#suggestion-discussion
1 messages · Page 71 of 1
actually other idea could be using it for “”infinite”” duration fire sources
I am somewhat against that, I think the intention is clear with things like circlets and lanterns
ik it’s not actually infinite but if it’s an endgame material it should be, just to give us an upgrade over the normal resin torches that keeps the vibes (so i don’t ruin it with blue lighting or dverger lanterns taking a billion metal)
I think those items are great material sinks
Hmm, this reminded me: Ask set uses lox hide, but why it doesn't grant frost resistance like the cape? 
i have like 40? resin torches in my base and i gave up trying to refill them all 😭 but trying to mine enough bronze to replace all of it is going to make me drive off a bridge in frustration
good question but it’s probably a power budget thing
It went surprisingly quick for me and was ultimately a time saver, compared to refilling anyways.
i believe it
Those are the ones that spend tons of gold at Haldor's, right?
Serpent scales should be a requirement craft item for Deepnorth Biome.
pointy cape not as warm as floofy cape 😔
i am sad the set made of animals that run on lava doesn't protect you from heat
yet the set made of metal does
maybe instead of a piece of wood, a throwable stick could be a craftable item (just by hand, like the hammer and stone axe) and based upon the spear skill tree
yeah. sounds easier aswell
tbh it was a joke suggestion.
you could also make it similar to finding rocky.
so when picking up the sticks on the ground in meadows, you have a chance to get a "neat stick" instead
Wanted to share a write-up of some of my personal favorite ideas brewed together. I'm a huge fan of the building aspect and visuals of Valheim, and would really like to see it dialed up. I think there a lot of ways to do that. Mostly sharing this as a creative exercise, but also want to invite others to share their thoughts and inspire constructive dialogue. Also, it's worth noting that a lot of these ideas are already products of a lot of feedback, ideas, and discussions in this community ranging back years, including before the server hack. Anyways, here it is. Enjoy!
Dogg's magnum opus
Landscaping Expansion
I've been pretty vocal about this one, it's pretty straightforward. Basically, expanding upon the exterior options would add a lot of diversity to any and all builds. We have a lot of great options when it comes to actual structure (I'll call this 'internal' design) but there could be more in the natural elements of the building palette (I'll call this the 'exterior' design). The greatest builds imo put a lot of effort and thought into both interior and exterior design, and I believe even having basic flora that we see in all the biomes as an option would really push builds to the next level.
Furniture Layout
This one has a bit of complexity to it, but I think the potential is pretty substantial. We have the option to use Q and E to cycle snap points, what if we had an option to cycle through some furniture styles? Couple examples; rugs could have a wall-mounted variant, barrels could have a sideways variant, banners could have alternate variations, Dvergr lanterns could have different styles, braziers could have a longer variation. The list could go much further I'm sure, but these are just some popular ones that come to mind.
Armor Styles
Stepping away from the building aspect and changing the scope to the player's character expression. I think having more customization of your armor and gear would be a huge step for Valheim. This idea is pretty straightforward- having the option to select some style variations upon creating armor pieces would add alot to customization, similar to picking styles for shields. Again, some examples; Iron helmet having a horned helm variant, bear armor having a couple war paint coloring options, fenris hood having an open-face option, flametal chest having pauldrons. Even just some slight color variations could go a long ways for many armor sets; blue eitr weave set, crimson fenris armor, purple ask set, black embla set. Again, doesn't have to be these specific options, just want to share some examples to get the idea across.
Bulk Immersive storage
Another simple one, just more in-world/immersive bulk objects like the wood and stone piles. Metal piles is an easy one. Charred bones, maybe resin or vegetables. Perhaps even the various leathers we get. Not only do these options serve as a way to store your resources in an immersive way, but they're also really great build pieces.
Thanks for reading if you made it this far. Again, this is mostly just a creative expression. Would be cool to see some of this stuff at or after 1.0, we'll see! Might add to this list based on feedback, but I'll leave it purposefully vague and leave the details for further discussion.
#suggestions message 🛏️
#suggestions message 🌱
#suggestions message 🪙
#suggestions message 
#suggestions message 
Some suggestions that correlate with the ideas above
That all sounds amazing and I hope it gets implemented
And judging by the voting it looks like most people agree
Although feels like there isn't much time left
Deep north is the last chance for any real changes and additions
Building additions usually get a lot of thumbs up.
Yeah, personally I wouldn’t be upset if they did another update between now and 1.0, but I know a lot of folks are eagerly waiting for DN, and I think that’s fair 🤔
That's not exactly true, development after 1.0 has been alluded to by the devs a handful of times.
Major biome implementations or new bosses aren't likely a part of that, but everything Dogg is suggesting certainly could be.
💡hi, about the inventory problem, just add a difficulty slider to be able to choose from 32 inventory slots to like 100, that way you can please both parties, the ones that want more inventory space, and those who want to play the vanilla cause they like the challenge, there's already difficulty sliders for other things just add one more. what you guys think? thank you devs for such a great game 😄
I believe you posted this in the wrong channel 😛 (Also, I think you just mean a world modifier, difficulty would have very little to do with inventory size)
i'm sorry, i wanted to share my idea but i forgot to add the bulb at the beggining and now i have to wait 24mins :/, yes ''world modifier'' thanks!
Ah yeah that can be a pain, maybe set a little alarm on your phone to repost? 😅
will do, sorry and thanks 😄
Whale bone knife as the deep north knife would be kinda cool, if whales happen
More bone armor! More bone weapons! ☠️
I’m a sucker for bone-based gear in video games, one of the few things I liked about Skyrim was the dragon bone armor/weapons 
When video games have a bridge made of a giant whale skeleton or something- love it!
Then, do you like the Vilebone armor?
🦴
Indeee, huge fan! Looking forward to using it on my current playthrough 👀
Admittedly I prefer heavier/stockier armor sets as far as looks go, but this set looks really nice!
My only complaint of it is the loincloth part which clips with capes, if it was shorter then it would be much better. 🤌
But very nice having bit more armor and no movement speed penalty when going to Ashlands (I wore Vile chest and legs and Carapace helmet in my latest run). 🤙
I see so many people making suggestions, but so few take actual gameplay into account. That's not to say that they're bad ideas or anything, just that we need to look at things on a broader level.
Valheim's combat and progression system is oddly inconsistent with its nature as a procedurally generated open world exploration game. Despite exploration being so nonlinear, progression is extremely linear, which kind of defeats the purpose from a gameplay point of view.
What is the point of having sets that grant unique bonuses that grant a playstyle identity if that set is obsolete outside of a single point in progression? What is the point of taming boars for their leather and meat if those items become functionally obsolete (or nearly obsolete; certainly obsolete relative to the production speed) later on?
From an immersion perspective, these things are nice enough. But even from an immersion perspective, it's better for the items we collect to have some sort of ongoing function.
I haven't seen much evidence that the devs are approaching updates from this angle, though. Perhaps I should look into mods at this point.
Oh 100%, I am extremely happy with the addition of new armor (#suggestions message lol) and I think a lot of players are too! 
To be fair, boar resources are pretty useful at a lot of stages in the game 🤔
At least biomes 1-4
Also the boar meat in first 3 biomes, plus food for wolves.
Agreed, boar meat makes for a great source of food for wolves, which indirectly gives boar even more use beyond mountains tier 🤔
Though also to be fair, there are indeed a handful of resources that lose relevance a little too quickly for my liking. Chickens and their respective resources are a good example.
Feathers never lose their relevance and you gain them a lot from your hens.
Wolf resources become obsolete from Ashlands (or potentially late Mistlands), so feeding the wolves becomes pointless. I suppose there is the whole "using of wolves in battle" thing, but as far as I know that is also primarily an immersion thing and not really an effective use. Particularly considering how slow they are.
Boar meat is good for a while, yes. I would just like to see resources and equipment being constantly used rather than becoming obsolete at some point.
Valheim is not an MMO or even a singleplayer RPG. But finding some way to at least recycle unneeded resources for some value would be nice. The Obliterator is... Something, I guess.
Feeding your tames heals them.
When would I need to heal them? I've never seen a situation where I've had to.
After you've used them to fight an enemy/defend in a raid/if they taken damage from an invading mob.
Feathers are useful for archers, but have no use for others. Also, I generate far more than I use.
Hmm... Well, after my animals got killed by a bat raid, I started sealing them in barns because there's no other good way of defending them.
I never use wolves because they seem obsolete. I realize that I have a non-immersive view of the game. So I don't mean to say that it is pointless for everyone. Just that it is pointless for players like me. Ideally, we would make things have purpose from both angles, not just one.
Anyways, I will have to continue this discussion later because it's my stop and I've got to get to work.
Even with a non-immersive, you can create an outer fenced in area surrounding your base for wolves to roam, creating an automated defense system.
I think you're overlooking a certain cape you can get in the Mistlands.....
I don't get why people call it an "inventory problem" if it's obviously a player problem.
Just don't bring your entire household with you. 🤦♂️
Actual fantastic idea
Thanks dexter 😎
While we're at it, weapons sure take up a long of inventory too
Dropping weapons so I can pick up an extra draugr toe is loads of fun
*toenail 
That's a nice idea. I have never tried that, but it would be nice for certain weak raids that can't kill starred wolves. I have a problem with enemies spawning inside my current base at night because it's quite spread out for aesthetics.
What I mean by "immersion" is not "Immersion Mode," but rather player mindsets. In general I'd say the Valheim player base trends more towards the roleplay and immersive gameplay side. Though some people here are certainly on the opposite end of the spectrum, talking about the meta and stuff.
While you are correct in that the progression is wacky for an open world. I don't think its actually useful to think of valheim as a totally open world.
Its an open world but with stages.
More like gta iv or San Andreas in that you can go wherever you want... but you get a 4 star wanted level if you go somewhere youre not supposed to be, and there also isn't much to do there.
As for set bonuses, with a few exceptions they are already designed more to lure you into a new playstyle rather than keep you in it.
Most give you skill bonuses, which means you get to skip the part of using a weapon/style where that style sucks and is completely useless compared to your previous main weapon.
If you truly make a style your identity, you will gain enough levels in it to not need the bonuses.
however, i do agree it feels bad. no one ever wants to give up bonuses like that.
I flat out disagree on more late game uses for early game materials. This is a horrible idea for an already grindy game.
Besides, the purpose of a boar or honey or carrot farm is to have a renewable resource node that you can harvest whenever you need to, rather than something to continously make more and more and more boar meat.
The inventory problem can be solved in many ways
It's just up to them to implement and test to fix it
I'm less concerned about going into zones ahead of progression and more about zones being abandoned due to irrelevance.
I'm not sure what you're referring to with "skipping." I guess you mean like how Root armour grants +15 Bow. There are few armour sets like that, and even then, the bonus is fairly insignificant. It does help with trying new weapons, I guess. I can't disagree there.
I don't think there should be uses that feel mandatory. Certainly not making it part of the grind. But when we end up with so many more items than we'll ever use, it helps when there is a way to offload them. MMOs and singleplayer RPGs tend to do this with shops/trading. There are items you get a lot of but don't need, so you sell them to players that do need them, or to NPC shops, and get money that you can use to buy other materials that you need. Valheim is neither an MMO nor a singleplayer RPG, so that exact approach won't work. However, there is certainly room for more stuff like the Obliterator, which turns one item into another. A great way to get rid of excess food items would be a composting system, which could help us grow the crops we do want by composting perishable stuff we don't want. Another idea is a scrapper that lets us scrap equipment to get raw materials again. On its own that doesn't do much, but it is at least a way to level up slower skills like crafting. From an immersion perspective, it's like "practicing" by crafting, scrapping the shoddy work, and reforming it into something else. It'd also help us retain some rare materials like gems so we can try out other builds and weapons.
