#suggestion-discussion
1 messages ยท Page 58 of 1
Elder is useful when you grow 10x Oak trees back at base and want to stock up on the finewood quicker ๐
they need a rework to if you ask me moder should get duratation buff
yagluth need to get to a effectivness level against those damn dverger mages
elder can be usefull but not usefull i saw a suggestion that elder could give health regenration buff
Yag would give you a resistance to dverger mages as it is today doesnt it?
I think that part reason for why everything else seems useless compared to bonemass is that since bonemass is relatively op, yet hes only the third boss, ive probably assumed the powers would scale accordingly. since they havent and bonemass is, atleast in my opinion, way above everything else, the baseline is sort of lower than that
if you even have yagluth active have frost resistance potion even wolf armor chestplate and a cape that protect you against frost damage a dverger ice mage could kill you if he catches you off guard even for 2 or 3 seconds
What horrid few sentences
Bonemass is generally considered OP - no doubting that
Generally have meads to protect you from dvergr attacks. Especially since when you engage with them, itโs on your terms, generally speaking. I feel because of this, meads outperform Yags buff- since you can use your power a lot for an added advantage on top of your resistances.
Yesh
Lumah did a twitter post asking for peoples opinions on the boss powers a while back
what was the players thought about it ?
Depends on the player ๐ค
But a lot felt Elder needed improvement, that was a pretty common consensus
And that bonesmass was far too powerful
I am not Lumah, so I didn't read it or do any kind of write down peoples opinions
to be honest if were Changed it i would
5.00 to 8.00 eikthr
Gives Elder extra specialty for example i think Mining buf should have comed around Elder not Queen
Bonesmass is okkey maybe even nerf ?
Moder 5.00 to 10.00
Yagluth Get higher Efectivnes
Queen maybe a Lower Cooldown
Fader i dont know i dont find it usefull except speedruns
If bonemass gave armor instead of damage modifiers it wouldn't be quite as powerful against stronger attacks 
It's more on how useful/valuable the power itself is, not necessarily that it's op.
but still its just my ideas it could mess up the whole game
smiffe can i ask something ?
its his day off - just ask in the community (here) and we'll answer if we can
ฤฐ saw people saying wrote down to suggestion and you said too i tought this channel was like discussing suggestions before writing random and preventing meaningless sugestions ?
Nah, itโs my day off too, donโt ask me.
||kidding, of course ๐||
ฤฐs Discussion means something else ?
the suggestions get read - the discussions is just extra
like what extra
but you need the main suggestion logged
people will comment on specific suggestions and that usually triggers extra conversation
what ?
still dont understand
I am helping my 5 year old kid atm
this is if you have time
ahahah okey never mind thanks ๐ good luck
What do you guys think about mounts in Valheim? To me, it feels like one of those cases where the devs want to give us the option, but without really committing to it. Let me explain: you spend a good amount of time taming your first lox, and in the end, they end up being almost useless even in their own biome. Getting a lox to climb a mountain is a real struggle, and itโs not any easier in the swamp. Wouldnโt it make more sense to have a mount that doesnโt attack, doesnโt take damage, and maybe isnโt even that fast, but at least serves well for traveling around?
Or do you think itโs fine the way it is?
after 1300 hours only used it once
Hmm honestly kinda wish the lox saddle/riding skill were never introduced ๐
no lie me to
I was playing without using portals, so I tried using them a bit, but Iโve already reactivated the portals.
reasoneable choice
btw guys i made a huge suggestion :d any one wana check it out
@rain snow why should root armor have a buff when wet
it dose not need
just would be so interesting it litteraly fine like this i just find the idea so interesting
Multiple suggestions aren't a good idea tbh, makes it impossible to upvote 1 idea if you dislike the others.
I like the battleaxe idea
It is such a nice weapon but oh, so redundant, which is why I hope we get some rly nice battleaxe in the deep north
You aren't supposed to reply to suggestions in #suggestions
Just upvote and discuss here.
hmm
i just didnt wana send lots of maybe i send them seperatly
it was also a suggestion on its own because he only spoke of changes made to them, i suggested a new axe entirely
Or I guess i didnt read his message properly
Either way i dont know if its that serious
It'll be deleted, just letting you know why.
This is far better for everyone.
maybe i should send a one for weaopns 1 for armors 1 for boss rebalancement seperatly
All ideas should be separated.
i dont understand my english is not good you mean do seperate or together
Separate
okkey should i delete old one for not wasting space
Up to you
its just felt disrecpective to other players who wana suggest and developers to constantly making suggestions
It serves the ideas better when you know what idea is disliked or liked. Voting on 9 ideas makes it unclear.
can i get a advice should i separete them by thing by thing or send a one for armors completaly ?
Each idea(thing by thing), grouping ideas has the same problem.
Anytime ๐ค
looks like people dosent like the ideas anyway :d
root armor idea is coold but dont need it
i will not suggest that again
This is because you're always going to get more dislikes in grouped ideas, it only takes 1 idea they don't like to give down vote.
and i think i delete the resons that explain why should be added its just unnecesary words that could just make the devs tired of reading i guess
I would also stay away from ideas like: "add more of this," or "make this better."
Even smiffe disliked it come on that was rude :d
uhm
they voted troll armor variation down
๐ค Doesn't matter who/how many downvotes
it just matters that it's something you want and like
:/
discord is a tiny minority
just makes sad to be honest
A sample size is still a sample size.
eh, wouldn't think too much of it
:d
about 1% of the playerbase is on discord
smiffie
do I need to point out more rules for you?
okkey :/
time for you to learn that most channels have topics, and ๐ notes
usually a multi-post suggestion gets downvoted
also, where's yellow, would look much better for troll armor
red would look like a cultist from wish dot com
there we go
ahahha ๐
Green and red makes sense because the starred variants are that color.
I don't know if the devs only consider suggestions from Discord, because we're definitely a minority here compared to Reddit, for example. I ran a poll there last week about magic, and out of 702 votes, 474 people think magic should be available earlier in the game (not necessarily my opinion). I believe that if something like that were suggested on Discord, most people would vote against it. There's a lot of disagreement depending on the platform. In any case, regardless of the number of votes, the devs are the only ones who truly have the full vision of what they want for the game.
A lot of very similar scenarios happen like this
plus, the downvotes here are usually the same dozen people anyway
wha
hahahahahhaha its feels like its have under meaning / deeper meanings 
why's that though
so again, wouldn't pay too much mind to it
i am assuming it could be disrespectfull
if it's your opinion and you don't commit any offense by it, it isn't
theres things we like in this game and there's things we dislike in this game, like in every other game
its just criticism
ฤฐ heard it could be sometimes stresfull to the indie game developers
@rain snow
stressful?
I mean, when people decide to make a game thereโs going to be people/players who are going to cause stress. Itโs just the nature of the thing.
we can just read in #suggestions and ignore this chat ๐
but my collegues can just glance in suggestion to get a glimps on what people like and dislike
they don't have to read miles of discussions
And as big as Valheim has gotten, it just means more stress-inducing players but also more positive players too.
Just show how much people love the game. ๐
thereโs going to be people/players who are going to cause stress
yes, that's all of them
the biggest stress-creating people are those who happens to trip over a few points in the #rules-and-info
@candid folio and @blissful zealot under no circumstances, reply to someones suggestion in the #suggestions channel
#suggestions message
You can also just have a smaller number of portals that you rename as needed, with one blank for emergencies.
#suggestions message - personally I'd just like a tweak that starred mobs have a higher chance to drop their respective trophy...
That and you can have a wall full of signs with names of different locations which you can have on a map.
Or just have a massive portal hall
to be honest i am using 3 or 4 portal and constatly changing their name acording to what i need but i still rather a Big Portal that solves the problem of Multiple portal maybe a portal made from Flametal at the end game that so expensive that you don't wana build more than 2 or 3 that have this ability and have the abillity to transport metals maybe even pets would be so cool i would love it
There's a stone portal for metal, or you can just turn the option off of portal items, which honestly is much better than the nonsense of "I can't portal an ingot, but I can portal a sword made of that ingot"
The old days was having a second game you'd take your inventory in, then pass metal through.
Gosh that was nuts. But its how The Iron Pass was born, a world I eventually moved to to build my castle.
I still have that Iron Pass cabin at spawn which was used to smuggle iron from the Swamp to my other world's base ๐
ahhahahahahaha did the same and similiar things many times
still main idea is 1 portal to acses all
Its not really needed
yeah usualy most things not needed like battleaxe balancment i can play the game without it but would be better
one of the most downloaded mod is target portal as i know people like it
๐คทโโ๏ธ
Sometimes I really wonder if people understand that the moment the devs start to give in to all the "wishes" made by the community that "should" be added to the game, the game becomes trash instead of a good one.
Some things are taken out of the game to avoid players using the same things over and over again.
If there were battle axes, sledges or fist weapons in each and every biome; players would just stick to these in each biome, but never experience what the other weapons would be like.
Same with portals:
When I started playing, there weren't world modifiers , meaning the only option I had was to transport ores by boat.
