#general-feedback

1 messages · Page 110 of 1

native silo
#

I think you guys should add more mud pools to wallow in. There are barely any, and the one that's most easily accessible (at the center pond/oasis) is usually camped by aggressive herbivores. I died to blood loss a few times because I couldn't wallow.

static zealot
#

"@.everyone Sorry, third ping... I know"

No other official channel im in has an everyone ping at every announcement, it causes annoyance and ppl will just turn the everyone OFF.. Cant even follow the announcements in our channel since it pings everybody.. can you just turn it off please??????

karmic rapids
#

as a player who play not so often, i love the oasis cuz there is where i know can find other players, but just one and without attempt to travel from each oasis is just a trap , i love it but not so other players

ripe belfry
#

I think the eating animation shouldn't make animals stop when they carry it. For example, I snagged food away from a Carnotaurus as a Utahraptor and when I went to eat the chunk of meat while he was chasing me, I stopped dead in my tracks for a good few seconds, which caused him to slam into me and kill me.

Maybe it is just a bug, but it is confusing that you have to stop while you eat something in a potentially dangerous situation, and since you cannot jump, even if you are holding a tiny piece of meat...you end up getting killed.

solar bridge
#

Fix the map not loading in. everytime i try to play i can't access 80% of the map because it just isn't loaded in plus upon loading into a server you gotta wait 10-20 minutes for your spawn location to load in and for carnivores that are just spawning in the first time that's a death sentence

balmy cairn
#

Please fix the map when you log in because it takes me so long to load in and half of the time i just end up dead because another dino kills me,i dont think its very fair because you cannot do anything about it.

tepid berry
#

same issue pls I cant play at all I just starve to death when I spawn in

glossy patrol
#

add flowers back

hot hornet
#

I feel that the stamina drain when doing a quick get up in evrima is too high. I'm not necessarily saying that the drain is at a bad level, but it currently drains 20% stam to get up faster, which really leads nobody to use the mechanic because it puts them at a disadvantage in a fight immediately. I think that if it drained 10% stam people might be more inclined to use it.

frozen anvil
#

Adjust pachy footsteps to have a bigger thud at full grown, please. I realize these creatures aren't giant, but they're very dense and weigh a ton. Currently their low noise level allows them to ambush effectively, which is a weird function for a brawler/defensive type of dino.

frail reef
#

Dynamic weather wen? With the updated road map set to release after the holiday break, please consider adding weather to it. For those like myself, a big part of this game is the atmosphere. Storms can make the game feel so much more alive and scary at times. This along with adding dynamic FOG, can increase the horror element greatly in the game.

summer pumice
#

Just an idea for Population Control:
If there is an abundance of a certain species currently being played, put that species on every carnivore player's diet.
And vice versa, if there are not many, remove that species from diets.
Should balance out hunted targets.

plain oriole
#

If you have really big arms or a long neck, you should should able to reach around yourself and pluck any Utahs or other raptors off your body at the cost of some health, or even ravage them by shaking your head back and forth when you do grab them.

I can see Carno reaching around and snagging a Utah off of his side and chucking it. I would love to see more combat mechanics that include grabbing. You should be able to grab and hold onto your prey and thrash to do consistent damage, especially if it is smaller. Kinda sick of just biting and chasing after shit like a Utah without pounce.

shy slate
#

I love oasis, but I feel like that is the only place where you can find people now. In update 3.5 you could find people all around. Now it just seems that people stay at oasis and don’t move from it. Maybe make it so that diet is more spread out and not all in one spot. So for something like stego, the pumpkins are at south, then Marie Gold is at center. This will make it so that you will see people more spread out on the map.

cinder stump
#
  1. make juvi pachy do bleed with its headbutt or alt attack, it has those sharp spikes on the back of its head surely they'd do something

  2. Change spawns to where you don't spawn right next to another player, twice now I have spawned next to a carnivore and immediately died

mystic scarab
#

Which group has DIAIL ADMIN in Korea?

ember sierra
#

Fix the AI already...

I'm getting tired of running all over the map to just starve to death.. It's seriously bad bad bad... BAAAAAAAAAAAAAAAADDDDDD!!!!!!

hard elbow
#

You have two main problems with your game right now that makes it unplayable even when things are technically sound.

  1. Herbivores are too powerful across the board. There's no herd fight that's left a massacre of anything except carnivores, they have 0 threat in a group. In fact, the only threat you have as herbivore now is getting killed by other herbivores that are bored because no carnivore contests them. The point of herds was to give herbivores better survivability and it has now successfully given them complete and utter dominance over the entire map.

  2. Carnivores can't find AI. This has been repeated to exhaustion and I will keep repeating it because it is completely unacceptable for AI spawns to be this broken in a AI DIET UPDATE. Also, why isn't hypsi or dryo an AI? You had it before, why remove it? They are the two least played dinos in the entire game by a 100 to 1 ratio and yet you still put them on EVERY carnivore diet. They are shooting stars among rarity.

These two problems existing at the same time has completely ruined the ecosystem and game flow. When I play your game, I have two options: Spawn south as a herbivore and go to Oasis for herds, or spawn south as a carnivore and go to Oasis for food (and probly die 9/10 times from a pachy while eating). All I've been playing is Utah because its the only dino that gets any action with a survivable diet. Outside of this, the game is boring. A boring impossible struggle against odds as carnivore, and a boring bliss of no feasible threats as herbivore.

Let me also say Pachy was a huge mistake. No, people are not playing Pachy because it's new, or it looks cute, or its fun to fracture, they're playing it because it is the fastest herbivore of its size to chase down carnivores and that's it, no other reason. People are playing it to fight boredom, not to play pachy. If that doesn't tell you to rethink your herbi vs carni game design I don't know what does.

cinder stump
#

I've heard people complain about pachy being too OP or fine, I think that the pachy's fine... for the most part.

The pachy should get a little more penalty for missing a headbutt, if a utahraptor is vulnerable for around a second for missing a pounce, a pachy should be vulnerable for that long or even longer and the alt attack should have a slight cooldown, where you can't spam it so rapidly.
Juvi pachy is very vulnerable, it should get a speed buff (but not too much) and a turn radius buff so it can dodge larger predators easier.
I remember on the Utahraptor's concept art, it was shown being able to climb trees as sub adult, maybe pachy could also get an ability that it loses when it grows.
I think the ability that young pachies could have is being able to enter burrows (once they're added of course), it could be a good defense for them and they wouldn't be able to enter them anymore once 50% grown or maybe even less. To prevent pachies from just camping in burrows with dryos, pachies should not be able to grow while hiding in one, that way they only use it for defense and not just stay in there for however long they feel like.

dusk seal
#

Why dont you guys place the HP along side the hud?. its enoying to press tab in mid fight to see how mutch hp u got left.. whould be mutch easyer to just see your hp along side your stamina.

sour frigate
#

please either reduce growth times until more content is added or give servers the option the customise the growth speed

cunning scaffold
#

Just some hyberbolic ideas for each carnivore getting some kind of passive ability to encourage different playstyles and increase their viability. Utahs get a damage nerf when not in a group but a minor damage/bleed multiplier for each fully grown raptor in the pack encouraging teamwork. Carnos do not injure targets when headbutting but instead gain a 50% damage reduction buff for 10 seconds after a successful hit. Deinos deal 50% more damage when partially submerged, swimming, or for the next minute after filling their hydration meter. Buff does not apply to other Deinos or other aquatic creatures. Pteras can mark all dinosaurs/AI within their scent radius by broadcast calling for 30 seconds. Dinos/AI take double damage from all sources while marked but can also see all targets the Ptera does. The Ptera can only use this ability while flying and the effect ends early if the Ptera lands while it's active. Herbivores should get special abilities too but all pertaining to herding, nesting, or defensive bonuses to encourage social gameplay.

native silo
#

It seems you haven't completely optimized seamless growth with the growth boosts that come from diets, especially the perfect one. With 120% growth boost I very obviously notice when I'm growing because when my growth increases the camera very clearly zooms out and there's like a "bump" effect on the screen and I find those annoying and ruining the sense that you barely notice your dino growing.

stiff ruin
#

Hay iv come across a issue of being stuck between rocks or falling into a hole got stuck under a waterfall at one point and think it could be useful to get a unstuck button that moves your character within a certain radius around the spot you're stuck after about 5 minutes or so of waiting

lucid venture
nova gale
#

Suggestion: Add scar system from survived battles.
Explanation: When your dinosaur have lived through a battle, it will gain battle scars that is fresh and open while the dinosaur is regaining health. But when the dinosaur has healed, these wounds will turn into scars. And depending on the location of the wounds, and severity in how short they were from dying in the battle. The scars will be bigger than battles where they weren't as low on health.
React with 1️⃣ if you like this idea.
React with 2️⃣ if you want the idea above + the extra below.
Extra: If you survived a serious battle, you would have the choice to look for healing plants/bushes. And by locating these plants/bushes, the healing process will be faster than if your dinosaur only sat down, waiting for the bleeding and healing (health regain), and the making scars of wounds to happen.
When the healing process is taking place. A extra menu-description could be seen in the Character menu(location explanations). And when close enough to the plants/bushes, it could be smelled in the compass to further ease the finding of them. The descriptions, would contain information on how to find the type of healing plants/bushes for your type of dinosaur. The descriptions in the menu, and the ability to smell the bushes/plants when close enough, will only last as long as the healing process is taking place, and when this healing is completely done, the descriptions will be gone and only come back when you've survived your next battle and healing is required. And you again then can choose to heal quicker(buff) by finding help to treat your wounds, or if you'd only like to sit through the original timer and not improve it.

ember sierra
#

Puking

  1. Increase to 110-125% before puking, right now it's a hair trigger it seems anything over 100% and you vomit.
    1a) Idea, over eating, not to the point of vomit, but over 100%, slows your character, makes them sluggish until your back to 100% or below. So initial effect is sluggishness, eat more and you vomit.
  2. Taking all your diet requirements on vomit seems harsh, maybe reduce the amount it takes it down to only take off 25-50% if you vomit instead of 100% removed.
    2a) Idea, maybe have diet requirements reduce by 1-2% each second for 25 seconds, so a gradual reduction if you don't replenish your food sources for example max loss would be 25-50%, but with gradual reduction during your sick time, you can at least maintain it if you can find food to replenish with.
  3. Also water supply should slowly diminish and probably as I described the diet reduction, a certain percent per second, as dehydration becomes more prevalent if you're sick. Some immediate reduction should also happen, right now you don't seem to lose any water on vomit.
  4. a plant or food source that removes sickness would be cool. Like cats/dogs eat grass for example.
green sable
wispy latch
#

I would love some cosmetic changes to your dinosaur depending on how many kills, dmg taken, or hours spent as 100%. Maybe stego can chip its tail/plates every time it reaches a certain damage milestone. Maybe your plate colors change slightly depending on old your dino is (every 10 hours spent at 100% say). Basically like the pachy headgore or stego tail gore but expanded. Your thagomizer spikes chip, break depending on how many/what youve killed with it. Scars for damage healed, pachy dome cracks every 20 fractures etc etc.

It isnt a really in depth mechanic but would provide further incentive to keep adult dinos alive longer. Has potential to be a plus for immersion if done tastefuly and promotes people getting attached to their dino encouraging survival.

TLDR COD's gold gun skins but dino version

lament chasm
#

Fix pouncing raptors being immune to tree smack. Utah being knockable with a tree during pounce was in fact strategic: lush foliage was it's kingdom, it could hide and nyooooooom between trees, but pounce in forest would be risky... Now you can drive them into tree, running 50 kilometers per hour, yet they will be fine... Please fix ok 😕

pearl glade
#

I dunno if this is suppoased to be but pouncing a stego with utah and getting stam drained within 1 sec - is this on purpose? i pounced a grown stego, got drained with buckle in 1 sec. hopped of, tail slam, dead.

viscid gale
#

I have an idea for when Humans get fully implimented, the ability to get a drone, it'd be fairly rare and run off of rechargable battery's that need to be charged in a base, the range would be determined by the drones battery life

ancient plover
#

I thought I will gather a few QoL suggestions/feedbacks together and also explain it again why it's important

Mouse/Controller sensitivity implementation : Self-explanatory

** Spawning in with one nutrient being on 25%** :
This was already suggested in the mechanic test feedback multiple times during the test. Spawning in with zero nutrients means you are already being punished the second you start playing the game. That's simply nothing but irritating and gives you the feel of wasting your time right from the beginning. Now that one nutrient means that you don't get any debuffs or buffs, why is it so hard to make it where you spawn in with one nutrient being filled up to 25%? You won't get any buff out of it, you just get to play it fair. Diets for many people feels barely rewarding by default ,why make it even worse with this self invented problem?

Day-Night cycle
While probably all of us are glad that we have Day-Night cycle and don't have to look at the exact same lighting for ages, the current implementation is just bad. The actual daylight is really short. The sun comes up around **7 AM **(when you can actually see something) and the sun is setting around 4 PM. That's literally 9 (in-game) hours but in that 9 hours, both dawn and sunset are in, which means the actual daylight is even shorter. It's not a fluke that people are joking about the game being a literal night/gamma simulator currently. Yes, you guys gave us a little bit of brightness, which means you guys are not fully deaf about this request, but the main problem is still unsolved. Night is too long. There is no playable that being centered around night hunting and there is no night vision. Yes, it's a bit more spookier but that's it. Its just really tiring and annoying especially because this could be solved under literal minutes.

Toggle/Hold Run option
Would like to see an option to turn on/off Toggle/Hold run. Currently it's implemented in a weird way, if you are a "hold" kind of person you will get annoyed pretty often, because in combat, sometimes you only want to run for a short amount of time and the game thinks you want to toggle run, resulting in literally "losing" precisity and control over your dinosaur. It's a pretty bad control problem, but it's so easy to fix. Just literally add an option to set it on toggle or hold, like many other game. This is the exact reason why games aren't using this "smooth" kind of transition anymore, because it's just creates problems for both type of players.

Herbivore sniff while moving
Since the new scent system is implemented, herbivores are no longer able to track footprints. This means you can finally remove a long time annoying restriction from the herbivore playables. You can let your herbivores sniff while moving. The exact same method will work which works with carnivores. Sniffing while moving will have a shorter range and the icons will fade away faster, but if you actually want to "explore" a bigger area with scent, you will still use the stationary scent, as carnivores do.

Ptera clinging
We love it, it's a pretty cool addition, but currently it serves no purpose basically. Let Ptera regain moderate amount of stamina while clinging on a Rock or Tree.

Loading screen
Make it so the loading screen takes longer, so we won't see players through the entire map because the map/foliage isn't loaded yet. The game is not playable in that "maploading"state anyway, it would make no difference in terms of gameplay. But would fix the ridiculous problems that it had caused so far.

All of this literally takes half a day to do. However, it would be a huge quality of live improvement. I think I'm usually representing a pretty big portion of the playerbase, or atleast the playerbase who are actively trying to suggest/give feedback about the game, and since you can't really listen to people who doesn't talk, please take this into consideration.

hard elbow
cinder stump
#

fix the hitboxes or whatever caused this, I just lost a nearly full grown pachy to 4 tip of the tail shots from a carno, if even because he was too far to even hit the very tip of my tail, normally I wouldn't be mad about dying but when it's like that, I think I have a right to be at least a bit mad

also, since herbivores can't smell footsteps anymore, can you finally add scent while walking for them?

devout wraith
#

Better rivers idea in my opinion.

digital hornet
#

I had two ideas for the future

  1. It would be great to have rivers of different widths, for example the ones we have now would be somewhat small / medium rivers in size. but maybe if in certain areas of the map there were rivers that were wide enough, I feel like I could give it more variety, and this could be a challenge for those who need to search for food on the other side of the river.

  2. the second idea, also speaking of rivers, I feel that it would be great if the rivers had current that would really push you with it. If you swim against the current your stamina will be spent more quickly, and the opposite if you go with it, of course some semi-aquatic / aquatic animals such as the deinosuchus would have more facility to maintain their stamina in the currents, as well as to stay still under water without being carried by the current.

contributing to both ideas, perhaps in the same way depending on each river some could be faster and stronger than others that would be calmer and easier to cross.

hexed bear
#

fixed the audio a giant croc literally ran up to me with no audio.

whole lance
#

Would a giant lake in the middle of the map be cool? It could shallow on some sides and get very deep.(once the map is bigger of course) idk if this is a good idea or just down right stupid

lament swan
#

General feedback that me and some of my staff would like to see available for admins and server owners:

gray sleet
#

Could we get more profile data, such as damage dealt by Alternate Attacks?

Its hard to gauge how much damage you deal when all it says is bite force

marble jay
#

Could it ever be an option to make sleeping just another thing you can do that doesn't log you out automatically? Like, you have to be sleeping to log out, but you don't have to log out to make your dino sleep? Maybe it could be a mechanic that help ward off over eating sickness? Sleeping makes you get better quicker bot obviously it's more dangerous? I think it would be so neat!

turbid warren
#

A comfort level for creatures. The benefits of this would be:
Smelling things from farther away
A very slight boost in diet buffs
For certain creatures, the ability to nest in that area.


Examples of comfort zones would be:
Beaches for ptera
Fields for carno and utah
Any body of water for deino
Forests for hypsi

whole lance
#

If oviraptor is gonna be an egg eater could eating any egg give all diets cause trying to get eggs would be very difficult with parents protecting them. unless I’m wrong cause I’m stupid and don’t know what exactly the oviraptor does

radiant bloom
#

the game runs horribly even though my pc isnt bad, its so annyoing having to wait half an hour just for your game to load and then run at max 15fps

quartz bloom
#

Fix the bushes kicking you off when you go for a latch on, literally the dumbest thing to see 3 stegos sitting in a bush because they dont want a raptor to jump them

bronze wren
#

make the oasis water deeper so its not a safe haven

native silo
#

I think deino should be able to stay underwater for 10 mins instead of 5, because it's too short and unrealistic for a croc, plus the deinos who live in the oasis pond have the element of surprise (which is something they need) removed because they always have to go up to breathe.

jaunty dock
#

make the jungle feel like an actual jungle with new jungle sounds

bitter arch
#

Pachy should be able to knock ptera out of trees

stark grove
#

V3 > New map... bring back V3 in evrima... I'm sick of looking at dense forests and never ending rivers.

marsh swallow
#

Maybe add more of a gender dimorphism between females and male rather then just color. Example: (from Dinosauria)

green sable
# jaunty dock make the jungle feel like an actual jungle with new jungle sounds

id love for the jungle to be denser the further u go, almost so much that really big dinosaurs or fully grown ones cant get inbetween trees at points. but small juvies and dinos can, as i feel itd be a cool way of survival, even if its just the middle of the map one giant forest and in the middle its hard to reach, reference to walking with dinosaurs and the sauropod episode

deep goblet
#

Tapwing's character concept mockups are incredible, and it would do them justice as well as add flavor to the islands to have the sheets be recoverable by human players ingame in the form of lost field notes and drawings made by other mercenaries. This would provide a reward for exploration beyond the typical player's comfort zone, and gives the opportunity for a collectible-based achievement down the line.

thorn fiber
#

Allow server owners to be able to set the growth boost to what ever % they want.

hexed bear
#

make corpses float to the side of a river, im tired of these dookie carno players letting themselves bleed out in the river

ember sierra
#

Sounds

  1. Center sound on the unit, not the view port. Right now when you look around while running walking etc. you can hear your own sounds behind yourself and it sounds like another animal.
  2. Targeting a unit based on sound is difficult currently as when I turn left or right away from a sound it only takes a minuscule amount of movement to make the sound appear to be far over to the left or right.
  3. Sounds keep cutting out around waterfalls, when other animals make noise and is something quite noticeable if you simply play the game.
  4. As juvi it seems the running sound is not present on some terrain. Probably just a terrain fix, no sound associated.
  5. Overall distant sounds do not sound distant.
lone plank
sick juniper
wanton wolf
#

-Changing how the Deinosuchus does damage

The deino is currently regarded as being the apex predator, with damage only second the the steg. This is appropriate, being how an ancient croc with jaws that could vor~-swallow even a person whole, but this doesn't entirely describe how a successful hunter can be portrayed in a very mechanical game like the isle.

The bite force of an adult is currently gauged at a hefty 500 Newtons of downforce pressure. This is fairly vague as per the area, or I'm just dumb, but if it is that equals out to 112.4psi. This is a large number. So much so that it would be possible to shatter bones, tear off chunks of the largest animals still alive. With the fracture mechanic now out of the genies lamp it should seem justifiable to make a close escape have severe consequences for even the largest dinosaurs. Consequently, even one should survive the initial attack, they may not be able to limp away before a second blow hits.

Moreover at an astonishing 8 Tons (est,) a deino should be able to contend with any currently living creature, if it isnt able to pick it up entirely, pinning it down or at least attempting to back it into the water is a known strategy for current crocodilians, holding a beast down while more come to drag it into its watery demise.

Lengthy discussion aside, i know this is a videogame, people get paid to work on it and it has a clear development path and timeline. But assuming it doesn't consume many assets, a Deino should be able to crush bones, and hold larger prey in place if not drag them slowly, so others could help finish them off in a waterhole frenzy.

upbeat rock
#

Pachy can't lose a 1v1, headbutt firerate needs to be cut by 66%

frozen anvil
#

You already know but the desynch/hitbox issue is atrocious. I'm so tired of getting slapped by things that aren't even close on my screen. I have 100 ping and 1G internet, so I know it isn't on my end. This type of stuff is actually game breaking and should be addressed ASAP.

radiant wraith
#

More UI/Chat Feedback:

-Keep global off and do not implement cross herbivore chats. This pops up now and again as a suggestion in favor of it, but herbivores of different species can pretty much communicate just fine with 1-4 calls, sniffing, and bobbing around, there's no need for more direct communication and people often use discord anyways when they know who they're with.
-Chat text size and color customizations, perhaps an opacity changer for users who have difficulty seeing it. Should also apply to nameplates and other in game text.
-An option or just flat across the board adding a white or black outline to icons would be great for being able to see them in scent view.
-UI in the character menu should have an option to change text color separately from the green background, it can be quite hard to read at times.
-Health, when damaged, should appear on the UI hud as well, going away when fully healed.

Particularly with admins:
-It was suggested above, but I'd like to expand on it: Have admin commands appear in the chat for all players. If an admin grows, slays, teleports a player etc, I'm of the opinion it should be seen by everyone online. Having admins be able to add a note for why they used a command would be a great feature alongside this, so it shows as something like 'AdminA grew PlayerA for xyz'. This would especially be great for community servers IMO, not only letting players know admins are online, but that they are doing something and what is actually being done.
-Admin Chat. Like how we had group, local, and global, instead of those making a return implement an admin chat panel. Any messages sent by players are visible to the player who sent it and any admins only, players cannot see other people's messages other than the admins. This would be a great help for players who are stuck and need assistance or encounter other problems, and make it so that they don't have to go to another source such as discord to get help.

lean stirrup
#

nerf river sounds please - sincerely, a deaf deino

hard harness
#

do something about these chinese assholes griefing and using cheating programs

quartz laurel
proven smelt
#

whenever nests and oviraptors are eventually added in, could the devs make it so that a nearby attack from the maker of the nest (i.e, a bite) prioritizes landing on the oviraptor instead of on the nest?

just asking since i remember it being pretty hard to defend hatchlings and nests in legacy without accidentally killing them yourself in the attack — in real life, it’s pretty hard to screw up and accidentally eat your baby instead of biting an attacker, but with all the latency in the game rn (and it'll probably still be an issue in future updates)… it might be nice if an attack was more likely to hit an aggressor over something the player would likely not want getting hit. kind of a slightly reduced chance for friendly fire i guess, at least for nests?

cinder stump
#

make the deino's roars deeper, or at least its gurgling, even a full grown deino's broadcast sounds like it's using some fake voice filter that makes its roar high pitched

ancient plover
#

Maybe the next huge step would be to bring admin tools so there can be rules on the server?

runic spindle
#

Imo utahs need a slight dmg buff. Rn it more focuses on bleed but it takes time till something bleeds out so a slight dmg buff to its primary and secondary attacks would make that they can kill their prey faster.

oak kraken
#

Here's some feedback: I'm blown away by all the progress, good job!

lament chasm
#

New stego's 1 call is AWESOME but you can make it better: for full adults, make it a little deeper and lower pitched, just a little 🙂

full flicker
#

(This is definitely a suggestion for much further down the road just as aesthetics or status debuffs etc, and to make it a little harder to stay alive 😉)

Wondering if there will ever be any "live events" in Evrima, like (small) meteors/floods/volcano/earthquake?

OR smaller events similar to rain, such as sand storms etc 💕 I think BoB has rising water when rain storms happen which is pretty neat (but of course to make unique). And lightning!
Natural disaster, temperature system.

(Credit goes to my friend Bee. Adding to editing as our discussion continues 💕)

uneven acorn
#

Do live events in game for lore and stuff :p

pearl glade
#

ok, after playing update 4 for 15+ hours, here is my feedback:

  • Overall good job. lags and rubberbanding gone, pounce works, diet plans are mostly ok, going into right direction! Nevertheless, i ve encountered several hickups and bugs. here is my review:
  • deino prey gets bugged most of the time. plz fix.
  • decrease stego hitboxes. tail swing is way too powerfull right now. RIP utahs.
  • pouncing a stego is suicide most of the time. your stamina gets drained within 1-2 sec. bucking + tail slam = utah dead (is it a bug?)
  • diet system for carnos is fine for me overall. buffs could get more powerfull tbh when having perfect diet. how about: + 50% stamina drain resistance for utahs?
  • grouping system is still bugged some time (either cant invite or cant accept to join group)
  • deino is too strong. today 15 utahs tried to kill one deino on land (near oasis) - pounced the beast like 15 times, bit it 30+ times. no chance.
  • hitboxes need some work in general it hink
  • there are still some FATAL errors sometimes. really random. difficult to reproduce. but they happen.
  • the new tracking (scent) mechanic is really NICE and encouraging!
  • fix the (not) drinking bug while drinking
  • place some diet trees with fallen fruits near rivers. would give deinos some fun and escitement for herbis
  • put turtles in low populated rivers too for deinos to not only use the same rivers all the time
  • make a small river coming out of the mountains, leading into oasis swamp and from there down to the river (crossroads) - so deinos can wander more easily

ideas:

  • survive at least 96hours as adult utah/carno/deino/stego/pachy/etc. dino in the Isle to unlock "Skin X"
  • grow every dino in The isle at least 1 time to 100% to unlock "Skin X"
  • survive XXX hours as adult dino to unlock "Skin X"
  • for utahs: Successfully pounce a stego + pachy + teno and survive at least 5 minutes after the pounce.
  • make ONE unique dino skin only for content creators/community program
ancient plover
#

Plz when getting patterns) colors for skins have then for the dino it's needed to achieve it so if u say only play 1 dino you can get all the skins for that dino without having to run around as diff dinos and that may not be easy or enjoyable for your play style (plz show what skin and stuff look like )

modest sleet
#

As a ptera, having to land every 10 meters to make more blue footprints of a tracked creature appear drains a lot of stamina, which makes tracking pray through smell alone impossible without going out of stam.

It would be nice if you could also see the footprints of your tracked pray when flying really low.

This way it wouldn't cost so much stamina, having to takeoff multiple times, and it wouldn't be OP as you would be vulnerable to land creatures.

Note: I'm ok with having to land in order to see the white footprints. This is just for the blue "tracking" footprints.

rigid mason
#

If possible there should be some sort of warning for a server restart, so we can have an opportunity to get to a safe spot.

Kind of annoying to log back in and get instantly jumped.

ember sierra
#

could us a map feedback and map feedback discussion channels in the discord, also an @ news roll that users can choose that you can use to ping instead of @ everyone.

neon crater
#

Please Nerf the pachy? Anything that gets hit by it is completely defenseless and useless at this point. Not to mention other dinos are already mix packing with them, Just making things even worse. A lot of pachy players will disagree but over time it will just kill the game for a lot of people, cause even when you hit an adult you still get knocked out until they are able to finish you off. Leaving you completely defenseless and if it takes hours to grow an adult and that's always happening what's the point of even playing or fighting the pachy? Just putting it out there, I play all different kinds of species within the game, not just one lol.

flint violet
#

Update Four Feedback:
Now that I've gotten to play around with Update 4 for a good enough time to properly judge things, here's some smaller changes I'd like to be looked at.

Oasis: I'm personally a big fan of hotspots, I think they're really healthy when it comes to the game since we have a expansive map. Problem is, the lake popularly considered as "Oasis" has everything so it's a all encompassing hotspot. It has a mudpit by the water to deny bleeders, it's got an insane area of shallow water, and it's next to a spawn. Ontop of that, diet wise, it's got: Mountain Ash, Mangoes, Agave, Coconut, Oranges, Pumpkin, and Marigold. It's a hotspot that encompasses too much too easily and siphons so many players away from other areas of the map, I'm sure the heatmap agrees. Removing the mud-pit or putting it farther away from the water, atleast removing mountain ash, and lessen the amount of shallows until tides are in.

Invisible AI: This is primarily a bug, but it's a pretty big one. Something like pteranadon has to rely on schooling fish at this point due to the rest of it's diet being invisible for whatever reason. After server restarts it's fine, but, that's about it. Not sure if this'd help, but, in general it'd be nice to have an hourly AI wipe/respawn wave or to just fix the invisible issue some other way.

Punishment: Right now, you spawn in with around 25% food and no nutrients. You're already being penalized for just spawning in as a helpless hatchling, there's no objective reason I can find for something like this, so, please allow us to spawn with 25% of one nutrient atleast. Doesn't make sense to be punished for just playing the game, especially when you can't rely on hunting anything. It's lead to spawnkilling and people killing themselves as a herbivore to grow away groups in corners of the map. Simple change, helps everyone, and I know I'm not the first to bring this up.

Overall, there's alot of small stuff that just really needs to change. Hope you guys see this and at the very least consider some of the stuff here. There's a ton of positives with update four, but, there's alot of negatives as well.

green sable
#

i want to see colouration taken in effect greatly, i want the baby colours to be much duller and such so that they may blend in better, you put an orange colour for your base, and its a really burnt orange almost brown colour. Usually in nature babies are born darker colours or such to blend in with said environments, and id love to see as babies become adults, that their colours become way more distinctive to attract mates and such, brighter colours for adults and the colours be more dull and earthy as babies. But i also wanna see this represented in each dinosaur and based possibly on how they might act, ie maiasaura (my favourite dinosaur and in my opinion via past realism playstyle and profile making) very skittish as a young baby and often will flee and hide at even the slightest bit of danger, thus would have very murky, greens, browns, dark purple, blues and oranges, all with brown, grey and black gradients. But as a Maia grows older and faster (maia i love because i is big chicken and running away from every threat is my thing, i love being basically the 2nd fastest survival dinosaur in the isle) can become more vibrant in colour, especially in the crests (love the tail stripes and eyebrows, iconic) as they can outrun most of their enemies and are usually only killed if not paying attention or being too cocky and such. Not a lot is known about the colourization and i'd love to see how each dinosaur gets unique attention for its species (be specific for sauropod, theripod etc)

proven smelt
#

speaking of babies... can the devs prioritize implementing nesting more? new dinos are cool, new combat mechanics are cool, but honestly, of many of the things they could be working on -- i'd rather have had the nesting system implemented before the diet thing (especially considering how punishing the diet has been, with only increasing already ridiculously long grow times).

nesting is what made the whole isle experience more, well, multiplayer. it helps players spread out across the map to try to find safe nesting spots. it gives players a group to start with, and gives us a goal to work towards (to nest in more pack/herd members). without nesting it just feels like a deathmatch sandbox. seriously, almost all of my favorite memories in the isle came from being nested in -- it creates way more fun gameplay than "congrats u get dumped in this forest and you're weak and stupid and nutrient-deficient despite being freshly spawned in"

it's already been a year and a half since evrima came out, and nesting felt like such an integral part of legacy... please consider prioritizing it more than hehe funnee human with gun

stuck barn
#

that will be cool to add pack limit in your stat/species info

lethal swift
#

please let me drink instead of having to alt bite every time i want to drink. i got a leg fracture and now i have to heal it to drink. it also costs precious time being near the water and puts me at risk of deino attacks and is JUST FUCKING ANNOYING

ancient plover
#

Would love to have eyes as a Deinosuchus.

flat sparrow
#

I am a relatively new player, and while I’m aware that evirma is in its development stage, I’m noticing how hard it is for new players to grasp the game’s mechanics. In the future it would be nice to have tutorials triggered by certain events, or even pop ups explaining why something happened.
Like yesterday I had eaten an invisible carcass that had unfortunately turned out to be one of my own species. while I was eating the carcass there was nothing that said what I was doing was wrong,the screen didn’t change or anything, so I was very confused as to why my Utah was biting on its own every 2 seconds.

I personally really like the going insane cannibalism feature, players would cannibalize only if they’re extremely desperate.

raven sail
#

PLEASE do something about herbies guarding bodies for prolonged periods of time. Maybe an instanity status when they are near bodies, or weakness.

gray sleet
#

I know that we will receive updated swamps and rivers some time in the future, but i bring a possible suggestion for our favourite angry bird, Beipi.

I suggest fallen or snapped logs that poke out of the water, which can be interacted with (eg. pressing E) that allows a Beipi to climb up onto the log and rest on the crest of the log.

Beipi can exit the resting spot by pressing E again and jumping into the water with camera control, aiming in the direction you would like to jump.

This kind of environment interactable will allow Beipi to rest in rivers and swamps without risk of a comically large alligator ruining their day.

calm stratus
#

I think we should have places like oasis in different locations, i feel like everyone wants to be there, and it's not that good having everyone at same location, based on Legacy. Would be good to have places that can offer same/almost the same resources in different locations, i dont wanna stand with 20 other guys all the time. (I know the map is a WIP, but i just wanna point out)

ancient plover
#

I would love a normal HP bar. Just like the bleed make it on the HUD. pressing TAB to check HP shouldn't be necessary imo

blissful basin
#

For the love of god please give us a unstuck button or something...

thorn fiber
#

Allow us to change our graphics settings in game, I hate that you have to log out just to adjust them.

quartz bloom
#
  • Temp remove growth times, or speed up growth times, whilst you're still developing the game mechanics, adding content but more-so BALANCING. Currently with the amount of ways you can die, whether its un-optimization of your fps in a fight killing you, broken dinos being implemented, etc.. the game is so punishing, you die to some unfortunate circumstances pretty often, and you are punished for it. It's not fun sitting around waiting for you to grow an adult for 2-12 hrs depending on what you want to play, and die within the first 30 minutes of being an adult, or to something dumb, then restart. All that time wasted for no gain.

  • Fix audio of dinos walking or running up to you, too many times ive died to an adult carno running up to me and theres literally no audio and i get 1 tapped.

runic spindle
radiant wraith
#

Water Feedback

-Shallow areas are still far too much of a safe haven for all land creatures. The shallows themselves need to pose some risk not just for the sake of deino being able to actually get its prey, but to make land based players move on. My main suggestion is in very shallow water, add areas of mud that slow non-aquatic players, so they still have shallow spots to drink from, but getting cocky and lingering there is a danger
-Across the board visibility in the water should be increased. Deino can barely see in the water at night, at the darkest times you can't even see yourself. All other animals should be able to see a little bit in the water, more than they can now, but still have limited visibility, at absolute most half a body length from them.
-There's several areas of the map with no water at all still, paired with biome placement making it so there is no food to be found anywhere and going there a death sentence if you try to explore them.
-I'd like to see the hydration meter increased across the board for all animals, but not increase how much water they can drink at a time. It seems like for the majority of animals, you walk for a few minutes then need a drink, which hampers exploration and can make it hard to actually go to new areas if there's no water inbetween. Stego in particular at times you go for food and by the time you get to it, can be dangerously thirsty. Increase our water pool, and it will make players linger at the water to refill it more.
-Rivers need to be wider and allow for more access of the map to deino players, splitting up several areas of the map so land players have to cross more frequently. Right now, its entirely possible that you can go your entire play through without ever having to go across a body of water. Possibly put the nesting grounds across a river?
-Mud still desperately needs to make a return to being around water sources, at least in small amounts. Afaik, there are only two mud pits on the map. Have small areas of mud that possible need to replenish over time after being used, so players can actually fight and resolve their bleed across the entire map, but staying in one place for too long uses up the resource

Future water ideas:
-I'd like to see that when it rains, there are puddles small creatures and hatchlings can drink from.
-Some areas, particularly the south spawn river, should have a strong current that pushes players around a bit. Other rivers with areas of rapids should also do this.
-Floating logs, plants, etc should be things that players can interact with rather than static objects. If you're big enough and bump into them, they will move and can be pushed by currents or ripples from large enough animals.
-I'd like to much larger splash effects from large things jumping or falling into the water

lament chasm
#

Add back the Western Beachpond. It was the only thing that was keeping Western Coast alive. Now you come there to see the WIP Port and then adios! You need to come back to mainland because you're almost out of water. Another thing abt this place was quite unique flora. At east of Western Coast (east of western mm mm) there was a mountain. It had 2 floors. Lower one was easily accesible, full of bushes and smol open areas surrounded by denser vegetation. Those were some good outskirts. Now they're dead, because you took the pond :(

ancient plover
#

Baby pickup

Plz allow for adults to be able to pickup baby or hatchlings of there own species (only in there group for balance purposes) however they would have to fall out as soon as they reach juvie stage where they are more fit to survive

soft isle
#

Optimization, player end specifically.

I have gone from smooth gameplay in legacy (progression era) with a old Dell desk computer to 60 frame peaks on a decent pre-built with evrima. Legacy? Works amazing on my PC. Evrima is beautiful until you move. The PC specs are slowly climbing higher and higher and I'm sure I'm not the only one being left in the dust.

rose bloom
#

Add #isle-memes back so we can get fun by community memes chad

upper orchid
#

Could we have some sort of a pain indicator when safe logging? Like I understand its supposed to be risky to safe log, but nothing stays asleep when feeling pain. I met a stegosaur as a human (it doesn't really matter what version of the game it is for this) and the stegosaur safe logged next to me.

I proceeded to kick it in the head 30 times before it disappeared. Even if a stegosaur has a brain the size of a walnut, I think it and any other animal would wake up after being kicked in the head about once or twice.

wispy forge
#

Sitting in one place for too long should create a scent cloud. Maybe sitting in one place for 10 minutes and then a scent cloud forms so that carnies can track people who went afk. This would be good to prevent afk growing in-game. And it wouldn't get in the way of players hiding from something hunting them, no one is persistent enough to look for someone for a whole 10 minutes.

ancient plover
#

Deinosuchus as a playable

Map design
The current map design does not support any type of semi-aquatic lifeform. Putting rivers and lakes down randomly will not make it aquatic/semi-aquatic ready. So yeah, one of the biggest issue with Deino is that it's on a map which does not give any foundation for semi-aquatics. (Having a river to swim in is not = semi aquatic ready)

Shallow water
Shallow water (or more like how many and how it's currently implemented) literally nullifies the impact that Deinosuchus should have on the game/atmosphere. You can evade any type of Deinosuchus encounter ever if you go to the shallows, and there are a lot of shallow parts. The Center lake (which was supposed to be one of the goldmine for Deinosuchus) is a complete joke. It has 3-4 spots where the water is shallow enough to completely evade any type of Deinosuchus attack. In the past two weeks, I was putting 50 hours in the game, not once (and I played through most of the roster) I had to worry about Deinos, they are just at zero effectiveness in anything besides swimming and killing fish AI.

Deino balance issue/Place within the roster issue (?)
This is a though one, because I don't think Deino as a playable can be solved just by tweaking the numbers (without being ridiculous ofc). Deino's issue goes beyond that, and it starts with playables being over 4 ton. The Stego situation is the perfect example of how ridiculous things will happen if a playable is missing it's keyfeature(s) or /badly implemented. If you don't know what the Stegosaurus situation is, I will explain. Adult Stego(s) literally needs to fear more 2 or 3 decent Utahs (500kg animal) than a 8 TON super-fucking-gator NEAR water. The highlighted part is NEAR WATER. I don't really mind if the Deino isn't a monster on land (still shouldn't be poked carelessly), but Stegos literally going into the water after 8 ton gators is just a joke. Deino as a playable gets instantly invalidated as soon as a single Stego is on the horizon. Can you survive it? I mean, yeah. Sure? this automatically means it's completely fine? Fuck no. I don't want to make a joke out of Stego by any means, that fucking tank should be a bitch and a half and even a Deino shouldn't hunt it actively, but what is currently happening is just immersion breaking and a joke. Again, Stegos literally fishing 8 ton gators and running towards them from miles because the Deino can't do literally shit to them. Swimming away is not an option when you are starving and there would be prey nearby but a Stego literally denies all your option of getting any type of food (besides fish ofc). Of course this issue is kind of tied with the bad map design and the bad situation with shallows.

Suggestions to make Deinosuchus gameplay better (in any shape or form)

  • Significantly decrease the amount of shallow parts rivers/lakes have.
  • Make a Keybind for Deinosuchus (or any type of semi-aquatic that is fitting to it) to lock yourself on the riverbed. Your lunge/dragging attack only works if you are standing on the riverbed and sometimes rocks or even a small change in camera angle can make you swim. It would be a big quality of life feature in my opinion. OR a much easier solution : Remove the requirement of standing on the riverbed to perform the grab attack.
  • Make the rivers steeper/deeper and have multiple connections (or atleast one) to lakes.
  • Underwater life
  • New Mechanic : Thug of War. This new mechanic alone could probably solve all the issue that is tied to Deinosuchus being a dogtoy for other big animals. Honestly, in my opinion it is a very needed mechanic, but I understand it is something that hard to implement and hard to get the "how it should work" right.

Deinosuchus was a long awaited playable and it crashed and burned, it has huge potential to be the perfect opportunistic/ambush predator which would be hella fun, but there are a lot of issues rn that makes this impossible.

torpid fox
#

👶 Juvie viability 🧬
Real life reptile juveniles tend to be viable. Not all, but some. Think snakes and monitor lizards. Hell, even Tyrannosaurus rex is thought to have occupied a different niche as juvie than as adult.
The problem right now is juvies are walking steaks. They need to either be able to fight, run, or hide well. If they can't fit in a niche by themselves, they need to at least be viable.
But how? Here are some of my ideas.

🌳 Camouflage
Life as a baby teno is hell. Coloring juveniles forest-colored instead of the usual green/grey/black would help. As @ancient plover said, "Spots, stripes, or streaks could help break up the body of juvi teno is dense foliage/tall grasses". Think of baby deer: they're brown, with white spots. Same for tapirs.
If I'm a weakling, I at least want to be able to hide like one.
Also, seeing COLOR-WISE how old you are instead of just size is sick.

🥩 Better niches
Forcing babies into their adult niches is absurd. Baby tenos having to wander forests full of raptors with zero adaptations is just a death sentence. So why not give babies minor abilities or buffs for certain niche playstyles? Baby tenos could be incredible swimmers. Baby dryos could climb trees. IRL monitor lizards climb trees really well, some snakes are born with stronger venom than when they are adults, etc.
Also, food. Right now life as a baby carno is just killing the (rare) juvies I see, or hogging corpses killed by adults. More consistent AI for small animals like baby raptors could provide a fun experience. Want to see people? Just go at hotspots and snatch some food. Wanna play it safer in the forest? Go hunt to lizards or squirrels.
PVP as an adult is awesome. As a baby, it's ridiculous (unless fighting other babies. Not a sentence to be taken out of context). I suggest focusing AI for newborns, and letting big bois fight and eat each other more. Also makes growing more active and engaging, and less tedious.

radiant quartz
#

How about in the future there will be a herbivore that isn't as picky and would have more than 3 plants in its diet, allowing it to be more widespread.

civic elbow
#

when u press v to see ur dino at different angles or whatever that’s supposed to be make it so that u can toggle a crosshair and the attack will only land on the dino on the crosshair… too many times i have killed my herdmates while aiming for a baby utah tailriding them

cold cipher
#

give carno/uath a way to attack upwards so they can actually fight off pteras. I know i cant be the only one to hate on them for attacking babys/juvies and screaming like they're fkn dying. As i wish they were.

ancient plover
#

Dryosaurus and Hypsilophodon should have some quadrupedal animations (perhaps when feeding or for some alternate walk/trot)
Similarly, Tenontosaurus should be able to switch to bipedal walking or running (perhaps allowing for more precise use of its claws in combat).
It ISN'T impossible as the arm proportions of the aforementioned ornithischians allow the switch from biped to quadruped and vice versa.

graceful wigeon
cerulean granite
#

I rly loved the Game but they are adding a whole new world or completly new Gameplay in the Isle by adding Humans that early. We are currently at 9 Dinos in Evrima and that isnt much there still could be over 30 different Species. If they keep working on Humans and not the basic Game first then this Game isnt gonna be finished in 10 Years if every Update takes that long like the last 2. In my Opinion they have to focus in Fixing the Game make it more playable more smooth and because its a Dinosaur game ADD more Dinos before adding Humans with Weapons. Same thing with Building a House. You cant build the Roof before you build the Walls. And in this Game the Walls are falling apart because of all those Lags and Problems. Still we have 9 Dinos and sometimes you get 20 FPS with a RTX3080 and that shouldnt be a thing. The Game is awesome but they are developing the Game the wrong way. You got to have a Basic Game before adding new things to it. Brand new things like Humans. Make the Performance better and add more playable Dinos in this Dino Game and then mabey in the future when we have +20 Dinos add Humans.

topaz patrol
#

The deino grab is bugged as hell, sometimes it catches prey normally and you can drown it, but sometimes it catches them and shows them in your mouth. And you start drowning it and then you realise you arent losing stamina, oh what could it be? It isnt even in your mouth, its running for its life and its away. And the grab isnt even accurate, it doesnt boost you at all. Is this intented or not? and let me not mention when you bite half the time it doesnt register. Is the deino going to get a big fix or what? its getting more and more annoying playing deino.

quartz laurel
#

Am I the only one that thinks the state of wallowing is fine as is? I’ve yet to have an instance where I wish there was mud nearby to wallow. Sure my blood pool as gotten critically low a few times but I’ve always managed to kill enemies and heal it off in that timeframe. The only issue I see with it currently is mud pit camping.

mint rampart
#

dryo needs some love, please. I know an overhaul is planned for the future, but some things need improvement sooner! Most importantly the eating cancel time is horrible. Even without any threat i get frustrated waiting for several seconds after i release the button till the little shit stops the animation and i can finally continue playing. But it's the worst when you can literally watch an enemy like carno running up to you from the far horizon for seconds without beeing able to run, although you have released E immediately. It's ridiculous for such a fast, flighty animal to take so damn long to stop eating and start running. I have died to this several times and its frustrating and feels quite unfair, when you just have to watch your dino beeing eaten even if you have spotted the danger very soon. Not much people play Dryo because it's not good balanced and it's abilities are not fleshed out, but some simple changes like reducing the time to stop eating would improve playability a lot till its getting an actual overhaul. Dinos like utah and stego are constantly rebalanced and tweaked, why not give some love to dryo as well.

dull bison
#

Instead of cera ore other dino's i would like to see beipiaosaurus. Because of its unique playstile. Hope its going to be released earlier than whats on trello.

lament chasm
#

Yo yo yo! Three point-o, it's the "Ery's Rants" 2nd episode!!! As always, do NOT read this if you can't stand too much 🧂 ! Let's get to the rant:

  1. The Bloody Ass Shallow Water
    The shallow water, our hated shallow water! The master of totally fuckin distorting croc gameplay! Deino was supposed to prey on thirsty creatures, but guess what...? They added 3 mile strip of shallow water! Not to even mention that it makes migrating from western to eastern river bank extremely dangerous for deino, but it also spits on deinos hunting style. Youll probably be like: but not everyone knows where they are!!! Stfu. There are a few shallow spots, so shut up you bitchass and don't be a fuckup. The southern rivers southern part (mm mm southerns southern mm), the northern shallow stripe, many areas in the swamps and eastern + western shorelines of The Central Pond. With shallow water in almost all directions, everybodys gonna find and use atleast one of them. Remove them all, and if you want to spare some, make some sudden very deep spot near them.

