#suggestion-discussion

1 messages · Page 47 of 1

mellow crater
#

I think achievements are for things that aren't obviously a goal in the game but can be done (for fun or you see)

obtuse wolf
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think any collecting all fish achievement should be acquired when obtaining the fishing hat otherwise cool ideas but probably shouldnt be that many "collect all of a certain thing" achievements

tall rover
obtuse wolf
#

there should be a mix of collection, exploration, challenge, and "easter egg" type of achievements

mellow crater
#

I agree

tall rover
#

thats a good name ngl

mellow crater
#

but understand my point : "finish the game" achievement isn't about being a "berserker" nor a "unstoppable", it is about "i done it".

#

I am not against achievements showing you are progressing on the right path, it was just about the name

obtuse wolf
#

honestly i think the name of achievements are very subject to change and u dont really need to put much thought into it i think just getting the idea of how an achievement could be obtained is much more important

#

im sure the dev team could come up with much more creative names for achievements

tall rover
#

ye i imagine some Viking type names. berserker should be a achievement tho. what would it be linked to

mellow crater
#

Killing with axes

#

or killing while having full stamina and no lifepoint

obtuse wolf
#

could be killing some enemy with a certain percent of hp left

tall rover
#

seems fitting thats for sure

obtuse wolf
#

something like a troll or equivalent dangerous enemy

tall rover
#

wasnt there a mead that did that to you?

obtuse wolf
#

yea theres a berserker mead which heavily decreases ur stamina consumed while making you take increased damage

tall rover
#

hmmmm maybe that could be connected somehow

peak bronze
obtuse wolf
obtuse wolf
tall rover
#

dang. talk about dangerous achievement

obtuse wolf
#

well now that i think about it u get berserker mead way later on than black forest so it should probably be a enemy later on

#

wait i got the perfect enemy fuling berserker

tall rover
#

maybe the berserker goblin

obtuse wolf
#

lmao yea

tall rover
#

hahhahahha well there we go

mellow crater
#

"Who's the fuling now ?" kill a fuling berserker with a two-handed hammer (sledge or so)

peak bronze
obtuse wolf
tall rover
#

"sticky business" be under the affects of both the blob/ooze and growth at the same time

tall rover
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"Who is the mage now!?" kill a fuling mage and a cultist using magic

mellow crater
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or else, "Inquisitor" kill all creature using magics (cultist, fuling shaman, greydwarf shaman and so)

tall rover
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i so hope some of these make it into the game hahhaha

mellow crater
#

"Unstable alliance" never hurt a Dvergr

mellow crater
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Yes

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And never use magic yourself

This is inquisition xD

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"Who was the target" Kill an undead by summoning an undead

tall rover
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"friendly fire" get killed by your own summon

mellow crater
#

"Your job is over" kill your own summon

tall rover
#

“skål!” find and drink out off the dvegr tankard

short wing
#

"I'll sleep when I'm dead."
Don't sleep for 10 consecutive days.

lofty wave
# mellow crater "Unstable alliance" never hurt a Dvergr

I don’t think there should be achievements that can become permanently locked like that. Terraria is a good example for this kind of game- all achievements can be obtained at default settings and unless you do something you’re definitely not supposed to do, they can’t become locked.

tall rover
mellow crater
short wing
tall rover
#

lol i never do that. i ussualy cut down trees or something

final stag
mellow crater
lofty wave
#

And, an achievement that encourages cheesing the game??

mellow crater
#

It can be done without cheesing, by using local monsters
the reason I put "unstable"

tall rover
#

hmmmmm what else..... "fake reaper" craft a scythe

mellow crater
#

But you are right, this achievement will never be added

tall rover
#

that tankard one will prob be a hidden achievment

#

"sweeping the deck" kill the bogwitches broom

short wing
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"Fisticuffs." Kill all types of greydwarf by punching them.

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"Rocky." Kill a golem by punching them.

lofty wave
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“No” kill fader by punching him

short wing
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"I smell like roses." Kill bonemass without getting hit by poisoncloud.

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"Pincushion." Kill bonemass with only arrows.
"And stay down." Kill moder with only melee.

mellow crater
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Judge, your ideas are so great
I hope some of them will be added

tall rover
#

"fighting fire with fire" kill a torch goblin with a torch

crimson dock
#

Fall over 300m with the feather cape

lofty wave
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Hit a greyling with at least 200 knockback

short wing
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"Don't kick the baby." Kick a greyling of a cliff.

peak bronze
short wing
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"Timber." Fell 10 trees with only chopping down one.

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"You Have My Sword, and My Bow, and My Axe." Either level all those 3 skills to 75 or make all of the available ones at least once.
(If they rework skeletons so they can also have and axe --> have a skeleton with a sword, one with a bow and one with an axe.)

crimson dock
#

Oh god that sounds like pain I’ve only ever managed to get run that high

tall rover
#

“Faster than the wind” use fenris set and tonic of ratatosk at the same time.

crimson dock
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^ and ask cape

lofty wave
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And fader power

mellow crater
#

Wow, max combo

coarse idol
pulsar locust
#

Sometimes the wishbone reveals locations in the mountains that plain have nothing

coarse idol
#

Maybe make a separate topic for unusual achievements or write them in sentences😉?

rose swan
#

#suggestions message hmm I feel like locking content like minibosses behind fishing would lead to frustrations 🤔

arctic wharf
#

While I would love for fishing to get some more love, I can't agree with most of what is being suggested there hehe

median sleet
#

allow to run valheim dedicated server without password

I use Wireguard to connect all peers.

tall rover
#

Would love a Jörmungandr type boss

lofty field
#

While I would like a way to farm/renew ashwood, having sapling grow into trees in ashlands environment sounds a bit too implausible..

crimson dock
rose swan
#

Would’ve been interesting to see some sort of monster drop ash wood. Like charred treant/wood golem thingy, charred abomination or something

crimson dock
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Scorched abomination

#

that would look really cool tbh

languid ibex
#

Abominations still kinda freak me out even with Ashlands gear ngl

stark furnace
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why

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slayer like two shots them Ragnar_laugh

languid ibex
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Just a scary design and they blend in sometimes so it's a cool jumpscare-like entrance

rose swan
#

Definitely don’t mounts are going to spice anything up to be honest

languid ibex
#

@junior basin Nothing "wrong," it's just a common ask for more mounts, and doesn't suit the world of Valheim to add so many creatures from just Midgard. Also what Dogg mentioned, the areas aren't meant to be over abundant, it could lead to something easily being missed when almost everything in Valheim has utility to a degree.

