#general-feedback
1 messages · Page 102 of 1
A sewer system made by humans (if it fits into the lore) could be a great place for small creatures to escape bigger ones except the crocs, they could also be faster ways through the map
Map-feedback!
I think it would be quite cool to add a little pond or puddle of water in this semi-cave (-344.817,562, -504.159,219, -27.247,619).
I think it would have quite the nifty aesthetic, since it's semi enclosed but could function as it's own little ecosystem.
An option to reset your location to the last known one to help you when stuck would make a huge inprovement imo. No more need to ask admins to unstuck you while dieing to hunger or thirst or anything that sees youre stuck and tries to exploit this.
Some Tribal structure inspiration. Random skulls here and there hanging tied from the ropes
Would be cool to see those in the forest or on the beach.
Implement a punishment for attacking people in your group, too many times I get jebaited into a group and they just kill me 🤣
Remove some of the fallen logs in forests, they don't really add much to the environment and are just annoying like the rocks in Legacy.
a rework to deinos lunge would be awesome. make it so anything two tons and less would just get picked up how it is now, and anything between 2-8 tons engages in some kind of tug of war. the heavier the prey is the harder it is to pull them under. anything heavier than 8 tons you should probably just leave alone if you know whats good for you. (idk how hard this would be to code or how it would work but if you manage to pull something like this off it would be great.)
As a general thing to add, there should be streams in jungles which link up with rivers. This means that most forest dwellers do not have to travel big distances to drink (especially herbivores, which have scattered food sources). Also, this means fishing animals (especially Austro) can find more secluded fishing spots.
There has been some debate about the norther canyon river being so shallow that it leaves deinosuchus exposed whenever travelling, i suggest some deep spots in the river every few meters or so that are deep enough for a deino to escape to should trouble arise. These proposed deep spots are indicated as dark blue spots on the map and are only randomly placed to just give the idea. Also some ponds at the start of both north west rivers would be nice in addition to a fork that leads into the next river.
a capture mode for taking screenshots, where it hides your hud and all names
There def needs to be more water spread through the map. One of the things that made V3 and Thenyaw such memorable maps to navigate was the many distinct ponds and lakes, which all looked unique. There's a complete lack of that on the current map, each riverbank looks the exact same and makes figuring out where you are so much harder. Small ponds and lakes spread throughout the empty grasslands and forests would add memorable locations to help with navigation, and encourage players to spread out a bit. Entire areas just go unused because there's no point staying around.
An idea for Pachycephalosaurus and diet system.
Make it so that pachy can ram into a tree and get some fruits to fall down for it to eat.
could they add more stress test servers? i finally managed to get on for the first time but then the server went down and i was so pleased with everything, i look forward to when the full game is released and your doing a fantastic job with it, the level of detail is amazing
Pachyrhinosaurus
New Dinosaur For Evrima
Have 2 different variants (M/F)
(Males = Longer Horns | Females = Shorter Horns)
Base Damage: 354 (Diablo does 350)
Alternate Attack: 450 (Stomp)
Health: 5,200 HP
Mass: 3,600 KG
Speed: 32.18 kmh
--------------------------------------
The design of this dinosaur would be perfect for new update, would be a new type of Ceratopsian that doesn't look like the current ones in Legacy it's just perfect, able to protect itself from smaller Adult Carnivores and when in groups of 3/4 possibly even Sub Adult Apexes.```
*I think this is how u make suggestions :D*
need fish in the swamps, every river is overflowing with crocs but the swamps are empty because there's nothing to eat
Game play similar to how a peregrine falcon hunts would be good fun. A dangerous flying predator who glides up high and dive bombs its targets. Would keep the pteras on their toes. Not sure what dino species would suit that style of game play though, dsungaripterus maybe.
The server browser in general needs a lot of improvement. I see that some mention of it being improved is on the trello page, but since it's not specific, here are some things I'd like to have:
- A quicker, smoother refresh if at all possible.
- More filter options (ping, players, etc)
- Some sort of queuing system for full servers I think this is really going to be necessary given how progress is tied to specific servers and if you want/need to get in a specific server that's full, constantly hitting refresh and trying to catch an opening is a massive pain.
Why does utah take so much fall damage, especially when falling into deep water?
Add flowers y’a kooky devs. No tropical island is as bland as the evrima map is.
As is, the map is just one massive smudge of green, it’s really honestly ugly (aside from the very good graphics) on an aesthetically pleasing standpoint. The only splash of colour are the rare little red herbivore plants that can be found nears water/swamps.
Previous iterations of maps in the legacy branch had some nice splashes of them, adding colour to an otherwise purely green pine and oak/birch filled map.
I’m really not asking for much here, devs, just a little bit of realism to actual tropics and some colour in a completely green map.
If you REALLY wanted to out do yourselves, you could have herbivores eat said flowers and gain buff/debuffs.
When entering new areas of the map, possibly create Vistas, where the camera shows us a cinematic slow pan of the area, highlighting the map makers work. I've seen this implemented in Guild wars 2, and wouldn't really give too much of an advantage as it would be a 10-15 second pre-downloaded video that you would be able to exit by walking forward or pressing esc. Similar to how the update for evrima trailer panned the camera slowly from side to side or top to bottom. Just a suggestion to highlight the beauty of the map and specific areas. Could be exclusively at land marks! 🦖
Capture mode should hide group name tags. (F10)
evirma 10/10, queued for 20 mins and could not get into a server, highly recommend.
underway vegetation to provide baby deinos and semi aquatics babies cover in the water from cannibalistic adults would be great. At this point I high tail it out of the water because there is not way to hide
Is there an unstuck command? there should be one because im stuck rn
@zenith agate
Water shouldn't do the same amount of fall damage as the ground. Many times I've accidentally fallen into a pool and immediately died
Two new perk ideas: Battle Hardening & Siphon
Battle Hardening: This perk makes your lost HP heal slower but gives you 20% more HP. So for example if you get attacked by a pack of utahs as a teno and escape with 15% HP you will take longer to heal but have 120% HP when you're finally done healing. To make this more noticeable I think they should allow you to hover your cursor over the heart icon in the character screen and check your health percentage, so the max HP for someone with the battle hardening perk will be 120% whereas someone without it will have 100%.
Siphon: This perk makes your lost HP regain-able via killing. This does not mean you can go around and KOS everything you see to regain HP because the HP you gain will depend on the size of the animal. For example, if you kill a utah as a carno you will get 10% but if you kill a hypsi you will barely get anything. There will be a distinct sound you make that indicates your HP boost so right after you make a kill you will make an un-cancellable call and gain your HP boost 10 seconds later. Siphon will be divided among your group meaning that if you normally gain 75% HP from killing an adult stego as a utah by yourself you will only gain 37.5% HP if you're in a group with one other person because the other half goes to them and so on.
In my opinion I think you should have up to 3 perk slots but have them in categories where you can only pick 1 from each category, battle hardening and siphon will be in the same category for balance. You can still normally heal your lost HP with the siphon perk.
Let me know what you think of this suggestion in general feedback discussion.
** Dry and Hotter Biome**
To bring in more diversity to the map in biomes, the south or north. Depends how dondi wanted the map to work could hold a drier and hotter place, similiar to Arizona, Spain, New Mexico, Utah Texas etc. I firmly believe it could work and would fit on the Island, since its so big. And no this doesnt mean, vast barren fields of stone only. Nature has many examples and formations to make things look unique, As seen in the pictures. While water could be less common, instead could be specific plants and diets for specific dinosaurs be there. Different AI critters and what not.
when i play as ptera i hear little clicks sometimes when i idle or sit down, so it would b cool if there was an actual little beak click animation to go with it (i assume it would make those noises w its beak)
just ran into the same problem as some other people, had a 58% grown deino, logged into NA4 and spawned in as a utah? idk why it did, and i couldnt even move or do anything
Water ways need more fish. The party nameplates shouldn't disappear after a long distance
Personally, carnivores should have an alternate food source to prevent starvation, kinda like how herbivores have grazing. This alternate could be found on trees, in logs, or just generally on the ground as bugs or rodents. Same restrictions as grazing, would only provide enough food source to survive since there are currently no ai on land.
Considering herbivores have the ability to not starve to death, allow carnivore the same option. 🐛
Mix-Packers are getting completely out of hand. EU2 has SO MANY Mix-Packers, a large group of at least 10 Carnos were teaming with Pteras to literally kill anything that wasn't in there Mixed-Pack. So the Pteras would tell the other Carnos (probably in a discord chat), and then the Carnos would follow the Pteras to us (Utahs), then kill us. I have been killed by KOSers/Mix-Packers so many times. I forgot one more thing, the mega Carno group has curently killed 8 adult Dienos by body guarding and Mix-Packing Dienos to kill the other Dienos. I jut hope there is some sort of something that will prevent Mix-Packers.

Can deino's bites actually land? I really hope it's being worked on because I've had things right in my mouth biting down and they just run away like nothing happened. Meanwhile stego swings his tail and lands a head shot while you're under water away from him lol.
Really hope it's gonna be better when officially released 🙏
I feel that Ptera pecks should also have a small bleed.
Idea: Stress
sounds bad at first, but there are some ways to make it work
DISCLAIMER: THIS STRESS SYSTEM ISN'T MEANT TO COUNTER OVER/MIXPACKING, IT IS MEANT TO AFFECT GAMEPLAY
I happened to come up with one of these ways and then sadly i forgot it, however i believe it had something to do with ur dino's heart beat.
Right now heart beat does nothing except for when you're drowning, and even then all it does is let u kno ur drowning (that is if ur tabbed out). That should change. Why should it change? Because if you have an abnormal heart rate then you run the risk of death, and I think this should be the case in game. You should be able to die if your heart is beating too fast or too slow (speaking of which, currently your heart rate can only increase, but when venom is added it should slow down too) because if it beats too slow, ur brain doesnt have enough o2 to tell ur heart to pump so it stops, and if it beats too fast, it just starts spasming instead of pumping blood.
This brings me to my next point: a clarification of why a slow heartbeat would make sense with venom.
when dilo is added we all kno that we're gonna go find a dilo just for the trip, so why not add an unexpected lethality to it? the venom would calm you down, causing ur heart to beat slowly, so if u do it too often ur heart rate never speeds up until it just stops beating bc u got high too often.
Now on the other side of this spectrum: reasons for your heart to speed up.
A faster heart beat can be good in some situations, but lethal in others. When you're afraid, your adrenal gland produces adrenaline, causing your heart beat to speed up. Faster heart beat = more o2 delivered to your body. But how would you make fear in a game? Well there are two ways:
A. sell the game with a heart rate monitor to sense when the player is scared
B. make in-game triggers for fear, such as spotting a predator
Not enough room to finish this suggestion, so i'll answer questions in #general-feedback-discussion
right now zooming in by scrolling middle mouse button makes your dino block a huge chunk of your screen, and actually makes it harder for you to see stuff in the bushes. sometimes id try to zoom in to find a utah in the bush because i hear them sitting and making noise, but because the zoom-in actually blocks more of my screen than helps me see, i can't find stuff in the bush even though i know they are right in there
Can yall make more vc plz
remove all of that dense vegetation that is placed on cliffs, it's just so easy to fall into the ground out of nowhere and lose hours of progress. Falling down a deadly cliff like that as a dinosaur that is meant to be good in jungles like hypsi, utah, or dryo is supposed to be a punishment. But in the current state, all that dense vegetation hiding the cliff in a way that we don't see that there's a cliff ahead of us is more of a "oops! 1 hour of progress gone" than a punishment for not paying attention to things
Group in the stress test is bugged out. Cant leave my own group..
An idea for gore, i think it would be really cool if the body slowly turned into gore, rather than just popping into gore, i guess you can also make death/dying animations so that you dont just kinda stop and flop over
or, at least make the foliage different. So if you're paying attention, you can at least see that there's a cliff. Right now, it just looks like more jungle.
please nerf the stegos. a juvi stego can kill an adult carno, or atleast they are even in hits/hp
KEYSTONE SPECIES AND APEX SUGGESTION:
I've wanted to make a suggestion regarding on how the game itself should handle apexes within a more global scale. Apparently the 2k character limit doesn't cut it AT ALL.
Please give this a read, this is a basic outline and will most likely be adjusted once apexes are more relevant.
https://docs.google.com/document/d/1BgjOUccgPlFpstXPAA9RLqC5E1rLbrzq4F6xLyWUQTk/edit?usp=sharing
Keystone Species and Apex Suggestion: Intro:For the longest time I've seen suggestions that rely on artificial difficulty to the point where I'm just so sick of it. Instead of pretending apexes and keystone species are some sort of bootleg strains, I'd like to throw some ideas that me 'n my boy...
So, yeah, i get the respawn timer prevents spawn killing, but like, 5 minutes? I think that's a little too much lol. 1-2 minutes is what it should be, tops. or, 2 and a half minutes lol
are there admins??
I bagged on this game and I take it back. The introduction of fishing and this Galli style gameplay is wonderful. I was always a huge fan of fast nimble and lethal in numbers. This is a huge leap and congratulations. These new dinos are blowing out of the park. Thank you. I hope this forged a path of unique Dino gameplay with your plans for mechanics.
server US #1 could really use a restart if anyone who is capable is reading this
Maby you should make updates quicker because the dino and petra took forever
Here's my idea for how a Tug of War mechanic for Deino could work
No need for silly minigames or anything, make it movement VS movement based, and you can release at any moment by letting go of RMB so you don't need to worry about getting gangbanged in animation lock. You press your movement keys to pull the dinosaur you've grappled, and they counter by pressing their movement keys in the opposing direction until one of them runs out of stamina or maybe the whole thing just has a set timer you need to pull them into the water before, or something like that.
So, let's say you have grappled a large Stego and initiate Tug of War. You would then press S to pull back. This would pull the Stego towards the water. The Stego can counter this by pressing S as well, countering the Deinos' movement and holding it in place. So the Deino then could press A or D to try and turn the Stego's body at an angle towards the warer, the Stego needing to counter this by pressing it's movement keys in the opposing direction. If the Stego gets into deep enough water it's lost and is at the mercy of the Deino drowning it. if the Deino gives up or exhausts itself too much it just has to let go, leaving it vulnerable to counterattack or allowing the Stego to just flee
This can apply to other dinos ofc but the main thing is making it movement key based, trying to counter the other's direction for a proper tug of war
I have to agree with whoever mentioned young Tenonto sounding like a bear on broadcast, Like that just sounds like picking an audio and sticking with it instead of modifying it to make it sound unique. It's really awkward to hear a baby tenonto sound like a baby bear... it would be cooler if that sound specifically was modified to sound less like our modern day animals, and modify it to sound more like it should be coming from a dinosaur, the pitch, etc. I know ya'll can do it, idk why it can't be.
mercenary quest idea -
Mercs should be able to take on “quest”, they would gain “money” from doing these quest that allows them to buy more gear
Here’s the catch, everytime you buy gear a supply drop slowly falls to the ground in a random area (not half way across the entire map), mercs will have “phones” that allow them to track were their supplies are…. but lets say you had NOTHING to do with another mercs quest but just so happen to spot a supply crate…. well you can take it.
Of course the other merc will know since his items are moving around the map, but if you take off those trackers…. well that merc can say good bye to his stuff.
This would be one of the MANY ways mercs could get items, they could always risk their progress and life raiding a base, or spend more time and effort doing a quest, but risk another merc taking their item
What would stop dinos from camping these supply crates? Well you better come equipped just in case a utah tries ambushing you
Heres some quest ideas -
-
Hunt the most overpopulated species on the island to be more in line with others
-
Take a picture of the most “endangered” species on the island (if you spawn in normally as a dino mercs will be able to track you… so maybe this quest can tie in with that mechanic)
-
Take a egg of X species
-
Film a herd of X species
-
Film a pack of X species feeding
-
Fix X buildings power supply
-
Film the daily activities of a herd of any herbivorous species
-
Take a up close picture of X species
-
Film a predator/prey encounter
-
Kill a strain
Also to the people saying stuff like “where’s admin???” or “do update faster”, read the description of this channel.
Please do not remove the vegetation from cliffs. It looks good and removing it won't do much good. The problem of falling because of it can be solved by improving the climbing system. When you are walking against a downward cliff that's too steep, you should stop automatically when you walk slow enough . Smaller species can manage to stand and slowly walk on much steeper slopes (like 65 degrees) as long as there is dense vegetation
Maybe remove the vegetation on the highest mountaintops though, because the last time I was there as a hypsi, the sight was blocked
Pteranodon feedback
I will cut this to 3 segment. Animations, Calls/sound and Gameplay in general.
-
Animations
I consider all of the ptera animations good. But I want to highlight wich one is the best and worst for me. I think the flapping animation is by far the best, I love how the whole torso and legs are following the movement of the flapping, its brilliant. On the other hand, I don't really like the wallowing animation, it feels too "plastic" compared to the rest of the animations. -
Sound design
All of them are good, I was afraid that the calls will be too annoying, and pteras will scare you out of the entire game with spamming. I'm glad this didn't happen. The calls are fitting the pteranodon perfectly, reminded me the jp3 pteras a bit, wich is a compliment. Threaten is probably my favorite. -
Gameplay
Again, when I first saw flying in dev streams I was kinda disappointed, as it didn't looked to good, neither felt good by the look of it. I'm glad I was wrong, flying itself feels as good as it needs to be. Fishing as a Ptera is also fun, however there are some adjustment that I would suggest, Let pteras fly slowly upwards while skimming. Probably this was the most annoying part of it. My second problem is that the active part of the flying is too small amount due to the harsh stamina consumption. Gliding feels good to, but that's considered a passive flying. I know that you guys want to balance it properly, but I would suggest to take a look at the stamina consumptions, as the second you would start to enjoy the active part of flying, you are out of stamina.
Overall it was a good addition, it was a positive suprise for me.
Consider tweaking the carnos walk cycle. It feels oddly slow and too small of a stride, like it’s trying to be sneaky or elegant.. i don’t know. The Trot feels more natural as a gait in general.
The Deino shouldn't have to bite it's prey to death, (bite force is ridiculously low for it to be an apex predator
More ponds/lakes pls!!!!
Make deinos a TINY bit more noticable in the rivers.
Have the swamp waters stay the same regarding difficulty seeing through water, and keep a lot of the murky water in the rivers.
BUT, have some areas be more transparent (not too much though), enough for a deino to still be able to hide when down deeper, but enough for an observant and patient land Dino to be able to notice some hints of a deino. For example, have subtle little bubbles appear now and again on the surface above the deino. (Or just have a faint shadow of the deino when they're closer to the surface.)
I feel like the swamps serve barely any purpose since its empty and all the rivers are easy enough to hide in anyway.
And also, that there is barely any counterplay against the deino, no matter how careful the land Dino is.
Absolutely tired of dying of starvation as a carno and utah, happy you guys want to make the AI more immersive, but this is ridiculous. I miss the old evrima AI.
a couple times times now i've died to the currents of caves ... while i think it's a super cool addition i find it hard to see that there's something to be cautious about i mean probably i should be able to tell not to go into a cave filed with water but yet its just like oh what the fuck and then you get sucked into oblivion , a completely new system with no warnings what so ever there is no chance i would be able to know that beforehand , like an animetion of a strong current on top of the surface that shows you are supposed to be careful around there ..
So it seems the devs are pretty intent at this point on keeping global chat out for good. As much as I dislike it, I can understand the reasoning. However, the fact that there is now absolutely no way to communicate with other species aside from calls is very frustrating and really does not fit in with a multiplayer game. I can't think of any other MMOs that don't allow you to communicate with people outside of your team.
Imo, local chat should be split into two chats. Species, and general. Species chat would function as local does now, sort of allowing you to talk to only your group members (unless a sneaky rival group of the same species is listening in). General would allow you to talk to anyone, regardless of species, in your area.
The fact you can't talk to anyone other than your own species is needlessly frustrating. There's been several times already where I've had to try and find a way to communicate important information to someone and had no way of getting it through.
I love the pteranodons flight system but I want to ask for a minor tweak to gliding. Allow people to glide upwards but add a mechanic to it where the pteranodon can stall if it hasn't got momentum such as it can glide down to gain momentum or maybe even use shifts ability to build up speed then angle up to get a bit of height when gliding. I also think it would be a good idea to be able to toggle between gliding and using stam when u have stam left. Also the gliding could function similarly to elytra in minecraft but obviously not quite like that. This glide mechanic could also be given to mercs parachutes aswell to add a bit of depth. Overall I love the flying mechanic overall and only find these 2 features missing from the experience.
I've just thought of an ability for Oviraptor, since people are still worried about its viability and the risk of it being a "worse galli". Ovi (or any fast and sneaky playable) could have the ability to crouch-sprint. Basically, it's sprinting but crouching. It wouldn't be as fast as standing sprint and would cost a lot more stamina, but would be faster than trotting and not leave any footprints. It would be perfect for a dino who needs to approach from guarded nests and snatch an egg then run away unnoticed.
Please for the love of god stop posting feedback in here that could be asked in #401464048610312195 . It does nothing but shove good/relevent suggestions further and further up into the abyss of unread suggestions
Name related thing
Since there has been some ideas on changing the name of our Utahraptor to something else, I have come up with a name that could be used: Apollonychus (full scientific name Apollonychus deinonychoides, meaning "Apollo's claw similar to Deinonychus")
Please add more bushes to support herd life! doing this will make it more realistic and will support herbies who love and want to nest! You don't have to spam the world with more bushes, but no area should be completely empty of herby editable food and you could create nesting "grounds" in which herby herds can migrate to that'll have a lot more bushes then normal areas!
This is a over all thing. It needs to be more of a challenge then a time sink to grow to 100% rather then spending 5h to grow to full adult. Instead of time as the factor that stops just every one from becoming full adult, it should be the difficulty of feeding and maintaining such a large animal that stunts the growth of most. In short it should be skill and game sense, not how much time you spend sitting in a bush as the defining factor for becoming an adult.
without a doubt Evrima has considerably stunning animations compared to legacy, however the animations are bland. If you’re ever up to the task I have a few ideas for future emotes.
Happy(animation plays when you are around your hatchlings. The animation would be expressed through low eyelids, lips up, perked up movements and purrs.)
**Angry **, (plays when you’ve engaged in combat or 3 called. Is expressed through tense facial expressions, teeth bared, nose wrinkled, eyes wide open, claws flared and slightly tense movements. Could provide a special dodging animation of some sorts. Could also enable up close combat.)
** Scared **,(plays when you are low in on health and close to death. Also plays while in water if you are a more land based animal. Expressed through wide eyes, mouth open, tense movements, quick breathing and panting.)
**Exhausted **(animation plays when low on stam in the form of panting, reduced movements, drowsiness and low eyelids)
** Hungry **, (animation plays when low on food where you begin to lick your lips more often, noises of discomfort play and your stomach rumbles. When In very close range of food your mouth salivates visually.)
** Dehydrating **, (plays when low on water and close to dehydrating. Shown by constant trying to wet lips, mouth foaming, panting and visual discomfort in the throat with swallowing.
** Dying **, (there’s a point where it all begins to become to much. This animation plays when you’re on the verge of death. Is expressed through your Dino hunching over and beginning to collapse. The more damage you sustain from bleed effects how much you begin to break down to the ground and weaken. You can escape this stage as long as you don’t take anymore damage for a short time.)
** Death **, (this animation plays when you die. Your characters body collapses naturally and with real weight. Preferably landing on the side with the mouth open and eyes slowly widening.)
Spawning on the NW side of the stress-test map has no water and everything for a long distance is blocked by mountain terrain. I'm not sure what the purpose of that terrain is, but it will lead to a boring experience and no water when spawning on that side.
The only upside I could find is that carnivores can find small AI to eat on that side, but it doesn't matter because you usually need water before dying of hunger. Spawning in the NW leads to running simulation to get to a better part of the map with nothing interesting to make that part of the map worth staying in.
I'm sure there will be map changes, but there is my 2 cents.
Since you guys have an old model of the DakotaRaptor, are you planning to add him in Evrima later on or is it just scrapped/skin for Utah? Because it's could be a unique dinosaur to play it it's have different play style and Utah players need to defend themselves against DakotaRaptor players
Make cannibalism just as a last resort. When you are really hungry and almost close to death you can use cannibalism as a way to survive. You can implement a bigger hunger drain for x minutes after eating the same species as yours. It will not be good for someone who is 60% on hunger and it will force it to really find other species to eat. This can be implemented in the diet system update.
I understand the reasoning behind the global chat removal, I'm not here to bitch about it. But if you're going to remove it just give server owners the option to enable it, same with group chat. Disable it on official servers, but at least give us the option of having it.
can you add more fish then for dienosuches since alot time as adult I'm rarely finding other species plus carnos only ever camp shallow water
Multiple biomes, specifically you can have one side of the map being tropical and one being more coniferous, this way you please those who prefer the tropics and those who prefer the more lost world kind of aesthetic, and for the coniferous side I thought these examples could give some ideas on what that side would look like.
Dryo and hypsi both need a little love, no one really plays them atm and it's easy to understand why. While dryo is a little better off than hypsi, it can be hard to survive a lot of encounters.
For dryo, the dodge is a little hard to control and hard to use. A way of better aiming which way you dodge so you can focus on running in that direction after you land would probably be helpful. The dodge isn't a terrible idea and works in theory, but in practice it just feels clunky and awkward to use. It could possibly do with jumping you a little further too, sometimes it feels as though you don't actually get enough distance for it to be effective.
For hypsi, that spit needs to be FAR more effective. Easier to land and last longer. Rather than a projectile it should be a cone, and should take a lot longer to wipe enough so the hypsi has plenty of time to run to mud and hide their scent to get away. Currently, the spit is incredibly hard to land, in particular on a moving target. And even if you do land it, unless you're close to water + mud the carnivore can probably sniff you down after they're recovered. If spit stays as it is, hypsi could really do with an extra talent up it's sleeve to help it out here.
can you let servers open up the update soon its taking a long time , lots of players want to play and find this to be disrupting community of players, I have never said this but it has happened in the past people won't play and go play other games , when they don't want to play with the ones that were lucky enough to get on and grow to full adult, its your business but been through some difficult times every time you do Evrima changes, I am tired of the roller coasters now
How do I know where I am and where other people are. I bought the game yesterday and just kept dying to starvation because I couldn’t find anything or spent 20 minutes running in a forest and then ending up at a beach of the edge of the map. Dm me or just message me in here or any chat if you have any advice. Ty
Please make either laying down quiet by default, or give us a button to press to shut our super-loud idle snorting/breathing/squeaking up. It's REALLY too easy to find someone in bushes because of the weird idle noises, which make no real sense if they are trying to hide and rest from larger predators in the area. If you intended for them to be so easily-found, you could make it a button-press to "hold breath" that silences you but makes it slowly deplete oxygen or something. (For those typing "CTRL," not all dinosaurs can crouch...)
Allow juvis to regerate stam much faster than their adult counterparts, along with that, elders (once reaching past the prime) make their stamina drain slower as they grow in age
Problem: Picking up meat as a carnivore is way too finicky. I feel like I have to button mash the grab button sometimes, especially if I'm having to run in and steal it from another player. Weren't meat chunks the proposed solution for body guarding? At least I thought that was to be one of the benefits but I still feel like it's too difficult with players actively guarding the body i.e. two grow tenentos gaurding from 1 baby utah. I should be able to run in and at least not die because the grab wasn't registered or the grab animation takes too long.
**
Suggested solution: ** increase the area in which a player can grab a meat chunk from around a body. or have some indicator that you are actively selecting the body to grab a meat chunk. I also feel the animation could be sped up a tad but that's just me.
Also, is there some place we can go to view active issues or where this feedback is being addressed? How do we know this all isn't just being screamed into the void? lol
Not saying that's the case but It'd be nice to have a weekly or monthly report of feedback that has been acknowledged or a moderator in here going through and addressing valid issues.
I have to agree with this one- it's next to impossible to find bushes because they're scattered so far apart from each other. I don't really play herbie for this reason it seems like there's only a single bush then another 50 or 100 feet there's another single bush. There really should be bush clusters in various locations that are closer to each other. Important plants for animals should not have such a massive gap between each one, let alone shouldn't be just a single bush.
Time for a dino suggestion: Mungle (Muskellenge). Now you may be thinking “Ptera mungle is already in the game as ai, why would we make it playable” You’d have a valid point if every other former ai didn’t become playable (compy, hypsi, minmi, etc). As for what mungle would do it’s a very simple playstyle, its a fast ambush hunter specializing in taking down juvis, fish, and tinies with fast hit and run tactics. Now you may be saying that this would conflict with juvi deino, and you would be semi-right, but mungle doesn’t only grapple like the big gator, it has a unique ability due to its sheer chad energy as a universal sign of peace and strength. By staring another creature dead in the eye mungle is able to get that creatures ability. Stare at a carno? You get to charge. Teno? Slam your tail and stun something. This ability comes from mungle’s secret origin as god’s favorite creature and thus the ability to access all their abilities to stare at their souls and make them rethink their life. Mungle would thrive in water vegetation in all sorts of rivers and lakes as its fast more trickster esque playstyle would allow it to hide more easily in water than deino. Mungle’s main weakness is being fairly small and being full aquatic is limited by lack of water. (Last one is a lie, it can turn into dababy convertible at will and survive on land). As always I’m open to feedback and criticism in #general-feedback-discussion
Vocal Dimorphism between pterosaur genders
(one being more harmonic and one being more shrill)
population limit option in servers when more dinos are out, so its not like legacy where 90% of a server population are apexes.
can we get an ambient sound slider? Sometimes the birds and insects go crazy with the mating calls and I can't hear anything else
Hi yeah so i'm here to retry this stress idea but more detail and less rhetoric.
Again, if there's something that you don't get then please ask about it in #general-feedback-discussion, and if you don't like the idea, then I'd love to know what needs changing.
Stress is only lethal in two situations:
you got high off a dilo 1 too many times (i swear to god if u ppl even try this u will taste my wrath), or u saw something so incredibly horrifying that u died on the spot from a heart attack
So, the reason that too much dilo venom could kill you via relaxation is bc u decided to get high from VENOM. u wouldnt die from this relaxation after a few bites, u (a dilo) would die after 20 venomous bites IN A ROW (if u even survive that long in the first place), so imagine how long it would take over a prolonged period of time. (basically it'd take 20 dilo bites to kill a dilo from a venom overdose)
Now, on the other side of the spectrum is extreme stress. Something that would only cause an immediate heart attack if u saw the hyper colossus or some monster like that (strains would not cause this). The only other way that u could die from stress is if ur dino's family has a history of heart dise-kidding. the only other reason that u would ever die of stress is if ur surrounded by 10 fully grown rexes. in any other situation stress could be helpful due to a little thing called adrenaline. however, unlike irl, it wouldnt make u stronger since that wouldnt work well in a game. instead, the right amount of stress could boost ur mobility, and slightly boost ur speed. now, these boosts would depend on the dino, since u dont want a huge monster skidding around like a cartoon-oh wait....
point is that u only have to worry about stress if u urself feel stressed irl (about the game, not about ur poor life choices)
btw, my last suggestion about this went more into detail, so make sure to read that too
I'll make a full suggestion later because I don't have time right now. I'll talk about Saurophagnax (one of my favorite dino) and tell me in #general-feedback-discussion if you want me to try and make a good suggestions out of it's
To continue my multiple biomes suggestion that focuses on a more American north west aesthetic, large open grasslands with the pines along the sides with wide shallow streams running through them, the stream beds should be covered in small rocks and pebbles instead of just mud with perhaps a large lake or two dotted between the pines and graslands like one of the shots below.
I sincerely believe that you should put back the grouping as in legacy .. list of players, select and add. simple and efficient.
I just lost my deinosuchus to an exploit, im not sure if anyone has said this before, but you can see the deino under water and it makes it so hard to not die as deino when carnos know this and exploits the glitch. hope u guys fix this before the main update hits. ❤️ still love the game tho ❤️
A few days ago someone mentioned (I'm sorry I couldn't find the original post if you'd like credit contact me and I'll edit it) the possibility of having negative effects when not in your assigned habitat or region (this is all assuming different species will live in different biomes that is) I think this idea is very intriguing and quite realistic. I would like to expand on this idea with a few of my own. First of all, I do not think death should be the solution for this. Instead the consequences I feel make sense are things like respiratory issues, skin and fungal diseases, and overheating/freezing.
1. Respiratory Issues:
This effect could begin with wheezing and coughing making it easier for others to track you and eventually lead to a increasingly decreasing stamina, as well as a sort of drunkenness.
2. Skin/Fungal Issues:
This could be a lot of things if for an example a Utah goes into a desert its skin could start cracking leading to being easily injured, or for feathered creatures like hypsi and ovi there feathers could start shedding, similar to mange. While in more tropical regions as for example a maia you could suffer from insect bites that constantly pester you (if disease is added this could be implemented as a potential mechanic otherwise it's kinda pointless) and different fungus could mess your feet up (much like bumblefoot), not sure how this would be solved but possibly different healing type vegetation you could roll or walk in or just returning to your "natural" habitat.
3. Overheating/Freezing (assuming we get freezing/arid biomes)
I think these are pretty self explanatory, with freezing just well freezing. While overheating or heatstroke could make your character dizzy and dehydrated forcing you to seek out shelter and water before disaster strikes. (These last two could probably be added anyway, especially freezing.)
I'd love to hear thoughts and feedback on this in #general-feedback-discussion
I think that you guys should add a FOV setting. I play on a 49" monitor and the default FOV is extremely zoomed in making it, harder and uncomfortable to play.
The option to sort servers by saved animals. There should be a filter on the menu that will only show servers where you have an active animal, similar to ARK's survivor filter
This most likely will never happen but I would love to have a “saved creature” list that has like 5 savable spots like in BoB. This would prevent killing your dino just to play another or server hop.
A suggestion for ptera is for its bite attack to use around 10-20 percent of its stamina while flying. This prevents it from being able to kill large animals. It should keep its bite because it is used for fishing, hunting small animals, and possibly harassing other animals in the future (shown in concept). Right now it can kill animals way too large like carnos, and stegos. Utah can jump so it isnt really affected but the other two suffer against good pteras.
add underwater gas, which could release all at once and cause a natural suffocating layer on the surface, which would kill some animals near the released deadly gas, and you would have to wait one in game day for the gas to be gone if going to the deadly part of the lake within a day before the gas is gone, you will not be able to smell, and must leave the area, or you might die, (it takes a while to die, not just like in 1 minute).
Fall damage is a reasonable mechanic in a game about survival but I really think it needs some adjustment so some dinos aren't taking 3/4th's of their health in fall damage from a drop that's not even twice their height.
My main issue is with Utah because with that dino you're encouraged to be mobile and even have a jump, but making use of that jump in any way that isn't just jumping over a log or some other mild obstacle will see you dead in an instance. Not even falling into water is safe, that'll still kill you if it's even like 5 feet above the water. I think there needs to be damage scaling dependent on your growth and that landing in water should slow your fall faster, or apply a fall damage reduction modifier.
It reaaally doesn't feel good to die of fall damage of all things. Especially when you're spending hours growing a dino just to run through a bush and find out on the other side is a hill that's about to be your grave.
Maybe add the health bar near your stamina, so you don't have to tap insert to see it mid fight
Add a cool down to picking a dinosaur, make it scale with growth/size to.
This would make it so people are more worried about dying, currently people like to rush into battles without a care in the world, also would stop people from spam picking one dinosaur.
Mid tier and under -
Fresh spawn (0-25%) - 10 second wait
Juvie (26%-50%) - 10 minutes
Sub adult (51-74%) - 20 minutes
Adult (75-100) - 30 minutes
Pseudo apexes and up -
Fresh spawn - 1 minute wait
Juvie - 15 minute wait
Sub adult - 30 minute wait
Adult - 45 minute wait
Extra smalls of course wont count to this rule.
I'm not sure adding the gallimimus into the game is worth the time, I assume that galli gameplay would be just to eat berries, and run away from a carnivore every now and then, that kind of gameplay sounds a bit empty, I love playing herbivores but I think it is really fun when you have the ability to fight back against carnivores, though I think running from carnivores and successfully escaping is a lot of fun too, but a gallimimus would present no challenge while doing that, since you can easily just run away from any carnivore, carnivores probably wouldn't even pursue you since they know they have no chance of catching you anyway.
I don't know, mabye it will be fun to run around as a gallimimus for 5 minutes but it just doesn't seem like it has much potential to be fun, and it's not that it would be bad if it were in the game, it's just more work that the devs have to complete, that may or may not be worth it.
food and water rework suggestion:
food and water levels take longer to drop but as the levels of food and water get lower and lower your dino recieves debuffs, at first your dino becomes weaker(less damage slower and worse stam with slower regen ect) then when your dinos food hits 0 the screen slowly fades to black possibly with an adrenaline boost that increase your base stats until you drop dead. low food means you would have weaker attacks, slower and worse stam while having low water would reduce your stam regen and heal speed. debuff would start around 40%
make it so Stego can go down by Denio. Mix packers are making it really hard to hunt
Some ideas on tribal weapons:
https://docs.google.com/document/d/1ZCgGT1ziqG3lTMUj4TrQqhsCsUUXY8pVSMmQH9aq-_U/edit?usp=sharing
TRIBAL WEAPONS When tribals are eventually added, what will obviously set them apart from mercs is the primitivism. Things such as a lack of sophisticated language, usage of primitive weapons, and lack of electricity. I think that this primitivism should be very fleshed out and interactive. Wha...
Very small suggestion about encouraging (but not forcing) players to want to be in/around their preferred habitat. Give dinos that are in their habitat less "stink". So smaller orange overall scent, and perhaps a bit faster vanishing foot tracks. Basically making them a tiny bit harder to track, the same Idea as a sort of 'camo' but without actual camo, so its not too OP.
It would be cool if evrima had a big map where dinos spawn at different areas depending on the time period they lived in. So like if you spawned in the Jurassic territory and you saw a rex you know they have come a long way from the cretaceous region. And it would just make different parts of the map feel unique because of the dinosaurs local to the region .
Admin tools/UI suggestions:
-Rules page upon log in. Allow for servers to set a list of their rules that shows once someone logs in, similar to legacy. Can also be brought up with 'r' or even from the character menu
-Rulebreak flagging players. Allow admins a way to flag players who are breaking rules in game to keep track on the player list itself, but only visible to admins themselves. Flag a player for a rulebreak by say double right clicking them, and it adds a small icon to their nameplate. If theyre flagged multiple times, multiple icons show. This way admins can better use a strike system. Possibly also allow a note to be added for what rule was broken that pops up on click or hover.
-Restore last played dinosaur feature, useful for rulebreaking scenarios or when someone died to a glitch or a bug.
-Unstuck button. Available to all players and admins, however for nonadmin players it has a cooldown of say, 2-5 minutes. Teleports the player a distance away from their current location. The cooldown prevents players from abusing the button for say teleporting during a fight, and it must be used when perfectly still or even sitting down.
-Allow admins to speak to any player in chat, regardless of species from spectator mode. This way an admin doesn't have to swap species if they have to speak to a player
A flooding and drought system would be interesting in the map. Like map flooding during rain and drought during extreme summer. And how about adding Gigantoraptor as apex omnivore?
the old deino swim animations felt more like a croc, the new ones feel more like a snake, can we have the old animations back please.
Also. wtf has happened to the water, you slightly fall randomly while swimming, 2 death caves in the map, whats up with that. make swimming around hella frustrating
Current Grouping System
I have to agree a bit with Gabreliosaurus on this one. Right now, the grouping system is nothing but an inconvinience. While I do appreciate the
creativity that has been taken, and I firmly believe that trying out new things is a good thing, but I also believe that said new things can also not work out. And thats what I feel about said new grouping system. Theres a few things I feel are missing, and a few things that should be changed.
First thing, the "Calling to Invite", great idea really, and I think it should stay. But the change that I feel ( and ive seen many others believe so too ) that is needed, and has been suggested alot already., is instead of it being the "Friendly 2 Call" it should be a new call, a 5-Call. I do, as many others, want to display friendliness without showing my name to others, or annoying them with invites. And very often Im sitting there in awkward silence, because I am not 2 calling, knowing Im about to give out my name and an invite. A 5 Call could be great for our new Sound Developer to show off more of his skills and create something unique.
Question to the Devs Thinking about how it could be possible to mute Users ( to avoid future invites ), when there is no list. I am intrested how that could be work, OR, if its even still needed. SInce theres times where you meet eh....rather, lovely people on your gameplay. Im sure everyone has experienced it at least once.
