#general-feedback-discussion
1 messages · Page 102 of 1
you dont think? i think they can be, its certainly the difference between life or death when fighting bleeders or things that can deal a lot of damage at once because of the healing
makes no difference in those scenarios
Personal opinion, i would say Proteins are just ever so slightly stronger than carbs, then lipids are just... they exist and no one deliberately seeks them out except for perfect growth
the healing is really only notable while resting, and even then, it's SLOW
you aren't massively outhealing any damage source besides hypsi bites tbh
bleeders don't care because the proteins don't impact bleed much at all
i believe otherwise. i have times where after a battle i would spend easily over an hour healing, but with just 1 S it can drop it to 30 minutes before i feel ready to fight again
you want a buff to lipids, have them reduce hunger drain alongside everything else, as they're "fatty" and filling
1 S provides no healing buff
literally placebo
Hm. did they back in 6.0 i havent done much combat in 6.5 admittingly but i did quite a bit in 6.0.
unless it's a protein plus other things
but healing buffs really don't matter
unless you're recovering
if you're in a fight, it might as well not exist
yeah thats what i mean. i run (it varies) either 2S 1dot or 2dot 1 s
The biggest thing with S is health lock regen. They added more locked health, and it's rough without some healing.
which is understandable, but if yer fighting something and you both get some damage off but you both need to heal, having that S can mean getting back in the fight before your opponent and having an upperhand
im not arguing its bad, but compared to carbs as they are, it's literal garbage
carbs are just better than everything by a country mile atm
I agree with that for the most part. I prefer 2s on raptor though. I'm healing more than regenning Stam from running.
it's not just regenning tho
you run for longer and gain it back faster
it's literally so good you'd be stupid not to take it on every creature
i could see 2 dots 1 s (or vice verse) going well on raptor, especially if yer in a pack of 3 plus. you get smacked it can give you some time to heal real quick while also maintaining decent stam
you do all three different nutrients to grow, then 3 carbs while adult, that's how diets work
the change was unnecessary and just created a bizarre meta
they should've never done it
stam decay in general has always been a really frustratingly powerful diet
back when it was 2 carb one lipid and now
it literally defines fights and hunts
didnt it have the opposite effect when it was this diet?
im pretty sure quite a few people tested it and proved it was worse
Yeah it never worked before.
Infact, negative Stam decay from bad diet gave you longer run time.
Then it changed in main branch.
they fixed that
yeah i heard from quite a few people this was an issue during all of 6.0
admittingly though i never tested it myself
I did
fairs
well none the less i think something needs to be changed with the diets, although im unsure how to balance it well
you're another person i believe has decent views on things. may i ask your opinion on this? #general-feedback message
I'll check it out when I get home.
sure take your time. feel free to ping me aswell ^.^
I had a similar idea to yours but instead of puting everything to 1 diet I thought of dividing the animals into different groups
@wraith gale is there even a tracking system for bleed? from what i know you just have to sniff and look for it, no directional pointers
I disagree
^ignore the ginger, shes delusional
please keep all chat to and about other users polite and respectful
ok
They told you
Are we ever going to get a giant snake as a playable character? XD
titanoboa was planned but from what we've heard, that's scrapped
i believe they do have a model for it, but that's it
damn thats sad news, i absolutely love snakes XD
who knows, they might change their mind
the reason was the mechanical nightmare that is coding a snake
yeah, i can imagine the coding that needs to go into that for even just basic things like movement... would seem like a bit of a nightmare, I just bought a few pythons irl and yeah absolutely love snakes XD, had me thinking about gameplay loops of a snake, some really interesting things you could do for it, like how often it has to eat .. or can go long periods of time without food... hanging from trees in wait for the next meal.
would totally add another jumpscare to the game XD
This is more roleplay oriented, but I think being able to have a "nip" attack, a bite animation that does little damage and no bleed would be fun. Mainly bc I like to bully the people I play with, without killing them lol.
Sparring is coming, though I hope they implement it for more species than just ceratopsians, I think all herbivores should have some version of sparring.
In response to your feedback post @dusty sigil
I think the whole point is because you will have the issue we had in legacy where you’ll spawn on the opposite side of the map and be like 8 km away. Half the time spent playing with your friends is literally just trying to get to them which can take an entire hour. I think envrima fixed that issue. I would however like to be able to communicate in global chat with everyone again. All species should be able to communicate. That’s one thing I’d have back from legacy. I get the desire for realism, but it should be something the admins can turn on or off at the very least. The more social the game is the better.
(Didn’t wanna wait five hours to say something)
rook i like ur pfp
Thanks for the response, yeah I want some form of this
Thank-you. All credit goes to Smeasel.
I also like it
i literally have that very image as a sticker on my private server
because it's the best image ever
Maybe just make random spawning an option instead of forced?
That way if you can't pick, you just click random. 
Haha, brilliant! He struck gold with this troodon drawing.
Yeah they could just add a sixth option that is random
That includes all spawn pintos
Points
Maybe spawning randomly could also have a benefit to it, like spawning you in a lesser used spawn area which would make getting spawn killed less likely
They should add a beach spawn lol I go there all the time
I'm not keen on Global chat on officials, but community servers should be allowed it to better interact and manage their players. I feel as though officials should be the "hard" mode of the game. It wouldn't be everyone's cup of tea, but I think it should be the more difficult version.
I can’t wait for the next map update tbh it actually looks fun
I just want the option for it yk. Admins should get to choose for sure cuz I love communication and I can’t do that in envrima. I love envrima but that’s one of my things I hate about it
Fair. People feel very strongly about these things, but it should always be a toggle option for community servers.
The chat in Envrima almost isn’t even worth having at this point
And at the very least it shouldn’t only be local chat. Which I always feel like it is. I don’t have anyone really that I play envrima with so I would like to be able to reach out and find people. Like legacy had the player list which was so nice to have for making new friends
Legacy definitely did the social aspect better
My main dislike of chat in Evrima is that... it is next to useless for communication.
Like, if you are a pack of raptors setting up an ambush, you can’t make much noise and to communicate to your friends requires a lot of on the fly adjustments that chat doesn’t provide.
Make friends and add each other on discord. Problem solved.
Nah they ain’t getting rid of in game sound like chat calls. But they should definitely add back global chat
Definitely want to keep that for realism. Makes you careful about talking in chat
Like today my buddy and I got jumped because we were allos sitting in global chat talking and a Giga snuck up on us in the dark and chomped my friend. We were careless and died for it
I’ve never been a fan of global chat. I do however want the broadcast call to make your chat go significantly far for a short amount of time
I don’t mean get rid of the sounds, but add a new system for faster chatting such bad using a voice chat feature that for the duration of using it your dinosaur makes small calls so you can more quickly get your message out
It’s nearly impossible to communicate via chat on envrima
Most Dino’s I think have small calls for chat
If I’m not mistaken they are rarely silent
They do, that’s my point. What I am suggesting here is to add an in game VC that utilizes speed and instead of relying on the chat feature in the middle of a hunt. It would make hunting with complete strangers less painful because you can effectively communicate
that'd be much nicer than global
which is honestly good. I can’t imagine the witch hunts that would go down when someone complains “this person killed my dryo >:( !!!” or “teno right here come kill it!!! I’ll follow it so you all can always know where it is!!!”
we absolutely don't need Global
agreed
ptera using global chat to just constantly broadcast your location and you can't do anything to stop it

legit, making a broadcast chat that widens your chat range by 3-4x but also reveals your location and has a cooldown could be much more interesting
definitely. it’d make finding people to herd or pack with a lot better
and it'd keep chat species-specific
It should be optional for admins to have or not have global chat
Iirc they did say they might be doing it for Humans. Dunno tho
proxy VC is basically confirmed for humans
Probably the worst part about playing Omni/Troodon. You just sit and hope they hop off. But typically when this happens, you're so low that all they have to do is alt bite you once and you're dead anyway
#general-feedback message
"game's dying"
literally by what metric, it's still doing fine and has a stable 5k+ players per day
This game has highs and lows in terms of its population depending on updates usually what do you mean? @sullen ivy
Sure it’s slow and rough at times but the concept and vision for the future is still alive and well, and I’m stoked to see what comes of the game. Just stinks how many game breaking bugs come out of each update
Game isn't really dying at all, and I don't think we've had enough updates to tell if we're going to have consistent monthly updates or not. We'll have to wait and see, in that regard
I just want suchomimus in my life 💀
@prime sail *"nah, wait until game is complete. Us getting access to envrima as a beta test is just them letting us help them make the game by testing it. If they push it to the public too soon then itll get rushed and become another legacy isle and remain unfinished and fail. too many games these days rush rush rush to get completed and then die quickly.