mortal lichen
#

We already have mounts and almost no one uses them as is

wanton atlas
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feels like a completly diffrent game that Z0iter describes

#

like kingdom come Vikings

mortal lichen
#

A google doc is wild, we can all add an animal every day

molten bloom
languid ibex
granite geyser
wanton atlas
#

Jörmungandr isn't in valheim since it's wrapped up around middle earth 🤔

olive yacht
#

damn, didn't expect a lord of the rings lore collab

rose swan
#

Middle Earth and Valheim are in the same universe, confirmed

pulsar locust
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I had a dream after too much Valheim, where Jormungandr was used as a literal barrier to entry for new areas

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The giant snake was coiled all over the landscape, bordering a new biome, and you had to wake it up to get past the massive bulk

tawdry cloud
#

Dude, play less Valheim. Seriously.

pulsar locust
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Had a long pause after that, one of our group was having computer trouble, and during that pause Ashlands and Bog Witch came out, friend got his computer fixed and now we are back, slowly, between our duties, exploring the Ashes

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And damned if one of the ideas I got while not playing had gotten added... Maybe because some of the things I call ideas are just obvious

pulsar locust
#

Kinda thought the cogwheels you get from Ashlands could make a fine upgrade module for spinning wheels and blast furnaces. Maybe allow them to work faster or the wheel to work more tough materials

coarse idol
#

Seals with horns! Haaha! This is funny 😂!

tawdry cloud
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I dont think suggestions for unreleased content like seals are necessary yet. Weve seen an image of them but they may change anyway and we dont know how they act.

stiff stag
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#suggestions message The fact that black metal deposits don't exist in the game to begin with indicates that it may not be a natural resource. It's scrap as well, not an ore, further indicating it isn't from any sort of natural resource deposit. And it's fully intentional that mining isn't involved for obtaining a metal in the plains, nor is it something most would find "enjoyable" after the slog from mining metals in previous biomes.

cinder yew
coarse idol
#

Since the game has a story, does it need either a backstory or a visual explanation of where some of the unknown resources come from, like the Fuling's ferrous metal? Maybe these are compressed waste products of them or bull lizards (crap). Or metal mixed with tar. Then near the villages you need small heaps of ore (like in swamp dungeons). And a simple blacksmith shop in one of the houses wouldn’t hurt.

cinder yew
# cinder yew

Tar is the mining resource of the plains. That was a cool game design decision imo. For example I was tired of mining by plains. So devs gave me a little gap between mistlands and swamps. Because tar is unnecessary resource for the walkthrough

coarse idol
coarse idol
proud mason
#

Plus fulings always carrying them around could rather mean they would carry them for sacred protection

#

Thus also maybe explaining that the sorcerers and brutes were chosen back then to be magically enhanced to protect their folk, which could also explain why they carry more metal (as in they hold their believes higher than others)

coarse idol
proud mason
lofty wave
#

What if it does form in the flesh as some weird side effect to the shaman’s shields (or other magic??)

proud mason
lofty wave
cinder yew
proud mason
proud mason
coarse idol
lofty wave
#

It has to be formed in or by fulings in some way or we would be able to find it somewhere else

proud mason
lofty wave
proud mason
#

Cuz who knows, some could never have been shielded by shamans, although all fulings drop the metall

proud mason
coarse idol
#

My logical explanations still sound more truthful).

proud mason
coarse idol
coarse idol
proud mason
coarse idol
#

But nothing is said about the emergence of black metal.

proud mason
cinder yew
#

In the Ashlands there is a rune stone that says, that Ashland king sailed in a diplomatic mission to the fuling king. I suppose fulling society was more developed compared to the modern one. Perhaps they didn’t live in tribal communities and had some kind of magic manufacturing facilities. But this knowledge was lost after the Yagluth overthrow.

coarse idol
#

Not to change, but to add in some points.

proud mason
coarse idol
proud mason
coarse idol
cinder yew
coarse idol
#

Sorry for the mistakes.

#

All your versions do not explain why black metal is not lying all over the plains, but only among the Fulings.

cinder yew
arctic wharf
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I mean... fulings are crawling all over the plains. They need only pick it up haha

#

Personally, I think it's overthinking it to try and give lore to the more obscure details.
Not knowing can add value in a way too, and is simpler for the games sake to get fun content without needing explanations always made 🤭

cinder yew
#

Yeah. Basically that was game design decision I’m sure. But still we can fantasise

arctic wharf
#

Bit of community speculation is always fine, and often times plenty of fun 😁

Just no need to demand everything follow some form of logic and have all the details thought out. Most people wouldn't care even if that huge level of effort was taken.

Can work wonders when writing a book though to really get readers invested into your world and setting 👀
Just don't shove it all down their throats hehehe

arctic wharf
#

I only just got here however... I am not sure how the convo got here from suggestions.

lofty wave
arctic wharf
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I see, must have been at this convo for a while to end up here haha.

As far as the suggestion... don't see mining making it's way into the plains. Metal from mobs is one of the ways plains stands out skol

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Could say we have to mine a bit for tar tho

#

Drain the pools.

arctic wharf
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Yeah, my bad for hoping into a long convo without scrolling through it all 🤭

cinder yew
#

Np

coarse idol
mellow crater
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But I like that the game allows for different versions, better not try to put official lore on such a precise subject

coarse idol
mellow crater
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Not necessary, they can be simply driven by their cult of Yaggluth : the forsaken knowing we are hunting him, he ordered our death.