(I'm pretty sure both composting and scrapping have been suggested many times before, largely for the same reasons)
I feel like early biomes are more than integrated enough in later gameplay tbh: you'd still need leather scraps or deer hide, as well as even just bronze for decorations and what not
indeed. what's the point of allowing a player to keep a old weapon / armor for the entire game?
so they will miss out on potential content?
it's kind of a shame you end up with a lot of weapons lying around, but you can use even those as decorations or just turn them into coal
looks great on the walls 😄
Yeah, people aren't really seeing my point because our viewpoints are too far apart. We keep going in circles because of misinterpretations. So let's just leave it here.
i feel you
being told "you're going to die a lot" and "deal with it" regardless of how safe you try to play isn't really an option when you play without portals
well no portal just encourages you to build several bases tbh
i thought that was like,, the point of it
And why would I do something reasonable when I could just bring SEVEN different weapons as well as four different tools (especially cultivator which is mandatory while exploring) and then blame it on the game?
lowk root armour is both overtuned and completely unnecessary for archers
15 bowskill is kinda absurd but bow is also the fastest leveling weapon skill in my experience (not counting magic which levels really quick)
i usually have twice the amount of my main melee weapon level compared to bow level
unless im actively using wood arrows to level more per creature i kill
oh see if i use bow i literally don’t carry a melee with me
same if i’m playing melee i commit to it, at worst ill carry a spear
I usually carry both range and melee weapons
my issue is specifically with the mistlands to ashlands transition
yes, im not actually very good at fighting in this game, but i still held my own in the other biomes.
over the 500 or so days i used to get to the ashlands i died once. (and that time i got objectively horrible rng)
when i got to the ashlands i died multiple times to simply being overwhelmed by enemies.
Have there been any updates to controller use recently? Been away awhile. I remember there being no way of:
Moving character when inventory is open
Going straight to repair mode with hammer equipped
Have either of these been addressed at all?
(not) Being able to move and use the inventory is honestly such an issue for player experience imo
The controller feels like very much an afterthought rather than being integrated into the game
Yes, almost as if it was actually and literally an afterthought
I’d love to hear the thoughts of a console only player who’s beaten all the bosses so far
I'm sure it's quite doable, just a half assed experience
some of the sweatlords on my server are controller and they've cleared the game countless times
tbh skill levels are a big problem because they really discourage people from swapping off whatever weapons they started the character with
you kinda just are stuck with whatever weapon archetype you've got levels in since it will outperform everything else
Hello, fellow Viking enthusiasts friends! I made a quick post in the suggestions about Jerky and wanted to quickly present my idea to the community. I don't know the first thing about modding. If I did, I would try my hand at it. But so far, these are just my thoughts. This would add 8 new food items to the game and follow the baseline states the game uses. - Why? why not? more food to chew when you're out choring or exploring.
Based Cooked over fire stats
Neck 25/8 (20 min 2hp)
Boar 30/10 (20 min 2hp)
Deer 35/12 (20 min 2hp)
Bear 40/13 (20 min 2hp)
Wolf 45/15 (20 min 2hp)
Fish 45/15 (20 min 2hp)
Lox 50/16 (20 min 4hp)
Chicken 60/20 (20 min 4hp)
Seeker 60/20 (20 min 5hp)
Serpent 70/23 (25 min 3hp)
Neck Jerky 20/20 (30 2hp) - Reuse asset boar jerky skin - recolor green
Boar Jerky 23/23 (30 2hp) - ingame item
Deer Jerky 26/26 (30 2hp) - Reuse asset boar jerky skin - recolor dark brown
Bear Jerky 30/30 (30 2hp) - Reuse asset boar jerky skin - recolor red
Wolf Jerky 33/33 (30 min 3hp) - ingame item
Fish Jerky 33/33 (30 min 3hp) - Reuse asset wolf jerky skin - recolor salmon
Lox Jerky 36/36 (30 min 3hp) - Reuse asset wolf jerky skin - recolor pink
Chicken Jerky 39/39 (30 min 3hp) - Reuse asset wolf jerky skin - recolor white
Seeker Jerky 39/39 (30 min 5hp) - Reuse asset wolf jerky skin - recolor orange
Serpent Jerky 45/45 (30 min 5hp) - Reuse asset wolf jerky skin - recolor blue/green
that would clog the crafting menu a lot
Alternatively, make a smoke house object that you can put meats into to make jerky, removing all the jerky options from the cauldron
You know where to go then #suggestions
if i hadn't already posted one just now i would have lol
I don’t know, I don’t really see the use of more food
Also it allow for a build half stamina half hp, and I am not sure it would fit the combat system very well
Having to choose between hp and stamina is interesting
Feasts have kinda filled the niche of a balanced stat option 🤔
What about a station specifically for jerkifying foods lol
I do believe there should be more food variety so that there’s more options because right now everyone gets funnelled into using the same foods at the same points in the game + it would allow you to make more varied decoration for interior + just more possible combinations of stats, as long as the crafting menu bloat is addressed
We have feasts so the combinations of stats won’t be increased with more jerky
But it is low stats considering the price, right ?
Now that trinkets are also contributing to player stats in a way, I feel there's even less of a need for an array of food types.
Between food/trinkets/meads/forsaken powers/set bonuses/armor rating, there's so much influence to play with.
I can't help but feel like the depth anyone wants from additional foods is just them not looking deeper or wanting to utilize other avenues.
By eating the first 3 feasts you have 130 HP and 155 stamina, which is pretty good in Swamp era, plus they last long and save inventory space.
Its one thing to want variations in cosmetics, armor or weapon types as that can change your character's appearance and or playstyle. But i dont see the point in adding new foods that are redundant versions of other foods. You cant see what kind of foods other people eat. Eating 3 different jerkies is the same as eating 3 feasts or 1 health, 1 stamina, and 1 jerky stats-wise. The only thing these endless jerkies would add is menu and food storage bloat.
Honestly, I would welcome improvements to controller support, but the same time, the controller support in most indie survival games (most of which are ported to consoles as an after thought after 1.0) is a lot worse than valheim's. So I've actually learned to appreciate valheim's controller support 😅
(looking at you, 7 days to die)
Ive briefly tried playing valheim with a controller and i think biggest thing needed is still a radial select for the hotbar. Would be good on PC as well, a lot easier than pressing 8 to equip a pickaxe.
yeah, a radial menu would be nice
I am too used to see radial in fps and current system in survival to agree
But this is just my brain refusing changes I guess
why do you think the split the cauldron into 2 other when bog witch update came? Because that UI, please, needed a revamp "for yesterday" (Brazilian way of saying ASAP). xD
I've seen a guy on youtube make chicken jerky and apparently its gross
Some dried up raw chicken breast does sound entirely cursed
The feasts you currently have acess to only tend to rank slightly lower than the absolute best food mix for the current biome, I usually use feasts just because they are so efficient in materials
Another thing to consider is that because they last so long, the decay on the stats over time is felt less than on foods that last a shorter time. The only thing that makes them feel less desirable is just the amount that goes into making them, though I'm sure that's more than worth it.
Yep I think they work out as requiring half the materials but lasting twice as long so the value is insane
#suggestions message
Who is Alvin?
Henriks name for a Asksvin
That fellow that had something with Chipmunks.
#suggestions message
yeah, sure, let's convert Valheim into Far Cry, huh...
what's with all these people asking for inventory slots, geez
I'm willing to bet that even if the devs were to add more inventory slots it would still not be enough
The devs are willing, they put out feelers not long ago asking players how they might go about expanding the inventory.
Currently it seems there's three factions within the discussion, the backpack crowd, the equipment slot crowd, and the 'anything but backpacks' crowd.
the only "backpack" that could make sense imo would be the Megingjorg: since you're "feeling stronger", you could unlock a new row of inventory slots while you have it equipped
it would also kind of justify the +150 carry weight
I'm not so sure I would enjoy that complexity that could add to dropping items when dying, or even when just unequipping it with items in the extended inventory.
that would be a problem with any kind of backpack, though
I'm enjoying the game perfectly fine without any additional slots
Not necessarily, backpacks could have their own window and carry items independently of the character inventory.
(To be clear, I am massively against backpacks)
Some magic item you unlock the recipe for in the Mistlands could also make sense
that's where most people start complaining there aren't enough slots, from what I saw
Personally I would enjoy a portal chest(store items remotely), or advancement on the cart mechanics. Carts could take form in many ways beyond a wooden wagon. Mistlands could introduce a hovering cart of sorts, while Ashlands could introduce a powered cart that uses fuel similarly to the Battering Ram.
I think a portal chest would make the most sense, as most people will recommend bring a portal with you to store excess items, that would just remove steps and free the slots portal materials would need.
Like this
I was thinking something like a ring that opens like... idk, a sub-space you can access, or a wand that does the same
the idea is the same, it's just the tool that changes, I guess
I would just have the player manually connect to the chest, and it can only be changed in person. This way inventory extension can be progression based and you can build different sizes of portal chests at different points in the game.
It would be so nice to fill an entire chest with wood/stone/black marble, without it initially effecting your slot count or weight. It would also still keep everything virtually the same in terms of what the player considers.
A bag of holding, made using Ymir flesh and Eitr 
Just spitballing, don’t mind me!
Rephrasing a backpack as a bag of holding just made me so much more excited about that possibility even if it makes no sense
Kind of like a ender chest
Make it to wear you can’t store ore/metals/non-teleportable items perhaps?
I don’t know, I just think backpacks would look strange, assuming they have models.
You need silk toutch to get all the materials🤣
Oh that’s right, doesn’t Minecraft have like a massive inventory post-dragon?
basically endless yeah
Apparently over 4000 slots? Ah yes, very reasonable survival element 
Not hating btw, just poking a little fun 
minecraft focuses more on the sandbox than the survival aspect, even in survival mode
Agreed, it has survival elements but it’s leans far more into the sandbox elements for sure.
Terraria also has an extremely large inventory, and massive stack sizes (about 10k)
But you ‘unlock’ inventory as the game progresses 🤔
Probably 
I actually really appreciate that Valheim uses weight and space to manage inventory, I feel like not a lot of survival use that angle
Eh, I don’t think it’s an issue really as long we don’t derail too much 
If you dont like not having a lot of inventory slots dont play planet crafter
Items dont even stack
or subnautica
Or raft
Or ASKA
I feel like people often don't realize how inventory space is completely arbitrary and yet it's key to balance a game, so there's often good reasons to give more or less space. In Valheim you're supposed to get stuff, but are you supposed to get all the stuff right now'? I don't think so.
I think it’s fine because it’s also kind of a discussion of how valheim utilizes it’s inventory and how other games do it, and can potentially implement some of the designs other games have, so I think this is a rather nice discussion
The issue is that as you progress, there's more items to basically always take with you, thus reducing your available inventory space later on. You might not be supposed to get all the stuff right now, but to be supposed to take less-and-less stuff right now as you advance... Feels like a balancing issue.
Because they keep adding things to the game as well as resource variety generally increasing as the game goes on along with necessary tools but the inventory has remained static. It is pretty noticable that the inventory we currently have is not enough. Backpacks are stupid though and do not fit - just adding armor / trinket / accessory slots would be good enough and simple
As a side note, the extremely limited inventory also greatly reduces the already limited use cases of things like bile bombs, meads (at least the non-essential ones), and the new blob bombs. If they are going to add fun little things that's great, but you cannot seriously warrant bringing any of this stuff with you when your inventory gets filled up 30 seconds after leaving your ashlands base
i think the average wave of mobs in ashlands could easily fill 2/3 of your inventory with like no effort
yea with the "new" biomes being more grand in scope the inventory kinda got left behind
morgen - 2 slots; asksvin - 3 slots; volture - 4 slots; lava blob - 2 slots; grausten, wood ashwood (from the blob dying) anywhere from 3 to 12 slots; + charred bone
15? slots assuming low end of resources and thats literally half your inventory
+6 from armour and trinket +2 from food +3 for weapons and you only have like 5 slots left
Pocket portal mats included in that?
pocket portal means no inventory slots
meanwhile mountains plains and mistlands have like maybe 7 different items depending on what you're there for
mountain has 6 plains has 5 and mistlands has 5
i love the plains so much i want to raise my children there
trueeeeeee
plains realistically has like 15 when i run through because i grab a billion cloudberries
Do you always need to bring everything? Just leave trinket and cape behind if you want collect more materials. If you aren't going for a long trip, maybe don't bring any food or potions. If you're trying to advance deeper into an area, don't collect things that aren't immediately useful. Just because there are many nice things to have and use does not mean they all need to be used at the same time.
