#general-feedback

1 messages · Page 99 of 1

tranquil acorn
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I think instead of making quetz able to pick things up, which would be really easy to abuse and really unfun for smaller dinos where its already hard to survive, they could make it so when the quetz sees a dino like a raptor or a teno, it should be able to dive down and pierce it with its beak. At the cost of some stamina so it would make the player conserve their stamina so they have stamina left to grab the body and lift off and take it away somewhere else to eat it. And make it so if the quetz misses it gets stunned and has to pull its beak out of the ground before it can fly away or anything, and make it more punishing if the quetz misses with the dive like make it take more stamina because it missed instead of if it hit the target. This cant really be abused like a pick up can, cause once the quetz picks you up its over which is really broken. Also make it so quetz can actually pick up bigger bodies and take it away, like allo size or smaller but not something too big, quetz is big and should be able to pick up big bodies and carry them away

Also make quetz beefier because the hatz vs quetz argument is tiring, dont add hatz, dont waste time and resources making a model for a beefier quetz. That is like adding a tarbosaurs which is just a rex lets be real here, hatz is just a stockier quetz, that is not a good reason to replace quetz or add hatz to the game what so ever.

Instead of wasting time adding hatz just make the quetz beefier and stockier then it normally is, the isle is mainly realistic but they also add that touch of fantasy to make the dinos unique and fun to play (at least in evrima) which is why i love this game, it is realistic but will throw in some made up stuff to make the game more fun and balanced. So I dont see a problem in fantasizing quetz's beefy and sockiness, cause there is literally no point in replacing quetz or adding hatz when they can just make the quetz beefier and tougher, it saves time, and doesnt add a quetz clone to the game.

lost bison
#

FEEDBACK: UPDATES
Ok, updates are typically great quality, given a few bugs. It's EA, and no bugs have been too ground-breaking yet (seen worse). The issue seems to be EVRIMA updates are going too slow.

Other dinosaur games are popping up: Isle of Yore, Beasts of Bermuda, Path of Titans, even Saurian will be going multiplayer (funding level met). This market will get more crowded.

I was around for Legacy version of Rust. The Isle is taking a similar path: complete rebuild of the game, included with the Isle "legacy" license. But Rust did weekly updates for the new version. Sure some weeks the game was unplayable, but the development felt it progressed faster than currently with The Isle. This led to people wanting to find out (tune in) each update.

I'm hoping for maybe 2x a month updates? Just something so we're not sitting on our hands hearing of all the playable stuff the common player base has no access to. Big updates are exciting. OK. But I think the game is potentially losing player base due to this model. EVRIMA struggles to keep player interest; part of it is too few dinos to play. Part of it is basically no changes for months at a time.

I believe this hurts the game, more than these 'exciting' big updates. The excitement wears off in a week or less. EVRIMA server pop keeps dropping. It's a good game, but feels almost struggling in support (suggestion for another time).

People are tired of waiting for biiig updates, which when they come out don't seem quite as big as hoped. I'm just concerned EVRIMA will lose out to more steadily developing games, which probably have poorer quality updates, but update much more regularly, keeping player interest.

-Even if smaller updates, please more updates!

visual carbon
#

I agree with what Cora is saying as inbetween updates it can be quite boring what im suggesting is after the update 3 beta we have one for every update such as 4 and 5

delicate stirrup
# lost bison FEEDBACK: UPDATES Ok, updates are typically great quality, given a few bugs. It'...

with some updates the devs literally cannot release them faster. update 3 is taking so long because they're working on two completely new forms of movement (flight and swimming). However, updates with less content, while meaning more updates before completion, would also mean shorter wait times (depending on what is getting added.)
Personally i'd rather wait for a huge addition to the game if it means everything works, or have smaller additions to the game that work instead of just weekly updates.

dreamy obsidian
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There's a difference between creating a quality update and an update that solely relies on hype.
Releasing the update now would cause too many risks for the EVRIMA branch, that's why a beta is a good call so they can test it out in the public which stress tests creatures.
Now unto the supposed "game is losing playerbase because of it"
N-no. No it is not. (Figure 1)
It's actually gaining players (apart from it being slower than usual).

If a games trying to push out quality updates, let them. Quality updates, for one, are those bigger, healthier (hopefully) updates, that slowly strengthen the foundation of the game.

In between updates are also a waste of time. We should stick to solely hotfixes inbetween updates, not updates in between updates.
That'll just cause other updates to be delayed if the previous update breaks, and they have to fix it.
Now in conclusion I want the devs to keep this current update schedule until they expand in their departments.
For their mental health, and for the fate of the game.

grim bloom
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Perhaps consider adding in Homalocephale into update 4, every update so far confirmed (other than the update 1.5 we had) has 2 or more creatures. It is only fitting that the second Pachycephalosaurid planned from my knowledge makes it into the game, as a faster and faster to grow Pachy. As well as this, Homalo could potentially get access to digging like Dryo is planned to have.

brisk cloud
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I always thought of pachycephalosaurids as sort of the mountain goats of the Cretaceous. I love what the game devs are doing lending species specialisation to biomes present on the map. It makes for a perfect spread and variance of species, both predator and prey, per biome and an undoubtedly epic adventure journeying from one place in the isle to another. Pachy couldn’t jump too high in legacy if I remember correctly, but was incredible at taking falls without damage. I really loved that little detail as it fit my idea of Pachy as the mountain goat of the Cretaceous. I do so desperately hope that this was intentional and that perhaps the dev team had the same idea and will continue to do similar things with dinosaurs in this game! Thanks dev team for making my childhood dreams come true and in ways that are better and beyond even my dizziest daydreams!💜

tardy pecan
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u know i like the clay idea for the bleed isue

sour kraken
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Keep wonky dance legs forever

wooden wasp
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Add dancing flying teno TI_Troll

midnight hawk
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so about the underwater bolldclotting, maybe there could be some kind of plant? it looks like a white see-through slate maybe?

ripe belfry
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I would love to see crashed vehicles on the map, specifically air vehicles. I know the island was once inhabited by scientists, so I'd love to come across a plane half sunken in the mud or crashed from some unseen force into a building. Maybe they have gear you can rip out or weapons inside that you have to clean and fix up?

Halo Pelicans used as examples.

ancient notch
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add lightning bug fields that glow up in night

craggy marlin
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so there was something in the roadmap about feedback for aquatic dinos needing mud to halt bleeds, right? it'd be complicated to implement, but a lot of amphibious creatures like crocodiles sunbathe. similarly to how mud is a little time-consuming to apply and leaves you vulnerable to attack, water-stalking dinos needing to haul themselves up on the shore for a little to let their wounds dry out and scab over would make more sense than mud. it'd be natural for it to take a bit longer, but maybe they could also bleed slower to begin with to compensate? it'd suck to have it only work only during the day and in a sunbeam, so maybe they just need to air-dry a little. who knows ¯_(ツ)_/¯

ancient plover
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Ok

storm wagon
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FEEDBACK and SUGGESTIONS:

Some thoughts about the Isles scenery because right now its really nice but its lacking that hint of beauty all games need, especial one where your surviving in the wilderness.

Fields of flowers. Like adding taller ones here and there, maybe adding flowers going up trees, fruit trees that herbivores could eat the fallen fruit on the ground.

Then maybe a wider thicker area of tall grass. the tall grass is amazing add but its all chunky and not consistent in height, its only patches here and there. we need a field where herbivores could hide their baby's and feast, all while lurking carnivores could be stalking through the grass for a sneaky kill.
also I want colourful forests, not just green.. and i miss the giant red woods.

Now for life because it seems so lonely on the map sometimes..

Maybe a more range of ai dinosaurs. for the isle's island feels dead rather than alive with these beautiful monsters. like have some pteranodon or other fliers shadows fall over the ground, have swamps have ai small, small dinos swimming to catch dragon flies or climbing trees. like a Bernissartia on a log with its mouth open sun bathing.. or a Microraptor or Iberomesornis just clinging to trees, and have them produce sounds and scurry around the tree just to add some life or even those rat looking The Pig-Footed Bandicoot little guys to scurry in little groups of 2 or 3 running along the forest floor going under tree roots and squeaking. we need ai life. We need the isle to not only sound alive but also to be seen as alive. because right now it is very quiet.

undone shard
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Ptera should lose more stamina running/sprinting on the ground and less while flying/taking off. Or while ptera is just gliding it should be able to regain stamina, even if slowly.

wispy marsh
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would'nt you be able to isolate the mud washing off between water dwelling dino's from land dino's?

rich berry
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When you eventually add Spinosaurus into the game it should have a mechanic that makes it so that if you walk up to the water you'll be able to press Q or some other key. This would lead to the Spinosaurus sticking it's snout down into the water and detect nearby fish in some way.
Would be a really cool ability to see spinosaurids use in the game.
https://www.youtube.com/watch?v=VTzfaY2kx0U

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John Hurts tells the stories of the biggest, deadliest and weirdest Dinosaurs ever to walk the Earth. Massive carnivorous hunter Spinosaurus hunts the giant freshwater fish Onchopristis.

Planet Dinosaur tells the stories of the biggest, deadliest and weirdest creatures ever to w...

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ancient plover
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In order to make compy more viable as a standalone animal (the devs have said they are balancing for individuals, not groups) give it proportionately serious bleed, in-universe this is explained as having anticoagulant saliva that prevents natural clotting. It would help individual compies take down prey similar in size (mostly hypsi and homalo) and for packs of compies, it could help take down things that are a bit bigger. (I don't mean things substantially larger, either, just things smaller than utah)

cold karma
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Give dilo a slightly smaller nightvision to slightly counter balance its insane bleed damage. But give troodon the bigger nightvision so it has an advantage over dilo, since its slower and weaker. This would prevent players from just playing dilo and overlooking troodon because it doesn't have any perks. {stats wise}.

cold karma
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When thinking about Compy being a playable creature, nobody thinks about what will make this dino actually fun to play as. It will probably spawn in as an adult so there won't be any growth due to how it will be smaller then even the velo. So what could this do that would make it enjoyable. Swarming. This is my idea. Swarming. The ability, like locusts, to swarm an enemy and attack it from every angle, with numbers rather then brute strength. (It would work like this, a group of maybe 15 - 35 compies could rally to a leader, which would use a 5 call, a rallying cry. This would boost the packs spirits, meaning speed, biting and clawing damage would be increased. These small beings, using their incredibly small size, could kreep up on the even the most observant dinos, and attack them by suprise, and deal significant damage. They'd tackle/pounce their prey like a utah, but could hang on for a much longer period of time due to their size}).

craggy gulch
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I'd like to see just a few more terrian types In envrima, I AM opposed to coniferis envrionments like the redwoods cause it just doesnt make sense to have them in the central american tropical environment but some good replacements for them I think would be the Coastal mangrove forestes with a maze like channels and low but dense canopy that could be impassible for bigger species, sand bars, semi deep/ shallow canals, and possibly tidal zone as these would lend them selves to a more niched out region for the semi aquatic species to thrive in and add some unique challenges for humans later on, some other habitats to replace redwoods could also be palmy grasslands, Sinkholes, and slighlty more rolling hills at the base of moutians and when humans get added even small plantaions I think would introduce more diverse interactions between humans and some species.

glad cosmos
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General Proposal of Ideas for the Locational Effects of Fracture Damage:

The more fractured your legs are, your top movement speed gets decreased for all movement related actions, and at it's most severe you begin to slowly limp. If your legs are used in an attack, its damage output is somewhat reduced.

The more fractured your chest is, the locational damage modifier you take on body hits increases up to ×1.0 and the speed at which you regenerate stamina is slower. If your body is used in an attack, its damage output is somewhat reduced.

The more fractured your head is causes you to be off balance(worse turns and acceleration), but heavy head fracturing can cause concussions that can stun your dinosaur at random for short durations. If your head is used in an attack, its damage output is somewhat reduced.

The more fractured your tail is, your creatures loses stability meaning it takes longer to slow down and turn during a sprint and you get knocked over much easier. If your tail is used in an attack, its damage output is somewhat reduced.

If arms are made a separate locational hitbox for the creatures that use them in ways other than just locomotion: The more fractured your arms are, the damage output and utility of abilities that use them are reduced.

(For those creatures whose locational areas I've specified are not be specifically used by the creature in the notions I've suggested they do, but are still very present on the body, then fracture damage done to that area just increases the locational damage modification factor of that region by up to ×0.25)

dim ravine
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I like the idea of the water having riples and stuff like how you demonstrated a while ago but I'm a bit afraid that it might be laggy

smoky ridge
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old grouping, such as in legacy, the new one is annoying because it is enough that a person of the same species clicks 2 and you already have the notification, in addition it is bugged, I would like the old one and that the nicknames of other group members do not disappear after a given distance

umbral kiln
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Can you add a feature where we can toggle on old animations for running,sitting,walking,trotting for the dinos who were existing in legacy? Please..

ancient plover
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The understories of the jungles in the game don't have a lot of floral diversity. It's mainly consisting of these

  • random bushes
  • banana trees
  • fan palms (pictured)
  • Cordyline (pictured)
  • Thaumatophyllum xanadu (Syn. Philodendron xanadu) (pictured)
  • Alocasia/Colocasia (pictured)
    More plant diversity in the game would be appreciated (especially with some more prehistoric plant genera like Magnolia, Calycanthus, Protea, Metasequoia and Gingko)
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Some pictured species/genera top to bottom:

  • Magnolia
  • Dawn redwood/Metasequoia glyptostroboides
  • Sweetshrub/Calycanthus floridus
  • Protea compacta
grim bloom
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Homalocephale Ai, essentially a harder to find dryo ai that is more numerous, its dangerous to individuals 25% growth and under that, however above that and the Homalo runs away. It can inflict bone fracture damage to the things it attacks though it is minimal. Dryo and Homalo ai would not attack eachother unless a player tricks one of them into hitting the other AI (Think making a skeleton or zombie in minecraft attack eachother)

pastel goblet
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Ptera needs to regen very small amounts of stamina while gliding, flying is the only thing it has going for it after all so why not enforce that as much as possible?

stable furnace
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to solve the dieno bleeding situation i would say have it go out and wallow and if it wants to heal stay out of the water to heal up so when its not in the water its at its most vulnerable so that way it makes it fair so anything could kill it because if its in the water most of its life its going to be hard to kill it so if it isnt in the water then it could make it eaier

sullen swan
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something i think people dont get is that utahraptor like others such as velociraptor and dienonychus, people have complained about utahs bad/weak bite its not meant to have a strong bite its main way of bringing down prey would be to use the huge talon they have to pounce onto the side of prey and deal large amounts of damage by slashing with it, also raptors like this took down larger prey in packs ones that were smaller than their prey than utah compared to stego im not saying that its balanced that stego gets wrecked by utah packs or anything but the pounce was their main way of attacking and it should be strong

dim ravine
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Add fog

ancient plover
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So i just thought of this and if and when humans get added in if its possible to have a thing like befriending (players) or taming (ai) dinos to be helpful to the tribal humans and help gather food and supplies, help hunt, a means of travel, help with mild construction such as pulling up fences and providing protection and scouts

stable furnace
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hell yea that sounds dope, i think the humans should get their food from the dinos they kill or the berries they get off bushes, but yea when humans get added they should be able to tame the AI and have them help build

modern hinge
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So as of now, update 9 is still in a TBA state, but I have some ideas for what the update can be...

Crocodile Mimics- Adds Bary, Sucho, and Austro to the game. And allows for more fish species to be added. This can also bring more variety to the fishers in game. And maybe an update to rivers as well??

Good Mothers- Adds Maia, Para, and Shant/corytho to the game. Hadrosaurs were very good parents but were also very strong. Well, in certain situations... this can lead to more species being able to nest and protect their children.

Forgotten ones- Adds dinos that had concepts in the past, but sadly never made it into the game, like rugops or plateo to the game.

untold rampart
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First of all ava and dilo have a different size and strength level, an ava cannot reasonably kill a dilo in a fight. Second of all utahraptor was just as big as the dilo, and possibly even deadlier when you consider its foot and hand claws. A creature that specializes in night hunting and venom should not be stronger then a creature that relies on its physical abilities to fight.

ancient plover
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I was chilling and roaming as the big C yesterday and I came to the beach. It was the first time i've been there in ages and I only just realised how gorgeous yet lifeless it is. Someone mentioned it in chat when I said I wish the beach had play-ability, so i'll say it here. Crab AI, just something to both liven up the beach and to grab a tiny snack so you can spend more time there until water is needed. As for water, I know this barely makes sense because it'd still be salt water, but what if there were drinkable rock pools at some parts of the beach, I just want to live there and see other dinosaurs go there too, right now there's no reason

foggy birch
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This underwater environment would be perfect for the rivers and lakes that aren't full on swamps, thick dead tree roots and other foliage creating small caves, uneven terrain with sand and algae covered rocks etc and this colour with more visibility would be great. https://youtu.be/f0gE1ca_hhg

Divers head underwater to film some of the Nile Croc's underwater behaviors for the first time.
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ancient plover
#

@ancient plover I was about to suggest it!

The beach is all around the current released map, it's a very big amount of space wasted yet it's one of the nicest place to hangout!

-Two parts of the beach (North and South) Is hard to acces due to the mountain, or the rock formation but would be amazing places to nest.

-The rock formation in the North could be used for Floods with a potential weather implementation, doing heavy rains or hurricanes would make the water go up to this rock formation, making dinosaurs on the beach have to move once in a while, and it would refill potential ponds added.

-It would also be nice if the pirate's hideout could be transformed into a cave, with a big pond of drinkable water inside, maybe some crystals or sun rays going through rock openings, The Pirate's hideout already looks like a cave entrance at the moment.

The beach is the favourite place of alot of players i know, it is absolutly beautiful, open, relaxing, but besides the only Beach Pond, it's impossible to live there yet it sourrounds us.
What do you guys think?

edgy hawk
# untold rampart First of all ava and dilo have a different size and strength level, an ava canno...

I want to suggest that while ava isn't the strongest dino or the biggest in the small tiers, it still is quite hefty for an animal its size. Making it a playable offers a unique play-style. It isn't bigger then a utah or dilo but it weighs more then a utah and is almost the weight of a dilo which is quite impressive for something it's size. Being so dense should come with physical qualities or a unique ability to be able to defend against a dilo or utah in my opinion.

Below is an image of ava compared to dilo and utah.

ancient plover
lament matrix
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May have been suggested before but what if when you crouch/ambush, it dulls out the ambient sound so you can hear other players or AI a little better? Their footsteps etc

Edit: to balance it a little, you'd need to be looking in the direction of the player/AI. Like you're focusing in on it

green thistle
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So there seems to be a lot of ideas for upcoming dinosaurs. I know the devs already have their mind made up for upcoming updates, but, what if the community had a say? For example, the devs think about 4 dinos they want to add, and they let the community vote on the 4 suggestions they give. Ex: “Cory, Proto, Alberto, or Allo” and the community votes, and the top two dinos voted on get to be the ones the devs work on. Idk but it would definitely make the game feel more like it is player based and more in depth.

ancient plover
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The Northern lights/aurora borealis coming back would be great imo, it was always nice to look up at night on legacy and forget about the horrors of the Isle with that gorgeous colouration

green thistle
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What if you could talk to other species, but only from a certain distance? Like ceratopsians can talk to each other but it’s limited and they can only talk to each other if it’s from a certain distance? But it would be limited. This could be mostly herbi based since they like to migrate and team up more than carnis. So a stego could talk to a kentro but not to a teno.

thin grove
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I am not too sure of this but maybe a temperature addition should be considered. As for example, it can prevent afk players if it becomes too warm or cold. If it’s too warm the water bar should drain a bit faster then normal or if it’s too cold it’s goes the same but for hunger bar. If it’s freezing, food drainage would increase a lot and with water drainage if it’s burning hot basically. Give me a ✅ if you like it, ❌ if you don’t and TI_Think if you don’t know what to think of it.

shadow talon
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Please hire some new and talented people to create the rivers and lakes on the maps, the way it is being made right now its like the creator seems obsessed with making rivers look like boring trenches and lakes have nothing for beaches/sandbars/ features of interest. Waterways are crucial to making a map feel natural and which encourage players to explore to find their favorite areas. I would encourage the team to branch out to hire talent for the waterways and bodies of water on all the maps.

green thistle
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I think we just need seasons. I know this is kind of a jungle map, but seasons might be a tad better and a little less confusing. Like if it’s winter, there can be a food shortage due to colder weather (it doesn’t snow since it’s tropical unless the devs feel like it), in the spring there can be lots of rain, if it’s summer there can be droughts, and fall is just some leaves changing colors. It seems a bit unnecessary but it would be cool if herbis had to migrate for food and water, it would add some spice instead of sitting in the same food hotspot. Hunger used to make people active and migrate In Legacy, maybe it could be even cooler with seasons on evrima

random sparrow
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Ptera should lose stam while flapping its wings and regain stam while soaring in the sky, it makes sense as it is not moving and also it will feel like a true flying animal, not a grasshopper that has to land every 6 seconds to gain stam

delicate stirrup
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Small dinosaurs such as dryo, should have a passive hearing boost where they can slightly amplify sounds if they focus one of their ears on it. Basically lets say ur a dryo and ur looking around. you slowly pan the camera around until u hear smthn to the right of u. u try to angle ur camera so that ur right ear faces the sound. the sound starts to amplify until u can guess wut it is ur hearing. Also, there would be a perk available to small dinosaurs that would boost this. now, lets say ur a dryo that has the hearing boost perk, and u slowly pan the camera, listening for sounds. Then u hear smthn in ur left ear, so u try to find the sound. once u do find it, it amplifies itself until u can guess wut it is, but if u focus on that sound for long enough, u'll hear it as if it's right next to u. Now if its footsteps, all u kno is how big the animal is or how many there are. if its water all u kno is that its flowing (could mean waterfall or river).
This passive hearing boost would only be given to very small herbivores (dryo, hypsi, etc.), and the perk would also only be available to these dinos. Now, could a general hearing perk be available to all dinos? sure! however, that would not have the same effects as this.
Use the reactions below to show ur thoughts on this

thin grove
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Feedback (not a suggestion): If I might have a word about the diet system... I think it’s a great idea! Herbivores currently have a pretty hard time to find members of their own species but with this system, they all know where to find the food they need to satisfy their nutritional needs and in that process, they’ll find each other. With the amount of food that is at this location will limit how many individuals can eat there and so reduce the risk of over grouping. Mix herding should also be reduced with this system, having different bioms with different diets would separate species that aren’t suppose to group up. For carnivores, they wouldn’t bother hunting creatures that aren’t their preferred prey too much. That could split several carnivores away from other dinosaurs that have a harder time competing with them. For example, if carno would want to eat dryo over teno, then teno would be a bit safer from carnos. There are much more benefits from this system and that is why I’m saying WELL DONE and keep up the good concepts!

fiery nexus
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Place spawn zones more into forested areas not far from the current spawn areas so when a player spawns in they are more obscured by the shrubbery and evade being spawn killed.

maiden bison
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i feel like the isle needs to add more plants for the herbis. theres such little. ik grazing is a thing but herbis deserve more food

smoky radish
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Just a suggestion, but what if when water foliage is added make it so that aquatic dinosaurs can wrap themselves in said foliage and still go into water without having to worry of it coming off. Have places by the water's edge where some plant life washed up and have that dino interact/roll around in it to wrap it around their body. If I have heard correctly, which do not take it as fact from me, but water foliage is being worked on for update three with the deino. If this idea were to be used it wouldn't have to wait until future updates where foliage is a bigger priority and could be implemented for the deinos' use and not be a big worry.

grim bloom
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Ava is quite hefty for its size, and like a suggestion above from here I think it would make quite the good playable. Acting as essentially proto just tankier and I’d imagine slower though having more damage and bleed. Ava would be able to hold itself against a Utah raptor in a 1v1 scenario, though it could possibly tip a bit in the Utah’s favor due to their added mobility. It would rely on camoflauge and its speed and endurance to escape larger threats like Dilo and larger. It would probably have its diet consist of plants around the outskirts of lush forests, as it would eat from the plants and go to the water, only to return to the edge of the forest. I think it would be an interesting addition as a playable though this suggestion may get downvoted heavily due to Proto being on the roadmap. (Also correct me if I’m wrong but can’t Ava burrow as well? Or am I getting that wrong)

ancient plover
#

**Venom for bastards **
Three basic toxins exist among most vertebrates

  • Neurotoxins, which affect the nervous system, either impairing it or downright killing it. This has been found in various animals groups like frogs, elapid snakes and some fish as well.

  • Myotoxins cause necrosis (or death of tissue). This is found in some vipers (such as rattlesnakes).

  • Anticoagulants prevent blood from clotting (but sometimes aren't considered true toxins). Monitor lizards have them in their saliva, and most blood eating animals like leeches and mosquitoes have them to enable them to feed uninterrupted.

  • Megalania, being a giant monitor lizard (and very closely related to most modern Australian forms like Lace Monitors), should simply have anticoagulant saliva (which is a hunting aid rather than the primary killing method, working in tandem with it's serrated teeth to bring down animals).

  • Troodon should have a mild, hallucinogenic neurotoxin (not potent enough to kill prey items, but more of a hunting aid as well, being used to disorientate their prey as they swarm in for the kill).

  • Dilophosaurus should have hallucinogenic venom chucked straight outta the window, and be settled for a myotoxic venom instead. The dilo slowly cripples their victim with it, and the toxin can be used as a tracker as well (like in modern rattlesnakes, which can sniff out the scent trails left by nectrotic proteins).

vague sphinx
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The Discord has a terrible balancing issue! I’ve recently looked at the stats, and #401470471750811669 is almost objectively better than #401464048610312195! The only reason #401464048610312195 gets more use is the RNG-dependent event Dev-talk. While Dev-talk is powerful I do not believe it makes it better than or even equal to #401470471750811669. I'm humbly suggesting that the cool-down for chat messages gets buffed to only 15 seconds. I think this would help it compete with #401470471750811669's broader range of topics, its meme sending ability, and unbelievably short message cool down.

tame copper
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would love to see araucaria trees in game. they were dominant in the time of the dinosaurs and look extremely interesting

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close up of their modified needles.

glad cosmos
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Deinosuchus & Semi-Aquatic Bleed Solution
Just a short and sweet suggestion to draw out potential solutions or mechanics that provide answers towards the question of: “How do semi-aquatics deal with bleed when mud washes off in water?”

🪴 Summary: For the short term for Deinosuchus in Update 3, just have its sitting(basking) bleed heal rate be good on land explainable via crocodilians having excellent immune systems and healing properties. For the long term, to properly include other semi-aquatics into a solution, implement beds of visually distinct moss or algae that float on the surface of water sources that when rolled in provide a temporary waterproof bleed bandage to the creature.
https://docs.google.com/document/d/1oCCeV70qMysE9PCWWw_qTKUfNFyM6LXFkuiwuOEH5Xo/edit?usp=sharing

ancient plover
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Suggesting to improve the Chat-Commands in game so when you type /ls or /g, it doesn't change chat but simply send a message in there from Global, so you can see all chats from Global ( i know Global will eventually be disabled but for the servers who will enable it, it should be easier to use).

hazy sonnet
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As I suggested in Dondi’s stream. He wanted to replace get rid of “buttplug” rock... and replace it with something.

I suggested a “massive tree “ ; This is the type of tree I meant.. something that flyers can use as a “sanctuary” & home.

Subject to modification of course, there could be more to this idea.

nova crest
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for deino, wallowing and then going into water is a massive disadvantage.. right? well maybe this could help.

as deino is a "semi-aquatic" he will be spending most time in water and when deino is bleeding, it will need to wallow but as it spends most time in water, the mud will wash right off so i reccommend that deino wallows and as an idea.. the mud should be able to harden onto the skin/scales of the deino and then it will be able to swim in water for a certain amount of time before it starts to get wet and come off. Its up to the devs if they find this helpful the amount of time it will take for the mud to acctually harden.

well this was my idea and thank you for listening

quartz yarrow
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I just want the devs to know that i'm so addicted to their game that its even negatively effected my mental and physical health. Keep up the great work devs ❤️

cosmic bramble
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the way the Deino enters, surfaces, and glides across the water looks kind of funky...

maybe make it so as you enter the water you go underwater first and then come up - surface with the head first not the entire creature - & sink the body just a tad as it's moving across the surface so the water at least comes halfway amongst the creatures side while cruising at the MAXIMUM you can surface

formal saddle
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In my opinion (unless render distance doesn’t allow anything I’m about to say), the ptera either needs more stamina in general or it needs to be able to really slowly regain Stam while gliding in the air (maybe having a cap of how much Stamina you can regain whilst flying) because as you see in recent videos, almost all the stamina is used from getting just above the tree line. This irl isn’t actually be very far up at all and thus very much would limit the range of vision as well as gameplay in general. A flyer such as pteranodon would be able to reach much greater heights because of its wingspan to weight ratio as well as the way it most probably would have lived (carrion feeding) this entails that it could have lived in such ways as modern birds you see like the condor or vulture, with those birds reaching groundbreaking heights and using thermals to soar while using little to no energy at all in search for food. So in conclusion more stam plz ❤️

dreamy obsidian
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Heres the conclusion for Dilo venom:

A hallucinogenic venom that causes paranoia in the creature it inflicts with, allowing the horrific Dilophosaurus to track its prey down effectively.

• Heavier breathing - Your dino will produce heavier breathing for most of the activities that emit a breathing sound, and the breathing would get gradually louder the more you're injected with venom and/or the longer you have the venom inside you.

• Paranoia - Your dino is easily spooked. Sometimes, your dino will jump, emitting a startled sound. This will happen suddenly, although less common, whenever a Dilophosaurus calls.

• The blood would emit a particle scent whenever the dilophosaurus gets close to it. The particle scent would be a more Aqua color, and the outline for the blood would be aqua to allow for a more effective hunt. (This would be majorly transparent just so you aren't cluttered with particles)

• Your dino would hallucinate. It would sometimes hear the phantom calls of certain creatures, like, a phantom rex 1 call.

• (Just for spooky purposes) You'll hear a heartbeat. And it'll slowly get louder the more hurt you are, and/or the more venom you have inside you.

Feedback is appreciated

limber lake
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Two quick suggestions for hypsi:

When it sits in a tree, its tail lays horizontally straight out. I feel like the tail should hang down a bit to look more relaxed when in a tree.

Second, when hypsi takes damage, I notice it gets scars on its feathers, but I dont think feathers actually scar up. What if, instead, patches of feather get "ripped" off the hypsi and grow back as they heal? Also, it would be cool if feathers flew off when hypsi gets hit .

That's all

azure spruce
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I feel like the swimming animations should be updated in the future, or for an alternative, th' models should be sunk down a bit more. I've always been bothered by how the dinosaurs swim in this game, and I think it has to do with how unrealistically floaty they are. If you look at any species that's managed to get itself in the water it usually is only keeping it's head above the water, because those animals aren't made for swimming. For example, the utah right now swims like a snake when it would most likely not have the best time in water. This is just a weird little suggestion however, this is one of those midnight thoughts so it isnt actually coherent haha

neat arrow
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When players move through the grass/forest they should leave behind a small "path, or a larger path depending on the dino. Let's say a herd moves through relocates to a different part of the map. They should leave behind a large path behind them. Helping carnos who want to hunt or other herbies who want to find a herd. This could also help newer players find locations on the map easier and locate others. The paths should be destroyed upon a server restart.

broken moon
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Ok hear me out filipe dual katana as a melee Easter egg weapon

I'm serious

manic plaza
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the new controls for tenonto attacks mentioned in the devblog seem...questionable. I don't exactly use the alt attack much with utah because it seems in the way and sometimes doesnt work. Tenonto controls are really fluid right now and I dont really want to break that by splitting up the smoothness of the combat controls. I love the idea of having more control over the attacks we use, but its just concerning a bit. I don't think theres a different way to approach more control without the alt attacks but I just hope that they dont get too much in the way. 👍

molten marlin
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this idea involves around the deinosuchus dealing with bleed issue, aka the mud wallowing

since we all know deinosuchus is mostly an aquatic creature, it lives most of its life in there. and as lives in the water it casually should engage in combat, which will cause the animal to bleed! but this brings another problem
how can deinosuchus? a water treading animal wallow in mud which should be done outside of the water in order to not wash off completely.

this idea suggests that a type of "clay" or another item that does not wash off in the water and instead sticks to the animal while wallowing (or shaking quickly) in order for the clay to stick to the gator. the clay only applies if the deinosuchus is in water and very quickly dries out/crumbles when leaving the waters. which this will force deinosuchus players to stick to a more aquatic foundation

little clumps of clay patches (like edible grass and mud) can reside in random areas submerged in water which deinosuchus players must find and stay close to in order to not end up in a disastrous situation which involves dealing with bleed.

thin grove
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A simple addition would be hunger bar having a impact on stamina regaining. Basically, for stamina to regain it will take a glimpse of your food to do so. Your hunger drainage would increase while stamina is regaining and if your outta food, it wouldn’t regain at all.

crisp pagoda
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......so did the devs read any of the critique about the megalania concept? Because the concept art shown in the new Dev Log is the exact same concept art that was shown a few weeks ago with zero changes

"Flexing your creativity to execute on the visions you happen to have for the game" and all that I know, but also...

ancient plover
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Please for the love of God, let us rebind alt to another key
With upcoming changes to Tenoto using alt to separate attacks
Not everyone has flexible or claw hands. It's been far too long now already

grim bloom
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Giving dryo and hypsi the ability to sniff while walking, they’re small and really need more unique attracting features to them. Dryo and hypsi could be wayyy better lookouts than they are rn, by being able to sniff while walking thus letting them find blood, scent of a predator or food and water much easier than other herbivores. Sniffing also may lead larger herbis open to an ambush as you focus specifically on the direction of food or water, if dryo and hypsi get this walking sniff thing they could just walk continuously sniffing and looking out never having to stop to do it again, giving the herd someone to follow for food, safety or water. (There’s definitely even better arguments for it but come on, I think it would suit them well)

ancient plover
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Alberto.

  • Alberto does not look like an actual Alberto (because of how disproportionate it is).
  • Quite a few people have pointed this out.
    Solution:
  1. Make the Alberto proportionate to it's real counterpart, and make it less of a mini rex and more of it's own thing
  2. Retcon the Alberto to Bistahieversor ("Bista", for short), a Tyrannosaur taxon only known from partial remains (pictured). Thus you can scale it accordingly to fit the concept.
pure lily
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before even deleteing legacy mybe implement a sandbox mode for people cuz many of the people on legacy play on sandbox since they dont want to grow

signal reef
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they promised not to shut down legacy why are they going back on it now?

grim bloom
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I think quite the good idea for mercenaries that can be toggled off or on for servers, is the capability of perhaps fixing the fences and powering them up, to allow servers where you could have humans in charge with dinosaurs locked up. I know that’ll be not for everyone since you wouldn’t be able to hunt, but let’s say humans can kill AI and players. You could in theory then add a feature where humans can carry away dead creatures and make food out of them, and possibly give dinosaurs corpses that are not made into human food.

pure lily
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but about sandbox mode make it similar to legacy were you can see the growth stages as each dino and then if u wanna stay as juvi you can do so and if you wanna start as adult you can do so and so on. but here is a pic from legacy so you can understand what i mean

ancient plover
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@pure lily
to get to the lower down dinosaurs (alphabetically) you'd have to scroll infinitely through cycles of baby, juvi, subadult and adult and even without that it'd just make the selection look a mess. If they are going to add choices for growth stage (which I don't personally believe is needed but I know a lot of people like to play at certain stages rather than adult) then there should either be another menu that pops up after you select your dinosaur where you can pick between the 4 stages, or a growth slider in the customisation screen that you can adjust to your liking, it'd be far neater than Legacy's system, especially when the roster is going to grow so large

agile dawn
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Please make it where pteranodon can regain Stam when gliding. I don’t feel there is much going for pteranodon currently and the least that can happen would be to make it where in could regain Stam so you can dogfight them in the sky. Currently the way the pteranodon Stam is will make dogfights boring and short. Idk if the point of the Stam not regaining is to make it so players dont keep flying up endlessly. If that’s the case make it where if they fly to high then an oxygen meter comes up and if you don’t return to a healthy level you will die from lack of oxygen.

autumn badger
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Hey guys I just had an idea for how blood clot could work for underwater, don't know if someone had this idea yet or not, but what if the water its self had blood clotting capabilities because I've seen whales and seal lions and etc have cuts and chunks taking out of them but they still lived so maybe water has a clotting effect naturally? Just my thought on it, hopefully the devs find something good for it.

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Also I'd like it if they could make it to where we can which between the metric system to imperial system so I don't have to do math all the time please and thank you.

ancient plover
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Listen. I know legacy was planned for deletion, I think we all know this. But if you guys delete it this soon, a lot and I mean a LOT of people are going to be pissed. Delete legacy after Evrima is stable and has a better variety of dinos, because if you delete it around the time update 3 releases Evrima is still gonna be in beta/early access. A lot of people aren't too happy with Evrima right now, and would prefer legacy until Evrima is stable, and has a better variety of dinosaurs. Please don't delete legacy this soon, it's not gonna go well.

fallen abyss
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Give ptera more flight stam when flying upwards so it isn’t a big grasshopper TI_TenontoCry

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An animal literally made to fly shouldn’t be exhausted from flapping its wings twice TI_pue1

kind thorn
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evrima sandbox: 1. make it so you can change your exat growth % as there is big difrence in a fresh sub and full grown sub

  1. You can grow at ur own speed(like 1,5 times speed or 2x, 6x etc) (3) and any skin you want to see it change with ur morph
    the skin setting means you can test out any skin even if you havent unlocked it by e.g reached elder with a kind of dino
grim bloom
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Reposting a suggestion ive made

Customizable growth times that can be set trough server options. So like for a realism server, you could make growth times longer to fit the feel of those even better.

vagrant bolt
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Suggestion:

in the future, as well as the Survival and Sandbox mode, have the progression mode as well. So that it has more variety and possibility of gameplay.

The game is very good with Survival, it is by no means against this method, it is just another option!

wooden flame
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take all the good suggestions on what deinos and other amphibious creatures wallows should be and make a poll on the top 3 or wtv and then see which gets the highest vote then put the wallow it personally i dont care but if it could be unique i think cleaner fish that come up to you and clean and clot your wounds

winter sparrow
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How do I load a dino? I looked off as a Maia on one server and a Carno on a different Server.

ancient plover
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I’m gonna be honest I don’t think there isn’t much need of mono in the game because as of right now it seems mono will basically be dilo without venom

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Suggestion for Monolophosaurus:
I think that it could have similar stats to dilo so that fights with them aren't one sided, and for an ability it could destroy burrows. So far we have creatures who can make and invade burrows, but something that could cause a cave in or straight up destroy the burrows is missing. That's all I can really think of and i'm tired, might come back with something better tomorrow

ancient plover
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Greatly reduce Ptera’s turn radius in the air, make it have to bank to turn. The way it can just make 90° turns without even banking looks so stupid and unnatural. Same with the Deino’s swimming, the animations look jank and it doesn’t seem as if it’s tail is propelling it through the water - feed and grow fish animations look better. I honestly don’t understand why you’ve put yourselves (the dev team) in a box the way you have with this update, you’ve tasked yourselves with not one but two completely new and completely different new mechanics/biomes/movement types. Resultantly they’re both coming out looking goofy and amateur at best when they need a great deal more care to get right. What would have been wrong with a flyer update and then an aquatic update separately, you really had to do them both at once?

flint violet
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Monolophosaurus Suggestion:

Monolophosaurus is one of those dinosaurs that many people think are useless or just simply aren't impactful in any way. While that's probably somewhat true, Mono is still very salvageable if he is to make his appearance into the official survival roster. Many others as well as I have thought of turning Mono into this sortof bloodhound with stealth based capabilities. To admit right now, I wouldn't think Mono would have a very different game play change as it grows, so I will not be diving into each and every stage of growth.

Shnoz God: Monopholosaurus should be relegated to being The Isle's greatest tracker being able to passively see footprints, albeit very vaguely without their scent plumes, as he's moving in any state. Another huge benefit regarding his scent is that he can smell while running. Not only does this make it one of the most worrisome pursuit predators, it makes then nigh inescapable. Thank god they're small, right?

Camoflage: Not only are they very capable at tracking something, they also could have the ability to become camouflaged. Not in the sense that you're pretending you're playing a dinosaur mod in Halo Reach, using active camo, but rather you're using a set of skins or patterns that you can switch between. Similar to how Anole lizards/geckos do in real life. For instance you could have three patterns saved, one for the jungle environment, another for mud, and the last one being your "main skin". This allows for Monolpholosaurus, at the cost of food or some other resource, to radically change his appearance somewhat frequently allowing them to blend in any environment of their choosing. Their stealthy tendencies along with being able to track their prey to a ludicrously good degree would make Mono a really fun playable to the game, one that would differ from Utah or Dilo.