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I had written a "book of lore from a fan" back then (Ashlands weren't there). I didn't had time to go further than mountain but I had plenty of ideas

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I should translate it and post it in #fanart one day

peak bobcat
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If I had to guess - it's just some valuable for them, they carry gold and blackmetal - valuables, I don't think there is reason to overthink that too much

coarse idol
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Is there a story about Jaglut? Was he a fulling mage? Or did the Fulings become so terrible because of some curse, and Yaglut, having achieved too much power, was cut down and turned into a half-dead skeleton? And why is it so big?

coarse idol
peak bobcat
#

#suggestions message
@keen mortar
And about that:

  1. no I don't think we don't need more mining
  2. As said before - plains stand out a little bit that way
  3. Plains do have some mining included - tar pits, and usually the big pillars are mined for stone gathering purposes
peak bobcat
coarse idol
peak bobcat
tawdry cloud
#

Hmm are the creatures like Fuling intelligent enough to consider those metals to have monetary value or other value like that? Also its not our world or time... even on Earth, silver was for a long time considered much more valuable than gold.

mellow crater
#

Fulings are at the beginning of stone age, hence the stonecutter in some chests. Their weapons are made of wood and stone/silex, and their carry gold pieces probably as money. Their can't use their blackmetal, and if it was the metal that have the monetary value, what are the gold pieces ? Blackmetal is either religious-related or part of their anatomy IMO. The fact some chests contain blackmetal, I assume I had forgotten that, but it can still make sens because there is no reason fulings consider theirs deaths the same way as we humans do. Maybe the chest is a grave, maybe they can remember/see who was the fuling according to how the heart is formed... We can't know.
-# Don't forget : this is my version of the story and Valheim allow for an infinity of versions. I am not saying your is wrong, I am just expending on my lore idea because I love it 😉

coarse idol
#

You can consider these fragments (for example, frozen splashes of ancient blood) from which Fulings arise with the help of magic. The option with their hearts made of black metal is the most optimal, in any case.

granite geyser
coarse idol
#

Perhaps the Fulings are corrupted Dwergs (like Gollum and the hobbits).

granite geyser
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They aren't

peak bobcat
peak bobcat
peak bobcat
granite geyser
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They drop like 1-3. And you have more in chests.

And even still that's 1 more than what any character has at any time

coarse idol
#

Initially, I assumed that this was their petrified crap 😝.

peak bobcat
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And what do you keep in big quantities in chest save in your home while carrying a little amount on your person? - something valuable

mellow crater
#

I like the idea of fuling being created by shaman using blackmetal as a basis structure to build the creature around.

peak bobcat
coarse idol
quartz totem
crimson dock
#

Mining for black metal wouldn’t make sense with how much you get from raiding camps and you got the stone pillars in plains for ez stone

coarse idol
#

Another option. Black metal is a material (like a seed) from which shamans can endlessly grow Fulings. And the more metal, the larger and stronger the Fuling can be created (they are creatures made of metal, of one gender and cannot reproduce in another).

mellow crater
quartz totem
#

Black metal could be fuling's blood that after in contact with air, it solidifies...

#

and the vikings call it 'metal' (cause blood has some in it), maybe fullings have more... dunno

quartz totem
peak bobcat
peak bobcat
short wing
peak bobcat
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That'd make sense

quartz totem
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Well, sort of... We don't have a plains light set. So...

crimson dock
#

I was thinking black metal armor would be the light set like a berserker black metal armor

peak bobcat
crimson dock
#

Covers only the vitals looks kinda tribal

quartz totem
#

Or this way too... We desire a light set because the game 'sings' to us like that since the start of it.

crimson dock
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Unfortunately the devs haven’t stated any interest in developing a second set for plains but who knows

peak bobcat
crimson dock
#

Padded is the heavy armor tho why change that

quartz totem
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I don't mind either changes as long as we receive a light set, tbh hehe

coarse idol
#

I expressed the idea for the harmony of the game, and not about the exact mechanics 😑.

peak bobcat
peak bobcat
coarse idol
turbid bramble
#

For the soft tissue names, some inspiration could be drawn from the wikipedia article

https://en.wikipedia.org/wiki/List_of_jötnar_in_Norse_mythology

however it probably shouldn't be any "individual name" more like species of giant name.

another inspiration could be name it

"Jötnar Hjarni"

according to my quick google search, word brain in old norse is hjarni.. I would personally love soft tissue to be called that 😄

Another as Ymir Flesh allready appears in the game, and apparently Ymir is the forefather of all giants, I would love the name of the soft tissue to be some kind of.

"Flesh of Ymirs Children",
"Pieces of Ymirs Children"
but that might be too long and convoluted.. I don't know how to get the idea more compact. Asked chatgpt

it suggested "Ymirspawn Brains" or "Ymir's Brood Brains"

lofty wave
#

Why does the name of soft tissue need changing?

coarse idol
turbid bramble
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Ofc it isn't "needed" to be changed. I just personally think, it is not great name for item that is used to get magical items. It could have more flavour to represent this idea. As far as I can tell it is idea to be long dead giants brains (which it self is really cool idea)

soft tissue is also quite generic as any stuff can be that. like boars should have soft tissue in them. (ofc you could argue that why cannot be get bones from boars) that is not what I mean though.

river jetty
tawdry cloud
#

Did they know about such terms back then, soft tissue, scrotum, brains, whatever. Even some weapon names are possibly invented much much later than that period. Oh and much of them, creatures etc, are works of fiction anyway.

#

You could try make some mod and use that kind of terms to improve or change the lore of the game.

turbid bramble
#

I would argue that they would have definately known that "humans" have "brains" inside, its a different question to what extend they would have known how it works. But I don't personally believe that ancient people just automatically assumed that brains were "only" somekind of mucus creating stuff and all the "thinking" happens in the heart (as I have sometimes heared)

I think it would be quite apparent to early humans that when they got struck to head badly their ability to function might have severly decreased and thus deduse that brain is indeed quite important .

Ofc mods are solution to everything (and this naming stuff easy to have that), but this is suggestion discord to for the game, where developers can have feedback from the players and use them or not if they like. I would personally think that this small change could improve the experience for players in general. 😄

pulsar locust
#

Black metal armour could also incorporate the chains that the shields have, so the armor could be scrappy chunks of metal loosely held together with chains, or a ”chain bikini” look, if you will.

