#general-feedback

1 messages · Page 104 of 1

native basin
#

Islands:
I am talking about smaller islands around the main map which can be accessible by crossing the ocean. Some are more difficult than others and players may need to be dependent on the shifting tides.

Reward:
To encourage players to explore and migrate to islands, these can contain food resources which are more or less beneficial for one or multiple species. Some food recourses may even only be accessible on these islands but are ”brilliant” to boost dinos stats faster and decrease growth-time.

Risk:
By trying to get to these islands, players may be encountered by knowledgeable predators about its preys migration habits, aquatic sea creatures who are hungry or simply misjudged the tides.

full lintel
#

Hello all! I’ve got a question regarding when humans are added to the isle. When mercs and tribals are added, will this game motivate mercs and tribals to fight each other? Other than promoting mercs vs dinos?

charred geode
#

Tropeognathus anyone? I feel as though it could be a great middle ground between ptera and quetz. being able to fish and scavenge like pteranodon, whilst being able to pick up small creatures (smaller than the ones quetz can) and drop em. Also having a pterosaur with teeth rather than a beak would add some great variety to the pterasuar gameplay and make the pterasuar coasts all the more interesting (Edit: Tropeo would most likely be depicted as larger in game as Tropeo is about as tall as a ptera in this picture)

wanton wolf
#

I understand the game is still heavy in a design state and several bugs need to be worked on, but a general use !unstuckor !suicide command or something of the like would be useful so i don't have to wait until my dinosaur starves and have to rebuild that progress when it gets inevitably stuck between two laughably small twigs.

signal vigil
#

adding more small caves that only juvies and small dinos can escape to would be really nice. especially for groups with a lot of cannabalism since currently adults are just better versions of juvies in every way. This way smaller things would have a way to escape and hide while they grow.

round warren
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This has probably been stated a million times but i want to add my two cents. I feel like a problem with the Isle is how much is spent afk and the boredom you get while growing. I feel like a good fix for this and a few other issues would be for a few things to happen. 1. Shrink the maps. 2. 1.5x or 2x the hunger drain on some dinosaurs and 3. Reduce the growing times on the dinosaurs that have absurd growing times. i dont think anybody finds sitting in a bush afk for hours to become an apex very fun at all and fixing those 3 things would help make growing a lot more active thing and make it an actual struggle to survive and encourage dinosaurs to be a lot more active during all stages of gameplay.

ancient plover
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You know sometimes you forget to release the hotfix 🙂 Jk luv yu ❤️

hardy wolf
#

Hear me out; Death cause.
When you die, in the death screen like in legacy, there might be a little bit of writing telling you how you died, which dino, and their username. Not only is it useful for the sake of curiosity, but lots of non-official servers rely on who killed who and such for reports and verdicts. This would be incredibly beneficial to lots of reports in these servers.

tawdry seal
#

microlags is still in the game! When you fly on ptera, you are teleporting back every 5-6 sec!

grave rover
#

The rubberbanding is probably the worst evrima has gotten. Even worse than update 1. I suggest you devs combat this ASAP, or else this could end badly!

left lotus
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Aside from the shitshow on officials (I’m sorry but that’s what it is rn TI_Succ ), new patch is great. Little to no rubberbanding on community servers and the best FPS I’ve had in Evrima yet. Great work!

fallen forum
#

I too can concur. I am currently on Evrima Official Server #1 with very few connection problems. Everything is running great. Condolences for those who aren't having the greatest time, but from my perspective, the improvement is massive. Around 10% less usage on my GPU and a rough 20% improvement to performance.

analog hare
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Its almost like these updates help official servers and create havok on unofficial servers. rubber banding as mentioned has increased and the input lag seems to be worse. it continues to seem dondi is making a game for himself rather then listening to what the community wants and further growing the game. just my opinion on where the game is going.

wicked rose
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The rubber banding should be priority #1 above everything else honestly. Future updates are great, but won't matter if the player base isn't around to enjoy it. The rubber banding is seriously causing so many people to bail on this

autumn sparrow
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hey there should be a keybind where pteras should be able to perch on like railings at human facilities or on tree branches also othere skinny ledges

kindred beacon
#

Did bite a fish in a pond and got launched into the air, or teleported in fact the landing zone wasn't the same place i did kill the fish. Rip 2 week old deino of course. Also the rubberbanding has been slightly fixed tho sometimes i still teleport back to where i was 3-4 sec before. And why is the underwater all red now? at nightime my deino is basically red, while on daytime i have a dark red frame only underwater. The water is nice tho...

ancient plover
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Not sure if the overly dark/red water is intended or a side effect of the dynamic water but it's pretty rough on the eyes

open tundra
#

Can't see the new water, however, my frames absolutely plummeted when close to water.

ancient plover
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When the ocean environment is expanded on, maybe move the coelacanths to underwater ocean caves? Coelacanths are deep sea fish, not shallow inland river fish.

devout quarry
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Whoever decided to widen and deepen the river at south waterfall... I'm guessing you guys have never played on unofficial servers, where the deino population is roughly 60%. There is now not a single place in south you can drink water without getting chomped by one of the 20 deinos hiding there. It gives them yet another advantage over every other dino in the game currently.

I hope there are going to be lakes so I can enjoy a deino-free experience. That is my feedback. Thanks.

somber fable
midnight mulch
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Could we get more single high rocks in popular places like central part of map just for pteranodons? Because most of them are reachable by utahs and that kinda sucks because you can't just chill with other pteras. We want to land safely to watch other players fighting without being attacked at this time.

ancient plover
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i just spent hours growing a croc on official au server just to get teleported into the air as i went to bite a utah then fell to my death how fun those hours of growing now useless what a good time 😡

jovial tangle
#

Hmmmm right... rubberbanding is supposedly fixed?
Yeah... teleported back several times to where I was like 5secs before while I was drinking, in less than a minute.
Died by a standing carno, STANDING, not even biting or nothing, while I was running around and far, teleported back next to it each time I took a bite. My ping was perfect, my Internet is fast af, so isn't an issue by my side.

Edit: change utah's trot to what it was, it looks like Little Red Ridding Hood happily walking throught the forest to her grandma's. Awful animation.

hybrid yacht
#

make it so carno cant just spam headbutt 35 times in a row? everybody else loses tons of stam carno just spams

dusky mica
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So I like that you get your pounce sooner but it shouldn't be immediate honestly its really annoying it should have come at 70-80% like it was before since now everyone just wants to pounce as a baby. imo

lapis kraken
#

bring back global chat on private servers

ancient plover
#

To the Dev team

You keep pushing more and more on the Survival-Horror side, which is what you aim for the game to be and which is perfectly fine for us. 💯
But after removing the Global chat/Group chat and encrypted the files, not only you have put the Unofficial Servers in a very difficult position, but on your end, you have not implemented anything to fill this huge gap you created by removing the feature that was either giving a purpose to our Unofficial Servers or giving us an entertaining tool to hangout in-game for a much more longer time despite the lack of content.

As cool as the Update 3.5 is and as much as we know you are all working hard to fix the bugs and implement new mechanics, a lot of us hoped that, by now, you would at least have added ONE Carnivore AI to prevent AFK growth and keep us on guard in the game.
As much as you want the game to be Survival-Horror, it is still as boring to play as before, it is not scary at all, we barely get jump-scares. The hype last a week or two after each updates and game dies again. And if we are not in a crowded server with 75+ players online, it is almost impossible to encounter another player in this huge map unless we hangout in center.

Can you please consider making it a priority to release a Carnivore AI as soon as possible to spice things up a bit? TI_L

manic plaza
#

phase 2 is utterly terrifying, that utah is so tall and I love it. TI_MagyShock

blissful wyvern
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Honestly I think it is not supposed to work this way but it can give ideas about swamps or even bogs, that could be really nice.

Plus, still no fish AI in swamps ... that's a shame that those locations are empty

onyx matrix
#

The new update at night it is very hard to see as a deino under the water

tepid plover
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I appreciate the stuff in the patch but I have a huge issue with it: Deino.

edit because they made water more noticable

Since the QA beta, Deino's hitboxes have been totally broken. It's alt bite hits things in stupid places, and it gets hit from way farther than it should, usually by stego. It's lunge is also very hard to hit and will usually pass straight through your target even when aimed perfectly, particularly on land. There is literally no way this went unnoticed through QA, and there has been no talk of this as an issue from the devs. Seriously? I'm starting to realize the same devs that made Legacy made Evrima. You are totally ignoring the fact that this stuff is happening and it's not at all okay. This is the last patch before another update, meaning that this is the completed version of the update. You let this slide with the full release and almost another month of hotfixes later it's still not fixed. Ridiculous. All of these bugs are very easy to replicate and happen all the time during normal gameplay, and it tends to ruin the flow when I have to remember that my Deino can't have less than 3 meters of air between the edge of a stego's hitbox, and when I'm not playing Deino, it's insanely frustrating to get killed by a poorly timed and aimed alt bite that just casually hits a 45 degree angle around it.

Here's a poorly edited video of legacy hitboxes for you guys that I put together just about an hour ago, this is after 3.5 and the following patch.

vale moss
#

Gastroliths

An idea of a quasi diet type "food" for certain herbivores and omnivores.

Gastroliths are sharpened but smooth stones swallowed by birds and dinosaurs to help 'chew' and digest their food when they do not have the appropriate teeth to do so. They sit in an animals stomach until they eventually weather from crushing vegetation and the animal swallows more. Lots of modern birds do this, including birds like Ostrichs and Rheas.

I think gastroliths would be a neat mechanic to help gain more nutrition from plant matter that certain animals wouldn't normally be able to get. It could even potentially serve as a requirement for omnivores if they want to eat certain plants. This help circumvents the issue of perhaps allowing omnivores too much choice in terms of what they can eat.

List of animals who are most likely to swallow gastroliths
Oviraptor, Gallimimus, Psittacosaurus, Brontosaurus, Tupandactylus (1), Deinocherius* (2)

(x) are not confirmed but are highly requested omnivore animals
https://media.giphy.com/media/mfPHrhVAT1lqC6PRpM/giphy.gif
https://crocodilegastroliths.weebly.com/uploads/2/4/0/5/24053534/7306830.jpg

robust kestrel
#

If they add this species as someone have suggested i think Will be good climber.
Also if its possible and like It.
Dimo can falling down by trees or rocks and pouch over small juvi for ambush them

brittle sluice
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before update 3.5 i could play okay with a little bit of lag but now even after the hotfixes im experiencing so much lag and rubber-banding. Sniffing seems to make it 100% worse too. Updating my drivers helped a tiny bit but not substantially. I play on low settings so there's nothing more i can do on my end to fix it. (huge rubber-band at the end)
https://youtu.be/KwJwRRkmiC8

echo abyss
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Really disappointed in this update. Yay fancy water but now it's hard as hell to see as a deino and the rubber banding is just as bad as before if not worse. You guys need to focus on fixing the servers before adding stuff. It's great things look nice but doesn't matter when it's a choppy mess to play.

https://www.youtube.com/watch?v=wl9KZuGKjtE

Before adding things that require proper hit boxes like pouncing perhaps fix your server issues 4head

▶ Play video
noble stirrup
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Remove region lock on community servers.

It's harder to play with my friends in the US when I'm one of the only EU person in the group. I also know this has been requested before but it's really bad after this update to a point where "Hide Empty" trick barely works anymore.

The benefit of removing Region Lock on Community servers is that people will be able to see more servers if they wish to play on a Community server, and that could probably give more players to some dead servers, not to mention EU Region players would be able to play with their US Region friends.

Now, with all good comes bad, and in this form could be "more dead servers". Sure Region lock helps counter this, but I think my suggestion would benefit people more that want to just play with their squad and not go around server to server soloing dinos and potentially losing hours and hours of progress when they have to evade Carno groups.

TL DR: Please remove region lock from Community servers so we can play with friends in other regions.

flat hearth
#

please, can you lower the environmental noises? it is unbearable and really to loud

sleek jay
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Bring back the shallow part in the evrima server (south pond) now its 50/50 of u dying or not when drinking water

thin grove
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Maybe prioritize Utha, Teno and stego AI after Dryo AI is done. Why? Because all these 4 creatures are good for 3 main AI characteristics (aggressive behavior, defensive behavior and “run away” behavior).

Dryo: Dryo is perfect for a “run away” AI. Meaning it will run away from anything that poses a threat.

Utha: Raptor should be good as an aggressive AI. It will attack targets with the aim to kill them. If stamina or health is too low it will run away.

Stego: Stego is not necessary aggressive but territorial and defensive. Meaning it will not chase after targets to kill them but will attack if they get too close.

Teno: Teno is 50% defensive and 50% run away. It’s first priority is to run away but if it’s stamina is under 50% it will go defensive (only if it’s against uthas, carnos and pteras. It will always run away from a deino).

I think these creatures should be considered as AI for a starter before moving into other AI. It gives the devs opportunities to experiment with the behaviors necessary which they can later implement to future AI. Comment me if you think something is not right please.

rose kiln
#

As a server admin of a self-hosted Isle server.... Thank you for this, devs 💚

I love being able to see where the AI, corpses, and players are. Being able to "scroll" the visibility on what type of things I want to see is amazing for server management. Truly appreciate it.

grave rover
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I think once again, you devs should prioritize fixing the game (like you did with update 2).
I’m fine with delaying update 4 at this point. Better to play with the new diets without teleporting 5 miles back.

atomic mortar
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Hello, i would like to have queve system when youre joining on any server, cuz when its showing 129/130 for example and i join it will disconnect me and i need to again find the server, its not be rn queve system but it would be good, thanks 🙂

empty haven
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This has happened to me twice now, while other players just spawn in after the server restart, even if they were flying while it restarted. I just spawn in, stand around for a few seconds and then die and the creature selection screen appears. Would be nice if you would fix it because i don't want to die each time i forget to log out, before the server reset.

low plank
#

It was nice when a Messege come on the server when the server restart that can people save logging in that time before restarting ^^

cold karma
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When we do get dinos like Mosasaurus (which they've teased), maybe the model could look similar to this?

midnight hawk
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Ok i've been told this is the new suggestions channel so here we go: a system for at night, a state between rest, and sleep. the idea is you would go in a sleep animation and the edges of the screen would darken, but not go further beyond the edges, and food and thirst depletion is decreased, but you don't log out, this way, a nocturnal-diurnal system could be introduced as well? like this, dinosaurs with poor night vision don't have to struggle at night to find food

ancient plover
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Since this channels labeled feedback I’ve got some for this new update, I don’t know why it’s happened but I keep having my dinos teleport to the skybox and dropping. Then dying from the fall, everytime I try to enter the water to swim. I lost a fully grown deino and Utah due to this 😐

delicate stirrup
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Two-in-one today! Drowning and bleeding out. They have nothing to do with each other apart from they're both horrible ways to die. Before I start though, drowning as it currently is is pretty accurate to real life. No loud splashing like in movies, everything slowly fades away. Not much change needed. Really all that needs changing is a drowning animation and for the fade-out to not disappear if u hide the UI. Currently your dinosaur drowns in its swimming animation, but that makes no sense. Why swim with your head parallel to the bottom of whatever body of water you're in when you're trying to get to air, when you could be swimming straight up? Obviously if your dino is tall enough it could stand on the bottom and get air that way (so it doesn't look weird with your tail clipping through the floor), probably.... maybe. Last thing about drowning then then I'll talk about bleed. Right before you start drowning, so maybe when you have one air bubble left, you could hear your heartbeat speed up, since you're about to fucking die your brain is trying to tell you "GET TO THE SURFACE YOU MORON!!!"
Anyway, bleeding. Like with drowning, not much needs to be changed. Throughout the entire experience, your dinosaur should gradually get more and more pale. Also, while bleed affects stam regen, I also think it should affect stam cost, as you have less blood to carry O2 to your muscles, things that require stam would cost more stam.

1️⃣ if you like the drowning idea, 2️⃣ if you like the bleeding idea, 🤔 if you are unsure, and ❌ if you dislike EVERYTHING about both ideas. Please do not put an ❌ if you dislike one thing about one idea, put a 🤔.

bitter cove
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I think visibility underwater for deino is a little low right now. I feel like they should be able to see a little better and further.

split wasp
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Ok im going to make a suggestion that i know alot of people r going to dislike but im going to put it out there anyway, I think it would be cool if we had a Sinornithosaurus in the game, this creature would hang around in the trees with it camouflaged color and glide down on prey, its bite would be poisons just like it was back then one of these wouldnt be that deadly but 2 really good pvp Sinornithosaurus would be able to kill a herra or leave it hurt and poisoned in the forest, this would also go back to the idea of gliding lizard AI in the game that would hope from tree to tree, pls let me know if Sinornithosaurus would be too strong or is too weak, ( Suggestion number two witch some of u wont like, but since i dont really care ima put it anyway, I also think it would be cool if there were leeches in the swamps, these would attache to u if u went in the water and there would be a chance of a leech getting on u, I would like ideas on how u would get the leech of but it would leave u bleeding a lil once u take it off) 1 for Sinornithosaurus 2 for leeches and put a thumbs up for all of them. here is a video for reference of Sinornithosaurus. https://www.youtube.com/watch?v=8-jpuywa6lg

With it's feathered plumage acting as camouflage Sinornithosaurus moves unseen through the tree tops. Recent studies suggest Sinornithosaurus was capable of hunting at night as well as delivering a lethal poison in it's bite.

Subscribe to BBC Earth: http://bit.ly/ydxvrP

Planet Dinosaur tells the stories of the biggest, deadliest and weirdest...

▶ Play video
manic plaza
#

perhaps on certain terrains such as mud/sand/gravel etc. steeper hills are harder to climb? Or even with steeper slopes, instead of just falling to your death you slide down?

echo abyss
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Kay I'm gonna start with something positive. The lighting under water for crocs during the day looks really cool. I think it's awesome.

But at night or if shadows pass over? You literally can not see anything under water. I really hope this is not intentional because this is a major kick in the nuts to deinos.

plain oriole
#

Can Deino's 'hold 3' call be this?

https://www.youtubetrimmer.com/view/?v=PJcvlDJrz8A&start=116&end=121

After he snaps his jaw, he lets out this bellow advertised in the preview video. If you stop holding 3, it trails out to the normal gurgle.

A lot of people miss this call and so not feel the current threat is threatening enough. Maybe to a baby, or a ptera who will not leave it alone, a snap and a gurgle sounds threatening, but this kind of noise could be for something bigger, like a rival croc, or for screaming to a stego to leave it the fuck alone. Even if the call was a bit shorter, than in the preview video, it would sound like a legitimate threat call of a big boi crocodile hissing at you.

Also, I really wish the snap of his jaw made the 'BONK' noise here https://youtu.be/D4odbT6sgIY but maybe a lot deeper.

Croc farm in Australia we visited on our world tour sorted out by the Oz experience!

▶ Play video
midnight mulch
#

Another diet system idea: if your dino will get enough minerals (or just fully recommended diet), his skin and scales will be shiny and beautiful and it will have strong colors. But if you won't provide it, the skin will become ugly, matte and faded. Also you will become weaker in many aspects.
As a carnivore, when seeing a herd of herbies you will search for the weakest ones, so these differences will help you choose the right one.

near sentinel
#

Flyers should be able to slowly regen stam in the air considering it's their main way of not being killed, a way to stop abuse over this could be making the attack in the air take a bit of stamina

timid cave
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With the FPS i'm sure it's already a known issue but thought i'd put my experience here. Running a RTX 2070 that only gets 50-60% utilization within the game leaving me roughly around 20-30 fps,sometimes 10 whether it be a populated or not. A lot of the times it will reach 90% utilization and run smoothly even at the same spots I was horrendously lagging at before. Other than that great work! (also rubberbanding 😦 may the flying cube save us from its torture).

elder jasper
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The utah has stopped making bleed damage wich deems the dino quite useless atm. im not sure it was intentional or not

pine vector
#

Personally not a fan of the new utah trot animation. It just looks like a child skipping. Especially when you trot and sniff

tawny phoenix
#

Keep in mind that we do have channels for Bugs/Map Issues in #723294838610722847 + #🐞-evrima-bug-reports-🐞 . For issues you are having in game, go ahead and check in #🔧-evrima-troubleshooting-🔧 . This feedback channel is for feedback only. You'll probably get more assistance with issues you are experiencing if you use those channels provided. ^^ The entries in here that do not fall under #general-feedback will now be removed above.

Basic Questions can be asked in #401464048610312195.

limber veldt
#

Could we maybe at least consider baby carrying for certain dinos? Any time it's brought up it's denied based on the idea of it being abused, but I feel like it would be super easy to fix any possibilities of abuse- For example you could limit it to only babies in your group and/or you could make it so the baby could leave the grab at any time by pressing spacebar and if it did it a few times in quick succession it would create a cooldown on grabbing it.

broken trench
#

When large, deep lakes/very wide rivers are added, they should naturally have a deep blue color and aquatics should be able to see further in the water than they can in the current small muddy rivers (But they definitely shouldn't be as clear as the current ocean, as Kaito implies below) But when it rains/storms, the water should turn brown and murky and reduce aquatics' vision (like the water in the small rivers that we have now). Not only is this realistic, but blue lakes and rivers would be beautiful and really add to the tropical feel of the island, and it would make weather have some sort of effect on aquatics and maybe even encourage them to come out of the water for a bit

grave rover
slow peak
#

Frame rate optimizations are badly needed and would greatly improve the gameplay experience. Currently it is virtually impossible for the majority of players to hold a constant 60fps, even if they can run other games with better graphics than the isle just fine.

i am begging on my hands and knees.

swift dawn
#

growing a dino for 5 hours then being thrown 10 miles into the air and dying is not fun

tired meteor
#

I think it'd be cool if ceratopsids had different sizes and shapes for their horns. For example, 2 trikes. One has horns that are longer and point upward, and the other has horns that are thicker, point downward, and the nose horn curves a little to the left. Just a minor detail that I think would give the ceratopsids a little individuality amongst themselves. Honestly the same could work for things like carno and cera with their horns, stegosaurids with their plates and thagomizers, and theri's claws.SandboxTrike

queen schooner
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One thing I cannot stand about this game is the health indication systems. Yes, you can quickly check your HP when you open the profile, however, when I take so much as a nip from a baby carno on my tail as a complete adult utah, my screen goes so bloody it looks i've severed every major tendon in my body then rinsed my eyes in the aftermath. I panic, retreat, then check my health. Basically a slither gone. Taking 10% HP often looks and feels the exact same as if you've taken 90%. This health indication system feels so frustrating, as it is by far the least accurate and accessible system in any game I've played, and having to constantly spam profile in combat isn't exactly the best.

Bleeding, stamina, food, drink, all are displayed conveniently with easy to understand interfaces on the screen. Health, on the other hand, is very difficult to read based on the systems provided without using the profile. I'm not even saying to put the HP directly on the screen, rather, implement more systems that would allow me to better determine my HP without constantly checking on the profile (small blood on edges of screen at below 75% HP, blood becomes more notable at below 50% HP and screen becomes more greyscale at below 25% HP, as an example).

ancient plover
#

Utah is either not causing bleed off of a pounce, or the bleed isn't getting picked up by scent.

Had a drawn out, epic battle with a stego, pounced and stayed on numerous times. Never scented blood. Eventually, rubber-banding sacrificed me to the thagomizers.

flint narwhal
#

-398,426.469, -294,980.531, -29,474.799 Any chance we can get this spot to not be a hole you get stuck in?

tight fulcrum
#

when in combat an you bite something smaller like ai or anything else it ends up in your mouth which then leaves you open for attack from others! any chance you can make it so that when you bite again you drop the item in your mouth so you can attack again instead of pushing G

marble flume
#

When roaming about just normally, I find my character unable to jump at all, and then randomly able to, sometimes having to die before I can again.

toxic kayak
#

fix the frame rate please this is extremely unplayable, cannot battle anything

hardy wolf
#

just want to say I love the new location!

tepid sapphire
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ok soooo back im here again. Pls make that these new water graphics are optional and now y'all ask me "but why would you want that ? doesnt it look great ?" and my answer would be YES IT LOOKS FANTASTIC its just since the release of the update my fps rate dropped faster than stegos tail swing consumes stam. I cant even play this game anymore EVEN on low quality graphics and i assure you my Pc aint bad and by making it Optional y'all wouldnt lose nothing right ? pls for the love of God try to fix it or make it optional cause i cant play this game on servers with 100 + players currently and playing alone on a server with 20-50 people is not fun.

midnight fractal
#

No rubberband but....I got a 3090 gpu and was at 95-97% usage while getting 100+ fps with everything on epic, before the update. After the update I am at 30-40% gpu usage and 30-40 fps. And yes drivers are updated too...

eager junco
#

I hope a mini add will be added which will make it easier to navigate group members , etc.

full oasis
#

make it so that when you dismount after a pounce, that you dont just drop down to the earth like a poop. rn you get punished even if you do a succesfull pounce on a stego. he jsut needs to wait until you have not stamina and than just tail whips you because you have no chance of making it to safe distance after you are done with your pounce. also thanks for fixing the utah pounce problem. i realy appreciate it <3

thin grove
#

Maybe make Baryonyx an animal both effective near water and on land. Wouldn’t that make it a good and unique Dino?

I’ve always thought of a playable creature that is both good in water and on land. I’ve suggested kapro/presto in the past but now that I think of it, bary could very well take that spot.

Allow it to run fast enough so it can at least hunt tenos and hadrosaurs. Not necessarily having a strong bite but can do some bleed damage instead with its bite. Then it’s claw attack (alt+RMB) should more be its defense attack.

In water, I don’t think it should dive like deino but it should definitely be a relatively fast swimmer. Using the water as either an escape point or to ambush from. Then it should obviously be able to catch fish in one way or another.

Either way I think bary would do great as a hunter as well as a fisher. If you don’t agree, just react with a ❌ and maybe tell me why it wouldn’t work. It would help me.

frail lava
analog thistle
#

I'm gonna toss this idea in here again: Field of View changes (probably on key press/hold) to further differentiate species' strengths/weaknesses. Ex. herbivores can hold a button to widely expand FoV at the expense of zooming out of detail, but it'd let them graze keeping an eye around them in a more true-to-life manner (herbivores IRL tend to have almost 360' vision). Carnivores could button-hold to zoom in, as if their vision's scoped, to get a more binocular look at things. This could vary by species to add even more differentiation between them. An example (just pretend it says press-and-hold)

Edit: to add to this, if night vision's an illumination system like before, the amount of viewspace that's illuminated could vary along with the old distance of illumination. So like, binocular vision could be really bright but fade to dark to the left and right, but an herbivore could have dimmer but full frame nv

boreal pike
#

I love the water changes they're really cool but holy crap as a croc it's a nightmare. Crocs are nocturnal hunters and have excellent night vision but during night I can't see a dam thing under water press my snout up against whatever is splashing and still struggle to see it even when I'm literally touching it with my face, I've killed multiple baby crocs thinking they were fish this is literally unplayable. Please fix this crocs at night time suck now :/

midnight stream
#

Deinos roll during their eating animation, so why can't they roll to throw off utahs that have pounced them?

charred geode
#

Suggestion for skins. Allow Utahs, Troodons, and possibly even things like rex and giga to have the option of feathers when customizing your dinosaur. The entire body doesnt need to be covered in them. It could just be like a Crest, tail feathers and arm feathers. Something simple like that. If you dont want your dinosaur to have feathers, simply dont give them any when customizing them

vast bobcat
#

I played on Official NA #2 last night with my girlfriend. It was her first time playing Utah, but outside of getting to full grown, the rest was a shit show. I've never experienced rubberbanding so bad that I would practically run in place when near other dinos. The waterfall pond where everyone goes, had such a bad framerate it felt like the game was unplayable most of the time. Sad that was her first impression of the game but I understand, new updates new problems.

uncut trout
#

Can we get a report bug option in game? Taking the location and having a little description box to type in? Having forums is inconvenient and 70% of bugs won't actually get a reported cuz its too much to do rather then hit pause n report bug, maybe add a key to take a screenshot specifically for bug report too if a screenshot is needed and these can be directly sent to devs, I feel you will find a lot more bug reports which in turn will help make a smoother experience, personally I don't report something unless it kills me but I would happily report mesh fix, visual glitches and inconvenient glitches and a way to compile the points where people get stuck maybe add a stuck button that would move you a few feet but then freeze you for 10 seconds so it won't be abused. When hitting the stuck button it should also send a bug report

wooden flame
#

make it so when u add migration system it forces dinos to cross the rivers and lakes to get to preffered food like how irl animals cross lakes and rivers

unkempt marten
#

Dilos should be able to jump since tenonto are twice heavier and they are still able to jump

ancient plover
#

Bioluminescent mushrooms/fungi anyone? Could be part of diets while acting similarly to the patches of firefly's in Legacy.

rustic zodiac
#

Just some performance-feedback for the scent-system: because you are using a particle-system which seems to generate particles as entities, the more sources which generate these particles are present in a given area the more these particles impact the overall performance of the client using his scent. As an example: with max. video settings I have around 200 fps as Deino looking at the Small pond at south spawn. If i use the scent then while there are around 20 other players creating scent clouds + footprints + ~ 12 - 14 dead corpses as long as the scent particles are shown my fps drop to ~ 40. I would recommend that you check all sources for particles first and reduce their emitting so that you have a fixed count of particles present every time instead of spawning ~ 100 particles per source.

undone zephyr
#

people still use hack to see through foliage, can this be looked at already?

midnight mulch
#

Could we get electric eels in rivers? They will be able to stun you with electricity while being attacked in water, but they will also randomly appear as dead bodies washed ashore. And there will be a small chance that they will attack fishing pteranodons if they touch them with a beak lol.

pearl raft
#

So i was thinking about an environmental hazard, the "Thorny Bush"

This foliage type would damage players who run trough the bush while sprinting, it would deal very little damage + some small bleed.

-the purpose of this bush is not to kill players, nor to damage them greatly. The sole purpose of this bush is to give the players a very small bleed that could give away their position to predators, be them scenting the blood.

Perhabs it could be a part of some herbivore's diet too.

broken trench
#

Fish should have an actual flopping animation when you're holding them. I know they twitch every so often, but I think they should be flopping around in your mouth when you're carrying them. The twitching while ragdolled just feels so lifeless to me. And they should be held in your mouth sideways and slowly turn to fit down your throat as you swallow them. These would all only be visual changes. The fish wouldn't flop away from you if you drop it or anything

ember citrus
#

So I’d like if some food items like potato or beets had a like general area you could smell and within that area be several small plants and certain animals had to root around like a hog and find it like dryo would like wild carrots Proto could eat potatoes and stuff like that

sturdy glacier
#

i dunno if its a bug but the brown aura needs to be fixed or removed

tired meteor
#

So I see some people suggest Kaprosucus and Prestosuchus as a cool crocodylomorph, and yes, they would be a good addition to the game. But I think that the Carnufex carolinensis, or just Carnufex, would similarly benefit The Isle. They can swim and run on land, they can solitarily fish, or hunt on land (probably up to tenno or maia with a pack of 6-8). A solo utah wouldn't be afraid of a pack of 3 on land, but 2 could easily kill one in/by water. 1 shot by tenno kick or 2 shot but the 1st one cripples them. And the great this about these guys is that they wouldn't act as a replacement for presto/kapro, since they're smaller. Think about it this way: deino is the apex croc, kapro/presto is the mid-tier, and carnufex is like a raptor.

left dove
#

I dont know if this is already happening or not but perhaps releasing patches on Monday or Tuesday in the week instead of Friday or Saturday. This would mean that if the patch results in an undesirable game state there would be more time to fix it before the weekend when most players have time to actually play the game. Several other game companies, Blizzard, Bungie, Dota have learned this lesson and make a point to release patches only on Tuesday.

full gust
#

make the the turning for the deino make it more realistic because when i press a or d it dont feel realistic, i mean like a smooth turning

balmy nacelle
#

Thanks you for creating a game that finally lets me fulfill my childhood dream of becoming a freakin’ dinosaur!

analog thistle
#

Venom Type: Disorienting

Suggestion for a specific type of venom (I assume there'll be more than one for neat and varied effects) that would disorient its victim. Once bitten, there'd be a number of UI effects--either all induced flat-out or maybe adding one per bite stack:

The compass on sniff would spin slowly back and forth, with the target unable to tell North from South to navigate.

Sniffing would give randomized scents via (not too many, to avoid lag) particle sources that don't correspond to reality--the victim can't find water, but they THINK they smell water where there isn't any, along with bush or corpse particles, phantom footprints, etc.

Teammate names would temporarily be hidden.

To avoid griefing with this, after a few minutes/repeated bites, the venom's effectiveness would wear off for a long while, so that if a kill wasn't secured, the dinosaur has become temporarily immune and can recover.

Other ideas that could maybe be worked into other venoms: everything appears to be foggy when it's not, dinosaurs have the wrong and randomly shifting models (so a tenonto might appear to be a rex or vice versa), phantom dinosaur calls, etc.

echo abyss
#

Can anyone give me the general area of the new human stuff on the map?

wicked rose
#

Anyone know how I can tell which version of the game I'm running if I can't open the game? Does Steam show it somewhere?

azure leaf
#

Water's looking great! It doesn't seem to be working with the drinking animation - it would be GREAT to see small ripples when the dino's head dips into water. (it's possible that it's intended to do so but I'm just not experiencing it)
Side Note: it was be really dynamic if a Dino's head dipped to the water level, rather then a static animation. I know that's more difiiculy but it looks pretty silly when you drink and your dino's head goes like 2 feet under the water to drink lol

maiden jacinth
#

Heya! This one will be the last one I make for some time. I received better ideas from the community on cheirus. This one is more depth as well. The design was inspired by @viscid wasp 's doodle of cheirus. It was fun playing with a less feathered version. I hope you guys enjoy! https://docs.google.com/document/d/16v5q3K9ZEMxmMTJcUu5EnuTBoNS-wRX7uoaVdY76Nxg/edit?usp=sharing

narrow estuary
#

It feels too easy to get sick from overeating. Additional overflow space would be nice, even if the overflow was 'wasted' and didn't contribute to hunger.

pine vector
#

The most recent devlog mentioned that the community creature is almost done in its concept phase. I feel like now would be the best time to show us this creature so we dont get anky and alberto situations again where many people seemed to dislike the appearence of the animals but the models were already being worked on during the time so it wouldve been too late to change them.

ancient plover
#

Maybe try to make the tap and hold call variations a little easier to use. I feel for alot of people(myself inclused) if we want to use the tap variation of a call it just goes and autmatically doesthe hold variation. Maybe it's bugged tho

sullen swan
#

just and idea but maybe herbivores could have in general a fast walking speed which would make it easier for them to travel around in herds to look for food and let carnivores more hunt them as they pass through the area rather than carnivores running around the entire map killing whatever they can and also when the map gets bigger it wouldnt be fun to spend hours walking to get somewhere

ancient plover
#

Is there a fix for falling out of the sky? The games unplayable at this point I can’t even get past 40 on a deino without falling from the sky.

winged palm
#

there are sudden fps drops as well

fathom harness
#

So I think its safe to say for a good many people this latest update for EVRIMA sort've fell apart hard. I've noticed consistently that whenever a server has 50 or less people the game runs like a dream, where as as soon as a server hits 60 or more players performance starts to tank hard and desyncs/lag spikes are rampant. I've also noticed that whenever QA is brought up that theres only around 40 or so members so my question is --- why not just add more QA testers? I could be wrong as idk how many people actually apply, but surely a good number of people want to be apart of QA to where you guys could hopefully get like 60+? It just seems like SO MANY performance issues occur once updates hit public and the common trend seems to be "fine with the 40 QA testers we have but tanks when it goes to 60+ public servers"

OR if the 40-50 pop player count is more ideal, why not just highly prioritize the smaller map more ideal for a lower player count then just keep us locked to a sectioned off map the size of V3 practically?

Im no expert on these sorta things but just some thoughts i had on my mind to throw out there for ya'll

also im sure you guys have noticed but just to make sure it doesnt go unsaid pls fix the glitch that rockets gators into the sky lmao

kind thorn
#

Add "dynamic grouping" for nesting update that will make it so the number of max group members varies with the growth of the diffrent members. For example 1/2 adult denios+2 freshspawn/nestling or 1 adult 1 sub and one freshspawn etc

hexed ember
#

Please make more variations in speed to body dragging, it sucks to only be able to either walk or run with a body

unkempt marten
#

This but since Jace is here as a level designer, we all know that he'll do an amazing job with the lighting?, RedWood Trees, water, rocks, grass and etc... (These images are from 3 years ago when they worked on a Redwood biome)

whole zenith
#

Make it so that depending on where u get hit u could see that part of ur body bleeding an example is a Utah bites a tenonto leg and u could see blood dripping down it’s leg a little bit depending on how bad the bleed is

analog needle
#
  1. I think that herbivore food should be regenerated every so often (for example 1 hour). And that it is not so dependent on the servers being reset so that more appears. Since there are areas that become inavitable at times, because there is no food or you cannot find it.
  2. Add at least one group chat, at least for enemy pack fights, so they don't read you strategies or if you are low hp
ornate canopy
#

I know with the new map dev on the team he'll make some amazing things, like the ones shown so far for the beach! What I'd really like to see is some caves/caverns somewhere on the beach comparable to the Algarve caves, Hang Son Doong caves, and Snapper point sea caves. These caves in turn could be connected to the large cave system that I've heard will be on spero adding new entry and exit ways to points outside inner land. This gives a wider range of dinosaurs a way to explore the map and traverse about.

ancient plover
#

Please?

tacit bone
#

lower the sound for utah sit, its too loud.

wanton wolf
#

So i hate to seem like a salty carno player but there really needs to be admin involvement when it comes to gameplay. Its outright frustrating when you spawn in as a baby and get instantly cannibalized by someone who is just roaming around the known spawns and picking up someone who hasnt been in the world for 2 minutes, despite there being several corpses on the ground (Something of a sickness penalty can be implemented for cannibalism similar to overeating)

Additionally im not sure if its just people streaming or friends in discords ganging up but i was full grown and i ran across several raptors and another full grown carnosaur. naturally i thought he was getting ganged on so i went to help, but he instantly turns on me and the raptors join in, so i lose that progress.

Overall there needs to be penalties for griefing, because these are things animals just dont do

gleaming jolt
#

I was just tped to the sky after I killed someone. There needs to be fixes to hacking issues, this was on official servers

weak lintel
vast bobcat
#

Spent 2 and a half hours growing a carno for the first time with my girlfriend, got to around 90% when we tried to cross a river and she got teleported to the sky and fell to her death. Much fun.

shut gyro
#

For ambiance, perhaps make it so if you're bleeding and in water, the blood pools around in the water and trails after your dino as it swims.

flat marlin
#

Give a warning for server resets. (I know they're on a schedule but no in-game clock)

ancient plover
#

The Alt Shenanigans

Alright so this has been a problem I’ve seen a lot. Why are alt attacks now just related to bites. Tenanto shows what alt is fine, carnos alt bite is basically pointless and deinos have turned into rexs with there alt bite

So how do we fix this. Well I believe every creature should have a alt attack, this attack does slightly more damage than its normal attacks but will cost stamina depending on said creature. Another reason I want to change the alt attacks is because I don’t see a Rex turning around quickly to bite something.

Now I do see things like Utah and deinos alt being a bite of some sort that is higher damage at the cost of some stam so it won’t apply to every creature

List of alt attacks for current dinos
Won’t put tenanto cause it shows it fine.

Utah: quick bite
Deino: quick bite
Carno: quick head slap that stuns you for shorter time than charge

Ptera:quick stab with its beak
Cerato: a quick neck grab that slams you on the ground canceling your attack. No actual damage or very little damage

Sucho: claw swipe that could do lots of bleed
Troodon: quick bite
Dilo:quick bite
Herrera: quick turn around and fling yourself over opponent as a part time get away

Dryo: quick bite
Stego: stego should make its jab its alt attack and make its primary one a sweep like legacy

Pachy: same as carnos. A head smack for small stun

Magy: turn and swing neck
Kentro: make its shoulder bash alt attack

Oviraptor: quick bite
Gali: karate kick in the face
Beipi: fury swipes of claws

Remember all these would cost slight stamina like stegos current jab and that this is simply a way to make the alt attacks more fun. While some would rely on it more than others

loud condor
#

for nesting genetic mutations like albinism, and melanism might be interesting thing to happen rarely.

where melanism adds an overall black color but colors underneath could be somewhat visible from under the black.

There could be other rare color mutations as well but i cant think of any extras rn, just thought it was cool from melanistic and albino duck pics i saw in isle discussion.
right here https://discordapp.com/channels/401464048610312193/401464048610312195/848728176443785216

lime lagoon
#

It would be nice to have AI defending bodies of water that can only be captured by (debatable) apexes like oncho.

charred geode
#

If a ptera can fly whilst ubering a living thrashing and biting baby Utah, it should be able to fly with a dead ones corpse

agile dawn
#

Can we have one of the perks be for smaller dinos clean the other dinos teeth?

limber zephyr
#

Adding an option to be able to distinguish shadow from player and shadow from the environment so we could chose to have like environment at low-med and player at high-ultra. It'd honnestly be good both for the looking of the game and the framerate.
I'm saying that cuz when we put the shadow quality at low-medium, our dino tend to have no more shadow depending on its size or have a realy ugly one and in the other hand, this quality suit really well with the environment like tree, bulding, etc-

ruby mango
#

still getting really bad rubber banding and 20 fps when server's full

pine vector
#

This may be unpopular but please do not remove the capability of a pteranodon carrying a juvenile utah pouncing on it in the air. I find it an interesting way to change up the matchup between the two from both players perspectives and its just fun in general. Unlike other proposed living thing carrying mechanics this one isnt abuseable as well due to the fact it harms the pteranodon so you can not use it as a transport tool as a juvi utah.
I do think it should be somewhat more limited though. Possibly based on weight?
If the utah is under x size you can fly with it, if it is between x and y you can jump and attempt takeoff (only to fail), and if it is above y weight you cannot do any of the previously mentioned things.

unique marten
#

Marshes could be a great environment to be added
Marshes could provide a food source for dinos such as Deinocheirus, Austro and Bary, as the little pools scattered around marshes could have eels, fish and aquatic flora. If marshes are added it would be cool to see them based off the New Zealand marshes.

balmy nacelle
tacit bone
#

FIX UTAH BLEED TI_Unamused

final hinge
#

be nice if we could use the mouse for Ptera flight control instead of WASD and press alt for the freecam ||idk if u can already but im just saying||

bronze gale
#

This is a random idea I had yesterday, I dont know why I havent suggested it yet. In my opinion, when I choose a playable in the game, doesnt it feel kind of...lame? I mean, it works well, but I find it something...tasteless or not very helpful for beginners just seeing a 2D silouette of the playable running when you click it. I know this isnt Monster Hunter or Rainbow Six Siege and they dont need something like a cutscene, but I thought about other two options to introduce playables and help newbies and also make it look better. The first option was making some sort of hologram of the playable(as adult, or it could even be an hologram of the growth) with some bars at one side showing all the stats. For example, you click carno and you see a 3D image with the name ”Carnotaurus sastrei” below, then, at right hand, you have 4 bars: attack(damage and bleed),defense(hp and armor), agility(speed and maneuverability) and growth time. I think bars will go better than numbers if someone does not have a reference. Or maybe you could also have some info about it at one side showing its favorite food, (recommendable) habitat... Then, the second option is adding a small video about it. Now lets give a different example, you click tenontosaurus, and next to ”confirm” button you have a “showcase” button, you click it and in the screen of above(or even in a normal video) you see a 30-45 second long video of tenontosaurus. Like, the seamless growth with the animal’s name above, then a small showcase of its attacks, maybe its favorite food...It could even be seen like the legacy/evrima main menu, like if it was recorded by manmade locations’ cameras

nova imp
#

I would like to have dinos unable to spam call especially pteras. One off them used it to echo localise a streamer every place she went when he was unable to find her on the view of the map he screamed to see if he got closer.

twilit abyss
#

Hey guys, how is it going ? I don't know if you guys have this idea already for the humans you know. But instead of splitting the game for the options "with humans or not" depending on admins(It could keep the preferences tho). You could make humans for some kind of expeditions to cross the island, and collecting stuff, like artifacts, precious stones, lil dinos, or even the big dinos, (Whatever it is they would have to carry them through this big journey using tools), but they would have to cross through some strategic points in the island to validate the missions. These would happen in the middle of the normal game, which means, we(The normal game dino players) won't know when the expedition would happen, we would just keep playing as usual( nests, hunting, fighting). And it could have like 3 or more expedition teams in some kinda of racer or score competition, they could fight between them, perhaps it wouldn't be a great idea for them to do it because of the loud sounds. Only recent special awarded players(as dinos) could have the chance to go for an expedition. And if they cross it they could go back to their dinos but with an option to include special characteristics or some kind of buff for their human character or even for the dinos or profiles, rank .... ( Could save their characters or their special weapons, cloths, or even better skill to shot or to run, or to swim, climb ... That's the idea, there's a lot to cover, but it's something cool, real nightmare part of the game, guess we would have humans with more defined animations and purposes and for the dinos... fresh meat TI_Troll ! In my opinion would be epic !!

winged flint
#

dont know if it is a bug or it was intended to be like this but i was utah at shallows north fighting carno, carno was staying with his feet in 2 cm deep water and when i pounced game imediately dismounted me and carno killed me?!

ancient plover
#

Please make some way to mute stream announcements, maybe make a specific role for it. I dont really like being pinged even tho I have the channel muted. Im sure other people feel the same. I even went so far as to block some of the devs

zealous shadow
#

Now that the juvenile Utahraptors have the ability to pounce would it make more sense to give the fully grown adult Utahs a new unique ability as well? For instance what I was thinking was as the adults are Bigger, Heavier and more Powerfully Muscled they could have the ability to Push and Pull a prey item slightly in another direction to throw it off balance while being pounced. This would have to depend on the size of the dinosaur that was pounced and how many Utahs there are on it at the time, with a grater stamina drain and increased time to pull off a successful "stagger" the larger it is (if the prey is too small then you wouldn't be able to do this as you would go straight into the pin animation). If you pounce and try to push/pull a dino of the right size while it's standing still you could just stagger it a few steps in your direction or away from you, but if its moving and you time it right you could trip the dinosaur over or make it stumble into the ground (to make it more interesting you could say that pulling towards you is easier and more powerful with greater leverage but pushing and shoving gives the chance of it toppling over which sends you straight into the Pinning down animation). Dinosaurs like the Pachy could be grappled with a solo Utah but animals like the Tenonto may require 2 or more to be effective (with bipedal creatures being more effected by being sent off-balance than quadrupedal ones). A way to make it work control-wise could be to have Push and Pull set on holding down 'shift' or 'ctrl' with the w,a,s,d keys, having it on [W] as Pull/Push, [A]Pull/Push Left, [D]P/P Right, and [S] as P/P Down. Ihave wrote more on this but it was too large and the chat is in slow mode so I will post the rest later👍 .....

toxic kayak
#

FIX THE FPS DROP RATE ISSUES ITS UNPLAYABLE

median rapids
#

fix stego's tail hitboxes? Oneshotting utahs from africa is really cool

elder jasper
#

fix the utah bleeeed. i beg ;-;!

celest glade
#

Fix the fix and the fix who need to be fixed

ancient plover
#

For The Isle's Soundtrack, there could be remakes/remixes of some Primal Carnage tracks. The two are canonically linked, so it makes some sense to add some of the tunes from The Isle's essential predecessor
https://www.youtube.com/watch?v=Jod2TVWMoHU

Played during: Get to the Chopper: Final part

Music by Gareth Coker and Zach Lemmon

Buy the full OST for just $5 at http://musicstore.gareth-coker.net/album/primal-carnage
All rights reserved to both Gareth Coker and Zach Lemmon. I, in no way, claim the content of this video of my own. No copyright infringement intended.

▶ Play video
cloud quail
#

Can we get an announcement like 5 min before server restart for the love of pteras

soft kayak
#

If you intend to add more alt bites to more creatures make it a key bind for controller

split wasp
#

The stuff im about to talk about I think should come with the gore update. First of all i almost always realize how when ever i grab a chunk of meat i get it but nothing happends to the body, i think it would be nice for when someone grabs a chunk of meat there should be a chunk out of the dino u grab the meat from, so every time you grab a chunk of meat you would see a peace of meat gone from the body. The second thing I would like them to add is when your dragging a body i think it would be cool to see blood/lots of scars on the dinos neck because your always dragging it from its neck, for creatures getting picked up and not dragging around there should be scars/blood on there back and belly because thats where its grabbed from. An other thing that would be nice to see is herbs being able to grab leaves from plants, the magy would be able to reach up and grab a bunch of leaves in its mouth and walk away, or if its too big for them to grab in there mouth they could hold the edge of a branch with a lot of leaves on the other side. pls let me know what u all think of these ideas.

wheat lance
#

Being able to sit still underwater as a small Deinosuchus to catch fish that are interested in the strange creature that is sitting next to them.
I'll repost this with an example when the cooldown is over.

thick rampart
#

Severe FPS drops since the latest patch whenever there are too many corpsesin the area. Runs like a charm otherwise, happening to everyone in my group aswell.

agile sierra
#

Fix touching water makes Utahs instantly drop from latching (I ain't posting it on bug reports 'cause I don't feel like filling an essay to do your job for you)

brazen forge
#

The recent update to hydration drain is monstrous and evil. It’s also counter intuitive to reality. Why? Because IRL living organisms obtain water from the food they eat, which significantly reduces the speed at which we dehydrate. IF a more realistic stomach model is not used, This SHOULD be reflected in game mechanics by making water drain slower than food drain.
Draining from 50% hydration to 0% in 15 minutes flat is the height of trashy mechanics design. It was a bad experiment, and if the devs had a Temple Grandin on their team, they would have never made that mistake.

mortal crystal
#

Small issue, but I'm noticing some clipping issues with the new human structures. More specifically, I'm noticing Pteranadons getting stuck in the tops of the building models and can not get unclipped without admin intervention.

vale moss
#

Blooming Mechanic and Conditions

Another diet suggestion, I'm not sure if this might be too difficult to code but I think it would be interesting if certain flowers only "bloomed" on meeting certain conditions such as time of day (day, night, evening) or after rain.