Leave the armor behind too
yea if im leaving crucial combat items behind i might as well run in naked lol
"dont collect things that arent immediately useful" see the thing about the ashlands loot is that most of the loot IS useful, which the only big exception being asksvin bladder because smoke bombs are useless
yo honestly drop all weapons and rely on friendly fire to kill stuff for you, inventory problem solved
i use charred bones for arrows same with the ashwood the grausten maybe i could drop, the asksvin hides and tails are used for armour and food same with volture meat and egg, feathers for the arrows, the lava blob bits used for explosive payload and the morgen bits used for upgrading my weapons
press v
you can either use literally anything or pick up more than three rocks.... your choice liberal
most of the drops are abundant too
idk how anyone thinks that's a "solution"
so even if they're mostly useful you won't struggle to find them once you need them
valheim also just straight up is not this type of gritty, grounded survival game that proponents of the current inventory "system" think it is - valheim is really more akin to a 3d terraria but with half the inventory space - which is really just a pain in the ass as opposed to any well realized restriction
In my personal opinion Valheim shines in it's way to set up choices. What armor, gear and foods you carry and use. Do you spend more time getting better foods or face the odds with less than the most optimal. The inventory is one of those things. You can choose to have all the things with you all the time, but then you can carry less loot. I do agree that ashlands makes things more cluttered and forces the player to discard more things. But you most likely don't need all that loot just then.
you don't have a choice - you can either bring stuff and pick up nothing or use nothing to pick stuff up
also as I said above
80% of my exploring in the ashlands doesnt feel like i go back home for literally any reason other than "im out of inventory space"
and what you are saying is true to a certain degree, but it should be for EXTRA things... like bile bombs and blob bombs. Unfortunately, the current inventory amount makes it so bringing normal, essential items puts you in a position where you cannot carry a reasonable amount
i never run out of food timers or rested or arrows i bring with its just "oh my inventory is full" which is only the case in the ashlands, most other biomes it ends up being a mix of everything else
I do not agree with adding a shit load of space with backpacks and the like, but at least freeing armor / trinket / accessory would be good
i actually struggle to think if theres another survival game that doesnt have some form of armour slots
imagine if in terraria all your armor and accessories were in your inventory 💀
30 seconds in the jungle and you're cooked
relogic wouldve bankrupt in 2015
no but don't you see... the simple solution is just not to wear armor and play the game with only a sword and exactly 1 health potion
that way you can pick up more jungle spores
😎 the skill expression i love it
actually the answer is project zomboid but thats because it has weight only instead of slots BUT EVEN THEN when you wear stuff it reduces the weight in your inventory (which has the same effect of it taking up less space)
yea and even then, zomboid is the type of game that is balanced and intentionally built around such restrictions - whereas it feels like a major oversight in a game like valheim
These kinds of comments some times make me wonder if we are all playing the same game
well a majority of players (and now even the famously stubborn devs) seem to agree so idk what you are up to but we all playing the same game
I feel you are describing the problems as worse than they are. When you say "you can either bring stuff and pick up nothing or use nothing to pick stuff up" I think you are simply wrong. You can just throw away thing you have plenty already or don't need immediate use for. Or bring less stuff, I would still suggest trinket, cape and extra food as first options.
I think games in general are better when they set up choices without perfectly optimal answers. Ashlands does have challenges with cluttering, but in my humble opinion they can be mitigated very much with player choices (bring or pick up less stuff). If all choices were equal, or there was just one perfect loadout and playstyle clearly optimal above else, then Valheim would be more boring. Inventory management isn't, in my opinion, challenging but it can be interesting. If someone wants they can go fully without armour.
And judging how different inventory changes get voted here on discord, I don't agree that majority of players think the problems are as bad as you describe them.
The discord is not a good representantion of the playerbase
In fact quite the opposite lol
The main thing with the inventory is that a larger variety of stuff is used the later you are into the game.
If anyone sees a problem now, more people will see it in DN.
also even if it were inventory suggestions are the one thing that everyone is split on the solution even if we agree on it being an issue.
like im pretty sure thats a well known thing in game design about players never having the correct solution but always knowing the problem and that inventory, most of the suggestions suck but everyone can tell its an issue
Yea players are great at finding what doesn't feel good
It's why every PTB now has a feedback channel lol
-
Obviously I am being hyperbolic (only slightly)
-
You should not have to choose between using ARMOR and actually being able to pick up a fair amount of items... once again Valheim is not the kind of survival game actually built around systems like restrictive inventory management - there is simply no purpose for it. Especially since the "system" is incredibly rudimentary and its mitigations are extremely limited. The "choices" / "challenge" is not in any way interesting and does NOT serve to make the game more interesting. This is for the reason I mentioned earlier, with a majority of the interesting stuff, such as blob bombs and bile bombs / extra meads, becoming absolutely useless given they further limit your already non-existent inventory. Even if you disagree with all that - it makes objectively no sense for the inventory to stay static throughout the game given the increased diversity of both dropped and required items as the game progresses. If there is enough space in the ashlands (there isn't) then there is way TOO MUCH space in the black forest and it should be nerfed (please don't)
-
Finally, as Scales said, the discord is not the entire playerbase. And a lot of the ire has to do with the fact that this suggestion has already been beat to death and people are tired of talking about it. The only evidence you need that this is a largely requested change is that very fact, and that the devs themselves are seriously considering it.
so you pick everything you have in your base but are blaming the game for your own decisions...
as usual, another "game issue" that's actually a player issue
you can either bring stuff and pick up nothing or use nothing to pick stuff up
because this makes exactly 0 sense
Preach , you say exactly what I think
It's not a challenge and it's not interesting
It's a placeholder system that survived too long on just "if it's not broken, don't fix it"
this solution of "drop whatever you dont need right now" might be fine on your 4th playthrough where you speedrun everything to get exactly the thing you want.
or you obsessively check the wiki for what materials you actually need.
but first time around it is seriously overwhelming. you have no idea what you want. you have no idea what is actually useful. and you are most definitely not going in underprepped.
thus inventory management in ashlands is a mess.
honestly, if i could trade 150 inventory weight for 16 more inventory slots i would
Evidence of that please.
I think the devs told me 😉
Well, in that case, where's the link to when they told you.

I mean when going into a new biome you want to grab everything you can anyway, and usually, atleast in my experience, it’s very important to make a forward base kinda thing when approaching a new biome you’ve not been to before
The game does give you a shield generator and hefty boat beforehand so the game language does hint at coming into Ashland’s prepared and the entrance into the biome definitely gives off that impression
You have the most inventory space out of any of the biomes available to you if you take advantage of the drakkar
As usual the only way to argue that the current inventory issues are just a skill issue is a strawman argument that players are taking "everything you have in your base". 🙄
That is if you run back to the drakkar every 5 minutes 😄
Regardless, I’d rather spend more time in the field engaging with the game and staying immersed than going back and forth to drop off resources via a portal or other means 🤔
I agree that managing your inventory is part of the game and a vital skill for survival games. But when it starts to detract from the experience and pull me out of the game, that’s where I feel like some improvements can really add to the game.
It’s not a skill issue thing, it’s really not even an issue at the end of day- but it’s all about the experience and immersion.
Personally i dont ever experience inventory issues because i just let other people bring back resources while I stay at base. Seems like the inventory issues are more a playstyle issue.
Its like, yeah you took 3 armor pieces, a cape, 2 potions, a weapon and shield, bow, arrows, 2 utility items, an axe, a pickaxe, a hammer, 3 different food AND a pocket portal and workbench, and you're shocked you only have 10 slots of actual inventory space before you need to offload? Just leave all the combat stuff at home when you go to the ashlands!
I do deny all notions of the inventory system being part of this game
Inventory management has been done in many games brilliantly. This is not their way of being different; this is just what they came up with at the earliest stages
We'll see copies ( or games inspired by ) of valheim, but we'll never see copies of this inventory system
it's as effective as saying Capped fall damage is part of the game
Just leave all the combat stuff at home when you go to the ashlands!
Truly spoken like someone who stays at base and lets other people bring back resources 👀
now hang on a minute capped fall damage is an extremely important part of yoloing down mountains without a feather cape 
#suggestions message
i like food decay
- Ulf get weaker as he get more hungry
- Ulf can choose eat often when he need to be strong
- Ulf can choose eat less when he run low on food but still need to work
Eating 3 feasts at once should give a status called "Food Coma" that lasts 2 minutes and is like Wet but twice as severe
Going to sleep clears "Food Coma"
Food coma +1 comfort
everything in your base = necessary tools and maybe 2 meads LOL
I can't wait for the devs to fix the glaring issue and you completely flip your viewpoint to "yea there was a huge issue the whole time now that the devs agree!!"
idk what game people think they are playing... this is not tarkov nor dayz, strict inventory management is not necessary nor is it implemented well at all if for some reason the devs deem it necessary. Games that have actual strict inventory systems don't make 1 greydwarf eye and a 2 handed battleaxe take the same amount of space... please stop pretending this is a real system
I also really enjoy the fact that the advice being given is to drop capes, utility slot and trinkets on the current hardest biome to gain inventory space, which absolutely breaks Valheims #1 rule established throughout the entire game (preparation brings success)
yea it's so weird... they add all these things to the game but you actually secretly aren't supposed to use any of them so you can pick up material #500 with exactly two crafting recipes (one is cosmetic)
remember when bog witch let you choose to not carry food, but also added a full row of relevant meads 
stuff like the bog witch meads are also exactly the reason why inventory needs expansion. All of these little meads and blob bombs etc. are fun... but you cannot actually use them because your inventory is already halfway filled with just basic stuff so bringing on "extras" gives you essentially zero inventory space
which is not a "choice" as people like to call it because it is not a fair trade whatsoever... I'll take actually being able to pick stuff up as opposed to an anti-sting concoction I might maybe need every 5 hours
anyway yeah a trinket that's literally a necklace should not occupy the same space as 50 rocks, valheim inventory is super clean and simple but the variety of items in the last two biomes / 5 years of updates has far outgrown 2020 when Plains was endgame
limited inventory is necessary to balance the game, but at a certain point you cripple player choice and it becomes an unnecessary hassle
and that's exactly what I said before... if the devs for some reason wanted to actually have a severely limited inventory be a real system in game - it needs to improved massively. Small items should not take the same space as large ones
man
my ADHD brain really misses The Forest style inventory where everything's visible at once and always in the same place
the forest inventory is fire
you're right, tell me all the times i have done it
I have better things to do then sort through your messages lol, I just notice that you seem especially prone to just blindly parroting what you think the devs "intentions" are
@keen furnace food potency is 80% at 50% duration and 50% right before it runs out
So a feast has the least stat drop off per point per minute as compared to other foods
-# I should clarify that food coma suggestion was a joke
oh the classic "just let me accuse you of something but provide 0 proof"
so typical it's even funny
well good thing I don't need to "prove" anything to "rianu microsoft meeves" member of the valheim discord
my professional reputation is shattered forevermore
it's usually the people with emoji in their name tbh
some emoji ppl are chill but the terminally online dudes always have emoji
Anyone with flower emojis would’ve been active here during spring 2024
the mark of the beast
I wuz there in spring 2024 and didn’t get em 😎 dodged smiffe
no-hit run in Valheim discord
a true no hit would be avoiding a downvote from stranded at sea
Rough day to be a praiser-of-the-sun 😅
I'm innocent I swear
ah shit i've been emoji'd
then think better than accusing others of anything.
trolls barely try this days. Bait used to be believable...
Honestly just going to stay out of this one. Let them dig their own graves with the little discussion they were having.
Is it already time for the bi-annual suggestion discussion derailment where we talk about people instead of suggestions? Time sure does fly.
You mispelled "bi-weekly".
To be fair I dont think it happens often at all, it's usually just clashing opinions. Not so much making digs at specific people.