  2. The Diets
    Bloody hell. Diets were supposed to be an anti-afk-growth system. They failed it completely. In fact, for Herbis and Juvenile Carnis, it benefits from the diets! Only older carnis have to focus of looking for food, as usually 1 of their nutrients available has hard to extract sources. Another thing is, that the main buff is growth boost, which becomes useless as you hit 100%. So make it that as u hit max growth, make the growth boost disappear and increase other buffs. It will make people care more about diets when FG. Another thing is that youve already had anti-afk solution once. In update 2. Remember the fuckin' dryo AIs that would attack stationary juvis? Just add dino AI back. It will help. Thats it for today. See ya!

magic heron
#

Will the game be optimized to support combat that is above 2 people fighting? In legacy only the olayers engaged in a fight would rubber band and not the entire game like in evrima. It feels like when theres more than 2 people engaged in a fight then the area around them starts having an aneurism.

slow peak
#

increase how fast utahraptor is able to get up after being knocked down. when a carno is knocked down, its get up animation starts instantly. When a utah is knocked down, though, it just....sits on the ground for a few seconds.

ember merlin
#

I personally think that utah is finally in a good place balance wise so please don't change it unless a new mechanic or dino is added that makes utah need a change

ionic pond
#

Corpse values. Please. Carno can swallow a baby utah that is the size of its head and get like 2% of hunger. Its really ridicolous, especially considering that carno is an ambush predator that works best hunting things that he can knock down. I think we should leave the big game to raptors that are better equipped to bleed the giant walls of flesh down, while carno should be able to feed himself off of smaller prey. This would also encourage more solitary or small group style for carno since you wont get enough food for giant group. Imo what have i said already exists in game, because carno is waaay worse at fighting tenos and stegos. The only thing that stops it from completely working are corpse values that force carnos to fight adult herbrivores, in whitch fight they are at disadvantage. The way it is now carno is basically bigger, but somehow worse raptor. (Also his alt attack could be changed to headswing or headbutt allowing for weaker version of knocking things down, could bring in a nice dynamic instead of boring, useless altbite)

dusk sonnet
#

Need more A.I

sour edge
#

Id love to see a global chat like there is in legacy
It was really helpful for groups especially as herbis

pulsar pilot
#

When logging out in Evrima the calls and ambience around you should keep getting quieter and more muffled as the timer progresses. It would add a little bit more atmosphere and a slightly bigger risk while logging off. It really doesn't make sense how can you still hear every single thing clearly while falling asleep

quaint saffron
#

Optimise the game a bit, on my pc which runs legacy smooth as butter, i can barely walk without getting 5 fps lol

weak night
#

Armadillosuchus, a herbivore jurassic crocodilian that ate roots in rivers. I would LOVE them in the game

ancient plover
#

From high and even some epic settings running at a smoothe 50-60, to low graphics running at no more than 30, especially as things like ptera, it's obvious the optimisation needs to be addressed and I know its being worked on but jesus christ

Currently flying as ptera with 8fps its a pretty epic Isle experience

And I just want to say that you did not have to change the graphics at all, they looked just fine, sometimes maybe even better depending on the circumstance in update 3, changing them only messed things up, which is a running theme. Changing things that work just fine and ultimately making them worse or even furthering the problem that was trying to be fixed
Wallowing
Footprints
Now Optimisation
Well optimisation was never really GOOD but it sure isn't better now

dusty yoke
#

I also agree with global chat coming back sooner rather than later. We used to have it but now we don't. The nesting mechanic will be difficult without it

visual ravine
#

Needs optimisation, used to be able to run evrima fine until the last major update, now it's trash and crashes my pc.

flint slate
#

Ambush needs to be a thing again. Utah raptor too slow to hunt anything as juvie

ancient plover
#

just make global chat a server config option lol

ancient plover
#

Have severs have the option to allow people to slowly change their skin as they get younger or older so you can slowly change to get brighter or darker if needed

tough yew
#

Hopefully the water acting like syrup gets fixed. The swim of the deino looks worse in the new update also. Really wish the back half of the croc would sit below the surface during swim like real world crocs. Just a complaint having seeing real ones.

spring ibex
#

They have to revert there shit. ALOT of people can't play.

ancient plover
#

So we have this camera shake whenever we get hit right? I guess it's added for immersion and been here for a while so yeah, Can you guys remove it? it does not add that much to the game but it bugs out too often which results in random camera shaking even if you literally sitting. It is really annoying and has not been fixed ever, just simply remove it.

lament chasm
#

I have a suggestion, IT IS NOT MINE, it's from @reef saddle , all I'm doing is carrying it over to main feedback channel, as it will let more people see it, simply because I'm in love with that suggestion lol. In #885026244444442655 cfowler has suggested to add sounds of future dinos coming from beyond the map borders. I think it's a great idea, as it will add a feeling like these dinos do exist already, but we can't find them yet. Ofc these sounds should come from distance and be a little muffled. Again, this idea is NOT MINE.

velvet dawn
#

Could u PLZ, PLZ, make Updates not load the whole freakin Game again ?? I know u said its a Steam-thing....but...hell, ive got alot of Steam-Games and none of them needs to download 9GB for a hotfix, so plz fix that asap 🙏 🙏

gusty flicker
#

With custom skins on the way I think it would also be nice if we had the option to change the pitch of our calls as well, nothing crazy though just small changes like this.

ancient plover
#

a bit of a thing I (and a few others) have noticed with celestial objects

  • The sun and moon are oversized to a degree
  • The sun rises on the west and sets at the east, unlike irl (where it happens vice versa)

Not a huge priority, but just another set of annoying details/errors.

bleak sedge
#

Please make it so you're not attackable for like a minute when logging in, its not the players fault when the servers dies and logging back on, suprise! There's a predator right next to you.

ancient plover
#

So that ptera from yesterday, yeah it died falling from the sky after a server restart, really would be nice if you could set up something like path of titans where server restart announcements pop up close to the actual restart so we don't either get
A. Set back by 20 minutes of progress, which is even more annoying if you get set back to before you got a certain nutrient
B. Fucking die
Because I didn't even have a clue that servers restarted at half 11, why half past BTW? And most Isle players are too lazy or just would prefer not to check the time every 2 minutes to make sure they aren't gonna get hit by a restart

modest sleet
limpid dragon
#

Please, for the love of god, give herbi players something to do so they don't go hunting out of boredom.

nova gale
#

Suggestion: Regarding some previous comments about global chat, and nesting will be hard to determine who will get eggs. TO help this. Add a chat system that becomes active for the registered parents of the nest/egg(s). Where people can access a separate tab in game which will show available eggs. And their parents, and with that knowledge have option to request the peoples eggs from that tab, or/and send a message to the registered parents in private(like secret message) that only the messenger/parents can see and interact with in the chat.

ancient plover
#

For egg invites just keep it as the tab in the creature select for what eggs are available and once an egg is ready you can simply click it to become the baby

ancient plover
#

Between playing this and Red Dead, I've found something in RDR that id love in The Isle; a keybind that has the camera look directly behind you. In RDR you can hold C and it will look behind you without changing your direction or anything. I understand we have alt look but i feel like it would still be an improvement to controls and help awareness. People who have played red dead might be able to speak on it's convenience or games that have a similar function. If this is already in the game then i take full blame on being stupid.

strange turret
#

Rivers, ponds etc has too many shallow areas making it impossible to have proper diet as a deino. There should be a step depth directly attached to all water sources, eliminating safe drinking. Deinos struggle to get their diet becasue frankly most players can avoid the few hunting areas they have where they can possibly ambush. The pond should have dangerouse drinking to it at all locations, not this shallow bs with small safe banks of waters attached. It also allows Stegos and other large animals to safely keep the deinos to the middle.

slow peak
# bleak sedge Please make it so you're not attackable for like a minute when logging in, its n...

To add onto this suggestion, maybe make dinosaurs upon login appear translucent or have some other visual indicator for 30 seconds. During this time frame they cannot be damaged, nor can they deal damage. This way a player logging in after a server crash doesn’t have to worry about being spawnkilled, and other players have a sort of visual marker telling them that this person just logged in

velvet dawn
sterile elm
#

Fix not being able to drink from water until your at a perfect angle please

shy fractal
#

i mean if you read the road map they say the dilophosaure will have the hallucino-thing venom so the troodom can keep his only way to hunt

upbeat rock
#

An Illness mechanic for groups of 10+ herbivores that has a 5 min tick with a chance to give a disease to one member that debilitates and has a 50% mortality rate would serve well to break up super herds and simulate realistic predation behavior would be a nice complement to diets. The afflicted dinosaur would have to stay a certain distance from the others to avoid transmission. I see this as a great idea to stop overpacking and mixpacking

woven knot
#

Optimization. Before patch 4 I didn't experience a lot of bugs and I could play with Cinematic graphics on my a-few-years-old computer. But now all my sessions start with loading in the map which always takes more than 2 minutes, and during the loading my dino float/bounce in the sky (I've read this is a common problem for many players). The bug in the picture is a new one too. I spawned in the northeast corner and my group started to move to the center of the map. All of a sudden this wall of "not loaded in environment" appeared, and if I crossed it, my dino started bouncing like when loading into the map. Presumably, this was the border of the "center zone" and the "northeast zone", and my game only loaded in the northeast area because I spawned there. This was resolved by a re-log (with another 2-3 minute loading time) and the close proximity of the map was loaded in. I was also able to shorten the loading time by turning down the heavy graphics to Medium, but it's a sore feeling having to do that when I was able to play on max graphics with a loading time of around 10-30 seconds before.

digital hornet
#

I would like maybe to see a difference between the aggressive calls, as there are right now in the game with the friendly call. I keep 2 you accept an invitation and just pressing is like letting someone know that you are friendly, if I explain myself.

  • For example, if you press the number 3 once, a call could sound more like an "alert" than a "provocation", the alert could be something like a heavy breathing or a not so aggressive sound, as opposed to if Hold down the number 3, it would be like the current call of the stegosaurus, where it moves its tail seriously threatening to attack.

I feel like it could be useful when you really don't want to make it feel like you want to fight, and rather just alert another person to something you don't like or don't want

ancient plover
#

Can we please get an announcement for when official servers are getting restarted?

It is annoying and frustrating when you are in the middle of a fight, about to kill your prey.. but then suddenly the server restarts and you get rolled back to a previous position or place, having to start all over again.

cinder stump
#

please for the love of god fix the spawning too, I just spawned in a deino's mouth and died before I could load in

remember your regional spawning system? add the opposite of that

fallow sluice
#

The new tracking/scent system.
I love the idea of being able to track your targets down, but right now it is almost totally impossible to get away from anyone chasing you. Following a blood trail yes I can see that-but knowing which direction I ran for 5 minutes after I left that area.. nope, Can't get away even in dense impossible to see through foalage, I was still found by a pack of Carno's following my foot prints.

slim halo
#

I think now that scent is in the best place its been for a while I figured its the perfect time to point out everything wrong with it lol.

For one thing its a pretty busted system in that it works so effectively. There are strategies to evade it but its still absolutely possible to track you down even when you use them. I think scent should be available to all creatures but not to this extent.

For certain dinos it makes sense to have a good sense of smell. Right now most of the meat that solo carnivores have to eat is scavenged. Nothing wrong with it because that's more the result of how many people are on each server rather than being unable to find other dinos. So being able to smell dead animals should stay pretty untouched because its basically perfect.

But tracking… yea that one should be somewhat exclusive. Its perfect for things like utah because the prey utah is geared for like dryos and pachys and juvis can easily escape into the trees and bushes making it nearly impossible to find again without the current scent system. Its also useful for future animals with similar niches or in general a slower animal that is going to be losing its quicker preys a lot faster, for example apexs should have pretty damn good tracking abilities or they'll never catch anything in the game ever without it. And I do think that the tracking system could be tweaked to be even a little bit better for some future animals but that's for a later time.

But things that don't have trouble losing their prey and have a rather long stomach time, it just makes them nearly unstoppable. Carnos are in the best stage of the game they've ever been in. Too good. SO good that if you die as a carno it is 100% your fault. Its completely unnecessary for carnos to have the scent ability on top of being the fastest and having a long hunger time.

vestal sleet
#

The game I feel is in a pretty decent spot right now. Could we just get more focus on the optimization? The rendering makes players lag when in areas like center pond, along with moderately populated areas. I'm havin a good time!

ancient plover
#

Give us a test_level map, and a sandbox gamemode. Would be useful for testing out combat and new mechanics without needing to grow for hours

vapid ivy
#

With the skin system being next on the visible roadmap, It would be good to suggest potential systems on how to make the skin system more dynamic and potentially interactable with the environment, the idea is that you can still choose your skin at the start of your dinosaurs life but if you end up not liking it you would have the option to re-design your skin a total of 2 times upon reaching 50%, 75% growth "shedding". but to actually preform a shed you would have to first re design your skin, then find specific nutrients and rub against objects like trees or wallow to accelerate the shedding or anything else that could be thought of by the community or devs. this system could also add variety to the tracking system, by dropping small fragments of skin, scales, other biproducts of shedding when an animal is undergoing the process.

This is entirely an idea though as I'm not sure how hard this would be to achieve and if dinosaurs would be seen as realistic when shedding like a snake.

A continuation or re design of thoughts further down: #general-feedback message

robust epoch
#

Make server have more than 100 players. Its hard to find player in the center and barely impossible to find player in others area. Carnivore have to log off and wait restart server to find food

old harbor
#

More AI maybe, idk, only every single one of us have asked... or just an AI respawn system? Hire me, I will do it! ❤️ love your game, love you all

hollow sorrel
#

Next time you upgrade the map give us more than just one new staple location (oasis/centre pond) that people will go to because yes you made south look pretty and nice but its not really a landmark to go to unless you wana hunt fresh spawns and be a AH. We need more attractive locations spread out the map because as of right now half the server just heads to that pond and it just creates and laggy cesspool of players fighting death match style. The funny thing is your old evrima map had better more spread out locations and you guys took them away beaucse you said to much people just go there and sit around and play death match style gameplay and now you've created the worst one yet... Im starting to think none of you devs actually play evrima. Ive been playing evrima since day one and have over 1.3k hours just on evrima so I know this game very well and right now yes all the new mechanics you have made are awsome and im so greatfull but the gameplay its self is lacking alot beucase no one wants to go and explore and hunt in different areas beaucse theres not much out there and for such a big map after so long how can it be getting worst even though it looks better? Anyway you probs won't read this haha

slow yoke
#

I'm not sure where to put this but I think Pteranodon needs a slight model adjustment, its limbs are basically skinwrapped bones, its wings atleast should be fairly muscular

lament chasm
#

add these grasslands from UP2 back please!

native silo
#

I think the animal AI respawn system is really flawed.

I don't even think they have a respawn system. If they all die (and they're not many), you have to wait till the server servers after 6 hours then come back. Please make it so that they respawn without a server restart because (especially on an empty server) it's difficult to stay on track with your nutrients when a predator like Carno can't find deer and dryos consistently so it's almost always missing out on one of the nutrients and because herbivore players nowadays camp bodies and prevent carnivores from eating. AI respawning should make it a bit easier on them.

mint rampart
#

Idea for 4 calls ->
The idea might seem a bit messy, it basically came to my mind just now... but here we go... 4 call should be like alerting others when threat is near, that's how I have interpreted it at least, or if it means something else there is a need for such a call. Maybe you can activate it by pressing 4 longer, similar to how friend invites work. So it could be useful if members of your group are getting some kind of special indicator that another groupmember has seen a threat. Some ideas how this could be indicated are in form of a sign on the scent HUD that shows the direction where the 4call came from, or a colored or somehow distinctive chat entry like "dryoplayer1 has alerted the group" or something like that, maybe you can hear your own dinos heartbeat as it was alerted to something or see your lower right HUD flash up once, or you can hear the call louder and clearer which direction it came from if you are in the same group.

Of course the call shouldn't alert anyone else in that way because it would defeat the purpose if for example a herbi alerts its group because it has seen a carnivore and the carni can locate the caller now. Another way this can be implemented is, that 4call is generally not very loud (less than or same as group chat otherwise you can just write it out yourself given you have the time to do so) but heard by group members a lot clearer and louder, so the alert will more likely be heard by them rather than the dangersource. The whole thing can also be a special ability to some specific animals like dryo or utah, that makes them function like meerkats watching out for danger.

Another thing that might, and i say "might", work (if the alerting was a special ability of certain dinos), is that the call alerts all herbivores. So having like a dryo in the herd is advantageous because it can alert the whole herd with just a short not too loud squeak. but this wouldn't help too much if the threat is another herbi

serene sapphire
#

from the last image if compys ever will act as toothbrushes the deino animation for basking is not possible for this. The bottom jaw does not rest on the ground and to fix this i would just move the whole head downward instead of making just the bottom jaw lower so it does not look like deino has dislocated its jaw. idc what u think about this feedback. it is just something i picked up and if it will happen this will be an issue

velvet dawn
# vapid ivy With the skin system being next on the visible roadmap, It would be good to sugg...

I wouldnt say Braindead, but u rly didnt thought the first one through. Re-design itself is a neat idea but...there is no need at those 50/75% stages as you are not able to even see the Skin completely ingame and i dont think anyone wants to change every 5 Minutes ;-). If u want to re-design it makes more sense after some time that ur fully grown, or lets say with 100% and ur able to chose ur time by urself after ur full adult.

The Idea with the Tracking-Stuff sounds rly nice, but thats nothing for the first iteration i guess, more likely for ongoing Content

earnest sedge
#

let deino move backwards so when you grab something on the shore you dont have to turn around and walk back to the water with what youve grabbed and instead can just slink backwards into the river

blissful needle
#

I suggest most carnis(to some extent) and all herbis with working arms should be able to grapple, but instead of it being like Utah pounce where they basically can't be hit and its free damage, make it so you can either bite (Most carni) or hook with your arms (Herbis and carnis with long arms), but only your head or the front part of your body is actually attached, so if you're grappling the head of something with your arms, your stomach or necks gonna get bit at, and if you're biting the side of something you're going to have to make sure the creature doesn't just turn and bite your bum, or in stegos and ankys case, turn and thagomitizer or club to the face. Things with arms would be significantly better at this (Like allo and teno), using less Stam, and being able to bite at the same time, but if you aren't careful where you grab you're going to take a lot of damage, while things that bite can't grapple and attack at the same time, but they can slow fast things down and it's easier for them to get out of the way of attacks by turning their body away. You'd initiate this by either holding down left click (For biting), and if it connects your head will attach for as long as you can keep close enough to the other Dino, or holding down your claw attack (For arms), where you'll attach till the same. The person grappled can get out by getting far enough away from the grappler, doing a small amount of damage and bleed to themselves but getting free and having a 5 second cooldown on grapples. They can also still turn slowly and attack like normal, and any attacks landed on the body act as headshots while grappled, so you can't just grapple the main damage dealer and get away with it.

I think it would be a cool way to have more realistic fights if balanced correctly

lament chasm
#

Sleeping rework. Instead of automatic logout after a minute of sleeping, make it manual. No not like in Legacy. Safelog ready, but you can see and hear things around you. That is a no. Instead of this, make it that after a minute of sleeping, your dino can't see or hear ANYTHING. Not even calls right near you, not even character menu, so taht u can't notice ur being hit. When logout is ready, your stamina/health/blood lost regain will be 1.5x faster for the cost of being deaf and blind while sleeping. And 1 more thing. Auto wake up if you're taking damage when sleeping: your dino wakes up and gets up quickly, BUT it takes 1/4 of your stam and for 30 seconds after emergency wake up your vision is A LITTLE darker and blurry + sounds you hear are tiny bit muffled. With this, you can sleep for other purpose than autologout, but it's not like in Legacy, where you can heal and stuff like that, being ready to disappear any second and in effect, be practically untouchable.

lost socket
#

Maybe Some Brachiosaurus or Apatosaurus I think they are cool and alot of people do i would like to have them when the skin customization comes out, im not the best when it comes to Ideas

viscid gale
#

Getting stun locked is such a fun mechanic am I right? Seriously, nerf Pachy

leaden frost
#

The ability to lay down without logging out ples

marsh swallow
#

Maybe when nesting/coloring comes let ppl chose hatchling colors.

cinder stump
#

fix the glitch where pounces make you unable to move and attack, losing a dino because of a glitch from utahs who are already abusing a multitude of bugs is one of the most annoying ways to die, possibly the most annoying

broken trench
#

Since humans won't be eating dinosaurs themselves, humans should be able to steal dinosaur eggs. Since dinosaurs eggs would essentially just be bigger chicken eggs. Eggs from larger dinosaurs will take up more inventory space/weigh more (Depending on how the inventory will function) and once cooked and eaten, will supply a lot of food since they'll be challenging to steal

proud nest
#

Kissen was talking about cameras not long ago.
My suggestion, regarding how it could work, mostly depending on lifestyle (herbivores vs carnivores, large vs small, etc). This of course can be improved upon.

  1. So first of all, herbivore vs carnivore. While both could have a similar "base" distance, and some wiggle room for the camera, herbivores should be allowed to zoom back more, this due to their lifestyle as prey animals, allowing to have a wider range of vision. Meanwhile carnivores have a better ability to zoom in. (Maybe in the future a "focus" ability could be implemented)

  2. Small vs large. This one pertains mostly the carnivores. Since smaller carnivores are part of the food chain of their larger counterparts, being prey item would be ideal to give them a little more zoom out capabilities in comparison to the larger dinos (think troodon or velo with a little more wide view, in comparison to things like Utah or Dilo, but still having the benefits of the zooming. Maybe it could work in some similar fashion for herbies?).

  3. How could this not be exploited? Maybe you could implement some sort of tunnel vision. For both zoom in and out, blurring a bit the environment on the edges, or something. Meaning we can see more, but not necessarily better (herbivores). Or getting focused and having the ability to search into the distance, but dismissing our surroundings a bit more (carnivores).
    Another possible option is reducing noise when we focus or "unfocus", hinting to the idea that we're concentrating one of our senses more.

Examples.
Rex: good tracking and looking ability, but very limited to it's overall surroundings to zoom out, so has to actively look around.
Troodon: nice focus, but also has a decent peripheral view to avoid larger predators.
Ovi: good peripheral view, and a good focus, to find/target nests. (similar with beipi and fishing)
Stego: good peripheral view, but can't focus much, pros and cons? can't think atm.

Thoughts on this?

ancient plover
#

Some sort of debuff for remaining within the vicinity of a corpse without eating it for x amount of time would be really nice. Maybe a 5% reduction to all stats each minute a player remains in the radius without consuming it.. Make the radius grow larger the longer a corpse remains, helping encourage folks to eat it or move along. This, to my understanding, will help framerates, and also encourage a more realistic experience. The Stat reductions could fall off after moving out of the debuff radius, and decay over the course of a few minutes.

Or maybe instead, have the corpse start tainting food sources or drinking sources until it's been eaten or something. Somethingto passively dissuade corpse camping unless you're actively eating on it.

frigid night
# ancient plover Some sort of debuff for remaining within the vicinity of a corpse without eating...

instead of the corpse taking 5% reduction to all stats each minute, it would be better if it just gives less food and diet points(whatever you cal them) overtime, as if the body were to slowly decompose. this i think gives a realistic look on the game and doesn’t make it all too punishing when you’re a carnivore. since it’s already quite hard to find players if you’re not around the spawn areas.

velvet dawn
fallen notch
#

I love The Isle... Played ever since Legacy version, but at this point it's getting kinda annoying that even tho my hardware fills the requirements to run the game I'm still getting constant issues with the game... the maps won't load properly (float in the air for x amount of time before being able to do anything), getting fatal error few times a day, fps is horrible on some parts of the map and Ai jis nowhere to be seen as a carnivore... I've uninstalled and istalled again, repaired files, updated all my drivers, even went for lower settings than my GeForce is suggesting and everything still keeps happening the same. Please just optimize the game properly before adding new stuff after new stuff so we can properly play the game while waiting for your new inventions.

astral hearth
#

I feel like this is a very basic thing that needs to be made into a bigger deal. PLEASE MAKE PTERA ABLE TO TRACK WHILE FLYING!! It is a Dino that is a hunter and survivor in the air, It is literally unable to survive on the ground too long if ANYTHING big is nearby... so Why on earth can we not track, smell footsteps, etc while in the air? I understand this is due to the new system, it just also bugs me because it severely cripples the ptera in a way when it comes to being able to hunt anything. Some of it's food already doesn't even have tracks and move way too fast, could we at least have this so it's easier for us to track players if nothing else for survival?

Edit - As clarity, This isn't to say they always smell everything everywhere. This is to say that is a ptera is flying 2 feet over an entire /herd/ worth of animals it /should/ be able to somehow tell 'oh, hey, there's a herd here' aside from just visuals. I always think of it as simply the ptera's /version/ of the current system. They would need to be close enough to the ground and need to be over/near the tracks fres henough to scent but that if that /is/ the case it should be possible. If as a ptera you're flying lower to ground about to land, you should be able to smell 'hey, is there a raptor in lunging distance ready to kill me'.

cold hare
#

Ideas for shelter,
Small areas for small animals to hide,
Ex: hatchling size carno can hide in log, but juvi carno is too big
Juvi carno can hide in thorn bush but sub adult takes damage if touching it
Juvi deino can hide in mangroves but sub cannot go through

Only problem would be deciding payoff, so shelter in exchange for food or water, or thorns can protect you slightly but you can still be slightly visible
Log slows movement? Maybe? And you can’t see outside
Mangroves restrict vision and speed possibly

olive dock
#

Idea for Elders that I thought would be controversial but actually found allot of agreement on surprisingly.

I think becoming Elder should not be optional

It would force players to always have to eventually rotate out their animals, help keep the ecosystem varied with the constant rotation of growing, and make it so players will be entirely unable to maintain megapacks or superherds that go uncontested because their numbers are too great. They'll be forced to die of age at some point. It'd help keep allot of dominant animals in check.

It would also help with suiciding your animal, if it's alive for too long you may grow bored or want to play another animal. The knowledge that you will die of old age at some point could help with that boredom and lower the amount of people who go out of their way and fight everything until they die. Elders already are gonna help with that, but not letting it be optional would make it even more-so

hot hornet
#

Can we get some sort of fresh spawn protection? I just spawned as a carno and was dead from a full pachy before my screen even left the spawn menu. This is a serious issue as people can easily locate the spawn points and camp them to keep everyone else from playing.

upper orchid
#

I actually disagree with @olive dock . Personally I am not that interested in the elder stuff myself and having that forced on you and your dinosaur would be annoying if anything. I play about 2-3 dinosaurs that I enjoy and being forced to die after a time interval wouldn't encourage me to play something else, it would just be unfun.

My goal in this game is to survive as long as I can, personally I don't go on suicide runs killing everything in sight, so a feature that introduces a "lifespan" for the dinosaur I play would just make it feel pointless. If I grow 5 hours to get a stegosaur, that is 5 hours of my life used on the game, why would I want it to just keel over and die for no reason?

In fact mandatory elders would actually force people to go on suicide runs instead of discouraging. Elders are supposed to get stronger and bigger and then slowly wither away at that point. Before they wither away, any player would use the peak of the stats to go on a rampage and kill anything in sight for their pack or just for fun and to get things over with.

Please don't force this on people who don't want to play elders.

deep goblet
#

Way down the line, for when achievements become relevant, it'd be great if y'all'd include one for successfully performing a skull fracture on an adult Brachiosaurus... somehow.

grim bloom
#

put global chat back into evrima

next kraken
#

don't know if anyone has mentioned this but i think ptera should be able to hover and pick up other baby dinos and drop them at such height just like eagles and mountain goats to kill their prey. would be a pretty cool addition

viral ledge
#

It would be nice with some tips on how to add people it's a bit confusing at first

cinder stump
#

make it so you can move with the character menu open, makes it easier to see your health when fleeing or fighting and so you can leave a group if your teammates decide to turn on you so that they won't be able to see your every move

ancient plover
#

Sandbox mode propaganda, I've already stated why it should be in and how it probably wouldn't take long, so I'm not going to say it again, I just think it's important to bring back up, especially when the build we're left with when an update is being worked on is often quite unstable, and being able to seek refuge in sandbox will likely keep more people playing
Also there are a lot of free grow servers atm where some poor soul has to sit at there computer for hours and keep growing the same morons that die to the stegos, and you have no idea how much this would help them

cinder birch
#

ambush return, would be amazing, let slower carnivores have a chance to catch faster creatures by surpise

ancient plover
#

archive #885026244444442655 , as the mechanic test is over. un-archive it when/if you do another.

marble warren
#

there needs to be a button to kill your dinosaur! I just sat for like 15 minutes waiting for my carno to die in a hole. You could add a cool down or something if your worried about it being exploited

quartz laurel
hollow sorrel
#

Make carnos hunger drain a little slower it makes carnos run around killing everything because they strave out so fast. Bad for server performance and bad for server population.

velvet dawn
# quartz laurel Anyone experienced BS like this? Not sure if it was a ping issue or what.

Looks like dsync issue. Like the position is shown on ur PC is diffrent to the server/other Player. It might be the same thing as ur 5m away from the River and u allready get "Hold E for Drinkin" hint. From the other side of the river u gotta go kneedeep into the water to be able to drink.

Rubberband issue is fixed, but unfortunately these kinds of Problems accompany Evrima since i started playing it. I dunno if its the same Issue, at least it dosnt happen in legacy, but when ur going over rocks, it looks like ur kinda 30cm above it, and Ptera clinging is also some space away from the trees, on the other Hand u can walk through trees to a certain level. If all this belongs to the same issue it should be adressed as soon as possible.

kind mist
#

For additional water sources:

  1. Smaller ponds, maybe even tiny brooks and similar thing all around the map. But they dont fill your water completely, maybe to 60% or something. This would mean to fill your water supply up to a max you would have to go to one of the Rivers.
  2. In Addition to that it could even be tied to the diet system, meaning that different water sources could even give nutrients or stuff like that.

This could maybe help letting players explore the map more while bringing them back "regularish" to the "hotspots"

steady thunder
#

Speaking of nutrients and how MrLuucker included water sources, maybe there could be salt licks somewhere in the jungle? I know that many rainforest animals find salt licks essential, and maybe (some/few) dinosaurs could find them too.

quartz laurel
#

Please figure out what is causing people to have mass fatal errors. I’ve seen multiple instances of a number of individuals in an area, sometimes in the middle of combat, experience this. Some individuals will experience it while the person right next to them is fine. This is especially infuriating when in the middle of a fight and your pack mates or yourself get fatal error’d.

sonic rose
#

Heavier footsteps for the big bois? In legacy I could really hear the weight of the dinos, but in Evrima it's like the grass is softly being crunched as I glide across the plains. Just feels it could be more immersive and realistic with the illusion of weight. (Loud footsteps also makes chases terrifying)

upper orchid
#

Could we get more realistic footstep sounds? I know jurassic park had a cool moment where the t-rex was walking and everything shook and thundered, the little glass was shaking, but realistically animals that size are rather silent.

Carno is 1.8 tons, a rhino is almost as heavy as a carno, and the footage of a rhino running is rather silent. https://www.youtube.com/watch?v=yL47kRwCgPM
African elephants are 6 tons and so is our stego, yet they are nearly entirely silent when they walk or run.
https://youtu.be/JUSE2SaJgwE?t=82

Point is, it would be far, FAR more tense to play the game if the footstep sounds were more realistic. The devs have said they want survival horror, that is what could add to it.

There should be more emphasis on rustling sounds like in the elephant video, going through bushes or tall grass would make sounds versus your footsteps.

In fact @alpine glacier had an idea that this could help keep biome specific animals where they belong. Such as animals living in the plains would make extra sounds and rustling when in a jungle as they are not adapted to the environment. Giving them a disadvantage in those areas.

It could be another small way to keep animals where they belong.

EDIT: I made a little fun mockup video of the elephant footage with the isle sounds which will be at the bottom to compare.
https://www.youtube.com/watch?v=XXnExrHtWOQ

Dafari the Black Rhino enjoying a little gallop around his paddock behind-the-scenes. Video: Keeper Hayley Brooks

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idle fiber
#

First off to be honest this game is honestly way too buggy. It’s sad that this game FPS averages around 40 - 50 FPS. I get more FPS then that with my 3080 but even with my 3080 it’s horrible. I hope they do something to improve it. Even people with decent PCs tend to have a hard time running this game. It has gotten better though in my opinion. Also the Deinosuchus should have a damage increase. I mean Deinosuchus jaws are massive. Bigger then the Tyrannosaurus. It’s the size of a school bus and I just don’t understand why it matches with a stegosaurus. It will absolutely devour a stegosaurus if the steg leaps into the water. They should leave everything the same but increase the damage by a bit. Although I don’t mind if it stays the same because I am good at Deinosuchus anyways it’s just very inaccurate. Also why do we smell underwater. Alligators and crocodiles don’t even do that? They just peek the top of the water to breathe. Another thing too the water is not even deep when you’re an adult. It’s too shallow. Make it deeper and wider. Oasis has honestly killed Deinosuchus gameplay but I’m sure it has with other species as well. I hope this helps.

split bridge
#

This is a really interesting game. Here are some quality of life improvements I would love to see:

  1. An auto walk button. Holding down the 'W' key for a long time gets really old.
  2. A way to zoom in. Such as holding the right mouse button for a quick zoom to see what is ahead.
  3. Some dinos move way to slow. Time is accelerated and so should movement.
  4. A way to join last server session. Some servers are not playable from US to EU. I can only play by joining my friends.
  5. More AI food.

So far this is a really good game but really needs some quality of life improvements. Something like zooming and auto walk
can be implemented really easily usually. Keep up the great work!

ancient plover
#

So realistically speaking, yes, focusing optimization usually the last part of the development process, however we saw many EA (early acces) game progress through the entire development, and sometimes you just need to hold your horse back in terms of content and do an actual optimization pass when your game becomes barely playable because how terribly it runs. ARK did that, Rust did that and I could name a few other.

Take your time and actually solve one if not the biggest issue of your game, which are the tiles. Currently the most popular area in your game is the center lake which funny enough, literally sits on the border of a tile so whenever you PvP, that will be a terrible experience. Not only that, but players also seems to tank your FPS beyond belief, don't get me wrong, of course it will hit your fps, but it shouldn't hit it with -25 to 40 fps. Cmon, I'm playing 50 to 70 fps around the map when there is no player around and suddenly it goes down to 20 to 30 whenever I start to fight/around players? Your game currently is nothing but a death match (unfortunately) and even that is hardly enjoyable because of these issues. Just literally take one month out of the planned time and focus on optimizing. That should be enough to solve tiles and other problems, or atleast somewhat make it better.

wintry garnet
#

Ok lets be honest dryo is one of the most boring playables. Yeah running and juking something can be fun for a little but its only ability is never used(even if it was its still a pretty boring ability). If it gets burrowing its still going to be pretty boring imo. So what can be done to make it more enticing for people to actually play? Well I think it needs a little offense/defense so it can actually interact with other players and things hunting it. Something I believe would fit right with dryo is a jumping kick. (something like what kangaroo rats do as an example https://www.youtube.com/watch?v=rBFeZiqh5no ) You would do the ability by jumping into the air then right clicking kicking both feet in the direction you were looking at. Landing the kick could cause the dryo to launch far away in the opposite direction. The kick could also do a very short stun to something around utah size.

Other ideas:
-Tapping space shortly gives a short hop so you can more easily hit smaller things
-Kick could do a very small amount of bleed?
-Let it do the kick during a dodge jump
-Damage, bleed(if it would get bleed), and stun time could scale with how fast the dryo is going
-Having the alt attack being a normal kick alongside this would be nice also.

Obviously any ability for dryo should not take priority over anything(optimizations, dealing with megapacks/mixpacks, and bugs should be way more important) but it would be nice to see it get a slight rework one day making it a fun playable with a satisfying ability.

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pale umbra
#

I guess the stegos are better then the rex!

midnight geyser
#

Turn off friendly fire. Got invited just so their friends could come and eat me.

brisk pewter
#

Increase body value, carnivores are killing everyone cause the food isnt even enough for them. How a fish cannot sustain a 20% deino? And why a full tenonto cant sustain a full carno?

In general, AI and players are giving extreme low food values TI_Succ

slow peak
#

Remove the mudpool at oasis please. It’s more cringe than the stegos that abuse it.

nimble meadow
#

Hypsi Diet... I know hypsi currently doesn't have growth and is usually played as a meme dino and as such most players don't generally bother getting nutrients for it. But for the few Hypsi players out there that would like to spend a bit more time I the dino I've noticed that the Chanterelle Mushrooms listed on hypsi's diet are incredibly hard to find and exceptionally rare on the map. Mangos and Radish Root are both obtainable but the mushrooms are pretty much mythical creatures. Perhaps increasing how many there are on the map and including more spawn regions for them would be nice? I know it's not necessarily needed seeing hypsi's current growth situation but just would be nice for it to have an obtainable diet like the rest of the roster.

civic moss
#

I think we need to be able to go longer then 5 minutes without needing water or food. The second I fill up my water meter I am already looking for water again. Nothing (except fish) need that much water. I know it’s a survival game but I want to explore without worrying every 5 minutes! Give a good 30 minutes for each meter if the diet is good.

ancient plover
fading knot
#

I've seen a few suggestions regarding basking for Deino, but I feel most of them add complicated or artificial mechanics, whereas in a videogame, everything should be as simple and intuitive as possible (especially for a mechanic that only a few nummber of playables will use). I think I might have come up with a simple and intuitive mechanic to allow deinos to bask and reward them for doing so.
Basking isn't any different from the current resting, but deino's stamina regain speed when resting depends of the sunlight (so slower stamina regen in the night or when it's cloudy).
To counterbalance that and give a reason for deinos to go on land to rest is that they can "overcharge" their stamina bar when resting, allowing them to go up to 200% stamina. (Base deino stamina may need to be lowered a bit to counterbalance that). The bonus stamina can be regenerated only via basking, and not when swimming or walking. So, a deino that makes the effort of basking regularly will have a better chance of catching prey and drowning it.

naive vector
#

This might still be a while away but if the cerato gets released, i thought that it should have a ability that allows him to grab onto a dino ,like a carno's neck or on the back of a utah, then smack them into the ground. I think it would make sense because of its teeth and big neck. It has sharp curved teeth to be able to grab and hold very good. Then they have a big neck which means it has very strong neck muscles, this could be vital in smacking them into the ground.
This could also cause a little bit of a stun and a very very small chance of a fracture.(Depending on the size of animal)
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQFuOPO6H4x2lQjO8__Ms6qDepUHhDUiVreug&usqp=CAU

runic spindle
#

Fix evrima hitboxes

lament chasm
#

Teno can't tailslam with tip of the tail. That's good. But why does the same area recieve base tail damage, not tailtip damage??? Fix

quartz laurel
#

Stegos and Tenos should only be able to bite if camping in shallow water. Seeing things just bolt straight to water shallow enough for them to move around and attack but makes Utahs move astronomically slow is cringeworthy and annoying. (This is especially the case in the shallow parts of Oasis, AKA Cesspool)

opaque wasp
#

Fish should be in the ocean and rabbits should be more common(or at least come out of their burrows more)

topaz patrol
#

the loading times are horrible, 15 minutes for me to go from the blue AE screen to the main menu. What is that? is that intended? if its not then please fix that. im tired of waiting that long to play evrima.

uncut portal
#

The Stego tail whip needs nerf af. No predator can take it down because of the broken tail whip. Can attack 3 times per sec almost. And drains too little stam.
Solution, slower attack for it and takes time for the tail to return, like 1.5-2 sec. Should be a punish and win to use tail. Punished for missing, and the dmg is strong as it is now so thats a Win. Nothing can face it pretty much

royal quail
fallow glen
marble warren
#

Map is so empty, make more hotspots then just oasis.

winter shard
#

I'm entirely convinced at this point that this isn't a game but a ongoing social experiment to see how much a community can take before giving up on a development project.

thorny zodiac
#

I suggest adding Suminia to the roster it’s a small arboreal herbivorous therapsid with grasping hands and an opposable tail. It should have a lifestyle similar to a lemur or binturong, being very mobile in the treetops and slow on the ground, like both lemurs and binturongs it should use scent in an interesting way. I propose this creature’s quirk is that it is impossible to track by scent, this thing should STINK. Within a certain AOE around the player others cannot use scent, if they do the highlights will dissipate immediately and a watery eye will cloud the opponent’s vision. When smelling footprints with no Suminia around the player will simply have highlight dissipate again and the creature will shake it’s head in disgust.

ancient plover
#

Some of these big rocks really need looking at, carnos and stegos can just walk up them and make it so an already hard hunt for utahs is a completely lost one, nothing should be able to climb that high on these rocks that aren't hypsi with its power jump, I'm talking the ones east of south river mostly, so easily abuseable

Its also the same when it comes to Tenos defending from Carnos, and from Utah as well, it removes any small chance the pack or predator had from catching a fat dub, keeping in mind that by default the herbivore/the person playing the defensive is already at the advantage in most situations

dire marsh
#

deino death roll?

manic osprey
#

Random AI ideas while flying around as ptera: Deer and Boar AI sometimes being in groups or herds - AI having growth like dinosaurs. Maybe not as dynamic, but just set growth stages that they can spawn as like juvi, subadult, adult. This would could open opportunities for smaller predators who maybe can't fight or chase an adult AI to go after smaller ones and still get their necessary diet. Tiny predators finding and eating crab and turtle eggs, snatching baby sea turtles rushing to the ocean after hatching out of said egg, digging up rabbit dens and devouring the tiny bunnies inside - Being able to actually track AI animals outside of just seeing them. Not just from them making noise or leaving footprints, but maybe finding things like dup up roots, half eaten plants, dung piles, skid marks on the sand from a turtle. Crab holes in the sand on beaches or hiding in-between rocks.

hollow sorrel
#

Its funny how people who play pachy think there good at the game when in fact there just totally op and have a broken hit box! I remember the first time I played pachy and reached adult I killed a couple of adult carnos and like 4 adult utahs easy and had no idea what I was doing. Meaning they need to be balanced. My suggestion would be that only there main rmb headbut attack will break bones and knock you down but there alt attack should just do damage like a utahs alt attack.

lament chasm
#

Add one more diet buff. This one's reserved only for perfect diet. Slower water drain. It will allow dinos with good diet to explore for much longer than those with bad diets. It will also make barren, dry areas a little more active and will be a good reward even for fully grown animals, since right now, keeping your diets good isn't as rewarding for adults as for younger specimens.

pearl glade
#

Add +15% Runspeed as BUFF for Perfect Diet. Thx.

native silo
#

Update the roadmap as you promised a while back, really interested in what update 7 and beyond have for us to know what to expect

quartz laurel
#

I think a rework of the carno’s alt attack would be beneficial. Instead of turning around or to the side and biting, I think an attack similar to the Pachy’s alt attack would be cool. Using its head to turn around and knock something on its butt would be a good counter to the mass amounts of pachys that now roam the map, and also give it something equivalent to the stun of both Pachys and Tenos, things that it’s required to eat. However to keep the meta of carno being an ambush predator, it should cost a substantial amount of stamina to perform this attack.

serene sapphire
#

can u start things at a quicker rate like more playables soon. just anythin. so many people are bored and yah. but of course you do have a lot of updates to deliver but maybe just try and add a new playable every update or 2

ancient plover
#

So the new Deino sounds are absolutely beautiful. When I use Scent ... i feel like I AM THE HORROR with the low bass pitched BOOOM. It's glorious sounding.

gaunt pewter
#

Status effect to make players hidden by grass hidden past un rendered grass distance.

dire marsh
#

whoever talked about deino and ai spawns I agree with that too, way too little ai and barely any ai come to the river, ending in a lot of deino cannibalism

opaque wasp
#

2 things 1. I feel there should be a creature with a hippo-like niche where its a semi-aquatic herbivore that is strong enough to be respected by deinos but could be taken down if enough of them. 2. Since some things dont have physical sexual dimorphism, the skin system should just have duller/brighter color options for certain genders so that u can still tell the difference. P.S Minmi doesn't count due to being relatively small compared to a deino

pearl raft
#

I have personally given up on playing this game often, it is simply not worth my time. I have however played it a few times since update 4 dropped and have some issues i wanna adress here so here we go.

1.Map chunks not loading. -not sure if this is only an issue on my side, but I have noticed that way too often, when i approach a map's chunk, the chunk doesn't load in. Textures get very blurry, my dino floats and i can see players trough the unloaded foliage. This NEEDS to be fixed.

2.Terrible frame drops. -this is probably the most common issue, people are talking about in here. I have a very decent PC, yet this game is a pain to run. Would be nice of you to take some seperate time to put out a patch that would optimise anything it can in order to make the game run better.

3.DIET SYSTEM. -the diet system is honestly a disapointment. Doesn't make players spread out across the map. Doesn't encourage body competition. Doesn't stop pointless KOSing. Isn't fun to partake in. Im sorry. it is what it is.

I'd like to say some other stuff about fractures, Pachycephalosaurus, overall balance, but I don't partake in combat unless necessary becouse as soon as i encounter an attacker of any kind, my game starts bleeding out of it's an*s and game gets choppy as shet, so yeah.

best lucks, PLEASE optimise this game. potential is not lost, but fading out for sure.

elfin sinew
#

if you're going to remove loads or close to all npcs in the game then at the very least dont make it so dinos are on the brink of starvation as they spawn in for the first time, the player based eco system sucks cus you have barely any types of dinosaurs in the game right now and most people play the same dinosaur which makes it even harder to enjoy the game imo

grim nebula
#

it would be cool to change the height of the jump based on how long you hold the button ... what do you think?

nimble pasture
#

please god add a sandbox mode to evrima just make it a testmap or corner off a part of this map please god i just wanna play without having to worry about death, in evrima you guys have such a fun combat system so let us actually enjoy it

slate lotus
#

I dont know if it has already been mentioned or if we have seen concept are, but I would LOVE to see saurophaganax, related to allo, but almost as large as an acro, would be good as a decent sauropod fighter and the top of the mid tiers

quiet sequoia
#

after a certain time of legacy getting deleted all the players who played it before evrima was released should receive unique skins for all the species that were previously in legacy, kind of like how dead by daylight gave its old players unique legacy skins.

upper orchid
#

So, I would like to point out a thing that the game has as a feature. If a baby utahraptor pounces a ptera, as long as it doesn't get pinned it can fly up in the air and drag the latching utah with it.

The problem with this is that.... well.... a ptera can't even fly with a baby utahraptor in its mouth?

There is a big discrepancy between what a ptera can take off with and what it can carry in its mouth. Currently a full adult ptera could drag a 50 kg utah in to the sky while it is slashing at its back, yet it cannot carry a 12 kg hatchling who has just spawned in?

It should honestly go one way or the other. If a ptera can take off as long as its not pinned by the utah then it should also be able to pick up dead bodies around that weight range and vice versa. If it get pinned easy then it shouldn't. I feel its kind of silly that those two features very much conflict with one another in every way possible.

EDIT: Also baby utahs should not be able to knock a ptera out of the sky by jumping and hoping he ptera hits it. If the baby is 12 kg and an adult ptera is 90kg it should send the baby utah flying if it hits it mid air.

proud nest
#

I’ve seen plenty feedback about how fast hunger and thirst drain. And I agree with them. It’s alright that we need to eat and drink. It’s part of survival. But to be on the constant doing that? Being forced to hunt all the time as a carnivore? Migrating long distances for diets and bushes as herbivores? One could argue herbivores eat all the time, but that’s grazing herbivores. And last I played this game, grazing doesn’t really give you any food, so that part of “realism” becomes useless. There’s no time to rest, or explore without the worries of constantly getting thirsty or hungry.

My suggestion, would be: greatly reduce the rate you drain these values.

And how would you balance this? There has to be risk and reward, therefore: tie this to stamina. The less hunger you have, the slower you regain stamina and the lower you have thirst the faster you drain stamina. (Examples, but you get the picture)

It’s a simple thing that could still be relevant when it comes to hunts, chases and combat. It would also benefit those players that maintain a higher value for these stats.

It would possibly make the game pase a little slower. But that’s where balance and feedback comes in. And a slower pase of the game would justify a bit the longer growth times you included in update 4 and a little less punishing, and more rewarding with the diets.

The constant hunt and eating is Hyperendocrine gameplay, shouldn’t be that way with normal animals.

rancid vapor
#

Please… I’m begging you… optimize the game. I can’t play when I’m watching a slideshow of me hunting something in tall grass and there’s not much visibility. I keep hearing things about how much better the game feels but I don’t see the difference cuz I can’t play long enough without starving or getting killed by something bigger.

sour vapor
#

me and my friend just ran around for about 30m looking for water. i ended up getting stuck in a crevice. we are having trouble finding this diet food. and finding water. as soon as we leave any water source we somehow can NEVER find water again. and why the hell can i not ask for help.

lament chasm
#

For how developed it is, coastal is ASTONISHINGLY empty and barren. Add multiple small beachponds, or one or two large one(s). Like in UP2. Make it main place of AI. Also make beachponds somehow accesible for water dinos hehe. And one more thing. Make Oasis very deep, but keep many good foods around it. In effect it will be a good feeding area, but not when you want to have a sip of water. It will heavily decrease it's ridicolous popularity.

serene sapphire
#

These are my suggestions for Deino Vs. Stego combat and mechanics.
Vote 👍 if you would rather have 1.
Vote ✅ if you would rather have 2.
Vote 😃 if you would rather have 3.
Vote 😍 if you would rather have 4.
Vote 😄 if you would rather have 1,2,3 and 4.

  1. Deinos should be able to safe logout underwater because every time you step on land you will be a target for any stego in the surrounding 5000000000 Metres Squared perimeter of where you are and you can only normal log out making it a risk to losing your piece of 6 hour work.

  2. Stegos should weigh a bit less or have less health making it easier for deinos to 1v1 stegos instead of making it a 2v1 or 3v1.

  3. Stegos should weigh the same but deinos have more biteforce to deal more damage.

  4. When in water Stegos would have less damage as they have to push through the water to swing at deinos or anything.

whole lance
#

Please change anky's model

nova gale
# quiet sequoia after a certain time of legacy getting deleted all the players who played it bef...