Second This one might contradict itself with the "call to invite", but what could be a thing is, having a Server Member List just like in Legacy. be an option for Unofficial Server Owners, not for the official Servers as Im gonna assume is intended to stay away, which is fine in my eyes. im very neutral on finding my partner first, to invite them. But it could be a neat option for future Unofficial Servers.
Includes Legacys Mute, Select and Add Option, maybe new things. Who knows.
a system concept I would love to see implemented is an ability to see the % of each species in a given server. If a sever has a low % of a certain species or role in the ecosystem the game rewards you for choosing that species by giving an extra perk (when perks come out) or speeding growth rate for a short while. I think this is an effective way to stop overpopulation of species in servers because it can sometimes ruin players experience.
Pteras should be able to grab and carry small dinosaurs
Just a fun thought I had and would help to add some fun things into the game. What if when you died (or when AI died) you had a 1 in 50 chance of turning into a skeleton? Like, after your body and the gore has despawned, has been eaten and is gone there is a skeleton left! Imagine walking into an area and theres some bones littering the place? You would know your probably in for some trouble then!
It would give a nice ambiance and feel to the game I think. However, the skeletons would not be there forever, they too would have a despawn time in order to keep the servers clean and avoid massive piles of bones everywhere, it would just be a longer despawn time.
Waddia think?
I dont see a reason for there to be a confirmation count down if i go in and change the sound settings :/
Just an idea that I'm sure the team has already been thinking of : Give rotten carcasses some kind of AoE debuff that affect every dino except Ceratosaurus (which can eat them without any consequences). That way, other dinos will see the Cerato as a useful clean up crew, and this could lead to interesting interactions between species.
I found a scammer that falsely sells cheats on the isle and pretending to know the developers can i link the video here so it will be taken down ?
Give ovi the goose effect
For those of you who dont know (or might know but not be able to tell from the name bc idk wut its actually called so ima just call it goose effect), the goose effect is how geese scare things more depending on how large they are, so if you think geese are scary as a human, imagine how Lovecraftian they'd be as an elephant 👀. Basically the larger you are, the scarier geese are.
Now how would this work for Ovi and why does Ovi need this? Well I'll tell you how and why. Ovi currently seems like a prettier, slower galli, that'll have a harder time getting eggs, so if it has the goose effect it can scare the shit out of almost any mother bc ovi is one of the smallest dinos. And how I envision it working is if an ovi 3calls u and ur smthn like a shant, other ppl see a 3calling ovi, but u see a brachi-sized wall of feathers, claws, teeth, gums, and just any gross/scary thing. Why so large? bc a shant could fit an ovi in its mouth. (if thats what a shant sees, imagine wut a brachi sees
)
Ok, but how would this work with dinos SMALLER than ovi?
Well ig you'd just see a 3calling Ovi, which would still be pretty scary, especially if u have eggs.
Anyway, goose effect ovi, lemme know whatchya think in #general-feedback-discussion
For when oviraptor and Gali come, make it so they are able to eat there own eggs. Although yes you do need a male and female it should be for the memes of “the Dino’s are learning agriculture. It ain’t much but it’s a living”
Up To Date List of all Confirmed and Soft Confirmed Species of the Isle (Basically all that was updated is possible community dinosaurs.)
-Acrocanthosaurus atokensis
-Albertosaurus sarcophagus
-Allosaurus fragilis
-Ankylosaurus magniventris
-Austroraptor cabazai
-Avaceratops lammersi
-Baryonyx walkeri
-Beipiaosaurus inexpectus
-Brachiosaurus altithorax
-Brontosaurus ajax
-Camarasaurus supremus
-Carnotaurus sastrei
-Ceratosaurus nasicornis
-Compsognathus longipes
-Deinosuchus rugosus (possibly riograndensis)
-Diabloceratops eatoni
-Dilophosaurus wetherilli
-Dryosaurus altus
-Gallimimus bullatus
-Giganotosaurus carolinii
-Herrerasaurus ischigualastensis
-Homalocephale calathoceros
-Hypsilophodon foxii
-Kentrosaurus aethiopicus
-Magyarosaurus dacus
-Maiasaura peeblesorum
-Megalania (Varanus priscus)
-Minmi paravertebra
-Monolophosaurus jiangi
-Orodromeus makelai
-Oviraptor philoceratops
-Pachycephalosaurus wyomingensis
-Pachyrhinosaurus canadensis
-Parasaurolophus tubicen
-Plateosaurus engelhardti
-Protoceratops andrewsi
-Psittacosaurus mongoliensis
-Pteranodon longiceps
-Quetzalcoatlus northropi
-Rugops primus
-Shantungosaurus giganteus
-Spinosaurus aegyptiacus
-Stegosaurus stenops
-Styracosaurus albertensis
-Suchomimus tenerensis
-Tenontosaurus tilleti
-Therizinosaurus cheloniformis
-Titanoboa cerrejonens
-Triceratops horridus
-Troodon inaequalis
-Tyrannosaurus rex
-Utahraptor ostrommaysorum
-Velociraptor mongoliensis
An Unknown Community Dino and an Unknown Small Flyer are also confirmed. (I think they small flyer will be Tupandactylus.)
(If I missed anything or made any errors please contact me in #general-feedback-discussion .)
This list was made to assist players/fans and display all species found within the Isle.
Potential Community Dinosaurs include but are not limited to
-Deinocheirus mirificus
-Pelagornis sandersi
-Prestosuchus chiniquensis
The Following 3 are speculations
-Diplodocus ???
-Mosasaurus ???
-Rauisuchus tiradentes
grouping improvements
people arent really happy with being unable to show friendliness without revealing their name to people, and more people still aren't a fan of the current group limits,
this suggestion is just a compilation of my own ideas on how to solve/mitigate these problems, while also providing my 2 cents on group limits.
first major change, how to actually invite people, instead of adding an entirely new call or two just have it be that you hold the 2 call for an extra second to invite people, no sound change with it, now, declining, while accepting is another held 2 call, declining would just be a normal one, this would stop people from either having to sit in awkward silence with the person trying to invite them, and from people having to use the very loud threaten call to get the menu off the side of their screen.
group limits
changed limits have the original struck out and the new number beside it, these would allow for more balanced groups in all while letting people have their fun in mass colonies
Carnotaurus: 5 4
Deinosuchus: 2
Dryosaurus: 10
Hypsilophodon: 10 15
Pteranodon: 6 10
Stegosaurus: 5 4
Tenontosaurus: 8 6
Utahraptor: 8 6
As a way to help prevent the masses of apexes from returning, maybe make their juveniles preferred prey for some of the other predators, like carnos enjoy juvenile rexes or suchos want juvenile deinos. Just an idea to make growing apexes more difficult and interesting while achieving some population control.
Can someone do something about the carnos/utahs/stegos teaming together and griefing deinos. There's like 4 of us that are full grown and we can't do anything against them. They just stand tail first into the water so if we attack them they take minimal damage and can wack us for a lot of hp. They're also 500kg too heavy for us to try to drown. I think one or more of these should happen to help balance the deino: weight should be raised to 9000kg, have their drown raised to 62% body weight, or bite force increased ( i mean 500 for a croc??? that's really low).
NESTING IDEA: Currently coming in update 7 is the Nesting Mechanic. So awhile ago me and some other users thought of a way to protecc your nest, and made a suggestion. It was very rough and not many people saw it, so I am making a new and improved Idea. Anyways to the idea. So many Omnivores are coming to the game, so how will you protecc your nest from all of the egg thief's when your not there
? The idea is simple, hiding your nest using leaves and sticks, this will allow you to make decoy nests by covering a empty nest with leaves and sticks. Then the thief finds your hidden nest, and brushes off the leaves to find nothing, and the nest with eggs can be in a safe spot. But normally you could hide your nest with sticks and leaves, so you can leave the nest to go get water and come back to the hidden nest. What do you guys thing about this idea, and please tell me ur thoughts and opinions in #general-feedback-discussion ! 
EDIT: from feedback i got, i am assuming that u can make multiple nests in this suggestion
All I would say evrima needs (in my opinion only) is ornithocheirus and igaunodon for it to be the best game ever made in the universe
a "stuck" button maybe in the menu that at least kills your dino so you can respawn instead of waiting 30 minutes for your dino to starve when you fall into a hole or some bug that make it unable to move..... best case is a "teleport" that will allow you to change location to different spawn maybe once a day so its not abused? could also take the 60 sec timer to keep from battle logging
If austroraptor is being given a more semi aquatic swimming playstyle like beip and minmi (I've got no clue if this is the case). Give it an up/down swimming animation, rather than side to side.
Using the wide tail feathers on the end of its tail for propulsion.
nerf baby stego damage
hia I think some people are cheating in eu4 a pack of carnos yesterday kept appearing behind people and killing them an thier was always lag before it happened didn't even hear footsteps also reason I think it's a cheat of some sort is because happened 4 times to me and a friend and we spawned in different places and it was same 3 carnos everytime
Maybe we could get a 30 second cooldown when logging in/spawning in a server to prevent spawn killing?
Ummm picking up bodies is really hard, literally spamming G and nothing happens probably should work on that.
how about a queuing system to enter full servers
Can we get some music in the game (evrima) back again? I remember the very first few builds of the game having this gem in the main menu
Just asking a question. Is it normal or a bug that when you have a body as Deinosuchus (Or as any other carnivore) it drops. Like for examble, fish just drops from the mouth automatically after few seconds when moving and bodies size of subadult deinosuchus just drop? If it's bug, it's annoying, if it's implemented, then ok.
When update 3 releases add an auto unstuck feature. There are so, so many places to get stuck on the map right now and adding auto unstuck will help avoid a lot of unnessecairly deaths and fustration.
I feel like deinos should be discouraged heavily for grouping. Right now, playing deino feels like a timer until your eventual demise by getting absolutely demolished by 4 people patrolling the water. The fact that there is just so limited space to go makes it impossible to doge groups of cannibals. I get growing a deino is supposed to be hell, but even once you get there it's only a matter of time before you get destroyed by a few adults. I feel like deino should be something that should be encouraged to roam alone. That way you might not get a few guys just completely wiping everybody in a water source. It would be fine if there was a way to run away, but if you're a full grown deino and you run into a few guys that feel like ruining your day, there is literally nothing you can do. Spending 5 hours to grow something shouldn't be rewarded by putting you in a situation that's impossible to leave. If you spend 5 hours growing something, you should at least have a chance to be able to survive even if it isn't favorable.
As nocturnal dinos, I think troodon and dilo maybe a few more. You lose slightly less food during the day due to you not really being geared to hunt at day...? I'm not sure just a thought I had. It would go down regularly at night. Vice versa for diurnal dinos
Add a group dragging system. For example, you hold G on a body and it will hold on. When enough people are holding on, you can drag the body as a group. This would allow smaller creatures to work together to move a large body. For example, Utahs could work together to drag a large body, such as that of a Stego or Deino.
Maybe nightvision should slowly activate, like, its not an immediate effect after you turn it on since irl it takes a couple of seconds for ur eyes to adjust to darkness.
im not sure if that made sense so lemme put it another way.
So let's say there's a meter (a.k.a night vision), and there's a needle that slowly climbs up the meter when u activate nv. At the lower end of the meter is 0% nv, and at the upper end of it there's 100% nv. As the needle climbs up, it gets brighter and brighter until u reach 100% nv. Hopefully that makes sense and i wont have to edit this
Maybe a single player or more cinamatic game mode where you can mess with the isle models to make epic action scenes like a trex biting down on to a triceratops horn
I think adding defecating such as urine and poo could be a good edition to the game. This could add mechanics such a territory's and give a new form of tracking to dinos and in the future humans possibly,
idea for something to stop the bleeding for semi aquatics. How about using moss at the bottom of river/lakes or damp areas. It is found at the bottom of some rivers or lakes, and can be generally found in any damp shady areas. So reasonably it can stop bleeding even in water. It also give better camouflage for semi aquatics as floating pieces of moss down the rivers.
Revert stego 3 call back Its sort of wimpy right now and the earlier one was much more threatening
Hello I'd like to recommend/suggest couple of things if it haven't been mentioned already:
1 - Selection screen should have afk kick after 5 min or so
2 - When player is afk in the game after 10 mins their dino should start falling a sleep (snoring) and screen getting black (like when you're going offline) so that way camping 1 spot, afking half the day would be more punishable, after 20 mins of afk - kick
3 - Ai should be increased because if you compare croc and other dinos as for example - carnos there is big difference in the food source and how hard is to find it. (that would reduce cannibalism)
4 - If people are eating same type of the dino make a small penalty so that more people would avoid it and only eat if they're about to die rather than trying to ruin someones progess (would reduce cannibalism)
P.S I don't think that cannibalism shouldn't be the part of the game, but it should be happening less often
5 - Stego's tail hit should be slowed down or as earlier mentioned do less dmg in the water when it's below the surface level.
6 - Crocodile "timer" to stay under the water should be increased because if we talk realistically they should be able normally to stay 10-15 mins sometime up to 2 hours if their life is at threat especially when hunting having to move each few mins with loud sounds is a killer.
7 - This one is more of a personal liking but I seriously would love to see mist, rain, thunder and such added into the game.
8 - Make a que to join a servers
I hope that any of the suggestions might be useful and added to the game
Kind Regards
add a host server option please, like in legacy, you choose a map, like thenyaw or dv_testlevel, pick a gamemode, pick the rules, name and description of the server, and when you join in, your an admin who can grow, kill, heal, dmg your dino, also you don't have to worry about losing your dino, I wonder why this hasn't been added yet? I just wanna test the dinosaurs in evrima, but with other player, it's not fun. I also don't wanna make my own server as it is too hard, and I also don't wanna ask a server moderator, or admin, or owner to make me admin, because it will take forever, and I'll most likely end up abusing it. Tl:DR MAKE THE HOST OPTION IN LEGACY RETURN IN EVRIMA!!!
Random thing:
A Territory System would be cool, especially for pack hunting predators
Maybe make it Male exclusive to give a reason to play as a male animal? < Not really sold on this but just an idea
Too hold territory you would have to be active in your terf, as the territory strength would go down after a while, meaning predators with territory would have to patrol their grounds
Maybe you could detect other dinosaur territory through the scent mechanic
This is a pretty cool idea in my opinion though there is valid criticism of this feature making the Isle's gameplay a little too "factioney" but idk just a though
Add an auto-walk forward keybind please. When you play slow Dino's like Stegos and you want to preserve stamina you have to press W forever.
I don't know if this is the right thread, but this. Just the Tupandactylus imperator. It's beautiful and if it was announced as a playable for the game I think I'd pass out from excitement. That is all.
PETITION TO GIVE DIENOSUCHUS A TAIL WAP https://www.youtube.com/watch?v=M56rjU3LpoU
A new employee at a reptile park in Orlando, Florida, discovered the hard way just how strong an alligator’s tail was while in the animal’s enclosure with its longtime trainer.
Accompanied by performing animal wrangler Michael Womer, known as The Gator Crusader, the employee, who normally works in the gift shop at Gator Golf Adventure Park, can...
I’d like the ability to “scent tag” same species players, which would place a small name tag over them, so you can identify who is who when both in very close proximity and line of sight. That same proximity and line of sight would be required to acquire the scent tag. Tags would be forgotten after a period time, or fall off the “list” as other tags fills the limited space in scent tag memory.
Perhaps it would help eliminate the social anonymity that cannibals and toxic players seek to hide within.
This would by no means be intended or capable of providing a means for tracking and hunting players hidden out of sight or at a distance.
Not sure if this is a planned thing or not, but some sort of seasons/natural disasters that cause dinos like herbies to migrate from one area to another because the food/plants by them is starting to go away while an area across the map is starting to flourish. Idk, just something to get dinos to move around and give dinos more goals/things to do.
Tapejara or Tupandactylus or what ever it goes by now would be a good addition to the the isles playables.
So for an idea for tupa could be it could be a omnivorous frugivore so to help its diet an ability it could hover for maybe 10 seconds while trying to get fruit and nuts. I’m sure there’s other people who can add on to this
revert tenos 3 call animation, it looks extremely stupid and unthreatening, before you knew when a teno was pissed, now its just “oh he 3 called”
This is probably a little late as the model was shown a while ago but I feel like that while most of the elders look fine, others look malnourished and deformed, the elder carno is the example I'm using, the dent in its stomach makes it look like it's starving the the legs are so skinny, and the lower jaw is shortened to the point where when it closed its mouth it'd look like it had a pretty big underbite, so I did an edit of what I think the elder carno should look like and the same things should be applied to other elders like the dryo and tenonto.
When weather is added some dinos should be able to smell the water/humidity in the clouds like you can smell rivers and lakes ect, and can tell if its going to rain
Please put global chat back in the game. Part of the fun of the game is making new friends regardless of species.
Edit: making friends as in meeting new people to play with. The friends I've made playing on legacy I would have never met if i couldn't simply talk to them in global. Really depressing to think of all possible friends I could make if only I could just talk to them.
I feel like the water should be safe from land animals, as a small deino an adult utah chased me into a pond and killed me, there was no way to escape because I couldn’t go deeper, I couldn’t go on land, and it swam almost as fast as I could. Maybe make it so that every water source leads to a deep end, even if its a bit difficult to reach, or make utahs slower in water. To prevent it from being unfair to land creatures maybe give a motivation for semi aquatics go on land, like a basking mechanic or perhaps needing to travel to other bodies of water for food, so land creatures get a chance to hunt.
Ptera needs ability to jump from crouching position into flying.
I find the game very balanced... on paper. technically everyone can defend against everyone but the problem at the moment is the crazy amount of bugs, lags and glitches. I know this game is early alpha but it is frustrating to fight something play it realy well and then just have a frozen screen for a second and then see yourself dead the next moment. This causes the meta to shift in the simple facetank style again which you can see in normal evrima by everyone just playing stego and carno.
Most of the new features that dont just boost your raw stats (carnos speed or stegos impale) are incredibly hard to use because of constant lags and bugs.
I would realy love if the devs inbetween update 4 and 5 take a month or two to release a technical update which would try to solve the major issues currently.
Some of my basic ideas for solving performance issues would be:
-a smaller map (around 2 thirds of the current one): This is because as of now the map while beautyfull doesnt offer much yet and since 90% of all player sit in one spot this just takes up much needed space. (This does not have to be forever it could be changed ones more features are added)
- a max body count: KOSing has been an issue ever since released but its impact on performance is the worst so I would suggest once a server reaches a certain body count max the oldest bodies will despawn.
- A player centered AI spawn and despawn: AI should only spawn near players and once the player leaves the area it would despawn.
yesterday i was able to play the quality assurance branch just fine, so far i have no complaints and its amazing. a few glitches here and there, but I just tried to log into the game and there is no servers showing up? I play in the NA servers. so i tried to verify the integrity of the game files, that didn't change anything. then i switched the game back to evrima and i was able to see in game servers there with no players because everyone is playing in the QA branch. then i switched back to the QA branch hoping that would resolve the issue and still no servers are populating in the server list, are all the servers down or am i having an issue with my game on my computer????
Maybe add a rule for the unofficial communities channel that you can't just keep posting your link multiple times, there's at least one there where the link was posted twice in a row with the description and all. If someone wants to repost their advertisement they should have to remove the old one first, rather than drowning the channel in spam. Doesn’t really matter though, just a nitpick.
Please stop me from Z-walking as a Ptera after I use the air-break (which is also Z). I hate having to toggle the Z-walk off when I land.
I think it would be neat if when Deinos landed on the bottom of a lake/river that they poofed up a little bit of mud/sand.
Keep in mind that we do have channels for Bugs/Map Issues in #723294838610722847 + #🐞-evrima-bug-reports-🐞 . For issues you are having in game, go ahead and check in #🔧-evrima-troubleshooting-🔧 . This feedback channel is for feedback only. You'll probably get more assistance with issues you are experiencing if you use those channels provided. ^^ The entries in here that do not fall under #general-feedback will now be removed above.
Basic Questions can be asked in #401464048610312195.
I Would love it if the growth period wasnt hours, i understand the last 2 stages but baby to juv should be shorter because it is near impossible surviving around bigger crocs and all other animals.
Would love to see legacy carnos 3 call in evrima, the new one doesnt sound very threatning, even the 1 call sounds more threatning and i think legacy carnos 3 call was awesome
Would love if you kept global chat, A large part of this game is sitting in bushes and waiting, I know that the game wants to be realistic but talking to people on global chat is such a great experience and it’s so nice to meet people on it. Yes it’s unrealistic but we dont need to take a dump every 6 hours either so maybe just give us a way to make the game feel a little less lonely.
Little paths that lead up to those rock formations and mountains would be great.
It would enable other creatures apart from Pteras to climb up there, thus making Pteras less invincible up there.
Also, small water falls and little ponds/springs that end in water falls could be added up there, giving other dinosaurs also a point of interest for those high places, dominated by Pteras.
It wouldn't be a safe drinking spot either. It might be safe from those pesky crocs but one misstep and you fall to your doom.
Those places would have their benefits but still have their risks and could be most interesting for dinosaurs, who are able to jump and climb like Utahs, Pachys, Hypsis etc.
Wanted to post a suggestion regarding fractures
Give a Skeletal HUD for the said animal with color coding denoting levels of fractures.
Yellow - Mild
Orange - Mediun
Red - Severe (or Bone break)
So these color codes are applied to the said bone on the skeletal HUD when hit/bit by something
Just put back the old grouping system so i can actually find my friends
I'm not a fan of the hard caps on group sizes. Firstly because it's arbitrary and secondly because it doesn't really work, people can just run around in massive herds composed of smaller packs who can see each other's names. Instead of hard caps, it would be better imo to tweak the availability to food to dynamically limit the practicality of larger groups.
Hi devs, have you think about combining fluid simulation ( for water ) with destructible environments for simulated erosion & evaporation for example ? Or maybe even simply manage water dynamics to get impressions of movement in aquatic environments ? I think it will reinforce realism and immersion. https://www.youtube.com/watch?v=3UUstyvpnIE
Then also to talk about dynamics in the game, i think controls could be revised because ZQSD control is to still and not organic enough. Mostly on Ptera wich could rotate his tail-beak axis exactly like the aerial roll of Rocket League or banshee in Halo.
Download free games from my website! ► https://www.bluedrake42.com
Get Steam keys for my games on Patreon! ► https://link.bluedrake42.com/patreon
★ Follow me off Youtube! ★
Buy my games on Steam! ► https://link.bluedrake42.com/drakelinglabs
My music on Spotify ► https://link.bluedrake42.com/johari
My Twitter Page ► https://link.bluedrake42.com/...
Add more debris and rocks in the rivers and make them deeper, so baby deinos can hide. This way it is still tough to grow a deino because if an adult sees you you're fucked. I think this is a better solution than making babies faster on land because then there would be too many deinos surviving. If you are forced to play smart and hide like other juvies do, it will encourage smarter gameplay and better players will survive to adulthood. Plus juvies will still have to come up for air and hunt, so you won't be able to afk in a log.
Make more A.I. This game isn't survival if there is only 2 fish in a river for miles. Playing for 5 hours to get 80% deino. died because of a food shortage.. had to pvp crocs same growth and just died by that. game looks more like dino free for all deathmatch instead of survival
I am in favor of removing Moveleft, Moveright and Movebackward.
Because the movement looks more realistic. If you just use the mouse and W.
Deinos should have better hearing in water, than outside, water conducts sound more/better than air. Current water is total opposite
Add sandbox please...
please make dryo's eyes in-game look like the ones in the roadmap renders
https://cdn.discordapp.com/attachments/401464048610312195/836994542044708915/image0.jpg
https://cdn.discordapp.com/attachments/401464048610312195/836994542473052210/image1.jpg
my issue was resolved when someone told me to check the box hide empty on the server list.
the Scent / smelling system needs fixing. i follow a water scent only for it to vanish and leave me in the middle of nowhere. Where i then died oh dehydration
I remember they wanted like a way for dinosaurs that explore and do things to be able to enrich themselves and I thought maybe when you smell, you now have discoveries which will provide stimulation and encourage players to see new things. For example, you smell and you see utah tracks, you can hold a button which then adds it to your “discoveries” the amount of discoveries you get, the more powerful you could be once you are an elder. You could smell different species of plants, dinosaur tracks, and other items put into the map. Maybe mushrooms and other plants which aren’t edible could be placed in the map with distinct locations which you can add to your “discoveries” tab. It could encourage players to move around the map to find these plants and items. This idea is based off of the red dead redemption animal discoveries list and the game Ancestors.
Pull for minmi to become omnivorous like a snapping turtle P.S. I know many will hate this just want to know your thoughts
Deino should have a tail whip attack for its alt right click. This is something crocs/gators are kinda known for irl so I'm kinda surprised deino doesn't have already. It would only hit directly behind you (you can't aim it), have maybe a 30-45 degree radius, and it would use a decent chunk of stamina (maybe 10-15% idk, I'm not good with balance) and it can only be used on land. This would also give deino a more reliable defense from behind, since fast creatures can pretty easily telegraph it's alt bite, and it would prevent small creatures from teasing deinos so much. Maybe the tail could even knock over smaller animals if it doesn't outright kill them
In my opinion as a streamer and a Isle player Group chat only would be better as it is on the test servers. The reason why is because it stops mix-packing. I had discussed this with another streamer @frail nest and he agrees with me on this. I feel as mix-packing is something that won’t stop but it’ll make it harder for people who do mix pack. I also feel like it’ll make the game less toxic. I would let global chat be a mod privilege for those who own servers and need to see chats. Let me know what you guys and gals think.
I know that I've probably...suggested this before, or this was a potential idea Dondi came up with in the past (Correct me if I'm wrong.)
But, you ''should'' at least be able as a dinosaur to not have a ''map'' per say, but a way to check the map for what species are on the map. Whether it is Ai, or players and if it is players than they're names will not be displayed. This would be something you could access by pressing M, or by accessing the Character menu and clicking on a tab that just says either ''Map'' or ''Species Present''. A number or amount of how many of them is on the map would also be there obviously. This would also assist in knowing that there are others of your kind present, that you can group up with mainly for herbivores and smaller carnivores.
I just think with Diets, especially for carnivores, this would make it less straining or stressful to know if whether or not what you require to gain benefits is not currently or just not present on the map. That way you just know you need to wait for either Ai to spawn for what you need, or for players who are playing specifically what you require to get on.
Perhaps something like this for herbivores could exist as well for what specific plant species are present on the map as well.
(To clarify, you would not see yourself or the other creatures on the map, you'd just know they are present on the map).
Hey, Devs. Can you please deadzone the area on top of the mountains at Center so I can, idk, stop dying, becaus eI have no choice but to fall off?
I still feel that the game is very heavy when there are several bodies in the same area. as the players are no longer all in the same place as it was before in the bampy swamp it is slightly lighter, but I have seen some massive battles, which end up with a horrible lag in that area, probably one of the biggest challenges for developers, considering that the option to move bodies is present. all these positions in memory, it shouldn't be easy to keep everything fluid.
add the death sound back?
Please reduce the distance from which I can hear small animal's breathing/idle noises. Baby utahs in particular are just super noisy and I've often found them hiding in bushes just by their noises. I shouldn't be able to hear a rat's breathing. I could hear this baby utah's breathing from here, even further away than I could hear his calls
Made by @karmic kite
*Wanted to post a suggestion regarding fractures
Give a Skeletal HUD for the said animal with color coding denoting levels of fractures.
Yellow - Mild
Orange - Mediun
Red - Severe (or Bone break)
So these color codes are applied to the said bone on the skeletal HUD when hit/bit by something*
To add onto this, I’d suggest the addition of how heal through these would work.
Asides from having the colours, the severity of the damage should have a percentage (0-25% green, 25-50% yellow and so on, percentages can vary).
Now when you get damaged, that fracture damage reaches a point and heals back. You don’t get bone break unless you reach red. So you could be near a severe fracture, but heal.
Now, when you get to the Red (which will be the bone break), it will heal (maybe slower than the regular heal for this type of damage), but it won’t heal the fracture per se (the status, not the percentage), until the heal percentage reaches a 50 or 30%.
So you have a good time limping or with issues regarding the fractured part (hands, tail, head or whatever it is going to be included for the fractures) and not just be completely fine when you heal until the orange level.
I hope I made myself clear and that you like this suggestion.
Holy shit that map concept is nice. We need more of that.
Different species have well adapted eyes for the way they live. If there is one way to make you feel more like the animal that you play, it's by simulating its vision well. For that, the camera needs to act closer to how the animals eyes work. Not first person view all the time, you can still see your cool creature from around it
Carnivores can see very sharp: make the player rendering distance bigger for them, if possible
Herbivores have well placed eyes, so they have a field of view that goes pretty much all around them. This saves them from unwanted carnivore encounters. It can be simulated in 2 ways. 1) Make them point their heads forward all the time so carnivores don't see where they look. 2) Give them a speedlock button so they walk in a straight line automatically, even after the player turns the camera. The player can focus on looking around then
Crocs seek for prey, as stealthy as possible but not invisible. To simulate this, enable the deino to swim slightly below the surface with the eyes half submerged. This gives the player a first person view half above and half underwater
So on a video I heard dondi say that hadrosaurs are hard to make interesting and that got me thinking.
I had an idea for specifically parasaurolophus and how to make it more unique in the setting of the game.
Parasaurolophus is known for it's crest that could make sound, the isle sometimes takes creative liberties when it comes to dinosaurs so why not give these dinosaurs a limited echo location?
For this example I will use RMB (right mouse button) as an example of making these sounds.
So lets say its dark, their night vision would be rather bad by default, however at any given point they may choose to press RMB and make a loud and very distinguishable sound. This would for a short period of time, like a wave emanating from them give a larger night vision area, perhaps indicated by a slightly different color.
After a short while, the extra vision fades.
From the hadrosaurs or the herbivores, the parasaurolophus could have the best night vision given this ability and as long as they kept using it. The downside would be giving their position away via making sound and the predators could also find them.
Such an ability would however give them an advantage when already under attack by a dinosaur that uses night vision to hide, the parasaurolophus would make a good counter for a dilophosaurus.
It also could have other sound based abilities depending on what the devs want, maybe some loud sound attack that gives dinosaurs vertigo or deafens them temporarily if they are close to it
Please make rivers a bit more interesting. It’s pretty boring swimming up a few kilometres of river that just has smooth mud with no sort of terrain
For minmi rather then average grass grazing in fields, It can graze moss off of large underwater boulders similar to marine iguanas?
I really like the new nesting grounds map concept! Its a distinct biome that doesn’t clash with the usual environment of the entire island, and it will surely be a place of interesting player interaction. I really look forward to when it’s integrated on the map, this is how you should do “biomes” in this game.
Deino having a lunge out of water attack to catch ptera (and other future flyers) mid air would be cool. The bigger you are the higher you can go due to muscle strength of the tail. I think it should take practically all your Stam, though.
https://youtu.be/AsouteXHNZY
Thanks to http://www.crocosauruscove.com in Darwin, Australia. You're able to feed, handle, and swim with crocodiles. This is part of the feeding using a fishing rod. Quite a unique experience. - As you can see they jump pretty high out the water. I didn't know they could actually jump completely out of water.
Filming these animals in slow moti...
I really like the new nesting grounds concept and I have some suggestions about it. Maybe eggs incubate or hatchlings grow faster, or maybe there should be perks for that. Also another thing that is kinda random but has to do with nesting, if galli can eat eggs I think that it shouldn't be able to raid nests but eat eggs from raided nests, or eggs in nests that are abandoned or the parent dino isn't keeping it in check. It is larger and is more dangerous than ovi so maybe it can kick ovis away from nests to get to the now exposed eggs. I just don't want to see gallis being excluded from the nesting grounds because of herbivores fearing their eggs being stolen because I think of galli as an animal that would be with other herbis.
Fred’s concept on the nesting grounds is just absolutely wonderful and I think something like that really needs to be added to the map.
Now that we'll have a nesting grounds area/biome, we need some system in place so it'll be used as such.
i've seen "growth/nesting buffs" being thrown around a lot and i do like that idea, but what about this?
predetermined nest locations.
so, for example, you'd have to find a specific spot (marked by an old/broken nest or something similar) within a "nesting grounds" area to build a nest, in order to build the nest you'd have to gather certain materials from the nesting grounds and surrounding areas, you'd also have to maintain the nest with these materials (similar to the merc base idea)
as marked below, some nest locations would be good, hidden by foliage and/or easily defendable, whilst others would be out in the open or a bit too close to the water, making certain nesting spots really valuable.
with something like this we'd solve the issue of the nesting grounds being "useless" whilst also giving players a reason to compete for nesting sites and something more to nesting besides just pressing B and waiting.
Edit: this particular example would be used for mid-large sized herbivores, similar systems could be set up for smaller jungle/swamp dwelling animals.
I'm just really happy to see Maiasaura and Diabloceratops (But more so Maiasaura) again in the concept art. Forgotten/old stuff like mercs, tribals and the "original" dinosaurs are stuff that gets me hyped more than new things. Maybe it's the nostalgia factor. I don't know, I just like it. Solid 4/10 (4/10 is high coming from me).
To go on the nesting grounds concept further, perks such as faster incubation in the sandy soil or faster juvenile growth time could be decent additions.
Being that we don't know any of the changes coming to the nesting system, I feel an interesting concept could be that, for larger herbivores, they are confined to nesting in said nesting pockets around the map or THE nesting grounds if there is only going to be one. This in a way can make choosing larger animals make players have to plan out their playstyle when it comes to nesting, small animals such as hypsi and homalo have the freedom of nesting wherever they desire and are able to grow their young quickly and in secret. While these larger animals have to come to said open areas to nest and plan accordingly, having traded the ability to hide so easily for large size and power.
With the nesting ground could come a mechanic of that eggs have a sort of "stress" meter, in basic form if an egg is around a creature that isn't of it's parent's species, say a maia has plopped down on a diablo nest, the eggs stress increases till it dies or the offspring when it comes out is not in good condition. This makes it so herbivore herds have to space each other out or compete for space, making them choose between having their nest on the outer edge and being attacked by predators, or being crowded in the center and having to risk a fight with a rival herd that is a bit too close for comfort. The parents could receive a small pop up of "your eggs condition is deteriorating" (or something similar) if an animal is spending too much time around their nest and thus they either have to shoo them away or get ready to fight.
Overall these idea are just ways that herbivore gameplay can still be herd based but also introduce conflict over resources.
I'd like to see little puddles that gives a decent amount of water for juvis and not much for adults. Making it so you have a better chance at growing and once your an adult you essentially need to risk drinking at a river.
The current map we have looks great, it's the best foliage, texture and lighting we ever had, but more variations would make it better, it would be great if the rest of the map is not all just dense bushes and trees, more landscapes and variations would be great
I love the idea of having locations where there is a good spot to nest, maybe even giving nesting buffs when nesting in that location to encourage traveling to those locations to nest. My only concern is it turning into another great falls where you have a massive herbivore herd that just constantly gets attacked by scores of carnivores, and 25-40% of the entire server is there. I don't know how this would be dealt with but it needs to be addressed.
Maybe when ever they have weather they could have drouts and less food for the herbivores with less water since both sources would dry out since in concept it showed like a oasis/desert area
The new map concept arts looks sick. Can't wait to have something like this in-game. Buildings are also nice, it's just they will be more interesting after humans are added.
Deino should be able to drown things that are crossing the water, maybe even larger things than it would be able to drown from land since they're already in the water and can't get their feet on ground to resist. When nesting is added deino should be able to carry babies on it to move them around like modern gators. They should also be able to try to drown larger things but there needs to be some kind of way for the prey to actively resist.
There should be places around the map that also attack the dinosaur itself such as quicksand by making it drown, bog mud making it slow, leaving it vulnerable and ofc lava, you know what happens with that also Tar
Fall Damage is a bit bugged right now or was changed, I've instantly died to fall damage several times from a height I should only be hurt from, I've only died to fall damage while running too, if I walk off a height i'll take no damage but if I run off the height its instant death. Was this on purpose and how does that make sense? Fall damage is definitely different compared to update 2.
I want to talk about a bunch of things here, since I cannot make separate suggestions due to the six hour countdown. But they all contain some nesting things so I guess it makes sense to suggest them as a packet.
-
Nesting grounds
From the concept art, we can see how a herd of herbivores was nesting near a river and we can all guess that those places will be major hot spots for like 90% of people on the map. Like hidden or greatfalls used to be in V3.
And while there is no way around it, I do think the diet system could play into this a lot.
You could have multiple 'nesting grounds' scattered over the map, where the conditions are best for eggs or something similar (not really sure how this will play out), but to avoid multiple dinosaurs mixpacking, the nesting hot spots should also lay close to specific plant/diet hotspots to both separate most dinosaurs and avoid major mix packing but also letting dinosaurs with similar diets rival each other in both nesting spots and food. -
Eggs
Now this could be a point some people might disagree on, but I think eggs should not be crushed by trample damage.
I do realise that is the most realistic, but from a gameplay point of view, it's likely that trolls with heavy dinosaurs will just walk and run over peoples nests and destroy their eggs for fun.
If a trike for example tried to grief a Gallis nest like that, the Galli won't be able to fight back at all and having eggs immune to trample damage would prevent such things. -
Oviraptors and egg thieves
Since Ovis are the main egg eating creatures in the isle, they should be able to sniff for eggs and nests, like in legacy, where eggs would glow up.
They could have a pinkish color to separate it from the scent of corpses and water.
The Ovi would have to dig through the protective wall of the nest first to get to the eggs, giving the parents a chance to react and save their eggs, but once the eggs are freed, the Oviraptor should be able to grab an egg and bail.
everything is perfect except ptera flight. its lacking cool flying effects like camera shake when going fast or a maybe a simple air distortion effect behind the wings . it would make it sooooo much cooler and immersive, please make it happen
anybody else experiencing the really annoying bug where you log out as any grown dinosaur but randomly spawn in as a baby utah, like its a placeholder? or spawn as a baby utah stuck up at high altitude on the blue barrier?
I don't know if this idea has already been brought up, but:
Wouldn't it be neat, if some meat would stuck between the Deinosuchus teeth after eating, lowering its wellbeing? The only way to get rid of it, is to lay down (open mouth) and let Pteranodons (or maybe other small dinos) picking out the meat. Deino stays healthy and little dinos have food.
Greetings, Ric
Pteranodon should be able to eat some bugs in flight.. Would be similar to herbivore grazing.. Same goes for drinking water while skimming both should be active from 0% hunger up until you reach 25%
Feedback on many of the quadrupedal animations
Could you stop making them gallop? It's silly. Dinosaurs didn't and couldn't gallop. Their skeletons and anatomy just aren't built for it. I think the animations need to learn to better work WITH the animal's anatomy, and stop looking to animals with entirely different anatomies for reference. Dinosaurs moving like horses just doesn't look good, nor does it even physically work.
If you want Magy to nyoom fast, a somewhat exaggerated version of this would be much better than a gallop because at least it would work with the anatomy
https://twitter.com/Syn_JFD/status/1387398639883112449?s=19
Nigersaurus 'running'. It looks beyond ridiculous. https://t.co/ImNp3uUj2x
227
1254
Could we do away with/make it an option to toggle sprint with a quick press of the button? I like to tap sprint for a quick side step during a fight, right now my dino will just take off instead if I try.
Let people start bigger as in subadult or something, for the quick start, but give people who emerge from eggs stronger and more rewarding for spending more hours into your dino. gives good opportunity for AI packs to have eggs.
Make it so dinos will automatically stop before running off a cliff, it simply is just not realistic that a dino would run without looking and just suicide by jumping off a cliff. You can clearly see it in movies as well when horses automatically stop before happily ending their life because it was trying to run away or just run in a direction.
I'm sure that dinos would have some sort of instinct to instantly stop, like a raptor for an example since they're fast and small they would easily be able to stop instantly.
But i get like if a Stego was running away from a predator like a T-Rex or anything like that it wouldn't be able to stop instantly but would instead ragdoll down the cliff and take heavy damage but still not oneshotting it.
Point is i think it would be better for everyone if we just didn't get oneshotted by accidentally doing 1 thing wrong when we've used 2-5 hours trying to grow something.
Things I'd want to see:
1- You cant go through people.
Let me explain, I know it's already in, but I mean the whole model, you cant go through it.
2- Deino nesting mechanics: I want deino to be able to pick up his hatchlings if they're an Adult Female Deinosuchus. and that they can hide them underground and its hard to find unless your a natural egg predator/scavenger.