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TL;DR/Extra Notes:

  • God awful nightvision.
  • Constant vague smell-o-vision.
  • Scent range is colossal, gets even better the higher you go. (I think the higher you go thing should just be a thing in general but I'm going to mention it anyways).
  • Pattern/color changing capabilities. Most likely two saved to three saved patterns possible. More than that can be earned through elder perks 'n such.
  • Speed similar to a dryo or slightly faster, this is to encourage players to rely on their stealth and positioning to avoid faster predators.
  • Moderate bleed and damage for it's size range.
  • Possible ambush speed for Mono, not too sure about this one.
  • Takes severe fracture damage, to encourage well timed or aimed shots to slow down Monos from tracking X playable.
  • Decent bleed resistance.
  • Able to raid burrows.
  • Decent venom resistance.
somber cedar
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suggestion for stego in current evrima

when it passes over either 30% or 50% growth it should get different wallow and run animations to the current ones, the current ones fit young stegos much more and i would hate to have such cute animations go to waste, but they do not fit larger stegosaurs, the wallow on the adult should be slower and more of it easing itself onto the mud like in the current wallow before the flop, and the run should just have it lifting itself off the ground much less if at all, should be more elephantine, stego is lucky enough to have decently long legs so its able to move fast without looking dumb like anky

untold rampart
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I think of megalania as being a specializing forest hunter; as megalania is weak and slow compared to other mid-sized carnivores and would be unable to compete with them on open ground. However in the jungle Megalania's low profile gives it a massive advantage, keeping it hidden under the foliage while its low camera angle allows it to chase small prey under the brush. Megalania's venom would allow it to hunt things faster then it as long as it sneaks up on its prey and can get even a single bite in.

ancient plover
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I think deino and other creatures should be able to grab their babies like beasts of bermuda and deino if nesting cant nest right next to water.

also why does deino glide above water?

As seen in the photo the dinosaurs/animals can grab and hold their babies.

Not coping bob make it so you can only hold it half way hatchling and only on certain creatures.

cosmic aspen
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So this is a suggestion for a future fish class/species

Basically, I do not see something like Spinosaurus living off of the elite fish/small/med dinos alone. It needs something....bigger.
In Spinosaurus's irl environment, there was a large sawfish called Onchopristis. This fish was like, 8 meters in length or somethin like that. While it doesn't have to be Onchopristis itself as a 26 foot fish is a tad tooooo big, but a very large fish itself could be used for the waterways of the isle. Call them something like "Legendary" or "Primal" fish.
Other fish that could fit this category could be:

Arapima gigas (easily reach 15ft long. Predatory, could be an environmental hazard for young aquatics, but a good meal for large ones.)
Atractosteus spatula "Alligator Gar" (roughly a 10ft, pushing 11ft fish with reports of 14 footers once existing. Predatory, could eat small aquatics, and due to the armor plating they have, may be an issue for large ones to gnab. May take em a few times.)
Pangasianodon gigas "Mekong Giant Catfish" (9ft long, actually endangered and adding them would be a nice way to bring attention to the species if yall are into that)
Huso huso "Beluga Sturgeon" (Literally a 24ft giant that looks like it was ripped from the Jurassic period. These things are known to breach the waters surface and have actually killed kayakers who were unlucky enough to find themselves under one)
Huso daricus "Kaluga Sturgeon" (Roughly 18-19ft long. Predatory, could be an environmental hazard for very young and very small aquatics. They're bottom feeders though so unless a baby deino is diddling itself on the river bed, it most likely wouldnt meet this guy.)
Urogymnus polylepis "Giant Freshwater Stingray* (6 ft across and nearly 16ft long. These guys would be a glass canons. Basically, if you get the jump on it, easy meal. But if it gets ya with its tail, thats a hellofa lot of damage, plus venom that could, lets say.... paralyze and drown a dino?)

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Elite fish and normal fish could also be expanded upon if necessary. I figure these would be VERY rare to find, but would grant a significant reward/buff to those who do find one and take it out. Perhaps a growth boost or something, or even when the diets update drops, these fish may be required for some larger aquatics like Sucho, Deino, and Spino

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I apologize if this was suggested already, I just thought of it myself and figured I would share

cosmic aspen
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^ This is Onchopristis ^

ancient plover
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I have some ideas for deino to wallow like for 1: slime mud that alligator gars have it’s kinda shiny and could work or normal mud but drys and is harder to come off

real relic
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maybe deino wallow can be it moving its body as if its swimming in the mud or it can be it rolling around in it

ancient plover
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Since the Utah elder has a bigger claw on its foot it should have a longer pounce on dinos, maybe because of the sharpness

cold karma
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Maybe in Evrima they could implement a system that pushes all players to play the other side of the food chain. Like there's a certain slots (on a server, could vary, but still would be small) for how many players can be carnivores. This would help push players to play herbivores, and people wouldn't take for granted growing carnivores willy nilly. I'd suggest the spawn system for carnivores be a ratio of around 25 - 35% carnivore, and 75 - 65% herbivore. React with ✅ for yes, and ❌ for no. (let me know if you have a way to improve on this or why you think wouldn't work {all feedback is helpfull, toxic or not}

ancient plover
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I've heard a lot of people try to suggest several slots, and as much as I don't like the idea, I'll try and give my own take on how it could work:
it's similar to the regional spawning system. when you die at a spawn point, you can't spawn there for 5 minutes. what I think they should do is allow two Dino spots. Once you log you can either play as your current or a new one when you log back in. if you die as that new creature, to stop revenge killing and other painful alt things, there would be a 5-10 minute lock on your other creature, but you can still spawn again in your second slot. it'll work the same way if you logged

somber cedar
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Dilo special ability suggestion, with help from @earnest sedge and @flint violet, meant to give dilo a more... horrific approach to combat (warning gory image)
https://docs.google.com/document/d/1s1Jw9rF6WY2IExIOc3MRcxFQMZkBDcQGEvDhq3gItXA/edit?usp=sharing

spring copper
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Looking at the road map, I've noticed that it says that functionality testing is already good to go on the Deinosuchus. However, the road map also says that movement, wallowing, and the special ability (what I assume is lunge) are not done. I would assume this means that functionality is only done testing what is already deemed finished, but I find it kind of odd to check off the box of functionality testing without actually finishing up the creature first. I think it might be better to either add an explanation for what exactly is required to check off functionality, or it could be left unchecked until all parts of the creature are tested and deemed functional.

ancient plover
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Suggestion For Growth:

The growth bar could have a red line on the center, making the bar have 2 sides, the first when be completed, that means you're a adult, meanwhile, the other bar, when completed, you will be a full elder.

fathom wagon
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Increase juvie growth:

Make the juvie growth time shorter, meaning dinosaurs grow relatively faster when just spawned and slower when getting closer to adulthood. While maintaining the same growth time. This way growing as a juvie is more rewarding and less tedious and it allows people to actually contribute to the game faster.

ancient plover
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Adding on to the last post I do think that juvi growth time should be quicker to a sub adult at least because lots of people get tired of growing juvis for a long time only to die to something because they couldn’t even give a fight, like at least a sub adult Utah would have a better chance at escaping or fighting a carno than a juvi

cosmic slate
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So I was in Isle Discussion about how fast the Deino should be in water
and land whilst compared to a Modern Alligator, we’ve divided the modern Alligators Speeds by 8 and this is what we came up with.

Respond with a ✅ If you like this. Respond with a ❌ if you don’t.
State reason behind why you don’t like this please.

So we’ve discovered what could possibly be Deinos
Speeds within land and water.
-Water 2.5mph (Whilst Fast swimming)
-Land 4.375mph (Whilst Sprinting)

EDIT: I notest also that Deino was supposed to be slower on land
So if we swap around the land and water Stats it would suit well with the Isle’s Deinosuchus
.

grim bloom
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A beach expansion.

The beach right now is extremely dull in places to go, and also is completely useless and even fatal to go to. Due to the fact that nobody else goes there, there is no food for carnivores because no herbivores go there because, well there arent any other herbivores to herd up with there, as well as the fact theres not as much food there. Some kind of development on coastal landscapes is needed, you could do so much with it for example. Tide pools which can grant small opportunists or smart creatures (like Troodon) a spot to catch small alone schooling fish or other creatures. Tiny patches of land spreaded troughout the further out ocean, some with and some without water allowing for island hopping playstyles and marine and sub aquatic creatures to hunt these island hoppers. On top of that, we could get much more tropical fish in the oceans and a higher number of fish, giving more reason for things such as Pteranodon to go there and even may give rise to saltwater deinosuchus builds. You could have high up portions of the beach, with rocky cliffs facing downwards with ledges that Pteranodon and other flying creatures could nest on, with spaces that can be jumped between by small nimble creatures like Oviraptor, just imagine that, creatures hopping from ledges carefully as to not fall off, and eating the eggs of fliers. Theres so much that could be done with the beach and oceans in this game, yet youve done so little with them so far.

misty kite
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Im not sure how soon legacy is gonna be deleted but i think it should be deleted after update 8 is done because there will be systems and more dinosaurs at that time

somber cedar
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para suggestion, made to push para into a more migratory niche with unique abilties, made from ideas from all around the community that have been talked about too many times to trace back to a single person
https://docs.google.com/document/d/1o0OfCRznQUfX64Fuz_AnVkhifiVZ857ZontXuCyqAoM/edit?usp=sharing

ivory basin
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a idea for evrima i got is that we slowly and very slowly implement humans to the game, like by every update have like 1 incomplete Building an 1 finished building like we have some buildings in the game alr we can add a incomplete building in update 3 and by update 4 we complete that building so we can build a story of how they slowly came like we can add a incomplete building and then complete building every updates. until the humans come.

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and we can also add some more roads every update too for ReaLisMTI_Think TI_TheEndIsNigh

ancient plover
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I hope the update 9 is burrowing for dryo, and the update could have proto and megalania to fit it

Then update 10 could just be making the waters actually have stuff besides a big crock cause that would be boring
They could just add 3-4 semi aquatics like sucho, bary, beipi and maybe austro

I feel like these are two things the game is lacking of because the waters are still gonna feel empty besides the crock and burrowing is something for the smalls to use so there gameplay isn’t as boring as current dryo and hypsi is

untold rampart
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update 9 should be a sparring system with diablo and allo

cold karma
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after update 3 released maybe they could add some seaweed in the ocean, and some longer growing aquatic plants. Something for the aquatics and semi aquatics to hide in while juvinile.

green thistle
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I know I have already proposed to add Cory many times but to no avail since it is too similar to para. From previous suggestions I think that there is no need for para to be semi-aquatic, but instead make Cory semi aquatic. Cory would be similar to para, of course, but it would be pretty nice if they could herd together. Para would be a bit bigger than Cory, and stronger on land, but Cory would have its own perks as well. Of course we would wait until after early access for Cory for it is very similar to para and unnecessary in the first stages of evrima.

Cory, though at first glance seems unfit for semiaquatic gameplay, would be a great candidate for a somewhat aquatic herbi. First of all, I think Cory should have special abilities in the water. Similar to the deino, it can sense movement in the water, but not if fish. It will be able to tell if a Dino is approaching in the water by neon blue ripples. This will make it a great herding Dino with para, for it can alert others of upcoming predators. Another ability is to have a water attack. Maybe, when swimming, it can kick with its hind legs or maybe it gets an extra boost when a predator bites it in the water. Cory could also possibly be the scout of the herd, meaning due to its smaller size it has better stamina regen, and is possibly more agile. This would make for a perfect herding addition to paras, this may not seem as exciting as other dinos, but it surely would bring a different aspect to hadro gameplay.

Extra notes:
-Weaker, but possibly faster than a para
-Great stamina in water
-Swamp plants are a large part of its diet
-Has decent damage, but relies mostly on protection from herd for it is somewhat weak to predators it’s size
-Neon ripples when predator is near
-Very perceptive, meaning it’s sent has a larger range than most herbis
-Has thick skin due to living in water a long time and adapting to deino being their main predator, so it is very resistant to blood damage.

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-Tastes good to most carnis, so is often hunted, which is why they are more agile than buff
-Is loud, mostly to alert other herbis of danger, but is easily found because of it.
-Decent night vision, once again because of being a scout Dino

Let me know in #general-feedback-discussion what you think of my idea, any comments and/or constructive criticism is much appreciated. Lmk what you would change/add/remove from my idea and why. Ty for taking the time to read this! 😁

nova gale
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I would love to be able to play as a bat in the isle, messing around in the forest as my main home, terrorizing herreras hiding in the trees and doudging ptreas invading my forest home :D

ancient plover
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Carno needs a nerf there’s no way it should kill a utah or teno that easy due to its jaw not being able to stretch that far

mental relic
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Theres no reason to shut down legacy "very soon" people still play it and it remains much more popular then Evrima am i saying never shut it down? No im just saying shut it down when Evrima has the same amount or more playables

ancient plover
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Dinosaurs cannot live forever, and should be able to die of old age, on top of that when your dinosaur seems to be very old there should be visual differences, this should follow along with malnourished dinosaurs which should look more frail and weak. Hypo specimens should be able to live longer considering they have the massive abundance of food needed to survive, hypos should always be starving themselves to death because of their sheer size and nutrients needed to feed the monster.

grim bloom
ancient plover
lyric rover
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Make another type of hyspi trees To upgrade the arboreal gameplay

drifting cedar
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Sounds for dinos can go any direction for this game, in my opinion. Experiment! Have fun! Hope everyone is doing well 👍

Ngl the sounds are good overall, just a little idea I thought about rn:

Imo some current dinos sound like lots of stacked sounds rather than one animal doing a call. Consider giving dinos more than voice "profile" to give out as customizable aspect, ppl love customizing their dinos. Sound choices would be lovely. (in my personal opinion)

Here an example of maybe a hypsi voice profile :TI_OviQuestion: or something else..
Best wishes

https://youtu.be/m_BjnP5EEy4

The Magpie Whisperer has great respect and empathy towards #australianmagpies. She’s been intimately observing the behaviour of these wild birds up close and personal for 10-years, whilst being lucky enough to form unlikely bonds with many of these #magpies.
Over the many years, these birds have helped her through some of her darkest times, and ...

▶ Play video
heady bolt
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Instead of making the juveniles faster, you should make the adults slower. Give the adults more variations of movement speed. Example: there's a normal walk speed, but there's also a slower walk speed and a quicker walk/trot speed. The quick walk/trot speed would transition into a fast jog speed which would the hit the run.

There can be a wheel of sorts where you can choose which variant of how fast and slow you want to go. When you click how fast or slow you want to go, you'll keep that speed for as long as you want.

This can also apply it with crouching, but there would only be a quick crouch walk which would sacrifice how low you were you were when you were crouch walking normally.

full gate
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Why is Evrima so darn fast-paced? I don't know if this is an extremely unpopular opinion or not but I personally don't enjoy it.
Would like to know people's thoughts on why they think the high speed is good, ping me in discussions if you wanna chat 'bout it mayb and I'll respond when Im back

keen mulch
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For update #8 we should get skins like some of these, for more variety & choices of customization, since theres only so much you can do with a set amount of colors & one pattern.

alpine glacier
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as of now we can hold the broadcast key to make a louder/longer call, which is nice but i think we could have more variations in our other calls too, it would help us to communicate better without words.
3 calling right now just sounds like you want a fight, a tapped warning growl/snort and a held aggression roar would be nice so you don't look like you want to rip somebody's face off just by warning them away.
2 calling invites players to groups right now, which can be annoying because sometimes you just wanna be friendly, maybe holding it would trigger the group invite call while tapping is just friendly.
4 calls should be short and loud to warn your herd or pack of danger when tapped, but when held down you wail long and loud like a bitch as a cry for help against attackers.

full gate
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Branching off of what bufftrike said, just an example would be Utah. A warning could be a hiss like we have now, while a "i will eat you from head to tail" holding 3 call might sound more like the "roar" in legacy.

proud nest
# keen mulch For update #8 we should get skins like some of these, for more variety & choices...

Like Starlight said, when update 8 comes with the skin system, we should have a fair amount of skins for our dinos.
I always say 2-3 patterns + a hopefully wide arrangement of colours. But we have many great examples from community made patters (and colour choices) that could inspire.

Also back when it was first implemented in the current Legacy, I remember Dondi saying that Fred has made some or that he’s fast at making them, I don’t remember the exact statement. We will have 17 dinos by that update in evrima, we could have some new patterns at least other than just colour changes.

ancient plover
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i noticed some early stuff for Evrima showed ovi having feathers that sway and move around, perhaps when a predator calls its feathers can spike upwards to simulate that sense of fear/nervousness

wintry onyx
modern hinge
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Aight, so I feel like pteranodon should have slower quick flight speed, it’s just not rlly natural for a pterosaur. Same for its run.

I also think ptera should have a slower turn in air, it also doesn’t look natural for it to just turn 45 degrees in a millisecond.

normal bramble
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The diet system should make it unless your a cerato if you eat the same species you get sick. Maybe this would stop cannibalism.

heady gazelle
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For creatures with feathers, it would be cool if they got affected by water. As in the feathers would droop down or show some kind of affect which would show that the feathers are wet.

radiant quartz
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For animals with feathers, when you take damage the feathered covered areas should have blood stains instead of cuts

azure spruce
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or missing feathers! building off of that.

cold karma
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Give player the ability to slightly change how their dinos calls sound. Not to the point its unrecognizable no, but slight changes. It would be similar to raising your volume, except you'd raise or lower certain parts of your dinos calls, pitch, rythm, bass, tone, vibration, all those things. Meaning in the end, you could make you dino sound sqeeker, or sound more like a rumble, or if you hear a call, it would vibrate in your ears more then you heard it. So Rex could have vibrations tuned up, and would shake your eardrums rather then pierce them. Or Para could have tone tuned down, and it could have a softer call, but would still reach the same distances. (sidenote: the person customizing their calls can choose to make their calls public{a mechanic that allows in a nearby radius to hear the calls}, meaning everyone could hear their modifications to their calls, or they can leave it Secret. {meaning that they'd hear their own changes, but nobody else would})

dim ravine
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Maybe add tin cans and trash near human structures just so it looks more realistic

ancient plover
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Alright, so I was thinking about when the game was done, and they were talking about dlc's and whatnot, that they could do ecosystem packs of sorts.

To elaborate, it'd give you a new map with possibly new biomes, only letting you play as the creatures that lived there at the time as well as maybe 1 or 2 new ones, or just dinos re-skinned to be like them. Things like the Two Medicine formation with Styracosaurus, Oro, a reskinned Alberto to be Gorgosaurus, Maiasaurua and a reskinned Minmi/Anky to be either Edmontonia or Scolosaurus

This ecosystem might provide a more real and engaging experience for many players, and with the base game there it's a choice to have, plus, money. It's a different experience to the chaotic survival bloodbath that many players may need once the game is done

glad cosmos
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Implementing Tenonto's Flip Tail Slam Attack Update
Updating and reposting this suggestion due to the recent Devblog stating how Tenonto's attacks are being rebound for Update 3

One of Tenonto's more flashy attacks shown off in its initial concept art that caught a lot of peoples eyes was the flipping tail slam attack, which currently as far as we know Tenonto does not have access to.
I feel as if its absence takes away from Tenonto's capabilities in an arbitrarily limited way because of some unknown limitation that I don't remember being explicitly explained.
So I'm suggesting a way it can be implemented that I believe makes the most sense and remains easily balanceable.

Officially Proposed Update 3 Tenonto Controls:
LMB: Bite
Alt-LMB: Claw Attack
RMB: Kick
Alt-RMB: Tail Slam

  • Make it so using Alt-RMB makes Tenonto tail slam in the direction the camera is facing, therefore giving it the capacity to flip its body around and slam its tail down in that direction like it was shown doing in the concept art
  • If needed to account for the longer amount of time the attack animation lasts, make it a little stronger than the quicker normal tail slam

PS:
~The alt attack functionality of Left Alt should also carry over when rebinding it, which it currently doesn't
~The art assets needed for a flip tail slam have been shown to us before so it should be relatively feasible to implement #general-feedback-discussion message

ancient plover
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would be nice if there was text saying "Press [E] to buck!" when getting pounced on by a utah just like every other action done in the game

grim bloom
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Stego alt attack

If you hold alt and then press RMB, your tail will go upwards, though with no direction it’s just up in the default position the tail is at. Though thagomizers being bitten making you get hurt may be a better solution.

dim ravine
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Pls don't give humans growth

vivid pollen
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If you could change the size of your Dino, some would do a Miniatur or something that destroyes the immersion...

ancient plover
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I know everyone is talking about evrima and such but can u guys pls fix the lighting in the legacy version of the game. It used to be normal for years and now u guys somehow managed to brake it. It deters many people from playing the game. I have managed to get some of my friends to play the game and the first impression was kinda ruined. Same goes for youtubers and streamers. Pls fix it since not only does it ruin the immersion but it also leaves a bad impression on youtubers and their audiences...

smoky ridge
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when there will be an update with skins, I would like there to be a slider when making them and when we move it we will see how full adult will look with our skin, in legacy I experienced pain that my skin is nice only when you are juvie and when I was an adult it hurt in my eyes

manic plaza
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Some sort of smoother or tweaked animation for when the utah gets kicked by teno instead of just getting bounced back in a wallowing dryo position, looks a bit funky to see it fly in the air TI_Wheeze

ancient plover
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So I’ve been thinking about the beaches lately since they just seem to be barren wastelands. One of the things I thought of is tides, this could allow some water to be put into small mini ponds to be able to be drank from. However this water would not be very good no you could not drink much of it until you became sick.

and in terms of food fish could be in the ocean closer to the land though so things won’t have to go very far for now until aquatics are added later. Crabs could also crawl along the beach for some food.

Now why do we need to even be by the beach, well to be honest we don’t but it does provide juvis a short term way of food and water.

But there is a animal that I think could make much use of the beaches and that is dimetrodon. While he’s it would probably need to be made larger to not be too small, and it would defiantly need a power buff to irl. This could work where because most things won’t have much of a reason to go to the beach if the food is short and water can’t be dranken for awhile, dinetrodon would be able to use this as a safe place for the most part.

When it needs to get food it can just scavenge for ai, crabs ai, fish, and other juvis who happen to wander near it. I’m thinking to catch most things it could get something like legacy’s acro ambush where it has bad stamina but can run decently fast for a short time. For water it would be one of maybe a few creatures who could drink from this water and not get sick.

Now the problem I came across was when things DO come to the beach to prey on dimetrodon players. I had a couple of ideas on this. But in terms of balancing I think it could be as big as a Utah for a size buff and could probably take on a Utah in a 1v1 power wise.

One idea is that it can be pounce resistant because of its sail, if a Utah pounces it it would just land on the sail and would not be able to grab that

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Another idea is let’s say a carno is on the beach, well possibly dimetrodon could be able to create small bunker like structure on the sand to be able to hide in, this would not be like a burrow but would be able to fit the creature in to hide from predators

I’m not 100% sure on how it would be able to survive against the current roster but leave feedback on how this is

tropic yacht
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A bit ago me and My friend Played this game a lot and I think i speak for everyone when I say it would be nice to have the option to spawn next to your friend so you don´t have to spend 3 hours walking around the map talking about where you are just to get to him to then be killed 1 hour later and start that all over again (that is on public servers)

high harbor
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Maybe give us a goodie on legacy, and put the deinosuchos there😛

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Or give back the old dinos who was in😛

ancient plover
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Velociraptor should be able to glide short distances

The reason I want it to do this is because otherwise, its just a budget utahraptor/troodon and every "extra small" that has a bigger counter part (minmi and anky, proto and ava/dibble/trike and troodon and dilo) has something to make up for they're obvious lack of strength .....well what would velo do other then gliding? Its the most obvious pick.

Sure its a bit fictional but the isle has always been in favor of taking liberties when it comes to realism in favor of more fun gameplay

TLDR: Small, survivalist, somewhat solitary (group limit of 3 or 4), gliding velo that takes 40 minutes to grow also has tons of feathers.

Reasoning for the small group limit is because theres 0 evidence of velo being a pack hunter, and theres plenty of small modern day animals that don't rely on pack hunting, if velo was a pack hunter it would make it too much like utah/troodon, not saying that I dont want there to be groups of velos causing havok, but it should be a small group, not a huge one.

Reasoning for 40 minute growth time is because gliding is pretty powerful, and climbing would let it stay out of the way of most threats, and in a ideal world, 40 minutes would be protos growth to, and I think they should have matching growth times because they're supposed to be rivals.

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Red dot is where the velo is and how far it could glide, line is the trajectory

charred ruin
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This isn’t going to be long like my other suggestion, but if you’re looking forward as a stego and you use your right click attack, why is it not a swing? I’m genuinely confused as to why stego would jab instead swing it’s tail, it would allow the swing to hit anything near the side of the body and hit close to the head, of course, this should be a long animation requiring a second or so till you can use it again.

I just find it odd that our stego jabs everything instead of swinging (which is a far more effective tactic).

deep goblet
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Since the Alt key looks to be getting more functionality where attacks are concerned, might I suggest Stego's tail jab require Alt to be held to perform-- the default right-click attack can then be a directional tail swing more akin to Legacy. To prevent Stego being able to chase things down and swat them to death, perhaps this tail swing can be unusable while sprinting. I like the idea of Stego being a formidable tank, keeping on the move with its tail oriented towards its attacker in an attempt to relocate itself to a more easily defensible position. To further differentiate the two attacks, maybe one version causes more bleed, and the other deals more raw damage, or perhaps only one attack actually impales smaller targets.

thin grove
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As global chat is being removed, I suggest to make local chat have different ranges of communication depending on what species you are. Basically the max distance you can use local to communicate with others.

For example, social creatures like tenontosaurus would be able to communicate far further with local then what carnotaurus would.

The purpose of this is to enable dinosaurs with high group limits to group up easier then those who have low ones. In such way it’s easier to form herds and can resolve as a balance act to make player competition better and more fun.

visual carbon
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As global is getting removed make it a feature to be able to turn off and on and not completely gone from the game.

fathom wagon
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-lower movement and turn speed because it's too high

real relic
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Maybe decrease some dinos accel a little

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Let tribals be able to climb trees big enough or ride ai dinos since mercenaries could probably be op in a way so in case tribal looses its spear it can still run away and live

final arrow
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does anybody else feel super fast as a baby utah? Its insane xD maybe decrease the speed a little

delicate stirrup
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This is a somewhat controversial idea, but I think that it would work quite well this way.
Humans should be able to tame certain dinosaurs (carnivores: anything smaller than a cera(height/length, herbivores: Anything smaller than a para(height/length), both ai and players. However, a tamed player dino has full control over what they do, so they can still decide to attack their owner or leave their owner. To tame a dino you must provide them with food, and the dino can choose whether or not to reject or accept the food (like a group invite). Tamed dinos can see what their owner is saying in local chat(only if it's a word describing a movement or danger: "lets go north" "smthn big nearby") and can be given instructions (you can choose to follow them).
Only certain herbivores can be given saddles (no carnivore would willingly let something sit on its back). Things like magy, anky, and teno can be given saddles. Riders can generally steer their dinos (the way you do if you ride a horse) but the dinosaur doesnt have to comply with this. If a person mounts their dino a compass appears (as if they were sniffing) showing them the directions.
Getting tamed doesn't permanently affect you, so if you log out b4/after ur human does, u can try and meet back up with them again but you don't have to, meaning it wouldnt make servers really laggy.
TL;DR

  • You can tame any carni smaller than a cera, and any herbi smaller than a para by offering food
  • you can accept/reject food that you are offered
  • you have complete control as a tamed dino, and can leave/kill your owner at any time
  • you can understand words involving directions and danger
  • carnivores cant get saddled, and neither can some herbivores
  • if you are saddled, you still have control over your dino, but your rider can attempt to steer you
  • taming isnt permanent so if you log out then u can choose to find ur tame/master
radiant hinge
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Discord suggestion -

Dedicated stream role to ping instead of pinging everyone for streams

Basically to reduce pings for people that don't watch the streams.

ancient plover
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Okay, I've already made my suggestion for crab AI on the beach a little while ago. The basic forest/plains have Dryo AI, and the rivers and swamps have fish AI, so I think it's time to cover to the two new biomes coming in update 4(?)

Redwoods, for redwoods I had to think about similar habitats from the past, what inhabited them. The most sensible option I could think of were bite sized lizards, maybe 1 and a half feet long, that could chill out on trees and fallen logs. The trees would give herrera something to snack upon if it needs to, and the logs, baby and juvenile dinosaurs that are passing through

Caves, caves was a lot more difficult to think about, but I ended up with small marsupials. They could inhabit the caves or small "rabbit holes" near said caves, so you need to be patient or brave enough to send your baby dinosaur into those tunnel systems after your food

cosmic aspen
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Add a ranged voice chat option for humans so they can actually talk to one another. However, if they get too far away they cant hear one another
Also, make the microphone option nontoggleable so if they react by screaming when they see a dinosaur appear they fuck themselves over. Even if they use discord or something, make the microphone still work in game so they would 100% fuck themselves over by talking too much.
This option could be toggleable for servers, who can allow you to toggle on and off the microphone, but on official, nah bruh
(Would suck for casuals but hey, they're filthy casuals.)

deep goblet
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i do like the idea of human Local-chat only, specifically mercs because once you get map-wide coordinated efforts organized by people with guns you get real unforgiving hunting parties. however, i would also really like obtainable items from drops and caches around the map such as radios and walkies, that act as a sort of unlockable Global chat by way of tuning into a common frequency

fallen abyss
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Maybe if small animal ai is ever added like frogs and stuff there could be sort of mud flats where crustaceans like crawfish and small crabs and maybe even clams can hide in the mud. These could be like snacks for the creatures that are able to get to them and can maybe have dietary benefits. Things like pteranodon or beipi etc can use these spots as a lil crab buffet where they have to find where a crab is buried and dig it up. Maybe even make the mud flats dangerous where as if you are a big animal and you walk onto a very deep muddy spot you can get stuck. Also maybe even make it to where mud flats don’t always have crabs and stuff and maybe even make them hard to find idk. But yeah mud flats with crabs seems neat imo 🦀 🔪

hard stag
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For The. Megalania can make the smell animation with its tougue like they do now or just let be the main thing they do while walking or idle

queen panther
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Can we have hidding places under the trees like this for smaller dinos? 8)

primal egret
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Very small feedback. Maybe have grazing not drop your hunger level, even if your hunger is above 20%, because, I dunno, it just seems right. Just a thought.

civic creek
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Hello ! I saw that soon you will remove the legacy.. 😕
With all due respect, I would like to ask you not to do so. I'm very attached to this part of the game and it's with this one that I made my start and also at this specifies place that I met people who are now my friends, I continue to play it and some of them share my opinion, please. I know that my opinion will be minimal but I still have a hope that it will be read..
Sincerely. 🥂

keen mulch
# civic creek Hello ! I saw that soon you will remove the legacy.. 😕 With all due respect, I ...

adding onto Lyaas suggestion (giving more reasons to not remove it so soon):
Legacy should stay as the main branch until update 6 at least, though update 8 would be better. a lot of people stay on legacy for the variety, nesting & customization that evrima doesnt have yet. after evrima is switched to be the main branch legacy could stay for a bit longer as a server mode too, for the people who want the nostalgia of playing a laggy dino deathmatch simuator, like progression stayed.
it wouldnt hurt to keep it a bit longer after its dead

sleek sapphire
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Just move evrima to the main branch after update 3 or 4. Keep legacy as a side branch for the folks who still enjoy it, because I know there is still a good chunk of people who currently prefer legacy.

ancient plover
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Not sure if this has been suggested-- Sniff mechanic could possibly work better if instead of drawing lines with particles across the map, draw from the player out a pre-determined distance client side(perhaps the same distance out as footprints) . This idea would be comparable to games like Fable quest objective guide lines (for lack of a better example atm)

untold rampart
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legacy should remain until the allo or t rex is added to evirma

leaden frost
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An option to hide the chat in the settings.

cold karma
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Maybe Para could have a special ability to avoid land predators while in water. Para could stay underwater and hold its breath. This would be most useful as juvenile, hiding from predators that could easily outrun it. But it would be punishable, for instance if a carnivore is aware of the Para's presence in the water, it can simply starve the para of its air.

dreamy obsidian
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Personally, after seeing the fact magy only has poison to help it survive, I feel that it's not enough to ensure magy survives. But after discussing it in #401464048610312195, I have came up with the a conclusion for how magy should attack:

Magy Combat controls!

LMB: A bite, dealing slighly above decent damage. Its just.. well, a bite. But it has a bite speed comparable to that of a Utah.

Alt-LMB: A neck whack. Dealing CC and decent damage, allowing it to get a headstart in running away from a creature that decides to attack it, or if anything smaller is feeble enough to attack it.

RMB: A directional shoulder bash, that deals CC, bleed, and decent damage. This can buy itself enough time to gain enough distance with its amazing endurance. (Now for some of y'all confused that it deals bleed, its osteoderms are sharp)

Alt-RMB: A rear up ability. If everything else doesn't work, or if magy feels threatened, it can rear up. This can serve two purposes:
• Eating.
• Defense.

Eating: When magy is beside a tree while reared up, the message "Press 'E' to eat!" will appear.

Defense: When magy is reared up, it enters its defense position. This gives it two options:

Stomp - Press LMB while reared up to stomp. This inflicts whoever is stomped with fractures, and heavy CC. If the magy misses, it'll have a 1-1.5 second attack window for its opponent. So becareful!

RMB: Cancels the defense position.

normal bramble
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Smaller dinos should be able to bury food for later allowing it to hide its food from other carnivores. The only problem I see with this is that it could spoil so they should make the spoiling time longer so this is actually useful

keen mulch
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Compy should be at least faster than dryo. it wouldnt hurt to make it weirdly fast like legacy herra was, cause, like legacy herra, it shouldnt be able to do much at all to anything unless its in a giant swarm or attacking something smaller/same size as it. it should be like a rat sort of niche, running away from pretty much anything except for things the same size as it. in the problem of animation for it being small & so fast, it can have herras sort of animation as well- long strides instead of animations like dryo & hypsi have.
It could also have a pretty big jump, since that also wouldnt hurt anything. if compy is uncatchable it doesnt really matter, cause (like legacy herra) it shouldnt give much food at all or do much dmg

faint field
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This isn’t in game related, this is an idea for merchandise!

There should be dinosaur figures as merchandise that can be customized to your in game colors. Each figure would range in price based on its tier

formal saddle
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Ptera gain stam while gliding (maybe capping slightly lower than full)

dim ravine
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Some players go into the water before they die which make other carnivores unable to eat the body. The solution to this problem is to make the drink button and the eating button different.

ancient plover
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Can't believe they getting rid of global chat. I get that it'd be broken to announce the location of Deinos and whatever other reasons

But all of my non-fighting entertainment comes from seeing 2 people argue or insult eachother over this game pretty much 24/7

dim ravine
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Add customisable maps if you create a new server

grand flame
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Please leave Legacy up for as long as possible. I'm barely going to be able to run the game when we can only play Evrima

faint field
cyan hinge
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I heard that the devs want to entirely rework the oxygen mechanic. Here is my idea to make it better but also won't take too long

When you are in water and you run out of stamina, make it so you can't keep your head above the water anymore (so it actually looks like drowning). Without stamina you don't have the strength to keep your head above the water. This way the devs can keep the current oxygen mechanic and also make drowning realistic

unique marten
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I think hypsi should be able to climb certain trees without jumping, maybe have these trees in certain areas of the map like in open patches of forest or on the edges of a forest.
I think hypsi should also be able to have a horizontal jump/leap so it can jump from tree to tree.

tropic yacht
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Idk if this is already planned but an option for server owners to anable odr disable like friendly fire in groups

vagrant bolt
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suggestion:

Have a single player campaign (or you and some friends)

In it you are an interesting human character who for some reason goes to that island and the story of The Isle occurs.
Small animated and cinematic scenes, there could be some scenes on the continent, do something interesting, which connects with the story.

The player could stay for a few moments in the skin of a dinosaur, to see it from another perspective through some hidden parts.

so that everyone could play this campaign with some friends, see the history of the game in an interesting and immersive way as if you were part of it.

Therefore, the events he plays free in Online Mode will be serious after the events of the campaign.

thin grove
#

This suggestion is pretty similar to my previous one. As we all know by now, Global is being removed and with hopefully good reasons. How ever, I think another type of chat should be consider to replace the global chat. I'd call it "General" chat and how it would work is similar to local chat but it has a significant larger communication range of far you can talk to others of your own species. Though, the size of the range are different for each species. Dinosaurs like tenantosaurus would be able to use general chat to communicate far further then what carnos would be able to with each other. The purpose of this is to enable social animals that rely on each other to group up easier then those dinosaurs who doesn't. All and all it could serve as a balance act. As always tell me what you think in feedback discussion!

frank perch
#

Okay so, I wanted to suggest to build up the arboreal niche and perhaps add some mechanics, which would give the players a slightly different playstyle than the one of the terrestrial.
With the ptera and deino (and the other semi aquatic dinos), we already have some unique possibilities to play in the isle, but I think the arboreal niche is getting cut a bit shortly in my opinion.
With the Hypsi being able to jump pretty high and sit in trees, I think we have a pretty good start, even though the Hypsi isn't actually a dinosaur that would be a good climber.

With the addition of the red wood forests and parts on the map, I'd say it would be open territory up tor grasps for smaller dinosaurs which would only function as fodder for bigger things in open plains. I think the idea of letting dinosaurs that don't already have a place, should be given the chance to adapt an arboreal/ semi arboreal playstyle.

With unique features such as:
~ being able to climb trees up and down (not only jumping like with the hypsi),
~ being able to ambush bigger prey items from above,
~ nesting in tree holes (if small enough)
~ and for some maybe gliding from tree to tree. The trees would function as a safe space from larger, terrestrial dinosaurs while also being a battleground for the arboreal builds, fighting over limited territory and safe nesting places.

cosmic slate
#

Corpse guarding debuff

whilst a herbivore has found a corpse and like most players stands over it guarding it so no carnivores can eat it,
debuffs should come into the play for that giving the Herbivore the feeling sickness causing it to vomit/catch an infection that can slowly pick away at it's health, curable by drinking alot and eating fruit

stone musk
#

it would be cool if larger dinos like rex and trike could knock down trees. maybe to knock aboreal dinos off and try to kill them? idk. but i think it makes sense for rex to be able to knock down a tree. within reason. like maybe if the tree is a little taller than them.

tepid plover
#

Deino seems to enter the swimming animation really early. Honestly let it almost fully submerge before needing to swim, it looks really wonky right now.

#

it shouldn't be able to swim full speed with 85% of it's body above the water (I don't even think this is a hyberbole)

woeful herald
#

this may have been discussed before, just going o do it again. Whyyyyyyy do dinosaurs have such smelly feet, and nothing else? I've noticed in both versions carvivores track only tracks on the ground, meaning the only part of dinosaurs that have an odor is the bottom of their feet. Nothing else just the bottom of their feet. Not their breath, not their hide, just the bottom of their feet...... if such is the case then carnivores would only need to sniff the ground, not the air. Dogs and other hunter species sniff the air to pick up scents of their prey. Scent that is exuded from all of the prey not just the bottom of their feet. Incidentlly the bottom of their feet are more likely to smell less do to picking up of mud, and other debri.

pearl raft
#

To allow jumping for young dinosaurs untill they reach certain weight. Im gonna use Carnotaurus as an example.
When a newborn carno is hatched, it could jump(small hop) since it's weight would allow it to, and when it reaches certain weight thw jump mechanic would vanish completely, like it is now.
Nothing really gamechanging, and can't imagine it being gamebreaking either.

tall nexus
#

The isle is lacking in different kinds of trees. The trees in the jungle dont have many branches on them, so can we get some trees with bigger roots and branches? I think that these trees would be a good climbing system for herra when it comes out. It could be able to climb up large tree trunks and jump from branch to branch.

faint field
#

Ai Dryos shouldn’t attack. I’m sick of being a little hypsi and dying to a sudden dryo attack. Why the heck would a dryo attack another herbivore. Why should a small herbivore attack at all

unkempt compass
#

is there really a point to removing legacy? some of us prefer legacy right now and honestly i feel like you'd lose players. i won't be playing evrima at all until it gets further in development, it just doesn't catch my eye right now

fallen abyss
#

Give server owners the option to choose if global chat is removed or not. Global is where the majority of server questions or isle questions are asked for new players and stuff and without it would give admins less options to interact with their community, and would give less options for a community to interact with their admins. I mean I guess servers could create their own “global chat” in their discord but it seems like more of a hassle. And also... I love watching the arguments in global they are so fcking funny please TI_TenontoCry

Edit: and like butah said global is a great way to advertise groups and eggs as well.

delicate stirrup
#

I just had an idea
What if instead of removing global chat, you programmed a filter that automatically deleted messages revealing locations (it would also remove messages with swears)? i understand that this would take time, but it would be a nice alternative since global chat is (as stated in the suggestion above) a way for admins to interact with their community, for people to advertise eggs (not rlly applicable to evrima since u'll be able to choose to get nested or smthn). again, i know that this would take up time that should be spent on other aspects of the game, so i think that this should have its own mini-update that would come before an update that doesnt have something completely new like flying.
Lemme know what you think

ancient plover
#

Heavily agree with the above suggestions. I don't see much of a point to removing global, yeah location drops are annoying but removing the entirety of global chat because of that (at least from what I have heard) is kind of unnecessary. It makes the game less fun in my opinion, if global is removed I won't be able to chat to people in global when I'm growing something, it definitely takes away from the fun. I tend to discuss current updates in global, what people think of it, what could be improved, etc. Taking global away just seriously sort of almost forces a lot of players to go solo, since most people ask for groups in global. The sort of social aspect will be kind of ruined, with the map being so big your only hope of any social interaction will be occasionally finding people at Hotspots.

