#suggestion-discussion
1 messages · Page 49 of 1
Well, the towershield saves the base from range atacs, so why there can't be a shield which will stop mele attacks as well? 🤔 However i made a suggestion, if it's good or not, it for people to decide 😁
I didn't know of such a command, will look, thx
I can't even see how could that even work
The world modifiers are not an in-game mechanic though
Literally are by definition
No, you literally have to quit the game to change it
I don’t think you understand what in game means
But despite your thought process i do. Saying that it's an in-game mechanic is the same as saying that changing sides in fifa during the match to concede a goal on purpose is a game mechanic
@drifting belfry Mods are not supported, why would they add a feature to tell you that third-party content is outdated? It's not their problem that they are
what are you talking about?
for the time being, its quite stupid to see hordes of people posting on reddit and steam that their mods arent working, every single update
thats all
World modifiers are an in-game mechanic. they're a mechanic inside of the game, idk how you're arguing against it
modded people problem 💅
You are very optimistic that that would change anything at all
i think it would, maybe bepinex should do that message instead
im just tired of seeing all the posts
if in four years of updates and mods people STILL don't connect the "game updated = mods broken" relation then you can assume the kind of people we're dealing with
They do NOT read
this tbh, if people don't see their Valheim updating and put two and two together it shouldn't be up to the game to also tell you to go update
The mods should do that themselves. Im not even sure valheim (or even bepinex) could technically do that
If mods were officially supported probably. But again, even if they were, mods ARE still the player's responsibility and the authors as well. Especially the latter when it comes to "this mod is outdated"
What I meant is, that I dont think a third party can check, which valheim assemblies a mod dll was compiled against (currently). If official mod support was added, I would hope that that they add a version check interface.
#suggestions message Having a little trouble understanding- as far as protecting your base goes, there are options to do that already yeah? 🤔
In-world options such as walls, wolves, ballistas, etc?
And all of those would be completely and absolutely pointless if there was an impervious, indestructible shield that protects your whole base all the time
Base defense would lose its entire purpose for the existence of ONE single build piece
They’re also a lot more interesting and engaging than a forcefield imo.
its pretty dumb cuz we can turn off raids
If there was, hypothetically, a fourth ashlands gem, what would you like to see added? Effects wise, something different but balanced compared to the other three?
Anything without rng
Ok, so the next gem will definitely be a bone dice that rolls you a random damage modifier each attack
…Actually not the worst idea ever
Depends on of you are a Timmy or a Johnny
Timmy, Johnny, and Spike are gamer mentalities. Each player has different levels of each, and it can change from game to game
They are very handy terms for developers and gamers alike, and can help you understand yourself better as a gamer/developer
Timmy likes to crush his opponets with big things, winning isn’t that important. Johnny wants to win and in doing so prove his skill, but he does not have to win always. and Spike wants to win
The terms originate in MTG
Rare time I agree with you 
Randomness can be a massively fun element in games, like mysterious stranger in fallout, hazardous weapons in warhammer…
Rng is good in the right places, gemstones is not one of those
@rose swan taking screenshots of that rare occurance. 
Print it out to put on my fridge, “the day we got along” 
In the game, in the menu list of mods (where you can customize them) at the bottom of the list may appear at the bottom of the inscription with the listed mods that you have connected, but for some reason do not work (for example, outdated). If you run the game through the program for mods (recommended), it occasionally displays a notification that some mods can be updated.
And if some mods for some reason do not work or conflict with others, on the boot black screen (running parallel with the game), appear lines of red color.
Sorry to be off-topic.
Got it; a trader, kind of a rogue, maybe a fuling, who gives you a bone dice for a gem. This way you would not risk finding one without needing or wanting one
Bone cube?
Immediately inspired by the mini games built into the main game ☺. For example, throwing dice of different shapes (like stone, scissors, paper) or something from boards.
I don't know how they used to have fun. But it is possible to invent some original game of Vikings Valheim (corresponding to the available creatures, resources, biomes). Maybe without any sense - just sit down and roll dice while waiting for something to be created (by yourself or with one of the 3 traders) 😉.
Hildir has a table with a map, maybe Haldor could get a table with dice
So I suggested an ashlands gem with completely random effects, as Blobicycake said he’s have anything without rng.
A gem/bone dice immediately came to mind
As you wind up a swing you hear the dice rattling, and when you hit an enemy they take a random effect. Maybe no damage but massive knockback, or maybe both of you get staggered
Getting a critical hit or a total flub is pretty entertaining
That's roughly how the combat system in D&D games seems to work 😉.
🎲 ⚖️
I don't think it would fit here.
attempt to pickpocket the man
rolls a nat 1
accidentally pulls down his pants instead
rolls nat 20
Manages to pick the pocket but also the pants.
#suggestions message 🤣 funny one, but I don’t really want to see it in game except at 1st april
I felt inspired
OK RECYCLES actually where I goddamn SEARCHED
dogg you traitor!
#suggestion-discussion message
@mortal lichen 👀
kamap doesn't count

||(ok disclaimers I'm not serious in any of these in case Rianu comes along)||
I was like “hmm I could’ve sworn we’ve talked about severed arms before!” 😂
it's like 5 years ago doesn't count
Nah, I remembered it too, just can’t get out from where this was
just cuz you two live here doesn't make it my problem smh
Wasn’t actualy suggested btw, so I remove the recycle
bff material right there ^
<— not english enough to get the « bff » abreviation meaning
(best friends forever)
Ohhh thank you then 🫶
What, it wasn't boyfriend forever? 👀
no? 😮
||Disclaimer, just kidding.||
Whaat this is getting out of hands 🤣
Or because you cancelled your traitorous behavior (by removing recycle lol).
Seeing how the original discussion was never made into a formal suggestion, the Dogg community will concede and remove the ♻️ emoji to conform with the standards of community. Thank you for being a valued member! @mortal lichen
Oh honey no D: it was a joke ❤️
I’m just goofing around, this might come as a surprise but there actually ||is no Dogg community 😭||
Speaking about 1st April... IG should prank us with adding bikes to mess up with the "Add bikes to Valheim" Twitter user. 
Damn, I think I paid 15$ to join a fake dogg community
One can’t be too serious here in the discussions channel 😂 you’ll go mad!
The infamous Doggg scam 🐩
Funny enough, weather joke suggestion or not... I think if there was a very small chance the draugr elite could spawn weilding their other arm... it would legit be a funny and nice Easter egg 👀
It'd be hilarious if it could only happen with 2 stars, and the arm did less damage but small amount of poison damage
Little touches like that are very welcome imo. Gives moments where players stop and go... wait, is he wielding an arm???? Waaaaahhhhh
What if they are holding an arm holding a sword?
Perhaps haha
collab when
That’s the greatarmsword variant
If were talking about enemy variants, pink Sakura neck when 🤔
i did fanart of that last year
What if sealbreaker could break seals ?
Get out.
-# sorry, I had to post it one day or another
Ez seal meat and seal hide
That’s why I mentioned it, it was good art 👀
Ever since I saw that chickens have so many variants… I’ve wanted more 
Now I'm wondering, if we get confirmation on Asksvin being matured Necks, do they spawn their young on the beaches of the meadows and migrate back to the Ashlands? Somewhat like tadpole logic?
HENCE why I keep suggesting/begging for asksvins and necks to not be hostile to eachother, makes no sense
I thought the Asksvin were evolved necks? 🤔
Frogs can indulge in cannibalism apparently, I'm definitely going down an animal behavior rabbit hole right now
🥺
I don't recall seeing that confirmed, just the theory presented officially on the Wiki. The breeding of Asksvin is the only thing holding me back from saying it's probably the case, because you don't raise a Neck.
They look like huge, mutated Necks.
-Asksvin Wikipage
I’d have to find it, but I believe the theory may have come from The Spill during the intermission game portion where they were voting on monsters from different games 🤔
Asksvins are the ancestors of necks
Necks do not need to evolve because they are perfect
If necks were around before ashlands became ashlands, they would’ve annihilated Fader easily.
3 theories posed,
Necks evolved into Asksvin.
Necks mutated into Asksvin.
Asksvin are the ancestors of the perfection that is Necks.
adding mine :
Necks and Askvins have the same ancestor but evolved differently, mostly because of Fader’s desolation
How long ago was Fader's outrage?
Hundreds of years ago maybe? It’s not explicitly stated anywhere but it looks like it’s been a good while considering the state of the Ashland’s
I wonder if they were named Ashland’s before or after the outrage lol
#suggestions message @peak bronze hey Joel! I’m having trouble with your link, is it supposed to be a link to particular discussion? 🤔
i heard that before 1.0 release (aka deep north) devs said there may be another update (it not being bog witch), we have no idea what it may be
my theory is it being ocean update
Just mentioned this discussion channel, maybe better link the actual message?
If you have it! That way we can reference back 🙂 only if you want of course
But I mean, you know I’m always down for some new battleaxes 👀
if it happens to be ocean update, what do you want to see?
I edited and linked the message there for reference. 👍
there are 2 options, either more stuff to explore or ship customization giving it speed if you customize it, discouraging from destroying your ships
dunno which one is more likely tho
Where have you heard about this?
spazzygames (valheim youtube channel)
And what were his sources?
His gut feeling 👀
yknow you have a point
"devs said"
mentions random youtube channel
Smiffe has mentioned that the ocean might be worked on sometime before 1.0, but it's very loose on whether it will actually be done and there aren't any details on what it would entail.
he makes valheim only vids tho
Unfortunately not unusual for YouTubers to spread misinformation 🥲
hope it gets improvements tho, from entirety of valheim i hate ocean cuz it's so boring to traverse
But no, we have no public knowledge of an update at the moment 🙂
What would you like to see for the ocean? 🤔
personally stuff to explore/raid, kinda like how leviathan spawns, more stuff appearing after each boss is defeated
perhaps even a "wandering trader" who doesn't have set in stone spawn, but will sell you random assortment of resources to craft something, literally anything (basing on your progression)
also having limited stock
would also give us the idea that dvergr do actually travel around
yknow, small details to the worldbuilding
The dvergr in general are not into the trade business, haldor and hildir are very unique in regard to that. And obviously both of them have travelled given they are far from their homeland.
it doesn't have to be different dvergr every time, it can be a dude with the same name, just collecting junk and seeing if he can sell it
or a friendly fuling
would be a change of pace too, since we have 2 dvergr traders already

The change of pace already arrived with bog witch months ago
so real for that smh
i know, just talking what i'd personally add myself if there was an ocean update
I mean me too but doesn't mean I know jack shit about inside info of the game 🥲
USED TO* to clarify
Morgen has wares.
what about others tho
what would you like to see changed bout the ocean
He could travel with his Gjall
I just want a whale or whale equivalent for utilizing viking whaling skills and providing many different materials as a result. Whale's Oil could even be the longer burning fuel for fires/torches.
