#suggestion-discussion

1 messages · Page 65 of 1

clear garden
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Would the secs like to do conquering or raiding

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Devs*

arctic wharf
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That is kind of silly hahaha, I mean a real implementation of diving would be nothing like that hahaha

wanton atlas
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adding diving would just force us to add things besides "sand" on the bottom of the ocean

mellow crater
mellow crater
granite geyser
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@tawny musk please play the game...

tawny musk
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You can dislike my suggestion, don’t need to tag me?

wanton atlas
arctic wharf
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Just don't allow the player to dive very deep, and have it be a far more controlled mechanic than what you might be envisioning (Which is probably closer to free diving and extended time under the water)

I am not advocating to add diving, just a heads up.
simply want to express that it could very much be possible without needing to suddenly account for a whole ton of loopholes and new content to support it 😂

granite geyser
clear garden
granite geyser
mellow crater
clear garden
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Oh

mellow crater
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You can allow friendly fire and fight with your friend. I done that a handfull of time and it was great

clear garden
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I didn't know you can do that

granite geyser
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now that last one is close to just trolling...

mellow crater
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Open inventory, in the top-right corner next to the skill tab

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What game are you playing actually ?

arctic wharf
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Rianu can be a bit off-putting in how condescending they type, but I am inclined to agree with him when suggestions like this last one are posted.

mellow crater
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Oh yes it was for the one suggesting

arctic wharf
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Just hope we can be a little bit more friendly here Lisa_Mead

wanton atlas
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I usually advise people to finish the current progression to get he wibe and know what is in the game, before suggesting things

mellow crater
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Like I am explaining him how you already can do raids in valheim and then Rianu bring my attention on the last suggestion… I was likd are we talking about Valheim ?

mellow crater
wanton atlas
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it's usually quite obvious people who only played medows and black forrest things valheim is more like kingdom come deliverance. than dark souls

arctic wharf
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no worries vMatt, had not actually noticed anything antagonizing from your messages, is almost solely in response to Rianu's. Not that it was that bad haha

wanton atlas
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and those who went through swamps, mountains, mistlands, ashlands

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don't want horses anymore

arctic wharf
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I think about how much of a pain it would be to try and move around tames already from one landmass to another, and easily don't want horses 🤭
well, I never have wanted them anywho.

wanton atlas
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it goes

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NPC/villages -> horses/mounts -> diving -> inventory space

arctic wharf
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You mean the natural order people seem to make suggestions?

peak bronze
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You forgot mount combat.

wanton atlas
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and how people "oh, that wouldn't help me at all anymore"

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or "this thing would suck now, I see it"

mellow crater
arctic wharf
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It makes sense to me, since the latter two actually make sense to a degree.

Limited diving capabilities just to reach stuff a bit further down in the water would be great, so as to no longer need to build diving boards. But it is still very situational in use, and so is why I personally don't advocate for it.

Inventory shows its limitations more and more the further you progress, which is hence why its last in the chain and makes perfect sense to me. I wouldn't mind there being ways to increase it a bit in the mid and late game, but once again it's not a make or break addition for me either.

mellow crater
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Trap these images ?
Seem yes

wanton atlas
mellow crater
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Ah woah still running that one

peak bronze
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Asksvin are at least easier to move to other places as they can be carried as eggs.

wanton atlas
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you don't get free money 😄

mellow crater
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I know it by heart I think xD

wanton atlas
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ye

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as long as people keep falling for it. it will continue

mellow crater
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Saddly yes

arctic wharf
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NPC villages and Horses are easy ❌ from me

wanton atlas
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NPC's would just die to greylings

arctic wharf
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would be a nightmare yeah hahaha

wanton atlas
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and then greylings throws the corpses on piles

mellow crater
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Never got to tame an askvin, no walls are strong enough and I never managed to dig something in Ashlands : got attacked all the time

wanton atlas
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piles spawn draugrs and skeletons

stark furnace
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NPC's would be cool but I think they belong in another game called enshrouded

wanton atlas
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or dragonwilds

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or aska

arctic wharf
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Without a doubt XD

stark furnace
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haven't played dragonwilds, won't ever play until they fix the obnoxious lighting Ragnar_laugh

wanton atlas
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you mean all the abuse cheats?

mellow crater
arctic wharf
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We just learned the lore behind Draugr villages... there is what happened to your NPC's.

mellow crater
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=> Bonemass is actually a son of Nurgle 😂

wanton atlas
peak bronze
mellow crater
stark furnace
arctic wharf
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That first cut to the whole forest being cleared... that's Josh for ya, peak content.

wanton atlas
stiff stag
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#suggestions message don't feel it's necessary at all since
1.) boats don't drift off randomly/on their own, only being slightly pushed around by enemies, and
2.) you can already bring a boat to a complete stop by jumping off

languid ibex
mellow crater
stiff stag
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In my experience it's fairly rare and never by enough to matter much. Not opposed to it being added but also don't see a significant need for it.

eternal wyvern
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#suggestions message Yes! absolutely! especially considering that Bonemass only has one attack that physically hits you, everything else is just poison.

rose swan
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Days since inventory expansion suggestion: 0

stark furnace
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That counter might be at zero for a while

rose swan
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Oh for sure Ragnar_laugh

lament zinc
sonic musk
lament zinc
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Did you use the taming potion too?

sonic musk
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oh I'm dumb I should have XD I literally bought the ingredients from the bog witch but didn't

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greydwarf momentTrophyGreydwarf

lament zinc
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Nah, not dumb.

Most likely just overlooking something because it's added after you did your first tames and thus are used to the method without the potion.

Been there, done that, took me 2 hours to tame a few wolves.....

meager wave
young nimbus
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so when are we getting inventory slots

stiff stag
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If people keep pestering them maybe they'll take some away.

slender plaza
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Is there a discussion about the inventory anywhere besides here? I feel like it almost deserves its own discussion

stiff stag
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It's been discussed and spammed to death already.

slender plaza
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What were the final takeaways from the discussion?

languid ibex
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@mental crag Personally I enjoy the lore of the game isn't always at face value. Having Odin or Thor being interactable would take away from any wonder they pose, and eliminate the mystery surrounding their sightings. I think you could easily achieve what you're saying without taking away from what's already there.

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Like an interaction with another god/friendly npc.

slender plaza
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I would be happy for any takeaways related to the inventory discussion, I suppose the fact that it comes up as much as it does would indicate a need for change of some kind at the very least

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You feel that inventory is acceptable as is Stranded At Sea?

languid ibex
mental crag
languid ibex
mental crag
languid ibex
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It can be exciting and even something to look up for.

unborn path
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I feel like I'm the only player who likes the inventory system

slender plaza
unborn path
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Mistlands

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nearly 300 hours

languid ibex
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A lot of people like it, I just think some people are viewing it as an understandable suggestion at this point.

unborn path
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I don't want equipment slots as I like the challenge of trying to dictate what you need. Do you take more pots or meads, or do you leave space for valuables? It's interesting to me

languid ibex
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Beyond Mistlands you will encounter a crowded loot pool that's for sure, but there's ways to mitigate that issue, it's just a shame that two of the major solutions are flameable. 😅

slender plaza
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I mean it is a basic inventory system, I personally feel that there are far too few inventory slots for the amount of items in the game. I often struggle with not feeling like there is enough space in games

mental crag
languid ibex
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Personally I think a lot of things in the game go underutilized, and I would love to comfortably carry meads to adventure with more flexibility, but I definitely understand that inventory management has it's own quality.

mental crag
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I completely agree

unborn path
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Don't get me wrong, I'm not saying wanting more is bad, in fact, I agree to a point. But I also don't mind having our gear be a part of the base system. I defs understand both points

languid ibex
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If it were me developing the game, I would take the player's solution with pocket portals, and remove steps from it. Create a portal chest you link yourself to manually, and allow players to drag items into it.

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This way smaller stacks of insignificant things wouldn't need to be thrown out, or larger heavier stacks could be managed more easily.

mental crag
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Bruh, just give me a dog sled or a horse with cargo slots and im good to go! xD

languid ibex
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Expanding on carts is a great idea yeah.

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I'm not so sure I'd want to tie my goods to a perishable animal personally.

steady yacht
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Perishable sounds pretty morbid lol

stiff stag
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And one that is supposedly never happening to begin with.

mental crag
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We've used horses for millennia, even the vikings had them, maybe less than southern counterparts but still... horses have been utilized forever. The fact they're in games like Minecraft but not Valheim is silly imo.

steady yacht
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I will die on the inventory hill but you wont catch me dead wrangling no horses in this game

languid ibex
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Horses are in just 1 of the 9 realms Valheim is based on, imo it's also silly to expect everything present to be from Midgard.

mental crag
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What about Sleipnir? One of Loki's children that was gifted to Odin

steady yacht
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There are also multiple rideable animals in the game already

languid ibex
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The only argument for Horses that makes sense for me is getting the horse video game player crowd involved with the game, other than that I don't feel like it's needed.

steady yacht
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we do not need the uma musume crowd

mental crag
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I mean, i guess it also depends on how big they want Valheim to be... The more stuff they add, the more players there will be to enjoy it.

languid ibex
unborn path
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I don't know why but horses in valheim never vibed with me idk

steady yacht
languid ibex
languid ibex
opaque ravine
steady yacht
slender plaza
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It has been my experience that many players get to the mountain biome and for lack of a better term "run out of steam". Too many aspects of the game become tedious and are no longer fun for them

languid ibex
steady yacht
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yes

languid ibex
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Point to where you see them? 😂

mental crag
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Historically speaking, Vikings didnt really use horses. The climate was really harsh and they were too fragile. Only the rich would have had access to them... most likely.

languid ibex
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gallops away they're onto us boys

opaque ravine
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How hungry?

unborn path
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Uh oh

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We've been spotted, cheese it 🐎

arctic wharf
# mental crag I get that... Id personally love to see more from Mythology incorporated into th...

Assassins creed has always been big on trying to portray the lore and mythos of the setting with hints of realism...

Valheim is an extremely fantasy driven game in it's own setting.
We aren't in a normal Norse mythological realm for a reason, we are in the completely fictional valheim.

This goes for anything from viking mythos as well. They can take what they want and leave out what they don't, and it is of no detriment to this game.

Terrible take / comparison.

arctic wharf
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The best feedback will never be "X game has Y feature, so why doesn't valheim?".

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Or for any other game, for that matter.
.
Not to beat a dead 🐎 (pun intended), but I couldn't help but pop in and say something from how terrible such feedback is 😅 and I usually stay pretty positive around here.

arctic wharf
# slender plaza It has been my experience that many players get to the mountain biome and for la...

Not sure how this fit into the rest of the convo I was reading. But I will say I have experience this with my friends as well.

My main friend I sometimes dive deep into games with as a duo got kind of worn down by the repeating formula by misslands, and we didn't even kill the mistlands boss.
I remain the only one in my group to play any ashlands content.

Will try and pull em back in though once the deep north and end of the game is done Ragnar_laugh

slender plaza
arctic wharf
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Tempted to join one of the large community servers, since it's easy to seek out people who like the game as much than hoping your friends like it as much 🤭

Played on jirocs servers once, and was fun for a while.

wanton atlas
crisp cloak
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#suggestions message way too much in one suggestion. I agree with the first one but not with the ocean ones

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and raids are just raids imo no reason making them more difficult at night

arctic wharf
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I think a few of the suggestions are good, but putting multiple suggestions into one just means an automatic 👎

Will take a bit due to the message cooldown, but should post them seperately. Will for sure upvote some of those skol

crisp cloak
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imo 👍 👎 👎👎

arctic wharf
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I wouldn't mind seeing the shaman show up a tiny bit more. 🤭

wanton atlas
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saved me a few clicks since I didn't like any of those ideas

arctic wharf
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First one probably the best, if taken just as a spitter ranged variation. Setting aside the other details which are probably not great.

wanton atlas
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so basicly a tarblob version of the Gjall

sonic musk
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I loved every other biome and the swamps were my favorite by far. The first biome where you simply MUST sail to go to new islands, you find these scary undead vikings waiting to ambush you when you land, grim reapers come out at night, and you get the beautiful Iron that felt as valuable as gold. Swamps is still my favorite biome by far

arctic wharf
wanton atlas
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yeah but the mistlands biome is so small anyways

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so bloating it with multitude of more enemies...

arctic wharf
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I suppose, I wouldn't mind it though since there is not naturally hostile projectile enemies aside from the flying gjall. I wouldn't mind the poison damage either, since there is not enough of it haha.

wanton atlas
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IMHO. it would fall under the standard bloat of someone who played the game multiple times and want a new enemy to fight :/

arctic wharf
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I mean, sure... I am as willing as you to write many suggestions off as bloat 😂

In this case though, since it could mostly be a model tweak to the existing bugs + one new projectile attack. It's not the most demanding idea.

Not a huuuuge impact either though, so it's not a big deal.
Only a case of slightly increasing enemy variety.