At least currently, I know grouping and all that isn't fully fleshed out.

woeful herald
#

I'm up in the air about this though think this might be better under the discussion. The parts I agree with are talking about games current updates, what people think, improvements etc. I dislike the calling out for groups, and such though. If your in for a realistic sim, then its better imo to search out others of your species. To feel that struggle of solo'n it, then suddenly you find another lets say raptor. suddenly it's easier you have interaction. then 2 becomes 3,4,5 etc. until you have a pack. You now have a sense of achievement you survived alone, you found others on your own, without a magic channel.

cinder stump
#

Imma try to make this brief, but there needs to be a new utah model, the one we have currently I can't take seriously, so here is a drawing of a better utahraptor model.
Credit to @toxic mantle for the drawing

river gust
#

Yeah It already seems like you are purposely making the game be a hassle to play with friends please don’t add on to this by removing global and in the end server owns should have that option to remove it or not they pay for it after all

cinder stump
real relic
#

Make it so big dinosaurs will walk over tiny ones because its funny having a juvie utah make you get stuck and maybe die and some dinos should be able to push other dinos depending on size by running for example thing of how if someone runs into you you end up falling or at least step back a little

keen mulch
#

There should be a 1st person camera for all dinos, right above/behind the head. its difficult to see through foliage rn by just zooming in, cause the camera likes to go inside your dino instead. it can be used either by zooming all the way forward, or a better idea would be to click the mouse wheel (though idk if all mouse are able to do that), which could also be a choice in controls, if someone would rather zoom in than click a button.

leaden frost
#

A more obvious last screen. I have thought I was okay because of how much blood was on my screen which wasn't that much but turns out one bite from a sub Carno killed me while I was an adult Utah. The last screen here on Evrima looks like the third screen in Legacy.

ruby bay
#

Make it so Deino can't eat under water. A realistic, but also logical decision. If a crocodile attempted to swallow a chunk of meat underwater, they would drown, So to eat a fresh kill, they would have to bring it to the surface of the water, or drag it out onto a bank to eat it, this provides a risk to playing and hunting as Deino, as while eating it can be easily surrounded without it noticing. Thats for eating on the banks. Eating on the surface of a body of water is also risky, I believe the devs should make it so while eating, you cant move your camera underwater, and see potential competitors come to take their kill, or even surprise them. So when playing deino and you eat, the camera while swimming wont let you see underwater, because realistically, when A deino has their head above water, and is distracted by ripping chunks from a corpse, it wont see anything coming from below. TLDR; make deino unable to eat underwater. acts as a risk-reward mechanic, whether you choose to eat on land and be safe from underwater predators/competitors or eat at the surface, safe from larger, terrestrial predators.

pure lily
#

I would prefer having legacy carnotaurus run animations they look way stiffer tailwise But current looks a little wierd for a sprinter like carnotaurus since carno were made for running down fast prey. Im not saying that current carno animations are bad looking But i would prefer legacy run animations for carnotaurus

autumn narwhal
#

Hello!, i would like to put up a small idea for evirma. Being able to nest on HUMAN buildings as utah Or any jumping/flying dino! , this would be a amazing touch to the game as seeing a utah nesting on radio tower would put protection for their babies. Just a small idea thinking it should be implemented

pure lily
ancient plover
#

Please just make global chat an optional thing, don't actually remove it completely for the game. You want server owners to have more customization for their servers right? So make global a setting you can toggle on and off.

ornate patio
#

Not sure if this is too much of a stretch, but is it possible we could avoid giving Megalania a dull brown color scheme like what's used by just about everyone regarding it? Look at these three komodos in the Natural History Museum.. Could be visually more appealing/interesting to go with something different.. but for lore reasons I can see why they'd maybe still be brown.
https://media.discordapp.net/attachments/750045565869490286/816468261252104192/image0.jpg

https://www.amnh.org/exhibitions/permanent/reptiles-amphibians/komodo-dragon

https://cdn.discordapp.com/attachments/423939730544132096/816680991195660338/unknown.png

American Museum of Natural History

At 10 feet and 200 pounds, the Komodo dragon is the world's biggest and most powerful lizard alive. Komodo dragons attack deer, goats, pigs, dogs, and occasionally humans.

plucky granite
#

Will controls for controller be fixed with a sensitivity slider and will control be fixed for pick up body being hard stuck to (left stick up). Seems important to get all controls fixed before adding more

quartz yarrow
#

You should beable to jump with a piece of meat in your mouth since youre able to run with it, This will allow you to transport your food to more places and safer places, this will mainly effect utahs.

cosmic aspen
#

Pue will die with legacy
Perhaps an easter egg, like legacy pue gameplay on a tv monitor in a human structure. Just to remember our bro

#

Or hell, a dead pue carcass with a big F sign on it somewhere

earnest sedge
#

Acro suggestion

I think the fat bulk and muscle on our acro creates a unique opportunity for its gameplay, and to keep it from becoming too similar to giga.

Acro focuses on hunting large game, due to its serrated teeth and overall bulk letting it take hits better. All that fat means it’s very dense, and takes a lot of hits. More importantly, it’s dense form and fat allows it to crash into predators like apexes to fend them off, since it’s too fat to properly run away a lot of the time. This shoulder charge attack does fairly decent damage, drains stamina of the target, and does hefty cc. This means an acro can reliably survive an apex encounter through fighting, but it still doesn’t have a great chance at killing one. It’s overall kit would be a tanky big game hunter, who sacrifices mobility for defensive capabilities and specialized adaptations for hunting large animals

polar igloo
#

Adding to the suggestion above, require acro maintain this fatty bulk through the diet system. Also allow the acro to draw on these fat reserves for sudden bursts of speed/stamina. This adds a level of risk/reward to its fat system, do you spend your fat chasing down this prey item and potentially leave yourself exposed to an apex attack or will you play it safe and bide your time, reserving your fat stores for an emergency

rugged portal
#

Resubmitting: Grazing Revisited

Currently, the chosen way to balance Grazing is to prevent herbivores from gaining more than 20% of their hunger (forgive me if that's incorrect). It's a last resort that encourages you to instead find bushes. Not bad, but I think we can do better. We can instead create a meta that nurtures constant motion across the map, gives competition in between herbivores, and really spruce up the ecosystem with interesting encounters.

For a more detailed explanation of how to do this : https://steamcommunity.com/app/376210/discussions/14/5188663423649268984/

To break it down here:

1-Assign Nodes on the map that herbivores can graze at when in range, and then set a numeric value for the amount of grazeable food they're worth.

2-Whenever a herbivore grazes at these nodes, the amount of food decreases. When that value reaches 0, no herbivore can Graze in that area until it regenerates food over time.

3-When Grazing at one Node, also reduces the value of food in neighboring nodes. A Herbivore should get half of its food from the Node it's grazing in, while the other half should come from an accumulation of the sister nodes connected to it.

4-Remove the 20% limit to Grazing. In the future, you will no longer need to be so heavy handed because you will have the Diet System. Berry Bushes will still remain very relevant in this idea.

5-Give visual ques for bountiful land and barren land to both Herbivores AND Carnivores. I would suggest just making it so that our Scent Compass changes its shade of color, but you could mess with the grass texture.

There's alot this system could offer. Hotspots will naturally rotate around the map because players will be forced to migrate. Group Size will become more controlled and even personal as Herbivores are incentivized to protect their food sources from rival herds and over population.

Thank You for your time and feel free to talk, ask, or suggest anything you think I missed in the discussion.

Some updates I would like to see coming to the grazing system. Feel free to comment any opinion so long as it's relevant to the topic. Picture a dot grid blanketing the map entire. Each dot represents the amount of edible vegetation herbivore can eat via grazing. In areas such as mountains, beaches, and tundras the vegetation is low. Where as in...

cold karma
#

Possibly Megalania could have the ability to smell living creatures and footprints in a unique way, highlight them for very short amounts of time with its smell to better allow itself to set up a great ambush. Example here: https://www.youtube.com/watch?v=qnI1a-clwKw {skip to seconds 1:40, continue watching if you have time, there are lots of examples throughout the video}

WRAITH IS BROKEN?! Evolve Gameplay Stage Two (NEW EVOLVE 2020 Monster Gameplay) Wraith meets her perfect match in the form of an insanely deadly Hunter team! Can she overcome the onslaught of damage output? Let's find out! Do you love this monster?! Enjoy this new round of Evolve, and let me know what you wanna see next! I want to know YOUR opin...

▶ Play video
fathom wagon
#

can we make hypsi walk on vertical surfaces in exchange for stamina so it can actually climb stuff? EDIT: Give it a climbing animation and make it lose stamina really fast while climbing up stuff so it can get into trees and such.

keen mulch
#

Give hypsis jump a way to aim like the spit. rn there isnt much risk trying to get up into a tree, but if there are gonna be taller trees with more branches to parkour to, a sort of aim would really help for hypsis way of climbing

normal bramble
#

I think that you should be able to pick up your hatchlings in your mouth in case of emergency

#

Herra should be able to bring bodies up the trees and make it so he can bring bodies 2x his weight kinda like the leopards do today

runic shoal
#

Kinda ugly path of Road, coordinates -378.922;-667.996

echo abyss
#

We need a better way to find people you want to group with rather than just wandering around hoping to run into people. Especially if you take away global chat. Maybe a species chat that isn't just local? Although I think removing global chat is a bad idea

random sparrow
#

can pue in evrima be a heavily scripted ai that just walks on the same route with absolutely no purpose other than for the atmosphere? pretty much the same as the Tallneck in Horizon: Zero Dawn? (here is a picture for those who are not familiar with names)

unique marten
#

So I think that pue should be remembered with a skeleton somewhere in the map or a video recording/picture on a monitor in a human building
Of course this is someone else’s idea but I want to put it out there

radiant quartz
proud elm
#

Ideas Relating to Nocturnal Quetzalcoatlus Gameplay

Large and intimidating, the Quetzalcoatlus is a nighttime terror, flying high above the trees only to dive and strike unwary prey items below. It's nowhere near as stocky as similarly-sized terrestrial animals, as it still has to be light enough to fly, but it can do immense damage through rapid strikes with its beak.

  • Darker colors make it easier to spot during the day, but make it nearly invisible during the night. This gives it a slight disadvantage when out of its preferred situation, and encourages nighttime-specific hunting.
  • If you want to go nutty with it, maybe tiny splotches of lighter color could line the insides of the wings, emulating stars?
  • It should have a moderate healthpool (very low for its size), around the mid-tier area, to compensate for its high damage output.

  • It's nightvision should be expansive, as it will need to identify targets from the sky; if it doesn't have the best NV, then it should come close.

  • Aerial movement should only be prioritized for travel and identifying targets; to differentiate it from ptera, it should have very weak damage while midair/none at all, which would force it to ground itself to face targets. This allows for the exploitation of that vulnerability while also making it skill based.

(Illustration done by me for a Nocturnal Quetz document)

proud elm
# proud elm **__Ideas Relating to Nocturnal Quetzalcoatlus Gameplay__** *Large and intimida...

Adding on to this:

Speculation for Quetzalcoatlus Pickup Attack:
Heard people talking about quetzalcoatlus having the ability to pick living animals up in its beak, so here goes nothing. This is entirely speculative:

  • Would be unable to thrash; would have to cause damage after putting the animal down. (The quetz would likely use this attack to either bring the animal up into the sky and to drop it, killing it, or it would use it to relocate the animal to a more accessible place)

  • Would only be able to pick up animals around the size range of minmi, hypsi, maybe herrera? not sure about that last one; not quite utah size, but most things below it. Also applies to subadults and juveniles of larger species; they would only be able to be grabbed up to a certain percentage though.

vague sphinx
#

Dilo concept art big good. Have something like this in a map, please.

cosmic aspen
#

Probably already mentioned but ima just suggest this:

only need ONE tweak to Carnotaurus's animations. The tail is to wavey and wiggly. It doesnt look stiff enough for an animal whose tail irl was literally a stiff rod. Im fine with some wiggle, especially near the end of the tail, but for now its just a taaaad too much. That is literally all I would suggest to fix. All the other animations are god tier, yall doing great

arctic cypress
proud nest
# vague sphinx Dilo concept art big good. Have something like this in a map, please.

Just like in Dilo we see a rock formation of a cave, other concept art like Minmi shows a near shore small cave/burrow (perfect for small sized dinos to rest and nest). So hopefully we get to see in the future these two, and the use of tree trunks, and live trees (at it’s base or between roots) and more natural “in world built” burrows.

EDIT: Also, the dilo one looks not high enough for the animal to be under it standing. So maybe we can still access some of these if we crouch, and have an animation tie in between a crouch and rest (if the current animations only starts at a standing position).

dreamy obsidian
dreamy obsidian
#

THIS monster is biglo

glad cosmos
#

The Sad State of Evrima Stegosaurus
This feedback piece stands to argue that in the current state of Evrima, Stegosaurus struggles greatly against Utahraptor and Carnotaurus in combat, far more than it really should be for multiple strange & ridiculous reasons that greatly threatens the viability of this playable despite its adaptations clearly providing it the weapons it needs to survive. Due to the current collective community voice on this matter remaining jumbled and unorganized, as per usual, I aim to create a document in which the issues I and many others have found with Stegosaurus in the current public build are presented & showcased in a reasonable and concise manner as well as propose how these issues can be addressed for when Update 3 lands on our plates as well as accounting for the progressing future of Evrima.

This feedback piece is an revised version of my previously posted "Stegosaurus Community Consensus"
This piece is fairly beefy and detailed, so it is much more organized when made into a Google Document, instead of spamming multiple posts in this chat
https://docs.google.com/document/d/1u2MYLhfIDRntMpmHBwW7Ht3SnMM-jWZW3Grj50u7uaw/edit?usp=sharing

queen panther
#

I think a place like the island of Sao Miguel would be really cool for semi-acuatics dinos 8)

vague sphinx
#

So I was looking at Dilo's concept art again and saw the place the Dilos were resting. It's very cool and something I'd love to see in-game, however, it feels like these would be kind of a pain in the ass to make, especially with the size of maps. What I wanna suggest here is a sort of creation tool where people can create and post structures. I was thinking items could be upvoted so you can see the popular ones and devs could just add them to maps. Something like the Steam Workshop in TF2. I'm sure this would take a shit ton of effort to set up and probably not pay off but I thought it was at least worth sharing! If it is implemented in any degree I think maybe you could have contests with it, maybe the winner earning a custom discord tag and their item getting added. It could also extend past rocks and trees and maybe allow buildings to be constructed with it.

Another way it could be used is subscribing to them on the workshop and being able to place them on maps people are constructing. None of this may work! I know absolutely nothing about Unreal and these are just the ramblings of ideas I had right as I wrote them.

somber cedar
#

compsognathus gameplay niche

you know the drill, another suggestion, another animal, another niche

compy should be the reptilian rat of the island, with superb mobility across all forms bar flight, able to scale trees, swim with surprising effectiveness, run fast, turn quick, and jump high for its small size, it should also be a master at messing with humans, compy should be able to invade human camps through the smallest holes in the walls, pipes coming into the building, even tiny streams making their way just past the compound walls, why would the compys do this you ask, diets compy should get boosts in perks from consuming canned foods found in human structures.
but bork, why centre compy around moving well and humans, isnt it boring?
im not finished, just perfecting the idea of solo compys acting like rats.
in #ai-feedback i already posted a compy ai suggestion, so thats covered (mostly)
but what about it in the wild
well, compy in the wild should specialize in two things, scavenging, and child murder
for it scavenging compy should have an iron stomach like cerato, and a great scent range for picking up on corpses in the wild
secondly, compys alone should be able to break open eggshells for filling meals, giving a boost similar to human canned foods, but in swarms they should have a more deadly role, animals found afking growing, young ones especially, should be targetted by compy swarm ai (ik this should be in ai feedback but i cant be bothered right ) these compys would amass nearby, making noise enough to alert an active player just sitting down, if the player continues to stay still the compys would attack, piling onto the juvenile animal and biting repeatedly until its dead and they can feast, after the body is completely gone they compys would split from the group and despawn once their far enough away.

cold karma
#

A dinosaur should not make loud sound unless its a certain weight. SO creatures like utah, dilo, mono, and juvies, should make hardly any noise, unless they are in dense undergrowth. The reason i say this is because do you hear small creatures making tons of noise when they walk? No? Then why does it feel like our foot prints echo across entire fields... React with ✅ for quiter footsteps for small creatures, and ❌ if you think that any creature should sound be loud. {any creature should be loud in tall grass, trees, bushes or any type of thick undergrowth}

ancient plover
#

Let's say you're a utahraptor and it's your first time playing, you aren't very aware of the pounce mechanic people talk about.

I say have text that comes up on the middle top area of your screen saying "New ability unlocked: Pounce. Click and hold [RMB] to pounce and release to get off!"

After this the text should fade away and they could also add a setting where these ability hints never pop up again if you're already aware of them.

(Same can go for tenontosaurus tail slam / kick and carnotaurus charge, but it could be in the beginning of playing since you can use these abilities at any growth stage for these dinosaurs.)

ornate flame
#

Instead of a big ugly text appearing smack bang in the middle of your screen every time you are about to eat, sleep, drink (the ones that say "Hold E to eat! etc,"), an icon depicting a dinosaur eating, drinking or sleeping depending on what you're doing - looking similar to the hunger/drink icon - would show up on the bottom right every time you're in proximity of what you want to do. Maybe even make that popup text that's in right now only appear for new players for their first time eating, drinking etc.

ancient plover
#

TI_Champ
Reasons why we need Maia Pog as an animation in the game (facts and logic only):

Twitch is a dying platform, one of the staples of its success is the Pogchamp emote that was successfully crafted into Maia Pog in the Islecord. As we know, Maia Pog is an underrated and fantastic emote, and it should be implemented for those who are nostalgic about the Islecord

Maiasaura currently is just a fat potato of a dinosaur whose niche is already filled by the likes of Magyarosaurus and Parasaurolophus. Now, what could make Maia unique? A poggers emote in game of course? Imagine successfully fending off an Allosaurus, turning to your left and then bam TI_Champ Maia pog, it'd give such a sense of relief to survive something so amazingly, and there's no reason to say "poggers in the chat" if Maia can do it for you

Every game and every movie needs a comedic relief character, like JarJar Binks, Default Skin and Golden Freddy, Maiasaura would be an excellent comedic relief character with its pogchamp animation which as we know is the picture that first comes up when you type "comdedy" in wikipedia alongsides the likes of the "my name is jeff" meme and dabbing squidward

Everyday, a twitch admin is dropped from the Eiffel tower for simping over hot Wolf girls and breaking the TOS, together we can stop this, use Maia pog to help save the life of many innocents, oh yeah and it helps with world hunger too I guess

If Maia pog is added to the game, the game sales would go up tenfold, there would be masses of new players and no one would even touch Path of Titans anymore, therefore the rainforest would be saved

If these worthless developers don't add this to the game, there will be blood, think about all the children who wanna see Maia pog

Oh yeah and Im salty about Iggy

real relic
#

Add emotes B)

smoky ridge
#

utahraptor pounce from 75% because then you are adult, pounce only on 100% growth is pointless

thin grove
#

As the Dilophosaurus is suppose to be nocturnal and less active at the day. I think it would be cool if Dilophosaurus had two resting animation, one for day time and one for night. The one at night should be something what we have now in legacy and the one at day to recreate what we see in Tapwings previous art. Something like a half sleep way of resting but you are still aware of your environment.

pearl raft
#

How about the Coasts could have dead fish spawn as if it was washed out from the ocean, as an additional way of finding little bit of food when starving.

grim bloom
#

Bring back Progression in some form for Evrima, pretty sad how its completely broken in Legacy now to the point where alot of creatures arent even in the menu for progression, only letting you play as the starter creatures.

lilac solar
#

im not sure if anyone said this already but how about make the Dilophosaurus have a bit of a poor eye sight during the day. Dilos have amazing night vision since they are more nocturnal, lets not make Dilo completely blind just hard time seeing things, fuzziness in the distance and once whatever gets close enough, they can see much better. Makes the players stay up on their toes while its day and night is when they can come out and play. Of course some players my not agree... since they want easy ways shrugs but this will make the dilo a bit more fun, would also be a bit fair, cant have great eyesight for night and day, if ya know what i mean TI_Think

quartz yarrow
ancient plover
#

Frogs, Crabs, Birds and insects AI

ancient plover
#

Apex growth with diets should be something like this

Base- 8 hours
Fastest-6 hours
Growth if you play poorly- 10 hours/8 hours and 30 minutes/9 hours
AFK growth- 15 hours

8 hour base is because most players wont be getting the base growth, I'm assuming diets aren't a set in stone thing were you either get the base growth or the fast/slow one, so most players would get around a 7 hour growth time, this would be when you eat in your diet every now and then and move around a lot, apex diets should be tough to do though, like a 300kg juvie rex would want a 510kg galli, a fresh sub rex? Oh he wants a fully grown teno. It wouldn't be borderline impossible fights, but still really hard.

For herbies it would be more simple, just make it so apex herbies share the same food source with faster growing small/mid tiers, herbie diets should change as they grow to, not for all of them of course.

Like a juvie trike would want the same bush that a fully grown pachy/ava wants, a fresh sub trike wants the same pineapples that a maia wants.

"Growth if you play poorly" is basically if you never/barely eat in your diet but you're at least still moving around and trying, I don't think players should get punished THAT bad for not being good enough to take on stronger dinos, diets should punish AFKers the most, not bad players. 10 hours is for people who never eat in their diet, 8 hours and 30 minutes is for people who at least eat in it a couple times, 9 hours is for people who barely eat in their diet.

6 hours for the fastest growth is because I don't think a trike/rex should be growing faster then high tiers (Stego the only high tier in the game atm has a 5 hour growth) to get a 6 hour growth you basically have to play perfectly so you wont be seeing below average giga players every 10 seconds like in legacy.

AFK growth is for AFKER growers.

quartz yarrow
#

Drinking animations especially the one for carno is a bit too over exaggerated, Maybe make the drinking animations more like legacy so it doesnt look like your dino is dipping its entire head into the water lol.

smoky ridge
#

quieter carno, when he starts to eat, my ears hurt a lot, and more than once I played with a friend and heard him eat, and then I was far away from him

quartz yarrow
#

When hunting another Carnivore it's food contents should be greater if it has eaten recently or depending on its hunger as if it was killed it would still have body remains in its stomach not digested. This isnt needed of course but would be a nice touch.

quartz yarrow
astral basin
#

I got idea ! i think that will give a lot of sense in day and night cycle. ! If you add to the day dinosaurs an advantage if they rest at night to give something at day. I explain : ex : if a tenonto or a carno or utha rest at night a define times, that charge an extra stam bar or sense or extra life or resistence, like need less food or something simple at day. That will give to night predators a chance to meet a sleepy animals not aware, same thing for night predators but at day. What u think about that !????

delicate stirrup
#

Certain herbivores should share diets
this would encourage a more balanced form of mix-herding, where certain dinos could eat the same food (simultaneously causing competition between species) as one another. the shared diets would make sense for each dino, and would encourage balanced herds
Some examples:
Dryos and stegos would share a diet
minmi and teno would share a diet
theri and oro (if oro climbs) would share a diet
kentro and pachyrhino would share a similar diet

Now, not every herbivore should share a diet, for example trike. trike should only herd with its own species, and it should only compete with its own species
other examples:
cama
shant
pachy (highly territorial)

1️⃣ for dryo/stego, 2️⃣ for minmi/teno, 3️⃣ for theri/oro, and 4️⃣ for kentro/pachyrhino
✅ if you like the idea overall but not the specific examples given, 🤔 if you are unsure, ❌ if you flat out dislike the idea
i'd love to hear feedback in #general-feedback-discussion

ancient plover
#

So if you can change your dinosaur pattern, I would say, I would love to see something like this pattern on Triceratops and maybe even on other ceratopsians. It makes it cool that it looks like it has 4 eye's.

pine stump
#

Not sure if this is already something that’s happening in the future but I think dinosaurs should have a separate key that allows them to just sleep. So dinosaurs can sleep without the intention of logging off. This could help stamina regain faster and be a comfort Thing.

thin grove
#

Maybe stegosaurus should have a slurp like drinking animation, similar to what teno has, instead of scooping up water. I get why dinos like Rex and trike has to scoop but certainly not stego

astral basin
#

Change the Hypsie nokia sound board plz ! 🙂

cold karma
#

IF or WHEN Pachyrhino is being modeled, please let its have some type of fur. We've gotten alot of herbivores that have feathers but nothing screams buffalo to me. IF PachyRhino were to have a thick furry hide and massive forelimbs, and lots of weight to its movement I could really see Pachy being wonderful to play as.

#

And players would have the option to be furrless, so here's a (POSSIBLE) Pachyrhino model for the skin version. React with ✅ for yes, and ❌ for no, and TI_Dilothink for not sure about it.

tall nexus
#

Rivers are so boring to see it's just mud and water and the occasional waterfall. So can we please get some ledges on river banks? In the minmi concept it shows a minmi with it's burrow digging into it. This would make rivers look a lot better over all.

lament palm
#

To make a game scary, you REALLY have to make it unsettling. To nail unsettling, you want things to be slightly off-color. Not right. You want to constantly have a slight underlying sense of "not quite right". This can be nailed in several ways.

You can't skip from unsettled to scared though. You need to amp up the unsettled sensation to a pervasive sense of dread, in short spikes. You don't want to spike too much; slowly amp up to a small scare, and then don't ramp it back down quite all the way. Of course that can be hard in a multiplayer game but I think there are tricks to use here.

As far as sound goes, I would suggest no music, and only an ambient wind noise and other forested sounds; keep them spaced out so that the player is startled. Then ramp up the music when something starts to happen. Maybe a dynamic music system like Alien Isolation has. The closer the monster, the more the music swells. Sometimes dead silence is very scary. But it has to be implemented in a way where it's not always dead silent. For some reason things go quiet suddenly. The feeling you get when you're being hunted.

For visuals I would suggest keeping things slightly off; color not quite right, or with subtle hints of spooky things; silhouette in background, turns out to be just an innocuous thing, etc. Maybe specifically when being hunted/Injured. Possibly put dino "shaped" bushes in the game. When I was playing PUBG I couldn't stop thinking about how so many bushes look like players, which constantly kept me on edge. Something like that could be done here.

You want to really stress the fact that the player is completely ALONE but also have it viscerally able to be felt that there COULD be something else there.

Thanks for coming to my TED talk. That's some of my ideas.

jaunty haven
#

Suggestion: Ambient birds. (flying, or sitting next to water that could be scared away) it would add a lot more movement to the game as it is very bland right now

ancient plover
#

ENVIRONMENTAL FOG. The addition of temporary environmental fog/mist elements could fundamentally change play patterns in game by altering viewing distance and effecting sound travel; creating a more atmospheric and unsettling environment. Fog could be implemented in a variety of ways; temporarily appearing after heavy rains, in mornings, enveloping forests & lingering over bodies of waters... Density can also be adjusted to achieve the right balance of proximity tracking/hunting required for limited viewing distance... The fog of war could be used as cover to advance or retreat...

slim halo
thin grove
#

Maybe add feathers as an unlockable skin for certain dinos (most theropods).

smoky ridge
#

maybe for the time when the error with kicking from the servers is still not fixed, you could do something like that the server catches us when it kicks us from the server and at the time of our kick the dinosaur disappears with us (like safe logout) because I have lost dino more than once by throwing it away, in the sense if someone would LOGOUT WITHOUT SAFE LOGOUT, the dinosaur would not disappear only when it crashes us or when we make a safe logout

ancient plover
#

To make utahraptor gameplay a touch more interesting and diverse, I suggest making utah's secondary attack a killing claw kick and slash. It would take less stamina than pouncing but do more bleed damage than the regular bite. Pounce would be moved to alt+rmb. It's weird for utah to have those huge toe claws and no use for them. also seeing as teno has like 3+ attacks, I think utah needs some love ;)

tropic yacht
#

I think that a Quetz would be a great idea (differences to ptera are obvious i guess) alongside a sarcosuchus becuase i feel like that would be a nice thing alongside deinosuchus espacially seeing as how sarco is a more famous in my opinion (to balance it I would make it do less damage the Deino but be faster in water and land and more specialized to hunting fish) espacially seeing as how we are going to get so many Dinos so a variety of flyers and crocs would be cool to see

#

Also an idea for an idle animation for deino would be it laying there basking (or sunbathing whatever you wanna call it) with its mouth open could be a sleeping animation too idk mybe make it different between day and night so that at day if you sleep you sunbath and at night you just sleep

fading knot
#

So, someone has posted a suggestion for Hypsilophodon mentioning horizontal jumps. Though I can't find the original suggestion, I'd like to expand on it and say something about jumping. In almost every game, jumping applies a vertical motion to your character and then you can(or not) control where you will land. But that's not how it works irl, and I've been longing for years to see a game that has realistic -and more fun to use- jumps. So far, I've seen only one : Evolve. In that game, when you play as alien, you jump in the direction of you mouse (actually around 20° over your mouse pointer), and I think that could be applied for The Isle as well, would it be for Hypsi only or every jumping dino. Changing how jumping works could really allow for more agile gameplay, and aim better at where you land when jumping.
https://youtu.be/uxyzPE2Cwq0
Here is a video of how it works in Evolve, it's harder to see than to experience in-game though, skip to 0:45 to skip the loading times

#

Next part of my suggestion, which is more specific. Having directional jumps could also lead to a pounce rework. Instead of launching your dino forward when pressing RMB, you'd have to jump first and then hold RMB while mid-air to latch onto prey. Pressing RMB while grounded could then lead to another alternate attack.

cosmic aspen
#

If Alberto is comin back, perhaps make it a carnivore specialist? Specifically, its diet is literally hunting the lesser carnivores or even young apexes. Think of it as what people thought Nanotyrannus did to baby rexes. (Until Nanotyrannus's existance was debunked tho it would be an awesome npc that spawns near young apex players as an extra fuck you to them)

solemn galleon
#

If my anky boi is coming back, could you fix something’s with him preferably giving him back a bone breaking ability, and giving him a second attack like a head butt or a little nibble. Now I forget if you guys already have had this question. And one more thing for him, could you make it so he is faster than an animal with a broken bone has well so he can run away after hitting then.

foggy birch
#

Makeover for rivers above and below, instead of just mud, have some sand, rocks efc, reeds sticking out in certain locations, same with the pads, underwater small "caves could be formed for smaller deinos, beipis etc to hide in for short periods of time.

rare geyser
#

There's something wrong with the moon appearance. It always rises when the sun sets and vice versa, but only a full moon does that. A half lit moon, for example, is visible in daylight sometimes or not visible at all during the night. Dark skies could be much more common if it gets a fix (remember: the moon is a ball, illuminated by the sun, and gets its phases because of that)

#

And it rotates around the earth of course, sometimes at the opposite direction of the sun and sometimes close to it

stark burrow
#

Not sure how easy it would be to implement or if suggested before, but: For diets I think it would be nice to see both carnivores and herbivores "having" to eat grass and or small stones all in order to grow at the optimum speed.
Cats nowadays (and I'm sure other carnivores also) occasionally eat some grass, I believe this is purely for digestive reasons, like getting enough fibre in the diets. I would like to see a similar behaviour in the game as something that would help your dinosaur grow faster, or more optimally. To be clear, "grass-eating" for carnivores would not count as food, and wouldn't fill up the food meter. Potentially it could "lock up" 5% or so of the food bar or so, but I'm not sure of this.
Carnivore players would be able to freely engage with this feature (not required to do so) and all I imagine it doing would be speeding up the growth.

Similarly to the "grass-eating" idea for the carnivores, I think a similar feature, implemented in the same way, would be "stone-eating" for herbivores.
This is done by herbivores IRL to help grind and digest plant matter, with stomach stones even being found in fossils.
This would basically be a repeat of what I said above with the carnivores but with herbivores this time.
Again, this behaviour isn't forced or required, just something to do to grow faster or more optimally.
Thanks for reading

random sparrow
#

Please add lower texture resolutions, right now the only option the game can offer is high (whenever you change the option to anything else, it pops back to high). This would be nice for players with 2gb or less vram gpu's.

onyx forum
# rare geyser And it rotates around the earth of course, sometimes at the opposite direction o...

Adding onto this suggestion, moon phases would add more variety to night time, full moons being the safest as its not as dark and new moons being the most dangerous because it’d be pitch black. It gets kind of old with every single night being pitch black like it was in Legacy, so imagine being a herbivore and during a fuller moon you feel more relaxed because you can see faintly, but if youre a dilo on a new moon or crescent etc. it’ll be your peak hours. During brighter nights this would also push dilos to be more strategic in their hunting. and whenever darker nights do come around, they would be even scarier since they occur a little less often (bc scary things get old when they repeat)

ancient plover
#

These people are literally killing their game with the whole deleting Legacy and all kinds of other things in evrima

rare geyser
rare geyser
#

The run button is awkward to use. You have to press it a short time (easily screws up encounters with bigger dinos and works only until you stop) or keep it pressed to run, why not toggle run mode indefenitely? Also, use button can be pressed short to eat or drink and long to grab a body or a chunk of meat. Saves a button binding

faint field
#

So there is a server I play on that allows you to store dinosaurs through their discord. I think it would be amazing if this was an in game feature. Where it says “server details” before you log into a server, it should give you the option to “add new dino” so you can have multiple dinosaurs on a server

tardy current
#

Or just a simple function. So you get asked every time you join which dino you want to play with and like 3 slots

faint field
#

Yeah something like that

jaunty haven
#

Suggestion: party before joining server and spawn together

fallen abyss
#

Okay hear me out- when small ai like crabs, frogs, and maybe even clams are added.... make leptostomia begaaensis into a playable 🙈 just upsize it and it can be a pterosaur that doesn’t skim feed but hunts on the ground on beaches and on riverbanks. P l e a s e just look at HIM he’s adorable

#

And maybe if ur really feeling wild give it the ability to dive :PP

ancient plover
#

yes

#

Some ideas for human buildings and status effects here:

I believe that some buildings should start without power, making it so the mercenaries have to weave their way through the buildings with nothing but a flashlight to turn the power back on, allowing it to be used for storage of vehicles and equipment and whatnot. To make turning them not last forever, there is a chance that when a thunder storm happens the power will go back out again

While they are trying to turn it on, creatures that are small enough like Troodons and Juvi small/mid tiers could make their way through ventilation systems and attack the humans while they aren't too able to see. Getting bitten and firing into the darkness, only to see the silhouette of a Troodon show up in the flash of the shot would definitely add to that horror aspect the game is going for, leading me onto the next section of suggestions

When infected by Troodon venom (which is a stamina drainer iirc), the humans could stumble and wobble while moving around along with the natural effects. As for how venom would be treated, not sure really, antidote seems too generic but we might have to go with that

Being pounced on by a Utah in first person would surely be horrifying. What I think could make it worse is if when pounced on or rammed, human players drop their current item, the animation being them reaching for the weapon they dropped and trying to push the raptor away with the other arm as it tears into them (obviously not too violent cause this isn't an 18)

Bleed caused from basic cuts and small bites could be healed slowly with bandages found around the map, but a big gash/bite (if you're able to live one) could be treated with find-able cauterisation kits to stop the bleeding of the wound, a little minigame being needed to be completed to use it, you'd be very vulnerable doing so

Please react with ✅ or ❌ accordingly. If you have any questions or criticisms feel free to dm me or @ me in the feedback discussion channel

valid apex
#

Whenever there are updates for Evrima why not release those updates with minimal bug testing to the public Evrima branch for a faster way to bug hunt? Not sure how big the QA team is, but right now I can see it's sitting at 30ish active members. Evidence from previous Evrima updates show there tend to be bugs that slip through after a release no matter how much testing is involved. The most obvious answer for this, is the mass volume of players that have access once an update gets released. QA is only so big, it can't be compared to the Evrima playerbase. When you have 10 servers with 80 player slots (god knows there are larger servers) you get an influx of those bugs reports at once, whereas it'll take longer for the QA team with it being smaller and limited to schedules. That does not mean QA isn't necessary, you do need those people who have a better understanding of what to look for. But with an update being public to the Evrima branch, those experienced QA testers get spread out more. One might find something on one server while another could find something on another server that was not as prevalent.

In my opinion it would save time. Understanding how accurate QA would be compared to the public, is not something I've studied seeing as I'm not QA. There's also a perfectly good form to fill out in the #🐞-evrima-bug-reports-🐞 channel that people can get their hands on. I can see how the public could just send something along the lines of "grass glitchy" in the report channel, not providing the cords or a picture even, but if those people don't send in the proper form, don't waste your time on it.

I'd like to hear other opinions on this, see if I'm the only one who's noticed etc. So don't be afraid to @ me.

night bolt
#

Hypers have a unique trait that only they can carry when formed into a hyper, like split jaw, inner teeth tusk, double split due claw, etc...

I have something to suggest that brings true horror, idk it may be too disturbing for me to post
Look up the inside of a Seaturtles mouth, it almost seems like its straight from a nightmare, that would be a pretty terrifying feature for a hyper

night bolt
cold karma
#

Certain building should accessable and usable for both cannibals and humans alike. So Humans could repair a building and take shelter in it, during bad weather and keep smaller creatures like Utah, Herrera, Dilo, Troodon, Velo, Mono, and Cerato out. (Anything bigger then a Cerato should be able to break in, but it doesn't mean they can reach the humans inside)

ocean sun
#

I like the Isle, but are there other dino games? like dino crisis?

inner forge
#

Panic release push bar on doors should be on the interior side, not on the exterior.

ancient plover
#

Magy bad, should just add Bajadasaurus

somber cedar
#

after or during update 4, give the newer animals the same details as tenonto and utah (and dryo maybe?) where if you 1 call near trees birds fly out (unless your a hypsi, or juvie obviously) or the bodies moving when eaten from, and one thats heavily requested, the carnivores getting bloody mouths when eating from bodies

fresh pelican
#

Elders need to have more to them- perhaps they will look more 'elderly' with their skins but as a blank model they barely have any difference in appearance.

minor pine
#

Guys I don't feel excited for the third update anymore. It take so long I stopped to even care if it happens or not.
I am not a skilled gamer and I think the isle is way too hard to play. And there are no solutions on how to make the game easier to play and make it enjoyable again.
I always liked to play as a herbi, to survive and to nest. But I can't do those things in evrima and I'm way more likely to survive playing solo as a Juvi, which is kind of sad.
Am I the only one feeling this way?

kindred beacon
#

Please, PLEASE, start posting more often in #phase-two-archive concept arts of creatures, models and animations. We already know that map building is always been a strong point for TheIsle and we apreciate to see some sketches, but i'd prefer to see something that instead is often a weak point and can use the community critique like animations and creature concepts. Last batch of animations and concepts ( alberto&acro, carno and stego animations) weren't that good on my opinion, and that's why we need to see more: if you decide to listen to the community there could be a huge inprovement in quality, if you don't care about our critiques but still show us we come prepared for the disappointment in-game.

quartz yarrow
#

If tenonto is getting buffed atleast slightly nerf the tail stun so that someone has a chance to get away and not die on spot, Tenontos aren't meant to be solo so seeing tenontos buffed in a herd wont make it very fair against carnos.

thin grove
#

One of my interests to think about, when it comes to The Isle suggestions, is how would shantungosaurus be like. I’ve done several suggestions of this behemoth in the past and I’d like to round up all of them in one. Starting with the stomp attack. Even if there has been debate if it could receive a stomp or not, I still think it should do so. How the stomp would work is much like teno tail slam, being able to stun creatures around its size with a possible fracture damage. Another attack for the Shant could be a tail slam like teno, that would do similar effects as the stomp but from behind. The stomp attack would be good if you prefer to go right head to head with something and the tail slam if you’d rather run away from it, giving you time to take off when it’s stunned (it should be faster the any apex). Note that shant might be big but it still lacks a lot of combat traits. I’d say if a shant enters a fight solo against a apex predator, it will likely die and would require a lot of skills to kill one. To round it up, here some possible shant attacks I think should be added, the strongest being stomp and tail slam!

cold karma
#

(PART 1) Everybody has been coming up with grand ideas on how to make our little sauropod Magy a "good animal." There have been lots of grade C ideas to balance out the food chain surrounding Magy, such as: being poisonous, skin pachyderms, trading Camas attacks with Magy, being a speed demon, color changing abilities TI_LUL , and many others. But most of these would never work because almost all of them have flaws that can still be easily punished. BUT, there's one thing that everyone, including myself for the longest time, has overlooked. Its shoulder blades. These blades will allow magy to protect itself from most threats(Utah, Cerato, Mono, Dilo, Troodon, Carno), but it also means that it has to face aggressive predators head - on. So this is my suggestion to fix magy - update the model to have blades along its tail, and on its neck. This would allow Magy to protect itself most threats, and would mean that it wouldn't have to look ridiculous trying to outrun an Allosaurus. Of course this wouldn't completely protect magy from threats, there are still exposed areas of skin such as the neck flap, the legs, and the underbelly, all places that can still be bitten and slashed. But this would solve Magy's problem of how it would protect itself. (And the words I drew in the picture say - "Add more spikes to tail and Neck - For Cutting bleed Damage.

celest glade
cold karma
#

(PART 2) Secondly, if the devs were to upgrade Magy's blades to cover the "majority" of its body, places such as its neck, this would better suit its attacks that we've seen. So this neck slam, as you could call it, wouldn't just do stun damage anymore, it would do some bleed as well, meaning magy could go on the offensive and actually push the predator away, rather then always running away first. (The blue dots symbolize the new updates blades on its neck and tail, which would do slight bleed damage, and the red dots are were the bleed would be delt, which could kripple the Cerato {or other predators in a similar way} from eating or drinking for a certain period {Magy would be threat rather then a pushover meal})

graceful lava
#

Suggestion: sound detection when in sense mode. Add moving dino footsteps but also add ambient sounds so its not pinpointed

fervent storm
#

Set up an official server with automatic grows taking place every 10 minutes or so and with body decay set up to 5 seconds so that bodies disappear as soon as they drop. This would work as a sandbox-like experience for the time being as there's no time to introduce actual sandbox into the game any time soon. Why is it worth doing you might ask?

