#suggestion-discussion
1 messages Ā· Page 61 of 1
but most people who suggest "cats" don't think about eating them
and yet a convo sparked here based off a suggestion, thats just how people work brother.
Eating dogs (wolves)š
Eating cats š
This is exactly why someone so close to the game offering information on a suggestion shouldn't warrant any outward feelings or being argumentative. The topic is about a suggestion.
I didn't do it in a good way tho
I towards the end was thinking of some kind of wooden stalker for the black forest, something that has new drops and maybe old bones from skeletons its hunted along side some new stuff id need to brain storm more.
the thing is.. bloat..
it's also something to consider
do we need more stuff in every biome?
as a returning player or continious player. yes
as a new player trying to get into the game. absolutly not
I am confused as to your point, people are talking along side one of the devs? no one is being argumentative we are all just talking.
The topic also has a sub-genre within it that the valheim devs tend to steer clear of: "add thing I want, here's how to do it"
and we clairfied that was not what we are doing here.
that is also true some of them are wonderful with what they have.
so many games (specially MMO's) adds bloat
I understand, but that's still going to be part of the subtext when approaching the topic from a developer standpoint, no matter how clear you try to make that.
to the point that new players can't play the game anymore
I am a hard advocate for not adding bloat
Smiffe and I seem to have a pretty clear understanding of one another already š¤·
I'm not speaking about Smiffe specifically here, otherwise I'd have just said Smiffe
I can agree with that 100% for new players its hard seeing a game with SO MUCH to do it gets overwhelming.
then I am confused as to the point you are trying to make.
Not to worry then, I am likely biased anyways, having dealt with these things from the other side for nearly a decade.
decade?
Yeah, a game I was apart of development came out almost 10 years ago, and we still get passionate suggestions for things that just aren't within the scope.
you never told me that š¤
Yeah I don't typically go around mentioning it very often unless it informs my position directly haha, the game is called Hover if you're curious!
It's on all platforms š
Yeah
I'm wondering if it would be a good idea to post a list of things that won't be added (cats, mounted combat, more mounts (including flying ones), all weapon types available in each biome) just in the pinned messages so when someone wants to know why it's downvoted, it can linked to there.
Might save a lot of discussion, annoyance and the like.
people still miss it
Our marketing and publisher were not very good to say the least, but the community we do have is pretty dedicated š
even tho I've made lists before
People might miss it, but at least we don't see the "proof it, because I'm not going to check xyz number of pages" messages popping up.
Instead we can just link to that pinned message and get on with our lives.
Great so deep north shouldn't have heavy armor then! (Last time heavy armor was skipped was the meadows)
Leather armor is the heavy armor of the meadows, rags are the light armor š¤
Offering up a better wording for the frustration on the topic confused you or?
no I was upset
upsetti-spaghetti
but I can either express my feelings. or be a stone-cold-corprate person
and most people voted for the first one
« Stone-cold-corporate personĀ Ā» just canāt be related to « SmiffeĀ Ā» in any way. It doesnāt sound right
Normal smiffe is better than corporate smiffe
So... we getting dead horses in valheim?
no
My personal theory on the new armor set is assuming it is for plains, the skeletal portions could be special remains found in tar pits or potentially drops from growths. And if that's not the case, it would be interesting to see something like that added to tar pits in general. Could give more fossil/skeleton decorations along with what we get in the Ashlands.
no dead horses for us to beat, then
Cyborg horses? Centaurs?
That's in his work task description as CM. 
What if new decorative build pieces made of crystal, smallish crystal cat statues. You can put em' on tables and chairs, like where real cats would be
Bonus: perhaps there's one that is a item display, where it looks like the statue is playing with the item. A kitty on its back reaching up with all four paws, where the item would be
Corgie statue š¤
Og valheim elder boss arena pillar statue reference?!?!?
Why cats? š¤
Cuz cats good
Satisfying the cat lovers
Also a crystal statue sounds like it would look really nice
So many cooler things than cats š
Aw but.. kitty item display
Adorable
Crystal statue sounds neat though, just generally speaking
pure principle. no
?
Do you mean crystal statues don't really fit the game?
I can understand that if so
Probably not great for vanilla, they might seem kinda out of place š¤
Aw
Crystal statues of existing mobs would be awesome
A crystal statue of a golem
#suggestions message her name is Hildir
ā¦.
Lowkey wouldnāt mind a late game one. Iām sitting here finished with ashlands and idk what to do with my self rn
Thatās fair
Loved this suggestion. I think i mentioned aska has this. Its a really good feature.
#suggestions message Iād like something to display the fact that I killed a forsaken, but it shouldnāt require to invoke it multiple times
I mean the idea is cool, maybe little wood carvings we make after the fight. Reminds me of the statue suggestion.
Trophies are exactly this š
They meant something other than what you also need to hang up on the stones at spawn. If you want to do that and have a decoration at your base you need to defeat the boss 2 or more times.
I thought that was pretty obvious, I just think it's silly. Why take away from reasons to beat the boss again? Especially for small decor. Plenty of things also indicate a forsaken has been beaten, even just using it's power.
Maybe a trophy can be an ingredient for a sculpture if people preferred other options.
Yeah, wasn't agreeing with them, just clarifying what they meant. I don't have much issue just fighting a boss again to use trophies for decor that already exists.
smiffe donāt want smiffe shield?
+5 respect points
That the point I wanted to make : IMO we shouldnāt kill a forsaken twice. It doesnāt make much sense
You mean you don't want to hang your hunting trophies on a wall?
I want (and actually I do)
But killing a forsaken twice make no sense with the lore and I donāt like breaking the lore
I am part of the people who prefer the lore over the game-system
How does it break the lore? The forsaken aren't just mortal beings that need to be killed once, they're troublesome entities that build influence over time. If they could be so easily extinguished, Odin wouldn't need us to slow their resurgence.
They're less like trees you uproot, and more like weeds that won't stop spreading.
Yes, this is what I imagine, but then our work would be to kill them again and again and again until it is left only a tiny part of their existence
I feel like hanging their heads on the stones at spawn is supposed to do something more permanent once all of them are dealt with. As far as the lore goes, you only need to slay each one once for the primary/ultimate goal/objective. Doesn't mean you can't fight them again. The only thing that doesn't quite fit is being able to have multiple of the same boss spawned in at a time.
It's an additional trial not a job. Once we finish the trial we move on, and another champion will be selected when it is necessary. You can infer that all of our playthroughs are just another champion after the forsaken have their resurgence.
why should I have to fight a boss twice when I could simply make a wood carving for them?
I personally see no reason to have to beat each boss twice over for a trophy.
It would also make a bit of sense, even if they are something small and simple. Wood carving/working and vikings go together.
"Why take away from reasons to beat the boss again?" not everyone wants to do 14 boss fights.
Nobody says you have to do all boss fights multiple times.
But if you want to show off to your friends the only two options to get a trophy is to defeat the boss again or to spawn it in.
It's that simple.
or they add a small wood carving/statue.
which makes a lot more sense then killing them over and over again.
the argument that people should just "go kill them again" takes away from the boss fights and what they mean to people, having something other then heads on stones to mark that you have done it makes sense.
it has no negative affect if it was in, none.
sighs
Mate, just a piece of advise:
Defending a suggestion is one thing. But going on and on about it as if your point of view is the only right point of view will give you a very negative reputation here.
Right now I'm already considering you as a whiner. Please for your own sake, stop doing that. Because at some point people will down vote your suggestions because they're from you, not because they're bad ones.
this chat is to talk about the suggestions made, if I make my point in more then one message that to you makes me a "whiner." ? I am not talking about it as if MY point of view is the ONLY way that this can go.
The points both you and Omni made boil down to "just do it again" which is not an argument. I pointed out the flaws in your argument unless you are gonna come at this with valid points rather then throwing an insult out when you hear something you don't like, don't talk.
Ah and here's the lawyer argumenting again.
Mate, good bye!
Good bye?
I will never understand people who make a point, then don't defend the stance they have.
Whatttt ifff
Each boss gets 1 furniture item unique to them, crafted using just 1 of their drops?
Eikthyr could have a small round table, antlers for the legs.
Moder could have something like the dragon bed, only more moder-y. Hehe dragon bed with dragon
Idk for bonemass.. might be a tough one
bonemass would be tricky but that sounds really dope, rather then needing the boss heads using the drops to mark what you have done!
"I killed you now you are my breakfast table. How does that make you feel"
"I have turned you into a lantern what now fool"
Uh wait
Doesn't elder and bonemass only drop 1 thing per player
Adding a drop just for vanity seems like.. bloat
thats why I kinda like the small statue idea a little more, this one is cool too though and if there was away to get it working I think it would be cool.
You could make something with witherbones
And have it only available after you apply the swamp specific crafting station upgrade
Which, I don't remember what that one is
that could also work, only available after the get the right upgrade/boss.
It would be kinda rad to have a bone throne for bonemass
But would that be more fitting for fader?
for fader I was thinking some kind of lantern with green light and flame metal
but then again how does one get the green flame
Guck is green
thats also true
Uuuhhhh
For some reason I was thinking burning smoke puffs could be green
Fortresses have a green light, maybe a stone from em'?
Would be expensive, but would celebrate 2 victories at once
that could work
Going to wait for smiffe input before I post the suggestion
Hmmmm. Eikthr Long table requiring 30 antlers. I like that idea. š
Going to throw a whole spin/perspective about boss āfurnitureā, just for fun because itās a fun idea! Old idea from a while ago, but there was once a conversation about an object that allowed for swapping boss powers. The āimprovementsā or upgrades could be those furniture items- would give them a use.
For example- and I donāt remember the details we hashed out, apologies- say you have your altar or whatever. If you have placed respective effigies for bosses, you can have convenient access to their respective power.
Goated suggestion with ancient bark roof tbh
Lol
Visiting someone's world and they have that, you know they hate eikthr
Could be possible to make shreks hut in the swamp variants of it would be nice too
Ancient bark roof is actually a good idea, and Iāve been historically opposed to having ancient bark build pieces 
Bog witch has some cool build pieces that could be made from ancient bark
That's what I thought we'd get when I saw the first image
Same
#suggestions message Aoe is one of the few ways bosses can retain some of their difficulty in multiplayer, j feel like it would be a shame if that capability was taken away š¤
Actually the best way to get him target one person only is to play solo. āļø
I upvoted this at first but then downvoted it. You need a workbench nearby to build boats in the first place so that would mostly prevent accidental random deconstruction on the high seas but the risk of accidental random deconstruction feels too great.
