea why but I've seen more mixpacking this update than any update before, almost every play session I have experienced mixpacking. A Stego, a Carno and Gallis; a Cerato, a Biepei, and two crocs; a teno galli and a carno; two separate occasions ive seen a Stego and Carno mixpacking. These are just some of my experiences and it may not be as big of an issue for others but it is so aggravating getting jumped by creatures that should be hunting each other, or getting spiked by a stego out of nowhere because their carno buddy showed up, or watching some poor soul get completely massacred by half the roster. There isn't any mechanic that i can think of that could be implemented that wouldnt completley mess up the game but I'm hoping that you all can come up with one.

mild star
#

Unstuck Button its 2023 give us QOL

ashen dome
#

Add venom/bacteria resistance to this combination.

vague nova
#

can galli get more coloures? its current options are very samey and dull

dense lion
indigo mural
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It's really not fun anymore. You don't get your vitamins fully with all inclusive and all inclusive brings hardly any food / vitamins! Also there is hardly any AI to be found most of the time you starve to death on servers with fewer players!! PLEASE fix this issue! It's no use to anyone if the food spawns 5km in the middle of nowhere. I don't get any of the vitamins and am punished with hard -% -.- I don't find enough deer as a cerato and if you find one, they don't bring enough vitamins and food to activate the vitamins. the hard - percentages are also a joke then -.-

bright kestrel
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Would It be possible to create more Official Servers for EU? The Servers are 24/7 full and u cant join for sooooo long. Or idk just increase the player count? And the unofficial Servers.... oh well dont get me started. xD

subtle patrol
#

Grass and trees look grainy/blurry, and has ghosting effect. Please fix this, and adding an option to disable motion blur would be really nice aswell.

livid tree
#

Aside bugs and adjustements/balance to be done, the game is doing pretty good! we now got a decent amount of playables and different mechanics, not to mention the quality of textures, models, animation and props.
Its a fairly hard survival game for those who arent used to playing it for years.
I see many streamers now trying the game, maybe soon it will be sold as Evrima in Steam rather than Legacy?
Good for you!

rare slate
#

ccan u add a respawn button for when ur stuck in holes u im currently stuck af in a hole and no way to get out or die beats waiting 30 mins to slowly die to get out

carmine siren
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add sounds when u drop something. Depends on the enviroment. If youre in the forest, it should sound something simmilar to footsteps there, etc
it shouldnt be too noisy or too quiet too

torpid edge
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I really like the new graphics and dinosaur mechanics, but none of that matters when the game just feels empty. The map is simply too big for 100 or even 150 players. In the old days, the isle had much smaller map that could fit 150 people and things happened all over the map. Herbivorous migrations were common, with many players grouping, nesting, and searching for food that wasn't so easy to find. I also liked global chat but I would only enable it for herbivores so that they can communicate while they migrate

formal heath
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I feel like the forced camera lock and delay before being able to move just rewards low skill players. There’s no need to actually sneak up on anyone when you can just charge in the open and kill them because they’re forced to keep eating.

It’s not scary, it’s just frustrating. Being forced to be inattentive isn’t fun.

Not to mention it’s completely unrealistic. A Dino with food in its mouth isn’t incapable of turning its head as it swallows.

solemn yarrow
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AI Feedback: There is not enough Land AI and it doesn't fill the stomach enough (especially Cerato). In general, I could well imagine that "carnivores" starve less quickly than herbivores (compare lions) and build up fat reserves for lean times. With the Cerato you can see whether its bacteria bite can be used. It would be nice if you could also get "fat reserves" displayed. These are then used up when the stomach turns "red".

shrewd raven
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I would like to hopefully see ai dinosaurs slowly make an appearance. Even if it’s just one or 2 small animals every update or so until you finish working your way to the roster. It’ll help fill out the maps more and make them more diverse instead of seeing the same 4 animals everyone’s playing because they’re the strongest/fastest or because a recent update drop. The dev log mentioned more dangerous ai and smarter ai stuff for current mammals like deer so it got me excited to hear what else is planned for ai.
Speaking of Ai, I haven’t seen Pterodactylus ai since the 6.5 update. Are they gone?

proud plaza
orchid rover
#

Allow carnivores to smell what nutrient each organ gives when pulled out of a body. You were able to do so in the last update

rustic ginkgo
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Can we maybe fix the frequent bugs that come with eating??? I queued for half hour, got in, tried to pick up some food, got bugged, nothing I ate or drank registered, had to relog to fix it, and am now back to 42nd in queue, got to play all of 2 minutes, not really that fun or interactive.

marble marsh
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SO 3 hours 15 mins of searching outside of center and NW to find AI food as a Utah, I found 1 boar and that was after on my 3rd Utah I gave up and headed into NW. There needs to be more AI food. Even if its just increasing the amount of chicken and rabbit (so adult dinos would still need to hunt bigger prey).

iron linden
#

At some point in the very near future, the faulty mechanic where you successfully land a pounce (either as Omni or troo) and still manage to die by your pounce-ee biting/clawing you (while you’re still attached to their flank)… should be addressed. I should not have to lose my time devoted to growing an animal to poor mechanics when I land my shots successfully. The ONLY thing I should suffer while attached is fatigue from bucking of my prey.

crisp scarab
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Cant see literally anything as a baby troodon all i see is grass and its impossible to find anything to eat because the grass basically handicaps me at least fix the camera or give more zoom out or smth bruh its easier to just die and play something else then try and navigate blind the entire time

manic osprey
#

Make taking damage during safe-log force your animal awake. It's frustrating when people avoid fights by sprinting away and hiding in a bush to safe-log, because even if you find them sleeping, it's usually too late. They'll have enough time to just tank whatever damage you'll do and safe log anyway.

robust salmon
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Don't understand how Cerato's new awesome mechanic of eating rotten corpses is even a thing when bodies disappear after like 5 bites. Like, you spent so much time building off these new mechanics, but literally you can't even play them when bodies are gone so quick. At least when the food is gone have a pile of bones around that still give off a scent, so that Cerato can go to an area dinosaurs were once in to have a chance at surviving. As of right now a pack of 2 or 3 just starve to death as nothing gives enough food. Also, I know the pile of bones gives food currently, but I'm talking about a pile of bones after that just leaves a scent not food. That way cerato can know where dinos are at in an area.

low veldt
#

A pooping mechanic where you can choose one unwanted/half full diet to get rid of so you can refill it with a diet you need/want.
You could make it so someone could smell your faeces and it would show how old the faeces and what Dino made it.
Maybe even have it so the last few footprints show so you can see the general direction they went.

ashen dome
#

Eating bones with a full adult cera and deino is as harmful as they are beneficial. They sate your hunger but also hold you from gaining any buffs from nutrients because you just receive +50% growth bonus.
Growth bonus should be replaced with something else if you are already a full adult.

whole zenith
#

Let us sniff while laying down. Seems kinda weird to lose that ability just by resting💀

final wadi
#

I had a few ideas last night while I was sleeping, thought I'd run em by here (because I haven't done much thinking on them myselfTI_LUL)

  1. Hadrosaurs have grass on their diet. This is about as far as I made it with my thoughts because "Yay! Prehistoric cows!" One way to not make migration pointless for hadrosaurs is to put their two other preferred food types as far away from each other as possible. That way, they would still have to migrate and we' could keep our moo-moos.

  2. Certain carnivores can see in stormy weather completely unhindered. This one I did put a lot of thought in. Storms and other weather phenomena should be coming in the future, and I was thinking these storms could have a negative effect on the herbivores by inhibiting their vision. Right now, the lighting for nighttime is so good that night vision is superb for just about everyone, making it slightly more difficult for carnivores. Stormy weather could help carnivores like Troodons and Omniraptors get even more of a leg up on their hunts. Because, and let's be honest, Evrima has not been kind to Omnis.

  3. Make sleep a resource. I keep thinking that the sleeping animation is wasted and the fact that it isn't a "resource" is a missed opportunity for a game that identifies as a horror simulator. My thoughts were that sleep/tiredness is accumulated the more active you are throughout certain times; walking and sprinting will make you more tired while resting will accumulate tiredness more slowly (naturally, crocs would be resistant to sleep). Tiredness is also affected heavily by the time of day, with night being harder on herbivores and day being slightly more demanding on carnivores, scavengers like Cera and Herrera preferring sleeping at night over day. Carnivores are a little more flexible; they would prefer hunting at night but can adapt their sleep easier to be able to hunt during the day too (not sure how that would work).

Pros: this opens up unique hunting situations in which herbivores place themselves at a greater risk of attack and carnivores can employ new strategies in their hunts. It also gives value to the sleeping animation that is only seen for a minute before we log off the server. Smart players can take "naps" to lessen the burden of tiredness and smart carnivores can harry herbivores into exhaustion over time.

Cons: might screw up growth balancing and the draining of other resources, though it could be tweaked so that both resource decay and growth slows down whilst sleeping to decrease the desire to "afk sleep grow" while also protecting the character from starving/dehydrating while immobile.

empty pier
#

when are they going to add new servers? This is ridiculous, each server has like 50 peeps waiting. You can easily fill more servers with that.

daring gyro
#

give herbis the ability to grab and move bodies, but obviously they cant eat it. the same as let carnis move pumpkins etc, its unfair for herbis to be able to kill and let AI rot so that carnis cant eat them, but carnis cant get rid of plants (pumpkins, cocos etc)

gilded bough
#

Please make more servers, i have to wait 30 minutes to get into a game

quiet relic
#

Change stomach/heart texture/model they look too similar or replace stomach with liver

viscid gale
#

maybe add fireflies to rivers, they could give off light and if theyre on the waters surface an elite fish could try to swallow them, it would let players know where elite fish are so Barry, Sucho and Spino can fish for them more realistically (possibly Austro too if it has elite fish on the diet)

wise zephyr
#

Bring back the T-Rex

echo briar
#

Introducing the "Poop Meter":

Poop Meter Mechanics:

  • Consumption and Digestion: The player's dinosaur consumes food, and the digestion process gradually fills up the Poop Meter. The more food eaten, the faster it fills.
  • Movement Speed Reduction: As the Poop Meter fills up, the dinosaur's movement speed decreases. The weight and bulkiness of the accumulating waste affect its agility and speed.
  • Temporary Speed Boost: When the Poop Meter reaches maximum capacity, the dinosaur can unleash a temporary speed boost by pooping. This boost can help the player escape dangerous situations or catch up with prey.
  • Unique Poop Sounds: Every dinosaur should have a unique poop sound with some variation.
  • Poop Smell: When dinosaurs poop other dinosaurs can smell it.
  • Omni/Carni/Herbie have own special type of poop
  • Poop can be collected by mercs/tribals and have purpose idk what currently

Edible Poop and Toxicity:

  • Edible Poop: scavengers and juveniles or specific species, can consume poop left behind by the player's dinosaur as a food source. This adds a touch of realism and ecological interactions.

  • Poop Toxicity: The poop of some dinosaurs could contain toxic substances that are harmful to other species. These toxins could be unique to specific dinosaurs or be related to their diet. When consumed by these dinosaurs, it causes negative effects such as poisoning, reduced stamina, or slowed movement.

Bombing Attacks:

  • Bombing Attacks: Flying dinosaurs will have the ability to drop their waste from the air. This can serve as a way to distract or disorient ground-based dinosaurs.

Scent Masking:

  • Can wallow in other dinosaurs poop and trick dinosaur into thinking you're one of them before visual contact

Thanks for coming to my TED talk.

night ivy
#

Server queue is a step but the issue with this setup is that getting into servers on Official is a nightmare and needs more help!

Regardless of the buggy nature of the game/crashes/disconnects, the server queue still makes people wait a very long time to get into a single server. Why not have a mechanism that automatically sorts players to servers that are appropriate based on selected region?

I looked into this and I see the main issue being that there would be no way to play multiple dinos being that each Official server locks players into one dino per server. If there is a way around that it paves a bright future for a successful server joining experience/more players/better game bigtime. The obvious answer would be to allow multiple dinos per account so matchmaking can just throw someone into the proper Official server. If developers are against that, please find a solution? Fixing this issue would make players a lot more patient throughout other mishaps the game presents currently. More room to get angry at all the other messy bugs vs not even being able to play the game for 30 minutes before finally making it into a server.**

Please look into this, I really feel like it's a huge aspect of the current game state that could greatly improve consistent player numbers. I just spent like a week trying to convince my friends to come back to The Isle from Path of Titans but it's so difficult when the game doesn't let them play or when it's such a chore to get to play that they just figure if the devs cared they would make it easier to play.

dreamy basalt
zealous vector
#

Love the queue concept.. not liking the actual implementation. waiting .. waiting.. position 1.... dumped out back to main screen. Ooof. 🙂 When it gets perfected.. will be awesome !

ancient plover
#

I'm going to say it here to see if you think like me, I understand that there are crocodiles, but honestly it's mega-unbalanced, most of the deaths I have in the game are because of crocodiles. Before it was easier to drink because there were good spots, but now it's full of crocodiles that are everywhere and it's unplayable, today and yesterday there are literally only crocodiles everywhere in the rivers and areas, it seems to me a super toxic and boring gameplay. You can't nerf it, at least they don't come out of the water and hook you or if they hook you you can escape, it's just unplayable. I think that playing crocodile and the gameplay is the most toxic thing there is, it generates toxicity and rage, evrima is unplayable if there are crocodiles, they need to counter or nerf it.

old coral
#

can you make the grass more smaller and less denser and remove it from all the dirt spots

slim island
#

can you make it so when you tackle a pig down you don’t get up at the same time as him. it gives him the opportunity to hit and defeats the whole purpose of the pounce for raptors with a pig.

vestal shard
#

Would love to see a Latenivenatrix in a future update. They’re very cute.

old sky
#

A very simple suggestion for Kentrosaurus' diet.

....can Kentro prefer wild onions as one of it's foods?

That's it. It'd just be neat, I dunno. I always imagined it liking onions TI_Troll👍 🧅 TI_Perfect

subtle sun
#

Change night vision underwater. I think the old night vision being underwater is a cool idea, and makes the work that the team did on it useful, but the outlines are based on the light (to my understanding) meaning that the deeper you go, even in a shallow river, the darker it gets. The outlines should be constantly white, making it easier to see underwater at night.

plucky pine
#

Prio reque please god

plain oriole
#

Please adjust stamina consumption with the release of Gateway. I understand Spiro is a much smaller map and thus we cannot afford the luxury of Legacy run timers, but since Gateway is comparable to v3, we will need to most likely double our run times, maybe even triple for some species.

I remember when Carno could run for over 3 minutes, Galli could run for 6+, Utah could run for 5 minutes, and Dryo could run for 4 and a half or something. We need run timers comparable to those if we are to navigate the larger map effectively; otherwise, we will have the same issues where all we want to do is stay in one place because why bother when you can't move far on a sprint without sitting down?

ancient plover
#

Increase the amount of food you Spawn with

Unfortunately spawning with low amount of food passively supports the idea of people spawning on the same region. on Spiro, its Center obviously.
But this isn't map based issue, so it can happen on Gateway aswell. If you spawn in with low amount of food (as a Carnivore mainly) why would you ever risk to spawn in less popular places? Center might not be the safest place, but still It's way easier to grow as a Carnivore, because it's almost 100% that you will find a body to scavenge from. It's simply just not worth to spawn everywhere else as a Carni, atleast.

But I've brought you statistics that I've experienced myself. I tried to spawn to every zone and try to grew. Out of 15 spawns, 5 times I spawned on Center, and 10 times I spawned everywhere else with the rule that I will avoid Center. (Did this as Cerato)

Center spawn: Out of 5 times spawning on Center, I died once to a pack of Omnis, 4 times I've reached 50% of growth without THE SLIGHTEST issue.

Every other Region spawn : Out of 10 other region spawn, I died 7 times due to starvation, reached 50% of growth 3 times with a lot of struggle.

Simply put, Spawning with low food supports people piling on each other, as having food with a bit of danger is more viable than not having food or not having enough time to get food.

tawdry arrow
#

Can galli get a new pattern B? Its just a really messy skin over all and theres also some random patches of grey on it that can't be changed. I think it would be pretty cool if all of the unpopular pattern Bs got some revisions in general

smoky ridge
#

add glowing eyes while using nv just like in legacy

hard elbow
#

Why was pouncing your packmates off of people re-added to the game. Why can't it just stun the person who missed the pounce instead of punishing their packmate??

plucky cipher
#

please implement a temporary de-buff or some sort of penalty to players (herbivores) that tend to stick next to a dead body just to guard it. there has to be an incentive to deter players from that behavior.

lapis galleon
#

When bary is going to be added , maybe give some semiaquatics better vision in water so they can avoid deinos ( or just add something that will make semiaquatics able to escape from deinos

late oracle
#

I'd love it if there was a Singleplayer option. Multiplayer is great don't get me twisted, but a Singleplayer mode for survival where you can learn how to play without other dinos around (or even with a selection of AI dinos maybe?) to murder you as soon as you spawn in would be nice.

marsh wing
#

hey guys! i hope there's a solution to this issue because it's actually just not fun at all and seems to be a bit niche. I'm having an issue with the beipi's camera. EVERYTIME i dive in and out of the water, the camera's perspective makes the beipi smaller and you can't even see the entire body.

The things is, after i sit down and go back into the water, it resets the camera to show the full body! but if you want to continue diving like a dolphin, it makes it the "smaller" perspective.

So the point is, please make a camera slider so that people with the same issue are able to see their character better.

IMPORTANT NOTE: I've realised this issue is across the entire roster, it's just a lot more noticeable with smaller creatures.

(I believe this is an ultrawide issue or monitors with higher res, whichever one it is, please make an option for it 🙏 )

rugged vine
#

Current troodon gameplay, please fix.

thorn crag
#

**Deino
**
Deino hunger decay should be a lot higher. Atm it's too easy to grow one to adulthood.

outer mulch
#

I’m once again unsure if this is intentional or not.

Ceratosaurus, the “Iron Stomach/Rot Wagon”, as it’s commonly called, can eat indefinitely. That’s great, and perfectly compliments the attitude and behavior a living trash compactor should have, but there are a few issues with this.

Ceratosaurus cannot obtain diets while it’s stomach is full, making overindulging in food rather pointless. At the very least, filling your bacteria gauge is a slight extra motive, but the bacteria gauge:

  • Is only used in combat
  • Fills quickly
  • Depletes slowly

This means that cerato has no real incentive to overeat outside of bacteria. Which absolutely is NOT a good enough motive. The inability to consume more nutrients goes against ceratos entire motif of being a rot wagon. As the food connoisseur of dinosaurs, it should be able to make the most out of any corpse. Diets are a huge part of the game and determine how healthy your dinosaur is, so being able to access them is important. Ironically, I find myself intentionally starving my cerato a bit just so I can get some diets.

Please allow Ceratosaurus to obtain diets even when it’s stomach is full. There’s no real reason not to. If it’s able to eat, let it eat. That’s kind of Ceras whole thing, and yet it can’t capitalize on it any more than any other carnivore could.

(Before anybody says that “Chuff Buff” is an incentive, no it’s not. We’re talking about eating food and obtaining diets. The buff does not require you to eat the corpse, which again, has to remain stationary and not dragged).

vocal flare
#

More severs. Almost makes me wish we were back to smashing the join button instead of waiting for an hour

hot spear
#

Increase official server capacity to like 200?

edgy crescent
#

Troodon, has a major weakness, that needs addressed. The fact that when you land a pounce, and then they can just attack you while your on there side one and kill you makes them sorta pointless to play. because you die as soon as you land you pounce. This is continuing happening . Even fresh spawns can do it to a troodon its horrible. Why can they just turn and bite us but you have to buck a omni ?

deep halo
#

add larger carnivore and herbivore.

paper field
#

make so that players are rewarded for nesting, like perks or something

sullen knot
#

Increase Omnirapot / Utah max pack limit and make it unlimited, because :

  1. since most players arent really good most utah packs can be wiped out in a matter of seconds

  2. when hunting as an adult raptor you get constantly request from juvi utahs that you need to reject making this very frustrating for both players.

  3. when looking for players as juvi raptor you get a lot of "sorry our group is full"

extra : display very large utah packs showing on the scent system with a specific symbol (different than the existing one : lets say red group with skull on top -> this would mean no go zone, dont go there danger !)
to make it more fair for players on the other side, this group + skull symbol would be seen by other players from a greater distance so they could adapt their actions or hide against the incoming horde.

even greater dinosaurs would have to stay on alert with this system it would be a win win situation since :

A. big dinosaurs want constantly to fight since their grows are done

B. its really fun as utah to outnumber a big dinosaur such as Cera, Deino or even Stego.

C. this system would be adapted for the next big incoming dinosaurs of the rooster so we dont see a situation where rexes dominate the server, but instead play wisely to not get ripped apart
by a mega pack of utahs.

mortal cairn
#

Hi, I think it would be more interesting if the Cera noises didn't interfere with the group members. Maybe always towards members of their own species (bloody cannibals), but at least for those present in the group. This would make it possible for several members of the group to protect a carcass and be alerted if a stranger approaches it.

sand pecan
#

I just had an idea, now I know devs probably won't use this for Dilo's venom Machanic but I would love to see this somewhat in the future, I was thinking of Dilo's venom and thought of how Dilo's venom essentially makes another animal go "insane" seeing and hearing things that aren't there to give the Dilo a opportunity to attack (what seems to be larger prey like stegosaurus from it's concept art), maybe Dilo's venom could work like rabies, Rabies giving an animal hallucinations, delirium, spasms, foaming at the mouth, confusion and hydrophobia so the animal can't drink for a certain amount of time (for in game purposes it could cause the animal affected by the venom to drain water faster and gain it back slower than normal) Dilo's venom acting similar like rabies, at least in my opinion is absolutely Horrifying and I think it really fits Dilo's venom. (please a dev see this cause I absolutely love this idea and seeing a animal in evrima that could have a rabies like venom is absolutely terrifying) but how do you guys view this idea? I would love to hear feedback.

stiff trout
#

Have 4 nutrient slot, but only the three fullest slot providing the effects, and the last one not doing anything. Or some other way to overwrite at least the 3rd lowest slot by eating the chosen food more than the one i didn't want

simple birch
#

Fix juvies FOV/POV so you can see through the grass and also add nanite so juvies can actually hide in it and not spotted because they are hiding in unrender grass.

eternal pebble
#

J want to see new dinos next update j mean apex but real apex like spino tyranosaurus brontosaurus

vast bobcat
#

"No Trex on official" is blasphemy.

bold cosmos
#

It’s a very minnor thing. Every dinosaur in the game has the name of a real genus, so what about do the same for Omni? Achillobator or dakotaraptor would be nice options (achy or dakota hehe)

vague nova
#

why does it get dark at 5:30 in game? it feels like im spending 60% of the time im playing at night. i think either day should be longer or night should be a tad shorter.

hollow drum
#

Nerf Ceras Stam, It seems to out Stam almost anything besides a Galli of course. There is no other Dino besides the Dineo that can take it 1 v 1 or remove its Disease effect it has on others stamina. I have played countless hours growing just to fight ceras to see where they stand and its the same results. Best success I had was a CARNO. Thats only due to the Ceras not realizing the huge stam difference.

cyan goblet
#

Can we have beipi slightly faster swimmer

dull portal
#

Teno need more stam or at least less Stamina Consumption when attacking

random compass
#

Evrima looked better back in late 2019/first half 2020. IMO, it looked more warmer, and tropical. Now it feels like a European type asthetic

vast cave
#

Fish and grow biting mechanic, where the bite latch/slice the target reliably, they also have minor assistance so the animation will look much smoother.

formal cobalt
#

hope you guys will start releasing smaller patches up until the release of the major updates. sucks to have to wait 4-6 months to have little things fixed.

i.e. the invisible food on the end of snout bug going on right now. please dont tell me we gotta live with that until update 7

low totem
#

Idea for cliffs at night: since there seems to be an issue with players kinda walking off cliffs they didn't notice at night, perhaps a "wind" aspect to any cliffs that could result in injury/death if fallen down? So like anytime you get within a reasonable distance of a drop there is a loud sound of rushing wind.

velvet sun
#

better diets would be great, and putting some of the actual dinos as ai too

hazy ferry
#

small dinos should be able to hear big dinos coming, as troodon baby weigh like 3 kg but you can't hear a 2t carno rushing towards you full sprint, but the sprinting bunny next to me I can hear clearly. Suggestions: At least some kind of vibration sense should be there

formal heath
#

Don’t try to make the game more and more difficult by only increasing food drain across the board. Eventually the game becomes an eating simulator where you can do nothing else or you’ll starve to death.

My suggestion is increase the food drain of juveniles and subadults, and decrease them for full adults and hatchlings. This gives you the challenging survival and struggle to find food and also gives adults a chance to relax and enjoy the rest of the game. Reduced need for hatchlings let’s them and their parents spend some time together instead of eating simulatoring.

wooden flame
#

please please please fix the gray patches on galli skin no matter what pattern variation orskin pattern u use it appears please fix it, its very ugly idk if this is a design choice but its a bad one

whole zenith
#

Perhaps can we get a pattern C in the near future?👀

whole magnet
#

stuck on branches again, unstuck/suicide when?

radiant hamlet
#

What happened to ptera's colors? I used to be able to make this beautiful black, green and yellow skin but I can't seem to remake it anymore. (This pic is from July/August of last year. I'm the grown ptera)
Instead of replacing or changing existing colors, just add new ones. The more variety, the better.

heady kettle
#

Galli needs less stamina consumption when attacking ( in the legacy is awesome kick anothers dinos and run and I miss that in evrima TI_Vibing )

golden dust
#

i would love a feature that allows babies to be carried by there parents while there still small

modern wren
#

Devs please listen to the players - Evrima Nighttime lasts too long and occurs too often. Please shorten slightly at least. The majority of playtime should not be nighttime. Also please add the ability to turn off motion blur completely instead of the current “Low” setting. Thanks!

ancient plover
#

I added new suggestions to my Stress Test Feedback Recopilation document:

• Camera distance and angle
A well-designed camera system would enhance immersion and situational awareness by offering players a clear view of their surroundings and a proper line of sight. A good design would not handicap gameplay and annoy players for the sake of “enhancing” horror and suspense. Where do you draw the line? I personally believe it has been crossed in multiple ways.

__A great percentage of the FOV’s need to be increased. __ Customizable camera settings add a personal touch to the experience, allowing players to tailor their viewing preferences which promotes a sense of personalization and accommodates different playstyles. Adjustable sliders that customize camera angle and offset (for over the shoulder POV) would be great features to open ground for the implementation of in depth camera customization.

On the other hand, Update 6 brought a very controversial feature that blocks the player’s perspective on interaction. I suggest increasing the visibility angle (up to 270°) and calibrating the blind spot so that it lies exactly in the center of the player’s field of view; fixing the issue where the blind spot is tilted towards one of the FOV’s side is a small change that can bring great relief for the player.

https://media.discordapp.net/attachments/938332090452291627/1126223167422206054/image0.jpg

This is an excerpt of broader arguments found in the following doc: https://docs.google.com/document/d/1DdMVBmaJfqF7-6OO7deLcNGkFnYJjjI4ch5xVqshUHE/edit?usp=sharing

fresh ingot
#

idea on adding the Prestosuchus to the game at some point just to give some variety and to add a quadrupedal predater that isnt super slow like the deinosuchus

humble island
#

As it stands, there is no reason to hold E on a body to eat rather than just tearing individual chunks. I propose the following to remedy that:

1: Increase the flesh tear animation times significantly. This would require new animations which, frankly, is needed. It should take about 3-4 seconds, less time than standing still and eating, but still taking a decent amount of time, not something you can do while staring danger in the face.

2: Allow us to toggle E to eat instead of holding it please, for the love of god. It takes a good damn while to fill up, I don't want to have to hold a button down while doing that.

tawdry arrow
#

its been over 2 months since the last phase 3, a trailcam for dilo diablo or herrera could be cool or a call showcase for one of those dinos could be neat, literally anything would be great

echo briar
#

Deinos needs body heat mechanic which will require basking (laying in the sun) to increase body temperature and being in water/shade to cool body temperature. Body temperature should be HARDER to maintain at higher growth stages and being hot/cold should have effects on their digestion. P.S. I HATE DEINOS AND WANT CARNOS TO EAT THEM WHILE BASKING!

mental relic
#

Instead of having us bite a body for organs add some type of animation that tears the body open, biting it just looks kinda dumb. Thrashing for example looks cool and it would be nice to have something similar for large bodys, the larger the body the longer the animation lasts.

ancient plover
drifting cipher
#

Give perfect diet more effects than just 50% growth rate

oblique niche
#

more activity from the server admins cause more and more players are getting stuck in random places since update and lose all their progress sometimes even hours of growing. its frustrating if u dont get any help from the admins and lose hours of grow cause there is a hole in the ground or u bug under a rock for some unknown reason

final wadi
#

Taming/training small herbivores/omnivores for humans. I thought it would be interesting to add this as a QOL. I figured Dryos and Hypsis could make for sentry lookouts and Beipis could stay on the lookout for hostile semi-aquatic carnivores. Just a random thought I had.

sudden mason
#

Why do we have these weird blind spots on galli? You cannot change their color, they stay grey and are ruining galli's skin completely in my opinion. It wasn't a thing in Legacy I think or is not on any other dino in Evrima. Please fix it so I can finaly make cool color variations for my galli bud TI_Vibing

placid sigil
#

Could diets last just a bit longer? I think it would be a bit easier for dinos to nest and maybe kill less

ancient plover
#

I suggest, no longer having a group limit, and the servers put a limit, each server having a limit in each group

strong grove
#

In evrima we need a dino that can take a stego , deinos are strong yeah but they are in water, stego just run, in evrima we need a t-rex or a spino, stegos are to strong most of them just die to another stegos .

plain oriole
#

These are a compilation of QoL suggestions to diets:

  1. Make dinosaurs emit crunchy crunchy noises when they eat bones and scraping noises when they eat flesh off of bones.

  2. Add an auditory or visual cue when you bite into a corpse with the intent of ripping it open. It only looks like you are simple-biting at the corpse for now.

  3. Give organs their own unique scents depending on what nutrition they offer. As of now, their scent matches the creature they belong to. It makes sense, but it is difficult to discern what organs are lying on the ground at night when everything looks the same at night.

  4. For nutrition in general, when filling up more than one of the same nutrient, always prioritize filling the next inactive nutrient in the slot before topping off active nutrients. For example, if you fill #1 up to 100%, and it goes down to 90% before you find another of the same nutrient, the second slot will fill instead of the 90%. Rinse and repeat for the last one.

  5. If a nutrient is inactive, at least give us a percentage of the buff, so a 50% S on top of two active lipids would give 50% of the single protein's benefits and slowly drain until you make the nutrient active again, which you will still receive full benefits until it runs out.

I do miss glowing and steaming food/chunks. Can we bring that back for both carnis and herbies?

ionic kernel
#

After looking through this game's (beautiful) concept art and devblogs I noticed that my favorite dinosaur, allosaurus seems to be extremely similar in expected playstyle to albertosaurus. They are both ambush oriented predators of the same size, the only difference I can see in playstyle is Allo's grapple and presumed focus on bleed damage whilst alberto would be focused on blunt damage. We already have a mid tier pursuit predator in carno, so I am not proposing to make them like carno; however, we need a differentiating factor. Perhaps make one of them a more endurance based predator? Perhaps allo could be given great speed and stamina for its size in exchange for low blunt damage (due to its low bite force.) Maybe give allo a bit where it opens its jaws and delivers a hatchet swing, inflicting bleed and some other effect instead of too much blunt damage. Maybe it could inflict "shock" where it decreases your stamina very slightly (probably a bad idea but im just spitballing) This game is a beautiful concept and there are many great choices on the roster, but in order for these many dinos to work in a player-led ecosystem, differentiation is necessary in my opinion.

latent spear
#

Deino's should have a survival mechanic that requires them to actually have to get out of the water. They are cold blooded and need warmth. Sitting in water 24/7 would make them slow and lethargic. Require them to warm up in the sun during the day or suffer penalties. Would be nice to force deino's to spend SOME time out of the water other than being bored and wandering inland because there is nothing else to do besides eating babies trying to cross a river.

spring wedge
#

add a join queue or something so we dont have to just sit there and get pinged back to the menu hopelessly going back to the server menu trying to get in the server

night ivy
#

Create more servers or increase server slots/count. Waiting 30+ min each login is insane.

Every North American server is 100/100 and the four that I don't have previous dinos on are all 40+ queue. I can't check the others for obvious reasons.

Update: It has been 37 minutes and I only JUST got into the server

torpid cliff
#

If your going to make queues take 20+ minutes to get through, can you at least fix whatever makes the game randomly crash? Just waited in a lobby for no joke 32 minutes to play with my friend, only for my game to crash 5 minutes in and put me in another 30 minute lobby. Then it crashed during the queue to get back in. How am I supposed to vouch for this game if its only slightly above unplayable?

round igloo
#

Que

tired shadow
#

Stat buffs for parents actually nesting in designated nesting grounds to incentivise players to actually nest such as a slowed metabolism to feed hatchlings and increased scent range.

velvet sun
#

i would really love to hear about how you guys think the nv on this game makes sense? i can see everything at great distances all night...

brave crest
#

add new nest types like weaving together reeds, stick nests, burrows, etc etc

thorn wigeon
#

Seriously need to think about starting to release smaller patches, not content additions neccesarily, still take the time needed to get those running smoothly and as planned BUT I think we would all appreciate bi-weekly hotfixes, take SOTF for example after each addition of Content - They release over the next 2 weeks multiple patches containing 2-4 bug fixes, I think the community would greatly appreciate this and it would increase the Playerbases longevity after each update, please consider this and if you agree with what I am saying keep repeating what me and multiple people are saying in this channel, the Devs need to hear this and IMO it really cant be that difficult to fix 1-2 bugs that are making the game a pain to play...

ancient plover
#

Nightvision should activate on it's own when it's needed. Not like an automatic switch on, but more like if it's day time but your in a darkish cave the nightvision will slowly get stronger the darker it gets. If it's fully night time nightvision would be fully activated. Animals can't choose when their nightvision activates it just happens as needed. It would help with gamma abuse as there would be no option to turn nightvision off

boreal kelp
#

It’s a good decision to remove it now imo. But in the future, bring back pachys ability to stun smaller mid tiers like carno, cerato, bary, teno and such when larger Dino’s like allo and Alberto come in. Pachy is still one of the larger small tiers and seeing it headbutt carno with no animation showing a reaction feels wrong. If there is no intention of bringing stun back at least have some animations when they’re running like a stumble, or just simply just make the stun shorter, maybe even based on weight

wary oyster
#
  • sits in Queue for 30+ minutes
  • 1/45, can't wait.
  • "Server Full"
  • TI_Succ

Probably not an easy fix for something like that, but if you could please look into it QQ
Edit: It just happened again on a different official server. Kill me.

tawdry plinth
#

Add cerato to carno's diet

limber sphinx
# ancient plover __**Day-Night Cycle Adjustments**__ Currently, the day cycle lasts around 1 hou...