I’d like to see some natural formations! Nothing crazy, maybe some sea stacks (I know we have some in Ashlands, but maybe some in not-so-evil- waters) think like plains spires in the ocean. Some small pois could be engaging as well, interesting to come across.
definitely the reason ocean sucks is because theres barely anything to do in it
and making it follow raids/haldor logic with progression would make it always feel fresh
just what do you add to actually make it feel fresh
There's not supposed to be much of anything to do there, it exists to facilitate travel by boat to reach new locations.
yea but it having extra stuff to explore while not being a guarantee (just like leviathan) is always nice and encouragment to travel just because
Personally just building upon what's already there, more uses for chitin, and perhaps some floating crates to stumble upon that count even indicate shipwrecks on a nearby shoreline
Deer is an ocean biome mob anyways 😅
the reason leviathan feels nice early game is that you get chitin, but it VERY quickly falls off
if there was progression and more things appearing, you'd treasure such encounters more since you always go "oh nice some loot", even if its exclusive to something
like chitin being exclusive to pull enemies around if you want them in specific spot (abbys knife is pointless tho)
Not like the ocean needs a lot, imo there’s not really the capacity for a boss or underwater content.
If you wanted to lock some ocean content behind progression, I think locking POIs behind some sort of gate or whatever would be a good way to do it.
Example, a black marble dungeon on a tiny island in the ocean with a Dvergr seal on it that requires spending black cores to open. Something like that.
Link it to a little puzzle/riddle with some lore, and you got some nice content right there 🙂
Someone mentioned before finding a message in a bottle. I thought it was a fun and cute idea. ||Help me! I’m waiting for you inside Lord Jabu-Jabu’s belly!||
A friend metioned that the explosive barrel that was talked about before could be a nifty mining tool
I love spreading misinformation
One of my favorite hobbies tbh
@mortal lichen I like that idea of the Draugr Elite using his arm as a weapon, but I wonder about the kind of damage it will do?
Will it be blunt damage when he hits you with the upper arm, slash damage when you got hit with the nails, or will it add "slap" damage when you got hit by the hand?
Oh honey do you think i sat down and thought of that in detail, i just saw a draugr run and thought it might look funny
Well, if it does "slap" damage it would also make for a great achievement: "No-one beats me at a slap-game!" 😄
"How can he slap"
Achievement unlocked: Just A Flesh Wound
With his hand, of course.
Holding the ripped off upper arm in his hand and use the other hand to slap you.
Groundbreaking idea, new piece crafted with 100 or 200 rocks: Big pile of rocks
10,000 gold, statue of Odin
Doesn't happen half as much on the other severs I'm in. Also considering the most liked ones show up first so if there was going to be a repeat it happens far less because you physically have to open the list to make a post
@olive yacht #suggestions message try separating your ideas into separate posts, so that users can accurately vote on them 👍
I imagine the suggestions channel is the way it is because that might be what works for them. Not a bad idea to use threads, but I think it’s just a matter of preference.
@olive yacht
#suggestions message
There are dozens of cinematic options/devcommands
Not to mention, Steam got that option, Windows Game bar got that option and there are plenty of programs which can be run in the back ground that will help you recording stuff as well.
For Ocean, maybe a few unique islands placed randomly in the biome, with dungeons/mini bosses on them. I like the bottle message thing as a way to uncover the location of one such place. Someone mentioned whales (or something of that sort) to hunt, and of course a bigger, badder variant of the sea serpent that lurks in the most remote deeps would be cool. Nothing that should have any sort of risk of happening early game, a freshie in a karve can have enough problems with the regular serpents... Seals could be another thing but they're coming with Deep North aren't they?
Something I really would not like to see is something that makes long exploration journeys too dangerous early game. Exploring the world in a karve with just black forest gear is one of my fave pastimes. Approaching the coast of later biomes is scary as heck, and while I can handle a serpent it usually leads to a need to make landfall to do repairs - which brings its own challenges when you are far from home.
Oh yeah, I still want to raise my own runestones. But I wager that must be one of the most suggested suggestions, so I suppose there's a reason we can't?
Reason why I don't know, but it IS indeed one of the most suggested things
What does this symbol with the vines mean? Something to do with fertility? It could well protect (as a statue of protection) crops from wild boars and other pests. And perhaps accelerate growth (every 10 days).

It is a maypole, a build piece only available during the midsummer event
It gives 1 comfort
I got it. But what does it symbolize? I think it symbolizes spring, growth and the revitalization of all things. So even a stick stuck in the ground turned green. That's symbolic 😉.
Idk it just looks nice
And it looks like an actual ancient symbol to me, but I could be wrong).
Perhaps this is taken from modern religion with a slight modification.
tbh, if there was combat/inventory update, what'd you like to see?
it's no surprise the inventory gets clogged fast in valheim
but that is tied to combat due to drops
In combat all I want is damage variance removed and tower shields to become useable
Move battleaxes and atgeirs to -10%
i doubt damage variance would be removed
although tower shields do need a buff, perhaps being able to "dash" with them guaranteeing a stun on most mobs (requirement is them being small enough), although to balance it, it will eat a percentage of stamina, not an amount, percantage to guarantee you lose a big chunk of it
Spend stamina to stagger a mob, that's basically what parrying does already.
yea but this comes with benefit that if you're bad at parrying, this is another way to stagger mobs
trust me, i know people who suck at it and got to ashlands
There are plenty of weapons with high-stagger secondaries
hmm
Atgeirs and battleaxes have high staggering secondary attacks.
maybe make tower shields cause any debuffs to last way shorter?
the better, the shorter the debuff
would make sense because you're blocking majority of what causes the debuff
would be useful against fader and bonemass
That's how it already works, less damage = less debuff
damn
It turns out almost every country celebrates it 😮.
then i dunno
i never heard of maypole in my country, literally never
I think they should all be -10% movespeed except the serpent scale shield, which can keep -15% to give iron tower shield a reason to be used
Flametal tower shield already has -10% so why not the others?
Doubt we’ll ever see any major combat changes 🤔 but I think it would’ve been cool if some larger monsters could only be blocked using a tower shield. Like a troll can only be blocked using a tower shield for example. Definitely in the minority on that one 
Where are you from? You might have a slightly different name for it.
poland, and no theres not a different name for it
the only people who have this traditions are kashubians, but that's because they have germanic roots
I don't think we need that kind of change. Maybe bit more block armor for tower shields and higher stagger limit while blocking with them to them becoming more usable option, plus tweaks to movement speed penalty too.
And this I agree highly, all 2 handed weapons should have same movement speed penalty, -10% sounds fair.
tbh inventory also needs changes
Why?
That is something IG isn't going to change.
dont understand why armor takes up inventory space if you're literally wearing it
Why wouldn't it? The inventory is a list of all items accessible to your character
how does one have their clothes both on them and in their backpack at the same time
What backpack?
you're wearing the clothes, it shouldn't take up space in the inventory
you're not holding it, you're wearing it, it shouldn't take up space
wearing is a completely different thing from holding, and it allows you to carry stuff, having armor and accessory slots wouldn't hurt
sigh
This again.........
I suggest you make the 10,001 suggestion about having a rag doll for the clothes and weapons, so it frees up the slot in the inventory.
And might as well add the 25,225th suggestion for a backpack.
i mean, by all accounts, having slots just for armor and accessories makes sense
you're not holding them, why would it take space from your inventory
as for backpack, i just use it as another name for inventory my bad
As I said earlier, the inventory is simply a list of all items accessible to the character
One of the most popular suggestions since 2021 😉 it'll probably happen eventually since we all are asking for it since day 1
yeah, hopefully before/during 1.0 release it will happen
And if it won't, there's mods for it.
Personally I find the inventory management challenging but fun.
At least it's a lot more fun as the all common use of having backpacks and ragdolls added like all the other games.
It does not represent a physical space so why would things move when equipped?
So according to you this doesn't make sense but having 3000 kg of metals and still being able to move around does?
Fair enough, I’m not in love with the idea or anything. Would be happy with some movement speed tweaks or anything else really 
you can still be weighted down by the armor
It has been denied many times and will continue to be denied even more, it's pointless to argue it
it just frees up 5 slots, literally what's the issue
people complain about inventory space because so much of it is occupied by nonstackables always useful gear
People complain about a lot of things
complaints come from place of care and love for the game and disliking the annoying parts about it
its not unreasonable for people to complain if they love something but there's just that one thing that makes the thing not that fun
People seem to have forgotten that the Devs have a different vision of how the inventory seems to be managed.
Which to me feels that people have forgotten that if no-one would have followed a different vision, we'd still be living like the first Homo Sapiens.
Moving around, hunting gathering and fearing the sky would come down the moment we had a thunderstorm......
That means it will happen regardless of what they do.
Great, you understand. That means there's nothing to change regarding what you're saying
Inventory has been out of vision since forever
Dated since beta, you'll notice how out of touch it is when deep north comes out and it says "100+ New items added!!"
fr tho
So instead the devs must* change it to the way it's done in about a million other games?
Don't say things that are not true
I'll believe it when the main devs themselves put down their vision in words
the food system is from another game
what is literally the issue, if it's in other games, doesn't it mean this change makes sense?
To think devs have any obligation towards players is such a childishly self-entitled mindset.
Devs' vision comes first, player feedback second. Nothing NEVER comes well from making players "develop" the game for them
Inventory discussion? Oop, I’ll just see myself out 
People love wasting time apparently 🤷
No, it means that their on vision has to be put aside in favor of something old.
show that it's their vision
Where did you get that idea from
but i'll leave it at that
as a closing joke: Deep north: 200+ new items added in all biomes! 👋
fr tho
Easily done, the fact that it's never been changed/updated or even extended through other means should speak to that.
#suggestions message I feel like I go back and forth on new feasts; like yeah they’re so cool and wouldn’t be opposed to having more! But also, what more could other feasts bring, aside from unique effects? 🤔
Feasts are very clever and well done, very nice feature
#fanart message @peak bronze very nice! But what if it was a double headed axe 👀
Damn, @stone citrus feel free to use your words, a dialogue isn't anything to be afraid of.
