#suggestion-discussion
1 messages · Page 65 of 1
That is kind of silly hahaha, I mean a real implementation of diving would be nothing like that hahaha
adding diving would just force us to add things besides "sand" on the bottom of the ocean
There are raids from mobs and you will unlock siege machines at a certain level
There are rocks also, in black forest coasts :)
-# kidding
@tawny musk please play the game...
not necessarily 
don't call out people. keep it civil 🙁
Just don't allow the player to dive very deep, and have it be a far more controlled mechanic than what you might be envisioning (Which is probably closer to free diving and extended time under the water)
I am not advocating to add diving, just a heads up.
simply want to express that it could very much be possible without needing to suddenly account for a whole ton of loopholes and new content to support it 😂
that's not the point
I meant conquering other vikings bases
you can do that already...
go here #1024264966712340510
In multiplayer you can do that
Oh
You can allow friendly fire and fight with your friend. I done that a handfull of time and it was great
I didn't know you can do that
now that last one is close to just trolling...
Open inventory, in the top-right corner next to the skill tab
What game are you playing actually ?
Rianu can be a bit off-putting in how condescending they type, but I am inclined to agree with him when suggestions like this last one are posted.
Oh yes it was for the one suggesting
Just hope we can be a little bit more friendly here 
I usually advise people to finish the current progression to get he wibe and know what is in the game, before suggesting things
Like I am explaining him how you already can do raids in valheim and then Rianu bring my attention on the last suggestion… I was likd are we talking about Valheim ?
Yeah, sorry
Should watch my words more carefully
it's usually quite obvious people who only played medows and black forrest things valheim is more like kingdom come deliverance. than dark souls
no worries vMatt, had not actually noticed anything antagonizing from your messages, is almost solely in response to Rianu's. Not that it was that bad haha
and those who went through swamps, mountains, mistlands, ashlands
don't want horses anymore
I think about how much of a pain it would be to try and move around tames already from one landmass to another, and easily don't want horses 🤭
well, I never have wanted them anywho.
You mean the natural order people seem to make suggestions?
You forgot mount combat.
yeah. it's the progression
and how people "oh, that wouldn't help me at all anymore"
or "this thing would suck now, I see it"
I tried moving wolves from a village to another. There was a black forest on the road, but I had created a path. It was so hard getting them all with me (they were getting stuck on trees/bushes or hunting deers) that I was surprised by the night, then got ambushed by a band of greydwarfs. I am the only survivor. Made graves for the wolves.
It makes sense to me, since the latter two actually make sense to a degree.
Limited diving capabilities just to reach stuff a bit further down in the water would be great, so as to no longer need to build diving boards. But it is still very situational in use, and so is why I personally don't advocate for it.
Inventory shows its limitations more and more the further you progress, which is hence why its last in the chain and makes perfect sense to me. I wouldn't mind there being ways to increase it a bit in the mid and late game, but once again it's not a make or break addition for me either.
Trap these images ?
Seem yes
mr.beast scam
Ah woah still running that one
Asksvin are at least easier to move to other places as they can be carried as eggs.
you don't get free money 😄
I know it by heart I think xD
Saddly yes
Due to this, if any of the four is ever decently likely to have a chance of implementation, it's probably a way to acquire some extra inventory slots... maaaaaaybe.
NPC villages and Horses are easy ❌ from me
NPC's would just die to greylings
would be a nightmare yeah hahaha
and then greylings throws the corpses on piles
Never got to tame an askvin, no walls are strong enough and I never managed to dig something in Ashlands : got attacked all the time
piles spawn draugrs and skeletons
NPC's would be cool but I think they belong in another game called enshrouded
Without a doubt XD
haven't played dragonwilds, won't ever play until they fix the obnoxious lighting 
you mean all the abuse cheats?
NPC update : you can have NPCs in your base but on random frequent events they just die from diseases and rise again as undead 😂
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We just learned the lore behind Draugr villages... there is what happened to your NPC's.
=> Bonemass is actually a son of Nurgle 😂
or a great unclean one 😉
Dig a pit and cover with grausten floor.
Okay, will try it, thanks
i dunno what it is about this game but just watching it gives me a headache
That first cut to the whole forest being cleared... that's Josh for ya, peak content.
worst issue IMO. if you run past a scripted even. it goes away 😄
#suggestions message don't feel it's necessary at all since
1.) boats don't drift off randomly/on their own, only being slightly pushed around by enemies, and
2.) you can already bring a boat to a complete stop by jumping off
I tamed a 1 star and 2 star with basic grausten as walls. Just be on standby with a hammer to repair tbh.
Boats actually can drift a bit from your dock (I experienced it, quite annoying) so I wouldn’t be against kind of docking device.
In my experience it's fairly rare and never by enough to matter much. Not opposed to it being added but also don't see a significant need for it.
#suggestions message Yes! absolutely! especially considering that Bonemass only has one attack that physically hits you, everything else is just poison.
Days since inventory expansion suggestion: 0
That counter might be at zero for a while
Oh for sure 
You forgot:
Days without Bear suggestion: 6
I just tamed 2 askvin the other day. It was very difficult.
- dig very wide hole
- Use lots of grausten walls, many curious charred will cause problems
- Pray no Valkyrie or Morgen smells you
- Use more grausten, it's never enough
Did you use the taming potion too?
oh I'm dumb I should have XD I literally bought the ingredients from the bog witch but didn't
greydwarf moment
Nah, not dumb.
Most likely just overlooking something because it's added after you did your first tames and thus are used to the method without the potion.
Been there, done that, took me 2 hours to tame a few wolves.....
Did you see his episode on Valheim?
so when are we getting inventory slots
If people keep pestering them maybe they'll take some away.
Is there a discussion about the inventory anywhere besides here? I feel like it almost deserves its own discussion
It's been discussed and spammed to death already.
What were the final takeaways from the discussion?
@mental crag Personally I enjoy the lore of the game isn't always at face value. Having Odin or Thor being interactable would take away from any wonder they pose, and eliminate the mystery surrounding their sightings. I think you could easily achieve what you're saying without taking away from what's already there.
Like an interaction with another god/friendly npc.
I would be happy for any takeaways related to the inventory discussion, I suppose the fact that it comes up as much as it does would indicate a need for change of some kind at the very least
You feel that inventory is acceptable as is Stranded At Sea?
It's not necessarily any indicator, but it's note worthy at the very least that it's coming up more than ever before.
I understand what youre saying and i get how in some cases, it could take away the vagueness of the gods.
Perhaps just make more and make them appear far more often?
I'd be all for that, just so long as their appearance style differs enough and it isn't so common that it's occurring constantly. Even now I've had Odin appear to me 3-4 times in a row in a single adventure.
I've seen Odin time to time, not nearly that much... id be lucky if i did. Thor, honestly... ive only seen him when i was flying around, just cause he's so damn quick
Yeah but things like that can gain value in their rarity, some videos on youtube have thousands of views just because someone saw Thor right.
It can be exciting and even something to look up for.
I feel like I'm the only player who likes the inventory system
May I ask how far you have played in the game?
A lot of people like it, I just think some people are viewing it as an understandable suggestion at this point.
I don't want equipment slots as I like the challenge of trying to dictate what you need. Do you take more pots or meads, or do you leave space for valuables? It's interesting to me
Beyond Mistlands you will encounter a crowded loot pool that's for sure, but there's ways to mitigate that issue, it's just a shame that two of the major solutions are flameable. 😅
I mean it is a basic inventory system, I personally feel that there are far too few inventory slots for the amount of items in the game. I often struggle with not feeling like there is enough space in games
I get that... Id personally love to see more from Mythology incorporated into the game... whether its gods, equipment or themed items you can make. You would expect the creators to be jumping at all the options they have to choose from in a Viking themed game based out of Sweden. I'd expect more references. I mean, even Assassins Creed Valhalla had way more than Valheim does.
Personally I think a lot of things in the game go underutilized, and I would love to comfortably carry meads to adventure with more flexibility, but I definitely understand that inventory management has it's own quality.
I completely agree
Don't get me wrong, I'm not saying wanting more is bad, in fact, I agree to a point. But I also don't mind having our gear be a part of the base system. I defs understand both points
Yeah this is valid, but I wouldn't blame the devs for stopping short at any point, because the norse mythology lore is so deep, you could likely expect there to always be someone calling for more, no matter how far you take it.
If it were me developing the game, I would take the player's solution with pocket portals, and remove steps from it. Create a portal chest you link yourself to manually, and allow players to drag items into it.
This way smaller stacks of insignificant things wouldn't need to be thrown out, or larger heavier stacks could be managed more easily.
Bruh, just give me a dog sled or a horse with cargo slots and im good to go! xD
Expanding on carts is a great idea yeah.
I'm not so sure I'd want to tie my goods to a perishable animal personally.
Perishable sounds pretty morbid lol
And one that is supposedly never happening to begin with.
We've used horses for millennia, even the vikings had them, maybe less than southern counterparts but still... horses have been utilized forever. The fact they're in games like Minecraft but not Valheim is silly imo.
I will die on the inventory hill but you wont catch me dead wrangling no horses in this game
Horses are in just 1 of the 9 realms Valheim is based on, imo it's also silly to expect everything present to be from Midgard.
What about Sleipnir? One of Loki's children that was gifted to Odin
There are also multiple rideable animals in the game already
The only argument for Horses that makes sense for me is getting the horse video game player crowd involved with the game, other than that I don't feel like it's needed.
we do not need the uma musume crowd
I mean, i guess it also depends on how big they want Valheim to be... The more stuff they add, the more players there will be to enjoy it.
I've no clue what this means
I don't know why but horses in valheim never vibed with me idk
it's the horse video game
More stuff does not equal more players to be fair.
And you don't like them? 😛
Greydwarf Saddle.
that's not it, they're just...already here....they're everywhere.
It has been my experience that many players get to the mountain biome and for lack of a better term "run out of steam". Too many aspects of the game become tedious and are no longer fun for them
Uh huh.. do you see them now? Are they in the room with us?
yes
Point to where you see them? 😂
Historically speaking, Vikings didnt really use horses. The climate was really harsh and they were too fragile. Only the rich would have had access to them... most likely.
gallops away they're onto us boys
How hungry?
Assassins creed has always been big on trying to portray the lore and mythos of the setting with hints of realism...
Valheim is an extremely fantasy driven game in it's own setting.
We aren't in a normal Norse mythological realm for a reason, we are in the completely fictional valheim.
This goes for anything from viking mythos as well. They can take what they want and leave out what they don't, and it is of no detriment to this game.
Terrible take / comparison.
This comparison is also obscene.
Minecraft didn't have horses for ages, and it naturally came in mods well before entering the base game. Minecraft is also a drastically different game.
Trying to compare them is moot.
The best feedback will never be "X game has Y feature, so why doesn't valheim?".
Or for any other game, for that matter.
.
Not to beat a dead 🐎 (pun intended), but I couldn't help but pop in and say something from how terrible such feedback is 😅 and I usually stay pretty positive around here.
Not sure how this fit into the rest of the convo I was reading. But I will say I have experience this with my friends as well.
My main friend I sometimes dive deep into games with as a duo got kind of worn down by the repeating formula by misslands, and we didn't even kill the mistlands boss.
I remain the only one in my group to play any ashlands content.
Will try and pull em back in though once the deep north and end of the game is done 
It is unfortunate since it feels like ashlands content would be much more suited to large groups of players, yet it is hard to get to that point with so many players.
Tempted to join one of the large community servers, since it's easy to seek out people who like the game as much than hoping your friends like it as much 🤭
Played on jirocs servers once, and was fun for a while.
oh yes yes. saw that like the same day it was posted
#suggestions message way too much in one suggestion. I agree with the first one but not with the ocean ones
and raids are just raids imo no reason making them more difficult at night
I think a few of the suggestions are good, but putting multiple suggestions into one just means an automatic 👎
Will take a bit due to the message cooldown, but should post them seperately. Will for sure upvote some of those 
imo 👍 👎 👎👎
I wouldn't mind seeing the shaman show up a tiny bit more. 🤭
saved me a few clicks since I didn't like any of those ideas
First one probably the best, if taken just as a spitter ranged variation. Setting aside the other details which are probably not great.
so basicly a tarblob version of the Gjall
in my personal experience it wasn't the mountain biome that burned me out. it was the mistlands. It took so ridiculously long for me to both find the altar for the queen and to get enough materials to unlock it that I stopped playing multiple months multiple times, but once she was defeated game felt normal again
I loved every other biome and the swamps were my favorite by far. The first biome where you simply MUST sail to go to new islands, you find these scary undead vikings waiting to ambush you when you land, grim reapers come out at night, and you get the beautiful Iron that felt as valuable as gold. Swamps is still my favorite biome by far
I would think it would be insects that spit some sort of acid spit, so probably poison damage projectiles. 🤔
yeah but the mistlands biome is so small anyways
so bloating it with multitude of more enemies...
I suppose, I wouldn't mind it though since there is not naturally hostile projectile enemies aside from the flying gjall. I wouldn't mind the poison damage either, since there is not enough of it haha.
IMHO. it would fall under the standard bloat of someone who played the game multiple times and want a new enemy to fight :/
I mean, sure... I am as willing as you to write many suggestions off as bloat 😂
In this case though, since it could mostly be a model tweak to the existing bugs + one new projectile attack. It's not the most demanding idea.
