#general-feedback
1 messages · Page 105 of 1
Deinocheirus profile,
We all know at this point that cherry is confirmed and I thought I'd might share some ideas of mine on it as well as a following concept art.
My main target when creating this concept was to make this animal feel like a massive swan/duck like creature who spends most of it's time in the wetlands.
During this challenge I took great inspiration from modern animals like bears, swans, ducks and storks.
Diet: For part of it's dietary needs I thought of plants that grows under water, like lillypads, underwater grass and maybe even algiers. How it would feed on these
plants it would need to dive its head underwater, holding it's breath while eating (it should be able to hold its breath longer then most terrestrial dinosaurs).
With a long neck standing up tall, it would be hard not to make it able to eat from trees (swamp trees). We also know it's gonna be an omnivore so I thought of
its carnivorous side of its diet should be food items like smaller critters, juvenile dinosaurs and fish. Anything that it can shallow whole it should be able to eat.
Combat: Like a bear it uses it's claws in combat. Though they aren't sharp, they can cause a great deal of damage and a little bleed effect to it.
Reproduction: Many may not agree to this but I think of cherry as a single parent who only raises one offspring at a time. Putting all of it's care and love to it,
making sure it will reach full maturity and continue the next generation.
If there is something you don't like about my cherry profile, make sure to tell me in the feedback discussion!
(Evirma)
So got ambushed by Carnos Full grown as Stego Full grown. I had one carno following me just outside of my tails range but then his bite registered away from my tail so I stop straight away and went to attack him with my tail and that didn't register! Now that not very fair is it, he can hit me but i cant hit him from that same range.
(I have great internet - Playing in my own region - AU1)
Some thing I see people say a certain Dino needs but in reality it doesn’t, And that thing is Utah Kick off , isn’t pounce supposed to be hard to get off of and you have to time your take off instead of just auto pounce get off , that’ll be way too easy , but the Dino I can see doing that is Herra , since we see in the concept it jumps from a tree to another tree , so why shouldn’t jump from a (example) a magy to a tree or jump from any Dino on to a tree , or it could just jump away in a bush or something and also Utah pounce is probably easier than sky diving from a tree to Dino that is probably moving , And why not make like a way for Herra to aim , like not a full on cross like an FPS instead like a dot to aim since well….jumping off an entire tree to the ground isn’t really a good way to go, or maybe just make Herra have no stun when it misses a pounce (when a Utah misses pounce it basically is dead) and reduce fall damage ,but make it manual like maybe after you’ve fallen you press T or something and it adjusts you maybe .
Please, please fix the rubberbanding and desync issues update 3 and especially update 3.5 have brought into evrima. I've avoided playing the game actively ever since update 3.5 came out, because I cant enjoy it even on a official server in the EU (I live in europe). I've found personally that it starts happening more than usual when im sniffing for some reason, but even without that theres alot of these issues. I wouldn't call it Legacy levels of rubberbanding, but god, its frustrating when a creature you've spent multiple hours on just so happens to go bye bye, because of rubberbanding screwing you over in a hunt or when your running away, and desync allowing the creature attacking you to magically extend-o-kill you.
I'd die for this
Another suggestion is can you guys actually fix the food disappearing when u swallow it, my deino is actually gonna die because 3 fish i caught disappeared when i tried swallowing so GG
I know you guys have seen suggestions like this before but I think that it would be really cool to have two dinos tug a war at a body or work tougher to carry a body, as an example two utahs could have a sub teno body one would grab the tail one would grab the neck, they could work tougher to get it in one spot or they could pretty much play tug a war with the body, the body with enough force that the body would rip in two allowing one utar to get half the body and the other to get the other half. Dinos could also use this to drag body faster so if one carno grabs a tail and the second the neck they could pick it up and move it faster with two, pretty much how two people would grab the ends of an object to move it much easier. I did not go into much detail here but i hope you get the point, (pretty much like this but with dinos and the toy would be meat/body that the dinos r fighting for or moving)
Please fix the rubber banding I’ve wasted hours and hours dying to the server lag. Got so mad I uninstalled the game. Please fix it. It’s a good game concept. I love it but it reminds me of ark. good concept but nothing ever gets fixed. like for weeks now I’ll bleed without getting bit or anything. Not bleed but it’ll have the bleed with the healing icon but I’m taking damage for no reason. And I have to click h a couple times to fix it after it fully heals me. I got rubberbanded an hour into the daily server restarts. For about a whole 10 seconds. I know it’s beta but minor updates every 2-3 weeks are crucial to every beta game. Just like their major updates for every quarter.
Implementation of FidelityFX (FSR) would be nice to increase the performance
Please PLEASE fix server rubber banding/server connection issues. I just lost 2 fully grown dinos bc of rubber banding and connection issues. I just want to live without lagging than smashing into a tree going Mach 1 in a Pteranodon. I've lost Utah's to rubber banding nexto a Deinosuchus and I've lost Pteras BC of lagging in a forest. And I've lost Carnos to rubber banding nexto an angry stego
Please hotfix the rubberbanding ASAP instead of waiting for 4.0. It's unplayable.
Please fix rubberbanding/desync. Since the last patch it's awful and makes the game unplayable. No one here wants to wait until early/mid july or even longer for the game to be actually playable 💚
will we get territorys? like you could like walk into a area and it would say Caution you are in another species territory
https://mobile.twitter.com/skeletaldrawing/status/1250878119843684353
Trike remodel when? Science has declared all older references were subadults. This thing looks fucking terrifying.
This is a salty gripe I'm sure i'm not totally alone in, but the Isle-fan-art channel is kind of a disaster. There are literal mammals, jurassic park dinosaurs, and just entirely unrelated dinosaurs sitting in that channel with no sort of relation to the isle, meanwhile isle related art that people put real effort in to gets deleted if it is a bit too memey. If offtopic things like yutyrannus and wooly rhinos are allowed in that channel, then actual isle related art shouldn't be so strictly regulated.
Please consider changing the rules to allow hand drawn isle memes (so the channel isn't just spammed with model edits) or just make a separate paleoart channel for all the offtopic things, because a clear non-anthro isle dino wearing some clothes or drawn in a silly style honestly should have more right to be in isle fan art than some Ouranosaurus and giant sloth.
ok I got that rant out, ready for the Xs and thumb downs
I LOVE this game so much but cannot express how much it demotivates me when I die because the game is rubberbanding six times in the span of ten seconds. so frustrating, and in all honesty i'd be happy to receive fixes to the servers over anything else first and foremost.
When nesting comes in im pretty sure the devs have confirmed that the baby's will get there parents genetics and pretty much there skin color. it could show you the chances of your dino getting what color as an example. If your parents have a white and brown in there color it could show a screen before you hatch of the % chances you have to get skin colors. hatched, 46% white with brown stripes, 29% brown with white dots, ect. If you look at the mom and dad Deinocheirus in this pic you can see there colors are pretty much mixed in with that babys.
more inclusive or actual rules on art channel
resurrect the meme channel from its eternal slumber
A Dino-art channel for art pieces of dinosaurs, in general. It can include in game dinos and paleoarts, other dinosaurs art, "mutant" or genetic modified dinos... So its not deleted from #isle-fan-art or just burrowed by other messages in other channels.
(As long as it doesnt allow sensitive things (like fetishes, nsfw, this kind of stuff) of course. This can be kept out)
Something I've been wishing for some months.
If you disagree, I would like to hear your opinion about it! (and ping me, please)
Baby deinocheirus should have thick fluffy feathers like modern day birds. They slowly loose these fluffy feathers and when they reach 30% they will loose fluffy feathers but it will be replaced with a new coat.
Bring a certain type of ask people channel, it could be for devs and players(there may be one and i'm just too dumb to see it)
Suggestion: Combat Overhaul.
At the moment, it's just click spaming which in my opinion is fine for the most part but the problem becomes exaggerated when encountering hostile members of your own species. Then its just a true click spam; atleast when fighting other species there's other intresting factors such as speed, bite and weight but all that fade away when it's within the same species. I'm not really sure how you could improve the combat but here's some not so thought out ideas.
First of all, you should have different types of attacks that you can charge to turn into heavier attacks by holding the assigned buttons and along with this change, it would be cool to add an interrupt attack that would give you the edge in timing but wouldn't deal much of any damage.
you lack any ability to defend yourself at the moment so introducing a block mechanic is not the worst idea if implemented well (the block would have to be implemented in a way that you would only benefit if you time it correctly so that it would reward skill; could also make it consume stamina to balance it).
The other idea would be to add a dodge button. The speed of the dodge would vary depending on the Dino but most dinos should be able to dodge/dash.
I'm not really sure about those suggestions myself but taking out the ambush mechanic we had before (in legacy) and giving us the new bleed system where you can't really reliably bleed someone out, ur just left with a not so satisfying main gameplay loop. There needs to be more grey area embedded in the combat mechanics so that it doesn't become too predictable (first bite wins; which is the case right now when fighting within the same species) and rewards Skill to a degree.
I think dinos should have an "Upwards" attack that allows them to attack flyers. It could help small juveniles and adults with defensing themselves from Pteranodon's.
Imma repost this cause I feel it is really needed and was seen positively
The Alt Shenanigans
Alright so this has been a problem I’ve seen a lot. Why are alt attacks now just related to bites. Tenanto shows what alt is fine, carnos alt bite is basically pointless and deinos have turned into rexs with there alt bite
So how do we fix this. Well I believe every creature should have a alt attack, this attack does slightly more damage than its normal attacks but will cost stamina depending on said creature. Another reason I want to change the alt attacks is because I don’t see a Rex turning around quickly to bite something.
Now I do see things like Utah and deinos alt being a bite of some sort that is higher damage at the cost of some stam so it won’t apply to every creature
List of alt attacks for current dinos
Won’t put tenanto cause it shows it fine.
Utah: quick bite
Deino: quick bite
Carno: quick head slap that stuns you for shorter time than charge
Ptera:quick stab with its beak
Cerato: a quick neck grab that slams you on the ground canceling your attack. No actual damage or very little damage
Sucho: claw swipe that could do lots of bleed
Troodon: quick bite
Dilo:quick bite
Herrera: quick turn around and fling yourself over opponent as a part time get away
Dryo: quick bite
Stego: stego should make its jab its alt attack and make its primary one a sweep like legacy
Pachy: same as carnos. A head smack for small stun
Magy: turn and swing neck
Kentro: make its shoulder bash alt attack
Oviraptor: quick bite
Gali: karate kick in the face
Beipi: fury swipes of claws
Remember all these would cost slight stamina like stegos current jab and that this is simply a way to make the alt attacks more fun. While some would rely on it more than others. The attacks are supposed to be a risk/reward thing were you get some more damage out of them but you will need to use some stamina in the process
AKA alt attacks need a rework
Pteras could maby land on other dinos. Luke in a freindly way. And also fly dinos of any sort aslong as they r heavy enough and strong enough should be able to pick up baby Utah/Teno/Dryos and drop or attack them whalst in there claws. Same thing as Utah pounce hold E to get out.
How about emotes such as "angry", "happy", etc? 1,2,3,4 aren't enough anymore
How about sweet spots that kill instantly? For example, head shot or spike to the heart would be insta kill. I only thought this cuz I swiped a deino 2 times via the heart and it just seems like calculated damage no different than anything else much, might as well attack the tip of it's tail. Where technically if that deino took a shot to the heart via spike from steggo it'd be dead instantly. This face plowing no skill setup is legacy annoying, more advanced techniques to cause damage would make the game so much better.
I wish Dryo had some sort of kick. Like a jump and kick to deter baby Utah’s.
One idea I have for the dilo venom effect is basically the effect for when you get scared in Ancestors, It makes you see predators jumping out at you eyes looking at you and I think would make for some very good effects, I didn't really explain well so here's a video of what I'm talking about, Edit: I couldn't really find a good so hopefully this helps
https://www.youtube.com/watch?v=zAfjfHIxjOc
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Ok, so this is a very bad way of describing what could be an interesting thought.
First, no insta kills. Just no. Well, yes and no. What I mean is that it shouldn't be a guaranteed insta kill 'no matter what' (unless it makes sense size-wise), because that's horrible game design. It should have the same dmg multiplier as the head, but twice the bleed multiplier.
Second, only one sweet spot on every dino, the jugular. It's small and its hard to hit, meaning you have to aim really well to hit your target (which, again, might not be an insta kill).
This is a very VERY dangerous idea that should be handled with care, because one small mistake and you got legacy again. This is just my idea on how to improve it, and I'd love to hear yours. If there's something specific that you don't like about my idea then please tell me in #general-feedback-discussion.
When the skin system is implemented, can we have the ability to change the shapes of certain body parts? For example, dryo's face. Though the design is fine, it is completely inferior to the old dryo design. No i dont want my dryo to be a fat slug, however the round oval head of the original dryo was much cuter and more pleasing than the square box head we have now. The box head makes it look like a grumpy old man and I would much rather play with the rounded head than the box head. For other dinosaurs, this could change the shape of a crest, the shape of a face, or the length of a tail or somth. (edit: To make sure you understand, I only want the head design. I like the body shape of current dryo, and want it to stay slender and agile. I do not want it to be a fat slug)
we still phase through underwater rocks and logs in southeast swamp lol (also put more fish spawns)
Bone break and fracture should be locational, with different effects based on the effected area. Fractures not having a major impact but making that area vulnerable to breaking from further damage or stress even if the attack would not normally result in a break or fracture, or running on fractured legs.
Head Injuries could take the form of a concussion or broken Jaw, ether messing with the vision and balance or severely weakening the bite and minor ballence issues. Neak injuries could result in messed up controls and temporary paralysis(cuz its a game and you don't want it to be permanent).
Torsos injuries could cause loose of a portion of the stamina gadge and slower Stam regen.
Legs injuries would result in a limp or inability to stand if both are broken
And tail injuries could interfere with balance slightly or in the case of stago and anky weaken their tail attack
I think the tenontos 4 call should be the 3 call because it just sounds more threatening then just lower, shorter broadcast. I know a lot of people that use 4 call instead of 3 call on teno when threatening.
Global Chat should be toggle-able for server owners in Evrima instead of just leaving it to only the same species can talk with each other
^ For survival? No.
I’d prefer if global was toggleable on SANDBOX servers instead.
And, as an added extra for unofficials, create an admin chat, where admins could look at logs of specific chats, and a full fledged global chat that displays EVERY local species message. Right beside the name of the player would be the species they are. (Example: [Tenontosaurus] Rickardo: (insert message))
As an added extra to what I said, if an admin were to click on the species name, it would send the admin into the dinos local chat, so they can moderate the chats.
Tenontos bite does way to much damage, it shouldn't be able to win bite for bite with a utah just nerf it a little bit. tenonto in general is just to strong right now and most people agree with that, its damage needs to be turned down and its turn need to be slowed down a bit.
If a sweetspot/hit kill mechanic is implemented each dinosaur should have a unique takedown animation, like an Allo pinning down a Tenonto on the ground or something along the line.
I think that you should be able to choose if you want a meat chunk or to drag the body instead of it being one or the other (Hold g or press g). Maybe the size of the chunk could differ depending on the size of the carnivores mouth.
So we all know The Isle is fictional but o it’s Dino’s…. So just keep that in mind
The AI of legacy don’t really seem to have much to there niches so here are some
Ava: sensor based where you’ll be able to have indicators whenever a call, footstep, bite, or general noise is made by a creature making it hard for players to ambush a Ava without it running away at the faintest footstep. Making Ava a very startled creature
Oro: herbivore tree climber who feeds off of bananas and other fruit
Taco: poisonous herbivore. While taco might not be very fast it could shoot poisonous quills (I know there not quills but let’s make them quills) that way even if you kill this small creature you might have to heal off some poisons that’s injected into you making it a risk/reward food source and playable
Velo: Beach survivor: preferred habitat is the beaches where it is able to feed off of crabs, and hunt any pteranadons who venture too close to the beach (as the rocky areas are most likely its nesting spots) and could act as the predators of pteranodons and there baby’s. Because velo is small it won’t need much water so it would mostly drink from the tides that create water sources. Velo would be a fast swimmer and high jumper to be able to not only stay safe at the beach but also swim out to the rocks the pteranodons nest at
Edit: velo could maybe have a camouflage mechanic so it’s able to sneak up the rocky cliffs of the ocean to surprise nesting pteranodons. This could also work for them to hide on the sand and ambush prey without them seeing them
When humans get added to the game make sure they can build traps, as an example it would be really fun as a human to gather the things you need for a trap. As an example for tribals they could go hunt for the porcupine tacos, once hunted they could use there quills for arrows or set up a tripwire trap and once a dino activates it it would shoot the quills. Same goes for mercs but they could hunt down troodons and dilos, kill them or capture them, collcet there poison/venom and use it in a dart. Place down a tripwire and once someone falls in trap bam dart shoots out and dino gets injected with venom or poison. This could also be used for dinos if there smart. Say this utar finds a tripwire set up by a merc, he then lures a carno over jumps over the trap and the carno would get hit by it. Over all the devs can do SO much with traps and make so many traps for players to build and so many fun ways to collect the stuff.
Recommendation for Evirma: Make a way for Deino to actually get between swamp and center. You either have to do shallows crossing which results in the herbivores that are camping it absolutely destroying 5 adult crocs, or find a group of friends to escort you across the South and die to water loss.
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I'm not on board so much with the concept of insta-kill zones, but I do like the concept of kill-animations such as snapping one's neck, breaking their spine, completely disemboweling them, crushing their abdomen, snapping off limbs, tails, spines/crests/horns, etc. Perhaps this will be coming with the Gore update in tandem with bone-break.
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This may be coming with the Perk system, but I also like the concept of "notoriety," in which dinosaurs gain notoriety after successful kills or surviving attacks over time. These notoriety "points" of sorts could give a small increase to attack/defense/bleed/bleed resistance/footstep sound reduction etc.
^ I think a big no no for perks/diet systems is in any way giving players the ability to increase attack/defense/bleed/stam etc. Basically anything active. Even if the increase is minor, its still an increase. Which means is has an effect on other players and gives you an advantage over fights that should've been 50/50 or even not in your favor.
I don't think the right way to go about perks is to say "hey so whoever can survive the longest and plays the most gets more this!" Its unfair and unbalanced.
Instead, try to make perks be more passive, encouraging players to pick from an assortment of perks that help them survive in different biomes of the map. For ex: stronger stomachs to allow eating more dry season/desert course plants, webbed feet for better travel among wetlands, stronger lungs for having more oxygen (or faster regen), something to promote being in different environments that correspond with diets and allow for smoother gameplay depending on how you want to approach the lifestyle for that specific dino. etc. etc. etc.
Everytime i play dryo and log out, i log back in and always get the error message and my game crashes, only with dryo. How do these new bugs keep appearing, it’s like the game gets worse as it progresses
To add onto @stark grove 's idea, maybe dinos could ALL have a stun ability. Basically like legacy stegos tail swing, dinos can swing their tail and knock other dinos off their feet, or stun them depending on the weight and size of the dino. This would give lone dinos a way of countering a pack and stop predators from getting free damage.
Flying into trees and larger animals as ptera should damage them.
Especially if you are at high speeds
I wanna suggest for apex predators, Acro, Giga, Rex and Spino a new "run" animation because, to me, see a dinosaur of that size runing its unreal, that effort would break his legs, i suggest they could have animations like, for example the Hypo Rex Hypo Giga and legacy Spino, his animations of runing is more like a fast walk/Trot, where 1 of his feet its always in contact with the ground, in contrast the actual animations in legacy and the new evrima rex and spino, there is a moment when both feet are in the air.
Keep going with all this effort i know its hard but i know you could give us a perfect and enjoyable survival dino game ^-^
I agree with this, since dinosaurs like this cant technically run, they rely on stealth or pack hunting or success. So maybe improve the stealth system for something this large so that they may successfully hunt prey that tend to avoid it.
I was thinking for some time about the current hitboxes and damage registration system. As of now, you always hit the highest damage multiplier of all the areas you hit with your attack. This was done to prevent small dinos like utahs tanking hits with their tailtips, but led to other problems, like deinos biting their opponent's head through their entire body. I thought some hitboxes could be counted as "blockers". The same registation system applies, but once you hit a blocker hitbox, your "damage hitbox" can't go further. For example, all body hitboxes would be considered blockers, as well as Anky's back armor and ceratopsians' frills. If you hit the head then a blocker hitbox though, you would still deal head damage since it was hit first.
In forested areas, there could be "browse lines" created by herbivores. This is very typical in places where herbivores like deer,. horses and cattle roam. A similar thing could be caused by herbivores like Dryosaurus, Magyarosaurus and Tenontosaurus. More open forest spaces makes room for herbivores to pass through, but too much browsing negatively impacts the environment, diminishing food sources. Thus predators keep these areas in check
https://cdn.discordapp.com/attachments/855535605178171422/857562376633974805/Weisergatter.png
https://cdn.discordapp.com/attachments/196338144201801728/857563208646787102/1431760357373-webedit3.png
perhaps for steam achivements there could be one for reaching 100% and dieing of old age?
I’m glad we are seeing a buff to the baby/juvie deinos so that there able to escape there adult counterparts. But is it possible to get this for all creatures. I’m not saying a speed buff for everything but we should have more hiding areas smaller baby and juvies can enter to hide. We also need to come up with more ideas on how to keep them semi safe from adults in general. They will always outrun you and kill you in one bite so more things should come for baby and juvies
Much like a babirusa, I think as Avaceratops slowly progresses to elder its horns should curve downwards eventually hitting the snout. So basically this image here except instead of going to the head, it goes down to the snout.
I'd like to ask about nesting / breeding system. Will it require male and female for egg production? Unlike in legacy that a single female dino could hatch a new little one. I think it would be really interesting if there was some new call for dinos like "I wanna have babus. Come" :´D I'm sure it would really add to the realism to the game.
Amazing animation, but fix the spine bend, the allo is snapping its spine to run.
Everything about this run cycle is absolutely amazing, it feels heavy, the head has a nice impact movement, the tail sways nicely and the animal isn’t floating when it run, the only issue is the spine, it bends way to much, it would really benefit from having less of a bend (mind you it can still bend, but not like that lmao).
As for this animation and the rest of the mid tier and apex locomotion, I hope they’re all as intricate and heavy as this animation, just fix the spine please 
how bout we just not
thanks
This idea may solve the same species killing at least.
If 2 of same species start a fight they can only cause damage to a degree. They would not be able to kill each other, but can badly damage each other.
Could be based on health and size, for example you could apply this to deino adults if they approach a baby deino the baby has that protection field, but ultimately if a same species is hurt enough, no other same species could attack them. So if you can imagine, 2 utahs fighting, one utah gets the other utah down to 10% health, now the losing utah has a field around him so no other same species can attack him. This would still allow fighting for territory and dominance, but would remove the toxic nature of cannibalism from the game. Boom.
https://youtu.be/pQ958KVSByU about the rex calls mybe use these old calls but more polished
the updated sounds and animations of the isles tyrannosaurus as of 2018 so far.
add this skin as either the default or an alternate pattern when the skin system is added, it looks so much better than the skin we have in game right now 
I'd like to put a stream feedback that really annoys me since a moment : we don't have the possibility to clip anymore..
We cannot look for what developers have said in the past or shown anymore, which is annoying if you discuss with some people of what devs have done and what is supposed to look like. Giving the possibility to clip again would be great for the community and makes it more alive and keep some hypes or nostalgia about the development or in order to give feedbacks on what has been shown.
Thank you for listening and considering this feedback.
Imma refase the last suggestion I made that got absolutely ratioed. Allow for SOME spasific species of flying Dino's the ability to snatch up baby Utah's by holding right click on land and give SOME spasific and small flying dinos the ability to land on spasific bits of other dinos. So I looked at the Pteranodon that's in game and it only waights 90.003 KG so that can't lift anything or land on anything cus it's abt too big to land on other dinos. If u agree with the baby snatching for some flying dinos please react with ( ☑️ ) and if u don't use ( ❎ ) and if u agree with landing in other dinos react with the normal check and if not please react with the normal X. I would like to talk abt it in #general-feedback-discussion
Maybe poop when added should be used to mark territory and if ur far away u can smell where your territory is and there is another advantage I can think of and that is maybe you will be able to smell things entering your territory and the disadvantage is people can also smell u and if it’s a carnivore u can be ambushed and killed and if it’s a herbi they can avoid that area entirely I think this could make poop cool
Will peacocks be one of the ambient ai added?
So I was thinking about this:
I think it could be nice to have a dinosaur such as the Megalania
Which resemble a giant komodo dragon. 2.5-7M long and 214 to 4ton they were massive lizards.
As they are big and short on legs, they wouldn't be very fast. Ressembling the Deinosuchus on land. But, komodo dragons and species in the same family are known to have so much bacteria in their saliva, that their bite will,very most likely, lead into a severe infection. As the venom mechanic is coming, I think this dinosaur could have a bite that would actually deal decent damage like 100-150N, turn in a good speed like the alt attack of deinos to afflict the bite. Once done, it would give low bleed damage but would provoke the bleeding to turn into poison and hind the healing process. (could be cancelled by wallowing). The effect will multiply if you never go wallowing before the bleed turns into the venom. When it reach the point of venom, wallowing wouldn't stop it as it is already in your system.
especially the broadcast and threaten. Broadcast wasn't JP roar/JPfied, it was long, loud, heavy and scary in the distance as it should be. Threaten also wasn't JPfied, it was threatening as it should be, had very fitting and full of anger anim. It was also quicker to start: instant step ahead and roar.
Territory patterns for predator a.i? I think it would be a decent for keeping track of the general patterns of where a.i should appear and help you track their temperament depending how far in the territory you are in. If you're outside their territory a utah, they shouldn't want to attack you unless you're pretty injured or a baby. If you are found inside their territory, they would be extremely agro and could potentially have squabbles with nearby predator a.i that also have territory. I guess the players wouldn't rlly be able to see it aside from massive trails of footprints that indicates activity of a pack or a single apex's territory.
How about add coconuts to the game? it has random chance to fall and can give u small amount of water and food and it might even hit you giving you a head trauma causing temporary blindness depending on the dino you are. This would also be found in coastal areas encouraging dinos with that dietry path to go to coastal area more. This would serve as emergency water when u ran out of one but it's just rare to find one on the ground plus it's hard to crack open so your gonna be there a while trying to crack it. And pachy can maybe ram it to make it fall down more
Rhamphorhynchus anybody? Ramph is a small coast dwelling pterosaur, about the size of a hypsi, and larger than a compy. Ramph would be a flyer thats much more focused on aerial mobility, dodging and weaving through the air. Being able to make quick turns, and fast take offs into the sky. They would not be able to soar as fast or as well as ptera and quetz, nor would their air dash be as fast. They would be more focused on juking and air mobility. Unlike the other pterosaurs, ramph has teeth. These teeth could be used to grab fish out of the water, snatch up a crab from the shore, or inflict bleed. Rhamph would have a very minuscule base damage for its attack, however, when working in a flock, the bleed will stack to an impressive degree. This ability could also be used to rip wing membranes of larger pterosaurs. (in large groups of course), their teeth could be used to snatch fish straight out of the water instead of skimming, and could be used to grab meat chunks on the wing. Ramphs special ability could be an air dodge of sorts, a directional burst of speed that could be used to evade. Let me know your thoughts
@charred geode I really like the idea of Rhamphorhynchus and i 100% think they should add it, as soon as i saw the idea i liked it and I want to add onto it. I just read that Rhamphorhynchus was a really good swimmer so it COULD be able to dive under water or just be really good and fast at swimming. I also read it was nocturnal so it would have good night vision. With the stuff i just mentioned and all the stuff you said I think it would be really cool to add. It was almost 100% sure that Rhamphorhynchus dived into the water to catch fish. With a tail like that it could move fast and it would be cool to see this in the game.
smoke grenades
the grenades would create a cloud of smoke that would heavily limit the vision of anything within the cloud, while also concealing things from those outside the cloud (you cant see in it, but things cant see you if ur in it)
Again, no negative effects aside from limiting your vision.
now that i think about it, dinos have 3rd person cameras, so ig if ur in the cloud and ur a dino, then you get a smokescreen effect so that you cant see outside of the cloud.
lemme know ya thoughts, and if theres anything that i should change, i'd love to hear it
This is kind of short for feedback, but...
Ambush Rex and endurance Giga instead of ambush Giga and endurance Rex.
❌'s incoming
This is a small suggestion but I think the water should be worked on more don’t get me wrong I love it but I find it to be a bit weird like for example the bigger the Dino gets the bigger it’s ripples get which sounds like it should happen looks very strange and I find it looks to much like Slime not really water.
- Make a couple slow moving rivers that you can see through, these wouldn't be as big as the shallow river since deinos still need to eat, but it is realistic and not a death sentence
- Either reintroduce global chat of some sort(maybe have it be an option for servers) or expand the range of species chat, maybe even a group chat, i have encountered mix packers that i don't want to know how im getting away from them.
There should be more variation in the environment, specifically in props like the rocks, logs, and stumps you find in forests. What I mean is that right now there all kind of the same thing, just scattered throughout and I find it kind of repetitive. I would like to see some changes, like some stumps are shorter and longer, have leaves still on them, differently shaped. Some logs and cut in half, have fungus growing on them, small holes and some with roots still attached. And rocks having all sorts of different materials and shapes, like some spherical and smooth, some shine in the light, others are ridged and rough, there are darker and lighter ones, some are pointy, and others are just clumped together. I know it would be to much if every rock and log and tree stump had to be made different, but there should be an amount where it isn't repetitive and each one doesn't fell like last.
Here are some examples of different shapes of rocks to give a basic understanding of what I mean of variation.
add music. It makes things so much more interactive and allows me to enjoy the game so much more because it puts me in the right setting/mood
Ok so, as people don't really like the Ankys remodel (I am not fan of it but I'm almost certainly fine with every model u do, expect Austro) I'd suggest, that make Anky look more like this
I don't think this is planned but it would be neat if Giga was to stay as a Endurance Machine having High Health, Fast Trot, High Bleed (thanks to its serrated teeth) and some what decent stam for an Apex, Giga would Walk down its prey for miles and then engage when their prey is weakened, and since Giga had a strong neck it could have a neck slap or a shoulder charge where it would push over its prey.
water sounds should be noisier when subadult and adult deinos swim at the surface of the water. this is a regular sized crocodile and something basically several times its size shouldnt at all be that silent on the water's surface.
https://youtu.be/P7bIxkGHCP4
An Australian man competed for river space with a large crocodile on September 7 while he was out fishing on the Bloomfield River in Far North Queensland.
Robert Dunn told Storyful he was “chasing a barramundi on my fishing rod” in the upper reaches of the tropical estuary when he noticed the croc gliding through the water beside his tinny.
Du...
For when feces is added, you should be able to tell (not too easily, but not too hard) what type of plants/animal/fish bones are in it, so a player can distinguish what the Dino are, and what that Dino is based off of the diets.
For example, let's say that pachy eats fruit and nuts. The feces should have remains of the food, so another player can tell that it was a pachy that made it, because of what type of plants were in it and how big it is.
The game should NOT tell you outright, it should be all experience in distinguishing different fecal matter. This will make tracking much more in depth.
Are you guys serious, you're adding feces?? Please.... please just don't. Whyyyyyy 
You can have scent tracking without that- just the same that you don't have to sleep for like 7 hours in game to refill stamina or something like c'MON. ITS A GAME. gYGUSGFSUGEF
Instead of purely having the jab attack, give stego a swing attack but do not do it in the same way as legacy.
Have it so you can hold down right click, and while holding it down your tail follows your camera swinging in whatever way the center of your camera is. Your stamina would slowly drain over time while doing this and the attack would deal less bleed and blunt damage than the jab which would still be useable by just tapping right click.
Would be neat if species would be able to wallow in dung to hide their scent, maybe other pack members could sniff you too see what species you may have encountered as well. Or if all species are already planned to be capable of doing so, it could be different from mud where it negatively affects open wounds while bleeding, or gives diseases (when they're implemented) while still hiding a player's scent
Um how about Tiny AI mammals for the baby carni's to eat because they would be to weak to hunt/kill Bigger pray and that can give them some thing eat while there little and when they get bigger they will be able to to hunt/eat other dino's
Maybe don’t add shit and piss to your game, like honestly why, if it’s a big troll then that’s epic and all, but literally all this does is open the door for feteshists, so yeah once again DONT ADD SHIT AND PISS, I literally do not see a purpose for this that isn’t already covered by another mechanic or just doesn’t need to make it in game in the first place
I do not understand the logic here, how tf is piss and shit mechanic "necessary"? There is absolutely nothing it could add to gameplay that couldn't be added with a less vile system: tracking purposes? you have footprints, pack scent, trackable venom. Territory marking? you could just have people rub up against trees. I very much hope this is all a big joke because knowing the kinds of people that play this game, shit like this should be kept as far away as possible
Please just reconsider adding a defecation mechanic. Please.
Consider all the negatives that definitely outbalance the little or null positives it would bring to immersion and gameplay. Just don’t.
The exact same day when pooping was confirmed, Punch was talking about body odor. Several other mechanics that are not as useless and disgusting as defecation could just take its place.
don't add piss and shit
this is just a simple suggestion. just getting this out here but.
please don’t add piss and shit. it’s not only disgusting, but unnecessary for the game. we don’t need any roleplayers with the ability to defecate. please.
Moving on from that... maybe adding large insects to the game(several different creatures, both 'herbivorous' and 'carnivorous' ate insects in their period, so things like bee hives, termite 'nests/infestations', ant mounds, and wasp nests could be useful and add variation to gameplay.) Insects themselves can be scared away with a 3 call if you're large enough, or killed and eaten for small amounts of food. Bees, wasps, and ants are very loud, aggressive and territorial, but don't stray far from their 'nest location.' Ants are an exception, mostly quiet, that will hunt down nearby carcasses, rip off bits of meat and return to their nest. They will go after smaller creatures but ignore larger ones completely. Ant mounds can be destroyed and 'store' meat in a 'flesh mound' that can be recovered, which has a health depending on the number of meat bits stored from ants. Honey could give your dino increased stamina and health regeneration for a time, and is harvested from Bee nests, which are hard to distinguish from wasp nests. Termites are different, aren't necessarily a 'creature', and are more rewarding food wise, and a dino can feed from the nest directly- but can also occasionally destroy trees nested in, which can be a threat to dinos when they inevitably fall. Dung beetles would be spread out across the map, travelling slowly about through mostly thick forests, and don't leave tracks due to their lifestyle. Giant earthworms are unearthed from wallowing in mud, offering a decent amount of food. Flies will accumulate naturally on carcasses smelling for too long- and over time will slowly rot the corpse, fruit flies will accumulate on fruits that have been partially eaten. Fireflies spawn in swarms across the plains and near rivers, scattering away from players.
Okay so l was in the middle of a field against some carno/utahs as a lone stego. kinda wanted the fight so no biggie on rule breaking.
I used the water to get utahs off me and went to land as crocs came, l noticed l couldnt get my stam up anymore, my bleed danced around + and not. l was in a mud state here as l just wallowed. I was actually at 25% hp when trying to take a screenshot, but utahs bit my face as l tried to.
Basically asking : why did my screen go to black mid fight with mud/dancing around +/- bleed at 25% and no stam recovery in a open field?
Suggestion: Add a large marine predator like Mosasaurus or Kronosaurus as an ocean guard that kills any players who swim too far out from shore.
Don't add piss and shit.
Please don't add piss and shit. Please please don't.
Solve this mixpacking Bullshit , like they said if dinos in 1 place it gives a sent but like , if there is a mixed pack nobody can do shit unless its a small pack , make a stress system , a disease system , ANYTHING , Bc ffs Nobody likes mixackers , NOBODY ,Atleast not a person with more than 2 brain cells
Seeing that carchar is getting remodeled to be in the game I was thinking instead of it being carchar why don’t you redo the model to be another dinosaur like the large theropod torvosaurus. The model could be scaled down a bit to be more around the size of a mid tier and round off the the other two mids.
piss and shit is ok if it has any real effect in game like emptying your stomach (couldnt poop anytime), recognizing other poop or marking territory just give it a chance
roaster: #isle-discussion message
After having the full roaster (link above) i must say it would be good to maybe take a look on it again. Overall its great and i like it, but I have a few problems with it:
🥇 ) Some creatures in the roaster are to similar to each other and at least one of them could be removed, because they are basically just clones of each other
1️⃣ ) Giga, Carchar, Acro
2️⃣ ) Ava, Dibble, Styraco, Pachyrhino
🥈 ) There are so many smalls that it will be hard to make them all unique or find a niche for them, so maybe remove them and add them when the game is finished or just get rid of them. With that you could focus on the more unique dinos faster
🇦 ) I don't know how u could make Rugops or Mono special or what niche they could have. We have already 11 other small carnivores and they are all unique and have there niche, but i think they are enough and Rugops and Mono are basically unneeded and could be removed from the roaster or at least be stored for a Dlc
🇧 ) We have 13 small herbivores in the roaster. In my opinion Oro and Taco could be removed here. I could see some cool niches for Oro, like lemur-Oro, but i think it could still be removed or stored until the game is finished. I don't see any free niche for taco tho and i think its unnecessary
🥉 ) I think while there are a few to much creatures in some parts of the roaster, there are some creatures missing in 2 other parts of it. I mean flyers and omnivores
🅰️ ) We only have two flyers under the 56 creatures. Ptera and Quetz. I think there a few great ideas for flyers in here that would be unique and have an unfilled niche. Examples for it would be Tupandactylus, Tapejara or Rhamphorhynchus. I think a few more flyers would be good
🅱️ ) Currently we have 3 small omnivores and one apex omnivore. In my opinion only 3 small and one apex omnivore are fine, but 0 midtier omnivores aren't. At least one midtier omnivore would be cool to fill this niche too. I bet there a people with great ideas for an midtier omnivore in this community
This are the problems of the roaster in my opinion. If you agree with one or more of the 3 problems of mine with the roaster react with the emoji (🥇 🥈 🥉 ) standing in front of it. If you are only agree with parts of the problems react with the emojis of the parts you like (1️⃣ 2️⃣ 🇦 🇧 🅰️ 🅱️ ). If you completely agree with me react with✅ and if you completely disagree react with❌
I'd like to ask about the Deino .. when he is on surface of water, the water moves normally I'd say, then in real life, alligators are able to move on surface even without making the water move, is it going to be a thing?? If they moved slowly of course. Like even if there were added like leaves, searoses and other things on water surface that would collision with Deino and others. We would have hard time spotting a Deino on the surface of water. So we could hide as Deino even "on" the water, not under as always. Is it a thing? :´D
💩__Scat, Tracks and other Traces__💩
Shits heating up in Islecord and I'm here to provide my own take on what's a really crappy discussion.
**I believe that there is a role for animal excrement to play in a Greater Scent Mechanic. **
Utalising animal scenting habits could lead to more dynamic tracking, hunting and communication. While footprints disappear, scat and other scent markers could be left behind, as longer term markers of animal behaviour. A mix of deliberate, and non deliberate scent cues could be the key to making a system that doesn't feel frustrating or useless.
Scat could be dropped at irregular intervals, without player input. The rate at which scat is dropped could depend on the animal's health, age and diet. A more unhealthy animal would drop more scat, and be easier for predators to track and find.
Discovering scat as a predator could give information into what's in the area. A sniff could reveal information such as species, age, and animal health. Finding clues like this could help animals make more informed decisions about hunting, or make them aware of dangers in the area. Scat should last longer than footprints, and leave a difficult breadcrumb trail for predators to follow. Scat would be a good indicator for areas that prey frequent, and help animals that rely on stealth and ambush hunting to wait in areas their prey visit. For prey species, it will warn them of areas their predators have been.
(Rest of discussion is added as Screenshots below because the word count hates me)
can anyone help me im stuck
EU#5
in game name also blaxel
I am thinking in regards to nesting;
That instead of full-on realistic mating animation(which i know was never meant to come). I think it would be Very nice to have some kind of Cuddling, the dinos cuddling beside eachother(standing/lying). Rubbing necks or sides for breef seconds ect whatever.
This would really add to the realism, instead of dinos just standing there while mating and no reaction... With cuddling, this way it would become realistic and no problems with ''mature-content'' :-D
This might be a stupid idea so im already preparing for the X but I think that mercs should be able to find or make wheelchairs. If humans will be able to break there legs (im assuming they will be able to) They could find a wheelchair and when they have a broken leg they could sit in it to one, not only heal the broken leg faster, but they will also be able to move the wheelchair faster then them limping. They would also be able to aim better wheal shooting something if they are not limping. Tribals could have something like this but they would make something like bark crutches. Overall I think it would be cool to add and just like when dinos sit down to heal broken bones faster this would be humans way of doing that. 1️⃣ for wheelchair for mercs. 2️⃣ for bark crutches for tribals and ✅ for both. (Not my best idea but I think it would be cool)
Animations should be less "rubbery", the dinosaurs currently feel like toys when moving, instead, try making animations more "wavy", gentle and soft. 
Because Ben is confirmed to be canon (I think) it would be cool if a silhouette of him shows up occasionally when infected with dilo venom (it would also be hilarious to be in an intense hunt and then out of the corner of your vision see ben just chillin)
Let me expand: Deino hit box? Lag? Bug? Maybe all of the above...
- Straight up going through other players and not making connections.
- Getting caught up on targets and not being able to bite, seems like a collision issue.
- Could be due to the excessive lag and glitchiness of the official servers, they could def be better.
I hope tribals don’t just have the stereotypical caveman weapons as part of their arsenal (bow, spear, club). Some nice added spice to the mix would really set this group apart. For starters an atlatl (spear thrower) would already make this game unique since I don’t remember seeing it anywhere. War picks are also a weapon that go criminally unnoticed, typically they were made from antlers but in game they could be sourced from dinos. The tribe being isolated on an island could also affect their tools, real world island cultures used hard woods in place of stone (look up Maori axe) and even fish parts like sawtooth shark rostrums for “swords” and literal brass knuckles made from shark teeth.
I don’t know since I don’t own a server, but if it doesn’t already exist in evrima, make an option to disable dinosaur AI. I get the appeal of wanting the map to be populated with dinosaurs regardless of player count/player diversity, but losing a dinosaur to an AI Utahraptor that doesn’t have a player that needs to eat controlling it is an experience that many people would prefer not to have.
I do think that as a dino should be able to smell other dinos when you sniff and be able to identify those in the area. IRL animals do this.
I think rtx for the isle would be an awesome addition to the game. And maybe sometime in the future it will be added to add some serious immersion.
deino should use its old threat display sound when 3 call is held down and should be able to walk backwards back into the water after a lunge
Stop @ whole server when a streamer goes live Makes me not care to be in this discord for updates
Inflatable Wattle as a frill-like customization option for Dilophosarus. It would work perfectly as a tool for confusing or stunning envenomated prey because hallucinations. 
As an avid Deinosuchus player I 100% agree with people who want the Deino alt bite to cost stamina. It's littaraly OP. The Stego's alt attack takes stamina and so does Teno's so it's also only fair it costs stamina. Or maby as an alternative instead of takeing stamina it should have a much slower turn rate. It takes a split second for the Deinosuchus to turn around back to facing forward after alt attacking so maby it should be around 1 1/2 or 2 seconds to go from alt bite to facing forward agein. And the 2nd thing I wanted to suggest about the Deinosuchus is for when the lunge out if water needs to take more stamina and the verti jump it will have should take like 1/4 of stam because you're littaraly launching an 8 tone ball of death out the water. (TLDR: nerf Deino alt/lunge attack)
Adding piss and shit is a terrible idea
Please do not add piss and shit. The entire system seems unessecary and is already filled by other mechanics
Tracking is already possible via overpacking scent, footprints in the short term. And while shit would be more long term already confirmed things like destructable trees/plants, long lasting skeletons and other mechanics all will do the longer tracking sides of things. Not only that but just increasing the amount of times footprints stay would do wonders. Also making blood stains dry up and stay on plants can fill a similar long term tracking roll.
People also want shit to give out information like gender, age, health perks. But information liek this should not be given out so easily. In the case it is added make it give small hints like diets found in it.
People want piss to also function as a territory marking thing. Imho territories are not really a mechanic that has any need to be added as anyone who wants a territory can just roam around a specific area they feel they have claimed until they meet something they deem shouldnt be in said area.
In the case a territory mechanic is added something like rubbing on trees or repeatedly doing actions such as nesting in a certian radius can create a territory.
Last of all if all this feedback against piss and shit does nothing and it is still added
Please do not make visisble animations of the animals pissing and shitting. Make it something like it appears on the side of a footprint or your animal while it sits.
I feel like this game is becoming less of a survival game that it’s always intended to be and more of a roleplay game because of some of the upcoming features. Examples include pissing and shitting. Those add nothing to the game for survival and are just aesthetic and definitely enable the roleplayers who shouldn’t even be on this game. (This is a survival game not a roleplay game people
) Second is the cannibalism debuffs which also caters to the casual players instead of the people who want a survival game. Cannibalism is a part of survival and always has been in this game. There is nothing wrong with cannibalism and almost every carnivorous animal alive will cannibalize. A problem that arises if this feature is added is if basically all of the server is one species and since the ai doesn’t spawn as often when the player base of the server is high you’re screwed and can’t survive since you can’t eat thing without getting debuffed. If the cannibalism debuffs are a toggle-able option that’s disabled on officials that could make everyone happy. Third the ai. This game has always been pvp with a bit of ai but you’re planning on adding tenonto and utah ai. Those are cool and all and I respect the work being put into them but they get rid of the playerbased ecosystem that has always existed. People will just kill the ai instead of fighting players and be able to grow without having the skill to survive. Ai should only be the small dinosaurs like dryos and things that size it smaller. These features being added makes me worried about this games future and I hope the devs reconsider and add more things to satisfy the people who want the Humans Vs Dinosaurs survival game we were promised. Thank you.
please dont add piss and shit the community is not mature enough to handle such responsibility
I have a suggestion regarding the Burrowing mechanic
I know Filipe has mentioned that it's aimed for dryo to burrow , but not me but others have expressed the thought that "dryo doesn't make sense with those arms that it's capable of burrowing", but if dryo can't burrow then what can it do to defend itself I've also heard.
Well so far in this state it's faster than the utah and has very good stamina, the only reasonable threat is the carno which can always be out-maneuvered (although the dodge so far doesn't seem to aid in the matter)
In which case i suggest burrowing for proteceratops instead of the dryo
It's also goat sized, considering that they want to add goat AI (and they are about the same size)
so having in mind that it already has a model (and a gore skull) in contrast to the goat, felt like mentioning this as a two birds with one stone kind of solution
It would be nice if weather was to effect hunting and tracking, same if it was raining footprints would easier to see but don’t last as long and on a dryer day footprints aren’t easy to see but last longer. And I think rain shouldn’t make sniffing useless like in legacy but could make sniffing weaker like particles are harder to see or the range is shortened.
Sugestion: Put an option in EVRIMA Audio where you can choose The Isle to keep making sound with it Minimized or not!
add music please it makes the game so much more interactive
There should be an option to toggle between third and first person. First person would be good if someone wants to walk backwards while keeping their mouth to the enemy, instead of turning your back to create space
Maybe depending on how you keep your diet, you experience growth stunts
Maybe the least possible could be you cant grow pass 90%, leaving you slightly smaller than the average adult, and also weaker. Making the alpha of the pack or herd the strongest of the bunch
Poop could allow for a mechanic similar to what I have seen in other hunting games, where finding a creatures droppings could allow you to "focus" on that creature's scent markings, making them easier to track.