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Could say I am mostly just playing devils advocate here, giving the suggestion a fair chance 🤭

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On the flip side, I am easily going to 👎 something like the suggestion for polar bears and mammoths... and that biome doesn't even exist.
Will happily take more fantasy enemies instead.

If we were to get one more non-fantasy creature, my money would be on goats. 🐐
Would make a nice final biome tameable farm animal.

wanton atlas
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Hm.. would probably require a entire new model so players can see the diffrence and/or threat level of enemies

arctic wharf
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50% new model at most (use the existing one as a base), same rig with + 1 or 2 new attack animations. Maybe a few particles for the spit. 🤭

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Currently bugs don't glow, so perhaps if it had some parts that glowed green to help it stand out. Green glowing abdomen and eyes maybe 🤔 would tell it apart real fast.

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Wouldn't really need a unique drop. Perhaps just add 1 to 2 guck or ooze to the standard seeker loot for them.
And ofc I guess a unique trophy is a must.

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Bayum, worked out the whole addition wahaha

turbid bramble
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#suggestions message

I am quite surprised of the downvotes to be honest? This wouldn't change anything if player wouldn't tick the box. (only thing i could imagine why downvote, is that if it would be implemented it would take time from developers that could be used in some other way) 😄

arctic wharf
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Its not neccessarily a bad suggestion, just not one I personally would care too much about.
That might be my guess as to the general reception.

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Can always just open up the menu to check skills without worry, so I don't see the need to clutter screen space more.

turbid bramble
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its behind two clicking, not something that you can easily see when trying to gain skill

wanton atlas
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we don't want a cluttered UI in the game

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hence why I don't like the idea at all

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"less is more" IMHO

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and honestly. 2 clicks

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is not alot

turbid bramble
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yes it isn't, but in order to for example see how well you are advancing by some specific training , it is quite clunky.

Regardless i am not at all suggesting putting it by default there, just something you can add you need. Mostlikely there might be some mod to do that allready 😄

arctic wharf
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It would probably fit best in mod territory yeah, I was just not trying to write it off as such. NeckSmile

wanton atlas
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it's a MMORPG thing 🤔

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where you have infinite QoL mods that can pretty much show you whatever information on the main UI as you please

arctic wharf
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Not sure I would link it to MMORPGs specifically, but the description fits.
Hence why better to leave it in the hands of modders than bogging down the games default UI.

This is a case I might even call bloat (even if very minor).

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Suppose I will stop lurking here for now and head to bed Ragnar_laugh
Unusually active today, and I dunno why.

lament zinc
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What I don't like about that skills suggestion is:

  1. the current skill "tree" is already larger than the screen, meaning you need to scroll it to see all of them.
    If that's implemented at a fixed position somewhere, you won't be able to read the text.

  2. With an always visible skill "tree", you're missing parts if what's happening around you. Which will become a huge PitA in some locations where visibility is already quite low.

  3. If I'm chopping wood, the only thing I might be interesting in is my axes skill. Not all the other ones.

  4. The moment a skill increases we do get a message on our screen that a particular skill has increased. So no need to see all of them, just to know that you're "almost there." It will get there eventually anyway.

  5. With the exception of a few benefits, most skills aren't even needed. I can use Ashlands tier armor on a starting character and kill things just as easy as I can with a character that made it to Ashlands without dying and having 99 in a particular skill.
    There's therefore no need to track what level I have in a skill, as the benefits of them aren't as important as they are in a MMO / RPG.

errant mauve
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I think they want it to look like the old runescape interface lols

stone citrus
sonic musk
# wanton atlas it's a MMORPG thing 🤔

It definitely is an MMORPG thing. It instantly reminded me of Faction Reputation in World of Warcraft where you enter a new zone and try to build reputation with a new group, and you pin their Rep bar to your XP bar to keep tabs on it. Smiffe nailed it😆

languid ibex
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I will say, it wouldn't be so bad to see how you're influencing a skill, as in some cases it may not be totally clear. A line of text on some weapons/tools that says "XP to level: x/1000" comes to mind. Not intrusive, but indicative enough to track and figure out what works.

wanton atlas
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that would be mega-anoying to be honest

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less popups 😄

languid ibex
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Oh, it'd be the same popup that already exists.

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Just an additional line of text there

arctic wharf
pale oasis
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I'm not aware of any survival game that has XP tracking like that.

arctic wharf
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For example, in some survival games (such as 7 days to die), you can pin crafting recipes that update in real to as you have the ingredients in your inventory. This allows you to know when you have everything you need.

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Its not always neccessarily XP, just a toggle to keep more text displayed on your screen.

pale oasis
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Sure, some survival games allow you to track certain things (Abiotic Factor also has pinned recipes), but I've not seen pinned XP in survival games.

granite geyser
arctic wharf
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I've seen pinned xp in a few other genres. It's such a generic feature, that it just seems silly to me to say it's an MMO thing.

arctic wharf
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Many that I am thinking of track experience by default though 🤔
WoW tracks experience by default. Reputation is not experience, its reputation...
And you can only track a single one at a time.

Way valheim does skills is not the norm.
Was going through my library and it was extremely hard to find games that did not already display your Experience points, or keep skill levels inside a separate hud axcesses by a hot key.
I could name a handful of games that allow you to quickly toggle on/off the tracking of other progression features though, just not neccessarily strictly an experience bar Ragnar_laugh
Or in the case of valheim, it would be skills progression.

I do know of runescape as like the only thing off the top of my head that specifically has exactly that... but that one example is an MMO soooo cough

pale oasis
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Yeah, the games I can think of with a similar system of skill xp instead of character xp, there's no individual tracking available, just the skill window.

arctic wharf
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Goes to show that most other games don't see the need for it hahaha.
And ofc I would not count moding, otherwise I would have an easy out 😅

night pendant
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What do you guys think of the inventory system? Isit that much of a hassle as it is for my friends?

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I am waiting 30 minutes to leave this sugegstion on the suggestions tab. Would you add anything to it?

So when are we getting an inventory slot over-hall? Its time, guys. I have had enough of getting into the ashlands and immediately get all my extra 10 invent slots filled with grausten, bones abd a single berry...

For real, I don't think that we need more invent space, but we definitely need extra slots for at the very least armour, equipment and the newly added trinkets (which, again, is just another slot permenantly occupied...). I feel like I constantly have at most 10 slots available and that is without basically any potions.

Besides having specific slots for armour and the aforementioned items, we could also have specific slots for food, potions, perhaps a hammer slot so we dont have to carry it all the time (maybe the same for the hoe??). I mean, this is just some general ideas, but currently the invent system feels, to me and my friends, one of the worst things in the game. And I play with friends, so we can stack particular items, for example when we go to a dungeon together. I cant imagine how solo players manage their invent.

arctic wharf
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I don't find it experience breaking myself, but it's hard to say no to a little extra convenience and I am glad to agree that it can feel awkward to be able to gain more carry weight but never any more slots.

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Helps I tend to be a bit of a lazy player and don't carry around a lot of the things many players find as necessary. Potions? who has time to make those and carry them around Ragnar_laugh

night pendant
# arctic wharf Helps I tend to be a bit of a lazy player and don't carry around a lot of the th...

But then why even have potions in the game if yo dont have the space to carry them? Besides, i usually have a melee build, so I have to carry HP and Stamina food. But I also carry a couple stafs cause that is the only range option I have and I feel like the amber staff is just too good to pass on, but then I need a forth food slot.
Going to a crypt to mine iron? Get ready to leave all rubies and most valuables behind.
Going for a mistlands dungeon? you better leave that royal jelly behind if yo want to take the cores, etc etc. And exploring just randomly you will have to leave most resources behind

Then if you carry a portal onyou to get the rested bonus after loosing it? Well..... thats 4 more slots.
Whats left?

arctic wharf
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I play melee also btw, with a bow in the mix for anything I can't reach.

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funny enough, despite knowing magic staffs are OP, I don't ever use them either haha

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Not a fan of pocket portal gameplay NeckSmile but no one can deny how OP OP OP it is, so I don't blame anyone for taking advantage of that either.

night pendant
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I felt like bows became a bit obsolete in the later biomes of the game. It takes 2 slots in your invent and doesnt do that much damage to pretty much anyone in the ashlands. Besides staffs are cool af. Spawning a huge vine on the ground is the most Valheim thing there is and the amber staff is just great aoe to clean up leftovers

arctic wharf
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Those vines are insanely OP hehehe

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but as long as you are having fun, that's what matters most. None of it is so OP that it takes the fun away.

pale oasis
night pendant
# arctic wharf Not a fan of pocket portal gameplay <:NeckSmile:841588405083176990> but no one c...

I would not feel like I needed it if I can have longer adventures without getting a full inventory after 5 minutes or less. Thats why I always need the portal. To go back home.

You don't understand,I am a loot goblin ahahah
I know that eventually I will need all that grausten. I am building big ass houses and corridors for my million Portals ahah

And that is another thing... Building. I feel like I have to leave all my gear behind before starting to build otherwise I will not have any space for the 4 iron, 5 copper, 20 fine wood etc etc

arctic wharf
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most "inventory" suggestions do okay with upvotes to be fair... goes to show it is up there as one of the more desired features.
I would not be surprised if the team has not at least discussed it.

pale oasis
pale oasis
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There we go, link, not forward!

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Regarding the pocket portal, my playstyle is often to spend as much time out adventuring as possible. I don't want to port home every 5-10 minutes. That's why I prefer to keep my food on me so I can eat up when I need and keep going. I can easily reset rested by building a quick fire anywhere. I only go home when my carry limit is reached and there's nothing heavy I want to get rid of.

arctic wharf
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no denying it's obscenely convenient though. can wander 10 to 30 minutes in a given direction and just drop a portal to skip the trip back. then when you want to continue from that area, portal back and pick it up to move on.

night pendant
pale oasis
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Most of the time, travel is only slow while adventuring. When it's time to go home, it's like a 1-2 minute run, just ignore mobs.

mellow crater
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@night pendant #suggestions message please check the way you phrase your suggestion. It feels very violent to me

arctic wharf
pliant sorrel
night pendant
mellow crater
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Yes, thanks 👌

night pendant
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No no, thank you for the suggestion good sir

past zinc
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I imagine this has already been suggested but let players help row the longship boat when theres no wind. I introduced a few friends to the game and they instantly asked if they could do it. Feels like a natural thought that comes to players minds as they hop on that big boat. ^^

rose swan
granite geyser
granite geyser
steady yacht
past zinc
granite geyser
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and not just a "cosmetic/visual" advantage, but a literal, actual, useful one...

tulip pecan
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more people is already an advantage in of itself

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division of labor, more people in fights, etc

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yes, not having friends does take significant opportunities away from you

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playing the game solo plays differently from playing it with others

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why not enhance the unique experience of each instead of treating features for one like they detriment the other

past zinc
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Its a fun lil thing for people to do together, ships are usually operated by multiple people afterall. Not every addition to the game has to be for everyone and everything, right?

tulip pecan
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also, it helps counterbalance out some other gameplay things
when you're playing solo, the only person's time you're using it your own
when it's with friends, everyone's time is being used, but only one person on the boat is actually doing anything most of the time
being able to arrive at destinations faster significantly helps with that

pale oasis
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The harpoon is already better multiplayer than solo.

arctic wharf
#

Just about everything will be easier multiplayerthan solo. And this goes for most games, it's not unique to valheim haha

tulip pecan
pale oasis
#

Solo play won't get worse just because multiplayer gets rowing.

arctic wharf
#

That's when you devide and conquer, sail different directions and gather iron solo for a bit. The increased consistency from reduced bad RNG from multiple people making runs still technically makes it easier.

pale oasis
tulip pecan
rose swan
#

So not everyone needs to actually be on the initial expedition, could have one guy go out while the others do other things. When the scout arrives at a destination, he can plop down a portal for the other players 🤔

edit: darn you discord! ZionE mentioned this already skol

past zinc
#

What if the players could row even if there was wind but it took stamina to do so due to the wind or currents? Idk maybe thats too OP or too fast with wind n all going at the same time.

arctic wharf
past zinc
tulip pecan
arctic wharf
#

🤷‍♂️ I mean valheim leans towards solo play by design. Multiplayer is more of a side addition, which is why they have never given it a whole lot of focus. Just thw occasional minor addition such as the cartography table.

#

Also have to accept many people like to play differently.
Its why solo play is actually quite important even for MMOs, since many like to just exist within a bustling world in and of itself.

#

Me and my friends like to do our own things a lot, but come together for bosses. skol

random monolith
#

I always carry a portal with me while exploring solo because my inventory always fills so fast that I'm wasting my time if I don't

arctic wharf
#

I do like me them little touches that make playing with your friends more convenient though. Just helps incentavise being social hahaha

past zinc
#

All of these arguments are great n all but take a moment to imagine that boat with your homies on it, 4 people rowing, one steering, one standing at the mast, one at the figurehead of the boat, its fun, its badass. 🤘

tulip pecan
#

I was just about to say...

#

Sailing with the homies in Valheim is such a vibe that no other game really comes close to

arctic wharf
#

I mean, I have seen some youtubers playing with a few friends who all travel on the same boat already. Wouldn't hurt to give it a slight benefit to help save some time.