Not a huuuuge impact either though, so it's not a big deal.
Only a case of slightly increasing enemy variety.
Could say I am mostly just playing devils advocate here, giving the suggestion a fair chance 🤭
On the flip side, I am easily going to 👎 something like the suggestion for polar bears and mammoths... and that biome doesn't even exist.
Will happily take more fantasy enemies instead.
If we were to get one more non-fantasy creature, my money would be on goats. 🐐
Would make a nice final biome tameable farm animal.
Hm.. would probably require a entire new model so players can see the diffrence and/or threat level of enemies
50% new model at most (use the existing one as a base), same rig with + 1 or 2 new attack animations. Maybe a few particles for the spit. 🤭
Currently bugs don't glow, so perhaps if it had some parts that glowed green to help it stand out. Green glowing abdomen and eyes maybe 🤔 would tell it apart real fast.
Wouldn't really need a unique drop. Perhaps just add 1 to 2 guck or ooze to the standard seeker loot for them.
And ofc I guess a unique trophy is a must.
Bayum, worked out the whole addition wahaha
I am quite surprised of the downvotes to be honest? This wouldn't change anything if player wouldn't tick the box. (only thing i could imagine why downvote, is that if it would be implemented it would take time from developers that could be used in some other way) 😄
Its not neccessarily a bad suggestion, just not one I personally would care too much about.
That might be my guess as to the general reception.
Can always just open up the menu to check skills without worry, so I don't see the need to clutter screen space more.
there is already that
its behind two clicking, not something that you can easily see when trying to gain skill
we don't want a cluttered UI in the game
hence why I don't like the idea at all
"less is more" IMHO
and honestly. 2 clicks
is not alot
yes it isn't, but in order to for example see how well you are advancing by some specific training , it is quite clunky.
Regardless i am not at all suggesting putting it by default there, just something you can add you need. Mostlikely there might be some mod to do that allready 😄
It would probably fit best in mod territory yeah, I was just not trying to write it off as such. 
it's a MMORPG thing 🤔
where you have infinite QoL mods that can pretty much show you whatever information on the main UI as you please
Not sure I would link it to MMORPGs specifically, but the description fits.
Hence why better to leave it in the hands of modders than bogging down the games default UI.
This is a case I might even call bloat (even if very minor).
Suppose I will stop lurking here for now and head to bed 
Unusually active today, and I dunno why.
PTB 😉
What I don't like about that skills suggestion is:
-
the current skill "tree" is already larger than the screen, meaning you need to scroll it to see all of them.
If that's implemented at a fixed position somewhere, you won't be able to read the text. -
With an always visible skill "tree", you're missing parts if what's happening around you. Which will become a huge PitA in some locations where visibility is already quite low.
-
If I'm chopping wood, the only thing I might be interesting in is my axes skill. Not all the other ones.
-
The moment a skill increases we do get a message on our screen that a particular skill has increased. So no need to see all of them, just to know that you're "almost there." It will get there eventually anyway.
-
With the exception of a few benefits, most skills aren't even needed. I can use Ashlands tier armor on a starting character and kill things just as easy as I can with a character that made it to Ashlands without dying and having 99 in a particular skill.
There's therefore no need to track what level I have in a skill, as the benefits of them aren't as important as they are in a MMO / RPG.
I think they want it to look like the old runescape interface lols
the circle bar that appears when you get xp
? it's certainly nice to know wtf you're getting xp in
It definitely is an MMORPG thing. It instantly reminded me of Faction Reputation in World of Warcraft where you enter a new zone and try to build reputation with a new group, and you pin their Rep bar to your XP bar to keep tabs on it. Smiffe nailed it😆
I will say, it wouldn't be so bad to see how you're influencing a skill, as in some cases it may not be totally clear. A line of text on some weapons/tools that says "XP to level: x/1000" comes to mind. Not intrusive, but indicative enough to track and figure out what works.
Oh, it'd be the same popup that already exists.
Just an additional line of text there
But so so so many non MMO games have such a feature 
I'm not aware of any survival game that has XP tracking like that.
For example, in some survival games (such as 7 days to die), you can pin crafting recipes that update in real to as you have the ingredients in your inventory. This allows you to know when you have everything you need.
Its not always neccessarily XP, just a toggle to keep more text displayed on your screen.
Sure, some survival games allow you to track certain things (Abiotic Factor also has pinned recipes), but I've not seen pinned XP in survival games.
but that's crafting, not exp
you didn't really answer the question
I've seen pinned xp in a few other genres. It's such a generic feature, that it just seems silly to me to say it's an MMO thing.
Many that I am thinking of track experience by default though 🤔
WoW tracks experience by default. Reputation is not experience, its reputation...
And you can only track a single one at a time.
Way valheim does skills is not the norm.
Was going through my library and it was extremely hard to find games that did not already display your Experience points, or keep skill levels inside a separate hud axcesses by a hot key.
I could name a handful of games that allow you to quickly toggle on/off the tracking of other progression features though, just not neccessarily strictly an experience bar 
Or in the case of valheim, it would be skills progression.
I do know of runescape as like the only thing off the top of my head that specifically has exactly that... but that one example is an MMO soooo cough
Yeah, the games I can think of with a similar system of skill xp instead of character xp, there's no individual tracking available, just the skill window.
Goes to show that most other games don't see the need for it hahaha.
And ofc I would not count moding, otherwise I would have an easy out 😅
What do you guys think of the inventory system? Isit that much of a hassle as it is for my friends?
I am waiting 30 minutes to leave this sugegstion on the suggestions tab. Would you add anything to it?
So when are we getting an inventory slot over-hall? Its time, guys. I have had enough of getting into the ashlands and immediately get all my extra 10 invent slots filled with grausten, bones abd a single berry...
For real, I don't think that we need more invent space, but we definitely need extra slots for at the very least armour, equipment and the newly added trinkets (which, again, is just another slot permenantly occupied...). I feel like I constantly have at most 10 slots available and that is without basically any potions.
Besides having specific slots for armour and the aforementioned items, we could also have specific slots for food, potions, perhaps a hammer slot so we dont have to carry it all the time (maybe the same for the hoe??). I mean, this is just some general ideas, but currently the invent system feels, to me and my friends, one of the worst things in the game. And I play with friends, so we can stack particular items, for example when we go to a dungeon together. I cant imagine how solo players manage their invent.
I don't find it experience breaking myself, but it's hard to say no to a little extra convenience and I am glad to agree that it can feel awkward to be able to gain more carry weight but never any more slots.
Helps I tend to be a bit of a lazy player and don't carry around a lot of the things many players find as necessary. Potions? who has time to make those and carry them around 
no
But then why even have potions in the game if yo dont have the space to carry them? Besides, i usually have a melee build, so I have to carry HP and Stamina food. But I also carry a couple stafs cause that is the only range option I have and I feel like the amber staff is just too good to pass on, but then I need a forth food slot.
Going to a crypt to mine iron? Get ready to leave all rubies and most valuables behind.
Going for a mistlands dungeon? you better leave that royal jelly behind if yo want to take the cores, etc etc. And exploring just randomly you will have to leave most resources behind
Then if you carry a portal onyou to get the rested bonus after loosing it? Well..... thats 4 more slots.
Whats left?
I mean I was being sarcastic. I don't carry potions because I am just lazy and don't feel the need to, not because of the inventory feeling too limiting haha
I play melee also btw, with a bow in the mix for anything I can't reach.
funny enough, despite knowing magic staffs are OP, I don't ever use them either haha
Not a fan of pocket portal gameplay
but no one can deny how OP OP OP it is, so I don't blame anyone for taking advantage of that either.
I felt like bows became a bit obsolete in the later biomes of the game. It takes 2 slots in your invent and doesnt do that much damage to pretty much anyone in the ashlands. Besides staffs are cool af. Spawning a huge vine on the ground is the most Valheim thing there is and the amber staff is just great aoe to clean up leftovers
Those vines are insanely OP hehehe
but as long as you are having fun, that's what matters most. None of it is so OP that it takes the fun away.
I made a recent suggestion regarding inventory that did okay with upvotes.
I would not feel like I needed it if I can have longer adventures without getting a full inventory after 5 minutes or less. Thats why I always need the portal. To go back home.
You don't understand,I am a loot goblin ahahah
I know that eventually I will need all that grausten. I am building big ass houses and corridors for my million Portals ahah
And that is another thing... Building. I feel like I have to leave all my gear behind before starting to build otherwise I will not have any space for the 4 iron, 5 copper, 20 fine wood etc etc
most "inventory" suggestions do okay with upvotes to be fair... goes to show it is up there as one of the more desired features.
I would not be surprised if the team has not at least discussed it.
I will look for it
Surely they have
There we go, link, not forward!
Regarding the pocket portal, my playstyle is often to spend as much time out adventuring as possible. I don't want to port home every 5-10 minutes. That's why I prefer to keep my food on me so I can eat up when I need and keep going. I can easily reset rested by building a quick fire anywhere. I only go home when my carry limit is reached and there's nothing heavy I want to get rid of.
no denying it's obscenely convenient though. can wander 10 to 30 minutes in a given direction and just drop a portal to skip the trip back. then when you want to continue from that area, portal back and pick it up to move on.
I also carry a portalbecause my friends keep dying
Most of the time, travel is only slow while adventuring. When it's time to go home, it's like a 1-2 minute run, just ignore mobs.
@night pendant #suggestions message please check the way you phrase your suggestion. It feels very violent to me
another valid reason, since having a portal down = little to no real downside to death. 🤭
Yeah after the first time I make potions i waste them all and never make a new one again
If you can place it down sure. Same with bonemass power I guess. It's OP if you can activate it before dying
Does it sound better now?
Yes, thanks 👌
No no, thank you for the suggestion good sir
I imagine this has already been suggested but let players help row the longship boat when theres no wind. I introduced a few friends to the game and they instantly asked if they could do it. Feels like a natural thought that comes to players minds as they hop on that big boat. ^^
I felt like bows became a bit obsolete in the later biomes of the game. It takes 2 slots in your invent and doesnt do that much damage to pretty much anyone in the ashlands
they were and always will be one of the most op playstyle, just because they're (MILDLY) obsolete in ONE biome out of 7 doesn't mean they're obsolete in "late game"
how would this work for solo players?
with difficulty
continue as it already is in the game ^^ but if you got other players on the ship, let them help row to increase speed when theres no wind. Itl be a multiplayr feature.
so people who play solo are screwed from using a very significant advantage...?
and not just a "cosmetic/visual" advantage, but a literal, actual, useful one...
more people is already an advantage in of itself
division of labor, more people in fights, etc
yes, not having friends does take significant opportunities away from you
playing the game solo plays differently from playing it with others
why not enhance the unique experience of each instead of treating features for one like they detriment the other
Its a fun lil thing for people to do together, ships are usually operated by multiple people afterall. Not every addition to the game has to be for everyone and everything, right?
also, it helps counterbalance out some other gameplay things
when you're playing solo, the only person's time you're using it your own
when it's with friends, everyone's time is being used, but only one person on the boat is actually doing anything most of the time
being able to arrive at destinations faster significantly helps with that
The harpoon is already better multiplayer than solo.
Just about everything will be easier multiplayerthan solo. And this goes for most games, it's not unique to valheim haha
the most impactful part of this would be the iron age. it's easy to get enough iron for one person's gear, but when it's 3-4 people those expeditions can start to drag on immensely
again, multiple people being able to contribute to rowing helps with that alot considering most of the time spent getting iron is sailing to swamps
Solo play won't get worse just because multiplayer gets rowing.
That's when you devide and conquer, sail different directions and gather iron solo for a bit. The increased consistency from reduced bad RNG from multiple people making runs still technically makes it easier.
The addition of lighter armor sets improved this a lot. Not everyone needs piles of iron now. But it still depends on the number of people playing and how many resources need to go around.
why would i play with my homies if i'm not gonna play with my homies? :(
So not everyone needs to actually be on the initial expedition, could have one guy go out while the others do other things. When the scout arrives at a destination, he can plop down a portal for the other players 🤔
edit: darn you discord! ZionE mentioned this already 
What if the players could row even if there was wind but it took stamina to do so due to the wind or currents? Idk maybe thats too OP or too fast with wind n all going at the same time.
Just saying, it's an option when working together for a specific task becomes a detriment.
this is fair, do both, do it all ^^
it is an option, but is it the result of good game design and incentive structures?
🤷♂️ I mean valheim leans towards solo play by design. Multiplayer is more of a side addition, which is why they have never given it a whole lot of focus. Just thw occasional minor addition such as the cartography table.
Also have to accept many people like to play differently.
Its why solo play is actually quite important even for MMOs, since many like to just exist within a bustling world in and of itself.
Me and my friends like to do our own things a lot, but come together for bosses. 
I always carry a portal with me while exploring solo because my inventory always fills so fast that I'm wasting my time if I don't
I do like me them little touches that make playing with your friends more convenient though. Just helps incentavise being social hahaha
All of these arguments are great n all but take a moment to imagine that boat with your homies on it, 4 people rowing, one steering, one standing at the mast, one at the figurehead of the boat, its fun, its badass. 🤘
I was just about to say...
