#general-feedback

1 messages · Page 108 of 1

autumn frost
#

updated question:
because people like both versions of the game and want to switch between them, are there plans for an easy way to allow players to have both games at once? i am aware that the two versions can be had simultaneously if you watch tutorials to figure out how to edit the files correctly, but i'm talking more about allowing the two versions to both be downloaded without automatically (unless files are edited by the player) replacing each other.

solid wolf
#

While I understand this is a work in progress. You guys really need to go back and look at legacy's animations. Like others have said previously. Evrimas feel weightless and floaty while legacy's animation feels like it has weight to it

ancient plover
#

fixing the wipe issue.

bronze wren
#

Add shallow spots in rivers like this

gentle pier
#

Not sure if this is the right channel but the Devs definitely should take a look at this mechanics, on how a carnivore can latch onto different body parts and even hang on them, twisting their heads and body in the fight according to the size and angle, and the horned herbivores can lift up while head butting…it would be awesome to see such things in Evrima. https://youtu.be/nx1HZM7UMjw

⚡ King SKELETON T-Rex vs King T-Rex on Arena - 🦖 Animal Revolt Battle Simulator 🦕

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⚡️ Playlist with ALL ARBS - https://www.youtube.com/playlist?list=PLHnhAmUptmuHJgtAdFtz66ThZxIj97eY4
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THOR SPINOSAURUS MOUNTAIN DEATH CLIMB - https://youtu.be/kzoWtMnyByQ
WOLVERINE SPINOSAURUS vs HULK DEATH RUN - ht...

▶ Play video
grim bloom
#

One thing you guys seem to do rn, is overdo movement in animations to the point they don’t look like real animals. I don’t know if you guys have noticed, but in for example the beipi idle the thing moves WAY too much, it looks like a Disneyland animatronic moving constantly so the children don’t lose interest. It would be a great thing to do, if you toned this down.

The way you animated the troodon aswell, really makes you think that the dev teams only experience with saurian and avian creatures is Jurassic park and a stopmotion bird.

fresh pelican
#

I know there's often a lot of negative feedback here so I'm going to post something positive.
Here's a shoutout to Jace! Our wonderful map maker!

Ever since the 'new' map was shown, I've been in awe at some of the old places, turned new.
Shallows for instance and the 'ptera cave' as I called it looks amazing! It truly does look like a place that would be out in nature, if not with a small whimsical touch to it. The various rocks look realistic and the 'secret' places that were complete dead zones before will no doubt become places of popularity once more people find them.

Thank you for adding water in other places where there once was not and thank you even more for creating a world that makes me want to explore it. To find all the hidden treasures, all the secret caves and cave ponds and tunnels in the tall grass or secret stairway up the side of a cliff that may or may not lead to an amazing spot for nesting!

So thank you, thank you, thank you! I look forward to more of the things you will be showing us in the future. Your a great addition to the team and we are very lucky to have you as our map maker!
❤️

shadow talon
#

Suggestion: possible evasion maneuver for small herbivores from aerial attack.

Details: saw this on youtube and thought it could apply for creatures like hypsi or dryo and possibly other small herbivores who may be attacked from the sky by pterosaurs.

https://www.youtube.com/watch?v=CySPGFL-1sY

ID: 3456470

This lucky hare escaped fate in this heart-racing video, as a golden eagle swooped down in pursuit of dinner.

Danny Carter, 37, has been training animals, namely golden eagles, from the age of sixteen.

As Danny was exploring with his birds in Lincolnshire, UK, a wild hare got a bit too close and nearly got caught by one of the...

▶ Play video
left lotus
#

Please isle developers upsize Beipiaosaurus inexpectus the specimen we have is a juvenile and not fully developed 🙂 this will not ruin it’s current niche https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0257913#sec045

alpine glacier
#

If we ever get emotes and stances, keep the troodon scooby doo walk as one of them so i can tease parents with it after i kill all their juvies.

unreal hemlock
#

Add more semi-aquatic predators, like Kaprosuchus or Postosuchus. And if the size of the animal is an issue for how it will be viable then Prestosuchus could be a better option

broken trench
#

Feedback on Troodon's walk: I feel like the "old" walk is way too plain. And contrary to how most people feel, I actually like the exaggerated walk quite a bit, but I do agree it is a bit much for a walking animation. Maybe if you remove the front half of the body going up and down and just keep the head movements, then I think it'd be perfect

frozen basalt
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would love to have a rip attack for when utahs get on your back so you can swing around and pull them off tbh

royal quail
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I'm not to excited for how many dinosaurs are being planned for the game, it is cool to have a variety of dinosaurs to play as, but the more there are, the less likely it is for there to be many players of the same species, making it much harder to group up with same species players, this could be fixed by increasing player capacity for servers, but internet connection tends to get in the way of that.

wise relic
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If Hypsis can eventually eat different things to give their spit different effects, maybe there could be something they could eat (like a very spore-heavy mushroom) that could cause a smoke bomb effect

chrome anchor
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A very serious suggestion

Unkillable Hypsi and Dryo Gods with a Smite-ly Peck that can kill any carno in one hit for next April Fool's Day TI_Troll The Day of Hypsi/Dryo Revenge

Yes, even the fresh spawn baby ones!

solar bridge
#

When I'm playing hypsi my camera doesn't center on the dino which makes gameplay feel very awkward

desert furnace
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The Body blocking of Herbis is CONSTANT while playing as a Carnivore after dropping a body of any creature it can be a real pain to eat while the rest of the herbis deny any and all carnis to eat at all starving them out while they can sit there for AWHILE not having to worry about anything. If a debuff of some sort was applied to force or have herbivores leave a body or generally have players worry about staying around the body too long would be nice and keep gameplay moving. Besides always having to kill all players around OR have multiple carnivores be STARVED out due to this issue.

snow spire
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When I was playing as a carno I fell in an area where its hard to tell what location, and I was stuck there and can't get out.

haughty river
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(first you can take all the time you want)
second: monk seals AI?
I choosed monk seals because they're the only seal specie that can live in tropical water (maybe there are more that can live in tropical water) which could be part of the bary diet if you takes in consideration the idea of bary having a coast themed diet.

rose bloom
#

Damn devblog are pretty much hollow nowadays.

It would be nice to introduce things that you've worked on that are no bug fixing like possibly things we have not already seen or know peepoEatpizza

left lotus
#

Really exemplify the Titanosaur armoring and spike level on Magy’s base model to be more similar to the elder TI_MagyShock

I’d love to see a badass looking warrior Magy without the wrinkles of age, and in the process it can be made more believable clobbering pestering carnis

glass zealot
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A channel should be made where the devs can put ideas from the feedback channels they and the community liked, so it doesn't feel like we are talking to a brick wall when giving feedback.

ancient plover
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ARID BIOME: XERIC SHRUBLAND

Arid biomes are frecuently portrayed as dull, uncontrasting, and unappealing barren lands. Though arid biomes all around the world, in the most biodiverse places, are so much more than that.

What I suggest is making the atmosphere of arid biomes extremely contrast from day and night. During the day, the overall landscape is dull, the only color comes from beautiful succulents; but during the night, these succulents bloom and cover the entire environment with these natural fireworks, they get covered in flowers.

Making succulent flowers only bloom at night would open the door for nocturnal herbivores that inhabit these ecosystem: small animals that eat these flowers or feed on the nectar they store don’t have the risk of being spotted from miles away because they can hide on the darkness of the night.

https://cdn.discordapp.com/attachments/855527844670865438/893243412483014696/tumblr_o0vctgJKKf1tkfd17o1_500.gif

ancient plover
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Once aquatics come to the game. Please add 4 in the first update. 2 herbivores- or what I think would honestly be better. Filter feeders- that feed on AI krill swarms. And 2 true predators. But- please make it so that it’s 2 fish, and 2 marine reptiles. And here’s my ideas for them.

Fish
Dunkleosteus- a relatively large and cool early ancestor to modern fish at around 26 ft long and 4 tons in weight. Obviously fulfilling the of bulky ambush predator. Obviously it would have bone break and considering it’s jaws were basically a massive pair of scissors it’s bleed would also be fairly high. But it would be slow outside of quick bursts of speed to ambush.

Bonnerichthys
A large tarpon like looking filter feeding fish. Around 15 feet long with a torpedo like body, hard head. And no teeth. But a fairly large mouth for filtering. Not much to say besides fast, and for an attack a head charge- ramming like a trevaly jack to cause concussions and light fractures.

Reptiles
cryptoclidus a plesiosaur that’s been estimated at various ranges but here- let’s make it around 22 ft long and around 3 tons. Smaller and lighter than the dunkleo with a considerly less powerful bite, but decent range on its attacks due to a semi long neck. And with large and powerful flippers it can haul itself up on beaches to relax and enjoy the sun away from larger predators. But- will need to be weary as it gives land predators the opportunity to hunt them. Plus I mean- basically seal plesiosaur-

Either Archelon or Morturneria

Achelon would feed on jellyfish ai and just be a big turtle- for turtles sake.

But Morturneria was a weird plesiosaur with a flat head that was theorized to either be a filter feeder or an herbivore that ate sea grasses. It was around the size of crypto- but let’s just size it up a bit for a more bulky larger creature to around 35 ft long and 6 to 8 tons. It would be pretty fast for its size, have a very weak bite. But like whales it would have a powerful fin slap attack.

jolly tartan
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Apparently controversial: Adding Allosaurus to counter Stegosaurus evenly (as it had a very weak bite force and most likely played as an ambush predator), As observed by fossils of Allosaurus it had a very weak bite, but used strong jaw muscles to "Axe" at its prey, this would not cause a disturbance in the games balance if done correctly, it can also use its forelimbs in attack. Two more things: Dienochirus would be good to add with Allosaurus as the first omnivore. I hear that this game does not want to be overly realistic. I find this lsightly disappointing because the whole point of this gamer to many players is to experience life as it was 65 Million years ago. If you want big mutant Hollywood fakes then surely you can make different levels/ game modes? When i first played Evrima i enjoyed it because of the movement, it felt real, organic. Perfected in my view. You have a platform to show people how bloody sick these creatures that existed far longer than humans ever have were. Not my game ofc but i love the idea. (dm me debates about this im curious)

wispy marsh
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wouldnt be too realistic if troodon had blue blood. setting its a game dont have to be realistic aside everyones blood its a blueish purple color until outside the body when oxygen hits it directly.

atomic crest
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Just as a fun idea, when the game is out of beta they could make it so on halloween day, melons get replaced with pumpkins and on thanksgiving day chicken AI gets replaced with turkeys, and maybe on Christmas day mango trees could be christmas trees with the mangoes being ornaments? TI_Excite

queen meteor
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a bit of an uncommon suggestion but, i really want the player list to exist cuz i have the key for it but it doesnt work

ashen sphinx
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Biome Suggestion: Coastal Heath

This would be a great biome to use as a way of integrating the grasslands into beaches, as that's often what coastal heath do (albeit on a larger scale). This biome consists of dense coverage of shrub-like plants, ranging from knee height to over your head. It is a deceptive biome; from a distance the foliage seems short and easily passable, as scarce presence of trees makes scaling difficult. However as you draw closer, you find yourself faced with a somewhat impenetrable wall of bushes. However, game trails are common in heaths, and carve easily-followed paths through the dense shrubs.

Coastal heath would offer some interesting gameplay. It would be a fantastic biome for small animals who can easily pass through the dense shrubbery. A seemingly safe haven for small herbivores, until the small carnivores start to follow. Game trails through the heath can be used to intuitively lead players to locations of note, or along the path of a diet loop. You may find many trails converging on ponds/lakes, so those trails may be worth staking out. Additionally their presence near beaches gives coastal animals some hiding options nearby, as beaches tend to be a bit more open and bare.

Most examples of coastal health irl are rather arid (the one in the image for example is Australian I believe?), but it could certainly be given a slightly more tropical flair to fit in with the map.

hexed bear
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I’d like some logic for raptors after they pounce, i pounced a carno and it registered but then the carno moved and i was stuck pouncing air so they got two free bites, also the carno bite lands feet away from me, pretty sure people have already noted this.

faint field
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A suggestion for when the nest update comes:

Since there is no global chat, I think there should be a nest invite menu. A screen you can open that shows you the eggs available and how many members are already in the pack/herd that the egg is being offered from, so that if you have a friend who wants an egg with you then you can tell there is enough room in the pack/herd for both of you. This will keep the aspect of making new friends through nest invites without going back to a global chat

uneven acorn
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I was playing a bunch of legacy earlier and i noticed something about semi aquatics. It doesn't matter what you play you always go to a lake. Though our semi aquatics are more unique in evrima I don't think that having them go to any water biome of free will is a great idea. Having deinos in rivers but also having other smaller and weaker semi-aquatics there too kinda contradicts itself in obvious ways so i got a small proposal to help with said problems. The first on this being diets. It can help separate the aquatics by having their food be certain areas forcing them to stay close if they want a successful diet. Second of all would be biome advantages. When a semi aquatic is in its preferred biome It has a longer underwater view and speed allowing it to escape from larger dinos or hunt those that come close. lemme know what you think

scarlet igloo
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I want to talk about deino.
Deino was supposed to be an ambush predator but what we´ve seen is just megapacks going on land chomping anything they saw.
I know we currently didn´t got to play deino but maybe add some swamps like this to give the deino a more stealth playstyle.

grim bloom
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Add this sort of biome near the coast, with mostly rocky uneven terrain, with some bits of dirt and mud that have plants on them. Trees would look extremely wavy, due to high amounts of wind.

glossy shell
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Can we pwease have image and embed perms back🥺🥺🥺🥺🥺

queen meteor
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i not a frequent deino player but yesterday i finally gave it another try and noticed some major issues. the main one is that the bite is such a hit or miss(i dont mean that literally), this happens the most with babies and juvies, the amount of times ive clearly hit a juvie utah or carno and missed is crazy. they are literally standing in my mouth and im here contemplating if i just suck lol. the ambush has the same issue, i ambush and just go right through the juvie utahs, then i try to bite a few times and still miss them, and im sitting there like 😀 "wat". someone please tell me theyve experienced this too.

thick rampart
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⚠️ Please add coordinates for various events happening in the server logs! I had a chat on twitch about 2 months ago with Felipe Tessaro regarding this and he took note and said he that he would look into it. I am currently developing a 3rd party bot supporting a bunch of different features for Evrima servers such has kill feed, making admin commands public to prevent admin abuse, cannibalism and species dangerosity reports and I am also supporting a heatmap system. However for what ever reason, server logs do not contains coordinates which forces me to randomize coords for development and testing purpose, I really hope that coordinates will be added to server logs as it would drastically open the door to 3rd party developers to develop cooler features for Evrima servers. Here's an example of what I am working on with my server, in this case recent kills locations.

Also, server logs are currently bugged. 100% Growth shows as 0.66 on the Evrima branch since the latest patch, should be 1.

bleak plover
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It's normal sometime i loose my dino progression ?
make 5h for grow a deino and loose him with no raison 😡

slow peak
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Oviraptor should be given the mimicry ability instead of troodon. Troodon will already have venom, so mimicking animals will be redundant and almost useless. On the other hand, oviraptor has a great use for mimicry. Ovi could use mimicry in order to lure adult dinosaurs alway from their eggs/juveniles, either by mimicking a predator or one of their own kind. While the parents are distracted, ovi uses that time frame to attack and swipe a meal. Ovi also is much more avian than troodon, so it would be much more believable for ovi to me mimicking other animals rather than troodon.

uneven acorn
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Please add a button for server admins to wipe all the bodies.

sand fern
#

Fix what’s on the table now before adding new things. The way you continue with development is only going to cause more problems in the future and make updates take even longer than they already are

Don’t throw away game breaking bugs into the next big update because that will hurt your player retention. Patches are necessary to evrima right now. Especially with the safelog bug.

But there’s no point in people asking for patches because it won’t even be considered. Just making your own workload larger and adding more stress to yourselves

jolly quarry
#

I disagree with taking away Troodon's ability to mimic.
Having a predator being able to lure prey to them by mimicking is really creepy and it will add alot to the horror of the game.
Ovi could have more options of what to mimic but we should still have a mimicking predator.

ancient plover
#

W h e r e is the fish AI, im a 50% deino and ive been traveling across the map, I havent seen one little fish and ive just came across 1 elite fish. >.>

plain oriole
#

https://media.discordapp.net/attachments/664914260648001555/892909910134767646/TroodonWalk.mp4

Honestly? The legs move really fluidly, a lot more fluid than most walk animations. This is a prime example of how the dinosaurs should walk, not the stiff-legged tippy toe shuffle Utah and Carno take part in.

However, the excessive upper body movement is a problem. Ever seen a chicken walk? Their backs are straight, mostly. Remove the upper body seesaw movement and keep the head bob and the animation is golden! In fact, Carno, Utah, and Hypsi's walks should all look like this because their walks are kind of jittery, especially Utah's and Hypsi's. I would love to see more chicken/pigeon head bobs with our smaller dinos like Utah and Hypsi and such.

Funny thing. Scientists put a plunger on a chicken's butt to simulate how dinosaurs walked with tails. See the head bob? The body is mostly straight.

Edit; tl;dr, animation is really fluid and not choppy like most walk animations, but the upper body movement needs to go.

https://forgifs.com/gallery/d/224105-2/Chicken-plunger-dinosaur.gif

crystal creek
old sky
#

For when the skin system comes, what if "toxic" creatures (Troodon, Dilo, Mega) had access to brighter-than-usual detail colors to allow players to make aposematic skins? Of course it'd be optional, but I think it'd be cool to show off your dino's venomous/poisonous nature with flashier detail markings. Could also be for both genders instead of just males.

queen meteor
#

there needs to be an option to swim straight underwater with deino so i can look above water and not be swimming down at the same time, while staying hidden.

ancient plover
#

For mercs one task should be to collect a sample of some kind of skeleton at the bottom of a lake like Titan in Legacy. They should have to use scuba gear they can find in loot areas. Tbh this would be really cool swimming in first person into a deep lake looking for this big skeleton.

The really fun part of this is that you gotta worry about the deinos or other semi aquatics living in that lake…..

This could also work for the ocean as well

slim robin
#

Idea for future skin system

It would be nice if the color changed with age (like real animals) and this could be edited, for example: at an early age the character could have a camouflage darker colors and in adulthood it will receive bright colors (or otherwise at the discretion of the player)

charred geode
#

You devs clearly do not want to add a creature for update 5. Which i do understand. It would be difficult to balance night vision etc with all of that extra stuff piled on top. But may i suggest a different way to spice the roster up a bit for update 5. Finish Hypsi. Finishing hypsi and adding all of its missing abilities including tree climbing, growth, and nest building. This would make a perfect fit for update 5. Nesting in trees would be a very unique and interesting mechanic to add to a creature who literally has no purpose as of rn. Not to mention hypsi growth is esential to add in update 5 for very obvious reasons. This would basically give us an entirely new playable for around a 3rd of the work that would be needed for a completely new dinosaur. (also re-make the hypsi concept art. the current concept art doesnt accurately reflect what the current plans are for the creature. Not to mention the artwork is kinda lackluster and boring compared to the other creatures shown.)

quaint marten
#

new troodon walk should be the crouch instead TI_Perfect

ancient plover
#

make utahs eating animation less exaggerated, im fucking eating not trying to bust a move on a dead body

midnight stream
#

Deino should be able to hold on to things for longer. That's what the teeth and bite force of an 8 ton gator is for isn't it? Not a singular bite, but keeping a vice grip on their prey

fresh pelican
#

Herbivores need a 'crouch' option too.
Now, I know a lot of these herbies cannot do a standard crouch, but they should have the option to lower their heads and tails as well as stop making all those terribly loud idle noises.

frail dome
#

how about this, we keep the older scent and the compass scent, but, you have the option for the two, if your pc can't handle all of the scent particles, you choose the compass scent, if you don't like the scent particles and they get in your face too much or something, you choose the compass scent and if you don't like the compass scent, you choose the regular scent option.

iron rampart
#

The new compass scent is garbage compared to following the particles...I thought the latest particle effects were perfect and improved on an already unique part of this game. Now it just seems lame and needlessly more difficult and boring.

I believe the saying "cutting off your nose to spite your face" is applicable here.

idle oar
#

If you're having issues with the game, never forget to update your drivers smile.

ancient plover
#

Can you add more noise when you run in the jungle or forest? Or something like birds fly from the ground when you come near them.

ancient plover
#

Idea to nickname the current Carno on QA as "Cheetah Rex"
Given how it's absurdly balanced and with legacy rex bone break to top it all off. Having things the community can unanimously agree on summed up with a term should serve as a remainder for any future iterations of design. Same thing that happened with "Legacy bone break", "Ballerina Rexes", "Megapacks", "CeratoRex", etc. Terms are important to recognize what not to do as a benchmark.

sinful isle
#

sniffing whilst sitting would be nice

scarlet igloo
#

Add a phase-two-requests-discussion channel

normal peak
#

im going to throw this out here but i think small herbis should be able to talk to big ones. i think they would herd with big ones for safety and it gets lonely playing as a dryo since no one else does and i like jumpy 4 calls haha

charred geode
ancient plover
#

I don't like the skin idea, I didn't want to see hot pink and navy blue dinosaurs. I wanted them to have a unique color like the stego, but with a certain sexual dimorphism

alpine glacier
#
  1. Allow herbivores to sniff while moving. if they sniff while moving, they should be able to pick up all scents except tracks, which should still require staying stationary in order to pick up.

  2. Allow carnivores to sniff while crouching. while crouch sniffing, only tracks and blood will appear, making it easier to focus on a hunt without clutter from water and corpses. crouch sniffing could also hide tracks of pack mates and your own tracks.

ancient plover
#

Can u guys make day and night have same duration? and not make night time longer

ancient plover
#

Have your own and pack member footprints the color blue
It would make things more distinguishable while tracking prey in a hunt

wispy blaze
#

some herbis should be able to pick and eat stones as a mechanic to reduce the amount of stomach space they are using and still having nutrients (duH), just like irl they would use stones to help proces food

cinder quartz
#

The fact that pretty much 75% of your stat growth is locked into the last 20% of growth on Evrima feels a little too much. That combined with the fact that there are a ton of cannibals who will KOS makes it feel like every dinosaur is better off finding an isolated spot to afk grow until full. Streamlining some of the growth stats would help a bit I think.

wild yoke
#

AI hasn't spawned on QA EU 2 for over an hour now, just starved cause of it, no sounds, nothing

lime lagoon
#

I just played the latest version of the game for the first time and I have a need to share some impressions that I had.
Carno OP, undoubtedly the most unpleasant, you can not do much against him, he is too fast, too powerful and too resistant, he is administrator if you are not stego. and the latter is easily avoidable, little can be said about the stability of the servers because it is a test, graphically it is spectacular, nothing to contribute, another thing is the issue of the hervivoros, they give me the impression that they are made only To be the obligatory food of someone else, the damage of the carnivores comes from their bites that do not consume energy, in that aspect they are infinite, on the other hand, if a herbivore runs out of energy, it is dead in 99 of the cases, it is another impression that the current game gives me, and in the matter of diet I see it well except when spamming the dinosaur, it would be good to start with some more food before seeing its statistics altered. especially growth, which is what most interests them the most. currently the game gives a bittersweet experience but it feels like it has a lot to give.

ancient plover
#

Magy will have for its primary attack ability being the ability for it to slap thing with its neck thing weighing half and below Magy's weight will be knocked over anything above half magy's weight will be stunned for 2 second unless its over 4.5 tons. tons (magy weighs 1.6 tons in this situation). Magy will be an endurance animal with the ability to tap untouched food from other herbivores, aka higher leaves making it easier to stay healthy and be able to support itself easily and its dietry needs aka making it always have low stam decay and higher health and damage dealt from its weight being better. For magy's primary I want a stomp so it can kill anything it had knocked onto the ground in close to one hit most likely leaving a bigger low tier alive but with a fractured leg, and magy will also be an endurance machine for its passive being able to out run everything from not sheer speed but stam, magy wont be slow but it wont be fast. I propose magy to run at a speed of 39.5 kmh/s for the Americans 25.5 mph/s. Making it something that if it cant run from its able to outstam i if it sees the predator early, also for people wondering how top protect magy's behind it will be able to swing its neck around by holding alt then right click.

blissful needle
#

Please up the volume of large animal, especially carno, footsteps. As a baby utah I can hear my own, and any packmates, footsteps just fine, but a full grown carno sprinting is silent

chrome anchor
#

I've already talked about some changes that'd be neat for Center Plains regarding dry riverbeds (<#general-feedback message>), and discussed with others on here how unfortunate it is that all the really cool areas that Jace has so beautifully designed are almost all in out-of-the-way locations that are hard to reach (and therefore hard to engage with and appreciate).

One of the things I've talked about somewhat is how center plains now is aesthetically and functionally boring. There's nothing interesting about them. Some argue that there's no real way to make "plains" type biomes interesting, but I disagree.

There are plenty of ways to add a little bit of character to them, like the dry riverbed concept above, but also, something I'm not really understanding is why the devs/map designers took out what little parts of the map DID make Plains a little unique and gave it character already. Areas like the hills/drops around the old South pond on Live/U3.

These hills were immediately recognizable before. it really doesn't take much to make a plains-type area unique. We already had some of those areas. So why did the Devs strip it out of the map? The south beaches, shallows, and south pond were all definitely a step in the right direction in terms of unique and interesting area designs, but Plains has definitely taken a step back.

Its boring, uninteresting, there's nowhere to hide and very little to uniquely mark areas of the Plains other than the giant mountains and cliffs in the distance. I really think they should do something like the old U3 map design for U4/U5 plains. It doesn't need lots of trees like before, but just some rocks, drops, minor cliffs, etc to add a bit more interest to the area.

Plains is arguably the most populated area and will continue to be so due to its location relative to everything else. Why not make it more interesting? If it ain't broke, don't "fix" it.

warm lily
grizzled falcon
#

What if when humans come out they can be customizable like different hairstyles facial features and starter outfits and obviously gender differences

haughty river
#

When we have the skin system I suggest giving the possibility to have patterns such as spots, stripes, etc, etc I leave an example

fresh pelican
queen meteor
wintry geyser
#

Don't know if this is planned or has been mentioned but ||Bamboo Forests||

west dragon
#

Can we get the particle scent system back. It’s miles better then the new Bob style logos

vestal sleet
#

Ceratosaurus for update 5 👍

simple fern
#

Update faster

ancient plover
#

Stop releasing bug fixes every major update, it's killing your game. Release them asap.

#

So we don’t really have any strains for herbis yet and I would wanna see some more concept arts of strains as there concepts are made. Some I would wanna see strains for carnis and herbis are

Dilo
Quetz( ik we have one but idk if it’s 100% confirmed)
Deino
Bary

Anky
Dryo
Trike
Shant
Stego
Magy
Hypsi
Pachy
Brachi

Just some I would wanna see strains for!!!

static fjord
#

At night this is all i can see and since the servers nights seem to be twice as long as the days is this something that can be fixed or nights made shorter until night vision comes in. In its current state its impossible to stream and promote the game as no one can see anything 60% of the time.

wispy pelican
#

All dinosaurs should have growth, making a dinosaur spawn at 100% takes away all value from it and makes it meaningless to play. Even dinosaurs like compy needs a growth timer allthough very short.

ancient plover
#

For example, I want to give you my opinion about the skin system. I honestly don't like the skin system, I think all animals should be the same, maybe with a certain difference in opacity, but nothing else, and also with a sexual dimorphism, so that the male is different from the female. I really don't want to see this dinosaur in other colors, I want it to be like Stego, the male should have the colors and female maybe a darker color, not multiple colors. Like a herd of rainbows. (I don't know if you understand, but I liked the color, I just want it not to be in the other colors, for example, another white, pink and green).

marble swift
#

Different crouch speeds for dinosaurs that can crouch would be neat to see - like a crouch "walk", crouch "trot", and crouch "sprint" that allows for crouching animals to still move quickly but quietly (though never as fast as they would be if they were standing up normally ofc)

I can't remember if the ambush mechanic is coming back so I don't know how well something like this would work with that, but it'd still be interesting to see, I think

grim summit
#

The spawning mechanic as it currently stands needs to be addressed. The black fade in lasts too long while you are spawned in and puts you at a massive disadvantage if something is attacking you in that period. This, also coupled with a glitch where my dino was frozen, meant I lost hours of progress within 2 seconds of spawning.

flint eagle
#

Can we get the clock in our character menu like we have in legacy? So we know what time of day it is and how much longer we have until it’s night/day in game.

fading gyro
#

It would be cool if we got like fog? maybe thunder and other different weather conditions for evirma maybe?

snow pollen
#

Fish that have just recently been caught by a Pteranodon should struggle a bit before finally dying. Maybe the person whose holding the fish has to hold down LMB to keep a good grip on it, or else it may slip back into wherever it was fished out of TI_ProudPtera

fervent sparrow
#

Fix the Dino reset when you log out. Countless times I’ve grown logged out and i have to start fresh. What’s the issue?

ancient plover
serene roost
fresh pelican
#

1] Take away your calls becoming 'raspy' when your out of stam. No one can hear you when your trying to make any calls and its rather annoying.
2] Dont have teno start gasping for breath when its only halfway down its stam, wait until its one third left of the way before its starts its little asthma attack.

quartz laurel
#

To be frank, the last two and a half months of this game has left a sour taste in my mouth. Punch and the devs do a fine job with answering questions/teasing things in the future, but the lack of urgency to fix a bug that has contributed to the deaths of multiple unofficial community servers has just been sad to see. Me and my small group of friends (about 10 of us) used to play the game religiously. And we always had a great time with it. But whenever this logout bug and wonky balance changes came about, it’s effected our friend group and our motivation to play the game tremendously. This reeks of an attitude from game studios like Electronic Arts and 2K, examples of studios that acknowledge problems with the game but will do little to nothing about it until it begins to affect their bottom line, money. I hope atleast one dev reads this feedback and keeps it in the back of their mind the next time a game breaking bug like this occurs. Thanks for taking the time to read.

ancient plover
#

Eh so I heard you guys were gonna delete legacy, so don't delete legacy until you've fully optimized EVRIMA for better fps, legacy runs like butter on my gtx 1650 with 16 gb ram getting 60-70fps even in gf where everyone is, but EVRIMA runs like a dump truck moving over a cobblestone road, even if i turn all the graphics down, I still get my poor 10-15fps what it looks like.

silk otter
#

Wierd bug where you try to eat or grab something and become paralyzed. Cannot move, not click or key combo unsticks

unkempt ridge
#

same as above in QA I grabbed an orange and it seemed to be stuck on the tree still just froze me still because E would eat another fruit

ripe pecan
#

Megaprimatus Goliath: is a species of giant gorillas living on the isle likely the result of experiments on mammals.
Thanks to thier impressive size and strenght they are able to keep a steady population for now but they live in families up to 5 to protect thier kids as they mature very slowly and needs to be protected.

Height:5.5 meters - 7.6 meters standings

Weight: 8-14 tons

Speed: 20km/h

Very low stamina cannot run for long(for balance reasons so they dont chase after people)

The silverback aka a male with a full group will get a little stat boost as he is supposed to defend his family.

Dmg: 1500 with booth fist slam 550 with one handed attacks, can grab things and smaller dinos.

Even tho they are massive They are herbivores and very peaceful rarely if ever attacking just making threat charges but they will fight back if attacked or one of thier young is in danger.

Thick fur and muscleatur makes the gorillas a little more durable against slashing claws.

A fan of apes.TI_FeelsGoodMan

ripe remnant
#

Not anything big, just a little sad Easter egg that may or may not be hard to program, I don't really know
The last recorded call of the Kauia bird would be a neat little thing to hear at random during exploration of the islands deep forest, or when you are a certain distance away from all players, as a little indicator that you should probably change direction, but it doesn't interfere with gameplay, just a little sound cue
https://youtu.be/nDRY0CmcYNU

The haunting beauty of a love song lost amidst the shrill sounds of commercial exploitation.

▶ Play video
halcyon quarry
#

Please, for the love of all that is holy, bring back the previous version of underwater at night for deinos. I'm getting terrible eye strain trying to see ANYTHING under the water at night, and now that fish don't show the way other creatures do, they're literally impossible to see at night without getting a headache

tulip coral
#

thank you for the transparency in that last announcement, need i say more?

radiant wraith
#

Thank you devs for the information on the upcoming tests, and thank you for working on a system less reliant on colors!

crisp torrent
#

Can we bring back fake limping from the progression era of the game? (and possibly more behaviors/emotes?) It helped drastically with hunting in my case, and it was also just fun to play around with. Its definitely something more intelligent species like the utahraptor would use.

wheat lance
#

Only the male Herrerasaurus should have a dewlap for when sexual dimorphism gets released

meager bough
#

So far I'm extremely disappointed with how things are going. When Legacy goes away, I suspect I will as well, which breaks my heart. I dont understand why, when the dev team already had a good, baseline starting point in Legacy. I know the code was messed up and they needed to recreate everything, but they chose to go and leave the proven design to immediately chase tougher mechanics and provide a more restrictive experience for players.

radiant hamlet
#

After an hour+ of running around as a small juvie pachy and nearly getting stuck on multiple occasions, all I can say is it's hard to find food in the areas it says they're in. Maybe pachy has a small snoof range but I was only able to find one patch of horned melons in a giant plains area. The rest was some agave. I traveled a lot in coastal areas but I have yet to find a single coconut tree. Maybe I got really unlucky with locations but I don't see this properly sustaining pachy herds.

silk otter
#

Creating diet and break systems when we still have issues like losing our dinos to paralysis bugs and magical log out dinosaur deletion. There are more important things than new features that will further complicate the code. The code that got to complicated on legacy you had to rebuild the entire game. Think about it, people losing their 5 hour growth time dinos because of coding problems is OF HIGHER IMPORTANCE THAN NEW FEATURES. you wouldint give a car with a faulty engine a new spoiler would you? It would be a waste of money because you'll never drive it because you know it'll break down in a couple of hours. Just consider this when allocating the work load going forward. I know new features bring more curious players but of you don't address dino deleting and paralyzing bugs you won't have a game for players to come back to. Just a big mess that looks shiny on the surface but is non functional underneath. Bit like that car with a faulty engine. Best of luck things are resolved soon guys. 🦕

fresh rover
#

what if, instead of removing the food source for the extremely squishy ptera and forcing them into starving to death or getting 1shot by anything bigger than a baby utah,

you took quetz and shuffled it into the azhdarchid tank/scavenger niche.

its accurate to current known paleontology atleast. give them big stam, give them moderate/low attack, give them a big health bar and make them slow on the attack. the focus is controlling the ground around carcasses. a few pecks might take down squishies like young utahs or hypsis, but their focus is on scavenging and not hunting. maybe they can even carry exceptional amounts, and could haul carcasses onto cliffs? not sure if that would break balance though.

small ledge
#

Maybe we need a story about what happened in the isle
What are the humans doing on that island
Why are they there
How the dinosaurs are living again
And more

hushed swift
#

the serves still down?

tired meteor
#

TL;DR - Devs clearly don't read feedback and they have to fix what they already have before adding more things like pachy.

I haven't yet played the new update so I won't post this is #885026244444442655, but after reading the stuff in there I think I can understand the situation just fine.

The big issue here is the fact that the devs either dont read feedback, and if they do they clearly don't acknowledge it.

For the entire time that carnivores have been in the test people have been screaming that carno is too abundant and broken. The response? Make AI of it.

You don't have to be a biological expert to understand that that shouldn't work. People have been wanting a different kind of change then what we've been getting. Pachy is cool and all, but what's the point if everything else is still messed up? Carno kills everything that isn't named stego, and utah can't even kill a beetle. FIX WHAT YOU HAVE BEFORE ADDING MORE

random thicket
#

I have a suggestion to make. Please add a server restart countdown ⏱ of maybe 5 minutes or 2 that shows in the corner of the screen once the server will go down. Maybe it is not as important for dinos on land, but for flyers it is. For example, while playing ptera I have died countless of times as an adult because I was flying and the server went down, and when I managed to get back in when it was up I was opted to choose a new Dino. Is just not fair to die when it is the system fault. Please help us with this. Also take out the sick effect after restarting servers as well.
Keep up the good work!

grim bloom
#

Can you guys give us more reactions on the announcements you make other than just a thumbs up, i know you dont check feedback every day. This way you guys could actually see what the majority thinks

loud palm
#

Im probably gonna get my ass beat for this but I think the isle dev team should hire someone to just manage them better when it comes to priorities, deadlines, etc.

The past two months have been frustrating from an outside perspective and it seems like the need to deliver content over quality is more important to you.

No offense, I enjoyed the game but waiting over two months for a gamebreaking bug to be fixed on the main build of the game is frustrating to say the least. (ik the bug is supposedly going to be fixed in the next update. But we dont know when thatll be and imho bug fixes, especially for game breaking bugs like the losing your dino one, should be made available in a matter of days not months)

dusk copper
#

I repeat it:

A Discord Bot who Shows what Servers are down or online and how many players are on it

ancient plover
#

I've said this before and I'll say it again.

You're killing your own game by not releasing bug fixes as soon as they're ready. The amount of community evrima servers I've seen die these past months is saddening. Do what's good for your game and fix bugs instead of releasing content. Someone else said this before, a stable game is way more important than having content and mechanics released. I have never seen a community this displeased with a game and its devs before. There are so many problems which have gone unaddressed, balancing issues, bugs, the entire diet system, and the very unfinished AI.

ancient plover
#

BEIPI UPSCALE but better

with the new Beipi discovery alot of folk want to upscale Beipi to its new size, but i this aint a good idea, the new beipi size would destroy the intended gameplay beipi has, so instead.

turn beipi upscale into its elder or an elder variant

"after alot of harsh survival this Beipi grew older and wiser also massive, wherever this gentle giant declares its territory it becomes a safe heaven for all Beipi and other animals that have no problem with its rule, caring for all in its lake, but when it comes to defending its land it has the ability to pose a threat to things larger than it, for time has made it wiser and more skilled."

i kinda like to think of this elder Beipi like the wise lord of the lake, this rare and majestic figure that makes all the smaller fauna feel safe while making larger sub aquatic predators think twice about attacking in its lands.

solid wolf
#

Yall seem to have a very warped reality of quality while also not striving for said quality. I'm not so much talking about the whole thing but theres a quite a few issues that it seems like your blatantly ignoring for the sake of quality when in reality its causing the opposite effect. People have continued to complained the save bug and yall have done nothing about it. Rather you want to patch it when the full update comes out. Good idea in theory expect not actually when you consider the fact that you want Evrima to be your main mode and this damn bug will cause folks to go to other games or back to Legacy, a mode that you want to delete. But regardless, I can see the understanding in doing a big update, especially since your focused on the QA build. But ironically enough it seems it suffers the same problem Carno is still a broken mess that people are either playing because it's so broken, or not playing because you have a broken dino. MESSING WITH THE DATA YOU NEED TO MAKE THE DIETS GOOD. I know you have a lot on your plate but you need to see the common sense to fix these glaring issues that are clearly messing with all the things you strive for. I'm not saying fix every single small issue. But the ones that cause the game not to be one, the ones that cause your game to fucking break in half or question what's the point in playing this game when I can play Bob or PoT your too competitors. I still believe that this game will be amazing once it's done. Better than those two. But the general audience might have moved on at that point because of the shoddy issues that keep coming up and stuff that you refuse to fix because youd rather fix them in big updates anyways chats for coming to my Ted talk
TLDR: in the strive for quality and only fixing glaring issues in big updates you're eventually going to scare folks off and ironically going against the quality mentality

ancient plover
#

Add very rare randomly spawning piles of Halloween candy and pumpkins with little bats flying around them- and a black bat scent for Halloween! Eating them fills up all diets for all animals!

stone pollen
#

This is for the future, once the skin system is added and most of the game-breaking bugs are fixed.

Another form of punishment for a bad diet could be stripping away your camouflage. A disease called Vitiligo is sometimes caused by a bad diet and it results in patches of skin/fur/feathers going pale. In the game, the colors the person picked can just go paler, there is no need to make actual patches.

This would ruin the person’s camouflage and will be another way to punish AFKrs, as they won’t be able to hide in a bush for long periods of time (as a flashy white dinosaur will be very easy to see from a distance).

Image description
1 — The development of vitiligo in a hog.
2 — A wiener dog with a severe case of vitiligo.

merry pasture
#

mechanic test ping role.

molten marlin
#

i feel that the main concern for fixes should be the servers, i'm not a game creator or anything, so i don't know if there hasn't been enough stress testing or something, but it's difficult to give feedback when we get kicked off the servers every 20 minutes.. although, all the work on this game is amazing, and i wish no disrespect to the developers.

loud palm
#

For phase 2 Id love more engagement between the devs and the community. I think it'd be cool for you guys to actually play your game with us so you can understand our perspective and see where our frustration and and wishes to change certain aspects of the game are coming from. I think this is something you can only really understand if you play your own game on a public server with us and not a small group of people from your dev team.

Or plan B: You could hire someone to do that. Someone who's opinion you value because it seems that you dont value our input at all when it comes to balancing issues, AI issues, BUG FIXES, etc...

