#suggestion-discussion

1 messages Ā· Page 61 of 1

languid ibex
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That's what valheim-chat is for though.

wanton atlas
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but most people who suggest "cats" don't think about eating them

cursive forge
wanton atlas
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atm horses beats cat by 33 to 17

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and we said no to both ._.

weak gate
languid ibex
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This is exactly why someone so close to the game offering information on a suggestion shouldn't warrant any outward feelings or being argumentative. The topic is about a suggestion.

wanton atlas
cursive forge
wanton atlas
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the thing is.. bloat..

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it's also something to consider

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do we need more stuff in every biome?

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as a returning player or continious player. yes
as a new player trying to get into the game. absolutly not

cursive forge
languid ibex
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The topic also has a sub-genre within it that the valheim devs tend to steer clear of: "add thing I want, here's how to do it"

cursive forge
cursive forge
wanton atlas
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so many games (specially MMO's) adds bloat

languid ibex
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I understand, but that's still going to be part of the subtext when approaching the topic from a developer standpoint, no matter how clear you try to make that.

wanton atlas
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to the point that new players can't play the game anymore

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I am a hard advocate for not adding bloat

cursive forge
languid ibex
cursive forge
cursive forge
languid ibex
wanton atlas
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decade?

languid ibex
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Yeah, a game I was apart of development came out almost 10 years ago, and we still get passionate suggestions for things that just aren't within the scope.

wanton atlas
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you never told me that šŸ¤”

languid ibex
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Yeah I don't typically go around mentioning it very often unless it informs my position directly haha, the game is called Hover if you're curious!

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It's on all platforms šŸ‘

wanton atlas
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never heard of šŸ¤”

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from 2017?

languid ibex
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Yeah

lament zinc
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I'm wondering if it would be a good idea to post a list of things that won't be added (cats, mounted combat, more mounts (including flying ones), all weapon types available in each biome) just in the pinned messages so when someone wants to know why it's downvoted, it can linked to there.

Might save a lot of discussion, annoyance and the like.

wanton atlas
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people still miss it

languid ibex
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Our marketing and publisher were not very good to say the least, but the community we do have is pretty dedicated šŸ˜…

wanton atlas
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even tho I've made lists before

lament zinc
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People might miss it, but at least we don't see the "proof it, because I'm not going to check xyz number of pages" messages popping up.
Instead we can just link to that pinned message and get on with our lives.

stark furnace
rose swan
stark furnace
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Even better reason for there not to be heavy armor then

languid ibex
wanton atlas
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no I was upset

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upsetti-spaghetti

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but I can either express my feelings. or be a stone-cold-corprate person

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and most people voted for the first one

mellow crater
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« Stone-cold-corporate personĀ Ā» just can’t be related to « SmiffeĀ Ā» in any way. It doesn’t sound right

weak gate
light fractal
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So... we getting dead horses in valheim?

wanton atlas
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no

stiff stag
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My personal theory on the new armor set is assuming it is for plains, the skeletal portions could be special remains found in tar pits or potentially drops from growths. And if that's not the case, it would be interesting to see something like that added to tar pits in general. Could give more fossil/skeleton decorations along with what we get in the Ashlands.

light fractal
#

no dead horses for us to beat, then

dark wyvern
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Cyborg horses? Centaurs?

weak gate
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Noh šŸ‘Ž

weak gate
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You have a gif for literally anything

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Should I be worried??

peak bronze
uncut linden
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What if new decorative build pieces made of crystal, smallish crystal cat statues. You can put em' on tables and chairs, like where real cats would be
Bonus: perhaps there's one that is a item display, where it looks like the statue is playing with the item. A kitty on its back reaching up with all four paws, where the item would be

wanton atlas
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Corgie statue šŸ¤”

weak gate
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Og valheim elder boss arena pillar statue reference?!?!?

rose swan
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Why cats? šŸ¤”

weak gate
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Cuz cats good

uncut linden
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Satisfying the cat lovers

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Also a crystal statue sounds like it would look really nice

rose swan
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So many cooler things than cats šŸ‘€

uncut linden
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Aw but.. kitty item display
Adorable

rose swan
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Crystal statue sounds neat though, just generally speaking

wanton atlas
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pure principle. no

uncut linden
rose swan
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Probably not great for vanilla, they might seem kinda out of place šŸ¤”

weak gate
languid ibex
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Crystal statues of existing mobs would be awesome

rose swan
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A crystal statue of a golem

pale drum
weak gate
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….

rose aurora
weak gate
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That’s fair

plush saffron
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Loved this suggestion. I think i mentioned aska has this. Its a really good feature.

mellow crater
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#suggestions message I’d like something to display the fact that I killed a forsaken, but it shouldn’t require to invoke it multiple times

cursive forge
languid ibex
stiff stag
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They meant something other than what you also need to hang up on the stones at spawn. If you want to do that and have a decoration at your base you need to defeat the boss 2 or more times.

languid ibex
sullen sequoia
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Maybe a trophy can be an ingredient for a sculpture if people preferred other options.

stiff stag
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Yeah, wasn't agreeing with them, just clarifying what they meant. I don't have much issue just fighting a boss again to use trophies for decor that already exists.

weak gate
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smiffe don’t want smiffe shield?
+5 respect points

mellow crater
lament zinc
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You mean you don't want to hang your hunting trophies on a wall?

mellow crater
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I want (and actually I do)
But killing a forsaken twice make no sense with the lore and I don’t like breaking the lore

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I am part of the people who prefer the lore over the game-system

languid ibex
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They're less like trees you uproot, and more like weeds that won't stop spreading.

mellow crater
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Yes, this is what I imagine, but then our work would be to kill them again and again and again until it is left only a tiny part of their existence

stiff stag
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I feel like hanging their heads on the stones at spawn is supposed to do something more permanent once all of them are dealt with. As far as the lore goes, you only need to slay each one once for the primary/ultimate goal/objective. Doesn't mean you can't fight them again. The only thing that doesn't quite fit is being able to have multiple of the same boss spawned in at a time.

languid ibex
cursive forge
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I personally see no reason to have to beat each boss twice over for a trophy.

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It would also make a bit of sense, even if they are something small and simple. Wood carving/working and vikings go together.

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"Why take away from reasons to beat the boss again?" not everyone wants to do 14 boss fights.

lament zinc
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Nobody says you have to do all boss fights multiple times.
But if you want to show off to your friends the only two options to get a trophy is to defeat the boss again or to spawn it in.
It's that simple.

cursive forge
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or they add a small wood carving/statue.

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which makes a lot more sense then killing them over and over again.

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the argument that people should just "go kill them again" takes away from the boss fights and what they mean to people, having something other then heads on stones to mark that you have done it makes sense.

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it has no negative affect if it was in, none.

lament zinc
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sighs

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Mate, just a piece of advise:

Defending a suggestion is one thing. But going on and on about it as if your point of view is the only right point of view will give you a very negative reputation here.
Right now I'm already considering you as a whiner. Please for your own sake, stop doing that. Because at some point people will down vote your suggestions because they're from you, not because they're bad ones.

cursive forge
# lament zinc Mate, just a piece of advise: Defending a suggestion is one thing. But going on...

this chat is to talk about the suggestions made, if I make my point in more then one message that to you makes me a "whiner." ? I am not talking about it as if MY point of view is the ONLY way that this can go.

The points both you and Omni made boil down to "just do it again" which is not an argument. I pointed out the flaws in your argument unless you are gonna come at this with valid points rather then throwing an insult out when you hear something you don't like, don't talk.

lament zinc
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Ah and here's the lawyer argumenting again.

Mate, good bye!

cursive forge
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Good bye?

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I will never understand people who make a point, then don't defend the stance they have.

uncut linden
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Whatttt ifff
Each boss gets 1 furniture item unique to them, crafted using just 1 of their drops?
Eikthyr could have a small round table, antlers for the legs.
Moder could have something like the dragon bed, only more moder-y. Hehe dragon bed with dragon
Idk for bonemass.. might be a tough one

cursive forge
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bonemass would be tricky but that sounds really dope, rather then needing the boss heads using the drops to mark what you have done!

uncut linden
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"I killed you now you are my breakfast table. How does that make you feel"

cursive forge
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"I have turned you into a lantern what now fool"

uncut linden
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Uh wait
Doesn't elder and bonemass only drop 1 thing per player

cursive forge
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I think so

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bonemass could drop..uh boney bones?

uncut linden
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Adding a drop just for vanity seems like.. bloat

cursive forge
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thats why I kinda like the small statue idea a little more, this one is cool too though and if there was away to get it working I think it would be cool.

uncut linden
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You could make something with witherbones
And have it only available after you apply the swamp specific crafting station upgrade
Which, I don't remember what that one is

cursive forge
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that could also work, only available after the get the right upgrade/boss.

uncut linden
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It would be kinda rad to have a bone throne for bonemass
But would that be more fitting for fader?

cursive forge
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for fader I was thinking some kind of lantern with green light and flame metal

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but then again how does one get the green flame

rare umbra
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Guck is green

cursive forge
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thats also true

uncut linden
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Uuuhhhh
For some reason I was thinking burning smoke puffs could be green

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Fortresses have a green light, maybe a stone from em'?
Would be expensive, but would celebrate 2 victories at once

cursive forge
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that could work

uncut linden
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Going to wait for smiffe input before I post the suggestion

lament zinc
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Hmmmm. Eikthr Long table requiring 30 antlers. I like that idea. šŸ˜„

rose swan
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Going to throw a whole spin/perspective about boss ā€˜furniture’, just for fun because it’s a fun idea! Old idea from a while ago, but there was once a conversation about an object that allowed for swapping boss powers. The ā€˜improvements’ or upgrades could be those furniture items- would give them a use.

For example- and I don’t remember the details we hashed out, apologies- say you have your altar or whatever. If you have placed respective effigies for bosses, you can have convenient access to their respective power.

crimson dock
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Goated suggestion with ancient bark roof tbh

uncut linden
crimson dock
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Could be possible to make shreks hut in the swamp variants of it would be nice too

rose swan
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Ancient bark roof is actually a good idea, and I’ve been historically opposed to having ancient bark build pieces Ragnar_laugh

stark furnace
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NeckSmile Bog witch has some cool build pieces that could be made from ancient bark

lofty wave
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That's what I thought we'd get when I saw the first image

stark furnace
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Same

rose swan
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#suggestions message Aoe is one of the few ways bosses can retain some of their difficulty in multiplayer, j feel like it would be a shame if that capability was taken away šŸ¤”

peak bronze
steep briar
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#suggestions message

I upvoted this at first but then downvoted it. You need a workbench nearby to build boats in the first place so that would mostly prevent accidental random deconstruction on the high seas but the risk of accidental random deconstruction feels too great.

rose swan
lofty field
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That does not seem like a realistic issue to me. You would need to be within 20m of a workbench AND have the hammer equipped AND press the wrong button.

lament zinc
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Pfff. Even a 0,000000000000000001% chance is still a chance.