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Or with lox pelts we could get a fantasy barbarian fur-bikini

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Akin to the leather and flaps the fuling wear

peak bobcat
turbid bramble
#

but that is funny tough 😄

peak bobcat
#

And at first they did not realise that those hits in the head are hurtful in long term too, even more than some balls hits

coarse idol
peak bobcat
#
  • hearths function is more "noticable" than the brains (from primitive perspective)
  • you can feel it beating harder, faster in certain situations,
  • hearth is supplied with nociception - can feel pain, f.ex. in the hearth attack
  • big trauma to the thorax (in battle situations - swords, axes etc) will put you down almost as fast as the head trauma + after head trauma you coulds still get some twitching/spastic movements
    -> it is possible/believable that in ancient times the hearth was linked with the "center" and the "most important" part of the human being 🤔 especially by some less educated "commoners"
coarse idol
# wanton atlas yes

Valheim is a survival game with a plot, its own universe (based on Scandinavian mythology and other fairy tales, but it has its own personality and some differences from the canon). So. At the same time, it has various characters (NPCs), various materials and objects with a short but succinct description, characteristics and its own story. So?

coarse idol
# wanton atlas yes

Almost all mobs and items in the game have their own backstory. And I believe that everything should have its own story, meaning, and logic (even if it's magical). And now I have some questions.: 1) What about ferrous metal, what is it and where does it come from? 2) How are Fulings or other creatures of the Plains related to this, and who are Fulings? 3) How is Yaglut connected to all this and why is it so huge?

lofty wave
peak bobcat
#

I'll do you one better! Why are fulings?

wanton atlas
peak bobcat
#

(the "why is gamora")

tall rover
#

that meme do be funny

proud mason
lofty wave
peak bobcat
#

Shush

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Or the plains will get "liberated" by the murricans

stark furnace
#

🦅 ??????

peak bobcat
#

Fuel - oil?

stark furnace
#

🦅 = freedom called

pulsar locust
#

Oh nevermind google corrected me, Heart is actually the band famous for Barracuda

peak bobcat
#

Nevertheless I believe everyone get the point

pulsar locust
#

Autocorrect does not catch those kinds of technically correct mistakes, like plane and plain

peak bobcat
#

I'm the kind of weirdo that uses that weird typing feature where you just slide your finger around your keyboard and the autocorrect just links the letters xd

barren oasis
#

@worn saffron post your suggestions separately so people can vote on them individually

stiff stag
mortal lichen
#

As much as I adore the wedding and romance idea it has no place in Valheim 🥲

worn saffron
#

I only put two at one because I was afraid I'd forget my ideas

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I just have a lot of ideas I wanted to mention, and I was confused why I couldn't text for 30 minutes but then I realized it was the slow Chay thing

mortal lichen
#

It's to stop people spamming their glorious ideas

worn saffron
#

Yeah I got that impression 😆

pulsar locust
#

Which would you rather have, a merchant for the mountains or a merchant for the plains?

peak bobcat
#

Plains make more sense 🤔

#

Who'd buy from him in the mountains? Cultists? 🤔

pulsar locust
#

Some kind of a hermit

worn saffron
#

Hildir is basically plains, because she always spawns on the boarder of plains and medows

pulsar locust
#

A ski lift operator

pulsar locust
#

seriously though a Hermit cultist or something like that

peak bobcat
#

When in plains he could have some fuling-like features (like big witch resembles a greydwarf) and could be supplying fuling blackmarket

granite geyser
peak bobcat
pulsar locust
#

Hmm, same, the areas after plains are so hostile no merchants for mist onwards

peak bobcat
#

I mean the most sense would make a mistlands dvegr trader

worn saffron
#

I want a pet dvergr

peak bobcat
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As there are already a lot of dvegrs there

pulsar locust
#

The other merchants have some tamed creatures, hhe mountain merchant could have a pet wolf

peak bobcat
granite geyser
pulsar locust
#

maybe he is a kind of a spirit medium who uses the wolfs and birds to see?

#

If a smith, the wolf could huff and puff their forge

peak bobcat
pulsar locust
#

Both

peak bobcat
pulsar locust
#

We gathered some silver for fun and pulted it into our base, and then remembered you can't make any decorations with it, besides the one

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but silver filigree window screens, maybe furniture and serving plates?

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Silver goblets studded with gems? maybe these you could sell for money

worn saffron
worn saffron
pulsar locust
peak bobcat
pulsar locust
#

Maybe it could be an interpertive mirror, filled with only smoke and only reflecting the player,

wanton atlas
pulsar locust
#

Rumilus

peak bobcat
wanton atlas
#

We sometimes do wierd things with names. For fun 😅

pulsar locust
#

Show a mirror to a Fuling and they run away in shame

wanton atlas
#

There are more Swedish names on the game

pulsar locust
#

Dundr seems like an obvious one, is there some joke with "Seeker"?

#

For some reason whenever I see a Seeker soldier I call it out as a Seeker warrior

rose swan
worn saffron
#

Does anybody else wonder what Yagluth would've looked like if he had a full body and wasn't cursed with immortality?

open dagger
#

no, i just want his second half as a miniboss

worn saffron
#

Lol, I'm imaging the charred marksman trophy scaled up to yagluth size stiffly trying to kick at me

#

I realized my post about the race selecting thing was disliked alot I'm gonna assume it's because the perk thing, or maybe they don't like that I mentioned one race would be fatter dudes

rose swan
#

Yagluth was probably a pretty powerful being before Odin split him in half 🤔

#

I’m opposed to the race idea, simply because I just don’t think Valheim is the type of game to have an option like that 🙂

rose swan
copper sage
#

I just did a cursory search for this in chat and I'm not sure if I found what I was looking for...
Has there been much buzz to the devs about allowing the cartography table to pull up map tools even on Immersive+ mode?
I've just been recently getting into my first total immersive, hardcore playthrough and it occurs to me that having a map station would be incredibly useful.

Edit: if there's already a system set up somewhere to organize and provide feedback on existing suggestions elsewhere, I'd happily add my voice to advocate there for such a feature.

worn saffron
worn saffron
rose swan
copper sage
# worn saffron I realized my post about the race selecting thing was disliked alot I'm gonna as...

I think the issue may be that it totally breaks the lore of the game. We arrive as dead humans, plucked from battle in Midgard by the Valkyrie. As there are no dvergr or such from Midgard, they'd have to totally remake the intro/storyline/mythology of the game. Sort of a huge project, and may diverge too far from their intended setting.
That being said, the only "race" so to speak of warriors on Midgard chosen by the Valkyrie would Odin's faithful i.e. Scandinavians. Just gets kinda messy, and political.

wanton atlas
copper sage
# rose swan https://discord.com/channels/391142601740517377/1202312684364910612/133401248798...

It did bring up quite a bit. So far I haven't been certain whether it's just fun discussion for the community, or if it's information that is viewed and considered by the devs. I'm new to this discord channel as of today, and I know many game companies handled early access evolution very differently.
I saw something about a mod for the game that I'd be absolutely interested in playing with in the meantime, though I can't seem to pin down a download mirror for it yet. One comment said that it allows you to pull up the vanilla map in Immersive+ as long as you're accessing the table.