Just a thought

ancient plover
#

Remove the beach cliffs it’s hard enough to get back up

worldly spear
#

the limp animations for fractured dinos honestly looks dog
the tails r way too fluid it looks off
the map looks great but only when jace touched it tbh... and that waterfall he did would work way better if it was larger it's kinda small rn

quiet sequoia
#

i would love to see tall grass biomes like the ones seen in The lost word jurassic park

nova moth
#

I’ve already given my opinions on the mechanics test. So much so, it’s actually exhausting not seeing some of the biggest glaring issues get attention. This’ll be a general™ statement instead. Please, for future updates, stop holding back major bug fixes. There’s little reason to fix the save bug in the live branch considering update 4 is literally done, but it should’ve been fixed much sooner. At the rate the tests have been going, it’s still going to take a bit of time before the main branch gets to actually function properly again. Why would you hold off game-breaking bug fixes for a content update that is going to come with it’s own slew of bugs? I’m not asking for super frequent patches whatsoever, but i’d like to see big bugs handled less sloppily in the future. Maybe i’m in the minority with this opinion though, so who knows. TI_Yikes

naive cipher
#

Add ping roles for the discord so that people who don’t want notifications don’t need to deal with them.

blissful needle
#

Maybe have a series of polls for balance issues when a dino is released or changed, so players can give quick feedback that will be more accurate to the whole than just the vocal minority.
Ex:
Should x dino be changed
1.Yes
2. No

How so?
1.Needs buff
2.Needs nerf

What needs to be changed?
1.Base stats
2.Growth times
3.Ability stats
4.Bug fixes/exploit patch
5.Hitboxes
6.Other (In balance feedback)

solar gulch
#

a que system so u can que to join a server (priorities qued players over players who just clicked the server) this would help with the whole servers being all full problem

ripe belfry
#

Once Humans are in, I would absolutely love to see some shit like this in labs and human bases. Just open a door and a rusty, overgrown gun in the bones of some long dead man, unusable, flowers growing out of the bones of dinosaurs and humans alike.

elfin verge
#

Can we get a unstuck button and auto walk?

solar bridge
#

A lot of servers like to make their own group limits to match their rules so I think there should be some sort of setting for server owners/admins to set the group limits specific to their server in a way that benefits their rules. I also think there should be a setting for admins to choose what dinos can group together for the servers that allow mixpacking like Life Finds A Way. Since there is only the species chat in game I think it would be helpful so that herds and mixpacks can communicate on servers that allow it. For example a stego can talk to a teno but while only in a group together

fresh pelican
#

I'm not too sure if this is supposed to go here or not, but i'm encountering an issue where I go to place an emoji to the most recently submitted post in mechanic-test-feedback channel and when I attempt to add an emoji to the posted content, the entire page shakes as it does when you attempt to post inside your 6hr time limit and then it starts up the 6hr timer as if I just submitted my own comment.
Whats going on? It didnt used to do this. Is anyone else experiencing this too?

twilit belfry
#

For the future, on the dino select screen, it would be helpful to have some dino stats on the screen instead of a pixelated sillhouette of the dino running. If there is sexual dimorphism, it should show that as well.
We should have its adult weight, speeds and best suited spawn locations relevant to it's newly introduced diets, as well as including it's preferred diets right up front!

*Ex: *
Pachy:
Size: X kg
Speed: X km/h
Diet: Coconut, Horned Melons, Agave
Preferred starting biome: Plains

For the spawn locations, we should also have lists of foods commonly available there and at least some form of information of the area. Is it lush jungle? Arid? Coastal? What type of terrain is it?

Even as little as colour coding the biomes on the map with a simple legend on the side or bottom.
Could even be a hover feature for your mouse that tells you the biome and what it contains.

These things I feel would greatly help new players with their entry experiences to the game and help with the learning curve for all players.

coarse raft
#

the heat map looks really cool honestly can't think of any other words for it.
not sure if it's a dev only feature or if it'll be an alternate togglable view of the future map when the time comes for the map to be available

zinc fern
#

Scent trails should really be brought back, with added colorblind options. The current scent system in the QA branch is extremely confusing.

jagged gorge
#

I would love to see this heatmap used by merc drones to survey a limited area over a shorter amount of time.

hidden rock
#

I dont like the new scent system,they shouldnt have change it,iot was fine.

thick rampart
#

Very cool heatmaps! Love the idea! Would be great if you could provide coords for additional events in the logs such as AI spawns and kills which are currently omitted. Also since I know for a fact that you now have beautiful on scale maps of your game area would, it would be very great to release those to allow 3rd party developers to build cool and interesting apps and discord bots built around your game. Essentially this map that I just ripped off but an "official" one. One could release a new "official map" with each major patche containing significant layout changes.

#general-feedback message

#isle-discussion message

tribal quest
#

We need a button to cancel loading. Like when you go to enter a game and your on the loading screen a button that can cancel that would be great. I’ve been stuck in the loading screen for 5 minutes now for some reason. Also, fix getting stuck in the loading screen.

worthy patrol
#

Now tell me that I wasn’t right lol
70% of the map is not utilized and empty of people !
The size of the maps were better in the previous versions because everyone would spread everywhere and people were keen to move around because they knew they would find other people across the map, but in this map, if you are not an herbs you won’t take the risk to go too far and die of starvation or simply get bored of the emptiness

stiff sparrow
#

Suggestion. I think we should have music brought back in the game. For those who dislike it can’t simply turn it off in the audio settings. For me personally I feel so much more immersed and music is one thing I miss dearly from legacy.

cerulean barn
#

Fix the Deino's Lunge, Half the time I grab someone they teleport out of my mouth safely seconds later.

grim bloom
#

Optimize update 4 before you release it to the main branch, please.

blissful wyvern
#

About scent mechanic : being able to learn scent could be interesting. As i'm making my way with pachy and discover that new scent, i struggle crossing the map with it looking for the right nutrients with "random" chance to find them. I think when we find "Coconut" for example, we should be able to make the difference when scenting right after among other trees and plants.

PS : I'm not sure if it has already been proposed

quiet sequoia
#

fly sound effects around dead bodies

loud palm
#

POLLS

I think having a section in the discord for polls as part of the feedback would make things a lot easier on everyone on the dev team.
You wouldnt have to read through endless paragraphs to get an answer for a specific mechanic feedback you're focusing on at the moment.

glacial shell
#

Why do we even have night rn, it adds nothing to the game besides an indicator that you'll substantially enjoy the game less than you would if you could see. I wouldn't even be saying this if we had mechanics that justify night but we don't (nocturnal predators and night vision).

frail hornet
#

PLEASE give us more qa servers. It's always the same annoying struggle to join the game when a new branch is released. I don't want to spend hours of my life refreshing, trying to catch a slot and getting thrown out again. 😔

small ledge
#

Pls fix the fatal errorsTI_Cry TI_Cry

ancient plover
#

Despite the many things that negative about the game rn, the heatmap is actually really neat and allows you to gather very important data. That was a good idea👍

crystal creek
#
real patio
#

Due to the PT not using their wings very much in the heat map in #announcements you should obviously try to make them want to fly. Lots of PT's do not fish (although I think the fishing is amazing and cool af) and they hang around with Deinos and carnos mainly and mixpack, just eating their scraps which I do understand PT's are also scavs, but it still is pretty boring when you don't fly around. Obviously a diet should be implemented for them for more fishing related stuff.
Maybe more heighted areas where only PT's can reach, large rock formations in the ocean, beautiful areas and perfect for them to nest or even near rivers for them to fish. Make them travel, they have wings.

proud nest
#

To add up to the suggestion above regarding ptera and diet:

Possibly adding a variety of fish, and more water sources which have a specific kind of fish per area (certain part of the rivers having certain types of fish, sea fishes, unique fishes for lakes, etc) would be a neat idea to encourage moving around.

cobalt trout
#

I have a cool idea: hypo plants, theres like 5 of em around the island and when u eat them u start becoming a hypo

woeful pelican
#

pachy should have a alt attack like the tenno so a carno can't tail bite it to death cause a pachys need space to do the main head bump attack as I write this carno can just tail bite the pachy it's easy

vague plume
#

Fix the servers i cant log into them and i cant find half of them and fix the infinate loading bug

ancient plover
#

please increase the speed a bit for the controller users camera speed. left and right is just a bit slow. thanks

serene sapphire
#

FIX THIS ISSUE I WASTED 3 HRS OF MY TIME WITH A STEGO THAT JUST POOFS WHEN I LOG. FIX THE BUG ITS HAPPENED $ TIMES NOW

native silo
#

Not a suggestion but more of a thank you note.

I want to thank you guys for the work you do. Throughout my entire online gaming life of nearly a decade I have never seen developers who care about their players and game to this extent. I have heard of negative impressions about you in the past but that all seems to be in the past now.

I have dealt with really annoying dev teams (and I still do, I can name many), you are the only dev team I know who does rigorous testing to ensure high quality and to avoid bugs as much as possible and you actually really focus on player feedback.

Thanks for your work and please keep it up.

atomic tide
#

The heatmap is awesome punch

floral shuttle
#

Please fix the tree on map coordinates Long:-693 Lat:-283 and Alt:-25. There is a pocket by the tree roots in the location and once you fall in you can't climb out.

toxic stream
#

Improving the chat to be able to talk globally instead of species specific only chat and make it a option to toggle for servers (to help new people figure the game out or just to chat)

bronze wren
#

For scent mechanic specifically herbs scent if the plant isn't in your diet it shouldn't show up on your scent compass, it's way to cluttered and hard to read there's no reason to even find those plants considering you can graze to keep your hunger filled if you happen to stumble upon the plant cool but there is no reason to for it to pop up on your scent compass

grim bloom
#

Make more hot fixes inbetween updates, fun fact: we dont want to wait a month for an update in hope that a gamebreaking bug will be fixed. We want it fixed in a hotfix released with less things in it, because you can pump out more of those.

distant eagle
#

anyone else having an issue where its an infinite loading screen after the que????

sonic plank
#

Add more killable AI for juvies to the game, I have starved as a juvie Utah 4 times in a row now since I cannot find any killable AI to survive on

small ledge
#

Fix the fps

worldly spear
#

I really hate the AI spawning right infront of u detecting u instantly and killing u

bitter trellis
#

Make deino's head stationary while sitting, it just kinda looks goofy + unnatural

ancient plover
#

Pachy should be able to shake pteras off trees by using it's ram though theres no purpose on it but it's still fun

icy dome
#

Well. So far, died of thirst b/c they still haven't put a way back up Ocean Falls that isn't five million miles away

wooden flame
#

stop with the random cliffs its just annoying at this point in time or put less foliage near cliffs or something because that shits just annoying at this point

lime thicket
#

External Parasites.
Parasites like Ticks can latch onto you at random points, as a result, nutrients will drain faster, to get rid of them, you'd need to either use a Tree as a Scratching Post, or find an area with creatures that eat Parasites like Microraptors, chickens, Guinea Fowl, or Oxpeckers

random rivet
#

I don't know if there's a way to prevent it.. maybe locking us on the game screen, but is there any way to prevent players from using the gamma 'trick' at night time? It's annoying and makes night not fun

stiff sparrow
#

Feedback 1: Today I have encountered a lot of mixpacking such as an entire Pachy herd protecting Deinos from 2 Utahs trying to hunt them and Deinos protecting a baby Carno from my Utah trying to hunt it. Obviously this is very unnatural behavior and wouldn’t happen in the wild. Mixpacking is very gross and annoying. It’s hard to sustain nutrients when your food is being unnaturally protected by an entirely different species. I think the way to target this is to have a comfort system. When you are hanging around a certain species to long your comfort will begin to deteriorate which causes a drop in health points or health regeneration. In real like stress does have an effect on your health so it would make sense and possibly deter mixpacking. People may try to argue by saying “Well sometimes Lions and other predators adopt other baby animals like Impala” No, no they don’t. When a baby animal is to naive to understand it is around a bunch of predators you’ll see the predators essentially play with their food before they kill it later. If you believe they are literally adopting these animals you have been manipulated by video editing. Anyhow, this is just an idea to deter mixpacking. Take it with a grain of salt and I’m sure the devs have some better ideas than me but this is just my feedback as a player. :))

Feedback 2: I really hope there are some plans on redoing the map. There are some really nice parts such as plains pool but then there are also parts of the map where it’s a literal 150ft drop off.

Feedback 3: It would be nice if there were more blended shorelines rather then water immediately stopping at the shore/bank whatever you wanna call it.

Note: To the BoB reactions absolutely not as harsh as BoB. I’m sure The Isle devs can make something better than what BoB has to deter mixpacking anyway. 😂

sleek sapphire
#

what the hell is going on with troodon's one call animation

severe karma
#

Nice troodon animations, but i’d change the 3 call to a longer & louder hiss because it feels too short/weak

supple fulcrum
#

Another disappointment in troodon animations especially in the one call
The rest are fine-ish but the one call really needs changes. Making the one call animation something similar to legacy dilo's one call animation would be nice

warm lily
#

I love troodon, I love its calls, but please for the love of god tone down its animations. It already has a lot of personality, you don’t have to make it phase through the ground and move like it has no skeleton. Less is more

granite hatch
#

i looove the troodon calls. so creepy and playful. the new troodon calls & legacy dilo calls are my favorites.

upper flame
#

I'm in love with the troodon 1 call, the starting from the top and dipping down to the open mouthed scream is so eerie and cool. I personally love the animation of it and can imagine how fun it would be to one call to each other with it, since it is a broadcast scream and they're so small, it makes sense they use their whole body to yell

toxic stream
#

Meme channel

gentle grotto
#

the troodon broadcast animation 100% needs to be changed to be less exaggerated, It has all the same problems with that old scooby doo walk the devs showed off a while ago, I understand the want for "personality" with the dinosaurs, but this goofy shit goes way too far

ember merlin
#

Troodons calls sound and look perfect especially with the night

old sky
#

I love how Troodon looks and sounds! But I agree it's animations, specifically it's broadcast, seem a bit exaggerated and have too much movement.

astral scaffold
#

all the troodon calls and animations are fine except the broadcast. i really enjoyed the broadcast when we first got a listen to it ages ago, but this new one sounds a lot worse and the animation is way too extreme. i suggest going back to the old broadcast and just tone down the animation like many people want for the walk anim.

paper turtle
#

I like the animation for the broadcast. I think troodon having a LOT of movement in its animations is a good thing, because of how erratic the glowing eyes will move in the dark. The threaten call sounds a little quiet, but I still like the sound of it. Perhaps making it a bit more ear-piercing, like the danger call, would help amp it up!

wide slate
#

When humans are added can you make the troodon calls sound like babies crying or laughing.

charred ruin
#

Troodon broadcast animation is just too much, even for a sly, nibble creature. The rest are good and I like the sounds, you can never truly tell it there’s only 1 troodon, but the broadcast needs to be altered.

ancient plover
#

Loving the boldness, creativeness and innovation you guys are giving to Troodon’s design. Well done! (:

queen meteor
#

i love the troodon 1 call AND the animation BUT it needs to dip down less because its almost going into the ground

tired meteor
#

Troodon calls are all dope, especially that 4 call, but the 3 call is a little lacking in the "I'm angry don't fuck with me" department. TI_TrooBruh

glacial shell
#

Why were some perfect diet growth times extended, playing as a hatchling or a juvi is about as interesting as watching grass grow, I thought the reward for attaining a perfect diet was a reduction in the amount of time it takes before you're statistically viable (adulthood). There wasn't a reason to increase that amount of time, especially considering the vast majority of players grow their dinos with the goal of reaching adulthood. Time inflation is a really lazy way to endear us to our dinos, especially when that time is so constantly changing.

vocal roost
#

Don’t get me wrong, I love the detail, effort and uniqueness of the troodon, it’s cool enough though, I feel like the calls are a tad overwhelming and almost unrealistic/unnatural. This also applies with the animation for the broadcast and 4 call

ancient plover
#

Not gonna lie the troodon calls are actually pretty fucking cool

fresh pelican
#

Would be nice to have 2 more channels added to the bottom of Feedback Channels.
The two new channels should look as follows at the bottom below Evrima-Bug-Reports:

Known-Issues
General-Bug-Reports

Not everyone can record their screen and not everyone has the opportunity to do so right away when they encounter a glitch or a bug. More on the matter is some reports cannot be recorded and submitted through the form as the issue they are trying to record (which is mandatory to use the form) is either a locational issue or stillness/frozen issue.
For example, if you get stuck in a hole you cannot see around you and even if you record, its only to show that your stuck and to show the location- which can easily be done with an image post.

For the Known-Issues channel, that should be for the Discord Admins only. The devs would have access to it, but they would not need to post if they didnt want to, as the discord admins would browse through discord, as is their job, and gather what the current known issues are within the game via the players' posts.
From there they will simply post the current date and what issues they are currently aware of so that people do not continuously post repeat posts.
An example would look something like this:

Date: 10/7/2021
-Footstep sound affects go silence in certain locations
-Ptera cannot fly randomly - Current resolve: Swim or fall to fix
-Ptera can only cling to walls they can already stand on
-Keyboard control locks when trying to eat glitched food - CR: Fast log.
-Utah pounce not connecting
And so on.

That way posters can look at it before posting the bugs they have discovered so they do not make repeated posts. This may also assist the devs with recalling various bugs and glitches because they can simply browse through the Known-Issues channel as well as the General-Bug-Reports channel.

willow quiver
#

It's strange that all of troodon's calls sound appropriately creepy and threatening, except for the actual threat call itself. The generic hiss is a bit quiet and generic and doesn't really seem to fit the personality or eeriness of the dino. Rework the threaten and it's golden. 👍

ancient latch
#

Just wanted to say that you did a great job with troodons animations/calls.

uneven acorn
#

Troodon is based man it looks and sounds the part

ancient plover
#

I like basically everything beside the broadcast animation. That's a bit overdone. Tune it down and then it's neat.

stiff sparrow
#

Can we see our pupils dilate when in the darkness and undilate when in a bright area such as in a field on a sunny day? Small but big detail.

Feedback on Troodon calls: F call sounds a lot like a 2 call. I think it should sound more neutral. 3 call isn’t threatening or creepy like the rest of Troodon calls. 4 call sounds really cool and creepy. 1 call sounds okay but could be better. Lastly I think 2 call is fine.

lament palm
#

The 3 call for the Troodon is just a hiss. In fact it's the only call that is not intimidating or creepy. I'd re-do it into something more intense and creepy, and aggressive.

clear epoch
#

I love how troodons 1 call animation perfectly harmonizes the movement to the sound. Good job

low snow
#

the glowing eyes on the troo, keep it. idk if it’s only during night but plz keep it, it looks so damn goodTI_TrooBruh

blissful wyvern
#

People are struggling a lot with "unbalanced" fights. Some of them still forget that there are areas that dinos are more comfortable into. So, unless you have a decent utah pack for example, you should not particularly hunt in the plains because it is mostly carno territory.
Before trying to tweak all dinos characteristics for ages (beside server stability) to try to find a sweet spot so people can fight, I think that it would be more interesting to buff or debuff when a dino is in its "favourite" area.

Basically, little dinos (herbis and carnis) should have their advantage in dense vegetated areas (forest, near swamps, even tall grass) whereas bigger ones should get their buff in the open (plains, beach, roads, etc..).
The buff could be anything : speed, stamina drain, unlocking a specific attack, stealth (step noise reduced), chance to slide and fall when running in the mud, etc...

It is already existing in the game. Both deino and ptera are vulnerable on the ground by being slower. "Ground dinos" slow down as well when walking (or swimming) in the water.
So pushing this idea a little bit more allows to split "ground dinos" into 2 other groups : dense vegetated and open field (this is an example again).
Dinos in between would have no debuff and no buff.

drifting hemlock
#

can you please get rid of the menu static noises? they are incredibly annoying and a headache trigger

wild yoke
#

Please hire staffs to reset servers after they crash
It's almost daily now that a server crashes and won't be reset for many hours

deep goblet
#

Hey. outstanding job with the Troodon call animations, theyre all expressive and flamboyantly creepy enough to fit the animal’s personality while still being grounded enough in, like, the wacky movements birds make to produce their vocalizations to not be over-the-top. The broadcast made me laugh but it’s honestly my favorite for that reason. 10/10

dusty badger
#

Hello, this is my feedback for Carno (0 to 100%)

  1. Diet is very rewarding for a juvie considering growth and stamina boost.
  2. I was quite lucky about hunting and found a good amount of both players and bots. I still almost died of starvation twice, but both time i managed to find food before dying. This was a very good experience and i would have certainly died without the bots.
  3. Every bot i found was not reacting to me, and one dryo was stuck in a tree. This is VERY bad and needs to change.
  4. Just delete the carno bots already, what is even the point ?
  5. As an adult, I only found one Teno dus i had one nutrient for all my adulthood. This is good : you shouldn't be full nutrient all the time and have insane buffs, but you shouldnt have maluses for actively playing
  6. As an adult, diet changed my behavior a lot (for the best) : i was actively seeking for teno and stego "hot spots", and i was not "body camping" anymore (waiting for hunger to go down) because i had to seek for others nutrients
  7. The new scent / footprints system is awesome but need some tweaks.
    • I should be able to smell an animal standing very close to me (something like the herd smell)
    • It would be nice to have indicators for "recent passage" with more range than footprints, like a dino smell stuck to a bush and so-on. This way we know something was here a few minutes ago and we can actively for footprints around .
    • "Recent passage" and footprints should last a lot longer, but become less and less easy to follow (after a few minutes, you would have "blanks" in the pattern)
    • It was hard to find bodies with the new "blood smell" all over the place, maybe we need a way to differenciate bodies and regular blood ?
      Overall : insane patch, interesting gameplay for both herbies and carnies, good job guy's !
reef granite
#

I think it's so cool that the carnotaurus have made a hunting ground out of the same general territory of the pachy!

ancient plover
#

Add footprints that just by looking at them you can tell which dinosaur left them

compact flax
#

Got stuck between a rock and tree and Couldn't dislodge myself. Couldn't get a picture but these are the coords -491,756.438, -557,224.812, -29,399.928

haughty river
#

The troodon calls are pretty good, (although I preferred the old broadcast) but there are 2 problems:
1: In the animation of the call 1 the troodon has no backbone so I ask politely to make the animation simpler.
2: Call 3 is not too threatening, it's just a little roar and for the troodon I see better a satanic growl like that of an old chihuahua.

ancient plover
craggy juniper
#

I can not express how much I love the troodons calls!!! Might become my new fav, even after the old Austro's calls and Dilos!!

uneven acorn
#

Add a channel in >information and news to tell us about the current condition of the QA servers. Maybe #mechanic-test-server-status

paper turtle
#

Idea: When troodon bites a creature on the tip of their tail, the creature gets enraged and does a Threaten call. This would add to the mischievous, pestering personality that the troodon conveys in its concept art, without being a detriment to the creature it bites, since you can interrupt calls by attacking in Evrima. Imagine jumping up to nip at the tail of a carno while it's distracted by the rest of your pack... it's perfect!

serene sapphire
#

In the future, you can add a preferred type of spot your dino prefers. Pteras would be more comfortable in nearby sea areas or high up areas with water. Utahs could prefer more foresty areas. This also goes to dinosaur moods. Are they feeling happy, hungry, uncomfortable. A whole variety! This would make the game more realistic and i'm sure man people will encourage this idea. Thank you.

upper flint
#

The troodon calls I think are pretty cool but i feel the animations need a bit of tweaking. mainly the 1 call and F call. i think to start to F call would look better if the mouth opened a bit more and the head jerk was more natural looking as it looks off the way it violently bobs up and down really quick. The F call could maybe be the troodon opening its mouth slightly and jerking backwards and forwards instead of upwards and downwards and of course not being as violent. i also think the one call could be improved just slightly with the mouth not being open so wide cause it looks again unnatural and a bit over exaggerated. apart from that the rest look good in my opinion and these are the only critiques I have.

hollow mist
#

Add findable files or diary logs or something in the human buildings for people to read that give hints in the lore of the game, when humans come out anyway

vague plume
#

i think the elders with horns like avas or diablos or trikes there horns just keep growing untill they die i htink that would be intresting kind of a timer almost

sour frigate
#

implement a que system for joining a server as trying to get into a full server right now is a long annoying process

midnight mulch
#

Could we make thing like this for proto in future? (hiding in burrow like warthogs do with facing the predators)
(concept art by me)

gritty yacht
#

Okay so I don't really have any issues with the game atm. Other than the pachy's speed at juvie and stamina at adult AND all the mother effing coconuts in one location and only a FEW trees. Please scatter the coconuts out more so that everyone can atleast have different spots to go to instead of all clumping together like a hot mess. >_>

limber lake
#

This is probably already planned for troodon, but since it will be a mimic, give it the ability to mimic hatchling/juvie cries and small dino cries such as hypsi. Imagine you're out in the middle of the night trying to rescue what you think is some small dino in danger, only to get ambushed by venomous teeth!

native meadow
#

An option to toggle on Open-Dyslexic as a font throughout the game would be a great accessibility addition! Thank you for considering colourblind concerns as well!!

faint field
#

For troodon I absolutely love the 1 call!! It’s going to be so spooky! I’m so excited! I don’t like the 3 call as much, I think the 3 call can be scarier. I mean this is a little tiny night demon of a dinosaur! 1 call is spooky and echoes through the trees while you hear the bushes rustling around you. 3 call needs to be just as scary! I love 4 call too. It’s like a scream

queen meteor
sacred haven
#

The 3 call on the Troodon definetly could use a lookover. This, thematically to me, is a spiteful little creature that loves nothing more than to torture you for hours on end and pick you apart until you finally bleed out from exhaustion and venom. It's 3 call does not embody that. I almost feel like it should be a menacing little shit that does a lower, more growly chitter while staring you in the eye as it circles you. That way its a call more suitable both as a warning to things coming at it and has a secondary use in messing with someone's head during a fight.

ancient plover
#

Well the game is awesome so far just needs a bit more optimizing and for me its ready to go lol

kind otter
#

I had an idea for cerato's special ability. So the idea was it would attack its target, grabbing it thrashing and ripping away, the attack you be quick and you wont stay graded for long and you CANT stay latched on until your stam is out like utah pounce. The thing about this attack though is it would apply something im calling (Grievous Wounds). It would apply bleed and damage over time to the target at a certain rate depending on where the hit landed like (ex: head, body, tail ext). But if the target uses stamina while Grievous Wounds is applied the amount bleed and damage applied over time would increase potentially to the point of death depending on location of the damage on the body and how much Grievous Wounds was applied in the attack. One good attack on larger pray like Tenanto would most likely not be lethal and the Grievous Wounds would where off if they manage their stam usage. I think an ability like this combined with a fairly large stam pool and and good standing stam regen compared to its potential prey Cerato would be a formidable opponent. And really play well to the mean bully, stam battle playstyle. Thanks for reading and let me know if yall like this idea and things you might change🙂

old sky
#

I have to agree Troodon's 3 call needs more oomph to it. Same with it's broadcast similar to the original calls we were shown before (unless the broadcast in Phase 2 was just the tapped version)

The 3 call as of now is just a small hiss and nothing more.

stiff sparrow
#

I don’t know if this is already planned but it would be really cool if the grass moved like this when walking/trotting/running through it instead of always phasing right through you. (Not my video)

quaint marten
#

troodon's tail clips through the floor TI_Troll

trim urchin
#

I am content with the content currently in the game. I would just like viable carnis. most runs as carni end in starvation there simply is not enough to eat. i worry diets are just going to exacerbate this issue and in a sense expand it to herbi through slow growth though not starvation.

ancient plover
#

sigh

As many of the other people said before, the game/map looks absolutely stunning, but the layout of the map is just complete garbage.

  • Getting to the shore/ocean is really difficult due to having a very few ways to it.
    Why tho? To make an already underused area be even more underused? The other reason I can think of is creating highways but it's obviously not working, it's just frustrating.

  • The map is filled with cliffs that burried under a tonfuck of bushes and other environmental assets.
    Again, why? Why is this fun? Ha-ha U have fallen, next time watch out? - Well, watch out for what? everything is the fucking same, bushes bushes bushes, trees trees trees and a cliff. Thanks, very fun.

- The Mountains are even worse than V3 mountains, because that was somewhat travelable, while here you can barely see anything, again due to the massive amount of bushes/trees.

Again, a really gorgeous looking map with a bad layout design. Also please white knights, spare me with the usual bullshit, BUT I also made a copy pasta against some of you cultist.

✅ - I understand that the game is in a beta version, don't need to remind me after every second criticism I make.
✅ - I understand it's not a top priority, but since they have a dedicated map designer now, he could take a look at it anytime he wants.
✅ - I understand they are working hard, but I still have the courage to give feedback about the map design
✅ - I also know that this map has jungle, so many trees and bushes make sense, but gameplay is always the first

sleek current
#

So... would there be any sort of way to optimize the isle for lower end computers? even laptops?
Just curious! as i use a lenovo laptop and i ushually have to turn down all settings for legacy but i heard that they are disabling the ability to turn down foliage and such, so im just worried that i will never be able to play the isle lol

ancient plover
#

Lmao i find it hilarious i almost weight more than fully grown Pachy and Utah but i'm still 2%...

bronze flax
#

I supose im not the 1st on saying this, but, paleontollogist allready accept that some of the dinosaurs we use ingame use to have feathers, so, are u guys thinking on changing the models on the future or maybe adding some kind of skin historically accurate?

molten marlin
#

join glitch again. i'm not sure if it's some sort of thing the devs are doing with the servers, but i can't join any of them unless i try like 50,000 times over, and by the time i get into a server after like 30 minutes i have to go do something else, i don't mind if the devs are doing something with the server, i just wanna know why the join glitch is back

rough basin
#

I just found a carno thats sub adult early sub, and I was going up to it to kill it cause i'm 100% raptor. It looked like an AI and it charged at me I dodged it and it turned SO FAST and it's speed was like 100 mph. Please fix this

sly shuttle
crimson cargo
#

I just had a quick thought and I think that the crocs lunge attack should have like a sprint build up or something that shows up on top of the water to give players a chance to escape if they are aware enough maybe not idk just a thought

wispy blaze
glacial shell
#

Pachy has so much stamina that it can legit endurance hunt Carnos, I'm not even joking...

queen meteor
serene sapphire
#

Wounds should be more realistic. Like, when a carno attacks a teno or something, I always see symetrical wounds and that would only happen if it put its whole mouth around the teno. I also see bite marks on the head when something gets badly bit on the tail?? You should make wounds that happen according to the place bitten. Thank you.

chrome anchor
#

I know its been mentioned that Austro will be able to carry chicks, but I think it'd be interesting if some of the other species had unique ways to interact with small dinos/babies as well.

-Hypsi and Utah able to pick up their young similar to dogs/cats scruffing their babies to carry them around or up somewhere higher. Allow them to jump while holding onto babies (also food scraps, its ridiculous we can't already jump with a tiny slab of meat or a fruit in our mouths). Maybe allow Troodon, Hererra, and Ovi to do similar as well, since I assume they'll be jumpers.

-Pachy able to head-toss young, to reach rocks or ledges they otherwise can't jump up with their tiny baby legs. (also it'll just be fun to launch other dinos relatively harmlessly... or get launched lol)

-Baby Deino that can ride in adult Deino's mouth

-Maybe Dryo and/or Galli could have a "reach down" to pick up babies from a higher ledge they're already on and drag them up, since their mouths aren't very good for carrying, I would assume. Or pick up babies by the tail (would be kinda funny if nothing else).

-Maybe baby Ptera could hitch a ride on an adult Ptera. Couple ways you could do. One could be clinging around the neck of adult Ptera, like a little scarf. Another could be riding on their back, the way some birds will hitch a ride on top of each other ( https://youtu.be/G918d-pbXIA ; honestly this would just be funny for Ptera to do in general). Or hey, you could even have ptera carry a stick that baby ptera hangs onto lol (https://petapixel.com/assets/uploads/2021/05/birdride-800x661.jpg)

quaint marten
#

playable compy for gore update TI_Perfect

sleek jay
#

try to keep eu4 up

queen meteor
loud palm
#

Can we please get a mechanic that allows us to step/crawl over logs?

Like facing a log while running and pressing a button would let you step or crawl over it. Kinda like in dead by daylight where you can jump over obstacles when you press a button.

clear notch
#

Ceratosaurus has the ability to throw opponents with a vertical-swinging attack. The attack begins low, with its head pointed towards the ground, and then sweeps upwards. The aim of the attack is to lodge its headgear against some part of its opponent and use its robust musculature to lift them off the ground, causing them to lose their balance.

The attack is most effective against opponents in a similar weight class, such as Carnotaurus or Baryonyx. It is not a hunting ability – creatures with 4 legs are more stable than creatures with 2 legs. This attack is geared mostly towards other carnivores large enough to compete with Ceratosaurus over carrion.

When Ceratosaurus has knocked an opponent to the ground, it can capitalize on this by using its second ability – Thrash! If LMB is held, the Ceratosaurus bites as normal, but if he finds a "downed" target, he will Thrash! shaking his opponent side to side to inflict further stamina loss. This attack also causes bleed on opponents not geared to resist it.

A similar effect is triggered against prey items such as Adult Dryosaurus, Adult Oviraptor, and Gallimimus. While LMB is held, if Cera’s bite finds a target that is light enough to pick up off the ground for even a moment, he will lift them off the ground and Thrash! in mid-air for about 1 second. This variant of Thrash cannot be used on an Adult Pachy, as they are very heavy and stable creatures compared to Galli.

The first ability is intended to allow Cera to compete with the now-dominant Carno. I also propose that Carno’s charge should be very ineffective against Cera if the Cera is facing towards the attack. In other words, if the Cera is prepared to “catch” the charge, let him catch it. My understanding is that Carno’s charge is designed to be used against small prey items, and should be less effective against creatures such as Teno. And sorry, but it certainly shouldn’t be breaking the legs of adult Teno… 😂

arctic forum
#

Cerato's bite should do high bleed dmg and inflict sickness

trim urchin
#

I like the quick press compass (Q).

deft coral
#

stealthy gameplay? so far it feels like herbivores either 1- severely lack any defensive power or 2- are so slow that they cannot lose the carnivore that is chasing them, and cant even outmaneuver them as the carnivores tend to have the same or even better maneuverability. this in turn means that carnivores dont need to get the jump on a herbivore in order to win, creating a "anti-stealth" approach. that basically means the carnivores have a SUPER high hunting success rate by just running in and attacking all willy nilly. if herbivores had even a slightly higher regen or bleed regen, it could potentially ward off the aggressive run & gun tactic that is used by everyone as getting a bite on someone initially without their defenses up would potentially win you the fight and not just running in and biting.

alternatively, slowing down carnivores, or making at least the big ones less maneuverable while speeding up some herbivores(not stego) could increase the use of stealth. in addition, when crouching, make it nearly silent and vastly decrease the twig snapping sound chance so you can actually sneak up of prey. giving a slight(not much) buff ot the herbivore defenses could also make carnivores do a double take before risking losing a stealthy advantage.

there are more potential stealth mechanics that could implement stealth even better than these ones. hopefully stealth is a bigger part of this game as it feels more like a run & gun arcade survival sim(still fun tho).

cerulean barn
#

When releasing updates do one thing at a time to avoid multiple issues at once, Right now updates are dropped with a ton of things. For example for update 4 we shouldve gotten the reworked map with diets first then soon after if all the problems the map had is fixed you can then release pachy with fractures a couple weeks later then fix the bugs related to that update before dropping some of update 5's content. The more updates the more the community will be pleased while waiting for new content rather than waiting months for 1 big update with many issues, Surely the reworked map and diets wouldnt have taken long to push out before finishing up pachy and fractured for the next drop

native silo
#

Add emotes? Like a happy reaction, sleeping without logging out etc, to add more immersion

thin crater
#

Posssibly and option to have feathers on Utahraptor? I know its from another game and not the same species but how about an option to turn off and turn on feathers on your utah while customizing, if it gets added of course. also would be able to colour them only with the pallete we have not some crazy colours

ancient plover
#

don't know if this a good idea or not but here I go: an ok idea for spino's ability would be for it to grab and pickup smaller dinos for a short amount of time. keyword, short. maybe even eat the thing alive if it's small enough, like the devs have been talking about.

tacit cloud
#

for ptera i think it would be cool if you could grab pieces of meat from a body while flying

old sky
#

Deinosuchus' water sense is widly disliked due to revealing something's exact location just because they moved an inch. I propose a rework to make it feel less "black and white."

Make water sense based on the AMOUNT of movement and give it varying accuracy.

So instead of it just detecting whether there's movement or not, it will instead detect how much movement there is and the VFX being more or less accurate depending on the amount. So something like a Tenonto thrashing around on the surface would be very obvious and essentially be like current water sense, whereas a juvie Deino slowly crawling by on the river bed would be barely noticeable and inaccurate. TI_DeinoLurk

cyan osprey
#

I believe that ptera adult should have a health boost. a sneeze can kill me. I'm an animal not a paper kite.

sonic totem
#

Please, put a climb where the waterfall that ends in the sea, I just lost an adult deino for not being able to climb TT, realy pls.

jaunty dragon
#

UI/HUD Feedback:
Include the diet of the dinosaur in the selection screen, giving players a hint of what their area of play will be like.

Example: Someone might want to play a dinosaur that mostly is going to be in the plains and despise being in per say the swamp or jungle. (Maybe even Including “Recommended Biome” alongside the diets list)

plain escarp
#

Raptor pounce needs some love.

ancient plover
#

Can u let us cancel our headbutt by pressing E instead holding it till it's gone

hexed bear
#

pachy is kinda weak rn, maybe speed in growth, better move speed/turn radius and add a collide feature or less dmg if another pachy rams you if looking in thier direction, the 2 shotting really is frustrating, lastly pachy alt attack could use some work with registration and it’s kinda buggy as you are stuck in place sometimes.

wooden flame
#

i like using arrow keys to play but every time i try to select up arrow it thinks im trying to actually go up when im not so please change that and please please can someone see this

kindred fiber
#

Acro should be the best apex in the game

prime topaz
#

..... I know it's a mechanic that's a super long time in coming but.... Perhaps if you're an herbivore, when we get humans added.... Maybe a few species that humans could ride? Like a button that they would ask for permission, and the dino could accept and ferry them around? It could allow human/dino co-op, and could allow perhaps a few species of herbivore to have a slightly better chance of survival?

As far as more current suggestions..... The very very top of the map on Evrima, along the beach is pretty pointless. It's cool looking, and I can see a lot of fun times spent there, especially since with the mountain you're trapped along a relatively narrow patch of land. But that said, you're trapped along a relatively narrow patch of land, with no food or water. There's no point going up there, and that seems kind of a waste and a shame.... Perhaps A small fresh water pool/stream? And a few Ai dinos or plants needed specifically for herbivores to have a rounded diet? It would at least give people a reason to head up there, especially since it is such a pain going the long way around the mountain as a land dino.

Also, if you fall off a cliff into water, I don't feel like it should hurt, at least if the water isn't super shallow......

lunar sundial
#

A neat feature is if troodon hasn’t fought or bitten anything for a little bit venom starts to drip down from its mouth like a Komodo dragon

mighty harness
#

small deinos, or any deino for that matter has no chance of escaping another deino, let alone two deinos. We need some sort of way to survive and enjoy the game without being killed by your own species and not having a single way to escape. Its almost near impossible to survive solo and some people prefer to play solo. Im fine with deino being cannibalistic but we should at least have a chance of escaping instead of being dead as soon as you're spotted.

gritty lily
#

Juveniles. You literally cannot escape the adults, knowing you are going to die with no hope because they are faster, stronger, and more agile then you. Juveniles all of them need to be faster and run longer then adults so they don’t get obliterated with no chance of survival (edit) all of you disagreeing live off of baby dinosaurs admit it TI_Facepalm

hexed bear
#

Agave spawn should be increased, this is turning into an extra chore, i ran around the plains for an hour and found 0, do they spawn in specific area? like north plains or south plains etc.

west dragon
#

Give pachy a lmb head but that doesn’t consume stamina like in legacy which is substantially weaker than the rmb head but.

radiant wraith
#

Nesting ideas to distinguish from legacy:
-Players should have to build their nest, rather than just have them appear out of nowhere, gathering necessary materials found in the biomes your dinosaur is supposed to be in. (EX- tall grass and dirt patches for plains, rocks and sand for coastal animals, sticks and leaves for forest and jungle animals)
-Allow nests to still have health like in legacy and be vulnerable to attack, but also have this health go down if the nest isnt maintained. Incubating the eggs or restocking the materials used to build it can heal it over time, and also give players something to do while nesting.
-A bad diet means less eggs are laid, so players looking to nest have to participate in the rest of their species' gameplay in order to have offspring, rather than just grow and continuously pump out babies.
-Although encouraged to build nests in their preferred biomes, players should be able to nest on whatever surfaces their dinosaur can reach, provided its large enough, such as on large rocks, mud, dirt, etc, unlike in legacy where you can only nest on the ground. This way players will be able to find locations they consider ideal, and compete more for them.
-Just for fun, allow players to incorporate random human objects into their nests, acting as substitute for other materials.
-Some species should have specific nesting requirements, such as hypsi needing to nest in trees or logs.
-Not all nesting locations should be safe for the nest itself, either getting flooded out by being too close to rivers, eggs falling out of the nest and going down a hill, or being destroyed by being trampled

ancient plover
#

The Map, Level Design & Biomes.

So, the general census is that Isla Spiro's current Level Design is low quality. Yes, that's pretty obvious. Seeing Jace's Update 4 improvements is great! ... but, our friend Spiro still needs work.

Why?

I understand that we have a coordinate system in-game. THAT IS PERFECTLY FINE!. However, actually trying to locate yourself WITHOUT using a proper 3rd party map is near impossible unless you're near central river (or one of the small few POIs- Point of Interests- we have on Spiro).

My feedback is about adding to the island to make migration more enjoyable, locating yourself easier and POIs better.

But how?

  • make migration more enjoyable
  • locating yourself easier

These are the two main issues with Isla Spiro, which would "get better" with one thing- POIs.
Right now, we lack proper POIs around the map.
Yes, we have a few human builds, U4's pond and central river. However, this is insufficient when you're talking about proper enjoyable level designer for a Multiplayer Survival game.