3- Pteranadon being able to land/sit/nest on trees.
should I say more?
Edit: Also make the Deino groups bigger, Alligators / Crocodiles lived in groups of hundreds.
and that's that I guess. Just try to polish the swallowing mechanic a bit more, g'day lads.
As always, the environmental concept art looks absolutely phenomenal, and I cannot wait for building interiors, especially if we are eventually allowed to nest inside of buildings as smaller playables like Troodon, Utahraptor, Oviraptor, etc. Excited for Pachy's jump ability as well, it looks like it'll lend itself well to hopping up onto rocks and headbutting Utahs off of them, as they should.
Keep up the good work!!!
Not a fan of the scent feature. Its kinda weird, and bugs out sometimes. I was looking for water once, there were 2 general directions point on one side and the other, i went for one of it but as soon as i felt like i got closer, the water scent just vanished and nothing was there.
Please make the hypsi spit a cone its almost impossible to spit at somethings face when your both moving.
please make this game work on console 🤞 🤞 🙏
Deinosuchus and pteranodon gameplay is super fun. I hope to see more species that are not strictly categorized as dinosaurs. Perhaps if there was some sort of fjord that extended into the island map, maybe a mosasaur could be added to swim in the ocean and hunt fish AI or try to swim up the rivers to contend with crocodiles. Perhaps it could have a leap ability that allows it to launch out of the water to catch Pteranodons flying over the water or catch dinosaurs next to the water. A mosasaur would obviously have very reduced motion on land, so idk how feasible it would be to implement into the game.
I'd also love to see another pterosaur, but with teeth, lacking the ability to skim feed. Since it's lacking the ability to skim feed, it is forced to kill or scavenge other dinos for food. It could be a more dangerous, but difficult version of pteranodon. Like a glass cannon, dealing a lot of damage, but might get one-tapped itself by other dinos.
Add a option to stick with the pre stress test controls, I got used to the "stop to use your alt-attack" thing with teno and each option is insanely uncomfortable for me
IMPORTANT, PLEASE READ
I love improving my suggestions based on the feedback i receive about them, so if you have any problems with this idea, then lemme kno wut i can do to fix it (bear this in mind before voting)
When tribals are added, if they get spears, there should be at least 2 types of spears.
The first type of spear would be a throwing spear meant for long range attacks. And the second type of spear would be a medium-range throwing/jabbing spear.
The long range spear would be more focused on raw dmg, but would deal massive amounts of bleed if removed (i'll explain later). The medium range spear would be more focused on bleed, and would do small amounts of dmg if the dino that it hits begins to run.
- Why would the long range spear do massive bleed once removed?
- This spear would block the blood from exiting the body as long as it's stuck in the target. If it falls out, or is removed, then it will allow blood to exit the body. The way this would work is like wallowing. while the spear is in ur dino, u'd have the clot icon, but once the spear is gone, u would begin bleeding (losing an initial 15% of ur blood).
- Why would the medium range spear do bleed at all times?
- This spear would be built to slice through meat, so it would go deeper into the target, and the thinner base (wooden part) wouldn't obstruct blood-flow. Because it goes deeper into the dino, once the dino begins to run, the spear starts jostling around inside of it, cutting it up from the inside, hence the small amounts of damage. (btw, the constant bleeding wouldnt be a lot of blood, since the base of the spear is still wide enough to block a portion of the blood from exiting)
- If I get hit by a spear, what's the point in trying to survive if im just gonna eventually bleed out?
- Aha, well, you can remove spears by wallowing. So, the best thing to do if you get speared, just get outta there and find a place to wallow.
Rework of fix the scent:
My main issue with scent is that you cannot really know where you go and finding food and water is rather hard or bugged, it can show 2 directions for a single bush, waterpool or carcass. Also it is ridiculously easy to find people with the scent as it is a track with no interuptions staying on the ground for a long time.
So I may suggest multiple solutions :
__-Make that you can see directions on the compass __(North, South, West, East), like in legacy. It was very useful to navigate with unlike here as you has no real ways to know where you are because of the cannopy masking the large rocks in the map. Also they are not really possible to see not only because of the cannopy but also because of the map design with the map being particulary flat.
-Make that the tracks aren't a long simple linear thing. Also with possible scent additions you could make that not only footsprints are possible to scent : bleed (not only bleeding animals, also animals with bleed on their jaws), scent tracks on mud, rubbed trees etc. Footprints could also work simirally to their legacy counter parts being more or less present on the ground depending of the animal speed. Also the lighting of the footprint could kind of tell you how old it is so you could imagine how close you are to the animal. For our bleed, same treatement : you can have dried up bleed like fresh bleed.
-Water sources, bushes and carcasses on the compass. Like the directions, the compass could indicate you the direction of the food and water items and their luminosity on it how far you are from them.
Little bonus 😗
-Make herbivores able to scent while walking but unable to scent footprints if they do. It could make this part of their gameplay less frustrating and prevent from any possible abuse or tracking herbivores. As herbivores are coded a different way than carnivores as devs told us it could be possible.
Finished, ✅ if you've liked, ❌ if you haven't. Thanks for reading.
I'm trying to see what species is most likely as Community Dinosaur, I've listed what I believe to be the top 3 most likely contestants, please add a reaction of 1️⃣ 2️⃣ 3️⃣ or 4️⃣ below to tell me what you believe most likely as the Community Dino.
1️⃣ Deinocheirus
2️⃣ Pelagornis
3️⃣ Prestosuchus
4️⃣ Other species (you can contact me in #general-feedback-discussion if you'd like to state your opinion or idea)
Sauropods and Speed
Ok I'll get this out of the way, most sauropods are not coming for a very long time (if at all) besides Magyarosaurus. But I did want to jump on a talking point I saw another discord user Jenna brought up earlier today regarding dinosaur speeds (specifically sauropods).
I think there is a misconception that sauropods are all slow and this idea negatively effects players view of the animal as well as developers. Especially with a huge map like Spiro, a major consideration has been made to speed up animals as much as possible per animations.
However, if we look at current speed estimate by various paleontologists, the truth of the matter is sauropods were not that slow in the grand scheme of things. They needed to move around great distances too, in order to get food, so Pue's exaggerated 8 kmh speed isn't realistic.
Large sauropods in the 20-40 ton range even could still move reasonably fast. For a comparison, some unofficial legacy speed estimates. (source: old bryan streams)
Shant: 32-36 kmh
Triceratops: 24-25 kmh
Stegosaurus: 26-27 kmh
Anky: 19 kmh
Pue: 8 kmh
Now compare the max paleo estimates for various sauropods as
Camarasaurus L. (12 tons): 24 kmh
Giraffatitan B. (33 tons): 25 kmh
Brontosaurus E. (20 tons): 20 kmh
(Source: Larramendi et al 2020, Holtz 2017)
These are not exactly slow animals and so speed should never really be a reason to turn them away as playables, with potentially Brachi/Giraffa being faster than legacy Trike. An animation by Syn_JFG illustrates this very well too
https://media.giphy.com/media/mgqDJ79KjcXs3xRAQR/giphy.gif
18-20 kmh Bronto wants to know your location
also please playable Bronto should have this type of whip-tail idle animation, it's beautiful and unique. Anyway that's my monthly sauropod propaganda! Till next time. 😛
Every time I pounce a deino, I just end up doing the animation and I'm stuck floating in the air... they can just move and turn around and kill me while I'm stuck in the air.
It's time for Flora suggestion, yaaay!
I made a doc that explores different herbs and aquatic flora that may change the game for the better. Although quite long, it may be really fun experience to read it, because I added real life plants, described what attributions they have and tried to connect their real life effects to ingame ones.
The point of this doc is to create a new window for explorations and debates in the theme: Herbs and decorations and how they can affect the game.
In the doc you can expect different species of plants, descriptions and some ideas how they can be used. I am not saying "I want these plants in the game", I am just giving examples. Also added some facts and I really hope while reading, some people to be able to learn something new as well.
https://docs.google.com/document/d/1ZD_LaT9-J7tj5NNV_ny7re6uPNQOL6gwG5vy-wOEYSI/edit?usp=sharing
Create a new document and edit with others at the same time -- from your computer, phone or tablet. Get stuff done with or without an internet connection. Use Docs to edit Word files. Free from Google.
Add hallucigenia as a AI in the isle. It will walk along the bottom of river and pond. It cant move backward, It will just keep moving foward, until it enemie are destroyed.
So a while ago I did an edit for the elder carno, this time it's an edit for the elder Rex, while at first glance it looks fine, but if you look a little closer, there are several problems, first issue being the tail, the tail is for some reason oddly large, so I slimmed it down, the body is also very slim so I fattened it a bit, next was the throat, it looked a bit too much like a dewlap so I shortened it some, the face on it and as way too jagged and I wish I knew how to do edits to fix this, while normally I'd be fine with the face looking like this, the elder stage is supposed to go into neuros hypers and tissos, the elders we have currently look like they're just supposed to be hypers so I'd remove a lot of the jaggedness (from the carnivores anyways) so it doesn't make them look like they're purely meant for hypers, I wanted to fix the flatness of the feet as well but I couldn't do that without it looking weird, anyways here's the edit:
It seems that when deinosuchus successfully drowns or lunges its prey that the prey does not default to being in its jaws. It would be nice if it did.
I think a smaller map would be nice right now the chance of running into another player slim makes the survival aspect to easy for a game thats about trying to survive other players, flew arounf on a full server for 4 hours only had 1 encounter need ither more players per server or cut the map in half
Make it so that super dense foliage no longer covers the edge cliff sides so I can stop falling off 50+ foot drops in search of water.
To add onto this as a way of why sauropods should be faster than they have been in the game, they are massive animals with a long stride. They should be able to cover more ground than they do simply by taking a step. Obviously they aren’t going to be the Flash, but they should have reasonable speed so you’re not stuck in an area of the map because you wouldn’t make it anywhere else before losing food or water
So from what the card says that you’ll nest in “friends”. I personally don’t like this as for people who don’t have steam friends won’t be able to have this mechanic be used and I feel it should just be a option on the playable picking screen for when you load in so you can see what eggs are available like in BoB.
Plus if you want to use it you would have to find other players to make them your friend to invite. And only reasonable way your doing that is through finding members of your own species.
I don’t know if this is the idea or not but it seems like it from the car and it just hinders the gameplays
Thermals and wind should be added to enable the pteranodon to fly for longer, and even gain altitude without flapping its wings. Granted they are at the right place at the right time.
Herbivores that eat plants such as stegos, tenos, dryos, ect. maybe should be able to carry little leaves/berries in its mouth in the future, just like carnis can carry chunks of meat (: just an idea
In the distant future (sometime after update 9), i'd like to see a sort of "physics update" that would focus entirely on stuff like momentum and pulling/pushing. Now, what i'd like to see in this hypothetical update is the following:
1. Falling Animations
- So that it's not weird when you slip off a cliff and you just stand there
2. Currents/rapids/riptides - Currently there's a bug where you get pulled along a river if ur floating, so that but on purpose, and with varying levels of possible death (currents are safe unless they get a little strong, rapids are dangerous and can cause fractures, and riptides will pull you out to sea)
3. Momentum - This is for flyers. If you go down, u get a bunch of momentum, so if u fly up, it doesnt cost stamina until u lose all ur momentum
4. Energy transfer - Sounds complicated but really it's not. Weight x Speed = Kinetic energy. If you have enough kinetic energy u can knock over (or just gently push) other dinos sorta like carno charge
5. Grabbing - Like deino lunge but without the lunge. its for all carnivores and its just a regular bite, but if u hold lmb then u latch onto ur target, and in a stam battle u try to wear them down (costs stam for both parties)
I know that not everything I listed is super physics related, but as I was coming up with the things that could come in this update that i proposed i was just thinking of neat mechanics, soo yeah
As always, if you have any problems with anything in my suggestion then please tell me how i can fix them for ya
Not a big thing but make movement more 'splashy' in water for everything accept deinos (when they're moving slow) So if say a Stego is swimming in the water itll splash a lot and be loud, and when say the Deino is eating something or swimming fast, or lunging, it throws a lot of water around. Idk just an idea to make it more immersive 
The speed is pretty toxic in Evrima, we have baby carnos , utahs out running an adult stego
You'd think the younger they are the faster they drain their stamina
How I suggest some herbivore foods should be in the diet update:
-
The bush
Simple bush. Fills your hunger, can replenish your water up to 10% (similar to grazing) -
The Mango
A juicy fruit that replenishes hunger and thirst. However, if you eat too many mangoes too often, you will throw up, so you cannot live off of just mangoes. -
Seeds
A dry food choice. This will drain some water when you eat it, but it will fill you up quicker, and will make your passive bleed heal faster for a short while.
- Deadly Nightshade
A plant that will make you sick. It is a last resort food choice, and will make you hallucinate if you eat a little, and kill you if you eat too much. Careful with this one!
Which one do you like the idea of? Or are they all trash? I wanna know what you think
Is it just me or does pteradon seem boring even at full growth? We can barely kill anything that is decently grown.
The aesthetic of flying is neat, but it slowly loses my interest when there's really nothing more to do after full growth.
This might be a long shot, but there should be a que system put in place to allow players to get into a server easily
Ideas to make hypsi viable. Note I'm not suggesting all of them, they're simply food for thought. Not listed in any particular order
-
Increase hypsi's sprint speed to be faster than utah's
-
Fix its spit camera -- t's very hard to use rn
-
HEAVILY increase the range of its spit, and increase its hitbox so it's not extremely difficult to land hits during chases
-
Going along with above, if the hitbox is increased, hypsi should technically be able to spit on multiple targets at the same time if the targets are close enough
-
Decrease the amount of food spitting uses
-
If the spit lands a successful hit, make it so that player cannot smell the hypsi for 10-15 or so seconds, giving the hypsi a chance to get away (even on the unlikely chance hypsi blinds during a chase, that carni can quickly track it down via scent very easily... would make sense the spit would affect the nose too)
-
I believe players can only cure their blindness with grass? If so, players should not be prompted to if no grass is present (forcing players to wait for the blindness to wear out on its own). This would keep hypsis in their supposed homes -- jungles. Carnis need to think their hunts through, and there needs to be some sort of consequence if they make a mistake
-
When the hypsi spits, it should not stop running. Rn trying to spit at a pursuing carni is a death sentence
With anything in the game able to 1-2 shot it and it not being reliably able to attack, it needs more to survive. I think that the spit and blindness idea is a great concept. I know that a concern for it is players using it to troll, but the thing is there will always be trolls. When the hypsi gets growth that will reduce the numbers of people using it to troll, as it will require some level of commitment to playing it (although small). Viability first, so more people will play it. Anti-troll measures next after observation/feedback of its changes
So it turns out you get can get stuck behind the waterfall in the south spawn. Can someone help me out? (QA server) Edit: I've found a couple rocks that don't mesh near here as well that can be walked into
wallowing should add an hp regen buff
I suggest that when you start drowning, the darkness comes on just a little bit slower. I was drowning as a utah and still had plenty of stam but I blinked and the whole screen was already black when I was near the bank. Just seems to come on a little quickly. I have low blood pressure irl and it can sometimes feel quick but the tunnel vision isnt always quite that fast, haha
The amount of food schooling fish give to Deinosuchus needs to be increased, especially for young Deinosuchus. Schooling fish should be a viable food option until the lil croc is 20% grown.
1 deino lunges the stego and stuns it
other deino goes for headshots
deino 4 hits stego
ez win
How about instead of listening to Dio's idea that a pair of deinosuchus should just bluntly stun it while the other one goes for its head - how about you actually allow deinosuchus to grip (grab) onto stegosaurus and that way when there are two deinosuchus, they can easily over-power the stegosaurus and drag into the water where it's then drowned. Keep in mind if just one tries to grab it, stegosaurus would be the one doing the pulling. Also, not to mention gorging its face out with its tail.
In my opinion it does not make sense to smell blood coming from the water as the liquid would mask your scent.
To add up to these Hypsilophodon suggestions:
Give hypsi a "second stomach".
What do I mean with this? Many bird species have what we call crop, and it is used to temporarily store food.
This little explanation was to give part for the "realism" part for the following artistic liberty.
So what's the goal here? The idea is to allow hypsi the ability to store more food without repercussions (if there will be negatives for overeating, hypsi will be "free of this as long as it doesn't overflows its crop as well). This would allow hypsi to eat more and use this extra food as it's spit/vomit attack.
Now when you use the spit while having food on the crop it is more efficient, it drains less for each attack. But once you empty it, you start using your stomach, and that one drains faster. (Maybe have different colour of spit depending on what you're using)
Now, as your hunger starts to drain, there are two options:
One: Crop auto drains and keeps the hunger up (aka crop only fills up with a full stomach)
Two: You have to actively choose when to drain the crop to fill up your hunger (crop fills up first, so you have to be attentive of your hunger meter to make sure you fill it up)
Since it's a small dino it needs to have some advantages (the crop) but also a gameplay that is engaging. That's why I came up with this. (Visual cues could be a bulge at the bottom of the neck. Unnecessary, but I'll just throw it in here just because).
These ideas are similar to what I added for a Monolophosaurus suggestion a while ago, so here's a link if you wanna check out a previous suggestion. #general-feedback message
I hope you all enjoy this suggestion and it can impact the gameplay of the hypsi in a good way.
Map feedback
Please remove some of the fallen tree trunks. Currently it does not serve as a hiding spot for smalls, it's only aesthetic, yet it can be found after every 25 steps.
Deinosuchus suggestion
Ok so I was thinking and I believe the Deino should have the ability to crush things while holding them with RMB and then tapping and or pressing and holding LMB.
Tapping LMB will cause You to thrash that will inflict damage to what You're holding while pressing and holding LMB will cause You to bite down hard to crush Your prey.
We already know that Gators have the power to crush bones so I think it would make perfect sense for the Deino to have such an ability.
And besides who doesn't want to hear the cracking of bones from a careless Utah getting crushed by the jaws of a Deino.
I know that you guys want the sharp edges for water and stuff, but I got stuck in a literal crack in a rock as a baby... idk if that is something that happens normally, but if so there should be ways for others of your group to carry you out of such predicaments methinks
Carno sniffing sounds seem to hard-pan left or right for no discernible reason and it always freaks me out.
We all know hypsi's spit is really hard to land. Although the game is not supposed to hold your hand, it makes hypsi require too much skill to simply use its main defense mechanic. Some people suggested to replace it with a cone, other people suggested to make it auto-aim. I'm suggesting a mix of both. Hypsi's spit ability could have a cone-type aim, and automatically shoot a stream of blinding guck at the closest eligible target inside the cone. Basically, you'll still have to aim, but more easily, and it doesn't become a shotgun spit. Of cours if there's no eligible target in the area, the spit would just go straight ahead. And as for hypsis scanning the busshes with their auto-aim in search of predators, the crosshair wouldn't give you any indication that there's something to hit until you spit.
I was wondering if most herbivores could graze in field grass and fill their food bar all the way, but at a much slower rate since it is not their intended bush/tree. This way it makes them more vulnerable to carnivores. It would also be a permanent alternative food supply if they wanted to risk it.
Map suggestions
-
Nesting spots
I want to see a variety of different nesting spots, where different dinosaurs will find some foods of their preferred diets but at the same time rival those and the favorable nesting spots.
We've seen in the concept art how there is a maia and diablo nesting spot in a pretty grassless river side.
I'd also like to see something like a valley inside a canyon or enclosed by mountains with a great lake to be a famous nesting spot for some creatures that find their preferred diet.
It would seem like a herbivore paradise at first but in fact places a great danger. By being enclosed by cliffs and mountains, carnivores can easily cut off all the escape options and hunt nesting animals strategically.
The deep water would also place a great, rivaled spot for aquatic animals. -
Caves and puddles.
Ponds and little springs inside dark caves or even cave system. A nightmare for anything that can't see well in the dark but for every nocturnal creature, a paradise and semi enclosed hiding spot while the outside world is too bright for their nightly terrors. Careful that you don't get lost in them, else you might never see daylight again. -
Waterfalls and springs.
The mountains and cliffs are quite barren. No food, so water and most creatures can't even climb them.
Springs that start on a mountain top end in larger rivers are a great land mark and serve as a semi safe drinking spot for creatures. Semi safe? You might not get eaten by a hungry crocodile but watch the cliffs, you can easily fall to your doom if you don't pay attention.
add a suicide option
idk if this is a help channel but, my friends game is continuously crashing no matter what; should they validate the game files?
I would tell them to check #pinned-troubleshooting
Life without global chat feels weird 
At least for the unofficial servers please let us have an option for activating global chat-
Im a fan of global chat removal. However as a server admin, working with the players and managing rulebreaks and overall griefing will be way harder. Would apppreciate some alternative option then.
As a server owner, these are the things I think we need to be able to satisfy the needs of our communities.
We need Dev's to prioritise adding replay/in-game capture software. It's impossible to identify troublemakers without some way to see player names/steam IDs. At the moment admins have to spend long hours in Spectator Mode.
Administrators need a way to communicate with server members, without having to swap Dinosaurs. The DM feature is only one-way, and only sends a message to a single person at a time. Some kind of temporary bypass for the species chat would be useful for admins who need to speak to server members.
A way for players to communicate with admins if they need help. At the moment they have to be members of the Discord to contact an admin if they're stuck or need help. This isn't helpful because not everyone has access to Discord, and everyone should have access to admin support should they need it.
We need a way to share our Discord link. The Devs need to fix the Discord button at the server select screen. Also, adding back the custom welcome message when people enter the server would be super valuable.
A way to clear bodies. This would help with server performance and reduce lag.
I have a lot of ideas of other features that would help admins do their jobs. But I want to keep the list to just things I think we need.
I think it would be nice for hypsi if it produces ultrasonic sounds, sounds that are so high that other species can't hear them. It gives hypsi much more freedom and stealth
Edit: a reason to reject this can be that you won't be able to call for other species attention, limiting the troll factor. You already can't because other players don't care about you with random hypsi sounds playing everywhere. An ultrasonic sound would be a very powerful ability for the hypsi. Hypsi really needs it with its vulnerability. A vomit defend might not be enough, even if it's easier to aim. I think of a second broadcast call which is ultrasonic, maybe the chat enter sound too. Otherwise, hypsi will be nice to explore the ground, but living a life with teammates and nests will be unlikely
As @summer oyster said, the Replay and DM features should be prioritised if the Devs want more people to migrate to Evrima, a huge amount of players that still play on legacy, it's because of moderated servers with rules to avoid toxic gameplays, replay is one of the most important features for rules to be applied, without it server moderation can't do anything.
Reduced foliage on cliff edges and those tall rocks would great.
Not only make it easier to not accidentally walk off a cliff you couldnt see, it would also make it easier for pteranodon players to have a place to land, and have a nice view of the area.
To the comunity: Denio is an ambush predetor made to ambush not an water rex or even spino. You need patience wating at the water edge for an unsuspecting victim to eat from your cleverly placed carno body bait and then bam drag it into the water. It should not beat anything on land thats in game atm. Yes stego is op but giving denio 90000 bite force wont fix anything bc then youll be crying that denio kills everything to easy.
Any way to the sugsetion, the soulution to the stego vs denio problem is probably making stego need to respect water and any denios posibly in it, by 1 making it tail swipe do less dmg in water but that might be hard for servers to registrer. So another solution might be to make denios lunge be able to grab a stego and slow it down/stop it and be able to hold on long enough to deal some dmg and have another denio go and bite the stego a couple of times while the stego is weak. The stego can get out of the grapple by bucking and depening on how much stam the stego has in comparison to the denio it will have diffrent out comes. If the stego losses all stam while denio Still have some during buck/after buck nothing happends and stego may be still in grapple or it will be draged into water(probably not but mabey). if its the reversed stego gets away and if its inbetwen stego may be able to depening on stam diffrence start to run/move fast and get rid of denio bc its draging along the ground or gets hit by a tree or mabey the stego gets back into its herd. Or the stego can still only move slow but tail swipe and mabey get rid of denio that way If its placed so the stego can hit it or only hit the other denio and need to tank the grapple and then run.
Sry for any bad grammar am on my phone
Pteranoon needs more stamina
With the new concept art for nesting grounds I think this gives a great opportunity for herbivores everywhere. Firstly I’d like to definitely see at 3-5 of these nesting grounds dotting the map with varying water sources near them and food accessible but not infinite amounts of it. I also think that if these nesting grounds are implemented there should be an incentive to nest in these very open areas and that would be just overall nesting buffs like larger egg counts quicker gestation periods and maybe even increased growth for hatchlings within the nesting grounds. I hope that this concept makes it in because it would breathe even more life into the game.
Make a stunned animation so people wouldnt be confused on why they arnt moving while dying
Yeah im just gonna boost that idea of skimming as Pteranodon increasing your thirst-- you're dipping your mouth right into the water, that should at least hydrate you a bit, plus skimming can exist as a higher-risk but lower-stamina-cost alternative to landing and drinking on a riverbank, especially once Deinos are able to launch themselves out of the water. As it stands now, there is very little reason to skim, as simply biting into a shoal of fish during a flyby is faster and accomplishes the same result.
auto teleport us back to the surface whenever we fall under the map ive lost countless dinos to this bug
Just look at these lifeless eyes. They don't move at all, they just stay looking up to the heavens. But for real maybe in the future, the devs can make the eyes a little more alive. 👁️
Add a feature to help players get free when they're stuck in the terrain.
What if the Developers add poisonous dinosaurs they can make some dinosaur immune to poison and others not
Can you add some kind of snake lika a titanoboa its huge and it could be able to swim good and be a little bit slower on land. it could be a little bit smaller than the photo
With the nesting ground concept came back an idea I had a while ago, about "rotation", migration and diet (and maybe in the future: seasons).
So to make this quick, the idea works like this:
Areas that are good for adult growth, areas that are good for juvi and sub-adult, areas that are good for hatchling and juvi growth.
The idea is, to encourage migration of animals is that, tying into diets, these areas provide boosts to growth, work around perks or give certain types of buffs, all this tied to the growth stage.
This doesn't mean certain types of food are exclusive to some areas, but there is a larger quantity of this type of food in these areas. And of course, with having different dinosaurs, we could have different migration routes, thanks to this, meaning for example, let's say the nesting grounds are in the south, the hatchlings area ready and grown, some species will more likely migrate north, others to the east, west, etc, because their preferred diet is there. Now, ideally these food items aren't exclusive, so if a group of tenontos want go the stego route, there will still be what they're looking for, but not in such abundance.
Why did I mention "rotation" at first, well, in the ideal of a "circular" map (not exactly circular, but you get what I mean), thinking of 4 areas instead of 3, the left over area would be a repetition of the juvi-subadult boosting area. (or a mix of all 3, so migration routes aren't so exclusive and going from start to finish in a straight line and back. Ideally one should/could traverse the whole map).
And bonus track, seasons: spring would bring up upsurge of these different dietary sources that would benefit different growth stages and/or species.
Hope this is understandable. And you think this suggestion is worthwhile for the game development.
OKAY
I know I have been playing for the last week to weeks in the stress tests and I know how the new species already work and stuff but holy cow that trailer gave me goosebumps.
Can we please make this a common theme before every large update?
Thank you
I give you devs a lot of shit sometimes, but holy fucking shit on a stick. That trailer. That fucking trailer.
That was nothing short of phenomenal.
Seiza, you should be EXTREMELY proud of yourself right now. The cinematic shots, the views, the everything, it was just legendary. A hat’s off to you and everybody who contributed into making it.
Just want to congratulate the devs on this release, you guys are doing phenomenal work
Seiza the only word I can put that trailer into is
and that doesn't even begin to show how
it is.
you fucked the isle to play on linux with the proton, thanks the isle team.
In my opinion, global chat should be a server setting. So server owners or whoever has control over it can decide whether global is on or off. I just think it makes it less fun not being able to communicate with players/friends the way we used to.
have some choccy milk Seiza, because youre epic and so are your trailers. cant wait to see the future trailers youll do!
Thanks so much for the adjustments and features that you hid from us even in the stress test. The carno alt bite, the gore overlays from eating/killing on the creatures’ mouths, the swimming lunge.. everything. You all are goddamn beasts.
On the trailer side, good god did Seiza come through. I was honestly more hyped for the trailer than the actual update after playing the stress test for a few days, and the trailer lived up to it. Amazing work.
God Tier Trailer and update keep it up, also i have some 🍪 🍪 🍪 for dev team, reward for quality update 😚
Seiza, you outdid yourself with this trailer, I am looking forward to the next one
Other developers: Great job guys, take a break for a week and just chill, you have earned it :)
I think a #map-feedback channel for other suggestions to not drown out suggestions about maps would be nice
Hey dudes would it be possible to get customizable group limits for server owners? Would be pretty awesome and provides more customization for those who do own community servers.
id like a new model for the trike cause it looks kinda too fat and round in my opinion
Global chat should be an option for private servers. Global chat allows us to do grows, slays, and aid players with questions they may have about ingame play. Taking this away really cripples private servers....please make it so it's optional!
Can we please add lakes the map is so dull, its just 2 rivers a couple swamps and a pond thats it, theres no where to really go, like come on we've waited for years for this update and all that you guys give is a map that has nothing in it bar the rivers and swamps. Add some more open areas and large lakes and even some small ones. As much as i love creatures and all the other things theres not much you can do with them besides walk around a swamp for a few hours or walk up and down a river that just leads to a dead end or the sea just add more areas people can gather and the map would be perfect
I came to say the same thing as Yeager essentially. More customization for community server owners. Allow them to set group limits, and to turn on global chat so they can more easily moderate their servers. The game is not perfect nor will it ever be (like any game) and in a community-based game Admins need chat to help their members who get stuck in the map or have other issues. You are excluding players who do not have discord. For those who do not like global for immersion, they can just not look at it. It doesn't even pop up for me unless I turn it on.
please don't add the global chat again where little salty bois and gals can spam bad words and tell everyone where people are, it breaks the immersion to speak with other species and in this harsh survival game its meant to be, it was totally immersion breaking
Give us global back. We can’t talk to admins without it and they need it to run servers.
So my only problem with the new update and several of my friends agree is being able to let servers change the group limits and being able to toggle global. Global can be toxic but if i see a baby stego i wanna be able to talk to them and tell them how cute they are or if I;m lonely and there is another carni that is friendly then maybe we casually talk. Plus we have to talk to admins and what not
Bring back global chat!
Can we have group chat at least? is really hard to talk in a group now when theres other around of the same species
Just a reminder that this channel is NOT for questions about the game or its content, please use #401464048610312195 or #🔧-evrima-troubleshooting-🔧.
I would suggest letting unofficial server owners have the ability to enable/disable Global Chat on their servers. Unofficial servers are the Isle's bread and butter. Letting them have customization over their own servers benefits everyone.
Deactivating the global chat was a really stupid idea
Allowing the customization of servers for stuff like global and group sizes will really benefit unofficial servers. otherwise what will even be the point in having an unofficial server when its exactly the same as an official one. Adding these options will really give players the opportunity to experience the game in a different way.
Please give unofficial servers the ability to enable/disable global chat. Many large and small communities function differently from official and many players enjoy being able to communicate with other players. Disabling global across all servers doesn't allow for players/admins to answer questions or help players who need assistance. Some servers will choose to keep in disabled and some will enable it depending on the needs for their community. In the end the players are people and some would like to be able to communicate to other players.
Rex A.I Should be stealth-dropped
Thanks for removing the global chat devs, it was a really good decision for the game and it will be healthy in the long term. 👍
Global is a important mechanic in the game and community.
It connects the people, allows events and personalises private servers.
This is incredibly important because different people have different play styles and want different things. It makes The Isle accessible to the biggest audience and so keep the game alive.
The only thing I will miss from global chat is laughing at the players who ask "why did you kill me".
Aside from that goodbye global chat toxicity, I will never miss you. :wave:
ok so, tfs the point in making evrima only local chat, theres none, its a multiplayer game, not real life, i get u devs want it to be realisitc but i mean thats overkill and for servers like mine, since yall still dont have replays, the only way we can catch rulebreaker is global chat and oh wait, thats changed to local/same species only
re-enable global, group and local chats not just local
Dear devs and especially mr dondi himself,
how low have you sunk. Not only are your dinosaurs overall inspiration completely stolen from jurassic park, no now you have also "stolen" the main theme from jurassic world evolution for your shitty little in engine hype trailer for update 3. This is especially hypocritical considering that you have always been so overprotective of your own sounds and music in the past and consider every indie dinosaur game a cheap knock off of your own. Your game has nothing to offer and you are purely riding on the coattails of more popular Dinosaur related ips and its getting more and more obvious. Good job guys honestly.
I think allowing lots of customisation options for unofficial/community servers would be a very very wise thing for this game to do. Forcing unofficials into being essentially official-server clones would only strangle this game's future imo. TI is a fun game, but the different experiences I could get from playing different servers are one of the things I liked most. If I wanted a more laidback experience I could join this server, a more challenging exciting experience I could play that one. I think this is one of the things that made the game shine for me, and many others. It appeals to a wider audience and cultivates a wider community, and can all be done without impact the official experience, so long as official rules/mechanics stay the way the devs originally intended. And if you really believe the entire game should only fulfill one specific experience, I ask: What is the point of allowing mods, which the devs have clearly stated they intend to do in the future?
While mods may eventually allow for this to a degree, they're likely a very long way off, more tedious to implement and the game would be lacking in the meantime. This is a short list, but I gave a few features that I think could be interesting as options/toggles/sliders for unofficial server owners to change. By default, all values would be the same as what's on officials. And to clarify, official servers should remain as they are, as the devs see fit. That I am fine with. Yes, global should stay off on official servers.
-Toggle global on/off
-Toggle group on/off
-Increase/reduce global growth times
-Increase/reduce specific dino growth times
-Increase/reduce global AI spawns
-Increase/reduce specific AI species spawns
-Set spawn points (admins can pick specific locations to be added as possible spawn locations, both for everything or for specific dinos, like how deino spawns close to water)
If people have other ideas, I'd love to hear them :> (tho uh, dont ping me, im going to bed lol)
Bring back global chat, that's all, that's the feedback :|
Give at least the option to turn ON/OFF global chat for servers admins. in free grow/ sandbox server u just want to have fun and talk to everyone. now we cant do that
Make a few things optional for unofficial servers:
-Global chat (yes again but it does belong on this list)
-the tab list
|-> including the legacy grouping system because honestly having to find your friend on a big map is a pain when you cant see their name
-Group limits (i Think this is gonna be a thing anyway)
-Growth times possibly? As in you'd have servers where growing doesnt take as long OR even longer than normally
-AI spawns (less AI or more AI(or no AI at all))
-adult dino injections (obvs legal no hack ones for servers..)
https://youtu.be/u3dEuGBUd7w
itd b cool if there were little flooded parts in the jungle like this for little deinos to b safe from larger ones but u'd have to move out when ur bigger, during a drought, or somethin
Dwarf crocodiles have a flexible hunting strategy compared to other crocodilians, and they’re equally capable on land as in water. They also have specially-adapted pupils, which help them hunt at night.
From the Show: Cave Crocs of Gabon https://bitly.com/2E2orKK
So glad you guys are uploading to your youtube now! The trail is amazing!
Allow us to see the player count of the server in-game
global was half why I had so much fun in this game. it needs to be brought back immediately
rubber banding on private severs are sooo bad
Yesterday I did these 3 edits, one of elder Troodon, one of Elder Dilo, and the last Anky, not a lot of changes to them, just fixing the anky's back and face, made the club larger and made it a bit fatter, on the dilo made it skinnier and changed the head some and did the same thing to troodon
Officials, sure get rid of Global chat. Unofficals, nah, stop removing choices.
New Heights, New Depths I will say that just the video itself was put together so beautifully, words cannot describe how well ya'll did with this. I wasn't expecting Update 3 to come out right after us helping to test but I love the idea of having a ton of people help stress test right before a major release, it really makes it so inclusive and fun to help out.
Amazing job on the video, and once more amazing job I am so excited for future updates I've never felt this pumped since the isle first released. Ya'll are doing a stellar job despite running into bugs and other issues which is ofc common with any game's development. 👍 
idk if its onyl me or is carno run kinda stocky and is just a genreal downgrade from the legacy run where it more like barreld forward now it kinda moves it legs a bit forward in a way that makes it feel locked in place, im not a fun anyway
How do you burrow with the dryo in evrima
can't open the game settings in the game so if i put a setting on that tanks my computer i have to leave the server, go to settings, wait for the timer to cool down, then go back again. I get the sense of realism you guys are trying to add, however the player should at least be able to change graphical settings and what not while the character is sleeping or something.
Also. cinematic shadows deletes my FPS And i have an RTX 2060.
again, just like everyone else is saying, there should be an option if general chat gets removed or not, and if you can see player names from distance.
I find it extremely difficult to play the game with friends when i can't locate where they are. I get the sense of realism once again, however This is the isle Since when was realism a concern? utah isn't covered in feathers- and neither are any of the other dinosaurs- so why shouldn't i be able to see my friends on a map that could be so big it can crash unreal engine?
Please allow non-official servers to turn on/off global chat. Not every server has a discord and mainly relied on global to catch rule breakers or to run their server in general. Some players in the isle don't even have discord. Global was a fun way to find or talk to friends or ask questions that players wouldn't have found answers to otherwise. I also spent half my hours on this game laughing at kids being salty about their fresh juv being killed.
To provide gender stability, give a gender recommendation at the spawn menu. Thanks
The fields in update 3 are close to photorealism, which is pretty cool. There's only one thing about them: they look bland and empty, as if humans will use them to play golf. I miss the aesthetic from before update 3. The fields had slightly longer, yellowish grasses and there was other stuff growing too. It was just right, perfect to walk through between the jungles. It can be even nicer if the rain changes the fields like in nature. The grasses get green and longer, up to 3 meters tall in specific areas. Other areas can have grasses of 1 meter tall, but with colorful flowers. Droughts make the fields like before update 3 again but more photorealistic
Tall grasses would be nice nesting places. After making a nest, you can stomp some grasses flat with an ability to be developed
I suggest a wet period of 2 hours, in which it rains half of the time. Small lakes get drinkable and there will be streams, unlike the dry period when everyone is forced to drink from deino waters. A lot of food will be available in the wet period so big herbivores can have a nest and eat nearby. In the other 2 hours, no rain falls at all. Less food is available so big herbivores are forced to keep moving at their food paths, which are different for different species (see Quiro's suggestion 4h29m ago). This won't work with the current stego (and probably tenonto). It runs way too good for it, can cross the map in no time. I'm sorry but it's better with a lot more stamina consumption and sloooow regen. We need the option to spawn near herds/packs, given how long it would otherwise take before you can start living how you're supposed to. We also need a speedlock button to talk while walking long ends
Imagine how stego would be. Being in a herd, coming along poi's, crossing deino rivers, encountering carnivores and having a nest when possible. Tenonto will be something completely different. All species will
Just a little suggestion for when perks are added to the game- your animal's max adult weight could change based on the perks you choose. For example, perkks that decrease HP, bleed resist or heal rate but increase attack or speed would give you a lower adult weight to reflect a leaner, lighter built creature focused on striking. Likewise, if you take perks that bulk up your HP pool or give you resistances, you would have a higher adult weight as your animal is heftier and tankier physically. Not very important at all but would be cool for immersion.
I celebrate the 3rd Evrima update 😄
I find the crocodile is the best. I already played it extensively during the stress test.
The new gameplay, e.g. pulling dinos under water and drowning them and the animations are awesome.
Since the stress test, I've been actively playing Evrima instead of Legacy.
I'm especially looking forward to the upcoming hypos, other strains,
the new skill system, Elder system with a permanent bonus,
and of course the T-Rex 😀
The new game mechanics with Fractures and Gore will make it even better to play.
Now that I've seen the Deinosuchus, I don't care how long it takes for my favorite updates to be in the game. The main thing is that it will be epic.
A big thank you to your "The Isle" team
and happy work with the upcoming updates 😀
ok i dont know how but they have broken the game with this update everything worked better in the stress test and im personlly having huge desync issues
There are server crashes and lots of teleporting, pls fix asap
@real sentinel
Hi Punch, adding this here as well - might be a better place to put this.
From a player perspective Update 3 is awesome. Congrats to the whole TI team for the great release!
But from Community Server admin/hosting POV it is a disaster. The TI server SW does not write a .json per each player anymore. Tools that the server admin/hosting community depend on are now bricked.
This could have been communicated with the community better - unless I missed any information about that change prior the release of Update 3.
