#general-feedback

1 messages · Page 109 of 1

fresh pelican
#

Something that I noticed while playing Legacy and what I feel is a real big aspect as to why people still enjoy legacy (Aside from the social one) is the various open spaces Theres not just thick clusters of jungle then wide open plains. Theres small valleys, open fields, lighted paths within the forest and even the forest itself is not very dense.
I understand this is more of a biome issue and that redwood should fix this, but I believe it should be implemented in every biome to a degree. It can still be realistic while having openness at the sides of rivers and even in the thick of the jungle there should be a few cleared spaces, either by fallen trees that have pushed others over and made a break in the canopy or a little glen with a nice basking rock in the middle.
We as humans are visual animals and that translates over to our games. Realism is nice but function is a strong competitor.

ancient plover
#

Please revert deino foods back to everything. If you’ve ever seen a crocodile or alligator hunt. They don’t care what they eat. Cheetahs, lions, boars, other crocodiles, Buffalo, leopards, Bob cats, and whatever else they can eat. Why make it so that deinos food is literally the things in the game that 1. Deino can’t hope to find. LIKE GOATS AND BOAR , yes time for deinos to run around on the land hunting AI that doesn’t exist. 2. Things deino can’t kill like a stego. And 3. Leaving HALF THE GAMES CURRENT ROSTER OUT OF ITS DEIT. Yeah let’s just completely make the big scary croc have a very sensitive tummy with preferred foods that for the most part don’t exist.

Like what the hell are you devs thinking?

marsh swallow
#

Let me explained a bit.

Herbies should be allow to smell other dinosaurs' footprint NOT JUST other herbies. It help them navigate around the area and will help them avoid carnis, back track to a certain place, maybe fresh spawns/juvies who have to be on the constant lookout for things that can and will kill them or sniff out the herd they were with and can't group with. (aka Trikes grouping with a Cama)

Even plant eaters of today can smell whats around them.

Better yet get us wallowing at certain mud spots again. River back are just as much or a gamble as a mud pool is.

compact ledge
#

Stepping in mud causes ambient sounds to attenuate a little too much.

swift heart
#

Would it be possible when humans come in, that Dino and Human can work together? As in mount-wise or help scout, etc? Could be interesting!

alpine glacier
#

I am once again asking for herbivores to be able to walk and sniff. It is not unbalanced for herbivores to walk and sniff as long as they still need to stationary sniff for tracks so they can't hunt carnivores and other herbivores. Smelling everything else on the move would be a great quality of life upgrade, but instead you seem more interested in making herbivore scent worse than it already is.
Herbivores are already consistently slower than their predators and you have also forced them to expose themselves with the diet system so it is harder to hide, their juvenile stages are also trash compared to carnivores', so there is NO balance reason they should have to stop to sniff. Feedback seems to get ignored most of the time anyway but there’s my rant

ancient plover
#

So when you added stamina drain to dragging corpses I figured it was to combat the random fucking crocs that'd come a mile up on land and take your shit while you could do nothing about it, but deino isnt even effected while the land carnivores are, which is both annoying and also worsens the issue as you have less room to safely further the distance between a corpse kill and the rivers. I would like to see this either removed or made so it affects deino too, because all it really does as a mechanic is get in the way

Also, it affects anything you cant carry, a fucking fish can drain your stam out as carno, which makes no sense because its barely heavy enough to not fit in your mouth

rare geyser
#

The camera turn speed on controller is proportional to the framerate, which makes low framerates even worse and combat unfair. This is how it's fixed. Just multiply the stick input value with the event tick, which is the frametime in seconds. Multiply that with the framerate that gives the right camera turn speed without this fix. Throw in the sensitivity that the player can decide (no constraints, limits or positive values only pls) and everything should work fine

ancient plover
#

So I played a bit yesterday and I can finally say that the Diet system doesn't feel like a chore anymore, I did not felt the rush and mindless "chore" part of it when I played, which ruined the game for me in the past few patches. However, this also means that Diet as a single mechanic, can't solve AFK growing. ----> If Diets are too harsh, it feels like a chore and makes the game worse than pre-diet. If Diets doesn't feel like a chore, you have a bigger room for AFK growing. So there is no choice but to make Juvi/non-adult gameplay fun. Nothing will solve this.

Also, I really like the way the new tracking/footsteps work. The highlighting actually looks pretty good and you can use it to track a single dinosaur very efficiently. So good job on that.

Scent is also good, my only problem is that as a Carnivore at night, you can smell the food but you literally can't see what's that. I got debuffed for cannibalism multiple time for this. Yeah, this might be solved when we have night vision, but I rather not wait another half a year till I can decide what the hell is that food exactly. Either give dead body highlight or some sort of other hint.

Also, if we are at night vision. Can we like, expand daytime? Currently Night time is nothing but annoying for a lot of people. If you watch streams/twitch clips, youtube etc, you can see that almost everyone uses gamma at night or it's enough if you just ask the players about it. Plains are somewhat doable, however in the jungle you literally see nothing. Since we have an in-game clock I was shocked to see that it's literally getting dark at 17:00 (5 pm). Night is not a big part of the game yet, and won't be until NV and Night animals are implemented. So I would prefer if you guys could push the darkening to be around 19:00 or 20:00.

AND I'm glad I could say something positive about the game, and I didn't had to experience the shitshow side of it for few hours.

sweet ermine
#

@ancient plover i think the diet system would do wonders if lipids, proteins and the carbohydrate gave dynamic %. only good benefits from this is scent and night vision, maybe stam and health regen. to explain what i mean is if i have 100% of my carbohydrate(blue) at 100 while proteins and lipids are 0% i get across the board 7% or so, while all 3 at 100% i get 30%. why not make it so when i eat 1 thing from the carbohydrate group(whatever is listed that only give carbs) it also gives a little towards lipids and/or proteins based on what is being ate. e.i im a carno and i eat a dryo, i get carbo from just the dryo when i should be getting carbo with maybe protein at a 3 to 1 ratio or perhaps carbo and lipids at 3to 1 ratio. that way im filling multiple nutrient stats at a single time but at whatever suitable ratio. as ptera i gorge on fish till im above 300% carbo before i try and fill lipids or proteins just for the better % of my scent and night visions. if this is done at the right ratios, most of your listed nutrients food requirement can help a little in other nutrient groups. with this the stats you get is gonna be dynamic. if you solely focus on carbos because thats all you have available at the moment your playing, youll get a good percentage towards your carbo stats like stam regain and and little bit of stat % to lets say health regen because what you ate may be carbo focus but it has macro proteins and so you get a small percent increase towards health regen. but if you find a protien food and it gives a little towards lipids for example, youll get a better % over health regen , and a bit towards lets say night vision because of the lipids. your shouldnt have matching % across the board from just one food source (linear), but instead different percent levels based on what is going into your mouth.(dynamic)

lament chasm
#

give troodon velo's running, trotting, walking, crouching, drinking and eating animation. For Nostalgia & Memes

vague sluice
#

i'd like to see both herbi's n carni's being able to replenish small amounts of water through their diet, melons/coconuts/naturally water-rich plants giving 1-3% for herbis, not enough to quench someones thirst, but enough As a Treat, similarly, carnivores restoring 1-3% for eating land creatures through the preys blood

just an idea 😳

lone plank
#

Wharupp,
Something that would be cool to add is permanent scars. How it would work is when a fight occurs between dinosaurs and it survives, when it heals up the scars from the fight stay forever on the body until the dinosaur dies. I've seen this work on other games really good and it would just make a character even cooler with scars from its past fights. This is just an idea and I would like to see what other people think about this TI_AlloPopcorn

severe marsh
#

add more variety to rivers, rn it looks like someone dragged a demolition-ball through the map. they need more cliffs and crevasses, tiny caves for babies, rocks, deltas and riverbanks in the middle of the river. thank you

cold hare
#

there needs to be a way to get out of a stuck situation, either a /slay command or better yet, an unstuck command that lets you teleport 3ft ahead of you or something, along with some sort of penalty or idk
pretty annoyed because i just lost a deino to a rocky hole

supple meadow
#

FOR THE LOVE OF GOD PLEASE just focus on the road map and what you promised no need to overload your selves.If you guys want to add a shit DO IT AFTER you get the stuff you promised done.i cant speak for everyone else but i dont give a fuck about humans they can wait for when you guys arent stumbling and fumbling over 300 bugs.Get the core shit done, make sure it works, then add the extra stuff, no need to keep making promises for "future" shit.JUST PLEASE FOCUS REMEMBER THE POINT OF YOUR GAME AND WHO YOUR AUDIANCE IS!!!

tacit bison
#

Galli abilities idea:

  1. LMB Bite
    This is obvious. A little peck that does tiny damage, only useful when running by or if you’re chasing something small, because then it’d be pick up in your beak.

  2. ALT+LMB Directional Swipe
    Lots of people forget that ornithomimids besides Deinocheirus would have more powerful arms for their size. Now this isn’t going to do much more damage than a bite, but would be enough to use as area denial against a Utah and smaller.

  3. RMB Secretary Bird Style Kick
    Similar pinpoint kick of the secretary bird. It would have a tiny hurtbox, being more of a pinpoint attack, but would do pretty good damage (For a galli sized creature) and would do a little bit of bleed.

  4. ALT+RMB Kangaroo Style Kick
    This is would have a little tiny bit of startup time, and would have the same amount of end lag as pachy’s headbutt. It would launch the galli forward a bit in more of a flying kick, and would do sizeable knockback to Utahs and below. There would be a bit of a drop-off in damage and especially knockback as things get larger.

If you like any of the ideas react with the number of the idea you liked.

modern hinge
#

If the fish eaters (Deinochirus, Spino, sucho, Bary, austro, Bepei) are tired/too hot, they could do something called "Gular Fluttering, which helps cool them off. But, because there's probably no heat system coming anytime soon, they can do this while regaining stam or just as a thing they do whenever sitting https://www.youtube.com/watch?v=s-3fIjJvbG4

Gular Fluttering as a cooling mechanism is necessary because Birds do not have an effective system of sweat glands like people do. Instead, Birds cool their bodies using the evaporation of moisture from the mouth and tongue, and by exchanging the hot air of their lungs with cooler external air.

When air temperatures are low (i.e., cold), birds ...

▶ Play video
inner osprey
#

change Easy Anti Cheat to Battleye since EAC is infamous about his perfomance issues and false positives, it's really unstable and sometimes it can ban innocent players by running "Programs potentialy not wanted" that would be game perfomance platforms like razer vortex and etc...
fornite had an issue with it and ark is just a messy game with poor performance just cuz the said anti cheat.
battleye does hit a bit the perfomance on game tbh but is client-side and it haves an option that it can learn about programs used in the first week and collect information about them, after a week using the information it got from the first week it will activate a ban wave similar to the "vacban wave"

turbid warren
#

A bleed rework for when the big bleeders like giga and trike come out as playables. It could work like
Bleed 1: Lacerated, get bit by something like a carno or utah.
Bleed 2: Gashed, get bit by something like a trike or giga
Bleed 3: Hemorrhaged, head bonebreak AND gashed, get bit by something like rex.
Please note that this is completely size-based, you won't get gashed by getting bit 10 times from a dilo

marsh swallow
#

Deino should poke their heads out the water like this to see what going on above well, scouting out for food.

grim bloom
#

Cerato should play like a hyena, atleast in evrima’s ecosystem.

What I mean is semi-high pack numbers, we’re talking 4 here. Aswell as high biteforce so they aren’t entirely reliant on numbers. Cerato should atleast have a biteforce higher than carno, because that thing isn’t built for face to face combat against things it’s size. Cerato is much more built for this, than carno. You could give it more health potentially, but I don’t know.

faint drift
#

Deino is the easiest playable to get to 50% growth stage. Others ''non-deino animals'' in its diet are probably just placeholders for anything that is coming in the future. Out of 9 playables The Isle has atm, 7 are terrestrials, it made sense for devs to focus on terrestrial AI rather than aquatic - slowly, yes, but they are a small team, if you know ''how-to'' offer smthng. Fish cannot be in a big Deino diet, otherwise it would be too easy. People play Deino mostly because is a strong and comfy carnivore, I haven't seen so many people playing Stego and it can be considered the herbivore counterpart of the Deino somehow (5 hrs perfect diet growth, hard to grow when small and easy to keep when bigger diet-wise, Deino is the opposite diet-wise growth). Deinosuchus most effective gameplay is solo - now making it a true cannibal is filtering all those players that wanna play it in group and only a few still play it, for group gameplay purposes as Carnivore people have Utah Raptors for example ...or many herbivores. Something similar went on for Carnotaurus, everyone was playing it before because they could get more ''kills'' out of their grown Carno, compared to how many ''kills'' they would accomplish with their full Teno or their full ....(any) - Carno is now Carnivore and with a bite force of 175 points of damage, only people that really like playing Carno still play it (and still incredibly powerful imo). In my opinion The Isle team wanna give to players a true horror/survival experience rather than an experience based on ''I grow a pseudo/pseudo-apex easy peasy and I go on a killing rampage towards anything I find and if I find like-minded killer players better, but then I complain if my carnivore got killed by aggro herbies, because herbies cannot be aggro and only my carni got dibs on being aggro because I could be starving''. In my opinion, and all opinions if not slanders are welcome, The Isle is going towards an excellent path. People will be encouraged to try ''the least played playables'' and discover and running away happy to be still alive and ...etc... more than ''just killing once I grow my beast big enough and I play only 2 or 3 dinos - unless a new playable gets released'' (new tracking scent system could be an example).

kind summit
#

I have idea for humans. One of their task or missions could be maintaining dino overpopulation.

Like if there is carno super pack or 10 rexes roaming around, humans could try to hunt those perticular species and get some kind of bonus or trophy idk...

ancient plover
#

Adding onto my message from ages ago, I found this edit which actually has keratin on its crests (credit to EyeSeeYou). The inclusion of new scientific ideas and information into The Isle is something I would personally encourage.

ancient plover
#

Give a perfect diet animal a tiny bit extra weight and bite force. Afterall, it’s well fed and and can sustain a bigger bulk for a bit, while its muscles can function at a higher degree to allow it to carry is bigger bulk around better, and bite harder. Thou it wouldn’t be much of an increase

4-5%

It would give a tiny boost in power and health to those who want to follow the diets and it would make things a bit more interesting and further encourage following diets

haughty river
#

Since you said that organs will be part of the carnivore diet, I have an idea, bones in the diet:
Bones are in the diet of all carnivores and will give you back all the nutrients but from the marrow that gives the nutrients inside a bone it will not be accessible to all carnivores or at least not fresh,
my idea is this, some dinosaurs can access the fresh marrow of a newly killed creature and have the nutrients refilled very quickly while other carnivores with a less powerful bite will be able to access the marrow from aged and weaker bones but with less nutrients. In my opinion, dinosaurs capable of taking fresh marrow should be:
Ceratosaurus: Ceratosaurus is pretty much a trash can that moves (I mean it eats everything) so giving it this last ability would make it the ultimate scavenger a bit like hyenas.
T-rex: He has the strongest bite of course he can do it.
and maybe someone else.

misty isle
#

nerf tenonto damage

unreal seal
#

Please stop working harder on humans then playable dinos, no one cares. We just want more fun stuff to play. h u m a n s a r e n o t f u n. atleast for me wtv i didnt buy a hooman sim

charred ruin
#

Hey so uh, where’s that update you guys have had in QA for almost 2 months that we were told was done beyond some slightly polishing? I’m genuinely confused how pachy, and 2 new mechanics have taken longer than the 2 previous updates, which needed far more in terms of content.

grim bloom
#

Your games performance is a laughable joke at this point. Nobody gives a shit about your awesome hairless monkeys with guns, or your sick ass new creature. Atleast. Nobody cares about that, if they can’t even play the game with over 20 FPS. Stop trying to distract the community from the performance issues by talking about your new features, and start optimizing this game.

tawny marsh
#

I am playing as harb. and what I find out is that when I am smelling surrounding and leaves pop up, its really hard for me to see difference between yellow and green leaves, I will love to see more difference in color tone maybe or completely different icons. I assume agave and suncoke roots smell differently so maybe their icon popups on UI can be different as well.

sleek sapphire
#

the jump in the troodon blind animation looks absurd. Other than that it's good.

astral scaffold
#

yea remove the weird jump or at least make it look more natural, it looks like something out of BoB

alpine glacier
#

Troodon looks like a looney toons character with how much he hops and sways in his handful of recent animations. Not sure if that’s the goal or not but if it is then you're doing a good job at it.

onyx agate
#

That jump looks like he’s levitating or some shit. I think you guys are putting way too much animation into the troodon animations. Like, I get you want a more lively carnivore, but you’re going way to hard into the liveliness of it

silent charm
#

I don't think troodon should be able to give poison to a tyrant quick like to does give poison but not that much but it can still give a lot of poison over time if it keeps biting

swift ravine
#

is there any chance we could get a water source added to the coastal area? especially the north coast? with that big honking cliff along most of it, the only ones who can really explore there are Petra's, everyone else can get down sure, but its often suicide to go. not a big source, maybe just a little puddle or two, so your not completely screwed before finding one of the rare ways back up?

rustic swan
#

I suggest the damage screens being fixed, It serves no purpose right now since it isnt like Legacy's. You can be on 4th screen while having half health right now which doesnt make much sense.

wispy wind
#

I'd say polish the jump in troodons animation as it looks like it just floats. I do love it tho it's got a "AH FUCK WHAT WAS THAT FOR YOU FUCKING BALL OF FEATHERS AND DISAPPOINTMENT!!!???" vibe lmao

ancient plover
#

I understand that you guys want to give more character to the Troodon with it's animations, but it's goofy and cartoon-ish. By cartoon-ish I mean it's overreacting to the point where it's reminding me of cartoon movies. Personally, I don't care about Troodon anims anymore, as it seems like you guys won't let go of this style with this dinosaur. I just want to ask you to keep the over characterization out while doing the mid/bigger guys. (Yes, I know it's a W.I.P, but the style they were going with all the troodon anims are clear as day, so please spare me from the "ITS WIP" tags.)

ancient plover
#

If I want to spectate the game I will play Ptera who can do it much better via flying
If I want a first person "horror" experience I will play Alien Isolation, because there's actually stuff to do in that game other than walk around
You can probably replicate the high octane human gameplay by zooming all the way in as hypsi or something anyway
Please, no one gives a shit about your barebones (even that word is generous for how unfinished these fuckers will be) human test, it can wait, none of the future roadmap updates are gonna cause any balance issues for it.
Finish your damn update, optimise your damn game, fix all the damn mechanics, and work on something else afterwards

tidal cave
#

A tiny QoL improvement suggestion for screenshot/F10 mode:

Have Screenshot mode hide the countdown on the sleep/safelog screen.
(Of course it should keep the gradual blur and post-process effects though)

Would make it possible to take screenshots of your dino sleeping without the text ruining the shot.
(just take it at the very beginning of the sleep animation so you get as little blurr/darkness as possible)

stiff wagon
#

Beipi and Deinocheirus should be able to make dams to kinda be able to handle droughts better, since they'll probably be very dependable on water for their survival. Maybe their nests should act like dams? Thoughts?

uneven acorn
#

I think troodon could look really cool and have it’s own really argumentative and rebellious feel to it; if all the the animations are so lively and fast paced. Looks good ngl

scarlet igloo
#

Carni diets still need some changes. Ai spawns randomly and inconsisten, u only get nutrients from some species. First change: Meat is meat, any dinosaur should give u nutrients but some would give u more of one nutr. type. The diet list: Every carni should have around 4 playables in their diet list, for every playable there'd be an ai to make sure u still can get a good amount of nutrients even if 1 of ur diet listed dinos isn't being played on the server you're on. The map: Nearly every diet plant and ai spawns around center, resulting in people deathmatching at oasis bc they won't find players somewhere else. Diet plants and ai should have spawning hotspots u can go to. Put the hotspots around the whole map so that players start to use the map more. For example for teno u can put most of it's diet plants to swamps or meadows. Carnivores automatically would also spread out bc they need the nutrients they get from the herbivores.
This wouldn´t only make players explore the map but also would make them learn certain matchups. Stego vs Utah for example.
Here's a map for where u could place the diet plants for teno. Every herbivores diet should be kinda like this.
If u change the herbivores diet u automatically change the carnivores one.

Spots marked with black ⬛ are hotspots, u will probably find a lot of this species here.
Spots marked with white⬜ are secondary hotspots, the species also is present here but maybe not as much as in the main hotspots.

U can see that I put the diet plants over nearly the whole map, again to not force a player to stay in a region but to encourage him. A player isn't bound to his diet and can still thrive through the wilderness.
Allthough there probably should just be more hotspots instead of diet plants, being placed somewhere randomly.

quiet sequoia
#

That troodon animation from phase 2 is kinda bad and wonky ngl, looks like something a cheap roblox game would make, i get you're trying to give the animal a personality but the animations are overly exaggerated and seem a bit weightless.

hallow fern
#

hitboxes in this game are dog

grizzled falcon
#

I think the new troodon animation is actually very nice, BUT i would speed up the part where it is in the air so it doesnt feel like the dinosaur is floating. it needs more weight and speed since it is a small animal.

lucid charm
#

Gotta agree with Blank on this one, the Troodon animations are heinous and honestly a joke. I get what you’re trying to do with Troodon; making it have character. However, what you’ve done to the damn creature is too much. The blind status effect looks like it’s getting punted by NFL special teams, the walk that was shown to us previously makes it look like a model on a run way for the playboy magazines. Like c’mon, what happened to making these genetic animals actually BELIEVEABLE?

bitter trellis
#

When the devs are ready to start working on adding dinosaurs to the in-game roster, focus on herbivores. There should be 2-3 herbivores completed for each carnivore- it would give a slight herbivore bias and it could help balance the ecosystem with a wide and unique selection.

orchid folio
blissful wyvern
#

About sound :

I don't know if it's server related. But our character's footstep sounds come sometimes from the front, sometime from everywhere at the same time.

I personally think it should only come from front + center source because I see the character in front of me. However I understand if we have to embody the character that our own sound should come from everywhere. But under no circumstances it should change constantly. It feels as uncomfortable as teleport bug.

queen meteor
#

Maybe in the future when more herbis are added, there could be a kinda chat for herbis in the same family like, ceratopsians(trike, proto, etc), stegosauridae(stego, kentro, etc), ankylosauridae(anky, minmi), iguanodontia(teno, dryo, etc), hadrosaurids(para, shant, etc) sauropods(like anything with a giraffe neck basically). Idk, just an idea since being a herbi in a herd can be kinda boring when no one is the same species and u don’t know what’s going on.

weary harbor
#

Make safe logout take 90-120 seconds. It happened so many times while we were tracking prey, they run and sleep and despawn. Sometimes proper tracking takes 2-3 minutes so it becomes a means of easy escape.

ancient plover
#

Do something about cheaters. There's still a lot of people that can see you through the map, hone in on you in the night either through gamma or being able to see you anywhere, it really ruins the notion of fairness.

small sand
#

I like the idea of Troodon’s little jump. But the way it was executed was not very good. It looks too weird and floaty. Fix that up a bit and it’s great.

ancient plover
#

i noticed that dragging large bodies drain stamina....why? it does nothing once u run out of it, and u move at the same speed, can we make it so it drains stamina ONLY if you attempt to move faster while dragging a large body

lucid wind
#

I feel like pachy has a really unfair matchup with carno. Sure, 1v1 it's not too bad, but once there is more than one there is literally nothing you can do. I hit a carno at least 3 times in the leg and it's still running a lot faster than me. Pachy should 100% be able to stop carno from catching up to it if it hits it correctly, especially considering how many people play carno it really just isn't fair. It really is just the fracture part because I've seen the fracture animation on many people and it seems like it does literally nothing. Carno is faster and stronger than pachy with there being no counterplay to stop it. I'm not saying nerf carno around the board, but it's legs should be fractured more easily, or fracturing should you know-- do something.

bitter trellis
#

Oviraptor and gallimimus should debut along with the nesting update.. just sayin

gray sleet
#

Why we should obtain more information on our lord the Megalania, the possible gameplay styles and various other ideas:

-One of the few quadrupedal carnivores, which is automatically a bonus.

-Has a modern day ancestor that is well-studied and can be used heavily for reference, saving the devs from racking their brains over how a lizard is supposed to crip-walk.

-Could be an all-rounder, with the ability to climb/vault, raid burrows and have insane tracking capabilities, maybe even an alternate bite that whips with it's tail?

-Since evrima is going to be more focused toward the smaller side of the roster, Legamania would fit in exceptionally well, being able to hunt most of the small creatures through possible ambush tactics, or just persistence hunting/tracking.

-A possible sunning/basking mechanic, that increases stamina regeneration or decreases stamina decay rate, if neglected then the opposite of these will happen, with decreased stamina regeneration or increased decay rate.

-Possibly a latching-system similar to the Deinosuchus lunge, where the Mechalania latches onto a limb for a few seconds to deliver more venom. Smaller creatures will get latched onto for longer, but larger creatures' attempts at breaking free can damage the Megalania (stomping or flailing).

-The venom itself possibly being a blood-thinner/Anti-Coagulant, with the Melagania's bite doing severe bleed damage.

-Sprint could either be a long-winded but slow speed, meant for persistence hunting, or a short burst sprint with decent speed.

-Could also have the ability to climb up a palm tree and drop down on unsuspecting victims, because why not lmao

Anyway, this has been my 2,993 word essay on why I should be able to terrorize the entire roster with minimal effort, thanks for reading and please consider worshipping THE GIGALANIA.

rustic swan
#

This is more of a map design suggestion, It would be very nice to see more of Jace's work on the map when it comes to water sources like we received for center/south pond, I suggest adding more interesting areas of water like perhaps a lake or something similar in the middle of the map so that Deinos can better traverse the map and have more places to go rather than just the slim rivers, single SE swamp and south pond we have currently, If the water source is big enough islands can be added similar to the island in the middle of the lake at Twins, this would make a great place to nest for any Semi Aquatic dino AND creates competition over that island, The only thing dinos somewhat compete for at the moment is food so having areas of the map that give an advantage to certain species thats not too strong would encourage competition between those species.

glacial shell
#

Give Galli feathers, cuz why is it naked

uneven acorn
#

God bless for working on a colour blind mode, diets have been a mess and I can’t wait for it !

ancient plover
#

Once again am I asking for the simple process off adding a negative emote to your phase 2 showcases to go along with the bongo Bens

Like TI_Frown or TI_pue

So you get a better idea on whether the people like it or not

sly salmon
#

How about some actual progress.
Weve been sat here for years hearing the same excuses over and over again on why the game hasnt progressed.
This game had everything going for it, intriguing lore, a sound roster, amazing concepts.
And yet everytime a chance was given it was squandered.
We can understand why legacy was abandoned, but were getting the same excuses again for the damn recode, your "hope" for a better game.
So far you've produced a somewhat pretty map and a two bit roster of animals that have no flair, depth or individuality
The"mechanics" you've introduced are broken and stale.
For years you've been enabling your toxic community to the point where any criticism is shot down instantly and the egotistical, corrupt and bigoted people are left to govern over their little communities and "isle cults".
You're "wonderful and hardworking" QA team have been trying to help progress the development of this game and yet more work got done by letting the public at a broken test branch in less than a month than the entire time the QA has had their hands on it.
The quality and consistency of work has gotten so low that this project and a lot of the people working on it have become jokes to this community and others.
You have amazing people like fred and tapwing on your dev team that can make amazing things and yet their work is overshadowed and even ruined sometimes by the poor and frankly shitty choices of the higher ups.
We want this game to succeed and to fulfill what it promised us.
But with the way the game is headed currently, all it'll ever be is an empty promise and a smear on the paleo media community for being a breeding ground for toxicity, misinformation and predators.
If this game is to ever become successful, we the community suggest you actually look at what you're doing and think for once, and maybe drop the dead weight that continues to ruin the project.
Then maybe, you'll finally get our trust back and be worthy of note.

weary harbor
#

A deino vs a stego fight is so unbalanced. Maybe at least a deino bite to the stego head should stun or concuss the stego or some balancing stuff like that. Need it. A deino cant do anything to an adult stego right now as it is. And 500 bite force to head ? That should do at least something if not turn it into a mushy flesh.

cold bobcat
serene sapphire
#

i mean ur showing us all the concepts of things and there animations and skins but can't u try put that into use like use it as a baseplate for uodates

real relic
ancient plover
#

This is sad how this update takes longer than update 3

Ah everytime i click reset on controls it makes my dino not move and now my deino drowned so thank you game
You guys should just focus on update 4 instead of doing update 5 when update 4 still has bunch of issues

cobalt quarry
#

it'd be nice if deinos still had the ability to latch onto dinosaurs that are too big to drag into the water. like for example: deino latches onto a full adult stego's leg and its still a form of stamina battle that applies damage similar to a utah pounce.
the special part of this ability is that it could keep, in this case, stego immobile so deino is vulnerable to attack while latched cause its fighting at the water's edge, and the stego could potentially suffer a fracture after breaking free but it's not always 100%, its up to chance- as fractures are.

(think similar to how an elephant can get yoinked but if the rest of the herd is around to see it then the croc cant continue the tug of war. this is a high risk, high reward situation for deino; it fights with a big meal and will keep it from running away if it struggles long enough to break a stego's leg- but it could also drain all its stamina and/or be attacked by a herd coming to help their teammate)

TLDR: deino should be able to grab dinosaurs that are too big to drag into the water. it'd just do damage over time instead of aiming to drown them

hollow void
#

Can we get a large shallow everglades style marshland on the isle? I am just thinking how completely terrifying it would be if you had to cross it as a human. Even with a boat, it would be scene right out of a horror movie.

pure igloo
#

Add all playable dinos to the Deino's diet. I really can't imagine its a very picky eater since all it does is sit there and wait for something to come along lol.

rustic swan
#

This is a suggestion that may aswell be a completely new mechanic or game feature that may take alot of work but I suggest adding 3 new weight classes for every dino in the game, light weight and heavy weight, along with a new category next to your proteins and such which will be fat, You will obtain more fat when consuming species as large or larger than you while the smaller ones give less fat, Lets say a Utah for example wants to for some reason be fat, that utah would have to consume a full stomach of a dino larger than it to fill up its fat bar but will receive decreased speed, faster stam decay, and decreased jump height along with slightly higher weight and as we all know weight now equals health so itd have more health, something like 650 compared to its default 500, while thats nice youd still want to avoid being fat as it isnt that viable where as if you wanted to have a in between of being fat and default weight you could be bulky, having around 50%-75% fat with slightly increased health around 575 with the same debuffs as a fat utah just not nearly as much, then last of all could be a light weight utah that is below 50% fat and would want to mainly hunt prey its size or smaller, with less health around 425-450 it has increased speed, increased jump height with slightly faster stamina decay, being able to hunt smaller prey more efficiently that gives little fat to maintain its light weight build. These are all JUST ideas, any of these values could be changed around and you could try imagining Carno instead of utah, a heavy carno would be more likely to hunt tenos while being slower and such and a light weight one is purely for hunting small prey with its increased speed and lower hp but faster stamina decay. This would add more variety to every dino.

serene sapphire
#

release things quicker, many people are quitting the game due to lack of fun from the same playables and map. i couldnt rlly care about humans as all they gonna do is walk around and be literal fish food for dinosaurs

storm kelp
#

Idea for Diets:

I think there should be prey types that give 2 of the hexes when consumed. This should only apply if the prey is 100% grown however. Example being Deino hunting a Stego. A deino killing a baby stego will still only give red hex but if the deino kills or eats a 100% grown stego they get Red and Yellow hex. This will make killing an adult stego more appealing since its such a hard fight most of the time anyway. Should not be wide spread in the prey types and could potentially be added in the perks mechanic too.

mental marsh
#

Bring back global, atleast until the game is in a more completed state, I wanna try the new mechanics but it becomes very boring very quick because I cant talk to anyone, right now the game mechanically is very boring same as the old branch but even more since it has less stuff, I feel like global and overall social interaction carried the isle a lot.

trim urchin
#

utah eat speed is really slow. I would imagine utah as kind of the cheetah of dinosaurs. Get the kill in and suck down as much as you can before bigger predators move in and push you off the kill. With even more predators coming to the isle that slow eat speed can become an even bigger problem.

stark grove
#

Drastically increase none apex herbivore growth speed... This would likely lead to more players selecting herbivores; this would help with balance as for example, a single Carno should be able to take down a tenonto, but since there are more tenontos around, u would rarely see one alone, the carnos would have to pack up to hunt and maybe even use some strategy instead of the shit fest of Carno vs Carno/utah fights.
Summary:

Drastically increase none apex herbi growth speed.

Pros:

More herbis herds around for carnis to hunt.

Would lead to a better carni - herbi ratio.

Makes combat more fun (when I did play, i would play as Carno and at the time, the number of carnis far out weighed the number of herbis so the main meal for a Carno was either other carnos or utahs and I personally think same species fights are beyond boring and most of the time the poor utahs had no chance thanks to the mega packs).

I haven't played in a few months so I'm not sure if the games ecosystem is in the same state but that's one of the main reasons I can't get myself to jump on the game.

zealous ingot
#

Deino's current "diet" is a joke. They don't have the leverage to pick their food, they will eat anything that will move with a small exception (their own, but even this changes in the case of starvation).

ancient plover
#

I think it would be extremely neat to involve diets into nesting/skins. Ex: parents with poor diets produce eggs that are weaker than ones with average/excellent diets. Their stats are lower and their skin is more dull. While ones with excellent diets have better stats (even if it's just by a bit) and their skin is more vibrant. And their skin stays that way if they're able to keep an excellent diet during their life.

outer ledge
#

I'd like to see an option for AI babies. It could be an option under "Invite". After they hatch, you have to protect them and feed them. It can be in all modes or just progression and survival.

cedar spire
#

Keybinds need to be better ordered and it needs to be possible to understand what keybind affects what.
I have several movement fwrd/bwrd keybinds and I can't tell which one I need to rebind, or if I would introduce conflicts without knowing it.
I get that this is just early access, but it's a bit ridiculously confusing.^^
For now might I suggest you at least split admin/non-gameplay/mapmaking(?) binds from those we need to rebind if we just want to play normally? What's Openoverlaymenu for example, and does that mean anything to me? Does that keybind really need to be there if it doesn't?

noble crest
#

Troodon seems like it is gonna be super fun to play
Ignoring the fact troodon doesn't really exist
But I have a suggestion
Make juvie troodons venom stronger than the adults, this is found in many venomous species in the wild, because when they're young they can't control the amount of venom they pump into whatever they're biting
I'm not sure if this is already planned or not, but it would be a cool feature, if balanced of course

turbid warren
#

For servers, have the ability for the owner to enable/disable certain creatures. It would bring a whole new world of possibilities for player-made gamemodes.

balmy crypt
#

Can we start seeing carnivores latching onto prey to drag them down like the evidence suggests as a right-click attack or is that simply not going to fit into the gameplay formula we want as a community?

marsh swallow
#

Add the record and search for server features.

wispy wind
#

Ok so I'm bored and I wanna run my mouth so, let's talk rex.

Rex is supposed to be an ambush predator but what legacy did made it more of a rush down then spam bite kinda dino. Maybe rex could have a charge bite? The base bite would still be strong but not strong enough to allow it to apply fracture. It can hold left click to charge a bite, however while standing still the rex cant apply it's full bite's potential and While moving the charge bite is even weaker, still stronger than its base bite though. While crouched however, the charge would really come into play, while crouched. While crouched, Not moving, and not taking any damage, the bite can be charged to full strength. While the bite is fully charged the rex can lunge forward with terrifying speed, louder footsteps, and a large snarl from the rex. This bite will do DEVASTATING damage and fracture. However this will require stealth and good positioning to pull of and any damage before the charge will cancel the ambush and the charge bite. Also if the rex cant fatally wound or outright kill the prey it probably would have a hard time finishing the job due to rex not being a good active brawler. Keep in mind that its base damage will still be nothing to laugh at, just not to the point that giga vs rex is completely one sided. Giga vs rex would be more like 55:45 in the rex's favor.

Also feel free to @ me I like discussing this stuff.

slim dome
#

I feel like evrima should have some optional foliage, there is too much foliage for the game to be runnable on lower end devices, i know plenty of players who dont have super good pcs that can play just legacy cuz evrima runs too poorly

chrome furnace
#

would be nice to have a dmg buff from having all cores filled because if you hit -your dmg drops as a full grown croc with -cores bite went down to 250 from 500

cedar spire
#

The map feels extremely empty.
Right now I'm spending the absolute majority of my time doing nothing but running straight ahead in one direction looking for food (which as hypsi doesn't seem to exist much anyway, but you get the idea.) and I barely meet two or three players per hour if the server isn't choking on the player count.
There aren't enough animals around, not enough life. It'd be good for squirrel-type animals to exist and be frequently visible, to have insects buzzing around in various sizes, to have a wider variety of vegetation and color, etc.

I am aware that that is a huge project, necessary as it appears to me personally. So here's a quick-fix I would like to suggest instead:

I suggest dynamically limiting map size based on player count. There's just not much going on if your server has only 50 people, so map borders need to be considerably downsized. There's also no particular need for those borders to be in straight lines, so it would be very reasonable to manually set borders for 10, 20, 40, 60, 80, and 100 players. There could be chokepoints where various species have to pass through to fulfill their dietary needs, to drive more interaction. It would make it more fun for herbivores to run, without the same running causing you to feel devoid of interesting player interactions as it currently does due to the rarity of engagements.

I also think it would be neat if herbivore food wasn't infinite in any one spot. You should have to travel around to keep up with your food in a way that's less about finding the rest of your diet, and more about just finding food in the first place. Coincidentally, that would also allow you to mix food variety a little more, as not having infinite food is itself a nerf, so you could counter-buff by putting it in more places.

glacial shell
#

This may seem odd, but in order to permit biome variation, consider creating natural yet contrived biome variation on the map that doesn't require the existence of bio domes.

This obviously forgoes arctic biomes as they would require a bio dome, but right now all we have are the plains, jungles, and a rather non-distinct swamp.

For example, perhaps a type of Savannah biome similar to the plains, or perhaps just a complete redo of the plains that makes them much more arid and dry whilst also providing a plethora of large rock formations sprinkled throughout, some pride rock type stuff. That would be infinitely more interesting than the rolling "plains" we have now.

Another example would be a redwood forest, already planned but worth mentioning.

More shallow mangroves with deeper sections to get the Spinosaurids and the Deinos interacting more would also be rather interesting and allows those types of animals to more consistently interact.

Another idea would be dried up riverbeds that are significantly deeper in elevation that the area around them, acting as obstacles to or avenues to make both travel and chasing drastically more interesting.

The map right now does little more for the player besides exist, where people end up is almost exclusively dictated by the current spawn system and no biome distinctly advantages 1 creature over the others with the exception of carno in the plains. Instead the map should be drastic in variation with each biome very clearly advantaging a group of dinos that are intended to either feed off of eachother or have intended matchups. This would also fix one of the many flaws in the current diet system, giving the player clear visual feedback as to where the dino their playing belongs on the map.

graceful burrow
#

I have a question. Will humans get a special spawn? If not, what if all humans spawn on a boat and they have to get all the supplies they need to start and all go on boats and helicopters to get to the island. 👀

primal moon
#

For the skin system maybe doing some type of world quests would unlock certain colors to choose for your skin?
Like an example would be cannibalize and eat 10 of your species to unlock red eyes or something like that. Or eat from 50 different orange trees to unlock the orange detail color. Not exactly like that but just general world quests to unlock unique colors or designs for your dino/human

fresh pelican
#

I think it would be pretty neat to be able to stash some food in places youve chosen.
Like, we can already grab and carry both meat and plants, but what if we are able to pile them and they dont despawn as quickly kind of like how squirrels do.
It would give us another task we could do within the game if we so chose.

shrewd jewel
#

what would be a good idea is adding veggies to the sides of rivers so the gators can get food since the fish don't always spawn, and there needs to be more AI since herbivores can graze the carnivores kind of get nothing.

rustic swan
#

So...Phase 2 Requests huh? Seems that channel doesn't matter, Alot of what people have been requesting there for awhile now and receive support yet we haven't had any Phase 2 stuff we really asked for, Even the things that could be realistically shown like whats currently being worked on right now aren't really being shown to us despite how many have requested it. I see no point in requesting if in the end you devs want to just post whatever you want instead.

marsh swallow
#

I think when gore drops there should be bones left behind instead mean despawning(?). Some Dinos could even eat the bones for a bit of food.

sly shuttle
#

When the elders and natural death come to the game, what about a special skin that can be unlocked to that species you completed the life cycle?

rigid mirage
#

Controversial opinion: How bout, ignore everyone in this discord for the time being. Concentrate on developing the game with your QA team. release updates when polished and ready...

full jacinth
#

With so many dinos being added how would you even fit all of them for carnivore diets? Nutrients for carnivore dinos is cool but having specific dinos only giving nutrients is dumb. Like why aren't carnos or utahs in diet for deinos? Crocodilians eat everything that moves. Include other carnivore animals when they get the chance. But let's not talk about crocs only. Any carnivore eats any moving thing unless they think it's poisonous I.e colorful toads and so on. The only way I see diets for carnivores making any sane sense is fish eating dinos for realism purposes.

rustic swan
#

Water depth, Something that matters greatly to anyone in need to quench their thirst as to not be grabbed by a Deino, Deino was added so that there is almost always a fear of possibly being grabbed when drinking where as south pond offers easily accessible water without a fear of being grabbed, too easily accessible, I suggest deepening MOST of the shallow water at south pond, just enough for a deino to have a chance at grabbing someone if they arent drinking from shallow water but also if someone is drinking from shallow water but doesnt react fast enough to move away, I dont believe its fair that a deino has to reveal itself 20 feet away due to shallow water while someones drinking immediately ruining its ambush, this would also help a bit with stegos standing in knee deep water trying to bait or camp.

fleet ginkgo
#

I still have to complain that too many people play carnivores. Growing a herbi is way too difficult compared to growing a carni. The diet system will do its job but i feel like the whole map is after me. Grouping should be easier as a herbi.

lethal sleet
#

I have an average pc, and I cannot run evrima on the lowest settings without constantly freezing and dropping frames. There is currently no reason for me to try and play through a slide show of evrima, when I can run legacy, path of titans, or beasts of bermuda on medium settings.

cold cipher
#

The Tennos tail smash is to OP, the problem is not that u ''can'' use it its that u can use it every 3 secs and kill a full adult Carno in 2 tries. Anything smaller then 90% dies while getting up. And i remind u these are Carnos, small-medium size carnivores. Utahs? u ask? they are fked. All i ask is that there is some delay to the tail smash.

simple holly
ancient plover
#

https://www.youtube.com/watch?v=bJOrDg3FIMw (It would be amazing if a hadrosaur in the isle had calls like these! skip to seconds 0:31 and 0:45)

Created by David James Armsby.
https://www.facebook.com/davidarmsbyartist/

This is the teaser trailer for my upcoming animated short film; "A More Ancient Spring". This film is the third film in my "Dinosauria Animated Series" and will be uploaded to Youtube on December 6th. The film takes place 75 million years ago in Cretaceous Alberta and fo...

▶ Play video
hollow flume
#

Playable compy please ! apoi_hurrah

shrewd jewel
#

DEVS please hurry up with these updates (dont release trash) playing the same dinos is getting old on evrima, we desperately need a carnivore to rival the unstoppable steggo carnos are just not enough. please hear our cries for help..... much love a loyal fan (baby don't hurt me in the background)

fresh pelican
#
  1. Once rainfall and whatnot are installed, I think scenting should be doubled or at least more clear after rainfall as you can really smell everything after it rains- even with our weak little human noses. So its gotta be amazing for animals.

  2. Once nesting comes out it might be kind of nice to be able to hit a button to look at a potential 'mates' stats before accepting them as your nest partner as I know the males will be involved with nesting here in future updates.
    Perhaps either the male can send an invite that the female can then view or reject, or its a passive thing we can bring up at any time.

cinder stump
#

nerf baby utahraptor's bleed damage, the thing should barely be able to pounce and a fresh spawn utah can bleed out something over 3 times its size with just 6 seconds of pouncing in minutes

real relic
#

can deino get the ability to death roll something limbs if its too big to lunge at, like deino could grab the limb like the leg and cause a bone break

this would help with deino vs stego fights and deino dealing with future dinos

blissful wyvern
#

That could be cool to have an actual and quick result when a dino collides into another one, or anything else pretty much (animation + direction).
(I have GTA V type of character collision in mind, tho I understand these are not the same engines with different physics but you get my point)

Also, when a dinosaur collides with another one (charge, ram put apart), the overall behaviour must work like an actual sum of vectors or something. So there would be a result for both vectors : new direction/speed/momentum (most games have that, especially with vehicles. Even Fall Guys works with it ... ).
It is already the case with pachy's ram and it feels really good and more realistic.

I really think this is one of the basic mechanics that should already be operational with that many collisions. It would complete a little bit more the "motion" behaviour of the game, which is basic (I also feel like "collision" has been a subject in early EVRIMA but the got completely forgotten for some reason).

ancient plover
#

All I’m gonna say is update 5, Family tree

gray sleet
# gray sleet Why we should obtain more information on our lord the Megalania, the possible ga...

Update to my magazilania post with more suggestions and ideas, this time discussed with Fluff:

  • Megalania could be a Coastal Wanderer, scouring the beaches for food/AI, or going slightly inland for larger prey and water

  • Escape methods could involve swimming out into open water, possibly burrowing, climbing up terrain or vaulting over rocks

  • Envenomed creatures will have a specific scent colour and direction, with highlighted foot prints or floating scent-clouds lingering behind the victim. This thing is supposed to be one hell of a tracker and it should show.

  • The juveniles of megalania, spawning within jungles could climb up trees and general terrain for safety, until they get to a certain growth stage and must race to the beach for most of their dietary requirements. Megalania that are nested on the beach or general area have a head start for their nutrients.

  • Should terrorise quetzal nests the same way Herrera terrorises pteranodon nests on cliffs. Maybe.

that is all.

(pls give me megalovania concept art tapwing, I need it)

glacial rock
#

it would be great if we could get the most basic, most obvious stuff fixed on the public branch before you (the devs) completely forget about it.

the logout bug has been making the evrima branch borderline unplayable and all i see is that you dont care at all. you keep polishing the diet system but wont fix a game breaking bug for 5 months in the main branch of the game. i dont understand why.

we are at the point where we have 2 very disfunctional branches of the game because you refuse to fix the most basic stuff on evrima and the servers on qa are basically useless.

upbeat wind
#

decrease fall dmg. thank u

spice river
#

Finish this update this year, make sure is playable, then focus on the rest…

glacial shell
#

Functionality always trumps beauty, beauty is what you add to something already working properly in order to subjectively elevate it and increase it's integration value, both are important, but design is clearly a more fundamental aspect that must be completed first.
With that being said:

Center pond is a nightmare, it has no connecting water sources so semi aquatics can't use it outside of a mad dash to get to the only populated watercourse on the map.