FIX/ADDRESS THE DAY-NIGHT CYCLE

Bilbo has highlighted an honestly major, painful and concerning issue within The Isle that has plagued the game for years now.

The current day cycle in the game lasts only 1 hour and 30 minutes, leaving players with a mere 40 minutes of daylight gameplay compared to 60 minutes of darkness.
Daylight gameplay often offers vibrant, colourful visuals that enhance the gaming experience, as the player can actually see in contrast with the darkness;
Which plays at being visually monotonous and tiring, and just too dark to see and actually enjoy the game with.

This feedback piece from Bilbo needs to be upvoted or at least addressed, as it's been really too long since we've had such.

It was the biggest issue within the ST version of Gateway
Nighttime, at least at its current moment for years (even into Legacy) has never truly been fun.
Even if it's beneficial to Troodon, it is only 1 playable out of the large handful which isn't nocturnal at the moment.

Please fix this issue soon.

rigid stirrup
#

Compilation of QoL suggestions:

  1. When eating bones, add crunching sounds. Unsure why this isnt a thing currently
  2. Add sounds when ripping open corpses by biting
  3. Add blood effects when you rip a corpse open (if you bite a corpse and it starts to break open, blood effects come out it or maybe even extra bloodpools)
  4. Give things like meatchucks their own scent icon, along with organs having they own scent icon. Like if a corpse has a heart, the icon of a heart will show up.
  5. When break a bone from a height, make the dinosaur do the knocked over animation on the frame they land on the ground and have the pain sound effect when damaged. It doesnt really make sense as a carno when you fall and snap your legs in 2 and your carno doesnt even make any pained grunts or groans nor land on its side or something
ancient plover
#

switch teno kick out for another tail attack like a tail whip or smth like iguanas do that doesn't have good dps but can serve as the main stun while the tail slam does the dmg the kick does now. the tail is literally like 50% of the hitbox for teno and is big af it should be the main weapon to do dmg and stun.

flat sparrow
# limber sphinx *FIX/ADDRESS THE DAY-NIGHT CYCLE* Bilbo has highlighted an honestly **major**, ...

Must say I agree.

Maybe I’d like nighttime a little bit more if I wasn’t looking at a black and white image the whole time, sure it’s a mood thing, the game is meant to be scary, but is it actually scary?
When I played as a gen 2 night time was genuinely scary, simply because I had only a flashlight, it’s first person, and I had absolutely nothing to defend myself.
Playing as an animal with 360° black and white night vision for over an hour isn’t exactly scary, it’s just annoying.
Half the time I find myself chilling in a bush or just logging out.
Night time is struggle in most games, that’s why there’s an option to sleep to pass the time by, but the isle doesn’t have that, it cant have that, this is why night time needs to be as intriguing as possible.
I get that nighttime needs to happen, troodon is one of the few nocturnal species we have in the game, they need a chance to hunt, but I find that logic flawed…
In the isle, you have no will to sleep, you are awake 24/7 and are moving around, troodon isn’t asleep during the day like it would be irl, it’s awake, still hunting as everything else is. Sure it has great night vision, but it doesn’t need the darkness to function, I’ve seen it do perfectly fine in day time.
Troodon simply has an advantage during night time, that’s it.

So
-night time needs to be more visually interesting
-night should not last longer than day
-while troodon is nocturnal, it does not depend on darkness to function

outer mulch
#

Please, allow Beipiaosaurus to eat fish normally. As of right now you can only swallow them, which fills up your stomach quickly and unevenly. If you want to stay ontop of your diet, It’s much easier if you want individual portions of a meal rather than wasting a bunch of nutrients and stomach space

fresh blaze
#

it'd be nice to have a suicide button for when you get stuck in the environment

scenic patrol
#

I must be the 200th person to mention this, but nutrients decay too quickly compared to how quick the hunger fill is. Please make it so...

  1. Nutrients are always active. The buff percentages correlate with the nutrient percentage (50% of a nutrient would make a 5% buff be a 2.5% buff, and so forth), and/or
  2. You can fill nutrients to at least 150% again, and/or
  3. If you have two or more of the same type of nutrient, the lowest nutrient bar would deplete first, at the same rate of the combined nutrient type depletion. After that nutrient bar reaches zero, then the second highest of that type would deplete. So on and so forth. Example: If I had Dots in 1 and 2, and 2 was lowest, it would deplete before 1 would deplete, etc, and/or
  4. The current nutrient type would fill up to the maximum percentage when eating that nutrient. After it maxes out, only then another slot would be taken by that type, and/or
  5. The nutrient drain is much slower than the hunger drain.
  6. DO NOT make the hunger drain faster. It is very much impossible to nest/relax with the current hunger drain rate we have across most, if not all, playables. If anything, make it simultaneously slower, but still much faster than the nutrient drain.

Please. The listed items are currently not in place, as indicated by the screenshot. It is incredibly frustrating to have to eat constantly if you want even one effective nutrient slot in most or even all species.

Edits are the addition of #1, #3, #4, and a few clarifications. (I am so sorry to the people who have to read through all of the edits, if there are any).

latent panther
#

I'm fed up with dyeing to dienos camping drinking spots for hours on end. there needs to be a mechanic that other dinos have maybe like a sense thing where we have a second or 2 warning that a dieno is about to lunge out or maybe make it so a dieno cant stay under water for 20 min without needing air. something needs to change with them cause I'm sick of spending hours on grows just to loose them in a split second cause i need water...

unkempt smelt
sturdy gyro
#

Since every second comment is about the day/night cycle. Here comes my suggestion. ^^
Wouldn't it be nicer to shorten the night to like a third so in that 1,5 hour cycle you get 1 hour of daytime and 30 min of night? (Or like 50/40)

Also you could make the night a littlebit brighter, so you can barely see but enough so you can see where your next step goes. You could remove the nightvision then for all creatures exept the nocturnal dinos like troodon and dilo... .

Some would love it some would hate it but you could see a bit and the game wouldn't be black and white for ever. Also it would make the "Night terrors" a bit more affective and terroriffic at night.

subtle patrol
#

Grass and trees look grainy/blurry, and has ghosting effect. Please fix this, and adding an option to disable motion blur would be really nice aswell. Also nights last absurdly long compared to days, I don’t belive most players want to stare at a grey screen in most of their play time.

plain oriole
#

Can we NOT step forward while biting as certain dinosaurs? It makes biting at corpses to rip them open tedious because we need to keep walking back to the corpse again.

mellow wedge
#

If pteranodon could smell little crab burrows in the sand at the beach the same way galli smells compy burrows, it could make pteranodon a true coastal creature if it wanted to be, cause right now the only crabs in the game that I know of are the ones that are foraged by beipis. (I personally find zero crabs at the beach) (also maybe make the foraging animation sticking its long beak in the burrow to dig out the crab). Along with the turtles you'd have a pretty good diet. Juvie carnivores should also probably be able to smell compy burrows to at least stave off starvation.

untold yew
#

My game crashed while I was eating something for diet, and somehow while I was disconnected my dino was stuck in the eating animation. And long enough to get me violent vomit sickness by the time I relogged.

mortal cairn
#

Increase the number of serveur, of the number of players in server. There are between 20 and 30 queues at peak times, which would be a long time, but would be fine if the game didn't suffer from recurring crashes (sometimes when you need to connect). As a result, the immediate solution other than correcting these crashes would be to increase the number of players, or servers to dispatch waiting players.

If you think about it, 20-30 players for 6 servers, if you add one per region that would make more than between 3 and 5 queued players, which is honestly much more honest.

That was my idea, as a non-developer with no idea of what it might cost or entail (I only know that adding players would change the game's meta, which isn't really the best solution).

potent cipher
#

Perhaps being able to fully customize the colour of your dino lets say Troodon for example i would like to be able to make the markings a light colour, dont restrict us by forcing us to have it dark colours :3

marsh swallow
#

Make a sandbox mode, for servers/people who just wanna fight and learn how to play a dino.

spark oak
#

Add a Wiki Section to the in Game. There would be a category for all dinosaurs with their stats and things like base growth time, as well as all of their attacks explained. Another section would be for mechanics such as vomit, poison and diets. And so on. This game gets new things added all the time, even someone like me who has played this game for hundreds of hours didn't know about salt liking or has any clue what grazing does.

All this info is available outside of the game already, so it does not make it easier, just more accessible and friendly to new players.

soft condor
#

rename omni to utah omni sounds stoopid

reef patrol
#

It would be awesome if your dinosaur progress is saved on a seperate data server, not tied to any of the active servers you can join. That way, you'd be able to select your dino before joining a server, and can carry your progress to any server / any map you'd like, and would grealy reduce waiting times for getting in to the server that holds your current dino. When you die in any server, it'd just wipe the character just the same as it does now

tired shadow
#

A.i being more dependent on server count:
For example, fewer players would mean more wandering a.i prey and predators

Full servers could toggle certain dino a.i to spawn depending on the dino species with the lowest count

And more smaller quality of life updates such as more blood from dragging and carrying gore, battle scarring, broken twigs in waters infested by deinos after a significant period of time and decreased strength from afking for over 10 minutes or only having a single nutrient for an hour

lapis galleon
#

@latent panther maybe instead add more spots where deinos are visivble

upbeat patio
#

nerf cerato stam

fading knot
#

I had an idea for magy's abilities that would make it fun to fight as while retaining its identity as a playable that you don't want to eat the flesh of.

Magy has a passive ability (or one that needs to be charged eating a certain food) that makes it so when biting it, attackers receive staking bacteria similar to what cera applies with its bite. Once enough bacteria is stacked, they vomit.

But magy also has a shoulder check attack, that deals medium damage but also gives it a flat damage reduction for the duration of the attack, which functionnally makes it into a parry mostly effective on small/medium enemies.

The thing is, biting a magy who is using the shoulder check still inflicts the same amount of sickness to the attacker.

Thus, as a magy, the goal when fighting would be to time your shoulder bashes so that your opponent wastes their health, stam, hunger and diet trying to bite you and vomiting until they realize they're doing more harm to themselves than they're doing to you.

That way, magy could have a way to fight off most predators it can't run away from, without needing super-powered CC abilities or crazy damage and health

echo briar
#

block all forms of stamina regen for 30-60 seconds after reaching 0 stamina on all dinos

wooden flame
#

Maia specialization
i feel like a cool ability maia could have to specialize it from teno would be a jump but instead of propelling up up it propels u forward like a dash or bound of sorts i feel like when propelling urself attacks deal more damage during the "dash" but take more stam than a regular attack the dash can be used in water

harsh stream
#

Redwood map

agile cliff
#

I think it'd be a neet idea where broadcasts would last (about) as long as you hold the button, or atleast if you hold it it'll last a little longer, and shorter is ofcourse the opposite. May have already been mentioned, but it'd be neet :)

frosty stump
#

Putting animals to be able to hunt and to be able to aim to establish a nest. It is impossible to feed anyone on this empty map where if you want to see someone you have to go to the center of the map.

It becomes a game you need to hunt out of desperation of starving and forcing ridiculous juvenile vs. adult battles for trying not to starve after traversing the entire map for 30 min and realizing it's a completely EMPTY MAP OF CONTENT.

marble marsh
#

Had an idea that I personally think would flesh out and balance dienos a lot better. As it stand dienos have one of the most annoying and honestly boring (Yes ive played as one) mechanics in the game, they can take total control away from other players in an instant. Instead of dienos just magically picking up another dino make the lunge turn into a proper power struggle. (Im thinking maybe like a hit space bar repeatedly kinda deal where the dienos advantage is determined by its weight vs its targets weight). So if an full grown dieno lunges an Omni there may still be a "struggle" but its gunna be heavily weighted on the dienos favor since the utah is so damn tiny in comparison (Basically hopeless for the Omni VS a fullgrown). But maybe it could escape from a smaller juvie dieno if its on the ball and ready to struggle. Could even make stegos grabable. Imagine the Dieno lunging out grabbing the stego by its head and they start a bloody tug of war as the dieno trys to drag the stego from its feet and into the water!

autumn cosmos
#

Maia should get a Cerato-style damage reduction ability when around its hatchlings. Giving it this ability would a) incentivise Maia players to nest and raise young and b) ensure Maia is exceptionally well-equipped to defend its young. This way Maia can live up to its reputation as an excellent parent!

subtle patrol
#

Here are my suggestions. I have seen a lot of people makes similar ones as well so I gathered them.

  • Changing the day/night cycle to something like 60/40 minutes where days are longer.
    In my case, I really do not enjoy staring at a grey screen for long periods of time, I don't think many do either.

  • Adding more playable dinosaurs before focusing on features.
    Four new playables for update 6.5 was received really well.

  • Releasing more frequent small patches such as bug fixes, balance changes, improvements, etc. seems to be a better way.

  • Add an option to disable motion blur.

  • Increase the server populations to 120 or 150. (at least when Gateway comes out.)
    Servers are almost always full and players are waiting in queues for a long time.

  • Queue system needs fixes. (maybe improvements as well ?)
    Waiting in queue until we are the next person just to get a ''server is full'' message is not fun. Although having a queue system is a blessing.

native heron
#

Ptera should have compies in its diet

rigid stirrup
#

Subadult beipi water jump is really fun, but the adults jump is pretty lame. How about make the adult jump just as the same or maybe even slightly higher?

modern wren
#

Reduce nighttime , increase daytime

carmine crypt
#

I think adding something in between like I have already said like Tupandactylus for aerial dinos.
Because if we don't have something taht's in between Ptera and Quetz then we could only play an AI and an Apex without any in between.
Would be nice having that

marsh imp
#

add boars to cerato diet. It should get at least two AI on its diets or it may stick to a single place while growing up, which is boring.

weary rivet
#

T-rex should but on officials instead of just community servers. its would be nice to add something that can challenge the deino and stego. plus im sure it would be difficult to grow, whereas on community servers there could be potential admin abuse or just grows which defeats the purpose of it being a hard grow. plus people love the rex and encourage more people to play and try the game. plus im sure the rex isn’t the only dino to be brought on during that update, where people will have trike as well to play

fickle lion
#

optimization is really bad, i get 15-20 frames at times

tardy gust
#

FIX THE CRUSHING ISSUES, REDUCE THE NIGHT TIME, OPTIMIZE IT BETTER, MAKE THE DENOS NOT BE CANNIBALS, ADD MORE AI FOR THE CARNIVORES ASAP, ADD MORE SERVERS ASAP AS WELL

latent spear
#

Ya know this is mostly just a vent about the general state of the game but it is NOT a survival/horror dino game. The balancing of nearly every mechanic is all kinds of botched. From the night time, night vision, diet system, dinosaurs. You got a night time that doesnt inspire anything but boringness as most everyone just parks themselves in a bush. Night vision might as well just be universal vision as alot of the time i never even bother turning mine off unless i want to see the colors on my dinosaur. Theres no uniqueness of any dinosaurs nightvision, theres no dino that has better or worse night vision, theres no other version or depth of it just this boring bright greyness. 3 of the dinosaurs are basically singleplayer...looking at you Ptera, Beipi and Deino. Theres no hunting, just sort of a "Ive been running around and ran into this random player or group". The current state is more or less a battle royale with a starving mechanics and sheer luck as you are either starving and attack anything even if its not on your diet simply not to have to start over after potentially(dependant on the dino) playing for hours just to get to full growth. OR your are bored to death and just go looking for a fight or kill babies/juv's or turn on your own kind to be a troll. I know its early access and still in development but its been closer to a decade of being in than development than it has just being released. They are still working on an entirely new map...yet again and working on more dinosaurs...yet again. end rant EDIT: Dont care about checks or x's, i feel better for venting.

fleet parrot
#

I would like large arthropods like scorpions, centipedes, and, my favorite, dragonflies

dusky lion
outer tulip
#

Allow us to lower more sensitivity !!!!!!!!!!!!!!!!!!!!!!

paper field
#

more SA servers please. right now they are all full AND they are displaying a wrong player count

echo briar
#

Change Ceratosaurus charging bite mechanics and implement mechanic to allow victims to escape.

Ceratosaurus Charging Bite Changes:

  • Change Ceratosaurus charging bite to altered Deinosuchus grab mechanic
  • Ceratosaurus can drop the victim at any time by pressing the G key
  • Ceratosaurus can deal damage to the victim in its mouth by left clicking OR thrashing them by rapidly moving head until the victim is deceased
    • Initial Ceratosaurus charging bite deals 10% of bite damage can still potentionaly one shot if the victim is low health (NO FRACTURE ALLOWED)
    • Additional Ceratosaurus bites with the victim in its mouth will deal 33% of normal bite damage (CAN FRACTURE)
    • Ceratosaurus thrashing deals minimal damage but if dropped while thrashing the victim is flung away velocity depends on both weights of the Ceratosaurus and its victim (CAN FRACTURE)
    • Bile should also be inflicted to the victim at same rate as normal bites from a Ceratosaurus

Victim Escape Mechanic:

  • Victim can scratch/claw/attack to escape while alive to avoid being killed
  • Victim can be released if the Ceratosaurus takes too much damage so pack mates can save you
  • If Ceratosaurus runs out of stamina then the victim is released
  • You will never escape unharmed because you will either be poisoned, bleeding, fractured or all of the above

Additional Notes:

  • All of the above mechanics would not apply to dinos of same weight class or larger just like the Deinosuchus grab mechanic
  • Charging bite should also have additonal effect like stagger/knockdown against similar and larger weight size dinosaurs
  • If the system is implemented modularly then it could be added to other dinos and most dinosaurs would be able to BITE AND GRAB similar size dinosaurs
ashen dome
#

Please release small updates frequently between the bigger ones.
Waiting for weeks or months to get a very simple fix shouldn't take this long. The day/night cycle or the Troodon camera for example. U6.5 was good but waiting for a patch to get even the most simple issues fixed is a real suffering.

crude lance
#

please make a return of the way grass is somewhat see through when your camera is close up this would somewhat fix the issues with troodon and galli not being able to see their dinosaur through the grass
also please bring back the glowing eyes from legacy

strong harness
#

This probably allot to ask but could you add a feature that allows you to save your dinos on a server so you don't have to ether kill your dino or wait for it to die so you could play as another dino maybe make the dinos only available on one server than all of them. To prevent greffing and revenge killing maybe add an hour cool down to access your other dinos after death or save maybe the cooldown could depend on the dino so dryo would be 20 mins and rex would be 2 hours and 30 minuets ( credit to Mr.Potato)

tired shadow
#

When returning to a server, the dino you currently have should be selected instead of automatically spawning in so you can see the species, current growth state, health, its location on the map, and option to terminate your dinosaur. Which would just forcibly spawn you in and kill you so there's a body for someone to eat.
This would help players who accidentally join the wrong server without spawning in, kill off dinos they don't want to play as or are stuck somewhere, players who are looking to join a nest, and allow friends to find servers to play on together instead of killing off a dino they spent a lot of time on.

fallow oracle
#

Reduction on the night cycle!

Why allow so many skin colour choices if we are just going to be playing in black and white for majority of the play time.

lusty aspen
#

Make eyes glow again! This is real, light reflecting from eyes and cornea’s we see in cats a lot, and it adds to the horror factor, because of something us humans see in security cameras which is a stimulus that can be brought to the game, either way, glowing eyes from the bushes and shadows is more freaky than not!

sour viper
#

Troodons get a buff when it becomes night since they’re made to be nocturnal Dino’s. Make it similar to how Cerato gets a buff next to bodies with the chuff

gaunt tusk
#

Would love to see a playable ocean. If not adding any oceanic dino options, maybe a coral, more food options, ai enemies, underwater caves to explore, etc. Love goin' to the open water with the Beipi and to nest there as Pteranodon but not much appeal.

tardy gust
#

OPTIMIZE THE DAMN GAME, IM GETTING 20-30 FPS ON LOW SETTINGS WITH RTX 2060 SUPER, 32 GB RAM

dusk holly
#

May we have the ability to toggle sprint in water? Playing beipi means being reliant on sprint to survive deinos and it aggravated my nerve disorder really bad holding sprint 🙏

distant beacon
#

We really need more generell food spawns ... 6 of 10 times where you play as juvenile carnivore you will starve to death or get killed by trying to thief something including cannibalism... more generel food (pigs,chickens,deers,goats etc...) in the world pls i'm tired of starving to death

ruby night
#

PLEEEAAAASSSEEE fix the queue system😭 😭 😭 😭

hearty prawn
#

I thought the queue system was fixed lmao.. (edit: pls actually fix queue system..)

ancient plover
#

make cera slower so they’re forced to be just scavengers or hunting animals that are already vulnerable.

devout stratus
#

More Gameplay Setting Options:

Can Manual Alt Attack be made turned on by default in the gameplay settings?

Currently, manual alt attack is turned off by default (I manually turned mine on so that's why the picture shows it check marked). I feel like this puts new players at a huge disadvantage as the alt attacks can leave you open to attack from other players for 1-2 seconds compared to a basic bite attack. Plus, new players might also get confused when they're just trying to do a basic bite attack but then their creature suddenly turns left, right, or backwards to attack.

New players might not also understand that you can't initiate an alt attack when sprinting and that it only works when you're not sprinting. There are also moments in combat where you would prefer to just do a basic bite attack compared to an alt bite attack. Essentially, I feel like manual alt attack should be turned on by default to help new players learn the game better and to potentially avoid them being confused.

Also, going to put this as a suggestion as well since it does have to do with the gameplay settings.

Can we get a toggle to turn togglable sprinting on/off?
I find it annoying when playing as something like Cerato or Carno to find myself still sprinting even when I left my finger off the shift key. Sometimes, it seems that toggeable sprint will just stay on even when I'm not holding the shift key anymore. To turn it off, I have to hit the shift key again, or turn my creature completely around. Basically, I'd like an option in the gameplay settings to have togglable sprinting be able to be turned on/off. Currently, togglable sprinting seems to be on by default.

wooden flame
#

please add more coloration back into the NV its so bland an gray scaled it makes it so hard to tell skins apart when fighting too its just annoying

plain oriole
#

Since there are hundreds of people queued within several official server, some with 40+ people in one queue, I have a solution to shorten queues and allow more people to play:

Create a public stress test where all official servers have 125 players to see how well they perform. If there are no negligible impacts within two weeks or a month, continue increasing server limits by increments of 25 until the server becomes too laggy or unstable.

The point of the queue system is for people to wait to join one server, but if there is another half of a server population waiting, the collective decision is to leave because novody wants to sit in a 40-50 player queue. People are leaving because of a lack of effort in attempting to rectify the issue of handling the increasing amount of players. I have been on 125-pop servers and very rarely have I experienced severe lag unless there were tons of bodies in Center.

rain compass
#

there's an unescapable ditch here, can we get this fixed so we can at least get out?

rancid salmon
#

give deino the stego stun back because the croc is 2 tons heavier than a full grown stego and something 2 tons heavier than you hitting you would you take like a champ or will you get stunned.

whole zenith
#

I don’t see why deino is back on Omni’s diet they hardly ever interact and when they do it’s either a deino killing a Omni (easily) or a small deino being attacked by a Omni with 90% of the time them being saved the water or by a adult in its group.Although they barely give food hypsi or beipi would still be a way better choice

thin grove
#

Perhaps we should be given the option to translate kg to pounds when looking at character screen. Basically, you can click on a dinosaurs weight and it will either switch to pounds or kg. Personally I only know kg but I’m thinking of those you aren’t used to it.

tepid crater
#

Constant crashing I only crash while playing the isle. I’ll be playing for maybe 10 mins and just crash. I could be because of the update and too many players trying to get in at once but I wish that wouldn’t be a constant occurrence… ):

sinful rain
#

fix up the queue cause why did i just wait in a queue of 54 people to then "queue" in and it say server full

plucky cipher
#

FLUID FLUX 2.0 for UE5!

rotund solar
#

Rework diets again and make the nutrients fill each square separately, respecting the ones that already have some nutrient.
Sometimes the nutrient you eat ignores completely the square that has some nutrient in it and decides to fill the empty one that you were not trying to fill.

restive terrace
#

NE has 2 spawn points so far that put you inside a tree or under a rock. cant move.

near topaz
#

Northeast waterfall by the log has an inescapable hole for raptors, troodons, and other juvies.

scenic patrol
magic wyvern
#

Why does this game lag so much? My specs can run red dead 2 around 50-60 fps. yet has problem with this game . I seen a lot of people complain about fps issue , . For a survival dinosaur game that doesn’t have crazy graphics . It should be playable for most people ? More than just the ones with really good specs. Atleast make it so when you set the graphics to low, it’s playable and runs good to most people . Really wanna play this game but can’t due to fps

muted zephyr
#

Don’t let predators that are land based be able to smell food under the water. We tend to run towards it cause we are so desperate for food due to lack of AI. Furthermore, I do not like to randomness of the vomit system

soft condor
#

Muscle spasm must have a way to remove it fast just like vomit sickness. if i eat to many i get muscle spasm for a time period longer than my grow?! 🤨

ancient plover
#

Yk ehat would make tracking easier? Is if grass would have blood on them or bushes

tulip bison
#

enable ai fish spawnpoints near the ocean shore to encourage the current aquatic dinos and future semi aquatics to explore around the outside of the island/visit docks

glacial gazelle
#

We need more EU official servers. They are all full even in middle of the night. Impossible to play during day.

shrewd raven
#

Can calls (aside from obvious broadcast) also get a secondary quieter version that may even just be small bellows or growls? If I’m defending a nest or carcass from an intruder, I’d like to use a threaten call without alerting everyone nearby, just enough to warn the person I’m intending to communicate to.
This kind of issue also applies with hunters trying to communicate ingame. You’re really forced to be be in a separate call to properly communicate or else everyone will hear you talking. And if the others aren’t in a call/don’t have discord, you’re forced to give up your position or be thrusted into the least coordinated hunt you’ll ever have. Maybe having the animal in a crouched or resting position triggers the quieter calls?

Or as another idea, in game voice chat for groups only.

quasi turtle
#

Can legacy still be updtated so it works properly so the people who can't play evrima anymore still enjoy legacy please?

ashen dome
#
  1. Corpses and organs stick to playables' mouth. It is possible to track someone with sniffing the bugged food they are carrying in their mouth.
  2. Sometimes food still disappear if you drop them to ground.
  3. Foods disappear but they still continue to smell. Sometimes I can't find any food while there are food icons next to me according to the compass.
  4. Underwater corpse scents make you waste your time going there.
  5. Corpses still stretch and look like someone carrying a huge spaghetti in their mouth.
  6. Eat "E" button may not appear and you need to go away holding "Q" and come back for it to appear.
  7. Thrashing is really hard to do, you need to throw your mouse all over your desk for it to be activated.
  8. Foods get bugged and when you press "E". Eating animation starts but the animation gets immediately cancelled. You get a crash if you try to eat a few times.
vast cave
#

Reactive ragdolls and adaptive animations like in RDR 2 where the animation is physics-driven, so you might have:

  1. Falling Ragdoll, the animals become a ragdoll when falling at a certain height and a certain speed. The momentum will determine the chance of ragdoll, so when you run you might get into a ragdoll state immediately when jumping through a cliff, but you will trigger a falling animation first when you try to drop from a cliff, the ragdoll will be triggered after reaching certain speed.

  2. Better animation, when going uphill and downhill, currently they already have an adaptive speed of the animation. Instead, the terrain should increase/decrease the overall speed. When we have *Inverse Kinematic *(IK) the foot will adjust the terrain and there should be different animation styles. https://www.youtube.com/watch?v=Yu5zXOkdkAU

  3. Hit ragdoll, instead of a ragdoll from getting shot, you could get a ragdoll for getting rammed/missing a pounce and landed on uneven steep terrain. If the animal is substantially bigger than you, you could also get a ragdoll for just getting hit by it by (stomping). this way trodons and utahraptors will need to plan their attack more carefully to not get stomped.

  4. Slip, when the terrain is too steep there should be a trigger to let the dinosaurs go into a ragdoll state.

Demo-Reel Of my Personal Work as an Animation Programmer/Technical Animator.
00:00 Motion Matching System
00:20 Procedural IK ( Inspired from AC Syndicate )
00:57 Quadruped IK
01:47 Spider IK ( Multi Leg IK )
02:37 Biped IK with Ground Detection
03:30 Procedural Punching ( Using IK Rig )
04:26 Advanced Locomotion System
06:13 Uses of Additive A...

▶ Play video
amber lodge
#

Omniraptors can alt bite while running but cost stam when they do it while running

idle zinc
#

Could we maybe get an update to the search system.. I keep running into the problem with finding unofficial servers.. where I know I am typing the name correct.. but Nothing comes up, and I can't play with friends because the Server don't exist for me.
I really feel like the Search engine need updates.

teal tide
#

ai spawns suck after 6.5
unless you like fish. fish are plentiful

6.5 is starving simulation

daring yew
#

what is the problem with universal palette? who want dino herd with same colors, this game already isnt for them. Some dinos have so nice colors and sadly others a poor palette (dryo crying with just blue and green tons)

ancient plover
#

DISPLAY MARKINGS
✱ How about give display marking a feature where each display marking has it's own Benefits or Perks i should say. That will pass down to your hatchling and then MAYBE that hatchling if he becomes a male can pass it down to his own child which gives an extra 0.2% MORE of whatever perks it was display markings doesn't really give YOU the perk but the offspring u will have but that's just my own opinion you could probably do that.

✱ For Example; Blue marking will give 3% extra growth speed or Red marking gives an extra 2% Stamina Pool Orange Marking might even give a 0.5% Health Pool.

I think with this feature it gives a sense of purpose in nesting as you have benefits on spawning as one. This will also introduce "Builds" in the player community some might crave for more stamina pool or 0.40% +more health
I think it's really cool because it fits with The Isle it's an immersive way to do that. It's also really not far stretched as most dinosaurs have like 5 - 7 Display marks from what i remember so it's not really a big thing to do but also a big addition

TYRANNOSAURUS REX
✱ Please make trex ability like this that will kill most midtiers like cera or carno or allo hes suppose to be slow and an ambush predator. Make him unique and very dangerous

QOL
✱ How about if we want to open up the corpse it'll have an animation so rather than continuously biting u hold down LMB and it'll play an animation where the dinosaur opens up the corpse for the organs i think it would cool

ember mesa
#

can we get carno to have cerato on its diet since it cant be a cannibolise its own anymore...?

marsh imp
# teal tide ai spawns suck after 6.5 unless you like fish. fish are plentiful 6.5 is starvi...

This. I do agree with, or at least, please consider to find a better way to track down AI's. Sometime it can be pretty easy to spot them when they decide to spawn in open fields, but it is really difficult to find em when they are in jungle. And it's even more ridiculous when you know that a boar fills up a cerato stomach for only like 7% from what i heard about ? Is the tracking really worth the pain ? And for a fully grown carno, it isn't much more better, that mean you need to hunt 7 boars for a carno to fill your stomach or 14 boars to get full as a single cerato ! That's ridiculous and unrealistic. And so what ? When rexes tier are coming they will need to hunt half the server AI's to stop starving ? Please, find a way to rework that.

merry gate
#

Meat chunking vs eating

I feel as if meat chunking (tearing off a piece of meat and eating it) is the go to for how people eat, due to the camera lock on eating normally from the body. This rip and tear style of eating makes ambushing much more difficult, which was the point of the camera lock while eating from the body normally. Not only that, but a bite of each gives the same nutrients and food values as eating from the body. I propose a few ways to incentivize eating vs chunking.

meat chunks could take slightly longer to rip off and swallow than eating from the body does. The camera lock would be active the entire time during the ripping animation due to your dinos head being so low/inside the player body ripping out flesh.

Lower the amount of food and nutrients received from chunking. Possibly by 25-50%. Players wouldn't have the camera lock but would spend more time at the body. A fair trade off

Chunking could rip a larger piece of meat off than the player could swallow, which would make it feel more like scavenging. When IRL animals rip off chunks it's sometimes due to incoming scavengers to bully them and they wanna escape with as much food as they can.

soft grove
#

Chat needs some work... what about a local talk that all dinos can see in addition to same species chats? I know globals talk is not coming back but some improvement to the chat would be awesome

pseudo pike
#

Some quality of life improvements for beipi

  1. Increase how far you can zoom out the camera as an adult. Increase height/power of breaching as an adult. (In general, juvie and sub adult beipi play a lot better than adult beipi. The camera can zoom out a reasonable amount, breaching feels fluid and fun, you can actually get a good amount of air/distance off of a breach. Adult beipi right now feels like a downgrade from these stages when it should be the opposite.)
  2. Allow stamina to regen when you're latched to a riverbed and not moving. (Would allow a way to regain stam in water without being completely oblivious of deinos below the surface. Makes sense as you're just floating with a claw in the dirt keeping you in place.)
  3. If possible, decrease volume of splash when breaching and diving into water (gets very grating after a while, juvie beipi's splash noise is much more pleasant on the ears and would help people differentiate a beipi splash from other creatures)
ancient plover
#

make night shorter. why is night longer than day?

boreal kelp
#

Unless it’s like a special gamemode/server or something, don’t add hypos…. Like ever

They’re a HORRIBLY bad idea, plain and simple

burnt anchor
#

Make herbivores become sick near gore. Herbivores bodyguarding gore and being toxic is a prominent issue in the isle, so by making a similar sickness mechanic that comes from the ceratosaurs. This would help some lag issues as players can actually eat and prevent trolls from ruining other player’s experiences in The Isle. It would also add to the immersion aspect of the game; since, in real life, scavengers prevent diseases from plaguing animal populations by eating gore. So it is a no brainer for herbivorous and certain omnivorous dinos to slowly become sick, depending on how rotten the gore has been there, and it’s size

tardy gust
#

REDUCE THE DAMN NIGHT TIME!!! IM SO BORED PLAYING AT NIGHT, ALL THE PLAYERS WANT THAT JUST DO ITTTTTTT

somber cedar
#

give players the ability to assign a nutrient to a particular diet slot in the character menu, or leave it up to chance
this would entirely remove the issues of people getting the nutrient they didnt want for their creature

neat iris
#

Having a perfect 3/3 diet as a full grown is useless and penalizes you by not giving you any perks, make it give a 5% of each thing and a special perk for each dinosaur or something so that it's actually useful as an adult.

vagrant charm
#

give trodoon’s poison paralyzed and hallucinated life draining stages and add poison too juveniles it’s impossible too kill anything with the modern broken poison.

echo briar
#

Implement proximity-based stress to the game! It would add depth and realism by simulating the natural instincts and reactions of different species.