With that in mind I have a couple things on my wish list - in order of priority:
As soon as possible please:
- provide/share insight how to read and write the "Characters.sav" file. So tool maintainers & server admins can adapt.
- or maybe give server admins a way to enable the writing of the .json files again or any other type of (AP)Interface to gather the same player information on servers
For the Future:- give a heads up / road map for the server side of things like you do today for the game client
- provide a changelog for the server side of things
- create a channel in this discord for the server / tools community to share and discuss around scripting, modding, server integration, etc.
Thanks
Is there any chance DLSS will be added in the future. Feel like it would help performance 100%
Add a "speak-to-mod" chat channel instead of global. I literally hate seeing 17 chuckleheads spam caps for a mod, and being expected to keep up with that by server owners. I'm glad that I don't need to see people (successfully) begging for mercy, brokering a mixpack, or shaming players for killing anymore - just imagine how global will be with nesting in. I don't need to worry about community backlash for managing my hunger/thirst bars with global removed, but if a mod is needed its needed. I'd rather have that than global back.
Quetz could primarily be hunched back alot when on the ground, but when it threatened it reveals its true size by opening up its wings and raising its neck
When flying downwards we should regain a little stamina.
I would love if they could make the new UI & menu in the "glitchy" minimalistic style, just like the logos in our new cinematic trailer.
Suggestion:
A future nesting system could be used to restrict the numbers of large carnivores. If there were nesting seasons, possibly/probably tied to wet- & dry-seasons, overall nesting would be reduced + protecting your offspring is more important.
(Also this would force large carnivores to use the broadcast more often and would create realistic and interesting encounters where you have to gamble to risk it to find a partner or feel threatened by the call.) Also herbivores would have to be more careful during this time, because of higher chances meeting multiple larger carnivores. The overall goal with this is to encourage more player movement and population ballance.
i think what is absolutely will be amazing is that the evrima has a volcano and it erupts about 15% or 5% chance but only lucky ones survives from the rocks crashing that are caused by the power of the volcanic eruption
More hollow logs so hatchlings and juvies can hide from cannibals and other dinos 
i think it would be cool if you guys made it so deino got stam and healed faster while resting in sun as a like sunbathing boost and maybe as some sort of down side you get up slower or somthing idk i just think some sort of sun bathing boost would be cool
Turning Locked to Camera Angle
Please add an option to disable this. It was always noticeable if you were sprinting, and turned the camera, your direction could suddenly reverse as A/D is locked to your camera angle and switches once you pivot the camera past a certain point. This is now incredibly difficult on Ptera: turning the camera to keep an eye on ripples while flying means you can abruptly reverse direction and slam into a rock or tree. It's really counterintuitive and there is no real reason for it, especially if you were already holding down the A or D to turn.
Global chat should be added again, game feels so lonely when you're on a server where nobodies playing your species or isnt near, I get it's for realism but I'v found myself just watching netflix when I'm chilling instead of talking to people on the server like before. emersed dinosaurs shouldnt be able to watch netflix. I love this game but could we not at least have a toggle option on community servers? I don't see why all the people asking for it to be a toggle option have been ignored. is there a point to me writing this or am I just shouting into the void? I'm not a dev and it's not my game, but sometimes I just want to chat to the friends I'v made on a community server instead of sitting in silence, alt tabbing and watching netflix because there's nothing else to do.
Banana said it well. It makes the game feel lonely. Perhaps having it as an option for servers to enable or disable in nonofficial servers. So for realism servers, they can leave it off and those people and emerge them self into the game. But other servers can have it enabled so they can enjoy talking to their friends and meeting others who enjoy the game/server.
Removing the ability to talk to people is a really bizarre choice for a multiplayer game. This is a game where you play and interact with other people, you should by all means be able to talk to them. This isn't a dinosaur documentary and "realism" is by far not the guiding decision for everything put into the game--it's a game, these are people, and we should by all means be able to talk to each other? If someone's annoyed by toxicity or complaining in global then they can simply not read it or implement the reasonable feature of just being able to mute someone. Removing global chat doesn't remove toxicity; the toxic people are still there but now no one else can interact with each other.
Seiza did an outstanding job with the trailer.
Soar through the skies as the nimble Pteranodon or delve the darkest depths as the terrifying Deinosuchus. Update #3 has surfaced and brought with it a plethora of new additions, now available on Steam.
Steam: https://store.steampowered.com/app/376210/The_Isle/
Patchnotes: https://store.steampowered.com/news/app/376210/view/3073120860890560853
...
So many people can't play evrima instead of Legacy because of the amount of the frame drop, that Is absolutely huge. Please focus on optimize and boosting the fps. (Thanks for the great work)
I think there is a problem with Deinosuchus' vocalizations. When you broadcast by holding 1, the call kinda cuts off in the end instead of trailing off with quiet rumbles. Might be a bug. Need confirmation from other players.
Allow non-official servers to have the ability to turn global chat on or off, if you don't like this, just dont play the servers that has global on lol
in one of the dev streams before the stress test dropped the deino caused water ripples to cover its back when 1 calling on the surface of the water. Please add this to deino it looked so cool
I just got kicked out of a server I had played on for over 2 hours and lost all of my progress. Please fix this problem. I don’t know if it’s servers or an error in code, but I was playing on an official server so I have no idea what happened, but it should be fixed. Thank you.
Deino needs to have a tug of war with things in it's own weight class. I saw a suggestion a couple days ago from I don't know who (I'll edit the message and put the name here if I can find it) that talked about a way to do the tug of war. Let me restate what they said plus add some more and plead for it to become a reality. Numbers may vary a little.
When Deino lunges anything on land that weighs >50%-95% it's weight to the front half of the body, it begins a tug of war. It doesn't have to use water lunge, but the usefulness on land is very limited since there's no water as a goal anyway.
Basically, A S and D will control the tug of war for both parties. If one party holds S, they drag the other with some cost of stam. If both hold S, neither move at a stam cost for both.
In order to make any ground as a Deino, you must use A and D. While you hold A, you tug to that side and bring your target towards the water. As the target, you need to hold D to counter and stop the movement. If the Deino then switches to holding D, the target must switch to holding A to counter.. There is no way for the target to bring the Deino out of water if it is holding S, as if it hit a decent lunge it's already pretty far out and at a disadvantage to group members attacking during this tug of war.
Weight balancing:
The bigger the target, the more stamina the Deino uses holding S, not by much, as within the range both parties should still have a chance.
The actual balance comes from direction delays. At the lower end of the range, targets will need to act within a very short time in order not to loose ground, on the larger end, they might have a second or two to figure it out.
I think this gives ample chances for skill based close range combat and a fun experience for both parties. Besides, if there is more than one target, the Deino will just get cucked from 3 angles as it tries to pull something in.
Guys, the hands are still reversed. Beating a dead horse but this is very much an inaccuracy no one should overlook and I really don't think this was intentional.
I would love global chat returned for unofficial servers. Many of those tend to have more of a social aspect to them that I've come to enjoy about this game, so seeing it isn't in Evrima made me a little sad. Certainly love the other features though, but will enjoy Legacy a little while longer and hope this can be made a toggleable feature going forward.
@herefor the devs online mostly, id recommend for unofficial servers only, for owners of the server to have an option to enable global and group, without replays we cannot catch rulebreakers without replats so third party recordings and global chat is our next best for rulebreakers or catching em
The spawn rate of fish is way too low, i'm starving as a deino because no fish is spawning, You need to bump the rate up seriously
Idk if this belongs in this Channel, but I think for the future, building nest with collecting sticks or some parts of bushes would be nicer instead of just building the nest. It doesnt even have to be many- like 7-10 sticks could be enough- just for the real feeling since that game is already made so realistically
up ptera's pack limit
Take what I say here with a grain of salt, i have not played on official servers so I do not know how toxic people on there are.
Completely removing global chat was a mistake that may make many players leave.
Global chat was an easy way for people to ask questions and learn the game. Now new players must hope that they find someone who is willing to help them and not just kill them on sight.
Another reason many people liked this game was because you could talk with other players. People can no longer have funny interactions with each other.
So global chat helps so many people, but I can also understand its drawbacks. People can just spam and be generally toxic. This can also impact people's first impressions and make it much less enjoyable as well.
However, I have thought of 3 solutions that can help minimize the drawbacks while allowing people to talk to each other.
1: Allow private servers to enable/disable global chat.
Official servers can keep local only, but private servers should be allowed to choose whether they want it or not. The server I was in had very little toxicity and mainly helpful people, so they could enable global chat.
2: Make the local chat talk with other species
This will allow people to talk with other species and have fun interactions while limiting the amount of toxicity. If someone is toxic, kill them or go away from them.
3: Chat moderation
There are many ways to go about this. They can censor certain words or limit the amount of messages people can send. Players could also toggle censored chat or uncensored chat. The unofficial servers could also enable or disable this feature. They could also implement a mute feature to allow people to mute those who are toxic. This alone would solve most chat issues.
All in all, removing global chat could kill a lot of the community and keeping it in some way can allow many different people to play the same game in different ways.
I totally agree with you. Global should be a thing, without it, it makes Evrima a bit more unenjoyable
Make it so fresh spawns cant deal bleed to adult/sub-adult dinos.
lets say a pack of utahs is hunting a stego and lots of them die, the utahs could simply just wait out the timer and keep attacking the stego to keep the bleed going, or they could just choose a location close to were the fight is happening and since its ridiculously hard to hit fresh spawn utahs, the utahs can cheese the stego out
I mean sure the stego could try running..... but you have to admit its stupid that the stego has to even run from the situation, and the utahs can simply just keep tracking the stego down and since they keep respawning, the stego cant escape and gets bled out.
And nothing even changes if you do this, why would a fresh spawn need to deal bleed to a adult dino if it wasn't for cheesing them out over time?
Fresh spawn is 0-25% by the way.
Is it possible to get a que system on official servers so we don't have to mash buttons to get in
Global chat is pretty essential for community servers. Should be added back at some point
Next time you update the map, remove the random drops behind dense bushes. I was running from Utahs as a Dryo and fell all the way down a ravine trying to lose them in the bushes...lol.
Is there a looking for group chat so ppl can join the type they want herb,carno ect
holy cow, the transition from juvi teno to sub 50% teno is like strapping a dam megaphone to the top of your head, you become so loud. Sub adult is your basically most weakest point in life as you cannot hide very well and you are louder than the devil himself. Perhaps wait a tad bit more, like 60%-65% ish before giving teno its wallow & lay down hoots, snorts, and weird garf sounds? Or at least give teno some sort of sneak, crouch, quiet walk etc. Because man it is sure easy to stick out like a sore thumb. And you lose your biggest hiding technique of laying down quietly once you hit that mehhhhhhh more juvi than subadult stage
Will there ever be an ingame map?
Less of feed back and more of a suggestion.. So far, the game is gorgeous and balanced with this new update. HOWEVER.. I can't count how many times I have tripped and gotten stuck on these V-Trees and fallen logs. Sometimes you cant even walk through the forest without getting caught on one cuz of how well they were hidden.
Increase ptera group limit from 6 to 8, the current value seems a little low for ptera
Would be nice to have a debuff that is applied to people that spam call. Like it warns them that their go deaf soon or suffer damage then start to take damage.
When a dino jumps, I think it'd be nice if they could maneuver a bit mid air before landing? Right now you can't alter the course of your jump at all after you jump, which makes it hard to get up steep surfaces or out of deep grooves bc you just jump upwards or bounce off of the side of something and go flying to the left or right
Bring back global chat please it really makes the game feel full and not empty
Global/Group chat needs to be added back to private servers as an option.
What space cowboy said--I would love global chat returned for unofficial servers. Many of those tend to have more of a social aspect to them that I've come to enjoy about this game, so seeing it isn't in Evrima made me a little sad. Certainly love the other features though, but will enjoy Legacy a little while longer and hope this can be made a toggleable feature going forward. Global chat is a HUGE aspect of server owners communicating with the user base in game IT NEEDS TO BE BROUGHT BACK for custom servers.. Thanks for what you guys do but this was a move backwards for unofficial servers.
Can we have Quetz as a static object non playable, and maybe when you are spectator you can be like, perspective of a quetz, but you can't do anything but look. Edit: unless quetz is planned, I was thinking it could just be something in the skyline hovering
Can we increase the slots for Au1? We dont need 2 servers our population is low generally but the AU1 server fills up quickly including Asian players
Update the recommended and minimum system requirements for Evrima. Or post them somewhere.
If I recall correctly, I don't think that the recommended and minimum system requirements have been updated to fit the current state of Evrima.
I think Evrima is in a stable spot right now anyways, and I'd desperately like to know the minimum/recommended system requirements so I can help my friends out with specs and settings.
Maybe do so when raptors jump they take reduced fall damage since they're ready to land and shouldn't be completely oneshotted if they're low health and the jump isn't that big.
also i have another problem can an admin please help me with this?
My health is constantly stuck at 75% as playing fully grown raptor. Since the reset it doesn't want to heal above 75% (Official Evrima EU #3)
i feel like deinos slow swim tail movement is too fast, i mean it doesnt look bad, but it feels to hasty for a croc. normally crocs are slow moving, waiting for the perfect moment to move super quickly to catch its prey offguard, the "slow" swim, doesnt feel slow especially considering how slow its actually moving
I feel like Global Chat should be a server option. Or even player side option. I get it helps with the immersion, but some communities really rely on Global. Plus its nice to hang out and chat with everyone :)
Bring back group chat. Why have groups if you can't communicate with people / have proximity affect group where you can't even see group members / communicate with them. Ok ty
how can I find other participants to play together if the chat does not work ?! I have been killed many times, and I have not yet found a friendly team. I'm starting to get hysterical from cannibalism and the inability to find a team to play! I'm just wasting my time. I have no friends playing this game! And it will not be, if this game does not have a simple and understandable way to find a team, at least for one game session. Or do they only enter this game with a full team? come on
I like that communication is all via local, but sometimes I couldn't see my own messages or those of others in my group. I also don't like needing to press enter to see the chat every time someone f-calls; why doesn't the chat window open when new messages arrive anymore?
Global chat needs to be a server option. The whole point of playing on unofficial servers was so that you could talk in global or be a part of a community of people instead of playing the mostly silent official servers. At this point what is the point of trying to join an Isle community if you can't talk to anyone unless you somehow bump into them on the map
Fix Tenonto's arm and leg colors. I've noticed they are a salmon pink color. I'm assuming it's a glitch aligned with the new blood effect, as the same areas turn red when attacking. However the base color when not attacking is a pinkish salmon color assumably glitched on default the model. The black and brown color of it's feet and claws by default looked more appealing anyways. This doesn't apply to the Stegos tail however, it's base color isn't taking on the pinkish hue.
Rocky beach is nice, but imagine big rocky cliffside with maybe small caverns or something beside sea, where flyers can nest or judt hangout. Kinda like some birds nowadays. Dangerous place but good if u know how to fly. Maybe wind current to raise you up to sea or back to land.
Need global chat back, how are herds of different species supposed to talk.
How are admins in servers supposed to help players
Bring back Global chat, or at least make it a server option. The game feels so empty without it and most people play this game for a sense of community that they cannot achieve without it. Admins can no longer help players that may be stuck in crevices, etc. Without global this game will be just as dead as it was once people get over the excitement of new dinos and realise just how boring the game is without it.
An idea to add some life to beaches is to add a hadrosaur that lives along side the beaches eating bushes and grasses but primarily shellfish like crabs and claims. I think Ouranosaurus would be perfect as it’s powerful jaws could crush shellfish and give a powerful bite to attackers, another way it could attack and defend itself could be it using its front legs to swipe the sand and blind its attacker. A passive ability could be that it’s sail in the sun would make it recover stam faster making this hadrosaur solar powered.
Along adding Ouranosaurus, mudflats and mangroves could be added where shellfish and small fish would be more common to find.
Another pterosaur added to this could be Kunpengopterus or Nyctosaurus which could also eat shellfish and small fish as a primary food source around the mudflats and mangroves
In my opinion on the global chat topic, keep the rules drama out of the game chat and on the servers discord, almost every server already has one. But, not being able to find members of your species to group is a problem
Solution: Make it so member of the same species can hear broadcasts from much farther away than anything else.
Please bring back global chat and group chat. Even just as an option for unofficial servers. People make friends and join groups via global, the game isn’t as social without it. When you’re growing a dinosaur for hours on end, being able to chat and group with like-minded players is a huge part of the fun.
Having spent quite a while playing Evrima I’ve noticed some issues with the games controller support. I myself use an Xbox One controller because I’ve never been able to use keyboard and mouse very effectively, in legacy this wasn’t a problem because I could do more or less everything I needed to and for certain tasks I could just press a single key on my keyboard, this I have no problem with.
What I do have a problem with though are the fact that multiple different actions have multiple keybinds, jump for example is both D-pad down (4-call normally) but also has its own key bind in the A button, this issue also repeats itself with the toggle walk/trot and a few others if I remember correctly.
Furthermore, controller users need an alt keybind, I’d suggest the left bumper because it makes the most sense mechanically and the lack of this bind significantly reduces the combat potential of controller users. Please try and fix these issues, they make a controller users life miserable.
that would defeat the purpose of hunting and surviving, what you expect to have your hand held all the damn time ? hell nah
No Admin Slots???? hahaha good job...server is full and my admins can´t join hahahahaha
No Bot for Inventory possible anymore.....woooow
You are on the best way to lose a lot of people
Nice feedback.
In the waterfall slot at croc pond the fish sometimes (not always) fall through the floor, you can still eat them and pick them up but it does get a bit annoying
These custom servers with rules are lame
please can we get some type of report system to report these miserable people that choose to cannibal for no damn reason ( I really held my self back from swearing a lot, but my god, this is ruining the experience so much ) I die as a croc from other bigger crocs 100% of the time who can literally eat a dead body that's in the water, like please get this done, it make me want to punch my monitor
This is on official servers, and also so much mix carnivore teaming, like jesus christ.
Edit: no they don't use me for bait, they're just dicks
agree, they kill you and then use as bait...
Worst time was when I (100% deino) killed 9 adult carnos, had little health left and brought back food to the 60% and 70% deinos. Enough food to last us ages, then one of em kills me for no reason. Most irritating thing in this game!
I can relate. Was in a fight with a stego while 100 percent. Escaped with 1/4 health left, my PARTY member asks me if I’m low on hp, I say yes. He proceeds to kill me without a word. Either lower the growth hours or throw the cannibalism out the window because people literally can’t behave. It’s nearly impossible to enjoyably grow as a croc, when everyone is in the mindset of ” dont let him grow ”.
Would be cool to have a referral system to encourage people to promote the game. If someone buys the game using someones referral code the "Influencer" gets a % of the cut.
Can we get more ai and more ai variation. Really sucks to die of starvation because you got unlucky with ai spawns and as a juvi carnivore you cant really do much against other players assuming you find any in the first place
i would include the replay option as soon as posible so we have the report tool again for the realism servers. right now in evrima there isnt good realism servers cause we cant report the rulebraker as we did in legacy. i love how the game is going but im missing the realism servers
I originally planned to never play The Isle again until Update #4, or maybe even never again. But you finally did it. Tenonto's growth time. One hour. You guys really know how to get me back in the game. Did you specifically think about me when you lowered the growth time or something? I'm literally suspicious. It's too good to be true.
Edit: 1h45m
Tbh 1h30m would be cool, but this is still okay
I just had the ripe idea of being able to add feathers to your raptor so you can pick if you want to be feathered or non-feathered, I think this would be so cool if it was a thing!
I would like to see a toggle on/off for the mask effect after you eat so if you wanted to you keep the menacing look of blood around your mouth toggle on would keep it on at all times toggle of would make it work as normal
Velociraptor against a troodon, the velo should win but a pack of 6 velo against a pack of 6 troodon, the troodon should win, why? Well because the velo should be stronger and faster while the troodon will have more health and also the venom. That mean a solo velo will win against 1 troodon but will die right after because of the venom. If there is a pack of 6 velo vs a pack of 6 troodon then the troodon should win because the venom will be effective and since the fight will be longer, it's will make the velo weaker and will have the advantage
every single admin control is broken :')
specially the teleport (not the player/enviroment one)
Hey there, as a server owner i have my 2 cents to give too.
With the missing .json files one of our features we offer players is completely broken and unusable anymore. We offer them to play different dinosaurs on the same server, they can safe these with a discord-bot that grabs the info off the .json files.
Unless you plan to give players slots for using more than 1 dinosaur on the same server, id like to mention that some communities cant offer their service for saving dinos at this moment.
It would be nice for us to set the logout-time with a custom number, its not really a high request but would be awesome to have.
One big thing is the Global Chat, which we would love to be optional. While some servers with much realism profit off the removal of global chat, the fun servers dont really do. Hosting events which requires communication in realtime with our playerbase makes it hard to even consider planning one for evrima.
This being sed, if we can get global chat as option, maybe add along a mute button on the adminpanel for the single players.
Another request, that i already saw here a lot, is to let us change the group sizes. But along to that it would be awesome to get an option for enable herbie mixpack or carni mixpack group-wise. While some people already use VC for that, not everyone does. Would help a lot 😉 !
I have a question: when will the sandbox be added? At least, just soon or not soon
some weird frame drop at this location with a visual glitch underwater
ask an admin chat
in the escape menu there should be an ask an admin button, this will ping any admin online and open up a private chat box, while chatting your dinosaur wont make any calls, this would solve the only real issue with removing global chat, and make the lives of server admins easier than having to sift through an endless amount of fast moving chat
please bring back global chat, you can choose if you want it enabled or not.
can its possible to get MORE ia for utah and carno or we deserv to die all time ?
Reduce the volume of the ambient noise, It is way too loud
Sniff while resting should be a thing. It's one more animation per dino, sure, but it's unbelievably stupid that you can't sniff just because you're laying down.
Need more slots on the official servers of evrima. (like it was on the QA)
Second on this, but instead of on/off based per player allow it to be turned off in the server config. I think it was set up similarly in legacy iirc.
This way private servers could at least have a choice of global or not, unless the intent is to make it forced to be a less social game in a sense, getting rid of global removes a huge chunk of the community aspect, not to mention its helpful in general for questions.
Please give us a language toggle. I don't want the game in German just because my system language is german.
This might be seen as unnecessary for some, but... more dinosaur sounds! Perhaps make some calls hold-able for a longer or alternate version specifically the 1 call. Other idea is the addition of a special 5 call, just for another unique sound.
I don't know if this is a thing right now on Evrima, but can you have fish in the ocean for Pteranodons?
I wish the new grouping system wouldn’t make it where I can’t see the other players names every time we move 2 inches away from each other. Also I miss global. Makes the game boring without it.
Fog/Mist and Desaturation
I am missing the horror factor on the map sometimes, especially on places like the Swamps.
Swamps are a bright green, with sunny weather all the time. While I get that we will get weather in the future, i still believe
some places, especially Swamp should be foggy in general and maybe even less saturation in color, to add a Horror factor.
While Jungles on the other hand can have some fog here and there. Jungles are humid, so fog is common.
It can get foggy especially in the morning time. Fog and desaturation made the RDR2 swamps especially frighting.
can a little Ptera please not vomit from eating a small fish when its hunger is at like 805?
- As a small Deino, at current, it feels like the splash when swimming quickly is a bit overdone.
The effect is loud, repetitive and also throws up mud (? - There's a weird brown colour splash that looks really out of place).
The Deino is supposed to be stream-lined, the frantic splashing generally looks out of place particularly as it starts on the body of the croc, which doesn't really move much at all. I could understand splashing at the tip of the tail since that is moving around the most. I would like to see a new splash or wave effect with swimming.
Edit: Because apparently there's a 5-6 hr cooldown on giving feedback, holy F- WHY!?
- Increase the amount of food a fish school gives to baby/small Deinosuchus.
At current, if you manage to catch one of these schooling fish, it doesn't seem to give you any amount of hunger for the effort spent. Understandably less food would be rewarded for bigger Deino since the fish are only small, but surely it would feed a baby Deino at least a little bit? Right now it feels pointless to even try catching from them because it gives literally no food even as a baby.
official servers doesnt have enough slots please change it back to 130 the map feels too empty even at the hotspots with 100/100 slots filled
Just some feedback based on my time in Evrima.
Imo there needs to be some sort of global chat. Either global species or for the whole server. Maybe make it have a timer on it if you don't want it to be used as a chat which I kind of understand, going from legacy.
There needs to be a better system for grouping. Just hoping to run into some friendly random is not fun. If I want to play with a friend we gotta make sure we spawn in the same area and 2 call everyone we see until we find each other. That's just kinda dumb. I also don't like how we lose site of each other if we go far away. I understand this is probably a realistic approach. But it comes at the cost of game play which needs to be balanced.
This has been brought up before but the map is not great. Everyone stays around the same rivers because wandering off into the desert of forest is just a death sentence. You'll probably die of thirst or hunger before you get anywhere. The world feels very empty and everything looks the same.
Ponds, streams and lakes would make it amazing. I personally like the idea of finding myself a nice deep marsh and living there as a deino, defending it from other deinos and such. I know this will come in time, but it's probably my biggest problem with evrima right now.
Here's my list of ideas.
An ingame-admin chat. (For players) It would work like this: Admins who are online and ingame have an option to turn on and off their "dm" in admin chat. You'd select admin chat using tab, and then select an individual admin (who turned admin chat communication on) or talk to everyone with it on.
Global chat, local species chat, and group chat options for unofficial servers. The game is very empty without it. Sure, you can talk to local species, but that glitches out a lot and it also sucks for anything else. Talking, events, roleplay (it's not a designated function, I know), and absolutely ruins the multiplayer aspect of the game.
Make a limit for how many Deinosuchus can be in one area. Force them out by making fish go down river. Oh! And while we're at that, how about letting a utah fish if I'm in the water next to a fish and try biting it? Because that doesn't work.
Okay, hear me out here. Group chat settings for species size, and mix-packing settings for species. Especially herbivores. Why? Because as we see in fossil records and modern day animals, there is a lot of mixed herds with up to hundreds of different creatures, especially in Africa. (Elephants, zebras, different gazelle, giraffes, okapis, wilderbeast, etc.)
Moderation tools! (If global/local species/group chat is brought back, we server staff and owners will need them). It's simple. Kick, ban, block, mute, toggleable chat settings like word filters, etc.), and a pop-up for rules the very first time you join.
Are the hard pack limits adjustable or no? if so where can i find the list
Would be nice if unofficial servers could change the hard pack limits or global chat or whatever
The lag is really bad, pls fix
Here is my list of issues from playing EVRIMA so far.
-We were repeatedly getting stuck on terrain and unable to move
-UI menus were buggy (mine didn’t open at all via ESC key had to uninstall and reinstall)
-graphics flash and flicker on all settings except max
-grouping is useless, unless you spawn together you just have to walk around 2 calling until you find each other or something eats you. Not exactly a fun way to play with friends
-leaving the immediate proximity of your group mates means you can no longer find their name
-no global chat means the game is largely silent and very few F calls. Also no way to find people for groups aside from randomly 2 calling like aforementioned
so, i was flying with a ptera when i suddenly crash into an invisible wall, i suppose that invisible wall was the map end, but there wasnt any sign that i was reaching the end, the blue energy walls wrent present
please please update the utahraptor skin! it’s shrink wrapped and needs feathers!
The problem with the isle wanting to be a real "ecosystem" is that people aren't punished when they fight
One thing we need is something to make fighting more of a "oh fuck I have to fight" than "thank god, I can do something now" thing
Personally, I want universal fractures with some dinosaurs being better at it then others
It doesn't make much sense that a carno can get whacked in the leg by a thagomizer and just sit it off, that carno should have a nearly shattered leg and be struggling to move, make combat riskier, this solves the issue of everything being overaggressive.
The main gameplay of the isle should be from the survival, not from the PVP.
Add stuff like "scratch a tree to mark your territory" if you're a carno for a small growth boost, just things that actually change the world around you, and since you "marked your territory" now other dinosaurs go "oh shit, theres a carno here" maybe even stuff like "smash a tree down" for a pachyrhino, now other pachyrhinos will go "oh, theres another pachyrhino here eating the food I need" and might be wondering if they want to attack him.
Just stuff other then "eat food, chill, eat food, chill, maybe fight some teno" and diets wont fix this either, it just makes the process of eating the food more complicated, which is cool and I like but I want more.
Hello there, I would like to list a bunch of things that makes the new update quite a painful experience for server owners and communities
First of, as it has been said many times in this channel already, there's no global chat, not that the idea isn't great for immersion, but players can no longer contact admins to get help, adding maybe a command that allows to contact online administrators would be a handy tool.
The player data file encryption has just ruined any means of admin intervention directly on player files, sure, the idea to deliver a "survival horror" vibe to players when playing the game is sure a great thing, but unofficial servers can no longer add different functionnalities specific to their server, and therefore players have to play the game as it is intended to be played, sure it sounds great, but that just defeats the point of having UNOFFICIAL SERVERS, might aswell play on the official servers instead.
We have no tools to monitor our players action, which means no way to add rules to shift the gameplay we want from the game, The spectator mode can barely check players location and not much else, replay feature isn't a thing, so yeah, there's no point trying to make rules and build a community around a desired gameplay.
Many server owners developped handy tools to create content, dinosaur saves/inventory, a GPS system that tells your location ingame, being able to make yourself a VIP player which shows your location to all ingame players to hunt you, and reward you if you don't die, Nesting through discord commands, Flag capture events, and much more !
So yeah, I myself had to rely on reading server logs to be able to deliver what we delivered till now to our community, and had to shift all automatised tasks to a request type system where an admin intervention is needed...
Giving us tools like RCON, an alternate way to access OUR PLAYER'S data (coordinates,Class,food stats,...) would really help us to build communities around the game.
Add more stamina for the birds. We have little to none and it is god damn annoying.
Bucking should have crowd control damage. Coming too close should hurt other creatures.
Bring back global chat option for other servers. I know not every server likes global chat, but I know a lot of people who do prefer it, myself included. Maybe bring the option for servers to turn it on?
🇳 🇴
Carno turn radius isn’t the same as QA. It’s worse then when they were in legacy now. Plus the camera on them zooms out to far now so you can’t see anything.
fix fall damg it does way to much rn you could fall 3 feet as a utah and take 3/4 of your hp and the smallest falls can kill like any thing its way to much damg rn
Not an issue for me personally, but a lot of my friends have been having desync issues and issues launching the game (visual issues upon launch that make the game unplayable). I personally run it fine but lower-end computers appear to have a much harder time playing the game. Not sure if it is an optimization issue or the engine is just too strong but a fix for that would be nice so more people can play.
I think maybe it should say what the stego`s tail is hitting for and not the biteforce, in the profila data (ins button)
as a ptera i wish the map would have the sea area with cliffs and fish and drinking water closer to such areas
Having at least the smaller schooling fish spawn in the map’s beaches would be great to help spread people around and give some life to those areas. I’m all for having to head a decent bit inland to find drinkable water, but having completely barren ocean waters seems off. The coastlines are gorgeous, hopefully they’ll be habitable in the future.
Hey, I just installed Evrima and started the game. However, on the home scream where it says :"Greetings Islanders!" I can't click on the I understand button. So I'm forever stuck on this screen and can't play. Does anyone know any fixes? I have uninstalled and reinstalled twice and had steam validate the files and also rebooted my pc several times. I am completely out of ideas.
In the UI update, please make it so you don't have to wait 4 seconds if you're changing things like controls or audio. I believe you should only have to wait 4 seconds for graphical changes, so the game has time to re-render everything.
If redwood trees are ever added, I want some of them to be the biggest they can possibly grow, as the main thing people think about when they hear redwoods is their towering size. I think it would be really scenic just to walk around near these trees and see how small you are compared to them, and also be able to climb/fly to the highest branch and be able to view the map for some amazing shots.
(Some coastal redwoods as a size comparison, they can get bigger)
PLEASE fix the spawning system ;o; I just lost my fully grown lovely deinosuchus just by spawning and falling from my initial place to a lower space next to it !
Could u do something about standing on our initial position during all the spawn process ? Thank you ;-;
Teno alt claw attack needs to use stam
Please fix the issue with spectate and players nametags switching, makes it very hard for admins.
i believe that the way the game is going right now, it is going towards a dino simulator entirely, which is not why i play the isle over others. but i think it should be less restrictive and leave it up to servers.
with restrictions such as limiting the groups as a game feature leaves it to being only played one way, unless changeable by the server. server will not be able to set their own group sizes and it will be not as easy for events and playstyles such as fight nights or mixpacking severs or a war type (herbies vs carnis). also allow option for multiple species to group, its especially helpful for mixed herds.
the chat system was good when before the change, allow a global, local and group chats. if its just local species you cant really interact with other players in the community. i have had fun conversations and meet friends through global. also it makes it difficult to communicate to team if you plan to attack the same species without the subject knowing.
the new map is fine in my opinion other than the fact of the central river being ankle deep the entire way and there not being another large water source like the swamp and some small ponds scattered.
also i think you guys are doing to much at once. fix the existing issues such as the river being cut off near the swamp and the "hitbox" of water to drink and swim. also allow the wallow to be a different key because it tried to drink several times and would only wallow just to get eaten by a croc. what is really keeping the beta back is the lack of dinos, chat, bugs such as losing dinos when logging, and other types of damage such as leg break for other dinos than just rex.
overall good game, just let the player base choose the way they want to play.
Out in open spaces its odd to hear echoing to the ambient sounds like birds and insects, theres little to no trees for things to echo off of so maybe remove that echo for areas like the plains at center?
Mentioning something specific from the above rant, I believe advanced grouping optimization for server discretion should be a thing to allow servers to customize how packing is approached specifically, and also to allow complex herds to exist, and possibly even togglable "friendly fire" option for herds to allow newbie friendly servers to take advantage of.
We need queues for severs
Back to groups and such, I LOVE the fact that to get a group by 2 calling other players, but I don't exactly like the fact that the names disappear if you get some distance between you and them. It makes flying as a ptera slightly inconvenient since when I flew away from my pack mate I couldn't find them up until I was close to them. Maybe increase the distance or make the distance infinite so we can see the names of our pack mates from any distance?
make us can connect when the server is 100/100 and so we can use the view servers method, plz
The Isle without Global feels dead
People who make server's (who pay to keep them up) should have the ability to have global chat on or off.
There's a lot of people in here talking about re adding global chat so honestly just add it but specifically add it as an OPTION which admins can toggle on & off that way many community servers are happy as they get their social isle back and Officials along with other community servers are happy as they can have it toggled off to maintain the feel that the devs want, I can't imagine it taking more than a couple days to implement and maybe a week to test so it's not even that much of a pain to add compared to other features so what you could do is bring it in with the ui overhaul.
Not a big bit of feedback but thank you for adding the bloody mouths for other carnivores. I was worried you guys just forgot it, but I’m really happy you guys didn’t. The blood on stego spikes and tenonto claws is great too.
Will sauropods be able to stump on the terrain in the dry seasons and create a puddle of water from which they can drink from of course in certain situations? Cause if so, that'd be dope.
Proximity Global; This wouldn’t be a “talk across the map” kind of chat, it would allow you to talk to other players playing different dinos. It could be added as a server option where they can toggle it off for herbivores/carnivores or everyone if they wanted.
For the pteranodon fishing, have the ability to catch a fish be based on its size, so if you’re a juvenile pteranodon you’d only be able to catch a certain size fish like the rainbow fish and sunfish. Adults able to catch any size besides elite, that way a little pteranodon won’t be flying around with a fish in its mouth that’s bigger than itself. Also making small fish more numerous than the larger ones, and a bigger amount of large fish in the big bodies of water like swamps
Add some foliage into the riverbeds. They're all just muddy and lifeless right now, and could provide proper hiding spots for baby deinosuchus.
This might be more work than what it's worth, but here is an idea for a little immersion mechanic. When you sit as a Deinosuchus for a while, there should be little AI birds that swoop over to pick your teeth, akin to how crocodiles/alligators do it in real life. The birds could scurry off if you move your head too fast, or leave the sitting animation. I think this should be added in the same update where Compsognathus AI is added, as the two mechanics would seem to work similarly (Assuming that Compy AI runs over to abandoned bodies to scavenge). This mechanic would play into the gameplay by making the affected Deinosuchus possibly have more bite damage from clean teeth, or maybe another appropriate buff (Possibly debuff). Ideally, this mechanic wouldn't be that hard to implement, as it most likely wouldn't need to have actual models or textures because of the small scale (besides the birds). Again, it is similar to how Compy AI is expected to work, so possibly a modified system could be created, or maybe just brute-forcing it in. Like I said at the beginning, this mechanic would probably not be worth the money and effort to put in, but the buffs and possible debuffs it could add, might fit in well with the new perk system, or The Isle's immersive realism.
Local chat has advantages, but disadvantages too. The advantage is that it's a lot quieter and closer to you than the overloaded global chat. However, it works only when enough of your species are nearby. This is the case, mostly, with the most popular species on the most popular places. You can't be on an abundant place and talk, usually, simply because no one is there. For the rarest species, all places are abundant so they are even more isolated. If removing global chat isn't bad enough, it is that people can't talk at all. Yes, they can go to a popular place or change species, but that's not how we want people to make their decisions, right? I suggest to make local species work a bit different. Make it so that at least the 10 nearest of your species will be in the chat, even when they are far away. This makes you have people to talk with, wherever you go. It will also help rare species a lot
please in the name of all that is holy make it not so easy to accidentally activate the "stand up quickly at a cost of some stam" feature. It's useful for when you're being attacked but it's extremely annoying to accidentally do so easily. Currently if you tap WASD at all during your stand animation you suddenly lose a chunk of stam, and it's easy to forget because pressing WASD is an expected way to stand up in most games. Getting up quickly at a cost of stam should only be activated by tapping or holding shift because it means you are ready to sprint and thereby getting up quickly, and shouldn't be activated if you are already in the process of getting up normally
The second I became a server owner, I realized two things, wich I was really against before.
-
Global chat : I still think Global chat shouldn't be used in official servers, as officials should represent the vanilla and 1 in 1 Isle horror-ish experience, however I cannot tell how easier community servers can function with global chat. I learned that on my own skin. I suggest later on adding Global chat as an option for server owners, while keeping it off from Officials.
-
AI : I always said that AI isn't really needed, nor I don't understand the focus, now I realized that even tho I still prefer players over AI anytime, AI is definitely very needed for not extremely popular servers. I really didn't cared so much about AI, but now I want to have more type of AI and more control about their spawn and everything else that possibly can be an option.
why does NA have the fewest servers. Many of the EU servers r pretty much empty
Anyone know if you can have legacy and beta both installed at the same time?
Can we perhaps get the ability to have server browser sections again soon? Like favorites and history? It never really bothered me until I started forgetting which server I am actually playing in, which can get annoying when you crash to main menu a hour or two into the game.
Ight this is probably gonna be long and hard to understand but this is my suggestion for merc classes/specialization of labor.
https://docs.google.com/document/d/17tT8s53S7n6ubXBmFi5ctfR0wmI1WRTm5wXZZDtsj6M/edit?usp=sharing
MERC SPECIALIZATION OF LABOR PREFACE: I do not know if merc classes are confirmed so I guess this also counts as a suggestion for merc classes. I will go over four different classes of merc three of which do unique things and the other is a “generalist” that does a watered down combination of th...
lunge bad, three times ive lunged. three times they turn into space fidget spinners
Scent-Marking and Sand-Bathing
Might possibly by my most unpopular suggestion yet, but I do implore people to read the document before making snap judgements. I think using crude ways (ie bodily functions) to scent mark just detracts from the serious and intended horror atmosphere of the game but things like rock or tree-rubbing and sand-bathing as relatively tame scent marking mechanics should be fine.
Main reason for addition of this mechanic is simply to add more in-game non-chat related ways to communicate with other players of the same species. Scent marks could could communicate time since moving as well as direction headed to same species, to allow players to coordinate into groups even without something like chat, while different species would merely see it as a common scent trail.
Sand-Bathing should be a dry habitat alternative to Mud-Bathing, at the risk of amplifying scent instead of dampening it, that way we don't need to stick to rivers to heal off bleed.
https://imgur.com/qszVgTG
https://docs.google.com/document/d/1QafHqNT4JEk79Hw7f3vhPOhcvmvHS0_Wr5BPhW511Qg/edit?usp=sharing
Scent-Marking, Tree-Rubbing and Sand-BathingScent-marking as a mechanic has been seen as controversial and for understandable reasons. Animals can mark their scents in a variety of ways and some of the most common can involve things like... bodily functions. While this is something natural...