And believe it or not, it will happen at some point, followed by the usual rage at this discord about the "stupid boat destruction mechanic" that was implemented.

lofty field
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And? There are lot's of ways to be stupid in this game. It's part of the core aspects to be punished for being careless. And it could only happen within 20m of the shore, so even if it did happen, it's likely not the most consequential accident you are going to have in this game.

lament zinc
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Hate to spoil the fun, but this #suggestions message has been suggested a few dozen times before by now.

cursive forge
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it does not seem needed, its a none issue just use your axe. Boats are not just like any other structure.

rose swan
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(Incoming hot take) I’ve always been opposed to the idea of being able to deconstruct your boat and teleport it with basically no repercussions šŸ˜…
But I understand why this feature is a huge timesaver and loved by many. I agree, I don’t think there should be any further features to make the already easy process even easier.

lofty field
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That's just a (minor) inconvenience up to the longship, but becomes just a stupid waste of time with the drakkar. (And drowning because of low stamina from all the axe swinging seems way more likely than an accidental deconstruction.)
Unless you think that we are not intended to deconstruct/destroy our ships and teleport (and thus destroying them is a "cheese"), it makes absolutely no sense to me.

rose swan
# lofty field That's just a (minor) inconvenience up to the longship, but becomes just a stupi...

Not sure I’m following šŸ¤”
My brain could very well be operating at like 25% lol

Hmm I wouldn’t say the player is not intended to destroy and relocate their ship- if that were the case, I imagine it would’ve been addressed by now.

It’s literally just a silly little nitpick from me, I’m almost positive no one agrees with me, and that’s ok!

To reiterate, I wouldn’t mind seeing a feature that allowed for easier/quicker deconstruction of ships. But it’s also not something I would label as ā€˜important’ I suppose.

drifting raft
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Hmm. Thoughts on recently deceased friends dropping Suspicious Meat? Shame for them to go to waste, after all.

rose swan
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#suggestions message @normal jay try splitting up your suggestion into 2 separate posts, that way people can accurately vote on them šŸ™‚

drifting raft
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Perhaps. But the thought of making Honey "Ham" out of friends does sound funny. Although it is strange when you get back to your grave fast enough to see your previous body there.

uncut linden
drifting raft
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Oh, the stats could be garbage. It's more for the desire to eat your friends.

uncut linden
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Oh lol

haughty lantern
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What...

drifting raft
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Om nom nom nom nom.

uncut linden
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You eat it and it's just buke berry

haughty lantern
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*Buke Perry
And I'm loading a barrel of them into a catapult aimed at you.

pale drum
drifting raft
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On a more serious note, I presume there have already been many suggestions asking for the Staff of Protection shields to ignore Chopping and Pickaxe damage?

pale drum
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Yep

fluid goblet
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@glossy vessel #suggestions message
from what we've seen ||in the teasers, they are coming, probably tied to the new wood type found in Deep North||

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so not a variation on those existent types but an option non the less

glossy vessel
fluid goblet
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they are very strict on that because they want to preserve these limitations to guide us to build viking architecture only

glossy vessel
fluid goblet
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definitely, within the context, yeah

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but people would skip building the lower parts and a house with just the steep roof wouldn't be viking at all

glossy vessel
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well maybe 1:2 is too steep, could be 2:3 as well, it will break the 1-2-4m module pattern though

fluid goblet
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can do some building tricks and build the roof with other pieces to achieve your goal too

glossy vessel
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with the gizmo tool mod it's possible (not with corners tho)

lost ibex
glossy vessel
lost ibex
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ah right, it's visible also in the main introducing picture

cursive forge
rose swan
# cursive forge the feature itself is not a bad thing however it makes the game much easier then...

I do this weird self imposed rule for my single player worlds where if my boat is destroyed, I render all materials lost- I don’t know what’s wrong with me and why I make all these silly rules I follow Ragnar_laugh

Just spitballing about rooves, I wonder if would be feasible to have something in place where you could cycle through different angles of rooves? So instead of selecting 45 or 26, you just select ā€˜thatch roof’ and from there you can select the angle? I don’t know, even that seems a bit complex, might make for an interesting mod though.

wanton atlas
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I cut down logs and roll my boats around

steep briar
fluid goblet
cursive forge
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what do you mean you are not lifting the boat above your head and tossing it back into the water?

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cmon guys

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#suggestions message this sounds pretty interesting, base attacks I assume do not apply to this but the idea that after taking out the boss as if some kind of leader make the rest stay back sounds nice.

I personally don't see a lot of mobs outside of the respective biomes but I could just be lucky.

meager wave
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I really don’t see a big issue with them spawning after defeat of the boss as they are nighttime spawns only. As long as you sleep regularly you won’t find them

cursive forge
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thats also true even at night though never given me too much trouble I can't speak for others though

cursive forge
haughty lantern
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I thought they meant for discord roles.

rose swan
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Regardless, in game or not, people can always just have regulars conversations and inquire about such things if they want, and people can simply choose to answer if they wish šŸ¤”

quartz totem
wanton atlas
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But it's not something AFAIK we could do in vanilla discord

haughty lantern
pure patio
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Still... some people value privacy. If they want to add their country they can put it in their server profile, doesn't need to be server-level changes.

haughty lantern
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Yeah

pure patio
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Especially with 50k members šŸ˜›

lament zinc
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What I fear is that people will be attacked because of their nationality, no matter if they're agreeing with the political views of that country or not. And it won't happen in public, it will happen in DM's.
Yes, I'm aware the ones doing that can be blocked by the victims, but damage will still be done.
And might result in a negative name for this discord as the "devs allowed country tags and all, without being able to control name-shaming." Which isn't true at the moment, but might be true then as there's no way to control DM's between members of a discord server team.

pale drum
rose swan
lament zinc
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So, Deep North in 2030 then? šŸ¤”

mellow crater
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Valheim water update : need the latest 2030 computer to run correctly

mortal lichen
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why would i want people to know where im from lol

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some wild suggestions lately

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I won't even touch the water suggestion everyone already voiced my thoughts

peak bronze
wanton atlas
wanton atlas
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@peak bronze not legal to mod discord šŸ˜‡

peak bronze
cursive forge
pearl tendon
lament zinc
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It's ok.

I do like the idea, but as said, I'm afraid it will be abused to harass people based on the country they're from.
I guess I've seen too much of that behaviour in the past 40+ years I've been on the internet and in online gaming. 😦

Which in a way is a shame, as it would make it easier for people to connect to others from the same country if they wanted to play this game together.
It would save the "Are there any Dutch / Belgian people here to play with?" kinda questions that occasionally pop up.

pearl tendon
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yeah, your think is real. Thanks for comprenssive

drifting raft
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I wonder if an eitr-infused chest with 10 slots and no stack size limit have been suggested before? Although things could get hectic if it breaks.

rose swan
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Similar concepts, yeah. Most popular ā€˜Eitr chest’ I’ve seen is the universal storage concept. Any number of chests (access points) that share a single storage.

sick breach
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Ah, Enderchests

lofty wave
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You need to craft a saddle. Have you got flax yet?

wise adder
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i just watched a video and it said it wasn’t possible

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guess it was outdated

eager garden
lament zinc
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#suggestions message
Please, no, no NO.

It would only feed speculations based upon how much percent of the update is done compared to when Ashlands was released.
Kinda like: "Oh, they're at 50% now, and it's been 11 months, 19 days, 7 hours, 58 minutes and 13 seconds ago since the release of Ashlands. That means the Deep North will release at [insert date]."

Which then will cause havok the moment the game isn't released on that date because the devs had run into a game breaking bug and took longer to solve it as expected.

So...... NO!

lost ibex
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looks a bit like a "deep north when" in the form of a suggestion, all of us "can't" wait ofc, but in practice would be a total mess as Thorin says

peak bronze
weak gate
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Battlepass when?

cursive forge
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Didn’t the devs directly say in a steam discussion post that we will NOT be getting any kind of ETA to avoid any frustration

lost ibex
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yup, on Steam, here, pretty much in every single talk / interview, not quite enough apparently šŸ¤·ā€ā™‚ļø

sullen sequoia
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Everyone is always asking ā€œwhenā€ is Deep North but never ā€œhowā€ is Deep North.

lament zinc
#

Well, we already know a few things about it.

  1. It's in the North;
  2. It's white (mostly)
  3. There are trees, abandoned houses and creatures
  4. There's "winding caves" (which may be the "Deep" in the name.

The only thing we don't know is how it will feel gameplay wise. But we will find out when Deep North is released.....

ebon kestrel
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I'd settle for a Shallow North.

wanton atlas
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Indeed. Any kind of %, counter etc will just putt stress on us and worse experience for you players

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And why you might ask? Because then we would possibly have to cut out some ideas or things due to time and/or getting the counter to progress constantly

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Some tasks can take weeks, some take hours. And a % could just be super wierd.. everyone knows those "jumps" Loading % counters does when it loads games šŸ˜…

rose swan
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#suggestions message hmm I don’t know about adding mead for this, probably not great to just have a bunch of mead to do every little thing šŸ¤”
If there was a means to increase the productivity of livestock, I don’t think mead is the way to do it.

lost ibex
peak bronze
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Different kind of love potion.

mortal lichen
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make the progress bar a world modifier

compact depot
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Appreciated the thoughts and expression, but I find it weird that people hit the ā™»ļø emoji but don't actually add what they want to modify in the suggestion, should implement something like a rule or idk similar to enforce that if you don't like the suggestion you hit dislike, if you want to change something hit ā™»ļø and while mentioning the suggestion link you add your thoughts on it so others knows what you had in mind regarding that suggestion.

haughty lantern
compact depot
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should've something like that as well no?

stiff stag
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Misunderstanding the reaction aside, people are free to vote however they please and are under no obligation to explain themselves. Not to mention it's impossible to enforce such a rule, nor should such a rule exist to begin with.

lament zinc
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I'm afraid this #suggestions message isn't going to happen.
The sail was made this size to prevent it from becoming too large and make it near impossible to sail with the Drakar due to lack of sight of your surroundings.

pale drum
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It's already slightly problematic on a longship

lament zinc
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Indeed. Imagine how large that sail would be if it would be large enough to propell the Drakar.
Given the size of that ship, it certainly would fill up your entire screen.

mellow crater
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It is still unsettling how small it is, but as I don’t have a better option I can’t suggest nothing. The transparent-sail-while-controlling-boat could work maybe?

wanton atlas
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Fun fact.