Then someone came up with the "Quantity of Laziness" mod to teleport ores and eventually the devs decided to add that to the game as an option. In a later biome they also added a new portal that makes it possible to teleport items through it. And the reason it's done in the late game, is because it isn't as game breaking as it's early game.
And somehow the part of the community that used that mod sees that as a victory, hence the "use multiple names to be added to portals" request keeps popping up.
Somehow people don't (want?? to) understand that some things break the game the way it's meant to be.
"Don't want to sail with items that can't be portalled?" Use a mod.
"Don't want to plant each crop individually?" Use a mod.
"Don't want to wait for a tool to harvest all in larger quantities?" Use a mod.
"Don't want to deal with the changing winds?" Use a mod.
"Don't want to think about what structural integrity does when building?" Use a mod.
"Don't want to spend 100's of hours from the start to the last boss?" Use mods to make the game that easy it's basically going to need 20 hours from start to Fader.
If people think that's how the game should be played, I wonder if they're really enjoying it, or if they just jumped on the bandwagon because the game was popular. And still is.
its both bcus i think it would be nice with weapons doing multiple damage types like that. and becuse im just a huge fromsoft and berserk fan so any excuse to just have a collosal greatsword that could both slice but also have the "weight" to do bludgening damage. Using guts dragonslayer in berserk as an example. His sword being so heavy even if a slice wouldnt kill you the shear impact would be like sending a 400kg lump of iron into your chest
man i love valheim and sailing my metals for example but if you make them optinal options if you just dont have a time it can be deadly before i was just a kid who have lots of free time now i work and study for universty at the same time
and with Valheim having such an open design rn for fantasy ideas and vikings having the sterotpye of massive axes and such too i feel it would fit to have some massive weighted fantasy weapons
and considering theres muiltiple mods adding those things (even spesifclly guts sword haha) i think theres a desire for something like that too now
so you want a greatsword huh ๐
maybe a warhammer "thunderstrike" or something being a ridiclusly big hammer
i think devs have a great news for you :d
Yeah that, not everyone has 40 hours a week to dedicate to just transporting metal ๐
what have i missed now? 
:DDD
There's a giant hammer in the Mistlands called "Demolisher"
you will see not just the demolisher ๐
Which other are you referring to?
but even bigger
something borderline comedic
Demolisher is pretty comedic though ๐
he said he likes bersek manga like swords :d
and he likes from softwares games great sword
im used to elden ring etc where it looks like ud fall over from the size ๐
i think there is a thing that he likes a lot :d
I mean, the Slayer is pretty much that
Electric Slayer is just absolutely goated
i think now he has a big motivation to get to mistlands :d
Slayer is in the Ashlands, but there's Krom in the Mistlands
Krom is pretty great and goes well on a wall after
now i think about it i think i'll make Two handed weapons only run
its ashlands im yet to try. only thing ive not done in mistland is actually defeat mother bcus during prep time i stopped
You were at the Queen?
queen yes, not mother
do you know about the Krom ?
So ||Slayer|| basically.
Mhm, I said that
yeah
does slayer also do bludgening damage?
She's the best boss, in my opinion
No, all 2h swords deal slash.
yes. i giggled when i saw it bcus im a big conan fan
oh you want 2 handed swords to do blunt damage to
I recommend the electric variant if you're looking to stagger and slow enemies
my suggestion was collosal weapons that would have xtra weight so they could do bludgening damage too "due to the weight"
now i understand it
to give late game an option to simplyfy travels to older areas so you can have a sword to fight both a Stone golem and (an enemy weak to slice)
exactly what i mean
Honestly, I massacre Golems with the Slayer
like Prelate's Inferno Crozier from ER
When you have Mistlands/Ashlands gear Golems are no issue anymore.
thats good then. suggestion still stands tho i feel. both for the fun of big weapons and practicality. the damage stuff is just a justifcation to get ridiclous weapons in Valheim too 
chatting here is only time i apprecaite wind against me in the game, gives me time to type before land ohoy
btw Tecnically you can use mistlands Tier Weapons and start again with highest difficulty
Considering the power of the Ashlands' weapons, the Deep North's will likely be "God like" if you ever bring those to a place like the Plains
I don't personally think Valheim needs those comedic weapons, while I agree with the fact more fist and battleaxe weapons would be most welcome addition. Hopeful that the combat update addresses to that.
:d
Already the electric Slayer is killing it when I walk my plain areas, killing Fuling villages with ease on my own
combat update?
what does comedic means btw ?
Like, funny
The latest blog in https://discord.com/channels/391142601740517377/1202150165449035816 revealed that we get combat focused smaller update before Deep North.
oh he used it for like saying ridiculous ?
look up Prelate's Inferno Crozier. its a hammer from elden ring. or ruins greatsword
Comedic/ridiculous can be synonym.
to me those weapons are kinda ridiculous but still badass
Yeah, essentially
funny enough but i didnt knew the word "snonym" too but understand its meaning human brain is so interesting
or in the elden ring dlc where a hammer is literally a giant anvil on a stick
Yeah, basically words with same meaning.
yes er is what i see as a the standard for combat/weapon stuff in games so its where i pull from
Meh, I like the fantasy designs of the late game weapons, but I don't think Valheim needs comedic weapons.
I don't know, wouldn't fit the tone of the game that much.
Mate, I got a full time job, demanding me to get up at 3.30AM and being home at 5.30PM.
I got to do my own cooking and house keeping; usually leaving me with 1-2 hours a day to spend on a game. A bit more in the weekends.
I still take the time to do a 2 hour sailing trip in Valheim, because in that two hours I can discover new biomes, PoI's, possible Vegvisirs or gather materials. I still do the farming the way it's meant to be, because it's relaxing to do so.
It's a game, not a racing simulation.
The game is set up to enjoy it by using the pace the devs have set up.
All those so-called QoL mods are just there so people don't need to think about how to do something. But what they don't understand is that these so called QoL mods not only break the game, but also break the pace of the game because the game's balance is disrupted. Up to a point where Valheim isn't Valheim as it's meant to be.
That's your opinion though, you spend your time like you want to
maybe not comedic was the right term but just something ridiclously big
We kinda got that already
man i love valheim to be honest i agree with you but not agree with you at the same time its just basic human choices but you are litteraly right about its part of the game and not just sail for 20 exceppt farming :d i still hate planting 100 seed and things
no suggestion was those weapon should do blunt too i think he is right
I'd love a planter, I've got fibromyalgia and clicking every 2 seconds to plant seeds does hurt my wrist over time.
Are you going to make fun of me because "Urbadurr I got a job"?
I'm aiming at the comedic aspect
when its just Slash it feels a bit odd for a giant massive Greyling slayer
oh sorry my bad
I've noticed this chat has a lot of "Acktually" people dunking on game modifiers and stuff.
Man, purists always are so naggy its wild
Move on then
Make yourself play on very hard with 0.5 resources if you like, but damn paragraphs "acktually" is wild ๐ค
My english is not enough to understand that sentece madam
Nevermind, its just wild. ๐
yeah i am not sure that making thinks harder or time consuming is the correct way to making a game more enjoyeable and i think Developers thinking same with us
The correct way is what the devs did; World modifiers, end of story.
You want a challenge? You can
You want less grinding? You can
You want no maps and no portals in a PVP Hell where players got 0.5 resources modifier and fight to death for equipments? You can
You can now because of all the nagging, yes
Seems like a struck a nerve there, didn't I?
I'm not the one dunking paragraphs saying "I'm better because I got long hours and still play without modifiers"
That's just pathetic and your hostility toward me just reveals yourself as someone like that.
Just grow up a little, let people enjoy games as they like.
Anyway, moving on.
On the topic of suggestions, yes some blunt-slash weapons could be pretty cool with a huge Deep North Sword
I meant the playerbase, not you specifically, wasn't being hostile lol
Where did I actually say that "I"m better"?
Your entire message. Either your social skills are very questionable or you lack self-awareness, but damn.
In that case I think your reading skills are questionable.
Which is fine with me, but don't say I said something I didn't say.
maybe we shouldn't start a fight
Sure buddy, sure
Thank you darling, I forget there is a block button sometimes
its just a game Thorin just want the game he loves stays as its essence
blocking for disagreeing, wild ๐ฅฒ
ahahahh funny didnt know the block buttons hides other users messages in discord servers
Not disagreeing, because little bro can't disagree politely
I'm all for debate, but when someone plays the "I'm better than you because I use no modifiers and I work long hours" its just weak
Ain't nobody got time for that
He didn't say that
I don't think Thorin meant that either tbh.
It prevents them to interact with you too
Funny.
I never said I'm not using modifiers.
You draw conclusions of things I haven't said, then disagree with those conclusions and confront me with the conclusions I haven't said, claiming I disagree with you.
Oh well, no use typing this anyway, as it won't be read by the one who it's meant for.
Believe what you wish, I don't like his attitude, I'll live without seeing his interractions, its not that deep
Speaking of deep, can't wait for the Deep North! That new enemy thing looks adorable and creepy
he was against the directly changing the main mechanic not against to making it optinal
I had to admit that for someone who claims he "isn't very good in the English language" as you pointed out a couple of days ago, you got a better understanding of what I meant as someone else.