The stress meter would be 0, 50% of your playables max health.

Lowering the stress meter would be done by hunting, foraging, eating, drinking, resting, wallowing, and being near same species while not over populated.

Raising stress meter would happen by hearing broadcasts of very near by dinosaurs not in your pack broadcasts would have different impact stress levels, receiving damage, poor health (diet, fractures, vomit), outnumbered by playable adults of opposite species, pack mate died nearby, nearby same species playables exceed pack limit, etc.

Lowering/Raising stress meter values would also have bonuses depending on if same species nearby and if solo or pack mate with diminishing returns based on pack limit.

Territory wars would be possible by having nesting impact stress level as well. Add a new stat called "Territory Size" to all species that increases/decreases stress based on distance from nest, if eggs are present, or if there are any near by nests of same/different species. Territory would be visible by sniffing and appear like blue bubble around island different species nest would have different color bubbles.

Impact of stress on gameplay, have sensible stress thresholds to trigger negative effects:

  • 99% lose control of your playable and run AWAY from the last attacker for 1.25 seconds (10 second CD to prevent panic lock).
  • 66% muscle spasms.
  • 33% vomiting.
  • DEVs can always change what happens at each threshold and what the threshold limits are.

Prevent stress mechanic abuse by apply diminishing returns to repeated exposure of stress from the same species and by implementing a cooldown period after experiencing stress from the same species. These measures would discourage players from constantly triggering stress and repeatedly exploiting the mechanic.

crude lance
#

a setting to toggle in game announcements or ui size would be great

sleek pagoda
#

An ability for Deino to clamp down on something heavier than it's 50% of mass. Once Deino successfully clamps down on something, Victim and Deino get a Damage Reduction. First Phase is when Deino clamps down, Second Phase begins after this is initiated. When in Second Phase, Deino can move backwards, with victim being dragged where Deino is moving. Victim can resist this by decreasing the speed of Deino and increasing already Heavy Stamina Degeneration. Dragging stops when Stamina is reduced below or to 25% or Deino recieves too much damage. When Drag ends, victim has a chance to gain a Fracture or Ligament Tear. The Longer the Victim is dragged, the bigger chance for one of these effects to take place. Ligament Tear decreases Running Speed and causes heavy bleed damage. If something Deino attempts to drag is Heavier than itself, It will prevent the victim from moving.

opaque cosmos
#

Adding sucho to help with the over population of deinos atleast something to compete with them before becoming fully adult because we can all agree deinos are easy to grow and kind of overpowered in a way

exotic harbor
#

I think deinos should one shot anything less than their weight.

whole zenith
#

Omni feels like a stronger, better version of troodon. And troodon feels like a weaker smaller Omni with 2 extra steps to get real damage (venom) and it’s only real advantage over Omni is being able to hide easier due to it being smaller.

Not saying u should nerf Omni but I think troodon needs more of a kick to it’s abilities. I’m not sure which stage of venom it should happen but a temporary reduced night vision range on prey is the most acceptable and makes the most sense with them supposed to be at there best at night

hidden junco
#

Official servers are just a mix packing nightmare

balmy wharf
inner egret
#

-202,208
-533,363
A hole where you cant move if you fall down it

sinful arch
#

Can we get this bug (Hotpatched this is a bug that causes enough issues that it shouldn't wait until a major patch to be fixed) fixed that happens when you pick up a organ but sometimes it's invisible and will stay stuck on your dinos face until you log? the organs that get stuck do NO decompose, they block you from eating anything since you always are trying to grab a piece of meat that isn't there, PLUS everyone else can see the food stuck on your face letting every other dino know where you are.. Considering most of the time there is a 30 minute plus wait in ques to join this needs to get fixed ASAP it's breaking game mechanics and making the game unplayable for carnivores. (Edit) A previous request from another players hits on all these issues plus more #general-feedback message

left lake
#

Any specific reason as to why a couple more official servers cannot be added? I don't see the harm in adding more

fresh tusk
#

A wee proposition. How about we get some hot fixes this time instead of waiting at least half a year?

modern wren
#

Reduce nighttime, increase daytime

crimson night
#

if you reach 0% food you vomit

steel marlin
charred meteor
#

More small balance and bug patches

ancient plover
#

bring rex out into official server- i dont understand why it is only going to be released in community server

#

fix pounce, maybe by making the frames on which you hop off i-frames but other than that jus make it less buggy. pouncing is jus a death sentence atp

rigid stirrup
#

add lakes, ponds, small streams and shallow. These ponds, lakes and streams could be refuge for beipi and in the future austroraptor and other small semi aquatics, and fresh spawn deinos. These ecosystems cant support massive semi aquatic carnis due to the fact the small semis and schooling fish being the bulk of these ecosystems. Closest thing to anything but a river is swamp. Its boring with every single watersource being a river infested with massive godzilla sized crocodiles.

tawdry arrow
#

A herrera or diablo trail cam would make for a great phase 3 seeing as we haven't gotten one in over two months now

vague nova
#

could we get this sort of skin option for galli in the future?

quiet relic
#

Make any type of perfect diet give hatchlings a perfect diet with the 50% growth when feeding its way too tedious to get a perfect diet for hatchlings (or at least most people dont care about even giving hatchlings a 3 diet combo)
So for example if u have 2 carbs and 1 lipid that should give a 3 diet to hatchling when feeding with the 50% growth one

Im just saying why the f should I become an egg born when I waste more time WHAT IS THE POINT TELL ME BRO JUST MAKE IT EASIER TO GROW AS A HATCHLING, the point of becoming a hatchling currently is to have fun, that is literally the whole point ok? If I wanted to grow up quickly I would rather spawn in as a juvenile instead of being egg born so cant you equalize the growth times out a little bit for these two since most parents dont care what they feed their children

knotty spoke
#

I really hope the migration system brings an actual challenge to playing herbivores. Currently It's tediously easy to survive a herbivore, hence why over 90% of the players are picking carnivores.

Make herbivore gameplay great again

fleet barn
#

You know I was thinkin, the whole omni recovery state, wouldnt it make sense for it to be a drift type of mechanic, where when it jumps off or misses a pounce, it kinda drifts in the direction that it landed to gain balance. it gives the omni a short recovery time, while allowing it to not be completely helpless, but it also gives a short window for the prey to retaliate. I just feel like that would make it both mechanicaly useful and visually pleasing. it also wont be completely stuck in place too as it kinda drifts forward a bit, allowing for the prey to have to time their attacks better, (more so for herbs, as carni is more easily timed to get a bite on them). makin so its not an easy hit for the prey nor an easy get away for the omni, giving both a small window for punishment

gilded barn
#

How about we add on the server? Maybe a meme section? TI_ParaBaby

dusty spade
#

As previously discussed, nerf Ceratos! Very difficult to bring down and kill a Cerato with the current mechanics in place,

  1. Free right click charge bite, no stamina drain
  2. Reduced bleed and damage taken when near a corpse
  3. Obviously the poison bite, which instantly disqualifies you from a fight
  4. Can cannibalize and eat rotten flesh with no penalty
  5. Has increased smell range for rotting corpses, referencing item 4

All these things alone really aren't an issue, but when you overwork the dino to have so many mechanics, especially relative to something like the Carno or Utah, it makes for an incredibly unfair experience. I appreciate the effort to make the dinosaur viable and unique but in doing so you've made a seriously broken and, in my personal opinion, unfun dinasour in terms of hunting. I almost never hunt ceratos soley because they are so incredibly punishing to fight. Just a nerf to the poison damage alone would help balance and encourage PvP.

warm valley
#

add map to game in some way people already use websites to find their location

zealous vector
#

I would like the sniff/smell/scent ability to more easily identify your own species. Need that in order to group up more easily.

scenic patrol
#

This is more of a suggestion for quality-of-life (or lack of it), detail, and/or realism, but what if dinos and AI had a chance to trip? Of course, the chance of doing would be very, very slim at full health, full stam, slow speed, full diet, etc, and tripping would be more probable otherwise?

In other words, tripping and falling is very much a thing that all creatures can do. It would be a rare inconvenience for the tripper, and might be the rare convenience for a predator (or prey. It can go both ways).

It would be incredibly rare as to not be downright annoying, but factors such as diet, health, stam, direction change, slope change, terrain, growth, etc, could make it so that tripping is more or less probable.

To add diversity to tripping, the dino could catch itself immediately, stumble but still catch itself, stumble and fall, or outright collapse. The trip would be a very slight temporary change in speed; the stumble would be a slight, longer change in speed; the fall would be a brief stun; and the collapse would be a slightly longer stun. The probability of these could also depend on multiple variables.

TL;DR: A tripping mechanic could be a cool, realistic detail that would happen once in a blue moon, could depend on a variety of factors, and would not be too terribly inconvenient.

lapis galleon
#

Maybe when you run out of stam , you could still run for like 5 sec or something but when you do , you would trip and it would take you some time to get up

teal tide
#

two things (im drunk sorry)

JUVI CERA CANNOT OUTRUN ADULT CERA... WTF??????????

i DIED NEAR PACHY ROCK(NEAR RIGHT SIDE OF CENTER WHERE THEY ROMVED THE ROCK)
and still received the debuff respawn after dying

grave rover
#

The current Diet System adds a unique way to customize the dinosaur to your liking. Alongside the skin system and upcoming perk system, your playable will feel completely unique to you. However, the diet system falls short on making growth fun.
If you decide to work endlessly to achieve a diet, one that is different from the perfect combination, you will inherently grow slower, and that feels bad.
When growing any playable, you’re putting yourself at a complete disadvantage with your predecessors at the SAME growth if you have a different combination, while the others have a perfect one.

My proposal is to axe for the diet system growth boosts completely, and separate it into a unique system. Being able to grow faster should be a luxury that is entirely separate from the diet system.
Instead of being a part of the diet system, you will have to utilize an affinity “quest” (similar to PoT but not quite 30 acorn collecting) system.
Let me explain:

The affinity system will act as a mechanic that dissuades AFK-growing, while not entirely punishing you for doing so. In general, it’s designed towards making AFK-growing completely less pleasing than non-AFK-growing.

An affinity tab will appear in your character menu. This shall be where the “quests” shall pop-up from time to time.
Completing said quests will reward you with X minutes shaved off your total growth time.
The more difficult the quest, the higher the time is shaved off of your growth.
Underneath every quest, you will have an X button to skip the quest and replace with a new one.
For example:

As a Carnotaurus, you check the affinity tab and see a quest that states:

Sharpen your horns on a tree - 0/3.
Reward: 15 minutes off Growth.
Vs.
Fill both your bladder and stomach (100% filled).
20 minutes off your growth.
This could also be expanded upon, into a system that determines whether your playable is “happy”, and thus making your grow faster. In general, make growing more fun without dissuading afk growing.

calm herald
#

Pretty sure theres a memory leak, my frames get worse and worse the more i play and it makes it a horrible experience

elder urchin
#

Give ptera a directional peck like galli's kick. Not 360 degrees in the air, but able to aim up, down, and to the sides.

spring wedge
#

MAKE MORE DAMN SERVERS i can never play this dang game because all the servers are full i have to spam join and get constantly sent to "server is full" even when it says there are players

hollow herald
#

make carno pretty again i beg you

whole kraken
#

Broken record, but youd think they understand since we've been complaining about not enough servers/not enough per server for while they'd understand the demand. I have had 3 friends buy the game and return it after an hour of not being able to play due to congested servers. Care more for once idk

final herald
#

when the spinosaurus walks or crouch I would like to see it use all 4 of its limbs

tardy gust
#

OPTIMIZE THE GAME!

sudden nymph
#

Make deinos harder to grow. As it stands deino is such an easy grow because you can swim around center, find bones to munch on (which gives all your nutrients), and sit in a bush or in the water til you’re full grown while maybe having to eat an elite fish or 2 while you grow.

For an apex predator the only thing hard to grow about deino is the amount of time it takes to get to adult. Sure you sometimes have to worry about a hungry adult deino swimming by, but they’re easily avoided by going on land.

Imo the following changes could be done to enhance deino gameplay:

  • droughts of the rivers, so that deinos have to actually move around if they don’t want to get stranded
  • more underwater tunnels/caves to encourage exploration. Some of these should be beipi/newborn deino size, and some should be able to house 2 adults with enough room to nest.
  • more underwater AI, like water snakes, that pose somewhat of a threat to smaller deinos (and maybe adults too)
  • reeds/underwater grass to allow better camouflage on the river bed, it would also make the rivers look much nicer
  • mud clouds when something stirs up the water. This would make it easier to spot movement but harder to actually see what is causing it. Plus it looks cool.
  • QoL would be to allow deinos to pick up bodies they killed by lunging. If I can hold it in my mouth while it’s alive and struggling, why can’t I pick it up when it’s dead??
  • I think time spent as a hatchling should be decreased by a large margin (across the board for all dinos) and growth from sub to adult should take the longest. For example: Deinos should grow from hatchling to 50% in about 1 hour, then it should take about 4 hours to go from 50% to full adult. This is because it mirrors real life where animals grow quickly out if their baby stage and take a longer time growing to adult from their “teen” stage. It also promotes a better gameplay experience by allowing players to interact more with their environments sooner.
delicate estuary
#

Add food actually appearing in your mouth and being swallowed whilst eating (I don't mean when swallowing meat chunks, I mean while holding E). Right now, using omniraptor as an example, you just tear off a meat chunk, bite, and it poofs in a spurt of blood. It'd be cool if you could actually see your dinosaur swallowing it. Herbivores and omnivores should have the same as well, not just carnivores.

late arrow
#

Some unstuck feature do you don’t get stuck in these death traps

echo briar
#

Add aquatic only dinosaur Liopleurodon Ferox with bepi breaching ability

crude yew
#

Should be limits to currently active species types by types per server. for example, 10 max Carno's active per 100 man server. If there is curretnly 10 in game, the choice for Carno is greyed out at creation screen and if you are trying to log into your existing Carno you are put in a que until there is less than 10 again. This solves almost every problem there is right now.. You hve to decide the limits per species type, mine was an example using no data.

boreal kelp
#

A tidal flats biome in the gateway map, usually located between the main island and the surrounding smaller islands, to add some spice for those crossing to the islands. Sand ripples, flatfish and stingrays hiding in the sand, maybe even patrolling sharks. Also a good place for suchos to wade for fish

scenic patrol
thorn wigeon
# fresh tusk A wee proposition. How about we get some hot fixes this time instead of waiting ...

Yeah lets keep pushing for this, ya know it shouldn't be such a big ask since, I find it pretty sad that even smaller game studios actually fix the bugs their updates create... if any other Dev team did this with their updates they would lose such a large amount of their players its not even funny, a typical studio will release a patch of at least 3-4 bug fixes/improvements within the first 1-2 weeks of a 'Bad/Buggy' update, now of course I am not disregarding the release of the hotpatch to fix queues and server player count display issues, but them fixing this shows an even larger amount of player neglect, I want you who is reading this to really think about this because the queue and player display count were broken for AGES and people have been complaining about it for ages, suddenly with all these new players and an overwhelming amount of complaints the issues are fixed within a couple weeks?? Same issues that have been around for years except they were causing a much minor amount of complaints due to the fewer players but it was still a large issue, but as soon as the public opinion of their game takes a negative hit from the issue they 'suddenly' know how to fix it? I remember years before this new influx of players often seeing suggestions saying "Fix the Queue/I cant get into the server but there are spaces?" but the devs never fixed it until their image directly suffered from it, I think this is an example and proof of if we all come together and really focus a couple different major issues in this channel instead of bombarding this feed with other stuff we could really make a difference, and get what we want fixed instead of waiting half a year+ for a massive underworked content drop with TONS of bugs. This game is lucky because its the best Realistic Massively Multiplayer Dinosaur survival game in the genre but that doesn't mean its should be excused from neglecting basic customer needs, give us QOL and give us hope!

vast cave
#

Ability to scent every animals, the scale and range of detection depends on:

  1. Movement, moving animal emit more scent but evaporate faster. Meanwhile staying too long in an area will cause the scent to stack and can be smell from farther away.

  2. Size, bigger animals produce more scent and easily detected from afar.

  3. Mud/water, can disguise your smell. When covered in mud, or when submerged in water

toxic pike
#

I had a friend who adores dryo come up with an interesting ability idea, it'd be more animations- but whenever they are smelling, if they smelled a predator within their scent range, they would get shivery/anxious and make Cues that they might be too close for comfort- nothing that directly tells you where a threat is coming from, but a tool to have dryos hangout in herds and be sort of a sentry.

ancient plover
#

buffs, nerfs, and more opportunities for nocturnal dino’s.

strap in this’ll be a long read.

how this affects diurnal dinos

ok, first let’s start with some additions for diurnal dino’s. one, can we make night vision bad for dino’s who aren’t intended to be active at night? i feel like it’d be realistic.

two, diurnal dino’s must hunker down for the night. (just resting in a nice spot) when doing this you get a massive thirst/hunger drain buff! this way you can last the night long enough to refuel in the morning.

if you refuse to hunker down your hunger and thirst will drain at its normal pace and you’ll be walking around with not that good of an ability to see.

how this affects nocturnal dinos

noncturnal dinos is like the opposite. during the day if they hunker down their food and water drains slow enough to last them til sunset.

(i thought about this and idk if it’s a good or bad idea. im kinda against it but it’s not too bad of an idea) during the night, when engaging in a hunt maybe slight damage buffs for nocturnal dino’s.

potential issues and how to solve them:

but, diurnal dino’s simply camping out in a bush til day comes: add a scent system where we can actually smell dino’s now? it’s more realistic, i think i’d smell a sitting, 4 ton stego. during the day, diurnal dino’s scent range boosts drastically, during night, nocturnal dino’s scent range boosts.

night lasts so long! this is like giving nocturnal dino’s a free meal ticket: shorten night length, or balance it out. it’s an island that as far as i have seen does not experience winter so… day lengths should be longer than night.

this is kinda unfair for the diurnal dino’s, it’s easier to see in day for everyone so it doesn’t affect nocturnal dino’s all that much. maybe make nocturnal dino’s kinda blind, or raise the brightness up. that way it’s harder to see.

this is good, but each time period lasts very long. i don’t want to sit and wait for 30 minutes so that i can move around again. you can still move and see, you’ll just be vulnerable. perhaps nocturnal dino’s can find a cave during the day. there are plenty of safe areas people can tread during the night.

but why should we add this?

boosts realism, encourages people to move around, raises the stakes, gives everyone a better chance and a worse chance. nocturnal dino’s r vulnerable at day and diurnal dino’s r vulnerable at night.

ping me in discussions. if you have ANYTHINY to add on or discuss! i am open to editing my feedback.

lone sorrel
#

I understand why, but having to play over half the game in black and white just isn't that much fun. id rather have brighter nights with colour. almost pointless having custom colour options.

dense sun
#

So you guys know when the body when it has meat on itself it looks too large to be swallowed (it is small enough to be carried) but when it has only bones it looks small enough to be swallowed since there's much less mass on the body but YOU CAN'T. ima show u 3 examples: Deino can't swallow omni and galli ofc they are too large but when there are only bones they look small enough to be easely swallowed. 3rd example is troodon and cera. when troodon is only bones it looks small enough to be easely swallowed by a cerato. if the devs fix this thing that they only have to use common sense for, there'd be a use for why we don't have complete skeletons AND it would make a lot of sense. devs i'd be happy to see that fixed please do it TI_HypsiPlead

pine spruce
#

cant even play as troodon (and other small size dinos) because vegetation is too tall and thick, literaly cant see anything and cant spot any of those rarely spawning AI because of it

soft condor
#

please fix ceras hitbox range i dont want to grow omni or troodon anymore when pouncing on cera and gets me killed instantly.

ancient plover
#

can y'all pleaseeeeee revert the field of view to how it was when update 4 was first released where we could see our whole dinosaur. i hate the ultra zoom in to the tail and it was such a useless change.

#

Make it an option for community servers to enable global chat.

unreal sage
#

Remove the bushes from cliffs and replace them with rocks. Right now you don't have a chance to see cliffs in time, fall down and die. It's one of the most annoying death in the game. If you would have a chance to see it okay but right now, if you run or even just walk though bushes you can't see where you go. And then you just suddenly fall into death.

velvet flare
#

here's an idea for more F-type calls to aid in communication **with your own species **without having to stop and type, or announce your presence to everything within 10 miles. honestly i don't usually like to type in game unless i have to and i basically never use the 1-4 calls because of how likely they are to attract attention and i'm sure there's others who feel the same

more calls would help a lot with not only communication but with immersion too! tapping F makes the normal F call, holding F brings up a wheel where your mouse controls your call selection but still allows you to stay moving with WASD/sprint key. release your hold on F and it uses the call the mouse was hovered over. right click cancels it and closes the wheel. here's a few ideas that could be useful

 - **food call:** a way to let others know that you smell or have food
 - **alert call:** basically 'there's danger here, stay alert'
 - **follow me call:** speaks for itself but could be used in succession with an alert call
 - **stay here call: ** speaks for itself but could be used in succession with an alert call
 - **juvi call:** a type of call to tell the juvis/offspring to come to you? could be useful when there's more incentive to nest too

to prevent it from encouraging mixpacking just keep these sounds between members of the same species. to any other species it just sounds like a regular F call

i also did a cruddy mockup of it \o/ ignore the scribble icons u get the idea. maybe it'd be a lot of work but it could also be a very fun quality of life feature too

pure oar
#

buff carnos stam, its so bad.

last oak
#

It’s really bad I was already patched onto a cera and he alt but and killed me

simple atlas
#

It would be nice if servers are improved where it has lower ping. eg: i connect to AU servers(im closest to it) and min ping i get is like 140 and reaches to 250 even though my internet is very fast(its around 300Mbps and 3 ping if i test). It's legit a nightmare for many asian players.

ancient plover
#

We really do not need more official servers. There are plenty of unofficial servers to play on that have no rules and more active unofficial admins

Are we really going to continue complaining about inactive admins while we are still asking for official serves?

#

let deinos sprint on land if they grab someone, literally impossible to catch any food unless they swim.

tribal garnet
#

bring back the little hud in the server menu that shows you if you have a dino in the server and shows what hunger and water percentage it's at

ashen dome
#

Scent system needs improvement. It is really inconvenient to use it for tracking something.

agile granite
#

Add a pterosaur that could have a predator-prey relationship with the pteranodons. Something like the current hawks and doves, for example. But if pteranodons gather in a large group, they can also fend off the predator. This would greatly diversify the current aerial ecosystem.

paper field
#

gali kick hitbox is too large, im not kiddin

worthy elbow
#

louder footsteps,in legacy u could actually hear something thats near you or approaching you now in evrima if something isnt next to you, you cant hear it,i dont see how it makes sense that a carno or cera to be that quiet to the point that if u hear it its already next to you biting

sour viper
#

Would be cool to see other flyers other than Ptera or Quetz. I would like to see Tapejara, Hatzegopteryx, Dimorphodon, etc

tawdry arrow
#

Due to the changes to schooling fish that allow them to be caught by biting them pteras skimming feature is now completely useless because you can just bite a schooling fish and you dont even have to be close to the water, you can be a solid meter above the river and still get a fish. I know this makes things easier for ptera but imo its pretty unfortunate because skimming might as well not exist now and deinos cant catch skimming pteras anymore as a result

wide flare
#

Change spino model

ancient plover
#

Push out smaller updates/fixes over time instead of all at once in a big update every 6-12 months. This includes things like a shorter night and longer day... Not only is this better PR because it shows the devs really care, but it also makes the game better and people happier. I can't imagine these small fixes taking very long

grim moon
#

Maybe make it so when The Isle crashes and you're flying around as a Pteranodon you don't fall to the ground and die when you log back in.

iron quest
#

can we get rid of chuffing for cera, its a cool idea in theory but in practise it means inviting someone to a group near a body or trying to sniff near a body really is annoying

carmine crypt
#

Cera idea for some lil rework:

  • Make it able to fill nutrients when its stomach is full so that it can be an actual garbage disposal.

  • Remove some of it's stam so that it can't run forever and still Alt Bite for an entire fight.

  • Remove a bit of it's bleeding because it deals way too much for something that has the power to make you also vomit.

  • I think vomitlock is not a very good thing for the game, while it does have the necessity to risk some HPs if not your life to apply it, it is disturbing that Stego just stands there and gets run down by a group of Ceras.

  • Make it's resistances go to 40% max but make them apply earlier. So for example if a raptor body was 15% now it can be maybe 20% you see what I mean. It's already tanky enough with the bleed resist imo.

That's pretty much all I have, I think it does a decent job at what it is supposed to do, just not enough in some areas and a lil too much in others.
Now I know myself and the community is kinda cera biased but these changes are (imo) healthier for the overall experience of playing against it/ playing it.

lilac drift
#

Just a thought, what if Cera’s vomit bite was reversed? The more full your stomach, the more you vomit? So that way cera has to fill the void in your stomach to proc it again.

That way, each time you vomit, it’s harder for Ceras to make you vomit again. The cera has to fill the empty part of your stomach, not the full part. It would make vomit locking impossible.

tame scroll
#

Am I the only one who has played the update for a few days now, realized that the next update might come next year if we are lucky because updates generally take forever on The Isle, and due to the long night periods, little AI, the other players camping in center, the map, .... is already bored again? 🤣

scenic patrol
dreamy basalt
#

Make Organs show the diet symbol of what they give when u tear them out and smell

marble marsh
#

Make AI smellable, that or at least make them more vocal like the boar. Deer and boar are not hard to spot and the chicken can be found because of it sometimes clucking, but the rabbit is just about invisible as it's tiny fast and at least in my experience makes no noise. I can totally understand not making players smellable. But I can't find the harm in making AI somewhat smellable. Could even make it in like a cone shape so it's not deadly accurate. Like imagine on the smelling bar.

Edit: you could even just have a list AI that's in the area of your scent. So at least I know to be on the lookout for a rabbit versus just sprinting through the field seeing nothing

mortal rampart
#

Please do something to balance the "E" eating and "G" eating. At this point it doesnt make sense to eat with E since you cant turn around and also have an animation when stopping. Make one eat faster with "E" or something. Only scenario where you eat with "E" is when eating bones or stuff like that.

stiff pendant
#

Ik titanoboa was canceled but arthropleura would be cool to have in game

lapis sluice
inner egret
#

Set a limit on how many Carnivorans there can be, seems like everyone is playing as Carnivorans and eating the little few players that play herbivorns.
(If it's not a option on custom server that is)

timber elk
#

Please make nesting fun again! It's too complicated now and making nestareas in the wide open doesn't make since either. It was perfect the way it was on Legacy.

untold sequoia
# warm valley add map to game in some way people already use websites to find their location

How would that work because they want the game to be realistic.

I wanna ask how would only aquatic dino's work considering the rivers is all we have and even if they would be spawned in the ocean NOBODY goes there, we need to figure out some way to spread players around the map I couldn't think about the last time I've been to the bottom left of the map for example. I understand the the diet spreads them out but I don't know everyone is at center. Also the full aquatic dinosaurs since they can't eat other land players what would be their diet you might be saying Deino but why would a Deino be in the ocean it has no reason to be there. The main point is we need to figure out way to spread players through out the map more(in my opinion)!

ancient plover
#

Revert 6.5 deino nerfs please.

weak stump
#

That mechanic is already there you sniff the footprints that leads your hunt to the prey.

wind vessel
tardy gust
#

IM GONNA KEEP SAYING THOSE 2 THINGS UNTILL THEY ACTUALLY HAPPEN BECAUSE LITERALLY EVERYONE ASKS FOR THAT.... REDUCE THE NIGHT TIME IT IS WAYYY TOO DAMN LONG AND ANNOYING, EITHER REDUCE THE TIME OR MAKE IT EASIER TO SEE DURING IT ASAP, ALSO YOU NEED TO OPTIMIZE THE GAME AS WELL, I HAVE THE SETTINGS ON LOW AND I GET LIKE 20 FPS SOMETIMES WITH A GOOD GAMING PC, ALSO MAKE THE SERVERS GOOD AGAIN, THEY ARE NOT EVEN FULL AND IT SAYS THEY ARE FULL.

golden meteor
#

can we do something about the getting stuck ?..
is so sad to use 2-3 hrs and get stuck..

meaby a /stuck command. and you need to stand still 5 sec then it teleport you next to you self.

ruby night
#

cera is too easy to kill when it's not around a body

stray saddle
tulip coral
#

an option in the escape menu that allows the player to reset their own state as a way to fix glitched objects like mangoes, oranges, or organs from getting stuck on the player until the issue doesn't crop op anymore

dense lion
#

Please fix deino alt attack having a range of 1000 yards...

rotund solar
#

bad fps performance again with most of settings on low, just "high" setting on view distance and textures, with specs:
gefore gtx 1660 super, motherboard- Tuf gaming, processor amd ryzen 5 5600x, 16gb ram.... Not a mediocre pc..
Its the only game i have most problems with this. Can you try to fix this next update?

cyan elk
#

Fix the unofficial crashing constantly

tiny belfry
#

is getting locked into the eating animation intended and supposed to make you more vulnerable while eating ? combined with the getting hit from 2 meters away feature its kinda annoying seeing the carno coming from miles away but still knowing you going to die... played a while ago when quickly stopping your dino from eating and making a run for it never used to be so clunky...enjoy the vision change though no more 360 degrees when eating is good makes you clench when eating now haha

cosmic sphinx
#

Troodon and Omni pounces need fixed this bug is making them unplayable.

hard crest
#

Half an hour in the row just to be receving the message: "server is full".

simple birch
#

make hitboxes better half the time i hit square in the body but no register the other half i hit 2 m away and its conuted

soft rock
#

Unstuck option would be nice- or even a quick reset/death option so we don't get stuck slowly dying inside a rock formation. :(

mild ermine
#

bring back glowing eyes in nightvision!

rugged wasp
#

is there a reason why the games is so CPU intensive, CPU temps hit 90s, now i have a I9 12900k and i know they run hot either way, but the isle never use to run this hot. Can someone explain why this hapening?

proud plaza
#

i am once again asking you for changes to the camera adjustment of smaller playables

cunning sable
#

20 minutes of running around on an omniraptor and can't find any food, just feels bad.

mint gazelle
#

Fix Random Fatal Errors before anything else....

full urchin
#

I think adding a snake dino would be a really fun and interesting addition to the game. I heard that titanaboa was in development, however whether that was true or not I'm not entirely sure, but if lag is an issue, there are other large snakes like gigantophis garstini that was a size smaller, but I think even a smaller snake that uses powerful venom would be cool too. I just think it would be such a cool and unique addition to the game.

native copper
#

Please fix the food bug...y'know where the game thinks you have food in your mouth still so now you're stuck unable to do much of anything without relogging or dying.

desert sandal
#

pls optimize performance when you are around other players, for me solo in the middle of nowhere i average around 60. 4 Players later im at 9

molten echo
#

an unstuck command, but limit it to once every server reset so people can't abuse it to get away from fights or something.
or just patch some of the rocks/areas players have been falling through for months

hybrid vine
#

while not specially a game thing I'd love it if you used any other anti-cheat than EAC since EAC hijacks control of the ability to use your own computer in stupid ways and hardly even functions well as an anti-cheat.

vapid glen
#

Pteranodon should be able to drop dead bodies onto unsuspecting dinos to do massive damage and spread disease

deep robin
#

Make Sucho able to carry it's own babies on it's pouch

ancient plover
#

Add desert/Sahara biomes

somber cedar
#

Diet suggestion: nutrition tab and nutrient assignment

in response to the current annoyance many players face when trying to build and balance their diet, then filling up another slot because of the current order of slots filling up, or the exact opposite, i propose the idea to assign different slots a given nutrient, this would be done through a new tab on the character menu nutrition

the nutrition tab would be accessed through a button on the character menu, much like the nest and group tabs, here you would see the three hexagon layout in the center of the character sheet, when a hexagon is click it would give the player the options between proteins, carbohydrates, and lipids with their matching symbols beside them.
after assigning a nutrient to a slot, to the left of the hexagons, a list would appear showing the buffs for that diet combo when filled out, which would fill with each nutrient added, letting newer players know what they're getting without the trial and error, which most players solve by asking for whichever sheets are currently in circulation
as you activate those nutrients by filling them up completely, a the active buffs would appear in the character menu as they do currently, and to the right of the hexagons in the nutrition tab

this mechanic could be altered to say, add selective purging of certain nutrient, but thats not part of this main idea
additional suggestions relating back to this one will be created later

as always, suggested tweaks and other such issues are welcome in #general-feedback-discussion

https://media.discordapp.net/attachments/855527844670865438/1127437972715884635/image.png?width=1014&height=676 mock up by @old sky

strong swan
solid ingot
#

I think it would be helpful if there was an option to change it to nighttime in the skin selection screen whilst making your skins so you can see what your skin looks like in the dark! I usually have trouble knowing if my skin is actually going to camoflague in the dark or what it may look like and I think it would help out alot!

I think it would also be helpful if the skin creation was brighter and less shadows in it, since its hard to see your colours as of right now.

ancient plover
#

add the cera bite latch thing y'all teased as smth they can do to kill stego or just to make deep enough wounds in their victim so that the bacteria actually applies in large amounts

#

Make deino great again, unplayable solo. Have to afk in a bush for a day with a duo to have a chance at surviving. This is not ok.

final hinge
#

An autorun and autowalk key would be nice especially for non-mic people so they can communicate without stopping. its annoying to stop every five seconds to respond when moving. Not to mention makes it hard to coordinate when moving under attack.

iron quest
#

switch to a better anticheat we still have hackers

boreal dove
#

Hello everyone,
since I now had enough time to play the new animals, here are my opinions.
I'll start with the little ones:

  • Beipi
    makes the first 20 minutes really fun then unfortunately you have to say was it plays like a ptera in the water crocs are too slow to really follow him and why should you also hunt something that gives you 1% food and has to consume 5% in the process a smaller aquatic hunter.
  • Troodon
    I have to say really tough and funny in between the sounds are very well done and it just plays funny but rather a bit in between unfortunately you have to say that the server is populated by 1/10 animals very quickly that you don't even see if they are in front of you stand.
    -Galli
    It's just exactly what I expected from galli. Running screams Running screams more so I really enjoy it
    -Cerrato
    a really nicely worked out carnivore that you have to reckon with, especially in the current days until the hype settles around him and everything shifts again very good and long desired a worthy opponent for carno.
    for the last word keep it up please fix your current smaller bugs and let's not wait too long for the roadmap updates mfg Splatter
brittle spear
#

I think ceras charge bite should use Stam like every other right click. Also ceras stam is crazy for having it, chase down and killing a carno after raming once.

ashen dome
woven quest
#

Its about time you guys gave us a Respawn or Unstuck button or command. It's incredibly infuriating falling into random crevices with no ability to do anything about it from within the game itself. Its terrible having to simply wait until you either starve or dehydrate to death due to not even a single admin being readily available for help. Come on man, it's nearly been a decade!

subtle patrol
#

Here are my suggestions. I have seen a lot of people makes similar ones as well so I gathered them.