It's something I've done a million times, hell 80% of it got deleted when the hack happened
Plus, people get offended
People already claiming it's in their vision
and it's quite funny that you mentioned "Oh it didn't change... it must mean it's right"
when still there are other unchanged things that are not right, just not prioritized
Alright, well if you can convince me that half a decade of nothing being altered in any form isn't indicative of their vision, I'm open to it. 👍
I'm not arguing for fixed NOW since I can mod it
but I've always argued against those who think it's perfect
also, i'm saving up my energy for deepnorth argument
because you bet your ass I will bring up the 1000 new items added, the new structures that cost 900 KG to build etc etc
but for now I'm just thumbing up the other innocent guy
gates are still 160kg per piece
When it comes to the inventory though, it's quite crucial to gameplay, though it seems it is considered throughout development, as the stack sizes and weights of objects are balanced enough to get any task done in virtually one trip.
stakewalls are still 8 iron 5 yggdrassil wood
I hope someone says it's in their vision
Some things just can't be changed or are so low on the scale of things that it won't be changed till they are almost done.
The sliding bug that existed with the flamemetal spires did exist from the leviathans and that still hasn't been solved, so it is either unsolvable or such a low priority that they'll leave it as is for now till they can either change it or fix it.
be here when deep north comes out, i'll bring up how out of touch it is when new items come out and it can be proven again like how it was in ashlands
Because Jotun Bane is double edged, I didn't want to copy too much.
but I definitely don't want to throw my energy down now here for nothing since no new players are around
I'm unsure why weight is part of the discussion, carts, accessories and meads are all introduced to mitigate any issues someone could have surrounding weight.
oh I was just pointing out that these things are IN the game
doesn't mean it's in their vision. if it is, it's downright dumb
they're just overlooked details
anyway, stop, it's not for now
or rather, stop with me, try someone else
Right, well I'm unsure how it's overlooked, and when your arguments towards inventory are mostly based in weights that can be managed easily, you've only served to confuse the frustration your trying to convey.
Okay sorry to just jump in this, but hear me out! I think it would be super sick if they added the Gods weapons, like mjolnir or gungnir or even the sword of Freyr! Me personally I’d just like to see mjolnir in the game without mods lol😂
nah don't worry, in deep north if nothing is different i'll explain better and represent all who are frustrated by that system
I've been in looooong loong fruitful discussions about inventory with aggressive people even but definitely turned some heads to consider
all got deleted since the server hack
You mean the same weapons the gods themselves are wielding and would have 0 sense that we (completely normal humans) could craft them?
i never understood the inventory disscusions
i never once thought of the inventory being too small
and if your inventory is full you can just walk twice
99% of the "issues" people report here are because said people completely missed the point. You get used to it
There is that too when people carry unnecessary items with them in all places.
You can leave surplus weapons and tools out of your inventory plus now you can use feasts so you don't need to carry so many food items with you to save some inventory space.
I wouldn't mind more inventory space but I can work with how it is now, just make dedicated trips and leave all that you don't need at home and you will have plenty of room.
Yeah, a good comparison is minecraft, a game with countless items, and we've only 4 slots less than the inventory available in that game
No, I prefer to carry the hoe, hammer and my least used weapon with me while exploring and waste three inventory slots and then blame the devs for making me waste inventory space.
💡 devs pls stop bloating my inventory with useless stuff, why do i need a hoe with me all the time it doesnt make sense
To be fair, Minecraft’s inventory expands drastically once you get shulker boxes 
Really just referring to the inventory size and how it can be utilized perfectly fine. If we're getting onto the topic of ways around that, I'd just say bring a pocket portal material with you and store everything you find at home, essentially making your inventory infinite.
I personally use a mod that gives my inventory 2 extra rows, makes everything weigh 10% of normal, and increases stack sizes to 500 on most things :3
I don't think I could play seriously without that mod
(booo)
#fanart message Added bit more details, what do you think now?
So a stack of wood goes from 50(100 weight) to 500 (100 weight still) 🤔 that seems a bit excessive, but if that’s what works for you that’s great 
Really appreciate them changing the stack size of barley, that was a super great change!
I must say, I'd prefer a blackmetal double-headed axe (I think I even suggested it, don't remember) at mistland tier, but your art looks cool too
EDIT : visibly I didn't suggested it
Thanks! I thought silver since it is not as utilised metal as iron for example.
True, the blackmetal battleaxe came to my mind when I was suggesting a heavy blackmetal armor, the weapon image in my mind was created according to this look so there is not really any game-balance consideration
silver is indeed not the most used metal.
@peak bronze #suggestions message We should combine our ideas into one!
-Fragment of Battleaxe found in Mistlands
-Uses silver, thunderstone, Yggdrasil wood, Ymir flesh and Eitr to craft into [insert battleaxe name]
-Deals lightning and spirit
This sounds absolutely bad ass 👀
Really like the idea of using silver for it!
I know it's a bit derivative, but Stormbreaker would be a decent name for that battleaxe imo
Unfortunately I think that’s Thors axe in the MCU, so it might be problematic 😂 super cool name though
Yeah that's what I was referring to when I said derivative 😅
Ahh gotcha, wasn’t sure but yeah that makes sense
||Belongs in Valheim anyways 🙂↕️ ||
I think I suggested the name "Jotun Wrath".
Not in the suggestion but here in discussion.
What if it would have one special effect (if it would have miniboss drop requirement): it could create a small shockwave (similar to one of Eikthyr's lightning attacks) that would have some knockback, it could activate on 3rd attack of the primary 3 hit combo.
That’s a cool idea! Wouldn’t be opposed to select weapons in general benefitting from unique effects and the like.
Would it be mistlands tier?
Or, would it be end game final axe that you unlock thw way into wherever holds the shard using an item from deep north...
That we then bring back to the legendary dverger blacksmith final shop to forget our glorious final tier of weapons 😂
Just really liked that idea hahaha
Did see the actual suggestion noted mistlands tier of course 🤭
I mean, it wouldn't be like the lightning effect of iolite weapons. Just a small shockwave after the 3rd attack of primary hits.
No rng 
I mean, it's just an idea, I don't think it would be necessary but still, cool Mistlands tier battleaxe.
I wasn't really saying anything in regards to the proc lightning effect tho 👀
I did think it was a cool addition to make such an axe even more special ofc.
Tons of potential honestly 😁
@pastel haven
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That's impossible, and cannot be implemented
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Underwater has been denied because it has no place in the game and it would just be more problematic than it's worth (under ocean is completely empty, diving would just make players see an empty sub ocean. And underwater content is out of question)
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The point of the game is that it's supposed to be simple, adding more steps to something that requires three at most is just wrong. And taming should remain a feature you can completely ignore if you want, not an importantly big game mechanic you would feel you're missing out for not engaging with it as your suggestion is seemingly making it to be
1 and 2 are fine because they can't be implemented, but 3 isn't like it's going to drastically change the game, it's just secondary content to give more biodiversity, and when I refer to more complex taming it's something like "calming a beast and giving it food" which would be cooler than digging a hole and giving it food until it's tamed, I'm a big fan of taming mobs in games, that's why I suggested changing the taming system more.
Fair enough. But what changes exactly are you suggesting about taming?
like, I wish they included more stuff in the taming thing because it's pretty basic
many do not see the need to tame them because they are "useless", so we could add more mechanics that would influence the taming of more mobs, for example we have Asksvin who can walk on lava
this is just an example
I believe that adding a mechanic to control them better and just a few more tameable mobs would be enough.
Suggestions that revolve around, more, better, and add complexity aren't exactly constructive to be fair.
the number of tames is enough, I don't see the point of having more just because of having them. Each one has its own purpose
They certainly added, they're just "good enough" as to make you consider whether it's worth having them or not.
Some people like taming, others don't. That seems perfectly fine
As I said in my suggestion, it wouldn't be complexity like very complex UIs and taming that requires specific things to tame, but rather more utilities for them so they aren't just a utility that isn't interesting to use
like idk, mobs that can walk in water faster since the lox can walk but its speed isn't good
If they were way too good then you would be missing out on not taming because of the big bonuses (and you are not supposed to feel like it's something you MUST do), if they were completely useless then no one or almost no one would bother, which is certainly not the case
lox can walk but its speed isn't good
They have a massive stamina pool and (afaik) their sprint speed is the same as the player's sprint speed, meaning that they are much better at covering distances. Not mentioning their utility in combat.
And you can ride them while encumbered
Yeah, I did read it not to worry.
This, very much. In a game like Valheim where there is SO much that you can do, so much to craft, so many variants of gear, to make every single thing so powerful that you'll gimp yourself by ignoring it is simply not a good idea. I love how some things are allowed to exist even if they're not optimal. Min-maxers will always theorycraft whatever thing or combo of things is "best", and that is perfectly fun if you enjoy that kinda thing. Me, for example, I don't use magic because to me it is a very un-viking thing to toss fireballs and raise skellies, I walk up to things and bonk them - it is my way.
I wasn't speaking about UI 👍
sorry if i was rude
They are more bad than good, since the boar only serves as food, the wolf is only worth taming if you have it at the beginning
leaving only Asksvin and Lox as good tamings
If we were to just talk about making them good and bad you would be right that it wouldn't be interesting at all, but I mean they can have more functions than just being animals that follow you to die, you know?
a very bad example but it's worth it lol, a cow that you would have to tame to get cheese that with the cheese would give you mining speed
The worst thing is that I just remembered now that there is a chicken in the game lol
It's not rude to try and explain your position, it just might be difficult when you've presented 3 ideas, each containing a subset of ideas. I'd recommend more concise suggestions so you don't feel the need to explain the ideas in different ways. For example, rather than "more complex taming system," you might just suggest one function you'd like to see for the taming system. This makes it easier for people to show support, as there's always a chance someone will downvote because of only one part of the overall suggestion.
the wolf is only worth taming if you have it at the beginning
leaving only Asksvin and Lox as good tamings
I have seen people demolishing yagluth with an army of wolves. They're a very strong combat companion, and that's even at no star, a pack of 2-star are to be afraid of
So literally the only valid point would be boars there. And that's still an if because if you like building and need banners then you might need leather scraps.
Also, idk how "food" is not a good reason, some of the best foods in the game need boar meat, like sausages. I use sausages even at endgame
And with the feasts early game foods have even more use now.
That said, my poor pigs have been in their pen for months now without being fed. Been eating serpent stew and wolf skewers...