In general, I like the idea of longer lasting scent marks as even a full server can feel pretty empty. For all I know I've walked past 100 dinos bush camping to full grow, and because they never walk I never smell them.
If a dino has to get up and find a new bush every time they drop a smelly one, there will be so much more smell out there to smell
piss and shit die, don't add it 
For Tribals Im pretty sure i heard they will be able to farm crops. What I was thinking they could ALSO do was grab AI like boars, Goats, ect and build a fence around them and pretty much use them as cattle. Dinosaurs that need food could also break into the fences and eat the cattle So pretty much Tribals capture cattle, they eat the cattle and have to defend the cattle from dinos. They would have to feed the cattle but they would eat the cattle. Because the devs r added poop to the game and theres really not much way of making them change there mind the cattle could poop then tribals use that poop to fertilizes there plants that they feed to themselves and the cattle so the then eat the cattle. It would give the tribals another goal (To look for boars,goats and get them in a cage) and it would be really cool to see in game. I did not go into much detail at all when explaining this I just gave the basics so pls if u want to talk about it in general feedback or want to add on feel free.
add yutyrannus btw
The amount of talk about piss and shit is weird. If was brought up as an easily achievable concept, not that it was going to actually become a thing. The fact that we want blood spilling guts and gore yet freak over defecation and ways to mark scent is puzzling to me and seems both irrational and emotionally immature.
Anyway, update four is looking great. Eager for diets and the Pachy's bone-break.
Shit while flying as ptera so i can shit on the dinosaurs forever and they can't do nothing aobut it
Donno if this is the right place, or if it's already known, but there are card scammers going through this server's members. Careful out there folks.
Pls for the love of all that is good and holy create a re-spawn dino or self-slay option. I got trapped in a rock and my only two options where to slowly starve to death or never play on that server again. =-= I sat there screaming hoping some random kind carnivore would come along and end my lil dino life. I had no such luck. v.v I can't tell you how many times I have had to drown myself, sit around screaming, jump off cliffs, etc. Just so I could play a new dino. Getting stuck is only the half of it. All I'm saying is a self slay or re-spawn option would add some serious quality of life to this game.
Dino Excrement:
There's alot of benefits to adding this simple mechanic, here's a few of them:
Discourages sitting in the same spot as being near Excrement for a prolonged time can lead to disease (could have the same or similar debuffs as eating rotten gore).... this will also give away your position due to the smell.
Poop can also be seen much more easily and can act as a passive alert (you don't have to use your scent button to easily see it) that notifies you of a dinos whereabouts and size. This can be beneficial for smaller dinos in avoiding bigger ones or just letting you know of a predators/preys presence in the area.
Can be used as a prolonged tracking method and could possibly offer more information than tracks when using your scent button.
Adds to the immersion (like where does all that food go once uve downed a whole stego)
Other games have done it and the world didn't end (Red Dead 2 as prime example)
For people saying it's gross, well so is rotten gore, puke and blood (you don't see people putting rotten gore on their roses now do you?), infact I think rotten gore is actually worse than feces.
To conclude, I just wana say that the devs should Implement and try it out if they originally had plans for it as clearly it has alot of potential and there's no real downsides to it; for the people that apparently don't poop irl, you'll get over it, think of it as a brown ball of stuff ur body couldn't use.
more admins? sucks growing a dino half way just to have him get stuck and wait for him to starve...
PLEASE fix pteranodon takeoffs. they're so buggy during combat.
Environmental artist is great but you know what's even better for the game? Getting more coders. Could do both. Both it good.
So a stegosaurus only swinging its tail costs stamina but an 8 ton fucking gator turns its entire body and doesnt cost a drop of stam , An 8 ton gator SHOULD lose have its stamina Moving 180 degrees like in a blink of an Eye , And please ffs when apexes are added make a pull attack so they can just pull deinos out of the water while they're trying to escape .
Add goats near human structures for food for both humans and dinos🐐 (I know it's very stupid and I'm prepared for the X)
For Tribals Im pretty sure i heard they will be able to farm crops. What I was thinking they could ALSO do was grab AI like boars, Goats, ect and build a fence around them and pretty much use them as cattle. Dinosaurs that need food could also break into the fences and eat the cattle So pretty much Tribals capture cattle, they eat the cattle and have to defend the cattle from dinos. They would have to feed the cattle but they would eat the cattle. It would give the tribals another goal (To look for boars,goats and get them in a cage) and it would be really cool to see in game. I did not go into much detail at all when explaining this I just gave the basics so pls if u want to talk about it in general feedback or want to add on feel free.
I think having a seperate keybind for Eating, drinking and wallowing would be a really helpful workaround for trying to eat a corpse that's in shallow water, or even wallowing next to a riverbed.
Perhaps my incessant talking about the Amarga as a better-suited small Sauropod for the game is taking traction.
Why do y’all hate poop so much. Were you that mortified of them digging through it in the Jurassic Park movies as kids? 
We could have some rivers with calm and crystalline waters, apart from that it is beautiful it could be used for the mechanics of fishing from above for sucho and spino
So you know how I suggested the return of Progression (As an ALTERNATIVE gamemode, added AFTER Survival is finished)?
So, to add on to that, I think that besides there being progression points obtained from simply waiting, there could also be some sort of points that you get from doing various gameplay things (Traveling X distance, healing X damage, killing X amount of Y creatures, nesting X times, following X diet path, etc.) that can be used to "purchase" perks, in contrast to getting them during growth in Survival. These special points could also maybe be used to progress to dinosaurs that don't use normal progression points to advance to. This way, perks would be obtainable in Progression, as well as open up some alternate progression paths for dinosaurs. They'd also encourage players playing in Progression to move around and do things instead of just AFKing for standard progression points.
Amargasaurus Suggestion Document
While normally I would say that at 50+ animals in the roster, there couldn't possibly be room for any more... until this tease was shown earlier today.
As a big sauropod fan, I would welcome it's inclusion but I understand how some people might be weary or confused how a 4 ton mid sized sauropod might survive on the island. This document is my attempt at answering this question. The TLDR of it is;
1.) newer reconstructions of Amarga increase it's leg length, allowing faster speeds
2.) in addition to the neck spines, it's possible to fictionalize or reconstruct Amarga with a small spikey tail akin to a distant relative called Kaatedocus, allowing it to apply small bleed from it's tail whip attack
3.) at 4 tons, it hits the sweet spot of being able to fight mid tier carnivores but small (and potentially fast enough with the longer legs) to outtrun apexes
Anyway, feel free to let me know what you think!
https://imgur.com/ktv1x4N
https://docs.google.com/document/d/13OkSzhJ2nUwZ2B1JCCE02vUbeVdq9s9wUfVIg5_cDTk/edit?usp=sharing
With this exciting post, I was inspired to make a document describing how Amargasaurus would function as a playable in our current roster of animals. Why Amargasaurus? By Scott Reid Amargasaurus is a medium sized sauropod from the Early Cretaceous of Argentina and it’s one of the most e...
Deinosuchus hunger lasts 1 hour and 30 minutes before it hits 0, which means that you'll only really need to eat like 4 times before you reach adulthood, making it extremly easy to afk grow. Hunger duration for the croc should last half as much as it does now and also the elite fish population could be reduced. Anyone complaining about not finding elite fish has no idea what they're talking about, they're everywhere.
Anyone here remember the dilo's original 1 call? if so then what if it was brought back as the held down 3 call sound? 
https://m.youtube.com/watch?v=hnSEMx2_pO4
- Things like Para would have a larger chat range if they keep chat the same, this is realistic and would overall make the chat better
- Have a sort of Dino-Dex thing like paleo pines, it's annoying to think about if a dino is still planned since we don't really know what the devs are doing with them, the wiki used to work for this but is now somewhat outdated and annoying to search an individual dino up to see if it was ever planned for EVRIMA
Make it more obvious in combat when certain things are happening. Blood you make a small 'splat' sound when an animal bleeds, and animals should grunt and breathe heavier when they're at or below 15% stamina. Just a couple thoughts.
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Have baryonx impale fish with its long claws then when given the "tap E to swallow" prompt it takes the fish out and swallows it leaving its sharp claws bloody like stego's thagomizers.
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Have some fish AI swim upstream.
I think baryonx could fit the bear niche of The Isle pretty well, let me know what you think.
Change the underwater filter to be relative to the camera. I shouldn't have my hearing obscured every half second because I was one foot too close to the water when I chose to start drinking
I hate to be the one to say this but... please... don't add excrement, I get you want to make the game as immersive as possible but... please... with dignity 
allow blood on dinos faces/tenontos front feet to be smelt by other dinos so there is an actual reason to wash it off
While on the topic of blood on a dinosaur’s face, make it naturally fade away after about 5-10 minutes just for a more natural feel, instead of having to wash it off with water
the hypsi morph should probably be implemented by the time nesting comes around, and i think the antennae should be able to collide with surrounding objects and dinosaurs
Adding onto the ocean guard Ai suggestion, add fish Ai in the ocean so that Pterasaurs can fish out at sea as well. However the catch is that fishing out at sea will occasionally attract the ocean guard Ai (Mosasaurus or Kronosaurus) which will eat the Pterasaurs if they fall into the water.
Make it so if you eat a body it restart it's despawn timer but if it hasn't been eaten for say 30 minutes it'll despawn
Make Anky look like Anky again. Where did his spikes go? He looks naked. Anky is not a rhino, and not a mammal, Anky is a dinosaur. Look at things like the nearly complete Borealopelta fossil for inspiration, rather than a rhinoceros. And beef him up and fictionalize and give him the Jurassic Park treatment like Utah, Rex, Galli and Spino. Why not?
Instead of having blood just disappear completely after a set time, id rather have it fade to a very dull and subtle color as it dries. Mud should also fade into cloudy splotches; it makes no sense that the animal can completely drench themselves in mud, then be completely clean 30 seconds later after walking. The light dirt splotches could also appear around the legs when the dinosaur skids to create dust clouds or walks through particularly loose dirt. It should be noticeable if you stand next to a completely clean dinosaur. Not only would this add realism and a sense that your dinosaur actually lives in an environment, but it would also be very satisfying going for a quick swim or deliberately washing off in some water and being vibrant and clean again after a long journey.
Adding onto this suggestion, instead of fading away after 5-10 min what if after 5-10 min blood would become dry and be harder to wash off, this way there is good and bad with this.
Pros: you get blood on your face and you look like a badass
Cons: once blood is dried it takes a lot longer to wash off and you also run the risk of things smelling the blood.
With an update soon to come we will have the redwoods and the diet system, I think it would be really nice if the devs added termite mounds in the redwoods, the termite mounds would be scattered around the redwoods. But now what dinos would eat the termites. Oviraptor and Galli would be perfect for this spot they both ate bugs and it would be pretty much there secondary food after there primary food. They would use there hands and mouth to eat these and I really think this would be awesome in the game. The termite mounds would have hp, it would have 3 stages, 100% hp. 50% hp and 25% hp. 100% would be just a normal termite mound. 50% hp would have a few chunks of dirt that have broke off from the mound, and 25% would have almost no dirt. After it breaks termites would try to escape so they would now be visible. After a while they would go into the floor and never to be seen again. The termite mound would only start to break when you attack it not as the mound runs out of termites, let me know what you think of this idea. They could also add other stuff like this (Beehives pachy can knock down, hypsi could go up in a tree to eat, ect)
I'd like to see more complex damage calculations in the game, currently the mere "damage x body part multiplier" feels too simple. I heard that players are supposed to not be able to tell exactly how much health a dino has, or how much damage it deals, so I came up with a few ideas regarding damage mechanics to spice that up a bit. It would also make same-species fighting more interesting since you wouldn't necessarily deal the exact same amount of damage as your opponent.
Armor :
There would be 2 types of armor. Hide armor and Special armor. Pretty much every dino has some amount of hide armor, which reduces damage taken by a percentage. The larger you are (the thicker your hide) the more hide armor you have, with big things like rex and shant having up to 30%. Special armor is locational and reduces damage by a flat amount. It concerns things like anky's carapace, pachy's skull or ceratopsians' frills.
Damage modifiers :
Some attacks could have damage modifiers like damage based on speed for attacks like charges or ptera's flying peck, that deal additionnal damage the faster you go. Stomps and crushing attacks would deal damage based on relative weight, meaning you deal additionnal damage if you are heavier than your target, and reduced damage if you are lighter than them. Lastly, most attacks could deal additionnal or reduced damage depending on the amount of stamina left, meaning that going into a fight with full stamina will bring you higher chances of success, but on low stamina you'd want to get away since you'd deal reduced damage. Damage on stamina could range from -25% with empty stamina to +25% with full stamina. Of course, all attack damage values would have to be changed accordingly if these mechanics are implemented.
It would be good if we could smell other dinos that are in the area - and I don’t object to poo as irl smelling it also helps animals to trek their prey.
A combat idea I thought of while thinking of an another idea, temporary defects or something along the lines of that, how it would work say a Hypsi was being chased by a Utah if the Utah but it’s tail it would pull out some feathers and could reduce the Hypsi’s jump or if Utah broke its claws it would do reduced damage with its pounce or an increased chance of it slipping in slippery and wet surfaces.
I know I'm not the only one who dislikes the poison gimmick for magy, however I still think a sort of "passive" toxin (compared to the "active" and offensive venom of dilo and troodon) has it's place. Maybe not as something that only helps you after you're already dead, though. So instead I suggest: venom-quilled taco!
Venomous spines certainly aren't a new thing. I think it'd be a fun way of implementing a passive-venom system, that actually makes sense and works for the animal it's intended for. A lot of people have questioned how psittaco will work as a playable, as it doesn't seem to have any obvious offensive capabilities, and it's hardly going to be very fast. So I think giving it a proper, well-rounded defense is important here (and letting it burrow wouldn't hurt either)
Biting a taco's quills, or even touching them at all, would apply instant venom effects. It would disorient the attacker for a lengthy enough period of time to allow the taco to make a getaway. Taco might even be able to switch between two different "modes". One in which the quills stay attached to taco and just give a quick jab, applying fairly temporary venom effects. And, one where the quills will detach and remain in the skin of the attacker until they rub them off, resulting in significantly longer-lasting effects. If it feels particularly threatened and needs a lot of time to get away, they might opt to do this and give them a better chance of escape. The con to this particular mode is that the more you use it, the less quills you have, and so the less effective your venom will be. A particularly unlucky taco might even lose all their quills. They take time to regrow, and to tie into the diet system maybe would require a specific plants that prompts regrowth.
As a taco, you'll need to manage your quills effectively to protect yourself. Hunters will need to be careful, and avoid touching the quills. For this reason, the hunters of taco might even be better as something also small.
There was a brief discussion about megalania last night, and I wanted to post some of the movement options we discussed here:
The general consensus is that during the younger stages, megalania would be able to climb trees to avoid being cannibalised by the larger, heavier adults, like modern day komodos.
Leading into the later stages of growth, these were discussed:
Instead of a jump, megalania would rear upwards [when stationary] and be able to climb onto surfaces e.g. rocks or crates, whatever reaches around its shoulder height in level. This would help to give it additional hunting and escape options.
As well as this, giving it the ability to claw up the steeper slopes that most animals have to find a way around to get up gives it another means to cut off prey when hunting, or a specialised but not guaranteed way to escape a potential threat.
Am I the only one who doesn't quite like the incorrect shape of pteranodon evrima wings? Personally I think that they resemble more the old incorrect reconstructions according to which the wing membrane had the edge parallel to the wing. Don't you think that the membrane should be more widely spread? (outline done in Paint, but you can see more or less what I mean)
Make all juveniles of all species give extremely little food-amount. This way, the juveniles wont be as attractive to hunt/or kill and give them a chance to grow up
i BEG OF YOU please fix the deinosuchus. its OP as hell. i just got killed as a fully grown stego to an alt biteing deino. i couldnt turn around but some how he can launch his 8 tone body around to kill me. this is rediculous how OP the deino is. its basically a war crime at this point
Lots of people when trying to kill something can bug there head into a rock or into the wall of a human building and bite them from the outside. Theres two ways to fix this just make it so that dinos cant stick there head into rocks or walls. Or make it that whenever a dino bites a rock when trying to kill a dino they get a very minor fracture in there head. It would make the game better so dinos dont stick there head into rocks/buildings and bite dinos from the other side. 1 for the first one, two for second
bring back global chat for PRIVATE servers
Don't bring back global chat for private servers, because there is no need for them and the negative aspects of a global chat outweigh the one positive one of communication between players.
Instead, allow private sandbox and deathmatch servers to enable and/or disable global chat, since the horror aspect of the game isn't present on either of those, so it could be frustrating for people who just want to mess with others and have fun
Dilo and troodon could possibly be immune to their own venoms, same could go with megalania (if it gets venom idk lol)
Keep the game realistic and advertise so the game gets more players. Also, remove the pointless rules for Evrima servers.
Bring back global chat for private servers with an option to activate global chat or turn it off.
For the coasts, can these spots on the map get there own spawn points because i think that if this place is is designed for pteranodons it would be better if they would be able to spawn there instead of fly there as babies. Same goes for any dino.
FIX YOUR GAME! De sync/ Rubber banding mess.
In the future, maybe Vlad models or models that reference his models as unlockable alternate models for some dinosaurs in the future, and, to add to that, maybe some hidden areas of maps that reference another person's past works, Rodrigo Vega. Some secret areas referencing his concept arts from 2014 would be really cool and bring back a bunch of nostalgia. These areas would have to be separated pretty well from the rest of the map since the environments and their aesthetics are so different, so they could be hidden by secret caves, ravines, cliffs, valley passages, etc. and could also maybe even have that moody early Isle lighting for even more nostalgia. Lots of ❌'s incoming
Please take some action against all the cheaters currently in game by making it both harder to cheat aswell as making it easier for admins to catch them. Cheating on evrima right now is an increasing problem and something needs to be done about this ASAP.
Wipe all player dinos weekly, i dont even remember the last time playing this game without major lag /or rubberbanding, saw that ya deleted dinos, it works
Defense system:
Open the mouth of the dino to face the attack
#general-feedback message
Suggestion Regarding the group invite system
A reason I suspect that the group invite system in Evrima is being buggy is due to:
The close proximity in which many dinos close to each other 2 call, which triggers an invite and in the case where many dinos at the same time (beyond the limit perhaps too) press 2 to accept, tend to bug the system, making it possibly the reason why later on you bug out, unable to trigger an invite with 2 call, or receive an invite.
The meaning and intent which mos players use 2 call fortunately or unfortunately has been influenced from the start of the game (progression), in which it was solely on a way of expression, not a mechanic.
What I want to suggest is an in between of that said mechanic but with a bit of a touch from the past
I could Sadly not find a picture for an example of the wheel but on Progression apart from the typical press tab to invite a player, you had the close proximity option too.
You could press “V” which opened a wheel, that if I remember well did have a lot of options whether it included the emotions or something else, at the moment I do not remember BUT there was also the choice to group invite someone if you opened the wheel in front of a player and pressed invite
So technically instead of pressing 2 call to trigger invite, you bring back the V wheel which gives more control of the player in terms of which direction/dino it wants to initiate the invite. Sending it can trigger a 2 call like it does now, and likewise on the other end to accept it can also trigger a 2 call (or just press 2 call). It’s an in between that may be a bit more practical and less likely to confuse (or break easier in comparison to the current system) but it also retains the initial idea of wanting the dino to be vocal while doing so.
Make oviraptor the ultimate jack of all trades. It should be the raccoon of the isle. Eating everything and everyone. Oviraptor should have an average speed over all, being able to outspeed a tenonto. Possibly around 48 km/h. Ovi should also have above average fall resistance, and a good jump. its feathers would help gain lift when falling, much like in hypsi's description. Ovi should also be able to ledge grab, and haul itself up certain rocky and wooden surfaces. Allowing traversal of many environments, and giving it the ability to get itself into places it shouldn't be, much like a raccoon. Ovi should have the most diverse diet in the entire game. Though its main diet consists of fruits, eggs, and bugs, it should be able to scavenge meat, eat nuts and leaves, being able to chomp down onto anything that isn't rotten. These food materials would not contribute to its growth, it should be able to gain hunger from them. Ovi's special ability should be an extremely loud screech, this would stun most creatures in the vicinity (except for massive things like apexes) and would also deafen them for a small amount of time, as the targets stagger from the noise and recover, giving the ovi time to escape. Many parrots irl use their massive voices to intimidate and temporarily deafen foes, which is what gave me this idea. (Edit: The scream would have a cooldown similar to carnos charge. Maybe slightly shorter due to ovi not having much else to defend itself)
Add Venom Spit to dilo, a fading blinder effect on victim's screen
So for herds I feel there should be a limit to herds or how much can be in one. I think 10 is a reasonable amount for a herd group limit.
With nesting we got confirmation there would be some sort of system where juvies would be kicked out of a group that’s full on adults once they reach a certain size.
So I feel for full adult creatures to counter mega herds apex herbivores would count as 3 herbivores in a group
Pseudo apex’s would count for 2 and the rest would count as 1 as normal.
It could use a bit of tweaking but this is how I think herd groups should be handled
This is just to counter things like herds of 5+ stegos or apex herbis
When playing Hypsi U get your spit attack witch is really fun to mess with but you get at least 4 spits then "Oh i better get food so I can spit at people 4 more times" I 100% think that hypsi spit should not cost that much food from you. Not many people play it already and making it only spit 4 times then he needs food is not fun.
Allow us to teleport using spectator mode, as it is possible on Legacy. If it's already possible (on Evrima), barely anyone knows about it, so put the admin controls keybinds somewhere - wether ingame or pinned on some Discord channel.
Stamina should drain slower when pouncing as an utah and when youre charging as a carno.
Also, utahs should be quicker so that it doesnt always die when jumping off a stego.
Can we get a sens setting? I hate having to change DPIS all the time from my normal 800. That would be awesome!
Please release sandbox with the customization update, complete with the age sliders. What better way to explore the various skins, colors, and dinosaur dimorphism than by playing a grown dino for free?
I think layering should be a thing for mud. It involved more risk to stack on each individual wallowing animation of course but the benefits would be the mud lasts a little longer on you.
Same with scent marks/footprints. They should last a tiny bit longer- but not by much. Just enough to counter the potential of someone using multiple wallows to layer the mud.
if both sucho and spino are getting the ability to slap things to oblivion i think they should be able to time the claw swipe properly and cancel a deino lunge. if sucho doesnt get it then im absolutely sure that spino should instead 
Random thought but I thought it be funny and cute if Oro had floofy pants like these chickens
Hide group nametags when in F10 mode 
Make a rule against complaining, revealing locations and names of cannibals on official servers channels. It's an incredibly toxic and pathetic thing to do, yet it happens on a daily basis because people are just this salty. Something needs to be done.
I think my ideal situation for pachy vs carno (and to an extent, pachy vs everything) is that you can only successfully hunt a pachy if you manage to get close without it noticing you. So far carno's main food (hypsi and dryo) is really just "chase it down until you get it, and hope it doesn't escape". Which is still a fun way to hunt imo, but it'd be quite boring if literally everything carno hunted was hunted in the exact same way. If you are able to get close enough to a pachy to munch it without it seeing you, you might have yourself a win. But if the pachy has already seen you across the field, it's bye-bye ankles if you actually intend to try hunting it. It'd shake up carno gameplay a bit, and give you something different to try while still sort of fitting carno's overall gameplay as a speedy small-game hunter.
I think this can apply to other potential hunters of pachy, like allo or utah. While a pachy would probably come on top of a utah in a 1v1, if you can get close enough to pounce it without being noticed, you deserve to reap the rewards of your well-planned stealth. But if you just run in while the pachy is staring straight at you, you're in for a bad time.
The ideal way I'd like to see pachy play out is that it's strong enough most carnivores will think twice about hunting one solo. In theory you could hunt it, but if you're not successful you're just as hungry as before, if not hungrier, and you have to go heal your broken legs. It's a level of forward-thinking and planning before you engage that I think a lot of players could really do with learning. And what better way to teach people than breaking legs
I have an idea that I'll just call "sense" that would be available for all carnivores.
Sense would have a few uses to help carnivores with hunting and other stuff.
- Binocular vision: Carnivores will be able to hold C (the Button for sense) and use the scroll wheel to change the zoom. This would help carnivores to locate prey and other stuff. Different dinos will have different zooms like a carno can have a max of 5x zoom and ptera can have like 20x zoom.
- Info: Carnis will be able to look at other dinos and gore to see information about them. This could be in the perk system so you can improve the ability to see more info. The info that you could see is what dino it is, state of health (severe, damaged etc. Can be linked to the perk system to see more detailed info) and other stuff like growth that has to be unlocked through perks.
I would like to hear feedback!
AI Chicken
I dont know where to put this but when/ how long will each update take to come out?
This is obviously a very repeated occurrence nowadays, but the i think most recent stegosaur found was a lot different than the former depiction, maybe whenever this happens with a certain dinosaur the model designers can make a skin for it, a little like how i think they said feathers will be applied to certain dinos
Whats cool with mouth blocking idea is kinetic energy reinforcement. What is less realistic than running into an animal and just stop or on the other hand just passing through it ? So with mouth blocking there could be a reason to keep distance with each animal otherwise you could get bitten or worst. Of course meca has to be freelook and not aimbot.
To continue in this direction devs you could do animations when colliding against other animals and objects or even running with organic animation : for example utah runs steady with full stam and as it is lowering on stam, it begins running awkwardly until it has no stam left and it could fall with ragdoll physics. Ik the idea is pain in the ass cause of the work it involves but i think it could seriously reinforce immersion in the game (i don't even speak about rubberbanding or fps cuz idk if these are things you can settle at all with that much physics and map sizing).
I have some ideas for some dinos for you all to hear, rn im going to use hypsi and petra as an example because we dont know all the small dinos yet. It would be nice if hypsi and petra could land on other dinos, as an example a hypsi could jump up and land on a trikes horn or a petra could fly down and land on a steg. If the herb that the petra/hypsi lands on dosent like it being there they would buck just like when a utar pounces them, It would knock them off. As I said in my last suggestion not many people play as hypsi, give it this ability and my last one and much more people would play as it. It could be like a turret on another herb, As an example if a trike is fighting a pack of Allos a gang of hypsis could be on the trikes, back and horns and fire there spit to blind the carnis well the herb there ridding on attacks. Same for petra it could land on herbs and when a predator is there he could fly off to peck well the herb does the real dmg. I think SO many more people will play hypsi if you add this and my suggestion above. Let me know what you think overall.
Saw this on Instagram and I would rather this than the one we have. It’s still outside the box yet isn’t fake looking
austro should fish like a kind of duck where they just swim on the surface and dive for brief moments to catch a fish and come back up to eat it
Ambient Crab AI for Coastal Beaches Anyone? 
would LOVE to see a section on spiro/spero with crystalline waters on the coastal beaches. this could also be great on small streams/rivers should they be added. (maybe even hide away a little freshwater pool that they flow from haha)
This aesthetically would be gorgeous to see combined with the interactive water and new dev who's doing some absolutely gorgeous work so far!
(small edit, i know there are currently spaces like that with small little sand patchs currently on the map where the waters clear, but it'd be great to see more of in bigger spaces with good underwater textures -- rocks, pebbles, so on so forth)
https://static2.bigstockphoto.com/3/6/2/large1500/263133337.jpg
Pteranodon needs some changes. Both cosmetically, and mechanic wise. I believe it was @flat cloud who posted a concept about ptera wing shape. And i completely agreed with it. Not only would it be more scientifically accurate, but it would also be much more pleasing to the eyes and overall a better wing design. Second, Ptera's running take off needs to be changed in multiple ways. First and foremost, it should not run on 2 legs when doing the running take off. It is not a bird. It does not move like a bird. Second, the running take off is useless. A way you can change it is instead of having to jank around, holding then letting go then holding it again, just have the ptera take off after a certain period of running. To clarify, you would run via holding shift, then hold spacebar, and after a certain amount of time, you would take off instead of having to finagle with the buttons. Another thing about ptera that needs to be changed is its stam regen when resting. It takes an absurdly long amount of time to regain stam as a ptera. Now i get it. Its supposed to be dangerous on the ground for a pterosaur. But its kinda ridiculous how slow it regains stam. Just buff it a slight amount. And finally, ptera should be able to fly when bleeding. Its insanely idiotic. If you get bit once by a baby raptor, and you fall to the ground, you are basically instantly dead as you cannot take to the air while bleeding. Even if you manage to kill the thing that bled you, you still have to run and find a place to wallow, or rest out in the open. Its ridiculous.
I saw Rhamphorhynchus being suggested lately, I thought I could do my own take on this animal with more of a symbiotic playstyle :
Rhamphorhynchus :
Gimmicks :
-Tree climbing : this little flyer is able to climb on tree trunks and then to take off of them.This gives some arboreal gameplay for the animal and another possible way to flee predators or to hide in possible holes. You can also land on the tree logs as you would automatically grapple to them when landing toward them.
-Dash : when on the ground, you can only quad take off in 4 directions (up, left, right, forward) very quickly with a great agility. You can also use the dash while flying and so dodge, speed up in any directions. However, this action costs a lot of stamina.
-Parasite cleaner : as an insectivore, you can find bugs on dinosaurs scales, specifically large ones and cleaning their skin nourishes you and gives a health regeneration buff of 125% that lasts 3 minutes for the cleaned animals. The effect can't be done again in the next 15 minutes. It also isn't possible to stack but it is faster to do the more Rhamphs you are.
Common abilities :
-Aquatic take off : I already suggested this before but I'd like Pteranodon and also Rhamphorhynchus to be able to take off from water because they are piscivore and by being mainly focused on fish while also not being able to flee from aquatic animals is just dumb. This will help greatly fisher Pterosaurs. However, it should cost more stamina because of the drag.
-Nocturnal : its good sight makes it not limited by the time of the day so it as active during night than during day.
Diet :
-Fish : as it also is a fisher Pterosaur, this animal wouldn't skim like Pteranodon but bite in order to get a fish between its teeth with high chances to get a prey.
-Insects : you can find insects on dinosaurs' skins but also in dead logs by "digging" into teeth with your beak. Also you can snatch some in flight.
Art by Kuzim on Twitter.
Can we look into a "Connect to IP" option for those hosting dedicated servers on the same router as their home gaming PCs?
I know most AAA or post-BETA titles (including Ark) have this, and I think it would be a welcome addition.
Its probably already been said, but pls add a few water features to beach. It is so beautiful but such a pain to explore without dehydrating. Why make something so cool and then make it so inaccessible to players?
UNPOPULAR OPINION
Ok here is my current complaint. The current roster is kinda shit. I know I’m not the only person to say this but I know it’s not the most favorite thing to see.
We currently have 2 mid tiered/pseudo apex’s being deino and stego. These are fine since you can just avoid them by walking away. Except LITERALLY EVERYONE PLAYS THEM AND THERE ISNT A RELIABLE FOOD SOURCE BESIDES YOUR TEAMMATES. This is the problem with having such powerful things early on. It’s not that they can just be avoided. It’s just everyone plays them cause by human nature you want to be the strongest and powerful. Now carnos and Utah’s have little food sources besides each other and tenanto.
You might say you could just hunt dryo and hypsi as your supposed to with the smaller game hunter being carno and the pack hunter Utah killing other stuff bigger than it as a pack. WELL YOU CANT. Because there are these two big creatures In game right now few players play dryo or hypsi to sustain the carnos. Causing them to fight stuff they shouldn’t. Same goes for Utah where there isn’t enough mid tiered stuff for them to pack hunt besides carno and tenanto. Aka having stego and deino this early on ruins the balance of the current game even with diets coming cause no one wants to play something that’s good source is rarely played, when players could just use these two big bois.
And I really feel ptera gets it worst. Ptera is supposed to be a fisher however what I see is skimming puddles don’t spawn enough for there to be enough for ptera. And the fish don’t give that much food anyways. So ptera is forced to scavenge. Or kill smaller stuff. Going back to before. There isn’t enough smaller creatures to help the balance of food placement. So ptera can’t kill anything smaller than it cause of lack of food sources. And scavenging isn’t much of a option since most creatures body gaurd there food (as there supposed to). Scavenging isn’t for ptera. I might miss some parts but that’s it.
Stegos, tenos and deinos (the ones way out of the water at least) weren't too difficult for a competent utah pack to take down before, but now most know to just tank the pounce, stand there and wait for the utah to let go so they can get them on the extra slow dismount. At this point its better to not pounce at all, but most pug utahs are braindead and just end up getting killed attempting to pounce. I personally think the roster itself is fine, but when the easiest thing right now for utahs to take down is carnos it really messes up the ecosystem. Before they could take on stegos, eat a bit and eventually get pushed off by carnos, which was fine imo. But now stegos are are borderline gods that can only be killed by deinos or when they're young and have low range short tails. Imo if they'd just speed up the dismount, everything could eat.
I do agree with the more fish ripples for ptera tho
I have a dino idea that could be added in the future that I think would be a good addition and would be cool to see in game. The dino that im talking about is Plateosaurus. This long neck dino would be able to reach to high up plants that not many dinos can reach. It walked on all fours but also ran quickly on its two back legs so it would have diffrent modes of running. On its hind legs it would be able to reach the trees to eat and would be fairly fast with not the best turn radius but would move slower then when its on all fours. On its all fours its turn radius is much better and it would be much faster. On all fours he would be able to eat plantes that are closer to the ground. Another thing to note is that the Plateosaurus also ate rotten food so on its fours it would be able to eat the rotten bodys and bushs that are close to the floor. Its attacks that I think it would have is a swiping claw attack that would do ok dmg when on all fours but would do a good amount of dmg when on its hind legs. It would also have a tail wip witch on all fours does lots of dmg but on two legs not as much. The last attack (Not counting alt attack) would be a swipe with its neck, he would pretty much dust you into one spot. On its hind legs it would be able to get things like petras swooping down to peck it and it would knock them to the floor. Over all I went into VERY small detail on this dino I think it could have some cool ability and would be a higher mid tier omnivore. Im aware it could have some flaws and I did not do very well explaining but I hope you got the point of what this dino could bring to the isle and how cool this could be. None of these ideas could come to the isle I just think this would be a cool omnivore. https://pixels.com/featured/1-plateosaurus-album.html
I just got into this game recently, about three weeks or so. I have no clue what is being planned, what was suggested, and what is possible or impossible. However, that won’t stop me from sharing my thoughts.
What I would love to see are recent studies pertaining to dinosaurs physiology and appearance being reflected onto the dinosaur species in the game. For example: (the more recognized theory that is finding evidence to be true) feathers on certain species (I.e. raptors, triceratops and even T-Rex).
I know this one may get a lot of hate… There was also study about the appearance of spinosaurus and how what we thought that baddie may have actually looked like, which is definitely different. Haha.
There’s so many options, and I doubt it is possible. I know the team must choose what will make people happy as well. But even having the option of variant looks for the dinosaur species based on some studies would be awesome.
Heck, I think it would be awesome if they include a paleontologist on the team to consult with as they go about designs for the species.
(Again, I’m new to the community, I don’t know everything about the development of the game, etc, but I’m sharing something I would like to see (: I also hope for a Microraptor )
Small Map suggestion! (sry for pic spam)
With the addition of the new mapper on the team I would like to suggest some biomes to give the Isle a little more..pizzazz
1.kapok, Banyan, and strangler fig tree forest (perfect for herra, hypsi, and other small critters)
2.Coastal mangrove forest that leads into an inland mangrove forest
3.tidepools
4.lagoons
5.Salt marshes with the addition of inland marshes
7.seaside caves
So this is probably part one to a two part suggestion, I'll probably make the 2nd part later after I've run around in-game and taken screenshots of what I think fits this suggestion, along with explaining what they'd feed. But essentially, I'd love to see some of the generic foliage be edible. Now I don't think everything should be, but stuff like the little forest lillies, the monstera-looking tropical plant, the cycads and the bird's-nest ferns that grow on trees would be great as edible food that fits certain diets. The kind of plants that are sort of common, but not literally everywhere like those big bushes, or the round little ground-cover plant.
Now, they are very very common, unsurprisingly as they're used to fill out the forests. As a result, I suggest two things.
- They are not very filling, kind of on the same level as grass. You can eat these plants to keep starvation away, but if you want to fully thrive you'll still need to seek out the more high-value food in your diet. This means that if you're choosing to live off these plants, you'll need to be eating somewhat constantly as you travel. They would basically be "filler" food, to make a herbi's diet seem a lot more versatile and large, without needing too much extra work.
- They take a very long time to regrow. Substantially longer than anything else.
What this means, is when solo or group herbis move through areas of the land, trying to feed themselves on these plants to keep themselves fed, they would leave very obvious trails of missing plants and barren forest, which could be tracked long after the footprints disappear. Not only would being able to eat these plants make being a herbi more interesting, offering different ways of keeping away starvation. But they'd introduce an additional, interesting way for carnivores to track herbis. "Wow, all the cycads are missing in a long trail leading north? A stego herd must have passed through here."
I made a slight edit of the austro design because tbh it needs a few improvements:
- shorter snout
- slightly larger arms (?)
- slightly longer torso (?)
The bottom concept is the edited version, the longer torso and larger arms are just "maybe" improvements but I think the primary thing it needs is just a change to it's face. I love the heron idea its going for, I think its very unique, but its a little too heron-like if you get what I mean? I tried to stay close to that idea while fixing some of the anatomical bumps in it, I hope its an improvement. Please consider 
If it isn’t already in the work or confirmed then PLEASE add head collision to rocks , bc it’s not really fun to die to a gator that merges through the wall , and since they’re adding hollow logs on land they’ll be useless if you don’t add head collision .
''Terror bird'' neends to be added.(one of my favorites)
Why?
1-Because game needs more no dino creature
2-İt will have a Utah like play style that means gonna be popular.
3-BİG BİRDO
whats can be stats tho
ı think more durable and more bite force than utah,can be filtered and gets less fall damage and leg broke late,and that thing like 5 meters,medium bleed damage, and very low broke leg chance might be good cause this thing gots realy large n tough beak
what u guys think?
So adding onto my crap roster complaint. (I ran out of room cause dicord dumb) This is how you can hopefully fix the issue and put some balance into the game. I know they won’t remove stego or deino and I also know that nerfing them won’t help since then they will be not good at what they do. Stego is slightly more fine than deino. See deino is rarely ever played as a ambush and drown predator. It’s played as a Rex. We can fix how players play them.
However, if you go back to the parts about carno, Utah and ptera. You remember it’s food sources are lacking. For ptera I just recommend increasing fish spawn rates where it can skim with diets. The fish also need to give more food for ptera.
For carno there needs to be more interesting smaller creatures to play as than dryo cause hypsi is really bad in my opinion and pretty unviable in lots of situations. Herrera, beipi, Gali, ovi, are some good options for it to hunt. As for Utah it needs some more mid tiered stuff to hunt so it’s not always being bodied by carno and the fighting machine tenanto. From the current inhabitants cerato, magy, dilo are some good options for it to fight in packs.
These are the creatures that I feel should be worked on before the others to help with the diversity of creatures and hopefully decrease the amount of deinos/stegos with lots more interesting things to play. This will also give a bit more balance with the current metas roster but also with the gameplay
Time to compile and complete the Rhamphorhynchus saga. Rhamph is a small pterosaur, about the size of an in game hypsilophodon, with a wingspan of 1.8 - 2 meters (6 - 7 ft). Rhamph would be an extremely agile flyer, focused on dodging and weaving through the skies at fast speeds. It would have a much slower soar speed than ptera and quetz, and its air dash would not go nearly as fast, but it makes up for it with pure maneuverability. Rhamp's diet would consist of Ocean fish, Insects, and Red Meat. Rhamp would be a diving pterosaur. Swooping down into the sea, swimming after its prey, and flying out unharmed. Rhamph's incentive to move inland would be to eat insects inside of tree bark. Rhamphorhynchus would have the ability to scale wooden and rock surfaces, both to escape things like pteranodon, and to get a tasty meal out of a tree. Rhamphs combat style would be unique to the other pterosaurs. Their bite would do minuscule amounts of damage, but their teeth would cause bleeding. A swarm of Rhamphs could stack up a monstrous amount of bleed on a target. It would most likely not do much to something like a stego or a deino, but it could be devastating for something like a solo utah. Rhamph's special ability would be a maneuverable aerial lunge ability, that would work similarly to dryo's dodge (obviously would be actually useful unlike dryo's dodge), but with an added ability combined with it. This lunge would be able to rip off small chunks of flesh from larger foes. Causing bleed, and giving the rhamph a snack. The flesh rip would have a cooldown around the sametime as carnos charge, however you would still be able to perform the dodge part of the ability regardless of cooldown. When this ability is used on a pterosaur, it would rip the wing membrane. The more rips the target has, the harder it is to fly. It would take a ton of rips to bring it down completely (especially for quetz) but that would encourage grouping and pack hunting for Rhamph.
I know this is a mistake, but some gaps could be made with this style on an interim basis until they make it their own aquatic biome.
For carno there needs to be more interesting smaller creatures to play as than dryo cause hypsi is really bad in my opinion and pretty unviable in lots of situations. Herrera, beipi, Gali, ovi, are some good options for it to hunt. As for Utah it needs some more mid tiered stuff to hunt so it’s not always being bodied by carno and the fighting machine tenanto. From the current inhabitants cerato, magy, dilo are some good options for it to fight in packs.
I feel like this really needs to be highlighted - there definitely are not enough small playables in-game right now and I think prioritizing adding the small ones before the big ones would be a smart move. Ovi would be a great addition as the first omni, and it would make sense to debut alongside the nesting system, Herrera would be a great option for a small predator that is weak out of its element, and galli would be a great hunting target for utah packs so they have something to hunt other than tenonto and stego, both who are incredibly strong in comparison to utah.
Currently the utah dismount can be tricky to pull off without getting hit, this mainly applies to pouncing a stego. its really annoying when your main attack for larger prey can be completely useless at times, to counter this keep utahs normal dismount then give it a larger one where it jumps of what its pouncing and gets far enough away not to be hit this would cost a lot of stamina of course and your already on the pounce using stam so you would have to do it fairly early into your pounce before you dont have enough stam.
Okay so some people have complain about the pooping and pissing system, which while I don't exactly trust the devs to make it worthy, I hope they do so people can be less immature about it
However, I can't ignore this, because it got to me so bad, the suggested cannibal debuffs
Muscle spasms:
They're...a bit much, but I understand, it's not too bad, could be worse
Infertility:
Oh...why though? That's like- a key mechanic, technically the endgame mechanic, your final goal from a gameplay standpoint
Why would a dinosaurs baby maker stop working cause it ate Steve out of desperation?
No
Stop
Why
Dont
Do not
I just realised this might be confusing, for anyone who didn't know, these are suggested debuffs from a conversation with punch about cannibal debuffs, not my personal ones, I wouldn't wish these upon anybody
also muscle spasms are beyond stupid too, I just had to put emphasis on how dumb infertility is
Pachy vs Carno charge
The first clip is the carno after having charged into a charging pachy (Head on Head). The carno would also be stunned, maybe even fall to the ground.
The second clip is a Utah being headshotted by a charging Pachy
And the third clip is a Pachy after having charged into a charging Carno. The Pachy would fall to the ground, but get up quickly.
Can we have zoom to first person view expecially for small dinos? its not very comfort even with max zoom in to find good spot in high grass or under bushes.also this FPS view will increase your eye perception. Now its zooming just ot dino head. But instead of zooming to head it can go to tip of nose for example ?
Ovi is a nest raider so i made a suggestion on how you can make it good in that area but able to survive some other threats
Firstly its stats: it should be a fast runner and decent in combat so it can kill troodons and other small critters. Health should be pretty bad but have a better bleed resitance due to feathers.
Now attacks: a basic kick attack that deals a lot of damage to creatures around the same size and smaller. Alt attack should be a peck that can deliver a concussion to a utah or smaller if hit in the head.
Now abilities: i have two suggestions on abilities that are screech and dash
- Screech: This would be usefull against bigger dinos due to ovis lack of combat skills. You would hold rmb to activate it and would make dinos deaf and give a concussion effect for around 3 seconds. This may be op to be used for egg raiding.
- A dash: a quick burst of speed behind or infront of the ovi to get away from angry parents or somebody that wants to hunt you.
And lastly the diet: It should consist of seeds and fruits (bushes and leaves shouldn't give a lot of food for the ovi) The meat it can eat is eggs and insects. It could eat meat but won't get any dietary benifits from it.
Edit: now that i have realized how small the ovi was than i remembered i have updated some stuff.
the fish seem to literally 'run' out of the water when i chase them as a deino, make it so they flop around for a few moments on land before dying when they accidentally beach themselves
One should not be able to be killed while logging out. If your dino is sleeping, you should be immune to all attacks, i.e. pouncing, biting, spitting, kicking, poison, etc. A player's time should not be wasted in the literal last moments they are playing the game.
I wish we had more varied reactions of our dinosaurs depending on however long we hold our calls. There is no difference on many dinos from tapping a key to call and holding the key. Sometimes I want to tap 3 to make my dinosaur growl a little bit instead of it screaming FUCK OFF OR I EAT U RARARARARARARRRR, or tap my 4 call to make my dino emit a short and sharp vocalization as an indicative to run or to apologize for accidental friendly fire instead of it screaming AAAAAAAAAA I AM GONNA DIEEEEEEE.
For example, the longer you hold a key, the more varied a reaction will be.
Broadcast
Tap 1: short, local range. A hello.
Hold a bit longer: medium-range, standard communicative broadcast.
Hold for at least 2 seconds: long-range territorial call, marks your name as a species on the map to anyone who hears it. It takes up half of the vocal meter and excessive use will slow your voice regeneration.
Friendly
Tap: a gentle coo or rumble, short-range, perfect for talking to hatchlings or juvies.
Hold for a half second: local-range standard greeting.
Hold for 1 second: a loud, friendly, excited greeting, for someone you have not seen in a while.
Threaten
Tap: a short, local-range growl for telling somebody to back off or knock off their nonsense.
Hold for a half second: standard communicative threaten.
Hold for 1 second: a long-range territorial challenge that takes up half of the vocal meter. Follow it up with someone else's broadcast call to challenge opponents.
Help
Tap: a short squeak or cry. Good for apologies or acknowledging you have been friendly-fired upon.
Hold for a half second: a shorter version of most standard 4 calls. A quick cry of danger.
Hold for more than a second: most standard 4 calls. They are long-range calls for screaming your lungs off and praying someone will help you. Only usable when somebody not in your party injures you.
What do you think about Archeopteryx?
Dino looking like a today birds. Eating small fishes, crabs, insect
long 40-50 cm, wing span 70 cm
he had like 0,5 kg
He was able to climb trees and glide from tree to tree.
Maybe he would be able to land on big dinos and eat insect from them.
I would really like this dino in the isle.