  • Changing the day/night cycle to something like 60/40 minutes where days are longer.
    In my case, I really do not enjoy staring at a grey screen for long periods of time, I don't think many do either.

  • Adding more playable dinosaurs before focusing on features.
    Four new playables for update 6.5 was received really well.

  • Releasing more frequent small patches such as bug fixes, balance changes, improvements, etc. seems to be a better way.

  • Add an option to disable motion blur.

  • Increase the server populations to 120 or 150. (at least when Gateway comes out.)
    Servers are almost always full and players are waiting in queues for a long time.

  • Queue system needs fixes. (maybe improvements as well ?)
    Waiting in queue until we are the next person just to get a ''server is full'' message is not fun. Although having a queue system is a blessing.

ancient plover
#

Can you bring back the carnos old running animation ?

sharp cliff
#

Make grass translucent for juveniles and smaller dinos (esp troodon).

turbid locust
#

at the current rate it takes too long to heal a dinosaur. It took me roughly an hour to heal a cera from 20hp to full health. this is too long to spend just sitting in a bush

pearl raft
#

Current State of Carnotaurus

Carnotaurus is currently quite well balanced for what the game's going for.

I can see Carno thrive on Gateway, with more varied terrains and not so vast and open areas. [Spiro's plains are terribly designed]
Ambushing it's prey, whilst using trot to get around.
However Spiro's current layout is mostly this open plain with some bushes and a palm tree here and there, which is horrible for trying to sneak onto your prey and surprise it with a deadly ram.
Spiro's Carno could use a slight buff in stamina. However for Gateway, Carno is ready to persue it's victims and most importantly, it's qualities.

What do you think?

sour frigate
#

stop releasing updates in 1 huge update that takes half a year or more we want smaller updates to address bugs and balance changes faster while keeping us with fresh content

tardy gust
#

optimize the game, reduce night time or make it easier to see during it

ancient plover
#

Revert deino move speed nerf, instead increase stamina drain while sprinting on land by 40%. Small deinos can't just hunt everything on land but are still able to avoid becoming a meal for big deinos.

sleek pagoda
#

Give Deino a Death Roll in Water so we can roleplay Lore Accurate Gator

low prism
#

When human gameplay becomes truly solidified (such as having combat options beyond punching and kicking) in Envirma, I think giving them proximity voice chat would be a really welcome feature that improves immersion immeasurably. Dinos have their different calls that allow them to communicate primitively, but as the more advanced species, it would make sense for humans to be able to talk. On top of that, typing every call out in text chat to other humans in your group would get very annoying very quickly, especially if you were hunting

native copper
#

Would love to see some underwater/aquatic plant life for Beipi to snack on! It can't graze on land, maybe it could graze under the water? Even just some weeds to eat underwater would be cool.

upper island
#

Please update the roadmap now that update 6.5 is out, I really want to see how far along dilo, herrera, and diablo is.

plucky crag
#

ran all over the map for literally 60+ minutes and did not see even 1 npc, only 1 player on the ptero, make gameplay more interesting idk. Sometimes it gets so boring.

ancient plover
#

change stego trot and run animation to smth more realistic. it looks stupid, it should move more like an elephant.

errant drum
#

Get a Kick-System for AFK players in the Dino select screen and also log players safely out after a certain amout of time or something, i feel like u could just be logged in the whole night on the select screen, with nothin happenin (would for sure decrease the horrendous Q times) :/ Waiting on your turn in the Q to go forward by one step in more than 40 minutes is just frustrating and honestly an insult to the worth of my time... im waiting on 1st spot for 45 minutes now btw, Lack of Servers and playeramount on the server itself, and the FOREVER Q and bein 1st and just dissconecting you for a full server is just putting a lot of people off... Me included, really really good game, but some QoL stuff is in dire need.
Also A LOT has to get fixed on the Netcode and the Basic Servers, people rubberband all over the place, Smelling food wich isnt there, bugging non existing meat into your mouth, basacly killing you. Nesting parts spawning under rocks and foliage where u can't pick it up.
Literal DEATH holes in the Rocks and foliage to get stuck in VERRY frequently and not even providing Proper Admin activity to look after them if you get stuck.... I mean either that or just texture this holes with an invis wall or smthn.
No hit Registration that you could at least tell, after rubberbanding next to eachother trying to bite, that u hit.
Also who decided to restart servers in like EU primetime? kinda weird choice, probably some technical stuff?
Also, also you really have to adress this problems somehow and give the playerbase at least a hint to what you working on fixing or getting into the game, RN it feels like money goes in and nothing gets out, i appreciate new content, but a stable game first would be nice tho

torn apex
#

Voice Chat for a group when playing with random players. With friends we use discord for better communication but its time intensive to stop every time and writing messages instead of using voice. Could also have the possibility to mute the voices if necessary

muted trellis
#

remove the venom reset on trodon when another trodon pounches the same target

carmine skiff
#

Adding older maps like Region 3 and region 2

rigid stirrup
#

Add glowing white eyes while having nightvision on, as well as noises at night such as crickets chirping. Maybe even a very rare loud pterodactyl screech when there is no noise at night?

daring yew
#

I feel the water is geting low so fast and so hard to fill up

ancient plover
#

add thenyaw 😂 😭

odd lynx
#

Since the last update the game became unplayable for me and some more people,the graphics become blurry when U move no matter what settings u are using,PLS fix that issue since we cant do it ourselves

distant anchor
#

Increase daytime duration because it's dark 75% of the time currently. The shadows are pitch black during dawn and dusk because lighting isn't there yet which means you still gotta use nightvision during that time. Until the lighting is on point, make daylight last longer or reduce nighttime duration

sterile egret
#

although I only play on the ute, but I think that her impunity after a miss pounce is a little wrong, not fair. perhaps it would be easier to return the punishment to Utah after a miss, but, let's say, the animation of the ascent is faster..?

south pelican
#

Return progression as an optional game mode. Instead of using points to gain the next dino, advance when you get fully grown. Increase base growth speed by 50% in progression. If you die as an elder of natural causes, you advance as well as add a safety net. Next time you die, go only one animal back on the progression tree instead of resetting at the beginning. Progression would limit the number of apexes, and add value to the nesting mechanic.

gloomy bramble
#

For the sake of God. Add more AI´s to the game or do a faster respawn-time for those that exsist! It´s BS trying to survive when there is nothing to eat cause all the Ceras with their unstoppable hunger are cleaning out everything alive!

modern wren
#

Reduce nighttime, increase daytime

simple dagger
#

Servers lagging is pretty obnoxious. 200 ping jumps killed me a tad too many times today. Cant this be fixed?

main marsh
#

Add all or most mid tiers before adding Apexes
✅ ❌

rigid loom
#

Make Trex as juve to around early sub to be a swift, agile, yet fragile hunter then after that it quickly gains bulk and slows down and be a heavy hitter. Just like how it is theorized it was in real life by scientists.

jovial haven
#

Was directed here involving an idea i had that i discussed with some friends yesterday but it involves combating herbivore/carnivore mixedpacking. Essentially the idea is that carnivores would receive some sort of penalty to their hunger (it drains more rapidly or something, makes mouth water which causes dehydration or something to this effect) because why would you not eat the food you want when you're right next to it? and for herbivores perhaps a penalty to their stamina or a penalty to their digestion in some way caused by anxiety and/or fear. the idea being to make it overall not as enjoyable to do it, of course this doesn't entirely eliminate it but it makes it much harder to do, 😄 hope ya'll like it.

inner egret
#

make is so you don't go flying if you hit a little cliff if your running
like it be 5cm high and you run down it and dont see it and you go flying off it and end up dying

I was just playing as a pacy and was running down this small hill away from some raptors and next thing i knew im flying in the air and im dead from a 10ft hill...

half comet
#

I think some basic anti mixpack rules should be brought back to official servers, in legacy the official servers had the perfect amount of rules affecting mainly carnivores and nowadays these carnivore mixpacks are the most annoying ones and I think some basic rules would help eradicate them. (though they do only appear around very popular hotspots so something like a better map might get rid of them)

native copper
#

Bring back R2

karmic zinc
#

Please teleport corpses back to the surface when they fall a certain distance under the floor/rock.

night ivy
#

Literally over 45 player queue for every NA server currently online. PLEASE add more servers or test slot increase! This loses players! My friend bought the game and refunded it because of how ridiculous it was to wait so long to play.

autumn chasm
#

Increase Carno's regular stam and acceleration speed. The Charge stam decrease is good to prevent spamming but I feel like I can't ever choose to run away or chase things down long distance because my regular stam is garbage.

vapid glen
#

make an unstuck button that teleports you in a random direction, but only after staying still for 30 seconds(so you can't abuse it in combat)

lusty rain
#

stego is broken cant walk and swipte tail, u have to stand still to use the tail swipe which is really aweful, please fix

fathom mountain
#

Troodons are so much more annoying

near edge
#

"Bioluminescent" patterns, only visible with night vision/night vision goggles. I was trying to think of a way to make night time more spooky and give the jump scares an edge. With this we could bring back the glowing eyes, accent bone structures, give dinos a more unnatural feel during the night. The idea is inspired by several shark species that emit a glow only visible to their own.

sage oar
#

The spawn points are not well distributed, everybody keeps spawning and dying in the same place, what leads to corpse acumulation and MASSIVE fps drops, the river cross at center being the most notorius example. People know it's a spawn point, so they kill players when they spawn, increasing the problem, basically is a
vicious circle. better distributing the spawn points should fix this problem, at the moment seem like you spawn always at the same location.

lapis breach
#

Idea for an admin command: freeze player - player cannot move, attack or be killed by other players, only by admin commands. Aimed to stop hackers and rule breakers in their tracks before anything happens

stiff veldt
#

I’m not sure what people will think but we don’t have a lot of omnivores. More specifically 4/5 of our omnivores are small(ish) animals with the exception of cheirus. Now a omnivore flyer would be cool like Tupa though idk if devs want any more playables.

What’s something we currently have that COULD make for a omnivore….Plateo. Now I know it’s a herbivore but look at Ava. That thing had always been a herbivore but was made a omnivore anyways. So it’s entirely possible for Plateo to become one.

Likely it would just end up eating elite fish with the same way Sucho waits to grab them. However unlike others that eat fish Plateo would not be semi aquatic. It would be like Teno where it has good water capabilities but cannot dive.

I think this could add a bit more diversity to the roster and animal itself as it doesn’t have a concept yet

Likely it would use its fingers to jab the fish

naive compass
#

Troodon camera needs to be raised to be able to hunt in the forest or anywhere really ,I find it really annoying to try and navigate through the short bushes ,being blind almost ,while I know sure damn well my prey can see me

dim condor
#

Need more AI prey, its kind of unfair that deino gets to eat fish so easily while im rnning around like a chicken with its head cutoff to find a boar that one shots me when im a juvenile

cyan spoke
#

Make Cera gain it's vomit bite around 60% and nerf Cera bleed and Stam

rigid stirrup
#

Make it so you can scroll your camara out more at least to the point you can the entirety of your tail

loud star
#

I think that is nice that troodon venon make NV decay so it can make more inmersive the night hunts. I personaly think that make many of troodons hunts fail is that the enemy can see you plus that troodon can barely tank one hit of anything i think this buff make troodon more viable and strong at night and weack at day wich i think is a good idea.

visual locust
#

Servers servers servers. You guys have started to fix them but they are far from fixed. Please first make it so you don't get kicked you go to a q. (This doesn't always happen). Second there is still no indication when the server needs to restart. Third crashes are regular and can be deadly to your dino. Now there is the bad here is the good. You FINALLY fixed many glitches and added new dinos. You have a good thing going please for the love of God keep it going. I have many people who see it as a promising game now. It wasn't back when I joined and now it is. Keep fixing and moving forward!

royal berry
#

I don't know what you guys did to night vision for under water dinos, but you need to fix that. Another complaint I have is how the biepie could be swimming and take a actual dive sometimes and break it leg for no reason. What the heck? I have broke my leg twice in under 20 mins of just swimming. What could have possibly caused a accurate leg break when swimming? No jumping or anything, just a strait dive into the water to catch fish.

lunar mantle
#

Just a few suggestions:

  1. Give immediate plants transparency when crouching in bushes so it's easier to hunt (all plants 5 meters in a 120° angle in front of your character model). And give herbivores the same treatment, so they can slightly spot predators better.
  2. Add an animation when drinking water after eating as a carnivore, where the blood slowly washes away.
  3. Add water launch for Pteranodon at great cost to stamina.
  4. Tutorial Mode and Map!
tired shadow
#

Fruit decay. Eating decayed fruit for herbies could give some interesting effects. Such as a temporary stagger effect and altered messed up calls. In return, plant spawns would be more frequent.

soft condor
#

pls add schooling fish to deino diet since it can easily just get it

tough stump
#

i'm honestly not against an afk timer. i feel like it would not only encourage people to not just sit around and do nothing but also free up server slots

main marsh
#

Add Allo together with Diablo so cerato and carno can have an actual apex predator in the enviroment

And add more mid tiers before the Apexes

sterile palm
#

I really feel like this game is finally back on track for good, i hope it stays this way and The Isle becomes the game it should be.

Combat and the overall survival experience feels really solid and engaging, graphics and visuals are on point aswell, optimization is getting there.

That said i think there is one thing dragging the game down at the moment and it’s the map, spiro just isn’t good with how dense the folliage is and hard to navigate too, but on top of this the map just isn’t very visually interesting, it feels like a generic jungle island that’s been done way too much.

I get that Gateway is coming and that’s great but i also feel like we need more than 1 map, i strongly suggest bringing back the visual style of the older maps like Region 2 and Thenyaw island also going with smaller maps would be optimal instead of massive landmasses.

And honestly?, I think v3 could make a return in some form.

mossy lion
#

With all the places where one gets stuck, they should put the suicide button, it's incredible, especially if I have to wait to die because I'm playing with friends or decide whether to leave and queue on another server

ruby kite
#

Make a priority list for how diets are filled. If the diet is active then whichever diet has the lowest is filled, if there is a inactive diet (greyed out) that diet takes priority and same thing if there are multiple inactive diets which ever is lowest gets filled up first. I hate when im eating organs and the active diet that is almost full takes priority over the inactive diet that i am trying to fill up.

hollow jewel
#

Waited in queue for forever just to half load me in and then boot me, saying the server is full, pls fix this 🙂

pliant plinth
#

here's an idea: How about an excrement system? ways to flush out a bar a nutrients you dont want. urinating would flush your water (by whatever %) and get rid of a quarter of your nutrient, while defacation would half hunger but flusha whole bar. so when you find the body with the exact nutrient you need, pop a squat, splat then fill up hunger on another nutrient.

rare walrus
#

editing because I have a completely different, simple, and better suggestion

add the enable/disable static HUD option to evrima. sometimes when I'm playing, the screen is too busy, with the current game build numbers up on the top left, the hunger and all the nutrients on the right, sometimes I'd like to record gameplay without having such invasive things on the screen at all time, and you may be saying "just disable your HUD", while you could do that, it does not tell you when your nutrients are low, or hunger, ect. but if we had an option like legacy where we could enable/disable it in settings, when we get hungry our hunger could flash on the screen for a few seconds, and disappear, same with nutrients when they get close to being fully drained. this could add for a bit more of an immersive experience, while still letting you see what your dinosaur needs.

also please finish the replay system and add it to official servers, I'm begging.

distant anchor
#

Make daytime longer. Why is it pitch black til 7AM? Why does the sun set at 6PM?

sand pecan
#

Please add back glowing eyes at night, it would add more horror aspects to the game to just see something watching you in the dead of night, feeling the unease of time stopping as you stare into the glowing eyes that may or may not decide to come rushing out of the darkness to eat you

sand crypt
#

Add Gateway's rivers, ponds, lakes and or channels with a lots and i mean lots of underwater plants, foliage and vegetation. Big sunken logs, water trees, rocks in the water you can get on as beipi's, secret hidden underwater caves that could provide shortcuts to another place or easy escape for critters if a croc comes along. Anything to spice up the underwater world. And if that happens, i'm sure the semi-aquatic gameplay will be filled with experiences we will never forget.

lapis breach
#

Also, decrease the amount of time a bore will come after you. I have been chased as juvi by bores over hills, mountains and grassland but they still somehow know I'm there and won't stop till I'm dead

nimble briar
#

Whilst things like beipo and dryo are dinos people sometimes hop on and they do add something to the environment, id suggest focusing on dinos of more importance

pls add apexes, we got stego, we can handle carnivore apexes that isnt croc

chrome anchor
#

It'd be cool if Gateway (or Spiro even, if they ever decide to work on it again) had some sheer cliffs and overhangs where Beipi can dive straight into deep water/ocean that won't immediately kill them/break legs by hitting bottom.

Likewise, some rock formations out on the water that Beipi can breach onto but larger dinos like Spino and Deino can't.

proven bloom
#

A Auto Walk button would be wonderful

tacit badge
#

Troodon's camera needs to be adjusted. All you see is grass. You lose prey in the middle of a hunt in a wide open field because the grass is obnoxious and the prey went behind a little hill. Zoom it out. Its irritating and is preventing troodon from being the menace it is meant to be

stone valley
#

small patch to remove regional spawns this update (6.5) I think the game would benefit from this massively, currently we have a gameplay loop, for example centre spawn where adult dinos will get a kill and this attracts all the newly spawned juveniles who are then killed and the cycle continues until there are tens of bodies littering a hotspot causing massive FPS and lag issues also littering the compas with uselss information, these hotspot issues also cause nesting to be all but useless as why would you nest when you have a guaranteed spawn with food. I do not know myself how easy and or hard it would be to do a hotfix however I think it needs done soon to stop spiro especially from feeling so stale.

ashen dome
#

I hope the new map, Gateway, will have its population spread out more and it will feel more alive. 60% of the current map is just empty regions without any players, water or food. Also, there is no opportunity for exploration because of the high hunger and water decrease rates. Now even nesting is hard. I can't imagine exploring the map.
Diet system seems not to work as it was intended and herbivore players don't want to walk around all the way to other side of the map for the additional +20% growth bonus (total +50%)
(Server population heat map)

heady kelp
#

Since Deinos are unable to crouch, allow them to move backwards at around Z-walk speed or slower when CTRL is held. This does’t work while swimming, only while they are bottom walking or on land.

ancient plover
#

Make it so that the Beipiaosaurus can eat the big fish too

raw quiver
#

Please reduce the scent range ( not by a lot but some) of ceras. I get they are supposed to be body bullies. but it makes it super un-fun for most other carnivores when they work hard to get a kill only for a cera across the map to run straight there. Especially if you basically cant defend your kill bc they get a buff off of your kill...
At this point if your a raptor at swamps, you make a kill of any sort, 99% chance there will be a cera running to you from Center.

vague fable
#

an unstuck command (in game chat) would prob help a lot of people. you can force restrictions like one use every 24 hours, must be idle 5 minutes before using, and a 2 minute delay (while staying idle/still) between using the command and teleporting the player to a nearby location would help prevent abuse.

iron estuary
#

Make a dedicated channel to advertise-seeking out eggs/nests, just so peoples requests don't get lost and or clogg up general conversation.

echo briar
#

Remove automatic biting when being latched to a dinosaur and let players manually bite by left clicking. Also remove stamina drain while being latched to dinosaurs cause they can already be bucked off.

P.S.
This is mainly so I can give raptors and troos rides as a pterasaur.

boreal kelp
#

I’ve really wanted to establish that I’m really worried about stego once trex comes in. Many will be excited that stego will get some much needed competition, but let’s be real, stego wasn’t the problem, it was the toxic players who want to be overpowered so they can destroy everyone, and those same players will just turn to rex, nothing will change. Because of this I think stego should be able to take on trex in a 1v1, and here’s how I think it could be done.
All matchups in this game fall under 3 categories, fight/flight/hide. If a dino can’t fight another, then it should be fast enough to escape (or have enough stam), or it should encourage a play-style of staying under cover. Personally I’d just imagine stego and anky to be the primere defensive Dinos, and both doing it in their own way. For this I wanna bring up the anchoring mechanic I’ve brought up in the past. How it could work is when activated, a stego could anchor itself in place (see kentro art below), not actually changing position, but able to turn quicker and swing faster, possibly even having swings that could stun even a rex, such as the upward tail swing animation teased in the past. Most importantly though, when anchored, stegos are immune to stun (full adults only). People might think this is overpowered, but even with the full roster stego is among the biggest Dinos in the game, not to mention this could be easy to go around with two carni apexes as well as how avoidable it is, a long start time could also help. And while I’ve heard stego will not be a proper apex, I think stego, along with anky, should encourage a “stand your ground and fight” playstyle that we often imagine being portrayed with stegosaurus in paleoart and media.
Just because we hate stegos now, doesn’t mean we should invalidate them in the future. If they can’t run (which they definitely can’t), then they should fight or hide (pretty difficult considering their size). All Dinos should be able to survive adequately.

tame depot
#

fix hitboxes.
when you hang by pounce on prey, i have experienced countless times that I get damaged (as utah) or even killed (as troodon) when I pounce on prey and the prey just bites, it hits me. its not always like that and most of the time it was the alt attack from teno and the normal bite from cera.

flint tendon
#

fix tracking. u literally cant track anything

iron quest
#

let micheal eat fish on floor without having to swallow it whole (micheal is beipi)

ancient plover
#

Tenonto needs a faster stamina regen and/or more stamina in general. All of his attacks except the claws cost way too much stam.

lofty vine
#

Nerf deino diet, currently too easy to grow as deino

blissful wyvern
#

Got **kicked **out of EU5 while playing, for no apparent reason + with no message back to the main menu

Ambient sound needs more spatialization. Currently it is only a nice stereo sound which is close to not affected weither we look right or left.

Nights, mornings and evenings are too dark, relying only on NV is quite annoying especially for that long.

Lighting is no better than previously (lumen and RT brings not noticeable difference if they are active). Where are the sun rays that we had before ?

Changing settings or screen definition while ingame (even with enter+alt by mistake) will ruin your evening by halving your fps, which is only fixable by restarting the game (thanks full server and queueing)

Servers are always full (which is a good thing) but we spend too much time queueing, average 30 to 45 min. For a 2 hours game evening it's way too much ... please put more servers

Dynamic foliage isn't working eventhough i can enable them in the settings ...

Galli has its sound a little bit behind it when moving

marble marsh
#

I think it'd be a pretty cool idea if juvenile carnivores while they're small (like under 30% grown) could eat bones with impunity. I think it would help juvy's starving seeing as the main AI spawn seems to be boar nowadays. Andy what kind of makes sense seeing is I'd imagine the tiny babies would be small enough to pick meat off the bones, not necessarily eat the bones themselves.

south pelican
#

Improve on the tab menu. Add info for all attacks including damage, bleed, stam cost, fracture, stun, etc. Add a separate page in the tab menu that briefly summarizes the animal's abilities and gameplay. Add another separate page in the tab menu that's formatted like a dossier. It includes information from AE that talks about the animal, which would add story elements to the isle. Info would include things like observations, containment/elimination procedures, importance of the animal to AE and the isle, etc. Parts of the dossier would be redacted, and players could uncover the hidden info by interacting with human structures.

balmy coral
#

Nocternal creatures like troodon should get a buff at night, which could increased bleed/vemon damage, and maybe a speed or stamina buff.

coarse fractal
#

Sorry if its been suggested, but I think the water should ripple causing wake with if a Dien is moving underwater, unless they're sneaking and underwater sneak should be slower than avg because water is easily moved. Because water is such a huge part of staying alive, and there is almost no chance of survival once a Dein grabs you.

modern wren
#

Decrease nighttime, increase daytime

mild ermine
#

add multi species global and local chat for UNOFFICIAL servers, which admins can enable and disable

quick quiver
#

Increase server capacity. If the performance is the issue why servers cant be increased, focus on that first.

signal flicker
ancient plover
#

Deino is an ambush predator with no enemy, they should rarely be fighting and receiving significant damage. Reduce health regen by 70-80%, they have plenty of time to heal while waiting for next victim. If you are taking damage too often it's a skill issue.

frank sable
#

Troodon needs a few things. It first of all needs to have its camera adjusted, zoom it out just a bit more so we don't lose targets so easily. Its far too hard to find and group with other troodon. Maybe make the join group radius much larger for troodon since it can be very difficult to find other players with vocalizations alone. Also, I heard mimicry was something planned for troodon. Maybe it could be a group call like the venom audio cues but some sort og group vote to mimic another playable altogether at once. Could be you hold down F to have a wheel pop up in center screen with various options. Then the whole pack acts as a group to mimic a broadcast call like a choir, some taking lower pitches and others higher pitches. Could be a slight tell in the form of one troodon slightly messing up? Theres room to play with it though it might be difficult to execute.

quick estuary
#

Fix diet system, if stomach full can not get diet, lot of organs/food/nutrients while fill are wasted because stomach empty takes to long

ashen oyster
#

bring back deino’s stun with lunge on stegs, how could someone even think that removing it is a great idea? stegs are more powerful than deinos so such a nerf was unnecessary to say the least

jagged kiln
#

Dear Devs; please add an accessable map. the Latitude and Longitude is COOL, don't get me wrong, but finding friends when you play with them is one of the biggest problems i have with the game thus far. And, once we DO find eachother, we're usually starving because of the carnivores' low food-spawn rate. Do us all a favor and just spawn with full food and water.

boreal kelp
#

People don’t really seem to like this anchoring mechanic I proposed. While I respect the opinions I want to explain why I included what I did in the mechanic, look at my post above if you need context.
The reason it’ll be immune to stun is due to trexes headbutt attack, if that would just ruin stego if it doesn’t have a means to avoid/counter it (assuming it also stuns, ofc why wouldn’t it). Usually if a dino can’t fight another, it often has the means to escape if it’s speed, stam, or agility. Stego doesn’t have any of these, so it’s only option is to fight. If anchoring can’t work then there needs to be some other means for stego to fight off the few predators that can kill it, since it’s not a dino that can simply run away unless it looks silly. Stego needs some means to defend itself, and if anyone has a better idea than anchoring I wanna hear it, and please take Rexes headbutt into account.

Basically in summary, a trex shouldn’t be able to facetank a stego. If it can, then stego is basically unviable.

wooden flame
#

please make it so diets dont go in order when filling them up it should priotize the lowest and if they are all at the same one then it goes in order this should also go for diets that are pre filled but not unlocked uet im tired of trying to eat some lines and it filling up the lines that are already filled its stupid asf

rigid stirrup
#

Make specifically baby deino have schooling and elite fish on its diet. Also allow baby deino to catch schooling fish for a small amount of hunger (around 10%)

latent spear
#

I would love to have a top 10 chart of oldest species(Who the longest living raptors, cera's,beipie's, etc etc are). Along with a sorta scoreboard of what they have killed. Just thought it would be cool as a bragging right.

brave crest
#

Stego should get the ability to reduce incoming damage by shifting its body and pointing its plates in certain ways
smaller creatures will be able to just go under the plates to do damage, but things like allosaurus, Rex, giga, spino etc will be more susceptible to biting the plates

brisk finch
#

Not sure if this is the channel to put this suggestion in, but here I go.
I'd like to see a change to the way the discord voice channels are organized. Currently, people just spread out between 8 general vc channels. When you're looking for people to play with, you can't tell at all what server they're on and what they're playing as. Just random people grouped together without context.
Perhaps if it was organized as such:
Channel: NA 1

General 1
General 2
Etc
Channel: NA 2
General 1
Genreal 2
Etc
And continue forth with the rest of the servers and general vc's in their channels. It'd make for a decent amount of channels, sure, but at least every channel could have a vc with their own group of dinos. One on (for example) NA 1 for Deinos, another for Raptors, etc.

burnt bobcat
#

Think Devs need to spend a lot of time at the drawing board for rex. I live in fear for the rest of the roster when rex is released. I hate the "Release another apex to fight the apex," Argument as well as the "Buff dinos that are really strong already so they can fight apex to balance apex population." I would like to see us avoiding power creep in Evrima as much as possible. Rex is a strong dino, that's a given, but there's a solid middle ground in there somewhere that will make him fit in Evrima. Maybe Rex takes increased bleed damage, has no alt bite, has a long growth time etc. etc. At the end of the day stats are what make or break your dino, and I think it's safe to say that rex will have insane stats maybe 8 tons 800 bite force, something crazy. If rexes size and bite is its primary advantage, and it is a huge advantage, maybe it needs some natural disadvantages. Enough so that a Rex can't walk into center and drive everything away on sight, I just want to see it find a balanced place in the roster. Also, for the love of god, deal with hitboxes before you release a single apex into the game.

wary oyster
#

It feels way too hard to track dinos as a troodon, god forbid they enter the jungle where the Troo should excel. Can't see nothin but bush. Bush and leaves for miles.

vocal field
#

when a server crashes, it doesn't kick you from the queue, it just breaks, could be a way to reset the queue when it does that.

lone flare
#

add more servers?

solar bridge
#

So i know a lot of people are worried about apexes never being used on Officials and I understand why the devs don't want apexes on the officials. Well here i come with a compromise. Turn 1 server from every regions into an apex server. By that i mean each region has a server you can play apexes on. This would keep the majority of the officials to the dev's liking while giving the apex lover their official server they love as well. so for example make all 1 servers (NA 1, SA 1, EU 1, etc) the apex allowed servers. these servers would have apexes available for the players while the rest of the servers are still the small lads like Teno and Omni with no problem from apexes wreckign house. Just some food for thought 🙂

rotund solar
#

Why did u devs mess with tenonto tail-slam-damage and carno-charge-activation-cost and the remove of cannibalism to the carno?
I dont think tenonto tail-slam-damage needed a nerf, nor so much carno needs this cost to the carno-charge-activation because it seems to end up with no stam so fast, you end up with no stam to f.e escape away of something, or keep a little run..
And please revert again the cannibalism to carno, in my opinion its needed.

whole mesa
#

The character's heart must be somewhere visible on the screen, it sucks to keep pressing "TAB" all the time in combat to monitor your health

shrewd raven
#

One simple request. Please Make the Deinocheirus sound like a shoebill https://www.youtube.com/watch?v=kDMHHw8JqLE
Make this a the threaten call.
Clack Clack Clack
I just think it would be awesome if it uses its beak to make sounds like the PT

And have Quetz sound like an angry Cassowary

twitter
https://twitter.com/matsuevogelpark

The shoebill (Balaeniceps rex) also known as whalehead, whale-headed stork, or shoe-billed stork, is a very large stork-like bird. It derives its name from its enormous shoe-shaped bill
some people also called them the living dinosaur~~

#shoebill #livingdinosaur #happyofunny #weirdcreature #weirdsoun...

▶ Play video
gloomy rock
#

Not sure if its been said here before but cant there be a reduction in night time?
Seems like dusk comes in at 4pm and then by 5/6 its almost pitch black.
The sun then doesnt rise until 7/8am.
Cant they have like a dusk from 6-8 then night from 8-4 then rising sun 4-6.
Servers die at night as people become less active, and beside realism, were all here to have fun.

maiden mountain
#

I want to say that I love this game, at least I loved legacy. nearly 800 hours and a good bit of that dedicated to evrima, so I would hope that I at least know what I am talking about.
This game is taking such a weird direction, I hate to say it but the game isn't where it needs to be to be doing the stuff it's doing. It's obvious the goal is to have dinos travel and fight each other but for the hit boxes to be as bad as they are, diets to be as limited, and for performance of the game to have people who run 130 max settings drop to 30 or 20 when there is even two bodies ripped is a bit rough. You would think that something would be changed yet it's only getting worse, stegos and deinos are cannabilistic nightmares are sit on the top of the food chain in perpetual boredom as plenty of people have found safe water spots. Fix SOMETHING, either stop adding so many weak or useless dinos that don't properly counter strong meta choices, fix performance as it wasn't always an issue, or make ai more reliable so that at least growing/starting off isn't so reliant on other players killing for you.
I don't really want to sound like im hating on the game, but when you starve because you chose a wrong spawn and ai isn't reliabe is anything but fun. I can sit here and talk about the three diet choices for a stego being incredibly unrealistic and entirely unneeded as 20 percent more growth time isn't worth putting yourself in constant danger, or talk about how people are just willing to kill to kill and after a long hard fight, the dino you just killed most likely isn't your diet food is super rad!

This is the best dino game to me by far, legacy had it's issues but it had sooooo many positives that it was more than okay. But performance, hit box, bad diets, unreliable ai, deinos and stegos almost playing different games with how they are treated and so many of the dinos being useless or weak is crazy. Sorry for the long message and just want to get my honest feelings out.

simple dagger
#

Apexes wont be available on Official servers - why? Apex predators can be balanced easily. T-rex, hunger gauge abysmall, needing to eat as often as possible. Slow speed- Center will be most likely safe for most animals that are far away/smart enough. Growth time - 8 hours. First 5 you are omni-raptor level strenght, then incremental increase. Megapacking? Good luck finding enough food. Population of rexes? Make them cannibals, watch the world burn. Then it would be weak? Make his speciality tracking smells/blood on living dino's that passed sub-adult stage. This would literally fix the center cluster of dinos, as people would actually have to move around to avoid Rexes.

ruby marten
#

just want to say that diets are now extremely underwhelming. unlike how it was in previous versions where the benefits were very noticeable and useful, the current benefits are so tiny. for example, the most common and arguably the best diet combination for the utah is two, 3 circle nutrients and 1, 2 line nutrients. this provides a minisqual 15% stam regen and a 15% stam decay decrease (as well as a 20% growth rate, which is useless as people with this most likely are adult, potentially). these numbers are so tiny that it is not even worth it, as going through the risks of getting the correct nutrients and memorizing all the different combinations is not worth it for such a tiny increase such as 15% (the numbers for that specifically may be wrong, i am just trying to remember what it is). This goes for almost every other nutrient benefit, some benefits are even 5%, how is that even a thing? that will barely change anything. i am just saying i like the combinations and different benefits you added, however they are practically useless due to how little they provide. simply just increasing the percentage of these benefits will easily solve the issue. but for now, they are not even worth the risk anymore. not even for 50% growth which is also a very small amount, and is not worth it.

distant anchor
#

Make daytime longer - Makes no sense that it's pitch black til 7AM. Or that the sun sets at 6PM

sinful venture
#

new omni left click is really inconvenient just lunges you off rocks when you attacking while protecting your nest, and is it me or did the onmi just get nerfed to the ground rip raptors

fair inlet
#

what u think about more love arround coast. Maybe food for herbies or a little pond in baywall

full urchin
#

one thing I've noticed is that the colors for a lot of dinos are pretty limited. I feel like the more reptilian dinos would benefit for some lighter colors. I think having albino dinosaurs would be really cool as well. Also the saturation bar doesn't seem to work.

mild ermine
#

fix the rocks. whats the point in them existing when you can barely get up on them? its so difficult as an utah, and almost impossible as a teno now. for example - tenonto rock at swamps. before the update you could get up on it as a teno without problems. now i dont know if its even possible for a full adult. like be for real. this is ridiculous. let us climb rocks again

zenith grotto
#

NIGHTVISION UNDEWATER FIX:
Im trying to test a few things in last days, and i think i can confirm Nightvision Underwater CANT RUN GOOD in GTX Graphics cards.
Please confirm aswell if you can, but it seems something related to that

simple atlas
#

How about adding mechanic where you can pick up your hatching till their certain age without killing them ? itll be more realistic

hollow burrow
#

Ceras are WAY too overpowered.

