#suggestion-discussion

1 messages · Page 49 of 1

languid ibex
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Why not just make a spawn proof area

visual burrow
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Well, the towershield saves the base from range atacs, so why there can't be a shield which will stop mele attacks as well? 🤔 However i made a suggestion, if it's good or not, it for people to decide 😁

visual burrow
granite geyser
unreal schooner
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The world modifiers are not an in-game mechanic though

stark furnace
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Literally are by definition

unreal schooner
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No, you literally have to quit the game to change it

stark furnace
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I don’t think you understand what in game means

unreal schooner
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But despite your thought process i do. Saying that it's an in-game mechanic is the same as saying that changing sides in fifa during the match to concede a goal on purpose is a game mechanic

granite geyser
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@drifting belfry Mods are not supported, why would they add a feature to tell you that third-party content is outdated? It's not their problem that they are

drifting belfry
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for the time being, its quite stupid to see hordes of people posting on reddit and steam that their mods arent working, every single update

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thats all

granite geyser
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World modifiers are an in-game mechanic. they're a mechanic inside of the game, idk how you're arguing against it

mortal lichen
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modded people problem 💅

granite geyser
drifting belfry
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i think it would, maybe bepinex should do that message instead

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im just tired of seeing all the posts

granite geyser
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if in four years of updates and mods people STILL don't connect the "game updated = mods broken" relation then you can assume the kind of people we're dealing with

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They do NOT read

mortal lichen
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this tbh, if people don't see their Valheim updating and put two and two together it shouldn't be up to the game to also tell you to go update

lofty field
granite geyser
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If mods were officially supported probably. But again, even if they were, mods ARE still the player's responsibility and the authors as well. Especially the latter when it comes to "this mod is outdated"

lofty field
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What I meant is, that I dont think a third party can check, which valheim assemblies a mod dll was compiled against (currently). If official mod support was added, I would hope that that they add a version check interface.

rose swan
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#suggestions message Having a little trouble understanding- as far as protecting your base goes, there are options to do that already yeah? 🤔

In-world options such as walls, wolves, ballistas, etc?

granite geyser
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And all of those would be completely and absolutely pointless if there was an impervious, indestructible shield that protects your whole base all the time

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Base defense would lose its entire purpose for the existence of ONE single build piece

rose swan
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They’re also a lot more interesting and engaging than a forcefield imo.

sly reef
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its pretty dumb cuz we can turn off raids

pulsar locust
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If there was, hypothetically, a fourth ashlands gem, what would you like to see added? Effects wise, something different but balanced compared to the other three?

lofty wave
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Anything without rng

pulsar locust
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Ok, so the next gem will definitely be a bone dice that rolls you a random damage modifier each attack

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…Actually not the worst idea ever

lofty wave
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It is

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Combat should be rewarding players for skill instead of luck wherever possible

pulsar locust
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Depends on of you are a Timmy or a Johnny

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Timmy, Johnny, and Spike are gamer mentalities. Each player has different levels of each, and it can change from game to game

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They are very handy terms for developers and gamers alike, and can help you understand yourself better as a gamer/developer

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Timmy likes to crush his opponets with big things, winning isn’t that important. Johnny wants to win and in doing so prove his skill, but he does not have to win always. and Spike wants to win

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The terms originate in MTG

pulsar locust
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Randomness can be a massively fun element in games, like mysterious stranger in fallout, hazardous weapons in warhammer…

lofty wave
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Rng is good in the right places, gemstones is not one of those

peak bronze
rose swan
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Print it out to put on my fridge, “the day we got along” Ragnar_laugh

coarse idol
# drifting belfry i think it would, maybe bepinex should do that message instead

In the game, in the menu list of mods (where you can customize them) at the bottom of the list may appear at the bottom of the inscription with the listed mods that you have connected, but for some reason do not work (for example, outdated). If you run the game through the program for mods (recommended), it occasionally displays a notification that some mods can be updated.
And if some mods for some reason do not work or conflict with others, on the boot black screen (running parallel with the game), appear lines of red color.

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Sorry to be off-topic.

pulsar locust
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Got it; a trader, kind of a rogue, maybe a fuling, who gives you a bone dice for a gem. This way you would not risk finding one without needing or wanting one

coarse idol
# pulsar locust Got it; a trader, kind of a rogue, maybe a fuling, who gives you a bone dice for...

Immediately inspired by the mini games built into the main game ☺. For example, throwing dice of different shapes (like stone, scissors, paper) or something from boards.
I don't know how they used to have fun. But it is possible to invent some original game of Vikings Valheim (corresponding to the available creatures, resources, biomes). Maybe without any sense - just sit down and roll dice while waiting for something to be created (by yourself or with one of the 3 traders) 😉.

pulsar locust
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Hildir has a table with a map, maybe Haldor could get a table with dice

pulsar locust
# coarse idol Bone cube?

So I suggested an ashlands gem with completely random effects, as Blobicycake said he’s have anything without rng.
A gem/bone dice immediately came to mind

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As you wind up a swing you hear the dice rattling, and when you hit an enemy they take a random effect. Maybe no damage but massive knockback, or maybe both of you get staggered

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Getting a critical hit or a total flub is pretty entertaining

coarse idol
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🎲 ⚖️

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I don't think it would fit here.

halcyon stump
peak bronze
mellow crater
mortal lichen
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I felt inspired

mortal lichen
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OK RECYCLES actually where I goddamn SEARCHED
dogg you traitor!

rose swan
mortal lichen
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kamap doesn't count

rose swan
mortal lichen
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||(ok disclaimers I'm not serious in any of these in case Rianu comes along)||

rose swan
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I was like “hmm I could’ve sworn we’ve talked about severed arms before!” 😂

mortal lichen
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it's like 5 years ago doesn't count

mellow crater
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Nah, I remembered it too, just can’t get out from where this was

mortal lichen
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just cuz you two live here doesn't make it my problem smh

mellow crater
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Wasn’t actualy suggested btw, so I remove the recycle

mortal lichen
#

bff material right there ^

mellow crater
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<— not english enough to get the « bff » abreviation meaning

mortal lichen
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(best friends forever)

mellow crater
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Ohhh thank you then 🫶

peak bronze
mortal lichen
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no? 😮

peak bronze
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||Disclaimer, just kidding.||

mellow crater
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Whaat this is getting out of hands 🤣

mellow crater
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I had it in mind hehe

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All of that because of an undead missing his arm

peak bronze
rose swan
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Seeing how the original discussion was never made into a formal suggestion, the Dogg community will concede and remove the ♻️ emoji to conform with the standards of community. Thank you for being a valued member! @mortal lichen

mortal lichen
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Oh honey no D: it was a joke ❤️

rose swan
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I’m just goofing around, this might come as a surprise but there actually ||is no Dogg community 😭||

peak bronze
languid ibex
rose swan
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One can’t be too serious here in the discussions channel 😂 you’ll go mad!

rose swan
arctic wharf
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Funny enough, weather joke suggestion or not... I think if there was a very small chance the draugr elite could spawn weilding their other arm... it would legit be a funny and nice Easter egg 👀

languid ibex
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It'd be hilarious if it could only happen with 2 stars, and the arm did less damage but small amount of poison damage

arctic wharf
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Little touches like that are very welcome imo. Gives moments where players stop and go... wait, is he wielding an arm???? Waaaaahhhhh

lofty wave
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What if they are holding an arm holding a sword?

arctic wharf
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Perhaps haha

mortal lichen
crimson dock
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That’s the greatarmsword variant

rose swan
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If were talking about enemy variants, pink Sakura neck when 🤔

mortal lichen
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i did fanart of that last year

crimson dock
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Bro you tryna make pokeheim

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I want a 3 star 4 arm troll variant like machamp

mellow crater
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What if sealbreaker could break seals ?

languid ibex
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Get out.

mellow crater
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-# sorry, I had to post it one day or another

crimson dock
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Ez seal meat and seal hide

rose swan
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Ever since I saw that chickens have so many variants… I’ve wanted more Ragnar_laugh

languid ibex
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Now I'm wondering, if we get confirmation on Asksvin being matured Necks, do they spawn their young on the beaches of the meadows and migrate back to the Ashlands? Somewhat like tadpole logic?

mortal lichen
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HENCE why I keep suggesting/begging for asksvins and necks to not be hostile to eachother, makes no sense

rose swan
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I thought the Asksvin were evolved necks? 🤔

languid ibex
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Frogs can indulge in cannibalism apparently, I'm definitely going down an animal behavior rabbit hole right now

mortal lichen
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🥺

languid ibex
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They look like huge, mutated Necks.
-Asksvin Wikipage

rose swan
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I’d have to find it, but I believe the theory may have come from The Spill during the intermission game portion where they were voting on monsters from different games 🤔

lofty wave
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Asksvins are the ancestors of necks
Necks do not need to evolve because they are perfect
If necks were around before ashlands became ashlands, they would’ve annihilated Fader easily.

languid ibex
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3 theories posed,
Necks evolved into Asksvin.
Necks mutated into Asksvin.
Asksvin are the ancestors of the perfection that is Necks.

mellow crater
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adding mine :
Necks and Askvins have the same ancestor but evolved differently, mostly because of Fader’s desolation

eternal wyvern
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How long ago was Fader's outrage?

crimson dock
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I wonder if they were named Ashland’s before or after the outrage lol

rose swan
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#suggestions message @peak bronze hey Joel! I’m having trouble with your link, is it supposed to be a link to particular discussion? 🤔

raven bramble
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i heard that before 1.0 release (aka deep north) devs said there may be another update (it not being bog witch), we have no idea what it may be

my theory is it being ocean update

peak bronze
rose swan
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If you have it! That way we can reference back 🙂 only if you want of course