I hope that these new map changes will optimize the game more because I don't like to play everything on bass at 18 fps on my toaster
Cannibalism:
I think punishing cannibalism doesn't do what it is intended to do and here's the implications:
-
This wouldn't really stop a big pack from hunting a lone Dino of the same species as they would only kill and not eat it, so they would still kill onsight which is the main issue here for people I think.
-
Cannibalism debuffs would just lead to food being wasted and would negatively reduce a lone dinos chances of surviving an encounter with a big pack as if the pack is hungry and want food, they wouldn't stop to eat a fallen pack mate but instead keep going after the lone Dino. (This would just punish packs that hunt for food).
Alternate solution:
I think a better alternate system would be to make it more difficult to hunt dinos of the same species. This could be implemented in the form of drastic damage reduction while fighting within the same species so a lone Dino would have plenty of time to disengage from a situation they cannot survive.
Another idea could be to give buffs to a wounded Dino only when fighting within the same species. (Could depend on how many pack members you have in ur group). I think this game shines when there is fighting going on in-between different Dino species as there are many factors such as weight, health, damage, speed and bleed + resistance, and fighting within the same species at the moment is very predictable and not very fun as none of the aforementioned differences apply. (When it's a 1 vs 1, it's who gets the first bite, when it's a pack vs 1, then the 1 has no chance to get away).
Conclusion: Punishing cannibalism doesn't actually stop people from killing their own kind on sight and one could argue that it leads to more killing on sight which I presume most people don't want. So a different system that either punishes killing a Dino of the same species or gives the lone Dino more of a chance in the encounter would be preferable in my opinion.
Deinos sort of phasing into one another during battles shouldn't really be a thing. The bite exchanges between big deinos-- idk it just doesnt seem like very compelling combat. Especially if they will be able to eat each other, this should probably be changed somehow.
I dont have a solid suggestion on how to fix it, but here's something that might help:
The same way they eat, biting and twisting, deinos should be able to do that to one another.
Would give some variety to their attacks. Maybe could use the same lunge button or somethin when used against larger prey
Put the Tully Monster in the rivers as an ultra rare AI spawn. Instead of being prompted to "Hold E to eat" the player will be prompted to "Hold E to ??????????????????"(the ? trails off the screen)
I may be nitpicking just a little bit here, but could the ankles and feet look a bit more robust? This is a 7 ton animal and I feel it should have strong and sturdy legs to hold its weight.
1 if I am nitpicking, 2 if you agree with me.
i have a suggestion. fix the crashing/freezing issue. or at least do something about it. the amount of animals ive lost to this is stupid. and whats more annoying is they are all full grown. ive lost a deino, a stego a carno pretty much at least 1 of the entire roster to the stupid bug thing. and it appears once my game freezes the only way to get back in is to restart my entire PC. by the time i get back in im dead because it will freeze mid combat or when im underwater or something ridiculous. if you not going to fix it. just shove my character out of the server so im not wasting hours of my life to something that dumb
when rotten carcasses are added, maybe make it so that bodies that are left in the water for too long will bloat. Granted, the grossness of it goes without saying, but i think the realism and general putridness is what will make this survival horror game into a true horror. and not to sound to demanding, but i think small details like these go a long way.
With evrima having a much more complex and dynamic combat system than Legacy, I think that a proper stagger mechanic would benefit the game. Currently, dinos only react with sounds and a tiny cancellable animation when they are hit, OR they are completely stunned and can't act at all. I thought of an extensive stagger mechanic that would make combat more good-looking and more interesting. It would be adding an addiotnnal damage type to every attack, stagger damage (or tying it directly to fracture damage, meaning a high-fracture attack will also do high stagger, that would make sense)
All dinos would have a set stagger resistance, "stagger health" or "poise" that regenerates quickly or after a very short timer. Depending on the attacker's stagger damage compared on your dino's stagger resistance, different levels of stagger would apply.
Level 0 : No stagger at all, like in most cases currently
Level 1 : Light stagger, doesn't cancel anything but prevents from launching an attack for a very short amount of time. Prevents facetanking.
Level 2 : Medium stagger, cancels most attacks but the dino can still move freely.
Level 3 : Heavy stagger, cancels attacks and temporarily slows down a dino's movement speed, might even put them to a stop
Level 4 : Stun, like what currently happens when a tenonto tail-slams a utah or carno.
To prevent stunlocking, dinos would be immune to same or lower-level stagger when they are in a stagger animation, and possibly for a short time after the end of the animation. They are still vulnerable to heavier staggers though, meaning a dino in a level 1 stagger animation can still be knocked down by a teno tailslam.
An idea to avoid constant fights between terrestrial and aquatic dinosaurs (if you dis/like, feel free to give your perspective, i'd like to read it).
observations :
- many stegos stay in the most shallow parts of rivers where they can walk to kill deinos.
- deinos that stay on land have thirst penalty.
opinion : i'm not sure that this stego's behaviour is the way it is supposed to be (it feels more like sandbox behaviour). It affects the game's survival immersion.
proposition : all the ground below water should be muddy and have a mud effect on land dinosaurs. This effect would be active as long as the land dinosaur is walking/standing instead of swimming/floating. The effect would slow the dino (the bigger the slower). The visible indicator would be the dinosaur to kinda get stuck or sink a bit in the mud (same idea as quicksand).
EDIT : except if the ground is rocky of course
I agree with EasyAL that cannibal debuffs wont stop cannibalism. However I disagree with his solution since the devs already addressed why that solution won’t work. I wanted to discuss more about how a cannibal debuff could effect the community, specifically rule servers.
If uve played the isle for any longer period of time you might have heard of the body down rule. It’s supposed to prevent carnivores from wiping out an entire herd and also giving players a chance to win a fight even if they are significant out numbered.
Now there are many issues with this rule but I’m not trying to convince you why its good or bad. I would just like to discuss how cannibalism debuff will negatively effect players that play with these rules.
Now you might already see the problem. If you get punished for eating your own kind there would be no reason to stop a hunt until you eventually kill something even if it costs 1 or even 3 packmates. Your teammates corpses have 0 value to you and this will be a problem. How do you convince people to stop hunting if the available food is bad for you.
The solution to cannibalism is to be patient and wait for more dinos to be added, Once there is a larger verity in prey you can expect cannibalism to go down.
As for the debuff. I agree there should be a debuff for eating your own kind but only if u do it too much.
As for the debuffs the devs themselves suggested (muscle spasm, infertility) please no. Just something similar to puking when u overeat. Muscle spasms sounds annoying but infertility makes more sense.
Do something with the fatal error thing, it has been a problem since 2017 damn it PLEASE!
They should make a looking for group chat on this discord have one for herbis and one for carnis. So there would be two lfg chats ''looking for herd'' (herbis) and ''looking for pack'' (carnis).
As of now there's no lfg chats on the isle's discord which is a bit crazy considering every single other game's discord has it as a necessity in fact it's one of the main pulling points to join those games discord in the first place what's the point of joining a game's discord if u can't meet new people u have a common interest with? Which is the game itself. Games are always more fun played together and a lfg chat would make it far easier to do that.
In the future, maybe some carnivores or dinosaurs that otherwise only bite could get a secondary headbutt or frontal body swing attack for non-lethal roughhousing and horseplaying.
Also make sure to show those new diet bush models in phase two after they're made I wanna see those
I play an MMO to be social. So gimme back World chat, or local but for the love of god where the hell did group chat go? How am i supposed to discuss cannibal attack on another croc once thats gonna be a thing while they simply can hear himself
I don't know how many times this has been brought up, or if it's even been brought up. But is there a way to add the option for Admins / Owners of community servers on Evrima to be able to despawn bodies or a shorter despawn timer for dead bodies? With the only option currently being a complete server restart for that it makes it difficult on the servers when they just pile up with dead bodies that we can't get rid of. It's where a lot of people's issues of rubber-banding and desync comes from. Just a suggestion.
How about combat music? There is so much really nice and epic soundtrack of this game and few of them are used. What if Thousand life Contract played when danger is near? What if Welcome to The Isle (the part when music intensifies) played when you were in a fight? (of course nearby danger music would only play when a carnivore that isn’t crouching is near and it won’t play if the carnivore is lurking towards you so it doesn’t ruin ambushes)
Completely agree with Snuff's post here.
In addition, allow admins to tweak their server settings such as, day/night length, storm frequency, rate of growth and hunger depletion, AI spawn rate and numbers, etc.
I would like if you could differentiate the smell of your pack and others, like your packs prints are green while the others are yellow
Diets should affect the shit mechanic
Heres my reasoning:
You don't stick to your diet, you're gut health isn't normally the best. This can affect how ya shit by either giving you the runs or constipation.
The shit mechanic, as we have been told so far, is to mark territory and be another means for carnivores to track down prey. Having a bad diet can not only influence how much ya shit, thus giving away your location more or limiting how well you can mark your territory, but it can also harm you physically.
Basically, if ya eat something that does not sit well with your particular dinosaur, ya get the runs and shit too much, dehydrating you faster and making you incredibly easy to track, on account of you literally dropping a deuce every 3 minutes. If you eat too much food that isn't particularly bad but isn't a part of your diet AND you're dehydrated, you get constipated and it physically hurts you for a very small amount of hp every 5-10 minutes or so until you re-hydrate. Impaction is a very common cause of death for reptiles and birds, especially those with a horrible diet. I can't tell you how many bearded dragons or iguanas I have seen pass away because their owners would feed them pepperoni and other horrible shit they couldn't pass. Being constipated also takes away your ability to mark your territory, though it has a small added bonus of preventing carnivores from tracking you from ya dookie.
No this is not a meme. The devs have already confirmed a shit mechanic, I'm just trying to suggest a way that would make it enjoyable rather than Ark's meme of "Press [X] to shit." Since diets are being pushed as something you want to actively search for and go for to optimize your dinosaur, I think this would be just be an extra little detail to push ya to do that.
TLDR: Stick to your diets kids
Bumping this because we have been begging for a while now!
Ok hear me out wolverine Raui
I didn't come up with the idea IronDragon did and I'm just gonna make a suggestion about it.
Raui would be like a honey badger an animal that is smol but terrifying and pretty strong for its size.
Stats: a decent health pool but due to having thick skin it has damage reduction and bleed reduction. A fast trot and a pretty fast sprint but its stam is shit.
Combat: a normal bite that does decent damage. Claw swipe (if that is even possible) that does worse damage than bite but deals more bleed. Alt should be like carnos but quicker.
Abilities: passive: damage reduction (self explanatory) and be able to get out of utahs pounces but it costs half of your stam.
I hope IronDragon can make a suggestion cuz it is his idea and i am not good explaining but i feel like this is the only way to make raui viable and not complete trash.
It should be able to fight all small tiers and it would be a kind of pseudo mid tier and should not be able to fight mid tiers and win (easily at least if the player isn't trash)
Edit: woops accidentally sent it
It seems the trello has been being ignored by the devs recently? Its been many weeks since update 3 came out and the 2 main features in update 4 (diets and fractures) have not been updated at ALL. Obviously you guys have been working on these things but why have we not had any updates on the roadmap for them?
Please update the roadmap or atleast show us some pictures of how the plants for the diets are going to look like/things related to fractures. It just seems like we are returning to before evirma released when all we got was pictures of the landscape. Which is better then nothing but its nice to see how development on gameplay is going. Sorry if this type of feedback does not belong in this channel but i feel something like this needs to be said.
Please do not give us a shit mechanic. People will actually want to see animations of dinosaurs pooping and then they will want Jacob to model cloacas. And we all know how dinosaurs mate.
This will just end up in a downwards spiral if we end up having poop mechanics in the game. I understand scent marking by rubbing your face or scratching your claws against a tree, but pooping... nnno.
Taco living in Mangroves Suggestion
I wanted to make Taco unique, so i came up with this weird thought.
To make this possible you would have to thicken Tacos Frills to turn them into a fin to make it better at swimming, this is also shown in the picture.
Its diet would consist of Leaves from mangrove bushes and seagrass, You can see what they look like in the picture.
The seagrass would be its most favourite food and give you a growth boost or other benefits, but it would be harder to reach, because it grows in the ocean, not in the mangroves, so you would have to take a risk to eat them.
Taco would also climb on the roots of the mangrove trees/bushes
I know many people might find this suggestion weird and wont like it, but as i already said, i wanted to make it unique.
Work in progress. Not my best document on the archive, but... Whatever.
https://docs.google.com/document/d/1bemKHga_9Mr-j9EO0eeqmBRpt3iuMq_3kMWmMw-ma_A/edit?usp=sharing
Ok, had us till the last sentence ngl. Everything about this makes sense, except for the last sentence. Hell, everything before the word "but" in the last sentence makes sense. Infertility shouldn't be a cannibalism debuff.
What you eat has no effect on whether or not your babymaker makes babies.
I think for a better effect, cannibalism debuffs should be subtle, but conspicuous enough that if you look closely, you'll notice them. Instead of full on spasms, small little twitches every now and then, small enough that they're hard to spot, but not small enough that it's impossible to notice. Maybe the eating animation could be a little more crazed. Small details like that could add to the horror aspect without removing the gameplay aspect, and wouldn't interfere with community servers.
OK LEMME CLARIFY SOMETHING.
the visual debuffs (apparently this wasn't clear enough) should be VERY VERY subtle. You shouldn't be able to glance at someone and see that they're a cannibal. You should have to look closely.
Lemme clarify something else
I only cannibalize when I have to. I'm not saying that playables that shouldn't cannibalize regularly should be able to avoid punishment, I'm saying that the punishment shouldn't be ridiculous. Major punishment if you cannibalize constantly is fine as long as it isn't infertility, because like i said, the two aren't exactly related.
I'd love to hear your thoughts
I really like this... It also allows for peeps to more easily spot cannibles or makes us more weary of a incoming randos that are twitching 🤣 not enough to totally disrupt gameplay for them, but just enough that we don't get punished by way of death for extending trust to a rando. I do think slow stam regen/minor debuff in gen for anyone cannibalizing. Obviously won't stop people for canni, but can put some reasonable deterrents without full disruption of gameplay
Remove the spawn delay after you die.... Its such a bad feature when your playing with friends and you die alot as a baby dino.
another idea for when carcasses are added. maybe make it so that when a body has begun the decomposition phase, the scent particles become a different color, a deeper darker red or even a bone white maybe? it gives fellow dinos the option to ignore rather than jus blindly run into disappointment and maybe even a tragic death. though, i don’t know how well this’d work for colorblind folks, maybe the buzzing sounds of flies could warn them?
Sleeping/dreaming mechanic
So update 5.5 is bringing the day and night vision. Why not have a sleeping mechanic to go with it. (This was confirmed there would be some sort of sleeping thing at night).
My take on sleeping is dreaming . Of course we already have the sleeping animations but dreaming in this game actually has a purpose.
So you would start off by doing the sleeping animation plus the dimming of your vision. Until it turns to fully black like now except you don’t log out. Now a dreaming mechanic could be good but maybe also broken if done poorly. When dreaming your able to hear your heartbeat and would probably not have much to look at. However about a 40% of the time every couple seconds you’ll be able to get a glimpse of where a bush might be, or perhaps you’ll get a glimpse of a nearby water source, or the sway of the ocean. But there is a chance every time you get a glimpse you get to see a current creature somewhere within the whole map. However these glimpses only appear for 3-4 seconds so you gotta look quick.
This could not only give players a sense of what’s on the island at the moment but also where some creatures might be on the map if they know it well enough. This could be used to try and avoid spots of the map where predators might lurk atm. Or help them find some potential prey. Because players are probably constantly moving getting a glimpse of a herd nesting or anything nesting would be lucky for carnivores to know where to go for food. Because this could be anywhere on the map however it doesn’t mean people can just automatically know where someone is and hunt them down .
It’s also a risk/reward type thing cause you risk being Asleep to nearby creatures that might try and bite you. But you could also get the chance of glimpsing something near you to go find or avoid
I should also mention biting or any attack to you wakes you up
bumping this because it's something we all should really want the devs to see. 
Resting
I don't know if this has been brought up or not but just a quick&small idea:
Idea:
If your dino rests for x amount of time you start to get tired of holding your neck up and lay it down on the ground.
What's it good for?
Tbh there is no real use, but I thought it would be a nice visual thing.. sort of like "Im tired of holding my head/neck up let me just lay it down while I rest".
I know this might sound really useless to most of you, but it would be a cool Idea to add later on in the game when most major updates&mechanics are done.
On the topic of resting, I would like to set out my own idea:
Resting/Laying-down/Sleeping
Resting
- This is self-explanatory, since all the things it should do have already been added, except one thing:
• Lower the volume of the idle sounds when resting, for both the carnivore and herbivore sounds. There’s no reason a carnivore or herbivore should be making grunts or purrs (mfw Utah) as loud as what’s current. They should be quiet, not quiet to the point you can barely hear it, but quiet to where it can be picked up by really listening in.
Laying-down
- While resting, press [CTRL] to lay-down.
• What will this add? Immersion, not much, but it’ll allow you to duck and cover while resting if need be. Basically the crouch of resting. Your idle audio will be very quiet while laying-down, but as a sacrifice, you’ll have to get out of the laying position, by pressing [CTRL] again. Or, if nature basically says fuck you, you can press [W] to fast-get-up, which consumes more stamina than fast-get-up while resting.
Sleeping
- This would provide a new, immersive way to gain stamina faster, and increase your healing rate.
• Hold [H] while laying down to enter the sleeping position.
• When you enter the sleeping position, your vision will transition into darkness, and I mean FULL darkness.
• When sleeping, you’ll enter the “Dream” status.
• Your food bar, thirst bar, and even the stamina bar, will slowly appear on one part of your screen, move to the other, and fade, to show you your stats.
• Being bitten while sleeping will wake you up.
You may safe log after the transition from laying-down into sleeping is complete (which means after your screen turns black, which would take 60s), by pressing [ESC] and logging out. (The button would say safelog)
Not a ton of movement but good work overall by the team. If you think about it, all updates to Evrima have been solid steps forward, every time.
• Setbacks have all been remedied, though sometimes only in time, understandably.
• Concepts keep the interest of the audience.
• New assets are made with quality.
• AI is looking rough, though conceptually great.
I think people give the devs such a hard time because they look at Evrima as the actual main branch of the game, considering it has more content than Legacy (in spite of the fact that it has less playables).
Anyway, overall; looks great so far. 👍
Also;
Here me out:
Getting up quickly from resting should give you a temporary, small speed boost.
If youre gunna get up that quick from resting, using that much stamina, means youre probably about to run from something or to something (meaning gameplay wise, it makes sense to add into the game. Wouldnt be all that difficult to implement), depending on your species and natural position on the food chain, of course.
It should scale evenly among all creatures, to not get bogged down with having to test/balance stats per species. (ie. 2% speed boost for 5 seconds or something, no matter your species - call it "Adrenaline boost" idk)
Make body despawn shorter then a hour please. It will help with the lag and rubber banding issue that these servers been having.
The shallows Is probably the worst map decision ever made, you add an animal that needs deep water to make ambush kills and be played properly, then you add a massive stretch of shallow water to completely contradict this play style, make it shorter or just straight up remove it and just make shallow pockets in rivers like we already have. The shallows are part of the reason Deinos are walking around on land like they own the place. And also do the same thing yo did with Deinos lunge with its alt bite, when its on land is uses a lot of stam and in the water its minimal, just to make Deino feel like a Deino and not like a 4 legged Rex.
All dinosaurs should be able to deal some sort of fracture damage over time through repeated blunt force trauma; some abilities should have greater fracture rates, like ramming, kicking, slamming, and for crushers, crunching.
Deino's bite should be the most devastating source of fractures until Rex, Shant, and Anky come into play. He should be the king, not Pachy. Crocodiles and alligators shattered bones when they bite; if only Pachy gets the ability to fractures other dinosaurs, I am sure there will be a lot of outcry.
And I hope we have a range of fractures, from little hairline fractures to bones jetting out of your legs, forcing you to limp.
Also, we should have accurate limping animations depending on which leg broke, since it would be stupid to have your left leg broken but you limp on it to keep weight off of your right one. That said, maybe Bryan could mirror a limp animation so we have one for a broken left and right foot.
If both legs break, we should have an animation of a dinosaur laying helplessly on the ground, similar to a sleep animation. It will not die, but it will just refuse to get up and only rest.
And finally, add a fracture area for front arms that decreases damage of frontal kicks and halves thd effectiveness of grabs. I can envision Alberto crunching on Allo's arm and Allo would not be able to grab prey as effectively, or Alberto biting a Tenonto's front leg when it rears itself up and taunts, mildly fracturing it and decreasing the damage of a kick.
One more thing, perhaps make a concussion do some nasty shit depending on how bad the concussion is, like making your dinosaur wobble from side to side when it moves, giving it mild blurriness to vision, and nausea, all for mild cases, and for the most severe: vomiting, falling over when trying to run or jump, hallucinations, confusing your own directions, confusing your own or other dino's calls, and blacking out when out of stamina.
Theri or Ovi skin pattern could appear stripe like then slowly form into the adult pattern
Not sure how it would look with the colors though
the updated scent effect is a lot more pleasant, definitely easier to see than the bubble effect!
When I die my game freezes please fix this it's already frustrating when you die let alone your pc freezes. Seems like a recent thing.
I've been playing utah raptor a lot recently, since it seems the most fun in my opinion, but the dismount for pounce can be kinda frustrating. So I wanna know what others would think of being able to look a direction while pounced and press space to vault off the Dino that way, for extra distance.(could take Stam I prefer not) also being able to move right away after landing.
Combat wise, collision boxes are a bit of an issue at the moment. No one should be able to get inside the model of another player in order to score free hits, where they can't retaliate, or worse, get free headshots, particularly with the deino. Although being able to get stuck inside another player is rarer, its also still an issue of not being able to run away while a player is in your model and when you get stuck on them.
Possibly, change the collision boxes so that theyre all a bit larger when interacting with other players, and not the environment to prevent this, and make some way that when a player does get inside of another, theyre automatically moved out of them. Although it might be a little immersion breaking for people who like to sit on babies, I think it's a bigger issue of getting stuck on them and losing fully grown dinosaurs to things that reasonably, you should be able to fend off in a normal situation.
To add onto this ☝️
The collision boxes of other things, like rocks don't always seem to work either.
A Deino shouldn't be able to poke its nose through a solid rock to hit a Utah hiding on top.
A Ptera shouldn't be able to stand on the rocks of ocean gate and be able to drink from the waters hit box from up there.
Attacks working though objects shouldn't work in general but it unfortunately still does
Allow Carnos to knock over things that’s heavier than it.
Idea: Allow carnos to charge something larger than itself (I.e an adult stego) and knock it over. This would only be accomplished in the situation that two carnos ram and simultaneously hit a stego from the same side, effectively knocking it on the ground to deal damage. Allow a half to one second difference between the two hits to make it difficult to pull off, but extremely satisfying when it’s accomplished.
Benefits: This would encourage more teamwork and coordination between carnos and make a hunt more competitive.
Cons: I don’t really see any cons here other than stego players believing they should be unkillable unless by a deino. Someone also told me that a carno instantly dies if it’s hit by a stego when it’s in its ramming position, never happened to me so can someone confirm?
What do y’all think?
There should be a separate button that shows the server you're playing on. Right now it's shown on the character menu which is very inconvenient for streamers, as they can't open up the character screen to see their stats without giving away the server they're playing on, leading to stream sniping.
Traveling up and down hills affect speed and stamina?
Ability to zoom out further than current setting. Too close gets caught up in bushes and stuff, would be nice to see more of the surrounding area as well higher above the head, seems like a lot of sight is wasted on the ground below the feet. Anyway, any time I'm having trouble seeing the first response is to zoom out, but can't.
Forgot if I said this before in here or not but it would be cool for old pics of old isle with things like Pue and other old The Stomping Lands models in the background for an Easter egg in merc buildings
make the ripples in the water smaller because rn when deino swims the water looks weird
As we don't have any Nodosaurid planned, yes Minmi is an Ankylosaurid, I think that one could be a nice addition. I'd go for the largest (~3 tonnes) as it is in a size range that lacks of herbivore :
Edmontonia :
Gimmicks :
-Shoulder ram : this is the most unique thing that I'd say for a Thyreophora (group including Stegosaurs, Nodosaurs, Ankylosaurs and their relatives) as it is its main way of defense. Yes, it is a frontal attack and your most powerful one. The key combination is ALT + LMB so you can lead you attacks on the sides and forward. This cost a little bit of stamina but nothing great, you could do like 35 rams before to go out of stamina. This attack applies bleed and high fracture damages.
-Charge : you can use your shoulder spikes that way to, charging to your opponent in a hippopotamus way, giving the possibility to this animal to be used offensively unlike all others. If you're light enough, Edmontonia can lift you while its charge and so you roll on its back, doing some damages and a rolling crowd control.
Common abilities :
-Bite : simple front attack for front when you lack of stamina for its second attack. You just need to press LMB.
-Tail sweep : you use it with simple RMB, it doesn't cost any stamina to do. It mainly does damages but nothing great. However, as all animals using their tail, some hits can cancel their opponent attacks like bites if they hit the head.
Diet :
-Foraging : some Ankylosaurs and Nodosaurs are depicted to be omnivore with a part of their diets based on invertebrates, so why not add this to this new addition? Edmontonia could be able to dig into the ground in order to find roots, so a high mineral and vitamin source, and larvae, which are rather nice protein source. Some animals could take the occasion to feed on this when Edmontonia digs, such as my precedent suggested animal Rhamphorhynchus (#general-feedback message).
Old PK's model.
Basically i was wondering when the humans come into the game i was thinking of instead of just doing mercenaries also implement scientists and if so tourist, with the tourist the humans should be able to capture and keep the dinos in a cage like jurassic world! you should also be able to spawn in cages if you possibly want to! something like that would be crazy
With the new strands being implemented i was thinking only a few people can be a strain cause it could be overpowered like being spawned in the lab by a scientist!
Just my little ideas thanks!
It would be cool to see Microraptor or Archaeopteryx added to the game as Forest gliders and if any of them are added I have some ideas for them.
Microraptor - Microraptor being the larger of the two, would be more Insectivorous and would prey on small animals such as lizards, a nice idea for its model could be to base it off a fantail being able to close and open its tail for high manoeuvrability and landings (it would also be cool if Micro got some capacity for powered flight with quick burst of flaps)
Archaeopteryx- Archaeopteryx being the smaller one would have a more Omnivorous lifestyle, it could be more suited to climbing and could climb trees to get to fruits and if the devs want to it could maybe drink nectar for some speculation. It’s model could be based around Tuis as they also drink nectar.
These are just i thoughts on if any of them were to be added to the game .
Woo! Night looks fabulous! No more bright nightvision screens to see! 👍

dilo, troodon, and other nocturnal delete buttons' night vision in my opinion could be a slightly brighter shade of the real nice blue we got going here 
So because the swamps have no fish at the moment and im aware there going to add animal AI (boars,goats,chickens,rabbits,bullfrogs,ect) I think a really good addition would bee leaches. They would rome around the swamp water and attach to dinos that are getting a drink or swimming in the water. The more blood they get from a dino the more food they would give. When attached to you you would have the bleed effect and you would have to get the leach off of you (Pls give me suggestions on how you would get it off of u rn im thinking and I would love the help) Once it gets off of you it will run back to the water. Now for the part that will help tribals and encourage them to build next to swamps as well. The leaches could be used as medicine If your poisoned or something happens to you where something bit you and you r poisoned your friends could go out and look for leaches, attach them to you and it will heal the poison much faster just like they used to do way back when to heal the sick. Over all I think it would be a great idea to add to diets and would add more environment to the swamps
give us music please
Minor animations that would just randomly play. In legacy allo had an animation where it would just yawn if you stood around for a while. This was a really nice little detail and I would like to see some more of these details. Some examples I have are if you were to just stand/sit for a long time you would yawn, begin cleaning yourself, scratch yourself, chew like their still some food in your mouth, look up at the sky, just look around, sniff the ground for a bit, or just stretch, basic regular actions that would bring more life to your animal.
why does night just look like a bunch of blue blegh painted everywhere now??? not confident im liking what was just teased for the new night...
Like the new blue tone of night but uh I find it weird how there's high gamma around the screen which just looks (again) weird but might just be the picture
Night doesnt look good. Legacy's dark was really spooky and good, but you can stilll see the stars and the aurora as chip said above. An improvement on that would be great
The current color palette presented in the past phase two screenshot is gorgeous. It is exciting to know that the Developer team is leaving Legacy behind and building a totally new and horrific atmosphere for nights; a sign that the developer team is aiming slowly but steadily towards the fulfillment of the ‘survival horror’ genre. Moving from the cheap pitch dark night to something more immersive, more creative, better.
Keep rethinking, keep innovating. What was done in Legacy can be done way much better. Congratulations.
Night Cycles
Rather than having all night be dark all the time, perhaps light levels can be affected by the moon itself? I've noticed IRL that on full moon nights, the moon itself can act as quite an adequate light-source. I'd love to see full moons have the night be quite clear, almost (but not quite) to the level of nights we have now, whereas some nights (stormy nights or nights where the moon is not visible in the sky), would reach a great level of darkness and would require powerful night vision to navigate efficiently. Of course, regardless of the moon's cycle, nocturnal creatures would always have an advantage in the night-time.
Sound Feedback
The increase in ambient noises recently was well needed and done quite well. I think it could be expanded on further, adding more variants to different areas. Frogs around rivers and swamps, different birds depending on the forest type, crickets in the fields at night, etc. Having it vary more depending on time of day would also be a great change, such as more owls at night and more tropical sounding birds and cicadas during the day.
-Sub and below stegosaurus, the standing sound often plays behind the player when using a headphones or a headset, and I tested this on two different computers to make sure it wasn't just one. It distinctly sounds like whenever you stand as a young steg, there's something else behind you.
-Broadcasts for deino are still very loud and carry very far, and given that there's few areas deinos can wander to at the moment, are a little unnecessary to hear one in a different river entirely or from across the plains.
-Not the volume, but distance for hypsi and dyro broadcasts I think should be increased slightly, given how small they are and difficulty in locating others of that species.
Visuals
-Fireflies at night would be great to see again and a well loved visual effect from legacy. Perhaps on some nights when running through grass, fireflies will fly up and away from players or ai. Just in general though, they'd be nice to see in the fields and grasslands.
-It would be nice to see some mud or dirt on dinosaurs after walking through it, or leaves sticking to us after wallowing
-Ripples around players at the surface of the water when they are holding still. Deinos are effectively invisible, even when they are at the surface if theyre covered in foliage, making it so land based dinosaurs rely entirely on luck to not be lunged. Make water currents cause ripples around them when on top of the water and motionless
-Eyeshine on dinosaurs. Perhaps at certain angles and during certain conditions (full moons, clear skies) there will be a slight chance to see eye shine from dinosaurs in open areas. This may give a slightly better, if rarer, chance at seeing predators to dinosaurs with poor night vision, but if paired with fireflies, may make some confusion on if there actually is a predator around.
to elaborate on this suggestion, while I agree that dryo is just way too fast right now, it should remain pretty fast in the future. its weak point should be its stamina, as a small white meat critter it would be moving with short bursts of speed rather than consistently high speed
if you are going to x my suggestion please elaborate on why in the discussion channel
This is an idea for how you can form a setting to ensure your players can equally (or at least as close to equally as possible) the same amount of darkness in your nights and lighting as each other.
There is a setting in the game Heavy Rain, where there is a white figure on a black background. And you adjust the in-game gamma setting according to the white figure, dimming it or brightening it, until you can match the same darkness as the black background, so it matches to what the gameplay experience is meant to be in association with their respective monitor.
It is kind of hard to explain. I don't know if the way I explained it makes sense, but hopefully it got the idea across.
However, It could likely be exploited by dishonest players by adjusting the brightness to higher and unfair levels, so it may not be the greatest solution. But maybe it will give you some kind of an idea.
i trust Jace is going to design the map functionally as well as aesthetically. the biggest problem with this map is the lack of water. only having one river through the entire Island is a bad idea for a few reasons. 1, it does not encourage map exploration, with one water source map exploration is kind of difficult when you know that there is no water or no chance of water if you go exploring, which is a bit of a problem when the AI is all over the map, leading to cannabilsm being very common as that way they wont have to risk dehydration whilst looking for possible food. 2, for the aquatics (deino, sucho, bary, beipi) they are all at risk of each other constantly, more specifically the spino as there are no areas of the map where they can still live where they are meant to and avoid this. 3, if you did decide to go against the odds and go exploring, there will be pretty much 0 diversity, and the likelyhood of running into a player are slim since everyone is just around the one spot of the map, which makes the game kinda like legacy. where there were 3 places you'd want to go in the entire map. Basically make sure there are multiple sets of rivers, ponds, swamps, lakes etc so that you can actually enjoy the games beauty without being as worried about dehydration
As confirmed by Filipe, I think that the best way to optimize the current game and map would be to delete all the unused areas as the map is already large enough to be filled with current player slots. You could try to do an island the size of the current map with some small islands or large rocks like a mini archipelago (which could be great Pteranodon nesting spot except with the lack of water).
So, I hope that Jace will reshape the complete map so it will feel completely new and stunning with his work.
Now idk if this is really allowed in this channel but I really did want the majority opinion on the matter, and its the best place to do it
Growth seems to have two extremes:
Immense praise
Immense dislike
If you think Growth is a worthwhile mechanic in the current state of the game, pre-diets, pre-perks Ect, please use the :white_check_mark:
If you think it's nothing more than a wait timer, or have any other negative opinion about it and can be heavily improved due to being handled poorly, please use the :x:
Use this for neutral option please (good but could be a lot better) :neutral_face:
For clarification, the question is NOT about whether growth should be in the game or not, its about whether it is good as it is or can be heavily improved
My debate to the whole map thing is. If you have a big map to explore. And you have enough ai inhabiting the island you don’t really need to worry about full servers or empty servers cause you’ll still be able to find food as a herbi and carni. As long as there is plenty of ai to fill the map I don’t think having a big map like legacy is such a bad ideA. Ai was just done poorly on legacy so it wasn’t really Emersive
So this is an idea for the kentrosaurus. The kentrosaurus is the pretty much a smaller stego with alot more spikes on its back, tail and sides. Something that could help it is that when a deino lunges at the kentrosaurus he would grab it and if this were to happen the deino would get spikes right in its face so the deino would not be able to grab kentrosaurus. If a sub/juvie deino grabs a newborn kentrosaurus it would be able to avoid the spikes and drown it. This would be logical and I cant imagine a deino lunging at a kentrosaurus when irl its spikes would be going into the deinos skull. Pretty much kentrosaurus would have a really useful counter for deinos. If you do not understand pls ask me what you dont understand.
adding to this, it should be a different story when you lunge its head specifically, seeing how unguarded it is. larger creatures should carry /drag a dead kentro by the head or a leg, including deinos. It could a good trial/error thing where a new player drinks with its head towards the water and gets deleted from the census, then says 'so i just need to moon the gators and ill be ok? got it.'
Im a little bit sceptic on the new night darkness shown in the screenshot. By increasing gamma in the display colour calibration I was able to see pretty decently through the dark. If you want to avoid gamma abuse it HAS to be 100% dark.
A deer-in-headlights freezing mechanic for herbivores unable to crouch, to sit still and stay silent when trying to hide— idles can be too noisy and conspicuous at times and laying down to rest often doesnt help— loud startup and leaves oneself vulnerable
Also adding to this , make it immune to Utah pounce , if you look at a Kentro and a Utah you’ll see that if Utah pounces Kentro the shoulder spikes will stab into on its rib cage and may puncture lungs leading to an instant kill , and also maybe if a carno charges it it could stab a carnos eye with it , basically making it blind in that eye , since when carno charges it uses its face for some reason
Or, and hear me out, dont make it so that an animal is completely immune to an attack that is supposed to take down small/medium things
if a utah pounces a kentro, instead of the kentro taking no damage, it should take normal damage, however, the utah, having just jumped onto a giant spike, should, pretty quickly, take massive damage and bleed that would stack, forcing it to rethink its most recent decision.
Kentro is a pretty small animal, it should not be immune to the predators designed to hunt small animals. Instead how about kentro's primary weak points are it's face, neck, and hip area. I say hip because it's shoulder spike isn't nearly long enough to nab something latched to it's hips. This'll let kentro actually be huntable but still require caution and precision when hunting. So if you're a utah, focus the face or try pouncing the hips, if you pounce the shoulder you get bad damage. If you're a carno, focus the face as well but ram into the hips or torso to knock the kentro over, but if you ram the shoulder you'll be stabbed in the face. Simple.
I'd rather suggest making shoulder spike and upper tail areas immune to pounce. If utah would pounce the shoulder spike/upper tail and be unlucky enough to hit it's head at spike it would die instantly. Impaling torse however, wouldn't be lethal, it would do heave damage, maybe even fracture, but not instakill.
Hey,
I'm kinda getting tired of aggressive herbie players. I know it's hard to police players. I keep getting into situations where I'm stalked and killed due to running out of stamina to run by other herbie players. I don't understand the aggressive stalking and killing behaviors of herbie on herbie. If I get the idea you don't want me there and I leave I don't understand why they need to chase me down and kill me for daring to visit the wrong river....
Seagul AI flying above the ocean.
I have played a bit of deino and a lot of normal dinosaurs and I’ve been thinking about Deino’s lunge. I personally have only been hit once by it as a juvi ptera so I haven’t lost anything big to it. But I think that its ability to basically one shot anything that isn’t a stego is kinda dumb. I don’t want to lose my possibly 3 hour old animal to some deino that just snuck up to me then held right click. Yes it takes patience and some aim but it is still so easy to kill something with one hit. I know that shallow water exists but that makes it such a highly contested area most of the time and it makes most dinos stay in one place. The existence of the shallow water and deinos lunge is creating the main reason that the diet system is so important (separating dinos). It is also dumb that the counter to not getting one shot is staying in one place where deinos can’t lunge you. I think that the lunge looks good and makes sense but the execution isn’t there so I propose a kind of tug of war. When the deino lunges something that won’t die instantly from the lunge, the two enter the tug of war. The two will begin to lose stamina and the deino will get skill checks similar to in dead by daylight. Hitting skill checks normally does nothing, missing makes the deino lose some stamina, hitting a small portion of the skill check decreases a portion of the prey’s stamina. If the deino runs out of stam or let's go by letting go of right click, it lets go of the animal. If the other animal runs out of stam the deino grabs it like how it does now and if it drags it to the bottom or beneath a certain depth of the water, it dies instantly. This lets other animals have some ability to counter the grab by having lots of stam before drinking but this still lets the deino kill animals at the water effectively (If it can hit the skill checks properly).
TLDR
-Deino Lunge Rework with skill checks
-Possibly removing the shallow water (though idc about this part really)
hey
i keep seeing an issue where my dinos [primarily utahraptor] calls seem to be stopping half way through, i also cant seem to sit down because the animation stops half way through, im not too sure why this is happening?
I find in one major difference between legacy and Evrima is the fact that many of the main Points of interest in legacy have forest between them that you need to navigate between them which adds that other level of anything could be watching me in the trees right now and it just adds a lot of realism to the game where as in evrima you really dont have to cross a dense forest very often, another thing i find in evrima is ambushes take place a lot less on the terrestrial side of things. One thing a lot of peope love about legacy is those moments where your ambushing a herd and evrima really doesn't have that right now. Evrima needs more of that stuff It would just add a lot more immersion to the game and make it feel more complete. just the diversity in the landscape is lacking in evrima compared to legacy, we need more varaity rather then just open field stream another open field and heres some really dense jungle, we need the rolling hills that legacy has and those patches of forest that are actually enjoyable to walk through and not a pain in the ass, evrima could seriously be elevated if we had more diversity. the map design for animals ambushing other animals and paths players choose to get around is just so much better in legacy, im sure some of this will change with diets but I think the devs should seriously consider spicing things up a bit.
Give us back the center swamp 
I'm really not a fan of the new night time, it looks like looking through the glass of an aquarium. In reality the darker it gets the less light there is to inform our eyes of the specifics of color, making things appear de-saturated. Along with changing the color grading from the odd teal into a navy blue, I also lowered the light levels, and de-saturated the image.
There are two types of burrowing (That I know of) confirmed I really hope we get more types and I have one that would be AWESOME in game. I would love for one dino that can swim and can move around on land pretty well to build beaver dams. Ok, hear me out Im going to use minmi as an example here because I think it would best suit this role and should 100% go to this dino. He would go around on the ocean floor gathering sticks in its mouth and he would gather the right amount of sticks to build a dam. I would love to see this in game, it would work for land dinos to use it as a bridge to get across and It would be a safe place. 1️⃣ If Minmi should get this ability and ✅ If this should be in game.
5 call, maybe tap to group invite, hold to request mates (nesting). Would be kind of a variation of 2 call
would love to see the take off for quetz look something like this. I know its been suggested for ptera, but since the amount of time, effort, and money it would take to change and test its current take off to a new one wouldnt make it viable.
Its both more accurate to how they would have taken off and would be nice than the running take off in the game now. its been said before but -- they arent birds, and didnt take off like birds.
https://www.youtube.com/watch?v=kIl_bYFMr8o
https://vimeo.com/37759765
Vampire bats are able to run and jump from the ground.
They have heat sensors in their nose, that help them locate capillary-rich locations to make painless feeding incisions, and they have efficient kidneys that allow them to pass the water from blood as fast as they drink. This enables them to go home with a full protein meal.
They are als...
Get rid of legacy, yes or no?
Adding onto the idea above about the map. Legacy had a perfect map with v3. I feel like we need something similar to legacy but with a more tropical evrima looking one. Currently there is nothing that looks different. The main points of the map I would traverse being hidden, port, twins, titan, gf all points where everything in between these areas was unique in design and every place looked like somewhere I would wanna be.
Now the evrima map is really just a big patch of land with nothing unique. I understand you only have one mapper with Jace but I do hope we can get a really unique map soon in evrima like legacy.
Edit: please just add some lakes across the map. It’s really annoying how I have no reason to traverse the map since all the rivers connect and I could just follow them for water
In evrima can we not have massive foliage covering cliffs near water, and have more then just no fall damage or die fall damage?
so i dont remember what flyers are confirmed, but i know that this one isn't one of them, and i know that the roster is already capped and there are no plans on anybody else, so this is more of a mod suggestion more than anything.
Feilongus, a small pterosaur, about 2 meters in wingspan. how would they fit in the game? just a quick glance at their skull could give you an idea. 2 options: a fisher/baby hunter, those long pointy teeth are meant to catch things, and this dude aint all that big. option 2: a pack hunter, hunting things up to the size of maybe utah (more likely dryo tho).
Is there a map of evrima I would like a picture of it I need help finding my way around thank you
Adding an autograze mechanic would be nice
A more dynamic Name & Identification System
I suggest to bring back broadcasted names, alongside an adaptation of the static group names, where name tags increase in transparency and fade as members wander away from the visible radius.
Specifically, I'd like names to start fading when animals leave local-chat range. At the moment there is no way to know if your pack members can see what you have written in the chat box, or if they have moved out of that radius. A clear indication would be that their name has faded, showing they have left communication range. Then, before they leave the static group name radius, name tags can fade to almost complete obscurity, letting players know they are on the absolute edge of the visible radius.
Following this, I believe players should have the ability to increase the range in which their name can be seen by group members, by broadcasting it with a 1-call. This will remove or reduce transparency, at the cost of broadcasting your name to any other members of your species within radius, increasing the risk of targeted cannibalism and aggression.
This system will allow:
Players to better coordinate hunts and chases, where members are forced to leave the current static radius.
Increase the risk-reward of communication. Broadcasting you name could invite company or trouble. It's up to players how they wish to communicate.
Reduce moments where players have to stop and type into the chat box to introduce themselves to strangers, potentially leaving themselves vulnerable to sudden aggression.
Eliminate the false panic when a packmate's name suddenly disappears when they wander out of the static radius.
Make the map feel more alive with animal calls.
Increases the opportunity for predators to track down prey based on their broadcasts to their herdmates.
The potential to add perks that affect the radius in which you can broadcast your name/affect how long the name lasts.
Add bucking when you're getting pinned. Utah for example, when pinned has belly and legs exposed. Why can't it give a solid kick with that bigass claw and buck off the agressor? Right now, unless utah that's pinning has low stamina, the pin is an automatic death sentence to the pinned one.
can we please get debuffs if your overpacking. Just got mauled by 15-25 utahs :/
I most honestly, think legacy should stay. There will always be people who will play it, and currently not many know about evrima. I didn't find out about it until 1 month into me playing, it just seems like a waste to scrap that side of the game.
make every Small tier like , pachy , dilo , ava , Galli , Rugops and mono ALL Have a counter pounce , bc it doesn't seem fair if a utah just pins them and it's a 100% kill , The pachy concept already shows something like that
Would It be possible to have the entire Inhabitants on Trello AND/OR its own "All Inhabitants" tab in the discord.
I like this idea, I think a trello entirely for all the dinos planned and maybe their abilities max group size, etc. would be good and useful. I for one am not sure all the dinos that are coming, And sometimes it's confusing to figure out how a new dinos ability works. I think this would be very useful. If you want to try and play a dino you could also know it's limits in terms of damage and pack size
This is just a little thing that bugs me, on the Stego, the plates wobble around like they are rubber, could they maybe be made more stiff or move with the body? Right now it seems thats all the plates jiggle independent of the body.
I know some might dislike this, but hear me out: Players should have some form of protection upon first logging in. Reason? Because when you're logging in, for about 20-30 seconds you can't move at all while everything renders in. I've seen so many times people log in and get instantly killed while theyre rendering the map because they cant move to defend or run away, it's an unfair way to lose hours of gameplay. Example: Just recently I watched a full grown deino log in where a stego happened to be standing, and then proceeded to be slaughtered for a solid 20 seconds without being able to move at all. How would you feel if you go on to play, logged in, and instantly lost hours of your time due to being unable to protect yourself? Players should have about 20-30 seconds of protection upon logging to allow them to have a fair playing field, this protection will only last until their character is able to move once the world is rendered in. It could even function dynamically, only deactivating once the game detects the player moving by itself using WASD. There is literally no reason to not have this, I know some may say it can be abused but it really can't. You may think people will abuse by attacking while under protection but thats the thing, if you can't move at all upon spawning/logging in, then how would you attack? Answer is you can't. Please consider 
I know some people might not like this but could there be cross species herbivore chat because almost everyone plays as a carnivore so herbivores are heavily outmatched so I think it would be cool if there is a cross species herbivore chat but not a cross breed carnivore chat because that would be to over powered and not fun in my opinion
the bug that makes your dinosaur into baby utah spawned near/besides borders of the map if you quicklog is still here, please fix ♥
For the female herrerasaurus, instead of it being The male (which i think is the one in the picture) without the colours, why not make it the Old herrerasaurus skin for Legacy For that nostalgia and homage to Legacy.
my idea of the female Herrera was a noticeably smaller dewlap without the male colors
I know I have said this a million times, but since we are talking about Herrera...
Please make this a skin pattern option, Fred. Your work on this was amazing and I would love to see your rendition of it in-game.
It looks like a decent striped alternative to the basic pattern, with the male markings being those yellow highlights instead of what would be yellow spots on the basic pattern.
Increase Carno's stamina.