Expansion suggestion to Blanks:
If there were to be added "Legacy skins" to the people who played legacy, when Evrima becomes released and Legacy deleted.
It would be a pretty cool thing if they could split up the different Legacy Skins in era? Like the legacy players who played back from launch 2015 to 2017 gets Legacy Skins inspired from that time. And legacy players from 2018 to 2020 gets inspirations from this time, and so on.
Would be a cool little thing if one could see the legacy players starter point in the game kinda, in what era inspired legacy skins they would own.
🦖 just a little extra expansion idea to the already good idea of Legacy Skins. These are only suggestions tho, never any guarantees the devs would add such a thing

ancient plover
#

Spiro is a bad map and we all know it, so instead of adding onto this already bad map how about we start working on a better map that works with all the mechanics and isn’t just randomly placed plains and jungles

Ps: add arid biome with nesting grounds

somber terrace
#

Horror was better when you had an everyday looking forest with dinos walking about, go back to that theme since the tropical shit is boring and overplayed in dino media

ancient plover
# ancient plover Spiro is a bad map and we all know it, so instead of adding onto this already ba...

I agree with everything you said and adding on to this maybe instead of having just jungle and plains on the rest of the map maybe you could add the redwood forest on the southern part of the map like isla sorna. It would add a new environment to one map and then you could make the smaller map be a whole new biome like maybe and this is a big maybe, a snow like map that could add new mechanics and skins like feathered skins

worthy nebula
#

I just wish I could play the game again. with the lowest graphic options, in patch 3.5 it was running on 20 fps, now it barelly reach 10. My pc is not even that bad. I play heavier games regularly with no problem.

proud nest
#

Food related things. Thanks to @upper orchid for some welcome feedback.

1️⃣ Bodies should give more hunger than they currently do. The way we're looking at it, hunger for carnivores have to be filled by going into killing sprees. Which is not the idea. Yes, it's survival, but one has to weigh in how desperate you are to eat, making group kills necessary for tackling larger dinos and get enough for the group. Similar sized dinos should be enough to completely fill your own hunger. Or maybe help with the hunger for 2.

2️⃣ Herbivore feeding. We have fruits, roots, and more in the diet, including bushes. So ideally, we should set into the idea of: what dinosaurs are more keen into one type of of environment. For example, Hypsi obviously needs forests, it's not an open field dinosaur, so it would eat the dietary things related to it, and eat from bushes. But things like stego, hadrosaurs and tenonto? Grazing should give a necessary filling, either to gain food, or to maintain an average high level of hunger (check my previous suggestion where I talk about ideas how thirst and hunger could affect stamina gain and drain), and not just relying on bushes like in the old days. Maybe their hunger drains "fast".

3️⃣ Puking! We need more wiggle room before we puke past eating to a 100% hunger. A simple hue change of the hunger icon would be more than enough. Why? Because sometimes you're almost reaching 100 and then you eat one little thing more, and it's somehow past 100 and puke already. So a hue change would be a good warning before this happens. There can be exceptional cases when one could bypass this like, lets say, a juvenile ptera eating an elite fish.

4️⃣ Regarding deino specifically, it should have a very big hunger pool, which gives it wiggle room to wait for prey, but would require more to maintain a proper balance (could there be more reasons to maintain a full stomach other than just surviving? Food for thought (pun intended))

graceful wigeon
#

I would love to see eating (as any creature) take less time. Right now you’re stuck holding E for an enormous amount of time in most cases, and it’s really boring an un-interactive gameplay wise. It leaves you vulnerable, yeah, but for far too long for it to feel fair. For the most part, having to hold E for that long to fill your hunger is not only boring- but can often result in your death.

There also is the issue that the mechanic that was made to allow you to grab bites of food and run away is super inconsistent, and often takes a lot of time. Grabbing bodies is buggy, inconsistent, and sometimes require the perfect positioning which is either difficult or impossible to obtain when you’re trying to grab a bite before the body’s owner comes to get you

ancient plover
#

You guys have totally ruined any balance with Stego. I mean absolutely ruined it. We just had SIX FULL GROWN Deinos attack a single stego, and all six of us died. You need to not ruin balance like that.

lament chasm
#

Add back Berry Bushes! Make em rare, without specific spawn area but: for all herbys, they'll add 1% of each nutrient per 5% of hunger. In effect, even if you eat 100% of Berry, you will get 20% of each nutrient. So that it's not too op :)

lone trellis
#

I just found out that rocks when wet can explode like a grenade when around heat such as fire. Basically if you know how popcorn works it's like that except since rocks are more rigid the pieces go flying. What I'm getting at is add this to the game so tribals can throw rock grenades at mercs

tacit bison
#

Please remodel Utah some time in the future. I’m not saying give it feathers, just make it look like a Utah, instead of a JP velociraptor ripoff. The old model was pretty good, why not use that?

opaque wasp
real relic
kindred aspen
#

Should make it so Ptera regains stamina while clinging to walls and trees.

hot hornet
#

Can pachy please get a stam buff for running? You said that animals with higher weights would have a harder time running stam-wise, but a carno can run for longer than a pachy, despite weighing more than 3x as much. The current stam use makes pachy very vulnerable whenever it so much as makes a move for food, discounting all of its great attack abilities.

lucid venture
#

Pls give us sound samples for the oviraptor

mortal frost
#

Give Deinosuchus more oxygen and a quicker oxygen refill. IF you really want people to play your animals in a certain way/niche, then give them the tools they need in order to do so. Being able to be underwater only for a few minutes as an animal THAT much specialized is very disappointing. I'm not asking for anything even close to realism, otherwise it would be the best carnivore currently in the game by far.

ancient plover
#

If we get a remodeled Utah can it be something like this please?

maiden jacinth
#

🪨 Gastroliths 🪨

🔸 Gastroliths: A gastrolith, also called a stomach stone or gizzard stone, is a rock held inside a gastrointestinal tract.

🔹 These can be specific stones that certain species consume to gain more nutrients from the food they eat.
🔹 They are only located in a few areas, so they would be a bonus buff if you find them.
🔹 Depending on how they are balanced they could only last for a set amount of time within the animals life span, or last until the specific animal dies.
🔹 Only some animals can swallows these stones.

formal sinew
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havent played an herbi since the diet update came back. Adding symbols for the three different diet foods is so helpful. I had the issue determining between yellow and green leaves but symbols make that so much easier. Also now I know ahead of time whether that green leaf I'm running to is something I need cuz now it shows the symbol it provides. A+ change

whole lance
bold delta
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We need a snow biome on the map with arctic dinos. That may can't survive in the other biomes

glossy rune
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Sense humans are now starting to get worked on more while the other updates are getting worked on, i think it would be pretty cool in the future if ptera's could pick up humans or something, or maybe even with not just humans but other reasonable sized creatures for the ptera to pick up

pine spruce
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there needs to be a mechanic to allow carnis spot AI rabbits and frogs easyer, also sniffing should be more reliable to find those AI, IMO this footprint sniffing isnt working

frail sleet
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Hi,
So maybe let the carno stretch it body upwards with space. Like when you tap 1 call. So you can try to catch the pteras. Just as an extra option

quartz laurel
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All y’all talking about remodeling Dinos to have feathers, all this and that. Why not wait for mod support to become a thing? Whenever that drops, people will be able to create whatever you want. On top of this statement, developers, I know there’s still a long way till mod support drops. But when it does, please look at what your community creates and consider implementing some of their creations into the base game, or even bringing on some of those modders onto your dev team. Modders have extended the lives of a multitude of games and can be a valuable asset when they have the tools they need. 😊

lavish viper
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I have just some lack of AI and we just need more playables bcs i get spawnkilled by cannibal utahs and theree is like atleast 50 utahs per full server and everyone is just the same dino,cannibal,spawnkilling or u starve to death 🙂

lament chasm
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Add back tree/rock/solid objects smack for pouncing utahs, but ONLY if you've reached your FULL speed. In effect, there will be a different way to get utahs off you than using your own stamina to buck them off, or getting belly deep water

lucid grotto
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Too many places to get stuck. an option to suicide or unstuck is needed.

summer bramble
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just an animation weirdness, i cant tell if its just my game, but when utah sniffs and walks its head just stays still giving it this eerie quality and seeming more like a puppet

orchid folio
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so now where herbi scent was made so bad that u cant even realize when 15 bodys are around u which probably means danger
can we atleast scent while moving as herb?

crystal sail
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Can you please please please buff carno's and utah's bite force?

strange holly
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ptera requests

  1. please change the ptera beek fish holding position to how it look in the trailer
  2. let us regain stamina while hanged (in the speed of standing still regain)
  3. make the big trees branches solid so we can land on them
  4. make it so when we interact with surfaces like rocks and any type of cliffs and trees that we will literly look like we touching them insted of hovering or floating near them
  5. alot of spots where its very logical for us ptera to land and hang out are tend to be surfaces with hit box that make us look like we float on them and they look very much pixlized and boxy
wispy wind
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Allow herbivores to at least sniff while resting. If carnivores can fucking track while sprinting let herbivores kill 2 birds with one stone and regen stamina while sniffing for where they need to go next.

tawny aurora
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how is it possible, i got 4 fatal errors in 5 mins

ancient plover
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performance is horrible, drop to 30 or below fps with a RTX 3070 and 5600x shouldn't happen on 1080P !

opaque wasp
west prawn
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Since in legacy the glowing eyes give ur position away if ur a herbie or carnivore, will the glowing still be a thing or might there be a mechanic like closing ur eyes and ur screen goes black ? If ur hiding

wheat ruin
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I feel like the special food types should be distributed across the map better. It seems that some areas have nothing and others have everything. It would be nice to find the food types in their specified environments and better distributed across the whole map. Would hopefully encourage more movement of dinos away from areas like central, where all the food is.

modern hinge
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Ok, I've just thought of this now, but how about a literal Paradise for herbivores? Let me explain: It could be a sinkhole that formed that's incredibly hard to get into via medium-sized ravines that can kill via falling off the edge of one. (By medium sized I mean it's large enough to fit some large herbivores) and after multiple twists and turns you reach a beutiful waterfall area, with a medium-sized watersource surrounded by multiple diet foods for herbivores in the area. There's plenty of mud-pools so herbivores can wallow when needed. However if a carnivore wants a snack from this area, they'd have minimal chances of getting one due to the fact that the herbivores have protection via walls surrounding them and only one way out of this cavern. So it'd be the perfect spot for anything that could fit thru the dozens of ravines and be rewarded with a safe area to nest that's away from carnivores and plentiful of diet food. This could also be a good ptera roosting spot due to the sink-hole's cliffs and the constant ravines making it hard for their nests to be raided. (Kinda like the pic but not as deep and has water)

safe mural
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This has probably been said before but is there anything that can be done about Deino Cannibalism? So many times ill be minding my own business growing as a juvi or sub and a full 100% adult comes along and kills me. When you're a land dino you have a chance to run away and hide in the jungles but not when you're stuck in a small river as a Deino with only two ways to go and the bigger Deino is much faster.

gray sleet
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Okay, time for an actually good general feedback post.

Styracosaurus.

What could Styraco do, that other ceratopsians would already do? What makes it different?
The answer? Nothing, really. We've got 7 ceratopsians in the roster and about 3 or 4 of them are reskins of one-another.

HOWEVER, I have thought of something that could be unique to the STYRACOSAURUS.

Fencing, or a stab and thrash ability.

Styraco could use it's central horn as it's own Biological Rapier, using quick stabs and slashes to keep opponents at bay while shielding itself from attacks with it's horned crest.
Alternatively, the Styraco could use it's horn to stab INTO the target, and thrash it's head violently while it's horn is still lodged inside the victim to deal immense organ trauma damage and bleeding.

As I said earlier, anything we do for a ceratopsian could just about be done for the other ceratopsians, but we could at least make Styraco unique from it's horned and non-horned brothers with one of these abilities.

solar anvil
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It'll be cool if the stegosaurus in its courtship animation rattle it's plates like a rattlesnake's tail to attract the potential mate

somber terrace
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Allow herbivores to sniff whilst walking, its a reflection of old mechanics that they can't sniff whilst walking. And also remove their ability to detect carcasses, that way they cant just walk up to any random body and corpse guard it because "they're bored".

lament chasm
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Ok lets face it. You guys kinda suck at making tropical maps... Maps you were damn good at, were modern day forests. The last good tropical map you've made was UP2 Spiro. I'm not talking about level design. I mean the portrayal of climate. So either give us highly exotic Spiro from UP2 or scrap it into oblivion and do something like Thenyaw - modern day forests, with dinosaurs, aka perfect horror.

slow peak
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The diet system, (especially for carnivores) honestly sucks, and that's putting it lightly. The entire system feels like an excuse to force players to play as their juvi, which, if you hadn't guessed, is a miserable experience. If anything, AFK growing is MORE enticing now, because once you get a full diet, you feel like you've earned the right to AFK and avoid the game forcing your dinosaur into harms way. Instead of forcing players to move around the map to find their diet so they can get their "reward" of NOT taking 12 hours to grow (more like an ultimatum tbh), make juvenile gameplay actually interesting and not torturous.

Also. Make the old update 3 growth times the growth times if a dinosaur has one diet. If it has two diets, give the dinosaur a 30% growth boost, and 3 diets gives a 50% growth boost. There is no reason for the diet system to be as unforgiving as it is now. RIP to new players so long as the current system is in place. For things such as stego and tenonto, you quite literally cannot make progress unless you find all 3 diets, or have an entire day to dedicate towards a fictional dinosaur. I could be wrong but I will assume that most people have lives outside of the Isle that they also have to attend to.

The first priority of any video game should be having fun, not trying to make a dinosaur pvp game into a frustrating janky mess that encourages AFK play.

grim prairie
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peanut butter healable/food item for humans

proven smelt
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prioritize adding seasons to the game -- for tropical regions, even just having a basic dry and wet season would make gameplay way more interesting. it would change the way people group up, the hot spots people go to at different times, and give different dinos an opportunity to flourish respective to their niches and abilities (i.e, deinos would do better in the wet season). adding some pve into the pvp experience makes gameplay a lot more fun

right now the game has no real goals beyond "kill until you stumble across someone with a stronger dino / more numbers." i think adding seasons (especially after nesting gets added in) would help give players a basic goal: survive the harshest season.

mint rampart
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Please give us more food in our bellies when spawning in. As an experienced long term isle player and frequent mechanic test player i know how to play this game and i know what to do, where to find nutrients, food etc. but it's still annoying and harsh to be spawned as slow, defenceless baby dino already on the verge of starvation. It's like being punished for logging in, isn't the best from a psychological standpoint.

Now think about the new players, spawning in not even knowing that sniffing exists or what to press to do that, new to the map, new to the UI, have no clue what nutrients are or what those icons on the bottom right mean. They are already doomed to death and wont have a great first experience in the game. I can only imagine how complicated and confusing this game must seem for a newbie, so please fill our stomachs a little more, so there is a chance to explore and learn first before starving. I don't say the nutrients should be increased, they are fine as is, you can't die of nutrient deficiency and they are supposed to be a reward for learning how the game works and figuring things out, but please fill the hunger bar, at least half so you give people time to figure things out and take away the fear of starvation.

This will also mean that you can't fill your nutrients in one go, because you need your hungerbar to sink again before you can fill another nutrient, but i think this would be a good thing. Right now my gameplay loop is: go to center, find all 3 nutrients (which is too easy as herb, because everything is in one spot = center), fill them half way so you wont overfeed and then sit in bush to grow. It's afk growing all over again, and i don't even feel bad about it, because i have done the hustle finding nutrients, i deserve sitting in a bush till my life as a weak juvi is a bit more bearable, because gameplay as a fresh juvi is boring and too dangerous at the same time right now.

lunar mantle
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Diet Mechanic Idea:
What if rotting corpses could poison water?!
If the body of water is small enough and if there are enough corpses in them, they could poison the water sources.

I could imagine during droughts it'd be especially difficult to find clean water; seeing fleshy skeletons, Compies and flies swarming around the bodies in or next to the water all being indicators that the water may be fowled by the corpses and making you sick when drinking from them.

And then have some dinos unaffected by it, like Magy and Certao for example.

PS, I had another idea, this time for...immersive boundaries. Like in Jak & Daxter, you get eaten by sea monsters when you swim too far out in the ocean, or like in Zelda: Breath of the Wild you get surrounded by fog and teleported back to the start in The Lost Woods.
I'd like to see something similar in the Isle.
If it's not too straining on the system, I've love to see a thick blanket of fog covering the island's unavailable areas. You could be running through the jungle then all of a sudden a CREEPY fog rolls in and spooky sounds like Trex and other creatures roar in that direction in the distance. Discouraging players to stay by maybe giving them a nip from some Compies so they need to run back into the available map area!

astral hearth
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Can we please get some sort of lighting or return mechanic of splashes or something so Deinos can actually hunt underwater at night? The current lighting seriously makes it nearly impossible to see any fish!! Who can spot the /deino/ in this image let alone the fish i was hunting -

slow peak
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Utahraptor and Carnotaurus’ bite animations look... a bit pathetic. They barely open their mouths when they bite. I know it’s a small issue, but it’d be a nice quality of life change to make the animations of these two appear to have more power put into the bites.

arctic forum
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Add a cryolophosaurus skin for a dino like allo or dilo

tired lodge
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is it possible to do something about this? every time i try to join im shaking in the air for minutes. its the worst when you have a fresh start i have been attacked like this for a few times and also not a big help with the hunger level.

fading raven
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Hello all. I would find it pretty dope, if you guys could make the hands and wrists of the dinosaurs correctly. For example the wrists of the Utharaptor are really out of place. This would add more realism and it would also satisfy all the dinosaur nerds like me 🙂

gaunt skiff
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Sauropod AI for ambience

ancient plover
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hazard ai like mastodontosaurus to swamps and other envirements would be nice

slender valley
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simple feedback, make it so when swimming, a creatures weight is reduced. in the sense if they are off balance and much more susceptible to grabbing (aka make it so that is stego is swimming, or another large creature, deino could grab them while swimming but not standing)

azure mulch
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It was the private servers and community that kept legacy alive, and it will be again on Evrima. In it's current state it's just body camping and water camping herbies.

Priority to ensure, even with all the game imbalance, some sort of quality of enjoyment. Replay tools need to be implemented.

With your slow progress and terrible patch rollouts. Longevity is private servers / community.

picture highlight, is 4 stego water/body camping kos.

lament chasm
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when stego is already slowed down by water he's in, he should get -33% damage for the time he's in water. He has to push his tail thru water, it should lose some hit power like this. It will make it no longer bully deinos even in belly deep water.

summer bramble
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id like to see skins vary from hatchling to adult, when people spawn in they should be very dark colours, to promote hiding. As they grow up i think the skin colours should become brighter as hiding isn't a mechanic thats relayed on as much (like for stegos, tho if people wanna maintain darker skins they'd choose darker colours like browns and greens, rather then reds and whites and beige) especially the crest colours that would be used to attract mates should be brightened a lot when they become older. Another part of this is that as juvies and hatchlings, they weigh a significant amount less then their adult counter parts, so I say their footprint duration should reflex that. So far for myself i've seen that as a juvie teno, my footprints last just as long as a full grown and to me, it doesn't make sense. As a baby i shouldn't have attributes that treat me like i'm full grown, have it so when your small your footsteps last significantly less then if you were an adult, and as you grow the duration increases. lets say a max of a 40 seconds-1 minute for a fresh hatchling to 20% growth, and when it reaches 50% it should be around 3 minutes or so, and at full growth it can last like 5 minutes. I know these numbers are really high but they can be adjusted accordingly.

bleak wave
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make stegos consume more stamina when preforming their tail attack. Making it so that they will use their power more wisely.. 🤔

midnight lichen
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3rd person wiev for humans

native silo
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A suggestion for kentro when you decide to add it; since it's going to be a small dino with probably a low running top speed and low health, make it so that running into it will cause you a bit of damage and bleed because it's covered in spikes (or the amount of damage and bleed you see as fitting), as a mechanic or feature to ensure it has some self defense so then carnivores will have to aim more strategically when biting (I think I would call this area damage), and give its tail attack a bit more swinging arc than stego's (realistically because it was much more lightly built than stego, it probably was a lot more mobile so this should make sense)

lone dock
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when u are giving us an update or a patch maybe give us also patch notes

opaque saddle
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map design is tragically bad on Evrima, like why does it take 30 mins of walking next to a wall to find away out of an area thats blocked off for no reason

rocky fable
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Need to increase pacy ability to obtain coconuts as a juvy, possibly also increase spawn distribution.

bitter cedar
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NA America server 1 for Evrima is unbearable with lag tonight

modest portal
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Scientifically speaking, the Deinosuchus had the strongest bite force of any animal that has ever lived including TRex, crocodiles in general can spend up to two hours underwater as opposed to the 4 1/2 minutes that we currently have, at least up the time they are able to spend underwater so they can properly stalk prey

ancient plover
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A suggestion that I don't know if everyone would like but it would be nice to give more life to The Isle's start screen by putting some landscape with some Dino behind it like in the old nostalgic version

real relic
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So uh remove utah purr for sitting? kinda ruins its whole stealth thing

vestal sleet
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Add a short and optional tutorial mode on the title screen. New players can learn briefly about their preferred group (carnivores, herbivores and whatever else) and get a quick lesson on the standard controls, along with a few explanations for things like diets, scent and bleed.

quartz bloom
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volcano for map? could have serverwide event or just play into the weather system later on ? could be cool and fitting. probably wouldnt make alot of sense if you're on foot, you cant exactly scale to the top and fall into the lava but the pteras and stuff could fly up near it

somber terrace
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The current map has been catered to deino and was ruined by it, now it doesnt even cater to deino because of too many shallow areas and the maps still dogshit relatively speaking. Bring back the old update 2 map or just remodel a pre-existing map such as thenyaw.

Could even go the route of (if a rework of the map is coming) have two sides of the island be divided by a river which then goes into a delta as it transitions into the sea, which would make future aquatics/marine playables(?) have a reason to play in fresh water and interact with the other playables, as well as fresh water aquatics have easy access to the coastal zones where most of their current diet is. There would be an interesting ecological balance with that imo.

velvet dawn
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2 Ideas for Dietsystem...

Speaking from carnivores: right now your looking for any kind of meat (except ur own as utah) and u try to keep ur nutrients with that corpse(s) as high as possible till the stage of 50% growth with just camping there, after that the game kinda starts.

To prevent that i suggest
1️⃣ How about let us start with 50% food and 50% of one nutrient, that way it wouldnt feel that punishing. Increase respawns of small AI whats an easy catch for juvies, customize Diets for Juvies up to 50% what allows to get Nutrients from any available AI/Playable, and, 1 nutrient each corpse. Playing as Juvie-carni atm is either punishing or boring cause of Bodycamping. Make Juvies move :-)

Or another option:
2️⃣ Let us start with 25% food and 25% of a perfect Diet and increase AI respawn at all. This way u can leave the Dietsystem it self as it is, but less enjoyable Juvie-Gameplay compared to the first proposal.

Vote ur favourite ✌️

wide slate
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Okay so, this is not for any currently existing dinosaur, but for Tyrannosaurus Rex and their packing limits. I believe that they should be allowed to have a group consisting of 5 individuals. At least two adults and three juviniles. Why? because a recent paper has come out showing that hard evidence of multi aged, multi individual groups where formed by tyrannosaurs. The species is Teratophoneus curriei but it is still a tyrannosaur. i think in the interest of accuracy, we allow for t rex to be in packs of at least 5. link to paper: https://peerj.com/articles/11013/

PeerJ

Tyrannosaurids are hypothesized to be gregarious, possibly parasocial carnivores engaging in cooperative hunting and extended parental care. A tyrannosaurid (cf. Teratophoneus curriei) bonebed in the late Campanian age Kaiparowits Formation of southern Utah, nicknamed the Rainbows and Unicorns Quarry (RUQ), provides the first opportunity to inve...

lament chasm
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In Legacy, herbys during their eating animation, had dust, pieces of branches and leaves falling from their mouths + crunching sounds, add this back!

sinful cave
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Any chance you can lower the back of the deino so its underwater while your deino floats at the surface. It'll help you hide from potential prey cause your back is pretty much a flag to prey

slim halo
tired lodge
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since the last update i cant play the game fatal error all the time /// Fatal error: [File:Unknown] [Line: 3958] Retry was NOT sucessful.

lunar mantle
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I couldn't fit it all in one or even two posts, because of the character limit

hexed bear
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please fix the anti cheat, esp carnos still around and it's not fun 😢

wintry garnet
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I believe the dinosaur class as a whole should not have access to the chat system. People treat this game as a weird dino chat simulator instead of a survival game and it generally makes the experience of people actually trying to play worse. Every dinosaur already has 6 different calls to communicate what is going on in the game and it hardly gets used outside of spam calling because you can just type "utahs over there" or something. Humans/cannibals should be the only thing with access to chat as it makes more sense and they will probably not have vocal ways to communicate.

Admins could have the ability to open a chat with 1 or a group of people at once so they can moderate still.

ancient plover
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It's very important to keep a level of communication between players of the same species, because calls don't let you know where they're going, calls don't let you know what the strategy for the hunt is, it doesn't let you know if you're down to kill a certain dinosaur or not.

Biggest example I can see for why getting rid of chat is a bad idea is dead by daylight. Playing with even a single random can ruin the match because of a lack of communication, only having a very hard to notice point and come hand gesture. Not letting dinos communicate at all makes discord groups a million times stronger.

Also, it might be worth thinking about a separate group chat for this same reason, a group fighting another group that doesn't have mics shouldn't be hearing their every move

wet vortex
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We should be able to go anywhere on the map and survive....the lack of AI when you're growing a dino is really frustrating. I've died of starvation running around looking for AI for like 20 minutes. Why is this game such easy mode for people who play herbivore? They have plants everywhere, and they're all insanely strong and powerful. I don't mind the risk when I'm grown, but when I've got myself in a safe little area of the map where I avoid other players, how about a rabbit or something more than once every two hours? I'm literally tripping over food for herbivores while I'm taking hunger damage.

digital hornet
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I think it could be nice and also on a realistic side, that when you get hit in the head, whether it's hit by a pachy or when a carno hits something you can't knock down, that the screen is distorted or moves strangely for about 2 to 4 seconds, it would be natural since with a blow to the head you would be somewhat stunned after the blow, but not always immobile, and perhaps also that you would not be able to hear well for the same amount of time or a little more

wispy wind
wispy forge
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My main feedback and opinions are regarding Deino, but there are some other things I need to put in the forefront such as Oasis and Oasis mud pool which are regarding all dinos.

—Deino— is a bad animal

Deino is... to put it nicely, the shittiest and most boring creature on the roster, AS OF NOW.

Deino in a nutshell is literally; grow off of fish until sub adult and then continue growing off of one nutrient until adulthood.
Every time I play the damn thing I just end up swimming around with that ONE nutrient at 300%. There are NO hunting opportunities for deino. Deinos live off of fish, each other, and the occasional kill they steal from land carnivores.
Give dinosaurs a reason to drink from deep water, or purge shallow water in its entirety. At least until the water level (drought/rain) systems are active!

—Oasis— Remove it

Oasis just became the place people go to fight.
Every dinosaur (herbivores and carnivores) on the roster can grow there. Nobody is exploring the map and
It really takes away the survival feel of the game.
There isn't any survival anymore, it's just.. afk grow so you can go to Oasis for some spicy interactions.

—Mud Pool at Oasis— Ew nasty

Stegosaurus supremacy.

marble warren
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Center is like the only place I see dinosaurs. Spawning system needs to spawn people a whole lot more diversly, not just to one river. In general, the game just needs more hotspots and spawning locations. Everything's barren except center fields and oasis

ancient plover
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https://www.youtube.com/watch?v=SvlHqUR9DKE

I just watched this and I just thought it would be a nice idea if Deinocheyrus in the future had a coitus dance like this for nesting..

It's quite neat 😄

NHK

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さらにモンゴルではデイノケイルス、タルボサウルス、アビミムス、ザナバザルなどの羽毛恐竜たちが厳しい生存競争を生き抜いていた…。恐竜たちの圧巻のドラマをご覧ください!

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real relic
#

So uh add a tired animation or struggling to dinos that are getting pounced by utah since its kinda weird to see them walking as if a 450kg raptor isnt digging its claws into their ribs

glass zealot
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Please give us a savannah biome in the near future. Many diet plants are supposed to spawn in arid areas, but we have none.
As well, many creatures should reside in an arid biome, like a stego or a carno.
A savannah isn't too hot so could feesibly be on the map without it looking stupid. Some acacia trees and a new type of bush or two is all that is really necessary.

grim prairie
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I actually have what I think would be a really good idea:
How about with dinosaurs like cerato, carno, dilo, allo, or basically anything with crests, horns, etc. the shapes are varied. So for example, the dilo could have a more convex or concave crest, or just straight across. The cerato’s horns could vary in shape and sharpness (no advantage just for looks). The allo could have the point of it’s crest at the front or back of its head. Basically the possibilities I believe would bring just a lot more personality to the creatures. Some more examples could be especially seen in herbivores like trikes and dibbles where instead of everybody’s horns being the same, maybe some can point in/out or up/down. This addition wouldn’t be a big enough model change to alter any hit boxes for competitive advantages, and it could be randomized or a customization option. I sincerely believe this idea could be one of the best “finishing touches” out there.

frigid night
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this idea just popped up in my head: when we get mountains in the future (if we get any) make it so the further up you go, the colder it’ll be, which makes your dinosaur grow feathers eventually. and they’ll loosen up/fall off/can scratch them off by the cost of leaving tracks for other predators.

lament chasm
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When Pachy and Carno charge at eachother and crash their heads, give carno atleast a TINY BIT of stun/stagger

whole lance
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Make Utah look like Utah not Jurassic World VELOCIRAPTOR. Utah raptor would be way cooler if it actually looked like utah (in my opinion) I’ve seen a surprising amount people who would want this and I hope the devs think about it or make a model or concept art and see how the community likes it. I don’t think anyone really cares about compys and stuff not having feathers but lots of people want feathered UTAH not just feathered JW Velociraptor. Sorry about my awful writing if u didn’t understand.

ember sierra
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Have to mention the lag. FPS drops, not sure why they happen, I should be able to run the game full cinematic, but even on lowest settings on everything get 1 fps in spots on the map, then the lag seems really really bad, not sure if it's game, network related/server or if it's driver related. Hoping these issues will be addressed soon. Thanks.

pearl raft
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OPTIMISE YOUR GAME.

cinder stump
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Overpacking

While one of the lesser problems that the game is facing currently, I think I came up with a simple solution to it.

Removing the local chat and making it where you can only talk in a group chat would be an easy fix, and with the pack limits removing local chat would make it so that players would be less coordinated with people they aren't grouped with and make it even more risky to overpack.

Alternatively, you could make it where some creatures have local chat and others don't. For example, Utahraptor and Dryosaurus having local chat while Carnotaurus and Deinosuchus only have group chat.

I can see why people wouldn't like this idea but it's just one that I came up with and I thought it'd help with the massive swarms, and you don't need to know the name of someone to group with them thanks to the new grouping system where you just 2 call.

dull fractal
#

Since update 4 released I was so excited about the diet and more but after a short times, they added a patch who drops the performance of the game into unplayable!

My rig 19 10900k and rtx 3070ti and I can play smooth with 60 fps on epic setting???

What? At the time of update 3.5 it works fine and other friends of my with smaller rigs played the game with medium settings and getting around 40 to 50 fps!

Now they can't even play on low settings with 30 fps!!

I hope the devs will fix the performance before they release other content!!!

clear sky
#

I love the levels of imagination going into the development of this game. BUT imagination only gets you so far. Is this game a "fun project" or is it a product for business? I tend to think it's the latter but if the devs want to prove me wrong, why wont they come out and say it? That way players can temper their expectations for more substantial content rather than imaginative and fun features like courting. Isn't it obvious that going 5 months in-between updates is unsustainable?

fervent storm
#

Make the model of Giganotosaurus closer to this edit. I'm aware that tinkering with the model itself would probably be difficult at this stage but at least try to get the posture closer to this, it looks much better and closer to the real animal.

The edit's author was Paleop.

lost portal
#

the new scent system is so bad and broken compared to what it used to be. I can be right on top of a body and not be able to see it because it's in grass or dense brush. At least before the scents were highlighted, but having to completely rely on the really poorly implemented compass is both immersion breaking and a huge headache.

eternal gull
#

Can we fix up the game a little before adding in new things that will mess the game up more? Things like fatal errors. Shit fps. Getting stuck in trees or holes.

ancient plover
#

Can we see more models like these in the future? Showing off default colors and the model in general and what they will/could look like ingame.

frozen sigil
#

I cant believe how many people are here talking about model dino edits and suggestions for dinos that dont even exist yet and no plan for implementation anytime soon. instead of focusing on the issues with the game at hand.

wispy wind
#

Dinosaur Morale
Dinosaur morale would be a system to keep people occupied in between their normal tasks. Morale would be boosted by doing things such as: Playing in mud/water, scratching itches, talking with other members of your species, playing with other animals, and so on. Simply spending time with others wont do, you will have to actually do something. The activities that make your dinosaur happy vary between species. A Tenontosaurus may like to mudbathe and swim around, while a hypsi would enjoy jumping branch to branch and climbing. there would be no tasks that are completed passively, you must be active to perform these actions. The reward for keeping your dinosaur happy would be QOL things such as, Longer food and water drain, and longer nutrient drain.

Stress
Unlike Beats of Bermuda's stress system dinosaurs in the isle get stressed much slower and are more resilient. Your dinosaur can get stressed by, Repetitive environments, Overcrowding, boredom, among other things. When stressed enough, you start getting debuffs. They would start out as minor as slightly slower health regen, and develop over an extended period of time into damage, lifespan, and other severe debuffs. The debuffs can simply be removed by making your dinosaur happy again.

Stress among different species
Some animals can handle stress extremely well, while no animal has outright bad stress resistance. Some animals such as Ceratosaurus can cope with much more than the average dinosaur.

Alternate Buff/Debuff systems

  1. No debuffs. Morale system is completely optional.
  2. Only minor debuffs. Morale system is incredibly forgiving.
  3. No stat changes at all. Morale system is entirely cosmetic.

Conclusion
I feel like a morale system would be very good for the game. Giving players more to do other than fight and nest. And at the same time making these animals feel much more alive. Feel free to @ me as always as I'd love to know what you think!

radiant wraith
#

Diseases
I think it'd be something that would fit well into the gore update, but there should be a risk of diseases added to the game that give a variety of debuffs and or status conditions depending on their type, not strictly related to over eating, that will change player behavior. Different plants, minerals, or behaviors could cure the diseases, as well as waiting lying down. Sick animals could potentially be removed from groups if severely sick, forcing their herd or pack to abandon them, else they also get ill, because some diseases can spread in a group through proximity. All diseases in severe cases should lower the total health pool of a dinosaur, as the biggest impact to them to encourage changes in behavior. Some examples of potential diseases:

Botulism
Cause: Eating near heavily decomposed bodies, usually near water or in mud pits
Effect(s): Increased stamina usage, lower stamina pool, loud breathing for the duration of the disease.
Have this effect both herbivores and carnivores who eat too close to heavily decomposed bodies, especially for carnivores that can't tolerate rotten meat. Players will be more likely to move away from bodies that are no use to them and if they don't, will risk becoming sick and have a harder time hiding from predators and defending themselves.

Parasites
Cause: Overpacking
Effects: Somewhat loud itching animations as a dinosaur tries to scratch off the parasites. These could interrupt walking or make a dinosaur stand if laying, but not play over attacks or sprinting. Severe cases begin to show as wounds, at no effect to health.
Dinosaurs who are overpacking get a risk of getting parasites like fleas, ringworm, etc that make them uncomfortable and is annoying. Spreading out more will make the effect go away, but continuing to overpack causes it to worsen. Wounds make the animal look weaker, and more likely to be targeted by predators. Rolling in mud can be a way to make the effect go away more quickly.

Mange/Scale Rot/Rashes
Cause: Being in the wrong biome/in water as a non aquatic for extended periods of time, a likely more severe effect of parasites
Effect: Feathers and scales deteriorate and look ragged, and rashes appear on the body. Like parasites, makes the dinosaur appear ill and scratch, but also slightly increase damage taken or the amount the dinosaur bleeds. Being in a biome not suited for your dinosaur for too long, it gets uncomfortable. Returning to proper biomes allows it to heal. (Ex: Land dinosaurs constantly standing in water, jungle animals in arid biomes)

Distemper
Cause: Eating the wrong mammalian prey
Effect: Spasms, increased stamina usage, vomiting (severe), decreased stomach (severe), coughing/sneezing sounds
Eating certain mammals that aren't in a creatures diet could cause diseases, encouraging players further to seek out the correct prey items. Continuously eating the wrong thing causes them to get ill with more severe symptoms that range from annoying to a large detriment to how they play. Eating the correct prey will decrease the effect and hasten it going away.

hollow sorrel
#

Be good if we can get some teno tail hitbox fixes I just got tail slamed by one and on my screen I was way clear then got hit and teleported back to where its tail was and died. Its happend to me a few times now or at least nerf it a little until you can look into it. Its the same with pachys headbutt seems a little off to at times. Thanks devs the game is still alot of fun it just sucks when you spend that time growing and die for that reason it makes me not want to hunt tenos or pachys half the time (as utah)

whole lance
#

Once the devs believe it’s a good time can the isle YouTube make like dinosaur spotlights that would show their diets abilities and how to use them etc that would be cool

lament chasm
#

Hunger/satiation rework

  1. Every dead dino should have as many satiation points, as many kilos it used to weight when it was alive.
  2. Every carni's full stomach volume should be: (dino mass in kilos) x .5 = amount of satiation points need to fill 100% of it's stomach.

Right now, in order to get full on food as carni bigger than Raptor, you've got to perform a whole massacre, it's a little too much..

polar gale
#

Old wounds turning into scarring similar to PoT system with the purpose to show the dino's life experiences, a scarred up rex may be more feared than a fresh untouched one. Also brings memories back to the player from earlier encounters which can be shared among his pack.

edit this is actually already in place for pachy and it looks great!

nova gale
#

Suggestion: Add a way for the dinosaur that it's 'dangerous, or a slight risk' when they wander into running or occupied human structures/sites, that they might be anesthetized, captured and brought into the humans labs. Not only Player dinosaurs could be captured, but (if the devs make it a slight trait of the curious dinosaurs AI/or the dinosaur AIs in general, to dare to explore these places sometimes on rare occasions) AI dinosaurs could therefore also be wandering into the human structures/sites, and be captured as well if the humans manage.
Explanation: For the Humans to manage this. They would have to complete the optional quest (like a volunteer quest), which would ask the human to explore, and seek out abandoned human structures/sites. Maybe even 'special' or ''specialized'' research labs/housings. Where the players would collect items from each spots, and gradually fill up the quest. And in completion of the quest, the human could construct 'special' capture items, anesthetics and so on. Which they could use to capture different dinosaur species, as some of them might require slightly different capture methods e.c.t
Reward: The rewards for doing this could be these different ''paper ''flyer'' the human obtain by accomplishing the captures, and research of the different dinosaurs. These ''flyers'' would contain unique information from their research on the specific dinosaur, and maybe even give the player a positive 'buff' or extra little thing to use to their advantage in their journey of survival. - & hunting/ capture of dinosaurs.
Other rewards could also be small special details (items) the human can use on their body such as ''claws, hides from their researched dinosaur specie, horns/spikes, and customized horned items that could be used for sounds manipulations of that dinosaur/ or ''warning horn for humans'' ect
These special items, would only be obtainable by completing the research on player dinosaur. (so its not farmed from AIs).

nova rapids
#

The spawn map could use more contrast between water and land. It's hard to see.
That map is the only reference a new player will get for the layout of the land. (third party maps exist because the game-map is basic/non-existant)

Ptera:
Skimming water (right mouse) = drinking

runic spindle
#

locational mud what i mean by this is for example u walk thru a mudpit at knees high and ur legs up to the knees would be covered in mud

marble warren
#

Someone else mentioned this earlier, and so Ill expand on it. It would be really neato if Carno could lift its self-up when you hold space, kind of like shown here. It would be a way to see around yourself better and also catch pteras.

lament chasm
#

That's right. Ery's Rants Episode 3! As usual, do NOT read this if you can't stand to much 🧂 ! Let's go biatches:

  1. The Dryosaurus. Holy Fiak. Dryo, the fuckin' dryosaurs. Rememember when it was faster then raptor, and had 75N peckforce? It was quite common back then. Basically because it was enjoyable. But then UP4 says NO. 10N peckforce and again slower then raptor. Plus it's on diet of raptor and carno. Bruh. Great fuckin' idea to put something not worth playing as the biggest source of nutrient (since hypsies are 1 bite snacks, deinos are hard to kill for raptor/carno and deers are broken, nearly absent AI). Please. Either give dryo ~25N peck + fix it's hitbox, so that it can again 1-2 shot most of babies, or make the peck ~20N + give it a rear kick ~50 damage and make it work somewhat like Teno's rear buck: knocks down anything smaller than it, things up to 2x of it's mass get a slight stun, and bigger only damage. It would be good if you also slightly increased it's mass/health. Thank you. Make Dryosaurus Great Again!

  2. The bitchass map. Oke oke I ranted about it last time but, seriously this needs to be commonly known. The only good exotic map you've made so far is Spiro from UP2, maybe earlier Spiro. The one from UP3 and UP4, kinda... Kinda suck at the exotic theme ok. So please. Either stick to UP2 Spiro's exotic style. The highly exotic style. Not half/semi exotic like rn, or scrap the shit out of Spiro and start making maps you were FUCKIN' AWESOME at. Modern day landscapes. Thenyaw is by far your biggest achievement, when it comes to maps. Modern day taiga with dinosaurs. PERFECT HORROR. Please. Don't experiment, when you've reached something good. Just don't. This is how you detoriatate games. Thank you. Spiro from UP2, if a little modified in terms of waters, would nicely replace the current map. It wouldn't be a dumbass idea, believe me. Add it some new river/lake system and voila. It would work well.

sweet gull
#

Here's my feedback after coming back to the game after a while: Make the game actually playable because its impossible to have any fun with terrible framerate(optimization). I have a good pc but litereally nothing helps, really diminishing the enjoyment of this game.. Thats should be big goal for next update IMO.

ancient plover
#

I would love to see like a stats number in the little bleed icon. So depending on how hard you got hit you see like a -2% for example. This way you can tell in a instant how bad the bleed is. Also HP bar in the HUD would be awesome. No more alt tab checking, which is imho stupid.

upper orchid
#

With the news that the real utahraptor will arrive in the isle and the old utahraptor is going to be renamed, I had a suggestion. It would be very much possible to shrink our current utahraptor a little bit and rename it to Deinonychus. The body shape of deinonychus is far far closer to our current utahraptor than our current utahraptor being a utahraptor almost.

Deinonychus has been sometimes shown and depicted to be able to climb, like our current utah wit its concepts - https://upload.wikimedia.org/wikipedia/commons/f/f5/Climbing_Deinonychus.jpg

If you take off the feathers, it has an almost JP appearance -
https://upload.wikimedia.org/wikipedia/commons/thumb/1/1e/Deinonychus_Restoration.png/1920px-Deinonychus_Restoration.png

And generally it would account for its high agility that the current utah has.
Generally deinonychus is estimated to be 73 to 100 kilos, which is about a quarter of our current utahraptor, but it could be a really good small game hunter as deinonychus while the real utah takes its proper place in the ecosystem.

nova gale
#

Mud, Rivers and Hunting.
1️⃣ When you could wallow by water edge too, it brought much more hunting joy for deinos, since more dinos would be at the rivers edges. Maybe make some places, like few patches here and there along the river a bit muddy that would dry up by frequent use but recover in time. And when tide on its lowest, alot of fresh mud deeper into the river could appear. This could also bring something to the hunter on land, if they would see the mud patch hold freshly used marks, they could hold a shoot at bumping into a potential prey, as this could show activity in area too. And these mud patches by rivers, would only allow clotting of blood and not full track cover, but a less % track cover ability to limit their use to only needed situations. The full track cover could still only be a extra positive thing to them who manage to discover, and use the dedicated wallow puddles.
2️⃣ When talents get added, a tracking talent could also have potential. This could allow certain dinos with it to easier make out what type of dino used the mud patch, and easier be shown the footprints left behind. As well as maybe be given only small clue in the mud to what type of dino that wallowed there, which would make the hunter have to use their knowledge of the dinos in the world to fully understand. Knowledge that could be a scaling within the talent- the more wallowed patches it would come across, and gather experience in their clues. It would after certain XP become easier to figure out the type of dino, see more tracks and roughly how long ago the patch was used.
React with ✅ If you like both ideas.
React with 1️⃣ or 2️⃣ if you like one over the other.

astral hearth
#

With how many cannibal herbivores there are, there should be no friendly fire for herbis of the same species. A Baby stego shouldn't have to be afraid to approach another stego in food-filled area to get food for itself because the other adult stego will rush over and kill them on sight. Herbivores have attacks to defend against predators, not kill other herbivores. As a baby dryo who has no qualm or threat to a full grown Teno, a teno shouldn't be allowed to run up and kill on sight after 2 calling too. Even if all friendly fire is off, it should have a 'if an herbivore 2 calls then it can't be hurt nor harm other herbivores in the area'

TLDR: Herbivores aren't meant to KOS Each other. Give Herbivores a way to Not Friendly Fire to stop 'Canni' Herbivores.... at least within same species.

digital hornet
#

And if just as carnivores are shown their favorite prey which gives them nutrients, herbivores could be shown which are their main predators?

I know that right now it can be something easy to remember which are your predators and which are not (at least right now almost all the herbivores are in the diets of the carnivores that there are in evrima, because there are not many yet) but in the future when there are more dinosaurs to choose from, and the diets are much better distributed, it might be good to be aware of what things you should stay away from or are a danger to you

especially it would help new players

river laurel
#

Large blue haze or line appears as Deino in the swamps can't see underwater.

ancient plover
#

Maybe in the future a new mechanic for Utah Pounce such as Switching sides

basically when your pouncing when you press W it'll play an animation where it climbs over the top of the dino then switch to it's left or right side of it's body for example to avoid getting hit from other people

south coyote
#

Press "V" to cancel your ram!

silver root
#

I believe what would make Evrima more fun, more of a draw to new and old players, is what drew in people in Legacy, community servers (Yes, I know they still exist, but they're all dead). So each player can find the server that best fits their play style.

(Example: A lot of players I see on Evrima official hate KOS and mixpacking, while I personally love it.)

This is where community servers come in, let the creators of those servers set the rules to their servers, let them have access to customization options for their server. So servers that are extremely strict with rules, can set up something like pack limits (with the inclusion of setting up how many adults/juvies/etc... in a pack) and servers that have no rules can disable pack limits. That's just an example of one thing community servers can do.

I also believe each server owner should be able to decide if their server has global chat or not (very controversial topic these days, I know). For a more realism based server, they could disable it and expect their player base to work with the same species they picked.

That's what made the isle so fun, in Legacy, was being able to go server to server and finding what fit your play style best. The community made the isle so great for so many players. I've met so many wonderful people and would like to continue into Evrima what made Legacy so fun for me and many others. The freedom to choose.

radiant wraith
#

General Suggestions
-Perhaps a system that allows your dinosaur to remembers those its grouped with before in a play session. If they are no longer in the group and you get close to them, their nameplate will show, but at a lower opacity or with a different color than if you're currently grouped together, or show on the side of the group menu.
-Add ability to kick players from a group by the group leader. Players kicked from a group could have their name slashed out to show the difference between getting kicked or leaving the group on their own.

-Small cosmetic changes to the models that can be passed down through nesting. Different scale or plate shapes, curved or straighter horns, slightly different markings, etc that primarily come from random chance on spawning in or being nested. Once a player's dinosaur dies, they can choose those traits in the skin menu if they got to adulthood, encouraging replayability and trying to get more options for how they look. Many of these could be modeled off of subspecies of the same dinosaur

-Food and nutrient values should be increased for all corpses across the board. All carnivores need to seemingly constantly eat in order to fill any nutrient or their hunger bar, constantly risking starvation. Even bodies nearly as large as the carnivore itself dont fill them the majority of the time. This is particularly prevalent on carno. The stomach size i feel could also be increased for carnivores, allowing them to go longer between meals.
-Hydration pool should be increased as well, allowing players to go further without water to let them explore easier. Dont increase how much water they get at a time drinking though, so when players do come across water, they will linger longer to fill up to max.