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The camera allows you to zoom even more out while on the drakkar. Than you normally can

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So that's maybe why it feels small when you zoom out maximum

rose swan
peak bronze
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Even higher armor would be too OP.

rose swan
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Yeah that would only make Bonemass even more powerful imo

arctic wharf
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I would say most of them do end up unused simply because people often can't be bothered to return to the stones constantly to swap them, and so they usually stick with just one always - or more niche, they swap between only 2 or 3 on occasion.
This has been talked about here before though, so I won't dive into it again hahaha

#

Instantly a šŸ‘Ž for me in regards to turning them into passives though, or even just adding a passive effect of any kind from them. I felt outside of just adjusting one or two of them, they are alright as they are now.

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And just to touch on bonemess, as the one that stands out as maybe the only too strong effect. šŸ˜… I have talked about how I would change resistances and weaknesses, which ofc would naturally bring bonemass into line also haha

languid ibex
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I've always felt it was a nice subtle pressure to encourage others to play with you/join others. The real way to reap every reward at once is to play with others.

arctic wharf
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There is some marit to that perspective skol
Cracks a bit under the whole dev argument of not wanting to add major benefits to multiplater. Just the fact that mobs will get distracted by other players giving you room to breath is ofc the biggest innate advantage that will always be a thing 🤭 so I never cared about this argument.

languid ibex
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I've always taken that to mean, 'no more advantages than what is already present.'

arctic wharf
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I would be shocked if one or two more didn't pop up with every major update tho huhu

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can't account for everything after all.

languid ibex
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Beyond forsaken powers and having more bodies to damage/deal damage, I am not sure there are many direct benefits.. maybe gold acquisition if the group isn't always adventuring together?

arctic wharf
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some sneak by each time, I am sure.
One more recent example I can pull from the top of my head is staff of protection, which does effect other nearby players thus making it even easier to keep up in multiplayer.

peak bronze
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At this point I downvote because I don't want more poison melee weapons until the poison damage is somehow better.

stark furnace
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Surely combat update addresses that Rocky šŸ¤™

lofty wave
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Poison mace wouldn’t be a good weapon for that point in progression. Stone golems and everything in swamps are immune to poison.

stark furnace
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Aren't cultists weak to poison or something

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So if poison wasn't a useless dmg type it'd be a good trade off between iron mace being good against stone golems and supposed mace against cultists

lofty wave
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They are, but a weapon should be useful within its own biome.

stark furnace
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idk i'm fine with making a weapon and investing in it for the future

peak bronze
lament zinc
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Oh one of those: "If I post this 6 billion times, I might farm enough "up votes" so the devs may implement it after all" suggestions.

Guess next time it pops up, it will get even more down votes because of this.

rose swan
#

I thought that suggestion seemed familiar šŸ˜‚

peak bronze
rose swan
# peak bronze It's 5th time repost.

Yeah, I saw the screenshot. Unfortunate 😭
A better way to go about these things is link a suggestion and open a dialogue about it. Example,

#suggestions message Hey guys, posted this some time ago, just wanted to see if anyone had any recent thoughts about this?

rose swan
#

HA I almost did a bear suggestion just for laughs Ragnar_laugh

stiff stag
languid ibex
#

I love the nonchalant "it would be nice" whilst they incessantly repost it. šŸ˜… šŸ˜… šŸ˜…

stiff stag
#

I'm surprised they've gotten away with it for so long.

fluid goblet
# rose swan HA I almost did a bear suggestion just for laughs <:Ragnar_laugh:880360200207495...

saw smiffe replying to a suggestion this last week, about how felines and alike would NOT happen because they are too boring and game doesn't have normal things, everything has to be special and unique

except for deer, boar, chicken, wolves, vultures...

if making hares have scales was enough in uniqueness why such a hard no for things like bears and cats since you can pretty much make it unique as well? make the bears have one eye only, or no eyes, or no fur, or be made out of stone or ice...

and I don't even want bears! I'm just advocating for the people hearing these hard NOs when we have conflicting arguments in-game

lament zinc
#

sighs

Here we go again. šŸ¤¦ā€ā™‚ļø

fluid goblet
lament zinc
#

It's not about not being interested.

It's about the same damn subject coming up each and every time because people simply refuse to accept that the devs don't want something.
It's the kind of behaviour I would except from todlers. Not from teenagers or adults.

Especially since Smiffe also has explained serveral times now why these conflicting arguments are there.

But I guess some people only read what they want to read and ignore that what they don't want to hear.
Which is also more like todler behaviour as that from (young) adults.

stiff stag
#

I feel the only issue is that Smiffe doesn't do a good job distinguishing between when he's voicing his own personal opinion on things and when he's explaining the reasons behind the team's decisions. Can make it difficult to sort out the actual rejections. Also, on the topic of rejections in general, all anyone here needs to be concerned with is that it's a NO. If any changes happen it is not up to anyone here to decide on or suggest and is solely up to the discretion of the developers.

rose swan
#

Hoping those seals turn out good šŸ‘€
I know we don’t know much about them, but I can’t help but be a little nervous about them.

stark furnace
#

Why nervous?

rose swan
# stark furnace Why nervous?

I’m worried that they won’t be super engaging? If I’m to assume they’re a sort of food source or hide providing animal, they won’t provide the player any sort of challenge, as they don’t appear to have a way to defend themselves. Disclaimer- this is entirely speculation on my part.

Deer in the meadows can run away
Wolves can fight back
Hares are small and fast
Lox are heavy hitters and territorial
Asksvin are absolute units
Seals could very easily be slow and defenseless, compared to the other ā€˜wildlife’ of Valheim.

I could very well just be a wet blanket grump! But I just hope there’s something that makes an end-game creature somewhat of a challenge šŸ¤”

#

I’ll admit, the seals are cute and all. But if we just slaughter like 50 of them in like 5 minutes and get all the resources we need from them, I feel like it might be underwhelming.

pale drum
junior rune
#

I sometimes forget about the search option. šŸ˜“

arctic wharf
#

late to that convo about critters and such. I really hope they just add at LEAST 3 different creatures to the biome (setting aside main enemies).
Meadows only one I can think of with 3 with deer, boar, and neck. Some others have two, such as plains with lox and deathsquitos.

Could care less for the seals myself, but with a small variety at least one of them is bound to be interesting mehcanically.

rose swan
arctic wharf
#

ye

#

ones that are not neccissarily monstrous enemies, goblins, grawdwarfs, so on

#

wildlife a good term haha

rose swan
#

Totally get it! Yeah I agree, that would be nice. Also considering that it’s possible that the deep north could have the most extensive catalogue of food.

arctic wharf
#

Hope we can see a lot of past formed goods used once again too. Since we are likely to have them all growing already anyway skol_splash

rose swan
#

Chickens my beloved 😭 šŸ“

eternal wyvern
#

I'm wondering if the Deep North feast will follow the same trend as the other biome feasts—where you unlock the spice after defeating that biome's boss. If that's the case, it would make the Deep North feast pretty useless, since you only gain access to it after beating the final boss and essentially finishing the game.

rose swan
#

Eh, I don’t think that’s an issue though. I’m sure there will be a lot of players playing well into the post game just building and wandering their world and stuff.

I imagine the final boss/challenge or whatever will give the player some type of reward to just play around with or something.

stiff stag
#

It will definitely be a flying half lion half bear mount and you can use a bow and other weapons while riding it.

pale drum
peak bronze
pale drum
#

Same could be said of fixing combat on slopes

peak bronze
#

Since the game is primarily solo experience with possible coop.

languid ibex
stark furnace
#

Just like how quests were a no, how magic was a no etc, vines were a no, portalling ores was a no...

languid ibex
#

Exactly, exceptions plural aren't the rule.

stark furnace
#

I think it more proves that there is no rule to what is said to be a no

languid ibex
#

It really doesn't, there's definitely less cases against then rules than for.

#

You can't gather consensus from exceptions.

arctic wharf
#

Gotta admit a lot of players would flip to see it added though, same as they will for the combat love with better fighting on slopes included Ragnar_laugh

Not the most impactful addition of course, especially compared to the example I gave.

wanton atlas
#

Look and read AMA's

#

Make up your mind what has been said

languid ibex
#

Trying to poke holes instead of celebrating together when perspectives change is just not it.

stark furnace
#

Who says I'm not celebrating perspective change? All I'm saying is that what is no doesn't mean no

languid ibex
#

Not talking about you, just a general attitude to answers given when they're not what people want to hear.

stark furnace
#

mk

stiff stag
#

If someone decides to say no, it's entirely up to their own discretion whether they change their mind at any point later on, and if so when they choose to do so. It's not anyone's place to just ignore that decision and disrespect their current wishes, or to act like their current decision isn't what they actually chose to decide. What's important is that in the moment if a given decision is a no, that's all anyone here needs to be concerned with.

cursive forge
#

When you get told no consistently, then the things that you were told we’re not going to happen all of a sudden happen people are bound to ask the same questions and make the point that well. Sometimes the devs say no and then something gets changed or added anyways. That’s it’s pretty fair that an argument could be made that yes sometimes they say no, but things still happen

#

As much as we can argue, those are just exceptions. How many exceptions are there going to be before people just start to assume that a no from the devs isn’t always going to be a no

#

Side note: #suggestions message seems more like a personal issue with the cape style rather then a suggestion

pale drum
#

Many of the server regulars here think it looks ugly. The jury is out as to whether this is a reliable sample size.

peak bronze
mellow crater
#

I like that it is logical. Your character want to protect against ashes, he/she need this ugly thing before his/her face and that makes it less ugly because it comes with the ā€œAshlands are a harsh and rough placeā€ vibe. I don’t want it removed (but I agree on the fact it clip weirdly).
Maybe if instead of being always here it appears when in Ashlands it could be better?

lament zinc
#

@mighty ether what makes you think in #suggestions message that we're going to kill the winterchild?