With the new mercenaries and tribals coming out i was thinking about small little boats as a concept with mercenaries a metal boat with tribal a small wooden boat dont know how well it would work but oh well
Listen, if we could just get rid of the hackers in our community that would be great! I want to be able to actually play the game and not be seen through eight levels of dense jungle as a 10% grown Utah hiding in a very hard to see spot. If we could fix that, that would be great. For my sake and the community’s, please it’s getting bad.
Gib moar dinos plz. Maybe ones that have similar movement to ones that are allready in the game so u dont need to do a whole lot of animation stuff and coding. Dunno. Anyway keep up the good work game is awesome!
Once feathered raptors are in, I suggest a new animation for the pounce. Wings would be uber wonky for the Utahraptor, since it has pronated wrists, and the pounce would make the wings look...terrible. So, I suggest that the feathered model get RPR (Raptor Prey Restraint), like the Saurian Dakotaraptor.
Lower the volume of deino's walk (not it's trot, it's low to the ground walk.) It's too loud and "stompy" for slowly sliding along the ground lol, makes no sense to be stomping, and it's about the same volume as it's trot.
I would love to see termite nest that dinos like Galli and Oviraptor could use there hands and mouths to just grab a termite and eat it for some food. The reason I think these should be in the game is because i think it would add to the natural environment and would be awesome to see. The reason i picked Glli and Oviraptor is because they eat insects. The Termite nest could have hp and with a good amount of dmg they will break and termites will run away, It would have 3 stages, Full hp, half hp, witch would be the termite nest half destroyed, and really low hp witch would be the nest pretty much broken. Let me know what u think. Nest would look somthing like this.
I think it would be nice to have empty slots in the group menu and if you invite people that slot would be filled so you don't have to tell us the exact group member maximum every time and just find out for ourselves. If you still don't get it feel free to ask me any questions
Like this for example
So Hypsi, Ovi, Beilpi, and Austro all got the birb treatment... But what about Galli? I personally think Galli (based on Tapwing's concept art) would have an easier time expressing it's diva "I don't give one" attitude with some flashy feathers. I'm thinking simular to peacock or secretary bird feathers (secretary bird feathers especially since secretary birds literally tapdance snakes to death)... tl;dr, put some clothes on the naked ostrich
not sure where this is meant to go but there are a couple fully grown tenons running round on Official Evrima AU #1 acting like a couple carnivores killing anything that comes close. they snuck up on me as a raptor and killed me outright with no warning and then killed my friend who was a baby raptor without warning also. i dont think this kind of behavior is fair tbh as tenons are herbivores and shouldnt be attacking like this
Give au1 restarts like the rest of the servers! (or ur racist)
Fog/misty weather. These would occur during the night and early morning, and start to clear up once day comes. There isnt really much I have to say about this, it would just be a thing that happens every now and then, especially in lower regions of the map where they would cover large areas, creating a new atmosphere for players to experience.
Make hypsi spit look less like a green firework smoke trail and make it look more like spit pls
Only the male Herrerasaurus should have a dewlap for when sexual dimorphism gets released
Quetz when? 
Utah jump must be higher
So im about to go on a rant about the natural things we could hopefully see coming to the game. 1) Geysers. geysers would be around the map and would be something you could explore, They would randomly go of and spew hot water. depending on how small the geyser is would be the "stats" of the geyser if its a small geyser and you stand on top of it and it by chance goes of because its small it would do small dmg and would shoot you to the side. As an example a utah find a good size geyser and steps on it, if it activated it would send him fly in around the same height as a utah can jump and i feel a good animation for this would be the same one as a utah pouncing and hitting a tree. If the utah would step on it, it would go flying up depending on how much the dino weights and it would get also flung to the side, The bigger the geyser the bigger these effects would be. 2) Storms. Your in the rain and Thunder starts, you can see the lightning and feel the ground shake every time it hits, fog is covering the ground leaving small creatures such as hyspi and dryo and other small dinos unable to see very well, to stop the shaking of the ground and the rain everywhere you would ether go underwater (not the best bet) go in to the forest to seek something that will cover you, or go into a burrow. If you have your burrow in the middle of the plains and it starts to storm or rain it will slowly fill up with nice water you can drink but you would soon have to tunnel away or run away from your flooding burrow. Another idea for storms would be some human building would have a lighting rode, this would attract lighting and might be able to give power to the building with the rod? 3) Strong Winds. The last one gave you a reason to run into the forest these Strong Winds will make you run away from the forest, if you go in the forest when Strong Winds has happens you will have to watch out for small rocks and twigs picked up in the wind cause these could do a bit of dmg if not careful.
I would love if someone replied and explained this to me in depth. But I do not understand the hatred towards the idea of global chat for private servers. I personally dont like global chat and prefer playing on official servers. But options are always a good thing. By adding the feature for other servers it satisfies everyone. Removing an option for how other people want to play just because you dont want it is ridiculous. The isle server system has always been a way for people to find ways to play the game how they want, and everyone can be satisfied in their own communities. So why not add the option for global chat if things like rules and free grows are allowed.
TLDR: Explain why an option for global chat is a bad idea for private servers
Utah should have feathers at default and not as a customization.
This is just a small suggestion, however, I think it would be beneficial to maybe have a key you'd hold down to "hold your breath" as just any ordinary dino. This would of course drain oxygen and you couldn't hold it forever or you'd die, but the benefit to doing this is that you wouldn't make the loud breathing noises while idle or hiding from a potential predator. Imagine the fear as a baby herbivore in a bush trying to hold your breath so a nearby carnivore wont hear you. I've been ratted out by my idle noises a ton even though completely hidden, so I thought this would be a decent suggestion since it can't be held forever and can make sure while you're hiding you aren't breathing as loud as a pug. :]
Honestly I saw someone make a comment about how dino size should be related to food intake (people hate this) but I like the idea and lemmie say why
I think it'd add size and power variation and to me that sounds pretty nice. In an area with lots of prey you'd become big and deadly. But, a downfall could be that you become too big and start to starve due to being unable to feed yourself.
It'd be kinda similar to the fate of strains, but there has to be some balance. I think herbivores would be unaffected because... grass. They'd be beasts. But for carnivores, since they wanna grow big quickly they'd have to kill each other at a young age thus sort of limiting how many get to even grow up as a deadly beast.
tl;dr: Food intake should alter the size and power of carnivores so there'd be some variety.
Also: I think having more color and pattern variety would help with making dinos look more diverse. And the nesting mechanic could have males make unlimited nests and females can choose a nest to lay their eggs in
I've asked for this already but can we please get some steam backgrounds and profile designs with some conceptart from isle ? I'd love to have some cool background or banner to purchase with steam points. please. thanks for reading
In hopes to create a clean and cut niche for The GIGANOTOSAURUS, i'd like to suggest adding and island chain archipelgio that requires herbivores to travel between for diets. This is where THE GIGA will be waiting. Using its specialized salt glands to sit in wait in the saltiest of ocean water(spino can do the same but isnt built to hunt very good) as it can tolerate its dehydrating effects. When THE GIGA sees a prey item itll begin charging the prey items, tearing chunks of flesh from it so that the water turns red with blood. When this is done it will summon ai sharks to the area which will attack the bleeding creature causing small amounts of damage.(Sharks should spawn regardless if bleeding in water, this is not a GIGA only feature)
I think is is truly a good role for any bleeder like THE GIGA as they will use ocean predators to do their dirty work for them after causing the prey item to bleed. This will also help seperate it from rex who seems to always be countering it anywhere they go.
it would be cool if tribals could harvest dilos or troodons, take their venom, and tip their weapons with the venom
A few suggestions
1.don’t know if this is confirmed but fog should be added and I think it’ll add to the horror the game is going for.
2.since troodon is a smart boi it should have perks that make it smarter like hide meat chunks and it’s nests
3.oviraptor should have the best sense of smell when it comes to finding eggs and should have the mimic ability and not troodon
4.I’m not sure if it should be added but maybe troodon should get a perk to be able to tell how much the exact health a Dino has since it most likely wouldn’t charge head first to its prey and would actually watch it from a distance and see if it’s hurt or not
5.if u don’t like 4 then maybe it should see the exact growth a Dino is so it’ll be able to tell which is the smallest maybe it’ll be able to tell by sniffing idk🤷♂️
Put 1️⃣2️⃣3️⃣4️⃣5️⃣ on the ones u agree with
I think it would be really interesting if eggs had a special scent thing where rather then being able to smell like the other things, it would have a large purple smokey scent coming from it, going into the sky Dinos that specialize in eating eggs would be able to smell this from further away, here is a poor ms paint version
PLEASE DIABLE THE HURT BYT TEAMMATE WHEN YOU ARE IN GROUP
Instead of the current footprints, it would be better if the scent were more like the overpacking cloud. More animals in the same area could lead to a bigger cloud which is noticable from greater distances
Make dieno cost stam while alt biting , ITS BULLSHIT how from all dinos a CROC can alt bite and not get stam taken away , deinos just spam alt bite , it’s an eight TON Fucking Gator out of water and it turns its body 180 degrees and doesn’t cost stam
Plz in gods name add Fall speed/damage reduction when you jump in water. Tired of my lil hypsi jumping into a 10m deep pool and dying from fall damage.
i know its gonna be a real long time till large sauropods will be playable, but add in some edible trees specifically designed for them
I suggest giving Austro a secondary-foot-talon-slice attack.
Essentially, when you hit rmb, the Austro strikes with its long talon on its foot since it has some sharp slicers in the concept art.
The attack will have quite some range, since the creatures legs are quite long and I assume flexible. The attack will deal a lot of bleed and probably more damage than the Austros bite, because (as seen in the spino/sucho controversy) a fish eater should not have that strong of a bite compared to other creatures.
deino alt bite need stam cost
You guys should add the ability for 2 people like 2 full grown deinos to drag a full grown deino corpse because it sucks when u kill someone that's underwater then the body won't float in the surface and now you eat by meat piece. That or fix the body not floating to surface after it dies underwater
I think it would be neat if deinos were able to grab certain body parts of an animal that they cannot drown by lunging, like the stegosaurus.
For example you have an adult Deinosuchus and an adult Stegosaurus, the deino cant lunge the stego so he has to do something else like grabbing a front leg or the head or even the tail.
^ Avery is talking about Deino instead of grabbing dinosaurs that weigh too much to grab, it will latch onto a limb of the dinosaur and force it into the water, while the victim can struggle out of the lunge. Aka a Tug-of-war.
Weather ideas
Rain: you can’t track footsteps, how far you can smell is cut in half so it’s harder to smell for stuff. It also fills holes that can be used for water. Decreases amount water goes down. Refills water sources from droughts
Heavy rain: basically doubles what is in normal rain. Can’t smell for water or food.
Storms: basically heavy rain except lots of wind, harder to fly during storms, trees can be knocked down, thunder can strike and start fires.
Droughts: water sources slowly dry up. Every water source has a chance of dropping from a scale of 10 (fully)-1 barely any. Water goes down slightly faster making it more important to stay near water sources. Herbivore bushes respawn faster.
Mist/fog: not much it does except reduce your sight. Harder to see out farther or what’s in front of you: can still sniff
Sucho and baryonyx are two very similar animals - this makes sense, as they are very closely related. However, because of how similar their anatomy is, there is very little you can do to make their gameplay stand out besides giving them slight stat differences. Even then, they are very closely related spinosaurids with very similar anatomy and lifestyle. I propose merging the two playables together and splitting the size difference, making the new sucho-bary about allosaurus size. When model changes come, this one sucho-bary would have the option for more of a sucho shape or more of a bary shape. This would reduce the number of overall playables, creating more room for fliers and such, and it will help to keep the game from becoming repetitive with clone dinosaurs while also keeping that visual difference for sucho/bary fans. I feel like this is a positive solution for everyone, those that want fewer playables and those that want both sucho and bary.
k so ive been seeing alot of people talking about little AI like frogs and crabs and for the past few days ive been thinking and reading about other little AI, First the Frog, this creature will spawn around lakes and in the swamps, when they see a hunter they would jump into the water to avoid being killed, second the Crab, this AI would spawn at the sea, I think they would have these sand tunnels to small for any dino to get into, they would cover themselves in sand to blend in but they would still be visable,going of the idea of someone eles , I think the crabs would hang around those bodys for a source of food,number 3, I think something like a mouse that spawns in the burrows of dryos, minmis, ect, the small carnivores that would be able to get into the burrows could be able to eat the mouse, they would also spawn near the burrows on the outside. number 4 and last a flying lizard, this lil guy will spawn at the base of trees and be able to climb up the trees, randomly or if they see danger they will glide to another tree, this would be great food for Herreras in my opinion, 1 if u like frog, 2 for crab, 3 for mouse and 4 for lizard, and check for them all. this is only my opinion might not be the greatest.
Dinosaur graveyard / tar pit boneyard biome. Nuff said.
Edit: Yeah, yeah, Pue skeleton easter egg in it
It should be more like how a secretary kicks, fast and powerful. But this version does like bleed. This will only effect small tiers, but if it does get a higher kick, isnt it basically gonna be weaker galaxy kick with bleed
1 dinosaur that is smart could have the ability to drop bugs in the water and use it as bait. An ai fish is attracted to that and then comes to eat the bug but smart boy catches and eats the fish. Might be a bit hard to code tho.
Seeing a lot of dummy servers out there right now. They all have 188 players and similar ping. Be careful picking your games!
I'd like to make a request for the carcass system from legacy to be brought to Evrima. The ability for small carnivores to reliably scavenge from large carnivore kills was a really good mechanic, and simplified family pack feeding
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Disable the ability to hurt a member of their group
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Remove the sound immediately after death. I turn hysterics when I die stupidly and hear myself devoured by fils de p*te
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Decrease the reappearance time to in the same place after death, wait maybe 30second but no more
So this is a suggestion for future, once we get some of that UI overhaul, we could perhabs get a main menu living background.
Similar to how it was in Half Life 2, where things were moving in the background.
Perhabs there could be a river flowing, a dino just quickly running by trough a bush, pteranodon flying in the sky, some far dinosaur broadcastings, simply a living "ingame" scenes.
Example of what i mean:
https://youtu.be/pveer0jDCmk
Half Life is an awesome game, the best of the decade, one of the best of all time. And it has some incredible Starting Screens aka background maps: Silent, almost poetic, they give us an beautiful insight in the world of Gordon Freeman and reflect the progress of the player.
Here they are. From City 17 through to Ravenholm and Nova Prospect.
Add tight rivers and small lakes in the redwoods (when it gets added) so that mercs can use their boats to travel safely in certain areas without having to worry about a Deinosuchus following them. But ofc they will have to worry about the crocs in other rivers but just not in these areas.
Add a river with a STRONG current to stop deinos and other things from going , but basically heaven for beipiosaurus since they’re the smallest semi aquatic ,and also will be logical since their description says “It uses its massively clawed forelimbs to secure itself to the rocks and riverbeds during strong currents as it grazes and searches for small prey. “
I read somwhere that the oviraptor ate plants, eggs, and BUGS, so for the bugs part i was thinking that in the gore update im pretty sure there will be flys around the dead bodys, i was thinking that since the oviraptor eats bugs it could eat some of the flys around the body for a little bit of food. Same could go for gail but keep in mind they would ONLY be able to eat the flys when the food is really really rotten.
2 things here
- The ability to join last played session because generally when I log off I have no idea which server I was on
- Some sort of bot that automatically puts a ✅ and an ❌ on things posted here
I've just met 2 stamina hacking deinos, I think we need some anticheat or something
I think when you eat and there blood in your mouth/face and it can drip to the ground people then can smell it and track you down which encourage people to clean their face more often after eating.
Body dragging in my opinion needs an overhaul.
Currently there are only 3 states when «dragging» a body when pressing G.
Carry without reduced movement exept no jumping?
Drag with reduced movement. (walk speed)
No carry. (Meat chunck)
Instead how fast a dino is able to drag/carry a body should be determined by weight/size comparison.
For example an utah could drag a sub carno twice its weight but it would be dragged 2x slower than its walk speed since its 2x heavier than the raptor, or perhaps if the dino is 4x lighter than the raptor it could be carried without movement reduction.
Drag speed to weight ratio could also vary for different dinos.
In order to drag a body you would have to hold G and if you were to release the key the body would immedeately be dropped.
To rip a meat chunck out of the body you have to tap G.
The drag/ meat chunk mechanic right now is really annoying to use and its in need of change. Many times i have been killed/damaged due to how long it takes to stop dragging a body and this system could help circumvent that.
get back the forests like the dark forests like they were in isle legacy
Make rugops' ability and diet to be a hatchling killer, as i doubt its gonna be strong enough to take on prey of any size exept low tiers. (also i know the picture isnt a rugops its a Skorpiovenator but eh its still an Abelisaurid)
I just came to share some images of what the sea could look like in the future, I think it would be interesting
For the skin system, I think making "some" or all of them achievement unlockables would be fun for example
you play a Utah, at the completion of your first growth you unlock a new skin
When you make 3 kills in 1 life you unlock a skin
If you follow a certain diet and reach full growth you unlock a skin
The terms of which you unlock the skins don't have to be hard it just gives the player something to bring back from a grind besides the fun.
Maybe a weird/too much to animate, but with gore- i can see utahs grabbing on stray bones and tossing them around or gnawing on them as a form of time passing or silly sandbox fun. Like tossing bones at one another and catching them, or tug of war over corpses.
Freshwater Stingrays
Stingrays would be a new source of food that only specific animals are able to find, as you cant just swim around in hopes in finding one, as they would be buried in the mud going unnoticed. Not even deinos would be able to sense them as they would just be sitting completely still. Although I don't know what to give it to, something would need a special sense that can detect them in the mud by just swimming closely. When the stingrays have been found they would quickly dart out of the mud revealing themselves, and will either try and loose you and bury somewhere else, or just swim away. They could also occasionally hit you with their stingers on their tails if they feel like it, and could inflict serious damage (they also are venomous if you want to add that).
The species I have in mind are Xingu River Ray and other members of its genus, but there could also be a rare Giant Freshwater Stingray that would be really rewarding and more tough to catch, as its sting attack would be more damaging and deadly.
If ocean ecosystems are expanded upon there could also be ocean variants, just behaving the same but with saltwater species instead.
Implementation of FidelityFX (FSR) should be a big priority to increase performance for everyone.
dont scroll away because of the magy pic it will make sense
Jungle based movement mechanic
so currently, your character just phases through jungle bushes, shrubs, branches, and all other soft foliage. a nice addition would be a mechanic that applies a slight slowdown effect to your animal when trying to move through dense foliage, similar to moving in deep water, as well as the foliage moving (as seen in streams), and additional noise of branches cracking and bushes rustling. some animals could be effected by this more/less than others, allowing for another factor to balance animals by.
this can be magys saving grace
much of the community is on board with magy being a "dense jungle" dweller. therefore, magy could be basically unnafected by this mechanic, being very mobile and quiet even when moving through dense foliage. magy may not be able to outrun an allo in an open field, but the foliage could slow allo down enough to where magy can outstam the allo at the very least
I personally think if The Isle Evrima were to release Apexes in the future such as Giganotosaurus and Tyranossaurus that their grow time would be at least 6 - 7 hours because 8 hours is kinda ridiculous but then again this just my opinion so some people might not like this idea plus it would motivate people to play as Apexes cuz 6 - 7 hours (Or between) is reasonable time for large dinosaurus. And then if brachi was to be added it should be like 8 - 9 hours and not like 15 xd
EDIT: I think rex is actually 6 hours xd my bad i got false information
Create anti cheat tools.. too many noob chinese players hacking in evrima as deinos with infinite stamina and not receiving damage... is waste of time playing this game
I have had this idea for a couple of weeks now and I wanted to share it with you all to see how you would think-
- The grassland, while this technically isn't a part of the biome it is the only thing visible from the outside along with the regular jungle
- The regular jungle, not anything new except slightly heavier vegetation and more difficult for stuff to get through along with better hiding spots for smaller animals
- The absurdly dense jungle, the smallest biome overall, this part is so dense that nothing larger than a Carnotaurus can get through, as it is a couple of meters long (maybe 30 meters) you would have a really hard time treversing all of this, anything over 6 tons however can knock these trees down and anything over 15 tons can walk these trees down (but taking way more stamina)
- The haven, the main part and the most important part, after all that hard and dense jungle you come through into a small-ish grassland with shrubs and low trees, this place is where small animals thrive, tons of vegetation and relatively flat ground can act as a nesting ground or just a place to grow your juvenile animals.
Now while this seems a bit too good for the herbivores and small carnivores that they can just live here without danger, well... not really. Sauropods like Bronto, Camara and Brachi can knock the trees down revealing the small ecosystem for the entire world to see, this is when animals like Allosaurus and Albertosaurus can take their shot to hunt the unsuspecting animals. Due to the very dense foliage a lot of herbivores with similar diets will hang around in the same spot which would lead into either that food runs out or that one species kills the other species for food. So not all fun and games.
To demonstrate all of this, have my shitty MS paint drawing of the "dwarfen kingdom" or whatever you wanna call it
I would love to hear opinions about this so please ping me in #general-feedback-discussion if you have anything to say
Death match for evrima? Because the combat has a lot more features to so i think it would be good if theres a place for people to practise it and learn it.
Hey developers!
I really wanted to tell this suggestion what is a must have in the game i think.
That we are really need a cool down for the 1 call! And only for the 1 call. Like a 2 min cool down. So people only will use that if there is a real reason for it. Couse now its still annoying that everyone just pressit a one hundred times in a minute. And also this would increase the 1 call "value" as well.
Thank you.
Just a small suggestion, nothing creature specific from me this time.
I'd like to see the heart icon that represents your current health in the character menu, above or below the bleeding icon pop up as soon as your creature take a damage.
I think it's kind of icky to check your character health, currently, mid battle, since your creature has to stop, even if it's for a split second. And the bleeding around the screen is still hard to interpret, at least in my opinion
^ it would make more sense to give Cerato a jump well not even a jump more of a hop similar to Teno
The default spino is far too stocky when compared to its strain counterparts. its torso is generally too short, and it looks almost like a cartoon when compared to its mutated counterparts.
https://cdn.discordapp.com/attachments/855527844670865438/861918751837782026/1620710376733.png
https://cdn.discordapp.com/attachments/855527844670865438/861919237127012362/hyperendocrin_spinosaurus___the_isle_by_littlebaardo_dbwprxg-fullview.png
https://cdn.discordapp.com/attachments/855527844670865438/861921996962791424/latest.png
While a new model could as well be made, a dumpy hypo or neuro spino is not particularly appealing.
Also the head shape is off, which not only is rather annoying but also doesnt line up with its strain counterparts.
Will dryo burrowing come as part of Update 4?
So this is an idea for hypsi that I think will make it much more fun to use and it could actually do something other then piss someone of. At the moment hypsi doesn't have an alt move so I am here to give a suggestion to one. Hypsis alt move should be turn around wherever there looking do a small hop and kick with both feet. for small dinos (newborn utars, newborn carnos, pretty much alot of the newborns) it would send them back flying into the ground. Used right the hypsi if something invaded its nest in the trees could knock the small dino off and kill him from fall dmg or break its leg same goes if hypsi kicks a dino into a rock. This could be the thing that makes hypsi a really fun playable to knock small dinos and kill from impact or bonebreak and fall dmg. I think this is an AWESOME thing that hypsi should 110% have. (dont understand talk to me in #general-feedback-discussion
Hey. Sorry if this has already been brought up, but since the puertasaurus isnt coming back, it would be so cool if you could find the fossil of one somewhere on the island as an Easter egg! You might could do the same for Any other dinos that arent coming back as well, but to see a puerta fossil would be epic
Maybe tribals or any humans with pets should be able paint on their dinosaurs using blood and other stuff that they found in the future? Would make it easier to tell apart and would be cool clan stuff.
Idk it’d be cool to see, I haven’t seen much so sorry if this has already been suggested or if humanoids won’t have pets at all 👀
I think maybe oviraptors special ability could be a kind of jump that makes it turn around 180 degrees, This could be useful in escaping predators/angry parents, and would be fun to use
please for the love of god add anticheat programs to this game
Tyrannosaurus Rex Sexual Dimorphism ideas.
Fix foliage exploits, if possible
I think there should be some vertical trees for the pteras to land because it's hard to land on coconut trees
When adding dinosaurs to evrima, try to add enough variation so that there isnt a noticable gap between apex and non apex, legacy suffers with this with sucho to giga. Things like Torvosaur and Allo can help bridge this gap
bigger animal jumps should be more of a 'step over big log' type of jump, as in the take a larger step taking much less stamina than an actual jump
Maybe just a subtle jump for anything appropriate. More like a little hop with the momentum of running which could also help certain larger hunters (like ceratosaurus and allo) with reaching the neck or head of taller prey.
Since Hypsi is confirmed to nest in trees, I discovered a new way it could do so, the Weaver bird hangs its nest from trees like lil tiny huts
Just Something extra to think about for more for nesting
quetz 3 call https://youtu.be/QFgYT3HfgP8?t=2
Thanks for watching. Have a nice day!
Maybe a mediocre suggestion, but with the addition of diets, to fit a grassland/grazer niche- perhaps make areas of grass that deplete? Like small swatches of grass becoming shorter or outright dissapearing from meadows as they lawn mower the field down. It would make eating grass a more availible option for grazers, and would be slightly more intuitive than standing perfectly still holding E and never moving.
Once humans are added, new players should only be able to play as Mercenaries on one of the official servers but only till their first death or something (debatable). That way i was thinking they can get the best survival horror experience. Just like the message you get everytime you come to the main menu, there should be a message that tells new players that they can play as Dinosaurs on all servers, once they "completed the Tutorial" as a Mercenary.
1️⃣ Please implement some type of death vocalization. Perhaps a 1 call that gets cut off sharply like a strangled cry. Something that would not be too long sounding but is unique enough to tell it apart from all the other calls.
Because how horrifying would it be to have a buddy round the corner or go scouting ahead out of sight only for you to hear a sudden "ACK-" then silence as you wait for a call from them that will never come.
That and it would also help identify a bit better when you yourself get killed as right now you have several seconds of audio that sounds like your alive until the character screen pops up as well as visually your body just puppets humorously.
EDIT:
The sound would not be loud. Not like a 1 call. It would be quiet. We had them in legacy so they should be no louder than that. Perhaps a small gargling sound or a gasp/wheeze but nothing you can hear from far away.
2️⃣ Once mercs/tribals and such come in, I think an addition to regional damage would be places such as joints.
For larger, higher tier dinos specifically.
For example, in Alaska your taught to shoot a bears joints, not their head or heart as bullets will not penetrate the skull (Brass bullets will but your gun will be destroyed afterwards) and blood will continue to travel through their body for several minutes even if you burst the heart as their ability to hibernate allows for slower blood circulation.
So I believe with larger dinosaurs such as Rex, Spino, Shant, ect should have regional damage to their joints only for mercs/tribals' weapons as they are large enough that the idea of them (The dinos) also being able to continue to attack for several minutes (seconds within the game itself) after a direct blow to the heart would not be unreasonable.
Optional voice chat over radio for Mercenaries.
could the way dinosaurs hear mercenaries be changed to jibberish rather than radio static. I just feel radio static would be kind of distracting and annoying, plus it would still keep the idea of dinosaurs not being able to understand humans, and it shouldnt be too hard to get someone behind a mic and mumble random sounds for 30 seconds
Thought it would be cute if Minmi ask things like Juvenile Ceratopsians for neck scratches
Belly sliding for deino
Because of the length of time it takes for the deino to turn around to escape into the water, it would be helpful if the deino had the ability to belly slide into the water by pressing E on muddy terrain. Similar to press E to wallow, it would be press E to belly slide. This would give Deinos the ability to escape danger faster than having turn around to escape into the water which take a good deal time and leaves players less time to react to an approaching predator. The belly slide would also leave an impression in the mud that would remain visible for sometime. This would help players determine if it is safe to approach the waters edge. A visible belly slide would mean a deino was recently in the area and players should be wary of approaching for a drink. And a larger slide would mean a larger deino.
When going against a Anky (when it releases) if it lands a headshot on u u should have blurred vision,ringing in ur ears,and seeing doubles of yourself or the anky for 10-15 seconds this would only apply to things that can take a hit from it ofc,like a rex for example
With the new beaches ive seen a lot of really beautiful rocks that would be cool to get used for a lot of things. I Think if the devs added a air craft carrier that crashed into the side of the rocks. This I think would be really cool and would be really fun to explore. The parts that are underwater could have sea life growing on it so stuff like beipi and Deinocheirus ( If they for some reson EVER go out there) would be able to snack on that. It would give people a really good reson to go to the beachs and I think it would be so much fun to explore. When humans are added in it would have lots of really good loot and you would have to go underwater for some of the best loot. Overall If the devs add this I think it would be a top hot spot on the map. The ship would be split in half by the sharp rocks allowing for dinos to get in found this pic just think of it as a air craft carrier and split in half along the rocks.
i really think trophy skinning for mercs and tribals should be a thing. If the skin system is going to give us a wide variety to look unique, then those unique skins should be prized by hunters (mercs or tribals). For example, you kill a utah, then you can skin it and apply the skin to your weapons or armor or accessories in a way. Of course, size would matter. You cant put a hatchling utahs skin on your assault rifle. Maybe your hunting knife or flashlight though.
or maybe give the deino the ability to "waddle backwards" like modern crocodiles and gators
https://www.youtube.com/watch?v=iPvbcOXmi3o&ab_channel=DanePavitt give hadrosaurs like maias and paras the ability to eat shellfish like crabs it will not only spice up the gameplay abit but its also studied that hadrosaurs like gryposaurus are known to eat crustations. just a suggestion after all
(video and animation made by Dane Pavitt)
A Gryposaurus makes its way through the Cretaceous swamp, drawn by the smell of a rotting log, but soons decides to add a little extra nutrients to his diet.
It was recently discovered the Hadrosaurs (duck-billed dinosaurs) from the Kaiparowits formation in Utah ate Shellfish as a regular part of their diet. I contacted Prof. Karen Chin of the ...
Give all dinosaurs or at least most little tasks or quests to give them non pvp buffs like slightly faster growth for a certain amount of time, one of these could be as a stegosaurus eat a certain amount of cycads or as a carno hunt and kill a certain Dino, this could also help to get points in a talent tree when/if it’s added. Having quests can help decrease the amount of afk growing and make growing more fun
When i ask for flying dinos to be able to swoop down and catch baby utahs I don't mean like the ptera I mean bigger flying Bois like the quetz. The Pteranodon is basically useless. Just good for trolling and being anoyying
Remove shallows. Why? They totally distort deino gameplay. This map has been with us for over 2 months now. 90% of players know where are they located. In effect, almost no players regurally drink from deep waters. Because of it, deino is hardly an ambush predator. It relies on hoping that people are dumb enough to fight it, since now it's OP (not long ago I've suggested making deino's altbite cost stam). Removing shallows will force people to drink from deep waters and give deinos chance to kill them. Right now barely any kills by deinos are done with lunge/drowning.
an anti-cheat would be nice. ive finally come across the notorious foliage removal hackers and that was pretty annoying, if they'd have heard me or tracked me down thats a different story but no I was watching them, they charged straight for the exact bush I was hiding in from the start and I'd wallowed and everything so I know they didnt track me
In the future when mercs are out, some hidden references to everybody's second favorite merc team, the Phoenix mercs from Primal Carnage: Extinction. I'm thinking it would mostly be just some of their items or references to their loading screens hidden in various outposts, in hard-to-find rooms, behind props, or just hard to notice.
Trapper: His netgun, his shades
Scientist: Her hat, giraffe picture, her notebook
Commando: "Draw me like" picture, his rifle
Pyro: His beer hat, his flamesaw, his backpack
Pathfinder: His tomahawk, his hair beads
For deinocheirus calls, it was suggested that it didnt use roars for its calls, but instead clapped its beak rapidly very much like a shoebill. Maybe some low frequency roars can be used alongside the bill clapping in order to differentiate the calls.
Thanks for watching. Have a nice day!
Big Fish Energy.
Just a subtle cosmetic thing, but make Pteras grab large fish, like this pictured here, horizontally oriented within their beak/mouth for better/more realistic, centered weight distribution.
I don't know if anyone has given this suggestion yet but what if mercs and tribals were customizable just like customize the hair, starter clothes and weaponry kinda like the pattern and colors for dinos
yo i think that deinos should be able to get like way bigger but it would take like 7 to 8 hours but i mean like BIG.
I'm not sure if this has ever been brought up since I'm new to this community but is there ever a plan to clean up combat visually so that it looks like a real Dino fight instead of clipping through each other and biting. The game is still plenty fun but that is the only thing that takes me out of it
Can we please have the original chat back. I know you guys want to make it realistic and I love you for that but I think removing global, group and local was a bit much because it’s harder for the communities to actually build their communities, I know they could have global on a server discord or something but its convenient to have it in game so you don’t have to have it open on another tab. At least have it as an option for the server creator. The Isle devs are the best developers for any game I know and I thank you for building my dream game. I hope you take this into consideration ❤️
we should have a friendly fire system on non cannibalism dinos. just got killed by a toxic adult carno and he diden’t even eat my corpse after killing me as a baby carno
The rubberbanding is returning. Official servers need to be wiped again, since that solved the issue last time. I'm waiting for the X's from people who are gonna get salty that they'd lose their dinos again.
It would be nice if there was some kind of stealth mode. I mean, seriously utah is beyond loud and it never shuts up. It makes it impracticle to sit down as a utah because all you can hear is purring. Even just standing is loud. Its really annoying.
Fix hypsilofodon blinking even when dead (ragdoll). Funny but weird and prolly a bug
the overall hitboxes have gotten better don't get me wrong but the other day i was full grown deino fighting carnos and neither my alt bite or normal bite were registering hits on the carnos so lets hope it gets better as they progress with more patches
Based on how you play as tribals your character should take the shape of what you do like stealthy hunters are lean but have defined muscles and stealthy foragers are lean fast and good at hiding brute hunters are muscular and strong, people that like crafting items get faster at crafting items than others etc.
Yo I love Dryo, prob will main it more once nesting comes In but it does not need to be taking out Utahs in their little Dryo Death squad. Nerf its attack. Also Punch.. KOSing does indeed happen.
Fishing while skimming rn is too hard, I ether can't seem to get anything at all or just fall in the water like a dumbass
Spino Attacks
Because the new spino model has a very long and tough looking tail I think it should have an attack that allows it to slam its tail on the ground and drag it 180 degrees forward, this ability would have different effects depending on where they take place. If you did this standing in water where you aren't in the swimming animation (like in shallows) it would cover the victim in water, making them unable to run for 2 seconds (if they are very close to you) but the main reason you'd want to use it is because it has a good range so you can clean the mud off of dinos near you making it pretty useful for combat. Standing on mud and doing this ability will have a short range but will partially cover the victim's screen in mud and make them run a bit slower for a short amount of time. The default effect of this ability (standing on grass / in an open area) would trip and stun anyone in range of the tail. You'd have to aim this ability the same way you aim stego's tail jab or teno's tail slam (looking left or right) or you could instead hold RMB for a 360 degree turn with longer-lasting effects for a total of 20% stamina. I think this could be a good secondary attack that is different from the traditional bite and claw attack, I think LMB should be a bite and alt LMB should be a claw attack.
It would be super cute to have a fake sleeping animation, maybe to rest as well as sitting but different animation and other than logging out. Laying down with your pack mates, your future babies (when nesting is ready) or cuddling with friends could be super cute and good looking. (Herds eating grass, some laying down, some “fake sleeping”) like taking a “nap” in a certain spot with mates, pack. Could also be like an “afk” key to tell your mates if you need to do something really quick (tho you know getting afk it’s dangerous, it would be a nice way to let your team know and also make it look like you are indeed taking a nap)
Rather than it being for roleplay purposes, Make it so you can go sleep in a way that you won't logout, It will make you get stamina a bit faster than just sitting, but also makes you vulnerable with decreased vision and you take longer to get up
And increased healing.
Certain wounds should show when getting hit by a different Dino like If a stego stabs a deino it should show a stab wound on the deino or if a Utah pounces a carno it should have bite marks on its back and claw marks on its side from the toe claw this would look pretty cool for the gore the game wants to bring in eventually
Bring back cookies and cream Herrera as a pattern choice in evrima
Valid point. I hope in the future the combat gets more advanced. For example carnos charge legitimately sends your opponent flying if they’re small enough or will make you halt in your tracks. Or, the utah raptor pounce. I’m sure this has already been suggested but simple features like pinning and latching regardless of the hunting style. The combat is kind of bland because a lot of it currently is just clipping and biting.
I do not know if this planned or has been said but a option to see what servers you have a actual dinosaur started on would be nice as a filter. For example, sometimes I dont remember the servers that I had played on, so it will be nice to be able to see each server.
Wanna start this out by saying I do respect the devs and animators, I understand their jobs are very hard and I know jack shit about any of it. I do need to air this out though, so bear with me.
I think the Pteranodon bipedal run makes no sense. Both from a game mechanic and animation stand point, it is just out of place and...there, and it shouldn't be. I honestly do think it is sort of odd the animators looked at the albatross, an animal with no bearing to Pteranodon other than both flying and eating fish, for a quad running animal. It feels like you wanted to make a bat, but looked at a seagull for its take off animations, when you should be looking at bats. Now, again, I mean absolutely no disrespect to anyone on the team, I just...it feels super odd. The legs look way too skinny to support the animals weight, its wings are too thick for the albatross type of flight, and its wings also attach to its legs, which makes it look like a piece of paper about to tear every time it makes a step on two legs. I suggest you get rid of the bipedal run and replace it with a quad launch.
Now, I know what you are thinking, "don't we already have a quad launch"...we do not. Here is a helpful diagram to show that the quad launch is not a hop, but a straight up pole vault. Perhaps you could keep the hop for a quick get away, like current still take offs, then replace the bipedal run with a quad run that ends with a pole vault, pushing you further and adding speed to your flight.
I don’t know if Tribal Gameplay is already planned out or the method of obtainment for the monsters like the Eyeless or even if stuff like the Reaper/Colossus/Mastermind is still coming so this suggestion probably won’t matter lol
So, I was thinking that the “perks” system for Tribals could be integrated into the lore with a sacrifice system to the Replicator or whatever else is pumping out mutants on the island. The more you sacrifice, the faster you gain favor with the Replicator and assume a final form:
The Eyeless
Neurotenic Mastermind (Echidna)
Hyperendocrine Colossus
Tissoplastic Reaper
Disclaimer: I have absolutely no idea if any of the monsters under the Eyeless are still planned or even if they’re meant to be human strains in the first place
Tribals would be able to build a shrine or totem made from various dinosaur parts and/or materials found on the island (maybe utilizing some of the old Vega concepts) that they could use to burn and offer items or bodies to the Replicator in exchange for a “perk”
Each perk would allow the tribal in question to gain small advantages that slowly transform them to become more brutish or disturbing, less human looking. Low tier offerings would reward low tier advantages, and probably not physically transform you much, whereas higher tier items would accelerate the transformation.
Ex: Tribal captures Merc and sacrifices -> Low Reward Perk Choice, Little to no Physical Change
Tribal scavenges the organs of a strain dinosaur and offers it up -> High Tier Perk/Ability Choice, Big Visual Transformation
Different perks lock off the ability to get other perks, but still allow for variation, so eventually you will be limited to one of the 4 paths (or only the Eyeless since again, I have no idea what state the other 3 are in). When fully transformed and unable to sacrifice anymore you may have differing abilities or stats from another tribal with your same transformation due to early game perks, allowing the player to even further customize their abilities past what monster the Replicator bestowed on them (what they chose to become).
Be sure to leave suggestions or criticism in #general-feedback-discussion !
A local chat for all types of herbivores. (Kinda like a local global thing) Now, we know carnivores can’t mixpack, but since herbivores can, and creates a herd, we should be able to communicate with all the herd members. I’m not asking for a global, it’s just a local (all herbivores included) chat, where you can’t communicate with stegos, tenontos, hypsis, etc. Being in a group it’s amazing cause we got a chat, but what if you are a stego and the rest of the herd is tenonto for example? If you don’t want to vc or CANT you are technically unable to communicate with the herd other than trying to do signals. Low local chat for herbs in order to enter a herd and communicate could be helpful. Carnivores might stay the same, since they can’t mixpack, they can communicate with team mates normally. But herbs can’t unless they all the same dino specie.
Give carno a z-walk animation. As much as i like the flamingo dance it needs to go.
On that note. What do people think of carnos animation for both trotting and running animation (
good,
bad)
Allow Troodon to mimic ambient animals as well with its addition. The concept of a creature chasing what sounds to be a boar or goat, only to find a pack of Troodons would make for excellent bait for those who are not wary, and makes the Troodon more dynamic with its mimicry.
To add a little to this, the running take off could have the pteras current sprint animation and then as you hold space after a few seconds of running and then the vaulting launch as depicted in the image will begin.
Can we get a lil herbivore bird than eats plants and veggies and stuff? would be fun, a stego/teno friendly alternative to ptera. So they dont kill u instantly cause your a carnivore, and just in general cause i like bird gameplay.
Make dinosaurs close their eyes while sleeping. It's a small detail but I can't help it seeing them stare while logging out.
Make it so that your hunger goes down faster the more active you are and goes down slower the less active you are. Also the carno's hunger goes down too fast in my opinion.
With the option of feathers coming eventually for some species I'd like to suggest that with animals that already have feathers that some of them have the option of more feathers to either become "fluffier" (assuming they don't have a lot of feathers on the original model), or in the case of something like Deinocherius, feathering that covers the areas where feathers aren't present (on the tail and underside in the case of cheri). In the example of certain animals becoming "fluffier" this can be more exaggerated tail/arm feathers or just thicker layers of feathering along the body
(Should mention that the first image here is just an example of feathering for cheri)
Okay, adding onto my thing from before. Again, I love the game and the devs, I just wanna point out Ptera bipedal stuff.
I can get why the animators looked at the albatross, it sort of does have a similar life style to Pteranodon. However, albatross have a very specific way of taking off that Pteranodon doesn't. The wings are made out of feathers instead of airsacks and skin, and they don't attach to the wings, hence why I think the animation looks so off on Pteranodon.
I have a suggestion to make magy more viable. First, magy should NEVER be faster than a tenonto, since a sauropod outrunning an allo would look stupid, but I would accept it if it was faster than stego. However to make magy more viable I don’t think that making him taste bad is good enough, so I was thinking, why not make it act like a cane toad? where whenever a carnivore( except cerato) bites it, he gets a debuff like maybe having his hunger and thirst bar drop WAY faster, and that the more a carnivore bites it the worse the effect of the debuffs will become to the point that for the carnivores its not worth it the idea of killing/attacking it for fun. However this will only work if the type of attack it’s a bite or something that involves biting like Utah’s pounce. Magy should have a lot of hp, but not more than an adult stego
Instead of having 2 be invite all the time, Perhaps Shift + 2 is invite, so that we can still use friendly calls without it constantly trying to invite or say such and such is in the group or whatever else.
^ or holding 2 would work better.
Carno suggestions
1.it’s preferred diets should be all small dinos coming to the game so they should be discouraged to fight things like stego like they are rn,this also might cause less megapacking seeing how they only need to hunt small dinos and not megapack to kill bigger things
2.reduce its pack limit to 3,a group limit of 5 would be something a pack hunter would have and carno isn’t a pack hunter it’s more solitary or hunts in pairs of 3 or 2
Troodon See, Troodon Do
I think Troodon should have to "unlock" calls to mimic. Before being able to mimic a dinosaur, it must directly encounter the dinosaur and be within a relatively short distance of it, and the dinosaur also must do one of any of its calls for the Troodon to unlock whichever call it just did. This could basically be inferred as the Troodon "learning" calls. As a hatchling, Troodon only has enough room (memory/intelligence) for a few calls. As it grows and becomes smarter, the number of sounds it can remember and use increase until it reaches adulthood and can mimic a variety of sounds.
Also where's my Ovi mimicking
Instead of Troodon being able to mimic calls perfectly, there should be slight differences in a mimicked call compared to the real thing.
Maybe cool animations to groom yourself (your babies or pack mates) Imagine if you have feathers, maybe grooming yourself could be part of that “comfortable” system or things you can do in order to be happy and healthy, kind of. Even if you don’t have feathers, I think grooming yourself could be interesting. The way I see it is just another system based on what devs kinda wanna do (I think) like trikes carving their horns into logs, or maybe herras resting on trees, stuff like that, that can help your growing and comfort.
Grooming mates, babies, or yourself can also make the interaction between dinos really cool looking. Maybe getting closer to your babies or pack mates and holding a key, if you accept (like invites) then you start grooming each other. In solo, same key will do for grooming yourself alone. ✨
Sort of adding to this:
The way it should be is that the difference is so slight that you can only hear it if you're paying close attention. If you're far enough away, then the call will just sound normal since it's "smudged." The closer you get, the more noticeable the difference (again, you have to try to hear it).
Basically, at face value it should sound normal, but it shouldn't feel normal. There should be something off about it. That feeling when you you forgot something but you don't know what. Almost like you're itchy.
Just my thoughts though
Lemme know what your thoughts are in #general-feedback-discussion
It's really annoying when people just ❌ without saying why
An example of what I mean by "sounds normal, feels off"
At face value, this sounds like a car alarm, but if you listen closer, you can hear a slight trilling. Small little details like that
https://youtu.be/mSB71jNq-yQ?t=133
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troodon mimic calls should sound off from a distance only to other troodons so we dont get confused with what is what, the call should sound off to other animals only if the call was closeby
I wanted to make a more extensive suggestion regarding social calls, similar to @cursive stag but with more detail. I've given letter references for each solution for reactions.
Issue: Cannibals/KoSers abuse the 2-call party system - I've been near groups who, if you 2 call to show you are friendly, will join the group and use the namecard information to find you and kill you.
Solution 1 (A agree, Z disagree): Make 2 calls only party join when you are standing right next to each other. From a realism point of view, pack bonding would involve close sniffing and interaction anyway.
Solution 2 (B agree, Y disagree): Add a different call for pack joins, either long press 2 or 5 call.
Issue: Broadcast spam can be obnoxious and, let's face it, a bit silly
Solution (C agree, X disagree): Make broadcast a 1 long press which requires you to stop, wind up (deep breath) and possibly has a cool down. Make short press 1 be a quieter "Hi" sort of greeting, similar to F calls.
Solution (D agree, W disagree): Make full broadcast cost stamina
Issue: Most 2 calls aren't intuitive or don't actually sound friendly.
Solution (E agree, V disagree): Tweak the 2 calls to sound a bit more friendly. Utahs in particular already sound like 2 legged lizard cats half the time, given them a purry chirp for 2 calls (for example).
Issue: More emotes and calls would provide more communication options for RP.
Solution (F agree, U disagree): Add long and short press versions of all the calls, and consider making press F call different from the normal typed call. Bonus points if you get a longer version of the F call when you type longer sentences. Consider adding a 5 call.
Issue: It can be easy to lose pack mates and hard to find them without discord, extensive map knowledge, and/or external tools.
Solution (G agree, T disagree): Make a scent trail, similar to food/water, showing the general direction of pack mates when they are within a certain range (similar range as corpses).
I suggest Saltasaurus as a possible playable. It would be a sauropod smaller than the rex, while still being able to be viable, with an armour mechanic.
