#general-feedback-discussion
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choosing to die as elder and not by dying in a fight
its in their ideas, and im sure cosmetics could be considered as well
see that's acceptable since you actually have to put in work. you do know that people can just farm hours in the menu right?
yeah the time thing is a little weird
if it was achievement based though I don't really see an issue
i kinda interpreted it as time spent as a specific dino?
yes im aware, its why i mentioned playing a set amount of hours as the dino you want cosmetics earned on.
if that was the initial idea instead
is it better now?
which changed
basically just removed the time thing
which makes it better
heck, even playing as a human and finding documents/lore info/various specific items throughout the map could even unlock cosmetics for dinos. i dont have an issue with that either.
Ik,
But i also tied it into lore
i made a suggestion similar to that a couple years ago, except for the cosmetics thing
a few people have suggested acquiring unique skins through nesting but i have no idea if the devs will implement something like that
only time will tell
I mean it seems like an alright suggestiofn, its just suggesting edits to models
if this were to be added though, it would have to be very, very far in the future just to not take resources away from modeling the current roster and all that
it is an alright suggestion. the time thing was very meh
Im gonna delete it lmao,
Yall are hating on it so hard
0 likes 7 dislikes š
I wouldn't mind having accurate depictions of dinosaurs until you realize this would take a lot of resources to implement for every single playable, especially when the game itself is still WIP
Even then most they're doing is certain "skins" for dinosaurs that look alike
making a new suggestion to just go with accurate designs over all
Cause the isle is a game centered around being realistic so should its dinos
The Isle is NOT realistic
The gameplay isnt planned to be realistic either.
The very act of becoming a strain isnt going to be realistic
i'm not a huge dino nerd but from what i've read it's almost impossible to know exactly what a dino was like. we can make some very educated guesses based on whatever evidence we have but we lack the complete picture
The most realism there is only applies to a few dinosaurs and gameplay mechanics and even then the majority of it is creative artistic liberties
honestly im mostly just hoping for the option to give dinosaurs feathers if they need them, same goes for lips
IIRC there will be feather options planned for the dinosaurs that would have them
Lips aswell?
Dont know about lips
someone is probably gonna make a mod for that
Dont get me wrong
I absolutly love the isles designs I just think that some of the theropods would look better with feathers and lips
May I introduce you to Saurian
EW
Not saurian lmao, That game has laid dormant for years, wouldnt be suprised if it came out that the devs left and took the money with them
@maiden anvil drop your curriculum vitae to work in this project you have very interesting ideas you are what we actually need
Something like that. The previous manager had been embezzling money from the Kickstarter until they were caught.
However the other devs are fine and still work on the game
is there like a qna channel
Ive seen videos of the devs answering qna but there isnt really a channel for it
However i do agree with some dinosaurs getting feathers or lips. But unfortunately that sort of customization or adjustment is way out of scope for the timebeing until the game is feature complete
Saurian or?
the isle
No such thing
Not any recent ones from the past few years anyway, there could be one that exists from legacy days but i dont think they've done proper QnAs like, ever within evrima's lifetime
I do remember there was a QnA channel
But it didnt last long and was promptly removed
Sucks
Aw. that sucks, would be nice to actually be able to communicate with the devs for once
Those happen in #isle-discussion
so much activity in that channel, tend to get drowned out
I just rearranged my pc and now the isle wont launch bc of easy anitcheat not being installed, anyone know how to fix?
Nothing much bro .
I X it for some reasons. First of all I donāt think thatās feedback that something that would fit into phase 3 suggestions. 2nd I think there I no point in suggesting new stuff . There is so much planed for this games whatās already confirmed what gonna take years of more development time. I think we need to focus on that on give feedback and suggestions to the already confirmed stuff
No hate towards ur idea sounds pretty cool tho
Plateo is planned for the game and #phase-three-requests is not for game suggestions
Whatās phase 3 in general I donāt really get it tbh
oh yeah, just realized it's on the size chart
stuff that should be posted in #isle-phase-three
Teasers for in-development and future content
Still find it pretty confusing to suggest stuff in a feedback channel. Can be on my end tho Iām not native Eng speaker but feedback has a different meaning for me
Naming it #general-feedback&suggestions is a bit long. The channel description says it's also for suggestions
Ay alright
Is there anywhere a list of all confirmed stuff so I can check it out and know better b4 Iām talking shet
Not an official one, but this gives a pretty comprehensive list of what's been mentioned to be coming to the game https://imgur.com/a/yBUsBg2
Nice thanks šš¼
To bad there is no official thing
Hey guys I remember one of the devs said it's really hard to make queues for Unreal Engine ? But "Squad" game has huge queues....
hard doesn't mean impossible, just difficult and time consuming.
Am i in a queue wtf
I mean honestly they should charge $35-40 for the game to help with costs and things like that
They've said Money isn't a issue
@proud coral iirc people complained a ton about the first iteration because hard to see with
First iteration was the lines though š®
the first one you posted
Oh
I can see pun how it could be a little too dark, but brightening it to current NV levels is just an eyesore ;o; Something in between would work.
Current NV just feels overexposed and so.....f l a t.
2nd iteration at least let you discern things more easily and wasn't a flashbang
@little cove its not the turn radius, its the ridiculous hitbox
yes, thank god
I never mentioned turn radius, please actually read my suggestion as I said "Radius/range of it's charge"
Yea, that's the hitbox
radius is generally used in reference to turn radius, intentional or not
many people can and will misread that, but i agree nonetheless, even if i got confused
I deeply appreciate itš
Oh thank god
mm yes cool bloodiness
god yes please add more bloodiness
bleedblood
Key wording was the first part, āChargeā radius, not āTurnā
people say that while still referring to the turn
i've had the same term used in reference to the turn radius
Charge and turn do not mean the same thing
But yes, thank god thatās getting nerfed- too many times Iāve been hit on my tail by a carno charge I shouldnāt have gotten hit with and then I end up dying after 3 tail bites/charges from a carno
(would also be nice if it got it's damage and knockdowns seriously looked at)
for sure

š«¶you're really creative man!

@limber hull what purpose does camera lock even serve besides just being a minor inconvenience for everyone
oh wrong person lmfao
there we go had to fix the tag
The cam lock is really bad rn, worse than what we had before. But with some tweaking they could make it a actual mechanic and not just a camera lock
I dont want it removed, just tweaked and worked on
Want to look behind you? Stop eating and drinking. Like real animals do. They raise their heads up, look around, go back to doing whatever.
The camera angles could be widened a bit depending on the playable and it needs improved on where it think the center is but other than that I quite like it
With my head in my food I should not be seeing 360 degrees tbh
some dinos take an eternity to disengage from eating/drinking so it's hard to react to potential threats
You could make it that you are able to look around while drinking and eating, but if you go past a certain point, you stop drinking/eating and when you turn to the food/water again, you start drinking/eating again
Then we fix that instead of removing camera lock
I'd find that perfectly fine
if footsteps and audio traveling was better like in legacy I wouldnt mind camerea lock so much but my sound is pretty normal with like master volume at 40-50 bc the game hurts my ears anything passed that point and I still cannot hear most animals footsteps even things as large as stego or carno can just sneak up on you somehow
if we had it like legacy were you could actually hear a large animal nearby the locked eating and drinking wouldnt be so awful but as of rn its just not necessary esp when youre locked into anims while doing those actions anyway it literally benefits nobody
a radius increase on how far you could turn would be fine if it was actually meaningful but the system would just be better off gone imo its not super complicated and I dont think people would be crying on their knees if it was gone lmfao
alot of evrima feels very clunky rn and the camera lock really adds onto that
Sound messed up a bit during u6. I think the devs are fixing that issue next update or so
Before update 6 sounds were very audible and traveled much further
dont understand how they just dont release a patch midway through to actually fix it but even then the sounds themselves just need a overhaul imo legacy had much better ways for you to tell where things were coming from or where they were with footsteps and vocals
also just give some of the tiny AI quiter footsteps and not like utah lvl footsteps idk why the little chicken and frog AI have such loud footsteps lmfao
audio got really messed up in U6, something the devs are aware of and working on
They're working on switching the game to unreal engine 5, so atm going back and working on a patch for a game in unreal engine 4 (I think) is a waste of their time atm.
ah yes the audio is broken in a game where your survival can entirely rely on audio alone lets just not fix it bc of UE5 (cluess)
i mean, in order to fix it, they have to go back an entire engine lol
rather than just fix it and more, along with adding UE5
Still odd that it just wasn't touched i get priorities or whatever but atleast dont leave one of the most important aspect of the game kinda broken š
audio was fine in prior updates, the sound just got scuffed with U6
still not the biggest fan of evrima sound traveling etc even before U6 it felt like you couldnt pinpoint people properly
You could pinpoint them very vell
i didnt really have that problem
maybe it was different for you
post U6, 100%, audio is a nightmare
I once tracked a baby steg that was at nw spawn and I was at lower center
but if a stego called across the plains, and I ran in that direction (assuming the stego didn't move), I could more than likely find said stego
Sound tracking was indeed good, but u do need a pretty decently expensive headset that has good surround sound
I dont play isle all too often anymore mostly cuz its been the same game for like a year and half now so there really wasnt much of a reason to
before U6 mind you so thats just probably why
Me with a 60 euro one
my directional hearing is complete garbage so even with decent headphones i struggle with pinpointing the direction noise is coming from
in both legacy and evrima. but i could also be overestimating my headphones
omni doesn't need a buff
#general-feedback message
peoples' opinions on de blood?
i think it would be super unique and possibly useful, but also u can look like u just murdered someone if u want to (cuz u probably did just murder someone to get the corpse to go into)
@noble bough
The "stress" that you mentioned would also be good for mix packing from animals of different species or diet needs being near each other for too long like a herbivore near a carnivore can cause them stress
Yep!