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But I mean, you know I’m always down for some new battleaxes 👀

raven bramble
peak bronze
raven bramble
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there are 2 options, either more stuff to explore or ship customization giving it speed if you customize it, discouraging from destroying your ships

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dunno which one is more likely tho

lofty wave
raven bramble
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spazzygames (valheim youtube channel)

lofty wave
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And what were his sources?

rose swan
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His gut feeling 👀

raven bramble
granite geyser
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"devs said"
mentions random youtube channel

stiff stag
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Smiffe has mentioned that the ocean might be worked on sometime before 1.0, but it's very loose on whether it will actually be done and there aren't any details on what it would entail.

raven bramble
rose swan
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Unfortunately not unusual for YouTubers to spread misinformation 🥲

raven bramble
rose swan
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But no, we have no public knowledge of an update at the moment 🙂

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What would you like to see for the ocean? 🤔

raven bramble
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personally stuff to explore/raid, kinda like how leviathan spawns, more stuff appearing after each boss is defeated

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perhaps even a "wandering trader" who doesn't have set in stone spawn, but will sell you random assortment of resources to craft something, literally anything (basing on your progression)

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also having limited stock

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would also give us the idea that dvergr do actually travel around

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yknow, small details to the worldbuilding

stiff stag
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The dvergr in general are not into the trade business, haldor and hildir are very unique in regard to that. And obviously both of them have travelled given they are far from their homeland.

raven bramble
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it doesn't have to be different dvergr every time, it can be a dude with the same name, just collecting junk and seeing if he can sell it

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or a friendly fuling

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would be a change of pace too, since we have 2 dvergr traders already

lofty wave
granite geyser
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The change of pace already arrived with bog witch months ago

raven bramble
raven bramble
mortal lichen
languid ibex
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Morgen has wares.

raven bramble
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what would you like to see changed bout the ocean

lofty wave
languid ibex
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I just want a whale or whale equivalent for utilizing viking whaling skills and providing many different materials as a result. Whale's Oil could even be the longer burning fuel for fires/torches.

rose swan
# raven bramble what would you like to see changed bout the ocean

I’d like to see some natural formations! Nothing crazy, maybe some sea stacks (I know we have some in Ashlands, but maybe some in not-so-evil- waters) think like plains spires in the ocean. Some small pois could be engaging as well, interesting to come across.

raven bramble
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definitely the reason ocean sucks is because theres barely anything to do in it

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and making it follow raids/haldor logic with progression would make it always feel fresh

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just what do you add to actually make it feel fresh

stiff stag
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There's not supposed to be much of anything to do there, it exists to facilitate travel by boat to reach new locations.

raven bramble
languid ibex
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Personally just building upon what's already there, more uses for chitin, and perhaps some floating crates to stumble upon that count even indicate shipwrecks on a nearby shoreline

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Deer is an ocean biome mob anyways 😅

raven bramble
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if there was progression and more things appearing, you'd treasure such encounters more since you always go "oh nice some loot", even if its exclusive to something

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like chitin being exclusive to pull enemies around if you want them in specific spot (abbys knife is pointless tho)

rose swan
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Not like the ocean needs a lot, imo there’s not really the capacity for a boss or underwater content.

If you wanted to lock some ocean content behind progression, I think locking POIs behind some sort of gate or whatever would be a good way to do it.

Example, a black marble dungeon on a tiny island in the ocean with a Dvergr seal on it that requires spending black cores to open. Something like that.

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Link it to a little puzzle/riddle with some lore, and you got some nice content right there 🙂

rose swan
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Someone mentioned before finding a message in a bottle. I thought it was a fun and cute idea. ||Help me! I’m waiting for you inside Lord Jabu-Jabu’s belly!||

pulsar locust
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A friend metioned that the explosive barrel that was talked about before could be a nifty mining tool

stark furnace
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One of my favorite hobbies tbh

lament zinc
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@mortal lichen I like that idea of the Draugr Elite using his arm as a weapon, but I wonder about the kind of damage it will do?

Will it be blunt damage when he hits you with the upper arm, slash damage when you got hit with the nails, or will it add "slap" damage when you got hit by the hand?

mortal lichen
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Oh honey do you think i sat down and thought of that in detail, i just saw a draugr run and thought it might look funny

lament zinc
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Well, if it does "slap" damage it would also make for a great achievement: "No-one beats me at a slap-game!" 😄

mortal lichen
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"How can he slap"

languid ibex
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Achievement unlocked: Just A Flesh Wound

lament zinc
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With his hand, of course.

Holding the ripped off upper arm in his hand and use the other hand to slap you.

pulsar locust
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Groundbreaking idea, new piece crafted with 100 or 200 rocks: Big pile of rocks

rose swan
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10,000 gold, statue of Odin

crimson python
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Doesn't happen half as much on the other severs I'm in. Also considering the most liked ones show up first so if there was going to be a repeat it happens far less because you physically have to open the list to make a post

rose swan
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@olive yacht #suggestions message try separating your ideas into separate posts, so that users can accurately vote on them 👍

rose swan
granite geyser
mortal lichen
lament zinc
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Not to mention, Steam got that option, Windows Game bar got that option and there are plenty of programs which can be run in the back ground that will help you recording stuff as well.

gray quarry
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For Ocean, maybe a few unique islands placed randomly in the biome, with dungeons/mini bosses on them. I like the bottle message thing as a way to uncover the location of one such place. Someone mentioned whales (or something of that sort) to hunt, and of course a bigger, badder variant of the sea serpent that lurks in the most remote deeps would be cool. Nothing that should have any sort of risk of happening early game, a freshie in a karve can have enough problems with the regular serpents... Seals could be another thing but they're coming with Deep North aren't they?

Something I really would not like to see is something that makes long exploration journeys too dangerous early game. Exploring the world in a karve with just black forest gear is one of my fave pastimes. Approaching the coast of later biomes is scary as heck, and while I can handle a serpent it usually leads to a need to make landfall to do repairs - which brings its own challenges when you are far from home.

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Oh yeah, I still want to raise my own runestones. But I wager that must be one of the most suggested suggestions, so I suppose there's a reason we can't?

mortal lichen
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Reason why I don't know, but it IS indeed one of the most suggested things

coarse idol
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maypole What does this symbol with the vines mean? Something to do with fertility? It could well protect (as a statue of protection) crops from wild boars and other pests. And perhaps accelerate growth (every 10 days).

lofty wave
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It gives 1 comfort

coarse idol
lofty wave
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Idk it just looks nice

coarse idol
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And it looks like an actual ancient symbol to me, but I could be wrong).

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Perhaps this is taken from modern religion with a slight modification.

raven bramble
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tbh, if there was combat/inventory update, what'd you like to see?

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it's no surprise the inventory gets clogged fast in valheim

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but that is tied to combat due to drops

lofty wave
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In combat all I want is damage variance removed and tower shields to become useable

stark furnace
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Move battleaxes and atgeirs to -10%

raven bramble
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i doubt damage variance would be removed

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although tower shields do need a buff, perhaps being able to "dash" with them guaranteeing a stun on most mobs (requirement is them being small enough), although to balance it, it will eat a percentage of stamina, not an amount, percantage to guarantee you lose a big chunk of it

lofty wave
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Spend stamina to stagger a mob, that's basically what parrying does already.

raven bramble
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yea but this comes with benefit that if you're bad at parrying, this is another way to stagger mobs

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trust me, i know people who suck at it and got to ashlands

lofty wave
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There are plenty of weapons with high-stagger secondaries

raven bramble
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hmm

peak bronze
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Atgeirs and battleaxes have high staggering secondary attacks.

raven bramble
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maybe make tower shields cause any debuffs to last way shorter?

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the better, the shorter the debuff

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would make sense because you're blocking majority of what causes the debuff

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would be useful against fader and bonemass

lofty wave
raven bramble
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damn

coarse idol
raven bramble
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then i dunno

raven bramble
lofty wave
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I think they should all be -10% movespeed except the serpent scale shield, which can keep -15% to give iron tower shield a reason to be used
Flametal tower shield already has -10% so why not the others?

rose swan
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Doubt we’ll ever see any major combat changes 🤔 but I think it would’ve been cool if some larger monsters could only be blocked using a tower shield. Like a troll can only be blocked using a tower shield for example. Definitely in the minority on that one Ragnar_laugh

coarse idol
raven bramble
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poland, and no theres not a different name for it

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the only people who have this traditions are kashubians, but that's because they have germanic roots

peak bronze
peak bronze
raven bramble
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tbh inventory also needs changes

lofty wave
peak bronze
raven bramble
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dont understand why armor takes up inventory space if you're literally wearing it

lofty wave
raven bramble
raven bramble
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you're wearing the clothes, it shouldn't take up space in the inventory

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you're not holding it, you're wearing it, it shouldn't take up space

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wearing is a completely different thing from holding, and it allows you to carry stuff, having armor and accessory slots wouldn't hurt

lament zinc
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sigh

This again.........

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I suggest you make the 10,001 suggestion about having a rag doll for the clothes and weapons, so it frees up the slot in the inventory.

And might as well add the 25,225th suggestion for a backpack.

raven bramble
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i mean, by all accounts, having slots just for armor and accessories makes sense

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you're not holding them, why would it take space from your inventory

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as for backpack, i just use it as another name for inventory my bad

lofty wave
stone citrus
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One of the most popular suggestions since 2021 😉 it'll probably happen eventually since we all are asking for it since day 1

raven bramble
lament zinc
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And if it won't, there's mods for it.