What if there was a āhold for 3 secondsā feature in place to make it less likely for accidental deconstruction? š¤
(Me and some others had a conversation about this awhile ago, canāt seem to find itā¦)
That does not seem like a realistic issue to me. You would need to be within 20m of a workbench AND have the hammer equipped AND press the wrong button.
Pfff. Even a 0,000000000000000001% chance is still a chance.
And believe it or not, it will happen at some point, followed by the usual rage at this discord about the "stupid boat destruction mechanic" that was implemented.
And? There are lot's of ways to be stupid in this game. It's part of the core aspects to be punished for being careless. And it could only happen within 20m of the shore, so even if it did happen, it's likely not the most consequential accident you are going to have in this game.
Hate to spoil the fun, but this #suggestions message has been suggested a few dozen times before by now.
it does not seem needed, its a none issue just use your axe. Boats are not just like any other structure.
(Incoming hot take) Iāve always been opposed to the idea of being able to deconstruct your boat and teleport it with basically no repercussions š
But I understand why this feature is a huge timesaver and loved by many. I agree, I donāt think there should be any further features to make the already easy process even easier.
That's just a (minor) inconvenience up to the longship, but becomes just a stupid waste of time with the drakkar. (And drowning because of low stamina from all the axe swinging seems way more likely than an accidental deconstruction.)
Unless you think that we are not intended to deconstruct/destroy our ships and teleport (and thus destroying them is a "cheese"), it makes absolutely no sense to me.
Not sure Iām following š¤
My brain could very well be operating at like 25% lol
Hmm I wouldnāt say the player is not intended to destroy and relocate their ship- if that were the case, I imagine it wouldāve been addressed by now.
Itās literally just a silly little nitpick from me, Iām almost positive no one agrees with me, and thatās ok!
To reiterate, I wouldnāt mind seeing a feature that allowed for easier/quicker deconstruction of ships. But itās also not something I would label as āimportantā I suppose.
Hmm. Thoughts on recently deceased friends dropping Suspicious Meat? Shame for them to go to waste, after all.
Eh, personally donāt see what they would add for the game to be honest š¤ might be funny for the first couple deaths or something, but then would just be inventory filler/bloat afterwards.
#suggestions message @normal jay try splitting up your suggestion into 2 separate posts, that way people can accurately vote on them š
Perhaps. But the thought of making Honey "Ham" out of friends does sound funny. Although it is strange when you get back to your grave fast enough to see your previous body there.
It would be funny, but if it's food then wouldn't dying be useful?
We already got the thing about stacking up tombstones around a boss so you can keep refreshing corpse run during the fight
Oh, the stats could be garbage. It's more for the desire to eat your friends.
Oh lol
What...
Om nom nom nom nom.
You eat it and it's just buke berry
*Buke Perry
And I'm loading a barrel of them into a catapult aimed at you.
#suggestions message Even for yes map runs, I like the immersiveness this would add
On a more serious note, I presume there have already been many suggestions asking for the Staff of Protection shields to ignore Chopping and Pickaxe damage?
Yep
@glossy vessel #suggestions message
from what we've seen ||in the teasers, they are coming, probably tied to the new wood type found in Deep North||
so not a variation on those existent types but an option non the less
would be nice for existing pieces as well, especially for tar and grausten roofs
they are very strict on that because they want to preserve these limitations to guide us to build viking architecture only
well Borgund Stave Church has pretty steep roof, especially the top one
definitely, within the context, yeah
but people would skip building the lower parts and a house with just the steep roof wouldn't be viking at all
well maybe 1:2 is too steep, could be 2:3 as well, it will break the 1-2-4m module pattern though
can do some building tricks and build the roof with other pieces to achieve your goal too
with the gizmo tool mod it's possible (not with corners tho)
nah imo 1:2 would make perfect sense, also for consistency with existing pieces, as Onion said, some 64 roofs have peaked from devblogs, really hope 1 it's player-buildable pieces (not granted) and 2 will be extended to existing materials.. usually i don't upvote but i love building too much
Somehow I missed the sneak peek. Could you give link plz?
https://valheim.com/news/development-blog-rock-on- here, both in Hervor Bloodtooth's video and in spoiler tagged screenshot
ah right, it's visible also in the main introducing picture
the feature itself is not a bad thing however it makes the game much easier then it already is, when someone could just use an axe.
seems like bloat tbh #suggestions message
I do this weird self imposed rule for my single player worlds where if my boat is destroyed, I render all materials lost- I donāt know whatās wrong with me and why I make all these silly rules I follow 
Just spitballing about rooves, I wonder if would be feasible to have something in place where you could cycle through different angles of rooves? So instead of selecting 45 or 26, you just select āthatch roofā and from there you can select the angle? I donāt know, even that seems a bit complex, might make for an interesting mod though.
I cut down logs and roll my boats around
as Thor and Odin intended
interesting, ciclying through the angles and not just rotation or snapping points
what do you mean you are not lifting the boat above your head and tossing it back into the water?
cmon guys
#suggestions message this sounds pretty interesting, base attacks I assume do not apply to this but the idea that after taking out the boss as if some kind of leader make the rest stay back sounds nice.
I personally don't see a lot of mobs outside of the respective biomes but I could just be lucky.
I really donāt see a big issue with them spawning after defeat of the boss as they are nighttime spawns only. As long as you sleep regularly you wonāt find them
thats also true even at night though never given me too much trouble I can't speak for others though
#suggestions message does not make any sense given the games setting.
I thought they meant for discord roles.
Regardless, in game or not, people can always just have regulars conversations and inquire about such things if they want, and people can simply choose to answer if they wish š¤
I also suggested this #suggestions message
Kind of "too many words to convey the same" but you get the idea also hehe. That would also save some space in the building category (same for walls and poles/beams) and save some time when switching between said building pieces.
Yeah. I read it as a discord suggestion š¤
But it's not something AFAIK we could do in vanilla discord
#suggestions message ahhh I see we think similarly! š
The server has enough boosts, but for what I think they're asking for, it would be a lot.
Still... some people value privacy. If they want to add their country they can put it in their server profile, doesn't need to be server-level changes.
Yeah
Especially with 50k members š
What I fear is that people will be attacked because of their nationality, no matter if they're agreeing with the political views of that country or not. And it won't happen in public, it will happen in DM's.
Yes, I'm aware the ones doing that can be blocked by the victims, but damage will still be done.
And might result in a negative name for this discord as the "devs allowed country tags and all, without being able to control name-shaming." Which isn't true at the moment, but might be true then as there's no way to control DM's between members of a discord server team.
I just got nuked by AutoMod for listing off some countries involved in active conflicts, so I highly doubt they'd want to deal with the fallout of that kind of harassment
#suggestions message
Valheim release date gets pushed 4 years
So, Deep North in 2030 then? š¤
Valheim water update : need the latest 2030 computer to run correctly
why would i want people to know where im from lol
some wild suggestions lately
I won't even touch the water suggestion everyone already voiced my thoughts
In modded Discord then? 
No. You would need a custom bot that changes users names and add country flags to the end of them .
Hence the rules about stupid DMs exist. We can and will still ban people who breaks rules...
@peak bronze not legal to mod discord š
Couldn't resist. 
thats my bad I thought they meant in game flags
this would happen 100%
I hadn't thought of it that way, as I'm not one to attack or get angry about anything, I thought it would be nice to have fun with people from different countries and as I felt more comfortable, I'd join in the calls to chat, even though my English is beginner level
It's ok.
I do like the idea, but as said, I'm afraid it will be abused to harass people based on the country they're from.
I guess I've seen too much of that behaviour in the past 40+ years I've been on the internet and in online gaming. š¦
Which in a way is a shame, as it would make it easier for people to connect to others from the same country if they wanted to play this game together.
It would save the "Are there any Dutch / Belgian people here to play with?" kinda questions that occasionally pop up.
yeah, your think is real. Thanks for comprenssive
I wonder if an eitr-infused chest with 10 slots and no stack size limit have been suggested before? Although things could get hectic if it breaks.
Similar concepts, yeah. Most popular āEitr chestā Iāve seen is the universal storage concept. Any number of chests (access points) that share a single storage.
Ah, Enderchests
#suggestions message
you can do this already
You need to craft a saddle. Have you got flax yet?
thanks
i just watched a video and it said it wasnāt possible
guess it was outdated
#suggestions message Did you fuel it only once? I find the sound improve when fuel to the max.
#suggestions message
Please, no, no NO.
It would only feed speculations based upon how much percent of the update is done compared to when Ashlands was released.
Kinda like: "Oh, they're at 50% now, and it's been 11 months, 19 days, 7 hours, 58 minutes and 13 seconds ago since the release of Ashlands. That means the Deep North will release at [insert date]."
Which then will cause havok the moment the game isn't released on that date because the devs had run into a game breaking bug and took longer to solve it as expected.
So...... NO!
looks a bit like a "deep north when" in the form of a suggestion, all of us "can't" wait ofc, but in practice would be a total mess as Thorin says
"Deep North when" with extra steps.
Battlepass when?
Didnāt the devs directly say in a steam discussion post that we will NOT be getting any kind of ETA to avoid any frustration
yup, on Steam, here, pretty much in every single talk / interview, not quite enough apparently š¤·āāļø
Everyone is always asking āwhenā is Deep North but never āhowā is Deep North.
Well, we already know a few things about it.
- It's in the North;
- It's white (mostly)
- There are trees, abandoned houses and creatures
- There's "winding caves" (which may be the "Deep" in the name.
The only thing we don't know is how it will feel gameplay wise. But we will find out when Deep North is released.....
I'd settle for a Shallow North.
Indeed. Any kind of %, counter etc will just putt stress on us and worse experience for you players
And why you might ask? Because then we would possibly have to cut out some ideas or things due to time and/or getting the counter to progress constantly
Some tasks can take weeks, some take hours. And a % could just be super wierd.. everyone knows those "jumps" Loading % counters does when it loads games š
#suggestions message hmm I donāt know about adding mead for this, probably not great to just have a bunch of mead to do every little thing š¤
If there was a means to increase the productivity of livestock, I donāt think mead is the way to do it.
yeh, also i find breeding times enough balanced, never a problem with boars, and with lox it was sufficient to have 2 breeding couples to keep up with regular lox pie consumption, more than sufficient actually, could stock some
Breeding mead? Interesting. 
Different kind of love potion.
make the progress bar a world modifier
Appreciated the thoughts and expression, but I find it weird that people hit the ā»ļø emoji but don't actually add what they want to modify in the suggestion, should implement something like a rule or idk similar to enforce that if you don't like the suggestion you hit dislike, if you want to change something hit ā»ļø and while mentioning the suggestion link you add your thoughts on it so others knows what you had in mind regarding that suggestion.