Stress mechanics have lots of abuse potential <:/ All it takes is one troll following someone that cannot fight them, nor run away, and they just keep following them to cause their character stress ;-;
In Evrima it's very easy to lose someone due to all the foliage from being a small Hypsi being able to easily run and outmaneuver the current playable's to a stego that can nearly 1 or 2 hit anything in the current playable's, won't be a problem you simply have to move away from each other
And don't forget this can go both ways so the animal following you will also get those debuffs from stress
Still becomes an issue when you account for things like tracking and players who are simply good at chasing š Also becomes an issue when you're hiding from something that lingers too long. "Hmm? Oh I am getting stressed, something is around here, cool"
And as for the trolls getting debuffs, they don't care. Many players will put themselves through anything just to spite someone, it happens a lot 
Tracking can be lost from the time limit and the tracks disappearing in a few minutes, bleeding can be stopped by wallowing and depending on how much bleed the player has on them the bleeding can stop on its own
Now yes there are players who are good at tracking, that doesn't always mean they always are successful
It's still important to account for the situations where say a player is successful, or mudpools are too far, etc. <:/
Again, you don't always need a mud pool to stop bleeding, simply outsmarting the person tracking you is enough to get away, you can run circles to get the tracks mixed up so they disappear
I still think stress is a poor way to go about dealing with problematic mixpacking <:/ There are MUCH better ways than having players get debuffs simply because another player existed near them.
Plus again, there WILL be times someone can chase you down. What if you're something that is awful in jungle for instance? And then there's other issues like hunting and ambushing. What if you're hunting someone and suddenly for them "oh, stress, better run since that means something is near!"
Tracking is harder during the day and slightly easier at night from blood being more vibrant yes but what if the victim isn't bleeding, the tracks themselves are still not very vibrant even at night and from them being spaced out so much if the player zig zags and circles around to help lose said tracks
As I said before, you still need to account for the situations where the victim IS bleeding for instance, or mudpools are simply too far, etc. And it also doesn't help with the problems I mentioned above 
Again, depending on how severe the bleeding is, the bleeding can always heal itself and if the bleeding is too severe then the prey-player can outsmart the tracker-player by zig zagging, running through lots of foliage and running circles to cause blood to go everywhere throwing off the real tracks of blood and confusing the tracker.
So what about the hiding/ambushing issues I mentioned then 
Idk where you said hiding/ambushing but alrighty
There will always be the case of not being able to see the predator and if the predator ambushes successfully then that depends on how well the prey-player defends themselves to get affective bleeding, like a Omni raptor depending on its prey let's say a pachy it would need to get at least 2 pounces for the bleed to be most affective or if instead they want to bite they would need at least 5-6 bites to get affective enough bleed,
Now what if it's a Omni and a Dryo? You would only need 1 pounce to bleed out a Dryo that is if they are constantly running, if out in a open field then yeah they run it's very easy to track blood and find the dryo, if it's through the forest then it can get tricker then it's a 50/50 chance of they Dryo finds a spot to rest
what if a herrera is sitting in a tree near another herb but neither of them know the other is there? hows the game supposed to differentiate mixpacking from 2 animals co-existing but never interacting
You don't just need 1 pounce to bleed a dryo, you only need 1 bite, maybe 2
A pounce on a dryo just kills one
If it's a Omni and a Hypsi well obviously the Hypsi would be dead with 1 bite or pounce same with a ptera
With a Teno it would take Several pounces to get affective bleed and counting how much stamina it takes to pounce
Ah very true, the last time I caught a Dryo as a Omni I gave it a full stam pounce and just followed it till it got tired and thought it lost me
Then again that Dryo ran in a straight line so it was easy to track
How did it survive? You would've had to have been at most, a large juvi
Cuz 3 ticks of pounce damage just straight up kills them
I wasn't fully grown I was a 78%
Still.....
Huh, maybe it was just a particularly beefy dryo
Cuz you'd still be doing like...40 per tick
I mean again stamina drains like nothing now so it was only like 3 seconds
Not against dryos if you pin them
Because if you were small enough to pounce but not pin them you couldn't have been larger than 40% or so
I don't get what you're trying to get at but alright
I'm just confused, it's impossible to pounce a dryo past like...30% of your growth and for it to survive
But it did survive, not for long cause it bleed out to my guess it was probably on 4/3% health cause it is possible hell I saw a 81% grown Omni pounce a full grown Dryo and it lived but bleed out a second later
I would know cause that 81% Omni was my friend lol at that point we were both surprised the dryo lived the pounce
How did this conversation go from a stress mechanic to stop mix packing to going to a being tracking case then to a case about pouncing a dryo O-O?
That's it
I'm making a copypasta list of why stress debuffs are bad
Pls do
9 reasons why stress debuffs are bad (Bubulblu's mixpacking List) :
- Griefers can and will continue griefing even with debuffs, unless they lead to death, which would pose a much bigger problem.
- Depending on the range and timing of debuffs occuring, players can abuse them by regularly getting away from each other and continue griefing.
- It ruins prolonged fights. Some fights in the game can last for 30+ minutes, but the game cannot tell the difference between a fight where no one hits each other for some time and mixpacking.
- Mixpacking isn't necessarily an issue. There is nothing wrong with a group of small dinos hanging around a larger one who they know cannot catch them.
- Temporary alliances can be fine. Two groups of predators can hunt the same prey and decide to help each other until said prey is dead, or two prey animals could stand side-by-side to defeat a powerful predator, without being necessarily griefers. The point of the game is to maximize your chances of survival.
- It promotes deathmatch gameplay instead of survival, by forcing players to either run away or kill anything that isn't their own species.
- A fast dino can purposefully debuff a slower one by following it and causing debuffs. Again, griefers don't care if they're being debuffed.
- It ruins hiding. In a jungle or near water, two players can be very close to each other without being aware of each other's presence. Debuffs occuring would give them away to each other.
- Stress implies forcing psychological reactions on a player, which is a bad thing to do in a horror game. A dino has no reason to be stressed or afraid if the player controlling it isn't. The game should try to scare off the player themselves, not their character.
Tell me if I forgot something
a work of modern art
I mean if "The point of the game is to maximize your chances of survival". Then mixpacking is a must, your not surviving anymore your thriving. Its like putting the game on easy mode. And if that is your veiw on the game, your for mixpacking ?
Read the rest of the list ?
There are several forms of mixpacking
If a ptera hanging around a group of raptors is mixpacking for you, then yeah, I'm for mixpacking
yes, but thats not mixpacking. Its when they start hunting/chasing/attacking same target
A ptera flying above raptors to see if it can steal a piece of their kill sounds fine to me
so why punish those who aren't mixpacking
because thats what stress does
What should they do then ? A group of raptors want to hunt a stego but since there's a carno attacking that same stego they should just ignore them ?
it punishes people who aren't mixpacking, with the occasional punishment to an actual mixpacker
Im not for any stress, noone should get punushed for beeing close to another dino.
But im not for 2 allos hunting/chasing same targets. etc
with 2 albertos
So what, should they abandon a hunt because there's a group of another species chasing the same target ?
Well if me and you play the game, i play as allo and you play as alberto. We walk around, chase hunt eat togheter. I would call that mixpacking.
That's not what I mentioned in my list
I mentioned "alliance of circumstance"
Ofc if two players decide to pick different species and play together that's mixpacking
yes, and thats what 99% do. I think of my 1.5k hours in legacy it was one time i attacked same target as another guy.
Without me knowing
shouldn't it just be a rule in certain servers rather than a whole debuff?
True, some will break it. But still most will follow if they enforce it
Unofficials can do whatever they want
I prefer officials to not have arbitrary rules
yeah
Maybe I should have included the actual solution to mixpacking in my list
Which is applying the megapack scent to mixpacks
some of my best in-game experiences would have never happened if there existed a "mixpacking debuff" that punished me for being around other species
I still to this day have no idea why they decided to remove it
I wasn't aware it was ever in
Isnt mixpacking not That bad as long as the dinos are in the at least same size category and both herb or carnivores?
i'd make said scent actually passively scentable, not even needing you to press Q. Maybe you get an alert to the scent, that way, mixpackers lose any and all element of surprise
It was in last update. Large packs had a red pack symbol
Mixpacking isn't that bad unless it's for griefing
yeah
Everything should be passively scentable up to a certain range tbh
Like deino's water sense
I meant for mixpacks, but yeah I remember the megapack scent
Not bad ? If im mixpacking i take away the pros/cons of dinos. Its thriving
Would you say that too for cross packing? carnivores to herb
Depends
What's wrong with a ptera hanging around a stego ?
it depends on the dinos in the pack
If you meet another dino, decide to trust them out of nowhere, and it happens that you can trust them, then yeah
iirc it picked up on mixpacking too (not sure how well or consistently though). A stego and a some tenos triggered it occasionally it seemed like and the same with other species coming together
If it isn't premade, without the option to chat or group up it's unlikely that they will stay around each other for long or be efficient at hunting anyways
i think it just takes the cons since if you mixpack with something stronger then you are covering up for your weaknesses, its basically like putting the game on easy mode like someone said, even more so if you are with an Apex Predator
If im hunting with carnos/utahs/dilos. Its easy mode. And whatever we go for, can more or less just push the "quit" button
Unless its an apex or something
The point is you can't prevent that without also punishing players who didn't deserve it
Who dont deserve it ? If it a rules saying mixpacking not allowed
yeah other dino's should be able to be calm around each other if they want without having to worry about a debuff
I think this is actually a really good idea if implemented correctly
I don't care about rules, if there's a NO MIXPACKING rule on that server it's stupid and I won't play on it
admins arenāt gonna enforce that if itās rare to get them on for hackers
Yes, but that is your personal opinion. Not all share same, not that i disagree that official should have it tho.
if its a rule people will just break it and at the amount of people who will do it i think that's just too much work for mods and i dont think mixpacking can really be tracked
Officials with rules are a testimony of failed game design. So they sholdn't have them.