Pocket pool is basically unusable and unpopulated as it serves no functional purpose outside of being a set piece.
It was at least a visitable location and a hotspot for activity, now it basically doesn't exist and anything larger than a carno straight up cannot access it. Instead of removing a location, improve it, don't just design it into irrelevance, it could have easily been turned into a larger lake.

The new beaches only have 2 avenues of traversal from the shores to the mainland and require a trek through dense jungles to even locate at all. This is massively detrimental to the players ability to visit these locations, but even then why would we, they serve no purpose to any terrestrial animal so for now they are left barren.
Which makes me wonder why beaches were even redone in the first place when other locations relevant to the playables we currently have could have easily been improved in it's stead.

None of this is a product of prior map design, it's a result of the most recent changes, and whilst gorgeous to look at, suffer under their lack of functionality.

ancient plover
#

Attention, there is a spot at NA2 slightly north east of the oasis, beyond the hill with the trees, that will fatal error you and needs to be fixed, similar to what happened on one of the EU servers with Oasis before
It is also important to know that we're unaware if this happens on the other servers, so stay aware of that area
Mods, do NOT delete this, it is important that this is read and it can possibly prevent some people from getting crash locked

winged flint
#

Would be nice to have a timer to see how much time you survived with a dino in the character menu (basically "asset age")

queen meteor
#

lovely, ANOTHER, deino lost to server reset. when tf are yall gonna actually do something, i and MANY others are done wasting hours of our day on ur broke ass game, wake me up if a couple centuries when(more like if) they release update 4 ☮️ 🤟

ancient plover
#

What is Phase two request is used for? As far as I can tell , we got nothing what we asked for in the past months. I know it's a request but damn. We literally got a concept that nobody asked for. Anyways, in general the concepts are good as a garnish, but its literally nothing if there is nothing to back it up.

cinder stump
#

before focusing on more dinosaurs and new mechanics, please for the love of god fix the lag and bugs we have now

ancient plover
#

When we get humans, I'd love for them to have to collect their drinking water from the rivers/swamps and have to boil/filter/iodine tab it. It'll allow for some really scary gameplay moments.

#

Honestly leaves,wind flowing by would be cool for atmosphere like i could imagine it in river with the sun shining on it

#

deinos diet. so can the deino diet be all playable dinos because irl they would eat anything and like the taste of it and btw how the hell r we meant to get boar and goat that's just shouting out "mix pack" so yea plz consider it

verbal shard
#

I WANT TO GIVE MONEY TO THIS GAME!!!!

If the devs set up a Patreon account I would sign up.
If the final game was Subscription based I would pay it.
If they did a pledge-a-thon every year like wikiapedia I would donate

Give us better ways to pay you besides merch and buying the game again.

But not micro-transactions.

-A die hard fan!!!

burnt trail
#

I feel like water drain on all animals except maybe dieno seem a bit excessive like I take a sip of water to full after nearly risking my life for it and im already down by 40% after like 5 minutes its getting kinda ridiculous that your animal is so thirsty so often its like these damn things cant retain water

For smaller animals like Utah and pachy I can understand the faster water drain bc theyre always running and on the move but for animals like stego and tento it seems a little odd how theyre thristy every 2 seconds maybe for all dinosaurs have their water drain be toned down just a bit so I can move away from a river for atleast 5 minutes without being parched

fresh pelican
#

Speaking of water, perhaps for carnis to have something akin to grazing for herbies, how about allowing their water intake to give them 1 to 3% to their base hunger as often times when your starving you can maintain for a little while longer by drinking water.
If thats not a good idea, perhaps it could have a limited number of uses associated with it such as you can only do it 3 times before the water begins to have no affect on your hunger and you continue to starve as eventually, yes, water can help keep you from starvation a little longer but it will not save you entirely and eventually it will stop helping and you will starve.

glacial shell
#

Why even add compy as a playable, it’s so irrelevant to the rest of the dinos that it may as well count as burning server slots when people play as it. Like yeah I’m sure people WANT to play as the microscopic trash demon but it seems like a poor roster choice when population across the map is nonexistent, compy would only worsen that issue.

fringe hinge
#

Please when human will be fully added could you add some types of boat for them ?

quiet sequoia
#

heres my feedback, you should look in these channels more often.

grizzled falcon
#

I think that playing as a compy would be extremely fun! Like trying to avoid predators and hide, blend in with the ai compies and seeing the world on a different perspective. People need to realize that not everyone wants to play as a big dinosaur or fight all the time. Compies are just vibin and im all up for that.

chrome basin
#

Maybe make you be able to sniff further when you are starving. In real life your sense of smell gets better if you´re starving.

radiant hamlet
#

Decrease the length of night by a lot. I've been in an official server for 30+ minutes. It was night when I joined and it currently is still night time. I don't see any need for night to be this long. Night vision isn't in (even if it was in, night still shouldn't be this long) and there's a lot of eye strain going on,.

fathom silo
#

Adding cave systems to the map will be a thing which will make the night demons such as dilo and troodon work like bats which wil result in better experience for them and it would be sick to wonder around and find a cave full with bones and gore and you hear dilos screaming and sprinting towards you

winged flint
#

Fix blood tracks not working properly ffs

keen basin
#

Game will be pretty short term until rules of engagement come in imo me and all my friend play it here and there then leave for weeks bc we get kosd everywhere itd be nice to play more than once without wanting to just leave it behind

timber fossil
#

There´s a lot of useless logs fallen along the map. Please turn them into hollow so juvis and small dinos can look for shelter

odd sequoia
#

Idk if its been discussed or anything. But some frouits like melons, citrus fruits and coconuts should give you some hydration too. Would make sense, and be useful on large plains far from waterholes or rivers

haughty river
#

moveset for the magy:
I simply say a moveset that in my opinion would make the magy viable and that's it:
m1: A bite, a basillary bite maybe make it capable of lifting things a quarter-third of its weight as seen in its concept art.
m2: A shoulder hit, a shoulder hit that gives good damage and can bring down what weighs less than it, If you do it a real mechanic give it a good weight but very similar to that of the ceratosaurus so the battle is much more 50 / 50 and not only on the one hand
ALT + m1: Neck slam, another basic hit with more damage only and also with the ability to knock down opponents even if much more dependent on rng
ALT + m2: This takes a long time to start but can be devastating, the magy gets on its hind legs a bit like a bear and stays that way until the mouse button is released or until it has no stamina left, if it can hit the enemy the damage will be very similar to that of the legacy para kick. (and if you dare to say it doesn't seem realistic remember: Trodoon, utah, galli and spino)
I said my, it's up to the developers to decide.

tidal cave
#

I really feel that Evrima's body/meat carry needs to be improved (Not body dragging, but carrying pieces of meat/small bodies). It's easier to kill a small but live creature and have it automatically transfer to your mouth on the run, than running in and grabbing a piece of meat from a body or the floor. Sometimes the grabbing doesn't work in time, if at all. I want to able to run in from a bush and grab a piece of meat while my rival is off-guard. At the moment, trying to do that is a 80+ percent chance that you'll die or get seriously hurt. Mainly because of the delay with grabbing the meat (And the difficulty in lining up correctly to actually allow for the grab) gives enough chance for the other dino to cause a lot of damage. It just feels like it makes the grabbing system useless when it comes to quickly stealing food from others.

Maybe if you're in close proximity to the item you're trying to grab (maybe a few feet), your dino will automatically aim for it instead of manually having to stop at the right moment (with the added delay of grabbing) and hope that your dino will be positioned correctly within the threshold to actually pick it up?

real relic
#

how about adding ant mounds or somethin that would give small amounts of food to give carnivores some extra time before they starve

jaunty dock
#

Compy's are scavengers so they probably would follow dying animals and wait. Also maybe as a compy you can have a special call that can be heard by an increased distance. These calls can attract bigger dinosaurs to kill the dying dinosaurs then the compy's can eat the scraps.

ancient plover
#

If we get update 4 in public, make sure we aren't starting with zero nutrients. It's more important than you would think.

old sky
#

Since scent was said to get overhauled at some point, here are some ideas that could be cool for it.

  • Using scent is more dynamic
    You could either tap Q to quickly whiff around the immediate area, or hold it to smell farther.

  • All creatures can move while scenting, but the effects may change.
    For instance, herbivores can only smell footprints when standing still.

  • Screen can get desaturated except for scented stuff
    This would make actually locating scented things easier since they'd stick out very easily. Could also be optional in case some people don't like it.

  • Effectiveness is greatly improved when standing still vs moving
    Move around at the cost of worse smelling? Or take the time to stand still and smell better, but be more vulnerable?

  • Certain creatures could smell different things and/or better than others
    For example, Monolophosaurus could smell blood MUCH easier/farther than other dinos, whereas Dilophosaurus could smell envenomed creatures. Rex could have insane range, and perhaps even something like certain dinos smelling burrows, too.

  • Rain only reduces certain effects rather than outright disabling it
    I feel like having scent be 100% disabled if it's raining would be silly, so instead it should just reduce it's effectiveness based on the intensity of the rain.

  • Wind could affect scent
    If you're downwind, it could be easier to smell things for example. Would make intense storms interesting for tracking....

solar gulch
#

add a server que

stuck ledge
#

Add traits when you hit sub or something (these could be like 10% faster but 5% less hp or 15% stronger attack but 5% lower base stats) idk something like that (also make them random)

barren sierra
#

make herrera bigger, right now (in height) herrera is about half the size of a man and of course i understand sense it can climb making it smaller makes sense but herrera has become extremely small and in fact now im not saying make herrera its realistic height which is the height of a full grown man

instead make herrera 3 quarters of a man in height instead, make herrera bigger let herrera be more like a real jaguar herrera is probably the most comparable dinosaur we could have to a jaguar and i think it should be bigger its just way too small as it currently stands. by jaguar i also mean leopard a similar idea

viral nacelle
#

Update Nvidia DLSS to 2.3.4, it fixes most of the ghosting issues when I updated it manually in the files

naive vector
#

Just a idea for the utha pounce, if you pounce something from the front straight at his face you should latch on underneath the dinos throat and do a lot more damage. Like a lot of the big cats, like the lions taking down a buffalo sometimes hang underneath them biting their throats. And cheetas on a gazelles. or if you hold left click while on a dino, you start to choke his throat if it's neck is small enough, then it starts to lose oxygen and after like 30 secs -1 min it will pass out(depending on the dino). If they dont kill it in under40 secs it regains consciousness.

fathom silo
#

Every dinosaur should have a unique selections of skins and customizeble like feathers or weird dingly bits like the one with herrera even tho i don't think this should be the way at launch better be kept more simplystick and focus on the nesting system

blissful wyvern
#

Start the IK system.

I think it can be worked regardless of the updates and be a constant improvement (which some of us are waiting for, looking at the posts).

It would feel more immersive.
- Dino's head when drinking : it would finally remain above water instead of going under it.
- It could open the path to develop "small climbing" feature : I mean like making a higher step to not be blocked by a log or a 20 cm rock (or even smaller)
- Ptera hooking mechanic would look/feel a bit better and complete as well
- The overall would look and feel better of course. Because some dinos are challenging the physics on all types of slopes which is awkward and counter-intuitive

noble stirrup
# ancient plover If we get update 4 in public, make sure we aren't starting with zero nutrients. ...

To add to this, I also think that the starting food should be increased. I think we start at around 15%? Maybe 25%? I think a perfect starting food should be 50% when you spawn in.

That way you have time to look around for food, gore, or just small AI to munch on as a hatchling/fresh spawn.

You're doomed to starve if there's no gore or AI around you, and even catching AI as a hatchling can be a pain.

dim phoenix
#

a feedback system in-game where a player could give devs feedback of an issue in-game with the coordinates of where the feedback was given could allow the devs to have a heatmap of where players encounter the most issues.

either allowing the players to write their issue and giving a drop-down menu of issues to choose from could work, allowing the devs to have a filter on the heatmap for what issues to filter through.

cedar spire
#

I seem to get much more stable performance when I've got everything at EPIC, compared to LOW? I did try DLSS set to maximum performance, but that introduced very weird ghosting. I'm not sure what DLSS does, so I didn't really spend any time testing its other settings.

On another note, I've never received any replies in chat. Is it group only? It would be good if there was some indication of who can hear you, because as it stands I'm just confused. Does nobody want to talk because it might give their position away? Or is it that they can't actually see what I'm chatting? etc.

ancient plover
#

I have a bit of a silly idea.. but could totally rock it! Safari-safety mechanics! If NPC humans come into the game, and they do wear a ranger hat.. make them put the hat onto the gun, stick the gun into the air and yell.. (*and then chase them into terror for a fear pheromone bonus as scared meat is more tasty!*😂 ) Would be really awesome if a "make-yourself-big-skill" 👻 or something alike where to come along when humans have been launched. Considering that on safari various animals would require different approaches to keep them at bay, maybe that is the same with dinosaurs? 🤔 Maybe different animations can be mixed in sequence to address different dinosaur types? 😇 So if human game play would involve some of that stuff it could be really awesome. Also, these kind of protection mechanics could also be interesting for dino players too. 🤍

civic dock
#

I think it would be a good idea to have heart attack button so if you get stuck you give your Dino a heart attack so you can respawn and escape but of course have a timer to prevent spam suicide and people who trash the server with bodys

rancid sleet
#

Pounce rework idea:
It would be made from 2 parts:

  1. Tapping RMB would cause a short pounce, where it only latches for a short time to kick the dino with its foot and apply some bleed and damage while getting some distance after the animation is finished (note: this cant be hold on, just a press of a button and set and done, and works on the head too applying hs damage buit same bleed as from the side, also the animations would be sligthly dif for animals it would pin so it more or less just kicks/wacks them away, some beeing stunned and some getting up very fast after getting hit)

  2. Holding RMB charges pounce allowing to jump further, full charged pounce will need to halt for a sec if running to make a small jump beforehand and once landed it will apply added impact damage and in rest work like pounce rn applying the same number of bleed and damage (canceling the charge would be done with LMB without making a normal attack)

This idea is to give utah more options while giving smaller prey (aka the ones that can be pinned) more chances to escape.
https://youtube.com/clip/Ugkx5LS7M7hYHywdQW9G_WpuugJmv5pxI03c

YouTube

5 seconds · Clipped by Khaens · Original video "INDOMINUS REX VS INDORAPTOR | JURASSIC WORLD: EVOLUTION 2 4K BATTLE" by High Flyers Tag Team

▶ Play video
stuck ledge
#

Add traits when you hit sub or something (these could be like 10% faster but 5% less hp or 15% stronger attack but 5% lower base stats) idk something like that (also make them random) it would add so much more fun to the game and not make it feel so repeated by every dino of the same species having the same base stats

edgy hawk
graceful burrow
bitter trellis
#

Let us jump with meat/bodies/etc in our mouths- if we can carry it, we can jump with it too

crude tartan
#

Would it be worth having a small team of say two or three programmers work on dinosaurs. With diets now in (pretty much in) evrima has about 5 times the mechanics of legacy. If there was a small team of programmers to do dinosaurs then the rest could still work on the mechanics but every now and then a new dinosaur would be released maybe every month with a working ability and diet gameplay set up, rather than one dinosaur every 8 months just so it can come out with the update. I'm not sure how plausible this would be as I have no idea how many programmers you have but if you have say 11, and three were relegated to work on some other dinosaurs, you'd still have 8 people to work on the next mechanic. Just an idea

magic shard
#

Less text in roadmap-updates would be better. Must read too much. Especially the last one. Gereetings ✌️

queen meteor
#

cant wait for the devblog to come out in "a few days" saying the same shit theyve said before. "more bug fixes" "QA testing" and some shit like, "were gonna be adding some more stuff soon, cant wait 🥰 " kinda bs.

bleak jasper
#

I wish evrima would have areas of the map more designed for small critters. I believe the south waterfall area has potential to be a hub for smols with the tight winding path upstream towards the waterfall and all the rocks to navigate around and small logs to cross the river with, but it would be just amazing if they fully fleshed out many habitats for smalls, with dense bushy areas with clearly defined, frequented walkways hidden beneath the foliage and crevices in big boulders and hollowed out tree trunks to scurry into and generally a smaller map with better environment size scaling? idk there is something about the scale of everything in evrima combined with the camera distance and position that makes me feel pretty disconnected when playing smalls, especially when you can hardly even see your own model in all the constant tall grass.

karmic lark
#

as you know, the quality of a game map greatly influences the overall experience of the game. there have always been amateur, non-professional maps in the game, except for the last time, when part of the map was beautifully changed. for many months there is no news about changing the map, working on it. I kindly ask you to share the news of the development and changes of maps. I do not ask for a separate section in devlogs, but at least periodically a couple of words or a couple of screenshots🏞️

lament chasm
#

My suggestion to control population of Apex Carnivores when they're added. I'll suggest a few ways to keep it low.

  1. Give em POWERFUL cooldowns when respawning as them. You die, you can't play it for some time.
  2. VERY slow growth times even with good diets, yet with viable growth stages, for example: Hatchlings can hide, Juvis are fast and relatively strong, Adolescents are buffer than most of midtiers, yet they're faster than adults and Adults are adults ofc.
  3. All of them should get best dietary benefits from cannibalism. Auto-control over the population.
    Tell me whatchu think of these solutions, feel free to DM with corrections 🙂
midnight turret
#

Deino

Make deino be able to grab anything by lunging from river's edge ,but wait
While it may grab anything it would learn the consequences of grabbing things that are too big (particularly 6T or higher).
It would be able to grab anything upto 3T and drag it with minor stam loss , 4-5T and it feels slight strain in stamina and some resistance in dragging but not too much but still a tad tougher than 3T or below.
Upto 5T and less than 6T and it indulges in a proper balanced 50-50 tug of war with the animal it's trying to drag and have both drain equal amounts of stamina but it's the deino that will have issues taking the battle to the limit than the 5T animal it's trying to drag since it'll have to escape fast if it fails to drag it in deeper waters and not take too much damage from the animal if it's set free.
Anything 6T or higher it either is unable to even move it or just outright gets dragged out
Have it locational grabbing , so if it lunges at the head it grabs the head and pins it down if the animal is small or latches on to it if it's big enough so the animal that's being grabbed at least has the ability to struggle to set free by doing some kicks or slashes depending on what dino it is
In "Deep Waters" where most dinos would be floating it'll most likely be able to grab anything the size of rex/spino/giga as long as it's not near it's hit range aka their heads , so it can grab it and drown underwater since the unfortunate swimming animal will have little to no defense against a giant gator in it's specialized turf and would get dragged down with deino having the upper hand in stam. Here dragging also depends on stam levels on both sides too with deino having the upper hand stam wise. Again , Locational Grab involved.
I'd say remove it's "bite" and make it more like a grab , so Alt biting an animal auto grabs it (locational again) and holds it , for e.g. Alt LMB at tail , grabs tail if you leave LMB and hold alt and shaking head to deal damage/fracture etc

gray sleet
# gray sleet Update to my magazilania post with more suggestions and ideas, this time discuss...

I have pondered my megalaniorb and have achieved new enlightenments regarding our big boy bizard the megalania:

-Using the future burrow-raid mechanic or some other system, allow Megalania to tear apart Mercenary vehicles or equipment for metal/shiny pieces (50 acorns? who needs acorns?) that can be used in building nests

-Dominance/Wrestling between megalanias. This could be a starting version to the grapple system for allosaurus, since both megalanias are relatively planted into the ground first before engaging in fisticuffs . I want some WWE RAW shit between these Non-frilled neck lizards, a meaty thud against the ground every time an obese gecko gets thrown.

-Becoming a dominant megalania as a juvenile could result in faster growth speed or another buff similar to that, while becoming dominant as an elder increases health pool size (enforces juveniles versus elder rivalry)

-Burrow raiding, from the victim’s perspective inside the burrow, will cause the screen/burrow to shake at an increasing pace until eventually the burrow is “dug up” or the megalania pops into the burrow. Think of the cave-in for burrows back in legacy but the cave-in gets more intense the closer it gets to happening.

These are more intense and thought provoking ideas coming straight from the lizardbrain in my head.

pls allow me to cling onto the sides of helicopters as a megalania, devs

wispy pelican
#

Servers are back up, and so laggy that its practicly unplayable. When will this ever stop?

molten marlin
#

When some bodies are in the rivers, we can't grab them or chunks out of them, and while they're just floating there in front of our faces, we can't eat them. I suggest that bodies should float to the sides of the rivers/ponds in order for us to not be taunted by them, and potentially starved. (sorry if this is the wrong channel to post this comment, it seemed right)

ancient plover
#

Jesus the servers are laggy and tons of bugs htis game is just a joke at this point i

rugged portal
#

Potentially bad idea incoming: Decrease The Nutrient Requirements At The Start While Increasing Them Over Time

So a fresh spawn requires only 1 nutrient.

A Juvi will require 2

And the Subs will share the 3 Needs with their Adult Counterparts.

Which Nutrient? It matters not, just so long as they're getting it from their listed desires. The need for more nutrients will sort of rendezvues with their actual strength later down the line.

Should there be bonuses-then-for eating more than just one nutrient? I don't know. Perhaps it can feed into the Elder System.

charred geode
#

Change the running takeoff for ptera in a few different ways.

1.) Simplify its button combination. We dont need this janky ass street fighter combo that doesnt work half the time. It punishes players for wanting to stay alive.

The way you should take off, is by simply running. After running for a second or two, you can easily tap space and quickly launch into the air. The current combination is unnecessarily complicated and should be changed.

***2.) *** When the running takeoff actually WORKS, it looks ridiculous and stupid as all hell. Pteranodon is not a bird. It does not MOVE like a bird. It should not be standing on its hind legs flapping its wings like a terrified chicken. Change the running takeoff animation to be more scientifically accurate please

sinful cave
#

i noticed when i tried most dinos in evrima for their diets, honestly my only issue are for deinos (currently due to me not being able to reach adult utah or carno), if you make boars and tenos a part of the diet then you might want to make them drink water or move from water sources so that they can keep their diet up Also might want to make hypsi ai for pteras

faint tinsel
#

Nerf stegos I've died 4 times because of them I can't spawn in for 2 seconds without getting destroyed by their tails. it's mentally draining for me. 🙂 🙏🏻

full jacinth
#

Make the game playable and unlaggy and have the servers be dependable on before even talking about new dinos or buffing dinos or nerfing dinos or whatever. How about that?

uneven acorn
#

For the first merc update you should give them vehicles, I imagine it will be painfully slow to get around and equally as dangerous so you should give them a motorbike and a car in their first update :p

idle oar
#

No one really cares about your DevBlog anymore, its always the same shit. As people said multiple times before, nobody gives a shit about new dinos or mechanics that you've been working on IF THE GAME DOES NOT EVEN FUNCTION PROPERLY CUZ OF SERVERS CRASHING/ or being laggy as hell etc.

boreal dove
#

Hello, everyone

I recently had an idea. It would be cool to get a statistic after you die.
for example:
-deal harm
-Healed damage
-distance covered
-List of your kills (like in the ego-shoter)
-How many hours the char was played

and so forth,
I think you can think of a few more things. It's not an idea that matters now, but could you add something like that later?
Give me a tick or a cross like you think, thank you.

lament swan
#

I’m not quite sure why the devs want to take legacy away. I understand stopping development of it and putting all effort towards Evrima, but Legacy is the foundation of this game. I feel legacy should not be removed and both games be available. I have a feeling when legacy goes away that a lot of players aren’t going to want to play anymore and there will be a huge decline in player activity which will detrimentally affect communities built around legacy. Keeping Legacy would keep the foundation of the game intact as well as the mass player base already built around it. When my legacy server has issues, players don’t flock to Evrima, they flock to other games which further proves what would happen if legacy were to be removed. And keeping legacy isn’t hurting anyone or anything. I just feel removing legacy is a HUGE mistake.

low snow
#

#deletelegacyforU6

ripe belfry
#

I would love to see feathered concepts of dinosaurs that don't normally have feathers in this game. Like, I'd love to see art of a feathered Velociraptor trying to intimidate a Protoceratops, or a Utahraptor preening its feathers. Also, I would love to see ring tailed feathered Compies eating trash, since a relative of theirs was found with rings on its tail.

Art by Gabriel U.

noble crest
#

I think the buck is pretty pathetic as it is, take carnos buck as an example, it just shakes a little? I think some of the more able bodied dinosaurs should be able to do a stomp, or a thrash that takes a ton of stam to do but instantly takes a chunk of the utahs stam, or throws them off if they're already low on stam resulting in some damage to the utah, carno could do a thrash, rapidly shaking its body, parah could rear up and do a stomp with its front legs, rex could just stomp its legs

viscid gale
#

Just an idea, ofc this would be sometime when the full Evrima comes out, but it'd be neat to have achievements for killing all types of Dino's as a Merc, and I don't mean the mass KOS rewarding achievements, no I mean causing a Carno to charge into a mine or having a ptera dive bomb you only to get meleed, the type that reward skill and craftyness, just an idea I had recently thought I'd share

lethal swift
#

different skins for babies and adults: might be hard to execute but its realistic in real life. babies of some species have specific camouflage as children to protect themselves, such as baby cheetahs looking like honey badgers. baby birds are typically fluffy compared to adults. its moreso just a realism thing that would be interesting

marsh swallow
#

Show dinos that ppl have been asking for. Start adding mid tiers dino that rival each other. Low tier is nice and all but it does nothing to help the current roster.

blissful wyvern
#

I think it could be an interesting feature on EVRIMA as well to encourage skill work.
The legacy's ambush speed boost. For some reason, it really added something to fights .

wispy wind
ancient plover
#

If you want a better map, why are you focusing on updating the current one. Either redesign this current map or make a completely new one. The map design is horrible when it’s purely just foliage spam jungles and boring looking plains.

Thenyaw is a perfect example of a good looking map take that for a reference.

Speaking of thenyaw, The tropical biom is boring. It’s been done countless times and isn’t as “horror looking” as a island filled with woods is. I think a nice mix of the Forresty feel of legacy and jungle theme of Evrima would make a good map.

The reason Legacy is much more of a horror feel is that you slapped Dinosaurs into a modern wilderness instead of jungles and boring looking swamps/lakes in evrima

Please stop updating this one and make a better map that works for all Dino’s like multiple hot spots. We don’t need this Eye candy rn

hidden nimbus
#

Would be nice to have a decent 'how to play guide' jumping into the game after a while away is rather overwhelming on hoe to use certain functionalities of eat Dino, including how to actually keep yourself alive since some of the herbivore foodstuffs aren't really clear.

I dread to think how a newer player feels logging into the game for the first time

blissful needle
#

My suggestions and feedback on team communication, update schedules, team structure, and bug fixes.
1 for team communication suggestion
2 for bug fix suggestion
3 for team structure suggestion
Check for all
X for none (Please ping in feedback discussion with feedback as I put a lot of thought into this so if theres a obvious flaw I missed I want to know about it)
Please also ping if google docs is being weird and wants you to download or something
Done on mobile so format may be weird
https://docs.google.com/document/d/1GLH-Am6W1BQCW8h8NjQToWOqNo7MGDBVkLClL7ZHaqo/edit?usp=drivesdk

quiet sequoia
#

Legacy is in a better state than both Evrima branches right now and that should say something.

lament chasm
#

Hypsi, our beloved, has been with us for almost a year now. But he is still YET to recieve female skin/model and growth.. bruh

vestal sleet
#

I’m just gonna be honest here and say this game is in a really piss poor spot right now. Why? Because you guys continue to work on things that aren’t relevant to the actual game working and instead are working on random shit like humans that no one asked for. The excuse “EVRIMA is in beta” is no longer a valid excuse. You guys don’t advertise legacy in your little trailers and teasers, you advertise EVRIMA. Stop calling it a beta as an excuse and actually take responsibility for the fact that this game is unplayable right now. People can’t play EVRIMA for free, they have to pay 20 USD to be able to access it, therefore yes people do pay for the game.

Another thing is actually listening to community feedback. You’re pretty bad at it. How many people have put in countless suggestions on how to balance things like raptor pounce, stego bulk, carno viability and so on? It’s absurd how many good suggestions I’ve seen just get flat out ignored because it’s not even read by you guys. #phase-three-requests is just a fucking joke at this point because I guarantee you no one asked for fucking Compsognathus concept art.

Just know that this is coming from a person who has 1.2k hours on your game and I’ve had some amazing times playing it, but right now it’s in shambles. You guys are sitting on a goldmine here and doing nothing with it. This game has so much potential to be the best fucking dinosaur game ever, but it’s being squandered. You have a community that (is toxic yes I know I won’t deny that), but has also managed to stay here for this game despite the lack of progress. We love this game and want to see it succeed. We want to support you developers in everything you do, but you make it really hard with easily avoidable slip ups like this.

As per usual on my posts whatever your thoughts and opinions, I’d love to hear them.

EDIT: Just saw the post below me relating to what I'm saying here, keep raising your voices ppl I love u guys ❤️

late arrow
#

if the devs are still gonna add rex ai eventually here is how I will do it. They are very rare to find and you can only find 1 or 2 in the entire map. They have a stam limit and can only run for a short period of time. The ai will mainly target subs and adults and will only attack hatchling and juvi if they bite it. (The other choice is to just not add it)

ancient plover
#

Sandbox mode very much does not seem like it'd take up too much work. In the earlier suggested break to fix bugs and mechanics after update 4s release, I would consider adding it in
Pros:
Helps people better test for balance in Matchups or just have fun fights with friends without losing hours of their life or waiting half a year for the zoo admins to grow them
Helps people train their combat skills
A lot of people like sandbox and death match servers
People can seek refuge in sandbox if there are any game breaking survival bugs
Seems like a relatively simple thing to do from an outside perspective
Cons:
Might come with some bugs of its own I guess

solid wolf
#

Yall are really delaying the update for humans to be done aren't you? You guys really want to be right on this and be all we told you so that we'd add humans I respect the level of spite but also dont.

lament chasm
#

Those who can't stand too much 🧂 don't read this sugestion. #phase-three-requests is a fucking circus. Do you even read this channel???? In last few days a WHOLE SHITLOAD of Magy, Allo, Cera and other midtier requests appeared. Probably people want carno to get some serious competition, which is understandable and I agree with it. But did anyone ask for HoOmAnS or Compy Concept Art? YEEE YEEEE YEEE THE FUCKIN' COMPIES YEEE. No. What is even the purpose of this channel? Did anyone spam a shitload of human requests? No. This game is going nowhere if you're not gonna make it what we, your patient playerbase wants it to be. Please start reading feedback and request channels instead of only telling us hEy IsLaNdErS nO rOaDcRaP rEcAp ThIs WeEk BuT wE'rE sO eXcItEd To ShOw YoU __. Thank you

blissful wyvern
#

I'm still facing this awkward situation when I need to jump a little bit forward in order to make the progress I should be able to achieve by a simple step (I'm referring to a sloppy rock you guys probably know very well 😎 )

Spoiler alert : it is currently impossible 👍

Anyway, being able to jump a bit forward with no momentum is a basic movement feature that should already be implemented.
(not the first one i'm requesting btw with the ability to make a high step to walk over small objects or walk on coastal rock to give only two among many examples)

EDIT : it could also help several stuck situations ...

stark bloom
#

This game hasn't had any real progress in a year. These last few months have been a complete shit-show. Where are you? Where is our transparency? The lack of communication and lack of listening skills is appalling. This game is a joke at this point.

timid badger
#

I currently see 12 developers, and an extreme lack of bugfixes and updates, as well as transparency. It appears the only thing the devs are developing is disappointment from the community. Y'all just pretending to work or something? Looks like another abandoned indie early access game to me.

pearl raft
#

If you're about to abondone this project, please tell us in time.

You've got shitload of people that see so much potential in this game, thus they wait for news about game's progress, even being it small one.

We'd like to know if it's time to move on to something else.

I think im not only gonna speak for myself if i say we've simply been robbed of 20 bucks over the years.

lament swan
#

I’m not quite sure why the devs want to take legacy away. I understand stopping development of it and putting all effort towards Evrima, but Legacy is the foundation of this game. I feel legacy should not be removed and both games be available. I have a feeling when legacy goes away that a lot of players aren’t going to want to play anymore and there will be a huge decline in player activity which will detrimentally affect communities built around legacy. Keeping Legacy would keep the foundation of the game intact as well as the mass player base already built around it. When my legacy server has issues, players don’t flock to Evrima, they flock to other games which further proves what would happen if legacy were to be removed. And keeping legacy isn’t hurting anyone or anything. I just feel removing legacy is a HUGE mistake. Hopefully I can post my communities vote photo here to show the results thus far.

chilly maple
#

make days longer im playing 90% in night time....

ancient plover
#

Make all day and night equal time like why can't you people do that it's mostly night when i join the game is it that hard

quartz laurel
#

Just gonna leave this here

ancient plover
#

At this point just sell your game to a company instead, because you guys are clearly not going anywhere with this. Evidence is there, I have not seen this many negative feedback posts in a looong time.

brazen kite
#

quality takes time..

sinful cave
#

You either need to make it possible for deinos to dig up mud and sediments in popular drinking spots to create small spots where a adult deino can wait or make small spots in popular drinking areas so deinos can actually achieve their diet (first pic is as close as i could get and hide as a 85% and the second pic is the second closest spot i could hide at the popular spot at Dam)

scenic pecan
#

Maybe STOP DELETING requests concerning bug fixes ? How is this anywhere near professional?! People can ask about dinos that will come in more than a year but others can’t ask about bugs crippling the game today ? Request can, and are, overlooked but deleted… well played once again.

orchid folio
earnest sedge
#

So looking at ai in the game currently and what the devs have said they want to do with ai, something needs to change

this is in no way against amarok but ai is something that even AAA games struggle with, and you have one man. Ai cannot and will not be able to substitute players effectively enough to fill that gap. That requires so many complex things to line up in place, for the ai to properly fight, evade, act naturally, and survive in an open world survjval game, on the same level as human players. There’s a reason most games ai use it in a way that doesn’t require high complexity, such as serving a role the players dont fill

What I’m suggesting is instead of things like Utah, teno, or other playable dinosaur ai, instead focus on the base ai that fills the roles players cant, such as fish ai, modern animal ai, and compy ai. These by nature don’t need to be as complex because they aren’t trying to do what a player does, they fill simple purposes such as relatively easy prey (compared to players) or cleanup crew

quiet sequoia
#

don't understand why adding sandbox will hurt the current state of evrima, not enough dinosaurs is not an excuse because that excuse could also be used for the diet system but you still added it anyway, in the way that i see it sandbox will be a way to have fun without suffering through the current hellhole that is evrima growth, and could also be used to test new updates without again, having to suffer though evrima's hellish and unfun growth.

chrome anchor
#

Just some small thoughts/ideas I had regarding Nesting:

Have nested dinos (eggs/babies) spawn with their nutrients partially filled already, with the idea being the egg itself provided some nutrients while in the egg, whereas maybe people who just spawn into the game outside of a nest have to go out and find the nutrients themselves.
The reason being, to incentivize people joining a pack/herd on spawn.

Perhaps any basic hatched juvie from a nest could have something like a base of 5% of all 3 nutrients on spawn

Perhaps the parents of the nest could boost the starting nutrients of baby dinos in some way.
Gathering and storing nutrient-rich food in the nest, like how food was stored for babies in legacy?
Giving up a portion of the adults' nutrients when the eggs are "laid", and the more nutrients a parent dino has, the more nutrients the eggs start with?
If going with this route, each egg would only need a certain percentage of the parents' nutrients.
Maybe like 1/5th? 20% adult nutrients = 100% egg nutrients?

bitter trellis
#

I thoroughly enjoyed the new courting video on Utah, release more videos of other dinosaurs courting if you can maybe? Especially those with feathers, wattles, and dewlaps

solid wolf
#

Can we not have to unlock skins via gameplay. I'd rather be able to create whatever I would like without having to do obnoxious [worse care scenario] tasks just to get an Orange detail skin.

noble stirrup
#

Right, I think this should be said after seeing the dev blog.

I am utterly disappointed by the lack of progress. I'm aware that there's not a lot of people working on this game, but it seems like this updates QA phase lasts for MONTHS and I don't see the end to it. Here's what I have problems with:

FTessaro - It's nice that you're working on Lag and Latency issues, because that's one of the main problems plaguing the game, but then you said you're working on Humans. Why? Who asked for humans to be added THIS EARLY? We dont even have the main Roster from Legacy and you guys are working on humans? The game isn't even fully done and you guys are working on humans. facepalm FIX. THE. GAME. FIRST. I have a Ryzen 5 5600X, 16 GB Ram and an RTX3070 and I barely reach 60 FPS in certain areas on the map, and DONT GET ME STARTED ON THE VEGETATION. I wonder how people with weaker systems cope with this optimization... We don't need humans right now. Please for the love of God guys. Fix your game before adding Humans!

Amarok - I can't really blame Amarok for the AI Situation since he is the only person working on it, I just wanted to say good luck with remaking the AI! Maybe some help would be useful in making the new AI? Hire another AI dev and both work on it?

Hypno - Okay, fixing crashes and input lockups for Stegos, balancing the Pachy, but what about COUNTLESS AND COUNTLESS of Feedback on the Utah, who is now as usefull as me picking up an anvil with my pinky toe? Regarding the whole "We're looking into balancing the Pachy against a Carno so the Pachy can escape", let me simplify it for you. MAKE PACHYS CHARGE LOW DAMAGE, AND MAKE A LEG BREAK A 75% CHANCE. I am BAFFLED how Balance is being treated here. Make the Pachy weaker than Carnos bite attack, so if the Pachy decides to just keep ramming the Carno, the Carno can kill it by simply biting it however many bites it takes to kill it.

Now for the Good feedback:

Art Team - Good job guys, you keep doing your thing, not much to say here.

Kissenkitten - THIS IS WHAT WE WANT TO SEE!!! OHH I WOULD KISS YOU IF I COULD! We want THAT. Teasers for upcoming updates, something RELEVANT for the upcoming things. I ADORE the bow on the Raptor and I CANT WAIT to see more. Small teasers like that make the community happy, thank you for showing us something relevant and something the community needed to see!

Anyways, thank you for listening to my ted talk.

spice temple
#

KissenKitten nailed it in this devblog, a surprise visit from bryan was awesome. All the other stuff felt so much like copy paste 5sec edit, a repeat of 3-4 months of devblogs, how boring. Please refine to 1-2 sentences then talk about something new. It's a blog. entertain me you take the time to write it, I take the time to read it. IF it was a diary it would be:- day 1 worked on this, day2 still working on this, day3 more working on this, day4 again working on this

I understand they aren't writers, I just request to show some creativity/ambition, show some flair. - Not all is subject to this
DevBlog #19 7/10
Kitten/Bryan carry

summer finch
#

I personally am a huge fan of adding courting displays! Having a more engaging experience with nesting in itself would make it more fun. I can't wait to see what sort of courting displays could be come up with, we already see plenty of animals today court in various ways, I think having the raptors and smaller creatures having variations of many Birds of Paradise would be so cool. As for the bigger dinos, there's definitely potential there too. Trikes could have something with their frill, Deino's could do the low-frequency 'water dancing' as seen from gators today, and even though I know Parasaurolophus isn't exactly a priority right now sadly- With their crest and horn-like calls, I'm sure their courting would be cool too ! Generally I am hyped for skin customization and nesting, though I don't expect it any time soon.

weak zealot
#

The courting animation is adorable, I love it! It's so cool to hear how you guys are expanding on the gameplay and giving opportunity for more things to do in game, like the diets and the nesting stuff, it's awesome.

And as a side note, this is kind of like, late to the party, but I absolutely support this no ETA thing and... I don't really mind how long it all takes to deliver. Coming from an artist - Art takes time, you can't really put a date on it and I think it's awesome you guys are doing that. Take care of yourselves! You guys are making some brilliant stuff.

queen meteor
#

so i read the devblog, and what i got from it was the usual. some human structures, cool ig, anyway, the same river concept we seen before, predicted, some pic of the audio, idc, and the 10 second video of courtship display, i liked it....thats it.... another month long wait for basically nothing. oh and like i predicted in this channel before, we got the usual quote like, "were working on so much more and cant wait to show u🥰 "
-😐

edit: WHERE TF was the cera, magy, and megalania?!?! yall gave us river concept AGAIN but not ur most requested dinos? boi 🤡

umbral kiln
#

I like the idea of courting animations, but the little bow at the utah looks way too human for me with the arms go way out, I would change that ,other than that it's super cool! Ppl will disagree so I don't even know why I share my thoughts xD

mint escarp
#

Forgive me if I'm wrong but this game is supposed to be a realistic survival game right? If so, carnivore diets need to be reworked to have zero "preferred foods" and just make it so food gives off less nutrients in general. especially the deinosuchus. Crocs in modern times literally eat anything from monkeys to lions and everything in-between. It makes zero sense and doesn't end up being satisfying as you devs intended it to be. My second part to this feedback is shared by most of the community it seems. Fix your servers. Fix mechanical/Ui bugs and focus on perfecting what you have instead of what you want to show us". No one cares about humans if we can't even reliably play the game. We want more dinosaurs before humans anyway. Something to give a stego a run for its money. Something semi aquatic or aquatic to balance deino gameplay. Besides all that, I believe you guys are doing a good job with the amount of people on the dev team. Edit: The AI on land are far too little (quantity) and very inconsistent but you guys have probably already heard that.

blissful wyvern
#

Honestly, waiting a complete month to read that it has been one of bug fixing and balancing the game is not that nice for players ... They asked all along what was going on with close to no answer.
I (personally) think that a lot of the Devlog content should have been communicated through spontaneous posts (weekly at most) and then you guys could take the time to deliver something **sexier **on the Devlog.
This month, the "Feedback" part should have taken a way bigger place in the Devlog as we complain about them as much as bugs/balance/upcoming content.

The whole part about what is coming next or significant changes is the exciting part that probably deserves a month waiting like a teaser of upcoming content : sounds, art, animation, ai, (map ?), scent, courting, mating, fractures, you name it (but not balance and bug fixes please)

Still, don't get me wrong, I'm not telling that no work is being done, I cannot imagine what your lives are. But you let us feel this way most of the month.
The only thing you would have to change is **the way you deliver the information **to us (or communicate with us). I know we probably are a cluster of anger and excitement (*which could be terrifying and sometimes hurt but we can also congratulate *). However, as you have to deal with bugs, you also have to deal with us. I'm sure a **little **but **honest **and **frequent **step towards us would be much appreciated and welcomed.

ancient plover
#

We don’t want to work towards a skin. We want to make our own skins and watch them develop as we grow. If we wanted to play Path of Titans we would.

lucid sonnet
#

I like the new court vid idea of the utahs but i just wish it was less a copy of paradise bird dance that has feathers which utah dont so it looks weird, and something else original would be much cooler. The female dance is ok.

obtuse ember
#

Delete legacy

haughty river
#

I suggest to keep legacy until you guys:

  1. you have added enough things to evrima that there is more than legacy
  2. the game is in a more balanced state
  3. optimized enough so that who can play on legacy can have a decent experience without lagging or atleast teleporting a lot in a fight. (this one is probaly hard but I hope you can)
    That's all as at the moment evrima is a less balanced, worse optimized and with less stuff legacy.
    So I think around update 6-8 or something like that would be the time to start considering shutting down legacy.
blissful needle
#

If someones suggested it ive completely missed it, because I find it weird no ones suggested this before
Instead of having 3 nutrients for carni, have 1.
Any preferred food fills the nutrient bar, any not perferred food doesnt. Then you dont have to be super picky because its not the right type of nutrient, but also you cant just eat everything because not everything would give nutrients. The buffs you get scales with the amount of bar filled. The bar falls signifigantly slower than food. You only go into poor diet if its empty. Any is good, 50% is great, 80% is perfect

ancient plover
#

Can you not take half a fricking year to make an update and at the same time hype up things that will not come in a minimum of 5 years

ancient plover
#

Devblog was.. interesting to say the least.

My prime issue is this;
"Besides that, I have also been working on humans (yes, officially) organizing animations, folders, classes, etc. Something important to note is that the initial implementation of humans will be basic and significantly expanded upon throughout development."

Why? Literally why. Who asked for this? Why are you adding humans this early and working on them? Not even half of the roster is finished yet, and you're thinking about adding humans? And not to mention their implementation will be extremely basic. What is the point?

Also please just let us choose our skins normally, don't go the PoT way and have skins be unlockable through gameplay. It's extremely tedious and I literally just want to look pretty and not spend 24 hours gridning for some colors.

vague sluice
#

loved the courting video, its very cute and i hope that the dances are simple, but elegant for the dinos

would also love to see the option to add feathers to the Utahraptors, and other raptors in general, and have the options to have them very feathered, moderately feathered, or lightly feathered, and no feathers, seeing the raptors display dance with their bright feathers would be fun

would also like to see objectives in the game to unlock additional courting dances for dinos too but that's a big request for now

ancient plover
#

It would be awesome if you could write a biography into your character page. It could offer an unique flavour to interaction and allow players to tailor their own roleplay experience. Maybe certain words can only be used in your bio if you have unlocked it through playing/achieved (but please no grinding of course!) These words would then be colour coded into the bio. The length of a biography could be determined by amount of played dino's and their highest stage. Maybe offer cool visual frames around the bio for achieving things like elder, strains or unlocking X dino's to X stage. Beautiful round side icons to show playstyle/specialisation, only visible to self, and based on obtained perks could also be fun. 🤍 I really hope the game will introduce some form of RP functionality in the future. Mary X-mas in advance to everyone! 😃

idle wadi
#

Wow the month of November had as many Devblogs (1) as it did updates (also 1)

proud nest
#

Text wall incoming, so I apologise in advance (TL;DR in the end):

When I read the devblog, what got me thinking when I saw VisualTech's new models for the docks, for once: superb job as always.

But: shouldn't it be ideal to be working on a new map? No blame to VisualTech, Jace or Jake, they make and implement the assets. But I wonder if the direction of the team (handled by Kissen, I believe, if not Don) has a goal for a new map in mind for the very near future, since this docks update I believe is for spiro.

What's the problem?
Size: we have a huge island, that is literally cut by a force field (also, idk the current playable area size). For beta purposes, which is what EVRIMA is supposed to be, Thenyaw size is more than enough (6x6 km I think) for testing purposes. V3 sized map (16x16 km) would be great, once performance improves and we can have bigger servers.

The amount of vegetation can be a huge hinder for computers. Yes, it looks awesome, but even high end computers struggle, is it the amount of objects? is it LODs? is it tiles loading time? idk, but there's something wrong here.

The layout, well, I haven't played in a while, so idk of any new changes, but it wasn't very welcoming. It often feels like it's always the same. There was a lack of little details to enrich the environment. And specially the beaches lacked life. It was beautiful seeing it in the first trailers, but... why go there? I could go on about water sources, but I'm running out of words.