What I'm hoping to see in vanilla for Immersive+, or honestly the whole game perhaps (if people largely appreciate the concept), would be a cartography process a bit like they have in Minecraft. A cartography table would simply be a place where you can craft and display maps, and you can "meld" new maps with a master map, so to speak, like combine, at the table, and view markers and such there. You would have to craft blanks to bring with on your travels and "use" to update the nearby surroundings, but you would only be able to view custom markers on the master copy. They could even add "cartography" as a skill, allowing wider mapping per "use" (like a bigger radius), and a higher count/detail depth of map markers and such. Could even be that you could increase speed of the "use" bit, like you "update" the map, and that takes a moment, which gets faster as your skill increases.

Edit: just had a random idea via the Noah story and historical Norse voyages. What if you could train ravens, and then instruct them to guide you to your custom map markers when you're away from the table? They'd always be flying/landing nearby, but mostly in the direction of your objective. Fly up a bit toward it and then land, waiting for you to approach, to continue? It could be super fun, and add like a bird snare item to load with seeds to capture as the beginning of your taming process. I dunno.

rose swan
worn saffron
rose swan
#

Just a bit of advice, try to stray away from being overly detailed in suggestions. Often times, users try to take the creative reigns and get too caught up in the details. Try and look at the big picture, think about why your suggestion would be beneficial for the entirety of the game.

copper sage
copper sage
tawdry cloud
rose swan
# copper sage What would you like to see come of the cartography table, Dogg?

Hmm so as far as changing it goes, I would really just like to see the current overlay in the map changed to two separate categories; map and map markers. This way, I can see my friend(s) map on top of mine, but disable their markers, as often times we share the same markers. Would just help eliminate redundancy.

As far as added functionality goes, haven’t thought too much about it to be honest 🤔 I can see both sides; some players want to only be able to check the map at their base, but on the other hand it is ‘no map mode’ so why should their be a map? It’s one of those things I haven’t thought about too deeply though (I haven’t played no-map mode yet)

copper sage
# rose swan Hmm so as far as changing it goes, I would really just like to see the current o...

Oh yeah. It can get a bit tedious to have to go through and click-delete all the redundant markers. Layers per character would be nice.

I suppose it really boils down to whether Immsersive+ should be defined by making it more realism plausible, or just plain hardcore and brutal and difficult. Then, having three settings for that could solve the whole shebang, right? One with minimap and pullup map everywhere, one with no minimap and just a pullup map at the table, and one with no map, no table, just scouting smarts.

rose swan
#

At that point, the modifier gets a bit convoluted and overly specific imo, but I like the idea! Would be interesting to see something like expanded in a mod.

mortal lichen
#

Nah we need MORE sliders I want everything ever to be a slider

rose swan
#

A slider for how many sliders are available

worn saffron
#

Yeah, but I honestly think the carriage thing could work because there aren't any real land vehicles that are operated by animals and it would make exploring and collecting/moving resources so much earlier

rose swan
granite geyser
rose swan
#

I don’t think islands are large enough to warrant a ground based cargo operation of that scale 😅

Also… ||🪨 portal_wood ||

open dagger
#

whyyy are there always some suggestions that are wayyyy too long

#

i aint readin allat

worn saffron
worn saffron
#

Also what does the ♻️ reaction mean on a post

peak bobcat
open dagger
peak bobcat
#

That would be just useless as transporting loxes between islands would be Cancer unless they give us some new ways of transport - f.ex. a form of a leash, or maybe some kind of "cargo boat" - with a taller cage/just taller sides so that the transported animals would yeet themselves into the ocean 🤷

peak bobcat
#

And yeah the cart that is getting pulled by a lox would fit the fact that you can't pull the cart full of silver - but then you don't have you lox up the mountain where you dug all your silver, bcs your lox is far away on a different Island

worn saffron
#

Maybe they could make a type of saddle that can hold small amounts of cargo, that makes since I guess

peak bobcat
#

So that's a solution that creates another problem - you need to transport your lox on a boat, which is possible but annoying (same - even slightly worse with wolves, as loxes are at least practically blind - they won't jump out on sight of a leech, neck or a sea serpent)

worn saffron
#

Yeah

rose swan
peak bobcat
languid ibex
#

It's all made a bit trivial with portals imo, if you're that concerned with effectively transporting items, nothing can beat a portal.

rose swan
#

That’s why I like the simple tier 2 cart, no weird requirements/animals that are needed. Just a better version of the cart.

languid ibex
#

I would definitely enjoy a cart that doesn't catch on fire haha

peak bobcat
granite geyser
peak bobcat
#

And then usually I just TP in and out whenever my eiktyr buff is off CD -> to move the cart

worn saffron
languid ibex
#

But if you need to speed up trips in the early game, you might be overfarming, materials tend to go a long way in Valheim.

rose swan
#

or you’re impatient Ragnar_laugh

languid ibex
#

True haha

worn saffron
#

What I ment when I said I'm new to this thing, was the suggestions

#

I just think it would be funny to drivea cart around and commit vehicular manslaughter on my buddy I play the game with😆

#

That's the main reason I suggested a land vehicle for cases like if you want to drive around and commit acts of terror and war crimes with the gang on the local meadows 🤣

peak bobcat
#

But then again it makes the base building in the mountains a bit harder as it's hard/very time consuming to get all your stuff up the mountain in the pre-ashlands portal era

#

So a "lvl2" cart with better weight to pull ratio would be nice

worn saffron
#

And the only other way to transport my friends on land is by becoming a slave and pulling them around in a cart

open dagger
open dagger
#

well yes, these two words are not the same word

worn saffron
#

I think a cool idea would be mount armor, because those animals can be so dumb it isn't even funny

#

And if deep north is more chaotic than the hell of Ashlands mounts need some protection

open dagger
#

true armor would be nice, and deep north is said to be calmer than ashlands no worries

coarse idol
#

#suggestions message Raids become more difficult depending on the progress. If, for example, you have not yet been to Mistland, then cockroaches will not attack your base. And if you have been to all locations, then mobs from any biome can attack in the Meadows and anywhere else.

worn saffron
#

It took me and my friend I play the game with 2-3 weeks to defeat the final boss there ( I mean the entire ashlands)

open dagger
open dagger
worn saffron
#

I'm proud to say I beat the ashlands before the nerf, because it was not easy

#

I think player operated artillery would be a cool addition as well, like if we get a ballista or hwacha that would be crazy

peak bobcat
worn saffron
#

But I think they could also just add an upgraded Ballista or improve it in general

coarse idol
worn saffron
coarse idol
worn saffron
#

Ah I see

#

I only really play with friends because doing it all by myself feels too lonely

#

And I'm a great fighter but misc. Stuff like sailing, cooking, farming, and, fishing aren't things I'm good at

languid ibex
worn saffron
languid ibex
#

I remember starting a community minecraft server for a game community I was running, and I made a PSA about not leaving floating trees. Anyone caught leaving floating trees would be banned. 🙂

coarse idol
worn saffron
# languid ibex Yeah I have lost my cool over that before, and I've relegated myself to playing ...