No, we don't need new human buildings.
We need more natural POIs which you can clearly distinguish when you enter this area.
An example would be from #phase-two-archive #phase-two-archive message (22/7/21)

Where central plains' grass but actual different flora (which seems to be blue- not a botanist, not sure what it actually is)
But more NATURAL POIs are needed in-game. I understand we're getting Redwoods, but that's one section of the map. We need more, nothing too crazy where every half mile is a new biome/region/environment.
But enough for you to recognise you are in this "general area" without having to see large or obvious POIs like a human structure.

Thank you, stay well

https://cdn.discordapp.com/attachments/664914260648001555/867549767289929768/Plains_Night.jpg (picture from phase 2)

sly shuttle
#

I think carnivore's diet need some change so here's my idea:
-Carnivores would have only one "general nutrition" bar. This bar would be filled much slower than the current format, but carnivores could obtain nutrients from any meat source except cannibalism. Meat sources that belong to the preferred food will give about 3 or 4 times more nutrients (but still a small amount since it's just one general nutrition bar). The nutrient decay rate would be much slower than the current format so you don't lose too much nutrients waiting for your stomach to deflate, but fast enough that you can't fill the general nutrition bar without ever eating your preferred food, the alternative foods they would be more to maintain the nutrient level than to increase it (As a juvenile, any meat source will give you enough to increase your nutrition bar). Diet status: This would be based on the percentage of nutrient you have. Below 25%= poor diet, 25% to 50% good diet, 50% to 75% great diet and above 75% perfect diet. (can't overpass 100%).

cerulean barn
#

I suggest getting rid of the invisible hitbox behind the tail of every dino in the game, It does little to no damage when bitten there but still effects gameplay which is why youll see someone get bitten a few feet behind them and take little to no damage, this is a hitbox issue not latency as you can test this yourself on someone standing still, bite them behind the tip of their tail at any angle and it'll still register, I dont see a point in having the hitbox as it only annoys and confuses players.

normal peak
#

I know that you guys are going to make dilo give dinos hallucinations. If you like the make it extra spooky and have the dinosaur slowly develope a mental illness as the dilos attack, you could model it after paranoid schizophrenia. The last stages end up to hallucinations. The first is paranoia so you could have all the group members names disappear. Voices are generally prior to full blow hallucinations, you could have dilo noises or something. Then at the hallucinations stage to tie in the paranoia part you could have it so that the some dilos fade into looking like the players own species somehow copying the same patterns as a player near by and then the copied player could end up looking like that dilo. Making it so the attacked player cant just randomly attack a dilo because it could be a group member.

small sand
#

I don’t know what’s exactly planned for Kentro, but I hope that if a Carno charges or a Utah pounces onto the shoulder spikes, they will be impaled. This would deal a lot of damage and bleed and, depending on the size, maybe even kill it. I think that balance wise, this is okay because it makes such carni players think twice before messing with a Kentro.

ancient plover
#

Considering only nesting and skins is coming in the next update. Update 5 should be a diets 2.0 update as well.
Diets now serve as a punishment in most cases, and are barely functioning if at all fun. Most of the issues are that it's terrible at a fundamental level. Stat tweaks alone won't be enough for this system. So I suggest in the next Update, it should double down and rework diets again considering they're a staple feature here to stay.
First things first, Carni's should not require a shopping list to just function, and Herbies should not be eating 3 sources of plants to function.
For herbivores, they're should be plants that give boosts inherent or specific improvements to optimal play. Like plants/flowers/fruits that give stam buffs, water, regen buffs, healing buffs, or even resistance buffs. All in linear or complex fashion. Some herbivores even flirting with meat food sources for nutrition. This would further add complexity to the diet system, and a herbivore would be incentivized rather than punished to seek out these sources. You need to open up the scope for herbivores as I can legit see them become more indepth than their carnivore counterpart. A healthy herbivore should not be punished, and there should be system to identify a healthy herbivore as it's likely more a threat to engage than a simple food item.
For Carni's, let them just eat meat. If they can only catch what's available to them, don't punish them. Some food sources should be more valuable than others, I agree. But then just limit food intake and nutrition drain speed when Carni's eat what's not optimal. After catching something, there should absolutely be a grace period of recovery for the next hunt. I don't think it's necessary for them to have too much buffs with diets, as they'd have to be more opportunistic with what type of item to hunt, or make up for it with numbers to bring down certain prey.

haughty river
#

Since the kentrosaurus may have passive damage when you attack it, I suggest that some attacks such as carnotaur charge, the ceratosaurus grapple or the pachy charge (as we seen from his concept art) may be able to detach/break the gigantic spines on its sides. This should only be added if the kentro has a passive attack because if it does not it will only make it more vulnerable.

odd sequoia
#

can you pleeease add more servers... theyre always full

sonic totem
#

I am seeing many people complaining about the diet of carnivores, but onestly, I believe that this problem will be solved with update 5, because (if it goes as legacy) dinosaurs that do not spawn in a nest, will come out as juveniles, that is, with 25% growth making it easy to grow any dinosaur.

clear notch
#

===== AI Creature Hubs =====
Going to an area that has barely anyone in it to find multiple AI creatures taking up AI slots is a bit disconcerting. I propose that animals have "hubs" when they spawn, so that we can have AI creatures despawn from areas that have no players active. This will help create the illusion that life is everywhere, when really it is only active in the areas players are in.

For instance, rabbits will retreat to a den or burrow when frightened. Frogs will have special little mud pools near rivers that they disappear into. Boar will have unique underbrush / leaf piles that player characters treat as solid objects, junglefowl and hypsi ai will have nests in the trees that they disappear inside.

For larger animals such as tenontosaurus AI, there should be very few of them, and they should not "despawn" per se. The server should track their location so that if they fall into a tar pit, if a player leaves the area and comes back later, the teno / corpse will still be there. This implies there will not be very many of these large AI active at one time, and they will be pretty scarce.

Setting up a hub system will also allow the server to track and simulate population density. For instance, pre-defined zones could be used to count how many individual animals are stored in all the hubs within that zone. If there is overhunting happening, the server will spawn baby animals of that species somewhere else for awhile, so that the predators will be forced to migrate.

Large animals will migrate to a different hub if their original one is destroyed, or their preferred food is depleted in a region.

Compsognathus is an example of a creature that already has such hubs planned for it - when a corpse decays into a carcass, compy AI spawn and come out of the "woodwork", using the corpse as their hub. When the carcass is stripped clean, the compies all scatter and disappear back into the underbrush. There are more unique ways to use a hub system, if one existed.

blissful wyvern
#

I think it could be interesting to have a new Discord Channel where only devs would write in it. They would select main ideas that have been given many times in feedbacks (except bug fixing) and answer to them weekly for example (more or less). The idea is that we could have frequent official devs feedbacks on ours and know if they are interested in them and what they want to do with them.

So people's feedback would be more accurate and less repetitive.

tropic quartz
#

Wolfire used to do something similar a long time ago, called OG weekly, for there game Overgrowth. basically once a week they went through changes that have either been released, or are being worked on, as well as community stuff to talk about as well.

ancient plover
#

Ffs allow server owners to adjust group limits to their liking. It makes no sense that server owners don't have a say over this in their own server.

azure warren
#

Fix stegos tail hitbox. It’s annoying taking damage & dying when it doesn’t even hit you half the time

ancient plover
#

Hear me out:
There needs to be a reticle, and everything look/camera-wise should be centered off of it. Obviously the reticle doesnt need to show like in CSGO or something but we need a reliable way to aim bites and such. Theres currently no aiming in this game. The camera is rigged to like the back of the shoulder/neck. Zoom in all the way for a better look at something and youll just look at scales of your dino. Camera needs a rework and a reliable way to aim bites, especially since its a crucial mechanic to aim for specific parts of the body. If the camera is set off the center of the screen or set to a point directly straight out from your animals snout itll be much smoother of an experience and will boost immersion a bit more. Gameplay though is the main focus/concern here.
*shrugs

Also, ive posted about this before, the camera should be more dynamic. Slightly zooming when sprinting, fov should widen when trotting, etc..... Are these QOL things? Maybe. I feel like its gameplay foundation though. The same way we are focusing on getting mechanics implemented and ironing out the scent mechanic before putting in things like more playables,, I feel like we should be focusing on improving current gameplay features like the camera and such. Might as well do it now. Call it "a more immersive way to hunt" coming to the diet update release.

loud palm
#

I think it'd be really cool if when you 1 call and a dinosaur of the same species responds with a 1 call you could see each others silhouettes for a bit.

signal gate
#

I think the game should have more because when there like three carnos and you cant fight because you havent even had enough time to make it to where you can be without them fighting me and the other ones. maybe others can relate to this issue with me. It should be simple fix really 1. After your diet you cant be done wihtout giving up spme of what you had. 2. pachy cant be brought to it without being killed 3. UTAH pounce is only thing making this work

  1. add it ALL back
modern hinge
#

Ok, for evrima I think there shouldn't be bushes in points where you can easily fall to your death/into a river and get killed by a deino. This has happened to me too many times and Its annoying.

grim quartz
#

I wish hypsilophodon had a striking sexual dimorphism with only the males having flamboyant plumage and the females being grey and unremarkable, as seen in real birds of paradise and galliform birds from which this game's version of hypsi takes inspiration.
Females can also have a different, more subtle call for when the nesting update would be upon us, the hypsies could find potential mates of the opposite sex by sexual differences in vocalisation, like contemporary birds often do.

coral belfry
#

you recently uploaded a heat map and commented that pteranodons don't like to use their wings I will tell you why currently pteranodons are one of the worst animals to play when trying to get food or water we are the most vulnerable it's almost impossible to fish properly in the rivers and lakes not only because of the crocs but also because the mechanic itself it's just very difficult to operate so we have to find a part of the river that is not infested with the crocs and we have to try and stay out of the water when we fish which when trying to fish we often end up in the water which makes us vulnerable it's often times not really worth the risk so we stay near the water where we know the crocs will eat other creatures and where a lot of fights happen and we will pick at the carrion we are essentially reduced to scavengers as well as when flying getting up into the air is extremely difficult and depletes our entire stamina bar we cannot go long distances and there is no safe place for us to land because the cliffs and areas around that might seem like good places to land are very difficult to get onto because of trees and foliage in the way and we end up landing in a crevice that we can never get out of. That being said pteranodons is my favorite dinosaur to play because I can always be around other creatures and I can explore the map to my own tune it's freeing and I wish I could play it better

glossy shell
#

Make beipi Utah sized

unborn herald
#

HAVE YOU EVER HAD ANNOYING ANKLE BITERS?. well i have an idea what if there was trample damage in the game to get rid of those pesky buggers out. this is how it would work, dinosaurs at a certain weight would be able to have 4 levels of trample damage depending on the RATIO which i will talk more later. the first level is no damage because your dinosaur is too small to have trample damage compared to the thing your trying to trample. the second level would be a small amount of damage not much to explain there. level 3 BONE BREAK if your creature is at a certain size ratio to the other it would have bone break trample which would cause bone break a certain levels depending on your EXACT ratio. level four 1 shot your creatures ratio is so high compared to the other you one shot it my running this would be in visual a taco and a giga. now what would be the ratio, the ratio is your dinosaurs weight compared to the other and would level the damage in the ratio. so you WONT have a dryo one shoting a rex with trample damage. one last thing trample damage can only be caused when sprinting UNLESS your ratio is the 1 shot type than you can just walk on someone and they will die. <<< this part would be rare it would be like a adult rex to baby utah. creatures with broken legs would not be able to trample at there full ratio. so a rex whos ratio would be a 4 to a baby utah would now be a 3.5. this would I HOPE add more realism to the game and would also get rid of MOST ankle biters while adding more risk to smaller creatures even if they AFK in a bush. because someone might accidentally step on you with this fact being able to take care and protect young would be harder and more real.

late arrow
#

I feel like it is best to give ai a stam limit because rn a boar ai can chase down a juvi to the center of the earth and make teno ai neutral to herbivores but aggressive to carnivores and yes ik this game is going for a "hardcore gameplay style" but seriously the fact that ai s can chase juvis without getting tired is just ridiculous

light bay
#

Meme channel

ancient plover
#

The Isle's Original Soundtrack (OST) - Music
The future of The Isle's Music

A good portion of people here know that I am a music man. I've created a few isle-fan music, and I've produced other music in my own time.
This feedback section is about the future of The Isle's OST and the direction of Music in-game.

I have listened to The Isle's Soundtrack many times before, but something has always been off. The Isle's music "never fit".
I've talked to a good portion of the community here about this same topic, response? The same.
It's not that the music is "bad"- in my ear, the music is probably one of the best made tracks I've listened to in a game (especially the more newer pieces).

But what's wrong with the music? Why doesn't it fit?

When you think of a good game, what do you think? There are a lot of examples obviously, but what makes them good?

Usually a good game contains a wide amount of reasons why it is good- for example we can talk about Minecraft, it's OST fits because it fits with the games' "Themes and Aims" - these themes and aims being around things such as "Simplicity". Minecraft's tracks work well because they work with music and the game to emphasise that "simplicity" of life.

So, what does THE FUTURE OF THE ISLE'S OST need? It needs to fit in.
Most of legacy's OST was obnoxious, blaring, it played too often where even simple moments were overdramatic.

Ok then, what are the Themes & Aims of THE ISLE?
It's suppose to be a horror game- therefore we need tension. So a higher lack of music is needed.
= Music isn't always playing

Which this is a big thing. What horror games and movies use is tension, use it to your advantage. We don't need music playing 24/7 to keep the audience engaged. AND we know this, people don't play this game for the music, so use it when necessary.

The devs, especially Dondi, Wedge, the programmers and the composer of The Isle need to work together to create proper dynamic music
- Music that'll play in certain situations
And no, not predicting certain things -> you are about to be hunted.
But playing when something is activated.

  • eg. Play REDWOODS theme when you enter redwoods (Of course being dynamic. Keeping themes in the same key signature or making it blend with fades etc. It's not overly difficult, although I acknowledge it's not easy, but there are games and references that use Dynamic/Adaptive music to fit the environment.

So, tl;dr.
The Isle is a horror survival game.

  • Have music play less.
  • Make it less blaring, more simple to boost the theme of the game.
  • Make it more dynamic to the environment and situation

I understand this is a lot to read. But, as we see in Legacy, people don't care much about music- so make it better.
Direct the current composer of the game.
Work with sounds to make it a better horror experience.

glacial shell
#

Reduce pachys speed, it's already the second strongest defensive dino in the game with the power to reduce any dino in the game (besides the 2 apexes) down to a Z walk speed in 1 hit along with a 2 seconds stun giving it enough time to easily escape, oh and this is all attached to one of the strongest attacks in the game. It has very little need to be faster than a tenonto, especially given a recurring issue where pachy players will randomly kill teno players because they know they can't be stopped in doing so. Giving tenos higher speed prevents them from being deleted by aggro pachys, which seem to be rather commonplace now that pachy is more viable than carno. Another change I'd make is to increase pachys turn rate ever so slightly, it's current turn is laughably slow when compared to a much larger and less flexible carnivore designed for directional bursts of speed (carno)

astral frost
#

all i ask for is optimization. i have a brand new PC with a 3060 card and i’m still only pulling 40 fps. it’s pretty infuriating for a game based on live, quick events and actions, especially in a fight

hidden jetty
#

It's been two months without a functioning main/public branch for evrima now. You still loose your dino on logout and many people left cause of that. Community servers are shutting down. Just saying. Again.

late arrow
#

make pachy be able to break/fracture carnos leg with a full charge

ancient plover
#

About the performance, in my opinion the latest QA build became more stable in terms of framerate and frametime, however the actual FPS is still pretty low. I'm moving around 35 to 50 fps which is kinda disappointing with a $1700 PC. But again, performance stability is improved so that's a good sign.

sleek jay
#

can the night be even with the day already tired of seeing nothing most of the time nighttime is always longer!

thin grove
summer pumice
#

Suggestion for a discord #channel.

So for context, I'm tired of falling into one of those many holes in the ground that you get stuck in. What a horrible way to lose your progress.

It would be a good idea to add a channel specifically to post your asset location whenever you find one of these spots so the map devs can go in and seal it up so it doesn't keep happening. I know there's probably a bug report section, but this is a problem that could have its own section to fill out, because there are a lot.

frozen solar
#

I'mma keep begging for this please let us turn off the motion blur in the settings soon
If I have to deal with 8 FPS I will but I can't when everything on screen is making after images and making me sick TI_Succ

radiant wraith
#

Changes to the map
-Players need a way to distinguish different biomes from one another at a glance, as not all biomes are easy to tell apart, such as forests and jungles. In the character menu, add an indicator of what biome a player is currently in, perhaps under the coordinates reading Current Location: Jungle for example.
-Some biomes, particularly the coast, are too hazardous for most playables to actually get to, with only one or two points of access if you're not a ptera. Going in the wrong spot will, without a doubt, kill you by falling off a cliff. Most juveniles can't reach the coasts without dehydrating, getting stuck trying to find the one or two ramps per beach to leave and then make a long journey for fresh water.
-More fresh water is desperately needed across many areas of the map and wider rivers so that deino players can have more areas to go in the river itself without practically being on top of one another. The shallow areas are great additions for land animals to cross, but there needs to be more areas where deinos can ambush prey as well nearby, such as deep pockets close to shallows.
-There's a strong need for multiple of the more uncommon biomes, particularly swamps. Having only two areas so far means tenontos only have two places to go for certain food, and if both are currently overrun by predators, they cannot fill their diet. There should be multiple regions, even if very small, spread across the whole map with different biomes.
-More landmarks and points of interest. I said this a while back as well, but there are very few areas that can be seen at distance to let players know where they are. The radio tower and cliffs along the south river are really the only ones you can navigate by, all other landmarks being obscured by trees. Distinct rock formations, different flora and ground textures, or just different levels of terrain are needed for players to know where they are and be distinct from the same biome in another location.
-More areas for dinosaurs to escape or make use of natural terrain. Large rocks and cliffs, hollow logs, pits, mud traps, etc are needed across the map. Mud in particular is so important for healing bleed, but there really only seems to be 2-3 locations where it is. Anywhere else, you can't wallow and heal bleed. Add mud back to around rivers and ponds, and just various areas in the map.
-Mountain LOD is causing massive issues with framerate, as they are loading in way too much detail at too far of a distance. Looking at almost any mountain will cause the framerate to plummet to almost nothing for most players, even when they are miles away from it. Palm trees also seem to load in and use a lot of LOD from too far as well.

astral frost
#

juvi tenato running animation is a little funky 🤨

edit: it just looks a little bit too sped up is what i mean x)

ancient plover
#

Make EVRIMA the main branch after full official release of Update 4 & 4.5.

#

why does pteras running take off make it run on 2 legs.. that's just wrong

west dragon
#

What do people think about the idea of diets being applicable when you’re growing. Then when you reach adult you can eat all foods.

ancient plover
#

Just my opinion but the route I think you devs should go with for balancing reasons is this

Cerato(if it’s worked on during update 5 and possibly 6)
Troodon
Gali(good and easy food source if you know how to hunt it)
Ovi (for egg thief part of nesting)
Magy(another general herbivore)
Herrera(gives another smaller carnivore that could primarily eat hypsi who go in trees and gives a threat to ptera)
Beipi(we don’t really NEED much in the water rn so I say Beipi after herrera)
Dilo
Kentro (idk kentro isn’t really meant to be hunted by carnos and cerato with his huge back spikes, he is meant to ward those off but fear stuff like allo and apex’s who can afford to be hit by it’s spikes)

robust kestrel
#

I think the fish school situation for the ptera should be reviewed. yesterday i managed to starve because i could not find fish flying for 2 entire rivers from their beginning to the end. I recommend as already said to increase the schools of fish as it is impossible that flying over two entire rivers a pteranodon will not find food.I also strongly ask to make the schools of fish more visible because given the new structure of the water you do not see the circles on the surface it could be made more visible with a white color such as the Deino water sense when using the Q.
I Hope the Developer fix this problem PLS

serene sapphire
#
  1. I think that Pteras should have an option/button that allows them to pick up smaller things such as baby utahs, or meat chunks with their feet.
  2. Safe-logging broken.
  3. Few more bushes too.
ancient plover
#

This bush looks terrible, even from far away.

blissful wyvern
#

The last piece of meat/fish that makes you puke could/should go out of the stomach eatable again cuz it has not been digested yet

severe karma
#

Whenever humans release allow troodon to make radio static sounds or a sound similar to gunshots, and maybe even baby crying sounds or kids laughing

west dragon
#

Only have supplementary ai like in legacy. Having ai of every creature,ambient ai and modern ai will dwarf the amount of players on the servers and will take away from the pvp experience . Especially since we’ll most likely have 200 player servers max(stated by fellipe). The isle will turn into a more pve game,despite a massive part of the isles appeal is the pvp aspect. But at least I get to play against ai😐👍

umbral wind
#

fix the fatal error issues

reef ice
#

I think it would be cool when you guys have time to implement the recording feature and let us have free range of the camera so we can take cool cinematic screen shots ^^

wispy pelican
# thin grove

To add onto this, fresh carcasses should reep more nutrients to encourage more active hunting. Scavengers would be have an exeption from this of course

ancient plover
#

add 10 times more fish locations spread over the water. very little fishes available right now.

uneven acorn
#

Cerato/troodon garbage eating mechanic.

So as scavengers I would love to see ceratos eating trash outside of human bases and here is how I think it should go. When you eat out of a dumpster you are taking a gamble on your nutrients, all 3 of them would be affected but it may be negative or positive. You would have a random increase in dietary needs ie. +9% protein per tick +2% lipids per tick and -4% carbs per tick making it a gamble for either a better diet or a ruined one and would encourage some rummaging through human bases. >-<

sum it up: Have ceratos and troodons eat trash for random nutritional values

rancid mist
#

I think it will be a good idea to add heavy hit reactions. Right now we have only one type of this animation. No matter if we get bitten by the Hipsi or hit by Stego tail, there is only one reaction. Of course, there is a difference in terms of damage, but there is no visual feedback on this.

It would be super cool if hit reaction would depend on the strength and weight advantage of the creature. Heavy hit could cancel the other dino attack and stun it for a second.

This idea came from this video (0:08): Pachy headbutted unaware Carno, and as we can see, Carno was stunned for a short time, unable to do anything. It was really great.
https://youtu.be/bZ6QMq3X0iQ?t=8

This type of addition could improve "feeling" of the combat, making it more diverse and tactical. After all, we don't want to have another clickfest like Legacy or PoT.

ancient plover
#

A simple addition to the isle would be a side step. This would be a great advantage in fights, especially in 2v1s where perhaps you might be corned or you want to keep the enemy in front of you . This would also allow for dodging in fights depending how much stamina you have and how quickly you can do it. Example: An allo literally taking a step to the side to dodge a Carno's ram.

fervent leaf
#

I've never posted on here before and I've not really gotten much feedback from the people in the Isle discussion but I think it might be a decent idea.

Why not add beach spawns again?

Adding beach spawns, or I suppose making the spawns more in the outer areas of the map might make people think more about where they are going.

Right now I think mostly because the diets and general need for interaction promotes this idea to play around center and east swamp it generally makes the rest of the map feel quite dead.

Besides central north I'm pretty sure there are rivers close to the beaches so juveniles aren't likely to die from the travel and deinosuchus juvies can spawn around these points.

I would say this isn't a long term fix due to how players interact with the map BUT... I just thought about how IF Protoceratops lives close to beaches (and whatever else may live on beaches, megalania, Pteranodon?) they could be something juvenile dinosaurs could interact with, being inherently small ranging dinosaurs already.

This could fix the problem with boring juvenile growths?

Summary Beach spawns may turn boring aimless juvenile stages into more exploratory and interactive experiences.

Edit: sorry if i posted too much, I didn't realize how much i typed on my lil phone. TI_Succ

severe karma
#

Instead of charges instantly cancelling (carno and pachy) when they ram into each others head, how about they do something like a clash? there can be a struggle that is like, repeatedly press A & D and whoever wins gets the charge damage and stun

gaunt citrus
#

Larger or heavier animals should be able to knock over smaller or lighter ones when walking through them. For example, if a stego ran at a carno it would fall over, no fracture though. Unless trample happens

fresh pelican
#

I dont know about ya'll.... But I think redoing how people submit things would be helpful because kinda browsing through the feedback channels now, it looks a mess.
The Devs may be able to filter through our feedback a lot easier/better if it was more organized and not just various paragraphs or demands.
They would be able to see much faster which posts have the highest 'Likes' or 'Dislikes' as well as be able to see what the issue the poster is posting about as well as what their idea to fix it or what their idea for an alternative is.
Quick and concise.

Maybe if we followed the sandwich method of writing and only had access to the ✅ and the ❌ emojis it might make it look more clean.
Like, example:

Issue at hand.
Suggested fix or alternative
pics/media insert (Optional)
Additional thoughts:

The additional thoughts portion would give you the same freedoms we already have with posting and writing our thoughts and feedback, so we would not be held back in any way, save for emojis.
Maybe allowing us access to the emojis in the discussion channels would be more useful as well as still allow of access to all these fun emojis while still keeping feedback clean.

ancient plover
#

Just a quick little idea I think could be a neat detail to give the island just a little more life. Geckos, house geckos (and maybe tokays which, if you don't know are a huge species of gecko) specifically, these could be found exclusively around and in human structures hanging around lights at night preying on small insects and when approached would scatter off into the darkness or any nearby holes in the structure, not really a species to be hunted but instead just a small detail to give structures more life. If Tokay Geckos would be added they could a a potential prey for small creatures such as troodon and juvis, otherwise could make for interesting ambiance (maybe even having their calls at night, also tokays are known to eat other vertebrates including geckos so that could be a rare interesting animation). Not a top priority by any means but could make for a interesting occurrence every so often giving the modern ecosystem of the Isle a little more detail.
https://www.youtube.com/watch?v=-U1r-Cgmdvg

The sounds of a Tokay Gecko making loud calls at night in Thailand's rainforest. Unlike most lizards, geckos can be quite vocal and depending on the species make a range of different sounds. The call of the Tokay Gecko is a particularly good example! This sound has no doubt startled many a sleeping backpacker in South-east Asia! Their explosive ...

▶ Play video
ancient plover
#

Put something that blocks RESHADE, let's make Legacy be something realistic at least while it lasts

ancient plover
#

Stop working on humans for now. Yes some people want them, but the majority do not. Keep it strictly a dinosaur game. Until there are ATLEAST 7 different carnivores and herbivores in the game and all your core mechanics are done. Stop working on things that we don’t care for right now. And start working on what your game is know for, and is the strongest at. Which aren’t people- The Isle. Is known as a dinosaur survival game. So work on the dinosaurs and important mechanics instead of putting wasted effort into humans that would hardly ever be played- and would ruin the current flow and atmosphere of the game.

stuck ledge
#

Make it so you can change the graphics so it doesnt look horrible on minimum. What I mean is to be able to turn the shadows completely off so it can work better on some of the lower end computers.

silent mica
#

The AI with actual animals like chicken farm etc.. looks weird for a Jurassic immersion .

finite swallow
#

I know this is highly controversial but I think the Pterodactylus 150 bitfeforce, gain stam while gliding, & carry bodies away while flying depending on the weight. Also after, after downloading the 12GB update I am extremely disappointed that there is no user friendly invite system and there is no global or ui for player list; should also be able to perch on dead trees or stumps.

serene sapphire
#

New bodies that have just been killed should give more food or something else.
Older bodies should give less food or possibly give you an effect or something

snow pollen
odd sequoia
#

my game has never crashed before, until now when I met a carno. I crashed twice within 2 minutes. Suspicious? edit: the other deino also seem to crash

vale moss
#

Controversial opinion.

Cling is a gimmick ability for Ptera similar to dodge for Dryo, in that it's an ability that does not do much to help it survive. Why would a Pternadon, an animal that gets fish from rivers and in the future in the ocean, need the ability to cling to walls and trees that doesn't even give them stamina? Maybe there is plan there in the future, but for now I just can't see the logic.

I honestly think this ability should have been recycled into another smaller flyer who has a) more maneuverability than Ptera in jungles or caves, something like Dimorphodon or Tupandactylus (who especially could use a cling to grab fruits from trees) and b) a flyer that has worse stamina that uses cling to keep itself safe at all stages in its life and can glide from tree to tree.

If we were to give Ptera another ability, I honestly think it should be a ability associated with the ocean; given concept art this where the animals are meant to live and it makes the most sense. Either a dive to reach schools of fish it can't with skimming, being a good swimmer for a pterosaur and some ability to be able to take back-off in water or a combination of abilities that compliments it's coastal niche. Right now, I just don't see that with clinging IMO.
https://bit.ly/30h2uTn
https://bit.ly/3FHU2wF

stiff sparrow
#

When you add modern animal ai please don’t make it oversized. The rabbits for example are unrealistically huge. Tbh every animal is

ancient plover
#

I'm going to add onto @ancient plover's idea. I understand the devs want to work on future projects in Evrima's later roadmaps. But right now, in this early stage of Evrima this won't work. The game needs the devs full attention to work out the bugs that came with the last patch, and to polish the new mechanics. Continue working on the parts of the game we are stuck with playing/testing until you devs actually get close to the humans in the future roadmap. (FYI this is focused on humans being worked out and not the closer creatures/mechanics like Troodon and the night day system)

pure lily
#

mybe make epic graphics run smoother because before i would run the game in all cinematic so mybe make the graphics run smoother

hidden jetty
#

Is it intended for Pteranodon to not be able to scent footprints while flying anymore?

bronze wren
#

Allow us to voluntarily throw up cause as a deino if I maintain my hunger then my diets can't keep up and I eventually lose it at full hunger which then means I have to starve myself to actually get benefits from the diet but in order to do that I get an insane debuff from not eating which decreases my attack by a percentage and makes it harder for me to kill things

In short fix the hunger and diet system so I can have best of both worlds

ancient latch
#

If a ptera latches onto a tree and a pachy charges into it, the ptera should be knocked off

grim quartz
#

I think it would be neat if smelling as a Pteranodon would reveal the location of fish schools with "water sense" particles.

solar bridge
left lotus
#

Megalania
Please devs, for the love of all that is good, allow Megalania to drop it’s tail. Many animals, including lizards engage in the practice of autotomy, “the casting off of a part of the body (e.g. the tail of a lizard) by an animal under threat”, and I think this would be a great mechanical addition to the playable Megalania. Because overgrown lizards are slow and otherwise unviable in the hostile environment of our favorite Water Locked Landmass known as “The Isle”, it will obviously need a means of escaping, distracting, or appeasing predators; autotomy is it. The tail is nothing more than a hindrance for the Megalania anyways, a weak appendage acting as dead weight. While many people suggest Megalania’s tail be at the center of it’s combat capabilities due to the strength of varanid tails, my sources prove otherwise; if you would like the source, kindly google for it yourself. Thus, being able to drop it’s tail would be beneficial for the animal, giving it more speed with less weight to carry around, better swimming without a flailing attachment to worry about, and even food for other predators or itself in a pinch. When Megalania has the tail, it will be slower and weaker because the tail is useless and hinders movement for maximum effectiveness on claw + jaw attacks.

alpine glacier
#

The anky skin looks pretty nice but y'all still did him dirty with that caved in back TI_Succ

warm lily
#

Acro ☠️

maiden mango
#

For the anky skin it’s practically flawless, but for acro it doesnt look natural or practical. I suggest slightly mudding the orange in general and keeping it only to the crest. I also think the grey should blend in with the rest of the body, as well be a bit smaller in appearance.

viscid wasp
#

The acro looks far too simple for the quality we’ve all come to expect from this game. It looks like a Halloween skin. Too many big shapes on such a large animal, with no smaller blotches. The anky, tho, I love

ancient plover
#

Acro skin looks pretty good. Anky’s skin is…very interesting and unique Ill give you that.

gentle grotto
#

I am once again asking

fair raptor
#

Give this skin to the new Giga and keep the legacy blue on the Acro 😦

fierce dune
#

Fix the dent for anky and slim down acro’s neck a little bit and they are perfect

kindred fiber
#

Loving the look on acro. Only thing I would change is maybe make the face dark Gray instead of orange. Or a black face

severe karma
#

Anky is fine. But please remove its back hole

glossy shell
#

Nerf acro thiccness

trail mountain
#

Personally like the skin designs on Acro and Anky but, Anky could definitely have it's back smoothened out like in the image Willothewasp posted up above. For Acro I feel this edit made by MartinX a long while back would be a more fitting appearance for the animal than the obese looking Acro we have now. That neck just looks uncomfortably scrunched together in the original image

sleek sapphire
#

god damn that acro skin is fucking great

anky skin is good too, but the anky concept still sucks. Rhino anky is still stupid

ancient plover
#

Inconsistent Lore with Design

Like my other feedback suggestions, this is serious.

Over the past year or two, I have taken note that there has been some funny and "questionable" design choices within playable concept arts and models. Notably (and to be relevant to the recent #phase-two-archive post) Acro and Anky.

Now, I am here to question the devs- anyone who ACTUALLY reads this, and whoever sees the title of this feedback suggestion.
What is wrong with inconsistent lore with design choices?

Now, to begin with- I have made a few statements about lore, AE, design models. However, here it is:

I don't care if "[Insert dinosaur] doesn't look paleoaccurate"

  • that is not what I am talking about.

I DO care if "[Insert dinosaur] makes sense 'lore-wise'"

What does this mean?

Let's look at a good example.
The Isle's Minmi design is pretty good, however, I and a few others have noted that this isn't a proper Minmi
It's technically a Kunbarrasaurus

What?
Well, I have nothing against this. I LOVE MINMI, no bias.
And this design choice makes sense. As Kunbarrasaurus was originally Minmi Sp. until around 2013, it was identified as a whole new genus.

But then, why don't we change the name to Kunbarra?

LORE

What is The Isle's Lore

I can't speak much, Dondi is the director and "lore-man" of The Isle so everything is UP TO DONDI.
But, looking at assets, models and basically everything related to Isla Spiro in the collection #phase-two-archive posts. I think it's VERY obvious that the buildings are NOT from the modern day. But are more retro, around the 80s-90s.

Examples?
#phase-two-archive message (rusty tank)
#phase-two-archive message (overgrown areas)
#phase-two-archive message (same as above)

This goes on, and on and on.

So, what's so wrong about The Isle's Design Choices with lore?
Some don't make sense.

What?
Look at acro, when [in the 80s/90s] did Acro recognise as being "fat". When did any carnivorous dinosaur resemble being truly fat like Acro in The Isle.
I understand there are probably a few fat ones out there, but, trying to keep it "consistent" SHOULD be the goal.

Solution?

We don't know 100% of AE's lore.
So, maybe if AE every few years wanted to place some new and more modern dinosaurs to change and see how the environment reacts to these invader species- see if they can properly fit into the environment.

This is something I suggested earlier today and a few weeks ago (I believe, or a month back. However, still relevant)

Please devs, we need more consistent lore designs. I don't care if a creature isn't currently actively paleoaccurate, that is why Saurian exists (and soon, modding support)

tl;dr?

Design and lore need to work together in a game like this.
Not all our designs are though.
But some are.

Stop the inconsistency, make it consistent

earnest sedge
#

Both skins are neat imo

However the dino concepts themselves desperately need to change. Fatcro as an idea is fine, but rn it’s all messed up with its proportions and looks goofy and cartoony, as well as having a big lump on the neck and probably a bit too much chunk. Anky just needs the dent to go bye bye and I think it’s good 👍

prime iron
#

Acro's current skin concept just feels like we are in PoT. Its very bold and a bit ugly. The face is okay I guess but them big grey stripes aren't fitting at all. The colour pallet doesn't go together along with the fact it feels as if the stripes were thrown in to fill empty space. As much as Acro is a large dino, the skin will just not help it at all when it comes to camo, im aware skin customisation is coming but even so the design doesn't look like it flows and feels janky.

Maybe i can suggest we sort of go back to acros original skin from a good while ago, it flows, feels realistic, blends in and doesn't feel thrown at your face. or at least do something about those horrid stripes the current concept has.

(redesign not by me)

somber cedar
#

skin system suggestion
make it not like legacy or beasts of bermuda where there is 80 wildly varying colors that make no two animals look like they are the same fucking species

instead, take some ideas from the lovely skin system in path of titans, with a wide assortment of patterns to choose from and being able to pick hues of the base colors of those patterns, where this skin system should vary is in the variety of colors and colors between each pattern

simply put, there shouldnt be any massive color differences for each species, no blue and black para with massive stripes here, then a brown and green polka dot para here
here is where a large variety of similar colors, hell, maybe even letting players choose from a gradient of similar colors, using a recent example
acro has a vibrant orange as its base default detail color, but players can change the brightness and hue of the color, so one person could have a very light red orange color, while another could push it into more of a dark yellow, this would extend into all body color regions across all the various patterns

it would also make my shut up about the default skin filter, which many would appreciate

below is a mediocre example of what i would want for acro head detail color variation, my thing here is missing skin brightness stuff and quite a few other things, but its a decent example

as usual feedback is much appreciated, i want to hear everybody elses take on this

polar forum
#

focus on the game you have and make sure it runs properly before adding new content.... new content with a broken game is a recipe for a dead game. I, myself would rather play a good running game with little content than a broken one with new/more content

viscid gale
#

For the gore update I think it'd be cool to be able to rip bodies in different parts, like if you held g to pick up a body and another carni held g on the same body the two could rip the body in half or something, this would also make something you'd have to drag be more portable to bring back to your hatchlings back at your nest

stoic holly
#

I'm getting black screen when i try to join QA servers

clear notch
#

Troodon should use most of its venom on the first bite, or through perks be able to control which of its bites is "venomated" or w/e

But make it use like 90% of its venom in a single bite. Then give venom a very slow replenish rate. Something on the order of 10-15 minutes, much longer than most fights last.

This way it will be possible for a group of troodon to kill things with venom effectively, without solo troodons just being op as fuck against half the roster.

Troodon mains don't need to worry as there is plenty of small AI available / coming to the game such as chickens, hypsi, frogs, rabbits, various insects etc. etc.

One can also imagine some playables are particularly vulnerable to venom, such as a Pteranodon in flight circulating venom throughout its system very rapidly, and getting one-shot if it attempted a sustained flight. It would be relegated to making "long" hops/jumps/flights and latching/climbing trees for safety. This wouldn't be an entirely un-fun game for Ptera.

late arrow
#

Please remodel anky………and make it more like this

full gate
#

y'all did anky dirty

unreal kernel
#

optimize evrima more please

queen meteor
#

I don’t mind the anky model, it’s different, but the skin is kinda eh

wispy wind
#

Now that we are all talking about acro and anky i wanna talk acro. Right now im worried that acro will just be "Giga but maybe slightly faster" but the i thought of a nice niche for our chunky speed demon, Apex hunter! Acro in legacy weighs 1 ton more than sucho (i think) but is visibly larger than rex, buuuut if we keep the weight=health thing acro would have a small amount of health for how looks and that might not be a bad thing. Acro would hunt in packs of 3 combing the island for prey, it would not have to eat much to help with the fact that its food might not always be plentiful. It would be pretty fast for its size and it would use this to catch their prey stacking bleed and dodging attacks from their prey once killed acros would eat what they need which isnt much, then leave. while it keeps the apex population in check it also leaves quite a feast for mid and low tiers. However with its poorish healing and low health pool, one bite from their prey will most likely cause the acro to be not alive.

(I just thought this was neat tell me what you think ^u^)

silent tree
#

Hopping on the Anky bandwagon;

Please consider some minor changes to the Ankylosaurus design/model. Even if you wanna keep the weird rhino armor and sleeves, at least try and give it the proper shape for an ankylosaur.

The current design is flat, with a back that looks like someone dropped an anvil on it, and a sunken in stomach that makes the poor animal look starved.

Ankylosaurs, and Ankylosaurus in specific are big, rotund, wide animals with a lot of heft to them, and the current design makes the Anky feel so much lighter than it really should be. (While on the topic, I do hope the ingame size of Anky is reminiscent of its paleo-accurate size as an 8+ meter, 7+ ton animal. The current designs seem to make it look like a much smaller creature than it really is.)

To get a sense of what I mean about the body shape of the anky, here's a comparison (shoddily made in MSPaint). Quality of the art aside, such a relatively small change results in a design that fits the animal so much better than the current implementation.

rugged portal
#

Please have Anky see a Chiropractor. The Fused Lizard looks bent out of shape.

deft coral
#

the carno 4 call when sub to adult sounds too similar to 3 call

ancient plover
#

In the past, the devs have announced that it was going to be exetremely difficult to survive as Rex. I'd suggest that there be 2 forms of rex. Yutyrannus and Rex. One that stays around sub size and one that continues to adult form. This wouldn't be a selection from the main menu, but rather a mutation that could be achieved through the diet system. For example, the juvi rex is starting to reach that sub growth stage and its constantly been eating its main dietary needs, - then randomly, this changes and it starts going after different needs, thus changing its physic into a Yutyrannus. This would really spice up the Apex's gameplay and bring about a new mechanic, and still create that T Rex vibe, while still keeping moderately challenging gameplay, different from the extreme hard core gameplay of the normal rex and the long growth time.

arctic forum
#

caves and canyons

night bolt
#

Love the skins super much, already plan out what I'm going too do for the skin system PogBlue

onyx forum
#

Although the acro skin is unique and nice to look at, it seriously doesn’t fit in with the rest of the roster’s skins. Usually the skins look a little more messy and have more natural looking colors, and especially on the larger animals the skins are less “noisy.” Meanwhile acro’s skin looks a little too clean and has markings that are way too busy for such a large predatory animal. The colors need to be toned down, the markings need to be less... crazy. You can even see just by looking at it next to the anky the skin styles are way too different, they dont fit together at all.

median canyon
#

I reeeally like the new acro skin a lot, but as many people have already said I think it doesn't fit The Isle's aesthetic.