The "bloom" effect could possibly influence satiation or nutrition levels of flowering species as well as their scent range. Thus they would still be edible but not be in their 'optimal' state or as easy to find. Making certain flowers be much easier to find at night in particular would help make animals more active during that time instead of choosing just to hunker down and be AFK.
https://imgur.com/jY9THEY
https://docs.google.com/document/d/1lLIlpmyJ2ZxGg1EYwzt7UjLP6jJx6lRBt3Vy_QAYJDs/edit?usp=sharing

jolly rose
#

Please oh please fix the FPS drop, the rubber banding and occasional DC.
Before update 3.5 these issues were minor but now are almost game breaking.

abstract cave
#

General feedback suggestion: actually test the patches before you release them

zealous shadow
# zealous shadow Now that the juvenile Utahraptors have the ability to pounce would it make more ...

This is the 2'nd Part of an idea I had earlier today but it was too long to put int one comment, so just see this one as a continuation👍 ..... If more than one utah is pounced on a target then they could work together to push or pull it in a direction with more influence and with less stamina cost, for instance 'both utahs pulling backwards to slow it down and/or drive/pin it into the ground'. Furthermore tho if you try push/pull something in the opposite direction to where it's going it, it will take longer and you will spend up more of your Stamina. Lastly this could be used when the animal you're pouncing is trying to Buck you off, If you time it right you may be able to trip it over and stagger it more quickly, but if you time it wrong the Utah would loose its grip and be flung off possibly receiving more damage and a longer recovery/get-up time (although doing it while an animal is trying to buck u off might make it too over powered). This is just one option I can think of to make the Adut Utahraptor's pounce more unique and I'm sure there are other ways of doing it too. thank u for reading

zealous rampart
#

Nighttime is VERY laggy

ripe belfry
#

This might be a thing, but I would love if feathers dinosaurs and pterosaur wings got "false eyes" and strange designs on them, like this dragon. Maybe use them to attract AI or intimidate them...or just scare the shit out of a player that isn't paying attention, so many possibilities.

fallen abyss
#

maybe give hypsi a sort of rooster claw attack? like if you jump and press RMB itll use its toe claws for an attack that takes stam and is sort of slowish. not jumping and pressing RMB tho would do the old peck attack. This could help hypsi defend its nest and chicks and stuff when nesting comes

manic plaza
#

For diets, night flowers/herbs? It would be cool to see specific herbivore dinos being better adapted for the darkness than others, and perhaps unique flowers that bloom from the moonlight at night?

green vale
#

Discord rich presence support would be a nice thing to have imo, it allows other people to see what server you are on in game through your profile screen on discord and they can request to join

shrewd socket
#

Eventually, down the line, remakes / redos / updates of old maps (notably V3 and Thenyaw) coming to Evrima would be super cool. For the nostalgia. Please. TI_HypsiPlead

brisk plaza
#

Really gross that you make people pay to watch your streams lol, a quarter of the cost of the game at that. Frankly, it's weird.

delicate stirrup
# delicate stirrup Two-in-one today! Drowning and bleeding out. They have nothing to do with each o...

Thought I was done with drowning/bleeding out, didn't ya. Well there's more death to be had so buckle in. Infections. But don't worry, I'm not suggesting random infections, I'm suggesting that rotting corpses be a source. And again, not saying you can just get sick from walking next to a pile of guts, I'm saying that you have to be bitten in order to catch it. No, not zombies, but ceras. Cera will most likely function as the hyena of The Isle, hunting in large packs and cleaning up after larger predators, but, a strong bite alone won't help it (and other scavengers) in a fight. Let's use Ceratosaurus as an example. If a cera has eaten a corpse and then, within 5 minutes, bites something, then that creature will be infected. Depending on the size ratio between the cera and what has been bitten, the animal's immune system will either fight off the infection, or that animal will die a slow, drawn out death. Like with bloody muzzles, a cera's mouth will be cleansed of the infection when drinking. If an animal is incapable of fighting off the disease on its own, it will have to rub against medicinal herbs to help fight the infection. If an animal has never been exposed to the infection, and wasn't nested in by parents who were exposed to it, then it will have to find these herbs. Anyway, this is what it's like if you let the infection kill you!
ALSO, a cera with an infected mouth will produce the same scent as an infected animal!! Not sure if i've already stated that, just wanted to make sure

Lemme know ya thoughts and I'd love to hear ideas about new and fun ways to die!

opaque osprey
#

I belive that the beaches and plains deserve a bit more love. How I propose this is that we add a couple more ponds or rivers nearby beaches so that way more things enjoy the outside of the island rather than everyone on the inside. Currently the only places that many land dinos go to drink is the shallow areas. If the devs add these ponds than maybe more people will want to go move away from the center. The northern part of the island has these large rock formations that are perfect for pteras, but i never see pteras because of how far the rocks are from water. Take note that yes, we need the rivers currently in game because deinos need to get around aswell as land dinos need a fear of the water, I am only proposing that maybe once more playables on land come out, such as cera, dilo, and troodon that these ponds are added so that way the center isnt the only congested area Edit: If you use the link: https://vulnona.com/game/the_isle/ it shows that the super far NW region of the map is playable, I recomend that they add a pond or a river up there aswell as that too, is dead space.

VulnonaMAP

This is an interactive map (un-official). Landmarks, water, ... You can show your current location by input coordinates. Also can upload images.

pine vector
#

Similar to how shift + f10 makes the isle watermark go away, it should also make things like scent particles, the scent ui, group nametags, etc go away. This would make taking screenshots less annoying especially when you try to pose your animal via the scent animation or when a group member suddenly goes behind you and you miss that one chance screenshot.

clear notch
#

A suggestion regarding your diets update on the public roadmap.

===================

"No checkmarks to report this week. Keep in mind that much of the listed tasks regarding the Diet System are in regards to foliage categories that will accompany the mechanic. So until every type of mushroom is complete, you won't see a tick on "Mushrooms" underneath "Low-Range Flora" and so forth for each diet asset."

===================

Why not display the variety of mushrooms as an integer or percentage progress bar so that the progress you make on the diet update won't be invisible until it's close to done?

We would much prefer to see "3/4 mushrooms" or "2/6 bushes and shrubs" instead of empty checkboxes beside each item 2 months from now. If the point of the roadmap is to be more transparent with us, the way it currently is actually obscures progress and makes it seem like you're doing nothing with diets even as you produce more and more assets.

Splendid work on 3.5 by the way. Immersion has significantly improved now that water renders correctly from a distance and up close.

vagrant charm
#

we need a fix on the bug where corpse is stuck in the mouth, we should be able too rest and sleep even when we carry a body so we aren’t doomed to just die when that glitch happens.

sage sierra
#

is anyone else having a boredom crisis. like ive tried playing league of legends. its no longer fun. ive tried playing the isle but its never getting completed game-play. im just tired of everything. do better in the sense of introducing more creatures, more variety with different mechanics. also increase the player count please and thanks. hopefully, one day ill look back at the isle and see thee "dinosaur game."

jovial tangle
#

I've always thought every small creature needs something similar to dryo's dodge ability, and also a way for every character to move facing the opponent in a fight. This would give us omnidirectional movement, which means more control over the character, adding more variety and possibilities than just move forward and turn.
Maybe using Z since isn't really useful for land creatures at the moment, but combined with Alt (free look). Also better as an enable/disable function like Z is.
Not every creature would be able to use every movement.

  1. I use Z for the examples as an enable/disable function.
  2. W works exactly the same than now except spamming twice.
  3. Alt works the same way it does now, not affecting the movement direction, but as activator like for omnidirectional attacks. Not holding Alt the character walks forward and turn normally whether enabling Z (slow walk) or not.

COMBINATIONS (Z enabled, holding Alt):

  • Holding WASD: characters walk slowly forward like now, but also laterally or backwards (deinos and big sauropods can't walk laterally).
    a) While standing or walking:
  • Spamming WASD twice: characters take a long/quick step in the selected direction. Distance and speed according to each creature's characteristics (only bipedals and "agile" quadrupeds like tenos could to this). Small stam cost than normal jump.
  • A or D+space: lateral jump. Same than normal jump forward but to the side obvs.
  • S+space: backwards jump. Slightly shorter than normal jump (perfect to avoid deinos lunging for example). Usual stam cost.
    b) While running:
  • A, S or D+space: makes the character slip to the opposite side and slightly stop before jumping in the selected direction. More stam cost than jumping normally while running.

This prolly wouldn't be easy to implement, would need new animations, etc. But I think it could be a really good addition, improving movement and fights, leaving far behind the old facetanking/turning fight style.

empty merlin
#

Would be cool to have visible wet portions on a dino's body if they went for a swim or something. For example, if a denio is half way out of a body of water, the section that's wet would be darker, or like, visibly wet, until it dries off in the sun.

And if like a dino completely got out of the water, like on a utah, for example, there would be visible droplets of water dropping down from it for some time. This would also be cool to see if a raining weather mechanic will be implemented. Wet bodies/dripping water. 👍

mental relic
#

Oviraptor would be great for update 5.5 it works with nesting. but like pachy and fractures its not needed it would just be a good playable addition for that update

novel totem
#

Make Raptors be able to use their famous sickle claw as it was it’s main weapon of use when hunting their prey and they would often wrestle their prey and use their sickle claw to disembowel and stab at the jugular of their prey often killing them very quickly due to blood loss it was a very effective weapon that they always used when they were hunting and i feel if you are going to have raptors in this game they have to be able to use their sickle claw as all raptors had them and they all used their sickle claws to hunt effectively killing their prey and thats what made raptors popular and unique from other theropods. And no before you say Pounce, Pouncing does not have the Raptor use it’s sickle claw.

radiant quartz
#

This was inspired by the new red water that comes out at night
Basicly I have 2 ideas for it, and how it could stay in the game
One is a red blood moon night that would happen pretty rarely, but would be a sight to see, making the land red as well as the water
Two is that the more carcasses/carnage/bleeding in the water the more red it will become. A peaceful water source would just be clear and normal, while one with a dead body in it, or a deino bleeding would be more red. Depending on what dies and falls in the water would determine the overall severity of the water, something like a baby dryo or fish would only create a small cloud of blood, that would just fade away quickly. If a large body or a bleeding adult deino is in it, it would become more red and would take a lot longer to fade away. It can even be seen from above the river if its severe enough.

fast arch
#

the gamers comunity are wayting a feedback about that problem whit code 258, we dont see anithing about the CEO's or staff's talking about, or explainning about all that problem, we are paying to play, and we wanna a answer!

ancient plover
#

Mixed herds and a herd chat should be a thing

raven kraken
#

The calls of other anymals sound WAY closer than they really are

summer pumice
#

Maybe this is already a planned dino feature, but just in case:

A select dinosaur (or just all aquatic dinos in general) has the ability to sniff when it rains.

proud nest
#

What’s the deal here? Spinosaurus again. I did this same thing but with the aquatic animals, now instead, showcasing it with the other apex, to see how it would compare in size.

It’s a slight change of anatomy (torso a little longer, so legs are a little more behind, legs slightly shorter, so it doesn’t complicate its movement much, sail proportionally larger, but keeping the same max height of original model. And the tail is of course larger, proving to its aquatic adaptations. (If you could give it also webbed feet, that’d be cool, but not necessary).

This changes are simple, and I would believe that by the time spino is ready to come to evrima, these changes could be done swiftly. Being the base model already in, only some tweaks to be made. And in the animation front, maybe the change isn’t too drastic so the rigging adaptation could be done smoothly. That’s my thought, idk about you guys (devs), I’m not an expert here.

This is brought because of the often viewed discussion about the viability of Spinosaurus as a monster, but it’s lack of some features that makes it a Spinosaurus. It doesn’t have to be 100% accurate, but it doesn’t have to be a JP3 love letter either.
It can still work great.

I will bring this image once again when it comes to talking about the vision of Spinosaurus’s abilities.

I hope you devs see this as a worthwhile suggestion, and that it’s something that could fit your agenda and satisfies everyone, devs and players alike.

tacit bone
#

make herbis able to walk and sniff but only being able to see the compass in the top, bc its really annoying when i have to stop every time i need to figure out where im going.

radiant wraith
#

Field of View Changes

On smaller dinosaurs, most notably dryo, hypsi, and many hatchling dinosaurs, the field of view needs to be increased. Understandably, these are quite small animals and would have a limited view, however while its realistic, it makes gameplay difficult. With hypsi in particular, being able to see over grass or in forested areas is incredibly difficult at times due to the camera being placed right behind the tail. As they're incredibly weak animals, their life is over if they are hit at all by anything fully grown other than their own kind. To make playing them more viable and allow for players to better see obstacles and players, increase their view distance when zoomed out. When standing at a bush for example, essentially the entire screen is taken up due to how close the view is, even at maximum zoom.

whole zenith
#

1.make Utah have blood on its toe claws after pouncing (washes off in water or as time goes by)

2.Seeing how the concept art was for cera ripping off a magi head every carnivore should get that but only when they eat a corpses head it starts to look bitten off same goes for other parts of the body like legs

3.Cracked open eggs when u hatch and don’t have them just randomly disappear once u hatch lol

4.Make more tall grass there’s a few spots in the swamp where there’s tall grass but I’d like to see some other parts of the map like the plains have tall grass

Put 1️⃣,2️⃣,3️⃣,4️⃣ on which ones u agree with👍

alpine glacier
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  1. Allow herbivores to walksniff, however they still need to stand in place if they want to sniff for tracks, there is no balance reason i can think of that they shouldn't be able to smell everything else on the move. It will be especially annoying when diets come and herbis will have to stop to sniff for their very specific foods more frequently, so this change would be a nice little quality-of-life upgrade

  2. Now on the topic of the compass, Maybe attach one to the stamina meter instead of having to sniff for it? An arrow that faces north on your meter would be convenient while not adding more clutter to the UI

split wasp
#

Ok, i was going though the concept arts and i saw for magy and carno that they made an imprint of some sort, the carno was rubbing its horns on the tree and the magy puching on to the tree. I think this could happen for every dino as exsample your walking into the forest and you see a titled tree you would it would scar you and the magy would pretty much be saying "hey this is my land i will attack you if i see u" i think all dinos could have this, beipi could have claw marks on the tree, teno would have two paw prints on the tree and the tree would be bent, for pachy there would be a part of the tree that almost snapped in half because he would headbutt the tree and ect. all these marking would pretty much the dinos saying " i have made a nest here and i will attack you" or "If you come too close i will kill you" and so forth. I may have worded this wrong but i hope you get the point. 🙂

narrow estuary
#

Flight movement controls and ground movement controls should be separate in the keybind settings, and, if i'm not mistaken, you cannot currently rebind the "dive" flight action.

Revised post:
It'd be nice if the flight, swimming, and ground movement controls were split up into their own tabs in the keybindings menu so as to prevent confusion and allow greater customization.

past swift
#

I would like to suggest this as a possible animation for one of the herbivore species when it comes time for them to be fighting each other. like for instance a bull fight or such. i am picturing dryo, hypsi or para even for this XD

https://www.youtube.com/watch?v=rBIDGQXXNZo

"Antelope jackrabbit males will fight by boxing. They stand on their hind feet, using their forelimbs to strike each other repeatedly and rapidly for several seconds. This exchange is usually quiet and the fight ends when the winner chases the loser away. Fights can be serious enough to wound a jackrabbit badly, including torn ears, cuts, and ev...

▶ Play video
glass zealot
#

Herbivores should be able to sniff while trotting. They shouldn't have to stop.

abstract sierra
#

Now that there's a more complex texture painting functionality, can we have dinos get more realistic gore masks? Especially with corpses of larger sizes, the entire head, arms, legs, chest and anywhere else gore touches gets blood on it. This would be cool to see instead of just a small red patch around the mouth, especially as part of the gore update.

ancient plover
#

should be small water spots here and there in middle of open fields, so more people leave the pond, swallow etc, also smaller map would be nice

pine vector
#

Adult utah should latch onto the back of deinos when they pounce not the sides. Right now the utah adults phase halfway through the floor when latching onto deinos and it looks idiotic.

midnight stream
#

Please let there be a zoom option for dinos where you don't have your own character model in the way, so you can look in bushes better

tawny mica
#

Please fix the sudden launch into space. I don't even know how to replicated, One second I'm resting on the ground, the next I'm falling to my death.

flint violet
#

Diets Feedback: In Relation to Growth

So, with more and more news of diets being shared with us via Punchpacket, it's become fairly clear that diets has become something more akin to a mandatory requirement with implied significant debuffs, rather than an activity for players to choose to do.

This is an incredibly important change in diets.

The direction of diets I feel should be moreso inline with it being an encouragement rather than a requirement. What I propose is having the system be a player choice mechanic that allows you to essentially grow twice as fast. It's a pretty massive reward that would provide a really good way to get around the arbitrary growth timers. Growth timers aren't difficult, they're just a stopgap until you can play.
Have it broken down into three parts: dietary growth, normal growth, and AFK growth.

  • Dietary growth is 2x faster based on how well you eat your diet
  • Normal growth is the default timers, as shown now.
  • Afk growth is 3 - 5x longer if you sit in a spot for more than 5 mins.
    In terms of the dietary foods themselves, it's ideal that you'd spread them across the map in very certain areas so that way you have people moving from place to place until those food sources return. Have species compete for the same resources by having intersecting dietary paths.
    What this does is:
  • Invalidate AFK growing entirely.
  • Increase the amount of food for carnivores in general, as they don't have to be picking off babies 90% of the time.
  • Shift player hotspots around the map.
  • Still allows for migratory emergent behavior.
  • Encourages players to play the way they're supposed to, regarding food.
  • Allows for carnivores to go to specific areas to hunt what they need.
    And tons of more smaller things.

I strongly feel this needs to get more traction RIGHT NOW as they're working on diets. I don't want to be chained to a bootleg progression system where I can't even grow without constantly going for certain foods while I'm going to be permanently weaker as my dinosaur because I missed X thing.

native meadow
#

Water ripples should probably lose energy more quickly than they do. It takes little more than a dip of the head to send out massive waves for quite some time. Enjoying the sight of baby deinos being encapsulated by water though TI_DeinoMischief

proud nest
# proud nest What’s the deal here? Spinosaurus again. I did this same thing but with the aqua...

Continuation. I said I was gonna bring this one again.
But this time not talking about why changes. But lifestyle.

One things we are all well aware is that Spino in it’s evolution developed aquatic proficiency. So of course part of its diet should include fish. Now it is a very large animal, and moving that big body and tail would take up energy. So ideally it has a big stamina pool. It’s water speed should be a consistent speed, not slow, but not capable of fast outburst like let’s say the Deinosuchus. A hippopotamus like water bottom run would ideally be used for reduced stamina consumption.

That’s simple enough to start with. Let’s continue to the land.
Tho not the fastest of apexes, it’s not that slow either, and could compete against the rex, giga of course outruns both.

Like I mentioned before, along with the swimming capabilities it should have a big stamina pool to support that. Therefore when it comes to attacks:
LMB: it’s main form of attack is a quick bite, that can be used fast and constantly. It takes stamina, and it’s not the strongest bite out there, but with it’s attack speed and stamina, it would make up for that damage. (It’s the same under water). Causes bleed.
RMB: it would be used for close quarter combats, making the spino stand up a little straighter up and using a claw swipe. Causes bleed

Alt LMB or RMB: for this I’ve thought of two options. Both could be kept for either keybind, but think about this: these are less for attack but for CC. Tho they should still pack a punch.
I’m talking about a body check and a tail swipe. (Think Great Jaggi from MH) Why? Because both these movements play a part of this dinosaurs huge body mass (arguably the biggest one of the apexes). These are blunt damages, so no bleed. These attacks could be slow/telegraphed, but would pack a big punch and knock back. This would play a role for this animal being a brawler, fighting other carnivores using its body weight, or stunning/knocking a desired prey.

gloomy otter
#

Proposal: When loading in, instead of us just plopping down with the world still loading for a few seconds after have it so we instead see a black screen that quickly fades from black. This would be like a quick opposite of the safelog, kinda like we're "waking up" rather than "loading in". This wouldn't be a hindrance as we're already invincible for these brief seconds while loading in, but would be a bit more realistic to go in line with the "safelog" being our dinos "going to sleep".

sinful cave
#

It would be great if pteras can fly with dead hypsi's or small dead utahs while flying. But with more weight means more stam drain. I cant find a picture but think of it similar to Pteradon grabbing things in ark with their feet.

mellow wedge
#

idk if this is just a personal thing, but for me it looks kinda weird as a ptera when u take off or gain altitude, and ur not full out sprint flying, u just kinda tilt upwards and flap at the same rate u would just flying horizontally or when very slighty gaining altitude. idk abt anyone else or if this is already planned, but it would look and feel so cool if the ptera would look like it actually uses a lot of stam when flying higher or taking off, im talking abt fast, powerful flaps at first when ur climbing at a high degree angle, even if ur not sprinting, but as u start to orient more horizontally the ptera doesnt have to work as hard and just flaps like it usually does. mayb tie the flap rate to the degree of the climb so its dynamic. but yeah rn it just looks so weird to me seeing a creature use all that stam and gain all that altitude when its flapping at like a wing beat per minute. mayb its just me idk. animations r still amazing tho!!

grave rover
#

Personally, I find the load-in time very bland and boring. With a little magic, we could turn it into something nice:

  • When you log into a server (or select your dinosaur) and spawn, your screen will be black (akin to the screen fading into black like when you safelog), but it’ll slowly fade away, and your dinosaur will be in a sleeping position.
  • After a second or two, your dinosaur will begin to wake up, and a “waking up” animation will play, and your dinosaur will stretch.
    -After the animation ends, your dinosaur will be in the sitting position. What you do next is up to you.
    With little changes like this, it’ll make the start of the game so much more immersive.
prime ridge
#

I was playing on NA 2 as 100% Deino and randomly got teleported to the top of the sky and proceeded to fall to my death.

wheat lance
scenic flame
#

Just some feedback from a brand new player, the default mode when you install the game currently seems to be legend rather than Evrima, I was a bit confused as to the lack of official servers when I was using the filter and had to do a little bit of googling to figure out what was going on. I've switched to Evrima now and am updating the files which I assume will let me play the official servers and the latest version. It was just a thought that it might be better to have the current version as the default so unknowing new players don't get into the older version of the game without realizing it's not the one that you are promoting/moving forward with. Like I say I'm totally new but it was just my thoughts on it.

umbral kiln
#

In my opinion the laying down idle sounds are too loud. I can find players simply by hearing them when I walk close, othervise they would be well hidden. I don't think it's quite fair that there are nice hiding spots and they are useless because of this.

unique marten
#

So Pterosaurs
I love the Pterosaur family tree and love how the devs are adding a couple to the game, but I think there should be a bit more Pterosaurs coming, as only two Pterosaurs seems a bit small, I know that the roster is really big and more Archosaurs shouldn’t be added but like Pterosaurs are a gate way to new playstyles to the game.

I think there should be at minimum 3 or 4 species of Pterosaur, like:

Tapejara or Tupandactylus which could fill the Insectivorous Frugivore Flying Fox niche, having high manoeuvrability, below average speed and above average stam.

Dimorphodon or Caelestiventus that could fill the Insectivorous Carnivore Falcon niche, having high diving speeds, decent manoeuvrability and small stam pools.

Kunpengopterus or Darwinopterus could fill the more tree and cliff dwelling niches, having decent stam, decent climbing speeds and above average gliding speeds.

TL;DR - Some more Pterosaurs would be better for game play and the immersive feel to the isle

midnight mulch
#

Maybe we could get some AI tree snakes when herrera will be added? They don't even need to move just sitting on the random branches of trees waiting to attack players who are not enough careful. Also the herrera could eat them when they sleep.
I suggest to give snakes two modes - sleeping and defending. You will need to be quiet if you want get them without wake them up. That means no roars or loud running on the ground. There is also optional thing to make them venomous.

split wasp
#

I had some ideas for the burrowing system that I hope you will all like. So the first idea is if you burrow next to a tree you have like a 50% chance of getting the trees roots in your burrow, the roots would have a random amount of moss/mushrooms that herbs will be able to eat, the roots would spawn with 3 to 7 moss/mushrooms depending if you burrowed next to a big tree or a lil tree. The next idea is if you burrow next to water or you tunnel close to it the roof of the burrow would start to drip with water, at first it would be a good thing because you now have water in your burrow, but over time the puddle in ur burrow would grow then it would start being a problem, then you would ether have to tunnel away or abandon that burrow and make a new one. I didn't go into much detail for these two things but I completely understand if u don't like it. If u do like these ideas put number 1 for roots and number 2 for water.

summer pumice
#

That river trap at the bottom of the waterfall with absolutely no escape other than death by drowning (you know which one) is awful. Especially considering you can't see beyond the shrubs before you fall. You have to know it is there. And this kind of death by trial and error to know the map and its unseen hazzards is not cool. This trap needs some shores to climb to.

ancient plover
#

Pretty good game just toxic players sometimes. hitboxes r broken cus i got killed by a gator when i was 2 meters away from him. theres nothing i can do abt not being able to see my growth or what direction im going in. i like the feeding animations even though when u stop eating there kinda janky.

echo abyss
#

Please fix the lighting under water for deinos when it's night/shadowy. I can't see if what I'm going for is a fish or little baby croc and as an adult croc I feel like a toxic piece of crap for killing baby deinos. Really can not see at all.

hazy ferry
#

pteras can fly through tenos without any penalty there is no hitbox, even when the teno jumps. Petra can just fly trough him in circles and attack the teno

toxic timber
#

Scar System accompanied with upcoming Skin System

With the upcoming skin system in update 5 I thought it would be cool to see scars being included to this
How it could work:
When making your skin, choosing your patterns etc. you can also pick places on where your scars will be. Now you won't start your juvie life with these scars. The scars will only appear if you ever survived a battle with very low HP (like under 10%).
The main point of this system is that you can pick where the scars will come, and just add a little more of customisation to your dinosaurs appearance.

React on this post to show your opinion about this.

signal vigil
#

When Herrera is added, I think it may be a good idea to allow them to also scale cliffs. The reason is simple, if you're good at fishing as a pteradon, literally nothing threatens you. Allowing the Herrera to uniquely be able to get to roosting pteras will give them a good niche and provide a bit more thrill for pteras.

olive dock
#

Open fields of grass or dirt and shrubs that aren't overfilled with palm trees would be great for the environment I think. All those palm trees make the place feel cluttered and not like an actual plains

charred geode
#

Please allow Dryo to make its own burrows. The dinosaur is dreadfully boring and can basically only eat and drink. It has almost no combat potential, and even when you have a herd of dryos (unlikely) its still boring because there is nothing to do or protect. Even if dryo will be able to steal burrows, that is an extremly situational niche that wont even be a thing until a burrowing species arrives into the game. Dont get me wrong, the sidestep is an extremly useful ability and can be great in many circumstances. However, the ability is uninteresting and not flashy at all. Being able to burrow and sidestep would be most desirable, and still would not be overpowered. This would make dryo much more frequently played, and over all make the gameplay much more interesting for them. (Edit: If dryo will be able to burrow and sidestep, the way you could burrow is by holding alt and RMB and if you want to sidestep you could just click RMB) (Edit #2: Dryo Burrowing would also be great for when diets come out, as it would be the only creature able to eat roots and tubers. Again adding a unique and interesting aspect to the dryo)

ancient latch
#

Can we please have the Ingame-time in the character menu back? Would be nice to know what time it is, when night is gonna start and when day is gonna start. This is especially helpfull when you just spawned in.

ornate raptor
#

For Evrima -- the global chat and admin control off servers needs be reinstituted in some way, the amount of players that are mass killing on sight and the over packing is ridiculous, had a pack of 8 carnos running around.

inner sparrow
#

1- If they ever add a dry/wet season most of the water should dry up except for some few places, during this deinos can dig puddles like irl crocodillians that change size depending on the deinos size these puddles would fill up with water over time and could even have some AI like mullosks and things. These puddles would go away when the deino logs out. Deinos will need to remake puddles if they out grow their current one.

2- Also when spino crouches it should get on all 4 of its legs.

agile sierra
#

Make bucking cost more stamina or remove pounce once and for all, like nowadays there's no point in pouncing if your stam is just gonna get depleted in 1 sec for free, while leaving you open for attacks

primal raft
#

U should learn to balance the game crocs got on every corner elitefishs and carno must search on the whole map to find on dryo hahahahahahah omg so much broken this game and what came after fixes on update 3 interactive water. Wow now i know where ur eyes on it devs.

ancient plover
#

This update is really pretty looking and being able to pounce with juvie Utahraptor makes it more fun. Only downsides I see with this (atleast with my game) Is that it takes longer to log off (When it hits 0 secs it takes still 30 more seconds for me to get to the main menu) And screen freezing, was running about and then I saw Tenonto and started running away but then it freezed and when it got ok again (It still continued) I was dead as rock. Maybe needs small fixing or it's with my computer, dk, but it's really annoying

whole zenith
#

Change utahs 3 call to be more threatening seeing how big it actually is (even when walking into the human buildings it looks huge) but it doesn’t seem right for it to have a little cat hiss it should have somewhat of a roar if anything it seems like a troodon would have a hiss rather than a utah

blissful wyvern
#

It would be nice to be able to use keys to navigate throughout the menus (UI I think it is called). Maybe it is already planned, but the lack of that feature feels uncomfortable I would say.

bronze gale
#

How about getting in game a character selection screen like the ones Beasts of Bermuda and Path of Titans have, where you can see the playable in the map and can also help you to know where are you going to spawn(so yes, I am also suggesting putting the spawn selection next to character selection) and can also have better aesthetics than the current character selection screen?

ancient plover
#

Maby the Utah's 4 call should be pore panicking and calling for help like in Jurassic park when one of them got stuck in a gate that would be pretty cool

hollow flume
#

Before working on absolutely anything else i think the main issue right now is desync and the huge fps drops. The game is currently unplayable unless you’re in the areas where there are no players. When something remotely interesting goes on everything starts to lag and get blurry cause of fps and desync.

echo abyss
#

Lick wounds to heal faster? Must be laying down and out of combat for a determined amount of time. 🤔

little viper
#

Dry days?

eager quarry
#

Smol suggestion. The devs are planning when the Skin System comes out, we will be able to use feathered versions of some species. What about the opposite? What if you could remove the feathers from Oviraptor or future feathered dinos? I'm not sure about removing the feathers from Hypsilophodon, so I will leave that one up to you. I think it would make sense to be able to have the customization option to do so TI_OviQuestion . So something like in the movie Dinosaur? https://static.wikia.nocookie.net/disney/images/8/82/Dinosaur-disneyscreencaps_com-388.jpg/revision/latest?cb=20130527153852

EDIT: Like feathers, it would be optional, so if you don't like feathers on Ovi, you don't have to choose that, keep in mind some people prefer this non-feathered variant more than the current.

hushed verge
#

I have a fun suggestion i think atleast, when Taking a Egg if we could be an actual egg for like a min or two n have like a fun hatching mini game instead of just appearing in the world :3 maybe having it as something that can be toggled on or off at the nest or server side i figure some people wouldnt enjoy it as much as others

ancient plover
#

The rubberbanding caused me to walk off of a cliff and die because I thought I was walking away. This is super frustrating! Fixing lag and bugs should be your top priorities.

timber fossil
#

In my opinion the water consumption is too quick... I know is a survive game but sometimes I'm more concern about the water than being eat for other player

plain spoke
#

Teno & Utah make crazy amounts of noise while sitting. While dinos like Carno and Deino, don't. Either all of them make alot of noise while sitting. Or none of them do. There shouldn't be this minority of dinos that can be heard from a mile away while sitting.

split wasp
#

I have an other idea for you all to hear, So i saw someone put in here dry days. At first i had no idea what it meant but now i think i have an idea what they were talking about. I would love to see droughts in the game, I dont know if this is planned or talked about before but im going to talk about them anyway, The point of droughts would be to get the things that depend on the water, exposed. When they add plant life in the rivers and a drought happens all the seaweed and plants would limp over, over time they could dry up and things like herbs would be able to walk down eat the seaweed and go back up. Fish would also die when there is droughts then carnies could run over and drag the unlucky fish to land. Dont get me wrong there would still be water, but most of the shallow area would dry up. An other reason and in my opinion, the greatest is the fact that it would revile the dead bodys in the lakes. I feel like everyone has been looking for food as a carnie and you finally think you found food just to relies its in the water. This would expose some lurking deinos and the bodys under the water. Idea number two. Floods. These floods would do the opposite of the first idea, this would give underwater creatures an advantage, some on the deepest rivers might even be able to fully cover up a full grown swimming spino. I also like the idea of you being able to swim through the trees that got caught in the flood. In a way i feel like this would become a very small disadvantage to deinos because they would have to spread out more to cover the extra water so they can lung at drinking dinos. The floods and droughts would only be in certain parts of the map, the whole island would not all at once have a flood or a drought. Pls let me know what u think of these if you like one of these ideas but don't like the other put the thinking utah.

pine vector
#

I know the current red rivers are a bug, but what if they stayed in the game as a rare "world event" in which some water sources turn red. This occurs on ocassion in real life depending on minerals let lose by erosion and would be interesting to see ocassionally ingame

upper flint
red tartan
#

Let paths give a speed boost to encourage players to use them.

ancient plover
#

Don’t change the redness of rivers, instead just make them look better. Rivers, especially those situated on rainforests or jungles, are pretty red underwater due to the algae and the mineral richness of the soil.

clear notch
#

I like that nimble characters can use logs to buy some time to escape Carnotaurus. This seems balanced, is plausible and makes plenty of good sense. I don't want this to change. However, I do not like that Carnotaurus cannot jump to traverse terrain in any capacity, at any stage of life. It seems silly that it can't even vault/step over knee-to-pelvis-high obstacles as in ArmA or DayZ.

Please allow Carnotaurus to jump when it is going trot speed or slower. I'm not asking that it be allowed to push off the ground with its jump - I simply want it to be able to pick up its feet suddenly, so that it can avoid tripping as long as it is attempting to traverse terrain in a cautious manner.

I understand that some playables are more acrobatic than others, and some are not acrobatic period, but jumping should be available to most playables as a simple utility function - ditto with "crouching" for quadrupeds. Think of it as a natural, realism-friendly, game-sanctioned means to !unstuck yourself from obstacles such as trees when you get stuck inside them, or when you're trying to get over a short hill.

Please upvote if you agree that playables such as carnotaurus should have some means of getting over obstacles, such as a jump or step-over function, even if it takes much longer than other playables or consumes extra stamina. Again, this is not a balance suggestion regarding hunting. Hunting is fine.

raven kraken
#

i am new to the game but i really think the number 1 issue by a lot is how hard it is to find people and how empty the map feels. They should make FAR more player slots in servers and maybe make the map smaller, i know they are working on it but i think it should be number 1 priority right now.

viscid crystal
#

Please for the love of god fix the lag and desync! First time playing the new update, I run out of a field, I have lagged backwards from my position at least 5 times now. I have yet to get in a fight, but the amount of desync could cost many players their creatures (and from I've heard it HAS), so please for the love of god fix the damn lag!

somber elk
#

be able to jump on top of deinos/land on top of deinos

glossy shell
#

Sometimes when I’m flying as a ptera near to the ground, I start to lag horribly and then when I land I can’t fly or jump anymore. I’ve had to relog multiple times cuz of this.

ancient plover
#

Add this?

midnight stream
#

Stego's thagomizer attack should do much less damage to creatures in the water. What I mean by this is those stegos that guard the edge of the water knowing they can abuse hitboxes to kill deinos should be stopped. That attack can't be used while the stego is swimming, so the concept isn't any different. What I mean by that is that creatures submerged (breath bar timer appears/drains) should not take as much damage from creatures above the water as water slows down their attacks

ember citrus
#

All the mossy logs In the jungle I see are like doubled I don’t know if that’s a problem that anyone knows about but it’s a very obvious bug I noticed back during the update 3 beta Also when I click on a server in the server menu all the ones below it disappear

fathom silo
#

I know overpacking and mixpacking is issue but i got an idea how about for some species is allowed to mixpack for example dryo and stego dryo will be test dummy and stego the protection or cerato with trodon but in this case they will be together just for when defending a carcase

modest crescent
#
  • The map is very large and it is sometimes complicated to know where we are. There are too many places that look the same.
  • it would be good if we could scent while crouch, and rest, and herbivore should be allowed to scent while walking as the carnivore
  • we need a lot of more emblematic place or place to find the safety, place for big Dino and little Dino, more cave more hiding and safe place. More landscape who doesn't look the same.
  • more AI
    -the tail of dinos especially utah and carno have to move while running. They play a balancing role and I find them very flabby in evrima. Whereas in legacy, it straightens up when you get back on your feet.
  • some place are not with sound of environments (South East for exemple)
    -pteranondon should have more stamina, even in the air, he should gain stamina while hovering
bright wolf
#

I fell into a small crevice that was hidden in the underbrush and now I'm stuck. -403, -287, -28 Isla Spiro 0.7.103.07 adult tenonto can't jump out. It would be nice if you could fix these sorts of holes up

ancient plover
#

In response to this Carno jumping suggestion: #general-feedback message

Bipedal animals that are Ceratosaurus sized or bigger should really not be able to jumo because it makes absolutely zero sense. They probably wouldn’t have the balance or stability to do so without falling to the ground when landing.

Instead, make animals like Cera, Bary and Carno or even Trike and Stego be able to traverse things like rocks and logs that are low to the ground with seemless scaling, by just walking over them. This is possibly going to be implemented through Inverse Kinematics enhancements. This would also fix things like Utah immediately stopping when hitting a log on the ground, when it can just walk over it without the need to (a) jump over it or (b) walk around it

pine grotto
#

Allow herbivores to share local chat. I was playing hypsi and dryo last night and had no one to talk to at all. The only thing i had to do was be food for utahs/carnos. It was a VERY boring experience.

unique marten
#

Symbiotic Relationships Part 1
As the first point I’m not going to just talk about Dino on Dino relationships but also Dino on Bacteria Relationships.

1 - Troodon - Bacteria
Ok so similar to the relationship between Bacteria and the Blue-Ringed Octopus, The Troodon provides a comfortable living place for the Bacteria and the Troodon then uses the Toxins the Bacteria produces to subdue its prey, and as long as the Troodon eats it’s properly it will continue to produce a normal amount of venom.

2 - Basically every Large-Medium sized Herbivore - Bacteria
Ok so another Bacteria one. I think that most large herbivores should have this one or anything that eats low nutrient food (like grass), so the Host provides a comfortable place blah, blah, blah same as Troodon except in the Digestive system, this would provide the host with the ability to eat low nutritional foods and get the most out of it.
Example
Say if we got Hypsi and Stego and they started grazing, since the Stego has the bacteria it’s getting more food out of grazing then Hypsi.

3 - Mix-“HERDING”
Ok so mixpacking is a problem that needs to be solved but I think some dinos (basically only Herbies) should be able to migrate or hang out in groups, maybe Dryos, Kentro and Stegos could migrate and herd together providing protection for each other, same can go for
Trike, Para and Maia (maybe Dibble can tag along)
Teno and Pachy
Some others but I can’t think of.

ancient plover
#

What if when nesting since oviraptor is gonna be able to pick up eggs why not all dinos have that ability for like if a carnivore kills to close to the nesting grounds and then just migrate to start new in a safer area

civic wraith
#

Are the devs going to fix the calls?Like when you tap or hold it sounds the same

graceful bane
#

Evrima looks amazing, although I have to upgrade my i5 + Sapphire Radeon R9 380 NITRO 4GB. I have almost everything on low, but what's weird is that the loss of fps occurs only when I'm in the proximity of many player entities.
The nighttime is way better than the old Isle, way way better! It finally looks like the night from the Hunter: Primal (Avalanche Engine)

severe otter
#

Instead of mud slowly disappearing over time when the wallowing effects wear off, it could look more and more dried out, and stay on you for much longer so you can keep the muddy appearance.

charred geode
#

I think what @fathom silo is going for is for certain species to be able to group up with other specific species. I do wish things like dryosaurus could group up with large herds of tenos and stegos and act as a sentry. Being able to quickly scout the area with its high speed and mobility. It could also function as a distraction to the predators, while less mobile hatchlings in the herd can get to safer places. This would make a ton of sense as dryosaurus frequently did exactly this irl. It would also give some good player interection, as dryo is a frankly barren playerbase. (Edit: being able to group up with a herd rather than just living with it would have much more advantages. For example, if you were to run and scout as a dryo, you could see where your herd is and not lose them if they move)

ancient plover
#

I think there should be an inter species chat like global but for onley vegies and carnivores so like carnos can talk to raptors and stuff. And stegos can talk to dryos maby

split wasp
#

Going of on what @ancient plover said I think it would be cool to only have a herd chat. If herbs stay with each other for a certain amount of time, another chat would pop up, the Herd chat. This would only be for herbs in my opinion, or another to gain the herd chat would be for the herbs to work with each other to fight of a carnie, or to defend each other when the other is hurt. This is only for herbs I dont like the idea of carnies from different species working with each other.

trail saddle
#

It's been mentioned in the community already, but I hope the carnivore diet-system gets some noteworthy additions to rival the variety herbivores will have.

Reptiles, amphibians, flying insects, not only would be a stable food source for juvie dinosaurs, but also provide a sense of realism and immersion, while consequently lowering cannibalism among growing species as well.

jaunty dock
#

Going on @ancient plover 's suggestion a herd chat and you can add herbis near you into the herd chat (not carnis)

echo abyss
#

Rather than bring back global chat make a global chat for your species as well as a local and group chat. I think this might appease some people and help people actually find others to play with. It's kinda boring if you have no one to talk to.

lone trellis
#

Make a herbi local chat BUT only for social herbis that live in the same environment. so a trike and a stego wouldn't be able to talk to each other, but a hypsi and a magy would. (this is assuming magy is going to live in the jungles).

raven kraken
#

I think a in-game map and/or a sistem to visualise direction and distance of calls of any dinosaur (something like the fortnite way of sound visualization) but maybe more like the compass but without having to use q

trail mountain
#

A rough idea of how herding could work in the future and a TLDR for those not on desktop: Herding could function similarly to our current grouping system (but hopefully vastly improved) where you'd need to 5 call a herbi of a different species to create a herd "group" which would force you out of your current one if you happen to be in one. The max number of slots within a herd are 30-ish BUT rather than each creature taking up a single slot it's balanced by what "tier" said herbi is in. Apex herbies for example would take up 5-6 slots within the herd "group" which would aid in preventing large numbers of stego's and trikes from being within a single herd. Other's such as Dryo and Hypsi would only take up a single slot

primal egret
#

Since there's some mixherding feedback here, I might as well throw in an extremely small and mostly insignificant idea: Maybe herbivores that lived at the same general time and place could mixherd, along with related ones (Excluding solitary/territorial ones like [presumably] Trike)
So basically, like, Dryo and Stego, um, uh, Maia and Dibble...?
I dunno, was kind of just a small idea I thought of. Probably wouldn't make much sense for gameplay, maybe with some exceptions.

arctic forum
#

add a feature where there is a 20% chance that when a utah pounces a carno and it is bucking, the carno can throw the utah off my grabbing it and throwing it

agile sierra
#

So idk if this has been brought up before (probably and I just missed it), but it would be nice to have a different eating animation for Deino while on land, 'cause having a croc spin like a turbine on land as they would on water while eating looks kinda dumb TI_Hurr

stone musk
#

so i thought of something. what if we had a counter/preferred prey item to our good ole pal herra. like how tenno is the counter to a carno. may i present chilesaurus, if your unaware of this dino think of a German Shepherd sized plateo then you have a good idea of this dino. but there is one problem with this idea, what would chile's niche be? well i think it could take the niche of a lemur. its a good size and would make an ok playable. the only problem i see is that herra is a bit larger however maybe chile could have a stun attack. chile could have a jump similar to herras and would feed on various fruit found in the forest. it would essential be a smaller tree dryo. chilie would not have to worry about being hunted much because it is arboreal and its only real predator would be herra. it could have a possible smack attack, bite, and maybe a kick for that stun i mentioned earlier.

fading notch
#

I think that it is just too hard to survive as a carnivore. there are not enough AI's in the isle world and I find that 90% of the time playing im searching for food cause im starving.

ember citrus
#

Carnivores can smell while walking but not while sitting herbivores should be able to smell while sitting but not while moving this to me would fit bc carnivores smell while walking to track prey herbivores don’t need to track prey but should be more alert even while resting to smell for predators

sage sierra
#

I've been trying to organize general feedback in my mind for approximately 36.00 seconds and what I have been able to come up with thus far is that I want this game to succeed. It's good that the developers are orchestrating a diet mechanic as well as the perk system for both carnivores and herbivores. This will keep the players entertained in having something to do, to grow, thrive, and flourish. I'm intrigued because the developers might actually pull this off, "if done correctly" - Make diets appropriate for each given dinosaur, so, if a stegosaurus as an example primarily consists of grazing upon plains then perhaps they should not be heavily punished. Whereas, a nimble dryosaurus requires more variety being that their stomach can't really digest the volume of grass consistently. Therefore, "the cow simulator" begins for that specific dinosaur playable making it unique in its playstyle having sharing familiar qualities of that of our modern cow (used as an analogy) who has four stomachs to, essentially, stomach the quantity of grass. Thank you.

ember merlin
#

In update 6 when gore comes out it would be cool if a carni were to bite another animal and that animal would show a wound where it was bit. This would be pretty hard to actually implement so I was thinking, what if they implemented gore with the original physics system. By original physics I mean you can't have your body in an object and your tail will react to its environment (if your tail is touching a tree, it curves so that it isn't inside of the tree). This was originally planned for evrima's first release (I think), so it would be nice to add it into an update that would compliment the physics well.

weary grail
#

Work on permissions for community server owners/administrators to have the ability to despawn bodies and set a timer on the body despawning to help reduce lag and severe FPS drops, also work on the local chat as administrators are struggling to solve problems when the messages don't send

paper ore
#

Please once the game is finished, make occasional events where Ben will be a playable.

solar gulch
#

dryo eyes are large and it has eye sockets that kinda look like there curved twards the eye so maybe give dryo a larger night visson range when it comes out to make dryo a more night based herbivore this is based on given the size of its eyes it should obsorb more light from the moon giving it better sight at night while the little cover over its eyes not only keeps rain and other things out of its eyes it would help to block out the sun when sleeping thuse along with its weakness it makes alot of sence to say dryo most likly was a nocturnal herbivore

vale moss
#

Cerrado-Style Savanna Suggestion

A Cerrado is a tropical savanna specific to South America. I think a savanna modeled or inspired by it makes the most sense to add to Spiro, considering Spiro seems heavily influenced by Latin American flora.

Key characteristics of a Cerrado-style savanna include clear blue rivers, bioluminescent termite mounds, and silvery-yellow grasslands.
https://media.giphy.com/media/w6tjJWugpULZVeXr7S/giphy.gif
https://media.giphy.com/media/dpNOZrrigPbTPVwGCK/giphy.gif
https://docs.google.com/document/d/1Poh4ZvA3T-j-w-q7ju11JMV7Q-NyqgbkyODpVs7alGA/edit?usp=sharing

wraith whale
#

Fix the desync and FPS issues and the game will be good again

frozen inlet
#

Congratulations to the isle team, people cant use reshade to see underwater now, the gameplay of deinos will be preserved.

Before // After

undone hinge
#

Maybe divide Feedback and General Suggestions into seperate channels?

jaunty swift
#

Petition to Bring back the old Utahraptor bork.
Even if its a perk tree thing or maybe for elders, but i know a few people, including me, that think that the new one sounds a bit weak compared.
Also while on the Utahraptor calls, 3 call needs to be changed lol, I dont know anyone who liked the new hissing rather than the old one, once again can be changed through elders or perk tree system or generally.

earnest sedge
#

So I’ll be the first to suggest it, since cheirus is gonna be the community creature, that we replace rauis slot with prestosuchus, since it needs a remodel anyway and raui has a far less established role than presto could

ancient plover
#

I realize many people are attached to the animals being planned for the game, so I ask that you leave your personal attachments at the door when you read this. You gotta be open to the idea that the game would benefit from losing your favorite dinosaur.