Saltasaurus's estimated size is about 12.5 meters long, and 3.5 meters tall. It had a back covered with armour, alike the ankylosaurus.
In game
Saltasaurus would be able to eat a wide variety of plants, from high to low, using it's long neck to reach plants other creatures cannot.
In battle, the Saltasaurus would take no damage on attacks that hit the top of the back, making it better suited to fend off taller dinosaurs, giving it a chance to escape.
It would have 3 attacks. A simple, omni-directional tail swing, which is usable while moving. It would have a 2 legged stomp, where it would rear up on its hind legs and crush it's opponent. The third attack would be a shoulder charge, which can topple opponents, such as the Allosaurus, over. Saltasaurus would not be very slow, with its hollowed vertebrae lightening it, so it can travel longer distances.
It would be a good playable in my opinion, with its armour being a great help in defending itself from other, larger creatures. What do you think? I'd love to hear what you all have to say :)
Add broken down ziplines that mercs will have to repair to have another way to get to one place to another. I think it would be a really good use for mercs and other creatures. tribals could use there hands and pretty much monkey bar there way across. Small dinos would be able to balance on the rope so they could carfullys edge there way across. Overall I think this should be in the game. Somthing small like this would be awesome. (dont understand or want me to go into more detail? talk to me in #general-feedback-discussion )
Improved Fireflies
My idea for fireflies is that it would be a small event in the environment that would happen rarely at night, and in different locations of the map each time. When it does happen the area basically lights up with them creating a new atmosphere to witness, and would make night time more enjoyable. There could also just be some random small amounts of fireflies that just appear at night like the ones in legacy.
If you guys are planing to add mushrooms, I recommend adding the shiitake mushroom, it grows on trees trunks, near the ground like this, and they are not toxic. One of the advantages of this type of mushroom is that it helps the liver, where bile comes from and is produced, so it can be a good food for hypsis, and it can also help if eaten to make the bile last a little longer, and it may not take away so much food capacity. It can be part of the diet system of the hypsis in certain points of the map, the hypsis could look for it to have better results with the bile capacity and drop a little (for sure) less food when shooting to enemies. (That will also force hypsis to follow the recommend diet for better results and search for the shiitake mushrooms)
Just to make sure people don't think the lil rhino(Juv Ceratopsian) is attacking the hippo(Minmi) I have found a gif
I think it'd be neat to give some dinos that don't otherwise have a lot of gameplay reason to exist other than be Someone's Snack some sort of symbiotic function towards other, bigger dinosaurs.
Off the top of my head, the most obvious one I could think of would be allowing something like Hypsi to give certain other dinos like Teno, Stego, or Deino a minor buff by cleaning them of skin parasites or something to that effect, but it would only be able to do so for certain species and not others. Like a Hypsi wouldn't give a parasite-cleaning buff to a Carno, as that's its natural predator by design.
This is generally how a lot of smaller animals in real life survive is by providing some benefit to a bigger animal, maybe even one that might normally eat it otherwise, and it would encourage more people to actually play these dinosaurs legitimately (other than just for trolling purposes, which 9/10 seems to be its only common gameplay niche, which then also makes it near-impossible for other people to try to play them legitimately and not be automatically seen as a troll player to KOS).
I think it would be cool if a Utah, maybe only hatchies, could jump on an adult ptera, and the bird can fly up with it on, so that when the Utah runs out of stam, it drops off and dies? But if it's limited to only below 25% Utah and above 70% ptera?
it's been a while, I know but change bary and anky designs, I did some edits on the concepts (bary colors by The Offical Xenoraptor#1935) as an example for what they should look like
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Make global/group chat a server option, also grow all commands. There's literally no reason to not add this because it's a server option, people have the option to leave the server if they don't like it.
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Fix bugs and optimize the game before releasing new dinosaurs, pachy isn't going to fix/makeup for the numerous bugs and FPS drops.
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Elaborate more on the diet system and how it's going to work for herbivores. If it's going to be like an easter egg hunt across the map for certain plants I'm not sure everyone would like that as much, maybe have some parts of the map have them in abundance rather than being scattered around like the plants we have now.
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I'm not sure minmi was a good pick for a dwarf hippo esc dino but if you're going for that then make its nostrils close when submerging cause otherwise it would be pretty odd for it to even be underwater in the first place.
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I think utah should get a re-model and new calls cause the JP knock-off looks strange standing next to the accurate deino.
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Give all carnivores lips except for the few that didn't have any.
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Give deino gator eyes instead of using utah eyes.
Is this true?, If so, what does everyone thing about it?
could large things with a really bad turn like stego do possible trample damage if something is 1/10 its weight or below, just to make dealing with stuff like utahs a little easier considering any utah with a fraction of a brain just runs rings round them and they cant do naught about it. if trample damage was involved it would do too much damage, just enough to maybe make utahs think twice before trying to 1v1 a stego or larger
Introduce competition for Deinos just to reduce the amounts of them, like amount of food per fish or adding a species like Sucho. Also adding a semi aquatic species sooner may take some of the pressure off the rivers and streams. This will help improve areas where players drink while still being somewhat weary encouraging the juveniles and herbivores to move around and drink not just in the safe spots thus making potential Deino ambush opportunities more common. Also increase the grow time for Deinos from 5hrs to 8hrs, but after the 5hr mark growth is slowed so there will be some Deinos even bigger than the current size by maybe 15-30% with increased damage and increased stomach duration. Once you grow to the biggest you can be as a Deino you would not have be a constant hunter rather catching large prey hence the extra growth, and due to adding competition etc, these larger Deinos will be even harder to achieve full adult size making them a sight to see instead of every deep-water source being filled with them. Overall helping improve the realism aspect.
Also give Stego another kind of attack, one that perhaps is faster than the current tail attack but not as strong and uses less stamina. mainly so Stegos aren’t murdered on sight when they appear in the fields by large Carno/Utah packs making it a fairer fight.
Last thing a Global chat so you can communicate with more then what’s directly around you. I think there should be a Global, Group, Local chat and a “same species only chat” meaning so bigger herds or packs can be developed without exposing their location on global to carnivores or trigger happy herbivores. Perhaps having the global chat as server optional so realism servers can choose to turn it off whilst Free for all or official servers could have it on.
I can agree with a group chat but I think a global chat and local for interspeicies would detract from the realism of what Evrima is trying to do yeah? Like if you could be toxic to the carno that's hunting you down it'd be a little bit of an immursion breaker to both yourself and those around, I believe that's why calls were introduced anyway, to have a way to "communicate" with other spiecies without talking directly
Yeah I can see a global chat being an optional thing for servers, and it'd be interesting for humans to see if they would have a global for themselves since they would have phones and such atleast the mercs
This can be too much, and I know it, but it’s worth the try. I found this picture recently and I found it very interesting. What if we could fight for food this way? Many will think that it would be a problem (and it may be) but it could be part of the alpha system, fighting for a piece or a bite of food (only from large bodies, because I feel that it would be problematic with small animals like fish or small flesh or pieces of meat) it could also be an interesting interaction to see even between members of the pack, as it would force them to look for more food to continue with the diets, hunting, and move, to not get a body and feel like they have food secure cause "there is already a body dead that we hunt". Maintaining the survival image of the game, even if you have a pack and make sure you have your piece of food. Can it be interesting to watch? totally. Can it be crazy? Yeah, indeed, but it's just an idea in mind. If it were positive, many times already in the current game you can eat from the mouth of other dinosaurs if you get close enough, they could replace it by stealing the food as you get closer to the one carrying a piece of food, (of course you can prevent this by eating directly from the body or taking pieces and eating them at the moment, or if someone get closer, you know it wants to steal it) in this way instead of eating from the mouth of others, you can boom! Take it and eat. (Being pack mates doesn’t always mean in survival that you won’t have this “pushing” or mini fights (NOT TO DEATH) against some pieces of food, if you are not smart enough your own pack mates can get your meat of out your mouth.
https://tenor.com/view/stegosaurus-tail-swinging-gif-17311819 give stego something like this as a intemidation display or maybe make its plates brighten up
Hey @real sentinel , I saw a comment where super packs were asked about and it was mentioned theres nothing really that can be done,, Has it been considered to make it so server hosts can create a slot limit of a species? In a way creating how they the server owner wants to balance things. I know slot limits work in other games, curious how it would work here. Like so many I'm tired of trying to survive and find a group of 30 plus carnos just running around killing for fun..
Make deino lose stamina when he uses alt-attack. Doesn't make sense that utah loses stamina when doing an alt-attack and an 8ton beast can do a 180 lunge jump in the air and not lose any.
Decrease Carno's hunger drain.
this probably wont happen but i wanna see compy as a playable creature 
So recently I've been really confused concerning servers, when I first got the game a few days ago i join a server called Dalaowong to figure out the game since it had only a few people. When I joined it was a fully Chinese server, the only one talking was a bot and nobody was playing. I proceeded to play on that server as a utah and then decided to find another server to play on. When i left Dalaowong and attempted to join another server called Noobz I was automatically connected to Dalaowong. I then tried to join different servers and was sent to Dalaowong. It wont let me play on any other servers and i'd like some assistance.
add tanystropheus because NECK
I saw this picture and I started to think about what I saw a few days ago about the importance of (small) amounts of sodium (salt) that ALL living creatures need. Although it is clear that drinking salty sea water as regular water, would make us dehydrate among thousands of other problems that it can bring (which can also be the opposite of the good and effective part of the diet system) it is important that creatures consume a small portion of salt for the bones, the nervous system and even the digestive system, especially in large or agile species such as some herbivores and also some carnivores alike. (In today's nature, agile and strong species such as mountain goats need salt that they obtain from hills and rocks) My suggestion is to add the need for a certain small amount of salt in the diet of some animals, not just to include the use of salt, but also to make people go to the beach, which I consider to be extremely beautiful and is currently very little visited, but also to make this place not only a necessary place to go but also more admired. The salt could be obtained from tiny sips of seawater (excess could make you sick) or better yet, from small fragments of salt in the rocks on the beach, which would cause the dinosaurs to move around the beach in the search. 🌴🏝
i know im late but that's literally what i argued for and i think it should be a thing because herbs are clearly going to end up mixpacking in the game especially if nesting grounds exist. my contribution to this idea is that animals specifically herbivores in real life are known to live together and communicate in mixed herds and im not asking for a global chat im asking for a local chat for all herbs so that way you can communicate danger where it is getting help and all of the above mixpacking behavior is a realistic thing seen today and should be incorporated it would make communication much easier about danger and make the game a lot more fun specifaclly for breeding grounds and protecting other people
"3. Elaborate more on the diet system and how it's going to work for herbivores. If it's going to be like an easter egg hunt across the map for certain plants I'm not sure everyone would like that as much, maybe have some parts of the map have them in abundance rather than being scattered around like the plants we have now."
Suggesting more on this, but for biomes and areas of the map being dietary hotspots for herbivores, it would make wayyy more sense to have as then it would also create an area's own ecosystem and in my opinion be much cooler to have than search for an herbivore to snack on as any carnivore. Having an abundance of certain types of food would allow us to be able to predict where a certain dinosaur is going to be and how, why, or when it'll be there, AND it's not just for herbis, carnivores too. Finding certain plants for different dinos and figuring out migration cycles seems like a crazy and good addition to the game when diets come out. I also think that on top of this, the plants shouldn't stay in the same place forever. They should bloom in different areas depending on the (seasons?) this will allow herbis to always have to be on the move and will make herbivore life a little less boring and a little harder when it comes to just sitting around near a food bush constantly and it'll also create a source of competition to prevent megaherds of like 50 stegos rolling up to your mom's house for her precious berry bushes.
(basically this suggestion is just; have certain areas for herbis have more of their favorite food for others, forcing a migration every now and then between their favorite foods and stuff. but make the plants not be there constantly, and some cycle to areas so the herbis cant sit and get fat on their cuisine lol)
Most of the things Kissen confirmed as of late are concerning. If we understood correctly, which is hard to do with how Kissen words things and how vague it all is at times, Evrima, the official experience, is mainly going to only consist of the small animals. This seems like an extreme downgrade towards what the initial goal was, which is start with the small creatures, but get everything into the official experience. This is the case if what Kissen said is correct, which I'm sure people are still confused about anyway. I believe part of the confusion comes from disbelief of the wasted potential that would mean for most creatures in the game if they're not intended to be in the "official" experience, this also leads to questions like: are the devs even going to make the bigger ones balanced then? If deino and stego are in, then why are you saying Evrima focuses on the smaller creatures? Please define why this will happen and how it will happen so that we can understand the direction of the game in this sense.
TLDR: The whole "Evrima is going to be its own experience with focus on smalls" is vague and brings major concerns about the game's direction because of how vague it is.
Allow ptera to fly while holding a dead baby utah. It's so idiotic that it can only drag it at the pace of an arthritic snale, especially considering that you can fly and uber one around while its ripping and biting your flesh. It's so dumb that you cant carry a limp body, but you can carry a living specimen, while its killing you.
I suggest making the plants smaller so that we can more easily tell how big we are.. seems the plant life is made for humans but even as a ptera I am bigger than a human soo why do I feel like the size of a bald eagle heh
Add a way to drag a body faster at the cost of a little bit of ur stamina draining it’s kinda annoying watching yourself drag a body for 500 hours when really u should be hurrying up and try to get the body out of sight from other carnivores
Honestly if quetz is added in future it's skin should look similar to a vulture since it was a scavenger reptile (In my knowledge) and here is my MS Paint to try making it look more of a vulture and honestly looks like a turkey.
burrows should be kinda like subnautica base building, you can only build so much untill the "hull integrity" starts to go down (hull integrity is just the health of the burrow) attackers can also make the "hull integrity" go down. burrowers can repair the burrow from the inside by collecting materials from the outside, they can also build supports made of of decently large sticks to increase the "hull integrity" allowing you to build more burrow. if the "hull integrity" reaches zero, the burrow starts to collapse and you have to abandon the burrow or you will get burried alive. you cannot save the burrow once the "hull integrity" reaches zero.
If we're getting a BUNCH of small tiers then the foliage should be smaller , tall grass and current jungle foliage should only be in dense jungles , Not our current jungles , and plus , the foliage is WAY over sized already
Players be able to crouch to hide their names? Think about it. if a player finds out they've been duped and shortly after being invited to a group someone nearly cannibalizes them, should they be able to run and get some space, they could crouch and their name will be hidden from the rest of the group. And it could give them time to safely leave group without the problem of being spotted and chased down before you get the chance to actually press the button
Hear me out:
Hitting [CTRL] while resting should use stam (less than getting up quickly) and put you in a crouched position. Having to stand up fully from laying down then crouching blows up your spot most times
I'd like a restart warning timer when servers are going to refresh. It can happen when you least expect it, and sometimes you'll be in a position that will absolutely suck for you next time you log in. Like if you were flying over water as ptera: next spawn you'll be with the gators.
Ok I have another Idea for you all I think this one is gona be lots of X of lots of checks. I think there should be a map for sandbox. It would be very VERY small just like it was in leagcy but there would be places to wallow, areas for petras to perch and places for dinos to jump. A little sandbox map would be awesome because it gives you the feel of hunting and fighting and all that action that we all love but without the loss. I also think sandbox should come soon. With the new pvp sandbox I think should come out really soon because it would be so much fun with the new pvp. If they add a new map these are some stuff I think they could add just to play with. Human building (U could pretty much just copy same one you have in game and place in sandbox), waterfall, lots of rocks,ect. Overall a map for sandbox and not just flat pixle floor and I think sandbox should come out soon. Let me know what u guys think of this idea.
What do you think about carnivore Neuquenraptor?
dino long 1,8m
weight 20kg
feathered pretty fast dino
What other gamemodes will there be? Will we not see apexes like Giga, Shant, Trike or Spino come to EVRIMA? What's happening? Im confused and worried for this games future. 
we should be able to cancel a pounce while in the air by releasing right click before we land, and the stam wont be returned 
Don't split up the roster and have only small creatures in survival. I'm fine with sticking to small creatures for now but making a whole different gamemode for larger creatures which is going to take even longer? It just sounds so disappointing, part of the whole appeal of Evrima was the fact that all these creatures big and small are going to be living together doing their own niches and making up different ecosystems. The idea of having seperate game modes for different tiers just sounds so disappointing. Also in the promotional videos it portrayed larger creatures living in survival alongside the smaller ones, so if the roster is going to get split up that is some very misleading advertisement.
So you know how you sleep ing but you end up logging out what if you can sleep but don't log out and your screen fads to darkness like the current sleep but time ign doesn't pass by fast it stays the same. If they do add this it will boost the level of scariness to the game. 🤔
The whole "Evrima is a game mode not the game itself" thing is needlessly complicated and confusing. I thought Evrima was just a name given to the new version of the game to prevent it from being confused with Legacy and will eventually become The Isle proper once Legacy is deleted for good. I also thought that the reason the roster is staying small atm is because it's too early for the big boys like Rex and Giga balance wise but will still be added eventually, but now apparently they're just not coming to Evrima at all and instead there's gonna be a different game mode? Why not have "Survival" as the sole game mode where more creatures are added over time once they're complete, just like in Legacy? They've gotta know that if they do that everyone is just gonna play the game mode that has the apexes and no one is gonna play Evrima, because 90% of this community just wants to be the big bad Rex. So in the end, the game mode that's gonna have apexes is gonna be flooded with people playing apex only and it's basically gonna be like Legacy all over again, where over half of every server is gonna be made up of apexes, while Evrima, the game mode where the roster is made up of smaller creatures is gonna be abandoned and probably only have like 1 or 2 active servers at any given time, because everyone is gonna want to play on the version that has the big guys. Anyway, this whole thing is confusing and pointless and if I was to suggest anything to the devs it'd be to drop this whole thing and just make Evrima The Isle where every creature is added eventually when the roster is ready for it. If their mission with Evrima was to just make it the "small creatures only" game mode then they've already failed at it since Deino and Stego are both huge and basically play the roles of apexes already.
Evrima "is a game mode not the game" and roster split is a very bad developement decision.. thats why they havent fixed the desync, rubberbandin, and massive lag spikes. They are propably moving assets to new "modes"
@real sentinel Hi Punch, in my opinion, you're just gonna frustrate people by adding playables in others game mode and not in evrima, including me. The survival game mode is what we are waiting for.
Here's an idea for a "better" ambush mechanic than what we had in Legacy. Sprint speed could be tied to remaining stamina. So, sprinting with full stam will allow a dino to go slightly faster than its top speed, and its sprinting speed will gradually go down as its stamina bar empties, with a dino with 5% stamina left sprinting barely faster than it would trot. That would make sense and could work as an ambush mechanic, since its point seems to allow playables to go over their max speed for a short period of time, and would also allow for "counter ambush" for prey by letting them run away at a higher speed if they have full stamina when they're attacked. As a side effect, it might make traveling long distances more based on trotting or walking in order to keep stamina (and speed) up if you get suddendly attacked.
So damn, first of all I couldn't believe they would do a roster split when we heard about it for the first time, but here we are. It's an extremely bad idea, because people want to play the game full of different species, that's the main thing everyone wants, variety of playables on a map fighting for survival. The fact that devs are going for weird game modes is deeply concerning, not to mention the idea came to light because certain playable was so shit it wouldn't be able to survive bigger carnivores. Sometimes you gotta admit to a bad decision/choice, but splitting roster instead of doing that is not the way to go 
Make it if a carnivore bites a Stego's tail (spines) the attacker gets some recoil damage as biting spikes of that size would realistically damage what ever bites them, also biting the tip of a stego's tail does basically zero damage as it is.
Edited because my original solution (nameplates while close and sniffing) was so obviously exploitable and deserved the ❌.
So, we are seeing a sharp uptick in toxic behaviour at the moment, and anti-community tactics like spawn camping, or acting friendly then killing players when they are not expecting it. While cannibalism and territorial behaviour is an important part of the game, players who want to socialise with their own species are getting increasingly frustrated with the hyper aggressive minority.
It seems to be breeding a meta (at least for Deino) where grouping up in discord, extreme paranoia, and territorialism is the only way you can get to 100%. Everyone you meet is a "Friendly?" before you try and pass them in the river, and those that don't respond are attacked if they get close. For casual players or those who just want to be chill, it feels like you are going to die over and over and get zero enjoyment (I managed to get all three deino spawnpoints on cooldown at one point from campers).
IRL, most species can readily identify members of their own species through scent and markings. We don't have that. As a result we can't learn who we can feel safe around and who we need to be careful around. This was less of an issue in Legacy because colourations were more complex and customised, and there were less players in each species.
We are also seeing a lot of arguments and wild accusations thrown around discord (often needing moderators to step in), because it is nearly impossible to positively identify others unless they type to you... which griefers are obviously not going to do. I've been personally accused of mixpacking as a Utah while AFK growing a Stego.
I think we need some way of positively identifying same-species people we are nearby and can see - my original idea was obviously silly and easily exploited, but I think the problem is still one that would be positive to address.
Why not have a max amount of apexes in each server if the fear is that everyone is going to play apexes? Makes sense since its also based on real nature where you need a shit ton of other animals for each apex.
To clear up what kissen said, currently the isle is in the evrima "stage". Where all of the small meta are being introduced. Creating an environment solely based on these creatures. Once they have all been added, the isle will move on from the "evrima stage" to the next stage. Where they will implement apexes and things like allo and quetz. This is all my own understanding of the situation. Not fact. However this is what I got out of the conversation, and it makes sense. TLDR: The game is in the "evrima stage", where there is a small meta, and once that is complete, larger things like apexes will be implemented along side the rest of the game. So do not fear, everything will be implemented, just not in the order we expected
A short delay between lightning and thunder for the upcoming weather system ? (pls ? :3)
This isn’t official, just a way for both the community, and probably the devs as well, for the recent confusion. Everyone seems to have a different view/opinion about what’s been stated. So here goes.
The Isle: the game (duh).
Legacy: previous iteration of the game. No longer supported and won’t get updated. Will eventually disappear.
Re-code: inicial work stages to rebuild the bases of the game. (Completed)
Rebuild the process we’re going through. Aka: the isle 2: electric boogaloo
Evrima first stages of mechanics and base roster implementation for the Isle’s rebuild. Small/incomplete roster.
If you think about it logically, when Evrima is done, it’s probably the day it will “disappear” along with legacy. And the only thing left will be “The Isle”.
Go on with your day. Have fun.
Make the Deinosuchus run slower it's supposed to be a fatass croc not an Olympic sprinter. Also take away stam from the fucker when it alt bites.
land creatures get foliage to hide in.
sky creatures could get clouds to hide in? :O
Certain areas of the sky at random just clumps of clouds you can fly through, and you go poof
(or foggy days)
Croc should be most vulnerable on land. Remove the ability for them to phase through time and travel at the speed of light in order to do a 180 and alt bite anything behind them. They're supposed to be fatass crocs, not Olympic athletes.
Heres another idea for you all hope u guys like it.When a merc has a flare gun and of course a flare, the player should be able to press 5 (pretty much if there was a 5 call. Or they could just put flare gun in hand and shoot it :/ ) and shoot a flare up in the air. This could be used to lure dinos in to kill or to let other humans know where you are. If you are near a dino and do this it would temporarily blind the dino allowing you to run. If you shoot it right at the dino chasing you it will blind it for a longer time and would do just a lil dmg. Overall awesome Idea that I think should get added let me know what you guys think. Keep in mind you would still have to find the flare gun just like every other wepon ect and yoy would still need to find the flares this is not somthing you would start with.
Add some level of base customization for mercs, to make it feel more like its yours. Stuff like plants, old posters, gun racks, furniture, mounted dino heads, lights, etc. itd give you a reason to want to venture out besides for food
Tribals could grow crops; in particular, Gourds like calabash or pumpkins (which can be used as food, but also as bowls, cups and other kinds of containers when hollowed out). Considering these are tropical plants, they will probably thrive on the island.
can you please just make wallowing have priority over grazing and eating have priority over drinking already?
I hope we eventually get a visual difference between afkers and active players
afkers are skinnier and have less visible muscles, while active players are bulkier and have more visible muscles. This opens the doors to tons of little details, E.G active players having defined muscles when they are hungry, while afkers just become boney.
that was just one example tho
love to hear ur thoughts
i kinda regret using my slowmode on this lmao
I think deinos have it pretty rough as it is yes as an apex later fully grown it is difficult to defeat or challenge but thats the point of a deino, it has a bite force more powerful then a rex, and it hunted using patience, it was a real predator and success of its time, a croc is not far from the same and most documentaries will talk about how a croc is built and why it hasn't changed much from its predecessors, because it has a high success rate in it's hunting tactics, not to mention they hunted as packs and followed a pyramid of hierarchy almost similar to wolves the only difference is the top croc was measured by size
Point being, the game as it is right now for deinos is already difficult, babies often get cannibalized if not with a somewhat social group, we don't have much land presence so fish really is our only source and most of the dinos don't depend on water to much so they really only come to dangerous water edge if their desperate or else they'll go much further to get security from the deinos, to the point where deinos team up with other land dinos to try and get some food because fish does not satisfy enough for a large deino unless you can catch or have like 3 or 4 around and thats only the big fish and thats only counting from a 50% bar
My honest opinion, deinos may actually need a buff yes they're fast in water but their launch onto land is to short considering some dinos can literally drink dirt.... They're bite force should be more than 500 newtons, they were an apex of swamps and its estimated to have had a bite force of 102,000 newtons, allowing them to hold on to any large prey and drag it under, if you want to make a deino somewhat harder or less attractive maybe make it 6 hours to grow instead of 5 but right now as it stands i don't agree with anyone who says Deino needs a nerf
i just lost my teno because the game loads in player models before the player can actually see their dinosaur. Survival games aren't supposed to be fair but THAT isnt me making a poor decision in the game. rip teno 😦
Okay, for real. If you are gonna go against the entire isle community and split dinosaurs into different roosters AT LEAST give us a GOOD explanation why.
Pteranodon being able to land on bigger creatures would be pretty cool 
moon phases: With a day/night cycle update coming (next year?), I can see this being a neat little addition that could make nights more interesting.
New moon nights would essentially be pitch black, much like how it is in legacy atm. Maybe nightvision could even be slightly reduced for all except the nocturnal animals, giving them even more of an edge every now and then.
In contrast full moon nights could be bright enough to see fairly well even without n/v, taking away some of that advantage.
Everything else would basically be a transition between those two extremes. Tweaking how long it takes to get from full moon to new moon might be interesting to see.
This honestly doesn't sound hard to implement, but then again I haven't the slightest clue about game development so who am I to judge.
On a related note: Maybe make nights a little shorter than days? Or at least have the light level during dawn and dusk be high enough to have decent visibility. It may not be super realistic but I feel like nighttime is just kinda boring at the moment. credit to u/Moldy_Maccaroni as i took this from their reddit post and thought it was a good idea to post it here
It would be so nice if the next update had a great optimization
Why make a worse game than legacy? The reason people are mostly on legacy still is because the full roster of dinosaurs.. now you guys aren't bringing the full experience to Evrima? Who is making these decisions..
Make feedback related to complaining about the roster split not allowed and just delete them. There's literally nothing that would prevent people from just playing on unofficial servers to get the full roster experience. If you simply don't play on officials, it doesn't even affect anyone. Plus, it's literally years away and is extremely irrelevant right now. To be honest, the community complaining about something they have no idea about to the developers is getting kind of old.
Unless there's a legitimate reason to not have every dinosaur playable on officials, disabling certain playables on official servers is extremely stupid. Why remove playability of certain dinosaurs on officials? "Just don't play on officials" is not a valid argument because we ALL know how much of a shitshow unofficials are. If there is a legitimate reason for splitting the roster, say, some big plans we don't yet know about, please tell us. As of now, I've not seen a single legitimate reason for not making every dinosaur playable on officials. With a roster of the Isle's size, it's obvious that there will be times where not every playable is present on the map. Hell, even now, with only 5 playables, 2 are very scarcely played at all. But having the choice of the whole roster is part of what adds to the fun. The large, diverse selection of playables that each offer a unique experience. Cutting some of those out from officials removes the experience of those playables for those of us who want to be spared the hellhole of unofficials. My proposal is that if the roster split is so vital to the game (for unknown reasons), that there be a separate gamemode made, called "Evrima" or something. It would be identical to survival, except it could have the split roster. That way, there could be a few official Evrima servers, and a few official survival servers. The players who want the split roster get their way, and the players who want everything playable on officials get their way.
I'm prepared for a few x's but can we have 1 official server that has every playable enabled except humans? I dont really have a feesable reason for wanting this. I dont dislike humans. Idk why I want this so much lol
If devs would tell us the plan for the game then maybe there wouldn't be so much uncertainty and vitriol from the community. Y'all are leaving us in the dark here and only throwing out bits and pieces of upcoming game mechanics and assets as hypebait. Updating the Trello page doesn't tell us anything about the new plan for the game (and there definitely is a new plan, splitting the roster between All Dinos and Small Dinos wasn't on the store page). Just please be more transparent about the direction of the game and communicate with the playerbase, instead of posting vague and cryptic one-liners in #isle-discussion
A detailed admin log that can inform admins of server activity with easier access than relying on video reports would be nice. A log that informs admins of a player killing another player by names, shows who is grouped with who, locations of players' nests, etc that can help them govern their servers with ease. This along with detailed name tags showing hunger/hp levels could be privy to only server staff and not other regular players.
I find it absolutely crazy that to this day, the devs are still taking decisions for this game that no one ever asked for.
Why are we still seeing things like having the game official experience focused around small creatures and releasing the bigger ones in so many years that talking about it is irrelevant ?
Why are the devs still trying so much to put AI everywhere when the game could focus on the multiplayer experience that is way more interesting than interacting with some braindead robots ?
I don’t understand how the ISLE dev team is still failing so miserably 6 years later to understand what their playerbase enjoy about their game.
I see some devs saying that the Apex experience is “boring”. And they’re free to feel that way, but how come they are failing to realize how important they are for the players ? Why is that opinion more important than those of the players ?
Let’s face it, most of us didn’t buy a dinosaur game because we thought playing a dryo, a hypsi or a magy in a world filled with the smallest dinosaurs and a bunch of AI would be the epic gaming experience we all were waiting for. Most of us wanted to play these cool big dinosaurs we had the opportunity to play in legacy, most of us also enjoyed to play small creatures in a world filled with big and dangerous dinosaurs lurking around.
I don’t understand what is happening to this game, but it’s clearly not going in the right direction, for me at least, so I feel like leaving that feedback.
If you don’t understand your playerbase, do some polls or ask our opinions, but please, do something before you lose all the players that have been supporting this game for so many years.
Please for the love of god make a formal announcement for what Evrima is. An in depth multi paragraph response on why they chose it, how will it effect the rate of development and possible future plans. This will calm down the contradictions made in #isle-discussion about between Kissen, Punch, and other dev's statments about Evrima. To me, it seems like you guys aren't on the same page. Aslo why not make a Q&A channel specifically for questions regaurding the game's direction? The dev interaction is nice in #isle-discussion but can be quite chaotic when devs answer questions. Not to mention that they'll get flooded in minutes time. This would also help because Punch deleted the old Isle discussion making it nearly impossible to find old quotes.
I don't think it's that hard to crackdown on megapacks or mixpacking. Scent doesn't mean anything if you're gonna be dealing with scummy chasers and damage dealers. Literally BoB has this problem solved as you need to grow very big and or get inherits to manage to hang around herds or other numbers of large animals which takes a lot of time. Just program it so there's more of a crackdown on the game assessment that determines that carnivores or herbivores hanging out with species of a different diet for too long will start to take damage that's slowly like hunger ticks which gets worse the more hours you play alongside that of another species you're not meant to be near. The diet update can still have mix packers running around the map trying to feed their numbers and find their dietary needs as it's stated that you might be able to still recover from a poor diet if given opportunities to replenish eventually with better food choices. Maybe not even damage ticks won't be the penalty, carnivores could get massive hunger drops the longer they hang around that of a different species and herbivores would sort of get more manic the longer they hang around carnivores and would need to eat and drink more and more, both eventually not being able to replenish any aspect of their health at all quickly unless both parties friking separate, otherwise the debuffs should be permanent till said dino perishes
Add tar pit fields, dotted with dangerous tar pits
I think it would be cool if raindrops would like give an effect to rivers and other water sourcers
i entirely agree, the strange focus on making more robots than players seems like a massive misstep, and apparently they favour the AI more than their own players as the only rexes in EVRIMA may be AI-only. I really don't want janky robots instead of actual players, and they already solved their AI issue with the planned new diet animals like goats and boars and such. Dino AI is rendered entirely redundant by the addition of animal AI, and simply exists as a janky mimicry of actual players.
As for apexes and other large dinos, the whole problem (from what I was aware) was them bushgrowing and then server stomping after barely putting in any work to grow, but diets intends to fix that. If an apex doesn't religiously follow their diet, they'll have to wait like a goddamn day to grow, that assumes they'll even survive that long. This would make the apexes have periods of significant vulnerability as they are forced to move around and follow their diet to grow.
I agree with the future of EVRIMA being weird and rocky, these choices they are making juxtapose the very mechanics they are adding and it's supremely odd.
Ey, this may just be happening to me but... every time I click on a server,on the server list... all other servers bellow it dissapear. Anyone else has that too?
Thank you for clearing up, for the most part, the whole situation with the official servers and the experience you want to offer in them. A step in a good direction imo.
Based on the new information given by Punch, I'd suggest you guys come up at least with creatures that 100% will make it into the official experience, mainly so that people aren't just waiting to see if their favorite creature will be deconfirmed after years of waiting. Other creatures that are not in there could be a "maybe". I honestly think some are more crucial than others, like apexes being more crucial than making a compy playable, but it would be good to have a confirmation. This especially based on the fact that people are unhappy with how little we know of the future of the game.
So I have something for megalania that I think would help it hunt and I think it would be neat. So before I explain the megalania Im going to assume will have a bite, I think the bite should be full of bacteria, let me explain. So when a megalania would say bite a teno, the teno would have a purple bite mark that would be infected. The thing is the megalania would be able to smell said teno, so if a teno got bit, the megalania would just be able to track it by smelling and following purple dots that lead to the dino that got bit. The bite if not cleaned would give you slower stam regen, slower hp regen and stuff like that. To cure the said infection you would have to find a water source and bathe in the water. (pretty sure the devs have talked about a bathing system and this would be awesome to have with it) It will keep the cut clean and stop the debuffs but the megalania would still be able to track you in till you run out of reach of his sent. Keep in mind this is only an idea for megalania and I think it would be fun to play with this. I did not go into much detail at all about this so ask me any questions in #general-feedback-discussion or if you dont agree pls tell me why. (it was confermied that megalania was a dino that was venomous but I think this would be much better for the play style)
Know what you are talking about before you answer peoples questions and actually explain it clearly so you don't confuse the entire community. c:
So for cerato I feel a attack cancel/ throw would be nice for it
For stuff around Utah size: it would grab opponents by the neck and cancel out a attack if timed right. It wouldn’t do any damage but would cancel an opponents attack that involves biting, head smack (maybe stomp) but not stuff like tail swings. You get thrown to the ground and have to get back up
For stuff carno/allo size and up: grabs neck and cancels out attacks but more of a rug on the neck. Animation is for around 2 seconds to allow others to bite while opponent is grabbed by neck.
Obviously this would cost stam. Especially if a cerato tried grabbing the neck of a Rex or something like that.
I don't really have a whole paragraph about why I think this guy would be viable in the isle's ecosystem but I think the Yi chi would be a super fun addition to the isle :) little redwoods dweller that can perch on trees
stg if the next update doesnt come with stamina drain for alt attacking deinos like the stego has for swinging im gonna throw something
Make velo a REALLY GOOD scavenger, make it able to steal things from other dinos while it’s in their mouth , make them able to hide in bodies , they should be able to grab more than one meat chunk, for example 1 in their mouth and 1 in each hand
^make Velocoraptor a small tier raptor with similar team coordinated playstile as the one of Utahraptor, perhabs with some additional burrow invading mechanic so that small burrowers have someone to knock on their doorstep.
Velo could also hunt in packs, having Protoceratops in it's diet as it would make sence. Ability to pounce and bleed their prey, similarly to how Utahraptor functions.
Simply a smaller raptor playable, set for daytime (for troodon to have some meaning).
:thinking:
What if when tribals come out based on your play style your character gradually starts to look how you play like foragers are lean and sneaky, ambush hunters are lean muscled and brute hunters are muscular
I know it has been stated that we are getting some new tracks to the music of the game, but please bring these ones back, they really set the tone of each part of the day/night (even though some of them are for specific species).
Credit to LunchaBills for the video.
This is a video containing of all the music tracks in the Isle's Survival Game-mode or at least in the game overall. The soundtracks may change in the future, maybe not but I went ahead and made a video for remembrance. Hope you all enjoy, please subscribe and like the video.
Check out Th...
Keep the AI for small servers or possibly a future offline mode...
Now hear me out, what made legacy so great with AI was the fact they only spawned when you were hungry, and they were small dinos, meaning that smaller carnivores could survive on them, whilst apexes had a harder time doing so. This created a more fair environment and made it easier for smaller carnivores to exist and survive alongside apexes. It also made it very easy to tell what was an AI and what was a player.
My fear with the new AI in Evrima is that its gonna be way too hard to tell what is a player and what is an AI, meaning that the security of going up to another dinosaur and just being like "whats up", will now end up in a bloodbath...
Besides, what makes a multiplayer survival game exciting is player interaction, The Isle/Evrima is a dinosaur survival game that doesn't need AI, unlike survival horror games with zombies, that need zombie AI.
Besides, just watching the AI from the streams is painful when you imagine how they will work in-game. They will make it far too difficult for small dinos to survive when you consider the fact that most small dinos survive on outsmarting the bigger player. Putting a small dino up against a computer that can decide what it needs to know and doesnt is gonna create a buggy, broken mechanic that people are gonna complain about for 300 patches before its finished.
Please just set your priorites straight and THINK, before you start making a mechanic that no ones gonna enjoy in the long run.
One message removed from a suspended account.
MERCENARY BUILDING MANAGEMENT
Buildings will need to be repaired every 12 hours (Or a number of in game days).
Electricity
Mercenaries will have to ensure that power is working throughout the island. There will be power lines all over the island connecting the power sources to the various buildings. Perhaps each quadrant of the island has a power station that powers buildings in that quadrant, or it could be more global – certain buildings have larger power requirements that require two of the four power sources to be in a repaired state. As certain buildings already have solar panels there could be some that are independent from this system so you don’t have to go to the power source and repair it first.
Some ideas for power sources:
The dam – Currently it is just sort of there. Would be good to see it have some more use as a power source.
Solar Panels – Already on the various buildings we already have in game. Could be ineffective at night and during storms.
Windmills – Could have an interaction with the weather effects. Perhaps they provide additional power during storms, or windy weather, providing additional benefits to nearby buildings.
Power Plant – a plant running on fossil fuel that requires the mercenaries to refuel in order to power certain larger building complexes.
I think these ideas would encourage cooperation between different mercenary groups as you would have to do a lot of traversing the map to ensure the different buildings had power.
This process has already been started : splitting updates in half (4 and 4.5 for example)
I think it could be more significant for us if there were even smaller updates but more frequent ones. So people would come more regularly to experience one or two new things instead of coming (experiencing the flood of people, and struggling to log) and leaving till the next big one comes out.
For example (and very simple) : the next 4 and 4.5 has pachy/ diets/ fractures/ and maybe weather (idk for sure). Wouldn't it be possible to bring a playable pachy before the whole diet system is done ? so you could fix sooner bugs instead of having a lot of them simultaneously and make people wait a long time till they get fixed.
I don't know if it is harder to do on dev's perspective but it would give a better feeling about how fast the game is being built (maintain the hype as well).
So I'm bored and I played some hypsi, and I realised that it can't even kill a baby Utah reliably, which I'm not complaining cause it shouldn't be able to kill anything really but its funny
A friend summed it up best:
"that moment when a fully developed herbivorous animal that can spit acid can't kill a Wannabe Jurassic Park fetus"
Anyways I'm off back to the shadow realm, nerf hypsi
Ambience change, less ambience to be exact.
While i get its a tropical island full of life and noises all around, having times where it gets eerily quiet
randomly could help make this game feel more of a horror game (again).
its too paradise-y sounding, having moments where all animal sounds stop to give you the heeby jeebies is what i crave.
Music aswell needs to come back one day, I miss the good ol OSTs, that are more nice sounding like 'Day comes', 'New Life' and then the ones who are just unnerving like 'Dawn', 'Evening' etc. They gave a nice pace of when to feel unsettled, even when you didnt need to feel unsettled.
Can we have the birds that fly out of trees when you broadcast back. Those looked nice
the only ambience I do not want back, is the human building ones
Can we not just have evrima become what legacy was? Can they not just add dinosaurs into one map/one world and everyone tries to survive?
Why in the world are they trying to make things so confusing, why have multiple “game modes” and put different Dinos in different “game modes” and not all in evrima, it just makes no sense.
When I bought the isle (and I’m sure I can say this for all of us) WE wanted a dinosaur survival game where dinosaurs have to survive all in the same world.
Another thing that don’t make sense to me is why not add the top niches? Isn’t that how Mother Nature works? Why would they not be in the game all together I just can’t get my head around it.
Hypsilophodon and dryosaurus kick attack , This attack should cost stam tho , bc ATM hypsi dies to everything , But like Look at hypsis feet , it has sharp claws , and since devs said dryo gonna get an overhaul Then Give it a kick attack , and like ik hypsi shouldnt be a brawler but like atleast make it able to fight juvies
Going off of this idea is well this idea that I had a while back but I think now well were talking about hypsi to but it back out there. So this is an idea for hypsi that I think will make it much more fun to use and it could actually do something other then piss someone of. At the moment hypsi doesn't have an alt move so I am here to give a suggestion to one. Hypsis alt move should be turn around wherever there looking do a small hop and kick with both feet. for small dinos (newborn utars, newborn carnos, pretty much alot of the newborns) it would send them back flying into the ground. Used right the hypsi if something invaded its nest in the trees could knock the small dino off and kill him from fall dmg or break its leg same goes if hypsi kicks a dino into a rock. This could be the thing that makes hypsi a really fun playable to knock small dinos and kill from impact or bonebreak and fall dmg. I think this is an AWESOME thing that hypsi should 110% have. (dont understand talk to me in #general-feedback-discussion
If this was discussed or requested before then I apologize but I hope there's inter-specie communication like carni to carni or herbi to herbi. Since some herbis can mix pack. It's kind of a bummer that you aren't able to communicate with them.
So I know there's been talk of whether or not marine reptiles are gonna get added. There's been arguements against it, with the man one being "having marine reptiles and terrestrial animals on the same map but in two seperated areas is going to split the playerbase in half". I believe I may have come up with a solution. Add massive estuaries to the map. Make it so that these huge estuaries are connected to the ocean and to inland freshwater rivers. Marine reptiles will spawn in the ocean relatively close to the shore. However there no Fish Ai out in the ocean so players will be forced to find estuaries to live in. Freshwater creatures like Deinosuchus and Spinosaurus are also able to use estuaries but of course won't be able to drink from them. The appeal for freshwater animals to use estuaries is that there are far more Fish Ai in estuaries than in regular freshwater rivers. Also make it so that estuaries are in locations that will occasionally force terrestrial animals to cross to get from point A to point B. This way the marine creatures still interact with the rest of the roster and the playerbase isn't split. Add maybe 6 fully marine animals so that it doesn't get either overcrowded or becomes sparsely populated.
Add interspecies chat for CERTAIN herbivores. For example, herbivores that live in the same environment, but dont compete for food should be able to talk to each other. Another example could be a dryo accompanying larger herbivores in the fields, and acting as a lookout. Herbivores that live in the same environment, dont compete for food, and or have a symbiotic relationship with each other, should be able to chat. But absolutley no carni chat
Another document, this time an idea for Dryo having efficient, compact mini-burrows with fast construction and destructions to compliment its on-the-move playstyle. This one isn't going to be as popular or liked as ones like the Tupa document, but I had to get this out.
https://docs.google.com/document/d/1SJkjEQTQYJLf7zlVeMrbqy_A53q-WHYeqj7Qmu9HUfI/edit?usp=sharing
The old chat system should be brought back as it is now quite cumbersome to use. In communicating with different species and also makes admin work hard to communicate with players or players themselves who can't talk easily because sometimes players don't come together or sometimes they want to. have fun talking I think adopting the old chat system might make it better.
Why not have certain dinos be tameable to help do certain things such as hauling supplies to trade with other tribes and to care for children and help protect the tribes
Let the big enough flayable dinos (like quetz and company) be able to have secondary attack where it can grab with the legs smaller animals or humans and pick them to the sky and later drop them for kill them. Something similar to the Ptera of Primal Carnage.
Let it too be able of pick small corpses and fly with them, like dryos or baby Utahs or similar. Both of this actions should cost stamina, ofc.
Another type bird of paradise for a future Hypsi cosmetic?
Bad idea time, Hadrosaur special. There have been suggestions coming up lately for cross species herbi chats, while this could be a great feature for unofficial servers to be able to enable since they have rules against herbi deathsquads, I think it could be a good baseline special ability amongst Hadrosaurs. The hadrosaur family (para, maia, shant) are social animals that should be incentivized to herd with eachother by being able to group up and communicate. Hadrosaurs aren’t as offensively equipped as animals like stegosaurus or tenontosaurus, and would use their weight and mobility as defense instead, making them a less exploitable family of mixpackers.
Socializing was one of the only perks of playing herbivore in legacy, and one of the things that should at least be considered in evrima where they remain in the vast minority of the population.
Ready for the Xs and squints
Due to new studies showcasing that the arms/wings of the Quetz where quite powerful. Quetz's alt attack should be a fast "Punch". It's punch would be mainly geared at fending off smalls or scurrying critters from carcasses. This would give it's attack purpose mainly against those small challengers on kills. While it's beak(main attack) would have more lethal purposes against noticeably larger predators or to simply skewer. Though it'd be slower than it's punch
While we are on the subject of the ptera family, they should be able to grab and carry small prey with their beak, up to about 1/4 their own weight. Like other carnivores, biting a small enough prey should automatically grab it.
It should also be possible to fly with prey at an increased stamina cost and worse glide ratio.
Real life big birds of prey can usually fly while carrying prey that weigh more than they do - Bald Eagles are 108%, Wedgetails are 125% - but they carry using their feet which are under their centre of lift, and it wouldn't have been possible for ptera to match this with their long beak.
i feel like it'd make it somewhat more terrifying and awesome if when a fully adult Apex broadcasts, and the ambient sounds randomly die down for just a few seconds around them and for other players in the general vicinity. Not enough to make the sounds of the other players be much easier to pick up for the carnivores (i feel like that could also be a cool mechanic, but very abusable if implemented wrong), but just enough to make their(apex's) presence known. Of course there'd be a cooldown afterwards if they stayed in the same place, as if the ambient creatures "got it the first time around". It'd give the apex's a more intimidating feel and a cool sense of grandeur for the players who survived long enough to finally get to that point. Also i jus think itd be really cool if when you get to adulthood, you could do a "victory roar" as youve finally reached your status as Apex. TLDR: make it so that playing as an Apex feels MORE awesome.