The ā»ļø is supposed to mean it's a repost, not sure if people actually use it as intended though.
oh, LOL, i thought it was for liked the idea but with changes
should've something like that as well no?
me too
Misunderstanding the reaction aside, people are free to vote however they please and are under no obligation to explain themselves. Not to mention it's impossible to enforce such a rule, nor should such a rule exist to begin with.
I'm afraid this #suggestions message isn't going to happen.
The sail was made this size to prevent it from becoming too large and make it near impossible to sail with the Drakar due to lack of sight of your surroundings.
It's already slightly problematic on a longship
Indeed. Imagine how large that sail would be if it would be large enough to propell the Drakar.
Given the size of that ship, it certainly would fill up your entire screen.
It is still unsettling how small it is, but as I donāt have a better option I canāt suggest nothing. The transparent-sail-while-controlling-boat could work maybe?
Fun fact.
The camera allows you to zoom even more out while on the drakkar. Than you normally can
So that's maybe why it feels small when you zoom out maximum
#suggestions message hot take to say most players donāt use forsaken powers š
What would Bonemass offer for example? Permanent smaller resistances? Would be too OP.
Even higher armor would be too OP.
Yeah that would only make Bonemass even more powerful imo
I would say most of them do end up unused simply because people often can't be bothered to return to the stones constantly to swap them, and so they usually stick with just one always - or more niche, they swap between only 2 or 3 on occasion.
This has been talked about here before though, so I won't dive into it again hahaha
Instantly a š for me in regards to turning them into passives though, or even just adding a passive effect of any kind from them. I felt outside of just adjusting one or two of them, they are alright as they are now.
And just to touch on bonemess, as the one that stands out as maybe the only too strong effect. š I have talked about how I would change resistances and weaknesses, which ofc would naturally bring bonemass into line also haha
I've always felt it was a nice subtle pressure to encourage others to play with you/join others. The real way to reap every reward at once is to play with others.
There is some marit to that perspective 
Cracks a bit under the whole dev argument of not wanting to add major benefits to multiplater. Just the fact that mobs will get distracted by other players giving you room to breath is ofc the biggest innate advantage that will always be a thing š¤ so I never cared about this argument.
I've always taken that to mean, 'no more advantages than what is already present.'
I would be shocked if one or two more didn't pop up with every major update tho huhu
can't account for everything after all.
Beyond forsaken powers and having more bodies to damage/deal damage, I am not sure there are many direct benefits.. maybe gold acquisition if the group isn't always adventuring together?
some sneak by each time, I am sure.
One more recent example I can pull from the top of my head is staff of protection, which does effect other nearby players thus making it even easier to keep up in multiplayer.
#suggestions message This again.
At this point I downvote because I don't want more poison melee weapons until the poison damage is somehow better.
Surely combat update addresses that
š¤
Poison mace wouldnāt be a good weapon for that point in progression. Stone golems and everything in swamps are immune to poison.
Aren't cultists weak to poison or something
So if poison wasn't a useless dmg type it'd be a good trade off between iron mace being good against stone golems and supposed mace against cultists
They are, but a weapon should be useful within its own biome.
idk i'm fine with making a weapon and investing in it for the future
Frostner is not the best option in Mountains but fares well till the current last biome.
Almost word for word, too
Oh hell nawh #screenshots message
Oh one of those: "If I post this 6 billion times, I might farm enough "up votes" so the devs may implement it after all" suggestions.
Guess next time it pops up, it will get even more down votes because of this.
I thought that suggestion seemed familiar š
It's 5th time repost.
Yeah, I saw the screenshot. Unfortunate š
A better way to go about these things is link a suggestion and open a dialogue about it. Example,
#suggestions message Hey guys, posted this some time ago, just wanted to see if anyone had any recent thoughts about this?
I knew it was that suggestion. 
HA I almost did a bear suggestion just for laughs 
@potent citrus #suggestions message
Reposting your own same suggestion is not allowed
I love the nonchalant "it would be nice" whilst they incessantly repost it. š š š
I'm surprised they've gotten away with it for so long.
.
saw smiffe replying to a suggestion this last week, about how felines and alike would NOT happen because they are too boring and game doesn't have normal things, everything has to be special and unique
except for deer, boar, chicken, wolves, vultures...
if making hares have scales was enough in uniqueness why such a hard no for things like bears and cats since you can pretty much make it unique as well? make the bears have one eye only, or no eyes, or no fur, or be made out of stone or ice...
and I don't even want bears! I'm just advocating for the people hearing these hard NOs when we have conflicting arguments in-game
sighs
Here we go again. š¤¦āāļø
if not interested in discussing in the discussion channel, feel free not to do it
It's not about not being interested.
It's about the same damn subject coming up each and every time because people simply refuse to accept that the devs don't want something.
It's the kind of behaviour I would except from todlers. Not from teenagers or adults.
Especially since Smiffe also has explained serveral times now why these conflicting arguments are there.
But I guess some people only read what they want to read and ignore that what they don't want to hear.
Which is also more like todler behaviour as that from (young) adults.
I feel the only issue is that Smiffe doesn't do a good job distinguishing between when he's voicing his own personal opinion on things and when he's explaining the reasons behind the team's decisions. Can make it difficult to sort out the actual rejections. Also, on the topic of rejections in general, all anyone here needs to be concerned with is that it's a NO. If any changes happen it is not up to anyone here to decide on or suggest and is solely up to the discretion of the developers.
Oops, I didnāt mean to open that can of bears worms š
I donāt really care what gets added to the game as long as itās quality, personally? Donāt care if itās seals, bears, or anything in between.
Was just trying to give an example on how to open a dialogue without being spammy

Hoping those seals turn out good š
I know we donāt know much about them, but I canāt help but be a little nervous about them.
Why nervous?
Iām worried that they wonāt be super engaging? If Iām to assume theyāre a sort of food source or hide providing animal, they wonāt provide the player any sort of challenge, as they donāt appear to have a way to defend themselves. Disclaimer- this is entirely speculation on my part.
Deer in the meadows can run away
Wolves can fight back
Hares are small and fast
Lox are heavy hitters and territorial
Asksvin are absolute units
Seals could very easily be slow and defenseless, compared to the other āwildlifeā of Valheim.
I could very well just be a wet blanket grump! But I just hope thereās something that makes an end-game creature somewhat of a challenge š¤
Iāll admit, the seals are cute and all. But if we just slaughter like 50 of them in like 5 minutes and get all the resources we need from them, I feel like it might be underwhelming.
#suggestions message duplicate of #suggestions message
in:suggestions fermenter
Not that hard to search
I sometimes forget about the search option. š
late to that convo about critters and such. I really hope they just add at LEAST 3 different creatures to the biome (setting aside main enemies).
Meadows only one I can think of with 3 with deer, boar, and neck. Some others have two, such as plains with lox and deathsquitos.
Could care less for the seals myself, but with a small variety at least one of them is bound to be interesting mehcanically.
Creatures, as in wildlife basically? š¤
ye
ones that are not neccissarily monstrous enemies, goblins, grawdwarfs, so on
wildlife a good term haha
Totally get it! Yeah I agree, that would be nice. Also considering that itās possible that the deep north could have the most extensive catalogue of food.
Hope we can see a lot of past formed goods used once again too. Since we are likely to have them all growing already anyway 
Chickens my beloved š š
I'm wondering if the Deep North feast will follow the same trend as the other biome feastsāwhere you unlock the spice after defeating that biome's boss. If that's the case, it would make the Deep North feast pretty useless, since you only gain access to it after beating the final boss and essentially finishing the game.
Eh, I donāt think thatās an issue though. Iām sure there will be a lot of players playing well into the post game just building and wandering their world and stuff.
I imagine the final boss/challenge or whatever will give the player some type of reward to just play around with or something.
It will definitely be a flying half lion half bear mount and you can use a bow and other weapons while riding it.
#suggestions message This is what landings are for in real life
#suggestions message According to devs not going to happen.
Same could be said of fixing combat on slopes
They have stated they don't specifically add things that benefit solely coop gameplay.
Since the game is primarily solo experience with possible coop.
Exceptions aren't the rule
Just like how quests were a no, how magic was a no etc, vines were a no, portalling ores was a no...
Exactly, exceptions plural aren't the rule.
I think it more proves that there is no rule to what is said to be a no
It really doesn't, there's definitely less cases against then rules than for.
You can't gather consensus from exceptions.
Gotta admit a lot of players would flip to see it added though, same as they will for the combat love with better fighting on slopes included 
Not the most impactful addition of course, especially compared to the example I gave.
Trying to poke holes instead of celebrating together when perspectives change is just not it.
Who says I'm not celebrating perspective change? All I'm saying is that what is no doesn't mean no
Not talking about you, just a general attitude to answers given when they're not what people want to hear.
mk
If someone decides to say no, it's entirely up to their own discretion whether they change their mind at any point later on, and if so when they choose to do so. It's not anyone's place to just ignore that decision and disrespect their current wishes, or to act like their current decision isn't what they actually chose to decide. What's important is that in the moment if a given decision is a no, that's all anyone here needs to be concerned with.
When you get told no consistently, then the things that you were told weāre not going to happen all of a sudden happen people are bound to ask the same questions and make the point that well. Sometimes the devs say no and then something gets changed or added anyways. Thatās itās pretty fair that an argument could be made that yes sometimes they say no, but things still happen
As much as we can argue, those are just exceptions. How many exceptions are there going to be before people just start to assume that a no from the devs isnāt always going to be a no
Side note: #suggestions message seems more like a personal issue with the cape style rather then a suggestion
Many of the server regulars here think it looks ugly. The jury is out as to whether this is a reliable sample size.
I'm fine how it looks with the helmet but it clips weirdly with hoods which irritates me a bit.
I like that it is logical. Your character want to protect against ashes, he/she need this ugly thing before his/her face and that makes it less ugly because it comes with the āAshlands are a harsh and rough placeā vibe. I donāt want it removed (but I agree on the fact it clip weirdly).
Maybe if instead of being always here it appears when in Ashlands it could be better?
@mighty ether what makes you think in #suggestions message that we're going to kill the winterchild?
I haven't seen anything about that from any dev so far. What's your source?
Ashlands lore strongly suggests the winter child is a nefarious being
There's also lots of lore about Ulf and Astrid.
So the end boss might as well be Ulf.
Ulf and Astrid are never suggested to be nefarious beings lol
In fact quite the opposite
By now we'll probably find a winter adult instead
Ulf will revenge against us since he burned his beard with Ember staff we are using against him. 
that's my 8-yo old son theory. So no source. He doesn't want to have to be against him.So he says instead of killing him we should save him.