My compliments!
๐ thanks
At the end of the day, people will always modify games. A good modding community means the game stays alive.
I never modded Valheim because I enjoy it as it is, especially since the latest updates
Although I'll always defend the mods, because the longer a modding community is alive, the longer a game is kept alive and can be replayed with new added challenges, content, etc that will go beyond what the devs will do.
Probably one day once the game is finished and I cleared it, I'll download some mods to mess around and see special bosses, etc.
I doubt the devs will stray away from the original intent of Valheim, each updates have been embellishing the game rather than tarnishing it, which is something I love about the team; they work out good content and keep true to the original work by integrating it well.
i understand it because god damn mojang ruining my childhood game anyway its not place to talk about other games
Ah, and there we have it.
Because I don't like the use of mods in this game, someone felt it as if I was attacking her personally because she creates mods.
guys i think both of you don't talking about the sametopic
Thorin Talking about the Directly game updates
Omyyra talking about the mods
i am going its not looking like its gona end :d
Huh? I've blocked him, I ain't even talking and if I peek bro is saying I'm doing mods. I don't make mods. wtf
And I'm the one who don't understand English ๐
Suuuure ๐
So it was my imagination that even funnier
I guess, I'm just confused at this point. ๐คทโโ๏ธ
Maybe 25% Blunt 75% Slash or 50% + whatever other elemental damage it may do
Maybe %65 to 35 could be more reasoneable
I'd keep space for elemental damages
With the Ashlands introducing gem mechanics, I presume the Deep North's weapons will also have upgrades with gems
btw i wonder is there anyone have been suggested new gem stones i am sure devs already adding news
yeah still waiting a battleaxe with lightning or Frost just saying ๐
Would be cool!
My earlier suggestion: #suggestions message
And my latest sketch regarding to it: #fanart message
you showed me that before i remember its so epic ๐ฅน

btw i love raids but i hate some off them i wish there was a way to change raid pull some of them are funny when you first encounter it but later its just boring especialy like "you stired the cauldron" or "skeleton suprise" or "blobs" i am constantly getting those i have the end game gears they are not fun i litteraly want to get more of some raids like "They were bros man" or something else
i think i have a idea what if old raids difficulty levels are gets up as you killed bosses like after killing moder trolls starts getting stars and have 1 more troll maybe like
after bonemass 1 of them 1 star and total of 2 trolls
after moder 3 troll and 2 of them 1 star
after Yagluth 3 troll 3 of them 1 star
after queen 3 Troll 1 of them 2 star 2 of them 1 star
after Fader 2 of them 2 stars and 1 of them 1 star
that would be so much more interesting
maybe skeleton suprise at some point have only 1 or 2 star skeletons and 3 rancid remaains
and i kinda liked Yagluths army more than any of the raids
when i think about it if the You Stired the cauldron event was special to halloween it could be interesting
wow thats such a great idea maybe people woried about a dverger mage could end up destroying a base with a attack
The question is:
Why would a neutral faction raid the base(s) of someone who's basically trying to achieve the same thing they are:
Looting the Mistlands and Ashlands.
(defeating the bosses is only the means of that goal. Dvergr don't fight the bosses, only those who oppose them).
there was a warning as i remember that we shoul not break the seal
๐ซ
yeah but still after we kill the queen there is no reason to they worry about
but still we didnt listen their warnings
True. And they did that to all 3 Queens.
Yet, if the Queen is locked away, where do all the seekers come from? And why are the Dvergr fighting those and the ticks and the Gjall? While leaving us alone unless we try to take the sap extractor.
The Dvergr are the for two things only: Sap and soft tissue.
And thus I think they locked the Queens away to prevent her to spawn more off spring, which would make it harder for the Dvergr to collect the two things needed for magic.
So us breaking the seal and then killing the Queen may upset them at first, but after she's killed, the Dvergr would be happy she's gone.
Because it's a problem they don't have to deal with anymore.
And raiding the one who killed the Queen; while that person can be a potential ally too isn't the smartest thing to do, imho.
about the seekers if you inspects the queens lair there is holes that seekers spawn during fight when she do a battlecry
i am assuming seekers are getting throu those little holes
yeah i thinked the same think but it could be hard for developers maybe but it would be funny if you open the seal and dont kill queen a while then Dvergers raids start and end when you kill her
lmao i wouldnt even dare to look at the viking that killed queen solo
now i think about it a lot of people suggested that when we kill queen mist should go maybe a quest to kill all 3 queens then mist go that could be epic
While that may sound useful, what's the need for that?
Once we've reached and settled in Ashlands, most people don't visit Mistlands anymore, other than collecting sap, hare drops and the mushrooms.
i usualy have trips i love mistlands
1.) The queen has nothing to do with the mist, that is a natural phenomenon of the biome/environment itself
2.) There are technically multiple queens but they are lore-wise the exact same one. There are only multiple so people don't have to potentially travel across the entire world to get to an altar
Hypothetically if a way to clear all of the mist was on the plate, the queen is not the way to go about it.
Queen has adapted to the mist and see through it. but queen got nothing to do with it
oh in lore wise there is only one queen i always wondered that
rusty woke up and chose violence :d
Feel like it would be really odd if defeating the queen(s) removed mist ๐ค
yeah
Probably a hot take and a โป๏ธ 'd one but it'd be cool if the wisp light would be able to be upgraded when you have obtained the level 2 artisan table
yeah a lot of people sugesting that too in my first play through i had a hard time too now i am pretty used to with it
๐คทโโ๏ธ but i also really don't have a dog in the fight, i rarely use the wisplight anymore
but still mistland is so beautiful
wha howw
playing and mastering the game ๐
owww mannn
only thing you really need is sound tbh, which speaks to the amazing sound design of valheim
btw this is not the plays to chit chat wana get to valheim chat
I skip ahead to mistlands before fighting yagluth, so I'm used to running through practically blind.
are you guys speedrunner or something its just to risky for me
I only do so for building materials.
ahahhaha
never underestimate a builder they say
or someone who only played medows and don't know the further you play, the less "world like it" valheim becomes
i wonder why people didn't like the idea of old raids getting harder
raids suck in general, they should improve them before doing literally anything else about them in the first place, especially having the same raids but "harder"
maybe the combat update addresses them ๐ค
dont know i like them now there is a option to close them
my problem is not their difficulty, it's the fact that they're boring and an annoyance. I disable them because they are disappointing, not because they're remotely difficult.
It's because you can easily kite away enemies and make any thought process on putting defenses completely worthless because of the dumb AI that makes the whole system terrible. Thinking that they are difficult in any way is just funny
that's why i don't understand the point of wasting time to make moats or earth walls, as if raids were a danger in the first place
I 1000% agree, wish I I could react with a bigger 
I build walls and defenses 1% for mobs, 99% for decoration 
yeah thats what i am talking about i am usualy wont make a defense except protecting my boars
i love fighting i still remeber my friends called me to hop in valheim quick we are under attack of 2 trolls
it was such a funny moment for us i still miss it ;")
not afaik
It is dangerous if you built your tower around a tree and the wall may not be far enough to block a troll log
ah, and it is dangerous if you go outside your walls and fight.
bugs and issues with the current combat are focus. and also adding new things.
but not to many re-works of current things to be honest
remember this is something we do on the side, while also working on deep north as our main task
quite logical, good raids are in games that are about raids which is not the case of Valheim. We are the raiders actually.
personally I don't find any problems with raids. they can be quite anoying and dangerous at the start of a biome progression, and abit to easy in the end of the progression. but how would the game knows, what level to put it on?
your gear you have on you? time spent in biome?
so many things we could have as markers, but a marker is just a way to cheeze also
like you unlock the bronze axe, so the game then knows you're ready for more challanging combat. so the result would be that players avoids making the bronze axe
so a win but not really since people would then start to play not as intended to avoid things
yeah i remember i avoided killing elder just for not get raided by trolls for a bit but now the game have no raids mechanic
One small pet peeve in raids IMO is that they are sudden: maybe small timer with a warning message like "Something is approaching" would give slight time to prepare against them.
I always get raids as soon as I log in and don't have time to rest 
but there was no option to stop raids before
oh no. it's ment to be a suprise your going to die now, moment ๐ค
not a "in 30 minutes, your base are going to be raided. so better go sleep, get rested buff, make some food etc etc"
you're suppose to be cought with your pants down
๐
Maybe if you should have been raided but just logged in, it gets a short, hidden delay so this doesn't happen 
I mean, like 1 minute or 30 sec warning beforehand would be reasonable, not expecting 30 minutes long warning.
i feelt the pain of a being game dev in one sentence damn
It only takes 20 seconds to rest, that's all it needs
I wouldn't even go for a timer or text, I'd make it more subtle, make it so there's distant sounds of a wraith for the chilled down spine, little chirps of seekers etc
ow thats a great idea to be honest
imo I think it is again the "we are use to it" thing. I mean now we find it easy because we have done it a lot of time, but for new players it's still as hard as before ๐คทโโ๏ธ
no i mean now you can completly close it by modifiers
we are not force to tho
i was trying to meant that and raids are bad but not just bad funny too
๐ค I think I don't perfectly get your point, but no matter ^^
i just like raids and fighting trying to find a excuse too see more starred enemies without raising the diffuculty completaly and i like spesific raids and tried to suggest maybe making other raids like those too :d
I get that ^^
i think i have a better suggestion
Speaking of spiders, does anyone know why they didn't appear in the Mistlands? Was it mentioned in an interview or here on Discord?