Many people have commented on the sort of 3 categories of inconsistent Isle designs. Those being: semi-accurate (Carno, Deino) vs Jurassic park-y (Utah, Ptera) vs Speculative/movie monster (Spino, magy). I'd say both Acro and Anky fall under speculative/movie monster, but that's not even what I'm here to talk about.

Despite being separated in those categories, there's one thing that unites them all that, when you look at them looks distinctly "Isle". The skin colors and patterns. Most Isle skins have had a very similar aesthetic since around the Thenyaw Legacy days, with more tame and naturalistic colors, and a flashy but still realistic highlight for male patterns.

glacial shell
#

Anky’s spine looks a bit wonky, like it’s been staring down at its phone too long or something bigger than it stepped on it. Just looks off

ancient plover
#

I feel like talking about the color of the skins are kind of niggling as we can change it anytime, but here we go. In my opinion the Acro looks like a seafish, which is both good and bad. Imo the color shifting between the strong brown and orange is too harsh and I can't really tell where would this beast hide. Cuz surely it doesn't fit into any of the current Biomes in terms of color palette. Anky on the other hand is basically a Camo master, I like the skin overall and even the head detail, but I'm really not a fan of the stomach detail, atleast not how it is currently portrayed. My biggest worry is still that since these are final skins I assume the models won't be changed anymore. I feel like our Anky would look so much better without the dip on the back and with a bit of extra fat, and It might actually look like an Anky. While we didn't see the Acro model yet, I'm worried about it's proportions, honestly I got a bit more used to Chonk Acro but still.. Idk. Mixed feelings of both skins and models.

glacial shell
#

It's actually kinda hilarious how when you sniff you need to "charge up your nose" since, logistically speaking, the particles of whatever it is you're able to smell are already around your head when you begin sniffing, you can't increase your smelling range by sniffing for longer.
The old smelling system where you would receive all scent information upon smelling worked so much better and actually made sense.
Noses are noses, not radar dishes, you don't need to wait for the electromagnetic energy wave to return to your nose after shooting it out to find bushes or corpses.

Or maybe I'm just unaware of something in the lore that implies all dinos are part dolphin and actually echolocate instead of smelling, but idk :p

ancient latch
#

Quick Suggestion regarding the scent of bodys:

Fresh bodys should only be scentable at a close range. The longer the body isnt eaten the further away it is scentable.
Bigger bodys would be able to be scented from further away.

To prevent this from happening carnivores could hide the scent of their kills. This could be achieved by kicking dirt onto the body (something like in the galli concept) or hiding it under sticks and other foliage.
The bigger and older the body is/gets the harder it is for carnivores to hide the bodys scent.

ancient plover
#

I have never seen a game with this many server/host issues. Please fix your shit, it's embarrassing

#

The new skins are fantastic, however I, just as many of you have previously stated believe it doesn't fit the Acro super well, however I can see a skin such as that looking phenomenal on a creature like Rugops. (Also please get anky to a chiropractor.)

kindred beacon
#

For the love of God, change the Anky back shape. I have nothing against the Indian Rhino armor theme, i actually like it, but the back that's crooked and not rounded makes it look deformed and straight up ugly. So much for listening to the community, there was an uproar the first time anky concept was shown and yet here we are.

night bolt
#

Been messing with the colors more on the Acro and still loving the possibilities that can be created using the skin system

ancient plover
#

Turn the Thenyaw map into a redwoods biome.

haughty river
#

that poor guy back! make it something more round and less painful to look at please (with painful to look at I mean that my back hurts when I see it)

polar vine
#

There should be some dinos that can mimick other dinos calls but the mimicked calls sound a little distorted

barren lintel
#

Adding skins to the Acro and Anky models just amplifies how bad those models are. Acro skin in particular is extremely out-of-place on such a large predator that would rely heavily on not being seen in order to successfully hunt, with a bright orange face and large, glaringly obvious stripe pattern that does little to break up its silhouette. Anky dent is glaringly obvious with the addition of color, and needs to go.

main sleet
#

The new skins are cool and all, but they can't salvage those anky and acro designs. Acro doesn't even look slightly like an acro, and instead looks like it lives on KFC. Meanwhile that anky completely defeats the point of having anky in game at all, and it really needs to see a chiropractor.

ancient plover
#

Add a second, negative reaction to showing stuff in phase 2, like Carno frown to go along with the bongo Ben. That way, you can get a rough estimation of the ratio of people who like what you showed and the people who disliked it

lethal swift
#

Allow dinosaurs with the right builds to be able to dodge. This would add a lot more strategy and interesting mechanics to combat. Its also realistic if applied to the right dinosaurs, such as a utah or hypsi. Its a very important part in hunts and battles in real life so why can’t it be in the game? It could be activated by double tapping the a s or d keys, and would allow the player to strafe/dodge in that direction

https://tenor.com/view/viralhog-lion-afraid-surprised-shocked-gif-11716280

ancient plover
#

The acro skin is good, but the design... not so much. At this point we should just keep the old one tbh.

ancient plover
#

Please consider not making dodging specific to 1 out of 56 animals in the roster.

Dryosaurus should not be the only animal with the privilege of having a dodge when SO MUCH MORE animals could also have it (i.e. Oviraptor, Gallimimus, Troodon, Homalocephale)

Instead make dodging something that certain animals are just super good at while others use it as a last resource mechanic

gritty yacht
#

the anky and acro design is awful

sweet ermine
#

As much as I enjoy playing this game, I cant help to feel legacy has something more than evrima. I'm not really talking about more dinos but it had awesome places for everyone to be. The main game of evrima is don't die and hug the water at all costs. I'm playing mainly pteradon and its pretty sad to see a solid 70% imo of the map just empty 9f life when it could have full potential. Evrima when it first launched didn't have this issue. It had isolated lakes, ponds and it really felt alive. I always found someone somewhere no matter where. It's got human buildings but once visited it becomes a ghost town. Alot of the map is just thick forests that is vast and void of any life. I don't see any fun at all just tracing the rivers through and through, over and over again. Btw, why is it so difficult to find fish? Flew along every inch of river just to die of starvation.

ancient plover
#

I would love to see a concept art of a baryonyx and if it was to be put in the game i would love to see it be able to catch fish in pond that crocs cant get to maybe to shallow for crocs or just maybe salt water ponds and also it would eat other things too like; dyos deer and boar. I would like it to be able to swim faster and see into the ponds where they catch fish so plz try it

prime topaz
#

.... There needs to be more safe rocks that Raptors can get onto, but Teno's can't.......

(Everything below is edited and added after my original post because 6 hours before I can post again is way too long.)

But in all seriousness..... (but seriously.... safe rocks.) I agree with an abovementioned comment talking about Evrima, where they talk about how there needs to be more water and such. I made a point of exploring human buildings, because they interested me. But.... there's no point venturing out there, because you die of hunger and thirst if you're a carnivore (and probably herbi too). I'd love to go jumping from shipping container to shipping container, playing, outrun the bigger predator, but..... Considering it'd just be a waste of growing just to die of starvation or thirst.....

And there are other cool places, like the north beaches and such, but there's no point visiting despite how cool they are because, again, food and water are lacking. I would love to explore more. Maybe even with a working in game map so that I don't have to keep tabbing out of the game so I can insert my latitude and logitude into a fan map?

Also, I hate to mention it, but fall damage. Firstly, I don't feel like falling into water should hurt you, because water would at least cushion your fall to some degree, but there are falls I take as a raptor that really hurt or kill me, that I don't feel should. I'm a jumping species, dangit. I should be able to take the landing without dying!

And I know it's going to come eventually, but I'd be happy with even a broken and flawed nesting system. I mean, there are other broken features that currently exist, (like not safely saving your dino when you log out), and I'm still perfectly happy to play.

cinder stump
#

maybe make it where a nearly full grown carnos leg doesn't break from 2 tail shots from a pachy's ram?

warm lagoon
#

The colors on acro is neat but would like to see acros body mass being contributed to muscle mass not high body fat percentage as most animals in the wild in theyre natural biome and habitat are of lean muscle mass with the exception of some animals like walruses just to name one. There are cases where animals that are domestically raised and spoiled being hand fed can actually actually be on the fat side but for a wild animal no because lifestyle is more strenuous and hardship (running a lot whether being chased or doing the chasing, wrestling whether with siblings, rivals, or its prey, always being alert for threats just to name a few)

fresh pelican
#

Just a random thought that will most likely never get implemented.
But what if when nesting comes out, say if the parents have bad diets or whatever that not only can they not lay very many eggs, but that perhaps the stats of the offspring are affected?
I like the not being able to lay a lot of eggs part, but im still not quite sold with myself on the offspring being punished (or rewarded depending on the parent's diets/whatever) even though thats how it is in real life.

lost edge
#

Not sure if its a coincidence but I've crashed like 3 times while typing in game. I think typing might cause crashes

queen meteor
#

imma get some hate for this but imo, i fucking love the acro skin and model.....anky ill agree, looks like an old man

crystal fern
#

the servers legit just stopped completely. im in the server and EVRYONE is frozen. you cant escape it now its in every branch

wispy pelican
#

A waking up animation when logging back in would be really cool.

sleek jay
#

Can you please revert back to the old scent system when u actually release update 4

native silo
#

I know it's still far from being added but please reconsider model B for Spino, the one you picked looks like a bulky dragon which is far from what it looked like in real life, the snout should be slimmer and longer for example

empty pier
#

Perhaps Juvi Herbies shouldn't have a preferred diet, but rather a diet plan when reaching sub adult. As pachy it is ridiculously hard to find all 3 nutrients as a slow Juvi. Only to get eaten by something faster or bigger. Why not have no preferred diet as a Juvi , its not like babies had a choice of what they ate.

glass sparrow
#

I get there is a new night time and it looks cool. WHY IS IT ALL I AM SEEING. I WANT DAY MORE PLEASE 😭

ancient plover
#

Read feedback for once, y'all really done messed up anky. Can't be that hard to take one glance into this channel and see how a lot of people aren't happy with the stuff you devs are doing TI_Wheeze

#

make fish spots more visible. hint: go into material function of the fish spot and add contrast or white color on top of the alpha (unreal engine basics literally)
2. Carnivore A.I. too agressive and annoying. stalking behaviour. annoying.

#

With Anky and Acro lately getting a lot of attention, it got me thinking about Anky's combat and how much it sucked sinse you could only swing in 2 directions. In Evrima, it probably will still have its tail swing from left to right, but its should also have a tail slam that would work just like Tenonto's tail slam, except much more deadly sense your getting hit with bone. Of course this not be as fast because it hits harder, but this certainly add another option to Ankies combat and make it much more viable in fights. Here's an Example: {skip to seconds 2:28 to see the tail slam} https://www.youtube.com/watch?v=xx7v_Vb7mFw

lime lagoon
#

This slimmer Acro is much better than the fat one currently planned.

edgy sierra
#

Please, the Brazilian group wants a BR server.

trail saddle
#

More lakes and ponds
sooner, rather than a later focus

They will inevitably be here with time, but more lakes and ponds, sooner rather than a later focus is pertinent for players spacing around the map.

Players gravitate to the water-sources, and with the bringing of the island's first "pond" with the mechanics update, we are seeing the majority of all players flocking to this single location and abandoning others, eliminating what the diet system was intended to do with getting players to move around.

More lakes and ponds would encourage players to travel to these sources, thus adding to the efficiency of diets and the notion of getting players to move about the map.

cinder stump
#

remove the bushes covering cliffs, I thought this would've been done by now after all the people who complained

ancient plover
#

For night vision, I think this would be a more helpful night vision and that instead of having a cut off view like legacy it just blurred out to a certain point so you can still see however you can’t make out much.

lavish gale
#

@dense charms would it be possible for you guys to create like a long low and creepy hum for Utah’s so when we’re hunting or stalking it’s mind games that let the prey know they’re being hunted

ancient plover
#

Remove the bush cliffs, way too annoying especially mid hunts when both the hunted and pursuer both die

frail hornet
#

https://www.youtube.com/watch?v=KZKeUgmRW68

Please fix the flight mechanics for initiating a turn without pressing forward. This kind of movement is not possible from an aerodynamic point of view. In order to have lift on the wings, you need to have the airflow coming directly onto the nose. But with curves like these you “cut” through the airflow, which would lead to heavily decreased lift force. This movement also looks like it lacks inertia. If you trace the position of this flight pattern, it follows a zigzag-line, when it should be more like a sine wave. And it also makes small direction adjustments look too jerky, like when you fly through tunnels and cliffs.

cinder birch
#

give population overlays in the main menu so people can choose what dino they play depending on the population, also would be nice if you could cue yourself for full servers

burnt trail
#

Dieno should drop other a held animal if they are hit by another animal gives you a chance to save your friend if the dieno isnt fast enough

lament verge
#

i really miss the old grouping system. I feel like I'm just walking around in circles all the time trying to find my friends

green orchid
#

Can we just get the old tails back and ditch the floppy liquid tails we have right now in update 4? I mean the tails look like they have no bones in them and they're supposed to be stiff to act as a counterbalance but at this point every creature except stego and deino could simply tip over just by the tail physics alone...

elfin crater
#

Further to @frail hornet
Have the flying have real - or the appearance of at least - physics, pteranodon should have to bank to turn, right now the banking does not match up with the trajectory of the creature at all so at least do it for aesthetic purposes. I can guarantee the flight would feel more skill based and rewarding as a result in addition, however.

astral frost
#

please add colorblind settings that will alter the colors of icons! i think it’ll make the game a lot more accessible since it’s very visual based :)

grim quartz
#

Hot take: I actually love the pronounced pelvic shield on Anky and the all-yesterdays-esque thickness of the Acro. This just feels more stylistically interesting than standard paleoart memes. Makes the designs unique, experimental. I also love Magy’s dewlap. Modern animals can look unpredictably dorky. We should allow dinosaurs to look dorky as well. I really like the creativity that Tapwing infuses their dinosaur designs with! It inspires me as a science fiction artist!

sacred kiln
#

In my opinion, the game actually needs a goal, because i spend 5 hours growing the deino and after that, i just hunt players that can't do anything vs me, only the stego can do something, the game it's fantastic, don't get me wrong, but it needs a goal actually and more variety (more apex, i want to play the rex tbh), after the diet system these 2 points should be the main focus.
PD: Maybe the perk system too.

glossy shell
#

Replace chicken with dodos cuz dodos r cooler

quick coral
#

So I’ve grown up and been born on an island in the VI. Right now the isle doesn’t feel like an island. Where are the doves or other birds? Where are the banana trees and mango trees? The mango trees in game now would need to be bigger and more frequently seen. I have some pictures attached of what my everyday looks like. Definitely not enough variation on foliage yet. And yes we have rainforest but maybe add some parrots or other birds. Maybe hire a artist from the islands to work along with the other background artist.

unique marten
#

So… can this be a thing for Austro

vocal roost
#

a couple years ago there was a UI system being working on that never ended up being added to the game. I noticed it in screenshots, sneak peaks, and streams and really liked it. I would like to see this type of simplistic and dinosaur unique UI in the future instead of having a bunch of hexagons in the bottom right of my screen.

dusty badger
#
  • Ptera should not turn so much for a single a or d input, it's not smooth at all
  • Ptera should turn right and left according to the direction it is going, not where the camera is looking ! This is SO counter intuitive and causes so many death...
fringe hinge
#

i love new acro design but anki seem a little thin or what

late arrow
#

yo make bary a carnivore that mainly hunts mid tier and low tier dinosaurs like how it was intended to be TI_Troll

rancid mist
#

I've posted here a suggestion about heavy hit reactions, that you can read here:

#general-feedback message

In that post I praised about Pachy which stunned Carno - and I said it was so great that it could be implemented for all the creatures if adequate conditions are met.

But unfortunately, that new video from Kav proved me wrong. We can see that - again, Pachy stunned Carno, but Carno was able to bite twice (!) during the stun / fracture animation, without actually bite animation.

https://youtu.be/xCoT37xgSjM?t=36

I think devs should look at this and fix that either adding heavy hit reactions/proper stun or just blending animations together - which in my opinion, the second solution is much worse.

modest talon
#

they need to fix getting in the servers i cba to press the join button 1000 times

west dragon
#

Bring back scent particles,they looked way better than the icons. Or combine the two.

glacial shell
#

It's actually comical how imbalanced the ecosystem is rn.

Stego and deino are immortal gods that cannot be killed unless they want to be.

Carno is the unequivocal land apex with universal freedom to do, go, and kill whatever or wherever it wants because it's stat balance favors both speed and power.

Teno (if fighting a carno of equivalent skill) will almost always lose due to damage nerfs and stamina, making teno more combatively punishing makes sense since the entire goal of combating a defensively oriented animal is to deal damage without receiving any, and the animation downtime and windup for it's 2 strongest attacks ensure this can be done by both carnos and utahs. Give it back it's prior damage values, facetanking is common in fights between carnos and tenos and most of the time carno wins.

Utah is lacking in stamina, it's other stats are fine as it's meant to be a glass cannon, but right now it's special ability is hindered by it's terrible stam regen, only being worth using against far slower combatants as the stam drain will put you out of combat for quite a bit and you need to go away and rest for quite awhile. Pounce is also an incredibly simplistic ability and buck is a hard counter, maybe change that dynamic. Make it so when utah pounces it only latches onto the target without attacking (this would drain far less stamina than when attacking and wouldn't be effected by bucking) and you can hold down a key or mouse button to tear into the target like you normally do now but at a higher stamina cost (this is when the herbivore initiates the buck, this would drain the utahs stamina drastically like it does now but is only effective when the utah is dealing damage, turning the encounter into a much more involved mini game).

severe karma
#

Instead of a chicken, what if we had dodos instead? would be neat

torn mason
#

Ifeel like a load of things people dream up for fanarts would be amazing to see in the game, and I feel like people would take great pride to see their fanart become a feature, like wandering down the beach and seeing the same idea as you used for that drawing you sent in a few months ago. The main (and possibly most recent) one I've seen that made me want to suggest this was sent yesterday, and was about some dilos eating a mosa body on the beach (#isle-fan-art message)
and i thought it would be great for this to be possible. I don't know if you had plans to do this anyway, but I think random, but rare, special bodies like this would be a great reason to explore the map.

summer pumice
#

Wouldn't it be nice to be able to sniff for your buddies?

It's annoying enough when one of your group members leave the area, their name vanishes because they're too far, but yet, they're still holding a slot in your group.

Now, to find those who are out of bounds, sniff, and they show up on your little radar the same way you'd find food/water. Except don't limit a distance on someone in your party, you should always be able to kind of know where they are, or there's no point in not kicking them out.

Because if you lose track of a group member's nametag, there's no guarantee you'll find them again unless you completely know where they went. Thus interrupting others from joining your group.

cinder stump
#

I think anky still needs some edits, the arch in the back combined with the dent in the stomach makes it look almost fragile to me, as well as the small club not looking like it'd have too much of an impact, so I did some small edits to fix those, I still kept the relatively slim tail and long-ish legs because I understand that the anky does still need to be flexible to defend itself
(also ignore that the colors on the edit changed, I don't know what caused that)

ripe remnant
#

I love the isle, I really do which is why it hurts me so much to say the game is losing hype, as of right now the hype for the game is no where near where it was when the hope trailer lunched, The hypos we're terrorizing servers, and when the devs would join random servers and play quetzal or another unreleased Dino, it added a element of mystery and hype that almost died with legacy it feels like. I mean we just hit a major update and it just doesn't feel like the community's really even reacting to it, just seems like it's same old same old, which should be scary for a lot of people content creators have nothing to make videos on, players have nothing new to look forward to or be excited about, and the devs have nothing to generate more hype with, besides the occasional drawing which is why I suggest the Isle have its own Dino vote, similar to one Minecraft does yearly, and Ark just had for the first time, these kinds of events bring the community together in ways that games that have been out for 5+ years can only imagine and I think it would be the kind of win the community has been desperately needing for a while now, I'm not even saying have one soon, just announcing one would eventually happen would spark all kinds of conversations and fanart which would be really refreshing

wispy pelican
#

Carnivore diet overhaul idea:

Carnivore diets right now are very tedious and unreasonably hard once you reach sub adult. Having only 2 dinos/animals for each nutrients makes some nutrients extremely hard to come by.
Diets gives a lot of room to encourage certain dinosaurs to hunt others since they will be rewarded for it, however i feel like this is lost with the current system as all you get is a single nutrient from a a very select few dinosaurs. Instead of dinosaurs just giving 1 nutrient, they should give a varied amount of nutrients depending on what it is and how hard is would be to hunt. Dinosaurs should be divided into 4 diffentent categories of how many nutrients they give. Here is an examplel

Utahraptor diet example:

Best prey - Hardest dinosaurs to hunt, most rewarding to eat. Gives all 3 nutrients.

  • Adult Stego
  • Adult Deino
  • Adult Carno

Preffered prey - Mediocre diffucult to hunt, mediocre reward. Gives 2 random assigned nutrients.

  • Adult Teno
  • Adult Pachy
  • Sub Stego/Deino

Normal prey - All other dinosaurs, gives 1 random assigned nutrient.

Bad prey - Prey that should be discouraged to eat - gives no nutrients and/or a negative effect.

  • Other Utahraptors
  • Fish

Prey should also deterioate on how many nutrients they give depending on how old the corpses are. The freshest kills should reward the highest amount of nutrients compared to food %, to still encourage active hunting. This system makes carnivores diets still hard, but less of an annoyance when you cant find a certain dinosaur aswell as encouraging more risky fights, as there will be a lot higher reward.

bronze wren
#

Make it to where whatever carnis eat they only get a percentage of whatever the preys diets % is at, and if it's preferred food they get their % and and extra % for being preferred food but if the preferred prey has no % of diet they only get the extra % for being preferred prey

And add a visual to dinos that show how strong or weak it is depending on its diet % so the predators can pick for a high risk high reward prey or low risk low reward

bitter trellis
#

Multiple save slots on a server wen

granite hatch
#
  1. I jumped down the grassy hill in the pic below while running and lost half my health, which tells me that fall damage seems a bit ridiculous.
  2. Leg Fracture is indeed Leg Break 2.0. I don't really understand the reason behind calling it a fracture instead of a break. They're virtually the same.
  3. Frame drops make combat near impossible. I'll go from FPS in the 30s to single digits suddenly.
  4. So many bugs...
  5. Please buff Utah's jump pleading Ngl it feels pretty pathetic right now. You'll be standing on a rock and can't even jump up over an ankle-height ledge on the rock. And I miss being able to jump over dinos' heads. I could probably jump over a Pachy with a running start but I don't think I could do it with a Carno which just feels like a loss.
  6. I honestly can't stand the weaving effect Utah does when changing course. You'll turn right and then your Utah will turn completely left before levelling out again... I hate it very much.
  7. More non-dino AI please! I came across a lot of dino AI today (lots of AI utahs & dryos & tenos) but only 1 boar.
  8. I don't really understand the purpose/need for Pachy's stun ability. All it seems to do is guarantee a fracture or death. Why not just give it fracture on the first headbutt if it's already guaranteed anyway once you're stunned? It also looks ridiculous from a spectating POV when a dino is stunned and just standing there letting the Pachy headbutt it again and again; feels very unrealistic and weird. I could understand if the dino was knocked over by the headbutt, but when it's just standing there it looks goofy.
fresh pelican
#

For when fractures come in more in-depth, I think it may be beneficial to have the location of the fracture/break/sprain on the actual image of the dino your playin in your character menu.
If you space out the juvi-adult images just a little it wont be an issue to see on each one.
Perhaps there can be different colored 'fuzzy circles' such as say, orange for just a simple sprang, yellow for a fracture and red for a full on bone break.
This way we can look and see just how and where and how badly we are hurt, quickly and easily.

unique marten
#

I think the more playable that are added the more and more the current playables should be pushed into their selected habitats and niche.
An example being Teno. So when more hadrosaurs like Maia and Para are added, Teno should be pushed from its current grassland dwelling areas to the more swamp-like environments where it was planned to live. Same goes for Carno, when Allo and Cerato are added Carno should be pushed into being the fast, ambushing mid-tier predator instead of the brawler it is now.

toxic stream
#

Make a #evrima-discussion channel

slow peak
#

Carnotaurus’ stun animation does not play properly most of the time when stunned by a teno/pachy. While there is nothing inherently wrong with the actual stun duration itself, the fact that the animation does not play makes it feel broken. Both the stunner and the stunned need to have a visual queue that works.

ancient plover
#

So, quick idea I've had on my mind for a few days and one I recently discussed in #general-feedback-discussion, Monolophosaurus vocals, specifically for the broadcast, f, and maybe all other calls but threaten. Basically the idea is that monos use super low frequency noises to communicate among themselves, I've always thought of them as very secretive, unusual (for a small carnivore), mysterious creatures that are seldom seen due to their lifestyle and abilities. These low frequency calls could be inaudible or barely audible (heard only as a quiet booming sound) for everything but them and potentially a carnivore or two who have them in their diet (also I think it could be neat if paras could hear them cause of their crest and long distance communication but that's mostly irrelevant). I also think it would be interesting if they had a quick and quiet clicking noise they made after the broadcast, 2, and f call, just to add to their peculiar habits and making them a little more unique from similarly sized creatures. Overall I think this would be an awesome detail that I really think would help give mono a truly unique and fascinating lifestyle.

ancient plover
#

I think Troodon needs an upsize, I understand its all in development but it does not look like it can kill anything bigger than a dryo, even in large groups, if it tried to. Troodon doesn't really even exist, so you can easily use one of the large sizes of Troodontid species and nobody is stopping you. Right now a tenonto hunt is looking about as successful as if a pack of baby or juvi Carnos were to do it

And what about venom even really makes a difference if its clearly not big enough to take a hit anyway, meaning every bite to apply venom could very easily be your last, night or not

It's just a beta male dilo

And for the record I don't mean a major upsize, I don't want a nighttime Utahraptor, just a little one

reef adder
#

So ive came up with an idea! (For the Diet system) we should have a separate food that we want lets say we have a "preferred nutrition food" and like "Food" this would give us a better diet as we could balance between normal food and Preferred food. this is more complicated so i simplified this to make it make more sence

terse hornet
#

I think you should make it so we can smell mud pits, cause at this point its almost impossible to know where they are, unless you've stumbled upon them and remember exactly where they are

ancient plover
#

Eating a coconut as a full grown pachy gives so little, add more coconuts throughout the map or make it give more nutrients because you won't have perfect diet for long as adult pachy

ancient plover
#

Hi! I ve seen concepts for acro and anky. In my opinion acro is a bit too chunky. Head is nice but the belly is little bit too big. It was apex predator and to hunt well it had to be built healthy. Anky on the other hand is too slimsweat_smileit doesn t look too healthy. I feel like armoured dinosaur should be more healthy / chunky to be able to hang his pancer on back. These are my opinions on the concepts for new dinos

onyx forum
#

I think tail physics are neat, however there still needs to be some type of animation in the tails. Animals with tails like dinosaurs rely on them to balance themselves, dinosaur tails should sway in a ♾ (figure eight) pattern when the animal is in motion. Tails do not just flop behind the animal like a limp noodle, they move with a purpose. The old animations managed to have the tails move correctly but why it was removed is so confusing to me. This isn’t even talking on an accurate level, it just realistically makes no sense, the dinosaurs look like they’re just going to fall over because they don’t actually use their tails, and the tails themselves look like they’re made of rubber. Last time I checked dinosaurs are filled with meat and bone, not rubber.

fresh pelican
#

Instead of wild white boars, may I suggest Dinohyus? AKA, the Hell Pig.
Adding these bad boys in as AI would not only suit the aesthetic of this being an island full of dinosaur, but also be far more realistic in size in comparison with the current playables we already have.
Perhaps in the future they could even be playable just as the Ava was
ADD ON: It wouldnt be too difficult to make this work with the current boar model either. Just up its size, broaden the chest area and change up some facial features. The current AI would not need to act any different.
https://youtu.be/TpKLvD1bFqY

(Welcome to 2019, everybody!!)

Two of the world's most ferocious predators that ever walked the Earth face off against each other in the early Miocene epoch millions of years ago. Who will out-compete who?

▶ Play video
late arrow
#

just dont make boar hyper aggresive to the point they chase you to the center of the earth I suggest the devs should remake them or remove them

burnt trail
#

Buff wallowing/Mudpits

Mud has went from an connivence to slim pickings and honestly the upsides mud gives do not weigh with how hard hey are to come by as of now so if mud pits are gonna stay more elusive instead of mud by the river banks as we used to have I have some ideas (put whatever number you agree with ig)

  1. Make mud last significantly long mud feels like it last only a minute or less maybe up the mud time to 5-8 mins so the lack of scent can actually help you escape if you do get the chance to wallow

  2. Maybe along if the mud time isn’t increased then give it some sort of extra buff like maybe taking slight dmg resistance since you are caked in mud it’s gotta be just a bit dense

  3. Up the lethality just a little bit Atleast for the bigger animals like dieno and Stego or have an area that is just one GIANT mud pit that is just a trap for the bigger animals if they don’t know any better

ancient plover
#

no joke before u do blueprints for new dinos or mechanic tests, fix ur game. log issue since months and what happens? right nothing. Do smth every evrima server is dead. Why? Because of the devs who arent brining a patch wich fixes that issue. Ty (call me salty if u want but thats fax)

night wagon
#

From what we've seen in the dev clips, the troodon seems kinda small. a slight increase in size would be preferrable

slim robin
#

In my opinion, the screams of troodon sound too... electronic, not like the sounds made by a living creature. I hope this will be fixed

uneven acorn
#

Minecraft recently Finished the mob vote (sinners chose allay -_-) but I think you could take some inspiration from then and have a community vote on what dinosaur should be added next. Even just a roadmap vote would be nice so we have options and dont get a dino we dont want.

granite hatch
#

Here's an example of why I don't like the Utah's automatic weaving. (Excuse the quality of the vid, I had to up the gamma when editing it so that you can actually see what was happening because it was so dark in the game). Near the end of the video, you can vaguely see two Deinos approaching me and I turned to run. I was only pressing one button to go in one direction, and yet I dramatically weaved right and then left for no reason and I could've gotten killed because of how much it slowed me down.

wooden flame
#

make it so ptera can make a burow in a tree by latching on and clicking a button to burrow (in there it could regain stamina, and nest,)

cunning scaffold
#

Add more hunger benefits to preying on AI rather than other dinos for Pteras to discourage them being a**holes to other baby creatures that take much longer to grow than they do

solar bridge
ancient plover
#

It's been so long, bring back the Isle memes channel

summer pumice
#

I'm sure many ideas regarding the diet system has sprouted in these channels. Thought I'd give my two cents anyway.

The problem for carnivores:
Not everyone wants to be told what to hunt to get benefits. In the wild carnivores don't care. They see food, they hunt it. And what if we can't find what we're supposed to eat? Can't always rely on AI spawning where you hope to find them (also boring to hunt, lacks satisfaction), and you can't just tell players "Yo I'm hungry for tenos. Someone log in as teno so I can kill you." You can't rely on players to choose those dinos you need either.

A balanced solution:
Hunt any dino. They all provide the same benefits. But the more you eat of the same dino, the less beneficial they are to you. This gets us to hunt a variety of species and not focus on just one. Because a focused species is boring.
So let's say you hunt a teno, you get 100% of their benefits the first time. Then 50% the next time. 25% the next time. The more you hunt the same dino the less beneficial they are to you. So to get more nutrients, you need to find something else instead of the same creatures. You get to choose what those creatures are, but you have to do different ones every hunt if you want to maintain your balance streak. A good balanced diet implies a little bit of everything. Different food groups. Different experiences. Different adventures.

trim urchin
#

grabbing as a ptera is a bit difficult a tool tip would help.

haughty river
#

since the minmi will be immune to venom can the anky be too?

mental relic
#

Herbivores should not be able to guard body's, there should be some type of system that makes herbivores become sick around bodys eventually making them throw up losing their diet hunger and thirst, its very annoying when a carnivore cant eat the body because the tenonto wants to sit on it and not let you eat

wicked rose
#

for the love of god, PLEASE FIX the bug where we cant save dinos. How is it people have been losing their dinos for like 2+ months now and nothing has been done

opaque wasp
#

Small flyers should eventually be able to cling to/ride on large creatures like many modern birds will do. Also, when aquatics are eventually added, if a large creature dies, like a mosa, flyers should be able to land on the corpse and eat it, like many seabirds.

warm sparrow
#

I like the idea of the diets in principle. It's pretty cool as a ptera for example to hunt rabbits or hypsi inland and then go coastal for turtles and fish, but large dinosaur AI feels a bit awkward. I just don't like the idea of hearing a utah or carno or teno and knowing it's just a dumb AI walking in circles somewhere rather than another player. I understand that later on, when bigger dinosaurs are added, they will have to eat them, and much larger dinosaurs like apex predators will have to hunt animals other than boar or deer to sustain themselves, so large dino AI is necessary, but I don't think they should be playable, per se. I think you should hear a call and know right away whether it is an AI dino or a player. Take a card from legacy, and have the AI not enabled by default as playable, like ava, oro, and taco were. This way you can still have larger AI carnivores and herbivores, but there is no confusion about whether it is AI controlled. At least until the AI is more sophisticated, I think separating the dinos that are specifically AI and playable would make the game more fun to play.

ancient plover
#

yo plz make the deino groups bigger like at least 5 or 4 or 3

brave crest
#

when utah latches onto a dinosaur , make it slow down its target a large utah raptor could weigh from 600lbs to 1 ton , so as it hops on , the more utahs the harder it is for the prey to move/run away which if timed properly could stop prey from running in water or running to trees to knock utahs off and kill them

clear notch
#

When you get around to doing original models for the AI, give us more interesting / distinctive creatures! In particular, I would like to see the Babirusa for our species of boar.

https://www.youtube.com/watch?v=NQQuG5msAwE&t=55s

The world is full of extraordinary animals, but one of the most unusual has got to be the babirusa. This bizarre-looking wild pig is found in Indonesia, primarily on the mountainous island of Sulawesi.
↠Subscribe: https://www.youtube.com/c/TerraMaterOfficial?sub_confirmation=1

“Babirusa” means “pig-deer”, and just one look at these striking cre...

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peak quartz
#

Not something super important, but a small QoL suggestion:

Have it so when in screenshot mode (F10) it will remove not just stam/food/water icons, but also group name tags. I see so many beautiful screen shots, taken in screenshot mode, that have silly group name tags showing.

languid gyro
# night wagon From what we've seen in the dev clips, the troodon seems kinda small. a slight i...

i agree with this suggestion here as the larger troodon specimens found have been reconstructed to be at around shoulder height of a 6ft man and it was mentioned somewhere that all the dino’s coming to evrima will be upped to their maxed sizes

however, the troodon seen in the dev stream seems to be only of knee height which is considerably smaller than their supposed “max sizes” (i get that “troodon” didn’t really exist but it’s fossils became redistributed to two other dino’s that did exist)

while i don’t necessarily think that the troodon needs to be upsized that much to become shoulder/head height of a man, i do believe that it at least deserves a bit of an upsize

digital hornet
#

Perhaps when the map is more advanced, some caves could be added, some large enough for an apex to enter it, others smaller where, for example, troodons or small dinosaurs manage to enter, which could serve as both a refuge and a place Safe to put a nest and take care of the young without having to leave them outside, in the caves small wells of water could also be kept due to the humidity that is in them, perhaps they could not only be directly underground, but also in some moutains.

toxic pike
#

I feel like all of the plants should give a type of nutrient, no matter the species. It feels weird going by plants that you know would be easy for that animal to eat, IE grapes as a pachy, but you just ignore them because "Grapes suck"

gaunt loom
#

Please give deinos more oxygen, OR, make it so we don't lose oxygen while idle, OR make it regen faster. Its a bit embarrassing that your apex aquatic species is being out performed by an Olympic swimmer 😦

blissful wyvern
#

I feel like the ptera should get an animation improvement when it changes direction while flying. I think its head movements (or wings) should lead the whole body way more when flying. Because currently it seems like no muscle of its body is TRIGGERING the change of direction which feels a bit weird.
And clinging animation could be related to the surface, especially when it's a tree : the ptera should wrap its wing-hands around it (IK system)

scarlet igloo
#

Lower the health of stego and deino from 8k down to 6k-5k to make them at least killable in the current roster (once more apexes get released this change should be reverted).

thin grove
#

As there won’t be a lot of rosters as omnivores, I would suggest to allow the Therizinosaurus to become the pseudo apex omnivore. We have omnivorous of most tiers so it would only make sense for something to fill one of the last spots (cherry as apex and galli, Ovi and bepi as low tiers.

The theris diet however does not consist of any form of meat, so it won’t have any predator adaptations. Instead it should have insects and possibly eggs as its protein source. It’s source of lipids and carbs is most likely fruits it eats from the trees (as it’s built to graze from higher levels of vegetation).

I also thinks it’s a cool concept to see adult therizinos battle other animals to get access to their nests in order to consume the eggs. Imagine a pair of stegos trying to defend their eggs from an adult aggressive male theri that is desperate for proteins. That’s what I think is truly an awesome sight to see. Younger individuals of therizinos wouldn’t be strong enough to battle other adult animals so they would rather try to steal the eggs instead.

glass sparrow
#

The oasis need to be changed for deeper waters. At the moment there is no hunting as a deino because anything can drink safely any where cuz all the water is shallow af. its anoying and ruins the point of deino. Dinos now have a safe place to drink

green bobcat
#

From my testing it would appear that game attempts to launch from the last IP it detects. This can cause issues on multi-homed pc's connecting to servers. The game could offer the user a choice or could attempt a ping test and use the first IP's that can phone home.

small ledge
#

Make a limit for groups that the admins can set it for any dinos
For example
In a servee that has rules in legacy
We need to manage our group and kick everyone we need to
But if there be a option the admins can control the group limits
That would be so good

modest sleet
# small ledge Make a limit for groups that the admins can set it for any dinos For example I...

Adding to this, I think at some point it may be worth considering letting the admins change every number in the game as they see fit.
Growth times, damage, health, mud effect duration, diet decay, etc.
So the game can be played how it's meant by the devs in official servers, but also played how the players think would be more fun in their own servers and subcommunities.
I think this would decrease complaints and allow the devs to check how the community thinks balancing should be, by checking what numbers are runned in the most popular servers in the future.

ancient plover
#

You guys used to pin certain feedbacks you liked back in like 2018/2019. It would be nice if you did that again, at least with the mechanic test feedback channel so we know what suggestions you're listening to and taking note of

ancient plover
#

Reply to our
Feedback!

Seriously though so many things are being left unanswered, it's really concerning. I'm mostly concerned about balance changes and all these bugs that have yet to be fixed after 2+ months.

lunar sundial
ancient plover
#

QoL: Group Interactions beyond emotes and sparring

Both sparring, local chat and emotes (including calls) are great ideas to entice and reinforce interactions among your group in very fun ways. But what about the Sea of Thieves approach to playing shanties with your crew? In the context of The Isle, synchronizing vocalizations to a very simple and primitive harmony would be a very fun way to spend time with your group and it would just be a super fun QoL feature; although, this would be exclusive to certain dinos as it would not work well with the bigger more threatening auras of the game. This is more aimed towards social, memey and melodious animals like Hypsilophodon, Oviraptor, Troodon, Orodromeus, Dryosaurus, etcetera; maybe even stretching it forward to making very slow tempo and low frequency harmonies similar to ent songs with honking and humming bois like Parasaurolophus

https://youtu.be/QtR5STY1HuE?t=299

Major Nelson joins Robin Beanland of Rare for a pirate jam session on the Sea of Thieves' pirate orchestra, traditional instruments, and musical possibilities.

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arctic forum
#

caves and canyons

slow peak
#

Replace Carnotaurus' alt bite with a directional headswing attack similar to pachy's. The current alt bite doesn't fit carno's aesthetic and it would be neat for carno to have an attack where it uses its horns.

late arrow
#

for the QA branch test I would change the water textures to a more murky yellow that we have in the offical evirma branch the murky orange and red doesnt sit right

severe marsh
#

i would just like more ocean features, like stuff that drew players to the coast like port or the gulf in legacy but with a purpose

mint sun
#

Just a suggestion I personally think troodon should be able to make a den or borrow out of sticks and leafs so it can stay safe during the day and also we should able to make multiple tunnels that we can dig so we have something to do till night. plus it would be kinda fun creating you own rooms and stuff for your mate or nesting place.

kind summit
robust kestrel
#

would suggest adding to the many trunks present a cavity inside useful for sheltering puppies or small dinosaurs, also some trees with an internal cavity can also be used to hide or for shelter with the possibility of being climbed from the inside to reach the top

karmic zephyr
#

Instead of having each herbivore only have 3 plants in their diets, all plants should contribute to a certain part of the diet. For example, fruit/berry varieties can be consumed for sugars, dark leafy greens for calcium, and potatoes and others for protein. Since different species have different requirements, some species would need to eat more of a specific group to be sated, perhaps higher metabolism dinos like hypsi and dryo needing more sugar

fringe hinge
#

Make calls take a little stam so no one want to abuse it

midnight relic
#

Fix safe logging before you work on new stuff.

ancient plover
#

Could you include a 'sensitivity' controller in EVRIMA settings, I can't play because my old mouse broke & my new one is automatically really fast, it's on the lowest it can be set to on Windows, though still incredibly fast for EVRIMA

queen meteor
#

im sick of checking all the feedback channels everyday and seeing the same old shit. we have literally no idea if ur reading our feedback so we keep repeating it over and over again. these channels are completely meaningless to me, many others, and probably devs too because its just a place to rant about how bad evrima is atm. my general feedback here is, fucking say something, respond back to the players, anything, no more, "hey we're still working on this and were working on other things too, cant wait ✨ ". not like anyone important will see this but anyway....☮️🤟

delicate stirrup
kindred beacon
#

What the hell is this? lol. I don't and can't believe that this visual bug escaped your several month worth testing. Please guys, fix this stuff before implementing more complex mechanics, if even calls are bugged i fear what might come next. First build solid foundations then build the house. Wasn't EVRIMA supposed to be a new modus operandi? It feels like legacy 2.0 all over again instead.

grim bloom
#

A new gorge mechanic for certain carnivores, not going to go into full detail since it’s pretty self explanatory, but here’s the basics: Some carnivores (especially cerato) would be able to eat more food adding onto a second bar which is quickly filled compared to normal hunger. If this bar is filled your creature throws up, but if it’s not fully filled it acts as a quickly depleting second food bar. This mechanic could be thrown onto scavengers, since they’re not really designed to hunt large prey. Now to balance this off, gorging yourselves makes you sluggish since your kind of setting yourself up for not hunting for a bit. This “sluggish” effect would just be slightly slower speed, aswell as resting animations take slightly longer for you to get up from. Not a big difference, but noticeable enough to the point that hunting becomes a bit harder. You could possibly add increased health to this, but it would probably end up with perked builds that work like normal creatures when they’re under the sluggish effect.

haughty river
#

With the nesting being close since update 4 is close to being released I suggest that when you reach adulthood you have a fifth call that you can make to another specimen of the same species (only if he is also an adult) of the opposite gender and if he too answers with a fifth call the female can make a nest, or can press 3 to say no.

trail saddle
#

This is feeling more and more relevant with increased diet play.