Sailing with the homies in Valheim is such a vibe that no other game really comes close to
I mean, I have seen some youtubers playing with a few friends who all travel on the same boat already. Wouldn't hurt to give it a slight benefit to help save some time.
Otherwise you actively lose time since they could be doing something else while one person makes the trip and drops a portal (as dogg said ❤️ ❤️)
we alwayss fight about whos going to stand at the figurehead and call himself the jarl, push eachother into the sea etc, shit is funny as hell lol
it 100% should actually
MP-exclusive things in a game focused on single player is a trend that should die. The asap, the better
the asap is bad grammar
and the "there are already advantages in MP" just further works against it
if there are already advantages when playing with others, why adding EVEN more??
As an almost exclusively solo player I agree with rianu
unless there was a way to implement it so that multiplayer options are still potentially stronger without weakening solo
As an almost exclusively solo player, I disagree 😛
As people play together and notice little cool touches, it only serves to make them love the game more.
I also have said that there could be options to enable it even in solo play too...
Let us use the dead raiser to summon a skeleton crew.
imo this idea of not adding stuff for people to do together cause its a "game focused on single player" experience is a bit sad. Multiplayer is a part of the game so why not add to it. Respectfully n with love ❤️
Been solo playing valheim a lot lately. Doesn't currently scratch the itch for my friends hehe.
single player is also part of the game...
Does this feature actively prove a detriment to single player?
That's the main question.
Are you happy with how the boats are working currently? If so then your not losing anything. ^^
And no, it doesn't. Changes nothing for solo players.
i (and other people playing alone) would be losing a significant advantage if it was added because they literally wouldn't be able to use it.
this isn't even a "works better in MP", it's "it literally ONLY works in MP"
Maybe im stupid or something but I don't see how your losing anything
What is this mentality that you're competing with other players in the community? If you're playing solo, there's no competing. There's no advantage/disadvantage. Just play and have fun?
right...its solo gameplay so how does anything change ^ ? Im confused.
the fact that i wouldn't be able to use a feature locked behind MP?
i'm pretty sure is clear enough
Maybe we could come up with something that only solo players can do and everyones happy? 😂
Solo play has no lag. Done!
Big advantage rt ^
i really don't know what's difficult to understand.
solo players are literally losing the advantage of using a useful feature. That's what they're losing
"Every time I sail by myself in Valheim the experience is going to be ruined because I am going to be thinking about how much faster I could be going if I had other people with me."
This is genuinely what I'm interpreting the problem as.
it really is very clear
What do you even mean "advantage"? It's not a competition!
Your gameplay won't change, if you want to try the new feature play with some friends ^^
that... literally doesn't have anything to do with it....
unbelievable...
Then why worry about what other people have?
No need to facepalm, I think everyone understands what your saying here, I don't think anyone sees it as a problem, thats it.
Game: It's focused on solo game play
Also game: Gets a very useful feature that the intended game mode doesn't have and the players using said game mode can't experience
yes, it is a problem. Regardless of what anyone thinks
But it isn't a problem.
it totally is
I'd say add rowing, but if everyone isn't in sync it turns into a detriment instead.
I could get behind a rowing rhythm minigame
Is this like a widely accepted idea, that its supposed to be single player and ment for that? Seems to me like the game devs added Multiplayer to be an option, and why does options have to be unequal? One more right then the other. I have played through the game alone and with friends, I don't see how the game is ment for this or that tbh.
Not saying anyones wrong, just my experience. ^^
This could be fun and even add some spice to the rowing party. people getting annoyed etc, itl make things interesting haha.
It's meant for both, at least that's how it's sold
difference:
EVERYTHING that's added exclusively* for solo can also be enjoyed in MP
But how can you make something exclusive to MP so it ALSO works in sinle player?
*and i only say this word because there really isn't anything in the game that you can say it ONLY works for solo, by default it can just work in MP as well
That's not completely true, unique weapons for example so not scale well to mp
ngl I kinda feels like this is one of those moments where ya kinda just have to smile at your neighbor and be like "ay good for them" lol.
like fire sword? Even if one player can use it at a time, they can still just share it, so everyone who wants could just use
They just feel salty and robbed because waaaa I can't gain that benefit, should have never added it.
arguement in a nutshell, and so to not upset those players they don't add it.
@granite geyser About the Hoe thing. I think it will be better if they add a feature to see how terrain will change before spending stone. Like a preview. This will make wasting stone less annoying when you want tor raise terrain on that tricky spot. 😁
I didn't want to say it but it gives the vibe of like getting angry cause ur big bro gets to stay up and play the xbox later then u when ur only 12 yrs old 😂
Not picking on anyone, just calling it as it is.
Better HOPE you don't have one friend that wants to keep that fire sword, or misplaces it. 
Just one at a time, so no, you can't "just use it" when someone else got it.
it was more because i terraformed a large area but as i built for a while i realized the build could've been better without the terraforming.
but there isn't an undo option so i will probably need to undo everything manually
you had the fire sword for 15 min now! give or ill tell mom!
I mean, only having one in the world is just a clear drawback for multiplayer. BUT I will also preface that the sword is not like some SUPER OP weapon everyone is going to really want. It's just ok. Will see once DN comes out ofc.
Its a fun and cool thing ^^ Why does it have to be so deep n dramatic
that too, you are also not missing anything by not using it anyway...
you can't say the same for multi rowing
Yeah, that's ok. It's just an example of a mp "disadvantage"
especially when you have little control on the wind
But there isn't any multiplayer rowing, it was a suggestion, so no one can say if it would be that big of a deal.
what's more....
if you just want others to help with sailing just use moder power
so if the main idea is "i wanna make friends to help", it's already there
but my idea is more fun n cool ^^
if you play alone then using moder buff is a good substitute c;
except technically, you really are not missing anything. It would be exactly as it is now for you.
Main idea for me is it would be a neat little feature that makes players smile when they sit down to ride the boat with their friends and their little character starts rowing too.
Thank you ❤️
the longboat even has holes for it in the boat design..
If anything, the slight speed increase would more be to prevent players from feeling jaded by it not doing anything, than actually being super impactful. Helps lock in that "oh, that's neat!" factor.
I guess they can implement a feature that saves a "ghostly" terrain how was originally, and you just follow that to restore it manually.
Edit: I mean manually with your Hoe, still hard work, but you can restore it how it was.
Just to conclude, I actually don't care enough about the feature nor think it has THAT big of an impact that it really needs to happen. I am perfectly fine with it not being added, and there is other things I care about a whoooole lot more.
At best, it's just one of those small touches that would make you smile.
I'd understand if it was an entire boss you could only fight in MP, or if sailing a boat had a minimum amount of people, that's obviously unfun design in the game's context. But a lot of the argument is being held up by assuming how outrageously "useful" of a feature it's really going to be. Is it a 10% speed boost per rower? 5%? No one knows until its actually added and tweaked for best balance.
A karve can already outrun a serpent solo with good wind (which usually concurs with serpent encounters). Very little room for advantage there. The main advantage is just getting places faster, which, once again, helps save more people their time. Time which is a more limited resource in MP play compared to solo play.
MP rowing isn't taking away from solo play, it's adding multiplayer scalability to sailing.
well said
and most importantly as ZionE said..it puts a smile on peoples faces. ^^
Honestly the biggest merit for it to be considered is just how many times it has been suggested and discussed over the years.
It is one of the low hanging fruits for favor with the community.
I would be surprised if it was not in the top 3 most suggested additions.
I don't in the slightest regret the recent additions, they are all wonderful 🤭
Not surprised there, I literally said in my first message I imagine this has already been suggested many times. My friends instantly asked, "can we row aswell?"
Follow the lesson of Minecraft's game design: "If it makes natural sense, let them do it"
How do I mine? make a pickaxe
How to make glass? Smelt sand
How to stop copper from oxidizing? Wax it
I get putting your foot down with things like horses ofc, I really actively don't want to see horses added haha.
This is not the kind of addition I understand being so fervently ageinst.
Their roadmap, at least at one time, included an ocean biome rework, so it's entirely possible that rowing is already on the cards.
can't say I agree with that one 
Id like to guess and tell me if im wrong, are people asking for horses alot too?
hmmm, it's up there but not top 3 worthy.
Horses or like goats pulling a cart was one of the first things me and my friends were talking about years ago getting on the game for the first time.
I far prefer our fantasy creatures over boring old horses, which is why I actively don't want them.
Imagine getting horses over Asksvin, no thanks.
your absolutely right, if anything id like a bigass Ram like in world of warcraft (dwarves mount) with options to put armor on it etc, would be so badass.
I don't think it'd be that big of a deal. We have pigs, deer, chickens, etc.
I am pro goat tho, totally fine to add a few normal animals to fill out the roster of wildlife.
AND, they have been doing such haha
Armored Lox when? 👉 👈
I could def see Goats, Ram or Foxes being added and it wouldnt break the fantasy vibe too much, could even make the foxes look a lil spooky or smtn.
Oh yeah, all the talk of advantages of MP, solo has it's own advantages as well:
-can play anytime
-no server lag (already mentioned)
-only need enough resources for yourself (less time collecting, bases can be smaller)
-an understated but big one IMO: enemy breakpoints stay consistent
You don't have to deal with MP enemy health and damage scaling throwing off your Dark Souls combat mojo
I have said foxes a few times also hehehe
Im praying to see somekind of whale for the new biome too, seeing as we have hunted them here in scandinavia since 900 c.e.
Imagine an upgraded stealthy/speedy armor set from the fox pelts as an alternative for the troll armor smh.
just to help lox's longevity, I think some lox armor would be fine and cool. It does not have a bunch of drawbacks like a cart would have hehe
I always thought the troll armor sneaky set bonus was weird, and would be better suited both thematically and place-wise in gameplay for the deer hide armor before it
@arctic wharf Say they added a cart pulled by a goat or two, what would be the drawbacks? I can imagine it being annoying to move around unless you make roads n paths for it.
The two big things I really hope for though... a rework for skills because those XP requirements balloon to the moon, and what I had last suggested.
pathing for tames tends to be pretty poor, which could make the cart an absolute pain to pull. Without that being addressed, I just don't see it.
Pathing?
yes, how they walk over terrain.
Lox are already a pain to walk over steeper slopes and get hung up on stuff often. Thankfully the biome they are found in is the plains hahaha
Why not have em have the same as the player character has, and obv the player steering em too with W,A,S,D.
dunno hehe
coding, dev problem iguess haha
could be a handful of reasons. they might want it to feel more like actually riding an animal that you don't have perfect control of.
IMO skills don't need a tremendous rework. What I do think would significantly alleviate the current issues is increasing skill XP gain in tougher biomes. So when you do die and lose levels, you are incentivized to throw yourself back into the fray to get both get better and get those levels back quicker.
I do agree but I think they intended it for like, players to sneak by trolls and other bigger scary monsters cause way back then it was deadly content maybe?
Which feels weird cause when is it actually relevant to sneak unless ur trying to hunt deer at the very very beginning of the game.
being a sneaky sneaker with a dagger in Valheim seems..slow gameplay wise. question is...is the sneak/undetected crit worth it?
My suggestions regarding XP:
https://discordapp.com/channels/391142601740517377/1202312684364910612/1313155115418390578
https://discordapp.com/channels/391142601740517377/1202312684364910612/1311478980901081199
Also my most recent suggestion, if you missed it hehe:
https://discordapp.com/channels/391142601740517377/1202312684364910612/1407812788067237989
I upvoted the sneak skill making you faster while sneaking suggestion myself 🤭
But it's not that bad, just part of the play style.
If that was a thing id be down to play that way tbh, espec if they would let us dual wield more daggers c,
I think if there were more armor sets that were made for sneaking, dual wield daggers and sneak skill making you faster, people would be very motivated to play it more. Everyone loves a cool rogue, classic mmo or ttrpg trope, right. ^^
I like the dual wielding fast and aggressive gameplay. Dual axes is what I always wanted and I love them hahaha
Dual axes would be cool, my guess for why the one handed axes isnt a big thing for fighting in the game is cause of actual historical facts that the norse or vikings didnt really fight with them as much as pop culture might have us think, spears and swords were the main weapons. ^^
oh, I suppose you have not played in ashlands yet then haha
I havn't. Just returned to Valheim after years of not playing to experience all the new stuff. ^^ Just got to mistlands and trying to get enough mats to craft the sealbreaker c;
Won't spoil it then, but my favorite weapon exists there 🤭
All the homies are back playing it again together and were loving it!
Want to get my friends back into it also come the Deepnorth 
the pure joy at being able to have chickens from our fem friends in the group was priceless 😂
#suggestions message funniest suggestion maybe ever
How about a lesson from Deep Rock Galactic's game design then? "If any space exists for improvement to gameplay and immersion, take it."
(Almost) Every action that requires a long-hold E button press will go faster if multiple people are doing it
Scratch that, almost anything with a progress bar will go faster if multiple people are participating
There's a pair of hanging dice in the drop pod you use to go down to missions. It does nothing, but you can slap them
If you salute to Bosco, the robot companion you get if you do a solo run, he'll salute back
In the hub area space station there's an arcade cabinet that you can spend 5 credits (the same currency you use to buy upgrades) to play a round of bootleg flappy bird with 3 lives
ty for pointing out the troll
hhmmm, have to weigh the development costs and feasibility too though. I also think things like that multiple players contributing to crafting would be widely disliked quite a bit here.