Even ark has rules on official, not that anyone follows them.
yea, true, if they cant enforce them. No need to have them
its understandable if its only not allowed for herbs and carnivores to do it
Doesn't change my point
ark official is the place where you go to fill yourself with dread and suffering
I hate the "herbivores are friends among each other and carnivores are friends among each other but herbis and carnis must kill each other on sight" mindset
The ecosystem is much more complex and nuanced than that
yes, and thats why modded/community servers are thriving. Cus they have rules people actuyally follow
Mixpacking isnt really a by game fixable problem right? its just a concept for players
Why would a cerato and a stego try to kill each other for example ? It would be more profitable for both if the cera just followed the stego around and ate the bodies it left in its wake
i know but and i havent meant it like that for example i wouldn't really be here for a Allo + Rex duo since it doesnt make sense to me why these both would team up and also why should a Galli hang around a Trike
Yes that's what I mean
Not all herbivores are cuddly teddybears to each other
And not all carnivores are merciless killers
yeah its not like carnivores and herbivores constantly fight all the time
It can be discouraged but not fully prevented (e.g mixpack symbols very visible even far away via scent, requiring more food to successfully sustain said mixpack, etc.)
no one in their right mind is going to go near a mixpack symbol if they want to survive and not feed a horde
Carnivores should be merciless to some extend by game design tho i appreciated chilling with rexes as an Allo (not hunting)
It could be prevented but not in a healthy way. The goal there is to make the game as enjoyable and fair as possible for everyone, not to force a specific behavior on players
No, that's deathmatch mentality
Kill for food, do something else the rest of the time
And what would 99% of people do if someone wanted to atttack those rexes your chilling with? You would prob start helping the rexes
right good idea tho now that i think about it a mixpack wont ever be possible if being able to be noticed that easily since the carnivores will just starve to death if they dont catch something somehow
well making food drain slower would be one way to make players more passive tho griefers dont kill for food
Have I ever introduced you to Wavepoole's diet rework ?
nope, you think imma wrestle that Giga who offed a fellow rex?
Tell me about it
thx in advance
slower food drain will encourage mixpacking to an extent. no need to kill if youāre full unless youāre looking for a fight. itād encourage more snuggle-cuddle time between players rather than āoh crap I need to kill this dude or Iām going to lose hours of progressā
No but you could make sure that giga would never heal/sit etc
That's where the earlier mentioned diet rework comes in handy
interesting tho im not particularly keen on the starving juvi part since juvis cant really hunt that well and ais (i am still playing legacy so idk about evrima) dont give enough food for prolonged time
tho i understand the prevent afk/ai farming argument
I personally donāt like that rework. I like the idea of meats giving diets. Iām more interested in the idea of salt slowing nutrient drain instead of hunger % affecting it
Juvies can live off AI pretty easily in evrima
gives the beloved salt licks more of a use
Meat giving diets makes it too easy, also imagine the shopping lists we have but with 57 creatures on the roster
Im with ya on this I donāt understand the paradox that people complain bout mix carnis while there sitting in a group of 5 different herbys . That not natural at all
let the shopping lists flood in
well yeah i could have done that
Actually that reminds me there should be more agency in the healing process
Like two types of healing plants, one that accelerates health regen and one that accelerates fracture regen
I like that
Jurassic Park/World fans
š
tbh one thing that always has bugged me was the growth times
powerful creatures should understandably take far more time to grow because theyāre powerful. if growth times were short youād see a lot more huge and powerful dinos waltzing about
Time frames are scuffed in The Isle
Like, the full day-night cycle is around 1 hour
Which means a raptor take approximately 24 in-game hours to grow to adulthood
A carnotaurus who ate at breakfast for the last time is dead of starvation by the time the sun sets
it also makes people think twice about getting into conflicts if they think they might die
Yea sorta, but powerfull dont mean best. A rex still need to sneak up on something, if it gets seen. Hunt is over
i feel like anything past 8 hours to grow one dino is too long thats spending a entire portion of the day or over multiple days when you dino can die at any time
I agree
I'm for 6-7 hours apexes max
if apexes are done right then itāll be rare to see rexes and everything of the likes. needs to require skill, patience, and dedication to successfully grow
Making something hard to grow>Making something mind-numbingly long to grow
i know but still i dont want to wait and be on full guard for 3 Hours to start enjoying average Allo life at least shortening them would be nice and i know big preds should take longer but iirc a rex takes 6 hours right? that's commitment right there which can be just offed by a random Utah (i know im talking with Legacy dinos refs but id imagine theyd take the same time in evrima)
^ yes. preferably hard in the skill department. noobies shouldnāt be able to grow a rex their first day or get friends to carry them through the growth with ease
yeah most of the time its just a walking sim then every once in a while you fight or see another dino most of the time in between is boring so im hoping with the perk and elder system it makes growing the actual dino fun
I firmly believe a utah wonāt be able to off a rex because you have in-place turning in evrima
Yeah evrima rex on't be killed by a utah for sure (nor an omni)
take 2 Utahs he ded, i have seen this countless times even with in-place turning and those rexes weren't really bad
2 utahs won't be match for a rex either, with how evrima fights work
I'm thinking it will require 10 of them at the very least
average omni players canāt even take on a single stego. no way a rex is going to get slaughtered by even a full pack of omnis lol
Personally, I'd like to see heightened metabolism at a younger age, meaning smaller animals need to eat more frequently to grow
Does this make it that juvis are now more at risk from starvation, along with risk of death by other animals that also want the same meals or want it as a meal? Yes.
Does this make it far more beneficial to nest so that your early juvi stage can have a provider to assist you while trying to survive? Also yes.
Does this help weaken AFK growth considerably by making that sitting around for too long leads to quick starvation? Additionally yes.
Does all of this make apexes MUCH harder to grow, due to the larger size/more food necessary/longer time spent being a juvi and thus, more time needing that massive food intake? Absolutely
yeah its a pretty good idea overall
and apexs should be challenging to grow considering they're the strongest dinos in the game
Only issue is, once again, diets are SO RIDICULOUSLY demanding, that satiating yourself would be a problem
seems like combat improved much in Evrima?
Ideally, organs will be more weight-based in the future
Yeah a lot
Dinos can now move like actual animals, they have multiple attacks and tailriding is no longer a thing
Ideally, organs' size will depend on the animal they belong to instead of the animal who picked them up
combat, yes. optimization? not so much 
I am still for it that some Dinos are harder to grow and not need that much Longer times as i am not a fan of strolling around 3 Hours needing to watch my back and front till i can safely rely on my specialties as the Dino im playing
optimization like what?
performance. frames. fps
Game runs at 5 fps for most people during combat
oof well im still on Legacy till Evrima drops Allosaurus
Honestly legacy may be deleted before allosaurus drops in evrima
yeah
when I first got the isle I went straight to evrima. only touched legacy months later for about 30 mins then switched back again because it was soā¦
bad
They said they won't delete legacy
I bought The Isle around 1 week before Evrima's release and I was like "wtf that's not how the game looked in the trailer (hope) !"
And then evrima released and I was happy
That is contradictory to what they've been saying for the past few years
lol
#isle-discussion message Not really a 100% but yeah lmao
the entire point of evrima is to replace legacy?
the only issue I see with legacy getting deleted is all of the legacy rex and giga mains will be crying about how hard it is to grow their rexes and gigas
Evrima may just be the main branch, while legacy would remain as a side branch
oh ok
And that literally the players who were there for the vast available choice of dinosaurs are gonna disappear
I do not dislike evrima tho i am definitely sad that there are only so few dinos to pick from
There's gonna be 4 new dinos next update
And there's only gonna be more as time goes
Also one could argue there's already more variety in the evrima roster than in legacy, since all legacy dinos are pretty much copy-pasted in terms of gameplay
Could you link me where that stands with the 4 dinos? and i guess i should try evrima again soon i think ive missed a couple things
I don't have a link but I can tell you the 4 new dinos will be troodon, beipiaosaurus, ceratosaurus and gallimimus
cerato is the closest i can get to allo so its nice to know tho but id guess playing beipi would be an interesting thing too since i always wanted a sort of Amphibian dino or even a full on water dinosaur
how realistically is it that actual only-water dinos would get implemented?
on a scale from 1 to 10 ?
1
Maybe in a dlc in the very far future
didnt think that it would be that low i mean the swimming system is already in and eating inside it also so you just gotta take the legs off of the big croc and there you go: fish
And it's boring
yeah welp
Deino already hardly interacts with anything else, how would a fully aquatic go ?
i dont have any idea for that i just thought of the possibility of playable Aquatic life
That could work in a map that is designed around full aquatics
Bets are accepted: Which of the new dinosaurs will be more broken and how many years will it take to fix them?
im not placing bets on being a massive doomer lol
its not be doomer
Well the fist answer is easy, troodon and cera will be broken open release
i hope they surprise me with a epic balanced dinos
they're doing an entire combat test for a reason
if we leave out all of the times they aren't silent, then sure
it's not like devs will actively talk/share stuff with the community basically every week
oh wait, they do
yes but Im talking about information no about artworks
las post in the roadmap
so the devlogs, or the fact that kissen/punch will drop in the discord and do mini Q&As aren't enough?