From my perspective, every animal should be unique enough that they don't compete too much with other similarly sized and proportioned animals. The planned roster as it stands is full of animals that are too similar in niche, size, and gameplay to coexist. Not only are these creatures redundant and/or pointless, developing them is time and resource intensive. The ecosystem is not well thought out and the time and money being spent on these terrestrials and semiaquatics would be better put towards expanding on aquatics and fliers. A counterargument that I see a lot is that we don't know how particular animals will play. Fictionalization has been done well in some animals; taking herrera out of competition with other small carnis by making it better at climbing and pouncing prey from above, for example. This, however, is not an option for the majority of animals in the game, niches being harder to partition the bigger an animal gets. What are they going to do about maia that will make it stand out from tenonto and other similarly sized and proportioned herbivores? How are they going to avoid making styracosaurus no more unique than a slightly bigger diabloceratops? What about how baryonyx plays will be different from suchomimus without baryonyx entering intense competition with other similarly sized carnivores? We really don't need another animal for every slight difference in size or stats, and we could make the already previously planned playables more unique if we didn't have so many new ones to worry about.

TL;DR, there are too many animals planned for the game and the roster could use serious trimming.

fresh pelican
#

Some dino's dont have a crouch for obvious reasons. But how about for the dinos that do not have a crouch, they instead lower their heads and tails which would give the appearance of trying to look smaller? Press a button to lower head/tail, push it again to exit the animation?

radiant wraith
#

Chat /Names Feedback
-Similarly to other posts I've made, please allow settings to change the color of the chat menu for colorblind/vision impaired users. It is much better than legacy's chat however, having been entirely green.
-A setting to change text size is also greatly needed, say a sliding scale up to 50% larger.
-Playing without global chat hasn't been all that bad and I think a good change for the game now that it has been implemented for a while. Still, contacting admins is a pain especially when there is a problem like suspected hacking/stuck/etc. Perhaps have a chat that allows players to talk to an admin, but only admins can respond and it cant be seen by other players. Putting a general message like 'hey admin/need an admin' in there it will show for the mods of the server, and they can reply to the player in question and solve their issue without relying on tabbing out to discord. Make it a separate chat than group or local however, so it can be tabbed away from if needed. Admin/help chat should also be cross species for moderation purposes.
-Group chat desperately needs to make a return
-Hiding the HUD should also hide group nameplates.
-Allow changing the color/text size of group nameplates for similar color/vision impaired players like the chat.
-The original idea of names popping up when you 1 called was good in my opinion, and the range for group names I believe is still too small. Perhaps bring this back for when group members are out of range, forcing their name to come up if they 1 or 4 call.
-Others have suggested it, but please do not allow a cross species/herbivore only chat.

split wasp
#

So im about to go on a rant about the natural things we could hopefully see coming to the game. 1) Geysers. geysers would be around the map and would be something you could explore, They would randomly go of and spew hot water. depending on how small the geyser is would be the "stats" of the geyser if its a small geyser and you stand on top of it and it by chance goes of because its small it would do small dmg and would shoot you to the side. As an example a utah find a good size geyser and steps on it, if it activated it would send him fly in around the same height as a utah can jump and i feel a good animation for this would be the same one as a utah pouncing and hitting a tree. If the utah would step on it, it would go flying up depending on how much the dino weights and it would get also flung to the side, The bigger the geyser the bigger these effects would be. 2) Storms. Your in the rain and Thunder starts, you can see the lightning and feel the ground shake every time it hits, fog is covering the ground leaving small creatures such as hyspi and dryo and other small dinos unable to see very well, to stop the shaking of the ground and the rain everywhere you would ether go underwater (not the best bet) go in to the forest to seek something that will cover you, or go into a burrow. If you have your burrow in the middle of the plains and it starts to storm or rain it will slowly fill up with nice water you can drink but you would soon have to tunnel away or run away from your flooding burrow. Another idea for storms would be some human building would have a lighting rode, this would attract lighting and might be able to give power to the building with the rod? 3) Strong Winds. The last one gave you a reason to run into the forest these Strong Winds will make you run away from the forest, if you go in the forest when Strong Winds has happens you will have to watch out for small rocks and twigs picked up in the wind cause these could do a bit of dmg if not careful.

calm dock
slow peak
#

Everyone loves beach evironments, and the new beaches that've been shown off in phase 2 are gorgeous. But there needs to be some incentive for players to actually go to the beach. Things like removing the cliffs that block the majority of access to the beach, adding maze-like corridors of rock on the beaches, giving juveniles the option to spawn on the beach, having certain types of herbivore food spawn there, or adding small freshwater oasises along the the beach would greatly help in making the coastline a fun spot to play the game.

pine vector
#

As we now know deinocheirus is the confirmed community dinosaur. Can you please tone down on the amount of feathers you give it. Personally I find that extremely floofy multi tonned animals look somewhat idiotic, especially on creatures such as Cherius and Theri. Something not too "floofy" of a design is what I find to be a much better route for such animals. As its both more realistic and less of a major split from other animals you see ingame which should have feathers but lack them.

(I would like to add possibly in the future customization options for such creatures would be able to change the above things I said but as a base Ide like it to lean more realistic)

Something akin to the image below would be a good route for example.

unique marten
#

If Geothermal areas are added it would be cool to see these hot water pools

eager quarry
#

Well, this has got to be my unluckiest day ever on EVRIMA :/ Just got yeeted into the air while in the water, I know the devs said that they are patching it, but still, how do you let this bug slip during update testing? I am just curious, I know you guys work hard, so I wouldn't be to surprised, if that was the reason. TI_Succ

mighty harness
#

Theri should have blood stained around it’s claws/face and neck when dealing damage to bigger players, the more swipes applied the bloodier the theri gets

flint violet
#

Cherius Suggestion:

Not much of an intro, trying to throw out a symbiotic, stealthy, diet heavy animal. I can't fit the tl;dr and extra notes so this is just a basic rundown.

Hatch/Juvie Stages:
Young Deinocherius, much like every other apex juvenile, is still quite heavy. However, during this stage his arms aren't quite developed yet while his claws are more prominent to it's adult counterpart. This means that Deinocherius is a bleed based juvenile while still having a considerable amount of HP.
Ontop of that, Deinocherius has special fur/feathers that act like what is essentially velcro, allowing Deinocherius to feasibly "cloak" itself in plants such as algae or moss. Young Deinocherius are very buoyant in comparison to their adult counterparts, allowing them to swim decently well on the water's surface and allowing them to do little "duck dives" to fulfill their piscivorous needs.

Sub/Adult Stages:
As Deinocherius grows, so does it's overall bulk. Cherius' arms are now fully developed allowing it to do some pretty impactful physical damage while allowing it to knock things back, not to be confused any form of stunning. This allows for Cherius to give itself some breathing room when facing multiple combatants ontop of giving it an edge in an all out arm tussle. Since it's coat is so large, it's harder to gain debris or foliage on you, thus stealth is still an option but it's just that.

Beipi Symbiosis: Cherius and Beipi can group together mainly for pure fun factor but Cherius' diet consists of specific protein rich crustaceans that it can't get to entirely easily while Beipi can retrieve these crustaceans from the bottoms of riverbeds and such as Cherius grows. This in turn encourages Cherius players to keep Beipis around and protect them. Keep in mind, it's only helpful not something you need a beipi for. As an adult, these proteins will have you packing on weight, as it goes to your hump. Lowering the chances to be stunned.

proud nest
#

Gonna suggest things that come to my mind due to the future addition of Deinocheirus, tho not exclusive to it.

1️⃣ a bog/wetland environment. Not only for cheirus, but for other animals like Minmi, and Beipi. This won’t be a place to dive into, but somewhere they can get specific dietary needs (moss, flowers, crustaceans, frogs, etc). It’s not too deep, but could hinder non (semi)aquatics movement. Maybe some areas could be deep enough to hide Deinos of varied sizes.
2️⃣ For the deinosuchus omnivorous diet, it’s an animal that can’t graze flesh like other carnivores (it’s beak wouldn’t allow). So it’s animal intake would come from fish, of course, small animals (like mentioned above) and small dinos it could attempt to swallow whole (hypsi, velo, or small juvies/hatchlings). Maybe it could get meat chunks dropped by other dinos, as well. Unless you’d allow somehow for it to rip flesh with its claws, but until that can be done, no eating from large fresh kills/corpses.
3️⃣ Adept to move through water and make dives, but not necessarily the most efficient at it, it could dive to try to find shellfish at the bottom of rivers.
4️⃣ Much like deino, give beipi the ability to not waste stamina when not sprinting while swimming. And an innate ability to float, making Ctrl needed to start diving (kinda like you see penguins or ducks float when swimming and actively diving).
5️⃣ Most semi aquatics should have a lesser oxygen capability, in comparison to deino (except for Minmi)
6️⃣ Talking about Minmi, it should be able to use it’s burrow ability underwater as well. ( 7️⃣ And maybe, just maybe feed on small crustaceans and very small fish).

I had more in my head, but it went away. I hope these points are of your approval

rugged portal
#

Will we be Island Hopping soon? Can't help but notice the land mass in the background.

Would hope we'd have Bary by this point as a Beach Scavenger, though I'm guessing Beipe might also fit here along with Ptera.

dusky flower
#

The new update with the water interactions is very glitchy and most of the time won't work, now I know it is a new update and there will be patches, I'm just letting the devs know

native meadow
#

Kind of a general update suggestion: I've noticed the updates taking longer and longer to unpack once they're downloaded recently. It'd be nice if that time could be diminished!

nova lark
#

With juvi utah getting his pounce, wouldn’t it be a good idea to add velo now just for a bit of a verity?

ember sierra
#

Deino:

  1. Head rising above water when sitting underwater, gives away location, bug, please fix.
  2. For some reason just chilling every so often the body of my deino will glitch and make a splash sound. Does this swimming through water sometimes as well.
  3. Healing is taking way too long maybe adjust this a bit?
  4. Max speed maybe increase a bit?
  5. Stam is running out a bit too quickly, imho, maybe adjust to last a bit longer?

I'm not talking about big changes either, just slight increases and what not. Thanks.

hardy wolf
#

Allow people to turn off region lock for server finding. Almost everybody who isn't in the USA can't play on servers they normally would.
I'm Australian, so it's hard to find good servers that aren't dead. I'm sure many people would really love this.

steady patrol
#

Here are some Diet system ideas that may
not necessarily apply to all species of dinos.

tacit bison
#

Natural Events
I’ve made this suggestion before, but this is a bit of a revised version with extra stuff. This is also made in conjunction with an AI suggestion in #ai-feedback

  1. Horseshoe crab spawning
    A spawning event where large amounts of Horseshoe crabs turn up on the beach and lay eggs, with eggs that can be dug up and eaten by a smart player

  2. Whale carcasses
    Every so often, a whale carcass will be beaches, and crabs will show up around it, providing a feast for the lucky beach comber that finds it.

  3. Cicada season
    There is a time of year in subtropical or tropical places where the trees are filled by an awful screech, which are cicadas. When this ends, all the cicadas die, littering the ground with small, crunchy, insect bodies. They could give a tiny bit of food for each one, though there are a lot.

  4. Blood river
    The Moses is famous for apparently turning the Nile into blood, where this was actually caused either by red algae getting into the water, or a form of sulphur, which made the river poisonous, killing all the fish and forcing the frogs to leave the water. This would be bad for any aquatic creatures, of course, but this is so rare that it is not a factor. This would cause a feast for the local land dwelling animals, as animal dependent on water will be killed quickly by any decent sized land carnivore. If we’re thinking along the sulphur scenario, the river might also release fumes that will give debuffs and kill smaller animals.

Those are a few of my ideas, but these obviously won’t happen any time soon. Thanks for reading. Please react with a number if there was any idea specifically you liked.

fresh pelican
#

The recovery animation for utah pounce is way too slow. Perhaps it can sped up just a little bit?

EDIT: why is utah so loud? haha its silly little purring can be heard form very far away. Especially when it goes to sit.

wraith whale
#

if utah pounces something thats moving, the utah will begin the pounce animation and the thing getting pounced will slide forward a few feet

umbral kiln
#

Still prefer legacy animations for carno and utah. (trot,run and walk animations for both,plus 3 call for utah along with utah 3 call sound)Other animals are great (maybe teno trot a little weird still)

fair raptor
#

Dear devs...please fix the issue were people can use the load-in for the servers to spot other people. Its very frustrating trying to grow, doing it all right (wallowing, only drinking and eating when you need to) and still being found by a Kos pack!

silver lagoon
#

Can #pinned-troubleshooting be used again please? One of my friends can't see the Official servers. I know there is a fix, but I can't find it.

polar wing
#

Make the Denio use stam with its alt bite please 🙂

ancient plover
#

Long time no see cPES_Wink

-** Utah** threaten (3 call) should be more like the old one. It's basically just a hissing wich for me isn't threatening when it comes out of a Utah mouth. If you compare the threaten to the rest of the calls, it's just doesn't fit in my opinion.

  • Deino should have the hissing threaten. It's a croc/gator, and that's why the hissing would be intimidating. I don't get why it got replaced honestly, but that doesn't even matter. Current Deino threaten is a no for me, the call itself isn't terrible but it certainly cannot shake hands with how intimidating the original hissing was. But again, thats my 5 cents.

  • New Water looks cool, it needs some work ofc, but a big step as it's actually reacting to the players.

  • Utah trot anim change was needed, it was literally force walking, now it looks like an actual trot. Big thumbs up 👍

fading knot
#

Hello everyone, I was thinking for some time about apexes, and how I imagine them, and especially their combat mechanics and special attacks. This document is a description of what attacks each member of the apex trio should have in my opinion, and how they could work, mechanic-wise and balance-wise.

sand vault
#

I have to say I would love to see player cap rise. Then to the amazing beach work. Unfortunately I don't see why it's being done as there is no reason for a player to go there outside of looking at it. No fresh water so no need for hunting in the area. How ever I love how it looks and would love tobsee stuff like that inside the island

untold patio
#

Would be nice if fish spawned the the swamps. Been lurking in the SE swamp for the last two weeks. Had to keep going into the river for fish to spawn in. It's hard to imagine there wouldn't be any in an area as big as those swamps.
Catching players is challenging enough that we need fish to offset our hunger.

split wasp
#

Ok, Yesterday i was talking about natural things that could happen in the game, and someone told me to put in in a doc, so i did. Pls read this it looks like everyone only reads the shortest comments. https://docs.google.com/document/d/1zllDP00UWXVChszyD4yHUWMkksWFBPIcjgbJXJpn6Ds/edit?usp=sharing

charred geode
#

Suggestions for deinocheirus: Deinocheirus should differ from thera in a lot of ways. Deinocheirus should function as sort of a combination of Sucho and Thera, being able to both eat tall vegetation like thera, and able to grab fish and eat them. Deinocheirus should not be semi-aquatic, but it should have an above average swimming speed, similar to the swimming speed of teno if not faster. It's basic attack should be an average chomp of the beak, but its alt attack would be a ferocious swipe with the claws. The attack would have a large sweeping range, but it would cease momentum, much like tenos alt claw slash attack, but with more range and power. The attack would have a substantial amount of endlag however, but it's raw power makes up for the moves lack of ability. For its RMB ability, it would be able to grab fish and possibly even smaller dinosaurs and slam them into the ground. The sexual dimorphism between male and female deinocheirus would have the Males with large crests that flare up with calls, where as females would have a much smaller crest. (Edit: The throwing of small dinosaurs may be a bit overpowered looking back at it. The move could be tuned into something similar however, maybe somethimg more like utah's pounce. Let me know what you think in #general-feedback-discussion )

near forge
#

The camera for hypsilophodon need to be raised to a similar level to juvenile raptors. At the moment its quite difficult to see through all the grass, especially when aiming the spit attack.

tepid plover
#

Make it so group limits are percent based. Basically to use Deino as example, group limits is 200% growth, 2 fully grown gators, or a number of any size that do not equal 200%. When it exceeds the set percent number, send a message to all group members saying that the smallest member is being kicked in 10 seconds.

thin grove
#

Hadrosaur kick: I think this is a cool attack for hadros if they wanna attack something from behind/the side. It’s much like tenos horse kick but with just one leg (as hadrosaurs are much heavier then tenos are, it would make more sense if they needed 3 legs to stabilize their weight on while performing such attack). LMB would trigger this attack and depending on what direction you’re looking at will determine what hind leg will be used to kick with (looking right - right hind leg to kick. looking left - left hind leg to kick). Bonus, maybe this attack could cause a stunning effect to its smaller targets.

bitter cove
#

Make it so herbivores can immediately move while eating from a bush. I hate being stuck in the eating animation unable to move when something is coming. Just makes it annoying when you cant do anything to save yourself.

lament chasm
#

Deino's altbite... as you all know, since the power of deino's altbite was first discovered, it was abused as hell. You can't attack deino from behind, because it can do instant 180* turn in a second plus attack at the same time. And it's DPS, if you spam altbites forward, deino becomes a machinegun. Most of this is because deino's altbite is stamina free. My suggestion on it: 0* to 90* turn done while altbiting as a deino costs 2 to 4% stamina for example. Stamina gap between 0* and 90* is 2% so if we do 45* altbite. It will cost 3% stamina: base 2% being cost of frontal altbite + half of the 2% gap between 0 - 90* altbite, in this case half, because 45* is half of 90. If we do 30* altbite stam cost is 2% + 1/3 of another 2%, in this case ,66%, together it will be 2,66% stamina for altbite with 30* turn. Same with damage. It would be dependend on angle of attack, using same formula to calculate it. I will not suggest any damage boost. My point is to suggest altbite of deino being depended on angle of attack in terms of stam and damage boost. Note that number rations here are examples.

celest glade
#

i was attacking babies utah as ptera and then i crash into one of them and fell. and i couldn't fly way the space bar for take off was broken, pls fix that

toxic raven
#

Map pre loading could be a fix to prevent players spotting others when joining to a server.

waxen valve
#

Im stuck to this tree.............

deep goblet
#

Excellent choice with Deinocheirus-- as far as design suggestions go, i feel the need to point out that a fully-feathered model would not only be appreciated, it would also be naturally differentiated enough from the current design for Therizinosaurus to warrant both designs. A full tail fan and full wings, combined with Cherry's unique silhouette, would easily prevent players from confusing them, especially when compared to playables like Sucho and Bary, thus freeing up the rest of the concept to go ham with fluff, as was brilliantly done with Theri.

Small gameplay suggestion as well-- for insectivores like juvenile Gallimimus and Hypsilophodon (as shown in the concepts), centipedes can be unearthed from specific patches of ground and fallen, rotten logs, providing a dynamic way of spawning a unique food source.

undone zephyr
#

Add the option to sleep (like how you sit) so you can heal up faster, but increase the risk of getting ambushed/attacked by taking a few seconds to stand up. And remove it in the safe-logout. Or perhaps that you have the OPTION to safe-logout after a minute. and not be forced. Some of us waited a very long time for a sleep feature since its also part of the night/survival gameplay, and like to make use of it. P.S I realized that the upsides outscale the downscales to much which was (it takes longer to stand up), but what if you lose like a % of food and water if you wake up? like the puking system, the first thing a human does when it wakes up is make food and drink something. because you haven't eaten in a few hours.

outer sphinx
#

Why not add a little tutorial in the game. Like in the menu there would be a tutorial option where you can check all the movesets and tips and tricks for the all the dinos, because there are a lot of newer people playing deino that don't know there is a thing called alt bite and they die because of it.

robust kestrel
#

Who Will be view the Apex in The Isle?

midnight mulch
#

What about adding colors for nicknames based on grow stage? We could see in a distance if there are babies in nests or adults far away on hunting.
Example: pink for babies / red for sub adults / purple for adults

ancient plover
#

Deinosuchus should get a path mowing down system, if you dont get what I mean its basically like how alligators irl make paths over time of where they move the most. I think this would be a good thing for people not playing deinosuchus to know what spots are pretty active for Deinosuchus activity rather then just hoping there's nothing at the river your drinking at.

blissful wyvern
#

I was thinking about the possibility for the dinosaur to automatically pass small obstacles such as small rocks, logs, steps (of different heights)

The word "small" being related to the dino's size

It is annoying when you walk on rocks to have to jump to pass a step 10cm higher (sorry, get momentum before then jump) no matter you size ...
Many games have that (I'm thinking about Horizon Zero Dawn atm even though that one is a bit awkward sometimes : when you're riding any "animal", there is an autojump for instance to cross obstacles)

Last example : in real life you obviously gotta lift your leg a little bit more to get to the pedestrian to avoid falling (lel), well that's the idea at least

shut kindle
#

the game is super pretty. but some elements are really (too) repetitive. notably two:

  • The tree trunks lie on the ground.

  • the trees smear a large green flower on the middle of the trunk. these elements are beautiful and interesting, but just too repetitive. there are also palm trees which always have the same two leaves on the yellow bottom. just qualifying them a little would be appreciable. modify the size of the trunk on the ground for example. randomly modify the color of the flowers present on large trees or in its place. ditto for palm trees, put a random system of color on the leaves to make the decor less repetitive.

heady bay
#

is there any way we can help developers to make stuff faster cuz im kinda waiting for my main man pachy

noble stirrup
#

I already suggested this, but here I am again. Please, remove the region lock.

I usually play on US servers since they are in English. Being from a small European country, I only know 2 languages, my mother language and English. I don't want to be limited on playing on German servers, and I don't plan on learning German because of a region lock.

Upside:

Don't get me wrong, this game is amazing, but it's a real mood killer when I can't join on servers that have English as their primary language. As an EU member I play on US servers because they speak English there and my ping is usually in the acceptable range where I can comfortable play without dealing friendly fire or teleport around, not to mention most of my friends on The Isle are in the US region, and region lock makes it impossible for me to play with them.

Downside:

This would potentially kill some servers that are not so popular. Though it can also revive some dead servers if people find them and decide they want to mess around without killing their main dino on their favorite server. That's... About it for what I can gather for the downsides. This may also clutter up the server list, but we have the name filter for that. Use it if you think it's too cluttered for crying out loud.

TL:DR - Region lock bad, dino strong together. Jokes aside, we all just want to play with our friends no matter what region we are.

If you think my suggestion is bad, talk to me in #general-feedback-discussion

flat marlin
#

Offical NA 2 has a lot of rubberbanding, NA 4 is better but occasional. The problems are still there, just not as bad.

split wasp
#

With the new beaches ive seen a lot of really beautiful rocks that would be cool to get used for a lot of things. I Think if the devs added a air craft carrier that crashed into the side of the rocks. This I think would be really cool and would be really fun to explore. The parts that are underwater could have sea life growing on it so stuff like beipi and Deinocheirus would be able to snack on that. It would give people a really good reson to go to the beachs and I think it would be so much fun to explore. For the lore it would pretty much be that the mecs tried to get to isla spiro before but failed because of the tides. Something like this but with an Air craft carrier. https://www.google.com/search?q=ships+that+crashed+into+rocks&safe=active&rlz=1C1GEWG_enCA950CA950&sxsrf=ALeKk00JbHaWohzCJgpjuPxXnE-ORAYVLQ:1622755181639&source=lnms&tbm=isch&sa=X&ved=2ahUKEwj7qaKRsvzwAhVYGs0KHZ7TDSEQ_AUoAXoECAEQAw&biw=1280&bih=578

steady patrol
#

I think laying eggs should bring more than just inviting friends, maybe an inheritance that you can play in another game. 😅 sorry there should be no answer

plain oriole
#

I just want to ask Tapwing and Fred...Can we get a Deinocheirus that looks just like this one?

Just...a big angry duck that takes shit from no one. Even if we made it look something like an angry goose from hell, it would be awesome.

tired shadow
#

Make👏 More👏 Collison👏Brawling 👏 I literally see that the developers can make fighting even more immersive than what's presented. There's already bucking, ramming, clamping and pouncing. I say there should be a bit of updated Brawling, more dependent on weight class and strength. The more health you lose, the less power you have in your attacks. And if you're at a reasonably higher weight class, you should be able to hold down your prey for short intervals and the prey itself should be able to buck and struggle free if the predator isn't at a great position in the hitbox.

I feel this video is a relatively good example of how collision could work between players when it comes to trying to hold each other down
https://youtu.be/s56wz8NsBvI

The elk hunt in WolfQuest: Anniversary Edition is designed to realistically capture the challenges and dangers facing wolves in Yellowstone as they seek their main prey.

For players, this means mastering many skills: how to find a herd, identify a vulnerable member, deal damage with risky bite-holds, and when hunting calves, avoid the dangerou...

▶ Play video
random rivet
#

Is there going to be a way to stop players from using the gamma trick to see clearly at night?

wheat lance
raven rampart
#

Pachy skins like stygimoloch, dracorex I’m guessing these guys are pretty similar, only difference is the amount of spikes/anything else on there heads

opal lotus
hollow flume
#

Is it possible that this so called “hotfix” made the game even more unplayable! This is really starting to look like some joke ! Yeah i am a bit pressed but i was excited to see the update of performance issues and instead it just made it worse ! Like common it was already bad and a fix should make it better not worse! Enough is enough! I honestly dont want any added content before this is fixed

faint yarrow
#

here's some speculative perk ideas that i came up with or included in this relatively short list

  1. gain more food from smaller bodies
  2. can store extra water and give it to younger dinosaurs of your species (ie. hatchlings, juvis, or injured dinosaurs)
  3. can drink water faster
  4. gather water while skimming and drink when land - ptera specific
  5. live longer (elder stage takes longer to reach death)
  6. can change one of your dietary needs
  7. dinosaur sounds become more distinct (calls, idle noises, etc. are louder and clearer)
  8. specific foliage can grow on you (while unsure if this is good, thinks like anky can have moss slowly grow on them with age, blending you better with the environment)
  9. no cannibalism debuff (with or without downsides)
  10. scent while sprinting and footprints are clearer, but range is reduced (credit to docktormedic for this one)
  11. resistant to CC (or specific types of CC)
  12. skin/pattern (provides new colors, limited color wheel, or different patterns)
  13. stat changing perks or ability boosting perks (quote for people who want to argue about this one #401464048610312195 message)
  14. a perk for the ability to stack a limited number of perks (ie. 3-4 perks at once, includes this perk)
ancient plover
#

Let us customise out Dino's in the menu for Evima TI_Succ . Also perhaps a bite mark system. Instead of the mirrored scar, so like say if a Utah bit the left side under belly of a carno there would be bite and scratch marks on where it ounced on it. Same with the Deinosuchus if it one shots something instead of it biting and tearing the the body just gets skinned and scared than vanishes the victims courps should have chuncks of meat taken out of them. For even more emersion. And once u have stripped the carcus of its meat some compys should come along and finish it off. Then just boned. And once it's just bones if somone runs across it it crumbles. 🤔

cinder stump
#

adding onto to this (totally not joke) suggestion, I think pseudo teeth would look a lot better on cherous and make it overall more intimidating (image below by Brece#2558)

brave crest
#

make galli like a cassowary , we've all seen the galli ostrich , and the argument "well an ostrich kick can crush a lions skull" yes , but ostriches get very heavily attacked

i want galli stronger and stocker , so i propose the cassowary galli.
the cassowary is a terrifying bird , its able to jump 7ft high (with a good run up) it has claws on its wings , and to quote Dr.Thomas Gilliard , "the inner or second of the 3 toes is fitted with a long , straight , murderous nail which can easily eviscerate the abdomen or severe an arm" already this is started to shape up , sure we would skip the claws and maybe reduce that jump height , but the inner middle claw that could , ahem SLASH THROUGH YOUR ARM OR YOUR STOMACH would give lone gallimimus a way to defend themselves , now this would be kind of over powered right? well this is mean't to help galli not be a push over towards most creatures , especially mercs who would definately gun them down for fun (edit: removed defence thing/idea)

now one thing comes into consideration , how does this help galli besides defense? well cassowaries high jump allows it to grab fruits , for galli this could just be to kick down termite mounds or scrape away tree bark for insects in there , cassowaries kick helps defend it from dingoes and other predators , galli's new claw would help defend from large utah packs , carnos , and other medium carnivores.
also the cassowary can pierce through a windshield so yeah humans beware

graceful flare
#

I was thinking 🤔 what missing in the isle is binocular vision for predators. Like trex and raptors had good vision seeing far distance it would be nice if maybe we can zoom in. To really scope out how big the pry is and to tell if its worth the fight b4 even wasting the time to run up to get close to them. And the only way to activate the zoom you have to be crouch/prone and to hold a key that allows you to use mouse wheel to zoom in and out. And maybe same goes for hearing.

mental dove
#

The constant noises of Carnos calling every 2 seconds is really obnoxious. I mean, I don’t think there’s really much you can do but holy shit it never ends. Same could he said for alligator bellows. It is the worst when the only thing I can hear is loud roars in my ear.

last skiff
#

The only thing I think this game is missing is feathers on the dinos and movement of foliage under foot like grass bushes and leaves

sterile vapor
#

For humans, I think it would be really cool if there were items, that were rare of course, that you could find in various structures around the map. Basically, I am assuming there will be multiple "ports" around the different coasts of Spiro, maybe 4 for each direction of the compass. Anyways, on structures inland, and potentially much more rare in ports, you could find beacons or satelite phones of some kind. Essentially what this would function as is a way to summon a supply drop. However, the catch is, they would only drop on one of the four ports and MAYBE some kind of helipad in the center of the map, and yes they would be through helicopter. This accomplishes two things: One, it is very visable and easy to find, and two, it brings forth a high risk high reward scenario. Of course, they wouldn't give TOO much ammo, and these phones would be VERY rare, since that would make ammo much more avaliable,, but they could also give stuff like food, water, gasoline for vehicles, and yes, ammo. Or potentially even protective clothing or vests ( although im not sure if thats planned ). This would also, unfortunately for our ape friends, be VERY loud and visable to all dinos in the area. And due to the lengthy time period in which it takes for the helicopter to arrive, could also mean this drop could be contested by hungry, fast moving carnivores. As for actually calling in the helicopters, theres two ways I thought of which you could use these, but I think it would be best to only implement one or the other. Basically, you can use it whenever you want, and it takes a longer time to get there, alerting more dinos (10-15 minutes or more till arrival) , OR you could only use it when you arrive at a port, which means the helicopter would get there much faster ( around 5-10 mins ), but emit a loud siren/horn or smth like that. This could add an interesting play on how to get more resources for humans, at the cost of potentially becoming dino food.

bronze niche
#

To avoid having another swamp dweller/wader, I propose that Deinocheirus be an coastal dweller. Give it negative buoyancy and make part of its preferred diet be kelp/seaweed and have these plants grow near the beaches but out a ways, in deep enough water that while still being close to shore it’s also in range of larger oceanic creatures, to keep it from being too safe while foraging. We now have a dino that plays like a coastal hippo, which is not only fairly unique among the roster but also helps fill out the coastal biomes which is something I’ve seen people asking for quite a bit.

atomic crest
#

Ok hear me out, this is sort of a fun idea and cool at the same time, ik about copyright and stuff but I’m still gonna suggest it. Imagine there being old radios in some of the merc bases, and when a merc goes in there they have an option to turn on the radio and interact with it by clicking little buttons on the left and right which would swap between some old songs. Some song suggestions I have are; Beyond the sea, my way, and fly me to the moon. And Possibly some recordings of something that happened before your arrival in the base? Such as human screams, dinosaur growls, and noises of some stuff being destroyed? Thanks for taking the time to read thisTI_Yay

fathom harness
# fathom harness So I think its safe to say for a good many people this latest update for EVRIMA ...

so just too follow up on a piece of feedback i made previously during the last hot fix i had an idea pop up. Why not just reduce server player caps to 50-60 or whatever until the servers can properly handle about 100 or so players? I know the official server caps used to be 50 players back around update 1-2 time span and the performance now during those pop caps is leaps and bounds better than what they were then. Right now the rubber banding is better than what it was during update 3.5's launch and its much easier too tolerate but its still a bit obnoxious. I know a lot of unofficial servers may find it a bit annoying that the preferred amount of players isnt higher but performance isnt the greatest as is now either way so i dont see any real harm in trying it out.

Or maybe just make some official servers 50 pop and some server 100 pop? TI_HypsiShrug just some thoughts for better game play experiences

worldly garden
#

So ptera growth being reduced to 45 minutes is pretty welcome in my opinion. It's just not a powerful fighter in any capacity, so having short growth is hardly a detriment to anyone. Plus, with utah being reduced to 75 minutes, that short margin that would have been between them would have left a lot less room for animals in between them in strength (if ptera takes an hour and utah 75, how long would an ovi take, which is likely stronger than ptera but weaker than utah?). Ptera is a fun, easy animal to grow which is fine. Every single animal being challenging and difficult just isn't super necessary, and I think it's important for both herbivores and carnivores to have animals that are a little more relaxing, for a nice break.

However, I do still think ptera is too easy to grow, and not because of the growth time. Sure you have to drink a few times, but you still hardly have to eat growing up. It just doesn't make it very fun to grow imo, because you spend a whole lot of time doing nothing. Personally, considering the growth length, I think you should have to eat ~4 times growing up. That's about once every 10 minutes, which gives you plenty of time to recover stam and look for a new fishing spot, while you're still young and bad at flying. Honestly, fishing isn't even that hard, so it's not like hunting as a land carnivore where hunts have to be calculated and done skillfully. Maybe this is something that could be addressed with diets, if they do big changes to food drain. But I think something for ptera growth needs to change to make it a more active experience

real relic
#

would be cool if humans could collect devices that let them chat to each other

thin grove
#

With the diet system in the next update, I’d like to share something important to mention. We all know if a player deny their preferred diet they will be considerably weaker then their default form. But when it comes to carnivores and some species of herbivores, it might be a little harsh to punish people for not eating their preferred diet while they are still trying to get it. For example, a carnivore hasn’t been eating the right diet as it has a hard time to find it. Once it finally does it might be at a stage where it’s too weak to hunt. For that reason I’ve made up 4 types of effect diet will give you depending on what you eat.

1, high risk diet: this diet comes with the risk of some form of negative effect. It either carnivores cannibalize their own kind and herbivores eating plants that are venomous to them.

2, default/low nutritional diet: this diet basically prevents players from starving to death without having any sorts of benefits nor risks to their health (won’t maintain players strength). For herbivores it should be eating natural foliage like grass and common bushes (bushes can fill you up while grass is more limited like it is now). For carnivores, it should be from eating other carnivores (naturally carnivore flesh doesn’t consist with a lot of nutritional value but can still fill up your belly).

3, preferred diet: this diet will maintain players overall default strength they’d normally have. For herbivores it should be from eating an medium expansion of plant types. For carnivores it’s from eating any species of herbivore/omnivore.

4, favorite diet: this diet is both beneficial for maintaining strength as well as maximizing your growth and to reach to elder stage. For herbivores it would be to eat a few specific plants that requires players to search for. For carnivores it’s a favorite prey item (that should always be a herbivore/omnivore).

Let me know what you think of it by either dislike or like it! Feel free to discuss with me!

wheat lance
#

Theres something about the pounce that needs to be fixed.
Whenever you pounce a stego it can easily kill you when you jump off.

fading knot
#

So, diets are coming soon and a lot of people try to guess how they are going to work, of give ideas for them. Here is my opinion, which ties them heavily with perks. To make things simple, you'll have "colored" perk points. As soon as you get enough perk points of the corresponding colors, you unlock the associated perk. Let's take for example Carno, and 3 colors of perk points : Red, yellow and green.
If a carno eats a dryo or hypsi, which is its favorite food, it gains red perk points.
If it eats a Utah or a Teno, which aren't part of its favorite diet but still good prey items, it gains yellow perk points.
If it eats a stego or a deino, since these two aren't supposed to be hunted by carnos at all but represent a formidable meal, it gains a green perk point.
Red perks are the ones that compliment your dino's playstyle the most and can be : faster growth, better stamina, things like that.
Yellow perks are a little more specific and come with a little downside, they can for example increase your hunger bar but reduce your thirst.
Green perks are the most special ones, and aren't always positive. They can change completely how an ability works, like for example charge doing bleed but no longer stunning.
All of this is to emphasize the "unexpected results" hinted at on the roadmap if you don't follow your diet. Only afk growing should be punished, hunting stegos as a carno is a feat big enough to reward the player with some weird or funny perks. The fact you unlock perks automatically serves to prevent people from not following their normal diet and still getting the best perks available, and even going up to elder (which would be by folloxing the red perk route). Mixed color perks could also exist and lead to funny results.

blissful wyvern
# wheat lance Theres something about the pounce that needs to be fixed. Whenever you pounce a ...

I agree to that. I think the utah should have the choice to force a quicker recovery from the pounce by using stamina. Exactly like when going from rest position to quick stand up.
The idea being that you should have the possibility to do a lot of things but at a certain cost

EDIT : it would sometimes avoid death but make you abort sooner your hunt (I mean you would need to rest a bit) : dice reload

fresh pelican
#

For admins, I suggest having a drop down option within the admin panel to switch dinosaur species quickly instead of having to go through and slay yourself, get back into the servers list, enter the choose a dinosaur character, choose a location, get back into the server, find whatever reason you were changing dinos for and get back to it.
Have it so you can just enter admin panel, click the drop down and change species.
It probably should not have them be instant adult, have them be juvies/hatch or whatever you start out with if you were spawning into the world for the first time to make it fair.
Because as admins, sometimes you need to converse with another player for whatever reason there may be- but without global chat you of course need to be same species. So having this quick drop down menu would be incredibly beneficial to the admins who run unofficial servers.
Please! And thank you for taking the time to read this.

unique marten
#

New Zealand Marshes

These Marshes could be added with Deinocheirus or Sucho and Bary, Marshes could provide more Biodiversity and mechanics to the game, as well as food sources.

Food Sources
Mud Crabs or Prawns, maybe an Eel or two swimming around could be prey items for semi-aquatics and any terrestrial willing enough to venture in, other Food items could include Mosses, Algae, Manuka and Tall herbs (both could have some sort of buff effect like increased healing) there also be Flax, Reeds and Small trees like Cabbage trees could provide a fibre rich diet for those herbis that need one.

Mechanics
A basic one but your movement speed is decreased thanks to mud and clay. speaking of clay, clay could have the same properties as mud but with added benefits like increased healing or increased something, these clay deposits it could be scattered around the Marsh. If you go to the centre of a Marsh where the mud is more liquidly there could be some that drag you down if your not careful.

Marshes are a cool idea and I think they should be based of New Zealand swamps if ever added.

ancient plover
#

So I noticed something with the lag, it usually comes when servers have lots of people like 60+ people. And in legacy v3 there wasn’t THAT much lag, which was mostly just from big crowds of Dino’s in a area. And we all know v3 is very big

My idea is the reason the lag keeps coming back, maybe might be from mechanics or something but what if it’s simply just like legacy where there is too much people cramped in a small space, spiros map is fairly small atm and on legacy with 100-200 people it was still hard to find people cause of the big map.

So something I think the devs should try for maybe a couple days or so, raising the player count up every day to see how much effects lag. Is to open up the rest of the map of spiro to see if it’s simply the small map with people cramped into it causing this lag. This would work well with the upcoming diets system to encourage people to move around the map, which could end up fixing the lag for the most part

primal egret
#

You all know I'm not big on suggestions, but more so on little ideas. This time, some ideas for cannibalism tolerances of various creatures.
Ovi: Being an omnivore and likely social, heavily decreased cannibalism tolerance, and a sharp increase in debuffs from eating their own.
Utah: A social animal, lower than normal cannibalism tolerance.
Mono (If added): Very slightly above average; does not hesitate if desperate for sustenance.
Rugops (If added): You can either go a group scavenger route or a Majungasaurus route, either slightly below average tolerance or slightly above average tolerance, or maybe a direct in-between.
Dilo: Maybe slightly increased resilience. They're pretty creepy, so why not maybe snack on each other every now and then?
Carno: Average cannibalism tolerance, medium debuffs.
Cerato: As planned, complete cannibalism tolerance and resistant to all cannibalism-related debuffs.
Bary: Heavily decreased tolerance. Don't ask me why.
Allo: Average, but may still pay respects to their fallen hunting comrades by consuming them. It's what they would have wanted.
Acro: Slightly below average.
Sucho: Slightly above average, an opportunist when it counts.
Rex: As both an apex and a possible but unlikely cannibal in real life, I think Rex and other apexes should have a fairly high cannibalism tolerance to encourage apexes to eliminate each other to keep their populations down a bit. Giga and Spino could have moderate tolerances, while Rex could have a high, near-Cerato level of tolerance.
Deino: Somewhat above average cannibalism tolerance; Nile crocodiles among other species are known to regularly cannibalize each other. Deino wouldn't have as much resilience as Cerato, but higher than Utah and Carno.

main sleet
#

For deinocheirus' diet, limit the meat part of its diet to creatures and fish it can swallow whole. With no tearing chunks off larger bodies due to its lack of teeth and beak not shaped correctly for it.

This would intentionally prevent deinocheirus acting like a carnivore apex and mass murdering hadrosaurs, allos, and stegos to devour. And would go a long way towards making a large omnivore more than just a carnivore apex which can also eat plants.

strange turret
#

I struggle a lot knowing what time in the night or day it is. It would be cool if, within the human structures there were function clocks/computers one could go to check the time of day

sleek sapphire
#

Grant Utah the capability to launch itself off of a pounced target, landing further away than it normally would when dismounting - at the cost of extra stam. That way, if you manage your stamina correctly, you aren't impaled or stunned before you even hit the ground. (This wouldn't be the default, it would only be if you pressed space while pounced, or something like that)

wooden flame
#

when deinocheirus gets in maybe it will have the ability to live in colder waters because of their feathers having waxy coating being able to living it water that could get colder(like moscovy ducks live in cold climate). this ability could only work of course when temp. is added in

buoyant rapids
#

Stam loss reduction when running on paths

jaunty dock
#

so im on NA #1 and suddenly bodys dissapear and my friends say they see it so i safe log and come back and now i lost all my progress on utah and spawned in a random location (edit i rejoined again and got my utah back : D)

lost bison
#

Random Thought: What if in hatching, there's a 1/1000 chance to be an elder / superior build?

eager quarry
#

[_____/AE_SPIRO_INHABITANT__THERIZINOSAURUS]

Now I wanted to list some ideas on what Therizinosaurus attacks/abilities that I had come up with. I want these attacks/abilities to be balanced (unlike Legacy), I am also imagining (because of Theris size) that Theri would be an apex. So anyways I hope you enjoy these ideas!

TI_TheriJudgement

Left Click: Claw swipe. The claw swipe is similar to Legacy, the Theri uses one arm and swipes their claws. It would do 465 damage, not to much on paper, right? But a unique perk about attacks using their claws, it deals bleed, your blood would go down (a little) faster then other bleed done from other Dinos, I mean look at the size of those claws! Perfect for slicing!

TI_TheriJudgement

Right Click: Claw slash. The claw slash would also be like Legacy. You use both your claws, the attack would deal 586 damage, as well as lose stamina, also the appoint will have even more blood loss (more than the LMB attack).

TI_TheriJudgement

ALT Left Click: Claw stab. Similar to Utah and Carno's ALT bite. Theri turns quickly and performs a stab. Stab deals 500, and deals more blood loss (just like the RMB attack). All of this at the cost of stamina

TI_TheriJudgement

And that is it for my ideas. Feel free to ping me your feedback in #general-feedback-discussion! TI_TheriJudgement TI_TheriJudgement TI_TheriJudgement TI_TheriJudgement TI_TheriJudgement TI_TheriJudgement TI_TheriJudgement TI_TheriJudgement TI_TheriJudgement TI_TheriJudgement TI_TheriJudgement TI_TheriJudgement

_______________/AE STAITION_POWERING_DOWN-]

still spindle
#

just a small idea for the nesting mechanic: when an player gets a nest invite then it would (for me anyways) be a nice touch if there was a very, i mean VERY little chance to spawn as an albino variant, sure, some may not like this, some would, im just thinking that it would be nice sometimes.

ancient plover
#

Will we ever see adults carry baby’s if there in the same pack?

dark lagoon
#

Been playing dryo the last few days and its honestly the greatest. The speed is awesome, makes for the perfect solo dino, At first I thought it would be too fast, as someone who enjoyed legacy dryo(hated the burrows tho, deathtraps), but I feel its balanced by the utah's pin being an absolute death sentence. The changes to the dodge make it so much better since it only goes left to right now, instead of having the possibility of feeding to the carni by sending you backwards. It can pretty much kill anything smaller than it and I'm having fun running into utah packs and masscring their children, but I think it should be a bit harder to escape with my life when I'm pulling fuckery like that. Most of my deaths were surprise crocs and getting pinned by utahs

Imo keep the speed, every carnivore has a one shot mechanic against them anyway. But the damage could use a slight nerf, don't think I should be able to dumpster fresh sub carnos so easily. If the devs intended dryo to fill legacy galli's juvi slayer role until it arrives in Evirma, I dig it, but it's too perfect of a beastie and I haven't had a flock of them yet.

charred geode
#

Microraptor anyone? They would be extremely fast and nimble little buggers, with the ability to climb trees and glide through the jungle with ease. It would have a very high and far jump (not as high as hypsi and not as far as utah) that would allow for great mobility and juke potential. Though they are small in size, in packs they would be dangerous. capable of taking down things such as adult utahs and dryos and herras. They would also be able to take down pteranodons if they fly low enough. Microraptor would most likely have an ability similar to utah's pounce. Being able to descend downward from the trees and latch onto the prey's back, all whilst being able to jump off and make a quick getaway into the air. They would also be extremly effective at catching small gliding and non gliding lizard AI. Their playstyle would be far more rush down and pack oriented than herra, and it would be an interesting and fun creature to add to the ecosystem.

ancient plover
#

For beaches you could make austro be like a sanderling. Like austro in the concept art has a long snout it can have the ability to sift through the sand to get clams r crabs.

midnight mulch
#

Mouflon skin for pachy PLEASE
as we know our thick-headed friend will live in similar environment and have similar behaviours

quick tiger
#

Can someone look into 2 calling for grouping as if you want to let someone know your friendly same species you end up messing about sorting groups back out or you can't 2 call

ancient plover
#

Give Deinosuchus better collision. 2 crocs figting each other look completely ridiculous

echo abyss
#

Future VR support and perhaps VR dedicated servers? Extra spook. TI_DangerRex

hot hornet
#

Idk to if this is still a thing, but with the new update hatchling Utahs could pounce. Seems a bit odd with the update saying juvi pouncing, and it’s a bit op as a hatchling Utah that’s big enough can pin a hatchling carno until it’s dead. Not goin against small Utah pounce, but I think it should be limited to the juvi and up. Not game breaking but a fix would be good for just current balance.

woven vortex
#

idk how nocturnal animals are going to be implemented but i think a nocturnal flier that fills the same role as an owl would be cool. dunno what would fill it just thought itd be a cool concept

gaunt pewter
#

Anyone suggested whether the blue forcefield at edge of map should have a humming noise, electrify and fling you backwards if you touch it?

split wasp
#

I would love to see termite nest that dinos like Galli and Oviraptor could use there hands and mouths to just grab a termite and eat it for some food. The reason I think these should be in the game is because i think it would add to the natural environment and would be awesome to see. The reason i picked Glli and Oviraptor is because they eat insects. The Termite nest could have hp and with a good amount of dmg they will break and termites will run away, It would have 3 stages, Full hp, half hp, witch would be the termite nest half destroyed, and really low hp witch would be the nest pretty much broken. Let me know what u think. Nest would look somthing like this.

tired meteor
rapid robin
#

i feel like i for one would like wigglier hypsi head feathers

shadow horizon
#

So uhh. I was nowhere near this stego...

noble oasis
#

Add aquatics

whole zenith
#

Idk if this is planned but when skins come in I think u should be able to choose a eye color, no crazy colors like pink or anything and MAYBE not all dinos would get this since a green eyed hypsi might look weird lol but if it looks good enough I’m fine with all dinos getting it and my color suggestions would be yellow,green, and light blue and maybe more (this would also be good for nesting since having the same color of one of ur parents eyes would look unique)

cosmic aspen
#

Honestly, probs been suggested or confirmed, but in the future as like a side thing, maybe add more fish species to kinda fill the waterways. Im thinking african or south america cichlids, etc

ancient plover
#

Utah lets out louder and more noise when resting than running. I think this needs to be adjusted, simply because it just doesn't make any sense at all.

ember sierra
#

In Discord, please remove Legacy servers category, create Game Servers General category, add Legacy Chat, Evrima Chat, Create Evrima Location Categories, Example: Evrima NA Servers, Evrima EU Server, Evrima BR Servers and Evrima AU servers, then add Official Server #1-x for each location. Would be nice to have official channels for the servers to find and talk with players on the same servers. Legacy is dead so why have that at all now? There are no legacy official servers to my knowledge so ya, could use the update to the discord. Thanks.

gaunt sedge
#

When juvi tenos are running low on stam, their breathing overlaps itself into what sounds like crazed hyperventilation. It probably just needs to be synced up with its strides a bit better

sleek sapphire
#

I like the deinocheirus. Looks nice hera_thumbsup

ember merlin
#

The new deinocheirus concept is probably the best designed creature yet! Keep up the good work!

jovial sluice
#

COPIED OVER FROM REDDIT. Suggestion: Improved scent.
Let's set the scene first.