Takes more thought than that, but I get the sentiment of the saying.
oop, thought you noticed and decided to leave it haha. Will ping you next time something so obviously troll pops up. 
Also, mornin to ya... great day for fishin ain't it? Hope your day is going well 😂
erm. not a chance
1 troll suggestion
2 troll suggestion
19084902384023948 troll suggestions
no ty
hahahaha
Just scrolled up a bunch and read some of the inventory discourse. Since this is a topic I have 2 cents for, might as well throw them in. I like how Valheim doesn't have dedicated equipment slots and I don't think it really needs them. Every item, equipment or otherwise, you bring with you being a meaningful decision is something I appreciate. However, while it doesn't need a complete rework, I do think there is some room for improvement.
-What "slot" a given piece of equipment will take up could be more clearly communicated, probably by just adding the slot name to the item description between the name and weight. Mis-set expectations happen most often with the accessories, but this would help a bunch with that and could be extended to all equipment.
-All the variety of new items added has resulted in the same Minecraft inventory problem a bit. Which, to Mojang's credit, they did manage to fix eventually with bundles which were actually a really great solution. Considering Valheim doesn't have the same scope as Minecraft (everything can be harvested, infinite world, infinite updates until the end of time), I don't see something like bundles being a necessary solution. Instead, the simplest solution that I think will do the most is add an extra column to the player inventory. That means hotbar slots that go from 1-9 and 4 more total slots to put items. It helps relieve the pressure just a little bit and I think that little bit would be enough to resolve the current inventory complaints for most people.
There's also the long-standing idea of backpacks. I'm very curious if/how they're going to implement those. Almost certainly it would fill the back equipment slot and thus compete with capes. Would it add an extra row of inventory? Or be a separate inventory space that can be dropped on the ground like a cart crate when not equipped?
I mentioned this the other day, separate inventory space is a UX nightmare. the backpack mods do that and they sucked so much to use with a controller I decided to never use them
PC is the best hehe
PC with a controller relaxing on a couch is great
Mouse and keyboard always 
has flown in fleets in EVE Online with just a Steam Contoller
to me a backpack would fight the cape slot or belt/wisplight/wishbone slot.
Esteticly it would ruin the style of having a cape and instead you would only stare on that backpack for hours on end. 🙁
Also how should we handle death with a backpack on the player? someone else picks up your backpack. I would assume those items in there would just transfer over.
And a full UI would need to be added aswell.
And something to think of.
How should the player find, win or earn the backpack?
The backpack would be a meta-item to have since it gives such an advantage over not having it. so balancing on when and how to get one would also be key. it will be a central stage of the game.
And is valheim a game about finding a backpack and then beat bosses and complete the task given by Oden?
Actually on that note something I saw a mod do was introduce backpacks right at the start of the game and provide upgraded backpacks for each biome. The early backpacks were quite small but by the end of the game they provided practically an additional inventory
they also gave small buffs in addition to storing stuff to compensate for losing the cape, though that might be a bit op
Make the backpack the reward for defeating all Forsaken, perhaps?
That way, if people want to use one, they have to do all boss fights and have to deal with the inventory management, before getting an item they basically don't need anymore.
Unless they want to restart with the same character on a fresh world........
why add a backpack at all if its only going to be used by people who've completed the game, at which point the only thing to do is build, which can be accomplished in god mode without worrying about inventory at all
that would kinda make it so you have a more limited inventory space to begin with 🤔
Yeah but inventory space isn't a huge issue early game and even a few extra slots would solve most of the issues at those stages, which is exactly what the mod did
There were a couple suggestions I liked, namely the idea of it slowing the player to create a drawback, if it were a chest ui kind of like carts you could make an equation to base how slow the player becomes via weight, but that would require it to be its own ui seperate from the player inventory,
perhaps on death backpacks are so fragile they're destroyed and turned into small sacks similar to the crates left behind by boat/cart inventories, this also gives a good reason for the backpacks to not so much be a late game critical item, but more of a common commodity that comes with a little added risk
Yeah, I'm not a fan of the backpack idea for Valheim either. Just doesn't really fit. Works great in other games, just not right for Valheim.
Maybe I just want it to replace carts in a way because their finicky nature drives me insane 😭
I like carts
Atm inventory space becomes so limited for me in solo that I feel forced to carry a pocket portal so I can actually collect a wide range of items wherever I'm exploring
pocket portal is pretty much meta
tbh, I only ever have a pocket portal in a boat, which also serves to save the inventory space I need more often than not
And I...like carts too up to an extent, I don't feel like I've really effectively used them since pre-mists though
In a server I played on once they had disabled building outside of designated zones, so no pocket portals, but they also had the backpacks and the resulting experience was super fun. I could go out exploring for an extended period and actually bring back all the unique items I collected and not have to portal back repeatedly to do so
I also think, on that note, the mists is a great place for it to start to be implemented, as that's where it REALLY has to compete with the stronger capes, feather cape especially being so irrefutably meta in the mists, and is around about the area that inventory management seems to start to scale upward, considering the sheer amount of content that was added in that update.
I too am a cart enjoyer, but I use them enough to want to make roads and making roads is hell
Grausten roads are pretty easy to make 👍
Carts are sometimes useful for in-base use, such as wheeling supplies from a smelting area to a forge area, but otherwise anything over ~50m I don’t find it all that beneficial.
If cart advancements kept up with craft progression, I could see them being a solution to the inventory problems. The fact that the battering ram is powered in a sense, could lend some logic to a powered cart that makes slopes no longer an issue, and lowers the effect of having a lot of weight.
Currently you cant really suggest pocket portals or carts for Ashlands inventory problems, because they're flammable.
That better be a joke because I'm not happy playing through 90% of the game to get something I should have had in decent form 20% in, especially since it's well past the point it's actually useful (stone portals transporting metals)
Stone foundations is that though, Grausten is just slightly faster to acquire.
I'm talking roads with made with the hoe
Yeah I know, I am suggesting another way if you don't enjoy that.
Roads made of stone foundations would be super ugly, especially going up slopes
way too overdeveloped for the surrounding terrain
I mean if you just leave them plain sure, but you can make them look fantastic and they even save you stamina when hauling.
Ultimately the only road you should be making is the one going from the water to your base gates, because every other road will lose utility for the cart.
my heart yearns for infrastructure, but my head hates how terraforming in Valheim works with a passion (because it knows it would be so much better with just a few tweaks)
I think it's clear I don't understand this. Mind going into more detail?
Fenris set + ratatosk + not having a weapon/shield equipped greatly increases the ease of moving a heavy cart. Add a bunch of stamina foods and maybe eikthyr power and some other boosts and you increase endurance as well. Knowing how to go up a slope properly goes a long way as well.
Troll mead is usually slept on as well.
You said they'd be super ugly, but you can change that by decorating them, and even covering them with rugs if you like. I mentioned the saving of stamina because you'll be hauling on a totally flat surface for the most part.
How would I decorate them? The only thing that popped into my mind was rugs
Trim them with wood, create rudimentary lanterns with glowing trophies, plant flowers along the edges, plot watchtowers alongside the road in some places, etc.
I wish the abilty to post images in this channel was reimplemented when the server rebooted after the hack, because then I'd draw what I'm visualizing right now from these descriptions and I know it's not gonna be what you think you're talking about (I can't actually play valheim right now because PC is sad)
You can already do that, just indirectly by posting to #fanart or similar channels then linking to the post here.
Am I using words you don't understand or?
No, I understand them all. You want me to make roads out of stone slabs, then make the slabs look nicer by giving them wood trim or planting flowers alongside them.
By the way, as a side note, you can hold shift and click with the hoe to smoothen out terrain
I know way too much about how the hoe works already :(
but it is helpful knowledge for people who don't know
nah. it doesn't have the same energy as putting the picture directly in a reply so i don't wanna
Not really a reason not to, very weird.
Look if Reanu can insist on collaborative bot rowing being a net detriment to the game for 5 years I can have a little willfulness too. as a treat
Again, just very odd behavior when the only point is to demonstrate something you're trying to explain.
(You're completely correct. I am extremely tired right now and should probably go to sleep.)
is there a possibility of moon cycles added?
like for visual only purposes?
They might mean one of the initial plans to add in original Road map 2021.
oh
The Roadmap that was cancelled later in 2021. So we can't expect anything on that to be in the game. (something has found their way in, like the RoadMap "Cult of the Wolf", are FrostCaves in the game today)
I don't foresee that part making the final cut, but its all good. Most games actually cut far more content from what they originally plan. 
what would be the point of moon cycles?
Depends on what kind of gameplay you link to it. Aside from just being interesting to see the moon change shape each night, could consider certain mechanics, events, enemies, and so on that only become available during a full moon and new moon.
Since such things are linked to certain nights, you may end up finding new things to discover unexpectedly in places you have been before.
I thought about it some myself in the past and gave a few suggestions, but its just a neat concept and nothing more.
Can have plenty of other neat ideas all the same. 
@honest walrus #suggestions message That's what the scaling option already does in the graphics config.
you mean the resolution scale?
yes
thats exactly the same, just without the fake frame bullshit
im not talking about framegen? i mean ai upscalers like dlss or fsr. downscaling the resolution is not the same
FSR 1.0 is pretty much whats implemented now. render the UI at native and the 3d world at a lower resolution. newer versions add extra filtering on top to make the lower resolution not look like a lower resolution and generate fake frames. neither of which would be needed if unreal 5 wasnt a terrible game engine. thats why you see them everywhere else
the resolution scale is just a basic spatial upscaler built into unity. i even asked one of the devs about this a couple years ago on twitter, and he said they might consider it
dlss and fsr are perfectly valid options, at least regarding their upscaling. you cannot with good will say that the res scale in valheim currently looks as good as a proper ai upscaler
no I'll admit it could be better but I'll never say an "AI" upscaler is what it needs to look better
i mean loads of things are "AI", im not a fan of framegen fake frames either, but dlss using "AI" is not a problem
DLSS upscaling that is
I dont know the differences in all the different products but as long as its using actual video processing algorithms to do the upscaling and not genai bs that makes things look worse sure
#suggestion-discussion message and thus, the counter remains at 0 
Probably will remain at zero for a while since Grimmcore commented on the inventory discussion
So now everyone is going to rush to add their inventory suggestions
I'm generally of the opinion that its fine as it is.
I will say one thing about armor/accessory slots, kind of out of left field but, Valheim has a whole intuitive thing going on where you naturally discover things the game pushes you towards rather than saying explicilty, its one of my favourite styles of game design. By adding a dedicated slot for each item it indicates to a new player that they will get something that goes into those slots and they'll search it out.
I dont think its sensible to have a weapon slot whilst we cant have reserved top bar slots, its like the thing with you throw a spear then some random item takes up your spear top bar slot and you can easily select it again, if when you select a weapon it gets put into your weapon slot then it will have the same issue.
But yeah, I didnt realise for a while you even had a 3rd armor slot or acessory slot, but I am not a smart man.
For magic especially it makes no sense to have a weapon slot because youre going to be continually cycling between staffs.
I also agree equipment slots aren’t a good solution. I am in favor of backpacks though, perhaps even backpacks of increasing size as you progress, because currently if I’m exploring I feel forced to use a pocket portal to bring back a decent amount of items
I definitely wouldn't like the existence of weapon slots. It just doesn't make sense or feel necessary given the 8 quickslots we have right now
I'd like equipment slots but mostly that's just because I find them more aesthetically pleasing than stacking your armor in random parts of your inventory
I usually reserve the 6 slots on the left for armor, accessory, and a stack of arrows
then the 6 slots on the right for a mix of food and potions
that leaves me a 4x3 space for actual inventory, 3x3 if I'm bringing a pocket portal
I've seen plenty of others do it differently though
some people put their armor and accesories along the bottom row
others put it them on the right
I guess it is kind of random
Also:
Days about "When Bears" discussion: 6
Day with counter inventory suggestion at 0 : 3
I'm still feeling pretty good about my suggestion for inventory, which seems to be one of(?) the most favored (lots of down-voted suggestions for inventory changes). #suggestions message
Yeah it is my favorite at the moment, even if I downvoted it because I am personally happy with the current size and don't think it is necessary to add any slot
If some slots were added I'd just bring more potions around with me I guess
Hard to talk about the subject without reeaally stirring the pot. It’s a very sensitive subject for a lot of people it seems.
I think everything that can be said about inventory has been said at this point, for the most part 🤔
It is usually always the moment someone says something like that, that a new idea show up and is actually a very good one 🤣
All for new ideas!

New idea: Your inventory is your stomach, and you can eat and store anything with infinite slots. Your vomit it back up to take it out.
Hmm... Terraria-style permanent once-only consumable upgrade that you either find or craft. It adds a whole extra row of inventory slots and you get access to it 2/3 of the way into the game. Maybe you have to collect a couple of different resources to from different biomes to make it, and/or brave a difficult dungeon.
If it's first in, last out then you've just made a very gross sylladex (Homestuck)
I have no idea what that is.
that's okay
@honest walrus another round against FSR and DLSS.