Otherwise you actively lose time since they could be doing something else while one person makes the trip and drops a portal (as dogg said ❤️ ❤️)

past zinc
granite geyser
#

MP-exclusive things in a game focused on single player is a trend that should die. The asap, the better

random monolith
#

the asap is bad grammar

granite geyser
#

and the "there are already advantages in MP" just further works against it

if there are already advantages when playing with others, why adding EVEN more??

arctic wharf
#

Well, we know which side of the coin you are on Rianu.

#

Fun?

random monolith
#

As an almost exclusively solo player I agree with rianu

#

unless there was a way to implement it so that multiplayer options are still potentially stronger without weakening solo

pale oasis
arctic wharf
#

As people play together and notice little cool touches, it only serves to make them love the game more.

I also have said that there could be options to enable it even in solo play too...
Let us use the dead raiser to summon a skeleton crew.

past zinc
#

imo this idea of not adding stuff for people to do together cause its a "game focused on single player" experience is a bit sad. Multiplayer is a part of the game so why not add to it. Respectfully n with love ❤️

arctic wharf
#

Been solo playing valheim a lot lately. Doesn't currently scratch the itch for my friends hehe.

granite geyser
arctic wharf
#

Does this feature actively prove a detriment to single player?

That's the main question.

past zinc
arctic wharf
#

And no, it doesn't. Changes nothing for solo players.

granite geyser
past zinc
#

Maybe im stupid or something but I don't see how your losing anything

pale oasis
#

What is this mentality that you're competing with other players in the community? If you're playing solo, there's no competing. There's no advantage/disadvantage. Just play and have fun?

past zinc
#

right...its solo gameplay so how does anything change ^ ? Im confused.

granite geyser
past zinc
#

Maybe we could come up with something that only solo players can do and everyones happy? 😂

past zinc
granite geyser
#

i really don't know what's difficult to understand.

solo players are literally losing the advantage of using a useful feature. That's what they're losing

tulip pecan
#

"Every time I sail by myself in Valheim the experience is going to be ruined because I am going to be thinking about how much faster I could be going if I had other people with me."
This is genuinely what I'm interpreting the problem as.

granite geyser
#

it really is very clear

pale oasis
past zinc
granite geyser
pale oasis
past zinc
#

No need to facepalm, I think everyone understands what your saying here, I don't think anyone sees it as a problem, thats it.

granite geyser
#

Game: It's focused on solo game play

Also game: Gets a very useful feature that the intended game mode doesn't have and the players using said game mode can't experience

yes, it is a problem. Regardless of what anyone thinks

pale oasis
#

But it isn't a problem.

granite geyser
#

it totally is

stiff stag
#

I'd say add rowing, but if everyone isn't in sync it turns into a detriment instead.

tulip pecan
#

I could get behind a rowing rhythm minigame

past zinc
#

Is this like a widely accepted idea, that its supposed to be single player and ment for that? Seems to me like the game devs added Multiplayer to be an option, and why does options have to be unequal? One more right then the other. I have played through the game alone and with friends, I don't see how the game is ment for this or that tbh.

#

Not saying anyones wrong, just my experience. ^^

past zinc
lofty field
#

It's meant for both, at least that's how it's sold

granite geyser
#

difference:

EVERYTHING that's added exclusively* for solo can also be enjoyed in MP

But how can you make something exclusive to MP so it ALSO works in sinle player?

*and i only say this word because there really isn't anything in the game that you can say it ONLY works for solo, by default it can just work in MP as well

lofty field
#

That's not completely true, unique weapons for example so not scale well to mp

past zinc
#

ngl I kinda feels like this is one of those moments where ya kinda just have to smile at your neighbor and be like "ay good for them" lol.

granite geyser
arctic wharf
#

They just feel salty and robbed because waaaa I can't gain that benefit, should have never added it. Ragnar_laugh arguement in a nutshell, and so to not upset those players they don't add it.

tranquil kindle
#

@granite geyser About the Hoe thing. I think it will be better if they add a feature to see how terrain will change before spending stone. Like a preview. This will make wasting stone less annoying when you want tor raise terrain on that tricky spot. 😁

past zinc
arctic wharf
#

Not picking on anyone, just calling it as it is.

#

Better HOPE you don't have one friend that wants to keep that fire sword, or misplaces it. SmilingNeck

lofty field
granite geyser
past zinc
arctic wharf
#

I mean, only having one in the world is just a clear drawback for multiplayer. BUT I will also preface that the sword is not like some SUPER OP weapon everyone is going to really want. It's just ok. Will see once DN comes out ofc.

past zinc
#

Its a fun and cool thing ^^ Why does it have to be so deep n dramatic

granite geyser
#

that too, you are also not missing anything by not using it anyway...

you can't say the same for multi rowing

lofty field
granite geyser
#

especially when you have little control on the wind

pale oasis
granite geyser
#

what's more....

if you just want others to help with sailing just use moder power

#

so if the main idea is "i wanna make friends to help", it's already there

past zinc
#

but my idea is more fun n cool ^^

#

if you play alone then using moder buff is a good substitute c;

arctic wharf
#

except technically, you really are not missing anything. It would be exactly as it is now for you.

Main idea for me is it would be a neat little feature that makes players smile when they sit down to ride the boat with their friends and their little character starts rowing too.

past zinc
#

the longboat even has holes for it in the boat design..

arctic wharf
#

If anything, the slight speed increase would more be to prevent players from feeling jaded by it not doing anything, than actually being super impactful. Helps lock in that "oh, that's neat!" factor.

tranquil kindle
arctic wharf
#

Just to conclude, I actually don't care enough about the feature nor think it has THAT big of an impact that it really needs to happen. I am perfectly fine with it not being added, and there is other things I care about a whoooole lot more.
At best, it's just one of those small touches that would make you smile.

tulip pecan
#

I'd understand if it was an entire boss you could only fight in MP, or if sailing a boat had a minimum amount of people, that's obviously unfun design in the game's context. But a lot of the argument is being held up by assuming how outrageously "useful" of a feature it's really going to be. Is it a 10% speed boost per rower? 5%? No one knows until its actually added and tweaked for best balance.
A karve can already outrun a serpent solo with good wind (which usually concurs with serpent encounters). Very little room for advantage there. The main advantage is just getting places faster, which, once again, helps save more people their time. Time which is a more limited resource in MP play compared to solo play.
MP rowing isn't taking away from solo play, it's adding multiplayer scalability to sailing.

arctic wharf
#

well said

past zinc
#

and most importantly as ZionE said..it puts a smile on peoples faces. ^^

arctic wharf
#

Honestly the biggest merit for it to be considered is just how many times it has been suggested and discussed over the years.
It is one of the low hanging fruits for favor with the community.
I would be surprised if it was not in the top 3 most suggested additions.

#

I don't in the slightest regret the recent additions, they are all wonderful 🤭

past zinc
#

Not surprised there, I literally said in my first message I imagine this has already been suggested many times. My friends instantly asked, "can we row aswell?"

tulip pecan
#

Follow the lesson of Minecraft's game design: "If it makes natural sense, let them do it"
How do I mine? make a pickaxe
How to make glass? Smelt sand
How to stop copper from oxidizing? Wax it

arctic wharf
#

I get putting your foot down with things like horses ofc, I really actively don't want to see horses added haha.
This is not the kind of addition I understand being so fervently ageinst.

pale oasis
#

Their roadmap, at least at one time, included an ocean biome rework, so it's entirely possible that rowing is already on the cards.

arctic wharf
past zinc
#

Id like to guess and tell me if im wrong, are people asking for horses alot too?

arctic wharf
#

hmmm, it's up there but not top 3 worthy.

past zinc
#

Horses or like goats pulling a cart was one of the first things me and my friends were talking about years ago getting on the game for the first time.

arctic wharf
#

I far prefer our fantasy creatures over boring old horses, which is why I actively don't want them.
Imagine getting horses over Asksvin, no thanks.

past zinc
#

your absolutely right, if anything id like a bigass Ram like in world of warcraft (dwarves mount) with options to put armor on it etc, would be so badass.

pale oasis
#

I don't think it'd be that big of a deal. We have pigs, deer, chickens, etc.

arctic wharf
#

I am pro goat tho, totally fine to add a few normal animals to fill out the roster of wildlife.
AND, they have been doing such haha

past zinc
#

Armored Lox when? 👉 👈

past zinc
tulip pecan
#

Oh yeah, all the talk of advantages of MP, solo has it's own advantages as well:
-can play anytime
-no server lag (already mentioned)
-only need enough resources for yourself (less time collecting, bases can be smaller)
-an understated but big one IMO: enemy breakpoints stay consistent
You don't have to deal with MP enemy health and damage scaling throwing off your Dark Souls combat mojo

arctic wharf
past zinc
#

Im praying to see somekind of whale for the new biome too, seeing as we have hunted them here in scandinavia since 900 c.e.

past zinc
arctic wharf
#

just to help lox's longevity, I think some lox armor would be fine and cool. It does not have a bunch of drawbacks like a cart would have hehe

tulip pecan
past zinc
#

@arctic wharf Say they added a cart pulled by a goat or two, what would be the drawbacks? I can imagine it being annoying to move around unless you make roads n paths for it.

arctic wharf
#

The two big things I really hope for though... a rework for skills because those XP requirements balloon to the moon, and what I had last suggested.

arctic wharf
arctic wharf
#

yes, how they walk over terrain.

#

Lox are already a pain to walk over steeper slopes and get hung up on stuff often. Thankfully the biome they are found in is the plains hahaha

past zinc
#

Why not have em have the same as the player character has, and obv the player steering em too with W,A,S,D.

arctic wharf
#

dunno hehe

past zinc
#

coding, dev problem iguess haha

arctic wharf
#

could be a handful of reasons. they might want it to feel more like actually riding an animal that you don't have perfect control of.

tulip pecan
past zinc
#

Which feels weird cause when is it actually relevant to sneak unless ur trying to hunt deer at the very very beginning of the game.

#

being a sneaky sneaker with a dagger in Valheim seems..slow gameplay wise. question is...is the sneak/undetected crit worth it?

arctic wharf
#

But it's not that bad, just part of the play style.

past zinc
#

I think if there were more armor sets that were made for sneaking, dual wield daggers and sneak skill making you faster, people would be very motivated to play it more. Everyone loves a cool rogue, classic mmo or ttrpg trope, right. ^^

arctic wharf
#

I like the dual wielding fast and aggressive gameplay. Dual axes is what I always wanted and I love them hahaha

past zinc
#

Dual axes would be cool, my guess for why the one handed axes isnt a big thing for fighting in the game is cause of actual historical facts that the norse or vikings didnt really fight with them as much as pop culture might have us think, spears and swords were the main weapons. ^^

arctic wharf
past zinc
arctic wharf
#

Won't spoil it then, but my favorite weapon exists there 🤭

past zinc
#

All the homies are back playing it again together and were loving it!

arctic wharf
#

Want to get my friends back into it also come the Deepnorth NeckSmile

past zinc
#

the pure joy at being able to have chickens from our fem friends in the group was priceless 😂

versed fog
tulip pecan
# arctic wharf can't say I agree with that one <a:SmilingNeck:829296835096215553>

How about a lesson from Deep Rock Galactic's game design then? "If any space exists for improvement to gameplay and immersion, take it."
(Almost) Every action that requires a long-hold E button press will go faster if multiple people are doing it
Scratch that, almost anything with a progress bar will go faster if multiple people are participating
There's a pair of hanging dice in the drop pod you use to go down to missions. It does nothing, but you can slap them
If you salute to Bosco, the robot companion you get if you do a solo run, he'll salute back
In the hub area space station there's an arcade cabinet that you can spend 5 credits (the same currency you use to buy upgrades) to play a round of bootleg flappy bird with 3 lives

wanton atlas
arctic wharf
#

hhmmm, have to weigh the development costs and feasibility too though. I also think things like that multiple players contributing to crafting would be widely disliked quite a bit here.

#

Takes more thought than that, but I get the sentiment of the saying.

arctic wharf
# wanton atlas ty for pointing out the troll

oop, thought you noticed and decided to leave it haha. Will ping you next time something so obviously troll pops up. skol

Also, mornin to ya... great day for fishin ain't it? Hope your day is going well 😂

wanton atlas
#

1 troll suggestion
2 troll suggestion
19084902384023948 troll suggestions

#

no ty

versed fog
#

hahahaha

tulip pecan
#

Just scrolled up a bunch and read some of the inventory discourse. Since this is a topic I have 2 cents for, might as well throw them in. I like how Valheim doesn't have dedicated equipment slots and I don't think it really needs them. Every item, equipment or otherwise, you bring with you being a meaningful decision is something I appreciate. However, while it doesn't need a complete rework, I do think there is some room for improvement.
-What "slot" a given piece of equipment will take up could be more clearly communicated, probably by just adding the slot name to the item description between the name and weight. Mis-set expectations happen most often with the accessories, but this would help a bunch with that and could be extended to all equipment.
-All the variety of new items added has resulted in the same Minecraft inventory problem a bit. Which, to Mojang's credit, they did manage to fix eventually with bundles which were actually a really great solution. Considering Valheim doesn't have the same scope as Minecraft (everything can be harvested, infinite world, infinite updates until the end of time), I don't see something like bundles being a necessary solution. Instead, the simplest solution that I think will do the most is add an extra column to the player inventory. That means hotbar slots that go from 1-9 and 4 more total slots to put items. It helps relieve the pressure just a little bit and I think that little bit would be enough to resolve the current inventory complaints for most people.