Personally I find the inventory management challenging but fun.
At least it's a lot more fun as the all common use of having backpacks and ragdolls added like all the other games.

lofty wave
granite geyser
rose swan
raven bramble
granite geyser
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It has been denied many times and will continue to be denied even more, it's pointless to argue it

raven bramble
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it just frees up 5 slots, literally what's the issue

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people complain about inventory space because so much of it is occupied by nonstackables always useful gear

granite geyser
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People complain about a lot of things

raven bramble
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its not unreasonable for people to complain if they love something but there's just that one thing that makes the thing not that fun

lament zinc
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People seem to have forgotten that the Devs have a different vision of how the inventory seems to be managed.
Which to me feels that people have forgotten that if no-one would have followed a different vision, we'd still be living like the first Homo Sapiens.
Moving around, hunting gathering and fearing the sky would come down the moment we had a thunderstorm......

granite geyser
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That means it will happen regardless of what they do.

Great, you understand. That means there's nothing to change regarding what you're saying

stone citrus
lament zinc
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So instead the devs must* change it to the way it's done in about a million other games?

stone citrus
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Don't say things that are not true
I'll believe it when the main devs themselves put down their vision in words

raven bramble
raven bramble
granite geyser
rose swan
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Inventory discussion? Oop, I’ll just see myself out CorpseRun

granite geyser
lament zinc
stone citrus
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but i'll leave it at that
as a closing joke: Deep north: 200+ new items added in all biomes! 👋

languid ibex
rose swan
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#suggestions message I feel like I go back and forth on new feasts; like yeah they’re so cool and wouldn’t be opposed to having more! But also, what more could other feasts bring, aside from unique effects? 🤔

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Feasts are very clever and well done, very nice feature

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#fanart message @peak bronze very nice! But what if it was a double headed axe 👀

languid ibex
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Damn, @stone citrus feel free to use your words, a dialogue isn't anything to be afraid of.

stone citrus
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It's something I've done a million times, hell 80% of it got deleted when the hack happened

Plus, people get offended

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People already claiming it's in their vision
and it's quite funny that you mentioned "Oh it didn't change... it must mean it's right"
when still there are other unchanged things that are not right, just not prioritized

languid ibex
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Alright, well if you can convince me that half a decade of nothing being altered in any form isn't indicative of their vision, I'm open to it. 👍

stone citrus
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I'm not arguing for fixed NOW since I can mod it
but I've always argued against those who think it's perfect

also, i'm saving up my energy for deepnorth argument
because you bet your ass I will bring up the 1000 new items added, the new structures that cost 900 KG to build etc etc

but for now I'm just thumbing up the other innocent guy

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gates are still 160kg per piece

languid ibex
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When it comes to the inventory though, it's quite crucial to gameplay, though it seems it is considered throughout development, as the stack sizes and weights of objects are balanced enough to get any task done in virtually one trip.

stone citrus
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stakewalls are still 8 iron 5 yggdrassil wood
I hope someone says it's in their vision

short wing
stone citrus
peak bronze
stone citrus
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but I definitely don't want to throw my energy down now here for nothing since no new players are around

languid ibex
stone citrus
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oh I was just pointing out that these things are IN the game
doesn't mean it's in their vision. if it is, it's downright dumb

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they're just overlooked details

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anyway, stop, it's not for now
or rather, stop with me, try someone else

languid ibex
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Right, well I'm unsure how it's overlooked, and when your arguments towards inventory are mostly based in weights that can be managed easily, you've only served to confuse the frustration your trying to convey.

vital umbra
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Okay sorry to just jump in this, but hear me out! I think it would be super sick if they added the Gods weapons, like mjolnir or gungnir or even the sword of Freyr! Me personally I’d just like to see mjolnir in the game without mods lol😂

stone citrus
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I've been in looooong loong fruitful discussions about inventory with aggressive people even but definitely turned some heads to consider
all got deleted since the server hack

granite geyser
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You mean the same weapons the gods themselves are wielding and would have 0 sense that we (completely normal humans) could craft them?

open dagger
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i never understood the inventory disscusions

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i never once thought of the inventory being too small

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and if your inventory is full you can just walk twice

granite geyser
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99% of the "issues" people report here are because said people completely missed the point. You get used to it

peak bronze
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There is that too when people carry unnecessary items with them in all places.

You can leave surplus weapons and tools out of your inventory plus now you can use feasts so you don't need to carry so many food items with you to save some inventory space.

short wing
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I wouldn't mind more inventory space but I can work with how it is now, just make dedicated trips and leave all that you don't need at home and you will have plenty of room.

languid ibex
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Yeah, a good comparison is minecraft, a game with countless items, and we've only 4 slots less than the inventory available in that game

granite geyser
rose swan
languid ibex
halcyon stump
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I personally use a mod that gives my inventory 2 extra rows, makes everything weigh 10% of normal, and increases stack sizes to 500 on most things :3

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I don't think I could play seriously without that mod

mortal lichen
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(booo)

peak bronze
rose swan
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Really appreciate them changing the stack size of barley, that was a super great change!

mellow crater
peak bronze
mellow crater
#

True, the blackmetal battleaxe came to my mind when I was suggesting a heavy blackmetal armor, the weapon image in my mind was created according to this look so there is not really any game-balance consideration

#

silver is indeed not the most used metal.

rose swan
#

@peak bronze #suggestions message We should combine our ideas into one!
-Fragment of Battleaxe found in Mistlands
-Uses silver, thunderstone, Yggdrasil wood, Ymir flesh and Eitr to craft into [insert battleaxe name]
-Deals lightning and spirit

This sounds absolutely bad ass 👀

#

Really like the idea of using silver for it!

languid ibex
#

I know it's a bit derivative, but Stormbreaker would be a decent name for that battleaxe imo

rose swan
#

Unfortunately I think that’s Thors axe in the MCU, so it might be problematic 😂 super cool name though

languid ibex
#

Yeah that's what I was referring to when I said derivative 😅

rose swan
#

Ahh gotcha, wasn’t sure but yeah that makes sense Ragnar_laugh ||Belongs in Valheim anyways 🙂‍↕️ ||

peak bronze
#

I think I suggested the name "Jotun Wrath".

#

Not in the suggestion but here in discussion.

peak bronze
rose swan
#

That’s a cool idea! Wouldn’t be opposed to select weapons in general benefitting from unique effects and the like.

arctic wharf
#

Did see the actual suggestion noted mistlands tier of course 🤭

peak bronze
lofty wave
#

No rng wolf_heart

peak bronze
#

I mean, it's just an idea, I don't think it would be necessary but still, cool Mistlands tier battleaxe.

arctic wharf
rose swan
#

Tons of potential honestly 😁

granite geyser
#

@pastel haven

#suggestions message

  1. That's impossible, and cannot be implemented

  2. Underwater has been denied because it has no place in the game and it would just be more problematic than it's worth (under ocean is completely empty, diving would just make players see an empty sub ocean. And underwater content is out of question)

  3. The point of the game is that it's supposed to be simple, adding more steps to something that requires three at most is just wrong. And taming should remain a feature you can completely ignore if you want, not an importantly big game mechanic you would feel you're missing out for not engaging with it as your suggestion is seemingly making it to be

pastel haven
# granite geyser <@1065307696804417566> https://discord.com/channels/391142601740517377/1202312...

1 and 2 are fine because they can't be implemented, but 3 isn't like it's going to drastically change the game, it's just secondary content to give more biodiversity, and when I refer to more complex taming it's something like "calming a beast and giving it food" which would be cooler than digging a hole and giving it food until it's tamed, I'm a big fan of taming mobs in games, that's why I suggested changing the taming system more.

granite geyser
#

Fair enough. But what changes exactly are you suggesting about taming?

pastel haven
#

like, I wish they included more stuff in the taming thing because it's pretty basic

#

many do not see the need to tame them because they are "useless", so we could add more mechanics that would influence the taming of more mobs, for example we have Asksvin who can walk on lava
this is just an example

#

I believe that adding a mechanic to control them better and just a few more tameable mobs would be enough.

languid ibex
#

Suggestions that revolve around, more, better, and add complexity aren't exactly constructive to be fair.

granite geyser
granite geyser
pastel haven
granite geyser
#

If they were way too good then you would be missing out on not taming because of the big bonuses (and you are not supposed to feel like it's something you MUST do), if they were completely useless then no one or almost no one would bother, which is certainly not the case

granite geyser
languid ibex
gray quarry
# granite geyser They certainly added, they're just "good enough" as to make you consider whether...

This, very much. In a game like Valheim where there is SO much that you can do, so much to craft, so many variants of gear, to make every single thing so powerful that you'll gimp yourself by ignoring it is simply not a good idea. I love how some things are allowed to exist even if they're not optimal. Min-maxers will always theorycraft whatever thing or combo of things is "best", and that is perfectly fun if you enjoy that kinda thing. Me, for example, I don't use magic because to me it is a very un-viking thing to toss fireballs and raise skellies, I walk up to things and bonk them - it is my way.

languid ibex
#

I wasn't speaking about UI 👍

pastel haven
#

sorry if i was rude

pastel haven
#

a very bad example but it's worth it lol, a cow that you would have to tame to get cheese that with the cheese would give you mining speed

#

The worst thing is that I just remembered now that there is a chicken in the game lol

languid ibex
#

It's not rude to try and explain your position, it just might be difficult when you've presented 3 ideas, each containing a subset of ideas. I'd recommend more concise suggestions so you don't feel the need to explain the ideas in different ways. For example, rather than "more complex taming system," you might just suggest one function you'd like to see for the taming system. This makes it easier for people to show support, as there's always a chance someone will downvote because of only one part of the overall suggestion.

granite geyser
#

So literally the only valid point would be boars there. And that's still an if because if you like building and need banners then you might need leather scraps.