TL;DR: Ditch Spero. Leave it as is I mean, not delete. So you can work on something new that works for the current requirements. There's a lot of performance issues, and idk if it's because of in game bugs, server related issues, or outright map being the problem. When you promoted EVRIMA you kept on saying how it runs smoother and better than Legacy, even on lower end PCs, but the reality is the opposite.

vestal dove
#

Not sure if it's been mentioned or if this is even the place, but something I noticed in legacy and hope its fixed with Evrima. Was the scaling with the dinos compared human buildings, the human items were all over the place with scaling imo.. Even tho you are a massive dino everything looked like it was normal size for a dino and much too big for a human. Same with the landscape it's self grass, trees etc didnt have that feel to them? I never felt BIG.

ancient plover
#

Devblog feedback

I was hoping for update 4 with the Devblog, however that didn't happen. This update takes really long, like it's been **6 months **since update 3 ( I would rather call u 3.5/3.75 a patch, because there is a difference between updates and patches). What I want to say is that if you guys can't deliver a decent build after all the time this update took, that will leave a really bad taste in people's mouth.

I think this Devblog was decent, I wouldn't call it quote on quote "flashy", but it actually gave us information that we didn't know ( opposite to what the previous few devblog was ). I'm glad to hear that our feedback about AI was heard, let's see what will happen in practice.

Skins unlocked via gameplay
Since we don't have much information about this, I would like to warn you that this can go really bad real quick, but if it's implemented right, it can be an another drive for players to actually play the game instead of being AFK. Do not gate these patterns/skins behind too much grind and boring objectives. There is already a bad example of skin unlocking via gameplay (Path of Titans), I do not wish to suffer for a few pattern and skins that doesn't have huge effect on gameplay whatsoever.

Future of Diets
So what I've read about Diets is interesting. First of all, I don't know what Kissen meant when she said that you guys are satisfied with the results. I really hope this was a statement that was said about Diet system being functional (as a system) and not about it's current state and effect on gameplay, because that is hideous. (Even tho It got improved a bit since the first implementation). Anyways, the idea of being able to "customize" your playstyle even more with future Diets, sounds cool and I want it, but please, you gotta make sure that this will not get out of hand. Messing with damage/speed/regens within the same species can get dirty really quick in terms of balance. If there are too big gaps within species, I will tell you right now that you guys won't be able to balance it, even if there is only one "buff" can be active at the same time. So if the buffs are strong, it's gonna fuck up the balance real bad, if it's weak, it won't matter. You gotta find the golden path.. Good luck.

Nesting
I'm glad that nesting will be more detailed and you guys gave a bit of realism to it with this courting. I don't know how I feel about the Utah courting anim tho, it's not terrible and the head movements are good, but the bow feels extremely human. Ofc it's WIP, just giving my 2 cents.

modest breach
#

Idea #1: If compy becomes playable, give it a temporary ability to secrete toxin from its skin like a Poison dart frog.

Inspiration: Green and black poison dart frog

Intro: This idea might not be the most unique, but it does have a lot of potential from my point of view at least. So I'm going to give it a go at presenting this in a manner that would make it a viable ability without being too overpowered. The best thing about this ability is that it has a lot of grounding in the real world environment with plenty of helpful scientific articles that can be referenced at any time.

Explanation: I can predict an immediate rejection of this idea. The most immediate one being that this ability would be giving too much power to a small animal that would likely take very little time to grow. However, the idea that I have is that the Compsognathus would not immediately have the ability to secrete the toxin from its skin and that it would be rare.

Before I go any further, let me segue into a brief explanation for how the Poison dart frog toxin works. Poison dart frogs can actually be kept in captivity and handled safely without gloves. How is this possible? It's because the Poison dart frogs don't produce toxins on their own. Scientists believe that poison dart frogs take chemicals from the food they eat; primarily centipedes, mites, ants, and beetles. Their bodies break down these chemicals and convert them into a toxin they secrete.

Building upon the idea of the real life Poison Dart Frogs, the ability of a Compsognathus to secrete toxin from its skin would be entirely dependent upon its diet.

Please read it all before reacting. The inner workings of the suggestion are contained the documents link below. Too long to post it here in its entirety due to discord character limit.

Link:

https://justpaste.it/90uoz/pdf8

warm lily
#

Courtship is certainly an interesting thing in the dev blog, I have my own reservations about that kinda stuff, but I do commend you for basically ending up with the best case scenario for a mechanic like that, so good job, I’m still skeptical of it, especially given discussion of some past topics, but for now you’re doin alright

velvet gyro
#

Dino objectives Nice, I hate it! Don't.

summer finch
#

Alright, after some mild researching, here are a couple little ideas I came up with for Courting Displays for the various species of Evrima that are available at the moment. Also wanted it to be known this suggestion would go along with my idea of courting being something One player first initiates, their animation plays out, and the other can choose after and if they accept, and they will join the display.

Here is some rough sketches of a couple of my ideas, didn't get to all the dinos but wanted to make a visual for some of my ideas! Open to feedback :D

https://docs.google.com/document/d/1hvMrgrINqQPXaT42AzD5adJatzZclyq9OCGZOTRMlyM/edit?usp=sharing

shell flint
#

I have 30 gigs of RAM on my pc but the game crashes 70% of the time when I am in a fight with other dinos. I do not want to rush the devs in any way I just want to put it out there that I'd like to be able to play the game without it crashing when things get interesting. No my graphics are not on cinematic, they are set to high.

barren sierra
#

for mating and a courtship dance i think theres some super interesting things you can do with that

my first idea is that if each dinosaur of the same species has like a variation of said dinosaur so while we saw the raptor do that bow thing which i do indeed like what if it minorally changed between indivuals so
so what i mean here is that w female would actually have to begiven a choice if say there was two males and so if one male had a better diet then the other raptor the better raptors courtship would be more pronounced that could influence something in the egg having department
or say a raptor is hurt they will do a weaker dance and one with full health might have a better one those little things that maybe gives the female some kind of choice that could matter between a stronger male and a weaker one

cold hare
#

Can we have galli babies have fluff? And then lose it when they get older? That would be pretty cool, also cute as hell parrot_rave4

runic oasis
#

I think it would help ease the (valid) enormous amount of discontent from the community towards your decisions by giving us an update on where the lead developer, Dondi, has been this entire time. I think the biggest thing we've heard of him in the last 6 months about the game were a few twitter posts. It's not necessary, but it would help us know that he is still in this, not somewhere else while the community is, majorly, in discontent with his game. Even if he does not give a damn, it would be nice to know.

left lotus
#

I’d love for the Teno courtship ritual to be super aggressive and rough, let em’ rear up and lock forearms to wrestle each-other like Kangaroos or something similar TI_TenontoLove

barren lagoon
#

Hello there! I would just like to voice my own opinion on some recent details within the devblog.
More specifically, the idea of buffing specific food diets. The Isle has done a very good job of not creating a "meta". Now, I understand that some dinosaurs have a hard advantage than others, and what not but that is not what I am talking about. I am more so talking about how every single dinosaur is equal within its own species. No one is stronger than the other. No one has some special buff that makes them better just because they ate a special flower and no one is stronger because of this small reason and that small reason. This allows each player to be able to handle each issue (such as pack hunting something or interspecies fighting) equally. Assuming each player is fully grown. I am worried adding food buffs / adding talents (I heard that the team was planning on adding some sort of buff / talent system if a player got their dinosaur fully grown and this applies here as well.) As cool as this sounds, and I suppose it would make sense because technically a player should be better than other players by this fact and I suppose it would be good keeping people playing so they can get these buffs, but anyway it will create a "meta". People will always try to find the best "builds" and try to follow specific dinosaur guides that people WILL make. The fun of The Isle is that almost every player plays differently. Every single player encounter in some way will be different. I may just be overthinking it, but let me know what you think. Have I played too many mmo's in my life? Probably. But I am just cautious that these buffs will cause imbalance sense every dinosaur is supposed to either be equal or counter each other.

hallow isle
#

Shorter nights, longer days, or night vision would be nice. Seems like everytime I play it’s night and it lasts forever. Then day just flies by. Beyond that I’ve been loving evirma. Far more good than bad

rustic swan
#

So you devs wanted to do Mechanics first to make things easier and faster? Is that why we've been here for months testing 2 mechanics that took even more months to develop beforehand? You might aswell forget about prioritizing mechanics and give us more playables so that people can have fun playing their favorite dinosaur but to also bring back players that left due to the lack of content in Evrima along with bring players over from legacy to Evrima. I am quite sick of waiting so long for the SIMPLEST of mechanics when we couldve had plenty of really exciting playables by now instead.

median canyon
#

People are pretty mad as of late: I've noticed a lot of people have been super pessimistic about everything Isle related lately. Some of this can be written off as "Isle doomers" because some people just don't seem to ever be happy, but most people aren't. Most regulars I see are generally not super stoked about something going on, for one reason or another.

**Why?**Carni diets have some major issues. 6 months since 3.5. All 3 branches suck right now (QA is expected to be, but people expect more for main Evima branch), Dinosaurs-not-saving fix being withheld for so long on main Evrima, which mirrors Update 2 being left to rot. Many of us feel we're not being listened to. Humans seem to be releasing way too prematurely, and it boggles my mind how anti-ETA you guys are, but were so confident in that one.

In short: Do you have to listen to every person that comes in here? No. Is the game doomed? No. But all this put together has people riled up, and the amount people who are unsatisfied should say a lot, and we don't want the same mistakes repeating themselves.

winged palm
#

I couldn't agree more with above said. I think the priorities you developers have made internally are really out of sync. And I do agree with most here that humans are honestly really not needed in this phase. I don't know but it seems to me you have a lot of problems with network code and AI and features that are breaking game (talking about the new features added as diets for example) Bug fixing should and must be priority always! Untill you add all the mechanics into this game a lot of your player base will vanish, since you develop those mechanics waay to long or loosing time fixing what was previosly fixed and now is broken because of new features that were added.

ancient plover
ancient plover
#

Why don’t you just make test servers for this instead of the main game?

devout wraith
#

I prefer perks that affect your survival like lighter steps, sniff further and prints last 5 seconds longer, less movement in stealth animation (like a feline posed for ambush) slightly better nightvision of your species, such things like that. These perks should really only be noticeable by your own species, of course species better evolved in survival then you is also going have these perks but better then your own species because its basic stats were also superior to your own.

For instance if a Dilos night vision is slightly better then Troodons, then Troodons if it got a 5% boost to its night vision it'll be as good as Dilos basic night vision. So if a Dilo gets a 5% night vision boost obviously it'll be better then the boosted Troodon. This way even if two different species go head to head, even if this utah has better night vision the battle can still sway in the Tenonto's favor simply because it manage to still spot the incoming Utah, but since the utah doesnt have something like a damage boost it still has to be cautious in the fight and use its boosted night vision to get surprise attacks on it from the dark. But since the Tenonto didnt go with better night vision but silent steps, it wont help it in this battle but still relying on instincts to predict your attacker.

tribal quest
#

I’m sorry but the little bow the Utah does in courting is just plain goofy

blissful wyvern
#

Ptera still needs to be able to use its momentum gained by flying downward in order to go upward without using stamina.
I mean, gravitational potential energy cannot be used by the one that should be able to and needs it the most

bitter cove
#

So for the dev blog that just came out, with the tweaks to footprint tracking. Why did yall make it so you can see footprints through dense foliage. Just to make life easier for the carnivores? Isnt the point of DENSE foliage to be able to hide and escape from predators….with this theres no way of escape now unless you have immense luck. (please DONT PING me, nor do I wish to discuss anything.) this is just my insight on seeing footprints through bushes. Like foliage is there so we can hide……

jade halo
glass zealot
#

I suggest a rework on dryo's playstyle. Instead of being a slower, smaller gallimimus that will get burrowing, I (and a few others) propose a nocturnal animal. No need for burrowing. (Though having it would still be good) Dryo should get:

  1. A dodge rework. We already know this is coming so great. Once it works it'll do wonders for dryo's kit.
  2. Good night vision. Look at dryo's eyes. They are huge, easily has great night vision. As well as this, it gives dryo a much more unique niche, as well as fleshing out nocturnal gameplay, since Troodon and Dilophosaurus are our only real nocturnal animals at the moment, so nightime feels bland. It also means dryo will contend with Troodon and Dilophosaurus over Utahraptor and Carnotaurus, which is much better balance wise as they shouldn't kill it as quickly, and dryo vs some troodons sounds really cool too

Dryo can keep burrowing too, as it stays in it burrow until sunset or something like that
Also you need good night vis to see in a burrow too

TLDR give us burrowing nocturnal dryo over burrowing bad Galli

queen meteor
#

Really hoping troodon has the best night vision, ik it’s kinda dilos thing but they’ll still have incredible night vision AND gonna be bigger than a utah, troodon is a literal twig, I think they need it

solar bridge
#

When the skin system comes out maybe have more crest colours for the dinos especially the carnivores. i found carnivore crest options plain especially utah and maybe some new colours that would be more "exotic" like purple, teal, mint green, salmon, obsidian, etc.

pearl raft
#

Avaceratops suggestion
I have always thought this ceratopsid is a little bit of a pointless inclusion for the game since much more attractive choises are availible, but since devs wanna add this bugger, i've gone trough a little work finding a place for this animal.

Lifestyle
Avaceratops could be a mostly forest based animal, being able to take the most out of it's habitat.
-I thought about this animal being the "Ceratosaurus" of herbivores. Being able to eat the most poisonous foliage, mushrooms, roots ecs. without any risk.
Since it would eat the most dangerous of foods, it could technically be immune, or at least resistant to Venom...?

Avaceratops Combat
MOUSE1 - simple bite [deals light bleed]
alt MOUSE1 - simple 360* attack
MOUSE2 - simple headbutt with it's crest [could deal sooome fracture, idk]
alt MOUSE2 - 360* headbutt

-Quick sum up-
-This playable would encourage the player to spend most of the time in deep forests, feeding on the forest's vegetation as stated above. Ava would share it's habitat with Herrerasaurus, Hypsilophodon and possibly more animals in future. This would mean that Ava would be both able to fend off smaller attackers like Herrerasaurus, Troodons, Velociraptors, Dilophosaurs and so on, with also being able to flee from larger threats that would venture into the deep forest. Thanks to it's diverse menu, it would obviously compete with other herbivores and omnivores for resources, giving it an upper hand in picking it's foods. This dino could function as a rather simple, yet very effective playable, somewhat taking the neache of a mix of Hog, Boars with some twist. -Tried to make Avaceratops unique, this is just a quick idea sum up. Feel free to tell me what you think.

uneven acorn
#

Don’t make skins be like PoT, I liked the freedom of skins before

sinful cave
# summer finch Alright, after some mild researching, here are a couple little ideas I came up w...

I second what @summer finch says. Also i fully love the fact that he (if he drew it) took inspiration from modern day Alligator courtship rituals https://youtu.be/SlLuC7257pc you can see a similar image of what he drew at 2:52. Also if you dont make the water dance on deinos, that will be unsatisfying to say in the least.

Every spring the male alligators put on a spectacular mating display but can Helen get them to start flirting? Taken from Animal Super Senses. Subscribe: http://bit.ly/BBCEarthSub

WATCH MORE:
New on Earth: https://bit.ly/2M3La96
Oceanscapes: https://bit.ly/2Hmd2kZ
Wild Thailand: https://bit.ly/2kR7lmh

Welcome to BBC EARTH! The world is an amaz...

▶ Play video
hot hornet
#

Not game feedback, just wanna send the devs a thank you and a keep up the good work on the Isle's 6th B-Day!🎂 Thanks devs for trying your best to keep us involved and for giving us this amazing game. Can't wait to see what the next year brings! 🙂

summer finch
#

Just had a thought when looking at the Kentrosaurus concepts, but as an option for one of its attacks, I think it being able to sweep its tail under the other player and being able to knock them over with that sounds really cool, where the player will then have to try to get up in time before the Kentro attacks them.

proud nest
#

Test level + sandbox:
A nicely built test level for trying out dinos would be amazing. If possible, make it to be also be available from the menu as an offline option. We know death match servers isn't the goal, and that's one thing the OG test level was mainly used for, but hear me out.

What could it have?

  • A trike dummy (not an exact model, more like... basic shape, simple colour, etc). Why? it could be used to practice things like latching. (this is an example. could be more)
    **Colour reactive so we can test bone break (if bone break happens to be accumulative (like each part requires a certain amount of damage before it breaks), to test how many hits we need. I'm not in QA, so idk).
  • Obstacle courses to try out mobility.
  • Things like basic trees when climbing comes around to be tested.
  • Platforms to test out the flight and fishing skills with ptera (or test height limits for fall damage with other creatures).
  • Water courses (swim speed and manoeuvrability is important as well), etc.

And yea. Along with this, a sandbox mode would be an ideal thing to have available for community servers.

Last but not least: ngl, the part where all the models were in the original test level was quite cool, to figure out the scale of different creatures in comparison to you and humans.
||A more selfish thing: maybe also being able to see more different assets? Plants, trees, rocks, etc. I'm a little obsessive with the art part of games, so being able to see all that would be really awesome too. I'd like to see human structures as well, but I feel that would be too much ||

slim halo
crisp pagoda
#

Proposal: Bring back the Progression gamemode for Evrima, as one of the optional gamemodes
Reasoning: With the Evrima roster projected to be at 56 dinos, Progression would ensure that all of those dinos always had people playing them, which would ensure a varied ecosystem. As with old Progression, you wouldn't have to progress up to the next dino in your Progression tree and could just stay as the dino you like to play, growing it to Elder stage and getting dietary buffs

(assuming that new Prog would work like old Prog)
Pros: Varied ecosystem, being able to play as a full-adult dinosaur from spawn and not having to go through a juvie stage (but there could be Prog - No Growth or Prog - With Growth, where you do start out as a juvie)
Cons: Being forced to play dinos you don't want to play, being kicked back to the very beginning of your Prog tree if you die

devout wraith
#

I'd really love to see in the future of the Isle is rivers that branch out like this, like veins running through out every corner of the map, some small, some big, but all deep enough to hold adult Deinos and what ever other aquatics come along, not only would rivers like this provide many sanctuary for smaller aquatics but leave no corner of the map safe for people against aquatic predators. It'd also would help greatly with survival feeling more threatening is to get rid of any shallow spots made for easy access. (The pond next to center and the large strip of shallow river connected to center and swamps. After all, whats the point in adding deep water when your adding a easily accessed puddle of water off to the side that friendly players can all drink from and Aquatics cant do a dang thing about it.)

quiet sequoia
#

Don't make skins like pot does, that would be annoying and not needed at all

pearl raft
#

Please hear us out. We don't wanna be unlocking skins and patterns and whatever.

molten sequoia
#

About the map and the center area being problematic. I think it's just bad level design. The center river area is BY FAR the most easy to remember and understand. I have around 50 hours in the game so far and this was the area I learned first. I would have no idea where I am outside of this area unless I was a ptera. There are so many dense jungles that hide landmark points. If you're not a ptera, good luck learning any other area than the center river with the tower on a south mounatain and plains east side of the river. Even if your'e in the south jungle, you can hear the waterfall. So many points of orientation congested in a small area, while the farther you are from this place, the easier it is to get lost in the jungle. I think this makes a lot of newer, easier to kill players hang out in this area, thus forcing experienced pack hunter carnivores to stay in the area too.

nova jolt
#

Game is still listed as being compatible with windows 7 when that hasnt been the case for months. Might want to make some changes to your store page.

gaunt sedge
#

Lil disappointed that it's bouta be a whole year and we are still missing a good portion of mechanics and things that I thought back in January we'd have by now.

Really don't think y'all should be "actively working" on implementing humans when so many things are still missing, like??? Why would you do that. Makes zero sense. And to implement them, half completed. You are just gonna kill the hype for people. For the love of god, don't do it.

And I also agree that having skins be "unlockable" is really unnecessary. Don't do that. We liked the way it was before. If it aint broke, don't try and fix it. edit in fact, just take that whole motto and sit down and figure out what's really necessary to work on, like, now, instead of reworking things that were fine before.

nimble pasture
#

You guys should have specified that Phase-two requests mainly just depend on whats currently in development. If we had know that like 95% of the stuff we've been asking for wouldn't have been posted, and this situation with megalania, cera & magy would have been avoided.

ancient plover
#

Don't make skins unlockable. Don't be like path of titans, please it's so fucking tedious and not rewarding at all.

molten sequoia
#

I don't really like that ambient jungle sounds include some dinosaur noises. At first I thought there are dinos to hunt down around. It makes as much sense to me as if we had some fake scent that goes around the camera. Let us use sound to hunt, have only players and AI making dino sounds. This is another reason why jungles are not attractive imo.

main sleet
#

Well I guess that this is an unpopular opinion looking at the line of feedback above.

I like the idea of unlockable skins through gameplay, as it gives players something to work towards over time. Lots of games have done it extremely well and have made unlocking them rewarding.

It would be nice if you could select the skin which you're working towards though. So that if you like a particular skin, you don't have to grind 4 others to reach it.

proud nest
#

Regarding the skin system, I for once do enjoy the ability to unlock skins.
Why? It gives a little feeling of accomplishment. And if fleshed out properly, it wouldn't be too badly received.

So what's the deal? First of all, we need an assortment of patterns and colours that are available from the get go (so we have some options right away). Let's say 2-3 beginning skins, and the rest can be unlocked. Colours idk if you want those to unlockable or what.

Things like:

  • Completing a growth cycle for... idk, let's say 10 min(?) past the 100% you get one skin. (Simplest of skins to unlock, harder for larger creatures)
  • Completing one elder cycle (a little "harder" to achieve, if we assume you complete the elder cycle by "peacefully" dying of age)
  • Maybe there could be a particular "eatable" thing somewhere in... idk, the docks for example, that would encourage some exploration. Or in the deep of the swamp for swimmers. Or the top of a mountain for flyers, etc. You get the idea. (Maybe it's just one thing, maybe it's 4-6 scattered around points of interest. More than that it can get really annoying, and also depending if you keep that progress once you die or not (harder skins?))
  • Maybe something related to diets?

The idea is not to have something that's annoyingly grindy, but some grind is alright. Besides, it gives another incentive on trying out other species you haven't played before. Also, maybe this shouldn't be on the first iteration of the skin system. Maybe more into the future.

With the third one I mentioned, it could be a fun way to introduce new maps as well, like: new map + new skin, explore the world and you can unlock a new skin.

Thoughts?

earnest sedge
#

You should be able to suicide and respawn if you have yourself on the esc menu for a minute, like safe logging, so if you get stuck you can respawn

deep goblet
#

Petition to have some large, powerful, or otherwise tricky-to-balance animals require certain parameters or resources to succeed in courting and therefore nesting more players in as that species, drawing inspiration from the complex rituals taken by animals that involve presenting a gift.

Picture a Tyrannosaurus pair only having a successful courtship if one presents the other with the skull of a hunted Triceratops, or Troodon constructing elaborate bowers made up of loot scavenged for in human camps or buildings.

solar gulch
#

allow dinosaurs to bait there breath this would apsolutly Murder your stam regen though but would allow u to hide better from preditors

median canyon
#

Pepper spray/bear spray for mercs. I think it'd be a really nice, non-lethal way for mercs to defend themselves, and could screw up scent and vision temporarily.

burnt trail
#

Please do not make the skin system like path of titans I dont think anyone wants that boring as quest system in this game

ancient plover
#

Maybe give the pteradon the ability to dive underwater to grab fish?

glad minnow
#

Given that our Carnotaurus can like do a headram, it should be able to do a side-ram too for example, your prey is running away, you can chase after it and ram it on it's side. It would get knocked down or get knockbacked, a minor stun setback for the prey it gives the hunter enough time how to handle its situation so no point running away from one of our fastest carnivores

inner spear
#

What if….. we add the Titanoboa?!! A snake on evrima or QA branch. They they lived with the rex, so it makes sense to have it in the game. And i would love to be able to play it. Aswell as NO other dinosaur game have a playable dino as a snake!!!!!!

(I have no idea why there isnt a “suggestion” channel, and even if there is one, i cant find it)

blissful wyvern
#

There are dinos that find safety by flying, swimming/diving, jumping/ being fast, etc.
It could be nice to have dinos more suited for sloppy/rocky areas.

For instance, in a Carno/Cerato competition : one is comfortable in plains whereas the other should find its advantage on slopes (almost rocky ones). It could be another example .

The advantage/disadvantage could affect **speed **(carno slower on slopes), grip (carno would slide on slopes), or leg/ankle break (some would be tougher than others)

It is just another category that feels missing in my opinion. I'm currently playing carno and as long as i do not take off, slopes do not affect me in anyway which feels weird (and maybe op when other ground dinos are implemented at least)

bitter cove
#

Please make an option to have a black screen when you die. If the time wont be shortened then I dont want to see my dead body. Just give us an option to have a black screen instead for people who feel like I do. Just makes it easier and less stressful when you do die, at least for me it would help. And I know there are others who feel this way! (Please dont ping me, this is my opinion, thanks)

somber bough
#

(Reposting this suggestion for frumpkin as they ran into some issues)

Velociraptor Mechanics Suggestion

As a part of the current roster, velociraptor is an animal which seems to be sitting in an awkward spot. It could easily be dropped in as a functional (if repetitive) animal by either being 'utah but small' or 'troodon with no venom'. Both of which would probably work, but wouldn't bring anything new or unique to the table. With the new concept art of protoceratops displaying the animal drinking saltwater, it is seemingly being designed as an animal at home on the coasts. This offers a potential habitat for velociraptor in order to keep it alongside it's famous rival.

The cliffs of the coastlines offer an interesting location for velociraptor to nest and perch, overlooking the shores below. A slightly fictionalised velociraptor could use its wings to guide itself in a 'controlled fall' or 'poor glide' onto prey, automatically latching on if it manages to land successfully. This would provide a method of hunting which is not only different to both utah and troodon, but every other animal in the roster. It would also provide a visual contrast next to the scaled troodon, making the two animals much easier to tell apart at a glance. Cliffside nesting would provide partial safety, but the young would still be vulnerable to animals such as herrea and pteranadon.

When moving on the beach itself, velociraptor could access a wide variety of foods beyond just protoceratops. Sea turtles, crabs, inattentive pteranadons, and even washed up detritus could act as food. The animal could also be small enough to clamber into the burrows of other animals in order to steal eggs and hatchlings. For water, velociraptor could gain a limited amount directly from its food, rather than drinking the seawater itself.

Artwork by Mey and Garden Gator

blissful wyvern
#

It could be nice to have more call categories to bring more life to our dinos, for instance :

  • a submission one that says "I come in peace, i'm trying to avoid fight or to be slaughtered, i just wanna ... (pass through/eat/drink/etc.)" : especially for bodyguard situations to end up a fight. Because currently fights last till one pack is completely decimated
  • one that invites/calls to the courting/mating process (like lions, stags or others)
  • and maybe some others (basic ones of course, nobody want that game to turn into a Fortnite dance party)
ancient plover
#

I’m not a fan of unlocking patterns or colours. If they’re Available to select to make your own skin like they’re in legacy then that’ll make unlock-able skins like this herra skin reasonable. Otherwise unlocking skins is shite.

astral trail
#

Possibly a dive mechanic for Pteranodon? It'd be useful, especially when out at sea as Pteranodon, as fish likely wont always be at the very top of the water. I'm thinking it would be similar to this;
https://www.youtube.com/watch?v=D8vaFl6J87s

Diving into the ocean, the Cape Gannet adopts an aquatic version of flight, an unbelievable sight you have to see to believe.

From the Show: Nature's Dive Bombers http://bit.ly/2yx531C

▶ Play video
lilac spruce
#

I have a concern like that’s there’s might be to much dinosaurs when the game is finished what I mean is especially for social dinosaurs who need groups there won’t be any because players are playing other ones so the dinosaur won’t be able to function properly due to being alone like maybe a system that shows you what dinosaurs are playing so you know what to play and what not to

loud void
#

I'm getting noticeable lag/server desync/rubber-banding (whatever you want to call it) when the server is full at 100 players. It is noticeably better at 80-90 people while very reasonable(for qa at least) at 60-70. Not sure why it is like this but this is unacceptable and unplayable. I hope to see this fixed in the near future.
The clip is just a small taste of some average lag when the server is near full and I have lots of clips like this and worse.

random thicket
#

I would love for all Dinos’ 1 call to be able to distinguish a male from a female. For example keep the same call for each but slightly tune the females so it is recognizable in a distance when calling. In the wild males call for females and the other way around. Since nesting is coming soon it would be nice to know who is calling! TI_Perfect TI_H

visual burrow
#

Add rules back on official servers. Seriously, your gameplay mechanics are never ever gonna stop mega packing and mix packing from happening, no matter what punishments you come up with, they'll still exist. We can see this with diets, they were supposed to tone down the mega packing issues, surprise surprise, it did absolute fuck all in terms of stopping Carno and Stego mega packs. There should literally only be 2 simple rules: no mega packing and no mix packing, those are the only 2 you need, and keep 1 or 2 admins online, at least at main traffic hours, to step in whenever someone is megapacking or mixpacking on officials. Seriously, official servers in Legacy worked just fine for this exact reason, I don't see why it's so hard to monitor your officials.

vestal sleet
#

When it comes to the skin system I personally think that coloration shouldn’t be locked and obtained. I feel like that should just be standard for all players. However, if you guys do plan on adding in things like feathered skins and things that overall would alter the model itself, I think those could be a cool reward for those who make it to elder in that respective species.

Whatever your thoughts and opinions, I’d love to hear them.

uneven acorn
scarlet igloo
#

What if the elder skins could work as a kind of prestige edition of your species? Or anything going into that direction? Doing a quest that takes up my whole session to complete, just so I can make my dino completely gray is absolutely crazy. If you are going to implement the unlockable skin thing then pls make it related to elder so u have 1 goal to go for if u get bored or want to stick out visually with a special model as ur favourite species

green sun
#

Could ptera perhaps gain stamina while holding onto surfaces and climb up and down them to adjust height? Animals that evolved to hold onto surfaces to rest usually don't get tired by holding onto them. Ptera has some nice claws, I can see it keeping a stable grip while resting and climbing.

ancient plover
#

sry but who ever made this map , pls CHANGE it !!!!!!!!!!!!!!

wispy pelican
#

Add ovi in update 5 or 5.5. It will make nesting significantly more enganging while adding a whole new gameplay style to the isle.

formal verge
#

Oviraptor. With nesting, an ovi stealing eggs would be awesome. you can have said ovi be able to steal and eat eggs, drop them, and things like that. maybe even picking up hatchlings. Could be a bit of a small competitor to utah, but more of a scavenger.

ancient plover
#

Quetz niche/mechanics
I’m gonna be honest Quetz doesn’t really seem like it can have much unique gameplay. Think about it, Ptera flys around scavenging and fishing, what will Quetz do? Fly around and scavenge and fight small things like Utah with its beak? That won’t work for something as big and fragile as Quetz. Being on the ground is a death sentence against a single Utah. It pounces and your dead.

Sure you can probably one shot it with your beak but your such a big target you’ll be easy to hit anyways. So land fighting isn’t an option. Plus a downward peck during flight is still unrealistic for Ptera and would be too overpowered for Quetz so I doubt it’ll happen.

And so I come with a unique style of hunting that’s both kinda fun and unique at the same time. Quetz is supposed to be known as “the terror of the sky’s, but it can’t be if it doesn’t have a means of doing so that doesn’t involve just pecking in the air (which is already a thing for Ptera and very boring.) Quetz’s unique ability should be to pick up creatures with its talons up to 1.000 KG. Even though this is highly unrealistic due to how flying works irl, it would be a somewhat unique way of hunting being picking things up and dropping them from a height. It nullifies it being forced to stay on the ground and peck things as a big huge target and not just being a big ptera gameplay wise.

The mechanic would work if you have to fly a bit close to the ground enough to pick something up, you would double click your RMB when you get on top of a creature. And you pick them up. Bigger the creature the slower you assend. Meaning you gotta use more stamina to get to a height at which you can drop a creature to deal heavy damage.

Pros:
Is a unique hunting style
Prevents it from being “big ptera”

Cons
Your options for picking up are limited
Danger of crashing and getting bitten
Won’t always get a target if they manage to move out of the way

I already know this is gonna get downvoted…

hexed bear
#

hire someone to restart servers on weekends

devout wraith
#

I'd love to see kaprosuchus a lucky aquatic to be added in the future, I see it as one of the few Semi Aquatics being able to live comfortable in ponds isolated around the island for its ability to give chase to prey on land.

summer finch
#

i saw someone mention jokingly Quetz being able to smack another dino around, and while it may not work out the best mechanically and some people might have mixed opinions, i thought id share my sketched idea of two quetz attacks- the smack, which depending on the weight of the opposing player may knock them over, and the second attack, the drill

blissful wyvern
#

It's not anything urgent but I went back to Legacy to experience a bit of nostalgia. (Apexes, sucho, and the creepy spooky vibe that is still to come into evrima)

And the head-tracking is a bit more complete there. Because the head does not get stuck into an animation while you :
- drink
- scent
That feature was quickly noticeable

reef saddle
#

Add insects flying about for some ambient life. They can be just little sprites like the fireflies on Legacy.

chilly maple
#

Please make water in oasis more dangerous because everyone is around oasis now and there is so many safes spots atleast make it deep enough so deinos can stay hidden everywhere because they are literally becoming a bush hunters....

viscid gale
#

For when Herrara gets introduced I think it would be cool if it took a certain amount of damage it drops off of whatever it was climbing, it'll help ptera and quetz family's to fend off their nests while making Herrara mains more calculated in when they try to raid ptera nests

stark drift
#

I think they should revise they production rate (hire some more devs?).....way too long between each updates. I want so much to play it as its very beautiful and good ideas but damn it lack contents (coug like perks and nesting first cough), need a deeper sense of progression. Now im sticking on BoB and PoT as they produce big updates much faster (with same team size ?). I WANT to play your game but getting bored after short time and max growth. Anyway keep your good work but damn dont take too long or you will be outlast by others for sure.

grand minnow
#

why...? why am i still playing this ****?
I keep returning for some reason...
just to find out the Devs are still lazy * Beep *.
6+ monthts of bug fixing and no content... and still there are bugs, who are you trying to fool??
Well, somehow its still the best Dino-survival game out there and that... that is just Sad.

dreamy bramble
#

Instead of quetz add a more agile or speed type of bird like the tapajara or even a dimorphadon which is smaller than ptera

uneven acorn
#

Make kentro spikes snap off :p

celest glade
#

developement too long, without any information

weary harbor
#

Can you make the feedback channels only have TWO reaction choices like shown in picture? It will make distinguishing good and bad feedback much easier, much more clearer.

misty kite
#

Make it so theres a timer in your character screen that tells you how much longer you have to wait untill full adult

light bay
#

for future rex; kicking as alt attack. It may stun creatures.

blissful wyvern
#

I think I already saw that suggestion. But being able to grab necks of smaller preys would be sick.
It could allow the predator to either :
- break a neck bone
- do extra bleed damage
- to have a chance to overturn the prey, put it to the ground (like a charge does)
- or anything else

(and please add some fireflies near ponds, for some reason I miss those lel)

inner flame
#

Would like to be able to see the username of the one who killed you. Would be a way to counter hacking carnos too, so you'd be able to report them.

rancid sleet
#

This comment has been in the making for sometime now for trying to address some if not most of the problems with evrima game wise. Its gonna be split into 3 parts: bleed, diets-growth and map ideas/miscellaneous
P.S- added it in a word doc since it is larger than 2000 characters, if you like just one of the ideas use its respective number (1️⃣ | 2️⃣ | 3️⃣) or if you like all of them just checkmark it

ancient plover
#

So because Ava is literally Diablo. Ava should work as a small general herbivore while Diablo should be an Omnivore ceratopsian

Change my mind

blissful wyvern
#

I think being able to hold any attack like pachy's ram could be interesting (not game changing but interesting)

 - It could give another chance for a too **early attack**
 - Or it could also give a chance to **avoid any miss-click** by auto-cancellation when you hold long enough (like currently on the ram mechanic). This is an issue when you wanna be quiet of course, but also if you hang out with stegos lmao to avoid the deadly tail swing
naive vector
#

I think that the utahs pounce attacks while on a dino should do lot more damage. i mean their hooked claws could be up to 9 inches long, so it penetrates 9 inches into the dinos body. For thin skinned dinos like tenoto and smaller carnos should be heavily affected by this, cuz their claws can penetrate through their skin into their organs. If you pounced more to the front it would affect the lungs, doing heavy damage and bleed.

alpine glacier
stuck ledge
#

Add Radeon Boost (kinda like amd's version of nvidia dlss)

solar bridge
#

So i know scars are going to be a feature in game but it made me think of something cool. Perhaps missing body parts for extreme attacks like a damaged tail or a deep, scarred dent or missing toes or fingers. I think it would be a good addition to scars of course wayyyyy down the road near the end of development

ancient plover
#

Give ptera momentum

light bay
#

this as a sticker

loud void
#

Can we get servers that aren't shit with when there is more than 70 people on?

ancient plover
#

Please, I just ask for a big optimization in the game when releasing the 4th update!

fresh pelican
#

When nesting comes around, I think it would be neat that instead of your entire nest despawning when you die it should instead despawn the same way gore does, in steps. Like, when both partners are dead or have abandoned the nest the nest itself goes from looking nice and fresh to maybe a little rough around the edges to falling apart and finally a collection of twigs/branches/feathers/whatever the nest was built with, pile thats kind of scattered around and vaguely nest-shaped before finally vanishing all together.

glass zealot
#

I have an idea for nesting. Some animals shouldn't need to sit on nests for the eggs to incubate, since it just wouldn't make sense for a deino to lay on its eggs. Instead, I suggest a nest durability system. This system will work something like this:

  1. Durability degrades over time. This means that the parent animal has to maintain the nest. Bringing things like sticks, stones and mud to the nest, or something similar, like digging.
  2. Nest durability should change how fast egg thieves can get into them. For the nests that have the eggs covered, egg thieves should have to dig them up, like digging for roots. The durability of the nest should mandate how long it takes. A durable nest should take longer to get into that nests that are unkept and half falling apart.

Of course some types of nests have the eggs exposed, and some creatures should have to sit on the nest to incubate them. It will work on a species by species basis. But for some types of nests, I feel like this will work well. What do you think? What should I change?

old sky
#

A suggestion for a new type of ambient AI....

Snapping Turtles!

These aggressive little guys could roam around swamps and, more rarely, also be found in rivers and ponds. Being aggressive, they'd snap at smaller dinosaurs that get too close such as juveniles and unfortunate hatchlings, dealing impressive bleed for their size. Anything bigger however will cause the turtle to flee into the water. Other than all this, I just think they'd be a neat AI to encounter and make life in the swamps a little more interesting.

cinder stump
#

remove pteranodon's albatross run for it's takeoff while running and replace it with an animation where it runs forward and leaps with its arms

lament swan
#

Would be awesome if the devs took into consideration suggestions from server owners. This would basically mean some features us server owners would like available to keep tabs on staff in making sure they are handling things accordingly with our members and not abusing perms. Things like being able to see commands used such as slay and tps, teleports, weather or time changes, going in and out of spectate etc. This is something I personally would like available in Evrima. And legacy if you decided to keep it and not get rid of it.

uneven acorn
#

Add some fireflies to evrima at least the nights won’t be as awful then

midnight dock
#

fix eu 4 :---) not qa

hazy marsh
#

every time i safe log and log back in my current dino gets lost Pls get back to me

autumn jetty
#

It would be cool if there was a disease like rabies or something that you can get from cannibalism and spread.

ancient plover
#

Some of these sounds could be used for Para. They were made by creating a replica of it's crest's resonating chambers.
https://youtu.be/QtpSOpUDCb8

Listen to the sounds produced by the dinosaur Parasaurolphus! This was created in a US Government lab back in 1997 after scanning an unusually complete skull. As a product of the US government, this audio is in the public domain.

Updated video: https://youtu.be/bLb9i3v4ap0

For more on dinosaur sounds head to http://www.dinosaurculture.com/soun...

▶ Play video
high sedge
#

Coincidentally enough i was gonna suggest sounds too lmao. My suggestion though was to add the call of the kaua'i'ō'ō bird to the jungle ambience. Its a real world extinct species that lived in hawaii so itd actually fit pretty well if youre looking for more ambient sounds. Itd fit especially well since it couldve been brought back like the dinosaurs to populate the isle https://www.youtube.com/watch?v=Ssde1r0Zkb4

autumn jetty
solar bridge
# autumn jetty It would be cool if there was a disease like rabies or something that you can ge...

to add to this i think a disease spreading would be cool as long as it isn't lethal and only lasts for a short while and isn't easy to spread. If there were a leathal one I'd either limit the amount a dinosaur can spread it or have no chance to spread it at all as it wouldn't be fair to the other players. Basically what I'm saying is there's a low chance of spreading the disease to other members of your species as well as other species but still that small chance. or if it is easy to spread less harmful/less debuffs. Honestly I think illness would be a great addition to the game personally as it is just a realistic part of nature. we also have to keep in mind these are ancient animals living in a world with humans and modern animals so illnesses, particularly viruses could evolve to affect these ancient creatures. say the common cold or flu virus. both could theoretically evolve to affect the dinosaurs and other reptiles of the island

Obviously not fully tied but i wanted to give it credit because it gave me the idea for this

ancient plover
#

I think the bots or some of the** duplicants of chinese servers** gets accounted in Steam Charts as Players. I went out of my way to check it (even joined a few chinese server) and out of 5 chinese server, it always redirected me back to the same server, with the same players. It's interesting that the playercount never really goes below 1490-1500, even tho if you check every branch with every server, the game is basically dead at this time. Evrima public branch when I checked had literally 30-40ish players, then I checked QA (open) and it was almost the same. Then I check legacy, having more actually active servers but still not a lot, it was around 70-80 players. Then you have the Chinese bots/server duplicants and bum, then you get the number. Also I'm not so sure having these Chinese duplicants and servers being up is entirely safe, as they probably hacked into shit just because they have hypers/and have the ability to redirect you to one server even if you join 5 different one.

It would be a nice thing to get adressed, because it's sad that even the numbers around this game are misleading.

azure leaf
#

If Utah x Utah Pouncing is going to have more flailing and biting- I hope that the Utah that pounced takes "some" [at the very least] damage. Utah on the bottom is very clearly fighting back, damage should be dealt.
#phase-two-archive message

blissful wyvern
#

Maybe a quick update on the Trello's roadmap tomorrow. Because the current "Update 5 Ancestry" was updated for the last time in early **May **with pretty much no box checked at the time which is probably different today.
And now that humans are clearly not a secret/surprise, maybe consider adding them into the Trello's roadmap as well ?
(and you are probably aware but MT is currently pretty hard to play on due to teleportation)

brazen kite
viscid gale
#

Idk if it's actually viable/outlandish, but if Allo could run down a target and then hold down the prey with it's arms once it connects with the target at the cost of Stam (kinda like Utah Pounce with Carno charge mixed together) I think that'd be kinda neat. I'm open to discussion if you disagree or have some stuff to add onto this idea that I didn't initially think about (ofc this wouldn't work with Dino's over a certain height/weight)

rustic swan
#

Pushing players with collision, I think you should beable to move a player when pushing up against them depending on your size and knockback too, its a bit silly for a dino as large as stego or anything really to get stuck on a small player's collision box, Trample damage isnt in but its really silly seeing Carnos stuck on eachothers collision box facetanking eachother or a stego getting stuck on a hypsi or a baby, Itd make the game so much more immersive if something actually happened when you push against someone instead of everyone being a literal statue.

modest breach
#

As you know, ai can be a strain on server performance. The fact that a lot of people prefer to play carnivores also means that having more ai is preferable (at least to some players) to sustain them in the early stages.

In legacy, ai would spawn on players and you did away with that method for a number of reasons. One of them being that ai often alerted every other dinosaur in the area to the presence of a carnivore and ruined any chance of stealth or ambush.

The method of ai spawning I am proposing is player-triggered, but does not work in the way that legacy ai did. In UE4, there would be two circle tools, one white (or any color of your choice), and one blue (again can be any color).

Using the first tool, you can draw a semi-transparent circle onto the map and use the mouse to expand or contract the circle to the size you want. The circle drawn on the map is not visible to anyone except a dev and or admin if you decide to allow them to see them.

Let's just say you decide to drag one of these circles in an open field. Afterwards, let's say you pushed this feature into a test build. One of your qa members is a carno and passes through the field. All it looks like to them is an empty field.

The invisible circle on the map is actually a trigger point. When their carno (any player dino) makes contact with any part of the circle, a program command is relayed about player activity, and it causes an nearby assigned ai to spawn at the

linked ai spawn point, which is what the second circle tool is for.

semi-transparent circle one = player activity trigger point
semi-transparent circle two = assigned ai spawn point

Two circle method examples - https://i.postimg.cc/VsgPJcsS/aispawn1.pnghttps://i.postimg.cc/59nDxqpL/aitemp2.png

Full idea outlined here: https://docs.google.com/document/d/13kX94DSaSO1UXym7SA5IE1X4HRIaKgX363YhzrIQtvA/edit?usp=sharing

ancient plover
#

Future food plants
Here are a bunch of plants I personally think would make great additions to the isle.