Wouldn't it be better to implement something like server side pack limits? To allow people to decide how many dinos are allowed to be in a group at a time?
Ok, So I've been trying to get into evrima game play. I'm just not feeling it, i gave it plenty of time, and still think legacy is much better game play. Evrima only has aesthetics which is nice, but the overall game play is lacking and I cant put my finger on it. I know it lacks the suspense and heart pounding suspense that legacy game play offers, that gives you that Adrenalin rush that keeps you coming back for more, you know when your walking along and suddenly you hear the boom boom boom of an apex pred, and all senses go sky high. This don't happen in evrima, i was so excited for the Deino then quickly let down with it's grunt like calls, less than foot noise and overall weak for a 500 bit force, and a very boxy adult swimming animation. It also lacks community, which many legacy players found to bring them back. The only people you can talk to in game is somebody that ventures close to you. Boooooo! So far they should have just invested in an upgrade of Legacy. Gonna have to up their game to be competitive with other dino games out on the horizon. In the mean time ill go back to a disintegrating legacy game ( no lack of players mind you). Shout out to Legacy that has captivated me and thumbs down to Evrima!
I think we need more official servers... 3 is not enough 😦 (for NA)
Brilliant job with the deino guys !!😁👍👌
I feel like the water hitboxes need a little bit of tweaking near the shore. Most of the time, for you to drink water, you need to half submerge yourself for the hint to show up. Most of the time, you just end up wallowing. There are a ton of times where the animation would obviously be able to reach the water, but for you to be able to drink your head gets a good 4-inches underwater. It's really frustrating when you're trying to drink and you're just spending a lot more time than you would like especially now that deino is in-game.
its so hard to get into a server on evrima compared to legacy as the refresh loadtime is so long even if you have the server in search bar its so annoying, make it the same as the legacy version
So, I feel like smaller dinos like oro, troodon, velo, and oviraptor should be able to steal items from a human’s unattended backpack or chest. Keep an eye on your stuff or one of these little pests will run off into the jungle with it.
A list of random stuff: Stegos are overpowered (I dont know if this was fixed since I havent seen one in action ever since the new update) Bugs: You can sometimes float in water in mid air, Sometimes you can stop flying since the ptera grows a mind of its own. Back to stuff: Sometimes when you pounce you cant even catch any dinosaurs depending where you land which is kind of stupid, The blur spots where you can walk off edges without even knowing, Sometimes when ptera fly they float in water or are stuck in a falling animation. All im saying is to fix this because not only is it annoying it annoys my gameplay.
i love the new update and plz keep the global out its really more nice and fun for everyone c;
I don't think deinosuchus should give off herd scent while under water. While on land and at the surface makes sense a scent coming from under water does not
allow server owners the enable or disable global chat if they want it
suggestion: add iguanodon and more creatures like them/tenato
edit: add more hadrosaurus like shant, tento, maia, para, etc
An idea to add some life to beaches is to add a hadrosaur that lives along side the beaches eating bushes and grasses but primarily shellfish like crabs and claims. I think Ouranosaurus would be perfect as it’s powerful jaws could crush shellfish and give a powerful bite to attackers, another way it could attack and defend itself could be it using its front legs to swipe the sand and blind its attacker. A passive ability could be that it’s sail in the sun would make it recover stam faster making this hadrosaur solar powered.
Along adding Ouranosaurus, mudflats and mangroves could be added where shellfish and small fish would be more common to find.
Another pterosaur added to this could be Kunpengopterus or Nyctosaurus which could also eat shellfish and small fish as a primary food source around the mudflats and mangroves, having to travel from food source to food source as ouranosaurs eat most of the shell fish in the area
I'm not normally one to complain about cannibalism--like, it's normal to happen now and then--but yeah there really does need something done about Deino cannibals. Trying to grow them and just running into roaming clan-packs of cannibals killing literally everyone makes it impossible to grow without being in a giant group. It's incredibly frustrating and just not fun, instead of just being challenging.
I'm not a fan of like, forced restrictions but it really isn't fun right now.
A Gigantoraptor would make a fine addition to the omnivore faction.
add small lizards that stick to trees doesnt have to be AI it can be like a plant re textured as a lizard so juvie carnis can atleast survive a few more mins till they can find proper food cause there is not enough dryos or ai on land cause all the ais are all in the water with the crocs like the elite fish for example crocs never starve
Deino's bite and lunge hitbox is too small, alot of my bites and lunges dont land when theyre right on someone.
Love what the team has done with the dinos they all feel amazing. Surviving as a carno or utah juvenile feels harder than it used to due to the highest percentage of players playing as dinos which can get away from you easily (deino and ptera). I miss the global chat tab and think it should be an optional feature available for servers. The beaches are dead and would like to see more reason to be drawn there and other places by resource availability. I personally prefer playing carnivores and have thought myself to be pretty good at it (evrima or legacy) but food is not plentiful enough for your land predators. Also playing hours as a swimmie boi only to be eaten by any bigger swimmie boi kinda sucks and I look forward to cannibalism being a less enticing prospect. As someone who pretty much exclusively plays ptera now due to earlier stated qualms, I can say that the map is breathtaking at times, great job.
could y'all maybe add the mechanic of sniffing whilst crouching kinda seems unlogical not being able to sniff smh
Y the released update is just the same as stresstest patch with all these bugs. All just the same. Incompleted work again. I was testing on stresstest and couple days since released and its just the same as it was. Still glitched corpses, glitched grouping, freezes and lags, frame drop and etc
make update 4 mechanics only and push pachy to update 5 with cerato but remove magy from update 5, i think that would benefit the speed
Evrima could really use some music as well!
I know many people love playing legacy with the beautiful music playing in the background.
Surprised there is no mouse sensitivty setting. Would be perfect if implemented withouth having to change DPI all the time.
pressing g to grab is really wonky and really delayed on the carno
In update 4 with the UI change, I think it would be nice to add back the titles of the stages of growth like hatchling/baby, juvie, sub adult and adult, and with the Elder update we can add Elder to that too. I love the seamless growth but I dont wanna hover over the growth bar just to see in which stage I am and having to measure them in %, so at the character screen it would be Utahraptor Hatchling/baby, Pteranodon Adult, etc...
Ps. Yes I know I'm a lazy person XD
There seems to be a bit of an issue with the chat box.
Despite having set it to auto in the settings, the black box remains on screen (there's no other players talking as I'm on an empty server). Perhaps reduce the time it takes for this box to disappear? I don't know truly how long it takes but it seems to be forever on my screen.
Any help please? I download the isle Again and wanted to try Evrima but i cant play it bcs i cant rest with my Dino in game. I know its H but its not working and not even other buttom i dont even have it in options the "rest"..its kinda bad bcs when somethin bites me i cant heal bleed or refresh stam
Could we have an option to filter out non official servers? It's quite a scroll to get to them.
Roadmap suggestion: add something to take the title of apex predator away from Stego. I'm not saying all the way up to Rex, but I'm not saying no to Acro, Alberto, or Allo. (Deino would need a damage buff for just about any of these to work for reason you could guess)
I'm sure you guys have a plan, but I feel particularly like an ass today so I'm gonna pitch in my 2 cents.
I think if you want something a pair of Stegos might fear, then Acro is the play. Acro, with it's new, tankier build might be able to handle a Stego or 2. Usually in this 2v1 situation the Acro is at a disadvantage though, because game balancing and realism. In a fight against Deino it would be all about location, where if they Deino can't go deeper water they're screwed. This would further encourage the swamp life playstyle for Deino and the plains/forest life for Acro.(Another way to balance acro is to make it a bit weaker to bleed damage, since they're so tanky when it comes to raw health)
Alberto could be the "coming at you in a pair" kind of predator. It gets bodied by Stego in a 1v1, but in a 2v1 they're formidable. Of course they can 1v1 and maybe 2v1 Carnos, and maybe 2v1 or 3v1 Deinos.
Allo is self explanatory. It would act similarly here as in legacy, except they would be able to survive a hit or 2 from Stego, since irl, they were a part of the menu for Allo. The pack hunter, they attack the Stego in a group of 4-5+, a 1v1 against Carno is unpredictable, Deino is almost completely out of the question since they could be dragged under water, and do pretty good in a 1v1 on a Tennonto.
Lemme know what you think in #general-feedback-discussion !
You shouldn't wallow when you are trying to drink. It's really damn annoying to get to the shore, aim at the water, realise you don't get the action you wanted, reposition, get the same result a few times until you finally get to drink. Aiming at water to drink and at mud to wallow as it was before worked better than... whatever this is.
Carnos alt bite is... kinda slow. I tried to use it in combat, but... 
Not to sure how this would be implemented but I think it would be really cool for the Hypsilophodon (or another similar dino) to have some sort of ability to team up with other dinos whilst nesting, specifically the Deinosuchus. I’m getting this idea from the water dikkop bird in real life, video here: https://www.youtube.com/watch?v=TFAOnPvNyQI&t=2s. Basically, this bird nests with crocodiles and both species protect each other’s nests. I doubt it could work exactly the same ingame but maybe there could be some benefit for Deinosuchus to have Hypsilophodon around and in turn the Hypsie would have some protection from other predators. Just a fun idea but could be interesting.
Subscribe and 🔔 to OFFICIAL BBC YouTube 👉 https://bit.ly/2IXqEIn
Stream original BBC programmes FIRST on BBC iPlayer 👉 https://bbc.in/2J18jYJ
The brave little dikkop bird comes to the rescue of a crocodile to protect her eggs from marauding monitor lizards.
The Spy Creatures are on another extraordinary mission as they discover how friendships...
WE NEED A FREAKING WORKING COMPASS! like how hard is it to give us that so we can properly navigate better than just guess. i find it really hard to know where im at as a dieno and its bs
Get rid of all the shallows of the map.
In a few months, when all the playerbase will know where the shallows are, Deinosuchus is going to turn obsolete (or at least its intended playstyle and niche).
In order to be viable in The Isle, ambush predators need to have very good game knowledge about the locations of populated areas. In the case of the Deinosuchus, these locations are the ones where the vast majority of other animals drink or cross the water. In other words, the shallows.
However, by its nature, a shallow is obviously not deep enough for a Deino to ambush its prey. And there is nothing wrong about that. The thing is, the more people will know where the shallows are, the less Deinosuchus will be an actual water ambusher.
If we don't want the big croc to just be a PvE fisher, the shallows need to be removed.
Give a stego an elephant run, makes no sense to me that a 6 ton dinosaur like that is galloping https://tenor.com/view/run-elephant-scared-gif-12109908
Two things, both regarding water and the humorous comically large alligator.
First, in response to the feedback [EDIT: 2 ABOVE] above, I personally think that shallows are very necessary for the map so not every water source is a death sentence to drink at.
Second, I can't say that I like the removal of beach pond. Although beach pond wasn't the best place, ponds in general are good places to be off-grid from the river ecosystem and away from the turf of Deinos (and other river animals in the future), and I really think that there should be lots of small ponds in the Spiro expansions in the future.
Make the alt bites take stamina, some dinos it wouldn't take much but for things like deino which basically jumps forward it should take like a 10th of its stamina.
Can we have an 18 or older voice channel? which is under the role 18 or older, so we don't have to be censored...
Make male Deino markings a swampy green instead of bright, sharingan red, ok ty.
Dragging a corpse should also drain stamina to some point. (Or carrying heavy prey, in the case of Apex predators in the future)
Decrease the slow mode to 1 or 2 hours. 6 hours is excessive.
Also, will Deinos be able to vertically leap out of the water like modern crocodiles can? That would be cool.
Please add watering holes to jungles or plains.
More Ai land species needed asap (slower ones if possible).. we really need it. It's still too hard to survive as a land carnivore juvenile, specially now with half of the server being a Deino/Ptera, just waiting and/or fishing.
Terrestrial dino's weight should goes down to 75% while wading in water deep enough that they can't sprint, and 50% when swimming. Not health, but weight.
This does not make Deino too strong, as if your a Stego for example, you are literally in the Deino's domain, and according to most people here, Deino should be 100% useless outside of water. Making it more useful in the water instead of forcing it to spam bite at the toes of something swimming over would be pretty cool, and a lot more cinematic to watch a stego slip under the water as it tries to swim across.
Let me restate, this does not affect semi-aquatic and aquatic animals. Just things that shouldn't be swimming in the water with a Deino.
The up arrow is North the down arrow is South.....We have a working compass just sniff to see it.
ponds are the best way to get people to travel around the map. pls throw some in even if there just quick placeholders, maps kinda river simulator with a map background
Think is to much fish and fish swarm ai but no dryo. I find with a deino much more to eat as utha or carno. With or without players that sucks.
i don't know if this is present on all dinos, i only play carno, but i am frequently scaring the heck out of myself whenever i sniff - there's something weird with the sounds that makes it sound like something is sniffing directly in my ear on the left and right, making me think another dino is about to yeet my life. pls fix it lmao 
If herrera is going to able to climb trees then I feel like it’s not much of a stretch for it to climb some man made structures like fences or some walls, giving us a predator that is adept at infiltrating bases, small enough to get indoors, and big enough to hunt the humans in those bases.
One thing I would suggest is going through the creature animations and maybe slowing a good majority of them down a peg, particularly with larger animals like Carno and Deino. The creatures don't really feel like they're truly massive like they should be and I think slowing down the animations would do wonders in that respect.
probably been said before, but please add the option to have global chat for private servers.
Please give server owners the option to turn on and off global chat. We know how you want us to play but it is the players that keep the game going! I’m finding my self getting bored looking around for others to be with. Feel so lonely. Not everyone wants global gone. It would make it easier for the admins to be able to talk to people who have questions. Or if someone is new and stuff and doesn’t have the discord. Seeing announcements a lot for when rule breaks happen can get annoying cause it takes a bit of the screen so global works well!
proximity chat for mercs 👉🏽 👈🏽
how i think avaceratops will work combat wise.
lmb: a simple decent damage bite with a possible light fracture, more useful against smaller animals that swarm you or if you have low stamina.
rmb: a head bash that knocks similarly sized animals to the ground and launches smaller ones. decent damage, no bleed, fairly quick attack and avas bread and butter.
alt+lmb: turning bite attack. functions the same as lmb just an alt bite version.
alt+rmb: a stomp attack that has low end lag but a decent amount of startup lag. non crowd controlled, mobile targets should never be hit by this unless they mess up. does insane damage (enough to one shot utah on a head/body shot). this is where avas bread and butter comes in. ava can knock over an animal like a utah with its head bash and then disembowel them with the stomp attack on a body hit. basically having a death combo allowing ava to easily defend itself from a pair of or solo animal close to its own size.
conclusion: ava should be an animal that preferres running over fighting in most cases, but when it can fight or is forced to it can hit back hard. with ava possibly being able to refurbish and take over burrows this lets it be a nightmare for similarly sized predators to deal with, but still able to escape from larger ones that it cant fight.
Don’t listen to all the people saying cannibalism and KOS are big problems. They aren’t problems and you shouldn’t be punished for killing in a SURVIVAL GAME. If you don’t want to be cannibalized or KOS’d treat EVERYONE as a threat including people playing as the same species as you. Also, stop just walk up to people 2 calling expecting them to be friendly and end up dying to them and then going “WAHH Rogue Cannibal KOSER killed me!!!!!!!!1!1!1!11!!!!” You died because you trusted a random person and they took that as an opportunity to kill you.
Stational Food Sources for Juvies!
As many of us know, its pretty hard to hunt as a lone juvie and get to a state where you dont need help from other players.
So, adding extra foodsources, that wont need to be roaming AI can help a lot.
Example would be a termite burrow, where juvies can go to keep at least their hunger at a certain rate to not starve.
herbies can graze and its very unlikely that they starve. adding some spots for at least juvenile carnivores would help a lot.
so termite burrows, bee hives, frog nests, bird nests on the ground (yes, some birds nest groundlevel) or on the beach to find turtlenests which you have to find by sniffing and digging.
Even critterholes are possible to be stationary and can hold up many diff. food sources like small lizards or even snakes that you will need to dig up.
I think that will add a lot of fun too, as juvies can directly go and search for those things.
heck, make it so the sources deplete and take time to gain back to full health.
I've been playing The Isle for a long time now. Without a shadow of a doubt, the most game-breaking, disheartening, and most awful thing in the game are people who take advantage of grouping and pack hunting. Throughout my experience playing Evrima, the most fun I've had is when I feel like everyone around me is playing by themselves. I'm not saying grouping is bad, playing with a friend is bad, or clans are bad, but game-breaking behavior is. I've gotten both Deinosuchus and Stego fully grown once in the current build, both were lost to situations that I could literally do nothing about involving groups of organized people. My Deino got killed by 5 adult crocs who swam into swamp and absolutely murdered everyone indiscriminately. The stego died from utahs and carnos mix-packing. Both situations are equally stupid, spending 5 hours to only get killed by things that you can literally do nothing about just isn't fun. Mix-packing and over-packing are massive problems and they always have been. I'm sure I'm not alone in saying this. To solve this issue, I'd like to see systems that discourage bad behavior maybe given a bit more priority when it comes to the road map. I fully understand that The Isle is a risky game to play, if I die to something that I can control because I made a stupid decision, that's fine. However, dying to something that is completely unavoidable when 5 hours of your life have just been spent is not particularly interesting. I can say as a long time player who has come back several times and seen reactions from new players, by far the thing that discourages me from playing is the behavior of others. Cannibalism really isn't a problem because combat is so skill based currently, except for deino because it really is just whoever bites first which isn't particularly interesting. KOS is not a large issue and is pretty much impossible to solve. However, groups that should not exist are game-breaking and unfair.
global should be added back but only to sandbox mode
I been waiting for Pteras to be playable so I thank the dev team so much for finally making them playable!
Pros: Amazing flying system! Really immersive and realistic. The small damage actually plays to its fantasy so if you become a pro-flier you can be very annoying to others!
Baby dinos beware!
**Cons: **The run-flapping to fly drains all of your stamina, so the moment you're airborne you can't fly at all. So I pretty much stick to jump-up to get airborne only. This needs adjustment.
Suggestions: The Pteras can have their 1 call adjusted to sound more avian, so this way your average player can tell if there is a Ptera circling above you!
Biting should automatically drop whatever you're carrying in your mouth.
I think it would be cool to see how many hours(or minutes if you are a baby deino) you survived after you die. Maybe even show other things like how many kg of food you ate,liters of water you drank,damage you've dealt, km traveled etc
I think it will make dying feel less of a "damn I just lost 5 hours" and more of a complete experience showing your journey
Agree with WaterSheep. Would LOVE to see more stats tracked in this game other than percent growth, stam, water.
We really need a player to admin chat with some type of slowmode on it becuase for those of us who play rules servers most people dont follow them due to the lack of being able to contact an admin
Please bring back global chat, it's hard to form a community without it and impossible to report if rule-breaking happens. There are many isle communities that enjoy talking among each other even if they aren't grouped together at the time. There's also less possibility for the chaos of a location drop (which sucks but is generally exciting) and less friend-making. It makes the game, despite having a 100+ player cap, seem very lonely ❤️
Hear me out:
South Waterfall should be a Beipi spawn point later, and taken from Deinos. There just isnt enough room there and they always just end up getting trapped and/or spawn killed by other dinos coughstegocough. Once the new rivers/water bodies come there will be other spawn points to replace this particular South spawn point with...
*shrugs
Make juvi deinos faster on land, so they can escape from cannibal adults.
Adding to the suggestion from @stone trout : Yes, please we need atleast the option to have global chat.
I have noticed a lot from playing on X server that ppl try to communicate with each other , but completly blocked and limited ingame. They trying to figureout who is who through discord. I'm seeing a lots of ppl against the global chat. Everyone has different oppinions. But let us have the choice. Ppl will want to communicate and form friends, thats what keeps you playing in one part. Making it harder to form friendships to play together makes things harder. As a short story. I met few random ppl, we started explorin together. after 1 hour I had an accident and died.. what after that? well, no way of communicating with them, I was all alone and lost and quit after a while since i was unable to get back in any way or form.
Please add global chat as an option for community servers. Some larger servers have had to disable admin support because there is no way to communicate with players. It is frustrating to see communities flounder and die right when the game needs them. Without your communities the game can not flourish.
I personally lean towards not having global but from what I’ve heard and gathered from community servers it seems it’s way to difficult for admins to do there job, I keep seeing devs claim they will have an admin chat capability but is it not in yet? If it is in it clearly isn’t as good as it was made to be. If it’s not ready then why would you take out global at this time there’s no reason to hit community servers at this time like this when there’s no mods to make up for it and no efficient replacement
add global back ik that local only is more realistic but it causes a lot of problem such as you cant have a rule server due to not being able to get names or have people say there is a rb going on also the isle is a community game and while taking away global takes a lot of toxic talk away it also takes away players ability to chat and what not i think it def needs to be added back for these reasons and more
Legacy isle chat was just fine. Local, global, and group
Hey devs can you please fix the issue with graphics for the low-end PC's.
So for the low-end computers there can't play because of the graphics so like kinda try put the low graphics abit more lower then it is at this point
All chats should return sooner rather than later. People who don't have discord use it to contact admins in their server, it inadvertently punishes them.
If people don't like what's being said in global chat then use local chat and let your admins deal with the issues in global, if you don't like what's being said then change chat. People hunt other dinos who talk in general, makes it just a bit easier to locate herds and speak with other species and establish an understanding.
The changes with removing global was a really good change, It prevents people from playing the game as a dinosaur themed chatroom. Keep it up devs 👍
The lack of global chat in the new update makes the game more hardcore and to an extent more realistic (same species can only communicate with each other) and overall prevents the game from becoming a chat room bird bath simulator, good job devs
Removing global chat promotes movement around the map. it is good that it is gone
From everything I have been hearing this is what i can tell.
People who want more realism love that global chat is gone. However, this also impacts unofficial servers who can no longer play the game how they want to.
I believe that global chat should remain off for official servers, but unofficial servers should have the option to turn it on if they wish. Everyone gets what they want that way.
Ill keep this short: Re-add global, but have an option to disable it for server owners AND an option to disable it client side for people who don't want to see people whining
This is going to be unpopular but I personally agree with the above posts about the lack of global. It makes the game more difficult overall and stops people playing the game as a chatroom. I understand that people have different playstyles and all that but that generally takes away from the hardcore survival horror game the isle is meant to be. Now I do agree with the entire "this makes admins lives more difficulty" but I feel like adding an admin dm system or a global that is specific for admins to talk in that everyone can see (or just improve the announcement systems) would be a good way to remedy that. I dont really care about the realism aspect of lack of global (and would really like group to return to where it was) but outside of that I do enjoy the improvements I see in evrima and hope they continue moving in that direction to bringing the isle to what it was said to be.
Im sick of people making the same suggestion. Please scroll up and read and dont make the same suggestion as someone else. You are just filling up general feedback with nonsense that everyone has seen already. It's starting to block out real suggestions that people have.
New grab mechanics since the ones we have are rudimentary and only work on corpses.
https://docs.google.com/document/d/1RfgIa2qgBYs6cMjb5cYJ3uR-CpD4DvCjkJjS3v7rKzk/edit?usp=sharing
New Grab Mechanics By Ultimate Fluff New Grab Mechanics: Intro As of now, grab mechanics are quite rudimentary with the following rules: If a corpse is small enough, pick it up with G and press E to swallow. If a corpse is larger than that, you can pick it up and run, trot, or walk with it. If ...
Rapids/very rocky rivers for beipi/Austro diving and fishing as a safe spot from larger aquatic/semi aquatic predators
An option to change the quality of water reflections would be nice, because from what i heard the swamps have really bad framerates specifically because of the huge amount of water in there compared to other places in the map
I think that spino, in the future ofc, should be able to "salmon fish" like a bear, where it stands the edge of a waterfall and waitd for salmon to jump in its mouth. This ability could be shared with austro.
A very irrelevant idea but I think gallimimus should have a walking graze like ostriches for another unique feature of their mobility. I imagine you would hold E and lower your neck as you walk.
Now this is something I personally feel is lacking in game which is the lack of lakes/ watering holes. In legacy you had lakes like Titan, twins, hidden, center pond. And all these other lakes that were meant as areas for herds, or packs to compete over or simply a nice lake to nest at. And acted as the staples of water sources to compete over
While swamps are ok they are too wide and don’t provide much space to see around. Now I get all the rivers should connect to them however this leaves the suchos and barys should defend there lake or big pond because deinos are meant to be on more wide open swamps or rivers not some lake out in the world.
Speaking of the world, exploration is non existent everyone is tied to the rivers because water seems to go down a bit faster in evrima and there are little to no water sources spread around not connected to the rivers so those open fields or random areas on the map no one goes to because there is no reason to go give exploration no purpose currently. If some lakes were scattered around this would give players a reason to migrate from the rivers and go explore going from water source to water source
Bro just make global chat toggle able like it used to be for servers this game gets really boring when you have nobody to talk to I understand the devs want us to “play a certain way” but they could just leave that way for official servers like it used to be instead of stripping every other server of global I Atleast wanna talk to other people while I’m sitting waiting to grow their community servers for a reason if I want the hardcore survival experience I’ll go play on official but it’s not how I personally and a lot of other people enjoy the game
i hope the dev gona polish the surfaces of the map and make it so it look like your dino is acsually standing on the surface..as ptera i find it very annoying to see him floating above the surface https://steamcommunity.com/sharedfiles/filedetails/?id=2475189432
Since you don't have a choice when it comes to the flesh chunk/body dragging mechanic, I think making it so you click G to rip off a flesh chunk and holding G to drag a body would be a great idea.
GLOBAL & GROUP CHAT I know there is so much about this already, but seriously.
PLEASE
For everyone saying the game is better and more realistic that its gone; Turn it off. "I dont wanna see people cry in global" Turn it off. "I dont want someone to cry in global after I kill them" Turn it off. Global chat makes it easy to find people looking for others to play with, nest invites ect. And allows you to chat with people if you're bored or just idling doing nothing.
Group chat;
Why would I want to announce to all the Carnos in my local area that im healing or almost dead or whatever. Or that I see food, or another Carno pack. Thats something I only want my GROUP to know. Why would I want to announce that to all the same species in my area if they're not in my group? Its ridiculous.
Taking away global and group chat is quite silly. At the very least leave it up to the server owners to turn it on or off. Not everyone likes playing servers as if they're official servers. Stop being so controlling about how people want to interact with others in other servers. They're unofficial and private for a reason. To differentiate from official and other unofficial servers.
edit
Leave it to server owners to turn it off or on so they can Moderate and run their server how they please.
now when i say this don't hit x cause you hate the game but....... beast of bermuda recently added where ponds and small stagnant ponds become dirty and can make you sick, eventually when you guys start adding such things like lakes ponds etc think it would be a nice feature to make people search for new and clean water.
bodies seem to catapult themselves if either the crocs ambush or kill something in the water. forcing us to go to land which is quite dangerous lol. Its really hard to survive like that because the ragdoll is so bad that it sometimes bodies glitch and u aint able to eat them at all
First I just want to say I love the Deino & the Ptera. Both new play styles that were very well executed by the dev team. But I do have two suggestions/complaints.
- Please bring back Global Chat & Group Chat.
Make it so it is a server & a player option to turn the chat off if they do not want to see it. I think it is very silly to remove it from the game. Global chat van be very helpful and I can remember so many great memories and funny moments in Global chat.
- Either remove in game group limits or make it so a Server can adjust them to whatever they see fit.
The biggest complaint with this is Deino. Yes 2 adults can be a strong team but what if you have babies? I also feel if every server had the same limits and rules things would get boring and stale.
If only Deino players had a punishment for cannibalising, would make the new dino fun to play not an aquatic dino that has to live on land for 5 hours :3
I would really love to see Global Chat come back. The game feels very isolating without it, especially as a new spawn. I know people can be annoying in global but if a server has reasonable rules and good mods it shouldn’t be too much of an issue. I think the benefits really outweigh the costs given as global was a great way to find packs, and to get to know people in general. It’s a social game for some and I think the option for it to stay that way would be great. Thank you!
I'm siding with Mark. I think global and group chats both need to be added back, and also allow group limits to be larger. I believe it should be up to the server owners how they calibrate these settings for their own servers.
People who wants global chat seems to see The Isle as a wholesome, fluffy dinosaur themed chatrooms. Guys it's a survival game where you grow your dino from a baby to adult. If your community want to talk then there are apps like discord, telegram, whatsapp etc. The Isle is a survival game not a chatting app. Global chat has some of the risk of mixpacking, if devs want to add global chat to make The isle more "wholesome fluffy dinosaur chatting game" then they at least should have some measures to stop mixpacking. If removing global chat remove all of the "fun" then I guess that's really sad thing to think. You can still have amazing moments in this good survival game named "the Isle".
I still feel that deinos should have a bigger group of 2 but thats just me
It'd be nice to see a optimization pass for the game. I get maybe 80 FPS, with dips into 40s with only epic textures and everything else on medium and my render scale at 90. I'm on a Ryzen 7 5800x and a 3060ti @1440p, so theres no reason I shouldn't be able to get 144 at all times on a game like this.
server join queue would be great
Ok so. I don't know if Deinosuchus is based off of a croc or more so an alligator, but what I do know is that they can live together in larger numbers then just "Two" Since this is a game, and I understand there is limitations to balance things out. I really think the Deino grouping should be bumped up to four at the very LEAST! I don't play with that many friends, but when I do, it's usually about 4 people. Grouping with just "Two" makes it hard to track other friends you play with, you can't differentiate them from anyone else, cause we all look the same. Even in discord I'm constantly asking "Is this you? Right here?" does stupid wiggle dance. Please be a bit more reasonable about this, find a solution.
If global chat will not come back, remove all community server hosting and open more offical servers. Many servers like Nublar have removed their rules from their servers, because they will not be able to contact people about rulebreaks on the server. This also goes along with the removal of the player list, if they cannot find the problem player and remove them what is the point? If you want EVRIMA to be played the way you envision, get rid of the community servers.
A unstuck button or kill yo self button would be nice for when you get stuck on a random crack in the rocks or glitched in some way you can't get out of. only current option is to wait to starve/dehydrate or abandon server. 
Arboreal Oro: The tail is inspired by a creature called Sinosauropteryx. This version of Oro uses trees for its food and shelter. Its diet consists of mainly fruits and sometimes insects. When threatened it hops towards the nearest tree for safety. Herrerasaurus favors these types of Oros.
Honey Badger Oro: The visual features (featherless tail and mohawk) are inspired by relatives of Oro (Which I have forgotten the names of). This Oro is venom resistant and can take many hits from incoming attacks. This can be used against predators such as Troodon, but also primarily used to help Oro eat honey from beehives it may find, being immune to the bees stings. This version creates burrows for protection from larger predators and also for nesting.
Otter Oro: This Oro version has webbed feet. It remains herbivorous and its diets is primarily aquatic flora. Otter Oro is the fastest of all swimmers and is the only semi aquatic herbivore(Minmi sinks more than swim). This Oro loves floating around on it's back while soaking in the sun, eating, or grooming its facial feathers.
Assign Tenonto's alternate attacks to the Ctrl Key instead of the Alt Key. It's really awkward to use your Alt attacks when your camera is being fixated at the same time, plus tenonto doesn't have a crouch so Ctrl is free.
Since the update has came out there has been an abundance of people expressing their dislike for the removal of Global chat. Devs have made it very clear that Global is not coming back. I still 100% think, along with others who have expressed the same opinion, that Global should at least be an option for private server owners to enable or disable it on their own servers. As many players, admins, and owners alike have made it clear they want Global back.
But the main issue I see with the removal of Global is... well to be honest... a slap in the face to private servers. Its no secret that the Isle hasn't exactly been...well populated like it was. But the people who stayed, stayed because of private servers. The servers with events, or even if it was to just vibe and talk to friends in Global. While I understand the Isle is not meant to be a chat room, a lot of players still like to be able to talk to their friends. There have been many times I've missed knowing my friends are online because I can't see them in global.
But, with the information we have now, the main response seems to be "Wait until modding is supported". Is there an idea of when modding will be supported? I may be looking over it, but I do not see it in the road map. I think the game ARK did it right. As they were updating the game they opened mod support to allow players to change the game up while they waited for some cool stuff to be added. I don't see why The Isle can't do that either, given they made The Isle in Unreal.
Moral of the story - if you don't want to bring back global... fine. But at least bring in modding as soon as possible instead of telling people "to bring back global, you must mod the game" but then give them no tools to do so.
Sometimes... I just wanna be a big dick and be able to smudge dirt on bodies so the others can’t eat them. 
For example, no more body guarding as a herbivore!! just smudge some dirt on it and it’s unedible. 
Evrima Utah sounds kinda weak, 1st 1 call is to quiet. 2nd 3 call looks like a cat hissing and doesn’t look aggressive at all.
Has anybody talked about the underwater environment yet? especially rivers. Ill put in my cents from testing for a few days
1.) Fish spawns are too few, especially in rivers - but also too random. Perhaps we should have areas that obviously can hold fish, and others that cannot. It is difficult to tell if you will find fish in an area.
2.) We desperately need more places to hide underwater, deinos predate on eachother constantly (perhaps hungry due to insufficient fish populations). Adding more grass, hollow logs, mangroves, and rock formations would be a blessing for young crocs
3.) I imagine the underwater sensing system will be adjusted. Hopefully later the distance you detect something in the water is proportional to its noise level. This would naturally change with size and whatever action an animal is doing at that moment, adding some thoughtfulness to movement in water.
4.) Please add more waterways, or at least ensure that one big deino cant completely corner off a section of the map to the rest. It is especially problematic due to previous points - meaning you have to rush to some swamp or other area for cover, but it could be totally sectioned off by an adult deino.
5.) Consider making rivers wider (generally, assuming it fits artistically) and add more obvious crossing areas if possible, this could add tension in crossing a river as you cant simply cross anywhere fast, or if its fast its in a more obvious location.
just stuff off the top of my head 🐊
I have seen many complaints about the global chat being rremoved and the devs not wanting it back.
And to be completely honest with you, I don't want it back. I like the sense of “realism“ it gives me when I can only communicate with my calls in a large herd where not every member is in the same species. And I even think unofficial serves don't need a global chat either
But hear me out, I really liked the suggestion I've read in here before about being able to ping an admin over the menu and open some sort of private chat.
Reports have to be filled over discord anyways, regardless if global chat comes back or not.
And I have seen more than enough admins marking slight rule breaks like mixpacking over the broadcast feature, which cannot possibly be over looked.
I think that this is all that is needed to comprise for both worlds and to tackle the problem with rule breakers.
And in regards to events, most legacy servers use the broadcast command any ways so the removal of global chat changes nothing for events.
Humans should be added for one reason only and that is the ability to pet every dino in evrima
Well the new dinos are ok but growing them is nearly impossible 😂 cannibal crocs are out in force and they are friendly at first then they murder you without reason
Love it, the isle can collect dust again now cba with the growing for a few hours only to die again and again
need more fish in the rivers.
I don’t believe anybody has mentioned this issue. When I’m playing the game and I look up at the pteranodons sometimes after they bump into something from my point of view the animation stays still but they’re still moving and from there point of view they look normal. Occasionally pteranodons animations from my point of view are stuck until they land.
maybe make it possible to disable friendly-fire in a group? I've been killed more than once on accident by adults in my pack.
rather than removing friendly-fire outright, perhaps a passive damage reduction to group members could also work? Carless attacks should have consequences, but accidentally sending your own teammate out of a fight is quite frustrating, especially with utahs, where their packs can grow very large and battles very chaotic
Just wondering does anyone know if this game is coming to console or is it only pc?
So Oro... it needs a new niche to fit into for evirma, the best niche for Oro would be a semi-arboreal play style like a lemur, it spends most of its time foraging around the jungle floors eating fermented fruits, insects and climbing trees to eat nuts and fresh fruit, of course Oro is going to most likely still be an ai. When it comes to combat, Oro should run for the trees climbing to a safe branch to then be snatched by a Herra, Oro is only going to be safe in a group almost everything can kill it so safety in numbers. It should compete with Hypsi for safe trees and feeding areas and it would be a good snack for Herra.
So Taco... again with Oro it probably need a new niche, maybe a foraging insectivorous herbivorous diet for them, niche idea... porcupine so taco in legacy has quills why not give it more quills to protect its self, not much I can add to this, maybe it could burrow and eat roots of trees, potatoes, turnips and other roots vegetables things.
Welp some ideas for Ava is to add burrowing because look at it’s horns and frill a small frill to fit into tunnels and small areas, good sized horns for scraping tunnels and well it’s small. Another idea is to give it a robust digestive system so it can eat bark, poisonous berries and other stuff that other herbivores can’t eat, basically Ava is going to be lowest of the low eating the leftovers of larger herbivores and other food sources that only it can eat.
I just thought of these ideas for the older ai to get some love and new things for them.
1️⃣ for if you like Oro’s idea
2️⃣ for if you like Taco’s idea
3️⃣ for if you like Ava’s idea
i think the pteradon should be able to pick small baby's and fish by it's feet and not by the beak
We need a Local All Species text which could be turned on or off in the admin menu
Now while I do personally think the majority of the issue with cannibal deinos is the lack of a wide roster which results in wayyy too many people playing one animal, I do think some additions could be done to give young deinos ways to evade the adults better.
For starters, make the water more lively and interesting with rocks, weeds and hollow logs for babies to hide in and around. Not just will this give babies a way to hide but will make water in general actually seem more interesting to be in. It's fun at first, but it gets boring aesthetically pretty fast.
Also, imo young deinos (about 0-40%? 50%? idk, but something in that area) should be significantly faster than adults on land, with more stamina to run too. This not only gives them a way to escape adults but even provides them with an entirely different niche as a youngster to help avoid competition with adults. Young deinos would be great at quickly chasing down and nabbing small animals like hypsi and ptera, and juvies. Land would still be a dangerous place, and young deinos shouldn't stray far from water as they may need it's safety from land predators, plus when the times are tough it's handy to eat fish. But this increased adaptability to land over the adults would make juvie gameplay a lot more interesting and distinctly different from adult gameplay, while still fun in it's own way (Which is something this game needs more imo. Making juvie gameplay a totally different niche is a good way of making it more engaging)
Ptera should be slowed down a bit if its flying while wallowed/covered in mud
Ai spawn is kinda weird now it spawns fish ai for a Deino player that is not hungry and the player with a normal land Dino gets bearly to no ai
Its pretty clear that the vast majority of people want global chat as an option for unofficial servers.
Global chat isnt that toxic if you have good admins keeping the peace.
And if you like having no global chat, there would be plenty of servers to choose from that would have it turned off.
As for people who would use it for mix packing, most servers have that as a rule break anyway.
So its a win, win for everyone to have global chat as an option for unofficial servers. :thumbsup:
Improving footstep sounds, seems Carnos always have slippers on or something, don't hear them or vibrations until they're inside my ass 🙂
Some of the tall cliffs go on and on for miles especially around the coast side on the spiro map. I think it would be nice to see it broken up a bit with little path ways to get to the top rather than having to go all the way round. YesterdayI was on the coast and saw a waterfall which I needed to get to, but to get there I had to go round the giant cliff which nearly caused me to die from thirst 
Sounds are really often weird , as abbove footsteps were mentioned aswell. And then sniffing as some dino (for example carno) and turning your camera sometimes ends up with a super loud noise from your own dino's sniffing that certainly feels like it comes from behind you. but in general it feels loud . ( i dont mind the volume of it towards others but for the player the sounds from your own sniff could be less loud for you)
ambiant noise is far far to frequent and loud, player calls also carry far too far and or the increase and decrease in their volume makea it super hard to pinpoint distance if trying to locate a herd for example
is it just me or is utah a lil to fast. i understand it needs to be able to run away from a carno but like utah already has so many options. (pounce, jump, smaller size, fastish growth) it also does a lot of damage for its size and with a very op attack (pounce) hell it does not have to worry about food because it can pin down all smaller prey. it just needs to be stealthy to be successful. i personally think it should be teno speed maybe slightly faster.
How the heck do I as a Petra, sat in the middle on one of the large, river side rocks next to a river, get killed by a Deino lunging at me from the water!!??