I forgot about feasts, that further proves my point
Yes, I used this a lot to face the elder but the issue of the 2 stars being difficult to catch is that they only have DPS and their life is sucked very quickly if the mob has a good damage and an large area attack, being a better option the lox
That's what I was referring to, we only tame the boar by its drops
I don't mean giving more things to tamed mobs to make them super powerful, I just mean giving more mechanics when taming them so that it's not just a boring task and no need to do it.
But that's fine, that's what pigs are used for irl too, part from the odd one being kept as pet..
real Xd
My opinion is that taming becomes more beneficial and cool to do
who knows, maybe one day they'll change it
The task is completely automatic, you literally just throw them food while you do other things
Yeah, I purposefully built my boar pen on a mushroom patch so I just breeze through and rip them up for the boars to eat. 😛
They are glass cannons, they fulfill their purpose. If they manage to even damage a boss by like +25% of their hp then I'd say the purpose was fairly done
Improving taming system is something that would be great IMO, for different reasons that make it currently difficult
- having to push or harpoon your pets is… why ?
- being able to calm down tamed after a raid could be great.
These points said, I don’t believe taming needs any other tweaks. It is not a main objective in game.
I talked about this in my suggestion, they could change this for some mobs since it wouldn't make sense to lock a wolf in a hole and give it food until it becomes your friend.
But for me, changing something in the taming in a positive way would already do the job.
That last sentence sounds more like spam. Can someone delete it?
💡 Here are a few of my (and not only) ideas for tame animals:
1)A rope with a collar/leash (would work like a harpoon, but without the damage and would help lead the animal); also this or a separate rope can be tied or staked into the ground so that the animals move only a certain distance.
2) Feeder (bowl/trough), allows you to put food there, as in a chest, and the animal automatically takes it from there, while the animals do not scatter and are in a certain radius of action of the feeder / bowl.
3) 2-3 commands for tamed animals; stand still; attack; follow me, or the cursor can indicate any point/mark (as in strategies) - yourself, an enemy mob or just a point in the field (the animal moves to the specified target, if the target is red - attack, if green - follow her).
4) And of course, hitch a cart to any tamed animal (and each animal has its own load capacity, for example; boar can only carry a cart loaded on 1/3, wolf on 2/3, lox on 3/3 and loaded Viking in a cart or in the saddle, asquin on 3/3 without Viking).
5) Features of animals (with the command to follow you or controlled by you), for example: boar - a little runs away from you and shows in which side mushrooms, turnip seeds, carrot seeds; wolf - from afar signals that there are enemies nearby (!) and looks in their direction (so you can bypass them avoiding attack); lox - on horseback it can trample enemies and swim far; asquin - on horseback, you can run on lava.
Who likes which of these ramblings better (1-5) 😉?
125 👍
*Yes, and feeding bowls (1-3 kinds for different animals) are indestructible (only with a hammer), but you can put no more than three on the base (so that players do not make walls out of them).
#suggestions message there could just be small guard rails on the sides of the stairs so walking off them wouldnt be a thing
could make part of it or an optional build piece
Yeah, that's what I thought too - it's optimal).
yea but an unfortunate thing would be that build piece could really only pair with the stairs bcs there really isnt much with the same shape
What would be the point of a trough if it works exactly the same as just throwing the food?
And what makes you think a pulled cart would work when our current cart barely works?
And for the last one: Pickables always respawn at the same place, just mark those places and you barely need to find any more
Signal for what when you could very easily just hear enemies near your base? How does it benefit you? The enemies can't even be a threat because they shouldn't be able to see you, and if they actually can see you then it's because you can see them too
Lox and asksvin are literally that way now...
Feasts would be even more impactful... if they had unique buffs to make them worthwhile for certain tasks even onto the end of the game 
tbh, if you could add anything into valheim, like literally anything, what would you want?
Neck summons 🪄 
christians to fight
Natural land formations; cliffs, plateaus, flowing rivers, mountain lakes. Stuff like that!
Edit: Oh, and waterfalls. 🪄
personally:
wood carving!
having a special wood carving tool that lets you make your own patterns (you could copy them by holding ctrl and middle clicking the given wooden block) on any piece of wood you use for building
it doesn't have to add depth to a model, just a "darker" shade as if it was a dent even if model doesn't change
i'd give it 3 layers, the unchanged wooden piece, the layer below it, and another bottom layer for the darkest part to have detail
although depends on optimization, i think 2 layers could cut it if optimization with 3 was bad, although they could make it so no wooden block by default would be flagged as patterned one, only when you use the tool on it it turns on the layers existing on the instance
More battleaxes. 
Better world modifiers
Actual difficulty settings not number changes
(something something v rising modifiers are insanely good)
oh oops, I misread the channel name
A tank player aggroing enemies is a mechanic in a lot of multiplayer games so I dont see it as weird at all
I wrote that the feeder would not let the animals scatter far away, it would be like a magnet attracting them to stay close to it.
And why would a cart with an animal be a bad idea? The animal would drive the cart and follow you.
Special features I didn't come up with something complicated, I just supplemented what was available. The wolves would signal before they themselves would run to attack, so a collision could be avoided by directing them in a different direction in time.And when riding lox, he doesn't seem to attack much right now until you get off him. Something like that.
@fringe slate tbh I would have preferred that the gem-related weapon upgrades were implemented as an accessory item instead of a whole other weapon. I appreciate the effort that was put into all of the new weapon models, but an accessory that effectively does the same thing would give players more options and avoid situations where a new player made the wrong choice and wasted gems
I have to assume the same mechanics are offered as in games like Witcher3 or Assasin valhalla. It's hardly acceptable here.
Fair enough
Because if the current cart barely works properly at all then how could one pulled by another creature do? Even worse if you set it to follow you as you are proposing, it probably wouldn't work even if you ride the animal yourself. Adding more land vehicles when the only one we have is clunky is just adding more stuff to broken game foundations
Direction to attack? Wolves go aggro and attack whatever enemies are in the area, what direction would you tell them to attack? They're not a rocket you can set the collision direction/trajectory on
So you craft ONE single accessory of each gem and you would now be able to have the enchanted version of each weapon by just having it equipped? That just seems like extreme redundancy when there are like 20 fortresses in the world and you can find up to ~20 gems of each type.
I played the game, I didn't understand this comment - where exactly did I go wrong in suggesting improvements?
I've completed the Ashlands at the moment, but I've been using mods lately.
I don't understand why the cart isn't working well right now. And wolves are like radars - they send a signal when enemies are far away (walking/standing on three sides, so it turns on the spot in three directions) and only then attacks the one who first comes closer (in attack mode commands to the pet may not work anymore). Something like this.
You are suggesting for a scythe that is already there
Because they have refused to tweak carts somehow...?
I still don't see the point, if enemies are far away then there's nothing to worry, if they are nearby then the wolf attacks and that's it. I really can't see where you are trying to get at
I understand what you mean, I apologize - I thought that the scythe becomes available only after defeating Yagluth.
I've already passed Mother and Yagluth quite a long time ago, my mistake.
Iirc, that was at first and was moved to moder later
I was referring to the animal instinct, the wolf's sniff (what does he need it for?). The point of the idea is to make more use of the natural features of animals. Other variants are possible, with searching for something or something else, there are a lot of variants.
At least a handful more dungeons on par or far better than frost caves... Ideally all throughout the world but unlocked late game to encourage exploration of all of the world. 
Yeah, that's roughly what I was suggesting too).
i'm just here to disagree with the golem trophy suggestion oml
Easy planting and harvesting, like multiple plants at once.
Queuing up crafts so you can start a bunch of crafts to be done back to back, same with cooking.
Special places like ruins, towns or dungeons where special decorating things can be found, all over the world to encourage exploration.
4xplanting would take away from the tedium a bit but faster farming in general would just mean excess food
If I’m allowed to nitpic a bit, you should
1.till the ground/cultivate
2.throw seeds onto a large area
3.cover them by tilling again
If we want some realism
But with the current systems a 4x or maybe a 5x for four seeds could be fun
Got an idea from yggdrassil wood and the ashlands pots
If you place a single piece of ygwood into a pot with some fertilized earth, maybe ymir flesh, the pot could in the right climate turn into a sapling
Like maybe it only germinates in the plains, and has to be brought to the mistlands to grow into a full tree
Or, if this is a bit much, maybe just the ability to craft a decorative potted plant with the pot shards and ygwood
Oh wow, that’s actually a pretty interesting idea 🤔
Would be a cool way to grow Yggdrasil trees specifically. Would be nice if they could placed in any biome, for decor purposes.
I like the complexity of it compared to the other tree types, especially considering the type of tree it is.
Requiring Ymir flesh is genius.
Yeah, didn’t want it to be too easy, but then again this is a lot of work for just more ygwood
Yeah I agree. But honestly, it should be a lot of work, it’s a Yggdrasil tree 😁
Would be pretty costly to farm. But that’s a choice the player would have to make 🤔👍
This reminds me of a story about saffron. Apparently ancient, ancient saffron seed were found in an old jar, and they were still able to take root
But the saffron that grew had a different amount of petals compared to modern saffron
Shame ashlands already had three plants to harvest, a fourth would be overkill
Huh, interesting!
What about something like this? Using X amount of pot shards (say like 2), 1 Ymir flesh, maybe some sap, place a pot with soil in it. Upon placing a ygg branch in it, it eventually grows into a sapling. Pressing E on the pot nets you the sapling, then you can simply place the sapling to grow into a Ygg tree? The pot breaks, retuning just the shards back to the player.
This way, those who use build mode have easy enough access to place Ygg trees via saplings. Those who build without build mode have a costly option to use Ygg trees, and of course those who want to farm the wood have a hefty cost option to do so. Oh, and it’s locked behind Ashlands tier essentially. So end-game basically.
your creativity is wasted here doggchan
That’s ok, sharing ideas and collaborating with others is a nice brain exercise for me! 😁
yeah but REALISTICAAAAALLYYY.....
Rule 14 of Dogg Community, let him cook.
Aren't you breaking rule 1 of Dogg Community?
#suggestions message @tired wharf just a heads up, try splitting your suggestions into individual posts so voting is accurate for them 🙂
additionally, you can use the search function to find things that have been suggested before 
I thought we said that was a scam 🤔
No, the doggg community is the scam 👀
Dogg community is so secretive even Dogg isn't in there. 
🕵️
too much lore i can't keep up
Tolkien levels of lore must be written in the Doggmarillion
wow I didn't even know serpent scale was a thing
damn at this point it's just an easter egg
why would someone drag a serpent to shores
They can be used to make a serpent scale shield with pierce resistance that stacks with other sources of pierce resistance
I have like 500hrs on valheim, I didn't even know such a thing existed
Better later than never I guess, lol.