Yes it would seem we've gone a bit overboard when it comes to inventory discussions
What about chains are crafted with silver at the artisan table to give silver more use
But they aren't silver
Combine them with gems and they might have a use.
Either as a crafting ingredient or to be sold to Haldor / Hildir / Bog Witch.
though I am surprised so many people object to being able to craft chains, is there some reason for that?
Probably because it could totally derail the intended progression of the game
Wait how? Aren't chains unlocked at the same time as you get iron?
It would just make it easier to get chains, and they're barely used for anything anyways
What does one need that many chain for anyway
Dungeon
Initially only found in crypts which you need swamp key and drop from wraiths which are rare
They drop from Wraiths too.
yeah read whole thing
For me personally, I just think the method of gathering chains is really unique, and if they became craftable that would be pretty much the best method to obtain them 🤔
I can understand why it would make sense if they were able to be crafted, but I just think their current method is super neat
Refined eitr + iron at an artisan table just like the mechanical spring for crafting 
Springs are such a strange material to me 😅
The need for refined eitr just to make a seemingly normal spring is odd, but also seems to just be for locking it behind progression so they can't be made sooner than they are supposed to be.
I guess I could see situations where chains could bottleneck for players, but it seems unlikely because you'll naturally find them alongside iron scrap inside sunken crypts. They're decribed as being iron chains, so in order to craft them you'll need to source the materials chains are found near anyways.
Could just do what I mentioned minus the refined eitr. That way it doesn't interfere with obtaining them the normal way in swamps when you're at that stage, while also allowing you to craft them at a stage where they start to gain more use (black metal shields in plains, and dvergr lantern build pieces in mistlands).
Well you onow where to then #suggestions
Yeah after putting more thought into it, nothing overly harmful from crafting them. I'll change my vote.
Don't feel there's a need for another suggestion on the same topic when it's just discussing potential implementations of the idea that was already posted.
Ok then
Achievments would be nice kind of like in minecraft
#suggestions message If you're struggling with Bonemass, no offense but you might want to consider turning down the difficulty settings so that the rest of the game isn't a huge pain in the ass
or in case you're trying to use bows on it; don't.
Also I don't think blunt arrows would be effective, because bows don't actually launch arrows with that much force in the grand scheme of things
they're deadly because they're very pointy and thin so the force is concentrated on a tiny spot
I have no data to back this up though in case somebody wants to correct me
I also believe getting more options (like meads or multiple arrow types) make people feel like they have to take them all. The restricted inventory tells me instead that I have to rationalize my loadouts. For example, I don't take food with me now that I have feasts that lasts longer than my average run. And if I'm supposed to explore for days, I'll take food and avoid fights that would require meads. And so on.
Achievements will be added with 1.0.
Regarding the inventory discussion...
Can we at least all agree that being able to bring 100 frost arrows, but not 30 frost arrows and 70 needle arrows because it takes an extra inventory slot is a bit stupid?
What about making/buying a quiver and then being able to store 100 arrows (or whatever amount you think is appropriate) of any type in that quiver.
You could even make the special attack button switch the arrow you use when you draw from it.
I mean, ideally yes, just more slots... Somehow.
But im trying to reach both sides here.
In the sense that you could have items that let you combine stacks of things, but only up to a certain number of things.
Yeah true
Lol this discord community is so random
"add arrows that do blunt damage"
THUMBS DOWN 👎 👎 👎 👎 👎
If every damage type is available with each weapon, there is no point to have resistances.
A blunt arrow also doesn't make much sense beyond...not being sharp. Adding a rock to the end would just make it less airodynamic, and it would ultimately hit with less kinetic energy; less blunt force.
should be able to bring bags but make em nerf movement speed by 5%
most of the boss resistance profiles are already fucked because of arrows tbqh
nah if you're gonna make an adrenaline mead call it red bull and make it give like 50 adrenaline straight up LMAO
most everything resistances are i think
Blunt arrows was used to hunt, but not kill small prey like rabbits and squirrels
but against a 3 ton moving undead pile of corpses... not sure it would do much 🤔
i thought it was to kill them without putting a hole in them (and ruining the meat)
Even if the arrows have some blunt damage there is still a lot of pierce from the bow’s base damage
tbf if you’re using a huntsman bow and iron arrows switching from pierce on the arrow to blunt is “””only””” like a 3x increase in damage
yes
simple, make "stone arrows" that do the same blunt damage as wood arrows do pierce 
Or just make a mace
bows can now fire maces
still 2x damage over normal piercing arrows
like ~1.5x over iron arrows
blunt arrows are not realistic
-proceeds to shoot with fire and ice arrows
this needs no more argument than blunt arrows sounds like trash
just throw a rock at this point
a slingshot would be much better
actually no just make it a normal sling
Rocky weapon when 
blunt arrows realistic therefore we can’t have them when magic exists is part of the reason that magic is just a better choice 90% of the time once you unlock it
yes they’re real
scratch my realism comment
the “not realistic” part is how much it would actually hurt the enemy
like fire arrows, if an arrow hits me, my last concern is whether it's on fire or not 
see but we also have fire arrows that completely engulf the target in flames so like who cares
Medieval fire arrows were real! So I followed the old books, made some and tested them in every way I could think of.
We have loads of old manuscripts, pictures, drawings, fire arrow heads and recipes of fire arrows but because some people haven't looked at the old information and can't make them work, lots of people think they were a myth. ...
yes
genuinely i don’t think bringing up the realism of how much damage a blunt arrow would do should impact how it actually works in gameplay other than “does letting the bow do blunt damage break balance somehow”
magic exists so who cares, if it’s that big an issue that it doesn’t seem realistic lock it to using grausten and ashwood crafted at black forge or something
if valheim was realistic it wouldnt be fun
If valheim was realistic we'd have no necks 
you would
but it would either be named Kappa. or changed model into a fidel playing half goat person
found the greydwarf
The user who suggested it wants it specifically for the bonemass fight so they would be obtainable in the swamp or beforehand and they would make bows which are already one of the best weapons in the game even stronger, and break a boss that is clearly intended to be fought up close
Besides, the option to go into the mountains early is already there to find/make frost arrows which the boss is weak to, and that option is alot more engaging and makes you have to earn it
I won't argue anyone since I did many times for fun before the hack
But I still stand on this - Fire arrows were never successful/used in medieval times
This is lore
Yes, I'm sure giving more damage types (especially what's arguably the best one regarding physical) to one of the most op playstyles is a very balanced idea
💡 Remove literally all melee weapons, just let bows, crossbows and magic exist
fun fact, frost arrows do the same damage as charred when you take the average of enemy resistances
this is already the case and both magic/lightning mog lv100 bow so it makes no difference
Sarcasm isn't for everyone
nor reading comprehension
The suggestion was to make Bonemass easier, magic and lightening play no roles at that point in the game. Hilarious for you to mention reading comprehension.
if you tap on the message I replied to that has the 💡 emoji it will take you to the suggestion I replied to. hope this helps!
Sarcasm sir.
Shift+E to put 5 in would be neat 🤔
Yup
Shift+E E E E E E E E E E to fill the windmill is less than E-50
Just want my Shift + E insert maximum available space. 
Or that! 
Will always want the mod that adds that feature, because I can't live without it.
Don’t understand the logic of not wanting a cosmetic slot
then make it 10
it was for this msg but can be understood anyway
how do you know people are just disliking that suggestion specifically?
I want to make a slot slot joke, but slots don't fit
You can always add Arne Slot to the game as an NPC. 😉
FYI blunt arrows are realistic, they exist irl, used frequently in areas with certain hunting regs
Also it’s hilarious to have followed this channel for years and see all the usual down vote suspects tell everyone what the game is all about, only for the devs to make most of the qol and other changes that have been sensibly proposed
it's so funny 🔮 the bear is just the icing on the cake
I'm confused why people keep arguing that realism has anything to do with a game about vikings in a world with magic and monsters. Immersion, replayability and keeping things in the spirit of the game (it's a hard game) might be better metrics to compare ideas against instead of realism.
I think blunt arrows could work post Ashland’s
Haha exactly mate. Hard luck for the tHiS GaMe wAS pERfecT brigade
This game is awesome. Bows are a pierce weapon, it's easy enough to make a mace to fight bonemass.
For you the icing on the cake would be if Valheim used most of the same things Enshrouded has.
I don't get it ?
maybe you're mad, but I promise you I'm not the developer of Enshrouded 🙌 You're barking up the wrong tree
Who said that you're a developer of Enshrouded?
I certainly didn't.
🤔 for me I just feel like world/character modifiers aren't the way to go about that
If the cosmetic slot was introduced through progression as a meaningful reward that resulted from a mechanical challenge, I'd be down
Ehhh I wouldn’t be opposed to cosmetic slots? They’re super cool in Terraria. But there are loads of vanity items in Terraria, where Valheim is pretty limited. Would rather just see armor style variations.
what would be in a cosmetic slot?
lipstick?
bees wax?
rescin?
valheim ain't a MMORPG where you are "asked nicely to buy their DLC items" to show of your Bling Bling 🤔
Valheim battle pass 5 bucks a month 😎
A Labello stick would be useful in the Mountains and Deep North.... 
Oh yes, with a double client/game login ala c&c 4
Log in bonus 🤮
Daily quests
Val-bucks 💸
Daily quest: defeat Eikthyr 10 times
Reward: Exclusive Eik armor and 10000 Valgold
Retitle… world of Valheimcraft
Gold to be spend at a new merchant named Holdar, who's able to beautify your armor and weapons, but at the cost of loosing 75% of the damage / protection they do.
well that's where you guys would have to cook up something in this suggestion with cosmetic slot to have said meaningful cosmetic reward
I am happy they are both different. I really enjoy them both with each having it’s own plus.
💯 love playing both
Bg3 and a brief nostalgia dip into command and conquer series are literally the only things that have shifted me off Valheim in like four years. I need help.
What no age of empires?
Good palate cleanser suggestion, might have to…
I have been unsuccessful in getting old Mech Commander Gold to work .
I would very much like to see cosmetic slots like terraria, I love the way the new bronze wizard hat looks
#suggestions message The trophy RNG claims another
💡Defeating monsters with a battleaxe increase trophy drop chance 
💡Rename iron arrows to hunting arrows that have an additional effect of increasing drop chance. Or an additional effect for the huntsman’s bow (edit: to raise trophy drop rate upon defeat)
Trophy hunter arrows !!
Why would we need to use a bow for increased rates?
I will say the current implementation means that while you aren’t guaranteed every trinket or full rare set every playthrough you are still likely to get some to choose from, I didn’t get beatr trophy and still haven’t either and I’m just about to take on moder
Edited to clarify drop rate for trophies 
I mean it doesn’t have to be the bow it could be a bog witch potion
I already knew it was for trophies, why would increased trophy rate be something we need to use a bow for?
Oh gotcha, sorry!
Just spitballing ideas around to be honest, personanly I like the trophy drop rates 👀 🌶️
But on why bows would be a good candidate for increasing trophy rates- typically hunter will use a bow for a cleaner kill for the purpose of using the animal parts for taxidermy or other uses. So I figured it would be sorta fitting for a huntsman bow to have an effect that reflects this 🤔
Axe is probably pretty obvious- for chopping off heads 
#suggestions message speak for yourself, I’m constantly running out of of both of these resources 😅
How are you running out of resin 
Honestly I don’t know LOL I think I just use too many light sources? I need a resin audit or something 
I’ve never seen anyone say they don’t have enough resin, so I kinda just always assumed I’m doing something horribly wrong lol
I'm always out of resin too.
irrelevant. Still op
💡 blunt arrows should get you high
You can make a blunt arrow, but "blund damage" is a result of kinetic energy.
A blunt arrow will not have more kinetic energy.
blunt and pierce are just the same thing with pierce on a point instead of an area
Was a bit bored and tried to defeat Bonemass with my bear hands - they broke when Bmass had maybe 1/6 hp left. Sad.
Now, some idea I read from somewhere was a suggestion to make bear claws deal partial slash partial blunt damage. Thoughts? 
@wintry junco #suggestions message
I mean what's stopping you from, you know, just taking your time and not summoning the boss before day x?