I haven't seen anything about that from any dev so far. What's your source?

stark furnace
#

Ashlands lore strongly suggests the winter child is a nefarious being

lament zinc
#

There's also lots of lore about Ulf and Astrid.
So the end boss might as well be Ulf.

stark furnace
#

Ulf and Astrid are never suggested to be nefarious beings lol

#

In fact quite the opposite

lofty wave
#

By now we'll probably find a winter adult instead

peak bronze
mighty ether
rose swan
mortal lichen
pale drum
weak gate
#

Replace deathsquito with lox and i can relate

lofty wave
#

#suggestions message
If I'm understanding this right, it would make biomes generate in rings?? Mountains would have to be surrounded by swamps, and plains would have to be surrounded by mountains, and mistlands would have to be surrounded by plains.

rose swan
#

Yeah, it’s a no for me lol. I kinda get where they’re coming from? They want a more forced linear experience, I imagine? But this would greatly the world building imo. Also, mountains being an anomaly in that they’re dotted everywhere is really cool.

weak gate
#

Hell nah

#

Deep north in the south surrounded by ashlands is wild šŸ’€šŸ’€šŸ’€šŸ’€

main relic
#

Wait where would the ocean be in that ring

stiff stag
#

The world becomes Pangaea.

weak gate
cursive rain
#

Is it intentional that when we spawn trader (Haldor/Hildir/Bog Witch) they always spawn at ground lvl
even if we spawn them on 3th floor or if we spawn them on top of the rock they will still spawn on ground lvl = inside of the rock ?

wanton atlas
#

Yes and no

#

Its not intentional that you can spawn them. You are using developer commands after all

lofty wave
#

It would be hard to create this kind of behaviour accidentally

#

#suggestions message With an iron mace and banded shield/iron buckler they really aren't that bad. Just don't even try to dodge their attacks in any way other than rolling because the hitboxes and turnspeed is huge froggi

jagged sigil
#

the main problem is how frequently you have to deal with them, cant go into the mountains for more than 2 mins without one spawning in. it also doesnt make sense in general that rocks appear out of nowhere

peak bronze
lofty wave
#

Enemy variety in mountains (on the surface at day) is already low enough and stone golems not respawning won’t help that

jagged sigil
jagged sigil
lofty wave
#

Just three enemies that can’t spawn with stars

jagged sigil
#

is that your mob variety?

#

my main point is that stone golems are far more common than abominations and trolls, they should match that spawnrate

mellow crater
#

anyone think the main screen sound is way higher than any other or i is an issue on my own ?

cursive rain
cunning shale
#

I found some small translation "Errors" when playing the game in Portuguese. Anyone knows who makes the translations?

The one I'm looking at is the "Drake", it's translated to "Dragão", but the creatures resembles our mythical creature named "Serpe" (also the symbol of the Porto city), it has other names "Guivra" or "Dragonete".

sly hull
stiff stag
uncut linden
#

What would people think about a new mistlands-tier equipable that goes in the head slot, and helps see through mist? It would slowly drain eitr to wear, and the mist is still visible, it just makes it a bit less so.
Would this break progression some? Make mage even more powerful than they already are(in the mistlands anyhow), because they'd be making eitr food anyway? Or, would it be too much a detriment to mages to have their eitr disappearing while exploring?

languid ibex
#

The wisplight orients itself in front of the player while sprinting, effectively doing the same thing. The mist can easily be controlled by using Wisp torches, and furthering ease of navigating the mist would reduce the usefulness of Wisp Torches/Wisplights.

#

The game does need an eitr sink, but I don't think bringing a cost to something that's already possible is the way.

vocal marlin
#

hey not going to read this whole thread but I think maybe melee sets should include something close to the amount of stamina a caster class can bank

#

PS love this game, the music rocks

uncut linden
uncut linden
#

It would be cool to get a cape with some kind of special ability, other than frost resistance!
Would be cool to have another choice like feather cape is

languid ibex
#

Yeah it is a nice cape that's for sure.

lofty field
uncut linden
# lofty field That sounds impractical. You would have to put the item in the hotbar to be able...

I feel like that would be part of the risk of using it. It feels like it wouldn't be something you could keep on forever, but would be powerful in some way in exchange.
And, whenever I have to change something, I can just open up my inv. Hotbar isn't big enough for tools, food, trinket slot items, alternate armor piece/cape, and staffs sometimes (not that I keep all of those things there, but I know some people do).

as a mage, I carry a non-etir weapon to use for times there's just one guy and he's annoying you, or if you're left eitr-less, waiting to regen, and pretty helpless for a moment.
Mages sure lose a lot of inventory space

lofty field
#

An armor piece just seems like an akward choice to me. If something like this was added, I would prefer it to be a weapon/staff instead of an armor piece. That way it could simply use eitr when actively used. Having to equip/unequip it everytime you want to activate/deactivate it seems very cumbersome.

#

(but I would still not be in favor of it being added at all)

rose swan
#

Had a fun thought I’d like to share, just to bounce some ideas off the wall. Was thinking about potential Dvergr tech that could be acquired through some sort of unique means, and the idea of a Dvergr pickaxe came to mind šŸ¤”

WIP idea, not sure what it could do beyond being a high durability/stamina efficient BM pickaxe? Maybe the final pickaxe, capable of mining DN metal(s)? I don’t know, anyone have any thoughts?

#

Was thinking acquisition would obviously be Ashlands related? Perhaps plundered from those Dvergr outposts we see there?

rose swan
pure patio
#

More durable hammers? Why do we need it? If you need a more durable hammer, carry multiple. They're cheap.

mellow crater
#

It is already not impacting enough that they do have durability limit. It never happened that I think ā€œoh, I need to repair my hammer before getting inside this place and try to claim itā€ nor ā€œsh*t I broke my hammer in the middle of nowhere and can’t shelter for the night.ā€
The current state is a compromise between this and the need to regularly have to repair it during massive build session.

rose swan
mellow crater
#

If we could increase the durability even more, better removing it once and for all

pure patio
#

Why should anything have durability then? Let's remove the whole system. It's better to keep it consistent, hammer and everything has durability. The hammer is basically the first thing you build, it's how you learn about all those systems.

rose swan
#

Any arguments that are pro-hammer? šŸ¤”

mellow crater
#

Having to stop and repair while in the flow of building break the flow.

#

It is an issue but I wouldn’t trade it for the survival/preparation durability implie

#

But that mostly because Valheim is about to fight and survive before building. In another game the trade may have been worth.

junior rune
#

I would personally just like to be able to upgrade the hammer one more level. It would still break over time but it would last longer.

languid ibex
#

Everything said is valid, but personally I am on the side of wanting another hammer, mostly just for a sense of progression on an item that is with me always. Another visual indicator is always nice, and even if it weren't a significant upgrade, it can be considered odd we don't use any of the materials we gather to make a better hammer. Black Metal Hammer could be a nice sink for that material and black metal could be considered the 'tool material' plateau at the moment.

lofty wave
pale drum
#

Some people just wanna build. Add some later-game hammers for those people with more durability

rose swan
#

#suggestions message Counter argument: the hammer and hoe have durability, so fishing rod should too 😈

upbeat quarry
#

considering that they are tool and have no use (at least breakable use) in combat make no sense for the hammer and hoe to have durability, longer version: at the current state of the game even if you use the hammer like fortnite midfight and the hoe to do odin only know what in combat if they are at +3 (wich is they're normal state considering how cheap are to level up) they will never reach the breakable point, on the other hand while you are crafting or leveling your base the current +3 is not nearly enougth they break constantly but what reason? only to waste time? there is no need to walk back to a workbench just to have a tool back to function in a no rush scenario when you are clearly chilling and building

#

what i'm trying to say, this is not even a buff, just QOL

rose swan
#

I see your argument, I just don’t think it’s an issue I suppose šŸ¤”
It’s just video game stuffs, I don’t think it’s that deep. Sometimes you gotta do the little things- collect arrows in Zelda, organize dirt in Minecraft, craft potions in Terraria, etc.

I think there are bigger fish to fry than hoe and hammer durability 😁

upbeat quarry
#

agree, it's no biggie, but that's the point of feedback i guess? especially in a game that is still in development, better ask for these QOL now that after the 1.0, plus a tool with no durability (fishing rod) already exist, all they have to do is copy the fishing rod durability script and GG not even time consuming as a change

rose swan
#

Totally valid! I see where you’re coming from, 100%. Agree to disagree skol

I am extremely curious to see what they cook up for 1.0. I’m almost more excited for the potential polishing to other areas of the game than I am for the Deep North Ragnar_laugh

languid ibex
wanton atlas
#

Maybe we forgot to give the fishing rod durability šŸ¤”

#

all other tools have durability

mellow crater
#

@smoky adder I’d upvote the hand kick for special but not the faster load following. Bows are already powerful.

smoky adder
#

regardless thanks for the feedback!

mellow crater
#

Yes, the special as you suggest it would give a welcome room to escape, but shouldn’t increase the damages we can deal IMO

lofty wave
#

You can also roll while charging if you're crouching before you begin charging

stiff stag
#

#suggestions message The only thing from Ashlands that I want access to earlier in the game is the exact horizontal half spacing you get with the beams. A wood door gives very close to half spacing but it isn't exact, leading to it not being ideal for use.

jovial cliff
#

I don't know if it has already been talked about, but I heard that Valheim devs are planning to add some new items to biomes all around before the 1.0 release

#

If perhaps new weapons are planned, don't you guys think that the plains biome weapons could use some tweaking? Maybe a bit more variety? I usually find myself skipping the plains biome weapons completely. In 6 playthroughs all I ever touched was the blackmetal atgeir and maybe considered the sword, but you still have the spirit sword that just seems better

#

Just a thought

wanton atlas
#

and where did you hear that from? šŸ¤”

jovial cliff
#

Some youtuber, I believe snazzygames, said something about it in a video covering deepnorth news, not sure though

#

Still, I think the devs should consider it sometime in the future, even after 1.0

wanton atlas
#

<-- developer

languid ibex
#

Snazzy: They definitely mean new items, better make a video.

jovial cliff
#

Oh, okay

#

Would still be cool to have slightly more options in the plains though. For me personally it's the least exciting biome out of all of them

short vector
#

It's probably my favorite. mostly base building and fighting biome, no 10 trips to the mines for one set of tools + armor.

#

Compared to hellish mistlands which has cool armors, magic, etc but is an absolute pain to navigate

wanton atlas
#

we will do some stuff before deep north and 1.0.
it's called combat update

languid ibex
#

For me the least exciting is the swamps, plains was the first example of a biome that has some new mechanics, like active villages and unique plant requirements.

wanton atlas
#

and after 1.0 we won't add things that changes the game to much since we will add achivements etc

wanton atlas
#

@plain oak the ground not being smooth is the "tesselasation" setting

plain oak
barren oasis
#

Yes

wanton atlas
rose swan
velvet valley
#

yea

#

i can see it being useful for builds

#

vineberries would look cool asf in the snow

rose swan
#

Ah, yeah I can see where you’re coming from. I don’t think being able to place all crops in all biomes would be beneficial, because it takes away the encouragement to build more outposts instead of one mega base, especially as a simple on/off option or toggle.