Graphicscards that supports those features runs valheim effortless anyhow.
While Valheim uses the CPU and RAM alot with the calculations of building stability, drawcalls for interactable items and so on.
So basicly, neither FSR nor DLSS would impact the FPS drop comming from building huge villages / castles
I don't think anyone with a 3000 / 4000 Nvidia GPU got any issuse running valheim. Nor does AMD 7000 cards or better :/
remember that both Nvidia and AMD gatekeep older cards from those upscaling methods (altho you can force it with FSR and see how minimalistic impact it has)
How about my GeForce GTX 660? Pretty powerful stuff! 😆
im not sure thats accurate, im using an rx6600x (fully fsr compatible) and wouldnt mind some extra frames, even just while exploring. at 1440p im often sitting at just around 60fps. i almost never hesitate to utilize an upscaler in a game with good implementation.
i rly dont get this argument against fsr/dlss, wheres the harm in having them as an option? just about every new game that is somewhat demanding ships with upscaling options, im just arguing that i think its sorta expected in modern games🤷🏼♂️
#suggestions message
@umbral ore Add this to the call to arms update feedback channel
btw if you never have before, put the resolution scale slider at the minimum in game at least once
turns it damn near 8-bit
I think my first smartwatch had more pixels than you get at 5% scale
O!ptb
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
@umbral ore
you wouldn't get any extra frames
try forcing it with the AMD software and you'll see it gives you nothing
Yes a tiered system is perfect imo, I’ve been recommending something like that via backpacks but there’s probably other ways to implement it too
#screenshots message Very very curious
Had been thinking about this a bit more recently and had considered what if it was just a natural part of armor sets as we reach certain biomes. Could just have bags on the hip or something to represent it as part of the armors design.
Having it built into the gear makes it a natural part of the progression, further incentivizes gearing up at those points, and results in no increased slots within the inventory being taken up by a new item or competing with your cape like a backpack probably would.
I myself was thinking probably gain +4 slots at the Plains onwards, and +4 more at the Ashland's onwards. Had also considered it being a column on the right side, rather than a row to the bottom.
Either way, 8 slots is only a 25% increase, and I would def not want to inflate it a whole lot either haha.
How many slots can be up to the devs though 
Shouldn't be posted in suggestions, but in one of the bug reporting channels, @distant rain
I think you pinged the wrong loki but ty
Yeah, I'd thought small pouches would also be fine as opposed to full backpacks. Just a couple slots here and there as you progress through the biomes. It's probably not what they'd go for, but I also thought maybe upgrade Megingjord to have slots (with a max of maybe 6 total?), so it's still a trade-off with other items, not just "free" slots.
I was also considering different armor sets could add differing amount of slots too, so you could trade off there as well. But I figured it might push people into sets they don't necessarily want to use 🤭
Unless it was a one off set built to be all about that loot goblin life - The Hoarders Regalia (half/joke)
I prefer the permanent upgrade to your character over the equipment solutions, as the latter raises the question of what happens to the things in those slots when you unequip the inventory expansion.
Maybe this can be a permanent upgrade bought from Hildir after you return all 3 chests to her; she sows pockets on all your clothes!
Not that hard of a question to answer of course, but permanent upgrade does not necessarily sound terrible either if executed well.
@wanton atlas sorry to ping, just noticed a bit of troll-ish suggestion/s.
@solemn cape Have you considered it might be deliberate that grey dwarves go towards fire.
This encourages the player to use their fire vulnerability against them, providing an early lesson in playing towards enemies weaknesses.
that's a great idea
not sure I want to know the implications of still having that inventory upgrade when i'm doing a naked run back to my corpse though lol
it's ment to be
When you break chests with items in them, it just spits them out. I don't see why removing bags wouldn't do the same.
Greydwarves have never been afraid of standing torches; they like to punch them.
Greydwarfs will be drawn to fire sources and start to walk around them if you let them be. it's quite cute if you use it to your advantage and place tactical fires around your base
The actual solution is workbenches. Just drop them around to limit nearby spawning (a wall helps too).
Elevating the lights also helps, puts them out of their reach.
Not a hack, though, just how it's designed, so there's a clear way to prevent enemies from spawning inside your base. You can just apply the same mechanics to other places.
In this game you defend your base by building physical obstructions.
You can make deathsquito repellent later but thats for your person not your base.
I’ve yet to see a troll climb up a hoed-up wall, which is why I love Black Forest bases with rock walls
Use the hoe to make a very tall wall of rock
Reverse moat.
Personally, I hate the aesthetic, I'd rather just build a normal wall and defend it 😆
I get too much stone from Black Forest mining, so I gotta use it for something useful
? 🍐
I always save up the stone to build large foundations for later builds.
Yeah, I try not to build right on the beach. Waves during storms get nuts.
I know people don't like inventory suggestions so I posted my 1 take I'll ever make, and I'll never post an inventory suggestion again. Someone mentioned bags and it got me thinking about progression based inventory and I just had to make the suggestion
everyone is allowed to post suggestions. and we have a "no calling out" soft-rule
so if you don't want to discuss something you suggested. that's absolutly fine
Inventory is just a hot topic right now, don’t be discouraged! Your feedback is just as valuable as everyone else’s.
all ideas is good and there is no way to please 14.5 million users anyways
that latter part is not necessarily true - those 14.5 million users all have one thing in common, don't they?
all of them bough valheim 🤔
yes, and maybe some even played it 😅
I want the steam achievement for mining 100 copper with a troll
@versed ridge we will add achivements in 1.0 release
Can we have a Steam Achievement for not asking for Steam Achievements?
(Which means I won't get one.)
^ the ultimate sacrifice.
That being said I snooped around very very briefly and did not find out how to contribute to the #suggestions channel. Should I use a command or dm a bot like some servers I've seen do, or do I just type it out like a regular message? Sorry for my ignorance.
Think I just saw the channel description, we manually format the message to fit the... Format?
You should start your post with 💡 so the bot can detect it.
Once your 30 minute cooldown is over, you can post your suggestion
Days without no inventory suggestion: 0
Days with too many inventory suggestions: 1,002
We're gonna need a larger inventory to hold all these days with too many inventory suggestions.
On the plus side: all the sighs are enough to power all the windmills build in Valheim.
Inventory
inventory
Inventory
Inventory
Sunglasses
Inventory
I can assure you, sunglasses are necessary for the story
I have already asked for the things I want most, and little sense in continuously making more suggestions past that since small team with limited time. 🤭 Just chillin now.
Right there with ya 
What? We love them
Don't get confused by some people
Inventory suggestions are highly favored
By me
Omg SORRY GUYS my suggestion triggered an inventory raid in discord
Eikthyr summons the inventory suggestions
The creatures are calming down
Lol what a day. I go away for a few hours and I find a treasure trove of inventory suggestions
🤙
Honestly, before the Ashlands I never felt like I needed it. But because there are a lot of useful potions now, my permanent inventory has gotten smaller, and I made a suggestion to increase it. I think a decent number of people would be okay with anything IronGate decides, even if it isn't increased. But I hope there will be something in 1.0
#suggestions message Personally, I think Valheim is much more about crafting, and so additional inventory should come from crafting. It's not a game about questing (weren't any quests early on), so I think quests should remain very optional side-content.
👉 
Because that's exactly what the super mega majority wants
Only maybe half a dozen like the current system
It really tickles their whiskers when they put their cultivator into a box so that they can pick up an extra draugr toenail
Gempley 
What the mindless mob wants isn't always a good thing or what should be done. The people that want a larger inventory in majority of cases just have poor inventory management skills and struggle to cope with having to make a choice on what they bring with them.
Idk, I’m pretty skilled at this game and the moment you hit mistlands/ashlands the strain on the inventory is pretty real
So saying skill issue lol to inv doesn’t make a lot of sense
And I like how instead of using the word feedback and analysis it’s always described as whining and “mindless mob”
Players are really great and finding what feels good and what also feels bad
Even if they are mindless, they're the customers
why risk the 99% for 3 people
Yea I truly feel like it’s a very vocal minority on this inv situation
A statement like this will make people take "mindless" as a fact
It goes without saying, they're not mindless
very true, it seems to be a vocal minority that dislikes it and only in this discord. If you look at youtube/reddit/any other platform then like 95% of comments and posts are about needing more inventory space
It's the same vocal minority that were against recent additions but now love it 🙀
Can't wait for patch release to...
have a little fun
Valheim is not a "crafting" game it is a survival game, when it comes to my inventory suggestion specifically its a matter of ur armor shouldn't take up inventory spots it just doesn't make sense no other mainstream game makes you waste inventory space for armor selection
Yes, almost as if the entire point of hildir was that she's completely optional...
Giving her farming sets was a bad idea even because she now has functional stuff.
That set should've been given to haldor
You mean... The other vastly vocal minority?
That msg is pretty ironic
The key to any addition is just doing it right, and IG have a record of doing it right.
I might feel they miss an opportunity or two here and there (such as not adding small buffs provided from feasts aside from stats, so older feast might also stay relevent with situational uses), but generally the additions are almost always perfectly consistent in quality and feel like they properly belong.
.
Just know I say almost always. Is a few that in my opinion missed the mark due to decisions I just can't agree with.
Example being... why do ballista have to target players OR be so obscenely limited in their targets by being assigned strict targeting rules through trophies (the "fix" they decided on that I don't agree with either).
Would have been far more useful if they just targeted all enemies and not players, but players could still recieve friendly fire if they so happen to walk between them and their target. 🤷♂️
Noting once more of course, this is my opinion on the matter.
if you would actually look at the numbers and do research about the amount of people, you would realize that its a vast majority. Not sure if you are being serious in this message or if its just cope?
Can we please not being aggresive here (talking to both sides of the discussion) ?
Yes, people that were against things changed their mind when they were able to see the thing added and have a concret feedback on how it feels.
Others didn’t changed their minds but it is done so no point complaining about that-> the reason we don’t hear them (I am part of this group. What is the point of suggesting “please remove PTB content” ?)
Yes, some people struggle with inventory, and the amount of suggestions ending up here is enough for me to say they are not a minority. Some points they make are actually pretty relevant and should be considered.
And yes, some people don’t see any issues with inventory, and the amount of downvotes is also enough for me to say they are not a minority neither. Some of their points are also valid.
So, we are all humans and players. We have different skills, different ways of seeing things and we are not all seasoned players of Valheim.
No point in accusing others to be “mindless mobs”, “ignorable minority” or “badly unskilled people”. You can disagree with someone. You will disagree with someone. That is no reason to use such sentences and half-hidden violence.
My 2 cents about inventory: It doesn't matter how many people dis/agree, but only if the game would be better, and how to do that. This Is why I suggested to make It an optional late game quest: easier to balance and only for whoever feels like needing more slots. Don't like It? Suggest something better than bacpacks or dismissing the whole thing as pointless.IG asked for ideas, not for sarcasm and accusations, anyway.
vast majority how?
seeing like 1000 people agreeing in a community of millions where even 25k are actively playing certainly doesn't turn it into "majority"...
are you sure i'm the one coping?
Ahaha, didn’t you knew it would happen ?
I was hoping it wouldn't. But I hoped wrong. 🙁
(PTB spoiler) ||we got bears, why not tameable then ?|| and you know what, there are less “against” point than for horses so the fight will be harder :)
-# Days without Suggestions philosophy: 0
Let’s not count that, might not solve the issue ^^’
Days without days: 0 ✍️
This still blows my mind 🔮
As for the inventory discussion (and this will be my LAST comment on it) (pt 1)
I've played games with a small inventory where you had to equip a bag to increase it. And that bag can be replaced with a larger one made of better materials later in the game.
That particular game (Force of Nature 2) started out with 21 inventory slots at the start and eventually ended up at 35.
I've also played Aska, in which you get 43 (I think it was) inventory slots, divided in 30 slots for small items, 12 slots for medium items and weapons / tools and one for very large items.
Both games used 8 slots under a hotkey for whatever you wanted to put in there and both games used the ragdoll for armor.
Aska also has a s lot for the arrows or seeds, which is actually an extra inventory slot.
Yet, while the inventory size in FoN was never discussed once it was known we got bags to increase the size, in Aska it still seems to be a problem.
And the main problem in that game: players brought all the tools (Large and small axe, large and small pickaxe, hammer, road maker, hoe, knife) and weapons (spikey club, shield, large club, bow) they might use with them, leaving barely any or even no slot available for items.
I've noticed this happens a lot in Valheim as well. People bring 2 stacks of food, 4-5 potions, 2 stacks of arrows, a bow, a sword, a shield, a hoe, a cultivator, a hammer, wood for a workbench and chest, finewood, eyes and surtling cores for a portal, meginjord, the Dvergr circlet, a wisplight and an atgeir with them.
Then the moment they encounter a stone, they pick it up, even while they got 25 stacks of stones already at their base. After all, "that stone might be useful at some point". Which results at the moment they do encounter the real usual items like drops from hares, seekers or royal Jelly, they run out of inventory space.
you only have to look at any recent valheim video/post/anything and you will see how many people are asking for it, if that doesnt convince you then idk what will🤷
I don't know if this argues for or against inventory changes
Because that just sounds like a bad time overall
(Pt 2)
So having experienced both stances, I'm also able to see both sides of this discussion and know that both have valid points.