Center of the jungle, mid-day. The sun pours through the dark green canopy above, littering the forest floor with just enough light to see where you're going and where you've been. Following the lead of your parents, you lift your nose, sniffing for any scent of danger or opportunity. You can't smell much with that tiny nose of yours, but your parents seem to know which way to go.


In short, as a baby (spawn or nested), you wouldn't be able to differentiate between the scents around you because you haven't fully bloomed into your senses yet. You're still little, you probably don't know how to hunt or track very well right off the bat (or out of the egg).

My suggestion is this:
When we reach Elder stage, and hold Q to sniff, give us a little pop-up in the corner of the screen, nothing too big or bright and obnoxious, alerting us both visually and textually.

We could learn what we're tracking (its species, some players can't tell footprints apart, as well as if it's a strain).

It's approximate age (hatchling, juvenile, sub-adult, adult or elder). The gender of what we're tracking (if we're the same species; this could help players find mates to nest with), if it's bleeding (Bleeding?: yes/no, as well as using the visual cue already in-game).

We may even be able to tell how well its eaten recently (an admittedly gross but interesting addition could be healthy dung if its stuck to its species' general diet or unhealthy dung if it hasn't?)


I'm really very excited to see what improvements you guys can add onto this in the comments below.

Thank you for reading this, much love! <3

Link to my reddit post on r/SurviveTheIsle
https://www.reddit.com/r/SurviveTheIsle/comments/nsj6id/improved_scent/

deep goblet
#

The new Deinocheirus looks neat!! I do wish it had wings and a tail fan, or at least feathers on its hands, being an ornithomimosaur and all, and I’m honestly not sure how I feel about it being bare-bellied like the old TSL Austro, but in terms of build and characterization, spot-on job!!

cinder stump
#

the deinocherius looks amazing, definitely subverted my expectations, only thing I'd change on it is longer feathers but that's not required as it looks fine either way, keep up the good work TI_Perfect

alpine glacier
#

The cheirus reveal is hot but i feel a bald head with some scruff would match his bald underbelly, sort of like an ibis' wrinkly mug, probably an unpopular opinion though I suppose

twin dust
#

Holy shit you fucking did it. You guys actually did it. Its actually a Deinocheirus. The proportions are actually fucking good. I-I'm fucking amazing. Holy fuck. Guys, you made an ACTUAL dinosaur in YEARS. I am actually impressed. Would you look at that, a normal proportioned dinosaur that faithfully restores the animal and has that Isle feel to it?

A literal achievement. I know I sound pretentious af but do understand this is a compliment. I cannot be happier right now. PLEASE FOR THE LOVE GOD. Keep this direction going, its too late to make past dinosaurs look any where near as good as Deinocheirus but if this is what we can expect, I am more than pleased. Fucking finally.

warm lily
#

Was not expecting to say this but the deinocheirus design actually looks really nice, it may have taken a while but this is a solid design, nice job guys

clear notch
#

I am honestly amazed. I had never taken Cheirus seriously, but seeing this art makes me so excited for combat. It's not just another playable with jaws. It practically has no jaws, compared to its other characteristics. I'm so excited for multi-faceted combat with creatures that don't just have unique abilities, but a whole grappling system specifically, along with all the other character-states and aspects of combat that physical wrestling entails, such as trample.

I can't wait for collision improvements and to actually feel the weight of the creature I'm playing. If I am correct, the design of this creature cements that actual, stamina-based, wrestling combat is coming to the game. And it's exciting because it gives so much more depth and context to creatures like the Kentro, Pachy and Trike.

Thank you for really fleshing out the roster with this design. Keep up the good work! TI_DeinoOWO

runic oasis
#

Some official servers are still unplayable, unfortunately. Might be the hardware used to maintain said servers, but some, like NA3, suffer from fps drop and rubberbanding.

midnight mulch
#

So I decided to make a few little changes in original concept art, what's your thoughts?

sterile palm
#

Deinocheirus, Baryonyx, Shantungosaurus and Quetalcoatlus have been consistently amazing, love them

That said, Alberto, Austro, Acro and Anky are in need of serious design changes..

split wasp
#

When nesting comes in im pretty sure the devs have confirmed that the baby's will get there parents genetics and pretty much there skin color. it could show you the chances of your dino getting what color as an example. If your parents have a white and brown in there color it could show a screen before you hatch of the % chances you have to get skin colors. hatched, 46% white with brown stripes, 29% brown with white dots, ect. If you look at the mom and dad Deinocheirus in this pic you can see there colors are pretty much mixed in with that babys.

slow peak
#

When sexual dimorphism in the dinosaur models themselves happens, It'd be neat for Female Carnotaurus to to have slightly more rounded, nubbier horns resembling the real life carnotaurus fossil, as opposed to the more sharp and blade-like horns of the male.

Obviously we have no way of knowing if this is accurate or not, so view it as fantasy dimorphism in the same way that the male(?) stegosaurs will have rounded plates, and female parasaurs have a crest shape that belonged to an entirely different species of parasaur.

left lotus
#

I’d love to see parts of your dinos be dynamically torn off or wounded during combat in the future, Stuff like:

Horns snapped
Arms missing (for those animals that don’t use their arms for anything)
Eyes gouged out
Locational exposed gashes with blood leaking from there instead of from under the animal to replace the weird symmetrical scratches we have now that appear all over the body rather than where you were hit

Stuff like that, but purely cosmetic so you still get the brutality without things like permanent debuffs like being half blind or being unable to attack that would just be unfun, along with cool improvements to the already implemented visual health indicators.

ancient plover
#

I'm extremely happy to see you guys take a shot at a community creature again, and Deinocherious out of all of them. I'm very excited to see this guys model, and in game as well. The proportions on this guy, the back, the head, everything looks awesome to me. The creative liberty taken with this guy is also just on point. Fantastic job, very excited for this guy.

tired meteor
#

"Deinocheirus wasn’t a fast animal - the short and stocky legs meant that it moved slowly through its environment, and used its large size to protect itself against predators instead. It grew extremely rapidly, too, reaching large size before sexual maturity. Sadly, its giant size means that it didn’t have a very large brain compared to its body size - in fact, the ratio in question was more similar to that of sauropods than other theropods." Rebecca Groom . I feel like this kind of thing could be interesting for a game of this type, having cheri reach full adult size faster than other things it's size or tier, but not at full power. Say you have theri be a 5 hour grow, cheri would be 4 hours to full size but you wouldn't be as strong, or have as much stam as a full adult for another 30 minutes. For the stupid thing... kind of a hard thing to do considering that we as humans have brains capable of complex decisions and thoughts (for the most part anyway). Maybe just have them trip while running every once in a while idk. fall

trail mountain
#

I will basically repeat what others have said and say that Deinocheirus looks fantastic and I do understand why it isn't completely fluffed out as that would be a pain in the ass to animate but... some sacrifices need to be made TI_TheEndIsNigh

but on the real its tail not being completely fluffed does look kinda odd to me but its not the biggest of deals

somber bough
#

Some positive feedback about cherry
I love the design it’s simple but gets the job done, cherry is a weird enough dino so that you don’t need to make it monstrous. Great job, keep making amazing concepts like this

sinful cave
#

Honestly Tarbosaur isn't a bad idea, cause itll have plenty of prey items to choose from while still having thing to keep them in check. They can prey on Utahs, unprepared carnos, tenos, and young Deinosuchus, DeinoCheirus and Stegos. But having to be cautious with Adults of those types and while being out numbered by the carnos and utahs

arctic forum
#

A seperate tab for all concepts, so we dont have to scroll all the way up through #phase-two-archive

ember citrus
#

I like the deinocheirus concept bc it’s bulky and mean and looks accurate to my knowledge lol im glad y’all gave it some feathers but y’all left out the tail fan which is a small detail but that is one of the main reasons we know deinocheirus to have been feathered was the fused bones at the tip of the tail to support a tail fan like modern birds

ancient plover
#

Please make scars a thing it would show so much character and be realistic

bronze gale
#

Can you give dryo the ability to interrupt any animation for the dodging? I have noticed that there is a little delay when you start drinking or eating(or you need to stop pressing E) and during that time everyone can attack you without problem. Let’s give an example, if a dryo comes to the water and starts drinking and suddenly a deino appears, the dryo would instantly get away from the water as fast as it can, like every single animal does when a crocodile lunges out of the water, instead of slowly raising the head and returning to its normal stance so it can evade the attack(if it hasn’t been already hit, which I doubt). You could make this “emergency dodge” waste a little bit more stamina and also make it faster or go further, so dryo can have a chance to evade an attack(and in a cool way TI_dryoAAA) when ambushed while eating,drinking,wallowing...Ehich I find kind of reasonable, since it isn’t as defensive as teno or stego

main sleet
#

I love the new deinocheirus. It feels both faithful to the real animal, while also appearing terrifying and monstrous. Those arms look beefy!

I do wish it had a tail fan, but that's only a tiny detail.

near forge
#

Something needs to be done about the Utahraptors they are way to popular causing an overpopulation of utahs in the game. played 5 HOURS as a stego and despite trying I only came across 1 other stego who died shortly after to a deino. I ran from far south to far north then center then far east then south again. finally reaching 100% before being killed by a group of 10 to 12 raptors.
EDIT: Might be worth noting this is Evrima I'm talking about.

plain oriole
#

Tail fan and arm/wing feathers please. The tail was the bit of evidence that proved Deinocheirus was feathered.

Even if we do not have wing feathers, at LEAST please give it a tail tuft. Then I will be happy. No nekkie Deinocheirus pls.

scenic flame
#

Firstly let me say I think the game looks great and the combat mechanics etc feel good, once you get to adulthood, however growing is pretty dull.

A system of random objectives that reward you with a bonus to growth could help. Each hour you could be given a choice of objectives such as; eat something specific, move to a specific area, hunt an adult of insertspecies, join a herd of at least this many....things like that. If you complete the objective then you would be rewarded with a bonus to growth speed for an amount of time. Obviously you could still sit and grow the old fashioned way, but it would reward players proactively doing things around the map.

tired lodge
#

for me this is one of the biggest problem,, sometimes you cant see anything in that chaos of colors. i understand the concept but its not good like this. maybe reduces the color cloud if you are within 100m or something like this also the herd cloud if you are in 200-100m and overall all effect what comes with the sniffing. and our own and our team mates footprints should be a little bit different tone at least . this pic doesnt represent the worst case sceanario.. so just give it some thoughts pls.

graceful flare
#

Yo redman here again i had another idea there should be hollow logs/trees if your a baby you can go and hide inside them if your being chased or need a place to wait for morning. But when ur so big it won't let u in.

worldly garden
#

Aside from the lack of a tail fan, which is a change I'd like to see made, I'm pretty happy with the deinocheirus design. It's hardly paleo-accurate of course, but hits that nice balance between representing the real animal faithfully, and being a more creative and alternative design. Same thing I (mostly) praised the shant design for, same thing I like about stuff like bary, tenonto, hypsi and deinosuchus. They've had a some creative liberties taken, with some proportions and features altered, but all the right things, not the mess that is stuff like acro and albert. Hopefully future designs follow this same trend, and I'm looking forward to seeing deinocheirus in the flesh.

wheat lance
#

Being able to escape pounces if youre being pounced by another utah.

ancient plover
#

is this is a question channel?

ancient plover
#

Make it that Chinese can't connect to eu servers cus makeing it so people in Asia only connect to Asian servers and people in the EU can only connect to EU servers. That would help allot of the lag spike problems and it would also remove Chinese hackers like the one who killed me

#

Honestly, I was neutral towards Deinocheirus as a playable, BUT I really like the concept design. Also the fact that it will be an Apex Omnivore makes it even more interesting. So I can't wait to see what you guys will pull out of this.

Also I share the opinion of many people, the latest designs were really good. I like the Shant/Cheirus/Baryonyx designs, however Austro/Alberto/Acro/Anky are still in a very grey zone for me. Austro looks more like a Stork than an Austro. Alberto, even tho it got a bit of adjustment still looks too robust for an Alberto. Acro is a short necked brawler that looks like it could literally destroy a Rex. Anky? I don't even want to talk about, you guys heard it many times.

Overall I'm glad that the latest concepts are way better, but deep down I hope the earliest concepts/models will get a bit of change too.

strange turret
#

Wouldnt it be good to have an idea of the number of exsisting assets alive on a given server when you select your dino? could help creating a more even spread of dinos.

tired shadow
#

Fresh carrion and plant matter should give partial hydration. It's how most animals get their water anyway.

Also maybe make day and night cycles a lot faster, I find it a bit dumb that a creature built for endurance and power to be taken out because of a single day without food or water. Considering the growth time as well, I think it would be a bit immersive to feel that you grew your dinosaur for a few ingame years rather than the span of some days or weeks.

More dimorphism in dinos. It could rlly spread out the genders the players choose because it seems apparent that male varient is more popular for the aesthetic. Maybe for utahs, the females could be a bit faster and have better stam than the males and the males could be stronger or have more durability a relative example of the idea, but maybe adding special capabilities to certain dino's because of their gender could make the game feel more alive group wise and as stated, spread out player preferences in choosing their gender

south valve
#

Possible improvements to the deinos lunge to make it a bit more interactive
deinos lunge could come with 2 stages: draging and drowing.

draging:
When the deino first lunges at a dino on land it would go into a tug of war if the deino loses the dino can escape if the deino wins they would enter the drowing phase.

Drowing: (this is the part i really would like i understand the difficulty of the tug of war and the issues it can have)
In the drowing phase the dino in deinos mouth has the ability to sway the direction that deino moves as it tries to struggle and get out of the grip which as deino fights the movement deino would drain more stam similar to bucking when a utah pounces you.

robust kestrel
#

If implemented aquatic Dino...i think this Will be a good choice this big ichtyosaurid can Hunt fish and other ocean fauna some times can catch some pterosaurid fallen into the Sea and Will be a great prey for a possible Mosasaurs what did u think About ?

queen schooner
#

Spawn children immediately with mild levels of hunger and thirst (hopefully around nesting update)

In nature, most newborn children are born immediately hungry. If you are spawning on your own, this immediately presents a goal. Either you need your parent to assist you in eating to survive or you must find food on your own (assuming you spawned on your own). This also helps with the current issue of people spawning and immediately idling for growth, as they are instantly encouraged to either take action or interact with other players. Around 50% on both should be fine, we don't want babies dying as soon as they spawn, but we do want to present at least a mild challenge and immediate goal.

toxic pike
#

It only really effects deinos for their aspect of living in the water, but the elite fish spawns can either be plentiful or nonexistent, and the schooling fish are always outnumbered by random racks of catfish and coelocanths- I feel like in areas like the swamp and just really in general there should be alot more schooling fish- as it adds alot to a very boring enviorment. I still also wish there was like a bullshark or large fish that was agressive to players, eating a hypsi that swam in the wrong place or scaring the piss out of a pteranodon that messed up its skimming.

zinc wasp
#

More biomes! I´m very excited for the new Redwood-biome but maybe something like a desert/savannah or a mountain region with lots of rocks and stuff... I´d love to see more variety! this could also work together well with the diet system, so different species live in different biomes most of the time because that´s were their food lives or grows!

lament chasm
#

Fix the flight not working for ptera after getting hit by utah, it's really annoying and happens often, I don't know why, my space button is fine. Ptera should have slim chances to escape utah after getting knocked down, but not zero.

split hill
#

I'm really excited the Devs are adding Deinocheirus, I was watching this 2019 Japanese documentary on Dinosaurs and it gives quite a bit of information about Deinocheirus and a few other dinos, but covers a lot of of the suggestions that have been made previously about Deinocheirus in regards to feathers, tail fan, diets, breeding, etc... It even has a fight sequence involving Deinocheirus and alot of ideas for combat such as using its arms and claws to grapple enemies as shown in the documentary, Ill attach the link below for those interested in Deinocheirus, (the Documentary is in English) https://www.bilibili.com/video/av77428953

ruby mango
#

fix the rubber banding, tile stuttering, random camera shaking and crazy desync before introducing any new features

undone zephyr
#

Hypsi is a literal meme, Incapable of defending it self, Everything bigger then a Hypsi will most likely catch it. Camera zoomed in 100% while trying to aim the poison so you can't even see half the time where you're aiming at if you play around grass, While you usually face opponents that are faster then you so you dont even have time to stand still and hold a perfect aim shot. You're also locked in a split second animation when you spit the poison, It also requires a good amount of food. I'm sure its accurate in terms of weight and capabilities, but having a few tweeks like making it a bit faster, or reduce the amount of food it requires to use the poison or zoomed out a bit more would make the gameplay a bit more doable.

olive dock
#

Idea for Deinocheirus's niche if you don't already have that planned out: The Great Glutton

I like the idea of it being a living vacuum or some shit, a lowkey ecological threat in that it can eat just so much plant, small critters and fish that the local inhabitants of the environment may struggle to get their own meals, and it can bully em away from food with those massive slappers. I can't think of anything else that Deinocheirus would have niche and mechanic wise to set it apart and make it unique, being The Great Glutton seems like it fits.

frozen solar
#

I made a Trumpeter Swan inspired Deinocheirus skin, it'd be cool if it got something similar in game 👀 Big, angry, and deceptively simple looking but more than willing to throw you with its giant wing armspan
doesn't need no flashy colours or markings to get the point across

jaunty dock
#

Ok so if we are adding Semi-Aquatics with Deinosuchus the game will have no balance. The new semi aquatics wont be able to eat fish if thats in the diet of that Dinosaur. I have a few ideas that can help with this. Idea 1: Small shallow ponds near water sources like a pond in the open filed near south lake. This type of pond has a small stream connected to the south river. It has holes a Beipiaosaurus could fit in order to escape Predators and the hole ends at the forest edge with a space they can go up at. This pond can be in area with Fish for Deinocheirus and Suchomimus. Idea 2: Add river fish to the shallows. The shallows can have small river fish that can be easily caught but not filling. Idea 3: A shallow river connected to the shallows that goes threw the middle of a nesting ground. It ends with a lake deep enuff for a sub Deinosuchus to be unseen 👀 and a spot of land in the middle of the lake for a Deinocheirus to nest .This suggests Semi Aquatics to nest in that area. Deinocheirus can nest at this area with easy water and food. (Vote for what idea you like the best with 1️⃣ for idea one or 2️⃣ for idea two or 3️⃣ for idea three or TI_Perfect for all of them)

open zealot
#

Get rid of hard coded pack limits and make it a customizable option for community servers.

bronze gale
#

Can you give hypsi(and/or every single small upcoming creature such as troodon, ovi, homalo, compy, velo...) a swifter movement when running or just a swifter movement overall? After playing hypsi for a while, I have noticed that it cant make very brisk turns, it just brakes, makes the turn in place and starts running. It is not bad at all, but it could work and look better in my opinion. This could be very helpful for tiny inhabitants of the isle so they dont get bodied pretty hard by everything else, and could also contribute to the reason why many people prefers playing something smaller and weaker over something bigger and stronger: agility. An animal like hypsi should make others like carno look as clumsy and slow creatures, in relation to their size. If you see how a rat moves and then a human, the difference between how they move is INSANE, you can barely see the legs of the rat moving, and it is also able to make high jumps or surprisignly quick turns. I will give you a video below showing this, with a cat chasing a squirrel. The interesting part starts around 1:35 https://www.youtube.com/watch?v=DqJqZ12cEd0

My cat is trying to catch a squirrel but the squirrel uses clever tactics to escape.
More videos of "Peikko the Cat" can be found on my channel.

For licensing and usage, email empele10.licensing(at)gmail.com or send a message on Twitter (@empele10).

Please share my videos if you like them and also please subscribe!

Here are the links to some ...

▶ Play video
robust iris
#

Please fix things that we are having current issues with before adding anything new... as admins we are having a really hard time helping our communities. We really appreciate the work you do and want to see more - but there are currently a lot of issues with community servers and Im sure much of the community would appreciate those being addressed before anything new is added. We are having to toggle AI off all the time due to it bogging down our frames when its on - we cannot even go into spectate without our frames crashing and needing to shut off AI immediately - most of the time we try to do anything and our ping does not register which means we cant help players who are getting stuck in the many holes in the map.
Thank you for everything you do and for reading this far - we just want to help and see this flourish but its hard when players log out due to issues such as these.

full jacinth
#

You could add small things like peeing to mark territory or non verbal animations for sneak combat communication

flat marlin
#

The hit detection from lag is so bad. I'll be about a second away of running from a bite and hear the bite register. Makes no sense. Also chasing people and biting, you want to bite about a second behind where they are.

pine vector
#

Make the colored barrels around human buildings explode when hit

whole zenith
#

Make hatchling/Juvi deinocheirus look fluffy then the older it gets the less fluffy it looks

strange tusk
#

When deinocherus is added, it's main diet should be mostly plants in the swamps/rivers etc, and it would be able to get it's calcium from chewing on bones. (aka it would need a mostly rotten corpse.) Occasional fish would help as well. (Reason I suggested chewing on bones, is actually because a lot of herbivores do it. You can actually look up deer eating a bird or chewing on bones for calcium.)

graceful flare
#

Redmans back again, and i know we all been thinking this one, Pteranodon fully grown need to have the ability to pick up small baby's. And to drop them to there death. who dont want to see that? RIGHT!! I know i do 😋 . And the take away from it. 1 use more stamina 2 you fly slower. If you guys love this idea let them know the more check marks shows them we WANT IT!!! AND WE LOVE IT!!. Thanks and Happy Hunting!!!

mossy flax
#

1 :Have feathered dinos lose some feathers after attacked maybe...., for example if a hypsi gets hit by a baby utah or a small creature like that on the tail some feathers fall off , or if a deinocheirus gets out of a fight with a dino of it's size it looses some feathers , or if a theri gets bit on the tail ALOT of feathers could fall off

2 :And also , maybe have some sort of way to make dinos like troodon or galli or compy easier to find players , Not like the old group system where you can add players but something like that to make packs of troodons or flocks of gallis more common , or they can spawn close to eachother maybe

willow stone
#

I wonder if an opt in (on both sides) auto grouper would work

orchid flint
#

Well there's been some complaints about dryo being boring and not very fun

So I've come up with an idea with help from the great people in #401464048610312195!
Instead of just giving dryo burrowing what if we make it the burrow upgrader pausechamp

Got a couple ideas for upgrades a dryo could make to burrows

  1. Leaf cover. A simple but effective way of hiding a burrow. The dryo takes leaves and sticks from the surroundings and places them ontop of the entrance of the burrow making it more hidden.

  2. Escape tunnel, pretty self-explanatory. The dryo makes a second tunnel leading out of the burrow

  3. Self-destruction. This will be the best upgrade but it will take a long time to set up. The dryo makes a pillar in the middle of the burrow that's able to be destroyed, when destroyed the burrow will collapse after a few seconds and kill/trap whatever is inside depending on its size.
    Now this upgrade will take some time to setup due to how powerful it is. In order to do the upgrade the dryo would have to dig out the roof in order to make it less stable and create a pillar in the middle of the room to hold up the fragile roof.

  4. Pit-trap. This one is a bit half-assed I'll be honest. This is really where being able to make more entrances/exits really comes in better use. At the entrance of a burrow the dryo can dig a hole straight down and then cover it with leaves and sticks, think of it like a mix of the first and second upgrades. When a predator tries to invade the burrow it falls into the hole and gets trapped and needs to use a bit of stam getting out.

Please give more upgrades in #general-feedback-discussion if you have any and I'll add them to this later since mine probably weren't that good, but I hope you liked it anyways :)

flat cloud
#

Focus first on the bringing back the Legacy creatures we all loved and enjoyed - we are all waiting for diablos, allos, maias, rexes, suchos, ceratos, dilos and the rest to come out to evrima, we already miss them. Also old time survival dinos - lets show them some love - austro, alberto, theri, camaras etc... They are all forgotten

split wasp
#

Going of @zinc wasp idea I would love to see something like a tundra in the game, Right now the north spawn of the map is rarely visited and not much fun to explore. If the devs added a tundra up north I feel like it would add a lot to the map. It would be a really rocky place with rivers flowing in between the mountains. at night I think it would be awesome to see northern lights all the way up north, It would be a really windy place and for petras and stuff that can climb it would be really fun.

remote fulcrum
#

Nerf crocs so more people play land dinos and the game is fun again

polar bolt
#

Hypsi's jump is useless, aswell as its poison. Hypsi would be much more fun if holding right click allowed you to climb trees and cliffs at the cost of stamina. It already looks like a squirrel just make it climb like one.

flat marlin
#

On Ptera and other flyers in the future, could you add an angle line of decent when pressing air break so you can see where you'll land? A white line like hypsi's puke would be perfect!

worldly garden
#

Just throwing out some ideas for burrowing. I think having different types of burrowers, who excel in different ways, would make them all a lot more interesting, and just make all the burrowers feel different and more unique.

  1. Simple hole. A bit like legacy burrows, this is just a simple hole that can't be expanded at all. Additionally, predators can 'dig up" the burrow, essentially destroying it and ejecting the inhabitant. Good for a quick way to hide, but not for any long-term hiding place. Something like minmi/proto might burrow like this

  2. Burrow expanders. These burrowers can't dig out burrows themselves, but can expand upon existing burrows of other animals. Encourages symbiotic relationships with other burrowers. I've seen it suggested that dryo burrow like this.

  3. Simple burrows. These types of burrowers can create 1, maybe two, burrow exits/entrances per burrow, and make simple excavations that expand the main chamber. They can't really create additional chambers or tunnels between them, as they're only good at digging out large spaces. Can't be dug up, unlike simple holes. Something like ava might burrow like this.

  4. Complex burrows. These burrowers can create intricate burrows with various tunnels and chambers, and a varying number of exits. These are what probably come to mind when most people think about what they want evrima burrows to be like. These can support entire colonies, and are a far more permanent fixture than any of the other burrows. Oro/taco might burrow like this.

  5. Burrow invaders. Like expanders, they can't burrow themselves, although there may be some overlap with expanders. These animals mostly focus on either stealing the burrow of something else and ejecting the inhabitants (maybe homalo), or simply going in and eating whoever's home (velo, troodon).

Keep in mind the suggested animals for each category are just random ideas I'm tossing out there. Other animals might fit better, who knows!

tacit bone
#

make it so if u have a large amount of people in ur pack u can pick up a body together what is larger then ur weight, because its really annoying when another pack or species rocks up and steals ur food when u just killed it and are low so your forced to retreat and let them eat the food.

rich mantle
#

Bring back Global Chat

echo abyss
#

Need some sort of over packing consequence implemented pretty quick. 6 deinos all grouped together just annihilated almost every other deino on the server. Feelsbad TI_Succ

bronze gale
#

This is just a random thought I had, and it isn’t a very important suggestion but...could we get some old skins for dinos that belong to legacy(progression/2015 sandbox) for the new skin system? I have been seeing them recently and some of them are a work of art for me, and it would be a shame to lose them, since they are pretty good, and with a new model and graphics could look better. Even if it is with a rework it would be great to have them back imo. I mean, if we can have an albino skin, why can’t we have actually good ones? Here I leave you a few examples below(not all, since there are a lot of good skins)

tawdry bridge
#

make that deino alt atack uses stam becuise its imposble pounce deino

wheat lance
#

When gore gets released Utahs will be able to rip out guts of other Dinosaurs

regal seal
#

have a day counter to see how long our dinos have been alive

fathom abyss
#

I was very surprised that a baby utah pouncing me as an adult tenonto slowed me down the same amount as if it were an adult utah. I couldn't run anymore. Not sure if that's intended, but if it is, please change it o.o

agile meteor
#

for the love of GOD get rid of the bushes on cliffs by rivers it is SO annoying!

raw bridge
#

how about, upgrading offical server from 100 to 200 people cap?

midnight mulch
#

Hypsi should jump higher while running, and it should be easy to jump at trees. Maybe something like, when you are almost touching the tree press some button to automatically land on it - similar to ptera fishing mechanic, you will need to find the right moment and place. After that reworking of spitting probably won't be even needed.

sturdy fox
#

When pteranodons fly, if they aren't actively flapping their wings, the pteranodon should start to lose height in the air, which would result in pteranodons actively landing back to the ground. And gliding could be used better as a quick and easy way to get down from high places without using stamina, instead of a means for pteranodons to stay super high up in the air without any stamina whatsoever...

ember merlin
#

I heard that the tail physics were going to be on only some animals (if this isn't true I'd like someone to tell me). If this is true, please don't take away the tail physics they looked so good. Certain animals don't need it like ptera but most of the dinos' should have it.

azure star
#

I recently got a subwoofer only to find that most heavy dinosaur footsteps sound overwhelming on balanced full-range speakers. I had to turn down by subwoofer to deal with the boom boom boom. It might be worth turning the low frequencies on some of those footsteps down slightly.

split wasp
#

I have some AI ideas for you all to hear. 1) I think it would be cool to sometimes have AI herbs able to stampede down valleys ever so often. If you see a stampede you would be able to hide on rocks in the valley or small dinos can find a safe spot a nearly miss the stampede, or you can take your chances and run. If you get hit by the stampede you would pretty much get pinned. It would be the same animation as a utah pouncing you and you getting pinned. You would also be able to attack them, but when your pinned they will also trample you. for bigger creatures (Rex,Spino,Giga,ect) they would get slowed down and not pinned. They would get hurt from the stampede but the big dino will be able to pick off the dinos stampeding if the dino is strong. The bigger you are the more the stampede would try to dodge you (they would still hit you just not as many). 2) for my second idea I think it would be cool to see AI go to the nesting grounds to make nests. These nests would not hatch players but more AI. this would make the nesting ground really popular for oviraptor and galli and other carnivores who want to try to pick off the newly hatched AI baby's. Let me know what you think of both the ideas, 1 for stampedes and 2 for AI nests. and thumbs up for all of them. (this is what a stampede would kinda look like with trikes)

jovial tangle
#

Utahs need a way to get rid of others pouncing them or to hurt them. You're normally hunting a stego with your pack and suddenly some random mixpackers appear and start to pounce your pack, you can't do anything to survive. Okay skins would help a little bit to know who is who, but if you're hunting something with more utahs you just don't think some of the other pack will kill you. It also just makes sense per se, the one being pounced is upside-down, should be able to bite and use its claws to hurt the attacker, that's undeniable.

nova lark
#

Just wanna check, how many of u have your game crash after a utah dies?
Just wanna check if this is just from my end or if it is a general bug.

deep plover
#

Sloth like feathers on deinocherius PogBlue

tough rampart
#

I was playing with some deino earlier and had thought that it would be nice when nesting is available the babies be able to ride the parents.

pine vector
#

Since deinosuchus does not produce pack scent underwater what if a megapack of deinosuchus created lots of bubbles on the surface of the water (that look like the fish school bubbles). This would help solve issues with extremely large deinosuchus groups while also adding a bit more decision making and skill in the case of map knowledge when drinking. For example, a person can come across a large amount of fish bubbles they can use their map knowledge to know whether or not deinos usually go by there to determine if its a fish school or not.

foggy geyser
#

Since the last update in legacy (2 days ago) it´s waaaayyy too dark. Please undo this!

split hill
#

Please add ALT attack/bite to game-pad, Currently if you play with Teno or Deino on game-pad for example, you can not tail slam or Alt bite for either making you more vulnerable during combat.

small sand
#

When mercs come, they should have a variety of melee weapons. Of course, their main weapons will still be guns, but what about knives, taser-staffs, or even fists? Would make for a nice little addition.

tender granite
#

Hi I am wondering how to buck as A dinosaur also while in game in the dinosaur chat I can see peoples messages but I cannot send messages I would like help On this thank you

left lotus
#

I know Allosaurus, and subsequently it’s Elder form are a long ways away, but I love it so I figured I’d make the suggestion anyway.

The common theme for Elder version of creatures seems to be making them bulkier and more rugged/worn looking, so, I’d love to see the return of some features on the older Allo models in the Elder version of our current Allo.

Right now our Allo is a very smooth dinosaur, with little to no deviation aside from the crest and the back of the head. This is where either the spines of Allo V1 or the dragon-like Allo V2 spikes in rows along the shoulder and spine (which I personally think would be cooler, but I just really like Allo V2 so that’s probably bias speaking) would come in to provide some extra detail and intimidation.

Again, pulling from Allo V2, I’d love for the exaggerated crests to make a return, perhaps running along the entire snout instead of just in front of the eye.

Below I’ve attached a picture of Allo V1 and Allo V2 for reference, as well as an art piece that sums up my suggestion pretty well (though it could be a little chunkier), one of my favorite depictions of Allosaurus.

ancient plover
#

pack members probably shoeldent be able to hurt/kill other pack members because the amount of times ive been bitten or accidntaly killed another deinosuchus whalst alt turning utahs is embaressing

vestal sleet
#

I know I'm probably gonna get flamed for suggesting something like this but here it goes.
Maybe make nocturnal hunters like Dilophosaurus and Troodon suffer a visual disadvantage during the day similar to some real nocturnal animals? Okay now hear me out, smaller animals are effectively rendered useless at night in Legacy, because at night they can see you but you can't see them. Making them stick to dark areas/ night time would sort of do the same thing Deino is doing right now with the water and give players a healthy fear of the night and of dark areas that nocturnal hunters could possibly be hiding in. Which brings me to my next point, caves. Add in darker spots for nocturnal predators to stay during the day time (and maybe add some AI in them as well). Dilophosaurus is one of my favorite dinosaurs and I'd love for him and other nocturnal animals like him to inflict genuine fear to those that are unprepared to deal with them, vanishing by day but becoming monsters by night.

Alternatively (and probably more likely), if not a visual disadvantage, maybe by night they perform significantly better than they do during the day? At night they expend less stam, possibly a small speed increase and maybe a small damage increase. This could also still apply to simply being in a dark area, giving them an advantage if they're in their favored terrain.

Whatever your thoughts and opinions, I'd love to hear them!

quartz kiln
mossy flax
#

Make a way so you can't see as soon as you spawn , Because alot of times i've found hidden players that are rendering in and sometimes i kill them because IK where they are , It is kinda OP since you can be in a bush and somebody knows your location/direction as soon as they spawn in the map , For example i was a utah that just logged and nothing rendered so i can only see other dinos and i found a stego , ik that stego's exact location

AND ALSO , give almost all juvie or baby therapods a jump , because it is annoying to just starve bc a utah is 1 foot above a rock and you can't reach ,

split wasp
#

Ok i have another idea that will help hypsi, petras and herras. I think there should those holes in the trees. I have no idea what there called but there just those holes that you can find birds and owls in. We already know that hypsi and herra are going to be able to climb trees and I think i have a good place for them to nest a lil. The hypsi would be able to not only hide in these holes but also make nests and it would be safe from everything on the land. In land petras could fly in and make a nest or fly in and kill hypsis making a nest. Herras would be able to poke there head inside small holes and grab anything dead or kill anything bu putting his head there, or if the hole is big an adult herra could make a nest there. Baby herras would be able to help adults and for once the babys would be good XD the adult could tell the baby herra to go in a hole that the adult cant fit into and kill anything that it finds. ( picture this owl as a hypsi, petra or herra making its nest in this hole in the tree)

tardy stream
#

Hello, will there be other flying dinos such as the dimorphodon and other flying dinos?

elfin prairie
#

I think they should put the titan boa in the game anyone else share this thought?

whole zenith
#

1.I think a cool idea for troodon is for it to be able to bury meat chunks (Not an entire body) in the ground since they were one of or the smartest dinosaur I think it would make sense and to make it not 100% unbalanced make carnivores still be able to smell it but just have to be close enough and have to dig for it (or just use this squirrel picture for example😅)

2.Ik ppl have probably said this 1,000 times lol but Utah really should get a remodel where it’s more bulky right now it’s nowhere close to threatening with its cat hiss and scrawny body I found this picture and think it’s a good example of how Utah should be

Put 1️⃣,2️⃣,on which one u agree with

unique marten
#

River Flora
Idk why but reeds near rivers have been remove which I really don’t like as the reeds provided some actually vegetation, the rivers look like estuaries without mangroves (bloodily hideous).
So some ideas on these sort of flora

  • Cattail - so cattails are basically the same as the common reeds before update 3, these sort of reeds could be found around swamp-ish environments.
  • Silver Ferns - so silver ferns are a type of fern that grows a glistening silver underside on its leaves, and a cool thing could be at night these plants could sort of shine or glisten in the dark.
  • Watercress- watercress is a nutritional plant to humans and could provide some food for herbis as well, this plant could be found on the shallower parts of rivers and streams.

Another thing I should mention Cattails are also edible.

I would just like to see more river flora as the rivers are just weird without flora, and those trees that are in the river at the intersection between the shallows and the delta rivers, could be removed and if a tree is supposed to be in water make it look like it’s fallen in or eroded into the river.

shadow talon
#

Can i just say to the devs that i am frankly sick and tired of you making night so dang ugly and dark?? i dont care why you do it please just stop it. its boring and i get headaches because i feel like i am just staring at a wall of black. V3 map on legacy was livable because night came gradually and only a short period of night was dark. now its like night just falls in a stupid black cloud and you get to suffer half your game time through it. it sucks and its not rewarding at all. why did you bother taking time out of your busy days to tamper more with legacy??? seriously just leave it alone. it was a version and a map i could actually play on. now its impossible you just sit all night doing nothing!! i literally just log off at night because of sheer boredom and frustration I CANNOT SEE A THING NOW and its completely unecessary. If this is a taste of your new night system i might just quit the game because an eternity of pointless dark with nothing to do is not worth spending my time on.

OBVIOUSLY THIS IS LEGACY FEEDBACK BECAUSE THEY BOTHERED TO PATCH THE THING FOR NO REASON AND ACHIEVED AN EVEN LESS ENJOYABLE GAME.

delicate stirrup
#

I think that this game's perk system should take some inspiration from Generation Zero's skill tree. The way it works is there are about 3-4 different skill trees and there are two branches of skills per tree (1 branch might be better). Then at the bottom of each branch there's a special trait, except you can only get one trait at a time. Some skills would have different levels and could be upgraded to get slightly better versions of said perk.
So for example let's say there's three perk trees, Endurance, Survivalism, and Intelligence.
The Endurance tree would focus on stamina, speed, and resistance (bleed, fracture etc.).
The Survivalism tree would focus on scent, hunger/thirst drain, and your diet.
The Intelligence tree would focus on abilities, such as scent tracking (highlighting a specific set of footprints).
Each skill/trait costs a single skill point. skills with multiple levels cost 1 point per level. Again, only 1 special trait can be active at a time, and these perks don't carry over to your next life, u have to buy them again.
https://docs.google.com/document/d/1DfFqN2B-zHCB3XBnZr7V_YWl_xU-yj6XId3EPmDMM_E/edit
The link should work now

Lemme know ya thoughts on this idea.

twilit solar
#

Suggestion: If in a group create a different sound so they can hear each other, but to others its just the plain sound. Would make it easier to find teammates if there are other same species around.

alpine glacier
#

i may have made this suggestion before, I don't know, but seeing all the cheirus skins in fanart makes me think it would be pretty cool to have a skin concepts channel where devs (if each dino ends up getting many skin customization bases) and modders can take inspiration from peoples' designs. it probably wouldnt be hard to moderate since it would just involve people colouring over bases as they do now

plain oriole
#

When we finally obtain multiple options for customizing our dinosaurs' skin patterns, could we have skins that resemble canadian geese, and/or swan and/or mallard for Beipi, Deinocheirus, and Theri?

Also we need a turkey skin for Theri. Cuz murder turkey.

vale acorn
lime lagoon
#

just like they put more water in this river, fix this damn place

sinful cave
jaunty dock
#

make utah more quiet while sleeping and sitting. I just got killed by hacking carno's and also i always get killed when logging because of all the noise.

charred geode
#

Suggestions for Compsognathus. Compy is an extremely small and defenseless creature. Tiny and weak, it would most likely be rather slow as well. Seeing how it has tiny stubby legs similar to hypsi. I have ways of making this creature more viable and survivable. and Here is how:

1: Short and sweet, it should have immunity to vomiting. Compy is the natural cleanup crew of the island. It's entire purpose is to take any scraps left away from unfortunate souls who were not able to get to the food in time. Vomit immunity would allow Compy to "clean up" as much as it wants with no consequence.

2: Massive group size. There is safety in numbers. Honestly an infinite group size would fit this creature. Maybe cap it at 20 compy's. But still

3: A way to hide. Since compy is most likely not going to outrun or kill literally anything, it should have a place to hide. A compy could dig its way into a corpse and stay in it similar to a legacy burrow except much more gory. the sizes of corpses can determine how many compy's can hide within them. for example a utah corpse could hide 2 compy's. Where as a rex corpse would have enough space for up to 12 compy's. If hiding in a corpse isnt appealing, how about burrowing? A burrowing compy would actually make a lot of sense. As irl they made burrows and incubated their nests within them. It would be unique as well as they could be the only carni that would burrow. It would give compy's a place to hide near corpses instead of being sitting ducks to anything strolling up on you.

and Finally 4: Enhanced sense of smell. Being able to smell food from an extremely far away place would be both unique, useful, and not OP

React with a 1️⃣ 2️⃣ 3️⃣ or 4️⃣ for each point you agree with respectively. or react with a TI_Perfect if you agree fully

(also sorry for the awkward edit. I accidentally pressed enter and sent the message before it was finished TI_Wheeze )

uncut trout
#

Can we get some kinda strafe feature? Ex. You hold alt and your dino will face the direction and your looking and hitting a or d you'll do a slow side strafe, each dino will have a turn speed while in this mode and limited speed so you don't just have spinning dinos. Then also including some kinda defensive move or evade depending on the dino in this mode would make combat a bit more involved, you could still hit n run tactic but say I'm a raptor and see it coming i could hold alt and evade the attack rather then It turning into a circle run to see who gets the bite. It could really spice up the combat but I know its a lot to code/animate but I hope you give this a look!

humble heart
#

Suggestion: Like Jurassic Park or ARK, since the animals in The Isle are the palaeobios restored by Apollo Engineering in Holocene, they should have their own imaginary species names. They have differences from real prehistoric animals and people can confuse them with real prehistoric animals. Also, they can have some cool names and It can be a good detail to the game.
ex.) Real Utahraptor has a species U. ostrommaysi. AE's Utahraptor should be called other species name other than ostrommaysi, for example, U. "callidus" or something.

agile sierra
#

Make the other dinos make resting sounds as well, or make none make any at all. Don't just "reduce the volume on resting Tenos and Utahs"

glad minnow
#

Evrima's Graphics right now, is honestly good!! especially in the morning or sunset, personally i hate night the most since it's just so weepy, or just looks dark it has no hue of scaryness or anything intense id love a good paranoia in evrima's night time as this can improve the game graphics-wise and it can finally add some horror onto it.

ancient plover
#

Make deino ALT BITE use stamina it's kinda like the main attack for deinos right now, and it's quite overpowered with it's broken hitboxes make it use stamina to encourage people to use them wisely like a stego tail.

And also water light rays

queen schooner
#

Add some western spawns. It doesn't need to be more than one, I just find it weird that we have all the action centralised in centre/east, especially since there are multiple rivers running up the western side.

unique marten
#

So The Isle takes place on an array of islands, so why wouldn’t AE experiment on the entire ecosystem of some of the islands.

So say on our current map they experimented on some of the plants and now some of the forest are bioluminescent like the forests in Avatar (an idea for this to not interfere with Nocturnal game play is for the plants to shut off the glowing after a player or ai touch’s it, and for Dilo and or Troodon to have special mucus coated skin that doesn’t affect the plants).

hollow mist
#

Can we do sometime about the drag of locked health? It's supposed to be stopping players from killing a lot right? But it feels more like a punishment for escaping or winning a confrontation more than anything. I mean I've been healing this last porting of health from being attacked by a 50% dryo as Ptera and killing it for 10 minutes now for Christ sake, and it simply won't budge

It's a problem on basically all dinosaurs, how is a tenonto supposed to prepare for any attack when it goes to get a drink or food when a quarter of the damage it can tank isn't even there?

On paper it's a good mechanic, but it's handled so incredibly poorly. Theoretically you could starve to death because of locked health, being a predator with a portion siphoned off can be that tiny difference in terms of a successful hunt, and you'll die trying or not try at all, and in that case good luck in finding Dryo AI

It shouldn't trigger at all above 35% health, once you get to that last 3rd, then locked healing should activate, and it shouldn't be so slow that a combined 1h 30 isn't enough for our dinosaurs to heal, because it has been that long before. I played poorly against 1 TENONTO, 1! It needs to be slower, that's the point of the mechanic, to have slower heal, but make it less slow and harder to trigger unless on really low health, and you encourage people to fight carefully instead of not at all, which is what people want to do when they play this game, it's the only thing you can do really

zealous axle
#

Can we get a separate server chat for evrima for each server here on the discord server. We don't even have a server chat for AU and BR.

charred geode
#

This may or may not be already planned, but I am going to put it here anyways. Hypsilophodon gaining its climbing ability AND its growth cycle in update 4 is too perfect to not implement. Especially with the new red woods. Please implement this once update 4 is released. Hypsi climbing will allow it to capitalize on the fruits hanging in the trees. AKA its favored food in this game. It would be extremely annoying and dumb if it wouldnt be able to reach its favored diet. This also ties into it's grow cycle. If Hypsi does not have a grow cycle in update 4, it will not be motivated to travel and look for the best meals. As it is already fully grown and has no reason to speed up its growth time with quality food. Implementing climbing and growth for hypsi in update 4 would make the creature much more interesting, and give it more things to do.

tough rampart
#

can we get the colliders fixed for debris in suchus swamp, the objects in the water like logs and rocks we faze through them as of one of the recent updates.

ruby mango
#

bucking is buggy, half of the time it doesn't work, pressing e makes your dino twitch for a second like it's going to buck and then it cancels, you have to spam it a few times for it to work. same with wallowing sometimes

sacred copper
#

Deinocheirus should be the first apex added to the game. Omnivorous play style means it will get stale the least quickly and be most interesting.

split wasp
#

I had an idea on AI mating grounds and a lot of people liked it so im here to expand on that idea. If an AI herd spawned say near the south and the nesting grounds were near the shallows, they would start to migrate to the shallows, The herd would have mostly adults, some subs and a few juvies. On there way to the chosen nesting grounds players would be able to attack them, When they become aggressive there main goals will be to keep there herd alive and most, keep the juvies alive. Once they reach the nesting grounds they would make a nest. Gaill and Oviraptor would hang around AI nesting grounds alot so they could steal the eggs, carnos and utahs would be really good at running in and killing the newly hatched babys and the juvies. All of these could create more popular places on the map where carnivores will go to look for there preferred diet of dino. ( This is one of the great concepts of the nesting grounds)

timid spoke
#

When you add in Ceratopsidae (Trike, Dibble, Styrac etc.) It would be cool to see some Formation-combat-options. As in it would be possible to stand side by side, and actually stop carnos from just running through. So you could create a wall of some kind.

Adding in different kind of "manuevers" would be cool as well, would be interesting if bite attacks from some carnos weren't just "bite and then run away" (or glitch through) but would hook you to the target.
Then you could pull, slow down (if they were running), or more predators could hook on the herbi/prey, latch on to the side etc. (This is as a seperate thing from jumping onto the dino and getting some bites in, this is more of a grapple so to speak.)

That way you could latch onto slow herbis, and swarm in on them. But this could also be applied to them, especially ceratops, like if they bite, or stab, they might be grabbled with the other dinosaur for a bit, opening the combat up to be more push-pull, or more "grounded".

I feel like right now, it's more just running "through" the enemy, or past, and just hoping you have a good enough connection that you can actually hit anything. And this might really be a suggestion that fixes the networking-side either, but I thought it would be neat. (sorry)

queen jungle
#

Make spew puddles last longer. They disappear too quick

summer iron
#

Make an Official servers tick for server selection.

ancient plover
#

Remove shallows so everywhere isn't safe for dinos and encourage them to travel to different spots rather in 1 spot

ripe belfry
#

I think Deinocheirus is the right design and the right direction for The Isle designs. I think you should use this design type for the Austroraptor redesign, so, whatever you did for Deinocheirus, do that for Austroraptors new redesign you guys are making.

ancient plover
#

Something I saw a bit up, I want to add onto.

carry your children

When nesting is in, Dino’s should be able to carry there hatchlings/ juvies if migrating or they are injured and need a way to escape. Not only does this give juvies a way to not get KOS from people attacking your group and gives them a reliable way of escaping from predators if the parents are willing to help them that is.