The split trees in the jungles are very inconsistent. Sometimes no matter what you are you can run between them. And other times you can’t. It makes something like loosing a cannibal of your own species or larger predator very annoying when you can’t pull the same thing you did in a similar situation before. Fix that please?
u clearly havnt played utah m8. utahs dont do damage they do bleed so they have to run away from there prey to bleed it out, and i dont know what ur on about its too fast and can outrun a carno its literlly slower. the only thing keeping utah viable is that it can dodge and bait out attacks bc its not a 8ton stego what can shrug off a bite, if u get hit as a utah its really punishing, utahs pounce is also what makes it utah if it didnt have it, it wouldnt be utah, and it is slightly faster then teno so i dont know why ur saying that
.
Remove The Isle's Region Lock maybe?
I can't play w/ my friends from the UK; and this game is 100% region locked. At least on Evrima.
Maybe when your on low hp your dinosaur heart starts beating faster
add mechanics that, for example, if 1 Utah jumps on the carno, it slows him down and takes his stamina because the carno gets tired and if, for example, 4 utahs jumps on him, the carno falls because he has too much weight on him
Global would be nice- or atleast if you want to keep the game realistic allow private servers to choose wether they want it enabled or disabled. It’s so hard to make sure people behave and follow rules on Evrima when you legit cannot see what’s going on without people joining the discord to tell staff.
And a lot of people don’t have discord or aware of the discord.
I understand why global was removed, but it’s so so so much more difficult for private servers without it and the game doesn’t feel like a community anymore... I enjoy evrima for what it is, but I love to come for the people as they make the gameplay fun. Global would just make it feel like “The Isle” more. Not the toxicity but just the whole concept of players being able to connect more with staff and others
Focus on bringing more admin tools in and bring replay back please. Currently server owners and server admins seem SOL (shit out of luck) for dealing with rulebreakers. 
I feel like more admin tools would also help Legacy servers fully migrate to Evirma.
Could we please have a Compass that has N,E,S,W on it. It’s so hard to know what direction your looking when navigating
devs need to start listening to players that want a good survival game and bring a stop to all this mix/megapacking.no1:megapacks should have stamina,food,water redused to half.no2:mixpackers should have hp redused to half
There should be stat changes with sexual dimofisim instead of only cosmetic changes. Typically the male should be larger than the female in appearance and beefier. Meaning maybe more health, or more damage output. But the females have a speed boost over males, like they are lighter in weight. But for some dino species these roles should be reversed like in Hyenas, where the female is stronger than the males. For example cerato female can be stronger than male ceratos, but the males are more nibble.
Pteranodon’s scent animation seems like a work in progress— at one point, while propping itself up on its wings, its left forelimb slides outwards while its right is suspended in air, giving the animal the impression of utter weightlessness— apart front this, the animation is fantastic!!
Sorry there's a million channels and I never know which one to use. I'm curious why some Evrima official servers are down for such a long time, is it a client error or they're just down? Specifically speaking about Evrima official NA4
An exercise mechanic that would tie in to diets, as in you can get a better exercise buff if u follow ur diet
so how it would work is like this: you run around regularly to get a small stam drain buff, and there's a 5% cap (an extra 2.5% of your dino's full stam), but then you start to follow your diet, you exercise more and you have a 10% cap, and so on and so on until you have the full buff which would give you an extra 50% of ur dino's base sta
You would have to maintain a proper diet as well as keep exmercising if you wanna keep this stam buff
Now, this is if you exercise often and intend to have good muscles, but if you exercise every now and then you can maintain the normal stam drain. however, if you dont exercise at all and you sit around all the time, u have faster stam drain bc ur muscles are weaker
Maybe exercise could give you muscles as a cosmetic feature
Thoughts?
OK SO I FORGOT TO DEFINE EXERCISE HAHAHAHAHAA
Exercise counts as:
- Running
- Walking (as in going for walks)
- Swimming
- Flying
Also please, I'd love to know what should change in this concept
Oh, btw, it would take a while for you to lose the stam buff, and if you do afk grow, once ur an adult u can exercise (you'd have to work harder obv) to get the stam buff
How Admin Chat could work:
After opening chat, you can access Group Chat, Local and Admin Chat.
In admin chat you can only talk to admins, to ask for help, report rulebreakers ecs..
No need fot global if it's done this way.
Dinos should sneeze randomly (if that’s not a thing already)
I think I would be nice if some land could be added in the big cave next to bary swamp. The water the is nice and deep I think it could be a nice nesting spot when you get that far. I love the new update, I think you guys are doing great 🙂
EVIRMA Branch needs to increase land AI spawn at some point. As a single Raptor with no pack, and such a massive map. I'm finding myself too often starving and dying due to lack of AI spawns.
Consider remodeling the deinos teeth they look extremely weird, I get it's a wild animal but dirt aside, I feel like the modeling of the teeth is extremely ridged and blocky. Sorry for my bad explanation and English, hope it gets the point across.
Teeth looked a lot better in the animation preview compared to in game.
I think 6 hours is a bit too much for the slow mode
So I saw an adult (probably) croc solo an adult stego recently in the shallows and I didn't think that was possible, dude got off perfect head shots each time. To be fair the stego player wasn't great, missed most swings but it was still impressive on the deino's part. I think once the devs fix up their hit boxes a bit, deinos will be a lot more impressive
I think with the Deinos lunge instead of holding down right click I think just having to press it would work better. cause I know sometimes I stutter click and instantly release my right click. I think having it just as a click instead of a holding it in would be better
remove 2 call inviting people to group and just have that as a friendly "are we chill?" call, and then have a new 5 call (doesn't even need to be a call, just a function) and use that as a group invite button
Make oviraptor baby's fluffy and then get there full feathers at sub adult or at any stage
I fele there is a need for a greater amount of and greater variety edible plants throughout the map. There also seems to be a lot of wide spaces with essentially nothing in it. At least due to the centralization of water sources it has become, in my opinion, a lot less useful to water through a lot of the available island area. I note that in the far west and North there is a lot of area that is simply not used by most players as they tend to stick to water sources. I mean I understand that, considering you die without water, but this also means that much of the island tends towards being simply empty. I'm not sure what devs have in mind to remedy or change the gameplay here, besides perhaps adding more bodies of water. Only other thing I could think of is lengthening water timers further or making it so its somehow supplemented when you eat? Considering plants have water content in them especially berries, this would make sense. Simultaneously carnivores would also gain water from kills due to body fluids as well. So perhaps this could be a method to increase the area of activity that players have.
I think not all dinosaurs/creatures should get dirt nests. I think they should all have a unique touch to them, for example the Oviraptor should have a nest made out of branches, leaves and its own feathers instead of dirt. Creatures such as Trikes or larger herbivores on the other hand could have large dirt pits/nests, where their eggs lay with leaves on top to hide them from icky sticky egg-snatchers.
An option for servers to set up whitelisting. It could be a helpful feature for players who want to have a more private server, or for servers who want to utilize a specific playstyle in their server. It can help server owners by allowing them to only allow people in the server that they want/trust.
It could be done in 2 ways.
- Server owner can add a passcode to the server, and then disclose the password to users they want in the server
- Server owner can add server access to users via steam ID (this one is less pheasible imo, but maybe possible)
i think dryo should be upscaled a little bit and be 200kg dont change the bite but it would be cool to see like a kick attack for the dryosaur just like a kangaroo kick
I wish the baby dinos could have more different color patterns than adults and slowly changing it while growing. Tapirs for example:
would be nice if the baby deinos were more mottled, with brighter colors that camouflage you better and darken to the current colors as you grow
there are people who are using reshade to see through the water this is a very clueless, could find a way to remove the reshades
right now, the rivers feel cramped in some areas, kind of forcing deinos to pack together and it causes cannibalism more than i’d like to admit.
obviously it’s a new dino, of course lots of people are going to play as it, but i feel like deeper and maybe wider rivers would be helpful in general for them to get place to place without much trouble from other deinos, as well as provide more opportunities with hunting in areas that are normally too shallow for an adult deino to hide in while waiting for prey.
Put the old group system back in. Need 2 call for other things.
Games where the devs want you to play their way and have 0 wiggle room end up dying. Allow more options for chat, grouping and rules for private servers. Not everyone plays the isle as a horror game because I'm sorry, it has never felt like a horror game to me. Some people play it for a sense of realism or something to play with friends. Have the game exactly how you want it it to be played on official and allow private servers to adjust it to be played the way the theme of that server should be played. More people from legacy will enjoy the isle if they can find a community that suits them. Not everyone wants to sit in a bush alone just for the opportunity to grow big enough to kill everyone around them for no reason. That's fun sometimes but other times you wanna play the isle differently.
Just give people options on how to customize their servers in regards to global chat, admin chat, maybe even grouping rules etc etc. It's really that simple.
remove spawn points and add back in random spawn points. to many spawn campers Dislikers are the ones who spawn camp
Really happy with the news of a new level designer on the team! With that said, perhaps now would be a good time to add a map-focused suggestion channel? I feel like those get drowned out here and could be helpful!
https://imgur.com/01ZbU3s
https://imgur.com/p5Hy3fN
I agree with the above post about Waffles made about removing selectable spawn points and brining back to how it used to be but I think there still needs to be a way to spawn together with friends and other people while still being able to avoid things such as spawn camping. So what if bring back randomized spawn points with a steam invite system to spawn as juvis with friends. This way people can still spawn in and easily meet with one another to group while also avoiding spawn camping.. Not only that but you can also inplement the thing that current animals have where they spawn in enviornments that their animal is suited for.
Why not just add a "random spawn" button into the region selection menu?
When other aquatics are added I'm hoping they will get a sensing system similar to deino as so they don't get suprise attacked when swimming all the time, Of course it won't be as drastic and as much for prey detection (Namely removing seeing when dinos drink, maybe decreasing the range)
Sonar for sharklike amphibians. (added to his suggestion)
can you guys add a test level ? offline and online too ? that would be useful for many.
Or sandbox mode
The 2 call invite issue has come up quite a few times since its addition, people want to be able to friendly call to let people know they don't mean harm without sending an invite, I think there are 2 good possible ways to fix this.
- An invite call. This uses the friendly call button but requires it to be held down to send the invite, allowing people to use friendly call as both communication and invite. using the invite call on a group mate again could invite them to pair with you for nesting as the matriarch/patriarch.
- Allow people to invite via local chat. Once a player speaks in your local chat they are added to a list similar to the server player list that can be invited from until they log or reject an invitiation.
additionally, I think the 3 call rejection needs some work, and can be solved in similar ways like pressing a key to reject as we do in legacy, or the tapped and held 3 calls are different. One being a growl, warning and reject, the other being the battle/fight call we have now.
desperately need an unstuck button if there's gonna be this many places to get stuck. check out the dam in swamp because something is causing people to fall through. currently stuck in here with a ptera on nycta. UGH.
is there any like....way to update the model of the deino? so that it has eyes? it may just be me nitpicking the model since its in testing still, or was, but it jsut has..blobs. no eyes or anything where theyre supposed to be
Please make mod support a priority so that community servers can implement features to better serve their respective communities. (e.g. Global)
optimize evirma better. my pc is burning when playing.. and it only happens in evirma branch ,
Make the juvenile stage shorter, it’s not fun spending so long as a juvenile and not being able to do anything
idgaf what people have to say about this, but carno and utah and even teno need a swim speed nerf, the fact those creatures are based...to be on land..... and yet they jump into rivers like its a swimming pool to deal dmg or even kill deino's is stupid, if you can sit here and think this is balanced then you are obviously brain dead lol. like please, make it a punishment to jump into a river full of baby deinos dude. i understand crossing rivers etc, but the fucking rivers are already so shallow in a lot of areas dude.. the fact a carno gives not 1 fuck to just swim out into deep ass water..to kill a baby deino sitting there is dumb. ik ill have people like "then go sit on the bottom of the river" those kind of people just stfu.. k. this has nothing bout being good or bad or rivers being shallow this has to deal with creatures swimming across deep ass rivers and them pretty much out swimming adult deino with out using the booster..
The playables are awesome, but the environment still feels dead. If our only purpose is to slay each other, you’ll have a lot players coming to the conclusion that their time is better spent on a game that provides a better game experience/immersion to risk/penalty ratio.
As of now, we spend a lot time in a dead environment, with minimal interactions that are providing immersion and meaningful experiences...only to have our time(which is mainly in the desperate hopes of having meaningful interactions and experiences once adults) erased, because the game is not sure if it wants to be a survival game or an arena death match.
Simply put, fill out the environment to make it more immersive, to provide more meaningful experiences. Prioritize and focus on AI. Give us more AI, make them more immersive, more diverse, and include large and challenging AI ASAP. Frankly, there is nothing on the road map is more pressing towards providing a fleshed out game experience than AI.
With a well fleshed out AI population in game, we would have better gameplay experiences, even if it was just with the playables we have now. Waiting for more playables just spends resources on pushing non-solutions at the bigger/biggest problem to keeping people engaged...time sink boredom, lack of meaningful experiences, with a high death penalty.
Make it so pteranodons slowly gain back stam while gliding
random dino selector for those that want roleplay but dont want choose the dino
For newer players like my self i get calls mixed up but i think a cool feature could be the screen maybe lighting up on the edges a bit when someone of your species calls would be good. I am pretty bad at hearing so it would be nice to know when someone of my species broadcasts. Bit stupid but could help newer players out.
#general-feedback message or this
Reposting so everyone who cares for semi aquatics sees: Idea for something to stop the bleeding for semi aquatics. How about using moss at the bottom of river/lakes or damp areas. It is found at the bottom of some rivers or lakes, and can be generally found in any damp shady areas. So reasonably it can stop bleeding even in water. It also give better camouflage for semi aquatics as floating pieces of moss down the rivers. Or if they want to stay hidden at the bottom or lakes/ rivers. In addition if floating logs, tree branch cover over rivers, sunken dead trees and lily pads get added to rivers/lakes it ll help give it more vibrant life. My 2 cents for balance. Also an influx of fish spawn rates would be great, rivers be so barren deino cannibalism is off the charts. I get that cannibalism helps keep their population from being overwhelming but it makes survival for some nonexistent and if they don't cannibalize as much they chew on whatever comes to the water leading to every other dino to avoid rivers like the black plague. To balance this out some more ai for land/rivers and more shallow areas can help some or maybe consider putting a cap limit on how many of a certain dino there is, keeping servers from having like 50 + deinos and 30 random herbies
offer speed servers that have Growing x10, Health Regainx10, Blood Regainx10 and Stamina Regain x10 or something like that. For Speedy PvP, that i would really enjoy.
Making herbivores puke near corpses as a means to stop corpse guarding would be excellent. Get too close for too long and lose a good chunk if not most of your food.
A development snippet channel would be nice. A lot of things can be missed if you’re not online in this server or watching the streams. It’d be incredibly useful if anyone needed a recap of what’s being made.
When nesting comes out dinos need the ability to drag sticks, logs, rocks and other items to their nesting site for stuff like a protective area, keeping babies in the area
Guys I'm practically begging you to focus more on the development of AI and have more of it, significantly more
The trailer that was made for update 3 looks a m a z i n g but in game it's nothing like that. Nobody plays as dryo, hyspi... nobody actually acts like a stego they just stick near the water trying to kill crocs
I mean this is an open world, survival game, it relies on ai to fill its world, not the players - we're just the ones interacting with it (I'm not saying don't make it multiplayer, calm down everyone)
AI for this game has always felt very pushed to the side, and my gosh its like the one thing missing from this game to make it truly enjoyable and just awesome
Its what will make the ecosystem and the world feel real, meaningful, alive and have some sort of rhythm to it.
[ this is a repost from ai-feedback ]
We need more AI in Evrima, as an Adult Carno it is nearly impossible to survive. Usually you die because of starvation. With an almost empty server in the morning you wont find any food. Its frustrating!
I dont agree about the ai issue.I think we dont need AI.When I hunt someone or run away from something I want to know that this is a real player trying to kill me.Becasue this makes game more exciting.If you die from starvation you die this is a survival game
now that we have a level designer:
map-feedback/suggestion channel, pretty pretty please 
Now, i know that most calls right now are bugged and will allways have the lowest possible volume, but please make calls in general a lot more powerful, especcially the 3-calls. Most 3 calls from dinos are rather quiet and not threatening at all..
the z walk animations look really goofy, especially for utah and carno. i think these could use some work as they look pretty unnatural
please return river reeds and eucalyptus trees to us
the eucalyptus trees were so nice and we really need more aquatic foliage
Please reduce the stam cost for hypsi's jump, as of right now it takes literally around 50% of the stam making the mechanic not worth using and takes away Hypsi's uniqueness.
give adult ptera's attacks a tiny amount of bleed so it can track other pteras it bites
The render distance on grass should be improved. Especially as ptera flying around the little circle of actual grass around the player looks comical and it would be nice to extend it. As an option, of course, as to not make the minimum spec PCs melt further.
Where are the lakes? and the ponds? I spend most my time trying to find water, only to find its opposite of herbivore food. We need WAY more herbivore plants. Also, why is it only one specific berry bush for every single herbivore. Please give us more food and water. I die to lack of food/water more than a Carno at this point cause Stegos are so slow. As for the carnivores there needs to be more AI for them to eat too.
TLDR: More water, more food, more AI.
Unique nests part 2!
I have suggested before how ovis nests should be made out of branches, leaves and feathers before but I think dilo nests should go quite the opposite way. In the concept art you could see those deadly night-terrors sleeping in a cave so I thought it would only make sense to give the dilo a more sturdy nest with rocks keeping the eggs from rolling away and dried grass providing enough "floof" to the nest for the eggs to lay comfortably.
With the size of the map (and the expectation that it may get even larger in the future), but the reasonable concurrent player limit not expected to get much higher (I've heard 150?), we absolutely need AI herds to be a priority.
hello can we get another server or au please love you guys
Cannibals... I don’t really like cannibals since growing a croc almost impossible. So animals that don’t really seem like cannibals like Utah, Carno, Ptera and such should get a debuff, something like less damage, stamina or some weakness, fatigue. With cannibals like Cerato and possibly other carnivores but Mainly scavengers would be fine as they eat most of the things in the game. Maybe this could be added to update 5 as cerato and the diets system are coming to the game.
My Friends and me are very sad about the missing global chat.
Many servers are not full and only 20 persons are online and you have no chance to find somebody
I know it is really really really low priority, but as Minmi has some kind of snapping turtle x capybara gameplay but with highly reduced mobility compared to the last creature nammed, why not let it able to burrows at the slow river, lake and swamp shores like like so it can escape Deinosuchus as well.
Or possibly go in the mud like stingrays do in the sand as it does that on land even if I think that when more aquatic foliage will be added it will be less of a problem. Just it has been qualified of semi aquatic but only in its feeding way and not in possible ways to escape predators.
This is a suggestion about footprints and tracking mechanics, where I'm going to post possible rework for actual playables and ideas for future ones.
For now, tracking a prey is hit or miss. If they're not away of your presence, they leave a perfect trail for you to follow. But as soon as an animal knows they're being tracked, they can wallow and become scent-invisible. Unless I'm mistaken, in Legacy there were different levels of "trackability", where the amount of footprints you left depended on your pace. My idea would be to make crouching not totally hide your footprints, but make them much more spaced out. Same goes for wallowing, though it'd still be more effective at masking your scent than crouching. The only way to completely hide your scent would be to wallow AND crouch. The amount of "footprint hiding" from crouching could vary between playables. Biggest ones like Spino and Rex would still leave behind a fair amount of footprints, even when crouching, because no matter how hard you try, when you weigh 9 tons, you're still gonna leave footprints. On the opposite, small ones like hypsilophodon or velociaptor could hide almost all of their footprints simply by crouching, and be harder to track.
Not enough AI = Players will be concentrated in popular areas to hunt each other/boost aI spawn in range
Too much ai = ppl will be everywhere, still mainly near water , but less need to kill each other and possibbly canniballism.
Just enough ai = ppl will actually spread through the map, instead of leaving the map 80% a empty wasteland beacuse every carnivore pretty much trying to live on smalller dinos spawned in one of the few spawn zones. and thats where everyone is. if we get enough AI, and make it able to locate them easier, more carnivores can spread out the map.
I know, some of you say we dont need aI cuse its a "hardcore survival game, git gud", but do you really just want to be near the spawn and hunt all those baby crocs? We just need to get the right "balance" of AI. Not too manny, but enought to not starve to death if perhaps you find no players that you can possibly fight and eat
Bring back the eucalyptus trees but add them to the jungles, it would be nice to have some different looking trees in the jungles, as all the trees are all the same color of green
im so agree, need some fun adding to already existed dinos as perk and nesting system too.
Instead of being back global 100%, give server hosts the option to enable it if they want to on a server to server basis. Some servers have rules, because that’s just how they operate, and global chat really helped keep the rule breakers in line. I know global isn’t favored by everyone, but there are a lot of servers that did/do use it. Maybe give server hosts the option to enable if they want to, rather than enable completely for every server.
Edit: some servers have a body down rule, and communicating this is impossible without global.
Trees are still making people get stuck on them ever since evrima launched
Im pretty annoyed you cant do injections on evrima now after the update asura said this about it
"looking at the server structure it could look like the player data / player files might be encrypted for the first time in isle history (like BoB has it) - there is no modifyable player files, but a "Characters.sav" file.
this file is not able to be injected into, as it is encrypted - and there for we will not now, or most likely ever be able to support injections from bot into Evrima" i just want to know if this is intentional or something?
Hey. on the Evrima server. i logged on to my water low (which was odd because i logged with full food and water) so i logged out then in. when i got back on server my water was back but i was taking damage until i died.. the server wasn't crashed as i could see active players making active movements ( not idle crash walk ). the game didn't register my food and water.
Edit; i did indeed drink more but nothing happened as my water was already full. "i died while resting". the dino of topic of course is the Deino. water isn't a problem. or shouldn't be*
I want to take a second and just say I’ve had this game since 2015 “back in the good’ol days” when as a herbivore you ate trees (whole trees)and could take a forest and make it a grass field in minutes!!! And I loved the game back then LOVED IT and love it still!! I have gotten half a dozen or so ppl to buy the game and play it with me and most of them love the game too. And with each update we all get excited when new things come in, and sad to see things taken away. I am extremely excited to see legacy and evrima mix to become the best of both worlds. A message to the devs real quick! You guys are doing a fantastic job, I’m in love with the two new Dino’s for evrima. The Crock and pteranodon just like all new dinos everyone wants to play the new dinos so for all the ppl saying “THERE ARE WAY TO MANY CROCKS” just wait, ppl will keep starving to death and get eaten and then they will go back to their other dinos you will see more land dinos and less crocks, things will balance out naturally instead of injecting artificial fixes that will not fix a momentary issue. But frankly I love the amount of crocks I’m scared to death to just get a sip of water because I don’t know if I’m going to get wrecked by a crock mid swallow, so thank you devs for giving me nightmares. And the Ptera fishing is amazing I love skimming the water trying to fish and I love how the game punishes you for being a bad fisher. When you fall in the water my heart sinks until I’m at the waters edge and back in the sky again!! The feeling of not knowing were you will die or how has always been a great part of this game and when you are a ptera in the water you get a rush. It’s like the bad night vision or the Mia back in the day, all the sudden bam you were getting attacked by a carno and you never saw it coming. I love how the two new dinos are balanced and tailored to a certain kind of play(I love how as a ptera you have to be very mindful of steam and a downed ptera is a dead one and it’s great.
Remove bushes from ledges so I stop cannonballing into the earth.
Deino needs a bite buff. Maybe not enough to take down a stego 1v1, but enough to kill a frail little utahraptor in one bite when full grown. A Gator of similar weight to Utah should have a more powerful bite than the Utah as well
(When you're supposed to be comparable to a Rex and the Legacy Rex can kill a Utah nearly 6x over with its bite, why is this so weak?)
With the new information coming out on Ceratosaurus new size i think it wouldn’t be too bad to increase Cera to be closer to its new size estimates of 1500-1600 kg
Sounds like a bug they need to fix. This has happened to me before too, where I took damage while resting with full water and food
Idk about you guys but I agree it’s either the Deinos attack box isn’t great or it’s underpowered. Ive been in multiple situations were I should’ve killed a Utah in one bite because I was a big deino. So I thought maybe it’s the hit box but I got a hit on a Utah but it just was under powered or just very inconsistent.
better yet, since deino is a gator, and gators grab and DROWN their prey (THEY DONT BITE IT TO DEATH), deino shouldn't lose stamina as fast as it does when drowning prey (it should also have a slight o2 buff)
also also, DEINO ISNT A WATER REX
ITS NOT MEANT TO BE A WATER REX
STOP COMPLAINING ABOUT UR FUCKIN GATOR BEING TOO WEAK WHEN IT CAN CRIPPLE ALMOST EVERYTHING ON THE ROSTER, WITH A SINGLE ATTACK
the only two things a deino cannot cripple with ONE attack are adult stegos and adult deinos
Sorry, i got off topic, but seriously, stop it with all the "boofff deeno byte ateck"
anyway, the focus of this feedback is that deino needs to lose less stam while drowning its prey because currently u run out of stam b4 u drown ur prey, and wind up having to bite it to death
(For context, the attack that can cripple all but 2 things is ur lunge, USE UR LUNGE!!!!)
OH, and lemme know whatchya think in #general-feedback-discussion
it would be nice if there was a key bind specifically for the alt bite for game-pad because rn I cant use it
There's a lot of mixed opinions about global. Some are happy it's gone, and some argue private servers should have the option to have it if they want to. I think I may have a solution that works for everyone
- Yes, give private servers the option to include global if they wish
- Bring in a private admin chat so those that need help can receive it
- For those who don't like global: why not simply give them the option to turn it off? No, I don't mean simply scrolling to group or local chat and pretending global's not there. I mean actually turning it off -- global messages won't appear at all, so even if the player isn't in a group, their chatbox isn't flooding with global messages. That way they still get the peace of not having to see global and have that sense of immersion that the devs intend. Of course, it can be turned on and off at any given time
the new map is too big. and not very fun. with 130 people in the server I still see no one
Y’all really need to fix your grouping system. It was a nice idea but it really really really sucks.
I would like to suggest a new type of fish AI, multiple fish AI's actually, that are large enough to be counted as almost a whole meal for some dinosaurs. Why add these fish AI's? well the main reason is in the far future with spino. Spino is clearly large and elite fish already give very little to adult deinos, to an adult spino it would give even less maybe even miniscule amount of hunger. And because of how spino is made its not going to be able to run on land to look for prey as that's not rly what its intended to do. Some people may say "it can eat deinos" and sure thats a relvant argument but the issue is the deino has a good chance of sensing u with its abilities b4 u see it and it can swim away. Plus there is no guarentee there will be a deino to eat in the location ur at so spino needs to be able to eat some kind of AI in its own habitat which can atleast reliably let it not starve to death. This is where massive fish such as these below would come into play. You can make them hyper aggressive so their not "free food" for smaller dinos and only the biggest of the big dinos can catch these "legendary fish." Of course balance their spawns so u dont have 80 of them in water sources or too little.
Something that I'd say needs fixing is some of the weird behaviour of corpses of dinos/fish in or near the water. Playing as Deinosuchus is kinda hard when your lovely dinner of Utahraptor goes cartwheeling down the river.
First off, you guys are doing an amazing job on the game. Evrima is beautiful and the most atmospheric experience I've had - ever!
I would like to request a change to how chat is handled within the game. Right now it is far too difficult to find other people to play with, even other people of the same species, on a server. I would like to suggest a global species-only chat for carnivores, and a gloval herbivore-wide chat for herbivores (or, at the very least, a global species chat). Having it local and of an indeterminate range forces people to utilize external tools to communicate - which bypasses the intended restrictions in the first place.
I suggest implementation of the sandbox game mode into the evrima branch, it would
- Attract players from the legacy branch,
- Let players experiment with the new, advanced combat system,
- Would provide a relaxing, "no consequence" kind of gameplay,
- Let players be able to check out new gameplay mechanics or/ animals right after their release without having to wait a few hours in order to grow them,
Therefore I personally think it would be better to see sandbox coming back sooner than later.
Priorities (in my opinion and what appealing me most to play) : more IA, perk system, nesting system and night vision. For me those are basics as fun factor. You could finish that pachy and maybe one more carni but PLZ add more features. Im not sure bringing more dinos will help that much presently if we cannot completely enjoy those already there.
I'm honestly not sure which feedback channel to put this in, but I think in the future there should be an option to play singleplayer. I'm talking like, far future, once all creatures are in the game and everything. Every creature could have their own AI, meaning you could theoretically play as a dino and interact solely with AI creatures, building up a pack or herd, nesting, hunting, fighting, etc. I just think that would be a cool gamemode option 😊
(Somewhat ugly art but ignore that)
When gender dimorphism comes, give male teno a delawp, doesnt have to be as big as the picture but a small one is really the only good dimorphism design I can think of for teno
To all new players that suggest ideas that are already on the road map dear god please stop, not to mention suggest the same thing over and over please scroll up read around before making the same suggestion.
to you new players here https://trello.com/b/G5tsb4XI/public-roadmap please pay attention more around the official discord and ask questions, people are here to help. DEVS CANT SHIT UPDATES LIKE CANDY OK? to you new players also, you having trouble around the map? here you go ! https://vulnona.com/game/the_isle/ isla spiro #3 is the latest version of evrima.
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
This is an interactive map (un-official). Landmarks, water, ... You can show your current location by input coordinates. Also can upload images.
So is there any way to report a server that has stolen your server name(s)? Because some chinese servers literally just stole my server name
i see a lot of people complaining about the limited chat capabilities so i have a idea. i think there should be two forms of local chat which would be the quieter f call chat that acts similar to current local being transmitted as far as its heard and the much louder broadcast chat that also is transmitted as far as its heard with the same delay it takes to get to you. obviously bother have their downsides and ups such as how far it transmits a message and how far away it alerts predators/prey of your location. This chat will stay between same species as well so it wouldn't allow inter-species eves dropping. Also to develop on this idea if over used the broadcast talk will lose how far it can be transmitted with how much its used much like how currently your dinos can lose their "voice" when over using a call further balancing this. Maybe the longer the message the quicker you can lose your "voice" making players keep messages shorter with broadcast there for giving away less information maybe even sending only part of the message over a certain range. Tell me what you think about this idea with a tick/thumbs up or a cross/thumbs down and feel free to talk to me about this idea in #general-feedback-discussion
hear me out... smooth out shants back just a teeny bit. LOVE the design.
I've noticed that some parts of the rivers hit box for the drink trigger isn't as synced up with the surface of the water, are you guys developing a patch or hotfix for that?
I'd suggest, as a second suggestion for today, more kind of feedbacks channels.
It is quiet of a mess to have feedbacks and suggestions in only one channel that's then flooded really quickly. So there are possible channels that could be invented :
- #map-feedback : you can suggest biomes, map designs, plants, assets and possible interactions you can do with the map.
- #mechanic-feedback : you can suggest for new mechanics or possible reworks of already existing ones.
- #dinosaur-feedback : : I know that no animals are planned to be added for the roster from what we know but people could suggest how some animals could work, already existing ones, ones that are not out yet or possibly completely new assets.
- #discord-feedback : you can suggest for improvements for the discord, tell your experience with moderation and community interaction in general.
Then we could keep #ai-feedback, #balance-feedback for their current purposes then possibly delete or modify #general-feedback to be an actual feedback channel about game development, new animations, concept arts, new models, devblog' contents, new patch in general.
Make screenshot mode hide nametags
sniffing in high density areas tanks your framerates (like when you're around 3+ bodies a bunch of tracks AND water). # and speed of particles could probably be reduced and still achieve same visual effect
When the talents/skills system is being worked on, call them Instincts instead for dinosaurs and tribal humans. It would add a bit of flavor! 
With the diets update, allow some forest-dwelling species to graze on leaf litter and other such foliage on the forest floor, encouraging them to spend more time in their intended biome. Animals like Ankylosaurus and Kentrosaurus would prefer to eat surrounded by trees, in a comparably more defensible position than open fields, vs more nimble dinosaurs like Gallimimus or Maiasaura which benefit from lots of space to run.
Up To Date List of all Confirmed and Soft Confirmed Species of the Isle (Revised a bit further, some changes to Deino and Pachyrhino full names)
-Acrocanthosaurus atokensis
-Albertosaurus sarcophagus
-Allosaurus fragilis
-Ankylosaurus magniventris
-Austroraptor cabazai
-Avaceratops lammersi
-Baryonyx walkeri
-Beipiaosaurus inexpectus
-Brachiosaurus altithorax
-Brontosaurus ajax
-Camarasaurus supremus
-Carnotaurus sastrei
-Ceratosaurus nasicornis
-Compsognathus longipes
-Deinosuchus hatcheri
-Diabloceratops eatoni
-Dilophosaurus wetherilli
-Dryosaurus altus
-Gallimimus bullatus
-Giganotosaurus carolinii
-Herrerasaurus ischigualastensis
-Homalocephale calathoceros
-Hypsilophodon foxii
-Kentrosaurus aethiopicus
-Magyarosaurus dacus
-Maiasaura peeblesorum
-Megalania (Varanus priscus)
-Minmi paravertebra
-Monolophosaurus jiangi
-Orodromeus makelai
-Oviraptor philoceratops
-Pachycephalosaurus wyomingensis
-Pachyrhinosaurus canadensis???
-Parasaurolophus tubicen
-Plateosaurus engelhardti
-Protoceratops andrewsi
-Psittacosaurus mongoliensis
-Pteranodon longiceps
-Quetzalcoatlus northropi
-Rugops primus
-Shantungosaurus giganteus
-Spinosaurus aegyptiacus
-Stegosaurus stenops
-Styracosaurus albertensis
-Suchomimus tenerensis
-Tenontosaurus tilleti
-Therizinosaurus cheloniformis
-Titanoboa cerrejonens
-Triceratops horridus
-Troodon inaequalis
-Tyrannosaurus rex
-Utahraptor ostrommaysorum
-Velociraptor mongoliensis
An Unknown Community Dino and an Unknown Small Flyer are also confirmed. (I think the small flyer will be Tupandactylus.)
(If I missed anything or made any errors please contact me in #general-feedback-discussion .)
This list was made to assist players/fans and display all species found within the Isle.
Potential Community Dinosaurs include but are not limited to
(Cherry is most likely)
-Deinocheirus mirificus
-Pelagornis sandersi
-Prestosuchus chiniquensis
The Following 3 are speculations
-Diplodocus ???
-Mosasaurus ???
-Rauisuchus tiradentes
Add an option for random spawns in the spawn menu
plateosaurus suggestion, with art by @compact zinc most of the ideas for plateo combat came from them
https://docs.google.com/document/d/1zA-46R_mh9q9CVJwt5J739aVTDeZ08wpCCKNXDfLu1k/edit?usp=sharing
Plateosaurus, destroyer of mid tiersPlateo is a confirmed animal that a lot of people have suggested gets some form of grapple for combat, but never really elaborated on, this document aims to change that, and also add some extra fluff for its diet and other unique gameplay experiencesDiet:...
I felt like writing a feedback based on my time spent in the open QA branch and now update 3 so here it is:
Overall I'm quite impressed at the progress that has been made in terms of stabilising the game. It's really remarkable that the game that used to work rather badly with only 30-50 people on a server at a time now performs in a very solid and stable manner while having 100 people on.
We've definitely come a very long way in terms of performance but it isn't the only aspect worth praising. The new playables really feel alive and like true animals. The animations of Deinosuchus are very much splendid as well as the sounds that accompany it. Hearing an adult Deinosuchus bellow in the distance is an unforgettable experience. Same goes Pteranodon with its noises that sound alien and eerie despite the fact that the animal that makes them isn't that large.
Balance-wise I'd say that Deinosuchus is in a really good spot. I've grown it to full adult. Killed quite a lot of people with it and had a surprising amount of fun(I honestly didn't think I would like playing it and yet I ended up enjoying it a lot). Pteranodon appears to be alright where it is however I do worry a little bit that due to its ability to peck terrestrial animals while flying it might eventually be too good in the hands of people that decide to practice aerial combat enough.
One change that I'm not a exactly a fan of is the locked health and making it heal faster while resting. I feel like we should strive to have active ways of healing wounds or at the very least active ways of healing locked health. Having our animals recover by simply sitting in a single spot and resting plays into the afk-gameplay with the game disincentivising active play. I'm not sure if faster unlocking of health while resting is supposed to be a long term solution or if we will have other countermeasures that will allow us to pursue a more active way of healing it up but I hope it's the latter.
Overall I enjoy the update.
Me and my friends can't seem to have a stable playing experience on evrima between terrible rubberbanding making it unplayable, to servers crashing/ being kicked to main menu making us not want to bother. I'm ok with the usual bugs as more content is added, but the choppy experience has been like this since it was just teno and utah running around. If the overall stability is fixed we'll be much more exited for things to come
In the stress test version of the Evrima update if you pressed 'W' after leaving rest mode with 'H' nothing happened, now if you press 'W' after getting up with 'H' you lose stamina, even if you're in the end of the animation. This was a unnecessary change and should be reverted in my opinion.
Please make it less easy to die to fall damage. Either make cliffs more visible by not hiding them in bushes, or enable dinos to survive larger falls. I have lost more dinos to cliffs than I have anything else.
Pls add autowalk to evrima
The other day I was running around as a utah and I ran into a bunch of bushes and fell off a cliff, Completely obscured so maybe if there was a little more of an ability to see things like that it would be nice
So it appears that animals like Stego and Carno are still able to bite/swing through objects and hit players who are standing on top or behind larger solid objects where it would be otherwise impossible to reach them. I thought this wasn't a thing anymore in EVRIMA? This is an existing issue since legacy, c'mon devs...
I have seen a couple new players to the isle question why its so dark and search for a way to turn up the brightness, which there isn't. My suggestion is that in the options bar there is a brightness option to modify the brightness of your game, and when it is clicked or whatever a message will pop up saying "There is no brightness, its supposed to be this dark". It basically cant be used at all 
General feedback to people who complain about the bushes around cliffs, mostly every cliff of have seen have dense foliage around the tops and in evirma the bushes around the tops of cliffs are almost always the same bushes and it’s dense enough for you not to see, and if that’s not enough for you to be warned of a cliff. Removing bushes around cliffs is still not going to crap for people who don’t pay attention, and removing it is also gonna be confusing to people who do pay attention to foliage, they’re just gonna fly off because they didn’t see the bush warnings
maybe make is so dinos take less fall damage when they fall into shallow water
Not a big fan of the general flow of this version of the map. With the only water sources being the rivers, everyone just packs around them, and no one ventures out. Even on a full 100 player server, if I travel even a short distance from the center I'll never see anyone. I took a stego down to the dam, and fully grew it without seeing a single player. Not to mention barely ever hearing any broadcasts.
maybe tumbling animation so like if a tenonto falls down a nit to steep but just about steep hill it rolls n then lands at the bottom then gets up lol
Bigger human structures like docks, the Dam (a big one not the current wall), a better Radio tower. You guys are very talented and atleast re-make docks since we all know that you'll make it's MUCH better
For when perks come out, to prevent mixpacking between carnivores and herbivores and carnivore and carnivores
When you are in the vicinity of a carnivore not of you species for too long and aren't attacking you, your Dino will become stressed. This lowers their maximum health, stamina, food, and water. (This goes for carnivores and herbivores, they both get debuffs) So if your are mixpacking, you get heavy debuffs.
In addition, if you mixpack as a young Dino, along with the debuffs, you do less damage to the species you were mixpacking with as an adult.
What do you think?
Which part do you agree with, the first suggestion, or the second one?
Please bring back global chat. The game feels so disconnected now. Sure, the chat was toxic but some servers had fun chats with fun people. Stripping that away, giving only a limited, local species chat, is going to drive people away from the game. However, maybe that's just me. It sucks cause I have only 4-ways to express myself to non-species, especially when people don't know all of the calls to know what a 2-call sounds like.
-
AI, i got over 800h so when i say i know the sound i know it, thing is i never hear it and i do its sure gone fast. 50% carno died of hunger, for an practical example, perfect example, i hunt well and ran around the places i usually find spawned AI but nope not this time, just didnt happen. Hunting for AI should be easy, they should be everywhere, it wouldnt make carnivores op or anything, it would make the grow time more interesting.
-
And yeah while we are on it there are way too many nothing sounds in the game. Like the weird noises in legacy along waterfalls or yeah, you probably got. If i hear i bird i expect to see some birds you know if i walk in that direction? Its immersive, took me hours until i figured it all out in the start in legacy. Like every sound should have some source even if its just some birds that fly away, and in current state its easy to think a random sound leading to nothing is food and it takes the fun out of investigating stuff. Like i probably gonna find nothing.