Both the food and hydration I feel will be an issue when other updates come to the game, especially nesting. Right now there is nothing for players to do but fight and move to their food sources, but when it comes time to build, defend, and incubate nests, the current times food and water last may not be enough to comfortable do so without feeling like you're constantly neglecting either the nest or your own needs.

bitter trellis
#

For the love of god please optimize the game.

ivory rapids
#

Dinosaur moods depending on the context: Let's suppose a dinosaur is being hunted, it gets hits its mood should change to cautious, defensive depending on the context (for example a small dinosaur fight or flight, which ofcourse will be flight will give it an adrenaline surge, making it a bit faster), 2 mid sized carnivore dinosaurs fighting, both with their mouth opened trying to look intimidating, feathered fellas puffing up when they are relaxed/ nesting, resting. Thing like this would make the game feel more lively and will add immersion.

slim halo
#

Im not sure if this is already planned, but make Herras and Hypsis tree dwelling animals. Can you imagine the chases between the 2? Thatd be sick ash

lunar mantle
#

After I rammed a tree as Pachy, he decided to walk south east. I laid down to rest and he kept on sliding south east. All I wanted was some coconuts but my pachy decided to peace out

lament chasm
#

Ptera's peck 15N -> 20N pls

quartz laurel
#

Am I the only one that hasn’t had an issue with starvation as a carno? I’ve actually had a lot of fun with it. It’s not difficult to get your stomach full at all. Me and my packmate haven’t had any trouble keeping our stomachs full. On the contrary we’ve been thriving.

topaz patrol
#

Add an apex, i mean a real apex, a carnivore. That means, giga or rex or spino or acro.

graceful wigeon
#

We desperately need an “unstuck” button.. I myself have gotten stuck in little holes/crevices or for some reason been attached to a plant too many times, and I’ve seen plenty of others struggling with the same issue. An “unstuck” button could really do us well and give the server admins one less thing to do. I hope we’ll be able to see this soon, as there’s so many spots on this map you can get stuck on

hallow cliff
#

I second the need for an "unstuck" button. There are way too many "hollow rocks" you can inadvertently get stuck in.

sudden sigil
#

update the damn game faster instead of making everyone wait like 5/4 months for an update. That then needs more time to be worked on because of the amount of bugs it comes with therefor slowing down other updates. -_- it's actually mad how slow yall are ngl. There hasn't even been anything posted in Isle phase two that's actually exciting in a long time. Feel like the community needs something posted or some news that's actually exciting.

ancient plover
#

So a series of suggestions on cerato that have been discussed and may make for interesting gameplay.

  • "Lock bite" (art by Brece#2975); Cerato can target the flanks of animals to drain stamina (and perhaps cause a bit of bleed) via grabbing on. A way for Cerato to stand a chance against other carnivores in fights and defend its kills or even steal some for itself.

  • **"Fast trot, Short sprint" ** (art by Fred Wierum); As a predator, Ceratosaurus should rely on surprise rather than simply be faster than its prey by a huge margin (unlike Carnotaurus). Ambushing from thickets and quickly dispatching small prey such as Dryosaurus, juvenile Hadrosaurs and small Tenontosaurus should be a predominant strategy for the animal. A faster-than-normal trot can enable it to quickly take its kills (or a kill it has stolen) away from other carnivores, especially if their stam is low

These two traits can allow Ceratosaurus to stall larger predators in confrontations and outpace them when it needs to, and so giving it a fighting chance at survival (although obviously not a guaranteed victory every single time as there will inevitably be moments where these can fail)

serene sapphire
#

put feedback into use and take it in or show us we know you read the feedback by making a channel that announces feedback put into action, for later use or just good feedback in general (tbh i dont think the team will see this either)

grim bloom
#

For diets, during growth put all of the buffs you get into the growth buff. AFK growth is not really made too harder with what the system is now. Basically, increase the growth buff and nerf for creatures, and once they reach idk maybe 50% or atleast the sub adult stage, they get the other buffs introduced and the growth buff either stays, or it grows weaker and weaker from this point till it stops existing at adult 100%

runic spindle
#

Dryo is a bad anime its slower then a utha which has dryo on its diet and it has no way to hide from them either.

lament chasm
#

Let Ptera slowly regain stam when latching

dusty yarrow
#

Hotfixes every once and a while between updates would be cool. Instead of little fixes we absolutely need. Maybe performance patches or bug fixes. Or an added bonus of small balance changes if absolutely necessary. I feel like being dry of any kinda of update or change between long period updates and only getting changes like once between that time just kinda sucks. Because some of the reasonable opinions in here are fixes that should be considered and in already.

ancient plover
#

This is a 2 Part suggestion. Please do ✅ if you like both, 1️⃣ if you like the first or 2️⃣ if you like the 2nd

In the future maybe you guys could give more options for us with scent. Perhaps give us the option to choose whether we want to have the particle scent, the ring around your dino or compass scent, etc.
And maybe with that you could also give us the ability to customize the scent in general, i.e. change colors of certain things or more.

Following customization, an idea I've had ever-since playing Evrima is the ability to individually change settings specific to a dinosaur you're playing. An example of this would be, if I were to play a Tenontosaurus, I could bind its claw and tail to my thumb mouse buttons, this would only be changed for Tenonto and I could still use other keybinds for other animals.
Another example would be to simply have a keybind for something like Carno, and whenever I press the key individually it will do an "alt attack", I just simply won't have to hold alt + lmb

turbid mango
#

Hello,

There are some issues I have encountered with the hitbox of certain animals being too immense. The best example of the hitbox being too consequential is the Stego's tail whip. All you have to do as a Stego when a Raptor pounces on you is stop moving and when they pounce off just swing. 90% of the time the swing will hit the tip of the tail of the raptor causing its full death. The same problem occurs when pouncing a Teno, all they have to do is stop moving and wait to bash their tail and its a instant stun or kill. Overall these issues are really game breaking for the Utah themselves because it leads to Pouncing becoming useless against decent size Stegos or Tenos. The same problem occurs with Denos, but not as severe. If pouncing is a special feature for Raptors it needs to be fixed. A solution that's possible is to just push back their leap after the pounce a little farther so its outside of the killzone. Thank you for your time, and have a goodnight!

slim delta
#

I have some feedback in regards to the baby raptors being able to keep up a bleed on full grown dinosaurs. Was fighting a pack as carno and they just kept respawning and keeping my bleed up. I dont think babys should be able to keep a bleed going as you can barely hit them as full grown adults

flat marlin
#

It's difficult to drink. It can also be difficult to pick up if something is close by that is interactable. Feels clunky.

mortal frost
#

Fix Deinosuchus underwater vision, it currently can't see pretty much anything. Again, pretty disappointing for an animal as specialized as it is.

marble jay
#

I love the sleeping animation and poses, would there be an option in the future to be able to have your Dino "sleep" without having to safelog?

graceful wigeon
#

This is in no way up to the players, of course, but I believe that seeing smaller updates come more frequently rather than big updates coming with lots of time could really help the players be less frustrated with the progress of this game. I have no experience in game design, but with my layman knowledge it seems like adjusting these small (yet plentiful) issues players keep having before waiting for the next big update would increase the amount of fun we have playing this game by a lot. One thing that personally bugs me is how long the community is left with issues that can severely affect gameplay.. AI spawns were sparse for the longest time, we had the dino safelog bug on the public branch for the entirety of the mechanic test, and so on. The latest patch that included more AI spawns was a very pleasant surprise. Seeing more little patches like that, when possible, to help with the bugs would really bring up my hopes (and I imagine other’s hopes, too) for the development progress of this game.

lunar mantle
#

Pretty sure these were suggestions from before but...

1 - We'd like to see some more visually varied biomes:
A crunchy and windy Savannah with termite mounds to dig and feed
A slightly sandy arid plains with some saltbush, desert sage, and succulents
A marshy, stale-aired redwoods forest in the hills with some conifers, currants and sorrel
And maybe some temperate/continental region with cranberry and grapes.

2 - We'd like a little "corpse cloud" to show up when sniffing a nearby body, because it's quite frustrating to try and find one in a bush at night without dying when starving and hurt.

3 - We want a "Desperation Status" or the first 2-4 minutes of starving; so your senses and speed kick up a notch, and your bite increases a small amount until you eat, then stats return to normal. If you go without eating for longer than the Desperation time, stats and senses worsen until death. As an example

4 - INCREASE the starter AI food PLEASE!
More Rabbits, frogs, crabs, and maybe some lizards too!
Also add some worms and ground bugs to dig for near any water source or fallen log for Herbi/Omni dinos.

5 - QOL mechanics.
Diseases and Morale seem like excellent ideas to improve gameplay and player activity (Chiiri and Syrus). I'd like to add to those two's ideas with a "Water fouling" system adding sickness and stress to the animals. Diseases for Gore Update, Morale for Nesting update.

6 - Feathered variants, perhaps for other dinos?
Feathered Utah has already been battered at you (And I concur with Resuru's idea), but maybe some cool feather varieties for Carno, Dryo, Gali and Dilo?

7 - Immersive Boundaries. I REALLY want to push this, I feel it's leaps and bounds more exciting and interactive.

Also, I love Corgi's idea. Maybe sleeping for a set time could improve some stats temporarily? Faster sprint or recovery times?
I also like Vand1lier's idea for a climb-over action for Utah. It'd cost more stam and stop causing damage for a second too tho.

velvet dawn
#

As a suggestion for current Utah Raptor rework/rename, take away its Claw, shorten his arms a tiny bit and you ve got a Merosaurus ✌️

cinder stump
#

I am back and with something I should've done a long time ago.

The Megalania... one of many creatures that had poorly received designs, so I did an edit on its concept art.

One thing I did was get rid of the beer gut, allowing for more speed and agility for it to have a higher chance against highly athletic and large dinosaurs like Allosaurus, Albertosaurus, and a few others.
I as well gave it a longer tail, many monitor lizards have long tails used for defense, deterring predators by whipping them.
I also got rid of the neck hump and made the neck longer, more range with attacks and looks overall nicer.
I also wanted to change the shape of the head, make it more square-ish to resemble real monitor lizards.

Not the best edit I know, but hopefully it gets the point across.

ancient plover
#

this is probably a bad idea but i might as well take a shot

On the contrary to Ceratorex/Cerato that does large amounts of raw damage, how about a sort of bleeder lockjaw bully that picks on anything smaller than itself while still being able to hold itself against larger predators?

This suggestion will be referring to the possibility of the animal Ceratosaurus having some sort of grapple/thrash ability that may come in the future and how it will work against smaller and larger dinosaurs.

How thrash would work: Cerato thrash would be used for mainly one purpose. Bleed. This attack would be used to deter smallish packs of smaller animals such as Utah or Pachy. Or a semi decent sized animal such as Tenonto or Carno.

You would need to hold RMB, and release to activate the grapple. Kinda like Pachys ram in a way.
If that said animal is caught and is in the 500 kg range or below the thrash would be able to pick up the animal and thrash it like a chew toy, causing immense bleed depending how long that said animal is thrashed around by the Ceratosaurus. (Ceratosaurus will drop the animal if it has taken enough damage)

Thrash would of course cost some stamina for the Ceratosaurus.

How thrash would work against larger animals: Since Cerato wouldn’t be doing too much damage to larger animals, what if it gets some sort of lockjaw mechanic against the said larger animals?

For example: A Ceratosaurus decides to scare off a Carnotaurus, Carno is a far larger animal so it trying to use brute strength wouldn’t help much.

So the Ceratosaurus could grapple on to the carnos body with its mouth and start draining the carnos stamina overtime

this attack wouldn’t do much raw damage to the carno, but if the Cerato stays on long enough it can do a decent amount of bleed. Not meant to be fatal, just a thing to get it away from you.

(Obviously staying on for too long will cost stamina and the grapple would be useless against much much larger animals such as allo or trike)

I know this suggestion may get some hate but cerato killing something over twice it’s size because it has a “strong bite” is kinda ridiculous. Cerato isn’t meant to be allosaurs 2.0. It’s meant to be a scavenger bully that messes with smaller animals while still being able to fend off its kills from larger solo animals if needed.

Anyways,thank you for your time

🙂

limpid dragon
#

I know this has been said many times already, but I just want to stress that performance and game stability have taken a notable dive recently. Some of the more annoying issues are:

  • Chunk loading issues are worse than before, and they are now not just appearing when loading in, but sometimes even in the middle of longer game sessions.
  • Crashes to desktop for no discernible reason have become way more prevalent.
  • Dinos keep getting stuck on terrain very easily (especially in the new, beautiful coastal region with its abundance of climbable rocks).
lament chasm
#

So far, Female Ptera is the only lady of The Isle with her own model, not just skin. Why don't make Female Stego another one with her own appearance with this old concept? :)

proven smelt
#

please reconsider adding talents... i really don't think we need them. the point of the game is to have all these different species that fill different niches, and all have individualized playstyles. between two same-species players, let skill and combat mechanics be the deciding factor in who wins -- not whoever chose some built-in talent.

given how much trouble the dev team has had balancing the current non-talent roster, please do not make it more complicated with talents. it'll only become more obsolete as more dinos and playstyles get added anyway -- why make a carno a slightly better tracker when you could play a raptor instead? why make a raptor more sturdy when you could play a cerato?

TLDR; talent bad and likely hard to balance, pls no add

strange holly
#
  1. i wish scars will remaine
  2. more frogs and crabs and ai small hutable things corently int he game should be more present
  3. let ptera the ability to grab dead things mid flight with their beek if its not too heavy
ancient plover
#

Feel like the hunger drain on Carno is way to high. The moment you hit adult you can almost see it drop lol. I mean now you can kinda survive if you just focus on food. But ones nesting becomes a thing I'll think it will be a big problem.

neat spindle
#

if we are going to spawn with 25% of hunger at least let us have 25% of all nutrients as well

lament chasm
#

Decrease the post cooldown in all feedback channels from 6h to 3h. 6 hour limit is way too much for the amount of ideas that community has!

grim bloom
#

make human structures more interesting to explore as a creature, right now you see them once in a youtube video and thats all there is it to it. maybe add things that add to the lore inside them, and make them appealing to go inside for creatures and check for things, not only humans. (also adds more chance for dinosaurs to get in conflict with humans)

ember lance
#

Make language an optional feature. It's seriously such a massive peeve of mine when games go out of their way to localize different languages and yet don't make it an optional feature

Just because I'm not a native english speaker it doesn't mean I automatically want to play games in my language. I prefer to play all my games in english because it makes it much easier to get tech support without confusion from translated bits, plus my brain gets really bad whiplash from juggling two languages at the same time when I'm also interacting with an english speaking community ingame. Lastly, since I've have no shortage of bad experience from shoddy translation jobs, I'd rather avoid it like the plague

deep glen
#

Personally I agree that herbis completely outway carnis, like they dont really stand a chance. Steg is way overpowered and deino isnt built to fight them. Having an apex or mid teir being added would balance it out. But I think troodon having poison and cerato are there to fill this role while we have nothing powerful to kill them. If they decided to add an apex, it would easily kill a lone steg, maybe they could add a sort of ligament/bone break to the chosen apex to atleast slow it down and gives the steg a chance to run/ chase it. As giga/spino/acro etc are tall, the thagomizer would be hitting the calves and thighs. With it having a damaged leg/limb give it a slower turning radius or something. We all know how fast rex is in legacy lol, this might help to even the plane field so it isnt 100% chance that the steg would die. And surrounding dinos like tenos and pachys could survive aswell as they already have an anti being carno and utah. With this bone break it shouldnt be able to walk fast as it would catch up with the steg and it wouldnt be able to because of the amount of weight/pressure on the leg. The bleed pool should be slow as its massive and to stop the steg waiting it out like a utah would. If a steg tried to take advantage of this, the swing animation would allow the apex to land a bite resulting in a ''fair'' trade off, hopefully putting them both of attacking for the time being allowing them to have a chance of survival. With them both being equal in a fight this would encourage them to hunt in pairs and stop a lone one destroying and killing it. This 100% wont be used and its just my opinion of a way to a balance

blissful needle
#

Okay, so I've made a post about this before, but it's a bit more clear now. Ai spawns definitely aren't purely random. The amount of times I've been a carni, there's been no food, then I start to starve, and there's suddenly enough ai to fill me to full can't be a coincidence at this point. It's happened all but one or two times I've played non deino carni since U3. Last time I played I was a baby carno. Almost starved, ran into a boar I couldn't kill yet. Started to actually starve, found a crab. Started to actually starve again 5 minutes later, ran into 4 crabs and 11 sea turtles in a row, which filled me back to full. As I was running back to water I found 2 more sea turtles, which weren't there before I started starving. I would suggest changing this if this is intended, or fixing it if it isn't, because I'm not the only person to experience it, and it definitely isn't a coincidence.

ancient plover
#

Rabbits, frogs and other small critters give way too little food. In fact, an Adult Utah gives 1/4 of Carnos food maybe less.

Bodys need to give an increase of food

tight palm
#

I'm making my voice from a small community..

  1. The updates are "Rolling out dead slow" request to devs to recruit people and get EVRIMA to full release.
  2. Of course there is progress which is nice, but there are so many things which are not up to the mark. Like NVIDIA DLSS and other graphics things dont work or when enabled you can see heavy blur when the Dino moves the neck.

We know the devs are doing their best. But we as a community seriously expect a little pace. Peace

real relic
#

Maybe make a channel listing all the bugs you guys are aware of so you dont got to hear the same "Fix this bug" over and over

tired lodge
#

a heads up would be nice before server restart, i know it was not just a crash because after that the server was full with AI. i almost lost my stupid saurus.

ancient plover
#

Suggestion created by a user on another Server

Corpse Debuff

  • Currently, if you successfully take down your prey as a carnivore, it’s all fun and games till a herbivore decides to raid your party. They’ll camp the body, preventing you from eating it, like a pissed off high-and-mighty school girl if you even quickly glance at her. It’s super toxic, and ruins the immersion of the game itself. After looking at other players suggestions for a corpse debuff, they ALWAYS forget one key piece of balance. This is my attempt at creating a balanced and fair debuff strictly for herbivores corpse guarding.

  • The corpse debuff will only happen to herbivores, as carnivores are basically used to the smell of “death.”

  • How it works is if a herbivore stands nearby a corpse, over time, the game will assume you’re “corpse guarding”, and give you a debuff.
    Here’s how it works:

  • Standing within 5 meters of a corpse will begin the “debuff timer,” although you cannot see said timer. The timer will last 5-10-15 minutes depending on the playable.
    When the timer reaches 0, the debuff will be applied.
    The stats are here:

  • When timer reaches 0: [cough blood and lose 0.5-1% of your blood HP per tick, as well as 5% of your diet meter per tick. You will not begin healing your blood until the debuff is gone]

  • 1 minute of debuff: [Scent range decreased]

  • 3 minutes of debuff: [You’ll emit a foul smell. Can be smelt by other players]

  • Only way to remove the debuff is by moving away from the corpse, only then it’ll take 2 minutes for the debuff to go away.

Some may say: “This can be abused!” This is true, IF the debuff is still applied while it’s being held and dragged to the herd.
Not to mention, if it takes 5-10-15 minutes for the debuff to be applied, the herd will likely move away from it, slowly resetting the timer faster than the aggressor can start it, so it’s not a problem.

flat marlin
#

The server problems are extremely annoying. I'll start a new dino and it won't load which is probably because it's taking me to my previously dead dino. It will randomly take me to a dino I made a month ago. The rollbacks every reset. No queue. Some of these issues are more frequent than before.

ancient plover
#

That male teno court just snapped his neck in just 1 second i think it needs to go slower on that

EDIT: Also feel free to tell me in discussion but is it just me or the grass got a little greener in the courtship video

upper orchid
#

I just saw the isle phase two with the tenonto "dance" or whatever you want to call it. It looked good, but one suggestion I have is that they shoot up a bit too quickly. It doesn't feel like it's a two ton animal with the speed it raises up to its feet or slings back its neck. Reduce the speed a little and it will be perfect.

polar venture
sleek sapphire
#

yeah I'm not too sure why it snaps its neck

past laurel
#

Can the teno head not be thrown back like jerked back so hard

civic sand
#

I thought it was a WIP kinda thing, but given it was shown as more official.. euck. Looks so jerky, spastic.

unkempt compass
#

i really like the teno courting animations, and in general im really enjoying evrima as a whole, it feels natural and it feels like everything is incredibly polished even as an early access game, im super excited to see what else to come of it, i have no complaints for evrima at all

however, i feel like the teno courting could be somewhat be slowed down a bit to give off more of a weighty feeling, but other than that, i find it fitting

spice temple
#

For teno courting, I believe it should use its tail more! Save the the head ani for a dino with less defining ligaments.
e.g Gali with the head ani for courting, it would fit it better

quiet sequoia
#

That neck looks like it got bended into the fourth dimension, i feel like a slower and natrual feel would be better.

olive dock
#

I don't even know where to begin with the courting for Teno. It just looks,,, it's incredibly stupid. I understand it's WIP, but the inherent core of the animation is just stupid. It doesn't work. Do not go with that.

I personally think instead something more involving maybe rearing up or showing off that giant tail would be far more fitting, feel far more natural, and look less stupid. The 2nd animation, the accepting I think it's meant to be? That ones looks way better, but the Courting one,,,, Do something that fits the animal, not,,, whatever the fuck that was

alpine glacier
#

I feel like a more aggressive and body-involved courting damce would fit tenonto more. This head throw looks like something a theropod would do. Something involving stamping, scraping, bear/kangaroo flex standing, or tail movement would suit tenonto much better

deep goblet
#

I think the Tenonto animations showcased, while obviously rough around the edges, do show potential. The male's weird.... jerking motion with the tail and hindlimb look unnatural, but I do actually like the idea of a courting animation that "shows off" those features, particularly the fast-twitch muscle fibers that are involved in effective Tenontosaurus self-defense.

Not sold on the head flipping back for this particular species, but it does remind me of an African Fishing Eagle's call, which is delightfully bizarre, so I do hope we see something like it in the future, under a different context.

TLDR; the snap between those two major poses for the male is jarring, but the idea of showing off the kicks and tail slam is a good one for Tenonto.

sudden glade
#

I think something like a couple of tail slams, then rearing up to call would be a really neat display behavior for teno’s courtship. Teno doesn’t have flashy colors or horns/display features to really work with, so I understand coming up with a unique and interesting courtship behavior must be really challenging! Physical prowess might be the name of teno’s game.

hollow sorrel
#

I dont get why tenontos courting animation has to be some weird dance battle? there not birds. why cant they simply approach one another and caress each other then do the business. Wrong type of dinos in the pic but you get the point its way more realistic.

radiant wraith
#

Wound variations
One thing I'd particularly like to see in the game, given Evrima has a much wider array of attacks to creatures than legacy had, is variations in the wounds on creatures based on what has happened to them in combat. Obviously, with such a large planned roster, it'd be unrealistic to model wounds based on every particular creature in the game attacking any other member of the roster and the exact wound it would leave behind, so my suggestion is mainly based around the idea of instead having a variety of wounds based more on the attack type: Claw/slashing wounds, Pounces, Bites, and Physical Attack wounds

Claw or slash wounds would come from attacks primarily using a creature's claws or any kind of spikes, like the stego's tail.
Pounces and bites, obviously, from those respective attacks.
The last category from charges, tail slams, and rams or other physical attacks that don't particularly open up the skin, but still do damage, leaving bruises behind rather than blood.

Right now, it's hard to tell exactly what has happened to a creature in a fight if you didn't see it yourself aside from fracture specific damage. Being able to tell that something specifically has been pounced vs tail slammed would greatly change other players' combat approaches and could be an incredibly useful tool, while also adding more immersion to the game.

sinful summit
#

Wasn't sure where else to say this, but some of us were big fans of the OG Ceratosaurus skin before it was implemented into survival in legacy. One particular aspect I enjoyed of the Ceratosaurus back then was it's bright blue mouth, which sadly was changed to the basic pink coloration when it was overhauled. I think this blue mouth coloration would be nice to return to the Ceratosaurus as it was a very visually appealing effect to see it threaten call and instead of the generic pink you see an alarming blue color. From an animalistic standpoint this could be a good defense to warn other predatory animals to stay away or to confuse them. For game purposes, it would just be nice to look at, honestly.

barren lintel
#

In regards to the Tenonto courtship animations, they look a bit janky, as if the first one calling is breaking its neck to make its display. I also find it fairly disappointing that neither this animation or the Utah's seems to try and call attention to the detail color on either model that distinguishes the male from the female, which frankly seems would be a better choice for display than waving unfeathered arms or a sudden neck snap. Just my 2 cents on the matter.

fickle blade
#

For the courtship animations. Don’t know if that’s the actual speed or if it’s speed up, but it is a bit too jaggery and it makes the make look like he’s having a seizure or something. There’s things like headlining or a tail wag moving side to side but not like a dogs? Like maybe slightly raised and just as slight hip sway? Or males rising up and down then pawing the ground? Arching their neck?

unreal turtle
#

So I had a little idea when it came to finding mates. If you don’t really have any buddies to play with in the isle and you are flying solo, it will most likely be difficult to find somebody if your alone. So what if you had a 5call? This call would be as loud as broadcast and would let others know you were looking for another player of the opposite gender. The long call would most definitely make yourself known. It would put you at risk calling loudly and for awhile like that, but it would help find somebody who wants to nest as well. This may be hard to code but perhaps if you do this same call back to another player it would point you on your compass which direction they are at.

cold hare
#

when we safelog we fall asleep, maybe when we log back in we can yawn? that would be adorable :D

slim halo
#

Get rid of the mud puddle at oasis SO HELP ME DONDI

eager comet
#

Update 4 released, and my ability to play the game has decreased. Its so laggy its unplayable. I dont have the best pc but I was able to run evrima at 30-40 fps solid on epic graphic settings. Now I cant run over 20 on the lowest possible settings. I am so upset as this game is incredible. Will this be worked on???

fast sable
#

There needs to be a far better explanation of the diet system when you join the game, also atleast until the game is more balanced and populated the diet system needs to be far less punishing. You have about 13 minutes as a ptera to find whatever food it is you require. It doesn't seem to be fish as that caused me to be "ill" which was extremely punishing. Honestly the current diet system makes evrima really unapproachable.

Note - It doesnt even tell you your prefered food as ptera when you're a Juv so I guess I should just guess?

orchid folio
#

Tenos most significant thing is its really big tail
A big strong tail is important probably to impress females if u go for realism with it so in the courtship animation the male teno should use its tail way more and show it off rather than breaking its neck lol

somber terrace
#

Adding playables for the sake of adding them is a fundamentally bad design philosophy and you need to focus on adding playables that can actually interact with the rest of the playables and actually have mechanics.

Yes, i am aware that Hypsi and Dryo are unfinished and they need mechanics, but they should have been pushed in a more complete state before addition.

Deino and Ptera are problems in their own right, they have a core mechanical base however neither of them interacts well, if at all with the rest of the playables. Ptera can infinitely sustain itself and is an AI hunter which makes the gameplay loop boring especially with AI in it's current state, Deino is just a map-dependent dog-shit playable that doesn't do anything aside from holding RMB to score kills on unsuspecting or new players who actually drink at deeper waters. This design is shit given how easily countered this playstyle is countered by just, yknow; walking away from deep water and drinking at shallows and the fact that stego exists. Whose to say that the presence of other playables such as sucho, spino and other apexes will further render Deino ineffective in the long run; all of which will have access to land and be able to cope much more effectively with shifts in the terrain (assuming dynamic terrain comes). Ultimately what you have with Deino is a playable that can never be balanced properly, if you make it too strong it is too un-approachable, too weak (as it is right now) and it is unsatisfactory, being bodied consistently by everything else in the roster that can and having things that cant fight it just effectively "turn off the screen and walk away lul".

Focus needs to be paid to the addition of actually interactive playables as opposed to spectator mode and "maybe i'll score some kills if i AFK in this stretch of water long enough."

lament chasm
#

Hopefully 2nd courting anim means that Ancestry update is still to be UP5 TI_PteraHype

pearl raft
#

Latest Tenontosaurus post feedback.

-the animation looks goofy as hell, i actually laughed out loud when the male did it's exaggerated "wooooh" call.

What could help this animation would be slowing it down a fair bit, the moves of such a heavy animal are cartoonishly fast in some parts.

Overall i'm on board on unique courtings and some creative freedom on these so that is that.
Here's my alternative suggestion, showing off that beautiful tail:

Male Teno would stand sideways against the female, would stand on it's back legs and stretch it's front legs showing off it's claws.
Following this would be going back to all four and putting it's tail upwards and just keeping it there for a sec or two.
Female Teno would then stand up on it's back legs and would do a similar head nod but repeatedly intill getting back down on all four.

uneven acorn
#

Lul I don’t want to die when I use my teno mating call. Mf snaps his neck

kindred beacon
#

Why is everything so floaty? Teno weight is basically the same as an African Rhino and yet it seems to weight like a chihuahua, the courtship animations are very, very silly and cartoonish in my opinion.
Male one snaps its neck, that's some speed and a creature this large 'd never be able to do that, because inertia 'd actually break his neck. It'd be better it it was longer and slower like rearing up and showing the massive tail that's actually what makes Tenonto so unique. You can keep the neck showing thing, even if doesn't make sense because male tenonto has no color to show on the actual neck, but slow it down and make it more natural.
Female one is basically the beginning of the sniff animation, very simple and very floaty, as the body does rise up like if it was a solid peace of wood. You could improve it by having the female observe the male at the start then rearing up as well and showing the neck herself, like saying " i trust you". Or having her tailslam the ground.
I honestly was hoping for something more, we did wait for this courtship animations for months and the ones that you showed us did not deliver that much. Again, too cartoonish and unnatural, while giving character is important there is no need to make a live action Looney Toones.

crisp pagoda
#

Short: Courting animations are weightless and too fast, and don't account for the size of these dinosaurs or their unique attributes

Long: Utahraptor's courting animation has it bow and swing its arms out to display...its naked arms. I get that it's based on birds, but birds have...feathers. Utahraptor...does not. Why would it flap its naked arms as if it had feathers when trying to attract a mate? What exactly about Isle's utahraptor would help it in attracting a mate in the first place? Ask that question and then make an animation that highlights that attribute, instead of copy-pasting living birds' courtship rituals onto a featherless biped. Utahraptor has the detail color on its side, and maybe females look for a utah that can...IDK, jump high, so maybe males make a spectacle of jumping over fallen logs or something

Tenonto's courtship animation is weightless and jarring and looks silly. Why does it throw its leg back like Michael Jackson? Why does it snap its neck? Is the idea of commitment so terrifying that it attempts suicide? TI_Dilothink Again think of it as an actual animal and highlight the attributes that would be attractive to a potential mate (the big tail and claws, like other people have said; maybe its courtship ritual involves scratching up tree trunks and showing off how big its tail is). Maybe the males' highlight color could be on its throat, if y'all are gonna keep the head being thrown back, otherwise...why would it be showing off its throat at all...?

Also, are there some species where this is reversed and it's the females who show off for the males? Which ones?

umbral kiln
#

First I tought that while the teno was doing it's courtship anim, someone looked up instantly with the camera. Looks weird, funny ,stupid ,unhealthy and unnatural at the same time. It's like trying to break it's back or neck.. probably nothing going to happen as with previous feedback but please reconsider making your animals do stupid unnatural moves for the sake of being "unique" or I don't know what the goal is. An animal would never move in such way,this includes the utahraptor ballerina bow courtship and still those locomotions for your carnivores...

I don't mean to be rude in any way but please.. I wouldn't write if I didn't care about the quality of the game.. I love this game and I want it to be great.Where everything goes now, it won't be. The animations still look weird for a lot of parts, the game is lagging and the map needs the rework (I'm quite sure Jace's doing map work atm so keep it up, could use current legacy v3 base with just better details cause that enviroment never fought with the player in any way)

visual burrow
#

Roadmap additions suggestion: Add Oviraptor to update 5. Imo each update should have a playable that fits with a specific mechanic being added in that update, and Ovi would go hand in hand with the nesting system. Plus, we all know the point of update 5 is to get the Legacy players to switch to Evrima. You may not admit that's the point of it, but that's definitely the point of it. Simply adding 2 mechanics that people already have in Legacy will not convince them to switch to Evrima, but a new playable may attract at least a fraction of Legacy players.
Also, update 5.5 contains night vision, so it would make perfect sense to move Troodon and venom from update 6.5 to 5.5. It would just feel wrong to finally have night vision in the game and yet still not have a dinosaur with good night vision for another update and a half
Update 6 has gore, which would fit Cerato perfectly, so it should be added to update 6
After that you could just scrap the concept of 6.5 and move on to update 7 which should probably be perks (considering you're even still doing them because you haven't really talked about them in a fat while) and then 7.5 could be Magy or Kentro because we'd hella need another herbivore by that time.

main sleet
#

One idea to stop stegos going fishing for deinos could be to disable their tail swing when their tail is touching water? Not just when they're swimming, but when they're standing on the bank with their tail in the river.

cursive kiln
#

I am avoiding playing carno at all costs
The food drain is way too much and if you are in a low populated server you cant live off of AI.
AI gives NO food for carnos, i stare at my screen looking at a deer giving me 8% food....
does a carno really need 10-12 deers JUST to not starve? The deer visually dont even fit entirely in a carnos stomach, its bigger. Not to mention the issue with AI spawn
Please increase the food carno gets from AI and reduce its drain
i do not have fun starving all day and constantly looking desperately for food, i cant do anything else. i cant sit for 5 minutes.

modern hinge
#

Ok, I've so far seen the utah and tenonto mating animations, and they both look strange to me. I mean The male tenonto has a leg spasam, and also its neck fucking snaps up like it's being exorcised. And utah from what I remember was just unusual for me. I'm thinking they should just be re-animated to be slower and more realistic?

unkempt furnace
#

Could you please stop making fast animations? Yeah i know there not finished but there is defenitly a pattern. Like in all those animations youve showed recently (and some in game, like carnos eating one) the movement is way too much. You dont need to always make fast comic animations. Slower and realistic animations also look cool and dinos dont break their necks or ignore physics.
These fast-animation problem gets mentioned here since months and still, it happens again and again...

atomic token
#

For parades, it would be nice if the males could become much brighter in colour (or slightly brighter, it's up to you) which would give them a nice look, and then they go back to normal. And also a small list of simple animations that you can combine. Of course, this will depend on the individual dino.

pine spruce
#

two little suggestion: 1. remove elite fish from ptera diet, there is absolutely no way a ptera can catch it or steal it from a deino, its absolutely pointless, maybe hypsi too since there is no AI and player of it, 2. add boar to carno diet, for not making completing perfect diet too easily it could be the same cathegory as goat or deer

alpine glacier
#

Ideas for more fitting tenonto courting rituals because I don't think you'd have much luck making eggs with a broken neck

A. The male turns to show the female his broadside and shakes his ass up and down to smack his tail on the ground, emphasizes showing off their most outstanding physical feature.
or
B. The male rears up, which prompts the female to do the same, if she does then then they lock arms.
and/or
C. The rear can be directed at other male tenontos for competitive shoving with locked arms which ends when the loser is thrown off balance or surrenders in a harmless competition of strength for a mate.

marble plinth
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Let the reservoirs become polluted and viruses form there. With this action, dinosaurs will not accumulate in huge flocks at one place on the entire map, but move to the waters so as not to get infected once again.

teal badge
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I have a really good idea for the courting. So hear me out. DELETE THEM. This game already has a problem with RP and ERPers dont enable them to do this gross shit in a survival game

lament chasm
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Ok. Diets suck. They completely failed at what they were to solve: Mega-Herds - by limiting amount of food and forcing competition for nutrient inside of large packs and AfkGrowing: It only solved it for carnis over 50% growth; younger carnis and herbivores of all age are benefiting from Afk Growth after getting ~100% of each nutrient. First unsolved problem is because the food is still plenty. Second one is because nutrients last too long. How to solve huh? Replace the Diets with Satiation. How will they work? KINDA like Diets. 0-40 hunger -> poorly satiated; 41-60 hunger -> well satiated; 61-85 hunger -> greatly satiated; above 86 hunger perfectly satiated. Each stage of satiation will work similar to old diet stage. However: game will no longer feel like travelling for food simulator, where you're pressured to hunt/eat specific animal/plant. For Carnis: it will make them more opportunistic, not like "ooo shiett I cant eat this it will not benefit my diet and I'll waste stomach room!". For Herbys: Removal of Scent will make herbis roam around randomly for food + grazing will be possible at all time, but you can get only 10% food at once, after this 20 min cooldown, so that you can't rely on grazing. Plus, for ALL dinos, after finishing eating anything, 3sec lock in eating animation, so that herbys can't for example graze mid battle safely, same with carnis. It will just force out active gameplay, without making dinos flock to one area with shitload of food, that will also not cause any competition for food. React with 1️⃣ if you that that this would rather solve AfkGrowth and react with 2️⃣ if you that that this would rather solve lack of competition for food. If yo think it would solve both do ✅
TLDR; Satiation system will force out active gameplay without forcing out hunting/looking for specific animals/plants and it also might solve the problem of megapacking, by making food more valueable and competitive to obtain

deep glen
#

Even though Im pretty sure its being worked on, add a drought system to force players to drink at deeper areas allowing deinos to use there ability for once. All the players are congested at south, because of update 4 center and shallows has became redundant and pointless. Deinos have to cross a massive field with a good chance of dying on the way just to be able to hunt in a shallow area. Deinos are ambush reptiles, they rely on water to hunt and ultimately survive. Theyre not supposed to sit in a bush waiting for something to drink as once they grab it costs stam to get it into water giving the victim a chance to escape. They cant hunt on land because of the stegs which kill them before the deino can do 25% of its hp. Someone earlier said to buff deino to 700-900 bitefore which makes complete sense as its an 8 tone animal. Give deino a buff, if it cant survive against steg HOW LONG do you expect it to last to an apex or a bary/sucho. When other dinos are added it will become so bad its a joke.

sweet gull
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Why are you no longer able to change graphic settings while in game. Please add it back in the game..

pearl raft
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OPTIMISE YOUR GAME

meager mica
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All the Rivers are really shallow, and it's really hard to hunt as a Deino since you are walking most of the time instead of swimming🤦🏻‍♂️🤦🏻‍♂️🤦🏻‍♂️🤦🏻‍♂️, also 99% of the players are at the pond, just get rid of the mud pool or some how connect that pond to a river so Deino s can hunt there, also make it deeper because right now life is really easy for herbivores and carnivores when they have to drink water and they can see a Deino from a mile away trying to hunt them. This should not be problem at this point. Thank you.

paper void
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Why is elite fish on ptera diet, we cant catch them and you’re lucky if you find one glitching out of the water near the shore... and one dead on the shore is an obvious deino trap, you wouldnt go for it unless you didnt have an interest in actually surviving

maiden mango
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I know it might be a bit to early in the game to add, but being able to fish as pteras in the costal waters would be great. We dont need Fish AI, but the mechanic of it in the ocean would force more pteras to the coast I think. This is probably planned already but with it coming with nesting, this could push ptera players to nest at the coast much more common.

hushed bay
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Hope it’s okay to just say what I like about the game in here, but anyways, I’m loving ptera gameplay! The fishing mechanic is super cool and I find it very peaceful. The latching could use a bit of work, but I’m sure that’s coming in time, keep up the good work

flat marlin
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When the "hold E to eat" comes up, put an indicator of what you're about to eat. Sometimes bodies of your species are close and you get a cannibal debuff on accident.

crisp kelp
#

So recently I wrote up a general Carno suggestion document with the help of @shadow vessel and @earnest sedge. I've spent a lot of time writing up these different ideas and tried to balance them as much as possible. Please note that some of these suggestions I admit in the document that they may need some fine tuning if they were to ever be implemented into the game, and I would be more than happy to hear feedback from you guys and further discuss my suggestions in #general-feedback-discussion, just give me a ping!

The document itself:
https://docs.google.com/document/d/1IKVyaRwmHMxDms96veNR41sS_XHlbXOFq7SWctZChD0/edit?usp=sharing

cosmic bramble
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since the Teno is so dog and Horse like.... I was kinda expecting that to translate into the courting as well??? like the male sways his neck and head right (eyes locked forward) then sways left (eyes locked forward, checking out the female) and then kind of begins pawing at the ground/head bobbing as the courting animation while the female just shakes starting from her head down to like the mid back as acceptance.... more animation work, sure, but the final product would look better and more akin to it's "horse-likeness" than a romantic whiplash lol

empty sierra
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why did you add the deino if its basically irrelevant now with the map changes? why didnt you keep locational spawns like in legacy based on the amount of hunger? it still feels lifeless even with varieties added.. like a csgo map with no players.. still no survival no real competition based on skill.. the update worsened the game feeling to a scaring level

grizzled delta
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Remove the oasis. The entire island is empty because everyone is just hanging around it.

brisk pewter
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Add Bank mud on river again, but make it less common, just in certain areas you would be able to wallow, and these areas would be the where the river gets deeper, so deinos can have a chance increase to get food, just like they had before the update.

(again, dont make the mud common on the river, just few parts)

onyx forum
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The current throat thingy that the teno does looks off, like he's breaking his neck. I would assume the male tenonto does something to show off it's tail strength in courting, rather than showing its throat..? It's tail is after all one of it's most noticeable and important tools, so one would think the females would be looking for that?

wide slate
#

Make the teno head throw back at least look slower.
It looks like the animal is giving itself brain damage.

stark leaf
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Please fix tenos and pachies stun if it hits the tip of the tail boom stunned I also recently got hit on the tip of the tail as a Carno by a pachy and somehow got a head fracture but mainly just fix the hit boxes I’ve lost a lot of hours to it

hexed bear
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change how scars look on the body, literally copy pasted red lines and circles on both sides of the model, would like to see some more detailed injuries.

slim halo
#

please get rid of the mud puddle or the shallow parts of oasis

hallow cliff
#

Evrima's map needs one thing; VOLCANO!

pine spruce
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maybe add boar and other AI to deino diet? maybe sounds stupid and only write this because i was fortunate enough to carch 2 boars within 1 hour with deino, but IRL crocodiles and aligators dont realy have a prefered diet and eat whatever they catch, and currently deino diet only has 2 AI as 1 diet element, other are only player creatures, adding boar also would changing its spawning areas, and for the logical reason boars should be found near water and swampy areas and not only plains

somber terrace
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I have said before that bleed is a non-factor for the reasons of: 1) It can be immediately countered by playing with your terrain, hitting utahs that pounce you off with trees before they can get their damage of, 2) Just playing with your group is a sure-fire way of mitigating bleed and 3) Being near a mud pond (you can't be pounced in mud and you can still bite) and 4) Just sitting, if you sit down you mitigate alot of bleeds damage potential, coupled with people actively covering you and boom you have mitigated a good chunk of bleed in its entirety.

I propose a solution that might seem controversial initially, bringing back legacy's bleed tier system with some revamps. Health regeneration has been omitted since it doesn't actually effect bleed whilst in combat, but more of the recovery from combat. Bleed should apply as a percentage (again much like legacy) based upon your weight and damage compared to the targets weight

Tier 1) - Light stamina regen reduction (What we currently have now) (0% to 25%)
Tier 2) - Moderate stamina regeneration reduction and a light increase to stamina usage of abilities, Bleed pool lightly decreases (26% to 75%)
Tier 3) - Heavy stamina regeneration reduction and a moderate increase to stamina usage of abilities, Bleed pool moderately decreases (76 to 95%)
Tier 4) - No stamina regeneration and a heavy increase to stamina usage of abilities, Bleed pool Heavily decreases . (96% to 100%)

Bleed application will have increased or diminished effectiveness in respective of the weight of the creature you're attacking so that utahs can't be soloing apexes like they used to and in turn create a more rewarding and fulfilling high risk-high reward attack strategy and mechanic. This is still in the works and i am aware it is a difficult thing to balance but i am curious as to what you guys think.

ancient plover
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Bleed effect in combination with a MUD pool with back up makes it a almost useless. Maybe make it so we can still run in mud pools and make sure there are no ledges where people can get stuck on. This way you can still hit and run and try and keep the bleed up. As it is now with back up you can't really try and attack someone in a mud pool without taking a MASSIVE change of getting killed your self when they have back up, which usually is the case. 🩸

neat spindle
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Don't remove oasis, just put plant spawns further

plucky wagon
#

fix the footsteps audio please, it bugs out so much times and Ive gotten killed by a deino/stego so much times since the audio sometimes just breaks

faint drift
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  1. A muddy ''river'' that is there when Isla Spiro is NOT experiencing droughts, this river should link 2 rivers or lakes far away from each other. 2. If the muddy river is there, you can drink and get up to only a 20% water, much like a ''grazing mechanic for herbies''.
ancient plover
#

Carno needs a rework entirely. You want it to be a smaller game hunter/ambush charge hunter. Impossible when your charge uses way too much stamina for simply lowering your head.

Your stamina sucks and you can’t efficiently keep up with prey once a chase starts. And it just can’t do much with that insane hunger

You nerfed Carno WAY too much and it needs a rework.

My ideas are changing the charge to be able to use it while running but you don’t gotta be max speed, let the charge turn, or give it back some of its stamina so it’s not running for 10 seconds and stopping.

The ideal Carno gameplay is you can ambush things like Utahs and get a charge in, knock them down and either bite them or I kills them with charge. If a charge fails it turns into a chase where you can easily keep up and stay with your prey however your turning makes up for it and you need to get around that.

For combat against slightly more challenging opponents like Cerato and Teno. This is where you truly rely on your charge to knock something over and bite them. You shouldn’t be able to go all guns blazing into a fight, but carefully plan out a charge to ensure a kill

ancient plover
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This is just a suggestion with evirma's Map seen as it always gets tampered with every update trying to make it better which imo it always has, but I feel like the main problem with the current map is with the placement of the center river and how bumpy and hilly center is, It feels weird having giant all mighty towering rocks above one side of a river and also having the other side a hilly not much foliage aridish weird jumble area, Nor do I think it makes sense and doesent compliment gameplay at all. You guys want people to move around the map more as land dinos. well making the map not have giant and obstructing cliffs on the main body source of water in essentially now the "hub" of the map at oasis and its surrounding areas the map needs to be made more easier to access this also in my opinion would encourage players to head towards the jungle side but also toning down the jungle would help. It makes it so they have less of a deterrent in going anywhere but the center. Im not saying the rocks should go but maybe the river moves or the rocks do because dont get me wrong they are pretty it just doesent feel nice. Also Center is way too hilly. for the center of the map it has bumps that go way too high and makes it easier to see over everything instead of making the map feel bigger and more expansive it just gives it a weird vibe of where you can see unloaded chunks far in the distance and kinda breaks the immersion (This is more of a pet peeve) The map is good as it stands but center river needs to be more accesible instead of just having these huge rocks blocking the path so having it more in the middle of the arid open area i think would do wonders and also make it easier for deinos to sustain themselves instead of going onto land and also makes it easier for droughts and more natural looking. (I envision it to look something like this but with of course the isle biomes and jaces amazing work.) Sorry if I made errors in my message I was in a rush

ancient plover
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Welcome islelings and here’s my idea for the beautiful creature which is kentro. I believe it should give out passive bleed to its attackers if it’s been bitten on it’s spikes. This is because players shouldn’t be rewarded for biting the animals spikes.(the same idea should be applied for stegos tail) This will force players to carefully place their attacks whilst rewarding the higher skilled players. This will also allow kentro to fend off bigger attackers such as carno,cera,dilo,Utah and potentially allo,similar to how porcupines fend off lions.

lament chasm
#

Make Raptor's 3 call just an angry as shit HISSSSS!, like in the ol' days. The current/old 3 call is just bland at this point, too old. Hiss was completely different, yet also full of temperament!

maiden reef
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Need a mechanic that addresses dinos that become stuck due to map collision/interaction...

grim bloom
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For stegosaurs (or any creature with spikes on their body that are large enough) make it so biting the spikes or thagomizers still deals low damage to your attacker, but medium damage to yourself. This would encourage players to go attacking heads of stegosaurs more, which is their actual weak spot and is what should be targeted. (forgot to add, but you should get bleed too

cold cipher
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I'm sure this has been said but here we go, Animals like tigers or bears (that are legit the largest carnivores in the world) needs very little food in comparison to their body's weight. For example, a zebra can feed a pride of lions for a few DAYS. Not to mention wilder beasts that are heavier and can last much longer. So why in hell's freaking circles does a carno need food 3 times its own weight to survive more than 5 freaking mins?? AI that is.. player bodies last like 12 mins..

cinder stump
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Take mimicking away from troodon and give it to oviraptor, troodon already has venom so it doesn't need anymore abilities. And as for oviraptor it doesn't have any (known) abilities, I also feel like mimicry would just fit oviraptor more than troodon TI_HypsiShrug

alpine glacier
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Allow troodon to keep its mimicry, but oviraptor deserves mimicry as well. To set them apart, oviraptor can only mimic other dinosaurs, while troodon can expand to imitating human cries for help, greetings and perhaps even gunshot sounds. Mimicry is not exclusive to any one animal in nature, I think it can be shared among these two.

slim halo
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Day 7109472847982791 of asking to remove either the mud pit at oasis, the shallow parts of oasis, or oasis as a whole.

uneven acorn
#

Remove oasis but keep the mudpits. If there isnt foliage and water no one has a reason to stack there, and the mudpits can cover centre for bleed

dry pasture
#

Keyboard mapping being configurable for each dinosaur species would be a nice addition.

arctic forum
#

Add a wetlands for deinos, cherrys, tenos, and other swamp/wetland creatures. It could be a coastal swamp

flat marlin
#

If you over-eat while you have the over-eating debuff, you choke to death. Gives a reasonable suicide option.

elfin crater
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I get that you have to do the entire roster’s courting animations and that is a massive task but please don’t let that reduce the quality of the animations. At least let us know that they will be revisited at a later date and the current sub-par ones will be placeholder if not significantly improved in terms of specificity of movements for individual species and their relationship to choice attribute or features before their implementation. ||Just let Brian do all the animations it’s obvious which ones he hasn’t made.||

midnight geyser
#

Make a way back to the rest of the map after being by the ocean. At the north of the map there is just cliff. If you fall off you get stuck by the ocean and die of thirst.

warm lily
#

Lmao teno broke its neck, nice anim

vestal sleet
#

It kinda sucks that the center fields are the only areas that get attention.