It could also be used for when going long distances for food. Because juvies are a lot slower than there adults it sucks when the juvies and baby’s just feel like chains tied to your legs slowing you down when you have to wait for them to catch up. And would be a reliable way of travel

Now this would have limits.
. You can only pick up the people in your group
. You cannot carry other species like a carno carrying a baby tenanto from its parents

. You can only carry baby’s/juvies, once they hit sub they will drop out/ fall back down since they are now too heavy to carry.
. Only adults can carry

I understand the devs said they wouldn’t do this, but I don’t expect it like BoB. Only just for a reliable way of travel and escape . I personally don’t see many reasons to not add this (besides trolling from adults)

twilit flume
#

Whenever a Ptera takes a hit. they cannot wallow and almost never fly. Happens across different servers. Officials too. Sometimes you can fly but you have to survive on the ground for minutes

robust kestrel
#

Someone Know If with EVRIMA Will be added the Carcharodontosaurus ? or remain only the Giga?
I think Will be a good idea as new Apex

lament chasm
#

Rubberbanding is still here, I really wish someday it will be fixed and we can have fluent, unlaggy experience. Please fix

whole zenith
#

Another troodon suggestion, I’m not sure if troodon will be able to pounce since having it with its venom and most likely doing bleed with its pounce would probably be too much for anyone to handle in a fight but they have that claw on there foot like utahs too so they have to use it for something it can’t be just for show

So I suggest they only be able to pounce and pin down things smaller than them (same thing as utah pinning and killing juvi carnos)

But rely on there venomous bite and not be able to pounce when it comes to hunting bigger things like teno that way bigger things won’t be too overwhelmed trying to buck off pouncing troodons and fighting off the ones biting it’s leg causing venom

IF they do decide to make it pounce bigger things make it least effective when it comes to bleed and damage and get bucked off a lot easier than utahs

ancient plover
#

I think deinosuchus should sit a bit higher on the water when it's floating- since the water update, my eyes and nose are underwater when I sit at the top. Deino also struggles to lock onto the top of the water, meaning I have to hold it for 2 seconds after reaching the top in order to stay there. I don't know if it's deliberate or not but it's very annoying and inconvenient.

#

An idea relating to venom in troodon: Manual venom injection

  • Bites can either by dry bites (venomless bites) or be venomous bites
  • Considering venom is expensive for an animal to produce, it should make sense to be able to ration venom and be able to strategically use it, especially in a pack. Ä
  • Expanding further, a troodon can possibly be able to decide to inject a certain amount in a bite, further increasing the ways you can strategize
open tundra
#

I think nesting should allow you to respawn at your nest if you choose the same species after you die. this would encourage exploration and stop having people just stay at the center of the map for their entire session. I think spreading people out is only a good thing atm as most of the map feels absolutely dead.

gilded verge
#

i have an idea relating to falling off of a slope, when falling down a slope or mountain rn it feels rather weird, you quite literally just slide, so instead something cool i think would be some form of tumbling animation that plays with various dust particles and sounds signifying you're actually falling down a slope or mountain, you could also make it so (since sometimes damage isnt given after falling down an angled surface) where you slowly take damage overtime depending on the weight or size of your dinosaur, its just something cool i think wouldn't really add much but is a nice addition to the game, given the amount of cliffs are currently ingame and may be when the new map releases

ancient plover
#

Let Cheirus’s feather coat be like sambar fur, all covered in patches and very very moist all the time.

fading knot
#

Since people are talking about troodon and venom, I want to share my thoughts about it. What if troodon injects venom with its pounce ? All of its regular bites would be dry bites, without venom. When it wants to poison prey, it pounces at it, latches on it, then as opposed to Utahs who stay latched on as long as possible to deal a lot of damage and bleed, troodon would just deliver one poisonous bite before jumping away. This way players could manage their venom in an intuitive way, this will be useful especially if troodon has limited venom.

deep goblet
#

I like the idea of a playable that grapples onto larger creatures while grounded, draining their stamina to bring them down and eat them alive, a la painted dog. Could be the hunting strategy of a less-loved animal like Rugops or Mono

solemn blade
#

It would be cool if troodon had a lunge instead of a pounce. It would get a lot of speed and bite the target and inject venom
This would be used to ambush and catching up to prey.
This could be balanced by making it use a lot of stam so you can't try to lunge 5+ Times. This would make troodon a little bit more unique and kinda fitting its playstyle.
This is how i got my idea:

ancient plover
#

Maby add some sort of infection system for the deinosuchus. so like if it goes into the water when its been attacked theres a 25% chance of getting an infection. to get rid of the infection you need to press H to rest on a river bank and some sort of bird come and clean it. (and yes i know its a croc not a gator in the pic)

solar gulch
#

perhaps have a screen when u die where u can see how much time uve spent on a dino on 1 server

sacred copper
#

Please, please take the gore update as an opportunity to overhaul wound textures. Currently they are A W F U L

mossy flax
#

Idea for The small semi aquatics , A clear lake or lagoon so even if a deino came they can see it and a deino wouldn't want to be down there

orchid charm
#

Can Dryos (and also Hysilophodon) have burrow function again? Miss that element of gameplay as I have kids and prefer the quicker Dino grows ^.^

ember merlin
#

Velo is going to be an interesting animal when released. Its similar in size to troodon but troodon has good night vision, venom, and mimicking. So what will velo have? If its a pounce, why would people play velo when utah exists which now has pounce as juvi. I know that velo wasn't very intelligent (probably around chicken level) but in Jurassic Park they are depicted as very intelligent. And the isle is a game that has very fictionalized and jurassic park based animals like the spino. So why shouldn't velo be smart? If velo is going to be intelligent then I propose that it makes small pitfall traps. It digs out a small area and finds sharp sticks to put at the bottom of the trap. After the trap is created the velo grabs branches and covers the trap. It can still be seen (especially if in the open like in a grassland) but an animal needs to pay attention so it won't get trapped. These traps should be small and should trap animals dryo sized or smaller (including juvis and possibly humans). When an animal dryo sized or smaller gets trapped, it gets very injured and starts bleeding. It then can try to struggle out and after a set amount of time (depends on growth and what animal the trapped person is playing) they escape, injured and bleeding but alive. However, when something gets trapped the velo could get a notification like a 4 call with a sound signal on its hud or a visual cue like the raptor looking around and a icon showing on the hud. If the velo gets to the trap, it can bite and kill whatever is in the trap with one bite. Any animal larger than a dryo, gets slightly injured and just walks it off. Depending on growth and perks, the velo can create multiple traps that are highlighted with an icon like the nest icons in legacy. Traps need to be maintained often or else the trap will be very visible. Certain animals could also disable traps like other velos, troodons, and humans.

split wasp
#

Ok i have another idea that will help hypsi,petras and herras. I think there should those holes in the trees. I have no idea what there called but there just those holes that you can find birds and owls in. We already know that hypsi and herra are going to be able to climb trees and I think i have a good place for them to nest a lil. The hypsi would be able to not only hide in these holes but also make nests and it would be safe from everything on the land. In land petras could fly in and make a nest or fly in and kill hypsis making a nest. Herras would be able to poke there head inside small holes and grab anything dead or kill anything bu putting his head there, or if the hole is big an adult herra could make a nest there. Baby herras would be able to help adults and for once the babys would be good XD the adult could tell the baby herra to go in a hole that the adult cant fit into and kill anything that it finds. (picture this owl as a hypsi, petra or herra making its nest in this hole in the tree) This is what I posted 2 days ago. I cant express how much I want this in the game, It would be so much fun for herras to have goals in the trees, they would find those holes and see if any hypsis or petras are there or have nested there. Im here to add on to that idea again. To be able to escape danger by going in those holes would be alot of fun, Herras and hypsis had sharp claws, that was a fact,(if you look at the isle hypsi you can barely see the hypsis claws)In the isle right now the hypsi has nothing to use for its claws, It would be cool to see hypsi or herra able to expand just a little bit so it could kind of make its place in the tree. It would be able to make a get away exist in case a herra finds it,The herra could expand so it could drag lil bodys into the hole for its babys to eat. I could think of alot of stuff that the devs could do with this and it would be really cool to see. 1️⃣ for first idea, 2️⃣ for second

hot hornet
#

Can Utah pinning please be based on weight rather than size? It sucks that my 1 ton stego can get pinned to death by a utah half its weight with no way of shaking off the utah. I feel that this is really upsetting the food chain rn, with the mass number of players going utah so that they can kill things with no resistance.

jaunty dock
#

Add some type of debuff for utah's cannibalism. You cant grow without being instantly killed. A lot of people wait for you to log then kill you. Some fake being friends with you just so they can grow then kill you and blame it on your friends. Utah's are social animals this shouldn't be happening on a daily basis.

young coral
#

From the surface the new water looks great, but underwater it still looks pretty boring and flat. God rays and caustics could really improve the underwater look, and make deino gameplay more immersive.

jovial tangle
#

I would ask to devs, well I would even beg, to deeply fix the game before adding any new mechanic. Like awful hitboxes and hit registration, desync, fps drops, gpu's working at 20% giving just 15fps (why?)... And damn frozen screen crashes, I've had 7 of those in 2 days, i thought it was just while fighting (3 times i've died cause of that fighting, even while pouncing) but one was just while I was eating a body with another 6 players wtf?
I know scent particles are usually the cause for fps drops, maybe making bodies and water particles similar to bushes, just one line moving slower or faster according to distance instead of a hundred particles coming from a single flesh chunk; maybe lowering the amount of footprints left behind, or making them disappear based on time (short) instead of distance...
Whatever it needs, and knowing this isn't a fully released game, but I think these major issues must be fixed for real before the game turns more complex and even harder to fix. It makes no sense to almost lose a 100% growth deino to baby utahs cause you crashed and your character is left behind till you come back in 2 or 3 minutes

tough rampart
agile sierra
#

Make scent increse in area the more you hold it (to a cap) for all dinos, just like Deino underwater scent

oak mist
#

so I'm having an issue where I can't join a server when it says that the limit of people that can join is a negative. For example; 120/-126. I don't know why it's doing this, and would really like to know how to fix it, please ^^. I've already tried a lot of things.

raw bridge
#

i dont know if this a thing but weather would be a nice side effekt while playing. like rain is cool but, thunderstorms, windstorms, heatwaves, mist can be beautiful and scary!

idle fiber
#

Why are deinos so good on land to the point they can chase you and kill you as a stego?? Something needs to change. Deinos are not made to be good on land as they are in water just saying.

terse hornet
#

Dunno if this has already been asked or not but are they gonna add the ambush mechanic back at all? Just wanted a little light on the subject, thanks!

deep goblet
#

Hi, yeah, I’m sure you’re absolutely swamped with feedback like this already, but imma still put in my two cents: this desync, lag, stuttering, etc. is making the game incredibly difficult to enjoy. Between being made unable to jump, to being hit from leagues away, to chat messages failing to send, to the game up and freezing, forcing a relaunch, playing the game at the moment feels more and more like a chore, which is a damn shame. I feel like yallre doing good work. Once the connectivity’s in a better state I’m sure my mood will improve, but until then I’ll try my best to have fun

pine vector
#

I dont know why this hasnt been changed yet but deinos alt bite shouldnt be faster than its regular bite
The regular bite currently isnt even used anymore since alt bite does everything the regular bite does but better

cold hare
#

an idea for the future,
being able to hide food by burying it, some carnivores can bury their food and have to remember where they left it. it can be found by a mound of dirt and it has splotches of blood that can be smelled when in veiw, but the food is not able to be seen from far away via red floating dots.
only small parcels can be hidden, depends on the size of the food, but it would probably be anything that you could normally hold and run with
ex: dryo being hidden by carno.

broken berry
#

allow players to have up to 2-3 slots for different dinos
i like playing as deino but sometimes i would like to play as another dino but dont want to have to lose my full grown deino just to be able to play as a utah.
if players were able to choose a couple different dinos it would keep players more interested in playing as they wont have to lose all their progress on a certain dino just to try something new.

viscid crystal
#

So this has nothing to do with EVRIMA, but this is game breaking none the less. Currently, when I load in a server I am given a fatal error. I don't know what is causing the issue, but if someone with the power to do so can snoop in a few files to see what the issue is, that would be great.

sturdy fox
#

Maybe in the future, server owners can have the option to allow their (server) community to have multiple dino slots. So instead of having to die to be a new dino, they can log out, and start Growing another dino. (Limit could 2-3 per server)

manic plaza
worldly garden
#

So, dino slots. Controversial, and with good reason. People could use it to scout out potentially easy kills that they can go make with a different dino. I do still like the idea of slots in theory, as it can be beneficial to both official and nonofficial server players, and wanted to suggest a way it could work that I think would mostly negate the scouting issue.

For starters, I think 5 slots is a good number. This allows a person to cover their bases a bit and allow for different gameplay styles. A couple of different herbis, a couple of different carnis, maybe a flyer. Let's you mix it up a bit.

Importantly, a good way of trying to prevent the scouting problem is a cooldown between switching slots. AKA, if you were just playing your ptera, you'll have to wait a set amount of time before you can switch to any of your other slots on that same server. It could be a little frustrating if you're someone (like me lol) who likes switching things up often, but I think that's a small price to pay in order to prevent scouting, which as an exploit is significantly more frustrating than having to wait to play something different on the same server.

Personally I'd suggest about 30 minutes. This is enough time to give whoever you scouted out time to either grow a little more and get stronger, or move on entirely. If after 30 minutes that same group is still in the same area, that's really on them at that point, in particular with how diets are planned to move players around the map (and that's not even considering the time it might take you to move your big bad rex to that area anyway). It's also not so long that it's just gets in the way and winds up being needlessly frustrating. It gives you time to take a quick break from gaming, go take that shower you needed to take and grab a bite to eat, before coming back and switching up your gameplay. Of course, I'm open to what cooldown time people would suggest instead.

wraith whale
bronze gale
#

Well, today I was thinking about two things that I dont know if someone has talked about them before, but maybe I should post here
1.Make diets affect the properties thay venom/poison have in order to encourage those players to follow their respective playstyle. For example, if a troodon doesnt eat what it needs to or it doesnt remain healthy, the venom’s properties would start getting worse until the point it wont be as important as bleed or damage in a fight. Thie could also apply to other playables such as magyarosaurus, in the same way poison dart frogs get their poison from what they eat, and I think there are more examples about this in the animal kingdom, so magy can be accesible for other carnivores if it is not playing correctly, and encourages them to fill their niche in order to keep one of their defenses

2.Make dilo’s and/or troodon’s venom be slightly better when they are younger to compense their lack of size, speed and strenght, like cobras nowadays. This, apart from making those juveniles minimally useful, could give more options for hunting as a dilo or a troodon, in the same way Tyrannosaurus(irl and in legacy, and I think it would surely happen in evrima) use their faster but juveniles to compense their lack of speed, but also complement juveniles with their strenght and side. So dilos/troodons could use juveniles to help them with venom while the adults focus more on damage and bleed. But keep in mind that this doesnt make you depend completely on groups, I just said slightly better, not all the way better, so you can anyway hunt decently as an adult. Another option for this playstyle could be juveniles having the same venom as adults, and not worse.

Alright, there you go, use ”1” or ”2” reactions to show which one you personally prefer. Thanks for reading such a long text I made

karmic gate
#

bird ambiance

since we already hear birds in the trees and in the games general background, i think itd be really neat to add some bird visuals as well, not unlike the seagulls on thenyaw or the butterflies on V3

  • large sauropods (once added) have a small chance for ambient birds to land on their back for a ride and/or flutter around them. should the player sprint, all small birds will panic-fly away and not return for a period of time. could also work for herbis with large horns, with birds landing on them briefly (trikes)

  • resting crocs (H with mouth open) have a small chance for birds to land on their back or inside their mouth. this is purely a visual/atmospheric thing, and goes under the category of idle animations. if the crocs gets up and/or swings its head the ambient birds would disperse

:bird:

mild snow
#

Call mechanics

the communication via calls is awesome in this game, so I had thought of giving gameplay mechanics to the calls. this could encourage some immersive behavior.

-broadcast (1 call): briefly shows your silhouette and name to nearby members of your species. the call also gains reverb to smaller creatures (ex: if a small creature like a hypei hears a larger creature like a magy the call would have some extra reverb to the hypsi's pov). the silhouette can be useful to find members of your species over medium distances, and the distortion can be used to gauge the size of other creatures relative to your own.

-friendly (2 call: slightly lowers your attack stat for about 45-60 seconds. the timer doesn't reset if you call again, so the timer is only relevant to the first call you make. this discourages faking friendliness, thus making frienly calls more trustworthy.

-threaten (3 call): grants a small boost to damage for 10-20 seconds. threatening again resets the timer. this effect would happen quicker and be stronger for herbivores, albiet they would have to remain walking slowly for it to work. this would encourage herbivores to announce their prescence before attacking.

-warning (4 call): makes a creature quicker for a brief moment. this would encourage endangered creatures to warn nearby players of a threat, or alternatively it could attract other dangerous creatures to the commotion.

unique marten
# karmic gate bird ambiance since we already hear birds in the trees and in the games general...

Adding on with some of my ideas

  • Swallow Flocks
    So every so often a flock of Swallows gather over a water source and start to drink, it’s different because they skim the water and catching the bugs on the water and flying around the water.

  • Fantails
    for those who don’t know what a fantail is it’s a small bird with a fan like tail making them really manoeuvrable, it would be cool to see them in open patches in forest or along forest edges catching insects like the Swallows, the reason why I would like fantails is because of the way they follow you, and eat the bugs you kick up with your feet which would be cool to see in the game.

balmy coral
#

Once we get nesting, how cool would it be if you could carry a tiny baba in your mouth orso? Ofc not available for all dinos but maybe we could brainstorm about which dino would be capable of doing so (someday!)?

wheat lance
#

Being able to escape pounces if youre being pounced by another utah.

bright shuttle
#

Add a "randomize button" for colors skins ?

robust kestrel
#

What do you think ti add the Cryolophosaurus?
It's big as a cerato but similar at the Dilo he have a particolar Saliva Who paralize the muscle of their prey and leterally slow the movement and the run of their prey.

split wasp
#

So im going to talk about how some dinos would be able to get into mercs bases unnoticed. Before i go any farther thx to @charred geode for helping me come up with some of these ideas. If your somthing small like troodon, compy,hypsi,ect and you want to sneak into a merc base It would be cool if they could go into the vents. Inside the vents there noise would be echoed and there footsteps and calls would be very loud. You can then find an opening in the vent and give the human a jump scare by popping out with 6 other troodons beside you. It would also be cool if the troodon were able to rip up cables so they can turn of the lights in certain rooms. For bigger creatures such as full grown utah,pachy,teno, ect. they would all have an animation to break down doors, teno would use its back legs to break down door, pachy headbutt and utah could slam into the door. This would make alot of noise tho. If they add jeeps for the mercs ( I have no idea if they have said anything like that pls tell me) utahs, pachy and tenos could camouflage them self with the stuff in the back of the jeep. Utah could hide beside a sleeping bag pile, pachy could hide under a tarp. pls let me know if u like it. 🙂

charred geode
#

Suggestions for Psittacosaurus. How to make it not completely suck. Taco is small and slow. And has no combat potential. The only way it can stay safe is if it hides within the safety of it's burrow. This may already be planned, but Taco's quills should be venomous. It should be able to throw/shoot them out from its tail at a creature behind it via RMB. (Taco could burrow via holding alt and RMB at the same time). The quill shot would sort of a shot-gun ranged cone like ability. Where it would not have much range, but is very wide and is easy to hit when up close. Another way these venom quills could be useful, is when predators bite the tail of a taco, the taco takes extreme reduced damage, and the predator gets a face full of quills and is poisoned. If burrow variance is present in the game between different burrowers, taco should definitely have the best burrowing capabilities as it has almost nothing else going for it. It should be able to make the most intricate and advanced burrows out of any of the burrowers. A community of taco's should be able to make large networks of tunnels that can all lead to a central den. The tunnels would have to be generally decently close to the center den, but they could be used as a way of safe transportation to food and water, as taco is not exactly the most agile. Another suggestion for animations, (this might be added but i will bring it up anyways) taco should walk and trot on all fours and run on 2 legs.

mossy flax
#

When Troodon is added it should be Able to bury food for later , and doing so can hide it from other dinos and stopping it from despawning .

deep goblet
#

Here’s a semantics suggestion: for playables with a high degree of fictionalization, like the Utahraptor or Spinosaurus, designate their species name as something along the lines of “apolloensis” to communicate that they aren’t meant to represent paleontologically accurate organisms— it can lend itself to the artificial nature of the islands and AE.