Let me start by saying that it takes basically two bites from a cera to completely screw you. At that point basically all of your hunger, thirst and stamina is gone. Not to mention if you're in a massive group and ONE singular person dies, it's basically a won fight. AT MOST. The damage reduction should be 20% (or even in a system where the more opponents are in the area, the more it "stacks".) It is just so overdone and for no reason.

NOT to mention the size difference between the cera and the teno, yet the cera DESTROYS tenontos. I had a pack of 6 tenontos vs 2 ceras. Simply just because one of us died, the fight was over, and we had no choice but to run. Tenonto has the potential to be the perfect counter for ceras (like stegosaurus and deinos, troodon and galli, etc.)

PLEASE debuff ceras and buff some dinos to maybe become their counters (tenos, raptors etc.)

lilac widget
#

address the ping issues. Why is it so bad at the moment? why is it spiking so bad and so randomly?

somber bison
#

add herbivores will vomit if they stay too long near a corpse

ancient plover
#

Diet run out too fast, every 15min you have to search a meal.. unrealistic for i game who block your cam while you eat for " realism"

sullen knot
#

the new perk system should be centered around all dinosaurs special ability making each perk specific to each dinosaur, example for raptor: option 1 -> apply more bleed option 2 -> pounce lasts longer based on stamina decay option 3 -> get a 0.5 immortality buff after a pounce ends example for troodon : option 1 -> venom lasts longer option 2 -> venom doesnt do damage over time but does apply a long lasting bleed effect example for carno -> the charge does more damage

stray karma
#

there should be an unstuck button (im typing this while dying in a tiny holy that im much taller than 🙂 )

ancient plover
#

Please allow our cameras to zoom out more!

charred meteor
#

Quick patches every week and listen to the feedback.

rocky blade
#

The nights are too long and it feels like they take forever to get through meanwhile days feel like they come and go so fast

unreal sage
#

Stop land dinosaurs from sniffing food thats in water. I can’t count how many times I ran to food I sniffed just to realize it’s into water and I can’t reach it. If it’s under water a land dinosaur shouldn’t sniff it. It’d be better for deinos also because right now if you sniff a body in water you know there’s a croc nearby.

scenic patrol
#

Please have a way for us to determine health without needing to stop to look at the character screen. Legacy did this just fine with the obvious 1st/2nd, 3rd, and 4th screens.

I'm not sure about specific percentages, but slight damage was indicated by a faint pink tint on the corners of the screen (1st screen); slightly more damage was indicated by a red tint and some blood splatter on the corners (2nd screen); heavy damage (maybe 50%- health) was indicated by large red corners, heavy blood on the corners and left-and-right sides of the screen; and a dangerous amount of damage (25%- health) was indicated by a darker red on the corners, a lot of red on the sides of the screen, and blood that reached the top-and-bottom sides of the screen. With each stage in health, the blood grew denser.

Currently, the blood/health screen is very hard to use in telling the current health of the dino. For example, I've had a thick, bloody framed screen when I was missing only a sliver of health, and a faint red outlined screen when I had a sliver of health left.

TL;DR: Make the amount of remaining health more obvious at a glance by either making the bloody screen overlay more indicative of health, or by adding an icon alongside the stamina, water, and food icons that clearly shows health.

iron quest
#

let beepy and deino have a thing where beepy can clean deinos teeth and get food and deino in return doesn't eat it

boreal kelp
#

Some kind of animation for carno/cerato size dinos being hit by pachy. Personally I don’t care if they stun or not, I just wanna see a clear reaction. Pachys hitting a carno and seeing nothing happen at that moment just seems weird

lethal tide
#

Apex
-keep apexes on officials
-make apexes carcasses give all three nutrients to all carnivores

plucky crag
#

delete cliff, i died 10 times in 2 days from falling on the same place, delete this plants please i literally cant see it on small dinos

safe hawk
#

i edited some new mutations here which fit the games style

gleaming hare
#

Does anyone else think it would be intresting for the isle to eventually have a Tokyo jungle like campaign. Where scattered around the map are little campaign chapters. Creating a system where you have to eventually play as a dryo to get that chapter, you have to play as a human, so on and so forth and for each chapter you unlock it will be like viewing this event from different perspectives.

vague nova
#

This has probably been said but once adult,could we get something for having 3/3 nutrients? It seems weird for adults to get nothing for travelling the majority of the map for food and getting pretty much nothing for it.

south pelican
#

Instead of giving troodon mimicry, give it to oviraptor. Ovi is going to struggle staying relevant for a few reasons, but this might help it out. Mimicry could be used to lure out parents from the nest so that the eggs could be stolen. Next give ovi a "slow fall" ability. It would use it's feathers to slow it's fall and take next to no damage even for big falls. It would also need a big jump, so that it could escape danger or access remote locations. Finally, give oviraptor the ability to smell eggs. Nests are quite rare and hidden well. This would let ovi find it's targets and quickly snatch eggs.

winter lark
#

Make it very clear for Troodon players how the stacking effect works so that players KNOW until there is 3 stacks from a single troodon, any other troodon attacking resets the stacks of venom.

I've played almost exclusively troodon since i got the game weeks ago and I still have not seen a single group that does this- everyone just attacks one after another because venom stacks 'resetting' between troodons makes NO intuitive sense.

mellow wedge
#

It would be great if you were a large enough carnivore to entirely consume a smaller players corpse, you would also automatically consume the players organs and reap those dietary benefits. It doesn't make sense that if you don't take the extra loud minutes thrashing and biting a corpse that the organs simply don't appear and all you're left with consuming is muscle and bones. P.S. also let cerato get nutrients even when full

normal drum
#

Please fix all the sense bugs that came with this patch. I keep on catching prey, and when i drop it they either yeeet out of reach. Out of the entire map. Or they go through the ground and i cant eat them. Like wtf. I'm starving out here due to chasing false prey that just isn't there, or my kill disappearing on me. This is gamebreaking to me, tbh. I'm missing out on a LOT of food.

wintry yarrow
#

Make troodons have a global chat for all TROODONS so its more easy to find a pack

odd sequoia
#

lag is so bad its ridiculous. cant even move, just gets teleported back. I have fiber internet so the problem is not with me

blissful wyvern
#

Painfull to rely on ai to survive, you must aim for PvP which is not necesseraly pleasant all the time (solo gameplay especially). More options to survive (including more challenging AI) would be appreciated

Cera/carno are hungry too quickly, you cannot take your time to properly hunt or even track preys .. maybe it is meant for another dino but it's a missing feature

Fix the reverb for 1 calls : noticeable at night when a bit far from players, calls always end up on the left side of the headphone with low density which is disturbing

And fatal errors ....

main marsh
#

Keep apexes in the official servers but make it so the growth of one is so difficult only a small fraction of players can achieve this dominent position which when you are in most other dinos wont have the abillity to take down.
To achieve this give more reasons to players to hunt them down
for example
1 apex meat should give all three nutrients
2 a 1 ton rex should be stat wise a bit weaker than a 1 ton cerato (not an impossible fight for the rex but so that the smaller tiers keep an advantage over them at that age)
3 make them have growth spurts so that until for example 70% you grow a little and then grow very quickly to max size, this way you have it hard for most of your life but also they wont overlap with mid tiers like sub rex with alberto
4 make them have large food consumption so they must be active at all times

shadow eagle
#

Server hardware must be changed, i think current server hardware is from 2010 a xeon e5 or something?

please get some epyc or xeon gold servers.. with real networks

lapis sluice
#

Address fatal errors asap

zinc olive
#

More servers

echo briar
#

AI boars should roam around eating herbivore diet food #eatgrassanddie

agile sierra
#

Give herbivores back the ability to look 360° when eating/drinking, that's literally the whole purpose of having eyes on the sides and being a prey.

mild ermine
#

bring back the teno claw attack while running + deinos lunge on stegos. there was no need to remove it

jade garden
#

Would be nice if the high ping issues could be sorted. EU7 is dreadful, not sure about others. but constantly disconnecting isnt fun

humble island
#

Let Deino death roll creatures in its grasp. It's wild it can do it to corpses but not to grabbed creatures. Sitting at the bottom and drowning them is lame.

paper field
#

fiz the fps drop that go on right after u log in

sweet cape
#

Maybe add a feature similar to smell that gives you a UI for hearing things and what you are hearing (i.e bullfrogs, goat, deer) would help a ton with smaller dinos like the troodon when starting out

ancient plover
#

You can join the waiting room when server has 90+ pepople. Server's pepople count sometimes bugs and there is rarley 100 ppl to join the waiting room. And it is Realllly annoying to just wait for 100 ppl in order to join the waiting room.

( At least on evirma, i play it like 90% of the time )

raw quiver
#

put a cooldown on how often you can puke, every other stun has a cooldown for the next time you can be stunned, but puke animation can happen over and over again and you will be left defenseless

errant drum
#

Just encountered another bug, when u return as some dinos onto the server u fall a little and break ur legs, verry fun

reef gull
#

Get staff that will actually interact with the community instead of this dead silent wall. We need some feedback on our inputs, and as a player and server hoster I can say the last part is severely lacking any sort of communication back to server hosters.
(but I guess this is again just going to be one of the many messages in the pile getting ignored, and i kinda feel stupid for keep trying)

keen topaz
#

Maybe some sort of Cooldown to stop abilities being spammed over and over and over. I swear Carnos only use their charges, Omni's only use their Pounces, Tenon's only use their tails. What's the point in a regular attack if these abilities are constantly being used? I get that they cost a lot of stamina when used but that means nothing when they're in a group of 3+ people. Also maybe look at the Carno's charge and how or when it should knock someone down. The Charge SHOULD NOT be able to knock a fully grown Tenon to the ground if all it did was hit the tip of it's tail, you made locational damage a thing so maybe look at that too. Oh and the Carno's Charge can be used to knock someone down from way too close, I feel as though this should have some sort of wind up, like they NEED to charge for at least 2.5/3+ seconds for it to actually knock a dino to the ground, anything under those it should only slightly damage them. I know this sounds like a lot of hate towards the Carno but it's not, it's just suggestions on how we should look at abilities in general because It feels like legacy again where people were only able to use 1 attack. Very Rarely do I see Omnis, Carnos, Ceras etc etc using their regular attacks anymore.

south pelican
#

Add gigantoraptor to the roster. It would be the only omnivorous mid tier in the game. It would have powerful claw attacks, and would deal a significant amount of bleed damage. Basically a fast deinocheirus. It's special move might be a shove that pushes animals to the ground where they can get combo'd.

brave crest
#

Oviraptor is really going to be hard to stay relevant unless theres eggs actively on a server, so I think to help with A. keeping players playing it and B. helping it steal eggs can be done by giving it an impressive skill set
A lot of people I know would like to see oviraptor with a spy or espionage hint to it so heres some Ideas

1️⃣ A slow fall/glide
basically if you see a nest down in like a valley or off a cliff, because you are so light and feathered you can easily make your way down
2️⃣ Mimicry
instead of troodon getting mimicry I think oviraptor might do better with it, being such a small creature, imitating the sounds of larger ones in order to lure them away in order to scare, attract, or get them to attempt to hunt you, will give ovi players an opportunity to steal eggs
3️⃣ Stashing
similar to squirrels I think oviraptor should be able to stash food or whole eggs underground or in dead trees as a snack for later if their luck ever runs out with finding eggs
4️⃣ Tail feathers
Like its shown in Therizinosaurus concept art, biting the tail causes feathers to be bitten instead of the tail, something similar should happen for oviraptor where feathers can coushin certain blows and be a one time protection against certain death giving your hunter a mouthful of blue feathers

hollow herald
#

now, hear me out here, buff the pteradon sense i doubt we will be seeing any meaningful quetz content for probably 3 years :)

plucky yoke
#

Maybe add the ability for the Deinosuchus (croc) to be able to slide along mud. Maybe have it to where it’s only muddy hills? But just mud in general would be nice. It would be more realistic to what the crocs of today do. Being able to slide down those little muddy hills or the muddy paths would be very nice, and you could save your stam instead of running. Very useful for a larger Deinosuchus. It could make some areas like little racetracks (it would help with the very slow gameplay of the Deinosuchus)

coarse trout
#

hey, was reading about the stego will get removed in U7, why not limit the growth temporarily to 4 tons or less so a deino can still grab and drag it underwater. You could make the stamina for the tail attack abit higher. I think the risk-reward of stego hunting as a carni pack is to good to miss out on.. and still every carni is faster then stego and can easily avoid it if they don't want to fight it.

meager ledge
#

Make unofficial server browser more capable of finding & filtering servers; if apexes are going to be an unofficial server exclusive, including stego getting moved to unofficial, then the unofficial server browser should be ready for their debut. It isn't currently ready with inconsistent server listings and no favoriting, not to mention the incapability of the browser to find the server you are searching for if it doesn't make the initial list. A recommendation would be direct IP connection capability, if there is no way to make the server browser better otherwise.

cosmic sphinx
#

Fix the troodon and omni pounce. Can't kill anything besides new spawns at this point.

bleak python
#

Unstuck Button?

maiden mountain
#

something about 1 stego getting bullied and constantly attacked by 3 deinos and 6 omnis and still running up to a full grown gator and winning the 1v1

silk zinc
#

Hear me out, "persistent groups". Meaning you can log out, go to bed and be in the same group the next day. When others get on they auto join and the group continues.

low snow
#

make manual alt biting the default option instead of auto alt biting being the default

tight vortex
#

Can we please bring back the light crest colors for teno? I miss my old teno skins

distant anchor
#

Daytime needs to last longer - makes no sense that it's pitch black til 7AM. Or that the sun sets at 6PM. Even if this update is supposed to be "Night Terrors", what's the terror? A chicken sized dinosaur that can't kill anything?

upbeat ivy
#

They should make scares stay

sterile egret
mild ermine
#

let us climb rocks again, for the jumping species like teno, utah, pachy etc

verbal sequoia
#

adjust the stego, currently it's the only dino that is unplayable. If the stego is a minimum play it goes on a rock and it's over.

fix pounce bug with Troodon and Omni against cera

thin pumice
#

I just heard that some dinosaurs, including stego and in the future rex, will be moved to community servers and not be playable on officials anymore. I don't see any reason for that. why not make every dinosaur playable on official servers? only letting a select few dinosaurs on the official servers serves no real purpose in my opinion. if they are well balanced then they have a place on those servers, in order to preserve the full experience the game should offer

quick basin
#

Hello,

i read the news today that Stego is disappearing from the official servers. Just like the Rex and Trike.
Why was this decision made? In my opinion, this forces you to go to community servers to experience the full game.

Especially with more apexes the fights get interesting, don't they? As an Omniraptor pack against a Rex, for example, i imagine it to be super fun.
Also other stuff like Rex vs Stego, Trike vs Rex and so on.

If this decision is really enforced, how do you as dev's intend to provide a smooth Apex experience on the official servers?
I am also aware that your current decision can change again, but I think it is a bad idea to implement this idea at all.

woeful compass
#

add additional tabs to the character menu dedicated to perks, diets and migrations that give players more control over the systems.

Diets

the diet tab would be the hub for all diet related information, it would display your current diet combo, your preferred food, your migration zone biome/coords, status effects from your current diet and finally display the actual name of each nutrients in-game, allowing players to call them by a proper globally understood name rather than the various community names they've been given.

since nutrients have become that much more annoying to manage in 6.5, the expanded UI would contain a nutrient selection system for slots, allowing players to select individual slots and assign a nutrient to it if the slot is empty.
this means no more unassigned slots, ever, you'd spawn in with all three slots assigned to the three nutrients and you'd be able to change them via the diet tab to get the combo you want.
not only would this make diet management infinitely easier (no more accidental diet overfills!), but you'd be able to reintroduce diet overflow from swallowing food without having the annoying parts.

Perks

due to a lack of information about how the perk system will truly function, i have not made a mockup for the perk tab, but ideally it would contain all perk related information, display your current perks, allow you to activate new ones once unlocked, etc.

mellow zealot
#

Please remove the mechanic that causes bite victims of ceras to lose all their diets... it has no real affect during the combat, its only super annoying and makes no sense...

agile sierra
#

So, settings are cosmetic now? 'Cause none of the visual settings (other than resolution) actually work.

ancient plover
#
I have some concerns that I felt worth giving feedback about here. I recently read the development update, and to say the least as a player I am concerned. It seems like official servers will never be getting playable apexes. At least from the way things have been worded thus far. Most of the player base play the game on official servers. Catering to unofficial servers cuts a lot of players completely out of content. Because most unofficial servers do not have the same infrastructure as a company. Additionally, unofficial servers tend to be rule heavy, have staff that abuse their powers, or use mods which can ruin the experience completely. And even that is touch and go. As player from my standing, it looks a lot like gating content for Streamers/YouTubers. Which is a whole other issue the gaming industry as a whole has now days. 

Anyway, I think you get what I am trying to say. The future intent of apexes as playables should revealed to the community as soon as possible.
sullen karma
#

Please bring back all the green ptera colours :'c I don't see why they were removed 😔

slim delta
#

I think it would benefit the game and also think a lot of people would appreciate if we had the health of your Dino show next to your diet/hunger etc. so that in a fight you are able to use that to your knowledge a lot easier. The current red screen effect doesn’t indicate your health very accurately and just think it would make fights more enjoyable.

late venture
#

fix eu7 its so laggy so no one can normally play

iron quest
#

fix... whatever this is

tribal garnet
#

yes fix eu7 i have 400 ping there and its unplayable

sleek pagoda
#

Instead of maybe removing apexes from official servers, increase their Growth Time by additional Hours for both Bad and Perfect Diets. This would reduce the time Apexes are existant + would allow lesser carnivores to hunt down the immature babies

plucky crag
#

NERF BUSHES I CANT SEE CLIFF i died on raptor 999999 times from falling!!!!!!!!!!!!!!!!!!

prime temple
#

Make safe logging do exactly what it says, not that u relog to find out it didn't do sh*t and u died anyway.

lethal tide
#

FPS drops
-the greatest impact on fps right now are corpses. Skeletons and carcasses should only load when we get really close to them. That's why unofficials got 2+ resets everyday. Player related drops got really better with UE5.

Apexes
-keep them on officials. Keep balancing ecosystem not combat.
-to ensure natural control, apex should give three nutrients to all carnivores, except apexes. Between them it should give only one
-their growth must be a real struggle but they can't be cut off. We're all expecting that moment when we'll hear a Rex roar in the middle of the night. We all wanna cause the horror to make someone hold their breath hiding in a bush while we're following their tracks.

soft glen
#

What if instead if removing apexes from official servers, apexes were given a “lifespan” which guarantees that they will die of old age earlier than non-apex dinos? That way, players who do manage to grow their apex to full can have the satisfaction of exercising the power that comes with it, but you also know that their reign of terror is on a timer which will help reset the balance of the ecosystem once they die.

blissful quartz
#

can we get a territory control addition to the game

pine stump
#

I feel troodons need to be buffed(just a little more) to make them more of a “night terror” especially in groups they’re so easy to kill and I feel like they just get bullied instead of feared in the night

rigid otter
#

Love this game but I'm starting to get sick of dying to latency and dysc issues when I have good ping... Just then I am playing Omni I jump on a rock after being chased by a two Adult carnos.. Now on my screen I make it on the rock but then suddenly 1 second later apparently I didn't and I'm dead in the carnos mouth?? This kind of stuff happens to me all the time as a Omni and troodon where cera and carno land bites even though I'm a good distance away. I ask you devs will this hitbox/ping/dysc problem ever be fixed or will it always plague The Isle even with good ping??

past olive
#

This could be considered feedback, but i think it could be added on to the gore system down the line. Now before I say anything, this is just an idea and I am aware that advancing the gore system isnt a priority right now, it's just a thought: This mechanic would be similar to thrashing, except for larger bodies and would include the brain organ. The player would hold G to use the drag (It wont fully pick up the corpse, it will drag by the neck), then, they would use the same binds as thrash (hold lmb while shaking screen) and it would rip the head off the corpse. This would supply the player with the head and the BRAIN, which would offer it some unique combo of diets (idk havent worked it out yet). Maybe smaller players would need more than one group member to help with this. The brain would be looked at like the prize of the corpse, and players would need to fight for it. This is just a thought, I think it would be pretty cool.

rigid stirrup
#

Fix cera. Sometimes when im subadult and trying to get my diet, i grab a invisible organ. I cant swallow it, i can bite drink etc but its a constant diet icon over me. Ive died multiple times to other ceras sniffed me out because of this bug.

rich sandal
#

Idea: If/when you guys add weather, specifically, rain, it might be cool to have puddles form on the ground. These would act like temporary sources of water for the dinos, and go away the same way food does after a while. Just to give them an alternate source other than risking their lives whenever they go to the rivers.

ruby marten
#

ok a few things. firstly, why did you remove all the green colours from ptera? it looked so good in green, closest you can get now is an ugly mud colour. please bring them back, there is no need. secondly, colours overall, not just for ptera have unnecessarily gone. i get some can either be too bright or unrealistic, such as large carnivores having blue colours or whatever, but at least bring new colours to compensate, and just overall, people want more colours. dont need to go crazy on them. lastly, as someone else has mentioned, the gore in this game is pretty dry, and doesn't really shout actual gore. with this, there should be much more blood in the game when it comes to the bodies and organs and stuff. i liked how in legacy, flesh would bleed out all over the floor. this touch would be nice in the game along with the more advanced body systems

modern wren
#

Reduce nighttime, increase daytime (shouldn’t be able to spawn nighttime and grow to 100% and it’s still nighttime for ridiculous amount of time)

ancient plover
#

If I remember correctly, use to be the devs would give us a weekly update on the progress of the game. I'd like to see that return. If I'm not remembering correctly, please make it a thing. Doesn't have to be anything huge at all. But what were the devs up to this week? Is all I want to know as a player/fan of the game.

noble minnow
#

I heard that stego Rex and tri are being brought to only unofficial servers because of the fear of them being too overpowered. The way I see it is your going to be moving the player base around too much and will lose players who aren’t interested in unofficial servers. Why not add them to half of the official servers instead and see which are more popular. Also everyone complained about stegos being op, but the introduction of an apex land predators that makes it possible to kill a stego would balance it right away. Also trex is a very popular Dino so overpopulation would be an issue so maybe add a mechanic where they benefit from killing other trex. And make them take a longer time to grow to help control the population. I just got into the game and would hate to see it die when I just started obsessing over it.

west jewel
#

When you play Troodon it's hard to tell the difference between stage 2 and stage 3 of envenomation on your prey because they're both purple. A possible solution is changing of the colors to something different.

golden pendant
#

Proximity Voice chat for same species dinosaurs, with them vocalizing (with a delay to compensate for spam of course) in addition to the text communication system. Option to opt out of it recommended as well.

dapper finch
#

Rebalance day/night cycle.

coarse fractal
#

Let me start by saying, I love the scent system, and its whole concept! But it needs to be expanded to pick up the scent of living animals. I get hiding in brush is a big part of survival, and this will expose hidden animals. But so is hunting for food and knowing your surroundings in more detail. And avoiding ambushes. Maybe there is a way to mask your scent by laying down or after a period of no activity. Or maybe not all known right at hatching, but at the very least you should be able to gain more icons as you grow and experience the world or like npc animals, and predators who have blood around their mouths.

vale root
#

Any chance the ability to pack up with different species will come back? I think that was a really fun way to find a pack or family of friends to survive with, especially as herbivores. As this apparently was very common in nature as well.

agile sierra
#

So, removing Stegos 'cause they can go "ANYWHERE" but not Deinos 'cause they are "limited to water".

Thing is, Stegos CAN go anywhere, just extremely slow, so they are NOT a threat to anyone with 15% stam available.

On the other hand, Deinos ARE limited to water but EVERY DINO needs to go to water at some point.

Both are balanced in their own way. I don't see the point of deleting Stegos from officials but keeping Deinos. I don't even play Stego, I just like knowing they are there and playing around their area denial (I've even used them as a defense wall against other carnivores)

zinc olive
#

More servers please
Im tired of seeing all servers full and sitting in queue with 30+ other people
Just wanna play the game
About to start begging for it

sly laurel
#

More Servers Please and upgrade it to 150 - 200 if possible

drifting cipher
#

Change cera's 3 call entirely

half shell
#

Feedback for announcements: Give us the ability to close the announcement. Like "Insert announcement here" - Press F1 to close (just an example).
Those announcement windows are quite intrusive and take up more space then they should. Ofcourse this is more relevant to community servers then to official ones, but I still think it would be a nice QoL addition

vague nova
#

Can you guys buff pachy in u7? 3 out of the 5 herbivores we have are either unplayable or just aren’t finished.

brisk finch
#

It'd be cool if the Deino, plus any other Croc species that could be released in the future, were able to pick up their hatclings and "hold" them in their throat pouch. (Idea derives from Crocodiles when they need to move their young from land into the water).

plucky yoke
#

S A V E S L O T S

I'm tired of having to switch servers, and have all my friends switch server, sit in a queue for 25 minutes, to play a different dino without losing the one we just grew. I'm not saying let players save a crap ton of dinos everywhere, but maybe like 2-3 save slots, and a dino can only be saved once. For example, I could save a deino, and an omni, maybe a carno too if you do three slots. I can't have multiple saves of a deino either. This could be used with the sleep "safe log" feature to make it actually useful. This doesn't have to be complex either, just as simple as logging normally. Now when you sleep, instead of you just logging and there being literally no difference, you have saved that Dino, at that age, with that diet, in that area. Also maybe add a cooldown between switching, like a couple minutes, so players couldn't get mad and switch dinos real quick to go hunt down their killer. This would be AWESOME

marble drum
#

Night is far to long, 6pm till 6am makes no sense. Other than maybe Alaska, not sure of another place in the world that night time lasts 12 hrs and day time last 12hrs. Maybe night 10pm till 5am MAX if not 11pm till 5am which is somewhat realistic imo.

whole mesa
#

When oviraptor arrives, I believe there must be something to encourage the creation of nests, as it is very rare to find nests these days
I think of something like you get some perk when you nest (remembering that the perks will already be inserted before the oviraptor arrives)
Example: matriarch/territorial patriarch +1% damage and life for each offspring, being able to accumulate a maximum of 5% (would serve to protect their offspring more safely)
Oviraptor must also be able to sniff out the nests.
And the chicks must receive some random perk from the parents to encourage them to want to hatch from the nest.

rigid stirrup
#

Add much more blood to the game, including new blood models. Gore feels very lame nothing the large amounts of blood,maybe when you drag a corpse a line of blood follows it? Or maybe blood drips from a grabbed corpse. The devs gore to be extremely nasty, but its no where near that. Its more of "i just ripped open the chest cravity of a teno why is there barely blood?" Maybe if you eat a corpse enough, your entire face will be covered in blood or even the entire half of your body.

rare geyser
#
  1. Please allow us to disable anti aliasing. That option does nothing

  2. Please allow us to set custom framerate limits like before. There's a whole lot in between 60 and 120 hz

  3. Please give us more insight in the dlss and tsr options. What resolution are they rendering at before upscaling? Can we use it just for anti aliasing, without upscaling?

plain oriole
scenic swan
#

Here’s a simple one fix the servers when ever it says like Idk 89/100 and then kicks you out saying it’s full

zenith fern
#

Change the beipi night vision I can’t see a thing when it’s night time and it’s horrible if you spawn in The night

digital holly
#

just waited 30 mins for the q and it was downn to my turn to join annd it said game was full what the hell na 2

rigid loom
#

Vomiting in general should always just half what your current precentages each time you vomit, this should also apply to the cerato's vomit ability, even if you have full stomach after your first vomit you are screwed no matter if you had 100% food or 50% you still get bumped down to 20% full, this should also apply to the stamina and thirst.

charred meteor
#

Release gateway if it’s finished before update 7, i know you want it with migration system but spiro is killing us all

wooden flame
#

this is a small change but i got knocked down as a 100% grown pachy by a at least 30% grown carno and i died bc his adult carno freind kill me thats stupid asf a juvie carno shouldnt b able to stun a 100% grown pachy

cinder drift
#

Add a bot to the discord, change its name to unstuck availability, if an admin is on the can change they name to show they are willing to help, change the unstuck description to reference players to this bot to see if available, this should help with unstuck spam in the official chats example “unstuck availability ✅or❌”

low snow
#

when gateway releases fully remove spiro from the game its godawful

rugged marten
#

Fix fatal errors just lost a full grown because I ate food and it crashed

pearl raft
#

We Need Gateway sooner than later. If it means pushing back some other content, then be it. Spiro is very unfun and feels like a battlefield rather than a wilderness.

weak zealot
#

This game is in development and yada yada yada but the optimization is completely insane. I've seen peeps with high spec computers not being able to handle it well (like being at 80-100 fps and then dipping to below 10 fps), so, idk man

Like you cant fix it all once and be done but denying that its optimized poorly, eesh

Also funky thing: my computer was not using my actual graphics card for... a little while (I plugged the HDMI into the wrong port oops) and I played this game a couple times- it worked like, the same as it does on my graphics card- if not better.
For the first time ever it was a solid 60 fps, fROM MY MOTHERBOARD (had to have V sync on tho), not the graphics card

Make it make sense

No other game I have did that- they just ran very poorly w/o the graphics card and improved dramatically with it. The Isle however. Yeah whatever that is

mellow zealot
#

Please increase the tenos thirst-time. They dehydrate way to fast, the entire gameplay is just running back and forth from decent drinking spots.

wind mason
#

Reality: Predators will flinch after being fierce fought back by prey because fear of injury.
In the game: predators will die easy after being countered for times by prey.

sly laurel
#

More Water in Center (mybe Pounds/little lakes) for Deinos and all the other Dinos for drinking, the idea is that u can travel from one little pound to another as a Deino whilste having more chance to get more safely water as an other Type instead of getting camped by 5 fully grown Deinos

ancient plover
#

Add apexes to official servers.

agile granite
#
  • Fix diet-combinations. There is one diet combination, which contains not only a buff, but also a debuff. I am talking about 3 dots diet. While you gain +25% stamina regeneration, you also have +25% stamina DRAIN, which is not mentioned in TAB-menu. I don't know if that's intentional, but if so make it known at least.
  • A diet of three different nutrients should give other bonuses at 100% growth.

  • Fix bugs before Update 7. There are so many unpleasant to play with bugs exist nowadays: pieces of meat stuck in the mouth, troodon and omniraptor pounces, ceratosaurus charged bite hitboxes, invisible nutrients, dinosaurs disappearing after a safelog (even on official servers). Moreover, some of these bugs wander from update to update and have not yet been fixed.
  • Make night last shorter, comparable to day. Everytime I log into server it's night. Everyone is hiding during it, I even rarely see troodons at night.
  • Make so the meat does not rot so quickly. In nature, lions can eat a buffalo carcass for days, while we only have 10 minutes of real time left. Ceratosaurs don't even always want to finish eating carrion after others, as it doesn't give them tangible bonuses.
  • Diversify aquatic flora. Add alga, reed mace, little rocks at the bottom of rivers, sand and river mud and so on.