Now, if there were barriers in place to achieve such things, I think you would have more traction.

#

I’m a huge advocate for more landscaping option. And yeah, those red vines would look really cool in a snowy setting. But I don’t think just lifting the crop restrictions are the way to go.

velvet valley
#

Maybe a temporary buff that lets you place any crop anywhere but renders it unharvestable if it's outside of the right biome

rose swan
velvet valley
#

not that i can think of rn but thats the cool thing about building

#

you can always use stuff in cool ways

junior rune
#

I understand not planting some crops in the mountains, Ashland's, mistland, as they have vastly different weather, but the plains and meadows have similar climates.

stiff stag
#

Given that you don't actually experience the climates in game (since you aren't physically in the world of valheim), you can't claim that they have similar ones. Given that plains crops were designed to not be able to grow in meadows along with the other biomes, it's safe to say the climates are more different than similar, or at least different enough that the crops can survive in one and not the other.

languid ibex
#

I believe the reason is shown when looking at a plant, too cold, too hot, no sun, etc

rose swan
#

#suggestions message Curious to know the reasons for this one, what more body types could there be? šŸ¤”

pale drum
languid ibex
#

I don't see why it'd be necessary personally, I look absolutely nothing like my character but it doesn't hinder the experience one bit.

drifting raft
#

Hmm. I'm going to guess that a charred-variant of the Dead Raiser has either been suggested or discussed? The skeletts do good work in the ashlands until they get their feet wet with hot water...or lava. Or get knocked back before they can hit something.

rose swan
#

It has indeed! Would be interesting.

long glacier
#

It seems like mage weapons try to be all different unlike melee weapons that repeat weapon type but of different materials

#

So an ally summoner that doesn’t make human skeletons I feel would be more likely

drifting raft
#

I remember pondering a Draugr-themed one for beefier summons. But what about werewolves or fulings?

languid ibex
#

I always thought summoning wraiths would be cool

drifting raft
#

I forever hold onto the hope Blood Magic will get an expansion. Necromancy is a delightful morally grey skill.

jovial cliff
#

I was wondering, with the upcoming combat update, allowing you to supposedly attack on slopes, would enemies also be able to do so? Or is it strictly like a player update

peak bronze
wanton atlas
#

I'd say it's very equal šŸ¤”

jovial cliff
lofty wave
# wanton atlas both

Does this have any significant effect on being able to jump over enemy attacks or have you got a solution that keeps this working, such as enemies not changing vertical aim of an attack they already started?

lofty wave
#

Rolling is slower and parrying doesn't always work against stronger enemies

wanton atlas
stark furnace
peak bronze
# stark furnace Is that a challenge

No, just a statement/speculation of the fact that the slope combat improvement affects to enemy mobs too, making it less likely to be that exploitable.
But you can take it as a challenge if you like. NeckSmile

stark furnace
#

Yea I was more just joking šŸ˜

peak bronze
#

I know. Rocky

pale drum
#

#suggestions message This would almost certainly be abusable to farm resources at an ungodly rate near the end of a biome's progression.

wraith temple
#

Wouldn't be that hard to have the raid enemies not have drops.
Or a lesser quantity.

rose swan
#

What raid would you want to summon? šŸ¤”

pale drum
cursive forge
weak gate
rose swan
weak gate
#

Battle axe bait

rose swan
#

#suggestions message I don’t want to be a wet blanket, but I would really rather see some tweaking done with the currently weapon types before adding more šŸ¤”

wanton atlas
#

the diffrence between a mace and a morning star is basicly nothing

#

it's the same weapon

#

and you would probably not the the chain at all if we did it in "valheim style"

#

oh wait

#

I thought of a flail

#

morningstar is what the spiky ball weapon in plains is..

meager wave
wanton atlas
#

this is a morning star

meager wave
#

Yep

#

Honeslty Porcupine is kinda underwhelming

wanton atlas
#

O_o

meager wave
#

What? It is

wanton atlas
#

it's amazing

#

both blunt and piercing

meager wave
#

No... sorry Smiffe but its kinda underwhelming. Its okay in the plains then in the mistlands its meh because everything resists pierce and the DMG doesn't keep up with the Ashlands

wanton atlas
#

well. you aren't suppose to keep your weapon all through the game either šŸ¤”

meager wave
#

Ik, they only weapon that happens with is Frostner

long glacier
#

It's competing with frostner for maces available at that time so...

meager wave
#

Yeah, it just can't compete with Frostner

long glacier
#

it beats frostner in damage in the plains. If you don't care for the slow it's better, but I'd say it's worse because frostner's main power is keeping stuff away

pale drum
#

And also it gets resisted its ass off in Mistlands

long glacier
#

yes

stiff stag
#

Physical damage in general does. Pretty moot point to make. Any other physical weapon with 1 damage type is in the same boat there.

long glacier
#

pierce damage is resisted by the queen and yagluth which other types aren't, also it's directly competing with frostner and frostner specifically doesn't get resisted by everything

pale drum
#

And almost everything in Ashlands gets demolished by spirit damage, so silver wins out
Once you get Ashlands weapons, the damage simply doesn't keep up

long glacier
#

The issue with porcupine is less that the weapon is bad, more that frostner is better than it for almost everything

rose swan
#

Eh, I don’t know, not every weapon gets to be a star. But poison damage is weak generally speaking. And the name porcupine is weird to me, but that’s just me being picky Ragnar_laugh

long glacier
#

poison?

stiff stag
stiff stag
peak bronze
rose swan
rose swan
peak bronze
rose swan
coarse granite
#

Ill be pretty happy if we get another Greatsword as well

peak bronze
stiff stag
#

A greatsword that's stuck in the middle of the altar at world spawn that you can only pull out of the ground in the end game.

coarse granite
#

But the much more likely one is DN

peak bronze
lament zinc
#

@molten gull You'd better ask Sony when they will accept Valheim at the PS5. As it would be their decision, not that of Iron Gate, to allow the game on that console.

wanton atlas
#

@spiral fog I have doubts that would work on any PC šŸ¤”

#

to much data šŸ˜„

spiral fog
#

ouch seriously? i thought it wasnt just added because no one thought of it šŸ™ƒ . thx for info

wanton atlas
#

live updating that much data would probably break a few nasa servers šŸ˜„

languid ibex
#

Yeah, though I do wish the map image were easily accessible, so if you really wanted to, you could edit things in an image editor.

upbeat quarry
lofty wave
mellow crater
#

You don’t realise but the map of valheim is very big, that represent a LOT of data. Knowing if a tree was cut, a ground raised, etc… mean saving the change and it mean saving a big load of stuff. I doubt a pc have enough memory

#

To check the whole thing would take very long

lofty wave
upbeat quarry
lofty wave
#

With the way it works now, a new texture will look the same if you regenerate it after making changes in the world

upbeat quarry
mellow crater
#

Map of what size ?

upbeat quarry
#

it was like a minimap on the corner

mellow crater
#

Normal maps in minecraft (even without mods) update every tick, but they save only the surface blocks and in a very small range of 8-or-so chunks

#

The minimap you had probably work the exact same way

#

Might be possible to do something similar in valheim on the minimap but the global map would never have such a feature

#

Also, there is probably less data in a minecraft chunk than in a valheim chunk, due to the block system of minecraft

#

Let’s say Valheim have blocks too but way smaller. It mean more blocks for the same size

lament zinc
wanton atlas
#

terraform 10,500 square meters of land? šŸ˜›

lament zinc
#

I haven't checked, but probably not.

Like I said, it's a developer's choice and that game lacks some features Valheim has.
So that what makes it easier in one game, may make it harder in another one.

wanton atlas
#

@azure cargo valheim was made for singleplayer in the beginning, and then the co-op was added much later

azure cargo
# wanton atlas <@700329125742641202> valheim was made for singleplayer in the beginning, and th...

yeah thats why devs said in ashlands previews, that its made for 3-4 people and you will face a lot more problems when playing alone. this sounds like a biome made for a couple of people. I refuse to believe that single player ashlands gameplay was ever intended, cause its not even gameplay, its constant running away and hoping valkyries will kill everything thats trying to kill u (accidentally). if that was an intended choice to make ashlands work like that for one person, than congrats, you made an unplayable, unenjoyable biome thats just in the way of beating the game, instead of being cool and something you will ever remember as a good expieriance.

wanton atlas
#

not sure how to reply to that 2 statement comment without sounding like a bad person šŸ¤”

#

but the game is still made to be able to be played both singleplayer and co-op with friends

#

and is ashlands hard ? yes it is

meager wave
#

Me personally, I like the Ashlands solo, more of a challange. You just need to get used to dying a lot

wanton atlas
#

I run alot

#

thankfully we nerfed the damn asksvin spawning in packs all the time

#

that was the worst

meager wave
#

Yeah, asksvin are crazy tough when you first arrive

wanton atlas
#

and fast

#

it's the main reason I die in ashlands

#

most other things you can run from

rose swan
#

I feel pretty comfortable in the Ashlands at this point. I’ve learned to utilize the environment in my favor. Done Ashlands with a melee build and a mage build (except for Fader) at this point, fairly comfortable with both!

azure cargo
azure cargo
peak bronze
azure cargo
# peak bronze Hard disagree. Playable and beatable solo or co-op.

omg i mean its really just sufferign without any fun. everything is beatable if you try hard enough but even the souls series has its rules that make them enjoyable. playing with friends makes it hard but fun. playing alone makes it possible but plain ahh annoying.

weak gate
#

double sided crystal battleaxe??

short vector
azure cargo
short vector
#

30% more health and 4% more dmg ?

pliant sorrel
long glacier
long glacier
rose swan
#

Distributing aggro can really sky rocket DPS

long glacier
#

Very true

stark furnace
#

Also adding a second player increases burst dps if that makes sense, you can kill things much faster, making encounters far simpler

#

And then there's inadvertent buffs to multiplayer like staff of protection

long glacier
#

Also forsaken powers

rose swan
#

Although not difficultly related, you also require less materials overall to progress and acquire gear.