Perfection incarnate
they need to do that or they lost the early access on Steam, is just about Steam terms
what?
but they have 1 update per year
𤨠?
that's absolutely not how steam works at all
so info is confusing at all
as someone who has quite literally worked on a video game, on steam, that's absolutely not a term steam has
im dev, i have a sht game on Steam, and works like that
news to me
if u want the early access rol u have to meet some conditions
and one of them is something like you need to keep your devblog updated
okay, so explain why they come in and do Q&As usually more than once a week on discord?
will discord remove the server if they don't interact with their community?
i never see them doing that
for that i told you i never had any information only the devblog from Steam
and some artworks
I never see a post saying they will go to talk about something
so if no one comunicate it its impossible i know they do that
why would they make a post announcing an impromptu talk with the community in #isle-discussion
To keep your community informed?
about what? wouldn't announcement channels be cluttered with useless "hi guys we're going to type in a discord channel" announcements, instead of really substantial announcements
just with @ everyone Devs will be talk in General 1
oh great, i get to remove my ability to know when updates are released because 95% of the announcements are completely useless
And so if someone is interested in listening, they could find out and they would stop being just talks among themselves.
What are we talking about?
you can quite literally search up KissenKitten in the search bar and get TONS of info
yes is a truth
But as I told you, if they don't announce anything, I can't constantly read a general chat until a dev's name appears.
When they come in isle discussion the devs already are flooded with way more questions than they can answer
Adding a ping would only make that worse
maybe they advertise it somewhere and I'm not finding out where
Yes, its really packed. More than half of the questions dont get answered
Thus not every single one of them can be answered
yes but if they anunced they are anwering questions, we can only read and perhaps some of your questions were asked by another person and I answered them.
put it in an other chat with a time restriction
You know people wouldn't just sit and read
They would flood the channel with questions
about only 1 quest everyperson and they can go answering
Time restriction 1h
So instead of just hanging around in chat and chill with their community they have to make it official and a chore ?
That would be an insane amount of questions
I just want to support the project because it seems like new air to me, but I want to find out about things
If they had to do a special announcement, create a specific channel and turn thesmelves into anser machines every time they want to have a chat in there you would never see a dev in this server anymore
The is a youtube channel called The Isle news that sums up pretty much everything that happens in here and during streams
I need to see it
@bright abyss A dogde system surely wont be buggy and unreliabld as heck for people with higher ping
Also omni can already jump out of the way of an attack...
By pressing jump
sad
so far the only one that has a "dodge" ability is the dryo, even though the idea that I imagined was something like... jump back, but if it is impossible to add something like that, then there is not much to do with the pvp in the game
I also don't really see why omni needs a better chance against pachy
They are similar size build and itās on the diet?
Pachy's current problem isn't that it curbstomps omni, it should do that, it should bully the hell out of every goddamn small-tier in the game
Pachy's problem is that it can kill carnos and tenos with relative ease, which is a massive issue
Pachy shouldnāt be able to wipe out 8+ Omniās with a group of 3+
Well, first of all, if your 8+ omnis are dying to 3+ pachies, that's an insane skill issue, second of all, pachy SHOULD be a menace to omnis
Thatās not a skill issue itās one fracture and the Omni is out of the fight
That's the idea
So, do we nerf pachy?
I think the fight should be in pachys favor but a pachy shouldnāt have a 95% chance of winning
Nerf pachy, 100%, but only against carno and teno
L opinion
Why?
ā The whole idea behind pachy was for it to be anti omni
Why does pachy need to be predated upon by things it should absolutely be built to bully
Pachy has been referenced CONSTANTLY as bane of omni
When the devs revealed it, it was stated to be an omni's worst nightmare
Iām fine with the fight being scewed in its favor but not next to impossible itās called balance
It is balanced. Omni can run away
Pachy should be concerned about larger predators, specifically carno
šš
Hopefully God heard you
Balance is not what can fight who š sometimes the best thing to do is not engage at all
Obviously
And omni and carno
And omni and stego
Omni is meant to perform terribly 1 v1 against equal sized creatures or larger lol.
Carno should scare that which is much smaller than it, pachy should scare that within its own size range, omni should scare larger animals (in packs)
Again I understand I donāt disagree I just donāt think it should be next to impossible to fight it
Omni v carno isnāt that bad tbf
Besides the hit box issue they are fixing
I sort of agree with you, 95% win rate with 2 Omnis per 1 pachy is much, I would personally say 80%. But if the talk is about 1v1, 95% seems decent
2-3 Omnis per pachy**
It's a tough fight 2 v1, but it's very possible
Maybe 80% if the pachy is awful š
A 1v1 is possible Iāve done it personally but itās not fun to do by any means
ESPECIALLY pachy
Also why pachy bad when the only creature it truly will bully is Omni?? (And then galli, beipi and troodon in 6.5)
Pachy still will have to worry about basically everything else
Just not Omnis,
Pachy should bully anything below 1 ton
Let pachy swamp dilo
dilo approaches pachy during day
death
Iām 50/50 on that dilo thing, depending on what dilo does. I see dilo as a bigger stronger Omni without pounce, so if itās 3 Omnis per 1 pachy, 1.5-1 dilos per pachy. Since it is very much bigger
1.5-2
**
I stand by letting pachy crush dilo outside of night
Hmm
š
I mean, it should still crush it in a brawl. Dilo should still attempt to sneak attack it and allow hallucinations to do the work + whatever other properties venom has
I feel like there may be tiny exceptions depending on the Dinoās abilities, pachy would still remain bully of small tiers
Fair
If pachy can't bully the hell out of the small tier, it really doesn't have much going for it
Yeah, ofc
Remain bully, but donāt remain needing 3 OF ANY small tiers vs 1 pachy, some small tiers are simply stronger than some others, like troodon and dilo for example
Like, in the hypothetical situation where it isn't insanely oppressive against pseudo-mids or whatever the hell you wanna call the 1-2 ton tier, it SHOULD be a menace to all the smalls
Probably will, after the pseudo-mid genocide nerfs, but no way that a pachy performs as well vs 2 Dinoās that are like 40-50kgās, compared to 2 Dinoās that are 700+
Clearly it would do somewhat worse against something bigger than a spec on the floor
Ignoring fractures, the only way to suddeed in a pachy hunt is to not get hit at all
Fracture on small tiers should result or remain in 100% death
Yeah pretty much
So when Iām talking about a pachy vs 2 50kg animals, and a pachy vs 2 700kg animals, it shouldnāt be the same difficulty of fight. (Whilst ignoring getting hit with a ram at all)
That would feel odd
Yes 100%
Pachy can still bully every small tier as it should without every small tier being 100% fodder.
2 - 700kg animals likely can attempt to nearly facetank a pachy
Doubt facetank, theyād still need to avoid fractures, one leg break or body break and theyāre gone
Depends on the damage they have lol
Fair enough
Pachy is a glass cannon bully,
Doesnāt have the health, but has the bully capabilities and strength
I suppose weāll see when all the other small tiers come out
I hope a balance with the dinos, I see something wrong with putting dinosaurs that are completely left out because they are very weak or almost useless for many situations
to balance the game, carno and pachy need adjustments
im glad to hear that at least U6.5 will be bringing a deino nerf
@austere axle I'd like to know why people downvote your feedback for me I kinda cant up nor downvote but its at least an idea
It will???
Yea, the water sense
Ooh, I wouldnāt call that a nerf
That was said to be done on deinos release, but not enough time
That's absolutely a nerf
Mr. Diablo whats your take on apexes
Like... In general?