  • Sea grapes/ Coccoloba: subtropical shrub/small tree that tolerates saline conditions, thus can grow on beaches. Has clusters of small fruits which would be great as a food source for smaller animals such as Oviraptor, Protoceratops and Pachycephalosaurus (or Homalocephale)

  • Indian Banyan: Giant tropical tree that spreads through aerial roots. It not only produces fruit, but acts as a home for various arboreal animals (e.g. Herrerasaurus, juvenile raptors and so forth)

  • last but not least, Hydrilla (already planned to be a part of the aquatic vegetation): Aquatic noxious weed that grows rapidly, likely a staple for the diets of semiaquatic herbivores such as Minmi and Deinocheirus.

modest bone
#

-398 415,594, -294 929,719, -29 510,428 Deathtrap. very deep hole between rocks

elfin crater
#

The pinned animation will always look jank if any part of the Utah (or any animal being pounced) is completely stationary - locked in place. Some movement up, down, side to side or even rolling slightly would make it look so much more dynamic. I hope I’m explaining this well enough for people to understand what I’m saying..
Just because it’s pinned, doesn’t mean it actually has to be pinned or locked in one exact spot, notice the base of the back or hips: they don’t move at all, if while the Utah kicked upward, the inertia caused its hips to come up off the ground, the animation would look a lot less fake, in my opinion.

mortal gale
#

also by right wouldn't the utah on top also take damage from the utah under clawing biting and kicking

kind kettle
#

Goliath Tiger Fish, Alligator Gar and Arapaima for elite fish

ancient plover
#

Would be cool if the skin system is like this, it kinda reminds me of tarkov weapon customisation

HOW IT WORKS
Highlight = you've selected that part
It is 3d meaning you can scroll and look around it
And you can preview after you finish

NOTE:
Now i could've added more customisation like feathers for example but i'm lazy

rough oyster
#

Stegos need to be nerfed i just fought 6 of them with 15 deinos and all of the deinos died .. explain this

faint drift
#

Common water hyacinth (camalote) for swamps or slow moving fresh water rivers (better for Deinos to hide in). And **Capybara ** as well as aggro fresh water turtles (aquatic counter part of currently terrestrial boars). From an idea of F. Gordon.

agile meteor
#

Make it so the size of bodies actually matter to your dino. A full grown carno shouldn't be able to eat an entire other fully grown carno, something bigger than a juvi stego should be more then enough for the carnos stomach to be full for a while. Besides when more, other creatures that scavenge get introduced, along with their diets actually being to eat dead corpses, they wont be left to despawn or be a waste of food.

dull jacinth
#

On april fools make the AE logo say EA and add micro transactions to instantly grow

ancient plover
#

I think it would be nice if pterasaurs could drink water while catching fish. They're holding their beak into the water after all. There's no way that they wouldn't scoop up water.

junior gazelle
#

Would be pretty epic if when a lightning struck a tree it would be set on fire, and the fire would spread (fire spread would have a limit of course, cause that’d break the game)

bronze niche
#

For creatures where their play styles come into conflict with the diet system such as deinosuchus not being in a position to be picky or pteranodon being encouraged to be a vulture that eats any corpse it finds, maybe the dinosaurs could be placed into less specific groups for diets. Like say deino wants “hadrosaurs” so any of tenonto, maia, para, and shant instead of hoping it comes across a specific one.
This could also apply to juvies whose diets are difficult to make work between their younger and adult forms. Say rex has triceratops on its diet, something a juvie isn’t going to be able to access outside of being lucky enough to find a corpse or a juvie that’s younger than it. Have younger rexes need “ceratopsian” in there diet and once they reach a certain age it narrows down to just trikes. This gives juvies a little more leeway and freedom in their play style and then encourages them into an environment and niche once they near adulthood and are actually capable of fulfilling that niche.

keen mulch
#

(dont know if thisd fit better here or ai feedback so uh just putting it here)
To give playable compy some form of unique niche besides being the tiny one, ai compies would follow around player compies for a short while (maybe like 3 or so minutes), copying everything the player does (including attacking & calling).
For an example of this, imagine youre playing as compy & round up a bunch of ai to follow you, then you pounce a utah. All the ai compies are now dogpiling the utah, pouncing on it until they die or the utah dies. another example is a bunch of ai compies just running after you, calling when you call, until they get "bored" &stop following after a few minutes.
(pounce is just an example, though itd be cool if compy could pounce on bigger things even if it isnt very damaging to bigger things)

vestal sleet
#

With all of these animations being available such as courting and what ever else have you, I think it’d be nice to have an emote wheel of sorts just so there’s no “Press “E” to (whatever)” at random. Imagine being the poor kid that misclicks that in the middle of a fight with their mate 😂

ancient plover
#

Megalania pattern/skin option like that of the Perentie and normal phase (possibly also bell's phase) Lace monitor.

ancient plover
#

new diet system is not great

alpine glacier
#

^ you know what? Yeah.
Diet system encourages carni juvies to eat a frog or a fish or a dryo and then afk in an empty section of the map. As utah, carno and ptera i succeeded at only eating small and pathetic ai and sitting in a bush or on the dam away from any player conflict until at least subadult several times, in fact i am rewarded for it more than i would be for traveling for food. AI can be found all over the map from the beaches to the dead abandoned plains and forests so carnivores can just roam carefree through any biome and maintain a diet easily once they are adult.
Meanwhile, herbivores are basically forced in to one of two hotspots if they want to maintain perfect diet even as juvenile, leading to them constantly running in to packs of adult carnivores. The diet system is trash, sorry. Some herbivore foods only spawn in a few specific spots and they are discouraged from exploring unless they want to be punished for it. Why is it easier to grow a carno than a pachy? The shopping list diets are terrible and restrain one faction much more than the other. So much for diets making herbivore gameplay “better”, it has done the opposite.

Why does deino have land ai on its diet? And it doesn't have fish? Wtf

Also on a side note the new scent makes herbivores a bitch to play as a colorblind person, the leaves in scent all look the same. Can barely touch herbivore right now man. Salt rant over

late arrow
#

gecko ai: There are 2 varients there is the green onw that spawns on forests and the brown gecko that spawns around buildings

wintry geyser
#

for the accessibility maybe a deaf option for deaf players even though I don't know how it would be implemented it would still be a good addition

tall oxide
#

To add to the above, maybe add something like a sound wave to the compass when sniffing or something at the very least to signify a call in that direction, for deaf accessibility option. “Lore wise,” it could be that while sniffing, dinos are paying more attention to all senses, not just smell

radiant wraith
#

Accessibility
Colorblindness:
-One of the biggest things I think that could be done for colorblind users (alongside standard colorblind filters) is have customizable options for colorblind modes, and let players change the colors of things on their own to suit their needs especially with the scent system, such as being able to change water from blue to any color they want, let's say purple. Some colorblind filters can make colors that ordinarily wouldn't muddle together blend in, so being able to independently adjust colors on the scent menus could help avoid this entirely, and let players who may not be fully colorblind adjust it for better visibility.
-Chat/font color should also be an option for colorblindness, letting players change the color of the chat as needed, because it can blend in with the background a lot. Green on black also in general can be really hard to read with a lot of vision impairments.
Other Vision issues:
-Font style/size customization. Largely with font size the Isle has been quite good so far and rather clear to read, but users with worse vision might have trouble reading the small text in the chat or on nameplates, so there should be an option to change the font size, making it smaller or larger as needed. The same goes for the font used as well, which for dyslexic users like myself can be a problem. I highly suggest adding a few styles of font users can change their game into for better visibility and legibility.
Effects:
-In the general state of the game I don't think its necessary yet, but in the future with weather and guns, the game will almost certainly need an option to disable flashing effects for epileptic users, such as lightning, muzzle flashes, etc. Not a whole lot of games seem to take this into account, and it's very hard to recommend games to friends prone to seizures caused by those kinds of effects.
Sound:
-Like SqueakyZee said, a sound compass would be a good option to show where sounds are coming from.
-Minecraft actually has some of the best hearing impairment options I've seen as someone hard of hearing myself, I think it could be explored to have a similar system that when a sound plays, it will appear on screen that there is a noise such as 'footsteps' 'intimidation call' 'biting sounds' depending on the sound. This is one of the most useful systems, giving players some idea of what they cant hear, but also can keep some suspense.

ancient plover
#

Bring back Global chat for private servers, make it so server owner can decide for their OWN server if they want it enabled or disabled. official can stay the way they are but server owners should have the right to decide over their server.

agile dawn
#

As far as accessibility goes,Minecraft has a great example of subtitles for sounds that happen for people hard of hearing, so I thought the isle could do something similar. Like maybe a fading color on the side of the screen to show where the sound is coming from. If a pteradon 1 calls, a flash of light blue with a “1 Call” or “Ptera 1 Call” at the top of the screen to show where it is. This game relies heavily on sound and it would be a shame for someone hard of hearing to miss out or be at a disadvantage because of this.

grave dune
#

Add vehicles for humans but limit them so you can’t abuse them

full jacinth
#

Fix the servers and the game in general before even trying to add something new in this game. Make this game playable please. It is so unpredictable mainly the servers. One day its there one day it's not. The game lags, crashes, stutters, servers dont even show up....like what?! reading all these feedbacks I literally laugh how about making something stable before adding something to something unstable. This game is so good but we need it to work properly, please devs.

ancient plover
#

Do not drag out the Update deployment to the last day of last week, because if there would be something that need to be hotfixed it won't happen because everyone is on holiday, which could result the game being a joke for another month. Let's learn from our mistakes

solar gulch
#

when ankylosaurs is released its club tail may have knockback/ragdoll when it breaks a leg this is not to give the anky the abilities to go on the offensive but rather to be able to flee or position it self to be ready to defend its self this would be meant to give anky a chance to flee from an apex like trex though this may not always work or may require multiple strikes giving trex and ankylosaurs a fighting chance agenced each other

wispy wind
#

Dinos that kill and pick up tiny dinos should be able to fucking yeet dinos that are small enough. It doesn't effect gameplay, I just wanna throw a troodon back into v2

ember sierra
#

PT - Ptera

Be nice if they could move around on the tree or rock they are latched to, maybe it uses a little stam to move around.

Also be nice if when sitting still while latched if stam regenerated a bit.

lone dock
#

"what kind of accessibility options you'd like to see in future!"....maybe it gives us the opportunity to decide for ourselves whether we want to have the global chat off....

idle oar
#

Prove us wrong this year that you're not just gonna release U4, go into holiday and leave us with a broken or unstable build again that desperately needs a hotfix for a couple weeks.

sudden ridge
#

"what kind of accessibility options you'd like to see in future!"

As Mr.Jeus said, at least once we're going to choose what we want, For The Isle, Let us make some choices, With limits, It would be perfect, Maybe It could happen in update 7....I don't think so and I'm the one who'd like, That, I hope you read this and think about it.

frail reef
#

Thanks for adding some fog to Evrima on the QA Branch, at least as a thin layer in the distance. It definitely brings the spooky vibes up to a greater level. However, I'd still like to see thick fog that intermittently rolls in on random certain spots (swamps, rivers, plains). That would be sweet, as I suggested before. TI_DeinoMischief

plain oriole
arctic forum
#

The option to change what kind of scent compass you want

ancient plover
#

I hope you guys have a secret dino coming in for update 4 when it FINALLY releases because this update shouldn't take long for a dino that isn't even new and some mechanics

Deino should be able to eat / swallow underwater. Just like the ptera who is safe in sky to eat deino should be as well

modest sleet
#

It would be nice to be able to smell as ptera while latched

summer finch
#

wasnt sure which channel i should put this in i think ill just put it here
So, its been stated a couple of times that humans are going to be in the game before the end of the year, meaning this month. I genuinely do not know how to feel fully about that, playing in the QA test has shown me just how badly i lag, rubberband, and die in fights because my hits wont land, and I can't even know where my enemies are because theyre rubberbanding all over my screen. Implementing the humans in a bare-bone state to observe how they interact in Spiro entirely feels too soon. What I really had thought when Evrima came out as a bare bones game, was that nesting and skin customization would be out before the end of this year.
Right now, we are all playing a dinosaur game. While there are mixed opinions on humans being added (personally I really just want tribals), the fact is it is a very incomplete dinosaur game right now. Please don't work on humans right now, we can barely give feedback for QA testing because of daily crashing, lag, desync, etc. If not Update #5, At the very least, please finish Update #4 before implementing laggy, bare-bones, if not broken humans.

robust iris
#

Just wanted to show what the memory leak is like, wondering if it can be fixed anytime soon? Btw, this is on a PC that can run Maya, Zbrush, and Unreal at once. I turn the isle on and suddenly it doesn't know its butt from a hole in the ground :renamonshrug:

misty hinge
#

As a stego when you eat the marigold is stops you from doing all actions and causing you to log out and join back

cerulean granite
#

I rly gotta say i loved the Game but the update 3.5 or so was when May? So 7 Months ago and we only have one more Dinosaur and a lot of Problems and Bugs. Just because the Devs are working on the Diet system and the Humans. In my Opinion they choose the wrong way to develope the Game. In my Opinion they should have started developing all the Dinosaurs first and then the next thing like nesting and at the end the Diet System or humans mabey. But the way now is taking waaaaay to long. We still have tons of bugs Problems performance issues and more. Rly i loved this Game and i always thank the Developers for there Work but they develope this game in the Wrong order. Im not a expert in developing but i think it would be faster and easier to develop hard things like the Diet System at the end when almost everything is already in the Game and not somewhere in the middle. Same with the Humans. And i still didnt get it why they didnt do a Hotfix for the Savelogg bug i mean its been 3 Months mabey but they sayd they wanted to wait until Update 4 is Released. We have so many more updates but if they all take that long to develope and fixing Bugs and more the Game wont be near to be finished or Playable. I stopped playing idk 3 or 4 Months ago just because this Game wasnt fun to play with all the Bugs and Performance issues and more.

brave crest
#

Add tribals before you add mercenaries because most creatures currently could not survive a giant firing squad

rustic swan
#

Devs, Please, PLEASE just learn how to finish a update within reasonable time for once, its been what 6 months for 2 mechanics to be worked on that still have issues and still no official update? I just hope you devs know that at this rate the game will either slowly die or no joke take 5+ years to be even near Legacy's roster, The things you devs do best is disappoint and lie, I cant count how many times its been said things will be out soon and take months. Fix your issues and if its Dondi causing this then suggest that he starts managing his game better and looks into his community more.

ancient plover
#

My thoughts on deino:

First of all WTF? you added goat,sea turtle as one of it's diet and you didn't even added fish? it's way better if you just remove all of his diet Alligators, deino mostly eaten aquatic life that includes large fish. SO thank you devs for causing more cannibalism to deinos
Just add wide rivers (Amazon river,Congo river,etc) to give Deino more space so they can't get cannibalise more often. Lakes would be fine too, i assume that one coming in update 5 or 6.
Every water source should have unique fish in them and not some randomised one. Large sturgeons in lakes or Giant river stingray would be good.
Fix deino lunge as it sometimes does a second lunge which ultimately let the target go
Can it please be able to lunge large targets like stego when they are swimming in deep water? You are not stronger when swimming than standing land you can easily get pulled under. Or let it even grab a stego leg or head on land and make it like a minigame, like tug-of-war basically

Currently deino is the most boring animal you can play right now because of it's diet and mostly dying to cannibalism
Just noticed they have boar as a diet. Uhm i don't know what to say can these AI even eat and drink yet? I assume they don't so what dev makes these diet

vernal vector
#

Just need Thai language option for this game. ( i mean not is a bugs for language )

charred geode
#

When model variations are eventually implemented, (things like optional feathers for utahraptor and velociraptor), other model changes should be added as well. A few random examples:

Altered Spine Shape for spino

Lip option for therapods excluding spinosaurids. I.E. Lipped rex lipped carno lipped cerato to name a few.

Removal of small back spikes/adding of small back spikes for certain cretures

Tail feather shape differences for things like austro and hypsi who already have feathers.

optional Fluff for quetz and pteranodon (and hopefully some other flyer in the future)

optional differently shaped back plates for stego

add or remove quills from things like taco and homalo

proud plaza
#

Reworking part of the vastly empty center plains into some sort of sauropod graveyard, filled with gigantic bones that would count as a dry biome in the far future would be pretty neat me thinks TI_FeelsGoodMan

solar totem
#

So I’m technically considered “deaf” and one of the things that’s always been a pain staking part of the isle is hunting or running from being hunted (depending if im carno or herb). Hunting prey is a pain cuz i just run everywhere until I can see it but I have absolutely no audio cues which direction a current ai is ._ . Cuz its very hard to hear an off-in-the-distance sound. And running from hunters is less of a pain but once u lose them its very hard to navigate away from them cuz i cant hear them anymore ._ . It be nice aswell as the scent ability to either incorporate a hearing mechanic that activates on a seperate keybind or on the scent keybind that doesnt pin point a sound but rather just tells u a general, wide, direction sound maybe coming from.

rustic swan
#

Give us estimated times of arrival again because not having it gives you devs a massive excuse to just delay everything or put more work into things which end up breaking it further cough utah pounce and diets cough anyways the updates taking a very uneccesary amount of time to complete is hurting the game and community, learn how to actually schedule content we can look forward to, feels like cerato will be added late next year at this rate.

radiant wraith
# radiant wraith ***Accessibility*** Colorblindness: -One of the biggest things I think that coul...

More accessibility options:
-Going off the font/chat size, we should be able to adjust the size of the hud as well
-It would be good to see the nutrients get labels for what they when you hover, due to being color coded, and in the list in the character tab, say what food is what, to avoid confusion
-Nameplates should also be able to have their size adjusted if needed, and it'd be a good idea to allow them to be bolded as well for better visibility
-Scent icons also aren't just an annoyance with how some bob around, it makes them incredibly hard to see if you have vision problems. Being able to disable the bobbing would be a great benefit, along with being able to increase their size. The icons that are very far away are almost impossible to see when they bob around
-Adding on to being able to disable flashing effects, if it's active could we disable the flash from the loading screen?

lament swan
#

My communities votes so far on keeping evrima and legacy. Just so you devs are aware of how much this is affect not only my community, but others as well

ancient plover
#

A nice suggestion that could be added if the Compys are playable would be that it would be possible to "sabotage" the mercenaries' loot by stealing their food TI_DeinoMischief

ancient plover
#

This is has been going on for far too long.

Can we get a proper response from you devs? Like a PROPER recap on what you've been doing? Being vague with "Hey guys we're working on mechanics and bugs!" tell us WHAT mechanics you're improving and how, and what bugs you're working on fixing. Seriously the brick wall between the community and devs is just sad. Never in my life have I seen such a quiet dev team before.

Please just tell us what's going on, why are updates taking this long, why are servers so shit, what was the reasoning behind the deino diet, what was the reasoning behind all these balance changes, literally anything. I'm tired of checking this discord every day just to see that you guys still haven't said a word about any of these things. Your game is bound to die if you don't do something soon. You guys still haven't taken care of the Chinese hacked servers too lol, your player count numbers are a lie.

How about you do polls regarding how the community views current changes, like balance changes and diets. Seriously it is NOT that hard to speak to us. Just give us something, I don't want to see this game die.

gaunt pewter
#

No fish in rivers flew from one side of map to the other. ???????

rustic swan
#

Devs? Are you going to listen to your community more and fix your game? because these stats dont look so good and should be a sign that theres something wrong.

carmine wren
#

Don't add modern weapons to the game

sinful cave
#

Can we get a local herbivore chat cause that gives people the chance to get a symbiotic relationship with other herbivores to increase chances of survival

brittle crater
#

Seriously how long will we have these 2ton cats running around? Like literally 2ton tank sprinting makes no sounds..

blissful wyvern
#

Please put high thick grass lands like in "Hope" teaser. That would be sick, especially if big herbivores have their diets there so Utahs can pack hunt in a suited ground.

kindred beacon
#

Spawning points are all over the place, got turtles and crabs spawning in the middle of a forest lmao. instead beaches are empty like my soul after an exam. Why don't you just make small ass patches? one small thing at the time when it comes to this kind of bugs, as well as other dumb things like deino diet and small optimization. then you can release the big updates whenever you want, but this easy, fast fixes should be on a daily basis basically.

brittle sluice
#

At this rate the dev team will break up before the game is finished. Like honestly the wait for, what, update 4 is absolutely insane. I’ve just re downloaded legacy and will honestly just forget evrima exists for 5+ years. Is it really that hard to talk to us, tell us what’s going on? Explain why things take so long? clearly lots of people are frustrated right now but it feel like y’all don’t give a rat’s ass. The attitude y’all have is “it’s our game and we’ll do what we want” which is rather upsetting, especially when the community is continuously trying to show their support... JUST TALK TO US, you are nothing without your community

rancid sleet
#

Diets-growth- The classic topic of disccussion, diets and growth. Before I start I will use stego/deino and the examples with their old 5h growth time (or base growth as i will call it).
Firstly the food spawns would be semi-random, not totaly rng but nor designated a one and be all spot on the map, so jungle food will spawn only in jungles but randomly for ex, this could be attuned via making that there will always be a minimum set number of food in each biome if needed. This would bring more dynamic to herbis gameplay loop and a less sedentary style making them be on the move more, enforcing migrations with bigger herds.
Secondly freshspanws, i'll categoroize them in 2 groups, nestspawns and wildspawns, nestapwwns , as the name implies are the ones that are spawn in a nest, they would get 50% of a random nutrient and hunger, 25% of another random nutrient and the last one would be at 0%, this would make the adults know what to focus on first and make smarter moves, wildspawns are the other type, they would get 40% nutrients across the board and 70% for hunger, allowing them to either look for smth to eat suited for them and/or look for people that can help them (they will have dietary needs aswell so no more of eat anything till 50%). Ofc the diet list should have logic behind it and not just made at random and even better should be dynamic so juvis have an easier time finding food and the more they grow the more it changes to the adult diet (this is more so for carnis)

neat arrow
#

You shouldn't be working on humans right now, it's important you guys balance them properly. You need to get the core mechanics of legacy, into evrima ASAP. Nesting, gore, night vision and skins. I know that's the next update, but the amount of time between updates has been insane.

trail saddle
#

I think this deserves another visit if it has not recently.

Running through tall grass mats it down to the ground for a short while, giving indication that an animal has trekked that direction, and also giving the relative size of the animal depending on the width of the matted grass. Perhaps this would only happen when a dinosaur is running, and not while crouched, as to allow stealth within grass to still hold some merit.

ancient plover
lament swan
#

Since the devs are so adamant about removing legacy and wanting players to move to Evrima, separate the games on steam so its not such a pain to switch between the branches. I feel this is probably the main reason why players either aren't or don't want to switch to Evrima. You have Legacy, a VERY popular branch of the game that auto downloads when they buy it, yet you want to push for Evrima but you have made it very difficult. I personally am NOT going to uninstall and reinstall the different branches to switch. While steam may have you pay or make players pay for the Evrima branch of the game, what the devs can do is send steam keys to those people who already bought the legacy branch so they can install Evrima for free. This would also open the fact that players may purchase the Evrima over Legacy and increase Evrima play since ya'll so adamant on it. What you can also do is give them a Legacy Key just like giving legacy player an Evrima Steam Key. You want to players to move? Make it easier and not such a pain to play on both games. Please and thankyou!

nimble pasture
#

I really dont see why we cant just revert back to Isla Spiro Update 2 Map

chrome anchor
#

I've talked before about how to improve Center Plains Pond for U4's map going forward. I decided to just make a video on it with a mock map build since I think visuals tend to help more with things like this. Some key points:

More safe rock perches, caves, and hideaways for juvies and small-tier dinos, such as Hypsi, Dryo, Utah, Pachy, Ptera, Troodon, etc. Currently Plains has very little in the way of "safe places" for anything that's not a Carno or a Stego, which is part of what allows carno megapacks to roflstomp everything. Most of the time they're not even killing to eat, they're killing for sport, so you end up with 40 bodies all in one place, lagging down servers and griefing other players for no reason at all. Bushes aren't sufficient hiding places because all carnos have to do is charge through or spam bite in bushes until they hit something

Safe places for small deinos to hide from big deinos in the water, where Deinos can't reach, up to a certain growth.

Another river waterway for Deino to move around the map since the places it can travel is the most restricted of the roster. A 15 minute run across the plains for, say, a Stego from south river to swamp is more like an hour long slow meander around the entirety of the map since Deino is limited to rivers and not much else.

More pre-made caves and dens that small and medium tier dinos can contest over as territory. These would be "prime real estate" because they're naturally protected areas that other big threats like adult Deinos, Carnos, Stegos, and Tenos can't reach.

I know some people will just complain that hanging around certain areas shouldn't be encouraged but its going to happen anyway. We used to have South Pond. Devs took that away. Now we have Plains Pond. People hang out there despite the danger and constant death. Take that away, they'll find another hotspot, guaranteed. Design hotspots to be better instead of try to eliminate them.

https://www.youtube.com/watch?v=DMBaFn1LbL4

As someone who enjoys designing spaces myself, I've always found the U4 map changes and addition of the Center Pond baffling.

Where is the water source feeding this pond's existence?

Why wasn't it connected to Isla Spiro's vast river systems in some way, especially when Deino's map movement has always been fairly restricted, and recent chang...

▶ Play video
blissful wyvern
#

Body dragging should be easier in water (or more accessible to smaller dinos).

Especially for a new spawned deino that can't drag an elite fish .... (not mosa, fish)

And this is not the first time it is being brought up, but **team-body-drag **is something I'd love to experience

lucid venture
#

I'm not sure if there is official female para design in the works but it would be cool to see this in the evrima like something similar to the dinosauria para's

digital hornet
#

I would love to see that in the future pteranodons or herbivore / carnivorous dinosaurs (depending on what type of carnivore it is) can stand on a larger dinosaur (for example stegosaurus, sauropods, shantagonosaurus, perhaps tenontosaurus, etc) which could help them rest in a place that is not so dangerous in open places, such as the ground or above the small place of a palm tree. As some birds do today (the best known to give an example could be the Oxpecker, which stand on different types of large animals to eat the parasites that are in their fur or skin), it could also help to Those large dinosaurs to detect a danger more easily, since the dinosaur that is above them is always looking at its surroundings.

grim bloom
#

If your not planning on fixing performance issues, atleast let the community do it for you and open up the ability to make configs. Something similar to what you can download for tf2, removing unnecessary graphical improvements and lowering polygon counts.

rustic swan
#

Listen to feedback.

weary harbor
#

Really, listen to feedback.

summer finch
# summer finch Alright, after some mild researching, here are a couple little ideas I came up w...

So, ive added a couple more dinosaurs to the document for courting animation ideas, and have sketched up a couple more for visuals, would love to share and am once again, open to feedback!

https://docs.google.com/document/d/1hvMrgrINqQPXaT42AzD5adJatzZclyq9OCGZOTRMlyM/edit?usp=sharing

burnt trail
#

Player numbers are dropping like flys Evrima is a broken boring mess legacy is somehow more enjoyable and you guys are still trying to release humans by the end of the year as for the sake of filling a promise that won’t be more then a base model and essentially a tech demo just for the sake of filling said promise when there’s clearly more important things to be working on
Also 3 months I believe of QA testing this games development moves along at a snails pace and ik if you say anything negative about this game here people act like you should worship and praise every update like it’s a gift from god himself but genuinely fix your shit and listen to the community it feels like things only get done when the community goes off on you guys like an angry parent and it’s kinda sad

rustic swan
#

Devs, making the default grow times longer is NOT how you balance your game even if it makes seeing an apex more rare, seeing a player who probably took 10 hours growing a creature makes them look like more of a no life than a sight to behold, Was 5 hours for a Stego or Deino just not enough time to grow for you? Yes the default grow times are now longer, do you want to grow a Stego or Deino? Well youre looking at a 10 hour grow or even more with 1 nutrient, 2 nutrients gives you a FANTASTIC 7 and a half hour growth I believe and 3 nutrients gives you the old default growth of 5 hours. Devs...Not everyone has several hours to waste on a DINO SIMULATOR which could be lost to dying at any moment, please listen to your community and revert default grow times back to the old ones and make diets a reward not a damn punishment if you dont have a perfect diet. Anyways that's my feedback, keep ruining your game i'm sure a future dino game will treat its community better.

ember sierra
#

AI AI AI ? Ran all over baby utah, died of starvation, usual spots, no AI... Add more or do something...

ancient plover
#

The fact that sea turtles spawn on plains is confusing as heck. Are they a placeholder for tortoises or some other slow reptiles or is it just a thing that unintentionally happens

echo gulch
#

Fixing your anti aliasing when? I comeback once in a while and it's still not fixed. If it's not at least set to high it looks way too blurry. Evrima has one of the worst anti aliasing I've seen.

ancient plover
#
  1. Fix the spawning of plants around the map and encourage people to move around the entire map to find food.

  2. rework the spawn locations for each creature to be specific. They should be based on diets for spawning. Just makes it a lot easier on everyone. But for the sake of all things Dondi REMOVE THE SPAWN TIMER IT DOESN’T HELP AT ALL

  3. if you plan on adding humans this year, don’t put them in the public build. Put them in a stress test so you can add things over time to help build them up enough to where they aren’t as bad in the public branch for a much better “official” release to the community

viscid gale
#

i have an idea for the unstick mechanic, there are set spawns where the unstick button will place you but you have to wait a minute and 30 seconds before activating it to prevent combat log like issues from happening. the spawns should be fairly spread out to avoid camping these spots, lastly you cannot choose where you end up, but it should be the closest available spawn ring in your area {spawn ring as in the spawn locations within a certain area}

wispy pelican
#

8 months and 14 days since last major update.. As much as i love this game, at this pace its gonna take several years before it can be fully released.

low snow
#

beipi and nesting grounds for U5 TI_FeelsGoodMan

warm lily
#

Scrap Ptera cling, it’s useless and hamfisted into its kit, if you really want to have a flyer that has some clinging aspects, maybe design an arboreal flyer tupa

drifting cedar
snow ravine
#

When will the Nvidia GPU bug that simply stops people from opening the damn game I have Nvidia 1080TI so that is more than strong enough to play with since this game is the ONLY one that has this problem( unable to reach menus screen since game simply fails to load further than that, worked fine until the water dynamics were added, since then never again...) be fixed... its been nearly 3 months... this should have been a priority fix, not adding humans.

median canyon
#

Please swap Improved Day/Night Cycle + Night Vision with Gore on the roadmap: Carni diets suck ass right now. Granted we haven't played the final update 4 version, but I suspect they'll only be a little bit better at best. The devs have said the gore system is vital to carni diets functioning how they're intended, and given the state they're in, please get that done as fast as possible. Swapping gore for improved night time sounds way better and more fitting as Troodon will be nocturnal, and carni diets need serious help.

zenith ridge
#

I think it would be cool if you could go to a mud pit and cover in mud then walk up to your friend that is bleeding and cover there wounds with the mud, this will help a lot when they are really injured and can’t walk to a mud pit before they bleed out.

wet yarrow
#

Considering Ptera seems like it'll be geared more towards a coastal animal down the line, replace the running takeoff we have now with a quadrupedal running takeoff; turn the current running takeoff into a water takeoff so that when we end up landing in the oceans trying to catch fish we won't be totally fucked trying to swim back to shore. By turning the current running takeoff into a water takeoff you'd also still be giving aquatics the ability to snag an unlucky Ptera due to the long windup of the takeoff.

desert pine
#

Down the road eventually make Utahs able to cling and climb to trees but at a moderate stam usage as they are theorized to have been tree climbers irl

sharp hornet
#

I would like to offer my honest feedback on the state of the QA branch. I have been a player of the isle for almost 2500 hours! as per my screenshot below. This includes the Isle Legacy, Evirma and the QA versions. But the last 5 times i have been on your official server (particular NA2 and AU1) i, and several of my friends, who were on the same discord call have been killed by hackers that are using an ESP type hack. The deaths of the whole pack are usually within a few mins of getting on the server and the offending dinos are able to sprint through trees and find any baby hiding in a bush that haven't even moved after spawning in! these offenders are Predominantly carnos .. this ESP they have is so obvious and has finally made all 38 of my isle members on my server leave the game and move over to path of titans until you get your easy anti cheat software either working properly with some hefty punishments, or switch to a more effective anti cheat software, or have a way of reporting cheaters properly! I am not trying to disrespect the game, as i have been a avid promoter of the game, you only have to see the 100's of youtube videos of the game on my channel, but enough is enough. there is no point in me joining an OFFICIAL server to be killed almost immediately. I loved this game, and it is a shame the hackers are making it unplayable. feel free to DM me once you have this fixed, until them i will be making content on other titles. Eno.

ashen seal
#

Invert Y axis mouse support would be greatly appreciated. Evrima is unplayable for me because of this.

slow peak
#

Bring back the ability to wallow on riverbanks and lakeshores. The fact that the only places where dinos can wallow are incredibly rare mudpools ensures that larger dinosaurs (stego) can deny any animal they please from getting a potentially life-saving mudbath

quartz bloom
#

IMO thats a disgusting and disappointing nerf to utah raptor, it was already challenging enough to fight a pack of 5 carnos when you have a pack of 8 utahs, or even one or two stego, since youre like 3 or so hits and youre dead, trust me i love how challenging it is and how you have to use teamwork to take down a kill, it makes the game so fun, by the looks of what was nerfed, that just looks ridiculous. I feel like peoples hate for utah and steeped into the update, most of the people played carnos and deinos, why would you nerf raptor so harshly? If they are so weak and now more slow how are they going to outrun carnos?

spark flax
#

Raptors have a new main target, Pachys, Carnos is not a Raptor nutrition in this patch.

Am I blind or is there really no way to type filter in server list now so its almost impossible to find the server you want?

ancient plover
#

relating to animal speed in the isle, there are limits to how fast an animal can run due to size (using tyrannosaurus as an example).
While stride length can increase speed, it requires size and size can limit speed due to constraints from gravity. This means that some animals may have a very fast juvenile/subadult stage with adult counterparts that have limited running speeds (e.g. a larger juvenile rex can run faster than a fresh spawn, but an adult rex cannot).
However, stride length can provide more speed nonetheless (e.g. an adult rex can walk faster than a juvenile or rather, use less energy to cover a certain distance).

spare sorrel
mint rampart
#

Eu 2 (probably other servers too) is constantly kicking players. Like almost every 5mins. Game is not playable, most of the time it also resets the growth. I played only ptera, was kicked 5 times in the span of 30mins. All the other ptera players complained about the same thing. I do understand beta and all, but this is a well tested update, this should be fixed asap...

summer oyster
#

If you're going to get rid of large AI you need to need to increase the amount of food small animals give.

It's impossible to grow in a group without hanging around centre pond and killing players. There just isn't enough AI (and a large portion of it is invisible, looking in spectator mode I'd say a good 20% is invisible, aka inaccessible).

I would like to play literally anywhere else outside of the laggiest part of the map (centre and swamp), but I guess that's not viable anymore.

I felt like AI was one of the best parts about the QA branch. Now we're back to update 1 days where people can't play on a server unless there's 40+ people online.

ancient plover
#

Remove the calls of animals drowning out everybody's footsteps, idk why this hasn't been talked about before but not being able to hear any footsteps because 3 utahs keep 1 calling in the distance can probably lead to a lot of deaths and I'm very surprised it often doesn't

cunning plover
#

Can we move the sniffing indicators (the food ones) back down? Its very hard to see the icons through the wavey lines of the compass

red creek
#

You should put the food back at 100% when you spawn in as a juvi, as it's literally almost impossible to not starve because you either die to adult dinos or freaking pigs lol.

twin flax
#

Work on stability rather then new content, Please work on simple bugs likes eating, picking up object before implementing new dinos (and majorly server crashes) etc 🙂
Love the updated visuals tho.

fair raptor
#

New update is still buggy as hell, sorry to say but if I look at the patch notes, I don't really see a huge deal of improvement over the QA/test branch.
-LODS loading in make the game stutter and glitch out very badly but also makes the game super ugly! It reminded me of a game that was made in the early 2000's instead of 2021.

  • Rabbits are too fast for Ptera. Pouncing them from the air and then trying to hit them ends 99% of the time in failure because the hitbox doesn't register for some reason, making the rabbits run so fast you almost can't keep up!
  • Small AI creature respawn rates are too low, so far found only ONE crab and ONE frog and that frog was at central pond hopping ON the water so impossible to get.
  • When flying fast with Ptera and then pressing A or D makes you sway and glitch all over the place and it just looks really unnatural.
  • 90% of all AI seems to be wild Boar and they still love to chase you. At least Turtles seem to have been fixed a little; they no longer zoom around the ocean.
  • Night and day cycle has improved! And nights are less dark, great!

Wishing you the best for the holiday season and start of 2022 dear devs, hope the future will look better for The Isle - I still have hope but the rivals aren't sleeping ... just saying 😉

pure orchid
teal badge
#

Remove cannibalism debuff. I'll explain why. The purpose of the cannibalism debuff was to discourage cannibalism and it hasnt done that. Prime example being me. I kill my own species all the time because I play solo and this playerbase is dumb enough to walk up to me with full trust in me so I teach them they cant trust anybody in a survival pvp game. Also scavenging is horrible for utahs because literally all the dead bodies are utahs. "bUt ThEReS Ai!!!1!!!!1" true but I and many people I know hate the ai in this game because of how braindead it is (to be fair they did want the ai to be as indistinguishable from the playerbase and they succeeded that 😏 ) But yeah the cannibalism debuff just hurts the main demographic of this SURVIVAL PVP game. Thanks for reading.

lone trail
#

the range of a utah canceling pounce is smaller then a stego's tailswing, so if a stego stands still starts bucking ur stam gets low you need to jump of he just waits and then attacks ur 100% death every time (glad to see the pounce work tho feels very nice)

faint drift
#

Amazing performance - all good things back in the evrima normal branch

robust badge
#

once humans are introduced they should give all nutrients but not alot per human, this will encourage conflict between carnivorous dinosaurs and humans since well nomming a human will mean a nice little boost to your diet. as well this may encourage some cautious herbivore players to attack them as well since the humans will likely just draw the carnivores and if the carnivores are more hungry than they are low on nutrients...they're obviously going to go for the bigger game. and ultimately this is somewhat meant to be a humans vs dinosaurs game with some eldritch genetic horrors sprinkled in for flavor.

ancient plover
#

just spawned in and starved, never found food or water in the entire time of my existence. nothing on scent, ever. im just assuming thats intended since its so impressively terribly designed. heres an idea. in an effort to make the game "harder" dont starve people just spawning in. making food so rare that you cant play is in fact a shit thing to do. edit: i found water on my second spawn in, (still no food, starving again) and even while standing right by the water scent doesnt show that it exists. GG.

snow ravine
#

Humans are a non issue, get your dinos sorted and mechanics balanced and fixed into a state there the game is functionally stable, THEN you can toy with the human concept, this game has by far one of the WORST anti aliasing issues I have ever seen in a single game for it is still insanely blurry, albeit better than it was but still really bad, diet mechanic is a great idea but dinos take so damn long to grow, people simply aint got that sorta time to run around for 5 hours then lose the dino at the drop of a hat... survival game I get that, but that is not even fun when 80% of the time you die long before you get to sub adult since infant stage is horrible, if you have 0 group you may as well be dead if your a herbi that isn't fast on its feet, you currently still have a insanely crippling bug with of which involves Nvidia GPUs (I got Nvidia 1080TI for my main rig and a 980M for my laptop which even that could still run this game fine on ), but now simply never gets to that menu screen) which by the way has been around for months now, and have seen 0 announcement to address this problem since honestly that is a major problem for you, literally preventing people from even getting to your menus screen, by all means keep up the good work and all, but I want to be able to play your game, not watch it from afar, humans are not a priority, Dinos, mechanics and Fixing such crippling bugs is however, so thank you if any dev actually reads this because waiting for all this time is starting to get to me.

scarlet igloo
#

Your messages in the chat should be able to be heard from further distances after a 1 call. So you can tell somebody that you have found smth. over a big distance for example, but that obviously comes with a risk...

trail saddle
#

The AI feels much more frequent and responsive. I like seeing frogs now along the pond-edges. 🐸

I just came in as a full Carno at 5% hunger from a previous save. I hunted a boar, two goats, and two deer, in a matter of minutes, which was great to be able to locate and hunt prey as necessary.

However, AI/bodies in general need to supply more food
This boar, two goats, and two deer, only raised my hunger from 5% to 21%.
🐖 🐐 🐐 🦌 🦌 2Carno_Evillaugh Hungryyy

Hunger refill from feeding should be increased significantly.

sly heath
brisk pewter
indigo mural
#

The Roadmap on Trello is very bad Updated :<

deep goblet
#

PHENOMENAL work on that Subsistence trailer, I'm extremely excited to see what other things Seiza has in store, particularly for Humans and the next two updates

hollow void
#

Allosaurus Resilience

Allo skeletons are absolutely loaded with pathologies. It looks as though they constantly got badly injured, healed, and lived on to get into more trouble.
To represent this resilience, perhaps they could have a very high fracture and bleed resistance. Giving the gameplay impression of an instagator that bites off more than it can chew at times.

nimble pasture
#

Give us a session filter that can search for both official and unofficial servers at the same time.

mortal flare
#

You need to add the easy anticheat to the evrima by default. Having to install legacy on top and reinstall it just to get that feature, which is required to play by the way, is ridiculous

glass zealot
#

Please change the map layout. Centre lake has all the diet foods and a lot of the map in inaccessible. Please make beaches and coasts more livable and easier to get to, and for goodness sake spread the diet foods out better. They should force migrations to different parts of the map. If required reduce the drain on the nutrients to compensate.
TLDR please fix the map

ancient plover
#

Please add a mechanic where full grown adults can carry baby to mid juvie dinos. Ik it doesn't make sense with all dinos like stego or Teno, but at least give that ability to Pachy, Carno and Utah. Also hatchlings Deino should be able to grab 4 or 5 of em lmao

rancid sleet
#

This is just a fragment from an older feedback i made
Firstly the food spawns would be semi-random, not totaly rng but nor designated a one and be all spot on the map, so jungle food will spawn only in jungles but randomly for ex, this could be attuned via making that there will always be a minimum set number of food in each biome if needed. This would bring more dynamic to herbis gameplay loop and a less sedentary style making them be on the move more, enforcing migrations with bigger herds.

sour frigate
#

the growth times are ridiculous compared to last update i have been growing a tenonto for 1hr 50 mins and i am 22% grown with 2 nutrients please make them shorter

wheat hinge
#

Please make it that i can change languages i am getting sick and tired to see my game in dutch. i have all my games on English.....

still wolf
#

So, why the removal of the server search bar? That change seriously decreased the QOL of the game, so why the decision to remove it? Can we just like, get it back?

ancient plover
#

Subsistence trailer was amazing! Can't wait to get off work so I can go play!

visual burrow
#

Move Troodon up to update 5.5 and add Cerato to update 6. Troodon would go hand in hand with the night vision update, and Cerato with gore.

sleek jay
#

Make the map tinier or make it that the player count is more. Right now u barely see any dinos cuz of the diet and makes the map feel empty

ancient plover
#

Ovi or Beipi would also be pretty cool for update 5 with the nesting just saying, but remember

Dedicate some time to making the game work first so that people aren't pulling their hair out while they wait

Legacy players aren't gonna come to evrima for nesting if they don't like evrima, because legacy has nesting, Legacy players will probably come to evrima at least for a bit if they can also yoink unborn children in the same update

pale agate
#

Performamce wise the community is split to a 50/50, some had it improved since update 4 others have it worse, I fall unto the latter category, framerate is just as bad as it was before the update, playable (20 - 40) but gets extremely frustrating and I get a massive combat disadvantage. I'm no tech expert but would like to provide some intel in case it'll be helpful:

  • Throughout my gameplay I had moments of "clarity" when my framerate suddenly went really high (50+) for a brief 5 seconds before going back to 20 - 40. These "clarities" occured once per 20ish minutes.
  • Not just the game itself but my entire PC goes haywire when I launch the game, slower overall performance up until I close the game.

Bottom line, good job on the performance but there's still room for improvement as it only helped half of the playerbase and the rest like me still can't play the game.

toxic pike
#

It's not gonna happen, but oviraptor for update 5 👍

ancient plover
#

Bring back oviraptor for update 5

open fog
#

Where are the Official brazilian servers, guys??

grizzled delta
#

Still getting very noticeable fps drops down to 24 sometimes 15 when around two or more players. Otherwise it runs smoothly at a solid 60+ when I’m all alone.

paper void
#

please either diet stuff should wear off at adult/carnivores should be able to get nutrients from whatever they kill or let us get nutrients from our preferred diet even if it's juvi (unless not getting any nutrients from preferred food juvis is a bug) also I wish utah jump was better like legacy, you'll be jumping forward -like on the rocks- and just stay in that spot jumping despite nothing being in the way to make the jump which feels bad to lose all your stamina trying to get over a rock, AI is hard to find still too it seems even when im hungry, juvi utah feels kinda weak like i gotta get lucky finding a corpse as a baby to progress personally, i also liked being able to roll in any mud around to clot bleeding rather than having to come upon these pools of mud

desert basalt
#

Please sort out this lag and rubberbanding. I'll be playing on lowest setting and still lag out. Im getting disconnected so much now. I didn't before so just fix it please!

uncut trout
#

dont know why but everytime i die i select a new creature to spawn as and my camera goes to my dead bosy and just spectates it locking me out of everything else so i have to alt f4 to reload

glad jackal
#

you guys really are asking for oviraptor next while EVRIMA is barely playable already?? I'd love to see the game as it is sorted out before they add any new dinosaur

sinful cave
quaint saffron
#

Maybe when it's out make the acro friendly call not so threatening?

sly shuttle
#

The scent were better with the icons around the player.

light grove
#

can we nerf the Feral Hogs please. dying to players is out, dying to 3 aggressive boars as a tiny juvi is in.

willow quiver
#

Hate to say it, but the map needs a complete overhaul from the ground-up. It's neither fun or meaningful to explore and traverse, there's still a bunch of empty and unused space everywhere, migrating for diets is more of a chore than an actual adventure, spawn rates for certain foods are so low that it makes some of their locations susceptible to camping from carnivore players or toxic KOSers, freshwater biomes are still as barren as ever without any flora or hiding spaces to support younger deinos, the swamplands are still barren without fish and therefore no incentive to visit them, you still can't see where the hell you're going when you're running through a forest/jungle, and people are still hanging around and AFKing at popular hotspots despite the diet system being implemented to combat this. The new coastline looks gorgeous, but it's not enough to make up for the lack of diverse biomes, nor are they worth your time visiting since they don't offer a spawn point, let alone much water or food/diet sources.

low snow
#

for the past 3 hours or so iv'e been playing and I myself haven't come across a single bug, so this proves that u guys should keep doing what ur doing and take as much time as u need w updates (pls just dont make us wait 7 months again that was pain) looking forward to U5TI_dondiSmile

small wagon
#

Game lags a lot when getting close to the rivers, the water lags a lot the game.

dreamy void
#

make boars not fueled by demon blood and change the pachy breathing sound since it stangely sounds like a juvie utah eating

slow peak
#

Pachycephalosaurus and Carnotaurus should be able to use their charge attacks to damage larger targets if they land headshots on them. Watching carno or pachy slam into a stego’s head with such force while not even so much as phasing the animal is.... hard to watch to say the least.

vestal sleet
#

Looking forward to update 5, U4 has been pretty smooth in my experience so thank you for that ❤️

red tartan
#

Make dietary foods more common for herbivores, please. I was roaming around the map as a Pachy for 3 hours and only found 3 small bushes, none of which were sufficient for my diet.

In addition, I also believe there should be more water sources. The amount of area that has no water is absurd, and I nearly dehydrate every time I go out to find food (I seriously hate that I need to use an online map to survive! It completely ruins the immersion).

knotty spoke
#

On the AI,
I'm very glad the team decided to rework them. I think this is a step in the right direction, to hopefully make them serve the purpose of helping carnivores get by as a less desirable occasional food source. Here's my suggestion. Make the AI spawns inversely proportional to the number of players online in the server. This would mean that a player can still survive on an empty server, which is honestly a must for new upcoming servers to kickstart. Additionally i'd be great if the server took into account how much player "weight" exists in total, meaning, if the server has 90 pteras it's gonna be more empty than if it had 90 carnos/stegos, and adjusting the amount of AI accordingly

On the diet system,
I feel like it still needs a lot of work. The mechanics are there but they don't really feel fun at the moment. I still think the idea mentioned multiple times of making carnivore nutrients based on the freshness of the body and the amount of meat that has been eaten already would work perfectly, and I honestly very much dislike the idea of making carnivores only gain nutrients from specific prey, especially when the AI give nutrients which feels very unfairly rewarding. As for the herbivores, it becomes too easy to fill up and then go AFK once you know where your plants are, something needs to change there aswell but i'm not sure what

calm dock
#

Words from my friend Saurygiel but also voice my concerns as well:

STOP BALANCING AROUND GROWTH TIMES, THIS ISN'T A MOBILE GAME.