Also, idk how "food" is not a good reason, some of the best foods in the game need boar meat, like sausages. I use sausages even at endgame

gray quarry
#

That said, my poor pigs have been in their pen for months now without being fed. Been eating serpent stew and wolf skewers...

granite geyser
pastel haven
pastel haven
#

I don't mean giving more things to tamed mobs to make them super powerful, I just mean giving more mechanics when taming them so that it's not just a boring task and no need to do it.

gray quarry
pastel haven
#

My opinion is that taming becomes more beneficial and cool to do
who knows, maybe one day they'll change it

granite geyser
languid ibex
#

Yeah, I purposefully built my boar pen on a mushroom patch so I just breeze through and rip them up for the boars to eat. 😛

granite geyser
mellow crater
#

Improving taming system is something that would be great IMO, for different reasons that make it currently difficult

  • having to push or harpoon your pets is… why ?
  • being able to calm down tamed after a raid could be great.

These points said, I don’t believe taming needs any other tweaks. It is not a main objective in game.

pastel haven
#

But for me, changing something in the taming in a positive way would already do the job.

coarse idol
#

That last sentence sounds more like spam. Can someone delete it?

coarse idol
#

💡 Here are a few of my (and not only) ideas for tame animals:
1)A rope with a collar/leash (would work like a harpoon, but without the damage and would help lead the animal); also this or a separate rope can be tied or staked into the ground so that the animals move only a certain distance.
2) Feeder (bowl/trough), allows you to put food there, as in a chest, and the animal automatically takes it from there, while the animals do not scatter and are in a certain radius of action of the feeder / bowl.
3) 2-3 commands for tamed animals; stand still; attack; follow me, or the cursor can indicate any point/mark (as in strategies) - yourself, an enemy mob or just a point in the field (the animal moves to the specified target, if the target is red - attack, if green - follow her).
4) And of course, hitch a cart to any tamed animal (and each animal has its own load capacity, for example; boar can only carry a cart loaded on 1/3, wolf on 2/3, lox on 3/3 and loaded Viking in a cart or in the saddle, asquin on 3/3 without Viking).
5) Features of animals (with the command to follow you or controlled by you), for example: boar - a little runs away from you and shows in which side mushrooms, turnip seeds, carrot seeds; wolf - from afar signals that there are enemies nearby (!) and looks in their direction (so you can bypass them avoiding attack); lox - on horseback it can trample enemies and swim far; asquin - on horseback, you can run on lava.

#

Who likes which of these ramblings better (1-5) 😉?

stone citrus
#

125 👍

coarse idol
#

*Yes, and feeding bowls (1-3 kinds for different animals) are indestructible (only with a hammer), but you can put no more than three on the base (so that players do not make walls out of them).

obtuse wolf
#

#suggestions message there could just be small guard rails on the sides of the stairs so walking off them wouldnt be a thing

#

could make part of it or an optional build piece

coarse idol
obtuse wolf
#

yea but an unfortunate thing would be that build piece could really only pair with the stairs bcs there really isnt much with the same shape

granite geyser
#

And for the last one: Pickables always respawn at the same place, just mark those places and you barely need to find any more

Signal for what when you could very easily just hear enemies near your base? How does it benefit you? The enemies can't even be a threat because they shouldn't be able to see you, and if they actually can see you then it's because you can see them too

Lox and asksvin are literally that way now...

arctic wharf
raven bramble
#

tbh, if you could add anything into valheim, like literally anything, what would you want?

lofty wave
#

Neck summons 🪄 NeckSmile

rose swan
#

Natural land formations; cliffs, plateaus, flowing rivers, mountain lakes. Stuff like that!

Edit: Oh, and waterfalls. 🪄

raven bramble
#

personally:

wood carving!

having a special wood carving tool that lets you make your own patterns (you could copy them by holding ctrl and middle clicking the given wooden block) on any piece of wood you use for building

#

it doesn't have to add depth to a model, just a "darker" shade as if it was a dent even if model doesn't change

#

i'd give it 3 layers, the unchanged wooden piece, the layer below it, and another bottom layer for the darkest part to have detail

#

although depends on optimization, i think 2 layers could cut it if optimization with 3 was bad, although they could make it so no wooden block by default would be flagged as patterned one, only when you use the tool on it it turns on the layers existing on the instance

stark furnace
#

Better world modifiers

#

Actual difficulty settings not number changes NeckSmile (something something v rising modifiers are insanely good)

obtuse wolf
#

@twin wolf 💡 👍

twin wolf
young tulip
#

This is kinda weird, not a fan of magic taunt out of nowhere

vivid ridge
#

A tank player aggroing enemies is a mechanic in a lot of multiplayer games so I dont see it as weird at all

coarse idol
# granite geyser What would be the point of a trough if it works exactly the same as just throwin...

I wrote that the feeder would not let the animals scatter far away, it would be like a magnet attracting them to stay close to it.
And why would a cart with an animal be a bad idea? The animal would drive the cart and follow you.
Special features I didn't come up with something complicated, I just supplemented what was available. The wolves would signal before they themselves would run to attack, so a collision could be avoided by directing them in a different direction in time.And when riding lox, he doesn't seem to attack much right now until you get off him. Something like that.

keen mortar
#

@fringe slate tbh I would have preferred that the gem-related weapon upgrades were implemented as an accessory item instead of a whole other weapon. I appreciate the effort that was put into all of the new weapon models, but an accessory that effectively does the same thing would give players more options and avoid situations where a new player made the wrong choice and wasted gems

coarse idol
granite geyser
# coarse idol I wrote that the feeder would not let the animals scatter far away, it would be ...

Fair enough

Because if the current cart barely works properly at all then how could one pulled by another creature do? Even worse if you set it to follow you as you are proposing, it probably wouldn't work even if you ride the animal yourself. Adding more land vehicles when the only one we have is clunky is just adding more stuff to broken game foundations

Direction to attack? Wolves go aggro and attack whatever enemies are in the area, what direction would you tell them to attack? They're not a rocket you can set the collision direction/trajectory on

granite geyser
granite geyser
snow solar
coarse idol
granite geyser
granite geyser
snow solar
granite geyser
#

Iirc, that was at first and was moved to moder later

coarse idol
arctic wharf
coarse idol
mortal lichen
#

i'm just here to disagree with the golem trophy suggestion oml

short wing
pulsar locust
#

4xplanting would take away from the tedium a bit but faster farming in general would just mean excess food

#

If I’m allowed to nitpic a bit, you should
1.till the ground/cultivate
2.throw seeds onto a large area
3.cover them by tilling again
If we want some realism

#

But with the current systems a 4x or maybe a 5x for four seeds could be fun

#

Got an idea from yggdrassil wood and the ashlands pots

#

If you place a single piece of ygwood into a pot with some fertilized earth, maybe ymir flesh, the pot could in the right climate turn into a sapling

#

Like maybe it only germinates in the plains, and has to be brought to the mistlands to grow into a full tree

#

Or, if this is a bit much, maybe just the ability to craft a decorative potted plant with the pot shards and ygwood

rose swan
#

Oh wow, that’s actually a pretty interesting idea 🤔

#

Would be a cool way to grow Yggdrasil trees specifically. Would be nice if they could placed in any biome, for decor purposes.

#

I like the complexity of it compared to the other tree types, especially considering the type of tree it is.
Requiring Ymir flesh is genius.

pulsar locust
#

Yeah, didn’t want it to be too easy, but then again this is a lot of work for just more ygwood

rose swan
#

Yeah I agree. But honestly, it should be a lot of work, it’s a Yggdrasil tree 😁

#

Would be pretty costly to farm. But that’s a choice the player would have to make 🤔👍

pulsar locust
#

This reminds me of a story about saffron. Apparently ancient, ancient saffron seed were found in an old jar, and they were still able to take root

#

But the saffron that grew had a different amount of petals compared to modern saffron

#

Shame ashlands already had three plants to harvest, a fourth would be overkill

rose swan
#

Huh, interesting!

What about something like this? Using X amount of pot shards (say like 2), 1 Ymir flesh, maybe some sap, place a pot with soil in it. Upon placing a ygg branch in it, it eventually grows into a sapling. Pressing E on the pot nets you the sapling, then you can simply place the sapling to grow into a Ygg tree? The pot breaks, retuning just the shards back to the player.

This way, those who use build mode have easy enough access to place Ygg trees via saplings. Those who build without build mode have a costly option to use Ygg trees, and of course those who want to farm the wood have a hefty cost option to do so. Oh, and it’s locked behind Ashlands tier essentially. So end-game basically.

mortal lichen
#

your creativity is wasted here doggchan

rose swan
#

That’s ok, sharing ideas and collaborating with others is a nice brain exercise for me! 😁

mortal lichen
#

yeah but REALISTICAAAAALLYYY.....

languid ibex
#

Rule 14 of Dogg Community, let him cook.

short wing
rose swan
#

#suggestions message @tired wharf just a heads up, try splitting your suggestions into individual posts so voting is accurate for them 🙂
additionally, you can use the search function to find things that have been suggested before skol

mortal lichen
rose swan
lean zodiac
#

Just adopt a real dog

#

Or a dogg*

peak bronze
#

Dogg community is so secretive even Dogg isn't in there. Ragnar_laugh

lean zodiac
#

🕵️

mortal lichen
#

too much lore i can't keep up

languid ibex
#

Tolkien levels of lore must be written in the Doggmarillion

primal crystal
#

wow I didn't even know serpent scale was a thing

#

damn at this point it's just an easter egg

#

why would someone drag a serpent to shores

lofty wave
#

They can be used to make a serpent scale shield with pierce resistance that stacks with other sources of pierce resistance

primal crystal
#

I have like 500hrs on valheim, I didn't even know such a thing existed

peak bronze
lofty wave
#

Do you hunt serpents much? I’m sure it’s possible to see the scales sink.

primal crystal
lofty wave
#

I think the trophy sinks too

primal crystal
primal crystal
#

shouldn't devs do something about this?

lofty wave
#

About a completely optional item that only crafts one thing?

arctic wharf
#

Its intended haha

primal crystal
#

I mean, me and my friends had super strict policies against ANY spoilers or even guide, so basically zero searches regarding valheim, zero YT videos, No visitimg other worlds , etc

arctic wharf
#

And part of the fun!
Need to use the harpoon for our main sea monster.