There's a couple of reasons. To start off this would make it easier to investigate bugs connected with Utahraptor's pounce which is only usable when the animal is fully grown. Secondly it would level the playing ground so that every player is given a chance to practice playing the dinosaur they want rather than having to rely on privately owned servers whose admins grow people to practice combat in the game. Risking an animal that you're playing in survival to get short moments of experience in combat against people that get to practice whenever they feel like doing so is not fair for the casual players in the game.

Finally most of those things, like body-decay and automatic growths, should be options to set up in the server settings anyways if the owners of the server wish to do so since the server cusomisation was meant to be greatly increased in Evrima.

I'm aware that this isn't something that could be possibly included in update 3, however I think that it could be squeezed into one of the updates later on e.g. update 4 or 5.

grim bloom
#

As an Avaceratops ages after 100% elder (or as it reaches 100%) Instead of just making the horns longer, they could nonstop grow like Babirusa's, so extremely old elders would have their horns curved so long that they start going the opposite direction as to not pierce the skull. (Imagine the photo here just with an ava and the direction ava horns go)

lost bison
#

Ambient sounds artificially dim when hearing a dino 1-call at a distance. It's good to pick it in the background but feels too artificial. Any way to make ambience more variable in level so we can pick it sounds ourselves, or at least lessen the sound dimming? Just feels like the sound dims and you're already listening for "something" too early.

ancient plover
#

In the road map updates you guys like to mention how the animations for stuff are coming along, why not show us those? Work in progress or not we'd like to visually see what you're working on and provide feedback. Yes you should of course keep some things private and behind the scenes, but I'm sure the majority of us would appreciate seeing more work in progress stuff.

lost nymph
#

Problem with exploiting hitboxes on animals that use their ass as their main way to defend themselves? Give them the ability to back up. Problem solved.

cold karma
#

When Fracture damage is added, another mechanic should be released along side it. An Adrenaline mechanic. When an animal has received a broken leg, there is so much adrenaline coursing through their blood that they don't even notice that their leg or rib, or whatever is hurt is actually hurt. This would counter balance how deadly the fracture damage is, which would force Carnivores that use fracture damage to play a waiting game. They'd simply have to wait until the victim starts to fell the pain (starts to limp walk/run) before they'd dare attack again, otherwise the adrenaline will just add the victim in surviving and possibly hurting the predator. But if they wait till the prey starts limping, then they can easily stack damage onto the wound and eventually kill the prey. React with ✅ for yes, ❌ for no, and TI_Dilothink for not sure.

faint field
#

So it’s said that we are eventually going to get flooding and droughts. My idea is that we should also get forest fires at some point. I understand this would be a really big thing for the developers but I think it would be a cool feature. Forest forest are a part of nature and I think it would be cool if they were ignited by lightning strikes or something. And they would spread through the forest, ending at rivers or open fields. Players would be forced to move for safety and knowledge of the nearest river or meadow would help them escape the flames. Fires could happen during a drought and be extinguished by rain or when they run out of trees to burn. The forest would grow back over the course of a day or two. Now I understand this would be really really complicated, if it’s even possible, but I think it would be a really cool aspect to the game

✅ for yes, ❌ for no, ❔if your not sure

ancient plover
#

we should be able to hold down the interact button to select different emotes and reactions

torpid escarp
#

im not sure if this is already going to be implemented but maybe a scarring system would be cool. maybe when you take damage you heal the health but it can still leave marks on your actual dino. that way if youre a rex who has won a bunch of fights other players would be able to tell. just an idea

upper lance
#

There is a river in the middle of the land, it looks like this:

#

It makes you swim on land and is really a bit strange, here is the location.

#

Yeah kinda weird (I almost drowned it in >_>)

junior sorrel
#

For a suggestion, i know a while back it was mentioned that for Deino and other aquatics, wallowing would not be useful as water washes away the mud. Well, since there are mineral rocks, why not some small mineral pools, for creatures to go in to also aid in blood clotting?

proud nest
#

Once again with an old suggestion for more dinosaurs. Not land ones, but aquatic ones. Only to enrich the water ecosystem, since it’ll be pretty lonely with only deino, and will still kinda be even when spinosaurs and other animals are included.
Both these would be in the same tier since they’re close in size (nothosaurus being larger I think).
As the images state obviously, one would be an aquatic predator, mainly eating fish, and the other a herbivore eating underwater vegetation.

With a well implemented diet, perks and other kind of system both of these could be implemented and given a fair reason to go on land every now and then. But mostly tied to water (like deinosuchus).

Their preferred habitat could be more clear waters inside the island but also to populate the beaches, which would bring the external areas of the game a little more life.

Animation wise they could be similar to things like Marine Iguanas and Platypuses.
Stats wise, they should have a decent health pool for their size and be speedy and nimble in water, but in land, less so, doesn’t mean they won’t be fast or anything, just not like a land animal adapted to that. They should have an advantage in land survivability with quick and sharp turns that would allow them to be evasive.

Combat capabilities for them:
Quick bites for Notho and a secondary “thrashing” that would cause important bleed.
For Atopo... I can only think of a primary bite, that’s not very damaging. I can’t imagine this animal very combat capable tbh.

This suggestion is not “too important”, but it’s a nice thing to consider for the future (tho, since you guys have done so much now for the update 3, it would be nice to see that world amplified).

If any of you could also suggest larger sized ones that are similar (and also larger pterosaurs between ptera and quetz) please add more into the suggestions, so we can have a larger varied ecosystem for these type of playables.

proud nest
#

Double trouble: Pachyrhinosaurus and Styracosaurus
So here’s a suggestion mostly to why and how I could see Styracosaurus in the isle.

Pros:

  1. They were already planned a long time ago and had a models for them.
  2. More variety
    Cons:
  3. Not really necessary yet.
  4. Styraco too similar in size to real life diabloceratops

Now we all know and love Pachyrhino and want to see it in the future. But Styraco had mixed feelings. It’s cool, yes, but we already have Diablo, is it truly necessary?

So my take for this double trouble Ceratopsian pack/update would come in line with them playing “similar” between each other, but different enough to Diablo.

Let’s start with size:
The most important thing here would be upsizing Styracosaurus, to a similar size (but smaller) to pachyrhinosaurus, keeping Diablo the same. Would make these two the large tier/pseudo apex equivalents for ceratopsians (trike being the apex and Diablo being mid tier. Ava small tier, and Proto+Taco the extra small ones)

Movement:
Diablo can maybe have an average speed (related to size) higher than both (in trot), while both pachyrhino and Styraco should have a faster run. More in line with bursts of speed. Why? Because both these dinosaurs main combat strategy is a charge. While they both are fast charging animals, “they’re front heavy” and not so maneuverable, meanwhile Diablo is more balanced and efficient moving around.

Attack:
One is an impaler and the other is a battering ram. While one has the ability to do important bleed the other can bone break and/or stagger (not gonna go in too much detail, but those are the main characteristics)
To make Diablo unique, and in line with their horn shape, they would attack in fast side to side flurries, capable of some bleed, but considerable with repetition; and a upwards hitting strike, that would pick up and throw their enemies (or destabilize in case of larger animals).

Down at the bottom are side views to have visual help for my arguments.

ancient plover
#

Give theri a bigger dewclaw. Therizinosaurus actually had a much bigger first toe than most other theropods, to help support its weight. The outer last toe would be smaller in size. Think of it like this

proud nest
#

Animation suggestion:
Stiffen the dinosaurs tails when running, at least on most if not all theropods. I don't mind them being a little wobbly/floppy/swaying when walk or trot, but when running it looks and feels so odd

cold karma
#

Please let Borealpelta be added to Evrima. Not everyone wants to be the super slow tank, some people want to be slightly speedier tank. And maybe since this guy has a shoulder spike, he could spear/impale carnivores on it. (maybe he could use his tail to trip predators as well, causing a momentary stun)

ember sierra
#

Are you going to apply another update to Legacy to combat the hacking and gamma usage once again? For a brief moment things were good, but now it seems it's all back and making the game suck again... Or do you plan to can Legacy? What's the plan with Legacy? Anyone know?

rugged portal
#

Humans should be forced to log out at Human Structures.

Yes or No?

leaden bridge
#

What about spino claw grip to grab/throw things (small distances) giving bleed (grab), or giving stun (throw)?
Idk
Just an idea, whaddya think?

#

Oh and also, when a little baba dino hatches (when nesting), you can hatch when u press a key (on keyboard, probably H), then a cute hatching animation plays (then the player can play). Just so it looks cooler. Idk if the devs are doing this but I hope they do.

crude tartan
#

i know its a long way off but spinos main attack for fighting should be its arms as its jaw was kinda pathetic. make its arms do its raw damage while its bite does the bleeding

ancient plover
#

Please add better stagger animations. Seeing a carno get stunned and just start standing completely still is super weird! Maybe it could do a little stumble and a headshake type thing?

thin grove
#

Basic suggestion, Anky 3 call: Like stego, anky doesn’t do a roar but makes an annoyed rumble gurgle like noise along with a tail smash to the ground.

rare geyser
#

It would be nice if the ptera has to deal with air movement, e.g. wind and convection. That they rise above sun-lit grass fields and lower above waters, struggle to fly in high winds and need to land with the wind in the face or land too hard and take damage. Maybe some ai flyers also, but not killing algorithms like dryos

rare geyser
#

Global chat shouldn't be removed, but f6 should toggle it off indefenitely

rare geyser
#

Add a nest availability menu, but don't remove global or I'll prefer POT

wet lodge
#

The Server are soo damn laggy atm. Got a lot of DC's today... and the physiks are even more laggy..

celest glade
#

Herbi suggestion : the Iguanodon
He is about the size of the para but with a best combat ability : his thumb is a big claw. It should be a real challenge for the mid size carni like allo or cera. In the other way the para will be less strong but it can have more stam or speed, less time to grow or maybe a special ability with the sounds he makes. But I think the iguanodon is a pretty iconic dino. What do you guys think about the iguanodon ? ✅ or ❌

manic plaza
#

As for elders, an idea to make them recognizable is color fade in the scales/skin. Make skin colors less saturated as dinos reach past their adult period. Patches of skin losing color, horns/extruding scales getting flimsy and falling. Just some sort of imperfections that sell the idea of the dino being super old. You can see this example in iguanas as they age, which is super cool by the way:
https://imgur.com/ePW2bMp
https://imgur.com/wHIud1X

delicate stirrup
#

IGUANODON IDEA (repost)
(Since the last iggy suggestion got a bunch of upvotes)
Iguanodon should be added because it's a perfect fit for its role as a medium sized, swift brawler, similar to an elk. Iguanodon would be a creature only capable of soloing creatures smaller than itself, meaning the best strategy would be to group up to defend against threats (acro is the largest thing it can defend against in a 1v1). Iguanodon's unique ability is its ability to switch from a bipedal stance, to a quadrupedal stance, allowing it a range of attacks, and a large diet. It's diet would consist of bushes and grass while quadrupedal, and fruits/leaves from trees while bipedal.
Reasons not to add it:
After asking the people in #401464048610312195, none of them could come up with a reason to not add iguanodon (except for the common and untrue "its a bigger teno" argument).
Counter to the "bigger teno" argument:
Ask yourself, do kentrosaurus and stegosaurus have the same playstyle? No, kentro is more maneuverable and quick, while stego is a slow heavy hitter. Well there ya go, that's also the case with Iguanodon and teno.
Stats
After discussing it in #general-feedback-discussion, it has been decided that the best growth time for Iguanodon is 4 hours and 45 minutes (it'll make more sense as you read).
We decided that its weight should be between 4 and 5 tons. Now, while it is heavy, it has strong legs, allowing it a brisk, 37 kph sprint speed (subject to change), ensuring its safety from apexes.

Attacks
While in a bipedal stance, left click is a punch that does 100 N, and can be spammed three times in one second. Right click is a hook attack (as in right hook left hook) that does 150 N with 10 bleed, and can be spammed twice in one second.
While in a quadrupedal stance, left click is a bite that does 75 N, and can be spammed twice in a second. Right click is a forward thrust that does 500 N and 20 bleed, and can be spammed once every three seconds.
(more coming)

#

All of the stats listed are estimates based on discussions that took place in #general-feedback-discussion and are not definite. Also, Iguanodon SHOULD NOT be added until the game is out of early access.
(The thrust attack is a forward lunge with the thumb spikes, hence the bleed)
If you dislike the idea, please state your reason in #general-feedback-discussion
Here is a size reference for Iguanodon:

delicate stirrup
delicate stirrup
#

Small dinosaurs such as dryo, should have a passive hearing boost where they can slightly amplify sounds if they focus one of their ears on it. Basically lets say ur a dryo and ur looking around. you slowly pan the camera around until u hear smthn to the right of u. u try to angle ur camera so that ur right ear faces the sound. the sound starts to amplify until u can guess wut it is ur hearing. Also, there would be a perk available to small dinosaurs that would boost this. now, lets say ur a dryo that has the hearing boost perk, and u slowly pan the camera, listening for sounds. Then u hear smthn in ur left ear, so u try to find the sound. once u do find it, it amplifies itself until u can guess wut it is, but if u focus on that sound for long enough, u'll hear it as if it's right next to u. Now if its footsteps, all u kno is how big the animal is or how many there are. if its water all u kno is that its flowing (could mean waterfall or river).
This passive hearing boost would only be given to very small herbivores (dryo, hypsi, etc.), and the perk would also only be available to these dinos. Now, could a general hearing perk be available to all dinos? sure! however, that would not have the same effects as this.
(just a thought) Something else that might be interesting is if u have the perk and u focus on a sound for too long ur ear starts to ring.
Use the reactions below to show ur thoughts on this

summer pumice
#

When you sniff and get the compass, would it be much trouble to add the direction as well as your location coordinates displayed with the compass so I don't have to keep pressing Insert to check my character asset location? :D

ancient plover
#

Some Iggy stuff here cause i see this all the time and it annoys me all to hell:

bigger teno argument is ridiculous and just show how much ya'll have been influenced by the tarbosaurus things and whatnot

(stole this from derptah lol but its good enough to include here) do kentro and stego have the same playstyle? no

will styraco and trike have the same playstyle? likely not

saying that tenonto is a smaller iggy is stupid because they are barely alike, Iggy allows for more versatility switching from bipedal to quadrepedal for more attacks or attacking styles/strategy

also remember that some dinosaurs are basically just versions of other dinos but still being added, Maia/Para

teno is a much more defensive herbivore who needs to keep their back to the opponent to be efficient, Iggy is the exact opposite of that, offensive and forwards attacking

unfictionalised tenonto is quite literally a smaller Maia, it's only special because the devs made it special, and a creature that differs far from those same attributes sure as hell can too

ancient plover
#

Heterodontosaurus
Hetero would be an interesting creature to have. At first it does look like an Oro or Hypsi clone, but it can be given a good niche, as of now vacant.
Heterodontosaurus could be treated as an omnivorous baboon-like animal, spending most of it's time on the ground foraging in flocks or troops, heading to low lying trees on the Savannah to rest. It should probably eat seeds, fruit, tree bark, insects, and carrion (a varied opportunistic diet). As a social animal, they tend to have loud vocalisations for alerting threats, so it's special ability might be to have specific alarm calls for different threats.

#

And honestly hetero being a loud, social creature would be an interesting concept (and it's fun being a nuisance TI_Troll)

normal bramble
#

Update 9 should be sucho and beipiaossaurus because they were originally were gonna be in update 3 and I need my sucho boi

rare geyser
# onyx forum Adding onto this suggestion, moon phases would add more variety to night time, f...

To add some more things, I think the night vision from legacy should not be implemented in evrima. Instead, the dinos should have a certain amount of normal vision in the dark. What you can see depends on the moon phase, cloud cover, species and fitness (that it becomes worse over time, until you take a rest and then it becomes better). And don't remove global chat in unofficial servers at least

earnest girder
fringe ibex
#

When someone bites Stego's tail it takes damage, due to the thorns

rare geyser
fresh pelican
#

Utahs (and other jumping carnivorous dinos) Should be able to jump when they have small pieces of meat in their mouth. Not bodies, just pieces.

teal badge
#

Replace the dryo ai with Hypsilophodon so they give less food and people can’t just live off ai. Also if possible make it so ai spawns less if more people are on the server to encourage more interaction between players. So there’s a higher but not guaranteed chance to spawn. Maybe around 30-10% chance for ai to spawn on an empty server. That way surviving can still be challenging on an empty server. And if a server is full or close to full ai will have a very low like 5% or even 0% chance to spawn.

clear sierra
#

BE mindful this is a WIP doc to NOCTURNAL quetz. will continue to make changes, as the community gives suggestions ( also have more things to add later on)...please leave any feedback, its appreciated. ..will repost final version later on https://docs.google.com/document/d/18GAfK8Q6RurvoDKF6UFCgekdym8pOiecDJ9k6LpSoO0/edit?usp=sharing

rugged portal
#

@rare geyser Anky should have the equivalent of Super Amor (just ignore dmg) because nothing would be able to fit its mouth around it. Exceptions being the head, tail, and underside.

Though you can have it tuck its head towards the side.

The tail is its own protection.

And the underside is the goal.

long ether
#

Kentro should be able to give people tongue piercings with its shoulder spikes when bitten

ancient plover
#

-452,534.438, -476,849.906, -31,649.363

Found this funky jagged section of river bank, not very aesthetically pleasing and could potentially cause glitchiness or other misc issues

cold karma
#

(Part 1) The suggestions above on nightvision gave me an idea, which i'd like to share. Nightvision (could) work like this; During night your vision should be at its worst during the early hours of the night, because your eyes are adjusting to the dark, but as the night passes along, your night vision will gradually get better and improve, gradually adjusting to the darkness. For nocturnal dinos, (Dilo, Troodon {ect}) this build up should be much quicker, but for animals that aren't built for night it should take much longer.
(Part 2) During the night, dinos that are both nocturnal and non nocturnal, should have to sleep/rest to keep up their sight. So the more they sleep/rest, the more effective their night vision will be throughout the night. This would encourage people to sleep more through the night, which would also help slow down the water and food drain, and gain stamina, while also giving sleeping animations another practical use in Evrima. React with ✅ for yes, ❌ for not satisfied, and TI_Dilothink for not sure about the concept.

astral basin
#

I just had an idea for a level up system once I become an adult. There would be 4 types of interaction with nature (4 different animations) 1 # if you rub your head or your skin on a surface = you upgrade your '' armor '' 2 # if you cut your teeth on bones or your horns on a tree, you increase your damage. 3 # if you eat something unique to your species, you increase your life. 4 # If you rest for a long time at night you increase your stamina .. Each interaction must be done at a convenient time. ex you are an adult and after a certain time of waiting, you have to choose what you want to do as interaction. Then, that skill you've learned sets in until you wait a while longer to stack a same skill or add a different one. what do you think?

leaden bridge
#

I dunno if smaller, more agile dinos can swim up or down (in later updates), but i think they should be able to. Whaddya think?

clever skiff
#

I've had this idea for the mercenary's in the isle that I think is pretty good; Pretty much there are multiple factions that you can work for as a mercenary such as: Retrieving Intel, Getting skin, Horns teeth and meat from dinos, Getting DNA from dinos (without killing them), Retrieving tech or other things from abandoned facility; The way I thought retrieving intel/tech from human structures could work would be that around some of them have hot spots that are really good for herbies to live in or only specific skill trees can be gained from eating the plants that only grow there and herbies generally attract carnis so it would make it harder for humans to get into the facility's.

ancient plover
#

Please make the banks on the rivers MUCH much more shallow. I feel like I'm gonna fall in, just coming for a drink!

pearl raft
#

Carnivores should still be able to turn their head when they carry a corpse or a meat chunk in their mouth.

ancient plover
#

Hear me out:
I tried explaining this once before but I was too confusing.
A better way for the sniff mechanic to work, instead of having blue/green/red circular particles running across the map, through the ground/hills etc, is to hold Q and have a trail go FROM THE PLAYER outward. A reference is here in Fable III. They used this glowing trail that moves in front of the player as a quest guide line to guide the player to their next objective. Perhaps something similar could be used to show the location of the nearest edible bush/body or nearest water source. This makes more sense as no creatures, not even dinos, can sniff and have an immediate sense of where the exact location of food and water is, unless they know their way around their environment. This will also cause players to search around more for meals and naturally explore more of the huge map to come, also naturally familiarizing themselves with the environment as they wont be following a line straight to a bush but rather following the scent of it and navigating the environment...
Hopefully this makes more sense then the last time I posted this idea lol

https://imgur.com/gallery/FTZFikn

crisp iris
#

Petition: make one of troodons mimic option be a human in pain

iron lark
#

It May sound hard to make But hear me out: some trees could have some kind of branch for pteras to sit on and possibly raptors to climb onto and jump on prey when they least expect it. Just a suggestion tho... Dont go too hard on me...

inner drift
#

carnos speed is a problem but not it’s top speed. carnos speed for trotting should be slower as well as the acceleration to top speed should be dramatically longer. carnos stamina pool is good but recovers too quickly when sitting or walking and should be reduced. furthermore, carnos should be punished when running full speed and coming to a complete stop; when hitting something solid like a tree or something heavy you should get staggered/stunned. with its agility being hurt by these changes i could see it’s top speed even increase

cold karma
#

Carno in Evrima is able to turn way too quickly, while in Legacy Carno turned way too slow. Slow down carnos turn speed, or the animation speed so that its more balanced{but not so slow, that it resembles Legacy carno}, because as of now its way too easy for carno to get easy damage in on stego, which is quite the opposite what the devs wanted.
And when carno is at top running speed, it should slide a longer distance if it tries to come to a complete stop, after running so fast. Slow down its turn speed, {please fix the floppy tail} let its slide be longer, depending on how fast the carno is running.

agile dawn
#

Not sure if the devs have said anything about this but if not here it goes. I hope with the nesting Mechanic that dinosaurs will have to gather certain things to be able to make a nest. Like sticks, leaves, feathers, rocks, and other items to those specific dinosaurs. I recently watched a video of the pteranodon nesting and just thought it would be neat if it build its nest in a different way other then just digging a hole in the ground like all the other dinosaurs do already. Maybe some items that you collect and put in the nest would make the eggs incubate faster. also maybe putting nest in certain locations will make them hatch faster or if you chose a bad spot it would cause your eggs to rot. Another idea would be if it rains and you’re not sitting on the nest then your eggs will rot. A lot of idea that I was thinking would make Nesting a little more interesting.

faint field
#

When you jump into water you don’t make any sound. No splash at all. I think there should be a splash sound

#

You should be able to sniff when sitting or crouching. It doesn’t make sense that you can’t

old sky
#

I heavily agree, sniffing while crouching would be very useful. Also, it'd be nice if when scent was already active, we could keep tapping the scent key to keep it active rather than having to hold it for a few seconds. It'd make tracking feel a lot nicer.

pearl raft
manic plaza
#

Give herbivores a sneak/crouch or at least some sort of hiding ability like carnivores do. It makes sense if you dont give it to something like stego but at least give one to teno. If not that then at least give it to juvie teno. Its hard to escape anything when you can hear juvie teno clapping around like fat potatoes, or spot them from far away on account of them not being able to hide in tall grass

fallen abyss
#

When humans are added, if they do get vehicles, allow them to actually run things over. You can do it but at the risk of damaging your vehicle or yourself. This way animals actually need to watch out for cars and it’d be funny asf to see a dryo get flattened or smthn TI_Wheeze also if you run over something big like a para, you will most likely die because of how big the para is and you and your vehicle will be crushed, along with the animal most likely

alpine glacier
#

Taking this chance to once again request that herbivores be able to sniff while walking. It would be a great quality of life feature to not have to stop and cycle a 20 second animation full of moaning and loud huffing just to find water or food, just make it so herbivores can't smell footprints when sniffing on the move so they still have to stop for that but can smell all the other stuff and there should be no problems.

rare geyser
#

Gamepad rumble when damage token

pearl raft
#

I also thought of when your dino enters swiming animation and isn't submerged from a jump in the water, it would be cool if you couldn't look underwater and the camera will get stuck above water, will make swimming anywhere more intenseTI_Durr

half shell
#

Should go without saying but I hear to little about this so: Fix disconnects and desynch, unless you want your game to remain nearly unplayable

jaunty haven
#

Suggestion: death button (allows you to reset and pick a new dinosaur on a server instead of committing die)

manic plaza
#

Heres a fun little idea for hypsi:
The beach is boring, it needs some purpose. So, heres just a little concept for beach nesting for hypsis'. Going off of the cliff nesting sparrow (I get hypsis cant fly, but they can jump so they should be able to scale small rock walls to get to nesting.) Sparrows nest in sandstone, which makes sense because sandstone is quite soft. So implementing some sort of nesting of hypsis in that same area would be amazing! To prevent overpopulation, there could be a mechanic towards ptera, where they are able to land on the sandstone walls and stab their point spear noses into the nests of the hypsi's (provided the nest is occupied). And in return kill the little babies inside. They also could insta death pick up any hypsis standing on the edge of the nest. Im just looking for some sort of individual types of nesting and not just, piles of dirt = sit, sit = babies.
Plus smiting hypsis as a flying fork would be amazing
excuse the weirdly fast made drawing I just wanted to explain visually
https://imgur.com/oXX5Os8
https://imgur.com/2NWmzIr

fresh pelican
#

Add a death sound or vocalization. I'm assuming that will be a thing eventually but as of right now you dont know your dead until you hit the choose a dino screen.

cold karma
#

When spino is first made playable in Evrima, as a juvenile, its sail should be weak, almost floppy because its bones haven't strengthened yet. But as it grows, its sail should start to straighten, harden. So it would have the wave or flow like seen in the legacy spino {as juvi} but harden as adult.

hot hornet
#

Dinos in Evrima should turn their heads and tails more slowly when looking around. It’s weird seeing the Carno being able to turn its large head just as fast as a Utah. Shouldn’t be crazy, but something more similar to how it is in legacy.

broken trench
rare geyser
faint field
#

There is a tiny cave right here on the map (-642, -425) and small enough that only crouching Utah’s and smaller can get in. At the very back of the cave I feel like there should be a little puddle of water so someone can actually live in the cave

#

Visit the cave and you’ll agree

hollow sorrel
#

Would be good if the devs could release some more hot fixes to fix the combat lag and desync issues plaguing evrima. I keep dying only because of this and im so over it. Half the time I pounce on a stego as a utah I just go right through them now and when pouncing a carno I land most of the time but just get glitched off. the other day I pounced on a carno and he just bit me to death while i was on top of him... Smh

fathom wagon
#

The tracking system should definitely get overhauled in a certain way to make it more interesting and intuitive to use. Standing still as a herbivore makes no sense and it’s very annoying when looking for food.
Carnivore tracking is really hard and confusing as well, having to press Q all the time is annoying and makes it extremely easy for creatures to get away even on low hp.

fathom wagon
#

Another suggestion is about the biting of tails, I think there is regional damage and such but tails are barely lethal parts when attacked. Mentioning this, it would be nice if damage would be done when biting stego’s tail and if the tails would take extremely reduced damage compared to other bodyparts. One of the main issues in legacy combat is biting tails continuously and I feel like that shouldn’t make it’s way into evrima.

#

Another aspect I feel evrima lacks in an extremely annoying way compared to other games featuring combat is hit indications. Getting hit feels floaty and confusing most of the time and gives a poor indication of what is happening around you. It would be great if a form of screen effect, direct sound effect (so not your dinosaur making a noise as you can confuse it with others) or visual effect can be added or even a direction indicator like in many shooters.

cold karma
#

Maybe there could cave all around along the Evrima map, like nurseries for juveniles when lucky enough to find them.

nocturne pulsar
#

Does anyone know if you safe log in one server and you join another If the safe log will still work

stark grove
#

Suggestion: Locational Damage (UI Feedback)
Locational damage would be a cool addition to the game and would improve combat in my opinion. So depending on where you get bit/hit and how hard, the damage should be applied to only that specific part of the animals body. A good example of a system like this would be from War Thunder (its an air, ground and naval warfare game). In War Thunder, when u get shot (side note, this would also be a good foundation for firearms in the isle and how projectiles would interact with the dinos). You get an indication on which part of the vehicle was hit and if critical, you will lose some functionality. They convey this information through the vehicles model/textures and UI; when you hold the O key, u gain some sort of xray vision only on ur vehicle (this isn't too unrealistic as its a good visualisation of pain) u see how each part is doing (green is well, red is unusable and yellow/orange is in-between to indicate lower performance hit due to damage, so for example if u get a critical hit in the tanks tracks, the ui would display the tracks as red and u won't be able to move ur tank (shade of orange/yellow would indicate how much slower u will be if the hit wasn't critical.... multiple none critical hits amount to the same damage as a critical obviously). Same thing could be done with the isles dinos... so instead of tracks, it would be legs, or neck, eyes and so on. I didn't really explain how well Locational damage is done in War Thunder so if you have the time, look it up as its near perfect and a similar implementation in the isle would drastically improve combat and immersion.
Edit: forgot to mention, this would also work well as a balancing measure for the bleed system, bite the right place and drain the prey/opponents blood much faster (critical could bleed you out faster if someone was to bite you in the right area).

#

Image shows the UI in War Thunder when you press the set hot key (by default O).

thin grove
#

A while ago I red a suggestion about the Iguanodon should be added. The debate of the suggestion was if it would cause people to play iguanodon over para, sense both creatures are the same size. My respond is to give para a sonic ability to softly stun other species so it can escape more easily. How this “soft stun” would work in a balancing way is for later debate by the community. The thing is while para is awful at fighting, it has traits to benefit its survival, then the iguanodon would better suited for combat and likely to be fast but not as fast as para. Also I am aware that the devs have said in the past Iguanodon won’t be added but I believe if the community wants it enough, it should be reconsidered to be added.

cosmic slate
#

suggestion - Utah wrist pose fixed
As you can see the Utahraptor in the picture shown below, had it's out wards in a flat hand position and correctly bended. Yet our Utahraptor within the isle has the current broken wrists that are shown within Jurassic Park series, etc. a common mistake with raptors, If a Utahraptor has it's wrists bend in that angle it's gonna break them and be unusable, also if devs plan on making Utah open doors in the future, make it bash the door with it's head or shoulder, it's more frightening than a raptor opening the door like it's got some Invited guest coming over to stay

cosmic slate
#

Suggestion - Austroraptor gameplay
Austro is yet again another raptor, but what could we add apart from it being just a normal fisher or the average raptor?
an ability for the raptor sit on the water such as a swan would, it would sit on the water, waiting for a fish to come by, once it sees fish within it's reach or a young deinosuchus, it can have a quick short burst dive lasting for a short period giving it time to hunt what it needs and catch it's breath at the surface

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Suggestion - Baby carry
Example: as a deinosuchus mother you'd be able to open your mouth wide beside a player, they'd get an option to accept the carry or decline,
as for other creatures it shall be the same but for therapods would pick up the child with it's mouth as long as the player has accepted to be carried.

Therefore this way it's less abusable and you can't just pick up players who doesn't want to be carried, you'd have to make sure the player wants to be carried with a notification, kinda like how grouping works currently in evrima

analog thistle
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Add in the following chat autocorrects for Evrima in-game chat:
Utha -> Utah
Petra -> Ptera
Denio -> Deino

pearl raft
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Suggestion- How about drinking water would also only require you to press E once, instead of holding it. (+make herbivores also press E to eat a bush instead of holding it the whole time)

real relic
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If you guys really are going to close legacy at least bring back the maps for evirma as a remake would be cool to see region 2 have the new grass and mud

runic egret
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will linux support ever come back for servers?

ancient plover
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I stated this before, but since the subject of deleting legacy has become a lot more apparent I may as well restate it.

"Far in the future, maybe when Evrima has a stable build and a good selection of dinosaurs. For whenever you guys decide to delete legacy, maybe a week before the deletion, you could give players access to the old versions of dinosaurs and MAYBE hypos. Since Legacy will be scrapped, it would be cool to see it go out in a fun way. Just a suggestion, let me know what you think of it in feedback discussion."

It may be a bit of a difficult task considering how broken Legacy is, but it would be an amazing event to end Legacy off with, Nostalgia.

real relic
ancient plover
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All the legacy maps should've been combined to create evrima kinda like what call of duty did with warzone.

It was a genius thing for call of duty to do. It preserved nostalgia while delivering a whole new play style. The Isle needs more ideas like this to become next level.

delicate stirrup
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Speaking of adding old landmarks.....
I'd love to see some V2 sprinkled into one of the maps. (Gets up close to microphone) ESPECIALLY SPAWN LAKE MAYBE? PLEASE

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Some other possible landmarks are the Ruins TI_HypsiLove , Cannonball, rapids (snake's river) TI_HypsiLove , King's rock (also known as pride rock), and maybe even the swamp with all the reeds
either way, spawn lake needs to come back if nothing else is TI_HypsiPlead
I forgot that this was confirmed a little while ago, so um ig this is just some possible landmarks i'd like to see return

real relic
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Giga right click should be a bite where it tears a chunk of meat off an oppenent dealing maybe an extra 200 or 100N compared to giga normal bite and does lots of bleed this bite will cost half your stam
Downsides: cost lots of stam
Long animation making it punishable
creature must be as big as acro at the very least to use this move against
Upsides: you can eat the chunk of meat
Good damage
Lots of bleed

ancient plover
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Loving the new bary concept art, my only question is.. what is that above it's eyes? I can't tell if it's a crest or bone. Ping me in feedback discussion if you know.

tawny echo
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Gotta say, the bary concept looks good, but i think it just needs to have a thicker big, front claw. Right now it looks too much like a nail

charred ruin
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This is that 10/10 design we’ve been waiting for, thank you devs for giving baryonyx lips and just making it fucking perfect. Now all it needs is a Jaguar niche it’ll be perfect.

main sleet
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I've got to say that I like the new bary quite a lot. The proportions are nice and overall it looks good. TI_FeelsGoodMan

Would like to see it have heavier claws and a more pronounced crest though.

ancient plover
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Bary concept looks awesome. It does a great job of accentuating those claws...made me realize how terrifying they are. Im now super excited to play it, great work

sleek sapphire
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Bary 👍

Lips good.

tawny echo
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Also, with this new bary looking better than its legacy counterpart, i suggest tweaking some of the other concept arts that look....strange to say the least such as Acro, alberto, and austro.

cosmic slate
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The Bary concept is great, love the lips and it’s proportions
So perfect I can see myself playing as it in game, But I’d possibly make the claw on its hand a little thicker, so it can really impale fish and prey with it

barren lintel
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Very good work on the Bary concept in my opinion. It would be perfect if the final product had thicker claws, slightly more muscular arms, and a slightly larger, more pronounced crest to distinguish its head's silhouette from maturing Sucho specimens.

clear epoch
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The bary concept turned out great TI_HypsiLove

lucid sonnet
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This is so far the best concept art I've seen compared to Alberto, Acro, Austro and Anky.
Feels right, reminds you of the animal like simple and somewhat realistic to the irl thing.
Please make the model as good too. TI_Perfect

onyx forum
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The new bary looks AMAZING. Im just a tad weirded out by how long its claws are, they look so long that they'd snap off, idk I just dont think bary's had claws quite that long. BUt otherwise, that things probably my new main it looks badass >:D edit: the claw problem could also be that theyre too narrow, so they look weirdly long, so maybe just thicken them a tad?

south rune
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Evrima is amazing! Keep on going and make even bigger Roadmaps!!!

proven night
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Overall the bary design is great, I especially love the face detail and osteoderms, but I think there should be a few minor things that should be changed. First of all its general body shape is a bit shrinkwrapped, there's too much definition on the spine(there's even a dent on the back), this should all be smoothed out by flesh(although it's possible this is just a side-effect of it being visual art). Also it has a really weird concave belly. In my opinion both of these things make the animal look malnourished. Aside from this, I think the arms should be a bit more muscular and the claws should be a bit shorter and thicker as they look like they would snap(maybe bring back the length for elder?). I have also just noticed that the nostrils are far down the skull, imo it should be further up as this is a unique feature of bary(and also makes sense for fishing reasons). The feet are also a bit too small

vague sphinx
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It's a bary good design.

alpine glacier
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The new bary is bary-o-nice i must say. It looks bary normal and not like some weird alien bird or mammalian lab abomination. More stuff like this please

civic sand
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why in gods name is new bary wolverine

plain oriole
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Can we please do away with the concave curving of the gastralia towards the pubic bones of our dinosaurs? Yes, your JP nostalgia, emaciated Rexy is valid, but we are in 2021 now and we know how gastralia are placed on these animals. Whenever I see concave bellies on our models like this, I cringe because these dinosaurs look malnourished and deformed in not the way a healthy dinosaur should look.

Top image is what gastralia have been positioned in the past, bottom is what they should look like now. Also Bary comparison for you all.

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And Rex even had a makeover. Gastralia are positioned from the ribs to the pelvis, no curvature.

shadow grotto
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Right, so few things about the new Bary design:
Head
-The jaws are a bit too long and thin. Shorten it a lil' bit and beef 'em up a bit.
-Smooth out the upper snout area, currently it looks like a weird pseudo beak, or something like a petrel. Looks bad.
-Remove the lips. Lips are fine with other carnivores, but spinosaurids look bad with them. Or, at least do... half lips? Something akin to this, maybe
https://www.deviantart.com/fafnirx/art/Spinosaurus-face-325212672
-Give it an actual keratin crest on its head instead of a tiny nub
-Remove the lacrimal crests on Bary. That sort of thing looks better for allosaurids and the like, not something like Bary (which I'm pretty sure it didn't even have 'em in life)
Body
-Beef up the arms a bit, they look a bit thin at the moment
-Change up the claws, they look more like thin therizinosaurid claws than the thicc spinosaurid claws they're known for. Especially the 'thumb' claw, needs to be a bit beefier
-Bring back some of the dorsal spines OG Bary had, or at least add some sort of body detail to make it look less bland than it currently does
-Smooth out the back, quit giving these dinosaurs scoliosis

plain oriole
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I actually would not mind those claws being that length if the specimen were an elder baryonix, but as it stands, those claws are way too long and way too fragile for a creature designed to grapple and hold small, struggling dinosaurs and flailing, slippery fish.

flint violet
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OPINIONATED Baryonyx Concept Edit:

Disclaimer: I suck at drawing, these're mostly just opinions, and these drawings just represent what I'd like to see changed (not exactly as shown).

So, with the release of the new Baryonyx concept, I figured I'd interject some of my own OPINIONATED edits. I genuinely don't think the design is objectively bad, although, I personally would like to introduce some edits that maybe others and me would like.

Firstly, this man's head is handsome but the problem is that his jaw does somewhat give off the appearance of a beak with how sharp some of the edges this man has. All I did was give him a slightly smoother snoot so that way it doesn't come across as something as chitinous as a beak.

Secondly, his crests. I love 'em, just, let's tilt them up abit. Even if he isn't looking directly forward, it'd still be nice if it still didn't look like it obstructed his view.

Thirdly, HIS ARMS. I think they're relatively fine, but, to push those FLESH GORERS to being undeniably his main two guns to deal with foes would be really nice and add to his character in my own opinion.

Fourthly, his back. I like the ridges, but, I don't think it translates well to ingame models. I.E. the elder utah's concept to it's model. This is probably the only thing I'd say is a genuine nitpick.

faint yarrow
real relic
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When nesting your skin will use darker colors of your parents if you nested in open sunlight and brighter colors in the shade with a chance being albino for both

lofty kiln
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Shorten the bary's claws I like the idea of them being longer than the real life baryonx but they kind of look ridiculous. I made a cut off point on the claws with a red line.

dreamy obsidian
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^ Make the original claws, the elder claws

unkempt compass
dreamy obsidian
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Sigh
It seems a lot of people are confused with the model due to it looking a lot like sucho. Although this is somewhat true, it's not the case, at all.

Notably, let's take a look at the comparison to Baryonyx and Suchomimus. If you take a look at [Figure 1], you can see Bary and Sucho are almost similar. This is realistic, even in The Isle.
Theres only so much fictionalization you can do before it becomes unnecessary and ridiculous. Taking a look at current Baryonyx [Figure 2], it has a more thin build, along with long ass legs, helping it catch up to its prey. Its stamina will likely be pretty amazing aswell compared to Sucho. Baryonyx more or less is a more terrestrial Sucho (But then again, when you change bary into a terrestrial creature, it differentiates Bary from Sucho, as sucho is meant to be a semi-aquatic).
Sucho on the other hand, is more robust and bulky [Figure 3]. Like a grizzly bear for say. Decent run speed, but pretty bad stamina. Eating fish mainly (whilst bary would likely aim more towards land dinos instead of fish, but sometimes hunting fish, like a jaguar)

outer timber
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Put the spines on it's back, back? I think that was a very cool distinguishing feature between it and sucho.

kindred beacon
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Bary design is cool, but make the first claw bigger, not thinner. It looks like a fishing hook, amd while its use is basically that the design is plain stupid. Another thing is the head that still with all these concept arts feels bigger and non proportionate. I preferred the "croc style" skin of the old bary, it made it so much different and unique compared to the Sucho.

agile dawn
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Barry’s body looks great but those claws ....... 💅

ancient plover
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Could probably make Bary's claws a little thicker, thinking about bary stabbing a fish with those and then the claw breaking off gives me a bit of anxiety. Overall, I think Bary having a bit thicker claws would look great on it. Definitely keep them that long though, I feel as if that's going to be one of the main features that makes bary look unique.

wet yarrow
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The new Bary is definitely one of the better concept arts recently shown off, but I still felt like the design could be slightly improved so I made my own edit which mainly changed the proportions slightly and added more to the design

gusty egret
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Thoughts on the new Bary

Details
I really like the small osteoderms running along the back and sides, the folds along the stomach are a nice touch and the banding of the tail is really nice. There really isn’t anything I would change here.