Do you hunt serpents much? I’m sure it’s possible to see the scales sink.
Me and my friends probably killed tens of them, most of the times we were together, but none of us saw that
I think the trophy sinks too
I just learned its existence through #suggestions
No wonder we never got that one
shouldn't devs do something about this?
About a completely optional item that only crafts one thing?
Its intended haha
I mean, me and my friends had super strict policies against ANY spoilers or even guide, so basically zero searches regarding valheim, zero YT videos, No visitimg other worlds , etc
And part of the fun!
Need to use the harpoon for our main sea monster.
Is little in the way of hints to find most things in valheim yeah. If you don't see a leviathan, you may not realize it's a thing either for a long time.
what stats does it have, is it like post-mistland?
It’s crafted with iron, but better than the iron tower shield
Higher block armor, less movespeed penalty (-15%) and stacking pierce resistance
can someone get their hands on it without a harpoon? (agro-ing the serpent)
possible, but difficult
Yes, just kill the serpent closer to land and use a ladder to dive if you have to
hmm thanks
With proper timing you can still get the scales and the trophy while in the ocean
Just have to jump off the boat while shooting the killing shot with the bow and time it right
It’s very important you time it right though 🍽️
Yea that’s the big if 
#suggestions message Beautiful, but how do you explore what's underwater? Diving (especially in heavy armor) is forbidden.
You can build a ladder under the water and walk on it 😮 ?!
The suggestion doesn’t say we will actually be underwater, it will probably be like a sunken crypt
Also, the armor you wear doesn’t affect behaviour in water
You can jump off the ladder to sink further before you float
Aah! I usually jump ship. Is it really possible to build a ladder so tall that you can reach the deepest depth when you jump!
Any land to build the ladder from would be closer to shallow water
And lost or drowned objects, can they lie around indefinitely or do they disappear sometime?
They’ll despawn like anything else, or maybe even faster, I’m not sure
Items disappear unless there is a bench nearby, and items lost to the bottom of the ocean are not recoverable through normal means
@obsidian kettle Completely replacing intentional design is a bit of a stretch imo, you might consider suggesting additional dungeon types/spawners/methods to acquire iron, rather than suggesting what's been implemented so far isn't worth keeping.
Do old graves disappear, in places that have been draped in the fog of war again due to game restarts and are not marked on the map (they usually stay, but for how long?)?
Pretty sure we have found such old graves in our game I can say they do stick around
Old, long lost things are really nice to find after a long time. But doesn't it overload the game (although players do pick up most of the graves)? Not that I'm in favor of them disappearing, after a few days (since I use some as storage), but if it really hurts a lot, so be it.
Yeah I figure this idea isn't feasible this late in development. Though I think a bunch of swamp filled crypts really don't fit the lore. There are some ruin towers I guess. I mostly ask this so we don't have three biomes in a row we have to mine.
Changing the cryps to entrances to underground ruins might not be to bad to change. The Iron Gate team have been working on new dungeon generations. 😁
They don't, as you were already told
You quoted the lore excerpt where they are literally mentioned so idk how "they don't fit the lore"
What I quoted doesn't mention anything about crypts, unless you read it as after the gods levelled their civilization the survivors built crypts for all the dead/undead that we get to raid later. 😁
"they built great towers that touched the clouds and delved deep into the earth for precious metals"
Right, they had mines. not crypts.
"Now they are sunk many hundreds of years deep"
"And the earth has claimed their cities"
Literally all there
https://discordapp.com/channels/391142601740517377/1202312684364910612/1349807581954048130 I like suggestions like these because they are practically useless but it would be much cooler than just a random glowing twig
cooler is subjective
Nope, sorry I guess I'm interpreting the rune text different than you. Thich is cool. 😁
I would just like to not have to get iron digging in giant poo piles. Also changing the crypts to more of a dungeon crawl, like how the Frost Caves are set up, would be interesting.
Make it a big menacing glowing tree. 😁
I would rather see reworks for the draugr/skeleton spawners, as they can easy become stuck on the small mounds, and also be difficult to hit with melee weapons.
The charred spawners are fantastic
Huh, a message fails to send
There could be respawnable enemies that give us iron, besides the rare Oozer. The old Haunted Armor wish lives on
By the way, yes. If it's more or less clear with gradwarf - they are born from the intertwining of branches in magical nodes/nests. But with draugr and skeletons animation is clearly lacking. Namely the way they come out of the ground, essentially from the same portal/nest. I can't remember, does the surtling appear from the swamp fire or just from the void? The idea of burning gas coming out of the swampy depths is very fitting.
tbh i feel like entrails should have more crafting recipes
for something that you get so much of its insane how not useful it is
Such as what?
sausages aren't just meat, a sausage can contain anything you want in it
basically provide sausages that grant you a buff using bog witch spices
although the food buff from them would last short, 10 minutes sounds reasonable
Be nice if you could use any meat for sausages.
you can't really stack potions, but having a small side buff would be nice too
it doesn't have to be something drastic, for example using up 15% less eitr
There is more than enough variety in the game to add sausages with different spices and composition.
Not everything needs to have 100 uses, and it's not necessary to just bloat the game with 10 other features for every single thing every time someone thinks "this has one or two uses let's give it even more"
That's how you bloat a game with a bunch of inconsistent shit that may as well never being added and its absence was barely noticed by anyone.
I'm sure no one wants another Ark...
true
but everything having just 1 use causes a minecraft syndrome of "what's the point of getting this?"
If nothing else, I would certainly like the option to feed wolves entrails in addition to the current options. It's easy to amass a ton of the entrails with not a whole lot of uses
and entrails only and ONLY single use is sausages
Bukeperries would like to chat
i dont think they'd like entrails very much, it's basically guts
bukeberries do have a use
I was referring to "easy to amass with not a whole lot of uses."
emptying your stomach if you missclicked and accidentally ate wrong food, it's niche but it's something
entrails tie to food progression, being swamp level food
their use immediately falls off when you get wolf meat
Ironically, one of the first things eaten on dead animals are the entrails
Of course the idea we are making sausages using the guts of an undead human, is a little disturbing. 🤔
We are all Viking cannibals. 😁
what about just making sausages a versatile food, providing any buffs 3 food items inside it would provide, as long as they aren't cooked in the cauldron
would be nerfed a little obviously since small space in a sausage
but would make entrails always useful to pack a few meats from later biomes
How would that be implemented without having to make a ton of new recipes and cluttering up the cauldron recipe list?
Personally, Sausages and Seeker meat are my go to health foods for anytime I'm not cruising the Ashlands
preparation table, add another segment where you have an option to use 3 different ingredients to roll up into a sausage, and you needing to cook it
dunno how it was called but you make feasts in it
I would actually like the bukeperry to remove one meal per use, but you could use three in quick succession to achieve the current effect. Sometimes I accidentally eat one wrong food and only want to replace that one, but a bukeperry as it is currently implemented is a bit wasteful.
There's a wonderful variety of dishes in the game, why get hung up on bridge or pies with different fillings?
true
Yeah, might be best to save this idea for a mod.
hm, maybe dont make entrails just strictly food related, having it be used for fishing would be nice
making chum to lure fish into an area would be great
would make it always useful by that, mixing worms with the chum would give a biome specific chum
Vikings did use fish traps and created a type of fishing called haaf net fishing after all
It's just a gut that's stuffed with minced meat to make sausage. Who fishes for meat or giblets? There are no sharks in the game).
chum is used for regular fishing too
it's fish guts usually but valheim is a little less realistic so it can use the entrails we get from draugr
People don't make anything out of guts other than sausage casings.
my father fishes recreationally, chum is literally used to fish
Biome skipping shouldn't be so encouraged. You can kill golems long before you kill bonemass, there's nothing hardlocking you from doing so
Not sure I understand. How does having golems drop a little silver relate to bonemass?
You can kill golems long before you kill bonemass, there's nothing hardlocking you from doing so
Being able to have silver gear before you even kill bonemass would just break the progression and balance
I don't get it. You can easily find silver veins without bonemass, so a few silver ores from a golem are not gonna make difference
Ah I see what you mean.
It would make silver available even earlier, since you would no longer need an iron pickaxe 🤔
True
Could probably have silver gear within a few in-game days if you beelined it
Would be difficult, but pretty doable
Would depend a lot on the amount dropped, silver gear requires quite a bit of silver
You can easily find silver veins without bonemass
You don't, that 100% completely depends on luck and RNG. Especially for a new player, who wouldn't know of any exploits or cheesing
The same is true for killing golems
How many new players do you think would actually attempt to venture to the mountains to kill golems before bonemass?
Between finding visible silver veins and golems randomly spawning guess which one is much likelier to occur
Yeah, but your not gonna get enough from one golem IF you actually kill it and not run or die. we are talking about new players and random encounters, right?
Because if we are not and the player acts with the intent of getting silver, they are gonna know about the stagbreaker trick and the whole point is moot
It would still unlock a lot of recipes and clog up a bunch of menus though. I get where the idea comes from, but I think in practice it just wouldn’t be for the best 🙂
I’m happy to have a method of obtaining crystals that doesn’t require going into a frost cave, and I don’t think the crystals in the caves are renewable
Could also get cauldron upgrade far too early
I agree, but I would not put so much weight on possible exploits, because unaware players are not gonna do this by accident and those who do it on purpose can ruin their own game for all I care.
That wouldn't actually make much of a difference aside from having some better stamina foods
The amount is not specified. But even still, you need just like 2 silver to build butcher table, allowing you to get mountains food, this alone is a big advantage, especially if you manage to find onions
Yes, but again, at this point the player acts with intent. This won't affect unaware new players.
At this rate we are going to learn that hunting serpents before an arbitrary biome is an exploit
And for reference: how big of a problem is being able to obtain iron from oozers before elder?
That’s a fair comparison! Though I will say, often times players find mountains before they find swamps.
Find them =/= Mine them
You could kill a golem even it takes forever with a crude bow and wood arrows. You can't mine a silver vein until iron age.
Not true
Trolls have entered the chat
Oh that’s what the love potion does.
It's Too Hard for a golem let alone a troll but sure
Looking at the wiki, looks like there actually isn’t that much that would be effected by early silver. Fang spear only takes 2 silver though 🤔
Trolls can mine silver for some reason 🙂
Game is consistently inconsistent sometimes
Could get early butchers table too obviously (2 silver) not entirely sure what could come up of that 🤔
Huh, I actually didn’t know that!