#

Is little in the way of hints to find most things in valheim yeah. If you don't see a leviathan, you may not realize it's a thing either for a long time.

primal crystal
lofty wave
#

It’s crafted with iron, but better than the iron tower shield

#

Higher block armor, less movespeed penalty (-15%) and stacking pierce resistance

primal crystal
heady compass
#

possible, but difficult

lofty wave
primal crystal
#

hmm thanks

stark furnace
#

With proper timing you can still get the scales and the trophy while in the ocean

#

Just have to jump off the boat while shooting the killing shot with the bow and time it right

lofty wave
#

It’s very important you time it right though 🍽️

stark furnace
#

Yea that’s the big if Ragnar_laugh

coarse idol
#

#suggestions message Beautiful, but how do you explore what's underwater? Diving (especially in heavy armor) is forbidden.

coarse idol
lofty wave
#

The suggestion doesn’t say we will actually be underwater, it will probably be like a sunken crypt
Also, the armor you wear doesn’t affect behaviour in water

lofty wave
coarse idol
lofty wave
#

Any land to build the ladder from would be closer to shallow water

coarse idol
#

And lost or drowned objects, can they lie around indefinitely or do they disappear sometime?

lofty wave
#

They’ll despawn like anything else, or maybe even faster, I’m not sure

pulsar locust
#

Items disappear unless there is a bench nearby, and items lost to the bottom of the ocean are not recoverable through normal means

languid ibex
#

@obsidian kettle Completely replacing intentional design is a bit of a stretch imo, you might consider suggesting additional dungeon types/spawners/methods to acquire iron, rather than suggesting what's been implemented so far isn't worth keeping.

coarse idol
pulsar locust
#

Pretty sure we have found such old graves in our game I can say they do stick around

coarse idol
obsidian kettle
# languid ibex <@564254439590985738> Completely replacing intentional design is a bit of a stre...

Yeah I figure this idea isn't feasible this late in development. Though I think a bunch of swamp filled crypts really don't fit the lore. There are some ruin towers I guess. I mostly ask this so we don't have three biomes in a row we have to mine.
Changing the cryps to entrances to underground ruins might not be to bad to change. The Iron Gate team have been working on new dungeon generations. 😁

granite geyser
granite geyser
obsidian kettle
#

What I quoted doesn't mention anything about crypts, unless you read it as after the gods levelled their civilization the survivors built crypts for all the dead/undead that we get to raid later. 😁

granite geyser
#

"they built great towers that touched the clouds and delved deep into the earth for precious metals"

obsidian kettle
granite geyser
#

"Now they are sunk many hundreds of years deep"

"And the earth has claimed their cities"

#

Literally all there

molten bloom
mortal lichen
#

cooler is subjective

obsidian kettle
obsidian kettle
languid ibex
#

I would rather see reworks for the draugr/skeleton spawners, as they can easy become stuck on the small mounds, and also be difficult to hit with melee weapons.

#

The charred spawners are fantastic

pulsar locust
#

Huh, a message fails to send

#

There could be respawnable enemies that give us iron, besides the rare Oozer. The old Haunted Armor wish lives on

coarse idol
# languid ibex I would rather see reworks for the draugr/skeleton spawners, as they can easy be...

By the way, yes. If it's more or less clear with gradwarf - they are born from the intertwining of branches in magical nodes/nests. But with draugr and skeletons animation is clearly lacking. Namely the way they come out of the ground, essentially from the same portal/nest. I can't remember, does the surtling appear from the swamp fire or just from the void? The idea of burning gas coming out of the swampy depths is very fitting.

raven bramble
#

tbh i feel like entrails should have more crafting recipes

#

for something that you get so much of its insane how not useful it is

raven bramble
#

basically provide sausages that grant you a buff using bog witch spices

#

although the food buff from them would last short, 10 minutes sounds reasonable

obsidian kettle
raven bramble
#

you can't really stack potions, but having a small side buff would be nice too

#

it doesn't have to be something drastic, for example using up 15% less eitr

coarse idol
granite geyser
#

Not everything needs to have 100 uses, and it's not necessary to just bloat the game with 10 other features for every single thing every time someone thinks "this has one or two uses let's give it even more"

That's how you bloat a game with a bunch of inconsistent shit that may as well never being added and its absence was barely noticed by anyone.

I'm sure no one wants another Ark...

raven bramble
#

true

#

but everything having just 1 use causes a minecraft syndrome of "what's the point of getting this?"

keen mortar
#

If nothing else, I would certainly like the option to feed wolves entrails in addition to the current options. It's easy to amass a ton of the entrails with not a whole lot of uses

raven bramble
#

and entrails only and ONLY single use is sausages

languid ibex
raven bramble
raven bramble
languid ibex
raven bramble
#

emptying your stomach if you missclicked and accidentally ate wrong food, it's niche but it's something

#

entrails tie to food progression, being swamp level food

#

their use immediately falls off when you get wolf meat

keen mortar
obsidian kettle
#

Of course the idea we are making sausages using the guts of an undead human, is a little disturbing. 🤔

#

We are all Viking cannibals. 😁

raven bramble
#

what about just making sausages a versatile food, providing any buffs 3 food items inside it would provide, as long as they aren't cooked in the cauldron

#

would be nerfed a little obviously since small space in a sausage

#

but would make entrails always useful to pack a few meats from later biomes

keen mortar
#

How would that be implemented without having to make a ton of new recipes and cluttering up the cauldron recipe list?

languid ibex
#

Personally, Sausages and Seeker meat are my go to health foods for anytime I'm not cruising the Ashlands

raven bramble
#

dunno how it was called but you make feasts in it

keen mortar
# languid ibex Bukeperries would like to chat

I would actually like the bukeperry to remove one meal per use, but you could use three in quick succession to achieve the current effect. Sometimes I accidentally eat one wrong food and only want to replace that one, but a bukeperry as it is currently implemented is a bit wasteful.

coarse idol
obsidian kettle
raven bramble
#

hm, maybe dont make entrails just strictly food related, having it be used for fishing would be nice

#

making chum to lure fish into an area would be great

#

would make it always useful by that, mixing worms with the chum would give a biome specific chum

keen mortar
#

Vikings did use fish traps and created a type of fishing called haaf net fishing after all

coarse idol
raven bramble
#

it's fish guts usually but valheim is a little less realistic so it can use the entrails we get from draugr

coarse idol
raven bramble
granite geyser
#

#suggestions message

Biome skipping shouldn't be so encouraged. You can kill golems long before you kill bonemass, there's nothing hardlocking you from doing so

obsidian kettle
granite geyser
#

You can kill golems long before you kill bonemass, there's nothing hardlocking you from doing so

#

Being able to have silver gear before you even kill bonemass would just break the progression and balance

lofty field
#

I don't get it. You can easily find silver veins without bonemass, so a few silver ores from a golem are not gonna make difference

rose swan
#

It would make silver available even earlier, since you would no longer need an iron pickaxe 🤔

lofty field
#

True

rose swan
#

Could probably have silver gear within a few in-game days if you beelined it

#

Would be difficult, but pretty doable

lofty field
#

Would depend a lot on the amount dropped, silver gear requires quite a bit of silver

granite geyser
lofty field
#

The same is true for killing golems

keen mortar
#

How many new players do you think would actually attempt to venture to the mountains to kill golems before bonemass?

granite geyser
#

Between finding visible silver veins and golems randomly spawning guess which one is much likelier to occur

lofty field
#

Yeah, but your not gonna get enough from one golem IF you actually kill it and not run or die. we are talking about new players and random encounters, right?

#

Because if we are not and the player acts with the intent of getting silver, they are gonna know about the stagbreaker trick and the whole point is moot

rose swan
#

It would still unlock a lot of recipes and clog up a bunch of menus though. I get where the idea comes from, but I think in practice it just wouldn’t be for the best 🙂

lofty wave
#

I’m happy to have a method of obtaining crystals that doesn’t require going into a frost cave, and I don’t think the crystals in the caves are renewable

rose swan
#

Could also get cauldron upgrade far too early

lofty field
#

I agree, but I would not put so much weight on possible exploits, because unaware players are not gonna do this by accident and those who do it on purpose can ruin their own game for all I care.

keen mortar
granite geyser
lofty field
keen mortar
#

At this rate we are going to learn that hunting serpents before an arbitrary biome is an exploit

lofty field
#

And for reference: how big of a problem is being able to obtain iron from oozers before elder?

rose swan
mortal lichen
stark furnace
#

Trolls have entered the chat

eternal wyvern
#

Oh that’s what the love potion does.

mortal lichen
#

It's Too Hard for a golem let alone a troll but sure

rose swan
#

Looking at the wiki, looks like there actually isn’t that much that would be effected by early silver. Fang spear only takes 2 silver though 🤔

stark furnace
#

Game is consistently inconsistent sometimes

rose swan
rose swan
stark furnace
rose swan
stark furnace
#

Either that or the mistlands upgrade yea

keen mortar
eternal wyvern
rose swan
keen mortar
stark furnace
#

Yea best 2H1S in this specific scenario is sir pent stew, cooked sir pent, i scream

rose swan
rose swan
#

Always forget serpents give 2 food options haha

rose swan
#

Huh, I guess it wouldn’t be terrible if golems dropped silver? And I get that they’re basically animated/living ore veins. I guess I’m pretty indifferent? I kinda err on the side of ‘opposed’, since it could take away from some of the discovery aspect? But I totally understand that defeating a golem is far from an easy task for a new player in low-level gear. Idk, I’m just indifferent! 😁

stark furnace
#

As much as i love progression skips not a fan of stone golems dropping silver

#

It's pretty clear irongate does not intend/like progression skips and making stone golems drop silver enables that trend to new players