Yea
I'm cool with 'em, I'm not anti-apex, I really do want to see a rex roam around and have it be a horror moment
Idk, wouldnāt call it a nerf when itās been stated to be a part of fresh release deino in the first place, just an add on is coming only now
It's still a nerf, like how giving deino vert lunge would be a buff
Same but I'm against them overpopulating
An apex should FEEL and BE strong
Agree to disagree š (in ways of, if deino had vertical lunge or less water sense on release, like it was supposed to, no one would call it an extra nerf or buff, cause it would just be the way deino is)
+1 it should be challening but also fun in my opinion
What adjustments would you think to make? maybe the only thing I don't like is that it stuns you and gives you 5 hits in a row after that haha
In any case, thanks for clarifying that pachy is a total counter to omni, I didn't know that uwu
i'
sorry wow that completely screwed up
give me another shot at that response lol
i'd have it that pachy can't stun anything over 2x its weight with ram, but all fractures have the universal property of stunning the player when received. Pachy can still fracture carno, which therefore stuns carno, but it can't stunlock carno, because it can only fracture it 3 times
it also would mean you would get a little stunned when falling off a massive cliff and breaking your leg, which i feel is reasonable
Well, of course, it would be strange for a pachy to stun a spinosaurus
That would give the carno a chance to defend itself and hit the pachy even if it can't move, it's a very good idea, although the developers will do their own magic, I hope one day they will use some of what is discussed here
Why were so many people against the suggestions that Herbivores should be punished for body camping
@bright abyss imagine a counterattack and a dodge mechanic like in fighting games. eg If you right click on the exact time before an attack you dodge counterattacking, or just "mini-dodge" preventing damage - like a defense system. Sounds nice and challenging to master
Their point didn't really make sense, they said smth about jumping over a pachy as an Omni. But that shouldn't be an animation that should be smth you click yourself. I do believe Omni's should be able to jump over Pachys but their dodging system idea is really flawed
dunno man haha. I like this idea because it would increase nesting and environmental "reality". But guess the majority prefers pvp.. Didnt get it
Sure forbidding players from playing apexes is surely a better idea than making them fair and balanced
Put that in feedback:D
I would but since its your take or idea you should
Well anyways I will consider giving an up but need to think about it
noo, I didn't think of something like that exactly haha, just imagine a normal jump, you have the normal jump up, my idea was something like press S+Space and you would jump back or A+Space to jump to the sides, giving more movement basically, but it is something very complicated to do then there is no point
oh boy, i sure love restrictions on player agency and making apexes a highly contested resource, rather than making them balanced and designed in a way that makes them a unique playstyle that isn't for everyone but has its own merits
Off topic but the things Kissen been saying recently has concerned me, I think people just want to hear that there will be some weakness to Apex's but Kissen has only ever talked highly of them. Making it seem like nothing will be nerfed on Apex's and everything will instead be buffed even the stats. There was to much of a power gap in legacy and them only saying that they'll be better in every way is a problem
I think that you and most people are worrying too much, balance is always subject to change even after a playable's release so you shouldn't take that much credit just from a few words
Especially from Kissen (no hate)
Yeah I am kinda scared
But anyways I hope more people will join rule servers and I can play there
I dont really like the whole KoSing and deathmatch vibes on officials also bodycamping etc etc. So on a server with rules they can maybe be balanced manually
True however someone even asked her that people are worried about them buffing Apex's and that they just want to hear that they'll be some kind of downside to which Kissens response was essentially "they're Apex's for a reason"
Hope youre right
We're forgetting that legacy apexes were also aided by a billion systems in their favour. Let's go through the list
- A lack of locational damage meaning you could nip at the tail and the thing you're biting would take full damage or die
- Turn radius meaning that if you couldn't tail ride, you were dead
- Rex and giga literally being given stuff like a random leg break chance and the highest in-game trot speed, making them unnecessarily busted
- Weight scaling system meaning trying to punch up would always be less effective than punching down
- Ambush speed, because of course carnis need a unique mechanic to help them better beat down the herbis
And just like always her words have been misinterpreted
Is it really an issue though, if apexes are proper apexes, as long as they can just be avoided and otherwise ignored?
EVRIMA apexes will be subject to locational damages, a focus more on special abilities and stam management over W+M1 gameplay, no chance-based stuff, their prey also having the same access to versatile abilities that could turn the tide of he hunt, so on
Oh, and AI won't spawn right in front of them when they're hungry like in legacy
True, Legacy had a lot of flaws. But why wouldn't she mention that they'd have downsides aside from the obvious (longer growth time/ more food requirements) and instead keep praising them
I mean there will be counterplay
(I hope) never played legacy unfortunately and I cant bear it seing videos on it
Seen*
the problem I see in legacy is that half of the server plays as apex... so you can't just avoid that...
Because why would you spend lots of time talking about the weaknesses of an animal when generating community hype and interest?
It was a paragraph long as usual but she never touched base on their concerns
Look at cera, this animal has been hyped to the nines as something that obliterates carno in a glance
Expectation vs reality xD
Because the community cares about balance more than anything atp. Everyone is hyped and concerned for Apexs and them hearing only praises and buffs for Apexs just makes people worry that they'll be extremely unbalanced
That's fair, but I imagine part of that is the ease of growth and all. I was more so thinking in the terms that people are concerned over the power, which sometimes comes off as "But I can't fight it", which well, may not be the approach to have.
Cera is the carno/stego killer!
By that same logic, you should be concerned about cera
Yeah I just want ways to avoid them
I hope apexes get all the buff and more. They're apexes. The kind of balance I believe would improve gameplay is only overpop
Well the devs stated obvious downsides to it. Like mentioning them being tanky but with a weak bite force
Because for me I will try apexes but they wont be my main
And then they showed it having a charge bite which one taps omnis lol
Along with a crazy hunger drain
Apexes should be something you can hunt. Yes you can ignore them as most playables, but they should be something you can drop in packs of whatever. Depending on what herbis & carnis can punch up to them
@cyan mountainI imagine the downsides to apexes will primarily be growing and more importantly, sustaining them. Less so downsides in fighting, but probably not neccesarily very good at hunting/otherwise getting food.
Omni's a glass canon and it was a headshot. Reasonable, try showing a Cera doing that to a Carno or Pachy
I don't know, I'm not sure that's how the devs see it, is all. I think they might want apexes to be, well, proper apexes.
What exactly would hunt an apex, aside from another apex ?
Food might be the biggest downside, but I think some should also have other downsides like Rex being slow and bad stam for example
Yeah, that's fair, I would consider them being bad at hunting as one thing that would also limit them somewhat. So terrifying to fight, but they need to work harder to land successful kills (or in the case of herbis, forage more or something) to sustain themselves.
I'd assume Alberto is capable of handling an Apex to an extent, and preferably a huge pack of raptors should be able to take an Apex down, things like Stego should also be fatal of the Apex is stupid enough (if u don't consider Stego an Apex)
I mean, depends on the creature. Some creatures should be able to in design imo. Allo & Omni for carnis.( alberto?) I don't know how well other creatures can punch up in the herbi class. Maybe Pachyrhino? Idk. Not solo of course, but in groups
If an alberto can kill a rex then what's the point of playing the slower and harder to grow rex ?
If so, then that just sucks imo. I don't see a reason as to why they should be untouchable
Neither allo or alberto strike me as punch-up animals
And omni is kinda too small to punch up that high
I'm not personally against that, though I'd say it should depend on the critter punching up vs the targets, since I'd like the apexes to have slightly different good and bad matchups. So omni would be good vs some, allo vs some others, and so on, rather than a "catch all" punch up playable.
what universe is an alberto handling an apex
I kind of agree, I'm just thinking it does seem like the devs do want the apexes to be well, on top of the food chain, which would imply nothing really goes after them aside from another apex.
Omni punches up to Stego and can drop them. There is no reason why it can't hunt a Rex
Yeah, idk about everyone else but I personally enjoyed the design that Rex couldn't regain stam while standing. I also think Apex's shouldn't be able to crouch but instead lower it's head in a stalking manner or smth similar, kind of like Allo's crouch where it slightly lowers its body but mainly the head, making it look like it's stalking rather than sneaking (although that's pretty much the same thing ig)
allo can punch up in packs i believe
There is one
Rex is almost 2x the size of stego
I donāt want to get too deep into this, but a pack of acros, or a huge pack of mid tiers like allos or Albertoās not being a semi danger to a rex feels odd
Did you see the girth on that Alberto it was crazy
are you talking about alberto or acro
Also stego is currently nerfed down to cater with the roster, I doubt omni will be able to kill it that easily in the future
I believe they can't crouch, or at least, the last time we saw such an anim, it was pretty much just a lowering of the body/head, but not full on crouch. Though that is a very old anim, so take it for what it is.
I see Allo as a more prominent Mid tier hunter
Alberto and Acro
alberto is allo size. its not taking on apexes
True, ideally it'd be easier for omnis to hunt trike than stego based on the design of the playables, but then trike is proper apex and stego is not, so maybe not.
A semi danger yes
But they wouldn't want to hunt it either, unless they're suicidal
Surely we're not getting 10 - 12t rex lol
if alberto can beat apexes, just play alberto, apexes aren't worth it
We may be getting 10 tons rex
With is almost 2x the size of stego
I like that idea a lot, Apex's shouldn't be allowed to crouch, lowering their head at the most. But a Rex could not crouch like how it did in Legacy. But I think that's what they're going for anyways since mid tiers like Carno already don't crouch effectively
At that size, it better not move any bit quick then cause bruh
Alberto is bigger, and seemingly tankier
good news rex can trot almost as fast as a human can run in-game
so uh, yea, it's decently quick
Depends on if we get accurate sizes or not, or however that sentiment still is. Once upon a time it was said, I think, that they were aiming for more or less accurate sizes so.
Not one on one ofc, anything that isn't an Apex should need a group to take an Apex down
alberto is barely bigger than allo
True
Endurance hunter rex, please and thank you!
There is a massive gap between allo's size and rex's size
Allo is around 2 tons
Alberto might be up to 3 tons
i dont even think alberto should be grouping up to take down apexes, alberto is designed as a cannibalistic, highly competitive animal which doesn't work well in groups iirc
Eh, that's OK. I don't really see it as that big of an issue with the way mid tiers can run away from them easily. Even small tiers
It looks a bit meatier than in Legacy, like Acro. I could see it being a brawler, and with its size I think it wouldn't be unreasonable to believe 3 or 4 Alberto's killed an Acro or Rex
Also evrima allows you to hide tracks if you're bipedal so eh
Yeah no I'm not saying Alberto is massively bigger, but still bigger nonetheless
I wish we could get quad "hunker down" sneak movement too
What
Agreed
If you crouch, you leave no tracks at all, far as I know. So any thing that can crouch, just goes "poof" if you have enough distance and can sneak away.
Spino crouch making it quadrupedal is a good idea imo
Have you seen how evrima spino looks ?