Allows you to make eyescream and wolf skewer early
Right, would still need turnip though from a swamp (for the cauldron upgrade) correct?
Either that or the mistlands upgrade yea
But in iron age you can already make serpent meals so all you really gain is one better stamina food
Golems are always resting until the player gets close, trolls haven't skipped an arm & shoulders day for thousands of years. Valheim lore you didn't know.
Not necessarily, because serpent stew doesn’t replace wolf skewer, it adds to it. Potentially.
Would be crazy to rock eyescream, serpent stew and wolf skewer for Bonemass 
Cooked serpent meat is slightly better than wolf skewers
Yea best 2H1S in this specific scenario is sir pent stew, cooked sir pent, i scream
Right, but I what I’m saying is you could stack skewer and stew for massive hp
Ahhh right, fair point! Forgot the specifics.
Always forget serpents give 2 food options haha
Huh, I guess it wouldn’t be terrible if golems dropped silver? And I get that they’re basically animated/living ore veins. I guess I’m pretty indifferent? I kinda err on the side of ‘opposed’, since it could take away from some of the discovery aspect? But I totally understand that defeating a golem is far from an easy task for a new player in low-level gear. Idk, I’m just indifferent! 😁
As much as i love progression skips not a fan of stone golems dropping silver
It's pretty clear irongate does not intend/like progression skips and making stone golems drop silver enables that trend to new players
Feel like it's perfectly fine for more experienced/multiple playthrough players to do some progression skips, gives some variety/challenge to the game
That it's very extremely inefficient
@lime meadow instanced how?
if you got iron you can make stone cutter, and iron cooking station. but more important in my eyes is the prep table so then you can make the fish feast.
tbh, what is the item you wish had more uses but have barely any currently in valheim?
Morgen heart only has one use but I’d rather see it replaced by sinew. I don’t see why one creature needs multiple unique crafting ingredients, one for crafting and one for cooking is all it needs.
Basically any drop in the ashlands that only has 1 or 2 uses 
Asksvin bladders and volture eggs are also a problem, but changing the eggs would mean changing the foods entirely.
tbh i wish valheim didn't have the minecraft syndrom of some items having one use and then nothing else, at least 2-3 uses per item would be more than enough
what???
That would just mean morgen heart would go from one use to zero... that's worse
So just delete morgen heart and get rid of some bloat in the ashlands 👍
The drop would obviously be replaced by sinew too or removed entirely
just like the entrails suggestion i made ealier, it could so easily be turned into chum to lure fish into a spot so fish bite your fishing rod more often
Morgen Hearts could become a 25% drop, or get another use
i hate fishing because it's just too slow to wait for fish to actually bite
kinda weird there is only the one.
Also remember that the game isn't finished yet, so items with only 1 use currently can easily get more later.
I mean weird the item that keeps droppin over and over had only a single use that isn't a consumeable
What is the point of multiple unique ingredients from a morgen though? Just have one item for everything.
Highly doubt morgen heart will have a use in the deep north 
Let me eat the heart, it might be delish
?
Or maybe it keeps beating and is used in a clock. ||Because it is a ticker||
Or in some blasphemous magical ritual, or maybe the "clock" is a galdr table upgrade
tbh most of bog witch "spices" are only used for one thing: meads
what could be their alternative use?
more meads
That’s all they need to be used for though, this way each mead can be given an individual balanced price
true
Don't have a problem with those, since you willingly purchase those, and don't have to play the "pick up something only to drop it out of disgust for no use" game
tbf those are consumable so there is a need for more while the morgen heart is used for just making one piece of armor
at least meads from them are always handy
entrails while consumable are highly tied to progression
swamp tier food, meaning they fall off early
and you get metric fuckton of them because swamp
same for chitin actually
tbh this gives me a question: what the fuck is the point of abbys knife?
well yea thats how the game works u will just progress through it but some things have more need for them
It kills things?
at least the abbysmal harpoon is useful to pull enemies around
iron ish tier knife
When I first made the Abyssal knife I though it would have some cool effect, like bleed
you cant really expect every single item to be useful throughout the entire game otherwise there would be no point to progress through it
the knife gets overshadowed fast because the knife has tiny range tho
-# Finally someone complaining about range on something other than a spear
yea i'm not a huge fan of knives myself but it exists as the iron tier version so for enjoyers of knives it's a nice option
and plenty of enemies in the swamp are more resistant to piercing
And can't expect that every single item in the entire game will have multiple uses. Having to think, make, test and implement seems like wasted time that could be used anywhere else
such as a ogor den that is sorta cave looking but would have there markings on wood polls outside
Blobs and skeletons have such low health that it still works well enough against them
spear has the issue of having to make yourself defenceless for a ranged attack
But plains already have a dungeon...
on the outside yes
fair but you also dont want to have items have a single use when you can get the item fairly common
who sead you cant have 2 tho
yeah but its more worth it to make iron mace since its a weapon you already want for bonemass
Abyssal razor doesn’t cost iron so it’s very easy to make both. You might find that chitin while looking for or leaving a swamp.
true, just wish chitin was consumable in something
i think items should have uses at least somewhat relative to their rate of obtaining
you should not be getting 15+ morgen hearts with only needing 1
Devs as they literally haven't added it to plains. If the dungeon doesn't provide anything meaningful then whatever could be added to them could just be added to existing POIs
tbh what about troll hide? how would you make it consumable? it's kinda ugly and worse version of deer hide tbh
is just that the plains as it is now there is not much to do (when you get there you kill a few villages get black metal then go try and find the boss. while this is all happening you have too farm for barley and flax). Think of he frost caves they can be completely skipped. nothing in them is needed to advance and depending on how you play nothing will help you in any way but there is still a reason to go in if you want the armour set or to just have fun killed different enemy's.
There is just as much to do as in any other biome. The sealed tower is also a dungeon you can ignore, and it's still there
in the plains the dungeon and the metal are both in the same place unlike other biomes. and killing the goblins dose not take long
i dont think making every item consumable is the best way to make them feel useful but i do think most items are in an alright state of uses but some items i find myself obliterating are wolf fangs, troll hide, and bones
and i think troll hide just need to be in some decoration of some kind
maybe if we can make a trollhide banner
wdym by "unlike other biomes"?
I don’t know, I could see some sort of Galdr table upgrade in the DN using it? But maybe not, since the galdr table upgrade in the Ashlands could’ve easily required a morgen heart.
honestly if they arent gonna make any new uses for the morgen heart they should just make it a little more rare just so u dont get that many
yeah i like this one
Or the chestplate could cost more, less rng
in the black forest there is the 2 metals and in the swamp it has the same issue where there is not much to do. in the mountains there is the dungeon and the metal outside, in the mistland there is the dungeon and the metal outside and in the ashland its the same.
its more of, make something that comes in very high bulk more useful to process through it
Swamps and ashlands have the metal and dungeon in the same place as well
just like entrails, their only use is sausage, swamp tier of food, but its so easy to get so so soooooo much of it purely because swamp practically swim in draugrs
yea pretty much i think it would be great if the obliterator was near useless bcs every item had uses relative to acquisition
in a perfect world u would never have to use it
as i sead the same has the same issue as the plains and the ash lands yes it dose but you first have too mine it on the pillars and still can after you attack the forts
obliterator has uses: trophies
I’m the only one making hundreds of sausages as cheap base food?
The amount of what you can do in a biome is determined by you. You also don't have anything to do after you get everything you can get from a biome and you can still see people spending hundreds or thousands of hours without having even killing the last bosses
its something that comes in bulk but it doesnt need a use because its a trophy
i make them for the feasts when im just exploring very easy biomes
i dont always wanna have the best food being used
one think i don't understand is why you are so against having more to do in the game
fr
#suggestions message Flametal beams are not designed as a replacement for wood iron, they are primarily used to build on lava
people build on lava?
Some might.
like, dont get me wrong rianu, but you come off as someone never happy to see something new
normally i make a base in the ashlands near the coast
Because it doesn't solve the "issue" people keep complaining about. Every single time I see someone complaining about "not having anything to do in current game" is always, 100% the player's problem, NEVER the game
Every single game in existence becomes repetitive, yet you still see people playing them for hundreds or thoudands of hours
seen you here so much that i already usually know what you'll respond
You say there's nothing left to do despite I see people perfectly proving the opposite by having thousands of hours into the game
Replayability comes 100% from the player, not the game
I'm sure you will tell me that adding an extra dungeon to plains will add content that will make players replay the game... as if the same player won't stop playing after exploring that dungeon and experiencing everything they can get from it
i personally enjoy the plains not having a dungeon it changes the gameplay loop a bit
when have i sead that there is nutting left to do all i have been saying is it feels a little empty and i am not trying to syjest a solution to fix the game just something that i think would be a good addition.
and also just bcs something could be added doesnt mean it should theres always a balance to what things should be in games
Fuling villages are always a fun target to raid IMO. No matter if you're in later state of the game, going to test some new toys on them is fun.
yea since they are just right there in the open u can just easily go ham on them
Basically with the addition of the Sealed Tower, we did get a dungeon-like thing in the Plains.
Somehow that always gets overlooked by players.
Come to think of it, the only biome that doesn't have anything dungeon like are the Meadows.
Yet, up to now no-one has suggested we need dungeons in that biome. It's always the plains that "must" or should have dungeons added.
Uniqueness in my Valheim biomes?? No way, plains HAS to have the same stuff as every other biome!!11!1
tbh if you could ignore the limit to how many biomes we have in valheim, if you could add an entirely new biome, what would you add?
Plenty of people have suggested a dungeon for the meadows 
i personally would add a pitch black biome with endless dark, with a vegvisir that cursed the land to be constantly dark
Bear caves 
classic ♻️
would raise the haldors light source crown usefulness insanely
if its a real life area a jungle and if is a magical place a fairy forest
and i'd make most light sources give barely any light
You’ve activated my trap card 🃏
#suggestion-discussion message (context, was just a fun brainstorming exercise, not a real suggestion)
maybe something realistic for valheim
a pitch black biome in my logic should add mobs that give you paranoia
not instantly kill you the second you encounter them, but you surely dont want to be followed, spiders would be a great fit too
basically a biome in perpetual state of creeping you out
so kinda the mistlands
nah, mistlands is more of keeping you on your toes, making sure you don't get too cocky
a biome where your vision is impaired being the main mechanic is super similar to the mistlands
it's not creepy tho, you can hear most things coming
But the overall mechanic is that you can't see
true
So kinda the mistlands
oh well, theres always more biomes to do, like biome with perpetual heat that actually gives you fatigue when being too long in the sun
a biome with neverending day, being all dried out
actually the more you weigh, the faster you start to tire out, so you never want to carry too much on you
that'll be popular for sure 
You are aware that the moment such a biome is added, this discord and the fora of each platform the game is available at, as well as reddit and whatever, is going to explode about it being the "worst biome ever".