Making the beaches more accessible and survivable would be an excellent idea to spread the players out a bit more. Personally I think coconuts should strictly spawn on the beach, encouraging Pachies to go there along with their predators rather than everything being clumped in the center.

I really don’t see how this part could be OP but making Deino a “salt water Deino” would also be a good idea. Deinosuchus unfortunately has very little places to go and with one of the listed dietary options literally being in the ocean I feel like it should be able to go there without dying of dehydration. Maybe they can’t drink the water directly but they can absorb it through their skin just fine for hydration. This would also give Raptors more of a reason to be there since obviously they’d wanna cash in on some baby beach Deinos.

On a more personal note, the coastal biome already is awesome looking and just needs some more water sources to make it even better… also maybe not have the massive cliff.

Anyways whatever your thoughts and opinions, I’d love to hear them.

shadow talon
#

tenonto man: breaks leg and neck while saying OOOOOF

tenonto woman: oh yeah baby!!

(i think the animations are hilarious... but not exactly what i would call immersive...more like distracting)

Suggestion: please make tenonto's courting animations a bit more elegant or refined and less neck breaky)

gray sleet
#

a new smiling tenonto sticker or emote
(look at how happy she is)

round stag
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The bucking is atm to hard, two sekonds and your stam is so low, that you can't get away to hide. Your only chance is to be a baby killer and for that, the most herbis will defend the dead body. A spezial attack like pounce is with this hard bucking senseless, only useful vs ai.

grizzled nova
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Deinosuchus is 8 tons, Stegosaurus is 6 tons

It takes atleast 2 swings of a stegos tail to kill another stego to the head. A deino has to bite a stegos face 6 times to kill it.
I am infact NOT one of the crybabies who cry after doing something dumb and dying, I strategize. Stego comes to the water, I whip out some ALT bites, and despite landing a generous amount of headshots I succumb to the Stegos nasty tail swings.

On my knees, 4 bites to a stegos face to kill it, it should be 1 infact, but for the reasonableness of balancing, make it 4, Deinos dmg atleast 1200 ALT bite, 1000 if you want. Anything lower than 1000 is a little icky. Imagine a deinos bite like this, https://www.tomcatbrand.com/sites/g/files/oydgjc146/files/asset_images/33525_1-A-Rat-Snap-Trap-B.png , it bites and clamps on.

proven smelt
# cold cipher I'm sure this has been said but here we go, Animals like tigers or bears (that a...

in a similar vein to this, i just want to say that hunger should stop being used as a replacement for engaging gameplay. not saying it shouldnt be a major component -- this is a hardcore survival game, after all. but atm the immense hunger drain only makes the game feel like a grind. you sprint around to go kill or eat more plants, and for what? to grow up so you can... kill things better?

so, what's the solution? i mentioned this before in one of my previous posts, but add more PvE mechanics. a few ideas for this would be:
-seasons (wet / dry in the current map, four seasons in maps like Thenyaw)
-disaster events (volcanic eruptions, typhoons, blizzards)
-entity events (human AI invasions with helicopters, warthogs, etc. that come in and methodically hunt down dinos for a set amount of time -- could be a chance for human players to steal gear with active gameplay instead of just magically unlocking it or finding shit in the middle of the forest)

the last part may be difficult to achieve code-wise, admittedly, but otherwise i genuinely think adding pve elements would only make the game more fun to play. seasons would give certain niches of dinos a time to shine, disaster events would keep people on their toes, and entity events would help make merc players existing on the island make more sense (i.e, as outlaws), as well as make their eventual gameplay more exciting than "me go to port and find gun"

could also bring in even more lore here by having one of the entity events be the "accidental" release of an AI hypo strain, considering they're meant to be forces of nature and not really "animals" -- it would be more easily controlled than a player who is able to log in and out, and would really help to bring back the horror aspect of the isle. (also could be nice to have them as AI first since playable hypos will be difficult to balance)

TLDR; PvE to spice up PVP instead of just making everyone hungry all the time

slim halo
fading knot
#

I'm gonna suggest a stamina rework for the future. In the game, stamina managing plays a very important role for combat. Most attacks cost stamina, bleeding affects stamina, fractures effect stamina, etc... and it's great. But right now, stamina is completely hit-or-miss. Either you have it and you're fine, either you don't and you're screwed. Although it works this way in most games, I feel like it could be improved by increasing the importance of the amount of stamina you have, by tying it to your dino's stats. For example, sprinting with full stamina will go faster than sprinting with low stamina (ambush mechanic but good). Stamina could also affect attack damage or speed, to make intra-species fighting and tiring out prey more interesting.

kindred beacon
#

lots of people are suggesting ways to improve the game, animation tweaks, mechanic reworks, report of major problems within the game, and a lot of this feedback is well tought and supported by actual suggestions on how to improve. It'd be great if devs could address the requested changes... you say that you listen but the only thing that i see are some answers in #isle-discussion, and while they are truly appreciated that is not the place where the majority of the reports and feedback is stored. The hot topics are here but you seem not to care... lots of requested changes, like changing walking animations for the current playables, or tweaking the Anky broken back, or some balance changes like carno's hunger were/are a major concern inside the community and yet there is/was a radio silence. Even a "no" for an answer 'd be better than not giving a damn. So please it's not that time consuming to have someone react in this channel, even to prove that you are actually reading ( some people really do spend lots of their time writing stuff and justify their ideas and it's infuriating to have them snobbed like that) and that we are not just numbers on your store page, because this will surely cause the ship to sink. Without the community what remains? We are here to support you with our ideas, money, time and encouragement. So please, we request a satisfactory product in return (to clarify, not that TheIsle isn't, now I'm talking in general and anyway anything can be improved over time, we just need a sign of life to make us happy).

glacial shell
#

Abilities really need more nuance in general.

Pounce is what really got me thinking about this, it's a latch and damage phase that you drain stamina on, the pounced animal is able to both predict your dismount and easily prevent you from dealing significant damage, although due to speed, it's almost a guarantee that you will take some unpreventable damage.

For Utah, I've suggested this before and others seem to being doing this as well, but make it so you have a brace ability when pouncing that reduces the stamina drain, MHW is what I'd cite as a prime example. This makes Utahs have to do something besides time their dismount when latched and allows the pounced animal to also utilize timed bucking. However, bucking should drain FAR more stamina when the Utah is attacking to compensate.

Another example is Deino, although I don't even think this is a fixable problem.
Lunge is only effective when an animal comes to water deep enough to submerge and hide in, they must be point blank.
If the map has shallow water, Deino is irrelevant because of this.
If the map doesn't have shallow water, you're basically playing Russian Roulette every 15 minutes when you get water.
Neither of these have any degree of nuance to them, they both rely on perfect conditions and luck, there's VERY little skill or nuance in this ability at all on both sides, certainly not the prey.

Not even sure how to fix it, I seriously think that the ability is irreparably poorly designed. IRL crocs are not designed to be fair in any sense, their hunting method is monumentally one sided and can only be avoided through numbers or superior size... or incompetence. Crocs need to eat rarely so they don't cause enormous ecological trauma, but this is a game, one party shouldn't be submitted to the hand of fate with no way to influence the outcome other than hoping they drink at the right spot.
Deino just needs reworks to it's playstyle, or it needs to be removed or downsized.

ancient plover
#

It’s might be a bug but pachys broadcast sounds like a cough. The legacy broadcast sounded much better

knotty spoke
#

I know there are plans to make a separate smaller map, but regardless it still doesn't change the fact that this one's too damn big. Even if you increased the player count to 300 it'd still be too big I feel.

limpid dragon
#

Incredibly scarce AI, low food values across the board, unreasonably high hunger drain, and bored-into-aggression-and-body-denying herbivores are making carnivores pretty unfun to play right now.

quartz laurel
#

Please do something about the Chinese ESPers. I’ve only experienced blatant ignorance by them on NA 1, but I’m sure at some point they’re gonna expand to other servers.

gray sleet
#

Please, for the love of Crocodilius, give water the same ability cancellation as Mudpits, with exception to semi-aquatics and water-waders.

As it is now, Stego faces ZERO punishments against spear-fishing in a river, the only thing that will make it stop being a hippo is about 4 or more Deinos B-lining for it’s head, and even then the stego has a decent chance at winning the fight.

There is no skill in this issue, it’s just a straight up issue. Stego shouldn’t be raiding the local river system when it already obliterates deino 1 on 1.

vestal void
#

I hope this is the right channel to put this in, but, I am here to ask about the group system.

Me and many other friends that used to play The Isle together pretty much left the game, after the grouping issue:
You must find each other in order to 2 call and group together.

I believe this issue could bring back many, many players, if only there was a way like in the old version (Legacy) to simply Tab to the players and add each other no matter where you were on the map, also being able to see each other's nicknames from the other side of the map (upon a possible option or range which you can add to your settings, as some people do not like the feature of seeing nicknames from too far, while others enjoy this possibility).

Before the update, I was ready to buy multiple copies of the game, also gifting them to my friends (who also wanted to join the game).
Upon seeing this issue... unfortunately I have changed my mind, as I am sure that all the information and details in the game would be a lot to handle for many newbies, especially when usually, the first thing to do would be to find your group/friends.

When you spend over 40 minutes to try and find a new player, along with the issue of their hunger and other stats, it becomes really overwhelming, exhausting and not fun, for both parties.

Please, bring back the grouping system! ❤️‍🩹 TI_Cry

uneven acorn
#

Take oasis and put it somewhere near port when it’s done. Keep the mud pools there. Ideally no one would camp there because there isn’t any foliage to hide in and there isn’t water to keep you there

jolly quarry
#

Add group chat

main sleet
#

Rather than deleting oasis, move some of the diet plants away from that spot, and then add more ponds and locations of interest scattered around the map. With clear routes of travel between them. Also make them deep enough for deinos to nab things on the edge easily, rather than having to crawl through shallow water.

Simply deleting every hotspot won't remove hotspots. It will just end up with the spawn points being the only hotspots.

ornate wind
#

There is no fun in gameplay when it involves trying to survive on an unsustainable diet while being chased off from bodies by large mixpacking/bodyguarding groups that include a large combination of stegos, deinos, tenos and pachys.
Having 5 adult stegos and 3 tenos protecting all bodies to feed an adult deino just ruins the experience and immersion.
Please implement some kind of system that makes herbivores want to steer clear of carnivores.

To add: Maybe give everyone a reason or motivation to not hang around Oasis and lag out the entire area.

wispy forge
#

Make deino fun. There are plenty of posts above that will explain why the animal sucks. But to sum it up for y'all. ✨You can't hunt anything✨

shut gyro
#

Random Idea that I'm sure has been brought up before lol

When engaged in combat, I find it looks a little silly if a creature has run out of its special attack and can only really stand, turn, and bite (aka stego not being able to tail swing any longer once It gets low enough stam), and I think to make combat seem a little more realistic and interesting it'd be cool so that once you're low enough stam to where you can no longer use your special attack your character gains a sort of 'stagger' animation, where there's a visible look of tiredness to it and maybe it sways a bit on its feet. Something to give the impression of 'I'm worn out from this fight/bleeding out' so when it eventually does go down it looks less sudden.

Of course this is purely aesthetic so understandable if something like this wouldn't be considered for a good bit, just an idea!

nimble pasture
uneven acorn
#

God I hate oasis, everyone is there and no matter what you play your either gonna spawn centre or south and head there. Fr just move the diet plants around the map so people dont stay there all the time. Even as a dryo i gotta go there to see anyone.

ancient plover
#

Get rid of the eating animation lock for dryo. It makes a bit of sense for stego because it's a big animal, but dryo is essentially a one shot animal for every carnivore in the game and is very flighty/small. So why does it take a full second for it to back away from the food it was just eating? Or better yet just make it so we can break the animation when the movement keys are pressed.

whole zenith
#

Maybe give a small tutorial/show recent updates when you log in. most returning players or new players don't understand the new changes and there should be a way of seeing a detailed explanation of what your dino does like utahs pounce or carno charge when your in the main menu

fair lava
#

I think big animals should be able to step over or onto small obstacles when going slow (walk or trot). However, when they run into them at speed they should ragdoll over them (bipeds) or get staggered (quadrupeds) while also gaining some progress towards leg fractures (so if you do it multiple times in a row your legs will be fractured). Very small obstacles might only slow them down and only contribute very little fracture progress.

This should make it more convenient to travel through rough terrain but less convenient to hunt or flee in it. It would also allow for more rough terrain in general without completely locking out the bigger playables. And it's more immersive than stopping in your tracks when your foot hits a pebble.

crimson wing
#

It'd be cool to see some biomes on the map that look like this

flat marlin
#

When a large dino is walking on dirt, the squeaky sneaker sound is weird and I don't understand what is making that sound.

lament chasm
#

Make young Pachy a little faster please.

visual burrow
wispy forge
#

A- make the "/stuck" command a priority. Not the main priority, but please get it to work

B- when or if burrowing comes into the game make it so that carnivores are able to dig up the burrowing animal and eat them

C- for ptera the diet should be changed so that ptera is a scavenger animal, basically everything is on its diet, pertaining more so to the juvenile creatures

D- ptera should be able to carry juvie corpses, considering they are able to fly when juvie utahs pounce on them. I also like the idea of Pteras grabbing hatchlings out of nests. Ptera should be our baby killer. Give it the ability to grab young or small animals and carry them to their doom

E- Swamps and rivers should be filled with debris that floats on the surface of the water, giving deinos a chance to blend in on the surface of the water

F- Give deino an option to Z ‘walk’ and 'trot’ when swimming and make it so that only the deinos head is visible on the water's surface (not the neck) when being still and slowly “z” swimming

G- stego tail swing should do less damage when swinging underwater (to prevent stegs water camping the deinos)

H- ptera clinging needs a polish. Does not work on most surfaces and you float a foot away from the tree trunk when clinging to trees

I- The larger tree branches should be solid so that creatures can land on them (not just the trunk). make more of the tree solid

J- more diverse spawning locations to keep the whole map populated

K- give dinos that stay still for too long (around 10-15 minutes) a scent cloud, to discourage afk growing

L- you can grab food out of another dino’s mouth and play tug of war with prey items by pressing ‘G’ on a food item that is already in a dino’s mouth

M- Maximum of 2 deinos can drag heavy prey dinos in order to drown them. although then it all comes down to the corporation between the deinos to actually get he prey in the water

N- Multiple carnivores can work together to drag heavy bodies

lunar mantle
#

I have a few ideas...
I heard the team say something about dropping in on the island via parachuted cages...
I also heard people complaining about other players spawn camping for easy meals or occupying a single area aggressively... and that had me thinking...

1A - Maybe make isolated locations only spawning juvis can fit into, and that lead into one of the spawning areas around the map.
Although, saying this now it may lead to more of the same problems, people spawn camping locations.
If the isolated areas have enough openings and if they were hidden well-enough, it could work.
But if people stay and grow inside maybe it would exaggerate the existing issue, unless the cavity is very small and would start crushing older animals once they grow big enough?

1B - Perhaps making spawning players invulnerable, Invisible and inaudible for 10 seconds?
Just enough for the undetectable juvis to hide or get away from spawn campers.

2 - Make a Sandbox / Tutorial Map for players to muck about and explore like a beautiful playground:
C - A fun, spiraling inactive volcano that Pteras can fly through and other dinos could run up and down.
D - Rock Spires for Ptreas and Herreras to latch onto and jump from, also for Hypsis to leap across.
E - Some spooky human megastructure acting as a sort of haunted house area for Humans and small Carnis to roam.
F - A big open-top cave or canyon pit acting as a sort of Deathmach Arena for Apexes.
G - Maybe even just a large vista showing it all off, Seeing everything from a sloping hillside with plenty of water and space to roam.

Idea for the Nesting Update...

3 - Collecting materials for nests and burrows! In order to build a nest you need to gather twigs, branches and/or stones for nests and burrows. Hypsies could use trees, Dryos burrow underground and dress the entrance, Stegos/tenos/etc. would dig and shape a mound with some brush or leaves! It'd be more fun than just "Press E". Of course you can only carry one thing at a time.

lament chasm
#

I saw this idea above, so I'll repeat this here, it's not mine tho, it's @nimble pasture . Add tree graze for pachys below 50% growth to get 3rd nutrient, since smol pachys can't smack trees for cocos. It will work only if you're below 40% nutrient for smols and below 15% for big bois. It should also work only for Coco Trees. Please add it, rn getting 3rd nutrient is dependent on adults. Y'al were shitting fire about unique graze for pachys, but your ass got burned.

grand hull
ancient plover
radiant wraith
#

Sandbox/Tutorial mode/Single player servers
One of the great things about legacy is that it really didn't need much explanation on how to play the game and most things were intuitive, extremely easy for you to figure out in a couple of minutes. While Evrima has greatly improved on all the systems legacy lacked, its made the game much more complicated and a lot of players aren't going to be able to figure out how to do things just from the in game tooltips. While attacks on the left and right mouse buttons are easy to figure out on your own, that alt attacks even exist might not, especially for new players. Things like lunges and pounces needing to be held still don't seem to be known to a lot of people, and newer systems like tracking, wallowing, and carrying food dont seem to have any tips to show why they're important or how to do them.

I suggest that we bring back the ability from legacy to host a singleplayer sandbox server, and have it on a map that gives a quick rundown for new players in order to test out creatures, their mechanics, and see how the game works now while giving them important information. Put in a few static models of creatures to try out attacks strewn around, show important assets like blood, footprints, mud pits, and other items players will need over the course of the game's development.

Setting up the map for this mode as say, in a large warehouse and with monitors displaying the information could be a good way to not break the isle's aesthetic and still get the job done, while also allowing a way for players to actually be able to hop into an actual server without having to be told how to basic things as soon as they load in.

trail depot
#

Feedback and a request.

In the future night vision, please make it automatic along with the nights where nocturnal dinosaurs just sees more clearly at night while others just sees more clearly at close range.

Its so splintercell to toggle on and off night vision and then everything is grey lighted and colorless

Make it feel like your eyes are adapted for hunnting at nights

lunar mantle
# lunar mantle I have a few ideas... I heard the team say something about dropping in on the is...

Addendum:
4 - Migration and Dung!
Perhaps herbis need to constantly move if they dont want to get sick from all the dung they produce?
Especially the grazing animals like Stegos and Tenos!
Get them moving away from areas they've grazed and pooped on, otherwise they get constantly sick and DIE.
It would also be a good way to draw the attention of carnis like "I smell the sweet stench of a juicy herbi full of nutrients".
I feel it's something that could be introduced in the Gore Update, what with sickness becoming a more developed mechanic by then!

strange turret
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AIs (Pig, deer etc) should have stamina like the rest of us...

wispy wind
#

Styraco and dibble are very similar and people tend to think that one should be removed. But what if that similarity could be used to make both of them unique.

Styraco: A fencer that relies on waiting for its opponent to make a mistake. Fights with this animal would be mostly the 2 parties lineing up shots, whoever strikes first wins, one wrong step and that lance is going right into your chest. The styracosaurus could even make the likes of rex think twice. If the raw damage doesn't kill you, the bleed will. Styraco can move its head side to side and up and down using the arrow keys. Allowing it to block attacks with its frill more effectively.

Dibble is another story. Dibble relies on blocking predators more than fencing. But is ironically much more aggressive in its fighting style. Getting up in the attackers face diabloceratops will put its frill in predator's faces. Using its amazing endurance to drag the fight on until the predator is exhausted. Then it goes on the real offense, repeatedly goreing its attacker while it's too tired to fight.

A lance that relies on playing defense.

And a shield that relies on aggressive tactics to block attacks before they come.

(Edit. Both ceratopsids can move their heads with arrow keys. along with trike who would be a mixture of the 2)

(Another edit, my goldfish memory having ass had just remembered that the idea has already been brought up by @rancid sleet get pinged)

red ferry
#

Deino is my favorite dino to use so far, I love the aspect of being an ambush hunter and exploring the rivers. I do however have an issue with having nothing to hunt besides baby dinos that have to swim across the river the get to the Oasis. I know people are going to say, "well then go to the oasis" much easier said than done especially when you have herd of stegos camping it which can kill an adult deino with 4 good swipes of its tail. When you finally make it to the oasis you will probably have to deal with another starving deino because they give the spot 2 shallows for your prey to drink out of. Other dinos aren't afraid of the water like they should be. It takes 5 hours to get to be adult deino, I would love to get some enjoyment out of using the attacks I have and not having to fight on land the entire time. Yes this was a vent session, thank you for reading lol.

deep goblet
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a last-ditch attempt to preserve that idea concerning freshly-spawned dinosaur players airdropping via cages in an interactive minigame involving slamming against the sides of the cage to influence direction and drop location:

if the main issue regarding this proposed system is that each fresh spawn acts as a beacon for bloodthirsty players, it may be possible to mitigate this by having each cage release a temporary smokescreen when touching down, to allow the juvenile an opportunity to escape.

just a thought. I really liked the mental image of the parachuting spawn system, and figured I could take a stab at a way to counteract the worst aspect of it.

late pulsar
#

i have a very simple complaint that i feel many people will agree with me on. Fix the hitboxes, im tired of getting snagged by something 30 seconds after i run past its tail im gettin heated

ancient plover
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Tenonto currently has the ability to stop a Carno in the middle of his ram ability.. and even if the Carno hits his charge, if the Teno times it well.. it can still get the Carno stunned, despite Teno being knocked down due to the charge. I feel like Carnotaurus should not get stunned at all by Teno's tail slam when it's using it's ram ability. The creature is sprinting at 55 KM/H, more because of the inertia of the charge... there shouldn't be anything that can stop it, it should be one of those abilities where the only thing in your mind is to avoid it.. and yet that's not the case with Teno.

That turns the tides in favor of the Teno when it comes to fighting it. Carno already has a hard time fighting it since Teno turns faster than a Carno and has two abilities that will stun the Carno and will leave it in an almost death situation. The only way a Carno can get a bit of an advantage is if it pulls off a successful charge, which brings me to my other point.

The hitboxes for Carno's charge on Teno's tail are too small.. the charge will work if the Carno hits the Teno at the start of the tail, or just a little bit lower. I feel like the hitbox for Carno's charge should increase at least when it comes to Teno, the creature has such a massive tail yet you hit it in the middle of it but the charge doesn't do anything.

And my last point, the tail hits. Things like Tenonto's tail slam - Pachy's headbutt, even if they hit in the very tip of the tail, will still knock you down. That should not be the case, not only do tail hits should do less damage (because the tail is just a tail, true it's a body part but it should not do the same damage as a body shot, it should do way less and progressively increase the further up the body you hit.) but it puts the player in an unfair situation it shouldn't be.

If you hit the player on the leg, beginning of the tail and just a bit further down.. yes, that should knock you down. But it should never do so at the tip of the tail

glass zealot
#

Give pachy a charge noise cause you can't hear it when it's about to hit you. All other dino specials have noises so give pachy one

vestal dove
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1-The male Tenos courting animation does not suit it IMO literally is striking a dance pose and the head toss back is too quick.. The female I also feel shouldnt raise up over the male in her response. make the male the one who stands tall to show off.
The dinos are being animated as if they are displaying plumage where there is none when it comes to courting( utah , teno over exaggerated movements ), maybe look at mammal courting not bird/reptilian? go for more sound based courting like in the movie Dinosaur paired with natural movements a large animal would make not a small one ( head tossing, rearing and maybe even some color changes to certain parts of the dinos pattern for courting , throats / back plates changing colors to look fancy (birds and reptiles also walking with dinosaurs did it ) The Dieno should also have the rumble and back vibration animation for courting, should make the water vibrate too if they are in it ( irl crocs )

2-These multi-tonal voice sounds in the dinos ( teno / carno ) calls with all the raspy sounds is not appealing. I can literally pinpoint a sound that sounds like a man going "aaaaaaaaaaaaaaaaahhhh " in in some of the dino 1 calls it drives me bonkers also a lamb sound in the teno call... I dont like being able to pick out each sound you used to make these, so easily.. Maybe make the broadcast calls more smooth n blended not gurgled/harsh.. and also maybe turn down the pachys f call.. its so loud... so so loud.

viscid gale
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I'd like to get down to the facts, what's with Carnos ability to bite through rocks? I was trying to safelog on a rock and a Utah comes over fleeing from carnos and it jumps on my rock and the carnos stick their disgusting face through the top of the rock to rip my organs out while I was a few seconds from logging, why is that a thing???? Why should I lose all my.progress because "Carno tall, hitbox go brrr"

cobalt plover
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Deinosuchus specialized in grabbing and dragging prey into the water, maybe have it's ability be to instead lunge out and do some damage and pick up and kill smaller things instantly, grab things alive and pull them around and possibly have the person being dragged have to buck and kick but when they get away they get a chunk of flesh taken out, lowering their overall health and the Deino getting some food from it, but have it be chance that flesh get's torn off. This would make Deinosuchus a lot more scary for E V R Y T H I N G, stego, carno, tenonto, all herbivores would fear it, Stegos would have to worry about being dragged into water where their tail is useless, same for tenonto, and carno would have to worry about just being in water in general. Unless of course you're really small, you'd just be picked up normally

ancient plover
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I could sum this up by just saying optimize the game but that wouldn't really benefit anyone would it? Evrima looks great and I like the style of combat thats in Evrima but performance wise it runs horribly. Frame drops that at times make the game unbearable to play and bugs that either break the game or make it not fun to play. Sure you could say this game is in beta and I need to be patient but a quick google search will tell you The Isle was released on December 1 in the year 2015. Its now 2022 and regardless if your building the game up from scratch again or not its been years and we still are having the same issues. Evrima had a launch that at best could be summed up as rough. The map we currently have isn't even the one we were supposed to get. I guess there was a mistake and somebody didn't check but the original map was so big it would have needed multiple servers to run it. So we got what we currently call Spiro which was rushed so that Evrima could be released. Not a good start to what was supposed to be considered a new start and nothing but forward from here lol. Listen I love the game otherwise I wouldn't have put over 3 thousand hours into it. Ive met so many people I now consider close friends over the years and have fond memories of playing the game. Something has to change though because at the moment the game is surviving off of the fact that it has a incredibly loyal fan base. As I stated earlier Evrima had a very rough launch and mistakes were made because the devs are human. A good start would be being more transparent about whats being done to fix the performance issues other than hey isle community we are working on it because that tells us nothing. Also a good start would be to treat your community more kindly. Yes I understand that some people on here say some really dumb stuff trust me I am well aware lol. That being said when you ask for feedback and when given feedback you get angry at the community? Thats just down right sad. On top of about a thousand other issues that many may not even be aware of but are affecting the game negatively. I wont't mention those here so that drama can be avoided. This game is very ambitious to say the least and it would seem that the current Isle dev team is struggling to turn that ambitious vision for the game into a reality. The pace of updates is another issue, it would seem the dev team is trying to go for quality over quantity which in todays world of gaming feels unheard of and Im glad the dev team is taking that route. The problem is updates come out so slowly that it feels like the game won't be complete until 2030. All jokes aside update 4 was in beta testing for so long that it wasn't even exciting when it finally launched to the regular public build for Evrima. Keep in mind I am far from being a dev nor have I ever developed a game but it doesn't take a dev to realize there are some issues going on here. I could talk about this all day because I love the game and want to see it succeed. I hope you devs can figure it out because me and my friends miss playing the game and just want a game that works well and is enjoyable. Other than that I hope everyone has a good rest of their day

slow peak
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Make even the smallest of juvenile pachys able to knock coconuts out of trees, or at the very least make coconuts fall from the trees significantly more often. The slowest juvi whose food is in the most dangerous areas of the map should not have to wait until it is 50% grown to be able to acquire one of its diets. This forces players to spend longer growing than they need to, even if they know where to find their diets. It's just yet another of a plethora of examples of players being punished for choosing to play the game.

lunar mantle
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I have an idea to help diversify the visuals of the island!
An almost desert-y savannah-type region with a massive canyon kinda like the Grand Canyon.
Chuck in a few monoliths, some pillars, and a small desert canyon for Carnos to roam and for Pachys to find their horned melons and agave! Also make a few lakes, rivers for Pteras and Deinos to visit!
Plus the sunsets on the red rocks would dope as hell!

lament chasm
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Prioritize adding Carno rival before the TI_TrooBruh. Prefferably simlarly sized and also carnivorous, specifically, Allo, Cerato, Sucho, maybe Bary

meager drum
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Would be nice if you guys could fix the smell and carry system. Cuz it really does not work in the new update.

Its a big letdown for the deino cuz the carry system makes it jump work.. But so many times i have jumped a utah or carno and got it stuck, turn around and bam the fly out of my mouth. And yes i hold in the right mouse button.

lament chasm
#

Do you ever intend to fix spawncampin..?

nova gale
#

You guys really need to fix it so the '' food/plants '' or whatever really show the Icon WAY closer to the actual 'object'. It's really hard to tell where the objects are most of the time when they blend in with the grass, surroundings, bushes ect. The ICON in the compass, need to come down way close to it so it actually shows exactly where it is, because running around in circle in the same spot to locate this one thing is straight up crap.
And please lower the Cooldown between being able to post - 6hours is super long

graceful wigeon
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I just want to see better decisions being made before updates are released, honestly. Some issues are only discoverable after some testing with an update, but others feel like common sense. Someone mentioned the lack of tutorial for a lot of the new mechanics, and they’re totally right. A lot of people still don’t even know how to buck because there’s no prompt. You have to learn a lot of things from another player, which is unreliable. I understand that this is a beta as well, but with how far along the progress is and how many players are moving to evrima, I feel like these more legacy-like features should be implemented again. Little text boxes for the first time you log on after an update informing you of any vital new mechanics would go a long way.

Not only that, but other things to make the game more user-friendly. I check this channel fairly often, and people make really good points here. Things that seem like they should be common sense when implementing an update. A good one I’ve seen a lot recently is how we spawn with low food and no nutrients- which doesn’t allow us to fill up our nutrient bars entirely without having to wait to get hungry again. Just small things like that being thought of before the updates are released would make the experience so much more enjoyable.

wispy wind
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Ability suggestion for Pachyrhinosaurus (who I'm going to just call rhino)

Ram:
The rhino rears back and let's out a heavy snort. After being held for a while you release right click and the rhino throws itself forward. Outside of a sauropod stomp, this would be the single most devastating, fracture heavy, and easily punished attacks in the game. Wherever this hits will send that part to the most severe fracture stage possible. The stam cost would only allow for 3 full rams so if you have to be careful. The stun time for missing a ram could be devastating but the reward for hitting would far outweigh the risk.

Thick hide:
The mix of fat mussle and loose skin makes killing a rhino via brute damage incredibly difficult. This ability makes rhino not very appealing for tyrannosaurs and other high damage animals. However this ability does not help the rhino reduce bleed. Meaning it's predators would consist of giga, utah, acro, and so on.

A fracture heavy ceratopsid that has a great matchup against things that other animals would struggle with, but having trouble dealing with bleeders.

(Well fuck me I have just found out pachyrhinosaurus is only 3 tones...)

deft pike
#

maybe make pachy have a little less stamina, it shouldn't just run after a carno throughout the whole plains area until it tires out just to kill it
i get pachies are supposed to be brawlers and aggressive but this is too much

lament chasm
#

Bring back old Deino's broadcast. The new one feels downgraded and too mild compared to old one: agressive, LOUD AND DEEP AS SHIT, and without an overdose of vocals

latent blade
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Trying to spawn in is probably the hardest part of the game. I sit there bouncing as the world loads in for ten minutes and during that time I am starving to death. By the time it does load I am near dead and thus have to restart the whole process again. If there's no way to fix the time it takes to load in at least have the us be invulnerable while loading in or at least not starving. It's a pain and makes playing next to impossible.

ancient plover
#

Add baby carrying update 5. Nothing more to say.

Actually, they cannot be carried once they hit the juvie mark

hot hornet
#

A possible fix for the spawning issues right now (spawnkilling mainly). If you could somehow get the spawn regions to be less condensed ( meaning spawn in the region in a wider area), then maybe it would be harder for spawn killers to camp 3 single points where hatchlings are spawning in. Also maybe if we could get a random spawn option, meaning it spawn you anywhere on the map, maybe that could help too. I kinda miss the days of spawning on a beach and trying to use my knowledge of the map to figure out my next moves. Btw this is not saying be done with the regional spawn system, I actually like it for meeting friends and getting to specific places faster.

brisk pewter
flat marlin
#

Stop being lazy with the map and just painting on trees and bushes. SO many stuck points and questionable decisions with cliffs and access points into other biomes like the beach.

willow axle
#

monitor selection. Not sure if this was said already. but plzzzzz.

vestal dove
#

Give male tenos a crest color. They are the only dinosaurs afaik in the game where both male and female are nearly identical.

hard elbow
#

Here's some personal thoughts on map design in general for the game. I've returned to the Legacy Thenyaw map over the past week and it's honestly the most fun I've had on legacy, and I entirely believe it is because of how well that map flows the economy of players. Simple traveling and movement feels more critical in Thenyaw's design because everything is so condensed and it's so easy to be ambushed, there's very little open sightlines, in fact the most I'm reminded of this in Isla Spiro is the south spawn area, which is pretty dense and detailed compared to most areas, and it's easily where I've had the most fun on Evrima.

I think some things to take away from Thenyaw that would help build a better player economy in Isla Spiro is to exclude intention of making plains a common terrain. Plains should be a (large) sought-after area for most defensive species that want sightlines, and not a hazard zone for predators like they all currently are in Evrima. I think plains are boring because theyre too predictable, there's not enough moments of running into a dangerous player on complete accident, and the environment doesn't alter much strategy. Additionally, I don't think hub-zones like Oasis are a bad idea in theory, the problem is the placement. Thenyaw has multiple hotspots that aren't centralized, they're spread out almost diagonally and connected by at least shallow rivers. In fact, following the rivers on Thenyaw is like the perfect route 66 to get to and from the hub areas, and during the travels there is almost always a body of water off of this trajectory with cool landmarks and unique terrain. It's such a good design, imo.

slow peak
#

Pachy needs to NOT cancel a dinosaur's attack if it hits it while its attacking. This specifically affects its matchups against Teno and Carno, where the Teno/Carno will CLEARLY tail slam/bite on top of the Pachy before the pachy lands its headbutt, but for whatever reason the current headbutt will bypass the attacks of animals 3 to 4 times larger than it.

slim halo
radiant wraith
#

Possible improvements to current systems
Mud
-When weather is implemented, have mud puddles form in open areas and around rivers, leaving plenty of areas outside of the mud pits to wallow in. The downside to these being that if its still currently raining, the mud will wash off quicker than normally. After rains or flooding, have the mud stay for a while, at least a few in game hours or up to a day.
-Just in general, more mud is desperately needed across the map.
-Perhaps adding more mud pools that are generated randomly between set possible locations across the map may be a good idea. Have them spawn randomly between the set locations on server reset, bringing more variety to the map and making it so none become a particular hot spot.
Water
-Currently all rivers need to be both wider and deeper
-Perhaps change the water icon to a droplet on the scent menu, it's rather hard to see against the compass.
-All creatures but especially deino could have a hefty increase to their vision in water. Aside from very fast muddy rivers, it should be reasonable for a creature to see at least a little bit around them when in the water. Deino as an aquatic especially should be able to see much further in the water, especially at night.
-We need to be able to get to the ocean readily, with rivers and deltas that dump into the ocean. This would greatly increase beach activity and make them viable biomes, because the main problem is there is no water at all but one particular spot on the beach.
Blood
-I've said this before, but blood seems to usually show as it does when you sniff, as bright luminescent pools. Unless you've sniffed, it should show normally, not glowing.
-Blood also shows as clouds when sniffing, which seems to defeat the point of the blood pools on the ground. IMO it should only show as the pools.
Food
-All carcasses across the board need their food values increased. One prey item on their diet should be a substantial meal to any carnivore.
-Diet prey should have a much higher nutrient value for carnivores
-Herbivore food needs to be better spread across the map with more locations for herbivores to go to. It seems as though the entire northern section of the map is almost completely bare aside from near the rivers of any food. The northwest and southwest areas don't seem to have anything worth going there, as there isnt enough food to bother making the trip.
Biomes
-We need more of the biomes that are usable to the current roster. Most of the map seems to be split between jungle and grasslands, but at the moment, jungles aren't all that useful to most of the roster aside from hiding in them. There aren't enough hypsi players to justify most of the map being jungle, especially given that most jungles don't seem to spawn hypsi food as it is
-Add at least 2 more arid and swamp areas to the map, allowing players to spread out more and get out of oasis due to other food being available elsewhere.
-Reduce the amount of foliage in jungles by a large deal. It's too dense for most players to see and with too many obstacles to easily maneuver though aside from the smallest players. When we get bigger creatures, this is likely going to be a huge issue.
-Trees load in at an absurd distance, even at low settings. This likely contributes to lag a lot.

fathom abyss
#

After playing Pachy for a while, I feel like they shouldn't be "plains" animals. You can easily spot them from a mile away, they are very loud, and they are very slow. Shrublands or the edge of forest would be better, however, their diet forces them to be in the very open. From what I've gathered they are supposed to fracture dinos and then escape to survive, but with their speed, anything can catch up to them easily again, especially when there is no foresty patch around to hide in after. Crouching doesn't help them, why do they even have it.

You could easily make Pachy food more available in forest openings or change their diet to other plants. It would force them to be seen but give them an option to run into cover afterwards.

sturdy glacier
#

Add An Option to mute the sound menu once and for all

fallow trail
#

This thing, can swim fast, have a strong bite, but that’s all it has going for it.

The kaprosuchus probably won’t be able to kill an adult Utah without an ambush.

Oh and it can do more damage if it runs then attacks. Charge!

earnest trellis
#

Tapejara (mid tier pterosaur)

Can fly backwards/sideways for a more smooth flying experience. Only bad thing about this I would think is it would need to be slower than all pterosaurs but still can dodge incoming others like a fast PT or quetz. OBVIOUSLY this is just a rough thought of something to give for more diversity for pterosaurs.

ancient plover
#

I would love a mechanic that allows even big dino's to STEP over a treelog or something. Make it slow AF if you want. But being unable to step over it just feels off.

pearl void
#

could you add a strugle feature when being rammed? where it uses like 25% of your stam to get up faster when being stunned.

cinder stump
#

add on the juvi raptor's and other juvis that get a poor diet from cannibalizing that they are in fact not allowed to eat their own kind, when it says "No Preferred Food As Juvenile" and you're punished for eating another of your species thinking that the no preferred food still applied it can be very confusing for someone

slim halo
#

If something like that were in the game, it should only be for animals that are indended to be herd animals. And even then, it wouldnt make much sense to have it. Right now there are few dinos that can disrupt herds even when in large packs. They need crowd control of some kind, because stegos are arguably the most toxic players in the game. Maybe that could be a thing for when you kill someone you nested or nested with.

spiral rose
#

If you can kill a small dino in one hit as a Ptera, it should stay in your beak similar to how it works with a Utahraptor and a Carnotaurus.

somber terrace
#

Alright i'll be blunt.

We've had roughly 2 years of development on EVRIMA as a whole, the concepts and hope advertised what the game was supposed to be and it's release was met with poor reception, since then you were going in the right steps with update 2 in regards to the implementation of dinos and their balances, they just needed a few tweaks but everything was viable and actually engaging to play. Utah was the only oddball since it was WAAAY too overtuned as update 2 dropped, and carno's turn made it strong.

So what went wrong with update 3 and this update 4? What the fuck happened. We now have herbivores absolutely stomping their carnivore contemporaries, so much so that i have utterly retired carnivores in order to actually have a semblance of fun in the game. I like the idea that carnivores are infact weaker than their herbivore counterparts, but in combination with the awful implementation of the diets system and questionable design choices such as nerfing carno by an extra 25 bite force, which was just petty; and buffing stego and teno to the point where, in combination with their sheer numbers absolutely nullify the possibilities of playmaking from the carnivore side.

At this current stage in the games development. NOTHING should one-shot anything, the games roster is just too small to promote that notion just yet; and this is evident from the sheer volume of herbivore players i have seen recently (usually at oasis since thats the activity high heaven spot in a map that is fundamentally the same and is boring.) In terms of the carnivore roster, with regards to combat potential you have two effective animals, carno and utah; in which they are significantly outclassed by just about every herbivore unless a specific condition or circumstance is met that swings the balance to their side.

Balancing should take into consideration the roster as it is now and not account for some future additions that will come in 5 years time, atleast for the moment.

ionic pond
#

I personally think that every small animal to max size of maybe gallimimus should have the dodge ability that dryo has. I mean it only makes sense and makes the fights and chases a bit more dynamic. Maybe rework the dodge mechanich to make it work like a fast horizontal jump that helps you get out of the way of danger or, if situation is right, close the distance a little. It would of course need to cost some stamina to perform. It just isn;t very logical to me that dryo can do a dodge while hypsi or utah, who also have strong legs, cannot. I propose making dodge a deafult mechanic for smaller dinos, and give dryo a proper unique mechanic.

lunar mantle
# lunar mantle I have a few ideas... I heard the team say something about dropping in on the is...

@hot hornet @hard elbow I know Map Design and Spawnkilling are some major common issues right now. Everything else here I see is balancing issues or adding new animals. But I agree with both, we need a more polished and well-designed map with no need for a "stuck" command. And we need a system designed against spawnkilling. I suggested an idea to make newcomers undetectable for 10 seconds. I think that's JUST enough time to go hide or sprint away from campers and poachers.

marble warren
#

Zoom in a little bit on Teno when you're an adult, I want to feel big

radiant wraith
#

Aquatic Biome reworks
Jace's work on the new beaches is visually great, but the issue is that other aspects of the game don't support the beaches being viable to live at long term. Nearly the entire roster cannot eat foods on their diets there, there's only one spot with fresh water it seems, and they are inaccessible. Most of the issues the beaches face and potential solutions apply to other aquatic biomes as well, so I'm wrapping them all up into one post.

AI and Plants
-Beaches in particular only can support petra and pachy for part of their diets. A much wider array of food that other creatures can feed on is sorely needed at the beach, encouraging an actual ecosystem there. Most importantly, there are zero fish in the ocean, which is a major issue for Ptera, who is supposed to be a coastal animal.
-All aquatic biomes (beach, river, swamp) are sorely lacking in a diversity of AI creatures other than fish. Add turtles, freshwater crabs, waterfowl, large aggressive fish, etc to bring more life to the water and give more threats and potential resources to the ecosystem.
-For herbivores other than pachy, there isn't a reason to go to the beach at all because there's no food accessible, only grass or coconuts.. Kelp and sea grass washed upon the shore could be a decent source of non diet food to at least keep other herbivores going if they venture to the beaches.
-Change the 'crab' nutrient to instead be 'aquatic invertebrates' and add tide pools that spawn a variety of ocean creatures like octopi, urchins, barnacles, etc. This would be a great food resource for smaller carnivores and fishers.

Size and spread
-All rivers are extremely thin and relatively shallow, presenting a lot of issues for deinosuchus to move around. The rivers are basically one way traffic, where unless you practically beach yourself, many areas you cant pass another deino without being on top of them. Hitting a rock as youre under water will often make a deino go right to the surface as well, which isn't ideal.
-There is only two spots on the map that count as swamp, which makes spreading out next to impossible if you need a swamp biome, there are only two spots to go. Increase the amount of swamps around the map.
-In general, there are a ton of areas on the map without water, making even getting there impossible. There needs to be a lot more spots to drink from and access to the rest of the map. Small rivers, ponds, and puddles strewn about would allow for many more places for players to actually go. Having some rivers dump into the ocean would be a great way to make it so players can actually get to the beaches as well.

Visuals
-Bigger splashes whenever something falls or jumps into the water
-Most areas, especially underwater, are extremely bare right now. There are no hiding spots for juveniles in the water such as fallen logs or crevices that adults can't reach, the only crevices being spots that seem more like glitches to fit into. A wide array of aquatic plants, fallen logs, and miniature caves would be amazing to see and offer plenty of spots for baby deinos and future aquatics to hide from predators.
-Most rivers look almost identical to one another with very little variety. It's be good to see large braided rivers, tiny streams, and different foliage in particular areas of the map.

cobalt quarry
#

dryo showing off its motor skills actually makes sense for a courting display. i think its cute

onyx agate
#

I’d say less people care about far-from-done courtship animations,and are MUCH more interested in you guys making the game PLAYABLE. balance is shit, the map is boring, animals aren’t being implemented, and NOTHING is really be done in a timely manner. How is it that games like Day of Dragons and Path of Titans are able to release updates regularly, and in the case of POT, almost DAILY with hot fixes and balancing and tweaks and such, and we basically hear NOTHING from you guys except “guys so much is happening behind the scenes we can’t wait to show you”?

I understand making a game is hard. I get it takes time. But you need to have a couple people pushing out minor updates like balancing and small map adjustments to actually make your game more enjoyable.

I love this game; I’ve been playing it since 2016. I fully support this game’s completion, but you have to change how you’re developing it so we, as players, either feel like we’re being heard, or are much more integrated in the process you are all going through

crisp pagoda
#

So...in lieu of a critique of the new dryo courtship animation, I request some clarification on these two (three?) statements. Please

Are courtship animations completed or are they a work in progress? Will they be changed based on feedback, or, since they're "complete", will they...stay the same?

orchid folio
#

Dryos courtship animation looks good, though i think it should be slowed down a bit

round phoenix
#

my bad I thought that counted as a suggestion. basically I said this game needs some more optimization as me and many others i’ve been playing with have had a lot of lag issues and it’s not our computer being bad, I can run anything on my computer and i’ve never had any lag until I played evrima isle.

uneven acorn
#

Dryo animation is peak. Tiny bit too fast but I love it. Also he does snap his neck but it’s not shattered like tenos

summer finch
#

AYO ,, ?? either my suggestion for dryo worked or me and whichever dev came up with that dryo courting animation are on the same wavelength 🤝 BDKSHFKWJF

anyways, wanted to boost this again, since courting seems to be in the works atm ! :D

unkempt furnace
#

Why is there a big "far from completion" and "EARLY WIP" in #phase-two-archive when kissen said, that the animations are done as seen in a screenshot a few posts ago? Whats correct now? It really doesn't come across so well if you often contradict each other and somehow don't know what's going on yourself. Anyways, the animations looks decent

ancient plover
#

Dryo courting animation

I think Dryo's courting anim actually makes sense and I dare to say it looks good. Probably I would slow down the neck movement at the end a tiny bit, but otherwise it looks good and cute and fits Dryo.

However, what I'm interested in is why is that you guys keep hitting each others word almost every time? One dev says that courting animations are complete, the other says a few days later that it's actually FAR from being done. So which one is it?