Deinosuchus should be able to stay below underwater more time!
Let Utah jump when there’s food/meat chunk in its mouth i don’t see why it wouldn’t be able to seeing how it shouldn’t be that heavy to jump with a meat chunk
You know how in games on console the less foward you push the joystick the slower you go? Is there ANY way to implement that into a PC game or into The Isle? That could be a key feature in hunting so you make less noise
Pls add this jeep to the game somewhere in the map (just the jeep and all the details, not the utah). I would love this in the map for a few reasons and I also just really want to recreate the screenshot that you see here. It would be something that mercs could start up and make it drive able and would have some ok stuff that mercs could use (gas for the jeep, pistol, rope, ect) and I think it would be cool to see in game and I see 0 reason that this should not be in game. And if for some reason you think this is a bad idea I want to know why so tell me because theres really no reason not to add this.
The_Royalist#4200 Oro design is super neat and would love to see it in evrima, it's got lots of fluff on it but in a way to differ from Hypsi
The Side Quills iirc were inspired by ubirajara jubatus which imo I think are neat with or without them
I also love the old skin on it matches so well and has that raccoon feel to it on its tail 
The lag, rubber banding , and de sync is horrible with the current state of the game. As much as I'd like new new features and dinos just like everyone else I think those issues should be fixed first.
#pleasedeletecheaters that is my suggestion
Day #1
Ban hackers
please make the hypsi spit a cone
Improove baby dryo's calls. Rn all of them are practically the same, the only one that stands out is F call, since it's louder than others (tf?). Ik Ik it's "just a baby dryo, you'll play this thing for 10 minutes until it gets different sounds" but devs, if ya gonna look at it like this, Evrima is gonna end up like Legacy, lack of details and overall feeling like somebody who was creating the game, was doing it like it was a punishment, not a project/source of enjoyment.
allow hypsis to climb trees like give it a climbing mechanic and animation
What would y’all think of having this mf in the game? The Titanoboa
Q&A channel so #isle-discussion dosent get flooded when a dev is there
When weather is added I think more types of skies/clouds would be nice, it would just be a small detail in the environment that would happen throughout the entire days and nights, and won't really go noticed until you really decide to pay attention to it.
The basic skies I have in mind are clear, partly cloudy, and overcast, with some betweens
Clear - Just a cloudless day that will just let sunlight cast over the island.
Partly - Basically what we have currently, a mix of clouds and sunlight.
Overcast - A fully cloudy day that just covers up the sky (It wont go dark, just makes the area less sunny).
https://ak.picdn.net/shutterstock/videos/9503804/thumb/1.jpg
https://images.unsplash.com/photo-1499956827185-0d63ee78a910?ixid=MnwxMjA3fDB8MHxzZWFyY2h8MXx8b3ZlcmNhc3R8ZW58MHx8MHx8&ixlib=rb-1.2.1&w=1000&q=80
actually this is a very interesting idea but let me change this up a bit i think that no you shouldn't be allowed to tame ai or other dinosaurs but a possibility for dinosaur players to maybe mixpack with humans would absolutely be interesting especially if you can actually allow humans to put stuff on you or even carry them but its all up to the player really so it more there has to be strong trust between the human and the possible random player so not exactly taming and if you could again carry things on your on volition its would make some interesting connections
While I 100% love the idea of wipes, I feel a clear schedule should be posted and followed.
Otherwise, I feel many people will get frustrated growing something for the next day (Let it be 45m or 6h), having a wipe and just not play because Who knows when the next wipe will be.
In short, Wipes yes! Just please PLEASE announce a schedule!
yea, its fucking bullshit to do a large grow, for it to be gone the next day with no warnings. was looking forward to eating people with my deino, but no, the dumb fucking server that runs like shit anyways was wiped.
bro I just grew a full grown stego yestarday and this man allfather told me they did a wipe
Monkeys jumping through the trees, or flocks of birds, eagles, and parrots flying around would be cool. They don't have to be food for dinos, just ambient ai to add to the environment to add to the jungles and the world. Maybe even sharks and coral reefs in the ocean full of fish and life
The current Evrima nighttime is pretty lackluster and annoying. However, after doing research and playing multiple hunting games, here’s what I think nighttime should look like:
These pics are from cotw (The Hunter: Call of the Wild). The nights here are amazing. It goes from a bright peaceful day to a night that captures the horror atmosphere very well. I personally think Evrima should have these kind of nights. It would be really amazing to play as your dinosaur, scurrying about in a forest and sit down, listening to the quiet ambience with this lighting. I really feel like the team should take inspiration from this games lighting.
if you look closely, the spinosaurus has a tiny crest on its head, maybe that would be somehow changed with gender-dimorphism? (and, i know this is kinda rude, but PLEASE make the spino more accurate, and not one of the countless JP ripoffs. This is getting on my nerves when it comes to dinosaur games)
I think this spino should have a tail attack that counts as it’s alt attack where it swings its tail and could knock over smaller creatures like Utah’s or tenos
Small areas of Spiny Forest could be cool to see in arid biomes
Been thinking about ways to let players emote their body language lately, what about adding an optional "combat stance", a way to alter your body language to let players know you'll put up a fight. I'd like it to be purely cosmetic, it changes your movement controls to walking and only the idle animation changes really so there's no real combat advantage to it. Be able to communicate you're not backing down without needing to scream your lungs out and alerting other threats of your location.
Like for Stego, have your tail raise and gently wave back and forth, your legs spread a bit, your head lower a bit down, a pissed off stomp here or there. Carnotaurus could sway it's head back and forth showing off it's horns, baring it's teeth, scrape the ground with it's foot. Tenontosaurus rearing up a bit and keeping it's claws out, exhaling a bold rumble or a pissed off snort, maybe even walk bipedal while you're in the stance.
Just stuff like that to let players be able to communicate with their body language more effectively w/o needing to waste stamina by attacking the air or screaming their lungs out
A settings option to turn off the motion blur pls? When my frames drop I can see each frame of the blur and it hurts my eyes 
Had some ideas for deino to spice things up a bit or to balance things as well:
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Deino needs a stam drain on it's alt bite! Now... I don't think it should be severe, but enough to discourage deinos from intentionally walking into dry land. It'd drain more stamina the more you have to turn to bite (so if you alt bite forward it drains much less than alt biting backward). If you're standing in water for example the water at shallows, it'll drain a bit less stamina in general vs alt biting on dry land (much like the stam draining when you sprint on shallows vs dry land), and if you're floating in water, the drain is even less but still there, this'll really discourage deinos from playing like land animals while still allowing them to be apex predators in water. Deino shouldn't be so fearless in dry land, it was built to fight and live by or in water.
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Now for a suggestion to make deino more fun in general and make it feel more like a croc. Deino need's a new form of attack that utilizes it's signature barrel roll! Hear me out: This attack will really only be useful in water, but still somewhat usable on land just like the lunge. Basically, Deino would use ALT RMB and bite forward a bite then spin, doing more damage than it's other attacks to whatever it's biting, however this attack would drain more stamina than it's lung so it'd be mostly meant as a finishing move or a one time thing in combat. As for hunting, this move would be perfect on anything that is swimming but too heavy to grab, because lets be honest it feels so weird to spam bite as something that's built for grabbing or doing heavy blows.
Edit: and to add cuz it was suggested in discussion, the barrel roll could also guarantee or have a high chance of a bad fracture too, since they're used for ripping limbs off irl so to make up for lack of live limb tearing, it could be a nice way to fracture, but this would be a maybe.
#pleasedeletecheaters that is my suggestion
Day #2
Since my idea for Dryo burrow a few days ago was kind of too complex and confusing I just tore this part out of it for easier viewing and less confusion since I think people didn't know what I meant with the earlier part of the document (Original document is a few scrolls above in this channel)
So this is an idea for tribals, I think this is a good idea let me know what you guys think. So Im pretty sure punch said that tribals will not be able to use merc gear (guns, night vision goggles, computers,ect) and I agree with this but it would be stupid to have tribals not be able to do nothing with them so I came up with this idea. So as an example a tribal finds the jeep from my last suggestion, they would be able to break open the jeep and take out the wires inside and pretty much tear it apart and find anything useful. An other example is if a tribal finds a gun on the floor, he wouldnt be able to use the gun but he would be able to take it apart and find everything in the gun that they could use. Say they broke open a TV and they find wires, they could use that as rope, or they find glass that they could use to cut bones off of dead bodys to carry to there home, or they find a sleeping bag from a merc, they could tear that open and use the fluff inside to make a bed for them or they could find pluming going to a sink, they could rip that off and use it as a weapon. I could go on for a long time explaining but I hope you get the point and like it. If you dont understand talk to me #general-feedback-discussion
amargasaurus in the isle?
On top of being able to use merc machinery for resources what if tribals were able to use merc tools but without any of the training or precision
For example they can find and use firearms but they cannot aim or reload them, they have poor controls over vehicles, they forget to throw grenades after pulling the pin
A further game mode past Evrima that holds the entire roster (for way waaaaaay in the future)
A way this could be done is by making use of the entire island we have locked off (obviously focusing on the portion available atm for the current roster).
With seperate ecosystems across the island being penned off, you could encourage the gameplay you want for your segmented roster, but still have all the dinosaurs on one server.
Given we've seen wall destruction being demonstrated, a part of the mercenaries gameplay loop could very much be maintaining the fences and powering up ranger stations alongside radio towers to map out the portions of fence line, and see a visual of "oh, this one is damaged, we should go repair it". Damage doesn't necessarily mean dinosaur damage, storms could wear them down and make it easier for players to attempt to bust through into another enclosure, but the holes should be scaled to the size of the dinosaur going through it... So a Utah busting though means an Allo will have a hard time unless they try to make the hole bigger. This will keep big apexes from just trouncing through the fence, but let's their smaller more vulnerable counterparts through. Risk vs reward. Do you want to make the hole bigger and risk mercenaries with guns, or bigger predators? Did you check if the radio towers were active before seeing the hole in the fence? It should be challenging as much as it is rewarding if you do want to get a dinosaur that's not supposed to be in a certain enclosure.
But with the inclusion of diets ect there should be a reason for you as a dinosaur to want to bust through walls. If that means less competition for food, or smaller competition you can bully off... That could also be interesting - imagine being a tenonto and bullying off dryos off your food (an example of shared dietary needs, not exact)... And a Shantu rolls up out of nowhere. Shantu's are two whole paddocks over. How the HELL???
With the inclusion of tribals, they to could sabotage the fences in an attempt to get resources on the other side.
I believe the sleeping mechanic could be better or in this instance more useful in game instead of just a safe-log
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I think we could improvise on this mechanic in just a very simple way as just increasing the amount of stamina regen you get instead of just resting like instead of the basic regen rate it would double while sleeping.
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the sleeping mechanic could also increase gestation rates for eggs when the nesting mechanic comes out but that might need a few tweaks considering nesting isn't even out as of this time but i do think it could give the eggs a boost in time or maybe give newborn hatchlings a better starting stat boost like more weight or damage to start out and help them when growing
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it could also boost the basic health regeneration as well or just let you heal to a certain amount at a faster rate and then it goes back down to the normal heal rate like for instance you are below 25%-50% range and you need a quick way to recover you can sleep and it increases the amount of health restored per heal tick until you reach 50% then it goes back to the base heal rate
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and lastly and hopefully the one i would personally love to see in-game it would be fantastic if once you found a mate the sleeping mechanic could give both the male and female a stat boost or mating boost if you so call it whenever they sleep next to each other for when they have to gestate and protect the hatchlings and or nesting site from predators for a short period of time like 30 mins or so
but yeah that's all i got to say about it i just prefer if these were some of the things sleeping could do instead of just a safelog i see it as a missed oppurtunity but tell me what you guys have to say about it
We need a countdown and announcement in-game before a reset. Every other MMO-like game has it - big red writing down the bottom and a 30s or 60s countdown. There is no need to keep killing pteras every time a server gets bounced.
2 things
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I absolutely love how cerato is portrayed in Primal Carnage Extinction, especially the roar because when you roar it really tenses it’s arms up and they twitch like it’s so full of brute strength, you can really feel like you’re just a pure bruiser bully. I’d like to see a lot of brute like animations for cerato, like the carnos younger brother who found out Carno ate all the rice krispies.
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A sleep mechanic like Green Hell has for their multiplayer. The more people sleep, the faster the night goes by. If you have multiple dinos sleeping during the night, the speed will be increased by a certain %. Especially when dilos and troodons are added, people are going to want the night to go by as fast as possible, so they put themselves in a vulnerable position to see daylight faster. It would also put more use for sleeping since it’s only purpose is to log out. It would allow sleeping to have a more roleplay/survival usage. The % would be very small, of course, so the whole server can’t coordinate to sleep the night away in like 5 minutes, but every second less of darkness is a second less that you could be killed by a dilo or other night Hunter.
Add the absolute unit known as Barosaurus to sandbox server's. As the largest dinosaur ever discovered, this Saurochad should be in the game just for the pure spectacle of seeing this 50 meter long 100 ton Goliath make everything else look like fleas. Barosaurus is love, Barosaurus is life.
Agreed. A hypsi should actually be able to fight other things of its relative size with kicks / its feet. Wild rabbits can and do kick other animals in their size range to death (not going to directly link it, but a video titled "Bunny Rabbit Kills A Crow" on youtube is a good example). Quite aggressively, I might add. The Hypsi is basically the rabbit dino of The Isle right now.
There's no reason a hypsi shouldn't be able to literally roflstomp something of its own size or smaller, like a fresh spawn Utah. If a fresh spawn utah can pounce on top of a hypsi or a juvie ptera can kill me in 3 pecks, I should likewise be able to kick the crap out of them and it should actually hurt.
At the moment, a Hypsi's only true defense against getting killed is our superior fall resistance running off small cliffs or occasionally hiding behind a sympathetic bigger carni. Spit-blinding really barely does jack diddly to help.
Please give the opportunity to do piebald deino morph!
I don't think Dryosaurus needs burrowing. It's a runner designed at it's core around evading predators with superior agility and speed. Why put it in a cramped hole for safety when it can just run away in the first place? It has all the tools to survive and escape predation, it literally does not need burrowing. People sometimes use rabbits as a comparison, but rabbits can more reliably get chased down and caught by their predators than TI Dryosaurus, they're not the most comparable.
Even the idea of a "quick speedy burrow" is just not needed. It's only wanted for Legacy nostalgia. It does not truly benefit Dryo. If you need to recover Stamina as Dryosaurus, you're doing something wrong. If the predator somehow manages to land a hit on you, you shouldn't be able to just afk in a hole and heal it off safe from them because the predator successfully managed to injure a Dryosaurus of all things you should be really punished for letting yourself get caught.
Leave burrowing to animals who truly need it. If Dryosaurus sees an already made burrow, sure allow it to enter it if the burrow is large enough. Have that be a feature for all animals small enough. But Dryosaurus does not need burrowing, it getting it would only go against it's core design and cause players to not make use of all their tools to survive, instead just AFKing in a hole not exploring the world or feeling risk
Healing Health Cap:
In my experience so far (mainly playing carno) 99% of the time you have that annoying red screen that takes for ever to go away. Since most of the carnivors have to risk injury inorder to get food on the table (as Carno, your main prey item is the utah atm) and food fights back, it means you will constantly have that little bit of health capped off and more annoyingly have a red screen. So your choices are, die of starvation or play the majority of the time with a red screen and capped health.
Solution:
Make it so that the mechanic only comes into play if your Dino gets critically injured (like goes down to 1% - 10% of health).
Just a simple yet maybe significant suggestion: re-add fish back to the north eastern spawn, it was a nice place for Pteranodons to gather and chill next to the waterfall but right now it's dead. Because there are no fish, there are no Pteras so there are no other players others than Pteras anymore. It's a shame because it was a good spot.
I think with this spino they should add the ancient sword fish that it ate
Perhaps much like that of a Hypsi's spit sight, give Deino a lunge sight to aim where the lunge is intended to land while under water. If landed on a leg or neck, can drag large dinosaurs such as full-Stegs into the water, albeit slowly and with struggle.
If landed elsewhere, like the tip of the tail or the bulk of the body, the other dinosaur has an increased chance of escape or landing damage to the Deino.
I would honestly love to see Pteranodon stealing small-medium dinosaur eggs from nests,
they are of course carnivores so why not let them be more annoying and make the game harder? 🥚
it would be cool for the Pteranodon just to sit and vibe in a tree
can we make group size bigger on evrima? plz
like im getting packs of 15+ on raptor mainly because im keeping them alive
Ive got an idea, perks being used to make subclasses in a creature species, depending on the perk combo you choose. For example, with utah, If you want it to be bulktah, go down more combat perks that slow you down, But the other path could be speedtah, making you faster and more agile. something like this could be earned and would allow more customization over your dinosaur and your playstyle.
this weird wave thingy 
Battlehorns for tribals
This can be completly cosmetic but can also be a mechanic.
This would be a loud sound coming from a horn (most likely the leader of the tribe) that blows it and all tribemates in the area will get a speed boost for like 15 seconds. (or possibly just a stam boost)
This would help with ambushing and probably raiding mercs or other tribes.
This should be crafted.
And also it would be awesome hearing that horn
This is for the more orc looking ones not the eyeless tribals.
Quetz should be a long distance opportunistic flier that scavenges and eats things it can kill, like small animals or injured ones. It should mainly fly over the land during the day searching for opportunities and meals. It could have a sharp eyesight ability similar to deino's sonar where it can see moving creatures and objects below it. On the ground, it would rely on its long neck and legs to have distance between it and its target, using its beak to peck at them from a distance. It should also have the ability to strafe so it can move around it's target easily. It would be very fragile but it's sharp beak can pierce skulls (pachy is immune to this) and do large amounts of damage for it's weight. It should be able to swallow anything up to the size of a herrera. It could also steal young from large, slow herbivores by using its long neck to grab them from a distance. It would be rather capable on ground due to its legs being more adapted to galloping like a giraffe. One bite to it by almost anything it its weight class or above would be devastating therefor it must rely on weakened individuals and ones too small to fight back. It could also land on its targets feet first to crush them to death if they are small enough.
I think the stego needs a stamina debuff. The Deinosuchus needs a HUGE stamina debuff (aspecially on alt bites) the Dryo needs more stamina or for the duke to take less stamina. Also fix hitboxes or make some sort of hitbox damadge scale thing so getting hit on the head does more damadge than getting the tip of Ur tail bitten. I Stego just killed my fully grown Carno by useing his tail and it hit the very tip of my tail and I died. Utter bull ****. The stego shouldn't be able to run for so long than THWACK I'm hit on the tail and I die 
i feel like someone dedicated for working on hitboxes and connections etc should be hired.
Could we see pteradons perched on spoons sail?(credit to @mozzy<3
will add fear?? example: when some dinosaur full Scream threatens near the dinosaur he will be scared (Gray rock screen something like that) ?
make deino slower but stronger so he can kill utahs better :)
Make the raptor model look better.... like the one in fortnite
I think it would make sense to not have nights strictly pitch black and sightless without some sort of night vision. At least in open fields where moonlight makes it significantly brighter. Even people can see fairly well at night if the moon is bright enough. The brightness during the nights now are actually perfect for that kind of lighting. I think this could work well when the phases of the moon are eventually input.
Adding Baobab Trees in the grasslands for various climbers/fliers to utilize. Short and tall variations could be added.
The bloodstains that appear on your body from eating and fighting should be smellable, but there should be more ways of removing it such as wallowing, walking regularly, and other things like grazing.
The diet system should have certain juvi dinos when ur old enough on ur diet for EXAMPLE as a juvi utah it wouldn’t hunt juvi deinos bcuz it would probably be too weak but once it is older it would have juvi deinos as one of it’s diets, ambushing them when there on land and risk getting caught by the bigger deino seems like the right play style for a utah and this won’t be just for Utah but for all carnis this can also be added in later for the diet system and not rn so take ur time devs
we should have at least more than 1 eating animations! it kinda spices thing a tiny bit and makes it a bit natural
Please can we know which direction our dryo is going to dodge in. I never use the dodge because 9 times outta 10 it goes in the direction I didn’t want and I end up right in the carnis mouth. Maybe make it an alt thing, if you hold alt and then press either r mouse or l mouse it goes in that direction. Idk man I just want to know which side I’m dodging to, doesn’t matter how you keybind it as long as it works.
I have 3 suggestions.
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Fix the hitboxes and make dynamic hitboxes so we don't get 2 hit on the tip of our tails
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Do something about the Chinese canibals that ruin the game for everyone
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Fix rubber banding and lag so we don't run like 12 meters away from somone just to get put straight Infront of them and die
I got some ideas for 4 unique flyers
- Herbivore/omnivore flyer this can be tapejara/tupa or some othet herbi flyer. It would eat fruit and seeds and imo should be able to climb to reach fruits.
- Small flyer. Idk what creature it should be. This is just a smaller variant of a ptera but focuses more on insects than fish.
- A nocturnal flyer. This can be a similar sized to a ptera. This would be like an owl that would swoop up small prey during night. This thing would have really good nightvision.
- Brawler flyer. This can be a tropeognathus or another flyong lizard with teeth. Thos would be able to fight better than all other flyers (except quetzal) that would be able to scavange bodies and be able to fallback for fish if it needs food.
All flyers should be able to fallback on fish (except nocturnal flyer and possibly quetzal) but it wouldn't get any dietary benefits (except ptera)
Loving how Pachy, which is a notoriously aggressive herbivore with a frontal aggressive weapon, is supposedly getting a defensive main ability instead to "stop Mixpacking", acting like that's gonna stop people anyway. And the way it's described sounds like it's gonna charge up a dash, this isn't monster hunter
Good job very good job that's a good job nice job right there very good
Okay, hear me out. I think that humans should be brought back but the server should also be able to disable humans.
If humans were added back, we could start making our own little Isle films. And that would honestly be a whole lot of fun.
I think the game, should not have settings to turn up brightness. I find it very annoying being a player who enjoys hunting mostly at night. Just to realize my pray can see me mile away because of gama/brightness options. Would it be a chance to block that option from players able to cheat/loophole the night cycle?
Make the AI tameable for humans
When diets come out, make it possible to be able to know to what species a meat chunk belongs to if you happen to find a random one, in order for you to be able to judge if eating that will benefit your diet or not before eating it.
I just got an idea of an alternative way for Tribals taming or enslaving dinosaurs. What if, instead of beating them into submission and having the problems of wether to let the dino player continue to live or send them back to character selection although their creature is still alive... alllow tribals to "zombify" or "hypnotize" dinos using a special toxin. Basically, in order to be able to "tame" a dino, they would need to collect that special toxin first and apply it to arrows, darts, or the point of a spear. If applied to a dino, the toxin would deal a small amount of damage. If that damage kills it, instead of dying, the dino just falls unconscious then wakes up as an obedient puppet for the tribal. If it was a player, of course, they would be sent back to character screen as if they had died.
I feel like there should be a tutorial for the game for new players.
I got three ideas on how you can set it up.
- Just a basic tutorial with basic controls and combat. (dino and humans)
- A bit more advanced one with a basic tutorial and merc, tribal, herbi, carnivore, flyer and possibly aquatic tutorials (if they get added and are playable)
- An advanced one with all of 1 and 2 but with tutorials for all the unique playstyles those are climbers, burrowers, flyers and all other different major playstyles
I doubt that they will make 2 or 3 but a tutorial is needed if you want new players who don't know anything.
CONCEPT: Disease from decaying bodies
Purpose: To deter herbies from guarding corpses of fallen herd members.
The Idea: A few minutes after death (5-10), a corpse will begin to decay. Being in a certain radius of said body poses the risk of contracting disease that results in either a debuff (reduced stamina or food pool, similar to when you over eat) or direct interference of gameplay (extreme example, temporary blindness due to disease. Not suggesting this, just an example of something that directly affects gameplay.) This would only affect herbivores.
Benefits: This would deter herbivores from guarding the corpses of their herd members that have died in battle, and allow carnivores to eat the kill they earned without worrying about a salty herbie herd mate.
Cons: I don’t really see any. Please point them out if you disagree.
I think spino should have a basking feature where when you rest for a little bit you get a stam buff or a speed buff
Add a secondary attack to every Apex according their nature and race.
Let Spino use its arms and claws as secondary attack, hurting other apexes near its size or medium dinos and grabbing little ones or humans in the claws for eat them alive. Or something like that, while biting its the typical first attack.
Let Giga use a stomp as secondary attack that hurts and stuns big or medium size animals and hurts a lot little ones.
Let Rex use as secondary a kind of headbut like JP3 one or use his body weigh for clash againts other apexes making them have blurry vision, stun medium ones or kill little ones.
As an additional point, I would be glad if I could see a kind of mini game with the keyboard where this secondaries attacks could be done or repelled. If this is be the case then secondaries as Rex and Giga should be changed by other kind of attacks, but you understand my point.
Give to the herbis the same treatment with secondaries. Apex herbis.
This it’s only an example for the idea. I only want to make the point of secondary attack for Apexes that feels actually useful and not a waste of time. The examples given here could be accepted or changed by devs, but the idea would be the same. If you like this i can give you a well redacted PDF with the possible ideas for this.
a tail dragging sound for deino walking
Before everyting, it would be the best if we could make the performances better for gameplay. Can't even hunt sometimes without framedrops and its pretty annoying.
I think Carbonemys should be added in the future it would be interesting to play as any type of prehistoric turtle/ tortoise.
Bring back vega's Megaraptor for the first introduction of the "Grapple" mechanic into Evrima. Since there's constant arguing over how Allo may potentially be too overpowered for Evrima, simply add another dino in it's place better suited for the Evrima cast.
Megaraptor has a more interesting and creative design than Allo, and as a bonus actually had arms suited for the "Grappling" playstyle constantly suggested for Allosaurus. Considering Megaraptorans had arms with actual articulation and length compared to the average theropod arms of Allosaurus.
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0137709
Adding Megaraptor first would be easier to balance in Evrima, and be a good slate to test how the grapple mechanic would work for future carnivores, such as Allo. Additionally, it would be a great callback to Isle's humble beginnings.
https://images-ext-1.discordapp.net/external/c53CA25s8JC1j6RYi9y_pgBObn8bQB9yxkOg3k3Lzb0/%3Fcb%3D20200208133934/https/static.wikia.nocookie.net/isle/images/5/58/Megaraptor.jpg/revision/latest/scale-to-width-down/592
The hypertrophied manual claws and modified manus of megaraptoran theropods represent an unusual morphological adaptation among carnivorous dinosaurs. The skeleton of Australovenator wintonensis from the Cenomanian of Australia is among the most complete of any megaraptorid. It presents the opportunity to examine the range of motion of its forea...
Bring back machine gun galli kicks
Dev answers/Dev Pins
I think at this point, we really need a section for answers from developers that have been posted in the discord as a collection, both to make finding information easier and help prevent people from asking the same questions over and over again. Lock the channel so others can't post in it, but every time a developer answers a question post it there as well or just pin answers from the channels. Its extremely frustrating to try and find information or answers posted when they get absolutely buried in the feedback channels.
I think maybe spino could have a slap attack and it would knock over small dinos like carno and below
Some feedback on therapod models: I think they almost all need thicker/taller necks and more muscle down their back.
Here's a horse model showing just how much muscle they have there, and I have to imagine carnivores which actually use their jaws for ripping and tearing would be heavier built again (especially 2 legged ones which have to support their whole upper body from their hips)
^ He/she essentially means most creatures should have a thicker neck (due to muscle), and look beefier and stronger (especially carnivores.)
Some sort of small caves, tunnels, and warrens / burrows and hollow trees that smaller dinos can make use of, like Hypsi, Dryo, baby Utahs, etc that aren't player-built / dug burrows but preset static objects scattered around the world, similar to boulders and trees.
At the moment, the only dino species that have "safe places" are Deino (except from other deinos) and Ptera. Hypsi as well if they can get into a tree, but jumping is extremely clunky and its not a viable escape strategy.
There should be various possible cave and tunnel types, in varying sizes suitable for different dinosaurs, some which will only fit Hypsi and Dryo adults, others that could fit adult raptor packs with lots of rock ledges to jump around on, others that can even fit a couple of huge apexes or Carno, Stego, etc.
Also these should be in areas close to resources like food and water instead of off in the middle of Bumfrick, Nowhere. These could easily create natural points of interest or even territories that players want to contest or camp out for one reason or another (safety, or higher chance of catching someone using it as safety). Some would be a more "open" cave style, some more like rabbit warrens with multiple small entrances.
Also if some of these caves and such are located near rivers, ocean, swamp, or other waterways, assuming the Flood / Drought mechanic is still going to be a thing in future Evrima, some of these "safe" places could become flooded and inaccessible for most dinosaurs at certain times.
for when diets get added maybe add a way to see how much longer it'll take for your dino to grow at the rate it's going, maybe put the numbers below the bar, also make it where you can see a group-mates stats as well by going to the group section and clicking their name, showing their growth health hunger what they need to eat for their diets etc.
id use legacy's walk and run animations over the new ones they honestly look better then the current evirma ones
Can we get an official server option for the UI on server options? i don't know if this is a thing that will come in the UI overhaul or if it even means that, but sometimes the official servers don't show up all the time. (this edit was made quickly in paint.net)
One message removed from a suspended account.
I love the game so far but i found something that made me think. Some people say that predators hunted by scent. At the Moment is hunt by sound almost easier than that. Exspecially when you are in the hot phase and has a small prey. Only the carnivores have the ability to smell and walk. But wouldnt it make hunting with scent easier if you can Run and smell at the same time? To follow smal prey easier in bushes and high grass?
In the future, if sniffing while moving is not to be added to any other herbivores, give it to Parasaurolophus as a sort of small, extra gameplay bonus to make it more nifty. I think I heard something about lambeosaurine hadrosaurids having increased senses or something, so maybe as an extra, Para could sniff while moving. This would be pretty simple and wouldn't change anything too drastically or make it overpowered, which I doubt any hadrosaur will be.
Also, off-topic from the idea above, I'd really like side profiles of Alberto and the armadillo with the club tail, I bet Alberto's new model would look a little better from the side
Make it so that when a small dinosaur walks in front of a big one, the small one will be thrown or knocked over instead of stopping the big one in it's tracks. Which is what currently happens.
It would be cool if Dinos had a slightly different growth rate/time (species) and if they would grow to different sizes depending on the growth time. Like if you had a shorter growth time you would get to adult faster but be smaller, or if it took longer you would be bigger
Please, could any mechanics other than diet be implemented to end the cannibals that kill for free?
Can we please change the Carno drinking sound. Damn near have a heart attack when that super loud splashing sound plays.
do you really need to go through shallows to get from swamp and center? deino is already limited to rivers why would half the river map be shallows
When the skin system is brought back can we get back the pattern variation option, where you can make your animal smooth or rough. Maybe also rename it since it isn't really changing the pattern, just the texture.
can the player list be added in update 4? or maybe it says amount of players the character menu?
What if we had different skin patterns for different biomes
with color variation maybe being able to change eye color? would just be a little interesting
Just a simple plant suggestion for diets. Starfruits!
⭐
Will pachy be able to break bones in evirma?
holy shit
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Add some sort of thing to stop people from canibalising. like sickness or a reputation status for chat/pack
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make it so the Deino uses atleast 20% of its stamina alt biting.
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Fix rubber banding i just got stunned by a carno when he hit my tail tip MY TAIL TIP and than i get canibalised as usual
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add caves and stuff for nesting maby?
hide empty should be automatically checked
clicking on a server removes all servers below it? and if you click on another server and then click on a previous one again it instantly logs you into that server.
1 or 2 minute immunity from taking or dealing dmg when you spawn in?
Currently multiple animals can phase through peoples bodies and get headshots higher damage attacks.
The current obvious one is deino being able to facetank stegos while spam alt biting and getting headshots but it exists elsewhere too. For example stegos tail swings go through other stegos and can get headshots which applies also to deino. Carnos can do what deinos do to stegos to eachother. etc
Please improve your collisions to stop this from happening, either by making it so the head also includes a collision box and a portion of most animals tails as well. This would make it so people cant completely rely on facetanking in some forms of combat.
archaeoptyx ai flies through the trees
please
Utahs dismount from pounce needs adjusted die every time from steggo they just let you pounce and when you jump off the swing and kill everytime
. Utah needs to get off faster or further away from body.
Possibility of there being not just skin differences between male and female dinos, but size differences as well?
Not universal across all species, of course, but where it would make sense.
For instance, male deino would be bigger than female deino, as male crocodiles in real life are generally larger than females. So male Deino would be larger.
But in birds of prey, typically its the female that's larger, so female Ptera would be bigger when fully grown than the male.
I don't know if this belongs here or in the balance channel, but I have 2 ideas for Magy to be a viable, and fun playable
- If the idea for Magy is still for it to be poisonous, have the poison be in it's blood, so any other creature even biting it would be bad for them, and cause whatever debuff/damage effect eating it would cause, and have some sort of poisonous plant only Magy can eat, so it can get it's poison from the food it eats, and eating more of the poisonous plant would cause your own poison to be more potent.
Or
- Magy could be a very defensive playstyle, like Pachy is supposed to have, where it holds its ground, and attacks if you get too close, and maybe it could even have some sort of (very small, 20% max) damage reduction if hit on it's more heavily armored areas.
Also bonus thing(s)(might reply to this later and add more)
3) Don't make it take years to grow, 3 hrs growth time or less pls, maybe make it grow to about half size very quickly, then as it gets bigger and bigger, it grows slower and slower, like I imagine the bigger sauropods would function.
Ptera:
Add ability to land on back and peck head, should be similar/same mechanic as utah.
Hearing in Evrima
I wanted to make a suggestion on how hearing could be introduced as a mechanic in the scent system because hearing is going to play a large role during nights. Its often hard to hear because of the ambient sounds especially if they are very faint.
In the Witcher 3's there is a small scent mechanic where ambient sounds get muffled and actor sounds gets amplified. I thought this would make a interesting mechanic that could be expanded upon in evrima.
Other ideas that you can borrow from the witcher is color outlines for objects of interest like plants and soundwaves indicators for any calls made by creatures in your near vicinity.
https://youtu.be/sMaswNh3-mI
bring back replays and mods to evirma in future updates
Server player queue.
Rename isle discussion to isle arguments because thats literally all what happens
Not a priority but please, make Carnotaur's eating sound slightly quieter, it explodes in one's ears every time.
+
Fix Carnotaurus juvenile sounds, some of them are straight up adult sounds and others are mixed really poorly.
Tiny juve carno footsteps sound like you weight a tone on certain types of ground.
+
Also Carnotaur's drinking sound is wierdly bugged and sounds like a croc just leaped at you from the water and scares me every time:joy:
:cowboy:
besides that i love how Carnotaurus feels and i hope this quality will be a norm in future playables
i wish dryo ai had little groups/herds, i dont know how balanced it would be- but just the experience of charging into a little group of them, having them scatter and jump out of the way would add that little pinch of liveliness to chasing AI around.
carno needs a stagger for when it runs into objects while charging
I dont see the need to make pachy, who is a herbivore well known for its aggressiveness, to be defensive. The animals entire gameplay should revolve around breaking somethings limbs BEFORE it can engage you so you can run away or eliminate the threat before it becomes a problem.
Yes I understand mixpackers are an issue and a more defensive focused attack wouldnt be as abuseable. But many aggressive abilities in the isle already arent that abuseable by mixpackers. Deino lunge is obvious why, carno charge isnt used by them due to how you can dodge it and teno's tailslam and kick arent too powerful in mixpacks as most animals can just outrun them before they get stunned. Also this doesnt stop pachy from just running at things and using a non ability headbutt to fracture them which was always the more likely thing to happen if you look at carnos currently in mixpacks who choose to spam bite instead of charge.
All in all I feel that your solution to the problem isnt really that much of a solution and that if you want to prevent mixpacking you should actively add actual mechanics and rules to stop them instead of nullifying playables/playstyles. Especially since you had an opportunity to break the idiotic stereotype of "herbivores are purely defensive and can never make the first move" with pachy but failed to do so.
Finally for just a suggestion for a way you can still create the aggressive pachy we all know and love while keeping this "charged attack" thing. Maybe let pachy deal more fracture damage with its headbutts the faster it is moving but as it moves faster it turns worse. Another way is by giving it something similar to carnos charge and putting the "charged attack" as an alt binded attack as a charge like that is dodgeable and less abuseable.
^ To add onto this I’d like to briefly mention that pachy in comparison to other herbivores is kind of weird, it doesn’t have the sheer size to shrug off attacks from most things, it doesn’t have the range of something like a stego, anky, or even ceratopsians to zone out opponents and keep the powerful end in the right spot to nullify a pred’s advantages without entering the same range and getting mailed, it has no armor outside of its head, which granted ceratopsians also don’t but they have a large covering frill that covers far more area, and it most likely can’t our speed it’s main threats.
So what does pachy do when in a situation like this, instead of standing and waiting there to get mauled, pachy should be able to take the fight to its enemies, it may not be as fast as something like utah or carno, but it’s still fast enough to catch up and if they aren’t careful, get rammed or smashed into the ground by it’s dome, by taking the fight to the preds, pachy has the momentum to get a clean hit off on something like a carno, instead of having to keep dosing or hoping it can land one of its defensive head smashes, it can cripple it and gtfo, disabling a carno from continuing the chase or coming up and mauling the shit out of
In conclusion, pachy is an obese Dryo with about as much general range with a juvi Rex bite, don’t make it act like a stego
Having pachy play defensively makes no sense. Imo, pachy's charge ability should be HELD, the longer you hold rmb, the faster the pachy goes, and the higher your potential damage output increases. However, as speed picks up, so does stam drain. Pachy would not be able to mantain max charge speed for longer than a couple seconds, as what is essentially an angry, prehistoric V-2 rocket with a shitton of stamina would be very unbalanced.
Releasing rmb results in the charge dealing damage, the closer you time your release to your hitbox impacting, the higher the damage and fracture output is, to add another level of skill to the ability.
And honestly, with diets coming out, I can't see mixpacking being a huge issue anymore, especially with pachy. Pachy's normal speed is (hopefully) slow enough so that it can't chase things across the map, plus its stamina likely isn't anything insane, and its charge ability (if it was what I am suggesting) would build speed exponentially and drain stamina very rapidly, so it would prevent it from being used offensively. It would still allow for a more aggressive herbivore though, as a cocky utah who gets too close could get pummeled with pachy's charge.
Pachy doesn't necessarily have to wait for its aggressor to come to it. On the other hand, if pachy is the one on offense, the stam drain on charge would be fast enough to not allow for chases, so unless the pachy's opponent is relatively close, the pachy would either waste most of its stam, or completely run out and leave itself vulnerable. This makes offensive plays with charge risky and generally not viable, but makes aggressive plays ideal. Hit your aggressor before they have time to attack and get the advantage over you.
Herbivores should be able to pick up and move bodies if they're suitably big enough. For an example, this will especially relevant once nesting comes, and with it, inevitable afk hatchlings starving to death and making a bloody flare of the nest or young'un hiding spot for sniffing carnivores. There's likely other situations as well.
1). Have speed slowly decrease as stamina drains. It not only adds a layer of realism, but it makes for more dynamic play, as players need to really calculate their attack or defense strategies in reflection to their stamina pool.
2). Add dynamic acceleration time among the different playables. (For instance only), a Carno has greater speed, but perhaps takes 3 seconds to reach top-end speed, whereas perhaps a Utah or Dryo takes 1.5, etc. Even a Cheetah and a Corvette take a deal of time to reach top-speed, playables shouldn't be much of any different and jump to near insta-full speed.
move the camera to be on top of/in front of the head so that you can zoom in and actually be able to see infront of you. deino has this problem bad where zooming in doesnt help at all
I'd really like to see a hotfix before the next update drops that fixes the horrendous rubberbanding so I can actually play the game again.
Don’t announce unannounced features in #roadmap-updates please, it baits and its not an update...
Hypsi should project a poisonous stream which blinds and prevents smelling for about a minute. Instead of using its stomach contents, it should have a venom bar which fills up by eating a specific and rare plant. Vision slowly comes back and then smell returns. This gives hypsi a good chance of escape and increases playability since it’ll have to actively search for venom source in addition to regular food.
a river valley like this, maybe for center or a nesting grounds of sort, or just a different POI
I have an idea for utahs where they pounce and while holding RMB they can click LMB to grab flesh chunks from the dino your pouncing if they are large enough, so say your pouncing a deino , stego, carno you can pounce em and take a flesh chunk with you.
I personally think this one is a super good idea.
Stop Utahs from being able to pounce from the front for some dinos. For example. Pachy/Carno both have front armour so it doesn't make sense that a Utah can just jump of the face of s carno and not take any damadge.
Possible ability for diabloceratops/small ceratopsians:
To set them apart from the other herbivores' abilities, i think dibble should have a different niche when fighting as an herbivore focused more on how sturdy and lower to the ground they are than the other herbivores in game right now. Have diablo be able to ram and knock over appropriately sized enemies over as a stun or crowd control using their nose horn. Rather than fracture damage, have this deal a decent amount of bleed, giving an opening for them to attack while the carnivore is down and make players think more carefully about how to approach an animal with spikes all over its face. Obviously have it use a good deal of stamina to use, so it wont be spammable.
Could there be a short immunity of several seconds when you log/spawn back in because for me it takes a while for everything to load in and im unable to move while that happens and get killed, unable to run away or defend myself floating in a void
An idea had occured to me but could there be an aspect to bleed where it can stain the scales, horns, claws, face of a dino if they don't wash it off after long enough? It could incentives washing yourself off and cause more interactions with semi aquatic predators like the deino. It would make those who like specific colors in their skins want to clean themselves to retain that color, while giving a coolness factor to those who like the "rough brute" aesthetic a blood stained dino gives.
Some spawn protection is a good idea but invincibility is ❌. Instead, I think your model should not be visible to other players until you move, or a short cool down after you finish loading (and make sure it isn't easily enabled by hacks, please).
A queue sytem for servers. Pretty frustrating when you sit there refreshing for 15 minutes and then a spot opens up but once you click on the server, no luck as you have missed the chance.
add a counter for lunging, it's incredibly annoying when you get lunged and there's literally nothing you can do, especially with the screen going black just to make sure if you don't drown you won't be able to find your way out
when dinos wash off blood, like carnis on their mouths after eating and stegos with their tails via drinking or swimming, give the water the blood affect that appears when you swim while bleeding.
add, sucho, allo and pachy in update 4. 🙂
I must be losing my mind
Fox AI makes no sense to develop when you could utilize an already-planned member of the roster such as velociraptor or troodon which can do the same things a fox would be doing like adding to the diet system. Whether it won't be a playable doesn't matter, the Dryo can exist as a playable and AI, so any creature can follow suit. Doing so saves time and accomplishes the same goal of fleshing out the diet system.
The time being spent on foxes could be spent developing one of the many creatures already slated for this game. We wouldn't lose anything for it, except we would ultimately be going without Fox Only RP Servers, but i'm okay with that
I can't be the only one that thinks this is yet another example of strange decisions from the devs that negatively impact the speed in which we will be delivered the finished game.
Boars and Goats make sense because they would be the first creatures humans would bring with them, it isn't impossible for a grey fox to exist naturally on a tropical island but it isn't common. A red fox is completely out of the question because at that size it is competing with too many genetically modified dinosaurian monsters that will be on the island with them. Any argument for including a fox can be made for any small to medium carnivorous mammal.
I hope you all can understand the perspective of a player of five years wanting to trim all the fat possible so we can be delivered the best game we can as soon as possible. Something like this, to me, is stupid and gets in the way of that goal.
(EDIT: I realize that adding fox AI ultimately won't affect the gameplay mechanics, your takeaway should be that it doesn't need to be a fox and that there are other dinosaurs we're waiting on that could be taking its place.)
I wanted to give some feedback on Evrima. At the moment it is still the case that you starve to death with your dinosaur on land when few players are online. It is also a problem that the AI no longer spawns in the vicinity of the player. In addition, it is a shame that the well-known dinosaurs (Tyrannsaurus Rex / Spinosaurus / Giganotosaurus / Triceratops / Allosaurus) In terms of performance, everything is fine here, no major lags or errors. Lags only occur when there are many players in one place. This game is one of the best I've seen. If I notice bugs while playing, I will report them Thanks for Legacy and Evrima programming Greetings from Germany Christian
Lower the 30 second cooldown on #isle-discussion it is so annoying. Lower it to 15 or 20 seconds plz
deep, wide rivers with vegetation/trees near the very edge of the water to add to the visuals of the island
i think since we all know what A.I is coming in the next update i think it would be a good idea to place them on the
A.I roadmap card
Tbh I don’t see any reason to work on troodon after pachy. I get it’s on the roadmap but it’s literally two updates away.
My personal opinion I would much rather work on another creature like cerato or Gali to then be released whenever it’s ready (to keep some players happy with new playables. And so there not holding updates back) then to work on troodon who isn’t for a couple updates.
Just my opinion still love this game 👍
i really wish i could turn off the toggle for sprint. sometimes i wanna just run 'a taps worth', say, for a jump . i've lost too many utah to lag spikes + that darn toggle sprint.
i beg you lol
Not sure how doable it would be but on the subject of offensive vs defensive Pachy, one possible solution to mitigate mixpack abuse would be to have damage and possible bone break tied to difference in momentum, which is what would honestly be realistic anyway.
What I mean is that if another dinosaur is running away from Pachy and gets hit with its headbutt attack, the damage won't be so bad and the chance of a break will be less because the two dinosaurs are moving in the same direction. In real life physics, two objects moving in the same direction strike each other with less impact.
Like if two cars are traveling north and one is going 35 mph and another hits it from behind at 38 mph, you're really only getting hit at roughly 3 mph (or something close to that).
So if a Pachy hits another dinosaur from behind that's running away, it takes less damage.
However, if another dinosaur runs TOWARDS Pachy and hits it head on, its going to suffer BADLY.
Not only will it make it harder for Pachy players to abuse their attack on others, it will also punish players who might actually think its a good idea to try to face-tank it.
I just wanna say that I like how you're adding mammal AIs like goats and boars so there will be some things you'll know aren't players, because I hate the idea of player-AI confusion.
I notice a lot of frame lag spikes when rendering other creatures. Perhaps pre-loading the render (idk if this makes sense) would be a good idea to mitigate this. Especially since players will immediately be on guard or know to hunt due to that.
Ik this is a bit further down the line but when soundtracks get implemented maybe something like this for the Matriarch👀 if it’s not scrapped.. thought it might add to the fear factor
Art by:Tapwing
"The Medbay" was written and performed by Jed Kurzel for the motion picture "Alien Covenant"
"Spores" was written and performed by Jed Kurzel for the motion picture "Alien Covenant"
Hum, how to say uh. I'd argue for pounce not being just auto lock and locking anywhere.
Like, if you pounce a head you shouldn't autolock on the flanks and could even possibly fail your pounce for the dumb idea you had, an Utah pouncing a Carno head will end up with the raptor on the floor.
Same goes for tail tips and even more on Stegosaurus thagomizers, which work. You can pounce a Stego on the 1 meter spears that are on its tail and end up on its flanks instead to die like previously shown in the triceratops demo : https://cdn.discordapp.com/attachments/626862728845328395/667930930748588033/Utah_Pounce_Trike_Horns.mp4
Same could go for Deinosuchus and could work with locationnal damages. Like, if you pounce an animal to such body part, if could multiply the damages and modify your stamina cost.