#

There's also the long-standing idea of backpacks. I'm very curious if/how they're going to implement those. Almost certainly it would fill the back equipment slot and thus compete with capes. Would it add an extra row of inventory? Or be a separate inventory space that can be dropped on the ground like a cart crate when not equipped?

brisk matrix
#

I mentioned this the other day, separate inventory space is a UX nightmare. the backpack mods do that and they sucked so much to use with a controller I decided to never use them

arctic wharf
#

PC is the best hehe

brisk matrix
#

PC with a controller relaxing on a couch is great

arctic wharf
#

Mouse and keyboard always Ragnar_laugh

brisk matrix
#

has flown in fleets in EVE Online with just a Steam Contoller

wanton atlas
# tulip pecan Just scrolled up a bunch and read some of the inventory discourse. Since this is...

to me a backpack would fight the cape slot or belt/wisplight/wishbone slot.
Esteticly it would ruin the style of having a cape and instead you would only stare on that backpack for hours on end. 🙁
Also how should we handle death with a backpack on the player? someone else picks up your backpack. I would assume those items in there would just transfer over.

And a full UI would need to be added aswell.

And something to think of.
How should the player find, win or earn the backpack?
The backpack would be a meta-item to have since it gives such an advantage over not having it. so balancing on when and how to get one would also be key. it will be a central stage of the game.

And is valheim a game about finding a backpack and then beat bosses and complete the task given by Oden?

random monolith
#

Actually on that note something I saw a mod do was introduce backpacks right at the start of the game and provide upgraded backpacks for each biome. The early backpacks were quite small but by the end of the game they provided practically an additional inventory

#

they also gave small buffs in addition to storing stuff to compensate for losing the cape, though that might be a bit op

lament zinc
#

Make the backpack the reward for defeating all Forsaken, perhaps?

That way, if people want to use one, they have to do all boss fights and have to deal with the inventory management, before getting an item they basically don't need anymore.

Unless they want to restart with the same character on a fresh world........

random monolith
#

why add a backpack at all if its only going to be used by people who've completed the game, at which point the only thing to do is build, which can be accomplished in god mode without worrying about inventory at all

wanton atlas
#

that would kinda make it so you have a more limited inventory space to begin with 🤔

random monolith
#

Yeah but inventory space isn't a huge issue early game and even a few extra slots would solve most of the issues at those stages, which is exactly what the mod did

steady yacht
# wanton atlas to me a backpack would fight the cape slot or belt/wisplight/wishbone slot. Este...

There were a couple suggestions I liked, namely the idea of it slowing the player to create a drawback, if it were a chest ui kind of like carts you could make an equation to base how slow the player becomes via weight, but that would require it to be its own ui seperate from the player inventory,
perhaps on death backpacks are so fragile they're destroyed and turned into small sacks similar to the crates left behind by boat/cart inventories, this also gives a good reason for the backpacks to not so much be a late game critical item, but more of a common commodity that comes with a little added risk

pale oasis
steady yacht
#

Maybe I just want it to replace carts in a way because their finicky nature drives me insane 😭

random monolith
#

I like carts

wanton atlas
#

i also like carts

#

but I can get the inventory problematic sometimes

random monolith
#

Atm inventory space becomes so limited for me in solo that I feel forced to carry a pocket portal so I can actually collect a wide range of items wherever I'm exploring

wanton atlas
#

pocket portal is pretty much meta

steady yacht
#

tbh, I only ever have a pocket portal in a boat, which also serves to save the inventory space I need more often than not

#

And I...like carts too up to an extent, I don't feel like I've really effectively used them since pre-mists though

random monolith
#

In a server I played on once they had disabled building outside of designated zones, so no pocket portals, but they also had the backpacks and the resulting experience was super fun. I could go out exploring for an extended period and actually bring back all the unique items I collected and not have to portal back repeatedly to do so

steady yacht
#

I also think, on that note, the mists is a great place for it to start to be implemented, as that's where it REALLY has to compete with the stronger capes, feather cape especially being so irrefutably meta in the mists, and is around about the area that inventory management seems to start to scale upward, considering the sheer amount of content that was added in that update.

tulip pecan
#

I too am a cart enjoyer, but I use them enough to want to make roads and making roads is hell

languid ibex
#

Grausten roads are pretty easy to make 👍

rose swan
#

Carts are sometimes useful for in-base use, such as wheeling supplies from a smelting area to a forge area, but otherwise anything over ~50m I don’t find it all that beneficial.

languid ibex
#

If cart advancements kept up with craft progression, I could see them being a solution to the inventory problems. The fact that the battering ram is powered in a sense, could lend some logic to a powered cart that makes slopes no longer an issue, and lowers the effect of having a lot of weight.

#

Currently you cant really suggest pocket portals or carts for Ashlands inventory problems, because they're flammable.

tulip pecan
languid ibex
tulip pecan
#

I'm talking roads with made with the hoe

languid ibex
#

Yeah I know, I am suggesting another way if you don't enjoy that.

tulip pecan
#

Roads made of stone foundations would be super ugly, especially going up slopes

#

way too overdeveloped for the surrounding terrain

languid ibex
#

I mean if you just leave them plain sure, but you can make them look fantastic and they even save you stamina when hauling.

#

Ultimately the only road you should be making is the one going from the water to your base gates, because every other road will lose utility for the cart.

tulip pecan
#

my heart yearns for infrastructure, but my head hates how terraforming in Valheim works with a passion (because it knows it would be so much better with just a few tweaks)

tulip pecan
stiff stag
#

Fenris set + ratatosk + not having a weapon/shield equipped greatly increases the ease of moving a heavy cart. Add a bunch of stamina foods and maybe eikthyr power and some other boosts and you increase endurance as well. Knowing how to go up a slope properly goes a long way as well.

rose swan
#

Troll mead is usually slept on as well.

languid ibex
tulip pecan
#

How would I decorate them? The only thing that popped into my mind was rugs

languid ibex
tulip pecan
#

I wish the abilty to post images in this channel was reimplemented when the server rebooted after the hack, because then I'd draw what I'm visualizing right now from these descriptions and I know it's not gonna be what you think you're talking about (I can't actually play valheim right now because PC is sad)

stiff stag
#

You can already do that, just indirectly by posting to #fanart or similar channels then linking to the post here.

languid ibex
tulip pecan
#

No, I understand them all. You want me to make roads out of stone slabs, then make the slabs look nicer by giving them wood trim or planting flowers alongside them.

rose swan
#

By the way, as a side note, you can hold shift and click with the hoe to smoothen out terrain

tulip pecan
#

I know way too much about how the hoe works already :(

#

but it is helpful knowledge for people who don't know

tulip pecan
stiff stag
#

Not really a reason not to, very weird.

tulip pecan
#

Look if Reanu can insist on collaborative bot rowing being a net detriment to the game for 5 years I can have a little willfulness too. as a treat

stiff stag
#

Again, just very odd behavior when the only point is to demonstrate something you're trying to explain.

tulip pecan
#

(You're completely correct. I am extremely tired right now and should probably go to sleep.)

glass swallow
#

is there a possibility of moon cycles added?

rocky pine
#

like for visual only purposes?

peak bronze
rocky pine
#

oh

lusty ice
#

The Roadmap that was cancelled later in 2021. So we can't expect anything on that to be in the game. (something has found their way in, like the RoadMap "Cult of the Wolf", are FrostCaves in the game today)

arctic wharf
#

I don't foresee that part making the final cut, but its all good. Most games actually cut far more content from what they originally plan. Ragnar_laugh

wanton atlas
arctic wharf
#

Depends on what kind of gameplay you link to it. Aside from just being interesting to see the moon change shape each night, could consider certain mechanics, events, enemies, and so on that only become available during a full moon and new moon.
Since such things are linked to certain nights, you may end up finding new things to discover unexpectedly in places you have been before.

I thought about it some myself in the past and gave a few suggestions, but its just a neat concept and nothing more.
Can have plenty of other neat ideas all the same. skol

brisk matrix
#

@honest walrus #suggestions message That's what the scaling option already does in the graphics config.

honest walrus
brisk matrix
#

yes

honest walrus
#

thats not the same as dlss or fsr

#

that just downscales the resolution

brisk matrix
#

thats exactly the same, just without the fake frame bullshit

honest walrus
#

im not talking about framegen? i mean ai upscalers like dlss or fsr. downscaling the resolution is not the same

brisk matrix
#

FSR 1.0 is pretty much whats implemented now. render the UI at native and the 3d world at a lower resolution. newer versions add extra filtering on top to make the lower resolution not look like a lower resolution and generate fake frames. neither of which would be needed if unreal 5 wasnt a terrible game engine. thats why you see them everywhere else

honest walrus
#

the resolution scale is just a basic spatial upscaler built into unity. i even asked one of the devs about this a couple years ago on twitter, and he said they might consider it

honest walrus
brisk matrix
#

no I'll admit it could be better but I'll never say an "AI" upscaler is what it needs to look better

honest walrus
#

i mean loads of things are "AI", im not a fan of framegen fake frames either, but dlss using "AI" is not a problem

#

DLSS upscaling that is

brisk matrix
#

I dont know the differences in all the different products but as long as its using actual video processing algorithms to do the upscaling and not genai bs that makes things look worse sure

rose swan
autumn idol
#

Probably will remain at zero for a while since Grimmcore commented on the inventory discussion

#

So now everyone is going to rush to add their inventory suggestions

errant mauve
#

I'm generally of the opinion that its fine as it is.

I will say one thing about armor/accessory slots, kind of out of left field but, Valheim has a whole intuitive thing going on where you naturally discover things the game pushes you towards rather than saying explicilty, its one of my favourite styles of game design. By adding a dedicated slot for each item it indicates to a new player that they will get something that goes into those slots and they'll search it out.

#

I dont think its sensible to have a weapon slot whilst we cant have reserved top bar slots, its like the thing with you throw a spear then some random item takes up your spear top bar slot and you can easily select it again, if when you select a weapon it gets put into your weapon slot then it will have the same issue.

#

But yeah, I didnt realise for a while you even had a 3rd armor slot or acessory slot, but I am not a smart man.

#

For magic especially it makes no sense to have a weapon slot because youre going to be continually cycling between staffs.

random monolith
#

I also agree equipment slots aren’t a good solution. I am in favor of backpacks though, perhaps even backpacks of increasing size as you progress, because currently if I’m exploring I feel forced to use a pocket portal to bring back a decent amount of items

autumn idol
#

I definitely wouldn't like the existence of weapon slots. It just doesn't make sense or feel necessary given the 8 quickslots we have right now

#

I'd like equipment slots but mostly that's just because I find them more aesthetically pleasing than stacking your armor in random parts of your inventory

tulip pecan
#

I usually reserve the 6 slots on the left for armor, accessory, and a stack of arrows
then the 6 slots on the right for a mix of food and potions
that leaves me a 4x3 space for actual inventory, 3x3 if I'm bringing a pocket portal
I've seen plenty of others do it differently though
some people put their armor and accesories along the bottom row
others put it them on the right
I guess it is kind of random

lament zinc
mellow crater
pale oasis
#

I'm still feeling pretty good about my suggestion for inventory, which seems to be one of(?) the most favored (lots of down-voted suggestions for inventory changes). #suggestions message

mellow crater
#

Yeah it is my favorite at the moment, even if I downvoted it because I am personally happy with the current size and don't think it is necessary to add any slot
If some slots were added I'd just bring more potions around with me I guess

rose swan
#

Hard to talk about the subject without reeaally stirring the pot. It’s a very sensitive subject for a lot of people it seems.

#

I think everything that can be said about inventory has been said at this point, for the most part 🤔

mellow crater
#

It is usually always the moment someone says something like that, that a new idea show up and is actually a very good one 🤣

rose swan
#

All for new ideas! skol Rocky

pale oasis
#

New idea: Your inventory is your stomach, and you can eat and store anything with infinite slots. Your vomit it back up to take it out.

tulip pecan
#

Hmm... Terraria-style permanent once-only consumable upgrade that you either find or craft. It adds a whole extra row of inventory slots and you get access to it 2/3 of the way into the game. Maybe you have to collect a couple of different resources to from different biomes to make it, and/or brave a difficult dungeon.

tulip pecan
pale oasis
#

I have no idea what that is.

tulip pecan
#

that's okay

wanton atlas
#

@honest walrus another round against FSR and DLSS.
Graphicscards that supports those features runs valheim effortless anyhow.
While Valheim uses the CPU and RAM alot with the calculations of building stability, drawcalls for interactable items and so on.