Op complaints are completely redundant, the game literally builds in op’d progression for players who like to grind out max upgrades
what...
"They should totally add methods and tools that completely trivialize combat"
?
Isn't that somewhat arguing against needing blunt arrows though? There's a degree of truth there, and there are op options to build towards.
The game tells you that arrows aren't the way indirectly.
Did my point actually fly over your head that easily? Combat is trivial in this game if you fully prep. Every boss is trivial with upgrades and half sensible strat. its about player choices. max bow skill and you’re basically Rambo. and I’m not even arguing for blunt arrows, just pointing out the utter banality of your argument.
Fair point omni, but I’m not really arguing for blunt arrows. Just saw someone up the thread saying they weren’t real when indeed they are. If they were hypothetically an option in the game they would need to be balanced. But considering how many mobs are weak to pierce you could argue that bows and spears are already the massive OP factor that Jeeves was whingeing about.
A lot of later game enemies (and especially bosses) resist pierce. Most of the enemies that resist pierce are at least neutral, often weak to blunt
Ashlands does tip the scales for sure. But a lot of folk including myself still have a chip about the mob grinding there, so maybe late game blunt arrows wouldn’t be a terrible idea to mitigate that. Pierce is my first choice in every other biome aside from swamp though.
Only want blunt arrows if they’re arrows will little fists on the end of them 
if
exactly. Where's the fully prep if you just use a ranged blunt you can get as early as swamps where the boss himself is weak to it?
skills matters much less when just using the dmg type enemies are weak against. Even at lvl 0 i'm sure bonemass is easy with clubs
Ohh sorry, sometimes I look in on chat at work and it looks like the same discussion 😅
bows are somewhat balanced by having pierce be the damage type, blunt arrows would be stupid
and also make no sense
Yeah, maybe some type of throwable stones etc., but ultimately not needed in any form.
Yes blunt makes no sense for a bow. For a slingshot however...😏
#suggestions message
who's gonna tell him there's a dress for guys and a dress for gals and you're not supposed to wear both at the same time?
Haha, between that and the wisplight radius issue, I imagine they're just a bit new around here
@smoky coyote have you completed the current version of the game yet?
@spring wave 1. that idea only been suggested like a billion times. 2. it only decays to 50%, 3. we as developer want this to happen
Assuming it was the ol' wood only rots to 51% suggestion.
Wait what is this about?
🙊 decaying wood achieves nothing
he forgot the 💡 in #suggestions
so I replied anyways
the good old "rescin to stop from decaying" suggestion
Ohhh
some people don't know the decay stops at 50%
and some people don't want the hassle of putting up protective roofs
or end-caps
And some see at as a limitation 🛑
It influences more realistic structure approach, and inherently makes the game look nicer. Boxes littered around bases in gameplay is just not it.
Not to mention, making the rain system feel deeper.
I'd argue for fun that
1- you don't really need a floor
2- you're more likely to build a roof just to get sheltered and rested over just protecting from wood decay
If it influences creativity, it hinders it at the same time
Like, a roof has many functions
The least important one is that it protects wood
I have tried but my progress got erased several times, I'm currently at mistlands about to kill the queen
some things you suggest. will be best to look at once you killed the boss in ashlands
Oh okay, sorry didn't know
I have a question, is there going to be official vr mod?
won't be any official VR for the game AFAIK
never heard of any plans and we don't have anyone with VR experience on the team either
Oh okay
https://discordapp.com/channels/391142601740517377/1202312684364910612/1424737796467327097 Smiffe just thumbs downing anything 🙂
indeed 🫡
Hmm I actually do think the weathering system is kinda neat, I think my bigger problem is the difficulty in addressing the repairs when it comes to detailed components.
I’ve mentioned it before, but if the repair function was a small aoe, I think that would be a great step in the right direction. Heck, make the aoe slightly larger with the crafting skill- give that damned skill more use 
If you look at this core wood fence, the effort put into repairing it is drastically higher than repairing the standard wood-pole fence. Being able to fix maybe like 4-5 pieces at a time would really alleviate the process. (Credit: @stark furnace )
The biggest problem with the weathering system the devs are not considering is it makes any "advanced" building (more advanced than a rectangle with a roof) remarkably annoying because you NEED to have everything under a roof or it gets weathered and gross. This is why most people who do any real building download a mod to disable weathering. I don't see why using something made of resin (or another material, it doesn't matter) to weather your properties is an issue. It still interacts with the weather system since you actually have to do something to circumvent it rather than download a mod so you can actually build normally.
The decay and building damage system in itself is amazing imo
I don't know of another game that would let you build a ruin anywhere near as well as valheim does.
No building piece sells this better than a damaged stone throne.
however, i will say the rain damaged state of regular wood pieces has a distasteful green colour.
it definitely has its uses... in the swamp. Maybe in a dense fir tree belt.
But i much prefer the dead grey whiteish hues of slightly damaged core wood,
I would build stuff using these damaged pieces if it was not for that 1/3 of the corewood pieces have bugs/mistakes in their damaged state models/textures.
I'm not suggesting to remove the weathering, only for there to be a way to circumvent it without having to place a roof above every pixel
#suggestions message I love this suggestion
Looks familiar
🤙
Made by a pretty talented fella 
Added credit to it 👀
Dirt floors are still floors, and you're not adding much when just listing additional benefits of a roof.
I never mentioned influencing creativity, but to your point, you're only hindered if you're bothered by decay. A roof does have many functions, but the topic is rain damage.
Arguing that something is less important and should not exist because other things are more important just isn't an argument really.
And it doesn't have to be
It's just a statement that it achieves nothing
Ah that's confusing when you started it with "I'd argue" but fair dos.
Builds like this give some real cozy vibes ☕ 
Just a shame it must spike the instance count haha
« My kingdom is very well defended. In fact, any enemy approaching my borders suffers of a sudden and constant fps drop, which makes them unable to fight.”
Hiring? 😉
That would be a dream! Though I am not fluent in Swedish, and I think you're looking for that.
yes
it's one of the minimum requirements 😄
I can pronounce blåbär very convincingly?
fluent swedish, living in swedish and so on
My plans for next ten years : complete computer sciences studies, learn Swedish, move to Sweden, get hired at IG.
-# kidding, but maybe… who know ?
you probably need to be born swedish to understand totally 🤔
Hum… this will make the plan a bit harder to achieve… xD
Or at least start learning during elementary school. 👀
#suggestions message Hmmm I think this would be much better as a mod. An Asian styled palette of build pieces could probably look really cool in Valheim’s style, but doesn’t fit in vanillaheim
yea shouldn't be like a eastern design styles but more like generic structures that uses paper , bamboo plants usually grows in tropical areas so i thought it could give rivers a nice touch on those area where their colors and vibes fits its tropical environment
#suggestions message The game only has a way to check when a raid could potentially happen, but there is no way for it to detect that a raid will happen prior to the exact moment one starts (since it's only a chance to attempt to start a raid at a given interval, not a guarantee). It would also not really be that useful or meaningful for Odin to show up under that condition anyway since it would be indistinguishable from when he shows up normally.
Odin is outside chuckles I'm in danger
Uhh I think you can integrate very well speaking any 2nd language but there will always be subtleties you might not get. There's an intersection too of language and culture, you might understand on the face of it what someone is saying, but you might not get the cues that hint at some other implication.
And apparently 70% of communication is non-verbal but I think thats bs.
Try explaining how a jet engine works using non-verbal communication.
finally an actually reasonable function for upgraded tiers of hammers (so bronze hammer, iron hammer, silver hammer, etc.)--increased repair AoE size
Sounds like it should be "Increased chance of a raid ocurring after seeing Odin."
yea could instead work backwards where Odin has greatly increased chance to spawn when a raid triggers, and observe--seems like a thing he WOULD do
Being the second mother language in my country, some have learned to speak it very fluently even when studies for it started at 7th grade (and nowadays it starts earlier than in my youth) and some speak it solely as their only mother language (mostly those who live in West coast areas). Although most people don't really need it for their daily life so it deteriorates over time for many.
For me, grammar is easy to learn/remember, but vocabulary is harder to remember.
I was thinking this also, just didn't feel like messaging it 
#suggestions message Hmm, we have atgeir?
the atgeir is a joke of a weapon.
I highly disagree with that.
Its ok to be wrong. Its one of the worst and most unused weapons in the game.
Atgeir is not a weapon
It is a very good weapon
If you never used an atgeir, you missed something in this game
I don't use it because it's too good haha
You know there is no right or wrong ways to play, only efficient and non efficient.
But it's ok to be wrong. 👍
The right way to play this game is the way which makes it the most enjoyable for you.
And also funny and unfunny ways, which are not necessarily linked to efficiency and changes according to who is playing.
But IMO atgeir still stand as a good weapon for most playstyles, as it can give a welcomed control over a bad situation thanks to the secondary attack.
#suggestions message I’d rather see a new kind of weapon than a shield upgrade, but that looks cool.
bait used to be believable
true, parry is so useless that a buff would go greatly for people to start using it (there are probably like 10 players in the entire community who parry)
Atgeir is busted to the point of this statement being immediately identifiable as ragebait, whether or not this message was intended to be such.
atgeir literally one of the best weapon types in the game 💀
Lmao what did I miss
🤔 what makes it weak in your eyes?
the atgeirs only weak point is that it deals pierce damage
that really is just the balancing, if they didn't do pierce damage they would be unbelievably op
Still effectively 3x stagger (when dealing half damage) is quite strong.
eh, i would still prefer the secondary attack to deal slash for immersion, but it is what it is.
Me and my friends parry.
It's really not that bad once you get the timings. I think people just go for big boy blocking shields because it's easier. No timings and there's no wondering if you can actually parry this guy with your shield or not.
The bonus damage from stagger is delicious
I think you missed a bit of sarcasm there.
Oh.
I apologize
Makes me wonder what percent of players do use parry vs of big ol' tower shields?
Just join one of the religions that allow you to be reborn
That’s a good question, probably difficult to get an accurate number 🤔
If I had to take a guess, I would wager that a lot of players are heavily deterred by the tower shields movement speed penalty
Especially since parrying has such little risk
Yeah I will say that movement speed is something not a lot of people want to give up in the slightest.
Losing all your stuff and respawning naked makes you feel like a fighter jet XD
you mean you're hella slow naked? compared to Ratatoskr + Fenris + Ask cloak + the speed boss buff etc? 😛
Lol I meant before you get access to the cool stuff. armor without the speed buff is so heavy
Yeah but overall system is good, heavy armour with rata and eik buff doesn’t feel too slow imo it’s in a good place
:3
I remember the days before the rata buff
Getting faster was something not a lot gave you
@finite light Your wording is strange, do you think the lights are broken?
no voice chat in 2025 is crazy 🥀
Do you not have a mic?
i mean in valheim
Valheim is firstly a single player game, it just has some multiplayer capability.
Also, there's about 11 voice channels right there 👈
can i creat one?
like in the peak dicord server
That's never been necessary, most people play alone in the same voice channel, so there's usually plenty of channels left to pick from.
Using the year as an argument for the developers to pay for voice servers is crazy imo
I can give countless examples of 2025 games without voice chat
Parry is infinitely better, but tower shields have their uses
tower shields are crazy good in a boss fight with 9 other people, and the resulting lag from that haha
🤔 how so
Adding a voice chat option would probably take time and resources away from other development, right? To me it sounds like a big job to add a voice chat option to the game, so i would not want Irongate to do that if it means other development grinds to a halt. You can use Discord or other means anyway.
Ive spoken with a friend on a regular phone call when he had some trouble setting up a microphone, so even that works. At least for some. And Whatsapp and Signal calls too.
Yeah, there’s a lot of ways to talk with people out of game. Every game I’ve played with in game VC either involves a lot of playing with random people you don’t know (not a thing in valheim), or uses the in game VC for proximity chat as a part of gameplay (probably wouldn’t be a good fit for valheim)
You can hold block when the lag is so bad the parry would not be timed correctly, has happened when we had people from Aus and US in the same bossfight for instance
word
Was gonna say why not just parry when it costs 0 stam now but that makes sense
Atgeir trivializes the hardest difficulty lol
I think there is a situation where all shields are ultimately useless actually. lategame PvP duels.