Iām a little late to the party 
Personal preferences aside, I just really like the idea of altering some of the details upon crafting armor and the like. Thatās why Iām for the idea, personally 
Wondering the reasoning behind
#suggestions message
deathsquitos on the way to the world's closest Elder spawn will to that to a man.
Replace deathsquito with lox and i can relate
#suggestions message
If I'm understanding this right, it would make biomes generate in rings?? Mountains would have to be surrounded by swamps, and plains would have to be surrounded by mountains, and mistlands would have to be surrounded by plains.
Yeah, itās a no for me lol. I kinda get where theyāre coming from? They want a more forced linear experience, I imagine? But this would greatly the world building imo. Also, mountains being an anomaly in that theyāre dotted everywhere is really cool.
Wait where would the ocean be in that ring
The world becomes Pangaea.
In between biomes past the Black Forest I think
Is it intentional that when we spawn trader (Haldor/Hildir/Bog Witch) they always spawn at ground lvl
even if we spawn them on 3th floor or if we spawn them on top of the rock they will still spawn on ground lvl = inside of the rock ?
Yes and no
Its not intentional that you can spawn them. You are using developer commands after all
It probably is intentional. They are never supposed to stand above ground, so they snap to it to avoid floating.
It would be hard to create this kind of behaviour accidentally
#suggestions message With an iron mace and banded shield/iron buckler they really aren't that bad. Just don't even try to dodge their attacks in any way other than rolling because the hitboxes and turnspeed is huge 
the main problem is how frequently you have to deal with them, cant go into the mountains for more than 2 mins without one spawning in. it also doesnt make sense in general that rocks appear out of nowhere
#suggestions message No need to complicate system that works just fine.
Rocks appearing out of nowhere is a problem but everything else that respawns isnāt? Thereās no difference.
Enemy variety in mountains (on the surface at day) is already low enough and stone golems not respawning wonāt help that
anything else that respawns usually has a spawner or at least makes sense that new ones would appear
mob variety in the mountains is the same as any other biome
Just three enemies that canāt spawn with stars
is that your mob variety?
my main point is that stone golems are far more common than abominations and trolls, they should match that spawnrate
anyone think the main screen sound is way higher than any other or i is an issue on my own ?
ok so my only option is to raise the ground than
I found some small translation "Errors" when playing the game in Portuguese. Anyone knows who makes the translations?
The one I'm looking at is the "Drake", it's translated to "Dragão", but the creatures resembles our mythical creature named "Serpe" (also the symbol of the Porto city), it has other names "Guivra" or "Dragonete".
#suggestions message Shields in general no, but it would make tower shields more versatile.
Part of the translation issue might be due to drakes in game not actually resembling drakes, so the translated term will also describe something that doesn't quite match what's seen in game. An amphiptere seems to be the closest thing I can find that resembles drakes in game and would give a more accurate result when translated.
What would people think about a new mistlands-tier equipable that goes in the head slot, and helps see through mist? It would slowly drain eitr to wear, and the mist is still visible, it just makes it a bit less so.
Would this break progression some? Make mage even more powerful than they already are(in the mistlands anyhow), because they'd be making eitr food anyway? Or, would it be too much a detriment to mages to have their eitr disappearing while exploring?
Sounds like it'd make mage less powerful/take away from health and stamina for non mages by constantly using/fueling eitr. Not to mention, assumably lower collective armor strength. Why implement something that does the same thing as a Wisplight?
The wisplight orients itself in front of the player while sprinting, effectively doing the same thing. The mist can easily be controlled by using Wisp torches, and furthering ease of navigating the mist would reduce the usefulness of Wisp Torches/Wisplights.
The game does need an eitr sink, but I don't think bringing a cost to something that's already possible is the way.
hey not going to read this whole thread but I think maybe melee sets should include something close to the amount of stamina a caster class can bank
PS love this game, the music rocks
Hm
Sounds like it would be cool to have some kind of armor slot equip that takes eitr, gives no real armor, but provides a unique benefit. Also I feel like if you ran out of eitr while wearing it, it would either auto-unequip or stop working with some kind of message
My thought was to have a choice between cheap but semi-annoying mist clear (wisp. Sometimes it's not fast enough), and a better, more consistent, but expensive mist clear.
I get now that there are problems with the suggestion though
It would be cool to get a cape with some kind of special ability, other than frost resistance!
Would be cool to have another choice like feather cape is
Yeah it is a nice cape that's for sure.
That sounds impractical. You would have to put the item in the hotbar to be able to unequip it fast if you get into unexpected combat (mages at least, because no matter how low the eitr consumption is, it will prevent regeneration)
I feel like that would be part of the risk of using it. It feels like it wouldn't be something you could keep on forever, but would be powerful in some way in exchange.
And, whenever I have to change something, I can just open up my inv. Hotbar isn't big enough for tools, food, trinket slot items, alternate armor piece/cape, and staffs sometimes (not that I keep all of those things there, but I know some people do).
as a mage, I carry a non-etir weapon to use for times there's just one guy and he's annoying you, or if you're left eitr-less, waiting to regen, and pretty helpless for a moment.
Mages sure lose a lot of inventory space
An armor piece just seems like an akward choice to me. If something like this was added, I would prefer it to be a weapon/staff instead of an armor piece. That way it could simply use eitr when actively used. Having to equip/unequip it everytime you want to activate/deactivate it seems very cumbersome.
(but I would still not be in favor of it being added at all)
Had a fun thought Iād like to share, just to bounce some ideas off the wall. Was thinking about potential Dvergr tech that could be acquired through some sort of unique means, and the idea of a Dvergr pickaxe came to mind š¤
WIP idea, not sure what it could do beyond being a high durability/stamina efficient BM pickaxe? Maybe the final pickaxe, capable of mining DN metal(s)? I donāt know, anyone have any thoughts?
Was thinking acquisition would obviously be Ashlands related? Perhaps plundered from those Dvergr outposts we see there?
#suggestions message Iām curious why are yāall are for or against this one š¤
More durable hammers? Why do we need it? If you need a more durable hammer, carry multiple. They're cheap.
It is already not impacting enough that they do have durability limit. It never happened that I think āoh, I need to repair my hammer before getting inside this place and try to claim itā nor āsh*t I broke my hammer in the middle of nowhere and canāt shelter for the night.ā
The current state is a compromise between this and the need to regularly have to repair it during massive build session.
Yep, thatās where my thoughts are as well. We also have the crafting skill, which helps preserve hammer durability if Iām not mistaken
If we could increase the durability even more, better removing it once and for all
Why should anything have durability then? Let's remove the whole system. It's better to keep it consistent, hammer and everything has durability. The hammer is basically the first thing you build, it's how you learn about all those systems.
Any arguments that are pro-hammer? š¤
Having to stop and repair while in the flow of building break the flow.
It is an issue but I wouldnāt trade it for the survival/preparation durability implie
But that mostly because Valheim is about to fight and survive before building. In another game the trade may have been worth.
I would personally just like to be able to upgrade the hammer one more level. It would still break over time but it would last longer.
Everything said is valid, but personally I am on the side of wanting another hammer, mostly just for a sense of progression on an item that is with me always. Another visual indicator is always nice, and even if it weren't a significant upgrade, it can be considered odd we don't use any of the materials we gather to make a better hammer. Black Metal Hammer could be a nice sink for that material and black metal could be considered the 'tool material' plateau at the moment.
We just got the crafting skill which does this
They'd mentioned that #suggestion-discussion message
Some people just wanna build. Add some later-game hammers for those people with more durability
#suggestions message Counter argument: the hammer and hoe have durability, so fishing rod should too š
considering that they are tool and have no use (at least breakable use) in combat make no sense for the hammer and hoe to have durability, longer version: at the current state of the game even if you use the hammer like fortnite midfight and the hoe to do odin only know what in combat if they are at +3 (wich is they're normal state considering how cheap are to level up) they will never reach the breakable point, on the other hand while you are crafting or leveling your base the current +3 is not nearly enougth they break constantly but what reason? only to waste time? there is no need to walk back to a workbench just to have a tool back to function in a no rush scenario when you are clearly chilling and building
what i'm trying to say, this is not even a buff, just QOL
I see your argument, I just donāt think itās an issue I suppose š¤
Itās just video game stuffs, I donāt think itās that deep. Sometimes you gotta do the little things- collect arrows in Zelda, organize dirt in Minecraft, craft potions in Terraria, etc.
I think there are bigger fish to fry than hoe and hammer durability š
agree, it's no biggie, but that's the point of feedback i guess? especially in a game that is still in development, better ask for these QOL now that after the 1.0, plus a tool with no durability (fishing rod) already exist, all they have to do is copy the fishing rod durability script and GG not even time consuming as a change
Totally valid! I see where youāre coming from, 100%. Agree to disagree 
I am extremely curious to see what they cook up for 1.0. Iām almost more excited for the potential polishing to other areas of the game than I am for the Deep North 
I mean, you said it yourself, it's a no rush scenario. Having to repair the hammer isn't a pressing issue, you're typically going to have all the time you need to do so.
Maybe we forgot to give the fishing rod durability š¤
all other tools have durability
@smoky adder Iād upvote the hand kick for special but not the faster load following. Bows are already powerful.
yea ik what you mean once they get close tho you have no time to draw anymore
regardless thanks for the feedback!
Yes, the special as you suggest it would give a welcome room to escape, but shouldnāt increase the damages we can deal IMO
Bows allow you to jump while charging a shot so in most cases you can safely continue attacking right next to an enemy
You can also roll while charging if you're crouching before you begin charging
#suggestions message The only thing from Ashlands that I want access to earlier in the game is the exact horizontal half spacing you get with the beams. A wood door gives very close to half spacing but it isn't exact, leading to it not being ideal for use.
I don't know if it has already been talked about, but I heard that Valheim devs are planning to add some new items to biomes all around before the 1.0 release
If perhaps new weapons are planned, don't you guys think that the plains biome weapons could use some tweaking? Maybe a bit more variety? I usually find myself skipping the plains biome weapons completely. In 6 playthroughs all I ever touched was the blackmetal atgeir and maybe considered the sword, but you still have the spirit sword that just seems better
Just a thought
and where did you hear that from? š¤
Some youtuber, I believe snazzygames, said something about it in a video covering deepnorth news, not sure though
Still, I think the devs should consider it sometime in the future, even after 1.0
<-- developer
Snazzy tends to run with vague comments and fills in the blanks, I could see them reaching a far away conclusion after developers made the comment that there will likely be some stuff happening before Deep North is released.