Yeah, one of my friends who is a noob is super bad at organizing, he put feathers in the arrow chest because "that material Is used to make them" like that drove me and my other friend (who was the first guy I played the game with) to insanity because he likes his things organized. So he was like "I'd rather have you actually shit in my chests instead of this HORRIBLE cluster f#ck of a mess"

pulsar locust
#

I do like the catapult a lot but hope it could be adjusted with a little bit more finesse between shots

#

Moving it around on uneven ground is almost entirely up to luck if the adjustment actually works or not

worn saffron
#

I also mainly play the game with my friend (who is one of the best players in our group other than me) and I can't survive without him because he makes all the food and makes all the buildings, also we just go on rants about the most out of pocket things 🤣

#

Sailing for 30 minutes straight does that to a guy

mortal lichen
#

How is this a suggestion discussion at this point 🤔

worn saffron
#

Honestly, I have no idea but hey it's all In good fun

languid ibex
#

I don't think a handful of messages changes the channel's focus 😅

pulsar locust
#

Hmm, sailing is so important to the communal part if the game where you can just chat for a bit while looking for new areas

peak bobcat
#

I hardly ever use bows so the chest usually is half way empty and holds just 1-2 stacks of each better arrow types

worn saffron
peak bobcat
worn saffron
worn saffron
#

When if he had a set of eyes he could've just looked for the chests that those materials were in

peak bobcat
worn saffron
#

As a suggestion, I feel like they should add a bo staff of some sort

mortal lichen
#

/

granite geyser
#

@craggy drum won't happen, because it cannot happen

lofty wave
#

For enemies moving backwards after you block them, that’s what jump attacks are for

summer canopy
granite geyser
#

Totally worth it

languid ibex
#

@astral mist It's a complicated ask, you could abuse it for items and potentially negate reasons to return to a biome. It could also function as an unintended security system with the way enemy factions interact.

#

Also to quote Smiffe:

so basicly, you want to order pizza delivery 😄

astral mist
#

To be fair there’s already plenty of reasons to not return to a biome. Anything you get from raids there’s a far better way of getting. Eg, surtling cores you get more easily from spawners in the swamp which are even afkable. Any iron you get from blobs would be few and far between, and you ||get better ways of getting iron once you reach mistlands|| , which discourages returning to the swamp. I don’t see how it would be a security system, aside from just as a gimmick- and the inverted stair wall trick and using campfires to damage enemies all meet that mark already. The items you get from raids are better farmed elsewhere, it would just be a more interesting way to gather them

#

There’s also a few prerequisites that perhaps I didn’t properly explain- the idea is that you’d only be able to summon a raid once you’ve beaten it, and with items you’ve already gathered. It couldn’t be used to skip progression, and farming raids would be way less efficient than gathering resources directly- but it would also be very interactive. The raid system as it stands is very barebones, and being able to plan around raids and willingly engage with them rather than just being annoyed when they happen at an inconvenient time would make the experience way more enjoyable imo. Of course, experiencing an inconvenient raid and having that fear response of potentially losing a lot of progress is a part of valheim- but since you’d need to beat each raid in the first place before you could summon it, that experience is still there.

molten warren
#

@worn saffron Combat overhaul is on the way

long glacier
#

I don’t think that’s been confirmed or even implied

molten warren
#

@warm crystal Regarding your suggesting on workbench ranges, I completely agree. I feel like the spice rack should be able to be linked to the food prep table

stiff stag
#

When giving a source, it doesn't mean anything if you don't provide a link or actual proof of said source.

molten warren
#

Well it'slate I didn't really want to go find the link now but I've seen the post by one of the devs that he was in the mistlands and he hit some enemy below him

#

For me that is enough evidence if I see it from devs, and this one guy on YT follows all valheim updates 24/7

stiff stag
#

Surely you can understand why not providing any actual source or proof makes the claim look baseless and made up, right? And "this one guy on youtube" only further reduces the credibility of the claim. Maybe it is actually true, but you've provided absolutely nothing to back it up, so to everyone else it's not enough to go on or trust.

molten warren
#

I understand, I don't know the name 123 of this guy I follow on yt cause i follow more valheim people, again it's late. I just wanted to replyto someone and make him happy by telling him what he hoped for

stiff stag
#

And if it turns out you misunderstood the information, it was misinformation, or anything else that would make it not true, you've only lied and gotten their hopes up.

molten warren
#

well yes but you're making something out of nothing now, cause it is real news mate

#

Jade PG on YT

#

there you go, im gonna sleep now good night

languid ibex
#

I don't see anything about a combat overhaul, the only thing implied here is that one of the hits by a sword might connect a bit easier at different heights. Bit of a stretch to say a combat overhaul is on the way.

storm summit
long glacier
storm summit
stiff stag
#

If it were just some minor consequences and the result was well worth making those sacrifices, then you'd have a point. This isn't such a case, and the more likely result is a huge mess, a waste of resources, and little of value to show for it on top of that. And pushing back development by years as well as making major overhauls from the ground up for a change that doesn't offer much value overall is breaking more than just a few shells, more like a few dozen.

languid ibex
#

Reminds me of the cases in which people suggest that making a sequel of a game will always be better. There's a reason 80% of the world still uses Windows XP, rewriting countless programs for each new operating system isn't going to improve enough overall to be worth the time/money investment.

crimson dock
#

Not sure why the idea of adding more races to the game is so unpopular, maybe it’s the way the idea has been proposed but I think this would add a lot of replayability to the game that already has a ton of replayability, especially if each race has its own pros and cons, such as some races being naturally tankier or faster than others. I could see it working as you unlocking these new characters when certain requirements are met, such as dvergr when you defeat the queen or fuling when you defeat yagluth

stiff stag
#

Because the playable character is meant to be a human viking, not a dvergr or any other race of beings. Not sure why that even needs to be explained.

stiff stag
#

More specifically, there is 0 reason Odin would be sending a dverger, fuling, etc. to valheim to fight for him. It does not fit lore-wise whatsoever.

coarse idol
# crimson dock Not sure why the idea of adding more races to the game is so unpopular, maybe it...