That thing walking quad would look ridiculous
That's a bit flawed, also I think some animals should be better at tracking then others /srs
true as lol
How you had fun with omnis as dryo, make a mess of footprints, crouch away, watch them run in circles trying to figure out where you went (while you were sitting in the bush right there, in full camo, and just enjoyed the chaos) :p
Man I wish we could mess up tracks again
Yes it would look weird, but the model could change. Small possiblity Ik but I mean if they remade the Spino like how it looked in the concept art I don't think many would complain
No fun to be had with the current tracking system
I wish tracking was actually good and a mechanic
all this talk about having fun with tracking, while tracking is shait atm
No one saying tracking is fun
I think the current tracking could work IF the tracks actually pointed you to the next set of tracks to follow, cuz as of now the tracks will point you to the left and then you could run a mile left and not see any footprints again
The pointing system is bad. Literally makes it too easy
Tracking is quite literally the opposite of easy
I think the tracks are somewhat difficult to trace in so much undergrowth
I'd like the speed you're moving at determine the amount of tracks you leave, like in legacy. So you can run, and leave tracks with every step, or walk and leave almost no tracks (crouch should leave the same as walking, just have a lower profile and less sounds), and trot obviously being in between. But yes, the "pointer" needs to go, it's just weird.
It's bad, yes. But the pointing aspect is horrible. In update 4 when it launched, everyone was able to just follow the next steps without even having to think. It would also highlight through bushes allowing you to jump across to 10 different sets of footprints
I worded that poorly lol...
But essentially, it was too easy. You knew exactly where a player was going without actually doing any work
The "pointer" points you to the next set of tracks, or at least that was the intention
We're in a situation where it was to easy and now it's to hard
Pretty much
I think @cyan flame idea was good. Tracking is a very difficult subject to address as it's very hard to find the fine line between to easy and to hard
Yeah, I know, I dislike it, just like I'm not the greatest fan of the deino radar either honestly. But I do want tracking to be a bit more dynamic at the least. And last I tested, speed does not change the amount of tracks you leave, which is weird. But that could have changed for all I know.
Deinos water sense isn't just a made up mechanic, irl Alligators can pick up different frequencies in the water.
I think a start to bettering the tracking system is to add more footprints, not a substantial amount just a little more. Because rn the tracks are like 10 miles apart from each other lol
im done with your game when your a carnivore like crock you should not be able to kill oyher crocks i caint even make it past juvie
Croc (deino) is terribly overpopulated right now, that being said I've had good luck surviving by going to unpopular areas for deinos and eating fish. Avoid center at all costs until you hit adult. Northwest is not much better
even sw i get killed
I like the western river-- the one where you swim through the cave and walk around above the falls
Big Deinos don't go there often
now iff your a bb u should not be able to be eaten by other deinos but juvie and up would be fffine give us a ffighting chance
i would love to find ppl to play with i just got the game lol
SE, and SW/S are both popular spots for adult Crocs so I wouldn't recommend hanging there
luck kinda factors into it too
@faint folio wwanna play?
Not atm, I'm on lunch break at work
lol
Can't play until I get off and go home
if anyone wants to play im in vc 8
a few days ago i went to center as a late juvi/early sub and met a bunch of friendly deinos, but that's probably not a common experience
It's really hit or miss
yep, just as with most other dinos
which is good. itās population control. canāt have deinos littered everywhere that donāt have to worry about getting killed. without cannibalism, growing a deino would be far too easy
wat u all think?
@plucky totem you want another legacy? Go play legacy
W feedback post, wish some Dinoās like galli had feathers, who was even known for feathers
I dont want the devs to do that rn but its a cool idea for the future
for the future 100% when they are close to game completion but dinos like raptors velo or others should have feathers already like beipi.
YES
Skins of feathered dinosaur next to the pattern selection, or different species skins for a Dino that is extremely similar also next to the pattern A and Bās also yes
also we need smooth patterns. Like for example a smooth red to white color that just seems more calm or real. Just more patterns in general and it wouldnt be to hard as no real thought need to be put into it.
I think itās been said before that patterns will go to F
Agreed
6 PATTERS YOOOOOOOOOOOO
Also back in U5 stress test there was a bug that made the skins 100% black. They should do that but for white. Albino dinosaurs would be rare to see but it would be a awesome feature.
Donāt take my word for it 100%, I think itās been said before, a lot of things have been said before and not exactly delivered on, but it would be very nice to have 6
I would think it would only happen for when they dont want updates but community updates.
UP9 QOL or just further in the future, yeah
when will the isle focus more on humans? like which update?
I thought it was after update 8
I would estimate about 6 years from now.
After update 7
Devs are not moving as slowly as you might think
Why is there a isle joke of āoh yeah, that will come in 50 years, or in a million yearsā š it made sense back during UP1-5.5but itās not so much anymore
U6 was a huge disappointment
Thats the problem with it
They didnt balance anything
Ignored a lot of bugs
And diets arent even working properly
It was rushed cause if the update didnāt come out before January 1st, the community would explode, cause it was already promised countless times in 2022
Hopefully 6.5 wonāt be rushed
yep. if i'm no longer having fun playing the game in between updates i go play something else š¤·
@stray onyx I really like your idea. The current fact that stego and even carno (with its ram) can hit rocks and large trees without any side effects is laughable. A lot of people want to nerf stego, and I donāt think thatās a good idea. This however is a good idea because itās giving it an understandable and much needed weakness for its pair up against omni. Stegos have been swinging through trees and rocks for too long and it makes fights terribly goofy. They shouldnāt be able to clip their tail through hard objects like that
punishment seems a bit too harsh for regular attacks blocked by obstacles, but it would be nice if they implemented dynamic tail swipe animations so it doesn't clip through trees. not sure how something like that would be implemented, or if it's even possible
Could i bounce a suggestion off someone?
go for it
sent it
a fracture would be a little too much but the spikes getting stuck in trees for a few seconds is also a good idea. just like how omnis shouldnāt be able to brainlessly pounce, stegos shouldnāt be able to brainlessly swing in unideal locations without any thought of consequences
as long as it doesn't leave you helpless for too long considering it's pretty much your only weapon
The concept is that it prevents Stegos from being excessively overpowered in places they shouldnāt be. In the wide open it would take much more efforts to take a stego down but in the trees the stego should have a great weakness to objects. Getting stuck in a tree for a few seconds could be all the time needed for an Omni or pack of Omni to get in damage that is actually worth it and not get bucked off. Because with the current build the stego can just ram an Omni into a tree or buck them off no problem and kill them and have no consequence of random swinging or the attack beyond a mild inconvenience. So whatās the option with this idea implemented for a stego? Ether attack with the bite attack or run for the clearings. This is a valid response to the primary weapon being a hindering factor and makes travel through dense forests more risky. But since all the stegos food is out in the open that shouldnāt be a problem most of the time.
yeah, i suppose so
agreed
@tawny mason
I can see carno eating a lot during the day to save energy and hunger to last during and throughout the night, since with low NV its obviously not a nocturnal hunter. I like the idea of it's hunger going down slower at night
@atomic seal while I do think Omni needs a buff I personally just think itās needs ether increased stamina or decreased stamina usage. Itās speed is fine as a Carno is meant to hunt it but the Omniās agility is its life saver. Really all I think needs to happen there is a little increase to stamina or increase pounce damage really. Beyond that I think Omni is just in need of a tiny fine tuning and is designed to work in a pack. Where as carnos can go solo more easily
the omnis agility cant do anything against the carnos broken hitbox
Yea, for now. But as you said its broken, and it will prob be nerfed soon. So i doubt that gonna be a problem later.
So big ish dinos bad in dense areas ,you want to limit how people wanne play the game? And if a stego manages to ram you as omni, i gotta say you deserve it.
so youāre for stego having a low skill level requirement. just stuff your face into a rock or tree then turn when an omni pounces and boom, kebabbed with no forethought or planning required
Well, it comes with the dino. Every dino has a āpreferredā living space based on its natural capabilities. For a stego itās not that big a deal to have dense forests be a spot of weakness as itās food source and by proxy itās evolution are specifically tailored to living in wide open spaces. And by ramming I mean in the dense forested areas. A bad pounce and yeah you deserve it. But if the stego was free to just swing though objects it both breaks immersion and the power level of the dino as it never was biologically intended to live among the trees
The weakness in forests by getting stuck for a few seconds is short but critical for predators, a stego too hot for its haunches would swing and miss and get stuck giving omnis, or really any carnivore that wants to take a chunk of that stego, around 2 to 3 seconds of free, uninterrupted attack time and give the stego a run for its money. Plus, stegos have virtually no reason to traverse the woods but to go to a new feeding grounds. All of this needs can be found out in open ground so it doesnāt really affect gameplay but make a more realistic dinosaur experience.
Also to finish. No, not all big dinosaurs are going to be bad in the forests. While they will have a physical disability in the woods (from things such as fallen logs or tight spaces), tenos are a decently large dinosaur and they wouldnāt have any issues with forests bc their tail attack works different. It wouldnāt go through objects but it wouldnāt stun them or slow them down. And since they can jump, once again, the logs from earlier are less concerning. All Iām saying is some are ok and others just shouldnāt be like stegos.
What low skill ? So omni with insane agility and speed/stam is high skill ? Its like saying rex is low skilled, because when it bites it could end you. But the rex actually need to use a few brain cell to get close enough. While omni dont.
Yea, i get your point. Im not saying its stupid. But if you sorta take away the big.ish" dino from dense areas, that could make mid tiers thrive. And at the end of the day you force omnis and smaller dinos to be out in the open. Since mid has not much to fear there
Hence why there will be forest dwelling herbivores of varying sizes as well as carnivores better adapted for open ground hunting.
ideally rex will be high skill. I like wavepoolās idea of high metabolism and high intake of food for young apexes so they have to be skilled enough to consistently get meals without dying
yea and thats my point, fighting is not always what you need to be good. Omni is incredible easy to grow and survive. But it is harder to kill something.
stego still needs a weakness though, and it not being able to hit through dense, solid objects is a great weakness
a good stego will still be able to fend off omnis without the use of trees and rocks
Well i dont agree that it needs a weakness, it already have. Its slow and big. It cant kill anything in the game unless someone wants to fight it. Stego will get alot of challanges later when more stuff is added. Just like eveything else, omnis will have alot more stuff on their menu when more dinos comes.