So basicly, neither FSR nor DLSS would impact the FPS drop comming from building huge villages / castles

#

I don't think anyone with a 3000 / 4000 Nvidia GPU got any issuse running valheim. Nor does AMD 7000 cards or better :/

#

remember that both Nvidia and AMD gatekeep older cards from those upscaling methods (altho you can force it with FSR and see how minimalistic impact it has)

pale oasis
#

How about my GeForce GTX 660? Pretty powerful stuff! 😆

honest walrus
# wanton atlas <@980459331701047368> another round against FSR and DLSS. Graphicscards that sup...

im not sure thats accurate, im using an rx6600x (fully fsr compatible) and wouldnt mind some extra frames, even just while exploring. at 1440p im often sitting at just around 60fps. i almost never hesitate to utilize an upscaler in a game with good implementation.

i rly dont get this argument against fsr/dlss, wheres the harm in having them as an option? just about every new game that is somewhat demanding ships with upscaling options, im just arguing that i think its sorta expected in modern games🤷🏼‍♂️

autumn idol
brisk matrix
#

btw if you never have before, put the resolution scale slider at the minimum in game at least once

brisk matrix
#

I think my first smartwatch had more pixels than you get at 5% scale

pale drum
#

O!ptb

granite kiteBOT
pale drum
#

@umbral ore

wanton atlas
#

try forcing it with the AMD software and you'll see it gives you nothing

random monolith
arctic wharf
# rose swan All for new ideas! <:skol:784053936108732466> <:Rocky:1356527965705343018>

Had been thinking about this a bit more recently and had considered what if it was just a natural part of armor sets as we reach certain biomes. Could just have bags on the hip or something to represent it as part of the armors design.

Having it built into the gear makes it a natural part of the progression, further incentivizes gearing up at those points, and results in no increased slots within the inventory being taken up by a new item or competing with your cape like a backpack probably would.

I myself was thinking probably gain +4 slots at the Plains onwards, and +4 more at the Ashland's onwards. Had also considered it being a column on the right side, rather than a row to the bottom.
Either way, 8 slots is only a 25% increase, and I would def not want to inflate it a whole lot either haha.
How many slots can be up to the devs though NeckSmile

lament zinc
#

Shouldn't be posted in suggestions, but in one of the bug reporting channels, @distant rain

distant rain
#

I think you pinged the wrong loki but ty

pale oasis
arctic wharf
#

I was also considering different armor sets could add differing amount of slots too, so you could trade off there as well. But I figured it might push people into sets they don't necessarily want to use 🤭

#

Unless it was a one off set built to be all about that loot goblin life - The Hoarders Regalia (half/joke)

sick breach
arctic wharf
#

Not that hard of a question to answer of course, but permanent upgrade does not necessarily sound terrible either if executed well.

#

@wanton atlas sorry to ping, just noticed a bit of troll-ish suggestion/s.

errant mauve
#

@solemn cape Have you considered it might be deliberate that grey dwarves go towards fire.
This encourages the player to use their fire vulnerability against them, providing an early lesson in playing towards enemies weaknesses.

tulip pecan
pale oasis
#

Greydwarves have never been afraid of standing torches; they like to punch them.

wanton atlas
#

Greydwarfs will be drawn to fire sources and start to walk around them if you let them be. it's quite cute if you use it to your advantage and place tactical fires around your base

pale oasis
#

The actual solution is workbenches. Just drop them around to limit nearby spawning (a wall helps too).

#

Elevating the lights also helps, puts them out of their reach.

#

Not a hack, though, just how it's designed, so there's a clear way to prevent enemies from spawning inside your base. You can just apply the same mechanics to other places.

errant mauve
#

In this game you defend your base by building physical obstructions.

#

You can make deathsquito repellent later but thats for your person not your base.

topaz kite
#

I’ve yet to see a troll climb up a hoed-up wall, which is why I love Black Forest bases with rock walls

#

Use the hoe to make a very tall wall of rock

pale oasis
#

Reverse moat.

#

Personally, I hate the aesthetic, I'd rather just build a normal wall and defend it 😆

topaz kite
#

I get too much stone from Black Forest mining, so I gotta use it for something useful

#

? 🍐

pale oasis
#

Yeah, I try not to build right on the beach. Waves during storms get nuts.

sonic musk
#

I know people don't like inventory suggestions so I posted my 1 take I'll ever make, and I'll never post an inventory suggestion again. Someone mentioned bags and it got me thinking about progression based inventory and I just had to make the suggestion

wanton atlas
#

everyone is allowed to post suggestions. and we have a "no calling out" soft-rule

#

so if you don't want to discuss something you suggested. that's absolutly fine

rose swan
#

Inventory is just a hot topic right now, don’t be discouraged! Your feedback is just as valuable as everyone else’s.

wanton atlas
#

all ideas is good and there is no way to please 14.5 million users anyways

tulip pecan
#

that latter part is not necessarily true - those 14.5 million users all have one thing in common, don't they?

wanton atlas
tulip pecan
#

yes, and maybe some even played it 😅

topaz kite
#

I want the steam achievement for mining 100 copper with a troll

wanton atlas
#

@versed ridge we will add achivements in 1.0 release

lament zinc
#

Can we have a Steam Achievement for not asking for Steam Achievements?

(Which means I won't get one.)

twilit olive
#

^ the ultimate sacrifice.

That being said I snooped around very very briefly and did not find out how to contribute to the #suggestions channel. Should I use a command or dm a bot like some servers I've seen do, or do I just type it out like a regular message? Sorry for my ignorance.

Think I just saw the channel description, we manually format the message to fit the... Format?

lament zinc
#

You should start your post with 💡 so the bot can detect it.

rose swan
#

Once your 30 minute cooldown is over, you can post your suggestion

lament zinc
#

Days without no inventory suggestion: 0
Days with too many inventory suggestions: 1,002

sick breach
#

We're gonna need a larger inventory to hold all these days with too many inventory suggestions.

lament zinc
#

On the plus side: all the sighs are enough to power all the windmills build in Valheim.

rose swan
#

Inventory
inventory
Inventory
Inventory
Sunglasses
Inventory

topaz kite
#

I can assure you, sunglasses are necessary for the story

arctic wharf
#

I have already asked for the things I want most, and little sense in continuously making more suggestions past that since small team with limited time. 🤭 Just chillin now.

stone citrus
sonic musk
#

Omg SORRY GUYS my suggestion triggered an inventory raid in discord
Eikthyr summons the inventory suggestions

The creatures are calming down
Lol what a day. I go away for a few hours and I find a treasure trove of inventory suggestionsReinforcedChest

stark furnace
#

ReinforcedChest 🤙

sonic musk
#

Honestly, before the Ashlands I never felt like I needed it. But because there are a lot of useful potions now, my permanent inventory has gotten smaller, and I made a suggestion to increase it. I think a decent number of people would be okay with anything IronGate decides, even if it isn't increased. But I hope there will be something in 1.0ThinkingTroll

pale oasis
#

#suggestions message Personally, I think Valheim is much more about crafting, and so additional inventory should come from crafting. It's not a game about questing (weren't any quests early on), so I think quests should remain very optional side-content.

stone citrus
#

Chest 👉 ReinforcedChest

stone citrus
#

It really tickles their whiskers when they put their cultivator into a box so that they can pick up an extra draugr toenail

#

Gempley BeFresh

stiff stag
#

What the mindless mob wants isn't always a good thing or what should be done. The people that want a larger inventory in majority of cases just have poor inventory management skills and struggle to cope with having to make a choice on what they bring with them.

stark furnace
#

Idk, I’m pretty skilled at this game and the moment you hit mistlands/ashlands the strain on the inventory is pretty real

#

So saying skill issue lol to inv doesn’t make a lot of sense

#

And I like how instead of using the word feedback and analysis it’s always described as whining and “mindless mob”

#

Players are really great and finding what feels good and what also feels bad

stone citrus
#

Even if they are mindless, they're the customers Ragnar_laugh why risk the 99% for 3 people

stark furnace
#

Yea I truly feel like it’s a very vocal minority on this inv situation

stone citrus
#

It goes without saying, they're not mindless

fathom atlas
stone citrus
#

It's the same vocal minority that were against recent additions but now love it 🙀
Can't wait for patch release to... ThinkingTroll have a little fun

olive yacht
granite geyser
#

#suggestions message

Yes, almost as if the entire point of hildir was that she's completely optional...

#

Giving her farming sets was a bad idea even because she now has functional stuff.

That set should've been given to haldor

granite geyser
#

That msg is pretty ironic

arctic wharf
#

The key to any addition is just doing it right, and IG have a record of doing it right.

I might feel they miss an opportunity or two here and there (such as not adding small buffs provided from feasts aside from stats, so older feast might also stay relevent with situational uses), but generally the additions are almost always perfectly consistent in quality and feel like they properly belong.

#

.
Just know I say almost always. Is a few that in my opinion missed the mark due to decisions I just can't agree with.
Example being... why do ballista have to target players OR be so obscenely limited in their targets by being assigned strict targeting rules through trophies (the "fix" they decided on that I don't agree with either).

Would have been far more useful if they just targeted all enemies and not players, but players could still recieve friendly fire if they so happen to walk between them and their target. 🤷‍♂️

Noting once more of course, this is my opinion on the matter.

fathom atlas
mellow crater
#

Can we please not being aggresive here (talking to both sides of the discussion) ?

Yes, people that were against things changed their mind when they were able to see the thing added and have a concret feedback on how it feels.
Others didn’t changed their minds but it is done so no point complaining about that-> the reason we don’t hear them (I am part of this group. What is the point of suggesting “please remove PTB content” ?)
Yes, some people struggle with inventory, and the amount of suggestions ending up here is enough for me to say they are not a minority. Some points they make are actually pretty relevant and should be considered.
And yes, some people don’t see any issues with inventory, and the amount of downvotes is also enough for me to say they are not a minority neither. Some of their points are also valid.

So, we are all humans and players. We have different skills, different ways of seeing things and we are not all seasoned players of Valheim.
No point in accusing others to be “mindless mobs”, “ignorable minority” or “badly unskilled people”. You can disagree with someone. You will disagree with someone. That is no reason to use such sentences and half-hidden violence.

eternal storm
#

My 2 cents about inventory: It doesn't matter how many people dis/agree, but only if the game would be better, and how to do that. This Is why I suggested to make It an optional late game quest: easier to balance and only for whoever feels like needing more slots. Don't like It? Suggest something better than bacpacks or dismissing the whole thing as pointless.IG asked for ideas, not for sarcasm and accusations, anyway.

granite geyser
lament zinc
mellow crater
#

Ahaha, didn’t you knew it would happen ?

lament zinc
#

I was hoping it wouldn't. But I hoped wrong. 🙁

mellow crater
#

(PTB spoiler) ||we got bears, why not tameable then ?|| and you know what, there are less “against” point than for horses so the fight will be harder :)

topaz kite
#

-# Days without Suggestions philosophy: 0

mellow crater
#

Let’s not count that, might not solve the issue ^^’

stone citrus
#

Days without days: 0 ✍️

stone citrus
lament zinc
#

As for the inventory discussion (and this will be my LAST comment on it) (pt 1)

I've played games with a small inventory where you had to equip a bag to increase it. And that bag can be replaced with a larger one made of better materials later in the game.
That particular game (Force of Nature 2) started out with 21 inventory slots at the start and eventually ended up at 35.

I've also played Aska, in which you get 43 (I think it was) inventory slots, divided in 30 slots for small items, 12 slots for medium items and weapons / tools and one for very large items.

Both games used 8 slots under a hotkey for whatever you wanted to put in there and both games used the ragdoll for armor.
Aska also has a s lot for the arrows or seeds, which is actually an extra inventory slot.

Yet, while the inventory size in FoN was never discussed once it was known we got bags to increase the size, in Aska it still seems to be a problem.
And the main problem in that game: players brought all the tools (Large and small axe, large and small pickaxe, hammer, road maker, hoe, knife) and weapons (spikey club, shield, large club, bow) they might use with them, leaving barely any or even no slot available for items.

I've noticed this happens a lot in Valheim as well. People bring 2 stacks of food, 4-5 potions, 2 stacks of arrows, a bow, a sword, a shield, a hoe, a cultivator, a hammer, wood for a workbench and chest, finewood, eyes and surtling cores for a portal, meginjord, the Dvergr circlet, a wisplight and an atgeir with them.
Then the moment they encounter a stone, they pick it up, even while they got 25 stacks of stones already at their base. After all, "that stone might be useful at some point". Which results at the moment they do encounter the real usual items like drops from hares, seekers or royal Jelly, they run out of inventory space.

fathom atlas
stone citrus
#

Because that just sounds like a bad time overall

lament zinc
#

(Pt 2)

So having experienced both stances, I'm also able to see both sides of this discussion and know that both have valid points.