I have at least not found anything that can block the insta oneshot that is the 540 damage two handed slayer secondary attack at 75+ swordskill.
so you are better off not even trying to parry/block it, even with the 3 best health foods and full upgraded flametal gear + shield of choice.
Would it be possible with the new trinket that increases parry bonus?
Probably not that amount (with HHS, HHH maybe).
But I tested it against Reto and with blocking skill levels around 75-100 and it makes possible to parry his attacks with HHS food setup, although it can still be very risky.
You get 506.25 block armor when parrying with a level 3 carapace buckler with the trinket active and 100 skill
Yeah, noting also that damage enemies deal is also RNG. 🎰
looking at the math you're actually correct.
tho you need the fader power to not get staggered, which is actually your biggest problem. bonemass wont work.
Also you’re not parrying the feints right 
and a block skill of about 40-50 i think, and the trinket to be active, which isnt easy to do in a pvp match
There was one feint in that clip.
Yes and you blocked twice
Still bit in muscle memory to prepare for both feint and non feint attack that have slight timing difference, I only heard afterwards about the noise differences feint vs. non feint. 
the switch sucked, and even if they upgrade the hardware for switch 2, I doubt it would be a pleasant gaming experience whether you use the mouse feature or not tbh: why would I use an unstable surface for my mouse in the first place? Might as well save up for a pc if I'm gonna use the switch 2 desktop-mode LOL
#suggestions message
nintendo switch 1 has even worse performance then a Ps4 I belive 🤔
most smartphones have more processing power than the switch, I believe, aside from the low end ones
@obsidian lodge There's 3 ways to prevent wood damage, 4 if you count unintended object clipping.
I bet the new valheim boss is gonna be a sick cristal giant wolf
The main point is the prevention of "wet" status in rain.
I just thought the most logical way is through waxed capes.
So from there I added other usages to wax, so it won't be used in just 1 craft.
What does the ♻️ reaction mean btw?
Yeah I just thought you might be without that information, from what I've read, the developers aren't interested in preventing wet status.
♻️ emoji means it's been suggested before.
There should be another emoji that's just ♻️ but stronger
Basically meaning "suggested to death"
Didn't find anything about beeswax as a resource.
Saw about using honey on wood tho.
The idea is the same, if not a little more complex because it'd require introducing a new material.
People have suggested using Resin, Tar, Honey, and so on.
Well yeah, it can be made through usage of the cooking table.
Separate honey as it's now(it looks like pieces(wax + honey)) into pure honey and beeswax.
But tar is already used for this no?
To a degree, but it was even suggested before Dark Wood was implemented. Some players would still suggest using Tar to make the original wood waterproof.
The fact that there's no waterproof walls/floors should speak a bit to their position on that suggestion.
Rainproof cape is also one suggestion that has been mentioned many times. And also rejected.
In the future it's better to introduce one suggestion per post so people could vote properly, hard to tell what ideas people are up to or against to if there are more than one idea in same post.
Yeah I kinda read rules after posting.
My bad.
Well, it's weird tho, there is a cape that lets you glide, but not the waterproof one
The majority of waterproof suggestions (either for build pieces or for the player) tend to be made obtainable right from the start or very early on, which defeats the entire point of the system existing to begin with. Why have weathering on wood pieces at all if resin can be used to stop it? Why have constant rain as a natural hazard in the swamp if you can negate the wet status prior to getting there?
I'd argue that unless you have a completely sealed-tight kind of suit, water will find its way inside your clothing when it pours down
the fact it's just a cape, not even an umbrella, doesn't sound like much is done to actually prevent the rain from doing its job tbh
It can be made to defend you for some time, before itself is soaked and no longer helps.
As for the swamp, cape can be unlocked in it, same as for the mountain and wolf cape.
I'm trying to say it's very unrealistic, because I even played soccer and we trained in the rain using "waterproof" clothes, yet, to no one's surprise, I would still go home wet
sure, I wasn't going home drenched, but I wasn't dry either
using a single piece of cloth, a loose one at that as well, to prevent getting wet sounds kind of dumb tbh
The only area this would be effective in is the Swamps, and the debuff from Wet is virtually surpassed in many ways after that biome.
Stamina regen too slow? Bring some tasty mead. Health regen too slow? Bring a health mead. Eitr regen too slow? Utilize a forsaken power.
There is magic, so we shouldn't say smth is unrealistic here.
Then the same logic can be put on clothes that provide fire resistance.
Cause we have barley wine.
you do realize there is a big difference between a cape that lets you float because of some actual property some magic feathers give it, and a cape that magically shields you from any drop of water around you?
please don't use magic as an excuse to break any and all kinds of logic
That's far from the same logic? Even fire resistance doesn't disable that damage type from effecting you, it resists it.
some things may stretch the boundaries of possibilities more than others, but there's still an upper bound nothing is allowed to go beyond
The feathers themselves aren't magical, so yeah, cape let you float cause of the magic applied to feathers.
So other magic can shield you from water.
yeah... if only it was an actual item above your head at least and not on your back...
The feathers become magical when embued with eitr and crafted on a workbench also embued with magic though.
at this point I'd rather you suggest some kind of weapon that lets you dictate the weather for a limited amount of time instead, that would make more sense in a magical world
If you want to avoid water, you can build where there is none as well.
More like forsaken power then.
The Wet Debuff is hardly a hinderance when you reach heights of 200+ for Stamina/Health.
wet debuff is irrelevant even at 25 hp and 50 stam
Seriously though 😛
I'm also of the opinion the wet debuff is not even a hindrance already by the time you get to the swamp, but if he really wants to suggest something I'd prefer it if there was some actual logic behind a suggestion
a cape, of all things, is the least suitable item/clothing you could suggest for wet prevention
How about Mead of Oaken Flesh, turns you into a tree for the duration, and the Wet Debuff becomes a Buff.
You don't see logic in waxed clothes?
Yeah, really, never heard of such things.
and you seem to not have read what I wrote...
just in case
here's a suggestion instead: let players bathe in resin so they themselves become slippery blobs against the rain
what a dumb idea, right
I think this is a case of defending the idea rather than having reason for it to exist.
'I thought of beeswax, how it could be used, and even how you could make it.' Sort of vibe 😛
The funny thing is that even staff of protection don't block rain
So it's not just about sealed-tight
' I just hate the idea of waxed clothes inside my perfectly realistic 10th world with magic and vikings' vibe
I just see reasoning for why it hasn't happened and why that plays into real life scenarios people have encountered. No real hate on display here.
Maybe if you presented the reason you came up with the suggestion in the first place?
@spiral ice "jumping" on someone elses idea in #suggestions is a big no no
@gray quarry it's a "bug" that you now hit your own boat while sailing and fighting to how we solved sloped combat.
curious about the idea why is everyone disagreeing with adding some sort of voice chat, for Valheim, it fits perfectly a proximity chat, commenting purely with zero knowledge on the matter
There's already proximity (text) chat. And it's also redundant to have voice chat, because it's more intended to play with trusted people, which I'm sure you have means of communicating outside of the game (like discord)
Also the "its 2025" sounds unnecessary and somewhat rude
ofc im not on the side with that last part i completely ignored that.
but on the main topic, it shouldn't be something mandatory to have, it should be like any other optional setting that you can turn on or off
not everyone is always typing in chat, theres cases ingame where you can take time to pause and type down in chat, mostly in combat scenarios or boss fights
proximity chat would enrich the game even more, more than already is. But ofc again on the technical side i don't know if there's difficulties to implement this, which its totally understandable if exists one
It should be mandatory to pay for voice communication servers in a single player focused game?

Can't be focused single player game if there's an actual server browser with Peer2Peer connection
I would say is a co-op survival game, is no intended for 60 players but definitely also not only single player, is aimed for 1-6 players ish
It can be, that implementation is quite simple. It is a single player experience with multiplayer capabilities.
It is absolutely and 100% aimed and balanced around single player
Co-op is the optional, secondary mode
true there , yea didn't thought about it like that
if there would be cost for a voice service to implement proximity chat then it iz wut it iz, sad tho would had been amazing to add, then every dedicated server would need to implement it if they want
It'd be amazing if the game were multiplayer focused or impossible through other means in my opinion, but it's just not the case.
Yes. Lights are visible in clear weather and at night at far greater distances, especially at sea, than any other terrestrial object (I have been a sailor, trust me on this one). Yet, as the pics attempt to show, Valheim paints trees into the scene at more than 2x the distance that even a raised bonfire shows up. Trees appear to be the most distant objects Valheim decides to paint. Because of this, I regularly plant trees at the outer edges of navigation points on the map, especially at the outer (ocean side) edges of island bases.
In the pic pair ( #screenshots message ), I cut from screen-prints at about the time each (trees and bonfire) showed up. In the left side, you can see the two distant birch trees floating (Valheim also does not paint created land at the same time it paints trees). In the right image, the base has just become visible, with buildings and the raised bonfire to the left of those same two trees (note that the created land at the very right edge under the trees has still only been wire-framed and not completely painted). The point of the image is to illustrate that the game could at least update the bonfire with the same flag that tells the graphics engine to paint the trees, so it would be visible at greater distances.
Does that answer your question?
#suggestions message I don’t think there should be a more reason why Viles spawn in the plains, they’re just monsters 🤔
it's honestly a good point, though
Sure does, they're not broken, you didn't need to reiterate much of what you originally wrote. Lighting and emissions are much more process heavy, especially(and unfortunately) within Unity engine. The structure of render differences is very much intentional, and does not need a fix. You might see more success with suggesting a light render variable in the settings.
among all the mobs in the plains, they're surely the nail that sticks out
they're about as dead as draugrs are, yet they live in the plains? Where everything is lush? Yeah, that makes little sense there
I think the only reason they were placed in the plains is because it was the first biome (aside from meadows) which doesn't have a relatively larger mob?
It did always strike me as odd, I can't lie. Viles would better suit the Swamps, but ultimately the developers likely have some reasoning for this.
I don’t know, I think they kinda correlate with the tar pits 🤔
then again, even if we argue that the swamp already has a large mob, then what about the black forest? We already had the troll yet we got the bear?
I suppose there's that element as well
Are you suggesting I create a new suggestion for that? Or that I suggest that a special tree object be created for the bonfire to allow it to be viewed at the same distance, perhaps without the active emission map painted onto it? I'm unclear about what you are suggesting, since a slider seems counterintuitive.
I've always looked at tar pits more like... dunno, oil deposits, so it was natural to find them in plains, where there is a lot of open space
I am being quite clear, unsure of how else to explain this.
You might see more success with a suggestion like: 💡 Option for larger lighting render distance for things like Lighthouses.
but then how you'd define a "lighthouse"?
What?
I mean, how should the game identify that in your map?
Oh dear god
I have created one based on what I understand your response to be.
if you're increasing lighting rendering, you're doing so for everything that emits light, not just a specific building you created with the purpose of being a lighthouse
#suggestions message the vile is fine in the plains... it seems to correlate pretty obviously with the tar pits: showing a darker underbelly to what initially appears to be a peaceful grassland. Not to mention gameplay wise - swamps already has abomination to act as a large enemy and plains needs the second armor set
the game, for all it cares, just sees your building as a bunch of building blocks without any specific meaning
That's not a problem for some systems, and could be worth the performance drop for some. Never mentioned a new object or object specific settings.
My point is that trees are visible at distance. A similar object or flag should be available for the bonfire.
I was not asking for the buildings
Yeah that's intentional.
Do you see the distinction I am making?
Your suggestion should have little to do with making a tree emit light 😛
feels like you're way off track there
You just want to see bonfires as early as trees.
Yes. Or at least something that can give the same impression at distance. It does not need the animation.
You're in luck because the animation isn't the lighting 😛
Well, I've made the suggestions. The devs don't need to find a way to follow them, and probably won't. I'll let you have the last words. Pax.
I am doing nothing of the sort? I just have a lot of experience with unity development.