-
The deino has a really complicated place in the world, either you on top or you dead any second. The charge thing is working weird from time to time. The bite is tiny compared to its mouth. And its so slow to turn on land, i mean i understand way but i have to run like 5 meters from a corpse to get the angle on it.
-
Time for the fun stuff. Why are you actively making it harder to be a part of the community? Chat got worse. Grouping got worse. Navigation has somehow gotten worse, i sure suck at it in evrima compared to legacy. Do you realize you are making the only option for a community private peoples discord servers and that means you are losing money to private players doing things you are not. Like enabling easy communication and yeah, making it easy to meet people to play with.
-
Why arent more of the old model/texture/animated dinos from the legacy version in the game? I mean its the same engine even, also imo prio dinosaurs, scratch humans. Out of room.<
What about having the choice after choosing dinos to choose the nest that they get nested in
Increase the amount of food carno gains from eating small amounts of food.
The devs have stated that they want carno to be a small game hunter that runs down smaller dinos. The only problem with this is that small amounts of food barely fill carno’s hunger at all. Not only would this encourage carnos to hunt smaller prey as they are intended to, it would also discourage them from attempting to take on larger prey, such as stegos and other carnos, due to them not needing that much food.
Grouping System Suggestion:
Make it a Requirement to F Call and then 2 Call in order to invite. Same with Accepting or Rejecting (F+3 Call).
Sometimes I just want others to know I'm friendly.
Others just want to fool you into a false sense of security.
Either way, make F Call the gate keeper to Social Calls.
Carnotaurus swim speed could use a fair buff to bring it up to par with the swim speed of tenonto, utah, etc. It is incredibly slow compared to other dinosaurs for seemingly no apparent reason, especially for a dinosaur with such powerful legs.
CARNO FEEDBACK FOR UPDOOT 3:
First off, I very much so enjoy the adjustments made to carno. He's no longer stronger, faster, as agile, more tanky, and overall just a better utah. That being said, Carno seems to have hunger that doesn't allow players to stop constantly hunting. What's even worse is that it encourages carnos to cannibalize or go after bigger targets like tenonto/stego to slightly stave off hunger for a short amount of time.
The small game hunter should NOT be encouraged to go after things like tenontos more often than something like utah or dryo. I'm unable to pinpoint how long it takes for carno to starve, but, it seems to be that every thirty seconds carno's hunger goes down by 1% which, seems pretty fast.
Carno's Food %'s gained from fully grown corpses:
Stego = Who cares, he shouldn't be going for stegos as some sort of preferred prey anyways.
Carno = 150%
Tenonto = Alot.
Utah = 50%
Dryo = 20%
Ptera = 10%
Hypsi = 5%
With these hunger values, you basically have to hunt 2 utahs every 30 - 40 mins. Carno gets BARELY any food from alot of juvie - sub stages.
My suggestion is that:
Have carno's food pool be small, so that way he tops off on smaller things like dryo (since it makes sense, the thing is bigger than his stomach and it only gives him 20% hunger right now) but his food pool drains incredibly slowly. So it emulates a smaller stomach, allowing carno to feasibly hunt and kill a small animal within the 30 - 40 min timespan he has.
group scent should NOT be able to be smelled in water it defeats the whole point for deino being able to sneak up on its prey the fact that 2 deinos give off mega pack scent is bullshit
has any one run into the problem where they cant click I understand after game loads ?
👆 Having the group scent on 2 deinos UNDER WATER defeats the whole purpose of being stealthy for a Deino. You cant have a stealthy dino and have it be seen by ANYONE who smells. Proof:
The deinosuchus, I agree, should not be able to be detected through scent underwater. At least, not in pairs. Minimum 4, as that is a large pack if they are all full grown. But a pair? A pair of crocodiles in real life can remain undetected underwater and successfully ambush it's prey. It doesn't necessarily make the deinosuchus OP, considering some servers have no rules, and deinos are able to group up with as many other deinos as they want. Although those are decisions solely made by servers themselves, currently majority of the Evrima servers lack any rules, apart from the full realism servers.
Considering you hit "mega pack" status at 2 deinos, apart from fish, there is no easy way for the deinosuchus to get food, and AI spawning (land or fish) regardless is still very low, resulting in majority of the deinos starving to death because they'll be in pairs, and they'll immediately be detected by anything that sniffs around.
Realistically speaking, since The Isle aims to implement realistic features as much as possible, a pair of deinos should not be so easily detected.
Possibly a weather forecast for the week when you log on since most of us play for several in game day and night cycles. Could be a cool way to showcase the weather and different types of storms. Doesn't have to say exactly what time the rain will come, just that it might be raining a lot over the next few days. 🤷♂️
Make it so deinos can drown swimming stegos since things feel lighter in water and this will help with that fact that stegos dont fear water currently
Baby deino's speed burst under water should be buffed significantly and have it lower as you get bigger to at least give us a CHANCE of escaping cannible adult crocs :(
Evrima has once again turned into Bush simulator
I've gotta say, earlier me and a couple of friends as carnos were killing tons of adult deinos, and quite easily too. Could there maybe be a health buff? I know most of the deinos ended up bleeding out, but it seemed really op. Even on a 1v1 i dont really see it having much of a chance later down the line when larger carnivores are added
Fix grouping. Its buggy with the 2 call system, and if Carni adults run away to chase food, babies get left behind and then lost. So get rid of the name tag distance.
Bring back the old group system, it was fine.
I think it would be nice if the drinking/eating animations could be fixed in a way where it looks more "looped" when my dinosaur drinks or eats and so it doesn't leave its stance to get back to normal standing, to go back to its drinking/eating stance.
When incentives are added for anti-afk growing, physical model differences should be applied the closer to adult you get, for example if you sat in a bush all your life as a carno your legs would look weaker than that of a carno who actively ran around and hunted things.
I think the tab should get back in the game. Tab button would show you the server details, like Ping, Player Number, Server name, and a list of people playing on the server. It's kind of unfortunate that you have to join a server at lets say 40-50 players and see or hear nobody. In that case you'd want to check if the server emptied out or you're just having no luck finding others. This way with Tab you'd be able to see how full, or empty a server really is, and then decide if you want to stay in the server or join later so you don't starve.
We should be able to record again but with their names on top of their heads when we die....
Also, maybe have like some huge garfish for the spino sucho and deino to eat that are bigger and badder....along with maybe some turtles alligator turtles or something for bigger deino.....
I absolutely love the pteranodon and deinosuchus the models then movements they are awesome and feel very realistic
parties deal less damage to eachother 🙂
Ok im gonna say this once, stop posting about global chat in here. I’m like 99% sure your voices have been heard and that they COULD take it into consideration however what I want to talk about is that it’s just not the kind of game they want, The Isle was never even supposed to be a game with all these rule servers. It’s supposed to be a survival game where you make the choices on how you want to survive. Some are good and some are bad.
And when there are servers who just hinder the survival experience with all these rules it just becomes a dinosaur simulator and you can’t survive without someone getting all mad at you because idk you came too close to there herd or something. I’m not saying these servers shouldn’t not exist and shouldn’t be played I’m just saying the way they play is very different from the game the devs dream of making.
Now I do see the usefulness in global chat. While from above top I said how this isn’t the way they want the game, they cannot just tell them they can’t play like that because there allowed to own there servers and play how they want. There is a reason there is a spawn system, you can find friends when there online and play with them, sure some people may not have discord or whatever but you can still add people on steam and talk to them through there.
Aka this whole post in a nutshell. “We don’t need global chat cause it takes away the survival horror experience the devs are working towards, however I do understand where some admins are coming from when they can’t report things or get in touch with people.” And sadly I’m gonna say this but servers just might have to adapt to this new change because I personally don’t think the devs will bring it back.
As a utah if you by accident run into a carno (literally against his body) you're stuck in place and they get at least 2 free bites in before you can turn and unstuck yourself. I'd like to see this change to easier unstuck yourself aka the angle you have to be away from the enemy to be able to walk away from being stuck
Made a reddit post regarding some ideas for Herbi diets, It's probably rather controversial, but its just an idea and its just as open to criticism as anything else:
https://www.reddit.com/r/SurviveTheIsle/comments/n4wgnr/just_wanted_to_make_a_suggestion_regarding_herbi/
TL;DR - Introduce a wider variety of plants that provide small status effects, that will effect how herbis play, make all the plants edible & make herbis starve slightly faster.
(For more details on the kind of status effects I mean, check the reddit post, I got a bit more in-depth as to my thought processes there)
27 votes and 6 comments so far on Reddit
For the 'DEVS! Thank you for offering this experience! Since update 3 the game becomes really interesting, stable and better balanced! I have really had a good time since the update! Really looking forward to the next update! ..Thank you !
I think it was suggested before, but I want to mention it again. I want oviraptor hatchlings and juveniles to be floofy. I want them to look like little baby chicks with many down feathers and maybe smaller crest.
When a dinosaur goes in the water, make the body look wet, and when it hasnt have been in water for a while the body is very dry
(because if you a dinosaur in evrima and you go out of the water, you look like the normal model, maybe yall can put a wet and dry texture on the dinosaur
to make it more realistic)
And because the deinosuchus is black, it should be more shiny, like the pic under.
Example: a alligator that just came out of water.
Logged out at high rock as ptera, safe log etc. came back today, during loading see dinosaur falling down, after a second or so it has damage screen, after that its dead. I havent seen this kind of issue in older version of the game as logging out as utah or another dinosaur high on rocks
Since redwoods are coming in update four, maybe woodpecker ambience could come as well. Or, maybe we could get something like archeopteryx to be a woodpecker later on
If archy does replace a woodpecker ambience, then archy ai should be in temperate forests (includes redwoods)
Archy would eat bugs off of larger animals (no debuffs to the larger animals btw, so u arent required to find an archy) and they could also eat bugs that they find in the bark of trees
Archy's special ability would be to land on vertical surfaces, allowing it to land on the sides of trees, and dinos
the way it would peck wood is by holding rmb until it has a suitable home in its tree
Archy would mainly glide, but could fly upwards using its momentum
Basically this little nugget could be like a gliding squirrel/woodpecker creature that nobody would really play, and would only be there for the ambience sorta. I mean, i'd play as a gliding squirrel/wood pecker every now and then bc that sounds pretty awesome, but maybe thats just me
anyway, react with 1️⃣ if you'd rather have woodpecker ambience and react with 2️⃣ if you'd rather have archy as a gliding woodpecker squirrel thing
It would be nice to see players names so you know when you are up against a player or AI
Deino being able to "wallow" in plants to get some extra camouflage.
Change utahs posture to a more 'natural' posture. Its neck is so upright that looks jarring (or even broken), to the point where the rear of its skull is further back than points on its neck. It would be nice if the neck was in a more neutral pose like a therapod would normally hold its head.
!nerf stego pls i mean ok i just got my 3 hour deino to a stego that was 2 hours this is bs pls send ur love
I know it's probably been said a hundred times already but rivers need to be deeper and just all around bigger. Right now there are so many places where the rivers are so shallow you can't even fully submerge as a deino. This is bad for obvious reasons. However, shallow and skinny rivers are also a problem for small drinks since it gives them no way to hide from or avoid big deinos. I have been chased out if the water many times by other aggressive drinks while I try to grow and there is simply no way to hide from them in the rivers. The least that the devs could do would be to make the rivers deeper so that little deinos could avoid big ones better and so that the large denios can fully submerge.
allow stego to swing while moving but at less damage
Please add host servers back.
Letting ppl make their own servers to test out dinos and commands with friends would be useful for alot of people, content creators particularly, and just really fun for everyone else, I loved being able to go into host servers and test out dinos I never had before with friends, use admin commands, and just test what works in game.
Ok, afew things the flying system and swimming system are beautiful very very good work their guys, unfortunately not all things released were good and to be honest a few things that need work ALOT of work is the AI system what I would do is remove AI bushes and leave grazing a thing for herbivores it would free up resources and allow for more land AI and they can pretend to eat whatever fauna you put into the game RP their little ugly faces off..... Second, the pvp is just horrible actually beyond horrible and that really isnt the problem the problem is the collision that comes with it, that it causes when you are applying a hit and run tactic using bushes/jungle/trees trying to run by a target and apply a bite before you get stuck into them then dysync bitten doesn't add awhole lot of realism or sense..
Stegosaurus has spikes on his back I have an idea to make useful
Let s say gaint dinos that are bigger then stego like carno cant bite stego from above where the spikes then carnos has to the bite the head or the tail bit he uses charge then he can attack any part of the stego this only workes on dinos that shape of a rex or carno
There are far too many palm trees in the plains and on the new rocks. the community asked for plains not plains of palm trees. Ultimately, the plains could have a few scattered trees but something other than palm trees, or a much less.
I have no clue if this is already planned, but it would be a great mechanic for Kentrosaurus to have reverse damage on it's body spiked. This feature would add a bit of realism to the game, and would be similar to Sai's special ability in Beast of Bermuda (not saying copying, just saying that something like this has been done before). Now unlike Beast of Bermuda where the damage reverse is 100%, The Isle could have differentiating damage amounts depending on the attack, and the Dinosaur. For example, Utah raptor would have little to no damage on a bite, but on a pounce it would do 80% of the pounce damage back. Another bigger example, is T. Rex, who has a much bigger and stronger bite who would get a mouth full of spikes, so this would do a lot of the damage back to the T. Rex. The best way I think to balance this, would probably make Kentro's thagomizer ability a lot less powerful compared to Stegosaurus, it helps that Kentro is so much smaller than it too.
To go along with Dryomain's suggestion. Troodon or Dilo - Hyena calls. Ain't nothing spookier then a laughing Hyena in the dead of night....and a pack? -spooky time-
Edit: Although, Bull Elk bugles are pretty insanely spooky super late at night too!
I think a simple server mechanic that could enhance the playerbases choice a bit would be an option to see how many of each dino are on the server. Even if its not an exact count but maybe a low pop/high pop to show how many people are playing crocs or utahs for example. i find a lot of times i run into servers with way to many carnos or crocs and the ability for me to grow something to counter that pop would be very intriguing. for example of there's 50 people playing croc on i'd grow a stego to clean them up.. or if there's 15-20 stegos online i might grow a utah to hunt them. just a thought on something that might be a simple add in the dino select screen? unsure the logistics on adding something like that but giving the players more information on selecting their dino could be key to a more balanced spread across all dinos. I understand the possible negative effect it might have on a "zerging" problem but with the updated combat on evrima i feel its generally pretty easy to thin a herd now so skilled players selecting those outnumbered dinos could easily keep the balance in 100 man servers.
Quick Map Suggestion Spot
Puerto Igauzu has some really nice locations that could make iconic map spots. In particular their waterfalls are gorgeous. Perhaps some place on the map could mimic it?
Just a ton of waterfalls feeding into two huge rivers at different elevations. Maybe just make the waters deep enough so players don't immediately die if they fall off as semi-aquatics lol.
https://shortpediavoices.b-cdn.net/wp-content/uploads/2020/10/Puerto-Iguazu.jpg
https://media.tacdn.com/media/attractions-splice-spp-674x446/07/20/a2/be.jpg
General idea for rivers: irl different bodies of water, from rivers to oceans, have different colors and sometimes mix and sometimes don't. Could make telling which river you're in and where on the map you are easier in addition to adding to realism.
I'd like for these trees (from before update 3) appeared more to create some areas that are more than just either dense jungle or plains, because the map currently lacks variation a lot compared to V3 or other maps
I'd also like more types of water aside from just river and swamps
I see the elite fish have articulation at their mouths, eventually i wanna see a pteranodon get picked off by a catfish, or be completely caught off guard as a baby utah when a coelocanth comes out of left field.
Uh I don't know what can be done but we should do something to prevent spawn-killing. It's not a good gaming is experience when a server crashes and then when you log-back you get assaulted even before the map is fully loaded and when you can finally move you're already pretty much dead. 🤔
Map is way better but still to similar everywhere. Feels like running in green green greens.
What about to make following zones:
- old volcano with lava rocks and few green islands with araukaria trees.
- artificial wastland with trees and grey dust. Could be next to some building.
- just a dry jungles.
- wide river as it was on V3. Or river that divides by 3-4 , before entering the sea.
- bush land with rocks.
- swamp that is actualy the swamp, but not a lake. Dinos are not able to run or jump in the swamp, just slowly walk.
I have an idea surrounding the scent system that I think would tie very well into the wallowing mechanic. It would not only be a good quality of life addition but it would also be more realistic. I'm not sure how you guys would feel about any balancing issues this would create but I'd like to make this proposition anyways.
When you sniff while hunting as any carnivore, I think you should be able to track a bleeding Dino directly with similar scent visuals to tracking blood pools on the ground. This would create a bigger need to wallow when being hunted as it will not only temporarily stop bleeding, but it would also mask the scent of fresh blood.
With this addition it would warrant the need of more patches of mud across of the map, but I think this would be a good addition as a hunt (for more inexperienced players like myself) is easily lost when more players are introduced into the encounter (or if you're hunting in a pack with other players also bleeding). With several different sets of footprints and pools of blood, it is almost impossible to keep track of your prey. Being able to smell your bleeding prey as they flee would make hunting a lot easier in massive groups.
Just an idea 😁
Is anyone too feeling that fall damage is kind of too much?
One thing that really ruins the immersion while playing deino is while cruising down the rivers and lakes is the crazy spinning corpses rag dolling all across the screen that cant be moved or eaten, this is especially frustrating when adult deinos or stegos die due to the size.
So a lot of people are upset about the power of deinos bite. I do think it's the way it is for a very good reason, because it encourages you to actually use the lunge and grab when hunting.
A potential compromise I see would be to increase the damage of the bite, however make the attack play out longer so you can't use it as frequently. A strong attack that can finish small/mid animals off in just a couple of bites, which gives deino an effective way of dealing with stego. However not so great for ambushing, meaning the lunge is still the primary attack needed when hunting.
I think it would be cool if Pteranodon could pick up bodies with it's legs instead of mouth from bigger bodies that you only pick up meat chunks from. It would work like this. You start using your air-brake and press G over the body ( must be hypsi or dryo size), you will then carry the body with your legs, at the cost of more stamina, but the benefit is that you peck while carrying the body, and you don't need to touch the ground while picking up the body. I know this is planned for Quetz, but I think Ptera should get to the same thing but not as efficient. One more thing if you run out of stam while holding the body, you will drop the body and start gliding. Please ping me at #general-feedback-discussion to tell me ur thoughts and opinions 
This isn't feedback but it is a few suggestions. 1. Igaunodon would be cool I think in evrima since there is no big hadrosaur yet. 2. A temperature system (probably not possible but maybe) that makes the temperature colder and warmer throughout the day so sometimes you have to be in the shade.
We need a dinosaur introduced that challenges the Stegosaurus.
Nothing does at this point.
Flying fish are annoying. Please fix. 
I've seen a lot of requests to add global. Like, way too many. And I understand it's an important and valuable asset for the community interaction. And also it allows to check up for admins/moderators of the servers.
So, ideally, we should bring global chat back. But a few changes.
1.- Toggle: ability to allow the use of this (or all) chat(s).
a: Server setting to allow global chat.
b: User setting where they can "permanently" hide this chat.
Ideally there could be a toggle global and toggle all chats, for people who aren't very talkative and don't find use of this.
2.- Calls: When using local or group chat, ideally it keeps going with the simple F call that we all know got triggered by the use of chat. But for global, since you're speaking to the whole server basically, this could trigger a broadcast (with a 10 second or something cooldown between chat triggered calls). This global/broadcast interaction could be toggled by server owners, if they keep an F call or use the broadcast.
3.- Admin chat: This one is more complicated, but there should be a way for admins to be able to have direct messaging with users by the users menu. Admin locked, players can't use. (Or since we're talking about server customisation and toggles and what not, maybe this setting could be switched from admin only to all users, tho I do not think it is necessary, just leaving it here as an option)
Now, group invites:
Using 2 call is a cool idea, but in execution it's rather complicated and tedious.
So to fix this there are a couple options:
1.- Bring back the old grouping system (can be customised by server owners to allow or not).
2.- Add a 5th call for direct group request, but instead of being a new call, make it a 2 call with the group invite option. Why not a new animation and sound kind of call you may ask? Because people want to try and express with their dinos even without wanting to group. New calls would be nice to have, but not 100% tied to an action.
Thank you.
Can the map be fixed please? What I mean by this is that every time I try and spawn in the game the map doesn't fully load in at all no matter what graphic settings I have set. I've noticed this happens with other players as well. While you're at it please add more key bindings or fix the key bindings. When I try to change a default key bind to a different key of my liking it won't do it. For example when I try to switch the movement to my arrow keys instead of WASD (yes some players don't use WASD for movement) it won't change for some reason. This definitely needs to be fixed.
Add cameras for mercs, it would function somewhat like the replay system but you'll be able to place it on lots of surfaces and well.......... record with it, this would let players make true "nature documentaries" in a really immersive and fun way
And it doesn't really hurt anyone adding more options for how someone can play a mercs is just a objective positive
I mean just imagine recreating this https://www.youtube.com/watch?v=kMkxyXkcLBQ with dinosaurs!...... or placing a camera sneakily in a high traffic spot and just checking out what goes on.
Florida panthers, alligators, bears, bobcats, deer and coyotes cruise through wildlife crossings beneath highways as unwitting humans commute above them at 70mph.
Wildlife crossings are an effective tool for combatting habitat fragmentation and are a win-win for protecting wildlife and drivers from injury or death from collisions.
I think a 80 or 75% utah should be able to pounce
I know what most of u are gonna say about the growth time so in this case Utahs that would be able to pounce 75 or 80% need a increased growth it wouldn’t be fair if they could grow in 1 hour and 15 minutes but already have there pounce by time there fresh adult so I say boost it up to like 1 hr and 40 or more minutes whichever u choose is fine as long as it’s longer than 1 hr and 15 minutes
Btw i wouldn’t mind if the stamina drain and bleed was nerfed and got better the more it grew kind of like ptera when it grows it has more stamina when flying up only this happens for utah with its pounce stamina and bleed and when it’s 75% or 80
This would make them a small help during pack hunts instead of sitting out on fights or trying to go in for a bite and most likely die, basically I can’t see a fresh adult utah not being able to pounce at that age it’s basically able to hunt on its own.
The health should also be lowered since that many Utahs that can pounce would be way too much so in that case it’ll be more risky for utahs
Btw I found out it got removed bcuz of bugs but if it doesn’t come back then my opinion still stands
Make an option in settings to have hold to run OR toggle to run, because right now we have both with no option to change
I love that you guys gave the Carno an ALT attack, but wouldn't look better if he actually headbutted to the sides? I feel like that would fit him better instead of biting. then he could actually do some stabbing damage with it's horns. The ALT attack on the rear could stay like it is for me.
Add a another swim speed for deino, super slow, because when you swim or waterwalk, if somethings drinking and put his camera under water, he can hear the sound of something is coming, so for example press T for slow swimming, so the prey cant hear you and the ambush will be more succesfull. because in real life mostly the prey cant see or hear it, and in the isle you can hear the tail going left and right.
I love this game but the lag compensation is really taking a toll on my fights. i die multiple times a day to getting hit when ive very clearly in a safe position. i dont mind losing fights, i know im not the best in the world, but i do mind when lag comp is causing the wifi warrior to land a bite when im nowhere near him.
Potentially logs that float in the water, and when a deino stays idle on the surface of the water they somehow start to appear similar to a log, In real life this is a lot of what tricks animals when an alligator is watching them
With this have the stamina drain for both animals be such that it’s an equal stamina pool and equal drain, and whoever happened to have more stamina wins the struggle
dryo and pachy have boney plates on there head (for pachy im referring to a dome) so perhaps a like 1-4% headshot dammage reduction?
i think the stego threaten call needs to be redone to sound more well threatening, its fine when you are standing perfectly still for the accompanying animation to play, but when shits about to go down exactly how often do you do that in evrima? as it is right now its just a brief quiet grunt that doesnt really seem like a threaten call to predators unless as i mentioned earlier you are standing perfectly still for the animation to play, i feel it needs to be just a touch longer and deeper perhaps use something like camel noises for it?
let mercs hide in those cabinets :)
I think Herrerasaurus might be the most unique, best looking, best mechanic, best dinosaur in any dinosaur game (I think it will have the best mechanics but idk). That concept is so amazing and the hera's playstyle looks so unique and interesting. Thank you for designing it so well I can't wait to play it
So I love playing the game and so far I don't think I have the time put in to have a right to say what needs to change there. What I do have time with is choosing a server and getting into it. I do get that Evrima is getting set up and all and bugs are going to happen but something I have gripes with is picking a server that says it's not full and by the time I start loading in (I assume) someone else has joined and I get kicked to the home screen and have to start again. So my idea was to maybe add a queue system? I don't know a lot about systems like that and what needs to be done to add them but I would rather pick the server I want to join and wait 10 minutes and KNOW I'll get in at some point instead of spending 10 minutes loading the server list and looking at the servers and then failing to connect and starting again. I know those times are relative to the popularity of the server but again, rather know I'll get in then feel like I keep making teh wrong choices and failing to even play the game.
Oh my god Im so happy that Herrera will have the dynamic playstyle that I hoped for and it looks super fun. Also the design is really unique and beautiful, the fact that it was shown on the roadmap with the skin system, I am super looking forward to all the colorful variations that you can see in Herra. One of your best concepts for a fictionalized animal in my opinion.
There should be an off-topic art channel
I feel like the addition of the picking up and dragging bodies was very good mechanic but I don't know if this is just me but whenever I try to pick up bodies it takes me multiple tries to pick up a body. I lost my full adult carno to a croc because i was not able to drag a body from the shore to the jungle. Please make the dragging mechanic easier to use.
I noticed that theres some weird skin coloration on the Teno claws where the new blood effects are after hitting something with the claw. Idk if this was intentional or not and while it is pretty unnoticeable, once you see it its hard to not look at that and not see a some kind of sore or rash. It'd be dope if we could go back to the original color on the hand cause thats a bit of an eyesore on an otherwise gorgeous animal tbh - bit hard to notice in the screenshot but in game it sticks out like a sore thumb
Id like to see a return to alternative, admin managed, storage mediums for player data or greater control over this data from within the new admin panel.
Keep spinning corpses. Its funny
Maybe allow herbis to talk in local to other species for herding purposes?
I actually got a chat suggestion similar to the one above. It was too long so I wrote it in a Google doc: https://docs.google.com/document/d/1eMattuD_FFIeNV5XgMbp7jK0nfqSESbfiW0w4DJG_ss/edit?usp=sharing
Chat Suggestion: I actually got this idea from Poison Dart Frogs that live in an archipelago in Panama. The Dart Frogs on each island all looked different because of different levels of toxicity, but a study was done to show that they could still understand each other. They first tried it with a ...
I think clearer information should be given (some visual clues) to indicate if water is shallow or deep, it looks the same whether it is or not
not sure if its a weird bug or not but i noticed it instantly. jumping as hypsi while not moving goes straight up now instead of going forwards a little bit which i think feels really bad especially since it makes it a little harder to get into trees or just climbing up rocks. it was not like this before the hotfix.
Will there a be a fix for people to play with other regions? I main on a UK but since I am US I can’t play with them. A handful of people have been having this issue...
On just about every large server I've been on there are something like 50 deinos on one server, and it makes it extremely hard to find anywhere to drink where you aren't at risk of dying. Also when other aquatics get added I don't see how they'll be able to survive at all if this continues. I would recommend an option for server owners to be able to make species population caps. also, I don't know if it's just me, but the pteranodon mechanic that lets it stop falling if it has stamina seems to have trouble responding. I'll hold the space key and continue to fall, if it's a large enough fall I can press it again and catch myself usually, but it's really annoying.
So with Herrera getting a concept art, I think we can now go more in depth with an ideal ability. Based off community ideas, the concept art, and some personal ideas, I made a little description of herreras “tree pounce”
rmb from a tree to initiate
the higher you jump from, the more damage is done from a succesful pounce on impact. careful for fall damage though
pins small things like dryo down
bites on to big things like tenonto, a bite to the neck can do good damage for its size
hold rmb to hold on and rodeo, does a bit of dot like utah pounce, takes stam obviously
when you let go, you yank off a piece of meat with you
Give Herrera some form of fall dmg resistance. If it's gonna be pouncing a lot from high altitudes then there will also be many times where players will fail to hit their target. But this mistake shouldn't really be punishable since Herra is already a fragile and small dinosaur. 
New update got released. My game updated to it but now I’m stuck only able to crouch and jump. I can’t call or lay down to log off. My only choice is to crash my game but that doesn’t fix it.
when perk system comes in make it so herrera has a perk where it can climb rock and other surfaces other than trees
Allow ceratopsians the ability to hold on as a defensive move, once they've grabbed something with their beak.
This will reward smart players who conserve their stamina before a fight, and make ceratopsians much harder to fight 1 on 1, if you are a smaller predator than your target.
To prevent unintended consequences, you could allow the predator to use the sprint button (or perhaps alt-sprint) to madly dash away if it really wants to, but suffer massive bleed damage as a consequence. This will prevent herds of ceratopsians from roaming around, grabbing carnivores and pummeling them to death.```
Obviously size should be a consideration. Thoughts? Please discuss.
Give herra the ability to camouflage on the trees like a chameleon as a perk or for the herra it’s self. 
being able to save server filter settings. like hide empty or hide full, or the player or ping sort
Pretty sure I saw a suggestion similar to this, but I wanna put my own take on it. Since Herrera will specialize in climbing, it should be able to climb humans objects that are wooden or have a "grabbable" texture to them. Things like fences, wooden utility poles, ladders, etc. Of course there are things humans can do to counteract this, like electrifying fences for example
The new Herrera concept is just
. The only thing I think could make it better would be if it had loud booming calls like a howler monkey. Like a idk Howler Raptor! Not only could this be a potentially more efficient motive of communicate in the dense jungle canopies but it could be used to scare the living daylights out off passerbyers! 
Have a special UI or ability for community server makers that allow them to enable or disable a multitude of things that official servers do not have. Examples would be instant grows, global chat, base stat reductions (incase a server may want to make a difficulty mode). Keep in mind that I have never created a server before so I dont know how this all works so take this with a grain of salt
is there a thing where if you a lil dino like a baby petra or a tiny herb something like that will your heart beat go up when a big carni comes near when you know its there
Add the n e s w (the compass) as a permanent thing
Make Herrera tree jumping by indicator, like hypsi spitting
I think all trees, rocks etc should be climbable/interactable, not just some, cause that is really finicky and confusing (for the creatures that can climb, obviously. So herrera, hypsi etc.)
How is something not meant to happen making the game so much better? Please, adjust the camera FOV on all creatures according to their playstyle.
(Go to link below for context)
https://www.reddit.com/r/SurviveTheIsle/comments/n5zrqr/adjust_camera_distance_on_evrima/?utm_source=share&utm_medium=web2x&context=3
Watch densandekrystal's clip titled "Fix the damn palm trees it happens everywhere!!!"
Few of my own observations:
1.I have now died a few times as a ptera due to the location I safe logged on a cliff or spire. It loads in not exactly the spot thus I load in falling to my death.
2. Terrain on many cliffs hit box doesnt reflect the visual mesh, hovering resting body of ptera over it.
3. Southeast swamp needs A LOT more fish and more frequent fish spawning, that water should be teaming with food for both ptera and croc.
Add two resting and sleep animations for herrera. One on ground and one up in the trees.
What about adding small features to the human buildings? Like when you walk against the door itll move or eventually even close. So small collision features with interactions would be really interesting. Nothing necessary but it would be a lovely detail. ^^
Okay, so, we just got the official concept art of arboreal Herra and with that we have an idea of what it will most likely be able to do, such as pouncing on prey from above, sleeping in trees, leaping through forests and much more.
Now here I come with some more things I'd like to see
-
Nesting
Now, this does not have to be exclusively for Herra, since I hold the opinion that all arboreal creatures, for example Herra or Oro potentially but also Hypsi (if it manages to aim it's jump correctly), should be able to nest in trees or rather tree holes.
This would pretty much make Herra nests invincible to ground dwelling creatures and egg thieves.
Though this could be easily countered by removing the climbing ability for Herrera hatchlings until they reached their juvi stage.
This would make fresh spawns live their first stage hidden away in forests, scavenging before they get to climb and hunt actively. Egg-spawns on the other hand, which are already born up in the trees, will be highly depend on their parent for food and protection. -
Body dragging.
When it comes to small prey, maximum their own weight, Herras should be able to carry bodies up into the trees, where it is safe to eat. It does need some practice or knowledge of where to put or hang the body, since it should easily fall off if it's not balanced well. -
Calls.
I'm not going out to say that the Herra legacy calls where bad, but I think they are unfitting for the new model and purpose of the creature.
Their broadcast call should fit into the ambience of forests. It shouldn't be masked by the surrounding sounds, but the deep broadcast from legacy should be replaced by something like screaming or barking.
Three call on the other hand could be some loud hissing or another, threatening sound that can be easily connected to threatening calls from modern arboreal reptiles, like lizards and snakes.
To piggyback off of what Dude said, I think it would be pretty neat if dinosaurs had the ability to grab and move cameras or destroy them.
this one is just to say that I love what you devs made with the game and the way pteras and deinos balance the game in a way where you both have to look out for the sky, and when you drink; the game has a lot of flaws but I think this is an amazing aspect of evrima
Recruit some Devs and let them start working on other things which are in update 5,6 while the rest of you folks work on 4 and polishing 3. I'm sure 6 months is enough for full release if you recruit right talent and work. Great updates so far 🙏
Nighttime feels abnormally longer than the Day. Shortening Nighttime by 10-15% and shifting it to Dawn and Dusk, or Day would be a nice
true nighttime lasts forever.
Carnotaurus Juvi Walk Animation.
Looks weird. Not good than its Adult+. Could be great to change it imo. 🙂
JUST WORK ON HERRERASAURUS I NEED IT. I NEED IT 
Since the UI will change and with it the whole main menu, an idea that struck my mind was to make a transparent menu selection with actual ingame scenerio like it was in Half-Life 2 and even one of the older versions of The Isle!..?
Half Life is an awesome game, the best of the decade, one of the best of all time. And it has some incredible Starting Screens aka background maps: Silent, almost poetic, they give us an beautiful insight in the world of Gordon Freeman and reflect the progress of the player.
Here they are. From City 17 through to Ravenholm and Nova Prospect.
The appearance of AI is noticeably much less than in update 2 and it's making players go cannibal, please make them more common
Please nerf the damage of the Stego and the reason why i'm saying it in #general-feedback and not in #balance-feedback is because it is way more than just balancing the game, If a full level stego can just 1 swing a fully grown carno with full health this is gonna change how people look at the game from being realistic to just a few dinosaurs being playable meanwhile the others are just way too underpowered or completely useless.
The fact that you have grinded 2 hours and 15 minutes (Carno) just to get 1 tapped by a stego is so tilting, also when a fully grown Deino (croc) will get 8 tapped killed by the stego is just mind blowing, he is stuck behind the stegos tail and can't move away from it because it's stunning him.
Point is either make the stego a glass cannon or make it a tank with way less damage. (Buff health and Nerf damage - Buff damage and nerf health)
Personally i would say buff the health of the stego or make it more immune to bleed and then nerf the tail swipe damage a lot.
But hey if you want the game to keep being like this i wont stop you just my opinion in the end of the day. I'm just not gonna play the game anymore personally because the only dinosaurs i see that are useful in the game is Stego and Deino, because the stego is unkillable fully maxed out and the dino can just hide in the water away from the stego.
Edit: Stop saying that a stego can't oneshot a fully grown carno with full hp, cause it literally happened to me
sry, I'm new and I have a general question on the controls for pteranodons. How do I drop the fish on to the ground to share the fish with someone else?
This is a rather small gripe, but is there a way you could possibly hide the names of other players in your group when you hit f10? Sometimes the moment for a screenshot is just right, and taking time to go into the settings to toggle player tags off would have you miss that moment. And if you take the picture with player tags it ruins the immersion.
did they disable nvidia game filter? my screen is very dark, so i would like to use it.
less damage to party members 🙂
Hitting party members should of course do full damage, git gud and avoid friendly fire
Idea: Make it so that servers must have unique/individual names. This stops copycat servers from looking almost exactly like original servers. So that way you don't end up with 14 Isla Nublar #2's, you know?
Just woke up so I hope this makes sense
With new fix does this mean admins can spectate whats going on? Now players won’t do mass kills
Any chance we could have the deino group limit raised to 4?
When night vision comes into the game alongside troodon and dilo, Hererra (when it releases) should also have a good night vision compared to others this would make it even better at ambushing from the top of the trees and this will make it more dangerous when u can’t see it that well at night and I’m just gonna assume it will have low health so if it attacks something like Tenno it will still take somewhat of a risk when biting off a chunk and trying to escape from it while having low health
Do the official servers keep doing rollbacks? I was dced and my raptor was a child again
Not a major issue, outside of being a little bit.. irritating, is that there's been a consistent issue with the younger stages of Carnotaurus where the right clip clips through the torso and doesn't move as outward as the left leg, making its trot animation look a little funky. On the adult it's fine however so it'd be nice to see this little thing fixed up.
I think Pteranodon's should have the capability to swallow fish whole on the fly. While still landing to chew bigger fish if they don't want to over eat.
I've read there's a new map designer and I really like his work. And as far as I know different biomes will be a thing in the future. So, we have a lot of useless space rn, not just endless mountains and cliffs totally covered by jungle where usually no one goes cause you can't see a thing and most likely die; but also kms and kms of empty beaches. The only place with some activity was coast pool and has been wiped (there's a canyon nearby now but still empty for now, dunno if that will be a river some day). I know some people asked for some kind of reef/coastal biome, and I agree that would be great and makes a lot of sense since deinos lived in estuaries and bays. Pteras lived around those places too fishing in shallow waters along the shore. This would add more interest to the map itself, making people to spread more and enjoy more space than just some areas around muddy rivers. Also this could be even better with that dry/flood seasons thing.
Nah it shouldn’t be able to pull a stego but it needs a dmg buff literally has more bf irl then a rex and it’s sat on a pewny 500 not being able to 1 shot a utah. Not asking for a big buff even if it’s just small it does need a buff tho
What I've noticed that if you wallow in the mud and you just walk through the water it washes off completely. That would be nice if mud would wash off depending on where it touched. Like if carno in mud goes through quite shallow water for example to half of it, the bottom half would be washed off but the top untouched. (Not talking about mud slowly washing off while going through bushes because it's perfect.)
It might be a hard one to do but realistic enough.
Imagine if a deino could wallow and float still on water and mimic a log? As soon as it don't dive it doesn't wash off the entire mud.
Speaking about megapacks. Main branch have shown that chat limits or hunger drain is not helping from megapacking.
Good solutions would be:
- rex ai rexes spawning and killing groups. Or even something more scary
- negative perks appling if you are living in overpopulated area. Basically its stress system.
- more dinos and more interesting locations, then people would not concentrate in this zone
https://www.youtube.com/watch?v=tvolNX-moVI
https://www.youtube.com/watch?v=ozFaA-9Kzm0
If you look on 0:46 a alligator is swimming superslow, probalby because its saw aa bird, and wanted to catch it, so yall can make a third swimspeed, where you can toggle it with z underwater and you moving moving superslow.
The second one is a croc, but yall problably get what i mean.
And add mangroves. that will be nice alsoe when floods come in
And a temperature system for the deino, alligators need to bask to keep their temperature level good, and to cool of they go in the water
Examples:
Alligators Swimming In The Water
Royal 4k Free Stock Providing best quality 4k Videos Stock. You can use these videos without any copyright issues.
Only mention Channel URL( https://www.youtube.com/channel/UC-sqsCSrrjT-6blESlCc7vg ) in your videos
add isle memes back please
Hey, is this normal ? more than a year
Anyone else also constantly have to open Options and hit "Apply" everytime booting the game after joining a server, in order to get the dynamic clouds to work? For some reason that setting doesnt save between restarts. It saves in the settings menu as being selected, but you must hit Apply for it to work ingame.
Had an idea for another Admin Tool. 💡
When in the admin tab panel, it would be nice to be able to change characters rather then slaying ourselves and providing free food on the server.
So an option for admins to change character would be handy in future. 
Just would be handy for things like events, tests, recordings and all that, less bodies all over the place.