In conclusion, I think multiplayer is simply easier than solo- but I also don’t think it really matters Ragnar_laugh

sick breach
#

#suggestions message

I upvoted this purely because the lag in multiplayer really is a huge painpoint and needs addressing. But i didn't like it's unnecessary hostility and sneering about the Devs, particularly when complaining about "optimalyzation".

rose swan
#

That’s fair. Totally get it, me and my buddy have some weird stuff here and there on our dedicated server, but I haven’t really been vocal about it since I’m not using an optimal internet setup. I’m also not well versed in such things so I wouldn’t really know how to engage in a conversation about it šŸ˜…

short vector
azure cargo
# long glacier How would that not be possible?

because playing alone is much different from playing coop. game design is what makes any of them be enjoyable so its like trying to create a sword that can also shoot arrows(its possible but its bad in both of its specialitys)

peak bronze
stiff stag
#

That suggestion never made sense because powers already have an existing cooldown, making an extra cooldown on top of that redundant. The existing one just needs to be adjusted to prevent a player with the power on cooldown from being given that power by others.

short vector
#

that's literally what the suggestion proposes but I disagree. Let people have perpetual buffs if they're playing together

stiff stag
#

That's not what it proposes, they suggested to add a debuff to act as a 20 minute cooldown, when a 20 minute cooldown already exists for forsaken powers, making the suggested debuff redundant and unnecessary. If they had instead suggested to modify the existing cooldown we wouldn't be having this conversation. And no, players should not be able to have powers up constantly, it's a balancing issue and defeats the point of the existing cooldown that's supposed to prevent just that.

peak bronze
#

Uhm, the whole idea is that in any method to have the cooldown when the same power can be applied again on players which would balance it for co-op playing and preventing having 20min Bonemass up all the time with 4 players and encourage to have other powers too.

stiff stag
#

Then why suggest it as a redundant extra cooldown when one already exists that could serve that purpose? Just very odd and makes no sense to do that. It's a perfectly fair criticism. I agree with the overall goal, just not the odd way it was suggested to be implemented.

short vector
stiff stag
#

That's not how balancing works at all. Personal choice to use or not use something has absolutely nothing to do with it. As an example, a weapon that can 1 shot anything in the game is objectively unbalanced and would be very problematic regardless of whether people choose to use it or not (proper balancing dictates that such a thing should not exist or be a choice to begin with).

short vector
pale drum
stiff stag
short vector
#

Good thing being able to coordinate Forsaken powers with an organised team is not unbalanced then.

OMG these 4 guys that communicate and work together have an advantage over a solo player, nerf group play !

stiff stag
#

Except it is unbalanced. The whole point of forsaken powers having a 20 minute cooldown to begin with is so they can't be used on repeat/constantly/on demand like that. Bonemass power for instance is already over the top as is, having it up constantly is just busted. Though it makes sense you think that somehow isn't unbalanced considering you have 0 understanding of balancing in general.

short vector
#

The whole point of being able to share Forsaken power is to push teamwork and co-op play. If it wasn't intended, you couldn't share the power. Simple as that, now the power itself is busted not just the ability to share it, in your opinion.

If everything is unbalanced in your opinion, maybe you're the guy that lacks understanding...

languid ibex
#

Don't forget, it's good to have reason to ask your friends to play for the advantages, it encourages players to work together when they are able to benefit from communication and coordination, even with things as trivial as forsaken powers.

stiff stag
stark furnace
#

They've teased that the team is currently not satisfied with forsaken powers as they are, perhaps they do something with them in multiplayer that makes them more balanced

lofty wave
#

If you stack multiple forsaken powers you explode and die because it’s too much NeckSmile

stiff stag
#

2 miniature forsaken corresponding to the powers used pop up on your shoulders (like an angel and devil) and start fighting, and you get caught in the crossfire.

eternal wyvern
#

I think there could be multiple things done to nerf it without introducing another timer. Some things that come to mind are:
Less effective boost for the other players
You can only have one other power besides the one you activated
You must be in close proximity with the player that activated to keep the other power

#

But it is quite op, bonemass in sp is pretty op by itself.

wanton atlas
#

this is one that haven't changed so far

#

sometimes it feels super-broken that everyone can just get bonemass + eikthyr and then pick whatever extra buff you want

#

and just wreck hell

#

(my personal feelings on this)

short vector
#

isn't the point of these survival games to eventually be super broken anyways ? I don't think nerfing forsaken would make the game more fun but hopefully you guys come up with something cool

wanton atlas
#

no?

#

just survive barely the last fight IMHO

upbeat quarry
#

idk running skill level 100 feels like perma eikthyr should we nerf skill too?

stark furnace
#

Skills are a different topic all together šŸ˜…

short vector
#

I've played this game too much I guess, just barely surviving the last fight on a first run and tenth run isn't the same if the gear cap is made for players with 500 hours + in mind.

wanton atlas
#

skills aren't ment to be maxed out

#

you can. but it's not something you must do

stiff stag
# upbeat quarry idk running skill level 100 feels like perma eikthyr should we nerf skill too?

Have you stopped to consider all of the little details and factors involved? For example what it actually entails to get a skill to level 100 and keep it there, what stage of the progression such a feat will be achieved on average, if at all, etc.? And in the case of the eikthyr power, you get that very early on, and all it takes is 4 players in total to have the power up constantly, completely bypassing the cooldown with 0 consequences and relative ease. Those details matter and make a huge difference when comparing the 2 situations and determining whether they are each individually balanced or not.

upbeat quarry
#

so what if it last 10 min and work only on yourself? i mean i kinda like the sharing thing, i remember with my friends we all had different powers boss just in case we need it, we almost never abused that much i mean even if it would be op to do you are literally ruining your experience by making the game too easy so idk.

stiff stag
#

The point of balancing is that stuff like that gets nerfed, not left in as is and up to the player to choose whether to use it or not. That's why nerfs/buffs and balancing updates in game development are a normal and common practice, and why values and mechanics are adjusted and changed accordingly. And at least for me, I don't have an issue with the sharing system in general, it's specifically being able to chain the same power over and over again and bypassing (either partially or completely) a cooldown that's otherwise supposed to prevent that from being done.

upbeat quarry
#

what if the cooldown is not only a reactivation timer for you when you use it but also a "recive power" timer, for example u use "bonemass" and normally you can't activate a new one for the next 20 min but also can't recive a new one for next 20 min

short vector
#

constant nerfs and rebalancing is CoD lobby or mmo talk, if something is broken fix it, otherwise leave it. I want to see Deep north and new content, not rebalances on working stuff because somebody thinks it can be abused

upbeat quarry
rose swan
#

Are we discussing forsaken powers? šŸ¤”

short vector
#

''kinda abusable'' bruh, get your 4 friends and abuse the shit out of it for 1-2 hours who cares, it's a non issue

#

literally just changing stuff for the sake of changing it

lament zinc
#

It's not "thinking it can be abused", it is being abused.

Have 4 players in a server, player 1 cast Bonemass and it affects the entire group.
After 5 minutes the power runs out, and player 2 cast Bonemass, which affect the entire group.
5 minutes later it runs out, player 3 cast the power, while player 1 still have 10 minutes of cooldown left.
5 minutes later it runs out, player 4 cast Bonemass, player 1 enters the last 5 minutes if his / her cooldown.
So the moment the cooldown runs out, the power runs out for player 4, player 1 can cast it again and the whole group is able to "enjoy" a constant Bonemass power.

Add 4 players to that group using Eikthyr and you got both buffs running at the same time all the time.

And that isn't abusing it?

stark furnace
lament zinc
#

On top of that, try to run two forsaken powers as a single player.
If you can pull that off without using mods, you're a super player.

rose swan
upbeat quarry
mellow crater
#

Quick idea about forsaken power: what if casting the power had to take time (instead of the current animation your character make a specific dance/incantation/etc) according to the number of characters you want to give the power. You would have a progressing bar showing how many characters will get the power if you release now. The time needed for one character would be the same as currently, but the more players you have, the more time you have to wait if you want to give the power to everyone

#

You would keep pressing the button as long as you want, being still able to give the power to yourself in multi in case of emergency, but having to wait longer if you want to share with your friends

stiff stag
#

The time penalty would have to be large enough to actually make an impact, but not so much that sharing powers becomes impractical to do.

proper crystal
#

-Give portals different colors.

-more different colored torches.

-New biomes.

-a way to disable consol command line so I don't see it.(idk how to unbind keys completely)

-glass things like display cases.

-make a Gear and pipe like "electrical" system...like pipes for steam. Gears to auto open doors etc.

  • add a hopper like structure to auto place dropped stuff like forge items into a storage area
#

-Animated bench and other upgrades

pale drum
proper crystal
pale drum
#

It would be best to split that up into multiple suggestions so that you don't get a bunch of downvotes from people disagreeing with only 1 specific aspect

proper crystal
#

Ill post this in the right channel

pale drum
proper crystal
#

It denied me a post lol

lofty field
#

The smelter also is a base item that should prevent despawning

proper crystal
#

Oh

lofty field
proper crystal
#
  • make a utility inventory for armor and food...I need a bigger inventory 🤣
#
  • make carry weight higher....can't carry around barely anything even with a belt
peak bronze
peak bronze
#

5 min.

proper crystal
#

Ouch...

peak bronze
#

Usually enough for carrying those metals.

lofty wave
#

You make six with one mead base so that's 30m of effects

proper crystal
#

Also resource nodes should respawn...like copper....scrap piles etc

peak bronze
#

Why they should tho?

proper crystal
#

I barely have 220 iron and my world is empty 🤣

peak bronze
#

You need to explore more. There will be plenty of sunken crypts with scrap metal in other areas.

lofty wave
#

Your world or one swamp biome?

proper crystal
#

I have 2 swamp biomes in my entire world...

pale drum
peak bronze
#

Incorrect. You need to search for more.

#

There will be more swamp areas.

proper crystal
lofty wave
#

You can find the world seed on the world select screen

pale drum
proper crystal
#

Oh

pale drum
#

If you don't want to spoil it for yourself, I can look at the map for the seed for you and tell you how many swamps there are

proper crystal
#

Ill look when I get home šŸ™‚

pale drum
#

There's multiple large patches of each biome per seed

#

Iron shouldn't run out unless you're building a massive ass base that needs like 6000 iron

proper crystal
# weak gate solution, more tables

Thats not a great solution.
That means I need one for every stretch of wall...and for it to constantly be there...I dont wanna have to hide 3 different tables to build a stone wall...plus if I delete the tables things can be destroyed

weak gate
#

solution, move it

proper crystal
#

Not a solution

weak gate
#

..........................

pale drum
weak gate
#

no build cost

proper crystal
#

Thats not the same thing šŸ¤¦ā€ā™€ļø

pale drum
#

NoWorkbench global key I think

weak gate
#

oooohhhhhhh

proper crystal
weak gate
proper crystal
#

Forgor

pale drum
#

setkey NoWorkbench or something like that

weak gate
#

forgor

wanton atlas
proper crystal
weak gate
#

oh yeah

proper crystal
weak gate
#

yup

wanton atlas
#

this one is what you ment, right?

proper crystal
wanton atlas
#

yup

proper crystal
#

Does it outright turn it off? Or how does it work

wanton atlas
#

enables building almost anywhere

#

there is also a setting to build in dungeons

proper crystal
#

Does it turn off the ring from view? Cause I assume you still need a bench to craft stuff

wanton atlas
#

you don't need to be inside the circle to build anything anymore

#

you have other settings to build form your inventory

#

no build cost, debugmode etc etc

#

depends on how you want to do it

#

and if you are limited like being on a Xbox

proper crystal
#

I wanna still use resources, but just no build limit.