Plus that within an hour after it becomes available, there will be a quazillion: "See in darkness", "Bright Light, Strong Viking", "Expell darkness", "Dverger Search Light" and whatever names people come up with for mods to see in that darkness being released.
i mean, it's a gimmick where the weather fights with you, each biome has a gimmick to it
i think this one is original enough
to rest, you just find spots with shade, beware though, they tend to have some bystanders in them wanting shade too
not particularly friendly might add
Devs that catered way too much into whatever shit players want ruin the fun for others.
Now there's a bunch of children that refuse to adapt to the game and expect the game to hand over everything to them with minimal effort. Worse is how that bunch is ALWAYS the vast minority that just turn out to be the LOUDEST
This game should be more like pouring river water in your socks, Imma be honest.
You know you’re getting old when you have to look up what a specific meme is lol
#suggestions message i mean they survive lava already
Instead of adding a dungeon to plains they could add another monster to the tar pits, or more types of stone circles.
And add fuling berserkers as night time spawns.
It would be cool if there was a very rare version of other dungeons like there is for the frost cave
That rare version exists as a hildir quest, which plains already has
Fulings farm, so a fuling with a scythe isn’t out of the question
#suggestions message Not opposed to adjusting some of the boss powers, but I feel making any power reliant on multiplayer isn’t the way to go- especially since powers already favor multiplayer 🤔
Yeah forsaken powers do need to be reworked here and there but adding powers specifically for multiplayer, no thanks.
Sailing is a bigger part of the game than chopping wood so I’d prefer some tweak to Elder rather than Moder
Maybe from +60% chopping to +30% chopping and -30% axe stamina use?
Heck, even 20% axe speed would be excellent
This would make axes stronger in combat though. Iolite berserkirs are strong enough already
Yeah thats what I was after
make it only work against wood.
But if you use Elder for combat you aren’t using the other powers which balances out
Meh even that won't be really usefull, since tree avalanches is still faster than manually cutting each tree.
I don’t think it would be good if a power targeted a specific weapon type 🤔
We already have queens power boosting pierce damage on pickaxes
That’s different though, that’s a utility situation 😂
Boosting bows would be ok I think
Because they aren’t strong enough already?
And we have root armor for this
@storm anvil and how would that work if playing alone?
You hire Dvergr of course
You summon some necks
Would Elder power increasing exp gain be ridiculous? Just spitballing
Elder should get mining bonus imo and give queen power something else
Even more pickaxe pierce damage
@surreal granite 💡 👍
Thematically Yagluth is such a good candidate for something Eitr related 😭 but yeah, totally understand why that’s not the case.
I mean, his power does give you resistance to most elemental magic damage, so it's kinda thematic?
It’s useless though
True! Wonder if it would be possible to increase elemental damage? 🤔
So this way, the player thinks “Oh, I can increase the damage of my Frostner/draugr fang/etc!” and not realize that it will effect the damage of the upcoming magic items?
But yeah, I know… “make magic even stronger?” 😅
I remember suggesting something about increasing elemental damages some weeks back when someone asked for an update of forsaken powers
But why not limitating this to non-magic weapons ?
Yaggluth would be much more about cosmos-elemental than etir
No reason theses powers are linked
If any forsaken power is redone and is still below bonemass in power I think it’ll be alright
Bonemass needs to be nerfed
Yagluth's forsaken power would probably be great for PvP, but that could serve as another reason it needs something additional or a change.
Or the other power brought to its level so choosing them is a nice option
Bonemass is absurdly strong I’d rather not we buff everything else to be that strong
I agree with that 💯
Should nerf the outlier rather than accommodate to the extreme
Lumah was asking for input on forsaken powers just recently, so I hope that is addressed in some capacity.
How resistance and weaknesses functions needs to be overhauled... then bones can be "adjusted" to be less than 50% damage reduction from slashing, piercing, and blunt.
If it was changed how I wanted and they could stack from other sources, than I think 20% would be a good place. It's still an impactful amount on its own, but nothing wild unless you start finding our sources to build it up.
Other sources ofc can also be "adjusted"... such as root harnesk having the bonus possibly somewhat reduced overall while also spread among all of rhe armor sets pieces.
I think the same effect could be achieved with some adjustments given the amount of hindsight we have now over its strength.
Was thinking Bones power could be adding armor? Which effectively would lower how much resistance you get, right? 🤔
Assuming resistances functionality isn’t changed haha
What would an effective defence be? 50? 100?
Should it scale off current armor?
Oh gosh, I have no idea 😅 I’m not good with the details; I just think currently the bones are too powerful.
ZionE looks line he has a good answer, maybe like 20% instead of 50%? Something like that?
Hmm personally I’m against weakening bonemass power, main reason being its perfect for inexperienced players to be able to attempt to take on something they are struggling with, and allows players the chance to practise combat with less risk which is especially important for newer players learning the attack windows and parry timings on enemies
Nerfing bonemass would slightly reduce the staying power of a good player but greatly impact new players
That’s a good perspective. I feel like there could be a way to retain its usefulness but also not make it the ‘win button’ type thing 🤔 tricky part is finding that balance I suppose.
Sometimes though, inexperienced players just have to accept the risk of death while trying out new playstyles/fighting new enemies 
Not super proud of it, but my strategy for taking on fortresses in the Ashlands was often waiting for Bonemass power, building a ladder over the wall, popping the power and just holding down the mouse button without much worry 👀
When the strategy works no matter with anything else. 👍
only problem is that it is then really strong when you first get it, and less so later on
weird scaling, unless it is a % increase to armor which could be looked into more
Later biomes introduce more enemies that deal elemental damage which bonemass has no effect on
(See, this exactly is why Zion is better than me when it comes to these balancing details
)
Thinking of this stuff is my jam, as a wanna be game designer hehehehe
(insert evil cackle)
I just don’t know how you could nerf it for players who can take full advantage of it without losing the aspect of beginners having more breathing room
It could have a negative % scaling with armor, but by making it use armor you also make it a buff against elemental damage
Personally I think the resistance is alright, just 50% is absolutely massive amount from a single source.
Right, like with a 25% reduction for example, you could still have the benefit of being pretty hardy, but you lose the absurdity of things dealing extremely low damage
What about giving it a flat amount of damage it can reduce against
Then you’re effectively weakening the power as enemies start to deal more damage I think
Yep, why I went for 20% myself.
But that is considering we could have room to start combining a few sources 🫡
Just find it better for gameplay since you could offer it a few ways and it be equally as valuable.
Just have to keep a list of what sources exist and can stack to ensure it never reaches an obscure amount.
That's similar to armor in that it's really good early but far less good as enemies deal more damage and players have more health.
I think for the most part most enemies scale to kill you in around 2-10 hits
So thinking about it that way boneless buffs you for 5 minutes to what? 4-25?
Hmm would it be too dramatic to rework the power? Maybe like health regen rate or something?
What about a poison life steal effect from all player damage sources
Not neccessarily no, in my opinion at least.
Flat damage reduction is not rhe most exciting power anyway haha
Scales off poison damage which id say is arguably the weakest elemental damage in the game
Feel like that’s a little too niche 🤔
Would rely on the player using specifically poison weaponry
It’s thematic considering he’s a massive poison blob that regens health
No I mean like all your attacks deal the poison life steal for the 5 mins
Gotcha, sorry, I misunderstood! That’s an interesting idea
Would be a buff to two handed weapons too
If I was tasked with a true elder powers rework, I would ensure each one has a truly interest effect that makes changes for you within how you play as a whole, and not exclude it to number tweaking that effects only combat.
Moder power is a good example, given how it effects sailing.
Should affect wind as a whole and provide a buff to range and projectile speed maybe?
Almost said that sounds like a tall order, but it’s feasible @zion
Was saying moders effect is good in that way, not so much that it needs a buff hahaha.
Increase to projectile range could be an interesting added effect though haha
I mean you mentioned for it to affect how you play as a whole and moder currently only affects sailing
Elder Power
-Increased wood cutting (maybe give extra wood? Extra seeds?)
-increased Exp gain (Elder seems wise to me)
Well, it mostly depends in what other mechanics might be added to the game.
Imagine if there is some passage in certain dungeons that might be overgrown with vines you can only break when using elder power.
Or for bonesmass 🤔 hmmm
As a big blob with tons of bones within.
Would have to think on it a bit ofc.
Having dungeons built around only having access to them with a certain forsaken power sounds great
Moder power could certainly use some love
.
Will say that an increase to XP is still boring to me personally, and I have a distaste for how skills work currently with the massively inflating XP requirements 🤭
Increased projectile speed turns you into Cupid 💘
Makes sense with wind control as well, being an addition to the existing effect haha
Would be good for rangers and mages but queen is probably still a lot better for mages
But yeah, this is all mostly my own opinions ofc 
Call me crazy, but I think Moders power getting +attack speed would be interesting 👀
perhaps only for melee weapons?
That could work too actually. And help it be useful for both ranged and melee if the ranged gets some extra projectile speed haha
I would be down for that, once again on top of what it has now
What If Moder made windmills go into overdrive?
Moder
+melee attack speed
+projectile speed
🤔
What about expanding powers to also have a damaging attack mimicking one of the bosses attacks that you can use on a cooldown
Like frost breath for moder
That's a bit too far imo, but I did think about it.
Would end up being one or two that just stand out above the rest too much.
Then could balance it by haven it tied to active affect and giving the stronger powers weaker attacks
Yeah, I think the concept of powers is good- a short term buff that meshes well with existing playstyles
I guess then the problem is another buttton for console to fit
Would have to greatly expand the number/types of dungeons for that though 😅
Well, I am not ageinst that 😂
Given a bit of time, I could always come up with some ideas for effects that are for the overworld as well tho
Wind direction while sailing is overworld only.
Perhaps bone mass gave the long wanted immunity to the wet condition 🤔
Could be interesting for fighting in wet places 😂
Oh @arctic wharf you should’ve been there for when I was talking about ocean dungeons (I think?) where we came up with an idea to lock them behind progression gates. So for example, find a black marble tower (tower of gods from WW, anyone?) that requires spending black cores/other Mistlands key for access.