If u wanne put the game in hard mode and go for stego , sure. But you better have the skill for it
However how interesting is it if you just survive off AI all the time? At that point why not make a single player mode and just have ai dinos roam around for you to kill. The idea of giving dinosaurs a form of weakness gives certain creatures traits advantages and disadvantages in certain regions of land or maybe they are a jack of all trades and are ok everywhere but never excel at one thing over another
so you think stego should be able to phase its tail through solid objects to impale things without consequence?
when omni gets a 4 second stun from it barely touching a pixel on a tree when pounced onto a carno or teno?
No, as i said. I see the point and its not stupid. But hey if omni can pounce my face as carno and then teleport to the side, thats fine ?
thatās not fine. carno being able to ram into a tree or rock without any side effect is also not fine. there are a lot of things that need to be added in eventually lol
If you are Charging it nearly always instant KOās. But if u are just running it counts as contact. But point taken it would be better if you had to attack the sides. But back on the stego. The stego has no area of weakness beyond speed. Which, at its current state is not even a weakness. And since we likely wonāt have any dino that can take it head on in around 1-2 years with brute force alone, it makes sense that a stego should have obstructions to its primary attack that can KO the largest carnivore in the game with relative ease. The message of a stego is to not even engage it which gets boring and gives KOS stegos too much power as well.
So in an Isle realistic scenario of the KOS stego, now creatures can take refuge in the forest from the rampaging herb and use that to their advantage as a creature would normally do
Yea, i mean i totally agree stuff needs to change. Like taking into account rocks/tree etc. But it needs to go both ways, if i run full speed into a rock as omni etc.
Well for the Omni the rock and tree itself is already an obstruction. It stops its forward momentum and thatās all it needs to do.
But a charging Carno should have more effects when slamming its body full force in its charge state
Yea just like everyone else, its an obstruction. But omni has the agility to avoid much easier.
Im not saying that its stupid with rock/trees etc. Im just concern that if you play X dino you dont want to go here and there. But X dino will go there because they are good there
So im never gonna go in dense area as stego, and you will never go in the open as omni. So we more or less never meet neways.
Thatās kinda the idea. But just because a dino is good somewhere doesnāt mean they wonāt try it anyways. Mainly this is just a simple yet effective way to easily debuff a creature without actually changing and stats and just makes the game more interesting for different play styles.
Additionally to Omnis, they are more jack of all trades but require a pack to do much of anything effective so their weakness stems primarily from a numbers game.
Yea omnis should be good in pack, but still hard to take something big down. Since you can prob hunt 90% of the rooster.
But i dont get what you mean with KOS stego, a stego has nothing on me if i play something else. Unless i choose to.
Itās sorta a weakness that they donāt even really need rn
I also donāt like setting the precedent for attacks that interact with solid terrain or objects incurring debuffs when youāre a defensive creature encouraged to utilize the environment to cover blind spots
Itād be incredibly lame to punish that sort of defensive behavior
game wont launch keeps asking me if i want to run EAC as administrator
Like considering how monumentally easy stego is to kill when it lacks a terrain advantage, I feel like these changes have further reaching implications than you may realize
Here, try this #š§-evrima-troubleshooting-š§ message
I've tried that and everything else i can find on the internet
@dapper prawn I think thatās a great idea. I wish that the game would focus more on a variety of extinct animals not only Dinosaurs or things most people would call a dinosaur (ptera ) . My hot take would be terror birds
Well think of it like this. Itās not supposed to take cover. This dinosaur has evolved to best suit its needs on open land. Its weapon would be ineffective at best in a forested area but as it is rn the stego can swing without thought and swing THROUGH trees and kill whatās on the other side. This ādebuffā isnāt even that bad of one as all it does is discourage using your tail attack within dense forests or near trees that you could potentially get stuck on. Itās simply incurring a ādebuffā that really only acts as an inconvenience at least and would allow a predator itās attack a better chance at attacking it since the stego is not built for forest combat
Carno should get damaged if they ram into a sturdy item fr
If you bite when the Omni does that it'll have damage
I just woke up but im glad you liked my take on that
ššš monumentally easy
It really wont unless the stego genuinely doesnāt have any braincells, which it then really does deserve to become lunch lol. Stego will still have the advantage of slanted terrain, which is already more than enough of what it needs to defend itself against omnis. When omnis delatch, they wonāt be thrown as far due to the slanted terrain, so all the stego has to do it smack and hit them (after baiting a buck if need be to bait the omni into delatching). Stegos also have time to go to mudpits if one of those is near with how insanely large their bleed pool is. Omni canāt pounce in mud. Stego can swing in mud⦠Stego currently has it way too easy. Iām one of the worst stego players youāll ever see and Iāve never unwillingly lost a single fully grown stego before, not even to deinos
I think I lost one to a canni, but that was so long ago I hardly remember it
Iāve only seen a stego die to omnis once in my entire time on the isle. that was before update 6. It only died because of an omni megapack, and even then the majority of the omnis died due to the slanted terrain. It also camped a mudpit (pretty sure stegs couldnāt swing in a mudpit before 6.0 but now they can, so that fight wouldāve been a landslide victory for the stego if the fight happened this update)
Wouldn't it just make the most sense that no attack should go through solid objects, for any playable, and call it a day? :p
Yup
@steep iron It's subtle, but that already exists in game
I hear that many times but never recognised a difference or saw a picture from starving dinos compared to those who are good in food... i think its a urban legend šš
It's a difference in the normal map (aka shadows/shading), not the model, so it's not very apparent
well you are clearly wrong
@thick raft There'll be cycad groves on Gateway that'll help out with that, personally I think tiny cave/tunnel systems would be cool too
Wdym?
I will bet you right now that we dont get gateway until at least christmas. are you new to the game why would you say that?
Thereās also logs and dead trees seen in gateway that looks like both juvis and smalls can hide in, and I think caves will come (maybe) on gateway
Gateway is not confirmed for this year but im pretty sure its confirmed for U7
You seem to have forgotten about what happened to legacy
Want me to screenshot this and tag you when gateway releases before then
TY, lol i dont think other people like it though XD
Itās buggy because players tails etc bites sometimes go through the rocks which allows it to get hit but generally bites wonāt clip through solid terrain
You have way to much hope š
No I'm just paying attention to development
Far as I know, everything goes through objects right now. Carnos can bite omnis on rocks, stegos swing through trees and rocks, omnis can bite through threes as well, and so on. In any case, the obvious solution is that no attack should go through solid objects, and then the problem is solved.
I believe the devs have said they wanna fix this issue, so they're very aware
Yep
Not arguing it should work that way but it could be really buggy with attacks not registering etc
Youāre all fools
The foolest of all is the one who deletes his suggestion in fear of being hated
You should revel in the downvotes, as they are proof your mind is above that of the pauper
Also I couldn't read your suggestion in its entierty because of that :(
@maiden anvil I like the idea but I feel like itād be best used as a unique little addition for smaller creatures that burrow so theyād be able to detect abnormal vibrations/movement while underground (smaller creatures like themselves perhaps wouldnāt set it off unless there were a lot of them)
Yeah how about never. I wonāt tolerate looking bad in my suggestions
Just my take on it
You cannot ascend to greatness if you let those who look down on you dictate your acts
I am aware that itās a problem I have but whatever
no one who touches grass will look back and be like āwow haha thatās that one dude who had downvotes. haha loser. how dare he propose an opinion the majority donāt agree withā my dude lol pretty sure most people look at the suggestion and not the person itās tied to
unless youāre that one dude who keeps suggesting dinosaurs to be released next update and doesnāt respond to any pings lolā¦
at least it's a good way to understand what the community wants and what they don't
So what? Because the devs aren't working in your time doesnt mean they're going slow.
And even if they are going slow with how bad the current state of the game is in rn its still the #1 dino game
Look at legacy and tell me which youd rather play
While I agree this game is good, iād say the only things at the moment keeping it in that position are high quality dinosaurs and itās price at 19.99. Path of Titans is a considerable rival since it has ok graphics but interesting gameplay in its quests mechanic to grow but it gets annoying rather quickly because of how long it takes. The isles update speed if it was even marginally improved would be nice. Or even a sort of beta test server thatās open to the public at a certain point for anyone at any time to join and play and give feed back and actively see the new features coming to the official game. But thatās just my take and Iām not really interested in debating the devs speed as Iām more so focused on the gameplay itself being less than it could be than the update speed.
I astronomically prefer passive growth over collection quest growth
Or at least with something along the line of dietsā¦the collection āquestā items are integrated into your animals positioning, which allows for more player density per species in specific places and more unique balancing
Because you can afford to force a reliance on a terrain advantage if your animal will always be within a biome that has that advantage
Completely unrelated but I genuinely want to understand why suggestions regarding proximity stress mechanics to solve mixpacking exist
Because itās so self evident that itās an effective hunting or grieving tool over actually preventing mixes of species
Same with herbis being āafraidā of corpses to prevent corpse guardingā¦or just proximity debuffs in general to objects that can move
I bet that person is just like everyone else, they just wanna play the new stuff of their favorite game, they may be complaining but I bet they love the game just as much as everyone else.
I want the new updates as well, but I also agree the devs should take their time. I'm sure it'll be good either way, I know I'll love it.
I just wanna play Beipi I wanna be an angy murder duck.