  • Make some of animations reversible. Like sitting down (H). Sometimes you press the H-key by accident, or maybe at the wrong moment when someone rushes at you. If it was possible to stop the animation when the dinosaur is not yet fully seated, that would be great.
  • Make us able to sniff while sitting and crouching.
  • Get rid of pukelock.
  • Make the stages of envenomation more visible to troodons.
  • Allow beipi to eat fish by pieces.
  • Move the bleeding icon somewhere (for example, as in the picture) so that you can normally see the percentage of it through the tab.
lethal tide
#

Mechanics
-some dinos are cool but lack something, and thats why they're never played, like hypsi and dryo
-others are amazingly fun and complete like beipi, Deino, Galli, Omni
-add support functions to these less played to give them some personality. Like hypsi could help injured dinos to clean their wounds, increasing bleed and health regen temporarily. Dryo could use rivers mud on other dinos to boost their defence stats (if it can be debuffed with poor diet, it can be buffed aswell). Pteras could clean carnivores teeth and boost their attack. Stuff like that would add a lot to do, much more emotion and meaning to them

upbeat juniper
#

can the game add unstuck in future

spare wren
#

i liked the glowing eyes at night from legacy. made it creepier

ancient plover
#

add a second more relaxed variation of sitting for all animals

naive vector
#

Why does the nutrients have to be full to enable/activate it! It's so annoying! It has happend countless times now where I eat something and then the nutrients almost filled up but not activated, like right now i filled a slot up until 98%! And it doesnt give me any buffs or something.Its so annoying. Please make it activate sooner like 50% or whatever you see fit please.

floral lion
#
  1. add the ability for scars to stay especially on larger dinos to represent how skilled/experienced someone is
  2. give dinos some way to avoid tail riding eg. reaching behind to bite or a kick
    3.Lastly, make it so if the size difference in the predator and prey is good enough, the bigger one should be able to end the fight with a grab bite.
distant anchor
#

Day is too short, night is too long. At 7AM we still have to use NIGHT vision and the sun sets at 6PM. Why?

vapid hollow
#

Make adult utah speed, from 46.8 to 50.0 pls, feels weird to have a sub utah faster then its adult

keen topaz
#

Make Compy's playable? I mean they're basically useless but they'd be a lot of fun if you're in a group, scrounging for scraps of food, taking down an enemy by having everyone pounce on them all at once, I think it would be quite fun! Plus they're so god damn cute, imagine nesting with them!

ionic kernel
#

Why are simple bug fix updates so far apart? We have had two bugs that everyone knows about and everyone has been complaining about since the release of update 6.5. The bug where you CANT EAT (relog into the 40 person queue or die) and the bug where you die on animals as a troodon or omni. Both of these make the game borderline unplayable at times and they have just been SITTING there ruining your game experience completely for many players for weeks.

sour frigate
#

Add apexes to official servers

whole mesa
#

I saw some saying that Rex wouldn't come to the officials because the guys would only want to play with rex, thinking about it I tried to think of ideas that could help implement them in the officials without causing this problem of "rex overcrowding"
-The Rex must be very difficult to grow because it is extremely strong, as an adult it must be active almost all the time hunting, it must not be cannibalistic, because if the majority of the server chooses to be a rex and eats another rex, it must have spasms and vomit.
So anyone who wants to play rex is going to have to be really willing to have a tough life.
-Your group limit should be a maximum of 2 adult rex, but solo recommended, as keeping 2 adults well fed will require a lot of food.
-There must be some perk for when Rex has cubs, her hunger goes down a little slower, so she can feed and take care of her offspring more quietly, without having to go out hunting all the time.
-The other solution to avoid rex overcrowding in the officers could be a "population control"
For example: for every 6 rex on the server, that species would be blocked for creation on the panel, and could only be born from a nest.
(An adult rex might only have 1 or 2 babies.)

ancient plover
#

Remove deino with stego. Deino is essentially immortal against literally anything else in the roster outside of stego. If stego isn't there to keep deinos in check, they will travel on land unharmed.

fair radish
#

Would love to know if no apex on officials is something that you plan on still being the case when the game is "done". Or if it's just temporary while the roster is still being expanded.

lucid sonnet
#

Saw this and I immediately thought of Ava vs Megalania with the sand cast thing the pig did.
This doen't have to be limited to Ava, but things like Proto, Homalo and Dryo could use it as well.
It looks like it would be efficient to use such strategy to make the vision blurry for a few seconds if ur head is low to the ground to get hit by sand.
After the first blurry vision stage is over ur vision gets into a second stage of being redish(?) and corners darker to indicate pain the animal is feeling, and u see better in stage 2 than stage 1 that only last for a few seconds depending on balance and ease of use.
Going in deep water or wallowing should remove the effect right away or else it goes away slowly by itself.
https://youtu.be/T_bLwY1QPI8?t=106

Wild pigs are affected by the dragon's tail wagging because they grab food
Because grabbing food,, Komodo dragons and pigs always fight, in this video we will see the Komodo dragon wag its tail to chase away the wild boar

▶ Play video
ashen dome
#
  1. The muddy skin you get after wallowing shouldnt decrease with time, it should decrease with movement. It doesnt make sense when you wallow and sit in a bush but its effects disappear after a few minutes.
  2. If you are thinking that adding trike and rex to officials will affect the ecosystem negatively why are you working on them in the first place? Then midtiers should be your priority over large tiers imo.
glossy sage
#

When will servers be improved?

charred hare
#

Let motion blur have an "Off" option

jovial haven
upbeat patio
#

Nerf omni bleed

stoic totem
#

I just searched up in google that gallis may have stolen other dinos eggs and eat them. So add a mechanic to galli that it would be able to pick up any egg and steal them and eat them in peace, would give every diet like bones do to ceras and deinos.

simple birch
#

re add the little thing showing ur growth and dino on a server

ancient plover
#
1. Don't give the apex predators cannibalism. By doing this, you make it that it's completely unsustainable to have too many apex predators, as they cannot eat other apex predators for nutrition, meaning other animals MUST exist within the ecosystem for these apex predators to survive and grow to their best ability. It also incentives killing other apex predators for food and territory, as it becomes more limited, you'd still feel the need to kill other rexes as they pose a threat to a possibly limited food source

2. All Apex growth times with diet buff should be 8 hours. 10 hours without diet buff. This forces all apexes to have to be a investment on the part of the player. And helps curb their populations. 

2. Official servers should have all the playables for players to choose from, apexes included. Evrima was never one advertised a game mode, until recently. If many people had been told this 3 years ago, they never would have bought the game. Flat out. Just take the time to balance the game... Giving unofficial servers playables is gating content behind Content Creator ran servers. Gating Content is bad. Let's all be real, and just call it for what it is, and not beat around the bush.
alpine hemlock
#

Additional boosts if you fill your diet slots with only 1 diet. For example:

If you fill all 3 of your diet slots with dots you get a speed boost.

If you fill your diet slots with S you get additional hp (over 100%)

And the same thing with lines.

This lets people have more control over what boosts they want, or if to go for only 1 but enchanced one.

clever plover
# whole mesa I saw some saying that Rex wouldn't come to the officials because the guys would...

In response to your idea, I had some ideas of my own. Tyrannosaurus Rex is an incredibly adept hunter, next to no one would want to be on the wrong end of the jaws of death.

Rexes, due to their apex status should be relatively undisputed when it comes to hunting. Best scent range, great vision and the most powerful bite of all carnivores that not only ripped apart its prey but also crushed its bones. Bleed snd bone break should be possible. But due to its size it is easy to spot from a distance, it’s pretty slow and needs to eat a ton.

Now in terms of grouping, I thought it be interesting if only breeding pairs could “pack” together. As in, only male to females. You couldn’t have two females or two males wondering the map together. The only time a pack could be formed is if the two were a mated pair.

And population control is an absolute must. Despite them being cannibals, population control insures there is less of a population issue but then makes nesting a problem because would nested rexes surpass the limit or would the eggs just fail to hatch

iron quest
#

more rewards for killing other deinos as deino? maybe make it so eating their regular flesh is like eating organs (as in it gives you way more diet than normal)

ancient plover
#

Feedback about the current state of the Game ( Update 6.5 )

So after putting almost 40 hours into the game in the past 1.5 week ( which is a lot compared to how much I played in the other updates lmao), I think this is the best Evrima has ever been.

New playables/Mechanics

  • All of the new playables ( Cerato/Galli/Beipi/Troodon) are pretty fun for me. There are definitely some balance and concept issues, but it's nothing that couldn't be fixed with the next hotfix or small patch if you utilize the suggestions/feedbacks from the actual helpful part of the community. I could go into details about each new mechanic, but I've already wrote what I like and what I would change in the balance feedback. The only mechanic I want to emphasize is Foraging. It's such a small and seemingly insignificant mechanic, but imo mechanics like this what makes the game feel way more alive and immersive. We need more less significant but immersive mechanics.

  • UE5/Optimization/Backend

Making the jump from UE4 to UE5 helped a lot with optimization and will help even more as ue5's new technologies get more stable and optimized. I think the overall optimization is better than it was, but it has still a long way to go. No more tile hitching obviously due to WP and no more very ugly LODS due to Nanite, thats a big step towards the right directon. You guys need to do something about grass tho, there are tons of games which made grass rendering seemingless and apparent even from far away. The current grass rendering distance is for games in 2014. The overall server/networking backend improved a lot as I've experienced. I'm not saying there are no issues at all, but in my 35+ hours of gameplay, there was little to no lag in combat. That's very impressive especially compared to the other builds of Evrima. Good job with that. S-FPS/tickrate sometimes still terrible tho, which isn't the "general lag" we talk about. But in a fast combat like Evrima has and in a game where "Oneshits" exist, you need to improve on the tickrate, because thats why people get hit even tho they already pounced for an exmaple. Server doesn't refresh the locations/inputs enough times/fast enough for it to be accurate.

Suggestion for the next hotfix:

  • Everyone and their mother wants day to be longer and night to be shorter, simply because night is not engaging right now and I don't think it will be ever as enganing as day ever, unless you are with a human becase that's when the horror factor can play a real part. But for short, There are significant amount of people who want this change, yes there are people who don't talk or give suggestions, but you cannot listen to people without voices.
mental relic
#

Stego to community servers
Dont Move stego to them until rex drops, with Gateway coming out in the next update and rex being pretty much confirmed to not be coming in update 7. I don't really see a reason to move it until we have other apexs to deal with it on community servers, its just going to ceate the same issue we already have but make it worse. On official's deino will no longer have anything to keep it in line and removing it from officals will also take away a prey option for deino.

signal gust
#

Have it so the troodon's hunger and thirst doesnt drain quite so quickly.

modern wren
#

Reduce nighttime, increase daytime, remove motion blur option

toxic siren
#

would be cool if there was more ai dinos and wildlife roaming ( ai could fight eachother to leave blood trails)
be able to actually see your favourites list
herbivores to get small water amounts from plants?

exotic harbor
#

Please make deinos faster than utahs so i can travel on land better.

torn mesa
#

Remember when you guys said the new roadmap would release shortly after 6.5, well it’s been 3 weeks now, and we also haven’t gotten a phase 3 in 2 and a half months

covert tangle
#

An "unalive" button in case of getting stuck as admin help is rarely a solution. I would rather drop the dino and move on to the next instead of starving for 30 minutes. OR an actual functioning "unstuck" button.

desert ether
#

I haven't made a suggestion before but now is the time. We need to do something about mixpacking in Evrima. I'm tired of going about my business and suddenly being assaulted by a carno, a Utah, a hundred tenontos and stegos all in one utopian herd that causes emotional pain and suffering. I think dinos should degenerate and become weaker if they're co-existing around other species for too long. If not that then just make them die I'm tired

quick estuary
#

Remove safelog at least until you can guarantee a 90% stable game, because error cost your life

gilded barn
#

Meme section TI_ParaBaby

broken elk
#

With a bigger map coming, test servers with more player slots. 150-200

steep pulsar
#

Devs, I humbly ask, that you get with GeForce Now to get Evrima playable on it.
For, as it stands right now; I and players like myself, are unable to play due to our less than great PCs. 😔
Thank you for hearing out my plea! 😁

twin void
#

Make a tutorial or provide tips that give a vague idea how to play when either a debuff pops up or topright of screen in combat such as bleed. There are some things that many players dont know exist because can't really trust ppl without a big chance of getting mauled or systems that are barely used such as mud, saltrock or even bucking raptors off.

short goblet
#

some bodies of water where there cant be deinos such as shallow pools? They wouldnt entirely prevent them from being there but they cant just hide in the muddy water. It still would not be free drinking water since other land predators can now stalk the pool instead of them also being afraid of going near the water incase a deino decides to snack on them.

rotund solar
#

I honestly HATE this "Activation diet system" that you made.
Diets were perfect without the need to activate them.
Its harder to get the diet when you eat, you need to "eat more" to activate it, and maybe it just doesn't starts "Activation" of the square you meant to fill.
In this example i meant to fill the full "S" and it just randomly STOP filling it, leave it at 80-90% (No activation 🙄 ) and started to fill the other. Now I dont have any S diet, and thats for what i started to eat the body. To get S diet.
Can you improve this system or turn back to "Not need to activate" the diets? I think that they were fine as how they were.

orchid flint
#

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

smoky pasture
#

Dont know if it has been mentioned before or if people dont want it in evrima but i really want global/local and group chat back. But make it a toggle option maybe so servers can decide if they want it. As a solo player i really liked having a global chat and a easy way of finding people to pack with

ancient plover
#

Cerato is too strong, as much as it's fun to just play a slightly overtuned dino, it's not really fun to go against. It can outrun you, chase you down, vomit lock you and even has a damage reduction buff near food all at the same time. The stamina needs to be toned down if it's going to be that good.

hard elbow
#

-> Adds extreme time delay for eating from plants
-> Dev realized grabbing plant chunks fills same amount 5x faster
-> Band-aided this problem by restricting the player from grabbing plant chunks in succession without leaving the prompt vicinity first...

This is 0 IQ game design, what is this

tawdry arrow
#

This is a bit of feedback for the feedback channel, I really dont see the point of it when the devs dont actually listen to the feedback posted here, theres tons of good ideas being proposed that would greatly improve upon and polish the game that could be easily and quickly implemented into the game but the devs just dont, I think they should change that.

ancient plover
#

As a dieno main, seeing some 2-pixel raptor try to bite me when im like 100 times bigger is... at least unrealistic.

Fear could rise the survivability of smaller dinos, but, if it was added, it must be prevented from becoming a weapon.

So, it could be just a background effect, maybe even giving you a "adrenaline" side effect to run away, and when you ran away a "stress" effect ( you have just ran away from your potential killer, you should be kinda stressed )

Kids of dinos would not have a "Fear" effect towards their parents

"Fear" of smaller dinos towards bigger members of their species could be "treated" by clicking 2 ( friendly call )

[ Side note - maybe even towards members of other species / groups ( carnivores, omnivores etc. ) ]

"Fear" could be worsen by bigger dinos clicking 3 *( threaten call) *

[ Side note - 2 and 3 would only work if you are facing a smaller dino ]

It would work like:
20% small dino has Fear towards 40% dino of same species

But not like:
20% dino has fear towards 21% dino of same species.

ruby kite
#

For the server list there is a button that can be used to favorite servers. I don't think that button has ever worked for me, even in legacy. Could you add a session filter for favorites in the server list.

thorn wigeon
# ashen dome 1) The muddy skin you get after wallowing shouldnt decrease with time, it should...

I agree with this, keep the roster expansion linear by adding more medium dinos, stuff like Bary or Maia or maybe Para until the roster has enough counters/contestants of T-rex, Removing stego from officials, and adding rex and trike to unofficials only is a bad idea, it will confuse new players who don't understand the availabilty and I guarantee you will have numerous people who don't even realise those dinos are in the game, because they only play official.

south pelican
#

When the game is more or less complete, add a Cenozoic expansion. Would include mammoths, saber toothed cats, entelodonts, etc. It would be on a different map from the isle, and there would be no dinosaurs although they could be enabled on community servers. Or instead of a Cenozoic expansion, maybe an expansion for animals before the dinosaurs.

lethal tide
#

You should check server statistics to understand how dino population stablishes. This way you can test controls based on real statistics. Eg, if Deino overpops, set Deino cannibals to grow bigger than 100%. Not affecting others stats, just the size and horror it causes.

somber cedar
#

give hypsi growth like all the other animals, it has no goal after spawning, while it has all the tools needed to be a relatively fun playable it just lacks any substance, theres no reason to go for your diet, no reason to value your dinosaurs life, nothing, just give it growth from juvenile like everything else

rigid stirrup
#

It would be neat if you keep a constant 50% growth and you keep your deino extremely well fed, after around 9 hours you can start growing forever all the way to 150% because in real life, crocodiles can grow basically forever if they eat massive amounts of extremely nutrient rich prey. Growing to this age would take a extremely long time, with faster hunger and needing much bigger prey to the point stegos are you main food source. Gustavo the Saltwater Crocodile was reported to have actived hunted Hippos as a food source. I know this is extremely powerful, but considering it takes so long and you need so much maintenance once you get to this age this could balance it out. But then again just me and my friends in a VC came up with it, so....

harsh knoll
#

I like turtles,……sometimes.

low violet
#

deino is a dino

lilac widget
#

Want to maybe address the ping and lag issues that are rampant in the AU servers? Or at least make a post saying you are looking into it???? Your game is borderline unplayable on several servers.

grave hamlet
#

Add an unstuck mechanic so you dont have to die and restart if you get stuck ...

meager python
#

Carno is just not competitive it needs a rework it can't even out stem a cera or even straight up brawl with one it needs to run and it can't do it.

woeful jacinth
#

Fix the d*mn game. Fatal error just to sit in queue for another hour. So stupid.

brave crest
#

Bring back being able to sneak up on AI concept, the cone behind the head where they had a reduced chance to detect you as long as you weren’t making any noise would be incredibly useful for creatures

AI that instantly turns around when you are in the radius doesn’t allow for any interactions besides it running or fighting you

There’s no sneaking up on an AI galli flock to grab one unless you are fast enough to catch them flat Out

worldly igloo
#

So you're telling me I have to wait, 290 valuable seconds of my life, just to spawn in from where I died. This is very frustrating because adult things can kill a juvie trying to grow VERY easily, and when you try to spawn back into center for example, you CANT because you have to wait 290 seconds. WHAT is this preventing, LITERALLY nothing, what am I gonna do, hit the person who killed for .2 dmg as a juvenile? Why is this a thing..

latent matrix
#

they aint finshing the game till 2040

royal berry
#

When developing the weather for the map. Can you also create the ability for animal to make nests for not just babies. But also so they can stay warm when not in a herd? Animals cuddle up for warmth, but also this could in turn be used for hatchlings and perhaps maybe juvies in order to insulate their body heat. Another is also having the icon showing when you get to cold or to hot indicating that you need to go roll in mud or seek shelter from such things like rain and also when it flood move to higher ground.

whole mesa
#

Dinosaurs that I find interesting that could be added in the future.
[Pegomastax]
The jaw was robust with a curved beak, similar to that of parrots, which could be used to feed on hard fruits and seeds, they also had a pair of pointed and sharp canine teeth, which could have a defense function. The body was covered with a layer of bristles, like a porcupine's.
I believe these spikes could cause bleed damage to anyone who approached it.

sullen knot
#

add all raptors by defaut to a big auto group with no max limit, so we see more stegos vs utah for instance. making even apex players in permanent danger. Same would apply to troodons. change also in settings max distancee where name of group members can be seen from.

ancient plover
#

So ik adding in new dinos and new convoluded game mechanics (that nobody asked for) is great but i have a crazy idea... how about the devs actually fix the bugs that are currently plaguing this game first before working on new material!! Ive uninstalled this game so many times bc of constant bugs, i want it to be good but its not bc your not listening to your player base!

dull moon
#

MORE AI IM STARVING 24/7

ashen dome
#

Looks like Omni pounce knockdown has a de-sync/miscalculation issue. They are teleporting after a knockdown. (ping was around 65 max.)

ancient plover
#

You know how rex can break trees when running how about it can trample the logs in the ground and leave a mark so he doesnt get blocked like other dinosaurs and can keep running

noble swallow
#

Move the bleed indicator from the red to the green spot, when you open the character view thing you cant see what your bleed is

sudden mason
# ashen dome Looks like Omni pounce **knockdown** has a de-sync/miscalculation issue. They ar...

Also ||(sorry for using your video, but it's great opportunity for me)|| omni getting up animation from knocking of is painfully slow and unnatural. Normally animal would like to stand up as fast as possible even by shaking its body on the ground to be bounced up. And it's just a pure pain watching it as a player especially when pouncing is so broken right now. Fix it!
||I understand the concept of it being a punishment but it's not Omni's fault that pounce is broken or prey is surrounded by trees.||

lyric thunder
#

They should add back the"No preffered food as juvenile" its so hard to grow without it

paper field
#

290 secounds to respawn is just absurd. please make that system diferentiate when u die as a juvi to a adult or to another juvie

keen topaz
# rotund solar I honestly HATE this "Activation diet system" that you made. Diets were perfect ...

I agree with this, I remember when growing my Tenon there wasn't ANY food for the S or 2 Line Nutrient, all I could find was the Dots so I thought.. "I may as well just fill all 3 with the dots that way I still get a slight boost"...
Nah uh, Your stomach fills with food too quickly, meaning by the end you only get 2 out of the 3 Nutrients active and the 3rd is constantly Grey because your Animal is constantly full, and eating more doesn't change anything because by the time you lose a bit of hunger, you've lost a % on the Greyed out Nutrient anyway so it's stuck in perpetual repetition.

pearl raft
#

Please bless us with Gateway sooner than later. The game is only as fun as Spiro allows it to be. Appreciated.

royal berry
#

Can you change the ability for carno and pachy headbutton that depending on the weight of the animal. Say the carno weighs more the pachy, then the bone break of charging other be reduced or less likely? Sometimes I see the carno and pachy charge at one another head on, and it would be funny see sub adult pachy get stampeded down by the carno. Not asking for the carno to be some god like creature. But how ever if the adult carno weighs more then the sub adult pachy for example. It would be nice seeing the animal recieve less damage or head fracture. Another is that when they charge and are what I consider a even match, allow for pachys to have some damage as a result when carno and pachy headbutt each other. It doesn't seem right when and if 2 pachy head butt directly into each other skulls,they take damage. But when a carno does this, it gets stopped dead in it's tracks. Now if the carno for example weight less then the pachy. It could in fact cause a head fracture but also perhaps result in the carno losing balance or stun it. That way it is balanced out fairly.

floral light
#

add more npc pls i can find MAY BE 1 npc in an hour, how should i grow lol

distant anchor
#

Make daytime longer, nights shorter. Also, add a moon maybe?

mellow zealot
#

Please prioritize adding the in-game tools needed for server admins to enforce rules on their unofficial servers, including working replays. The amount of backstabbing, bodycamping, masskilling and toxicity on the official servers is such a huge turn off for mature people that want to take the game seriously and not just kill everything on sight. Speaking for myself, the number one cause for me leaving the game for long periods of time is the lack of any organization and structure in the game. The Isle has always been a game that needs a framework of rules in order to be enjoyed properly.

delicate estuary
#

Allow deino and cerato (and any future dinos that can over-eat without puking) to gain nutrients with a full stomach. Otherwise, their over-eating ability is basically useless, and newer players will keep eating a corpse thinking they'll get nutrients but just end up wasting their food.

ancient plover
plush garden
#

do something to prevent everyone going on center

modern drift
#

This post is from Warden.

Ok so. Alberto, Alberto we don’t know a lot about especially with what it’s abilities will be other than “a big bite” so I’ve made an idea to make albeto to a more unique mid tier brute so it’s not exactly like rex so I’ve been thinking. It gets a little grab and push ability. Now hear me out, the push would be to push animals it’s size and lower towards a solid object like a tree, rock or building and would make it heavily prefer dense areas or rocky terrains
Making it so Alberto hits an animal towards an object would make it Hurt a lil more than it’s basic dmg.
Alberto couId also utilize rocky terrains or mountainous areas where it could push its opponents or prey into a wall or make them fall off a drop for an easy kill.

To make it a bit more balanced it would be really avoidable. Alberto I’d want to be slow because of this mechanic, it would be like cera where it opens its mouth WIDE and let’s out a huge roar to indicate that it’s going to push you. If you miss then you’re heavily opened to attacks from other animals and would ofc do a bit stam
Now to activate it you need to run because it shouldn’t be able to use it while standing still or just regularly walking and while dragging an opponent you’d only be able to move forward and a small bit towards the sides. Like how carnos charge has really bad agility. And while pushing it would drain a lot of stam depending on the size of the animal and it would take like 3-5 seconds before Alberto let’s you go if it didn’t hit you in a wall or tree.
This would mostly make it really good in 1v1’s but it’s ability wouldn’t be as good if you’re fighting multiple opponents. Basically it would be hard to pull off such a move but if you’re able to then you get rewarded

ancient plover
#

Idk if this is just me but i think the way the devs want to tackle the next update regarding the removal of apexes (except deino) from the official servers is absolutely terrible. From what I'm given to understand, the reasoning the devs have for this is that they don't want to allow very strong creatures (trike, stego, rex) to completely overpower others such as mid or small tiers (I'm not 100% sure about this but pretty confident). The reason I believe this logic is flawed is firstly, by introducing carnivorous apexes (such as rex) and megaherbivores (other words for apex herbis) they will be constantly keeping each other's population in control by fighting each other, and for the most part apex carnivores will prefer to hunt down larger prey to fill their hunger and for simply having fun by challenging themselves, and by doing so they are actively keeping herbivore population in control while also lowering theirs with failed attempts, and because this would be constantly happening there wouldn't be a whole lot of mid or small tiers getting overpowered by their apex counterparts. On top of that, apexes are inherently slower than smaller creatures, which is another reason why smaller dinos would not be getting bullied or overpowered by apexes unless ambushed, it's simply not worth it and mostly a waste of time, the only reason why this is currently happening with stegos is that stego players face no competition and have no reason to fear anything, and with nothing to face they frequently get bored resulting in them chasing carnos until they run out of stam while toxically 3 calling (also why we hate stegos). But as more apexes come into the game stegos would face competition as the other apexes would, and apexes would probably not risk chasing after smaller dinos much faster than them for no reason as it would put them in danger for no reason. Ultimately, I think this is a terrible change and it might result in a significant drop in population on official servers.

modern wren
#

Pls Reduce Nighttime, Increase Daytime, add ability to turn Motion Blur OFF, reintroduce ability to identify different proteins from sniffing organs like it used to be, and please fix raptors fake/glitch pounce that always ends in death 💀

hybrid acorn
#

there have been many new players since the update. new players who are obviously toxic toddlers. I've been playing evrima since 3.5, played over 700 hours and I've never been insulted like this before. Since update 6.5 I've been called "son of a b*tch" several times for simply playing the game, because as Deino i have to be a cannibal from time to time, thats how it is. i have no problem losing my 100% deino because i get killed by three other guys, it's just a game. but it annoys me that people can insult you in the worst possible way without having to fear any consequence. I got to know the isle community differently and it's a real shame that the way people treat each other here is drifting in such a disgusting direction. If everyone can simply insult everyone here without anything happening, then you can also delete the rule about "behaving respectfully towards other players". if you make rules, there should also be consequences if you don't follow them, otherwise they're nothing more than hot air. apart from the fact that it should be self-evident to behave like a normal person without having the compulsive need to insult others for no reason. Do something about it, I don't feel like coming home after a day's work, logging in and then being insulted for no reason.

lean parcel
#

Bring back the pachy stun. Currently Pachy is just a push over since you got rid of its main defense. I can outrun a cerato but solo Pachy will still get got and die because of its large stamina pool. Trying to punch its head just gives it a head fracture but if its charge biitng it bring you to critical health and it can also just alt bite you 2-3 times before you can move after hitting them. Also give Pachy's head damage reduction if its hit. It makes no sense that biting a Pachy's head does more damage then the rest of its body since it is the most armored part.

signal flicker
#

fix rock typo, they should be used for smaller species to escape bigger carnos, not a deino to climb all the way up it lol.

whole mesa
#

Dinosaurs that I find interesting that could be added.
[Ambopteryx or Yi]
A flying dinosaur with bat wings, I believe it would be a good addition to the island, it could have good night vision like bats and hunt at night, since there are few dinosaurs with this function.
It could fly in and stick to the backs of opponents by pecking or biting and causing it to bleed and retreat to fly away again while another member of the group would continue the attack, however dinosaurs with spikes on their backs like Stegosaurus and Kentrosaurus would prevent it from doing so, or if it did I would be seriously injured or killed.
Dinosaurs with shields on their backs like ankylosaurus for example wouldn't even take damage.

fallen heron
#

Make beipeis attacks the same, Because in water left click is peck and right click is slash on land its the opposite. idk if theres a reason for this but it just kinda confusing.

hearty crag
#

Would love to see a dino that can be a threat to dinos in the nighttime that just "sits" or some mechanic that develops a smell after sitting still for more than a certain time. I feel like the nightlife is kind of dead? So adding a feature or mechanic to involve hunting or chasing during the night (Hard but maybe you find someone wounded after a daytime fight?).

ashen oyster
#

release a small patch with bug fixes/hitbox fixes/balance changes before update 7, don't make us wait half a year or longer for this type of changes again, because some of those things (pounce related bugs for example causing stam to not regenerate or bug with invisible food stuck in mouth or some of diet combos being broken or weird hitbox that makes troodon die/omni get hit when they're pouncing something, there's probably many more stuff) are annoying

hidden junco
#

i used to play on official servers.. even have dinos on some. but then i would lose connection never to be able to play them again because the servers are always full even if they show slots. such a buggy mess. i love this game but its losing players because of little mistakes.. lots of em

main marsh
#

Alberto idea
Make Alberto be one of the slowest mid tiers but with the fastest start speed , so instead of taking a few seconds its instantly 100%. Making it a Great ambush predator.
Give its bite the ability to hold the enemy and stun them for half a second, just enough to land a regular bite right after or hold it for longer for a team mate to help kill it, but have a small cooldown between charged bites where if you release too soon it is just a regular bite.
With these two Alberto would be a powerfull ambush predator that has the tools to catch prey much faster than it and kill it immedeately but if spotted it is easy to get away.
Also open to hear suggestions for it to fill such a niche better.

wooden flame
#

Gateway should have its own trailer separate from update 7 idk if this was already planned but I think it would work nicely

brave crest
#

Bring back being able to sneak up on AI concept, the cone behind the head where they had a reduced chance to detect you as long as you weren’t making any noise would be incredibly useful for creatures
AI that instantly turns around when you are in the radius doesn’t allow for any interactions besides it running or fighting you
There’s no sneaking up on an AI galli flock to grab one unless you are fast enough to catch them flat out

this would really affect ambush predators like allosaurus, deinosuchus or tyrannosaurus as it doesn't seem fair to have fairly complex AI that can still run away as soon as they detect you
bushes and water should hamper the AI's ability to detect you

boreal kelp
#

Maias should get damage reduction buffs when defending their nests similar to ceratos with corpses

gilded barn
#

Meme section please TI_ParaBaby

marsh swallow
#

Cera's charge bite should consume stamina. It no makes no sense when every other dino's attack consume their stamina.

south pelican
#

Add dino ai for hypsi and dryo. Nobody plays them so there's practically no point having them in the diets of animals.

frank oxide
#

fix food getting stuck on your face all the time, blocking you from eating and drinking.

worn stream
whole mesa
#

I believe that these dinosaurs must have some adjustments:

-Hypsilophodon : There is no incentive for anyone to play with this dinosaur (It has no growth, its ability that causes blindness spends a good percentage of its food and its jump spends a lot of stamina, both should be reduced, and it must have some function besides climb trees in the future, it could open its tail and wings to reduce the speed of the fall and not receive damage when jumping from high places or its large antennae could serve to identify large predators and thus it would serve as a sentinel for other herbivores warning them of danger .)

-Deinosuchus : It's a great playable, I just think it would be cool if the "death spin" used to rip organs was possible to use as an alternative form of attack when grabbing a prey, Example: when grabbing an adult carno and spinning with it it could fracture some bone or tear off some limb if it doesn't kill him. Drowning being your only kill option after grappling is kind of boring after a while.

-Troodon: Most players don't know how their poison works (there should be some information explaining it on the troodon creation screen or even within the game).

-Pachy : In addition to fracturing, his headbutt should be able to knock down dinos that weigh less than him, look at the size of this dude's skull.

-Pteranodon: Currently he is just a fisherman who admires landscapes, and even fishing is something extremely dangerous for him, a newborn deino kills him easily. (it should at least be able to see silhouette underwater or it could have a commensal relationship with large species, for example: A Rex, Trike or Sauropod lying down would allow a ptero to land in its back to feed on small parasites thus filling its hunger and increasing the health regeneration of dinos for a while).

(Image below to illustrate some of the idea of pteran commensalism with large dinosaurs).

ancient plover
#

Isle should be on console

fresh ingot
#

Maybe add shunosaurus to give us a smaller end sauropod with an interesting weapon

pine stump
#

I think we should have a map we can look at so we know where we are(maybe we can find it in the character menu?) It’s hard to get to know the map for me and figure out where I’m going sometimes. I feel like it would just be easier to find popular places/just find a certain place easier

plucky cipher
#

there should be a camera effect for creatures when they look inside the water and when they surface

zinc olive
#

More servers and fix night time length

paper field
#

to people, stop sending one message with multiple topics on this channel, sometimes i agree in one and disagree in another
and to devs please make the cooldown in feedback channels lower

rare slate
#

GET A DAMN BUTTON TO EITHER RESPAWN OR UNSTUCK WHY ISNT IT IMPLEMENTED Y RELY ON ADMINS TO DO IT FOR U

drifting cipher
#

Make dinosaurs be able to climb SMALL areas so you cannot get stuck and wait for an admin to get you unstuck

vocal flare
#

Roadmap? Big fixes?

chrome anchor
#

An idea for Troodon:

Everyone pretty much knows fresh spawn Troodon play is atrocious since its literally smaller than Compy when you start and all you can see is grass. A lot of the time you'll see Troodon players, even adults, jumping to see over grass and shrubbery. A lot of the time even adult Troodon can't see other players coming including things like adult Ceras because of the grass and low camera, frequently robbing it of being the "menace" its toted as.

Something that could be added to help it would be some sort of thermal vision.

It would primarily work to spot AI (mammals) and humans (see: warm-blooded creatures) to help it hunt, such as being able to hunt rabbits, chickens, and boar in the tall grass.

If it would include players though (and I don't see that happening since it would be an abuseable mechanic), it should be something that's effectiveness scales with the size of the dinosaur sighted.

So for instance, a baby stego would be barely detectable and only visible at close range, whereas a full adult Stego might as well be a bright spotlight of body heat because its sheer mass would hold more body heat.

Likely though, I figure most people would prefer it be an ability that only works on AI so that Troodon can actually effectively hunt small things in the grass that it otherwise has a poor time being able to see.

frail crypt
#

It’s simple really, forested areas are a waste. Everything is being forced to play the same way because we are all corralled into the plains. Giving Carno a bit too much of an advantage.

Give us reason to operate in the forested areas, especially when not playing Carno. Plants, AI, dino attributes that make the forested areas desirable.

meager basin
#

Add back this Threat animation for Deinosuchus

The way to activate it is to hold down 3 instead of press it this can allow for more animations for every dino so you could bring back scraped animations like if there's a scraped 1 call for the Deinosuchus add it back but make you hold 1 for it and every time you wanna use the secondary broadcast and threat animations with the sounds that they originally had you hold 1 or 3 for 1-2 seconds so you can have the ones that were in the game and the scraped ones

ancient plover
#

there needs to be a way to mute people in game or have a report button or something. there are children that play this game and for them to be stuck reading very nasty words and hear adults sexualizing every interaction is unacceptable. to the people that do it, seriously grow up, you're disgusting.

simple atlas
#

They should atleast notify if theres server restart as its really annoying

whole mesa
# whole mesa I believe that these dinosaurs must have some adjustments: -Hypsilophodon : Th...

Continuing on about dinosaurs that I think should have some tweaks:

-Cerato : A little stamina reduction or that he spends stamina when using his charged bite. (His attacks don't expend stamina and he apparently doesn't need much to chase prey he vomited, he apparently wasn't created to be a possible stalker but a carcass protector / fighter).

-Tenonto : Your tail attacks should spend less stamina (unlike the cerato, the tenonto spends a lot of stamina with its tail attack, that is, you choose to flee or fight, if you choose to flee and are cornered your stamina will already be low and you will have few resources to defend itself, a cerato apparently has almost the same stamina and speed as itself, making tenonto an "easy" prey).

-Carnotauros: You need to be more efficient (if you are lucky enough to catch a dino by surprise and knock him down, you will be able to bite him 1 or 2 times, but after that he will easily dodge you.
I believe that fracturing some dinos for a while would be good, or we need another solution to get him back to being a competitive predator.
(2 cerates on a stamina diet easily follow a carno and corner him, as Carno's stamina is lower, and he spends it on the headbutt).

All the others in my opinion are fine, not currently Dryo, but apparently in the future it will be fun with the burrow mechanic.

flat sparrow
#

You know what’s annoying about the forests?
Getting stuck on logs…
Perhaps if the jump actually made you jump forward instead of using your momentum it would be better.

Perhaps allow some payables, larger ones, the ability to step over logs? It’s speed should depend on wether you’re sprinting, trotting, or walking.