Yes, the 32 slot inventory we got is small, meaning you have to make choices.
First choice is to make sure you only bring what is actually needed.
You're going on exploration? There's no need to bring a hoe or a cultivator. If you want to adjust the landscape, you can always pick that hoe up when it's actually needed.
There's no need to bring two stacks of arrows.
If you want to switch from one kind of arrow to another, either leave the old ones at home (so you got some backup in case you need to do a corpse run) or simply drop the pocket portal and return home the moment you run out of your old stack and need new ones.
There's no need to keep picking up items if you already got multiple unused stacks at home. One of the few things you can pick up at all times is wood; and simpy because it's fuel for the fires and ovens you have at your base. And even an oven can "cook" multiple pies on one piece of wood; while charcoal can be farmed in swamps as well.

In general what's needed are your weapons (sword / mace / any 2-handed), shield, bow. Potions depending at the biome you're in (Health and any kind of stamina is a must, Fire, frost, anti poison, eitr depending on biome), your armor including cape, Meginjord. Wisplight, Dvergr circlet, wishbone, swamp key can all be left at home when you're not in biome you need them in.

All in all that leaves a person with 12-14 inventory slots, which could be enough for an exploration trip.

However, starting at the plains and in Mistlands and Ashlands the amount of things you need to pick up increases a lot.
First it's the black metal, lox meat / pelts / trophies, flax, tar, barley, fuling trophies, cloud berries and idols that need to be picked up. Allong with possible stone, wood and finewood. Which means the inventory space runs out sooner as expected.

mellow crater
#

@steel beacon there is the raft that can do quite well ?

lament zinc
#

(Pt 3 And final part, I hope).

In Mistlands it's even worse, as you not only have to take things out of the Mistlands, but also has to bring things in the Mistlands to craft the sap extractor.
And I won't even mention Ashlands.

The only "advantage" of both biomes is that you could replace the melee weapons and bow for the magic weapons, which means the number of slots used might decrease by the amazing amount of one.
But at the same time, the amount of items you can pick up does increase, so once again the amount of inventory slots will fill up faster.

Which in general mean that players either have to return to their bases faster as their food run out - in my case it's about every 15 minutes, instead of every 25-30), have to return to a central point to drop things off in a chest; or their boat for a non-portal run; more often or simply have to leave lots of t heir loot behind.

In general, by the time a player is ready to fight the Queen, it's also the point where a larger inventory isn't needed as you got all materials you need. Except for sap and soft tissue, but those only take a few slots.

So while in my personal opinion inventory (mis)management is the most common reason people ask for a larger inventory or an item to extend the space, I understand from my personal experience that something should be done about it.

Increasing the amount of slots from the start on isn't a solution, as you don't need that much space yet.

Increasing the amount of slots after defeating Yagluth with use of a new item that would add one row (either 4 or 8 slots, depending at how you look at it) but at the cost of loosing one slot is something I could live with.
Simply because the concept of the game is preserved, while the wishes of the community are granted.

(Last note: I left one thing out of this taking up a slot, as it's currently in PTB; thus "that which can't be named". But that doesn't change my view on the inventory issue at all.)

lament zinc
wanton atlas
mellow crater
mellow crater
granite geyser
mellow crater
#

Novus and Rianu can you please stop this debate about whether or not a part of the community it a majority or not?
Thorin gave good fuel for constructive thinking about inventory expansion. Can we stick to that instead of saying “the other part is less important so we can ignore them” ?
I don’t mean to sound rude, it is just a little annoying. You are in the #suggestion-discussion channel.

wanton atlas
#

at the end of the day. it's not up to the playerbase to create the game

#

so going after each other isn't constructive what so ever

languid ibex
#

Right, feedback is valuable, whether it comes from 1 or 1 million. If it fits within the scope of the developer's vision for the game, or makes sense given the changing landscape of gameplay, it might only take one piece of input to bring about a change.

stiff stag
#

I think the massive amount of spammed posts on the topic is just souring the mood. Hard to notice or listen to any good points when you're smothered by tons of bad actors wanting it for all the wrong reasons. I'm not opposed if the developers do choose to increase inventory in some way, I just don't see it being a necessity for the majority of the game though, and most of the "need" for it is just players creating the problem for themselves. I can see an option very late game having potential for people that would genuinely need it, even if there are still bad actors that will squander it or use it for the wrong reason (like stuffing as many different potions and weapons in their inventory as they can).

languid ibex
#

I don't think spam is the right wording for multiple different people having different ideas surrounding a change even developers are acknowledging it may be time for. What's wrong and what's right isn't for us to determine or harsh on.

wanton atlas
#

plenty of people came back to try the new combat update.
and as always, people are either continuing the game from their previous point in the game, or starting over

#

and both of those add "I've done this before" tediousness to their new experience with the game

errant mauve
#

Yea you have to put feedback in context.

wanton atlas
#

yes

errant mauve
#

Adulting is about being able to tell the difference between sensible criticism and noise.

wanton atlas
#

and these numbers are the only visable on steam. Xbox and IOS players don't all show up here in this graph

errant mauve
#

I'm a musician in the real world, and for some reason everyone thinks they're an expert, they apparently know how to become famous or not.
Maybe this is bit like gatekeeping but I'm not really bothered about what a non-musician thinks, just like how I wouldnt tell a lawyer how to navigate a court case.

#

I mean, I could make sensible observations. Maybe 1 in 100 times I might come up with a good idea. But I wouldn't have the discernement a professional in a field would have.

stiff stag
tulip pecan
# wanton atlas and both of those add "I've done this before" tediousness to their new experienc...

IMO, Valheim early game is a pretty strong experience
People only really seem to start having issues when it comes to mining bronze, and then getting iron compounds on that
Personally, I actually enjoy the grind myself, mining in games has always been meditative for me
I do wish updates would add a little bit more to previous biomes though. Nothing much, just like new PoIs and stuff to refresh one's sense of exploration and discovery

languid ibex
wanton atlas
#

newcommers will find it to be to much and quit

#

it's the same in the previous 100000000 games who already tried that formula

languid ibex
pale oasis
#

Maybe I'm weird, but a POI to me is content. Just visual changes is enough to make things feel fresh. Like if there was an increased chance for large islands with a lake, and around the lake there was a higher chance of some sort of village ruins POI with nothing new added, it's still something different and makes the world feel more interesting. Or if they engine could do sheer cliffs so we could get proper fjords (I assume that's just not possible, though).

pale oasis
tulip pecan
#

it is early access. we get a game that's not fully baked and have to deal with things like bugs, restarting, and incomplete features. you get a good budget to work with and millions of unpaid QA testers

wanton atlas
#

to many options, it doesn't tell me what I should do and you can get hard-locked in the game if you do it wrong

pale oasis
#

I gave it a strong 20-ish hours, but it was just not clicking; serious feature bloat.

wanton atlas
#

I gave it like 50 hours and got locked, twice

pale oasis
#

Ouch

wanton atlas
#

gave up because I want to play a game. not have to spend 100 hours reading guides and wiki's on what I should do

errant mauve
#

I tried the new Diablo and didnt like the open world at all. For a Diablo game I want to turn my brain off and go down a predefined path.

#

A path of exile, if you will.

pale oasis
errant mauve
wanton atlas
#

but for diffrent reason

errant mauve
#

Eve is a weird game... its like a game that almost isnt a game.

wanton atlas
#

I want another way of controlling my ship

errant mauve
#

Yeah in Eve you arent a pilot, you are more like a captain giving orders to your pilot

wanton atlas
#

yeah

#

it's wierd and if you like it, you like it

#

it's either yes or no

arctic wharf
#

Whew that was a lot to read through to catch up Hugin

Have you tried last epoch? Less depth than poe and a pretty repetitive end game, but its far easier to jump in and just play so can be fun for a while.

#

Curious what your thoughts on it compared to poe are if so.

wanton atlas
#

no. no time

#

been stuck on other games rescenly

arctic wharf
#

So many games to play and such limited time, I completely understand.

pale oasis
#

Last Epoch is on the long list of games my computer can't run 😄

arctic wharf
#

RIP

wanton atlas
#

spent 1500 hours in pax dei

#

then some "start-mid-end" games

errant mauve
#

The hook with Eve is that its such a sandbox, not just the game, but a community itself. You can set up some kind of profit making exercise... or maybe something to train new players... or aggressively go to war with people with full on diplomacy and shifting alliances. This is why it becomes the only game people play for many.
I set up a kind of academy for training players to get into the content of a certain past expansion which is great for making a lot of in game money, I'd provide the training and the ships, I would help them liquidate their game currencies, and at each step I'd get a small cut of profits lol.

tulip pecan
# wanton atlas POI's sure, but overall more early game content only benefits returning players ...

There is surely a balance to be struck
Replayability isn't a bad thing, especially for any game with sandbox elements, but i do overall think Valheim errs on the side of too little content in that department than too much

Concerning how Valheim handles new players, that's actually one of Valheim's intrinsic strengths
The radial design of the world, with the spawnpoint in the center and the game getting more difficult and complex as you go outward allows new players to progress and learn the game's elements at a pace they're comfortable with

wanton atlas
#

always a balance

#

remember. the first 3 years valheim vas being made. it was by 1-2 and then 4 people

#

those few people did all the balancing, playtesting, bug fixing in that small group

#

then when mistlands and ashlands where made. we had 10 people

#

hence the more items, the big changes and the diffrence in the game was possible with 2x people on most roles

lament zinc
# mellow crater Let's say I 90% agree with you, not having too much trouble in mistlands and ash...

Problem about inventory in general is this:

Most sandbox survival games use a ragdol for armor / clothing and either one of the two of these:

  1. limiter cary weight, but infinite number of inventory slots, while all similar item ID's are stacked.

  2. Limited amount of inventory slots, but infinitief cary weight, where all similar item ID's are stacked.

Valheim doesnt do this, but has no ragdol, limited carry weight and limited inventory slots.

For some that's easier to manage as it is to others.

Resulting in some wanting more room and some not.

It'll be an endless discussion as long as either side refuses to admit the other side has a fair point too.

And I fear it'll be like that even when we get Valheim IV in 2056.

tulip pecan
#

Like 90% sure we are not getting Valheim 2 ever

arctic wharf
#

Never seen that before 🤔
(Message blocked by the server)

tulip pecan
#

not every game/movie needs a sequel anyway

arctic wharf
#

I spent so long writing the message that the part of the convo I was replying to is far up and I nearly hit character limit hahaha. now to see if I can get it to post... maybe it was too long.

#

.
Just a slightly note on POIs. I think they can be equally as enjoyed by both new and returning players with large impact IF they actually add intriguing content.

The simple things like the boat cemeteries are alright just for a bit of quick variety, but those are the wrong examples.

Frost caves are the right kind of examples. New or Return, I guarantee everyone loves them. They add a meaty bit of dungeon delving, interesting enemies, wonderful music, and a small sweet of unique loot to boot. It's the full package.
No secret I love valheim dungeons 🤭

Why my #1 suggestion is what it is.
But dungeons take a lot of dev time to make with that level of detail, so what is the middle ground if we want more POIs that hold impact but don't massively inflate the dev cost or feel like bloat?

I think the answer is mini challenges or secrets you can reveal using items you obtain elsewhere through your gameplay.
Wishbone really is the best example we have now, and legend of zelda or roguelikes have the best examples of this outside valheim.

To this end I would recommend 2 to 3 new items that feel like they open up more of the world to you in little ways. This interconnects the games world and builds mystery for new players, and makes playing a fresh save extra worth it for returning players for 1.0

Will conclude this big ole message off by giving an example myself.

Imagine rare stones that are part of certain pois that are similar to the runestones in shape but all they have on them is a single large glowing rune.
With no context given at first they are simply just neat stones that stand out and stick in your mind.
And they keep showing up here and there in nearly every biome, but with different shaped and colored runes in each.
Then, suddenly you find the dverger rune readers secret scroll while exploring the mistlands mines.
"This scroll tells of the secrets to deciphering glowing dverger runes."
Bringing the scroll to any of the runes you have seen, including the one within the mistlands, has the player hold it out in front of them like they are Reading it and then a few moments later the rune blazes to life along with cracks all over the stone. Then, suddenly, the stone just shatters into pieces which crumble onto (and through) the ground leaving being a simple square cube pedestal with a small ornate chest.
.

#

What kind of loot would you put inside that doesn't massively inflate dev cost further or bloat the game?
A bit of gold (around 30), maybe a few gems, and more interesting a dverger schematics unique to each rune that was on the stone that reads.
"These schematics detail a complex and ornate work of dverger craftsmanship. Perhaps someone may be interested in this?"

Taking it to a certain someone (probably haldor) then unlocks a very cool dverger inspired build piece within his stock. The mistlands scroll/s for example could unlock that neat black marble face that is within their structures. Could be a good way to include some neat yet complex parts within their style. (arches, window frames, stone hottub)
Could decide to mix in a few trinkets as well so it's not all the same thing.