Change in original plans, iirc.
guys did anyone suggested adding star level modifer directly.
i didnt see in suggest but i am sure it suggested before i saw lots of people using mods that do this job
maybe to spare arachnophobic players ?
it's not about whether you are skilled or not, or whether you have powerful gear or not.
It's about making raids engaging, make them feel like the threat they are SUPPOSED to be. the way they are designed right now allows it for you to just kite them away from your base and run around. There, so much for "make you feel in danger even at home". And that's on top of the AI pathfinding issues, I haven seen enemies refusing to reach me because the stairs i specifically placed to make it easier FOR THEM were like 0.00001m above the ground
right now people make moats and earth walls because they just like wasting time, as they are absolutely not necessary. if raids were more dangerous like i'd like them to be they would be much better justified
maybe it's just about to not make overpowered defenses... if doing so it's like people make raids easy by themselves ๐คทโโ๏ธ you can see my base on the last screenshot, I'll not add any more defense and I just had 2 trolls event, I can tell you it was annoying even if I'm use to this game ๐คทโโ๏ธ
if you want your game to be more difficult, maybe it starts by not doing to much OP defenses
isn't the point of raids to encourage you to make OP defenses? there are literally defense build pieces for that purpose
i am litteraly usualy not even using wooden wall i just wanted starred enemies :/
What I mean is, if what you want is being in difficulties by raids, maybe you can take the initiative to not make OP defenses in order to keep raids a little harder
I don't want to know the raid is coming before
This game is well made in the fact that you can chose how to play it, if you want it to be difficult, make it so
I'd like to be able to spot enemies on their way before, if I look in the good direction or travel by the same road before, but having a pop-up "raid in 30sec" doesn't make sense to me
.
i think i am gona suggest that if no one did
am i writing "gona" word wrong
I think so ๐ค
it feels like it but translator says other wise
Gonna
ohhh
thanks O7 O/
hmm maybe i should suggest a one for the optinal starred raids now that would be more reasoneable
and not mess up other players game
This is also an issue with the current raids though- once you realize that new enemies spawn in once you kill the current ones then the "optimal" way to deal with raids becomes to kite them around your base until the timer runs out.
I'd personally prefer for raids to encourage players to fight the enemies
I know there probably isn't an easy solution for any of this but I would like to see raids changed up somehow
yeah new hildir raids doing that great i am killing brenna as fast as posibble just to get a 2 brenna head from 1 raid ๐
Would be interesting if raids were conquered once X amount of enemies were defeated ๐ค
thats a great idea
I think that option would be better than set timer where running around or staying behind walls and moat in your base until the time is up.
yeah
so not using the defensive options they implemented for us to use?
they could also just... make raids better instead of us not... properly using the means to defense ourselves
precisely this.
and encourage you to build defenses to more effectively kill the enemies in order to stop the raid
There is a difference between posting about 10 ballista alla round your base and a ballista each 2 meters, that's what I meant
using the defenses we have but not OP them if we don't want the game to be to much easy
ballistas as raid defence 
that's my opinion anyway ๐คทโโ๏ธ
idk honestly I've never used them, I just wanted to have an example ^^'
I mean, same goes with a trench, we are not forced to dig one ^^'
but again, that's just my opinion that I share without intended to force it (not sure about this sentence, but no matter if you get what I mean ^^')
My point is, having defensive structure doesn't mean we have to overuse them and then make it all easy
using a light defense just in order to help to keep more or less difficulty
by the way @stark furnace would you mind explaining why not using ballistas as raid defense ? Real question, as I said I've never used them
they are litteraly shooting you
oh XD
not even that it's just that they're bad
now I understand XD
miss the easiest of targets, can't really aim up or down etc
then what's the interest of using them ?
good question
only thing they succesfully shooted until now is my 2 star boar :/
oh boar ๐ข
btw its a joke never happened something like this it was just a joke
I don't.
That's the problem, I don't spam ballistae around my entire perimeter...
And raids are still awful. I said above that I have seen enemies NOT climbing up stairs that I specifically placed to make it easier for them to reach me because it was like 0.00001m above ground apparently.
It literally does not matter whether I spam defenses or not, the problem is raids being terrible alongside a dumb AI.
The point is that we SHOULD NEED to build effective defenses in order to survive. Not relying on just barely doing anything and done, you won the raid
Imagine a mechanic that is meant to feel threatening and a danger to you and your base feeling more like a bad joke because of how terrible its execution is.
As I said earlier, I disable raids not because they're even remotely difficult, but because they are disappointing. It's the fact that they are so laughably easy that makes them bad
yeah its usualy not fun only raids that exiting usualy army raids or hildir
my still favorite They Were Bros Man.
and you what the horde again maybe horde is attacking ? Yaglutsh army
i am constantly getting that damn bat raid that i could not see anyother raids at this point
I get it, maybe it's my playthrough that is different and make that I don't have this issue, I'm doing each boss a little early after entering a biome and then unlock next raids, even if I don't have the good stuff to face it ^^'
i was usualy spawning boss when i can and run for fun and uhm how to say
Seems like no one likes camping and chilling by the fire while roasting marshmallows on a stick
Would give another purpose to just sitting around
now i am with you man i voted it up for you :d
4 down votes insane :d
Lowkey yea
My orginal raid idea got 9 down votes now i realized
i wonder how is colored troll armor doing
not doing good apperantly ahahahhaha
i dont understand why people dont like the colored troll armor
maybe there will be a modifier some day ๐คทโโ๏ธ but as we can see just modify it for all the game is probably not that easy, there is Rianu for who raids are too broken, me that don't have any issue, and there are some others that already find the game too hard...
I think that it's hard to deal with this kind of question ^^'
oh people didnt liked the giving +10 knifes to troll armor too but liked equaly too i realy wonder some of the thing why piss of peoples
i think colored troll armor was a cute idea :/
i am sad for the guy who suggested adding rng stuff he realy tried and got 22 down votes :d
This one I would downvote twice if I could- adding that level of RNG to crafting would make for a painful experince- and Iโm the guy who likes RNG 
btw i hate rng too never lucky with it to be honest it was even enjoyeable seeing valheim comminty litteraly said NO
If I wanted to hunt gear based by RNG I'd play Terraria tbh.
Godly Zenith
wait i was planing to buy terraria in next sales its a rng based game :/
Terraria is good game, but sometimes you need pray RNGsus a lot to get certain items for upgrades.
I can recommend that game.
Customizable colours on capes, shields, and banners get unlocked as you progress through the tech tree, rewarding you for your advancement. Colourable troll capes would make the linen capes completely pointless as you would have already had customizable capes since black forest.
Not to mention colouring something works best when it's an absorbent material and already a neutral colour, so troll hide is an unlikely thing to make dyable clothes out of.
Troll Armor already has an established set bonus that works well with Knives specifically, and given that knives are already one of the most overpowered weapon types (low build cost, crazy fast attack cycle = high dps, chitin knife is great through 3 biomes, can one-shot large enemies) people probably saw this as a completely unnecessary and unwarranted buff.
As a general rule suggestions that are essentially "make equipment work better than it does" or "make mechanics easier" won't do well if they're not addressing the issue of game progression or difficulty.
If you suggest adding a buff to an already overpowered weapon, people won't just go "Oh man, that would make my character way better, which is good!" and upvote. They'll more likely go "Oh, that would make weapon choice way too simple, trivialize the difficulty of that biome AND invalidate the next upgrade, thereby reducing the need to engage with the next biome's mechanics" and downvote.
Games need to have problems and difficulties for the player to engage in solving, and as a way to reward progress.
Your estimation seems to err on the side of relying on people to have decent logic for game design philosophy. ๐ Not to say it doesn't happen, it's just not exactly common.
mew?
#suggestions message It's not actual gifts from Thor, it's literally the items in the obliterator being fried into coal by the lightning that strikes it. What's mentioned in game is nothing more than flavor text.
it also might be yet another scam by haldor ๐
I like how actualy useful and quality of life suggestions get down voted
Like which ones? ๐ค
"the ones i specifically like (they are the best ones obviously)"
No the ones that would genuinely be useful and make people say "Oh thats really helpful and neat"
Can you provide an example?