ancient plover
#

Different F Calls

A Short range F Call: Let's say you have a baby with you and your nesting you don't want to make any noises so you can have a much more quieter F call but it's short range```
```yaml
A Medium Range F Call: Basically the same range as the one we have right now and it's much more louder than the short range one```

NOTE*** They are still local chat just one has a shorter range than the other and more quieter
fluid grail
#

Would love to see small animals(lizards and frogs etc) and bugs in the game for snacks so you can make it as a carnivore juvenile without being in a pack.
Would make sense since the herbivores got grassing.

jaunty wadi
#

Just gonna plonk this in here as feedback

proud nest
#

A few things I would like to be looked at:

1️⃣ Let's start with the scent system. It was a step on the right direction when it started, but it honestly is hard on the eyes, on varying graphic settings. How it could be improved, i do not know just yet, but it could be improved.

2️⃣ Global chat: controversial point, I know. Thing is, it's an important thing that build up your game and it's community. I know you don't want a dino sim and "muh horror". But until the gameplay and mechanics can make up for such a thing, it wasn't a great idea to get rid of it (I do not use global, I usually just hide it, but I'm being objective for the community). What could we have to make this work? A) Global chat forcing a broadcast (1) call. You're talking to the whole server after all. B) A way to DM admins somehow through the game, and for them to write back. This could be done without a global chat. But It'd be preferred to have a global, where admins could select your name and write directly C) Toggle global chat for server owners. Simple.

3️⃣ Dinosaur slots and Server ecosystem status. Dinosaur slots if possible would be a nice thing to have, to be able to select a different dinosaur once you start logging into a server (not in the middle of the gameplay). It would be limited in a sense of: you can't grow two of the same species in the same server. So if you have a Utah, you can't have a second Utah there, you'd have to pick a Tenonto or something else.

4️⃣ Regarding the server ecosystem status is basically being able to know what species are present in the map. Not necessarily the amount, that could be up to discussion. That's for, when there are more dinosaurs, we could tell what's on the server. Sometimes one would prefer a more group oriented gameplay, so if I know there are users of such species, I would be encouraged to go for it.

eager quarry
#

For ambience, maybe around swamps, we could see Meganeura hovering above water, IDK i just want more life to the island to make it feel like an actually living breathing ecosystem TI_HypsiShrug

hollow mist
#

I think Juvi Utahs old invading burrows mechanic would be pretty decent to put onto Velociraptor or another smaller carnivore, maybe even compy as a dev said even AI dinosaurs will be able to be played on unofficial servers, so I doubt they'll be bland in terms of abilities as the rest of the roster aren't, they're all supposedly getting the same love and care

sleek sapphire
#

When humans are eventually added, don't give them an on-screen crosshair. Make aiming with guns iron sights and scopes only. If I am not mistaken, mercs are supposed to really manifest the horror aspect of the isle, and giving aim assistance such as a crosshair would take away from that and promote a more "stand and fight" type of gameplay. Aiming with your eyes only (unless you have a scope of some sort, but even then you still have to zoom in to gain aim assistance) would really highlight the "maybe I should run instead" gameplay that humans should (most of the time) follow.

solar gulch
#

given its eye to head ratio it makes sence to say dryosaurus would be a nocturnal of sorts herbivore kinda like dillo and troodon being more nocturnal based dinosaurs so plz give dryo atleast decent nv when compared to herbivores as it would give dryo an actual use in herb herds other than being a scout and being adorible ik picture is a bit dark (was taken at night) but dryos eyes are 40% of his upper head

steady patrol
#

Maybe find water with attention, watch out for cadaver

slow peak
#

As a quality of life suggestion, change Carnotaurus' charge animation to where he lowers his head and aims his horns directly at the target, like in the concept art. The way Carnotaurus currently rams things with his literal jaw looks goofy. And also painful.

echo abyss
#

A button to put your Dino into sleep mode without logging out. This will gain health back faster but you must be out of combat for a period of time. (So you can't just sneak off to sleep in a bush then attack right away again)

Also you are slow to react so you better find a safe place to have a nap. Also would be great for screenshots

ancient plover
#

Maybe add araucaria forests. They give off a rlly good prehistoric environment vibe. You could add them in the higher elevated parts of the map, the dryer areas, or just make a new map altogether with them. Like a Patagonia map.

split wasp
#

I would really like to see a Q and A chat. ppl could ask questions and everyone would be able to answer. but it would be good to have slowmode for 3h or somthing like that. but thats just my thought let me know what u guys think.

proud nest
#

I’ve seen sleep suggestions here and there for a long time.
And I honestly like the idea. It’s a sweet animation. So what could it do asides of just being... “cute”? Boost growth or healing.

Controversial, but hear me out: getting more Health and Growth from being “afk” sounds not ideal, right? But! This could be mitigated at the price of your hunger and thirst. Sleeping would drain those faster to cover the healing and growing boosts. So once you wake up, looking for food and water is a must. You’re encouraged to work for it.
Breakfast is the most important meal after all.

Hopefully when you sleep, it could follow a similar thing as the logging out shadow cover, but not a complete blackout. It would leave enough space to see your dino and a small bit of your blurred surroundings, so at least you’re slightly aware.

Next up, it shouldn’t start this boost/drain until the circle is complete (the maximum sleep black out). Ideally the thirst and hunger bars should start glowing to showcase the faster drain.

Also, allowing the option to log out from that position for a 30s cool down. I don’t think this one is truly necessary. Could be maintained with the 60s, but through it, halting the boost and drain.
Let me know what you think.

fresh pelican
#

The recovery for utah pounce is way too slow. An idea is that perhaps if you tap W repeatedly you kick your legs out for leverage to swing yourself up and back onto your feet faster?
Rather than just slowly rolling over and using your forelegs to slooowly stand back up off the ground then finally wait until your fully standing and for the animation to fully complete and then run.

crisp kelp
#

So after seeing a lot of talk about the community dino, Deinocheirus, I noticed a lot of comments concerned that this animal will either make playables such as Beipiaosaurus, Therizinosaurus, or Suchomimus useless or would simply be a carbon copy of said playables. So I decided to write up a document that details abilities, and other differences that could be applied to the aforementioned playables along with abilities for Deinocheirus that could help differentiate it from Beipiaosaurus, Therizinosaurus, and Suchomimus, while also ensuring that it doesn't make the other animals seem nonviable in comparison.

Please feel free to either ping me in #general-feedback-discussion or DM me concerns, critiques, questions, etc, or simply discuss about the suggestions I provided in the document below.

I would also like to thank the following people for helping me complete this document,@gusty egret, @split horizon, and, @maiden jacinth.

Thank you for reading!

Link to document:
https://docs.google.com/document/d/14xVOsCR0LovRcK756-vcWlB-Utj7T4aSoiM17fY-68M/edit?usp=sharing

unique marten
#

Podocarp hardwood forest could be a cool forest to add to more humid cold environments, and the random large trees could be nesting and resting spots for climbers and flyers especially Herra.

sinful cave
#

An idea for Troodon from realistic facts,
Troodon had huge eyes and binocular vision! These eyes may have provided a competitive advantage for hunting in the low light conditions of Alaskan twilight during the winter months. I've seen a couple of ideas to give T-rex binocular vision due to similar scientific facts about the apex predator, which help gave birth to this idea. A dinosaur-like troodon will likely need some other advantages than its typical comrades in the game. Giving them Binocular vision, and likely one of the best if not the best night vision, will help even the playing field for its small size (and likely Hp) and allow it to best utilize its high speed and agility rates.

ancient plover
#
  1. A mechanic where u just hand the meatpiece/fish/smaller dino to another dino instead of dropping them so they can grab it

  2. Baby Pteras cannot fly till juvenile? I think baby pteras should wait till juvi to fly it can last without food/water to get there and if theres no food then this is best way to introduce AI critters like bugs and worms or tree grazing with bunch of worms in them, the bugs/worms cannot be sniffed with red particles

tacit bone
#

i think we can all agree utah pounce is really bad rn and needs to be fixed. the main problem with it rn is that its too risky to go for a pounce then even if u do land on the target, they will buck and get a guaranteed hit (which will put u out of the fight or back to the respawn menu).

I suggest that you either 1️⃣ add a feature where u can kickoff off the prey you are hunting using like 10% stam or so (i have heard some people mention this kickoff idea before), or 2️⃣ make it so if the player bucks they are locked in the animation for how long their buck animation goes for.

1-For kickoff
2-For locked animation buck
Check mark-for both
X-for none

fringe hinge
#

Make strains hidding places for some little animals. Not like a legacy burrow you could pass directly through it more like the movie Jurassic Park 3 with sipno attacking humans in plane (plane = strain), i mean big dinos could play with the hollow tree by moving it, while little and medium carnivores could catch something trying to get out of it because it could look in it and see the hidden animal.

native silo
#

I don't know if you guys are planning marine life (obviously in the far future you already got enough on your plate as it is) but seeing that you're working on improving the coastlines I have several suggestions

Add fish AI in the sea/ocean (or new types of fish species for saltwater areas such as the sea) for pterosaurs to hunt and come back from hunting to their "homes" on those big rocks or hills located at the coastline, at the same time there would be playable marine life for pterosaurs to hunt such as ichthyosaurs and whatnot, maybe plesiosaurs and pliosaurs too but obviously those would be much much harder to hunt.

While pterosaurs are hunting for food from the ocean there would also be marine life living off of each other and marine AI.

In my opinion a cool addition to the game's ecosystem in the game.

kindred fox
worldly garden
#

Would really like it if the audio didn't switch to the underwater audio when you're drinking/skimming. Because of how water bodies are atm, you often have to go actually stand in the water to drink. It means when you do start drinking, your head gets dunked underwater and constantly alternates between regular audio and the underwater, muted audio as your dino raises and lowers it's head to drink. Skimming is much the same, as you have to constantly adjust your altitude. It's just super disorienting and annoying, I really wish it wasn't a thing.

fleet onyx
#

Seeing a combination of the old progression combined with the survival gamemode, would be something I dream of. The dinosaur diversity and the sense of achievment, people playing more safe, and you wouldn't see big dinosaurs everywhere

vale acorn
#

Carnotaurus/Utah suggestion::

  1. First, I'd like to suggest that either the Utah Raptor be feathered, or the Juvenile and Hatchling stages of the Carnotaurus get a different coloration. This is to make it easier to distinguish between the two during dusk, dawn and night, since I've had a hand full of occasions where I accidentally murdered a baby carnotaurus because I mistook them for a Utah Raptor. Really, any feature to make their silhouettes more distinct from each other wold work. And no, the fact that Baby Carnos don't have arms doesn't help. From my perspective, I don't even see their underbellies most of the time.

  2. Though Carnotaurus should not be able to jump, it is a little ridiculous that even the smallest of obstacles are currently able to stop a full grown adult. As such, I suggest that all Dinosaurs should have the ability to just walk over minor obstacles that just reach up to their ankles and smaller.

young patrol
#

never going to grow a croc again, the thing takes super long, always needs food and loses to any of the other dino's, its so below what is should be that making a carno just to hunt it down is fun.
to add on this, a group of stego's carno's and utah's should just be forbidden or have penalty's

idle fiber
#

Can you make carnos footsteps louder? unless it's a bug.

strange turret
#

Don't know if this has been thought of, but as im running around feeling the jurrassic park vibe, wouldnt be super cool with an abanndoned park/city on the island? Now when the buildings are more modular and easier to implement, would be amazing to see something like an old theme park or village 😄

split wasp
#

With update 4 we will have the redwoods and the diet system, I think it would be really nice if the devs added termite mounds in the redwoods, the termite mounds would be scattered around the redwoods. But now what dinos would eat the termites. Oviraptor and Galli would be perfect for this spot they both ate bugs and it would be pretty much there secondary food after there primary food. They would use there hands and mouth to eat these and I really think this would be awesome in the game. The termite mounds would have hp, it would have 3 stages, 100% hp. 50% hp and 25% hp. 100% would be just a normal termite mound. 50% hp would have a few chunks of dirt that have broke off from the mound, and 25% would have almost no dirt. After it breaks termites would try to escape so they would now be visible. After a while they would go into the floor and never to be seen again. The termite mound would only start to break when you attack it not as the mound runs out of termites, let me know what you think of this idea.

ancient plover
modern sail
#

So... this is just an idea for the isle discord: make two more chat groups, on for updates and one for fixes, instead of putting it all into the announcements

royal phoenix
#

Can we not automatically grab smaller dinosaurs when killing them? I've died numerous times while in combat not knowing I had a dinosaur in my mouth.

native silo
#

Wish to see "emotes" for dinosaurs, such as tiredness, "happy", etc, now we don't have global chat it would be nice to improve communication between different dinosaur species, I think the 1,2,3,4 calls aren't enough

sly wadi
#

Growths should take longer or maybe have different game modes where where growth is slowed. I honestly enjoy the progression and challenge.

crude tartan
#

Switch the project over to UE5 if possible to use Lumen and Nanite. These would ver extremely good, lumen for that ray traced lighting appearance and Nanite can replace LOD'S with something that actually looks good but doesn't sacrifice a huge amount of fps

split wasp
#

Ok I have some ideas, if you disaggre i would like to know why. k first off i think they should add it so that like the carnivores the herbs are able to grab chunks of leaves or branches, 2. when they add in the weather i think that when it is raining and a herb is eating it should be able to get some water from plants just like irl, 3. when raining i think there should be some more mud so that it gives players the chance to wallow and avoid deinos, just like irl water and soil make mud so it would create more places to wallow.

midnight mulch
#

So here's my new concept art for hatching intro. I think adding images or animations like this just before hatching would add much more depth to the game. It can be used also as loading screen instead of waiting for ugly map changing graphic effects.

sinful cave
#

Can you add the Weather stuff to the Road-map, cause after this it has my full curiosity

small sand
#

Anyone know if there will be fire? For example, lightning hitting a tree which ignites the tree. The fire slowly spreads and will damage players if it touches them. I know they said they don’t want lightning to hit people, so fires are a good way to make storms a threat to terrestrials.

worldly garden
#

Just a small bit of feedback. I've been squinting at the image trying to tell if I'm just seeing things incorrectly or not,but it looks like the rain and grass are going in opposite directions? Which clashes pretty badly and doesn't look that nice. Obviously this system is a WIP, but I figured I'd point out to make sure that things affected by wind are moving logically :P
Like the look otherwise, some nice aesthetics going on here. Much better than just the uniform drab grey of legacy rainstorms.

floral herald
#

Anybody else feel like the pounce needs to be more dangerous? More bleed and damage? Just a little bit more, not a whole lot.
As a stego and Carno, I know I can mess up a Utah, but if you get got by a 2m tall animal with a huge claw ripping at my side I should be thinking "Get it off! Get it off!". Also gotta fix that water effect on it. I can just chill by the river side with no worries (besides deinos). I want that fear in me when I fight them.

left lotus
#

Since lightning strikes shouldn’t do damage I think it would be cool if it had some special effects if it lands near you

-Your screen flashes to bright white and you slowly regain parts of it blurry, and then finally it clears up.
-Hearing would be muffled and disorienting, with it slowly regaining clarity and direction. (maybe a ringing sound? That gets annoying though)
-Sniffing, like in legacy, would be disabled, or at least heavily nerfed

Stumble/Stunned/Shock animation for dinos, maybe smaller ones jump back, largers animals stiffen sharply and your character looks over at the bolt, others stagger backwards cautiously

Probably unneeded but I wouldn’t want storms with giant bolts of electricity to be only aesthetic and have some danger to it for animals besides flyers.

blazing hill
#

Wonder if there is any plan of adding water currents/underwater drag to rivers and even parts of the ocean.

fathom silo
#

I would like when nests are implomented we would be able to choose in which one we go in

glad minnow
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If the isle is gonna have a weather update, why not add some dangers to it!! For example, very bad weather with a heavy rain, hills or mountains or hillsides could have mudslides, landslides and flooding! This can add more diversity and variety to the dangers of the isle making it more exciting plus this could potentially spice up the game

fading knot
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Jumping on the weather frenzy with a wind suggestion. It's already been suggested many times that wind should affect scent, changing scent emission of objects from a circle to a cone poiting to the wind (basically it makes it harder to smell something downwind, you have to get closer from it, but you can smell things upwind from further away)
I'm not gonna expand on that wind-affecting-scent idea, people have already done it a lot of times quite well, but I just want a little something. If wind affecting scent is ever a thing, you should be able to see the wind's direction by sniffing in the form of white lines, ala Ghost of Tsushima.
https://youtu.be/TaU0uXGK8y0?t=19

Ghost Of Tsushima Guiding Wind
First you need to track a target
Then press the X button to track that location
Outside of the map, swipe up on your controller’s touchpad, and you’ll see the wind visibly blowing in the direction of your marked location
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ancient plover
#

Disable reactions or increase moderation of reactions in this channel, to encourage people to articulate their responses in feedback-discussion more often. I've seen some people get TI_What'd for simple spelling errors in this channel, disregarding the suggestion and shutting down any conversation because of completely benign mistakes. People don't use reactions to stimulate conversation in this channel; it's really only ever used to mock people and make them look dumb. That only serves to make people feel bad and create a hostile environment.

lost portal
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I agree with scanova’s new video, the new giga looks way worse than the old one. Old one looked like a real animal, new one looks like ‘98 Godzilla. If it ain’t broke don’t fix it.

ancient plover
bronze gale
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I just saw the wind thing and a message of Punch saying that storms/wind would affect flight. I assume this is obviously negative, but I wonder if this could be used in a positive way and make flyers have a more immersive and...technical gameplay. For example, let’s say that we have a mild wind that is currently pointing at East, and we have a quetz in one plain. Quetz could just ignore the wind, and take off in West direction. This would make quetz waste more stamina or move upwards/forwards slower. In the other hand, if quetz takes off in the East direction, it can use the wind to take off with less effort or moving faster in the sky. This could give more depth for flyers, apart from a mechanic that I consider almost essential. Pterosaurs aren’t very “active” flyers, but they soar and use the wind to keep themselves in the air most of the time. Also, obviously, this won’t be that good during storms, because despite having a faster wind so you can move very well in one direction, you can almost only move in that direction, so it would be like driving a car without brakes or not very good ones, making the flight more difficult and risky than it would normally be

mossy flax
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Maybe Add a posing system , Like not a stupid dance or something , NO , Just a look up or a look at the camera or something , To make Screenshots look better , And why not bring back MISC so our dinos dont look back in each screenshot

charred geode
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Zhenyuanopterus anyone? This pterosaur would be slightly smaller than ptera, but it would have an even deeper connection to water. Zhen would be able to dive and swim underwater after its prey, be it fish, frogs, or other small semi aquatics. Zhen would have a slower flight speed than pteranodon, however it would have a much better turn radius and more aerial stamina. Not to mention it would be swift in the water as well. Zhens RMB ability could be a sort of lunge attack, that acts similar to deinos lunge. It acts as a sort of dash in the water and can grab fish or frogs, in the air, it can be a dash forward/maneuver ability kinda like dryos dodge, it would allow a quick change in any direction to try and avoid aerial confrontation from other pterosaurs. And on land it can be a lunging snap that can change directions on a dime.

split wasp
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With weather coming in fast I have some ideas just like everyone else. 1) I think the wind could work in the petras favor or it could be agents it. If the pertra is going the same way the wind is going he would be able to catch the wind and speed up because the wind is pushing him. If the went agents the wind he would have a harder time flying and would stumble in the air and slow down. 2) when its raining it should make puddles so when its raining hard there would be puddles and lots of mud to wallow in. When wallowing in the mud while its raining the mud will wash of really fast because of the rain but to stop that you could go in the forest to block the rain. Let me know what idea you like. Check mark for all of them 1 for petra and 2 for mud and puddles.

ancient plover
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With the next gore update if you get hit and get a scar instead of it completely fading away after you heal it would scar. (for example the T-rex from Jurassic world) it would add a feeling of more imersion or if you dont like it you can turn it on/off in setting

abstract sierra
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I think moderation on official servers should return when it can, that would really make the gameplay be what it should. Yesterday I decided to raise a carno on an official server, and what could have been a true isle experience was ruined; I had found a utah pack with 5 babies and 1 adult, and I had planned out the perfect ambush on one baby that had strayed far from the group; but then it simply ran behind the 2 adult stegos they were mixpacking with. In addition they were having friends spawn in as juvi carnos, walk up to them, and let them bite them to death to get free food. The stegos were also defending their corpses for them, so they could just sit on a rock talking to each other, doing absolutely nothing to secure their own survival. In legacy all of that could have been solved if I simply pinged an admin, reported mixpacking and possible spawn abuse, and had them scope out the situation, but instead I just had to live with the fact that they were cheating to get an absolute advantage in survival, while I wasntTI_Yikes

hybrid yacht
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something to help mixpacking? make it so carnivores salivate/ grow hungrier around herbivores? making them lose hunger and thirst faster the longer theyre around herbivores?

ripe belfry
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For a more natural ecosystem, I suggest insect nests to appear as food items and threats for some animals. Animals like Oro could eat from termite mounds or ant hills, where Hypsi can jump in the trees and knockdown beehives. Some animals would be better at it than others, like a Plateosaurus licking up honey and eating bees with no effects, but a Compy could get stung trying to nab from a knocked down hive, or an ant hive giving less food to a Velociraptor than to a Hypsilophodon.

forest ravine
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they should make it that you cant attack carnivores when multiple herbivores are around so it can make fighting back only as a last resort

full oasis
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PLEASE FOR THE LOVE OF GOD fix the bug where your game freezes/ crahes when you pounce as an utah... i had this problem since update 3.5 and its getting realy frustrating.

shell flint
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Just wanna say loving the storms and things and that I thought you could maybe add temperature so some dinos have to go find a warm/sheltered place in storms or if in hot weather to go find shelter from the sun.

jaunty dock
broken sparrow
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Wondering if there will reasons for players to move around the map. Because most players just sit in the shallows area and dont go to other places on the map. The swamp is so awesome looking but hardly anyone goes there. Be cool if there was a reason for players to be constantly on the move

mental relic
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Pachy into update 4 with fractures and diets in update 4.5

jovial tangle
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Is there any possibility for desync, horrible hitboxes, etc to be fixed? Soon? For the next update? Withing the next year? At some point in the future maybe? Just wondering, cause being headshoted from 5m away and looking to the opposite side to the thing that killed you isn't really acceptable for a multiplayer game like this if you ask me...

sacred copper
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Please, PLEASE increase server cap before adding humans. Dinosaurs are spread thin enough as is, and humans will only prevent Dino-Dino interaction further.

sturdy fox
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(Maybe juvenile Mosasaurus could look (similar) to/like this?) Also, I wonder if anyone else thinks that Mosas shouldn't be restricted to just the ocean? Possibly juveniles could travel up river and grow alongside Deinosuchus? (I think being trapped in the ocean biome the entire time, would be boring gameplay!) React with ✅ for yes , and ❌ for no.

proud nest
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I read somewhere from... I think it was Filipe when asked about night with the new lighting and atmosphere. And for the subsequent night vision and what not.

What he said was in the lines of night being pitch black, which I didn't find enjoyable when thought about it.
What I would like to say/propose are:

1️⃣ Moonlight cycles. If we have something like moonlight cycles there would be a possibility of having very bright and clear nights (Maybe these could last 2 cycles, with a total of 8 maybe night cycles, with 2 being "bright, 4 being somewhere in between, and 2 being dark). Could be longer, maybe 3 periods each, with every one having peaks, idk. That would bring us some good lighting in some nights, with not many stars, and the darkest clear nights, the stars shine even more brightly, but you don't see much.

2️⃣ Weather effects on light. As we know, clouds can make the days a little darker. That being said, for both day and night, there should be different levels of cloudiness that would affect the world lighting. Of course we could have clear days. Semi cloudy, that shouldn't affect too much. Very cloudy, but white clouds that would dim the light a little. A heavier version of this that would be a darker kind of could with 3 variations: just clouds, only rain, only thunders (no lightning). And last but not least, the thunderstorm clouds that would greatly alter the lighting, including heavy rain, heavy thunder and also the lighting ambience. These would affect mostly the bright moon cycle regarding night lighting.

3️⃣ Not related directly to lighting, but to ambience: fog. These shouldn't be permanent, but could have their go with weather. Clear sky days shouldn't see fog, just because. Semi cloudy having fog in the mornings. Cloudy days same with a morning fog, but with an extended fog period in swamps. The rest you can do as you want with how much and how long fogs last.

Those are just some ideas, that could be worked around, not fixed suggestions. lmkwyt.

cosmic aspen
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For ambient critters, can we have American Bullfrogs and Cane Toads?
Bullfrogs are safe to eat, but Cane Toads, like all toads, are poisonous

pearl raft
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^can we have a carnivorous playable exception that could actually consume these without risk? Not necessary, just a thought

tired shadow
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Utah should be able to recover from pounce with their keys to strafe out of the way. I don't think it's right that they're gonna be stuck in a locked animation if they should be able to just as quickly adjust from a short pounce. There's a difference if they were to actually hit a non- pouncable object and should therefor be knocked out in the animation, but being stuck for being an inch behind the target- with no barrier- makes no sense to keep them stuck in the animation

steady patrol
lone sapphire
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i think this deserves attention because what the fuck

hollow flume
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Loving the storm picture but i do hope you fix desync and lag before because i have a feeling storms and such will make it worse then how unplayable it is now

small sand
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Make it so that F10 will disable group name tags. When you’re trying to get a nice screenshot, it sucks because you gotta go to your settings to turn them off. It’s not a problem, but more of an inconvenience.

azure leaf
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People are using the 2 call group system to grief players by spamming it and breaking up groups (there's also a bug that makes it so 2 calling won't work you re-group you and friends afterwards) I've literally learned to run from bbys when in a group due to this. It needs to Stop. It's a bad system.

☻ If it can be exploited or used to annoy or greif players it probably isn't a good mechanic.

mossy flax
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If we ever get another human structure please let it have a frame with a picture of pue or legacy , or any throwback like that

idle fiber
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Bodies should probably disappear a little faster since it lags and rubberbands at times.

dusky flower
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so I was in a Deino and a night I could not see a thing, under the water it was black with a red tint, and above water I could not see a thing either, it was fine before, but after the update it unplayable. And like everything underwater as a Deino has a red tint to it, and the water effects are artifacting in some places

midnight carbon
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can the official servers not be absolute dog water in terms of latency please? i know the main focus is weather and cosmetic but i would like to see those cosmetics as they kill me vs i just suddenly get smacked 80x by a carno when i was lagging for a minute and a half

tough rampart
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I thought I would mention a few days ago i got spawned outside the map as a rapter as I was running around I noticed that fish are spawning in the parts of the river that are not on our side map maybe if more of those fish spawned in playable areas it may lessen cannibals

unique marten
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I don’t know if this is planned but I think Juveniles should have different diets to adults.
Say juvi and hatchling Utahs are more insectivorous than adults or juvi and hatchling Stegos would eat more vitamin and mineral rich foods like berries and fruits until their stomachs have grown enough for them to start eating grasses and bushes.

slow peak
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Since apexes are not going to be added into evrima for the foreseeable future, it would be awesome if the new Spinosaurus model were to be edited to resemble Fred's concept for it. It's the perfect blend between realism and a fictional "monster spino," meaning that it can appease both crowds in one (objectively perfect) design.

blazing terrace
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I personally think that the timer for respawns in an area should be reduced or more spawn zones should be added. It's annoying to die in an area that your friends were in and having to run across the map to meet up again. I would love to go hang out in different areas to avoid the timer, but this is where all the action is and there is nothing drawing people to the other areas of the map.

icy oasis
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I wonder if they’ll add ornamentation break to evrima🤔, it wouldn’t necessarily have to be bad but maybe could decrease the chances of laying an egg since for ornamented animals they usually need them to impress a mate.

cosmic aspen
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This was probably suggested already but I feel like it would be good to do again
Carbonemys cofrinii would be an amazing addition as a very large ambient creature that surpases even the ebic fish. Since it is a side necked turtle, its overall look can be based off the West African Mud Turtle (Pelusios castaneus). I have provided a picture of the mud turtle below.
Basically, think something that Adult Deino can subsist on as a sort of pseudo suppliment for whatever its diet preferance will be. Sucho and Rugops (iirc thats being added right?) could be a big predator of it too
This is also def not because I have one as a pet and wanna see a giant one in game

naive chasm
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The Pteranodon running takeoff looks out of place due to its thin legs, accuracy arguments aside. I think a cooler looking visual indication that a Pteranodon is trying to do a running takeoff would be a series of hops that lead into a full launch. It would take the same amount of time and wouldn't look nearly as much like a funky swan as the bipedal running takeoff. I'm linking a video of a vampire bat running launch for reference. https://youtu.be/kIl_bYFMr8o

Vampire bats are able to run and jump from the ground.

They have heat sensors in their nose, that help them locate capillary-rich locations to make painless feeding incisions, and they have efficient kidneys that allow them to pass the water from blood as fast as they drink. This enables them to go home with a full protein meal.

They are als...

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gilded verge
#

when or if burrowing comes into play instead of it being a special ability (as in right click to make a burrow) it could be done via the same hotkey as building a nest, however instead of building a nest by pressing the hotkey a menu appears saying “what structure to build?” or something similar with either the choice of a burrow (if the dinosaur you have is able to create one) or a nest with maybe other options if other dinosaur structures can be created, i just think this would be a nice quality of life feature to make the burrow and nest system go hand in hand without the use of pressing different keys and just making the controls more cluttered

velvet flare
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the ability to hide the scent of our food would be a great addition to the game 👀 not sure how it could be done.. maybe something related to how we build our nests when nesting comes out, being able to take whatever plants/materials we use for nest building to hide/cover our food from being sniffed out, or something along those lines, or maybe something to do with mud since wallowing to hide our own scent is already a thing (idk, i'm not a game dev)

it'd be nice to not have to give my location away when i kill something, especially when i'm trying to survive and grow as a juvi TI_HypsiShrug it'd bring a little more interaction as a small quality-of-life feature too TI_HypsilWow

nova lark
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Part 1: diets
With update 4, there are going to be significant changes. Changes that will set evrima apart from legacy. However im worried that the devs are taking the diets into the wrong direction. Becoming mandatory instead of optional.

The one thing everyone wants is the ability to effect your growth. Even if the growth time isn’t reduced significantly, just having the feel of being able to build towards something instead of just waiting for a timer to run down.
Diets should mostly be used to speed up things like infections and gestation for eggs once nesting gets added.

I don’t want diets to be mandatory when it comes to combat. That would make the game revolve around these resources. Many players often take the fun out of things for the most optimal approach (like afk growing) and I could see many players finding ways to try exploit it.
Carnivores shouldn’t be forces to hunt particularly prey. They should be balanced around them instead. I think the perk system should revolve around hunting particular prey.

Suggesting diets effect:

  • growth
  • healing infection/health faster
  • gestating eggs faster
  • Males that have been keeping up with their diets will have a more vibrant color which buffs hatchlings growth. Males that don’t will not give any buffs (thus less likely to mate)
fathom abyss
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When you bring pitchblack nights, people will (hopefully) most likely rely on hearing, rather than seeing. Will you make it so bushes will make noise when an animals walks by? Cracking sticks etc. as well. I think that would make it super scary and awesome!

deep goblet
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For Diets, an easy-ish way to introduce a little more variety would be to have some herbivores graze on the jungle floor texture, rather than the grass texture. This would give players a reason to frequent the jungles beyond simply using them for cover.

Additionally, some playables could be made to scratch at the dirt texture used for the game trails in order to unearth centipedes (Hypsi, Galli, Ovi, Oro, etc.) to round out their diet, as shown in the concepts

distant sedge
#

Heres a common but important Suggestion. Getting rid of the mixed pack killers. They are griefing the Official servers by killing all the players despite not needing food over and over. Ruining the overall opinion i have of the game, and im sure others have left cause of it too.

mossy flax
unkempt marten
#

I remember forest fire being confirmed so might as well get this with weather?

slender oriole
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need more spawns or something on evrima ppl only rlly spawn center n south every other spot pretty shit to play at

teal badge
#

fix the rubberbanding and dsync on severs along with the tile line freezes and allow us to disable the toggle sprint. tapping sprint is nice in pvp and the fact that it makes you auto sprint messes people up in combat including me. plz and ty
(also ik the first part will take time but its very necessary in the long run to make the game more playable)

charred geode
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Can we please change the running take off animation for pteranodon? Its so scientifically inaccurate that it hurts. Pteranodon is not a bird. It should not run on 2 legs to take off. It looks derpy and ridiculous and completely shits on a majestic pterosaur. When building up ground speed, just change the animation to a more intense version of the dash animation, maybe with the pteranodon holding its mouth open, showing the extreme exertion of energy that this is costing the creature. At the end of the take off, make the pteranodon do a lunging motion into the air by kicking off the ground with its front limbs. This would not change the mechanic at all, only the animation. This goes for pterosaurs such as quetz and anything other pterosaur you will add. cough cough ornithocheirus cough.

coral kraken
#

I've discovered flying fish.

hollow mist
#

So I have no idea why its so hard to hit things as Carno all of a sudden. All the other dinos don't really have an issue most of the time with timing or hiboxes, but Carno can't really hit things even if you're dead on them for some reason and I straight do not know what it is. It could be that smaller prey items have bugged hit boxes, it could be the bite itself had a bugged hit box, or if the desync is back that could be effecting it. I feel like it's a mix of them all really considering some of the hits I've been hit by when I'm 3 meters off and missed by when the Utah that can one shot me bites right on top of me standing still and it doesn't do anything, so like working on those as soon as you can would be great, playability is just as important as new content

flat marlin
#

Be able to drink from waterfall openings.

ember crown
#

Okay,okay I changed it lol sorry here's my updated list of my opinions on how herbivores and omnivores growth times should be
Oro-Undecided
Hypsi-15 minutes
Homalo-30 minutes
Dryosaurus-35 minutes
Protoceratops-40 minutes
Psittacosaurus-Undecided
Oviraptor- 1 hour and 10 minutes
Minmi- 1 hour and 20 minutes
Galli- 1 hour and 30 minutes
Beipiaosaurus-1 hour and 30 minutes
Pachycephalosaurus-1 hour and 35 minutes
Tenontosaurus- 2 hours
Avaceratops- 2 hours
Magyarosaurus- 2 hours and 5 minutes
Kentrosaurus- 2 hour and 20 minutes
Maiasaura- 2 hours and 20 minutes
Parasaurolophus- 2 hours and 25 minutes
Diabloceratops- 3 hours
Styracosaurus - 3 hours and 30 minutes
Pachyrhinosaurus- 3 hours and 40 minutes
Stegosaurus- keep as is
Therizino- 5 hours and 10 minutes
Trike- 5 hours and 15 minutes
Ankylosaurus- 5 hours and 20 minutes
Shantungosaurus- 5 hours and 25 minutes
Deinocheirus- 5 hours and 30 minutes
Camarasaurus- 5 hours 40 minutes
Brontosaurus- 6 hours
Brachiosaurus- 7 hours?

forest ravine
#

for nesting maybe make the male send an invite to a female and the female can lay eggs in 10 minutes?

hidden kindle
#

I have said this before but can we get a eye color customization?

mellow wedge
#

i lovvveeee what yall did w the utah trot. its so cool and immersive to me how the little baby hatchling still does the awkward fast walk but as it grows, it "learns" how to move more efficiently and slowly changes to the light jog that the adult does. this is sooo cool to me and if more creatures underwent this change (the ones that would make sense ig) itd b so nice. like if the juvie stego still did its gallop but as it grows heavier and heavier, it could transition more into a elphant like run or something so it doesnt look so weird being a 4 ton creature prancing and galloping through the fields.

or maybe the changes growing up arent as physical, like how the hatchling deino sounds completely different than the adult. itd be cool if more creatures as babies sounded radically different than the adults, instead of just pitching up the adult roars. maybe the juvie carno instead of roaring the exact same way as the adult, you can keep the pitched up voice, but its used in a different way. it kinda already has this, with the 3 call being 2 shorter growls as a juvie and the adult having the long powerful one, but maybe change the broadcast too to a shorter version and leave the long and powerful calls to the adults with the big voices. maybe im asking for too much haha but subtle growth changes like that are so cool and immersive to me, makes me feel like a real animal growing up, instead of just a scaled down clone of the adult (ik a bunch of actual animals r like that but i hope u get what i mean). but yeah when i first noticed that u kept the baby utahs awkward fast walk but it changed as it grew, i thought it was sooo cool and thought how it could be applied to other animals.

this 1 kinda long ty for reading tldr - i basically just asked for more subtle growing up changes like the utahs trot changing as it grows

elfin ravine
#

Fun little idea for when the skin system comes out, to further help improve individuality amongst players. For male dinosaurs, we've only ever had one "detail" option for crests in legacy's skin customization. Why not a primary and secondary crest/"detail" color? Look at this old/pre-customization cerato skin for example. It has a primary crest -- the red face. But notice its horns -- they're blue -- a secondary crest color. Before the custom skin system in legacy, lots of male dinos had similar approaches in their skins. (Male dilos had an orange crest with a white tail tip, etc.) I think it should be brought back to evrima. I think this would be a small addition that could bring so much more to the game. More colors, more options, more individuality. Some dinos could have more prominent secondary crests than others. But I think it would be fun to have more options to mix and match colors

unkempt marten
#

Sauropods such as apato or others confirmed, should have a 2x damage multiplier on the neck. Maybe 2.5x since it's their vulnerable spot while magy will only have a 1.5x - 1.25x since it's a smaller creature and will get destroyed by cera if that's the case

ornate canopy
#

If it isnt already, bring in the sexual dimorphism with the nesting update?

split wasp
#

The stuff im about to talk about I think should come with the gore update. First of all i almost always realize how when ever i grab a chunk of meat i get it but nothing happends to the body, i think it would be nice for when someone grabs a chunk of meat there should be a chunk out of the dino u grab the meat from, so every time you grab a chunk of meat you would see a peace of meat gone from the body. The second thing I would like them to add is when your dragging a body i think it would be cool to see blood/lots of scars on the dinos neck because your always dragging it from its neck, for creatures getting picked up and not dragging around there should be scars/blood on there back and belly because thats where its grabbed from. An other thing that would be nice to see is herbs being able to grab leaves from plants, the magy would be able to reach up and grab a bunch of leaves in its mouth and walk away, or if its too big for them to grab in there mouth they could hold the edge of a branch with a lot of leaves on the other side. pls let me know what u all think of these ideas.

outer wharf
#

Might have already been brought up but I think so that peeps are more inclined to explore other parts of the map is to implement weather but droughts specifically. Like if one section of the map is in a drought there will be less 🌿 for herbs, water levels go down so that crocs are forced to move or risk getting stuck in a small pond, carnivores will get a stam debuff/water meter drains faster.

Would trigger cycling migration events :P

olive dock
#

Please adjust the camera so it's closer to the player's head especially when zoomed in. My animal's entire front half of their body could be standing outside of a bush or through a tight squeeze such as rocks or a building door and i can't fucking see SHIT because my camera is placed all the way back at my hips inside the bushes, behind the obstacle, or in some cases the animal itself is blocking the view, requiring me to need to put myself even more out in the open to see anything. If my animal's eyes are looking at it, I as a player should be able to see it.

fresh pelican
#

Please make it so that when your a hypsi and go to use your RMB to spit at someone it doesnt zoom in? Thats a terrible mechanic and theres no point in playing a hypsi if the back of his head takes up the entire screen and you cant spit at anyone.

Also, perhaps a little confirmation from someone up high to let us know all these suggestions are at the very least having a peak at and not just going ignored.

ember sierra
#

I think it would be good to add something for the dino tails so that they level out with the terrain instead of sticking straight out when you're at rest. Things like Deinos their tails might drag a little, but anyway, just a thought.

flat marlin
#

A ton of trees and rocks aren't placed on the ground properly and create unintentional safe spots for small animals and look ugly for everyone.

trail mountain
# charred geode Can we please change the running take off animation for pteranodon? Its so scien...

not really an add-on to this suggestion perse but on the brief subject of making alterations to Pteranodon how about changing the style of wings it has? The current ones we have aren't..really pleasant to look at imo and changing it to a more popular style wouldn't really hurt anything (even if the current style is more "realistic" this game isn't centered around being 100% realistic with its designs cough utah cough).

I'll use PCE's Pteranodon as an example but there are a plethora of other examples that can be used for this particular wing style I'm trying to suggest

tough rampart
#

could we get a tag on ppl that are cannibals so at least we know who they are a sickness debuff would help detour some from spawn killing lil ones. I think new players are going to get bad impression of the game and not want to play some alt servers have shut down due to not enough ppl playing. also if we put more people on servers later on down the road would be cool. I think if there was like 300-400 on each server we would have a more diverse population. maybe help with the cannibalism and allow more herbis and others so food wont become an issue this is just some of my thought i love you guys i love the game keep up the hard work i know you guy put a lot of hrs in.👍 ❤️

opaque osprey
#

I believe that there is way too much "Dead Space" in the map currently. I propose two different things to be added, later down the line, After we get much more playables for land so these said ponds that I propose are much more viable and deinos get the chance to have fun while they rule the waters. I propose that we add much more Rivers that connect to the coast (As we see in real life geography of islands, water connects to the ocean, not a random stop). I also believe that the beaches need more love from players, so I added rivers that connect with those beaches. I also added little ponds/pools of water as little locations in the center that in the future herds could use to nest at or were predators could hunt. Like I said before, We need to add this later down the line once the map is larger and those beautiful beaches that we have seen in the art are implemented. No one wants to fly over as a bird to see it for 5 minutes then leave. I also think that getting rid of a River may be the best option for the map. The river that I removed (To the left of the big rocks and connecting to the deino cave) doesn't have a spawn point for deinos and is only used to be out of the way for AFK growers.

agile sierra
#

Make rivers wider and dinos swim proportionally faster, or add some lakes and ponds, rn it feels too claustrophobic playing Deino except maybe in Swamp (where everyone hangs at the begging of it anyways)

ruby mango
#

game needs another hotfix before update 4, or at least include the fix in update 4, rubber banding is still really really bad, tiles still stutter. new mechanics like bone break are only going to manifest the severity of server desync even more. don't want pachys to break my leg from 50 ft away

solemn blade
#

Because you haven't decided yet what the pachys ability should be (from what i know of) i wanted to share my idea.
Pachys ability should be like a Bull charge were it stops and charges its attack. You would stay still and hold rmb to activate it and cancel it with R. Releasing rmb will make it charge until it runs out of stam or the player presses S. This could be balanced by making its turn radius bad while it is charging. It should be able to move on the spot while it is charging and should be able to run for like 5 Seconds so it doesn't chase its predator around the map.
If a utah tries to pounce it head on it would just fail and probably die.
This would make carnivores think twice charging an adult pachy head on and would be different enough from carnos charge.
Idk if i explained it good enough

worldly garden
#

I feel like this is probably something I've said before, but with Jace actively working on map improvements it feels like something that bears repeating: One of the things I believe is missing most from the map currently is unique ponds and lakes, and I sincerely hope this is something that is being worked on. The various small bodies of water in thenyaw and V3 are what made those maps easy to navigate (once you learnt the lay of the land, of course). The entire map so far is just really samey, and all the water looking basically the same doesn't help. You can be in one river and think you're at an entirely different one. because for the most part the rivers really just look the same. I don't mind this for rivers so much, but the lack of any other water to navigate by sticks out like a sore thumb.

Adding ponds and lakes would be very useful for better navigation, and for encouraging players to spread out. I feel like people basically only explore as ptera, and for good reason. Additionally, ponds/lakes that aren't connected to the main river system are a high-risk high-reward place for deinosuchus to try and camp out. Getting there is risky, but players drinking there are far less likely to expect you. I honestly think ponds/lakes would do a lot for making deinosuchus gameplay more interesting.

heady axle
#

yo im playing utah rn and i keep hearing these new sounds, its like 3 scratches, what is it?

odd hemlock
#

Do you guys think diffrent natural killers like quicksand or tar pits would ever be added? I know the devs don’t want anything out of your control to kill u ie. lightning but I feel tar pits would be a cool place to add on the map

peak cape
#

Since storms are going to be a thing, maybe they could damage human buildings power or fences. This would give the humans something to worry about during storms. Also maybe if a fence gets damaged and isn't repaired certain dinosaurs like pachy could use their bodies to break holes in the fences

fathom abyss
#

Please make it so the palm trees bend and move heavily in storms, would give the right vibes. Edit.: Oh! nvm, just saw that they are planning to to that anyways. ❤️

trail mountain
# trail mountain not really an add-on to this suggestion perse but on the brief subject of making...

To reiterate on this suggestion since it wouldn't surprise me if people looked at the primal carnage render and went TI_Gross what I'm asking for can basically be summarized as adding more membrane to the wings (shown in this image made by "I always kill my own") to make them more "full". Something that was brought up in #balance-feedback-discussion was making this a togglable option similar to feathers for some creatures which I'm not totally against and it would be a best of both worlds scenario since this is basically a cosmetic change (would also be neat if both variations had a fuzzy option but fuzz can be saved for Quetz if it's deemed "too much" for Ptera)

river laurel
#

Okay...Devs, it would be nice to get a notice for a serve restart. Surprise server reboots are not great customer experience producers.

frank perch
#

Since a special attack for the Pachy was just recently suggested, I'd like to give my own idea on such a special attack.

Apart from potential fractures the Pachy might give you, I'd like it if it had some kind of knock-back effect when it hits small creatures like Hypsi to Dryo/Utah sized creatures.
Basically, the Pachy can knock small individuals away from them at the cost of stamina when pressing RMB. This doesn't necessarily have to kill things like Utahs but it would suit the angry and nasty nature of this head slamming creature.
The most dangerous this dinosaur can be is when hiking at the Cliff side, as it could potentially knock you off the cliff if you upset it. It would make the Pachy in its territory as a mountain goat, as stumbling down a hill is potentially fatal, thus making predators reconsider attacking it.

fringe dawn
#

ok ik this was already posted yesterday but i just thought i would repost it again because i want the devs to see it, but just know this isnt my idea, it is TheGamingRugops2008's idea.
Since apexes are not going to be added into evrima for the foreseeable future, it would be awesome if the new Spinosaurus model were to be edited to resemble Fred's concept for it. It's the perfect blend between realism and a fictional "monster spino," meaning that it can appease both crowds in one (objectively perfect) design.

mossy flax
#

Ok I have an idea for water on the beach (Unless you don't want drinkable water there), and a couple of more things

Idea 1️⃣ : a ship wreck , alot of people want to see a ship wreck in the beach For alot of reasons , Water could be inside that players that are in a small weight class can drink , Human supplies could be in it, so it will encourage humans to go there , it would be very visually appealing And it would give EVEN more life to costal regions

Idea 2️⃣ : Not as interesting s a ship wreck but , a warehouse could be by the beach that serves same purpose as a ship wreck but is way lamer than a ship wreck let's be honest,

Idea 3️⃣ : just put a pond or a stream there….

Even if a shipwreck doesn't have drinkable water just make a shipwreck it would be great.

pine gale
#

A little suggestion for the lore of the game :

You kinda already started doing that with radio towers so maybe it’s already planned, but if it’s not I’d like to suggest my idea.
I think we all know by now that the game is supposed to have some kind of mysterious lore explaining whatever is happening on the isle, until now we only found clues here and there with radio messages for exemple, but I thought of a system that would be really interesting.

Basically, you could one day launch an update where you would add some clues in game like you did until now, you could add more radio messages, create a little hunt that makes the player search for clues that would be hidden (we could imagine files somewhere in a secret bunker, a clue you can find only at a certain hour of the day with the perfect conditions, texts hidden somewhere in a cave) and when the players manage to find all these clues, you could move forward with the story in the next updates.
It could slowly lead to updates such as the appearance of hypers and cannibals for exemple.

I think this would be a very simple and interesting way to make the community search for things that would make the game move forward with updates, while giving you a nice way to introduce lore into the game. This would also make the game more interesting in times where you need a few months before being able to release the next update, since it's giving an objective to the playerbase.

prime jewel
#

Could we get a big Nope Rope? AKA Titana Boa? 😮

solemn blade
#

Hypsi should have some kind of auto aim/auto lock. Rn it is almost Impossible to use hypsis spit in danger and is only good while you are trolling people.
You would aim at the target like normal but it would automaticaly lock on to a target you are aiming at and will stop locking on when you are no longer aiming or you are looking at another target. This would make hypsi better and more viable and its spit is actually useful.
Also buff the blindness effect because rn it is useless and you have no time to run away.
Edit: changed some stuff and some auto corrects

foggy geyser
#

We are very sad about the last legacy update. (much players)

  1. The night is way too dark now. You can't play really and it's just annoying.
  2. Waaay more slingshotting and lagging during fights and often even u just do 1 turn.
  3. Hitboxes seem to be more broken than before. Biting 3 times into the body of an enemy and it doesn't hit. But get killed when a t-rex bites 4m besides u in the air.

We loved legacy but now it doesn't make fun anymore.
If this is the way the devs want to get the players to evrima it's the wrong way.

PLEASE save legacy!

ancient plover
#

Remove Deinosuchus spawn point at south pond (toilet) and remove the elite fish spawn point in the pond so crocs can't just afk grow in there for free; add spawnpoints for Deino in the Northeast (Logbridge), North River and at the Giant Golden Arches. Also make Shallow River deeper.

radiant quartz
sage cliff
#

The Ability to see What dinosaur and what growth percentage they are in the browser before joining a server. on each server down the list. a lil symbol (dino species) on the right maybe with a number (growth percent) For Evrima

glad flume
#

Remove regional spawn points when nesting is added, although it is pretty funny when juvi creatures keep appearing in a fight a couple of minutes after an adult has died.

hot hornet
#

If the map devs could take a look at all of the random ridges where it's easy to get stuck, especially around South spawn, that'd be great. To many places to get stuck falling nowhere forever.

obsidian pike
#

Map feedback channel still nowhere in sight PCE

rugged atlas
#

Add a menu feature to kill your dino. Sometimes you get stuck and there either isn't an admin available to help you or you are just young enough where you'd rather die and respawn instead of wait to starve or dehydrate.

opaque osprey
#

Dryo Is currently 120 kg but only a little bit shorter than the 700 kg utah. Is this for balancing purposes so things like Carno/utah can kill them more effectively? I recommend that maybe they jack up the dryo health to 400 kg and reduce its bite force from 75 to 50 to make the dino less like a one shot machine and more of an agile rabbit.

rare geyser
#

The cricket sounds are too hard. I need to lower the treble, but that cuts off sound details and it still leaves me with a ring in my ears

worthy nebula
#

The ptera crash agains rocks and trees during airbrake could maybe be not so hard as the normal crash? Its weird to see it crash with the same intensity in both cases

split wasp
#

With the diet system coming really soon, I think it would be lovely to add in cattails around the swamps. The cattails would be at the edge of the swamp and would feed stuff like Beipi and the Deinocheirus. It would add a lot of depth to the swamps and would be really cool to see. They would also be really good for Nesting Deinos, Beipis and Deinocheirus because the tall cattails would hide them, Deinos could also use this as cover when getting ready to ambush. Over all I think it would be nice, let me know what you think!

upper siren
#

If more aquatics get added, i'd love to see dunkleosteus make the cut. That fish looks amazing and was the largest predatory fish in the devonian period.

mental relic
unkempt marten
#

Based of what you said, in Legacy, dock/port had a small area with a blue thing on it with drinkable water and I would love to see that coming back in Evrima that mean, a better Radio Tower, Bigger and improved dock, big and medium under ground tunnels, big or small underground base, a much better Dam which will be place in a moutain where there is a waterFall. And small features, guns crates, containers and empty/full with special thing in boxes

tacit bison
#

Please buff grazing so it fills your hunger to around 80%. It was a nice bit of immersion when everyone in a group would just spread out and graze, and it gave you something to do. Everyone complains about how hard it is to find bushes but you can travel so fast that it doesn’t really matter, you never really drop below 30% hunger.

orchid folio
#

To the suggestion above: I hope we see Herbis ig that a grazers. They could get such a Buff (maybe more balanced) and their diets mostly consists of grass

old sky
#

Should you ever go with some species specializing in grazing as suggested above, Stegosaurus should definitely be one of them TI_Stego

ancient plover
#

The server lag, oh boy the lag. With Evrima now being more about precision and timing the lag has to go. It was tolerable in legacy to some degree when to be good at combat there all you had to do was abuse glitches, hit boxes, and abuse the animations to be decent at combat. Evrima isn't like that and I am happy to see the change in the combat but what good is the change if the lag makes it annoying to fight anything.

charred geode
#

Can we allow things like ptera and hypsi to land on large herbivores backs and kinda roost there? Like for example a hypsi is being chased by utah's it sees a trike, and hops onto its back to save itself. If the mounted herbivore doesnt want the creature on its back, it could sort of buck in a way. But instead of being thrown off it would be simply set down onto the ground. This would give people a reason to play smaller creatures as it would create more activity in the community and allow for more player interaction between herbivores

sinful cave
#

Ive noticed with deinos, that now only herbies go to safe spots, to counter-act them only going to these safe spots is to have deinos dig out areas near there where they can hide, it woulds take stam, and slowly would fill back over time, forcing the deino to use stam to preserve it if it wished to ambush something there. There fore allowing deino to help fulfill is diet needs

solar gulch
#

small creeks not necessarily very deep but not easy to see from above rn all the rivers are HUGE and can be spoted from above it would be nice to have some smaller shallow creeks in the harder to reach places of the map to be nice calm places but even these calm places may be disrupted by carnivores and might even feed larger rivers if you want smaller dinos to be played more perhaps give them somewhere to be small creeks arnt ment to be safe though just safer not 1 place should be 100% safe from predation but to help pple spread out more and explore also more tiny detales plz like log bridges over small rivers and creeks

slow peak
#

Lakes should make a comeback, as only having rivers as water sources can get a bit boring. However, to spice things up a bit and not make lakes literal death traps thanks to deinos, lakes should have blue, relatively clear water that you can see through. This would create a risk/reward system between choosing to drink at a lake or a river. Choose a river and there is overall a lower chance of encountering a deino simply due to the sheer length of the river, but it’s much harder to detect said deino. Meanwhile in lakes, while you have a higher chance of actually encountering a deino, you can much more obviously see a deino approaching to attack.

coral tangle
#

It feels a little too easy to keep a full size deino fed off of just large ai fish. Each fish gives around 8% of your max hunger and with how plentiful they are there is nearly no fear of starvation unless you're sharing a river with many deinos (and you’re not willing to eat the deinos). Currently you need around 12 fish to feed a deino from starving to 100%. I don’t know if there is an easy way to make the large fish worth less food to adults without making them also worth less to smaller deinos, but if this value could be dropped from 8% to 5% or 4% large fish would still be able to top off hunger for adult deinos, but eating only fish would be less viable.

mossy flax
#

With the upcoming nesting system why not make it so dinos have to gather branches ,Leaves and twigs Etc. (Idk if that is confirmed) , And also i have noticed that the beaches and costal areas have alot of branches and leaves , Why not reduce the number of them in non costal areas and more of them in costal areas , To make Encourage and reward players that go there

frank oxide
#

Grassland/tall grass. This habitat is missing currently, It would bring diversity to the repetative plains and a great area for uthas to hunt. Maby bring them in on update 4?

unique marten
#

The Biome designs by Jace are amazing and I hope they get better, if you guys ever struggle for inspiration or ideas for biome ideas take one from New Zealand as there a bunch of biomes here, with the Mountainous South Island with Savannahs, Glaciers, Grasslands, Native Bushes and Scrublands or the Warmer North Island with Subtropical, Board-leaves, Beech, Native, Mangrove and Podocarp Hardwood forests, Rainforests and that one desert in the middle of the island.

heavy wyvern
#

Is it just me having the feeling that minmi should have a little mechanic to be able to feel vibrations from dinos walking and stomping from 15-10 feet away while they’re in the ground hiding? Because i think it would make sense for something like this to be in the game as a mechanic for some dinos who dig

split wasp
# split wasp With update 4 we will have the redwoods and the diet system, I think it would be...

Going off of one of my other ideas of termite mounds ( Go check that out if u haven't) I thought of something called Insect graze, This would be used by dinos that eat bugs ( Galli, Oviraptor, ect ) Pretty much what the dino would do Is find an area with no grass, something like the nesting grounds for ex, They would use there feet and dig with there feet, hands, mouth and look for bugs they would then hold E on the patch of bugs and insect graze. Picture Galli Digging up an area with no grass looking for bugs, it would use its feet to dig up the ground and then would insect graze, Again this would only work if the dino is below 20% hunger, let me know if u like this idea. ( Nesting grounds is an ex of where they would dig up bugs )

nova lark
#

the fact u can still be killed through walls is just amazing. If u are gonna be adding humans and have humans building you probably wanna fix this soon.

hollow mist
#

Juvi Utah pounce it's....sheeesh

Thats all I can do to describe it, an annoying meme, because the mechanic is an annoying meme

It's another thing that, on paper, is really good and realistic, however this is the problem, a lot of good ideas in this game don't get implemented right