Spine
This dent in the Bary’s back seems like such a small detail, but it feels very off to me. It makes it look like the Baryonyx has some back problem, I honestly feel like smoothing out the bump near the hip would help the design.

Claws
I'm definitely a fan of the upgrade Bary's arms got, they definitely look like great tools for slashing and even stabbing, I'm a little indifferent on whether they seem 'fragile' like some have said, but regardless they look gnarly and are definitely visually distinct.

Head
Apart from the head, this is probably the biggest area of conflict for me, I can't say I dislike the crest it as it does feel unique compared to Sucho or Spino. The biggest gripe I have with the crest is how it blends with the tip of the snout on the top jaw, it almost makes it look like a beak.

The one feature of the head that I absolutely dislike is the inclusion of lips. Out of all the animals to have lips covering the teeth, Baryonyx doesn't seem a good fit to me considering it's meant to be a fisher. Apart from functionality it also feels like it conflicts with the crocodilian vibes Spinosaurs in general give off.

TL;DR
✅ I really like the detailing on the body, the osteoderms, folds and tail bands.
❌ I personally think the dent in the Bary's back should be smoothed out. Something akin to this would be nice. #general-feedback message
✅ I'm personally a fan of the arms and claws, though they might need to be tweaked to be a bit thicker for the model. A good example is the edit I posted above.
❌ I feel like the lips should be lessened, doesn't quite look right to me.

cold karma
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Could baryonx in Evrima have a skin pattern similar to this?

vague sphinx
# vague sphinx So I was looking at Dilo's concept art again and saw the place the Dilos were re...

Just adding onto this post. Maybe every once in a while you could approve of some community made alternate appearances or species? Like an Ichthyovenator costume for Bary or a skin that makes Anky more true to life. Maybe not add them to the game, but make it possible to use them. I'm asking this because I don't think modifying the game to change dino models will be completely tolerated in the future(or possible) due to the possibilities for abuse, maybe at best having some sort of option to block modified versions of the game in the server menu. Again, dumdum who doesn't know anything about Unreal so none of this may be possible.

ancient plover
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I love @wet yarrow's edit of Bary. The original concept is really great and I think with a couple of touches it could be perfect. The only thing I'd change about this is that I'd like more pronounced spines on the back.

proud nest
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Like many others to point out in the bary concept, I guess I'll join as well. I did love it on first watch, but looking at it closely, gotta point out things I'm not particularly in line with:

  • Claws seem thin.
  • Dent on the back, not good.
  • The protruding pubic bone.
  • the lacrimal horn and the "horn" looking thing in front of the eye.
  • The crest is too small and forward, should be closer to the eyes and a smudge larger at least.
    EDIT: the ones in front of the eyes aren't as "bad" as I initially thought. Re checked the skull examples and it seems it has a small protrusion. Tho I don't like how sharp they look still

Honorable mentions:

  • lips look great, not extremely necessary but they look great (there are other dinos that need them more like rex, carno, allo and the list goes on. Sucho is great without them tho)
  • Head seems a little long, but I guess it's just a optic effect because of how thin the top of the mouth looks.

Thank you for bringing us this concept <3

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Stream request:
Is it possible, even in the slightest, to have a Baardo stream doing the Bary model?

Of course I would ask the community as well to keep it civil in there and anything we can disagree on to be pointed out in the discord to not annoy him in during this process.

I doubt this could happen, but it's wishful thinking

dim ravine
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Pls don't add the unknown it will transform ur game intoa alien shooter game and most people including me will switch to legacy

dreamy obsidian
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Just want to say
Proportions line up in some way, shape or form.
Just theres more muscle

vague sphinx
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Giving Mercs a crossbow with different types and or quality bolts would be nice. You can have consistent ammo that's weak, find stronger ammo in rare drops or in buildings, have arrows that can inject weaker versions of venom types, a tracking arrow that allows you to keep track of an animal for a short time, etc.

zealous shadow
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love the new concept for the Baryonyx and I think its great how The Isle always makes it look bore realistic and like an actual fisher compared to other franchises such as the newer JP movies and games. If I could say 1 or 2 things that I think might improve its design that would be to bring back its large raised Osteoderms that covered its body, shoulders, neck, upper-legs and tail in diagonal rows (all be it in greater detail compared to the original model) as I thought they made it stand out more in relation to the other dinosaurs and it is one of the things I think of when remembering the older dinosaurs of the Legacy Branch, they also made it seem unique to The Isle as I had never seen a Baryonyx depicted that way with that skin texture and detail anywhere else. The 2'nd thing that I would like to suggest is that its arms should be made a bit thicker and stronger looking to coincide with its longer hooked fishing claws, and maybe its tail should be made a bit thicker too so it looks as though its more equipped for powered swimming. oh and if i could say one more thing i did prefer head crest on the older model, how it was further back above the eyes and slightly more curved, but this is not as important as the other two suggestions i made. Anyway the concept design is still great and I can't wait to see what comes into EVRIMA from the community feedback. it will be fun to play.

still spindle
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About the new baryonyx's concept, it looks freaking amazing, but i have a problem with the claws, they dont seem like a spinosaurid, they look like a therizinosaurid's claws (dont misunderstand me, i really like the new baryonyx, bro in general baryonyx is one of my favorites) but the claws seems really werid for a spinosaurid, so when the 3D model is going to be finished, i hope that the claws will be fixed.
And another small thing, i think the bary's tail looks a bit thicker but not so much.
Youre doing a really good job with the game, and im giving all my luck for it!

ancient plover
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More stuff against pronated hands. A dinosaur just cannot pronate its hands without breaking its wrist. Humans and other mammals can do it, because of the structure of our radius and ulna, as well as our joints. Thus we cannot do it if our arm is held in place. The arm rotates, not the wrist.

cosmic slate
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Suggestion - Baryonyx Skin
The New concept art looks amazing for the baryonyx but I’ve thought of a skin idea for when it comes to actually making it’s model maybe we can base it of of crocodile baby, the patterns on this animal are so cool and just look nice in general I think it will amazing on the Baryonyx, make a good camo like skin for the animal

thin grove
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Me and a friend are currently working on a Iguanodon concept. We are both not sure if it should gallop on all four or run on its hind legs (also includes if it should trot on all four or two only). For quadrupedal, react with 1️⃣. For bipedal 2️⃣. Or if you don’t Iguanodon in the game at all, just react with a ❌.

rigid wind
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have the compass of smell to better locate

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the ptera has the ability to "catch" the small animals and take them up and release them for example, or catch and already ingest and when used this ability on larger ones cause "scratch damage"

marble jewel
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I think megalania should be a night stalker, hiding in trees and perhaps caves. Also, I think it would be a better addition to Update #6 than the troodon.

broken trench
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Idea for mimicry: I've seen a lot of people wondering how mimicry could work without people seeing through it all the time, and I've got an idea. Maybe mimicry could sound exactly like the imitated animal, but the call wouldn't be as loud due to troodon being so small. For example, if they're mimicking a carno, it would sound exactly like a carno but it wouldn't travel as far as a carno's call and it wouldn't vibrate your headphones with bass. But up close it would be obvious that it's fake since you can hear a carno call coming from right next to you, but it isn't very loud

ancient plover
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Suchominus and Baryonyx could use their arms to scratch their prey.

orchid glen
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Hello everyone, very nice baryo model WAWE great job devs

charred ruin
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Nile monitor skin for default baryonyx. (This is kinda leaching off my other suggestion for the Nile skin but here’s an actual photo of it).
It would fit into the dark, murky environment and could be great camouflage since the green is bright but not too bright.

vernal falcon
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Thought I put in an idea for humans, I know it wont be for like a long time but for humans it would be cool if you could eventually find supply drops or even weapon supply signals. So they would have to sit and defend it against the cruel nature of the isle just waiting for it to land and get whatever basic or even decent guns. Since we all know mercenaries are gonna have guns, even tho I think it would be cooler to see a more primitive human thing like ark? Start naked then have to run off and gather and build then have your buildings to search through for old clothing food etc.

clear epoch
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Some bary skins for inspiration when the skin update releases

ancient plover
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I think we can all agree that legacys Weight based damage system was one go the worst things ever, damage was a terrible system to work that off, but you know what isn't? Fractures

The fracture system had been confirmed to come in tiers instead of shattering your leg completely after a 2 foot fall. I think the old weight based system is perfect for this

If a Pachycephalosaurus rams a Utah, the utahs leg will crack pretty badly, but if it rams a Carnos leg, there will be much less of an effect because of how much heavier it is. However if an Anky were to hit that same Carno, it would snap the thing in half

Let's say that a pachy rammed a rex, probably no effect cause its so big. Anky, break. And if something is heavier than the anky by a lot like Brachi, no effect

If a Utah were to somehow live an anky hit, it probably wouldn't be able to walk ever again, but if the Utah is heavier as the anky is a juvi, it won't be as bad at all

I hope that makes sense and sounds good

crisp iris
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Suggestion: let venemous animals boost there venom by chewing on certain things (magys flesh, plants, certain fish) for a brief additional effect from a bite

trim lichen
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Suggestion: (based on realism so stay with me for a bit) Carnotaurus is a rush down predator, it chased its prey then took it out with a bite, (it didn't hunt large prey [this is besides the point]) it preformed this single strike by utilizing its height and speed to bring its skull, jaw open wide, down on its prey, so give Carno a small attack boost while sprinting.

delicate stirrup
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what about locational scars
now what i mean is this
you split the current scar textures so that scars on different areas of the body are different textures
like scars on a dino's head would count as a different texture than scars on its tail
so if you get bitten on ur tail, u get scars there and not all over ur body
lemme kno wut u think

worn hill
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A stagger animation for when carno is hit by tail slam.

ancient plover
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Megalania could be more akin to this in terms of build. The hunchback isn't especially appealing for the giant monitor, and instead a regular neck and no highly pronounced back curve would be a far better choice.

ancient plover
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Scars from fresh damage taken and locked health scars should look entirely different, otherwise it's too misleading and can cause frustration for absolutely no reason.

I can tell my own example, wich happened a few weeks ago. I saw an Adult Carno full of scars, it literally looked half dead, yet it tanked a full pounce and even after a few hits, it still wasn't dead. It's just too misleading. A 90% health dinosaur shouldn't look like that, It should have a very few white-ish scars.

dawn lagoon
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If I leave a game and rejoin later, do I still have my dino on thew same age? I'm new to the game

iron igloo
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@dawn lagoon yes, as long as it's the same server.

kindred jay
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Here me out.............our para.............but slightly chunky and with hooves

tawny echo
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perhaps add fog to make the game more eerie and creepy, and to help with the horror part of the game, it wouldnt be constant, just as any weather thing is it has a start and it has an end.

clever skiff
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Repost: I've had this idea for the mercenary's in the isle that I think is pretty good; Pretty much there are multiple factions that you can work for as a mercenary such as: Retrieving Intel, Getting skin, Horns teeth and meat from dinos, Getting DNA from dinos (without killing them), Retrieving tech or other things from abandoned facility; The way I thought retrieving intel/tech from human structures could work would be that around some of them have hot spots that are really good for herbies to live in or only specific skill trees can be gained from eating the plants that only grow there and herbies generally attract carnis so it would make it harder for humans to get into the facility's.

cold karma
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Just before nightvision engages, I think a fog should roll in before its starts to get dark. It would add to the horror factor of the game and it would give noob players and pro players a like, a chance to get ready for nighttime. (Rather then admins choosing when its going to be night)

cold karma
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If the devs intend on bary being a fast, land predator (slightly semi aquatic as well) they certaintly got the model down. But (idk if this is for anybody else) I feel like something about the model is missing. So I went and googled images about some of the fastest animals on the planet today and found similar attributes. Most of them have long legs, slim bodies, and unique traits in their feet that allow them to acelerate at speeds that almost seem unimaginable. But the most common factor between almost 90% of all these animals is their tails, extremely long tails that allow them to keep their balance as their are running at those super high speeds.
(Part 2) The bary model (I think) needs a long tail to fit the landscape the devs are painting for it, otherwise it will look dispreportioned, out of place. With a long tail, it would look the part, not just be the part. (Tell me if I'm not the only one getting a cheetah vibe from bary's concept art)

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(Part 3) Stats: I think Bary should stay around the stats it had in Legacy, but not the health or the damage output. Its should stay slightly slower then utah like it was in Legacy because it weighs more and so has more to pull around. But because its bigger, it should have more health to deal with, and actually be its own creature, instead of feeling like a hyped up Utah. Secondly, Bary's attacking skills should be buffed because of those wicked claws. It should be able to do slash damage, causing insane bleed, and hp lose because of the bleed. Bary would be a hit and run kind of play style rather then carno which charges in head first. (Here's also an example for the tail being lengthened - the gray is the edit)

proud nest
# cold karma Just before nightvision engages, I think a fog should roll in before its starts ...

Tho I don’t fully agree with this suggestion,
I do like the idea to have fog at night.
But just like rain, it could be an environmental change, or tied to seasonal change (if there are ever seasons).

Imagine having a few cloudy days, without any rain, and there’s fog both in day and night. Just like there can be clear days and nights. Rainy days and nights. So on and so forth. Dry seasons and wet seasons (some small water sources dry out, rivers and lakes lower in level, and then at other times, they over flow and maybe even new water sources come out).

More environmental features can enrich the gameplay.

Just like a few other suggestions I make, this is not exactly important in the groundwork of evrima. But it’s a think that can be explored as time goes by

tepid plover
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Berto has some real weird legs.. maybe move them down or smooth the top out.

runic oasis
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Did the feedback for alberto not get any attention? Model looks exactly the same as the concept, same thing that happened with anky. Are models not tweaked based on feedback? It's not a bad model, but it most definitely did not change from the concept at all.

real patio
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What is wrong with the Alberto? It is not realistic at all. Unless this is an elder, which does not look very good with the head/neck. The proportion based on a real Alberto skeleton is not very well done with the legs and the head and neck at all. People say The Isle is not a realistic game... well devs have said otherwise.. their trying to get this game realistic?
edit it was said that the model picture is not the finished version by a developer and the head was resized. Why not show that picture? LOL

proud nest
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The more I look at Alberto, the more I see it’ “true self”, but... I guess it’s more on the throat wobbly thing that makes it look larger than it is, making it unappealing. If we take that away it does look more like a regular Alberto depiction.
I would say to hopefully lower that in size, and if you really want to keep it, to have it put up for the Elder model.

The leg protrusion looks off. It pops out a bit too much, looks unnatural (artistic choice, I know, but... yea, looks off. Needs a streamline).

I always remember when they compared this dino to the rex, they always mentioned rex being the truck, while Alberto is more of a sports car. We should see that differentiation

dreamy obsidian
#

Before you people go fucking wammy on the devs

sleek sapphire
#

Albert’s neck tumor looks weird and out of place. Get rid of it.

ancient plover
#

All I can think of when I see Alberto is slightly smaller rex with extremely weird proportions.. what the damn happened to it's neck and legs?

still junco
#

When you show us new models please DO NOT post only angled models, a side view can help a lot and perspective can change the models pretty much.

dreamy obsidian
#

Side view. Pleasee

summer oyster
real patio
past wing
#

Alright I'll put it to you straight and simple, Alberto didn't need a remodel. His old model was fine. So I turned the new one into the old one, with spikes.

upbeat nebula
#

Perhaps posting an orthographic render could help with seeing the proportions better instead of at a perspective.

dreamy obsidian
#

hm almost as if giga had two views with the first one looking fatter than the other. Notice how views do change the proportions

cosmic aspen
#

Im with everyone else in the head looking way too big.
Literakly downsize the head by 1/3 and it would look amazing. Thats pretty much it. Keep up the work all

barren lintel
#

Looking at the new Alberto model, I do not think "oh hey, it's Alberto," I think "weird looking Rex you got there." The model itself does not seem any different from the concept art despite the various inputs given for it. This is an unfortunate waste in my view, as you close off the possibilities of letting Alberto's traits shine in favor of acting like a smaller Rex. I hope the team reconsiders their vision on what its niche should be, and takes the appropriate course of action for correcting this.

ancient plover
#

Little bit of an Alberto edit I did, I think this would make Alberto look a lot better. Feel free to disagree, this is just what I think looks best.

Ps. Lightly inspired by Toa Metru's edit.

gusty egret
#

Thoughts on Albertosaurus Model

Before I begin, I'm aware that the render image is at a slight angle, which may affect one's perception of the design. However I don't intend to wait for another angle to be posted, my feedback will be on what was posted in Phase-2, regardless of angle. If a different angle of the model is posted, I will gladly update my feedback.

First off, I want to go over what I like. I've noticed some slight improvements with the head size, even with the angle it does seem a tad smaller which was one of my biggest gripes with the concept art. The legs and torso also seem to be a bit thinner which is appreciated.

With the head being alot less bulbous than before, the only remaining grief I have with the design is once again, the neck. It looks far too thick and makes the animal look front-heavy, my problem has nothing to do with the bulky head/neck area being 'inaccurate' but more with it being an unfitting personality for an animal like Albertosaurus, when I hear the name I think of something lean. Still powerful but with a balance between strength and speed. This design with the bulk honestly just comes across as a miniature Trex, which is ironic considering the consensus regarding animals that are considered "Rex clones".

Overall, there are definitely some improvements made to the design, but its still ultimately let-down by the massive neck. I also want to take a moment to point towards a really well-done edit that more or less fixes the main issue I have with the design. #general-feedback message

echo abyss
#

Albert's neck looks a little too thicc I think 🤔

dreamy obsidian
#

Two angles

Notice how the proportions change a bit

onyx forum
#

All new alberto needs is a thinner neck, and smaller hip bones? They looks so BEEFY it looks like a spore creation

night bolt
#

I must admit the neck looks rather strange but cute aswell, but everything else is beautiful keep up the amazing work TI_TenontoLove

worldly turtle
#

Another edit by @past wing.
Neck thickness is reduced and made more proportionate and the stomach is rounded out and slightly deeper. Overall this edit makes the animal look much more proportionate while adding additional design flair with sharper neck spikes.

snow fiber
#

PLEASE make alberto be it's own animal being an alberto and not a small rex, the current model is just too bulky in my opinion

woeful karma
#

I made my own alberto edit as well - I only had a few criticisms. Honestly, the neck looks a bit weird I'll agree, but that's fine. It could be a weird creature. My issue is with the posture and the hip bones, and maybe the size of it's head majorly. It could be the perspective but I had the same qualms with the concept art - Alberto seems hunch-backed and top heavy, to the point where something just feels weird about it. Could change with the perspective but it seems like the hip bones are even taller than the eye line. Other than that, albert looks badass.

(Edit is a gif to compare with the official art)

lucid sonnet
#

Made my own edit of how I think Alberto model could change to look even better.
Not perfect but imo it feels better.

untold pike
#

The game isn’t meant to be scientifically accurate, but that doesn’t mean every animal should have disproportionate body parts compared to its real-life counterparts. You can hardly tell it's the same animal when compared to the skeletal reconstruction of the real thing. And keep in mind this excessively bulky creature is expected to be a pursuit predator even though it looks completely top-heavy and would face plant if it tried to even walk fast.

lilac dawn
#

I think the anky and alberto situations have displayed a clear need for a second picture alongside model pictures showing a profile view. Perspective makes it difficult to gauge whether a person is ok with a model or not.

ripe belfry
#

I'm gonna put this out here first: I absolutely love this game, I think the devs are doing a good job. I wanna give my thoughts out about this, though, and I may seem a little blunt, I apologize in advance if I seem that way.

I dislike Albertos model in this perspective, I need another perspective before I fully gather an opinion on this, like Austroraptor. We had multiple views on Austroraptor and the community had same conclusion: it needed changed up. I think the new designs are a bit too stylized, like Austroraptor. Don't get me wrong, I love the stylization, like with Tenontosaurus, but on Austroraptor and Albertosaurus, they seem almost alien or like completely new animals, instead of the animals they are meant to be.
https://cdn.discordapp.com/attachments/664914260648001555/819357113948176394/Albertosaurus.jpg

karmic gate
#

thought id do an albert edit for fun as well, because why not (love you albert)

river gust
#

how he stand with a skull like that

proud nest
#

Like others have said before:

This view tho cool for showcase, makes us lose the grasp of the actual proportions.
So please, always give us a side profile view of the models, so we can have a better grasp of what it looks like and it’s proportions (and also for us nerds, gives us a better way to compare it to an skeletal).

An angled view can and always will mess with the perception. So give us at least 2 views or more if you’d like

ripe belfry
#

I also have to feel like that the new designs are radically different to some of the others. For example, you have Kentrosaurus, which is as close as possible to the real animal while taking some liberties. However, when you look at Austroraptor, it looks like, almost alien or from a completely different game. I do know Austroraptor is being changed, I am just using this concept as an example.

solid wolf
#

Fix the neck then we Goodman also dont ignore the feedback like when you asked with Anky.

fair raptor
#

Im sorry, not a fan of the new Albert. Wayyyy too fat, way too short. I really liked the old model we had, sadly he never got good animations and thats why I used to call him Goofy Albert. Im sure the devs will make it look alright in the end but im fearing for both Acro and Shant becoming also wayyyy too front heavy! I hope the model gets changed.. ive seen some really nice edits here above, the Scarlet one looks the best so far.
Another thing I noticed are the insane large eyebrown/horns on the head. Almost everyone was complaining about the Dober allo, guess what, now we have the DoberAlbert ^^

cold karma
#

Maybe the throat on the alberto is it's elder differentation, while the adult could have the normal throat and body proportions

crisp pagoda
#

Jesus Christ what is that malformed gremlin calling itself an albertosaurus

Head is too big, neck is too bulky, body is too short, tail is too skinny to believably be able to provide the necessary counterweight for that thing's massive head. I'm in agreement that a profile view alongside the 3/4 angle would do more to give us an idea of what the dino will look like proportions-wise, but also...this thing's head and neck are massive. The general design of the head is okay and looks good, it's just HUGE. Could this be the elder version, and the adult version could have closer proportions to the old Legacy alberto? This new model makes alberto look freakish

olive sphinx
#

It’s depressing to see the difference between designs, model’s and concepts like Giga, Therizino and tenonto. None of which are realistic but are all interesting takes on more imaginary designs.

Then compare them to Albertosaurus which looks like aids. I wouldn’t be surprised if the model was a spite project against the community. The quest to make the absolute worst creature possible because fuck it

drifting cedar
#

I'm personally liking the new Alberto model! Hyped to see it with a skin and in comparison with the others already in the game 👍

crisp moss
#

please just start showing models in side and 3/4 orthographic view rather than 3/4 perspective from now on. the latter gives off that stupid illusion of big head, stocky neck, and small tail. for those who don't know what tf i just said below is a beautifully rendered example
if these models are being shown in orthographic then good lord the proportions are disgusting and there's some work to be done

mental relic
#

Alberto boi needs more of a neck

cold karma
#

Maybe Bary could be a coastal creature? Sucho, spino and Deino will inhabit the rivers, swamps and lakes, so maybe bary could inhabit the ocean. There's no 100% aquatic creatures that we know of so far that are planned for the isle. (Mosa, Krono, ect) This could be Bary's niche, a coastal predator that can hunt fish and such, but if bigger prey decides to wander by the shoreline, its going to get attacked and probably eaten. This would give bary a place a niche in enviroment, and give it a chance to survive in its natural habitat, without having to look over its shoulder constantly for bigger predators like sucho, spino, and deino. (React with ✅ because you think its should be coastal, ❌ for you think it should able to survive any river without threat from spinosaurids, or Deinosuchus. And TI_Dilothink for not sure about the idea)

night bolt
#

Dimorphism for Rex

ancient plover
#

brief alberto critique

  • Despite previous criticism of the concept, there has been no attempt to improve it, and it looks like a ludicrous bobble-head nobody can actually take seriously
  • In addition to looking plain silly, it deviates too far from an actual Albertosaurus
  • If you want to ditch the classic, semi-accurate style the isle inherited from The Stomping Land, you're going the right track with your latest bunch of designs.
vocal siren
#

new albert literally just looks like a cartoon

plain oriole
#

I've said before dinosaurs are beginning to look very cartoonish. Exaggerated head sizes, short and fat bodies, exaggerated eyebrows, exaggerated features...

#

This is how Alberto should have been done: a long-legged, lanky, speedy dinosaur with just enough muscle that gives tyrannosaurus their explosive power.

Instead, we get a chunky and short-legged generic therapod #784 with a deformed spine, overly pronounced shoulders and hips, and brain damage.

What happened to listening to the playerbases' criticism? Nah, fuck our opinions. Go ahead and give us short-leg, fat neck, denthead, generic therapod #36 Alberto. It's not like we have any say about anything anymore.

ancient plover
#

And if you really want a minirex, just get Dynamoterror dynastes instead, a 9 meter long tyrannosaurine from New Mexico with a cooler name.

#

I am slowly seeing more and more members of our great community becoming impatient and unhappy with the development process. I am relatively new to The Isle but I have gathered thus-far that this is an ongoing problem with this game/dev team. As one who has had my share of run-ins with members of the dev team myself already, I would like to bring this to the devs attention as much as possible in the least aggressive way possible. We are on our way to losing what i understand to be many long standing loyal community members. This is coming from large groups of long term players from the few-left-standing populated servers. We understand the want to polish and release quality content without following "arbitrary release dates" but there is a well known expectation that must be met in order to keep a fanbase.

What is the goal/general understanding here? A complete remake of the game with a total disregard for the current playerbase with the hopes of gaining new players to make up for the loss? Is it simply a lack of urgency on the devs part? Is it surprise content being released in update 3 unannounced? Is it honestly such a large amount of bugs and arisen unforseen issues slowing development? In that case does it mean (with all due respect) the inability to resolve or the lack of professional knowledge of the dev team themselves to find and fix said issues? Please take this with a grain of salt. This post is purely to give feedback of the general ever-growing displeasure with the process and is not meant to demean or insult any one of the dev team. Please consider your customers.

#

This may be a bit of a stretch on the devs' end however, how about punch provides replies and feedback to community feed back every 1 of 2 weeks? I believe this would help the community a lot by directly telling us your opinions on community feedback. Because as of right now, it really seems like you guys don't even look or consider community feedback (cough alberto). I've seen this done in several communities alongside other game developers looking for active feedback in their game. Think of it as like a roadmap update but for community feedback.. Now, I completely understand if this is difficult to manage considering the workload you guys have. But I'm sure we would all GREATLY appreciate this.

If you'd like me to provide an example, ping me in feedback discussion.

obsidian pike
#

The albertosaurus model is very disappointing, not much changed and it looks just like the concept art version, but with a little bit smaller head. It looks more like an elder than normal alberto, as many people said it would be nice if that was the elder model and the standard model was something different, with better proportions. It just looks awful atm, bulky like a Rex or something. As @plain oriole said it looks cartoony, not a fan exaggerated features. Reminds me of the anky situation, but in that case the model ended up being even worse than the concept art, in this case it's (a little bit but) slightly better than it. So yeah it either needs some changes or just use that as an elder and make a new standard alberto model. I also gotta agree with @ancient plover, I've seen people here on islecord genuinely being sick of waiting for update 3, I haven't seen that in like a few months so I was really surprised, because regulars here are known for being fine with waiting. What can I say, you may be new here but you nailed it Jack, this is the main problem of Isle Devs. Anky and Alberto situations prove to us that devs don't listen to the community's feedback which is really concerning.

solid wolf
#

As you can see, people would like changes to the Alberto Design. Don't ignore them this time please and thank you.

twin dust
#

Feedback on designs in general

This is not just an Albertosaurus problem anymore but rather something with the game as a whole. I've seen time and time again, that this game is "not realistic" or trying to be "creative." I'm not going to repeat everything that's been said about Alberto but rather address a prejudice I simply do not understand whatsoever.

And that is why is realism looked down upon so much?

I'm well aware this is 100% going to fall on deaf ears for the most part but I'm willing to see the rebuttals to this.

This feedback is about the direction of the game's design in general. No one is questioning that The Isle has a style its trying to achieve, with some designs being more successful than others. The recent ones that haven't been met with unanimous negativity are Baryonyx and Megalania. Both of then have suffered from the "too plain" department, even I agree with this, but there was not a whole lot wrong with the base bone anatomy that people could go up and arms about it. No concept as of late is perfect and frankly not a single will be. But those two have most of their edits being very minimal.

Other animals such as Carnotaurus and Allosaurus have been praised to this very day for being faithful to the animal but still looking really cool. You can achieve stylization without having to break the anatomy of the animal. Others before me have said this.

But some wonder why some of us are so stingy, downright obsessed even, with making the animals look like they're supposed to. Because, I just want the dinosaur. There's clear traits that make the dinosaur what its supposed to be. Not all animals can do this, some require complete overhauls to be considered "viable" or for the sake of "gameplay." Yet, we still call it X animal. I'm getting mixed signals, is it supposed to be that thing or not? I don't even know anymore. And some of the design choices aren't even scary or cool. Don't just take it from me, look above. The End. 🤷

#

Note: I am not speaking for everyone or trying to put words in people's mouths by saying they all want realism. But it's funny how a lot of the edits go out of their make the animal look proportionally less ridiculous and more like what it's supposed to be. But who knows, maybe a side view will sway my mind.

I am also not going to downplay the amount of effort done by Tapwing, Fred, and Jacob. They've done all they can with this model. Objectively speaking, it looks great. But jesus christ this is not Albertosaurus.

Also, even though I say Allo and Carno praised I know others wish that they too were more stylized but not a demand for them to change shape from what they are all of a sudden.

cosmic slate
#

New alberto is great but if we had weight to animations it would
Drag it’s head across the ground while walking

marble jewel
#

What do you guys like about this game more? The survival element or the horror element? React to S if you like the survival and H if you like the horror element.

unique river
#

Alberto sill looks like it was dropped in the head as a baby, is not even about "muh realim", its plain ugly, tenonto, ovi and beipi have beautiful designs and arent realistic, but many of the recent designs just looks like they have genetic illness that cause deformations

main sleet
#

Really not liking the proportions on Alberto. It looks like a model for Ark 2. The quality is great, but the head is massively oversized even trying to account for perspective.

mild fiber
#

Alberto is looking not well.
This how it could be made proportionaly better.

edgy fossil
#

They have literally said: "the perspectief in Zbrush gives a false view of proportions." Or did i miss something?

ancient plover
#

Alberto model

I dislike the new Alberto model. I know it's in perspective, but the concept got a pretty big backslash because it literally looked like Rex with horns and neck tumors. Yes, they are in the same family, but Alberto is a way more slimmer/agile version. I would say it's like a Jaguar compared to a Lion. Lion is heavier/bulkier and less agile, while Jaguar weights less but faster and more agile. The difference between a slim and a bulky dinosaur is less and less by day with this new creative direction. We got an Acro that looks like it could roflstomp a Rex, we got Giga and Spino, with both being almost as bulk as our current Rex.

taking criticism and feedback
I'm trying to be as fair as possible here. I think you guys listen to feedback sometimes, nobody can deny it, if they look trough the suggestions/etc you can see that there are fairly big amount of changes that happened because of the community trough the years. Carno anim got changed because of the feedback, roadmap/isle phase two happened because of the common frustration of not getting enough information about how the development progressing.

But I don't see any actual criticism listened to in the case of models/concept arts. We have two great example now, Ankylo and Alberto. Both got really mixed, or more like negativ feedback to it, yet there was barely any change ,and most of the changes are not even solving the "critical" issues what almost the whole feedback was about.

Of course, you guys don't need to take feedback and criticism and don't need to jump as the community whistles, but then don't say we get the concept art because it's easier to change the art/model before its done, because as I said, model wise, there was little to no listening to the community.

still junco
#

Now seriously 👏🏻 where is the fucking side view of Albert ?👏🏻 give us one please

willow vale
#

^^ if it's really the angle distorting Albert, can we please get another? I don't want to jump to conclusions and I want to see that model from another angle before I make a proper criticism of it

proud nest
#

Serious question: what's with the Alberto's tail tip osteoderms? They've been bugging me for a while.

iron kettle
#

Albertosaurus completely fanciful. The old one was a thousand times more accurate. He's a lot thinner. Just see the skeleton. Smaller arms, anyway ...

cosmic aspen
#

Literally if you wanna fix this alberto, just call it daspletosaurus and boom. It looks like a stylized elder daspletosaurus

#

Like, it looks too robust imo. May be the angle. The head design is grest but the neck and head look overall too thick

minor mist
#

The Save logout is a joke ...... did it on official with a full grown Utah and now its gone .........

still spindle
#

Im sorry if im annoying someone but the current utahraptors trot and walk looks really werid, yeah i know that the game isnt even a beta yet but im just here to give an idea for the future when they (if the devs will do...) change some of the dinosaurs animations

Edit: im really sure that someone will put the :TI_Shut: emoji but idc lol

midnight lichen
#

New alberto is exaggerated, outlandish and unnatural. I dislike it

lusty hamlet
#

Communication is key!!!

Devs need to better communicate with their player base about what’s currently happening. I feel the new Alberto sneak peek was the straw that broke the camel’s back as feedback is constantly given and yet it appears the devs ignore all of it. We need the devs to address the issues the community obviously has with recent sneak peeks and development, instead of leaving us in the dark.

cinder stump
#

What have they done to my boy Fat Albert?
The thing is so deformed, how I see it is that the alberto model should be made into the elder, I made an edit of the alberto model to show what the normal adult should look like.
This doesn't have to be how it looks but devs, please fix Albert.

onyx agate
#

I think Albert’s neck is way to thicc for what is essentially a smaller, slimed down T-Rex. I personally don’t have much of an issue with the rest of the body proportions, I don’t really see much wrong with them (I know others say differently), but goddamn that neck though. It looks as though you plastered a T-Rex neck on this guy. Slim down the neck at least 30%, adjust the head accordingly, and it would be a pretty decent model

tired meteor
#

I don't have many gripes with this game or it's dev team, but over the lifespan of this game I've noticed that things have slowed down... significantly. I remember when there was new content being pumped out like it was nothing. Allo, sucho, stego all came in pretty quick succession. But now its as if we're lucky to get new content or even a bug patch every 3 - 4 months. I think that the best solution would be to expand the dev team. More animators, more programmers, more people working on models and maps. It doesn't have to be a huge amount either, you could add 1 - 3 people to each department depending on how much they are needed, you could add someone who could work in multiple departments and be wherever they're needed at the time. But the simple fact is, while The Isle is taking it's time developing content, other games like Path of Titans and Beasts of Bermuda are advancing at much quicker rates, and The Isle will be left in the dust. I along with many other people have been with this project for a long time and would hate to see it die, but at this current rate I can't see it going anywhere else.

TL;DR: Expand the dev team

grim bloom
#

I dont know if this is the best concept balance wise, but hear me out. Allosaurus for update 9, we already have carno the mid tier runner and we know that cerato the mid tier or high small tier high damage creature is coming, so why dont put in the third one? (Would give stego something to fear, also would probally result in a buff to stego due to needing to hold up to allo but who knows.)

cold karma
#

I think the devs should have a designated member of their team, or add a team member, who's job would simply be to look at the ideas posted in the general feedback channel. And any ideas (concepts) that have 30-60 ✅'s or above, this designated dev team member would take notes on, and show those notes to the rest of the dev team. In this way the community would feel like they are being listened to, and would also give the dev team a chance to change models, textures, concepts, calls, animations, to better validate the communities game needs.

kindred jay
#

Quick thought
Kill Animations Suggestions:

So what if when a dinosaur has low health and if another dino does enough damage to kill it with one more bite then a icon pops up and you get the choice to perform a finisher. Along with that the more finishers you do the more kill animations you unlock ( I drew this to better show what I mean )

zealous shadow
#

After seeing the new model of the Abertosaurus I'am all on board with this new direction it's being taken. I like how its new face isn't shrink-wrapped like the old one and seems more robust and stronger, it looks as though its play style now is more like a smaller T-Rex but faster and still bulky (and I'm guessing one one of the stronger Mid-Tier predators compared to its Progression gamemode counterpart from Legacy) being able to to take down things its size or much larger. If you're still looking for a large but lean and gracile Tyrannosaurid similar to the classical depiction of Albertosaurus to take its niche on the island, might I suggest the Qianzhousaurus. Qianzhousaurus was was estimated to be around 9 meters in length making it larger than the Carnotaurus, putting it around the size of Allosaurus. Like other mid-sized tyrannosaurs the Qianz was a fast long distance pursuit predator that would chase down its prey however it is easily the most gracile, with its elongated head and jaws (opposite to the Alberto with its slightly shortened snout and boxy head) and long thin legs giving it a tall stature, it is literally the "sports car" version of the T-Rex. Its playstyle and speed could be similar to the Carnos (albeit not quite as fast and without the charge ability, maybe with better turning agility instead) but differently its main prey would be larger than what the Carno hunts. Dinosaurs like Hadrosaurs and smaler-midsized Ceratopsians and other herbivores like that, using its long narrow head like a cleaver or mashete rather than the Carno's chopping motion it creates with its short muzzle by swinging its head. Another option that could make the Qianz more unique and fit it into its own niche is that itcould specialise in praying on other carnivorous dinosaurs/creatures (but not cannibalism) without gaining any negative de-buffs maybe preferring to go after midsize carns and below, so they always have somthing to fear and look over their shoulder for.

zealous shadow
#

the Qianzhousaurus might be a good contrast between the Alberto, having 2 Tyrannosaurids the same roughly in length, both in the 'mid-tier category' but occupying different roles.

#

just a suggestion I thought of so we could still have a "light weight' tyrannosaur in the game, and I hope I got my point across properly But I am still aware that the Qianz and its niche can be swapped out for any other dinosaur of that size, and that there are already plenty of dinosaurs that have been confirmed and coming into the game, before this one should be considered.

crude tartan
#

Im pretty sure its not just me but im losing hope for the isle in general with its lengthy update time and lack of information given on what's going on behind the scene. Can we have a target date. Even if its just a month it would at least give us something of an expectation. Because using the trello board as a timer has led to some... dissapointments. And the devs saying soon is now a completely different word to the community soon. If we at least get a target month then that lets us know when we can start to expect something. And if you need to push it back for whatever reason just let us know in #announcements what sort of bug it is (i.e how gamebreaking it is)

orchid glen
#

Hello guys, I have a problem, I can't find EU Official server on Evrima. I refresh 100 times but Don't find it. Can you help me plz?

coarse raft
#

I feel like Alberto is too thicc while we know you guys are taking feedback, it really doesn't seem much like it.

Alberto shouldn't look chonky like a rex, the prior model made it look like it could run effectively with better stamina.

This Alberto just looks like a rex clone, it's body shouldn't or wouldn't need to look like a Trex in bulk.

Please slim down the Alberto, the chunky appearance doesn't match well with Alberto.

Edit: not all big carnis need to be fucking chonky n look slow.

quartz yarrow
#

When new legbreak is added could there be a fall down animation or animation similar to being stunned as you wouldnt break a leg from a fall and still be standing right after, youd fall to the ground and take a few seconds to get back up. I feel like this would still be balanced with the different levels of fractures coming and bonebreak seeming one of the most severe if not the most.

quartz yarrow
#

Also i'm not sure if the devs are doing this already but every category of work besides the models seem to take awhile, you might want to expand on your coding/programming and animation team aswell. We get it, Update 3 introduces 2 new playstyles but this dev team seems too small for how big of a supporting community this game has and its taking a bit too long than it should.

night bolt
#

The basic thirst and hunger is 30min(thirst) and 45min(hunger)

What if certain things could have just a tad extra min to help them survive in certain biomes depending on their species
For example:

Theri could have an extra 5-10min for hunger for cold biomes that have less food
Proto and Velo could have 5-10 extra for thirst for biomes such as arid biomes

These also could be used for perks also

cosmic bramble
#

I know we're a while from gore - but Stego gore should have missing plates!!!!! it'd be so awesomely gruesome xD

Likewise - Elder Stego's plates should look kinda weathered and worn with battle scars!!!

glad pelican
#

I recently found out that u guys only have 3 programmers in ur dev team, not to be rude or anything but why not hire more of them to get shit done faster instead of throwing money at streamers or artists

glad cosmos
#

TI_magybuff Simple Magyarosaurus Idea TI_magybuff

Between 1500 to 1750 HP
Around 1300kg of mass
Somewhere in the ~38 kmph sprint speed range
Good endurance and stamina regen
Slightly worse turn speed compared to Tenonto, but faster acceleration and your sprint isn't slowed down as much by turning
Light armor(osteoderms) that can reduce the incoming damage of attacks that aren't strong enough to bypass it
[Which depletes the armor bar, the less it has the less the damage is reduced and said armor bar has to be healed]

Attacks
Ctrl Toggle: Rear up onto your hind feet whilst using your tail as support. Whilst reared up you can slowly move and be able to turn AND your stamina is slowly drained overtime. Press LMB whilst reared up to stomp down with a strong attack, or press Ctrl again to come back down softly.
(Strongest attack Magy has, also does some fracture damage)
Primary LMB: Bite attack that can also[maybe] pick up Troodon/Oviraptor sized animals or smaller and yeet them by letting go of LMB like shown in the concept art (Lowest raw damage)
Secondary LMB: Neck Trip where you lower your neck and raise it rapidly to knock over caught foes like what was shown in Magys concept art (Low raw damage and a relatively long and committal attack, but strong CC for its size)
Primary RMB: Tail Whip, plain and simple (Moderate Raw damage and light CC)
Secondary RMB: Shoulder Bash attack where you tackle into an opponent, cutting their skin open with Magys sharp shoulder osteoderms as well as knocking around the recipient (Moderate raw damage and light cc + slight bleed)

[Primary= Normal Mouse Button
Secondary = Alt + Mouse Button]

Damage output capabilities similar to Tenonto but generally does less bleed damage, more attacks do CC and its CC is strong for its size, and there's a larger gap between different attack's raw damage outputs

latent sinew
#

Deinosuchus bleeding/gore system:
If a Deinosuchus ever got harmed badly, like loosing a limb, such as an arm or leg, he should be able to stop blood flow like crocodilians nowadays, preventing him from bleeding out and dying.
As for the bleeding, they should be able to swim through water even with open wounds, since crocodilians have a small opening between their left and right aorta of the heart, called Foramen of Panizza, it means that blood does not have to necessarily flow to the lungs when the crocodilian is underwater.

quartz yarrow
#

Maybe Cerato's ability can be a slower but much stronger bite that can be used mainly on other mid tier dinos as landing it on something like a raptor would be hard, The bite would do considerably more bleed and damage at the cost of stamina. This is just a idea as im not sure what other ability cerato would have. This would allow Cerato to have a chance at standing its ground when attacked and at possibly taking down a magy.

solid wolf
#

Listening via Bugs and not taking anything else in consideration doesn't count as listening to feedback. I keep seeing y'all use that excuse and give a blanket term that you listen to all feedback sure, you fix bugs, but fixing bugs is a no brainers unless you want a bad game. Stop getting defensive and make compromises when we tell you to fix a small detail on designs.