I agree on that, itās the best game. But the progress is tremendously slow! I played legacy in 2018 and recode was on going then. Thatās 5 years, and still not even the ābasicā are in yet. Like venom etc. And updates take longer and longer time, imagine all the stuff they still missing for dinos that gonna come. And thatās just basic stuff.
The updates are taking longer then at start, you had to wait like 200 days so you could change colors on your dinos. If your fine with that we need to wait prob 3 more years to just get the basic
The recode wasnt going on around 2018
That was 2020 if I remember correctly or late 2019
late 2019 early 2020 iirc
Yep, so 3 years to almost 4 years
I started playing the isle 2018, and i google 1 hour after a game called "recode"
Since it stood all over the forums when i joined, i tho it was a game lol
This is prob late 2018, so yea more close to 2019
What year was it for me....
I wanna be on the safe side and say 2016
Not EXACTLY on release in 2015 but granted there was only really a month left of that year anyway :p
darn, you been playing almost since start : P
I more or less joined when everything was released, so you been thru this before : P
2017 for me, it was either really or middle around that year
Yeah, hence why I'm still here
Too invested, it's also not something that requires much of any effort from me to keep up with
Plus it's an avenue to discuss a particularly interesting/unique way of designing a game
Like I absolutely spend more time in the discord than I do actually playing the game
tbf I'm also one of those people that enjoys talking about the things they like more than they do doing them
1 year before me
Nothing wrong with that, its also good to discuss something here and get other views then the one we already have : P
Im not playing the game much either, i still need a few more updates.
I'm also chronically addicted to debate as a concept, it perpetuates every hobby of mine
Basic cause and effect interactions are just...fun ig
Not that I'll inject conflict where there is none...but this community has a habit of infinitely supplying new topics to discuss xD
hehe, yea. Its always something new to discuss here. And thats good, i love its people to discuss with here.
But wish we got some new playable, tired of omni vs carno etc lol
But back in the old days when you and warden played. Was it really bad balance on some stuff ? : P
Oh god
Well for one
balance is a bit of a joke in general when the entire system of combat is determined by which animal pirouettes faster
Like size was a borderline weakness
The only thing that sorta saved larger dinos was when weight was introduced as a damage reducer
Via proportions
And even then it just made it take longer
The game never really escaped that...alt sorta countered it but alt basically just made animals that would absolutely lose 1v1s into animals that would absolutely lose in 1v2s
No matter the animal
damn, i tho the weight thing was always in. Without that it would been hell playing bigger dinos : P
Basically yeah
Well...it was
Still was, rule servers and a lack of alt turn is what made them feel stronger
In some cases
Like giga for example had a godly alt, it couldn't die
Which isn't even to say that it was too powerful, necessarily...but it was certainly the strongest apex/large animal
It lost to nothing but a rex in a 1v1, and it could chase down and track everything but a few
And not even a utah could outturn it
Like....it literally spun like a top
Rex relied on broken systems to survive while Giga was OP by design 
Like Rex with no drag bites / double bites would be weak against multiple opponents
If it needed to time bites 
Rex was literally a helpless toddler without body down
If it couldn't get in a 1v1 that the other opponent was willing to conduct it couldn't do anything
love the bump for zero suggestion lol
I hate bumps as a whole
"It's to prevent the suggestion being flooded in the channel"
"My brother in Replicator YOU are flooding the channel"
true
i almost universally downvote bumps
doesnt matter if i liked the original, write something new
Why?
Its rare the devs look in the feed back channel and when they do i'll bump my suggestion
i've seen devs react to feedback, never once has it been a bump
Then whatever they bumped didn't interest the devs
What's your point?
My point is it's useless clutter
Not always
Because "bump" is really insightful feedback
I don't think devs go click on the link and read the feedback if they see a bump anyways
Wdym by "bump"?
The entire thing we've been talking about?
What if you made a really good suggestion a week ago but nobody saw it when you posted it, wouldn't you repost/bump it
I wouldn't
Because it's not as good as I thought if it didn't get that much engagement
So youd let the suggestion go to waste
Nope, because it probably wasn't that great
I said nobody saw it
It does
I've seen suggestions be ignored because they're bad
But no matter what hour of the day, a feedback post always gets reactions, just sometimes later
You don't need every single one of the 100000 people here to read your suggestion for it to be taken into account
Just a dev, or some QA people (which surprisingly are active enough in here to read every suggestion)
Also there's a difference between bumping a suggestion after one week and bumping it twice in the same day...
There are times they miss suggestions
Mhm
So theres never a reason to repost?
No?
"add more dinos"
"optimise the game"
"nerf this"
"buff that"
"devs bad"
very rare to see a deviation from that
No its not
You can look at all my suggestions
And ive seen so many other people with great suggestions
You arent looking hard enough
If no one did repost the channel wouldn't be nearly as flooded so people would never miss suggestions
Incredibly rare exception to an otherwise consistent rule
So it only matters if QA or a dev see your feedback?
Players need to vote on those ideas before they're just added
Who do you think develops the game ?
Wdym?
This
Why does it matter if little Johnny who bought the game yesterday saw my suggestion ? He's not the one to decide if it will be good or bad for the game, is he ?
But this is wrong
He might
Poor little johnny
You never know he could be that one vote
If devs did make their game based on players votes on suggestions, it would be a terrible game
What one vote ?
I dont mean major discission needs to be made by players
What if he was the only real player to see it
What if it was all a simulation and we were all just numbers inside of it ?
What if?
So you want the devs to listen to your suggestions without other players consent
But then get mad because they added a ridiculous feature you dont like
I think bumping should not be banned
If you really want to do something about it ask for ban bumping for 24 hours or so
I didn't advocate banning bumps
@steep iron bad idea
If someone sees a hungry dino they can play the waiting game instead of a real fight based on how starved a dino looks not a fan of that
But people should learn some good behaviour and stop doing it
Good behaviour?
Its already difficult for carno as an example to hunt if hes hungry which he is 24/7
That is ridiculous
Yeah that needs to be fixed
Yeah i dont see bumping as bad behaviour in the least
I might make a suggestion about #general-feedback to make suggestions less cluttered
But preventing bumping....no
Gotta admit, with or without bumps, the general feedback channel is a mess
Like Wave said
90% of suggestions are useless
I disagree
mb
95%
So you think a suggestion that has 90 downvotes are pointless?
It tells the devs what not to do
I think most suggestions in the general feedback channel are useless
And it's unrelated to the number of downvotes or upvotes
You're saying useless without anything to back it up
"add more dinos" really made the devs think
"optimise the game" was something the devs simply never thought of
It is now day 490 without a new Dino who thinks we are getting to day 500( April 30th)
What useful is there to gather from this ?
Thats not a suggestion thats a demand
and its in general feedback
EU - 1 _ 2 Carno and 1 STego full Goat Field Have speed hack and more!!!!
This is in the wrong channel so useless
This guy literally didnt know where to post lol
Maybe decrease some amount of foliage, there is so much that if you are a fresh small dino you cant see a lot and sometimes can fall from a cliff ı dont mean too much foliage, just a little so that small dinos can see easier (In jungles)
That's been reposted hundreds of times and is a well-known issue
There are channels with server names, I think they would have been a good place to start
What about the mixpack thing?
Has it been fixed yet?
Same debuff suggestion posted over and over and over again
Have you heard of Gateway ?
Okay? Youre ignoring all other suggestions
This is a decent suggestion though i disagree #general-feedback message
#general-feedback message right above it
These suggestions arent hard to find
So idk what you mean
We don't have the same standards of what a decent suggestion is
To me, a good suggestion is something that could provide insight to the devs at how to improve their game
None of these do
"take a picture of an allo to get ammo to kill things" doesn't really seem great to me
It does because if the devs were even thinking about adding it, with the amount of dislikes it has they're prob not going to
You think that because people downvoted a suggestion its pointless
we're not ignoring good suggestions anyway
A set of rules for the suggestion channels would be a good idea. So that we would get a better quality of suggestions
we're pointing out the amount of same old same old
But a lot of people who repost dont know if it was posted there before
That doesn't make the suggestions any more useful
I didnt say it did
I've discussed turning this channel into a forum with Punch, apparently he's thought about it but he's still testing things to see how that would be handled
But because they didnt know, its bad behaviour??
I thought I mentioned bumping when I was talking about bad behaviour
Don't try and tell me people who bump their suggestion didn't know it's already been posted before
But a lot of 'bumps' are prople who dont know
They don't know what they literally posted themselves earlier in the same day ?
That's a medical problem
Im not talking about the same person
If you bump someone else's suggestion it's the same thing
Either that or are 8 billion times in there
If you bump it, it means you've read it
If you've read it, then you know it's been posted already
What do you mean by "bumping"?
Bump
Do you mean reposting or replying to an earlier suggestion?
DUDE
We've been talking about it for 30 minutes now
This
I mean the people who mention another feedback and just write "bump"
That's not entirely what i was talking about
There are definitely times to bump though
I thought you meant duplicate suggestions
It's basically the same thing
Exepct one at least made the effort to copy-paste it
No.
If they didnt know the suggestion was already asked
I'm talking about copy-pastes
Again, you can't copy-paste something without reading it
Well you can if you're trying to cheat in a school assignment but that's not the point
You can paste things without reading them. Want proof?
I should have realized earlier you were trolling
Wether one bumps or not is not really anyone elseās business. They think they have an idea and want people to see it as itās slowly buried beneath suggestions. If itās a problem for you, ignore it. You arenāt obligated to acknowledge a bump
#general-feedback message yall dislike anything š
Unnecessary feature
@daring talon cage trapping isnt going to be a thing btw
oh ok
because that'd suck obv
yeah