At the moment, juvi utahs can pounce pretty much anything, so the 10 babies that sat back during stego hunts can now throw themselves at the thing for a little damage and a load of bleed. It's hard to describe without being able to show any clips, but I hope you can see the problem

How to fix:
Anything more than 2 times a utahs weight when it's under 75%? That's a no bueno, you're gonna bounce off that thing like you would a tree
Once above 75, everything is fair game, you're now an "experienced Utah" and keeping the double- requirement doesn't seem fair or realistic, especially considering its main pack hunt animal, the tenonto, is more than 3x a utahs weight, so fresh adult I believe is when it should drop off, its only fair

cosmic aspen
#

Low key, since Troodon hasnt actually been a real animal since what, 2015? Maybe renaming it to Stenonychosaurus inequalis (a "troodontid") or some other type of dino would be more appropriate? Hell since its venomous and kindof a JP ripoff, maybe name it Sinornithosaurus, which was actually venomous irl. Idk, you get the idea I hope.
Same thing would go with Minmi. The Minmi model you all made actually looks just like Kunbarrasaurus, which is another small ankylosaur. Since your recent dino designs are getting much more realistic (I.E: Shantungasaurus/Deinochirus), maybe this could help these two to fall in line more with that, without actually changing much.
This idea may be useless in the long run, but just having those little details would be a nice touch. It would even shed spotlight on some lesser known dinosaurs.
Skeletal pics of suggested dinos to change the names to are below

upper flint
#

i had a whole idea on how ammo should work for evrima. I particularly thought about shotgun ammo. Basically there will be 4 types of shotgun ammo 2 being buckshot and 2 being slugs. buckshot is able to do a decent amount of bleed if most of the pellets hit the target and will have more spread but don't do a lot of damage compared to the other ammo option. Buckshot how ever has a less effective range due to spread. The other ammo type is slugs that deal higher damage, have a longer effective range and have a chance to deal fracture damage on impact depending on the targets size. Slugs how ever do not have as much spread and due to it being one projectile rather than multiple tiny ones its harder in a sense to hit a target. its range also isn't as good as buck but as said before effective range is far better. these ammo's will come in 2 forms. 1st form the more common 20 gauge that is designed for smaller game and has lower damage and effects overall and the less common 12 gauge and is more powerful. 20 gauge will be for a more common shotgun and 12 gauge for a less common shotgun.
EDIT: if people dont know the difference between range and effective range then here goes. range is how far a projectile can go before the bullet starts to drop.
effective range is how far a projectile can go and still retain its energy as in damage which is due to spread in buckshots case.

wheat lance
#

Permanent scars. So that you can see if someones been in fights and is experienced and know not to mess with them.

native silo
#

Guys the desync issue is getting out of hand, it's really terrible now I almost died to a small utah who had actually pounced on me and the game didn't pick that up until 30 seconds later

neat karma
#

Question, is anyone else getting a problem where steam wont connect to legacy if you have it as a duplicate file? Ex. Having my legacy renamed to legacy so i can also have Evrima.

tawdry bridge
#

add a test map so we can learn to pvp and test stuff

loud condor
#

okay so im on my meds now so these could be horrible suggestions but i though could nail some of these earlier on, before humans are added. both merc and cannibal.

make it so that mercs and cannibals can chain up goats similar to JP so that they can act as a baiting system or like a cave canary. If it stop bleeting you know something thats a pred is close by and can take action. Or just to have as a pet/livestock that just gives away your position where it is.

Items like soundtracks to be found around the island or other fun collectibles that are no use functionally or even make less of an advantage like a radio cosset playing music. Tough people may like regardless. Like bobbleheads for mercs or decorative feather pelts / skulls for cannibals to wear.

Scent traps that could be used with variances with each grp.

Camera traps that can be accessed remotely via a base computer. Allowing places and missions to e stacked out for a set period of time before they need to be retrieved. These same computers could be used for basic communications across the island between mercs, though it could lead bad guys right to your base while talking or show where you are, making minimal use preferable. As it can easily be used to trick or trap others that know about it. (old computers arent the best for secrecy). Plus these computers could be mission points.

In order to further immersion mercs could hold out food they have for herbs/carnis to get a pat in to increase immersion like in jp before the crap hits the fan. and puts the merc at risk to do so which is reasonable. Would you go for the jerky as a full grown carno or the human delicacy holding it? (Or get rid of something dangerous as a herbi) Im just brainstorming here so dont mind me, feel free to add on or give feedback.

olive dock
#

I know Troodon is still a ways away but this idea popped into my head and I wanna get it out there as a future suggestion for how you could handle it's mimicry abilities.

Troodon could get a new ability, listening, which would be directly tied into mimicry. Alt + Q to listen, the ambiance sounds become very muffled and quiet, but noises made by other animals (specifically calls) are enhanced. As you listen you could hone in on one by looking in it's direction and holding E to focus and attempt to replicate and memorize the call to use it at will by pressing Alt + Call Button.

Maybe even be able to store a mimic for one of every call type, generic broadcast friendly threaten danger (overwriting if you memorize a call type you already have saved of course), encouraging you to 'collect' various calls of different animals, or to trail a specific species you want and attempt to collect all of it's calls.

river laurel
#

Ok, I'm not sure what can be done about this exploit, that just ruins the player experience, well for at least one side. The ptera and other carnivore group is a menace on this game. A player must spend a lot of time growing their animal, to just get wrecked by this exploit. Am I the only person that feels this is a problem?

split wasp
#

Pls, someone tell me... when will I get to dance around my firefly campfires just like in leagcy. I cant tell u how bad I want to dance with my utar pack around the firefly campfire, pls add this again and pls do it soon... ( if they have it planned pls tell me ) They could even get added into the diet system. Who knows.

eager quarry
#

Alright, here me out. What if we could get maintenance tunnels added to EVRIMA? The maintenance tunnels would connect to specific human bases on the map. Maybe a couple parts of the tunnels would have dim lights as well, the rest would be pretty dark. (I am basing the maintenance tunnels from JWFK)

light dirge
slow peak
#

Hitboxes and locational damage need to function correctly. Getting hit in the head by an attack that hit your tail or being bit from 20 feet away isn't exactly the most enjoyable experience.

radiant quartz
#

Ok I dont know how many of you actually know this, but there is an effect where if your high enough noises will start to kind of distort in a way. I thought this was a really nice small touch, your calls being deepen by a bit because of things like the extreme winds and high altitude. I would like to see this small detail return, maybe it will be noticed more because of the inclusion of pteranodons being able to fly high, or be an effect caused by strong windy storms and not just high altitudes.
Here is theris TI_TheriJudgement broadcast as an example, you really have to pay attention to notice it, if not then go listen to theris calls again and compare it to this

frank skiff
#

In general, it would be nice if adults could carry small dinosaurs (of their own kind) in their mouths or something in order to increase their chances of survival and make it possible to calmly grow at least up to 25%, from which the dinosaur is already something of represents himself and can, if not fight back, then at least run away. If this seems too dishonest, then you can give this opportunity only to individuals from their nest or in a group.
There was somehow an idea with the strengthening of generations - each subsequent generation bred in the nest becomes stronger than the previous one: faster, more agile, stronger, healthier. To avoid abuse of this opportunity by all sorts of lovers of killing for the sake of entertainment, who can specially raise cubs, die and appear in this nest, and so on indefinitely, you can introduce the impossibility of appearing in your nest in the form of a cub (on this day or only after a few hours), and come only as a completely new dinosaur and grow from the very beginning without strengthening the "new generation". This will at least make the players more careful to protect their dinosaurs and are more sensitive to the nests.
Small stuffing: You can even exclude imbreeding, since in this version both a male and a female will be needed to create a nest. To create a new generation, a dinosaur from a nest will need to look for a mate from another nest or simply outside of it, which will complicate the process of "strengthening generations", and for the sake of it it is desirable to find a dinosaur of its own generation so that the cubs are strong.
Yes, this will have to be very much balanced, but still, the idea seems interesting.

mossy flax
#

Editing @ancient plover Suggestion
Herbivore growth times:
Orodremeus: 15 minutes
Hypsilophodon: 15 Minutes
Psittacosaurus: 16 Minutes
Dryosaurus: 40 Minutes
Minmi 40 Minutes
Beipiaosaurus: 40 min
Avaceratops: 40 min
Magyarosaurus: 1hr 40 min
Kentrosaurus: 3hr min
Maiasura: 2hr 45mins
Parasaurolophus: 3hr
Diabloceratops: 2hr 30 min
Therizinosaurus: 4hr 45 min
Triceratops: 6hr 20 min
Ankylosaurus: 4hr 30 mins
Shantungosaurus: 6hr 45 mins
Camarasaurus: 7hr mins
Brachiosaurus: 7hr
Pachycephalosaurus: 1hr 45min

Tenontosaurus 2hr
Stegosaurus: 5hr
Brontosaurus: 6hr 40 min
Homalocephale: 20 min
Plateosaurus: 2hr 20 min
Protoceratops: 40 min
Styracosaurus: 3hr
IF puerta is going to do a comeback in evrima:
Puertasaurus: 7hr

Carnivore growth Times:
velociraptor: 30 min
Troodon: 1hr min
dilophosaurus: 1hr
utahraptor: 1hr 40 min
carnotaurus: 2hr 25 mins
ceratosaurus: 3hr mins
Deinosuchus: 5 hr
Pteranadon: AS IT IS
herrerrasaurus: 1hr min
Tyrranosaurus: 6hr 30min
Acrocanthosaurus: 5hr min
Albertosaurus: 4hr
Allosaurus: 4hr
Austroraptor: 1hr 10 min
Baryonyx: 3hr 20 min
Compsognathus: 10 min
Giganotosaurus: 6hr 30
Megilania: 3hr 30 min
Monolophosaurus: 1hr 20 min
Quetzalcoatlus: 2hr 15min
Spinosaurus: 6hr 30 min
Suchomimus: 4hr 20min
Titanoboa: 5hr
Rugops: 1hr min

Omnivore Growth Times:
Oviraptor: 1hr min
Gallimimus: 1hr 15 mins
Deinocheirus: 5hr

I DO not think sauropods like brachi should take 15 hours , BC as a brachi you're slow and invincible and it will probably get boring after a while

river heath
#

Just my opinion, but to make night more realistic I think that the moon should have phases that can affect the amount of thing that you see in the night. So for example during a full moon you can see better than when there is a new moon

native silo
full jacinth
#

There is a bug where when I'm turning or z turning in circles my dino is glitching and rubbingbanding back and forth any way to fix this? (Legacy ver and as rex)

fervent sparrow
#

The game is still unplayable, the lag/ rubberbanding is unbearable.

cosmic aspen
#

Giant carboniferous insects as ambient creatures would be cool
Like meganeura and arthropluera

boreal dove
#

@real sentinel Hey ISLE Team i have a idea for a nice playable creature.
´´Prehestoric spiders´´ https://www.youtube.com/watch?v=0BuBJqp39uQ (5)
think about you go with you human around the trees and suddenly it rustles in a bush and in the next moment a headcrap jumps in your face. /// a smal creature with a jump from a raptor the climp from a herrera and venom from a troodon.
this wehre a realy nightmare for all little things around
solo playable ?
spider web?
i hope you think about it 🙂
nice greetings from germany/ makes the game of my dreams or rather our nightmares

Spiders can be found almost everywhere these days and although many find them scary and disgusting, they are actually very useful animals. After all, they ensure that we do not get pestered by flies and beetles because they simply eat them.
But did you also know that spiders were already crawling the earth hundreds of millions of years ago?
Toda...

▶ Play video
worn crystal
#

This'll probably never happen because Dilo's modeled and all that, but it would've been super cool to see this monster as The Isle's Dilo. Maybe there's still a chance (hence the post) but this version would have just separated the Isles Dilophosaurus even further from other games and media in a way that's accurate yet still conveys the monstrous quality's of the Isles dino designs.
Plus how cool would it be to see a hypo Dilo with an enormous hypo version of this crest?

This will probably never happen but hopefully someone will Mod it someday. Besides if Ya'll are gonna remodel something its gotta be Anky, Acro, Alberto and Austro. Those designs desperately need some edits. Thanks for listening!
Credit to @compact zinc for the art.

(EDIT) Perhaps this could be a unlockable skin or crest customization with the perk system.
https://media.discordapp.net/attachments/401480390528729091/853808493671743488/unknown.png

split wasp
#

Ok i have another idea that will help hypsi, petras and herras. I think there should those holes in the trees. I have no idea what there called but there just those holes that you can find birds and owls in. We already know that hypsi and herra are going to be able to climb trees and I think i have a good place for them to nest a lil. The hypsi would be able to not only hide in these holes but also make nests and it would be safe from everything on the land. In land petras could fly in and make a nest or fly in and kill hypsis making a nest. Herras would be able to poke there head inside small holes and grab anything dead or kill anything bu putting his head there, or if the hole is big an adult herra could make a nest there. Baby herras would be able to help adults and for once the babys would be good XD the adult could tell the baby herra to go in a hole that the adult cant fit into and kill anything that it finds. ( picture this owl as a hypsi, petra or herra making its nest in this hole in the tree)

slate wing
#

Are you guys ever going to do something with your collision? Stegos swiping and carnos biting thru rocks is unacceptable. Especially when it comes to the heightened rocks that are - i assume - designed for utahs to be safe. Nobody is safe from a carno that meshes his head into the rock until he glitches into a slightly heightened position and gets to nibble your toes or the tip of your tail and cheese you to death. It's infuriating.

flint violet
#

Rugops Suggestion:

Had a neat Rugops discussion earlier 'n it reminded me that I should probably try to consolidate abunch of community ideas into a "unique" enough animal. The idea here is to have it be some sort of aggressive pitbull-esque animal featuring a angry mechanic and septic bite. The former being based off of bullshit fictional glands in the holes in it's skull and the latter to be an icing that really consolidates it as a "scavenger". A scavenger that also sortof acts as the isle's rabid dogs/plague rats. Credits to literally everyone who's thought of this before.

Anyways, onto the disease freak of the isle.

Rage mechanic: Fictionalized arteries that have glands connected to them through the two rows of seven holes in it's skull, these glands would secrete a chemical that releases copious amounts of Epinephrine/Cortisol. This would cause tons of adrenaline to be made as well as in general enraging your Rugops which would cause your metabolism to increase tremendously (high hunger loss) and your stamina regeneration is stopped entirely. In return, you gain a significant bite speed and damage increase. You'd have the option of running away or fighting, but never both mainly due to the fact that Rugops is essentially just a smaller carno in build, so it's safe to say that it'll be quite fast. To explain in terms of the hunger loss, you'll essentially starve in 5 mins if you keep it active for that long. To get out of the enraged state, you lay down for a short period of time.

Septic Bite/Disease Control: To summarize 'n slightly change it up from Bork's initial septic bite petition. The septic bite would essentially be an aftereffect of your normal bites that you'd build up from eating rotting carcasses. You'd have a bar of some sort that'd fill up based on a percentage of food gained from rotting carcasses. This'd have three stages once inflicted on a victim. Combined with the rage mechanic, this'd bring down things much larger than it so it can feasibly interact with more of the roster.
First Stage - Barely anything noticeable, slight stamina drain increase.
Second Stage - Occasional vomiting, nothing beyond the vomit cap.
Third Stage - Vomiting becomes much more prominent, your animal foams at the mouth, and proceeds to vomit blood 'n stomach acid as it's sickness cap is breached to the point of starvation and dehydration.

tl;dr/Extra Notes:

  • Decent nightvision.
  • Septic bite.
  • Rage/Frenzy mechanic.
  • Near complete disease resistance.
  • Weak to bleed.
  • Incredibly fast for it's size, it's essentially built like a stockier juvie carno.
  • Deals little to no bleed at all.
  • Mediocre stamina.
  • Higher than average health pool for it's size, it's still relatively low health in comparison to everything else.
  • Good trotting speed.
  • Not very maneuverable while sprinting.
  • Poor healing.
  • Decent stamina regeneration.
orchid folio
ancient plover
#

For those of us few that still play legacy, do y'all plan on updating the official servers? As of right now I don't think they're updated to the correct version.

sterile stump
#

Diet Based Diminishing Returns
Dunno if its already planned or not BUT

Applying diminishing returns on food resources might make diets have far better synergy with the playable roster.
For example, an animal can only eat so much of one preferred food resource before it doesn't satiate its hunger like it used to, and in order to optimize your satiation you need to seek out alternative food sources instead of clearing this area of that particular resource, making variety a soft requirement instead of an option. This could be extended to punish players who keep eating after diminishing returns has reached a certain point by making them sick.

This could push otherwise similarly functioning animals into more distinct niches despite of any overlapping diets, stats, or mechanics by changing the rates particular resources diminish.
Let us say for example, despite both being carnivorous apexes, Giga has slower diminishing returns on soft flesh or organs, whereas T. Rex has slower diminishing returns on bones and cartilage, Meaning Giga is encouraged much more to actively hunt to get these sources of meat which are usually eaten the quickest, while T. Rex can follow hunters like Giga and wait to get at the other food resource that Giga was unable to process at a significant rate.

We've now also expanded the functionality and resources provided by a single corpse for multiple different animals in this example, which mechanically can be applied to any edible resource. What this does is solve a problem on legacy branches and older where if a server did not restart frequently, all environmental food resources would be consumed entirely. By applying diminishing returns, a buffer is created where a group of players will have much more difficulty stripping an area of all its resources, leaving it viable for longer for different animals based on their diet. This could also be used to promote symbiosis between some species based on their rates on a given resource.

hollow flume
#

What is taking so long to fix the damn bugs. Desync, fps drops, and being killed by swimming creatures ( since they make no noise) happens way too often and we haven’t gotten any news on these fixes. Ooohh awesome the new dino is almost done! But i think people want these fixes before that new dino comes out and creates even more bugs

hidden raft
#

Allow herbivores to be able to eat from carcasses to give them a nutrient boost for xx amount of growth time? This is evident in animals like deer that feed on small birds or even carcasses to get protein! Could offer a growth boost to herbies for an xx amount of time!

olive dock
#

fix this fucking lag jesus christ

civic sand
#

So I was thinking about some neat little things for skins.

  1. What if there were preset skins? These skins would be.. well, presets, made for different biomes or genders. (Ex. Males have brighter colours, while females are more dull) For example forest presets have brighter greens and yellows to match with the vibrant forests that we have. Or there could be swamp skins with blacks, dark greens, ect. Just a little food for thought!
  2. Along with these presets, there could be two "special" ones - Albino and Melanistic presets. You may just say "Well you could just make a fully white or black skin anyways, why do we need presets?" The albinos could have red eyes, white/pink horns, ect. The same goes for melanistic, who could have dark red, black, or dusty yellow eyes. Little details like that would be more immersive I feel, and gives more uniqueness.
  3. There could be a toggleable setting that there's a 5% chance to spawn in with a melanistic or albino skin, regardless of what skin you originally chose. (This would only be in survival mode)
glad flume
#

Can we get more news related to known bugs and optimization issues and if or how far they are from being fixed? Would be nice since atm all we are getting is an update once every couple of weeks or months and it gets pretty frustrating not knowing if the team is even working on said issue. (mostly referring to the rubberbanding and desync that no matter the "fixes" keeps recurring) still applies to everything else.

split wasp
#

A lot of people are hating on magy a lot for good reasons and I hope that the devs do something really, anything to make magy a viable dino for the isle im just here right now to add the smallest suggestion to help magy where ever i can. I think magy should have a massive resistance to venom and poison or be immune to it over all, It would kind of (not really just stating a point) relate the magy tasting bad, it would just help magy with dilo venom or troodon poison. In the is game theirs a lot of stuff but the small stuff matter a lot. So over all magy would have immunity to poison and venom or having a massive resistance so it can help magy just a bit. This is a very small suggestion and I think would help magy just a lil.

fathom harness
#

Gigas new model looks great for the most part, definitely an interesting spin and well done design on the best my fav dinosaur. Only issue i have with it is the tail length/size. It doesn't look long enough to really balance out a creature of its stature and looks really front heavy for it, itd dope to see its tail length be relative to Spinos for better visual balance.

ember merlin
#

Many people doubt that magy will be a good or interesting playable and honestly I kinda agree. Magy doesn't really have anything special and its ability to "eat food out of reach of other animals" doesn't make sense when it will live with shant, para, mia, theri, and other herbivores that are larger and can walk on two legs. So because magy won't have a big mechanic that has to do with diets, why not make it a better brawler? I find it ludicrous the idea of a magy outrunning an allo but I could see it fighting a cera. So why not make magy similar but different to teno. It will be a psudeo-mid tier with good fighting capabilities but its main defense is a tail whip attack. This tail whip could cause fractures in the jaws of carnivores allo sized and smaller which could prevent them from biting for a while so that the magy could get away or stop a fight. Now this should be hard to hit and should take a good amount of stam, otherwise it would be op.

onyx oak
#

People keep trying to make it harder to survive in Feedback channels, you crazy. If this games is gonna get popular and get a higher playerbase it needs to be easier while still making sense, not things like " Make fish or whatever else gives less food so adult dino have to keep hunting" . You dont need to be worrying about hunger or thrist every 10 mins. Dinos also chilled and hanged out together irl. Skipping a meal for 1 day shouldn't kill you. By relaxing the requirements a bit, you get a flourishing eco system which can sustain itself through players only. For e.g : 1 carno needs 100 food every 2 hours(1 adult utah) Then 1 adult utah should take 1 hr 30 to grow or a bit less. Thats how life is gonna balances itself out.

stuck veldt
#

There seems to be a lot of rubberbanding and lagging whenever I fly as a pteranodon. It makes it pretty difficult to do anything, really, since flying is practically the pteronodons only advantage

idle fiber
#

Should Utahs defend themselves when being pounced? Especially when it is the same weight??

ancient plover
#

Regarding melanism, the patterns of the animals (e.g. utah) could be visible despite the skin being overall darker, a bit like what is seen in melanistic leopards and jaguars

crude tartan
#

im not exactly sure where to say this so ill just say it here, i was just wondering if its known that some animals (carno ive had this on the most) randomly take damage while growing. ive lost nearly 20% of my health like this and i havent fallen, been bitten, no health cap or anything

solemn blade
#

We don't know if the nesting system will be like legacy (from what i know at least).
I hope i can explain this.
In legacy you can only gestate and incubate 1 egg at a time and my suggestion is that dinos like dryo, galli etc that rely mostly on numbers to survive should be able to gestate and incubate all the eggs at the same. You could make it so like after 3 min you can start gestating and incubate eggs again. This would make it easier for small herbis to expand their herd quickly. And only herbis should have this (probably troodon but idk).
List of dinos that should be able to nest all eggs at the same time are:
Dryo
Hypsi
Gallimimus
Orodromeus
Pachy (maybe not sure)
Protoceratops (maybe)
Taco (maybe)

mossy flax
#

Remove Turn in place mechanic!!!!! , a single 500kg utah CAN AND SHOULD KILL a multi TON 36ft long 15 ft tall T-Rex and a 9 ton giant 40 smth feet long 15 feet tall spinosaurus aegyptiacus , Alot of insects Kill bigger things even (tho utah is a vertebra and not a fucking insect...BUT THATS NOT THE POINT , a utah would of killed a rex irl , Buttrding is good and skillful

Say yes too assride , ONly haters of assriding are UNSKILLED Noobs.

ancient plover
#

Apex Predator Models (Giga, Spino, Rex

  • After seeing the new Giga/Spino model (hell even the Acro model), I feel like our Rex model needs some quality check up/remodel. Frankly, all of them looks stronger/bulkier than the Rex, wich is generally the most robust/bulky/stronger from them all, in terms of physical appearance. TI Rex got a few remodels by now, the current one is 3 years old. While I don't think it looks bad, it's definitely could be much better. The current Rex in general looks like it's in a bad shape, it's starving. It doesn't have enough fat/muscle on it.

If you won't consider remodelling, then the minimum that it should get is a quality check up, because the throat of the model (especially while eating/drinking) is really bad, the second most important is probably the waist.

(the image below is an example of a good rex model imo, but of course there are many more that reflects actual rex more than the TI model)

thin grove
#

Suchomimus profile,

We all know the suchomimus and it's appearance in The Isle, it's suppose to be a water dweller with a diet that consist mostly of fish.
Being fairly large and a pseudo apex this animal might be strong in combat. Here are several ideas of how I think it should serve in game play and
a following concept of it explaining what type of animal I think it should be.

Game play: Let's start off with attacks. A basic bite (RMB), being quite weak in bite force but does not require stamina. Claw attack (alt+RMB) is much
stronger then it's bite and is directional (just like any other alt attack). Special ability, holding LMB near water will make your sucho dip it's
snout into the water, with an open mouth, and catch any vibrations from anything moving (like what deino does). Once a fish enters your mouth, realise
LMB to snap it up. Like a pelican you can also store multiple food under your shin.

My concept (not being an important part of the suggestion it self but I mostly write this because it's fun): It wasn't hard to find the right modern animals
to get inspiration from when creating this concept. Bears and storks are the example perfect in several ways. The combat style of a bear, standing up tall while
using it's claws in battle, and the feeding behaviour of a stork, spending most of it's time fishing.

Though not well adapted for hunting (being pretty slow) they can still feast on terrestrial animals. Being strong in combat, it's not hard for a sucho to bully off
another predator from it's kill. It also likes to scavenge any leftovers from a dead carcass.

If you think something is a bit off in my concept, I'd appreciate any feedback!

ancient plover
#

Grappling for Ceratosaurus?

Holding LMB or RMB either way would work: It would initiate the ability to grapple a dinosaur neck or something it's not gonna be a 1 hit attack kill it will do some damage but the more you hold it the more it increases the bleed *It will only damage you in the start and it won't increase, the only thing that is increasing is the bleed* but you will lose a lot of stamina```
abstract elk
#

I would appreciate Linux/Unix (Vulkan) compatibility for Evrima (Legacy works with Proton) 🙂
But Evrima is sadly dying when I want to access the map.
Nothing big but a cherry on the pie ^^

ripe belfry
ancient plover
#

for when Evirma gets humans i think they should get unga bunga sticks and unga bunga structured they can craft like dino nests. So like if the humans wanted they could shoot dinos with bows or throw hatchets/spears at other humans/dinos and be able to pick fruit of trees but some fruit would be poison and so on. and they would be able to cook and eat dino meat. they can eat raw meat but they would get sick

flint violet
#

How Diets CURRENTLY Seems to Work.

So, diets seems to be broken down into two parts.

Normal Food:
Is basically just the "keeping yourself alive" type of deal, while you're still able to fill your hunger bar by eating the assumedly same bushes or random animals we have now you're massively penalized for avoiding or being unable to eat your dietary objective in your dietary path. Penalties include growing slower and having severe stat repercussions. The difference is so massive it's compared to a malnourished person being pitted against a body builder. In relation to growth itself, apparently, passive growth will be very very slow so it's assumed that you'll be growing much slower than in current for just eating normal food.

Dietary Food:
Basically act as stat buff plants/animals that drastically increase how well your animal performs. Yet to be decided if you'll even grow faster if you eat your dietary plants at this moment. For carnivores there will be ambient AI and playables that will be interchangeable in terms of what you'll be told to eat, so that way it's lenient.

I'd like to get a metric, please vote ❎ or ✅ if you prefer this or the suggestion down below: #general-feedback message

fluid burrow
#

maybe give ovi the mimic ability instead of troodon to help lure parents away from the nests once its added?

ancient plover
#

The idea of a Survival-Horror game is great, but the idea of a bigger version of Primal Carnage is not so attractive. The fact that the game is currently spawn-fight-die-spawn-fight-die-repeat and a Utah taking only 75 minutes to grow, people don't really care losing it, they will just respawn and pounce everything they see for the fun of it. This game is only a KFS Deathmatch since update 3 and not only for Utahs but all species encounters.

Consider implementing more features to give a purpose to our dinosaurs, so it is not just one of many respawn but a valuable character instead. Make us want to keep it and make us ask ourselves twice before engaging, is it worth it? Should i risk it?

Longer growth times:
A dinosaur that starts as Hatchling in the morning in-game time and end up sub or adult at the sunset is very unrealistic.
No possibility to save a skin, so every dinos are unique in colours:
Take your time creating your dino, to create some kind of attachments, making you want to keep it for a longer time.
A huge variety of perks:
Some of them only acquired through unique events/visiting specific areas, having special interactions with other species, winning a duel for alpha, eating rare food sources… so you can't get those special perks all the time with every dinosaur you spawn; those unique perks will be rare and make you want to keep your dinosaur for as long as possible once you unlock them.
Give a reason to players to go back to the server they played in, a ''home'' to go back to:
Implement a lot of building possibility for humans/tribal, map personalisation (example: moving rocks, destroying trees, ripping high grass to form a small nesting ground for your herd, pack…), something that will stay in the map even after a server restart, anything that makes a server unique in order to keep their players active.
Encourage as much type of gameplay as possible:
Make some places on the map more peaceful and beautiful for those who wants to explore, make more encounters possible in the center of the map for the most bloodthirsty players.
Increase Health and Resistance for all dinos:
Make our fights last longer, and less rushed. You can lose a 6 hours growth dinosaur in less than 5 seconds in some situations. A Carno who 1 shot a hypsie is normal, because of the size and law of nature, but two fully grown Deinos should take much longer to kill each other, i'm talking about realism fights, where you can fight another dinosaur for several minutes without killing it, with scratches, smaller bites, struggle fights, for dominance, alpha, for defending your territory, protecting babies... Not ALL fights should lead to death, which is the current outcome of 95% of the fights in the game.
Increase the time it takes to heal Health and Stamina after a fight:
Some kind of debuff mechanic; the more you kill, the more you are stressed and tired, hence weak, so a KFS player wont win fights for long unless he spends as much time recovering and focusing on its Diet in order to become strong enough to fight again.

People are giving so little importance to their dinos with the current state of the game... all servers and all dinos are the same. Most of them are very easy and quick to grow so we have no other purpose in the game than kill each other on sight to avoid boredeom.

Those suggestions are not the best, but i'm sure people get the idea behind it.
Happy hunting/grazing/skimming everyone! TI_L

PS: Devs; Mind lending us a hand on implementing more features to distinguish our unofficial servers from the others?
The struggle we are going through to keep our servers alive for Evrima and growing them is something I never seen in any games before and it's beyond irritating and exhausting. The amount of time and efforts it takes to host a successful Evrima server is insane and shouldn't be that hard.

charred geode
#

This may already be planned, but let Oviraptor have a much more diverse and flexible diet than the other omnivores that are restricted to plants and one other kind of meat. For example, Cherry and Beipi are omnivores that mainly focus on fish and plants. And galli mostly focuses on eggs and plants. Ovi however, should be able to eat any material it pleases (aside from toxic ones). It should be able to eat Plants, red meat, fish, eggs, and insects. This would set ovi apart from the other omnis. As of right now (i think) Ovi is just galli but with less speed, agility, power and size. Ovi has yet to have a special ability revealed, and its very lack luster in comparison to the other omnis.

native basin
#

The AI should only be an asset where it will fill out the servers with low population on players to keep the fundamental pilar about the players being the main food source for carnivores.

BUT with diet system being implemented, the game should calculate what kind of creatures players are playing as and from there populate the map minimum(balancing) with AI dinosaurs/creatures that are scarcity but essential for players diets.

Ex:
If prey has an high population and mainly controlled by players = none/low AI on that prey

If the prey are lacking in general = increased AI spawning on that prey

lime lagoon
#

An urgent visual improvement of wounds and scars must be implemented, which the current ones do not transmit as it should be that damage suffered by our animals.

burnt owl
#

It would be cool to have a type of tier system/bot for people who are active in the discord. Different levels, give you different perks, open chats, vc's, etc. A lot of bots are seamless without a lot of need for maintenance except for set up.

Would deter people who troll, or are just here to cause trouble. While rewarding those who are active in the community and providing good feedback or are involved.

Since we have CC, and Booster roles already, would be nice to have roles for new people and those who have been here a while.

Would also stop, new, troll people from joining the discord and immediately joining vc's to irritate people.

mental relic
#

bring back isle memes channel TI_Succ

split wasp
#

Before I go any farther these are ALL @charred geode ideas, none of these are mine i just liked them so much that im going to say them again.

Suggestions for Psittacosaurus. How to make it not completely suck. Taco is small and slow. And has no combat potential. The only way it can stay safe is if it hides within the safety of it's burrow. This may already be planned, but Taco's quills should be venomous. It should be able to throw/shoot them out from its tail at a creature behind it via RMB. (Taco could burrow via holding alt and RMB at the same time). The quill shot would sort of a shot-gun ranged cone like ability. Where it would not have much range, but is very wide and is easy to hit when up close. Another way these venom quills could be useful, is when predators bite the tail of a taco, the taco takes extreme reduced damage, and the predator gets a face full of quills and is poisoned. If burrow variance is present in the game between different burrowers, taco should definitely have the best burrowing capabilities as it has almost nothing else going for it. It should be able to make the most intricate and advanced burrows out of any of the burrowers. A community of taco's should be able to make large networks of tunnels that can all lead to a central den. The tunnels would have to be generally decently close to the center den, but they could be used as a way of safe transportation to food and water, as taco is not exactly the most agile. Another suggestion for animations, (this might be added but i will bring it up anyways) taco should walk and trot on all fours and run on 2 legs.

slow junco
#

Make baby dinos have some advantage over their adult counter-parts cannibalism is an issue

sturdy fox
#

In legacy, T Rex had an interesting growth cycle. The juvi was faster then the adult and most dinos, allowing it to survive with ease. Sub rex was slower, but it made up for it in health and damage output. And the adult was just a trotting breast, having tons of breath/bite and health. (lol) I'd suggest the devs try to replicate this in Evrima with all of it's creatures, so that growing sparks some interest instead of being a pain.

glad minnow
#

Add DV Test Maps back like in Legacy, but in Evrima this can be like a hangout/fighting map if you don’t wanna survive and grow ig.

modern hinge
#

I think the underwater screen effect (Where it looks orange-y like rl swamp/river water) should be changed, Mainly because it makes deinos look like they have blood on themselves. (quick edit: just click the image, you'll see it).

spice temple
#

Super keen to see how you guys do diets, especially Carnivorous diet seeing how they require 0% plants in real life. Since the isle is so limited right now i do expect carnivores to have to eat a plants but, i think you have higher standards so it might be best to add the next small herbie AI. Utah = Minmi AI, Carno = Dryo AI for balancing reasons: server player variety. I think the carnivorous diets fav food has to be AI (if you dont do the easy plant system for meat eaters) so then the diet works even if there is only one person on the sever playing.

idle fiber
#

Hey I feel as we should have a Queue system for servers that are full.

vestal sleet
#

Maybe not soon but I think at some point it’d be cool to have a sort of skin system (and no I don’t mean just being able to change colors).
I see a lot of people wanting dinosaurs that are awfully similar to another but not different enough for them to really function as their own dino. Adding a skin system can change the look of the dino without needing to add in a clone of the already existing creature. This could also be used in other ways like for people like me who’d love to see a feathered Utahraptor or at least with quills similar to the JP 3 Male or something. Maybe they can be a reward for in game achievements or just given at the start. Overall I really feel like this would just make the world feel that much more real.

But hey just a thought. Whatever your thoughts and opinions, I’d love to hear them!

worldly garden
#

I think carnivores having a few specific plants they can eat could actually work out and be quite interesting. IRL most carnivores do actually eat plants, just not much. Just to help with digestion, stuff like that. They're not actually eaten for the sake of filling their stomach.

In-game, plants that carnis can eat would not contribute much to their hunger. Sustaining yourself on plants just would not be feasible, and you wouldn't even be able to at least keep starvation away like herbis can with grazing. If you are hungry, you still need to find meat. However, plants might offer small, temporary benefits. Increases the stamina/health regen time, slows hunger drain, stuff like that. It'd only last for a few minutes, but it'd give carnis a way of getting little benefits like that. Seeking out some of these plants to munch on for a moment before you plan to go hunting could end up being fairly beneficial and give you an edge over those who choose not to. Carnis would have to carefully balance this though. Just like with real-life carnivores, eating too much isn;t good for you. Eat more than you should and you'll start to get sick. Eat way more than you should and you're in for a very very bad time.

charred geode
#

Please please please please PLEASE add dryo burrow soon. The creature is so boring oh my fucking god. Me and my buddy hopped onto a server as baby dryos, and some adult dryo starts chasing us and killing us. During the fight i asked why he was doing this, and he literally said "im super bored. dryo is boring." And then proceeded to murder us. Dryo burrow will make the creature more interesting. The dinosaur is viable, however there is nothing to do except eat, drink, run, and bully baby fresh spawns. its basically just bootleg galli with less speed, power, and agility. Giving it burrow soon will enhance its playstyle and give the creature more things to do. I dont want dryo's reputation to become "The cannibal Herbi".

warm lily
#

I think it would be a nice addition for ptera to have a water takeoff, in the advent diving mechanics are ever added for it or just in general, the option to take off from the water at an increased stam price would be fun, imma post a diagram of what pterosaurs were thought to take off from the water like, although if you just want to make altered versions of the current takeoffs that's fine too, let me know any thoughts and opinions in #general-feedback-discussion

empty marten
#

i feel like the Juvie Deinosuchus needs a update... croc or gator that are that small or close to sub adult should move way faster almost like a dog sprint and stamina i mean thats how real life is.. i catch gators my self and the big ones are easy... now the lil ones its like chasing a dog how fast and all the stam they have... and the turn on them is crazy

tulip atlas
winged vale
#

love being stuck and i cant do anything

mossy flax
#

1 Megalania - https://imgur.com/s6Ep1Gt
2 Baryonyx - https://imgur.com/6gJ8NFm
3 Austroraptor - https://imgur.com/AwGw530
4 Acrocanthosaurus - https://imgur.com/s2YimhS

Suggestion to change the designs because Bary needs the horn like crest to make it look like a baryonx , and austro NEEDS a redesign since the one we have looks like an alien tbh , Please ffs the austro looks like an alien , and just add a crest to bary , is that too much to ask for bary

1 if you agree with the megalania 2 bary 3 austro 4 acro

All These made by Froglegs

robust kestrel
#

I could suggest, if the Spino model is modified with a more accurate one, to insert, in addition to smaller legs, also legs with webbed fingers and the large tail as a rudder

ancient plover
#

So I know that the roadmap shows no playable creatures for update 5 however with nesting I feel it’s weird how no egg theirs are put in with it. With nesting your not gonna really have to worry about your eggs going anywhere if there are no oviraptors to steal your eggs.

Idk I just feel nesting is incomplete without the thief’s and that ovi should be put in update 5.

Edit: I’m saying if they didn’t put i in right away with it there would be a span of time when you don’t need to worry about your eggs being stolen cause no ovi or Gali

worldly garden
#

Just adding onto this a small bit, something a bit like the alt attack would be good enough imo. Just an additional key you can hold down while clicking lmb that directs your attack upwards, nothing fancy. AFAIK tab is now totally unused, at least for normal players, with the tab menu being totally gone. Given tab's proximity to main gameplay keys, perhaps tab could be used for this, at least as the default key?

I don't think it's super necessary currently outside of juveniles, as pteras don't pose much of a risk to basically any adults (i mean, even dryos are able to stomp them lmao), BUT I can see this being pretty critical later on when we get larger, more dangerous flyers like quetz who likely will be targeting much larger adult animals than ptera currently can.

Additionally, maybe it could even be adapted into an upwards vs downwards attack, depending on whether you're looking up or down when you hold tab and click. With everything being largely the same size atm, needing to specifically aim down isn't very necessary yet, but could be quite useful later on for larger animals, as a way of dealing with small anklebiters. In particular for an attack such as stego's stab that had nothing to do with your head direction (you can't just look down to stab down, unlike a bite)

idle fiber
#

I'm not really a fan with Beast of Bermudas coloring option and I like the realistic approach on The Isles looks but just as the colors that are cool can we have a feather option for dinosaurs. For examples for some dinos like rexes,utahs, and acros.

hollow mist
#

I think herbivores and carnivores should carry food over to their nests instead of just regurgitating their own food, it also means you don't have to make a trip back to the food to fill back up

edgy reef
#

In my humble opinion, it would be a good idea to add an additional option in the lobby for the utahraptor, such as the ability to decide whether the raptor should be covered with feathers / fluff or only with scales. I noticed that a lot of people like me love the feathered versions, which add a specific charm to these dinosaurs. As it would not be biologically incompatible, I think it would be nice to add such a bonus TI_HypsiPlead

unkempt fern
#

Right now Deino is in a weird spot. Obviously Alt bite needs to be nerfed, although I want to get this point across as half balance, half play style. Crocs are assassins, their play style should not be to brawl everything on land, and with that being said, there needs to be a quality of life change for water areas. The swampy areas at the very far corners of the map are hardly used, the reason? Because why drink there when you've got a free safety blanket of the shallows where there is no threat of a croc jumping you. In addition to that, these swampy areas need fish spawns and are in general really nice places for crocs to grow (which is a shame that they're not used), I have very rarely seen a fish spawn in these areas when I've been there to explore and it should be fair to be able to use up these portions of the map as a juvi croc without fearing starvation.

A second suggestion as a quality of life change for herbis and carnis. I understand the removal of global chat, but please please PLEASE allow herbis in a herd to actually communicate with one another, instead of just species only. The same could apply to carnis too in this respect.

The health screens in the legacy version were obvious to tell apart, albeit there was no visual heart to look at how much HP you roughly had. In Evrima its really difficult to tell apart damage screens, for example: 2nd screen literally looks too similar to 3rd and 4th, where it looks like you're way more hurt than you actually are. Some clarity on this would be much appreciated.

median glacier
#

Listen. We appreciate the work you guys are putting in to all these new features, but the game is simply unplayable rn due to the lag. the lag/memory leak is unreal. You die because you are not where you actually are to the other player. We as players and fans of the game beg of you to stop working on the other stuff and stabilize the game first. none of this other stuff matters until you do, and people are getting less and less excited when you announce things because they know it won't be playable.

mossy flax
#

Add longisquama AI , also Why not add insects AI

fresh zinc
#

Idea of having at some rare occasion, beached whales or sea life on the isle to have more to eat and/or to create events

worldly spear
#

Remove the running takeoff for the pteranodon, it's both impossible and useless since it's slower and takes more stamina.

ancient plover
#

probably fix the problem were if you are bucking off a Utah and he doesnt get off you ven though u hold E down. also for some random reason theres a thing were if you buck and another utah pounces on you it restarts ur buck and nothing happens. so i just lost a fully grown carno to utahs cusbucking didnt work :/

grave rover
#

So far, the character screen is lackluster. I’d prefer if the character menu stats were re-added, atleast some of them:
Update 4:

  • Re-add the Health Reports, such as healthy, hurt, suffering, and severe, aswell as hungry, starving, thirsty, and dehydrated.
  • Re-add the Asset Age report, which indicates what age you’re currently (E.g. Hatchling, Juvenile, Subadult, Adult, and Elder, whenever those are added)
  • Re-add the “clock” that was introduced in legacy. I always loved the ability to know what time of day it was, whether it was 5:00 or 23:47, the option to know what time of day it is, would be pretty handy.
minor olive
sage sierra
#

I am confused as to why the developers are making preferred prey items for carnivores. Shouldn't the preferred prey be determined by the ease of taking down the animal? You don't see a lion going for crabs and such to keep its muscles and body in check. You see it, the lion, taking down a large prey item per se a buffalo to sustain its muscles. I am "confushion" - AMERICA EXPLAIN.

charred geode
#

Pelagornis anyone? I would like to start this post by crediting @somber cedar for coming up with the majority of these ideas. Pelagornis would be a fantastic third flyer, having a different playstyle than the other ones, and a unique spin on the flying piscivore niche. Pelagornis would be similar to a large albatross. Gliding extremely long distances across the sea to find food. Pela would have a faster soaring speed, than ptera, but it would have a slower dashing flight speed, and it would not be able to turn as quickly as ptera. Pela's damage/bite force would be the same as pteras, but with bleed, and its special ability could be a tendon rip attack using its pseudo-teeth. This ability would be able to rip at pterosaur wing membrane, and could injure a ground creatures limb, similar to a bone break, but instead of varying effects, the area in the body that was hit would have increased damage done to it, and it would cause the creature to bleed twice as fast. For example, you could bite something. bleed it, then tendon rip it to cause it to bleed out faster. This could hinder pterosaur flight if enough rips are administered to a wing. Pela's main food source is fish. Being able to dive into the water, and swim to catch prey, then rising back to the surface and taking off. Pela would not have flight hindrance in the rain, as its feathers are water proof. Pela would not be able to do a stationary take off like ptera, it would only be able to take off by running, or jumping off a cliff and spreading your wings out to gain lift. Pela would most likely have less health than a pteranodon as it is smaller. Pela would go toe to toe with Pteras, austros, and other beach dwelling creatures. Quetz would be a good counter, as it most likely would take a lot of wing rips to bring it down, and its attacks will one shot a pela.

sturdy fox
#

Could juvi T Rex or sub rex look similar to this? What do you guys think?

twilit solar
#

when your head goes underwater and you hear the watersound also include Deino noises if hes like X meters close to you. Deino's have a lot of advantages over any other species so far, would be nice to have a little more chance against them.

lusty parcel
#

The game is going to need more fliers and aquatic animals- just one or two of each really isn't enough. I think three is a good sweet spot. You can have hybrids, such as the suchomimus, hybrid water, or the austroraptor, being given the ability to glide over long distances for a minor stamina drain. Flying Suggestions; Quetz is already in the works i imagine, and would probably work best as the bruiser flyer, actually able to take down animals provided they have some skill. Their pecks should pack a heavier punch, they should be able to grapple dinosaurs at half their weight for a high stamina cost, potentially pulling them into the air; this attack should be highly telegraphed and have a long animation, so that one has to time where in the animation the pickup actually happens- this feature can't be easy to pull off since it'll undoubtedly cause frustration. The quetz probably hunted land animals instead of fishing, and could work more in that way. Ptera is fast, nimble, and a piscivore. Quetz would be slower, powerful, and possibly a (preferred) carnivore. I think a great addition would be a herbivore flier, maybe feasting on mainly fruits with a specialized, needle-like beak. Or, as others have mentioned, a strict piscivore in the Pelagornis, who should have a faster sprint flight speed, ground speed, but slower glide speed. The Pelagornis should also have more stamina to aid the need of sprint flight in combat, as well as the fact that its feathers probably made flight more sustainable. As for the aquatic animals, I think both river species and ocean species are a must. The ocean leaves so much to be desired. I'm out of room, but will continue later.

paper talon
#

For discord, could you possibly change up the announcements sections? Either just add a section that only announces your updates without any additional information about the Q&A's going on in this server. Or one channel for any important news, updates, or art releases for the sections for people like me who follow with our own channels. Currently I only follow the roadmap channel as the announcements channel gets a bit to busy with alerts.

Game wise I think you're doing great and would just KILL to have it done sooner as I love Evrima and want to play with more dinos from the first version but just can't go back after seeing how nice it is and all the cool new features. Just feels better than the first version did. Keep up the good work!

jaunty dock
#

Give the t rex lips or half lips.

brittle sundial
#

Add gigantopithecus so that we can just grab anything smaller than a utab and go

wicked wedge
#

When joining a server if full you should be able to join a waiting list

nova imp
#

It was probably already posted but as herbivore, grazing instead of bucking pressing on E while you are pounce is very annoying. Maybe make it impossible to eat while you are pounce pls?

weak zealot
robust kestrel
#

when the weather conditions are added I would suggest that they have repercussions on the inhabitants of the island. RAIN As for Legacy, rain decreases the range of action of the sense of smell and erases the footprints. ROUGH CLIMATE a dry heat wave hits the island each creature if it runs dramatically decreases stamina and increases thirst consumption. MONSONE an immense hurricane hits the island strong winds and rain freeze the air due to the harsh climate the creatures struggle to move slows down the regen of stamina and increases consumption of food while remaining hungry. in addition, the flying creatures will be pushed in various directions as they fly what do you think? any other suggestions?

hollow mist
#

I think Dryo needs a bit of a weight increase, possibly to 250kg

As an already fragile creature on its own, Dryo is very light for its general size, and despite that it still takes far too much fall damage. Another issue is that adults can be pinned by utahs at quite a young age, only really needing to be about 50% grown to do it and it just doesn't seem right for how small the things actually are, especially when Dryo seems kinda bulky as it is

So it feels right, to me at least, to either increase the weight or decrease negative effect usually affected by weight such as the pinning and fall damage which seems to be not much better than a Carnos fall damage

Make something that you want to weigh nothing actually feel like it weighs nothing while still being fair to the animal, or increase the weight to correct it closer to the current mechanics and system

shrewd bramble
#

Loving the pteranodon. I know it’s not really much of a fighter but being able to fly around and explore the map from above is awesome. One thing I’d love to see if the ability to disable the auto invert when you’re trying to turn and you look behind 90 degrees to either side. It can be extremely disorienting while in combat when the controls are constantly switching back and fourth while trying to keep your target in sight. Also would be cool for the ptera to have an extra attack on RMB. Not sure what but something to make it a bit more viable in combat.

native silo
#

Since you're eventually going to implement sauropods (and this can also apply to other tanky dinosaurs like stego, maybe trike etc), try out a mechanic that basically makes it so that carnivores can take out / slice off flesh from live prey and snack on them, this would be very useful for players who aren't grown enough to kill large food sources so that they can sustain their hunger and to balance out sauropods while also making them useful and interesting to have around
https://i.makeagif.com/media/6-17-2021/34Enzg.gif

flint violet
#

Oviraptor Suggestion:

Some of you guys will know that I absolutely despise the thing, not for any particularly good reason outside of it being basically invalidated by galli in the current scape. The poor guy so far has been shown to have a kick, eating some insects, grabbing eggs, and nothing incredibly exciting, noteworthy, or unique. This is my attempt to provide some decent gameplay shticks/gimmicks for poor poor Ovi.

Basic Parkour:
While Galli might have sheer speed in it's favor, I'd like to think that Ovi would be able to use wing assisted wall running as a method to sortof parkour around. To be exact, I'd like for Ovi to be able to vault over objects, jump from wall to wall, and to be able to run up/along walls for shorter periods of time. Not only does this set it apart from Galli due to the fact that it doesn't make Ovi entirely speed/running based, it puts Ovi in the climbing spectrum in a fun/meaningful way, AND allows for Ovi to actually reach hard to access nests.

Silent Running:
Ovi isn't an animal that can or should be able to outright brute force their way to get to what it needs, eggs, so it needs other methods. A tool that could help Ovi be infinitely more stealthy, is a silent run that'd basically be a slower-than-it's-normal-run run which would be active while you're crouching. Visually it'd be similar to how that lean-down run shown in it's concept. This would allow it to feasibly make it to nests that are being completely camped as you'd be able to remain undetected as long as they're not directly looking at the nest.

Mimicry:
Mimicry for Ovi has been a point of contention for a very long time as Troodon has mimicry as well, however, I feel it'd be a much more welcome mechanic as Ovi cannot and shouldn't be able to outright kill things like Troodon can to access eggs. Giving a distraction/diversion mechanic to Ovi would allow it more options on how to get to eggs. Just one example, you could feasibly let out a call that'd get the parents' attention, go around with the silent run, come in opposite of where they're looking, and grab an egg. If Ovi got mimicry alongside Troodon, it could be differentiated by Ovi being able to mimic singular adult calls that it's "learned" recently rather than mimicing several juveniles.

TL;DR/Extra Notes:

  • Basic parkour, so galli doesn't collectively shit on Ovi while simultaneously letting Ovi do it's job better.
  • Silent running.
  • Mimicry, so it can potentially distract or manipulate players and not be forced to constantly wait until parents aren't directly sitting on a nest.
  • Burrow raiding, another thing to set it apart from galli 'n let it do it's job better.
  • Decent nightvision.
  • Scent picks up eggs from halfway across the map, it's just not reasonable that you're expected to find eggs reliably on a supermassive dense jungle map when people will be hiding nests in the most obscure areas.
  • Can eat insects, meat, and some plants.
  • Low health.
  • Incredibly fast stamina regeneration.
  • Average stamina pool.
  • Drop kick, if hit in the head with Ovi's kick you'll suffer a very mild stun (1 - 2 seconds).
  • Good bleed, relative to it's weight class.
  • Good damage, relative to it's weight class.
worldly spear
#

When climbing dinos are in like herrera can we please be able to knock them out of the trees with pachy's headbutt/ram? Nothing lethal of course and there could be a little animation delay where pachy is shaking its head so that gives enough time for the herrera to run away if needed.

jaunty dock
dusky flower
#

The Group button is not working on Legacy

split wasp
#

I have an idea for burrowing for you all to hear, ive done something like this in the past about burrowing if you want to check it out, 1) When burrowing beside a tree you have a 50% chance of digging into the roots, The roots would be good for you because you could eat of of them, over time they would also grow mushrooms/moss or start with it in your burrow. I feel like this would be cool. 2) if you make a burrow out in the plains or with no cover and it starts to rain your burrow will start to fill up with water, At first this is good because you can drink without leaving your burrow but over time the water would grow and grow till u have to abandon that burrow. 1 for roots, 2 for rain, Thumbs up for both, let me know if u disagree tho

crimson dagger
#

I think that more AI in the game(like grazing gallimimus in fields) would allow carnivores to find food more often, rather than almost starving to death. I also want to re-inact the scene from Jurassic Park =.='

nova lark
#

I dont know if u guys are still want some music recommendation, I think the isles tracks are pretty good although I wish there was more. I wanted to share a few tracks that I think u can take inspiration from or maybe even send a notice to the guy if u really like it.
Im imagining that music is going to work very similar to how legacy's music system works with the music changing at different times during the day (Dawn, Midday, Dusk, Midnight).

Dawn: https://youtu.be/FkfdeOG9Nh8?t=435

Midnight: https://youtu.be/FkfdeOG9Nh8?t=1850

Dusk: https://youtu.be/FkfdeOG9Nh8?t=1191

For some background, I stumbled on this track once and I think its really good especially for such a small indie game.
My favorite track has to be "Galaxy Mage Amulvaro" but it doesnt fit the Isle's theme at all so no link.

RPG Legendary Soundtracks - Death's Gambit Full OST (Original Soundtrack)
Developer: White Rabbit
Publisher: Adult Swim Games

Purchase the Original Soundtrack: https://kylehnedak.bandcamp.com/album/deaths-gambit-ost
Death's Gambit on Steam: https://store.steampowered.com/app/356650/Deaths_Gambit/
Death's Gambit on GOG: https://www.gog.com/game/...

▶ Play video

RPG Legendary Soundtracks - Death's Gambit Full OST (Original Soundtrack)
Developer: White Rabbit
Publisher: Adult Swim Games

Purchase the Original Soundtrack: https://kylehnedak.bandcamp.com/album/deaths-gambit-ost
Death's Gambit on Steam: https://store.steampowered.com/app/356650/Deaths_Gambit/
Death's Gambit on GOG: https://www.gog.com/game/...

▶ Play video

RPG Legendary Soundtracks - Death's Gambit Full OST (Original Soundtrack)
Developer: White Rabbit
Publisher: Adult Swim Games

Purchase the Original Soundtrack: https://kylehnedak.bandcamp.com/album/deaths-gambit-ost
Death's Gambit on Steam: https://store.steampowered.com/app/356650/Deaths_Gambit/
Death's Gambit on GOG: https://www.gog.com/game/...

▶ Play video
mossy flax
#

Make Utah get pounce in stages like 25% or 30% bc now baby utahs spawn in and Pounce the first thing they see , Like a 20% grown carno can be killed by 2-3 baby utahs , and any other fresh spawn is a free kill for a fresh spawn baby utah

modest crescent
#

Hi, here's my though to improve my favorite game. Please, use number if you agree.

  1. Hunger is expected to last longer than a few minutes before death. In nature, most animals survive hunger longer. Hunger should last 4 days. On the first day, nothing happens but just Hunger. The 2nd day, loss of statistics but it's still light And slight appearance of a hungry body. The 3rd day, stats very low and  appearance of a very hungry body. 4th day, death. And Dehydration last 1 day before death.

  2. Baby and juvenile should have more body difference to be more realistic. For exemple,  The plates of the stegosaurus should gradually appear as it is growing, same thing for the carno. And the eyes should take all the place of the cavity (the white part on human)

  3. I've already said it, but I think improving movement of the tail is important. I prefer the locomotion of utahs in legacy because the locomotion is more realistic. The tails played a important role of balance role that I don't see in evrima.

  4. Improve the jump, Even if you jump on the spot, it's just horrible not to be able to jump on the top of a rock because you have to run before to go forward.

  5. A suggestion:  dinos could feel the need to procreate.This could translate as follows:  a light stat boost every time an egg hatches with a player.

  6. I was thinking about 3 type of dinos : If the diet is respected, dinos became elders. If the diet is not following: normal dinos. If the dinos Eat its congeners in a regular way this one will became fragilis.

left forge
#

Let cerato gain a temporary venomous bite by eating a rotting corpse

full oasis
#

Add little christmas hats to all the dinos when its christmas. 🎅🏻
Thank you.

ancient plover
#

Make the small fish ripples for the pteradons to eat have actual ripples in interactive system

What i meant was Replace the white textured ripples with the schooling fishes. Replace it with the new interactive system ripples.```
mental relic
tropic prism
#

I don’t actually mind the Pteranodon peck not doing much damage, but does it feel really slow right now to anyone else? There’s kind of a delay between button press and your attack

ancient plover
#

Did they add new bushs and plants for herbivores? just now ive seen these flower things

next schooner
#

I think that the flyers should be able to carry other dinosaurs (and possibly eggs if those become interact-able entities and not just part of the nest texture) for example: The ptera being able to carry baby creatures while the quetz is able to carry older and heavier creatures to make the mechanic more inclusive, maybe in the future this mechanic could be used with other creatures (thank you @slow yoke @sand crystal @rancid hollow for letting me use your ideas too).

undone hinge
#

Please add the background music back into the game. I miss it so much and it was such a nice part of legacy, for example: https://youtu.be/sgm20JKqf3w

It's been a wild four and a half years. I really owe a lot to this game, so figured that the creation of this video was necessary. Proper credit has been given to all YouTube footage featured in this video!

▶ Play video
fleet barn
#

When playing as pteranodon I noticed that when you are perched on a ledge or high surface and if you then decide to jump off and press space. that there is a noticeable delay before the pteranodon extends its wings. I think by getting rid of the delay entirely and allowing the pteranodon to just extend its wings the moment you press space in the air, allows for smoother take offs. I also believe with this mechanic in place that it could also be used to replace the Albatross run entirely. As pteranodon can now just run and jump and have the option to extend its wings instantly and take off from there. Another idea I was thinking of was when Deino gets its vertical lung against pteranodon, that pterandon could also have the ability to passively gain small amounts of water when skimming. I think with this in place it can give more chances of interactions between the two. It also allows players to weigh their options whether to land on the ground with more vulnerability Or just risk it and skim the surface for a longer period to gain small amounts of water but do so while being able to stay in the air. of course drinking
while landed would give more water.

ripe belfry
#

I would like to talk about Magyarosaurus. I love it, I love sauropods, I genuinely do think it could fit into The Isle. However...I disagree with the devs thoughts to make it fast to try and challenge Cerato and Allo. I think, since it is a Titanosaur, we should stop pushing for speed and start pushing for the actual Titanosaur qualities. This is Paludititan, a very close relative to Magyarosaurus, and it, along with a lot of Titanosaurs, have been found with a ton of armor and spikes. I believe Magyarosaurus should get a slight model tweak to push for this look, since it was a Titanosaur. Spikes on the back, down the hips, and on the tail, armor on its sides and back, push it to make it a small, armored sauropod that deals passive bleed with its body. This should deter animals like Allosaurus from biting it, the armor making it resistant to bleed, and the spikes on the shoulders and tail could cause bleed damage with shoulder checks and a tail whip. It isn't invincible though, and could be attacked by Ceratosaurus and killed though, since its teeth can fit into the soft parts between the armor...with the chance of getting stabbed by the shoulder/hip spikes.

deep goblet
#

It’d be nice to see Utah’s pounce apply gore masks to its claws!!!

eager quarry