As well as structural requirements still

wanton atlas
#

build limit forcing you to be inside a workbench?

proper crystal
#

Ya, thst shouldn't be a thing for a single player world imo

wanton atlas
#

yeah. then the NoWorkbench setting all you need

proper crystal
#

Is there something to respawn nodes? Or not rly

weak gate
#

with that setting does that mean you can just skip moder???

wanton atlas
proper crystal
#

Aww

wanton atlas
#

the entire map has 100.000's of resources to be gathered

proper crystal
#

Ik i just don't like going very far

wanton atlas
#

adjust the drop-rate then

lofty wave
#

Wait for a storm before you sail, it makes going very far more fun Rocky

proper crystal
mellow crater
#

You should kill the 4th boss

proper crystal
#

Working on it

mellow crater
#

It will help you a lot with this

wanton atlas
#

almost as meme as "deep north when"

weak gate
#

deep south east when?? [Florida update]

proper crystal
stark furnace
#

Final boss: Florida man Ragnar_laugh

weak gate
#

settles parking disputes with flame throwers

wanton atlas
#

you ever heard of flo rida?

#

The official video for "Low" by Flo Rida featuring T-Pain from 'Step Up 2 The Streets O.S.T. / Mail On Sunday'.

Follow Flo Rida
https://facebook.com/officialflo
https://twitter.com/official_flo
https://youtube.com/user/officialflo
http://instagram.com/official_flo
http://officialflo.com/

#FloRida #Low #TPain #StepUp2 #TheStreets #OST #MailOnSu...

ā–¶ Play video
#

flo rida last boss

weak gate
#

you need an alligator trophy beer and cigarettes to summon him

wanton atlas
#

fo sure

languid ibex
#

Random train of thought but it'd be interesting if we ran into a crazed former chosen of Odin that went insane before culling the final forsaken. Could even make for an interesting miniboss.

stark furnace
#

Name it Hervor Bloodtooth

pale drum
weak gate
#

when?!?!?!?!?

#

do you mean stairs???

long glacier
#

They are a build piece and are great for scaffolding

rose swan
#

Wood stairs are different from wood ladders. ladders don’t always have to be 90 degree vertical šŸ‘€

weak gate
#

oooooohhhhhhhh

#

brain fart of the day pt 2

mellow crater
#

#suggestions message if anyone downvote the suggestion I just made, don’t hesitate to ping me here. I am curious of what work and what doesn’t in your opinion and would try to improve my idea accordingly

#

-# hum, and visibly there are things to say.

zenith sand
#

idk mate... i like the idea, and it's certainly cool, but maybe something in between ur suggestion and the current model? (the idea of a different animation is definitely a good one tho, but maybe not an overhaul since it already works well enough)

mellow crater
#

Like, it makes the power sharing too hard for multi ?

zenith sand
#

yeah, definitely

#

especially if the players aren't in a voice chat

#

since then timing's a problem, you know?

mellow crater
#

Hum. Because it was the point to make forsaken power less overpowered in multi. I am too extreme then. Ah, didn’t thought about no-voice-chat teams, in fact it is impossible to do something correct without speaking to each other.

#

Removing the point where receiving a power from someone else breaks current action would do ?

zenith sand
#

maybe, or make it so that the cooldown stacks to players that have been given a power from someone else, perhaps?

mellow crater
#

Like receiving a power set the cooldown of your even if not activated, disallowing power-stacking?

zenith sand
#

yeah

mellow crater
#

Hum, I think I liked that power stacking would still be possible but at a greater cost in time and organization. But it is way simpler the way you suggest

zenith sand
#

your idea is still amazing though, kudos for cooking it up

mellow crater
#

Thanks

#

I will now have to make a choice: disallowing the power-stacking or forgetting the break-action without compensation.

zenith sand
#

maybe disallowing power stacking would be a good balancer, and then keep the break-action, but as a half-second no-imput time?

mellow crater
#

I don’t get you. What do you mean with no-input?

lofty reef
#

I think it just isnt needed and i dont think the current system is ''op'' because bosses quickly scale to one tap players when there are enough to spam for example bonemass and idk seems hard to code to but i can't program

mellow crater
#

I learn programming and honestly I think I have enough skills to implement my suggestion, it shouldn’t take a week for a pro dev-team.

#

So you think it isn’t op in multiplayer ?

wanton atlas
#

worst case. ask another mod developer for a co-laboration? šŸ¤”

lofty reef
#

no

#

because bosses scale

mellow crater
mellow crater
#

But even with scale, having both Bonemass and Eikthyr active is really op IMO

wanton atlas
#

bosses scales

lament zinc
#

While the power idea looks good, I see one major flaw in it:

Cast the power during a fight and it's a (near) instant death for the one casting it due to the animation.

mellow crater
wanton atlas
#

I figured out how OP it was and made a report way back on how player abused the system and we did a re-write on how it worked.

Before it scaled by HP and attack damage.
After it scales on defence values and attack damage.

#

people would spawn bonemass with 1 player near it, so it had the least amount of HP, then the rest came in and just whacked it easy peacy

lofty reef
#

was the old scaling
1+(0.8 * player count) * base stats

wanton atlas
#

HP is a number we can't dynamically adjust during a fight, while defence is something we can

mellow crater
lament zinc
#

And to add to my previous post: Eikthyr, The Elder and Bonemass' attacks will most likely being survived.

Moder's might too.

Those of Yagluth, the Queen and Fader certainly won't be.

wanton atlas
zenith sand
lament zinc
zenith sand
#

fair

lofty reef
#

oh and why does no one want the missing melee weapons

wanton atlas
#

@lofty reef what we did however was to put the cap on 5 players tho.
Since even tho you are 10 people. not all 10 can actually fight a boss or a crowd of enemies at the same time

zenith sand
#

genius idea to prevent super-op-ing the powers (is super-op-ing even a word???)

wanton atlas
#

easiest way to block it would either;

  1. put a player-by-player limit for a boss power not being able to be activated more than once every 20 minutes.
    or.
  2. boss powers can only be used by the user
mellow crater
mellow crater
lofty reef
lament zinc
# mellow crater You can still use it for yourself It forces players to choose their power befor...

And have an animation during the fight.

Sure.

"Hey folks, let's kill the boss. But if we don't kill him within 5 minutes, one of us has to commit suicide to recast the Forsaken Power again, so the rest of us can kill him.
Oh and while we're at it, since we're busy killing the boss, you have to risk your own life to recover your stuff without Forsaken Power, as you're on cooldown and the boss might camp your tombstone."

Sounds really 'fun' to me.

Also, have you realized that it makes using the boss power as a single player near useless?
You can use it for the first 4 - 5 minutes of the fight, after that there's no chance to re-cast it because the animation would lead to your death.

Which basically makes them useless in SP and still slightly useful in Co-op.

mellow crater
#

Eh ? Animation shouldn’t take more time than it does currently when it concerns only one player, so there isn’t changes with SP.

#

But your point is fair for MP

lament zinc
#

The "simplest" solution would be that when a power is cast, all players go on a cooldown. That way there is no way to do a chain of forsaken powers, nor is it possible to cast another power.

Since powers already extend to those near the caster, it's likely that adding that adding that part of the code to the countdown timer might give the solution to get the same experience in both co-op and single player.

ebon kestrel
#

I want to suggest that you carry over your rested status between log ins. Has that been suggested already and/or is there a good reason they remove the rested buff between log ins?

rose swan
ebon kestrel
rose swan
weak gate
#

Silly sword to make things fly

#

Basically cheat sword but sillier

rose swan
#

Ahhh gotcha gotcha, so the cheat sword but with insane knock back? Cheat hammer/mace might be more fitting šŸ¤”

weak gate
#

But those don’t rhyme with silly

#

It silly, not cheat

mellow crater
pale drum
#

She's far from the only person I've seen with that complaint

mellow crater
#

Yet not part of the majority, which mean the issue ins’t from the game

weak gate
#

#suggestions message
what do you mean by ā€œmore modernā€ do you want it to be a fucing grey cube?!?!?!

pure patio
#

Ahem, language and politeness, please.

weak gate
#

I didn’t say a swear i said fucing in which is not the word ur thinking of

rose swan
#

It was a typo, they meant ā€˜fuling’

weak gate
#

Yea

pure patio
weak gate
#

Fine >:(

worn saffron
#

do you guys agree they should update some of the icons?

#

like the shelter and encumbered icons

rose swan
#

Hmm I’m indifferent šŸ¤” if they do, cool! If not, that’s fine too.

I’ll put it this way- I don’t think it would be a waste if they polished them up a little for 1.0

weak gate
#

Yeah, no… it’s perfectly fine how it is.

#

How us Americans put it, ā€œdon’t fix it if it ain’t brokeā€

pure patio
#

The big thing is it needs to convey the same information, and not be difficult to interpret. They achieve that right now quite well, so while they could theoretically be cleaned up, I think they do the job they're intended for quite well and don't look out of place.

worn saffron
#

I do think it's fine the way it is but it could be cleaned up like you said, but i was saying some icons could be updated because their from the first version of the game

#

but it dosen't matter that much if its changed or not

pure patio
#

I mean, the little statue things in the swamps are from their first game šŸ˜‰ It's kinda nice having markers of history around.

wanton atlas
#

@main relic our build pieces and snap points isn't made for 3 axis rotations.

main relic
#

Dang

rose swan
#

#suggestions message I feel there’s a good chance of this being this case, but I could see 2 or 3 additional gem types. Would be odd to introduce a feature like this, then not expand on it in the next biome.