Yes, the 32 slot inventory we got is small, meaning you have to make choices.
First choice is to make sure you only bring what is actually needed.
You're going on exploration? There's no need to bring a hoe or a cultivator. If you want to adjust the landscape, you can always pick that hoe up when it's actually needed.
There's no need to bring two stacks of arrows.
If you want to switch from one kind of arrow to another, either leave the old ones at home (so you got some backup in case you need to do a corpse run) or simply drop the pocket portal and return home the moment you run out of your old stack and need new ones.
There's no need to keep picking up items if you already got multiple unused stacks at home. One of the few things you can pick up at all times is wood; and simpy because it's fuel for the fires and ovens you have at your base. And even an oven can "cook" multiple pies on one piece of wood; while charcoal can be farmed in swamps as well.
In general what's needed are your weapons (sword / mace / any 2-handed), shield, bow. Potions depending at the biome you're in (Health and any kind of stamina is a must, Fire, frost, anti poison, eitr depending on biome), your armor including cape, Meginjord. Wisplight, Dvergr circlet, wishbone, swamp key can all be left at home when you're not in biome you need them in.
All in all that leaves a person with 12-14 inventory slots, which could be enough for an exploration trip.
However, starting at the plains and in Mistlands and Ashlands the amount of things you need to pick up increases a lot.
First it's the black metal, lox meat / pelts / trophies, flax, tar, barley, fuling trophies, cloud berries and idols that need to be picked up. Allong with possible stone, wood and finewood. Which means the inventory space runs out sooner as expected.
@steel beacon there is the raft that can do quite well ?
(Pt 3 And final part, I hope).
In Mistlands it's even worse, as you not only have to take things out of the Mistlands, but also has to bring things in the Mistlands to craft the sap extractor.
And I won't even mention Ashlands.
The only "advantage" of both biomes is that you could replace the melee weapons and bow for the magic weapons, which means the number of slots used might decrease by the amazing amount of one.
But at the same time, the amount of items you can pick up does increase, so once again the amount of inventory slots will fill up faster.
Which in general mean that players either have to return to their bases faster as their food run out - in my case it's about every 15 minutes, instead of every 25-30), have to return to a central point to drop things off in a chest; or their boat for a non-portal run; more often or simply have to leave lots of t heir loot behind.
In general, by the time a player is ready to fight the Queen, it's also the point where a larger inventory isn't needed as you got all materials you need. Except for sap and soft tissue, but those only take a few slots.
So while in my personal opinion inventory (mis)management is the most common reason people ask for a larger inventory or an item to extend the space, I understand from my personal experience that something should be done about it.
Increasing the amount of slots from the start on isn't a solution, as you don't need that much space yet.
Increasing the amount of slots after defeating Yagluth with use of a new item that would add one row (either 4 or 8 slots, depending at how you look at it) but at the cost of loosing one slot is something I could live with.
Simply because the concept of the game is preserved, while the wishes of the community are granted.
(Last note: I left one thing out of this taking up a slot, as it's currently in PTB; thus "that which can't be named". But that doesn't change my view on the inventory issue at all.)
If you'd noticed the (pt 1), you'd've known there was more to come.
In which that thing was answered.
what would be the point of having yet another gigantic animal as tamed animal?
defence?
farming for food?
making valheim into a bear riding meta game so people will be angry on us developers for giving them something you cannot bring through teleporters, can't put on boats and the land isn't connected so you waste time for a feature that only works on 1 island?
Let's say I 90% agree with you, not having too much trouble in mistlands and ashlands yet but that may come from the fact I am not a big hydromel user and don't build immense halls so I have less stuff to collect and that mean I am maybe a bit bellow the average in term of stuff I want to carry.
Oh I never said I wanted that (I don't btw), I am just saying we will have less counter-arguments for people asking that. There will be people asking that, and there will be long debates and discussions about "yes but don't fit the game", just as it happened for horses.
Theses creatures are just less likely to die to the hands of draugr, compared to horses
Nothing will.
Because no matter how much I see I will only be seeing a loud minority. Regardless of how many you think you see.
Novus and Rianu can you please stop this debate about whether or not a part of the community it a majority or not?
Thorin gave good fuel for constructive thinking about inventory expansion. Can we stick to that instead of saying “the other part is less important so we can ignore them” ?
I don’t mean to sound rude, it is just a little annoying. You are in the #suggestion-discussion channel.
at the end of the day. it's not up to the playerbase to create the game
so going after each other isn't constructive what so ever
Right, feedback is valuable, whether it comes from 1 or 1 million. If it fits within the scope of the developer's vision for the game, or makes sense given the changing landscape of gameplay, it might only take one piece of input to bring about a change.
I think the massive amount of spammed posts on the topic is just souring the mood. Hard to notice or listen to any good points when you're smothered by tons of bad actors wanting it for all the wrong reasons. I'm not opposed if the developers do choose to increase inventory in some way, I just don't see it being a necessity for the majority of the game though, and most of the "need" for it is just players creating the problem for themselves. I can see an option very late game having potential for people that would genuinely need it, even if there are still bad actors that will squander it or use it for the wrong reason (like stuffing as many different potions and weapons in their inventory as they can).
I don't think spam is the right wording for multiple different people having different ideas surrounding a change even developers are acknowledging it may be time for. What's wrong and what's right isn't for us to determine or harsh on.
plenty of people came back to try the new combat update.
and as always, people are either continuing the game from their previous point in the game, or starting over
and both of those add "I've done this before" tediousness to their new experience with the game
Yea you have to put feedback in context.
yes
Adulting is about being able to tell the difference between sensible criticism and noise.
and these numbers are the only visable on steam. Xbox and IOS players don't all show up here in this graph
I'm a musician in the real world, and for some reason everyone thinks they're an expert, they apparently know how to become famous or not.
Maybe this is bit like gatekeeping but I'm not really bothered about what a non-musician thinks, just like how I wouldnt tell a lawyer how to navigate a court case.
I mean, I could make sensible observations. Maybe 1 in 100 times I might come up with a good idea. But I wouldn't have the discernement a professional in a field would have.
By spam I just mean the topic being posted to death in a short time. Collective spam is also a thing, doesn't have to just be one source producing it. When every other post is about inventory it gets tiring fast.
IMO, Valheim early game is a pretty strong experience
People only really seem to start having issues when it comes to mining bronze, and then getting iron compounds on that
Personally, I actually enjoy the grind myself, mining in games has always been meditative for me
I do wish updates would add a little bit more to previous biomes though. Nothing much, just like new PoIs and stuff to refresh one's sense of exploration and discovery
It's a bit different, your art is also wrapped up in creating an experience, where music tends to be more about telling a story/communicating a feeling that people can relate to.
POI's sure, but overall more early game content only benefits returning players or those who grind the game over and over
newcommers will find it to be to much and quit
it's the same in the previous 100000000 games who already tried that formula
Right, I just don't think it qualifies in this instance, given the variety of ideas being posted, speaking broadly and painting every related idea into the same corner is reductive. You could call every idea spam because they're all Valheim ideas, but that's just not conducive to the process.
Maybe I'm weird, but a POI to me is content. Just visual changes is enough to make things feel fresh. Like if there was an increased chance for large islands with a lake, and around the lake there was a higher chance of some sort of village ruins POI with nothing new added, it's still something different and makes the world feel more interesting. Or if they engine could do sheer cliffs so we could get proper fjords (I assume that's just not possible, though).
The Path of Exile 1 problem. Vets loved all the new stuff, but it bled all its new players because there ended up being a billion different little systems.
it is early access. we get a game that's not fully baked and have to deal with things like bugs, restarting, and incomplete features. you get a good budget to work with and millions of unpaid QA testers
I tried PoE and absolutly hated it
to many options, it doesn't tell me what I should do and you can get hard-locked in the game if you do it wrong
I gave it a strong 20-ish hours, but it was just not clicking; serious feature bloat.
I gave it like 50 hours and got locked, twice
Ouch
gave up because I want to play a game. not have to spend 100 hours reading guides and wiki's on what I should do
I tried the new Diablo and didnt like the open world at all. For a Diablo game I want to turn my brain off and go down a predefined path.
A path of exile, if you will.
Yup. One of the things I love about Valheim is that everything feels so incredibly intuitive. Almost nothing needs to be explained to players.
You might not like Eve Online 😅 except you can add spreadsheets to the list of sources
tried it and indeed. didn't like it
but for diffrent reason
Eve is a weird game... its like a game that almost isnt a game.
I want another way of controlling my ship
Yeah in Eve you arent a pilot, you are more like a captain giving orders to your pilot
Whew that was a lot to read through to catch up 
Have you tried last epoch? Less depth than poe and a pretty repetitive end game, but its far easier to jump in and just play so can be fun for a while.
Curious what your thoughts on it compared to poe are if so.
So many games to play and such limited time, I completely understand.
Last Epoch is on the long list of games my computer can't run 😄
RIP
The hook with Eve is that its such a sandbox, not just the game, but a community itself. You can set up some kind of profit making exercise... or maybe something to train new players... or aggressively go to war with people with full on diplomacy and shifting alliances. This is why it becomes the only game people play for many.
I set up a kind of academy for training players to get into the content of a certain past expansion which is great for making a lot of in game money, I'd provide the training and the ships, I would help them liquidate their game currencies, and at each step I'd get a small cut of profits lol.
There is surely a balance to be struck
Replayability isn't a bad thing, especially for any game with sandbox elements, but i do overall think Valheim errs on the side of too little content in that department than too much
Concerning how Valheim handles new players, that's actually one of Valheim's intrinsic strengths
The radial design of the world, with the spawnpoint in the center and the game getting more difficult and complex as you go outward allows new players to progress and learn the game's elements at a pace they're comfortable with
always a balance
remember. the first 3 years valheim vas being made. it was by 1-2 and then 4 people
those few people did all the balancing, playtesting, bug fixing in that small group
then when mistlands and ashlands where made. we had 10 people
hence the more items, the big changes and the diffrence in the game was possible with 2x people on most roles
Problem about inventory in general is this:
Most sandbox survival games use a ragdol for armor / clothing and either one of the two of these:
-
limiter cary weight, but infinite number of inventory slots, while all similar item ID's are stacked.
-
Limited amount of inventory slots, but infinitief cary weight, where all similar item ID's are stacked.
Valheim doesnt do this, but has no ragdol, limited carry weight and limited inventory slots.
For some that's easier to manage as it is to others.
Resulting in some wanting more room and some not.
It'll be an endless discussion as long as either side refuses to admit the other side has a fair point too.
And I fear it'll be like that even when we get Valheim IV in 2056.
Like 90% sure we are not getting Valheim 2 ever
Never seen that before 🤔
(Message blocked by the server)
not every game/movie needs a sequel anyway
I spent so long writing the message that the part of the convo I was replying to is far up and I nearly hit character limit hahaha. now to see if I can get it to post... maybe it was too long.
.
Just a slightly note on POIs. I think they can be equally as enjoyed by both new and returning players with large impact IF they actually add intriguing content.
The simple things like the boat cemeteries are alright just for a bit of quick variety, but those are the wrong examples.
Frost caves are the right kind of examples. New or Return, I guarantee everyone loves them. They add a meaty bit of dungeon delving, interesting enemies, wonderful music, and a small sweet of unique loot to boot. It's the full package.
No secret I love valheim dungeons 🤭
Why my #1 suggestion is what it is.
But dungeons take a lot of dev time to make with that level of detail, so what is the middle ground if we want more POIs that hold impact but don't massively inflate the dev cost or feel like bloat?
I think the answer is mini challenges or secrets you can reveal using items you obtain elsewhere through your gameplay.
Wishbone really is the best example we have now, and legend of zelda or roguelikes have the best examples of this outside valheim.
To this end I would recommend 2 to 3 new items that feel like they open up more of the world to you in little ways. This interconnects the games world and builds mystery for new players, and makes playing a fresh save extra worth it for returning players for 1.0
Will conclude this big ole message off by giving an example myself.
Imagine rare stones that are part of certain pois that are similar to the runestones in shape but all they have on them is a single large glowing rune.
With no context given at first they are simply just neat stones that stand out and stick in your mind.
And they keep showing up here and there in nearly every biome, but with different shaped and colored runes in each.
Then, suddenly you find the dverger rune readers secret scroll while exploring the mistlands mines.
"This scroll tells of the secrets to deciphering glowing dverger runes."
Bringing the scroll to any of the runes you have seen, including the one within the mistlands, has the player hold it out in front of them like they are Reading it and then a few moments later the rune blazes to life along with cracks all over the stone. Then, suddenly, the stone just shatters into pieces which crumble onto (and through) the ground leaving being a simple square cube pedestal with a small ornate chest.
.
What kind of loot would you put inside that doesn't massively inflate dev cost further or bloat the game?
A bit of gold (around 30), maybe a few gems, and more interesting a dverger schematics unique to each rune that was on the stone that reads.
"These schematics detail a complex and ornate work of dverger craftsmanship. Perhaps someone may be interested in this?"
Taking it to a certain someone (probably haldor) then unlocks a very cool dverger inspired build piece within his stock. The mistlands scroll/s for example could unlock that neat black marble face that is within their structures. Could be a good way to include some neat yet complex parts within their style. (arches, window frames, stone hottub)
Could decide to mix in a few trinkets as well so it's not all the same thing.