Also the vast majority still plays legacy more than envrima."*
Nothing here is rushed, they already build on The Isle longer then some big Studios on a top Game. Probably Dondi is retired before its done.
@vital coral to answer your question though, it's a known issue. its being worked on but unfortunately its seeming to be a difficult task. Hopefully the ping will be back to normal sooner rather than later
How would y’all feel about a heat system? I explained on how it would work kinda in #general-feedback
Thank you! It's such a great game. For now, we'll play on some unofficial servers for a while. Then it's back to the anarchy of EU servers haha
no problem, best of luck
#general-feedback message i like this
still no idea why they deleted the meme channel
well yes i know they are taking a long time but to put the unfinished game up as the main game would be silly when most players play legacy anyways
@uncut dagger I'm pretty sure that's because of the free look.
i didnt know that was a thing. kinda makes sence it still be better for it to be another key
Well, you can always change the key tbh
Show me the active servers then? Most servers are dead and has been delted, most of them are just China servers
And legacy is x10 more broken than evrima and it seems like people cant even join legacy servers anymore
oh you're talking about legacy lol
bro the chinese servers in legacy are like 100 times more populated then all evrima servers combined 💀
each server has 200 people
and theres like 80 of them
The populations listed are fake
They set them high to get players to join
Most of them are empty and redirect to the same server
Please no DLCs...
I really don't see an issue with a DLC once all the mainline content is done
You'd have so much you wouldn't even need a DLC
Its a spoof
y?
I aint Paying more for this game the development time is to crap for it, a free dlc would be great but not paied
ok i see your point but they have to develop a whole new ecosystem, i would pay 10$ to use all the creatures and get a new map with a new system
I know how that works, in a lot of games all nice stuff is locked behind payment. I dont want to spend even more money.
yeah 1 year just for new playables is wild ngl
especially when they are like 15 developers
This
i feel like we're vastly understating the fact that
A: 4 playables were released at once to make up for the massive delay
B: The reason said playables took so long was not due to the playables being unfinished but rather the playables being held back by a lack of appropriate systems to accomodate them
C: Some animals (such as beipi) have around 500 unique animations according to devs. Not all of them have this many, but there's a LOT of work
D: More playables are still in the works, such as dilo, herrera and dibble
Also the fact that they have "15 devs" is absurd
Not all of the devs are "all hands on deck" when it comes to playables exclusively
reasons why i dont play this game as much
For example, visualtech, seiza, tapwing, and punch all don't work on playables, at all
that's not their job
not really?
new update comes out
people play for 2 month
and then it gets boring because its the same
i mean, personally, the 4 new playables don't matter as much to me as the new map
throwing new playables doesn't fix the game's core problems
I would even be happy If there would be News about the Servers, Yesterday I had lag on all of them. I dont even wanna start about regular updates
it adds more toys to play with in a terrible playground
you could literally add 5 new playables next update, but if it were still on the same map with no new mechanical changes, it'd be nothing
the game needs significant change, not more toys to hide the fact that it's still fundamentally finished at its core, which is what the devs are prioritising over just adding a ton of dinos because people want something new to play with for a month and forget about
It Just feels Like Star Citizen 2.0 right now 😂
i would literally rather the mutation/elder system to new playables any day. Hell, even weather is cooler to me than new playables at this juncture.
but primarily, I just want the new map
because its the same for 1 year and you only get hyped for like 2 months
Yup, communication
they do if you pay attention to this discord (or just use the search bar)
there is literally a dev, right now, in #isle-discussion talking about upcoming human stuff
im 90% sure that general feedback is useless because the devs barely check it the only thing they actually check are bugs thats probably it, its rare for them to see any general feedback at this point
they def check it
barely
if thats true then the would tell us something atleast
why
like... what do you say
comment on every person's feedback to tell them "we saw it"
no tell us something about new upcoming updates
last thing they told us was 23 days ago what u mean?
again, search bar
they're constantly in and out of public channels answering questions
and talking about things to come
if you rely on nothing but the big-scale announcements, then you're going to be disappointed
because making a big-scale announcement over a minor talking point is not necessary
of which they have said they are aware of and are working on for next patch, yes
it's pretty obvious they don't give ETAs, so this is a worthless question
i know they dont but they take along time for the dumbest things this is why games like path of titans are getting more more players they have constant updates at this point me and my friends dont play the game because of the bugs and lack of updates
if only they did an update fixing bugs each month then i would be happy
i mean, i find path of titans lacks any and all attention to detail or quality that resembles the isle, but i guess the quantity of stuff outweighs the quality
agreed but still updates have alot of delay it doesnt have enough content to enjoy
Completely agree. They have a very small team and have done great work
PoT gameplay is no where near as fun or fluid as Isle gameplay.
I feel the player base is a bit over-demanding with playables, I'd much prefer a good and well designed map, good optimization, and stable servers over playing carnivore #5345
Optimization over anything honestly, gotta have a good baseplate before you add more to the game
@azure ruin What do you mean by help people?
Exactly what I said - just give some assistance WHEN they have the time to.
the game is 20$ max, spending 10$ more bucks for basically a new game isnt that bad
Assistance with what? #general-feedback isn't for requesting assistance
I typed wrong >.< I meant in troubleshooting!
#general-feedback message they updated their message
Only Punch helps with troubleshooting, we have tech support and other helpful members for that. If everything in #🔧-evrima-troubleshooting-🔧 has been exhausted, we encourage people to dm Punch to seek extra assistance
I just don't want to be bothersome T_T
#general-feedback message "No one plays deino"
If only this was real 
@hybrid mica I agree that ptera shouldn't be quite so frail, but it's not meant to be a juvie hunter. It's supposed to be a fisher/scavanger
It lacks visual detail but the game is pretty solid
I was thinking the same 😂🤔
Make game crash less
Are you sure this is a Game issue? I actually never crashed on The Isle, not Legacy nor Evrima.
theres no doubt that some people crash more often than others in the isle, personally knocks on woodi rarely crash, but i know some people who crash multiple times a day. not sure exactly what causes it, could be lack of resources, or error in game code
Usually it soft crashes for me. The game just freezes with sounds still playing for minutes on end
Only thrice have I had "fatal error" popups
Id be happy with npc spawns for baby feed and other dinos around so you have stuff to hunt and kill on any server
@full pewter watched the entire video, start to finish
i still stand by disagreeeing
Ok, what were your problems?
the entire video conveniently leaves out elders and mutations as an upcoming mechanic, the only solution being "add more PvE" does nothing but further support the "grow to full and then actually do stuff", the concept that "juvis are still boring because they can't fight but they're also getting a sanctuary area where only juvis can live in so they can fight other juvis but somehow that doesn't fix the problem"
i expected at least ONE mention of elders since there was literally a message she showed where Punch mentions elders, yet nope, elders are never brought up
elders and mutations still provide only for PvP and fighting, and adult stages. There's still nothing to do within the game itself besides fight.
The ball pit for juviniles is, tho it might make it more interesting (like I said in the video), still is a half assed "fix" to a problem because it is not adressing the core issue. PvP is STILL the only thing to it.
theres your mention :]
also Stello, thankyou!
On that part, that’s fair, but what more are elders than just stronger adults? Not to mention that elders would mean natural death which I’m personally iffy on. And perks need to be more than combat based which I’m sure is part of the plan, but we know so little on what those options are for now
PvE does nothing. You can add a ton of AI herbivores, but when are you going to engage with them? Certainly not as a juvi
Grow to full, THEN engage with the AI herbivores
I think PvE would help with the experience a lot more
IF we’ll done, cause we all know pot
AI also is not the only aspect to PvE - it's just one part
And interacting isnt JUST fighting.
Thats all I'll say here tho cause I dont wanna get into it!
Go look at other survival games
If the AI is treated as intelligent, there shouldn't be a way a juvi can take it down, unless it takes a book from AI dryo and just stops and screams mid-chase so carnivores can catch up
I think we need more AI than animals like rabbits and pigs, insects would help
How though, legitimately, what does more PvE add besides things to fight that aren't players
It's still a fighting sim except now you can fight more things that aren't players
Insects and termite mounds would be nice
Especially with some insectivores
I know they're literally adding bees into sanctuaries
Which is ironic given the "ballpit with bees" analogy
oh yeah I did that on purpose HAHA
glad u noticed lol
i will say the art of the little dinosaur in a ballpit getting swarmed by bees was A+ I loved it
i cannot deny true art
omg haha thankyou!
migrations I feel will help a great deal since it forces players to actually move
weather could also be argued as PvE elements as it actively changes your environment and forces you to recontextualise how you engage with it (droughts and whatnot will make sources of water change in their safety and frequency, so you will be encouraged to move to find more of this resource)
Some ideas I have for pve
Harsh terrain: trees to cross across a ravine for example
Food events or hot spots: salmon migrations and sardine schools, worms coming to the surface in the rain, tide pools
Weather would also play
I’ll probably think of more
we actually have some of that with gateway. the bridges to cross large rivers, migrations literally being a mechanic
Making shelter, burrows for one, maybe others could make stick shelters for one
Like I mean a fallen redwood tree across a deep ravine, like a treacherous crossing
a giant river is by all accounts a treacherous crossing
because, y'know, 8 ton gator
like i'll make it known that basically even apex level animals should be afraid of crossing Gateway's rivers
they are WIDE and they are DEEP
A stego would be obliterated trying to swim across
I get that ik, I’m just inserting some variety
I think the problem Ali is trying to address is what more can the isle do that isn’t combat based, which granted is a very difficult problem to tackle cause what more can you do in a game as a dinosaur that is both fun and engaging
This is the main reason why I wanted to promote the video
I personally haven't played much of the isle itself but I have been keeping up in the updates of other youtubers at times. I personally think it HAS come a long way.