I can tell high voted suggestions r the ones who people find it useful and they like it and low voted ones r useless or just doesnt make any sense
:d
yeah you are right about the linen cape part i just saw a mod before about a black troll armor variant i loved it
yeah a bit
:d i love op stuffs
yeah
well when i think about it there is a lot of items that being better than his counterparts
its a pve game at the end
If they can come up with a way to make no-map way of playing casually, it would be peak
QoL is subjective
I think we all agree on some things
Still no example though
Doesn't mean we can't agree on QoL
How do we know what we agree on then
What makes me wanna give examples when nearly everything gets downvoted as a suggestion? Even if it is genuinely helpful and useful things to players
..But how are we supposed to know which ones you mean? What you find QoL and helpful might not be to others
There is no voting in discussion channel.
Maybe not
Evidently not. ๐
Maybe, but a few things i've thought of, were posted already and downvoted heavily
Someone got downvoted cuz he want the wolf skewer name to get changed and thats completely pointless
Things like sorting, search bar, one click insert all in furnace, etc
These are mind-blowing usually
Search bar is useful ngl
Your last suggestion was a multi-suggestion, which always gets down voted. You also suggested that stamina isn't used while building, and you don't need to use a workbench for the hoe, two VERY abusable suggestions.
We got one step in the right direction which was hold e to stack into chest
But since there is staions for each items so not needed
That was a good QoL change
What qol mean sry
Quality of Life.
Ah ok ty
an excuse to be lazy
Idk man
Pressing E 50 times on a windmill isn't hardwork
When people call no fuel mods QoL ๐คฃ
Holding E isn't either
That's what we want
U can hold e and it fill fast
That's 100% what I want
Lanterns exist.
20% slower than spam clicking
Hence why i said QoL is subjective and we're not all one big entity to agree on what's helpful and wha'ts not
They're pretty good aren't they
No fuel lanterns, so nice
That's QoL
Want it for everything else, mod most likely
They dont light a lot like torches i just like them as a door decoration
Will make it ez
But that's the funny part usually
"I want torches to require fuel"
Opts in for lanterns cus they need no fuel
Oxymoron
especially for me
It's about the visual not refuling, they look different
Is suggestions channel even useful xd i read a lot of old messages high voted suggestions but nothing ingame
We got some "qol" thanks to this channel
Like what
Plenty are in-game, you failed to read all the suggestions. ๐
Quickstack and snap points if my memory serves correct.
Did go so far to oldest messages maybe only messages befor 2 or 3 months
Portaling metals
Resource modifiers
True, world modifiers alltogether.
Hmmmm nah not so old messages XD then its mb
Too bad the history is all gone
a lot of them are gone from the nuke too
There were lots of suggestions but they were purged when hack happened.
And my 150 upvoted suggestion is gone
I remember when there was no snap it just made building so ez
Yeah, snap points is one of my favorite QoLs in game, another one is quickstacking.
What hack i just joined server like week ago
Hold e on chest ? Yea thats also so good
It happened last year February.
Many channels were purged, suggestions being one of the victims.
150 reaction or 150 suggestions ? XD
Ah okay
Although I'll take full credit for the โป๏ธ reaction
I have 0 down votes on my suggestions rn cuz i guess everyone wanted them but didnt ask
The recycling reaction i dont understand it
Suggested before
Aaaaah okay
It's good to show that many people suggested
I'd say it's more powerful than an upvote
Try suggesting "horses" and you get tons of recycled votes. 
Hehe the whole server asked for it before i guess
It ultimately means a LOT of people wanted them
I don't
Stolen discord valor ๐คฃ
I dont like the horses idea anyway
Loxes are better, horses would be pointless
โค๏ธ
Yeah it is suggested many times and even devs are against the idea.
Maybe tameable hare , deer ? Anyone suggested it before ?
Not every animal in Valheim should be from Midgard anyways
Youre already lightning fast
You'd cross a whole continent with a horse in 2 seconds
Both have been suggested before
Although I think it is also stated that if devs like some ideas they may add them regardless if they are upvoted or downvoted highly.
XD i dont even love the idea of tameable hare just some friend asked for it
Boo taming
Boooo
It would be impossible to trap them anywhere 
Harpooooooooon
Could possibly kill.
Maybe they do a bait like droping carots into a hare trap
But long story short
QoL nice
The only thing left is for toomuchdogg to finish building the dvergr stake walls around the base and time it 
Harpoon doesnt have backstab bonus damage no ?
I admit quickstacking to nearby chests in other games have been nice feature, but I think it's fine we don't have that in Valheim.
And magic chests, my god they're a blessing
I guess i will suggest the deer raiser cuz it looked sooo good and fun on the april fool trailer who's with me xd
Neutral for me
Don't hate it don't love it 
I think it doesn't, but hares have very little hp.
Deer raiser is basically reskinned dead raiser, meant for joking during April's fool and not for serious idea.
It barely kills a neck so i guess it will not kill hare if u dont have spear skills on high level
Hence could possibly.
I thought its april fool but really added and haldor,deer gameplay are just unbelieveable
Also the shotgun i was like wtf the deers already gets oneshotted why we got a weapon that deals more damage to them
For lols.
Me standing in a village of raised deer: This is my boomstick.
#suggestions message i dont really know what u mean but if u r talking about fog and mist there is command for them
Or r u talking about that little cloud of smoke that comes out when u build something
@peak bronze huh i think u r way far from the idea
Read too fast so I was mistaken.
The blueprint idea feels a bit good
I saw it was a feature in other survival game.
I always go to creative world and test before building in the server or in my other world
Like the forest ?
The newest RuneScape.
Dragon wilds i didnt play it and didnt see anything about it i saw the quality and some houses screenshots
Thats all
The blueprint mode is incredible and great for group play
I only know the forest u design ur house then u get the resources and put everything there
Ye its like that ward or something ?
But Dragonwilds overall was so mid and not RuneScapey at all
You build without materials
And then when you get the materials, you go to it and press E to finish it
Haven't played it by myself but saw the SpazzyGames' video of 6 features in RS Dragonwilds better than in Valheim.
Yes i knew it
It's so damn good to have
Although it gets super confusing when the build is big and see through
The game SCUM also has a blueprint system that works very well.
And another thing is a skill that makes you view an area while flying
Astral vision, super useful, limited to like 10m
I only love the roof pieces in that game xd and everything on it i can confirm that it copied from valheim with just better quality
Aka flying building camera mod. 
Is building on it like valheim it has to be stable ?
I'd prefer more if the whole build gets one cost at the end based on what you've built
I think that's a mod in valheim
Yes
Although it doesn't have grace periods
If it's unstable, you won't be allowed to put things on it like valheim
Valheim gives you like 10seconds
And sometimes feels like a whole minute before it collapses
Enshrouded is like minecraft xd if u know lets game it out and watched his videos ull be laughing for an entire hour he fked up enshrouded , valheim and raft and every game he plays
Enshrouded is more like Minecraft yes
No structural stability needed
But you build in blocks which makes the possibilities ENDLESS
Thats when u buil fast but when u put stone wall it breaks instantly
I absolutely love building there way more
Yeah, in Dragonwilds, you're just prevented from doing that
In valheim you can place pieces and support them afterwards
Search on youtube "valheim lets game it out " watch the video if u dont know it u r missing a lot
Ye i understand u now
Just went to check his channel he also played runescapes im gonna watch that
What a disappointment that game was
Fun, but bad
"it's early access"
No, it's bad, the ideas are lacking, bad use of source material
I dont know much about it i just know that its copied from valheim same style and quality just a little bit better or maybe i only saw its starting looks like valheim meadow exactly XD
just run past everything in that game
I rarely put negative review on steam
Dragonwilds got one
I wonder if world events were ever considered for Valheim, like floods or earthquakes
Spending 2 working days to collect and build a huge base then an earthquake destroy it all
I was thinking just some select trees falling on their own tbh ๐
Good point but still has disadventages
Hello Devs, I would like to make a suggestion of a difficulty mode, called Ivar the boneless where you spawn without legs and have to crawl around the map
hacking at ankles
Had me in the first half ๐
The other half at least. 
A mount would not need to be much faster than the character; it could have a speed equal to or even lower than what the Fenris armor provides. It also would not need to deal heavy damage but should be effective or at least less ineffective than others when it comes to climbing a mountain, for example.
What I do not understand is why some things are offered to players just to say they were offered, since they have no practical use, like riding the Lox and Askvins, which die easily in their biomes.
I even thought about suggesting a mount summoning item, but since magic in Valheim basically depends on consuming Eitr, that would push characters to be mages unless that item had a limited number of daily charges and was rechargeable to serve that purpose.
But at the end of the day, I think no one really cares about mounts in Valheim anyway.
I dislike the idea of mounts personally, I never ride loxes/askvins either
I'm playing Monster hunter wilds at the moment, I believe the Seikret mount makes the game so much worse
I like the idea of being able to ride through lava but that's it.
Mounts are more valuable for players who play without portals, but even so, they're still not worth the investment.
Otherwise getting starred asksvin farm makes sure you never run out of asksvin tails and hides.
but don't continents feel too small for mounts? idk
I think it depends on the seed. When I was playing without portals, I sometimes used the lox to get to certain places, but a lox outside the Meadows and Black Forest is just a matter of time before it gets killed.