This is about middle of the road in terms of content commitment. No complex dungeons to make or enemies to fill them out, but one really interesting item with a cool interaction that entices and rewards exploration even more. Ofc, with the most intensive aspect having to be the reward itself rather than the activity... but it needs to be something the player feels is worth it so it doesn't then work against the experience.
The rewards do not necessarily need to have further gameplay functions either, which is why I default to build pieces since they are mostly just models without further mechanics tied to them.
With some more thinking of course, you could devise other rewards.
Like, it could have also been stone tablets that tell stories and you could collect them to put in a library of sorts.
This massive chunk of text was in response to this 
the major defining reason i've seen for sandbox-style games to get sequels is because they needed a full engine upgrade for technical features they wanted to implement but couldn't otherwise
I have seen one or two simply for the reason of telling another story within the same world, but ofc it always comes with a more modern advanced take on that games mechanics as well.
and I still haven't had time to read Thorins first part
honestly no need to even take it that far, i'd just be happy finding some cool stone structures in the black forest that i've never seen before each time i start a new game for the next update
Too shallow imo... doesn't evoke that much awe and will quickly fade from your memory.
That falls into the bit where smiffe says "but overall more early game content only benefits returning players or those who grind the game over and over"
Needs to have enough impact to also positively add to the experience even for new players.
did you first write on a document, and then post it on discord?
oh nice. a TL;DR
no... I wrote it on my phone and then had to paste it into a google drive to put here from my desktop because it refused to let me post the message from my phone hahahaha
Perhaps too long of a message?
❤️
phew. I saw discord blocking it first time
yeah, and I dunno why
because it thought of it as SPAM
I even said something about it because was a first for me hahaha
I see now, woopsie
discords woopie tbh
it isn't about being memorable, it's about breaking up the monotony
If you're not exploring the ocean, you're exploring the black forest because its the second most prominent biome in the game. of all the biomes it needs variety the most
I got out of my bed just to post it hehe
Someone mentions POI discussion, ZionE cracks their knuckles and takes a deep breath. 😂
oh, are they known for serious thoughts in this department?
A lot of reasonable input on this topic yeah
sure, but some mostly empty stone structures don't exactly add a whole lot to the experience.
We technically already have a handful in the black forest as it is with chests with some mild loot (or those breakable barrels by the stone towers)
i know that completely, i have them basically all memorized
adding a few more would be a quickly fading out of memory addition, I feel sure of that.
My latest playthrough I decided on builds surrounding natural POIs and use them as campsites for a quick rested refresher/place to cook & store goods.
Though I will add I am not ageinst it, just does not have that much impact and would mostly be noticed by the returning players rather than the new.
Won't make a fresh playthrough feel all that rewarding either for the returning players ofc (as well).
- If there are enough different variations that I no longer am able to recognize them by incidental memory, then i am happy
- depends on how they're implemented.
idk... I can see myself and many others now wanting to really dig into the addition and having a false sense of excitement, and just being disappointed when there really is nothing to them aside from some initial variety in appearance only.
but it is true, everything always depends on how its implemented, and as I have said recently IG tends to do a wonderful job at execution of new additions.
that's why it shouldn't be a big thing
Ideally each major update would have had a couple of PoIs added to earlier biomes to just give that little bit of freshness to players restarting their worlds. the meat isn't the PoIs, that's the rest of the added content. the PoIs are the sprig of mint
@wanton atlas remember today as the day with the multiple books in the suggestion discussion channel.
And cry.....
Guess I disagree, I see such additions as mostly pointless.
No excitement to them.
ofc, past just having some in the first place to fill out the world.
trying to aim for excitement at any opportunity is a fool's errand
it results in that kind of raising the bar mentality that would overwhelm new players with content, like Smiffe was talking about earlier
valheim has other strengths besides awe to play to
I might agree to that if we were thinking about this all the way back in mist lands, but given the deep north will be the last update... what we get is what we get and there is no bar to raise any further.
I 100% agree on this for continuously ongoing projects ofc.
💯 % without any doubt. Atmosphere alone is probably my most beloved reason to play valheim.
World is such a vibe 
I be listening to the soundtrack as I lay in bed sometimes, super chill haha
The Ocean update is this community's Silksong
I get what you mean there hahaha
On the note of minor additions. Things like bats flying around at night time in the mountains, nice touch and something I suggested.
Perhaps a new mini cave in the mountains? Wolf dens with a chance to spawn with a unique started fenris instead just for fun?
Not my suggestion, but also cool and more in line with getting more POIs. 🤭
I can think of plenty of cool things I have seen suggested in my time here 
Will admit my first example which started this chat is heavily in the middle between simple POIs and full on dungeons, but was my intention. Could be less resources intensive than that example while still being interactable in a neat way, and more importantly with the kind of impact needed to feel meaningful for both new and returning players.
Alas, I am starting to think myself in circles probably 
But okay, if there were really to be an update focused entirely around non-biome-specific exploration, here's a non-exhaustive list of what I would do.
Besides adding a bunch of new PoIs (some based on existing ones and some sourced from consulting with the community) to the pool for people to discover, I would overhaul the PoI generation system to create semi-logical series of structures. That means an abandoned village could have a simple overgrown road leading out of it, connected to a decayed bridge crossing a river or ravine, connected to more road leading to another village.
I would make both risk and reward definitively increase the further you get from the center of the world. Generation of resource patches such as mushrooms, berries, thistle would increase in amount per patch, and resource drops from ores would also increase. However, starred enemies would also become more frequent, with the chance of perhaps even 3-star enemies being able to be encountered close to the edge of the world. Deep North and Ashlands may require special consideration to the implementation of this rule because of their placement.
Dungeons (burial chambers, crypts, caves) would be made to occur less frequently but also be larger in size and bounty. Dungeon size would also scale with distance from the center as well. Biomes like swamps and mountains, should they be of sufficient size, will guarantee a minimum amount of crypts and frost caves to be generated. Some dungeons can be connected and thus have multiple aboveground entrances. Would probably also see if I can rework the dungeon generation algorithm to make more interesting and/or memorable layouts, like the structure generation before.
Finally, as a treat, I'd write some code that ties player map reveal distance to factors like weather, elevation, and biome.
That sure is the wishlist of intensive asks. 🤭
I have a whole game design document of my ideal version of valheim that i've been working on for 3 years. I do this for every game i like. it's a hobby
Generating a road over existing terrain that can cross gaps and form bridges is actually a problem I tried solving for a terrain generation algorithm I wrote myself a while ago. Turns out its a bit tricky but I think I did find a neat solution that could work
The adjustments to existing dungeons did remind me though, a more simple addition to help them become more fun to explore would be to add 3 to 5 unique extremely rare rooms that can generate in each type (just like the huge lake, huge frozen lake, and mini lake that can spawn in frost caves).
I have written tons of fan concepts and ideas for a few games I really like.
Its all saved on my google drive hahaha
Number of very big messages today : 5
We are starting a mini-book here. If I post my own notes about Valheim ideas we can start a novel
I have no original ideas, all my opinions are based on things I saw in mods or heard from other people
Big fan of warmachine and hordes, wrote up rules for a fictional new army.
Liked last epoch quite a bit, so I wrote up ideas for a whole new 5th class along with getting a bit of artwork done for it. It's a bit half baked though since I sort of stopped at some point. Was taking a ton of effort and I still haven't really shared it anywhere.
Worked on a MOBA project in the past (unlikely to go anywhere), and yet I still wrote up concept character kits for over 50 possible new character ideas. 🤣
You know what they say....
Do it, just, do it!
Hopefully each bit was already discussed and suggested I think 😅
Btw, about adding stuff, I’d just love to see these additional lorestones I suggested once after a long discussion with ZionE and TooMuchDogg I guess
My creativity is very unoriginal too. I'm best at identifying and filling gaps in other people's work, but I really struggle to create anything on my own.
But if there is time for more dungeons/special room variation I would like it too hehe
I very nearly wrote about them above in the message that started all this actually hahahahaha
Do any of y'all have any suggestions by others you've seen that you particularly liked that were lost to the Discord purge?
Well, something in that vain at least. I can't completely recall the specifics of the convo. Should link me a short cut to it... will read over it again 💀
The lorestone talk reminded me of one: the ability to craft hanging tapestries based on lorestones we've read.
Hhmmmm, quite a few.
Honestly. All but one of the suggestions I have made have recieved overwhelmingly positive votes.
And I have not reposted 90% of them.
The main thing though is most past suggestions have either been suggested again or made it into the game in some way.
No way I could recall them exactly as they were though... aside from my own which I have written down and saved also in a Google doc hahaha
Another one I remember that really stuck with me was finding large whirlpools in the ocean that, if you drove a boat into one, would send you to a designated spot on the ocean somewhere else in the world. It was an ingenious and creative solution to ocean fast travel, and somewhat perilous and exciting too.
I remember that one yeah. Among so many other ocean suggestions. I suppose it was not reposted.
I remember the idea for a ship wrecked among rocks, sort of like the shipwrecks on shore but for an ocean POI.
I also remember discussions around mini ocean events such as the barrels that pop up out of the water in the legend of zelda wind waker.
Ugh. What happened to the server makes me so upset. I liked being able to search up and read idea discussions other people had on here. There's probably so many things like those that had the spark of potential that are just lost now
I had put a vote on every single suggestion since the first.
Did not join then... I just kept scrolling up and up and up until I finally voted on them all 😂
And now I have a vote on all that currently exist still.
The coolest part of the server was going all the back up to the top of the first channel and seeing the devs messages chatting while they were making and playtesting the game
That canoe suggestion is also something that had been suggested pre-wipe...
I remember talking about it because I thought having a canoe you could pick up into your inventory instead of having to build it with the build hammer would make a wild later in the game unlock.
(Inspiration taken from the magical folding canoe in final fantasy 3).
A bit of history lost to myth
Anywho, suppose I have gone on and on for a while now. Time to let the chat rest hehe
Holy cow this channel is a book this morning 
Your welcome 
Looks like some civil and quality discussions have taken place!
Literacy rates are falling. Millions must read
@lament zinc
Finally took the time to read through your messages on the inventory debates.
Will keep the reply super brief.
Pretty much I agree 👍 it's also why any time I talk about it I always say it would be ideal to have a more natural progression to the inventory with a few more slots gained in some way around plains tier, and then again around ashlands tier.
How that is achieved matters not for this reply.
I take so very little with me, even leaving behind things some people consider to be very important (potions and some other bits such as maginjord which I only grab when I know I need it), and I still feel the inventory strain from time to time.
Mostly mistlands and beyond ofc.
.
Anywho, was well said 
Too much to read on my short coffee breaks at work LOL but POIs are cool! 
I've also read all to this point now 🫡
Time to let it sink in, think it over and reply?
nice text
alot of letters
good points
some people will be like ^
I do apritiate when you put in the extra effort into this discussion about inventory space
It is a lot better than simply “more inventory” 
Someone mentioned toenail at some point, I started laughing uncontrollably, and that was my favorite takeaway!
More inventory! But in the form of adding 4 extra dedicated armor slots (head chest, legs, cloak) 1 utility slot, and 1 trinket slot. And then maybe adding 1 or 2 more rows of inventory when you progress further in the game like post plains.
Seen a few polls around and 70% or more tend to vote for that approuch.
Can't say I would prefer that one myself though.
Really the best approach is just for irongate to playtest a bunch of things and find out what they think works best
Woops... I typo a lot when typing on my phone 
I do the same, no worries LOL
hate that I typod typo... twice
i would like a few items that trade a slot for a few more slots of a specialized nature, and add a visual indicator to your viking's model
dual or quad rowing with more players in a boat for more speed
e.g. an arrow quiver with 3-5 slots, or whatever, for arrows & bolts, a treasure sack with like 5-8 slots for coins, rubies, and the other valuables (the things that exist basically solely to be turned into coins), etc
couldn't have been me
holy crap
V Rising had done this at one point, but they ended up swapping away for bags just adding more slots to your general inventory. Must say I appreciated the change at the time. 🤭
no bags, just pure and simple more inventory slots. huh?
you mean you liked before or after they went with just adding generic space?
It is instead a single bag slot above the inventory as an (upgrade) pretty much, and at 6 different points in the game you unlock better and better bag item which go into that slot and unlock more slots in your base inventory. The bag items also come with a few bonus stats though the better they are, such as a little extra health, being able to hold more silver coins without starting to burn, and so on.
#suggestion-discussion message LOL I misremembered as Dvergr toenail, but yeah this was it 😂
after. 🫡
ahhhhhhh, gotcha, ty for clarifying
to be fair... V Rising also has dedicated slots for armor and a few other things as well. Potions and weapons stay in your normal inventory though just like valheim.
Just using it as a point of comparison for that one change.
times like this I wish I could pop a picture here haha
sorry, no.... yes it was bags but the actual slots are not in their own window or area 🤭 They have 5 rows of 9 slots with the bottom two rows being locked initially, and the bag items unlock more and more of those locked rows.
you can see in that picture 3 slots are still locked because that player does not have the best bag.
The lower image is the old inventory.