The gameplay loop definitely can be a bit of a grind/bore but as long as the developers continue to update the game, listen to the community and give a lot of love to the game. I reckon it CAN Turn into a great game upon full release (Whenever that may happen)
THIS! This is what keeps me at the game, the hype for the future. Without it the game now wouldn’t survive
But that in itself is another problem, the wait for updates is insufferable, I was hoping we would have another playable by the end of summer, and as I thought I was asking too much
Or at least gateway, beautiful gateway…🤤
That's true, the updates do take a long time to come out, I just finished watching the video linked earlier. which entails how harsh/hard the gaming industry can be. On a personal level I don't know the extent but through others I can definitely see it. Despite how long they take, each update is EVENTUALLY coming out. hopefully in the future with more love and care to enhance the gameplay
And if they can get more into their crew, the updates might be able to hasten yet remain at an acceptable state
I’d be much more forgiving if the devs were more transparent on what they go through developing the updates, monthly devblogs just feel too infrequent now
Yeah, thats fair. I feel they have put a lot of care and love into the environmental/survival feel of the game. Not so much with the Player Vs Player Element. I mean the horror feel especially at night is unreal. But the pvp iss a bit lackluster in its current state
Though I'm not sure how they could enhance/upgrade the pvp system
At least the pvp isn’t legacy pvp, on that part I’m ok with it, pvp as of now I think is quite good
pvp is at least legit engaging
All the Dino’s are unique in how they approach combat at least
Mm! I've not actually played legacy isle (Solely because no servers with decent ping exist/are populated :c) So All I can see is how Evrima pvp is enhanced. which is quite fun. and how you guys say I'll take your word ^^
Does The Isle take place in a certain "Era" Per say? I'm having a complete mind blank at the moment
Legacy pvp is literally just stay on any Dino’s ass and bite them till they’re dead (at least if there is no alt turn)
modern
And because of that, a single Utahraptor can kill anything with enough skill, but I hate that it’s cause of an exploit rather than an in game mechanic
There’s the two versions of the game, but as far as evrima goes people just keep track of updates as the state/feel of the game somewhat changes each time
Mm, and as MyUniverse in their video said. Focusing more on pve elements and the addition for the ai scenarios such as the pteradons nesting/swooping and larger packed herbivores protecting smaller ones grazing etc. THAT would make the game feel so much more alive, since even when some of the servers are FULL I rarely come across players as their elsewhere despite being a full lobby
I’ve honestly never been a fan of ai (limited small ai such as rabbits and boar are fine, but nothing else. no ai dinosaurs. not even dryos). if you need ai to make a game feel alive (not counting small ai like birds and bugs and whatnot that’d add to the overall environment) when it’s supposed to be large numbers of players on a single server, then there’s an issue that needs addressing. there’s no fun or skill in hunting ai in a game centered around player vs player interaction
agreed, 100%
Same also agree
The biggest problem I have with ai is how will it work with nesting? Idk like I hope we won’t be nesting with ai Dino’s
it’d be a nice thing to have as a server option because all purely online games are destined to die at some point, but the main focus should be player on player interactions. knowing you’re playing with ai doesn’t give the same gratification as playing with another human being. it’s just magical when an environment can feel alive with hundreds of other players. giant herds of players? breathtaking. the feeling you can’t get if that huge herd is just ai or ai with a few players
finally, someone with common sense. very much agreed
For experience, would be possible to set a hardcore server without night vision, with shorter night balanced with longer dawn and longer twilight ?
In all cases, I don’t really understand, why we have to play with the night vision during a so long time. It’s a shame about the immersion and we don't get to enjoy the game's beautiful lights. This feature penalizes The Isle promotion on Twitch, too often the stream is in black and white. This feature doesn’t bring a challenging survival mechanic or a special atmosphere, it’s casual and gives the image of an arcade game for viewers.
HELP PLEASE
you realise how complex the "AI dinos" would be if they are to be comparable to a human player? With the amount of processing power, constant equations and other elements, you'd be better off just... making bigger servers to fill those slots
the issue with non-complex dino AI is that they become basically either exceptionally frustrating terminators or walking free food
we've dealt with this before, they immediately obliterate all sense of immersion
Actually i wanna come back for a quick sec:
Your argument assumes basically the same idea as; hey! AI bad because its not human, so lets get rid of all AI in minecraft (funny its also a survival game like this one is wanting to be) and everyone can just play AS the skeletons and the cows etc.
Yeah. See how that goes.
AI is needed for survival games. They're part of the world, important to it, as important as the map itself.
The Isle has never really seen good AI tho, so basing it off of that is a bit silly, huh.
tbf minecraft is only a survival game because it's.....got a hunger bar and that's it
that's... almost completely unrelated
Minecraft focuses on creativity and self-expression far more than the survival elements, and does not rely on other players to complete your experience. You can boil down the sure-fire way to survive literally anything as a dirt shack with a door, a torch and a bed.
The AI isn't also trying to pretend to be a player, we don't have AI building large complex structures or using a plethora of items to craft, the AI is independent (kinda like the AI we have now, with all AI in the game being their own unique AI creatures and not derivative of playable animals)
Our current AI is literally perfect for what the game is. It insentivises player interaction over simply just interating with AI, while also adding more life to the world and not breaking immersion by having playable animals also act like stupid robots
It creates an actual food chain. Small thing eat smaller AI, bigger thing eat small thing and bigger AI, biggest thing can't sustain itself on pure AI and must hunt players
It's a genius way to do it, in all honesty
i dont want to get into this cause theres no point
But since you've @'d me here's my final piece:
No. The Isle wants to be a survival game, so it needs AI. I dont need to say more than look at the current state of it: a hot mess full of ppl mostly playing ceras and carnos and utahs
Doesnt feel like much of an ""ecosystem"" to me
The Isle needs to decide what it wants to be, a fighting game? or a survival game? Cause right now its a broken mess of the two
Anyway im out
Peace
AI works in games where player is superior to their foes (Minecraft, DayZ) or when the player is inferior to their foes (Dark Souls, Monster Hunter)
If the player is required to be an equal to their foes (The Isle) Ai will have a very hard time fulfilling this job because it can't have its stats changed to accomodate for inferior intelligence
adding AI doesn't make it a survival game though
Animal AI works because it is not equal to the dinos
Currently it's inferior, I wish it was superior, but we have what we have
see: Rust
Rust has AI, sure, but the primary focus is on the players, AI is not what makes the game a survival. Remove the AI and literally nothing changes
The thing is with rust, the AI presents a threat the player cannot
A bear is beefier than a player
It will tear you asunder if it gets close
Having an AI pretend to be a player tenonto, it's not really adding anything new
Besides free food I guess
It's a thing seen with every game
If we want an AI to pose a threat to a player, either the game needs to be very limited in its scope and mechanics so it can replicate player behavior (fighting games) either it needs inflated stats
Inflated stats is not an option in The Isle, imagine AI tenos having 3000 hp with no exterior sign
AI-only creatures ensures
A: AI remains as immediately distinguishable as "AI". You aren't immediately having your immersion broken by a boar acting like a bot, because it's supposed to
B: They can be built as AI first, not playable first
C: They don't end up making large carni's lives too easy and actually make it that players are encouraged to pick smaller animals
Honestly, the best way to implement AI that actually serves as a threat is a hyper that just... Exists for a while honestly, if you wanted AI that actually is unique and is remarkably different from what you'd encounter with a player, but obviously that has its own plethora of problems
@scenic delta The devs should't have to do anything to fix mix-packing. As players we should just stop with it. how bout dat👍
People still do it just like people using Cheats 🤷 Do you really think folk like that acts normal If you just tell them to?
Its not, most people told them and keep telling them to stop, only thing that helps is punishment sadly.
i'm aware i just want hope
If you are aware, why post it and make good ideas less noticeable...