Scent Memory

After locating a different food type ie: melons, coconut, mango, radishes, bodies, etc, when sniffing in immediate proximity of the food source have your playable remember the scent.

From there on out, when using scent, slightly different colorations or scent animations (for those who are color blind) would come in to indicate differing types of food (separating the preferred food types, rather than lumping them all into green leaves, fruit, or a generalized hunk of meat).

The scent system I know is a continued work in progress but I hope something like this gets a look. This gives push for early exploration to investigate smells, and helps for survival in later development to only travel to food sources that are needed at the moment/preferred.

ie: A Pachy may already have fed from melons, but needs agave. If the player has "smelled" melon and agave before in the plant's near vicinity, they can separate the smells and travel to only the one needed, rather than going through a round-robin of following "green scent leaves" that they may not need with their current diet-state.

blissful wyvern
#

When we aim above, it would be appreciated if we had a proper way to look clearly instead of having the camera going underneath our dino so we see its bubble b*tt.
The game is now played from the water and the sky so i think it would be wise to improve it.

last bone
#

If youre going to announce an update is basically ready.... please make sure its actually ready to be released in a couple days.... not weeks 😞 give us diets soon(ish) please

ancient plover
#

Acro needs to be more streamlined. More Allo like if you ask me. It just seems way to fat, and it wouldn't fit the creatures personification of being a hard hitting speedy, ambush predator that it was in Legacy. Give it a longer neck, thinner body like this example and it would continue that speedy Acro vibe. (Ignore that this picture is from a new dinosaur game, its just a visual example)

karmic zephyr
#

Adjust deinos grabbable weights, I just got snatched by a hatchling deino less then half my size as a full grown pachy

carmine agate
#

I would LOVE for the water symbol to just be 1 watery wave showing instead of two. My eyes legit have to refocus everytime I look at it then hurts my eyes after. Just a visual thing.

sleek jay
#

Just start interacting with the discord besides giving us updates that end up everywhere which is like a copy paste. I dont really see the point of feedback when none of the feedback has been answered or denied or whatever

reef adder
#

Make the floating icons on the sent more see able. plants, meat chunks and etc: during the day brighter so that you can see them, I have to go in a bush just so can see were my food is. Please consider this devs.

robust kestrel
#

I wanted to report a big bug regarding AI. I don't know if this will be fixed with update 4 or 4.5 but I feel compelled to report it if no one has noticed. going hunting for Dryo often once killed and eaten for a while later when I come back to finish my meal the dead Dryosaurs are like Zombies, they come alive and begin to "walk lying down" standing in place, in a nutshell it is as if the animation of the walk started while lying on the side that they are dead and the worst thing is that you can no longer interact with them or "kill them" or eat them. Since many AI's will be produced, I recommend that you get rid of these problems that affect the game and cause you to starve.
I' m Sorry not have pics or video from it

open tundra
#

The fact that the devs thought it was a good idea to implement night-time long before night-vision will never not be funny.

ancient plover
#

At this point just put your replies to community feedback into dev blogs or something. Not like we're going to get a proper response here torl

glacial shell
#

It would be idiotic to give fractures to anything in the game besides teno and pachy as for right now, if it absolutely must be given to anything besides pachy give it to teno, but even that is a relatively poor choice as it only makes teno less interesting to both fight and play as.

burnt trail
#

I think personally that a lot animals should not get fractures as it’s a VERY strong mechanic that can easily seal the deal within a battle in just 1 click of a button
Here are some animals that SHOULD have fractures (I may forget some species but these are just the obvious ones that would be important to their kit)

  • Trex
  • Anky
  • Shant (Hard maybe only saying that Bc it’s so large and if it stomped your legs I feel like it should smash them)
  • Alberto
  • Pachy
  • Homolocepholae

Other animals especially animals like Carno DO NOT need fractures I personally think tento shouldn’t even get fractures only Bc you’re already stunned in most cases from tento but if you hand out fractures like they’re hot cakes to every animal you get the carno situation where if it sees you you’re basically crippled I think giving it to a select few animals would not it makes the mechanic feel more like an exclusive ability to those set of creatures instead of just everything getting it an it basically being abusable like it used to be before they were disabled

night bolt
#

Idea for the Anky:
For the 3call(threatening) it could slam its tail on the ground, but make its actual call not as noticeable, maybe a snort or nose blow, but the real threat sounds are from the tail pounding against the ground.

trail saddle
#

Camera Mercs

With the onset of Mercs on the way, albeit unfinished and likely without weapons, give Mercs mere cameras and have the community snap photos of players and dinosaurs in action. 📸

This would be a fun little induction for Mercs while things are waiting to be polished up on them, and the photo captures would be a way to market the game and Merc arrival from the community level. 📸

grim bloom
#

I’m not sure if this is planned or not, but considering troodon is pretty weak and pathetic solo (I am aware it has venom) couldn’t it get better nightvision? Like, once hype for troodon dies down and packs become less common, troodon is gonna be a lot worse to play since it’s play style is pretty heavily built on big packs.

brave crest
#

when troodon connects a bite i feel like it should have some sort of way to get out quickly , like if you bite while holding spacebar , once a bite connects , the troodon will jump in the opposite direction so than it isnt impossible to attack without dying after , like dryo's dodge but worse i guess

ancient plover
#

Suggestion: Now that food variety for both predators and herbivores is basically in the game through the Diet System now, will there be plans to add special/rare food items? Ones that can fill 2/3rds of the diet bars or make one bar last much much longer etc? If this is already planned then ignore me lol

However, if not, I'd like to suggest that these food items be off the beaten-path and are in areas players don't usually travel. This way it will promote exploration AND reward it too with what I believe is a meaningful mechanic.

sudden ridge
#

about the ability of the parasaurus...

The Parasaurs Could Emit a Specialized Sound for its own defense, A type of Sound that would leave the Predator disoriented, or with some Negative Point, It could be, bad eyesight, your screen could get blurry, like the EVC was dizzy, or something else.

Since the parasaurus is a dinosaur known for its crest and the type of sound it made, putting that into the game would be really cool!!!

round wyvern
#

Create an anti-cheat system for noobs who use reshade program or gamma setting from windows.. All frustrated kids can't play the game when is night on game cause they can't kill not even an AI... they are destroying the game

late arrow
#

Burrow raiders idea: juvi Utah,velo and maybe troodon

manic osprey
#

The breathing idle sounds, both when you're standing still and laying down. They are awesome and immersive, but they are too damn loud. There's nothing more irritating than being detected from something like 10 feet away from you when you were perfectly hidden, because it heard you breathing. Literally from 8 to 10 feet away. This is mainly an issue of things that can't crouch, but even if they could, there's also the issue of when you're trying to listen for things in the distance or tiny footsteps around you, and it's harder because the damn idle sounds are the same volume or louder than whatever you're listening to, especially if it's faint. This is especially annoying as utah and the purring sound they make.

queen meteor
#

i dont like the skins for bary or cherry, yall gotta stop using that damn red u put on every dino, its on carno, utah, acro, now cherry and bary, change it up

twin dust
#

Y'all actually knocked it out of the park with Baryonyx specifically. No comments on Deinocheirus yet, but let's go over Baryonyx first.

You did GOOD on the color scheme. I fucking dig it. It has that color vibes I recognize from The Isle's older days and it mixes my favorite colors of this game together into one cool ass color scheme. It goes really well with a mostly good designed animal. On that note...

Baryonyx's model/concept could use some tweaking still. I know its the same one as before but my points will still stand here.

  1. Bigger head crest.

  2. Make the back less concave and more smoothed out.

I made subtle edits to demonstrate this. (Though other editors can this job better.)

8.5/10 creature design, I look forward to playing him in the distant future.

night bolt
#

I really love the colors and patterns for the Baryonyx and Deinochierus! I already am planning what looks I want too give for the skin system TI_H

ancient plover
#

So this is my own concept of Acrocanthosaurus for the isle.

wraith whale
#

Make the green part on the deinocheirus's back moss. A growing deinocheirus could have a brown and furry back as its growing but when at say around 80% growth, moss starts growing on its back like a sloth.

unkempt furnace
#

Bary Skin looks sooo goodTI_Perfect

unique marten
#

Bary skin looks really good but I think it should get a more pronounced head crest. And Cherry’s skin looks a bit off putting but I think changing that green patterning on its back to moss would be unique and cool.

onyx forum
#

Bary skin looks lovely, however the cherry skin looks a bit off... it looks unfinished if you get what I mean. The pattern looks a bit bland with those colors, I liked some people’s ideas to make the green moss instead of a marking and thats a great idea, but also maybe do something with the tail too? It looks really plain on the skin part of the tail. Other than that it looks nice

forest oar
#

the pachys are a little OP for my liking but what do I know as a long time player and a first time player. DJ stop looking at discord and go to work. 😉

drifting hemlock
#

Pachys are fine, need more dinosaurs though

main sleet
#

Bary skin looks amazing, and suits it a lot.

Not a fan of the cheirus skin. Especially the random green splotches on the back. Would be much better if the brighter or detail colours were on the beak.

lunar sundial
#

Since they announced deino and bary can they give us some spino concept art

glacial shell
#

The green on the cherry skin is just, idk, unappealing? It feels incredibly out of place. I never would have imagined green on a deinocheirus but especially not on the arch of it’s back.

deep goblet
#

I absolutely adore mossy-lookin’ Deinocheirus and that yummy chocolate Baryonyx!! Still wish Cherry were more fully-feathered, especially around its… little….. rat tail?? But once colored the sudden switch in integuments is less noticeable, so there’s that.

ancient plover
#

Bring back Global chat for private servers, make it so server owner can decide for their OWN server if they want it enabled or disabled. official can stay the way they are but server owners should have the right to decide over their server.

#

Utah Pounce Rework (again) Suggestion:

Pounce is horrible on Utah right now, making it not worth playing. Heres an idea of how to make it actually usable but not broken, take it or leave it.

Pounce being bleed based is awful. Utah is way too frail and loses stam too fast to be wanting to play the long game. Its not built to be an endurance hunter.

I suggest pounce to become sort of a snowball ability that benefits from Utahs being in packs. This is how I think it should work. Make bucking off single Utahs more easy, and the damage taken is low. But if multiple Utahs were to pounce you at once, the effectiveness of bucking is decreased, and the damage taken is ramped up since the target is being overwhelmed. What I think this does is not only encourage cooperation, but it makes it so pounce is not an issue to other dinos unless the pack is large, making it feel more fair, since you can no longer just drop to two pros taking turns pouncing you and draining your health way. Keep the stun animation if you miss pounce, I think thats fine. Pounce is still very risky to use, but the reward is so much higher if you manage to pull it off.

Thats just my two cents to not make Utah so unusable in Evrima. And to those that are concerned over large packs of Utahs being able to easily down say a Stego, they buffed Stegos health tremendously so I dont think it will be so easy anymore.

cinder stump
#

I'm back with yet another edit, this time the baryonyx, on this I fixed some simple anatomical errors like the overly large angles, the odd sail dent and neck bend, then I also made the tail slimmer.
I would also suggest making the claws "bulkier" since they look like they'd break fairly easily
I'd also suggest making the ankles longer but not so sure on that

(this is an edit of @/Wheat#5238's because I liked the crest)

open tundra
#

Once this game gets a bigger roster, and random spawns(controversial I know) to counteract the crowding at spawn points, I think its gonna be epic.

thin grove
#

Styracosaurus suggestion,

I will never stop fighting for this animal and that is with good reason. Many people might view it as a casual ceratopsid with no special niche, apart from the other ceratopians, and wouldn't be good enough of a roster as it doesn't bring anything special to the game. While it isn't totally inaccurate, I see the potential in the styraco when it comes to its thrill horns. Only being one ability alone to separate it from other ceratopsians, it can swing its head to perform an attack to knock off any attackers from its back or sides. Something other ceratopians are unable to do.

Besides having a headswing, who's to disagree that stryaco is a genuinely a good animal? Not many people that I know of! Being heavily built for combat, its able to face most opponents while those it can't fight it is likely able to run away from (as this animal shouldn't be too heavy to effectively gallop). In my concept art, there are several images to give a better perspective of how I view this animal. I hope you like it!

zealous shadow
#

Not the biggest fan of the Deinocheirus's skin concept. I think that's one too many dinosaurs with the same counter shaded colours of 2 tones of darker brown on top and 2 light tan colours on the underside, as a swamp/marshland and rivers (I'm assuming) kind of dinosaur I doubt it would need such heavy contrast in its skin. But I was sort of hoping for something more unique with the community chosen dino (still camouflaged tho), however I've probably been influenced by the common tropes in paleoart that depict the patterns of Deioncheirus which is why this skin doesn't feel/look quite right to me. If I had to come up with a skin maybe it should be mostly black and green- the Feathers on the body could be black (and more concentrated black towards the front along the shoulders, back hump, arms, neck and head) with some green-ish patterning with the black on the feathers on the legs and tail. The areas with scales could be shades of dark but vivid green in camouflaging patterns to help its lower half blend in more with the swampy waters, and make its outline harder to see at lower light levels/in shade. On the Inside of its arms (in both Males and Females) can be bright Red skin to Highlight the powerful arms, for instance when Threat Displaying (3 call) directly at predators or rivals. The final colour it could have for the Male skin to make it stand out more might be to give it a Yellow display colour on the face, that loops around the eyes and along the fringes of the black head feathers then down the muzzle of the face (with a black beak tip). The males could also have this yellow on their feet below the ankle, so it's only visible out of the water or seen briefly when seen wading through shallow water and can be used as a warning for things swimming under the surface. I did also think the males could have a pail red under their necks/throats aswell but that could be too much colour. The yelow could be a bit like this, imagen the feathers are black

vast bobcat
#

Give us a kill button for being stuck, but instead of allowing us to suicide nonstop, make it to when you kill yourself, you have to wait a 60 second timer similar to logging out. Once your dino has died and you return to character select screen, you can then choose to respawn but the location you suicided will have a respawn timer similar to when a player kills you in that area. Some people would rather just do this than sit for 15+ minutes waiting for their dino to starve, and keeping the timers prevents endless suicides to fulfill a diet need of someone else, or yourself should you try to return.

ancient plover
#

Maybe the green (or other color once skin customization is implemented) on the backs of Cherry could be extremely iridescent feathers much like those of hummingbirds. These could be used for many purposes such as displaying individual maturity, sexual dimorphism, camouflage, or defensive posture.

#

God that bary is in beautiful. Reminds me of the old one from legacy but with a fresh coat of paint.

maiden jacinth
#

hi I love the colors on the cheirus skin. The only issue I have is it seems to be designed more like a fully scaled animal rather than a partly feathered animal. I made two simple edits to kinda give you an idea of tweaks that can be made.

The top one: darken underbelly, turn tan feathers to green (more mossy)

The bottom one: simple turn the tan feathers black.

Both kinda address the issue. Thanks for reading hope you have a good day!

lucid charm
#

Added the Male detail on Bary's osteoderms because I figured the animal in general has little detail. I do like the simplistic detail choice but it could be improved. Also added male detail to the crests as the Spino and Sucho don't (which I don't understand why).

glass zealot
#

Increase the size of the Baryonyx's head crest. It's barely visible on the concept and why is it the same colour as the body?? Increase its size of the crest and make the blue more visible.

queen meteor
#

yall just copy pasted the carnos color scheme on bary and changed the male colors...

ancient plover
#

Follow up: a bunch of scientists used AI to figure how Coelophysis (i.e the bog standard theropod) walked, using muscle simulations. While very rough in terms of animation quality, it provides an insight into it's locomotion. More studies may be done with different dinosaurs, possibly.
https://www.youtube.com/watch?v=3kJl80Gh0dg
https://youtu.be/-85PsIKmpJA
The tail doesn't have a lot of up-down motion and mostly swings from side to side. The reason why it does this is to stabilise the body, much like how humans tend to swing their arms when walking.

Computer simulation of extinct theropod dinosaur Coelophysis running at maximum speed. Grey tiles = 50 cm.
from Bishop, P.J., Falisse, A., De Groote, F., Hutchinson, J.R. 2021. Predictive simulations of running gait reveal a critical dynamic role for the tail in bipedal dinosaur locomotion. Science Advances 7:abi7348.

▶ Play video

Computer simulation of extinct theropod Coelophysis shown alongside running human for scale and context. Shown from above to illustrate tail wagging behaviour. Image credit: Peter Bishop.
from Bishop, P.J., Falisse, A., De Groote, F., Hutchinson, J.R. 2021. Predictive simulations of running gait reveal a critical dynamic role for the tail in bip...

▶ Play video
ancient plover
#

Pla fix fhe fps teno lake is unplayable sometimes

brave crest
#

unless the troodon in the video was a juvenile , it looks way too small , in the concept art it looks to be around half the height of a utah or 1/3 or 1/4 as tall as a teno , but instead it looks barely bigger than a pteranodon , I hope its a juvenile but if it isnt , please make it bigger

slow junco
#

I think the bary looks very nice but personally I dislike the red and green I would much rather just stick with one or the other

sleek sapphire
#

I love the bary skin, it's not too complex or crazy but it still looks sweet

Cheirus is awesome, except for the green on its back. It just looks out of place, but other than that I love the skin

hollow flume
#

LOVING THE BARY!!

woeful flax
#

Honestly Ngl, I love all 4 skins we've seen these past week. Acro looks very pretty with though painted like strips and reminds me a lot of the Rust Acro from back in the day. Anky is probably the worst of the 4 about it's still simple which makes it stand out. Bary is in a similar case to Anky but looks way much better with that orangish brown color we all know from the last Bary default skin. And Deinocheirus literally looking like Shrek, let the memes commence!

ancient plover
#

Honestly i prefer deinocheirus to just be full green because of how they live in swamp they will look like trees when eating off of branches however i don't know about the baryonyx tell me what u guys think

quaint saffron
#

I like the pack limits idea, keeps gameplay simple, but real life crocs sometimes hang out in huge groups, and even hunt in them. Maybe increase deino pack limit? (or make it adjustable to admins)

summer pumice
#

This is just an opinion for myself based on how I feel the utah pounce could be improved on execution, but this is how I feel it could be better:

As opposed to right-click outright just launching you forward, I feel it would be easier to use if pounce could only be used only "after" you Jump.

I'll explain. Right-clicking, you always "hope" your utah leaps in the direction you want it to based on how you're facing with your camera and your vertical position in comparison to your target. It takes a lot of mental mathematics to land your pounce onto your prey. And sometimes, you're not so lucky. Easy to miss, and very punishing when you do.

The reason I suggestion activating pounce after you're already airborne is this:

Jumping is easier to control where you plan to land than pouncing. Pouncing does this unpredictable "launch" thing I just can't always wrap my head around. Not to say it's "bad" but it isn't always easy to use as is.

If you were to jump first, then activate pounce, you keep the already established movement of your running speed and jump velocity. Activating pounce will not alter the rate in which you are lunging forward, you've already established that when you planned your jump.

It's easier to aim using the given momentum of your utah's natural movement. I don't know if I've explained this well enough but this is just my idea of this ability being utilized more accurately.

glossy shell
pearl glade
uneven acorn
#

You should do some polls to help decide balance changes, or at least tell us why you need/buff something

cinder stump
#

this is probably an odd suggestion, but when evrima gets to a fully playable state with most or all of its dinosaurs, maybe publicly release a 2016 legacy branch of the game, 2016 was when most people, from what I know, got the game, it'd be a great way to see how it has changed so much

bronze niche
#

Trying to think of other loot mercs could find to defend themselves so someone caught without a gun isn’t just dead.
Maybe something like bear spray that works like hypsi spit where you have to spray them in the eyes. Could mess with their scent for a short while after too.

trail mountain
#

After seeing the Troodon footage I definingly think it could benefit from an upsize even to just better fit the size depiction in the concept art. At it's current size I just cannot see 2 or 3 Troodon's being a threat to an adult (or even a juvie) Teno like what's depicted here. If anything, at it's current size that was shown I see it getting obliterated by an adult Pteranodon TI_Wheeze

Just given how the animal doesn't really exist irl I don't think there's any issue in giving it an upsize assuming what we seen wasn't a juvie, and even with an upsize it wouldn't invalidate Utah cause it's meant to fill a completely different niche

For anyone confused I am referring to the in-game version that was shown on one of amarok's streams

lucid charm
#

I guess I should post this here. Its an edit that makes the male pattern detail apart of the body. Credit goes to @sonic jasper

zealous shadow
#

The Baryonyx skin concept is good but I was wondering what it would look like if instead of the sandy colour on its underside, it was replaced with more of a grey tone? it could help it blend in more with the shadowy swampy environment it might be spending most of its time in. Also when the model is created I'd really love for it to still have some of the same large scutes scales on its body like the old model had, as I thought it made The Isle's Bary stand out and look unique from other dino games.

lunar sundial
#

Would love to see some herra skins based on chameleons

river current
#

Please focus on adding some more dinosaurs as well.
Because more cool dinosaurs are always great

severe karma
#

Bump.

brisk plaza
#

Add a limited parkour system, that enables certain dinosaurs to crawl up medium sized rocks or over logs/branches on the ground. The animation would look cool too. This is typically implemented in MMORPGs like Black Desert or New World, but would be a cool addition.

ancient plover
#

When are we actually getting more customization for private servers? We can't even change group limits for crying out loud. If I remember correctly the point of private servers was to have your own little experience separate from what the devs intended it to be (official).

It all feels kind of hard locked right now.

plain oriole
#

I do enjoy the skin concepts, but I do hope the devs listened on our opinions about the dinos, like Acro being too fat, Bary's claw being too long, Deinocheirus not having enough feathers on its tail/having a lack of tail tuft... etc.

I really still dislike the fact the gastralia (belly ribs) are not present on our dinosaurs so their pelvises are pretty much bony protrusions on the belly. I do not understand why our dinosaurs must look like that when we csn look at ostriches and emus and chickens and other birds and see that their bellies are perfectly rounded to the pelvis even without the gastralia.

wispy wind
#

We need (I want) a channel for people to complain about servers being down, isle discussion is full of "when is x gonna be back up?" Or "x is down." Its hella annoying.

west dragon
#

For the love of god don’t make split rosters spread across multiple servers. And don’t disable future apex’s on officials which has been implied.

ancient plover
#

I rly want dimetrodon in game, something about a big lizard like dimetrodon just makes me wanna play it lol. I would like to see dimetrodon with maybe a stamina nerf/buff so it has to bask in order to to make its stamina last longer and regen quicker. I also think it would be neat to see dimetrodon to have a attack buff or speed buff after sunbathing. (Btw the one on the left is dimetrodon)

full gust
#

Affing a mechanism where if dino’s are starving there body is going to become thin and you see he is starving

solar gulch
#

just an idea for troodon but kinda pulling from dryos abylity but a back step dodge so that a troodon can have an easyer time dogeing hits of corse this would cost a decent amount of stam but would give troodon a hit and run option

solar bridge
#

I am asking for 1 of 3 things or even all 3

The first is a suicide button. This would be beneficial to player who are sick of their dino and don't feel like finding someone to kill them, a large enough cliff, or water to drown in. It would delete the players body so that there are just free bodies everywhere or a reason to abuse the mechanic. you'd also only be able to suicide say every half hour to and hour. It would also be helpful to players who get stuck and no one comes to save them so they don't have to sit there waiting for A. someone to find them and kill them B. their thirst to kill them or C. their hunger to kill them.

The second is some sort of unstuck button. This idea came to me while I was playing another popular dinosaur survival game. When a player gets stuck they have a button in their escape menu that allows them to be unstuck. Essentially what it does is teleport you a short distance from the location you get stuck so you can move around again. It would be super beneficial to the isle community because 1. admins wouldn't have to rush around the map saving people, 2. players could unstick themselves when staff aren't available, and 3. players that get stuck wouldn't have to wait for their health or another dino to kill them

Lastly, it would be helpful, at least in early game, to have a button that refreshes your dino. What I mean by this is when they get stuck unable to bite, or sit, or get up from ragdoll, you name it, they can unfreeze their model and they can continue playing the game properly. Non one likes a dino that can't sit and sleep to log or be unable to eat or bite or jump so on and so forth so I think it would be a great addition to stop people from getting made at their dinos for freezing up on them

frail dome
#

idk how good this idea is, but if you change dilo's calls, make it sound like there's more than one, kind of like troodon.

fading knot
#

Hello, I would like a rework of how the ecosystem works, to make things (and especially carnivores) feel better to play as and against. Right now, the game feels like a deathmatch. It's not mainly a matter of map size or shape, or things to do, but mostly about carnivore hunger and hunting mechanics. Carnivores in The Isle have about 50% succes chance against a creature of equivalent size (or they're supposed to have, I know it's not really the case), but they are forced to constantly hunt given how few food bodies yield, and how quickly their stomach empties. My solution would be to nerf overall carnis stats (or buff herbis) to lower their success rates down to around 20 or 30% when chasing prey of similar size. (In nature it's around 10%, except for cats, so I feel it's fair for a game to have twice or thrice this amount) In compensation, drastically increase the hunger times of carnivores (at least adult ones) and the amount of food bodies yield, so that when you succeed at a hunt, it's a real accomplishment and will allow to survive for a pretty long time, and you're not forced to go back hunting immediately after and can afford losing your prey 8 times in a row without dying of starvation.
Yes, that would make things harder. But also much more interesting and immersive, since that would look much more like how ecosystems work in real life and how carnivore populations do not just make herbis extinct where they live.
(By lowering the succes rate of hunts, I'm not saying the carni should die 80% of the time but rather the prey should manage to escape or the carni forced to back off).

main lark
#

when you are eating and drinking, and you let go of the E button, the eating/drinking animation needs to stop immediately, It doesn't make sense to hear or see the predator coming but you can't react because you are stuck in a eating/drinking animation.

prime topaz
#

I'm gonna probably edit this a bit, but I'll start with the fact that again, I just don't think you should have Carnivores start out so freaking hungry when we spawn. Maybe when the nesting comes up and you, presumably, have parents raising you, but...... We're starting at approximately 16% food, weaker than everything around us, and told that we're expected to essentially scavange or die, and hope that we spawn near some food source. I'm not saying you have to start us out full, even though I'd be perfectly happy to. Just..... Something higher than frantic, gotta chase down this food because otherwise I'll die.

Also, I'm not saying you need an "unstuck", but.... you need at least a self kill button. I was a baby raptor and got stuck in some rocks. Too small to jump free, literally just trapped. I had to starve to death because I couldn't escape, and no predator would be able to reach me to kill me, if they were even around. I mean, feel free to have the /stuck button kill you and disappear the body so people don't take advantage of it, I don't care. I just don't want to be bugged in place for 15 minutes waiting for my dino to die so that I can finally give it another go. Not so side note, -138,670.188, -532,404.188, -29,187.707 is a death trap.

topaz patrol
#

Add Modding aka the workshop that once existed.

solar bridge
#

I am once again asking for 1 of 3 things or even all 3

The first is a suicide button. This would be beneficial to player who are sick of their dino and don't feel like finding someone to kill them, a large enough cliff, or water to drown in. It would delete the players body so that there are just free bodies everywhere or a reason to abuse the mechanic. you'd also only be able to suicide say every half hour to and hour. It would also be helpful to players who get stuck and no one comes to save them so they don't have to sit there waiting for A. someone to find them and kill them B. their thirst to kill them or C. their hunger to kill them.

The second is some sort of unstuck button. This idea came to me while I was playing another popular dinosaur survival game. When a player gets stuck they have a button in their escape menu that allows them to be unstuck. Essentially what it does is teleport you a short distance from the location you get stuck so you can move around again. It would be super beneficial to the isle community because 1. admins wouldn't have to rush around the map saving people, 2. players could unstick themselves when staff aren't available, and 3. players that get stuck wouldn't have to wait for their health or another dino to kill them

Lastly, it would be helpful, at least in early game, to have a button that refreshes your dino. What I mean by this is when they get stuck unable to bite, or sit, or get up from ragdoll, you name it, they can unfreeze their model and they can continue playing the game properly. Non one likes a dino that can't sit and sleep to log or be unable to eat or bite or jump so on and so forth so I think it would be a great addition to stop people from getting made at their dinos for freezing up on them

timber rain
#

Y'know how if a dinosaur picked up something too big it drags the creature right? I think it'd be cool if let's say two Spinosaurus carrying a Rex could assist eachother by pressing G on the already being dragged Rex and with their combined strength they'd be able to walk at a quicker pace. Ripping off body parts or dismantling the Creature is something i'd also like to be an alternative to something like this.

runic oasis
#

I think that in times like these where the game is in a rough part of its development in terms of performance, content, and gameplay, it would be good to remember that things like defecating should not be mechanics that add onto any of this in the future. Mechanics like this should be thrown into a burning hell hole; it'll help the game recover in terms of being able to take it seriously, and it'll save you headaches that add onto the ones you already have involving more important things for the game to progress.

TLDR: Pick and choose what you're willing to spend valuable time on, especially when it comes to core mechanics vs. questionable mechanichs that don't add much to the game.

pearl raft
#

Later on, instead of having regional spawn system, give us something like "Lobby" where you can invite a friend, press "spawn" and both spawn in the same area. (random area)

Regional spawn system only makes it easy for players to overpopulate one area of the map [Centre] and the rest is mostly empty.

Diets didn't really do much with overcrowding so this might help.

solar bridge
#

While playing the evrima branch i've noticed players literally have to stand in the water to drink. Sure it makes Deino's life easier but I also find it unrealistic. for starters crocs in real life lunge onto land for prey so I think that's what should happen in the isle rather than players giving them a free meal by being forced in the water. second animals usually dont stand in the actual water to drink so that takes away some realism aspect and lastly it's easy enough for crocs to catch prey when it's swimming and when that's not available they have fish, pteras that crash into the water and eventually semi aquatics they can hunt. so i dont think land animals should be forced to stand in the water to drink

to add to this: instead of forcing animals to stand in water make deino's lunge go further on the land

wooden flame
#

Ik humans aren’t in yet but I think they should have different sitting styles because…yea(I drew what I was thinking below if u can’t picture it not good at drawing btw)

solar gulch
#

for burrowing creatures if you burrow to close to water your home should be partly flooded or completely flooded you should still be able to make it but its marker would change and would colapse after a minute

ancient plover
#

Honestly ya'll need to fix south spawn location you can spawn right on top of a cliff and u don't even know it because where there is cliffs theres grass covering it or you can spawn in a forest where u can get lost

tired radish
#

I was thinking about something to avoid cannibal players like giving them illness.
For example :

  • Heart problem : using more stamina when sprinting.
    Hallucinations : fake footprints, blurry vision.
  • Dehydration : Increase water loss speed.
  • Stomach problems : getting hungry more often.
delicate stirrup
# tired radish I was thinking about something to avoid cannibal players like giving them illnes...

instead of punishing those people in desperate, Oregon Trail situations just so that the "toxic" players can't be "toxic," we instead make cannibalizing less ideal (for non-cannibal species obviously) so that it happens less. When gore comes, maybe there are only certain organs that you find tasty and the others range from less hunger being gained to throwing up (only debuffs your hunger + your hunger goes back down).
essentially it'd be like eating a random mushroom that you find in your cousins backyard and then throwing up all over your mom while the two of you sleep in your cousins middle child's bed
literally just make cannibalizing your fellow dinos a less ideal way to get food. don't make it affect your vision or fertility or whatever-the-fuck crazy-ass ideas people come up with next.

brazen forge
#

I am back again to once more criticize what is in my experienced gaming opinion, a tragic development decision. Here we have a photo of a baby ptera, who had the unfortunate lot of not finding any food for a few too many minutes. what is the problem here?

Its simple. Once the baby had digested all of the food in her stomach, she IMMEDIATELY began to fail. her health drained away over the course of a few minutes, and she finally succumbed to starvation and died. She died not more than twenty minutes after the last morsel of food had emptied out of her poor stomach.

I had the privilege and pleasure of mentioning this design choice to a developer last night, and their thoughts are that IF dinos actually had a store of calories besides the food they are carrying in their stomach, it would encourage "AFK" growth or gameplay. I take this to mean, if a player isnt terrified of dropping dead a few moments after their food finishes digesting, they will lay around and just wait for the growth timer to finish.

I want to suggest to them that having a small store of calories between having an empty stomach and starving to death wont make ppl afk grow IF its designed and balanced right, which can totally be done, and the EXPERIENCE will feel more FUN.

It would feel more FUN to focus more on staying healthy without feeling like we must always max out our stomach volume. It feels too basic when searching for good nutrition and you end up having to AFK next to your diet food while you wait for some room to clear out of ur stomach, because you maxed it out because theres NO buffer between an empty stomach and starving to death.

prime topaz
#

In the past I said it wasn't right that baby carnivores are spawned starving.

I still stand by my opinion. An herbivore can stave off death by grazing. Sure, no nutrition, but they at least live long enough to progress in the game naturally. Carnivores, if not lucky enough to be spawned near ai or other players, just starve. They join, run around frantically as their stomachs empty, and then die from hunger, all the while their night vision and sense of smell, both of which would help them actually get food and survive, slowly fade. It's beyond frustrating.

Even if it's just 50% hunger, they're still going to be actively playing. Instead, stretch out their hunger and give them a chance to actually play instead of just leaving behind bodies to feed future players or ai. I play carnivore. There were times I died to other players and ai. It's disappointing, but fair. But I also can't count the times I just keeled over, starving because I couldn't find food. I've watched nature documentaries, I know food isn't just handed to carnivores. But.... This is a game. And it's not fun running pointlessly around just to starve to death.

And speaking of, the new scent system has its good things. I like the little symbols. I like the new tracking. I do wish fallen bodies would glow a little, as bodies can be hard to see. And while I think it was supposed to make things easier, the compass around your dino is distracting and hard to locate food and water with. It may be bugged, but it doesn't always lead me to water, and the food it does lead me to are sometimes bugged out. Also, blood trails on the ground are waaaay too bright. It makes skirmishes almost impossible to see. Tone it down a bit please!

I do love the game and I'm excited to see how it changes, but there are definitely some balance issues. I'm not dogging on devs; I'm impressed with everything you do. You guys work hard! Thank you! There are just some minor issues that need to be changed to be fun/playable.

past swift
#

for future development of the game when shants/paras are implemented in evrima i would like to suggest that their diets and habitat be based around the waterways/swamps as their duck bills would be better suited to consuming reeds and rushes from under water than grazing grass etc. i would really like to see paras/shants be like the moose of the isle, with good swimming capacity and taking much of their diet from around or in the water, possibly eating from low branches too like moose do.

reef adder
#

i've came up with an idea to help the diet system "balance out" .So instead of being given your preferred food, when you a baby or juvie what you consume reflects back on your diet once your a sub adult your diet will be base upon what you have eaten, instead of having foods that your animal really doesn't know what that is, This idea more or less helps carnis then Herbies but it could work with Herbies too if you would like. not sure if this was a good idea.... but you folks can decide

real relic
#

bring back letters on compass already

fresh pelican
#

I think giving hypsi- out of all the dinos- such low hunger after spawning in is a huge slap to hypsi players. Your not only taking away their food but your taking away their only good attack and defense- which is their spit.
I suggest adding to hypsi and only hypsi a 2nd stomach, or a stomach pouch as penguins have (The gullet so to speak) so that they can put food in there to reserve for their attack (And only their attack, this wouldnt be able to go back into the stomach) which is the spitting.

azure leaf
#

I just wanna say - I hekkin LOOOOOVE the look Anky has in the concept art- okee bye

lament dagger
#

could we switch it up a bit for a few of the species where its the female instead of the male that is bright and showy or where she can be just as flashy? there are examples in nature where the females are as bright as the males or even more so. its rare, but it does happen and i think it would be fun for there to be a few species where the female is the more assertive looking of them as far as patterns or coloration is concerned, not a lot but a few, say two or three species.
https://www.iflscience.com/plants-and-animals/why-some-female-birds-are-just-colorful-males/

kind sleet
#

Guys wtf wrong with pachy each time i headbutt carno ive got that fatal error....

severe marsh
#

add back the hints! it would literally be so helpful for new players and players who aren’t as accustomed to evrima. im mainly thinking the hints could be about the secondary attack and how diets work and how to find the right food

rustic swan
#

Adjust volume for some sounds in game, rivers are insanely loud and its a bit bothersome but also unrealistic, Id prefer more subtle water flow with some chill ambience to really set the mood for the environment.

wispy pelican
#

Getting nested in should spawn you with 50% of all nutrients to encourage it more aswell as making it easier for the parents.

rose bloom
#

Seriously, I think it must be possible to optimize the game better if you bring optimization developers, as I think there are non in the team.

Game kinda runs awfully even in low settings when on other games that are already badly optimized I ran better on them than The Isle.
We can also notice the game is badly optimized as in Amar0k or Filipe streams we see a large variation among their GPS, going up to 70 and even down to 40 almost each seconds. Even on a developer point of view we see that their game run badly.
There also is the problems of Utahraptor pounce that must get changed or even some hitboxes corrected. Try to make the drop off less intense and that each directions you look at on the map is equal in the GPS you get, and when I mean equal it is that the location you look at which has the most GPS must be all the same on the map and not the other way like you did with diet as growth bonus just gives old normal growth time.

So on that. Please look at what goes wrong in your codes or servers.

chrome schooner
#

why is the 2nd evrima server not online or i cannot see it in the server list

solar bridge
#

I am once again asking for 1 of 3 things or even all 3

The first is a suicide button. This would be beneficial to player who are sick of their dino and don't feel like finding someone to kill them, a large enough cliff, or water to drown in. It would delete the players body so that there are just free bodies everywhere or a reason to abuse the mechanic. you'd also only be able to suicide say every half hour to and hour. It would also be helpful to players who get stuck and no one comes to save them so they don't have to sit there waiting for A. someone to find them and kill them B. their thirst to kill them or C. their hunger to kill them.

The second is some sort of unstuck button. This idea came to me while I was playing another popular dinosaur survival game. When a player gets stuck they have a button in their escape menu that allows them to be unstuck. Essentially what it does is teleport you a short distance from the location you get stuck so you can move around again. It would be super beneficial to the isle community because 1. admins wouldn't have to rush around the map saving people, 2. players could unstick themselves when staff aren't available, and 3. players that get stuck wouldn't have to wait for their health or another dino to kill them

Lastly, it would be helpful, at least in early game, to have a button that refreshes your dino. What I mean by this is when they get stuck unable to bite, or sit, or get up from ragdoll, you name it, they can unfreeze their model and they can continue playing the game properly. Non one likes a dino that can't sit and sleep to log or be unable to eat or bite or jump so on and so forth so I think it would be a great addition to stop people from getting made at their dinos for freezing up on them

summer pumice
#

Instead of scent icons surrounding your dinosaur, what if they are on your compass to keep them out of your view? And they expand the closer you are. Or have a toggle in settings to switch to your preference between this and what we have now.