…Though I’m not a fan of enchanting Ragnar_laugh

zenith sand
#

yeah, fair.... hopefully the devs manage to find a way to make enchanting better than it is currently, because it does feel a bit like an afterthought at the moment

rose swan
#

I can respect that they were trying to shake things up a little, but personally I feel like enchantments 1) take away from the uniqueness of a weapon, and 2) lean a bit too much in the realm of RNG.

I typically don’t mind RNG, but I think the enchantments are just a bit much.

zenith sand
#

yeah, that's understandable. especially since the weapons by themselves are still pretty powerful. i would like to see the enchantments done at the galdr table though, since it's a magical upgrade and the table's a magic dedicated work station

orchid herald
#

Tell me, please, is it possible to add filters to the game to search for servers?
For example, find a server without a password, without mods, with or without players, etc.

It is very inconvenient to search for servers manually

wanton atlas
#
  1. there is no servers without passwords
#
  1. the server listing is a place holder
#
  1. we might change it in the future
proper crystal
orchid herald
# wanton atlas 1. there is no servers without passwords

There are actually many servers without passwords — most of them are dedicated. However, to find them, you have to use the search bar.
One of the common methods is using the Steam server browser, but it doesn’t work well enough.
It would be much more convenient if there were filters — at the very least, options to hide empty or password-protected servers, and to choose between modded and unmodded servers.

wanton atlas
orchid herald
# wanton atlas then it's modified and we cannot create sollutions for modified servers šŸ¤”

Just try using Steam's search to find servers. You'll come across some dedicated vanilla servers without passwords.
Alternatively, there are a couple of websites that list dedicated servers, like https://wargm.ru/servers/valheim, for example.
However, to find the server you're looking for, you’ll have to put in a lot of work — like searching through websites, Discord chats to find players, checking multiple forums, and trying various combinations of words/letters in the game’s search bar.
But all of this could be avoided if the game had search filters, or at least a sorting option.

ebon kestrel
#

@proper crystal I like you double door suggestion if only you could make it hold shift to open both (or something similar). I think there is still value in having double doors you can open one at a time.

proper crystal
ebon kestrel
proper crystal
#

"Ima have 2 doors to only ever open one"

Sorry...nothing towards you just think it's funny

ebon kestrel
#

You can't empathize with the flex and it's cool.

#

šŸ’ŖšŸ»

proper crystal
pale drum
#

I think shift + interact should open one door and regular interact open both

proper crystal
#

I think doors should just lock people in their house

#

There are some duuuuumb mf's who deserve it

pale drum
proper crystal
#

Lol

languid ibex
#

I got incredibly used to double tapping and flicking my cursor when I have 2 door setups, unsure how necessary that is tbh.

ancient sphinx
#

would be cool to see mammoths in the deep north

proper crystal
#

People like when animations are smooth and seamless and having 2 doors open at different times is kinda...not seamless

languid ibex
proper crystal
#

(Beaides Minecraft but that doesn't count cause preasure plates)

languid ibex
#

I mean, I never had them outside my door because of zombies but I hear you

ember tundra
#

Everytime i return to the game after playing other survival games there's one thing that pisses me off all the time - I CANNOT CHANGE THE HOTBAR KEYBIND. It's a modern 2025 game and you cannot change that... how is it comfortable to reach 5, 6, 7, 8 with your left hand (while right hand is on the mouse if you are a right-handed person) ?
Almost every survival game I play i bind my mouse side-buttons to 7,8 or something like that..
PLEASE add the option to bind these keys.. I've seen dozens of complains about it from other people as well.
PLEASE !

rose swan
pale drum
leaden pike
#

How do I join the community translation team? I would like to help out.

leaden pike
wanton atlas
leaden pike
#

Why not? There's a few missing translations that are untranslated that I have found.

#

I would gladly help out in suggesting translations for them and improvements for pre-existing translations @wanton atlas

wanton atlas
#

the missing translations are just not updated yet

#

we push an update first, then the translators get their hands on the text lines.

#

and swedish already have 4 people. don't need a 5th to debate over words šŸ˜„

pure patio
#

Where is Irongate headquartered again? šŸ˜›

leaden pike
wanton atlas
#

tho the game is done in english

#

and then community translated into swedish

wanton atlas
leaden pike
wanton atlas
#

no slots available

leaden pike
#

I understand that, but if any become available (because someone leaves, for example,) I would love to be notified so I can apply.

pale drum
proper crystal
#

And then the deer just goes poof and runs around all po'd

zenith sand
#

i reckon eikthyr should walk out of the forest. like, move his spawn into the forest, but then make him walk into the summoning area all chill and whatnot, and then he goes aggro

proper crystal
#

That would be cool

pale drum
#

There's a non-zero chance this will change in the combat update, since it's sorta combat-related, but if nothing happens and you want to suggest animations for individual bosses (with 1 boss per suggestion), I would probably upvote those.

granite geyser
zenith sand
#

maybe spawn outside of render distance then, perhaps that'll work?

granite geyser
#

and if it is how i am thinking, then that would just be "appearing out of nowhere" still, but with a different animation

zenith sand
#

fair

wanton atlas
#

@dense hawk if you will block everyone who ever downvoted your suggestions. You don't follow the spirit of the whole suggestion by players channels.

peak bronze
#

Also, there is a way to make game easier: change difficulty from world modifiers.

lament zinc
#

If you'd be blocked you wouldn't see the suggestion at all, but only see the message "Message from a blocked user. Click to expand". At least, that's how it usually works.

But I don't see the "odin-replies" either, so who knows. Perhaps it works different in this channel and I'm blocked too. šŸ˜„

wanton atlas
#

you can see if someone blocked you, if you cannot put any emotes on their messages

peak bronze
wanton atlas
#

it will add it, then remove it in a "slamming fashion" and shake the discord window for a hot second

peak bronze
mellow crater
#

Smiffe
Might I ask you
About the vote you set on my suggestion
How can you be both for and against ? šŸ˜‚

mellow crater
#

This cat is so cute, I must agree

proper crystal
#

I hate the cool down on suggestions

rose swan
#

It’s especially painful when you forget the lightbulb lol

#

I don’t really mind it myself, but I can see where the frustration comes from.

mellow crater
#

It is very usefull against people who want to spam the same suggestion or those who have a full book of ideas with 80% ā™»ļø and most others out of place for Valheim universe

proper crystal
rose swan
#

Well, one can always search key words before suggesting Ragnar_laugh
But it’s honestly a non-issue imo. I’ve never been bothered by repeat suggestions.

But yeah, we used to have people post an entire essays over the course of like 10 or messages, it was insane.

proper crystal
#

🤣

#

I am liking my ||wisp light|| I want better ones

wanton atlas
#

@versed sonnet I already told you we cannot do those settings / filters

#

@proper crystal the fog clearing is a performance issue mostly.

versed sonnet
wanton atlas
#

oh? šŸ¤”

versed sonnet
#

Ya meant to ping happy grizzly

wanton atlas
#

aaw sorry mate

#

was thinking of the Cope grizzly, while not makeing the happy grizzly unhappy

#

@orchid herald ^

proper crystal
short vector
#

I made sure to check my suggestion wasn't recycled and devs react has recycled smh, my head

proper crystal
#

Why do people say "smh my head" it's just "smh"

short vector
#

To get people to react and because it's funny, lol out loud

rose swan
wanton atlas
#

but it's alot easier to show to a non-social-media player on Xbox that the torchlight don't cause lag. but 200+ wisp torches causes lag

#

šŸ˜„

proper crystal
#

So why would it be bad to have stuff that killed more of the mist with less items? Wouldn't that make things better?

(I personally don't have any performance issues but I'm also playing on a high end machine)

wanton atlas
#

the wisp, mistwalker and such only pushes it around. neither destroys it

stiff stag
#

It's the act of clearing the mist itself that's the problem. The number of objects used to do so is likely negligible in comparison and the benefits would be practically non-existent/not noticeable at all.

pure patio
#

I personally like finding the rare natural areas without mist and making them work instead. It feels more special somehow.

proper crystal
proper crystal
pure patio
#

Gotta use your ears šŸ˜‰ It's more terrifying with the mist anyway šŸ˜› The Mistlands without the mist really isn't too bad, it's barely a change from the Plains difficulty

worn saffron
#

finally someone who agrees that the mistlands is about using ears not eyes

stiff stag
#

I go into the mistlands before defeating yagluth, so I'm used to having 0 visibility.

peak bronze
pure patio
#

It'd be cool that if an area was fire + shelter that it wouldn't have fog. That might take some serious backend calculations though, not sure of hte performance implications.

stark furnace
#

Sounds like a wisp torch to me

pure patio
#

That'd be ok too, but they don't affect fog, only mist IIRC

stark furnace
#

I thought we were talking about mistlands mb

weak gate
opaque ravine
#

Not many people like the idea of swapping troll and root armor perks, huh? šŸ˜…

wanton atlas
#

I mean

#

trolls have the natural smell of the black forrest

#

and root armor is made of squeeking branches šŸ¤”

opaque ravine
#

He's bright blue!

#

But yeah no thats fair, they are pretty stinkee

mellow crater
#

Ambiant air in dark forest is blue, and the blue of the armor is quite sneaky among the green tones

#

But mostly gameplay wise : you need stealth before you get a real serious bow.

velvet valley
#

the little troll wants the sweet blueberries but the sweetness of the blueberries will rot his teeth

weak gate
opaque ravine
#

True. Though it is still funny the one guy that is super resistant to arrows makes your arrows stronger, and not the dude with the headshot weakpoint to pierce damage 🄲

opaque ravine
#

Give us the cheek multiplier

lofty wave
weak gate
pale drum
#

I mean, it's bad enough that you can sneak attack a troll from behind with a 6-inch knife for extra damage

opaque ravine
#

Oh sorry no that was to the troll one

opaque ravine
weak gate
#

One pair for all 4 legs

mellow crater
weak gate
#

Idk bro

opaque ravine
mellow crater
#

#suggestions message then you’ll have their drop of money for nothing, and cheeks for free.

-# and you are left to play the guitar on the MTV

mellow crater
opaque ravine
#

One is a stealthy tree that hides away in the ground, cloaking its appearance until you get too close. When you attack it, arrows do practically nothing. And the armor is essentially an awesome-looking ghillie suit. It felt like that one seems sneaky armor to me, yknow?

mellow crater
#

It could look sneaky in most biomes I agree but I can only imagine the noises it produce

While the troll set is made of soft pelt and the tone is quite dim.

velvet valley
#

realistically if i was legolas and i hit a Mumakil into the bum going the opposite way i would expect it to deal more damage than hitting it into it's thigh

pure patio
#

Troll armor being sneaky just makes sense if you've ever had one of those big bastards sneak up on you