Hey it's not like there are many good ideas in general feedback anyways
@lyric pollen Wouldn't that let people get to the strongest stage of elder and stay there?
i aint think of that 😔
i delete it cuz now my whole idea is flawed
well thats too bad, but you were on the right path 👍
I feel like we've all heard the "fix ping/latency issues" and "fix optimization" enough times to have gotten the point, right? Spamming it isn't going to make the devs work any faster imo. They know. They're working on it, slow 🐌 as they might be.
@mint sonnet I just watched your video and I have to say, you articulated this games issues so so SO well. I really hope the devs watch it and actually listen to your points.
Having more AI would make nesting more viable (I personally LOVE the nesting mechanics b u t I end up starving to death almost every time, or my hatchlings starve to death because I was out hunting unsuccessfully for too long). I heard a while ago (idk if its true) that the devs are planning to add AI dinosaurs like rex after the playables are added. Hopefully they do that with all the dinos so the game has an actual environment. I also saw someone else say that they should add more interaction mechanics like play fighting and nuzzling which would help IMMENSELY with the player environment and having players get more attached to their dinos and packmates.
I've hit over 1000 hours in this game so changes like you said would just be so magical and fill out the whole Isle experience
Because the gameplay is only grow-fight-die right now, I have gotten so bored that I have explored the entire map and now know it like the back of my hand. I love being familiar with the game but it becomes pointless to be familiar with it if theres nothing to do besides grow-fight-die
I'm at the point where I would beg on my knees for the devs to add anything OTHER than new dinos lol I'm glad you made that video cause its saved me from grovelling
how would AI make nesting more viable if they can't engage with the mechanic the same way a player can
how do you mean
they can be the father or mother that grabs milk or can’t do anything 
i mean, essentially
more AI = more food to sustain nesting. At this point in development theres not enough food around to have a successful nesting experience, so people are discouraged from nesting
i'd honestly argue there's ample food, but the issue with nesting is nutrition drain being ridiculous
increasing the amount of food availible just makes carnivore lives really easy
carnivores as they stand are already too easy, even cerato with its colossal stomach
carno is the only animal i truly fear starvation with
in fact, carnivores have so much available food it LITERALLY makes centre lag with how much meat is just scattered all over the place
Lets see, even when I'm playing by myself I have an incredibly hard time finding AI, even when I know where they spawn. When I'm grouped with people its even more challenging because now everyone is starving, and finding players is incredibly hard because people are either hiding or fighting in a ppvp hotspot. Hotspots are incredibly dangerous not even because of the players but the ping is so high its unplayable
I play virtually every single day and yet I only manage to nest maybe once to twice a month because just starting a nest is so hard to do
if people would actually spread out away from center and not have the server be %50+ deinos, then finding other players to hunt would be far more enjoyable. apparently gateway will help fix the hotspots because spawning will be mostly randomized (I think?)
deino will also be beaten senseless with the difficulty stick, so
lmao true, Gateway my beloved
And when I do manage to finally get a nest, either I starve because theres no ai even far from the nest, or my babies die because I had to bring them on the hunt or they wouldve starved because I was starving
my beloved gateway
like, 100%, the complete overpopulation of deinosuchus and the current map of spiro is a massive element in why it's so hard to find any food outside of the main areas
i would rather more players in more places than AI
I enjoy the fact that other players act as survival resources, it's always been an exceptionally interesting part of the game
yes I agree the hotspots are super irritating. I try to spread things out by exploring avery nook and cranny but I eventually will HAVE to go to a hotspot to avoid starving because theres never anyone around
ai would just be a bandaid for the current issue
100%
i'd argue most of the current game's issues are literally Spiro issues
Ai would be a piece of what needs to be done, but its a fix thats needed regardless.
low FPS, beipi feeling like it isn't meeting potential, deinos EVERYWHERE
AI isn't really needed though, we already have it and it's done extremely well
conceptually speaking, I think the current AI implementation is genius
I absolutely hate the way its implemented right now. The AI all broke from the last update so they don't have half the animations theyre supposed to, the boars hit box is broken, they're super quiet and incredibly hard to see
and of course jus the general lack of AI
I feel you misunderstand
I actually really like the idea of smaller playables like omni, troodon, herrera, and other smalls be the only playables that can get nutrients from ai. it’d force larger playables into actually hunting rather than afk growing after they kill a boar or deer
The AI conceptually is genius
Smaller, distinct AI with unique behaviours and appearances that act to feed the smaller members of the roster, but can't sustain larger carnivores
It can't be confused with a player, it can't break your immersion by acting strangely because it always acts like AI, it's "walking food" that isn't so plentiful that it negates the need to engage with other players
Yes but at the moment we don't have that
the most beautiful thing
we literally do what
what do you mean "we don't have that", that's literally what we have
Because the only AI with "unique behaviors" is the boar and thats only because its aggro af. Everything else just runs and take hits till they die. The AI right now don't add anything to the game besides a backup plan if you can't find people or food for juvis and small players
nothing actually intuitive about it really
I want to have to think and battle the AI, track them, pull guts out if I'm small enough
Dig them out of burrows
frogs will retreat to water and swim away, rabbits burrow, compies are attracted to meat and will eat at it
thats it
I'm saying more is needed
Also don't even at me about frogs, I can never find them unless I'm a dieno
Which is pointless cause its not their diet
i fail to see what personal experience has to do with objective fact
Personal experience is the whole point of the game lmao
And even then my personal experience doesnt change the fact that the AI is lackluster and desperatly needs an overhaul
We need more to do than just grow-fight-die is the whole point
And more AI doesn't change that
If anything, it just makes the grow part easier and nothing more
I’m very sure they’ll touch on ai later down the road. we still have yet to get other important mechanics
I feel you do not understand, AI is not the only thing that must change
Just a stepping stone to the great potential this game has
I mean, just scrap the AI part and focus on actual stuff that needs changing
Want more PvE? Weather, droughts and other such events. Make the environment literally change, forcing player engagement.
Want more food and less hotspots? Gateway and migrations act to force players to move and make it easier to eat and nest as both carnis and herbis.
Want more stuff to do besides fight and die? Elders and mutations encourage you to survive and keep yourself healthy to obtain benefits.
All of the biggest problems can be solved without AI involvement
ayo man im glad you enjoyed! thankyou!
also lmao I feel that HAHA
They can also be made better with AI involvement. Imagine if a thunderstorm comes through and causes an AI stampede? Or the tide pulls out the ocean leaving behind a temporary crab banquet
Endless PVE possiblilities can be exaserbated with more AI involvement
I mean, the crab thing is cool, but the stampede can be also made with players
I just like the dinosaurs being player controlled, it's a lot more interesting
(also trying to make realistic AI that acts as complex as a player would literally be extremely resource expensive on the server, and you'd be better off just adding more player slots)
I love the player aspect as well, its what makes the game unique and keeps me playing. But, the AI we have now don't take away from the player-made-environment experience, why would it take away from it afterward? The suggestions to add more diverse and immersive AI isn't to take away from the player-ran aspect of the world but rather to enhance that aspect and bring a more enjoyable, less boring experience to the isle
because the AI doesn't pretend to be a player
that's why it doesn't take away much at all from it
I don't think anyone wants the AI to be pretend people, its more that the AI should be an actual interaction and highlight of gameplay rather than just chasing and eating
the main reason i despise AI rex is that it completely reduces rex to an entirely unimpressive thing
I am very scared of the devs adding AI rex actually, I really hope thats a rumor lol
I already got so stressed about rex players in Legacy and to have unpredictable AI rex? ewww. But also it is a horror game so ig they'd be accomplishing that goal
ehhh, my reaction is the other
i want rex to be scary and impressive, and I feel AI will make it either pathetic or frustrating
I feel it would make it more terrifying, and also irritating. I can handle the insult of being killed by a boar, but an AI rex? Not even a player rex? I would rage quit
I want rex to actually represent a struggle to actually get to an adult
rex should be unapologetically difficult to grow to adult, so seeing one should be a big deal
word
having an AI that just skips all that and is immediately "big scary rex" removes that impact
I more want AI that introduce actual challenge to the AI hunting experience. Or AI that will hunt you, that would be interesting. I'm still on the fence about whether or not the AI that are added should be models that we can play, but if more AI are added I'd actually prefer them to have unique models and animations
I really want apexes to give other apex species absolutely no nutrients, even from the organs so competition for food is fierce, and multiple apexes of any species is unsustainable
More dino model AI regardless tho, feels wierd the only dino AI is compy
ooo I like that
But also Ik a huge faction of the Isle playerbase is here specifically for the Apex V Apex gameplay
i can agree with that
for example, deer should be WAY faster than they are
they're DEER
They should have a kick too. Have you ever seen a deer kick another animal before? its terrifying
deer boxing.. 