#

Also, working on humans even before the evrima section of dinosaurs is finished. Not great idea. Working on them separately was the original plan. And it's a more comprehensive plan for you guys. While I am of the mindset to take your time so that the updates can be good, adding humans, a whole new playstyle, is just going to make updates longer.

cedar zodiac
#

maybe herbs can send group to other herbs of different species

lost nymph
#

If yall were going to ignore feedback on Albert and make him that fat, at least put him in a red shirt and commit to it.

quartz yarrow
#

I don't believe you should beable to send group invites to other Herbis for the simple fact that youre a different species therefore should not beable to communicate any further than the calls you have in the game. It doesnt matter if youre a herd or friendly, different species shouldnt beable to talk to eachother in a group which is why the devs plan on deleting global chat.

unkempt compass
#

new alberto is fat as fuck and looks pretty bad, old model > new model or atleast new model with edits

it seems like the isle is becoming more disappointing with their new models and concepts. the last model preview that impressed me was the giga, the last artwork that impressed me was tapwings stuff

dim ravine
#

Add cloth animation to any dinosaur with wings

stiff sigil
#

Spinosaurus’ model may need a revamp. https://youtu.be/gtNgdxt5Rl4

Spinosaurus is undoubtedly one of the most fascinating and bizarre non-avian dinosaurs, and a new paper published by paleontologist Nizar Ibrahim and colleagues has revealed that Spinosaurus was even more aquatic than we had previously thought, even with features such as the high nostril positioning, short legs, and dense bones, possessing a fin...

▶ Play video
past laurel
#

Maybe add a poll tab for people to post votes at so it's not in the isle discussion area

cosmic slate
#

Make it so after swimming or going into dry areas from the rain you’re dinosaur
Shakes off the water to dry it‘s self

Removes the shiny affect off of you, of being wet

#

This could also be an emote which removes the rain shiny affect

quartz yarrow
#

Fix the over exaggerated blood screens in evrima! Ill be bit by a utah 4 times as carno and be fine but my screen will look like im at 4th about to die.

pure lily
#

Green one made by kelskora. But when Albertosaurus has its animations mybe have skins like this

woeful flint
#

so legacy is broken. evrima is barely playable. updates take 2 years. then they show us new things that are coming lol when in 2030

short zinc
#

While I realize the end goal of this game is to be a survival horror game, and you(the developers) want your creature models and skins to be iconic to the world you invision...

But that world isn't here quite yet. And some of your recent work seems to be very hotly contested.

Until that invisioned world is ready, why not build on "realism" or "current" models and skins that match the human-voided dino only world we currently have.

And as humans and their genetic manipulation become more every-day, release your additional skins and model choices for "genetically engineered dinosaurs" that are more in line with the world you wish to create.

P.S. I'm not talking about temporary skins. Just advocating more options.

potent flint
#

I'm not sure if they have already found a fix for when you are bleeding as a aquatic creature but i think it would be cool to implement something where you can push down into the mud to stop the bleeding but you have to stay in that spot until bleed is gone or something.

celest glade
#

@potent flint

stone musk
#

hey so when gore is added (after fractures) if you get a broken leg can some of the bone be exposed if it is really bad like. your femur snaps in half and half your bone is sticking out. it would be so gross but really cool.

delicate stirrup
#

There should be like 2 or 3 of these on a server every time it resets
they should spawn in randomized places
these spawns could be buildings, wreckage sights (idk maybe crashed cargo planes would be cool), etc
but they would be very valuable for mercs bc they could have supplies inside (food, ammo, a couple of guns maybe) and they could also be used for transport (its literally a transport truck, if its not used for this then wtf is it for) so u can team up with other mercs

Now, if fuel ever comes into play, transport truck fuel should be very rare, since these are such great finds. there would be 2 or 3 t-truck (tired of typing transport truck) fuel canisters (depending on the number of trucks) around the map (most likely in buildings) to start with, and the rest would come in drops (rarely)

If durability becomes a thing, the safest spot on one of these is in the driver's seat. the back is covered with a tarp, so its not exactly the safest way to travel. However, it should be very sturdy, since its not very top heavy, it would be hard for dinos to knock it over

Basically, if u find a transport truck, savor it. The first thing u should do is mark it on ur map. The second thing u should do is try and find fuel. The third thing u should do is pray that nobody else finds ur truck and gets there and back with fuel b4 u.

#

TLDR
Transport trucks have good loot, rare fuel, relatively low durability (in exchange for good loot and being hard to tip over).

ancient plover
#

I'm gonna do a small suggestion cause it popped into my head

It's obvious now we'll have to find most weapons around the map as Mercinaries, and that might possibly mean there will be findable attachments aswell

If that is the case, and it includes silencers, I think it would be neat if the silencer melted from constant full auto like they did irl

It'd cause for a silencer user to still be accurate and careful like a merc without one would be

delicate stirrup
#

What if there were different "classes of mercs to choose from?
like each class specializes in something else
there could be a mechanic (fixes vehicles), technician (fixes electrical shit in buildings), scientist (gathers data), soldier (tactical unit that spawns with a survival knife), etc.
These could be the classes
Mechanic

  • Spawns with a flashlight, radio, and some basic tools for vehicle repair
  • Repairs vehicles
  • Relies on other mercs for protection

Technician

  • Spawns with a flashlight, radio, and basic tools for building repair (these can double as weapons TI_Troll)
  • Repairs buildings (electrical systems and shit like that)
  • Can repair satellite dishes on buildings, creating radio frequencies for mercs to communicate with
  • relies on other mercs for protection (as well as his trusty hammer TI_Troll)

Soldier

  • Spawns with flashlight, radio, and a survival knife
  • Better accuracy when shooting than other classes due to familiarity with weapons
  • Doesn't rely on other mercs for protection

Now, all of the classes can use guns and shit, but only the soldier spawns in with a weapon (the knife). The soldier is the guy you trust with the biggest gun, the mechanic is the guy u trust with the car, and the technician is the guy u trust with the island's electrical grid as well as the radio.

#

I forgot about one class

Medic

  • Spawns with flashlight, radio, and a first aid kit
  • Can heal any injury if carrying the right tools (this means that surgical equipment would be a thing)
  • relies on other mercs for protection

Again, the mercs that dont spawn with a weapon (so all but the soldier) rely on the soldier class for protection until they themselves find a weapon

ancient plover
cosmic slate
#

Saying the game is gonna support fliers, what about if we have rare human loot clothing that’s a wing suit, You can use it for gliding from high places to traverse the map

stone musk
#

mercs should have a type of plane eventually. it would need fuel and would be smaller. maybe like a little plane that can hold 2 people. and maybe it could have machine guns if you find a machine gun. also it would be cool to have pteras pack at you.

cosmic slate
#

Suggestion - Human Zip-lines
(No before you see it’s not using humans as a zipline TI_Troll)
It’s a crafting item or loot item, you can go ahead, attach it to walls, tree to tree,
Or even tree to cliff it’s a way of fast traveling around the map, you’d need to find
A harness too

tawny echo
#

you made a poll to see who likes it, without even announcing the poll. You didn’t listen to feedback for the most part(the head maybe the only thing that was changed, even though we can’t even see it). This model should be changed outright, it looks silly. You yet again, made Alberto a Rex clone. Let Alberto be it’s own thing, gracile, speedy hunter. Not a power walking devil.

fallen abyss
#

I really like how tenonto utilizes its entire body when it needs to defend itself. It kicks, it claws, it bites, and it even slams its tail. I would love to see that on more creatures like, for example, camara. letting it uses its legs, tail, and maybe even its gnarly teeth for combat. (biting things that are pouncing it (utah) or that are out of reach and flinging it). animals that don't have one really good defense could definitely benefit from this.

sleek sapphire
#

When mercs are added, make them extremely weak and have their gameplay really stress stealth and hiding. A human should absolutely not be able to kill a rex with a hand held gun (unless its like an RPG or something like that). Animals as small as bears are able to shrug off bullets and still fucking MAUL whatever is shooting them, so something as massive as an apex dinosaur should not be killable / should be incredibly hard to kill with a gun. Even dinosaurs as small as carno or even utah should be able to shrug off a few bullets, as they are both VERY BIG in comparison to a human. Ammo should also be scarce, to help prevent massive squads of humans just driving around in a jeep, slaughtering the entire island.

slow junco
#

Hire someone to look through these channels, Take input from the community, and report it the devs, Will help you learn what everyone wants, Makes it so that some of the community may actually be happy about whats going on in development, And will be better for the game as a whole.

#

Some animals that are small (Small enough for dens), Should not be able to make large good dens but would rather rely on finding already made dens (To help with this there could be some that naturally spawn aswell) Similar to a lot of animals today like turtles and wild dogs, They could expand on the burrow but like I said would mainly focus on living in older abandoned burrows

#

Rivers should have currents, The currents would pull you downstream (Different speed depending on size), For example hypsi would get washed away a hell a lot easier then a stego. Areas near waterfalls could also have stronger currents making crossing water near a waterfall riskier and more interesting

#

Hives of bugs like bees and wasps could be food for animals like hypsi and other smaller creatures (maybe juvis depending on species) This could also be added aswell as Ant hills, And other places for insects to live. Could create a new insectivore niche

pearl raft
#

Not sure how this would fit into gameplay but i'd like to see some more animalistic animations, that would give the island's inhabitants more charm, like:

-Theropods not just sitting and moving their head sidewise but also like laying on their side
-Feathered dinosaurs making up their feathers
-Dinosaurs sneezing
-Dinosaurs yawning in the morning ecs...
If anyone got any idea how to put these into gameplay, make sure to use this!

slow junco
#

If animals that can climb trees are near a tree suitable to climb, And click a hotkey (Y maybe??) It will start one of 3-4 animations (So it isn't always the same thing) And will show the animal climbing up the tree and set it on a branch. When you are on the tree and you click Y again it will show animations of your dinosaur climbing down the tree. Could have fruits or something in a tree that could contribute to the perk system perhaps and have some of these fruits laying on the ground around the tree (For non climbing dinos)

thin grove
#

I’d like to take a moment to, once again, appreciate the concept of the upcoming diet system. The way I view this is a game changer and for the better good. Ever sense the game came out in 2015, there have always been a massive issue about balancing all the dinos. Much like how apexes have caused problems and so on. Well... I think the diet system has the potential to solve a big part of it. As different herbivores will have different kind of nutritional needs and carnivores having different preferred prey, it is likely to separate different dinosaur species away from each other and thus easier to balance. For example, stegosaurus would thrive in the field and allosaurus would follow it, while triceratops would do in forest areas and Rex would follow trike. Many good examples to create a perfect gameplay! Keep up the good work devs!

ancient plover
#

Stop stego abuse, fix the stego wallow animation so it doesn't shatter its ribs!

For clarification, the stego wallow animation looks like it shatters its ribs when it flops down.

steep flower
#

In feel like in Evrima the jungles are kind of just a forest that needed to be added to make it realistic. Nothing really comes from the jungles though. Most of the time they are a bad thing. I've found myself lost in a jungle that stretches for miles before falling off a cliff and dying. Or dying of hunger or thirst. In real life jungles are home to the most species of any other biome, while they only take up 2% of the world (and greatly decreasing). The only thing the jungles are good for right now is hiding from predators. But even that is annoying for the predator's side because it's next to impossible to hunt something smaller than you in there along with the new footprints that are hard to see. Something needs to be added to the jungles to give it life. Now I know the Herrara will most likely climb trees and live in jungles, but thats far away (I believe so at least). And even then if it's the only thing supposed to be living there then it CANNOT thrive there without other animals coming along. Which again will not happen likely let alone the Herra player notices the other player. Something needs to be done with the jungles. You can't graze, no ones in there to hunt, you get trapped in there, and there's not much food or water.

#

A tiny thing they could do is add much more herbivore plants in the jungle. This will allow for food in the jungle for both carnivores and herbivores. It will also provide fun shelter to hide in for the carnivores. Another idea could be having logs smaller carnivores can tip over to eat bugs which is the carnivore type of grazing. Or maybe a certain tree has water stored up and you can get a small amount of water from that tree, again like grazing. The thing I most want to see is many different types of food, but all are specific to one animal using the diet system. Jungles irl have TONS of different types of food and seeing creatures hang out by their favorite one would be good landmarks for certain species. Because right now you have to find someone to invite them to a group. Other suggestions can be made about this topic, but you get the idea. Right now everything happens in the grasslands. And soon a lot will be happening in the swamps and rivers because of the Deinosuchus. heck even the air will be full of Ptera players. But the jungles were around from the beginning and need to be important in some way. The coastal regions also needs some sort of special need like this too. But thats another topic.

slow junco
#

When an animal has a meat chunk taken from it some part of the body loses a chunk of it, Could also happen after being eaten for a certain amount of time

#

When some dinos are grazing the vision of that dino would be zoomed in to be just below the grass making it so that if a predator sees a herbi grazing it can sneak up on it, Would make a cause for stopping grazing for a time to check your surroundings and add a purpose for some dino in the herd to be a lookout, These dinos would things like tenonto, stego, Maia, Parasaur, Things like that that mainly walk on 4 legs, Things like hypsi and dryo would not be affected

#

When there is too many dinos near you your dinosaur will get a debuff to prevent overpacking and overpacking mixpacking, (Could maybe reduce your vision as a sort of result of stress or something?)

pearl raft
#

I love how the future of the game is shaping up, the ideas people come with are great. One thing I haven't seen anyone mention is how awkward it is when herbivores are literally all friends and Carnivores are the baddies. In nature many herbivores don't want another kind around them and some even attack others. I think something should be made to make the world function like this, the closest we got in Legacy was on some servers where Shantungosaurs weren't allowed to be in near proximity to Ceratopsians and this was fully custom idea. What if it was implemented in the game in some way. 🙂

slow junco
#

Hypi spit even after rubbed off should leave some sort of effect afterwards, Kind of crazy that you can get literal acid in your eyes and just rub it off within the matter of a second and keep going as if nothing happen, Maybe you vision could be fuzzy, Or have black on the sides, Might make hypsi spit hits more rewarding

#

Dinos that have camouflage (if any) Are semi transparent when near the thing they are camouflaging, For example herrera has tree camouflage it would be semi transparent when in the tree tops

cold karma
#

I hope Allosaurus has a default skin similar to a cheetah's (In Evrima). And maybe Allo could be moved up to update 4. This would truly energize the community, and it would bring players back to the isle and update 4 wouldn't just be the pachy and the new fracture damage anymore.

slow junco
#

Nooks and crannies all over the map so that fresh spawns and dinosaurs like dilo that are nocturnal have a place to hide

#

Dilos food and water goes down faster during the day, But if they sleep enough during the day it slows down, This would make dilo truly nocturnal actually giving it a reason to only come out at night and have a purpose for the little dens that were in the concept art

ancient plover
#

Thanks for the like/dislike reaction in Isle phase two, long awaited change and hopefully you guys will do this from now on. Not every people will write feedback, but every people can click once, if he likes the model/concept or not. Easier to gather information, and if you want to see more detailed feedback about it, you can read the feedback channel.

pearl raft
#

I think the sleeping is pretty, however the fact it is only used on logging leaves something to be desired, I could see Sleeping as a way to quickly regain stamina and sitting down only reagain it like 50% slower than it is ingame currently. Heck even slower... Or it could have some other purpose, sleeping is a completely natural action and having it only for logging off is kinda meh.

short meteor
#

mercenaries should be able to craft ODM gear (omni-directional mobility gear). it would be hard to obtain, and hard to use, but very deadly if you know how to maneuver with it. i think you should also be able to craft katanas to help kill the strains! all it should take is a slit to the nape of the neck to seize their regenerative abilities. also certain mercenaries should be able to transfer into hypos if they are granted that power!!

green vale
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Going off of the "omni-directional" thing from the above suggestion, if they add vehicles why not add omni wheels? It would have a learning curve but would be very fun when mastered. How they work is that omni/mecanum wheels allow you to do a sort of drift and drive sideways due to the rollers on the wheels https://www.youtube.com/watch?v=_tmiu1wpp_E

Summit XL HL OMNI robot with Mecanum wheels - Omnidirectional robot platform showing mobility and cooperative behaviour

▶ Play video
shadow talon
#

allow people to either thumbs up or thumbs down on the new content shown in Isle-phase-two channel. as it is now you ask us what we think...but we cant react beyond to hit the one single emote. i would like the option to thumbs down if i dont like the new stuff. thanks.

slow junco
ancient plover
#

Maybe lower the alberto hip bone to the blue line. Idk how you guys feel about it. I think it looks a bit too high.

solid wolf
#

If it's an angle thing then put your money where your mouth is and show us a different angle to prove that its actually fine?

ancient plover
#

Maybe put it like this

#

Noticed it may look too thin. If you preffer the "bulkier" version I post here you can also go ahead and green mark that. TI_AlloPopcorn

tall nexus
#

I think chunky alberto is almost perfect. It is 10x more fearsome than the old alberto. But it needs to be slimmer like in the concept art. or maybe it's just the angle and body position.

ancient plover
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I think that the Shantung should be nerfed because it's stinky and because Carnivore Lives Matter, and we should stop Shantung brutality against these poor Spinos and Rexes. Vote now to save Utahs near you, and we can have a balanced game with Dino equality

glass laurel
#

Don't know if this is intentional to give the roar more of a impact.
Ambient sound goes to about 30%, the carno roars then goes back up to 100% which in my opinion is very odd

heady bolt
#

I think with a little adjustment, alberto will look great

fresh pelican
#

For egg stealers, there should be an option to Eat or Place. Meaning you eat the stolen egg, or you can place it into your nest and hatch it yourself and it would become whatever dino you stole it from.
I think that would be a very interesting mechanic for players to be dealt.

vital furnace
#

I give up with this crappy development now, false hopes and broken promises is all I can say and dondi you suck!

echo abyss
#

Thinking perhaps later down the road there could be AI babies. So you'd nest with a partner and earn points based on how many AI babies you managed to raise. The points would be spent on skins or perks or whatever else you have planned. Just another form of game play besides sit in a bush and kill things for fun

thin grove
#

I don’t know if this will be added but there should be some form of mini fauna as AI. Basically small snakes, lizards, turtles, spiders, insects and birds. Either if these should be modern animals or prehistoric should be decided by the community. The purpose of this would be to create more difficulties or benefits for humans and smaller dinos (including juvies). Basically, mini fauna would be great for small carnis to snack on or watch out for. Some mini fauna would be dangerous and some even venomous. Larger carnivores won’t be able to fill their nutritional needs on the mini fauna and are forced to hunt larger prey.

merry pasture
#

^ or make egg stealing exclusive for oviraptor. Galli is kinda cool already, no need to keep adding special mechanics to animals that don't need it

neat siren
#

Suggestion to make an improve on body dragging, change the movement speed of depending on the weight of the Dino you're dragging, per example: Full Carno dragging another full Carno will be the slowest movement speed since is the limit weight you can carry before grabbing flesh chunks, but if you drag a full Utah or 60% grown Carno you should be able to move bit quicker, of course this wouldn't apply to any Dino you can carry in your mouth (like hypsis)

glad cosmos
#

Concept Art Voting Channel Idea

A simple idea I wanted to draw up to potentially increase community engagement in the discord following with the recent addition of 👍 and 👎 to the more recent concept images in #phase-two-archive, allowing people to effectively vote on whether they like it or not. [Feel free to reply or tag me in #general-feedback-discussion for feedback]

I suggest making a new text channel in the discord called "concept-feedback" at the top of the publicly viewable "QA & Feedback" section where someone of proper authority in the discord can post/upload all of the concepts that are posted in #phase-two-archive that you want the community to vote on and then put reactions on them whilst having the chat and adding reactions function locked to everyone under(like in #phase-two-archive).
This allows people in the discord a way for people to express their approval or disapproval about the concept arts posted without having to launch into debate in the normal community discussions channels or search through #phase-two-archive to try and find a piece they want to vote on via reactions.

Whilst the same effect can be achieved by continuing the trend in #phase-two-archive, the older posted concept pieces that are arguably worth seeing reactions for are too far back for a proper sized voting pool to be obtained. Things like Dilo's Concept Art, Ankylosaurus' Model, Giganotosaurus' Model, Acrocanthosaurus' Design Concept Art, and Austroraptor's Design Concept Art can be re-uploaded and allowed to be voted on in this new chat without having to scroll all throughout #phase-two-archive to achieve the same purpose.
(Which effectively neuters the voting pool and renders it useless to do)

#

To summarize the potential benefits of investing time into doing this...
A- Increase in community interaction, as people who don't want to debate their personal opinion and tastes in the normal discussion chats can use this chat as another official outlet to voice their approval/disapproval
B- Separate the normal display and reveal use of #phase-two-archive from its potential newfound use as a community engagement tool, so it doesn't get overly cluttered
C- Provides a much more digestible format of public feedback for the developers to view and use as well as not obstructing the other more detailed critique outlets by being quick and simple to look at

pearl raft
#

One thing: Fog above water in the morning would look neat.

cosmic slate
#

Suggestion - Particle bug ai. this would work the same way as fish would, they'd fly in in specific areas such as swamp or near by bushes in rivers this could be food for hatchling omnivores and Carnivores, Compsagnathus would also love eating bugs too in the wild, Possibly a chance if Megaraptor was ever introduced it could feed off bugs

ancient plover
#

Listen guys ok, clearly we cannot have this model implemented into the game because if you look closely at it's tail you can see little markings on it. This is not accurate to it's real life counterpart, and because of this should never be implemented into the game. As well as this, it's neck is clearly too thick to match it's real life counterpart, because if we do π x by the diameter of the sun, we get 4 369 955.38 kilometres. This means Albertosauras would never ever ever ever have such a bulky appearance, and completely ruins everything. I'm gonna go make some fanart for my pepa pig OC now, goodbye!

cosmic slate
# cosmic slate Suggestion - Particle bug ai. this would work the same way as fish would, they'd...

Ok maybe I didn't explain that properly but..

1.) they'd spawn in small swarms as rare ai you can eat and hunt, Kinda like how fish will spawn in small groups.
2.) they'd be around swamps or near rivers flying around, There will also be Ant hill spawns that you can eat from if you destroy the nest you can eat from their egg piles inside or eat them as they crawl out.
3.) you can catch them by crouching they won't see your movement straight away, If you get too close theirs a chance of them all flying off and not being seen until another swarm spawns in.

My apoligies if it still doesn't make sense i'm not good at voicing my ideas or explaining either

cold karma
#

1️⃣ Could sleeping be an emote or a way to regain stamina? 2️⃣ Maybe even slow down food drain/water drain for a certain period of time? 3️⃣ Or could sleeping could give your stamina a buff; Like sense you just woke up your stamina would be new, refreshed even, so you'd be able to travel for a slightly longer period then usuall. React with 1️⃣ 2️⃣ 3️⃣ for which one you like best, or ✅ for all of them. And ❌ for no.

proud nest
#

To add onto the previous suggestion of sleeping, to balance it out it could:

  • Slow down growth (nobody wants afk growers)
  • Slow down hunger and thirst drain
  • Accelerate stamina recovery
  • Accelerate healing (health and bleed)
  • Keep a not completely black screen, but limit the how much you can view the screen (vulnerability)
#

Fixated camera (Server option):
To add to realism a bit, whenever there's an action you have to be "concentrated" (those being eating and drinking), fix the camera looking to the object in question (food, water source) at centre of your vision and only allow a 180° view. This will make you more vulnerable to ambushes or being sneaked on.
This also ties with the idea of animals not being able to look underwater when drinking, making an ambushing deino more real.

It would make the game more difficult as it leaves you vulnerable to someone sneaking on you, but that's how things are in nature. I put "server option" between parenthesis because not everyone will want to have their gameplay limited, so maybe it can be toggled for ease of play. That being said: not necessary, but an interesting take to apply for the fear factor.

smoky shale
#

Better admin APIs/ RCON. As it stands there is 0 way to check if players are logged into the server and the server currently locks the log file while its running making checking the log impossible

frank perch
#

Thick fog in the morning, when it rained in the night before.

balmy zealot
#

Maybe release on console so people who can't afford gaming pc's can play?

ancient plover
#

I'd suggest making hatchling pteranodons to get the ability to fly once it reaches 16% growth when its a hatchling, because when someone spawns as a pteranodon, they can't just fly like that when they barely have grown their dinosaur.

pearl raft
#

^
Pteranodon should only be capable of flight when at about 35% growth, this will make taking care of them more fun and honestly of they could take to the skies imidietly, they could also instantly leave the nest after hatch and that wouldn't be fun.

cosmic slate
slow junco
#

^ Maybe pteranodons will have to try and practice flying while they are young in order to have the ability to fly as an adult, could maybe tie into the perk system?

jolly quarry
#

You should grow faster when sleeping at night, but you lose hunger/thirst faster.

random sparrow
#

maybe split feedback and suggestions to 2 different channels? this at least makes sense, at most would be easier to sort stuff for your own sake devs

ancient plover
#

now i doubt this suggestion will get much love. atleast compared to some of my other ideas, But am i crazy for wanting mahajangasuchus? just imo i think it would be a cool addition and would just add to the roster a bit as this bear trap sort of animal. like a smaller deino but slightly more land based if that makes sense. And ik in saying that, people will just say "BUT WE HAVE DEINO" and while yeah that is true. other crocodilians tend to be present along with the larger species. or just smaller individuals of the same species Idk, this is just something i thought would spice ecosystem up a bit more and have smaller swamp animals be more wary or animals like utah watch it's footing. Why mahajangasuchus? well thing quite literally has a blunt face and can easily function as a bear trap for smaller animals. very blunt teeth and a THICCC skull. the animal also has slightly longer back legs than modern crocs but probs functioned the same. head is also very distinguishable compared to other croc based animals i also just want a croc based ecosystem. you blame me?

echo bone
#

I have a 2-for-1 today. Here’s my edit for both the Acrocanthosaurus and the Baryonyx.
The baryonyx edit was pretty simple, just redid the head, adjusted the torso, and enlarged the arms.
The Acro required a lot more work. I really should have done it a long time ago.
(Copy/pasted from fan art)

lofty quail
#

Liaoningosaurus suggestion:

Hello! I found there is some months this small aquatic ankylosaurian and i love it.

he will be piscivore and herbivore and he could be have the same height than fishcat or dryosaurus. Larger dinosaurs as carnotosaurus can't eat him, because it is hard for them and if they eat him, they will have an indigestion with peaks and they get injured if they attack him. But smaller carnivores as utharaptor or other juvenille will be predator, because they can attack and eat more easely this dinosaur.
We can imagine also interaction with deinosuchus, imagine an aquatic fight with a juv or a baby deinosuchus. Adult deinosuchus can kill liaoningosaurus for feed the babies deinosuchus. so for escape adulte deinosuchus, he needs to go in ground, for escape terrestrial predator, he can go in water, and he could fight the juv deinosuchus in water fight and utharaptor with 50/50 victory for each.

Thanks for read and sorry for my bad english^^'. I hope you enjoy this suggestion and see you in the isle!TI_MinmiBongo

slow junco
#

Armored dinosaurs like anky and minmi take less total damage because of their armor

upper flint
#

Cannibals Echolocation sight mechanic: I have a idea for these guys for the future. Basically how their vision could work is that they use a echolocation sonar sort of basis around noises and how it creates visual stimulus. In close area they can use noises to see the creature, item or human as well as the surroundings around it. They can also make noises to see their own surroundings. The vision will fade over time and need new stimulus to see but if something is running that wont be a problem. If this creature is up close with something it can see the creature using its heart beat and can see it like that too. Lastly if a creature in the distance is making noise it can also see the direction of the sound but cant really see any of the environment around the sound or what made it.
seeing heart beats close up example:
https://www.youtube.com/watch?v=aiq_tR00x_I
1:55 What vision could look like roughly overall: https://www.youtube.com/watch?v=L_1zUXv5l7M

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ember sierra
#

If this has already been mentioned ignore, but building in google translate or a translator, picking your language and having the translator convert everything to your language via in game chat.

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and vice versa.

radiant quartz
#

Parts of the map where you can interact with objects. 2 ideas I have is activating machines/electronics from pushing/pulling buttons and levers from human structures, and being able to push objects like large logs and boulders off of edges that will deal damage to whatever they hit.

modern hinge
#

Ok, this is a pretty clear suggestion that i feel ALOT of people would agree with... Delete the IOFT (Isle of Forgotten Time) server. Now, the server does seem like a pretty normal concept: Sandbox with slight rules. It seems fun on the surface but holy sh*t does the server suck. There have been mulitple times where people have been perma-banned for idiotic reasons. I got perma-banned due to "Suiciding" on the server when I WASN'T BEING HUNTED AND WAS IN AN EVENT. The admins didn't even try to stop me, and just let it happen. On a youtube video from Pesky (The youtuber that was denied access to evrima for a petty reason) He had gotten banned for apparently KOSing in a herd, when infact it was a shantu that had stompped. But then He heard that the admins said "Oh he logged off". And another time, someone got into trouble due to killing an AI with an allosaurus eating it 5 minutes later. So this is why I think the IOFT server should be shut down.

steep flower
#

Add little objects around the map that have a special use for certain dinos (Like the suggestion 2 above but for dinos).
Tipping over logs and finding bugs can provide small nourishment for small carnivores.
Resting on a rock in the sun increases stam regen.
Brushing up against a tree leaves a trail that you can follow back or others can follow easily, etc etc.
Little details like this make the environment play a role in the game, it is a huge part of any story or game(I play dnd, and I would know).

graceful arch
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Shouldnt the utah be causing more damage with the pounce... seeing as the primary kill method of the utah was to pounce onto the back of another dino and use its 9-15 inch claw to cause massive wounds...the utah used to hunt gastonia (the most heavily armored dinosaur to ever be found to date and possibly to ever exist) on a regular basis...we are talking about a herb that a rex wouldnt even mess with

dim ravine
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Pls don't add cannibals i want this to be a dinosaur game and not a alien shooter game.

#

Add vehicles that humans can use it would be really cool to have a pack of Utah chasing you on a motorcycle or a carno bashing a jeep, etc

deep goblet
#

Honestly for Update 9 I'd love to see a Growth and Affinity Update-- where growth speed is tied more closely into meeting certain parameters: are you staying active, are you well-fed, are you socializing the desired amount?? To expand upon this, more actions would be added to your animal's repertoire-- horned and clawed creatures can sharpen their instruments on fallen logs and stumps, feathered dinosaurs dustbathe in order to rid themselves of parasites.

The more a player acts in a way that their character would want them to act, the faster they would grow and the more perks open up to them sooner-- this would help not only alleviate the boredom felt by players seeking something to do besides run around, kill each other, and nest each other in, but also encourage more active engagement with the game beyond simply AFK-growing your dinosaur, dying, respawning, and so on.

echo abyss
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Add in profiles for servers so if you want to play a different Dino you don't have to kill off the one you already have going.

broken trench
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Elder deinosuchus should have small patches of algae dotted across its body. This could help to convey the maturity of the deino, since it's so old its spent so much time in the water that algae has started to grow on its body

frank perch
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I like the concept they have with the group invites, but it gets annoying, since friendly calls are often used in a group setting and I must say, it does get quite annoying when you switch groups the entire time, just because a baby 2 called you.

You could make the F call function as a group invite instead of friendly, since it doesn't serve any purpose in things like vocal expression.

nova lark
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Planing Mechanics for the future
Its very important to plan ahead and save work where possible. As we can see now with update 3 we are getting 2 whole new levels of play in one update. Not only that but also a lot of deino specific mechanics like walking on the bottom, sensing mechanic and the lunge/dragging ability. This is already a lot of extra work for one specific creature in a update that about setting up the foundation for swimming and flying.
to give you a example of another case like this, we look at update 8 which is going to introduce the skin system. In this update they are planing on adding herra which will also have a new climbing mechanic which once again puts a lot of extra work in a update thats about the skin system same goes for (but to a lesser degree) the Kentrosausus with its spike mechanic.

My suggestion is to plan ahead for what dino is going to have what mechanic and introduce it as the main thing being added and not having multiple mechanic needing to be made in the same update.

here are some example:

Update X
adds nesting
Add a relatively easy to implement dino

Update Y
adds egg thieving
add a dino with that special ability

So in conclusion if you want to introduce a new mechanic you pick a dino that will have a ability that would be relatively easy to implement with what you currently have.

Another example. take Allo, You have already talked about allo having a grapple mechanic this makes me believe that the grapple will be a modified version of the existing pounce. Helping allo ambush faster and smaller creatures that dont go down in one bite like tenonto and holding them down.

vagrant bolt
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is that I and other people opened a server in the old version, which can only be played by Steam with the paid game! And Tassaro threatened us for that. We just wanted to play in the old version to escape the routine. It would be cool to let us play, or for some restrictions etc.

broken trench
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I think having the ability to put down waypoints could be useful. It could function similarly to how nests work in Legacy. You do some sort of action, something gets placed there and an icon appears that only the person who made it can see. You'd be limited to only one, and you'd need to do something to place it (like maybe making a bed of leaves or something) and it would be able to be destroyed by anyone and the action you need to do could even differ with the animal. This could be useful for all animals, but in particular it could be useful for animals like pteranodon and maybe even swimmers like deino, beipi, austro, etc. Pteranodon would be travelling large distances in a short period of time, so if you want to get back to where you were for some reason, you could place a waypoint at the area you wanna return to before you leave. This would be useful for swimmers because it can be hard to see underwater, so if there's a specific thing in the water you want to return to, you could place a waypoint there

I see this as being a more useful and easier to implement alternative to territories, which is something a lot of people seem to want

plain oriole
#

I... LOVE FrogsLegs' Bary. Best edit ever.

cold karma
#

I like the suggestion above about the Cannibals vision, and having a blurry, almost fading enviroment, but listening to the prey's heartbeat would be OP, prey would never escape. It would be way too easy to hunt, and it wouldn't be that satisfying for both sides of the hunt, if its always going to be a one sided fight. Maybe instead of hearing the heartbeat, it could have a insane sense of smell which would look, to the cannibal, like a cloud of dust left by the prey. This would mean that the prey has a chance to escape, and recover for a short amount of time, while the Cannibal follows the trail left behind so it can continue its hunt.
(Part 2) But this would also mean that the prey can loose the Cannibal as well - Example: Utah is being chased by Cannibal - utah jumps into water and looses its smell for certain amount of time, so now the cannibal is reduced to a visual persuit until the smell of the utah comes back. So, during this time the utah can try to loose the Cannibal in dense foliage and survive. I give credit to @upper flint for the concept

upper flint
mental magnet
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I like the old allo model, maybe come up with something in-between of what you have made, old and new together

novel prairie
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I really think you guys should release update 3 even with bugs, cause at this point you are loosing players that are sick tired of waiting every day.... You will also loose me if its gonna take us almost 4 months of waiting for every content update...

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I bet those that are reacting are thinking the same. Just out of all i had the nerve to actually complain

gloomy briar
pearl raft
#

NOW THIS MIGHT SOUND SILLY, but hear me out...

Bikes for Mercs, or some type of silent way to get around faster. Now i don't want mercs to spawn with this at their back or nothin, in fact i'd want it to be about as rare as a jeep, however it would be very silent way to get around and only consume stamina. Now i doubt you could outride anything besides some angry territorial Triceratopses, but as a way to get around only for the cost of stamina and no noise would be a pretty neat addition. Also since there are roads ingame now, the bike (or anything else someone comes up with) would dofferentiate in max speeds depending on which terrain you're riding on. It would also make ur stamina to drain faster or slower. For instance:

solid concrete, roads- drain the least stam

grass and dirt- drain 2x the stamina and slow u down

sand ecs..- slow u down drasticaly and drain a lot of stamina

Now i understand you peeps not liking this since it is quite silly, i just came across this idea when i saw some bikers today in the town and imagined fleeing like this from something like Allosaurus 😂 😂 😂 💩

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sometin like dis

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I M A G I N E

still junco
#

This was made by DangerGamer, all credits belongs to him

mental relic
#

Instead of large updates every few months how about smaller more frequent updates like 1 playable 1 mechanic

heady gazelle
#

For nesting mechanics it would be nice if the male dinos can also sit on the nests to further the progression of the eggs, but the female is the only one who can invite people.

pearl raft
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^make it si that some dinosaurs have to sit on their eggs to keep them warm, others need to adjust their nest in some way to either add up heat or cool it down. I can't imagine an Ankylosaurus laying down onto it's eggs honestly.

slim halo
#

When playing as a human, its 1st person

pearl raft
#

Okay, the whole nesting thing got me thinking:

How the nest caring could work is, when u build a nest, (finding material or not, whatever) to give the nesting some gameplay besides sitting on the nest for 1 hour, waiting for a spot for a player, how about the dino would lay a random amount of eggs, invite players to it, and let the eggs incubate for some time, then regulating temperature in the nest by either scooping on more dirt or scooping off some dirt, to keep it in the perfect temperature for the eggs to hatch for like 15minutes. Some dinosaurs could completely skip this by sitting on the eggs, making themselves much more vulnerable. (for instance Oviraptor)

Share your thoughts.

willow vale
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It's not even that updates are taking too long, it's the lack of transparency with the dev team. I understand updates taking a while. We don't want another EVRIMA launch. However, the devs just ignoring the fact that the update is taking a while is getting annoying. If there was more transparency about the issues the devs were facing with development and that kind of stuff, I think that a lot of people would understand better why the updates take as long as they do. Also, there needs to be something to spark interest inbetween updates. It doesn't need to be anything big, but maybe in the time between updates we could see stuff like more transmissions coming out from the twitter account?? That's just a thought, but something like that could help keep people invested in the dead time between updates.

glacial escarp
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Think almost impossible, but still,
The Titanoboa. Another water monster that can choke prey. I don't write a whole story. Just the idea of the big mf snake :D looks so epic to me, what do you guys think?

Maybe when the snake is grabbing and choking, it takes stamina from both and depending who the strongest and most stamina has wins?? Idk, Just something stupid xd

steep flower
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Make nesting fun

Ok I guess I have to elaborate. I don't like sitting on a pile of dirt for minutes then invite a baby then go get food bring it back and sit some more. Its boring. I saw another suggestion a couple days ago about retrieving items like sticks and rocks that can speed up incubation and other things that will benefit the nest. The egg stealers oviraptor and galli are a very good step forwards though.

red basin
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Maybe you could hatch out of the egg? Like a minigame to see if you develop in the egg at a certain speed? Idk maybe it's a dumb idea...

elfin ravine
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Spawn suggestions:

  1. Alongside choosing an area to spawn, players should still have the option for a random spawn for those who have no preference, prefer not knowing where they are etc
  2. In order to help prevent players from respawning over and over to harass a certain player, perhaps after the second time a player dies in a session the game will put them on a spawn cooldown for that specific region. Let's say thirty minutes or so (exact time wouldn't matter, but enough for any targeted players to move etc) one cannot spawn in the repeated region. They can still spawn in other parts of the map, however
river gust
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Make PT nesting unique. A clip of supposedly leaked nesting animations for the pt are surfing around and they may be fake or old concepts but either way it was the generic dirt bed on ground. Not sure why a flyer would ever want to nest of the ground when it developed flight for a reason and in general you have the potential to do something really creative and unique with pt nesting and I’d hate to see it go to waste.

frail dagger
#

Would be really cool if elder Minmi has some mossy armor TI_HypsiLove

ancient plover
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So i found this rock with a tail. jk but seriously theres no physics on any small beach rocks

cosmic slate
#

Suggestion - Security cameras
Mercs should have Security cameras they can operate around there
Base to watch out of, this will be a good indication if their
Being under attacked or raided by tribals.

exotic quiver
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an idea how to solve unbalanced dinosaur (in comparsion to each other, like maybe allosaurus to an maggyosaurus).lets use the maggy and allo case. i did have already made a suggestion about maggy, but this time i use a different approach, which could be used also for many other dinosaurs who maybe have a balance issue to a certain dinosaur. i gonna use the allo and maggy case again to explain the mechanic. so if allo will be in the future faster then maggy while also being more powerfull, which will cause obv. the death of maggy in like way to many cases, i thougth of an solution to this with an mechanic, lets call it area with effects. what i mean by that is simply the area a dinosaur is in will affect certain dinosaurs. i try to make simple drawing for better explanation.