#

Feel like it's perfectly fine for more experienced/multiple playthrough players to do some progression skips, gives some variety/challenge to the game

granite geyser
#

@lime meadow instanced how?

lime meadow
raven bramble
#

tbh, what is the item you wish had more uses but have barely any currently in valheim?

lofty wave
#

Morgen heart only has one use but I’d rather see it replaced by sinew. I don’t see why one creature needs multiple unique crafting ingredients, one for crafting and one for cooking is all it needs.

stark furnace
#

Basically any drop in the ashlands that only has 1 or 2 uses Ragnar_laugh

lofty wave
#

Asksvin bladders and volture eggs are also a problem, but changing the eggs would mean changing the foods entirely.

raven bramble
#

tbh i wish valheim didn't have the minecraft syndrom of some items having one use and then nothing else, at least 2-3 uses per item would be more than enough

granite geyser
stark furnace
#

So just delete morgen heart and get rid of some bloat in the ashlands 👍

lofty wave
raven bramble
pulsar locust
#

Morgen Hearts could become a 25% drop, or get another use

raven bramble
pulsar locust
#

kinda weird there is only the one.

stiff stag
#

Also remember that the game isn't finished yet, so items with only 1 use currently can easily get more later.

raven bramble
#

true

#

i just hope there'll be an update before that that addresses that

pulsar locust
#

I mean weird the item that keeps droppin over and over had only a single use that isn't a consumeable

lofty wave
#

What is the point of multiple unique ingredients from a morgen though? Just have one item for everything.

stark furnace
#

Highly doubt morgen heart will have a use in the deep north Ragnar_laugh

pulsar locust
#

Let me eat the heart, it might be delish

lime meadow
pulsar locust
#

Or maybe it keeps beating and is used in a clock. ||Because it is a ticker||

#

Or in some blasphemous magical ritual, or maybe the "clock" is a galdr table upgrade

raven bramble
#

tbh most of bog witch "spices" are only used for one thing: meads

#

what could be their alternative use?

pulsar locust
#

more meads

lofty wave
raven bramble
#

true

stark furnace
#

Don't have a problem with those, since you willingly purchase those, and don't have to play the "pick up something only to drop it out of disgust for no use" game

obtuse wolf
raven bramble
#

at least meads from them are always handy

raven bramble
#

swamp tier food, meaning they fall off early

#

and you get metric fuckton of them because swamp

granite geyser
raven bramble
#

same for chitin actually

#

tbh this gives me a question: what the fuck is the point of abbys knife?

obtuse wolf
raven bramble
#

at least the abbysmal harpoon is useful to pull enemies around

pulsar locust
#

When I first made the Abyssal knife I though it would have some cool effect, like bleed

obtuse wolf
#

you cant really expect every single item to be useful throughout the entire game otherwise there would be no point to progress through it

raven bramble
lofty wave
stark furnace
#

yea i'm not a huge fan of knives myself but it exists as the iron tier version so for enjoyers of knives it's a nice option

raven bramble
#

and plenty of enemies in the swamp are more resistant to piercing

granite geyser
lime meadow
lofty wave
#

Blobs and skeletons have such low health that it still works well enough against them

raven bramble
granite geyser
lime meadow
#

on the outside yes

obtuse wolf
lime meadow
#

who sead you cant have 2 tho

raven bramble
lofty wave
#

Abyssal razor doesn’t cost iron so it’s very easy to make both. You might find that chitin while looking for or leaving a swamp.

raven bramble
#

true, just wish chitin was consumable in something

obtuse wolf
#

i think items should have uses at least somewhat relative to their rate of obtaining

#

you should not be getting 15+ morgen hearts with only needing 1

granite geyser
# lime meadow who sead you cant have 2 tho

Devs as they literally haven't added it to plains. If the dungeon doesn't provide anything meaningful then whatever could be added to them could just be added to existing POIs

raven bramble
#

tbh what about troll hide? how would you make it consumable? it's kinda ugly and worse version of deer hide tbh

lime meadow
#

is just that the plains as it is now there is not much to do (when you get there you kill a few villages get black metal then go try and find the boss. while this is all happening you have too farm for barley and flax). Think of he frost caves they can be completely skipped. nothing in them is needed to advance and depending on how you play nothing will help you in any way but there is still a reason to go in if you want the armour set or to just have fun killed different enemy's.

granite geyser
#

There is just as much to do as in any other biome. The sealed tower is also a dungeon you can ignore, and it's still there

lime meadow
#

in the plains the dungeon and the metal are both in the same place unlike other biomes. and killing the goblins dose not take long

obtuse wolf
#

and i think troll hide just need to be in some decoration of some kind

lime meadow
granite geyser
rose swan
obtuse wolf
#

honestly if they arent gonna make any new uses for the morgen heart they should just make it a little more rare just so u dont get that many

raven bramble
lofty wave
lime meadow
# granite geyser wdym by "unlike other biomes"?

in the black forest there is the 2 metals and in the swamp it has the same issue where there is not much to do. in the mountains there is the dungeon and the metal outside, in the mistland there is the dungeon and the metal outside and in the ashland its the same.

raven bramble
granite geyser
raven bramble
#

just like entrails, their only use is sausage, swamp tier of food, but its so easy to get so so soooooo much of it purely because swamp practically swim in draugrs

obtuse wolf
#

in a perfect world u would never have to use it

lime meadow
raven bramble
lofty wave
#

I’m the only one making hundreds of sausages as cheap base food?

granite geyser
#

The amount of what you can do in a biome is determined by you. You also don't have anything to do after you get everything you can get from a biome and you can still see people spending hundreds or thousands of hours without having even killing the last bosses

raven bramble
obtuse wolf
#

i dont always wanna have the best food being used

lime meadow
raven bramble
#

fr

lofty wave
#

#suggestions message Flametal beams are not designed as a replacement for wood iron, they are primarily used to build on lava

obtuse wolf
#

people build on lava?

peak bronze
raven bramble
obtuse wolf
#

normally i make a base in the ashlands near the coast

granite geyser
raven bramble
granite geyser
#

You say there's nothing left to do despite I see people perfectly proving the opposite by having thousands of hours into the game

#

Replayability comes 100% from the player, not the game

#

I'm sure you will tell me that adding an extra dungeon to plains will add content that will make players replay the game... as if the same player won't stop playing after exploring that dungeon and experiencing everything they can get from it

obtuse wolf
#

i personally enjoy the plains not having a dungeon it changes the gameplay loop a bit

lime meadow
#

when have i sead that there is nutting left to do all i have been saying is it feels a little empty and i am not trying to syjest a solution to fix the game just something that i think would be a good addition.

obtuse wolf
#

and also just bcs something could be added doesnt mean it should theres always a balance to what things should be in games

peak bronze
obtuse wolf
lament zinc
#

Basically with the addition of the Sealed Tower, we did get a dungeon-like thing in the Plains.
Somehow that always gets overlooked by players.

#

Come to think of it, the only biome that doesn't have anything dungeon like are the Meadows.
Yet, up to now no-one has suggested we need dungeons in that biome. It's always the plains that "must" or should have dungeons added.

proud mason
raven bramble
#

tbh if you could ignore the limit to how many biomes we have in valheim, if you could add an entirely new biome, what would you add?

stark furnace
raven bramble
stark furnace
raven bramble
lime meadow
raven bramble
rose swan
raven bramble
#

a pitch black biome in my logic should add mobs that give you paranoia

#

not instantly kill you the second you encounter them, but you surely dont want to be followed, spiders would be a great fit too

#

basically a biome in perpetual state of creeping you out

stark furnace
#

so kinda the mistlands

raven bramble
#

nah, mistlands is more of keeping you on your toes, making sure you don't get too cocky

stark furnace
#

a biome where your vision is impaired being the main mechanic is super similar to the mistlands

raven bramble
#

it's not creepy tho, you can hear most things coming

stark furnace
#

But the overall mechanic is that you can't see

raven bramble
#

true

stark furnace
#

So kinda the mistlands

raven bramble
#

oh well, theres always more biomes to do, like biome with perpetual heat that actually gives you fatigue when being too long in the sun

#

a biome with neverending day, being all dried out

#

actually the more you weigh, the faster you start to tire out, so you never want to carry too much on you

stark furnace
#

that'll be popular for sure Ragnar_laugh

lament zinc
#

You are aware that the moment such a biome is added, this discord and the fora of each platform the game is available at, as well as reddit and whatever, is going to explode about it being the "worst biome ever".
Plus that within an hour after it becomes available, there will be a quazillion: "See in darkness", "Bright Light, Strong Viking", "Expell darkness", "Dverger Search Light" and whatever names people come up with for mods to see in that darkness being released.

raven bramble
#

i think this one is original enough

raven bramble
#

not particularly friendly might add

granite geyser
wet drift
#

This game should be more like pouring river water in your socks, Imma be honest.

stark furnace
#

that's a good meme

#

it's quick, easy, and free

rose swan
#

You know you’re getting old when you have to look up what a specific meme is lol

open dagger
pulsar locust
#

Instead of adding a dungeon to plains they could add another monster to the tar pits, or more types of stone circles.

peak bronze
#

And add fuling berserkers as night time spawns.

keen mortar
lofty wave
#

That rare version exists as a hildir quest, which plains already has

pulsar locust
#

Fulings farm, so a fuling with a scythe isn’t out of the question

rose swan
#

#suggestions message Not opposed to adjusting some of the boss powers, but I feel making any power reliant on multiplayer isn’t the way to go- especially since powers already favor multiplayer 🤔

short wing
#

Yeah forsaken powers do need to be reworked here and there but adding powers specifically for multiplayer, no thanks.

pulsar locust
#

Sailing is a bigger part of the game than chopping wood so I’d prefer some tweak to Elder rather than Moder

#

Maybe from +60% chopping to +30% chopping and -30% axe stamina use?