Half the time the community confused because of you guys keep contradict each other. This is why you should never get upset when community members ask stupid stuff.

jaunty swift
#

This request/ suggestion is regarding the Nesting update btw.
I believe the nesting parents (Male and Female pair), would have to nest like the majority of birds of today. Meaning that one parent sits on the nest to help gestate and develop the egg, whilst the other parent goes hunting or foraging for food for their mate and/ or nest.
I also suggest making it so that the food you can deposit to the nest is only that of your specific dinosaurs requirements/ diet.
If it isn't the correct diet food, then either the eggs won't develop, or the babies will spawn with little to no or no diet whatsoever. Vice versa.
(Also posted in phase 2 req)

ancient plover
#

Whats with u guys snapping necks for courting animation just slow it down a bit

wide slate
#

Slow down the head bobbing a bit and don't make the dryo tuck in its head so much and untuck so quickly.

nimble pasture
#

add a #map-feedback channel so we can tell you how dogshit it is and how to fix it

coral belfry
#

The dryo court Ming dance looks good but the legs move a bit to fast

green thistle
#

Ok so I don’t think I need to go into much detail for this one: we need a deathmatch server in evrima. Honestly there’s not much else to it. Herbis need a place to vent, carnis need to get fighting skills SOMEWHERE, and it’s one of the things missing from legacy. I honestly think it shouldn’t be too hard to add one to evrima as long as we have enough people on board. I say if we get over 50 ✅ then we can bring this up to the devs and see what we can do abt it 😄

bold delta
#

Different forest biomes. I know we will get red woods but rn we only have the jungle, i really want to see fx. a spruce forest kinda like the legacy forest.

teal badge
#

New idea to show people that someone is a cannibal instead of the debuff.
Add permanent or long lasting scars that you get for fighting. Each species would leave a unique scar on your dino so they would stand out. If a dino has a scar from its own species you would know it’s a cannibal and this would fix the problems people have with the debuff. People will still be able to see who’s a cannibal and the cannibal won’t have to deal with the annoying debuff that makes it harder to fight and hide which makes it harder to get the food it needs.
Also cannibalism should give nutrients on every carnivore due to your own species having every nutrient your would need. But make it less nutrients than other food sources so it is still discouraged.

kindred beacon
#

Am I the only one disappointed by Kissen's animations? We know that she is the one working on the most "artistic" side of the animation roster. No offense but the courting animations so far have been very weird and unnatural. The Utah showing off the skinny little arms, tenonto breaking its neck the same as the Dryo... Troodon blinded animation that's just straight from Tom&Jerry, idle animations that are basically everything but idle, sniffing, eating and drinking animations that are all over the place with over the top movements and useless theatrical poses. Not to mention the float-iness of the movements, where even a stego feels like a sheep. I mean, I truly apreciate the work you guys are putting in this game but for the love of god please listen to the community. We have no map changes, no balance tweaks that 'd take 20 minutes to be released. Experiment with the community in search of the better experience for everyone instead of having us waiting 4 months in a empty map.
And be a bit more transparent about the hole process. " we can't talk about it", "soon you'll see" " i can't tell you now" and in the end you show us stuff that are far from the expectations. To the point where you contradict yourselves.

quiet sequoia
severe karma
#

love the dryo courting animation, it reminds me of Birds Of Paradise courting, fits how energetic dryo is. it could maybe have some tweaks but i like it so far.
hypsi could do what dryo does but better , maybe dancing too.

lament chasm
#

Diets, of all aspects they failed at, are the worst at preventing overpacking. Unless you're a stego or deino, you're stomach is tiny. One Agave Bush can feed a decently sized Pachy family. One cluster of Radish Root will feed a Tenonto herd for hours. One Pumpkin Cluster can feed a pair of grown Stegos. Remember, when in the early days of UP4 MT, Stegos and Tenos both loved to eat Radish..? Yeah. Automatic competition, possibly an epic battle between Tenonto herd and The Heccin' Chonker. But then you gave Stegs their own Pumpkins. Make different species share their nutrient sources + decrease their spawnrate. If food will stop being plenty, like in the LEGASHIT you'll fix overpacking very effectively.

swift ravine
#

Give us the ability to block other players from interacting with us in group things. Preventing then from taking eggs or grouping with you without a warning. Like '(blocked player) would like an egg, do you want to let them have a egg?' (This might not be necessary depending on how that egg option on the menu is gonna work) Or 'the group you are joining contains (blocked player) do you still wish to join?' Something like that. Nothing that prevents them from like hunting you or something. But the ability to get a heads up about an egg hopper or just That One Asshole is trying to play with you would be nice. It should also block then from chating with you. Making their messages invisible.

untold rampart
#

Players who have a perfect diet should be rewarded with a much shorter growth, time, that way we are rewarded for having a good diet in addition to being punished for a bad one.

pearl void
#

you should make it so if lets say 4 utah pounce on a carno, that means almost 1.8 tons of weight on top of the carno. carnos wiegh 1.8 tons so realisticly 4 utahs pouncing a carno would pin said carno.

lucid carbon
#

Please add an unstuck feature that has a 60 second or what ever effective reuse time. But getting stuck is super frustrating after growing for several hour. the unstuck button can just move the character X Y and Z by positive amounts to move up and over from obstructions.

agile sierra
#

So both Tenos and Dryos courtship animation include their heads being thrown to the back? Are all courtship animations going to include this? xd

woeful summit
#

When will we be seeing Pachy get a speed buff as baby, its very slow and vulnerable rn

cunning plover
#

I realise this might be a bit of a broken record, but honestly my main feedback would be to devote a full patch to optimisation:

  • LOD is pretty terrible still. I'm sorry, but it is. Being able to see a 'hidden' dino across a plain simply because the grass hasn't loaded in, is not good.
  • Large(r) dinosaurs, or maybe just dinosaurs in general have a massive FPS impact. This becomes an issue especially when you are attacking or defending from multiple dinosaurs at the same time.
  • Chunk loading. There are points on the map that are pretty much unplayable due to the insane FPS drops around those points. On an average point the FPS will be 60-70 maybe. Then suddenly for a few seconds (an eternity in combat) 15 fps.

Fixing these issues, along with perhaps others, would go a long way for the current playability of the game and shut up quite a few nay-sayers.

cedar smelt
#

I think ptera’s fishing mechanic should be more user friendly. It’s the most infuriating thing ever learning to fish

amber plank
#

something must b done about the mix packing. more than what has been done.
something must b done about the canni KOS of dinos that are not meant to b canni.
I can't play for longer than 20 min without running into one of these problems. every time I leave the game, I leave mad. ew.

upper orchid
#

I think the dryosaur dance is good, reminds me of some birds. Unlike the teno who are two tuns, dryo are small animals compared so I can see them being able to snap their heads up and down like that.

ancient plover
#

I like to play Ptera quite a bit, but floating above the rivers, endlessly straining my eyes to see those ripples honestly starts to give me a headache after awhile. Could we get some sort of other indicators as to where fish might be? Maybe some leaping out of the water, or the ability to "smell" them in a general area?

radiant wraith
#

Generalist Diets
One thing that has been the complaint of the diet system, especially for carnivores, is that prey is incredibly specific and leads to many corpses that carnivores can't use for their nutrients and are left to rot, being of use to no one. As the roster expands I think it would be a good idea to tailor the diets of some creatures into being generalists, with the current system being kept for specialists. This can also apply to herbivores as well, allowing some species to feast on a wider array of foods. The main way this would work is instead of listing specific species (which would get messy over time with the large roster) instead break them into groups. We could still give them specific prey they need to eat in order to make it so they can't eat just anything but still have a larger variety of foods available than specialists.

Diets should also be listed in the character menu when choosing a dinosaur when one hovers over the screen on the menu so players can get an idea of what they will be looking for as adults before they choose to play a creature.

Example for Generalist Carnivore diet:
Nutrient 1- Mammals (deer, boar, rabbit, etc)
Nutrient 2- Small therapods (Compy, Velo, Utah)
Nutrient 3- Hadrosaurs (Maia, Para, etc)

Example for Generalist Herbivore diet:
Nutrient 1- Fruit (pumpkin, melon, coconut)
Nutrient 2- Roots/tubers (Sunroot, radish, potato)
Nutrient 3- Shrubs (sumac, mountain ash)

Example for Generalist Omnivore diet:
Nutrient 1- Fish (elite or schooling)
Nutrient 2- Shrubs (as above)
Nutrient 3- Small carnivores (Compy, velo, utah) and Small herbivores (Dryo, hypsi, oro)

glad musk
#

The lake in-between south and central spawn shouldn't have so many, if any at all, shallow spots that to drink from. It removes 99% of the danger from the area

onyx agate
brave crest
#

it would be nice to have dinosaurs that were known to have cannibalistic tenancies to have each other on their diets, like how utahraptor juvenile cannibalism was somewhat common , and things like deinosuchus would 100% eat a smaller deinosuchus given the chance, like a "supplementary" diet piece where it gives less overall but gives points for your diet

pseudo pond
#

Please add an in game notification system for impending restarts so people can safe log accordingly. I just lost a lot of progress because I had no idea there was a scheduled server restart.

royal quail
#

a creature half my size should not fill up only 1/6th of my stomach

static sand
#

Would love to see the water splash whenever something jumps in it.

wispy forge
#

Redesign the map so that dinos are encouraged to cross bodies of water more often. Make rivers go all the way through the map so that dinos are forced to cross them to get to the other side.
Make either side of these rivers host particular dietary needs for the herbivore dinos to encourage herbies to cross rivers for food.
And don't you guys DARE pull a "here is a nice shallow part that stretches for a good mile". NO! deep water. With the exception of some short shallow areas. Deep enough to slow down juvenile dinos. Over these small shallow “bridges” dinos can run across but risk getting grabbed from the sides by deinos.

quiet sequoia
#

An Emote/Sticker suggestion channel

pale obsidian
#

Fix the body fracture mechanic, after doing multiple test i noticed body fractures legit do nothing apart from very slightly increasing stamina drain. Needs Fix

bitter trellis
#

I hope you guys start to roll out updates faster. 1-2 major updates a year is awful

proven smelt
# wispy forge Redesign the map so that dinos are encouraged to cross bodies of water more ofte...

in addition to better map design for deinos, i'd like to recommend better counterplay in regards to water-oriented combat. obviously with the way they're nerfed by the map rn it's not really needed, but more dynamic fights are always an improvement and i think a few things would be a great addition to land vs water interactions once the map gets fixed:

-"Drag Under" Feature: if a terrestrial dino is swimming, deinos would have the ability to try to basically tug the dino under -- weight would matter less and would fix the whole "stego fighting deinos in water" thing

-"Group Grapple" Feature: multiple fully-grown deinos would be able to latch onto the same (large) target and drag it into the water to drown it. similarly to the "drag under" feature, this would help to make stegos less comfortable around water if there's a horde of deinos, without just nerfing stego's attack power into oblivion

-"Jump Back" Feature: smaller, more agile dinos, such as dryos and maybe utahs, would have the ability to spring back a fair distance at a moment's notice while drinking -- of course at a large stamina drain. honestly i just think this would be cool visually, but it'd also help reinforce the unique niche of playing a quicker dino

this isn't a mechanic, but more so of a map idea inspired by Hell Spawn's crossing ideas:
-"Canyon Jumping" Feature: again, targeted more at agile dinos, but for crossings it might be a cool feature to have a part of the river be surrounded by cliffs on either side, and at one point it'll be narrow enough for some dinos to be able to just barely jump it. the balance? the risk of missing the jump, and falling into a river likely infested with crocs, and no way to leave the water until you swim out of the canyon due to the near-vertical banks. would be more scenery diversity for crocs, especially if you add underwater caves beneath the narrow canyon cliffs, and the cliff walls could even harbor nesting pteras!

neat ether
#

Self-unstuck command...everybody knows it. Got stuck in Tree, Rock, deer butt or whatever... If technically possible. Maybe with a cool down phase to prevent its unintentionally use in fights.

fading knot
#

So, woth the recent inclusion of Pachy, we've seen how bad stuns can be, in a combat system that is otherwise very good. Stunning is very arbitrary right now, and pretty much a death sentence when it happens. That's why I'm gonna suggest (again) a stun and stagger rework, hopefully better than the last one.
Stuns should be divided into levels. Every dino has a set stagger resistance (or stagger health), and every attack does a set amount of stagger damage. Here are examples of the different stagger levels :
Light stagger : cancels bites, doesn't affect moving
Medium stagger : cancels any attack, reduces movement speed
Heavy stagger : cancels any attack, and reduces movement speed for longer than medium stagger
Knockdown : The dino falls on the ground and is unable to do anything until it gets up (like current stuns)
The level of stagger a dino takes is calculated by the stagger damage it takes compared to the remaining stagger resistance it has. Stagger resistance regenerates quickly over a few seconds, but it's still possible to synchronize several staggering attacks to bring down a heavy target.
To prevent stunlocking, a dino gets bonus stagger resistance during and after suffering a stagger or knockdown effect.

Here are some random numbers for example : let's say the level of stagger you suffer depends on how many times your stagger resistance has been exceeded. Utah has 100 stagger resistance, pachy's headbutt deals 250 stagger damage. If one pachy headbutts a utah, it's gonna suffer medium stagger. If two pachys do it a the same time, it'll be a total of 500 stagger damage, and the utah will be knocked down. If it ever gets up, the utah's stagger resistance will be doubled for the next few seconds, making it much harder to knock down again. (Again, these numbers are completely random and doesn't account for any kind of balance)

rose bloom
#

Never seen such mess when devs like Filipe and Kissen speak in islecord and then Punch correcting them.

Please, don't say anything and just post actual content updates on the roadmap. No more "X thing will be there" and actually it is miscommunication or not even ideas approved by the whole team.

nova gale
#

Anky and ''push-over war''
The carnivores that could hunt Anky, like the Apexs and other suitable hunters. Could all get the feature called "push war". The carnivores big enough for this, would be standing on Ankys sides, trying to push him over or around by force. This push war would be a battle for stamina, so if the Anky have 0 stamina to keep from collapse it would be pushed over, and its weaker sides exposed. Where the bigger carnivore could get in more 'devastating or force-worth' bites unlike the bites that previously would've landed on the top (top-spiked and thick shield) and with time weakening the prey if the hunter can keep it going long enough before experience exhaustion.
But, if the carnivore end up with no stamina and visible exhausted, it would be risking its legs to be blown away by the Ankys strong clubbed tail (among any other possible attacks it has) Therefore, this maneuver would be risky, but doable if managed correctly.

lament chasm
#

Since Mudponds are so rare now, make them detectable with smell, to make up their rarity a little

ancient plover
#

General notes

.Remember “we will get more mud holes, food will be spread out across the map so make players move around.” Basically all food is in the center/south area and a bit in swamp area. Rest of the map is pure jungle and smaller plains with no food. Please fix these issues

Body fractures are useless and probably the most common fracture being it’s your widest part of the body. Change it to something like you limp. But not as much as a leg fracture, you take more bleed and overall damage. Body fractures could sometimes cause internal bleeding. You know actual scary stuff for you

.Pachy needs some changes and stego needs a Nerf big time, Carno feels like an Allo with a charge that barely works cause your forced to be 100% speed, that needs a change

.please just give dryo a directional dodge that works, it has a small delay and that sometimes just goes a bad direction

slow peak
#

Make it so boars don't deal bleed. With how stupidly overpowered tracking is right now, it would be nice if the AI that auto aims while attacking didn't tag players with a homing beacon for all other players to see.

nimble pasture
#

I joined a server with my adult pachy and I spawned in a bush with an adult tenonto in it, the teno killed me while the map was loading (during that time you cant move or attack). Overall I think it was really cool that theres no spawn protection so you get to die without being able to do anything about, seems really fun and cool! Also you still have wallhacks while loading in and it just makes hiding pointless

vestal dove
#

Please stop giving every dinos courting animation those ridiculous leg movements lol.

nova gale
#

In-game map
Add a in-game map, that reacts with your dinosaurs movements, and past movements.
Purpose: To navigate the island(s). So no 'third-party' maps ect.
Function: The map will be 'totally blank' upon spawning as a fresh dinosaur. And when nested in as a fresh hatching. But, the map will gradually fill in its information as you travel, explore and start to learn the map. BUT the map WILL NOT, completely fill in its information in each spot your dinosaur visits. This information has to come by experience, so each time your dinosaur travels the same route, or visits a spot(s) multiple times.. more information will become visible, and clearer on the map. And after your dinosaur have visited these spots enough times, traveled its paths, and discovered new paths and taken notes of them each time it adventured into them. The map fills in, and in the end, when you've a full grown and experienced dinosaur, the map will be filled with much more information than previous growth stages (hatch,Juv,subAdult-ect) and since the beginning of your dinosaur life**.** But, the information on the map will only fill in if your dinosaur is actively seeking to do so, and have gone out on the adventures and done so enough times to be able to remember its paths.
End-note: There's no downside if a player chooses 'not to use the in-game map. It's the players free choice to actively use the map, and the ones who do, might find it fun in its own way. Maybe even as a personal adventure they themselves choose how will unfold, and when having an adult dinosaur at their hand. Might look back at their map and use it to aid their survival further, a possible aid or tool that only became possible by their own ''work''.

brave crest
#

I had an idea for anky for a little bit about a "1 hit wonder" kinda thing where after anky swings its tail a recharge timer begins, once the meter is full anky can do a super powerful tail swipe that can break the leg of or kill most dinosaurs in 1 or 2 swings, you would hold down RMB or LMB and your tail would charge up and once either button is released it will consume some stamina but deliver a devastating blow, also when the anky player swings normally it adds a second to the recharge timer, so it would make both parties in a hunt have to mentally keep track of when the anky can snap your femur, and it would mean to avoid this players would have to get risky and go toward the tail to bait out a swing to buy time.

woeful summit
#

Someone PLEASE make it so that carno doesn't have trash food. Also maybe add more preferred food to it.

I just don't understand why Carno has ptera on its diet and not utah for example. ALSO, why is pachy still so slow, we need a speed buff so that its a little bit slower than babu utah.

FIX CARNOS STAMINA, and please for the last time devs, we all want it, nerf pachy so that we don't all die inside as carno and just get wrecked

AND have you guys considered maybe have a regular update schedule? updates come wayy too late in this game and it hurts my braincells. pls devs do it for the community

fresh citrus
#

Use the correct size of the largest estimated Stego (As the current one is outdated mass and other aspects are flawed)

candid tiger
#

For update 4 I have a a few suggestions for the mating thing, which will prob be ignored, or y’all already knew XD

Basically instead of making them all have a little dance like make it a bit different like, not all species dance to do it. Like maybe males competing for the female?? And also shows of strength as well, to prove to the female they can protect and provide.

Also like maybe add it so there can be a pack heirachy, like in a Utah pack Ptera flocks maybe. Idk would prob be very difficult to do but would be awesome to see it in motion. Just an idea of course XD

graceful wigeon
#

Don’t let us fkn swallow things that will make us throw up even at 8% hunger that is sooo frustrating 💀

safe shore
#

One thing I loved about pachy was that as you broke skulls, your head would get more and more bloody until it basically turns black. This is a very fun mechanic to show how skilled you are at the dinosaur you are playing. However, other dinos only have temporary blood stains. More permanent blood could also work for other dinos too and would be very fun for the more combat orientated dinos. Carnos get bloody horns for killing stuff with a ram, stegos get an even more bloody tail, raptors get bloody claws from pouncing, and tenos could get bloodier feet or tails. Little details like this can act as a personal achievement and are a great way to show your skill to enemies and friends.

slim halo
# candid tiger For update 4 I have a a few suggestions for the mating thing, which will prob be...

I agree there should be more to it than a dance then nesting. Some herbivore males could have some really epic fights that way, like ceratopsians and even tenotos. The end of the sparring could be ended manually when one of the herbis backs off or when one of them breaks a leg or bone in general. The fighting should rarely end in death but it should still be a possibility. Honestly Im not sure about utahs and other pack hunters, I think it could work similarly with them fighting over being alpha

south valve
#

Carni diets should be prevalent through all stages of growth and change as seen fit ie. deino as a hatchling/juvie should have a diet of frogs, schooling fish, and say utahs, dryos and deer, sub adult to full adult would be the same. I think the diet system for carnis can remain somewhat the same.

Herbivore diets however should act differently than carnivores in a way that actively requires migration across the land and through rivers. My idea is; for an herbivore to get their first "nutrient" they would have to eat from 3 similar plants (like 3 different roots), each of which are in different areas, one might be found in the center north of the map second could be far south and the third could be in the swamps to the south east. The seconds nutrient would follow the same suit (maybe 3 different fruits) but could coexist with some of the plants for nutrient 1, for example one plant for both nutrient 1 and 2 could be found in the center north area of the map however a second plant for the second nutrient is on the opposite side of the map from any other plant that's required. the punishment for not having required nutrients for herbivores should be less punishing than that of carnivores and i think the benefits of having perfect diet should be higher than that of a carnivore.

alpine glacier
#

My big fat herbivore diet document.
TLDR summary:
-give herbivores less specific diets that give them wiggle room in their preferred biomes
-spread herbivore food more evenly across the map, not in chunks that encourage stagnant herds
-different non-nutritious grazing terrain (waterplants, grass, wildflower fields) that cater to specialized grazers more and has to regrow if too much is eaten
-less common favorite food should give special bonuses
-different foods have varying levels of water, nutrition and food value that can help people tailor to their lifestyle
-medicinal plants accessable to the whole roster that can help heal or give resistance to different injuries
-the map is divided in to invisible sections, specific plant types don't enter a respawn timer until their whole area stache is emptied in order to further discourage stagnant herds

https://docs.google.com/document/d/1rtKpR97Z_JH-qnncmlDkodVHLtodr61-OU3QnUiR7Sw/edit?usp=sharing

weak zealot
#

Saying that the animations are WIP/subject to change is cool n all but the way you guys emphasized that in the dryo one is kinda... almost as if... you... don't want any criticism ??? That's your response to the feedback on the Teno courting animation?? really??

Saying something is a WIP or 'subject to change' doesn't mean we aren't allowed to share our opinions/criticisms about said thing.

(Yes im very late to the party)

ancient plover
#

Some constructive feedback about the dryo courting display
Its a rather solid animation, but a thing the game keeps forgetting is the scale of these animals. Dryosaurus altus, the species our Dryosaurus is based on, is around 90 kilos, comparable to an overweight person in weight.

Overral, the animations should reflect the size of animals and physical constraints brought by size. It adds more believability and immersion, which is a good thing in the context of a survival game.

I know the animation is a WIP, but still, this is a thing to keep in mind when doing animations.

nova gale
#

Pop-up pictures of diets
When hovering the mouse over the specific diet names in Character menu, a smaller pop-up window will come up, showing a picture of the plant/herbivore/carnivore/omnivore ect in this temporarly pop-up window. Which will disappear immediately after the hovered mouse is moved away from the name/icons, and will re-emerge the moment the mouse is hovered over again.

dry pasture
#
  • Move important diet components that impact growth (for non-adult dinosaurs) or stamina / health regen to dangerous areas like shorelines or areas that require some finesse to get to thus making the feeding dinosaur vulnerable to attack.
  • Spawns locations for herbivore diet components need to run out more frequently but dinosaurs should be able to smell from very far away... herbivores should innately know where the food is but journey long distances for it. As it's setup now, that's not the impact the game engine is having on players.
  • Diet components need a more complex interaction with gameplay... add more diet pools to represent each food and have them, in combinations, influence specific statistics. Effects scale from 0% to 100% of effectiveness based on how much you've filled of that component.
    • For instance, one diet component might increase your stamina pool temporarily while another might give you a 2% increase in speed, filling a specific three might give you an increase in growth rate while filling another three might give you an increase in health regen.

Just spit-balling here but the current implementation of diets only serves to make players find the overlaps so they can reduce growth time. There's really no true incentive outside of that.

visual burrow
#

Suggesting some Oasis changes to stop it from being as stupidly popular as it is now without outright removing it (since let's be honest, it'd be a huge insulting slap in the face to Jace who probably spent weeks making it): - Remove the mud pool at Oasis; this would make it way less worth it to stay there since you're not as safe from bleed anymore. As a result, add more mud pools in other areas of the map; - Make the edges of the lake deeper so Deinos can actually get an ambush and the place wouldn't be a completely safe drinking spot for the entire roster, rather it would only be safe for Stegos. - Remove most of the herbivore food around it, or at least the Pachy and Teno foods so the place isn't a perfect spot for the entire herbivore roster. I would suggest removing the mountain ash from Oasis completely so Tenos actually have to stay near the swamps and rivers to get their diet where they're supposed to be.

marble warren
#

Hypsi is super unique, he just needs growth

fringe hinge
#

Please, put an air roll input for ptera 😈

wispy forge
#

give dinos a starving model design. When their hunger reaches below 5% their ribcages are more defined and they look more pale in skin tone. It would be a good addition in order for carnivores to pick off the weak links in herds. And would also be helpful to alert herd/packmates in order to help them survive.

lament chasm
#

Can you please remove this bloody facepouncing? It's annoying when raptor can pounce me from any angle with barely any risk. Thank you

timber fossil
#

Since you guys will update the roadmap, listen the community for once and split the updates in a smart way with small chunks. In that way you can delivery faster content without compromise the quality. As example the UP4 easily could be split in diets and then fractures. But you preferred merge all together and take 6 months or more to delivery something new.
With a beta game and without fresh content players will be bored of the game quickly. Plz don't see this as negative comment.

fair lava
#

I agree with almost all of @alpine glacier's diet ideas but not with "less specific diets". I think there should not be wiggle room in preferred biomes, because that makes the whole idea of preferred biomes kind of pointless. This comes with two rather significant caveats though:

(A) Small species should have wiggle room when it comes to specific plants within their biome, basically being more generalist. This allows them to find nutrition more easily while also competing with the bigger ones at an advantage.
(B) Juveniles should get nutrients from alternative sources, either by adding specific "juvenile plants" that give all nutrients but less so as you age, or by allowing them to access additional diet options, that, again, get phased out when they grow up. Depending on the animal those might also be found in different biomes.

For carnivores I think there should be a similar arrangement:
(C) Smaller species have a somewhat longer list of preferred prey items while bigger species get a little more specialized.
(D) Smaller species should especially have more ambient AI options on their preferred prey list.
(Ea) Smaller species should be able to gain more different nutrients from ambient AI, allowing them to reach higher nutrition stages without interacting with players(x).
(Eb) Apex predators should (as adults) not get any nutrients from ambient AI, relying on players(x) to get nutrients.
(F) Carnivores in general should get at most 1 nutrient from other carnivore species.

I also think juvenile diets should not completely override preferred diets. Instead, they should give the other nutrients at a lesser amount, depending on growth stage. Example: A freshly spawned Utah would gain 50% of all nutrients from deer (non-preferred) but if it eats boar it should get 100% of the preferred diet nutient and 50% of the others. At 25% growth progress it would then only get 25% of the additional nutrients.

(x)Decent dinosaur AI might work as well.

native silo
#

Might upset some people (?) but if the point is to represent one example of large and small ankylosaurids each by adding Ankylo and Minmi together, I think Gargoyleosaurus would be a better option than Minmi, it's similar in size but better-protected and given its likelihood of being heavier in weight it would have more hp in the game

or perhaps if it's fine, add both of them..

brave crest
#

1.add dietary supplements like you have the species recommended diet (gives you all the buffs) and then you have the supplementary diet, basically to hold you out of the thresh hold debuffs but do not give you anything besides hunger
supplementary diets
Ex: stego supplementary diet, horned melon (filling in for pumpkins) sunchoke (filling in for marigolds)

  1. OR let herbivores eat things like crabs for calcium as a little +1 to growth
tacit garnet
#

optimize the game so i can run it for 60 frames pls

median pivot
#

I think it could be nice for Deinos to, when resting with their mouths open, as a nice immersion, have random critters like either ai or player-controlled, pteras, compies, troodon, even small utahs, come and be able to clean their teeth like birds do irl for crocs/gators. Maybe it could even offer a small amount of food to them to do so, but if not then just for aesthetic immersion it would be rather fun.

lilac epoch
#

Something that i feel needs to be added are pack buffs and debuffs
Right now packing is only controlled by how much food is available and if the conditions are right you can have packs up to 20 members strong, possibly more if its herbivores.
What needs to become a thing is if you are X amount over your species group/pack limit, Add an overcrowding debuff which could make your dino more stressed increasing food and water drain, making your dino more erratic or deal less damage. Opposite if you are at your max pack limit for carnivores and 75% herd limit for herbivores, This buff would make your dino feel comfortable/secure, assisting in hunts for carnis by reducing stamina drain and improving health regeneration, for herds this would do the same allowing you to defend yourselves against the appropriate carnis. Another thing i feel would be welcomed is to revamp the carnivore diets and how they are aquired, instead of having to hunt for all 3 nutrients from different species, make it so Preferred Foods give all 3 diets Liked Foods could only provide 1 or 2 diets and Disliked Foods providing 1 or none diets, possibly even debuffs. This way carnivores wouldn't be obliterating X creature for X diet instead they could hunt a wide range of dinos for their diets. This could help in many problems that have arrisen with the current diet system!

ember citrus
#

Ok hear me out spawning in through a nest could be like spawning in as a scav on tarkov you get random genes and perks from your parents and and if you survive to die of old age you would keep those perks to use as your normal spawned animal and you have a kinda out of game stash of perks and skins or whatever you’ve unlocked through the elder system or from spawning with them as an egg and if you die before reaching old age you lose whatever ones you chose to have in that life maybe not all maybe you lose a few at random but it would add a very tarkov like feeling to it and make it even more intense (egg spawn=scav. Normal spawn=PMC)

devout wraith
#

I dont know how many times this has been mentioned but I'll say it anyways, Deino holding its breathe under water needs to be returned to its original time, it made no sense for it to have been touched.

grim bloom
#

Add a large carnivore which can consistently 1v1 or 2v1 a stego, because carno cannot do this. So something like Alberto or Allo would fit this. Stego is legit the best creature in the game right now, it needs something to fear.

lament chasm
#

Can you add bucking for pinning..? Pin is still an auto death for the pinned dino, unless the pinner is low on stamina.

deft forum
#

Give admins power to tp stuck players or manually go over the map and fix all the weird holes, trees that pull you in, etc that shouldnt even be there

wintry hamlet
#

This is just an idea: Maybe make so Map is loaded before u enter server? as it is now the map loads when u get on...wich can be dangerous for ppl that has low end pc.

I lost a Pachy to starvation cuz map simply wont load...and i cant get on my Teno cuz im a sitting duck while map refuse to load.

ember merlin
quasi shore
#

I think dinosaurs with worse diets should look visibly weaker. I think it would allow the game to have a little more immersion and help you determine who to attack.

And if nesting is going to be a thing. I think a worse diet should make your offspring weaker as well.

hearty brook
#

Utahs are SOOOOOO OP, please nerf. I never complained about a dino. But they are destroying the game atm

ashen rain
#

Please focus on adding more dinosaurs to the game, I don't really need to say much more than that. It is getting old playing the same dinos 24/7. For those of us who really enjoy EVRIMA, it would be great to have a team of dedicated devs that have a main priority on creating more dinosaurs that are playable. I enjoy other mechanics such as nesting but I think we need more dinosaurs before other mechanics are being worked on as the gameplay becomes repetitive in current state of the game.

proud cliff
#

Jace's environments are amazing and I can't wait for more of them.

cobalt plover
#

We need to talk about the diet system, first of all, it's a hinderance, everything in the game herbivore wise is too slow to get to their designated locations except Teno, Dryo and Hypsi, two of which almost no one plays. It would make more sense if Radishroot was actually found in every single biome, and Agave was found in every single plain, but they aren't. Almost everything spawns in the South West portion of the map, Radish Root? Only seems to spawn in the swamp. The Diet system was made to what I am assuming to get more player interaction instead of having someone camp a single bush, but the way the team pulled it off works well on paper, but in practice it does not work at all. Make it so these things spawn in their actual designated places, Agave in every Plain, Radish Root ACTUALLY found in EVERY biome, etc, etc. (Also ntm that for one creature, if you don't get a perfect diet, takes 10.5 hours to grow which is A B S U R D.) A change def needs to be made, why not just give Herbivores the same get out of jail free card Carnis get? Or just give everyone 25% all nutrients so it gives them a C H A N C E to survive

somber cedar
#

this entire suggestion is by @grave rover all credit goes to him im just posting it because hes muted image is by @nova gale

Ideal diet system changes

  • First off, I’d like to suggest us spawning with 25-50% of one nutrient, but let us spawn with 75-100% of one nutrient when nested in.
    Another suggestion: Provide hatchlings/juveniles with preferred prey, like insects, rabbits, etc. Corpses should also provide you with nutrients.

Bad diet

  • Not much to change here. The stats are good, as they feel like a punishment, like they should.
  • Add a debuff for both carnivores and herbivores, solely aiming to increase hunger decay, as a bad diet, even in real life, would make you significantly hungrier than one with a good diet. The catch is that, you’ll spawn with 25-50% of one nutrient so you aren’t immediately punished.

Decent diet

  • 80% increase to growth rate instead of 50%.
  • Removes the hunger decay debuff, and gives you current EVRIMA hunger decay for the specific dinosaur.

Good diet

  • 100% (3.75 growth) increase to growth times instead of 80%. That’s about all I’d change for this tier.

Perfect diet

  • Decrease to hunger decay for achieving a perfect diet.

  • current EVRIMA perfect growth rate for smaller creatures, 125% for medium creatures, 130% for large creatures, and 140% for apexes that grow beyond 5 hours.

  • Spread out food and make achieving a perfect diet a difficult but reward task.
    But make a perfect diet difficult to achieve
    Also, a pop-up picture showing you what your diet food looks like when you hover the mouse over the text would be a huge QoL change.

flat cloud
#

Based on new discoveries ,we know that spino was most likely more semiaquatic than we expected. Spino could then resamble the creature from concept arts of Tapwing, with more flattened, fin like tail, with the gameplay mostly related to water sources or swamps. He could be a class able to stand against the deinosuchus or fight for terriotory against the deinocheirus players (since both of them represent simillar habitats and are totally massive, their would probably be most equal rivaries). Flattened tail also is an opportunity for a special ability of that theropod - some kind of boost during swimming or even directional tail slap (no other carnivore have tail attack and never did, that would be something fresh). Considering spino's more semi-aquatic lifestyle., he could have a bit less armoured/bulky built like the one we saw in the hope trailer (for me, it kind of suits a bit more for magna strain of spino tbh) , where it was wondering through jungle, witch tbh, once tyrannosaurus rex become a playable class, will be mostly tyrant king's territory. 🙂

deep steeple
#

Add more mudpools, I feel like there are a lack of mudpools and the only mudpools are at oasis which is always populated, and other ones that are far away from center. We should at least have more nearby in center so we can actually wallow.

past ore
#

Pleaseee nerf stegos they are so OP shouldn’t be possible that a solo stego can defend off 6+ carnos

slow peak
#

Dryosaurus and Hypsilophodon should be able to chat with all other herbivore species. My sole reasoning for this is that it would be funny.

slow pewter
#

Look at the issue with map loading, it seems like when you are in the middle of two map chunks it just immediatly loads one and then the other and if you keep looking around and sprinting especially during combat it makes the stuttering of your screen way worse, it is probably a big reason of all the people complaining about performence issues especially at oasis and around that area, unless I am totally wrong about the problem and how to fix it idk.

quasi shore
#

I think sleep should have a function other than just logging out. I think that you should have to sleep for a little while every so often in order to have energy for the next day. And if you refuse to sleep, you will have a much lower stamina cap until you do decide to sleep.

marble warren
#

Dinosaurs that are meant to be with each other more could be encouraged by having a shared chat.

They would have to be similar enough in species of course, to understand each other.

limber dagger
#

https://www.youtube.com/watch?v=GCv1biupT14 Boar-Like Ceratopsians. Having ceratopsians being able to scavenge from carcasses as well as perhaps snack on little dinos and eggs alongside plants would make them more realistic (at least according to hypotheses surrounding their teeth and jaw structure as well as fossil remains of Psittacosaurus). Perhaps ankylosaurs may have something similar, considering.

We all know our dinosaurs, right? There are the two-legged horrible carnivorous monsters and then everything else that chows down on plants. That’s how the world works, right? There are herbivores, carnivores, and omnivores. Life has been governed by the same rules that it is governed by now, and by that, I mean there are no rules. The concept o...

▶ Play video
whole lance
#

Make spinosaurus more like spinosaurus. If Hope. trailer spino and real spino were put together it would make a badass dinosaur that has huge arms and a unique theropod that can dive. I think this would make lots of people happy. (in my opinion i don't really know how people feel about spino)

void maple
#

Minor detail, but I miss the Utah broadcast call with the subtle but cool reverberation. I think it was after the nerfing update? I am not sure, but that broadcast call just sounds much more interesting than the current raspy bark. We should bring it back.

If we want to go a little further, we could give that previous bark to one sex and thus have a little more sexual dimorphism among the utahraptors.

midnight ice
#

It’s not super important but I really want legacy’s Utah sit animation on the evrima Utah.

They actually looked cute “laying down”. Or possibly add a lay down option to regain stam even faster and add the “lay down” animation there.

ember sierra
#

Still think having a bit more zoom (out) would be good, even full grown it makes it a bit hard to see things as a ground predator or any ground animal imho. Example, full utah, near smaller bushes, should be able to zoom out a bit further past the bush, not by much, but enough to see above the bushes a bit more, would also help to compensate for lack of peripheral vision. Also, will FOV be an option we can set in future to attain peripheral vision?

The deino could also use a bit less zoom restriction. Also it might be fair to allow the deino to see through the water when under the water to identify prey walking or flying by, to a degree, in clearer waters and less in murky waters. Thanks.

lucid igloo
#

cryolophosaurus would be great! :)

ancient plover
#

We need a UNSTUCK option. I know it's a EA game and has been for 7 years now. It's going take a few more the get this version finished. In the mean time I wanna enjoy the game as is, and for that we need a unstuck imo.

topaz nimbus
#

I know it is probably used too much as a cheat option. But would love to see a gamma slider in the game. Folks with bad night vision like myself can't even play during the night and must log out just to survive.

lament lava
#

What is your thoughts on temperature, weather, climate and different biomes. I mean we already get rain which can stop dinos from picking up scent and other things. I mean like temperature variantions. As well as biome adaptation and struggle. Like some dinos can take the arctic or desert climates while others struggle. LIke a T-rex or Dilo might struggle in a cold environment while their cousins the Yutyrannus and Cryolophosaurus thrive. But could only thrive in the environment and struggle in others.

uneven acorn
#

Oh yeah also a real colourblind mode sometime soon I’m dying out here TI_sucho, diets were at least changed but I would really like some colourblind settings

ancient plover
#

Hand axes should be added as a multi purpose tool into the game, mainly for butchering kills and for gathering and processing materials (e.g. animal hides, branches, grass, etc).

These could work ideally for the "tribals" as well as true humans.

quasi shore
#

Carno should have a secondary ability other than charge. Such as being able to maul an adult Utah raptor or pachycephalosaurs if it catches one. You would be able to buck this attack but if left unattended it could result in massive damage or death. This attack should be mainly for an adult carnotarus.

I just think it would be a nice addition to the carno’s move set and allow it to be more formidable since it’s kind of a punching bag right now.

deep goblet
#

Some new (biome-specific?) environmental hazards would be nice. For example, a thorny, thicket-like type of foliage that grows in large clusters, similar in size to the bushes we have in the Plains currently.

These thorns would interact differently with players depending on their species, size, and age, inflicting bleed to un-armored animals that brush up against it, slowing large animals that attempt to push through it, or trapping mid-sized creatures, forcing them to expend stamina to free themselves.

Furthermore, these thickets can provide temporary refuges for young or small players, by allowing them to put a static obstacle between them and a larger predator.

The potential for species-specific interactions exists as well, such as ceratopsians "bulldozing" their way through thickets and destroying the cover in the process, or lightweight animals like Orodromeus or Velociraptor clambering to the top layer of the foliage to get a higher vantage point of the surrounding area.

Just a thought :)

weary vale
#

I love this game but as of currently I physically cannot play the game.
I don't know what the devs changed but as of now it takes an eternity to load in to the point where my dinosaurs can go from 100% food and water to starving and I am still am just floating there. I have only ever been able to load into the game once since this started and I had to let multiple dinosaurs starve to death while waiting around watching something on my phone. I know my PC isn't great but it does meet minimum requirements, my CPU is trash but it's never stopped me before. I don't think I am the only one experiencing this issue, I swear in the past I saw someone else complaining about it, a while later when I asked in the isle discussion if anyone else was having the issue I was shortly laughed at and ignored. Has anyone else ever experienced this issue?

marble warren
#

The swamp is so cool but it’s more like a small lake.

Swamps should be shallow with deeper bits in it for gators to hide in, and also have lots of food to attract herbis and carnos

sinful cave
wispy forge
#

Shallow water should be removed.
Deinosuchus gameplay is probably the most boring thing in the history of gameplay because nothing ever comes to deep water. There is literally no situation in which you actually get to hunt anything except fish and other deinos.
Remove shallows until there is either a new, shallow water based, carnivorous dinosaur added or until the drought system is in game.
And if you aren't gonna do that just remove deino altogether because that animal is worthless right now.

whole lance
#

Please think more about semi aquatic spino. Its literally all I want. I know the (Hope.) spino look badass (probebly the coolest spino i've ever seen) but its not spino, I don't mind Beipiaosaurus being a penguin with claws because thats an interesting play style. But spino being spino could already have a more interesting play style being semi aquatic. If this ever happens can peacefully die (seriously this is all I think about)

jaunty swift
#

Add global chat to Evrima once the nesting update is out, at least. There is no reason to not add it back, apart from realism. But how else are you going to ask and display eggs to people in the server.
In saying this, discord is technically an option, but it is really insufficient compared to in-game requests, as its much slower of a process and requires the players to have a separate app just to get nested.

quasi shore
#

I think you should add critical hits. Like getting injured so badly that some of the effects would be permanent. I think this would add a little more immersion into the game and make players more careful. It would also allow you to see who would be easier to hunt.

velvet gyro
#

WHAT IS THIS WHY ARE YOU GUYS DOING THIS
"During this update, we'll be reassessing the quality of all previous systems and art. Bringing them up to as equal a standard as possible before moving on to humans. More of the dinosaur roster will still be added to the game after this point but they will no longer be the focal point of production." @real sentinel this is so disappointing we have been waiting for years for the game to get better and then all the people who love the isle as a dinosaur game will hate this 9 ROSTER DINOS? at this rate this will end up taking 6 months for nesting update? 6 months for nighttime and venom update 6 months for elders update? 6 months for weather update? then 6 months for quality oof life update and we wont have any roster addiitions until after that? trodon is trash dryo is trash hypsi is trash and petra is just a gimmick.

wintry garnet
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All I can say about the roadmap is I hope you guys know how to make nesting work without mass mix/mega packing. As far as I see it without perks and elders there will not be anything stopping people from gathering around making giant carebear centrals. Hope I am wrong but I don't think I can play the game with the amount of overpacking and mixpacking for 3 update wait times.

also devs please dont cave into these people saying we need 100 more dinos before humans get worked on they dont care about your game they care about being dinosaurs and are the worst part of the community. ^v

proven smelt
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devs can't even balance dinos 1.5 years after evrima's initial release. why would anyone trust them to properly implement and balance long-range-wielding humans in a reasonable time frame?

humans are fine. most players here expected humans at some point. but most players also expect the dev team to prioritize dinosaurs FIRST, given this is a fucking dino game

updates are already slow enough. focus on what the community wants if you're only going to update once a year.

tulip coral
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As one of the old fucks in this community, I kinda wish we had more information for how perks will work at this point. I want to believe that you won't fuck it up with perks, but with how diets are being implemented and talked about by the devs it feels like you guys are stumbling along and clueless as to how to move forward. We had so much time to prepare leading up to diets, including the public testing phase, that I wish what we got for Update 4 would have been somewhat more developed and purposeful.

The map and the state of diets as it stands with regards to the location and frequency of resources do not lend themselves in any way to what we were promised diets would bring to the game. Some of the biggest issues we were dealing with before Update 4 was the distribution of players, everyone congregated around the "river hump" and south end of center river, and the beginning of shallows, while the rare bundle of players pissed about at the log crossing at swamp. Even with that setup, we were better off than we were now in regards to player distribution, and it was even better than THAT back in Update 2 thanks to the network of roads leading people around the map. It's only gotten worse from there.

So many questionable decisions are being made, like with carnivore diets for example, which still make not a lick of sense for gameplay, let alone reality. I know the systems in the game don't have to match reality verbatim, but reality can help to inform what may be a more intuitive approach. Let's look at Deino, it started off being set apart in the diet system by it's lack of a diet, which is great. Deino should be an opportunistic predator, it makes sense for reality and for gameplay, since we all know the patience and luck that goes into being a successful Deino player. Your larger meals should ideally be few and far between so you'll take anything you can get. You took that system that had no place being changed, and fucked it right up and shipped it in the official update. You knew that Deino was already having a shit time finding literally anything because all of the players meet at a pond that Deino can't hunt from, and you added a layer of insane difficulty on top of that. Maintaining it's diet as an adult is virtually impossible by hunting from a deep riverbank. We told the dipshits complaining about Deino's stats for months that they're playing the creature incorrectly, that they should be lunging from a submerged position and drowning prey that they can grab and carry. Now those complaints are valid, because Deino HAS to rely on it's capability to combat other creatures on land to achieve their "perfect diet." It drives me fucking nuts that you added what is and forever will be the best iteration of a playable crocodilian to your game and you won't take the few obvious and necessary steps to make it viable. In my eyes, Deino was meant to be a tool to keep players from camping at a water source. It can't do that right now.

Herbivores. Ho-ly shit dude. Every time I bitch about the state of herbivore diets I'm told, "the devs are aware of this issue, in fact the locations of the resources is intentional because they wanted it to be very easy for testing." Well, we tested that shit on public branches for several months, you had plenty of time to gather your information. What we got, what you released with Update 4 is downright disgraceful to this teams capabilities. I understand making the herbivore diets easy to gauge how players will interact with it, but when you push that to the live branch I would hope that it doesn't leave us in a state worse than what we had before. Not only did you give us the cursed pond that Deinos are incapable of ambushing from, but you made that pond a focal point for many of the herbivore's diets, concentrated in an unbelievably small few areas and not taking advantage of the full scope of our current map. If you know the shits got glaring issues then please prioritize addressing it.

tawny bridge
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I think quite a few of us are disheartened about this new roadmap. The biggest issue I think most of us have with it is the shift of focus from dinosaurs in a dinosaur game to humans when we only had a confirmed 10 playable dino roster.

The main point the devs have been trying to make is that dino will be added after update 9, it just wont be the focus. The biggest issue I have with this is that the devs have shown that adding dinos into the game with their mechanics and all the things that make them unique has taken them 4-6 months with the devs fully FOCUSING on having them come out in a semi-timely manner (not really). If the devs shift their focus from dinos to humans, we can fully expect the dinos to come out at an even slower rate, longer than the already 6 month wait time weve had so far. This is unacceptable for a game that is based around being able to play as dinos. At this rate itll take years to even get up to what legacy roster is like, much less fufilling the 55 dinos they have planned.

oak ether
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I personally believe the diet system should’ve been added way later than now since many players choose to be in oasis and it became a hotspot and the rest of the map is neglected as the amount of players is very low and the map itself is very large. My point being if we were expecting to search far and wide for prey when we can instead just go to this one spot where everyone else is at then where’s the fun and realism in that? The amount of players do need a major increase for this to be fulfilled but that still is a major difficulty as things like lag can get in the way. The diet system has its flaws and this one is major.

sweet ermine
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So is the devs finally gonna update the original isle because thier pro.eses have been teased for so long on 8mprovements and a better game but I'm hardly seeing it.

marble warren
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I have some feedback to the community

Have some patience on the small dev team! They can’t do it all! The development hasn’t been super consistent but at least it’s been going! There can be long waits, months even. That’s because updates take long work and collaboration. I don’t want to be sucking up to the devs, I know they have done some silly stuff in the past. But for real if anything they are dedicated to this game, been on it for about 7 years now? And while you could say that it should be done by now, look what they have done! A super unique and fun game! They recoded the whole game! They’ve added 4 updates since!

The devs might not be making the game how you want it to be done. They aren’t making it how I want to be done. But they are making it, and it’s getting done. Let’s respect it

abstract warren
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I hope this is the right place to put this >3<
I do think some people are being really hard on the devs. they’ve worked really really hard to get where we are currently, and the game looks fantastic at this point. it definitely will be interesting to see how humans will work in the game.
however... I am also a little disappointed that humans will be the focal point seemingly so soon when many of the player base is really hyped up for some of the future dinos. I hope there can be some balance to this, and that new dinos won’t be slowed down too much in progress.
additionally, I’m not sure if I misunderstood some of the quality of life stuff, but if it involves optimization of the game and more focus on bug fixes, I really hope some of that can be done with more haste. I know myself and a handful of others I’ve talked to haven’t been able to play at all due to a few glitches, the gfn one & the map not loading glitches in particular. I’m just hoping a fix can be out soon for those because I am so, so excited to play this beautiful game that the devs have worked so hard on.

spice temple
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I hope that my foresight, is the same as yours. Update 10 (humans) is year/s (long ass time) away, giving so much time during then to work on dinosaurs and AI. I'm disappointed that update 7 isnt apart of update 5.5. Could you at least add storms to update 5.5, the immersion is TO GOOD to leave out for that long I remember hearing Legacy's sound design IT WAS SO CRISP my first memory's are held close (STORMS please they dont have to do anything else but be there till update 7).

median canyon
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Add dryo AI back: It's in Carno and Utah's diet, and very few people ever play it, so it'd be nice to be able to see them around again and make the carni diets flow a little smoother

pulsar sonnet
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Just like a lot of other players, I'm really disappointed that focusing on humans instead of dinosaurs will be a MAJOR mistake. At most, you should be working on both humans and dinosaurs, but don't put dinosaurs on the back burner because Dondi wants to work on humans all of a sudden. Its shitting on all of the hard work you guys have been putting into the game and ensuring your mechanic systems are working properly. What's the point in perfecting your mechanics if no new dinosaurs are going to be focused on?