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so lets say allo runs at a speed at 40 kmh andd maggy runs at 30 kmh. my idea is that the allo and maggy runs in the area plain at that speed i mentioned. but in the jungle area lets say maggy will still have 30 kmh, but allo get a speed debuff to let say 25 kmh and alslo a stamina debuff. this would create that dinosaurs who are weak to ceratin dinosaurs, have an escape route in certain biomes, you can also use that maybe for certain effects.basicly dinosaur could have a favorite biome, or the opposite, a biome they disslike. this could solve many, dinosaur are weak to a ceratin other dinosaur prroblems.

dim ravine
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Add ai mammals like wild deers 🦌 because it makes sense for them to be on the island. The island obviously had wildlife before humans came along and added dinosaurs so there should be modern day animals over there too. I'm not really sure if they should do it or not.
✅=add mammals
❌=don't add

inner forge
#

To help players interact with each other on a large map, introduce a mechanic known as migratory instinct. It would be triggered at the change of the seasons (wet/dry). Before the dry season starts, a hint box appears which suggests you travel to a reliable water source. You are guided by a unique marker on your compass. Ideally, the marker takes you to different way points, where others of your species have gathered. Allowing you meet others of your own species as you head to the major water source. In extreme drought even some of these water sources might be dried up - forcing you to adapt and move on.

Carnivores and humans could learn these migratory patterns to set ambushes on their preferred prey.

The compass guide could also be limited to elders of a species. Others can gather at a way point, but only elders have the compass marker to guide their herd through the waypoints and to the final destination. Or, keep it simple and and allow everyone to be guided to the final destination. I’m just thinking how we can set up natural migration events where large groups move as one general super herd.

Additionally, to mimic nesting season, the same concept could be applied but the timing would be more species specific and could draw animals to certain nesting areas beneficial to that species.

Carnivores would have more food consolidated around scarce water sources during the dry season so they would start nesting around that time - but it also means increased competition with other carnivores. Meanwhile, the wet season would favor the herbivores with an abundance of their food. When diets come, different herbivore foods would grow throughout the season at different times and only available for a certain amount of time. These food sources could be required to nest or at least provide a bonus while nesting. So the instinct would trigger to guide you to your preferred nesting grounds.

Let me know what you think of this rough concept in the feedback channel.

celest glade
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What do you guys think about a rocky dersert biome in some part of the map ?

nova lark
#

Just wondering how the percent look on the people that want to see humans so early in evrimas development and how many are not?

react with ✅ if you like the idea of humans in the isle
react with ❌ if you rather want them to hold off on humans

Edit: 18:00 (69% seems like im not alone on this one)

red wasp
lone trellis
#

So I had an idea about different kinds of map. We need more diversity in the maps, but it needs to be done right. For example, we should not have the rocky desert area stated above in Isla Spero, as that is a very tropical island, but we could have that on another dryer map.

safe radish
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Okay so I was thinking about how much of the game so far hasn’t been able to account for differences between the senses for different dinosaurs and how the game so far largely still relies solely on the human player for interpreting sensory information presented by the game aside from smell of course. What it came down to was about having the game mechanics account more for other dinosaur senses such as sight and hearing since of course these creatures wouldn’t have the same ability to see or hear that humans do be it better or worse. In the general sense I propose adding an ability where dinosaurs can ping their sight and have certain information on visible dinosaurs highlighted on screen depending on the player’s sight level alongside a kind of noise radar system shown in the corner of the screen that point out levels of noise in certain directions around the player. These systems could actually be great for building tension as you could end up in situations where your sensors are going off but you don’t know what for, or if that dinosaur can also see you. This would help make similar dinosaurs more distinct between each other, for instance maybe maia has better hearing than tenoto while tenoto has better sight giving them different tools and making different predators take different approaches with them.

I’ll go into more detail about the two systems in later additions so for now just react here for how you feel on generally having the game account for more senses other than just smell and that the level these abilities’ function could be different between dinosaurs.

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Sight pinging is probably something that has been brought up already, particularly in relation to the Pteranodon, since it would make more sense for it to have better eyesight than a sense of smell due to how often it would be up in the air to look for food like modern predatory and scavenging birds do. I think however that such a system should be incorporated with other dinosaurs and be expanded with the already planned night vision system alongside a new camouflage system.

Basically, sight would work to help reveal information about what is in the player’s immediate field of view and the distance and type of information that can be gather would be based on a level which each dinosaur would have. Sight pinging could go from simply revealing the locations of each player in view up to providing colored outlines for these players allowing players to see what kind of dinosaurs they are looking at and approximating their size from a distance. The distance such a ping would cover would also be affected by the level enabling certain dinosaurs to be able to ping further than others.

If sight levels become something that is introduced, I could even see this being incorporated into a built-in camouflage system where certain dinos who have camo can have their appearance graphically obstructed if in a permitting location and/or actions. For instance, juvie gallies are able to have their appearance blurred when sitting down or crouching in tall grass like baby deer, enabling them to keep away from predators they’re too small to outrun or fight off on the other hand we could have an ambush carnivore that’s better at creeping up on herbivores even though there may be another dino the same size as it that’s stronger in a straight fight. Camo levels could even be limited to the distance at which a dinosaur pinging the area around it can pick up another dinosaur

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Hearing would be a much more passive sense that would be incorporated. Every dinosaur would have a radar circle that would be divided into sections to delineate direction of certain noises and each section would brighten in color intensity for increasing noise intensity. Noises would be created basically by any action that would play off an audio file with different actions having different noise levels. Footsteps would be the most common noise heard of course and larger dinosaurs of course create louder footsteps and bigger herds greater noise intensity.

When sniffing/sight-pinging, every creature would be able to temporarily increase their hearing ability a slight degree while listening in their radar sections decrease in size and increase in number allowing the player to point out where sounds are coming from with more specificity. While Carnivores would still be able to sniff/ping while walking, all dinos must stand still while sniffing in order to get the hearing bonus for both realism and as a trade off for the ability to better know what’s around you. Dinosaurs that can crouch will of course be able to decrease their noise profile while z walking has a similar, albeit diminished affect compared to trotting.

The important thing to note is that hearing is not capable of differentiating between who made them and makes it much harder to locate specific noises when there are a lot of other noises going around. Of course, hearing as well would have differentiation between each dinosaur and some dinosaurs would be better lookouts for herds with their better ability to tell if there are suspicious noises.

lone trellis
lunar mantle
#

Just thought of a cool acheivement name "Mountain G.O.A.T.": Scale the highest peak with a non-flying dinosaur.

elfin ravine
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Don't be afraid to make 1-3 non-sauropod herbivores op, similar to legacy shant. Irl there are plenty of op herbivores (think elephants, hippos etc) that can only be killed at younger, older ages or when caught weakened. Why? Some players love a challenge in taking down these tougher animals. And for those that don't? Carnivores can walk away from a fight at any time, including before it begins. Herbivores have no choice but to fight or flee if threatened. I think having a limited number of op herbivores would help mix things up -- besides, it looks like the final playable roster is going to be huge. Having these would not be the end of the world or disrupt balance if well-executed. As for op herbivore suggestions themselves, I'm thinking shant and trike. Shant because it's huge. Trike because tbh it was built to kill the rex, and anything that runs straight into its horns should be one shot (those horns are long and sharp!). Carnivores should be forced to weigh the risk and reward factors in their hunts. Not only would it make hunts more realistic, but more engaging and immersive for both parties as well

slim halo
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^unrelated btw This is not a high priority idea by any means, but perhaps a new skill could be added to some dinos to up the intimidation factor because lets face it no ones scared of a 3 call after they have heard it before. But perhaps some kind of move or skill that actually takes a lot of practice and then finishing with a roar could show the rival(s) what they are made of. Just a thought

elfin ravine
slow junco
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Maybe when you select a spawn first of all the game loads because you can see everyone around you and you float when you first join, But you also spawn inside of a crate with the animation of your selected dinosaur waking up, And after the dinosaur wakes up the box door opens and you are released into the world, Could maybe have a helicopter fly away from the drop scene after (Only viewable by the newly spawned player so others cant track them immediately)

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If megalania is ever confirmed venomous (pretty much a must for something that's basically prehistoric komodo) When it bites something it inflicts damage dealing and blood stacking poison, The megalania which if like komodo is slow moving probably wont be able to catch up to what it bit and will follow it to try and kill it or eat it (if it died to venom), Maybe after something gets bitten it has some sort of purple cloud trail, I thought purple because thats the color commonly associated with poison, venom, and natural toxins. Would be cool to bite something as a megalania and follow it to where it ended up dying

ember sierra
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Dino trading, example, I'm full grown utah, bored with it want to be a dilo, offer up trade and when accepted players can swap dino. Could work.

agile dawn
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So I know I’m probably not going to win any points with anyone for saying this but here we go.

  1. Y’all were saying you are going to follow the roadmap and that we were going to get a new dinosaur (at lease)add to the game with a few features each month. So far you guys have not been living up to what y’all have been saying. I don’t mind waiting but when you guys tell us what you are planning and what we should be expecting and don’t let us in on changes to those plans maybe because those goals can’t be reached in the original amount of time expected. It leaves us being frustrated and not trusting a word y’all say.
  2. Y’all have been jumping around and not following the roadmap in a sense. I know y’all need to be looking forward but y’all keep saying your short of staff and that’s why it’s taking so long to get updates out. I think most of the players feel like it’s not that you’re short of staff but that your staff is spread to thin working on to many things at once instead of the stuff on the roadmap. For example I don’t get why we are looking at a concept model for the Albertosaurus when he isn’t even close to being on the roadmap. Trust me I do enjoy seeing those things but at the same time I can’t help thinking that one of the devs was working on that instead of trying to get update 3 out or starting work on update 4.
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  1. There is a real problem with YouTubers spreading misinformation partly because of the lack transparency from the devs (even though I think punch packet has been doing a fairly good job compared with the past communication) and the difficulty to find the information they are reporting on the isle discord. I really think the isle should invest in their YouTube channel and post videos with one dev clearly and with transparency explaining y’all’s plans with the roadmap and update status. It will be a cut dry straight from the horse’s mouth information that I think would help ease the amount of misinformation and false hype that is due to some YouTubers trying to get clickbait. (I know I’m going to get a lot of flack for this) I watched a video from Path of Titans that was 3 minutes long where whoever was show casing it explained the new update feature along with the games development and their future plans. It would be nice to see a video like that from the isle showcasing things from the “steam-announcement”, “roadmap-updates”, and “isle-phase-two” boards on discord long with bug fixes/hot fixes and also having a dev explained each of those things and what they are going to be working in the following week. Also it would be a good way to answer questions and concerns from the “isle-discussion” board on discord from players on these things.

Anyways just some thoughts and ideas.

night bolt
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Plz let Minmi have a ability to "jump" under water. It is more of a kick that helps it go upwards for a quick air breathe or in case it falls into a underwater ditch in the swamps

radiant quartz
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For nesting, if you want to build a nest on a surface that isn't dirt like rocks, hard surfaces, trees, or human structures, you have to collect materials in order to make it since you can't dig up dirt in that spot to make one. Different materials could be used to make nests such as plant leaves, sticks and rocks, and could vary between species.
Example: You press (key) to make a nest and a hologram/icon/anything to mark the nests appears, there will be a list of what/how many materials you need in order to build the nest. You then need to grab the materials and carry them back to the nest. Once you drop them on, or however you need to add it, the nest will begin to be built. You can still place eggs in the nest even if it isn't complete, but it will be easier to destroy, and stuff like oviraptors will have an easier time taking the eggs.

ancient plover
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Expand clearings/ grassland reduce jungle density

tacit bison
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Add some ambient “events”. Nothing like wildfires or storms because those are server breaking, but maybe things like giant sea creature carcasses, or a bunch of turtles/horseshoe crabs coming up to spawn, leaving eggs that you can eat. At night large shoals of fish/squid could rise to the surface of the water. Cool little ambient events that make it feel a bit more real

river gust
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dont reduce jungle density bc its not unbearably dense in the first place, and people should just avoid it if they wanna play this game like a human instead of a dino and not ruin everyone else's cover

rugged portal
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Please add a first person, centered, camera view. Maybe under our dinosaurs chin with an upward tilt.

One of my issues back in Legacy (and still applicable in Evrima) is how you could potentially stick your head out of the bushes but have no vision because the camera is above and behind you in the trees.

With this, option, we could have a more direct view at the cost of tunnel vision. A trade off for a general view that can get caught in foliage. 1st person and 3rd person.

marble jewel
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Have steam friends be able to invite each other from anywhere on the map. Also, an option to be able to see groupmates nametags so in a "cannibalism fight" you'd know who is on your side would be cool.

ancient plover
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I like how Evrima really makes you feel the size and weight of the dinos. Something that I feel was missing in Legacy.
Ok thats enough -- back to my usual critical self

crude tartan
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please. when allo comes out change the sounds completely. heres why: see you cant tell the difference

frank perch
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What about little frogs at the edges of water that jump away frantically when a dinosaur comes rushing by. Similar to the birds that fly away when you call in a forest.🐸

ancient plover
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I honestly don’t care that much as long as you make update 3 good and quality, but I do think the deinonychus lunge should be worked on more, when your grabbing a stego it literally looks like it’s just holding it with no weight to it whatsoever and I would like to see this improved upon

midnight lichen
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I prefer the one below

craggy talon
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Make alberto's body and neck longer. Current evrima model proportions looks odd.

thin grove
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Just a small suggestion regarding Galli: perhaps it should be at a maximum speed of between carno charge speed and carno casual run. The reason for this is to prevent galli to get bodied by carno and yet being possible for carno to hunt down. Sense carno has a way worse turning when charging, would enable galli to dodge several incoming attacks but not every one. If landing a good hit on the galli with a charge, it’s likely game over for it. Let me know what you think as always, anything is helpful!

lone trellis
slow junco
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Only specific dinos can make dirt nest but things like hypsis and troodons would make them out of things like sticks and rocks, Would make nesting more interesting and different between dinos, Things that wouldn't naturally collect items or be able to collect items would still make theirs out of dirt like paras and rexes

limber lake
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Hello. A suggestion for fliers (ptera, quetz) once storms and weather is added:

Modern day birds of all kinds fly closer to the ground when storms form due to the change in atmospheric pressure. Ever been underwater and had your ears pop? It's the same for birds, just in the sky. They avoid the uncomfortable conditions by flying closer to the ground.

I feel like fliers such as ptera should also be affected by weather. They dont have to skim the ground, mind you, to avoid the atmospheric pressure change, but maybe the weather could force them to fly around the tree tops. This could make good hunting for Herreras.

Also, though it may seem unfair, pteras stam should also drain faster while flying in a storm, becasue it's a storm for gods sake-its rough to fly in. Itll force them to land on cliffside and trees(possibly, if Ptera can interact with trees in the future). Itll make ptera not as invincible as it seems now, and actually make them prey for opportunistic hunters.

Please dont @ me, cause I wont respond. just use the X or check if you like or dont like the idea.

frail star
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A message I sent to one of the mods. This would be quite amazing

slow junco
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Maybe when you grab something as a deino and they are big enough to resist its a game where there is some sort of slider, If you click at the wrong time you lose stamina, If you run out of stamina you lose the struggle if your deino and you lose the struggle you can pull the prey in, if your the prey and you lose stamina you are unable to struggle any further

tired shadow
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Your most popular server is crashing.

tame copper
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this is a suggestion about alt biting and the key-bind itself.

from a quick discussion in #401464048610312195 me and a few other people have stated that we want the alt bite key rebound to something like c or x so its less clunky. at the very least it should be able to be bound by preference. that way you don't have to stretch your thumb as far and not loose out on being able to move or turn with the same hand. the only other binding this could interfere with is the jump button because your thumb is in active motion and use which the current binding already interferes with.

in all it would just make the combat a bit smoother and less clunky, especially for animals like the tenontosaurus and deinosuchus.
that wraps up my short opinion on the alt bite key-bind and why i think it should be changed or allowed to be bound to something else.

tribal crown
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You should really make sure the current game is in a playable state before adding more stuff. Evrima is unplayable and we've been without a fix for way wayyy too long.

ancient plover
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A very radical idea, for animations using this sort of program may help for finding an optimal gait. So this involves giving an optimal internal muscle arrangement.
The video demonstrates a group of different bipeds, ranging from humanoid to avian or dinosaurian analogues
https://www.youtube.com/watch?v=pgaEE27nsQw

We present a control method for simulated bipeds, in which natural gaits are discovered through optimization. No motion capture or key frame animation was used in any of the results. For more information, see http://goatstream.com/research/papers/SA2013

▶ Play video
fast shadow
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I would personally like to say that I don't care about new dinos coming into the game. Just would like to play Evrima in a playable state. Dsync, disconnections, ect. Best action would be to address these issues before trying to add new content. Until then, sadly I will not and have not been playing this game.

cosmic slate
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Suggestion - Shapeshifting trait strain
Similar to matriarch but is like an alien that was tested in a lab,
Would be able to shape shift it’s self in complete horror, technically it would
Kill its victim and begin draining their life force and form into
Them mimicking it’s voice but with a creepy twist of deepness in echoes.

Can shape shift it’s hands into dagger blades or
Form humanoid or animal to leave complete chaos in it’s wake,
Another hard to obtain strain like that would be awsome and really add more
Horror, Truly the unexplained is the most frightening thing in existence

ancient plover
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Its good to start seeing more QA actually playing The Isle!

proud nest
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If more customization options come around, other than just skin patterns and colours, give Dilo’s crest a keratin sheath.

(And things like lips for dinos, more options for crests, horns and other “small” things like that. No big body changes except for feathers)

cold karma
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Please fix carnos turn radius speed. Its way to fast and way too abusable. Stego shouldn't get bodied by a carno just because the carno can outrun stego, and nip its tail as it comes back from swinging. It's supposed to be quite the opposite, which is what the devs have suggested - stego beats up carno, but carno can sometimes beat stego (WITH A PACK). I'm saying this again, drastically slow down the carnos turn speed, otherwise carno will stay broken, which is something that most of us don't want.

somber cedar
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field guide to evrima
a suggestion for around the time of the deletion of legacy, with a flood on people going into evrima it would be nice to give them a heads up onto what they should be expecting when they start playing the game, this "field guild" would be accessible from the main menu (if its their first time playing highlight this section of the menu and tell them to go there before they start playing).

in the "field guide" section it would give basic rundowns of all the things that are to be expected in evrima, there would be 3 main sections the "field guide" would be separated into, dinosaurs, mechanics, map locations

the dinosaurs section is self explanatory in what would be showcased, in the info panels for each animal it would have an image of the animal itself (maybe multiple for growth stages) a rundown of attacks and mechanics (diets etc), info shown from the ingame character menu of the adult, a locational damage guide for each animal, and a description of the animal in game (maybe the ones from the roadmap). example given with stego below.

the mechanics section is also pretty self explanatory, it would feature all new and refined mechanics in evrima, as well as a basic description of what they do, how to use them effectively, and how they affect gameplay for carnivores, herbivores, and omnivores, examples include bleed, diets, perks, (and maybe ai, idk about this one, could be included on the dinosaurs section for each animal)

the map locations section needs a bit more explaining, basically the idea of it is, it displays key locations on isla spiro, (and any other maps added in the future) such as the spire, shows where these landmarks are on the map, and also gives a generalized description of what the landmark looks like and maybe lore related things about it, another thing displayed here would be in game biomes, swamps, jungles, redwoods etc, describe the setting, and animals found in that biome.

tall nexus
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Can minmi sound like this please? It would add to the cuteness.

dim ravine
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Add classes for humans like sniper, heavy, engineer's

Inventory of different classes:

Sniper- any Sniper rifle and a M9

Assault- ak47 , M9 and a explosive

Heavy- RPG and a M9

Engineer- shotgun, M9 and a wrench to fix vehicles

Pls note that all classes have knives

fast vault
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i have not seen any information about being aable to customize a dino, i hope this will be implemented soon.

iron lark
rugged portal
# dim ravine Add classes for humans like sniper, heavy, engineer's Inventory of different cl...

I'd prefer it if 'class' was just based on the luck you have in finding certain equipment in the randomized loot they'll likely add.

  • You could find a MG, but no ammo, so perhaps you better get comfortable with that hand gun.

  • You could have a sniper rifle, but are getting ready to enter a dense jungle that you're certain is filled with unkind things. Best you trade for an AR or Shotgun.

I hope The Isle mercs take after The Hunter Primal mercs. What matters isn't your class, but the players' own proficiency and understanding of the hand they've been dealt. Do I take X over Y or do I hold out for Z.

ancient plover
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if the class system is introduced into the game, then the player must determine his class during gameplay.All mercenaries must land on the island with standard equipment (basic psitolet, 3 clips for it, a fanarik and 3 batteries for it, 3 dry rations, flask with water flint (eternal match) as well as a knife) This is explained by the lore, even if the Apollo corporation is very rich, but they have no way to simply dress up a whole personal army, because the main goal of the mercenaries is not to clean up the island, but to restore the infrastructure. The fighter's equipment is designed for 3 days of travel for which the fighter must get to a strongpoint and begin to restore it (repairing the fence, launching backup generators, setting up communication towers), having gathered a company of mercenaries, they must restore and improve their stronghold by opening new modules to it (improved walls, night lighting, gunsmith module, surveillance camera module, garage opening, etc.) But so that players just don't sit at the bases and occasionally go out for resources, we can introduce a "reward" here's an example: you fixed communication center and apolo engineering gives you a contract -"Thanks guys, you are holding up well, but we need the genetic materials of some creatures of the island of tier 1".
You take a contract and go hunting small dinosaurs. by collecting their genetic material, you receive credits, for which you can call at the contact point to drop a parcel with the material you need (weapons, electronics, building materials). I believe that dropping the parcels is the best way to get weapons for mercenaries, because I very much doubt that even the best engineer will make an automatic machine out of ore and wood stones. Player credits are shared per account, and if during the last sortie you completed a lot of errands, you may have enough money to land a fighter already equipped with good equipment.

night bolt
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I always liked the idea that when you hatch from a egg you have to spam the shit out of a button in order to hatch

So that way by the time you hatched, you the player will be as tired as the hatchling

clear sierra
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REPOST: this is the final version to the nocturnal quetz doc creation done by me and @crisp kelp ..With a few adjustments added and a size chart done by @worldly turtle . Artwork/and ideas given by @proud elm . other idea contributors credits are @somber cedar , @proven night , @earnest sedge , @flint violet , @tender grail , @tranquil acorn, and @whole agate. Also thanks to the isle community for feedback. https://docs.google.com/document/d/18GAfK8Q6RurvoDKF6UFCgekdym8pOiecDJ9k6LpSoO0/edit

lone trellis
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So it might seems that people may be worried about the stego vs rex match up. Stego is just too slow to out run a rex (unless your going to make rex unbearably slow) so the only other option is for stego to be able to fight rex. I think stego should be a glass cannon. Rex one shots stego if it bites the head, this may sound over powered but if your a stego why are you giving a rex free bites to your head? Stego should 2-3 shot a rex to the head, making it extremely risky to fight a stego as a rex.

delicate stirrup
# lone trellis So it might seems that people may be worried about the stego vs rex match up. St...

A hit to the head from a stego thagomizer should deal lethal damage to any carnivore that is dumb enough to mess with a stego. Stegosaurus is not a weakling (it is rn so that it isnt super OP, but it needs a buff soon), it is a heavy tank with giant spikes on its tail. Stego is a pseudo apex, just like theri, and they can both defend themselves from apexes. If you fight a stego you should be very worried no matter what carnivore you are!! Saying that stego shouldn't do a one-hit kill if it hits its opponent in the HEAD is like saying that a lion could survive getting hit in the face by a rhino horn! its RIDICULOUS!!

lone trellis
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i have a question and i want you guys to decide. React with ✅ if allo (and most other mid tiers) gets oneshot by rex. and react with ❌ if allo gets 2 or more shot by rex (these are body hits)

delicate stirrup
# lone trellis i have a question and i want you guys to decide. React with ✅ if allo (and most...

Few things:
First, ambush speed isnt coming back, so a rex will never overtake a midtier in a race
Second, the rex would have to sneak up so close to its prey that it has 0 chance to escape
Third, this encourages apexes to not be super cocky like in legacy. They wont be able to catch their prey unless they can sneak up on it like a ninja, and even then, its the prey's fault if it gets caught by something that is slower than it.
Fourth, it also encourages players to be aware of their surroundings

The thought behind rex oneshotting midtiers (except for tail hits) is to encourage players to be smarter and more aware.
Reward the smart, punish the dumb:
Reward the midtier that is vigilant and aware of its surroundings, and punish the midtier that isnt watchful
Does that clear it up? If not then please see the following discussion in #general-feedback-discussion (Read down from this message #general-feedback-discussion message other link was wrong)

thin grove
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I just had a discussion in the feedback discussion about fracture. We talked about how it would effect creatures depending on where it hits them. 1, leg fracture would cause faster stamina drain when moving and slow the creature down it self. 2, tail fracture would have a negative effect on a creatures mobility (especially if it’s that uses its tail for balance) and would decrease damage in tail attacks. 3, head fracture would decrease damage in bite attacks and maybe have some negative effect when eating. 4, arm (front leg) fracture would either be a leg fracture if it a quad or damage decrease if a creature uses them in combat. As a bonus, a fracture damage would worsen over time the more you use it. If there is something you think I missed, please let me know in the feedback discussion!

dreamy obsidian
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^ Now in the sense of head fractures, depending on the creature fracturing the head, it should be an instantaneous death.
Now this'll be limited to different creatures. Pachy for example, if it rams the head of a Utah at full force, that should be an instantaneous death, as it fractures the cranium (skull) and caused the force to impact the brain, killing the Utah.
This is also easily avoidable too.
If a pachy is charging for your head when you're a Utah, just turn your head away from it and run.

astral basin
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I know, I know .. Carnivorous plants of this order do not exist. But I don't know why but in my perfect Jurrassic world I see carnivorous plants like this in my imagination. I would really like that we could cross or even play! 🙂

ancient plover
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i am not going to lie, but i do think that this mountain doesnt fits in the map

summer pumice
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Suggestion for in-game chat:

Tagging @user in your message to have your message be highlighted a different color for that person to identify and read it better, like how Discord does it.

Reserve @admin for admins to be able to spot messages directed at them as well.

gaunt citrus
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rex should 5 shot giga (face tanking) giga should 6-7 shot rex face tanking, spino should 6 shot rex and 5 shot giga. This is all face tank just biting the head. Spino could have like a claw atttack which could do more damage.( i really dont wanna any jp3 spino stuff where it cracks the neck of apexs. Also, giga and rex could ram into thing(not like pacy) but like for pushing things over or shuvving them really hard to get them off balance

cosmic slate
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Not gonna lie, Abit ago I asked if when feather system comes
If Utah will get those fluffy wing designs along with a fluffy body design and was then given a thumbsdown emote by Filipe, it was pretty dissapointing I think Utah would look so bland without those wings that it’s supposed to have...but Oh well not my place to argue what they add or don’t, just wanted to say my opinion

#

(For those who don’t know what I mean by wings, Not flight wings more
for show really)

wooden flame
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overgrazing should be thing if u eat to much grass in an area you will cause the grass to die out for a while

proud nest
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In reply to the comment above talking about feathers, these ideas (idk who is the first artist, the rest are Fred’s) should be guide to how it should looks

vernal falcon
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i feel since isle has loading screens anyway, concept art should eventually be turned into loading screens. To look at while we load into a server or the game etc.

ancient plover
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Bring back the nifty little tips/lore things on the loading screens from 2018 isle. Most games have loading screen tips, and I believe it would benefit new comers as well.

(This image is all I could find.)

ripe belfry
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I would love to see stuff like this scattered across the island.

proud nest
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Weekly “updates”:
I don’t mean game patch updates, but things like #phase-two-archive.
I myself love the content you guys show there. But asides from that, there’s usually silence from you devs.

My take being, every Wednesday, since it’s your meeting day, have a word or two talking about the game, the process or progress, if something inspired you to a certain thing or what are the current complications. Something we can catch up to and feel more familiar with the process.
It can be punch, it can be kissen, it could be anyone. I know you guys do the dev blog, but that’s big scale monthly sum. I just ask for either a little snippet from your team’s view. Or a general thought brought by punch. It doesn’t have to be a huge paragraph.

I hope you understand what I mean.

vocal roost
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I know we might be getting shorter grass in the plains areas of the map. However, in some places where there is long grass, it should flop over or droop to one side. Right now the grass sticks up straight and it's knee height for humans... it looks kinda out of place. The most recent concept art of the overgrowth in a building shows this best.

analog thistle
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Scenting suggestions: 1) when Evrima has weather, allow sniffing during rain. Wet conditions enhance odor, dry conditions muffle odor. Think about smells of dog or grass in rain compared to dry. If you want it so odors are so strong they're harder to follow, just limit sniff range instead during rain.

  1. Let herbivores sniff while moving. Literally no reason they can't.
hidden raft
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So there's going to be ambient creatures like insects...What are thoughts on parasites, like mosquitoes, leeches,ticks, fleas?? I mean those would play more into sickness/disease possibly but I think it would fit to have to find a way to attend to those types of things..Perhaps these parasites could contribute to different types of illness/sicknesses/disease and need specific ways of dealing with them, an example, rolling in mud or eating a certain plant enough to ward these parasites away.

crude tartan
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i was wondering if rex could have a shake ability for some extra damage? maybe 10-15% more depending on how strong its bite is in comparison to health. it should be able to shake kill a carno and maybe leave something like allo or alberto on very low health

thin grove
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Could the Alt attack for galli be something like lounging it self forward with a powerful kick. Almost something like what the cassowary does but with a slight chance of a nocking back effect. (Skip to 1:07) https://youtu.be/lBM7AI0yp78

It was a moment of crisis when a man called 911 after being viciously attacked by a bird. “Can you send an ambulance? I'm bleeding to death,” said Marvin Hajos, 75, during the desperate emergency call. Police say he was attacked by his pet cassowary, which is said to be the most dangerous bird in the world, known for its dagger-like claws. Sadly...

▶ Play video
vague sphinx
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this is good. inflict more violence upon ureth in future concept art.

unique marten
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A map feature should be fallen trees or small trees poking out of cliffs and or fallen down, this could add some texture to the cliffs and near the base

frank perch
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Mangroves in swamps or rivers

Either for just a visual thing or for some lil niches for small aquatic dinosaurs or baby crocs to hide in from bigger things.

wheat hinge
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Updates on a regular basis even a small bug fix now and then would be nice. Thanks🙏

still spindle
crude tartan
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Can people please stop putting legacy suggestions/feedback in here. Unless its related to evrima the devs wont care about it and it shoves good suggestions/feedback out of the way.

drifting sky
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Nesting would be cooler if there was like gestational requirements, eating specific foods to decrease gestation time for new eggs

cosmic slate
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It'd be neat if their was like a "Armour" system for the nest like You'd grab small little leaves and twigs you can place them over your nest and such
To protecting them instead of being a one shot kill for ovi or galli, when it comes to predators they'd have to frantically get to the eggs without being spotted, it'd also give the parent more time to react

agile dawn
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I like this idea of the Galli kicking dirt up that can blind it’s enemies.

slow junco
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^ Maybe it can only do this when its running and when something is getting up behind it, It could kick up dirt and make the victims screen have a sandy brown effect?

bold badger
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So I do enjoy Evrima's more flexible sniffing (being able to sniff while standing still, then starting to walk while continuing to sniff) BUT... being able to sniff while crouched should definitely be a thing. It seems like a no brainer for hunting and I've found myself wishing it was a thing many times

ancient plover
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I know a lot of you are angry or upset about Alberto so I just want to say stop putting FIX ALBERTO FIX ALBERTO FIX ALBERTO because guess what even though you say the devs don’t ever hear us out they do and here is proof,

This is not confirmation that it’s changing cause at the end of the day it’s there decision but you are heard now please stop filling this with Alberto unless you have ideas for it’s gameplay or something idk

thin grove
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Just wanna give some feedback: I know Amarok wants to make two types of AI. One that acts much like players and one that behaves realistically.

What I wanna say is why AI that acts like players is a brilliant idea. It would reduce KOS by a lot as KOS-ers wouldn’t see much difference between AI and a real player. Meaning, if you “KOS” something you’re sure is a player, it could have very likely been an AI the hole time and you didn’t see it. So each time you KOS there is a 30% chance of a few of them being player you killed.

lost nymph
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I feel like this needs to be addressed. The most we got about Albert was that it was being looked at, but that doesn’t tell us anything. Was any of the feedback actually being taken? What were they looking at? What are they planning to fix? It’s this kind of transparency the Devs need to start practicing. This is why so many people continue to get upset. When the community bands together to give repeated feedback on something they agree that needs to be changed, and the most we get is ‘sure idk ig we’ll look at it’ isn’t helpful.

I’m only using Albert as an example here, but this happened again with Anky- in which the design barely was changed and hardly addressed any of the major issues. Probably because “Anky is a bad animal and to make it viable it can’t be Anky” but literally everyone knows that’s not true. Everytime something like this happens the most we get is a vague answer and then, again in Alberts case, a model that barely addressed anyones main criticism.

We don’t need to know every little detail. We don’t need to know every time a line of code is added, a scale is put on a model, or everytime a Dev eats a snack. But it would be nice to have these criticisms, when they’re that big and cause that much outcry and general agreement within the community, to have someone actually address the issue instead of giving us vague statements. Update us on the process.

You keep putting yourselves in this position where you wait until a fix is completely done or a model is completely edited to post it. And these posts often miss the big issues that people were upset about- like Ankys concave spine. If you were more open about these issues and more willing to show the community you are listening- even a direct confirmation that somethings being done about and issue- it would save a lot of headaches and make the community generally less aggravated.

lone trellis
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Allo should come sooner rather than later, there needs to be a carnivore that will beat up a carno nearly every time. Deino is a nice start but it can't do anything about carnos that arent near water because a stego or two can just come and spank it. Allo can bully carnos around, and can out run stego to do it. (By sooner i mean update 10-12 ish)

slow junco
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Feedback: Nerf everything slightly if something thats supposed to be a low mid tier is this op already apexes and normaly mid tiers are going to destroy

lunar iris
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Bring back the machine gun galli kicks

tropic gull
lapis hull
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I’ve seen many people say it’s too hard to aim and shoot as hypsi while moving, so I (and many others) think it’s a good idea to make the spit area sort of a cone area

ancient plover
#

It would be neat if one of the programmers on the team start doing coding streams, it might be boring to most people but this would be a way to address the "we get no information regrading actual progress" issue that people bring up, and some people (including me) would actually be interested in watching those streams.

karmic gate
#

ledge scrambling for specific dinosaurs (hypsi and utah for example), like in those parkour games?

quiet sequoia
#

This is fort ciskin from carnivores, its an attempted colonization effort from humans to take control of the dinos but then a t rex broke the wall and killed everyone. This is what i want in the isle

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Tell the story of the island through the maps instead of just TREES

cosmic aspen
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__Fruit ideas:__

Pineapples are highly acidic. So give it to Hypsilophodon to boost his stomach juices
Durians stink, give it to something that is stonky to boost its stonkyness
Cranberries, though terrestrial, are harvested in water. Perhaps they can grow on a floodplain and be monched by para, minmi, or tenonto
Coconuts are hard but float. Would be a good thing for beipi if it can smash em on rocks to open
Certain wild bananas are very small and actually grow close to the ground. Would be neat to have them for dryo or other small herbis
Dragonfruit are a type of cactusfruit that grow in temperate/subtropical regions. Would be a good fruit that gives a boost to the dinos growth but can cause bleed from cactus prickles (even tho irl, dragonfruit and their cacti arent prickly)
Maize/Corn (is a fruit yes, vegetable is a culinary term not botanical) would be good for large herbs who need to get something calorie dense but not a staple diet. Eating too much could cause a constipation debuff or malnutrition debuff.

And finally

Starfruit are an apple like fruit which grow on decent sized trees in subtropical regions. These fruits would be exceedingly rare and would give a boost to any herbi who eats them

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Another good diet thing would be to force things like Ankylo, or ceratopsids to utilize their bodies to dig up tubers, roots, mushrooms, etc from the ground. Give like a small indication like a fairy circle of where they are. (Fairy circles are a real phenomenon where a fungus will cause grasses growing above to form a pale ring just on the ground randomly. Look it up, hella cool)

scenic badger
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Subtitles; often times I find it difficult figuring out which dinosaur call belongs to what dinosaur. If we added subtitles, we could read what dinosaur call we're hearing. Ex: Allosaurus (broadcast), Allosaurus (Friendly), Allosaurus (Threaten), and Allosaurus (Danger). Sorry if this seems a little difficult to understand this was a bit hastily written

ancient plover
#

Instead of this ^

Maybe have a deaf friendly option, such as minecraft, which shows you what sounds are being played, within the general direction, and distance. I know quite a couple deaf people who play the isle and wish they could properly play it with a deaf friendly option for sounds.

runic frigate
#

I don't really know where to put this because it's both fan-art and a suggestion.

Anyway there is some ideas if The Isle(in my opinion) it had successes. Made by me with some ideas from my friends

zealous shadow
# karmic gate ledge scrambling for specific dinosaurs (hypsi and utah for example), like in th...

Going off of the Scrambling suggestion from Scarletrxse a few comments above, I also had that idea but as the special ability for the Homalocephale, being able to scale up/over steeper slopes and ledges (I'd say up to about 2 or 3meters in height) so it doesn't have to run around when sprinting away from something, instead of possibly getting stuck (being able to scramble or scale over things may help when it comes to fallen trees and logs, ledges on riverbanks when in the water or things that are too high to jump over directly). Now that I think about it, any dinosaur that is the size of the Tenontosaurus or smaller should be able to scramble other things in the map (with dinos like tenonto and others around its height only being able scale terrain that's half their height -just a bit higher than they can jump or around the height of its mid-section when it's raised back on its tail, and progressively getting higher compared to the the dino as the dinosaur gets smaller. With the smallest such as Hypsi or Orodromeus being able to scramble up much steeper slopes for several meters and after jumping), as long as they look like they would be able to do it, and some carnivores that are larger could possibly find it feasible as well (also including creatures like Megalania) just a suggestion that might make movement for the dinosaurs in EVRIMA more intuitive and fun than it already is.

wicked karma
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What if during combat there was an option for like a finishing move, like if a Utah was fighting a Galli and the Galli was near dead, the utah pounces and does like a neck break or something

lone trellis
#

For the cannibals, maybe they could have some sort of different vision (could be thermal vision) that you could activate every once in a while. Like their normal sight could be normal, and then they can switch between regular sight and some sort of different vision. (this is a wild suggestion so dont be afraid to give this a fat X, but don't give it an X because you don't want the isle to be an "alien shooter game". Cannibals are rare and you won't be shooting it when you find one, you will be getting killed by it)

agile dawn
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With nesting maybe different dinosaurs should have different incubation periods? Smaller dinosaurs shorter incubation time and bigger dinosaurs longer incubation time.

fallow crest
#

Fruit ideas of my own:
China Berries- the chinaberry tree, a type of mahogany, grows these berries that are toxic (the whole tree is dangerous to ingest). Potentially deadly in large amounts. Despite this, some animals are unaffected, like cattle, so some creatures could eat them
Avocados- these plants soak water up like sponges, so these could be found in areas where water holes are dried up, essentially making a harsh journey for some needed food
Mistletoe- these fruits grow during winter/drought seasons, providing food for small critters. They are toxic to humans, but most animals eat them just fine

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Coconuts- this was already suggested, but I'd like to argue that, instead of beipi eating these, ceratopsians should eat them instead. Their powerful beaked jaws could easily open a coconut if the animal is large enough
Peppers of some kind- these could help hypsi with bile projection or could be a food source most animals avoid due to their immediate need of water shortly after eating them. I think hypsi and stegos should be able to enjoy them tho
Rice- this would be a neat grain for beipi to eat while diving for food. Just a neat gift for the aquatic playerbase

night bolt
#

So I heard that the Spire was getting removed or replaced by something, might I suggest an old thingy for an replacement? It may not be natural but it does speak a bit of horror and beauty

weary slate
#

Is there a way to implement something like what is seen in the minecraft Towny plugin for chat? Currently, you must tab between chats to respond to others in them. In the plugin, you are able to stay in the same chat but use things like /tc for town chat,/nc for nation chat, and /l for local. Perhaps we could also have something like that? So we can type the /letter for the channel we wish to speak in without missing out on reading global chat and having to switch chat channels to speak.

cosmic aspen
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Replace the adult themed rock with a giant tree that, very rarely, drops a fruot that boosts dinosaur growth. And I mean make that shit rare, like a 1% drop rate. Look at Monster Hunter Freedom Unite and the Rathalos Heavenly Scales for how rare this shit should be

night bolt
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An Idea for the new mapper:
Have some rare holes or small caves aside the river edges that Deino, Beipi, or any other types of semi aquatics can go inside and use to nest in or rest

night bolt
#

Probably would be difficult though to exit the cave since we can't back up, so maybe of we ever get that, lil river holes would be useful

weary slate
#

I think the river holes would be fine if they're made big enough to turn around in. Or maybe like a banked edge for the adult to sit on and put the nest in, so it's used more by the young than the adults

thin grove
#

Quick suggestion: maybe add “tree grazing” for sauropods. Exactly like how ground dwelling herbivores would graze grass, sauropods would only gain 20% food from eating from trees spread in the jungles. To fill up completely you’d have to eat specific trees that are a part of your diet you’d have migrate to.

lilac solar
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what do you guys think about when you get in a fight and you get open wounds aka long gashes of scars, you start bleeding from them, instead of bleeding at the bottom of your belly. It would so cool and from a true horror realistic animal kingdom, if u walk up to a injured dinosaur with blood dripping down its body from the food. It would horrifying and at the same time might look like some easy picking for them small vultures

alpine glacier
#

ok i'm ready for the Xs and thumb downs. but what if?

crude tartan
#

^ what if trike didnt have such long toes.

fast vault
#

Going back to the deinosuchus, few facts: a deinosuchus does not walk with its body on the ground, it literally stands, a deinosuchus can not do a death roll, that they made is a crocodile!!