You literally released an update that people were hoping to be the "salvation" for The Isle, the one that actually addressed the disgusting yet almost non-existent gameplay loop of just grinding hours and hours to get to a competent or at least fun growth / stat level for your dinosaur so you can actually PvP or explore or just enjoy the game without getting shit on and wondering what you wasted your entire evening or evenings doing. Aaaaand then you managed to make the problem worse.

You doubled the base growth times and "compensated" for it with "perfect diets", even though people just wanted you to reduce the needless grind as a whole and make a gameplay loop that was self-fulfilling and not artificially "challenging." If I'm recalling correctly you even said that was the goal, or somewhat WAS, until you turned a 180 and acted like it was the plan or what was somehow the best course of action for the game all along.

Then on top of that you inflated the stat differences between larger and smaller dinosaurs, with the same silly justification of "realism" and / or growth time. And it gave me legacy-esque shivers, which, by the way, also effects how enjoyable juveniles are to play as too. After everyone basically complained about it or put it into question I assumed you guys would at least acknowledge it and realize that this doesn't add to the experience but only takes away from it in the game's current state (and for the foreseeable future knowing update times), but you didn't, so here I am putting my frustrations out there.

Genuinely disappointed. Not all of it is bad, I think some of it is pretty nice actually, but none of that matters when the core experience is not only the same-old-same-old when it should have truly felt like an evolution of the game, but actually made it worse in a lot of ways compared to Update 3 and it's balance.

If you guys don't address these problems soon enough it will come to bite you up you know where, and by soon enough I guess that means whenever you guys actually give the mercenaries firearms, because no one who isn't born in an insane asylum will want to grow a dinosaur for 5 hours when they get decapitated by a hunting rifle.
Growth -based "difficulty" and balancing isn't fun, it isn't really challenging, and it's not rewarding. It doesn't make it a "hardcore horror survival experience." Oh and trust me, I'm not afraid of hardcore experiences. It just makes it annoying, and a boring slog, because you guys are too busy trying to prevent people from playing around it in any way, such as limiting people's in-game information to "prevent metagaming" (as if that is even remotely possible) than just finally fixing the core gameplay of your game for once in your 7 years of development hell. You have to actually add real corresponding mechanics to the core experience for that tagline to fit the bill, I'm sorry. Your game isn't scary because it actually invokes fear in me, it makes be scared because I'm scared to death of being bored or even worse: losing hours of my life to an artificial grind. Growth is the worst thing to happen to this game and any like it in the history of their development, at least in it's current state. And I'll stick to my word on that any day.

You could have changed none of the balance and just released diets that actually cut growth times in half with literally nothing else and the update would have been twice as good.

You had your shot and you blew it, and I'm honestly hopeless for the game's future as many others are because if you could mess up the diet update then I don't know how much longer it'll take you to get the message and make a fun game that respects people's time and actually provides something of substance rather than artificial ingredients.

cerulean granite
#

Deinosuchus Water drains way to fast on land in my Opinion and you always have to get air after being under water for what how long 3 or 5 Minutes? Has to be increased at least to 8 or 10 Minutes in my Opinion. He is a Ambush Predator he cant run after his Prey but if you have to get air every 5 minutes its freaking hard to rly ambush and you gotta time everything right. Crocs nowdays can stay under water for a few Hours. And you have to ambush your Pray under water grab it and drag it under water again how if you dont have enough oxygen. And its not rly Hard seeing a 8 meter long Croc at the surface. Also because most River parts are just to shallow. In my Opinion Rivers should be a bit deeper, Deino should stay under water at least for 10 Minutes and the Water needs to be increased or the Speed how much it drains has to be decreased.

sly wadi
#

Couple of reasons as to why I want to enjoy this game but struggle to do so.

  • Food and water drains way too quickly, every single survival game which believes that we should be eating and drinking non-stop, is a bad one. For food, it should be about balance. About what you eat, not how often you eat. Your diet system seems very bland and should have more complexity where you have to eat a variety of food.
  • It's a terrible game design where carnivores start hungry and cannot find food anywhere. It's unrealistic too. There should be food everywhere, small game, medium game, large game. Eating players, or dinos, should give benefits, faster growth, stronger, ect, but when we can't find a player, we should still be able to hunt without starving and roaming for hours.
  • Players should be able to create public nets. In such a large world with no mobs in sight, would at the very least be great if I can spawn with a random player in a group.
bitter trellis
#

https://youtu.be/SlLuC7257pc?t=142 Make this the Deinosuchus mating call, or at least part of it.

Every spring the male alligators put on a spectacular mating display but can Helen get them to start flirting? Taken from Animal Super Senses. Subscribe: http://bit.ly/BBCEarthSub

WATCH MORE:
New on Earth: https://bit.ly/2M3La96
Oceanscapes: https://bit.ly/2Hmd2kZ
Wild Thailand: https://bit.ly/2kR7lmh

Welcome to BBC EARTH! The world is an amaz...

▶ Play video
calm thorn
#

I would just like to say I miss having the chats? The game is so boring without being able to hang out with community. Also, please please please please allow herds to join groups together. Most servers already allow them to heard together, why can't they be in a group together as well? If it's a group size issue then put a limit on each type of dino and be on your way. It's really hard to combat against toxic rule breakers when you can't even see them talk or see any names unless you're the same dino.

The diet is cool, but as a very tiny baby it is super hard to go to every corner of the map to fill out the diet. I feel like juvi herbies should be allowed to not have a preference at the beginning just like carnivores to make up for the fact that we have to run across the map to get a flower that may or may not really be around

ancient plover
#

Customizable groups limits.

Also a toggle for global and group chat in server settings would be cool for community servers.

lavish shell
#

-199,909.062, -521,335.75, -31,413.059 there is a triangle hole i fell in lol stuck waiting to die from hunger.. need a suicide button

fathom silo
#

The community wants to see oviraptor in update 5 even if it takes time we waited 6months for update 4 so i can see us waiting 1-2months more then whats planed

weary harbor
#

Please get rid of the center lake and find a better counterpart.. All land dinos do NOT drink water from rivers where deinosuchus lives, UNLESS in an urgent situation OR they are small and they dont care about it. They go to shallows instead because their speed and stam regen is sufficient, even when they are very thirsty. What is the point of deinosuchus ambushing then? Not like rivers are teeming with deinos, there is still a good portion of rivers generally very less populated with them. Taking that risk as a land dinosaur isnt balance breaking, it just what makes deino a deino. #RemoveOasis

thick rampart
#

Please add a visual indicator on the UI that shows wether or not footprints and blood are turned on or off. It is not intuitive at all at the moment and can be confusing for people who toggle it off and wonder why blood and footsteps don't show up.

ancient plover
#

I think the a lot of the bush models need a rework once night vision/Troodon comes out. Right now, even a stego can hide its whole body in some of the bush patches, which is obviously a problem because then you've got a guaranteed hiding spot that nobody can see you in. In legacy, there was a sense of dread because even as a juvenile you either stuck out of the bush in some way or the bottom wasn't covered in any leaves so you were still visible if someone looked hard enough, meaning you had to pray that a lot of predators didn't see you, especially when it was night time with the glowing eyes. All you have to hope for in Evrima is that the person walking near you doesn't have fucking ESP. And even if you just "checked the bushes" as a nighttime hunter, all it takes is one little noise for them to start randomly attacking in your direction, and things like Troodon having such little health, you can imagine how that will go. The meta will just become:
Fill up before night ant stand in a bush so night time hunters can't attack you without getting hit themselves.
So a cut down on the size of the bush clusters or a rework of the model is heavily suggested

sudden horizon
#

A quick note that it is noticeable how much the game has improved performance-wise (top tip for those with a video card that is above 4GB VRAM: try putting Textures on "Epic" or higher first and tweak from there). I am running a Ryzen 5, with an AMD RX570 8GB - nothing earth shattering, of course, but I am getting a very stable locked 30fps.

One visual I cannot seem to fix ever since the new lighting came in during the Mechanic Test, though, is a flickering on the (edges of) shadows cast by certain trees. This is especially noticeable around the swamps. My current settings are AA, Shadows, and Textures on "Epic" with Effects on "Medium" and everything else (Bloom etc) turned off. Clouds are on their lowest setting.

Keep up the good work, the latest patch definitely improved performance for me and I can tell a lot of effort went into this build 😄

topaz patrol
#

Fix the long start up loading, i have to wait 5 minutes or more just for the game to go to main menu. This has been a problem since the last 2 patches.(Last QA patch and normal evrima 4 update)

ancient plover
#

Server Administration Abilities and Permissions
More Abilities:
1: The ability to spawn corpses and various plants - I don't see this being a thing until the full-fledged gore system is released, if it were to ever be a thing - Some servers may find this useful, certainly not all. But I think it should at least be an option for those who do wish to use this ability.
2: God-mode, simply allows a staff member to make themselves or someone else unable to take damage
3: Ability Modification Make the DM ability more of a chat with the player, instead of an announcement directly to them. That way you can chat with them specifically without having to change species and teleport to them. I think this would be very helpful.

Permissions:
Server owners should be able to assign certain staff a set amount of permissions, this would certainly help with a new admin immediately having access to everything such as ban and kick. Make each permission toggleable and able to be adjusted per person, allowing the server owner to set who has the ability to do this through the server settings themselves. Maybe I don't want a certain group of staff to have the ability to grow or heal players, but be able to teleport them sweetshrug Not saying this would fix everyone's issues, but it would help with troll staff and allow for more customization.

slow peak
uneven acorn
#

Your going to need more gameplay loops for juvies cause even with diets, I feel like I’m racing to adult to be able to fight- not sure what would improve it but I still find myself sitting in a bush once my diet is complete

ancient plover
#

Jesus the fucking performance goes so bad when your on the 4th screen

thin grove
worn hill
#

Probably has been said but consider making juvie and sub pachy relatively faster and scale to their adult speed like the other playables.

vagrant stream
#

Make food a little more findable, especially diet food, especially for juvi's and without even seeing N,E,south,west, its rediculous, its a fun game, but making things so difficult defeats the purpose of a fun game. its like ur eliminating the difficulty of legacy of just finding bushes which was great.. to now not only finding food but ur diet food, kudo's for reality, but people DONT want to play reality to escape reality, and for god sakes stop letting nighttime go on for real life hours!! with no night vision, give me a break.

proud nest
#

What's after update 6?

We don't have anything on the trello after update 6. Yet. So first things first, can you guys give us a heads up on what is up next? Not dinosaur related, but mechanics. What should we expect? Because you guys want to drop mechanics before we get to the additions of more dinosaurs.

Idk what's after this, but I would suppose it's latching/climbing, of which we have already a precursor with the new Ptera latch. Therefore this begs the question: would we get Herrerasaurus with this? Or are we gonna start with only Hypsi and Utah climbing (bear in mind, the idea I got from utah's concept art was that he can only climb up to a certain height, but can't get a hold of whatever surface it is to hang on to it). I wouldn't mind either one, but I just would like to know.

lament chasm
#

until you add NV, shorten the night please, make it like 40% of whole cycle

stark leaf
#

I think that stego and deino growth time should be decreased as it took me 8 hours and 40 mins to grow a deino with perfect diet and it took me 7 hours 30 mins to grow stego with Perfect diet after you reach about 70% you start to grow quick but that takes ages to reach

wispy wind
#

As more animals that rely on numbers come out it'd be stupid to grow for like an hour just to realize no ones playing it. Or trying to play a certain dino just to realize everyone else is playing it too. Instead of a straight up number you could have, in the character screen, it could be like

-Extinct (no one is playing it)
-Endangered
-threatend
-stable
-flourishing (this is where you'd want it to be)
-overpopulated
-heavily overpopulated

This would allow for people to plan out what they wanna play a bit better and could just be a quality of life adjustment. It would also scale with what dino you are looking at. 15 rexes will be heavily overpopulated but 15 troodon may be threatened

topaz panther
#

can someone explain what the different symbols are (or maybe a link) you see after smelling ? I see a star sometimes red, yellow....

cinder zenith
#

Add a way to get to drinkable water from the coast. otherwise take sea turtles off the Deinosuchus' Preferred Food list. There's no point in even trying to get to the Sea Turtles because you'll die of thirst from not being able to get back up to the river which is connected to the ocean.

grizzled delta
#

Some of the water near the southern waterfalls (formerly known as toilet bowl) has a visual mismatch. It’s like you’re swimming in the air.

tropic radish
#

Adding all new areas is good but not having water in so many places makes it tedious actually going anywhere

velvet dawn
#

I beg you ffs, make a Cooldown for Ptera Broadcast, it is so fkin enoying as they spam theire calls....

ashen rain
#

Removal of AI Dino has made it a lot more difficult to play carno due to how hungry they get. Please try to fix AI Dino as soon as possible.

prisma moon
#

Pls take a look at Tenos footstep sounds when it approaches from behind ..make them a bit louder so u can actually hear them early enough. Right now as soon you hear them your dead or close to it.

graceful wigeon
#

Maybe it’s because we’re not used to them yet- but the current damage screens in evrima don’t give much clear indication of how much health you actually have. In legacy, there were four different screens that players could use to easily identify when they should continue fighting and when they should begin running away from a fight. In evrima, however, I find that most players (myself included) have to look at our character menu in order to accurately identify how much health we have. It would be nice to be able to get an idea of how hurt you are without having to get to a safe place and pull up the character menu first.

ancient plover
#

It's a pretty big bruh moment when the most aggressive species in the isle has to rely on adult versions of itself to get one of its nutrients, which cuts off perfect diet growth speed for a decent portion of its growth. Let me reiterate that Pachy is the most aggressive, kill each other herbivore out there, and it is the only herbi that relies on its own species for a plant 🗿

The obvious solution is to just let any growth stage of Pachy knock a tree, it never caused any problems when it was a thing

frozen solar
#

Pls consider adding sandbox to evrima soon, I'd like to test out and play with the dinos and just be able to jump right into it without having to fail growing 10 times due to bugs/unbalanced stuff TI_DeinoOWO

zinc sorrel
#

I'm providing my feedback on the only thing that has really bothered me since the launch of Evrima.

Since the release of Evrima, there has been little official "support" for server owners. When Evrima rolled out, we were provided with the exact same config file from legacy that included completely useless options like toggling nesting, length of day (before day/night was implemented), allow replay recordings, etc... (and this is still present in the official Evrima guide here: https://docs.google.com/document/d/1ICO2wfpasJwdVgDZDxNOosCx3OZpWc9SIdwS5bDowuU/edit). These settings did not need to be in the config file because they were not present in the game at this time. They literally changed nothing. I doubt the server was even looking for these options in the config file, so it made little sense to include it in the official guide.

Later new options were added, and they were shown how they were supposed to appear in the changelogs on Steam, and this was greatly appreciated. Definitely a step in the right direction. And then global chat got removed, making the setting in the community Evrima guide useless. But we were not informed to remove it from the server config. And with the loss of global chat, the other options in the community guide seemed to also be silently retired. But we weren't informed officially that some of these options were removed. The only reason I know they don't change anything is because I tested it on the server I helped to manage. Changing the options didn't seem to do anything. Theoretically, with global chat gone, you could change the local chat to be not species only, and set the range to some ridiculous number, simulating global chat again. However, nothing changed.

Now supposedly Linux servers have released, but we have yet to hear anything official about how to get it started (or a "we're working on it"). Anything would be appreciated, and I wish more official support would be available for server owners in general.

brisk pewter
#

One BR server pls 🙏
i mean, look at this ping-

rigid scarab
#

I think meat should show up red again for herbivores in scenting. Not sure if this is a mistake it shows yellow

fresh pelican
#

When skins and such are implemented, how about working with what the dinosaur will look like as an adult rather than choosing the skin on a juvie model then eventually growing up to see your skin colors being completely different than what you originally chose?

bitter trellis
#

I must say, utah packs are killing left and right. I'm not sure what you fixed with this update but it's made utah very viable and very dangerous. Good job devs

hard elbow
#

Overall feedback after playing with the update for the day:

Despite others saying this update is "underwhelming", I actually am legitimately pretty happy over what I've played. There's a few issues such as graphical bugs and odd ability bugs, but It's satisfying to see such a large improvement over the game's ability to be 'fun' since the 3.7 update in the summer.

The roster is finally starting to feel more natural in power differences. Pteras seem to deal good damage to juvs as they should, baby deinos are huntable by adult carnivores, and bleed for utahs is surprisingly starting to feel like a productive hunting tool. Utah in general finally feels fun to play again, i haven't gotten 2-shotted by carnos in the back but I've died from good mistakes as well, its just so much more fair in my opinion. Carnos are going in the direction I'd like them to be in, less pack-made and more cumbersome in their combat style.

The diets so far seem to be better than what we got in mechanical, I haven't played herbi yet but I've seen plenty of adults that seem to be doing fine. I still think for herbivore some more thought could be put into food placement, as I believe that is what is dictating the population flow currently. For carnivores I haven't come close to starving without making dumb decisions, I've found AI boar fairly easily and had to put what I'd call the proper amount of effort for my growth to hunt them. I love the changes to the map, but I do feel a major rework of major areas of the map will be needed soon, oasis is okay but there's not much flow of population throughout the map that I'd like to see.

Stability-wise I first have to point out how ecstatic I've been over the improved hit-reg. I seriously think it deserves some applause when comparing how bad it felt just in mechanical test alone. It's a 10 to 1 difference in what I've played so far, time will tell if the reports from others on continued bad hitreg are purely a server issue. Performance has been improved from mechanical but still is a bit lacking, with 70 frames seeming to be my max no matter what settings. There's also a lot of flickering/rendering geometry as others have pointed out.

I think my last and only complaint is wallowing, I hated mud pools in mechanical test, and I hate it in the public branch release currently. I think they're frankly a mistake, and should instead be a upgraded wallow, instead of the only way to wallow.

Overall I love the update, thank you for making Evrima fun again.

solar bridge
#

I have one VERY important thing (i know they wont be added all that soon but....) I'd like to request ceratopsians biting as an alt attack. their beaks could probably do a decent amount of damage so why waste their potential

grim bloom
#

Can you guys do something about lag spikes that severely drop FPS or sometimes freeze the game for like half a second? I’m not sure what it is, maybe it’s something with rendering not being very efficient, but could you work on that?

ornate breach
#

Played for a few hours on public release update 4, here's my feedback on what i've experienced thus far:

Diet System (for herbivores at least): While it's definitely better then it was back in the mechanic test, I still think the core gameplay loop of the diet system is lackluster. After you get your nutrients together, you can still just sit around in a bush till you need them again. I guess at the least the nutrients decay with some speed, meaning you do have to go out a bit more to find em.
That said, I actually appreciate most of the other stuff with it. The spawns for the different dietary foods aren't wonderful, but they're alright, and I think it's more because of the very crappy layout of the map as a whole. I definitely enjoy the different ways for herbivores to achieve their meals, like having to dig out potato roots as Teno, jumping up to grab fruit as a Hypsi, and especially having to knock down and bash into coconuts as Pachy. It spices up the rather mundane task of going to get food. The nutrients don't decay too quick or too slowly, leaving you room to rest or do other things like drink and fight stuff.
Overall, while I still think it has a good chunk of unused potential, I'm not disappointed in it.

Bugs: Havent really ran into many game-busting bugs so far, which is always good. Though, at some random points I stop being able to drink and have to swim to fix it, which is annoying.

Performance: My performance is pretty awful. Though, this is probably largely because my graphics card is like 5 generations behind. While it's better then the Powerpoint Slideshow i was playing on the mechanic test, it still has room for improvement.

Overall, despite my 15 fps experience, I've actually had some good fun on this so far. Like I said in #ai-feedback, it seems you developers are finally pulling yourselves up and onto the right track with things, and it's really nice to see. Please keep it up!

lost portal
#

scent is really hard to use. the icons are too small and its not as easy to see where things are. We should have particles but toned waaay down from before (they used to cause framerate apocalypse) so its like just a few every second moving at a much slower speed.

stone reef
#

probably already been said but knowing ur length and height would be cool to know

ancient plover
#

Give pachy it’s old broadcast or at least make the new broadcast longer instead of it being a cough

proud plaza
#

Lowering the volume for the river's new sounds would be welcome, not only does make it borderline impossible to hear foosteps, but playing as a deino and having to listen to the loud af sound of running water constantly gets pretty damn annoying

red tartan
#

When you have a low diet, it should be easier to sniff for food, since realistically, your senses are more alert when you are in dire need of food.

hollow spruce
#

1: A language toggle in the game. I am german, but I play all my games in english.
The game autodetects my PC's system language without asking me if I want it in german.
Please let me choose my game's language.

2: Minor but the button and menu sounds, as well as the chat typing sound. I really -hate- mechanical keyboard noise. I would love if the game did not force me to listen to the noise.
Make menu sound effects a toggle or slider. Please.

ancient plover
#

DINO CUSTOMISATION IDEAS

it would be cool if we can get more means of customization aside from simply skin colorations and patterns, it would be cool if we can get things like in the example, over grown horns or differently shaped horns, even scars.

now my idea isn't to simply have them as soon as u start the game it would be cool if some are hidden, like the scars or the broken horns, or even the asci metrical horns, like for the scars and broken horns u would first need to get them during a fight where u get a chance of getting one depending on how the scar or horn break looks, and secondly for the odd horns it would be cool if they have a chance of happening when nesting, like a silly birth quirk, after they happen you will be rewarder with those unique styles in the character customization menu, i find it a nice way to add something like collectibles to the game to give it more playability and something to do, while also trying out different combinations of character styles for each dino

icy stag
#

Carno should get it’s speed back at least since Utah is fixed Utah has taken over every server and it’s unplayable there the new carno need balance on all animals!

tranquil hare
#

There is a near inescapable (and very massive) hole at the coordinates in the screenshot above. Only way out is a very specific and difficult to pull of jump. Was only able to get out after waiting until I was well into the juvenile stage, at which point I was dying from dehydration. Could easily be fixed by carving a shallower path into one of the sides of the hole.

cerulean granite
#

Makes the Rivers not so freaking Loud. When your a Deino you are 24/7 near or in the water and you cant hear anything else besides the Water. I would understand it if it was that loud on a Waterfall but not in a normal river where no Rocks or Waterfalls are nearby. I mean its ok because you cant rly hear the Deino sneak up but my Ears are Hurting when i played the Deino for one Hour.

hexed bear
#

Please add back river side wallow or something, the damn puddle always gets camped, fix the bucking bug that doesnt allow u to buck or cancels the animation cuz i cant seem to fucking use it also why tf are utahs actual ghosts when i try and hit them on a tree or a rock, fix the fps cuz its absolutely aids rn, sometimes unplayable and makes me ill, apparently body fracture is buffed but fuck all is what it does from testing. very very buggy, cant wait for humans to be honest so i can get a nice first person view of actual dbz fights n motion sickness with all the lag n fps drops. Good day

serene lynx
#

So, the game gave me and my friend both a fatal error, we logged back in and as I'm floating in the sky like I do every time I load in, I have to fight a herd of pachies while still loading in for a solid 30 seconds. Is there any way to fix this? Also, I've been having my foot steps go silent as well as my buddies.

deft coral
#

Just asking as humans will be added. Pls have a separate gamemode for dinos and humans so people that wanna play only dinos can do so with no humans.

reef saddle
#

Lower the water icon on the compass so we can see it. It overlaps and is very difficult to see.

ancient plover
#

fix your fucking water at south already, it’s been over 3 months

velvet dawn
#
  1. Thx for adjusting Daytime, i really appreciate it. If Days would last to 8PM for example would be awesome, but its definitely better then before, so tyvm for that.

  2. Pounce seems to work good right now but i still dont understand the punishment for failing it, as pounce isnt that usefull as it whas some time before and pounce is pretty mutch useless in 1on1 Situations. Pounce should also consume less stamina.

  3. As Utah is a bleeder, it should be way stronger in case of regenerating. U cant run anything down, how should you be able to bleed anything to death if it can just run away from you, if your prey aint able to get rid of you, you are out of stamina and not able to do anything anymore.

  4. Pounce shouldnt feel that punishing for the Utah itself, it should be more punishing for the prey. If you compare Pounce to all the other special abilities, Pounce is the only one which is useless in 1vs1 Sitautions what makes Utah helpless in many Situations, that feels just wrong.

  5. As mentioned before, the Water-Icon need to be fixed, i whas pretty happy with the Icon-position as it whas in the last iteration of the mechanic test. So, maybe Change the Water Icon, you can make it a bigger Waterdrop or something.

ancient plover
#

A thing which is genuinely annoying is how pteranodon is just unable to survive in most areas of the coast, even if intended to live there. There should either (A) be more freshwater sources around intended pteranodon hotspots, or (B) pteranodon should have the ability to drink saltwater (although saltwater may give slightly less hydration than freshwater, though still making gaining more water than losing it possible)

rustic swan
#

Humans should beable to both sit and jump with food in their hands, Same for dinos, It's a bit stupid.

devout wraith
#

Adding center pond was the worse mistake to do for Deinos that spawn at Southeast, no one goes there now not even creatures that are on your prefered diet like Tenonto and especially Pachies. South is fully deserted and always has been because of shallows. Please devs, for the love of god, if you truly want balance on this game get rid of the shallow places and center pond, its screwing the ecosystem up terribly.

native silo
#

I think this comes without saying but you guys don't seem to have the capacity to keep up with promised schedules.

You said we would definitely have humans by the end of this year, but it took 9 months after update 3 to release update 4, we don't have humans yet and it seems that the game can only have 2 updates a year. Just don't make any promises is what I'm saying. It creates hype that leads to frustration.

ancient plover
#

So after playing Update 4 public build, I can finally say that this was a good effort and we got an actual good build.

Performance :
I heard mixed feedback about performance, but for me, it definitely improved a lot. My game moving in the range of 50 - 70 fps and the only time it drops, it's at the tiles. You still got a way to go with optimization, but it's getting there. What I want to suggest is that take your time and finally fix the tiles. I cannot emphasize how much it ruins your game. I would say that this should be the number one priority currently, because it's just destroys the game's fluidity and it's ruining the combat. TL;DR : Nice performance improvements, but tiles are still cancer.

Servers
While on the initial release servers were crashing constantly, BUT it got way better since the latest hotfix. I dare to say that the servers are kind of stable, lag is very minimal and I didn't noticed too much of a desync since this new update. So yeah, overall a big improvement. Good job on that one too.

Diets
Diets are okay-ish for NOW. (as an really early prototype) It currently not as rewarding as it should be, and it's more punishing as it should be. Quite frankly, you feel like trash whenever you are not at perfect diet. The phases between diet states are really inconsistent. For an example, your scent range will be increased with 7% on great Diet. 7%. Might even remove it, because nobody on Earth will notice a 7% scent range increase. Same goes for Growth. Great diet 50% while Perfect being 120%. Huge gap, which wouldn't be an issue if the perfect diet wouldn't be previous base growth times. You also need to consider that it takes time to reach perfect diets, sometimes it takes up to an hour if you are unlucky. Sorry but growing for 2+ hours as a Utah or Pachy because of bad luck is not fun, it's actually make me want to stop playing whenever that happens. Keep focusing on improving this system, because it's shared within the whole playable roster, it can make the game or dig it. I like the new icons for diets tho.

Misc
Positive
Utah bucking animation is fucking gold, favorite animation since Evrima is out. Pachy feels incredibly satisfying to play as. Tail physics are good for the most part (It's wonky wheb teno tail slams tho). Animal AI are more responsive and active, it's an improvement. I like the fracture anims and sounds.

Negative
Day and Night cycle is still cancerous at this point and time. Yeah, It got brighter but the main issue is that it takes too long and day feels shorter due to transition at the morning and sunset. Sun is setting at fucking 4 PM. It is really painful.

Pachy can't knock down coconuts until a certain growth (40-50-ish%?) I really fucking hope who thought this is a good idea was drunk, because it goes against logic. Realism should never take priority over game design decisions. There was not a single time when I found coconuts on the ground, and I usually play alone so I can't get the help of adult Pachys, especially because it's a risk with randoms. Like no joke, this was one of the worse game design decision that ever happened since Evrima is out. It is fucking terrible, just revert back this change.

Verdict:
Suprisingly, this new update is an actual medium sized step towards the right direction (with some flaws). The Update took a really long ass time, but atleast I can almost dare to say it, its a good update PES_Cool

( Map Tiles are number 1 ISSUE!!!)

gritty thorn
#

Deinosuchus could use some touch

Though they are crocs like we have them today the deino in the isle doesn't really feel like it. It's stats and all are fine and well, but there are 3 things that are missing.

  1. They either fully submerge or float at the top. There is no real option to enter a "surface stealth" where you are still at the surface but just your eyes and nose. The thing crocs would usually do.
    Right now you would have to micromanage it with a lot of rising and sinking which disturbs the water. It would be nice if there is by tapping instead of holding the sink button you "cling" to the surface, jsut showing your very top.

  2. So far the most common attack ways are biting or drowning. Yet the signature move of deathrolling is missing. A lesser version is used for feeding. It would be cool if such an attack would be added. Simply if you grab someone and M1 them, your start to roll. Dealing a certain amount of damage and maybe cause fractures at the cost of an approriate amount of stamina.

  3. by far the most minor one. Crocs can launch themself up to their whole length out of the water and catch birds. It would be nice if the "pounce" of the crocs could also be used vertically .

Thats all thanks for reading.

jolly bolt
#

fix the grab food bug for the deinosuchus please and make less optical updates, they just decrease player base and player fps

uneven acorn
#

Humans are actually do fucking scary and I love it, their clothes are a bit off putting but I imagine that’s them without any armour

thin whale
#

Discord Rich Presence
Little thing but I think it could attract more players,
add proper rich presence to The Isle, don't think it takes too long either.
Make sure that the isle's logo appears, maybe display which server you're in or even what dinosaur you're playing as, I think it'd also help if you linked to the games steam page or website to attract more public, though I think that's something to worry about more leading up to the release.

static zealot
#

Regarding Discord, can you please delete the @.everyone ping in the announcements..? I followed the announcements in our discord, but need to look up how to unfollow since it pings everyone.. Would be great if you can just take that ping away and let ppl just check the #announcements for themselves..?

crude oriole
#

There are some dried up rivers around the map. I suggest filling them to make players move around more to different areas. Also make more interesting locations scattered around the map to make people explore more.

weak zealot
#

I like how we have to use the compass now for finding food n stuff, but its really hard to make out (especially at night) where exactly the plants/foods are. Even if im standing right on top of it.

Maybe give em that glow like they used to but without the particle effects rushing towards you

The water icon is also hard to see on the compass- its a similar colour and shape

The compass icons also create an issue where Im looking at the compass more than my environment- which is kind of annoying and dangerous since im not paying attention to my surroundings. Not sure how to solve that rly, I saw how the icons looked when you put them on the plants/food themselves- it was janky but... thought it was worth mentioning

tame star
#

I dont experience lags or fps drops, its just like before the update for me. Diets are pretty disappointing though. Depending on your spawn luck you might just starve to death before you find your preferred food. I usually enjoyed playing as a herb but right now its just boring gameplay running across the map hoping for good luck to magically somewhere smell your diet type. It hink the whole diet system needs a complete rethinking and redesigning process. As of right now for me at least it just makes the game less fun.

brisk pewter
#

Happy Holidays for the Devs! 🎉
Thank you guys for providing such amazing gameplay and stuff for us and for being so patient towards ours feedbacks.

Love, all. ❤️

unkempt furnace
#

Please make a friend spawning system! Its so annoying to find your friends.

pure orchid
#

Swamp south east has quite poor vision for Deino compared to rivers. Circle in case you can't actually see my croc is there, almost like a ghost.

gaunt sedge
#

utahs swallowing animation when its eating is too jerky and unnatural in my opinion

bitter cove
#

The hitbox on stego is a bit messed up. Had a baby stego under the head of my adult and when I swung directly backwards it hit the baby stego under my head. Shouldnt have happened. How am I suppose to protect others when they arent even safe infront of me? lol

ancient plover
#

You should be able to let pteradon to drink salt water like seagulls or penguins as they have a glant that filters it out.

orchid folio
#

update 7 magy, cera and maybe beipi pls? TI_HypsiPlead

kindred beacon
#

deino still has the "head out of water" random glitch that compromizes the hole hunt sometimes. And i should get really close to the surface before the ripples start to appear, right now even if i am not moving you can see water moving from outside. it gets really annoying, given also the fact that all the hotspots have very shallow water, very difficult for ambushes and stuff.

tropic gull
#

The diet system is a great idea. The new plants and places enrich the enviroment and I really Love that.
What I really did Not Like:
You Spawn in at 10 percent hunger. Ist Took me over 1h to find one nutrient as a hypsy. It was even longer when I started in as a pachy. You have to be on the move constantly. So you have absolutely No Time to chill and check out places unless you want to be punished for it. Interactions are a pain because ... You have no time for it. Your teammate needs to find other nutrients. So either you waste time and get punished greatly for it or you leave it bei and Run around.
This ist actually the oposit of what I can imagin a fun gameplay.
Like I sayed the idea ist great but it needs a Ton of work for me to being able to Play it. I Know it is Not suppost to be easy. Never was. But this ist the reason i played less and less over the years. I thought now it will be better. I hope it will be soon. Because the Potential is there and I played 1700h since 2017 but with evrima this is going real slow. I know you guys are wirking hard and all of it looks stunning. I jus might have to wait a while longer to Play again I guess.

verbal helm
#

I do not know if it is just me. But, the way the water looks now vs before the update 4, i prefer how it looked before rather than the muddy look. Also i have tried to fiddle around with some settings and it just does not feel as smooth as it was before update 4. Other than this, the rest of Update 4 i have been loving. Just the only problem for me is just how the new water feels.

fading knot
#

So I finally got my hands on humans, and I must say, I love them, as barebones as they are. I do have a suggestion for future human locomotion though, I would like having a dodgeroll. No iframes or anything, just something to get out of the way quickly in case a carno charges you or a raptor tries to pounce. Since humans cannot outrun nor fight most of their enemies (will guns they will be able to fight, but you'll still need to avoid attacks), some agility would be nice. Also, a lot of FPS games lack some advanced movement behaviours, and that would be nice to see something that is less clunky than the average fps experience.

ember merlin
#

Just a little idea based off of the concept art for austro from the Stomping Lands.

  1. When animals broadcast in the morning it could make a slight smoke
  2. Austro or maybe ptera or deinocheirus could have an air sac on their throats like a frigatebird
hexed bear
#

quick fix, dunno y it wasnt in this update, allow dinos to mooove when eating a chunk of plant or meat.

dreamy garnet
#

Pls pls pls add more servers I have been trying to play for like 30min now and every server is full (evirma)

marble warren
#

In order to give use to calls, you could make roars reflect how strong and healthy your dino is. Basically the more dangerous your dinosaur is, the more menacing the call.

still wolf
#

Ngl, it would be good to have particles back. Like a previous suggestion said, in less volume due to the framerate shitting itself, and in the same suggestion, the compass icons are small, and it would be somewhat more realistic to have an actual scent trail to follow rather than lookin up at the compass.

cunning scaffold
#

To be a little more positive for once, I think the new additions to the diets are a step in the right direction. Finally having it explained which of a creature's preferred diet items fills which nutrient and additionally being able to see those icons on the map so you know what kind of food source you are moving towards is a fantastic way of streamlining getting good diets for creatures across the board. HOWEVER, as good as that step is I also believe that the quantity of locations for diet items for herbivores (and eventually carnivores when Dino AI returns) should be MASSIVELY increased. I say this both to encourage exploration of the map so players don't crowd around just a mere couple areas and to put them in more areas where carnivores might have a tactical advantage to take them out if they aren't careful such as dense foliage and along rivers and lakes.

slow peak
#

Increase the amount of food bodies give across the board. A single adult pachy should be enough to fill up a carno completely, yet currently a full grown tenontosaurus doesn’t even fill up a single carno. The way bodies are currently set up to be practically worthless in food value promotes massacring every other dinosaur you come by.

ancient plover
#

To be honest I think the climb radius of humans should be alot higher than dinos because I just find it dumb that I cant get up hills that any regular human irl would be able to climb.

night bolt
#

The ability to eat and pick up while sitting: so if you are severely injured and need time too rest and heal, a group member can go find food, bring it back, and place it in front of you too pick up, so if you were ever in need of food while healing

potent vector
#

Improve optimization, it is horrible currently.

empty scarab
#

I feel dryo could use a lunging kick similar to a cassowary
it could be a nice deterrent option when dodging does not work
or a good offensive option when being attacked by troodons or smaller predators

ancient plover
#

Starvation System
I know The Isle isn't meant to be hyper realistic or anything, but I thought of a slightly different way the starvation system could work, because most animals don't starve to death as soon as their stomach doesn't have any food in it. Starving to death takes time, and the body changes. So how about, if your stomach is empty, there is a secondary bar behind it that must reach 0 before you die. This secondary bar only starts to deplete once you're starving (0 food in stomach), once the secondary bar starts to deplete, your body becomes thinner and more bony the lower it drops. Perhaps your max health is continually reduced until you eventually reach the end.

  • Animal does not immediately start taking damage when hunger reaches 0
  • Hunger bar has secondary bar that drains the longer you starve
  • The lower the secondary bar goes, the thinner, bonier, and weaker your dino becomes
  • Once secondary bar hits 0, your maximum health reaches 0 and you die

This would change up the system from legacy a little bit, instead of looking like I'm not completely healthy for not eating every 5 seconds, I actually look like I'm starving to death, when I am. It's not too much different, it just levels out when to tell an animal is weak or not, I think.

This was just a random idea that popped into my head, let me know your thoughts please!

quaint saffron
#

I know if this is going to happen, it is NOT gonna happen any time soon, but hear me out:
The Isle - Virtual Reality.

lime geyser
#

Suggestion: Maybe up how much the spawn hunger is? Because by the time you actually get to somewhere and find food as a baby you starve out immediately, It needs to be up higher in order to get anywhere. And boars, nerf their chasing distance and their attack because it's no use trying to get around anywhere and they leap out of god knows where and one shots you. Don't really know if y'all would do this but still needs reworking. Oh! Also, up AI spawns. Ran from center river to north east and not a single AI in between, same with every coast line.

graceful wigeon
#

This update along with the addition of humans has been an absolute blast for me to play with. It took an incredible amount of time to get here, but now that there’s new content I finally feel excited and happy to play the game again. I really hope for the updates to come, the road to completion will be less bumpy.. a lot of people, myself included, quit playing for a while due to the lack of content. It’s incredibly nice to see new things in the game again, and it’s been so long that I honestly forgot what that felt like. There are still bugs, even ones that were still present in the mechanic test, but overall playing update 4 is a very enjoyable experience- for me, at least. I really am enjoying it. Hope to be able to receive new content sooner for the updates to come, great work!

hard elbow
#

Please fix AI respawns ASAP for the sake of the game's population. The hotfix for server crashes has somehow caused AI to never respawn. Unofficial servers are drying out exponentially fast because carnivores cannot survive on low player counts without AI respawns, so people just choose to not play which makes the problem worse. Servers are far more likely to populate quickly from a low player count if you can survive on AI, otherwise there is no point in playing.

Devs, you're losing the update's hype momentum because of this, I can promise you that, I really hope this is high on the list of priorities the next few weeks.

weary harbor
#

Update 4 is really really good. Nice work!

ancient plover
#

Can we be able to do this as gator one day?

radiant wraith
#

Suggestion: Map Changes

I think one of the biggest issues revolving around the game and issues people are having with filling diets is due mainly to the map itself, rather than the diets. For the majority of creatures, their food can be found in or around the center plains/center pond area, without having to go anywhere else or for very long. Its causing compounding issues of mega herds, mixpacking, and carnivores elsewhere on the map being unable to find their prey, while herbivores form unkillable herds.

Water-
The biggest problem for deinosuchus is that anywhere it needs to go elsewhere on the map is restricted to the rivers. The issue with rivers is that they are essentially, one lane for deino, and conflict is inevitable where smaller ones will lose every time. Deino also has such a large portion of the map completely inaccessible to it, unlike all other creatures. It can't go where the prey is easily, being restricted almost entirely to the water, and a 15 minute walk for a land creature to get from the swamp to south spawn is hours for a deino. Vast quantities of the map have no water at all and getting lost is a death sentence. The other main issue with water is it's too safe for all land based creatures. There are far too many areas where it's impossible for deino to get the drop on their prey, and there is no other way for it to attack them other than lunging from the water that is effective. Most creatures have no reason to cross the water at all and never will if it can be avoided. Food needs to be across the water and worth taking the risk, so deinos can eat and also manage the land creature populations as the current apex predator. Coasts also have no fresh water at all for most of the map, as well as no way for many animals to even get there unless you're a ptera. We need rivers, ponds, or deltas of some sort near the coasts so we can drink, or no one will go there at all.

Biome Placement-
The biggest change I'd suggest is moving a good deal of the biomes into smaller chunks and spreading them across the map. This would drastically decrease the food available in each area, but also force herbivores to move on rather than stay in one area. Forcing herbivores to move would allow areas to be less high traffic and make people need to explore the map, while allowing areas around spawns to replenish with food more readily. This would also force carnivores to be on the move more often as well, making much more use out of the whole map. A huge benefit would be to put more swamp, arid and grasslands across rivers, forcing players to have to cross. Smaller but more frequent biomes mean more places for herbivores to spread out to, and make it less likely every single tenonto player will find each other and be in the same massive herd.

Coasts-
We can't access them, aside from as ptera. The slopes down are too few and far between, with no water to drink aside from one or two spots. If you're a land creature or a deino, chances are you'll die before you get there. The coasts are beautiful yes, but we just cant use them in this state.

late hill
#

Please, performance

uneven acorn
#

If your going to add at least one map change with update 5 it should be the nesting grounds. Just feels like it would be such a great place to be at and the potential for herds to exist outside of south pond is great! If there isn’t too much to do I would be willing to wait for ovi too :3

glad minnow
#

I think teno should have a tail swipe like a 180 degree or 160

frozen anvil
#

What the actual fuck is wrong with grazing/food nodes for herbivores? I'm literally getting the prompt to graze yet I can't, have been running around for 30 minutes, sniffing, and have yet to find a single bit of food on my diet. What exactly are we supposed to play right now? You remove AI dinos so carnivores are starving, and make food nodes impossible to find on herbivores so they starve too? Holy shit, get it the fuck together.

pulsar sonnet
#

I don't know if the devs still plan to bring Titanoboa to the Isle like they planned to, but I really think that it would be a great addition to the ecosystem. It could balance out most midtier populations by feeding on them all, as well as eating boars, deer, and smaller creatures like troodon and dryosaurus.

It would be a great predator to and competitor to deinosuchus as well. I understand some players are frustrated with the deinosuchus population right now, and I'm positive Titanoboa could even the odds and its population. Mind you this would be a great add on before apexes make it to the game, and a unique one as well.

thin grove
#

I’ve suggested this before but I will do it again. Change the stegosaurus running animation so it suits the animals weight, built and characteristics. According to the game its suppose to be a “giant lumbering herbivore” and I personally don’t think an animal with that description should gallop like stego currently does.

Another running style would be how camara runs in legacy or like elephants. Now I know a lot of people will complain that stego would become too slow if it where to run like that but first of all, it’s not an animal meant to be fast and second, elephants are known to run up to 30+ km/h which kinda proves my point that stego wouldn’t be slower then what it is. Plus I also think it generally looks better.

Note that younger individuals of stego should keep its gallop, as they’re considerably lighter, but once they reach 75% it will change.

cerulean granite
#

In my Opinion the Devs should concentrait making the game perform better and put more Dinos into the game before putting Humans in the Game.

drowsy thorn
#

Having an unstuck button or a slay button would be nice.... sucks having to wait to die of hunger or thirst when stuck.

scarlet stratus
#

give the unofficial server the option to negate the selection of human. for those who doesn't like humans in the game.

kindred beacon
#

Add animations we can perform, like stego slamming its tail, teno/utah cleaning its claws hypsi cleaning its feathers. sitting in a bush is pretty boring ( because even with diets that's how one plays the game, especially herbivores) but if we had small animations or emotes we could choose from 'd make the game a bit less static. if i wanted to spend my time cleaning as a teno i should be able to do so instead of waiting 1 hour inside a bush. Sidenote: change utah running animation, it feels too vertical, instead it need to be a lot more streamlined to gain speed. Also change grazing speed, never seen a cow eat grass walking at 70 km/h. Grazing should be a very slow, very calm animation to make sure that no grass leaf is left behind.

ancient plover
#

[[Pteradon]]

I was playing ptera and I'm a hatchling I was dying to lack of food The percentage I had was 2 and then I went into the dying state finally got a fish swallowed it whole now its my death sentence cause now I'm sick and can't eat more so I will die to starvation.

Please make it so that swallowing whole doesn't instantly give much food as hatchling give it at least half so that you won't suffer from overeating.

midnight locust
#

"night time" or rather the darkness phase lasts way too long, its excessive compared to daylight phase, Ive been playing for a couple of hours in perpetual darkness, please sort it out!!!

neon garden
#

Hot take of the morning: Decreasing the food value of corpses doesn't increase the amount of contesting for bodies the majority of the time. People don't contest for bodies any more than they did before. Why? Because when a body has less food value, it gets eaten or despawns faster, making it less worth fighting for in the first place. I would rather go kill the damn thing myself than fight someone over something already dead that isn't going to feed me for squat, especially if the other person probably ate more than half of it already before I got there to contest it.

If you want people to contest bodies more often, make them more valuable, not less. It's frustrating for both predator and prey if the predator is forced to wipe out the entire map to keep themselves from the bare minimum of not starving.