Is a lox faster than a player using ratatoskr? ๐ค
Generally, Lox riding just seems like a waste to me? Guess itโs useful for transporting them? But even thenโฆ keeping tamed Lox is a bit of a nightmare imo ๐
And then you have the logistics of managing their HP, finding a place to โparkโ them while exploring, etc. so much to worry about haha
Yeah, animals freak out at every little noise. There's no peace in the swamp. If you try going through the mountain, you have to clear the whole path so it can climb, and it's way too big to handle uneven terrain. Plus, there are all the trees in the way. Then you think, 'Alright, I'll go through the plains.' But it only takes two deathsquitos and a few fulings to send it straight to the grave.
I'm not sure if the main concern with mounts like the lox is the fact that they attack. But maybe they should stay neutral toward the creatures in their own biome, and those creatures should do the same toward them. I don't know if that would be the right approach, but it's an idea.
Or at least the non-intelligent creatures, also known as deathsquitos(i guess), or at least allow us to apply repellent on the lox.
I just really donโt think on a foundational level, Valheim is great for mounts ๐ค
I remember back before riding was introduced, it was an a extremely common suggestionโฆ and now that itโs here, not many seem to care for it all that much ๐
Not entirely sure what the expectations were- mounts (in my experience) are best when the game has them as a sort of โmajorโ feature.
Yes, I think itโs partly because it takes a long time to get the mount in the game, itโs a hassle to tame them, the animals are disposable, they have poor handling, and portals cover the need for transportation. You only need to go to place X once, set up the portal, and never go back.
If you want to play a game with mounts - go play ARK.
I like there isnt really any mounts. The few we have are very weak - and thats good - because if they were decent - you would almost be forced to use them.
Vikings are known for ships and axes... the game focuses on this specific playstyle, and adding decent mounts would change its feel far too much...
As it is, it would actually be better if they removed it.
Nah, player is much much faster
Only enemy in the game that can outpace you is the queens charge
And even then thatโs a short burst
@feral osprey do you mean the smoke-puffs that comes when you place down things?
Yes
@fiery moat my suggestion from some time ago: #suggestions message
the puffs sometimes are so annoying
Are merch suggestions allowed in suggestion chat?
If theyโre serious, they never get shot down or anything, theyโre generally ok as far as I know ๐ค
Iโll admit what i have in mind can probably be custom made but Iโd rather support official if I can.
idk what use would it have
Any news on adding the ability to move character when in inventory for controller players?
I imagine as a toggleable option under gamepad in options
no
#suggestions message The armor in #news is widely speculated to be plains light armor
speculated
keyword
Throwing the idea out there and see if would be something folks would want.
The rules donโt particularly say merch ideas is or isnโt allowed but this discord is for the game itself so, thatโs why Iโm asking. Hopefully Smiffle will let me know
it's not about whether is allowed or not, it's whether it would accomplish anything or not.
if you want to suggest something about the merch store then why not contacting the merch store itself?
hi guys how are you :d
man i am litteraly dying for more fuling berserkers i could even beg them to add this idea i have litteraly suggested more raids and raid system rework just for experiencing more enemies like fuling berserkers :/
The skull on the shoulder pad of the upcoming new armor set doesn't seem to resemble the head of any existing entity in the game. My personal speculation there assuming it is a plains light armor is that perhaps new skeletal remains will be added in the bottom of tar pits that will be used in crafting it.
Would definitely make it more interesting than just only being based on using lox fur like it's usually suggested to be.
#suggestions message I think a Fu-loin-g cloth would be a better fit for Plains light armor
I don't see why not ๐ค
We need a pretzel and sausage food
Nah
That seems more German than Norse to me
Yes please pretzels, we have flour
We already have sausages.
But not pretzels
Hot dog when
Already having 1/2 of them is a win.
i still want more berserkirs
:d
Maybe a different kind of hammer or tool to dismantle carts, boats, catapults, and similar things.
Why should it be a separate item?
I used it as the equivalent of a butcher's knife.
As in a separate tool so you don't accidentally tear down a ship (while you're riding it) using the hammer?
Yes, I could be wrong, but before the butcher's knife, we sometimes killed our own wolves while attacking enemies. In fact, when we tamed wolves and boars, they were attacked by our wolves. Or is that just my imagination?
Can we not just allow regular hammer to deconstruct boats and have an "are you sure?" prompt?
That would make more sense than creating a new item for it
God no not another tool. the deconstruct ability is already built into the hammer
a second hammer for boats and carts XD
It would definitely be more practical, but if they didnโt include that in the hammer from the start, there was probably a reason for it. So Iโm not sure they would just implement it now. Besides, I think confirmation screens would break the immersion.
Hmm hate to be the nitpicker here, but although I like the idea? Iโve always hated popup prompts, if that makes sense? Feels super โgameyโ to me. What if instead, holding down the demolish button for say 3 seconds would deconstruct the boat/cart? Silly nitpick I know, but I think it would be better than a menu perhaps ๐ค
Perhaps it takes longer depending on how large the object is (still just in terms of carts/boats/etc., not normal build pieces), and could even have a small progress bar added somewhere so the player can gauge when it will finish.
We need a workbench to build it. So that would be great to dismantle it with a progress bar. 3 seconds seems fair.
We onto something ๐ฅน
Would fit in nicely with the already established hold E to stack items feature
Berserkers are so fun to fight!
Prior to Ashlands it was like the only enemy who was somewhat satisfying to beat. :D
@rose swan i feel like it is to encourage PVP style as well. Let's say two or three teams are playing on the same map, Valheim doesn't have a team/guild system, and so random players won't sneak onto or around your ship and deconstruct it. They HAVE to battle at sea or attack when you're at port.
All Structures that can be taken out of the ward have this property. (I think)
Maybe Servers can have an additional PVP checkbox to allow for hammer destruction like @stiff stag suggests
@blissful zealot marshmallows wouldn't be very possible unless one of the NPCs sell it to us ๐ฅน
I never mentioned anything that would have to do with PvP, just a progress bar showing how far along the deconstruction is.
But let's say there was someone playing PVP, it could affect gameplay. You could just sail beside them and slowly deconstruct someone else's boat while your "Pvp mode" is off.
Damage to deconstruct kind of prevents that from happening
Deconstructing with a prompt or progress bar is getting into the time range of just breaking it down anyways...
Progress bar = hp left ๐
Big brain ๐ง
What game are you playing where it takes 3 seconds to kill a longship?
Because sign me UP man
๐ค
๐ค
an unintended way of playing shouldn't be considered a reason to not implement a feature.
they could allow hammers to instantly deconstruct vehicles, "but pvp players' experience would be harmed" isn't valid considering the game is not and will not be pvp
Unless you make it so deconstructing a ship, cart, or bathering ram can be disabled via world modifiers so its just not an issue for PVP worlds.
Also there should be a way to force PVP in world modifiers, but it also warns you if a server has that. That way you can have servers where its absolute conflict
... or there's a gameplay reason for vehicles not being easy to put in your pocket and it's good it stays that way. I really don't know, and I have no horses on this race.
To be honest, I don't either. Bashing the bathering ram to pieces with my friends was kinda funny as we invade a series of castles like a bunch of greedy vikings seeking flametal and gems
Perhaps it has to do with the crates that drop from them, which can be used as extra storage space on travels. It would become far more exploitable if you could break down carts/boats instantly for that purpose. At the end of the day though it's all speculation. Only the developers know for sure what the reason is (and yeah, there has to be some good reason for it, otherwise it just feels like a needless time waster for the sake of it).
What? Pretty sure I didn't mention how long it takes specifically, just that if the deconstructing is going to take a certain time period or have a prompt you will read, you're nearing the same time spent anyways. Never spoke to exact timing anywhere.
Deconstructing with a prompt or progress bar is getting into the time range of just breaking it down anyways
Time range = nonspecific.
Direct comparison to something that is measurable
Suppose you just don't understand my point.
No, you directly compared the one thing to another, which implies they are similar to eachother, when they are in fact not (pretty large difference in time and you implied they'd be the same).
TIme spent deconstructing and.. time spent deconstructing are similar yes.
There's a huge difference between 3 seconds and 15 seconds
Also, nothing was compared, I was making a point that a safety measure when deconstructing being behind a timer is nearing the way it works already.
Right, where did I say 3 seconds though?
3 seconds was the proposed time to deconstruct, I'd assume you're following the conversation and the context but that might be a leap of faith that I should not have assumed
That was a proposed time, others proposed a text prompt and just a deconstruction period in general.
So that people wouldn't strand themselves in the ocean by accident.
Most recent suggestion was a proposed time ๐
And that was the current context of the conversation ๐
That's great you've applied the most recent context, I was speaking to the idea as a whole and the discussion surrounding it.
I like how you pretend it also takes more or less than 3 seconds to click on a prompt
Where did I mention 3 seconds are you having a laugh?
Deconstructing with a prompt or progress bar
This is a very generalized statement.