This is about middle of the road in terms of content commitment. No complex dungeons to make or enemies to fill them out, but one really interesting item with a cool interaction that entices and rewards exploration even more. Ofc, with the most intensive aspect having to be the reward itself rather than the activity... but it needs to be something the player feels is worth it so it doesn't then work against the experience.
The rewards do not necessarily need to have further gameplay functions either, which is why I default to build pieces since they are mostly just models without further mechanics tied to them.
With some more thinking of course, you could devise other rewards.
Like, it could have also been stone tablets that tell stories and you could collect them to put in a library of sorts.

arctic wharf
tulip pecan
arctic wharf
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I have seen one or two simply for the reason of telling another story within the same world, but ofc it always comes with a more modern advanced take on that games mechanics as well.

wanton atlas
tulip pecan
arctic wharf
wanton atlas
#

oh nice. a TL;DR

arctic wharf
wanton atlas
#

❤️

wanton atlas
arctic wharf
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yeah, and I dunno why

wanton atlas
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because it thought of it as SPAM

arctic wharf
#

I even said something about it because was a first for me hahaha
I see now, woopsie

wanton atlas
#

discords woopie tbh

tulip pecan
arctic wharf
#

I got out of my bed just to post it hehe

languid ibex
#

Someone mentions POI discussion, ZionE cracks their knuckles and takes a deep breath. 😂

tulip pecan
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oh, are they known for serious thoughts in this department?

languid ibex
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A lot of reasonable input on this topic yeah

arctic wharf
tulip pecan
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i know that completely, i have them basically all memorized

arctic wharf
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adding a few more would be a quickly fading out of memory addition, I feel sure of that.

languid ibex
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My latest playthrough I decided on builds surrounding natural POIs and use them as campsites for a quick rested refresher/place to cook & store goods.

arctic wharf
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Though I will add I am not ageinst it, just does not have that much impact and would mostly be noticed by the returning players rather than the new.

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Won't make a fresh playthrough feel all that rewarding either for the returning players ofc (as well).

tulip pecan
arctic wharf
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idk... I can see myself and many others now wanting to really dig into the addition and having a false sense of excitement, and just being disappointed when there really is nothing to them aside from some initial variety in appearance only.

#

but it is true, everything always depends on how its implemented, and as I have said recently IG tends to do a wonderful job at execution of new additions.

tulip pecan
lament zinc
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@wanton atlas remember today as the day with the multiple books in the suggestion discussion channel.

And cry.....

arctic wharf
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Guess I disagree, I see such additions as mostly pointless.
No excitement to them.

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ofc, past just having some in the first place to fill out the world.

tulip pecan
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trying to aim for excitement at any opportunity is a fool's errand
it results in that kind of raising the bar mentality that would overwhelm new players with content, like Smiffe was talking about earlier

#

valheim has other strengths besides awe to play to

arctic wharf
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I might agree to that if we were thinking about this all the way back in mist lands, but given the deep north will be the last update... what we get is what we get and there is no bar to raise any further.
I 100% agree on this for continuously ongoing projects ofc.

arctic wharf
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I be listening to the soundtrack as I lay in bed sometimes, super chill haha

tulip pecan
arctic wharf
#

I get what you mean there hahaha

#

On the note of minor additions. Things like bats flying around at night time in the mountains, nice touch and something I suggested.
Perhaps a new mini cave in the mountains? Wolf dens with a chance to spawn with a unique started fenris instead just for fun?
Not my suggestion, but also cool and more in line with getting more POIs. 🤭

#

I can think of plenty of cool things I have seen suggested in my time here NeckSmile

arctic wharf
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Will admit my first example which started this chat is heavily in the middle between simple POIs and full on dungeons, but was my intention. Could be less resources intensive than that example while still being interactable in a neat way, and more importantly with the kind of impact needed to feel meaningful for both new and returning players.

Alas, I am starting to think myself in circles probably Hugin

tulip pecan
#

But okay, if there were really to be an update focused entirely around non-biome-specific exploration, here's a non-exhaustive list of what I would do.

Besides adding a bunch of new PoIs (some based on existing ones and some sourced from consulting with the community) to the pool for people to discover, I would overhaul the PoI generation system to create semi-logical series of structures. That means an abandoned village could have a simple overgrown road leading out of it, connected to a decayed bridge crossing a river or ravine, connected to more road leading to another village.

I would make both risk and reward definitively increase the further you get from the center of the world. Generation of resource patches such as mushrooms, berries, thistle would increase in amount per patch, and resource drops from ores would also increase. However, starred enemies would also become more frequent, with the chance of perhaps even 3-star enemies being able to be encountered close to the edge of the world. Deep North and Ashlands may require special consideration to the implementation of this rule because of their placement.

Dungeons (burial chambers, crypts, caves) would be made to occur less frequently but also be larger in size and bounty. Dungeon size would also scale with distance from the center as well. Biomes like swamps and mountains, should they be of sufficient size, will guarantee a minimum amount of crypts and frost caves to be generated. Some dungeons can be connected and thus have multiple aboveground entrances. Would probably also see if I can rework the dungeon generation algorithm to make more interesting and/or memorable layouts, like the structure generation before.

Finally, as a treat, I'd write some code that ties player map reveal distance to factors like weather, elevation, and biome.

arctic wharf
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That sure is the wishlist of intensive asks. 🤭

tulip pecan
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I have a whole game design document of my ideal version of valheim that i've been working on for 3 years. I do this for every game i like. it's a hobby

random monolith
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Generating a road over existing terrain that can cross gaps and form bridges is actually a problem I tried solving for a terrain generation algorithm I wrote myself a while ago. Turns out its a bit tricky but I think I did find a neat solution that could work

arctic wharf
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The adjustments to existing dungeons did remind me though, a more simple addition to help them become more fun to explore would be to add 3 to 5 unique extremely rare rooms that can generate in each type (just like the huge lake, huge frozen lake, and mini lake that can spawn in frost caves).

arctic wharf
mellow crater
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Number of very big messages today : 5

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We are starting a mini-book here. If I post my own notes about Valheim ideas we can start a novel

random monolith
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I have no original ideas, all my opinions are based on things I saw in mods or heard from other people

arctic wharf
#

Big fan of warmachine and hordes, wrote up rules for a fictional new army.

Liked last epoch quite a bit, so I wrote up ideas for a whole new 5th class along with getting a bit of artwork done for it. It's a bit half baked though since I sort of stopped at some point. Was taking a ton of effort and I still haven't really shared it anywhere.

Worked on a MOBA project in the past (unlikely to go anywhere), and yet I still wrote up concept character kits for over 50 possible new character ideas. 🤣

arctic wharf
mellow crater
#

Hopefully each bit was already discussed and suggested I think 😅

Btw, about adding stuff, I’d just love to see these additional lorestones I suggested once after a long discussion with ZionE and TooMuchDogg I guess

tulip pecan
mellow crater
#

But if there is time for more dungeons/special room variation I would like it too hehe

arctic wharf
tulip pecan
#

Do any of y'all have any suggestions by others you've seen that you particularly liked that were lost to the Discord purge?

arctic wharf
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Well, something in that vain at least. I can't completely recall the specifics of the convo. Should link me a short cut to it... will read over it again 💀

tulip pecan
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The lorestone talk reminded me of one: the ability to craft hanging tapestries based on lorestones we've read.

arctic wharf
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No way I could recall them exactly as they were though... aside from my own which I have written down and saved also in a Google doc hahaha

tulip pecan
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Another one I remember that really stuck with me was finding large whirlpools in the ocean that, if you drove a boat into one, would send you to a designated spot on the ocean somewhere else in the world. It was an ingenious and creative solution to ocean fast travel, and somewhat perilous and exciting too.

arctic wharf
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I remember that one yeah. Among so many other ocean suggestions. I suppose it was not reposted.

#

I remember the idea for a ship wrecked among rocks, sort of like the shipwrecks on shore but for an ocean POI.

I also remember discussions around mini ocean events such as the barrels that pop up out of the water in the legend of zelda wind waker.

tulip pecan
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Ugh. What happened to the server makes me so upset. I liked being able to search up and read idea discussions other people had on here. There's probably so many things like those that had the spark of potential that are just lost now

arctic wharf
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I had put a vote on every single suggestion since the first.
Did not join then... I just kept scrolling up and up and up until I finally voted on them all 😂
And now I have a vote on all that currently exist still.

tulip pecan
#

The coolest part of the server was going all the back up to the top of the first channel and seeing the devs messages chatting while they were making and playtesting the game

arctic wharf
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That canoe suggestion is also something that had been suggested pre-wipe...

I remember talking about it because I thought having a canoe you could pick up into your inventory instead of having to build it with the build hammer would make a wild later in the game unlock.
(Inspiration taken from the magical folding canoe in final fantasy 3).

arctic wharf
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Anywho, suppose I have gone on and on for a while now. Time to let the chat rest hehe

rose swan
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Holy cow this channel is a book this morning Ragnar_laugh

arctic wharf
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Your welcome NeckSmile

rose swan
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Looks like some civil and quality discussions have taken place!

tulip pecan
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Literacy rates are falling. Millions must read

arctic wharf
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@lament zinc
Finally took the time to read through your messages on the inventory debates.

Will keep the reply super brief.

Pretty much I agree 👍 it's also why any time I talk about it I always say it would be ideal to have a more natural progression to the inventory with a few more slots gained in some way around plains tier, and then again around ashlands tier.
How that is achieved matters not for this reply.

#

I take so very little with me, even leaving behind things some people consider to be very important (potions and some other bits such as maginjord which I only grab when I know I need it), and I still feel the inventory strain from time to time.
Mostly mistlands and beyond ofc.

#

.
Anywho, was well said skol

rose swan
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Too much to read on my short coffee breaks at work LOL but POIs are cool! Rocky

wanton atlas
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I've also read all to this point now 🫡

lament zinc
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Time to let it sink in, think it over and reply?

wanton atlas
#

nice text

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alot of letters

#

good points

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some people will be like ^

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I do apritiate when you put in the extra effort into this discussion about inventory space

rose swan
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It is a lot better than simply “more inventory” Ragnar_laugh

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Someone mentioned toenail at some point, I started laughing uncontrollably, and that was my favorite takeaway!

brisk matrix
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More inventory! But in the form of adding 4 extra dedicated armor slots (head chest, legs, cloak) 1 utility slot, and 1 trinket slot. And then maybe adding 1 or 2 more rows of inventory when you progress further in the game like post plains.

arctic wharf
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Seen a few polls around and 70% or more tend to vote for that approuch.
Can't say I would prefer that one myself though.

brisk matrix
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Really the best approach is just for irongate to playtest a bunch of things and find out what they think works best

arctic wharf
#

Woops... I typo a lot when typing on my phone Corpse_running

rose swan
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I do the same, no worries LOL

arctic wharf
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hate that I typod typo... twice

hexed jewel
#

i would like a few items that trade a slot for a few more slots of a specialized nature, and add a visual indicator to your viking's model

zinc smelt
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dual or quad rowing with more players in a boat for more speed

hexed jewel
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e.g. an arrow quiver with 3-5 slots, or whatever, for arrows & bolts, a treasure sack with like 5-8 slots for coins, rubies, and the other valuables (the things that exist basically solely to be turned into coins), etc

stone citrus
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holy crap

arctic wharf
wanton atlas
hexed jewel
arctic wharf
#

It is instead a single bag slot above the inventory as an (upgrade) pretty much, and at 6 different points in the game you unlock better and better bag item which go into that slot and unlock more slots in your base inventory. The bag items also come with a few bonus stats though the better they are, such as a little extra health, being able to hold more silver coins without starting to burn, and so on.

rose swan
hexed jewel
#

ahhhhhhh, gotcha, ty for clarifying

arctic wharf
#

to be fair... V Rising also has dedicated slots for armor and a few other things as well. Potions and weapons stay in your normal inventory though just like valheim.

#

Just using it as a point of comparison for that one change.

#

times like this I wish I could pop a picture here haha

wanton atlas
arctic wharf
# wanton atlas no bags, just pure and simple more inventory slots. huh?

sorry, no.... yes it was bags but the actual slots are not in their own window or area 🤭 They have 5 rows of 9 slots with the bottom two rows being locked initially, and the bag items unlock more and more of those locked rows.
you can see in that picture 3 slots are still locked because that player does not have the best bag.

wanton atlas
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I have played V-rising beta

arctic wharf
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The lower image is the old inventory.

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I have played the beta's since gloomrot hehehe (So 3 of them)

tulip pecan
#

so they actually got rid of the paper doll slots?

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huh

arctic wharf
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The slots still exist, just not on a paper doll yeah

#

They are right above your hotbar slots in the HUD there.

wanton atlas
arctic wharf
#

actually they are very generous with their inventory with 45 general slots, 8 hot bar, and 8 dedicated for gear + 1 for cosmetic only hat.
To be fair however, there is a LOOOOOOT of items you pick up all of the time and you fill up your inventory often.