#

Heck, even 20% axe speed would be excellent

lofty wave
pulsar locust
#

Yeah thats what I was after

short wing
#

make it only work against wood.

pulsar locust
#

But if you use Elder for combat you aren’t using the other powers which balances out

short wing
#

Meh even that won't be really usefull, since tree avalanches is still faster than manually cutting each tree.

rose swan
#

I don’t think it would be good if a power targeted a specific weapon type 🤔

lofty wave
rose swan
pulsar locust
#

Boosting bows would be ok I think

lofty wave
#

Because they aren’t strong enough already?
And we have root armor for this

granite geyser
#

@storm anvil and how would that work if playing alone?

rose swan
lofty wave
#

You summon some necks

rose swan
#

Would Elder power increasing exp gain be ridiculous? Just spitballing

stark furnace
#

Elder should get mining bonus imo and give queen power something else

lofty wave
obtuse wolf
#

@surreal granite 💡 👍

rose swan
#

Thematically Yagluth is such a good candidate for something Eitr related 😭 but yeah, totally understand why that’s not the case.

pure patio
#

I mean, his power does give you resistance to most elemental magic damage, so it's kinda thematic?

lofty wave
#

It’s useless though

rose swan
mellow crater
#

I remember suggesting something about increasing elemental damages some weeks back when someone asked for an update of forsaken powers

#

But why not limitating this to non-magic weapons ?

#

Yaggluth would be much more about cosmos-elemental than etir

#

No reason theses powers are linked

pulsar locust
#

If any forsaken power is redone and is still below bonemass in power I think it’ll be alright

stark furnace
#

Bonemass needs to be nerfed

languid ibex
#

Yagluth's forsaken power would probably be great for PvP, but that could serve as another reason it needs something additional or a change.

pulsar locust
#

Or the other power brought to its level so choosing them is a nice option

stark furnace
#

Bonemass is absurdly strong I’d rather not we buff everything else to be that strong

languid ibex
#

I agree with that 💯

stark furnace
#

Should nerf the outlier rather than accommodate to the extreme

languid ibex
#

Lumah was asking for input on forsaken powers just recently, so I hope that is addressed in some capacity.

arctic wharf
#

If it was changed how I wanted and they could stack from other sources, than I think 20% would be a good place. It's still an impactful amount on its own, but nothing wild unless you start finding our sources to build it up.

#

Other sources ofc can also be "adjusted"... such as root harnesk having the bonus possibly somewhat reduced overall while also spread among all of rhe armor sets pieces.

languid ibex
#

I think the same effect could be achieved with some adjustments given the amount of hindsight we have now over its strength.

rose swan
#

Assuming resistances functionality isn’t changed haha

crimson dock
#

Should it scale off current armor?

rose swan
#

Oh gosh, I have no idea 😅 I’m not good with the details; I just think currently the bones are too powerful.

#

ZionE looks line he has a good answer, maybe like 20% instead of 50%? Something like that?

crimson dock
#

Hmm personally I’m against weakening bonemass power, main reason being its perfect for inexperienced players to be able to attempt to take on something they are struggling with, and allows players the chance to practise combat with less risk which is especially important for newer players learning the attack windows and parry timings on enemies

#

Nerfing bonemass would slightly reduce the staying power of a good player but greatly impact new players

rose swan
#

That’s a good perspective. I feel like there could be a way to retain its usefulness but also not make it the ‘win button’ type thing 🤔 tricky part is finding that balance I suppose.

Sometimes though, inexperienced players just have to accept the risk of death while trying out new playstyles/fighting new enemies Ragnar_laugh

#

Not super proud of it, but my strategy for taking on fortresses in the Ashlands was often waiting for Bonemass power, building a ladder over the wall, popping the power and just holding down the mouse button without much worry 👀

peak bronze
#

When the strategy works no matter with anything else. 👍

arctic wharf
#

weird scaling, unless it is a % increase to armor which could be looked into more

crimson dock
#

Later biomes introduce more enemies that deal elemental damage which bonemass has no effect on

rose swan
#

(See, this exactly is why Zion is better than me when it comes to these balancing details Ragnar_laugh )

arctic wharf
#

Thinking of this stuff is my jam, as a wanna be game designer hehehehe

#

(insert evil cackle)

crimson dock
#

I just don’t know how you could nerf it for players who can take full advantage of it without losing the aspect of beginners having more breathing room

#

It could have a negative % scaling with armor, but by making it use armor you also make it a buff against elemental damage

arctic wharf
#

Personally I think the resistance is alright, just 50% is absolutely massive amount from a single source.

rose swan
#

Right, like with a 25% reduction for example, you could still have the benefit of being pretty hardy, but you lose the absurdity of things dealing extremely low damage

crimson dock
#

What about giving it a flat amount of damage it can reduce against

rose swan
#

Then you’re effectively weakening the power as enemies start to deal more damage I think

arctic wharf
#

Yep, why I went for 20% myself.
But that is considering we could have room to start combining a few sources 🫡
Just find it better for gameplay since you could offer it a few ways and it be equally as valuable.
Just have to keep a list of what sources exist and can stack to ensure it never reaches an obscure amount.

arctic wharf
crimson dock
#

I think for the most part most enemies scale to kill you in around 2-10 hits

#

So thinking about it that way boneless buffs you for 5 minutes to what? 4-25?

rose swan
#

Hmm would it be too dramatic to rework the power? Maybe like health regen rate or something?

crimson dock
#

What about a poison life steal effect from all player damage sources

arctic wharf
#

Not neccessarily no, in my opinion at least.
Flat damage reduction is not rhe most exciting power anyway haha

crimson dock
rose swan
#

Feel like that’s a little too niche 🤔

#

Would rely on the player using specifically poison weaponry

crimson dock
#

It’s thematic considering he’s a massive poison blob that regens health

#

No I mean like all your attacks deal the poison life steal for the 5 mins

rose swan
#

Gotcha, sorry, I misunderstood! That’s an interesting idea

crimson dock
#

Would be a buff to two handed weapons too

arctic wharf
#

If I was tasked with a true elder powers rework, I would ensure each one has a truly interest effect that makes changes for you within how you play as a whole, and not exclude it to number tweaking that effects only combat.

#

Moder power is a good example, given how it effects sailing.

crimson dock
#

Should affect wind as a whole and provide a buff to range and projectile speed maybe?

rose swan
#

Almost said that sounds like a tall order, but it’s feasible @zion

arctic wharf
#

Was saying moders effect is good in that way, not so much that it needs a buff hahaha.

Increase to projectile range could be an interesting added effect though haha

crimson dock
#

I mean you mentioned for it to affect how you play as a whole and moder currently only affects sailing

rose swan
#

Elder Power
-Increased wood cutting (maybe give extra wood? Extra seeds?)
-increased Exp gain (Elder seems wise to me)

arctic wharf
#

Well, it mostly depends in what other mechanics might be added to the game.

Imagine if there is some passage in certain dungeons that might be overgrown with vines you can only break when using elder power.

Or for bonesmass 🤔 hmmm
As a big blob with tons of bones within.

#

Would have to think on it a bit ofc.

crimson dock
#

Having dungeons built around only having access to them with a certain forsaken power sounds great

rose swan
#

Moder power could certainly use some love

arctic wharf
#

.
Will say that an increase to XP is still boring to me personally, and I have a distaste for how skills work currently with the massively inflating XP requirements 🤭

crimson dock
arctic wharf
#

Makes sense with wind control as well, being an addition to the existing effect haha

crimson dock
#

Would be good for rangers and mages but queen is probably still a lot better for mages

arctic wharf
#

But yeah, this is all mostly my own opinions ofc skol

rose swan
#

Call me crazy, but I think Moders power getting +attack speed would be interesting 👀
perhaps only for melee weapons?

arctic wharf
#

I would be down for that, once again on top of what it has now

pulsar locust
#

What If Moder made windmills go into overdrive?

rose swan
#

Moder
+melee attack speed
+projectile speed
🤔

crimson dock
#

What about expanding powers to also have a damaging attack mimicking one of the bosses attacks that you can use on a cooldown

#

Like frost breath for moder

arctic wharf
#

That's a bit too far imo, but I did think about it.

#

Would end up being one or two that just stand out above the rest too much.

crimson dock
#

Then could balance it by haven it tied to active affect and giving the stronger powers weaker attacks

rose swan
#

Yeah, I think the concept of powers is good- a short term buff that meshes well with existing playstyles

crimson dock
#

I guess then the problem is another buttton for console to fit

arctic wharf
#
  • some unique tangible effect on the world
#

Would be ideal imo at least

rose swan
arctic wharf
#

Well, I am not ageinst that 😂
Given a bit of time, I could always come up with some ideas for effects that are for the overworld as well tho

#

Wind direction while sailing is overworld only.

#

Perhaps bone mass gave the long wanted immunity to the wet condition 🤔
Could be interesting for fighting in wet places 😂

rose swan
#

Oh @arctic wharf you should’ve been there for when I was talking about ocean dungeons (I think?) where we came up with an idea to lock them behind progression gates. So for example, find a black marble tower (tower of gods from WW, anyone?) that requires spending black cores/other Mistlands key for access.

Could potentially find it early, attach a vague riddle/puzzle to it, player find the solution later in the game to it! Something like that 😁

arctic wharf
#

If it had lots of spots you got wet too, that would make bonemass a great power for while in that dungeon NeckSmile

#

All theoretically ofc

rose swan
#

Hmm and I suppose not every dungeon type has to be really complex like the infested mines or frost caves 🤔 could easily have simple ones like troll caves and putrid holes.

crimson dock
#

So like every time I decide to go to a new biome for the first time

#

Oh my chat was scrolled up mb

arctic wharf
#

Could use some more small instance content for sure. Have not seen that again since the black forest.