Imma add that in AI feedback right now lol
Iirc they're working on stuff like that
@desert girder iirc optimization and ping may be solved with gateway
@ocean coral what do you mean by "don't do to carno what you did to dryo"
Making it a herbivore I guess ?
specify
Every creature in the game has been nerfed at least once at some point
dryo the most lol
they nerfed almost everything
hope they dont do the same to carno
cant believe the turn radius with charge is better than normal running
@limber hull @urban flax Tell me what you didn't like about my suggestion?
Not a fan of the Ikea furniture and the dinos in tubes like it's a Resident Evil game.
not a fan of the concept of dinos being grown in tubes when we know that's likely not how the lore actually is
I would like them to put the dino fetuses (the ones that went wrong), on a table all open, to see if the organs worked, is that what you want?
What even is the room supposed to be ? I wouldn't put computers and notebooks in the same room where experiments are being dissected
you must hate this right?
that's why they have the tubes where they monitor the bodies, to see if the DNAs are so right
I don't think much DNA is involved in the dinosaur creation process in this game
yeah, in your body there was no DNA, right?
That is not what I mean
The replicator doesn't use dinosaur DNA to make the dinos
We're not sure how it does it anyways
☝️🤓
Look, you can try to make concept arts for the game all you want, but there's no need to be over-defensive when you receive criticism on it
Tudo bem você não gosta, mas só porque os dinos estão em tupos que não quer dizer que a ideia/sugestão de ter um lugar onde os cientistas faziam suas pesquisas e experiências com os dinos, não estou dizendo que não é para segui como naquele desenho que eu fiz, é só uma sugestão, e pela amor de deus se acalma, o twitter não é o fim do mundo se tiver dinos em tupos calma porra.
Ai meu deus, eu sou uma pessoa depreciva e que não cohece uma piada/brincadeira, porque eu sou triste buabuaaa
I'm not trying to be rude you know
You posted a feedback, I expressed my opinion on it and I explained to you why
Ok

thats fine because it works within that universe
it doesnt work in the isle's universe
I wonder why ceras are not part of carnos diet and omnis are since omnis are a pain in the ass to kill solo rn as a carno
because carno is supposed to be a small game hunter yet fails in every regard
@astral apex just press ctrl
In the isle all the dinos are made by this super powerful sentient AI machine called the replicator, using no prior genetic information or material, every dino is an artificially generated species designed to resemble a really animal, some with heavy modifications, some minor. There's no real genetics lab where the dinos are being grown from preexisting genetic material.
What bot?
I figured it out. It was the bots to buy dinos. Ty 😁
Wrong server my dude lmao
im done with the server issues fix it or im done
this game so busted
I think having various emotes would be nice to make the animals feel more alive
servers are fine
Unofficials are better
Not officials
#general-feedback message
If you guys have feedback regarding my feedback (
) or other ideas, I'd be happy to hear them !
@tidal fjord Any particular reason you don't like my idea, if you don't mind telling me ?
Don't like the anti afk part... I don't want to be forced to move around constantly. Its not realistic or fun.
Wait you like having a game that encourages you to not touch your keyboard for 10+ minutes ?
Although I see the problem, at times there aren't many interesting things to do... but hopefully we'll have reasons to move at least once every 10 minutes in the future
It's a survival game, not call of duty... if I have the vitals topped up and want to take a quick break or just sit down and chill, I should be able to.
10 minutes is still a long time
Also it's not like you would be completely unable to sit down, it just makes you easier to find
Exaclty like you said, like it's a survival game or something...
we need more anti-afk stuff tbh
Not long enough, I don't like players being fed free info too. They should work harder to track.
But my suggestion isn't free info... it makes it actually require thought to track things since you have to analyze your prey's last movements
ofc if someone is sitting in a bush for long enough that you can have its smell appear right where it's standing it's easy, but at that point they should have chosen a better hiding spot for afking
It's not like you'd be able to detect someone from accross the map either
In legacy i could play for 5 Horus if i just had the time but in evrima i get tired and diets get tedoius after a hr or two the loud ass ambient dosent help
A hologram (I think that's how you described it) is certainly free info.
I feel like the game should make you move more via food / water when growing. The current adult timers should be the pinnacle if anything.
Well you could also have tracking be made without smelling, just via looking at footprints in the middle of a jungle
But it's a videogame and not everyone playing it is a trapper with 30 years of experience
Carno doesn't get the chance to nest. What they're done with hunger drain is dreadful.
Reaching adult should be a window to be able to chill find someone to maybe nest with before starting the elder thingy
But I do think Carno hunger timer can be bumped up to an hour. The food requirements are fine
Just because it's doable, doesn't mean its reasonable
Doable≠enjoyable
No, you should be forced to constantly hunt and kill things... because that's "fun".
I kinda miss being able to just chill like in legacy even though there was a bit to much time to chill in legacy
You're overrating how bad it is for Carno. It literally can feed megapacks on a full server
Agreed.
Legacy was chill because you literally had AI make sounds and spawn around you
There's a thin line between "being able to chill on a carnivore" and "being able to sustain megapacks".
And that AI was a lot of food
What we get now is brief durations of megapacks wiping the map before starving or logging... didn't change much.
And the only thing that changed was less AI. You actually get so much more food from bodies and organs.
It use to be much easier to sustain the megapacks, too.
The amount of food a single raptor gives is enough to keep a pair of carnos decently fed.
It fills a solo one, so you can probably get like 50%+ for each
People still megapack... it made it more difficult in the sense once they're done wiping the ecosystem, they have to log or starve. But ofcourse solo dinos struggle even more now. Since the drain is so bad.
Maybe a dynamic food drain is needed, depending on different factors. Just not sure how you would avoid it being abused.
Maybe devs should have implemented Wavepoole's idea of having food give no nutrients but organs giving a lot of nutrients but very few food, so it's easy to survive on a few kills alone but megapacks will suffer from terrible diets
Like you said, the megapacks are forced to log out or starve. Which is the goal. So it works.
Need a territory system or admin oversight. I haven't heard any other systems that's decent.
After they wipe the map lmao... that's working?
What would a territory system do in that regard ?
Debuff overpacking in a certain area.
Works better than nothing. What you are suggesting would just leave them free to roam the map indefinitely.
If megapacks can wipe the map, that's not because megapacking is too easy, that's because the dino they're playing as is OP
Encourage fighting for territory which once again reduces over packing.
Actually the very reason megapacks form is because one specific dino is overperforming
Carno moment. Best pack hunter in the g ame
If hunger drain is too much, maybe try playing some herbivore. They don't have that issue.
It kind of is a big part of carnivore survival.
Yeah good one.
I'd argue that Carno just needs a map that doesn't cater to it 100% lol
Carno also is the fastest, largest and strongest land carnivore, so of course on a small map like right now megapacks would dominate
Here we go.
You can hit up all the hotspots in minutes
That will always be the case. Once you nerf one, another takes the crown... played enough competitive games to notice the trend.
Of course something will always be slightly above the others
But I think not having a dino that is both the fastest thing on land and the only thing that can kill a cerato (which is much more OP than carno on other accounts) would already do wonders
Because right now either you play cerato, either you play carno to kill ceras, either you play deino because deino is as stupid as it always was
What megapacks do we see ? Deino, carno, cera
Ptera is the easiest thing to play and to sustain
You could theoretically sustain a group of 90 pteras on a server with no issue
Yet surprisingly, we never saw pteras megapacking
The biggest I've ever found was group of 6-8 pteras at update 3's launch
Maybe because it's a small, pathetic and boring playable?
That's your opinion
The boring part sure... the rest, not so sure
But it doesn't invalidate my point : Players play as the things I mentioned because they're overperforming in combat
I wouldn't call something that can 1v1 a creature 50x its size with no possible counterplay pathetic personnally
No no, that's one of the many factors... and it's not your point since no one argued otherwise.
It's the main factor
People megapack as the thing that has the most killing potential
Only after killing everyone
Because people can't know better than to kill everything they see
And that's also why you think ptera is boring an dpathetic
Gets clapped by 100kg or more (in some cases, under 100kg)... that's pathetic... barely does any damage too. Its more of a spectator mode.
If you get clapped by anything as a ptera you have a skill issue
It's the only animal that cannot die unless it wants to, because of the fact it can fly
-_-
Way to miss the point.
Also ptera does an absurd amount of locked health with it's attack so it's impossible to outheal it, no matter how puny its damage is
The argument is that they need longer food drain. How does that tie in? After they kill everything they have no food so they have to log. Giving them longer before they have to log doesn't help.
They need to do less dmg maybe even get a kind of allo style hunting with them being able to start charging from a crouched/ambush position but that could probably be explotied
So that mechanic you described doesn't solve your problem lmao
I don't see why everyone wants to make carno into a worse allo instead of the unique playable it was initially supposed to be
Yea it'd be legacy crouch sprint all over again.