I just think that’s better than running into a log, trying to jump over it but failing because of the momentum jump so you just jump to the left or right two inches, and then having to go around it.

Nothing annoys me more than running into the shrubbery for shelter and then getting blocked by a log you totally could step over or even on and over, then getting killed by it.

ancient plover
#

I know this has been mentioned previously but I'm say do it again, we NEED feathered dinosaurs. I want to start of by saying that i know the goal of this game hasn't been to be entirely paleontologically accurate and I get that, however there are some dinos which would look much better with feathers and it's something that the majority of the community wants. For instance feathered Utah raptors or tyrannosauruses would look really cool while also being scientifically accurate which would please both paleo nerds (no offense intended I'm 1 myself) and the rest of the community which would essentially result in a more positive environment overall and more enjoyable gameplay which is something that everyone wants. I want to make it clear that I'm not saying every dinosaur should be feathered however in some instances it would be a very neat change. There are many ways of implementing this change into the game and I figured the best one is to simply have it as a customization option in the skin menu for some dinosaurs. For example Trodon would have a button in the top right/bottom left etc. where it gives u the option to select between feathered and non-feathered, this way people can select whatever they prefer resulting in nobody being upset that the non-feathered variant has been removed, ultimately this would also result in more diverse and unique player interactions. Feathers on some dinosaurs could also become a useful tool, for instance the Utah raptor is able to use it's feathers to camouflage in plains as it's feathers can be easily mistaken for blades of grass. Overall this would simply be a very big improvement that would benefit and please everyone while it's also easy to implement, please add this devs.

kind cargo
#

The FOV for Troodon especially just as its spawned is too annoying to traverse with, I like Troodon's design and gameplay but I only ever play it on free grow servers now because the adult's FOV isn't 20% sky 80% grass

It's ~~not ~~ gamebreaking it's just extremely irritating, having a minor-moderate buff to the FOV early on would be a huge QoL change
Edit: I just played as a Troodon on official server to remind myself of the pain and it was indeed very painful

lilac widget
#

the lack of noise/footsteps of approaching dinos is an infuriating bug. Why is a giant fully grown stego silent while running at someone???

mellow zealot
#

The over-feeding mechanic causing a player to vomit and lose al diet is such cancer. This penalty makes absolutely no sense what so ever, maby if you kept eating for a long period of time after reaching full stomach. But puking and losing al your diet etc from pressing the "eat" key for a second or two after reaching full stomach is not realistic or sensible. Please remove this nonsens.

humble tree
#

Rework Troodon Venom so it is an actual Damage over Time that you can stack up, rather than just a pounce damage increase. The fact that the first 2 stages of envenomate deal a small DoT, but the third stage doesn't which is so weird.
3rd stage Envenomate should make it so the Venom DoT deals increased damage AND that damage scales with each pounce.

lunar mantle
#

Get rid of Cera's automatic chuffing at others who are in your group.

In fact just make it part of it's threat call or charge up sounds to its secondary attack. I dont know how many times it has killed me because it revealed my young groups' location to adult Carnos nearby, or a whole pack of Troodons.

Also give Magy a thago-club and rename it to Shunosaurus @fresh ingot it'll give Magy a good weapon and secondary attack to its already existing shoulder bump, and would make for a challenge for Ceratos to fight, as its stinky flesh can only be eaten by Cerato anyways. They both existed in the Jurassic period irl too, so it's not too unrealistic (Shuno and Cerato)

keen topaz
#

Reduce Ceras Stamina, it lasts WAY too long.

frigid herald
#

Add more ai to cera's diet.

pearl raft
#

Make Cera's chuffing manual, not automatic

distant anchor
#

Day needs to be longer, night needs to be shorter. Make sun rise at 4AM not 7AM and sun set at 8 not 6PM

stone hull
#

Alternative tail feather styles for future oviraptor customisations

pliant swan
#

Please get rid of the shoulder feathers they look bad.

bold cosmos
#

Hi! Could you guys turn down the volume of the soundtrack? Its louder than every other sound and sometimes when the music get bombastic it can became a real disconfort.

marsh swallow
#

Add a test server for death match. There nothing to do after growing, hell most ppl what just fight. Most ppl join 'grow' server so they can fight.

fluid kayak
#

Joining servers has gotta be the worst part of the game, it could use some work.

pliant plinth
#

looking at this i think of an updated fracture system where your limbs themselves have HP. Pachy can one shot these Health bars but other dinos have to chip away at your limbs to break them.

sour arrow
#

please make a system that allows you to spawn in with one of the 3 diets randomized instead of always having carbs or allow us to choose one of the 3

hot kindle
#

Better tracking mechanic, maybe making foot prints last longer?

dusty elm
#

Y’all should put a tutorial on the menu or something. So new players wont struggle so hard on the basics like not knowing how to skim for fish as pteranodon or using scent properly

south pelican
#

Remove deino from official with stego. Even though they're limited by water, deino is op. Give deinosuchus a death roll attack in the water. This would make deino capable of dealing lots of damage against overextending rexes or spinos. I think in the apex meta, deino should be the most dangerous in water. This would prevent power creep from ruining the animal.

wooden flame
#

to further make apex growth harder i feel like apexes at 50% and up will no longer gain stam while trotting and will have to z walk to regen stam or sit or stop moving this will make it so apexes cant mindlessly chase things down and have to maintain a watchful eye on there stam

solemn yarrow
#

The game has an incredible amount of potential and you can see how much attention to detail is being put into it. I think it would be a shame if the focus (in the future) was only on "Deathmatch". I understand that this type of gameplay is fun, but I like variety. I love roleplay/semirealism and wish more that nesting would be expanded, that weather and the diet (I have enough ideas, but that's beyond the scope). In order to make all players happy, I just wish that all options are available, including deathmatch servers and the expansion of this great game with the focus on the points already mentioned. My wish is very simple: the game should continue to be designed with so much love and the options for different servers (deathmatch, no rule, low rule, RP) are desirable. So everyone can enjoy the game in their own way.

mellow zealot
#

Something has to be done about the state of the Carno. Playing Carno solo is almost impossible atm, maintaining a decent diet is pointless since al your preferred food sources are tiny and difficult to catch, extremely rare on the servers or gives tiny amounts of food and diet. Living on Gallis, Pachys, Trodoon and Utahs is impossible as a solo Carno. Generally i feel like the diets could be slightly easier to fill up for smaller dinos, since maintaining proper diets is stupid easy as like Deino, even tho it is an apex... Maintaining a decent diet should not be so hard for something smaller like a carno, they need to have a broader list of preferred diets and compared to something massive, like a Deino, they need to fill up faster on their diets.

modern wren
#

Reduce nighttime, increase daytime. Add ability to turn motion blur off. Reintroduce ability to sniff different proteins from organs. Fix raptor glitch/fake pounce that results in death. And lastly please consider actually implementing these highly upvoted, regularly requested changes from the community.

ancient plover
#

Increase night time, reduce day time. I want more player to complain about how long nights are, so fun to read the cry.

carmine sigil
#

Give us a global chat. At least make it an option that admins can turn on on each server. Communication with other players was always a big part of many communities and it would make nesting/finding groups so much easier. I know it is not realistic, but it is still a game and a lot of people used global chat a lot

wary oyster
#

Pachie's should be able to charge a headbutt while holding alt. I don't see why it shouldn't be allowed since they have to use W and face the direction they actually want to hit in the end.

Edit: With how acceleration/deceleration and movement in general works now they can't do quick 180° or even 90° headbutts so it would wouldn't be broken in combat.

ancient plover
#

When we Press "HIDE HUD" can we actually hide everything from the screen? Including names of party members and we don't need the logo there. We can put it on the image if we want to. Thank you

main valley
#

Why are all dinosaurs able to possess great colors to present sexual-dimorphism but the teno has been completely robbed of that? The male and female teno look the same - please give the teno it's old colors back or better yet - give it new ones . . .

onyx sun
#

Make deino not be able to fill upp its hunger bar by eating only elite fish basicly make elite fish the same way it is for grazing for herbs

slow comet
#

I think a cool Dino to add could be yutyranus since it could be the largest feathered carnivore if added. Here is a idea for its ability/ niche

Thermal vision
Like some snakes the yutyranus would be able to see certain ai and dinosaurs with heat vision connected to its Nv, to keep this from being op here are some ideas

Only working at night
(Since the island is tropical and hot the yuty can only use its thermal vision when the island cools down at night and the only things with heat are players)

Things to trip them up
With thermal vision you can see everything that is hot so on a tropical island rocks would heat up in the sun as well as entire cliffs this means when using thermal vision prey can stand next to or on top of cliffs / rocks to be harder to see. Stuff light lighting can also trip them up being so hot.

Day/ night lock
Maybe just lock thermal vision from being used at all at day or night meaning it can only use it at certain times.

Blindness
So let’s say that thermal vision can be used in the night well then in the day maybe make yuty have very bad vision so it is very easy to kill (can work vice Versa)

Just an idea since I really like this Dino and think it would be a cool addition

subtle sun
#

Have some dinos hop when they run. Similarly to how kangaroos and kangaroo mice hop when they run, some dinos like oviraptor could hop. It would add some verity to the animations, and it’s just cute.

ashen zephyr
#

about tired of this fatal error crash

iron quest
#

have a "rip" mechanic to open bodys (as in you stand over a body and press the "rip" button to open it) instead of just standing over the body and biting cause that looks kinda silly

radiant quartz
#

Because of how Ava's horns are positioned (with them facing downward) compared to the other ceratopsian's I have 2 ideas for potential attacks for it and how they'll work. TI_ava

The first attack would be a regular head swing upward, the same as it had in legacy, but since Ava's horns face downward I imagine it would be more of getting hit with a baseball bat or another kind of rod-shaped object rather than be something that impales stuff. The attack would deal blunt-force damage, but it could maybe also have some kind of minor fracture damage when connecting a hit on the head, since I imagine getting hit in the jaw with solid bone would hurt quite a bit, but that's just something to add onto it.

The second attack would be an alt attack involving a thrust of its head forward where its horns (kinda) face, dealing bleed/impaling damage. It would look similar to trikes stomp attack from legacy, but with the head being thrusted straight in-front of it to utilize the horns position, rather than swinging its head straight up.

ancient plover
#

Make it so that if you don't select a gender before spawning, it will be random. There's always an overabundance of males.

formal yarrow
#

is it normal that i got 200+ ping all them time?

ancient plover
#

1. Logs, caves, and terrain for small to medium dinos to use for hiding, ambushing, and nesting that large dinos can not enter.
2. Large AI (Goat, Pig, and Deer) should have organs and bones for players to complete their diets. Currently, due to the diet system players are forced into hotspot meat grinders just to complete a basic part of the game. And a perfect diet bonus is 100% necessary to survival now.
3. Herbivores need more plant variety in more places, to break up the same old same old.
4. Diets deplete too fast. Right now 1% of diet is lost every 30 seconds. It should at least be 1% every 60 seconds.
5. Return the old tracking system from Legacy. When a carnivore smells, it should see a like of tracks, and or blood trail that can run cold. The current system is frankly terrible.

slow yoke
#

Small QOL addition: give creatures with excellent Night Vision the glowing eye effect from legacy, that'd be pretty cool

signal flicker
#

fix crashing errors, tired of waiting in 30 minutes queues only for the game to crash.

analog idol
#

can we get the hp bar on the main screen instead of having to go on tab menu

ancient plover
#

A skill tree for each dino where you select different skills depending on your play style, or if in a group, something to compliment. Each skill unlocks others to choode from as you go. Gain XP to earn your skills - this can be done by passively playing (but it's slow), killing AI and players and maybe even nesting. When killing AI and dinos the amount of XP will vary.

boreal kelp
#

I’m sure nesting is just in it’s early stages but stegos and tenos are far too big to be sitting on their eggs. Bigger herbivores like them cover their eggs with plants to keep them warm, that can also be used as a food source for the young when they hatch.
On a similar note, large carnivores could regurgitate a pile of meat, like what is depicted with the trex in walking with dinosaurs

tacit hare
#

loading into a server with 70 or 50 people then it kicks me out saying its full

formal heath
#

Here i am, a hungry raptor perched on a rock waiting for my prey. I spot something, a small carno. Time to make my move. I walk off the rock (not even jumping off mind you) and..... break my legs. great. Guess i'll starve to death.

Here's my point, fall damage is way too intense. ALso can we get a hotfix in the next year? One big update doesn't mean your job is done, now you have to balance it

charred meteor
#

Maybe add all spiro versions for community server owners to choose from, some of them were cool and i would love to experience them (until gateway is out).

plucky cipher
#

IDEA FOR GORE!! 1.) ok so in tapwings dilo concept you can see them eating a teno alive right, so, with a gore update you can have similar instances for example dinos getting limbs torn off but still remaining alive depending on how severe the damage is. (example: a deino lunges out of the water and grabs a carnos leg only to deathroll and tear it off leading the carno to survive the encounter but fall over due to not having a led. beeding out to death on the floor, the carno players screen begins to bleed red and the sound of his heartbeat begins to grow louder before their inevitable death. ) 2.) for other dinos like Acro for example , their combat system appears to rely on suffocation so having a grab and hold attach can have a similar effect for the player that's getting suffocated as they struggle to break free as their screen begins to go black and the sound of their heartbeat begins to grow louder. 3.) granted this will require locational damage and a combat overhaul since right now it appears that wherever you get bitten from, the same number of damage is done. maybe adding a damage map on the characters body can guide damage taken for the character and having an impact feature where the direct contact between players is where the 'scar effect' appears, giving the damage. (example: biting the tail might trigger little to no damage, whereas biting the neck or head on most dinos will cause the most damage, in some cases guaranteed death death. all the dino has to do is wait as the dino dies.) 4.) i think that this gore/combat system will give a new meaning to how players interact with each other and will force them to hone in on their character specialties in order to stay alive.

idle prism
#

Do you guys realize that your literally stopping new players from being able to play the game?
If I was new I wouldn't have the patience to wait an hour for 30-40 people to cycle through the server just for it to say "server if full."
Just make more servers, what's the harm in it? Bring AUs and SAs to 5 servers each and NAs and EUs to 10 servers each.

muted cedar
#

Please, PLEASE do a patch to fix Fatal error: [File:Unknown] [Line: 868] … cpp:910 with error 887A0006. I cant play the game without it crashing every 20 minutes or so, and I’ve already lost dinos due to this.

frigid yew
#

maybe add more flying creatures like Argentavis? I think if done right, it would be awesome like the Arks argentavis

whole mesa
#

One thing that I think would be cool to see in the game is different patterns of characteristics in dinosaurs of the same species, just like they have in the skins (Pattern A and Pattern B) I think it would be cool if they had it in their bodies too, like in the image below.
For example: I could choose a Pachy with a rounder horn, and my friend would choose a more pointed one.
I choose 1 Triceratops with pointy horns, my friend with crooked or broken horns, a stego with more pointy vertebrae and another with flatter vertebrae.
I put some images below to better represent the idea, but I believe that 3 options for each dino would be cool for me to differentiate myself from the same dinos of my kind and not just by color.

covert bluff
#

The game should have a timer for debuffs such as muscle spasms, vomit sicknes etc

kindred ginkgo
#

please god make it so it fills up the half filled diet first before my empty slot im sick of getting 2 of something i dont want

meager basin
#

Here's a idea I think there should be more reptiles in the game such as sarcosuchus and purussaurus they are both giant alligators/crocodiles

Sarcosuchus Facts Adult (can't be fully sure about these being accurate)

Speed 15-22 mph (24-35 kph)

Bite force
Sarchosuchus has an estimated bite force of 18,000 lbs. of pressure

Weight
7,700 – 9,500 lbs

Size
9 to 9.5 m (29.5 to 31.2 ft) in total length and 3.45 to 4.3 metric tons (3.80 to 4.74 short tons) in weight

Purussaurus Facts Adult (can't be fully sure about these being accurate)

Speed 18-20 km/h

Bite force
weighing around 8.4 metric tons, with a mean daily food intake of 40.6 kg. It was capable of generating sustained bite forces of 69,000 N (around 7 metric tons-force)

Weight and size
total length of 12.5 meters (41 feet) with a weight of 9.3 tons

pliant oasis
#

As a kiwi I'm split on the idea of leaving apexes to community servers, servers me and my aussie cousins can't access. So in turn I've taken the liberty of drafting up some ideas on how the devs can EASILY create balanced apexes for official as well as encouraging and retaining the smaller dino playerbase. Which to be honest I think the whole Playerbase is begging for.

By extending the growth time of Apexes to around 10 - 15 hours and making it so they spend the majority of their time in a juvi/sub state where their stats are akin to adult/sub other carnis and Herbis. You create a high risk play for growing an apex. This is far too long to be fesible right? In order to reduce the time they take to grow we utilise the elder system, By making Smaller dinos such as hypsi and Omni giving a permanant 25% growth boost to your next playable species 50% if you nested while growing. This will hopefully encourage players to play as a smaller dinos which we will aparently be getting alot of before stepping up to an apex making growth times around 5 hours, along with alleviating the lack of nesting in evrima. But with the apexes boosted stats will that not unbalance the officials? Here's my proposed fix without lowering their current stats. Deterioration and Malnourishment, both could be modelled or just stat wise with perhaps scars showing as a place holder. When Apexes reach the elder stage (I think around an hour - half an hour after reaching adult) they begin to deteriorate instead of gaining power. They lose muscle mass and begin to sag under their age. Once again knocking them down to the mid tier carni/herbi strength. While at the same time if Apexes don't keep up their diet rather then the current poor diet system they gain Malnourishment. Perhaps locking stam regen or health. Hopefully creating killable apexes.

If you like this idea I go into more detail here: https://www.reddit.com/r/theisle/comments/1510ec2/how_to_make_apexes_official_without_comprimising/

kind cargo
#

Unstuck button that works when you're still or in the same spot for 1-5 minutes and goes on cooldown, please thanks

terse fractal
#

Please get rid of the shoulder feathers they look bad.

mellow zealot
#

The diet system currently has several major issues that need to be addressed before it actually is enjoyable and gives depth to the game, rather then just be a huge headache. First, the preferred diets should evolve as your dino grows. for instance, as carno you could have things like rabbits and chickens on your diet when you are a juv. When you grow, these are then replaced by larger prey. Also the diets should fill upp slightly faster for some medium sized dinos, considering they have such small stomaches. Large apex, like deino, should need more food to get their diet (since they have such huge stomach and can easy fill al diets in one sitting).

ancient plover
#

Diet run out too fast, exemple.

My food 100% and my diet 100% too, after 25min my food is 70% and my diet 35%

Why if my food are still good my diet is low? I mean diet must be at the same level of % are my food, it makes sense!!!

you want to make a realistic game (like blocking a camera when you eat) and not having thought about making the diet decrease at the same time are the food driving me crazy!!

thorn wigeon
# ancient plover Diet run out too fast, exemple. My food 100% and my diet 100% too, after 25min...

Simply make nutrition stack to 150%, its absurd how fast hunger and diets decay, the extra 50% cannot make the game worse, if anything it actually gives you a moment to rest if you want to. ALSO remove the rule for Nutrition slots required to be 100% for bonus to be activated, it makes 0 SENSE to have nutrients in your body that are not actively getting absorbed for a benefit, it doesn't have to be the maximum benefit if thats REALLY the reason (Imo its laziness in development) why we have to get to 100% to activate, for example if your nutrition slot is half full you get half the bonus, this could get expanded on of course so if someone has an idea please do.

wise sage
#

Allow players to choose to use generated usernames that replace their steam usernames so that we can stay anonymous from players who have us on some kind of a targeting list

lilac widget
#

Utah group limit possibly expanded? TI_Think That or maybe juvis dont count towards the group limit?

ancient plover
#

Please add a queueing system for unofficial servers too.

fierce goblet
#

Similar to the tutorial & more things to do during nesting phases suggestions, perhaps implement a way to "play" fight with siblings after hatching. I know a lot of players new to a species just want to try out the moves right away - and it would be very cute!

left osprey
#

update 6.5 - devs need to fix these please:

  • carno stam runs out too quickly now - put it back to pre 6.5

  • change minimum charge distance (charge speed) back to pre 6.5

  • acceleration should go back to what is was before 6.5

  • put ai amounts and locations and sounds back to what it was pre 6.5 (there were areas that needed ai added even before update 6.5 - like back fields by border wall on both sides of swamps south east)

  • ai should fill food/diet the same amount as pre 6.5

  • low health/bleed heal time takes far too long even before 6.5 (even with perfect diet)

please put carno back to what it was before 6.5 as it was fine and fun! - very annoying and frustrating what devs have done to carno and then almost no ai around on top of that and the ai not filling us up so much either or making sounds like they used to so you know they are close by ... between reduced carno stam/stam running out too fast, slower acceleration, minimum charge distance/speed increased (completely stuffs up fighting close now) and hardly any ai to try and get a diet or improve food to be able to fight something etc and then running out of stam too quickly to even be able to fight effectively or even have a chance to retreat to safety as we used to be able to and raptors can easily kill us/bleed us out now as our stam runs out too quickly and raptor pounce hardly seems to miss/fail since 6.5. Used to enjoy fighting teno and pachy but most times too risky now with stam running out so fast, getting caught anywhere near out in the open and on top of that not able to even ram from short distances anymore like pre 6.5 ...

😦 - not much fun to play carno anymore and not much fun wandering around as carno like it used to be - why change carno so much for the worse? please bring back our beloved carno!

sly laurel
#

More Ambience stuff would be awesome, like prehistoric Bugs in the Wild (Dragonflies,Monster Millipede...) and smh like Thermites or Ants/Anthills in Center.
U get what i mean with that, brings in a bit more Life and doesnt have to be eatable (could be for later Dinos tho)

lapis sluice
#

Radio silence from the devs regarding the fatal crash errors - at least let us know you are aware of the issue.

fervent comet
#

A pooping mechanic, to let go of diet that i mistakenly ate or just get rid off to be replaced...either or i just want dinosaurs to poop

distant anchor
#

Need longer daytime, shorter nighttime.

midnight locust
#

i been playing as Beipi quite a bit and feel there is no real evasion for it, the rivers are full of Deino and you cant avoid them all. Its a really fun play cycle but you're doomed. It needs to be quicker or poisonous to eat or off the menu, you cant outswim the crocs for long.

wild finch
#

You will bring us back the old pachy! May stune carno again

mellow zealot
#

Im guessing you simply missed this tiny detail in the latest release, so this is only a friendly reminder to please add this minor detail as soon as possible. Since the Carno currently is utterly incapable of maintaining any decent diet, you need to buff all their stats by 25% and their growth by 75% to balance the constant diet-debuffs. In its current form, the Carno is 100% unplayable. Its pointless to scavenge for food, if you eat one freaking bite of decaying meat (witch btw start rotting within the shortest possible time for some reason) you are further plagued with long periods of vomiting, making the diet situation even more unmanageable. Your preferred diet mainly consists of tiny and rarely played dinos that is impossible to sustain yourself on. Also, the S diet is only gained from two sources, while al other diets are gained from three sources. Compared with other carnivores you have such a small list of prefered diets. Utahs for instance have 4 sources for every type of diet, why would you not make it the same for Carnos?? Please explain to me why it makes more sense to have Troodon instead of Cera as preferred diet for Carnos as well? How in gods name are you supposed to survive on Troodon as Carno? Its not even possible to avoid the mega packs of Ceras around every corner since the Carno has trash stamina and is further made useless by the massive diet-debuffs on stamina. Ceras with thier ability to maintain perfect diet from devouring every piece of rotting meat on the map is quite easily able to run down Carnos. Its honestly shocking how you could manage to decimate a perfectly playable dino so hard.

ancient plover
#

1. Logs, caves, and terrain for small to medium dinos to use for hiding, ambushing, and nesting that large dinos can not enter.
2. Large AI (Goat, Pig, and Deer) should have organs and bones for players to complete their diets. Currently, due to the diet system players are forced into hotspot meat grinders just to complete a basic part of the game. And a perfect diet bonus is 100% necessary to survival now.
3. Herbivores need more plant variety in more places, to break up the same old same old.
4. Diets deplete too fast. Right now 1% of diet is lost every 30 seconds. It should at least be 1% every 60 seconds. The state of diets is so bad, you literally can't even explore the map, without fear of your diet depleting. So players get stuck roaming small areas of the map in a boring grind for food.
5. Return the old tracking system from Legacy. When a carnivore smells, it should see a line of tracks, and or blood trail that can run cold. The current system is frankly terrible.

arctic oriole
#

Hunger should last longer, it is not even possible to admire the beauty of the game bc we are always looking for food

feral bane
#

I would love to see some burrowing Dino's! And have Dino's that can go into those burrows to hunt them, or disturb the burrow from the outside, causing the burrowing Dino to come out. This would be an awesome idea for hunting, and would add an interesting aspect into the game. I know in Legacy, the Dryo specifically could burrow, and only specific dinosaurs could enter such burrow--but if there was a way (for example) a Omniraptor to use it's claws and dig through the burrow and disturb it to get the prey out, that would be amazing! This also would mean that the burrowing Dino's couldn't necessarily use their burrow to escape from a fight, because regardless it would end up being dug up--but also encourages them to hide their burrows in a safe location away from predators. But if the burrow could still be accessed, it doesn't entirely mean that they are 100% safe.

south pelican
#

Reduce the curve on oviraptor's beak. It clashes with the rest of the animal and looks ridiculous.

sleek bay
#

Don't get rid of Legacy... Simple 🤣 🤣 🤣

snow pilot
#

can we please do something about this damn high ping wich goes to 100- 400 or 500 and its mostly just at center or near center that high and i just cant understand why? Can you please change that high ping? higher then 100 is fcking annoying, u cant fight or even move u just teleport back it makes no sense...

paper field
#

if u dont pick a gender the game should decide ur gender randomly, theres too many males

solemn ridge
ancient plover
#

Make the male pattern for the Troodon more noticeable

boreal kelp
#

Pteras should be capable of diving and swimming short distances underwater

ionic kernel
#

Please have faster updates to adress large issues. What often happens is we get a nice big update, but inevitably this comes with balance issues, bugs etc. Its gotten to the point where eras of this game are often defined by their bugs or poor balancing oversights, and we must play around it for months. For example, the well known and game breaking food glitch, the absurdly long night-time, the various pouncing glitches which makes something like troodon’s survival in a pack hunt based on your luck, the unanimously agreed underperformance of pachy. These issues seriously ruin the gameplay experience for many players completely.

whole mesa
#

currently all combinations of diets give a growth bonus, I believe that when reaching 100% adult this growth bonus should be converted into another attribute since growth will not be of any use to me, including the perfect diet which is the most difficult when I arrive 100% it becomes useless at 50% growth.

ancient plover
#

Nights are too short, not enough time to find food and travel as a small creature. Days are too dangerous to move around solo.

signal flicker
#

fix your servers, the random crashing and high ping

tacit hare
#

I cant even play the game with server crashing and 300 ping its unplayable

pliant oasis
#

Please prioritise gateway and Dino releases, we are mostly still looking forward to humans but we would rather have more unique 3d modelled terrain I think and we need Gateway for performance improvements as stunning as spiro is it’s too large to be viable and optimised in such a dense state. Hopefully if you guys can prioritise Gateway, more people will be able to run the isle with a smaller more optimised map (which looks gorgeous so far) at which point hopefully those extra sales will allow you guys to get some more staff to work on those extras while the main team works on getting us some new Dino’s. Of course we want the elder and perk system first since it seems relatively finished in your roadmap but save migration until after gateways release, that way we have a cool well designed map to test it on. I really do think the new map should be at least in the next 2 updates for how much fps and ping problems plague the isle at the moment.

idle prism
#

small issue, but has anyone else noticed that the skin designing screen has gotten darker? sometimes its heard to see my skin when im making it, it used to be brighter pre-6.5
(i know there are a lot more bugs and balance issues going on right now so you should get to those first but when you have time... you know)

pearl raft
slow yoke
#

Beipi is always shown off being a swamp resident but theres not much food to sustain their diet other then fish and maybe potato vine that only spawns on the very edge of the entrance, adding sumac to Beipi diet could keep them around that area, its such a gorgeous area but theres little to no reason to keep some of the animals there

errant drum
#

honestly, please for the love of god, if you guys won't fix your map, at least give us a suicide button or smthn PLLLSSS 😦 to implement a kill yourself button should not be too big of a feature.... if you scared of the bodies lying around, just do it so, that if you use that button, no corpse will be left idk

untold shard
#

add possibility to grab small dyno with pteradonon

hybrid garden
#

Could we maybe add a simple HUD legend to indicate what every icon that appears when you sniff means? It could be visible in the Tab screen or maybe as a togglable pop up in game. Seems like the only way to even try to find out what they all mean is to google words like "Evrima porkchop", "Evrima three dots", "Evrima wavy lines" or "Evrima red pack icon" etc". I don't know why the devs would think these icons are self-explanatory; there are like five different symbols for points of interest involving meat and I for one would like to know if they specifically represent players, AI, corpses, AI corpses or anything else. Ok, so maybe the distinction doesn't need to be made between AI and players for the sake of immersion, but at the very least some simple clarifications could go a long way to be helpful, especially to people who are new to the game.

plucky cipher
#

update dino texture mapping so their model details stand out & look lifelike, it was done in the past and the dinos looked really good up close back when v2 was re-released before the character textures were reverted to how they are now with the black outlines along the scales which don't do the models justice.

kind cargo
#

I don't know why this still isn't in the game but each server telling you if/what dinosaur you already have on the server before you join it

wild finch
#

add more skins to tenoo

main valley
#

This is more of a suggestion but since the Isle just do hadrosaurs so much justice - could I suggest the Oranosaurus? I think a semi-aquatic or just a water-wading herbivore other than deinocheirus would enrich the experience of swamp biomes so much! It could 'graze' with its beak dragging through the water, scooping up lake-grass and other fauna. It would just be really nice to see more hadrosaurs presented in a game and I - without seeming like I'm trying to suck up to you developers - believe that The Isle could really pull it off. Again its more of a suggestion than feedback - I think seeing hadrosaurids behaving as they did would just look nice.

What I'm getting at is more that I hope you add more hadrosaurs in the future ; ' D

delicate estuary
#

Allow pteranodons to swallow carried food when latched onto things. That was one of the only advantages to latching, and now it's been removed. Why?

normal peak
#

Increase AI everywhere but center. Center is where carnivores are at because it is the only way to know you will survive because of fresh spawns and others. Increase Ai at other herbi hot spots = spreading out the map. i can be a herbi at anywhere but center and almost afk in the open and know nothing but a pig could come by.

soft cloak
#

Punish mixpacking in some way.

misty finch
#

why isnt cera on carnos diet...

azure leaf
#

Night cycle should not start at 4-5pm (16-17h) - Is it winter? Why does the sun set so early? 8-9pm (20-21h) would be fine. Setting at 8pm and rising at 5am seems completely reasonable - why would the sun set SO early?

UI -- The bleed meter should be moved so that it can be seen when you open the character menu. (as it stand you can't check it/mouse over it, without opening the chat box - and that's silly.

old sky
#

Hypsilophodon as it stands right now is very underwhelming to play. Stuff like climbing is still planned which will help, but there's plenty that can be done to it right now.

  • Change it's spit to be more of a cone
    This one is pretty obvious. Spit is simply way too unreliable to use in a survival situation due to how friggn' accurate it has to be....on a moving target....all while your camera is shoved into grass....and you're trying to not stand still and die. Changing it to be more of a cone/shotgun spray would help make it MUCH more reliable to use.

  • Spit shouldn't stop you in place
    This is another obvious one, but even when spit does get applied, you're likely gonna get caught anyways because it stops you in place. Being able to vom and run would help make the previous change even better.

  • Remove the camera zoom when using spit and raise Hypsi's default camera height
    The zoom for spit was added to help players aim better, but it's only done the exact opposite. There's really no need for it. And more importantly, Hypsi's default camera height is simply too low for an enjoyable experience. Hypsi is definitely not the only one with this problem Troodon and this change should really be considered for most small animals.

  • Give Hypsi growth.
    The original excuse for no Hypsi growth was that it would be too small to be enjoyable and be unable to see. Well, Troodon juvie exists and is exactly that, so that excuse means nothing now. Many players also agree that growth for Hypsi, even just a bit, would help make it feel like a proper survival animal and make diets more meaningful for it. also again maybe just raise small animal cameras overall because Troodon juvie's cam is a crime

  • Make the blind more effective
    The blind is simply too easy to get rid of. Aside from the idea Punch mentioned of different diets changing the effect, perhaps consider making it take longer to rid yourself of the blind from spit for now.

vale merlin
#

give us trex - also when humans are out maybe have seperate servers with humans an dinos and dinos only

tawny wadi
#

hear me out, nest buffs. ceratos get buffs for just being by bodies, to me it makes sense that the parents of dah babies should get a slight buff when protecting nests, like abit of reduced damage and increased output or something like that. thereby mimicing parental adrenaline and protective insinct

pliant oasis
#

Get someone who has contact with the devs to establish a routine let's say monthly check of all the most upvoted suggestions in this channel. We need anyone from an admin to someone to come in here and give us confirmation of this feedback being taken into account, cause of statements like this we're all being put at odds with how much the devs actually listen to us.

gentle spruce
#

When Sandbox gets added, heres an idea of what percentages you could start as (sense in legacy you could choose your stage of growth while in sandbox mode):0% hatchling 25% child 50% juvi 75% subadult 100% adult 110%, and also when sandbox gets added (sense probably by the time sandbox gets added, humans would already be or just released into the game) there could 2 variants of servers, ones with humans and dinos, and to let the player know it has humans available as a playable, there will be a icon somewhere, either in the details of the server, or in the bar, but the icon would be the isles 'logo' (the one with the rex biting the humans head on the spear) and to let the player know that there is only dinos as playables in a server, it would be the same thing but instead with the rex biting a gallis head.

sick knot
#

At this point the main focus of the game should be optimization, most players run this game around 20-40 fps

slate birch
#

Instead of the server restart warning being 1 minute maybe make it 5 minutes so you have time to find a spot (Since the safe log takes 1 minute)

cosmic ivy
#

Please revert the thing about not getting diets after your stomach is full. Especially when youre a Cera/Deino you should be able to get diets even when your stomach is full, that would encourage the point of cleaning all the bodys.

Its impossible to hold all 3 diets as a Teno. Your hunger goes down slower than the nutrients so im never able to fill 3 nutrients before my stomach is full.