I'm rather against choosing a race from the ones available in the game.
But I'm not against another MMO mechanic - self-allocation of skill points. For example: for each boss killed, 10 points would be given, which the player himself could distribute among his available skills. So by the end of the game, a player can be guaranteed to have one skill upgraded to 50-60 (or you can distribute bonus points evenly, at your discretion). And it would be nice if these bonus points were not susceptible to burning out after death.

mortal lichen
#

Another day another bear post

stiff stag
coarse idol
random monolith
#

I'm not trying to be rude here

#

but your suggestions are consistently bad, LordEK

mellow crater
open dagger
coarse idol
mortal lichen
#

and I'M ALSO NOT TRYING TO BE RUDE but it's a bit shocking how many suggestions are so poorly thought out and are a just spur of the moment sort of ideas, with almost no backing or consideration of the game mechanics or progress...Like yeah sure, let's fully overhaul a 5-year-old combat system, it can totally be done overnight >_>

open dagger
#

and then theres people who put multiple suggestions into one, making it impossible to decide if i should upvote or downvote

mortal lichen
#

for the record my second part of the message wasn't aimed at EK 😄

mortal lichen
open dagger
#

like i atleast only suggested deathsquito raids once

coarse idol
#

😚

granite geyser
#

@coarse idol I don't understand how you explicitly recognize that tunnels are not possible in the game AND STILL suggest the possibility of adding tunnel mechanics... In the same post

peak bronze
#

#suggestions message I quite like this idea. This would make possible to use other equipment than those that provide frost resistance without worrying about cold effect during night, with a small tradeoff of not being the best feast option for stats. Heck, it even would give reason to use Linen cape over Wolf/Lox cape (for stylish purposes, unfortunately they have no other benefits yet froggi ).

coarse idol
lofty wave
#

That would’ve been digging through a rock, not terrain

coarse idol
primal crystal
lofty wave
#

Of course they do, otherwise why would they have made the channel?

peak bronze
primal crystal
arctic wharf
#

They would never do that 🤭

coarse idol
arctic wharf
#

On the whole general quality of suggestions note, without pointing any fingers there has been a few that consistently post terrible suggestions that spit in the face of the games established systems, design decisions, and limitations.
End of the day though, none of it reeeaaaally matters. Am sure the devs do plenty good a job of sifting out the slop and only somewhat considering anything that catches their personal interests for what may work for their game. skol

coarse idol
arctic wharf
#

Skill points... we all here know the intention behind their design decisions around skills, so that's an automatic massive no.

Care saying MMO mechanics as a side note. The devs are fond of reminding us valheim is not an MMO and is not intended to be one. 🤭

arctic wharf
arctic wharf
#

I think it's a safe assumption.
Not a gambling man, but I'd put money on it.

arctic wharf
peak bronze
coarse idol
arctic wharf
#

Most*

#

All would be a pretty impossible claim, but "most" seems likely to me.

open dagger
coarse idol
#

Still, I repeat, many do not understand and do not understand the subtle details and moments of creating games. They have what they think is a great idea for developers, and they sincerely don’t understand how difficult it is to implement it 🤷‍♂️ .

mellow crater
#

Yes, but some of them really didn’t made any effort before posting

mortal lichen
#

usually those start with "what if" or "would be cool if"

lament zinc
#

Or with: "The Devs should add"

languid ibex
#

I get a kick out out of "please make x better"

peak bronze
lament zinc
languid ibex
#

The ultimate suggestion

peak bronze
lament zinc
#

The invisible ones of course!

peak bronze
#

Are the bears within the same room at the moment?

languid ibex
#

Invisible bears sounds terrifying ngl

mortal lichen
#

Not only mounts but ARMORED mounts that can drag a carriage and fly wouldn't it be kewl

lament zinc
peak bronze
lament zinc
#

Now it's time to wait for someone who comes up with an "Armored Flying Bear that can drag the cart, swim large distances and can be used as mount at the same time, while it's also able to pass through portals."

#

Oh, and it can make itself invisible when feeling endangered. Of course. 🙂

languid ibex
#

Final boss of the suggestion channel sounds scary.

lament zinc
#

Plus, you can fight from it while mounted.

languid ibex
#

AND-- it poops planted berry bushes.

lament zinc
peak bronze
lament zinc
#

So we can shoot arrows from a harp and use a lute as mace?

coarse idol
#

I was more surprised by the proposal for an atomic explosion. And the fact that someone already suggested it 😓.

peak bronze
rose swan
#

Morning fellas, seems there’s been some suggestion turmoil going on 😂

languid ibex
#

Heheh, just some gentle roasting! cooked_meat

rose swan
#

If I can put in some feedback,

  1. I can’t emphasize this enough, talk about your suggestion here before posting it. The best ideas don’t come from a single mind, but are a collaborative effort.
  2. Challenge your own ideas- why wouldn’t this work? How could this be exploited? Does this fall in line with the type of game Valheim is? Is the work worth the result?
  3. Sit on your idea. Give it some time, you will come up with tweaks and additions that improve your idea.
  4. Have fun, don’t take suggestions seriously Ragnar_laugh (most important)

Suggestions are ore, and the community is your smelter. Refine your ideas, collaborate! Irongate is your forge. They have creative jurisdiction on how an idea could be executed.
🪙 🪙

silver spade
#

well, i could say that firearms like muskets can be implemented in the game. considering we have the means of fire and some elements to make gunpowder.

silver spade
#

point made on that though.

lament zinc
#

It could work if we can fire them while mounted on a flying bear that's pulling a cart through the portal while we ride it......

silver spade
#

..... tooo farfetched but i guess

#

but, considering that the dwarven people are there as well, it is not far that they made something like a firearm.

storm summit
silver spade
#

well, it is only a suggestion.

storm summit
#

Firearms would be massively out of place in valheim. No viking ever got to Valhalla with a gun in his hand

silver spade
#

i only suggest it considering that the 2 main physical range weapons in the game are crossbows and bows.

lament zinc
#

There's ranged magical attacks too.

storm summit
#

Crossbows and bows fit the game’s aesthetic. Firearms definitely do not

lament zinc
#

And I think out of those attacks, the vines do pretty much physical damage.

silver spade
#

hmm, well, considering how good magic is in newer updates, i see bows gone a little behind. and rarely on the enemies as well are weak to pierce. if not they are mostly resistant.