The grabbed/pounced animal could be able to fight back decently and have a bucking multiplied effect while if you grab correctly an animal in a position that won't be easy to fight back.
A way to knock foliage and rocks out of your way to prevent players from becoming stuck. Such as if I where a stego I could knock down any tree that was smaller than me as well as any rock. I know it's much more rare than in evrima but it still happens and you just have to sit there and wait to die. It could also allow players to avoid becoming frustrated as they receive a reward of being able to push the issue out of their way. It would also just look cool to get to an opponent by busting down obsticals.
Carno shouldn't be sticking it's head in anywhere to drink. Can't hear a dang thing around you. At least make the wallow box further up from the edge of the water..maybe a foot or two..
There is no way to find a previous server, one played on?
Honestly it'd probably be better from a resources and development standpoint to give players some sort of command to get unstuck. Have it teleport your dino like 5 feet in whatever direction, but so it can't be abused, either give it a global cool-down of once per log-in or make it where your dinosaur is stuck and immovable in whatever spot it teleports to for however many seconds (5 seconds maybe?) so people can't just exploit it in a fight / escape.
Otherwise the devs have to program in behavior for destructible trees and rocks.
Make teno/deino alt attack use stamina
The ability to climb things. so by pond at south there r multiple spots of like a 2 inch rock stopping a fully grown deino from moveing. so instead of walking straight into a small rock we can lift our legs higher and climb over or step on them. anoterh good example. fully grown carno cant get onto the rock by south pond even though it could just by lifting its leg a little higher.
/unstuck please 
your anti-spam call mechanic don't do jack lol
I think there should be the oviraptor or the galli in update 5.5. The reason for this is nesting is coming in update 5 and so far with every mechanic in the game, the devs add a dino to go along with it (fractures :pachy. poison/venom : Trodoon)But nesting would have no dino to go with it. They would also be nice to add to the Evrima Roster and would be nice to see in game. That Is why I think galli or ovi should be in update 5.5
If you follow a poor diet, realistically you would have some major complications. In real life this could lead to disastrous consequences.
One of them should be incorporated ingame:
Weaker bones. If you neglect your diet (this wouldn’t affect you if you’re following a diet in the middle), your bones would get progressively weaker overtime. The weaker they get, the easier they can be fractured.
For nesting, whenever someone is invited to a nest they should spawn inside an egg. Then they proceed to have a first person view of them cracking out of the egg that slowly then goes into normal camera as if you just started a game after a cutscene.
Everyone else would see the animation of yourself hatching from the nest and I think this would just give nesting a fun little thing to enjoy
Tide pools
**The lay out **
Tide pools would be rocky ridged areas near beaches, basically being a field of rocks and sediment, with a large part of it being underwater, providing shelter for AI and small animals. Rocks and boulders would create a kind of landscape with mini versions of canyons, crevices, caves, mountains, cliffs, and other rock formations. Pools of water would range from small puddles to large ponds varying in depth.
Producers
Algae and seagrass would be the main thing growing on rocks, and would be a simple source of food for some herbivores.
Kelp would not be as common as algae, but can still be found growing in some areas and would provide more food.
Ai
Starfish - Starfish would just be a common food source within the crevices, and just wander around slowly.
Octopus - Octopus would be a rare find in the tide pools, only being disturbed when found. They would use ink to create a cloud in hopes of being let go, and may also travel to different pockets of water on land.
Bivalves - Clams and mussels would grow on the rocks edges, only being able to be opened by specialized individuals to get to the inside.
Crabs - Crabs would be common, but difficult to find as they would hang out in cracks and would have to be drawn out by disturbing them. May also pinch when the chance is there.
Sharks - Young sharks would be extremely rare but rewarding to find catch, as they would be just a few hanging out in deep pockets. The sharks I have in mind would be small coastal species such as the spotted gully shark, leopard shark, and epaulette shark.
Some other Ai that I don't really have any ideas for and could be added just to make the place more diverse would be sea urchins, sea hairs, mudskippers, gobys, lobster, worms, anemones, hermit crabs, eels, sea snails, small jellyfish, sea cucumbers, shrimp, cowries, sculpins, trapped open water fish like flying fish, and shore birds wandering around.
It's been over 2 weeks. Gimme stuff in #phase-two-archive I am greedy. 
Give Ptera a divebomb ability where if they are at a certain altitude above an opponent they can dive down like a peregrine falcon and stab it with their beak, the higher the altitude the more damage they do. It can function like carno charge but with a bleed effect as they are skewering an opponent. If they miss however it can either stun them, give them fractures, or straight up kill them. Depending on the opponent it might not work at all resulting in the same effect. Like if they divebomb hypsi or dryo they skewer them and can fly off with the body, same with juvis of any species, and if they divebomb a utah or sub adult carno it can knock them over and give them bleed, if they attack an adult carno it can give them bleed and a lot of damage depending on where they hit, if they hit a stego or full grown deino the ptera divebomb will fail. I believe it would really up the viability of ptera as a whole and could bring a bit of balance to it.
Give the carno some touch ups:
Model:
Tilt the eyes to be more straight up than tilted, almost has goat eyes.
Make the horns and Neck bulkier, the neck is incredibly skinny for something that rams and should be supported by more muscle, and the horns would probably snap if it rammed some of the things carno rams, don't make them too bulky though.
Animations:
For the sit animation make it lean up a bit more like in legacy.
For the walk and run animations make the legs pull out further especially on the walk as it looks really weird seeing it walk like a slow finch.
Balance:
While I think carno is fine balance wise, it needs changing.
What carno really needs is for the devs to add something like allosaurus suchomimus or ceratosaurus to compete with carno to keep the population lower.
If there's anything else you think should be added on ping me in #general-feedback-discussion.
can yall make utah pounce not an automatic death? xD its legit a useless mechanic against most dinos rn
just a cool little thing to add to the gruesome nature of the game, but maybe if something dies in water it could stain the water around it red? would look pretty cool and eerie
I am pretty hyped for the skin system in the future.
Now, the skin system in legacy was not bad but I personally wish there was more variety.
I wish there were more colours available than greens and browns, such as slight reds, greyish blues and violets.
However I do not want the dinosaurs to have neon colours like some dinosaur games have.
Red, blue, yellow and purple are nice colours for your creature, as long as it's kept natural.
I don't want creatures running around like a neon-bar-sign, essentially asking to be eaten.
(Apart from the sexual dimorphism colours in Utahs, Carnos, etc of course)
I feel like either Carno's vocals needs to be toned down volume wise or how loud vocal's interact with ambient sounds needs to be reworked slightly cause lately there have been quite a few instances where I would be near a large group of Carno's (like in the 5-10+ range) spam calling their broadcast and it would either cause the ambient noises to glitch in and out as if the game was confused on what to do or it would cause every ambient sound aside from my footsteps to go completely mute for a few seconds. The reason I mention Carno specifically is because its been the only creature to cause this issue and I feel like this is something worth looking into now rather than later when we start getting larger things like Para for example who will no doubt be loud as fuck lol
I should mention that the reason I didn't file a bug report is because I'm not 100% sure if this is a bug I'm experiencing but if this is something that might be a bug I can file one if I need to
this might be a small suggestion but can we get sniffing while resting? i feel like we should be able to do that
I have a better suggestion for the isle what about a 5th call for like a mating call for the ancestry update. Edit: my other suggestion didn’t sound great so I made better one
more things in the sea. the sea is super nice to look at in the isle and swim in for abit but i think there needs to be fish for hydro dinos like a flying/swimming dino can get fish but as they get the fish a shark can swim up and snatch them. it would be a super coold addition to the game and it would diversify the play style
To add onto this we could get some bioluminescent passive sea creatures such as jellyfish and tiny squids that are normal during the day but provide light at night! Maybe even streams of bioluminescent plankton giving us scenes similar to the life of pi and stuff swimming through the plankton could become temporarily glowing
Be neat if both Carnis and Herbis could passively be able to catch small whiffs of blood and foot print trails without actively sniffing if the blood and tracks are fresh enough and within a certain distance, as in walking right over a foot print trail, and then you can do a proper sniff to reveal the rest of the foot prints/blood scent trail.
It should mostly be if the scent doesn't belong to their own species OR if it is their own species, not ones they've already been hanging around for a while / not part of their group, since animals get used to familiar scents and don't notice them so much but new scents for people and animals are far more noticeable.
i am once again asking that the previously discussed default skin filter be added with the skin system
this would be a client side thing that would make all skins appear as defaults
it would let people who want their flashy colorful skins to have them, while keeping people who prefer animals look similar to eachother keep that
How about giving utah an option to press space when pouncing to be able to jump farther because right know you are most likely to die after the pounce
there should be an animation of the hatching eating nest food so the parents can know that there babies ate the nest food without the them to ask or the babies having to notify them in chats or vc. same goes for the female dinosaur depending on what it is when storing nest food.
Perhaps pteranodon could be able to food in its neck like a pelican, as it does seem to puff out, like in the swallow whole animation
Instead of faking your own death, just bring back the old feign limping we had back in the old days of legacy, and allow us to feign different kinds of bonebreak related injuries as well
How about if you get stunned, you can stay laying down until you press space? Tenos are fickle creatures...
Modify the fish to no longer utilize server tick rates for movement, so we can take advantage of higher tick rates and network throughput for dedicated machines. Overall along with some minor networking tweaks higher tick rates provide better response, may help with hit box, de-sync issues.
As well having a way to limit who can connect to the servers via ping setting would be nice. For example if you do not want anyone on your server with over 200 ping it would be nice to set this. If there is a way now I'd like to know. Otherwise adding this would be nice too. Thanks.
More access to dedicated server configurations and information in general would be nice. You know, what settings work, what ones are game controlled, maybe some insight into what the functions do etc. especially if you have custom commands available. Thanks again.
It would be nice for the areas like swamp to have lots of mist. In the morning and late at night. This would make ambushes far easier for all carnivores. A Deinosuchus could just snatch up a juvi stego from a herd without anything knowing it happened. This would make it hard at these times for herbivores because they cant see far ahead and never know if a lurking carnivore will kill it.
There should be a disease of some kind That will afflict playables that aren't naturally cannibalistic, or arent able to eat rotten flesh, whenever they cannibalize each other. Similar to kuru in humans. This would enable more trust within species and discourage those who like to entrap naive players or try to bypass diets and hunting.
back at it with the fog suggestion >:DD
so! fog! dunno what else to say but it'd be such a cool mechanic and feature in the game. can add to the horror element since it'l a little spooky,but would also work really well for hunting opportunities for human and dino. can roll over areas of the map slowly or quickly.
because theres already a lot of moisture in rain forests like on spiro, it'd make sense for there to be mist and fog fairly often after it rains >:)
https://i.ytimg.com/vi/YmIf4xvTUCg/maxresdefault.jpg
https://mapio.net/images-p/43155356.jpg
servers are almost empty in evrima
Dont know if anyone has thought of this but utah pounce is kinda slow when you get bucked off in a fight you wouldn't be that slow what if instead of slowly getting up you scramble trying to get up and move away slightly until you get your feet under you because currently utah fall is a instant death wish
For rotting corpses, they should have both a visual difference and scent difference, as when you sniff for example, the carcass not only looks rotting with flies, but you can tell the level of rot by the color that shows up when sniffing (more of a yellow or whatever)
Making the meat chunk mechanic more fluid.
Right now all the deinos just collect all the meat and bring it to the water (what is a problem on its own I think) and when you trick them to leave the food you just stand above it for like a whole minute trying to grab a piece, what the deinos notice and boom your chance is gone cause they are already running to you.
So yeah this mechanic barely works as it should be, you can't just pick up and run or pick up while running, you stand there and wait until the game decides that it gives you the chunk..what usually too late anyways.
Would be nice to see a puerta skeleton somewhere on the map to honour our fallen comrade. Possibly at a volcano if they're still adding one, they're like a good symbol for destruction
please which channel will serve for information about game errors ??
I'd love to have a animation for the hatchling to break their eggs when they spawn
I’m not sure what kind of night vision will be in the game, but please don’t skip out on it. People with darker monitors like me cannot even begin to have a chance without night vision 😅 I keep seeing the dark nights and worrying that I have to be done with the Isle if there isn’t a good night vision system.
4 call functionality
Currently, 4 call is the least utilised call in the game, it simply serves little to no purpose, especially if you're calling out for help in the middle of a battle, which is chaotic enough with the sounds of attacking, damaging and sometimes other calls. To help this, I'd suggest a minor change. When 4 calling, the nametag of that dino will turn from white text to red, indicating they are in need of assistance. This immediately allows them to alert group members that they are in danger and need help quickly, without needing to type out a message, as well as giving the 4 call purpose as a tool to call your packmates to aid you.
Allow players to group and nest with AI. This would help with the ecosystem dynamics and encourage players to play some of the dinos that currently are meant to be played in a group or herd. Where numbers make a significant difference. Have the AI behave as it normally does, it just stays within range of the leader player in the group. This would give solo players a better shot and a more immersive experience of playing in a herd or pack, while also giving small groups a way of filling their numbers. Giving people a better chance against massive groups that really shouldn't exist in the game but does because to many of the player slots are used up by one specific species that consists of people in VC. While diets should help, I don't foresee it completely fixing the issue, but if the solo or small group players could fill their numbers up with AI, it would give them a better chance against massive murdering groups that crop up.
And to add to this, If the AI is set to behave as it normally does. Then it will give new players some idea of what they can and cannot face up against in the game, It would also keep players from using AI to achieve things they shouldn't be able to. Like dryo killing a rex for example.
Like I said before with sea creatures so there is more to play instead of just haha gator go brrrrr. Maby we can have something like a Bull shark but not actually a bullshark that can survive in salt water and sea water. And since the sea creatures live in the sea they won't need to drink water XD some will need air like Wales and such. Also coral reefs 😩
separate calls for "danger", "help" and "surrender" ?
Okay everybody is talking about deinos alt attack using stam but nobody is talking about tenonto doing a full 180 on its hind legs and swinging its claws. I'm not saying make it use a lot of stam but it needs to use some stamina, and make bleed affect stam more in a fight for every dino.
If things end up dying by starvation, they should die in the position of the sleeping animation, too show that it got so weak it couldn't keep moving and curled in pain until it passed
It should maybe also have less food and show it to be more frail than usual
Tribal cave painting “tags” that players can apply to their own structures, either for flavor or to apply buffs as was planned with war paint for humans and dinosaurs. Easy win for customization and style, narrative accessories and functionality. (Can also be a way to honor old cut animals like Puertasaurus and Dakotaraptor[?])
I know this suggestions is being made lots of times but im gonna insist now because today I noticed how bad is it, but for next Update it's a priority to get rid of Hackers/Exploiters as they're starting to be way too common in popular servers and that's probably because moderation is inefficient to get rid of them, I think Punch said some sort of anticheat would be added to the game but since I don't know when that's gonna happen, I suggest at least a fix for water exploit as it made playing Deino worthless.
The ambush mechanic in legacy should come back to evrima but differently. Instead of having a flat speed boost with a slight stam tradeoff the mechanic should provide other benefits.
Examples of the bonuses can be things like if a utah crouches and stays still before pouncing the pounce gains extra distance and initial damage. Maybe for ptera something like taking off while crouched shoots you quickly and directly upwards a medium distance instead of the angled one you get normally when taking off. This can also be a possible method to add the upwards lunge for deino to grab pteras out of the air.
The tradeoff for all of these benefits would obviously be things like an increased stamina drain on usage and maybe other things like if the utah misses this pounce the stun lasts a bit longer. These tradeoffs would be enough to avoid what we had in legacy where people just constantly crouched in combat while still adding a bit more variety to combat which is somewhat needed at the moment imo.
i absolutely hate the 3 call for carno and deino. Carnos is just too weird, does this awkward animation every single time and deino's is literally just a fake bite with a growl and thats it. I feel imo, seeing a carno 3 call breaks immersion for me because it just looks so stupid. Deino's 3 call feels like the devs didnt really care and just wanted to get it done.
If deino is able to brodcast/threaten in the water make bubble or water particles on the surface
https://www.youtube.com/watch?v=ul4t6Fv8GWo&ab_channel=snook201
This is some video taken in everglades national park on the anhinga trail during the dry season. Many alligators are in this area due to low water levels. The bellowing and raising out of the water is a territorial and mating display done by the male alligator.
Dilo for update 6 instead of troodon
I am finding it exceedingly hard to actually land a pounce. The server lag and latency is at a minimum for me, and I am having little to no "yoyo" issues. I've noticed this on and off as an adult utah but waved it off due to my and my target usually being on the move, but I just had an incident that confirms it for me and is extremely aggravating.
In this incident, I phased through my opponent that was literally standing still for a perfect ambush and then got killed because I was stuck recovering when I should have landed the pounce. This is extremely annoying and results in the game mechanics punishing the player despite them acting correctly in order to achieve their end goal. So, two notes:
Something is definetly up with pounce still in regards to its functionality.
Two- please reduce the duration of the recovery from missing a pounce or being knocked off. There is no sense of urgency in the animation (hell it looks like a damn cat stretching leisurely after a nap!) and Tenonto for example is not in the least bit punished for a missed tail slam, nor is a carno punished for a missed charge. I would like this taken into account for future balancing if a creature is going to have major mechanics such as stuns and pounces.
I've had a lot of similar issues with dieno lunges just going straight through dinos standing still drinking, especially tenos for some reason. Had a dieno go straight through me as a teno, too.
What if Megalania had some kind of an extended "blood scent"
Komodo dragons can track their prey for extremely long distances so like what if thats what happens with Megalania, low bite damage but venom that makes bleeding hard to stop or even maybe a type of venom that increases stamina usage. With every bite, it increases bleeding dramatically but again doesnt do too much damage.
Anyways, back to my main suggestion, what if instead of chasing down prey or even overpowering it in one battle, if Megalania is trying to kill something as big as/bigger than itself or much faster than it would need to utilize this increased Blood smelling range, mixed with its high bleed damage to kill prey.
What if pteras and other flying birds in the future could swoop in and grab dinos that are smaller than them. Any maybe you could do dmg by flying into a dino.
I don't know if it has been suggested before but it would be cool (and helpful) if every dino had its own essence color
https://media.discordapp.net/attachments/694440416161824779/866927903098667008/IMG_9124.jpg?width=894&height=670 concept for dimetrodon I made. In my opinion it would be a great addition to the isle roster.
basic build: Dimetrodon is a mid tier carnivore that has good hp,decent attack and bleed. it's thirst meter drains slower then most creatures. it has a speed of legacy's suchomimus but have impressive stamina. Diet:Dimetrodon will likely feast on rotten left overs 🥩 and low to mid tier dinosaurs take dryo
and magy
as an example. growth time: 2 and a half hours unique traits: it is able to grip on to mid tiers and not letting them escape but it will only grip for 5 seconds before letting it go. It has the fastest incubation speed of any creature.
Ive already recommended this but once again It would be great if some sort of spawn protection is added, something like invisibility for a long enough time for everything to load in would be great, I still keep getting killed as soon as a spawn in or load back in and can't do anything. Im not sure how long it takes everyone else to load in but for someone with my specs/ping it takes atleast a minute and is a pain when you get killed.
Since deinos can regen stamina while swimming, I feel like pteras need to regen stamina while flying. This, to make it less O.P, could be only to about 75% or slowly, like when crouched. It would be great for it to apply to other dinos with alternative methods of transport, such as any climbing dinos, when holding onto something. The dino would still have to walk around (e.g if the 75% part is taken, they won't have full stamina and need it for longer trips), because they need food and drink etc./ still. I think this should be included because if a bird nowadays had no energy left it would likely drop from the air.
This brings me to another idea, whereas dinos, when running, have a small 'reserve' of stamina, which kicks in when they are empty of normal stamina. This could have an effect on health, so for every second of running with it they could drop, say, 5% health. This would be like an adrenaline kick, when they are in such danger that they keep running, but get hurt from exhaustion. I think this should be included because it would add an element of 'stalk your prey, wait for a good time, and use your dino's abilities to catch your food, don't just chase it'.
(P.S, sorry for the essay, I'm half-AFK growing something)
I hope that these supposed two player emotes won't just be purely animation. What's the point of play fighting if I can't "accidently" skewer my packmate 
Fr thought it would be nice if you entered a small little mini game type thing that let you pit your strength against the other person instead of it just being bonk and the animation is over
Tearing and Fighting for chunks
This is a suggestion for a little mechanic that is not the most necessary or significant, but it would be a neat little detail.
I think it's pretty annoying when you try to eat something but a pack member picks it up and runs away with it/ refuses to drop it. From experience, it happens a lot with hatchlings who just stare into the void with a piece of flesh in their mouth while you are waiting there, hungry and upset.
I'd imagine it would be quite neat to add a ripping mechanic, triggered when a carnivore presses E to eat a meat chunk or portable piece of food from another carnivores mouth.
A short ripping animation could play before the piece splits into equal pieces for the two of you (if the other person is the same weight or size. The heavier/lighter you are, the bigger/smaller your piece will be compared to theirs.
For example, a baby Utah won't be getting much to anything at all when trying to steal from an adult Utah)
=> I think it would be an interesting feature, especially for hatchlings for future nesting, where they have to “brawl“ for the chunk of food without actually hurting or possibly killing each other in the process.
I think it would also make the hatchling-stage more fun due to the sprinkling of some sibling rivalry.
TL;DR: Hold meat chunk in mouth, other person presses E, meat chunk rips in half, you both get to eat.
Maybe adding a system of taking off from water as a Pteranodon, who drains your stamina to the half(a lot) i think wuld be a great addition for it to prevent from falling in the middle of a big water area and drowning instantly, i mean like, if u crash with other tera while skimming in a swamp or watever, u can still takeoff from water but using a Big amout of stamina
references -
https://www.youtube.com/watch?v=P5f6qOMhIH0
and
https://www.youtube.com/watch?v=v5_5PhCjwf8
https://www.youtube.com/watch?v=JaBi4BaZmkk
sorry if alredy suggested,im new here ❤️
Inelegant uncoordinated a pelican departs the water front at Woy Woy
Super Slow Motion Reveals How Ducks Take Off ~1,000 FPS | #20
To add onto this, in my opinion, it makes no sense whatsoever why ptera can't do this. I know you want ptera to be forced to encounter other players but we already get this with drinking and when scavenging. And when quetz gets added if it still doesn't get that then it could nerf ptera into the ground that it can't get safety in either air or on the ground. Ptera getting Stam regen in the air, even just a minimal amount, could allow ptera to perform a pseudo dodge by flying a bit higher than quetzs bite or attack and loop over it. I'm not saying that it should get an actual dodge but at least a bit of regened Stam could allow it to survive better.
For this next part, I know it's kind of unpopular. But for realism reasons. Modern fliers, the birds, are able to regenerate stamina as they fly. Sea faring birds especially and considering where actual pteranodon lived and it's wingspan it probably did too. Ptera as it is isn't going to be realistic and I'm not asking for a fully realistic one, but at least some realism would be good. Even if it's miniscule it would definitely improve ptera and give it some longevity if you allowed it to Regen stamina as it flies, like how deino can Regen stam if it swims, or like how every playable but full grown apexes can Regen stam as they walk.
remove the annoying ass spawn cooldown
Deino temperature regulation:
While in the water for a long time, stamina pool begins to drain to where stamina cannot be above a certain point (like with being sick). Must get on land to recover stamina pool quickly and stay at the surface of the water to regain it slowly during the day
Blood in the water. Instead of just those brightly coloured blotches in the water there should be an actual blood thing
Instead of the deinosuchus 3 call we have now, what if we had the one in the reveal trailer?
Locomotion and behavioral extrapolations of large crocodilian, genotype Deinosuchus.
Highly dangerous aquatic predator.
http://findtheisle.com/steam
#TheIsle
#Deinosuchus
#Animation
When designing the Mosasaurus, please don’t make it a JW-like design. Mosasaurus irl was closely related to monitor lizards and the design should be more inspired by those lizards. Also, go for a counter-shading skin for realism.
The forked tongue would be a badass addition too.
bring back global chat to Evrima. I've died so many times to ADMINS and I can't bring any attention to it. Or to rule breaks. Please bring it back. It added a sense of connection to the people you played with.
Can you please fix, AOE hitbox
I don't know if it is only the desynk but I often feels like carnos and deino may have strange hitboxes, carnos sometimes seems to kill you way behind you or bitting the tip of your tail and sometimes deino looks like the lunge should kill me but just don't register.
little suggestion: mimmi and anky should be somewhat immune to utah's pounce since they have armor on there backs. And give anky leg break damage (fracture damage).Main suggestion: pachy should have a passive charge attack like carnos head butt except it actually does damage. The pachy head charge should be able to knock out things like utah but for carno it can at least do fracture damage. Oh and almost forgot bring back old utah sound they are way original and better then today's utah sound 0:13 1:19 https://www.youtube.com/watch?v=d7l_XSzYZ5Y&ab_channel=BushzillafishMLG
Make it so when you bite you automatically drop any bodys that were in your mouth. Its extremely annoying when you ambush something and end up biting a baby that was next to it giving it a few seconds to react while you drop the corpse
Man y’all better have something really special planned for this update or this game is dead dead
On the subject of dinosaurs getting unfairly punished, like with utah pounce, getting a drink of water or wallowing should not be as punishing as it is in terms of being literally locked into an animation unable to move if something lunges at you, especially adult deino.
If I just play stupid and don't pay attention or a deino gets a lucky grab while I'm down at the water (or any other dino for that matter), then cool. They deserve that win and I deserve to die.
But if you die because you went to get a drink and the animation forces you to stay where you are for 2-3 seconds while a Deino, utah, carno, teno, etc just spams 10 bites until one hits, then that's just plain bad design imo. I should be able to turn and bolt to escape, not be forced to sit there like an ignoramus while my dinosaur thinks about whether or not its in danger yet.
The old model is better
So, right now, there is nothing to achieve in this game, and even though the future promises perks, elders and strains, is that really enough, especially for the more casual players? Not to mention once you've used your strain for a bit the game will, or should find a way to set you back to square one with maybe a little bonus for next time
Soooo, maybe challenges, or game achievements? I'll gloss over achievements because they're pretty obvious, but in terms of challenges, that's something for casual and die hard players to do with an ultimate, long lasting rewards.
Do a certain thing as a certain dinosaur in a certain time, get tokens or points or something, use said points to get fancy things like new shapes for Carnos horns, different styles of stego plates, spikes on the back your Pachy dome, something you can look at while playing and go "yeah, I did that" instead of just having said things handed to you or not given at all
so the whole split roster thing, if apexes are slated for evrima then it should only be rex and trike in officials, that would make the most sense.
the games getting stale and boring, updates need to either come out faster or be bigger, i hope for the games sake this next update is good
we don't have enough development information. usually I keep some exitement for updates with new data regularly by PunchPacket but it looks like for this update I lose the excitement due to lack of information ... and you? what do you think?
I feel as if there is one major flaw with the hypsi: it’s abilities don’t help it escape from predators. The jump allows you to sit in trees, but any carni, except croc, can just bite you from the tree. Although this issue will likely be solved when they can climb, at least make hypsi jump higher and the trees taller to add a safe place. The spit also doesn’t help, even if you hit the blind, you stay still for a second. This second allows any carni to just keep running and biting and be able to kill you anyway. I have thought of 3 ways to fix this: increase the range, make it easier to blind, or have it not make you stand still. These will allow hypsi to have some counter play towards predators other than running in a bush, while also making the abilities useful.
I had this thought that maybe there could be a class of ai which is completely unrelated to current ai or ambient animals. These could be like quest animals that allow you to unlock specific things. The best part is that they could be extinct non dinosaur species as well.
Let's say you want a feathered Utah skin. Well then there's a quest animal that gives you that skin, something like the moa or a terror bird.
You want a higher bite force? Kill a kaprosuchus.
You want to jump higher? Kill a short faced kangaroo
Stronger bleed damage for tenonto claw swipe or other claw attacks? Kill a giant ground Sloth
More defense? Kill a Glyptodon.
Better burrowing speed? Kill a thylacine.
It gives the fanbase something to look for and do, adds customization, and allows devs to neatly sweep certain species which wouldn't make good playables and wouldn't fit the ai they currently have planned, or fit the modern ambient animals.
I know I'm supposed to post this in the AI channel but hear me out okay. I've gotten to play Evrima for the first time sense I've owned the isle, and it was amazing, but - its almost impossible to find AI unless you hear it call out, or you randomly find it in search of food as a carnivore. This needs to change. AI need to be out in the open more, and more of them as well. Cannibalism is a very big thing right now because of this. I know this would make Evrima like how legacy was, but until they add more updates for AI and playables, its going to be like this for a long time. {Make the AI spawns more visible and more abundant until you can add more playables and AI}
FR tho, rubberbanding is too much of an issue right now. Don't know how many times I've died to it. I really want to play and have fun but it's so limiting when suddenly you go back to where you were sometimes 1, sometimes 5-10 seconds ago. Please make this a priority issue ❤️
Limit on frequency of calls, maybe? Why? To prevent spamcalling. It's really annoying when the only thing you can hear is constant carno's 1 call for a few minutes straight. Louder than ambient crickets.
You know that crate with water in docks that everything there uses, yea I think it would be nice if it would come back in human structures far from water, but this time it would work differently than its legacy part.
Instead of it being a permanent water source for everything to drink from freely, I think it would be more interesting if you had to conserve this water in order to live at the far human structures, as if you and everyone else just drank from it, it would become empty, and the area won't be suitable to live at anymore.
The only way for it to be filled back up is if it rains, and rains enough to fill it back up, because something like a short light drizzle will only bring it up by a tiny bit.
What also drinks from it will determine how much water is used, so things like compy only drain it by a tiny bit, while something like brachi straight up just gulps down half the thing.
So basically, the area starts out empty, it rains and theres water, stuff goes to live their for a bit, they drink all the water, they move on, repeat. I think this would be really interesting gameplay, as if you really wanted to live/nest here with yourself or a group you would have to conserve the water. So some days the area can be barren and empty, but others its more populated until they use up all their water.
Have two or three merc factions to choose from that make money and get gear by controlling territory. Having good human on human gunplay means more gameplay options (human-only servers) and means there is a constant threat of being found out by dinos once shots are fired.
I don't know how much a gallop fits the Stegosaurus to be honest. It's a large animal at a weight of 6 tons and has stubby short front legs along with plantigrade hind legs. To me, it makes it highly unlikely for an animal built like this to perform such a movement. Probably individuals under 75% growth can get away with having a gallop, due to the luxury of a lighter weight, but for an adult it looks a little silly. I'm not too sure of what would be a better option but I was thinking of a "fast walk" elephant run style. It might get slower then what it currently is due to this, but at the end of the day, Stegosaurus doesn't need to be fast, it needs to be good at defending it self (which it already is). Though if there are any other ideas of how else it could run, please tell me https://www.youtube.com/watch?v=H_D4qqciraI
Watch a whole herd run to greet a new rescued baby elephant, "Dok Geaw", at Elephant Nature Park. Dok Geaw is one year and nine months old. He is an orphaned child...but it looks like he will not have too much trouble finding a new family.
Learn More : http://www.saveelephant.org/
Follow us on FB : https://www.facebook.com/elephantnewsonline/
The collision in Evrima needs to be reworked. You can still stick your face in stuff to not get head shot and dinosaurs can still phase through eachother. The ladder makes combat not as skillful as it should be. For instance in a deino vs deino or carno vs carno fight they just stick their faces in eachother and just spam bite and hope they win. So I went and tested to see where the collision boxes on every dino is from the front and back then drew in MS Paint very sloppily where the collision boxes should be. The Current coliision boxes are Red while the New ones I drew are Blue. https://imgur.com/a/8353vOo Click on the imgur link to see every dino. Note I forgot to draw the new hitboxes on some of the drawings for example the carno one in the top right. Just pretend I drew it ty lmao
What if when a carni crouched its F call (chat call) was quieter, so packs can plan sneak attacks with less worry of being heard.
It would be cool if mama dinos could pick up babies of the same species and carry them around
I know this would be for a long time but a remake of V3 With all the evrima mechanics and gameplay would be great it’s my favorite map because of how different the entire map is and is big enough for every creature to have its dietary needs spread across a map I actually wanna explore. Plus AI filling a decent amount of the map will make it so that I won’t get entirely bored without seeing a single person
If possible
Please add star paths like this in the nights! The stars right now look good but this is beautiful too, imo
I think the new nights are great now please, just please, for all of our sakes, let us toggle night vision so we can actually see the pretty sights for screenshot and stuff, EEEEEEEE 
Nod botting in legacy
make it where your screen only turns black when you fully lose oxygen, not from the slightest loss, drowning because you can't see where you're going because you lost barely any oxygen is almost as annoying as being pinned by a utah from a tail pounce
Don't know if this is planned with diets or not. But making it so that dinos metabolism is effected by their intended activity schedule would be nice. For example:
Dilo is meant to be most active during night as it is meant to be a nocturnal hunter. Therefore, it's food and water would deplete much faster at nights then during the day. Diurnal animals, Those active in the day, would have their food/water deplete faster during the day then night. And crepuscular animals during dawn and dusk. I feel this would just add much more variety and immersion to the game as well as present more realistic dynamics to game play.
Ok, I think this mechanic would be cool: a hitchhiker mechanic. Basically, small animals can climb onto larger animals. This sounds like a hard mechanic to program, but hear me out, there’s a way to make it simple.
We’ll use hypsilophodon and stegosaurus as an example. A hypsilophodon comes within the Stego’s range and will come across a “press x to interact” message. When pressed, the hypsie will automatically jump onto the Stego’s back. The small player can stay on the Stego until they press the space bar or are kicked off via. wallow or a “shake off players” mechanic. The player perched on the larger player won’t be able to attack their perch, but projectiles can be launched from the perch, acting as a support for the Stego. The hypsilophodon player will be protected from carnivore attacks by being on the larger animal. This creates a symbiotic relationship between species. That’s only one example. AI and players of other pairs can create other types of unique relationships- not limited to herbivores (think AI pterosaurs cleaning carnivore teeth). It would make inter-species interaction more interesting if you ask me. Also, who doesn’t want a bunch of cute animals on your back?
Edit: while perched on a larger player, you can only move in place in order to prevent bug and for balance purposes.
Biome idea: Lillypad ponds.
Small biomes which are perfect for low tier semi aquatics like beipai, minmi, and Austro. They could occur from run off from the same waterfalls that feed streams but in areas deinos wouldn't really be too into going into as well as the larger semi aquatics.
You could also fill it with ambient animals such as frogs, toads, flies, ants, small fish which don't give much to any of the other semi aquatics as well as plenty of mud to wallow in. It would be the perfect mini biomes for these low tiers and places they could actually survive in and thrive rather than live every day in fear. However it would also give more agile land predators like Utah's specific places they could check out for easier prey.
These nights look amazing. It’s gorgeous, and while accompanied with nice looking plains, it makes the game look so much better than what is currently looks like.
Though, there’s one thing that should be incorporated into the ambience..
Nothing.
When it’s night, it’s usually dead silent (with a few ambient sounds here and there). I hope to god the nights won’t sound like a parade at night. It sucks, and for me, takes out the feel of nighttime being creepy and dead silent. Please, remove most of the ambient sounds at night (mainly the chirping), and let us feel a true horrific night.
As someone awfully critical about Isle's night time, this is actually pretty impressive. I have a feeling this is what the brighter nights will be like and the ones that normally occur will be a tad darker. I get how night time for this game is supposed to feel frightening but if night time was going to like those stormy pictures all the time, then that's just obnoxious and not even scary. I like the variation of night the game is going to get and I now look forward to the new night time.
Also I can fucking see again. THANK YOU.
Once gore gets added, add an additional feature that makes food slightly more competitive. If you're carrying/pulling an animal or human (dead OR alive) if another dino grabs whatever you're gripping, you can have a kind of tug of war with the food for dominance of it. And to make it gory, if you're big and strong enough, you can rip it in half (like the two rexes did to Eddie in the lost world) killing whatevers in your jaws instantly, spewing guts ALL over. This would also tie into the diet system where if you're stronger, you have more of a chance of keeping bigger meals instead of having it ripped right from you. Another scene I can think of like this would be this scene from prehistoric park. Of course small creatures like humans or gallis would rip apart instantly, while bigger things like parasaurs would only split apart at the neck or tail.
An idea for nesting that adds some motivation for players to find the right mate and try to raise young:
What if the parents colouration determined, at least in part, the colourations of the babies? This would do a few things:
-Parents wouldn't just kill babies that hatched with 'bad colours' (and sadly yes, this had been talked about at length as a potential issue);
-You could have patterns and colourations only available through crossbreeding, adding a more interesting long term goal to playing (like Ancestors/Elders) and maybe some long-term family stuff (I want to raise an X pattern baby so they can lay a Y pattern egg that I can take);
-Your own babies would be more readily identifiable in a shared nesting site and would feel a bit more like "yours";
-Actively looking for the right patterned mate to compliment your own patterns sounds like an interesting thing for bored herbivores
Adding on to this, what if with the perk system at night you could see lines connecting stars in the same pattern as your perk tree.
Just a thought. Make it so as long as you hold the sprint key, your dino won't turn on a dime and lose its momentum. Instead, it will turn in the tightest arc it can, without losing speed, kinda like in legacy. (I'm not saying to remove fast turning, just make it so you can only do it by releasing the sprint key momentarily)
This would be a quality-of-life improvement, and might also be useful in certain combat scenarios.
Idk if this it’s confirmed by now or not, and it’s too soon but I will ask for it not matter what
Let Spinosaurus walk on 4 leggos when crouch!
I have nothing against Spino being bipedal, but for sake of a bit of connection with the real one, make it walk with all 4 legs or nuckels when crouch. Something like it’s counterpart Hyperendocrine.
Don't know if it's planned but don't care cause I wanna say it anyways
Increased nesting speeds for Maiasaurua, and possibly decreased growth time for Baby stage when nested, or at least a short hatchling stage
Gib mother dinosaur
Ok i have a CRAZY Suggestion. As we all know Compys will be the cleaning squad of The Isle but it would be a bit boring if only one creature were to have that cleaning Job and not to mention they would only eat the meat and leave the bones and thats were the Lammergeier comes into play it’s a scavenger that almost ONLY eats bones and it looks dope too would be a nice AI that cleans up the remaining bones of a creature and also could become dangerous to tortoise like animals so basically animals with a shell(minmis and ankys sry don’t like y‘all
)
So nesting has been talked about a lot. And I have two things I wanna talk about. If you like any of these ideas do 1,2,3
1): maia nesting god niche. I think since maia doesn’t have much to it besides being fast that it could have lots of perks dedicated to its nesting and that maia would act as the “best nesting creature” where it’s really good at nesting making them high prize targets for oviraptors and gali players.
2):different egg production speeds. Each creature should have a random amount of eggs they lay each time they nest. Some creatures have smaller numbers of eggs that they lay while others would have more eggs layed: things like dryo, Utah, possibly deino have a higher chance of laying lots of eggs while more apex’s like Rex, giga, shant, etc lay about 1-2 eggs at a time.
3): play a cutscene where when you start off as a hatchling you crack out of the egg in first person and once you break free you then go into normal view. (Everyone else from outside just sees you hatch from egg)
Perk based skins.
Basically to encourage the use of the diet and perk system as well as the skin system you could make it so that when a player is accurate to the dinosaur they're playing diet wise, Ie:T rex eating triceratops primarily. They could get the option to put perk points into the skin system. Such as a perk for feathers, a perk for skin texture, a perk for features. Until eventually the player could make a scientifically accurate version of the playable. I know that the goal of the game isn't to be super realistic but having an option to make it that way, that you could earn, would make it worthwhile to the people who prefer scientifically accurate models. It might also give the devs a break cause they can just say "if you don't like the way it looks then play so u can make it that way". More options is always good for players but I know you can't make everyone happy. But it might help.
Editing to add this:This is mostly just an idea for the devs. Or at least for their consideration. I know the community likes to give their vote for the idea but in this case I'm not really looking for that. I hope you guys have a nice day tho
Make spinosaurus do 450 damage so it can stand up to trex
if anky and minmi comes, carno charging a stego should damage the carno a bit like who doesnt get hurt charging a tough hard thing and utah charging for the minmi lol
An idea to help combat mass kos even when groups try to flee. When a fresh corpse drops. Dinos within a specific vacinity of that corpse will not leave scent trails for 5-10 seconds allowing a chance to hide or get some distance while being harder to track. The idea is that the freshly killed animals scent and death would be the strongest scent for a short time.
This seems like the least exploitable and least restrictive means I can think up to help curb mass murder that comes with massive groups of things like carno or utah or even certain herbivores as well.
I want to suggest an attack for the Para, even though it should be quite long until that beaut comes into the game.
Since the crest on its head is hollow from the inside, a “horn“-slam attack would be quite ineffective.
So I'd suggest some kind of dash or body check to the side to ward off predators.
Anything under or the same weight as the Para will get knocked over, bigger things might get stunned.
This attack is not really meant to deal a lot of damage, it's more meant to push carnivores over and potentially fracture them while running away.
It's the most effective when used in a herd, because I imagine it won't be all too comfortable for the predator to get knocked over and trampled on by a herd of upset or scared Paras.
It would also be effective to counter Utah pounces, when done in the right moment.
There's a vast amount of talk and argument regarding AI frequency and availability for players.
For the sake of a level of common-ground, where AI is not too abundant, nor too hard to find, have AI spawn and adjust in respect to the number of in-server players with that select AI as a preferred or secondary diet-type.
- This ensures there's availability and sustainability for diets for the varying number of species numbers among servers
- It saves server resources, as it'd be a waste, for instance, to have a large amount of various tubers spawn if there was little to no players who eat tubers currently within the server. Lag is a huge concern for many with AI being added, so adjusting AI availability in respect to the number of players on that meet that diet-type seems practical.
- The level of availability generated I would imagine wouldn't be too difficult to code and could be tweaked to find balance between being able to find AI to meet your diet, and it not being a complete cake-walk just surviving to full-apex on nothing but AI.
Generational Adaptation:
Animals change a lot by passing down their traits to offspring. Imagine if there was, in the far future, a mechanic where perks passed down to offspring manifest physically.
We’ll use Carnotaurus and Pteranodon for example.
A carnotaurus player who invests in mobility over raw speed will have a chance to have offspring that have shorter legs than their parents- in other words, a physical manifestation of that investment. These short-legged carnotaurus have better turn speed, braking, and a more handleable charge attack. As a drawback, however, the carnotaurus with short legs will be slower than their parents, because their mobility was boosted so much. A carnotaurus born with longer legs than their parents will have the polar opposite effect.
Pteranodon in its current state prefers to be a swamp-dwelling animal. Pteranodon players who invest in perks to make an oceanic play style more appropriate will have offspring that have longer, thinner wings for gliding long distances- as well as more webbing for swimming. Pteranodons with a swamp-play style invested will have offspring with shorter, broader wings for more mobility within crowded areas, as well as longer legs for running on the ground.
Since we’re probably going to get multi-biome maps, a mechanic like this would fit those maps perfectly. I think it would make breeding and nesting more interesting, and add more depth to a single playable.
Achievements for the game, someday.
Hatchling
• Play as a dinosaur for the first time! You Tricera-topped this one!
Juvenile
• Grow to a juvenile for the first time! This is Pterific!
Subadult
• Grow to a subadult for the first time! You hit puberty..! Uh.. yeah.. don’t die!
Adult
• Grow to an adult for the first time! You, my friend, have wisdom of the world! Don’t die!
Elder
• Grow to an elder for the first time! “Damn kids get off my property!”
Hunter
• Take down your first prey! Congratulations! (For carnivores)
Acts of God
• Hatch from a nest for the first time! Momma and Papa are with yo- oh, they just got eaten.
Mother
• Hatch in a player! Congratulations on your new child!
I’m taking a Keto Diet
• Successfully follow your diet! Look, you age faster! For some reason..
Long Life
• Live and Die as an elder! Rest in pieces!
Hidden Achievement
• Ancient remains? Of a sauropod?
Hidden Achievement
• Humans..
Hidden Achievement
• They used to be here.. what happened?
Hidden Achievement
• Maybe something bad happened..
Hidden Achievement
• Evolve into something extraordinary..
general-feedback: You need way to long to bring the updates!
Unsure if anyone else thinks this, but the juv carno walk looks kinda funky. He looks like he's going too fast to be walking and stunting his movements. I feel like this walk looks perfect for dragging things however when it comes to just walking to me it looks kinda weird. Maybe a new walk cycle or tweaks to the current one?
Any animal should be able to forfeit the reward even if they don't have strains, just so they can stay alive if they want to even though they will be weak. this is purely a quality of life suggestion because not everyone is gonna want to die of old age.
Please add protoceratops to the Trello list of inhabitants. Every other dinosaur with official artwork got added but protoceratops. I don't want it to be forgotten
As a slight addition or alternative to this, perhaps we could get a red scent-cloud around carrion (corpses that have sat a little while) which could overpower normal scent trails. You could still see them if you got close, but it would be a lot harder. The range would be about equal to the normal sniff range from the corpse.
This is mainly to help scavengers sneak in and grab bites without being seen, and to make corpse-baiting a little bit more interesting.
allow the community to participate in the stress tests so the devs can get our feedback prior to the release of updates
Bat ai for caves, and ambient animals for night time, when entering a cave the bats may run out screeching
Make the game spawn different type of AI( when they will be introduced) depending on the time of the day. Like in reality animals are active only for a part of the day. Let’s take birds for example, it would feel more realistic if during the day you could only find some type of birds that are not going to spawn at night like seagull and corvids, the same way would work for nocturnal birds . This could also create more diversity between the carnivores with some that are more specialised at hunting animals that only spawn at night
@fringe dirge I went way over the discord word count so I put it in a document. Once again thanks for hearing my suggestion!
https://docs.google.com/document/d/1-sP04kzFM01bZzGMuudtzg4ilkcRANOsf4zhAfRftPc/edit
Troodon Mimicking system. To keep it immersive, it shouldn't be done with a menu or anything meta. Instead, it should play right into the call system we already have. And here's how it could be done. The call system now has the 1-4 buttons as binds for the basic calls. 5-0 could be the binds ...
Open a new submission for new game focused admins (2 or 3 news ones should be enough ) for have more admins online playing and helping with the official servers.
Will not harm have more help with EVRIMA and the people playing it.
Adding to this, with more admins online, maybe we could start implementing a few rules, like mixpacking etc. Only basic rules for upgrade the experience of the people. Nothin to crazy neither.
A simple but nice suggestion. Give us the option of looking around while holding alt without visually moving our heads as dinosaurs, sometimes I'd like to see how my carno roars from the front or from different angles we don't have right now and it could help with creating cinematic screenshots.
When herra comes out I would like to see it be able to jump from tree to tree also I would like to see it have a basking mechanic or a sleeping mechanic up in trees
I think it would be cool if when herbivores were grazing their camera zoomed in and sunk a little bit so that it's harder to see predators sneaking up on you, this might make it so that carnivores prioritize sneaking up on grazing herbivores, I couldn't find an image to really represent what I was saying so I made this shitty ms paint version, The red thing is supposed to be a predator of some sort
I know we have new ambience music on the way, but i've said this before and gonna say it again, please keep the old ones from legacy. I don't know if the composer is still the same, but those old ones are just so good. Also i know some of the pieces actually belong to different dinosaur types but they fit anyway with some of the screenshots that have been posted.