Imagine watching me explain things nicely and calling it rage baiting.
To be fair, it wasn't exactly unusual to smack your own boat even before that. Don't even think I have tried melee on a boat after the latest update.. 🙂
#suggestions message i like this but definitely this sort of thing should be adjustable to allow fine-tuning to what performance different rigs could handle
Could be tied to the draw distance slider, or its own slider. Any which way I approve, I'd love to build proper light houses seen from far out at sea.
Also, it seems to only spawn on misty nights, which correlates with how draugr appear outside the swamp specifically on dark, foggy nights (once you spanked Boney iirc). If it spawns on any night regardless of weather that's just my bad, but so far I've only seen them coming at me out of the fog..
Yea I believe it's just nighttime, but even still it adds to the ambience of the plains. Especially with the fuling "hunting parties" walking around with torches like they're afraid of something, makes me wish the viles were still hostile to them
pretty sure they just spawn during any night?
Yeah it bothers me a bit that they aren't, but with how many fulings there are the viles would just be slaughtered before posing a threat to players, we'd just find the loot..
I'm referring to viles
I believe the devs said it was mostly the loxes killing them, so I wish they just made the loxes passive to them but hostile to everything else (let growths be on their team too)
Loxes are a special one with them usually coming in threes, I can imagine the viles not standing a chance... The fulings they'd be able to kill a few before going down.
#suggestions message with the cartography caveat, i do not understand this--do you just mean how far out they can be from a player to be 'discovered'?
he meant that the usage of the cartography table should be allowed to share the location of a trader, but the discovery of a trader itself should only happen when you are very close to it, not some 300 something meters away from it
right now, every trader just pops up on the map even if you're relatively distant from one, outside the discoverable range of your character
unless, even worse, the merchant icon pops up on every single player on the server when the first player finds them
but I don't know about that, as I've always played solo
I’m a new player but what if they added so the bucks shed there antlers so you can randomly find an antler or 2 while running around then the buck can drop a rare antler less trophy and have like nubs or something
right I was wondering because like..I didn't THINK it worked that way, and I did play with some friends before, though admittedly been awhile and most of my hours at this point probably solo, and otherwise the only other interpretation I could imagine is "just make it require being closer"
which I'd agree it shouldn't do the first thing that i don't think it is doing (but if it is, shouldn't), but the second I think is a good design--they already tricky and very "RNGey" to find and while not technically progression critical VERY nice and important to find (or else miss out on huge segments of the game until you do)
for what?
Well the trophy could be used for a rare collection item and maybe a new crafting item for antlers to let you grind them down for a healing item? @granite geyser
Yes but why
Why not I guess, this was just a random thought I had tbh
Fair enough, I have those as well
Yeah lmao I don’t know a lot about this game so far so I’m stuck in the meadows and Black Forest with the deer I see them all the time so I thought maybe something more could be added to them 🤷♂️
need help? 🙂
then keep playing
Trust me I plan on playing more and I’ve asked a shit ton of questions @steel plover I think they’ll shoot me if I keep at it but I’m progressing along slowly but surely thank you! But I will ask if I need something lol
no worries - just looking for people to play with
not really that active this channel
It's the only place where lfg is allowed here.
@coral shoal ghosts spawn randomly in black forests: just tonight I found one during the day and one during the night. I'm not sure what the conditions for this to happen are, but I assume you should be at least eligible for the "You feel a chill down your spine" event
in that regard the wiki is perhaps not updated yet? I'm not sure about that, but I'm sure as hell convinced you can find them in black forests after a while
they do? 🤔
it was strange, but yes, I found two of them, not even too far apart in time
I’ve never seen ghosts in the Black Forest and I have almost 1k hours
outside burial chambers, of course
it was an area in which I cleared out all the chambers I could find, too...
okay, that last one might be it, since I did get a couple of raids near that base
@wanton atlas hey im sure its still a bit away but I got a question about achievements when they get implemented, Any idea if we will have to rekill bosses for the boss achievement if there is one? Or will it auto pop if we have already killed it in a save. Very random but id like to prep if ill have to re kill it
added at 1.0
Ive never seen this happen
that's all we will say
Kinda hope they auto pop if killed already 🙏
re-kill or if it can read your already finished things. we shall see
🤔 honestly I hope achievements won't be retroactive
I wouldnt mind it not being retroactive but the idea of finding another 5 fulling totems will be a bit annoying :/
Also hoping my recent suggestions about enemies respawning in caves happens 🙏
Same, it's a bit odd it's limited to only infested mines
It'd also make the red jute slightly more renewable
well.. only the queen has adds balanced on the number of players also
Yuppp having to find another cave for more cultist sucks 🙁
And it also theoretically makes the dungeons harder (so it's not just afk brain farm content)
Well, at least for me I always break the doors for iron, but in that case you don't have the advantage of using the doors to separate enemy by enemy
If they made them respawn it would prob be 240 minutes like the infested mines
ye
"The queen now spawns with a gun if more than two players is in the world."
have the devs opened up to npc villagers that joining player bases?
no
No. And probably never will
Absolutly not
Wrong game
How would this work for solo players?
you already paddle when your steering, its just to allow your companions to assist and engage when taking long trips
I think oars would be sick
There has been discussions about it earlier and it has been rejected back then too, one reason being devs don't want add features that benefit co-op over solo players.
Dang
I have an idea, but if its already been rejected than there no point in mentioning
you could also search for ideas if someone mentioned it before 🙂
Regarding to oars or something else?
There is nothing wrong in asking IMO.
worst case. a mod-maker will find it cool and make a mod for it
Oars in the manner that you could still add them as an option and that solo players could use them with the sail down, as long as they know they cannot steer while rowing
Hmm, how it would differ from paddling?
Give it more torque speed
It would be a faster option, with the downside of no steering.
Add a moderboat, powered by moder's tears as the engine.
#suggestions message The animated trailers are made by different studio, not Iron Gate.
Brikk Animation, to be precise.
Regarding the issue of lights and render distance.
I would love to have the option to drag that render distance slider twice as far as i can right now.
Or, go the skyrim route, of making a user friendly ini file, so people can adjust it to their liking.
This also has the advantage of future proofing against whatever monstrous high end pc's we might have 10 years from now.
As it is right now, i am running 100+fps on max settings unless i build something stupidly huge.
It's not a competitive game, so 60 is plenty imo.
Imagine if we did get spots on boats for additional oars, but are purely cosmetic, and are just there so your friends have more places to sit
then people would whine even more about the oars being there but are not functional.
it'd make things worse
@storm wedge valheim devs are not animators, they're game devs
Regardless an animated valheim show would be amazing, regardless whether they do it themselves or pay someone to do it. Not that I find it realistic or very likely to happen, I just think it'd be awesome
I know thats very expensive and would be a big gamble on their part, as well as a lot of extra effort
not sure I'd trust putting in my mouth much of the stuff that grows in a swamp... if it wasn't for the fact we make sausages out of draugr intenstines...
#suggestions message
If a berry ever grows in swamps it will be a buckberry
More seriously, the idea is not bad but I don’t think more food would fit the game system
@sudden obsidian I think Dyrnwyn just hasn’t reached it’s full potential right now.
Because think about it. Next biome is Deep North. A place of cold and ice. 10 more fire damages will probably not look the same here than in Ashlands.
Well I still think it should be more than a decorative piece
it also does 10 more base slash damage, so it objectively is better against enemies that are either neutral or weak to fire, which the deep north will undoubtedly feature
Since fire is dot, and you would presumably be attacking fairly often with a melee weapon, it doesn't really need to be more. It also discourages just lighting the enemy on fire and running away if it doesn't last very long.
Hello 👋 I made a post like a week ago talking about jerky!!! Now that I have seen more of the new in-game items I must admit feast was pretty much the fix the issue I was trying to solve. I was reading over some of the comments. I initially stated a drying rack for jerky would be awesome adding fruit jerky. - I really like white label food it feels more balanced to me x.x I tend to go all in on one type of food. - I just wanted to say I appreciate everyone for contributing ideas :3
And?
https://discordapp.com/channels/391142601740517377/1202312684364910612/1426078258616729611 sir please go back into the kitchen and burn my steak, it is currently a perfect medium rare
Wowww
Could you define "proper", please?
Because over the ages people - yes, women included - have been running around in all kind of states of being (un)dressed.
Which means that depending at the timeframe, running around topless was considered quite normal.
i really hope the trend of "whining as a hobby" dies at some point... it gets tiring
a literal non-issue that is labeled as an issue
Love how rainu just lurks here all day waiting to downvote ideas. More predictable than the tides.
i love not only that thinking who votes specifically has any relevance but also calling out on that...
especially when i only downvote like 1 out of 5 suggestions in reality...
but actual facts have logic, and drama-causing people can't have logic in their lives obviously
Well, Ashlands was a warzone.
Then the crybaby's stepped in and it got nerfed down to what it is now.
So Riannu does have a point.
especially when it's against the rules...
As well if that point was meant about the bear-armor suggestion.
the one about whining was about bear set for females yes
https://discordapp.com/channels/391142601740517377/1202312684364910612/1426197815691968584 this would just cause a needless layer of jank with the enemies switching between targeting you or each other - and would also serve to make the biome much easier when it's already been nerfed 😢
us
It would make a lot of sense if the ashlands had 2 evenly matched factions who were constantly fighting
devs can barely add one, imagine two.
dvergr are just there for... reasons.
well the charred aren't really at war with eachother - it is the remnants of the civilization there after they betrayed fader (he went mad) and he bathed the entire area in flame - creating the ashlands
But I dont see the devs revamping ashlands at this point
i don't see them revamping ashlands at any point
I don't see a point 😹
I don't see
I don't
I
like big butts and I cannot lie
To be fair, the amount of players that still speak up about Ashlands being too difficult for them post-nerf shows it's in a better position for everyone.
well said 👍
instead of handling everything to players, players should literally just git gud
the time they could use whining about difficulty could've been used to adapt better. Even if it takes 100 deaths or more
and that's without even mentioning world sliders
there's literally one that makes difficulty easier
I don't think anything is being handed to players necessarily, just not dangled as far away.
Literally the majority of your messages are whining about suggestions, or the type of people who would make them, or how people discuss them.
They were in a civil war with eachother, but then some side one or something and that remaining side is fighting us
Ember has a great video on the Ashlands lore if you’re interested
IIRC correctly it’s those who are loyal to Fader vs those who betrayed him. The soldiers that remain seem to have gone made (obviously) and appear to be stuck in war-mode.
Deliberate nudity is fair, though it is odd that the female character starts with a bra when completely naked, and is choosing to take it off for berserker armor. Felt it would have looked just as good with the bra on. I wonder how many of these "nudity is great" players would enjoy male vikings just running around with a 6 foot python between their legs, just swaying in the wind.
What really NEEDS to get fixed is what bear armor looks like on an armor stand. I understand the minimal clothing will be barely visible but even so, extra pixelated tattoos floating in the air are silly.
female character starts with a bra when completely naked, and is choosing to take it off for berserker armor
How else could they show the paw paintings on the bra area? 
Paw painting over the bra area. Is there a rule the paint cant touch fabric?
@smoky coyote The moderators don't like when you add on to other people's suggestions, just a heads up.
Oh okay sorry, didn't know
All good 👍
I got a question, is there some sort of requirement for your idea to be considered? Like minimal number of thumbsup or something like that?
No
Nope, nothing whatsoever.
If the devs who occasional check over suggestion think it is interesting, they will pitch it to the other devs.
If most of them like it, or at least the right devs 🤷♂️ it might just end up in the game.
Not at all, your idea could have 30 thumbs down but still be considered. You're submitting for the community, but the developers have the final say.
But we would never know if the devs themselves already had it in mind, or if the suggestion played a part 
Was just about to ping you with a Zelda reference, then you shop up 
I had gotten sick after the return from my trip, and finally feel well again haha.
Otherwise I might have been a bit more active.
Always keeping up on voting on suggestions though 
While number of upvotes, downvotes, and recycle emoji (meaning repeat suggestion) are metrics that will be taken into account, there's no guarantee any suggestion will or wont make it into the game. Its just a venue for player feedback.