It isn't a solution, but an obvious deterrant. You said yourself they have to log or starve. Giving them longer food drain just makes it where they don't have to log. Making the problem worse.
We never said undoing it would solve it either.
It's not a good solution since they decimate the ecosystem before being forced to log... and what doesn't help is forcing to kill, kill, kill due to the fast drain.
Until they figure out a way to combat megapacks, it seems like the easiest and most impactful solution/bandaid.
2 diffent issues one is Mega packing the other is food drain/starving. Starving is probably just sprio and center making it so you are either their eating and fighting till you die or you slowly starve eating scraps and the rare other dino outside of center
Food drain/starving is like it is to help combat megapacking. So same issue really.
For non canibals spending to much time with to many of your specis could start giving debuffs and yes it could be explotied by a greifer but then kill the greifer
No bc it punishes solo players more
Yeah, tell to the teno being camped by a raptor so it gets debuffs for it's buddies to kill it.
How does the teno just "kill the griefer".
+1
Teno is just a placeholder. Any slower dino can't just kill the one giving it debuffs.
No im saying this as a in species Mega packing soultion
And I'm saying why that is a bad idea.
Ohh you mean mix Packers can exploit it
Mix packing and overpacking are two separate issues... overpacking can be solved by a territory system. Mix packing is alot more difficult.
So now a raptor doesn't even have to fight you on your carno. Just stay around you and avoid you and you will starve to death.
Same with carno vs carno.
Proximity based debuffs are a horrible idea.
In any scenario.
Unless the devs find a way to fix mega and mix packing officals will die and community servers with population rules will take over
Not true... if the map is split up into zones and each zone can belong to one pack, then the proximity debuffs can't really be missuesd.
Oh that's not abusable. So now the big "Clans" control the maps.
Big group or lose gameplay sounds thrilling.
it literally has the highest amount of damage to weight ratio in the entire game
Not if you own the territory first since you won't be the one to get the debuffs.
HOw does that help solo players?
in all reality, ptera does insane damage
making carno more of an ambusher doesn't really do much of anything except make it more horrid on gateway
Only because it has very little weight lmao
because it's a goddamn bird
it flies, implying low weight to area ratio, that's literally how flight works in nature
So wtf was your point?
I feel like it would be better to make it ambush and very low dmg on charge than having its charge near damn 2 shot a cera
it does good damage for its size?
i'd rather it not ambush and do very low damage
It dosent which is a issue
like, the ambush carno sucks
Was that something I argued against?
you said it was pathetic, which is all kinds of wrong since it's the best goliath slayer in the game
(if you're good with it)
Lmao... OK.
Everytime I log in as Carno, I fear for my life from the overpacking tera birds.
probably not since ptera takes a lot of effort to kill things
lots of boring time
if a ptera flock wanted you dead, they could make you dead
I'm convinced your a troll.
Sure
ptera ain't a bird mate 🤓 ☝️
I will shred you
Dinos that cant jump are completely defenseless against ptera, if youre patient enough you can even kill a stego
^ Deino is the only thing that can survive a dedicated ptera
Both because the ptera wasted like an hour of its life and the stego couldn't do jack
Oh maybe cera can too, with the flat damage reduction
Nah, cera dies too. 😂
Log out
Well carno needs to be changed for dilo and dibble. Dibble can probably fend it of but one lucky charge and a dilo is minced and as it wont be as mobile as a omni it will fair even worse
I'm not sure how that damage reduction works, but it still takes good damage from ptera.
2600hp is still nothing for a ptera
How tf does it take no damage from omni but takes damage from ptera ?
Carno needs less charge damage, faster trot and better stam on both sprinting and charging and it might actually be a decent animal
Yeah, I'm not sure how it works.. Or how it's supposed to.
Okay, cera education time
Body buff = 50% damage reduction. You still take damage from the ptera, just less
Eating damage resist = hard damage reduction. Technically, eating a corpse makes you impossible to damage by a ptera, but if that corpse runs out, you no longer have that defence
Faster trot and more stam?
yea
They are supposed to have flat damage reduction to smaller creatures, though.
to actually help it be a plains/pursuit predator and not a garbage ambush predator
That feels like a lot
I want the charge damage reduced from 350 to 200-250
Much lower
Oh it's only when eating
ok
Cera has such weird conditions for triggering even more bonus armor...
Under 200 imo if its supposed to be small game it and be able to run them down
Nah, that'd be far too low
Unnecessarily so
200 isn't a mighty amount when compared to 350
It'd be a massive hit to its cera smackdown ability
Yeah but if it does 200 and out runs cera in the long run a dedicated carno would still smack a cera
I feel like for creatures under 1ton, the ram should work as is... but anything over (upto its current limit) it should only stun/knock them over if the ram connects cleanly from the side (instead of head on/from tail to back).
Not under a ton, under 50% of carno's total weight
It should still knock from the back
Don't put direction into it, that's an entire bag of worms
I don't like that.
You mean skill?
What
From a programming standpoint that just makes the ability inconsistent and more likely to just explode
IDK what skill has to do with literally anything
He means that carno should take skill atlest for now when its so big
Isn't pounce directional down ? Ah no, they removed that
Carno should just not knock over anything greater than 50% its own weight tbh (900kg for a full adult)
Tru
It's entirely doable... simple maths lmao
No?
On paper yeah
Have you like, ever actually worked on a game lol
vector maths*
Same thing, but more complicated
In 3rd year game dev at uni... so yeah
And vector maths + networking + accounting for model rotation
Also it's just unnecessary
But have you seen Amaroks dev streams? The ai is great but the second it plops on a server it works like chimpans playing it
Same, except I've also been Lead Game Designer for a well-known multiplayer game
AI is just... Bleh, I hate it for this game
(Islandia Survival)
Nuh uh
Must not be a very good one if you find side on to front on collision detection tricky.
I love how personal you get for no reason
Really helps your argument when you start throwing out the baseless insults
I remember you bringing up merit... not me
I never insulted you, wow
Now that would make it flee at the sight of a cera
Almost like that's unnecessary when talking about dinosaur game
Not really, no, if it can still stun it and still has the weight advantage
Wasn't an insult... but you can play the victim game.
Is that what I said?
Yes
Someone can't read.
You don't see the "IF"
Lets keep it to the subject... Before a mod comes in here and starts bonking you
Back to the actual point
ty
Carno doesn't need direction to influence knockdown
It's unnecesssary for the animal
Lets the drop the argument part, If we cant keep all chat polite and respectful, we should take it elsewhere
(it also encourages lame-ass ambush carno)
Yea, 100%
Like how rex is said to be a "bloodhound"
Yeah I mentioned that in the last part of my feedback
Like some animals being able to smell markers from further away, or seeing the "ghosts" for longer
As long as it does less dmg and cant knock down everything it wants and actually needs to think and not click rmb once or twice and then have a free meal
Or scent markers linger for longer
Yea. Carno needs plentiful buffs, but the charge nerf is 100% needed
Now I didn't think of that
Might not be very useful tho, the longer a marker has been existing, the less useful it is
It's sad when a guy named "Johnny" in Texas Chainsaw Massacre has a better tracking system than the dinosaurs in this game
It's useful to smell a marker that is 30 seconds old because the animal will be close by
But if a merker is 5 minutes old, the animal could be anywhere
In my idea it does exactly what the prey did
So if it ran in circles before choosing a direction it's gonna show it running in circles
It would kinda need a food buff if its going to focus on small gaim, maybe give it paranaio as gali has in forests and id like to see paranaio actualy do smt else than sounds
Oh it DEF needs a food buff
I forgot to mention, but you're 100% right
I'd either make it starve slower OR make it the inverse of cera, smaller food fills it up faster
So it eats a pachy and gets a considerably full stomach from that, for instance
Exactly
But smart prey has also a possible interaction in that in being able to fool a predator
I was thinking those could just be part of the scent markers thing
Like, since you can't leave footprints when sitting, visually it'll be feces instead
@barren zephyr good news, nesting will have considerable overlap with mutations
a nested animal will have more access to mutations than a non-nested animal
i hope the parents also gain some kind of benefit, like perhaps elder stuff
so you're encouraged to hatch and encouraged to nest
Is elders under development atm?
i believe so? i dont think it's high priority though
i personally hope mutations dont overlap with stats
like, no "big bite force" mutation, because that'd be LAAAAME
ehhh
more stam is already REALLY annoying with the diet system
like it's just kinda outright unfair at times
@urban flax sniffa markers would further increase CPU load, significantly
Hi there, I new here, I’ve a question this issue with the ping is this a new problem?