Have Stegos time between each swing longer so it isnt like one second just to get in one hit and got to dash back out
Deino has been great fun for me since it's release and is one of my new favorites. I love to play the lurker and wait for creatures to come by and drink. That being said there's issues due to how dependent it is on the water, and the narrow waterways and limited passive detection (and vision) of your underwater environment has lead to problems with being killed by your own kind. As a solo player I've come to find Deino being near unplayable. Growing is basically hiding for 5 hours and then hiding from the packs of 2+ when adult. So sadly the players themselves are making it near impossible for me to truly enjoy the lurker croc experience. Before you can really know there's other crocs in the area it's generally too late. And with your size you're not really able to hide either (at least in the rivers and connecting waterways.) Perhaps with more map room in the future this would help relive some of the issues; but for now it's been a struggle to simply enjoy and do what it's meant to do.
Regardless overall I've enjoyed this update and the amount of quality that's gone into it and the new playables is outstanding. Can't wait to see what's in store for the future and new additions to the game. Keep up the good work 👍
We need dino that is an omnivore
Alt bites require stamina,
Reason: It's kinda unrealistic seeing a deino turn like that every single time because you don't see a nile crocodile death rolling every 5 seconds and neither does it look realistic for any other dinos.
When you press F10 for screenshot mode, it should automatically stop displaying group names (or make it a toggle)
Several suggestions (there can be more) on how to balance out enormous sauropods and how they might not be a bad addition after all, I think they would be really cool
**-**Things like Mamenchisaurus, Argentinosaurus etc in my opinion would be very interesting, mainly because of how they would grow. They would start off as small dinosaurs like the size of baby chickens and over hours (maybe 8-10) they become land behemoths. It's exciting to imagine that with the seamless growth the game has, and that in itself is a balancing factor: how they would start small and defenseless as prey for carnivores attempting to grow, then become reasonably large with good strength but still hunting them would be possible, and lastly becoming giants with brute strengths. The growth time is also a balancing factor.
**-**I don't think it would necessarily be a bad thing that their gameplay would be extremely slow, because after all they would munch on tree leaves which will be readily available wherever you go, they won't have to move around much
**-**They would make servers feel much more lively
**-**When I was a kid I used to watch BBC Dinosaur a lot, my favorite episode was the one where a Mapusaurus gang goes after Argentinosauruses and instead of trying to kill them they bit and sliced off chunks of flesh from their live prey, so to make playing with adult sauropods useful and/or advantageous maybe make it so that you can bite off meat chunks from live prey, but at the same time it would probably be dangerous to an extent and not easy which would be a balancing factor too
hope you guys add the burrow soon!👀 😆
hope they add public servers instead of having a player being admin all the time, like gta
I feel like a scar system should be added to the game. Not like, making a unique set of scars for every individual person, but rather a set of scars dependent on what dinosaur is encountered/what you get smacked by. For example, the stego could leave “indent” type scars in a carnivore (that survives a stego). It could help build character in every dino, and as an elder, sheesh it’d look badass.
That was one thing a server and I were curious about, because sometimes you can get so messed up as a dino and walk away, but there would be no scars to “talk about it” if that makes any sense.
Not a HUGE scarring system. Just on the dinos that can leave a mark. So hypsis, nah. But something like a deino or a theri? Hell yeah. Scars for encountering them would be sick.
It could also be a way for realism servers to implement the scars in a “mating ritual.” The more f’ed up you are, the more likely you are to obtain a mate due to having obviously been able to keep alive in encounters with stegos, theris, everything really.
Not everyone might approve, but it would be sick considering we now have to find other ways to heal up our bodies with these next updates coming out.
So maybe if someone doesn’t heal up their bodies properly (after fractures and venom/poison comes out), they could have a scar from that.
People are using Reshade to see underwater (the screenshot is not mine).
recommend putting an anti-hack or anti-reshade
Dev's, after playing around in my test server today after this sneaky little 'tweak' I can say you have without doubt outdone yourselves this time. This change has absolutely buffed most noticeably stegos out of this world. With their big sweeping tail, this change pretty much ensures a headshot on anything you swing your tail at.
For clarity, utahs are completely one shot now where previously a tail hit might have saved your life. And before the hivemind jumps on the defensive, yeah I know its not 'realistic' for a smaller dino to survive a hit but from a gameplay perspective, you've just made stego players happy but everyone else upset. How out of touch can you be. I've been tethering on the edge with this game for a while but now I consider myself retired.
Utah feels in a bad place right now, you are punished for missing a pounce by having a "landing animation" if you will (there should have been a cooldown instead). But are then punished on the dismount also by having a delayed dismount. This delayed dismount means Deino, Carno and Teno can land a guaranteed hit, Stego now 1 shots a dismounting Utah. Don't have us punished for landing a pounce.
Utah isn't really in a good place right now. Dryo is unable to be caught for the most part (plus, in general, it barely spawns). Hypsis can be caught but you only see maybe one Hypsi a day. So, there's two small herbis already crossed out.
Stego has maybe a 85% chance to swipe a Utah as it pounces off (a fatal shot)--the times you do get away is with a body shot or tail shot. Pounce on Stego isn't viable anymore. The death chance outweighs any chance to successfully hunt it, thus relying on headshots. Utah is supposed to use its pounce to hunt big game. No, a single utah shouldn't be hunting a Stego. Two shouldn't. Probably 4+, but when 8 go in and are dropping like flies it's not fair to the Utahs side. At least give it a little acceleration so it has a chance to hop off it and survive. And on top of that, if it knows how to buck, it's not even worth it due to the stamina drain it has on pounce. (It's basically punishing someone for landing pounce when you're punished for missing it? Doesn't make much sense.)
Tenno go in groups. Fair. However, the same thing is there with the buck. Yes, their far easier to hunt, but personally, I've rarely found them even if they're in big groups. (Props to those who stay quiet.)
Utah can't reliably bleed a Deino, that's fine. It shouldn't be able too, but that's another prey item crossed off. Utahs get hunted by Carnos, which is again, fine. But it just goes to show Utah really doesn't have anything to hunt big game wise, when it's a pack animal and should be able to hunt at least one thing. Yes, you are going to lose people in a hunt, but again, what's really the point of hunting certain things that prove reliable to food if all you do is get wrecked? And no, hunting baby Deinos isn't a good idea. Wherever those babies are, 90% of the time their parents aren't far behind.
I believe that wraps up the feedback. Thanks for reading.
Make deinosuchus alt bite drain stamina. currently it does not drain anything, and is an instant turnaround attack with almost zero penalty. while deinosuchus should not be entirely defenseless on land, the alt bite not draining stamina makes it more powerful than it should be.
Alongside climbing, I've been thinking that potentially the herreras ability/special could be an attack where it latches onto it's prey working similar to a utah pounce but less damage and less bleed, Judging from the piece of concept art if you latch onto something too big it will end up actually damaging the herrera due to being flung around and trampled (Think ex. A weasel biting and holding onto a horse) But if you bit and latched onto something your size it would work against the prey, The latch on would only do initial damage and slight amounts of bleed and would drain stamina if the victim struggled ex. Running, jumping, attacking, etc. This could maybe be an interesting mechanic if added. (Concept art below)
Make dryo ai call more frequently I hear them call once from far away and after that I rarely find them bcuz there so small and quiet when they spawn,could also help with the ppl not finding ai thing
So in the legacy mode I find that the control settings are way different than in evrima is it to much to take the settings menu from evrima to legacy. Though that just might be me.
This game needs a server setting for species capacities. When half a server is crocs it kills gameplay.
Faster manual pounce get up
New change to locational damage makes it so the game registers the most damaging part of the body if a attack hits multiple, basically if a utah gets hit in both its body/tail by a stego, it will take body damage when before it would take tail damage.
And since utah gets one shot to the body by stego, pouncing one is a literal death trap since utahs animation is too slow to dodge it in time.
I want it to be faster when you manually get off because it would reward skilled players who know when to hop off and dip, while bad ones who just hold RMB without a care in the world would nearly always die
Also get rid of the bug where bucking is restarted when another utah pounces, its one of the main reasons its boderline useless
There's a reason why legacy is still more populated. Evrima isn't stable yet.
When pouncing and deciding to get off the big game, the Utah instead of dismounting, should jump off the big game, and land on its feet to balance its fall and accelerate away from any potential danger its victim might attempt to throw at it.
this as a discord emoji wen?
Add a different orbit/sky box for the moon, it feels like Minecraft right now, unless the isle orbits the moon
When diets are introduced, there should be a way to tell what food you should and shouldn't eat with the scent system. For example if you smell a rotted corpse or a corpse that your dino doesn't like, it's scent would appear brown, but the healthier a corpse is, the redder its scent will be. This would be similar for herbis as well, with brown scents showing unhealthy plants and green ones showing the best plants.
Credit goes to @cosmic zenith
Just a tiny little, memeluous idea if you will, which is somewhat backed by science, that I have thought of.
We know baby sauropods/ sauropodlets were capable of running on their hind legs in order to flee from danger.
What if Magy, a slightly larger than usual sauropodlet, could do the same thing, but for quite the limited amount of time?
It should not be as limited as a deino running on land obviously, but just enough to escape a hungry Allosaurus by dashing into the nearest brush.
This ability should be available since fresh spawn and should cost more and more stamina to perform as the animal ages.
I have also came up with some position concepts. I am not really proud of them tho. Especially the 3rd one lol.
When RedWood come make it's with high details rock,tree, grass and the new water it'll look 100 times better and with Jace that is an awesome devs/level designer
I think the map need water pounds and Not only rivers pounds are usefull to grow mby Not that many like in the old Version of the game but 2-5 gonna be nice
I'd love to see recording system come back, even if you just pop in the original version unedited. it was a vital tool for server owners, and made players feel safe in the knowledge that if they had a rulebreak, they could have it handled with irrefutable evidence and that punishment wouldbe dealt to the right offender(s). in particular the ability to find the name and id of who was there is invaluable.
playing games like beasts of bermuda where this feature doesn't exist, the servers are by far more toxic by default just because administrators can only do so much.
it's fine if you think your server doesn't need it, but I know plenty of people vastly prefer to have it, even if clunky and weird, than have nothing like it at all
I am not exactly sure when this change happened, but the Hypsi jump was changed. When you stood still and jump it would make you go forward but now it makes you stay still. This makes jumping up things much harder because moving forward makes you jump lower. So jumping in trees is almost impossible. Either revert the change or make the jump height not lowered by moving forward. Thank you.
When the skin system comes out, it would be cool if a lot of skins were based off of actual animals. For example, a hypsi skin might be a 'superb bird of paradise'. I made a concept for this by making a skin for the herrerasaurus based off of an american robin.
A: Dynamic Nesting
-Depending on species, different needs would have to be met in order to nest successfully. Deinosuchus would only be able to dig a nest in the mud or sand around riverbanks, Beipiaosaurus would need to gather and weave together reeds in order to raise a clutch, etc.
-While more generalist animals like Utahraptor or Maiasaura would be able to place a nest anywhere, the Nesting Grounds biome showcased in Fred's latest concept can provide a buff to parents, as well as a lack of cover for would-be raiders.
B: Caching Mechanic
-Certain animals (Oviraptor, Troodon, Monolophosaurus) would receive the ability to bury or store food in order to dig up later, obscuring its scent outside of a very tight radius.
-Once discovered by another playable, however, they are free to unearth it and claim the reward.
C: Arid Biome and Playable Concepts
-Biome consists of sparse foliage and dry environment, with standing and flowing water becoming rarities
-Velociraptor, Oviraptor, Homalocephale and Protoceratops adapt to excel in the heated conditions, squeezing enough water out of their diets to sustain themselves (Velo from fresh corpses, Homalo from tubers that grow underground in the biome, and Proto/Ovi from cactus flesh and fruit, somewhat respectively).
-Velociraptor, thanks to its wings, claws, and light frame, is able to use WAIR to climb tall cacti and rocks for a high vantage point and to escape larger threats
D: Struggle Mechanic
-Like the buck mechanic for animals pounced on by those smaller than they are, the struggle mechanic is used by players that find themselves within the grasp of a foe more their size, or larger. This mechanic pits the stamina of both players against each other, ending the encounter when one player either breaks off or runs out. (e.g. Stego lunged by Deino struggles and enters a tug of war, or a Dryo pounced by a Utah struggles to drain the Utah's stamina faster and slips away harmed, but alive)
React with A/B/C/D!!
not sure if this is a bug but the baby utah raptor jump sound effect is really loud. It doesnt sound very good and is kind of obnoxious
Just a little nitpicky thing and is honestly not a huge thing but more of a curiosity that I would like to see fiddled with later when theres time for it.
But why does the teno lean to heavily to the left when its running? Its as if it's left foreleg and back leg are shorter than the other or something, not to mention the way the tail swings only servers to amplify this.
It should have more of a circular swing to it and the spine should be a lot more straight when running.
Walking looks perfectly fine, its only when its running that it begins to lean heavily to the left.
Nothing major of course, just something I notice that mildly annoys me when I play teno.
On Fracture uptade, deino should give a very serious leg break damage, on real life, salt water crocodiles literally crunch bones with a 1,6 tons bite, now imagine how strong a bite of deinosuchus is.
Add some lower resolution options for Evrima. Fullscreen on lower res will help some users with lower-powered PCs run the game with better FPS.
When is Replay going to be added to Evrima?
We need that feature back.
i am not sure it is the serveres fault or not but a lot of creature lag and jitter back
Idk if the devs meant for this to happen but sometimes elite fish comes up to shallow water and gets killed by carnis I think this is actually a good thing for juvies to eat but it also makes it risky with deinos now added
You could say u could scavenge but food is usually guarded sometimes, but elite fish give a lot of food for juvies and should be a high risk high reward by having deinos possibly try to ambush u.
Everything that a juvi could possibly kill like a hypsi is already faster than u making u not being able to get it but hunting fish instead of relying on adults to get food for u all the time is a lot more fun when playing as a juvi.
I suggest that it doesn’t give too much food to adults since I would rather this be for juvies, and not too many elite fish will spawn.
brand new to the game looking for a populated server does anyone know of any?
I feel that having that much vegetation on the cliff edges is way too much. I've been seeing people fall off the edge so many times. I have fallen off nearly 10 times and died. I think most of the vegetation should be removed on that part.
I would seriously suggest having the auto-record feature implemented in Envirma. Back in Legacy, whenever you'd play, the game would record footage. This was really useful in seeing to rule breakers.
-
Make some doors, cabnits, and lockers interactive, you would be able to press the G key to grab and open a door to possibly catch a compy or something.
-
I think there should be small holes and/or crevices that smaller dinosaurs could get in, kind of like how a house my get a mouse/ rat problem occurring, examples of dinosaurs that might be able to this are compys, hypsis, homoloceph, exetra
have young utahs trade their pounce proficiency for increased time in trees, as the raptor ages it looses much more stamina while climbing, but is able to pounce more effectively ( think how ptera grows into flight )
Dunno if anything like this has been brought up or confirmed but it occurred to me while playing ptera that I really suck at fishing so I play a ptera as someone who follows packs and herds in hopes of scraps to eat , the fun being in dodging other players. It made me think maybe some (or all) animals could pick some perks or specialization into scavenger or hunter and give them buffs or something 🤔
This could also send people to different biomes
What about for larger animals who can't jump, if you hold space it lets you walk over obstacles like logs which would normally stop you in your tracks?
Make the despawn timers longer for bigger bodies
I also want to do my little part for the seasons idea.
Now, I think we can all agree that seasons such as winters with snow won't happen on a tropical island. Snow in a jungle... seems a little strange, unless the devs decide to do snowy mountain tops.
But as it was said before, dry and wet seasons are all we need. The reason why those seasons should be implemented is because it will be quite fun to adapt to climate as a player. And another reason is to get large herbivore herds to migrate through the map.
Now here is a little thing I want to add.
Dry and wet seasons should not apply to the entire map at once.
I think the map should always have a wet season and dry season part that swap over time, so players caught in a dry climate can travel to a wet part.
for example
The north part of The map is in wet season and the southern part in dry. Over time, north becomes dry while south becomes wet at the same time. That would give players give some kind of orientation on where to go and not mindlessly run around in hope to find a place good enough to live until it gets “normal“ again.
super down for different levels and gradients of land, however this shit is not smooth so i get stuck or slowed on it, can you rework this type of stuff? (croc pond south)
I really an not sure of this but maybe make Therizinosaurus a slight bit of an omnivore. Not at a level where it feast upon gores and carcasses, like what carnivores does, but at a level where it can only swallow smaller creatures whole. Those small creatures being lizards, snakes, birds, insects, very small dinosaurs, juvenile dinosaurs and maybe even eggs. Of course, its preferred food source would be eating from trees but as the only planned omnivores are low tiers, therizinosaurus would fill the niche of being the "apex omnivore". If you don't like it, it wouldn't hurt to tell me why in the feedback discussion channel why.
Wow, just after long time of working for a weather system, people are starting to post seasons ideas.
This suggestion is for a working weather system, that uses values and roles to determine what weather type will be next. It is created in a way to be fully customizable for the server owners, giving more flexibility and modifying the system the way the playerbase wants.
It's a long suggestion but everything is explained in detail. The suggestion is long, so I made a doc that explains everything in it. If you have questions during the reading, please first read the whole idea, before asking questions.
In the end this is just a suggestion, it's purpose is to be added in the "ideas" folder of development and maybe can inspire something different too.
https://docs.google.com/document/d/1UGaMUyZVVwOCl0L2x099DmZazf5w5ULGVrus9X3gZX8/edit?usp=sharing
Weather system for The Isle Weather can be an interesting topic for the game. The goal for it is to make for more diverse gameplay and to create a lot of different new situations for players to experience. What are we going to explore here then? Isn’t just adding rain enough? Diversity and rea...
Some cliffs (especially the multiple high ones by the river at the palm plains all the deinosuchus are at) on the map have very janky hit boxes, you try to land where there’s solid land and flat enough land as a ptera, yet you crash before landing and fall to your demise, in some cases if the cliff edges don’t just have weird hit boxes, they legitimately don’t have collision where you’d expect there to be collision, resulting in some pretty stupid looking deaths, as a quarter of your ptera whilst falling goes trough solid rock, dirt, roots etc.
When humans come to the game, how about making a physical movement difference between tribals and mercenaries in order to have more different playstyles? The idea I had is to make mercs have a somewhat slow running speed(20-25 km/h, a normal human sprinting) and give it a fast trot and a very high stamina pool and/or quick stamina regeneration, since humans are actually good endurance runners due to sweating. In tribals case, they are adapted to live in the jungle, so they should be very well built and be fast runners. Tribals could have a way faster sprint(30-35 km/h, like a trained human sprinting) but have lower endurance, so they are designed for short but intense bursts and ambushing preys, using their intelligence and the thick vegetation to get close enough to use their weapons. I think that having this mobility difference could make human factions more engaging to play as, and having a high endurance could compense humans lackluster mobility compared to other animals in the island. Another option I was thinking about was to give both sweating ability, but mercs having it worse depending on the equipment they carry, but tribals always having the same endurance
To solve the Utah dismount issue, rather than having the dismount have a delay, make it so the Utah can use a little stamina to perform a kickback, which would also encourage the good players to pay more attention and do some stamina management. Utahs who don't pay attention to their stamina get caught out.
Grass like this, useful for utahs hunting mercs. And for pteras spotting prey
- Give the possibility that the ptera could bite off pieces of meat from the corpses in flight (for example, when there is a dead deino in the river). But it takes a lot of stamina than catching fish on the fly (which does not require).
- Well, maybe over time, that the dead bodies would float to the surface of the water?
- More rocks, not huge, but high, where pteranodon will nest. Rocks should have more flat surfaces so that the fish does not slide down and it was possible to build nests. And, for God's sake, remove the bushes from the peaks of the rocks, because of them you can't see where it ends and you just fall off it and crash.
- Sea fishing? Deadly, because it is far from the coast and the pteranodon will drown if it misses. Deino cannot hunt there, because fish cannot spawn there for them. It will be cool, the coast will liven up, make there rocks with flat ledges where pterosaurs will nest.
- I don't know if hollow trees work in the water, if they protect the young from adult bites (I hope so). I suggest adding hollow trees or small caves on the ground, in which babies and adolescents could hide from adult dinosaurs who could not get in or bite there.
- With the addition of nesting, only hatched pteranodons should not be able to take off. It seems to have been mentioned, so I'm just in case.
Utahraptors are in a very bad spot right now. I think it had good dynamics between other animals before the recent changes.
I don't mind the lower damage and bleed increase for their pounce but pounce right now is borderline suicidal to use in certain scenarios.
Upon missing a target you basically get staggered, with the odd hitboxes of the pounce I literally have gone through another dinosaur, been staggered and killed due to me missing.
The slow dismount also makes it terrible to use on anything that is willing to fight back. If the dinosaur is running and you dismount, not much would change, but if it stands and fights it is a death sentence.
Stego now obliterates utahraptor because its tail hits multiple parts of it potentially, giving stegos the ability to pretty much always oneshot it.
In update 2 utahraptor was in a nice spot. The challenge seekers could try to go after bigger prey, potentially lose a few members but get food for their pack. Now its not very much worth taking on any challenge.
Carno used to be a very good dynamic with utahraptors. A single carno would destroy a utahraptor and a pack of 3 would definitely make many utahraptors scatter. However it would take 2 skilled utahraptors to kill a carno usually. It was balanced because carno packs had a limit of 3 and utahraptors had a limit of 6, assuming both packs were skilled it would end up being a fairly equal battle. Each one could be prey or hunter to the other depending on skill or numbers.
With the new changes a carno will survive pounces and simply run away and utahraptors can no longer properly defend themselves against a carno unless they are not full grown.
Utahraptor seems to have no good matchups now due to a lot of the changes and it is too risky to try to land their pounce. If you miss, you die. If you hit you also die. It has become a glorified finisher to weak herbivores or animals smaller than it.
Make the Utah better. You can't eat, can't drink, can't survive. Because of the upperhand that carnos and deino have. FIX IT! Nobody can enjoy being Utah anymore.
- Pteranodon: should be able to get a little drink when skimming.. not to full but similar to grazing.. maybe up to 15% from 0%? and no this will not make ptera invulnerable.
- Smal crevices for small dinos to hide when in danger.. juvies etc.. hollow logs in water for deinos for example.. similar deal for hipsies, compies etc.
- vertical lunge for deinos in deeper water.. crocs and gators are able to do it IRL.. no reason why the deino shouldn`t be able to.
- nesting: if you start from egg, hatchling you should have either an aditional perk or aditional point making nesting feasable .. otherwise why would you? (not comparing to legacy where nesting was used to play some otherwrise not choosable species).
please fix the particle effects, for the love of god. this is impossible to read. I'm in a field apparently full of food but when I sniff to try to locate it, the particles just buzz around my head like bees
1.Ptera able to sit on tree branches
2.Options for server admins to decide the amount of Dryo/Fishies and withouth aving them set for specific placs, like the way it was in legacy :V I play mostly on not so popular servers since people waste muni to keep them up and that would help some for peeps like me :V
A way to keep elders something you strive for is that a elder is the leader of a group and might give off benefits to the rest of the pack or herd, however if two or more elders of a same species are in a group they would have some sort of contesting mechanic where elders would start becoming aggressive towards other elders in the group. I’m not 100% how this would work but it’s a way to make it so that it’s a reward you want to keep and prove your the best in your species. It would also keep groups from just getting a bunch of elders and kill everything
Perhaps if two or more elders are on a group they might start three calling towards each other or you might auto bite them every little bit to force them to either fight it out or have one leave
I want to talk about how I imagine Herrera hunts/ fights in trees.
Obviously, I want Herra to have a LMB bite to defend itself when it comes to an emergency, but I also really want it to use trees to its advantage.
As seen in the official concept art, Herra being able to pounce on its prey is pretty much confirmed.
Now, here is the juicy meat of my suggestion.
I want to combine the pounce And the leap with one function. It would work over the same mechanic hypsi is having with its spit, but instead of spitting, it's leaping/ pouncing.
==> By holding down RMB, you can aim exactly where you are going to jump while climbing. Releasing the button will confirm the leap to the next tree, branch or cliff.
If the leap is aimed at a prey item on the ground however, the Herra will leap onto their back and start pouncing.
This would enable Herreras to plan out their hunt before engaging, since (at least I assume) they will be quite fragile and vulnerable on the ground.
They cannot pay the risk of failing their attack, so allowing the Herra to precisely land on their victim would make them a lot more viable.
the branches of the trees should have a hit box because currently, when I am in ptera I go through the branches and I cannot sit
Thinking more AI, like how legacy had the AI system where they would spawn more frequently when you got hungry. This Cannibalism specially as a deino is just murder.
Deino can use special ability as juvie. Carno can use special ability as juvie. Utah can.. oh wait no it can't. make utah great again, bring back pounce.
uh hit boxes are still a bit munted...just killed a stego laying down under my head when i swung at something...not near my head...actually behind and left of me...
A while ago (long LONG time ago) I made a suggestion about asian weaver ant nests for theri to eat, then i saw this suggestion and thought that it might not be a bad idea to repost it.
Theri Diet
- Eats leaves and fruits that other things cant reach
- can break apart asian weaver ant nests to access the large, protein rich colony inside
- uses its tongue to eat bunches of ants
- would add asian weaver ants to the game (not as ai or playable but as food source)
- nests would be leaf balls high up in trees that theri could break open with claws or mouth
Another possibility is that Herra could also eat these ant nests, using its claws to pry them open, instead of just crunching them like salad.
image below is of an Asian Weaver Ant nest
Maybe have naturally occurring events in nature,
Extremely rare forest fires, flash floods when it's heavily raining, seasons maybe. It's a little weird when the world is exactly the same everytime you play.
Forest fires and such is a lot of time for developers, but something like a change in water levels would be nice. Something small
fix this
Bring back the old flying mechanics we saw in Adam's videos
Whether its just for a new flyer or a complete overhaul of flight, these mechanics looked so much better than what we ended up with. It looks way more dynamic, realistic, and interactive than the current press space to become invincible.
I love current ptera, but thinking about how good the flight could have been looking at these videos is just such a big missed opportunity to me.
https://youtu.be/aD4r14Ymbs0
https://youtu.be/h9ktXs0JECA
to the people reacting that its already in, its not. these videos show a prototype version of the flying mechanics we have now. they were designed to be more interactive and were scrapped so that flying was more of a relaxed experience and not a gliding simulator.
can we please have a different walk pace for hatchling carno and utah? Something feels really off about it
So is the Hypsi just never gonna get finished or?...
Being able to choose if you grab the body or grab a piece of meat.
Hold "G" to grab a piece of meat and click "G" to grab the body.
I have a few small but very simple suggestions that could make the game feel better. I am putting them together because the 6 hour timer.
1 - Increase ptera carry weight to 20 for flying. We tested it and currently it is 9kg meaning that nothing can be carried except a newborn dryo. Increasing it to 20 would allow a ptera to carry off a hypsi or a baby raptor that's not too old. This could give pteras a baby snatcher feel and would make other dinosaurs more tense around these flying reptiles. 9kg to 20kg seems a lot, but no dinosaur will really be affected past the baby stage except the hypsi which is a very small dinosaur compared to a ptera.
Unlike quetz the ptera still would have to kill whatever it carries off. But it can't even carry a hypsi
EDIT: After talking to DudeOneThatDio the idea of a perk came up that could increase flying carry weight, which should allow people to choose if that's the play style they want.
2 - Change the hypsi vomit color to match the hypsi spit. Its a very minuscule change but I think it would fit as the hypsi spits stomach contents at other dinosaurs and it is shown to be green and not white. This should be super simple and easy, changing the tint.
Idk if its already been mentioned but how about an Alpha system for dinos like Utah, where the first male in the group gets to be the Alpha by default and after that any other male is able to challenge the Alpha with 3 call for example. The winner of this fight would then be the new Alpha. Alphas would be able to grow like 10% bigger than the rest of the group and deal more damage or be faster than the rest of the group, which would passively incentivise the rest of the group to follow him as he is the strongest raptor. When the Alpha looses his position he would slowly go back to his normal size.
Elders should just get weaker and weaker over time, just "dying" makes people not want to go to elder, they spent hours growing that trike and for it to just die like that would kind of suck, its really just..... uncalmatic and boring
Then make it so once you reach the "end point" (your dino is at its weakest and slowest) you can choose to die to gain perks, or stay alive to just look cool
Just give players a choice, even if one option is objectivity better, some people just want to be a old ass dinosaur, and since the isle is trying to be more immersive, seeing more "elders" would add to that feeling, everything being in top notch condition is immersion breaking
Basically my idea for elders would be you slowly reach your "peak elder" form then after a set amount of time, you get weaker and weaker until you reach the point where you can decide if you want to die and get an advantage for your next dinos life or if you want to just keep existing as a super old dinosaur for no benefits besides looking cool, but maybe when the devs add things like keeping your dinosaur "happy" having a elder of your same species around could boost that?
This is just a example for how much weaker the "end point" elder would be - At the end point of lets say a elder trike would be weak enough to die to a allo duo while even a normal adult trike could take on 4 allos.
Admin panels have been coming up blank, spec has been causing game freezes, and my body arrives ahead of my game when I tp somewhere
Grouping and in game chat is still not working
and dinos are still swimming on land 😂
Please send help! lol - Appreciate your efforts in advance
It would be sooooo nice to be able to re bind ALT to a mouse button. Please add this !!
The health lock "mechanic" should be removed, at least for now. The idea of a fight being over when its over is good on paper, but right now, fighting and hunting are really the only things to do in evrima. The incredibly slow health heal just promotes AFKing currently, which is something that evrima is trying to avoid making players do. I can see this mechanic being better in the future when there is more to do in the game, such as nesting, but right now it's really nothing more than a chore.
With Jace now on the team, a map feedback channel would be great, a lot of the map ideas get drowned out quickly in here and it would make it a lot easier to comb through a map exclusive channel for said ideas.
Update #? Slip and Slide.
This is gonna be a more refined version of a old suggestion I made and it’s about adding more life to the coast.
Ouranosaurus
Ouranosaurus would make a great addition found around mudflats and mangroves this hadrosaur would feast on washed up seaweed, coastal bushes, and shellfish. Having strong jaws Outanosaurus would be able to crush the exoskeletons of most shellfish. Also having a large sail hump Ouranosaurus can point its sail towards the sun to regenerate stam faster making them solar powered dinos, or it would be able to store fat in its sail making them being able to travel long distances across beaches. Having a strong bite it would be capable of defending its and with a swipe it could flick sand or mud into attackers eyes.
Nyctosaurus or Kunpengopterus
Both are decently small pterosaurs that would feast on the small fish in fish nurseries acorns the mangroves and on the left overs of Ouranosaurus. Nyctosaurus being the more well known of the two could use its large crest to regain stam the same way Ouranosaurus does. Kunpengopterus having opposable thumbs it can grab shellfish and bash it onto rocks for food, it would be more arboreal then Nyctosaurus, hanging out in palm trees or those trees on top of the banks.
Plateosaurus
Plateosaurus would have a decent claw attack being similar to Theri but living on the beaches eating mangrove trees, small palm trees and coconuts.
Mudflats and Mangroves
Mudflats are places were crabs and other shellfish are the most common being vital places for those that eat shellfish, but be carful its slippery. Mangroves how I said before they contain fish nurseries that small pterosaurs feast on, they would be vital for Plateosaurus, Nyctosaurus and Kunpengopterus.
Another thing is how these guys would get water, so they can dig into the sand the how deep depends where you are on the beach, the salt would filter out of the water into freshwater thanks to the sand and boom water.
I think a way to improve current grouping can be bringing back the old 1 call to reveal name thing.
If you are out of range of your group to see your name, you can 1 call to allow them to temporarily see it again.
They would need to be actually able to hear your one call for it to work though so you wouldnt be able to do it out of call range
The grouping doesn’t work 3/4 of the time again, can’t see names and people can’t see mine, i hope this is fixed soon
i think fish need to spawn more for deino if there isn't enough food around
I made this reddit post and was too lazy to remake it here. but this should at least be addressed so this cant happen, They were all camping the deino's; 'South' spawn and it was near impossible for anyone to do anything
Having semi-random spawn locations is how you fix this basically, and we gotta just wait for that. Also stego players are stinky. 
something to stop pteras from hitting stuff like carno when flying around, maybe something like e to grab it when its too close
I was excited to see the last major update but it didnt hold my interest to play for very long, but this one knocks it out of the park. I love how much more life these 2 playable species add to the game, so far as I have seen. No more camping in the water for anything other than deino, and the sky full of pteras makes the island itself feel more alive. that was my chief complaint about the game prior, was how empty it felt even on servers with 100+ players
Weather system for The Isle Weather can be an interesting topic for the game. The goal for it is to make for more diverse gameplay and to create a lot of different new situations for players to experience. What are we going to explore here then? Isn’t just adding rain enough? Diversity and rea...
got stuck in here while getting cased by carnos 😔
Please optimise the game more, recently performance has dropped heavily in the game. In my experience, I received a 40 FPS drop from update 2 to update 3, having gone from 80FPS on a combination of Epic and Cinematic settings, and after update 3 I now have 30-40FPS on a combination of high and epic settings.
I think there should be another biome besides jungle and plains. I think there should be a biome with the large trees, but with much less shrubbery and much less dense.
They should add a 'territorial' call for the dinos, example: 2 packs of different Trex meeting eachother in a open field with food options, water ect. Instead of only 3call(aggressive) the territorial call can be a way for the dinos to say they don't want to attack/kill the other pack, but still don't want them in the area close to them. And if ignored from either parts, this might lead to fighting and one part may end up escaping resulting in their leave. This could be a nice way to keep a population of surten dinos in one place lower, as well as add to realism. This idea just came to me, you welcome to add on or give feedback to go with it :)
idk if this is planned or not but possibly another deino eating animation? ofc this would be put pretty far back bc the one we have now is great, i was just thinking another animation would make it less repetitive edit: since i didnt specify this, i was suggesting this for a polish up in the far future
Maybe implementing something that doesn't heavily penalize cannibals but more along the lines of the debuff from overeating. I think it would do good to encourage people to not be cannibals but also leaving the option incase of desperate times. You still want people to fight the same species because you don't want megapacking, sure 2 packs could just walk past each other but we know that doesn't happen. But this also encourages you to leave the body behind to avoid the debuff, then making a meal for scavengers and juvis of other species or just anything else that's hungry, even you if you really need to.
Also something I've been playing with in my head but I'm not too sure about it. It's something that could help to avoid the AFK healing, a plant that spawns randomly in different locations each time (to avoid predicting or camping the spawn points). It can help slightly speed up the healing or even just remove the health lock when it occurs. This could be applied for carnivores and herbivore because carnivores often eat plants to help with upset stomachs and other ailments. If people feel differently about carnivores eating plants, even though it is a thing, then maybe a small AI dino that does the same idea. This promotes the player to keep on the move, looking for said plant or AI versus just sitting in a bush or rock.
- Damage should effect stamina, similar to that of sickness.
- When starting a new dino, it might make more sense to start out half full of food/water or even less. Since babies are born hungry.
- Land animals should require water more often.
more a quality of life, interface sort of suggestion --
after the update tenonto auto binded the 2 alt attacks on the alt button prior to the camera angle when it was released. it was hell trying to rebind these to suitable places since (to my understanding) you cant make them based on the direction you are looking.
just like, put all the attacks next to each other in settings? hahah. much easier to mess with them when you dont have to be scrolling all over the place!
"AE" theme menus&huds looks cool, but a "Tribal" theme menu&hud and stuff, filled with symbols&weird tribal lettering or something macabre, could look good, even translations could be solved with this? Like having 1 universal language. 
Nuff said
When will music be added into evrima? I feel like it's a major component missing, in legacy it gave this feeling of exploration and it made me want to play the game longer and enjoy it more.
Guarana fruit from amazon rainforest that could have some good nutrients to help healing but won't fill up much your stomach.
It's also very funny and interesting.
Imagine eating a tree's eyeballs.
So the only thing that keeps me tied to legacy is Triceratops because thats my favorite dino. Just curious but is there a rough idea of when that maybe coming. Is it coming for sure at some point?
Add update 1 to the previous updates column in the new roadmap
Add a way to disable motion blur in settings? It tends to give extra eye strain and a headache tbh. It would be nice if we could disable it especially since motion blur has no effect on gameplay, its just visual.
Just wanted to say I like the changes to the roadmap. They make a lot more sense development-wise, allowing you guys to focus on the mechanics that reinforce the gameplay loop and make the game more fun overall, with the a lot less stress on expanding the roster. It's a change in development that I think this game really needed.
I have a few questions in my head.When will the things that are pushed to the last part of the road map come out? So dinosaurs are left to the last moment in the dinosaur game.The big publishers played the game and introduced it to the public, but the main thing is that if they say to predict when the dinosaurs will come to the game, I say it will come after 1 or 2 years, if this continues at this pace.Global chat seems unnecessary as realism, but that's the case.In addition, the global chat shutdown I think it is completely unnecessary, the map is not perfect, there may be errors and people who own this server cannot do anything instead of saving the players.It is a game that I really like, but it saddens me to see it fall into these situations. I hope these things will end soon.
More logs and debris on the sides of rivers for juvie deinos to hide in could be useful. Being able to cover yourself aquatic plants like duckweed and underwater grasses to hide on the surface would be nice too
While resting in mud and wallowed in should not deplete your wallow , allowing your mud coat to stay on while resting in mud. However once you move it will deplete.
Maybe a more noticeable cue when you're starting to drown on deino? 90% of deino gameplay is just sitting in the water at least while growing, so after awhile you tend to zone out even without alt tabbing or going afk, and by the time you realize you're drowning your movement is locked and you're already dead
Ugh...I'm so upset. I just died because I accidentally traveled into a part of the map that had absolutely no water nearby as a near-max steggo. Kept having to rest and try to out-run my thirst and ended up dying because no water.
Excited to see the skin system has been bumoed up the list, even if it'll be a good while before we get it. I can't wait to be able to tell my friends apart again.
Plagiarism, The Isle mainly Evrima right now has some fake official servers, I think this needs to be punished properly and not just be neglected since this can be abused.
The roadmap is great, I wouldn't change much. It seems like it'll be significantly less stressful to work with
I love, love the new roadmap.
This is exactly what I wanted them to do. Cut out half the playables, and release the mechanics in faster chunks, adding playables as they're done and not holding back the release of new mechanics. Moving diets and nesting forwards is exactly what is needed to increase game replayability.
Good job, Devs.
so so so good to see the roadmap update is more geared towards mechanics and making this game more engaging and fun! It's looking great.
I would want the microraptor to be in the game. could be cool. let it climb trees and only able to glide, no powered flight. Make it slow on the ground and Add a mechanic similar to fishing for catching bugs in holes in trees. If they add a big treed forest biome it would fit in perfectly.
So I was a Tenonto and dealt 0 damage to a carno, when I know I bucked, bit, kicked him multiple times. I think they're hacking. :\ And no I wasn't lagging. They took 0 damage from me. Not to mention they're packing with like 5 utahs just to come forth and kill a Teno herd of 2 and a baby. WTF?
I suggested it once and i'm suggesting it once again - Scarring... like for example battle scars. It would be awesome too see how much has dino got hurt... It might not be a big deal, but i think it would add some immersion, plus it would look awesome
Nesting moved up from update 7 to update 5 is a very welcome change. 
Thanks devs, the new roadmap is 🥇
They need to make more fish spawns on the map. Heck every time i find fish its in hard to reach 3 walls waterfalls regions
there are fake imposter servers, especially official servers, maybe add filter official servers button
I take it the ptera life drain is a known bug
Can you give Herrera the ability to impale small preys in broken branches on specific tree models like a red-backed shrike does with smaller preys when it has too many of them? I think this could be a useful tool for Herreras to prevent their food to be stolen or being able to store it. This has the same purpose as the leopard strategy of climbing up a tree with a prey, but in my opinion, this one could be a better option since it is less known and more bird like, apart from being more balanced since you can’t store very big stuff(maybe ptera sized at maximum?)
Deinosuchus burrying its eggs. For when nesting comes out
Deinosuchus would dig a small hole or tiny burrow in the ground to lay it’s
Eggs Inside so the Eggs have a safe hidden area to Hatch
Of course Oviraptor would have to dig them up to steal an egg
Ok, i read the new roadmap, and I saw that cerato was removed from the diets/fractures update. And I just wanna say imo that Cerato should be added in with pachy for the Fractures/Diets. Cause the way you guys hyped cera to be this beefy tank that can eat anything really stood out to me from all the other carnivores. Just a thought, don't bash me in #general-feedback-discussion