You should at least bring the roster up to the same number of playable dinosaurs as in Legacy before switching production over. People have been waiting for years for the game to be rebuilt and this announcement was really disappointing. Please change your mind!

ancient plover
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Can u guys please add a dino at least for update 7 or 6 all of your developments are slow this will take 2 years to just get to update 9 we dont wanna wait that long and troodon is so small we need another medium size dino other than carno

deep steeple
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Add more lakes, ITS ALL JUST RIVERS, i know that its to make it easy for deino players but shouldnt we have some lakes around the map that people can drink from with having less fear of a deinosuchus being in the water?

stark bloom
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As someone who’s been a loyal supporter of The Isle since 2015, the new roadmap is genuinely disappointing. The decision to take focus away from dinosaurs is a little confusing considering that’s your main focal point.

I was really hoping for some more information about the game’s progress at its current stage because you guys have made a lot of false “promises” or information that has never been released for years. And that’s exactly what this new roadmap looks like.

Your game is still barebones, buggy, unoptimized, and lacking major mechanics.

More “plans” wasn’t what we needed.

unkempt furnace
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[Please read to the end]
Okey, actually its not that bad that humans will be more in the focus now. I just hope that the addition of new dinosaurs wont suffer too much from that, cause currently it takes like half a year, and were all here because of them.
The thing is that i fear this is the next loose promise we get from you, like redwoods, humans at the end of 2021 and so on. We only see plans and concepts from you and then you even contradict each other regarding those plans. But when it gets serious, things go out of hand; Errors, unbalanced roster, glitches all that. You need a straight line, you cant make good progress when you change your priorities all the time. Who can assure us that the plans are finally sticking and that dondi isn't suddenly more interested in cannibals or hypos. The reason this game is in this state and in endless development is exactly this; misscommunication and the plans of individuals.
And then we have the communication problems with the community. The majority says something and you just ignore it/dont see it, sometimes even get angry at feedback and do the same stuff again. I could count so many examples now.
Im frustrated, i really want to see the game thrive, cause im sticking with it since 2016. When you release an update or show us some cool future stuff im the happiest person alive! You definitely have great and talented people in your team, but then there is always the bitter aftertaste due to the reasons i mentioned above.
Have a great day everyone... had to let that out after all these years.

tranquil rock
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(Hopefully no one brought this up yet) What if the 3rd person camera was centered/orbited the head instead of the center of mass/torso. That way you can peek your head out of bushes and see perfectly. You can still zoom in and out as much as you can now, and just in case that clipping your camera through walls becomes a problem, there can be a blinding effect that makes your screen go black if your head clips through a wall. This can also be limited to when you have your camera zoomed in enough to clip through the wall.

steady pebble
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I really don't know how to start.. Normally I'm just a silent reader here.. but now I've gotten to the point where I'm just really really frustrated. "Adding new dinosaurs no longer wants to be the main task of production?!" ... i mean WTF.. ?!? i have loved the isle since the legacy days.. as things took longer and updates took time i was fine with that too. but I don't understand how you can lose your focus like that in a dinosaur survival game that we all love and want?! I mean if you want to play a shooter where it's bang bang bang or something like that, there are plenty of other games out there. it's so frustrating!! After reading this dev blog, my last hopes have really dropped to the minimum... I hope I'm wrong 🙄🙄😩

gray sleet
weak zealot
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okay more playables is cool n all but you what's cooler? having more mechanics, yea baybe
Idk I'm pretty excited with how the roadmap looks right now!

Playing the game as it is right now doesn't really keep my attention for too long, theres not much to do and lack of AI makes it feel pretty empty, but I really enjoy watching this game grow and I am very excited to see where it leads.

zinc wasp
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Fix update 4 before doing anything more! The game has never been as broken as it is right now and you want to move on?? Balancing everything is the key part in making The Isle a good game! But now nothing is balanced:
Everyone is at oasis, herbis are mixpacking killer-machines making it a nightmare for carnivores, deinos have to eat fish only, you never have a perfect diet as an adult no matter how hard you try…
And those are just some of the problems update 4 brought… I am willing to wait another half a year until this is finally balanced because it’s insanely important!! After you did this you can move on with your questionable roadmap…

whole lance
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Im honestly kind of scared I might not live to see the evrima near completion. Please make give us more to be exited about. I was refreshing trello all day on the 31st. I'm not saying "make game faster" I just hope we will get more info about the future in the future.

ionic pond
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Its been a month since you came back from holidays and i havent heard a word about optimization exept plain "were always working on it". So im askin once again. OPTIMISE and BALANCE your game, it is literally unplayable right now, which is sad. I love this game, i bought it litellary week after the release in december 2015, and i love what you doing with evrima i find it 100x better than legacy even with less dinos. But i just cannot play this right now without submitting myself to pain and suffering, both because of 11 to 20 fps when near players and the terrible reign of hebrivores. So please before you plunge yourself to creative madness of next updates *which i get it they are exiting) just fix your game first. I know many people are with me on this because none of us want to wait 6 months for your next update to MAYBE fix the game.

native silo
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I can understand why you want to focus on new mechanics so much, but I think it's a bad idea to completely neglect more dinosaurs until after update 9, unless you really level up your game and you release major updates a lot more frequently.

I get that it will be a lot easier for you to go with the approach of first establishing nesting, skins, elders and perks before moving on to dinosaurs because that will make their production much smoother rather than trying to catch up with their mechanical needs after adding a large roster.

It's easy and also painful to imagine how time-consuming it would be to start working on all those mechanics if for example we already have a roster with 20+ playables. Establishing the mechanics first makes the production much smoother, yes.

But adding dinosaurs is one of the most pivotal aspects that keep the players hooked, perhaps because you guys delayed humans for an extended period of time, everyone now thinks of this game as a pure dinosaur experience. If you completely halt dinosaur production till after update 9 (which is at least a year and a half with your current development pace) you will likely lose the patience of a large portion of the playerbase.

Mechanics should be the most important, and they are, but you should add dinosaurs in between to keep the players hooked, because that's why we're here; we want more dinosaurs, and we also want to try out those new dinosaurs with the new mechanics at the same time.

I suggest you add Cerato to Update #6 with gore, perhaps Magy to Update #7 with the elder system and Beipiao with Update #8 because it's going to be a fishing dinosaur from what I heard so it should fit well with the environmental systems that will cause flooding, droughts etc.

We want to stay really hooked. Mechanics alone won't do it, because we're already getting bored of the current roster, we want a change of pace not only by trying out the new mechanics you're planning but also by trying them out while trying out new dinosaurs as well.

We're encouraged to look forward to new mechanics if new dinosaurs are also advertised with them.

Besides more dinosaurs are needed for balancing because you decided to add Stego and Deino that early on, and before moving on to humans to make their horror-type gameplay succeed, we'll need a much larger list of playable dinosaurs.

orchid folio
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I think we have a bit confusion situation here again with poor wording choice. It would be nice to clarify what is meant with u9

I think what is meant with u9 is that u will add all missing mechanics, fix/make improvements to the ones we already have and make a few hub updates. After that u will focus on humans, but still will make dinos, that should go extremly fast at that point, in the backround. So while u will focus at mercs primarily, we might end up with a dino being added nearly every month

Thats my interpretation, but it would be nice to get a statement in #announcements saying what u really mean and how the future will look like (hopefully im right lol)

nova gale
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Nice, you guys updated the roadmap. Now, for the love of God. Use it frequently and update it as you make progress. I loved following along the roadmap for updates before as things got done, it made for some reinsurance that things went forward. But it's been quiet on that front for so long, and to be Frank, it's driving me nuts. So, please. Now as you updated, and arranged the roadmap how you guys like it. Start using it, and let us follow along on the progress of the game tightly and don't let us suffer in silence. TI_DiloSip

strange turret
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I think the current roaster is enough, more than I ever expected out of a dinosaur game. I think its amazing to move away from dino development and work on things like weather and pretty clouds. We should get rodants to play too, so that hypsi has something to hunt properly, while at it, I ve always wanted to see playable frogs and insects. Forget T-rex, giga, Anky, spino, triceratops etc, waay too much time to develop and no one wants to see them anyways. TBFH, guys, add some dinos each update, it keeps the game alive!

frank remnant
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Haven’t played Evrima since it was released due to ongoing optimization issues and lag. So I can’t really give any feedback on that.

Read the entire Trello page before commenting so I was sure that what I was getting from previous feedback was factual. So basically evrima has been out for 2.5 years now? And 4 (4.5) updates. Approximately 2 updates per year. So we won’t really be seeing any more dinosaurs added for the next year or two. Got it.

At least add all features back into legacy before destroying the game and giving up on it like this. I’m talking progression as an option and mods so at least people get a taste of what made most of us fall in love with this game. So disappointing. I’m aware that my opinion means absolutely nothing and I haven’t commented in this discord in a very, very very long time. Lots of weird stuff coming out… I mean… courtship? And those courtship animations? It’s like you guys are dragging your playerbase along with animations that look slapped together. Who asked for courtship? It’s like the weirdest thing I have ever heard of, especially since I thought this game was a horror-survival game, not a dinosaur mating sim.

teal badge
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Perk system should be the upmost priority rn. The community of this game sucks and megapacks and mixpacks ruining the official server experience. We need counter measures against these problems with the perk system ASAP.
Also imo the dinosaur ai shouldn’t be added back unless they are unplayable dinos. And then if they become playable that ai is removed. I like the validation of knowing I killed a player not a ton of 1s and 0s so at least gives us a way to differentiate between the players and ai if the ai dinos come back.

blissful needle
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Hire more programmers specifically for bugs. Have them work on only bugs. Release when they're done. It'll make the game so much better. Also, work on dinosaur mechanics while you're working on dinos, not after, use another Dino as a placeholder for testing

wispy wind
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For the love of god clarify what you ment about dinosaurs not being the focal point after U9. Put it in announcements and clarify whether or not dinos will be added at a regular pace. The way you put it makes it sound like you will fully shift attention to humans and only loosely work on dinos. Give us more clarification, vagueness is fun but with something like this at least be a little more upfront about it.

sharp iris
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Admin panel option :

I was wondering whether it would be possible to have a playable roster's rotation monthly as a dedicated server admin.
For example, in January we could choose 10 to 15 species that would be playable on the server, then in February, either 10 to 15 new species or only part of the previous ones (maybe 10).
This would mean that at the end of the month, one's species could not be available to spawn, thus forcing it to reproduce in order to survive (if there is only 1 member, male or female, the species would likely go extinct).

wooden flame
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Weird idea but maybe a hypsi perk would be a spread shot spit perk meaning while u still have to aim at your target less aim is needed because it’s spread out I’m not good a drawing loll

full jacinth
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Im Not really a fan of the perk system IF there will be speed or damage changes. This can lead to unbalanced stuff very quickly. Also Eldersystem IMO you should be only 10% stronger than adult not more. Everything beyond 10% could make it heavy unbalanced between dinosaurs again. The uncomplicated grow your Dino and know your tier aspect is what keeps me playing the isle for a long time. If they make it like Beast of Bermuda it will lead to some players leaving the isle. Also, it’s weird to see the push for elders before we even get an apex in the game, that’s something that baffles me.

lament chasm
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Increase Raptor's eating speed, it's way too slow for a small carnivore

untold rampart
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I think that they should try to add more creatures while working on mechanics at the same time. even if they do add elders, nesting, perks, etc the roster at the moment isnt big enough to maintain interest in the game until update 9 comes out. I know that Troodon is planned for update 6 but thats too little imo.

earnest trellis
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Honestly at this rate. we will see a NEW Dino (other than troodon) probably 2023.

All this so called hype for pretty clouds and amping up already made dinos is making the game die and all the bugs the game has already is making it boring. Just please add some more diversity into the game I think you do know that adding something more to keep the fan base a bit more interested for evirma.

vestal sleet
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Personally I appreciate mechanics and most of them have been amazing so far (looking at you diet system), but it seems like a very odd choice to put dinosaurs on the back burner in your dinosaur survival game. This would be fine if updates came quickly and we wouldn’t have to wait too long, but the truth is we just don’t have that luxury. I’m not going to criticize the speed at which updates get released because I understand that it’s hard work, but a total of 1 dinosaur is planned to be added in the next 4 updates… a bit crazy to me considering how long updates take.

Also please for the love of god optimize this game a bit more, there’s no excuse for my 3060 only getting me 30fps in some areas.

EDIT: I’m personally hype for the next update, you guys are doing a good job.

mystic ice
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Please push out a few patches directed towards bug fixes and optimisation. A big chunk of the community can't play the game due to the map not loading in, it would be nice to see a fix or at least some information from the devs surrounding this and other bugs.

timber fossil
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Give us the server search bar again. I miss the possibility to find unofficial servers (with rules for preference) because the game at this state is basically a battle royal.

digital jay
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Apparently I put my previous post in the wrong place and it was deleted before I could copy and remove it to repost it here, so let's see if I can remember everything...

Would be nice to have some more smaller dinos that can survive on the new mechanics of insects and small prey such as
Coelurosauravus
Sinosauropteryx

And some other herbis varieties that aren't so large or OP so that it's possible for players to have fair battles and it's not impossible for non-apex to successfully hunt such as
Kentrosaurus
Amargasaurus
Bajadasaurus

wispy forge
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Deino head bites should kill a stego in the same amount of tail swings it takes to kill a deino

Deino head bite damage = stego tail swing damage.

dusty ocean
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What if a adult carnivore could pick up a Lil dino and swallow it hole

And a really cool death animation that you could get but is very rare where it tears off a limb and eats it

ruby night
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Can yall just focus on adding beipi plz thanks

low snow
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"During this update, we'll be reassessing the quality of all previous systems and art. Bringing them up to as equal a standard as possible before moving on to humans. More of the dinosaur roster will still be added to the game after this point but they will no longer be the focal point of production."
honestly this scares me, we barely have any dinos as it is and honestly im super burned out from each and every single creature in the game, and focusing on mechanics is good but can we see at LEAST a few other dinos besides troodon in between here and U9, and before u guys go onto making humans the main priority can we at least have all of the dinos on the inhabitants list on the roadmap before then? and continue to add even more dinos from here to there while humans are being worked on cuz dinos are the main thing that keep people hooked, all of us here are here for dinosaurs anyways and this is a dinosaur survival game after all. As much as I can't wait for humans to be getting more work done, I still want dinos. I feel like once we have all the dinos from the roadmap that will be enough variety for a good while.

turbid warren
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Territories, basically nesting grounds for carnivores with extra benefits. Whenever something is in the territory that isn't a member of the creature's pack and a member of said pack sniffs, that creature's location will be pinged once (basically saying that a new smell is in the territory) and then the creature will be able to tell roughly where the intruder is and will be able to deal with it accordingly.

proud cliff
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I'm not sure where to put this but I said it in phase two and it got deleted but make spino salt water-based (ocean/salt marsh) this would make it so sucho which I presume will be around freshwater swamps and rivers will be able to thrive there as the apex piscivore theropod while spino dominates the coasts thriving off of larger fish in the ocean, however having to occasionally move to rivers for some sort specific diet food and/or water. this will make it so both can occupy a similar niche without competing heavily.

flat marlin
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Make those random logs in the jungles breakable to large dinosaurs. Will be cool when a Rex or something steps on them and aren't hindered (cause why would they be?).

ancient plover
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Thinking about humans, their interaction with the dinosaurs and what a gameplay loop might look like.

Humans have different objectives around the map, that will be varied, and random. Maybe by selecting a "class" the objective pools can change.

Some examples. Take a photograph of (species) at (distance). Have two dinos in photo, or numerous different photos of different species.

Upload photos at a computer for (reward).

Oh crap power's down so I need to fix (equipment) to get it back up. Maybe you need (vehicle) (equipment) and an ally or allies to help move (equipment) around map for (reasons).

Just some ideas. I trust you guys and love the game more and more every day. I just want some dang "Mr. Hammond, I think we're back in business!" moments!

waxen dock
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Not excited for humans and after troodon prolly gonna be 2 years before they drop another dino totally lame not excited about the updated road map announcement was kinda just a punch to the balls especially the whole " new dinos are no longer the focus of production " id rather have more selection of dinos then humans by long shot same goes for the eldar system eldar sounds cool but would be better to have more dinosaurs

velvet dawn
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I would love to see a higher frequence on small hotfixes for stuff like Day/Night-Time, AI Respawns and similar small QOL-Changes as the game is very hard to enjoy anyway with the lack of performance currently

ember sierra
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Deino,

Water jiggles, is it supposed to do that when sitting still under water? Does it when sitting still floating on top of water as well. Seems like a bug maybe?
To be more specific, it's like if you took a cement vibrator and stuck it in the water. Seems to happens in some spots where other times it only may do it for a moment, so might be a map issue or water issue more than the deino itself.

So suggestion, maybe remove that vibrator type effect, and when Deino under water, it can release bubbles every few seconds when sitting still, not while swimming under water, croc hunters look for the bubbles to find crocs in real life so I'd assume they would release air every so often.

Just noticed, when i was eating something, and swam off mid bite my dieno is now stuck in the eating animation. going on land and resting seems to fix it for now.

tulip coral
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so much of our current issues with the player distribution would poof in an instant if you:

  1. deleted the pond and/or ⤵️
  2. made as much of the water sources an opportunity for deino to ambush creatures at the waters edge as possible
  3. spaced out herbivore diets across the entire map and incentivizing herbivores in some instances to be required to cross water for the fastest route to a diet plant
  4. removed AI, carnivore diets, and the cannibal debuff, and tied carnivore growth rates and other preexisting diet buffs/debuffs to the fullness of a carnivore's stomach until their diet can be properly fleshed out. (Ex. below 1/4 = malnourished, below 1/2 = unhealthy, below 3/4 = hungry, above 3/4 = healthy) This way, carnivores will be required to work to survive. Players that let their stomach go to near empty before feeding again, growing while AFK would be punished. This would bring back what made them fun to begin with before you muddied up the experience with nonsensical mechanics that don't work for them. Either that, or change their current diet to include these three categories, if you feel so married to the design-
    Proposed Carnivore Diet Categories
    Category A. Their own species and whichever carnivore competes for their niche the most (Ex. Utah's first category would be other utahs, and carnos), this would help prevent overpacking and overpopulation of all of the different carnivore species. Only the most ruthless carnivores will come out on top. If you have a problem with this, play an omnivore or an herbivore. Easy.
    Category B. All Herbivores and Omnivores, this helps to mitigate mix-packing in general, all herbivores and omnivores have the potential to satiate a part of your diet. If you wanna play with your friends, then choosing the same dino is usually the best, with some exceptions for herbivore players.
    Category C. Non-Dinosaur AI, this could be a select few AI (Ex. You could exclude Crabs and Sea-turtles from Utah's diet). All AI listed for that specific carnivore will go towards the third category, you could utilize this to control where you want specific dinosaurs to be based in. (Ex. All of Utah's AI choices are located in the plains regions, so you can expect to see Utahs in the plains more often.)
    Category C. Alternative Stomach fullness. In a world that would excludes AI from the carnivore diet, reducing them to essentially grazing for carnivores, I think the third category for the carnivore diet should be tied to the fullness of your stomach. Above 1/2 food in your stomach would fulfill this requirement.
    Notes on Diets:
    I know a lot of you folks have knee-jerk reactions to cannibalism, and while I can see where you're coming from, for the sake of this fucking video game, we need to consider either removing the debuff for it or making it mandatory on some level. There will always be other players that set out to kill you for whatever reason, maybe they just feel like it. If you want the least chance to be killed by others of your species, then herbivores are the choice for you, that's how it should be. At the end of the day, without a "perk" system there will never be anything standing in the way of that stego from batting you across the field like the Great Bambino.

And if you really, really can't stand cannibalism in any circumstance, then I ask that you at least advocate for removing the diet system for carnivores in general, because in that world at least if you do get killed by your own species, you won't have to sit their thinking to yourself that they did simply for the pleasure (like i do) because you possibly fed them. And they'll be less likely to overall because they'll have the choice of any other creature.

So consider that before simply reading the word CANNIBALISM and slamming the ❌ reaction. The diet system as it stands for carnivores doesn't work and never made sense to begin with. You want perks, whether you know it or not.

quasi shore
#

Make the oasis water unclean and not very good to drink from. Or at least don’t allow juveniles to drink from it. That is, if you don’t plan on removing it already.

lilac dawn
#

Hopefully this message posts: I'm still very partial to troodon being omnivorous. We have two, maybe three, omnivores that mostly eat plants and at least one omnivore that eats loads of both. I think that an omnivore that eats mostly meat would be a cool thing to see.

Troodon's mouth also kinda looks like he's been eating blue candy, let the man eat toxic berries for his venom.

ancient plover
#

I will agree that roster variety syndrome is gonna become a real problem sooner or later. I know the main purpose of not having playable during updates was to make sure they don’t hold back an update. So what I propose is that you strive to get at least 1 playable in between updates just so we have some new things to play and not be stuck with the same roster for another year

Just a personal preference but since Beipi/Cerato and Troodon are being worked on here is what I would like to see added after these in order

Ovi
Gali
Magy
Herrera
Dilo
Kentro

summer bramble
#

i have finally thought of something that might be a good idea, how about an enviroment buff and debuff? if a deino isn't in a swampy area or deep enough water for long enough, theres a discomfort level or something, maybe a decrease in stam or something thats just a passive trait, and if your in an enviroment you like idk increased scent?

quasi shore
#

I don’t think the elder system shouldn’t take precedent over the creation of new dinosaurs. While it sounds like a nice idea, I don’t believe that a buff in stats and a few extra hours of life would be an appropriate use of update time. I personally think that it’s a secondary feature that should be added much later on.

deft forum
#

Let the community servers toggle the global chat on and off. Its fine if officials wanna keep the global chat off, perfectly understandable, but you've had a decent system for switching chats and having global, so why not bring it back and let those who host their own servers decide whether to keep it on or off similar to how legacy has it right now.

past ore
#

I just want more dinosaurs I’m bored of playing carno and utah since I find no fun playing as a tanky herbivore that can take on 10 carnos by itself

flat marlin
cinder stump
real relic
#

give utah this sit animation one day

tawny echo
#

change deino courtship anim to the growl + bubbles gators do to court

maiden mango
upper orchid
#

With the deinosuchus animation I think it would be nice if they raised their heads, kept them there for a little bit and then did the splash. Otherwise I liked it. It was just a really quick animation.

candid salmon
#

Yeah I’m not sure why y’all would pick the little territorial slap over literally the widest known and most hallmark crocodilian courtship action in the bass rumble.

kindred vector
#

Honestly the thing about the Deino court that I don't like is the biting sound during the splashdown. The threaten call makes use of the "chomp" sound and hearing it in the court animation just seems kind of...out of place I suppose? Why not use the real world as an example with the bellow and water vibration/splashing?

alpine glacier
#

While its nice that you took inspiration from somebody's post in the art channel for the deino and its great to see player ideas making it in to the game once in a blue moon, the male should at least still do the back vibrations that gators actually do. A plain head slam is just weird, especially for the male

onyx agate
#

Really, guys? You have the perfect courtship animation for deinosuchus IN THE REAL WORLD. That “subject to change” disclaimer better be put to good use with this one. What you made was more of an aggressive territorial display rather than courtship, come on

This one should’ve been in the bag, and you failed so hilariously bad

sinful cave
# tawny echo change deino courtship anim to the growl + bubbles gators do to court

he means this but yes for the love of the gods https://www.youtube.com/watch?v=SlLuC7257pc

Every spring the male alligators put on a spectacular mating display but can Helen get them to start flirting? Taken from Animal Super Senses. Subscribe: http://bit.ly/BBCEarthSub

WATCH MORE:
New on Earth: https://bit.ly/2M3La96
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Welcome to BBC EARTH! The world is an amaz...

▶ Play video
twilit kayak
#

Honestly, I really don't like either the Deino or the Teno mating, one looks unnatural for the anatomy of the animal and the other should be based on RL crocs like how was pictured above me. I think the Teno one is really off base and strange looking movement.

west tapir
#

I honestly think the developers have messed up pretty damn bad. While mechanics are easier to create and implement when there's a smaller roster, the current development pace has been roughly 2ish updates per year. This means, we aren't getting any more dinos for 1-2 years. That is absolutely unacceptable for a Dinosaur and Human Survival game. Without adding a larger roster, they are hurting the playerbase a lot and losing out on return players.

At the end of the day, this is only a 20$ game sure, but my god it doesn't even feel worth 5$ with the current evrima roster, numerous bugs and issues, and slow development. I've seen Solo developers do better and faster work on a half time schedule than the Full time, professional development team of The Isle and that says A LOT. The work is hard and for all that they're trying to do, they need a bigger budget and a larger team (and honestly, even then, it'll still take a least a few years to be fun again)

I've dumped well over 700 hours into this game over the course of nearly 5 years and I will say its been fun, but with the current state of the game, I wish I had never spent that 20$.

I want this game to be good. I really want this game to succeed but unless the dev team wakes up a little and gets on it, its not going to happen and all of this time, talent, and skill will be wasted on a husk of game with an amazing concept, but a poor execution.

glass zealot
#

For the Deinosuchus, it would be nice if the mating call was longer and deeper, like real crocodillians. It would also be nice if it produced bubbles.

vestal dove
#

Make Herd chat and Group Herding a thing for herbivores. Have allotted slots for certain tiers to be grouped into a singular herd ( current pack numbers cut by half if in a grouped herd ), that way they can all communicate and see names displayed. since people herd together anyways it would be a million times better if we could also talk to other herbies with in our herd.

Maybe even the same for carnivores and scavs that have a symbiotic relationship.

Have the local/species chat, Group chat for same species group, and one for mixed group where only those in the group can see it.

I also feel like this could generate a feature for herds competing for nesting areas or food locations as well as Mix herd group slots.

Just an idea :3

narrow vine
#

for the deino courtship call I feel like it should be longer, more like real life alligators and crocodiles cuz with the preview it was shown just now could very easily be mistaken for a mock bite, who wants to bite at their potential mating partner??

bitter trellis
#

The deino courting is a little boring, make it do the water dance as alligators do in real life instead.

summer bramble
#

i honestly feel like the deino's courting seems more aggressive,(to land creatures) like a "im here, and i dare u to come in"

muted needle
#

It’d be nice to see more animal development of new characters instead of a focus on UI idk I don’t think we need to worry about remaking the camera I feel like time should be taken for new Dino’s

trail mountain
#

I don't think it can be overstated how Deino's court, at least for the male, should be the classic bellowing and water dance we all know modern crocodilians do. I'm fine with the female just nodding her head in response, even if it is a little generic, but the animation shouldn't look like a bite

swift ravine
#

im really beginning to think that while the diet system is very cool in concept it just isnt going to work from a practical standpoint as is. you should be able to kill and eat anything you can catch and not be punished for that.

a way to get around these issues without completely reworking the system would be to have EVERYTHING that can be eaten on everyone diet, divided up between the 3 nutrients. If you can catch it, its going to do you good somewhere. There should be nothing that doesn’t count as a nutrient. Mix up what goes in each nutrient though depending on dino, put easy catches for another dino all in one, harder ones in another
Example
Petra

A frog
B hypsi
C fish

for a Utah frog, fish,hypsi would be the same nutrient + others. Different dinos would still have different priorities in hunting but would at the same time not be punished for catching something they are ‘unauthorized’ to hunt.

Do the same thing for herbivores, but again, arrange what goes in what slot to keep different priorities for different species.

I think having dinos not be allowed to hunt things, and actively punished for it is going to massively snarl up general gameplay. It HAS, although the most obvious place iv seen this happen so far is with Deino.

What happens when we have 50 different dinos, and your playing something that needs say, dryo, and there not a single person playing dryo on your server? What do you do? With a server size of between 100 and 200 people this is GOING to happen. Even when playing legacy you could go weeks without seeing someone playing a certain dino, even several, and yet the server is fully populated. This is going to become a massive issue down the line and you need to consider it now before you program yourself into a corner

what if people on a server specifically don’t play the dinos in a certain nutrient of rex or spino when they come? Just to kneecap anyone who tries to play one? You think people wont do that? They absolutely will.

pallid laurel
#

Just saw the deinosuchus courtship animation and I feel like it's straying from the concept of making it the giant croc that it is. I think it's fine to have animals do things they don't normally do, but from what I've seen in the making of this games deinosuchus is to mimic the real life counterparts as closely as possible. This courtship animation does not walk that line in any way. There are plenty of visual and audible representations you can find on the likes of YouTube, be it documentaries or crazy people keeping pet crocodiles and alligators. I really enjoy the idea of a beautiful game like the Isle giving the player the option to be a massive crocodile with all the bells and whistles that come with it. The tail thing is my biggest issue with it, if I'm to be specific. The snapping of the jaws is usually to splash the water and establish space against other males, but it can be worked into courtship for the purposes of a fancier animation. The tail has no ties to what they do today. On top of that, real life crocs attracting a female is done very similarly to the in-game broadcast, where it's a long drawn out roar/growl, however it's very low frequency/reverb making it difficult to hear outside of other crocodiles and in doing so they ripple the water along their backs (more ripples means bigger male, meaning better mate). I know this would be a tall order when it comes to localized water rippling for a single animation that won't be used nearly as much as many others but it would bring a LOT of QoL to the game, especially those that have a rooted appreciation for crocodilians.

When it comes down to it, my preferred approach for an initiative courtship animation would be a snap at the water and a long and low growl (raising of the snout, lowering of the body so that water can be rippled). The response can be anything as far as I'm concerned. I know there's a lot of feedback being giving regarding this so I hope what I've said isn't too much and I appreciate anyone taking their time to read this. Thank you.

night bolt
#

Visibly tell if your prey is running out of stam: when a creature is currently low on stamina it breathes faster and louder. Something too maybe add is when the creature is in this state, their jaw will hang until they have caught their breathe, a small detail too let predators or even herbivores that are competing for alpha too know when they have their target weakened

sour kraken
ancient plover
#

A thing related to the stuff posted above, different animals have different means of finding mates. Not all animals have birdlike courtship displays, nor are all monogamous, so trying to apply this to all animals in the game is a bit insensitive to how diverse breeding strategies in animals are.

Tortoises just mate and lay eggs in the ground, then they just resume with their lives. A number of birds and mammals (many galliform birds in addition to artiodactyls and perissodactyls) form leks/ruts where males actively compete to get access to mates.

With some monogamous species (e.g. birds of paradise) it's the male which does a display dance, which the female then judges.

From what I'm aware, it's only various waterbirds (grebes, albatrosses, penguins, gannets) which have these paired mating dances. As species with a heavy reliance on cooperation when raising chicks, it makes a lot of sense, but for most other animals it's not entirely necessary, so courtship usually isn't elaborate at all.

While I am aware that this stuff takes time, this is a thing to take into account. Not all animals are the same.

slow peak
#

I think it would be pretty cool if Utahraptor maybe like. Didn't lay on the ground for 5 to 6 seconds after getting knocked over?

quasi shore
#

I think there should be a noticeable difference in physical appearance for dinosaurs with different diets. Such as looking noticeably bulkier or skinnier.

I also thing that having a better diet should contribute to your max height and length.

weak zealot
#

Random idea: I think it would be a cool mechanic to have it that if a carnivore was holding a body, another carnivore could also grab onto it and it could initiate a tug-of-war type minigame

So either one of the dinos win or the body gets ripped in half or something, or part of it does

whole patio
#

Deino bellow for courtship. It would be neat if you could add these animations.

idle wadi
#

Take Oasis out the map, or give private servers the option to select the older maps. Everyone just sits around there and it's no fun at all

dry osprey
#

Optimize the game is all i got to say, its unplayable with that performance, even the rtx 3090 wants to die when it needs run the game.

ancient plover
#

We need active server admins that are actually helping people getting unstuck and what not.

wicked flame
#

Why not making a voting channel here on Discord so your community actually has the opportunity to "create the game with you" ? A lot feel like these feedback channels (and the bug report) are pointless, so show us that you care more than just the bare minimum about your players. In this channel, we could help by voting on different development approaches ("which dinosaur do you want to see next?" "We want to decide the next ability for dinosaur xyz, these are the things we came up with ...." "would you prefer a small Performance and bug fixing Update or the next big Update?" "User xyz had an idea for the game we liked very much and now we want to know, what do you guys think about (Insert the users idea here lol)? Do you want to see this ingame?") That would give us players the feeling of you actually going through these channels and wanting to Adress certain things and other stuff TI_AlloPopcorn

quasi shore
#

I think that teno’s tail slam should swing in more of a bat motion instead of just slamming on the ground. I feel like the tail slam just looks kind of odd and unnatural.

quiet sequoia
#

This animation was well done and did not involve any fast unusual movements or neckbreaking, good job on this one 👍

hardy mango
#

Raised stego for several days -> came to an oasis -> immediately killed other stegosTI_Succ
Considering how long stego has been growing, I'm getting really hurt. It would be great if the player could turn on the PVE mode in the settings for himself, so that he could not be attacked by individuals of his species and, of course, he could not attack his relatives either. There are too many players who just start attacking you and spoil the impression of the game. This is my personal opinion.TI_pue

indigo mural
#

the dinosaurs need way too much water you just drank and you almost have to drink again. It's extremely annoying to have to drink all the time. this definitely needs to be improved!

nova gale
#

Sleeping 💤
Add sleeping for all the dinosaurs without forcing them to log. Maybe even add different sleeping animation/positions for them when they only rest up and aren't logging. That way its visible difference on the two sleeping-moments. Normal sleeping without logging would help improve on the ambiance and make the player feel the 'aliveness' of the world around them, like sleeping parents and children when having a lay-down with their family. And sleeping pack mates in a bigger herding situation, and so on**.**
This 'normal sleeping' could be totally cosmetic or have smaller benefits, examples like; health regain, a boost in stamina capacity for a short time after rested, slightly improved hearing as rest of the body is resting but that lets the dinosaur focus on hearing, and so on.
If you like the sleeping as pure cosmetic, react with ✅
If you like the sleeping as cosmetic + benefits, react with 💟

vale surge
#

this is kinda negligible but i think the heart beat monitor should be a straight line once you die (character menu)

marsh ermine
#

It would be nice if they added more pinpoint accurate spots on the map so i can make specific call outs on where i am on the map.
Edit: For example the radio-tower. The center lake , waterfalls , (human buildings i.g.) or individual plants, rock formations, etc.

timber fossil
vestal dove
#

Move oasis more inland and away from major spawn points / hot zones, its in too convenient of a spot and its always chaos. When you spawn south you literally already have a river right there going all the way up to center spawn so oasis as a major water source isnt needed so close..

Oasis by definition is a body of water in an otherwise barren area..

South spawn is usually a hot zone depending on the server, and you have the massive heap of a hot zone that is Oasis basically right next to it. Herbies have to travel far to get their food when at oasis but carnis can just stay between south spawn and oasis and get all the nutes they need. When people die at Oasis they just spawn south or center and come right back to the action , rinse repeat because everyone in the entire game goes there cause its so convenient... instead of spreading out and utilizing the GIANT map to find herbies and their secret oasis..

Idk I feel that moving Oasis away from south and honestly to a place that is not as close to another hotzone would be ideal and force people to travel further to get to it and actually make it more of an Oasis..

ancient plover
#
  1. can we please increase the food a corpse would give.
  2. lower food and water drain on carno's (maybe others?)
  3. make AI respawn.
molten vigil
#

Maybe add an exclusive emergency pounce counter/escape option to the utahraptor so it isn't an automatic death sentence when an aggressive utah pounces you.

This would hopefully discourage utahs from randomly murdering each other, thereby indirectly encouraging players to emulate pack behavior by making it okay to lower your guard around other raptors since it will make fights considerably riskier for both combatants instead of the current first-strike = victor meta.

I know this isn't high priority, but I'm certain it would have a positive effect on utah gameplay... TI_L

swift ravine
#

biome suggestion, extreme tall grass. with large patches in the plains. tall enough for full grown utahs to hide completely while running though. perhaps put the tall grass around the shallow spots at center pond and the shallow river, make it just as dangerous to drink there, just for different reasons.

inland veldt
#

I too have a biome suggestion, something similar to the Okavango Delta which I'll show here. It consists of floodplains, marshes, and tiny islands. Something like this but it can flow from somepart of the island to the ocean.

hollow void
#

Lots of talk about merc guns lately. I thought I'd make a few fun weapon list ideas.

90s Weapons List

Pistols
Beretta 92fs 9mm
Glock 35 40sw (from Dino Crisis)
Glock 20 10mm
Ruger Super Redhawk 454 Casual

Shotguns
Franchi SPAS-12
Striker 12 "street sweeper"

Submachine guns
MAC-10 9mm
MP5K or PDW 9mm
MP5/10 10mm
P90 5.7X28mm (RCP90 because Golden Eye)

Assault rifles
FAMAS 5.56 (Solid Snake special)
M4 5.56
M16A3 5.56
AKM 7.62
AK-104 7.62

Rifles
Marlin Guide Gun 45-70
Rem 700 BDL
FAL
WA 2000
CZ 550

marble warren
#

Nests should have an option to make them “public”

In the character selection screen when you choose a dinosaur you could see a “join nest” icon on a dinosaur, which would join you to a random public nest

quasi shore
#

I think you should add left, right, and backward movement. Like strafing. Not like path of titans, more like shuffling kind of quickly .

steady thunder
#

You should look more off modern animals for some of the dinosaur courtships, all of the current animations just feel odd and not natural, like maybe a bull or something for Ten/Stego and like many others are saying, use a modern day alligator for Deino

slow peak
#

optimize the game's framerate pls

earnest trellis
#

Maybe sometime in the future add ways that foods decay instead of a berry bush disapearing into nothing. I would love to see when a coconut tree is emtpy you would hear a cracking sound then falls down and dust shoots everywhere. And maybe for bushes it could slowly turn yellow after 1-10 mins and fall apart. Small details would emprove imersion and feel to the game alot even if its this little. TI_Perfect

dusk osprey
#

I think it would be cool to have with teno’s courtship have it include a feature where in the group there can only be one male and the males have to duel to stay in the group like kangaroos and so instead of having to impress the females by doing a dance that teno looks stupid doing instead the male impresses the females by fighting off the other males

celest sun
#

maybe have dead fish spawn on the shores every now and then. Would allow crocs to be able to bait without looking to obvious. If not it would be nice to have a way that would increase the likely hood that dinos would go to the water.

austere coral
#

Who designed this god awful control ui setup? Seriously, its an absolute nightmare to even understand as an azerty keyboard user.
So not only is it poorly designed, but changing any of the keybinds has a 50% chance of not registering the change, or even make that option disappear altogether from the control setup menu... I can't even.

devout plover
#

Personal opinion: I feel like the courtship at the moment is both way too quick and way too goofy looking. Courtship in the wild isn't some instantaneous thing for plenty of animals-- it ranges from an elaborate dance to a "ritual" involving both parties, from sparring to impress a female to decorating a den/nest for her to inspect.

Instead of teno... doing whatever it does right now, why not mirror something similar to horse behavior? Make it interactive and not some weirdly artificial looking animation. Why not have the male instead prance/trot proudly around the female to show off, maybe with added bellows/small buck-kicks of excitement to get her attention? Why not have her be receptive with a snout-touch or nuzzle like actual grazing animals do?

Why not have the dryo pair skip and hop in circles around each other like some courting birds do, or involve decorating a burrow for the mate?

Why not have deino ACTUALLY court like an alligator with a proper series of water dances instead of a 5 second head/tailslap?

Atm these look like generic animations you get locked into and I'm not really feeling it. Let finding a partner to nest with be a reprieve from the harsh grittiness of the rest of the game-- it should be a big moment where the male gives it his all for the attention of a female, not a weird head jerk and leg lift, or a process that barely adds anything meaningful.

wheat lance
#

When nesting is released there should be a chat channel for nest invites, so if u have an utah egg and youre looking for someone to take it you go to the channel and click on your dino, and it will automatically send a message in the channel. For example "Clicks on utah Utah selected Amount of Eggs 1 : "1 Utahraptor egg available, and if someone sees that message and clicks on it the menu will ask them to confirm and then it will send a request to the utahraptor with the egg and the (parents) will be able to accept or deny.

lusty parcel
#

I really am not sure why this isn't already a thing, but Deino needs access to the beach in some form, be it sporadic ponds that it can use to travel to the beach or otherwise, but sea turtles being on their diet doesn't make sense if they're not going to be able to access the beach.

oak knoll
#

give us a suicide button

signal oasis
#

Return riverbank wallowing so deino has more chances to get meal. Maybe it would be less effective, for example it wouldn't stop bleeding.

livid ravine
#

I have an idea. Shoot me down if it’s a bad one. But what if the humans could steal eggs from a nest and take it back to base. Put the eggs in an enclosure and when the Dino that laid the eggs invites someone to join, instead of spawning by the mother they spawn in the enclosure where the humans are.

snow hull
#

When do we get a performance update? Playing with 10-20 fps is shit

slender bluff
#

I was a carno fighting a stego, and he was almost out of stam and i wouldve kill him, but the game crashed and when i came back i was on the dinosaur select screen. please fix the crashing problem.

timber fossil
#

Please give us less boring jungles and more of this.

vale surge
#

deinosuchus is too underpowered, this is obviously for balancing reasons so it was probably brought in too early.

teal topaz
#

Hello :D, i just had a small fun idea for when troodons and venom are implemented! I imagine if youre bit by a troodon, the effects of venom will potentially make your vision hazy, and maybe even make you hear sounds (dino calls for example) that aren't there. Something i thought that could be cool, was what if a hazy mirage like dino ai had a small chance to spawn nearby, and would charge at you and started attacking you. It wouldn't do any damage even though your dino would react like it is, and any hit you do it to would make it vanish immediately. Not sure just small idea haha, thought it could be a neat thing to add to the venom effects 😄

orchid folio
#

Venom/poison shouldn't be the same for every creature. They should be unique and different for each creature making them kinda special abilites for creatures. For example dot venom, dilo venom that givesu halos, etc.

wind marten
#

I'm not sure if this has been brought up, but in the younger stages of Deino the tail sicks up in the air when on dry land.

brave crest
#

add goliath bird eating spiders that wander around the map and try to devour young hyspis (when hyspi growth is a thing)

past prism
#

Add a moveable window in windowed mode. the game doesnt have a moveable window. it just uses the window mode and sits there.

oak knoll
#

Would be cool with more things like crashed overgrown jeeps in the jungle. And a ship wrecked on the shore, with like equipment the humans can swim over and pick up, maybe ammo or flares or food/water

bitter canopy
#

Make it so when humans are added they cant hear deinos mating call

full jacinth
wheat sequoia
#

Upsize troodon, its too small to be viable
add humans ASAP, waiting will only make it even more devastating to balance because of the massive amount of dinosaur playables that humans will have to be balanced around

ember sierra
#

please remove oasis from map, please add back wallow on banks etc. ❣️

arctic notch
#

Hey guys!

In the past months we played a lot on the official servers. I hope DEVs got a lot of valuable data. As they mentioned in the devblog they are back from the vacation, so i feel its time to work 100% ! 😮

I would like to mention several other things other then how to balance diet system:

  1. First of all i want to join on a server. I can't see where do i have a dinos. I remember in QA testing some days we had the chance to see what kind of dino we have on the server in the lobby.
  2. Most of the unofficial servers has a bot system. Why official doesnt have any???? Thinking here basic bot commands. Such as stuck, or slay
  3. Que system to the server. I feel most of the other games basic option is the que system. Why is it so hard to implement? I dont get it.
  4. At least 60% of the map completely empty of players. Everyone hangs Oasis and center. Carnis do their patrol: Oasis -> Swamp -> Center -> Oasis -> Swamp .... and so on. I would love to hunt on the west side of the map or even the northen
  5. Map design: I feel the northen part of the map, north from shallows the forest area is just waaaay too much. No doubt why people not doing anything there ... decrease the forest area, add some nice caves. I love the cave system on the south-west side coast. I want to see more of those.
  6. There are still a lot of map bugs. I started to play much more with this game at update 3.0. Since then i know bugs of the map: Such as a small drinking tiles in not intended places or places you can see underwater.
  7. Spawning outside of the map as a juvie utah still boring.
  8. I was talking about map design. You made a heat map. Can you share with us?

Please Devs ... Tell us how to help, im sure we will! At least im willing to help!

broken trench
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A juvy ptera with 0 hunger shouldn't instantly throw up when swallowing a fish whole

cinder stump
sweet trench
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Its very difficult to proglam, but I think we need kick collision system(example, when utah or smaller dinos hit by carno or more bigger's leg, it'll make damage) by make very very small collision detect box in future, why collision must be small? becuz very small hit box in leg will make kick more rarely happens like unlucky accident while fighting..

scarlet igloo
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I think we can all agree that utah should deal a little bit more bleed on its bite so that it's actually rewarding trying to go for bites. A bite to a carnos leg does exactly 0.01 bleed drain which is nuts if u think about how risky it is to go for a bite as an utah. Gets even life threatening against stegos. Before utah was a bleeder, 2 utahs would just pounce a carno while another one would try to bite it. Utah dealt good dmg with its pounce and especially with its bite back then compared to the one we have now. It was actually rewarding trying to go for bites. Utah already does enough bleed with its pounce yea, but u can't pounce as a utah sometimes bc of bad terrain or maybe ur target is in a bad spot. So u will have to go for bites but that does nothing bc of the problems mentioned above.
TLDR: Increase utahs bleed dmg on the bite. Maybe like 0.08 so that it deals some decent dmg to stack the bleed with the pounces

uneven acorn
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Add a tutorial to the game to explain the mechanics, how's a new player supposed to play Utah if they dont know what bleed is

inland veldt
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Since we're gonna get more caves in the future, maybe some glow worm caves could be added? That would be super legit!

hot hornet
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An idea for individual diet perks: If you have a highest nutrient, then a specific stat is improved upon. For example, if your highest nutrient level is in carbs, then you have better stamina regen and slower drain. Also for protein it could be a slightly stronger attack or movement speed, and lipids could give better damage and bleed resistance. Random thought I had while sitting with my boosh XD.

swift ravine
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for groups when mates become a thing. have your mates name highlighted a different color in the overlay. like everyone else is regular white but your mates is blue or something. maybe have a little bar that shows bond strength so you know when you gotta do you little dance again to reinforce it

ripe belfry
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I know Tribals aren't in yet, but I remember that Dondi wanted them to be Avatar sized monsters. I...think that's unreasonable.

Let me explain.

Thanks to this chart, provided by @split horizon, Tribals are way too large for their intended purpose, and this is using the "Avatar blue people" size, which is 9 feet tall. It isn't going to be stealthy in a jungle if it can look our medium theropods in the eye, and most of those theropods will be faster and stronger than them.

I suggest that Tribals should be brought down to 7 feet tall, like a SPARTAN II's size. Smaller, but larger and stronger than a Human, and able to hide easily in the jungle compared to the 9 foot monster size.
https://media.discordapp.net/attachments/855527844670865438/939580032127467520/unknown.png

karmic hound
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Can't see hardly ANYTHING under water. Not my dino, not a fish right in front of my nose, not another dino, not something I've killed. It's making it impossible to hunt, even for the ai, and it's killing my dino. As a deino, what happened to actually being able to see anything at all??

molten vigil
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I have decided to rewrite this request in order to be diplomatic:

The southwestern reed bank in the eastern swamp is utterly unclimbable and this is unacceptable.
Please end my suffering...

wispy latch
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A great measure for any game is its ability to allow players to make their own fun/rules with the mechanics and tools provided by the developers. The replay system in Legacy allowed all sorts of unique server ideas to flourish since they could enforce special rules fairly and efficiently for all. Its that fact alone which has given legacy much of its longevity.

Adding a replay system or some functional equivalent to evrima would go far to improving the community server scene and I would think draw in a larger, more stable playerbase. It would also help Official server admins keep pace with the seemingly ever growing amount of cheaters. As it stands unless they witness the act themselves nothing can reasonably be done.

quasi shore
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I suggest adding more interesting landscapes so that players don’t just decide to congregate around one small area. You guys built a good map but most of it is left untouched because of its lack of variety.

safe shore
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Hypsi NEEDS climbing for update 5. Climbing will fix a lot of hypsi's issues, make it more popular, and allow the devs to do much more with it.

  1. It will allow hypsi to have an escape mechanism. Hypsi's main issue at the moment is that it's escape plans are very situational. Blind is hard to hit, and even if you hit it, you turn around. This leaves you vulnerable for like half a second and allows the predator to just keep running and biting at you. Super jump is really only useful for climbing up cliffs and into trees, and climbing will get you into trees much easier. So the main way hypsi escapes is by running into bushes, but the new tracking system makes that even harder. However, a climbing hypsi could run up into trees and camp there while the predator gets bored. Alternatively, hypsi needs to be careful when heading down for food and water because a patient predator could snatch it.

  2. It will make hypsi much more fun to play. Hypsi is only really a troll dino and just spits in someone's face then runs or dies. However, update 5 is likely bringing growth to the hypsi, so this playstyle is likely dying. Allowing hypsi to climb will bring some variety to the dinos instead of just being a smaller dryo that can spit. Not adding the ability to climb will likely drive off at least 1 of the 3 hypsi players because growing something that will get 1 shot by a newborn raptor is not fun.

  3. It allows the devs to make its tree nest. The devs have talked about making hypsi nest in trees and it seems to be coming, and tapwing has also said they were doing concept art of hypsi nests with branches. This seems to indicate that tree nesting is highly likely for hypsi, so why not allow it to climb into the trees to nest in? It also should not be too resource intensive because pteras can already cling to trees, so part of the ground work is already there.