Its fairly new, around 3 weeks old, epic's servers are pretty whack, but the issue is being investigated and is hopefully solved soon!
Thank you so much for the answer.
np!
Actually it would reduce it since there would be less things to smell
It's only one marker every few dozen meters instead of tens of footprints for every dino that walks anywhere
we already have the replay system
Not sure footprints have a noticeable impact on CPU load right now, your idea makes it sound like new markers would act more like corpses
Not at all ? What makes corpses CPU-heavy is the physics
a pre-renderred recording significantly reduces load
unless you're applying physics to the recording for some reason
If you want to find a weak point to my suggestion when it comes to performance, it'd rather be about the "ghost" shader that would be needed to be made
That kind of shader, depending on how it's made, could be quite performance-heavy, especially if the devs want to make it look good
if it's purely a client-sided recording, it'd also do nothing to harm server-side performance
its honestly more of a point of how it's actually coded
if I wanted to just find a weak point I would have said it's a stupid idea, adding fixed objects (markers) to the map is not optimal (depending on how long they last)
No that'd just be shutting it down for the sake of it
@midnight stirrup This being dependent on weight rather than growth stage would be better
That could work too, either way
It being dependent on growth stage would mean juvi utahs cant hunt things like adult dryos by themselves
Weight dependant would be better then
I agree on the weight thing. Baby raptors dealing bleed has always annoyed me
On stuff like teno & carno
if a rat bit you irl you would bleed
Should just be something that deals no bleed / you can insta buck them off
maybe separate bleed into 3 different bars depending on who attacked you
ok and
Didn't realise a Carno & Teno are humans
I feel like they did make it where you didn't bleed from small raptor pounces if you were larger. No idea the threshholds. Maybe they changed it back?
They still apply bleed. Was in a fight against raptors recently and babies kept coming back
Almost killed me the rats
tbh, it's fair that baby can end a large creature who is already wounded
They're pests with nothing to lose. They just keep bleed up and stop you from healing. There's no need for them to do that.
run away
Edited it
classic post from you
Also solved the compromise for what happens if something like Utahs weight threshold for bleed doesn’t meet up with something like an adult stegosaurus’s weight
I don’t want adult Utahs to be too light in terms of weight to be able to bleed a Stego or trike, so as an adult you can just apply bleed to anything
idk what you expected lol
survival game, your own fault for getting max stack bleed in the first place, now accept the void
Yeah, no idea why people still respond to the troll.
the core of the problem is being bled out by something you realistically shouldn’t be bled out by and your solution is to bleed out further
nice
bleed stacks aren't even a thing anymore lol
Still surprised they're here when they don't argue in good faith and post troll feedbacks
I guess technically they don't break any rules.
I've seen people removed for less, but that's also true
I don't know how that stuff is coded, I go by what I see on screen
I am trusting you with my opinion, no troll, no senseless arguing
Just because you disagree doesn't make me the bad guy
aren't you the one disagreeing with him lol
also "run away" doesn't really... work when juvi omniraptor has insanely high stamina and speed
no but this is also the one person who would rather have more nighttime over daytime so
i mean, i like nighttime too
I like nighttime
Just not as long as it is right now
Same
i want day longer, not night shorter
Also same
step on them like bugs, but yeah, some situations aren't supposed to be escapable, survival game
I agree
a juvi omni should not be a significant threat to anything larger than a dryo
I don't like the look of night. It's ugly and also makes the game a bit too easy.
Need variation in the nights as well
If some situations aren't escapable that's the opposite of a survival game
272 upvotes
i also just want other versions of night vision back
Same
I was wondering tho, I really don't like the idea of some animals not receiving bleed because they are "too big" I don't think anything should ignore damage, just like that, unless it has armor.
But what if bucking dealt a tiny amount of damage to the attacker (possibly more depending on the species), so juvie omnis who pounce a FG teno or stego just... die ?
The current one we have is ludicrously boring, I’d prefer a bit more color in the mix
I edited the suggestion around weight rather than growth, since that was dumb
As ghost pointed out, if it was around growth that’d mean that Juvi Utahs couldn’t bleed out Dryos.
it should be a threat to a severely wounded creature
It's better, but wether it's growth, weight, or even nose length, I don't like the idea of some creatures being immune to damage or bleed, "because they are too big". Being attacked hurts. Now the fact juvie omnis can bleed out FG tenos (and bigger) is a problem and it should be fixed, but I don't like this way of fixing it.
It would be like the difference of a kitten latching onto you and a full grown cat. One would leave scratches and one would probably open the skin. No?
Fair enough, I’m just proposing an idea
TIs systems of basing almost everything around weight make it pretty complicated to try anything else regardless
you don't say
I'm just stating the obvious that you seem to not like... why not?
Well as a matter of fact, kittens can inflict serious wounds
But most of the time they're not trying to kill you so they don't
It is the simplest and most realistic way to fix it.
why put bleed in the game if you don't want smaller creatures hunting bigger ones?
not exactly what I said

maybe it’ll become less of an issue whenever they decide to add trample damage, that way you can just step on your little bleeding problems
that would be the best "fix" to this "problem"
assuming your fast enough, or have enough stam from the fight prior, or aren’t already on low enough bleed that you’d die if you dared to attack a juvi utah (terrifying adversary)
fresh spawn utah vs full grown tenontosaurus 
This is a fight the tenontosaurus obviously cannot win, since it's a herbivore and, you see, utah is a carnivore
But your honor, the full grown tenontosaurus was on 30% bleed, of course it’s realistic the pack that just lost prior will launch 18 juvi Utahs in rapid succession to continue to hunt the tenonto, because they’re carnivores

Just like how it happens in nature
yeah I remember all the times that a non-mortally wounded zebra was killed by a lion cub
I see it happen in my backyard almost every day
Nature is beautiful
if you are non-mortally wounded you wont die to small raptors (who are independent hunters unlike lion cubs) 🙂
A juvenile Omniraptor would not be out and about on its own realistically
and a tenonto on 30% bleed is not at deaths door, but it will be because of juvenile utah spam
it could, it is capable of hunting alone
It all comes down to humans piloting animals, forcing them to do something unrealistic
Exactly, so I don’t know why you’re comparing this to real life
because I would want this game to be as accurate as possible
and exactly why the limitations I suggested will be provided one way or another, for x mechanic or y mechanic
unfortunately very few are willing to "roleplay"
Then why are you saying that a juvi utah should be able to take down a tenontosaurus at 30% bleed?
Realistically, that wouldn’t even happen at 10% bleed.
so devs have to implement limitations to balance the game
realistically a baby rapter wouldn't attack a large creature like that
but if bleed was accurate to irl then a baby could finish the job (it wouldn't but it could)
Exactly. It’s unrealistic and also a nuisance in terms of gameplay that a juvenile utahraptor would be able to kill something of that caliber, even if right after a fight with something else.
Also unlikely, since juvenile animals aren’t fully developed, don’t know how to properly hunt, probably wouldn’t even break through skin, and wouldn’t do much other than get itself killed
reptiles are a bit different from mammals
Which further backs up my argument, since now you deal with scales rather than fur
This is delving further and further into real life, so I’m just going to leave it at that since this is going nowhere
Yes, but they hunt insects, and even then they aren’t able to hunt all of them. They have to grow larger to eat larger insects. Usually anoles have the same diet for their whole lives, consisting of the same small, tiny insects
a small rapter could finish off a wounded creature that has lost a lot of blood
Unlikely, I’ve already explained why
that's your opinion
It’s based off fact, after all, you said you wanted the game to be as accurate as possible
you never linked any sources, don't claim it's based on facts
lol
"lizards eat bugs"
"Source ?"
This is really peak islecord
My opinion is that water is wet and fire burns
Good effort but you missed the mark
I don’t need sources, I provided actual reasoning and evidence, while the most you’ve provided me is that “the lizards in my backyard eat insects so a baby utah could solo a teno at 30% blood pool”
fire does not burn tho
do you know what fire is?

I also provided reasoning, you chose to disagree with it, just as I disagree with yours
Your reasoning was nonsensical, and just would not happen
The most you’ve provided me is that a baby utah could realistically take down a fully grown tenontosaurus at a decently low blood pool
and that there’s lizards in your backyard
that's your opinion, you can't claim I am wrong
that's what we were talking about?
realistically baby omni could do nothing since it never existed
Also untrue, I can very much claim that you’re wrong, especially if the evidence you provided me is nonsensical and unrealistic
it was an example meant to illustrate how independent reptiles are even when not adults
y'know, dinosaurs, especially raptors, are more closely related to birds than to reptiles...
no u, the stuff u typed, I feel the same way about it
Reptiles aren’t 1-1 with dinosaurs. There’s much fossil evidence to suggest that unlike most lizards, dinosaurs stuck with their hatchlings rather than left them for nature day 1.
birds evolved from reptiles?