Have a poorly done microsoft paint edit of what I am talkin about.

thin grove
#

The suggestions I’ve seen so far about Troodon getting a size buff has not been doing well and I don’t know why. I know it’s not suppose to be a big animal but damn that thing is tiny. Therefore I suggest it should be a little less then dryo size rather then being comparable to a velociraptor. I don’t know how big exactly but I have 2 examples in this image. React with either 1️⃣ or 2️⃣ on what you like the most. If you think it’s big enough as it is then react with a ❌

steel bobcat
#

i said what i said and i wont delete it😎 dont put rex or giga in evrima

frail sleet
#

Big branches from trees are not realy there.
would be verry cool if you could land on them

old orchid
#

Here's my feedback. I'm very disappointed with all of you dev's with how this game is being developed and progressed. After over a year, there is still no proper balance to the game or it's dinosaurs. Right now, the rulers are the Stego, Deino, and Carno, and nothing else ever has much of a chance at living do to shortage of food. Right now the spawning fish is broken, and so dinosaurs who depend on fish for food, cannot find any or eat. Cannibalism with ALL carnivores is a huge problem constantly. And furthermore, servers who are allowing powerful carnivores to mix pack with powerful herbivores, is just ruining game play. How can we enjoy the game, when we constantly have to worry about getting killed for fun by massive groups of herbi's and carni's unrealistcally working together? There is no fun in that. Maybe if the map was bigger, and there were more places to hide, with a better balance of food/water provided, it just may be more enjoyable to experience. These animals would NOT run into danger every single day, every 5 to 10 minutes. It's tiring, and I get burned out on running for my life all the time, instead of having a chance to catch my breath and eat, and drink. Honestly, how do you expect us to have time to nest, when that gets implimented eventually? I used to like it, and now it's like the very beginning of Legacy again, where everything is taking forever to develope and things remain chaotic. I also feel dev's are more concerned with making shiny new dinosaurs, as opposed to making the game more balanced. Personally, I don't care about new dinosaurs as much as I care about balance and map design. I'm sick of seeing updates about dinosaurs, when there are other things that could use some serious TLC still. At this point, I don't think Dondi even knows what he wants this game to be about. And in truth, I kind of want my money back.

wraith gulch
#

I believe there is a issue with the Horned Mellons not respawning/resetting after the recent update, same with coconuts.

pliant tiger
#

Not exactly a feed back, don’t really know where to post a QA bug but I can’t even play, before the new update I could load into the server just fine, but now every time I try to load in, it goes into a black screen and soft locks, then having me to forcefully close the game to retry, same affect every time.

severe karma
#

I must say that i don’t want troodon to be so small, atleast make it half the size of a dryo

coarse egret
#

I have to be honest I am not impressed at all every time I have logged on for the past 2 weeks almost I have to select a new dino I have not died kind of fed up with the game now

turbid briar
#

I have played for a while but struggling to find AI maybe its just where i spawn. I dont mind picking a new dino each time that is part of this process. But starting off close to starving sucks I will say. I am not finding food most of the time before dying of starvation. I would like to start with full food and water and then deplete from there so i have a chance to find food. Devs, I think if one thing is consistent that most have always complained about is the AI. I am not a new player yet every play is a Huge gamble and i lose more then I win. When i win its amazing dont get me wrong. But i just think for the investment needed to get somewhere in the isle we need an abundance of wild life and challenge to them as well. Herds etc. the game has been a process for a loooooooong time now. lets make that happen. Lets just blow minds. I am not ever going to quit and will continue to grow with you I just want to see these things improved. Even in Qa testing I dont think we should spawn in almost starving for food either.

zenith maple
#

Upsize Troodon, at it's current size it won't be a fun experience. It's role is to be nocturnal swarming predator, but you can still have that without making it a pint sized flea. Gameplay wise if you seriously want Troodon to be attacking teno sized dinos like in its concept art, it should be upsized for gameplay. It won't be fun to be whittled down by dinos shorter than the small plains grasses, at night, which you can barely even react to. On the other hand playing troodon won't be fun if you're so small you need a swarm consisting of a quarter of the whole server just to have a shot at tackling something big. How is troodon supposed to be appealing when dinos like utah and dilo exist, who give you more bang for your buck? Evrimas small dinos in general need to be rethinked, because being tiny isn't an enticing feature.

mint sun
#

troodon needs an upsize to be the night terror other wise it would go to the dilo

summer pumice
#

The puke mechanic is too punishing.
Like far too punishing.
You lose a ton of hunger all from one little error, so you've wasted yours and your pack's food, and you get sick so your stats lock a cap. For myself, the moment I accidentally overeat even just a little, if I puke, I find myself either killing my dinosaur to which I there deem "a useless lost cause", or I just alt f4 and play something else for a while. Just feels terrible. It doesn't make the game better.
There needs to be a better tolerance threshold of how much the game will let you overeat before it qualifies for vomiting, and even when you do, you shouldn't lose as much as you currently do. Don't make us want to restart or quit with this kind of mistake.

fresh pelican
#

For the scenting of footprints: Imagine a system where you only have the white footprints starting out as a fresh spawn (or hatchling) but every time you encounter a new dino and sniff their footprints, you get a new color of footprints and thus a new scent in your memory.
of course having such a large roster in the future that may not be completely viable for each dino to have different colors each, so how about shapes and colors? Instead of the ambient cloud? I dunno, theres a lot you could do with it.
Of course we should also have different footprints for each type of dino, but thats a given.
Why not we work with the current dinos we have now in the QA branch and see how that goes.

Edit: Or perhaps when you sniff the current footprints your sniffing will pop up a little note at the bottom/side of your screen with the name of the dino, something unobtrusive.
Like, you sniff and in the corner fades in: Dilo then fades back out and the corresponding footprints will brighten a touch then fade back to normal with the dinosaur type indicator.

sinful isle
#

To combat AFK growing maybe add a debuff for extended periods of inactivity like reduced speed/stamina (lethargy). Making players who try to AFK grow much easier to run down in a Hunt. This debuff would of course have a timer so it is not permanent but long enough to discourage AFK growing.
Faster nutrient drain could also apply as the nutrients will not pump through the blood stream as well when inactive.

twilit trout
#

I cannot drink water as a ptera, tried to relog and still doesnt work, also the lag is really bad in pachy-utah fights.

granite hatch
#

I don't know if it's just me, but everything in the distance being very foggy in Evrima really bothers my eyes. I can't play for as long as I'd like to otherwise it gives me a headache.

ancient plover
#

I know this has been an issue for me in the past but there are all sorts of areas that i get stuck in as any dino, then you have to sit and wait to die which sucks when playing with friends that’s for sure, even now as i type this i’m stuck in a pit surrounded by rocks that i can’t fly out if, run, walk, bite i figured i’d atleast say something for once

limber echo
#

The amount of lags and freezing when playing is huge. Forests drag my fps down to 5 even though my PC is not weak. This game is just, oof. So much to the promises Dondi made that this game runs and looks nice on weaker PCs.
I don't know what to do, putting down resolution scale below 50 and everything on low/off does not help either. It still lags and freezes like it does with ARK.
Evrima just crushing my dreams of trying out the new systems, I'm stuck on legacy and not even that works.
All in all, not playable for many many people I know that have decent PCs and were promised it would work on it but ended up being a whole mess. The Graphics itself is well, better than legacy but it gives me headaches when I look at foliage that 'spazzes' out whenever you turn your camera.
Don't get me started on Troodons 1 call, just ew.
Evrima is a big and fat disappointment, I would play if it at least would't freeze and Spazz out so much.

true knot
#

This may or may not have been mentioned already but there are some issues with the sounds when walking along River banks. They chop in and out when mixing with your footsteps or turn off completely. It’s not a big issue, but when you just wanna walk and listen to the River and it ends up chopping in and out or overlaying weird with your footsteps it gets rather annoying.

errant leaf
#

I have noticed some glitching going up the river at south pond as a deino, sometimes I’m floating/walking/swimming and I once got completely stuck between two rocks up there and couldn’t get out. Also have noticed losing mine and my surroundings footsteps sounds after drinking water (as a carno and pachy it’s happened before on test servers). Otherwise the game looks really good, I love the moonlit night time on the test servers and south looks amazing. And one last thing is that I end up starving extremely fast as a carno and uta juvi when I log in with an empty stomach (ai is pretty far and I can’t take on bigger things). It possible to the stomach up to half full ? Also I friendly called the ai carno and the darn thing actually killed me several times (was surprised more than anything). Ok last thing I noticed was that as a ptera whenever I fish as a juvi and I catch a big fish it automatically acts as tho i over ate and causes me to throw up. This is when I eat the fish in one gulp. That’s really the only things I’ve noticed that’s impacted some of my gameplay (greater number packing between deino would be nice…).

stone cosmos
#

The only reason why Legacy worked, wasn't because of the devs - it was because of the community that works for hours and hours, sets up discords, enforces rules, and hosts servers that grow communities. The game itself is literally the most basic demonstration of design. Dino needs food and water - Dino has stam - Dino has different speeds and bites - Dinos can group - Dinos can grow by pressing a button after some time - Dino combat is about a race to break the game and derp around glitches in hitboxes. That's really it. Without the community, the game wouldn't be anything worth playing for as long as I have, and I know some of you have played longer.

So it's interesting that with EVRIMA, the devs seem the least concerned with supporting tools and mechanics that encourage community. The mechanics that they would rather introduce is about puking, which is a punishing mechanic, not a challenging one (knowing when not to press E isn't fun, who cares). The map is an endless river with no cool hangout spots. Grouping requires you to get so close that you're more often cannibalized than grouped. It's safer to be alone for 90% of your play time than in a group. If you get too far away you can't see where your friends are. Global chat is disabled so you can't help others or ask questions, or find people (sure its less toxic but if you want immersion, turn if off yourself).

People complain about cannibalism in Evrima without understanding WHY it's happening - or rather, why it doesn't happen as much in Legacy. In Legacy there are no server rules against cannibalism, yet it doesn't happen often. Why is everyone more often relieved to find a friend? Because the community and the rules make it more dangerous to live alone than to be in a group - I would dare say the community and the rules make it MORE FUN to be in a group. So why are we not building mechanics to foster community first? I can't play Evirma until there are mechanics and tools to foster better community.

topaz patrol
#

Optimize the damn game, i have a pretty beast PC and to get 60 smooth fps I have to lower my resolution scale AND put everything on low. Like bruh, even Ark: Survival Evolved is better optimized than this game.

burnt trail
#

Maybe upsize troodon roughly to its concept size it seems far too small and Yes while it’s not finished I think a slight size increase to atleast make it visible through the blades of grass would be nice atleast as a full adult

hollow flume
#

This is for the community. Stop asking for troodon size increase. Troodon is meant to be tiny. Devs did a good job with it. This isn’t a battle royal it’s a survival, stop crying for “BaLaNcE”, we need tiny creatures

frail sleet
#

I just want to say, amazing work your doing here. Keep up the good work. Im loving everything your building here. Im a carnivore player, but with this new system i really love playing as a herbivore.
1 thing! Please add the colloring system, it really makes you bond with your dinosaur. I mis this in game. Now everyone is just the same.
Isnt it a thing that when you grow you can shoose small adjustments? Like horns, you like straight hornst or a little tilted uowards or maybe downwarda, maybe you dont want horns. I mean just small adjustment to make it more personal.

alpine glacier
#

DIETS

I am here with my yuge diet overhaul document. I know there's maybe a 0.5% chance a dev will see this and even less of a chance of it being considered, but it is here for anyone bored enough to read a text wall of lists. If anybody has any ideas on what can be added or modified feel free to ping me in discussion.

Okay i figure i should add a TLDR summary. I want both herbivores and carnivores to have looser restrictions on diets, instead of a shopping list diet I want to give carnivores 3 preferred protein sources and herbivores preferred diverse plant groups (beans, gourds, etc) instead of 3 specific plant species.

https://docs.google.com/document/d/1hCMSR3HGsVveiUdncQ25XGI0PDz0o3HBFmflyqfySs8/edit?usp=sharing

rapid fulcrum
#

when dealing with diets, I dont like that a carnivore once adult is left wondering which animal will fulfill which part of the diet. I think that it would add to the realism if -say carnotaurus- who has like 6 preferred species once adult, had 2 or 3 preferred species that fulfils every portion of diet. One AI and one player dino.

My reasoning it that at the end of the day a carnivore hunts any prey that is local to them, they do not need to hunt different types of animals to survive. It's a realism thing for me

ancient plover
#

Troodon's Mimicry

First of all, I want to suggest for you to NOT give Troodon's mimicry any sort of audible cue or distortion from the original sounds; even though it would be hard to distinguish a real let's say Dryosaurus broadcast from Troodon's mimicry at first, with enough repetition any player, experienced or not, will eventually learn to distinguish the cue/distortion.

On the other hand, I would suggest giving Troodon the ability to not only mimic other creatures' sounds, but also merc speech, gunshots, door knocks, doors opening, cries for help, children laughing, excerpts from very old songs (to give that retro vibe this game sorta has going on), and others. Just be creative and exploit that memey, creepy character to the max.

https://youtu.be/Eg0iSIHIK34

The extraordinary bowerbird shows off his vocal cords through the power of mimicry. See what else nature has up its sleeve for these Birds of Paradise all in the name of finding a mate. Dancing with Birds, only on Netflix, October 23rd.

About Netflix
Netflix is the world's leading internet entertainment service with 158 million paid memberships...

▶ Play video
simple holly
#

I don’t know if your great devs are planning or making or if it’s in the game since I haven’t played in a while. But for herbivores I would love if in stead of a groups it were herds so you could build massive herds and roam the plains. (And also alpha status of dinosaur groups/herds)

shy slate
#

It would be really cool to see an AI herd system where there is a mass of like 1o herbivores. If a carno or utah pack kills one the rest run from you and the herd moves throughout the map.

stark bloom
#

When AI becomes far more polished in the future, I think having the choice to have AI hatchlings would be neat with the end goal of raising them to adulthood, where they would leave the "family" group and such.

lone plank
#

Would be nice if the Pachycephalosaurus diet sources would be found more instead of walking 50 miles from water and dying from dehydration. Another thing would be nice if they where little stronger or bigger.🙂

ruby bough
#

Please take off bite force reduction when the hexagons aren’t full.
I was a 95% grown Deino with a half full belly of food, and my attack went from 450 or so to 250! Very unrealistic idea that ruins the gameplay and immersion.
Me and my friend, who was also a 95% grown Deino, both attacked another Deino and both died because of this mechanic, even though we’re Isle veterans.
Please take it off completely. The rest of the reduction stats are fine in my opinion, although a bit too extreme.

oak bear
#

Hey guys I'm new here so I hope this is the right place to voice my impressions. I just started playing last night and have a few thoughts:

The game has a lot of redeeming features. Dinosaur models and animations are for the most part good. Understandably, PvP combat animations can only work a certain way. More realistic and accurate animations could be implemented in a PvE-only mode.
The world lacks detail and nuance and the spawning system means that its size becomes an impediment to the player experience.
I don't think the biggest issue with this game is whether X dinosaur is OP and Y dinosaur is neglected, I think the issue with The Isle is that it only provides a certain type of experience and not the experience for which a lot of dinosaur/animal enthusiasts have longed for years. Personally I would love to see a single-player/co-op mode (perhaps one which is not server-based) in a more AI-populated world. The thing that's missing for therapod players is herds of sauropods, hadrosaurs, Ornithischians etc. to hunt. The absence of these prey items for rexes/gigas/ceras etc is glaring.

I think the game misses a trick by catering to a certain type of player when a less PvP-focused mode would attract swathes of new players.

But as far as the here and now goes, the underpopulation of the world is a problem for me. Walking for minutes at a time and not seeing any prey items whatsoever completely breaks the immersion and reminds me that I'm just playing an early access dino game.

Being the new guy I might have come to some of the above views as a result of my own misapprehension, but I think we all know what we want from a game where you play as dinosaurs, and it's pretty straightforward.

Cheers!

midnight lichen
#

Agree with @ruby bough 's post above. The bite force reduction is the worst idea ever. Just try to fight with a hungry lion for example... I think the hungrier a predator is, the more he bites to get food and only when he can no longer walk from weakening does the strength of his bite decrease.

ancient plover
#

when you're done with this massive update, which hopefully wont take too much longer, just dedicate some time to LISTENING to player feedback, customising balance until its comfortable and fixing as many issues as possible before the next thing, lets be honest we dont need barebones human gameplay now or anytime soon, might as well get done with update 5 before them as well, but take some time to smooth the game out

regal dawn
#

honestly adding human game play i feel is going to pull away from the charm of the game.

uneven acorn
#

I think there are very clear different levels of skill for each Dino, None of them are the same and each has a different difficulty to play. For instance Ptera is a relatively easy Dino to play as your main threats consist of other pteras and deino, and you can consistently and safely get food whenever you need to, Whereas a Dino like Utah takes Far more game knowledge, skill and has a very prominent line of error. Hence why I suggest you add a difficulty to the character suggestion screen. A hard difficulty in red text, medium in orange, and easy in green. It would really help new players get used to evrimas more unique side. Here is a list rq of what I would put them but feel free to re-organise them; Easy: Ptera, Hypsi, dryo, deino. Medium: Steg, carno, pachy. Hard: Utah, Teno. If there is a smol chance a dev sees it you gotta do something like this before release. I would put the text at the top left of the screen with the Dino running.

TLDR; add difficulty's for dinos

odd sequoia
#

Maybe it would be an idea to add a /unstuck command. teleporting you one meter forward or something. Would be handy for when you get stuck in trees and rocks.

Also, a /kill /suicide command to make urself instantly die, so u can restart whenever and not struggle to die

keen mulch
#

idk if anyone else has already made this suggestion, but anyways i think drift should be more impactful than a fancy new turn animation. not only do things (mostly carno & utah) feel weightless, but it also leaves whoever's hunted with almost no chance to escape. Adding drift that scales in both weight & speed would not only balance them out, but also add more realistic immersion to the isle. & what i mean by more impactful drift is drifting like what you see in nature, look up lions getting duped by prey & you see that they drift a lot while trying to hunt their quick prey. think of it like utah & dryo.

ancient plover
#

Read the feedback torl

please.

rancid sleet
#

I've went over this in another channel but i decided to just put it here to, this game would benefit a lot from adding memomentum to it, the 2 dinos that would benefit from this from the current roster are Carno and Utah, but many others could too in the future
What is it? well i though of it in 2 contexts, utahs pounce and carnos agility
For utah if its running at max speed for a period of time, when it pounces there should be a chance to topple the pounced dino (it will take in consideratioon weight and/or staming of both dinos) it wouldnt pin it not stun it, just a small fall and utah will get up faster if it has enough stamina left so it has a small window to attack, but it could also fail either after the topple where the herbivore has the chance to run or defend itself or if it fails to topple it, it will just shake the dino for a sec and continue with the normal pounce (or a small chance if it has very little stam left it will just fly of the dino, herra concept art is a great ex of this)
For carno its much simpler, if its running at max speed or charging making the quick turns that rn it can do very easily would instead trip the dinosaur since going at its speed and weight such a turn is not possible in such a short time, could always happen or sometimes, a slip/trip could be added for all other dinos for specific cases, but more specificaly towards the theropods

orchid folio
#

let 1 apato juvi (bronto), 1 trike juvi , 1 para juvi, 1 stego juvi, 1 ptera juvi, 1 rex juvi and one ovi juvi mixpack so we can recreate the a land before time gang TI_LUL

burnt trail
#

Once the day night cycle along with night vision is added and improved please have the day last double the length of night not the other way around as if the night hunters like dilo were in right now they’d almost always have an advantage for how long night last compared to the day kinda turns their specialization into a permeant buff if night remains the same

At the bare minimum have night and day past the same amount of time as day clearly does not last as long as nighttime

wispy wind
#

Like how we will be able to add feathers for utah an alternative spino model would be nice it looks more like a spino while still looking strong and downright terrifying TI_Perfect

late arrow
#

Can we just remove magy and replace it with another creature (not another dwarf sauropod)

median canyon
#

I feel like there's a little bit too much CC in the game right now. Pachy's got a stun, Carno's got a stun, Teno's got 2 stuns, Deino has a tiny stun when it lunges something too big to carry, Utah has pin. While I don't think the level of CC is unreasonable, I really don't want to see many more playables that have CC for quite a while. Utah especially feels really lousy because almost everything it encounters either can 1 shot it, or stun it to very easily kill it within seconds.

frigid sleet
#

can you let us know if you are actually reading feedback or not so people don’t have to waste time posting here?

weak zealot
#

I quite like this change where you spawn in with very little food. Whenever I first spawn in I always find myself bored for the first 20 minutes or so cause I have no objective/nothing to do.

That being said though, when I do start needing food... it's not very enjoyable either. I've seen comments about increasing the AI population become more and more common, and I've posted plenty of suggestions about it too - but simply, this game just feels so dead and empty most of the time, regardless of the amount of players. There's nothing to actually hunt, nothing to look at, nothing to really build stories out of.

I think small AI and herbivore AI desperately needs to be increased. If we look at real life, the population of herbivores far outweigh those of carnivores, and most people play as carnivores anyway... I want to see herds of Stegos grazing in a field, I want to be able to hunt small lizards n things as a baby Utah, I want to be able to go to say, swamps, and expect certain species to be there.. to be able to actually apply tactics rather than sporadically spam biting something I randomly find in a field after 2 hours of aimlessly searching.

The idea of this player driven eco system is really cool but unfortunately doesn't work super well in practice. Not without help anyways... Cause right now its just a chaotic cluster f*ck of carnos, utahs and overaggressive stegos. I mean... who even plays as a Hypsi or Dryo?

Honestly though what I really want is some acknowledgment that you guys have heard us on this. I want to hear your plans on AI. I want to hear you guys acknowledge these issues and how you're planning to fix them. Cause if one thing is for certain, I'm not asking for these issues to be fixed now - I just want some transparency on it I guess.

harsh mesa
#

The AI need obviously to be improved (I know it's being worked on). I was pecking at a Dryo and it seemed to have infinite health, It didn't have even a scratch after 50+ pecks, I just gave up and went to look for something else.
I wish we could see which food gives certain died, like, as a ptera we can eat 6 different things but I have no idea how this works.
Another thing, I think the AI is currently insufficient, I searched whole plains for rabbits but couldn't find one, same as crabs and sea turtles on the coast, I flew for almost an hour and couldn't find anything.

About the other players... well.. WHY would a stego kill a full grown teno that was just drinking water?? U know, it happened with me and this guy just appeared from nowhere, kept on his way through the shallow river near center, not so close to me, but then BAM he one hit me with his tail.. and kept walking towards a deino chilling nearby. This kinds of players really discourage me to play, such as cannibals, trolls and even team traitors, even accepting to join a group is increasinly getting dangerous because carnos, pteras and even amongst herbivores this behaviour -> send invite to someone -> it accepted -> kill him at the same instant because why not.
I hope the admins get more aware of this kind of acts because it really annoys me that's just trying to learn to play new dinos or just have fun with friends

late arrow
#

the isle should have a tutorial guide of each dinosaur and overall mechanics for new players

wispy pelican
#

Please dont rush humans into the game. The update that implements mercs will probably be the biggest update the isle has ever gotten and will spark a huge influx in new players. Make sure its good and high quality, dont mess it up.

wide garnet
#

In Evrima, i dont know how other tninking but i want to say that it a little hard to orientire in the game, the only way to find it walk close to river but its actually dangerous, i hope you are gonna add more scpecifical, or memorable object, becouse i found orientiring is quiet hard

reef saddle
#

Along the coast it would be neat if there were updrafts where the waves hit the shores for the Pteranodons to glide. Similar to how gulls do it today.

uncut trout
#

If we could get an in game bug reporter in the pause menu that would make it so you get much more information, have the report take their location and give some typing room to state whats happening.

glacial shell
#

Night time is really dark...
It consumes the majority of the players time in game...
It's basically just a lower visibility version of daytime where everything is a cool blue.
At the very least, shorten night to be half of what day is and perhaps keep that change even after night vision is added.
This last part is entirely subjective, but the game is just more visually appealing during the day, drastically, and especially now that daytime has new and improved shaders by comparison to U3.

drifting relic
west dragon
#

why would they add humans now when they’re going to be extremely bare bones? Why not add them further down the line when the game is more developed and there is more to humans? To me it just seems more logical. After playing humans for about 5 minutes with no mechanics I’ll be done with them and switch back to the dinosaurs.

ancient plover
brave crest
#

when troodon gets added (and AI gets improved) let troodon pack with AI , when troodon comes out , there will be large packs of people testing it out , but after some time troodon packs will be rarer and rarer , so if troodon players could find and group up AI (the ai follow the player , attack what they attack , etc) and give the Ai a little marker that they are in a pack , so that troodon isn't restricted to prey like pteranodons , hyspi and solo babies and can be viable without friends or huge player packs

charred ruin
#

You know, I’d figure after all the backlash you’d reconsider making humans this year, or even attempting to release them by the impossible time you set by saying you’d have them by the end of the year.

Instead of working on humans with an extreme time crunch that will in the end basically add nothing to the game besides a man with a gun, walking and running animations, you focus on the bug fixes, mechanics and dinosaurs the majority of your player base actually want? I like your concept of humans, but really? Right now is 100% not the best time to work on them considering we’re over a year into this and don’t even have update 4 yet. People want more playable creatures with the mechanics you promised, not half baked humans just because you said 6 months ago you’d add them by the end of the year. I’m sorry if this is harsh but get your priorities in check, you are THE dinosaur simulator right now, and if you don’t get your shit together, people are gonna leave for good, and another game will take your place. I will stand by you until I actually have no faith that you’ll finish the game or until the game dies, but we do not need humans right now, we need more playable creatures and more mechanics so your ecosystem can actually feel alive.
Please, do not waste your time pushing out the bare minimum when it comes to humans just to say you did it, no one is going to like the outcome.
People want troodon, dilo, mid tiers, herbivores, proper balancing, bug fixes, not a walking bag of meat that has no substance other than “hey look, we made humans guys! See we can do what we promise”.
When you said you were making evrima so the game could be updated quicker and preform better, I thought at this point we’d at least have something that preformed and felt better than legacy, but we don’t.

I’m aware of the size of your dev team, I am aware of the limitations, but we barely have a game to play on evrima.
Other dinosaur sims are updating much faster than you and are starting to gain a larger variety of things to do, and that’s what players want, if you can’t prioritize new mechanics and playables over things like humans, then you’re doomed to fail.

cursive cape
#

A suggestion for herbivores.
(For the ones that can't crouch) instead use that button for a sneak.
They'll move slower and be more quieter.

trail saddle
#

Deinocheirus Skin

If the green colorization is to stay on the Deinocheirus, have it resemble the mossy backing of Pacific Golden Plover chicks.

patent zodiac
#

Ok, if galli is gonna be featherless, atleast give the juvies/hatchlings some sort of plumage ;-; feel free to ❌ this btw

wintry garnet
#

Discord suggestion-Show any form of proof you guys read any of the feedback channels. Every update seems to add the exact opposite of what people have been asking for in the feedback channels. Pin suggestions, put a reaction, respond in the discussion channels ANYTHING. As of right now it feels like everyone is being ignored. I guess this message will not mean anything if you dont read here though 🙂 . ||would be sweat if a dev pinged me proving they read this||

gilded totem
#

Give pteranodons the ability to steal fish out of each other's beaks, maybe even while in mid-flight.
You see it a lot in paleoart and it seems like such an ability would be a neat quirk to give to ptera. Maybe it could even steal from other dinosaurs?
Maybe stealing could be a thing for multiple dinosaurs.

wispy wind
#

The troodon wallow is really nice I like how it's a nice change from troodon's scary vibe and is pretty cuteTI_DeinoOWO . I also like that troodon's mud coat doesn't cover its blue.

loud condor
#

Troodon can mimic things but tap for just a light horror movie whisper like what the predator does in the movies to draw people closer, but hold for a scream of whatever they chose to mimic like a juvi distress call or merc scream! that might need a few changes of pants if that is screamed next to you

grizzled falcon
#

My goodness that troodon wallow is just so cute and perfect 💕🥺

coral tangle
#

Include more damage values in character menus. It's neat to know that my stego does 50 dmg with its bite but i feel it would be awesome to know how much my tail does at each point in life. With things like teno with more than 2 attacks it might be difficult to include them all but i feel each dino should have their bite and one other attack displayed.

hallow cliff
#

Thanks for putting pachy on carno diet and removing stego! Good change!

wide garnet
#

will we see any caves in 5 or 5.5 update? i just mean that caves are realy good places to nesting or to hide if you have rely short lenght of night vision

chrome anchor
#

I think it'd just be nice if we got some wider clarification in a more permanent place than isle-discussions and such about the exact niche that the devs want certain dinosaurs to fill in the ecosystem so players can stop having the back-and-forth about "this dinosaur should be doing X", "this dino should be hunting Y".

Case in point: The age old argument of "Carno should/shouldn't be hunting Stego", "Well what SHOULD be hunting stego?", as a stupidly common example.

Trello cards with brief descriptions are all well and good, but clearly they're not transparent enough about what the intended playstyle of the dinos and their ecosystem roles are. It would be nice to have greater insight into not only the state of the dino ecosystem now, but where they see it being in the future as we get more dinos added. You guys clearly have a goal in mind. The lack of a lot of people knowing what that is creates a lot of, frankly pointless, arguments.

Things that'd be nice to know is who is supposed to be hunting what, WHY are they supposed to be hunting it (this is really important imo because a lot of people get stuck on the "why", with arguments like "Well I was capable of killing it therefore it should reward me"), and for herbis, what dinos they should be looking out for and how should they be countering/responding to other dinos according to their niche and the intended playstyle.

It'd also be nice to know if any dino species will have/are supposed to have symbiotic relationships with other dinos. Will Hypsi's and Dryos have any symbiotic benefit (outside of pure protection) for hanging with Stegos or Tenos? Maybe Pteras and Utahs will have some beneficial relationship similar to crows/ravens and wolves? Etc. I know some people are like "Ew mixpacking" but I don't think that's inherently a bad thing as long as its handled sensibly with thought put towards what species would reasonably mix together (generally weaker tier/"easy meal" animals, no mixpacking apex+apex etc).

dry kestrel
#

I would really like if we didn't lose dinos after coming back on the server. Lost grown teno on EU 3 and came back the next day. Put me right into choose screen ._.

ancient plover
#

The main problem I have with the Troodon wallow is that little skip at the end, it is way too energetic for how mud is set up, especially in this new update where you can barely move in it. Have it shake itself or just get up normally, it don't look right

pearl raft
#

I feel like Troodon's wallow animation makes it look way heavier than it is, the skippydy skoop at the end looks kinda funny. I think it could be more birdy

elfin crater
#

The side step at the end on the animation loop to get back to the origin point it so blatantly only for that purpose: it looks way too on the nose and not subtle at all.
“Oh no the animation ended over here”
“It’s okay just have the dinosaur, for no reason, hop to right like he knows he needs to end and the place he started”
“Ta-da”
And we waited a week for that? Something that’s already been out in the public domain for at least a week and you don’t even have the care to set it up properly i.e having it in an actually mud pool/not have the model clipping through the map/not having the mud overlay appear once the animation is complete?
Surely there was something a bit more polished or relevant that you could have showed us, I mean you are trying to sell yourselves as a reputable game development team right?
That recent post just came off as amateur guys. They aren’t always; I’ve seen how capable you guys are in the past, nothing short of AAA. But this feels like you don’t care what you put out or about us as the community.

chrome basin
#

Make a polls channel where you ask the WHOLE community what they´d like (you´d have to ping everyone).
Example:
,,Do you think we should rework the pteranodon diet?"
🔼 =Yes 🔽 =No
Or:
,,What Pteranodon diet of these would be the best?"
⏺️ = carno, utah, stego, pachy, tenonto and dryo corpses + fish + crabs + turtles
⏹️ = hypsi, stego, utah, deino + fish + frogs + crabs
🔼 = Any dinosaur corpse + fish + crabs
these are just examples on how you could do it.
I think asking the whole community would be a way better option, than only getting feedback from channels where a few of the people in the community are giving feedback in.

frail sleet
#

Maybe add a space button attack for the carno, or just tilting your body up straight when pressing space, so you can tey and get thise bloody birds (lol im a bird player but this is unfair)

sonic jasper
#

The hop at the end of Troodon's wallow looks awkward, could have it blended into motion of it getting up more.

glossy shell
#

Since fillipe didn’t know about the fatal error issue with pachy, even though many people mentioned it in feedback does this mean he doesn’t read it?

Please devs give some feedback acknowledgment

paper turtle
#

Very pretty wallow! I love the full roll-around to get eeevery spot with the mud. The little hop at the end is realistic too - standing up quickly then awkwardly jerking to catch your balance happens all the time, and it makes sense for it to happen after getting all caught up in rolling around in mud. Not every animation in the game needs to be precise, smooth and fluid - that would look even more out of place than including some awkward movements like this. It's a nice touch! And it looks natural for troodon because troodon is light and gracile enough to hop on one foot. The head bobbing at the end also falls in line with how this creature moves in many of its other animations as well.

I think another nice touch would be to add little "happy kicks" while it's on its back. Yay mud! TI_Yay

ancient plover
#

Ai needs more life than just wandering till they hat you. Teno ai and dryo ai need to fight back stuff, not all occasions but some. And herbi ai should be looking for plants to eat. Perhaps they autotarget dietary plants so that your forced to be in competition with them because they might eat your food, or you know they actually seem like a dinosaur instead of an npc who waits for you to talk to them

scarlet igloo
#

Attacks should slightly increase the rate a target bleeds out, so that bleed actually becomes a weapon u have to consider/fear.

brittle sluice
#

I’ve honestly just lost hope in this game. Literally no one cares about humans right now, we want you to add something actually fun and useful to the gameplay like troodon, more mid-tiers, apexes, etc. If humans can only walk around it’ll just take away from other gameplay because what’s a human gonna do? Just die to everything because it’s not fleshed out. It’ll be wasted spots on a server where someone could actually be playing something useful. Honestly it’s so sad that this game has constant persistent issues of desync and optimization, maybe it’s time to hand your game over to a bigger company.

ancient plover
#

Just what the hell is happening with this game and this development team? Isn't Evrima supposed to be the future of this game? Isn't this team promised us to deliver, again and again and again?

You guys said that legacy's code was so broken that whenever you guys wanted to add something to the game, it would break therefore you are very limited in terms of what addition could enrich the game. So after Evrima being developed for approx 2.4 years ( 1 year in closed development and 1.4 year since Evrima released) I will tell you what I see. You guys making the exact same mistakes that led to the issues of Legacy Isle. The game's technical side is absolutely terrible and it got barely better throughout 1.4 years, and while it's understandable that game development is rough , if you would finally face reality you would know that what is currently happening is not normal in any circumstances. If you have a basic knowledge about how a development progress works, you know that lot of the issues that are still issues supposed to be solved by now and this game not supposed to look like this.

One of the issues you mentioned with the Old Isle is that you guys kept adding mechanic/new things even tho the others were broken, which led to the current issues and limitation of Legacy.

And what is happening with Evrima right now? **Mechanics getting put out half-assed, it doesn't work 90% of the time, fix? ** No. Next update with new stuff and new mechanics that will be broken and will stack on top of the other broken/half-missing mechanics. 2.4 years in development is not that early, I was okay with Evrima being completely broken at first release but this is just getting morbid. Pounce came out 1.4 years ago, an 1.4 year old mechanic is still somehow malfunctioning 90% of the time when you use it. There was not a single build in Evrima, what you could call a working build, and no, after 2.4 years this is not fine. If it hurts, it hurts, but this is the reality.

I fucking believe that you guys working hard, but if you guys are incompetent it doesn't matter how hard you work, and this is not a shame, but you better face it sooner than later, so you can adjust and probably repair the damage that was caused by this "overestimating" of yours. Stop hiding behind the same excuses every time the community is pissed about you guys overpromising but underdelivering. You can clearly see from the outside that the team is really lacking in terms of planning and in terms of knowing their capabilities. Also what's this communication that going between you guys? Feedback channels/Isle discussion, your steam forums, etc, every source where you can gather feedback and information are spamming that the QA branch is crashing and your Lead Programmer doesn't have a clue about this? Even tho the community manager was informed, and even tho you guys are reading the feedback-channels? Sorry but any logical mind would think that this means there are really bad communication between team members. I also want to clarify that the problem is not necessarily the crash part here, its that its an ongoing problem for weeks, and the Lead programmer has no clue whats going on.

Once you guys do something right, the next day you will do 5 times more bad, but minimum questionable choices and while you guys love to speak about how the game will look later, we didn't really saw anything behind those words yet. (Besides a shiny look and non-stop malfuctioning mechanics)

Evrima is like the shiniest and best looking toy on the shelf, but when you actually grab it and play it, it falls to 300 pieces.
I completely lost faith in you, and I honestly think that you guys won't be able to deliver what you promised since 2015, But I would really love the world where I'm wrong, and please, make my statement age like milk.

past prism
#

tired of people team killing while in groups, remove friendly fire. it seems no one can handle being on a team at all

idle oar
#

Hey devs your shtick is getting old. You stay silent for a certain amount of time while your community is giving you all the feedback you require, yet again release a patch with fixes that just goes to show us that you didn't get a single part of the feedback right.

But who cares since you're not reading any of this anyway 🙂 .

loud wigeon
#

So I haven’t played Evrima pretty well since Deino was released on the Public evrima branch. I loaded up QA last night without really seeing what was going on in the discord or current development process ect. Shocker when I found out hardly anything has changed. Im probably also preaching to a brick wall, based on what I’ve been reading. However, I had heard pachy was released along with diets, so I wanted to see what was up.

Why are diets so punishing? I get that you’re trying to encourage players to not afk grow, but holy man. I played for probably 2 hours yesterday and couldn’t grow anymore than like 10% on a pachy because the diet system is so bad. I spawn in with like 15% hunger and already negative stats. Now you’re going to ask me to find my preferred plants? All while my growth, health, damage, scent is nerfed into the ground? On top of that, I could hardly find any plants that pachy preferred which made it even more fun to play 🙃
Maybe its just cause i’ve been gone for so long from the game, so im being nitpicky, but does anyone else feel like the diet system is a tad bit extreme?

dreamy pine
#

Safelog issue should get fixed!!!!!

ancient plover
#

Maybe the devs should read feedback more often, otherwise the fatal error issue would’ve been known by now.

reading feedback can also give you insight on what’s actually happening as of now and what can be improved and fixed upon.

pearl glade
#

If the next update doestn show any progress i am done with this game. You better get your things right or hire some competent team-members to fill your weak spots.

rustic frost
#

Also should have global chat! Not just one chat where you can only talk to people of the same species

lime lagoon
#

I would like to see something similar to this, a more compact Trike and where the head stands out more, the current model looks somewhat outdated

oblique lance
#

Just a small need : fix the performance issues before you release U4. I know you want it to be done, but there's been months that performance is really, really bad. EVEN IF you have to work for months on it, i swear this is what the game needs now. If you want players to enjoy the game, and if you want them to give actual feedback on features and mechanics, you have to fix issues first.

supple fulcrum
#

I get that many of the feedback posts dont follow the rules or format of the discord 1 to 1 and they mention bugs in them but the fact that the whole entire fatal error issue was mentioned a plethora of times in feedback channels between the update filipe being told of the issue and seemingly no devs knowing about it is ludicrious

You keep telling us you read the feedback and you care about what we have to say, but the fact that this thing mentioned so many times just flew over your heads makes it really seem like you dont read or tell eachother about it which is what is leading to this current drama.

Like I get that these posts dont follow your rules exactly 1 to 1 but the fact that it gets mentioned so many times in feedback would maybe give you the idea to maybe idk, investigate it. Like genuinely I dont think there is any logical reason for you guys not having actually looked into these issues other than not having read any of the feedback posts and if that is the case we all know what the playerbase would think of it.

Here is a collection of some of those feedback posts i mentioned
#885026244444442655 message
#885026244444442655 message
#885026244444442655 message
#885026244444442655 message
#general-feedback message
#885026244444442655 message
#885026244444442655 message
#885026244444442655 message
#885026244444442655 message
#885026244444442655 message

prime topaz
#

Well, I hate to be "that person", but, once again the starvation and lack of food has driven me from the QA Beta. I went in as a Pteri this time; thought I'd give it a try since people seem to like claiming that it's one of the easiest dino's to play. Only it didn't matter where I spawned, there was no food.

No matter how many rivers I skimmed over, there were no fish. Most of the places I spawned at didn't seem to have any other players, so there weren't many corpses I could get food from, or players I could hunt. Well, as much hunting as a flimsy baby Pteri can do, anyway.

There was only one time I found a fresh corpse, and it was a baby deino trap. There were no fish, no crabs, no anything that I could find. How are you supposed to play a game, if you just keep starving to death? Where is the fun of spawning in, to wander alone, lost, until you die of hunger? It's frustrating and exhausting.

I love this game. I've enjoyed it immensly in the short time I've had to play, but.... you can't start us out starving with no food options around us. And the Pteri's at least need a few more options of where to spawn, like the Center, where they can at least find some sort of a life scavenging off remains.

Edit: I will say though, with all the frustration the QA branch gives me, I still appreciate all the work you guys do. I saw a new video from "The Isle News Updates" listing things you guys have said/been doing, and I was really impressed by everything I saw on there of what you guys are actively working on. So please, while I am beyond frustrated with certain things and probably won't be spending super long times playing the test branch because of the issues I've seen for right now, I am looking forward to when things are churned out and actively working properly. Thank you for all of your hard work!

brave crest
ancient plover
# ancient plover **Just what the hell is happening with this game and this development team? Isn'...

Issues and Time

I'm mostly an optimist, so it's rare when I actually get completely pissed about something.
But reading this, watching the community over the past few years and watching development over both two game modes (Legacy and Evrima)
I've honestly turned into this cruel mix between a Doomer and a Boot Licking White Knight.
But, to point and shout with RyK.
What the hell happened
I understand the game is in **heavy **development, things are being moved, created and removed at a fast rate (in terms of video game development speeds). So, will things that'll ruin the experience in-game occur? YES

However, it's been just about 153 days since Update 3.5
153... JUST since Update 3.5.
then 181 since Update 3.

How is this possible?
I understand balance is a funny thing in games.
But, when you have a developer saying that both Update 4 and 4.5 are finished almost a MONTH ago- and we're still in the open QA phase. (Excluding that it's almost been 3 months)

Maybe this is an issue with a "lacklustre" amount of devs? Or some other excuse.
But, Evrima is starved of content.
and to be honest... it's getting to the point where The Isle is just boring to play right now. Which, is obvious.
Now I generally don't like to play, casually, a lot of dinosaur games (as they mostly either suck or are terribly boring)- The Isle being the only one I'd play more casually. My current situation? I cannot play over an hour without pure boredom sadly.
It's not great. And it's quite depressing to think we all thought we'd be at least at Update 5/6 right now (A year ago). Not in the middle of testing Update 4.