Snazzy: They definitely mean new items, better make a video.
Oh, okay
Would still be cool to have slightly more options in the plains though. For me personally it's the least exciting biome out of all of them
It's probably my favorite. mostly base building and fighting biome, no 10 trips to the mines for one set of tools + armor.
Compared to hellish mistlands which has cool armors, magic, etc but is an absolute pain to navigate
we will do some stuff before deep north and 1.0.
it's called combat update
For me the least exciting is the swamps, plains was the first example of a biome that has some new mechanics, like active villages and unique plant requirements.
and after 1.0 we won't add things that changes the game to much since we will add achivements etc
When its on it should smooth out the ground?
Yes
yes. super-flat
#general message @velvet valley
#suggestions message is this the crop suggestion you were talking about?
yea
i can see it being useful for builds
vineberries would look cool asf in the snow
Ah, yeah I can see where youāre coming from. I donāt think being able to place all crops in all biomes would be beneficial, because it takes away the encouragement to build more outposts instead of one mega base, especially as a simple on/off option or toggle.
Now, if there were barriers in place to achieve such things, I think you would have more traction.
Iām a huge advocate for more landscaping option. And yeah, those red vines would look really cool in a snowy setting. But I donāt think just lifting the crop restrictions are the way to go.
Maybe a temporary buff that lets you place any crop anywhere but renders it unharvestable if it's outside of the right biome
Beyond the red vines from vine berries, is there something else beyond crops that you would want to see used in other biomes? š¤
not that i can think of rn but thats the cool thing about building
you can always use stuff in cool ways
I understand not planting some crops in the mountains, Ashland's, mistland, as they have vastly different weather, but the plains and meadows have similar climates.
Given that you don't actually experience the climates in game (since you aren't physically in the world of valheim), you can't claim that they have similar ones. Given that plains crops were designed to not be able to grow in meadows along with the other biomes, it's safe to say the climates are more different than similar, or at least different enough that the crops can survive in one and not the other.
I believe the reason is shown when looking at a plant, too cold, too hot, no sun, etc
yes
#suggestions message Curious to know the reasons for this one, what more body types could there be? š¤
Different proportions on the existing models, maybe a non-binary one or two
I don't see why it'd be necessary personally, I look absolutely nothing like my character but it doesn't hinder the experience one bit.
Hmm. I'm going to guess that a charred-variant of the Dead Raiser has either been suggested or discussed? The skeletts do good work in the ashlands until they get their feet wet with hot water...or lava. Or get knocked back before they can hit something.
It has indeed! Would be interesting.
It seems like mage weapons try to be all different unlike melee weapons that repeat weapon type but of different materials
So an ally summoner that doesnāt make human skeletons I feel would be more likely
I remember pondering a Draugr-themed one for beefier summons. But what about werewolves or fulings?
I always thought summoning wraiths would be cool
I forever hold onto the hope Blood Magic will get an expansion. Necromancy is a delightful morally grey skill.
I was wondering, with the upcoming combat update, allowing you to supposedly attack on slopes, would enemies also be able to do so? Or is it strictly like a player update
both
Nice, so not so exploitable.
I'd say it's very equal š¤
That's amazing!
Does this have any significant effect on being able to jump over enemy attacks or have you got a solution that keeps this working, such as enemies not changing vertical aim of an attack they already started?
Just dodge/parry. 
Rolling is slower and parrying doesn't always work against stronger enemies
for me to know and for you to find out
Is that a challenge
No, just a statement/speculation of the fact that the slope combat improvement affects to enemy mobs too, making it less likely to be that exploitable.
But you can take it as a challenge if you like. 
Yea I was more just joking š
I know. 
#suggestions message This would almost certainly be abusable to farm resources at an ungodly rate near the end of a biome's progression.
Wouldn't be that hard to have the raid enemies not have drops.
Or a lesser quantity.
What raid would you want to summon? š¤
Even then, that's a summoned troll on demand before ||trollstav|| that can be used to mine and chop trees
agreed this would be way too OP and also kinda take away from the raids, they are meant to be random.
#suggestions message
we traded dementia for magic
#suggestions message ah yes, another for the battleaxe clan!! 
Battle axe bait
#suggestions message I donāt want to be a wet blanket, but I would really rather see some tweaking done with the currently weapon types before adding more š¤
the diffrence between a mace and a morning star is basicly nothing
it's the same weapon
and you would probably not the the chain at all if we did it in "valheim style"
oh wait
I thought of a flail
morningstar is what the spiky ball weapon in plains is..
Its a spiky mace....... no need for more maces
O_o
What? It is
No... sorry Smiffe but its kinda underwhelming. Its okay in the plains then in the mistlands its meh because everything resists pierce and the DMG doesn't keep up with the Ashlands
well. you aren't suppose to keep your weapon all through the game either š¤
Ik, they only weapon that happens with is Frostner
It's competing with frostner for maces available at that time so...
Yeah, it just can't compete with Frostner
it beats frostner in damage in the plains. If you don't care for the slow it's better, but I'd say it's worse because frostner's main power is keeping stuff away
And also it gets resisted its ass off in Mistlands
yes
Physical damage in general does. Pretty moot point to make. Any other physical weapon with 1 damage type is in the same boat there.
pierce damage is resisted by the queen and yagluth which other types aren't, also it's directly competing with frostner and frostner specifically doesn't get resisted by everything
And almost everything in Ashlands gets demolished by spirit damage, so silver wins out
Once you get Ashlands weapons, the damage simply doesn't keep up
The issue with porcupine is less that the weapon is bad, more that frostner is better than it for almost everything
Eh, I donāt know, not every weapon gets to be a star. But poison damage is weak generally speaking. And the name porcupine is weird to me, but thatās just me being picky 
poison?
Or do you mean that's just you being prickly?
They're talking about weapons in general, not the ones in question.
But please no same look as Crystal battleaxe, something more unique.
I am 1000% prickly, no doubt 
Agreed! Was thinking about mentioning that, but got lazy lol
Call me boring but I prefer the look of iron battleaxe over Crystal. Something about the simple smaller blade.
Right there with you, Iām a huge fan of dingy looking gear lol
Ill be pretty happy if we get another Greatsword as well
In some earlier biome or in DN?
A greatsword that's stuck in the middle of the altar at world spawn that you can only pull out of the ground in the end game.
Either or both would do.
But the much more likely one is DN
Oh I like this
Probably will be in DN if they're going to make all weapon types in there but one earlier version would be nice too.
@molten gull You'd better ask Sony when they will accept Valheim at the PS5. As it would be their decision, not that of Iron Gate, to allow the game on that console.
ouch seriously? i thought it wasnt just added because no one thought of it š . thx for info
live updating that much data would probably break a few nasa servers š
Yeah, though I do wish the map image were easily accessible, so if you really wanted to, you could edit things in an image editor.
how the map work now? is just an image hidden by fog created at the start of the game? if so why can't this image update idk every 5 min and update what happened to the world? or maybe even better instead of updating while playing it does when you restart the world so there is no risk of stutter while playing.
The map texture is created when the world is generated or opened after a major update, and the fog is a separate texture which covers it.
You donāt realise but the map of valheim is very big, that represent a LOT of data. Knowing if a tree was cut, a ground raised, etc⦠mean saving the change and it mean saving a big load of stuff. I doubt a pc have enough memory
To check the whole thing would take very long
When generating this texture, Valheim doesn't look at what objects exist in the world, it just checks the terrain's natural height, biome, and if it's a forest (not where specific trees are but if the area is marked as a forest in generation).
ok make sense, so the img that we see on the map is not the actual map but just a vague representation of for example a "dark forest" in this sense updating it wont change a thing
With the way it works now, a new texture will look the same if you regenerate it after making changes in the world
maybe is stupid comparison but a couple a mouth ago i player minecraft with some mod and one of it was a realtime map that literally had everything (block, mobs, farm ecc...) and idk felt smooth to me
Map of what size ?
it was like a minimap on the corner
Normal maps in minecraft (even without mods) update every tick, but they save only the surface blocks and in a very small range of 8-or-so chunks
The minimap you had probably work the exact same way
Might be possible to do something similar in valheim on the minimap but the global map would never have such a feature
Also, there is probably less data in a minecraft chunk than in a valheim chunk, due to the block system of minecraft
Letās say Valheim have blocks too but way smaller. It mean more blocks for the same size
Not really. The game "Force of Nature 2" has it.
However, that one lacks some features Valheim has, so it is eventually a devellopment choice, I assume.
can you tear down like 20 million trees in that game?
terraform 10,500 square meters of land? š
I haven't checked, but probably not.
Like I said, it's a developer's choice and that game lacks some features Valheim has.
So that what makes it easier in one game, may make it harder in another one.
@azure cargo valheim was made for singleplayer in the beginning, and then the co-op was added much later
yeah thats why devs said in ashlands previews, that its made for 3-4 people and you will face a lot more problems when playing alone. this sounds like a biome made for a couple of people. I refuse to believe that single player ashlands gameplay was ever intended, cause its not even gameplay, its constant running away and hoping valkyries will kill everything thats trying to kill u (accidentally). if that was an intended choice to make ashlands work like that for one person, than congrats, you made an unplayable, unenjoyable biome thats just in the way of beating the game, instead of being cool and something you will ever remember as a good expieriance.
not sure how to reply to that 2 statement comment without sounding like a bad person š¤
but the game is still made to be able to be played both singleplayer and co-op with friends
and is ashlands hard ? yes it is
Me personally, I like the Ashlands solo, more of a challange. You just need to get used to dying a lot
I run alot
thankfully we nerfed the damn asksvin spawning in packs all the time
that was the worst
Yeah, asksvin are crazy tough when you first arrive
and fast
it's the main reason I die in ashlands
most other things you can run from
I feel pretty comfortable in the Ashlands at this point. Iāve learned to utilize the environment in my favor. Done Ashlands with a melee build and a mage build (except for Fader) at this point, fairly comfortable with both!
it is hard with friends. alone? - unplayable
im sorry but i don't see how that would be possible. How can a game be designed both for multiplayer and single if playing multi doesn't change how the game works? its impossible.
Hard disagree. Playable and beatable solo or co-op.
omg i mean its really just sufferign without any fun. everything is beatable if you try hard enough but even the souls series has its rules that make them enjoyable. playing with friends makes it hard but fun. playing alone makes it possible but plain ahh annoying.
https://valheim.fandom.com/wiki/Creature_Level
Playing with friends is harder than solo, most of the time. enemies have more health and do more dmg so unless you're both working well together, mobs will be harder to kill.
guess they're not harder enough.(i mean playing tank/mage in ashlands just makes it so you can actually face the armys that try to kill u)
30% more health and 4% more dmg ?