I have played the beta's since gloomrot hehehe (So 3 of them)
The slots still exist, just not on a paper doll yeah
They are right above your hotbar slots in the HUD there.
actually they are very generous with their inventory with 45 general slots, 8 hot bar, and 8 dedicated for gear + 1 for cosmetic only hat.
To be fair however, there is a LOOOOOOT of items you pick up all of the time and you fill up your inventory often.
Thanks smiffe for the pics 😄
Hope you don't get a headache 🤭
(not suppose to make sence)
brainrotmaxxing
I do enjoy something very few human beings can stand
I do as well indulge in the occasional mindless scrolling through youtube shorts.
Some big event in scotland apers alot in my feed atm
O!ptb
@celest flume please keep Ptb related suggestions in the appropriate channel(s).
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
Thx!
And yeah it doesn’t re-read your messages, its only on the post that it is triggered
I'm on my phone, so way too many typoes and auto carrot triggering.
I see x)
#suggestions message It would make sense, and be nice, if it was super maneuverable. No boat is easy to maneuver and canoes are the only boats that people wouldn't find silly if it could be turned easily.
@echo ridge Goldilocks would be freaking out
O!ptb
@echo ridge please keep suggestions related to the PTB in the appropriate channels.
O!ptb
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
There I don’t know Thorin, the bot just don’t like you 😂
I think you're right.
Guess I need to sacrifice some more creatures to him.
I wish people could use the same name for the PUBLIC TEST BRANCH
not a CTA, CTR, BTR, TBR, BETA -test, alpha test
😄
The temporary holding cell of upcoming content. Rolls right off the tongue.
Try sending the command as its own separate message. That might be why it isn't working for you.
That's very true, but I can find it too wide sometimes.
O!ptb
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
@fiery lodge regarding #suggestions message
sorry
np
I love the idea of random events happening through the world. You're in the meadows when suddenly a stampede of 2* deer run by, or you're in the swamps when "A cold chill runs down your spine" and 10 wraiths come to punish you for treading in their lands, or you're in the plains when Eduna comes and plants a Birch Tree and it grows to full size in front of you as a scripted event. Just having random scripted events that have a .05% of happening in each biome 2500m+ from world center would be so cool and rewarding for exploration and adventure
One of those is already in the game.
I bet it's the wraiths XD I wouldn't know. On my main world I don't hang any of my boss trophies so I can only get Eikthyr raids even though I'm in ashlands
I’m pretty sure the wraith one does not happen at random. But yeah, more events like the wolves where it can happen anywhere in the specified biome(s) would be dope.
Days without trapdoors being mentioned: 0
imagine a trapdoor trap though
a false floor that the AIs will use as valid paths but which will collapse if stepped on
they won't pathfind over it most likly 🤔
Did the company try ai, and find them drowned etc is that why whenever the concept arrives its slammed
If hostile npc can move why not non-hostile nomads
Or dwell in their villages
wdym by "they won't pathfind over it"
I'm already operating under the assumption that it'd be coded to implement that as a new feature
wdym?
Everyone mentions the game is a depressing solo experience and theres just no reception on the idea of non hostile npc. Why does everything except fish want to kill you
Even the fish want to kill themselves in this game
I won't spoil too much but there are some non hostile npcs
they're just doing their own thing
Arent they generally chained to a post and look suspiciously at you with weapons drawn potentially maybe
Even if you build a building around them, zero thanks, weapons still raised
nope
not sure where you got that information from 😄
Its still an important point to make though, non violent nomads, conspicuously absent in this game. Its basically death planet. Surely thered be vikings who failed to find their way out and stayed. Perhaps they ship wrecked and you find them by a fire doing some fishing
Because it's a barren hostile zone inhabited by the enemies of the aesir
It's not meant to be a walk in the park
The Vikings who failed are completely dead
valheim is where the enemies of odin are exiled
so not many people from midgard, the ones that exist were sunken and became draugr iirc
if there were vikings they would be hostile, as they would be enemies of odin, and you’re his chosen warrior
Valheim is an awesome solo experience, "everyone" must be wrong.
I s'pose you haven't met certain traders yet?
You and your friends are those vikings
I feel like mountains could use a merchant, considering the order of the biomes is like
Meadows
Black forest
Swamp
Mountains
Meadows hard mode
Black forest hard mode
Swamp hard mode
(Upcoming) Mountains hard mode
From Meadows, black forest and swamp, only mountains lack a merchant
I feel like it could be a Fenrir that opposed their tribe and now lives peacefully in a cavern as a hermit
I see him as some kind of weapon tuner, not really enchanting, more like give him a specific resource and he'll siphon it and transfer into the weapon, allowing for some kind of sink for usually useless items like guck
I wouldn't put it against the dev team that they have thought of that considering every biome before it has a merchant
I was just just thinking about this, but what if the deep north boss was like a giant snow owl creature (or eagle based on what I'm about to say) Devs probably know what hey are doing already, but theres a giant called Hræsvelgr in norse mythology that can turn into a giant eagle(or is a giant eagle, forget which), just thought it was kinda cool and fit the vibe in a way.
I think its going to be all the bosses from the other biomes one after another lol.
Or failing that, it will combine some of their moves.
I would love two bosses to fight together for deep north
what would all those merchents sell? 😄
things we can't fit into our inventories that's for sure
I feel like people playing no portal have a better time with their inventories
because you can just stuff everything in a ship
Perhaps something that makes building more scalable, like a halfway between normal and hammer mode. Maybe halve the cost of the main building mats, wood stone etc.
Merchants sell tools basically right, thinks that you can complete the game without, but make life easier.
Building is already so cheap, especially with the forsaken changes.
A whole wood wall is only 2 planks 😛
I'll point again to how Enshrouded has an item which allows you to build magic chests where you can source mats from them when standing nearby. Not crazy in a game with teleportation and magic.
There's no cooking clothes yet right?
Vicinity inventory is a fairly common thing in games these days.
Wood 😭
wood and stone seller?
I swear I spend most my time gathering resources for builds
Yessir
Now that I’m on the idea of that
Black marble too, since end game you probably want to be building with only the finest materials.
Not Grausten though, Grausten just appears in your inventory you dont have to do anything.
I’m thinking, what if bears were tameable and could be used for gathering resources, kinda like palworld in a way
But you can level an entire forest in 5 minutes with the Elder buff...
Booo, too much logic and manual labor, I need an empire
Thinking is hard.
Its not a ||bear|| but you can use a battering ram to mine insanely quickly, plus after youre done you can chop it up and put it in your inventory.
O!ptb
Please keep Public test spoilers in the #valheim-public-test channel and feedback in the #call-to-arms-update-feedback-only.
To gain access to the public test, you go to id:customize and click the Public-test role
smhhh
Saving the hype for right channel is the move. 
🗿
Would boat cleats or moorings be possible in valheim?
yes...
for no reason at all
just jump off them
And after using it I absolutely despise it.
I found that resource management is a lot harder when you don't see whst you got stored before crafting things.
depends on the kind of magic
magic in this game is an energy source, fuel at most. not the reality-altering kind
You can summon creatures to do your bidding and teleport???
How is teleporting not reality-altering?
hmm, good point
I mean tying down boats type of cleat and mooring
Though i have no clue what you mean by jump off them.
that ships don't drift/move horizontally when no one's on board
Wait they dont?
I thought they did, my ships usually drift a little in to sea when im not on them
But maybe its because theyre hitting the sides of the port
that and maybe some mobs are running into it
or something is pushing them
Usually its a mob in the water pushing them around.
Depends on how lazy with implementation it is tbh, some games will just let you access chests within a range so you can take what you need from where you want with more precision.
I'm always using a centralized storage with the crafting stations around it in a circle.
Used that in Enshrouded and lost track of what I had.
Used it in another game and encountered the same problem.
I used the same system in Valheim and Force of Nature 2 and in both games I know that having 10 wood, 3 iron and 60 leather scraps isn't enough to craft or upgrade a shield. Especially when that shield needs finewood.
Checking your chests for your needs saved me from the " WTF! I got all the mats, but it won't let me craft it?!?!?"
Yeah, the basic implementation and storage strategy combined is bound to cause frustrations. No real reason to despise the concept, especially when it's coded to prevent that same issue.
Enshrouded magic chest is a blessing
A dedicated chest - anything that's in it would be available to use in crafting anywhere in the base
3(?) levels of the chest.
So you'd have 300 chests full and organized with random stuff, and 3 dedicated chests for crafting
If I want to craft a shit ton of building blocks, alchemist stuff, or food items
I'd take from the big storage then dump it into magic chest and start doing whatever
The most common ingredients - like wood - would be forever in that magic chest
I've never played it, but it sounds like Thorin only used Magic Chests? 😅
There are trillions of items in enshrouded it wouldn't fit
Thankfully the inventory and boxes are big enough
🤔 ... Actually now that I think of it..
It is impossible to fit everything in the magic chest
So I'm confused over what Thorin means
Magic chests take up only maybe 5% of total collected stuff 🤔
I feel metal armor should offer a tiny bit of resistance from pierce/slash - eaarly game there's no reason to use bronze armor over troll armor due to material cost?
Yeah, I never use bronze armor. The armor difference is almost nothing, but the material cost of bronze vs troll is crazy. It takes little time to have a lvl 3 troll set, but making the bronze armor takes bronze away from much more important items. Troll leather has very few uses, so it's a no-brainer. Use much more valuable materials on a needless boost in defense, or use the cheaper, less useful material to make a near-equal set that even comes with a bonus?
i like that idea
Yeah there are too many items in Enshrouded.
For a game that takes a lot of pointers from Hiem, they didnt see the value in having not many unique items but each one being important in some way.
I don’t know, I just don’t think there’s enough going on in Valheim to where a magic chest/crafting from chests would feel like a huge QoL? Obviously not opposed to the idea generally speaking- this is an absolutely fantastic feature in Terraria (crafting from floating piggies, love it!) but Valheim doesn’t have a huge expansive list of materials imo 🤔
wiith the exception of trophies - and that has changed across the last few releases - everything in Valheim has some purpose.
I think there are still a couple that don't do anything
Exactly thats what I'm saying. Enshrouded spams so many items lol.
The main obstacle to craft-from-chest for me is MP servers - you go out and gather resources for a project just to find someone used them
Without it you can make a chest and put a sign saying "Hands off mah stuff!"
Just dont put your stuff in magic chests then.
I'm not saying change the way normal chests work.
I don't play Enshrouded
Magic chests would be a whole other system that lives on top of that.
I was talking about for Valheim - it's a common suggestion.
Heim doesnt have as many items yes, that is not the issue. In this game, they would be more useful in terms of not having to get off your scaffolding to put wood stone etc in your inventory.
Even with the WWE belt you can only carry 4 stacks.
I dont even think make any of this early or mid game, I think that tools to ease building later on could fit.
There isn't much crafting in Valheim now that I think about it
but I certainly wouldn't say that it's confusing as an argument against it
in valheim it's more of a one and done sort of deal when crafting
the only thing you craft a lot of is food and mead
in enshrouded you're crafting spells, materials made of other materials, random clutter furniture, crafting stations for crafting stations, lots of random metal objects like lockpicks, food, potions, etc etc etc etc
In general, I don't think Valheim needs crafting from chests. Aren't nearly as many materials as other games, not as many items to craft (but they could honestly add more). It's pretty easy to manage your resources in your base, even early game now that we have barrels.
Although that reminded me now why I love "No-cost" building
I hate seeking out the damn material
Someone's solution was to pre-build all the decorations in a random place then destroy them and place them where I want them to be to calculate the costs and such
screw that imo
especially when the cost is not intuitive like coal + berries or something
Build from chest would be far more beneficial than crafting from chest, I agree.
Especially when you're 50m above your storage room and you forgot to bring something
nocost goes brr
Tl;dr crafting from chest
✅ building easier
🟨 not enough to utilize crafting from chest
❌ definitely not because you lose track of your items
Or just, craft & build from vicinity chest, toggle if chest is discoverable.
I never actually said craft from chest lol, I meant building, someone else said it.
But yeah crafting from chest not necessary, build from chest mmm...
Craft from chest not necessary is crazy to me, there's too many recipes to remember, not to mention upgrades.
I guess if youre going to implement magic chests you might as well have them usable for both.
Remembering recipes wouldnt be so bad if you could pin a recipe like most games like this have lol... I bet theres a mod for that though.
Fair, but this also isn't suggestion(unless there's a mod)-discussion right. 😅
A middle ground would be for everything where you can build a physical stack of that item, wood, stone etc, you have an option to build another type of stack except with a lot more items and when you build nearby (unless you toggle it off) the game will first try to take the item from your inventory, then failing that take it from any nearby stacks.
I personally kind of enjoy the lack of magic chests or other similar conviences in Valheim. It encourages being creative and optimizing your builds to create your own quality of life.
Like taking the time to build organized workshops with accessible chests around your workstations, for me at least, is a more satisfying experience than just dumping everything randomly into chests.
These types of limitations just overall feel more immersive and create more engagement. You want to make some large structure a ways off? You may want to flatten out a road so you can more easily transport carts full of materials (or alternatively you could just connect with portals and shuttle mats via that).
The simplicity ironically creates some complexity that can be overcome with engaging and utilizing various mechanics, and I think that in of itself is what makes Valheim unique in the genre of similar modern survival games