#

Kiwi AI. What better way to raise awareness than to add it into the game as AI! They would be very hard to catch, only a skilled carnivore could be able to take one down! They would also hide in burrows when they are on the run, making them extra hard to kill. But upon defeat, they provide a good source of food for carnivores like utah, dilo, troodon, and herra. It would also show aggression to smaller carnis like compy or babas, by squawking and kicking them in the face! Also they lay eggs in thier burrows, a tasy snack for compy or baba utah, but the mother will defend them to the end!(These bois spawn very rarely tho)What do u guys think on adding this island dweller, the Kiwi Bird! 🥝

ember sierra
#

Please add more diversity to the growing system. I've mentioned this before and it wouldn't' make much of a difference, but would provide a realistic randomness to the sizes of dinosaurs on the island. For example, not having a cap but increasing the grow time as you get larger could work. It would not go much past what we're used to now in terms of size and weight, but instead of having 2 identical dinos you would have 2 similar ones, one slightly larger than the other due to better diet or longer time alive and of course with the implementation of aging the dino will die eventually. But ultimately if a dino takes really good care of itself, eats it's diet, wallows whatever it needs to do to gain a growing edge it can then grow to larger sizes.

An example, take a Deino, if someone afk grows, doesn't eat hardly or drink often, doesn't take part in the diet really or otherwise, they might make it to 7 tons, where as someone who was active, hunting, eating properly, never hungry or malnourished could hit a weight of around 9-10 tons or so.

In the end you have a more realistic outcome, and more diversity between same species at the adult stages etc. Benefits would also include motivation for a player to actually play the dino instead of afk grow or be lazy. The player may also feel a sense of accomplishment by growing a healthy large deino or otherwise.

You might also implement a stress factor of which could help or harm growth, taking on stress when you fight or fall or get attacked or even if you get too hungry or thirsty or cold or hot. 😉

lapis kraken
#

Bring back global chat for private servers. like srsly, where is the problem to allow private servers to decide if they want it enabled or disabled?? why do you need a mod for that when it is just so simple.. nur don't punish the people who actually want to play with it

earnest sedge
#

I guess i'll toss this in here

part of me is concerned our three hadrosaurs: maiasaura, shant, and para, will simply be clones of each other but different sizes. to prevent this, i had some ideas for them to be different with their attacks

Maia- relatively weak bite, but can bite onto and thrash around animals less than a ton, the way horses/zebras do, also trample emphasis due to being a 3.7 ton fatass whos still pretty damn fast

Para- omnidirectional flurry kick like legacy, can kick backwards with one hind leg, shoulder checks that are also useable while running

Shant- swipes its tail like a giant baseball bat, bite attack, stomp(Idc if it could irl or not)

trample would be a big thing for these guys, especially maia, because theyre fatties who are still quite mobile, meaning they have the speed and the size to run you over like a truck

this would normally be the part where i show a picture of a hadrosaur actually fighting back against a carnivore, but i cant find any TI_maia

take this picture of a sauropod doing something akin to the maia thrash thing, just pretend its a maia

ancient plover
#

The fact that you've shared active buildings makes me think that humans, or at least Mercs, are gonna be added sooner than anticipated. I just wanna say, I fully support this *potential move! I'm hoping you start designing and implementing it as soon the essentials for Creature Gameplay are done(Nesting, AI, Elders, etc). Since this would alleviate the balance issue of adding them to an already filled out, tuned roster since a majority of the creatures would be implemented into an ecosystem that already features them! I also think Tribals should be implemented early as well since they're also an important part of the finished game. Strains can be worked on, but I don't think they should be implemented for a while.

midnight lichen
#

Currently, all animals are perpendicular to the current surface. Instead, they should be perpendicular to sea level. It looks pretty silly when the dino stands on the side of a mountain or hill as if it had grown out of the ground 90 degrees. Pls do it so that all creatures are perpendicular to the water level and only their feet follow the curvature of the surface!

reef saddle
#

If human players are going to be a thing. They should get vocal calls. 1 being them shouting 'hello?' etc. Or better yet allow human players to have a proximity chat to actually talk. If they group with other people they use the same radio frequency to whisper into walkie talkies which dinos can hear if close enough. This is IF humans are playable.

queen jungle
#

Can we please get impact tremors like in Jurassic Park

past condor
#

Idk but I think dryo deserves more love. To make it actually playable and not leaving it in the dust I suggest giving it a “Kicking mechanic/ability” where you would be able to jump and kick or just “flutter kicking”
I don’t have a better way of describing it other than a Kangaroo kick or a Cassowary kick
•Would be able to knock down velos, troodons, juvie utahs
•Counter a Utah pounce
•If kicked in the face, temporarily blinded (slows dino down, screen turns black and slowly fades away)

onyx forum
#

I’m not sure some of these might already be planned, but if not then consider the following:
After watching the AI in the streams, I had this idea in reference to a mechanic in Breath of The Wild. So imagine a “sound/sight/scent” mechanic for AI, it would be absolutely amazing.

  1. Sound: What I mean is for example in BOTW there is a little noise meter in the corner showing how much noise you’re making, and depending on how loud you are that determines if prey or an enemy can hear and detect you. It’d be so cool if in The Isle there was something similar. For example if you’re too loud, you can alert AI into either searching for you (if you’re not in direct sight) or instantly noticing you, this would make hiding from/hunting AI much more in depth and similar to player vs player. Depending on how skittish or aggressive that AI is would determine it’s reaction, a skittish AI would instantly bolt if it even hears you whereas aggressive may search.

  2. Sight: Now what if we expand on this idea? Imagine sight being a thing too? like in BOTW you’re able to use objects to hide behind, so in The Isle if you’re hiding the AI goes back into search mode... however, that doesn’t mean they instantly lose interest, the AI may wander over to where you are and spot you once again, so you’d have to stay quiet and move if they do so until they ultimately lose interest and leave.

  3. Scent: What if scent plays a role too? Wallowing or crossing water will make it harder for AI to follow you unless they have a direct sight on you. If AI cannot see you, while in their search mode they may also look for scent tracks if they’re carnis hunting. If you leave behind scent tracks it would allow ai that hunt to actually track you down if you’re not careful, much like a real hunting player would.

I really hope ideas like this are planned or have been considered, because mechanics like these would make AI super fun and immersive to deal with, much like handling an actual player.

ember sierra
#

[Implementation of the "use it or lose it" factor. For further bio diversity.]

Using Deino as example, if you sit all day, barely move around, you don't use your sprint hardly ever then you'd end up with a slower moving dino with slightly less stamina but he/she may gain more weight while having less strength, but not to a point where that is the final result, if you start to use your walk, sprint, swim, act more aggressively for example you'd train those aspects of your dino and this would increase your speed, so essentially you could train your dino, essentially change your dino a bit here and there, even if full grown to be faster, or stronger, lose or gain weight and all this. Essentially giving each dino a unique set of factors of which are slightly different from all other deinos and of which will change based on play style. This would help with bio diversity imo and prevent people from mass murdering, especially if you implement stress and the growth suggestions I mentioned.

[Same species killing]

And I still feel like I need to mention illness for eating same species. Any movie you see where people eat people they end up with the shakes or some other made up condition, whether it is depicted accurately in the movies or not really doesn't matter, but I feel it would make a good deterrent to eating your own kind, but not so much that if you needed to in a pinch you could eat your own kind, but would just have to fend off the illness or if you implement permanent illnesses, you know you take the risk of messing yourself up with something permanent. The more often you do it the more likely you will get ill and the more ill you could potentially get and for longer, it would build up based on how often you do it basically and taper off if you do it less. Not doing it at all could provide some sort of growth bonus or otherwise.

😉

robust kestrel
#

Considering the fact that the community would not approve of the addition of Magyarosaurus, a good alternative to a sauropod with a similar size but with a few more features could be the Bajadasaurus. Baja is a medium-sized theropod about 3 meters high at the hip. A peculiarity is the elongated cervical vertebrae that form spines that extend forward from the neck. these are passive and active defense weapons not to count the osteoderms present on the back and the famous whip tail. Baja may be the smallest sauropod in the island, more agile than the other brachiosaurus or puertasaurus but with which to add unique mechanics. LMB could be used as the Stego thagomizer but practically in a frontal way, attack with a medium damage capable of bleeding also any carnivore that hit it in the upper half could have a kickback damage due to the thorns. all this would lead to attacking this sauropod on the rear but the second defense could be its whip tail by pressing RMB a quick weak attack capable of knocking back the attackers. this i think could be a great substitute what do you think?

mossy flax
#

Add Repenomamus , It was a mammal that preyed on hatchlings.

lusty parcel
#

I think it's obvious that the community relies on map tools like Vulnona's map, and it's a must for finding things like water when you're aimlessly traveling until you eventually die of thirst. As much as it's probably frowned up, an in game map is a huge need, and even though it breaks immersion, players are going to be using their location details to see where they are on the map regardless. Some way for players to know where they are on the map is important.

ancient plover
#

Maybe add abandoned train/metro stations? and there would be some broken or rusty train tracks near the entrance.

vivid galleon
#

An option in settings that hides what server you are currently playing on in the character menu. (to prevent streamsniping)

ancient plover
#

We found this as an old concept! Add? :3 That's all I'll say.

stark grove
#

Cannibalism:
Make it so that you can only eat your own kind without suffering adverse side affects if your hunger is at a certain point. (Like 5% - 10%) This would prevent/reduce players just killing their own kind on sight but would also mean if your desperate enough, you have the option.

worldly spear
#

I'd like to see the legacy skin patterns come back but in a way where you have to unlock them.

1: Find old skeletons scattered across the map of an animal like stego, then when you walk up to it you will unlock that legacy skin for that animal.

2: Grow every animal to adulthood in the survival roster to unlock the legacy skin pattern for every animal.

(react with a number on which one you'd prefer)

remote escarp
#

i agree with unlockable skin patterns, but to an extent. Say theres like 8 different patterns u can choose from. 4 are unlocked by default, and the other 4 or however many will be unlocked through missions. The could be anywhere from what dino enjoyer said to killing a certain species, travelling to a certain location, nesting x amount of eggs etc. This would add more incentive to explore and try new stuff out. Also having a cool skin that unlocks after killing 25 brachis or something would be a pretty nice flex. Obviously they wouldnt all be that hard to unlock, but cooler skins have harder quests. This way when u start u can still customize ur dino with a pretty broad spectrum, but also adds another way to get ppl moving, instead of just camping south or central
EDIT: Pot didnt invent unlockable skins

urban yoke
#

Can we like actually fix the game now, its been a year and there are issues that are still present that have never been even looked at. Instead of adding useless dinos to the game, add mechanics that actually matter like, gore, diets, a way to provent mix/megapacking(perk system), fractures, proper sound, etc. Nesting and skins is not vital and doesn't really need to be added in the game's current state. Additionally just nuke legacy, it is still the 'main' branch and it is incredibly miss leading upon downloading the game for the first time.

astral scaffold
#

Bring back the original isle discussion channel. There were so many useful quotes and ideas people used for reference. I don't understand why blocking off all that information was a better course of action than just deleting some pinned messages, you could have an admin do that in like 2 minutes.

lofty hill
#

Improvement to the quality of life of the current combat system would be great to have before the upcoming Evirma update #4.
Accurate and consistent combat is extremely important, especially in a survival game.

Currently, combat is rough and inconsistent possibly caused by:

Rubberbanding,
Desync,
Chunky map tile lines,
And other unaddressed issues

It's difficult enough to defend/attack as any of the current dinosaurs with the current state of the combat system. It's frustrating trying to land hits if yourself and/or your opponent keep rubberbanding around each other, hits aren't being registered properly, and/or cross a chunky map tile line during combat.

I can't imagine how hard it will be to defend/attack as a pachy or any future dinosaur with the current state of the combat system.

pine vector
#

Instead of completely removing the old isle discussion channel simply due to it having too many pins just have it visible to everyone but nobody can type in it. This way people can still get quotes without having to dm the devs to get them

snow fiber
weak summit
#

instead of troodons being able to fully mimic a humans voice maybe they could make a human-like cough or say "hey!"

ancient plover
#

The waterfalls are so cool in evirma and I love staying by them alot. Theres only one issue my ears tend to bleed after staying by them for a few minutes. I would love the abilty to turn the waterfall sound effects down and only the waterfalls. Im sure tons of deino players agree with me.

trail saddle
solemn blade
#

Would be awesome to have a human tunnel system like what you see in
Camp cretaceous. Small dinos can hide and probably nest in them (like a compy) . Humans should also be able to use it to travel through the map but have to do something to get access to them. And sometimes doors that can block a tunnel so humans can't go through but ex compies can.
There are 2 things that could balance it

  1. No water in the tunnels so dinos have to go out to get food and water.
  2. Have water in the tunnels but it is dirty and it will make you puke if you drink to much. This will help them at least survive for longer in the tunnel but still have to go out to fin food or fresh water.

Stuff that can be in tunnels are:
Security rooms
Reserve/backup generators for a big enclosure or building.
underground metro
I would like to hear what you think of this!

flint violet
#

Unreadable Papers:

Small but honestly a pretty important one, one of the selling points of the isle is the fact that the lore is told throughout the environment. If papers are being used as clues, hints, and teases for lore please make them ledgible. I'm on cinematic and this is one of the few things I can somewhat make out afew words in.

charred geode
#

To add onto the waterfall discussion, they are super cool and i agree that the noise should be toned down. However i think they need a graphical update. Its kinda immersion breaking when you see this gorgeous interactive water, followed by a looped 2D graphic that looks like shit. Its very inconsistent and if they were updated it would make them much more pleasurable to hang out by

ancient plover
magic dust
#

Not sure if this is the correct space (if not, let me know and I'll post there), or if anyone else has this issue, but I wanted to mention this. If its not too much trouble, it may be helpful for the water and food smell sense to have a mist-like path (similar to the player smell sense). When I play as an herbivore, I usually end up starving since I have trouble trying to figure out which direction the dots are moving.
I've been playing as a deino since fish are easier to locate, but I thought to mention it.

ancient plover
#

Maybe remove the clouds for footprints and make the prints themselves slightly more visible through foliage as seen here? I think it looks much nicer and it has a very clean look and feel to it, may also help performance having fewer particle fx

glad minnow
#

Guys, hear me out

If bone fractures and bone breaks are gonna be added, why not add plants that can help fasten the recovery of it? Fabaceae can help treat broken bones as shown on the picture 🦴

pine vector
#

Today was the "birthday" of the release of Evrima and I think it would be cool if we were to something extra. I think something like a lore teaser maybe would be cool for such an ocassion or some kind of phase 2 post akin to the image we got on the isles birthday a year or 2 ago.

topaz grotto
#

add map

lusty parcel
#

getting grabbed by a deino and having no counterplay while you're being drowned is kind of just bad gameplay. We really just need some way to counter play it, like bucking. It's boring gameplay.

zinc wasp
#

The rubberbanding is the biggest problem in my eyes... Keep dying because of it :c edit: also that lag...TI_TheEndIsNigh

crude tartan
#

I think for some animals, rn its mainly stegosaurus, should have reduced damage for groups, currently it's very hard to defend younger stegos since you move like a bus and if you hit them they are basically dead, it feels kind of cheap for a carnivore when hunting and its just frustrating as a stego watching your juvi getting pounced but you can't help due to rish of straight up killing them.

fading echo
#

This has to do with more on the lines of weather and I have 0 clue if any of these have been thought of. Number 1 making fishing harder for pteradons during thunderstorms by making it harder to detect ripples from rain and ripples from fish. (one way it could work is by making water droplet ripples smaller than the fish ones so players can still find fish just makes it a bit more difficult) Now the next has to do with lightning storms and i feel like it should be less than an ascetic to storms but also not just insta kills your dino by random. What if a bolt while your in an open area spooked your dinosaur by possibly messing with your vision or giving a quicker version of the heart beat sound when your drowning so rather and the way to stop it is to get in jungle areas, caves ,or if your deino in the water.

robust kestrel
#

Please can Fix the lag of EU server?
Some times it's unplayable also when smell for found water the sign appear and disapper with this you don't understand where you are and where you must go

ancient plover
#

this is how you do an intimidating Acro. It's not skinny, but it also doesn't have a life long cupon at McDonalds. Again, don't take this as an attack, I'm just trying to actually show examples and not only just talk about it. Ofc, you cannot put this exact thing in the game, but you can atleast gather some information about the proportions and stuff.

modern silo
#

Is there a way to tag the QA team? I got a question if anyone is able to answer, Is the diet system going to add fish in the swamps? Because we all know how empty swamps are.
I think with the New diet and nesting system, swamps would add so much more.
I Also discovered a closed cave in the swamps where you can fall and glitch in the rocks, Is this area closed forever or is it going to open?
Also, the Open cave in the swamps with a stone bridge, Is there going to have water? Seems perfect for nesting, and also seems like it should have water in it.

kindred beacon
#

you devs said that the ping displaying in the server menu isn't the real one... and what about fixing it? i guess it doesn't take much to change values in the menu. so people willl actually pick the one with lowest ping for the them instead of randomly hoping once in the server. The desync and rubberbanding is unbarable.

charred geode
#

Troodon should have limitations to what it can mimic. However, it should have the ability to mimic some adults, rather than just only being able to mimic juvi's. For example, a troodon should be able to mimic the call of a full utah, but should not be able to mimic a full carno. Maybe a sub adult carno or a Juvi carno. Troodon should be able to mimic adult calls from creatures that either dont have super low sounding calls, or have a similar anatomy to troodon in terms of how big its throat is. Maybe a perk for troodon could allow it to mimic the calls of all full adults, or maybe thats a special ability for the elders.

ancient plover
#

Add water tension to the water in game. the splashing of little white dots on the screen every 2 seconds when you're swimming fast looks weird. plus water tension would be cool cus it would walk nice when swimming TI_DeinoOWO

severe karma
#

What if the memes channel returned, the reddit server doesn’t feel the same

vale moss
#

Modern Animal AI Mechanics & Difficulty

With news we'll be getting several new modern animals playing a role in TIs ecosystem, I'm a bit worried that they'll be too easy to catch or eat (similar to Legacy AI). With that in mind, I had some thoughts on the AI possibly "borrowing" mechanics from playable animals (ie burrowing) to make them more interactive and difficult to catch.

🐐Goats: Should spawn in or around mountains. Goat AI should try to climb upward on mountains to avoid predators and have extreme fall resistance in case the AI do end up falling. Players risk breaking a leg (or worse) if they don't watch their step while trying to catch them.

🦀Crabs: Spawn near beaches. Crabs should have the ability to make burrows and stay near them, so if a predator fails to properly ambush, they have a spot in the sand they can easily run into for safety.

🐢Turtles: Should spawn near rivers, be immune to bleed and have an armor mechanic that makes it very resistant to damage. Only animals able to do fracture damage should be able to crack open the shell. So presumably Deinos should be one of the few animals able to properly munch on them.

🐓Chickens: I'd portray them closer to junglefowl and have them spawn in jungles. I'd give them a similar 'evade' ability that Dryo has but instead of the tiny jump that Dryo has, I'd suggest turning allowing the Chicken to be able to glide or do a semi-flying jump that gives them a fair bit of distance to avoid predators. Alternatively they could have a better version of Hypsi's jump and climb/fly onto trees.

To prevent relying on these AI as food sources for carnivores, I think not only should they provide very little food but also have a "stop-gap" on hunger similar to how grass works for herbivores. So these AI will prevent you from starving but you won't ever be full from them, which should affect your diet/nutrition. That's about all I got, feel free to comment!
https://i.imgur.com/qgg7x7g.jpg

ancient plover
#

The hit boxes and lag still need work. Its gotten a lot better but its still an issue

sturdy fox
#

Maybe, in the future the fish AI could have a death timer. So after 15-20 minutes of the fish spawning, randomly they COULD die, and float to the surface?! This would provide meals for scavengers, who are less capable of hunting. (We all know that there would be inherent danger retrieving the fish though)

modern silo
#

Weird water flow right there lmao -529,229.625, -105,667.555, -30,868.52

gilded verge
#

i think we should get oviraptor in update 5, that is all i ask

strange tusk
#

With troodon, if they know to mimic a species, they should be able to understand bits and pieces. Like for example, how this image from the scp foundation is, you could understand bits and pieces and it's up to you what you do with it. (The image is just to give you an idea of missing words from a sentence, which could be applied to other species around a troodon.)

jovial tangle
#

I'm reading a lot of suggestions about troodon's mimicking capabilities and I've just had some ideas (adding other people ideas).

  • Once troodons hear other species calls they can "store" them, let's say limited to 5 species. Able to mimic hatchlings, juvis and small subs or adult creatures with similar voices, as Rexxiom#8398 suggested.
    -  Holding num5 deploys a tab somewhere on the screen with all the stored options, or just a phrase similar to "hold E to eat" but saying "utahraptor calls, dryosaurus calls...". While holding 5 key you can scroll species using mouse wheel (not affecting any other action like running, eating, biting...) and once the desired one is highlighted, releasing 5 will enable it. After that all calls will sound like the selected species.

  • These calls could show a random message on the selected species chat, basic words like "hi, hello, come..." for 1, 2 and F calls, "attack, bite, go..." for 3 call and "help, run, hide..." for 4 call. Since some people suggested interspecies chat this could be the best way. Using "friendly" dryo calls could attract them as preys, but trying to scare a teno using utah calls would make utahs able to read what you're saying and attract them too (and prolly kill you).

  • Humans are a special case. Parrots can repeat words and sentences, but they don't understand (usually) what they or we say, and we know if it's a parrot or a human talking. This applies for troodons being able to normally type in human chat but only to read some words like Vickles#4845 suggested. Still if human players are too close they would hear random basic words in troodon's voice (or troodon's mimicking static).

  • Finally i don't think troodons should be able to type on other species chat, that would show player's name for them which can be game breaking, reading other species chats with no names and just some words wouldn't be that bad tho.

ancient plover
#

When your leg fractures you should still limp like in legacy when walking but if you run you’ll have a slightly different animation where your leg seems very finicky and will look like it’s hurt when running. However the problem with running with a fractured leg is it stops healing when running and it takes more stamina to run

Pros: your able to still run if needed

Cons: running costs more stamina
. Healing stops and might worsen if running for too long

slow junco
lusty parcel
#

I think everyone wants to prevent bush camping and afk growth; so maybe after a period of say, maybe 10 minutes, unmudded, your dino will give off a certain smell after sitting too long;(flatulence, natural body odor etc.) and can be detected by other dinosaurs using their scent. It would promote more active gameplay than the, find a bush, sit in it until you need to drink and eat, then go back to said bush.

plain oriole
#

Release soundtrack when? Old music and new pls.

tacit bison
#

It kind of feels wrong that the one creature that isn’t getting chonkified in concept art is Rex. If you’re going to give Acro a platinum membership card to McDonalds, at least make Rex a little chunky

stoic willow
#

let carnos and other dinos bite upward. its annoying having a bird biting us constantly where we cant reach it

twilit abyss
#

Maybe that's for the future, but would be nice if dino shapes/ colors were influenced by diet, like if it was a cannibal it would be like darker color/shadow around the eyes, skinnier .. I donno ... something more sharper, junky, evil to show us it's a cannibal, or a stronger, beauty and healthy shape if it was fresh hunting food. TI_Rage

delicate stirrup
charred geode
#

When herra is added, Its ability should be a sort of pounce. similar to utah. However it would work different depending if its on the ground or in a tree. Herras rmb ability would be a sort of launching vault on the ground, which could be used to latch onto trees, or to sort of bounce off of an enemy, dealing damage and bounding off of the adversaries side in the opposite direction. However, when used in the trees, it can act as a directional pounce, which can be used to either jump between trees at a quick rate, or can be used to descend down onto prey. The ability would be extremely similar to utahs pounce, except being more raw damage focused rather than bleed focused. The pounce would take place on the targets back rather than the side like the utah, and all the while the Herra will be able to launch off and into the safety of the trees. Let me know if you have any ways of polishing this idea or share your own ideas with me in #general-feedback !

sturdy fox
#

Hey, this isn't a suggestion for the devs but for you guys instead. I've noticed a few of you people ( won't say names) have been harping on the devs for not fixing bugs or glitches, or lag... Well guess what! They'll get to it eventually! 😱 Crazy right?! I know! Seriously! Trust the devs with their game! They've proven they'll get it right with good mechanics and gameplay. And yes, some of it does need to be adjusted, but they'll get to it! Provide supportive criticism and support, rather then being the dead 🐟 that tells them what's wrong with their content and not giving feedback that actually helps.

velvet flare
#

one thing i remember dondi mentioning on a stream was at some point making it impossible for players to cheat the game by lowering their graphics to see through vegetation and pinpoint hiding players, i've no idea how because i don't know game development like that, but i don't think we've heard anything since

i've had the Severe Misfortune of running into utah packs that use this exploit to make a beeline for me when there's no possible way they could have seen me, even after i wallowed and ran my ass outta town - not bleeding, no footprints, running far enough i get below half stam to the point i don't even know where the hell i am anymore, and somehow they STILL found me hiding in the densest vegetation i could find in the middle of a forest on a part of the map with no players or AI, and no it wasn't noise! i wasn't talking and carno is SILENT when it's sitting. at first i thought it was luck until they kept doing it, over and over without fail, without sniffing or even pretending to be looking around for me. in the end i had no choice but to just log out

it completely sucks out the fun of the game dying to cheaters, i don't know if there's preventative measures implemented for these ugly exploits yet but if there is.. well, they're not working. i really hope some attention is brought to this asap or even a way to report them, idk TI_TenontoCry

pseudo pond
#

I don't mind waiting for content, I just really need the rubber banding to be fixed. I can't play the game as is and it sucks, because Evrima is really fun.

glad minnow
#

Herbivore Snacks!

If there are snacks for Carnivores like AI, we should have atleast few berries on bushes, either safe consumption or poisonous

Very basic idea but helps with hunger TI_HypsiLove

shy loom
#

I am a very new player but straight off the bat is the fact that click the arrow next to "Players" on the server tab makes the game freeze for a solid 4 seconds.

Another things I have found to be a problem is the size of NA And EU servers, like only 100 people? If this game keeps growing like this then sooner or later that will be a big problem, at least make solo mode on the beta, maybe make our server progress transferable to solo mode? Add some ai in? Idk just think it would be a great idea.

One of the major problems im facing is stamina bugging, I would say 2 out of 5 times I try to run it removes all my stamina in one step, then I have to leave and rejoin to get my stamina to start rising again.

And finally, I can walk through the trees, like, I was running and I ran into a tree but rather than stopping, I went THROUGH it.

Thats bout it!

dense cove
#

Excuse me, is this the question channel? I can’t find the one… sorry if I bother.

plain oriole
#

https://m.twitch.tv/thedondi/clip/BenevolentHungryJamAMPEnergyCherry

https://m.twitch.tv/thedondi/clip/BlightedInnocentRingItsBoshyTime

https://clips.twitch.tv/StylishBoldCougarSaltBae

I understand this is not entirely feedback for the game, though I will say I absolutely love the game's soundtrack, but I really need help with something that has been bugging me.

I am in love with this game's OST, especially this particular piece. I cannot find the name or the entire track for the life of me, and I am afraid it will fall by the wayside. Does ANYBODY know the name of this track or have the mp3 for it? If anybody here knows, please ping or DM me. It is not Acts of God or Welcome to The Isle, either.

In addition, is there any way devs can feature this and the other soundtracks from legacy in some sort of DLC pack?

Twitch

Watch TheDondi's clip titled "Rex Idle"

▶ Play video
livid sandal
#

contrary to many, I think theri should be slow, as its not fell built to go fast, well deinochirus would be faster yet still not overwhelmingly fast. instead of messing with their speed and stuff to fake a unique feeling there is a great opportunity to make them actually quite unique.
Theri well, smaller and slower then deinochirus should out do them in raw damage, inflicting high damage to vital points to effectively crit, well going high bleed in general. it could have a slash with a large attack zone that does fight bleed, a stab that is more focused but would do extramly high damage, and a generic bite that is kinda useless like stago bite.
theri's claw swipes would be able to 1 hit kill small dinos and do massive bleed to medium dinos, and high bled to large., well the stab would 1 hit kill medium dinos in most cases, as even hits to the torso could puncture their vitals, well doing high damage to certain areas of large dinos.
A rex should to easily defeat an unskilled theri and cun down cowards, however skilled aggressive theri should be able win or at least survive a fight with a rex, a theri could crit against the face and neck doing exceptionally high, potentially fatal damage with its stab their, discouraging rexs from attacking from the front, their could also to high damage with stabs to the torso as it damages the vitals, well stacking bleed with slashes, doing expectantly high bled to the legs and neck, in this was a their could stack a ton of bleed forcing the rex to rest or wallow lest it bleed to death in seconds of running, allowing the theri an opportunity to run.

nova lark
#

I just love the mega packs that just keep finding u because of hacks

I was with 3 other tenos when we had a mega pack running towards us (we where in one of the bushes healing at south east). We left one teno to his fate and continued running the carnos kept chasing us. After a while another teno got picked of I used that opportunity to run and wallow. I thought id lost them so I started heading to center. But then while i was in the middle of some woods, I heard a carno 1 call by the river and running directly towards me (at this point I was closer to north west) I kicked 3 carnos in the face but they traded 1 bite making me bleed. I kept running eventually the carnos ran out of stam so they had their pteradon follow me and 1 call. I managed to get in the dense forest and lost my bleed but then another carno found me and from there it was pretty much over.

This isnt the first time ive been tracked down by a mega pack but this is the most blatant cheating ive seen so far and its happening more often.

One potential fix is to give server owners/admins more control so they can properly enforce the servers. Teutonic had rules at one point but something broke in the last update so they cant be enforced anymore. fix that and we will go a long way

crude tartan
#

delete magy. yes this is genuine. Magy was an island dwarf. it was not equipped to deal with mainland predators such as Allosaurus. you cant just shrug it off and make it fast af because you have built a realistic environment filled with realistic mechanics and animals the behave (mostly) somewhat realistic, albeit given a little flare to make them balanced and enjoyable. but with magy, you need more than a little bit to make it actually viable... making it faster than an allo just looks really.Really stupid, especially after seeing there animations. and having it being able to fight one off is far-fetched if the players are of the same skill. its just a stupid choice. if the game is intended to be realistic (and with the realistic mechanics and balancing so far it looks like it is) then you cant just make magy become something ridiculous just so it isn't the games free food supply. speaking of, its ability so far kicks in after its already dead... that's kinda lame to not even be able to use your ability until you have been rolled by pretty much every anything

gloomy totem
#

Can we hear some news about these guys, the people be excited about these dinos

unique marten
#

So Cerato… I love Cerato it’s my favourite carnivore in the game and irl. and I hope the devs fix it from what the legacy Cerato was, couldn’t really stand up against Carnos, couldn’t get away from Allos (sure Cerato was slightly faster but like Allos ambush speed though) and Bleed ripped through it like the bloodily plague, a completely unviable build (unless you’re skilled at Cerato).
I’d also like to point something out that some people might of not seen, in the concept art for Cerato it’s shown to tackle and bite into a Sub Deino, it’s also shown swimming alway from an Allo and the harder to see but a Cerato is seen resting in shallow water, I think the devs a trying to hint to a more semi-aquatic lifestyle for Cerato.

ancient plover
#

Add interactive hitboxes so we dont just faze through eachother. same with courpses. i personally think it would be cool to have interactivbe hitboxes so i can use my Deinosuchus ad a bridge for baby deinos TI_Perfect

jaunty dock
#

I was a Teno a minuet ago and Utah's came in a pack of 5 and my tail slam and kick did not work. I have had it happen when i was a Utah also it sucks.

deep goblet
#

Just a quick, relatively simple suggestion: with the Venom and Poison update, or even before then, have vomit produce a trackable scent akin to corpses or water, so venomous animals can more accurately track their prey once envenomed. This would also provide extra incentive not to overeat. Vomit reeks, yo.

trail saddle
#

It's probably a bit futile, but I think I speak for most of us when I say the Magy model just feels off.

I love this Amargasaurus as small Sauropod model as a potential rework/replacement.

ancient plover
#

Being able to lunge a full grown stego while it's swimming? and dragging it down by it's foot

trail mountain
# ripe belfry I would like to talk about Magyarosaurus. I love it, I love sauropods, I genuine...

idk if this has been suggested before but since the topic of Magy was briefly brought up again while I wholly agree with this suggestion here ^ of giving magy a model tweak to add spikes along its body. One thing I'd like to add is the devs should ditch the whole poisonous after death idea and instead make Magy venomous like a Lionfish ( if the devs really want to keep Magy "toxic" in some way). How Magy would deliver its venom is in the exact same method where if a predator is punctured with its spikes then it'll get a taste of Magy's venom (and yeah, yeah. I'm aware they're called spines on a Lionfish. just incase anyone wants to get nitpicky with the wording). Now whether this can be used offensively will heavily depend on what kind of attacks Magy ends up getting and the only way I personally can think of how the venom could work would be something that directly attacks the hp of the player as anything else..wouldn't really be a strong enough deterrent to make players hesitate on kos'ing Magy ("kill on sight" for those that don't know what kos means). The obvious workaround would be to play something like Cera that has a natural poison/venom resistance.

How Magy could refill this venom would be through something in its diet but whatever food item(s) it needs should, imo, be very plentiful and basically everywhere but Magy is one of the only creatures that gets the added benefit of venom.

lament chasm
#

My little suggestion of F calls, aka vocalizations. Since F call is a sounds you make while talking in chat (or manually) it's a sound that's supposed to be complex communication, between species you can only really use simple communication: 3 call - hostility and 2 call - being friendly. These 2 calls are simple yet have clear meaning. F calls are for complex communication so make them have many different variations. So that they're not confused with 2 calls for example make them short and very generic, yet various.

charred geode
#

Once Pachy and troodon are added, these guys should be your next priority. Currently we only have 2 creatures that have a unique movement/environment, being ptera and deino. And while both of them are fun, they are not enough. I want to be able to activley swim through the water and have action, however in order to do this, you have to wait 5 hours of boring sitting around waiting for an idiot to drink deep water. Which is insufferably rare because of shallows. We need another aquatic that isnt as boring, and isnt as painful to grow. Ptera is fun to troll with, however it does get boring eventually, and then you have nothing to do. Adding Beipi and herra will add more depth to their respective environments, as rivers are barren and deinos are the only aquatic. Herra will add more depth and a sense of danger in the jungle, as of right now, the jungle is rarely explored, and when it is no one is there. We need more unique movement and unique play styles as fast as possible. (Edit: I cant send an image of both herra and beipi sorry TI_Wheeze)

chilly magnet
#

I think that Bary should be able to pick fish up and hold them from inpaling them or holding with its claws, then lifting them up to the mouth and then swallow. I think it would look cool and set it apart from Sucho and spino, if they have something different...

shadow talon
#

so i just want to leave a comment here on something ive noticed, it seems to me that when dinosaurs are being remodeled the carnivores not only get an updated model and animations they also get a new skin, however i have observed that when the herbivores get an update they get tossed back out at us with what is basically the exact same skin pattern and colors as they always had! i would like to encourage the team to give as much love to the revamped herbies as they give to the carnivores, i would like to be able to look forward to seeing the herbies with brand new skins not just the same old same old. thank you!

fluid elbow
#

I know this has been discussed a lot, but Evrima to me is unplayable with the lag and rubberbanding. I really enjoyed playing the new version, but then when a "fix" was made and now I lag hard, on both evrima and legacy. I crash (I have never done this in the past) every 5 to 10 minutes- which takes away any motivation to play it, since it literally shuts down my PC. So even though I love progress on the dinos, map and structures, I would really love it if there was more focus on making the gameplay smoother for everyone.

ancient plover
#

do you want to mod this stupid game please? how many times my carno have to be eaten by carno/raptor by raptor/deino by deino? (Evrima official NA#1

crude tartan
#

if your game crashes you should be forcefully shoved out of the server, my game just crashed in a fight between my 55% stego and some utahs, i was wining the fight up until my game crashed and i had to restart, y the time i got back in i was on 1% health and was about to bleed out. it just felt really cheap and was undeserved. i didnt mind dying there, it was a three vs one plus they had a mixpacking ptera leading them to wherever i went, but when i died like that... wasn't really fair..

hallow iris
#

For animals that can't crouch, replace crouch with a "stay still and quiet" action to use while hiding. I don't like that teno won't shut up when you're trying to hide.

iron forum
#

Got my deino stuck today and there was no way of getting out of it at all. Posted my situation to the server admins on the discord within 1 minute of me posting an admin came and freed me, which was very speedy and actually saved my dino because we were mid fight with some stegos. I just hope that all these areas people are commonly getting stuck are being documented and there will be a patch for it, I even saw utahs trying to lure other deinos into the spot that I was stuck in after they saw me stuck there, but the main reason I posted this was because of how speedy the admins were at getting me out, so big shout out to the admins that are constantly monitoring the situation with people getting stuck but hopefully these areas people commonly get stuck will be fixed in the future

sinful cave
livid sandal
broken bear
#

SO, idk who will see this if anyone, or what good it would do, BUT, It would be GREATLY! appreciated if who ever is in charge of the stupid laggy *** (self sensor, hopefully kinder) servers can maybe look into why its been getting worse and worse over the last weeks in evrima, 2nd time ive lost a full grown to a deino because the server lags and rubberbands me back to the same place i was several seconds before just to give a lazy deino player the grab to drown me. (givin this is general QA i doubt anyone of significance will see this and do any thing, but hopeing)

rigid willow
#

Please consider adding “parasites” as a debuff to avoid overpacking and mix packing of carnis.
If too many of the same species are too close to each other for x amount of time then they start to grow weaker (reduced bite force and HP + less bleed recovery)
Same for being near other carnis of other species.
Obviously the specific numbers will need tweaking but it would go a long way to prevent mega-packs.

mental relic
#

An entire Isle soundtrack on steam as a dlc for like 5 bucks would be amazing, and this could also be a plugin for evrima if players prefer the old music over the new coming music.

lusty parcel
# rigid willow Please consider adding “parasites” as a debuff to avoid overpacking and mix pac...

actually, i'd like to improve on this concept as I think it has a lot of potential. Certain water sources should be more clean than others, for example maybe rivers are most plentiful but have a chance at giving parasites, eating your own kind can give you parasites, there could be a certain kind of fish that's more plentiful but has a higher chance of giving parasites, rotted corpses, rolling in mud with open wounds should give a small chance of parasites(lets be honest, it's pretty unhygienic and unsafe despite what it accomplishes,) and in general going in water(Deinos have parasite resistance in some form) with open wounds should give you a chance of parasite per every say, 5 seconds or so. Creatures who have parasites naturally appear sickly, with skin afflictions from growing parasites, and can give them to other species by being in close proximity for longer than ten seconds. Parasites are naturally fought off by the body over time or by natural plant species that kill them off quicker, edible by all creatures. There are different parasites, from as simple as draining your water or food faster, reducing your stamina or health regeneration, giving you a chance to throw up when eating/drinking, pain inflicting parasites that cause your creature to periodically groan in pain, to the worst parasite in the game that would give you reduce speed, or reduced strength. The severity of the parasite that is received should be dependent on rarity and severity of the action- for example, eating your own kind would have a higher chance at giving you a deadly parasite than drinking out of a dirty river. This is a survival, horror game, after all, and we need more survival elements to make the game interesting and challenging, besides player interaction.

spark cipher
#

is there a way to play this game on window mode with an actual window?

fringe flicker
#

Okay, it seems I have a bit of an unpopular opinion here, but I despise sucho's neck pouch/gular sac. I'm not gonna say remove it entirely, because I know some people like it and think it suits the animal, makes it unique, etc. Really though, an option to not have it would be nice. Perhaps a passive ability along with it, allowing it to carry extra food, and the pouch is only visible when the sucho has extra food stored.
However, a gular sac in pelicans, for instance, is used for catching (rather than storing) fish, and, while still visible, is usually not prominent when the bird isn't catching and eating prey. https://upload.wikimedia.org/wikipedia/commons/1/1f/Pelecanus_conspicillatus_-_Doughboy_Head.jpg

Another way to have it be an option is sexual dimorphism. Whether you have males with the pouches and splashes of color, (similar to how I assume herrera will have its dewlap), or give it to females to store food and bring it back to hatchlings, if you do decide to have its purpose be for storing food rather than serving as a net when it fishes.
Sucho's pouch, however, seems more based on pelicans' than anything else, so it being a sexual dimorphism feature is less likely.

Something I doubt will happen (and expect lots of people to not want) is for the pouch to only be visible during certain animations, rather than all the time. Similar to the stored food idea, but without any sort of ability, just show the pouch when sucho is eating, or holding food in its mouth. Maybe even when it's roaring, stretching out during the broadcast, or as a threat display when the sucho 3 calls.

The sucho in the Hope trailer didn't have a neck pouch, so maybe something along these lines is already planned, or maybe the decision to not include the pouch was changed.
Personally I'd rather see it removed completely, but I know many, if not most people love it, and if there's simple ways to please everyone, why not try?

https://cdn.discordapp.com/attachments/603798490618789924/856340990577868800/SuchoWITHNeckFlap.png
https://cdn.discordapp.com/attachments/603798490618789924/856342162820431882/SuchoWITHOUTNeckFlap.png

trail saddle
#

Changes to each current dinosaur on the Evrima roster I think would make gameplay more enjoyable/balanced.

Carno

  1. Drop bite force to 250 and weight by 200 kg
  2. Make charge quicker to implement/engage
  3. Those legs have got to be able to at least have a subtle jump/step over log capability

Deino

  1. Juvies are quicker out of water and have more stamina than adults
  2. Movement detection underwater decreases as growth increases
  3. Keep 180 alt-bite, but make it cost stamina

Dryo

  1. Give the Dryo added weight. It's not much smaller than a Utah yet has nowhere near the weight. 250-300 kg feels right here
  2. (Obviously we're awaiting the burrow mechanic), but I think to add to "dodge" feature, allow Dryo to bounce/parkour off of rocks, logs, banks, etc would be neat

Hypsi

  1. Fix abysmal field of vision to that that is similar to a juvie Utah
  2. Spit/blind feature costs less hunger depletion
  3. Increase jump and make it a bit more user-friendly

Ptera

  1. Give mechanic to hover over a carcass (similar to fishing mechanic) to pick up a chunk of meat off a carcass while flying
  2. Can drink slowly while skimming the water
  3. Rework the feet slightly to provide modest talons; can fish using talons and adult Pteras can perform an alt-attack using talons
  4. At the cost of stamina, give Ptera ability to take-off from the water with a panic flutter

Steg

  1. Steg has entirely too much stamina for that large of an otherwise slow herbivore; cut it by a 20-30%
  2. 50% less tail damage when attacking an entity that is within water
  3. Give Steg a front-facing stomp feature, similar to that of Legacy's Trike

Teno

  1. Allow Teno to claw-attack while moving forward
  2. Tail slaps provide a second or two more stun, but 20-30% less damage

Utah

  1. Utah is one of the few I feel could benefit from having ambush speed, otherwise, Utah is right where it's at

Everyone

  1. Drop the sound effects of dinos while in crouch to give benefit to being in a stealth-like state
radiant quartz
#

If ocean biomes are going to be expanded upon, I would want to see sunfish AI to be added to bring the place alive.
There are 2 species I want, the ocean sunfish and slender sunfish, and my suggestions for how both would work.
Ocean Sunfish - A large fish essentially filling the same role as the elite fish, but way bigger. They would be extremely rare and hard to find since they provide so much food, with only a couple spawning around the map, being found in deeper areas of oceans, but can occasionally be found near the surface basking. There also could be variety for each one that spawns, with some having different color patterns, size, and some representing other large sunfish species like the hoodwinker, southern, and sharptail sunfish. I guess you could just lump them all together adding more variety.
Slender Sunfish - The smaller more agile cousin of the ocean sunfish filling, being a schooling fish like the longear sunfish and forktail rainbowfish, but also be as large as the elite fish. They would basically be and elite fish, that schools and can swim away quickly. They would spawn near coastal areas, swimming in large shoals, and would need some effort into catching one as they are fast and quick swimmers. They could also leap out of the water if they wanted too.

steep pulsar
#

Any news on Replay coming into Evrima?
Please tag me in response!

somber cedar
#

dont give dryo burrowing
let it invade burrows only

the most agile and second fastest animal in the current game wont do well in a place where it can use exactly none of those traits

idle fiber
#

Bring global chat back just for admins only. Have admins see all local chats basically.

vocal roost
#

So I did some thinking on the nesting sites that were shown a little while back. I think we all know that carnivores will be everywhere around these areas. To counter this I thought it would be a good idea to have active and inactive nesting sites. Let me explain, let's say there will be 4 nesting sites spread across Isla Spiro. Only 1 site would be active for a set amount of time while the others are not active. Also, only herbivores would know which sites are active and which are not. Active sites would look like the concept, open and nest-able while inactive sites would be overgrown and not ideal for nesting. All the nesting sites would sort of rotate activeness by either growing foliage including trees when going inactive and losing trees and foliage when becoming active.

sinful cave
reef saddle
#

If humans will be implemented into the game then Q scent could be done differently. (humans have terrible sense of smell, we all know that) What if the humans are kneel down and 'inspect' the ground? (i.e touch the ground, inspect the dirt on their finger tips then look left to right before rising) the radius of any tracks is very small compared to dinos since its by sight rather than smell. If humans have guns it will help the pacing and give hunted dinos a chance. (if humans are going a thing)

umbral kiln
#

A few suggestions here and there and also feedback.Put the number you agree with down below.

1.Make fish spawn in swamps , it's sad to see that the most beautiful places are completely empty,also when the time comes replace the 1 big river system with smaller ponds,bigger lakes swamps and rivers cause now it's just one river and almost all the same everywhere. (I know the map will change,I just wanted that this gets more focus)

2.Biome suggestion: Rainforest
It would be nice if this comes with a weather where it's cloudy but the sky is white like usually in rainforests. (basically a simple white dim light coming from the sky not a directional yellowish sunlight) Oh and also someone suggested abandoned train station, it could be sorrounded by theese forests.

3.More ponctual sound system. The calls can be heard from miles away and it's annoying. In legacy you could tell exactly where the sound is coming from. The only accurate sound now are the footstep sounds. Also the weaker calls (due to stamina or health loss) only hearable for the player with theese losses,that could use a fix.

4.Desync and lagg. Yes I know you are working on it but might be worth a try to check legacy's system cause it were more stable. Alongside with this, grabbing, eating and almost all the mechanics are bugging out. Meat just despawns in your mouth in the eyes of other players until you put them down then pick it up,can't actually grab bodies when you need to (if you have the right time to steal food you just stand on the body and try to grab it for like 5-10 seconds)Scent particles bugging out causing huge lagg etc.

5.Animations: the same issue with the utah and carno walking ,trotting and running anims were just simply better in legacy imo.If you replaced the trot with "walk" it would be better for some species cause it's neither trot or walk at the moment.

6.Remove the bushes from the edges of the cliffs. Yes I know it's realistic but this is a video game and noone wants to die from something you cannot actually prepare for. Same with the foliage you can get stuck in like those banana tree like flora on the open areas (could survive with my adult carno that i relogged and the foliage was gone for a few sec what I also call a bug). Also logs are fun but I basically cannot move for 5 seconds before I get slowed down in 2-3 logs that are basically everywhere and invisible due to the dense ground flora. Don't remove logs, just make them a bit more rare.

robust kestrel
#

it would be nice that when spinosaurus baryonix and Suchomimus are added, large river species like mawsonia and onchopristis like AI are also added. maybe they could also be hostile towards smaller dinosaurs but above all they will serve as prey for large semi-aquatic predators also giving life to rivers and lakes of the island that are currently very poor in life ...

ancient plover
#
[Can we bring back plant blood stains if you were bleeding?]```
ancient plover
# deep goblet Just a quick, relatively simple suggestion: with the Venom and Poison update, or...

To add to what Dusttalon was saying about venom and stuff. i think with getting bit by a venom dino the more you move the more damadge the venom does. so for example if you got bit by a snake on your finger and you start running around flailing ur hands ur heart will pump more leading to the venom getting to your heart/brain faster meaning faster fdeath. but if you just sat there breatheing slowly it will take longer for the venom to get to your heart

rigid mirage
#

I have had this game since like 2017, the game concept is so unique and I love it. The only thing that bugged me when I started playing, was the time taken to grow dinosaurs and how you would play because of it. It seems that hasn’t changed. I never had to time to play this game for 5 hours strait. But when I could, the way I play this game is: log on, scavenge for food and water, afk sit in bush for 40 minutes while I clean or watch YouTube. Then rinse and repeat. I have just downloded evrima again to try deinosuchus and it’s literally the same process I was doing back in 2017. This gameplay doesn’t motivate me to come back to play the game. But In my opinion dinosaurs either take too long to grow OR there just isn’t enough to do whilst you wait for your hunger and water to go down. Apart from that the game is beaut😍

glad minnow
#

replace magy with a more balanced sauropod

delicate stirrup
#

I don't think I've ever seen a suggestion like this. There have been similar ones, however they were suggesting a playstyle for a specific creature. Here, I am going to suggest a playstyle and ask you to decide what gets it.
This playstyle is the "bat" playstyle.
A simple way of describing it would be, blind but great hearing, however that doesn't explain what exactly I mean. What I mean is that instead of seeing like you normally would, you would see sound. Still confused? I'm not judging, what I just said didn't really make sense, but let me explain. Similar to heat vision, this creature would be able to see the world using sound, like a radar. Except this radar isn't your average beeping cirlce with a rotating sound beam, this is akin to the Future Predator from Primeval. It'd map out the world using sound, meaning that empty spaces would be completely dark. When something roars, you'd see the sound waves travelling through the air. You wouldn't be able to see where things are by following sound waves, as these waves would constantly bounce around. To find things, you'd have to use your own sounds. When you call, it lights up the world (depending on the volume of your roar) as the soundwaves bounce back and forth all around. Btw, you wouldn't have to constantly call to see the world, the dinosaur emits a high pitched sound that cant be heard by other dinos constantly.
Again, im not suggesting a creature, but a playstyle. Ping me in #general-feedback-discussion with the name of the dino you'd like to see with this ability!

glass zealot
#

Magyrosaurus should poison other Dino's upon contact, alike a poison dart frog, to prevent KOS-ing of them all. For example, a carno bite or headbutt will poison it, but an attack that has no skin on skin contact, like a stego thagomizer, won't take any poison debuffs.

Or

It only gets inflicted by bite attacks, so headbutts and claw slashes will be ok
(A Magy can't just run up against you to inflict the poison, it needs to be attacked. Of course certain Dino's like cerato will be immune)
What do y'all think?

quaint marten
#

dino group limits should be up to server owners

split wasp
#

So i have a human building idea that would be fun for dinos to chill at, would be a cool place for humans to go too and it would have lots of stuff to hide behind for lots of jump scares and unexpected dinos. I would love to see a construction zone, it would be a massive place with lots of rubble,pipes,creates,barrels and lots of other stuff. It would pretty much show that the humans where trying to build something but had to abandon the building, It would have 2 cranes so flying dinos would be able to nest there. Over all it would be really fun to hang out and agile dinos (utahs, dryo, ect) would easily be bale to jump to safe spots or jump around somthing. Once humans get added there would be lots of materials and unique items that could be hidden in the rubble, up in cranes ect. There would be roots growing on sides of cranes and moss growing on sides of barrels and other stuff, it wouldn't help much for herbs becuase they would have to move for diets, let me know if you like this idea, i think it would be really fun to hang out and explore.

queen locust
#

Bring back global chat just for Admins to monitor player behavior.
Deino bite should one shot a Utah unless hit on the tail same as stego as a stego does. Lunge needs to be a tad tiny tiny bit further. And deino should be able to stay under water longer. can’t tell you how many times I could not stay under long enough to get a lunge. maybe a lil less stamina loss as well when swimming under water.. deino should have a longer grow time. Make it worth the buff and damage buff. You could also shrink the baby size if increased the grow time.. this will allow y’all you do something Bc with the babies in the mouth in the future if y’all ever choose to go that way...

For the love of god make no hud turn off the blue stuff in the water!! just takes away how beautiful the game is trying to immerse yourself when all the blinking blue.. it should only go off for stuff breaking the surface of the water. Or fish. Not other deino. Gives lil ones a better change to hide and get away from cannibals.

mental relic
#

Deino alt bite needs to use stam a small amount in water and a good chunk while its on land so people actually play it like a croc and not like a rex

nova lark
#

Stamina and a new "Ambush Mechanic"
The current stamina mechanic has a few issues. For one its ridicules that every creature can run at max speed all the time. Other Issues are with the gameplay. for example there is no clear way of telling how much stamina someone has. The devs attempted fix this by having them breath loudly but this only works for your own device and isnt very helpful most of them time.

Im suggesting multiple tiers of stamina that depletes at different rates and that effect your movement speed. How would it work? Well as a general rule of thumb, Herbivores (especially the herbivores that are sprinters) would lose little speed for every tier of stamina while carnivores would be the faster in the beginning (Ambush speed) but would lose more speed for each tier.
To give an example.
Carno

Stamina - Speed - Time
100% - 65km/h - 10
80% - 61km/h - 20 (same speed as now)
50% - 54km/h - 50 (almost the same speed as a utah)
30% - 45km/h - 1:10 (same speed as a teno)
15% - 36km/h - 2:00
Time total: 3:30
Teno
100% - 45km/h - 50
50% - 40km/h - 1:10
30% - 36km/h - 1:30
15% - 30km/h - 1:50 (almost the same as stego)
Time total: 4:30
REMEMBER THIS IS A EXAMPLE NOT THE SUGGESTION ITSELF

I do believe the devs already have system like this planned but are holding of from it since its not currently needed that much in the current ecosystem. However Id like to point out that you should implement this system sooner rather then later in a very basic and minor way or else it will be a nightmare to program with the fracture system in the future 🪳
https://youtu.be/WHICe7FoixA?t=93

A lone Arctic wolf runs at the large caribou herd, to try and flush out the young or weak.
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rugged portal
#

Nursery Biomes for Juvies

Areas where playables of certain weights are simply incaplable of accessing or will receive a speed debuff for entering.

Examples:

Mangroves for Rivers/Swamps.

Bramble Bushes for certain sections of forest and woods.

Caves, Tunnels, Canyons in rock faces.

Reasoning: Juvies are not as bad in Evrima as they were in Legacy, sure, but I would still say that if we aren't going to increase their base speed then they need places to find shelter from their elders.

tepid sapphire
#

Ok another SMALL suggestion. Make that wen Hypsie doesn’t hit the face wen it spits/vomits and hits the body that it causes the dinosaur to smell so you can smell if something got spitted on or that if it doesn’t even hit just causes a small vomit puddle on the ground (pls ignore my grammar 🙂 )

worldly spear
#

Please prioritize bugs and optimization over new animals.

hot hornet
#

Can there please be some sort of hotfix before update 4? I feel as though the bugs and lag in evrima right now are at a severe enough level as to where a hotfix would take precedence over new systems and dinos.

midnight lichen
#

ATM we can encounter too few herbi and too much carni. Pls make herbi gameplay experience more interesting or add more herbi ai

broken axle
#

Make Pesky a content creator.

reef saddle
#

Give mercenaries laser pointers on their weapons. It can add as a function towards the game. But it would be interesting to see if raptor will chase it with an occasional butt wiggle. (still, it could be an optional weapon attachment) p.s the dinos chasing it is a joke lol

plain oriole
#

Please bring back the old Isle Discussion in the form of an archived, read-only channel instead of hiding it from the public. I do not understand what there was to hide, or why the mass of pins warranted the concealment of a channel that holds so much history, much of which could be lost forever.

Please bring it back, maybe name it #archived-isle-discussion and set it to read-only.

alpine glacier
#

When sandbox servers return, please consider bringing back the old global chat exclusively as an option for those servers. since sandbox servers are typically only used for events and deathmatches, this will help communities hold their temporary server wide events, combat training sessions and general mosh pits without interrupting the intended playstyle of survival servers.

ancient plover
#

River banks more rocky and not muddy make it so wallow spot (Mud) are more spread out instead of being so common found in rivers

ancient plover
#

Communal burrowers acting as ecosystem engineers, creating fertile soils on the surface resulting on certain edible and non edible plants growing there.

This provides three different gameplay and immersion advantages for these types of animals: (1) they’ll be rewarded with food when collaborating with members of their own kind or even of other species, as these communal burrows bring food for them to eat; though this comes with two conditions, (a) these communal burrows need to be maintained for a certain amount of time (deliberated by the QA team), and (b) the food exclusively grows on the surface, because growing food INSIDE burrows removes the entire risk of going out in search of food, which consequently sucks out all the fun as well.

(2) these communal burrows besides catalyzing edible plant growth, they also have a very obvious visual cue which would be something like a ver specific kind of foliage (grass, ferns, moss) that only grow in these communal burrows which makes predators like Megalania, Velociraptor, and Troodon be able to identify where big communities of burrowers are hiding, which creates a fun and intense relationship between these animals and their natural in game predators.

(3) additionally this generates a different relationships with herding animals and nesting grounds, either of collaboration or of competition; keeping communal burrows near nesting grounds would mean that big nesting animals will have food available that is there thanks to these ecosystem engineers, but would also mean that there’s just another reason for egg eaters and scavengers to be attracted to these areas and jeopardize their nest and/or their hatchlings.

Feel free to discuss implications, improvements and limitations with me in #general-feedback-discussion

lime lagoon
#

make the allosaurus use its jaw like an ax to cause major bleeding in its victims (I saw it in a documentary)

pine vector
#

I think an interesting dietary need that some hatchlings and juveniles can have would be crop milk. In real life birds such as flamingos, pigeons, and penguins all produce it to feed there children. I think this can be an interesting way to make animals who nest not need put their nests near drinkable water sources as it would provide mainly thirst and a small amount of hunger. There are multiple animals I feel this can fit very well including things like Ptera, Galli, Para, and many more. It would fit ptera because they will be nesting high up most likely and hatchlings having to fly down then back up seems a tad bit suicidal. It also works for constantly migrating animals like Para and Galli as they may not always be near a source of water on their travels. Ingame it can work as an invite you can send to any group member under X size growth that is next to you. This will then put you both in an animation (which can be canceled by any movement keys) where the parent animal will feed crop milk to the youngling. This would drain the adults water and food based on the amount of time both players are in the animation. A system like this can also possibly be given to baby bird-esque feeding but I feel crop milk is a less digusting looking and more unique option.

(the red stuff on the baby in the image is the crop milk)

queen schooner
#

Wake up anim
As the map loads in, rather than have your dino float in the abyss for a couple of seconds and allow them to see other dinos and water sources through walls, have the game slowly fade in from black, as the dinosaur wakes from its sleep and the assets are loaded. This makes the game feel more natural and immediately creates a sense of immersion

sinful cave