That just might look amazing.
Adding another player adds +100% more health and +100% more damage to the players. Multiplayer makes the game easier
How would that not be possible?
Even more damage than that if you consider that a player can take advantage of having more openings than they normally would considering a lot of monsters can only target one player at a time.
Distributing aggro can really sky rocket DPS
Very true
Also adding a second player increases burst dps if that makes sense, you can kill things much faster, making encounters far simpler
And then there's inadvertent buffs to multiplayer like staff of protection
Also forsaken powers
Although not difficultly related, you also require less materials overall to progress and acquire gear.
In conclusion, I think multiplayer is simply easier than solo- but I also donāt think it really matters 
I upvoted this purely because the lag in multiplayer really is a huge painpoint and needs addressing. But i didn't like it's unnecessary hostility and sneering about the Devs, particularly when complaining about "optimalyzation".
Thatās fair. Totally get it, me and my buddy have some weird stuff here and there on our dedicated server, but I havenāt really been vocal about it since Iām not using an optimal internet setup. Iām also not well versed in such things so I wouldnāt really know how to engage in a conversation about it š
it makes some attacks you could parry solo impossible to parry, makes the stagger treshold higher, makes it harder to predict attacks because agro switches to whichever is closest without resetting the timings.
So more people isn't always easier.
because playing alone is much different from playing coop. game design is what makes any of them be enjoyable so its like trying to create a sword that can also shoot arrows(its possible but its bad in both of its specialitys)
To which I suggested a change that would make them not so spammable in multiplayer. #suggestions message
That suggestion never made sense because powers already have an existing cooldown, making an extra cooldown on top of that redundant. The existing one just needs to be adjusted to prevent a player with the power on cooldown from being given that power by others.
that's literally what the suggestion proposes but I disagree. Let people have perpetual buffs if they're playing together
That's not what it proposes, they suggested to add a debuff to act as a 20 minute cooldown, when a 20 minute cooldown already exists for forsaken powers, making the suggested debuff redundant and unnecessary. If they had instead suggested to modify the existing cooldown we wouldn't be having this conversation. And no, players should not be able to have powers up constantly, it's a balancing issue and defeats the point of the existing cooldown that's supposed to prevent just that.
Uhm, the whole idea is that in any method to have the cooldown when the same power can be applied again on players which would balance it for co-op playing and preventing having 20min Bonemass up all the time with 4 players and encourage to have other powers too.
Then why suggest it as a redundant extra cooldown when one already exists that could serve that purpose? Just very odd and makes no sense to do that. It's a perfectly fair criticism. I agree with the overall goal, just not the odd way it was suggested to be implemented.
Players can lower difficulty, use devcommands, mods, etc. It's not a balancing issue if it's a conscious personal choice to use it or not. Current system allows for perpetual Moder power with 4+ people, anything that removes that would be a net negative QoL update
That's not how balancing works at all. Personal choice to use or not use something has absolutely nothing to do with it. As an example, a weapon that can 1 shot anything in the game is objectively unbalanced and would be very problematic regardless of whether people choose to use it or not (proper balancing dictates that such a thing should not exist or be a choice to begin with).
by your logic, Sword and Board is objectively better than anything else, so it should be nerfed ? The ability to do something is better than the alternatives. You can 100% choose not to do that thing if it conflicts with your idea of ''balance''
Actually, atgeir is more powerful due to stagger.
Again, a player's choice to use something or not does not erase the concept of whether it's balanced or not, that's just pure nonsense. And things that are unbalanced should rightfully be nerfed, that's pretty basic stuff.
Good thing being able to coordinate Forsaken powers with an organised team is not unbalanced then.
OMG these 4 guys that communicate and work together have an advantage over a solo player, nerf group play !
Except it is unbalanced. The whole point of forsaken powers having a 20 minute cooldown to begin with is so they can't be used on repeat/constantly/on demand like that. Bonemass power for instance is already over the top as is, having it up constantly is just busted. Though it makes sense you think that somehow isn't unbalanced considering you have 0 understanding of balancing in general.
The whole point of being able to share Forsaken power is to push teamwork and co-op play. If it wasn't intended, you couldn't share the power. Simple as that, now the power itself is busted not just the ability to share it, in your opinion.
If everything is unbalanced in your opinion, maybe you're the guy that lacks understanding...
Don't forget, it's good to have reason to ask your friends to play for the advantages, it encourages players to work together when they are able to benefit from communication and coordination, even with things as trivial as forsaken powers.
A feature being intended has nothing to do with whether it's balanced or not or whether it should or shouldn't be (if that were the case nerfs, buffs, and balancing updates in games in general wouldn't exist). You're just further proving you don't have a clue what you're talking about, and that's all I need to know to end this discussion here as it won't go anywhere.
They've teased that the team is currently not satisfied with forsaken powers as they are, perhaps they do something with them in multiplayer that makes them more balanced
If you stack multiple forsaken powers you explode and die because itās too much 
2 miniature forsaken corresponding to the powers used pop up on your shoulders (like an angel and devil) and start fighting, and you get caught in the crossfire.
I think there could be multiple things done to nerf it without introducing another timer. Some things that come to mind are:
Less effective boost for the other players
You can only have one other power besides the one you activated
You must be in close proximity with the player that activated to keep the other power
But it is quite op, bonemass in sp is pretty op by itself.
welll... some things have been unchanged since the game was made in the first place
this is one that haven't changed so far
sometimes it feels super-broken that everyone can just get bonemass + eikthyr and then pick whatever extra buff you want
and just wreck hell
(my personal feelings on this)
isn't the point of these survival games to eventually be super broken anyways ? I don't think nerfing forsaken would make the game more fun but hopefully you guys come up with something cool
idk running skill level 100 feels like perma eikthyr should we nerf skill too?
Skills are a different topic all together š
I've played this game too much I guess, just barely surviving the last fight on a first run and tenth run isn't the same if the gear cap is made for players with 500 hours + in mind.
Have you stopped to consider all of the little details and factors involved? For example what it actually entails to get a skill to level 100 and keep it there, what stage of the progression such a feat will be achieved on average, if at all, etc.? And in the case of the eikthyr power, you get that very early on, and all it takes is 4 players in total to have the power up constantly, completely bypassing the cooldown with 0 consequences and relative ease. Those details matter and make a huge difference when comparing the 2 situations and determining whether they are each individually balanced or not.
so what if it last 10 min and work only on yourself? i mean i kinda like the sharing thing, i remember with my friends we all had different powers boss just in case we need it, we almost never abused that much i mean even if it would be op to do you are literally ruining your experience by making the game too easy so idk.
The point of balancing is that stuff like that gets nerfed, not left in as is and up to the player to choose whether to use it or not. That's why nerfs/buffs and balancing updates in game development are a normal and common practice, and why values and mechanics are adjusted and changed accordingly. And at least for me, I don't have an issue with the sharing system in general, it's specifically being able to chain the same power over and over again and bypassing (either partially or completely) a cooldown that's otherwise supposed to prevent that from being done.
what if the cooldown is not only a reactivation timer for you when you use it but also a "recive power" timer, for example u use "bonemass" and normally you can't activate a new one for the next 20 min but also can't recive a new one for next 20 min
constant nerfs and rebalancing is CoD lobby or mmo talk, if something is broken fix it, otherwise leave it. I want to see Deep north and new content, not rebalances on working stuff because somebody thinks it can be abused
i see your point, but the current system is kinda abusable and both ( new content and rebalancing ) can be done while moving to the 1.0
Are we discussing forsaken powers? š¤
''kinda abusable'' bruh, get your 4 friends and abuse the shit out of it for 1-2 hours who cares, it's a non issue
literally just changing stuff for the sake of changing it
It's not "thinking it can be abused", it is being abused.
Have 4 players in a server, player 1 cast Bonemass and it affects the entire group.
After 5 minutes the power runs out, and player 2 cast Bonemass, which affect the entire group.
5 minutes later it runs out, player 3 cast the power, while player 1 still have 10 minutes of cooldown left.
5 minutes later it runs out, player 4 cast Bonemass, player 1 enters the last 5 minutes if his / her cooldown.
So the moment the cooldown runs out, the power runs out for player 4, player 1 can cast it again and the whole group is able to "enjoy" a constant Bonemass power.
Add 4 players to that group using Eikthyr and you got both buffs running at the same time all the time.
And that isn't abusing it?
Forsaken powers in the context of multiplayer and being able to have a lot of powers or being able to have constant uptime on one power like bonemass
On top of that, try to run two forsaken powers as a single player.
If you can pull that off without using mods, you're a super player.
Ah, yeah thatās pretty busted 
To me, itās less about being overpowered, and more about bringing balance so that other powers have an opportunity to be showcased.
i feel like the elder power make no sense, it's a sort of protector of life giga tree and what it deos? make you cut faster.. should make carrots and farmable grow faster instead or something along that line xD (it would still been unused i know)
Quick idea about forsaken power: what if casting the power had to take time (instead of the current animation your character make a specific dance/incantation/etc) according to the number of characters you want to give the power. You would have a progressing bar showing how many characters will get the power if you release now. The time needed for one character would be the same as currently, but the more players you have, the more time you have to wait if you want to give the power to everyone
You would keep pressing the button as long as you want, being still able to give the power to yourself in multi in case of emergency, but having to wait longer if you want to share with your friends
The time penalty would have to be large enough to actually make an impact, but not so much that sharing powers becomes impractical to do.
so who is that hurting ?
-Give portals different colors.
-more different colored torches.
-New biomes.
-a way to disable consol command line so I don't see it.(idk how to unbind keys completely)
-glass things like display cases.
-make a Gear and pipe like "electrical" system...like pipes for steam. Gears to auto open doors etc.
- add a hopper like structure to auto place dropped stuff like forge items into a storage area
-Animated bench and other upgrades
- Sounds cool
- Sounds cool
- There's one planned
- Sounds cool
- Sounds cool
- Automation doesn't fit in Valheim as well as, say, Minecraft imo. No.
- Sounds cool
True but I don't wanna be smelting something and then it despawn because I went on a adventure for 3 days
It would be best to split that up into multiple suggestions so that you don't get a bunch of downvotes from people disagreeing with only 1 specific aspect
Ill post this in the right channel
Build a workbench nearby, it'll prevent that
It denied me a post lol
The smelter also is a base item that should prevent despawning
Oh
- make a utility inventory for armor and food...I need a bigger inventory š¤£
- make carry weight higher....can't carry around barely anything even with a belt
There is now troll endurance mead that increases carry weight with 250.