Could potentially find it early, attach a vague riddle/puzzle to it, player find the solution later in the game to it! Something like that 😁
If it had lots of spots you got wet too, that would make bonemass a great power for while in that dungeon 
All theoretically ofc
Hmm and I suppose not every dungeon type has to be really complex like the infested mines or frost caves 🤔 could easily have simple ones like troll caves and putrid holes.
So like every time I decide to go to a new biome for the first time
Oh my chat was scrolled up mb
Could use some more small instance content for sure. Have not seen that again since the black forest.
I do desire some dungeons on grander scales though as well hahahaha
Have my fingers crossed that they really surprise me here with 1.0 🤞
Same, really hope we see some big dungeons in the Deep North!
Hmm someone mentioned a wolf cave poi for the Black Forest a while ago? Even little stuff like could go a long ways to make the world interesting to explore. Slap a unique piece of loot and some lore or something in there for a little reward perhaps…
Of course, something like a BF wolf cave would exclusively generate far from spawn, so new players aren’t getting obliterated 
Unique rewards are not always needed ofc. Troll caves don't have anything unique, but are still interesting enough.
Perhaps if the fenring had a chance to spawn in the wolf caves 🤔
Oooh I like that!
Not so sure about the poi being in black forest tho. Already have troll caves, so better to give it to mountains.
I know a reward isn’t needed… but a wolf cape that has a Fenring head and matching color scheme? Shares same stats as a regular wolf cape? Woooo that would be bad ass!
Unrelated but I wonder if anyone has stumbled into a Howling Cavern without ever finding Hildir and just been confused
In my friend’s and I playthrough, we stumbled upon both the howling cavern and two sealed towers before finding Hildir 😂 he was a little confused haha but it wasn’t a problem
That could be cool as a wolf cape alternate hahaha. Doubly so if it also gained a slight jump hight bonus. You know... the fenring leaps and all 😂
I would 100% be down for that, so the fenring had a good use of its trophy
Only reason I could see against giving it some unique effect or something is that I could see players being annoyed because they couldn’t find the particular dungeon they wanted (personally I wouldn’t mind!) that’s why I settled on just a cosmetic difference 😁
I think it would be great to sum up ideas on forsaken powers
- Elder
- Adding xp gain bonus (but the current skill system need rework anyway)
- Poison resistance (but make mead useless)
- Resistance to pierce and blunt but weakness to fire and wood_slash
- increase wood and seeds drop rate
- Bonemass
- Reducing resistance down to 20%
- Removing resistance and increasing armor by a certain % instead
- Replacing resistance by regen and poison damages
- Adding rain immunity
- Moder
- Increasing attack speed for melee and range for ranged
- Giving short frost effect to non-magical attacks.
- Calming weather
- Yaggluth
- Increasing elemental damages for non-magic weapons
What else? I can’t claim to remember everything I saw.
Nicely done!
I am adding some of my ideas
Especially Elder really needs something better
Btw, as a “not that good” player, I don’t think Bonemass doesn’t need any nerf 😅
I considered it, but you can find fenring in the wild also at night time, just like trolls (almost) 
My elder preference is +1 or 2 pieces of wood dropped and increased seed drop chance
***
Option to add rain immunity to bonemess as one I think grew on me some too also actually, considering the combat focused effect is "adjusted".
Makes sense coming from the swamp and can be useful in other places outside of combat during it's duration. 🫡
Even just exploring the swamp later
I add it
Done.
Attack speed increases might not be happening because as far as I know all weapons have the same speeds regardless of material or skill
Nope, weapons have different attack speed
Take a knive and a sword
Doesn't hurt to break the mold a bit. Also would make the power very unique.
Just gotta keep it a reasonable amount. Even just 10% would be enough to be felt without too big a change.
Think he means each club has the same speed as any other club and nothing modifies that currently.
For example 🫡
Ah, yes that sound more logical
I think I am much more for the increased range than higher attack speed, because this parameter is part of the weapon identity
Yeah there are no attack speed differences in same weapon type, except 1h and 2h.
Higher ranged attacks range makes sense with wind pushing the projectile, but not for melee attacks.
The attack speed would be for melee attacks only - so they get something too.
Bow gain attack speed with skills doesn’t it ?
Hum, I see, I will melt both ideas in one
And its a huge amount too!
Draw speed increases yeah. Same for crossbow loading speed for crossbow skill.
More noticeable on bows tho
To be clear, I meant the reward of the dungeon is the cape, not necessarily made with a Fenring trophy 😁
Oh, I see I see. Guess I misunderstood. Was thinking the wolf cave (we were talking about them right?) Was more like a mini instance just like troll caves.
With it being small and having a few wolves, probably.
Than perhaps a chance for a fenris too, in which case I assume it would be tied to the fenris rather than the mini dungeon hehe

I did indeed misunderstand
No worries! Really like the idea of simply adding more locations/POIs in the world, keep thinking about it more and more haha
imo crossbows should be buffed just a little
cuz there is no reason to have a crossbow rn
Currently crossbows deal more DPS than bows without any skill levels, so they’re good for if you don’t have a good bow skill and need to kill the valkeries and especially gjalls
yeah but i have max skill both and crossbow is just useless
Crossbow is more niche, not useless
For example crossbow is the best chip damage option against Fader while regaining stamina
there's a decent amount of players that don't enjoy using bows, those players won't have a very high bows, so when those players reach mistlands and need to kill fireball shooting blimps, crossbow is the better choice for them
I don't like bows too cuz crossbows are just cooler but I rather use bow than that
4+ years of this game and yet to shoot a crossbow
Sneak attacks with a massive base damage can be huge in the right situations.
Mistlands isn’t 4 years old 🤓
if you had barely used bows in the first 5 biomes then you'd be better off with a crossbow
My hatred for crossbows knows no time and space
Why hatred?
well maybe idk but irl crossbows were always better and I expected the same here
Crossbows are better than bows if you have low bow skill.
It's supposed to be for people who didn't invest in bows from the beginning
And even still, crossbows are cheap to craft and deal massive dmg on sneak
Valheim should not be restricted by how real life works
Crossbows are not meant to be a replacement for bows and viceversa
Also not used one yet hehe
that isn't true (I don't want to explain IRL bows vs Cbows, find a youtube video if you really care but I'll do it briefly) the main advantage of real life crossbows was that anyone could wield a crossbow effectively with minimal training, while effective longbow combat training can take years, but with proper training longbows of the same draw weight (meaning same damage and armor penetration) could be fired much faster than their crossbow equivalent
so I'd say valhiem is very acurate to real life in terms of bows vs Cbows
As usual, the real problem is ppl missing the point
The stamina usage of endgame bows with low bow skill level is pain. So this is true.
Exactly, when it's based on something in real life, it's important that it's a balance between gameplay and realism, not completely one or the other.
really depends but crossbows were mostly better in the history
Here both weapon types are good depending on the player's situation and it would've been ridiculous that they made crossbows better than bows in every way
Then what about the people that improve bow skill from the beginning? They would be screwed bc there is another ranged physical weapon that just completely replaces the entire weapon?
Completely gameplay is not ok?
At that point why even base it on the real life object if you're tossing realism completely out the window?
Crossbows are amazing 
no crossbows are bad becaues they are new and different and i'm scared to try new things.
How dare i be open and adaptive to my own surroundings and situations
this message is proudly brought to you by the #knifeandtowershieldgang
Dude tower shields literally like putting yourself in a wheelchair for combat
tbh, do you wish valheim had more biomes than what he have now?
perhaps after the release we could get an update to get more of them
not any time soon after the release tho
Jungle and desert in the far east and west would be cool but theyll never do it
I'd like if there were harder variants as biomes the further you go out but that's a major ♻️ idea
but i would love to see more biomes to explore, not necessarily tied to progression, more in a sense that for example you're at mountains stage of the game, but you could also explore tundras, flatter but also snowy areas
it's not mountain biome, but it is similar enough to give you the idea where is it in progression
perhaps tundra could be richer in wolves
Do I want more to do in the game I enjoy? Seems like a bit of an obvious answer here
both good because more wolf loot and bad because more wolves
fenrir and cultists would also be there, but claws cannot be obtained in the tundra, they are stored only in mountains in the caves
silver also is mountain exclusive, but i can see there being more crystals in the tundra
We can theorize new biomes all the day long, but the real wish should be for Irongate to have more time and funding for developing Valheim tbh
They definitely have the funding with hiw many copies sold
smiffe likes to remind us
Profits aren't what I'm referring to by funding.
mew?
Deep north will be the last biome
Yeah that's basically what I'm saying here
if we had to get the last update, it's to give uses for items that have singular use that's so incredibly tied to progression yet you get so much of them that it sucks they don't have more uses
examples of such are entrails, morgen hearts, wolf fangs, guck, mandibles, fenris hair and finally bile bags
so who is arguing against that known fact?
ancient bark wood also could benefit from more uses in building, having an "intentionally run-down looking" wood
Ancient bark wood is magical
so it's not ment for building
I don't think anyone is arguing, Rampiel raised the question would you wish for more biomes, and I was just reminding them that we'd be better off wishing for more funding and development time for Valheim(because it's reaching the end of the development period).
true, then at least let it create wards kinda like bog witch which doesnt stop enemies but enemies focus you from lesser range than usual, they still are drawn by the noise tho
I don't wish for more
the game would be "watered down" IMHO if we continued to add biomes after you killed the final boss
i didn't say more biomes, more like "biome variants"
Are you not going to be helping out with future projects? 😦
you basicly kill the boss, complete odins quest and you're allowed into valhalla 😄
one project at the time 😄
can't help but feel like we're the baddies though
maybe you are 👀
The point is that, if you want more biomes, you'd need to keep the project going in a development sense first. Theorizing biomes that could've been is a couple steps beyond that knowledge.
yeah but..
more biomes = not a viking game anymore
like deserts? no, didn't exist
🤷
i mean, we kill:
- a beast that doesn't support us enslaving the animals
- a living tree that was friendly once but humans started deforestation, if you were literally a tree you'd see them killing your own kind
- i'll give it that bonemass is a mercy kill on the population too angry to die
- a mother of drakes where we summon her by crushing her eggs and her crying because she failed
- a king of a society that used to thrive, being their only hope
- queen is evil i'll admit that
- fader which was once a good hearted ruler, corrupted by the winter child murmurs