The Isle doesn't have the upper hand right now.
And I'd love to see it rise.
But it's quite disappointing.
Will it improve? Will it be generally fun?

We wait.
For another half year I suppose.

ancient plover
#

Petition to stop the pounces buck stamina drain from depleting in massive chunks and instead being the small chunks of loss of normal stam drain, but as fast as the bucking needs it to be. I wanna see every little tiny piece of stamina drain away, because the only way I die being the game taking off a massive chunk of stamina just as a dismount so that I run out is ridiculous

This was hard to put into words lol

kindred beacon
#

Devs, there are a lot of negative and harsh feedbacks, and while I agree with basically every single one of them ( EVRIMA being barebones after almost 2 years being public, updates coming out very slowly, broken mechanics never fixed for good, the fact that you all say " the update is ready!" and still we don't see the game updating or " there are tons of things under the courtains!" and it gets tiring never actually seeing this stuff behind the courtains) ya'll have to understand that we are getting angry and tired because WE CARE ABOUT THE GO°°AM GAME. It's like a parent scolding the son: we react often in a brutal way because we want this masterpiece to become the greatest simulation game. So don't take the negative feedback personally, use them to propel yourselves into the motherf°°°ing future. You can do it guys!

chrome anchor
#

Pretty sure at some point during U1 / early U2, the devs were showcasing and promising that we would no longer have the Legacy problem of big carnivores being able to just clip their heads through objects to kill you, with the dev's proudly toting some "smart head detection" coding that made it so your head would turn away/be blocked by the collision of objects. No longer would we have things like Ghost Head Rex biting you through a ceiling when you jump up somewhere to escape them.

Well considering I just had a Carno stick the entire first half of his body through a rock taller than him and bit my utah through the bottom of it and killed me, clearly that's not the case.

Add that onto my ever growing list of things that have been ruining the gameplay - atrocious game performance, broken diets, broken pounce, desync, fatal error crashes, and more, I'm quickly losing any enjoyment I'm having for this game.

I'll probably come back to playing later when more things are polished out but the game is just too broken for me to play it at this time.

gritty thorn
#

Not a fan of the boar that can chase you for 10 minutes across the map and dealing more damage to a stego's (15% and 2 nutriend buffs) tail, than it takes, if the stego tail attacks its head. Breaking line of sight also doesnt work.
Boar did 4-7 attacks on the tail + bleeding.
Stego did 4-5 on the boars head.

midnight relic
#

Stop adding new stuff. The game is barely playable in its current state and you guys are trying to push forward. This isn't rocket science. You can't even safe log. Half the map of evrima is a ghost town, food doesn't spawn in a lot of places. You guys seemed incredibly detailed in putting super thick foilage next to cliffs though. Great work on that one.

dreamy bramble
#

Lost my full grown carno to a fatal error crash again for the 4th time! Don't care... going back to Legacy for the next 2 years before it's gone.

haughty river
#

This could be the Austro's special ability to be able to float above the fish and not scare them, this would be an easier way to fish instead of having to jump into the water but the cost would be that it would make you a lot more vulnerable as you would be on the surface incredibly vulnerable to deinosuchus. Not too broken but not useless either.

burnt trail
#

Idk if this in game at all but I really wish there wants a way to tell how low your preys blood level is atleast like a visual thing of maybe them being more pale (this might already be in game but I can’t remember)

orchid folio
#

Could u pls make more small patches and updates between the big updates with bug fixes and maybe balance changes?

ancient plover
#

Hey! will there be fish in the Oceans soon? (perhaps larger ones that only adult Pteras can catch?!)

(also sniff for fish :o)

faint field
#

So first suggestion:
I’d love to see coral reefs and tropical fish in the oceans. It’s a tropical island, my ptera should be able to eat it’s tropical fish and live it’s Hawaiian dreams!
Second suggestion:
I really love the idea of a courtship dance for attracting a mate. I would love to see like 3 different dances that portray different personalities and you could choose your mate based on what dance they choose

toxic raven
#

A little suggestion: Its hard to implement or at least its a lot of time but some future dinos or at least smaller dinos could climb trees for hiding. Maybe...

cunning scaffold
#

I personally find myself enjoying this newest QA test but definitely can see much room for improvement. Of all the issues I see right now though, the one that I really don't see discussed is the map itself. Don't get me wrong it's steadily getting better but in my honest opinion I find most areas of the map to be rather repetitive and boring. Most areas are CRYING out for landmarks to help navigate and not get lost. Adding more variety in the terrain like cave/tunnel systems, more high ground for getting your bearings, and maybe even some different biomes like deserts, snowy regions, or more discernable jungle types would do a lot for exploration and memorization.

hollow void
#

Can we get modern humans thay act as game wardens, that generally take care of the animals, and KOS poachers. They could also do repairs to TI facilities/equipment. Maybe they could capture and relocate animals with cage vehicles.

night temple
#

Add a QnA channel where people can ask questions and develepors will answer when they have time.
This would make it easier for content creators on youtube to get info rather than having to find screenshots of the #isle-discussion

fresh pelican
# hollow void Can we get modern humans thay act as game wardens, that generally take care of t...

Adding to this, cages might be a pretty neat idea.
Imagine you get tranqued as a dino and wake up in a cage. Depending on how much stamina you have and how healthy you are you can try and break out with a series of attacks.
For example:
Press X to attack the cage.
Each hit deals 5% damage to the bars.
Every time you hit the cage becomes a little more worn, bent or broken until finally when the cage zeros out its durability it falls apart and you are free.
Cages could be placed onto moving vehicles which would increase the anxiety of needing to escape before they get to where they are going.
Mercs can also attack you back through the bars in order to stop you from escape by perhaps wielding taser rods which would deal either 1% damage meaning they can do it repeatedly to wear you down over time but not out right kill you, or shoot you through the bars with their own gun. Any gunshot dealt to you while inside the cage deals the same 5% of damage you are able to do when attacking the cage itself while inside.

In the event your dino group comes along, the car can be knocked over and the cage knocked out of the vehicle, earning a 20% (or 10% for equalities sake) damage to the cage itself and a 10% damage to you from the fall.
Your group can then assist you in getting out by attacking the cage from the outside.
In the event a cage gets tossed from a vehicle and has only taken the 20%(10%) damage from the initial fall, the cage itself will then start its despawn timer of perhaps an hour or two IRL time if not more.
Cages should also not be easy to acquire for mercs as they are a rather large item with multiple uses and can be moved around the map at free will. It should be an item only high ranking players can get and if there is a money system, for not very cheap.

charred geode
#

Playable suggestion for Harpactognathus, The largest Pterosaur with a long tail! https://docs.google.com/document/d/1Qncl_9k7dcGC8J_Fuia5fvDzMBOxscehIdhV77BX8kA/edit?usp=sharing

heady sandal
#

The performance is really really bad. currently unplayable for me with 30-40 fps when alone and down to 10-16 fps when I am in a crowded area.
My specs are I5-3570k 3,4ghz and AMD Radeaon RX570 8GB VRAM.

Will my computer be able to run the finished game with this specs ?

ancient plover
#

Implementing Guilded support.

Now, Guilded isn't as popular as Discord, but it's fairly feature heavy compared to Discord, in which I'm sure many servers would find very useful. Some people prefer Guilded to Discord, even. I think it would be pretty useful to allow linking Guilded servers to game servers like we have it set up with Discord servers.

calm dock
#

This is a very controversial opinion but here it is:

I think between dilo and Troodon, Troodon should have the stronger venom.
It seems like troodon’s survivability will be based on pack behavior which isn’t guaranteed to have enough players for at all times. And it also appears most dinosaurs will one shot it, making solo play unviable. So a more potent venom would make it viable as well as make predators think twice about fucking with it, making them depend on getting that one shot strike on a Troodon or risk becoming very ill (not dead, just very ill)

edgy sierra
#

The most unpleasant thing about the Evrima test version is the association of different species! I was just walking with my Carnotaurus, and suddenly a Pachy attacked me unnoticed to make it easier for Deinosuchus to catch me with a broken leg. And if by chance I killed Deino I would still have a Stego beside him to finish me and guarantee my death. These are plans engineered via discord where allied players use different species in order to deceive other solitary players. Rip Carno. AU3 Server

lucid venture
#

As a April fools joke I would like to see the austriraptors ability is to glide like a dorky chicken that would be funny. P.s. I don’t know if the austriraptor will have the glide ability I am jus going what I saw the concept art of the austriraptor.

summer pumice
#

I've spoken about this rant/concern I have before, but decided to revisit it with some screenshots and a solution idea.

zinc cliff
#

Change the Austro design

high sedge
#

Give some audio cues to foods. Like a crow noises near dead bodies or warbler calls near fruits. You could even give those calls to troodons so they can mimic it and lead animals right towards them

late arrow
#

Add a Pigment albino skin for every Dino but can only be accessible if nested but is very rare

ancient plover
dire blade
#

Make tenontos jump a tiny bit higher so you don't waste your time stuck in ditches dying of starvation or dehydration

marsh swallow
#

Can you add wallowing back to certain places? I haven't seen a mud pool since day 1

clear epoch
#

Theris and austros skins look great good job TI_Yay

ancient plover
#

You guys are doing great job on the skin concepts TI_Perfect .

pale jasper
#

Two different thoughts that may or may not be helpful:
First, I feel like terrain could be adjusted to be less.. well... slippery? There are many spots on the map where what would typically be subtle slopes that an animal could, with some difficulty depending on its build, walk down from. Instead you get sort of just launched off or plummet to your doom if you're not careful. This is particularly bad in those special sections of terrain you can get your creature lodged in. It'd be nice to get some adjustments here and there on what's walkable and what's not? That and more visibility near steep obviously, nothing more embarrassing then launching yourself off a cliff cause of all the foliage.
Two, some way to restore a player's dead creature as an admin would be nice. Right now all of the creatures are more or less the same but down the line there will be more variation from one individual to another. Assuming that some of this variation such as perks, skins, etc can vary wildly from one play through to the next the ability to restore a creature would be helpful. I mostly say this thinking of the people who've lost their creatures to glitches and the like.

severe marsh
#

please do something about the annoying hills surrounding the ocean, if you are on the beach it takes 4x longer go around than simply walking up. extremely annoying and sort of ruining the gameplay

ancient plover
#

bonebreak being a death sentence like legacy is currently being addressed, and they're making it different from its infuriating old version

what about bleed though? Bleed is just like legacy, where small things bleed out all the time if they cant find somewhere high to evade their predator, and large things bleeding out is a myth as believable as an ETA. How do we fix this? I really do not know, but it goes to show that your weight = health/bloodpool system is flawed, and that artificial numbers are far more efficient for balance

what did you guys say about Pachy destroying utahs again? sure it happens more often than not but a smart utah (i would know from experience both being the utah and the pachy) can easily bleed out one with just a couple bites, and the pachy is not fast enough to do anything about that, same with carnotaurus, though carno can just finish it with impact damage anyways. Yes, pachy is getting a buff which is great, but from what I know its blood pool will still be as easy to abuse as it is now

serene sapphire
#

Stats are always the same as everyone else, well your dino stats, make it different, utah could weigh 30 less kilograms but have 10 Newtons less biteforce.

orchid folio
brave crest
#

Just a suggestion not anything serious but in the character screen maybe add a kill count , you can see your body count , how many mercs , utahs , carnos , deinos , stegos , etc you have killed , it would be cool for players to show off an impressive number like 50 or 100 utahs killed

craggy agate
#

teeny tiny quality of life suggestion for the server list: f5 as an alternative to clicking the refresh button.

solar anvil
#

What if the beipi use sound form the loon bird

brittle sluice
#

Host one of those discord stage Q&As where we can all just listen to the devs and ask questions. We want answers and need to be given a little bit of hope. This would be the perfect way because we could hear you speaking rather that reading something bland and professional

visual burrow
#

Map suggestion: cut it. There is a huge portion of the map that can't be accessed and played on, bigger than the actual playable area. Whenever we log in all of that has to be loaded in. It takes space and performance for absolutely no reason, so cut that part away. The map doesn't even need to ever be much bigger than it currently is, especially when you realize we'll probably forever stay at 100 player max servers because whenever you try to go past that the game explodes. Just cut your losses with the map and cut the unused part out, it literally serves no purpose.

ancient plover
#

Austro and Murder Turkey's skins are just TI_Perfect can't wait to see them in game.

wooden flame
#

i think later down the line u should make it so admins on unofficial servers can change where diets are found and what diets they actual have (as in they can make pachy eat sunmac and not agave) for creatures. let say im a server owner and i dont like tenos diet where it is and what they eat so ill change tenos diet to be near the beach and forests. and i dont want it to eat mountain ash lets make it eat mushrooms or oranges... same for carnivores but it would just be what they eat

night bolt
#

I love the new skins for the Theri and Austro! The Theri skin gives me such nostalgia of the old days and reminds me of a geeseTI_TheriJudgement and the Austro has such lovely patterns too it and can't wait too carry lil Austros TI_H

unkempt topaz
#

I think that you should make humans and put them into the game to make it like primal carnage extinction but a survival game. Where the humans have to survive along with the dinosaurs who need to eat other dinosaurs and eat the humans. I also think that there should be way more dinosaurs in the game.

glossy shell
#

Death sounds

ancient plover
#

** SEASONAL EVENT SKINS**

when the skin system drops it would be cool to get unique patters and colors for seasonal holidays, like for example in halloween dino skins with similar patters to the acro like jack o lanter or patters that resemble bones, and they could be locked behind some type of side quest or easter egg that will allow you to unlock it.

or they could be locked behind a seasonal wall where they will only be available on that specific holiday, and it would be up to you to keep them also passing them down to children and hoping that line stays alive, this can give those lines a type of rarity and value to the community

toxic raven
#

Small ponds on the mountains so we can live there too

astral frost
#

i think nighttime ambience needs a little bit of editing, or at least remove the bird calls!

fresh pelican
#

Please bring back wallowing.
I heard rumor it would eventually be brought back but now I'm not too sure.
The art of horror and survival is not about taking away all the option but providing the character with every available option and they still lose.

These mud pools are far and few between anyways. No Deino is going to waddle for an hour trying to get to one, especially now that since we cannot wallow except for at mud pools, 90% of the player base chooses the ye ol Legacy tactic of escape and sit to heal anyways.

If they are indeed going to come back for all watersides or if you know anything regarding it since the devs seldom read our posts, please just put the timer icon emoji and I will shut up about it forever.

ancient plover
#

Maybe a way to unlock different skin patterns? Like when you die as a dino from age theyre gonna make it so you can have different traits later or something. What about using the same or a simmilar mechanic to unlock skin patterns for different dinos? Dont have an clear idea in mind rn, but probably you could sometimes see like oh this dude's been playing stego for a long time. Also would add a small amount of more variation, but not something too crazy like in legacy where you would see pink baby trex and cheese carnos

ancient plover
#

Honestly tall grass along with fireflies would be cool

tacit cloud
#

make it so that when you press f10 it hides nametags too

high sedge
#

I just found out this dino existed. It's a lurdusaurs and its pretty underrated. It was semi aquatic, and moved underwater in rivers like a hippo. I think it'd be a perfect addition to the aquatic roster. It could be a good addition since theres not many semi aquatic herbis PogBlue

clear halo
#

Food in forests for some herbis pls TI_dryoAAA

sleek jay
#

get rid of the chinese hackers already

twilit trout
#

Do something with the vegetation file, i forgot how but its pretty simple to do it and see everyone through the map. Its like a wallhack, please fix it i'm so done with these hacking sc*ms.

dreamy bramble
#

IM TIRED OF DYING RIGHT WHEN I SPAWN. Happens every time I spawn in and its very fucking unfair.

toxic pike
#

Someone posted a suggestion earlier about possibly being able to unlock certain skin patterns for basically dinosaur veterancy, and I would like to add on to that- perhaps you can unlock certain patterns from certain diet pursuits. (Going off of the description of diets on trello, RN you are practically forced to follow your diet, but if you deviate d from your usually food and ate exclusively jungle plants like a weirdo, you'd unlock a skin pattern and when other people see it it'd be like "How'd they get that???"

short urchin
#

Tribals should be able to tip their spears and arrows to corpses of venomous dinos like troodon and dilo to make the gun toxic for a while (idk where that dinos make their venom / poison but you got the idea )

marsh swallow
#

I would love to see Lisowicia. It looks almost Semi-Aquatic, like a hippo.

granite jetty
#

it would be nice if you could group with every species i mean parasaurs and maias would run around in herds together

ancient plover
#

please dedicate some time after update 4 to making the mechanics and balance already present in the game more smooth. contrary to what utah roleplayers tell you, Update 5 is not a do or die for the game, and we can wait for it while you make sure your current game is actually working, mechanics that have been in since day one like tenos tail slam and utahs pounce have never not been buggy in some mass-noticeable way, this needs to be worked on before we add even more probably broken stuff in game

fresh pelican
#

Ptera is a lot of fun and I quite enjoy playing them.
I think something that would be very neat and also work well for things like hunting and spectating fights for possible scavenger goodies would be the ability to zoom in past or through your ptera character. Think of it like a glass floor, if you would.
Maybe you still see the wing tips flap at the edges of your screen or the toes of your feet, but being able to scroll and look at everything down below without having half of your dino's head taking up the entire screen I believe would be really awesome.
Waddia think?

west dragon
#

Anything. I’m gasping for something to be passed down and graced upon me by the lords above which are the isle devs🙏🏼

brave crest
#

Let hyspi be able to hold it tail up without pressing spacebar and jumping , like idk some sort of mating display , iirc creatures are going to have more interactivity like pachy can headbutt eachother safely or something

hollow void
#

Can we get cumulative negative effects for being in combat constantly? Its great to have the bleed and fracture systems improving, but im thinking of something that is a little bit longer lasting. A system that scars or gives a longer term debuff. Something to reflect that a dino has been killing a lot for sport and not for food.
Broken teeth or horns reduce damage.
Broken leg heals, but your not as fast as you used to be.
Something that lowers your max health by 20%.
I dont think these should be permanent of coarse. Just want constant battling to start to catch up to people who want to KOS everything they see even if they have full food and nutrients.
That way, if there is a blood thirsty Stego it starts to accumulate debuffs.

toxic pike
#

I posted about this earlier in the discussion, but just a shot at an ability for the oviraptor- I think it's tail hitbox should have an "ability" where if a predator bites down on its tail, instead of most likely instantly killing the oviraptor, instead the predator gets a mouthful of feathers- and the naked oviraptor gets a second chance to escape and retreat with his damaged feathers. It would only be a chance to avoid this danger, and then the feathers would need to take time to grow back. Not only would this be a valid defense, but it would be kinda fun to return to your oviraptor buddies with a massive egg, with fucked up feathers and patches of bald skin like "I made it guys"

I also saw the idea of Gali kicking up dust when running in a heard, which I thought sounded kinda silly- but I like the idea of Gali backwards kicking, and slinging sod and dirt, mud and sand backwards into the eyes of attackers. Not only does this make sense as a defense against predators, but if Gali is going to be an egg thief, kicking sand into a parent's eyes while they raid a nest seems useful as well. Gali has always been a silly dinosaur, and this sand kicking idea reinforces the bullying of juvenile dinosaurs by kicking/flicking sand into the eyes of dinosaur children.

astral frost
#

close the eyes when dino’s are “sleeping” :’)

sinful isle
#

Would it be possible to add an admin tool that lets admins add in-game visual markers to be able to mark out zones for events (e.g. race start/finish lines or combat zone limits ect.)

oblique sleet
#

Please give a cooldown of 5 minutes to 1-call/broadcast. People are abusing it massively.

rare needle
#

Just a small suggestions for ptera.

Buff it's dmg from 15 to 30 to make ptera a bit more capable for killing juvies.

Give ptera a increased stamina Regen rate by 10-15% and lower the stamina cost for overhaul movements like takeoff, flying and so on by 10-20%.

The last thing you could do is add a climbing mechanic to the latching ability.

pearl raft
#

Magyarosaurus makes no logical sense for the ecosystem. It couldn't survive in an Island where two horned cheetahs that run fast as a car live. And making it not tasty is soooo cheap. No need for Magy. You'd do very good replacing it for something else.

simple fern
#

I posted in here like a month ago to update faster, still no updates so update faster. Dont need a 2 week test on QA branch for simple bugs 😆

ancient plover
#

Avaceratops should be a playable creature on official servers, assuming Protoceratops has been cut from the roadmap. As an animal with a diet consisting mostly of tough plant matter like low-growing palms and cycads, it would make a welcome addition to diversifying the herbivore roster.

lavish axle
#

Hi. I don't know if is was planned or not, but would it be possible to add an option allowing us to pick a random dinosaur when starting. This randomisation would be done regardless of categories, meaning you could end up with a carnivore, herbivore or omnivore dinosaur fully randomly.

frigid tree
#

Can I say before this game turn into ark can you please fix the current issue before implementing more stuff like there about 3-4 reset a day and I been playing for like 3 days and already lost like maybe 4-5 adult dinos. I been looking at this game for about 2 year waiting to for it be updated and finally bought it because it looked a lot better but I feel this reset specially with dino lost are a big issue that are gonna drive a lot of people away from the game. There a few more issue I spotted since I'm study game design so if you want and you gonna actually read it i can se you a document with all the issue are think need to be fixed before implementing new stuff.

wintry dagger
#

Im loading servers 15 minutes straight and i still dont find 1
I restarted my game and my pc like 5 times and still no change

wheat lance
#

When nesting is released there should be a chat channel for nest invites, so if u have an utah egg and youre looking for someone to take it you go to the channel and click on your dino, and it will automatically send a message in the channel. For example "Clicks on utah Utah selected Amount of Eggs 1 : "1 Utahraptor egg available, and if someone sees that message and clicks on it the menu will ask them to confirm and then it will send a request to the utahraptor with the egg and the (parents) will be able to accept or deny.

hollow void
#

Ceratosaurus suggestions to make it into the honey badger of The Isle.

  1. Venom and poison resistance.

  2. Faster than average fracture movement.

  3. High bleed resistance.

  4. High maneuverability.

I think these would make it tough for its size without having to give it bonkers stats and speed.

ancient plover
#

^im inclined to agree due to my pfp

  1. also above average night vision TI_dondiSmile
uneven acorn
#

^

  1. Have it able to eat from the human trash dumpsters
burnt trail
#

^ going with this above but I also have some ideas of my own

High raw dmg atleast compared to carno

Slightly slower then tento

Enough hp to make a Carno reconsider his options

High stamina for an animal of its size (again with the lower speed)

Maybe a decent swim speed since it seems to prey on crocs in the concept

Please don’t overly change the roars from legacy the almost bear lizard combination it sounded like in legacy was perfect

But for the bare minimum do not make this thing the cuck it essentially was In legacy where it couldn’t do anything make this thing the ultimate survivor for solo players or small groups of friends

brave crest
#

when spinosaurus gets added , it should be able to just soul snatch a deinosuchus , since spinosaurus's main ability will be fishing and being beefy boy , I think a fully adult spinosaurus should be able to grab a 50-75% grown deinosuchus by the head and just crush it's skull , but also since spinosaurus is much taller , it would be like a salamander vs a heron , spinosaurus can keep its head out of reach while it claws and bites the deinosuchus to death , the only real advantage deino SHOULD have is in the water

wispy blaze
#

if something fits in your mouth you can eat it, what happens afterwards is your fault

toxic raven
#

At the human facilities the doors could be pushed to be open or closed (like in gta v)

whole zenith
#

Make utahs when sitting and sleeping more quiet, seeing how utahs are very squishy and have competition with the bigger and stronger carno they need to be more quiet when they run away to sit down and regain stam after pouncing something, the purring noises just give ur position away.

ancient plover
#

The Isle Steam Achievements

I understand that this may or may not be something the dev team have considered for The Isle/Evrima/The future or whatever.

But, with watching steam charts on player counts, there needs to be more pushes and ways to make the player play more.
One idea, and I presume there has been many different adaptions of the same idea in this channel, is adding [steam] achievements into the game.

What would achievements bring?

Achievements would bring, as stated before, another push to play the game- rather than just the sake of it.

We see this in games such as Sea of Thieves which utilises achievements as a way to get the player to do more when there seems to be nothing to do.

How would this work?

There are multiple ways the dev team could implement an "Achievement" system into the game.
The most simplest is by doing one task, then you get the achievement.
This seems great but it's quite simple and boring.

However, we could add onto this and make it tier based?
Eg.
Lvl 1 - Catch a fish as a ptera.
Lvl 2 - Catch 10 fish as a ptera.
Lvl 3 - Catch 50 fish as a ptera
Lvl 4 - Catch 100 fish as a ptera
Lvl 5 - Catch 500 fish as a ptera

Not every achievement has to be tiered. But adding them can definitely add more competition into doing things, more push to play and something to do with "boring" or "uninteresting" playables.

Not EVERYTHING Works

Achievements aren't easy, obviously.
You can't easily make an achievement that tells you that you "1v1ed a Carno as a Utah"- as, how would the game track that?

However, it's all up for the dev team to truly decide on that decision.

STEAM STEAM STEAM!
Just as an addition

Maybe, with the addition of Steam Achievements, could we be able to get The Isle Steam rewards that use Steam Points.

Eg. The Isle Deinosuchus Utah Wallpaper for your Profile.
Or reuse of some simple art (by Tap or Fred) of every playable.
Alongside emojis too- obviously not from this discord, with the exception of some good ones.

TL;DR

Make achievements using Steam

  • Could have a tier system to push you play even more

maybe even a The Isle Steam rewards using steam points

  • Eg. The Isle emojis for steam, profile pictures, profile wallpapers.
unique marten
south coyote
#

https://youtu.be/scAp-fncp64
this sounds like an idea for future quetz animations and possibly could help with said quetz development
quetz would have trouble getting off the ground due to being as big as a jet, so it had to use unconventional, yet smart ways to get airborne.
(edit: i just realized that ptera may have the animation shown on the GIF)
https://i.makeagif.com/media/11-02-2021/mkWEY9.gif
GIF time stamp is from 3:04 - 3:17

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orchid folio
#

If its possible please make this one of Magys Mechanics. That it can yeet some smaller creatures around

sudden ridge
#

A 'bony' protection in the neck of a Stegosaurus

This shield served as a shield for Stegosaurus, so it had more protection. In its neck, it defended it from forward attacks..

It would be more Realistic and cooler, if the stomach had a protection like this, remembering that.....this protection has skin folds, that is, it is malleable

Would you like this to be in Estego of Evrima?TI_Yay

rancid sleet
#

What if feathered animals were more quily in their young stages, like baby and juvi and from subadult they start to develop feathers (mixed skin between quily feathers and normal fluf) and at adult they got the normal look we can see for them rn, i.e how austro, beipi look in the concept art, this could also be a way to make juvies special and not just helpless fodder

rare needle
#

I noticed just now that pteras grow time, even with a perfect diet is well over an hour, so it would be nice to reduce the grow, cause over an hour is way too long for a ptera.(86mins with a perfect diet)

inner flame
#

General feedback.

Would love for some more communication from the devs, especially when there are issues with servers.

dreamy bramble
#

ik it's the servers but this may be some of the worst lag and ping problems I've ever experienced in a game

untold kraken
#

I have an idea, that is simply an idea that is probably a bad idea. But nonetheless I feel the need to see how many people actually think it is good or bad because I am a curious person.

Server Setting: Dinosaur Cooldowns

To encourage a sense of self preservation within a survival game where lives are basically infinite.
Give servers the option to toggle death cooldowns on dinosaurs.

Example: Every time you die you can't play that dinosaur for X hours. If you run out of dinosaurs to play you spawn as a fish.

plain oriole
#

If you guys do release update 4, please do not release update 5 until all of the dinosaurs are balanced, all of the mechanics (diet, pounce, bleed, charge, fractures) are functioning without gamebreaking bugs, and the game is fully optimized to allow people with Dibble PCs to play at least with 30 fps and for those who are on RTX 2070 to not tank out at 20 fps.

There are way, way too many broken mechanics, QoL issues, and balancing issues to allow the game to push any further than it is. And for Pete's sake, if you guys do fix the mechanics and balancing, leave them alone in the future unless otherwise pushed by the community, because we have all seen what you guys have done to Utah and Tenonto. They were fine last update. Why has pounce and Tenonto/Utah stats been tweaked? Now they are dogshit. Literally unplayable with carnos running around.

It really feels as if our feedback, suggestions, and concerns are not being addressed or even acknowledged by the devs and instead, you guys are doing whatever you want because it is your game. But what is a game without a loyal and functioning playerbase? It is really, really hard for players to want to stick around and keep playing a game that is barely functioning. It is one thing to have a functioning game with not very much to do because it is unfinished--but I would say a game with dozens of mechanics and playables where most, if not all are broken is worse than an unfinished game.

Whomever, whose ever job is optimizing the game, balancing dinosaur stats, and managing the functions of mechanics, please focus on those before anything else. We would rather have 5 playable dinosaurs all with with functioning mechanics than have every mechanic in the game and every playable but they're all broken.

queen meteor
brave crest
#

depending on what hyspi ate it could give its spit different attributes , chanterelle mushrooms could give hyspi spit a psychedelic affect , maybe having a shorter range but when it hits , the victim gets high off the mushroom
Things like oranges , while not in hyspi's diet , could make their spit more acidic because of the citrus fruit , putting like a reddish tint on the victims eyes because the citrus stings
and maybe something like radish root and mango make spit more chunky ,so it takes longer to wipe it off

if this were to be added i think it would also be a benefit to see the components in your spit , like you can see what affects it will do , and you can change them to fit your needs , and the server , like servers with lots of pteranodons , use psychedelic spit or citrus to impair the ptera's vision and for you to make an escape

opaque osprey
#

I just have a quick feedback and isn't much of a request, but however a question. So, after landing 2 headshot tail slams to a carno as a teno, they both ending in the fatal crash as soon as it landed the shot (I heard the hit register and then the game died). I have no idea if it crashed because the carnos had broken legs or the reason behind it. I didn't know if this was an issue for anyone else. Let me know in #general-feedback-discussion ! Ty!

ancient plover
#

I used to love this game…where did the magic go

marsh swallow
#

I agree with Imerius' idea with the map. Adding more water sources to the map. You can connect them in a way where Deino's Main can't complain about "not getting food." It would also help with nesting, as hatchlings/Juvis need water like crazy.

Also add more plant and grass in the water, It just feels like the same old river as the older map.

mint sun
#

i still think troodon should be able to make a den or borrow

crude tartan
#

i think while the map loads you should be immune to damage. im not complaining really too much cause i did want to die but i just spawned in and got rolled by 3 crocs while my character was just jittering around in a void, something like 30 seconds spawn immunity or something, i could see this being abused so maybe make it so you cant move, attack or anything, just jitter there until the map loads

neat mural
#

I don't know if you have already considered this but I figure I will suggest anyways.
Utilize the Ontogenetic Niche Shift model to expand upon the beginning and mid-game of the apex carnivores.

If you don't know what the ONS model is, here is a brief explanation. Basically, the lack of "medium" sized carnivorous theropods in the fossil record is most likely due to the fact that the juveniles/subadults of large apex carnivores were actually taking that role. Basically, they took up that niche as it wasn't being contested by the small carnivores and the larger adults were going after totally different prey.

Reasons to use it:

Makes gameplay more unique as it changes as you grow
Forces medium sized carnivores, which most carni players are probably gonna focus towards, to use their unique abilities/advantages to specialize to avoid competition from what I would assume would be a much more generalist style subadult apex.
Allows you to still make apex life hard as hell by forcing them to directly compete with mid sized carnivores while also keeping the gameplay fun. Makes reaching the apex level all the more satisfying.

I'm sure theres more that can be expanded upon using this model but I can't think of anything else at this moment

uneven acorn
#

I saw this a while ago in some art but Ovi’s RMB should be wiping away it’s footprints with it’s tail. It could be useful for it ya know. The whole egg theif role fits with this

foggy ermine
#

I have been thinking about something, since we have weight and collision in evrima how about we mix those together. I was thinking that if a big animal would run into a small one it would get knocked over. And if the weight is high enough it would be trampled. It could be something passive or a move but personally I feel as though it should be a passive thing. Cause when a stego would collide with a Carno what would normally happen? The Carno would get knocked over. Here a animation to show what I mean (credits to Arvid bor for the animation)

glacial rock
#

Devs, I honestly do not know what your plan is with this game but what you are doing right now is just not it. Feels like you're trying to push it and develop it as fast as possible while not properly finishing 70% of the stuff in the game.

Ever since the latest Evrima patch you lose your dinosaurs randomly when you log off, and there are no fish spawning in the rivers. These bugs have made the game significantly less fun, sometimes even unplayable. Right now it seems like QA is the only version of the game that exists to you, which is sad, because many people would rather play on the live Evrima servers where there is no unfun diet system, no fatal errors, no unfinished mechanics and other bugs. Please fix the game breaking bugs in the game, it has been literal months.

At this point it really looks like you're just straight up refusing to do anything to live Evrima servers until the next patch releases. Why? Are you trying to encourage more people to play on QA? This is not the way to do it. You're just dividing the playerbase for no reason. You have fixed the dinos being lost bug on QA, so why cant you do the same on Evrima with a hotfix? It really seems like you just straight up choose to ignore bugs that are making the Evrima branch (live version of the game btw) borderline unplayable.

I feel like devs hardly (if ever) read anything in this channel, but my point is that you should make the live version of the game at least somewhat finshed before experimenting with brand new systems on QA, especially when it's such game breaking and seemingly easy to fix bugs.
We would much rather have a finished game with less mechanics than an unfinished game with more mechanics and dinosaurs.

glacial shell
#

This is simply a universally beneficial suggestion that will drastically reduce arbitrary player confusion if the current dietary system is to remain:

Color the foods in your character menu in correspondence with which nutrient they provide.

I cannot understand why this wasn't in the very first iteration of the system.

night ivy
#

Remove the weird death trap holes within the environment

From a first glance this could be a more immersive player experience but having to sit and starve/dehydrate or spam 1 call until someone risks themselves dying just to kill you isn't fun for the players. Feels like time needs to be wasted to start a new dino. This will end up with players simply playing a different server to cut time should no answer present itself. OR maybe even fixing the borders/boxes of the terrain involved. Currently I am jumping way higher than the ledge I'm trying to jump on but I am falling next to it as if it has no border to jump on. Super discouraging, third Pachy I've lost to this issue and getting kind of bored of trying to grow over and over despite being able to survive the diet/growth system as well as a server packed with players. I imagine plenty of players feel the same.

frigid tree
# untold kraken I have an idea, that is simply an idea that is probably a bad idea. But nonethel...

Think is not a bad idea to control the dino spawns, but I think instead of cooldown they should do a point system where every dino cost a different amount of points and some actions add points and other take a away point . For example you can have 2 or 3 starter dinos that are free and you get points for growing, eating, killing, being around growing babies of the same species and nesting, but if you canni kill you lose points or if you are a carnivore and spend too much time next to different species of carnivore you lose points. This wont only control the type of species in the map but also reward player for acting in a more realistic way and punishing for "cheating". Every time you spawn you need to paid a certain amount of points balanced to the dino power and popularity, making more attractive dinos more of a grind and rare appearance. Also balances out because more expensive dinos will have an easier time getting points so if you die the grind wasn't for anything. You can maybe use the same points to buy color pallets and scar or patterns for the different dinos. I think it would give the game a bigger purpose to have collectibles and unlockable stetics.

supple fulcrum
#

For these phase 2 map posts maybe show us other biomes that are confirmed but not in instead of these aquatic ones which feel pretty much the same

For example I would really love to see redwoods concepts as we know that area will be coming at some point in closer updates

fresh pelican
#

We still have six whole numbers to work with in regards to the calls. I would love to see more calls being used as well as perhaps having 2 different calls depending on if you hold or tap?
Perhaps hold 1 for normal 1 call and tap 1 for emergency 1 call?
Theres a lot we could do with the current availability and options.
Being able to make our dino puppets more life like would be a lot of fun.

solar bridge
#

Focus on releasing dinos to the game and not the pretty environment. Sure the environment is pretty and I want it improved but being stuck with the same small roster kept in one tiny area is boring. I get that you wanna make the map pretty and you're trying to push mechanics but when the game is all mechanics with very few creatures it gets super boring. Sure when nesting comes out it might be more fun but right now especially in the QA everyone hangs out in the same area and those that wanna explore never bump into anyone else. I think players should be forced to more areas by having a larger roster to play. But that's just my opnion

chrome rivet
#

All I'm saying is this is like the 3rd river concept we've gotten over the past year or two and we yet to see anything more done with it. Not saying it should be rushed out, but it just doesnt provide anything new or interesting

hollow void
#

Idea for Environmental and terrain effects on dinos.

Environmentally specialized dinos would receive a bonus to movement, OR would not receive a penalty to movement when traveling in their preferred terrain.

Wetlands, bogs, marshes, moores, etc.
Could reduce the movement speed or maneuverability of dinos who are not adapted. Effectively rebalancing the power dynamic in that region. e.g. Allo can run down and kill Baryonyx in the plains, but Bary can get away from or potentially kill Allo in the marshlands (just hypothetical example). This would give an environment that the Spinosauridae and some of the Hadrosauroidea could have an advantage in, that wasn't the deep water with the Deinosuchus.

Mountain adapted dinos could have rapid ascent and safe decent on slopes. Pursuing preditors would easily fall behind or break a leg if they chose not to disengage.

ancient plover
#

Phenotypic plasticity for various creatures could be implemented.
In a nutshell, some creatures may have adult size determined by the quantity of food in their environment (or rather, the quantity of food they eat). Most early dinosaurs as well as other animals exhibit this (e.g. humans, which is why people with more diverse diets can grow taller and healthier than those with poorer diets). It's not like the current diet system, as individuals of the same age (even adults) can have vastly different sizes.
https://media.discordapp.net/attachments/855527844670865438/905709401967583242/unknown.png

lament chasm
#

when Cera is released, give it a rash and wild eating animation, with a lot of blood spilling from it's mouth, somewhat like Velo's eating animation from Legacy

naive vector
#

There is one call I would like to see be added in the game and that is lets say if you hold 3 (threaten) you make a growl sound to ward other dino's off but not threaten to kill them. Just a passive aggressive way to say go away

vivid mesa
#

If you guys end up doing seasons or bad weather, having really bad fog in the morning hours would be crazy. It’ll keep you on edge since you don’t know what’s around you. Imagine having terrible fog around the swamps and populated forest areas. Terrifying.

ancient plover
#

Please for the love of god, I beg with everything I have- fix the god damn issue with coconuts being THE RAREST THING IN THE GAME. And the issue of the water ripples with deinos. It feels I can be at the bottom of the lake in the center- and still make ripples on the surface. You have completely destroyed the possibility of pachy getting a perfect diet and completely destroyed deinos niche as an ambush predator underwater- AS IT STILL CANT HOLD ITS BREATH FOR MORE THAN A MINUTE. For Christ’s sake make the game fun again for these two dinosaurs. At this point it feels like your purposefully screwing them over in these two ways

inner flame
#

Come on devs - communication! Hire someone to keep the community updated on why servers are down and for how long. Leaving us completely in the dark isn't doing you any favors. I like The Isle, but the lack of communication surrounding downtime ect is really starting to affect my interest and support.

So please please be more open about what's going on.

upbeat wind
#

Its not really possible to enjoy this Game right now. Neither official Servers (public branch) nor the QA servers are working properly. I mean i am fine with Bugs and other things, because this Game is already great. But the servers are down so often. Its just not possible to play without getting annoyed after a while. Not many people have the persistence to keep playing with this Server situation. They will look out for other Games and maybe never come back. And this will just lead to a smaller Playerbase. At least the Official Servers (public branch) should be online always. Please let us at least know whats going on. Why are the servers down so often? Thank you very much! Your Game is great.

ancient plover
#

Ok because my feedback post got deleted without letting me know why I'm going to post it again.

Fix your hosting system. Isle is the only game I have played with such horrible server issues. They crash constantly and seemingly without reason. It has been this way since legacy. To my knowledge the queue system is broken, and so is the server search. How am I going to provide feedback about the game when I cannot even get into a server? It's infuriating, especially when you try to grow something big and the server just ends up crashing over and over. You wanted a fresh start with the recode, but it feels like you're really neglecting some of these core issues with your game and focusing on things not nearly as important.

chrome anchor
#

Regarding Diets vs the "Meat is Meat" argument:

Some people want to argue "Carni's should get nutrients from anything they eat" because allegedly ALL predators in the wild can & will eat any meat they kill or scavenge in the wild & get noticeable nutritional benefit out of it. That's largely untrue, & I think forcing carni's to have "preferred prey" is not only a good thing but realistic.

Polar Bears starve if they can't eat seals. They lose more calories hunting alternate prey like deer, birds, & other animals than they gain from the kill

Baleen (Gray & Blue) Whales starve without krill, shrimp, & other microscopic critters. They don't start switching to eating sharks, dolphins, seals, birds, or smaller whales instead when their other food runs out, even though they could swallow them

Orcas on the west coast starve without chinook salmon

Sea Lions starve without sardines & anchovies because other "substitute" fish species don't give them enough fat & nutrients even if there's plenty of other fish, & also causes infertility

Canadian Lynx starve in the absence of snowshoe hares because they can't adapt to hunting & eating other species of small animals even if they're abundant

Narwhals starve if they don't have breathing holes where they can deep dive for arctic cod & Greenland halibut even if other fish species are available

Harpy Eagles starve without sloths & monkeys to hunt

Wild cheetahs that have to change to non-preferred prey become 10x less fertile because they can't meet their nutritional needs on "alternate" prey sources

Same with Giant Pandas & bamboo, Manatees & sea grass, or Koala's & eucalyptus

Just to name a few off a quick google search.