Hehehe, perfect emoji choice 
no
If you just want to see your suggestion come to fruition and aren't bothered about being creative, the best suggestion is something that will be simple to implement.
When devs are patching games they will tend to go down the path of least resistance. The most impact for the least expenditure.
I'd imagine thumbs up help though, they let them read the room.
Reminder there's a highly voted suggestion that says
"Please don't add bears!!!"
by highly voted I mean like 20 votes
🔮 ||it's those people||
I swear it must have been 30+
👀 maybe they removed their 👍
tl;dr
lots here don't know what they're talking about and everything they're against gets added to the game anyway
so suggest to your hearts desires
⏫
What’s funny about that suggestion (not trying to be rude) is that I actually find the lox to be the worst animal in the game. I don’t care if they add real animals or fantasy animals or whatever, I just want them to be quality 🤔
if that were the case then democracy would be a good thing (it’s not)
I feel there should be scaling up of adrenaline dependent on the enemy's health compared to the player's. If I perfect block a mean baddie's hit early on I should get more adrenaline.
If what were the case? I'm just speaking to the game being more accessible at the normal difficulty.
that it's in a better position for everyone - people are gonna complain no matter what they do, so the correct course of action should be made irrespective of percieved general discourse
for example I'm complaining right now that it's too easy 😡
That's just not true, otherwise there'd be no need for testing phases. Developers don't always want to force their initial choices on to every type of person, and not every angle can be considered by a small group of people.
Generalizing feedback into just, 'people complaining' is a dangerously closed off approach.
Sure art is what you create, but it can also fit the mold of wanting enough success to create more.
If the initial approach to Ashlands had the opposite perception, and was far too easy when released-- most would hope an impact could be made to make it harder. It's just that the impact from feedback has to go either way to strike a balance as best they can.
If the difficulty options were expanded to be more detailed than just number changes, I think that a lot of players would really enjoy that
@smoky coyote you don’t need to repost tour suggestion, things are taken in account once posted and don’t need any kind of bump.
Alright
Unarmored is lack of gear.
Berserker is an active choice to be minimaly clothed. It is not weird for the former to cover some areas the later doesn't.
To answer the less serious second half: Yes, I believe some people would find that..immersive? Empowering? Something? But that's not really a relevant comparison unless for some reason they made the top..detailed.
Nudity in videogames will remain as a difficult ethical question. But clearly, it depends on how it is done.
Too many games used it in a disrespectful way. And female characters are the usual victims.
What IG did with the berserker set feels ok for me. The set doesn’t feel disrespectful to me.
-# Note that I am speaking as a male teenager. I am part of those who don’t like the way most boys speak about girls, and as a result most of my friends are girls and they agree I am “different” at a certain point on this subject. This is why I allow myself to react in the current conversation. But if someone can tell whether the berserker set is ok or not, this person should be a woman IMO.
Btw, I think Smiffe said the artist who designed the set is a woman.
i don't understand why this keeps going. It was never a big deal in the first place
@wanton atlas I would love to hear reasoning for the downvote on my latest suggestion if you have the time. 🫡
Okay hear me out Yall
Ectoplasm bag, allows you to store x amount of items inside it, however, once used the bag will be consumed upon being opened
Depending on how it’s balanced as well with how much it costs to craft etc. It could also provide a possible weight reduction to the items in the bag? And/Or have it have the same exclusions as portals do such as metals
I think it's interesting, but I would question the limitations, and what happens once it is opened.
That does make me consider how well a bundling system would work though. Where stacks of the same item could be combined, say you have two full stacks of bones, you could bundle them on the same slot, and it would say x2 in the upper corner.
I have seen this system in other survival games.
I can certainly say this would come in handy with certain things, if you want to explore a handful of dungeons in the meadows, you'll likely have two stacks or more of surtling cores because of 10 stack limitation.
I just recently cut my adventure short because of this struggle.
Yeah that’s a practical case that I hadn’t thought of where this item would really shine, and I think this idea would appease users who want more inventory space without making it braindead as you actually have to engage yourself and think about whether it’s worth ‘bundling’ and staying away longer from base or if you’ve had enough and it’s finally time to return home. As for what happens once it’s opened I was thinking the bag is ‘released’ from your hand with the ectoplasm being released into the air with the items jumping out the bag as it evaporates
consumes a non renewable material for a super consumable item no thanks
Sure but consider making ectoplasm renewable?
then yea but they probably won’t
Also don’t ghosts spawn in the ghost raid thinking about it
doesn’t that get disabled after elder? also counting things that are only from raids as renewable seems
I get it in my fader world I’m pretty sure it’s like the troll raid where it doesn’t get disabled
very “‘minecraft wandering trader makes sand renewable” which is to say it does that in name only
I mean you can get quite a lot of ectoplasm that way and the recipe and the amount you get can all be tweaked
I think it would be rather unfair to just be able to sleep basicly whenever you want and dont get caught out stuck in the scary night
you could force it to still have the same conditions as a bed (maybe just a roof but not sheltered) so it’s not just a 3 click nighttime solve
i’d see it used for putting down beds at outposts without having the chance of sending myself back to the stones if i mess it up (and don’t re-set my spawn at base)
Just advance time in game instead then if you don't want the scary.night spawn 😅
Now that we have the difficulty slider, the problem is not really the fact that ashlands is difficult.
Its just way more difficult than any other biome. Which, at my level of skill means that i can get all the way through the mistlands just fine, but i have to turn down the difficulty if i want to get anywhere in the ashlands.
Which is a solution that completely trivialises all the other biomes.
If we didnt have a difficulty slider i would complain regardless, but the issue now is more about consistency rather than purely how difficult the biome is.
Ah, I mean I already do this consistently, there's plenty of ready made shelters in the world, so I just put a bed in them and sleep through the night on long adventures. It's actually handy if you die while adventuring as well, it's just inconvenient if you forget to set your spawn back at your main base when you've returned home.
I think it would encourage more outpost builds as well.
But as you describe it.
You would lose your respawn point when you rolled up the sleeping bag 🤔
With the suggestion it wouldn't override the spawn point to begin with, currently I am just leaving beds where they are after I use them.
In theory if I were built by the stones, I could achieve a version of this by using a bed in a POI shelter, and breaking it in the morning.
It would just be the same system with more intentional steps.
make Sailing -Christopher Cross the official BGM of Ocean 🤣 🤣
Maybe instead of a different type of bed, just have a way to sleep in a bed without setting a spawn point. Like if you shift-E instead of just E interacting on a bed, it'll just have you sleep and not set your spawn
🤔 maybe have it not give you the rested affect too
or a lessened amount of rested buff
Why?
This could work nicely!
@fleet warren Would it be alright if I retroactively included this?
sure!
I've seen it being suggested already a few times, but has there been any hint of whether ore piles (and maybe ingot piles) will ever be a thing?
we can already make piles of wood, stone and coal... it doesn't seem too farfetched
considering how much those ores weight, I'd also be more inclined to pile them outside instead of cramming them inside a chest
Yeah, we can’t know whether the devs are considering adding it or not, but the suggestion has been posted multiples times.
One argument against this is that there are a limited number of slots in the hammer menu. But that doesn't seem difficult to change.
Yeah there’s a lot of fixes for that, like making different pages
there's plenty of space in the first page, even if you add both ore piles and ingot piles, though...
That's because the UI is a simple one. As well as the way you interact with it. They could shrink or reduce the total of pieces by "category", for example.
the hammer's building inventory screen was much smaller at first: you can go find some old valheim videos on YT and you'll notice it right away
What does the third reaction in suggestions channel mean?
that it's been suggested already in the past
@river prairie how would this work? Would it make you faster? How would a Viking know butterfly stroke?
Bad back sleeping debuff?
Idk, it would just make it look a bit different so when you start out it looks very clumsy
But later with more experience (higher skill lvl) it would look more professional
It would probably not do anything to the speed but only for aesthetic
What about things like weapon skills? Would it be the same for everything else
I don't know much about swimming but I believe expert swimmers, like the ones who participate in the Olympic games, only do fancy swimming in pools, while in open waters they all do freestyle. So Valheim is already realistic-ish in that regard.
#suggestions message Probably a proper chitin/scale tier won't happen because, aside from the Ocean not being an actual progression step but rather a minor side quest, chitin and scale are consistently available since getting bronze in the BF, and definitely easier after the Swamp, which would make such a tier compete with a plethora of weaponry that is already a little crowded: why make bronze armor if you can get a heavy armor with less grind?
#suggestions message
Reaching 100 is a bigger problem than losing an levels
Even in a perfect playthrough, you will never reach 100 without spending ungodly amount of hours grinding it out
There are serious issues here with the levels that unfortunately might not get fixed and we'll end up with a below below average leveling system
Still waiting for a day where irongate does a Livestream getting 100 in every skill
Have a taste of their own medicine
Or at least just swimming
I've reached level 100 run on 2 characters, and my friend would have reached lvl 100 jump if he was a tiny bit less casual about dying
Not all of them are unachievable without intentionally grinding them out.
swimming was mentioned, which is one of the more tedious ones, not to mention you will barely level this in normal gameplay, because the wet debuff is so harsh people do their best to avoid it. On top of that you are supremely vulnerable in the water.
But there are some that are just insane.
crossbows give you 1 xp per hit, which _- on top of being tedious and only available lategame - _ costs at the very minimum 8128 bone and 2032 feathers to get to level 100.
The choice to grind out marginally lower returns well beyond what's even needed is entirely on the player, once again largely a non-issue being grossly inflated by ignorance. The system is balanced around what the average player will achieve, with higher levels simply serving as a nice extra bonus on top if you do happen to get above average skill levels. They could just set the max skill level to 50 and call it a day, and take away that extra 50 levels if that's what people really want instead. Spitting in the face of the developers and being overly obnoxious is not a good look and certainly isn't doing anyone any favors. You're just giving them every reason to ignore and disregard anything you're spewing.
Idk either but it's a bit dumb that when you start out swimming (with 0 skill) it looks the same as when you have like 30 skill
It doesn't have to be special but it would be cool for it to change
As for every other skill
Man please buff 2 handed swords
I use a mod that lets you change how much skill you lose. I'll usually set it to no loss at all, but sometimes when doing a permadeath playthrough, I'll set it to lose everything.
The mod I have also lets you determine what happens with the progression to the next level too.
I agree, that it's not an issue that you won't organically reach lvl 100 on most skills in a normal playthrough. But that the lvl so vastly differently fast and some are excruciatingly slow to level is an issue in my view. I got to lvl 60 in fists before the swamp and cooking/crafting/crossbow are below 25 and I'm preparing to face fader now (and cooking is the only one I've intentionally leveled by turning almost all excess meat into coal)
Yeah. Although above average skills ultimately aren't that big of a concern, the system should at least be consistent where possible.
#suggestions message What buff would 2h swords need?
They just got buffed by the removal of multi target penalty.
Just genuinely curious.
Useful...
the twohanded swords are fine imo. The absurd damage and great range on the secondary attack makes it so you can stagger enemies easily before they even try to hit you.
tho, they are very hard to do combos with on most targets because you very easily push the enemy out of your range.
they just feel undercooked because physical damage sucks ass in mistlands.
#suggestions message If it just spawns whenever you enter a new biome it would be too easy for underprepared players to encounter the boss
yes but it only agro when you get close so you can keep evading it untill you can prepare
That would just get annoying though. What if it's outside a dungeon or other important location you need?
it keeps moveing all the time so you can wait a few seconds till it leaves
If you find a tiny swamp you wont be able to avood it. And this would completely invalidate all the sacrificial stones.
ofcourse there would be some requirements for the size of the biome to spawn a boss but the sacrifical stones would be like the queens only used to respawn the boss if you want to kill it again
And rage-quit after being one shot.
Or setting modifiers to "passive enemies" so they can focus on everything but fighting, then still got their butt handed over them when fighting the boss because they lack the experience and thus rage-quit.
How can you evade it if you need to see it first?
Which quite often means it agro's on you.
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