No time mentioned at all alright.
hahah you're leaving out context
No I'm highlighting what you're clearly overlooking.
is getting into the time range of just breaking it down anyways
Lol man
Okay? Again, no timeframes mentioned, just the idea of time spent not being very different than the fact that it already requires time spent.
That sentence makes a direct comparison, and you're trying to say that it doesn't
You're so crossed up over literally nothing.
I'm not crossed up over anything?
Well you're failing to acknowledge the point I was making and continue to mention times that I didn't.
Well the point you're making also compared two things to another, when they are very different
I never once compared anything is the best part, I simply mentioned you're coming close to the time it takes already.
How how how is 3 seconds close to 15 seconds
For the 4th time, where did I mentioned 3 seconds.
Breaking ships for materials is stupid
Also, I just broke a ship in 8 seconds.
It's just lazy design
Depends on what stage you're in in how long it takes the ship to go down
Exactly why I never gave a number in the first place.
Look at the context of the conversation dude
Thank you for pointing that out.
You'll be alright champ, it's alright if you don't understand.
It's aight I'll live in a world where comparisons mean something based by facts and evidence
Quote me the comparison.
For like the sixth time, Deconstructing with a prompt or progress bar is getting into the time range of just breaking it down anyways...
That is a comparison dude holy hell
What did I compare? Where's any variables present there?
You compared, breaking a ship down, to a prompt or progress bar
Is the prompt bar 8 seconds?
The phrase "is getting into the time range of" suggests that the first method (using a prompt/progress bar) is taking about the same amount of time as the second method (just breaking it down manually).
Maybe rewrite it for clarity? ๐
In the context of the discussion it's 3
Then it's not in the time range
That's really not a comparison at all, that's like saying "I'm getting close to home" and "I'm at home" are a comparison of distance away from home.
It's just a relative statement describing the time.
Your analogy doesnโt hold because youโre comparing two descriptions of proximity, not two competing methods. The original sentence is like saying โUsing GPS takes almost as long as guessing the routeโ which is absolutely a comparison of efficiency. If you donโt see that, youโre missing the point
I don't see either analogies ๐น
All I know is that breaking a boat and deconstructing would not be close in time at all
It does but you're just refusing to see what's right in front of you for some reason. (Variable+X)+(Relative+Y) one isn't being measured directly, the other has a relative time assigned to it based in your progression. Nothing is being compared, the only point being made is that the time spent is already part of the logic of how it works currently.
Well, it's hard to say because there's no official implementation, only speculation about it.
Youโre overcomplicating this to avoid admitting the obvious. The sentence literally places two methods in relation to each other based on time, thatโs a comparison by definition. Your Variable + Relative distinction is meaningless because both are being measured against the same thing: time spent. If you argue that one is relative to progression, youโre still comparing it to an expected baseline (which is the manual method). This is just plain old English.
Pretty sure Omni is referring to what I mentioned earlier, at least that's the only way their arguments here make any sense.
Sorry brother, you've lost the plot and won't take the person describing what they mean in multiple clear ways, sorry to have wasted our time.
This among other people speaking about it yes, that's why I spoke generally.
Yea so that's just bad faith, "you just don't get me" and ignores the linguistic truth
That's ironic beyond belief to be honest.
This has had too little to do with the concept
Too much to do with you two people
Calling something ironic beyond belief isnโt an argument, itโs a deflection ๐ . If you canโt engage with the actual structure of the sentence (which objectively compares two methods by time), then youโre just dodging. Either explain why โX is approaching Yโs timeโ isnโt a comparison, or admit youโre just throwing rhetorical smoke bombs to avoid conceding. Until then, irony is just a fancy word for Iโve got nothing.
You've been deflected, I'm not getting through, you've made that clear, I refuse to continue trying to clarify meaningless points outside of the topic.
๐คฃ Ah, the classic โIโm not deflecting, youโre deflecting!โ while actively deflecting. Bravo. When youโre ready to explain why comparing two timeframes isnโt a comparison, Iโll be here ๐
Literally read, I'm saying yes you have been deflected.
Still ready for you to explain why comparing two timeframes isn't a comparison ๐ฐ๏ธ
You got your answer and said no thank you.
It's not that deep, it's off-topic, and I'm kinda done trying to explain basic things.
Your "answer" was never an answer, it was just you repeating nuh uh while dodging the actual question at hand. If you could explain why two timeframes ins't a comparison, you would have. Instead you've spent this time refusing to engage. In what world is "I said so a rebuttal?"
If that's what you read than damn I truly wasted my time.
This is where 3 seconds was mentioned if anyone is wondering
Notice it's not my message ๐คฃ
Spinning in rhetorical circles instead of simply admitting that 'X takes as long as Y' is, in fact, a comparison. You've now spent more energy avoiding the point than it would have taken to just say 'okay, fine, it's technically a comparison.
You are still fighting to win nothing and it's crazy.
I was not implied that it was your message, it was assumed that everyone had read previous messages and was going off of those
The only thing crazy here is you pretending this was ever about winning, when you're the one who couldn't let a basic observation go through without turning in into semantic nonsense. If acknowledging that โX is as slow as Yโ is a comparison feels like โlosingโ to you, that says more about your ego than my arguments.
This is absolutely about winning at this point
Life goes on it really does, if you can't understand that someone speaking about something getting close to achieving the same logic that's already present(like the close to home example), then there's nothing more I can do for you here.
I just want to not break my ships
Don't worry your ships breaking isn't real it can't hurt you.
And better yet
Half the materials when breaking manually
Hey P.S. as a guy who studies comparisons a lot, the close to home analogy is garbage, Distance to destination is a singular measurement, a comparison of two methods is relational. And the final retreat of someone who knows they've lost, pretending the other person jsut doesn't understand ๐ , while offering zero substantive clarification.
"pick up the ship" never sounded good in multiplayer
Yeah not reading whatever that crashout is.
Not reading your opponentโs points isnโt a great way to go about discussing things
Translation: I have no rebuttal, so i'll pretend your argument isn't worth reading
There's nothing to discuss!
I won't lie, it took me sometime to realize I had to break it to pick it up, my friends and I when Valheim first came out figured they were meant to be permanent. ๐
The groundwork is laid out
You said something
You said something
It will just sit there
I've been telling them I'm not discussing further for a while now, glad it's working out.
I dont understand this stupid drama, if you arent going to hear each other out why type or argue in the first place?
For real.
I'd like a world for comparisons to actually have meaning
Then why are you still sending messages?
What would be funny is that if someone said
Because...
And started another tangent
Absolutely hasn't mentioned the point I was making once, and crashed out on comparisons for some reason.
Why would I stop?
Be the bigger person?
I have been, I've told them I'm done with the discussion about 3 times now.
That is true
Obviosly you arenโt cause you keep replying without saying anything
It was meant as a kindness
My replies are literally just telling them I'm done, and I'm not reading their messages... huh
Because you said you were done with the discussion, yet you continue to participate in the discussion
Don't back down Omni
Just stop sending messages if you want to leave the discussion
The discussion around comparisons and the point I was making, yes.
Fight them Omni!
But I'm chillin
Thatd be nice lowkey
What is the even about, where do I start reading if I have nothing better to do
#suggestion-discussion message Wires got crossed here for some reason, but it starts a bit further back to be fair.
Go nuts ๐ฉ
Tl;Dr
Deconstructing ships
Nice or not nice?
I wouldn't mind a deconstruct tbh, but only if no one's manning the ship, or maybe even on it.
Deconstruction is a human right
I'd say, breaking ships should result in half the resources
And have an alternative to get all materials
Maybe middle click could work, but it'd just take like 10% of the HP away
So you'd have to rapid click to deconstruct fully.
Middle click should have been what it is
But it's not good enough
Same thing with fixing the ship
Very cheesy
Sure you didnt give a specific time but why would you say something like
Youโre nearing the same time anyways
and then say you never compared anything
Maybe we call it even and make the deconstruct button just turn the ship into a litle figurine that can be put inside a bottle? Right?
Well yeah the ship is already entirely in your inventory anyway
But that's not fun either
Because it's not a comparison, no time is being compared or even said to be a better option in any way, it's just highlighting that the logic being suggested is already present.
I'd say to explore the possibility of having the ship separated from the workbench
I thought it was still a comparison even if its not โx is better than yโ but โx is similar to yโ or something
Saying 'You're nearing the same time anyways' is objectively a comparison
you're evaluating two timeframes in relation to each other
But in this case x and y have no concrete variables and you can only speak to the logic of how it works.
But, again, you yourself said that theyโre similar, which makes it a comparison
This is like saying these two invisible things are almost the same size, but no, Iโm not comparing them. If the variables are so undefined that you canโt compare them, then your original observation was pointless. If they can be compared, then you did. Pick one.
If there are two identical things and you say they are identical, youโre still drawing parallels and comparing
What's the endgame here 
For someone to learn how comparisons work
Getting all of the infinity stones.
It's really not because again, there's no defined definition for how close anything is, only how close the logic is. Theoretically decsontruction could be 30 seconds and the point I'm making is the same, you're coming close to the same logic, not the same variables.
Only the outcome can be similar, not the variables.