Nobody is asking for carnivores to starve dead or become infertile if they can't get a perfect diet. But no, carnis should not get rewarded nutrients no matter what they eat just because "meat is meat". Forcing carni's to hunt specific prey is just fine & NOT UNREALISTIC.

toxic pike
#

I enjoy the new mechanic ideas in the game, and I especially want to see perks and elders make it into the game sooner than later- perks just seem like that reason to move forward past getting to adult and battle royaleing eachother- BUT I feel post update 6/7 we should get a playable heavy update instead of a mechanic Heavy one. Out of all the people I've asked about evrima, the #1 turn off is a lack of variety and the #2 is lack of nesting (for now)

worldly bay
#

Ive given up on this game, the magic that The Isle had feels dead to me. There is no horror in this game, nothing is scary, the ambient sounds dont freak me out . The large apex croc deinosuchus isnt even scary people play dodge the deinosuchus lunge for fun . Wheres the huge loud thunderous footsteps of massive carnivores I used to dread from the inner being of my soul. The horrifying screeches of night time carnivores. Wheres the magic?

haughty river
#

various rain levels:

  1. drizzle: it just exists does not give problems with the sense of smell but gives you some water passively.
  2. light rain: The smell radar goes down a bit but you can still smell everything but blood.
  3. normal rain: that of legacy.
  4. heavy rain the water rises quickly in a passive way, and the water of the rivers rises also giving the possibility that puddles are created, little note: the puddles disappear if they are drunk too much while it is not raining.
  5. Storm: All of the things that heavy rain does but they're amplified, the fruits fall more often and if you are on a tree you risk falling.
white bear
#

A random nitpick, but I really miss how Utahs used to hold themselves idle animation-wise in legacy compared to evrima. Evrima's idle animation for Utah feels so fidgety to me, and it feels like it's constantly holding it's head really high to seem big when it just makes them look like oversized bald chickens twiddling their gremlin hands. In general many of the recent theropod idle animations in evrima have felt very fidgety and hold their heads extremely high for an idle animation.

gritty lily
#

Tracking weapon for humans, you launch these at a dinosaur (head or body area only since other areas wouldn’t have much of an effect.) you can track a dinosaur wherever it goes until you or the dinosaur dies, however you need 2 parts for this weapon, 1 a tablet, used to view the map and the creature (a red dot) and the 2nd part is the actual gun, however would only have 1 shot in it and be very rare to find, knowing how useful it would be.

fresh pelican
#

Massive underground tunnels big enough for a car or two and certainly a rex to wander through like how we see in the cover art here.
I think with enough random objects at the sides it would make for a fun way for not only small and big dinos but humans to navigate through too.
Place some rooms/small hallways here or there so people/dinos can hide if need be so its not just a straight shot up or down.
Perhaps theres also some holes in the ground where a human or small dino could accidently fall into here due to the manhole being uncovered?
Dunno, but I thought it would be pretty neat and give the map more dimension and layers.

ancient plover
radiant oar
#

Not sure if this is possible anymore, and i know the focus is mostly on evrima now. However for those of us waiting for evrima to be playable and who are making do with legacy... it would be great for us to have a new map to play on or just an old one changed up a bit. i have no clue if it is feasible but if there are some old maps from legacy that could be released for players to enjoy i say why not? let them have fun on it while we await evrima. 🙂 having just thenwaw or v3 to play on is getting very stale and players are leaving the game in droves currently.

I mean you devs bothered to go back and mess with the lighting on legacy, so if its possible please consider giving us a few new map options or tweak the old map to make it feel fresh again.

ancient plover
#

I feel like this has been said before, but the ability to colaboratively drag something that's too heavy for a single person to drag, assuming that the sum of the draggers exceeds the weight of the body of course

simple sorrel
#

To avoid body camping for herbivores: Make it so that bugs and insects start appearing on corpses. If herbis stay too long the bugs may start slowly giving debuffs to them. If they decide to stay even longer, their health starts draining, almost like when out of food/water.

wooden flame
#

saw something about pumpkins coming to the game and personally i think they should give you more than one nutrient also pumpkins can get really big (like weirdly big) so maybe they would slowly grow and spread in the area they were spawned in

queen pawn
#

Noticed the wounds dinos get when they get damaged, it would be very cool to see some of it turn into scars and maybe have a broken spike/horn on a stego or carno after battling tough fights, to kind of show how long you have survived.

compact relic
#

heres the best idea, gather all the best feedback, put your heads down and work.

native vine
#

I didn't know it was supposed to go here so sorry for posting it again. My idea was dodo bird?

hushed imp
#

Sandbox mode.

sinful cave
#

Is it wrong that i think that juvie sucho 3 call fits the troodon https://vulnona.com/game/the_isle/se/

The Isle's data

You can listen roar/sniff/footsteps of dinos of The Isle.■The Isleの恐竜たちの咆哮、匂いを嗅ぐ時の音、足音を収録しています。

prime topaz
#

.... I know it's going to be super hard, because the new maps are detailed and beautiful, and wonderful, but.... Is there a way that devs can work on removing some of those death traps that are called rock holes? I mean, there's just so many little places between large rocks that a baby dino, Ptera, raptor or otherwise, can fall into, and if they do, well. Game over. No point playing, you literally are stuck, and anybody who comes trying to kill you and eat your body are just going to get stuck too. It's frustrating, especially when I'd rather just kill my dino quickly and starve over rather then wait, bored out of my mind, for it to finally starve.....

upbeat wind
#

Seriously, give more people the Power to restart your servers. They crash so often. I have never seen something like this before. And then it takes hours until they get restarted or there will be just another server restarted and we have to grow again. right now in Evrima Public Branch and QA there are 0 EU servers online. how can that happen? Please give more people the power to restart your servers, or just fix the server crashs. This is a huge issue right now that is annoying for the whole playerbase in EU. Two of my friends already left the game because they were so pissed off. - I know you can do it! You are great devs! Thank you alot.

ancient plover
#

A big ass lake so u have more chance surviving as a deino compared to rivers where it's thin and they can just go 1 direction

EDIT: Can you guys actually speed up the updates? it has been like 5 - 6 months? maybe more? all i know is this update def slower than update 3 if not feel free to correct me

wispy pelican
#

Updates for this game is coming in slow... painfully slow...

brave crest
#

Reposting my thoughts #general-feedback message

depending on what hyspi ate it could give its spit different attributes , chanterelle mushrooms could give hyspi spit a psychedelic affect , maybe having a shorter range but when it hits , the victim gets high off the mushroom
Things like oranges , while not in hyspi's diet , could make their spit more acidic because of the citrus fruit , putting like a reddish tint on the victims eyes because the citrus stings
and maybe something like radish root and mango make spit more chunky ,so it takes longer to wipe it off

if this were to be added i think it would also be a benefit to see the components in your spit , like you can see what affects it will do , and you can change them to fit your needs , and the server , like servers with lots of pteranodons , use psychedelic spit or citrus to impair the ptera's vision and for you to make an escape

severe marsh
#

I would like to make a suggestion not to add humans (yet). Part of what made the Isle so fun aside from playing with great friends and being a dino is the unpredicatbility. If you’re a utah hiding in a bush in legacy, and heard large stomps you would never know what it was. Was it an allo? carno? giga? para? And when you’re finally confronted you would have to act depending on the sort of dinosaur wanting to eat you (or not). What I’m trying to tell you is that the guessing game and different outcomes of different dinos trying to eat you is what made it fun.

However, with Evrima largely focusing on making every dino unique (which isn’t necessarily a bad thing) the dev team is overlooking that dinos can be unique even in forms of speed and health. All dinos doesn’t have to have unique abilites, twö dinos are allowed to have similar abilited I would expect, and we surely don’t need humans. Because that is what’s hindeing the pumping of a steady stream of dinos which is just one of the fundamentals that Evrima needs to be as fun and exciting as legacy.

TLDR: stop focusing on adding unecessary things and give us more dinos to make evrima better

rare lark
#

man seriously in starting to think fuck this game. how in the hell down a 50% stego one shot a pack of full grown carnos?

alpine glacier
#

Trees, rocks and other environmental obstacles should have more impact.

Carnos charging in to trees/tall rocks should be staggered or stunned. Maybe running full speed in to these should stagger dinos in general.

Attacks (most notably tail swings, at the moment) shouldn’t go through trees, the attack force should be lowered or negated completely depending on the obstacle it hits.

Trample damage should register for animals scraping smaller grapplers/pouncers against trees and rocks, and for squishing small dinos against hard surfaces in general. (When trample is in)

mystic tapir
#

I think it should be split into two games, legacy for more community/original gameplay and evrima for more realistic gameplay and more mechanics. This would also allow people too easily have both versions to swap between

scarlet igloo
#

What if u like could be able to dodge an attack if u press a button, I´ll call it dodge button , which either negates the dmg or reduces dmg, so like for example a utah dodges a stegos swipe in the perfect moment and gets as much dmg as if it hits its tail or smth. like that. What if some could even "parry" an attack? Like just imagine a trike parrying idk any attack that fits in here with its horns. Also I really think there should be like a "Playable-tab" in the menu where every species gets kinda show cased like this: Adding onto this what if each playable was sorted into a class. So like smalls for example all have a small dodge which takes a little stam and the more weigh they have the more stam and the less further the dodge goes. And for some they could do this kind of dodge button thing mentioned above maybe even resulting in a counter attack, like a utah swoops under the stegos tail and does a little scratch with its claws on its tail while running away. Mediums have a more brutal "passive" like a grab or knock with their head/limbs etc. And then they could use a throat finisher if the target has reached a certain hp threshold. I´ve got no idea for apexes tbh. Tell what u think about this kind of class system and the class abilities. I know each species already has specific attacks giving it a certain playstyle but I just really thought it´d be cool to have like more options in fights, the game shouldn´t turn like into a MOBA with this but yea just thought it´d be cool to mention. (yes I´m a zed main btw. don´t blame me TI_Troll )

soft isle
#

Make austroraptor less cartoonish. I understand wanting it to be a bit emphasized on its lifestyle, but the feather styling and eye flaps and such should be enough, you dont need to warp it so badly. Austroraptor has been around in the isle for so long it would be terrible to see its model come out looking like austro swapped places with its reflection in some carnival funhouse mirror. even an inbetween would be nice, just make austroraptor an austro again
Note- I am not saying the current artwork is bad. the cartoonish nature does express the creatures lifestyle and general ideas for it, but the model itself should follow a more grounded look rather than being this stretched heron-osarus.
below is a comparison between concept art and skeletally accurate proportions, keeping the quirks and everything intact.

ancient plover
#

It's really sad how long this update gonna take before it releases and i think this is way longer than update 3 before correct me if i'm wrong

late arrow
#

for consistency sake I recommend finishing of what you put in the road map then after that you can work on other things like the humans

quaint saffron
#

Cool Idea I had for Deinocheirus, It could pull down thinner tree branches (if close enough to the ground obviously) With it's claws. It DEFINITELY seems big and strong enough xD Adding on, fruit for it's diet like Pond apples that grow commonly in swamps could be a thing for it to pull down as it wades through shallow water.

marsh swallow
#

It would be cool option to add scars, missing plates, etc.

upbeat wind
#

Improve Server stability to avoid crashes 🙂

blissful wyvern
#

That could be cool to have the ability to choose whether directions are reversed or not when the character is facing the camera.

For example, controlling the Ptera and make circles is really uncomfortable because of that ...

crystal sierra
#

It would be amazing if more then one person could have the ability to restart the servers

cold cipher
#

I have an idea but its a long one so be prepared. How about a challenging system where there (could be) one alpha if more then one (ex) Utah were in a pack. U could fight for the alpha title ''maybe mating rights or smt equal to that'' if u 3 called an alpha and he 3 called back u would start a challenge mode, a timed fight for lets say 1.5 mins in an area that u could not escape unless someone 4 called or hurt the other enough to win the battle (ex, down to 50% of the starting hp) and no one / nothing could hurt u during the challenge except ofc the challenger, and to forbid cheating off most kinds u cant eat or drink during the challenge only fight while ur hunger/ and dehydration becomes worse. Alpha could gain some speed or attack boost to boot, to encourage people fighting for it. And having a 10-20 mins time until and alpha could be challenged again. Just a thought, but do consider. All as a far future suggestion.

wispy pelican
#

Please add more water spots around the island and in more remote locations so players can roam around further from the rivers due to constant thrist. It also makes for good nesting spots once that comes out.

uneven acorn
#

^Add a pond/lake beside port, it’s not finished rn but a bunch of players will want to hang there once humans are added (hype) It’s just such a cool place and I’d really like to visit with something other than ptera

pliant rapids
#

More communication when servers are down ( RIP EU, feels like brexit all over again) They've been down ALL day especially on the QA and nobody (devs) has said why, or when they'll be back and some people are less patient than others and will result to spamming admins (even though they can't do anything server side)

sly heath
#

I have the feeling that nothing is coming up at the moment. You don't give a sign of life from you and I absolutely shit sitting in the dark like the rest of the community.
Everyone is waiting longingly for news and updates of the game but somehow nothing happens ...

Even the roadmap is actually obsolete or out of date, because you've probably changed something.

I had read through the long post from RyK and I really have to agree ...

The Isle has potential but it is disappearing more and more. Now around 2 years when I started and the game is still in its very beginning.

Performance problems up to dsyncs and more ...

Now should people come who just run stupid? Why ? First take care of the bugs, dsyncs, etc.

Take all the QA players on and go through all the problems one by one.

Sorry if I say that but you lose more and more players ... even me who is now just frustrated. I really enjoyed streaming the game too.

Not meant badly but the truth.

I hope you can still get around the corner and the game will be a hit.

dreamy bramble
#

Evrima is really really bad. The entirety servers are full of extremely toxic players, spawn campers, sport killing/random acts of cannibalism, broken AI you can't run from, lack of food around the whole map, literally one hotspot in the whole game, lack of info about future evrima, and everything is a damn secret, etc. I can name a lot more. In my eyes Evrima is so much more broken, and has so many more problems than legacy. Probably gonna reinstall that for the next 2 years. I mean Evrima has been out for over a year now and this is all that's happened.

minor surge
#

Is the update gonna fix the glitch when you login your just dead the last 6 times I’ve been playing I’ve been dead

merry pasture
#

Since you're going for a more rhino-like perspective on Anky, you should at least take a look at how nimble, quick and agile the baby rhino is (probably for their lack of heavy armoring on the back to limit their movements), in comparison to their adult counterparts who are slower and have less stamina than the youngling:
https://youtu.be/RfmWcJY4II4

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Chaarge! This baby rhino clearly thinks he's bigger than he is - as he was caught on camera making an adorable attempt to charge a...

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quaint saffron
#

About the Anky, Whats with the dip in it's back? I like the arch-back anky look. rhino likeness is great, keep that, but the execution wasn't perfect

edgy ether
#

Fix utah wrists.

blissful wyvern
#

It could be nice to have the "map loading tales" reduced ..... I know nothing about it but maybe they could be divided or tweaked so they generate less stutters

pure igloo
#

Get we please get the ripple effect for the Deino (when they're under water) hotfixed ASAP. It's crippling the deino's ability to hunt anything but the stupidest of prey and makes getting nutrients once you get to above 70% extremely hard. It's should be top priority tbh.

upbeat wind
#

I would like to have Servers we can play on 🙂

steel bobcat
blissful needle
#

Please just release bug fixes when you know they work. Dont wait for more content to add as well. Most players are leaving because of the bugs, and the longer you wait the more people will leave because of them. Even if somethings gone wrong and you cant release one yet, tell us that. We understand that bugfixing takes time, but waiting to release a bugfix so that theres more in it when its already finished is a bad plan. Even if its just one bug fixed per patch, if they come out every few days we'll feel a lot better than a big bugfix every 3 months

idle oar
#

You can't know what is wrong with your game if you don't play it yourself.

hallow stone
#

Ptera should be able to regain stamina slowly by latching onto a rock wall or tree. This doesn’t make them completely unreachable, as they still have to come down in order to eat and drink.

empty sierra
#

this game drains out like Butter on to much bread.. please just release the update, i need some content integrated for all servers.. im not the only one who desperatly needs this to continue with this game. Expected the release in late august and now we are here 3 months later. Bug fixing (safelogg function) still not integrated..

cold hare
#

Small non essential foods/events that would only appear at certain times of day.
Like fish jumping over waterfalls during mornings, frogs only spawn at night. Chickens appear in small groups at midday. Stuff like that.
(Not saying they should despawn after that specific time, but they would be more common at that specific time)
Might be interesting to see how certain players would take advantage of that. Like setting up camp as a carno waiting for an Austro to have its morning fish.

grim niche
#

Friend's very first impression of this game was getting stuck in the water and being unable to get out of the water. 10/10 fix this
Also, fix your spawning system. I shouldn't spawn in and IMMEDIATELY be harassed by another player. And I do mean the second I spawned and opened my character menu I was attacked

unique marten
# steel bobcat make evrima have a lot of dinos even if they fit the same niche. edit: why does ...

Don’t do this. If this does happen the game is going to feel like it has no atmosphere or ecosystem to it and will just devolve into PoT with growth. It’s already being stretched enough with 4 apex theropods. No more dinosaurs should be added to the roster, well maybe except for some more aboral, semi-aquatics and coastal. Other than that more Pterosaurs and other Reptiles could be expanded.

stark bloom
# sly heath I have the feeling that nothing is coming up at the moment. You don't give a sig...

I completely agree with this and everything RyK said. This game use to be my most favorite, but now it's obsolete. We all understand good things take time, but there is no excuse for the bullshit we've dealt with the past 4 months. The lack of communication with your community is concerning, and I am starting to wonder if a lot of us should consider moving on from The Isle. Regardless, I will always try to support you and hope your game makes it through this. Much love. ❤️

ancient plover
#

Cool idea for the scent system. Since they have clearly illustrated that there will be weather in the game, some of that weather could effect how we smell things as a whole. For instance on a very or extremely windy day, the actual location of food/water could be pushed to different locations due to the wind carrying the smell in all kinds of directions. Of course they'd have to change the system so it more like a trail to follow rather then a marker, so it could be more realistic and fit this concept. What do you guys think?

marsh swallow
#

Add more water sources, It crazy that 99% of the water sources is in the middle of the map. Especially along the beach. As thirst seems to go down faster then hungry. with diets. This will help with getting people to move move around the map. Even as a Ptera, there no good reason to fly around the map if my diet is in the water.

queen meteor
#

theres no evidence to back this up besides some modern goat species, and i..... wouldnt mind 👀

quaint saffron
orchid folio
#

Tbh V3 was a way better map than spiro. They only problem was that it was to big for the amount of players. The map was otherwise pretty good and nice

cold hare
#

allowing some juvies to jump, like carno/cerato/allo.

while they are under 50% they can do a small hop, can help get out of stuck places or get onto short rocks.
other animals like apexes would only be able to hop while under 25% or something. it seems like it would be something they would be able to do.

steady patrol
#

Makes the weather like Forza Horizon 5 looks good

hollow void
#

Firearms and humans.

When you introduce humans and eventually firearms to the game, can they be implemented in a realistic manner?

Video games often fail to represent how difficult it is for a person to move quickly with the heavier weapon systems. 50cal rifles and GPMGs are awesome, but they are difficult for even elite soldiers to maneuver with.

Silincers/sound suppressors are grossly misrepresented in movies and video games. Most silencers are not even hearing safe to use. They require hearing protection so that you dont damage your ears. There are few exceptions, but those still require the use heavly reduced power ammunition. Even with this they are not silent.

bitter trellis
#

The more a corpse of reasonable size is eaten, the lighter it should get, and be able to be picked up afterward.

ancient plover
# sly heath I have the feeling that nothing is coming up at the moment. You don't give a sig...

I believe this is urgent feedback...

From January the 27th to April the 30th (Jan 28th - May 1st for Europeans, Asians, and Australians) Evrima's Public Branch was totally abandoned for the sake of Update 3's Stress Test. We had to wait until Update 3 official release to get hit desynchronization and random crashes and disconnects to get fixed, issues that made the public branch unviable to play as a survival game.

It's now been 90 days since Update 3.8 (Patch 0.7.111.31) as it was released on Wednesday August 11th for American timezones, a patch that only brought back desync, crashes, optimization issues and the logout bug that makes playing survival (the only current gamemode) meaningless as progress isn't saved. Everything is pointing out and indicating that the Mechanic Test branch (which was several times highlighted to not be a Stress Test) is going to last probably many, many more weeks.

Until now, out of 313 days of 2021 (November 9th 2021), Evrima's Public Branch has been an unviable game to play for 241 days (and counting). This is mindblowing. The proportions are just mental. 77% of the year has Evrima's public branch been unplayable.

There needs to be a change, urgently. The Trello Board has been overhauled THREE TIMES already. I'm not a game developer and I don't have the experience to tell anybody how to develop a game nor do I pretend to do so, but this evidence is pointing out that these Updates are clearly too big for the team to handle in a rational amount of time.

Thanks to @limber sphinx for the document recording Evrima's patches and dates. You can retrieve it from: https://docs.google.com/spreadsheets/d/1zdbstdC948PcoUd2mWBs2O7KrPi3rvl0Aa24TgJP00c/edit#gid=0

orchid folio
#

You should add region 2 on spiro and just update it quickly and then make it the only playable area. This would give us a really nice map, while they can work on the rest without stress

alpine glacier
#

For animals unable to jump, and maybe also the ones who can jump because some of them have a trash tier hop, give us a ‘careful step’ movement stance (similar to crouch and walk toggle) that still allows sprint but slows speed by maybe 20-30% and lets dinos highstep or vault over obstacles low enough to do so (like carno stepping over a fallen log that is usually an obstacle). Maybe animals designed to live in forests/jungles have their speed lowered notably less than plains animals, setting them apart more.

For example a carno would be slowed by 35% while in this stance but a magy would only be slowed by 10%, and some animals like megalania and tenonto could vault better because they are quadrupeds.

lone plank
#

There should be more lakes on the map and 1 or 2 lakes with tall grass in water.

pallid charm
#

Adding a weather feature where this idea, when it rains some places of the maps fills with water causing them to flood making it like a swampland and over time it goes back to the regular land, ergo having more places to drink water from instead of going into one place, causing people to move around in search of water.

steel bobcat
#

dont make every herbivore be able to run from it cannot fight and fight from what it cannot run from, this causes carnivores kill other carnivores

toxic raven
#

Guys stop suggesting stuff it doesnt matter devs will add into the game what they want and even they struggle with the bugs

ancient plover
#

Hey can the devs change the settings for controller players so u can edit how fast your camera sensitivity is n the camera turn speed also

covert hornet
#

^ Just the ability to disable in game controller, in order to use 3rd party software for it as they keybinds clash and you end up with one button doing two things

ancient plover
#

Is creating some form of reward system in the mix? Like allowing us to earn skins (with the future skin system) providing the player with something to work towards. Albinism and Melanism too maybe?

haughty river
#

Growing in the isle is a bit poor as you just have to wait until you become an adult to be able to do something, evrima has certainly helped by adding mud to mask your smell or putting some plants where you can hide so it's definitely a step up from legacy, so as a finishing touch to make the whole game interesting and not just when you are an adult I want to propose to add some special abilities only for juveniles and hatchlings now I don't mean to make them faster or something like that I mean like:
Komodo dragon hatchlings can climb trees much better than adults so it can be said that utah juveniles can climb better than adults. (I say very quickly that I remember a message in which one of you said that for adults more than climbing it will be rushing up a tree).
And other stuff like that, you've done stuff like that before like the legacy subrex which is faster than adults so you can do stuff like that.

unreal seal
#

add a FUCKING suicide button you get stuck way to many fucking times in this game

sweet ermine
#

would like to see the ptera be able to climb up trees and cliffs once planted. consumes little energy because they are technically light in weight(orelse they couldnt fly, even the bigger species). the ptera should have the capability to slowly regain stam when clung to a tree or cliff. not right to have to land on the ground in danger to regain stam. sure if you want the stam more quickly but still....

bitter dew
#

For Evrima, I think microraptors would be an interesting add to keep the pteranodons company down the line! They could be able to glide between and hide in trees and cliffs with short bouts of powered flight, hunting small rodents, fishing, and scavenging off others’ kills. Tiny, but sneaky — irl they were around the size of a pigeon. I’d love to a see a whole group of players swarming and being pests.

Just a random thought! Love y’all’s work here, good luck with dev!

burnt trail
#

Bodies need higher food values I swear some of the corpses can go away within seconds and still not fill you up especially stuff like tento

scarlet igloo
#

Utah NEEDS a feathered tail like this and feathers, skinny lizard looks bad tbh. (Not my picture btw)

wispy pelican
#

Its been allmost 6 month since last major update. Wasnt the main point of the roadmap change to avoid this?

livid nimbus
#

I have a suggestion for the game for the futur. I had in my mind for some time now and which came back to me after Marc Zuckerberg's lecture on the metaverse.
With the arrival of all a series of technologies, such as the miniaturization of PCs, VR headsets, 5G, Unreal Engine 5, cryptocurrencies, as if the internet was becoming more and more cramped in 2D, it therefore appears that the metaver (s) are set to become a "reality" in the years to come.
And the Isle game has a playing card.
There may be technical constraints that prevent integrating VR into the game without affecting the quality of the gameplay. However, it might be interesting to integrate a kind of spectator mode in VR to watch the game without intervening like a ghost mode. This would make it possible not to alter the game while giving a sort of jurassik park safari aspect that is quite impressive to see on a human scale.

blissful needle
#

This is my suggestion for how to fix plants not being spread out enough or being empty without being super complicated.

-Divide the map into smallish squares
-5-10% of the squares have to have a plant in them
-A square is selected completely randomly when a plant is going to be placed
-A random plant is picked from the ones possible in the selected area and then placed.
-Once a plant is completely eaten, after 5 minutes a new random square and plant is selected and placed.

This would prevent the clustering we have with plants right now, and would also solve the problem of no coconuts or other plants because the plants are placed again full once eaten.

For this to work water has to be placed in more out of the way areas, otherwise the plants would just be pushed to the edge of the map because people will dehydrate before getting to them

deft sonnet
#

Quick little suggestion
so I know that you guys added an anti cheat and all that jazz but lets be real here, people are going to find ways around, it they always do.
And, the way that The Isle works you can't tell who the player is, which poses a small problem when your trying to track a hacker down to ban them.
so my idea was this, why not add a battle log screen similar to the one in Rust.
Let me explain how it would work, in Rust if you are shot by someone it is added to the combat log window which any player can access, if the shot is a headshot is also specifies it, so it is easy to tell if someone is using an aimbot.
it also tells you the username of the player that is shooting you so that it is easier to report them. so there that's all I really have to say. Thanks for reading. TI_Excite

median canyon
#

I've said it before, and I'm saying it again. Humans releasing this year is a bad idea
The amount of people who might be interested in The Isle once humans are in is fairly large. Some people are less interested in the more "gimmicky" side of dinosaur gameplay, but a survival horror with dinosaurs similar to The Forest? Might be right up their alley.
I like that humans are being worked on, it's better to get this ball rolling sooner than later. But please, don't rush them out this year. This game gets enough shit for being a walking simulator as is, and your plan for them is to release them without any mechanics, only being able to move? Why release them at all at that rate?

Let QA handle this one, get basic functionality in like their basic looting gameplay loop, some basic equipment, a few different weapons, some basic structure interaction, and THEN let us sink our teeth into them when they're ready. Nobody's expecting the most complex systems ever for any of this, but please take the time with these guys, and do them right. The Isle's had plenty of shitty first impressions already, why make another one?

drifting relic
#

Maybe instead of releasing like 5 major updates 6-8 months apart, you update the game every time new content is finished or a bug fix is complete. Waiting for months or even years for new content leads to a huge loss of interest among the player base, people want continuous and quality content.

And like everyone else has said, fix your shit before you work on and show off content for next year, we want to see the content thats being worked on now, not sometime later down the road. Tell us you are reading our advice and listening to us, because right now it’s like talking to a brick wall. This game has a lot of potential, but it’s suffering from issues and mistakes that could be easily fixed

ancient plover
#

A suggestion if game gets flora interaction mechanics like rubbing trees and pushing trees over (I have heard on a stream I watched back that some people from the dev team where brainstorming about including tree rubbing as a mechanic, and I think this idea might enrich a purpose for including it, yey! ❤️ ) : It could be super interesting and fitting the horror genre if a blood orientated dino for horror vampiristic kind of gameplay where to be included in the future if tree rubbing where to be introduced! The Jeholopterus is a small vampiric pterosauriër feeding, according to scientific study, on blood, small fish and insects. It could attach itself to the belly of large dinosaurs, bite them and create very small wounds to suck streaming blood out of them. The amount of blood loss would be unnoticeable, so it would not weaken the dino but it might include certain side effects like being quicker smelled by carnivores or leaving a blood trail behind. Dinos could get rid of the Jeholopterus trough rubbing flora or using their tail to rub them off.. These beings could really darken the gameplay and accentuate niches like prehistoric insects if they where to be included in the future too. Also, it would make the herbivore gameplay more diverse whilst not giving them too much stress. Have included a link to some scientific information about this dino in case people are interested in reading more. 🙂

bronze niche
#

One thing I’d love to see for magy is taking the loose skin idea people had for it and combining it with its armor into making it it resistant to or easily able to escape grapples and pounces. Make it into a “you don’t grab me you have to brawl with me” kinda herbi. Makes grapplers like Utah shit at hunting it but brawlers like cerato much more adept.
Could also fix the allo issue if allo is more reliant on its grapple cause its main attack isn’t that great.

flint sedge
#

Playing Stegosaurus, I'm still a baby and I got stuck in between a long. I would remove that log or widen the terrain, these are the coordinates:

lat -157.226.266
long -521.766.25
alt -30.591.867

orchid folio
digital hornet
#

I believe that perhaps in the future, it should be possible that when a large or medium dinosaur runs over or near a smaller one, it will be crushed or pushed by the larger one. That could make it so that if you see a large dinosaur running and you are in its path, not just crash and stay static, forcing the smaller one to move to the side or get crushed.

worn yarrow
#

im really hoping the update is really soon this game is slowly dying imo, appreciate your guys hard work but like its been a hot minute since the main player base could hop on and actually have fun and really enjoy the game to the fullest, best of luck to you guys seriously i hope your plans make it through, i really love this game !

cold hare
chrome bramble
#

i dont know the rules for the feedbacks/suggestions and dunno if this idea was said or not already but it would be really cool if we had more color options later on in the future. i know nothing too extreme but i generally like being a pretty dinosaur. and when i seen the Deinocheirus i immediately thought "Flamingo" so i really hope maybe at least pale pink would be an option lol.

still crescent
#

Why not allow modding for Legacy, so people who enjoy the older version can invest their own time into it? (Wasn't it a thing some time ago?)

nova gale
#

Evirma Map change-spiro:
Move the 'new' pond below the Radio Thower in south further out (middle of fields, or further direction to swamp area). Move it from the river that leads to Radio Thower. Because right now, there's no need for people to go into the river for a drink, only for passing. Which happens rarely, and these preys can easily slip thru higher up the river where its rocks, lower water and bushes hiding them. Therefore its not suitable for deino to habbit in this area right now after the 'new' pond update. As everyone hangs there constantly, and close to never drinks/cross from river anymore.

low snow
#

Honestly allow us to be able to cancel pachy's charge up attack with "R" like hypsi's spit, instead of it automatically doing it after a couple seconds cuz its pretty annoying when ur gonna headbutt something and it automatically just cancels out

late arrow
#

in addition with schmeevi's suggestion which I agree. I think you should give the hypos and other creatures to the public in legacy.

fresh pelican
#

I advocate for the click-clack of the keys to come back as we type in chat!
edit: Or at least be toggle optional.

snow pollen
quaint saffron
#

Pretty sure devs said something about a flying herbivore, so what else better than a Tupandactylus? They are frugivores, and are seaside/plains dwellers. they could eat the various fruits around the map as part of their diet, like oranges and melons. they could even eat mangos and pineapples. as a unique ability, they could stun smaller dinosaurs or nock flyers out of the air (while in flight themselves for both of course) with their crests. My bad if tupandactylus was announced already xD. also, not Tupandactylus navigans. navigans is a virgin. imperator is the real chad.

sly heath
#

Do you have the feeling that you only have the QA team there to listen to their ideas? We still have some bugs that make the game so unplayable and your bug report on Discord is unfortunately crap. Instead of letting the QA people play on the Official Server, give them green names so that people can see right away, ah one of QA I can show you a bug right away. That would be much faster than with Discord, which hardly anyone uses to report bugs anyway ...

You guy's are over here polishing the appearance of human structures, while your game is breaking piece by piece? I'm not trying to be a stickler or anything, but there is way too much shit that needs to be fixed with the core mechanics of the game for you guys to be worried about how shiny a god damn sink is. Stop teasing us with all the unnecessary stuff, it's not hyping up the fanbase, it's frustrating us. Get Update 4.5 out, and polish it as we go. QA has gone on long enough, and it seems like the more time we spend testing, the more broken the game becomes. This is getting downright silly.

It is sad to see that even Animalia, Beast of Bermuda are making better progress than you ...

upbeat wind
#

I would like to have a system that makes the Game a bit more realistic. I am not sure how exactly it should look like, but it should somehow prevent Herbis act like Carnivores. Some of them just run around and kill everything on sight. Thats super unrealistic. Also Carnivores that have like 3-4 corpses to eat around them still keep chasing other dinos instead of sticking to their food and just protect it. The Game just feels like a big Deathmatch without any realism. Just kill kill kill everything u see, doesnt matter if u arent hungry as a carnivore or if u arent in any dangerous situation as a herbi. I know in legacy there are nice Server-Communitys with Rules that makes the Game feel way more realistic. But maybe some of u have a good idea to implement a game system that prevents people acting like a murder machine on meth.

severe marsh
#

just fix the sound quality, im getting a hearing loss as soon as i enter the game

faint drift
#

I dunno if it is a good idea or not, seen how many main Utahs, or mechanic balance wise, lag wise, etc... ... ➡️ Give Utah pounce a really good aiming assist (making it almost impossible to fail) and in order to counter its power reduce even more the damage or bleeding it deals, but bleeding stays around longer, so in a pack it stacks up faster on the target.

sleek jay
#

When u introduce Humans could u try implement proximity voice chat ? only for humans tho

ancient plover
#

Not gonna lie but uh, things shouldn't be able to run at normal speed with the body fracture. It's very hard as Pachy to know if you're gonna get a leg or body fracture against a predator, and if you don't get the leg they can just run you down again. I propose a reduction of 25% running speed at least, because otherwise what I stated above happens

Also imagine your ribs are broken and you proceed to run at 50km an hour like wtf

unreal seal
#

The watering hole in southeast near center where deinos go is to fucking shallow, needs to be deeper literally impossible to hunt

full jacinth
#

Deinos should have a button to look up without having to drag mouse down and end up looking underwater.

vestal sleet
#

Our raptors weigh more than a god damn grizzly bear and can’t knock over something slightly heavier than them? Absurd.

I propose this, raptors should be able to pin something 1.5x their weight BUT if the animal they’re pinning weighs half or more than the raptor itself it can basically “buck” the raptors off of them similar to how larger animals do. Draining the stamina of the raptor more and giving the creature a significant higher chance to survive especially since the raptor will be less likely to waste all of its stam on one pounce. It doesn’t make any sort of sense that depending on your weight it’s one extreme or the other, either you’re useless and die or you magically take it like a champ (even if the raptor is physically larger than you but somehow weighs less)

Basically think of it sort of 3 stages for pounce

Pinned > Pinned but can fight back > Not pinned and can fight back

Whatever your thoughts an opinions, I’d love to hear them.

topaz patrol
#

Make a real goal for each update, so we dont have to wait more than expected because you tought of other ideas for the update.

marsh swallow
#

Maybe a Local and group chat? I would like to talk to my group without having all the other deinos know? This is also good for fighting a same dinos. Not everyone has VC or Discord.

kindred prism
#

why is there always critical error after an update for several days before they fix it

turbid warren
#

Patches of "healthy grass" which will fill a random diet meter by 1% every so often while grazing. These patches should be few and far between so it's only really for fresh spawned herbivores that can't find food on their diet or for desperate herbivores. The patches could be shown by slightly greener grass and the grass will become more normal colored after people have grazed on it enough.

stiff mountain
#

So I've been thinking. Carno. When it charges, the only noise indicator you have is a growl. and its barely half a second before it hits. There is no time to react. I think louder foot steps need to be implemented. Carnos are already Over powered enough. No 2 ton animal is gonna be silent when its charging something.

ancient plover
solemn yarrow
#

I do not know whether this request has already been made. The map is really great (especially the west coast) and it's really fun to explore. But I still miss one biome: desert / savannah. Or even better: volcanoes!
Is something like that planned?

visual burrow
#

If you still plan on adding bare bones humans this year with no mechanics that would serve only as filler to keep your promise, please, for the love of God, keep them only on the QA branch. If the up4 QA ends by the time humans are ready, open up a new one with all the current features plus humans. Do not push humans on the live build when they literally can't do anything other than walk around. The QA branch is made for testing things anyway, so it would be understandable if you release something as unfinished and probably broken as humans on it, but not on the live build, please God.

chrome basin
#

This is a repost from a post I made, I just think this is very important! Make a polls channel where you ask the WHOLE community what they´d like (you´d have to ping everyone).
Example:
,,Do you think we should rework the pteranodon diet?"
🔼 =Yes 🔽 =No
Or:
,,What Pteranodon diet of these would be the best?"
⏺️ = Carno, Utah, stego, pachy, tenonto and dryo corpses + fish + crabs + turtles
⏹️ = Hypsi, stego, Utah, Deino + fish + frogs + crabs
🔼 = Any dinosaur corpse + fish + crabs
these are just examples on how you could do it
I think asking the whole community would be a way better option, than only getting feedback from channels where a few of the people in the community are giving feedback in.

scarlet igloo
#

The new scent system for carnivores is amazing!

grim niche
#

Please make more areas of the rivers much shallower, the population of Deinosuchus greatly outnumbers everything else since all you have to do is hide in the armpit of the waterfall and kill pretty much everyone that will be passing that river. It feels extremely unfair and unbalanced that one dinosaur get's the ability to camp what is probably the most important resource since both Herbis and Carnis need water. The water distortion doesn't even work half the time, me and two other friends got jumped by Deinos, I didn't see any water distortions so I asked them and they didn't see any either so now we're back to square one where you don't get to have a visual warning. Please make water toxicity way worse, like, make it start to hurt the Crocs if they stay make it start to suffocate them so they actively HAVE to move to a totally new area and not just 3 feet up the river. It's not fair when the rest of the roster has to go and actively seek out resources and the Deino is almost encouraged to attack players exclusively when they're getting water and they're the only ones not struggling

twilit belfry
#

I like to see a new animation for the Deino, where only it's head pokes out of the water if it's surfaced and not moving.
That's how real crocodilians ambush without drowning and I think it would be a great inclusion into the game.
It would allow us to hide in the weeds a lot better for a more effective ambush, which is entirely what the Deino relies on, as it can't chase anything on land, without losing all stamina in a matter of seconds.

cold hare
#

When group members get out of nametag range, can we get an indicator on the compass to where they are? Like a small white diamond or something.
Also maybe a /invite ‘friend’ command like in legacy

ancient plover
#

So I’ve noticed that groups can be a hassle sometimes and if your trying to find a friend of the same species it can be hard to find them sometimes without being in a group with them.

So back in legacy you used to be able to invite players and go to them without ease. I want this back but different (balanced). In order to invite someone not near you or perhaps you don’t know where they are when you spawn they need to be in your steam friends list to be able to invite them (same species obviously).

Another part of this is that name tags shouldn’t disappear when you go too far from them, chat should not go through if your far but the names should stay so if you ever get separated you can find each other easily

sweet ermine
#

the games own hub for server select needs some work imo. refresh to many times and it just times out and nothing ever shows up. have to close out game and reload. its annoying

fresh pelican
#

Please bring back the ability to tap Q again after icons vanish to bring them back up again because its a huge pain to have to stop every 20 feet to sniff again, which sniffing takes a lot of time to do anyways. Its not intuitive, its frustrating and tedious.
Or bring up all the icons faster when you sniff or heres a thought- allows herbivores to sniff while walking

digital hornet
#

When Humans are added to the game, maybe they would have or could find a flashlight to help them see at night, and if they pointed the flashlight at a dinosaur their eyes could shine like nowadays animals when you point them with some light, In my opinion I think it would be terrifying to realize that there is a dinosaur near you when he has already seen you, seeing him watching you at night.

onyx forum
#

If/When edible organs are a thing, make it so when you eat the stomach of a animal you gain a portion of the nutrients it ate.

fathom silo
#

Could the carnosaurs such as allo,acro and giga have a flesh taring ability where you can take bits of your opponent

visual burrow
#

I understand that you don't want people to wallow and escape the threat of bleed everywhere on the map, but I think the river's edge should still have mud that people can wallow in, but that mud would have a different effect, where it hides your footprints but doesn't clog the bleed. That way people can use that mud to be stealthy through the jungles where there aren't any mud pools nearby, but not to completely shit on someone's bleed for free. Running through the forest with your footprints completely exposed sucks, especially as a juvi.

ancient plover
#

This will be incredibly and shockingly detailed feedback. We either need a new map, or a completely revamped Spiro, and when I say completely revamped, I say that even the map layout is horrible so 95% of the map should be revisited and revamped.

ancient plover
#

Please for the love of everything good in this game, don't add humans right now, or soon. Don't waste precious money and resources on something that won't even be playable when you could be working on improving what you have right now.

uneven acorn
#

Add humans this year, You promised them and its not like you need as much animations or mechanics immediately, just add a inventory and some guns/flares.