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when i look on youtube for the eating of a large corpse animation its a roll animation, a deinosuchus is physically unable to perform this action because the roll comes from laying on the ground, and deinosuchus walks on all 4 legs without the rest of its body touching the ground. i find this very proly done by the creators as they just put in a crocodile and say: here! a deinosuchus.....

kindred beacon
#

Just noticed this thing, it looks very odd with the "vertical" pupils not to be vertical but oblique

frail dagger
cosmic aspen
#

As a neat throwback to an old paleontological hypothesis, give Ceratosaurus a Kangaroo kick attack. It would give him character, though not fully realistic. Would be amazing to see

#

Why cerato specifically? Well it was the first dino portrayed doing the kangaroo kick. Easy

vernal falcon
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i know diet is coming but, i still feel there needs to be more to eat for herbs. you can find good amount of bushes but i feel there needs to be more color, like i've seen the flowers but you barely even see those maybe other things like a fruit tree with dropped fruit or even add more flowers different types.

plain oriole
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Yes, Trike remodel please to the 2020 horridus version because ours is modeled off of a subadult, as are most Horridus specimens and 3d models before 2020.

Plus, ours is too... o b l o n g. And the frill doesn't cover enough of the neck. And smol tail.

deep goblet
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Interactive thickets would be a nice addition to the various types of foliage on the islands— small species and juveniles would be able to pass through them no problem, with mid tiers and apexes receiving low damage, bleed, and a mobility penalty when trying to push through. Animals with armor, osteoderms, or other obvious shielding like ceratopsian frills and pachycephalosaur domes may ignore the penalty as well.

These thickets would also be flammable, allowing tribals to eventually smoke out whatever may be hiding within.

winged summit
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minmi perk idea, mostly stolen from bilbo! let it grow a layer of algae on its body like it grows on turtles at the cost of hydration/needing to be in water more than normal. this would allow it to camo more easily but not to the point to where it would be unable to be found bcs of the water need.

ancient plover
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Would be cool to see some prettier default skins, Ovi and Hypsi excluded they look fantastic. Almost every dino right now has a similar color pallets, I believe rex and spino have almost identical color pallets. Once you guys are further into development with the sexual dimorphism, it would be cool if you toned up the crest colors on some dinos. Because most male dinos were quite bright in color, and I would generally just love to see some more creative skins for default dinos.

Here's a shant one I really enjoyed.

earnest sedge
#

Giga ability idea

Giga bites down on a something, and yanks back to rip out a flesh chunk. Not only does this let the giga eat that piece it tore out, but performing this move not only allows for bleed damage, but by tearing off a piece of the animal, this move instantly takes out a chunk of the blood meter. So if a giga ripped a chunk out of a Maia, that maias blood meter instantly loses a decent amount of blood. Would make the bleeder apex have a unique approach to the new mechanic

ancient plover
inner escarp
#

Add a small mod, for ONLY map creation. As the team itself currently needs a member for the role, it would be interesting if the community could lend a hand with it, why not trust the community and let us add something interesting to the game.

tardy current
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This game's potential is huge. I don't get why they do it like they do with just 3 programmers. If they would overcome themselves and hire some people, it could make this game a real gem. The game will die slowly, if it goes on for this any longer. it's too slow and the updates don't bring enough content, that's never seen before.

cosmic aspen
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I believe adding Armadillosuchus as a burrow invading bro would be benefitial to the game. From current understanding, it is an omnivore that would feed on roots or small mammals it dug up. Maybe it could fill a niche of digging into dryo burrows and eating the young or eggs, maybe even joining things like minmi in burrows, living with it like a gopher tortoise does with rattlesnakes. The armadillosuchus digs the burrow, while the minmi lives in it, eating roots which get in the way. Or the minmi digs the burrow and the armadillosuchus eats the pests which show up. Would be a neat AI exclusive dino on official servers that is attracted towards certain burrowing species that can benefit from it!

Below are some refference pictures of Armadillosuchus if you're interested. I believe, if included, this would be the only game appearence it has ever had and it would be a good complimentary to deinosuchus, showing that crocodilians were so much more diverse then what they are today.

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Another benefit the armadillosuchus would provide is simply increasing diversity. This may be a weak arguement but hear me out.
Everyone knows the dinos body shapes, and can get a jist of what they do. But when they see a god damn armadillo crocodile, what're they gonna say it does? Exactly, who tf wouls guess it was a burrowing mole critter. Its a creature that adds a tiny spark of life onto the roster (not to say it isnt vibrsnt already. Its great so far). It would be that one wierdo who didnt need to be, but is happily included and makes the game that much more special

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If you havent figured out, I quite love Armadillosuchus and having his description be a parody of the Kirk Cameron's stupid yet infamous crocoduck spiel would be amazing

lean garnet
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Can we please get Leg breaking back for Anky PLEASE! just add it back for us

willow vale
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This is kind of feedback about the discord and something I notice the mods tend to overlook. I see a lot of ableism here. Real quick for those who don't know, ableism is discrimination or harassment/bullying against disabled people. This can be a physical disability, a mental disability, a developmental disability, etc. Point is, I see a lot of it on this server. Whether it be the r slur being tossed around, people using autistic as an insult without being punished, things like that. I think the mods should take note of this in the future because its important, especially to someone who is disabled such as myself. I notice racism, homophobia, etc being silenced but not ableism. I just think the mods should make an effort to crack down on it because again as someone who is disabled its incredibly tiring to deal with. Make sure your no discrimination policy extends to all people, thank you.

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So yeah. Yknow, just actually moderate the discord please is what I'm saying I guess. Don't let these things go unnoticed or just be allowed when other discrimination or mocking or whatever clearly isn't.

grim bloom
midnight lichen
#

Such a spectacular transformation would be good for other dinosaurs as well

dim ravine
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Hi isle here's some feedback next time when u take a idea from here give the person who came up with the idea credit

gaunt citrus
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Ok, now here me out. Imagne if some of the animals had lips. Cera's partial lips looks goofy, along other such as rex. Some people like the over bite. That like saying I would prefer a dog without lips then a dog with lips. I know the isle isn't supposed to be 100% accurate but all I want is lips for some of the animals. And I dont wanna talk about Utah's hands.

agile dawn
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So with Deino and it’s wallowing problem with bleed. I’ve heard that they way they are going to fix that is by basking in the sunlight which is fine during the day but how are you going to fix that for the night time when there is no light.

ancient plover
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can you guys make it so ais would have not spawn in the rivers. thats the only reason why cant i grow my carno

rancid mist
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Part 1.

Alpha male/female leader's suggestion.

Hi there!

I don’t know if something similar has been suggested or it is already planned, but I have an idea that I think it is interesting and simple at the same time. It is something that I think will improve gameplay experience and will make something really simple like herds or groups more interactive and meaningful.

It’s all about herd/pack/group alpha leader mechanic.

So, basically, it is recommended for every group to have a leader - alpha male. Being an alpha has many advantages, for its leader as well for its group.
How to became an alpha? You need to claim it in the character screen menu or by new added roar. It’s that easy if you don’t have a competitor. But if another player wants to be an alpha too, you need to duel with him.
By doing a roar, you can challenge another player, or be challenged.

To prevent deaths from fights, health could be locked at 20-30% (of course, this could be configurable too, if you like to fight till death for example), and when your health will reach this value first, you need to step aside.

Fresh alpha can’t be challenged for some time, to prevent constant duels. Cooldown time could be configurable like from one hour to a few hours, or days even.

Pros of being an alpha? Once you became one, you should be a bit bigger and stronger, at most 5-15% more in size/damage/health. Of course it shouldn’t be immediate, your growth should go up slowly and stay at maximum level as long as you holding your title.

Pros of having an alpha in pack/herd/group? Let's say it could be something not being overpowered, but still a good reason to have an alpha and stick close to him. Like -50% to water and food decrease. Something like that. Or small buff to health for all of the members.

#

Part 2.

But… everything ends sometime, as well as your rule, so be prepared to step into the shadow and bow before the new king. When you lose an alpha status by losing a duel from a new contender, your additional strength, size and health slowly go back to normal, and you become just a normal member of your group but with appropriate buff provided by a new leader.

The idea behind this is to add more social and animal like behaviours, and to add more depth to even something as simple as a group/herds. I think it opens up a new gameplay possibilities like combat training or strategic movements like attacking rivalry dinos group weakened due to previous duels of the males.

Of course in the kingdom of animals nowadays not always the male rule, sometimes females take the lead (elephants for an example), so different dinos species could have different approaches to leadership, not only by duels.

What do you guys think about this?

brazen forge
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Up Wind, Down Wind predator and prey scent mechanic would be nice.
So here's the thing: there needs to be upwind and down wind, with the scent of prey and predators being detectable within a certain radius. (not a huge radius, maybe just 100 meters). Not only would it make hunting much more tactical and fun, it would make surviving more tactical and fun. It would also add to the realism.

ancient plover
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BUG:
Though I was unable to recreate it, something caused me to be sick for what appeared to be permanently. I played a total of roughly 5 hours after becoming sick. Though the diagonal red lines eventually faded as normal, my status icons remained green. ---- I do not have pics or vids of this and cannot provide adequate proof of info in order to do a legit bug submission, hence why im posting it here (just so it is known this bug is in existence)
I got sick maybe roughly twice in quick succession and it just didnt go away

ancient plover
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picking up on the idea above me:
What about just waiting till your horns start to grow sharp again. Like the claws of a cat. if she uses them they get blunt sometimes. but if she cant use them theyll grow long and sharp.

ripe belfry
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I would love to see Iguanodon. I know Dinosauriac once said it was "Maia with thumb spikes", but that's ignoring what make Iguanodon special. This animal is a mixture of bulk and speed, with offensive and defensive playstyles. Having bulky arms and a spike on its thumbs, it can slash, stab, or smack the absolute shite out of other animals. It's tough and can wrestle animals, taking on carnivores head on, or it can run away from really tough carnivores. Also, Tenontosaurus is one ton, while Iguanodon is five tons, basically Kentrosaurus to Stegosaurus, making the Tenonto argument pointless. It can take on bipedal or quadrupedal walking, allowing it to free both hands for slashing or slapping, and can allow it to reach food where other animals cannot, like eating from trees on the bipedal stance while browsing on bushes while quad walking.

dreamy obsidian
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^ I'm actually gonna add something to above horn suggestion

Maybe your horns can be broken? If a pachy hits the horns of a carno a certain amount of times (in locational damage, this would be the top of the head), it can break them (this is an example btw), or one of the horns.
For a creature with horns, this would provide the following debuffs:

  • Any attack that requires it's horn(s) (Carno, Ceratopsians, etc.), will get a damage reduction for the horn attack(s). I.e. Carnos charge would deal slightly less damage if one of its horns are broken, but deal moderately less damage if both horns are broken.

But for regrowing those horns:

  • It would be like a moose shedding its antlers. If a ceratopsian got it's horn broke, or horns, over time, it would shed its horns like a moose (see figure 1), and slowly it will regrow to its original place.
    (Maybe this could also be incorporated for things like carno, but idk if carno should shed its horns.)
fathom wagon
#

An interesting new view on humans and their capabilities:
Instead of giving humans a growth meter or something similar, it would be nice to give them investable skill points and skill categories as wel as either dedicated or distributed points for ‘quests.’ For example:
Your character starts equiped with a knife or nothing. For a set amount of time you survive you get a skillpoint that you can invest in different stats like: strength, agility, endurance, weapon skill, maintenance. Where strength decides what size of weapons you can carry, agility your speed and as a requirement for equipment, endurance for extra stamina and being able to carry more items.
Weapon skill for accuracy, reload speed etc. And maintenance for driving and reparations.
Certain quests around the island, like repairing buildings and such gives quest points that can be invested as well.
This way maintaining a character is more fun and it makes sure extremely OP weapons can’t just fall into the hands of anyone.

frozen solar
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Since you're starting to add caves to the map, maybe some of these along the more mountainous beach edges? Seaside caves are so pretty TI_MinmiBongo

eager quarry
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I hear many people want Stego to be buffed. And I think a good buff would be one simple thing. Carnos (or any Carno sized carnivores coming in the future) have been starting to do more and more of the Stego exploit, where you can bite the end of the Stegos tail and still be out of hitting range. I don't play Stego often but when I do, Carnos usually use this exploit. (well, its not exactly an exploit if u think of it as some sort of feature) . So I think any Carno or similar-sized carnivore, when biting the tail, take a small amount of damage if you bite the Stegos tail. I just think it makes sense. Comment ❌ or ✅ (Also please tell me your thoughts and opinions in #general-feedback-discussion)

gleaming hare
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Something for the future, but what do yall think about having a extremely rare and one of these per server Hypo Pills or serum. Now hear me out, these pills or serum will be able to be injected into a dino and it morphs them into their hypo version giving the dino the tools to do what hypo can do either eat everything in your way or die. A nice end of production kinda thing.

cosmic slate
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In the Future of Spiro’s map extension I do hope we
See larger, wider rivers such as ones like this, this would look really nice for
Aquatic creatures, maybe possibly also Mangrove rivers too would be nice for river variation, Plus I’d like to see rivers that lead to the Ocean without a waterfall drop off.

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Such as rivers that lead to the Ocean Something like this rocky
River, Plus a mix of Deltas would be really nice to look at, I could see
Baryonyx and other Spinosaurids fishing here. Oh and rock pools at the beach be a nice addition too, maybe with Crab ai and turtles

celest glade
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idk if its planned, but it will be cool if we can press a button to open the mouth of the deino when it is resting. and maybe a better stam and bleed regeneration when it do that under the sun.

cosmic slate
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Just a Thought but, Maybe Mercs can find Canoe boats
Beside rivers that have an abandoned docking area, would be nice riding a canoe
Down a river, Could use it for fishing with a fishing rod or traveling down rivers

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Lastly, Maybe we could have different Salt
Water Fish Ai Species to add life to the beaches, along with crab ai and
Turtles, Fish like the ones in the picture below would be nice, some as normal
Fish and the others as Elite

cosmic slate
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Herbivores should be able to Sniff while
Walking, Just like how carnivores can now in Evrima and legacy,
Smell food and water

supple kraken
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isle should add the egg hatchery place from jp 3

ancient plover
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can you guys add a function with that you will be able to copy cords without opening character menu

cosmic slate
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Mercs should have a GPS with them as their co-ords system

cold karma
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Maybe the Brachi Ai could have brilliant colors?

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And later on in the demophism updates, creatures like Avaceratops could have skins like this -

brazen forge
#

FEATHERS.

eager quarry
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A simple but good improvement to EVRIMA would be to make the river banks climbable. Sometimes it can be annoying when as your trying cross a river, and not being able to swim to the other side. I have to keep swimming until there is a part of the river bank that is climbable.

cold karma
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Now that Pteranodon is out as a playable, this has opened up a whole new field of gameplay. Many people have suggested that that Quetz be another flier, which will probably be reintroduced back into the isle through evrima, but everyone is forgeting one pteradon... Tapejara! It has an exetremly large crest, and was slightly bigger then Pteranodon.
(part 1) Diet: It would be an omnivore, choosing to eat fruits and bugs, but can go for larger prey like babies, eggs, and fresh sub adults.
(part 2) Stats and abilities: Slightly slower then Pteranodon, but twice the stamina, allowing it to fly for longer. Can land on the sides of treetrunks for stamina, keeping itself away from the ground, but still vulnerable to creatures like Herrera, and jumping utahs.

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And please (In the future) allow players to emote beside or after their calls. So while a stego is 3 calling, it can emote and make its dino take a differen't stance as it calls. So someone can be goofy about calling or can be dead seriouse if they want to intimadate the other player. But of course, the player could emote without having to use calls.

brazen forge
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Ripping Meat
Issue: Playing as a utah raptor, tryin to raise the future generations of utahs, you have to hunt a lot as an adult. often that involves killing small prey that cannot be easily carried back to the babies, and you cannot rip off chunks of a small carcass currently.
Suggestion: Implement a "ripping" mechanic, maybe holding down G, or using alt-G or something, rips a chunk of meat off the carcass, regardless of the size of the carcass.

gaunt citrus
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What if, now here me out. You had to unlock certain dinos such as the (apxes) not the pseudo apex's, the real ones. Like rex, trike, or spino. By doing certain tasks or quests you can unlock the dinos/animals. I really just don't new people playing the isle IMMEDEINTALY playing rex or trike. It could somewhat make the game a little better somehow. Also, you could also unlock certain abilities for each or some of the dinosaurs/animals. This could help experinced players and help new players actually earn things or learn the game better.TI_dondiFeels

primal egret
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I know this is random, but this is one of the best ideas I've ever seen in Islecord. Two carnivores being able to somehow both interact with a dragged body at the same time to carry it or rip it in two pieces just sounds really cool to me and it gives me the vibe of the Tyrannosaur pair eating Eddie from The Lost World: Jurassic Park. It would probably be impossible to code, maybe it could be a scripted animation event (I forget what they're called) or something, but I can't not mention this idea.

↓ ↓ ↓ ↓

gaunt citrus
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i have only 10 words. Plz upsize herra and make it bigger. herra also need to be slower ;-;

ancient plover
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Heres a suggestion that I think many will agree on but also many will disagree...

Give :clap: us :clap: the :clap: meme :clap: channel :clap: back :clap: pls :clap:

I really miss it. Right now is a hard time for me but I dont wanna talk about this but about the fact how the meme channel often made my days earlier. Yes I know the reason its been taken down. Several people kinda just started posting random stuff but just because this, I think its unfair towards the people who follow the rules... what about just taking the posting ability in the paticular meme channel away from people who post "bllsht" ? Maybe it would be better. But Im not sure. Just a suggestion how to possibly solve the random unrelated mene problem.

cosmic slate
ancient plover
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i feel like Deino's should have a burrow variation like if we see a overhang in a river we could then use our body to make a little cubby in the river bed, not as severe as what's in this photo of course

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Okay so many people dont really like the suggestion I guess. What about just bringing the meme channel back to life? Maybe dat?

tepid plover
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I think I saw the topic of death animations come up the other day and wanted to make a suggestion. For the easiest and most natural looking way to do it: Make whatever the pain animation of the hit that killed you morph into the ragdoll.

Like if a tenonto get chomped in the face by a carno, the hurt animation would give the ragdoll momentum, or if a carno charged you and you died, instead of stumbling and recovering, you would stumble into death. Sorta like it would knock you over with the momentum of the animation.

This would make it so instead of, your health hits 0 and it plays this animation, the attack that puts your health to 0 would transfer into the ragdoll. I think that's the best way of going about it.

fallen abyss
#

When burrowing creatures are added make it so that rain and stuff doesn’t clip through the burrow (same for if you are in a cave or inside a log, etc.) and please make the burrows cozy!!

grim bloom
#

If let’s say a Utah walks on a mine placed by a mercenary, they should go FLYING in ragdoll form atleast a couple feet up and away from where they exploded.

brazen forge
#

Suggestion: we need a fifth call type, “warning”. We have the distress call 4, but that’s not a warning and doesn’t sound like it. In order to round out the calls, we need a fifth.

#

Suggestion: Carnivores should get a VERY small amount of thirst satisfaction from eating a FRESH kill. (Not an old kill, because once the blood has coagulated, no hydration can be received). In the future, once carcasses degrade and become rotten, this mechanic might be possible.

cosmic aspen
#

A good (smaller) non dino playable would be the Gorgonopsid called Inostrancevia. This wont be the first time its been featured in a game. It first appeared in Dino Crisis 2 (see below) and I personally thibk that it playing a similar function would be awesome. Make it inhabit areas with high geothermal energy, utilizing the heat to raise its young. You could give it the most powerful bite of its size class yet balance it out by making it slow, yet tanky. Similar gorgonopsid species would work as well, but inostrancevia is somewhat recognizeable. Would be neat to have it sig up burrows instead of crawling into them, or give it the ability to climb trees like a jaguar, chasing after hypsilophodons and herrerasaurus in the canopy if the slow and tanky build wouldnt work. Could also act as a scent hound, having the best scent tracking in the game (though in terms of realism I dont know if it would work). Inostrancevia would be another oddball on the roster, making it a special lil guy who will attract attenion. Another special thing about it is that it is a permian animal, something not represented in game yet
Also, since the Isle is going to be a survival horror, it would be a nice callback to the og dino survival horror Dino Crisis. For reasons stated above. Honestly more refferences to dino horror games would be amazing too. (Like for the mercs, please please please allow them to climb in vents like in dino crisis or have the wall lazers that zap the shit outta raptors lol)

night bolt
#

We had lots of Oro suggestions. Lemur, Monkey, Honey Badger, etc...
Another one too throw in the stack: Semi Aquatic Oro. It still remains a herbivore, and is our first Semi Aquatic Herb(technically Minmi is but also technically it sinks instead of swims). Oro could also have the ability to float on it's back like a Otter
Just a random thought for Oro, cant wait too see how it looks later on in the far future :)

paper valley
summer pumice
#

I've mentioned this in a discussion but I don't know if I've ever posted in this channel.

I got this idea from a game I grew up with called Return Fire. In this war game, you battle on an island. It is possible to leave said island and go off the grid, away from the map. There are no invisible walls preventing you from going out to sea. Instead, you hear the sonar pings from the ocean depths, and from the ocean, up would come a submarine, and fire an unavoidable heat seaking missile at you, which kills you instantly when hit.

Something like this also happens in Grand Theft Auto 5. If you swim out to sea too far, you're greeted by sharks.

So the idea I'm humoring with is if you swim out to sea too far off the grid, you hear the "mmmrrrrr" or something of a mosasaur, or some other deep sea creature. Then moments later, it hurls itself up at you from the water and nabs you, dragging you into the ocean.

Logically swimming out to sea you're gonna die. This is just a fun aesthetic way of doing it! Plus it's an excuse to add a mosasaur (or a type h variety to fit the theme of the game) or something equally as big.

manic osprey
#

So, something I’ve been thinking about is the system to change your skin. What I think would be cool is “common” colors and patterns for your species, which would be similar to the default skin. An example being the common colors you’d see carnos with are variations of red, whether it's lighter and more orange, or darker and more red/black.
-This could also vary between species. Such as venomous animals like troodon and dilo having brighter, more varied common colors, while animals who want to hide have less varied, more camouflaged common skins. But this isn’t to say I don’t think players should be able to access whatever colors they want. Colors and patterns that are more out of the ordinary or eccentric could serve as rewards for certain things; whether it’s unlocked through some kind of challenge, or just a reward for behaving as your animal is “supposed” to behave.
-This would the mean that most animals would have more generic or “normal” looking colors and patterns while still being varied, but to truly stand out and have a unique look, you have to earn it, which I think would be much more fulfilling and interesting than simply having the whole rainbow of colors and patterns available to you instantly. Like I said, what you have to do to “earn” it could be anything, and honestly I think could be an entirely new discussion in of itself.

dim ravine
#

Give a feature where teeth can wear out. biting will cause the teeth to wear out and cause lesser bleed but eating will sharpen the teeth again

dim ravine
#

Humans will need a hunger and thirst bar but they shouldn't just be able to eat anything.

Food: They should only be able to eat canned food that can be found in human structures and red berry's if they eat any other color of berry's they will get sick.

Water: They can drink water from taps or natural water bodies but eating food from natural water bodies will give them a 60% chance of getting sick

ancient plover
#

BRING BACK SKINS LIKE THIS!

analog thistle
#

When Gore makes a comeback in Update 4, please don't have it use the old model system of corpse -> skinned corpse -> gore. IRL predators prefer nutrient- and energy-rich organ meat first!

Instead, do:

  1. Dead corpse
  2. "Opened up" corpse (can still be a ragdoll model, w/ hollowed guts)
  3. Gore: pile of limb-bones and head, the least-wanted, least-nutrient-dense parts of food
wise gale
#

guys idk why but very often when i load into a server the game loads to 11% and then it stucks there and i have to Alt Tab and close it

delicate stirrup
#

Generally I like hypsi's calls, its just that broadcast sounds like its drilling into my brain. I'm proposing that hypsi be given the calls of real life birds (for example a peacock broadcast).
https://www.youtube.com/watch?v=UgDw2iIcmQ0

More Peacock Sounds Here https://www.youtube.com/watch?v=5P4KjV9X3zU

The peafowl include two Asiatic bird species (the blue or Indian peafowl originally of India and Sri Lanka and the green peafowl of Myanmar, Indochina, and Java) and one African species (the Congo peafowl native only to the Congo Basin) of bird in the genera Pavo and Afropavo...

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brazen forge
#

Read the great suggestion about regurgitating. Here’s a suggestion to piggy back on that.
Introduce gorging. This would allow carnivores and only carnivores to overeat deliberately, without vomiting immediately. A gorged meter would show up, indicating how much the Dino could safely gorge themselves. Once fully gorged, their movement speed is reduced, as is jump height if they can jump. Once gorged, they also have the option to regurgitate the extra food for babies, or they could just digest it on their own.

#

Another suggestion: charging bites. A single quick tap of left click would execute a quick snap, which would deal slightly less damage then full damage. Holding left click for a half second to a second would fully open the mouth, releasing left click and the jaws snap shut, executing a full damage bite. Holding left click for about two to three seconds would charge a slight damage bonus. But holding the jaws open for more than 3 to 4 seconds would tire the jaws out, once again reducing damage below average.
OR, maybe there be NO damage bonuses or reductions, and holding left click ONLY opens the mouth, readying a bite, and affecting whether the Dino executes a snap or a nip, or a chomp. Either idea would make me happy.

#

Suggestion: herbivores should receive a SLIGHT amount of hydration from eating BERRY bushes because fruit is hydrating.
Carnivores should receive SLIGHT hydration from eating FRESH meat, because blood is 55% water.

lost thorn
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Suggestion: Would be interesting create differences between types of damage. Impact and slash, for example. Impact could reduce the speed movement and the slash could make you bleed.

eager quarry
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Is it just me or does the camera angel when you are in spitting mode, a little to close as Hypsi. I think it should be zoomed out just a little more.

charred ruin
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This is more so a suggestion for those who like to make suggestions, watch these 2 streams, most of your suggestions are already planned.

https://youtu.be/bvDG8or0p0A

https://youtu.be/dPtvC7Voops

#theisle #theisleRECODE #theisleEVRIMA
Daily News!

Dondi's twitch: https://www.twitch.tv/thedondi/
Dondi's twitter: https://twitter.com/NotTheDondi
ParadymShift's twitter: https://twitter.com/ParadymSh1ft
The Isle's twitter: https://twitter.com/theisleofficial

Sorry for the delay, missed a fragment of footage somewhere around the 1,5 hours mar...

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#theisle #theisleRECODE #theisleEVRIMA
Daily News!
Sorry for the delay, editing took a long time, and tech decided to hate me today.

Dondi streamed Part 2 of their Q&A stream for us, and it was a long one.

Dondi's twitch: https://www.twitch.tv/thedondi/
Dondi's twitter: https://twitter.com/NotTheDondi

My Twitter: https://twitter.com/Ravenou6...

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ancient plover
#

Please have official servers that are dinosaur-only in addition with human-enabled servers.

In Evrima I only play on officials, and I am not the biggest fan of playing with humans, which for me ruins the immersion of the dinosaur survival game I wish to play. Not fun being an animal which takes long to grow in a server where I could just die randomly to several rifle shots which I cant react to. Im not a vocal minority here as I have seen people who share the same viewpoint as me.

''Just go to a community server''- Community servers usually have rules or pay to win aspects. even if I find a no rules community server, those usually get no attention and are mostly empty.

I understand yall have a vision for this game involving humans, which you are very excited to release into the game, but there is a part of your community that bought the game just for the dinosaurs. So please, even if its just one server, have official dinosaur-only servers. Thanks.

delicate stirrup
# brazen forge Read the great suggestion about regurgitating. Here’s a suggestion to piggy back...

A list of how much each dino can gorge itself (let me know if I forgot any dinos)
Herra = can gorge 10% of its food bar

Bary = can gorge 5% of its food bar

Austro = can gorge 7% of its food bar

Stego = can gorge 25% of its food bar

Anky = can gorge 15% of its food bar

Deino = can gorge 20% of its food bar

Alberto = can gorge 10% of its food bar

Ptera = can gorge 5% of its food bar

Quetz = can gorge 5% of its food bar

Beipi = can gorge 5% of its food bar

Minmi = can gorge 7% of its food bar

magy = can gorge 10% of its food bar

allo = can gorge 12% of its food bar

acro = can gorge 75% of its food bar

galli = can gorge 2% of its food bar

ovi = can gorge 4% of its food bar

velo = can gorge 5% of its food bar

troodon = can gorge 7% of its food bar

dryo = can gorge 2% of its food bar

compy = can gorge 3% of its food bar

cera = can gorge 30% of its food bar

para = can gorge 35% of its food bar

mono = can gorge 10% of its food bar

maia = can gorge 10% of its food bar

dilo = can gorge 7% of its food bar

kentro = can gorge 10% of its food bar

utah = can gorge 5% of its food bar

proto = can gorge 10% of its food bar

homa = can gorge 3% of its food bar

pachy = can gorge 15% of its food bar

ava = can gorge 20% of its food bar

oro = can gorge 3% of its food bar

taco = can gorge 10% of its food bar

sucho = can gorge 20% of its food bar

theri = can gorge 15% of its food bar

giga = can gorge 35% of its food bar

rex = can gorge 30% of its food bar

spino = can gorge 25% of its food bar

carno = can gorge 5% of its food bar

dibble = can gorge 15% of its food bar

pachyrhino = can gorge 20% of its food bar

hypsi = can gorge 4% of its food bar

rugops = can gorge 10% of its food bar

trike = can gorge 50% of its food bar

shant = can gorge 20% of its food bar
Any and all feedback is appreciated

cursive stag
#

Could we get more game play mechanics in before any more dinos get added once Update 3 is out ? It doesn't matter how many dinos make it in if there's nothing to actively do, there's no point. Nesting systems give people a lot to do across all the dino species. Every Evrima official server is dead and a huge part of that I feel is because nesting isn't in and people have 0 to work towards in any capacity. I get why dryo made it in due to it also being utilized as AI for carnivore players to hunt, I even get Deino and Ptera cause they are fundamental to getting swimming and flight movement mechanics in, but throwing so much effort into carno, stego, and hypsi to get them in before core game mechanics all the dinos are supposed to share when there's very little to do feels like such a waste. If it had actually brought people back to play long term sure, but as it stands this last weekend all I see are empty servers with one or two maybe having 20-40 players in them. Every official server is dead. Everyone is playing Legacy because despite it lacking the same level of optimization, the better graphics, and the better more polished movement mechanics, there's more to do (I can't bring myself to go back to legacy after seeing Evrima so I just can't play the game cause there's no one to play with on Evrima servers unless I want to deal with servers that want to use dinos as avatars instead of play the game). Please for the love of everything, focus on game mechanics that all the dinos share (Like nesting and the elder systems) after update 3 instead of new dinos. I mean I hope deino and ptera bring more people but if everyone is just playing those two because they can fly and swim/hunt fish and none of the other dinos cause there's nothing for them to do it's going to be just as problematic. Please please please focus on core game mechanics before any more dinos.

cursive stag
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Or at least bump up update #7 in the priority list before UI Overhaul and Perk system. Every time I try and convince anyone I know to play Evrima all I hear is 'I'm not playing until nesting is in'. Time and time again. Out of all the systems that Legacy has that Evrima doesn't right now, that's the one that seems to make the biggest difference when it comes to game mechanics in what's causing people to choose between the versions.

slow junco
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The possibility that ai can die of natural causes, ex. Sickness, Old age, etc. This would leave their body and allow scavenging to be a more dominant way of getting food, It would be possible that ai of any age could die of sickness and the only ai that could die of old age would be elders. Would make ptera easier due to its reliance on scavenging aswell as juveniles and carnis that are following herds. For balancing reasons there should only ever be 1-2 elders in a herd at a time

brazen forge
# delicate stirrup **A list of how much each dino can gorge itself (let me know if I forgot any din...

I would lower percentages that herbivores can gorge, and increase what carnivores can gorge, based on observations of irl animals like antelope, lions, wolves, elephants etc. wolves don’t really gorge themselves. So I agree with smaller pack hunters having very small gorge percentage. Scavengers should have high gorge percentages I agree with that too. Animals that might be larger and pack hunters like carnos and allos and rexes should be able to gorge more, similar to how lions and tigers really like to gorge themselves. Herbivores that are similar to modern bovine creatures should have a decent gorge percentage, since those animals Irl Are constantly eating. But not as high as the trike is listed, because herbivores just don’t gorge anywhere near the way carnivores do. IRL, the gorging behavior is a natural response to the rarity and difficulty associated with finding food. So once carnivores have food, they tend to stuff themselves, ranging between starvation and overeating. Herbivores tend to walk a balance in behavior. So if anything, I’d put the gorgiest herbivore at 110% max, and the gorgiest carnivore at 130% max, and so on so forth.

prisma valve
#

I apologise if this has already been discussed (I know nocturnal quetz is picking up traction), but I wanted to chime in a potential theory and see if it compliments this design:

Usually, nocturnal animals have large eyes to help them gather as much light as possible to help them see better in the dark. Quetz, however, might not suit having larger eyes.
So, as an alternative, my suggestion is, as an ability: low frequency calls/echo location.

As the quetz hunts at night, it must emit calls as it flies through the sky to better locate prey below. The calls can be heard by near-by animals, adding tension, and to give an early warning that death could descend upon them at any moment.

The idea is to be an alternative to simply having excellent nightvision. It might have already been discussed, but if not, I wanted to see if this might be an idea the community likes (for those who are for the idea of a nocturnal quetz).

viral grove
#

Just a few small ideas that I've been sitting on.

-Back in legacy, there used to be these yellow and red and white flowers. I remember thinking how useful it would be for a hatchling or a juvie to have similar fawn freckles for camouflage, so they could hide in the grass easier. Like a green body with the colored spots.

-Bushcraft. Please let there be fun bushcraft for the mercs.

-Mercs could loot dinosaur bodies, whether it's one they've killed or a body. Leather, teeth, maybe meat...? If not for themselves, then body parts they can use for bait or to win over dinosaurs. Perhaps they could also recover tracking chips/tags from the dinosaurs?

thin grove
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Could we have ceratopsian resting animations more like what they do in prehistoric kingdom? They look much more relaxed and more almost majestic in a natural way. The ones in legacy looks more like a dog who’s owner told them to lay down.

ancient plover
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"Alternative phenotypes" for dinosaurs (adjustable with server settings).
Examples would be a feathered Utah, a Dilo with a keratinized crest (as stated in a 2020 study) or a quadrupedal trunked Spinosaurus, entirely speculative and reliant on artistic liberty.

#

And this is Vega's original piece.

lone trellis
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So the ability of magy is supposed to be that it tastes bad, but that isnt going to stop an allosaurus from killing it, laugh at it and then not eat it, I think magy should get a poison, NOT venom like dilo/troodon, but poison. You could get inflicted with the poison by biting it, or eating it. and ONLY bite attacks, it makes no sense to get poisoned if you only clawed it. the effects of poison could drain your hunger/thirst meters quicker, and slow stamina regeneration (there could also be stronger effects to deter allosaurus even more). This would make things like allos think about the consquences of attacking a magy. (Strong stomached animals such as ceratosaurus could be immune to this poison)

carmine spindle
#

Thank you for all the positive changes you've made to this discord server, Islecord is better than ever before now TI_ParaBaby

cold karma
#

Does anyone else think that with some updates to the maps rivers and swamps (during flooding events), juvi and sub adult Mosasaurs could very well be apart of the ecosystem? Mosasaurs would be a great addition for gameplay(in the oceans), providing yet another style of gameplay like the Pteranodon has provided in update 3. Plus it would give Deinosuchus a large reason to stay out of hte oceans and stay in their freshwater swamps and lakes/ponds.

drifting cedar
#

smell mechanic the higher you climb, the better you smell (extended smell radius with a max cap for each species). Trade better smell for being exposed, someone might spot you but it can be worth it esp if you are starving....

gaunt citrus
#

Imagne if the animals like the males/females had new calls. Like a female would have a new call to get the attention of males and males get the attention of females. If this happened then troodon could use this to its advantage, copying the sounds of maybe a female hypsi so that a male hypsi would call put and the troodon could follow that sound to get its prey easier. This could also help with sexual dimorphism like dull or pess feathers for hypsi. Females could be bigger same for males. But the stats are still the same. If the stats were different then people would abuse it l, I'm guessing.

frank perch
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Addition:

Such a call could be used as a pairing mechanic for nesting and essentially mating.
It could be similar to the group invite per 2 call, which either has to be accepted with the 5 call or declined with threaten.

And after that the female can lay her eggs and the other parent will automatically be the male, whose request was accepted.

bright totem
#

Mangroves for more aquatic diversity

thin grove
#

We know deino will have a “popping” sound when it bites, where the upper and lower jaw hits each other and makes a sound out of it. But could we have something like that for all animals who has bite attacks? A less intense sound for animals with weaker jaws while animals with strong ones has similar to the deino. I don’t see why other animals then deino shouldn’t have it tbh.

grim bloom
#

Ptera diving, its a piscivore, coastal pterosaur aswell as relying on movement and not power or defense to survive. Think of the possibilities with dive, dodging attackers from above, going down for further down schooling fish, or just looking around at underwater scenery. This wouldnt be like a dive like BoB, you would slowly rise up and use a bit of stamina diving down and quite a bit while underwater and moving around. You could get perks to become better adapted to diving.

exotic quiver
#

locational decals for damage would be nice to have, its just an nice optic thingy

#

also, it would be cool when fractures or dmg on leg , will slow down your dinosaur and it would be nice when it was visible, like seeing damage on the leg.

fallen abyss
#

So I’ve recently had an idea to give to not just stego but other larger animals as well. It would be to rear up and turn sideways slightly (basically what the stego does in the bucking animation below but you would be able to do it whenever you wanted). Think of how a horse rears up when something lunges at its face. Why would this be needed? Well let’s say you’re a stego and you are peacefully browsing on some bushes, and then an allo comes running at your face out of nowhere, about to grapple down on your head. Stego being so slow would likely mean it would have no time to turn around, so instead at the cost of some stamina stego could rear upwards (maybe it can be the space bar for the big animals without jumps) to get its head away from the allo and it could turn slightly to he right or left. Maybe it can even deal damage if the stego falls back down onto the allo? Idk. But this could really be useful for the larger slower animals to keep their head away from more agile creatures that can deal heavy damage to its head. Idk I thought this was a neat idea, and video credit goes to (MrDBear)

eager quarry
#

IDEA: A new biome called mud lands, mud lands would be a small part of Sprio, that is located on the South part of the map. What makes it unique, is that this area of the map is covered by well... mud, as well as some small pools of water, and small patches of dead trees/stumps, as well as raptor-rock-sized-rocks. This new biome would add more diversity when exploring the map, as well could be a new POI (Since it would be on one spot of the map, it would be easier to find where ya at on the map). Another thing about this POI that would be unique is the fact that you can wallow in all of it, making harder to track prey for predator's. (Well it would be easy to find prey because how open it is) This is one of the biomes that came to my mind. Pls comment ✅ or ❌ and please send me ur thoughts and opinions on #general-feedback-discussion

upper flint
#

i have a idea how a merc could get a hypo killing weapon or a strain. Basically to get a hypo killing weapon you will need a blood from a strain creature (maybe one of each). This blood could be used on a specific crate that is randomly around the map to open up to get a hypo killing weapon potentially or a really good weapon and supplies. For a merc to get a strain they need a certain amount of blood from a strain they want to be and take it to a abandoned lab to start synthesising a strain serum. This serum could be used once synthesised to slowly transform into a strain. this all depends if mercs will be able to become a strain. To make becoming a strain yourself a hard task you will have to activate power systems around the map that will alert creatures and other mercs in a area what your doing making it that bit harder and maybe have it so you will need a specific key card to access the labs for this.

frank perch
#

Bring back flowers 🌼

ancient plover
#

add mammoth

karmic gate
#

drowning?

merry pasture
#

just a quick suggestion about mud: in real life, mud should slightly help you treating your scars - so adding a very slight boost to help you accelerate the healing of locked health is a good idea! ✅

viscid topaz
#

Yo like no offence to devs but Chinese copy servers are all back rn, we can all live it it yes it’s annoying but fine . Pls pls pls don’t give us another update with more lag spikes and just leave it be we are ok with this

mellow wedge
#

Irl when gators and crocs bite onto something, they usually don't let go, so it was kinda weird to me seeing amaroks stream where this huge deino was just nipping at the legs of carnos, stegos, etc. Especially when fighting the teno from behind, you'd think a huge prehistoric gator would just grab and hold on to the teno's tail to prevent it from getting its head slammed, but no it just kinda took it while biting. Yes, when the lunge is added one could just use that in a fight to grab and immobilize prey, but what if every bite acted like a lunging bite w/o having to use the lunge itself? That's to say if u were big enough, just biting a teno would cause you to grab a hold of it, instead of just weirdly chomping repeatedly at it. The lunge still being a quick ambush boost to get to a target, but the act of biting would be the thing to cause you to grab hold of something, not having to use the lunge beforehand. And if you just wanted to quickly nip someone as a giant gator, for whatever reason, you could just press G to let go. If the target too big to drag, it could be a stamina battle for the target to escape, or the deino just kinda hangs on for suuuper big things compared to itself. Ig imagine a full grown deino holding on to a brachi's leg as it walks haha