If thereโs no defined definition for how close anything is, then your entire premise is meaningless
The meaning wasn't where you were looking that's all.
It doesnt matter what the variables are, saying A is almost like B is still a comparison
You assigned 3 seconds to what I said and table flipped.
Then youโre comparing the outcomes
No, it's really like saying A+B = C, but A+B already = C.
Here is a comparison without any time values assigned, how are you gonna wiggle out of this one?
Youโre nearing the same time anyways
A pulley as a replacement for workbench
What about B
What about it?
Your equation thing muddies things more than it clarifies
What about B?
Or did you mean by that that two things are kinda the same
When you said this
I mean that I'm only speaking to the end result, not comparing how anything is achieved or any variables within that.
Off the hook ๐
An interrogation?
Hey that's great, if there's a comparison to be made anywhere that'd be up to someone else I suppose.
I'm truly not comparing anything with what I'd said.
โEnd of process A = End of process Bโ is a comparison
Arrest
Only speaking to the fact that the logic remains the same.
In both cases, no comparisons made, only acknowledgement that there's nothing to compare.
Time spent = time spent.
That the boat ends up being destroyed anyway, and that it still takes some time to destroy the boat no matter which way you do it?
No variations to compare in what I'd said, just time spent = time spent.
So youre comparing end states
= is a comparison
I was about to say that
Equals by definition is a comparison
There's nothing to compare, it's the exact same result.
If two things are equal, they are being compared to eachother, still.
Yeah but 1 is the same as 1 is you comparing
That's kinda nuts, the moon = the moon isn't a comparison.
The results are being compared and have been found to be equal
Only to explain how it isn't in this context.
Well, it is but trivially
Trivially is definitely the word I'd use for that yes.
Thats why i said it
You can get caught up on exacting definitions, but the point is lost along the way.
The moon is 1 object, this is 2 equations that evaluate to the same result. Comparing the amount of rock in a collection of 4 1/4 moon sized rocks and a collection of 8 1/8 moon sized rocks would be more applicable
This situation isnt really the same as the moon thing, because youre talking about the outcomes of two different processes being the same rather than pointing at a floating rock
The processes aren't mentioned by me very deliberately for that reason.
Youโre nearing the same time anyways
End result, not a process.
Didnt you start the whole thing by saying that doing it one way versus doing it the other way leads to a similar outcome anyway?
An end result can still very much be a comparison lol, Youโre nearing the same time, youโre comparing two processes approaching the same endpoint.
No, I only mentioned that you're getting close to the same result, nothing versus another, there's no variables solid enough to even do that, and I'd have to speak to theorized variables like the 3 seconds.
A trivial comparison, that's like arguing that I'm using grammar.
Sure it's present, but far from what the point being made is.
By your logic, "We tied in the race" wouldnโt be a comparison because itโs an "end result." Thatโs absurd
Getting crossed up on a comparison I never made and inputting time variables I never mentioned had nothing to do with the point being made.
To be clear I'm talking about the 3 vs 15 second comparison Scales made earlier, not a broad comparison.
- You said "nearing the same time" - which inherently compares two temporal states
- When challenged, you retreated to "it's just about logic" while ignoring that same requires comparison by definition.
Oh god he's numbering points.
- Now you're claiming "I never mentioned time variables", despite your original statement being explicitly about time.
Great, but did you understand what I meant?
Yes, there's no variables mentioned, correct.
Either defend why "same" doesn't compare things or admit you misspoke
This is what it's about for you and it's crazy ๐
No, what's actually crazy is you using the word same (a comparison term) then insisting no comparison was made, and now pretending that I'm unreasonable for pointing out this contradiction.
Not knowing that I was talking about the fact that ultimately you'll be spending time to destroy your ship in both scenarios, and you yourself writing out times as if it's even remotely what I was referring to is your own choice.
You're still missing out on the core issue. Your original statement was inherently comparative. Now you're backtracking, claiming you never mentioned time variables, yet same time explicitly references time.
Getting close isn't a definitive variable in the slightest, close can be 1 universe away to 1 foot away, it's relative.
In this case it's referring to getting close to the same logic already used.
Which isn't a comparison, it's the same, exact same. Identical logic.
Close is relative, but it's still comparative. Eg. One universe away vs 1 foot away is still a comparison. Just a different Scales ๐ . You can't have it both ways, either close has enough meaning to justify your claim (making it a comparison), or it's so vague that your statement was pointless (then why even say it). All comparisons are relative. Saying X is close to Y is a comparison by definition, whether you like it or not. If it's the exact same identical logic, then your original phrasing (nearing the same time) was misleading at best, because identical things don't near each other they are each other.
There he goes, not reading again.
In this case it's referring to getting close to the same logic already used.

The irony of you quoting, getting close to the same logic, while denying it's a comparison is priceless.
Not referring to the amount of time spent, just the idea of spending time.
The goal of the idea isn't to change the overall logic, it's to change the means/process to make it more user friendly, reasonable (e.g. using the appropriate tool to deconstruct the object as opposed to whaling on it like a madman until it breaks), etc.
I mean, to be fair, I use an axe to decontruct things all the time.
Oh agreed, I mostly just wanted to clarify when you were curious, but Scales was lurking so I thought I'd give it another go.
It wasn't going to when it restarted 
fair
I like the idea or a bloodstone buff
Cause right now it is close to being useless
Or maybe not useless but minimally better
The blood weapons deals more damage scaling with the target's missing hp or the player's missing hp ?
Playerโs hp
The whole time i thought the target's hp and i was wondering why i deal the same damage everytime
Haha
Bloodstone effect is momentarily somewhat okay with protection staff since it takes 40% of your current life when casting.
I do slightly agree with you on that. But that's the only explanation I could think of for not having deconstruct for ships/carts. Plus the ward also somewhat hints at that. Slightly pvp ๐ค๐ป
trying to repair my boat but i somehow manage to blow it up in the middle of the ocean
Titanicheim
I honestly really like the way that the bloodstone weapons synergize with blood magic
I just wish they had a small additional effect so they werenโt so overshadowed by the lightning weapons
because there is nothing wrong with it
they have a specific use, they should be used with it
but i have come to learn that 99% of "issues" people have with anything is because they completely missed the point
the only thing enchantment needs is the effect upgrading with the weapon level and that's it.
but... they "had to move forward, not backward"
#suggestions message
Deep North spoiler ||We already have 1 cute animal, we shouldnโt have any more ๐ญ ||
#suggestions message
this would make ranged blood weapons extremely powerful (I actually suggested something similar, but this was pointed out to me and I agree
)
#suggestion-discussion message lol credit to @granite geyser 
You mean Necks?
This way you won't have to rely on remembering the tag
or you could just... build a board with all portal destinations...
between doing that and expecting devs to implement that whole system i'm sure we can all figure out which one is much faster and easier.
sign posts are one of the very first things you unlock, it's baffling how people don't know how to use them
There is a map icon of a portal, use it.
I think what they mean is a running list of all portals names. Much like how in modded minecraft the mod in which adds tesseracts. You make a frequency (in Valhiems case, a tag/name of a portal), and then the other end its set to same frequency, And now they are linked. Just a little menu change to make it easier and quicker to link to portals that are already made and tag/named
This gives me the idea however of expanding the portal mechanic to have a Master/Slave aspect.
The Master portal would be at your home base, slaves could be dotted around but they always teleport you to the Master.
You step into the Master portal and it would open the map allowing you to select which slave portal you wish to go upon entering it
Right, the map can be a running list of all portal names, just add them there.
In this way you can even share portal names with friends using the cartography table.
Which means way more steps.
When it could be a simple drop down list of available portal names
small addition to the ui, but a big impact for ease of use specially for those like myself whom way to scatter brained
So have a menu open up every time you step through a portal? ๐ค
There's already a mod that does this and it has fcked people over so many times... You try to exit quickly and instead you gotta browse a menu.
Right, this would likely be my first concern. Second, Iโm not a fan of extra pop-up menus and UI clutter ๐
When crap is hitting the fan the least I would want to do is to drag hastily around the map to the point I want to get.
The fact Damage over Time gets negated in loading screens should be fixed anyways.
I mean...that would rely on PC performance surely? Some things load way slower, should I keep ticking during? idk seems very technical
the other persons suggestion isn't suggesting a pop up upon entering. Mine does yea i recognize that.
And yea i imagine technical restricts on the back end are impeding the fix but i'm sure there is a way for it to get fixed
My first thoughts go to like a combat block timer or maybe if enemies are nearby it or something but yes even those have their flaws we'd struggle with
so that's adding more steps but just building a board with portal destinations is less complicated?
i don't understand the logic
the simple solution is right there, and has been there since day 1
Ngl, whatever point was meant to be in that summarization. got lost to hell and back when i read that LMAO.
But thats fine. I know none of these things would be even dreamt of by the devs since they already made* a system that works "Good enough"
the only suggestion i have is that when you're crafting stuff in your base, i wish your crafting stations automatically scanned what you have in your chests inside of your base and it takes straight from the chests. im sure someone has suggested that tho
That has been rejected.