I do desire some dungeons on grander scales though as well hahahaha

#

Have my fingers crossed that they really surprise me here with 1.0 🤞

rose swan
#

Same, really hope we see some big dungeons in the Deep North!

Hmm someone mentioned a wolf cave poi for the Black Forest a while ago? Even little stuff like could go a long ways to make the world interesting to explore. Slap a unique piece of loot and some lore or something in there for a little reward perhaps…

#

Of course, something like a BF wolf cave would exclusively generate far from spawn, so new players aren’t getting obliterated Ragnar_laugh

arctic wharf
#

Unique rewards are not always needed ofc. Troll caves don't have anything unique, but are still interesting enough.

#

Perhaps if the fenring had a chance to spawn in the wolf caves 🤔

rose swan
#

Oooh I like that!

arctic wharf
#

Not so sure about the poi being in black forest tho. Already have troll caves, so better to give it to mountains.

rose swan
#

I know a reward isn’t needed… but a wolf cape that has a Fenring head and matching color scheme? Shares same stats as a regular wolf cape? Woooo that would be bad ass!

languid ibex
#

Unrelated but I wonder if anyone has stumbled into a Howling Cavern without ever finding Hildir and just been confused

rose swan
#

In my friend’s and I playthrough, we stumbled upon both the howling cavern and two sealed towers before finding Hildir 😂 he was a little confused haha but it wasn’t a problem

arctic wharf
#

I would 100% be down for that, so the fenring had a good use of its trophy

rose swan
#

Only reason I could see against giving it some unique effect or something is that I could see players being annoyed because they couldn’t find the particular dungeon they wanted (personally I wouldn’t mind!) that’s why I settled on just a cosmetic difference 😁

mellow crater
#

I think it would be great to sum up ideas on forsaken powers

  • Elder
    • Adding xp gain bonus (but the current skill system need rework anyway)
    • Poison resistance (but make mead useless)
    • Resistance to pierce and blunt but weakness to fire and wood_slash
    • increase wood and seeds drop rate
  • Bonemass
    • Reducing resistance down to 20%
    • Removing resistance and increasing armor by a certain % instead
    • Replacing resistance by regen and poison damages
    • Adding rain immunity
  • Moder
    • Increasing attack speed for melee and range for ranged
    • Giving short frost effect to non-magical attacks.
    • Calming weather
  • Yaggluth
    • Increasing elemental damages for non-magic weapons

What else? I can’t claim to remember everything I saw.

rose swan
#

Nicely done!

mellow crater
#

I am adding some of my ideas

#

Especially Elder really needs something better

#

Btw, as a “not that good” player, I don’t think Bonemass doesn’t need any nerf 😅

arctic wharf
arctic wharf
#

Option to add rain immunity to bonemess as one I think grew on me some too also actually, considering the combat focused effect is "adjusted".

Makes sense coming from the swamp and can be useful in other places outside of combat during it's duration. 🫡

#

Even just exploring the swamp later

mellow crater
#

I add it
Done.

pulsar locust
#

Attack speed increases might not be happening because as far as I know all weapons have the same speeds regardless of material or skill

mellow crater
#

Nope, weapons have different attack speed

Take a knive and a sword

arctic wharf
#

Doesn't hurt to break the mold a bit. Also would make the power very unique.
Just gotta keep it a reasonable amount. Even just 10% would be enough to be felt without too big a change.

#

Think he means each club has the same speed as any other club and nothing modifies that currently.

#

For example 🫡

mellow crater
#

Ah, yes that sound more logical

#

I think I am much more for the increased range than higher attack speed, because this parameter is part of the weapon identity

peak bronze
#

Yeah there are no attack speed differences in same weapon type, except 1h and 2h.

arctic wharf
mellow crater
arctic wharf
#

Yes, it does sort of. Draw speed NeckSmile

#

One of the reasons leveling bow is so busted haha

mellow crater
arctic wharf
#

And its a huge amount too!

peak bronze
stark furnace
#

More noticeable on bows tho

rose swan
arctic wharf
#

Oh, I see I see. Guess I misunderstood. Was thinking the wolf cave (we were talking about them right?) Was more like a mini instance just like troll caves.
With it being small and having a few wolves, probably.
Than perhaps a chance for a fenris too, in which case I assume it would be tied to the fenris rather than the mini dungeon hehe

#

skol
I did indeed misunderstand

rose swan
#

No worries! Really like the idea of simply adding more locations/POIs in the world, keep thinking about it more and more haha

livid crystal
#

imo crossbows should be buffed just a little

#

cuz there is no reason to have a crossbow rn

long glacier
#

Currently crossbows deal more DPS than bows without any skill levels, so they’re good for if you don’t have a good bow skill and need to kill the valkeries and especially gjalls

livid crystal
stark furnace
#

Crossbow is more niche, not useless

#

For example crossbow is the best chip damage option against Fader while regaining stamina

long glacier
livid crystal
mortal lichen
#

4+ years of this game and yet to shoot a crossbow

stiff stag
#

Sneak attacks with a massive base damage can be huge in the right situations.

stark furnace
long glacier
mortal lichen
#

My hatred for crossbows knows no time and space

peak bronze
#

Why hatred?

livid crystal
granite geyser
#

Crossbows are better than bows if you have low bow skill.

It's supposed to be for people who didn't invest in bows from the beginning

#

And even still, crossbows are cheap to craft and deal massive dmg on sneak

lofty wave
granite geyser
#

Crossbows are not meant to be a replacement for bows and viceversa

arctic wharf
long glacier
# livid crystal well maybe idk but irl crossbows were always better and I expected the same here

that isn't true (I don't want to explain IRL bows vs Cbows, find a youtube video if you really care but I'll do it briefly) the main advantage of real life crossbows was that anyone could wield a crossbow effectively with minimal training, while effective longbow combat training can take years, but with proper training longbows of the same draw weight (meaning same damage and armor penetration) could be fired much faster than their crossbow equivalent

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so I'd say valhiem is very acurate to real life in terms of bows vs Cbows

granite geyser
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As usual, the real problem is ppl missing the point

peak bronze
stiff stag
livid crystal
granite geyser
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Here both weapon types are good depending on the player's situation and it would've been ridiculous that they made crossbows better than bows in every way

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Then what about the people that improve bow skill from the beginning? They would be screwed bc there is another ranged physical weapon that just completely replaces the entire weapon?

lofty wave
stiff stag
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At that point why even base it on the real life object if you're tossing realism completely out the window?

finite vapor
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Crossbows are amazing Ragnar_laugh

stark furnace
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no crossbows are bad becaues they are new and different and i'm scared to try new things.

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How dare i be open and adaptive to my own surroundings and situations

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this message is proudly brought to you by the #knifeandtowershieldgang

finite vapor
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Dude tower shields literally like putting yourself in a wheelchair for combat

raven bramble
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tbh, do you wish valheim had more biomes than what he have now?

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perhaps after the release we could get an update to get more of them

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not any time soon after the release tho

finite vapor
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Jungle and desert in the far east and west would be cool but theyll never do it

stark furnace
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I'd like if there were harder variants as biomes the further you go out but that's a major ♻️ idea

raven bramble
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but i would love to see more biomes to explore, not necessarily tied to progression, more in a sense that for example you're at mountains stage of the game, but you could also explore tundras, flatter but also snowy areas

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it's not mountain biome, but it is similar enough to give you the idea where is it in progression

#

perhaps tundra could be richer in wolves

languid ibex
raven bramble
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fenrir and cultists would also be there, but claws cannot be obtained in the tundra, they are stored only in mountains in the caves

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silver also is mountain exclusive, but i can see there being more crystals in the tundra

stark furnace
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Silver is not mountain exclusive

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Ashlands has it in the pots

languid ibex
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We can theorize new biomes all the day long, but the real wish should be for Irongate to have more time and funding for developing Valheim tbh

finite vapor
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They definitely have the funding with hiw many copies sold Ragnar_laugh smiffe likes to remind us

languid ibex
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Profits aren't what I'm referring to by funding.

wanton atlas
languid ibex
raven bramble
wanton atlas
raven bramble
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ancient bark wood also could benefit from more uses in building, having an "intentionally run-down looking" wood

wanton atlas
#

so it's not ment for building

languid ibex
# wanton atlas so who is arguing against that known fact?

I don't think anyone is arguing, Rampiel raised the question would you wish for more biomes, and I was just reminding them that we'd be better off wishing for more funding and development time for Valheim(because it's reaching the end of the development period).

raven bramble
wanton atlas
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the game would be "watered down" IMHO if we continued to add biomes after you killed the final boss

raven bramble
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i didn't say more biomes, more like "biome variants"

wanton atlas
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like. why?

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what would you do ?

languid ibex
wanton atlas
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you basicly kill the boss, complete odins quest and you're allowed into valhalla 😄

wanton atlas
raven bramble
wanton atlas
languid ibex
# wanton atlas what would you do ?

The point is that, if you want more biomes, you'd need to keep the project going in a development sense first. Theorizing biomes that could've been is a couple steps beyond that knowledge.

wanton atlas
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yeah but..

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more biomes = not a viking game anymore

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like deserts? no, didn't exist

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🤷

raven bramble
# wanton atlas maybe you are 👀

i mean, we kill:

  • a beast that doesn't support us enslaving the animals
  • a living tree that was friendly once but humans started deforestation, if you were literally a tree you'd see them killing your own kind
  • i'll give it that bonemass is a mercy kill on the population too angry to die
  • a mother of drakes where we summon her by crushing her eggs and her crying because she failed
  • a king of a society that used to thrive, being their only hope
  • queen is evil i'll admit that
  • fader which was once a good hearted ruler, corrupted by the winter child murmurs