Also; Ive noticed that organs started to fall through the map, after you take them out and drop them.

edgy robin
#

Some Dino’s should be able to withstand large falls (small feathered Dino’s like hipsi for example) it’ll not only provide good methods of escape but it’ll also add more viability for players

rotund solar
#

Maybe reduce the growth time to beipi more? I don't see anything bad with this, a cool creature, most of people love it, its harmless to most of creatures, and this can increase its population a bit more?

lilac widget
#

crocs need a way to have their population curbed, right now they are too easy to grow and sustain large enough groups of adults. Deinos should not be able to fill up on fish AI that seems to continuously spawn as opposed to land AI thats few and far between.
Not only that their hunger drain should be heightened to increase their need to cannibalise since as of right now, the only thing that will compete with a croc IS a croc (excluding stegos bc you are removing them)

ancient plover
#

Secondary Diet Slots
As it stands, there can be an issue with the diet systems when the diet slots are filled with an undesirable slot when it comes to growth or buffs.
To resolve this, have secondary slots that can be selected and switched out.

For example, if you seek a perfect diet yet have that one slot filled cause you ate a little too much, you can replace/delete that diet slot in favour for the other. The secondary slots would be hidden until opened from the character screen. Then you can make the slot switch, customizing your diets for intended buffs/growth

I would also add to introduce more customizable buffs, add more benefits to perfect diets once achieved.

vague nova
#

I feel like it’s a bit counterintuitive that the replay system isn’t on officials. How’re we supposed to report hackers and get them banned if you guys don’t give us the option?

uncut lake
#

My suggestion is to increase server size up to 150-200, cap apex slots (currently only deino) and make a special apex queue for them. I guess everyone has seen 20+ deino megapacks chilling at the center, bringing absolutely nothing to the game. I have nothing against them, people just want to chat, sure, but unless you are deino that's minus 20 players you can interact with. Then count other deinos, that are growing by eating only fish and watching movies at the edge of the map. It's just not fun to play when you can't interact with a third of the server (or sometimes even half) unless you jump into the water.
Also small dinos like beipies, pteras, and hypsies. They are fun to play (well, except maybe for hypsie), but they are just ambiance. They can't fight, you can't catch them unless they go afk or get bored, but they take available server slots. Imagine a situation where there are 20 crocs, 10 beipies, 10 pteras, 1 hypsie on a server. That's minus 41 players. Not fun, considering how big is the map and how sparse is the food. That's why I think server size should be increased, so players won't be punished if, for example, pteras decide to nest 20 people.

boreal kelp
#

Instead of corythosaurus, do iguanodon! Roughly the same size and far more options to make it stand out other than a smaller para

iron quest
#

have a few official servers with apexes and humans and a few without (so we don't have to go to a 9999999+ rules server to play as an apex but we still get some servers without the blight that is stego)

ancient plover
#

Please make elite fish part of rapter diet, I want to feed my pets.

iron cipher
#

Community server icons would be another way to easily identify different servers quickly

mild ermine
#

give all herbivores a bonus to defense when in a group of their own species. for example -30% health loss. it would encourage players to play in herds rather than alone and higher their chances of survival, making small herbivore species like pachy stronger together

distant anchor
#

Day needs to last longer, night needs to be shorter, 70% of gametime is spent in darkness currently

stiff veldt
#

I know I’m not the only one to think this. And in no way is this hate to the server admins, cause I understand they have lives and are not required to watch the chat 24/7. But too many times players get stuck. So either the admins should have to watch the chat more, hire more admins, or simply add a unstuck button cause this has been a issue for a long time

errant drum
#

Yeah, would be really nice to at least know that they maybe have troubles with fixing some of the bigger issues, i'd love some more transparancy on how it's goin with the gamebreaking glitches and bugs....
Right now it just feels like giving money out for a pretty nice game, wich is not supported anymore... give us some lifesign or smthn that u there, and hear us, tell us what is giving you troubles or what is goin to be easaly done...
cought ROADMAP
Ehem, back to my point, i'd really love to get at least a post in the disc or steam on all or at least some of the issues.

crude lance
#

the replay camera is very fast even scrolling backwards to the lowest camera speed you zoom by any baby dinosaurs and its hard to get a good angle

deep goblet
#

i'm sure yall're aware, but Carno's sprinting animation sometimes speeds up for no reason when running in a straight line-- it's pretty distracting, especially as a juvenile, since you aren't moving as fast as your legs appear to be taking you

vocal dagger
#

Can’t help but feel like devs don’t care that a lot of players can’t even play the game anymore because of gpu dx12 issue, we already paid our money and played our time. It’s just so upsetting because I really loved this game and it’s not like everyone can just go buy new setups, really disappointing. I wish they would at least acknowledge it even if they can’t do anything about it.

obtuse meteor
#

Pachy needs to be able to stun Cerato, their the same size and a Cerato can seriously punish a Pachy for even thinking of defending themselves.

amber plank
#

whats the point in giving a 1 min warning for restart. it takes 1 min to log. seems kinda silly. why even bother then

mental relic
#

Allo to be the first playable added after Rex and Trike

Allo being the large pack hunter it is will be perfect for the game once more large animals are in. Groups of allos could be serious threats to lone apexs like Rex, Trike, and stego. They could easily keep the population in check and make sure apexs aren't getting out of hand.

thin sky
#

Why is carno on cera diet but cera is not carno diet? really fk'ed carno with this update

tacit hare
#

its almost impossible to find ai

modern wren
#

Reduce nighttime, increase daytime

icy surge
#

Please make big logs in the forest usable ♡

midnight spoke
#

let us zoom out more! especially troodons, hypsis and beipis. they can only see grass as juvis

vivid sleet
#

Please add pt back on utahs diet.

lethal tide
#

Create an Admin Option (server mode): Survival or Arena
Arena would be exactly what we have now. A dino battle arena where everything is permited - overpacks, mixpacks, killingspree, nonsense etc etc. The beauty of Chaos for those who like it. It would also be cool to have real arena maps in the future - not a basic unreal map as sandbox, but a real arena. Imagine a Coliseum with man and raptors fighting. That'd be awesome. Night horror battlemaps full of troodons, dilos, gallis and naked humans with knifes lol. Pteras could act like spectators aswell.

Survival would add a stress bar to regulate unnatural things. Penalizing all "bad behaviors" mentioned above however devs like to do it, just to create a more realistic environment for those who seek it. This sould make unrealistic behaviors feel REALLY uncomfortable for those trying to break the rules of mother nature.

tawdry arrow
#

Please fix hatchlings taking up space, idk why the devs made this decision, maybe its a bug but either way please fix it because hatchlings should not be taking up space in a group. For example if you nest in as a deinosuchus you wont be able to see your parents because deinos group limit is 2.

wary oyster
#

Small AI are almost impossible to see even if you're running right behind them due to the new grass.
Any way to help track them other than their loud ass footsteps would be appreciated.

Edit: Honestly tracking in general is much harder for smaller creatures due to the grass.

fathom abyss
#

Please, put more Oranges on the orange trees. It's like 2 Oranges and at least 1 is usually bugged.

hollow sorrel
#

Game is full of hackers and admins don’t care to reply or even ban them? We have had the same hacking crocs on AU 1 for days and days. So many people have pinged these admins in the AU chat and nothing as been done.. I get you admins are not by your Pc all the time and don’t get payed. But why sign up to be a server admin for a game if your never by your Pc?? No one forced you to do it and why ignore people for days? How hard is it to jump on find these guys and ban them Over and over even when they come back with new accounts? I can find them as a Pt straight away you don’t need some big investigation there doing it right out in the open. You could find them with your admin powers in seconds people have been pinging admins for days and days about this and nothing has been done.. It honestly feels like they don’t care about the AU servers witch sucks and shows the devs attitude towards there player base runs deep even down to there volunteer admins… again don’t be a admin if you can’t be a admin.

bold gate
#

you should bring out stuffed animal for the babys variants of the dinos like beipi

ancient plover
#

POT modded rex by Primordial Titan Team has some accurate sounds... and it's scary asf. Me wearing a non directional headphones added the tense into it hearing a Rex low rumble coming closer and me not knowing where the exact location is lowered my heartbeat as well as looking every direction in panic so i don't get teared apart and then the sudden relief of finally able to visually see the rex knowing it wasn't coming for me. POT isn't suppose to be horror... Now imagine THE ISLE

ancient plover
#

how about instead of working on trex u work on the medium sized/small animals that were on the roadmap before like magy and oviraptor? nb wants t-rex rn and y'all seem to not even think out these updates. and mind u, half of cera and magy's concept art literally had to do with them fighting js for them to not get released alongside eachother. y'all should've been thought out some gimic that it could've had and put it in update 6.5 or 7. and oviraptor would've been good to put in the nesting update since that was it's whole gimic and would actually make nesting more of a challenge than it is now.

stark whale
#

Make diets become active at 50% instead of 100%

south pelican
#

Make more areas with shorter grass. The grass is way too tall for babies to see anything. It also makes ai animals annoying to hunt. Also the grass makes animals seem smaller than they really are.

frail crypt
#

An alternative to removing Apexes:

Have a max number of adult Apexes per server, have all excess apex remain sub-adults until a slot opens(first come first serve). For Rex, have us spawn a smaller transitory Tyrannos species that as an adult can “evolve” into the larger Rex as slots free up.

Rex variants not logged in do not count toward the server’s Rex slot. Any Rexes attempting to log in after slots have been filled can not…or, must select an alternative dino to play on that server at that time.

Have Rex and possibly it’s transitory variant be more PvE oriented in play, being most viable hunting large, slow, dangerous NPC herds. Do not seek to balance the Rex at all for being viable hunters of other player dinos…unless ambushed, Rex would never have the option of running down player dinos.

Apex herbivores(Trike and Stego) would be balanced in a similar manner to Rex. Limited the same way in slots, required to evolve from a sub-adult or smaller, similar, transitory species as slots open up. Too slow to be engage other dinos except an insistent dino. Significantly de-buffs(increased hunger and water consumption, higher specialty food needs, reduced damage resistance, reduced stamina cap) other species of herbivores within its proximity, only eats grass and leaves…no specialty food requirements.

Apex herbivores would also have instinctive aggression/territorial displays when around other herbivore species, similar to the Cerato’s chuff or muscle spasms. So they would make frequent 1 calls, head shakes(Trike), tail swipes(Stego), etc….making them dangerous meat-shields for other herbivores.

The goal is to isolate the Apexes from the normal player web of life…with the hopes of not needing to balance them as part of that web. Speed becomes the controlling attribute that keeps them from rampaging across the island.

Apex carnis would focus more on each other and PvE hunt content that also provides trickle down benefits in terms of carcass scavenging.

native copper
#

Can we get some sort of acknowledgement from the devs saying that they're actually taking our feedback into consideration?

royal berry
#

when releasing the dilopsaurs in the same, can we also have the option of fur or feather besides just skin options to choose from. It would be neat to see the detail in customizing these beautiful creatures, especially other species of the isle.

prime kite
#

you guys need more server as you have been growing its gotten to the point where i gotta wait 30 mins to just get into a server they are consistently full and if you accidently get DC'ed its back to the the 20-45 min wait game . recommend adding 4-5 more servers to help with the in flow of traffic.

outer mulch
#

Severely reduce the damage dealt by deinosuchus' lunge. As of now, it does way too much damage for an ability that will wound up killing you anyways, because theres nothing you can do after being grabbed. No need for it to deal ~1/3 of an Omnis healthbar, thats just absurd.

whole mesa
#

Just as there is the channel (general-feedback) you should create the (admins-feedback) for the community to know that you are reading what we send here, many good ideas come here, and we have no idea if you are reading, ignoring or just reading when they want, that's a total disregard.

There should be at least 1 member to monitor these channels and pass on good ideas to superiors.

The channel idea (admins-feedback) would work like this.
For example: Ideas with a lot of "✔️" you should always take them and put them in your feedback and give some explanation about whether it is possible or not, whether it is being analyzed, whether it is a priority or not.
Ideas with lots of "X" you should just ignore and ideas you thought were cool with balanced "✔️" and "X" you would decide whether they are good or not to give feedback.

I'll put some examples of how it should be below in the image:
Remember these are just sample sentences, but the admin responsible for this should at least give us some explanation about ideas with lots of "✔️". that's the bare minimum we need, feedback from the admins.

edgy robin
#

The tutorial videos should be added to the game so players can see how to play the first time they spawn or on the main menu where there can be a “tutorial” tab that informs the player on gameplay

dusky igloo
#

map has more potholes than your average balkan country, either try to fix them the same way the rocks on the beach are (you kinda float above them) or focus on filling those instead of ever so slightly changing the water level

plucky yoke
#

Mating animations
A new call or key to press for your Dino to do a mating or courting animation/courting calls and songs . This will be a specific animation/noise for each Dino. Yeah it’s a lot of work but imo it would be super cool to see. It would make something like finding a mate for eggs more immersive and it would look cool. It would add to the experience of a lot of Dinos who may have very unique or stylish courting rituals. Like I said this would be a ton of work on the devs part but I’m sure most every player would enjoy it

steel kraken
#

Carno needs to be nerfed, Carnos are too over powered vs cera. It's not even equal. I just sat here and fought a carno for 10 minutes he bit me like 4 times and I just kept unloading on him and he still ended up killing me. Way to overpowered

ancient plover
#

Currently there is no long term repercussions from fighting or risky behavior/engagments
Which is why Herbivores often fight for the sake of it when in large herds. As well as Carni's combating one another so frequently with little discernment
To combat this

I would suggest a mechanics such as Sickness Severity

Mechanic:
Carnivores would have an inherent bacteria within their bite(similar to Cera). All Carni's would have small to little doses of such, but significantly less severe
Typically inflicted after reckless fights. Infections from bacteria may occur. Even having open wounds/regen'ing blood loss. This would only be the case if your hp would drop to 2nd or 3rd screen from a fight.

Affects:
The sickness would initially be minor with little to effects. Though if untreated, would increasingly grow more and more severe
The debuffs being increased critical damage(headshots/bodyshots), lower blood regen, reduced health regen, smaller blood pool. All tied directly to combat.
There would also be a small scent trail like blood, though instead of red drops, they would be green drops indicating sickness. Though far less frequent in scent.
This would encourage more intelligent target selection, more risk assessment for situations. Less careless brawls even in numbers.

Preventative measures:
A good diet would prevent the fever from occurring or affecting at lower levels. Though to prevent more severe cases would be medicinal flowers/roots/plants
Showing up as "+" under the compass for scent. A full water bar and sufficient healing herbs eaten would resolve higher doses of such sicknesses. Increasing movement and flow through the map if a heavy combat playstyle is desired.

distant anchor
#

Make days longer and nights shorter

kind cargo
#

Since I'm reading a lot of Ptera comments that are for and against the Ptera's ability to poke without being attacked I thought of this, adjust the Ptera's hitbox to apply to some of its beak so that the one being attacked has a chance of fighting back but have it so an attack to the beak is a fracture or break to their beak instead of instant death and they lose the range they have as an adult/take longer to eat and drink/can't perch (just throwing ideas out there) until it grows back and the Dino that breaks it can eat the beak.

It's a deterrent to a Ptera continuously attacking large dinosaurs that can't do anything about it, currently there's plenty of risk for the Ptera but if they're skilled enough they won't be hit or bit unless they crash into them.

I'm a Ptera player and I enjoy this dino a lot but I want to be more than just a nuisance and I want to see more for Ptera until Quetz so this would be a nice trade off into seeing better stats or abilities for Ptera while giving counterplay to what Ptera can dish out.

Especially with Climbing coming out Pteradon's won't have their usual places to be safe so this is also me looking at future content with this mechanic for stats in mind

lilac widget
#

when you accidentally pounce a fellow omni mid-fight, you should be able to let go of them faster rather than being stuck in the pin animations for so long .... you can let go of a pounce on a bigger dino instantly so why not a utah lmao

fading echo
#

Please allow replay on officials. I know part of the reason why it isn't on is because of targeting but I'd rather deal with someone salty trying to kill me via putting my steam id on a kill on sight list, rather then the countless amount of hackers that are running rampant on offcials in the earlier hours of the day. I beg of you its getting out of hand and easy anti cheat clearly isn't doing a good job at preventing esping or speed hacking. Right now officials are near unplayable because of the amount of hackers that can simply get away with running sonic speed and ruining your entire enjoyment of the game. So please add a report system and enable replay so these literal lower life forms can get punished already.

lucid dust
#

I don’t like having to press Alt with manual bite enabled as it’s just super awkward to press with my thumb when i’m moving. I keep my free look keybinded to B as it’s easier to sprint while free looking. Is there anyway we could get the option to rebind our manual attack from left alt to another key? every time I switch it one of them doesn’t work. It would be more comfortable for me to use another key of choice. I can make a video later showing the issue of when you rebind that key your right click doesn’t work or it switches your manual alt attack to strictly right click and your left alt + right click does the same thing lol

carmine siren
#

add back the replay system on officials. It will solve the hacking problem. Plus please, we need admins that will actually ban hackers. My friends reported hackers so much and im not sure if any were banned. If the admins novadays are banning hackers, then they barely do it

solar crescent
#

The night is too long, why does it start at around 17:00 ???

paper field
#

make so that pachy can fully stun cera but only stun carno when it got a new fracture on the carno

iron cipher
#

Screenshot discussion please

vital egret
#

Have the option to sniff while sitting down

stiff veldt
#

Allow replays on officials

The most important reason is for hackers to swiftly send show an admin and get the info needed.

They honestly can’t even be abused much either as it takes 30 min for the video to render which is a lot of time for something to happen to another player to ensure you can’t use it for finding where players are

tardy gust
#

reduce night time and optimize the game

mild ermine
#

add more colors for tenonto. please

ancient plover
#

Some sort of indicator for calls, like a optional messages like: " Dieno friendly called you! "
Some players dont really recogenize calls sometimes, and friendly players want sum friends lol, plus it would be not that hard to program.
Ethier this or when workshop gets added, some blessed person will do this.

vapid hollow
#

improve the blood tracking system, way too hard to track prey in jungles, the scent is buggy, blood tracks disapear very fast

pine spruce
#

vegetation too tall and too thick, cant see anything and cause huge FPS loss and server lagg, i suggest to lower the number of trees and grass for better performance and gameplay

haughty panther
#

make a friends section in the server menu a bit like the one in rust so u can see what server ur steam friends r on and join them thru that

woven prism
#

now i seen somebody mention this before and off the surface it seems like a bad idea but thinking about it you could easily do some work around systems to make it work so here it is...

capping the amount of the same dino on the map at once i think you could do like 15-20 at once per dino and then you add a que system for each dino and then to make nests feel like they can be used for more then just nesting friends in. and the only way you can overcap the limit would be to nest them in.. if they are full grown or already that dino the que system comes into play.

midnight locust
#

Pachy only has one optional food per stat, more pls.

modern wren
#

Reduce nighttime length, increase daytime length

timber fossil
#

Boring - emptiness - PVP, is what I feel when play with some species, because after get full diet theres almost nothing to do besides wait to reach adult or play walk simulator in an empty map hoping to find someone of the same species to engage (which in some cases is near impossible like dryo since almost noone plays with it). The lack of a more deep content turns more people adopting a more PVP, KOS or canibalism playstyle to get some action.
I know AI, migration, Perks and Elders are being working on to help with that but theres something I would like to see on this game combining these mechanics.

For specific playables, players could escort AI through migration from point A to point B, helping them with guidance or defending from predators would grant a specific/random perk. Other games use this escort system, and in my opinion would give to The Isle a more alive ecosystem and more content without being too unnatural;

void burrow
#

I think some bridgets or path for sdinosars could be cool because then the dinosuchus cant bite you?

paper field
#

i really dont like the concept of dinossaur AI, having AI to feed new carnivores players is great but trying to create a immersive ecosystem? im sorry but its only immersive untill u find out that its an AI and not a player and AI in videogames and the isle are not that convincing, u better off just getting more player slots

kind cargo
#

Let us tab and click to choose which slot gets filled, priority slot

sterile egret
charred meteor
#

Maybe for update 7 just add simple rain for gateway, and then go all out for update 8. Nevermind update 7 and 8 no longer exist

mild ermine
#

change beipis name to michael officially

subtle sun
#

I’ve said it once and I will continue to say it each update until it’s added, have Petra regain stam when latching. Petra is literally just a spectator dino, why on earth does it have to lay on a rock and potentially get eaten?? Latching has pretty much no use as it is right now, so at least let it regain stam. And while I’m at it, remove the camera lock when eating and drinking. Animals can look around while eating and drinking, and having that mechanic just gets you killed for no good reason half the time. The eating sounds and the fact that it takes a second before you can move after you stop eating gives players enough advantage, and it promotes players to be visually aware when eating and drinking, instead of just hoping that you don’t die.

tough stump
#

ever since the move to UE5 ive been getting what i can only describe as a really bad blur on things when im moving, sometimes there are even afterimages on screen if something moves out of view. i assume this is unintentional or related to motion blur but regardless it really is not great on the eyes

fading echo
#

Similar to my suggestion to adding replays to officials to reduce the amount of hackers and to make player lives easier and the admins lives easier (they don't have to investigate as much) Just make a ticket system to report hackers or exploiters. So that the hackers have no idea they are being reported on and all players have to do is send their replay file, say the time in which the hacker appeared on replay, and description of what happened. This would be super beneficial to the community as hackers are a massive issue that just seems to be getting worse, and no information of the hackers would be public it would be a private channel that only the staff and the person who sent the ticket would see. So the hacker won't even be suspected of being reported on.

mental relic
#

On Gateway, it would be cool to have some wrecked vehicles scattered around the map, Things like planes, boats, cars, helicopters etc.
I believe these could really add to the Island and the story the game is trying to tell.

ancient plover
#

It can be annoying (and sometimes dangerous) when sniffing for food and the scent disappears, so you have to stop to sniff again. Please increase the speed in which scents appear, cheers.

finite dust
#

Maybe fix how a short fall can kill any full grown dino

stiff veldt
#

Ptera should have a shorter growth time. 40 min. There’s no reason for it to be an hour long. It’s frailer than dryo and that flight isn’t too much of an advantage if you get one shot by everything

teal tide
#

I have 512 hours played
ive only played a few days worth since 6.5
Between the horrid AI spawns, the zero point turn bite from a cera, the bucking bug still being a thing
I cannt even muster the energy to want to play anymore...

Your making a new map? SWEET, i will definitly check it out. But we already have massive problems with the size of map already out. New map is only gonna make it worse.
I love this game. But dang, yall just released an update while working on a map. without ever addressing the issues of the game

whole mesa
#

Please add a glider dinosaur to the island in the future.

old sky
#

I can't stress enough how awesome and creative it is how you've done the living roadmap! I love the old computer style!

hard elbow
#

As someone who plays both official and community servers, the ideas of items like mutation values being customized on community servers causes some concerns on balance continuity. Especially because the balance of playable species is based on consistent variables present in official servers, and I don't expect nor want that to change.

I would highly appreciate the option to see a server's value change list in order to tell what it is default and what items have been modified to what degree.

I also suggest that instead of giving full reign over these settings I would prefer server owners be allowed to change these values based on multiple educated presets in addition to enable/disable features.

teal badge
#

Can we run and Alt attack please. An Omniraptor literally does it in the update 6.5 trailer and the combat feels so much worse without it.

proud nest
#

Seeing how much “freedom of choice” is being given to community servers, regarding mutations and what not to fit “the community’s spirit and vision” as you said in that #isle-phase-three update, I’d like to bring back the idea of global chat and other chats that were before in legacy or suggested on this very channel.

I know with time global was deleted due to it “clashing” with the Isle’s current view for what they aim to build, but, the game being a community based game, it is something to be mindful about, and not avoided/rejected like the plague.

But for many it was part of how this game happened to create a community, how it grew. Friendships were built, communities made, and maybe even marriages could’ve happened thanks to the Isle’s community focus it had before.

I’m not saying bring this to all servers, just like some things can be chosen to be available (mutations, apexes, etc) in some servers, same can go with types of chat. Think of officials as the primary/hardcore type of servers, while community servers are whatever they want them to be. Mods won’t be here for a long time, so I think it’s a good idea to take this in consideration.

Thank you for your time.

wooden flame
#

remove oranges from pachys diet its constantly bugging and we get so little nutrients from then and they just dont make since it was better off at horned melons all u had to do was moved horned melons to a spot on the map that made sense for horned melons to be there and that was also reasonably close to pachy diet oranges are poop! GET IT OUTTA HERE

edgy robin
#

it would be really neat if each dinosaur came with its own damage textures for wounds

misty finch
#

When you introduce other apex’s I heard they won’t be on official servers. I was wondering if it’s possible to just have apex only servers. Since your putting all this work into those playables. Plus I’m sure we all wouldn’t mind more servers just in general. I know it costs money. My thought for that is make evirma a sperate game on steam. I’d pay an extra 20 then we could have more servers and you’d have more income.

rotund solar
#

Revert teno tail slam damage as how it was, you nerfed it to allow cera performance well but it is "Overpowered" with it lock-vomit-animation against teno, so revert the damage back to make the fight balanced. It was not an overpowered value as how this lock-animation is, it is giving a lot of advantage to the cerato user and the punished ends being the teno with a nerf that it did not deserve

sly jetty
#

would be cool if omnis didnt pin gallis, but instead rode them like a jockey would ride a horse, the bucking mechanic would look like a chicken jumping up and down vigorously trying to shake it off etc. hate how easy it is for omnis to kill a galli, gallis are bigger, shouldnt be pinned to the ground rendered useless. not to mention a boar does more damage to an omni than a galli kick. i think our kicks should be able to stun an omni similar to when a galli kicks a boar.

void burrow
#

Please Make my camera taller For when I use trodon Or i cant see onto the grass in front of me

meager basin
#

Human Communication and Vehicles

First let's start with Communications humans will spawn with a ptt handheld radio and it will appear on their character where the devs choose if they do this T will be the button for the radio and there will be proximity chat where anywhere within a 20-30 foot radius will hear you talk not a voice actor you as well as any dino within that radius to hear you without any distortion in your voice so if you've always wanted to mock a Deino now you can and the dinos will be able to hear your radio and this could give your position away especially when hiding its going to be a 10-20 foot radius and in order to talk to each other you send invites in a radio tab in the character menu where you invite other humans to your channel now you can also turn the radio off so the dinos cant hear your radio when your hiding then if other players go to the radio tab in the character menu it will say "your name radio off" and you can turn it on and off by going to the radio tab and pressing the power button on the side off the radio and on the radio screen like a model of the radio you can interact with which shows a handheld radio with a screen and buttons so the power button, volume and other buttons on the radio it self are labeled for convenience and when escaping dinos you can turn the radio off or turn the volume to nothing and it will display in the radio tab on the radio screen what the volume is so nobody complains that the radio is broken with that the button to turn it on and off you hold down Y and to turn the volume up and down you use the plus and minus keys or it could be the scroll wheel or the 2 buttons on the side of your mouse but those buttons on the side of your mouse can be used for a laser or flashlight on your guns and when you get eaten well talking on your radio you will hear screaming in the radio (for other players) and proximity chat (for you and other players) I have to make like 3 parts bc this is 5000 letters long

scenic patrol
#

Thank you for putting up the roadmap! Love the style and hope it gets stuck to!

dusk veldt
#

Nerf steg I don’t get why you shouldn’t

spark basin
#

Since unofficial servers will be able to change the values of mutations at will, why not also make it possible to change the base stats of the dinosaur?, e.g. by reducing or increasing stamina, damage, health or reducing/increasing its growth time

crude lance
#

please update the music box i understand its not top priority but it really does make the game significantly more enjoyable and i think some more soundtracks would benefit the game (i think only one song plays during battle when there used the be more) even some ambient music like acts of god or thousand life contract when you enter human buildings would really do a world of good

small egret
#

The new video was AWESOME and clear. I love how the information is formatted and am SO DELIGHTED to hear we're getting more frequent, small updates!!

south pelican
#

Add more cave systems in Gateway. It's a spooky part of the game that's underutilized. It would be cool for some dinosaurs to be dedicated cave dwellers. Caves are more of the tribal/eyeless area, but it would be cool if there were also dinosaurs down under.

iron cipher
#

Make the small tiers explode if you shoot them with a .50 cal

frail crypt
#

With Rex removed from officials is it time to reconsider you know who?

velvet peak
#

Add an Unstuck feature at the tab menu, pretty simple stuff no? I have lost too many grown dinos because this feature is missing.

mild ermine
#

make a scientifically accurate spinosaurus model

sour cove
#

Bring back Sandbox so that we can have some deathmatch fun without having to lose a dinosaur we spent hours growing. Sometimes people don't have a lot of time to play and just want to jump onto a server, fight some people, and log off.

Sandbox would also give players a chance to test all the animals and work on some strategies to help them survive in Survival.

west hamlet
#

More admins to deal with Cheater issues

lilac widget
#

More admins on at "down times" / the popular times for AU and EU servers. Active admins.

errant drum
#

kinda sad u don't get any steam achievement or some sorts for growing a dino to 100% i know it's like having nothing, but some appreciation and just this little dopamine to get one to 100% would be cool^^ Specialy playing deinos or stegos, investing literal hours 🙂

halcyon cloud
#

More variation if possible in the big rocks that smaller carnivores use for safety/outlooks. In the north east I was just playing a Trodoon and found three big rocks, all the same style which were not climbable but also kinda ruins the feel when they are so uniform. 🙂

delicate estuary
#

Give beipi around a 15% chance to find a bullfrog instead of a crab when foraging. It'd make foraging more worth it (why forage for crabs when you can get carbs way more easily from fish?) and more interesting.

fading echo
#

Ticket system in the discord server to correspond with enabling replay on officials so private investigations can carryout against hackers spotted on officials please. (come on guys theres been the same speed hacking cerato on na 3 since the 15th of this month and not everyone can leave a recording software on in the background with the isle running)

carmine siren
#

make a hotfix where u bring back omnis punishment and remove ceras vomit lock

distant anchor
#

I hate to do this in this channel, but as people have told me this is for all kinds of feedback, and as I have seen people here posting about unreleased dinosaurs and tweaks for content not even announced, here goes:
The new roadmap is quite disappointing.
The post says: "clear overview of current development efforts" yet all we're seeing is text. Then the post says the content is segmented into stages, each stage being further segmented into smaller updates which will be releasing more frequently. Are we then to expect Gateway to be releasing very soon? As in, first, the patch that fixes issues with the current update, then the server whitelists, then immediately after - Gateway is meant to be releasing?
I find this new roadmap format more confusing than the old one, as the old one actually put planned content into specific updates (Update 6, 6.5, 7, etc.), so people knew what and, relatively, when to expect it. But even the old roadmap schedule was not stuck to, content in some roadmap stages was altered or completely ignored and left out. So how do we know this new roadmap is a clear representation of content to come?
Then, there's the new dinosaurs which are meant to be appearing in the coming updates. These might as well not be part of the roadmap (a roadmap being an arrow going through the development process and upcoming content, potentially with landmarks or dates for specific content drops). Even the post itself states that these dinosaurs' "development is progressing concurrently and will be released as they are ready". We already knew this as most of these were shown in some stage of development in the past.
Then there's perks being seemingly pushed to the bottom of the priority list, which IMO is a mistake as these are meant to be a vital gameplay component.
Finally, the new "roadmap" does not even MENTION humans, which is another huge disappointment. Humans, which, since 2015 have been advertised as part of the hardcore survival game which is The Isle.

rigid stirrup
#

Why put remove apexes from official? You guys put likely lots of money into these dinosaurs but dont even try to take actual effort and balance them so they can be in official so you just throw them into unofficial as a quick simple bandage fix.

humble torrent
#

So many hackers on officials, you need a better system to stop this like a replay system or when we die or kill somebody we can get their name.

plush garden
#

something new to combat, maybe?

glad olive
#

I don't know if its possible, but man this game needs optimalisation... When there's more than few players game goes down in fps from 60 to 5. I would suggest to focus on smooth gameplay first instead of new dinos and features. You die when far away from players and you die when close to them because your fps count is 5 and you can't play.

proud plaza
iron quest
heavy pond
#

In dev reports, mention # of people banned from game for hacking/exploiting so players can feel something is being done about them (As it stands, feels nothing is being done)

halcyon cloud
#

Stegosaurus damage seems too high, getting one shot by a tail swing as an Omniraptor nearly full grown and fully health is very strange.

drifting mist
#

Have troodon and other nocturnal animals eyes dilate at nighttime as seen here

ancient plover
#

Make Pachy slightly faster, or make ceras legs break easier because pachy can't do much against it right now. They can't outrun it, and they can't leg break it to get away.

terse kite
#

The new roadmap format is great, I love the aesthetics and in general I think it was executed very nicely and I feel excited for the future smaller updates

However one bad thing about this format is that we know very little of what each new implementation actually means to the game, as it is the new roadmap is just a list of names for stuff that will sooner or later be added to the game, nothing more. I believe some description of each feature appearing in the video would really help with that as it better explains what each name actually means

An example of this was the “Sanctuaries”, it left a lot of people confused and repeatedly questioning PunchPacket as to what exactly that means, something that can be easily avoided with an appropriately sized description being put alongside the names

TL;DR: add descriptions of each incoming feature alongside their names on the new roadmap videos

bold moss
#

Make it so that dilos venom paralyzes his prey in 3 stages similair to troodons venom but then 3 phases in each stage[ stage 1 phases 123 ][stage 2 phases 123] and [stage 3 phases 123] in each stage your halucination gets worse in the 3rd phase of the 3rd stage the prey can no longer stand up, lays down then dilo can eat its prey alive to this activates a timer for the prey and it starts to black out . much like a teno bleeds out and sits down then raptor go in for attack and kill it

edgy robin
#

adding more majestic music like that on prehistoric planet would be wonderful (the cords provide a stream of majestic yet erie music). I love the work done with combat music, but also having slow un-pervasive &majestic Melodie’s play while exploring will add to the experience

true gate
#

Please fix the mango galli bug. I get it that it sometimes happens, but you literally eat 3 mangos and you get the bug of holding it in your hands and you cannot eat it. And also the random rustling noise with the galli. Why? ;-;

boreal kelp
#

Let’s be honest pteras current, birdlike running take off is kinda silly, as well as being realistically unfeasable for pterosaurs. I think it should instead have a running version of it’s normal take off when standing still. Using its forelimbs to launch into the air using the momentum gained when running

outer mulch
meager basin
#

This is my idea pls take the time to read it I put thought into it and effort and here's the images of the cars nvm I can't edit images in the last to images are the wrong way around look in the bottom right corner it should say 6 but says 7 go to the last image and when your done reading 1 2 3 4 5 7 6 go to 6 the last image then go to 7 idk how that happened

bleak stirrup
cinder swift
#

can you please do somthing so that adult stegos cant camp bodys. like make stegos less tanky or even add a sickness that herbis get from the smell of dead bodys after a while and i will stand by it till the day i die stegos are to strong.

paper field
#

bring back the feature of being able to see if u have a dino on a server, its species, growth, food and water and health maybe.