For 10m?
5 min.
Ouch...
Usually enough for carrying those metals.
You make six with one mead base so that's 30m of effects
Also resource nodes should respawn...like copper....scrap piles etc
There are plenty of them scattered around.
Why they should tho?
I barely have 220 iron and my world is empty š¤£
You need to explore more. There will be plenty of sunken crypts with scrap metal in other areas.
Your world or one swamp biome?
I have 2 swamp biomes in my entire world...
Did you check with the seed viewer?
Idk how to find my seed, or that that was a thing
You can find the world seed on the world select screen
On the world selection, it should be next to the world name
Oh
If you don't want to spoil it for yourself, I can look at the map for the seed for you and tell you how many swamps there are
Ill look when I get home š
There's multiple large patches of each biome per seed
Iron shouldn't run out unless you're building a massive ass base that needs like 6000 iron
Thats the plan
Thats not a great solution.
That means I need one for every stretch of wall...and for it to constantly be there...I dont wanna have to hide 3 different tables to build a stone wall...plus if I delete the tables things can be destroyed
solution, move it
Not a solution
..........................
#suggestions message there's already a console command for that
What is it
no build cost
Thats not the same thing š¤¦āāļø
NoWorkbench global key I think
oooohhhhhhh
Ty will try
i forgor bout that
Forgor
setkey NoWorkbench or something like that
forgor
hammermode also exists
???
oh yeah
You "forgor" š¤
yup
Thats ONLY to disable the build ring right?
yup
Does it outright turn it off? Or how does it work
Does it turn off the ring from view? Cause I assume you still need a bench to craft stuff
you don't need to be inside the circle to build anything anymore
you have other settings to build form your inventory
no build cost, debugmode etc etc
depends on how you want to do it
and if you are limited like being on a Xbox
I wanna still use resources, but just no build limit.
As well as structural requirements still
build limit forcing you to be inside a workbench?
Ya, thst shouldn't be a thing for a single player world imo
yeah. then the NoWorkbench setting all you need
Is there something to respawn nodes? Or not rly
with that setting does that mean you can just skip moder???
there is no such thing
Aww
the entire map has 100.000's of resources to be gathered
Ik i just don't like going very far
adjust the drop-rate then
Wait for a storm before you sail, it makes going very far more fun 
Im ngl....I hate sailing the wind never goes the way I want it to...ive never not had a front wind
You should kill the 4th boss
Working on it
It will help you a lot with this
almost as meme as "deep north when"
deep south east when?? [Florida update]
No
Final boss: Florida man 
settles parking disputes with flame throwers
you ever heard of flo rida?
The official video for "Low" by Flo Rida featuring T-Pain from 'Step Up 2 The Streets O.S.T. / Mail On Sunday'.
Follow Flo Rida
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flo rida last boss
you need an alligator trophy beer and cigarettes to summon him
fo sure
Random train of thought but it'd be interesting if we ran into a crazed former chosen of Odin that went insane before culling the final forsaken. Could even make for an interesting miniboss.
Name it Hervor Bloodtooth
#suggestions message we have ladders already
Wood ladders
They are a build piece and are great for scaffolding
Wood stairs are different from wood ladders. ladders donāt always have to be 90 degree vertical š
#suggestions message if anyone downvote the suggestion I just made, donāt hesitate to ping me here. I am curious of what work and what doesnāt in your opinion and would try to improve my idea accordingly
-# hum, and visibly there are things to say.
idk mate... i like the idea, and it's certainly cool, but maybe something in between ur suggestion and the current model? (the idea of a different animation is definitely a good one tho, but maybe not an overhaul since it already works well enough)
Like, it makes the power sharing too hard for multi ?
yeah, definitely
especially if the players aren't in a voice chat
since then timing's a problem, you know?
Hum. Because it was the point to make forsaken power less overpowered in multi. I am too extreme then. Ah, didnāt thought about no-voice-chat teams, in fact it is impossible to do something correct without speaking to each other.
Removing the point where receiving a power from someone else breaks current action would do ?
maybe, or make it so that the cooldown stacks to players that have been given a power from someone else, perhaps?
Like receiving a power set the cooldown of your even if not activated, disallowing power-stacking?
yeah
Hum, I think I liked that power stacking would still be possible but at a greater cost in time and organization. But it is way simpler the way you suggest
your idea is still amazing though, kudos for cooking it up
Thanks
I will now have to make a choice: disallowing the power-stacking or forgetting the break-action without compensation.
maybe disallowing power stacking would be a good balancer, and then keep the break-action, but as a half-second no-imput time?
I donāt get you. What do you mean with no-input?
I think it just isnt needed and i dont think the current system is ''op'' because bosses quickly scale to one tap players when there are enough to spam for example bonemass and idk seems hard to code to but i can't program
I learn programming and honestly I think I have enough skills to implement my suggestion, it shouldnāt take a week for a pro dev-team.
So you think it isnāt op in multiplayer ?
worst case. ask another mod developer for a co-laboration? š¤
Oh no itās not about āI want it in my personal Valheimā, itās about āI am searching a solution for current forsaken power system being op in multiā.
I read somewhere bosses donāt scale, while others creatures do. Maybe it was a fake information?
But even with scale, having both Bonemass and Eikthyr active is really op IMO
bosses scales
While the power idea looks good, I see one major flaw in it:
Cast the power during a fight and it's a (near) instant death for the one casting it due to the animation.
Ok
I figured out how OP it was and made a report way back on how player abused the system and we did a re-write on how it worked.
Before it scaled by HP and attack damage.
After it scales on defence values and attack damage.
people would spawn bonemass with 1 player near it, so it had the least amount of HP, then the rest came in and just whacked it easy peacy
was the old scaling
1+(0.8 * player count) * base stats
HP is a number we can't dynamically adjust during a fight, while defence is something we can
Thatās kind of the idea: either you donāt take risks and cast only for yourself (same time as currently) or you try to help your friends but risk death
And to add to my previous post: Eikthyr, The Elder and Bonemass' attacks will most likely being survived.
Moder's might too.
Those of Yagluth, the Queen and Fader certainly won't be.
don't know the actual numbers. should be about the same as now š¤
like, time where inputs don't register. another way of phrasing would be "your controller is disconnected, but only for half a second"
well, in that case, downvoted for me.
I prefer to kill a boss and that fight is hard enough with risking my own death because I want to use something that's in the game to help me.
fair
oh and why does no one want the missing melee weapons
@lofty reef what we did however was to put the cap on 5 players tho.
Since even tho you are 10 people. not all 10 can actually fight a boss or a crowd of enemies at the same time
oh ok
genius idea to prevent super-op-ing the powers (is super-op-ing even a word???)
easiest way to block it would either;
- put a player-by-player limit for a boss power not being able to be activated more than once every 20 minutes.
or. - boss powers can only be used by the user
You can still use it for yourself
It forces players to choose their power before the fight if they want to use it during it for themselves, which just disallows power-stacking during the fight.
You then donāt take more risks than currently if itās to help yourself.
The risk is taken when helping others by staking your power with their, you can hide to do it.
They are intended, and personally I think I like that you donāt just have āfull stuff of the current biomeā during the whole adventure
oh ok but are they intended because it doesnt look like the weapons are balanced for the next biome too for example the himminalf is not ashland tier or between mistland and ashland tier dmg
And have an animation during the fight.
Sure.
"Hey folks, let's kill the boss. But if we don't kill him within 5 minutes, one of us has to commit suicide to recast the Forsaken Power again, so the rest of us can kill him.
Oh and while we're at it, since we're busy killing the boss, you have to risk your own life to recover your stuff without Forsaken Power, as you're on cooldown and the boss might camp your tombstone."
Sounds really 'fun' to me.
Also, have you realized that it makes using the boss power as a single player near useless?
You can use it for the first 4 - 5 minutes of the fight, after that there's no chance to re-cast it because the animation would lead to your death.
Which basically makes them useless in SP and still slightly useful in Co-op.
Eh ? Animation shouldnāt take more time than it does currently when it concerns only one player, so there isnāt changes with SP.
But your point is fair for MP
The "simplest" solution would be that when a power is cast, all players go on a cooldown. That way there is no way to do a chain of forsaken powers, nor is it possible to cast another power.
Since powers already extend to those near the caster, it's likely that adding that adding that part of the code to the countdown timer might give the solution to get the same experience in both co-op and single player.
I want to suggest that you carry over your rested status between log ins. Has that been suggested already and/or is there a good reason they remove the rested buff between log ins?
Itās been suggested before, might be able to find it š¤
I donāt know the specifics (Smiffe explained it before) but I think itās like a technical thing. Like the character file canāt save such things or something like that. On the other side of the coin, you can also negate poison by logging out š
Ahhh, okay. Glad I asked first. Thanks, man.
#suggestions message Whatās the suggestion? š
Ahhh gotcha gotcha, so the cheat sword but with insane knock back? Cheat hammer/mace might be more fitting š¤
#suggestions message seem to be a problem of your own, not generalised to valheim
Youād better ask in #steam-bugs-discussion
She's far from the only person I've seen with that complaint
Yet not part of the majority, which mean the issue insāt from the game
#suggestions message
what do you mean by āmore modernā do you want it to be a fucing grey cube?!?!?!
Ahem, language and politeness, please.
I didnāt say a swear i said fucing in which is not the word ur thinking of
It was a typo, they meant āfulingā
Yea
Just because you misspell it doesn't change it, nor the intent. "fuling" makes no sense in that context. Please just try to keep discussions civil.
Fine >:(
do you guys agree they should update some of the icons?
like the shelter and encumbered icons
Hmm Iām indifferent š¤ if they do, cool! If not, thatās fine too.
Iāll put it this way- I donāt think it would be a waste if they polished them up a little for 1.0
Yeah, no⦠itās perfectly fine how it is.
How us Americans put it, ādonāt fix it if it aināt brokeā
The big thing is it needs to convey the same information, and not be difficult to interpret. They achieve that right now quite well, so while they could theoretically be cleaned up, I think they do the job they're intended for quite well and don't look out of place.
I do think it's fine the way it is but it could be cleaned up like you said, but i was saying some icons could be updated because their from the first version of the game
but it dosen't matter that much if its changed or not
I mean, the little statue things in the swamps are from their first game š It's kinda nice having markers of history around.
@main relic our build pieces and snap points isn't made for 3 axis rotations.
Dang
#suggestions message I feel thereās a good chance of this being this case, but I could see 2 or 3 additional gem types. Would be odd to introduce a feature like this, then not expand on it in the next biome.