People should contest bodies of their own will, and not be forced to by game design for every corpse. Contesting works and its good, like, when two utahs fight over a dead stego because its easier as a utah to take on a utah, than it is to run off and kill another stego for yourself. Contesting doesn't work when it's two carnos fighting over a dead utah, when that utah won't even satiate half of a starving carno's hunger, but it has to, because who knows when it'll come across something any better.

vast carbon
#

Please add a server queuing system, because refreshing the page for 10 minutes is annoying af

merry abyss
#

Playing Deino is boring as hell.

small wagon
#

I thought it was my computer that was bad but I can actually run Halo: Infinity but for some reason I can't run Evrima with out lagging to hell. :X

potent vector
#

It is definitely the games optimization, I can run cyber punk ffs on max but I can't this game, the more updates came out the laggier it got, this wasn't a problem w legacy

hexed bear
#

buff body fracture, its still useless

summer dagger
#

Playable compy when?
Cant do all that work just for it to be AI

spare cargo
#

I really really dont like the tail Physics. Espacaly the deino. Dont know why they changed them to behaive like dead lump of meat but the deino needs its tail to swim. It should not just follow the main body. It should move! Completly destroyes the emersion for me. Pls give it its Animation back! On land its ok like that but not in zhe water.

dense hamlet
#

The diet system is awesome but... way too punishing, I know (hope) it will be adjusted because the punishment of not getting all 3 food groups for a pachy is too much

maiden lance
#

they should bring back the old scent as the new scent is to hard to understand also i would love tab to work so i can see who is on the server and global chat to return and the old way of inviting people to your group

night bolt
#

A rare chance, or a new pattern option for creatures too keep the sub adult colors when at adulthood

manic galleon
#

Can we please nerf pachys, they can literally 1v5 utahs without even breaking a sweat, cuz at this point utahs are so hard grow mainly because the only things they can kill are boars dryos and other stuff that size. I have literally been hunted by pachys purely for their entertainment because they know I can't do jack s*** to them. I am more scared of pachys while I'm drinking than I am deinos or carnos at this point. I will literally be drinking and just out of nowhere a pachy will slam me to the floor and proceed to kill me whether i was near it or not. I was kinda hoping with evrima that a fight between a pachy and a utah will go down a bit like trike and rex. As a rex a trike is killable if you know what your doing and vise versa. But with pachy and utah it doesn't matter how good you are pachys just completely body utahs. Basically i was hoping for a fair fight. I know the official servers don't have rules which is fine and im not too bothered about herbis being aggro but pachys just running round aimlessly and effortlessly killing whatever tf they want is just sort of not ok. Disagree with me if you want but I'm fairly sure a lot of people would like pachy to be nerfed either with its damage or health i really wouldn't care about either.

vast bobcat
#

I was trying to pounce a teno earlier, after 3 attempts I felt scared to use it again. The first pounce missed when I was aiming right at the teno, the second pounce stopped me dead in my tracks, leaving me vulnerable to his face. The third pounce also stopped me dead in my tracks. One was near the shallow drinking spots at center pond and 2 others were on the hill just NE of center pond. Not sure what happened there but now I'm uncomfortable to pounce again.

nimble pasture
#

Some form of riverside wallowing should come back atleast for small tiers, pachy right now is very susceptible to utah's pounce and the only place where you can counter that is by pond (there are a few other places but theyre out of the way), it just kinda kills gameplay for me as i see no reason to go more than 100-300m from the pond because otherwise im gonna bleed out instantly if i get pounced

deft coral
#

please please please please please slow the development of humans until more dinos are released. with the addition of humans, it feels just like any other fps survival game and doesnt feel great. plus, please keep the humans super weak! not like the utahs where it is said that they are weak alone and are only strong in a pack, which is false! a single utah can take down a full steg without much effort. 2 of them can easily kill it with literally like 3 hits, and not much focus on group behavior is what is in the game right now, whereas the description says otherwise. please keep the humans so weak that they need to be coordinated and in a group like a normal human population. also please please please! keep the humans & dinos in another gamemode so that people that only want dinos can stick with just dinos. the addition of humans is saddening for a game that would be amazing without.

humans are not killing machines. utahs, and other animals are. humans just make machines. they are basically helpless without them. keep the humans weak pls.

worthy wadi
#

10 whole minutes like this every single time i try to log into this game.
This is a reality for me since update 2, one year ago. And even if the current area seems to have load, there's still a big chance the surrounds haven't. What i'm trying to say is, when you guys get back from the holidays break, can we please have a special attention for optimization both client and server aside? The game already runs much better from the QA branch but there's still a HUGE room for improvement since low-mid, and even high-end PC's players are still reporting so much lag and loading problems.

lone plank
#

Suggestion for the Humans!

-Make the humans be able to call to people with 1,2,3 and 4.
An example for a 1 call could be a loud "Hello" or "Anyone there?" voice.
For a 2 call it could be a loud "I'm friendly".
3 call "Ey man back tf up" or something friendlier "Ey man get out of here".
A __4 call __ could be a very loud "Help!" or "There is danger here".

What yall think?

vestal sleet
#

My experiences so far with U4.

Diet System: Not bad, I still wish it wasn't so restrictive at times, but it'll do. I imagine it's bound to change more in the future as the game progresses.

Dinosaurs and Balancing: I feel like this version is about as balanced as it could be. Carno populations aren't super high in my experience and nothing really feels invincible anymore.

Optimization: This is really my only "complaint" so to speak. The game lags a ton sometimes and I'm running a GTX 3060 on high graphics, I can only imagine how much it must suck for others too.

Map: Center pond is nice, I still wish there was like a full on lake or something like titan or twins in Legacy but it's fine for now. I also wish the coast was more accessible and necessary for Pachies. Nothing aside from the birds are really encouraged to go over there because of that annoying cliff you have to walk around, the scarcity of water along with the fact that Pachies can just get coconuts in the plains anyway. I think if you made it more survivable and made coconuts only spawn on the beaches you'd see plenty of life in that area, predators and prey.

Overall, great update so far. I hope that after this one we can see more updates more frequently. Keep up the good work devs. Whatever your guy's thoughts and opinions, I'd love to hear them.

agile sierra
#

I miss playing this game, all it needs it's a little bit optimization, maybe focus on that just a tiny bit before going into more updates? 'Cause of right now I cannot for the life of me play when more than 2 dinos are in my vecinity as the game lags like no tomorrow

mortal summit
#

the amount of dead zones on the map is a little dumb cant explore anywhere without starving to death all the ai that say they spawn in "plains" open area spawn in like 4 spots it seems

whole zenith
#

Pounce suggestion

In my opinion I think you should be able to pounce farther and MAYBE a little higher than your able to, right now it looks like it barely covers any distance and doesn’t look like ur getting off the ground that much and bcuz of that, to me it looks more like it’s trying to pin something smaller than it rather than trying to pounce something bigger than it even tho pounce was made for bleeding out bigger things and less of trying to pin smaller things down,(if u think this is a bad idea or have a better one I’m open to any ideas👍)

lucid venture
#

for the tribals I would like to see the ability to craft weapons from Dino parts lie making a lance and shield from a stegosaurus or a hunting knife from a Trex or spino or a club from a anky etc

devout wraith
#

I must say that I am very disappointed with the new update. AIs are not numerous enough and spawn not frequently enough for the diet to be playable and also people have fun killing the food without needing it and this is toxic for the gameplay of the diet especially if the rate and time of the spawn is low and slow like that. AND the deino is an aquatic creature no need to remind you so WHY half of its diet is found on land this is ridiculous, add ducks in large numbers, large snakes, herons, snapping turtle, flamingo, Goose, giant salamander OR another aquatic AI so that the deino diet becomes more realistic and playable my favorite class is ruined because of this and my second favorite class ''Utah raptor'' ruined too, since the pounce is no longer useful to us anymore now that the other player can buck and drain the whole stamina in 2 seconds. 2 word. RIDICULOUS! & VERY UNBALANCED! (Please add baby AI of the already existing AI its impossible to hunt grown AI on a empty stomach as a juvi and with terrible spawn rate of the AI its not fair)

I'd also like to add that the lag that happens around other players is also making the game extremely unplayable.

slim halo
#

Sortv already a thing, but the smaller you are, the less fall damage you should take. A small juvi raptor should only die from fall damage if it literally falls off the map

lost portal
#

compass system is terrible. I was standing right on top of a bush with preferred diet and I had to stare at my compass to figure out which one it was. It really breaks immersion to have to look away from the environment. We need something like the old particle effects that doesnt flood the screen / tank framerates but shows the scent in the 3D world , either a highlight like in legacy or small particle counts.

manic surge
#

So I have been playing the Pachycephalosaurus and I want to start by saying.. love what the Dev's have done so far with the map, reworking the compass and the introduction of the diet system.

Compass and Colors: I think the compass with the integrated diet system is great. If I had to change anything it would be to make the different diet items/food, different colors seems to be green and red at the moment but if the food could be 3 different colors it would make the process more enjoyable, less frustrating when food icons overlap.

Packy Game Play: The pachy seems a little easy to take down against a utah due to the fact the pachy has a diminished stamina pool as an adult. Drastically differs from the juvie's stamina. All things considered whilst fighting off 2 or more utahs trying to headbutt, and moving constantly being alone is a absolute death sentence. Also the full adult pachy is able to be pinned down by a adult raptor... (at times) making it a gamble to even grow a pachy you might be throwing away a hr or so of play time.

***FPS Dropping ***: Improvements from update 3 are night and day but fps still drops, this being said you guys have the right idea, by doing away with a lot of the trees and objects that constantly have to be rendered in logs on the ground/rock etc.. , also you could make tiles as big as possible if that isn't already the case. And lastly implement a fog system/weather that prevents players from being able to see past a certain distance; this could prevent fps drops and constant rendering of distant objects all the while adding a element of stealth to the isle's that would complement its current state. Something to consider for the future weather system as well as now to fix or remedy the render/draw distance issues.

cobalt quarry
#

if humans are able to loot places in the future what if there was a night vision goggle sort of thing? so you dont give yourself away through a flashlight. alternatively it could be a mode through looking at cameras at a revitalized base-- but remember how legacy night vision looked? the aesthetic of actually having a tech version of night vision. since dinosaurs are having something more automatic that will look different, the old look of night vision could be repurposed for humans.

i always liked it despite how limiting it once was. it would give humans the ability to have more stealth and also gives that horror vibe the game is missing right now

heady thunder
#

Throwaway suggestion, but what if carnivores (or any non-obligate herbivores in game or to be in game) gained a small percentage of hunger (5-10%) from drinking?
It can only be used so long as you have nutrients in at least one diet slot, so you'd still have to maintain diet to a degree and can still starve out if you're having it rough.

I say carnivores mainly since herbivores already have grazing as a fail safe (round that 5-10% hunger mark, I believe?) To stave off starvation. Yes, theres ai, but with the respawning rate seeming to be a bit unresponsive except right after server restarts, it might help carnivores, at least solo ones, deal with starvation a little easier.

I get carnivore gameplay is supposed to be harder and should be, but what's one supposed to do when facing giant mixed groups with too much firepower to handle, or when the server population is low but ai dont spawn because it's been hours, but not enough for a server restart?

agile sierra
#

Get rid of the blinding dense vegetation, I'd like to be able to see half a step ahead of me when I'm zoomed in at least..

fading knot
#

Since humans are (probably) gonna get very few opportunities of using guns because of scarce ammo, please make it so there it so there are a lot of melee weapons available. (In variety I mean) close-quarters combat is extremely engaging in The Isle compared to most survival and dinosaur games, and having well-equipped humans be somewhat dangerous in melee range would both reward human lovers who want to be able to kill dinos with the right equipment and human haters who don't want to be killed by a ranged weapon. Melee weapons could also have other uses, like using one as protection to take less damage from a pounce when pinned.

real relic
#

hey so uh update 4 you guys nailed it but can we see something done with tail bites i mean i think they do a bit too much especially on utah

static fjord
#

Please can we have some water sources in these areas as currently you have to go there for special food "if u really want to" but if you get trapped on coast side or are a slow animal you just die of water loss. This means you have to hug the river constantly and cant explore the map or spent time away from the rivers. this is gonna cause issues when nesting as people will have to nest at the river for hatchlings to get water. so whats the point in having an amazing map if all you can do is use a tiny part of it. Even a fe small ponds scattered around would be great.

solid wolf
#

As someone who loves nesting and being able to customize skins.. for the love of God either combine it with a optimization update or make an optimization update first. This game shouldn't be this laggy for not having this few of things in the game

sage cliff
#

I hate the constant 24/7 nighttime, no matter what server i'm on and how long im on it its always nighttime, plz just make night shorter as it gets boring and depressing playing in constant darkness all day where u cant see anything. other than that the update is amazing. keep up the good work

ember sierra
#

Herbies,

Make it so they need water more often and/or food otherwise they sit in bushes and do nothing.

If you make it so they need water 2x more than now, they will be around water more, good for deino also they will need to move around more, in general, so wouldn't be sitting in bushes as much.

indigo mural
#

Food at beginning is HARD to LOW! Water need is very to high this is not funny ..... I hoped so it will be better with Update 4.

rancid vapor
#

There’s a couple issues I’ve found, 1 being I can’t drink water, I gotta keep looking for certain spots to drink. Or better yet it’s at random. Second I’ve crashed twice now, first time being a fatal error and the second it said something about the unreal engine and my screen just went black. I couldn’t close the isle after that and I couldn’t open anything else, task manager wouldn’t work either so I had to restart my pc. Lastly the game still isn’t optimized, I’m getting 10-30 frames no matter where I go.

proper meteor
#

Iv played update 4 and here's my thought so far
Deino diet should be changed, i feel like its just luck or you have to be in the right spot at the right time to find something at the water drinking that you need to fill up your diet. In my opinion it should be anything like it is but it fills up all 3 of your diet needs but maybe loose elite fish as your diet when you get to 50% growth. Also it would help if you got rid of the shallow spots on all the rivers and the lake in plains area cause mostly everyone drinks at the shallow spots knowing its safe. The devs didn't want to give ptera stam regen while gliding cause you don't want anything to be 100% safe so i don't get why you have made shallow parts cause thats being safe from deinos.

I feel herbivores diet is mainly in the plains part of the map and thats fine if you're an indult but makes its difficult when you can't run/ hide from a adult carnivore as a fresh spawn so either make plains smaller and in my opinion plains is just boring and bland to look at any way or have it so juvies diets are different from the adults, so juvies stay in jungle areas so they can grow and stay slightly hidden from the adults and then when they get to 50% have their diets to the plains area even then i feel like you are limited on where you can go, the entire west side of the map is dead cause there is no spawn there and there is no point cause you have everything only staying in plains making it just a death match and it feels fast pace for a survival game.

Humans. i don't know whats planned for humans in the future but plains is too open and i can just see humans (when they get guns) they will just stand on the hill and shoot anything they can see. Kind of like what tribals did when you added them in region 2, sit on a hill and shoot everything cause you're adding range weapons in basically a melee based game. you said you can't spot big dinos in jungle yes but have said nothing about open plains. just room for thought

thin grove
#

Triceratops suggestion,

I’m always up for diversity in this game, either if it’s for animations or mechanics, I’m all about it. One thing I would suggest is to allow trike to have two forms of running. One being the casual run and the other a charge. The charge it self as a mechanic would function similar to carnos charge and the wholly rhino from Ark. holding RMB while running and the animal will perform a heavy gallop and start to run faster and faster, knocking nearly everything in its path (the max speed of trike charge could be a round rex speed). The main running is much like how hippos, or in some cases how rhinos run (a fast trot basically). Let me know what you think of it and my animations!

ancient plover
#

Largely interested in what is planned for Parahelicoprion (which was early on planned for The Isle, or at least comes from the game's predecessor, The Stomping Land, model from said game pictured). It would make for an interesting predator in coasts or perhaps even in rivers, preying on fish, juvenile Deinosuchus and small animals. Seeing as it is rather large, not to mention the existence of deinosuchus, implementing it may still have some issues but it could potentially work with a degree of fictionalisation and clever planning.
https://cdn.discordapp.com/attachments/686662612129153075/922463568463560744/424e29dfeacf5fd3c2e5b24d3fd5c251.png

quartz laurel
#

This update is fun and has a minimal amount of issues. I was honestly expecting Update 4 to be a shit show from the get go but it’s done surprisingly well, and for that I am grateful. Only two issues I’ve encountered so far in the few days this updates been out.

  1. Performance around the Oasis pond is subpar to say the least. Frame drops are a huge issue there even if there aren’t players or bodies there. However, the latency on the servers as a whole has been spectacular. Haven’t experienced teleporting Dinos in a fight just yet.

  2. Coconut cracking as a Pachy has been a bit inconsistent at times. As you can see in the clip I’ve been lined up to crack them correctly and they wouldn’t do so. Ended up having to move it a couple yards away from the tree it fell from before I could crack it.

Job well done overall with this update, even though there are some bugs. (To be expected)

quiet sequoia
#

This update destroyed the admin panel, it is barely usable sometimes

thorny crater
#

I died trough a bug T.T and I was full adult Pachy. Yesterday I did a save log. But when I tryied to join back on EU1 today I immediately spawned as a baby carno. I couldnt even select the dino (as you could normaly when you die). I really dont know what the issue was. :(( Pls fix that bug.

graceful wigeon
# lost portal compass system is terrible. I was standing right on top of a bush with preferred...

Expanding on this.. in the previous updates, a little leaf icon would appear on your diet plant as a herbivore once you got close enough to it. That way, you wouldn’t be running back and forth watching the icon feel like it’s running away from you. Any sort of indicator of where something is on the ground once you’re close to it would be very useful to have again especially since this has been an issue before. Very hard to locate corpses in the dark/in bushes and dark colored plants at night because of this issue. And, as mentioned in the first comment, it’s so much less immersive having to look up at the compass to locate food in your immediate vicinity.

ornate breach
#

Desync and rubberband/teleporting seems to finally be a much less prevalent issue in terms of server performance, which is awesome. I’ve experienced maybe a single rubberband since the update released, compared to on update 3’s release when I kept zipping back and forth between random places. Good on you devs for finally (mostly) alleviating the server performance issues!

sleek sapphire
#

put the scent icons back on the ground. It looked a lot cleaner and was easier to use. The scent icons up on the compass look scuffed.

pure orchid
#

It would be nice if we had some solid indications of biomes since almost everything is green. Maybe in the UI panel we could see what biome we are in. Swamp is clear as it's a large amount of water, and coastal for the same reason. Jungle has trees and plains has no trees. but do the little patches in jungles count as plains? are they still jungle? are they arid? etc. Just some solid clarification could be nice.

This also could benefit the diet system with a better understanding of where to expect certain food sources. This then feeds into the fact that players appear to have a split opinion on the AI availability. Some see plenty and some see none to the point of starving as a fresh spawn. (I have yet to see a rabbit) That could use some evaluation to see where the difference of frequency may be coming from.

The diet system personally is a fun mechanic, but implemented with quite bare bones balancing it feels.

vast bobcat
#

I don't know if I just spawned in the wrong area, or what. But last night my lady and I tried to play stego and so we spawned Northeast since we figured we'd be easy targets and let me tell you, we ran from Northeast all the way south into Southeast and then over to center and found ONE SINGLE SOLITARY DIET NUTRIENT. Needless to say, after almost an hour of running, we got to 6% growth and said f*** this. I understand you don't want an overabundance of food for herbivores or carnivores, but come on guys. The lack of food for both parties outside of random kills or bushes, is severely impacting my will to participate in diets. When the diets list says that your nutrient can spawn in jungles/plains but then you walk through some of the most dense jungles and expansive plains on the map, and still no food, the shit is boring and tedious. Give herbivores more food options, the big ones take long enough to grow as it is and I'd be willing to bet nobody wants to play a stego and take 4 hours to grow IF YOURE LUCKY and find your nutrients, when they can just grow a carno or Utah in an hour and a half and run around murdering things. Large herbivore gameplay is not fun and is tedious if anything. The more you spread food out and limit it to certain areas, the more you are punishing herbivores for even selecting that animal in the main menu. It should not take an hour to collectively find all the nutrients you need for a growth boost, and if this is how you intend on herbivore gameplay being, I can see why 2/3's of the server is some sort of croc carno or Utah. I want to play stego so badly and enjoy it but I just cant.

ancient plover
#

Maybe one day some extinct large fresh water sharks that can go up against deinos

lean pond
#

Please give us brazilians a Server.
I cant handle 300+ ping anymore....
At least BR1, please.

obtuse turret
#

I can not play for 30 minutes without encountering some bug or glitch. Literally all of my adult dinos this week have been lost to some sort of bug. Not a single one died in a way you are supposed to die.

Examples:
-As ptera sometimes after landing you can not take off again for no reason, you have to attack once to fix this bug. This has gotten me killed 3 times as ptera.
-As a deino i got frozen for no reason after eating a fish. A carno killed me while i was frozen. This has gotten me killed once as deino.
-Somewhere south at night time I fell into a hole right at the base of a mountain. This has gotten me killed once as utah.
-Sometimes** the game randomly doesnt let you drink** and you have to try at a new spot. This has gotten me killed twice as ptera.
-There is a random hole in the ground near the new pond in the plains. As a deino I fell into this face down so I could'nt even defend myself. This has gotten me killed once as deino.
-I got stuck in (/next to) a palm tree. Relogging did not help and admins dont have powers to help. This has gotten me killed once as deino.

These are just the examples that I could recall as I write this. There are many more things like this. These bugs have cost me almost all my time playing The Isle in the past week. I have barely come across any encounters where one side didnt die because/with the help of a bug.
3 of my friends I met through The Isle quit the game because they dont feel like having hours of their time at the mercy of some stupid bugs.

The game is looking very promising but once in a while you should fix these issues because a lot of them have been in the game for over 5 months but all I see is you working on the QA instead of fixing the actual game, and just bringing in more and more issues then moving on to the next update.

summer dagger
#

playable compy when

timid badger
#

Please make a queue to join full servers..

round phoenix
#

the fracture sound is very gross, good job on that 😂

wintry garnet
#

Since utahs pounce actually works bleed is super scary which is a good thing! However i do think more mud pits should be made available throughout the map. Not so many that they are everywhere but just enough that you can find them a little easier. Also consider putting the mud pits on the compass? 🤔

mortal bane
#

Would it be possible to get rid of the thick bushes in front of cliffs? It's a really bad map design idea... what we need is to be able to see it, not go "bush, bush, bush, fall, splat!".

ancient plover
#

multiple character slots per server

whole zenith
#

Idk if this is confirmed but ik this has been said before just wanna add on to it

Pounce needs to add some kind of weight to the prey it pounces, for no reason should a juvi deino be able to run at full speed back to the water when it’s being pounced by a adult Utah TI_LUL , I think this would add more of a challenge when it comes to fighting utahs (and more fun in my opinionTI_PteraHype )especially to carnos seeing how there faster than utahs and can most of the time get away,but if 2 are pounced on it at the same time then it’s gonna go slower than a Utah and want to buck them off ASAP (not sure how much 1 Utah would slow it down but it should definitely slow down a little bit)otherwise it won’t be fast enough to get away from the rest of the pack, just thought this would be fun and more of a challenge when I fight utahs and would make sense

sly shuttle
#

Bring back the 130 slots servers!

ancient plover
#

Jesus give pachy a little bit of bleed resistance a single utah pounce can bleed him out in just minutes and mudpits are so rare with me only finding 2 of them, one in south east and one in Pond

flat forge
#

Maybe the devs could fix the spawn system so that when I log in to a server I'm not standing around in 1 spot with the falling animation happening for a solid 30s-1.5min unable to move or do anything

dense void
#

why is there bushes infront of cliffs which lead to deino infested waters. One minute im running then i just fall

maiden mirage
#

I think the graphics needs to be dramatically improved for evrima but overall I love it

tight plover
#

I would like to share my personal experience after release of Update 4, and to praise some work for the devs they have done for it. Last time I played was Update 3.5 of Evrima and just a little of QA Update 4 at the end of October.
The whole balance pass through Update 4 Evrima is pretty neat and I do like it a lot now!

I have got my great experience with the Utahraptor multiple times in packs. One time of minimum 2h Session, me and other 4 random Raptors were hunting at the swamp in center where the plains are. There is so much enjoyable fun now, when you know, there are chances to get one/two Stegosaurus down or like Carnos and Pachys. I also like theDiet System as well that you have to keep moving which makes fun to play as a Dinosaur.
In Fact, So grateful that pounce is literally worth now using it again. Makes fun, and its useful.

I did pounce a Pachy who wasn't full adult but over the half. The pachy was pounced more than half way down my stamina of a full raptor and with the gameplay that you can't mud anywhere else now makes it much better to keep more safe out there. To survive more and to take care of your own. That pachy had no chance, he tried with 2 other Pachys to escape, probably to find the mud kits. Sadly he died but happily our raptor pack survived by getting food. I love how to see that everyone got nerfed gameplay wise and I do find it worth now. I should probably say that any dinosaur now has the same chance and the same fun.

There is much praise the devs with it.
The improved and changed map is also lovely done.
Sound is amazing so far.

The negative point I experienced was the FPS drops/lag spikes. Especially where many players/bodies are around yourself. Hopefully to get a better gameplay soon for that fix.
🔥

prisma spear
#

after trying pachy the open plans is so hard to get food and live in. with most of the with so many carnivores it feels like one bite will just end you. i honestly miss the wallow on river beds but i know i have not found any mud pits yet. just feels like you don't have a chance to grow at all if you do not know where to find it. or you have a chance to get away with the bleed on you. could see young herbs being able to wallow on river bed while the older dinos would have to use mud pits when they get bigger.

opal sundial
#

GROUPING SUGGESTION

In an attempt to make grouping with friends quicker and smoother and while saving the already unique grouping system of having to use calls, I had a little idea.

Since cords are already tracked in game, and a minimap is probably just a UI eye-sore nor even that effective for grouping, why not allow players to enter in cords somewhere in their character menu, and plot a scent waypoint to that location. So you enter your friends cords that they have given you, you see a purple or some other un-used scent color to those cords. Upon arrival the way point can either be self deleting or manually turned off and the current 2-Call grouping system can take over. This would also allow friends of different species to get into the same area.

This allows a player specific way to meet up with another specific player, bringing a similar functionality to the legacy grouping system, but saves the ultimately more interesting Evrima system

ancient plover
#

Please if possible get the rest of the classic mechanics out as quickly as you can! Skin system and nesting being the top two- so that focus can be brought to bringing more dinosaurs to the game- and despite humans actually being kinda fun right now, I still think you should prioritize dinosaurs and systems before making much more progress on humans-

safe shore
#

If you decide to expand upon mud pits in the future, make some larger ones that are much deeper than the rest. That way we can finally see mud deinos TI_Troll

silver root
#

I just lost an 85% stego, because there are so many hidden drop offs in this game, no matter how far you zoom out, or zoom in. There's just these hidden little cliffs that just makes me never want to explore the map outside of center plains. Why risk it? When a hidden 5 ft drop ends hours of growth.

Not to mention everyone knows exploring is punishing. If you go too far, die of water. If you're a carni, die of both.

Also, I get jungles/forests are gonna have a lot of foliage. But when every inch of a drop off is hidden by thick bush, it's complete bs. I'm not the only one to have walked through a bush and oops, bye bye, grow again.

radiant wraith
#

General improvements:

-I know its something being worked on, but all foliage moving when a player walks through it or moves should be a priority IMO, especially given how surprisingly easy it is to hide even a stego in a large bush. A good improvement would be making it so less sturdy plants like reeds and tall grass are trampled down by larger creatures so they can't hide in them as easily and will have to reply on more sturdy plants like bushes and small trees. It would add to a lot of suspense and horror to see bushes part ways for a large animal that's not sneaking as well as it thought it was.
-Carnivore diets are a lot better now but I think a massive improvement would be to take into account the size of their prey for nutritional value. Eating adult animals as a carnivore should be a much higher benefit and give more nutrients than eating hatchlings or juvies unless the carnivore specializes in it- that way players will be encouraged to group up more to take on more challenging food. This isnt to say lower the nutrients gotten from eating babies, but increase whats given from an adult carcass.
-We still need more biomes more spread across the map to encourage exploration and use of the rest of the map. Having smaller but more frequent biomes would make players more likely to move between them. At the moment, it feels like 75% of the map is jungle and at least half the rest is grasslands.
-An indicator of what biome you are in on the character menu would be a great help I think and can be done without adding a ton of clutter to the menu by putting it next to the time. This would be especially helpful as more biomes are added and for new players who might not recognize the difference between a coastal biome and grasslands, or arid and grasslands for example.
-More dynamic skins that change with age would be great to see, like the male utahs with how its adult markings come in as it gets bigger. I always love seeing that change happen over time, and would love to see it not just on male dinosaurs, but a variety of species.

shrewd jewel
#

these developers really making this game trash. utahs are dumb op pounce and run and dont let whatever rest or wallow....bam you got a kill, stupid no skill. carnos are the biggest meat eater yet can hardly kill a utah. stegos still dumb op and the diet system sucks. the older version was better. FIX THE GAME or add ne dinos dang

gray sleet
#

Lanias and Gentleminmis, I present to you another fantastic idea for the Megalania, Varanus Priscus, regarding it's tracking capability.

With a compass tongue literally designed to track prey, and potentially being the greatest tracker in the game, second only to the Rex, the Megalania would see visual cues when scenting footprints or bloodstains.

Heres a scenario;

You, the megalania, have just bitten and injected a Utahraptor with venom, and you are currently tracking the Utahraptor that has fled. When you press Q on the blood stain/venom stain, the silhouette of the Utahraptor will appear. This silohuette will appear on the scented footprint/stain, and reveal the action the Utahraptor was taking at that time (eg. sprinting, calling, crouching, so on.) Eventually, you find the exhausted victim, and rightfully reap the rewards.

This idea utilizes the "Hallucination" system for the Dilo, but the hallucination is a static silhouette of the victim in a pose alongside the footsteps or track.

If you wish to see some more ideas or suggestions regarding our Over-Lizard, read this message and it's reply
#general-feedback message

jagged dawn
#

If you can "snatch" a dinosaur/fish as a deino with RMB you should be able to carry it once it's dead as well; it feels incredibly clunky and annoying to have to wiggle around underwater to try and rip chunks of an animal you were holding to kill less then a minute ago.

ancient plover
#

BRING BACK Sandbank wallowing!!! Need more incentive for dinos to come to water edges for the Deinos, you only made it worse for Cannibal problems between Deinos by taking that away.... Mud pits are great but dont take away wallowing at sand banks. ALSO need more iconElementWater Water Surface Expansion iconElementWater Ie. Lakes and more connecting rivers

autumn frost
#

subtitles/captioning for hard of hearing or deaf people. potentially directional indicators too, that way you're also helping out folks without directional audio as well as giving hard of hearing/deaf people a chance to hear what's going on around them.

obviously, only allow the subtitles to pick up sounds that a player could hear so that it's an equal match. when a bunch of sounds happen at once, subtitles also function in a way that mirrors it: very east to miss a message that says "Footsteps >" when it's full of roaring and biting.

examples:
Small Footsteps^
Broadcast Roar >
< Sniffing

solid cairn
#

I was just killed by a utah as a utah ( though distasteful its not against the rules) the weird part is he pounced me, I was in the pin'd animation then he hopped off and started biting me but i was still stuck in the pinned animation the whole time

reef saddle
#

I think Pachys being able to knock creatures their size on their ass from standing needs fixing.

fading knot
#

This might seem like a weird and out-of-actuality suggestion, but I want to write it down before I forget it.
Titanoboa as the arboreal apex. I know, there is no way titanoboa could realistically live in trees, nor even on land. But let's remember this is The Isle and put realism aside for a second. In water, titanoboa would get bullied by deino, spino, bary and sucho with no way of going away. On land, it would get bullied by pretty much everything. That's why it's destiny lies in the trees. Safe from everything too big for it to fight, and able to get prey by ambushing from a well-hidden position. And I don't think it would be "too big" to live in trees. We're not talking about a bear that would try to hang on branches, but a snake, who can curl around a tree's trunk to support its weight. If you can build a house in a tree, then you can put a giant snake in them. Also, trees in evrima are massive.
Having titanoboa living in trees would make crossing jungles a bit more scary for things bigger than a dryo, since there would be a threat bigger than a herra lurking from the treetops.
TLDR : I'd like titanoboa to live in trees.

ancient plover
#

Could this sound effect play whenever a human types a message into chat (mainly as a reference to older FPS games)?

velvet dawn
#

In Case of dont having Dryo AI, you guys need to switch Utahs Diet.

Its almost impossible to keep up a perfect Diet cause you dont see any Dryo or Hypsi (what you need a whole bunch of to fullfill your nutrients), and Deino....cmon...where we are at the next Point, remove Deino from Utahs Diet and add Goat and/or Deer. If you want to have Deino on Utahs Dietary, plz switch it to the nutrient its getting from Boars and Tenos, as it would make way more sense Gameplaywise.

We also need a higher Respawnrate for the AI, once the Servers are on 100 players for like 2-3 hours u wont find any AI to keep ur perfect Diet or even Hunger up.

Last but not least, make Daytime last from its current Dawn to 8PM plz, that would feel so mutch better.

Thx for the Attention. 👋

native silo
#

I think the south pond should be re-added, or at least make the south suitable for the deino to inhabit. The focus is on the center right now and in my opinion the population should be evenly distributed.

Also thanks for optimizing the game further. I usually run the game at 70+ fps now CLe_FeelsThumbsUpMan

candid veldt
#

Spawnrates for Preferred diets for herbs needs to be massively buffed

normal terrace
#

Feedback response channel would be cool. So maybe like a locked channel where developers could respond to feedback posts with a lot of likes or interesting ideas to give them some room to share their take on the feedback given

modest crescent
#

Positive

  • I find the diet system and the compass very effective.
  • Beautiful graphics and very beautiful landscape.
  • Dinosaurs are beautiful.
  • New method of stalking very well.

to improve:

. GAMEPLAY

  • it is necessary that the game is more optimized in order not to have crashes or a map that takes forever to load, or that part of the map is not loaded.
    perhaps by rendering the horizon as blurred (as in valheim), I don't know.
  • When we get into the game, it seems that other players can see us, it's annoying.

. SURVIVAL

  • Do not die a few minutes after having an empty stomach or having no more water, rather something like 30min for a very poor diet, 1 hour for a perfect diet, see the idea.
quiet sequoia
#

Human lines similar to escape from tarkov so we can curse the fuck out of utahs who kill our friends

full jacinth
#

There is too much Wild Potato Root and barely any Radish Root we need it to be balanced

stiff pollen
#

Because of the state of AI the game is difficult to enjoy. Artists and the people who have designed the environment cant have their work enjoyed because (at least as a carnivore) every microsecond matters to make sure you're running around finding food. Give us a break and let us stop to actually enjoy the environment. The survival rate in ANY other game is far more forgiving. Players should have to be immediately on the games ass looking for an AI to eat because on low pop there are no players. Starving to death is such an unfun way to play the game. Stop the neglect. At least any communication on the AI would be extremely forgiving and nice. You have a GREAT game. Communication on this matter takes less than a text message

frozen anvil
#

Obviously not a huge deal, but having the ability to turn down menu SFX/music/ambient sounds specifically would be awesome. Sounds in the menu aren't nearly as important as sounds in-game, and taking the extra second to adjust sound settings once in game could mean getting eaten.

leaden oxide
#

One message removed from a suspended account.

drifting cedar
#

pachy adult 1 call sounds like it's hurt imo

ancient plover
#

The stat decrease rate is off the charts.... This needs to be slowed down drastically.

lament palm
#

This game desperately needs disconnect/server restart protection.

Every time the server restarts or is forcibly restarted your Ptera just falls out of the sky, your Deino drowns, or some other unfortunate circumstance plagues you.
-Have Ptera glide continuously if it is logged out mid flight
-Have Deino auto-rise to the surface if it's running out of oxygen and is not being grabbed and it has stamina

Aka: Design safety measures into the dinos mechanics so you don't accidently lose hours of progress (I am not making this suggestion because I lost something due to this, I have not yet, simply stating it due to seeing the complaint a lot)

chilly imp
#

I want to play the game, but even with the pretty decent computer I have, I can't run it at all, so i don't. When I do try, it ends up not loading chunks, lagging at around 10-20 fps and just not allowing me to do anything. I've starved and dehydrated because the water or food source was on an unloaded chunk, which I had been waiting at for around 20 minutes. (This happened today).
What im trying to say is, better optimization would be greatly appreciated, as it would actually allow me (and others) to play the game, rather than quitting halfway through because it's practically unplayable. This has happened to others as well. Ty <3

broken trench
#

Flashlights should have a visible beam of light coming from them at night and you should be able to see dust and pollen lighting up as they fly through the flashlight's beam, just to give it a bit more life

viscid gale
#

It could be interesting to have tail fractures that'd effect Dino's like Stego, Teno, Kentro and Anky the most, where when they use their tail for an attack it deals minor damage to themselves, could be useful for deino and or Rex to gain the upper hand when fighting a Steg if they can aim their bites well enough

wicked wren
#

please! as the new skin system will soon be in development and (nesting) make it so when we create our dinosaur we maybe have a growth line we can scroll on to see how our dino will look from small to adult with the color scheme we have made, or at least an option to look at our dinosaur as an adult cause there will be a lot of difference in pattern on our dinosaur from small to adult and that was annoying in legacy to make color in survival cause we only saw us at juvenile stage when creating

cursive kiln
#

Drinking bug is still happening and very often....both of them. The stuck animation one, in which you need to swim or fall to be able to drink, and the one that doesnt raise your water.

neon crater
#

I find the carnos head butt pretty OP. I literally just had it happen to a fg pachy and had no way to recover from it or defend my self?

summer dagger
#

Playable compy when

crude oriole
#

Please buff the Ai spawn. Update 2 ai was really good. It was possible to explore the map and not starve if you worked with others and hunting was a blastTI_Smug

hexed bear
#

devs im starting to grow tired of getting bitten from ten feet behind me. please try to work on optimization as much as possible. Also nerf scent i tracked a dino down so easily through south to center, add more wallow options, and do something about the state of body fracture. but my main concern is the desync, very hard to play ontop of the lag and bad fps. thanks.

iron mulch
#

Get rid of shallows and the pond in the plains for the Deino. The majority of the rivers and swamp are not being used making Deino gameplay terrible.

ripe belfry
#

I think diets should not affect scent. As a herbivore, it is insanely hard to find food unless you get lucky. Example, in my first playthrough in Pachy, I stumbled across food I needed by pure luck, because I couldn't find it through scent.

I suggest that scent should be affected by injury instead. Example, a leg injury shouldn't affect your scent, but a body shot should affect how far you can take in. A head injury should have an even worse effect, as your nose is injured in the process, where as a combined head and body injury should produce the worse scent range for the animal.

upbeat rock
#

Update is bueno, but whole sections of the map not loading, is not bueno

ancient plover
#

Make it so that pteradon can fly with the rabbits dead body, picked it up realized that I cannot fly with it. I didn't think pteradons were this weak. Unless it was a bug (I was full grown adult)

full jacinth
#

Deinos should have a lunge and drag mechanic maybe with a pulling battle which could he incorporated for dinos that it can't just lunge and hold in mouth. Such as for stegos.

frozen solar
#

Two things I've thought about:

  1. The punishments of diets should be a lot less so, in my opinion. Spawning in with like 50% reduced growth and bad scent range bc you can't find food instantly is not fun, and isn't really incentive to find your diet stuff it's just a constant threat of bad gameplay. I think the nasty current bad diet debuffs should only be applied to carnivores/omnivores who shouldn't be cannibalizing their own cannibalizing and herbivores/omnivores eating diet plants that aren't in their diet, otherwise the bad diet base should slightly or not at all affect stats. This incentivizes the player to find their diet foods to get good stat boosts, but it doesn't make it awful to spawn in alone and struggle for 40 minutes trying to find a single scrap of food that won't immediately get you hunted/killed in the process because you're weak as hell and unlucky

  2. Add wallowing back to rivers, but make the buff last a lot shorter and only affect bleeding, while make the mudpits last a long time in comparison and also buff HP healing speed so that there's incentive to use both depending on your situation

ancient plover
#

I really love the gore that we already have. For example, Tenos having blood on their claws, stegos on the tail and etc.
But I believe this could be improved upon even more. I belive that just like Pachy, Tenos tail could get bloodier and bloodier the more you start to hit people and animals with it, as I believe smashing in heads would surely get it quite bloody.
This can also go for the carnivores. Currently when considering combat only, herbivores are the only one that get bloody in a fight. A stegosaurus gets a bloody tail when impaling things, Pachy a bloodier dome everytime it hits something and Teno gets its claws bloody when slashing something.
For Carnivores this could work as well. For example, a Utahs claws and mouth get bloody when you pounce onto something, a Carnos head/horns get bloody when you successfully charge an animal. Or even simply the mouths getting bloody whenever you bite/attack something as a Carnivore would be amazing.

night bolt
#

I would love too see the Juvenile Oviraptor have the yellow striped color and pattern that Cassowarys haveTI_Hot

ancient plover
#

GIve us a version with lumen and nanite. Or make the game performant so that it runs like a good game.

red dove
#

Before I start, the update is fun and adds more things to do when playing. Would only say Optimization is still needed a lot.

More Lakes / Ponds: I've been playing a lot since the update and the water source near south / south east is giving me twins or triplets flashback from the old map V3 and like the centre lake in thenyaw. No one is really wondering off and theres a lot of reason as to why I think that is. The new nutrients is a great addition however as a pachy I have explored a lot. Most areas that look like would be a plains do not even spawn the food. The plains area near swamp hardly has any food in-fact so far (feel free to correct me if wrong) I have not even discovered any food in that area. But theres other reasons like water. The lake or pond near south/south east is pretty much most convenient for everyone so everyone goes to it. So it would be good to add more around the map. The rivers are great sure but not all the rivers are near the food sources. Maybe add a pond or lake in a jungle for stegos since stegos food spawns in jungles and in other areas of the maps.

Im having myself go from filling up on water and food walking around the map then 15 minutes later running back to the same water spot to drink. And so on back and forth.

Now I know rivers are a big thing because deino needs them however, I remember being told that tenontos food will be swamp based or if not then maybe add a dino that eats in the swamp so that deino can still hunt etc. Theres 1 pond on the map thats the most popular one and the other pond is at the coast and no one goes to it because its so far away and only food that spawns near it are coconuts and sea life.

Theres a lot of ways around this. The main point im trying to make is people are hovering and gathering around one spot on the map again. Change spawns based on the dino / add more ponds & lakes / place foods or add foods in more diverse areas not just plains / make water last longer.

Maybe a way to stop people going to the same water source is make it so certain foods especially coconut gives you water but max out at 25% like grazing. Not all dinos eat coconuts etc and this can be balanced somehow just throwing out ideas to help spread people around same with melons etc

**If anyone has had other experiences finding food in far far away places etc and I might be wrong on anything @ me in #general-feedback-discussion **

stone reef
#

I'm speaking from my experience as a deino player but I find it hard asf to keep a balanced diet, it's literally none existent because let's be honest we're vsing humans not actual dinos so they drink in shallows. I heard there could a seasonal system to get herbs to move locations and there for force them to drink at closer water sources, idk if this is true or in the road map but yeah that would make sense to implement soon as the deino is kinda excluded from the food chain.

late arrow
#

Would be nice to see energy drinks looted around bases for humans to drink which increase there speed for a short time and regenerate there stam quicker

marsh swallow
#

permanent battle scars, I would love to see dinos/creatures survive a fight- heal but keep the scarring. Maybe some broken horns, plates, etc.

radiant wraith
#

Deino adjustments
Understandably, the deino shouldn't be a free grow eating anything and everything it wants to, the time in which it was was incredibly boring to play and honestly kind of unfair given it's size and power, but there are still several issues with its diet: the biggest one being the difficulty in actually eating other players, due to too many safe spots for them and that any land creature can fully avoid rivers in their entire playthrough if they know the map. The next biggest issues are whats actually on its diet: reasonably fast dinosaurs that are hard to catch. Once you miss, they are gone and the deino doesnt get a second chance at them.

As said in other posts, the best changes that could be made for it are larger and more frequent rivers that demand players cross them if they want to get out of the area. I won't go in depth on that again here other than saying players need to frequent the rivers and need to cross, and we need a way to access the beaches with fresh water.

What could be a good change to deinosuchus though in terms of its diet is not limiting it to eating specific species, but rather, adult dinosaurs. Let it still be a generalist who will eat anything it can catch, but get the most out of it when it is taking on prey that matters and has some risk to it. Sub deinos can reasonably take hits from just about everything but a fully grown stego with minimal risk to themselves and an adult deino can tank a good number of stego swings. Let their prey be focused more on larger creatures, so they have more choice in what they actually consume and make use out of it. This will make deino players focus more on prey thats actually going to give them a good deal of food, and also make them a proper large predator, going after large prey.