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Thanks smiffe for the pics 😄

wanton atlas
#

🫡

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np

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and I can't concentrate atm

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to much noices

arctic wharf
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Hope you don't get a headache 🤭

wanton atlas
#

(not suppose to make sence)

wanton atlas
#

I am youtube-shorts-ning

tulip pecan
#

brainrotmaxxing

wanton atlas
#

I do enjoy something very few human beings can stand

arctic wharf
#

I do as well indulge in the occasional mindless scrolling through youtube shorts.

wanton atlas
#

Some big event in scotland apers alot in my feed atm

lament zinc
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O!ptb

@celest flume please keep Ptb related suggestions in the appropriate channel(s).

mellow crater
#

Oh, the maj P

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O!ptb

granite kiteBOT
lament zinc
#

Thx!

mellow crater
#

And yeah it doesn’t re-read your messages, its only on the post that it is triggered

lament zinc
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I'm on my phone, so way too many typoes and auto carrot triggering.

mellow crater
#

I see x)

eternal storm
#

#suggestions message It would make sense, and be nice, if it was super maneuverable. No boat is easy to maneuver and canoes are the only boats that people wouldn't find silly if it could be turned easily.

topaz kite
#

@echo ridge Goldilocks would be freaking out

lament zinc
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O!ptb

@echo ridge please keep suggestions related to the PTB in the appropriate channels.

mellow crater
#

O!ptb

granite kiteBOT
mellow crater
#

There I don’t know Thorin, the bot just don’t like you 😂

lament zinc
#

I think you're right.

Guess I need to sacrifice some more creatures to him.

wanton atlas
#

I wish people could use the same name for the PUBLIC TEST BRANCH

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not a CTA, CTR, BTR, TBR, BETA -test, alpha test

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😄

pale oasis
#

The temporary holding cell of upcoming content. Rolls right off the tongue.

stiff stag
steel beacon
lament zinc
#

O!ptb

granite kiteBOT
lament zinc
fiery lodge
#

sorry

wanton atlas
sonic musk
#

I love the idea of random events happening through the world. You're in the meadows when suddenly a stampede of 2* deer run by, or you're in the swamps when "A cold chill runs down your spine" and 10 wraiths come to punish you for treading in their lands, or you're in the plains when Eduna comes and plants a Birch Tree and it grows to full size in front of you as a scripted event. Just having random scripted events that have a .05% of happening in each biome 2500m+ from world center would be so cool and rewarding for exploration and adventure

pale drum
sonic musk
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I bet it's the wraiths XD I wouldn't know. On my main world I don't hang any of my boss trophies so I can only get Eikthyr raids even though I'm in ashlands

eternal wyvern
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I’m pretty sure the wraith one does not happen at random. But yeah, more events like the wolves where it can happen anywhere in the specified biome(s) would be dope.

topaz kite
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Days without trapdoors being mentioned: 0

random monolith
#

imagine a trapdoor trap though

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a false floor that the AIs will use as valid paths but which will collapse if stepped on

wanton atlas
crimson urchin
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Did the company try ai, and find them drowned etc is that why whenever the concept arrives its slammed

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If hostile npc can move why not non-hostile nomads

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Or dwell in their villages

random monolith
#

wdym by "they won't pathfind over it"

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I'm already operating under the assumption that it'd be coded to implement that as a new feature

crimson urchin
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Everyone mentions the game is a depressing solo experience and theres just no reception on the idea of non hostile npc. Why does everything except fish want to kill you

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Even the fish want to kill themselves in this game

random monolith
#

I won't spoil too much but there are some non hostile npcs
they're just doing their own thing

crimson urchin
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Arent they generally chained to a post and look suspiciously at you with weapons drawn potentially maybe

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Even if you build a building around them, zero thanks, weapons still raised

wanton atlas
#

not sure where you got that information from 😄

crimson urchin
#

Its still an important point to make though, non violent nomads, conspicuously absent in this game. Its basically death planet. Surely thered be vikings who failed to find their way out and stayed. Perhaps they ship wrecked and you find them by a fire doing some fishing

wanton atlas
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um..

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read the lorestones in the world

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the Draugrs for example

granite geyser
granite geyser
versed fog
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so not many people from midgard, the ones that exist were sunken and became draugr iirc

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if there were vikings they would be hostile, as they would be enemies of odin, and you’re his chosen warrior

fleet warren
lament zinc
errant mauve
raven bramble
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I feel like mountains could use a merchant, considering the order of the biomes is like

Meadows
Black forest
Swamp
Mountains
Meadows hard mode
Black forest hard mode
Swamp hard mode
(Upcoming) Mountains hard mode

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From Meadows, black forest and swamp, only mountains lack a merchant

#

I feel like it could be a Fenrir that opposed their tribe and now lives peacefully in a cavern as a hermit

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I see him as some kind of weapon tuner, not really enchanting, more like give him a specific resource and he'll siphon it and transfer into the weapon, allowing for some kind of sink for usually useless items like guck

sly dirge
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I wouldn't put it against the dev team that they have thought of that considering every biome before it has a merchant

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I was just just thinking about this, but what if the deep north boss was like a giant snow owl creature (or eagle based on what I'm about to say) Devs probably know what hey are doing already, but theres a giant called Hræsvelgr in norse mythology that can turn into a giant eagle(or is a giant eagle, forget which), just thought it was kinda cool and fit the vibe in a way.

errant mauve
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I think its going to be all the bosses from the other biomes one after another lol.

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Or failing that, it will combine some of their moves.

lofty wave
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I would love two bosses to fight together for deep north

wanton atlas
stone citrus
#

things we can't fit into our inventories that's for sure

crisp cloak
#

I feel like people playing no portal have a better time with their inventories

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because you can just stuff everything in a ship

errant mauve
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Merchants sell tools basically right, thinks that you can complete the game without, but make life easier.

languid ibex
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Building is already so cheap, especially with the forsaken changes.

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A whole wood wall is only 2 planks 😛

errant mauve
#

I'll point again to how Enshrouded has an item which allows you to build magic chests where you can source mats from them when standing nearby. Not crazy in a game with teleportation and magic.

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There's no cooking clothes yet right?

languid ibex
#

Vicinity inventory is a fairly common thing in games these days.

sly dirge
wanton atlas
sly dirge
#

I swear I spend most my time gathering resources for builds

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Yessir

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Now that I’m on the idea of that

errant mauve
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Black marble too, since end game you probably want to be building with only the finest materials.
Not Grausten though, Grausten just appears in your inventory you dont have to do anything.

sly dirge
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I’m thinking, what if bears were tameable and could be used for gathering resources, kinda like palworld in a way

languid ibex
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But you can level an entire forest in 5 minutes with the Elder buff...

sly dirge
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Booo, too much logic and manual labor, I need an empire

languid ibex
#

Thinking is hard.

errant mauve
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Its not a ||bear|| but you can use a battering ram to mine insanely quickly, plus after youre done you can chop it up and put it in your inventory.

granite kiteBOT
crisp cloak
#

smhhh

sly dirge
#

Just too hyped mb

peak bronze
sly dirge
#

🗿

plush tusk
#

Would boat cleats or moorings be possible in valheim?

granite geyser
lament zinc
granite geyser
random monolith
#

You can summon creatures to do your bidding and teleport???

pale oasis
#

How is teleporting not reality-altering?

granite geyser
#

hmm, good point

plush tusk
#

Though i have no clue what you mean by jump off them.

granite geyser
#

that ships don't drift/move horizontally when no one's on board

plush tusk
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Wait they dont?

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I thought they did, my ships usually drift a little in to sea when im not on them

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But maybe its because theyre hitting the sides of the port

random monolith
#

that and maybe some mobs are running into it

granite geyser
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or something is pushing them

pale oasis
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Usually its a mob in the water pushing them around.

languid ibex
lament zinc
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I'm always using a centralized storage with the crafting stations around it in a circle.

Used that in Enshrouded and lost track of what I had.
Used it in another game and encountered the same problem.

I used the same system in Valheim and Force of Nature 2 and in both games I know that having 10 wood, 3 iron and 60 leather scraps isn't enough to craft or upgrade a shield. Especially when that shield needs finewood.

Checking your chests for your needs saved me from the " WTF! I got all the mats, but it won't let me craft it?!?!?"

languid ibex
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Yeah, the basic implementation and storage strategy combined is bound to cause frustrations. No real reason to despise the concept, especially when it's coded to prevent that same issue.

stone citrus
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Enshrouded magic chest is a blessing
A dedicated chest - anything that's in it would be available to use in crafting anywhere in the base
3(?) levels of the chest.

So you'd have 300 chests full and organized with random stuff, and 3 dedicated chests for crafting

If I want to craft a shit ton of building blocks, alchemist stuff, or food items
I'd take from the big storage then dump it into magic chest and start doing whatever

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The most common ingredients - like wood - would be forever in that magic chest

languid ibex
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I've never played it, but it sounds like Thorin only used Magic Chests? 😅

stone citrus
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There are trillions of items in enshrouded it wouldn't fit
Thankfully the inventory and boxes are big enough

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🤔 ... Actually now that I think of it..
It is impossible to fit everything in the magic chest
So I'm confused over what Thorin means

Magic chests take up only maybe 5% of total collected stuff 🤔

steep briar
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I feel metal armor should offer a tiny bit of resistance from pierce/slash - eaarly game there's no reason to use bronze armor over troll armor due to material cost?

pale oasis
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Yeah, I never use bronze armor. The armor difference is almost nothing, but the material cost of bronze vs troll is crazy. It takes little time to have a lvl 3 troll set, but making the bronze armor takes bronze away from much more important items. Troll leather has very few uses, so it's a no-brainer. Use much more valuable materials on a needless boost in defense, or use the cheaper, less useful material to make a near-equal set that even comes with a bonus?

errant mauve
rose swan
steep briar
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I think there are still a couple that don't do anything

errant mauve
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Exactly thats what I'm saying. Enshrouded spams so many items lol.

steep briar
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The main obstacle to craft-from-chest for me is MP servers - you go out and gather resources for a project just to find someone used them

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Without it you can make a chest and put a sign saying "Hands off mah stuff!"

errant mauve
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Just dont put your stuff in magic chests then.

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I'm not saying change the way normal chests work.

steep briar
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I don't play Enshrouded

errant mauve
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Magic chests would be a whole other system that lives on top of that.

steep briar
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I was talking about for Valheim - it's a common suggestion.

errant mauve
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Heim doesnt have as many items yes, that is not the issue. In this game, they would be more useful in terms of not having to get off your scaffolding to put wood stone etc in your inventory.

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Even with the WWE belt you can only carry 4 stacks.

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I dont even think make any of this early or mid game, I think that tools to ease building later on could fit.

stone citrus
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in valheim it's more of a one and done sort of deal when crafting
the only thing you craft a lot of is food and mead

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in enshrouded you're crafting spells, materials made of other materials, random clutter furniture, crafting stations for crafting stations, lots of random metal objects like lockpicks, food, potions, etc etc etc etc

pale oasis
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In general, I don't think Valheim needs crafting from chests. Aren't nearly as many materials as other games, not as many items to craft (but they could honestly add more). It's pretty easy to manage your resources in your base, even early game now that we have barrels.

stone citrus
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Although that reminded me now why I love "No-cost" building
I hate seeking out the damn material

Someone's solution was to pre-build all the decorations in a random place then destroy them and place them where I want them to be to calculate the costs and such

screw that imo

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especially when the cost is not intuitive like coal + berries or something

pale oasis
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Build from chest would be far more beneficial than crafting from chest, I agree.

stone citrus
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Especially when you're 50m above your storage room and you forgot to bring something

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Hammer nocost goes brr

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Tl;dr crafting from chest
✅ building easier
🟨 not enough to utilize crafting from chest
❌ definitely not because you lose track of your items

languid ibex
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Or just, craft & build from vicinity chest, toggle if chest is discoverable.

errant mauve
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I never actually said craft from chest lol, I meant building, someone else said it.

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But yeah crafting from chest not necessary, build from chest mmm...

languid ibex
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Craft from chest not necessary is crazy to me, there's too many recipes to remember, not to mention upgrades.

errant mauve
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I guess if youre going to implement magic chests you might as well have them usable for both.

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Remembering recipes wouldnt be so bad if you could pin a recipe like most games like this have lol... I bet theres a mod for that though.

languid ibex
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Fair, but this also isn't suggestion(unless there's a mod)-discussion right. 😅

errant mauve
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A middle ground would be for everything where you can build a physical stack of that item, wood, stone etc, you have an option to build another type of stack except with a lot more items and when you build nearby (unless you toggle it off) the game will first try to take the item from your inventory, then failing that take it from any nearby stacks.

versed sonnet
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I personally kind of enjoy the lack of magic chests or other similar conviences in Valheim. It encourages being creative and optimizing your builds to create your own quality of life.

Like taking the time to build organized workshops with accessible chests around your workstations, for me at least, is a more satisfying experience than just dumping everything randomly into chests.

These types of limitations just overall feel more immersive and create more engagement. You want to make some large structure a ways off? You may want to flatten out a road so you can more easily transport carts full of materials (or alternatively you could just connect with portals and shuttle mats via that).

The simplicity ironically creates some complexity that can be overcome with engaging and utilizing various mechanics, and I think that in of itself is what makes Valheim unique in the genre of similar modern survival games