ā¦Though Iām not a fan of enchanting 
yeah, fair.... hopefully the devs manage to find a way to make enchanting better than it is currently, because it does feel a bit like an afterthought at the moment
I can respect that they were trying to shake things up a little, but personally I feel like enchantments 1) take away from the uniqueness of a weapon, and 2) lean a bit too much in the realm of RNG.
I typically donāt mind RNG, but I think the enchantments are just a bit much.
yeah, that's understandable. especially since the weapons by themselves are still pretty powerful. i would like to see the enchantments done at the galdr table though, since it's a magical upgrade and the table's a magic dedicated work station
Tell me, please, is it possible to add filters to the game to search for servers?
For example, find a server without a password, without mods, with or without players, etc.
It is very inconvenient to search for servers manually
no
- there is no servers without passwords
- the server listing is a place holder
- we might change it in the future
Your playing a viking game your supposed to do everything manually
There are actually many servers without passwords ā most of them are dedicated. However, to find them, you have to use the search bar.
One of the common methods is using the Steam server browser, but it doesnāt work well enough.
It would be much more convenient if there were filters ā at the very least, options to hide empty or password-protected servers, and to choose between modded and unmodded servers.
then it's modified and we cannot create sollutions for modified servers š¤
Just try using Steam's search to find servers. You'll come across some dedicated vanilla servers without passwords.
Alternatively, there are a couple of websites that list dedicated servers, like https://wargm.ru/servers/valheim, for example.
However, to find the server you're looking for, youāll have to put in a lot of work ā like searching through websites, Discord chats to find players, checking multiple forums, and trying various combinations of words/letters in the gameās search bar.
But all of this could be avoided if the game had search filters, or at least a sorting option.
@proper crystal I like you double door suggestion if only you could make it hold shift to open both (or something similar). I think there is still value in having double doors you can open one at a time.
I mean at that point just put only 1 door then lol
Nah, I like the front of my house to have double ||Flametal|| doors with only one open. Gives it character.
"Ima have 2 doors to only ever open one"
Sorry...nothing towards you just think it's funny
Im good with my basic wood house
I think shift + interact should open one door and regular interact open both
Deal. š¤
I think doors should just lock people in their house
There are some duuuuumb mf's who deserve it
That's what wards are for!
Lol
I got incredibly used to double tapping and flicking my cursor when I have 2 door setups, unsure how necessary that is tbh.
would be cool to see mammoths in the deep north
Its kinda annoying tbh
People like when animations are smooth and seamless and having 2 doors open at different times is kinda...not seamless
I mean, it's like this in countless survival games anywas
Ngl...valheim is my first
(Beaides Minecraft but that doesn't count cause preasure plates)
I mean, I never had them outside my door because of zombies but I hear you
Everytime i return to the game after playing other survival games there's one thing that pisses me off all the time - I CANNOT CHANGE THE HOTBAR KEYBIND. It's a modern 2025 game and you cannot change that... how is it comfortable to reach 5, 6, 7, 8 with your left hand (while right hand is on the mouse if you are a right-handed person) ?
Almost every survival game I play i bind my mouse side-buttons to 7,8 or something like that..
PLEASE add the option to bind these keys.. I've seen dozens of complains about it from other people as well.
PLEASE !
Lots of mammoth discussion these days š¤
Even with pressure plates, you can wire them to open simultaneously
How do I join the community translation team? I would like to help out.
what language?
Swedish!
then no. we don't add more to that language
Why not? There's a few missing translations that are untranslated that I have found.
I would gladly help out in suggesting translations for them and improvements for pre-existing translations @wanton atlas
the missing translations are just not updated yet
we push an update first, then the translators get their hands on the text lines.
and swedish already have 4 people. don't need a 5th to debate over words š
Where is Irongate headquartered again? š
Ah, well. Please let me know if there's any slots open. Would love to apply!
Skƶvde
tho the game is done in english
and then community translated into swedish
but you know the swedish saying "To many cooks, makes shitty soup"
I do.
I don't want to diminish anyone's work, but I personally feel like the translation is lacking, so if any slots open up, I would love to have a shot at applying.
no slots available
I understand that, but if any become available (because someone leaves, for example,) I would love to be notified so I can apply.
#suggestions message Depends on the boss. Yag pulls himself out from the ground, for example.
True but like Elder does too and he goes "poof hello there"
And then the deer just goes poof and runs around all po'd
i reckon eikthyr should walk out of the forest. like, move his spawn into the forest, but then make him walk into the summoning area all chill and whatnot, and then he goes aggro
That would be cool
There's a non-zero chance this will change in the combat update, since it's sorta combat-related, but if nothing happens and you want to suggest animations for individual bosses (with 1 boss per suggestion), I would probably upvote those.
i can't see how this would work. It's not like there's a guaranteed forest even nearby the spawner
maybe spawn outside of render distance then, perhaps that'll work?
and if it is how i am thinking, then that would just be "appearing out of nowhere" still, but with a different animation
fair
@dense hawk if you will block everyone who ever downvoted your suggestions. You don't follow the spirit of the whole suggestion by players channels.
I see no reactions in that suggestion... Am I blocked or the bot that puts the reactions to it?
Also, there is a way to make game easier: change difficulty from world modifiers.
If you'd be blocked you wouldn't see the suggestion at all, but only see the message "Message from a blocked user. Click to expand". At least, that's how it usually works.
But I don't see the "odin-replies" either, so who knows. Perhaps it works different in this channel and I'm blocked too. š
I removed them since the user don't want people to vote fairly
you can see if someone blocked you, if you cannot put any emotes on their messages
Okay, thanks for clarifying, since I've not yet been blocked by anyone so far.
it will add it, then remove it in a "slamming fashion" and shake the discord window for a hot second
That part I did know already. š
Smiffe
Might I ask you
About the vote you set on my suggestion
How can you be both for and against ? š
This cat is so cute, I must agree
I hate the cool down on suggestions
Itās especially painful when you forget the lightbulb lol
I donāt really mind it myself, but I can see where the frustration comes from.
It is very usefull against people who want to spam the same suggestion or those who have a full book of ideas with 80% ā»ļø and most others out of place for Valheim universe
Truuuu
True but no real way to know if it's recycled or not the bottom don't care about that
Well, one can always search key words before suggesting 
But itās honestly a non-issue imo. Iāve never been bothered by repeat suggestions.
But yeah, we used to have people post an entire essays over the course of like 10 or messages, it was insane.
@versed sonnet I already told you we cannot do those settings / filters
@proper crystal the fog clearing is a performance issue mostly.
well shoot, I ain't been active here for like a year š
oh? š¤
Ya meant to ping happy grizzly
aaw sorry mate
was thinking of the Cope grizzly, while not makeing the happy grizzly unhappy
@orchid herald ^
I mean if it's a performance issue, then those torches are gonna cause a big issue when I get there lol
I made sure to check my suggestion wasn't recycled and devs react has recycled smh, my head
Why do people say "smh my head" it's just "smh"
To get people to react and because it's funny, lol out loud
Ones a gorilla, other is a bear, honest mistake 
yes they do
but it's alot easier to show to a non-social-media player on Xbox that the torchlight don't cause lag. but 200+ wisp torches causes lag
š
So why would it be bad to have stuff that killed more of the mist with less items? Wouldn't that make things better?
(I personally don't have any performance issues but I'm also playing on a high end machine)
the wisp, mistwalker and such only pushes it around. neither destroys it
It's the act of clearing the mist itself that's the problem. The number of objects used to do so is likely negligible in comparison and the benefits would be practically non-existent/not noticeable at all.
I personally like finding the rare natural areas without mist and making them work instead. It feels more special somehow.
Ik,
I just think we should have a higher tier whisp that pushes the mist in bigger clumps or a way to upgrade said whisp.
I like the mist but I wanna be able to see lol
Gotta use your ears š It's more terrifying with the mist anyway š The Mistlands without the mist really isn't too bad, it's barely a change from the Plains difficulty
finally someone who agrees that the mistlands is about using ears not eyes
I go into the mistlands before defeating yagluth, so I'm used to having 0 visibility.
There are more people who agree with that (me included).
grabs pet death wing
It'd be cool that if an area was fire + shelter that it wouldn't have fog. That might take some serious backend calculations though, not sure of hte performance implications.
Sounds like a wisp torch to me
That'd be ok too, but they don't affect fog, only mist IIRC
I thought we were talking about mistlands mb
Correct
#suggestions message
this lets me know that itās not just me being bad at building
Not many people like the idea of swapping troll and root armor perks, huh? š
I mean
trolls have the natural smell of the black forrest
and root armor is made of squeeking branches š¤
Ambiant air in dark forest is blue, and the blue of the armor is quite sneaky among the green tones
But mostly gameplay wise : you need stealth before you get a real serious bow.
the little troll wants the sweet blueberries but the sweetness of the blueberries will rot his teeth
#suggestions message
funny, yes
Practical, no
True. Though it is still funny the one guy that is super resistant to arrows makes your arrows stronger, and not the dude with the headshot weakpoint to pierce damage š„²
seconded lmao
Give us the cheek multiplier
Ranged weapons are already super popular early on, if thereās an early archery buff theyāll just be used even more.
Whereās the abominationās cheeks???
I mean, it's bad enough that you can sneak attack a troll from behind with a 6-inch knife for extra damage
Oh sorry no that was to the troll one
How does an abomination wear his jeans
One pair for all 4 legs
Why would it be logical that a material weak from a damage also give bonus on that same damage ?
Idk bro
Rewards you for using Archery by giving archery bonus. You kill wolves that shoot fire and it gives you fire resistant armor. I dunno, it just felt to theme.
#suggestions message then youāll have their drop of money for nothing, and cheeks for free.
-# and you are left to play the guitar on the MTV
Nah, not logical IMO. The fenris fur being resistant to fire is logical because its power and magic is based on fire. The root harnesk give you better damages output with bow because of its « elasticĀ Ā» material (donāt remember the correct word used in the item description, go check) that is also a texture typically resistant to pierce
One is a stealthy tree that hides away in the ground, cloaking its appearance until you get too close. When you attack it, arrows do practically nothing. And the armor is essentially an awesome-looking ghillie suit. It felt like that one seems sneaky armor to me, yknow?
It could look sneaky in most biomes I agree but I can only imagine the noises it produce
While the troll set is made of soft pelt and the tone is quite dim.
realistically if i was legolas and i hit a Mumakil into the bum going the opposite way i would expect it to deal more damage than hitting it into it's thigh
Troll armor being sneaky just makes sense if you've ever had one of those big bastards sneak up on you