Fish also should without a doubt be on deino's diet, and when more aquatics are added, those should reasonably also be on their diet.

wispy forge
#

A suggestion for the future water level (drought and flooding) system, and giving deinosuchus more hunting opportunities—
Filling the Deinosuchus nutrient levels is very difficult. No dinosaur would dare risk drinking from deep water with all of the shallow water alternatives available. I think there should be less shallow water, or at least make shallow water difficult to get to for the land dinosaurs. This way, shallow water is more of a well deserved gift and opportunity rather than taken for granted and a slap in the deinosuchus's face. Hunting land dinos is near impossible unless they simply wish to die or get cocky. I think that when new aquatics come into the game they should definitely be added to the Deino diet, maybe provide for a nutrient besides the third one alongside deino and elite fish. Personally I'm tired of living off of fish with the third nutrient filled up to 300%.
Then again, I suppose this could be fixed in the deino's favor when the 'water level- drought and flooding' systems come into play, if of course that is still in the plan. Making shallows more scarce during certain times and more plentiful during other times. It would really make dinos appreciate shallow water more when it is available and wouldn’t be taken for granted as it is currently. I just wanted to throw it out there. Currently, deino players are almost always living on fish and other deinos, with the exception of pure luck or stealing another player's kills off land, we need more hunting opportunities for our fat fishy friend.

sinful cave
#

Maybe Evrima can get ambush speed thats not spammed

devout wraith
#

I know this probably has been mentioned several times but please get rid of the new scent compass, its awfully inaccurate and only leads to death when you're trying to follow it only to fall off a cliff because you cant see it through the thick growth until its to late on top of the food not being were the compass is showing it. Just bring back the floating scent there's ways to go about not making it a laggy mess just take Wolf Quest's scent tracking for example.

broken trench
#

Some suggestions for human items that I randomly thought of

Animal Callers: Rare Item. Can mimic the sounds of animal AI to catch the attention of dinosaurs. Rarer variations can also mimic small dinosaurs, like Hypsi or Compy

Straw Water Filter: Uncommon item. Filters water when you drink it, allowing your water bar to fill up faster so you can get away from water quicker

Flare: Rare item. Can blind dinosaurs similar to Primal Carnage: Extinction. Can also light up areas and be seen from a long distance away by other humans and animals

LED Bulb: Uncommon item. Makes your flashlight shine brighter and reach further

Binoculars: Uncommon item. Self explanatory

Scent Elimination Spray: Common item. Covers your scent for a short amount of time. Pretty much the human equivalent of mud wallowing

Sleeping Bag: Rare item. Can be placed on the ground outdoors and slept in, reducing the log out timer by a small amount

Night vision goggles: Extremely Rare item. Allows you to see easier at night. Needs to be recharged when batteries die

Boot Cleats: Rare item. Can be applied to boots to allow you to climb slightly steeper inclines at the cost of stamina

ancient plover
#

some feedback- instead of just reading what players want- actually update the game and add new things, evirma would be insane and u guys could start making good money again

nova burrow
#

Can the underwater vision for Deino at night be buffed. I literally have negative vision unless I hold my camera at the floor of riverbeds to see the out line of fish.

ancient plover
#

Footsteps shouldn't appear automatically as a carnivore, you should be able to see footsteps by staying still and sniffing it rather than being automatically while running or walking, it just doesn't make sense and it's unrealistic.

toxic pike
#

Im pretty sure the devs have announced there will be no new playables come update five, but the oviraptor would be just the best pick, for nesting and skins. just the brilliant colors we already see on the oviraptor being customizable sounds awesome, and what is the egg update without the egg thief? I will keep pushing my suggestion of the oviraptors ability being a save your ass mechanic, where if you are bitten whether by a chompy herbivore or a hungry carnivore, there is a chance that you get away free from that attack, and the assailant gets a mouthful of feathers. this could even incorporate the diet system with how long the feathers would take to grow back. it would need to be a mediocre chance, so its not blatantly overpowered, but its a gambling tool for a very risk takey dinosaur, that could use an emergency escape when your constantly snooping in hostile territory for eggs.

ancient plover
#

Gonna bring this up once more, this blog has some details on physics experiment. It has to be noted that while physics simulations may not be 100 percent correct, there is still truth in them. Not only that, dinosaurs still have inevitable variations on the way their legs are propelled (some may have more reliance on knee rather than hip propelled locomotion)
https://whatsinjohnsfreezer.com/2021/09/22/dinotails/
https://whatsinjohnsfreezer.com/2021/03/19/5528/

We released a publication that, for me, comes full circle with research that started my career off. Back in 1995 when I started my PhD, I thought it would be great to use biomechanical models and s…

The blog is back! Briefly. With dinosaurs. Back in 2005, I published a paper in which I used a “SIMM” 3D musculoskeletal biomechanical model of Tyrannosaurus rex to analyse its muscle a…

elder stump
#

Does anyone else experience their pc overheating in evrima, I have a 2070 super and more than enough fans yet they still go crazy whenever I play the game, yet any other game I play I get no issues

warm spoke
#

Please make the pternaodon forecast more enjoyable. I'm just running around starving, with about 0-20FPS and a pternadon going AAAAH! AAAAAAH! AAAAAH! in the background.

lone plank
#

Suggestion:

-This suggestion is for deinos and something that would be good for deinos is that when we are above water and just being still only the head should pop up above the water instead of the body and the head. Found this picture and this is what I was thinking about

hollow sorrel
#

Can you guys please fix the pachys hitbox as soon as you get time? The amount of time I've been hit by there big ugly head when im like 10 feet away is just bs and my ping is around 30-60. thanks devs the new update is amazing anyway.

main sleet
#

It would be nice if pachy juvies got their own sprint animation to allow them to be more than playable slugs. Utah and carno juvies can keep up with the adults pretty well, but for some reason pachy doesn't get this. Instead you're stuck at 14kph while being forced to walk into the open plains for food.

I was constantly expecting to see this happen each mechanic test, and yet it never did. And now we have a 'complete' pachy with a juvie which doesn't function. 'Legacy syndrome' for juvies was something I didn't want to see return again.

summer dagger
#

Playable compy when

blazing beacon
#

make nights shorter

we don't have night vision yet it feels like more often than not, night time is longer than daytime.

ancient plover
#

Make the game run better for gamers with a lower budget gaming pc
Red dead redemption runs better atm for me

native basin
#

Parasaurus could have an attack or ability using its sound to stun or confuse carnivores leaving them a little confused and slow

runic spindle
#

So i played uptade 4 for a while now and the biggest complaint i have is that pachys are overtoned atm it doesnt mak sence to me how 2 pachys can destroy a full utah pack or kill a carno.
Imo utah still needs a lil buff so atleast 2 utahs could defend themselves againt carnos or pachys.
For me atleast rn bleed seems like a minority. It should to more then just make ur bleed go down maybe bleed can limit ur max stam, the more bleed u have the smaller the stam pool is.

opal sundial
#

GROUPING SUGGESTION

In an attempt to make grouping with friends quicker and smoother and while saving the already unique grouping system of having to use calls, I had a little idea.

Since cords are already tracked in game, and a minimap is probably just an eye-sore nor even that effective for grouping, why not allow players to enter in cords somewhere in their character menu, and plot a scent waypoint to that location. So you enter your friends cords that they have given you, you see a purple or some other un-used scent color to those cords. Upon arrival the way point can either be self deleting or manually turned off and the current 2-Call grouping system can take over. This would also allow friends of different species to get into the same area.

This allows a player specific way to meet up with another specific player, bringing a similar functionality to the legacy grouping system, but saves the ultimately more interesting Evrima system

thorny kettle
#

This water filter makes things transparent underwater, making finding fish or anything else underwater impossible to find. Also makes it incredibly difficult to even know where you are, as the ground becomes transparent too. I am an adult deino for context on the first image.

lean stirrup
#

Remove river rushing sound when playing deino please. I'm going deaf in shallow water and food falling under the map when you drop it as deino k thanks

regal oriole
#

i dont know why but night is litteraly never ending and is darker than the bottom of the marianas trench. i understand that night vision will be here in 5.5 but until then either make night like 5-10 minutes and day like tripple that, or make nights MUCH brighter (btw i have vision issues and always have problems seeing in the isle including legacy)

quartz laurel
#

Don’t know if anyone else has experienced this but I logged out at Oasis. Upon joining multiple times, I experienced multiple fatal errors which wouldn’t let me log in, resulting in my stego dying because the entity was still spawning there every time I tried to join the server. It even continued after verifying my game files with steam.

ancient plover
#

Equal time on Night And Day it's simple thing to do. Night vision isn't here yet and everytime i come on ANY server it's 90% night time and it's dark as hell so Please make Night And Day same equal amount of time

uneven acorn
#

Humans should get some simple clothes like a jacket, shirt ect for low defence and extra inventory spots, plus if you add temperature for humans they could always work with that. Also they would look less... fake so to say

visual burrow
#

The Northeast side of the map is dead af. I think a way to help with that would be to put a swamp in that general area to make it worth going there for most players. 1. It's possible Deinos would wanna go there more often now that there's a swamp there with fish in it. Crocs almost never go to Northeast and it's sad because it's a huge stretch of river that feels really dead without Deinos in it. 2. Tenos currently only have 2 places where they can grow reliably, Southeast swamps and Oasis and that's boring af only having that many places where you can grow, so another swamp in the Northeast would make it more interesting. 3. More Tenos being there would inevitably attract more Carnos and Utahs to that area.

ancient plover
#

Now I don't think it's been mentioned before but with weather being planned for I think the relatively near future, although it's the Isle so you never can tell, what if we could eventually have hail with that? This wouldn't be like a deadly kinda weather although it could inflict small amounts of damage on creatures, especially the smaller ones, potentially encouraging these smaller organisms to take cover till the storm has ceased, I think it could be another infrequent but cool "threat" to smaller creatures. I also imagine it could be cool if hail could shatter eggs if it hits a nest making parents extra protective of their nests. Also I don't think this should be a frequent event but rather an occasional, even rare phenomenon that brings with it its own minor challenges to overcome.

summer dagger
#

playable compy when cant just waste that amazing dino model and not let us play it

fallen canyon
#

Can’t smell water kinda sucks nothing loads in this update broke my game

ancient plover
#

Change ptera rest and sit to this from the concept art. The current ones look bad

wintry garnet
#

Put humans on the diet of every carnivore in the future to encourage killing them. Also if humans ever get any canned foods, bagged foods, ect that a herbivore would realistically want to eat it should give herbivores nutrients to encourage stealing food from humans or even just killing them and taking it off their body. Both would make playing humans a little more scary knowing you cant trust any animal on the island.

fading raven
#

Hello, so i am writing this feedback, because i tryed to play the dryo, but i couldent dig for roots or even eat form some plants. Also when i try to drink water at a lake or a river, at some points i just dont get any water for drinking and at some areas i do. could you guys please fix this? Thanks in advance 🙂

nova jacinth
paper void
#

it'd be nice if the current AI for evrima seemed to spawn more and also made sounds/had tracks so you can actually hear or spot that one is present (especially through thick foliage)

green thistle
#

Ok so hear me out, Ik it’s been a while since I’ve been here and I’m completely open to debate. My idea is an “inhabitant only” update. Ik the devs have been focusing on mechanics and Ik why, but I personally think that there are too many mechanics for not enough dinos. For the time being I completely understand the prioritizing of mechanics but I think once the troodon update is out that we need some variety in dinosaurs to really be able to appreciate the mechanics. Some options may be a possible omnivore, such as the ovi. There could be the Herrera, or another land, mid tier carni such as cerato or dilo. Another herbi, like a small or medium ceratopsian or a kentro. I’m not sure which ones work best but it would be really amazing to see a huge variety of dinos because many players can agree that the dinosaurs we have now are great, but kind of force a lot of players to play a style that doesn’t really fit their preferences. Idk just my opinion lmk what y’all think

bleak pawn
#

So humans are kind of useless when it comes to getting pounced by juvie raptors. What if (at the cost of stamina) the human could grab the raptor and throw it over their back? Essentially the bucking animation when you get it off. Idk, I feel like its kind of anoying to get pounced by these things just for them to run off and pounce again.

ancient plover
#

I have a couple issues with how hypsie grabs certain types of food, specially those that are not a set size like melons, oranges and pumpkins, everything else the hypsie grabs shrinks and it really breaks immersion. This also ties to an idea I had for hypsie and other herbivores nesting material gathering.

Hypsie being a small Dino would either look for bushes or small sources that would let em rip out branches, why not use the already existing food plants and give them a second purpose, nesting material! , imagine a teno goes to eat some mountain ash only to see a hypsie ripping a whole branch off the bush and dragging it into the forresr, it would not only give the dinos more interactions with the environment but also allow for some unique and quirky interactions to give the dinos some personality

broken trench
#

This is a suggestion I posted a while back (probably a year or two ago by now) that I thought I'd post again

I think it would be neat if we could see our cause of death on the death screen after we die

For example, if someone is killed by a carno, on the death screen it would say "Asset killed by Carnotaurus" even if they're killed by a player, it wouldn't show the players name. Here's a list of possible death messages

Asset starved to death
Asset died of dehydration
Asset bled out
Asset drowned
Asset eaten by [Insert dino here] (When someone is killed by something big enough to swallow them whole)
Asset mauled by a pack of Utahraptors (For when someone dies while being pounced by multiple utahs)
Asset ambushed by Deinosuchus (When someone dies after being hit by a deino lunge or after drowning while being held by a deino)
Asset killed by [Insert dino here]
Asset crashed (When a flyer crashes and dies)

There's probably more people could think of, but these were just a few I thought of off the top of my head

viscid trench
#

Sea turtle nests that dinos can raid as a source of food.

wispy forge
#

I think Deinos should get better underwater night vision. At night you can not see anything underwater as a deino. Considering that modern crocodilians are said to have excellent eyesight, especially at night. I would think that a deino player should be able to see clearly in a 5 to 8 meter radius at least. This hindered eyesight really interferes with deino on deino combat, its difficult to fight something you cant see, paired with the blaring blue ripple effect, nobody knows where anyone is. And let alone trying to catch a smaller target, such as a fish, when you cant see it.

graceful wigeon
#

You should NOT be able to be stunned/knocked over by a hit to the tail- that just doesn’t make sense. Carno can ram a teno at the end of the tail and it’ll completely knock them over, it’s quite annoying

full jacinth
#

Can we get Megalania as the next dinosaur or the one after?

dusky gale
#

it still seems like the glitch where you get your dino killed after logging out is still not fully fixed due to me losing both a teno and a utah

velvet dawn
#

I have an idea for bleeding-based classes in Evrima. In case of that Bug we had allover the mechanic Test with Skills didnt work on AI, the bleeding lvl of its prey should be visible for Utahs. So we are allowed to find out if Pounce/bleed work as it should + its an tool for bleeders to build theire strategies in killing other packs for example, what could be very important for smaller bleeder-classes like oviraptor, troodon? But its mainly about to ensure Pounce inflicted bleed to the prey, specialy AI. Im not entirely sure if Carno/every carnivore should be able too, or needs at all as Carno for example kills with dmg, not by bleeding. Every class whose main ability is bleeding theire Prey down should be able for this and it shouldnt be a big deal to make it work. :-)

night wagon
#

The current map in EVRIMA is missing landmarks. I just don’t feel like the locations on the current map are as iconic as those on Thenyaw or V3. Adding these landmarks would make travel and exploration a lot more interesting that it is now

ancient plover
#

I think we should have better scares, not only showing the level of damage but also the level of bleed so peoples are less misleaded during fights.

midnight locust
#

itd be nice if the game didnt cause a fatal crash while im playing, thanks

faint nimbus
vagrant charm
#

i understand that the devs only favors hebrivores BUT IS IT REALLY THAT HARD TOO ACTULLY ADD FUCKING NUTRIENT AI FOR THE CARNIVORES?!!!

ancient plover
#

Give Pteradon a pierce like attack, that is used mainly like an air strike. Could make hunting for rabbits a lot easier since there really fast instead of having to be in the air spamming rick click as it dodges your attacks. (like how a hawk dives down to its prey but instead its using the pointy tip of the beak)

ancient plover
#

Either having something in your mouth needs to stop cancelling the charge, or charging something should stop it from being insta grabbed, because the amount of time a pixel of a baby's hitbox has stopped me from ramming the adult that is barely paying attention is too much to count and its frustrating when i'm using the ability as intended

chrome sage
#

Quetzal in 2022 please, with a grab mechanic to grab baby and juvenile dino's.

mint wraith
#

a camera item for humans so they could make photos of dinos and scenery. maybe later they could get objectives to photograph i.e. 2 dinos on the same picture or a deino in the water or a ptera trying to fish or a nest with eggs.
with a little zoom functon on the camera and a flash so that at night you could see flahses in the dark of humans making night pictures.
and the pictures will also be saved on the harddrive then

sage cliff
#

Would be nice if there was food for pachy in more than 2 places on the map

quiet sequoia
#

Add the graphics option to disable grass shadows, it looks kinda bad and its very performance costly so an option to disable it would be good.

prisma moon
#

Add Footsteps sound to the pachy or make them louder ffs TI_Rage

weary harbor
#

adjust the game visuals so increasing the monitor's gamma does not grant any advantages. as the new update has new night features such as night vision and nocturnal hunters, seeing night as clearly as day using increased gamma will break the game's balance heavily.

real elk
#

I thought of this while sculpting burnt bark. Why not make natural disasters like forest fires it would bring realism into the game

modern hinge
#

Diet Suggestion
So, i've had this on my mind for awhile and thought: why not share this? Because f*ck it. Basically, I think the diets for some dinos (Not all of them, maybe that'll change), should have diets that consist of the dinos they lived with in their periods/areas, and/or following the niche of they'd fill in. So, here's some easy examples that I thought of

Rex: So I had some time to think about this and I based it off of saurian, and the dinos based in that game. I thought of making it scavenger but giving it no diet needs would be OP so no. Here's the diet list I have for it:

  • Triceratops
  • Pachycephalosaurus
    *Shantungosaurus (Replacement for edmontosaurus)
  • Ankylosaurus
  • Gallimimus
    As you can see for the list, no other carnivores have been added, mainly because It feels redundant for the largest predator of it's area to be hunting down scavengers, as they'd barely give any food

Cerato: I like the idea of cerato being a carnivore with a beefy stomach, which should stay. But I think that It's "Having a beefy stomach and being able to eat anything it wants" to be with just rotting corpses, that should be cerato's (And some other carnivores) niche's. So, here's my prey roster for it:
*Ceratosaurus
*Dryosaurus
*Juvenile (And below) Allosaurs
*Subadult (And Below) Maiasaura (Replacement for Camptosaurus)
Now, the reason I put Juvenile (and below) for allosaurus was because Ceratosaurus wasn't actually able to take on an allo alone, so it'd make sense that they'd prey on young ones to prevent them from getting larger. Also, the inclusion of Cerato in it's diet list is because it'd be interesting to have another cannibalistic Species

hoary creek
#

Give humans a camera in the next update for them.
It would give them something to do while they are barebones and makes it more interesting, However if this is too much work then its probably not worth it, just a lil idea i had
Great work on U4, we got there in the end 😊❤️

humble island
#

Herbivores should not be able to just sit in one spot forever. They should need to be on the move constantly for food. We see it all the time, stego's and pachys and tentos just sitting around pond or swamp and camping corpses and harassing crocs. They should not be able to afford to do this. There should be a natural incentive for the to split up and find food so that mega packs aren't formed.

visual burrow
#

Add a restart server warning that plays 5 minutes before a server restart. I've had multiple instances where I earn a nutrient, the server restarts, and when I come back I don't have it anymore because it set me back. Very frustrating.

narrow timber
#

Head fractures are extremely inconsistent. I've been hit in the tail and received them more times than I can just chalk up to dumb luck. Please fix this

hot hornet
#

Can we get an upgrade to the Northeast Spawn Zone? First of all, 90% of the time it spawns you so far from water that you end up being totally lost and running away from the water instead. Also, there are basically no nutrient plants in the proximity at all. The nearest I found was a coconut tree that was all the way down where there's a river 3-way meeting, near shallows. The only other good option to go with NE right now is to remove it as a spawn zone entirely, as hardly anyone spawns there and it's miles from the nearest hot spot where you can find friends. Thank you for considering.

whole lance
#

Compsognathus would be cute if it didn't have slit eyes.

cedar obsidian
#

Update is done very well and charming, the time taken between mid/last stages of QA and release of the update was definitely worth it. Many bugs and annoying features were fixed and polished. Thank you, Merry Christmas!

maiden hazel
#

Please change diet for deino, let's be honest here, you can't realy have a perfect diet as an adult, you are going to eat mostly other deinos and fishes. The chances you gonna kill a stego or somthing else from other diets it is pretty low. In the end all is left are a bunch of people that playing deino and they are upset coz they died to an adult deino thats was hungry and did not care about a perfect diet 😏

cedar zodiac
#

do something against these people who use reshade, look at this print I found the person can literally see everything that is under water, in this case it is in a salt water lake on the beach

faint field
#

When anky returns, please keep the sounds and the way it waddles in stead of walks. It’s adorable! 🥰

ancient plover
#

Growth still sucks
Give me something to do
It's still a waiting queue before the actual game starts, especially when you max all the diet bars. Ironically AFK growing is the optimal way to grow.
Introducing a universal mechanic to solve this dilemma only to inflate the growth times rubbed a lot of people the wrong way for the right reasons.
All you did was artificially justify this mechanic without the mechanic itself rectifying the problem. This mechanic is not a real gameplay loop, nor it is even remotely a band aid fix to the fundamental issue of growth. It's a convoluted system offering lackluster benefits for what it's been hyped. Either lower growth times, or overhaul this mechanic to something worthwhile. All it does encourage hotspots and bad behavior, while turning people off. I'd rather have no diets than the current iteration of them.

sinful cave
#

So if it is true that Herra while be able to drag prey into trees, why not enable utahs to move their prey onto the large rocks that you can find around the plains so they can protect their kill more effectively

ancient plover
#

Can the utah head be lowered down a little when running into this

radiant wraith
#

Scent
-There needs to be some form of timing out on tracking footsteps you've locked onto. I'd highly suggest that if you aren't nearby them for say, 15 minutes, you're no longer locked on, but if you're still actively following that dinosaur, you will remain so.
-I'd like to see a change to blood. If you're nearby it it often lights up the same way it does in scent view, which can be annoying at times. Unless you've sniffed, blood should look more natural and in the environment.
-Scent plumes around corpses would be great to make a comeback when sniffing, to better tell them apart from foliage, or putting the icon over the body when you're near it.

General improvements
-Expansion of the IK system. It's pretty immersion breaking that our feet float on most uneven surfaces.
-AI should be significantly louder, and IMO should occasionally make loud broadcast calls for the deer.
-Some AI should also spawn in groups more, such as boar, deer, frogs, and chickens. There should be juvenile versions of them in the groups as well.

chrome basin
#

I really like that you ask the community question now, of what they didn't like with old nesting as example. It's really great to get exact Feedback, do more of that.

knotty spoke
#

I recently saw on the Isle News that Kissen asked about what we disliked about nesting in legacy, and it seems like a lot of people hated sitting in the nest?

I felt that sitting on the nest was one of the best parts of nesting in general. I think it adds a lot to the feel of being able to breed other players into the game, one of the most unique mechanics of the isle. It just feels great because you had to sit there for a while for it, there's an effort associated to it. It interacts well with gameplay as well because you're not just spending time, but also hunger and water since this is a survival game.

That said, the lack of purpose for males was indeed terrible.

A concern I have is that if a friend wants to join you in-game, it might be easier for him to just spawn as a juvenile and go towards you rather than having you create a nest and birthing him as a baby which then needs to be cared for, making the whole nesting system invalid. Anyways that's my two cents on it thanks

lyric tide
#

Herbis should vomit when in the proximity of corpses for too long to stop stegos constantly corpse camping.

serene sapphire
#

Utahraptor eats way to slow. I thought utah would be a quick-eater so it can eat before even bigger carnivores move in and then challenge the utah to a fight or make it run. I think it would give players more time to get from point a to point b to then join a pack or start a hunt then to find their prey or pack has already left. Most likely that wont happen but it is also boring waiting a minute holding down e or grabbing piece by piece with g only getting like 10% per 8 seconds shall i say.

nimble meadow
#

Just had 30 players get fatal errored offline on NA1... really disappointing having your whole pack wiped because you all fatal errored in the middle of fighting a croc. 5 of us and 25 others all at once...

tidal temple
#

Generally, the game for me is less playable then before. I am so fucking frustrated. I constantly starve because other pwople rush to get the limited ressources. I play the Isle for the views, the fun conversations I can have with friends and then the occasional rush of adrenaline when hunting or encountering other players. But now it's just an annoying grind. AI is non exsisting, finding it is even worse. The scent system works a third of the time.

thin grove
#

I cannot not certainly tell if this would be a good thing to add or not but it’s still an idea of mine I’d like to share. This suggestion is about the perk system and how it can be adjusted to encourage players to play the game so it’s beneficial for everyone yet balanced.

As you know, there’s a lot of issues surrounding mix packing, over population of certain playable animals and so on. From what I’ve heard how the perk system is going to function is rewarding players who managed to live a full life (surviving to the point till you die of old age after elder) with a special ability they wouldn’t have access to from the beginning. This it self if a very good mechanic and can be adjusted to encourage the player to play the game in a special way depending on what animal they play as.

What I’m suggesting is the value of the perk they will be rewarded with will be effected from they way you play the game. For example, if you’re grouping up with animals that aren’t your own species or you’re simply are apart of a way too large group (beyond the group limit), the game would sense this and result in you getting bad perks if not any perks at all. Another possible example would be if you’re a herbivore that’s being too close to a corpse, the game would think you’re body guarding and therefore not reward you with perks. That’s the main idea at least.

Depending if this suggestion goes well, I will further explain how this mechanic would work in another suggestion where I go way more in-depth on details and such. Feedback is always appreciated if you have any ideas about it you’d like to share. And another thing, marry Christmas to everyone! I hope you have a wonderful holiday!

tepid berry
#

I think before adding new content to the game the focus should be on making the game playable and accessible to most players. I have 444 hours on the isle and so far had no trouble running the game at a reasonable fps, however this last update made it impossible for me to play the game as I cannot load the map, also the audio has been stuttering for a while even before this update and I'm not the only one with these problems. Additionally I find the lack of a proper way to connect to servers such as a queue instead on spam clicking and hoping you get in as its really hard to join servers especially after an update without using the steam method. I suggest that these problems get solved before new content is added as new content is no good if a lot of people cant play.

ionic pond
#

I came back to The Isle for update 4 and i like the diets (they're not perfect but still more interesting than what was before) but i have one compalint. FPS. Last time i played before now was update 3s release and everything was fine. Sure sometimes frames dropped to 40 but i can live with that. But in this update? As long as im alone or with 5 people max everything is fine, but when more people show up (like a herd of herbrivores) instant drop to 15-25 fps. Sometimes even 7. Its really frustrating because i rediscovered what i liked about this game back in the days of Legacy when i bought it, but the framerates just discourage me sometimes. I still play it despite all of this because i really want to, but my friends that i would like to play with (they want to too) turn the game off after 20 minutes because of the framerate. Im almost certain that it has to do something with player rendering, because as i said, the frames drop drastically when there are alot of players in one place. Please try to fix it.

gaunt sedge
#

For some of the bigger trees with really thicc branches, they look definitely big enough for a ptera to easily land on. But you go right through them. I think you should be able to land on em

undone hinge
#

If you want to make smaller Maps, maybe update the existing ones. Thenyaw and V3 - Map, but with the new graphics and maybe some smaller changes. The Maps are pretty neat with amazing and unique terrain, please dont just let them rust.

kind star
#

Discourage herbivores from actively hunting small carnivores, just doesn't feel right when you have a pack of pachys actively hunting carnivore babies

modest sleet
#

Some people have suggested dive-fishing for Ptera.
I suggest keeping the skimming for rivers, and diving for the ocean.
Makes sense as the oceans are deeper, so the fish doesn't have much reason to be in the surface as often. Then you could dive in the ocean and grab one.

You would need to be able to takeoff while swimming for this though. As no one would want to swim all the way to the beach to takeoff.

signal nexus
#

It’d be neat if they gave humans a small journal that got automatic notes whenever they encountered a dinosaur, kinda like Arks but whenever you ran into something, it would fill another page giving information about the animal and ideally if it’s harmful or not. Etc. could be a reference book or something. Kinda reminds me of the guy from JP2 when they chase the herd and he’s spilling facts about the Pachy haha.

young shuttle
#

It would be cool to have a 'fast wallow', triggered by holding Sprint while wallowing. It costs stamina, but can get you to stop leaving tracks in a hurry. It feels so weird to calmly roll around in a relaxing manner while being hunted.

astral basin
#

At the start of development I had spoken of a carnivorous plant that could eat something the size of a raptor. yes it's fantastic but so jurassic in my thoughts

manic plaza
#

Scent system is 100% an amazing start, but I think it is extremely in carnivores favor. Now that footprints glow constantly in your honor you can chase a target without having to get out of sprint. Herbivores are blind to footprints and blood, making it incredibly easy to lose track of a carnivore as a herbivore (Or even other herbivores).

Just seems a bit too easy for blood thirsty meat monsters.

paper turtle
#

Gallimimus has always been my favorite dinosaur since I was 7 years old, so I wanted to compile and post my feedback on it here! TI_galli

https://docs.google.com/document/d/1897Z-1aSj2uoTZJ9ARjxNkX7Nlwpj7h7cmv3AcTDe8s/edit?usp=sharing

magic shard
#

Ok .... there is no difference between QA and the update. The same bugs and lags. You literally worked on humans for months. I hope that everyone who wanted humans is satisfied. Now you can walk around as a human and the game is still trash. GG Uninstalling it again. Cya in 6 months.

sinful cave
nimble pasture
#

I think evrima bushes should be made smaller, in legacy bushes were tiny, only hiding a portion of your body thus rewarding people that kept a lookout and not making hiding very easy as youre basically invisible while inside them. Like seriously some of these can hide full adult stegos and most can hide mid tiers like tenos and crouching carnos. They're also incredibly long which lets thing like deinosuchus become almost invisible

loud linden
#

I think we should fix bodys falling under the map first.

turbid warren
#

Cerato should be able to chop off a chunk of meat off of a large herbivore or carnivore in case it needs a quick meal. This attack should deal less damage (but still a lot of damage) against larger creatures, but getting headbutt by a Cerato should be fatal for a smaller creatures. And, before you say it (looking at that one guy reading this) Yes, I know cerato's horns were most likely as a sign of maturity or for fighting off rivals, but carno's horns were most likely used for the SAME PURPOSE and yet they have an attack that uses their horns. Also both genders of both creatures had the horns.

night bolt
#

I love these designs Hypernova created for Homalo, these would be so amazing too add for Elders or special cosmetics or anything these are super unique and amazing PogBlue

thin grove
#

Stegosaurus suggestion,

I came up with something I believe would suit stego. So currently the stego is the strongest roster in the Evrima game. Despite I think it’s at a good place, pretty balanced and so forth, I’m curious if my idea on it would be good if not better.

While it isn’t much I would change, those few things are actually quite big things to consider that would definitely change stego gameplay. I’d say keep its health of 6 tones and the amount of damage it does but make it an animal vulnerable to headshots. This would force carnivore players to use strategies in order to hit the weak spot when hunting stegos. As a bonus, it could be a herbi that can deal with larger predators better then small ones (basically, stego beats up larger carnivores, larger carnivores beats up smaller carnivores and smaller carnivores beats up stego).

If that would be too harsh on stego (which I can agree with), make it grow faster to stabilize the player population of that animal. From my own perspective when I play stego, it takes very long to grow and as an animal with its primary food source in the fields it constantly puts itself in the high risk of being spotted by hostile animals. Also it wouldn’t hurt if stego would be more suited for beginners. An animal that isn’t too hard to play as, yet not op and can still be defeated.

Tell me if you think this could be good for stego or if it’s for the best to leave it alone as it is. Feedback is always appreciated!

lone plank
#

General Suggestion

-The game needs a huge optimization especially by Oasis (New Lake by Center). This will help the people enjoy the game better and will probably make people play the game more due to the game running smooth. Please have this as a dev priority because we really need the game to be optimized.

limpid frost
#

After playing the new update for a while I have a few issues, especially when playing carni. Kind of a mix of everything hence why it's going in here:

  • I don't know why the night cycle is hours long now and now mostly corresponding to irl night, but it's really, really frustrating. I (and I suspect a lot of adult players) play this game in the evening/at night after work and can only do so for a few hours. If I'm playing as a carni, it's near impossible to be successful because I can only see the AI when it's in an open plain and is a light color, and that's extremely rare. I have a feeling I'm missing a lot of chickens because I can't see them. It's also very hard to navigate since I can't see the landmarks as easily and I end up going in circles (this is with my screen brightness to 100). What happened to the 30 min day/night cycle? That was great.
  • The AI really needs to spawn more often and be distributed evenly, or maybe like Legacy when it spawned when there was a hungry carni nearby. I know this is suppose to be more realistic but there's sometimes nothing in these areas. No, not sometimes, all the time. And when something does spawn, often it's a boar, which is too OP for juvies. I've ended up starving more times then being killed, which is extremely frustrating to the point where the game feels more like an ordeal of suffering than a fun challenge.
radiant wraith
#

-Herbivore eating animations take a long time to stop compared to carnivores it seems. This can be quite an issue if you're ambushed while eating, and can't move or attack to defend yourself. On stego in particular, this is extremely dangerous for juveniles and hatchlings, due to how quickly they can be brought down if a predator can hit them before they can attack and get some distance. On adult animals, the animation length is okay IMO, but juvies it feels like it should be shortened.
-I do like the new tracking system despite its limitations, especially that carnivores can't see all footprints all the time and have to work for it. However, some things are a little frustrating with it still. It'd be nice to be able to smell mud pits due to how crucial they are again with utah's changes, and I feel like icons should be put over corpses and plants if you are within a body length of them.
-Pack scent I feel could be changed to be somewhat similar to the old system and a combination of the current one: Have plumes of scent over packs/large herds in the distance, and up closer it appears as an icon. This would avoid the particle hell of the old system, but be better for pinpointing where a large group is at a distance than just knowing a general direction.

-Stego footsteps are still weird at multiple points in its growth. Anything above fresh spawn juvie sounds like a sub at least when running on dirt, and juveniles are near silent walking in the jungle, loud on grass, and extremely loud on dirt as well. I'm aware its a heavy creature, but the sounds are very inconsistent on when exactly in its growth is loud, and leads to a lot of baby stegs being louder than juvies near sub adult at times.
-For most creatures (aside utah, hypsii, dryo, other extra smalls) I feel like the animations to stand up or recover from being knocked down should play out a little bit faster as juveniles. Juvies dont have as much weight to them and are very vulnerable, being hit at all is a huge danger. Adults can tank a hit from most creatures, so standing taking a little longer due to higher weight would feel balanced IMO. A juvie who might not survive a hit, and weighing so much less than its adult counterpart, would want to stand up a little quicker to run or fight back,

-Rivers are obnoxiously loud at times when you are up close, blocking out almost all other sound. Its particularly frustrating as deino to not be able to hear potential prey over the sound of relatively still waters or ponds. Once you're 3-5 body lengths away from water however, they're pretty much silent. Rivers should make a good deal of low background noise from a distance, but up close could be more muffled so we can still hear predators (or prey) coming.

molten vigil
#

Speaking of herbivore animations, I'm not sure if this is still a thing after update 4 dropped, but a wallowing stego could easily cancel midway through the animation and stand up to tail attack a carnivore quickly - meaning that wallowing presented very little risk to stegos (as opposed to carnos with their longer stand-up animations)

Might be worth it to extend the animation time further to make it less abusable (for baiting or quick reaction attacks)

real elk
#

Ooo talking about my last one about natural disasters why not change the map to the seasons with different food like for winter small red berry's and for fall pinecones

wheat hinge
#

I suggest you animate and make it so stego cant swing the tail below the water. its so stupid that i see a stego fishing for carno,s.

visual burrow
#

Leg fractures are almost impossible to get and it makes Pachy extremely frustrating to play. You have a better chance to kill a Carno with raw damage from headbutts before you even get a leg fracture on it, removing the entire "you're supposed to break its leg and run away" premise. How in the fuck is a Pachy ever supposed to escape a Carno when it needs even 5 hits sometimes to break its leg? It's gonna die multiple times over before it can even do that. Another thing that should be mentioned is that it's actually easier to fracture a Carno than a Utah for some God forsaken reason. Ever since that one balance patch during QA I have not seen a single Utah with a broken leg, the only time I've seen that happen besides Pachy's initial release was the update 4 trailer, where everything is staged obviously. The problem is likely that the Utah's leg hurtbox is so tiny it's impossible to hit it without also hitting the body or the base of the tail, so it never counts as a leg fracture but as a body fracture. A Utah should not be able to get hit by multiple fully charged rams and then be able to run away perfectly fine with only some damage to heal, and yet this is exactly what I've seen Utah's do. You made it so leg fractures aren't nearly as effective anymore because people can literally run with a broken leg now and it's decently fast, no longer just an instant death sentence, but for some reason you thought that that wasn't.enough and you also made leg fracture near impossible to get. Why? And on top of that you have the fucking audacity to tell us to "just ram them in the legs brah" as if that's not what we're fucking doing.

humble island
#

AI should mostly serve to make growing as a juvi more interesting. AI such as rabits and frogs should be more plentiful and rewarding for juvis who should be encouraged to hunt them more frequently, perhaps by making juvi’s get hungry faster. AI like boar and deer should probably be as common as they are now, but rabbits, chickens and frogs should spawn far more often

safe oak
#

Saw a development update of Ashes of Creation yesterday, a quit big project. They already started migrating to Unreal Engine 5. It already has to be pretty stable then right?
Wouldn't it make sense for "us" to start moving to ue5 then too? Before it gets more complicated with more mechanics you want to implement? FeelsThinkingMan

real elk
#

I know it sounds stupid but like a cool down for attacking reason why is I keep getting attacked by stegos they keep hitting people for no reason and are able to use there tail countless times

slow peak
#

I don't know why this was implemented in the first place, but remove dinosaurs having to come to a dead stop and being locked in place while swallowing meat chunks/small bodies. It hasn't resulted in a death of mine (yet) but it feels really clunky and annoying. Dinosaurs should never be fully locked in an animation unless they're using a specific attack. This goes for mud wallowing, too.

native silo
#

Maybe make it so that during the sub adult stage (50% - 75%) you get higher growth boost like a maximum of 150% or even 200% instead of 120%? This is a really important growth stage especially for carnivores because that's when they have to start hunting selectively and sometimes they need more power to take down their preferred prey.

It's also realistic because in real life (at least to my knowledge), a lot of animals experience growth spurts during adolescence, not just humans.

visual burrow
#

Remove elite fish from the Deino's diet. Deino is supposed to be the cannibalism dino, and yet there's no reason to eat other Deinos because you can get the same nutrient from eating stupid ai fish that don't even swim away from you. This leads to Deinos not performing enough cannibalism, aka not cutting down the population enough, leading to croc overpopulation. Not only that but it makes growth easier than it should be, a croc shouldn't be able to just farm ai to keep a good diet, in order to do that it should have to actually hunt other players. It's just like Legacy days when a Rex could sustain itself long enough simply by eating Avas, it's a shit system.

frozen cedar
#

I think adding some mechanics like a utah being able to tap its claw on the ground with a button would be fun

wispy forge
#

Get rid of shallows.
Hear me out guys lol this isn't just for deino players, all the dinos would benefit from this.

-when it comes to hunting land dinos Deino does not get many opportunities. Shallows is the reason for the lacking hunting opportunities. Swim down any river as deino and you will find a whopping 0 land animals. Why is that? Because they wouldn’t risk dying to a deino when they could simply drink from shallow water
-Not only does this affect the deino player experience but also players in general. Player populations are denser in areas with shallow water. Not difficult to see why, it's safe from the jaws of deinos. This tethers the general player population to shallow water areas. Because of this, there is no exploration of the map and there is an imbalance of players throughout the map. This encourages mixpacking, when you have practically every player in a small area they have a tendency to work together to bring down big game or just to maintain peaceful relations. Mixpacking would not be a big issue in the game if there wasn't a player tether to these shallow areas. This player imbalance makes growing some dinosaurs easy while others impossible. Most adult dinosaurs want to be in higher player populated areas where they are guaranteed something to hunt, while juvies stay away from these areas until they are fully grown
-If shallows is completely removed I believe the game would be alot more immersive, because there would be equal threat all over the map. All waters would pose a risk, this would break the player's tether to shallow areas and force them to disperse from these areas, since they pose no safer alternatives. It'll encourage herbivores/carnivores to herd/pack for higher survival chances. And a wider spread in the deino population, which will likely make growing a deino more challenging. The general player population would not be so focused in the arid plains, giving herbivores that eat plants located there a chance to grow to full adult

silent karma
#

Okay. Just because I want to say something.

GIVE US IGN VC
It will make communicating easier. Or at least let herbivores talk to herbivores. Herd are extremely annoying due to the fact we CANNOT communicate with each other for our need and diets. In game VC will also be helpful. As I mean, not everyone has discord. some aren't allowed too. I mean. I find it helpful in other games. Its also just nice. But I'd say if your not the same species as a dino, it just sounds like barking and such? or they leave more of their scent. As using discord VC's, again as not everyone can. Make it really hard (not saying it should be easy) to tell if your being hunted. Especially in a forest. I mean. You have no warning until the Utah(s) are upon you. I mean not everyone has a working mic but, it would be cool. Also, I mean, I have some what I think, are AMAZING ideas for updates for teh game that may take a while. I mean I get lots. all the time. If ANYONE want to hear them ESPECIALLY U DEVS :D DM me. I'm open to helpful criticism. In general, I love this game. (I have 4.2Kh just to brag) I just want to hand out my ideas :D also the farther away you are as teh same species the more it sounds like barks, or just the quieter it is, so locatinal in game voice chat :D

EXTRA BELOW
||What would help, a lot is just in general, my dino's keep getting stuck in holes, and human. And I am completely un able to get out. as i dont like bothering admins. and they dont have powers on QA||

midnight locust
#

Having giant fallen logs might look nice but it's a pain when you collide with one trying to get away or hunt, even worse when you can't see it cos it's buried in other foliage, please tidy this up

ancient plover
#

What was the point of doing the mechanic test if the diet system still sucks. As far as I know you guys didn't bother to improve it, at least on the carnivore side of things.

void maple
#

I'd like to suggest some more teamwork mechanics for the carnivores.

Utahraptor pounce:
If the combined weight of 2 (or more) utahraptors exceed the weight of the target dino, then the utahs should be able to pin the dino down. Example: I feel like 2, 450kg adult utahs should be able to pin something like an adult pachy (which is 500kg the last time I checked?).

Deino lunge:
Mostly goes for deinos vs. stego fights. Adult stegos are too heavy for a deino to drag. Okay, that's reasonable. Perhaps we can introduce a mechanic where a deino can lunge at the tail of a stego to slow the tail down or hold it in place (at the cost of stam and potentially getting a tail whip to the head), letting another deino attack the stego.

whole zenith
#

When troodon comes into the game make it eat fast, at that size and with that much low health it would want to eat fast before something bigger tries to take there food and if it does at least they’ll have a good amount of food to keep going for awhile

ancient plover
#

Hello there dear Isle server! I have come once again to give feedback regarding carnivore diets and the issues I still have with it and that I hope they get fixed overtime.

Currently carnivore diets are not very fun if any fun to play, and here I upload a word file explaining why does it feel like that and what problems make carnivore diets that way.

Cheers and very merry christmas!

wide moss
#

why is the dock on here when its not even finished?

vagrant urchin
#

when you disconnect from a game due to piss wifi, can it not just, delete all your progress?

would really like that :L
Evrima btw

gray sleet
#

I believe deinosuchus should be able to stay underwater for longer.

Rather than the 5 minutes we have now, why not increase it to 7 minutes and 30 seconds?

With the 5 minutes we have now, by the time I find a decent ambush position, I am already halfway through my oxygen.

Over time, we could either increase this timer or decrease it, depending on the feedback.

crude tartan
#

For bigger animals (mainly speaking stego at this point in time) could that have reduced damage for group members, its kind of hard to defend smaller stegos since they can't take a hitunless there over 60% and its a bit annoying when a utah for example pounces them and you can't whack it off without also killing the smaller stego.

river current
#

Please Change How the Updates are Given.
I don't wanna redownload 8GB of Game for 8MB of update.
Other games i play give Updates and do not make me redownload the entire game..

I downloaded update 4 and that was also 15GB even tho looking at its Contents i think it had barely 1GB Of Content.
So Please Instead of making Us Redownload the Entire game each time fix it. 👍

Since i have mediocre connection and installation also takes time.
I spent 5 hours in downloading the update 4 and there is a 8GB update next day after it.

whole lance
#

Humans should have proximity voice chat in the future and maybe if they could find walkie talkies (aka radios idk if other people say it like that) and use voice chat from a much further range (in the future) that would be really cool to see and to hear your new friend scream in the distance and go silent would add a new horror element and it’s funny.

frozen anvil
#

More of a wish-list item than feedback but I'll post it here for posterity..
An area of the map similar to the Everglades would be pretty awesome. Semi-shallow water where the bed is covered in grass, surrounded by mangroves and other trees/shrubbery. Have the "grasslands" filled with fish and crab AI, similar to how the current plains function, and have the mangrove shrouded areas be sort of the safe-haven for smaller aquatic player spawns. This sort of area could function very well for the aquatic dinos planned, and the deinosuchus already calls these types of areas home in modern day. Areas like this could give smaller, fresh spawn aquatic types a larger, safer area to grow. You could encourage full growns to move into the river systems by limiting the overall size of the AI spawns, and by dietary means. Allow the water to be deep enough, as it is IRL, where sizeable land-based carnos would have to swim, or take a massive speed penalty if they could touch ground, to move around in this area to avoid them cherry picking fresh spawns/AI.. I could see the marshlands that are currently in game functioning similarly, or adapting areas closer to the ocean.
Another tangent.. is brackish water on the radar? Allowing creatures like the deinosuchus and other aquatics to not go thirsty while submerged in brackish water, but incurring a penalty for when they, and non-aquatic types, actually drink it could be an interesting way to balance such areas. Obviously there'd have to be a way to determine fresh water from brackish.. the scent system is already set-up for this, but adding varying colors of water could help, as well. Set these brackish areas a decent bit away from fresh water to further discourage full grown carnos from wreaking havoc, yet allow them to gamble a bit for potential food at the risk of dehydrating.

near quail
#

Reduce utahs bleed on pachies, utahs are glass cannons im 100% aware, they can get killed quite easily from a variety of stuff, from tenos to carnos, but I don't agree with a 3 - 4 second pounce bleeding you out, rather have it so the bleed takes the pachy down to 10% to 15% blood, so the pachy can still remain somewhat competitive, but if it still wants a chance to live it has to play mega defensively or a single bite could reopen the wound and be fatal. Due to the fact that unless the pachy hides in a bush which annoys the carnivores and obstructs the herbivores view, once they get a pounce your dead, rather a second chance of sorts.

stark grove
#

Evrima has a pretty big problem in my opinion. Currently, the map design philosophy seems to consist of making 99% of the maps drinking water spots a death sentence (if there is a deino nearby). And the 1% that deinos can't camp, you find all the land dinos there.

It wouldn't be a problem if there was Skill involved but (understandably) land dinos are slow and useless in water so if u get caught drinking or crossing, u lose hours of gameplay and progress so players flock to the safe zone and don't explore.

Visibility is extremely important in games and Currently, we have deinos in water that u can't spot, trees and bushes everywhere in the map that makes combat even less skillful than legacy and night time.

This game should consist of long durations of "calm" followed by small intervals of "stress". Not the other way round. (It's a survival game that takes hours to progress, it's not call of duty).

Suggestions:

Night Time - Give all dinos good night vision but give specialised dinos (dilos) clearer/more enhanced night vision. (And I don't mean limit distance like legacy).

Deinos - Give them an extremely slow food burn rate and allow them to stay submerged for very long.

Map - More variety would be welcomed, currently we have never ending rivers + dense trees and bushes. Some lakes and larger plains would be nice.

static zealot
#

Can you PLEASE take away the @.everyone ping in announcements..? Quite some disadvantages to have it there imo.... Id love to follow the announcements in our discord but cant since it pins everyone.. quite annoying.

visual burrow
#

Make the downward headbutt a damaging ability. Currently its only purpose is to crack open coconuts, not doing any damage if used on a player, which doesn't make sense. Why would a Pachy smashing its head downwards onto a small dinosaur or someone who's on the ground not damage it?

sly heath
#

https://store.steampowered.com/app/376210/The_Isle/

Update your Steam Page - old Pictures and old text.

The Isle: A World Designed to Kill YouThe Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there i...