Heres a quick edit over them that i did. I'm also not sure if it was confirmed or not if they are coming back so my bad if im wrong.
Maybe we could get a sleeping mechanic that boosts an animals fitness in game for a certain duration of 5-10 minutes. This process would help with stamina regain because the animal is well rested and is feeling happy/calm. It would also boost the animals movement speed for a short duration as well, but might cost some food consumption. This would help benefit the animals stress levels (Stress was mentioned as a possible mechanic) and keep in top shape for survival and over all happy life. And plus, watching something else fall asleep is calming to watch as well, I'd enjoy a moment of calm in the Isle, which is something that hardly exists. React with ✅ for yes, and ❌ for No. And if you have any ideas on how this could be better or you don't how this could be beneficial, ping me in the general feedback discussion.
I feel like the map needs some tweaking. . I am not sure if the part of the map we have access to now is final or not, but it would seriously benefit (in my opinion) from some ponds and lakes with some small rock formations and stuff, just like the legacy had.
No need to say much more than that, just hope I am not the only one who feels like that. 🙂
i feel like if ponds and lakes are added that they should run out pretty quickly, necessitating the return to the main river to give the deino populations a bit of business :)_ _
or have it so that mud can only be found near rivers and swamps and maybe for a short window of time, at dried up lake beds.
i hope to see compy as a playable creature
herrera
So I have been thinking and what if the game added the Titanaboa, people like huge dino's and I think that would be a excellent addition. It would obviouslly be a carno. But what do you all think
i feel like we just keep getting relatively no information on the weekly updates
Perk should be immersive where if u sit down you have the option to check out your perks and it takes you to sleep animation then it looks to night sky where you can connect available perks and lines will appear
Why I think Compy will make a great playable and how it would work
So compy is your average scavenger who can’t do crap to anything and lives in hordes. I know compy is mostly meant to be AI, and probably won’t be playable on officials however I have an idea to make compy viable as a very intense play style.
I think the best way for compy to work is that instead of having a set spawn point you get put into a group that exists. If no compy are online your put into a random place that you start. Compy living in groups encourages playing with others and being with a bunch of people. However there is a twist to this fun gameplay of massive groups
The main part
Compy should be able to take on babies and fresh spawn in numbers to give them Some stuff they can actually take on. They should also be able to take on humans in groups. Most of your gameplay will involve scavenging off of literally anything you can find and raiding nests to eat children.
Diet: your diet mostly includes scavenging off of corpses you find as a group. However because most corpses you find could be guarded you have a specific diet you have to be able to follow if you truely wanna survive. Your diet is OTHER COMPY. Because your all gonna be in one group youll be forced to fight and each other whenever your diet is needed to be fulfilled. This way your encouraged to fight each other and you’ll never know when one of your friends may have to turn on you and attack you out of nowhere. This acts as a high stakes life since literally everyone is out to kill you. Even your own friends.
Because compy is spawned as an adult your not loosing much. This also makes cannibalism fine because your not loosing anything important and your being put up against each other constantly.
So you’ll have to watch out and figure out quickly who you can and can’t trust. Keep your friends close, and your enemy’s closer……
Cheats taking evrima very bad
when are they gonna do something about footsteps you cant hear shit til its too late @real sentinel
Hear me out! The Sea is absolutely Beuiteful in Evirma and it's my fav place to hang around as a ptera. But it's just so lifeless. Maby add Dunkys and other sea based dinos to bring diverse gameplay and s nice touch. Some of the sea Dino's would work as AI very well. At would also add tension around the sea and s reason to go there. I feel like the sea is just s beuiteful waste atm. It is absolutely amazing but there's no reason to go there
If its not already in plan, or been suggested I think making the game controls compatible for console controler PC gamers would be neat ! Instead of just Keyboard and mouse.
Tbh the ptera flight is so broken. It uses so much stamina for a bird, you’re stuck on the ground most of the time. Not to mention the gliding doesn’t make any sense, you can’t stay at a consistent height to skim the water as a new ptera player and there’s no mini tutorial to understand how to figure out the controls to begin with. It needs a serious rework I definitely can’t play ptera until then. I’m sure others would agree
So i tried coming up with a way for the programmers to easily categorize and program behaviors/functions of each ai they add into game. Give us a bit more than a dryo that runs away.
Terrain Classes:Aerial,Aquatic, Semi Aquatic, Terrestrial
Size Classes:Small, Medium, Large
Personality Classes:Attacker, Defensive, Opportunist
Attacker Subclass:Ambush, Cannibal, Pursuit, Persistent
Defensive Subclass:Burrower, Endurance, Escapist, Magnitude, Self Preservation
Opportunist Subclass:Meal Stealer, Nest Raider, Scavenging
Social Classes:Flocking, Herding, Packing, Solitary
Flocking Subclass: Familial Flocking, Mate Flocking, Mix Flocking, Pure Flocking
Herding Subclass:Familial Herding, Mate Herding, inMix Herding, Pure Herding
Packing Subclass:Familial Packing, Hunt Packing, Mate Packing, Pure Packing
Solitary Subclass:Aggressive Solitary, Pure Solitary, Tolerant Solitary
(Familial just means they can appear as multiple and might consist of a member of each growth stage.)
(Mate just means 2 might appear and be opposite genders)
For example:Utahraptor:Terrestrial, Medium, Attacker(Cannibal, Pursuit), Packing(Hunt, Pure) basically they live on land, are medium sized, attack you, will eat each other, pursue their prey but can give up on it, and only pack up with each other for a hunt.
It could really give the ai some more depth n such.
Make psittacosaurus’s attacks similar to the African Crested Porcupine. Not only should taco charge forward with its quills, but also charge backwards. It would definitely be a surprise to players who underestimate them. Making an animal as small as taco more unpredictable would make it more viable to me.
Also, I think the effects of the taco’s venom/poison should vary based on what it consumes or rubs against its quills. Toxic mushrooms can cause predators to become confused and vomit for instance, while some toxic leaves will cause skin damage and make animals more vulnerable to damage.
When you select a dino there should be a button for a specific menu of that dino where it tells you the growth time, the stats, special abilities, Population on that server [ranging from low to extremely high, no specific numbers], Diet, etc. Maybe this could tie in with perks this being where you select them? I made an example
I hope that it should be an evidence to anyone, but just make Compsognathus worthless to kill to anything that's not a less 40kg predator. So, no one feeds on them and it won't be possible to survive on them. Such small animal (4kg) won't feed anything.
If they are worth to kill, after you killed a player, this exact same guy must wait for Compies to spawn and so feast more, which is honestly dumb. So, just common sense.
For a WIP clip, those compies look really good. I love how they leap towards the corpse to tear into it once they get there, so damn cute. Just make sure people can’t farm extra food off their lil cleanup crew and we’re good.
Factors such as size, time dead, and amount eaten should determine the radius a corpse can be smelled from;
-A corpse that has just died should start with a small scent radius, and have it slowly grow as the time elapsed increases, as it begins to rot
-Small corpses should have a shorter radius than large corpses, unless it's rotten
-Every time an animal takes a bite from a corpse, spilling blood and exposing tissue, the scent radius should grow
This would help incentivize people to kill something then eat it as quickly as possible, while still having risk as they tear the corpse apart. A corpse that has been dead for a while and taken many bites from is smellier than a corpse that is fresh but mostly eaten, however, the fresh torn corpse can still be detected if youre not careful
I think small dinos like compys velos and hypsis should be able to utilize human structures more. What I mean is instead of them just being able to jump onto stuff like utahs, they should be able to fit into small cracks, holes, and even places like under shelves and in boxes, using their small size to be more nimble and quick to interact with the area more efficiently instead of bigger dinos like utah which can only really fit into doors. This is just my way of making small dinos more enjoyable and fun to play.
Make growing dinosaurs need more food and have it drop off as they get fully grown instead of just steadily go up and peak as an adult. Let adults cope with starvation a little better, too.
In legacy specifically v3 there are some very nice peaks or elevations you can reach to get a good view of the map ,in Evrima the only way to get a good view of the map is climbing radio tower. I think we should have more things like this
I love the new compis that come and clean up corpses, however 1 thing, compies should only give <2% food and be difficult to catch, other people can just farm infinite food with the one kill, if they didn't give food that would also be fine imo
Group bonding animations!
When mating, nesting, and becoming an alpha is added we should get social bonding animations such as preening one another, nuzzling, sniffing each other.
Allow parents to express affection to their children and mates to increase their bond.
It also will give players monkey brain dopamine.
nerf deino on land
I think we should get trample back in one of the next updates. Here is why:
-Its an important mechanic for combat and also plays an important role in nesting (dont wanna trample over your babies)
-It would change so much Balancewhise that you would have to rebalnce all creaturs probably. Later with more playables it would be way harder, than now with just a few
An idea for hunger changes, though I believe something like this is already in the works as part of diet changes (carbs/lipids). Anyway...
Instead of just "Stomach not empty good, stomach empty bad/hp damage", I think Stomach Fullness (aka stomach/hunger) and Body condition (aka energy/fat) should be separated into two different statistics. Real life you can happily fast for days (and it's supposed to be good for you) - you don't start getting injured as soon as food leaves your stomach.
- When you have food in your stomach, it digests to give energy/fat. This energy/fat meter continually depletes but far slower than the stomach/hunger meter. Stomach/hunger being empty no longer provides any direct debuff except that energy/fat can start going down. Basically HP is substituted for fat for food only.
- When energy/fat starts getting low, sprinting uses more stamina, healing rate is reduced, growth is significantly slowed and you start to look skinny/malnourished. You may be more vulnerable to fracture damage. Bite force and combat damage is not affected, except maybe alt-attacks that cost stamina like teno tailslam.
- If energy/fat hits zero, you could become severely weakened and sprinting might reduce HP. Time to get a buddy to help you get a meal, perhaps, or simply keep running until you die (note you would be dead by this point in the current system).
- Because energy/fat moves slowly, if it gets very low it will take time to recover, even with plentiful food.
- Use body fat quantity and stomach capacity as a tool to balance between similar dinosaurs (Cerato vs Carno perhaps). Some may have more body fat and can go longer without meals than others or some might need to eat more regularly, but can eat comparatively more in a single sitting.
- Maybe some dinosaurs, if they eat too much, can get fat? Unsure what this would do, possibly a sprint stamina debuff?
- Maybe as you start to get really hungry, scent range and acuity is increased?
I have a couple things I wanna say as some small improvements to Evrima
1): can we have something similar to the legacy death screen where your deceased. I don’t think this is necessary but something like it would be nice
2): maybe around every 2 updates change the home menu from the hope trailer to a new trailer like the seiza one to show what’s actually ingame as to not misinform some newer players who might see this and overall just a nice edition to feel like the game is up to date with itself
3): in legacy when you loaded in you would get a bunch of images of just random stuff like the type H car chase, and other stuff. Something similar to this would be a nice edition
The locked health healing system is pretty bad, it discourages combat and makes the game more boring than it already is... I'm only saying this because fighting is literally the only thing you can do in this game right now so maybe hold off on that until later?
sound ideas: hatchling maia/dibble's brodcast(1) and scared call(4) are like baby harp seal https://www.youtube.com/watch?v=8QWQZnBDf68&ab_channel=Dziri beipeo broadcast/threaten(3) are like gooses https://www.youtube.com/watch?v=ygTa1mOTSo0&ab_channel=JfrogtheVirus beipeo scared call are like penguins https://www.youtube.com/watch?v=8PZs2LzrpM8&ab_channel=BaksteenJans and mono's brodcast,idle and death sounds are like cassowary's https://www.youtube.com/watch?v=4dcQO6Zb8Eg&ab_channel=ThePhantomThylacine
Excluding Eskimos who harvest seals purely for survival reasons, it's hard to believe these pups get hunted down and brutally clobbered to death by the thousands every year for commercial purposes (fur).
Note to the triggered eco-warriors who keep demanding that I turn the comments on:
These geese were pets. They were rescued by my ex-wife from a motorway development and lived happily on our property. Most of the year they were tame and would even come into the house and chill with us, eating from our hands. When they mated and had goslings they...
A collection of calls from Earth's endangered (and arguably, one of the most dangerous) birds, the Southern Cassowary.
Source of the audio used in the video: http://www.birdnote.org/birdnote-transcript.cfm?id=975
http://www.sciencenetlinks.com/sci_update.php?DocID=199
http://www.youtube.com/watch?v=dPCfW76uQfE
http://www.youtube.com/watch?v=T0ws...
Give dinos the ability to carry other smaller dinos dead or alive. Also the ability to grab chuncks of flesh off dead bodies on the move
To make water corpses accessible to compies, I think it would also add a touch of realism if bodies in the water would slowly float downstream or toward a shore, especially if they have been dead for a while (more bloated corpses float easier than fresh ones)
Rivers have some sort of current, and lakes generally have waves which go toward the shore. It would only make sense that a corpse floating on the surface would be pushed by it. I also think that if aquatic animals want to maintain the absolute advantage of having their food completely invulnerable to theft, they should have to maintain it; if theyre not attending their food, it should slowly float back to the shore or downstream. Then compies can clean it up, or the passing hungry land animal (Though, that doesn't guarantee there isn't a croc waiting in the water)
Suggestion Type: Single Player Mode
Suggestion: Single player mode should have all dinosaurs as AI so that we can enjoy the world without having to depend on other players.
Reason: Multiplayer is already a brilliant mode to play, but there should also be a single player mode where a player can enjoy the world by themselves by killing AI dinosaurs or by befriending the similar kind and creating herds.
Description: The single player mode can provide us with different missions depending upon the type of dinosaur the player chooses. Starting from being a hatchling to becoming a fully grown dinosaur to an old one. Living entire life alone or in herd depending upon the type of character the player chooses or the way the player decides to play. Just a suggestion. Would love to hear community's thoughts
can you get killed while loading in?
Aim on Herrera Jumping, Just Like Hypsi
Suggestion: More ALT-Bite keybinding options.
Alt-Bites are hard to land unless you have them on the CTRL or Shift key, reaching a finger down to ALT and even CTRL while pressing left mouse button can be hard when your trying to also evade opponents as, say, a Utah. How about we get more keybinding options for our ALT-Bites so they are easier to pull off in the heat of battle? Like, for example: options to make them buttons on our mouse or another key on the keyboard plus the left click on our mouse. That way ALT-Bites are easier to control and land.
Imo eating should take longer
Proper loading when joining servers so you dont practicly have esp for 5 seconds.
Please stop making 'hidden death' traps in map. Ran beside rock, and some bushes, and had no warning what so ever i would fall down on a rock and be stuck here forever. Now imma have to wait for slow and painful death while i wait to starve. Ok, if u want ''hidden death'' traps, make em so the dino dies right away.. and this 'starving to death' crap isn't a option :(
We desperately need some lakes on the map. They don’t even need to be very common but having non-river water sources ensures deinos will have to spread out to multiple places and land dwellers don’t get massacred for drinking water 💧 lakes will also make the map much more dynamic and enjoyable, and encourage players to go to new places more.
Unless there already is one and I just don't know of it yet, there desperately needs to be a way to get unstuck OR quicker way to kill your dino rather than sit and wait to starve/dehydrate to death if you get stuck.
Alternatively, I wouldn't mind a Rest system similar to thirst, hunger, and stamina.
(1) However, it shouldn't so much directly kill your dino like thirst and hunger, but could passively kill you similar to stamina drain or bleed if you're not playing right. It punishes you for neglecting it too far, but doesn't kill you outright. The main stat it should affect would be health recovery and stamina (stamina cost and stamina recovery).
If your dinosaur has low or 0% rest for instance and you get into a fight, you'd heal less effectively until you sleep, and then as you rest your health recovery would go up a bit accordingly. If your dino is ALREADY well-rested and goes to sleep after a fight / injury, the healing benefits will be that much higher.
(2) Similarly, food and water levels should affect bleed recovery, imo. A well-fed, well-hydrated dino should recover from bleed more quickly.
(3) Predators should need more rest to get well-rested bonuses than most herbivores, appropriate to their species niche, since they only really explicitly NEED to roam to hunt. Such as how lions IRL sleep a good 20 hours per day (it doesn't need to be that excessive obviously, there should be a balance to keep it from being too boring). Whereas roaming grazers like Teno and Stego can afford to move a lot with less rest, similar to something like horses, zebras, antelope, etc.
This has a few balance benefits too, imo. Carni dinos will have to actually be smart about hunting, and pick-and-choose what fights are worth the engagement. Also, it could be a natural way to curb excess spam killing, where you have a whole pile of corpses and predators just ignore it and keep KOSing everything in sight for the lulz. If they're not appropriately taking care of their dino, they're more likely to die themselves and that ends their trolling easier.
(4) Lastly, social species (teno, stego, utah, etc) should get an additional bonus for resting with members of their own species / pack / herd.
Random spawn marine animal corpses every so often in a random location like seen in this video
https://www.youtube.com/watch?v=iW3URFAyXZA
hello here's a little Carnotaurus Animation. the animation is 4 mins long, there is also a darker version included with different music if you would like to watch it.
thanks to Robert Fabiani for the Carnotaurus model and base texture
https://www.youtube.com/channel/UCySE_jDXtm9hMf5ndn9Sywg/featured
https://www.instagram.com/robertfabiani...
My idea of how Hypsi's could be sexually dimorphic. I'm aware the devs might not wanna change the tail size for females, I just simply got the idea from pheasants.
Males could be like peacocks; using their tails for show. If that's the case, then females wouldn't need the big flashy tail.
I also didn't want to make the female a plain jane like females are in legacy so I added the grey on the female to at least give her some markings.
Fat/Muscle
- To stop bush camping and growing people by adding a fat system. The more you eat but don't move the fatter u get. But the more you eat and the more you run around the more muscle u get so u get stronger and faster
- Muscle would allow for better fights and more active players BC to get muscle you must eat and run allot
Quick but effective, important suggestion: the more time a body is on the ground, the stronger is the scent and the farthest it will travel. For example, a fresh, untouched dead animal would emit insignificant scent.
As the body is eaten by compsognathus and the meat rots, it will have a much stronger scent. Like in real life.
Another suggestion, like you can difference the smell of fresh meat from a rotting corpse, the scents of bodies should gradually change according to it's decomposing state (if that's not planned already).
A fresh body will have a lighter red color, like the current one, and the scent fades to a brownish red as it decomposes. Minimal, but very useful!
When Ava is introduced into Evrima, it should get a size and weight upgrade, along with added attack force to make it a formidable opponent against 1-2 full grown Utahs at a time. This would mean that Avavceratops would follow more Diablo's footsteps, being much faster of course, like Diablo is compared to Trike. This would finally give Ava a chance in the roster as playable in Evrima. (I have no idea what the devs have planned for this guy, but this would help benefit it further) And a side note: The broadcast and the 2 call of the Ava could be either scrubbed or edited drastically, those calls are annoying hard to listen to and are dinner bells to any carnivore in the Ava's current whereabouts.
just wanna say - fix your hitboxes in evrima. I can be up a croc's cloaca and not hit him but a utah can hit me a mile away from my tail. 👌
Biodomes could be failed test areas for mercs, in which you can enter and they'll have a certain climate inside, it would be cool to see a dead yutyrannus in one with snow. You find these biodomes in certain parts of the map used as POIs
Although it’s a relatively small touch, I thought’d it be a nice and cute one that would bring more life to the animals. It would be cool if feathered dinos, like beipi or ovi for example, could have droopy feathers drenched in water after taking a swim and would be able to shake most of the water out, leaving them pretty fluffy looking for a lil bit, just like a dog (:
with the soon to be addition of mammals (and things like chickens turtles etc) i would hope for a few things:
Boar: basically everywhere in herds or on their own , tearing their way through forests , males pack a punch and so do females but the piglets would be an easy snack , i hope that boar would be sort of a "problem animal" on the isle since in real life they tear of ground and eat everything , so its better to kill them or chase them off
Chamois: climbs mountains and hopefully would have some refined AI such as coming down to drink instead of just staying up there
Chickens: i think these should be around military bases along with some hogs , as they would be food for the soldiers , small compact easy to feed and care for
Alr, we don’t need moose, like at all. It makes no sense and should never be ingame considering this is a tropical climate. Deer is fine because deer have been known to live in jungles, but moose? Hell no
The swamps and the canyons of water are really cool and all but there is literally no point to go there fish don’t Spawn there so deino doesn’t have much of a reason to go there. And there’s not any fishing spots for ptera. I feel like do you know when to run it on should be more of swamp creatures that feed off of the fish and other creatures they find so please make more fish spawns the swamps
To add to this. Swamps dont feel like swamps. i think the mud needs to be more muddy. the mud needs to be deeper and slow down dinos that go through it.
Idea for a future map or map addition, inactive/active volcanos with massive lava fields and craters like Hawaii
I would like to see small ponds/puddles of drinkable water placed throughout some of the in land areas, to give land dinos more area to roam and explore without being stuck to rivers. And possible places Deinos might be able to find too and hang.
I think for the skin system we should get different patterns/skins (Other than the default skins) that you can edit, like for example Lets take that Velvet Shantu skin and make it... Green and blue or something like that. And over time new patterns can be added if the devs want. Obviously I can explain it better but Idk how XD
I think for each dino there should be a list of likes and dislikes along with general information from how they live, where they live, perfered climate, if it likes the rain or not... etc. I think it would just be a nice little feature if you wanted to learn more about a certain dino :P
Add meteor rain/and A meteor that can be seen on the sky very rarely. In both day and night. But when in night, maybe make it brighten up the world for a short time while it appears, like the full/ moon concept. Making it shine very bright and slowly lose it light as it disappares in distance. (maybe even later add so sometimes the meteor 'crashes' in the land, away from the dinos, (noone dies) but when it crashes this 'weak or strong shock wave can be felt. And in the area right where the meteor hit, it will be a impact zone with some trees blown down and ect)
I'm guessing the stats from the stream are placeholders, but it would be nice if the mammal AI got decent stats which made them a challenge to hunt, rather than one shot kills for everything. Either being hard to physically catch, or just as tanky and dangerous as dinosaurs of a similar weight.
(e.g. a 100kg wild boar should be taking a similar amount of damage to kill as a dryo (120kg) or ptera (90kg), rather than being just a one shot to kill for a utah.)
A challenging hunt is far more satisfying than what's basically a mobile meat bush.
A bit more in-depth dragging system?
Obviously the drag/carry system is already very useful and everyone is glad that it's finally in the game, BUT we have currently three options. The body is so small that you can carry it in your mouth allowing you to even run with it or you can drag it on the ground with a bit of struggling, and the third option is to bite out a chunk from the body ( if it's too heavy for you). These are great, but what about the dinosaurs/animals that are in the zone of "I can't pick it up in my mouth, but I could drag easily on the ground"? For an example, how is a Utahraptor (500-600kg) is struggling to drag a goat (60-70kg) on the ground?
Dragging speed slider
I think we should have a slider where we can adjust the speed of our dragging.
- Higher speed ---> Higher stamina consumption
- Lower speed ---> Lower stamina consumption
This would allow to fill the void in dragging/carrying when the animal is too heavy to carry in our mouth, but the struggle dragging also doesn't make sense.
Image below is an just an example to showcase the slider.
Please dont let compies generate any kind of substantial footprints, that sounds like a literally nightmare to look at while smelling
So I just spent a little time at Yellowstone the other day and was staring at the prismatic springs when suddenly I was hit with an idea . I think it would be amazing to have a mix of volcanic springs all across the map. Helping it look unique and making the map feel much more alive. Perhaps some animals are able to drink from the springs, while others are not? It could also be used as a map hazard forcing you to watch where you step in certain areas so you can avoid stepping directly in a spring and burning yourself badly. If you got good at memorizing where the springs were, as a herbivore it might help you escape a careless predator.
Four suggestions about the animal AI
- It would be cool if sea turtles came in many sizes ranging from the one we saw on stream to around leatherback or loggerhead (two species of large sea turtle) sized. Also when gore comes out it would be cool if turtle and sea turtle shells stay behind after the corpse is eaten. (Vote with a 1️⃣ for this suggestion if you like it)
- Moose and cows seem like a bad idea personally. To me lots of the mammals don't fit in the game but larger herbivores like moose and cattle are just too big imo. Though if they do end up in the game it wouldn't be terrible. Also I could see cows working if they were in area where there were dinosaurs feeding areas like near biodomes or something. (Vote with a 2️⃣ for this suggestion if you like it)
- It would be cool if in the future (when climbing comes out) if chickens could fly into low branches to escape threats if there are any nearby it. (Vote with a 3️⃣ for this suggestion if you like it)
- I feel like the mammal AI (besides rats if they are added) should not be very good for carnivore's diets. This prevents carnis from just feeding on AI instead of herbis which could harm the balance of the game. I understand having them in case a carni is hungry but it would suck if carnis just eat mammal AI instead of players all the time. Reptiles, amphibians, birds, and small mammals like rats make more sense as dinosaurs would've seen these animals and they might've been an important part of their diets. Monkey AI also wouldn't be too bad because animals like monkeys existed in the mesozoic times (mammals that climb and jump from trees). (Vote with a 4️⃣ for this suggestion if you like it)
https://www.youtube.com/watch?v=j4lCz-LNiXU&list=PLdMCv4l4uEb2w_30Hz049Ds35GnAWepiN&index=17
bring back this masterpiece one day
I don't own this soundtrack. All rights to Afterthought LLC.
Game Version: 0.1.53.0
Get The Isle on Steam:
https://store.steampowered.com/app/376210/The_Isle/
if a baby pteranodon can fly holding a fish the size of itself, utahs should be able to jump while holding small corpses and meat slabs
For mammal AI. Whenever rexes are playable and have their elder stage, goats should be the key to them getting to Elder status. Say, a Rex needs to eat (x) amount of goats to reach Elder stage. The Rex has to be the one that killed and swallowed whole that goat in order for it to count towards the elder stage. This can be applied to all carnivores and have them need to do the same thing but with different (or same) mammal AI/player dinos.
No more moose , instead add the tropical chital deer , sambar or rusa deer , all live in tropical climates , other animals like water buffalo , guar , and maybe small crocodiles like gharials
the one thing these all have in common is that tigers eat them so they would fit perfectly with the utahs , dilos and troodons of the isle
moose and bears , etc might've fit on the old map since it was more temperate but this map is tropical so those animals simply wouldn't survive , wild boar could be replaced with the less hairy feral boar but its an asset model so eh
i would like more exotic animals , chital (or axis deer) sambar , rusa , etc
but also i would like big bird species not like moa or dodo but things like sandhill cranes , egrets and storks
maybe for the wide open plains you can add small animals like prairie dogs or in more desert like areas put meerkats
(image of a tiger chasing a sambar deer stag)
When new maps are added Id love to see a map fully focused on this kind of environment. IK some people love the pine forest look of Legacy so this could be that on STEROIDS. As far as references I feel like itd be a mix of California Redwoods as like the big grand areas of the map, Oregon pine forests for the general areas, yosemite for the more cliffy areas, and the pine barrens of NJ for the low lying/creepier areas. This map could even have more fog than the typical map to give it an ominous feel during the morning and at night. And you could combine that with less ambient sounds like animal calls to give it a dead silent forest type of feel. Which could be even more creepier than in a rainforest i think
- When humans come in, armor sets should be available and something of an interesting/fun side task. Not as important as weapons or vehicles, but nice QOL items that provide certain buffs dependent on the armor set. All armors should provide at least some armor, but some could be highly specialized to increase a particular skill, improve your survival in certain environments (mild buffs in plains, swamp, forest environments, etc.) or even offer new abilities altogether. Where it gets really fun is if this were to be expanded upon, opening up armor to create entirely new gameplay niches. Humans themselves can't have much for skill trees besides things like increased stam, melee, or specific weapon proficiency. Armors, however, have much more range. This bit is going to be the more controversial side of this suggestion.
- My idea includes 4 basic armor sets: defense, mobility, storage & weapon proficiency, and a generalist set that does a little bit of each. With time, materials, and some special tools/machines like welding torch or fabricators which can only be found in rebuilt human bases, you can upgrade your armor set. Eventually, the defense set will give you full riot gear & shield; the higher mobility allows you to climb cliffs, and maybe even trees or, if we want to get really fun, giving a glider suit (only one of these tho cause all 3 is obviously OP); increased storage & weapon skills could eventually increase ammo capacity on reload, decrease reload times, or even increase range or damage; & generalist gets nothing special, but has buffed stats overall. Requiring rare materials to be collected from around the map and then specialized tools only found at rebuilt bases to upgrade them adds a serious difficulty level. Additionally, debuffs for certain upgrades will also help to balance. A riot shield, for instance, is gonna be really hard to run or jump with, and you can forget swimming.
So, tell me what yall think! Vote 1️⃣, 2️⃣, or ✅ for both 😄
i think if the amount of damage is small enough like a tail bite it shouldnt create a blood effect
Please make sure to make the goats more feral looking, having helpless domestic goats running around makes no sense- animals will revert to wild forms to survive in harsh environments.
Also, have them spawn in rocky areas or higher altitudes, where hunting them will be more of a challenge and engaging.
Going along with this I think it would be neat if when running from a hunter on top of cliffs they would jump down cliffs that most dinos would get badly hurt jumping down or would scale the edge of the cliff like in this pic. It would give for a better hunt and a more dangerous one when hunting them. Other animal AI could have different ways of escaping carnies other then running aimlessly.
Croc should be able to death roll after grabbing someone.
Why not? They use death roll mainly to disorientate/dismember their victims. Feels a little underused
Like Deinos that spawn in water, have Pteranodon's spawn on cliffs and high rocks, rather than the ground.
It wouldn't be very far-fetched to have wild rams be able to fight back either. Even domestic goats can be vicious little frickers. There could be different attacks that cause either fracture or bleed respectively. Such as a headbutt ram could cause fracture, whereas if a goat uses shorter, hook-like horns to try and gore a dinosaur (which they can do), it'll cause bleed.
Any horned deer should probably also be able to fight back and cause bleed.
Onto what I actually came to suggest
Maybe this is a dumb idea, idk, but maybe give smaller terrestrial dinos with little defense / dinos that get 1-hit-KO'ed by everything (Hypsi for sure, maybe Oviraptor to help it strategize egg thefts, maybe Troodon since its tiny as well, etc) the ability to feel/hear vibrations from bigger dinosaurs with relative accuracy to location when nearby, similar to how Deino can see water splashes for dinos in the water.
Maybe have a UI visual like shock waves moving outward from said larger dinosaur (mostly adult dinosaurs. Adult utah size at minimum and above, something with actual weight to it). These visual shock waves would not be visible however if a dinosaur is sneaking unless they're basically on top of the small dino, so they still have a chance to get the better of a small dino if they're smart about it.
Might aid in survivability for our squishy snacks-on-legs, and its not entirely outside the realm of realism either since supposedly a lot of smaller bottom-of-the-food-chain animals are able to do something similar in real life (rodents, rabbits, etc).
Heard about Utah being able to pin down 1000kg animals, and I gotta disagree there.
With this statement, it looks like the dev team doesn't know what to do of this animal. Personally, I'd say it should go for smaller animals than it's own size when it is alone by pinning them down and could pounce similar to large sized animals. Pounce being pretty effective with multiple individuals on fairly large animals as it allows for more pack members on the animal so mid tiers are generally a bad match-up for Utahraptor.
Letting Utah pinning down twice its size animals, even with cinetic force, doesn't seem plausible and credible. At least only only individual could pounce the thing on its back but not pinne it down, so the general meh match-up with mid tiers is still a thing.
I know flooding is a difficult thing to set up. It's been stated in the past. However I feel that we could have something like this. Areas, dried up creeks/streams/rivers from some of the different water sources. During heavy rain falls they are able to fill up with water for a time. Allowing crocs or other semi-aquatics time to get to areas they may otherwise not like lakes or ponds. This could add more environmental dynamic. I also feel it wouldn't be as difficult because dry creek beds consist of rock and don't tend to have plant life in them that could cause issues imo in terms of assets/programming/etc. Just food for thought, I think this would really add a lot and make heavy rainfall make a significant difference when the map isn't having a drought.
This is more ideas than feedback and it may already be added eventually but for the mercs, I like the idea of long range handheld radios, which can broadcast over different frequencies to choose from, so you can talk to other mercs that you are in a group with over long distances, or try and gather up other mercs that are out there.
I also think that both tribals and mercs should have the ability to set traps using either vines as rope for the tribals and cables/regular ropes for the mercs, and they can harvest meat from bodies and put it in the trap and hide the trap with leaves.
Finally it would be cool if equipment such as tents is added, so mercs can carry it around and set up camp in a clearing for a short while, but anything can break into the tent with ease.
I'd love for there to be a range of world events down the track (when all the important stuff is done) which could trigger, maybe once a every couple of months or so. Things like:
1️⃣ Monsoons with flooding, where the whole water table just goes up a few feet - probably harder with all the hand crafted rapids and waterfalls and things, but it would be neat. Suddenly dienos can get to all sorts of new places, moving around gets harder, mud everywhere might slow certain things down, and scent gets a lot harder to use.
2️⃣ Droughts, where herbivore food becomes scarcer, a lot of the cover disappears, and some rivers dry up.
3️⃣ Tourists, wildlife photographers, or scientific expeditions that turn up somewhere with an armed guard. Maybe smaller herbivores can get close and get treats (buffs), carnivores can try to take out the guards for a big feast.
4️⃣ Plane crash, function like supply drops for mercs - they get rewarded for rescuing the people - carnivores get an easy meal if they get there first.
That kinda thing. Spice up the game a bit and draw people back who might have gotten bored.
Allow unofficial servers to have the options to make some of the AI Playable
I was messing around with brightening images lately. The most recent photo in #phase-two-archive peaked my interest. I edited to make it look a little brighter and wow. I kinda want this brightness for the night regardless of night vision. This just looks 1,000% better than the original photo and the original photo is absolutely gorgeous.
Here's for comparison: https://cdn.discordapp.com/attachments/664914260648001555/867549767289929768/Plains_Night.jpg
1️⃣ Give option to remove that black square border behind the name tag. It covers way too much and your pack member has to be only 15-20m away when the black box starts to block the view so you can't see that dino or what's near it.
2️⃣ Allow carnivores sniff while crouching, this would add more depth tracking when you're close but don't have a visual on your prey therefore you don't have to stand up every time to sniff and become more visible and make more sound
Suggestion:
-Quetz should have a stomach making it the only creature on the island
Who can actually get a Good nutrition from Eating Magy, We’ve saw it eat them
In Documentaries. Going by the idea that Magy “Tastes bad” Maybe Quetz should
Be the only Possible creature who gets a benefit from it’s Meat.
Attack 1: Beak Stab - It’s Beak should be used like a Spear, stabbing into
It’s prey sometimes being able to impale the Creature on it’s beak causing alot
Of damage and bleed.
Attack 2: Swan Wing attack - It’s Wings could work like a Swan,
Slapping it’s prey with it’s large wings causing damage in a Defense mechanism.
Stamina Idea: Quetz is a big flyer with large wings, It should be able to
Stay in the air longer, Maybe the stamina should last as long as possibly fly
Half way across the island before getting tired out, once it lands it could be pretty weak so it wants to get itself somewhere high to rest.
https://www.youtube.com/watch?v=SnInoNobDNQ When the ceratosaurus begins its production stage, could the sound 3 be changed or improved? It is very short and not very intimidating. I know it is not a very great hunter, but I think that more emphasis should be placed on the sounds of this dinosaur to give it a more defined personality.
The Isle Ceratosaurus sounds with text. Recorded in sandbox mode.
More nocturnal Dinos, including herbivores.
Scent improvements,
While scent in the current game works pretty well, I’m curious if there are any ways to update its status a bit more. For that reason, I came up with an idea that should hopefully help players find interactable objets and in game organisms way more effectively while still remaining balanced (not too easy to find).
How this would function is by highlighting objects, creatures and trails while the world turns grey around you. Making what’s highlighted clearer to see. What would be highlighted are animals (dinosaurs, fishes, smaller critters, etc), food sources, water sources, footprints/blood (anything tracking related), objects and materials you will use for nest building, current scent particles more.
Though to not make it too easy and keep it balanced, highlighted things aren’t able to shine through environmental objects (the in game world). For such reason why it’s necessary is to avoid abuse or being a broken mechanic. For example, players need the option to use the worlds natural foliage to hide away from other other players, a big part of their survival depends on it. If they always get highlighted through the object that covers them, they are screwed and hiding becomes useless.
The current scent particles however should work exactly the way they do now and shouldn’t change. Always being visible to the player at all times.
If you think there’s anything about this that just wouldn’t work. Please tell me so I’m aware of it. That makes me understand things way easier.
More mid sized carnivores and herbivores, like cera and pachy
I really like the idea of scents being highlighted and everything else sort of... fading away a bit when holding down Q. But what if we gave some dinosaurs enhanced scent, some enhanced vision, and some enhanced hearing? Running around normally they would all be similar - how do you make normal vision better or worse without jank - but holding down Q their differences would come out.
1️⃣ Dinos with enhanced sniffers would get that highlighting - normal stuff would fade out, scents of interest would be highlighted, and they could smell things further away.If they were close to a trail, maybe they could interact with the footprints and get even more information to help identify the species, and how long ago the tracks were left. They could also potentially smell footprints for longer than other dinos.
2️⃣ Dinos with enhanced vision could zoom while sniffing, or have other dinos slightly highlighted - alpha highlight like herbi bushes get, or maybe an outline like teammates in Hunt Showdown - that makes them slightly easier to see (no highlighting through bushes, only what you can already see). Possibly pointing at a target for long enough gives them a clue as to the species, like an icon with their footprint.
3️⃣ Dinos with enhanced hearing could have background noise fade out, and have enhanced hearing distance in the direction they are facing, to give them a better ability to zero in on sounds. Perhaps breathing and idle sounds could be slightly enhanced for those straight ahead.
Need some big carnivores and herbivores.
Like Spino and Brachiosaurus
I would really like to see gigantoraptor in the game its magnificent and majestic lol
When climbing is implemented, climbing dinosaurs (Herrera, and probably Hypsi, Ovi, maybe Utah) should be able to climb up certain man-made structures like ladders or the crossbars on the Watchtower.
What I'm currently afraid of is "Jace" I think he's an outstanding map designer! But what I liked about Dondi's layout was that it was all very clean. We could see our prey properly in the jungle and chased it away. There were small bushes to hide and for the gameplay it was better. The first version of '' Spiro '' was for my taste really too dense and bushy. I hope that '' Jace '' will take into consideration the gameplay because it is not really better sound we see nothing !!
Increase spawn variety with Update 4
The 5 spawns we have are okay, but it all ends up with all players ending up in either centre, south or somewhere in east, with near zero activity in the northern or western areas. With a more interesting, beautiful and diverse map with more sources of food for carnivores and herbivores alike, why not allow players to spawn in more varied location and help the population spread out from the PvP arena nightmare that is centre plains? I love the exploration of the map in this game, but it's near impossible as carnivores due to all players remaining around the few set spawn areas?
(hopefully the removal/reduction of massive shallow areas and increase in bodies of water can be a part too, since they are a huge factor in where players choose to place themselves on the map)
I've been thinking Ava a lot lately and how it could work play-style wise. Ava's horns aren't meant for piercing or cutting, or bleeding. They were used to dig up tubers, and roots that most herbivores couldn't eat or couldn't get to. Their horns were used as an advantage in the food chain. So, I'd suggest that Ava some sort of ramming attack or a tripping attack instead. What i mean by this is literally, the ava runs into the predators legs and trips them, allowing the ava to run away, or it could have a body checking ability like possibly Para and shant, allowing it to stun enemies for a hasty escape. (This is only a suggestion if mechanics like burrowing aren't already planned for Ava's gameplay)
Add a merc story mode with Dondi as the main side character who is a seasoned merc that knows everything about the dinosaurs on the island. it could serve as a tutorial and a fun thing to explain the lore and bring more players in
hmu if you need a story writer
I feel when nesting comes in, it would be nice for males and females to have different calls from one another. At the very least for the broadcast. I feel this would help players be able to find their counterpart in order to nest. I also feel this could be very simply achieved by adjusting the pitch of the broadcast we have now and applying that to the females calls (or males, depending of course which way you go). While it would be more realistic for them to have a completely different call more then likely, This seems like a simple way to achieve it from a programming and implementation perspective without having to wait/pay for new sound design to give both different calls. I provided an example. I used the Utah Hold broadcast from phase two for it. The first call you hear is what I could see being female, it's with the pitch adjusted. The second is the original sounding broadcast which I can see for the male.
please tell me, what is the logic that deino, an 8 ton fatass crocodile, can nearly jump for its alt bite effortlessly losing no stamina, but a utah does 
Add stress to stop people from mixpacking and to stop people makinh HUGE packs
I've been actually thinking about how stress could be implemented. It could be shown through safe logging through sleep taking a bit longer, less food gained when eating or increased chance of throwing up. Overall it's a pretty good idea.
Stupid Aesthetic thing I think would be cool.
14 ton Deinosuchus size for elder Deino, but as a mostly aesthetic change, it could maybe grow only 1-2 tons in game instead of 6, or alternatively, just give it the 14 tons and lower the threshold of what can/can’t be grabbed with the lunge, which might fuck up the smaller stages but it might work if the threshold changes dynamically with size instead of just a constant “If you are half of X, I will grab”
Just make the loading screen longer so that the map has a chance to render and we can't get killed loading in....
for animals between 500kg and 1000kg
when pinned by a utah, allow them to struggle and buck to drain a utahraptors stamina faster that it normally would with a pin
why does carno enjoy puttin his whole head in the water while drinking? ... feels un-natural.. should re-work the carno drinking
I have an idea for 'Compys' players! Rather than making them grow, why not add after a% of life time add a 'compy' controller by the AI. Which could expand to 5 'compy' at 100%. If you lose one of yours% decreases, if the player's main 'compy' dies and other players' AIs are still active, the player check the next one. For the diet of the compy, Eating the carcasses is good but imagine if it cleaned the teeth of the deinosuchus !!! 🙂
https://www.youtube.com/watch?v=0mMzHw2XL5A The calls could use a lot of editing, but this would be cool to hear in Evrima once polished up (These calls would be for Avaceratops of course) https://www.youtube.com/watch?v=5gBk04ajuxk (what Ava's broadcast could sound like if polished up and bits of elk embedded in its vocals, instead of the screams that are so irritating to listen to in Legacy)
Elk bugles I've recorded over the last few years. Im currently selling elk shirts and hoodies from which proceeds will be donated to an elk rehabilitation center to help injured animals. Shipping worldwide: https://www.etsy.com/shop/HarColPhotographs
I edit my photos using Topaz Denoise. Use the link below and save 15%. I HIGHLY recommend this ...
We really need an Omnivore style flyer
Or nocturnal Herbivore
The pain calls should have a lot more emotion in it, because if you got pecked by a baby ptera you'd make the same noise if you got bit by a carno so i think there should be a lot more depth to the pain calls to add horror like screams, coughs, cries, and others to make the game a bit scarier
Players are having the same problem when fighting a carno, the WIFI bite. it would be great to get that fixed up
Things I think Legacy did well that I think should be replicated in Evrima.
- Nighttime: Pitch black and terrifying. Dilos gurgling and you can’t see them. The ambience was good. It really made you hate night. It should be something that people need to hide from.
- Weather: Whilst there wasn’t much variety, the rain and thunderstorms were really good. It didn’t really effect anything other than scent but I still liked the environment it created.
- Ambience: The ambient soundtrack, the music, the feeling of life, all of it was pretty well done. The little things like fireflies, dragonflies, frog sounds all made a massive difference and I want to see the same level of ambience in evrima.
- Map Design: There were very clear land marks and significant areas that people could travel to. Human structure also typically had water sources near them which meant people could explore them and get interested in the lore without the fear of dying of thirst.
- Dino sounds, animations and models: Every dinosaur looked and sounded really good. Not much more to say about that.
Plz fix the eye sore that the water splashes make and the water splitting problem 
surely fireflies at night :P
When it storms the ocean become rough
i want to be able to go into a human base and knock all their crap onto the ground, and pick stuff up in my mouth and run away with it, then kill them. PLEASE
maybe Okapi AI ? should fit becasue it is tropical mammal, also know as giraffe cousin so okapi can eat from little higher bush
Asking again because I got killed again.
This time I was full grown
ok here me out.......imo I feel like mammal ai does not mix well with a dinosaur survival game. I can understand frog and fish ai since they where around during dinosaur times. But rabbit and pig ai....feels off cause they where not around during the mesozoic. but hey I guess the isle is taking place today. In conclusion I dont think there should be mammal ai.
Some extra statistics like Age (in game days) would be nice on the character screen. Let people be proud of how long they've kept their dino alive.
Suggested AI for Placeholders
It's been stated some of the AI shown off during the streams are placeholders. Of the one's shown off three in particular caught my eye in looking... a bit out of place on a tropical/subtropical island; the roe deer, moose and cow AIs. This suggestion is meant to provide alternate options to those choices and my reasoning. I think as a general rule for these larger mammal AI to be able to work though and not feel like free food; they should be given much better stamina values than their dinosaur counterparts, so if an ambush fails the player is forced to abandon a chase.
Domesticated Water Buffalo (= Cows)
Descendants of the wild water buffalo, these Asian bovine are common in India and have been domesticated for thousands of years. Weighing around 300 to 500 kg and able to run up to 48 kmh, they are roughly comparable to a Utahraptor in size and weight. The water buffalo live in swamps and tropical forests, so perfectly fits the climate of the island. I could easily see Mercenaries bringing in these animals as livestock.
Nilgai (= Moose)
One of the largest antelope found in India a common theme, while not explicitly domesticated are used commercially as prey animals on wild game sites (famously a big population are found in South Texas). Nilgai range between 110 to 200 kg and have been estimated to go up to speeds of 46 kmh. They are active during the day and prefer grasslands to forests but will browse as well. While they do not look like much, these animals are so common and successful in India they are considered pests.
**Chital / Spotted Deer ** (= Roe Deer)
Again, another species of animal hailing from the Indian subcontinent. These deer can go between 50 to 100 kg and with estimates of speeds of 65 kmh. Chital have been in introduced worldwide and have found moderate success in a wide variety of habitats, but tend to prefer denser forested areas.
I think there needs to be a re-work to the stun. currently, if you get stunned you just stand there for a few seconds. this has led things like teno being extremely broken as landing one hit with the tail or kick mean they can continuously beat the shit outta you and you cant move. i think the "Stun" should rather be a stagger. If your running at full speed then suddenly something slams down on you, you wouldn't just stand still. inertia doesn't work like that. I think if that should happen, you would continue to move but... unbalanced. you would slow down while you regain balance before you can keep running or, if your too small, the slam could stagger you, then make you fall over as a huge force just hit your small body. This would make Tenos ability less overpowered as it can currently demolish anything really, but it wouldn't make it completely useless as they could then follow up with a claw attack while the animal is regaining balance