And?
Actually birds are dinosaurs, and cladistically birds are reptiles
Look fishes lay thousands of eggs so since mammals are evolved from fish then it means mammals lay thousands of eggs too
By that argument a platypus isn’t a mammal because it lays eggs…
Exactly why it’s nonsensical
I love how you start trolling because that's the only thing you can think of
And a hissing cockroach isn’t a insect cause it is vivipaurus…
pot calls kettle black
I'm only starting to troll, while you've been doing it from the beginning
I say it's fair
I don't troll tho, idk why you think I do
it’s the only thing we can think of because your arguments are about as “troll” worthy
They’re nonsensical, and almost a bit concerning
You're not fooling anyone
maybe my english is bad and I can't make you understand my point of view
you literally find every single way to actively argue and disagree with everyone on the server
most people are wrong tho
and you're only helping my point
anyways I’m going to go play deep rock galactic
super hard to interact with others because I assume they have the same understanding of the world as I
war thunder is pretty good
you literally unironically call yourself a god, it really doesn't get that much trollier
Man is a straight up diogenes or whatever his name was alt
it's not illegal to claim that role, you can also do it
i know, i often do with friends as a joke, not unironically in a dinosaur chat to make your point sound more legit lol
it doesn't matter who I claim to be, nobody agrees with me
@strange quiver I agree, a really nice idea.
how do i type in global chat ingame
There is no global chat in evrima
in EVRIMA, you don't. In legacy, press tab I think
why do servers start to lag so much when alot of players join it, really makes it unplayable (evrima)
Epic's servers are pretty broken, but the issue is being investigated and is hopefully fixed soon. I recommend trying an unofficial server like asura, its a no rules server with pretty high pop
with less lag?
Yep!
how do i connect to those
Select unofficial servers, click refresh, type in "Asura" into the searchbar, you should see 3 asura servers
eu na and asia servers?
All eu
On all of asura servers?
i can only find 1 and its asura 3
Asura 3 is fairly new
Asura 1 and 2 are filled tho
Keep refreshing until you find them
ok
Or exit the server browser and try again
but doesnt the search disappear when refreshing?
nvm
found it, thanks
Np
what do i do if i get stuck in asura?
You'll want to check their discord then - have a look in #unofficial-isle-communities. We can't help you here if you are stuck on a community server.
alright thanks
When the situation returns to normal, please let us know, I will come back on official server, I like them.
@sullen olive I much prefer they keep it that way. That albatross takeoff was and is so weird.
so.. keep it broken and no longer working so ptera has to stand still to take off (basically a free kill for any land carnivore) and also so the flapping while running animation that wastes stamina is useless…?
@atomic ferry i have this issue too
Only when I'm using headphones though, I use speakers most of the time.
Are you sure the headset is stereo? And not mono
Ye
Good to know i'm not the only one. xd
my audio seems fine most of the time, that's weird
Yeah
Are you sure ur not just ur audio device being weird bc in legacy it was very easy to find the direction. Plus its not to be super straight forward to pin point sound, imo it should be a bit hard to find where a sound came from but evrima aduio needs some work
Legacy sound direction was very good
Maybe it's just my pc/headset that's acting up. Is there any way to check
if my have (surround sound)?
I know there is one Ive just forgotten but Google should show you how to check if its mono or stereo
Alright.
@visual hedge I thought pachy's stun was removed ?
Are you asking to remove its ability to knockdown so it's even more helpless ?
Probably some omni player malding
Hmmm
A 2sec 30% slow isn't strong even in a MOBA that is super fast-paced...
In The Isle it's absolutely useless
Hi there 🦖,
Have you thought about finding a solution to move the community to other parts of the map? Some kind of rotation. It'll be great to exploit the map.
And I was wondering, in private server, would it be possible to remove the night vision option? I'd love to try it without, with a night, dawn and dusk duration setting of course. I come from hardcore DayZ servers and this night vision mechanic seems so banal for an immersion game
migrations are planned to do exactly that
(that and the existence of Gateway)
Ooooh 
migrations basically are herbivores moving around the map to obtain specific foods
and i mean really going on long journeys
but once you reach the migration spot, you can settle down, nest and vibe
(that is, until the carnivores come around)
Yes, but…
i know what you mean, and no, it's not like current diets
Ok ok
it's not moving in a big triangle
@manic elm there is a visual for hunger but it’s easy to miss if you’re not looking for it. I think it’s just a change in the skin and not the model itself, but a full stomach will make your playable look less wrinkled. anything below 80 or so will appear wrinkled I think (probably not exactly 80 but just a guess)
definitely would be cool if they expanded on it
You mean there's a more complex project with the gateway?
Gateway is quite large and when launched won't have migration. But can have several areas of the biome where you'd get the diets
Ok ok
that is migrations, yea
Ok ok, but (adults) carnivores has to stay where are carnivores for now, if they don’t want to starve to death, right?
i mean... they have to follow the herbivores
also Gateway is nothing like the current map, carnivores will likely be all over
also each herbivore will have a unique migration path, meaning its unlikely to see tons of different species in one spot
Ok ok interesting, I'm in love with this game, I’m going to put my small streamer bags here for a long time.
It'll be worth it. Do note that things tend to be slow or it feels like it between updates. With how the development works now it should be more efficient

Just a sneak peak of what's to come from December. Gateway has changed a lot since then. Went over to UE5
also likely got a LOT of changes to the map layout itself
OMG
If you/they don't want make a DLC, maybe some player would be agree to pay through steam to support the project without compensation.
they wouldn't like that
they're very against stuff like donations
or unnecessary paid DLC
Woah I didnt know there was already a slight difference!!
I Think it fitt with the game because its not a so big Predator its perfect in my opinion
Indoraptor doesn't fit the game it's a monster created by the JW franchise
I don't even think Afterthought can legally use it
Except troodon and omniraptor
The Isle makes up their own monsters, I see no reason for them to reuse the ones from other franchise when they have actually good designs
and every strain
It's more a dubious taxon, troodon existed but wasn't named troodon
Omniraptor on the other hand is entirely fictional
oh, and the eyeless, and generation 1
yeah true
and Ben
honestly besides all of those things, we have nothing like indoraptor
but all of that aside indoraptor is kinda lame
like omniraptor essentially already is that
💀
@icy lion but it’s a request and not a feedback 
#general-feedback is also for suggestions. #phase-three-requests is for sharing ideas for #isle-phase-three
why some of y'all don't want a bug fixed is beyond me... ¯_(ツ)_/¯
Last time the devs worked on legacy they gave anky bonebreak, it somehow broke the ai. Legacy's code is such a mess that touching it in any way may lead to it becoming completely unplayable.
Also most people probably want the devs to work on EVRIMA, instead of potentially breaking legacy. :p
understandable but the issue is rly hurting some servers' playerbase, i just wish they would at least try, the issue isn't with the ingame stuff its with the mass amount of chinese fake servers, which i call fake cause even tho it looks like a bunch of players r on but there isn't
They could, but the damage it may cause would probably be irreversible, maybe killing legacy completely, they probably dont want to take the risk.
hmhmm now I'm not into code or anything but taking down servers or limiting certain ones doesn't seem like it would cause any damage to the game, but what the heck we all know the devs ain't gonna do anything anyways, as i like to view it: Evrima is the fav child xd and poor legacy is the neglected eldest child
I just bought this game. I play using geforce now.
I cannot find any server and hosting my own is just a black screen. Before I refund it....
Any suggestions???
I've tried windowed mode and windowed fullscreen.
I enabled family sharing mode to force steam menu so I can switch to evrima and got an error code launching the game from geforce that way.
Any ideas???
Eliminating the chinese servers would probably be impossible, cracked servers can just use a new ip and pop back up :/
true but I wish they would just try, from what I've heard something like this happened in the past and they fixed it
Geforce doesnt support beta brances, sadly EVRIMA is still a beta branch, so you cant play it with geforce :/
It will soon become the main branch though!
Soon?
Presumably next update, its not confirmed though
But you can still play the other version (legacy)
At least you should be able to
I'll be back then.... maybe
I think if this game wants to succeed they need to update it so its playable for people from other platforms and make the whatever version the default. By all means launch a PTB but make its progress not save once the update becomes standard.
It seems like 1 big headache and I had the game not even half an hour
Hey so like with the current diet system. As most Dinos, it’s almost impossible to get a full diet of one type; 3 lines, or 3 dots, or 3 S. I feel like a fix around is for the food to fill up like-diets, but slower say if you only had one type.
Did you switch to the Evrima branch before trying the game? Legacy servers (the old/original branch which is getting thrown away once Evrima is fully ready take absolute ages to load servers)
Yes... and geforce now closed the app when I did@south oar