Price

$16.99

Recommendations

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raven mural
#

I was thinking about it for a while and I’ve come across an idea for nesting, and a problem to me that appeared with nesting in Legacy.
With Legacy, I feel as though the hatchlings didn’t even look or feel as though what a hatchling should. For example, hatchling utahraptors looked like mini-versions of juveniles instead of actual baby utahs. They could jump the moment they were nested in. Also with the way people were nested, they would just appear out of nowhere under the parent, which at most is okay, but seems a tad unrealistic.
An idea for Evrima make it to where the hatchling has to actually come from out of the egg, stamina is drained (as with most egg hatching creatures, the young are tired from breaking through their egg and will rest). Along with that, the young should actually have to depend on their parent(s). I remember countless times where I could travel across the entire map and leave the hatchling there with not a care in the world because they would be fine. Leaving hatchlings should come with the dangers of it. Just an idea tho.

loud linden
#

Optimise Oasis Lake jesus.

teal badge
#

Remove or give us an option to disable the auto run when tapping shift and letting go. It really messes up my movement in fights sometimes and causes me to get hit when im trying to bait out an attack from my opponent.

thin grove
#

I’m gonna try to keep this as short as I can. Please add sea turtle hatchlings for the pteradon to snack on instead of them having to kill a whole tanky adult turtle (but if they wanna eat adult turtles they still can). The way I vision it would be similar to this video when baby turtles hatch and struggling to the ocean while pteradons (instead of actual vultures) wants to eat them. Skip to 1:45 https://youtu.be/Ipf0fehg5os

Facing dangerous predators from above, recently hatched sea turtles struggle to reach the safety of the open ocean.
➡ Subscribe: http://bit.ly/NatGeoWILDSubscribe
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➡ NEW EPISODES OF UNTAMED WITH FILIPE DEANDRADE TUESDAYS.

#NatGeoWILD #SeaTurtles #Untamed

Abou...

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alpine glacier
#

It would be really cool if bumping in to things while jumping didn’t ricochet me backwards like a rubber ball

modest sleet
ember sierra
#

Humbly Suggest:

  1. Grow times across the board could be reduced slightly.
  2. AI could last a bit longer before vanishing. Could also prevent AI from vanishing if you are within a certain range of it.
    2a) Frogs seem too fast when jumping and too skittish.
    2b) Where are crabs?
  3. Increase in diet benefits by 10-30%.
  4. Diets could be required from spawn time.
  5. Could increase food store to half on start.
  6. SE area seems to have lots of "singing" trees, trees moving like crazy for no reason, probably hurts FPS. Swamp area where I've noticed them.

Diets

  1. Predators should have most/all other animals on their diet. The predators in the game currently should have every other animal aka meat on their diets, there is no reason to prevent any of the current predators from eating each other or any of the available AI.

PT

  1. Could give ability to grab in flight rabbits and frogs, hypsis, other small prey, may use alt lmb to quickly snag them and fly off. Makes more sense than having to land and chase it and or land on top of it and hope for the best. In most cases the AI takes off and you can't catch them, but mostly only as sub adult and adult, being a baby doesn't seem to trigger the AI to run off for some reason.
  2. How are PT's supposed to hunt elite fish?
  3. Tops of tress are still not accurate when landing on them.
  4. Sometimes, can't take off, have to reboot game.
lament chasm
#

make autograb when killing something toggleable, I still find some people that have kamikazee babies in their pack to clog my mouth TI_LUL

slow peak
#

Please increase the food values that all bodies give. When you decreased the rate at which food is consumed, the value of hunger "ticks" that each dinosaur would've received per bite of food were cut in half (or worse), but the amount of ticks that a specific body has tied to it stayed the same. This means that while a Carnotaurus would've been able to fill up its hunger completely on a tenonto and STILL have leftovers before this change, now that same tenonto can not even satiate a carno's entire hunger bar despite weighing only barely less than it. This is a huge oversight and forces people to murder each other left and right. How this hasn't been noticed by now is beyond me.

strong roost
#

I saw this as a suggestion earlier but I'm going to suggest it again. Why not redo the whole V3 map in Evrima? Not only would you get more players wanting to flock there it's just a good overall map

shadow cape
#

contruct a working server list :3

lucid venture
#

For the therizinosaurus I would like to see the baby form look like the top pic and for it’s 3 call animation should like show it’s massive terrifying claws like the bottom pic

devout wraith
#

I know people are highly against this for some reason, but I am in huge favor of the Pelagornis being part of the playables and here's why I believe it'd make a great addition.

First ability: Ocean diver, Pela could fill the niche of being a deep sea diver for squid, small turtles, jellyfish and other aquatic marine life along with having the ability to float on top of the water but at the risk of being swallowed by something much larger lurking. diving can be similar to modern day birds and how they dive and then chase its prey in the water.

Second ability: Being able to swoop down and grab fresh spawn juvi dinosaurs to drop from certain height, this could only work on fresh spawns and nothing any heavier then that or the ability simply wont work on them (maybe not so much working on fresh spawn stegos either because of their back spikes getting in the way) this will also leave the Pela vulnerable to attacks on ground when it comes to land and eat.

Potential omnivore(?): I can see Pela being one of the few if not only flying Omnivore, not only dinning on Ocean life and the occasional inland creature but when it cant catch neither it could maybe find some fruit to help keep it alive such as berries, pineapples, (using its serrated beak to open the pineapples) and maybe even apples from trees that others cant reach.

Prefer Biome: I know Ptera is said to dwell on the coast but I feel that niche would be better suited for Pela while Ptera can be the more frequent inland dweller that dines on toads, river fish and smaller AI like rabbits and such.

I know that a lot of people dont like the thought of Pela being added because it could be a threat to Pteras own unique niche but I think both could be a thing and still have their own unique life. this will also make the skies feel more alive and have its own ecosystem to boot.

radiant wraith
#

Human Food and Diets Changing

There should be bases around the map with food left by humans around, canned goods, MREs, dehydrated food, etc and possibly even small farms with produce and animals. Processed food here can be gathered up by mercenaries to take with them when they get backpacks and a good way to not have to spend time gathering resources, with known locations to make human players go back to. This will make human players go to these locations pretty readily, but also can be a high risk factor for them because of something common with wild animals: They often like human food.

Dinosaurs can eat the processed food and raid human bases for it, and human food could give multiple nutrients at once depending on what they eat and at higher proportion than ordinary food sources. This could be a big boost to smaller and younger dinosaurs, the ones who would primarily be able to fit inside the bases to access the food in the first place. It won't come without risk, however, and the dinosaurs could get sick or simply fill their hunger and gain no nutrients at all. Another risk not just from humans themselves would be human food making dinosaurs ill in a different way than other sources: For a period of time after eating a lot of human food, their diet will change to want more of it, temporarily replacing other nutrients. Eating more human food will lengthen the timer. Human food being a highly limited resource, it would be tough to come by, with long respawn timers that can't just be camped. Dinosaurs wont be able to tell the difference between different canned or packaged goods, and other risks could come from random chances of eating parts of the package. For dinosaurs it would be a very high risk, high reward option, force more exploration and migrating around the map for such a good resource, and make more areas of competition.

Another way diets could change is with carnivores feasting on humans. All carnivores should be able to have the option to eat humans and gain some nutrition, at the risk they begin to prefer humans as prey like herbivores could become dependent on human food.

wispy wind
#

Add honey badger ai.
Reason: It'd be fucking hilarious.

toxic pike
#

I don't think the devs should look away from the possibility of an update that adds 2-3 playables and that be it. It doesn't have to be considered "roster inflation", and each of the playables obviously needs to play a meaningful part in the ecosystem, and be balanced around its other inhabitants- but we are currently at 9 dinosaurs out of 60. One of the main turn offs from legacy against evrima, is how few choices we have playable wise, an d even with the choices we have, I see Hypsi and Dryo players just about as frequently as I see Ghost in real life. One of the biggest complaints as well from players is the issue of overpopulation, and that's not something we can readily quantify or prevent on any given server without population limits, which would be cancer- but one of the ways that dinosaur populations are controlled in this game, is with several options, people chose different options than what's offered. Pachy is such an incredible example of it, not because it's new- but it feels wonderfully balanced, and people still play stego/tenonto, but their numbers have been evened out since updates like 2/3.

TlDR, I just don't think "roster inflation" is necessarily a bad thing, obviously don't launch them half baked, but I don't see why we wouldn't want a big playable based update, otherwise it's going to take a HOT minute to fill out that 60 dinosaur quota.

narrow timber
# void maple I'd like to suggest some more teamwork mechanics for the carnivores. Utahraptor...

I actually love this idea. Both Deino and Utah have an issue with a certain Herbivore absolutely bullying them. For Deinos, this manifests are Stegos standing ankle deep in water, camping the shore to either starve them out or kill anyone who dares wander from the depths. For Utah, this is seen more so with massive groups of Pachys running around and breaking any and all Utah's they see. You can be eating a body and minding your own buisness, only to be swarmed by a bunch of angry Dino goats. I think these mechanics would help even the playing field in these matchups.

cold bobcat
#

It would be much more enjoyable if the nutrients were spread across the map in a way that didn't encourage everyone to live and breathe the boring eyesore that is the Oasis. There will always be a central meeting area naturally but at least the old pond had an interesting design. There's no reason to go drink from the rivers when the oasis is surrounded by shallow water and hard to access or utilize by deinos.

normal sand
ancient plover
#

I would suggest a new mechanic. So since your groupmates disappear after a certain range, I think it would be cool to sniff and your group mates show up as a different scent icon. That way you can find them and it is more immersive. Each pack in the wild has their own specific scent to know each other and it would be an immersive and helpful way to locate friends.

weary harbor
drowsy lintel
#

larger schooling fish should be either decreased in size or made unswallowable/uncatchable by juvie ptera, the muskellunge is comically large compared to it lol, also, fish should emit ripples for deinos

marble jay
#

Will there ever be a mechanic for deino to sunbath since they're cold blooded? It would be neat and give deinos a reason to get out of the water more often

devout plover
# void maple I'd like to suggest some more teamwork mechanics for the carnivores. Utahraptor...

Adding onto this suggestion for more teamwork actions:

When the gore update comes in, let more than one creature pick up a body at a time. It's silly a single utah has to slowly drag a small carno body or goat corpse by itself-- it makes no headway and it's often easier just to hang around the body than drag it somewhere.

Let more than one animal pick up a single heavy body to carry it faster. I suggest when the gore update comes because then that could allow two or more creatures to grab and pull in different directions, tearing a previously too-heavy-to-carry body into more manageable limb/gore chunks.

Also: If a creature is able to sprint while carrying something (meat/small animal/etc) they should be able to jump. It's silly utah can't spring up onto rocks to safeguard its food, while ptera can carry fish twice its body size. It's silly small herbivores can't jump while carrying food either, because it means they have to leave it behind if they have to hop for whatever reason.

cold bobcat
#

A friend and I have both received fatal errors in the Oasis during combat leading to deaths. Not great.

velvet dawn
#

Plz fix the foliage!!

Since its reacting on Players, you cant pounce someone whos into it, cant drag corpses out neither eat them at all, everything in there is just untouchable.

In case of unknown issues so far, (performance wise f.e.) its better to turn the active foliage off till the problems solved. TY

stuck zephyr
#

i was thinking it would be cool if you added restart announcements so people know if its a crash or restart

ancient plover
#

Mouse sensitivity. Easy to implement, big QoL and so basic that it should be in the game by now. Please take that 10 minutes that is needed to implement it and do it. thank you

nova gale
#

Pounce and trees: And why don't trees and buses ect knock a pouncing Utah off anymore? How does it not make sense that when a dino runs into a tree, and hit its side where the pouncing Utah is, that this force will throw off the Utah?? Why have this removed lol, alot of dinos in fields now just free food because water is too far, and there's absolutely no wallowing puddles for miles..
Mud, rivers and hunting: When you could wallow by water edge too, it brought much more hunting joy for deinos, since more dinos would be at the rivers edges. Maybe make some places, like few patches here and there along the river a bit muddy that would dry up by frequent use but recover in time. And when tide on its lowest, alot of fresh mud deeper into the river could appare. This could also bring something to the hunter on land, if they would see the mud patch hold freshly used marks, they could hold a shoot at bumping into a potential prey, as this could show activity in area too. And these mud patches by rivers, would only allow clotting of blood and not full track cover, but a less % track cover ability to limit their use to only needed situations. The full track cover could still only be a extra positive thing to them who manage to discover, and use the dedicated wallow puddles.
When talents get added, a tracking talent could also have potential. This could allow certain dinos with it to easier make out what type of dino used the mud patch, and easier be shown the footprints left behind. As well as maybe be given only small clue in the mud to what type of dino that wallowed there, which would make the hunter have to use their knowledge of the dinos in the world to fully understand. Knowledge that could be a scaling within the talent- the more wallowed patches it would come across, and gather experience in their clues. It would after certain XP become easier to figure out the type of dino, see more tracks and roughly how long ago the patch was used.

scarlet igloo
#

Give us some predator ai in the rivers and shores. The only thing a juvenile deino has to fear now are other deinos, which makes gameplay quite boring and can lead to a deino over population sometimes. Big river snakes that roam around in rivers or piranha swarms, scouting for juvenile aquatic life would be cool. Maybe even some mammals or lizards that live at shore/in swamps and eat deino hatches aswell.

buoyant marlin
#

Growing as a herbi and living isnt even possible with the lack of herbis everyone is being utah or carno im playing for hours now and havent seen a single pachy and i always have to hide or im siply dead not fun at all

prisma moon
ancient plover
#

Beipi den

teal badge
#

Remove the cannibalism debuff. Cannibalism is a great way of population control and every dinosaur should be allowed to do it.
If I make a kill on a player who trusted me in a random stranger on the internet in a survival game I shouldn’t be punished for eating them.
If you want to still discourage cannibalism just make it give no or less nutrients than eating dinosaurs of different species.
And look I get it going up to someone you think is friendly and them killing you is annoying but you got to realize that’s your fault for trusting someone you don’t know.
TLDR: Cannibalism is a good population control, I shouldn’t be punished as a carnivore for killing things, if you want cannibalism to be discouraged make it give no or less nutrients, don’t trust random people to be friendly.
Thank you for reading.

visual burrow
#

Currently Teno can literally only grow in 2 spots of the map, the Swamps and the Center Oasis (which isn't really a viable option because it's always full of carnivores, so there is only really one place to grow a Teno). Please change this, growing a Teno is incredibly boring, either add another swamp somewhere on the map or some other lake where mountain ash spawns. Also make radish root less rare because finding radish right now feels like finding a Unicorn.

ancient plover
#

this is 15:40, or 3:40 PM and it's sunset. Can we have an actual good cycle? sunset should start around 6 PM at earliest. You just spend most of your time in the dark and it's gets so tiring. Yes, Night is a bit brighter but it doesn't change the fact that it feels extremely long compared to the actual daylight.

turbid warren
#

DOUBLE SUGGESTION
For feathered creatures, have them shed feathers every so often. Carnivores could sniff out these feathers like footprints and (depending on the size of the feathers) could help the carnivore identify what they are hunting.

For certain creatures (like Utah), have them be able to rub against certain objects to mark territory. When sniffing, the territory will be shown as white (for the creatures that own it) and red (for anything that doesn't own it). Also, if anyone enters the territory, the owners of the territory can sniff and something (like an audio or visual ping) will show that something is in the territory. Different pings could be for allied, same-species, prey, or predators. If the creature leaves the territory, it cannot be tracked.

smoky bough
#

i dont see a channel for the report, like a rule break can someone point me in the right direction? thanks

ember sierra
#

PT Diet

//

  1. Schooling Fish
  2. Bull Frog
  3. Sea Turtle
    4)Deino

S

  1. Rabbit
  2. Chicken
  3. Hypsi
  4. Dryo

o8o

  1. Goat
  2. Dear
  3. Utah
  4. Carno
modest wigeon
crude tartan
#

third dino that I lose because he was stuck in the ground, tired

idle oar
#

Apparently I'm a cannibal utah because I competed over food and killed my own kind which you devs wanna encourage. This is your doing devs, by adding the cannibalism debuff and conditioning your community ,who obviously want this game to be easy instead of acknowledging it to be a hardcore survival game, to be oblivious to the fact that one shouldn't expect a utah stranger to be friendly. If you would remove the cannibalism debuff on utah and make it so that you only gain no nutrients at all, you would actually have more skilled players who try to survive instead of getting carebeared by adults all the time. And it's not about complaining that I can't EAT my own kind I couldn't give less fucks about it, its the problem that has resulted from the added cannibalism debuff.

young merlin
#

Evrima is unplayable with populated servers. The FPS drops kill me. I'm running an rtx 3080 gpu and I'm dropping from 200fps to 19. Most of the time if I'm around other players I have about 30 to 40 fps. This game will die if stability is not addressed. I think it already is dying from the lack of players on unofficial servers. It's a shame because the game itself is stunningly beautiful when the FPS is solid. If anyone has fixes to these issues PLEASE let me know, otherwise I can't play it.

lethal swift
#

add flowers back. looks really pretty but for some reason was removed?

slow peak
#

Pachy needs to make some sort of sound to que when it rears upwards to headbutt, similar to Carno's charge. There is no reason for an herbivore to have an attack that encourages stealth hunting like a carnivore. Even Utah makes a loud noise when it pounces that alerts an opponent if it happens to miss.

versed field
#

I think that everything is good except for some specifics in the game. I don't think Deinos would run hungry so dang fast. If I'm not mistaken, modern day crocodiles only eat a few times a day. I understand that the Deino is bigger, but so are the elite fish.

ancient plover
#
  1. Remove the shallow portion of Oasis it's practically the only area people go, making it a Hotspot removing it would repair it, allowing more deinos to thrive there instead of being forced to hunt on land. People would also have the option of drinking from the south river, where they could still be drowned by deinos.

  2. Pachys can't break a dino leg, make it so they have a higher chance of breaking a dino leg to escaping and not fight for their lives, whereas dinos like Utah or Carno can literally outrun it even with a body fracture.

ancient plover
#

some feedback or advice or request would be do just come out with big updates sooner, bc it feels like u guys work on the game, stop , then work on it hella long after to come with a update then wait another 8 or more months

native silo
#

Reconsider Update 6 that has gore to also include Cera, so it fits well and so we have a new large predator to play with other than Carno

You still have a lot of time to think about it because update 5 and 5.5 are still on the way and it seems to me that Troodon is progressing well behind the scenes

Maybe make it so that update 6.5 is Cera instead, and Troodon with venom in 7, because you will have perhaps already finished modeling it, then it won't take long to implement after 6.5, but really anything to have Cera with gore

There doesn't seem to be any other planned mechanic that a playable like Cera would go with, and I'm saying this because as far as I understand, mechanics are top priority right now so unless Cera has a mechanic to go with, it's pointless to have it in the current roadmap

viral cipher
#
  1. With herbivores being not able to scent footmarks maybe they could have an ability to hear better which would increase the sound of footsteps and hear them at a greater distance, but also removes ambient sounds focus on more important things, however this would required the herbivore to be stationary.
lament chasm
#

remove drinking ability for deino and increase the passive water gain speed. Deinos can just be out of water too long without coming back. WIth this after spending some time on land they will have to rest in water afterwards

ember sierra
#

M = Factor to multiply, min value 1, adjust 1.1, 1.2, 1.3 etc.
(Dead Animals Total Hit Points) x M = (Dead Body Despawn Countdown Timer)

Maybe it already works this way?

tired lodge
#

i started centre end up in south got killed by a pig , tried to spawn in the south after that and it loaded me back where i died but without my saurus i was only able to watch my previous dead body and couldn't even go back to the menu or do anything.

echo abyss
#

I havent played in a few months, just came back the other day. Still a lot of the same issues as before unfortunately.
The map sucks. It's just a desert of green. It's boring, the river is too big and there's no real points of interests around the map people go to.
There's one random pond that's kinda cool but it's dangerous for Deino's to walk there but for everyone else it's a hang out/free safe water.

I love Deinosuchus. It's my favorite creature. But it kinda sucks to play properly. I make more kills chasing down prey than I do ambushing it from the water because the mechanic is clunky and people just go to the numerous safe areas to drink. It'd be nice to see this work better and things balanced a bit better.

Please make an invite system like before so I can actually play with friends.

hexed bear
#

how u remove dryo ai and have it on carno diet, who plays dryo lol

ancient plover
#

So, tap and hold calls are still abit wonky, and for most new animals there isn't really any variation to the 1 and 3 call when you tap and hold them, or atleast very little.
I think that EVERY dinosaur should have a larger difference in tap and hold call variation. And since using either tap and hold is still a little wonky, I think that pressing the call button normally should do the tap variation, while holding alt + the call button would do the hold variation of the call.

Calls bring me to another point, and that is to bring back the feature of birds flying out of trees when you 1 call near them. There isn't much I can say other than this was a cool and nice QOL thing that used to be in EVRIMA but then seemingly got removed once Update 2 arrived. I hope that bringing back the birds scattering away from trees when you 1 call by them should be brought back.

Another thing regarding calls is the voice meter. I think that longer calls should also take alot more of the voice(i.e. Teno's 1 or even 3 call). So it still stops spamming of the calls. Dinos with longer calls can still just spam their calls considering by the time they can call again their voice meter is already almost completely filled again

bronze wren
#

fix how deinos see underwater especially in the swamp its really a sight for sore eyes

median canyon
#

Make deinos water ripple be based off of the speed it's going: Some locations are just completely impossible to ambush anything due to how shallow the water is. Even going as slow as you can go, and being submerged in the water completely, boom: ripples appear, prey sees you coming a mile away, ambush ruined. Actual crocodilians don't produce ripples like that when moving slowly for that exact reason. Sprint swimming doing that is fine, it's punishes a sloppy ambush, but crawling shouldn't imo

fading knot
#

Throwing out a few ideas regarding the new scent.
1.Make meat that is not on your diet appear orange or pink on the compass, so that herbivores can recognize carcasses and plants (may also benefit omnivores in the future)
2.Have herbies be able to smell footprints in a small radius, like carnivores, but not be able to track them ? (Also put a time or distance limit on tracking lock-on for carnis, it can lead to absurd situations)
3.Make smellable elements emit a little cloud when you're close to them, similar to the old magapack scent cloud, so you can locate them more easily in the darkness or when it's under foliage.
4.Allow herbis to scent while moving maybe, although it's already been mentioned a lot of times ?
5.Smellable mud pools too ? (Yeah I know mud is supposed to mask your scent so it shouldn't be smellable, but mud does actually have a ccharacteristic smell, and irl it makes your smell unrecognizable instead of just nullifying it, so I guess a meter-deep pool of mud should be able to be smelled by a dino)

topaz patrol
#

have ai respawn, last time i saw an ai was a couple days ago. that means i starved a lot because i was a hatchling something.

slow peak
#

In direct contrast to the above suggestion, remove Deinosuchus' diet restrictions in its entirety. It's a damned crocodile.

old sky
#

A suggestion for patterns in the upcoming skin system!

It'd be really cool if some patterns could be disruptive to help creatures hide better in certain environments and break their silhouettes like in the image below. Some patterns could also help herds by making it harder to pick certain individuals out, similar to Zebras. TI_dondiSmile

somber wraith
#

I’d like to see the Pteranodon regain atleast some stamina, or slowly whilst gliding. If it’s going to slightly decrease in altitute when gliding despite it flapping its wings (which makes no sense) it should atleast regain some stamina when gliding, or have more total stamina when fully grown. Since we don’t have the hot air thingies yet for lift, it just has a pathetic ammount of stamina. Maybe if it would decrease less when climbing?

lucid venture
#

Pls add schools of fish and elite fish at the beach for the ptera's its just the beach is built for the ptera and it just make sense to me tbh

alpine glacier
#

for the love of god why do utahs still purr like a god damn cat while they sit down, and now pachy has a fucking asthma attack when ever he sits. He sounds like he's about to keel over and vomit out his lungs and heart with that unhealthy ass breathing, it is much more convenient to just crouch instead of rest because I don't want some random ass hostile to hear me purring or hyperventalating from a mile away. Sometimes im just walking along and i hear PRRRR PRRRR in a bush and if i wanted to i could just run over and beat some raptor's ass while he thinks he's hidden. Somebody, SOMEBODY on your team sat down and made these sound effects and then attached them to the sitting animation and i just want to know why.

ancient plover
# alpine glacier for the love of god why do utahs still purr like a god damn cat while they sit d...

To the feedback above. I think a good solution / feature would be that the lower you are on stamina, the louder your breathing is when resting.
For example, if you are almost / completely out of stam and you rest your dinosaur will breath heavily in response, and as they get more stamina their breathing becomes quieter and quieter until eventually it's just a very quiet breathing sound, not too noticable, but with good ears and being in just the right distance you can still hear it

ebon hatch
#

I think herbivores could benefit and have more fun if they had different diets as they grow up. Ex: stego babies are more forest diet based but are gradually weaned out onto the plains biome diet

trail mountain
median canyon
#

I just died, I am salty, I am mad, I want more mud wallowing spots because new sent is busted without them, and I could have lived if there were

ancient plover
#

What's the point of AI and diets for dinos that requires them if they can't even spawn and have to rely on server restart?

lethal ferry
#

add a prompt to buck so when I come back after months and forget what the button is I don't just stand there like an idiot spamming buttons and not figuring it out

tough finch
#

For tenos to have better sexual dimorphism in their colors, because as of now its difficult to tell from a distance who's male and female (unless you look real close at their backs to see if its black or dark brown) unlike other dinosaurs who have a visible diference from afar (red/yellow flashy colors)

stray basalt
#

Something I've noticed since Oasis was added. Nobody is ever taking the risk to drink anywhere dangerous. The map already has dozens of places you can drink safely. Adding another one where it is even more safe than normal and has tons of herbivore food. It's not a surprise that deino can't ever ambush anything anymore. Now I know from a balance perspective this is a tough one. Because if you remove all shallows places, drinking becomes much more stressful all round. Not to mention I imagine you're worried that by doing that you'll indirectly increase the deino population. On the other hand having safe places to drink, why would anyone ever go to a dangerous location? This is coming from a person who has 100+ hours on deino alone in Evrima. Even I will go to a safe place because it's, well, safe.

I have a suggestion that could potentially work. Perhaps remove most if not all of the shallow spots, but in contrast make it so all creatures that aren't deino can retain water for two to three times as long. That way those who actually want to play the gator for its patient and ambush style gameplay will still play. But those who get bored easily (which I see a lot of with gator) will choose to play something else. Ultimately I think this would help out in the long run. Don't make water fill up slower either, just last longer. It will still make people forced to drink water, will still make water stressful like it was intended and will moderate the deino population more as well. Side note, please increase gator oxygen to at least ten minutes so we can actually ambush our prey.

Another small suggestion that might help out, make the shallow spots just deep enough so an adult gator becomes visible like a second before. Still get a chance to ambush but they also get a chance to react.

TLDR: Reduce shallows, increase water retention in all dinos besides gator, increase gator oxygen.

graceful wigeon
#

I’ve seen a lot of people suggesting to remove/reduce the shallows in Oasis, and I 100% agree. Another option, though, in the event that shallows couldn’t be removed for whatever reason- add more foliage to the end of the water, or even in the water! Deinos that need air in oasis are forced to expose themselves to everyone in the area, there’s no place for them to hide above water without exposing themselves first. On top of that, we can only hold our breath underwater for 5 minutes- how do you ambush prey that sees you coming up for air every 5 minutes? Adding foliage around at least SOME of the shallow spots on oasis would allow for proper ambush spots while still retaining that sense of safety most players feel knowing a deino can’t be hiding under the water.

velvet dawn
# stray basalt Something I've noticed since Oasis was added. Nobody is ever taking the risk to ...

Well IRL watersources where Crocs or Gators live are overpopulatet. The point of canibalism in Evrima is not even close for being realistic. Its like giving the ppl opportunity for cannibalism, they gonna cannibalize the sht out of everything they see. So there is no overpopulation, in case there are just a little few dino-lovers left and they cant be everywhere. So dont wonder that there are so many safespots for Terrestrials to drink, its on ur own.

Further i think Deinos Foodlvl should last way longer once they reached 100%, as real Crocs/Gators can survive for weeks/month without food.

  1. i loved the Scent Icons as a Orbit arround urself. That compass-thing is a mess -,-

  2. In my opinion the diatery bonus/booster should switch once ur on 100%, i mean most of the time ur hanging arround with 120% growboost whilst you are allready full adult TI_What you could give classbased bonus on full adult, for example, Utah gains higher Regeneration + less Stamina consumption, Carno accelerates faster on its topspeed, and charge costs less stamina.

Of course you need to have ur eyes on balance in case of apexes are allready OP anyway, because their stats are far far away from most Playables

serene sapphire
#

Inspired by "The Ballad Of Big Al" the 1st meal the babu allos ate were not a baby dinosaur such as a stegosaurus etc. There diet started of as insects while battling baby scorpions or trying to catch dragon flies. I think it would be cool if we just had some small insects not to give them a fresh meal at the start, but to start off their diet so when they are looking for more meaty food they dont have to worry about debuff effects and give them a bit of extra time to find food so they dont starve. REMINDER, These insects are not to give baby carni dinos a big meal but to start off their diet so the debuff effects dont fatigue there growth or other effects to a very low state before they find food

jolly quarry
vast bobcat
#

Can you add spawners to AI that arent 30 minutes long?? I feel like the only time I ever see AI are after server restarts.

I agree that Utah purring is obnoxious and unnecessary. It was implemented before we had diets and everyone was laying in bushes to grow. Now that everyone has a diet and is forced to move around, there's no reason to punish somebody who may need to lay in a bush. "Missed a pounce cuz the game stopped you dead in your tracks and you got hit cuz of it?? Let's punish you some more if you try to lay down." Is the thought process I have behind that whole system.

I appreciate the work that your LOD artist is doing, but the difference between update 3 and update 4 in terms of visuals is almost disrespectful. We went from lush greens and dark foggy backdrops to open fields of 2D rendered assets. It looks atrocious and if anything doesn't help with performance in the slightest, because of all the rendering that takes place in the background, just moving 5 feet from where you're standing.

I also think that pachy and deino need to be switched on Utahs diet list. Dryo and hypsi are probably the 2 most rare dinos you see in the game and deino is possibly the hardest to kill. So what you're saying is, if I don't get lucky and find a dryo AI or a hypsi player, I'm just stuck without my 3rd nutrient for untold amounts of time. You give us something to work for and then make it as hard as possible, when surviving is already hard enough. Let players spawn with 10% food and 10% nutrients, not just 10% food. There's no reason to make people spawn with so little unless you're trying to balance the nutrients we find at the beginning with the food we spawn with.

There's no real grouping system so it's not like you can spawn with your friends and help each other. You have to use some outside resource completely separate from the game in order to find your friends, which only impacts the affects of spawning in that much more.

granite steppe
#

So! Are we aware of the bug when you log on it spawns you as a hatching utah? Lastnight my husband went to log on his full grown teno but spawned as a hatching utah. When he logged out 3-4 times and logged back in he logged back in on his teno then roughly 20 minutes later servers reset and it spawned him back in as the utah. He relogged several times to get the teno back to no use and ended up unaliving his utah to regrow a teno.

sudden ridge
#

** Baby Dinosaurs...when they come out of eggs, could be born with their nutrients Well, because of the nutrients in the egg yolk's Etc...**

ember sierra
#

South Spawn, at waterfalls and pond, maybe add some puddles and small ponds up higher where the waterfall breaks on the rocks? For PTs to drink off of.

timber basalt
#

Deino should get back their water regen from the ocean . Pointless to have sea turtles in the diet if its a one way trip

hybrid garden
#

I would like to know what the reason was for removing Bumpy Swamp entirely from the map. Now Deinos only have the Delta Swamp down to the southeast, but nobody really goes there because all the prey are along the central riverbanks.

Honestly, they could have kept Bumpy Swamp as a more central swamp where the river from Spiky Cliff meets the river from Pocket Pond because the swamps are just such beautiful locations and it is such a waste to just shove them aside; it's kind of how the archipelago got treated in V3, just pushed down into the southeast corner.

I mean, yeah, Delta Swamp still exists but it is more or less dead now; first of all, no land animals go there because there is no reason for them to do so as Delta Swamp is out of their way, second, going there today as a Deino takes forever because, assuming you are located where most players are, you have to swim all the way around the entire map, and thirdly, starvation comes as a probable outcome of the trip because there is rarely any fish there or in Delta River; at least not to the extent as in the central river.

Delta Swamp is literally THE most beautiful and thematic place for a Deino to be, and still every croc player is swimming up and down the central river. Feels like there needs to be some balancing, otherwise, one stretch of river is gonna stay packed with grid locked crocs, while all the other rivers are more or less completely empty.

I propose to either bring back Bumpy Swamp or open up more of the inland parts of the map so that Delta Swamp becomes more of a central location. (which I hope is the plan, because then, if you look at the entirety of Isla Spiro, the location of Delta would actually BE central and make sense)

winter marsh
#

as fun as it is, pteranodon's latching mechanic is useless in its current state. since you can't regain stamina while latched to a tree or cliffside, there's really no point in doing it when you could just land on a mountain or rock to escape predators. even if it's at a slower rate than just standing, i think it'd be beneficial for isle players to be able to regain small amounts of stam by latching as a pteranodon.

jolly quarry
#

Fix Deinos teeth.

nimble pasture
#

Once you guys get back PLEASE focus on optimization alot more, the shitty fps makes the game completely unplayable

ancient plover
#

Also, something needs to be done about the fact that bushes kick you off when you're pouncing for some reason? Its such a minor and yet powerful variable to pounce that can instantly get you killed just because the person you're pouncing touched a bush for 0.2 seconds

verbal idol
#

I love you devs, the QA was so long but after all this you guys made it such a good update. And finally utah's pounce is working good and the bleed itself is balanced. Thank you😘

fierce dune
#

Now that jace is in the team why not let him make a new map instead of fine tuning the current one, spiro was rushed and ended up bad we all know that so why not give him a shot

modest sleet
bronze wren
#

make the river less noisy and allow us to change the dive hot key

ancient plover
#

I think pteradon should have increased damage so that it can actually kill a rabbit when adult. can't do sh- damage

shy slate
#

You need to add a F1 kill into the game because it is so hard to find people to kill you when you want to die but it is easy when ur trying to survive

mental dove
#

bruh why do I literally get a max of 20 frames on the lowest graphic settings I own a gaming pc

ancient plover
#

Largely aesthetic feedback, but the dinosaur eye anims could do with some work. Yes, it isn't incredibly important but tbf that goes for just about anything not related to functional mechanics

full jacinth
#

Add more AI or make make the ones we have more available on land. As a lone juvi you keep dying from starvation especially if there are less number of people online. It's basic stuff. Think.

sly heath
#

I5-7600K 3.80 GHz, 16 GB Ram, ASUS RTX 2070 oc

Game isnt loading even on 0 Player Server. A lot of Players have this Problem.

gray sleet
#

alright lads time for a hot take

Lets move Gallimimus into the omnivore section, and give it the Secretarybird treatment, complete with feathers AND the strutting.

Hunts snakes and small reptiles, guess what most players are when they spawn in? That’s right, a small reptile.

Sure it might be a bit too predatory for the usually-depicted-as-skittish Galli, but why SHOULDN’T we have such a version of the Galli? Surely everyone’s sick of the fast prey item that dies to every carnivore in any dinosaur media?

serene sapphire
#

When people keep suggesting a button to kill yourself in game many people are suggesting it wrongly because these are the main problems I find of the people saying like "Add [EXAMPLE KEY] to kill yourself"

  1. Problem - It is free food for people.
    Solution - Make it so that it doesn't turn into a dead body or carcass.

  2. Problem - People can use it to not give people hunting them food by just killing themselves and the body not turning into a body or carcass.
    Solution - When in combat or while someone is hunting you within lets say a radius of some sort you can not use this option or if you do the body doesnt vanish and the hunter is able to eat which I wouldn't really want as it would be really unrealistic.

Conclusion - I don't really want a kill button though as it would lead to a lot of problems so I would say just try to fix all the holes and places where you can get stuck since once I got stuck in a hole as a babu stego and I had to wait for aggggeees to die of food and water. So please just fix the holes.

uneven acorn
#

These guys aren’t 100% unique so we shouldn’t add them; Dilo, Sucho, PachyRhino, Styraco, Acro, Alberto, Spino, Giga, Shant, Austro, Ava, Velo

pale juniper
#

EVRIMA feedback on diets.
Facts first. Before #4 diets update we had at least 3 hotspots: south, swamp (se), shallows (center). Afaik the goal of diets was to disperse players across the map: different food at different places, dinos travel, more hotspots or somewhat even dispersion across the entire map.
Right now we have SINGLE hotspot which is southern oasis with a pond. Not only the goal is not reached but overall result is even worse than before.
One of the reasons why southern oasis is so popular is the abundance of different herbi food around it plus lots of ai spawns (food for carnis) in nearby plains. Add easily accessible water with shallow places (too easy to spot crocs) and it's a perfect place to grow without the need to move anywhere.
Also this oasis is pretty close to 2 spawns. Why travel when you can easily get there right from the start?
Suggestions:

  • no single place on the map should have 2 or even 3 herbi food types near each other;
  • no food near the water or at least no more than one type;
  • if certain place has both food and water it should be balanced with danger: no shallow water so crocs can ambush, for example, and food is right on the bank;
  • rebalance of southern oasis pond with points mentioned above;
  • more even and dispersed herbi and ai carni food distribution across the map: either no too concentrated places of spawns at all or 5+ different places of food concentration;
  • rebalance of player spawn locations, example: center spawn goes further north and closer to shallow river or right to it, southern spawn moves more to the west and becomes south-western spawn.

Information on hotspots and player activity was gathered from official EU servers 1-5, EU Teutonic 1 and Tapkin (two most populated unofficial EU servers) by actively playing on evening prime times and occasional non primes.

sudden ridge
#

Parasaurus Now Has a Chance to Be Better!!!

Since Most Dinosaurs Will Have Special Abilities, Our Beloved Parasaurus Could Also Have. Its Crest Functioned As A Super Sound Amplifier, Parasaurus They Used It To Communicate, And Find Each Other, Since your Crest and an amplifier, which had the Potential to Stun Carnivores with the sound, this could come to the game, Parasaurus could have an Ability Let Out A Mega Sound To Stun Predators, Which Makes SENSE ( I don't know how it would work, and etc...but it would be pretty cool if this 'Stun Predators by sound' idea were used!

naive vector
#

An idea for deino since they have low oxygen cap (for now). They either have to come up to land to get oxygen ,but you are exposed to danger, or stay in the water floating, but then everyone wil see you, so how about some floating logs(to look like a log if you dont look closer) or some cat tail plants(to hide in with bit less visibilty), to float on water and blend in a little more so you can get oxygen back with a little less to worry about.

summer pumice
#

Currently:
When you spawn, you start with 20% Hunger, as well as 0% Nutrients.

The Problem:
The sooner you find food, the less Nutrients you collect by the time you are full.
In order to get the BEST Nutrients at the start, is if you wait to eat until you are Starving.
Because if you wait until 0% Hunger, you have more belly room for food, and thus, get the Most Nutrients out of doing this.

A Solution:
If you're going to start us off with 20% Hunger, start us off with 20% Nutrients as well, so that it is balanced right from spawn.

jolly quarry
#

Increase the time Deino can be underwater to atleast 10-15 min and add a slower swim speed so that Deinos actually can ambush.

olive dock
#

I know Parasaurolophus is really far away, but I wanna share my thoughts on it's gimmick/ability.

I think Parasaurolophus should be very audio oriented. It could have the ability to focus in on sounds, like Smelling but for Audio. Ambient noise gets drowned out, and noises made by animals are enhanced, with a visual indicator pointing you in the general direction of those sounds, such as on the compass wheel, or maybe some soundwaves on your screen, etc. You could also be able to very easily track other Parasaurolophus with this ability, being able to see their location from very far away, and being able to have a much further text chat radius with them. It'd be hard to sneak up on Paras while they're focusing for sounds, they may hear you shuffling in the bushes or maybe you accidentally growl a bit. If Paras are looking for their own kind to herd up they can simply broadcast and immediately know exactly where to find each other too, so it'd be a good reason to pick the animal if you enjoy a more social experience

manic talon
#

Couldn't find where I could post map comments but I found a cave/hole as a hypsi that I couldn't get out of. I first fell in it at night so it may be hard to find but as it got brighter I couldn't find an escape. Below is the coordinates so hopefully can be found be dev and fixed.
-227,245.234, -517,381.781, -29,439.387

scarlet igloo
#

Give deino a death roll as an attack.

bronze wren
#

deinos diet needs slowly deteriorates over time the longer you are alive, meaning thats eventually ill have full hunger and 0% on my diet, either fix it or change dienos diet needs all around since dienos cant throw up give them the perk to be "gut filled" meaning you can eat more but at a certain point if lets say if you eat past 200% hunger you get a movement speed penalty

visual burrow
#

Make the leg fracture actually work because it doesn't. A Carno can take multiple Pachy rams directly to the legs and either not get anything or somehow get a body fracture, which does fuck all. But then in other situations a single Pachy ram is enough to break a Carno's leg even if the Pachy did literally everything the same. Stop trying to blame it on the players, it's rng in every single sense of the word, stop telling us to "just hit the legs brah" because that's literally what we're doing.

ember sierra
#

Steggo,

What is with the tail swipe able to hit pts above it's back and in front of it's head? That tail can't go there, obvious bug, please address, thanks.

old harbor
#

With spatial audio being so important to games like The Isle, I suggest supporting THX Spatial Audio so when I activate it on my surround sound headphones, the sound doesnt break like it does now lol. It would be awesome for it to be super tuned into the environment on a more professional level!

green sable
#

A friend and I were at oasis and there’s a big mud pit that you sometimes sink into, which rose an idea of a tar pit that would spawn small carcasses nearby and in it sometimes, carcasses that could help small and growing carnis but not be big enough to survive off of. It’d be a known location but also be known as a death pit for if u go into it for too long your sucked in. It’d also be a good place for small juvies since ai doesn’t spawn behind hungry dinos anymore

barren sierra
#

so my idea here involves skin and nesting and how to make them work with each other

when we talked about nesting and the children to get a skin of their parents or some mix punch i think mentioned that people could just choose the ugliest skins and what not now my idea doesnt fully fix this issue but prevents it a bit more

when you choose to join or invited to someones nest maybe from the main screen and your in i think the player should be allowed to customize their character based on the color the two parents had so say an albino and say a red one you would have color options from both parents while this limits total customization it allows you to adopt the skins of your parents and once you determined your skin from a select option then you will spawn in with your cute baby dino looking similar or maybe even a little different from parents

sinful cave
viscid gale
#

I think it'd be kinda cool to have QA tester patterns for when the skin system comes, just something to show off that we were there for the QA testing of the skin system

hexed bear
#

losing in a fight and having to run cuz a carno is biting me from 3 feet behind me and dealing 20% dmg is getting really old please fix this issue when you guys get back from ur holiday vaca, its very scary fighting a carno rn when its able to extend its neck and bite even further. Same goes for all other playables. Also bucking feels scuffed rn.

inner gale
#

Lower the volume on juvi pteras 1 call. That’s all.

opaque belfry
#

Just a idea but before adding humans mabey optimise the game when there r areas I just constantly fall through the floor that is a problem and it's not just me every one I talk to says it happens to them as well

ember sierra
#

Other Thoughts:

  1. AI in general should run out of stamina at some point.
  2. Could add juvi deino, carno, utah, adult dryo and hypsi as AI
  3. Overall more AI and in more locations.
    3a) Spawn more often.
  4. Frogs and Crabs, both too fast. PT should be able to run up on both easily. Crabs also fly over the water.
  5. Flying low or down onto rabbit and frog shouldn't make them run, only if landing and running towards.
  6. Steggo can somehow hit PT in locations the tail shouldn't hit, above mid back, in front of head, above head, might be lag, but could be bug too, tail hit box adjustment.
  7. Swimming is not working correctly in ocean by shore. Gen Location: -146,650.906, -697,380.688, -34,509.562
  8. Serious FPS drops here: -242,843.125, -507,963.25, -31,723.693
plain oriole
#

Please do something about herbivores camping carnivore bodies. I died because they would not let me eat and I ran out of stamina trying to run back and eat the bodies.

errant thistle
#

https://docs.google.com/document/d/13JsxfQQO2hSFgLhEwTqZ1EBpqM6Yp_5LAALSUdUH38c/edit?usp=sharing

Finished the Homalo idea and did a write up. This has 0 chance of ever making it in game, but it could be fun to read

toxic pike
#

The concept of being able to dismember dinosaurs and people is probably already a tough task to handle, but recently while playing I see people make a kill, and when it's in their mouth they shake their head from side to side just for fun, and it got me thinking- what if you did that in game and it actually made the corpse like snap and fall apart? It's a simple, kinda goofy movement, but there's something about watching a carno sling half of a dryo onto the floor after scooping it off the ground and violently shaking their screen left to right that just sounds kinda fun lol.

slim halo
#

I think pachy needs a small nerf, as it stands it can pretty much destroy a utah if it lands just one hit on it. Same damage, same bonebreak mechanics, but no stun or a shorter stun. Right now its close to impossible for a utah to take on pachys. Even when there is only one. That sort of stun mechanic should be reserved for the full speed charge up hit(makes more sense) or a regular ceratopsian hit.

limpid dragon
# plain oriole Please do something about herbivores camping carnivore bodies. I died because th...

All the salty reactions to this post don't change the fact that the rampant herbi corpse camping is a fairly major issue in the game right now. Be it a bored stego sitting on top of the three full adult deinos he killed without any effort, or some sneaky pachy waiting in the bushes next to a corpse to instagib utahs, it just feels wrong that herbivores tend to be the ones constantly challenging carnivores on cadavers. I would really like to see some gameplay system to discourage behaviour like that, so we won't have to rely on 3rd party server admins again.

ember sierra
#

**Predator Diets **

**Utah DIET - a logical structure to the diets for each animal plus specific recommended Utah diet. **

Prey Pref 1

Crab
Rabbit
Toad
Hypsi

Prey Pref 2

Ptera
Dryo
Goat
Deer
Sea Turtle

Prey Pref 3

Carno
Deino
Teno
Boar

Creme De La Creme (Idea) 1 preferred prey item that gives all 3 diet requirements.

Pachy

**Carno DIET - a logical structure to the diets for each animal plus specific recommended Carno diet. **

Prey Pref 1

Rabbit
Hypsi
Ptera

Prey Pref 2

Deer
Goat
Dryo
Utah

Prey Pref 3

Deino
Pachy
Steggo
Boar

Creme De La Creme (Idea) 1 preferred prey item that gives all 3 diet requirements.

Teno

**Deino DIET - a logical structure to the diets for each animal plus specific recommended Deino diet. **

Prey Pref 1

Crab
Schooling Fish
Hypsi
Ptera

Prey Pref 2

Sea Turtle
Elite Fish
Dryo
Utah

Prey Pref 3

Carno
Deino
Pachy
Teno
Boar

Creme De La Creme (Idea) 1 preferred prey item that gives all 3 diet requirements.

Steggo

**PT DIET - a logical structure to the diets for each animal plus specific recommended PT diet. **

Prey Pref 1

Schooling Fish
Toad/Frog
Rabbit
Crab

Prey Pref 2

Dryo
Sea Turtle
Deer
Goat

Prey Pref 3 (Able To Hunt Juvi/Opportunistic Feed On Carcass)

Carno (Hunt Juvi)
Utah (Hunt Juvi)
Deino (Hunt Juvi)

Creme De La Creme (Idea) 1 prey item that gives all 3 preferred diet requirements.

Hypsi