Thus, hypsi will benefit greatly from being able to climb and it should be included in update 5.

wispy forge
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I've been playing pachy lately and have a few ideas on the animals attacks

  1. pachy needs a sound to alert others when they rear their head to headbutt. It's only fair. Utah screeches when it pounces, carno growls when it charges. steg practically roars when it swings and teno makes a noise when it tail slams.
  2. I think that, maybe, pachys headbutt can be a charged attack. Meaning players can’t just right click whilst running. The player has to hold the headbutt, RBM button, for at least 1 to 2 seconds before it can launch itself forward, otherwise, if it is only clicked, the headbutt is canceled (this would probably help with miss-click kills, cant tell ya how many times I slapped a child by accident :/. I feel like the herbs are favored in that retrospect, all of their main and secondary attacks are immediate. Where as carno for instance needs to run at full speed before being able to activate their charge.

Idk what the rest of the community thinks but these are my thoughts

devout plover
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The underwater environments really need work tbh. Deino is already boring enough with a horrific breath meter, diets ever-present to stress you out because NOBODY ever goes to the rivers anymore, and the only thing to catch being fish or other deino...

And then to top it all off, you have this to look at beneath the surface. Deino gameplay can be described as a cat staring out a window at everything it can't get to, because that's all you do. Sit in the water and look out at the surface because what's under the water is... this.

ancient plover
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Can u guys actually focus on performance? even 3090 gpus have trouble running this game

  1. bring back dryo AI it was actually good and since no one plays dryo and hypsi anymore utah can't get all 3 nutrients
gloomy briar
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"Update 9: Quality of Life
Quality of Life Pass
During this update, we'll be reassessing the quality of all previous systems and art. Bringing them up to as equal a standard as possible before moving on to humans. More of the dinosaur roster will still be added to the game after this point but they will no longer be the focal point of production."

this last portion really bothers me considering that the dinosaurs are the only thing that actually make me want to play the isle. I would rather the dinos be the main focus and get them all in the game before expanding upon there mechanics. I feel like by the time things are added for the consumer to be interested in switching from Legacy over to Evrima, it will be soo late that game interest may shift elsewhere. I absolutely love The Isle but I am genuinely concerned that maybe Evrima is trying to do too much big changes and further prolonging the content that we are more interested in. and I believe that content is how Legacy is but in Evrima's beautiful environment. most of us probably don't care as much about having all the special abilities and whatnot, but to be able to play the dinos we love but in Evrima while the mechanics such as abilities and humans are added down the road. I don't want to mention specific games but I see that some games are developing much fast than The Isle. I of course think The Isle is on a whole different level in a more realistic sense, but things aren't happening as fast as originally promised and that could be fixed by switching focus back to the dinos before anything. The focus in the beginning should be on what keeps people playing Legacy. And I believe those reasons are Growing your dino, hunting, and social interaction/vibing as dinos that they already love. That alone would give most people the push needed to switch over to Evrima. Obviously there is a WHOLE LOT more to it than just simply making things happen and that the devs work soo hard to give us a great game and I am very grateful for them! I just want The Isle to succeed!

ancient plover
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I come here once again to give more feedback, but this time it's about future stuff.. To be specific, Update 9.

I feel like these are things that should be looked upon as well as other stuff, like expanding juvie gameplay and expanding gameplay for Dryo and Hypsi. I also agree with a lot of the people here and I am a firm believer that dinosaurs should not be less of a priority than they are now. If the final roster wasn't as big as 50+ playables like I found out they are, humans could've had more priority.. but with that big of a roster, and with the currently slow progress.. It's going to take ages to release the full roster with unique abilities and unique personalities.

But leaving that aside, I mention some other things in this file that I feel like are important and deserve to be given some attention.

Cheers!

ancient plover
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Man I love running around for 40 minutes not finding melons. Even while using the map that show general spawn locations.. There needs to be a logic to where food can be found and there needs to be abundants of it when you are looking in the right location. This starvation simulation specially for carnivores without AI spawn is getting really boring right about now...

ember sierra
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  1. Users with bad pings slowing down entire servers. More specifically with users who join an NA server for example from a different country with super high ping, it slows the entire server down on top of that but some of these users are toxic players or what some might think are hackers, not naming any names here, but pretty sure everyone knows what I mean. I think some preventative measure setting a max ping level would help. If your ping is too high either you can't join that server or you can't see the server. A message could pop up too stating this fact to the user and asking them to try a server closer to their location.

  2. On another note: a feature that when you are killed shows a message that can be copied with one click that shows who killed you. For example: "oh no, you were killed by STEAM Name, STEAMID" with a close or x button to close or click on window to copy. this would come in handy when wanting to report someone suspected of hacking for example.

ancient plover
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On the official servers a lot of cheaters, it greatly affects the overall attitude to the game. You understand that at any moment can come cheater and kill you. Here is an example of my situation: I and some of my friends played pachyceolosaurus and killed another pachy near the forest, after a few seconds of the forest came two more people, after a little scuffle, we decided to run away, after we split up and ran a very long distance from the scene, they tracked down my friend in the forest, me in the bushes on the field and eventually killed my friend at the other end of the map. I would suggest introducing admins to the official servers of the game.

inland veldt
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So with the conformation of more fruits being added, I was thinking of an idea for a list of fruits and fruit trees and there's plenty of fruits to choose from. My list for fruits and fruit trees that coul be in the game could be jackfruit, starfruit, pineapple, watermelon, figs, dragonfruit, avocado, cacao, guava, red rambutan, passion fruit, mountain apple, surinam cherry, lemon, durian, and kiwi. This list just gives out options because I think all these fruits in game could give jungles and plains more color and offer a good menu for our herbivores.

hollow sorrel
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The combat in evrima used to be good some where around update 2.5 it was when we still had the old map with centre swamp, carnos and stegos were released and the pounce was working after you guys fixed the dysc problems. Anyway now its really bad!! Get the balance back to that. Carnos are to op against utahs now, back then you could hunt carnos with a skilled pack of utahs but now utahs are so so weak? Dont get me wrong carnos could still kill a pack of utahs too but now the balance is way way way in there favour. I dont get it you had the combat and balance good and now you have made it so bad.. unless you wana be a brainless alt biting carno or a bully pachy (with broken hit boxes). Cant you guys just give us a balance patch or at least try different balances its been like this for so long and its realy crap tbh. Ive stopped playing and I used to play everyday, so have pretty much all of my mates I used to play with or they have gone back to legacy because of this issue and we all know what legacy combat is like... please fix this problem devs Im begging you 🙏

grim bloom
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Add fish in the ocean, for gods sake make it a survivable location for pteras. You even showed pteras at the beach in large flocks in your newest update video, yet this never happens cause its nearly impossible to live here.

celest sun
wispy forge
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  1. My thoughts on the water environments

I would really like to see more work done on the water and I'm sure I am not the only one. I feel like the water hasn't gotten any love.
The land is well textured and has many amazing visual qualities, whereas the water, well... Everyone has seen it.
I think that a lot of the future map designing should be focused on making the river and swamp environments visually appealing. At the very least get some models and water textures ready to implement into the water environments later if it won't be the main focus of the next map update.
Personally I would love to see floating logs, lily pads, debris, on the surface of the water, and some more character brought to the waters floor; swaying weeds and grasses, sticks and protruding logs, and rocks. The water is bland, please focus on bringing the same level of quality to the water as there is to the land.

And I’m sure you guys are well aware of the water and are working to improve it visually. This is mainly just to get community opinions.

 2)  Some other water based things to consider. (Just an idea)

Maybe implement more diverse rivers, there are fast rivers and slow rivers. Basically some rivers have faster currents and others have relatively slower currents.
And these currents could maybe affect the swimming of an animal Ex: If a dino swims across a fast moving river they are slowly carried downriver as they cross. If they move across a slow currented river they see no change.
Or when a deino (or any animal for that matter) swims against the current they are slightly slower and moving with the current they are quicker.

normal sand
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Fix the oasis so their are no shallow spots to it. Force deino and other dino interaction. Other dinos have way to many options to get water with 0 risk from a deino. An adult dino shouldn't be able to drink from a puddle. Make water sources finite a group of carnos or whatever shouldn't be able to thrive off a puddle of water. Why is focus being shifted to humans when you aren't finished with dinos. The vast majority of your community wants more dino playables over humans. After all dinos is why ppl play your game to begin with and what got them interested.

Deino is currently you're only apex carnivore and it spends it's day being a cannibal bc their is no reason for other dinos to interreact with them. Fix these issue before moving onto humans would be a better place to be focusing. The issues with deino and other dinos interaction is completely environment based and what options they have. For the love of god force dinos to come to waters that are filled with crocs. Risk/Reward currently their isn't any except for a deino going to land to get swarmed by other dinos and make attacking an adult stego viable at least.

steady thunder
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As a dryo main, I've struggled to find two nutrients: Sunchoke roots and orange trees
I was playing stego, and for the first time in two months I saw an orange tree TI_DangerRex
Make it a bit easier to find some nutrients, it's frustrating running around the map as an herbi and never finding two nutrients

scarlet igloo
# wispy forge 1) My thoughts on the water environments I would really like to see more wor...

What about some aquatic ai that makes growing harder? As a deino u only really have to fear other deinos rn when growing, maybe piranha swarms, big fish that feed on juvenile deinos or gigantic river snakes would make the growing stage a little more exciting. How about putting some herbivores diet food nearby rivers, then they could choose between a better diet resulting in quicker growth or they don't take the risk but will grow slower which leads to more encounters while being at a young age.

thorn fiber
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I get the reason why the Carnos hunger drain so fast, its because you guys dont want Carno mega packs to kill everything, except deinos and stegos. You guys should consider uping the food values, I hate how I have to wipe out utahs packs and Pachy herds to only get 50% food as a Carno

silent karma
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Add broken down hatchery's. Where dinos will spawn, in certain locations instead of you choosing your spawn and just popping out of thin air. There should be nest like locations. Where you will spawn in, or where eggs go when the mother logs off from the nest. But the nesting area is built differently for each dino.

Teras: A cliffside hatchery, where the eggs will be, you have to crack at the egg to get out.

Deino: A hatchery connected half underground with a collapsed entrance into the rivers/swamps

Utah: In a jungle area nestled in some trees.

Teno: Swamp areas, a collapsed building where there's a large fence with a hole in it where teh eggs are.

Dryo/Hypsi: Anywhere, that is covered by bushes.

Stegos: Out in the fields by a fake rock (the hatchery)

Pachy: Like stego but a bit different.


✅ = Yes

❌ = No

frigid night
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just a small idea for water feature: i really hope that the map will be filled with more waters in the future, and big rivers, and i mean big where you’d have to swim quite somethin to get to the other side. but that was mentioned in another feedback, but it would be cool that waters will drain the more animal drink from it, and regain when its raining.

what also would be nice if rivers could ‘move’, i dont know how hard that is to make, nor how to explain, but ill attach a photo.
it would be just a cool feature i think, and seeing once in a while automatic changes in the map is also interesting i think

weak zealot
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Like the above suggestion says, and many others I've seen,
Map needs more water sources

Playing as Pachy and I find myself often sprinting everywhere trying to get food sources and water sources- everything is so spread apart. Found myself at a beach once and pretty much had to lay down and die cause there was no way I was going to get to a water source in time, let alone find one

inland veldt
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Maybe in some areas of the map there could be spring fed lake/ponds/rivers. Areas where the water is crystal clear. Some springs can be found above and below ground in caves with some water tunnels in them to explore in for our semi aquatic deinosuchus and dinosaurs that usually hang around water.

willow quail
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Pachy charges shouldn't be able to break your legs or body if you hit a dino's tail nor stun them doesn't make sense

hot hornet
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I know a ton of people are gonna agree with this, but can we get rid of baby utah pounce. The way it works now is if a utah dies in a fight, it comes back as a baby and pounces the original target so that it keeps bleeding out and the adults dont have to risk their lives. It's the absolute stupidist thing in the whole game that makes 50% of the playerbase go for utah cuz it cant lose. Also fix head a tail pouncing cuz part of why it works., Also to clarify i mean just the hatchling phase raptors.

wispy wind
quasi shore
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Small hit and run bites shouldn’t do too much damage. I feel like instead you should have to attack the same area repeatedly to have a large impact on an animal’s health. This should account for mostly small tier dinosaurs like Utah raptor though.

graceful wigeon
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Allow us to have separate keybinds for sitting down and sleeping. If you accidentally sleep rather than get up it can be fatal

cinder stump
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a screenshot discussion channel would be nice

proud cliff
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the weather update should go before the gore update. if you guys put the weather update after the ancestry update as opposed to gore, it would solve a lot of balance issues the game has I.E that of deinos stale gameplay, generic and repetitive environments, and also potentially the hotspot stagnation. by basing where plants grow on whether its a dry season or wet season, making where diet foods grow move around the map would encourage herbivores and carnivores to move around the map, opening up unexplored places. it would also make hunts far less tedious. Adding rain to break up hunts would stop carnivores from just scent tracking their prey across the map until the target gets caught, or if the target is small enough, becomes too hard to track and gets away. would also just make the game more immersive because it's kinda weird that this tropical island in the middle of the ocean has absolutely no rain. I rest my case. this is all just kinda conjecture though so feel free to agree or disagree.

sick juniper
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It would be nice if we had the option to change the time in the character menu from a 24 hour format to a 12 hour format.

neat spindle
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Nesting is the next update
You have made the beaches in a way they are the best nesting spot for pteras with the rock formations and rock pilars you've put in the coast
My point is salt water fish ai HAS to be implemented, pteras can't survive just on turtles that respawn every time all planets line up with the Sun

hardy mango
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What do you think about the fact that a ptero (adult) could lift hatches into the air and throw them from a height? Since the ptero weighs 90 kg, there is a limit to the amount of weight it can lift. For example, hatches should not weigh more than 25 kg. This category includes utahs, Hypsis, Pachys, and dryosaurs. Deino, carno, stego and tenonto hatchies are too heavy initially. To grab a hatch, you must fly over it, for example, quickly hold RMB (like a deino grab) and start lifting into the air. You must do this quickly, as stamina will be used up faster. After climbing, release RMB to drop the hatch. How do you like this idea?🧐

silent karma
# silent karma Add broken down hatchery's. Where dinos will spawn, in certain locations instead...

I see as people are saying my original post is abuseable, say that... like if you want they are surrounded by fence like things so that if you try to stay there longer than your supposed to you can get out, and adults cannot get in. And make sure there's multiple and you cant spawn at the same one twice and if there a carnivore camping it it spawns you at another one.


✅ = Yes

👍 = Yes

❌ = No

grim bloom
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Add diving as a mechanic for Pteranodon. I am not saying it needs to have good underwater vision and be as effective as Deinosuchus underwater. But just add the ability to dive as a Ptera. It will allow Ptera to have more ways to capture prey, thus making it more fun and varied. The ptera would be able to dive deeper into water, and catch fish down there. This would also be a risky method of fishing, as a deinosuchus very well could jump you when your in there. This addition would be perfect for coastal living pteras too, since id imagine underwater vision is clearer there (not sure never been underwater in the ocean in evrima, cause theres 0 point in going there).

mellow bridge
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Ptera's running take off should be more accurate to how we know they did. They galloped on all fours to build up the momentum to take off. The current running take off in the game is indicative of an albatross, and frankly looks absurd for a ptera.

quasi shore
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Carno should have a stationary head smack as an alt attack instead of it’s doo doo bite. Almost similar to pachy.

swift ravine
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i think the diet system is getting too complicated, all meat should be worth varying amounts of nutrients, all plants should be worth varying amounts of nutrients. you should not be punished for eating what you can find. only rewarded for very difficult kills or rare finds

ancient plover
round vigil
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it's prolly talked about ad nauseum, but utahs and carnos camping spawn points and attacking freshly-spawned in juvis is creating toxic gameplay. very frustrating. spawns should just be completely randomised anywhere on map, with some sort of alogrithim to prevent you being spawned next to other dinos. or, if fixed spawn points continue, maybe some sort of deterrent to not camp spawns - maybe if you're sitting in a spawn area your diet actually goes down? or a debuff is applied. who knows. So sad spawning in to south only to be immediately eaten by a utah

timber fossil
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I'm still waiting for some tweaks on diets because at this moment seems a bit flavorless. All the food is mainly at one spot, there´s a lot of dead zones on the map where's nobody is encouraged to go there and everybody is raving party at Oasis. If I remember correctly this is the opposite of what you guys said about diets. Where are migrations? Where are the challenges to get their food and get a proper reward for that?
In my opinion herbies diets should be:
2 food can be found around map and 1 food only found at one spot of the map. At this way you can get a great diet but if you want be perfect you will have to put some effort, leading for migrations. (% effects should be tweak as well).
If this would be very hard for juvies, divide the diets in 2 stages, where from juvies to sub-adult you can get nutrients from 3 commons foods.
Probably this would bring other problems but is better than don't test anything different.

Or just spread the food and I´m happy.

P. S. I didn't talked about carnis because they follow the herbies and they will habe better diets with gore Update.

marble warren
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Each dinosaur species should have there own indistinguishable, consistent, unique, and limited color pallet.

A pack of brown raptors is cool
But when it’s like legacy, where one raptor is yellow, one is black, one has a red tail and one is brown, even though it’s limited it’s ugly.
And especially when other dinosaurs share the same colors

ancient plover
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prox voice chat for humans so they can communicate. it makes it way more immersive if mercs had radios or something and dinosaurs can hear the sounds and chatting of merc players when they contact their squad

wispy wadi
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Food amounts in this game are skewed. If a full grown carno eats a baby teno, it's entire stomach should be full. I mean, look at the size of a juvi teno compared to a carno. I'm not asking to make it realistic, obviously the game needs to be balanced, but maybe make it make slightly more sense at the least!

radiant wraith
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More Landmarks / Human Integration to the Map
As more hotspots are added to the game and areas tweaked to spread players out more consistently, we are desperately going to need more and better landmarks for navigation instead of running around aimlessly or relying on external sites like Vulona. Current biomes look very much the same and there's little to distinguish a grassland in the south east from those in the north west. What players are going to need are ways to tell where they are through the game itself by being in the game, and this can also make the human presence in the map feel more integrated as well, adding onto environmental storytelling. We need many more landmarks that can be seen from a great distance, such as the radio tower.

-Different regions should be distinct from one another, even if they have the same biomes. Vegetation, soil, and rock materials should vary in different areas in clear ways, such as grasslands around the swamp being a more dull gray-green than grasslands at center, which could be more yellow from being next to an arid region for example. Areas where rocks and soil are more brown or different materials, like granite or dark black basalt from the standard grey could set them apart.

-Areas around human structures or human made roads should have more signs of human activity letting players know they might be near a building but at a distance from it, such as distinct tire treads, human garbage like used rations or bullet casings, permanent footprints, etc spread around. Having some areas have small solar lights, climbing ropes, or crashed vehicles (perhaps destroyed by larger predators) around the map would make humans fit in a lot more, especially around and leading to their structures. It'd be great to find a trail made by humans and follow it, based on what's around, to where they set up a base, rather than follow coordinates.

-More large visually distinct landmarks we can see at a distance, like the radio tower. Areas of landslides, sauropod graveyards, a plane crashed in the forest that took down many of the large trees, large rock structures, etc. Distinct landmarks made legacy work on both V3 and Thenyaw, even though we basically only had two or three types of trees, we always knew where we were once we learned what was where, and usually without a map. Another neat landmark could be a large ship anchored offshore and only accessible to fliers, functioning as a nesting ground for them.

-More river variation. We need large rushing rivers, areas of twisting braided ones, and deltas dumping into the ocean because at least right now, every river aside from shallows pretty much looks the same. Adding things such as crashed pontoons, sunken river boats, etc to particular ones could also make them more distinct.

weak zealot
#

So I tried playing the Pachy these past couple of days and here's some feedback.
There needs to be way more water sources and way more food sources. Maybe have a way where it shows you what direction your biome/s or diet foods may be. Some sort of indication.

Atm it's really a game of run (and I mean constantly running) in a random direction and hope you find where you're supposed to go. I swear to god, I tried to grow a Pachy like 10 different times and couldn't make it past 15% - the diet foods were frustratingly hard to come across, and I don't think I ever found a single melon. I stayed in the plains as much as I possibly could and nothiN.

I'm not sure how hard this game is aiming to be but this kind of hard is rip out my hair kind of frustrating. Because it's not based on skill, it's just random. Which is no fun.

That was my experience with the Pachy.

Run around for an hour, not grow basically at all and eventually die of dehydration or more frequently just die to Utahs or Carnos cause well. I was but a wee lad.

steady tulip
#

feeling like many problems are from the map design. if theres only 1 hot spot with overcrowding issues, and exploring punishes you from never ending jungle with little to no anything . people dont have any good options.

if instead people could leave oasis and run into a new pond, more food, a different biome, areas where you can look out and see where your at. all the map quality's that made V3 good is gone and its making people try to think of backhanded ways of fixing it with mechanics.

jolly rose
real patio
#

Please work on optimization before anything else anymore. How are people going to test the game if they cannot play?

neat spindle
#

The next dinos to come should be forest dinos, currently every dino except hypsi are plain dinos, cerato, dilo, herrera and deinocheirus are some examples. Also water biomes need some love, beipi is the best option, working as a prey for deino what would fix it's boring gameplay, and bary or sucho to compete with deino.

round vigil
#

crocs actually do very little to add to the diversity and intrigue of this game. all they do is fill the water ways with toxic hungry people who have AFK'd for literally 10 years in the same water way waiting for the slim chance to snatch a juvi from the edge. All they do is force all other dinosaurs to go shallow areas such as the shallows at center or oasis pond just to escape them. honestly. the game would would be markedly improved if they were removed or is spinosaur was added to push them out of them 'alpha of the waters' status

hazy galleon
#

Any way we can search servers by name again? Sorry if this was answered already 😬

nova gale
#

Add a ingame map because why not TI_SmugTroodon
Edit: It's still a survival game with one.

viscid gale
#

I think eventually it'd be cool to see a coral reef around the underwater shelves of the beaches

quasi shore
#

I think you should add certain habitats that are beneficial to some species but a detriment to others.

quartz laurel
#

Take elite fish off adult deino’s diet 😈

frail reef
#

Allow Global to be an OPTION for community servers. Never allow it back onto Officials though. Stop killing your community playerbase please, thank you. 🙏

wheat adder
#

I do not understand why the game developers totally ignore all the feedback that everyone writes about the current AI respawn problem. Why not just adjust a bit and release a mini update? so that it becomes playable again before everyone leaves the game completely and it dies

jaunty wadi
#

I would just like to say this out of context, as much as I get frustrated by the Devs with their ghost updates. Punch you are our saviour, can't thank you enough for the chaos you solved tonight. Same goes to all the devs, we appreciate you

real relic
#

Pls do small but faster updates like back in update one evrima...

flat marlin
#

Utah pounce is busted because of desync. Same with Stego hits. The server hit detection is bad too. Please fix your netcode.

lusty parcel
#

Hey all! I'm not sure if anyone else has mentioned mechanics like this, but i'd love to see overweight dinosaurs in the game. The main thing that made me want to see this are overweight crocodiles and alligators who get overweight from eating so much. I think there are healthy ways to indicate this, while still keeping the vomit mechanic. Firstly, you could have levels of obesity controlled by a calorie counter. Your calorie counter only increases if certain conditions are met. These conditions are known as your second stomach indicator. We can adjust the current stomach into two portions- your stomach, and your expanded stomach. if the original stomach was 100%, the stomach is now 75%, and the expanded stomach occurs after 75%, where it can hold an additional 25%, and is indicated by a yellow overlay on your stomach on top of the blue one. Once your food is into the expanded stomach, your calorie counter begins to increase at a certain rate. If one of course eats past their expanded stomach, they will then vomit as normal, and suffer the same disadvantages that vomiting has had. Once a creature's calories reach a certain level, they will slowly begin to gain weight(mass and health,) but suffer an increased stamina drain and slightly slower speed proportional to their weight, which wouldn't be horrendous, but still a factor. Additionally, a creature's stomach will expand as they reach each 'obesity stage,' which are similar to growth milestones. I think this mechanic could even go further to add underweight mechanics, too, which would work similarly, but decrease the calorie counter when at 5% or below food. This would add a lot of unique, varied and more active gameplay- i'd love to discuss this with anyone more if they have questions.

wispy wind
#

Give stego diminishing returns with its swing. Each swing in quick succession will cause the next to cost more and more stamina. HOWEVER, if a tail swing hits a target, the next swing will not cost increased stamina.

This would punish reckless stegos that swing constantly, and reward stego for connecting a hit.

quasi shore
#

Some should be born slightly weaker or stronger than others. I feel like this would add some immersion.

earnest trellis
#

Fix body size proportions. When im a carno I eat a 100% grown dryo or a boar and I only get 2-3 bites out of it (realistically NOT EVEN all of it would fill your entire stomach). Makes completly no sence and it would be a bit better to make it almost fill half your food bar. It would be nice to not be CONSTANTLY worrying about food.

hushed quest
#

I think you should stop making Legacy unplayable before Evrima hasn't got ANY old Apex from there. You are messing with the playerbase, still most of your clients are playing Legacy because it was still fun. Evrima is still not good with just 8 or 9 dinos, one of them can camp waters with no real opponent. Do you play your game??

ancient plover
hazy galleon
#

Is there any plans soon to fix the ai spawning and ai drinking water to assist with deinosuchus having a perfect diet?
I am loving evrima the Utah's are awesome and lethal in packs 😍

proud cliff
#

half the rocks in west beach are no collided and basically death traps for small dinos. just spent like 30 minutes stuck in a rock waiting to get big enough to jump out. def needs to be fixed.

tight fulcrum
#

any chance for a basic killfeed that has just a dead screen that says killed by ..... that way we could record and report players that are cheating via whatever means so that some admins can game ban these losers?????

distant widget
#

I need an option to choose what monitor the game should be displayed on. I've had a lot of trouble with it being on my 2nd monitor. when I do windowed mode and move it to the right monitor, and then do Fullscreen it works, but only till I change tabs then it bugs a lot.

uncut yacht
#

Hi,I’ve got an idea for magy. I’d like it to have a knock over attack where it can knock over something that weighs a certain amount lighter than it,added with a stomp it could do fracture damage to its attacker. Maybe trample damage to small tiers that try to nip at it and potentially a tail whip.

normal peak
#

i think that we should have some more silent emots so that we can communicate with eachother through body language during a hunt

visual burrow
#

For the upcoming skin system, you mentioned you'll be doing additional patterns for each animal. It'd be pretty cool if you would bring back some old Legacy skin patterns for some of the dinosaurs (where you're allowed to do so of course) just for the nostalgia. It would for sure be a lot better than simply changing a dinosaur's pattern into the exact same thing except with stripes instead of spots.

teal badge
#

Bring back wallowing on river banks. Wallowing on banks was better because you could wallow more reliably without having to stay near a mud pit. It also gave deinos more opportunities to ambush prey. And not every river bank has to be made of mud, you could make some sand, stone, or gravel so there’s still specific spots to wallow. Also mud pits can stay with the wallowing river banks. Just make mud pit wallowing have a stronger effect than the river banks.

nova gale
#

About Deinos horrible vision in water, I got an idea!
Instead of completely removing the current ''Fogged vision'' under water the deino have. Rather, split up the fog part and the clear part of the rivers/ponds ect into their own (section). Example below: The middle, and up to the top (surface) of the water will be more or less clear(clearer than below) as seen in the picture. But, below the middle and down to the bottom (Marked in blue) There's where the ''fogged vision'' comes in play. Ensuring more survival possibilities for smaller/baby deinos, as well as hunting strategy when it comes to cannibal deinos/general hunting, and perhaps even nesting spots(hiding eggs) e.c.t
This could make the waters more interesting and reactive, both for hunter and prey ;) Together with the suspected 'plan' to add more water-objects such as tree-logs, vegetation and general items related to the ''water world'' e.c.t And at the same time fix the current issue with 100% ''fogged vision'' deinos have anywhere in the water regardless of their diet-status, and same time ensuring some 'horror elements' still excist in the water.. as in Oh, no.. what could be lingering in that deep, far stretched, and grey dust..TI_DT

lucid carbon
#

create a command or button feature for stuck dinos. This command can either move the dino XYZ coords or make structures like tocks/trees no collision. Make this feature a cooldown of 5-10 mins or so to prevent abuse. This would free up resources from officials, and keep everyone happy that they wont lose a dino to being stuck.

native silo
#

I have a suggestion on how to make large sauropods playable in the far future, because they could be useful if implemented in this way and no dinosaur game is complete without sauropods. Long-necks are iconic as dinosaurs and atmospheric for a dinosaur environment. My personal favorite are titanosaurs and I would love to see one representation in the far future after you have laid down the most important updates for the game, since as far as I know they are planned as AI, but regardless I think this suggestion can help with adding them.

Also obviously adding sauropods could mean redesigning some parts of the map to act as their habitats.

Flesh grazing

We know that quite a number of carni species (mainly carcharodontosaurids) used to form mobs to attack sauropods and snack on them while they were alive, this is called flesh grazing. They would jump, bite and grip on their bodies then slice of chunks of meat. If you add this as a mechanic to carnivores with the appropriate skull and teeth shape it will prove sauropods to be useful as in this case they are turned into live prey, but it would also still be dangerous to do so.

Maybe when a sauropod is attacked this way, you would have to hold E to counter it, sort of like how you have to throw away a Utah when it pounces on you and each sauropod would have its own unique animation to fend off predators who bite and grapple.

Growth times

Growth times can certainly act as a balancing factor for those behemoths. I don't know how long they should take, perhaps 7-8 hours on perfect diet if the carnivorous apexes take 6 hours at most. Whichever is best, I'm personally not sure.

We know that so many sauropods never made it to adulthood because they were easy prey as hatchlings and juveniles (which is one of the balancing factors too), so one may argue that long growth times may turn them into useless or hard to play dinosaurs instead of balanced, but I argue that it would not be so bad after all because naturally even when such large sauropods like Brachi, Argentino, Mamenchi etc reach 25 - 40% of their growth they would probably become powerful enough to fend enough for themselves, but not hard to take down.

Bleed & Damage

This point aligns itself with flesh grazing. When you are able to graze on a sauropod's body, it of course means the sauropod would begin bleeding. In real life it's likely that when sauropods were hunted in that fashion, they would die of blood loss soon or later on or from an infection.

In the game this could be reflected by giving sauropods balanced resistance to blood loss, not too weak and not too good, just where it is right so it's still possible to hunt them down by forcing them to bleed to death but not to the point they are so prone to bleeding so that they may still fight back in that sense.

Maybe also make it so that they cannot wallow. How would a large sauropod wallow anyway?

But obviously everything I just mentioned would also be countered by the pretty high damage they would incite with stomping and tail whips, yet those attacks would also be slow to a certain extent to act as another balancing factor.

fresh pelican
#

🅰️ For the deino courtship animation, why not have them do the thing where they vibrate their bodies like how they do in real life? It forms ripples at their sides and little splashes of water on their backs with a deep rumbling. Its a lot more realistic than the current head flopping thing and shows you guys actually do some research into croc-type animals.

🅱️ Totally throwing this out there but I saw an amazing art piece done by PaperMonkey on DeviantArt and perhaps its a tad too flashy for our Isle game but I figured I may as well put it out there as a suggestion for dino skin diversity. Calico skins.
(Just to clarify, the colors wouldnt have to be bright like in this image, im more talking about the areas that you can select your colors being patches like calico)

Also, the dryo courting leg stomps are adorable.

sterile elm
#

Please fix the god awful hitboxes

winged flint
#

if utah cant pounce in bushes, then pachy shouldnt be able to headbutt from bushes too

tawny barn
#

They should add a neich to eat rotting corpses specifically, like there would a stage of decomp for corpses where if you absolutely needed to as most carni/omni dinosaurs, could eat but would get stat debuffs from. But certain scavenging dinosaurs could eat from them no issue.

deep steeple
#

idea to stop mixpacking, maybe add a stress mechanic where you get debuffs from being near another dinosaur and not fighting, and have an option to turn the stress mechanic off in server settings for admins?

slow peak
#

Please remove the diet path for Deinosuchus in its entirety. It should be able to eat literally whatever meat it wants. It's a crocodile. Diets for carnivores as they are currently already make for horrible gameplay. A good place to start in making them enjoyable would be by making the waterlocked predator not a picky eater.

hybrid yacht
#

if a utah cant pounce is bushes, why can a ptera which isnt even half its weight fly through bushes?

frail dome
#

i actually love the courting animation! especially where the carnotaurus lifts his head up high to impress the female, showing his muscles! although, it is a little fast. try to add more weight to it. also, i love his cute little flappy arms.

tacit bison
#

Maybe while growing different creatures could have different animations for their growth stages? I don't mean faster running animations when you're a juvenile, I mean like, maybe a baby psittacosaurus could be quadrupedal, and then an adult would be bipedal. Anky juveniles could have a little gallop and adults would do that awkward waddle. Maybe even some baby sauropods could be bipedal? The last one's a a bit of a stretch, but then again we also have JP ripoff utahraptor

ember merlin
#

The little paleo easter egg in carnos arm wiggling is so nice and makes it not only memorable but nice to see

maiden mango
#

I would love more emphasis on the flappy arms you briefly showcased, and perhaps a little more weight to it’s movement. Besides that, looks solid so far! ❤️

neat spindle
#

Why carno's animation looks like it is going at x2 speed? , good you make carno show off it's horns

tribal quest
#

Even in the animation the graphics look blurry. Everything always looks like it’s moving and fuzzy, especially the grass. Idk what’s going on but needs to be fixed cause it hurts my eyes.

ancient plover
#

Give us optional Global chat for private servers only, that way for people who want the non global chat can go off into a private server that doesn't have one or an official server.

What is happening more now is that people are just alt tabbing out of the game into discord to text a bunch

Also it ruined some of the gameplay as a solo person who generally wanted to find a few friends or ask what people they were playing so you could join in. You get super bored all out on your own and your not sure what majority of the server is playing which makes you feel left out. If anything this what made some people fall back into legacy.

It just feels like you have to be a dinosaur that everyone else is in order for you to enjoy the full gameplay experience. Which is why some dinosaurs are a low population for other players to play as. Not to mention it was easier for admins to display events and etc for those who do not chose to use discord.

steady thunder
#

Is there going to be a way to accept/advertise eggs when nesting arrives? Global chat in legacy plays a big part when it comes to nesting.
Will there be a different tab with sections for dinosaur eggs?

proud cliff
#

I don't know how the perk system is going to work but I think it would be really cool if you had to learn specific perks you wanted by practicing them, like say you were a utah and you went into the water and swam a lot, I think that should give you some sort of swimming perk or give a few perk options related to water instead of just giving you the option between a handful of perks you can pick without prerequisites. I think it would serve to make the game more rewarding, unique, and immersive. also don't make perks tie in with ancestry I feel like each player should have to earn their own perks instead of it being handed down to them through a nest.

ancient plover
#

(I don't know if that would apply to carno or not) I think it would be more realistic if large carnivores' courting animations would be the dinosaurs kinda rubbing their feet against the ground, making scratch marks (which are found today in the form of track fossils)

kindred beacon
#

carno court is the most "natural" among the animations you showed us... but i'd suggest to have the carno show off the throat a bit more, maybe have the carno do the gurgle noise that's in all the calls.

neat spindle
#

Ptera in his courting animation should stand on his feet and start flapping the wings to show its wingspan while it does the throat noise of the friendly call (2 call)

wanton hawk
#

Can we get Evrima in Nvidia Geforce Now again please? It was possible before a year.

untold rampart
#

Getting a good diet should actually give the growth buffs that are advertised. I started a juvi utah and got all three nutrients within 10 minutes, yet it still took me an hour to get ~65% growth, when I should have become fully grown by then. I have a feeling that the supposed 120% growth buff is not true, and if it isn't it should be.

elfin crater
#

Not bad, the new Carno courting. Looks like it’s genuinely trying to accentuate and show off it’s horns (something other courting animations lack: the displaying of their most alluring or attractive features). Just looks a little weightless when the first one rears it’s head and stand almost vertically and the head just stops dead and seems to lack momentum or inertia.

gray sleet
#

My opinion on the latest Page-2 post, Carno Courtship animations

8/10 - Very good overall for both sides, the only area for improvement would be to maybe adjust the head animation so that the male carno is nodding it’s head from side to side, with a bit of neck movement from the recoil.

People tend to forget that large creatures can move pretty swiftly/quickly when they want to, and aren’t just lumbering creatures held down by their own weight

slow yoke
#

I think proto should be added into the roadmap, as it has already been given a model and has a concept plan for it

Plus with its rather unique playstyle being one of the first confirmed burrowers for evrima it could be a decent choice for the main evrima "gamemode" as the coastal defensive sand digger

ancient plover
#

Since proto is a burrower and it’s main rival is the Velo, why not make it a burrower as well.

My idea on Velo is that it would be the generic carnivore burrower who uses it as a hideaway. However I feel we don’t have enough climbers so why not make the Velo a burrower/climber it could use both as escape routes and for nesting. With two options of escape and means it’s able to be a general survivor

This makes the Velo much different from Juvie Utah and is a somewhat unique niche

visual burrow
kind summit
#

Just an idea about deino. With its bite force it should be able to break legs and give body fracture. Atleast if you get lunged...

solid wolf
#

The isle NFTs when? TI_Troll (don't actually make NFTs that a god awful decision)

still lance
# proud cliff I don't know how the perk system is going to work but I think it would be really...

I agree a lot with the first part of this post, adding adaptations for certain creatures, example if you are a Utah and are around water and swim a lot you should maybe be able to get a perk where you can dive and fish for a short amount of time or something like that, but I definitely think perks should be passed down through nesting, and if you get perks you don’t want to can not use them and you slowly get less proficient at them, idk I think the adapting system would be amazing it would allow players to make their animal truly theirs. And this system wouldn’t make things overpowered as long as it was balanced, like the Utah learning to become more of an aquatic predator it wouldn’t be even comparable to deino or sucho or bary. It would just be a slight little trick the animal learned not a whole new niche. And this could extend to a lot of other dinos too, like if a carno stays near the coast it would be able to get a perk that would alter the diet a little bit, allowing turtles and crabs to become a small part of the diet. Or a deino that is in the ocean for long enough would slowly unlock perks that eventually allow it to become a salt water animal. And this system would take a while. Like there could be a sort of progression system in the example of the fisher Utah I used earlier it would be like this: Perk 1: Swim slightly faster, Perk 2: Swim a little faster and stamina usage while swimming decreased by 5% Perk 3: Stamina usage while swimming decreased by 10% and then the final perk would be: Dive underwater for a short amount of time (maybe like 2 minutes or something) and gain more oxygen as well as the ability to eat fish. The carnos could be something similar to Perk 1: Able to eat crabs for a minute amount of nutrients. Perk 2: crabs provide slightly more nutrients. Perk 3: Sea Turtles give a decent amount of nutrients (comparable to a deer or goat)

Or something similar I think this could a really cool way to play the already amazing game.

manic osprey
#

I'm aware that the diet system is pretty much brand new and will change over time, but I just wanted to express some thoughts on it so far: Right now it doesn't do what it's intended to do. Very few people, mainly herbivores, play their animal as it's intended or "supposed" to be played as. Especially after reaching adult and the growth boost is irrelevant, there isn't much reason to continue maintaining your diet beyond just one nutrient. With a server of 100 people, you'll only encounter a handful of players, usually in a deathmatch, around the southern/center spawn regions. There is no substantial incentive for herbivores to care about their "preferred" environment(ex. teno mainly being in and around swamps and rivers), and there is no reason to not just live off the bare minimum 1 to 2 nutrients and AFK grow safely in unpopulated corners of the map. I believe that a pretty easy solution to this is to make the "average" diet that has no buffs or debuffs, require 2 nutrients instead of 1. This would mean that herbivores, even after reaching adult, would have to mainly live in/around their intended biomes just to have an average diet and avoid debuffs. And the ONLY way to have any kind of buffs would be to have all 3 nutrients, which REQUIRES herbivores to travel and engage with their diet. Just sitting in one area skimming by with 1 nutrient will leave you with debuffs, so even AFK growers will have a big incentive to at least be near their herbis intended biome to get the nutrients they need, meaning they're no longer safe from predators who know that biome is where that specific herbi is common. I also think this would help with herbi mixpacking - at least with herbis who don't share the same biome - as sticking together would be a hassle, on top of them already competing for food.

ember sierra
#

Carno

  • Movements and such, seem really good now.
  • Still think stam recovery or more stam for these, slight adjustment either way will be perfect.
  • Diets - add boar to the top tier with teno and pachy
  • Diet items, deer/goat, need to give more food, they are like 1.5 bites but compared to stomach size give no food hardly at all.
  • May consider increasing food amount given for all AI for all animals imho, except turtle which seems fine.
  • Suggest increasing max speed to about 10kmph over utah max speed for balancing purposes.
  • ability to pick up boars
  • resting sound seems way too loud, maybe should be like when in crouch. Maybe add subtle sounds for crouch instead.
  • Alt bite, it stops you currently, could this be made to not slow you down and have something like a lunge bite like the utah, the issue is I use alt bite for main bite on everything but need to swap it over for carno, so reg bite without head slam, just a snap, then alt bite similar to what normal bite is now, but maybe with a little boost forward?

That's all for now, still testing these guys out, but much better than last time I played it.

steady thunder
#

Could Allosaurus have stripes or speckles? I think that would be cool for camo, like how tigers and Leopards do it

sick juniper
#

When something is bleeding there need to be a way to indicate how close it is to bleeing to death such as the dino's color becoming more pale the more blood it has lost.

ancient plover
#

Maby add game paths that can be made from actual things travelng so u can see where thing frequent like cars or bigish herbs/carnis

plain oriole
#

https://images-na.ssl-images-amazon.com/images/I/810uTOBCdnL.jpg
Sue rex when. Rex needs a revamp and needs to look more unique than all the other apexes and other T-Rexes out there. A big, massive, muscular monster with huge jaws and rippling muscle would be perfect for our Rex. Or at least make Elder rex based on this design.

surreal patio
#

MAKE CARNOS STUN SHORTER!!!!!

marble warren
#

I did have a suggestion but I think you guys should focus on making the game run smoothly before you add more mechanics and features tangling further into the code.

quasi shore
#

Maybe a skill tree that you can achieve based on your diet or amount of kills of a specific animal. An example of its uses could be you buying into a different type of attack. Or one of your attacks doing more than the others. You could spec into damage, speed, defense, etc. The way you chose your skill tree may also effect your offspring in their lives. Kind of like a genetic thing.

hazy galleon
#

In real life deino has a bigger bite force than rex.....I'm hoping deino gets some love with ai drinking and bite force increased.....maybe after more Dino's are in to balance it out a bit.....
They are also tough as nails

digital hornet
#

I have read many people say that the stego is broken, and well indeed it is.
I usually play stego often, and I have noticed that it is quite strong and very resistant, in my opinion I think that being strong in the damage it produces is fine, I don't think anyone would like to be hit by huge thorns, but stego is Too resistant against enemy attacks.
for example, once I was playing stego and a big pack of utahraptors attacked me, we were fighting for 30 minutes, there were pounces and bites, but they didn't even manage to deplete my bleed drop halfway, not to mention the HP that I still had.
That the stego is strong is fine but maybe I could have more weakness due to bleeding, a large pack of utahs in 30 minutes should at least have me bad in bleeding,
Make it something difficult but possible to hunt

burnt violet
#

I'd suggest changing this message to:

Hold 2 to accept or Hold 3 to decline

tawny barn
#

Scaring & locational injurys.
Ik what your thinking "locational damage is in the game" but what i mean is when one gets attacked you can see blood/damage to thr body, but what if we made it location based, you bite somethings tail, the tail shows injury to it, same for anywhere else.
Also scaring in those places to show others just how feirce somone is! Show those battle scars

topaz patrol
#

Theres way too many Ultra mega herds of stegos, tenos and pachys. Its very overpowered. Maybe do something about it ?

naive vector
#

just an idea for when humans tribals get added. they might probably be able to make farms, so i thought it would be cool if herbys would be able to eat their plants and bushes. Then tribals could also probably take certains plants or mushrooms and make a small poisen to spray or something on the plants and make dinos sick and hallucinate, but not deadly sick only if they are very unhealty dinos they might die, but if they die while having the poisen affect their meat could be tainted and if a scavanger comes along they might also get a little sick but not as bad.

barren sierra
#

On the road map please connect the dinosaurs concepts to the dinos in inhabitants because some don't have their dino concepts and i wanna see them

oak knoll
#

Please add a character info tab on the servers, so you know if you have a character on that server or not.

glacial shell
#

I cannot stress enough how loud various eating, drinking, and resting sounds are. They don't even need a rebalance, they just need to be quieter. Carno in particular sounds like it's dying of asphyxiation when it's resting, this is ridiculous. It's unironically more advantageous from a pragmatic standpoint to crouch instead of sitting because of how loud you are. This doesn't need to be in the game, it's just silly.

Oh and for the love of god just remove nighttime until NV is added, currently it's just the uglier less functional depressing counterpart to daytime with no justification as to why it's here aside from the cycle existing just because. NV is going to be great, but for now it doesn't exist, and until then can we just enjoy the lovely daytime shaders that we have instead of nighttime taking up the majority of our playtime. At bare minimum shorten it.

long locust
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unpinning as a utah is unreliable. after releasing rmb during a pin I mostly find myself stuck in the animation of pinning my victim for a considerable time after the fact, which in certain situations obviously can cause you to die if help for the victim arrives and you are unable to leave voluntarily. should it not function the same as leaving a pounce on a target bigger than you which is instantaneous? I hope I'm not the only one who experienced this.

quasi shore
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I think you should add an extremly small chance to be born with Albinism or melanism

elder urchin
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Make it so that you can set up different control schemes depending on what dinosaur you're playing, please?

wispy forge
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Don't know how others feel about it, but I don't think deino should have a diet. Its a crocodile, they eat anything they can get their chunky claws on.

maiden mango
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Every carnivore in SOME WAY should be able to pin prey like utah with small prey. Currently in the isle, the basic set up is you bite until it’s dead. Of course there are exceptions like a lunging/drowning deino and the mentioned utah pin, but animals like carno, ptera, I assume troodon and futute carnivores will have a primary “bite” attack. This in some aspects seems off, why is a carno biting fast at a baby croc when it can just hold onto it like a jaguar hunting caiman.

Letting a carno=+ rest of carnivores be able to pin down a sub pachy or utah would not only feel better to grab onto, but make for a better experience in general. Lions, wolves, monitor lizards, basically your average predator dont “slash and dash” as an attack stradegy (maybe komodos). They grabble onto struggling prey, pin it down, and either feast on it alive, tear it a new one, or try to suffocate it. Let herras be able to fall from the trees an pin down a dryo like it suggests in concepts. Let a cerato hold on a baby stego, unable to let go.

The good part is, this mechanic is basically in game function for a utah pin (not a pounce where they are cowboys riding the side of a teno). I should say this universal mechanic for carnivores only for small enough prey. Because at that point i think the balancing can be iffy for a carno or allo to grab the leg of a para and basically be a giant utah. It’s just for prey that is small enough and makes catching those loony toon roadrunners easier.

Don’t forget QA branches and public testing would help see if it can work!

visual burrow
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Please, for the love of God, push out those balance changes and bug fixes before you have a full update ready. We do not need to wait 5 months for skins and nesting to get some bug fixes that we desperately need. Develop a habit of pushing out smaller patches that make the game more playable between large updates instead of leaving us in a dumpster fire of a game for months on end.

worn yarrow
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With deino being the only big carnivore on the block i definitely think it should get a bite buff or fracture mechanic to it, so that way atleast deinos can have a chance at killing stegos water side, i hear alot of people saying stego overpowered which he is but/however having something to combat it atleast when it needs water would definetly help maintain the envirma animal kingdom

old sky
deep steeple
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Please fix stegosaurus hitbox, call me bad at the game but i'm tired of dodging a stego's tail but still getting hit by it either way.

swift ravine
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bring back global chat, removing it actively makes everyone's gaming experience worse. and completely destroys they way most people play the game. i know you want more immersion, but we are in the end still humans playing a game, people like to talk to each other. all your doing is forcing people to use discord to communicate instead of an ingame system. which over complicates everything and results in people missing things or not being able to communicate because they don't have a discord link. this makes it hard to join a new server and results in missing admin communications and potentially getting banned from a server.

fresh pelican
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What if instead of filling a nest full of food, carnis can regurgitate a percentage of their food into a small pile for the hatch/juvies to eat and herbies can bring branches and leaves as they already do now with picking things up. ?

white hawk
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Hi All, I was thinking about this the other day, but how hard would it be to add a count on the character selection screen that showed the count of each species currently on the server. This way players would be able to help balance the game by going either herbi or carni based on whats on the server.

quasi shore
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Add progression at some point maybe. Just to give people a reason to play things like proto and stuff.