#

gjall is one that is weak to pierce, but that is one on the other ones that is somewhat resisting it.

#

really suggesting that they rebalance the pierce,

#

like make pierce damage are great against flying enemies.

languid ibex
#

Pierce is fine imo, players will deal with quite a bit for the ease of not engaging in combat.

silver spade
#

i mean adding the ask set along is a very good addition.

crimson dock
#

Bows against flying enemies in particular you have the stealth bonus damage

silver spade
#

but considering that nearly 1/2 of the enemy beastry in valheim is resistant if not very resistant to pierce and nearly 2/3 if the of the 1/2 of if is neutral to it.

silver spade
peak bronze
#

Bows with high bow skill lvl are OP.

crimson dock
#

Bows deal like 6x damage at max bow skill

#

And you have elemental arrows to have more options than just pierce alone

silver spade
languid ibex
#

Bows, running and jumping are all my highest skills, and I main axes & swords

silver spade
languid ibex
#

I just open every fight with a stealthed shot

silver spade
crimson dock
#

No weapon is applicable to all situations and that’s a good thing

#

Bows have their strengths and weaknesses and it doesn’t make sense to make them even stronger when they already have so much potential

silver spade
#

well, back to the main topic of discussion, the only reason i wanted to have firearms like muskets in the game is i want to have more variety of range weapons

#

and i get the idea that it will kill the viking vibe

crimson dock
#

Yeah that’s a better idea for mods than base game

peak bronze
silver spade
#

so i am also open to see what types of range weapons that is somewhat i can say a good substitute for that is maybe a slingshot?

crimson dock
#

Knife only users trying to kill a drake rn Ragnar_laugh

silver spade
#

like the rope and leather slingshot.

mellow crater
mellow crater
languid ibex
#

No eyescream for dagger mains

crimson dock
#

Or drake helmet

#

Arguably the most fresh helmet in the game

languid ibex
#

It is lovely

silver spade
#

or somethign like throwing daggers. it can still count in the knives skillset,

crimson dock
#

Magic throwing knife that uses low eitr and stamina and comes back to you would be cool

peak bronze
#

Or just throwing knifes that you can pick like spears.

crimson dock
#

Would suck for multiplayer tho

silver spade
#

i mean like the berserkir axes, you can throw them and retrieve them. but with enchanted version, they will go back to you.

languid ibex
#

Seems more like a novelty when you could just use magic directly tbh

silver spade
languid ibex
#

But you'd still be setting up for it all the same, that's a main reason why most don't use magic

silver spade
keen mortar
storm summit
crimson dock
#

It’s an exaggeration lol, you can certainly kill drakes with knifes but it’ll take you longer than a stone golem

silver spade
keen mortar
#

@robust axle not exactly the same, but carpets can be used as a pseudo trap door. It covers the hole in the floor but you can fall through

storm summit
#

No.1 rule of survival club, kill it as quickly as possible with any means necessary

robust axle
storm summit
# silver spade point freking made

I mean, I’d rather a third bar to monitor than multiple deaths trying to kill a mob with an inefficient weapon simply because I don’t want to use the best weapon for killing that because I’d have to take.000006 secs to flick my eyes to the eitr bar. Doesn’t make sense

silver spade
#

more like i kinda hate the prep time, when i am really on my laze mode

storm summit
storm summit
silver spade
storm summit
#

Survival games are all about cheating the reaper, use every tool at your disposal to ruin that motherfuckers day👍🏻

open dagger
mellow crater
#

It isn’t say if mages will go to Valhalla after using the corrupted power, Hugin doesn’t seem convinced at all

peak bronze
open dagger
#

there are other staff designs that could work well for launching lots of little lightning bolts, our character knew what he was doing

pulsar locust
#

If it is feasible, could we get a feast, a pizzä, that is cooked in the oven, taking up the whole oven while it bakes, and is then served as eight slices. Each slice could be identical, so eating it would look natural and would not need multiple different states of consumption

open dagger
#

ye since when was eitr corrupted

unreal schooner
#

#suggestions message
This suggestion looks like i need to underline the correct option every time, but i got stuck on the very first one - old/new material. What does it mean? I feel a bit perplexed. Would you mind @coarse idol explaining it in other words? And what are rye seeds btw?

mellow crater
lofty wave
#

Trying your hand at scrying the runes are you? I'm impressed, sorcerer!
Charms and conjurations will take their toll. If you wish to master the arts you must find appropriate sustenance. As it happens, the parts around here are looking ripe with all sorts of delicious new ingredients to gather. Lucky you!

-# https://valheim.fandom.com/wiki/Hugin

coarse idol
lofty wave
unreal schooner
#

But i like that you always think out of the box. Loved your shiksha suggestion btw. It didn't make much sense to me, but i just loved it

granite geyser
coarse idol
granite geyser
mortal lichen
#

Now now there was no need for that

coarse idol
pulsar locust
#

That could be its own build piece, or maybe a set piece

mortal lichen
#

Considering how chaotic vines grow already, might be difficult to pull off on a slope

pulsar locust
#

Vines and ashvines I haven’t seen grow on roofs, would be cool if they could

mortal lichen
#

Yeah that's what I mean, they already grow unpredictably even on a flat surface, on a tilted roof it might look....not very good 🥲
Only solution would be pre-mossy roof pieces but I think it might be a bit too late for that

storm summit
open dagger
#

oh oop

#

you will see

coarse idol
storm summit
#

You’re a bean @mortal lichen

unreal schooner
open dagger
storm summit
open dagger
#

basically is imo

mortal lichen
unreal schooner
#

I think about them every 8 mins

mortal lichen
#

YOU just gave me inspiration to try something though

storm summit
coarse idol
#

I?

mortal lichen
#

No EK you inspire me in other ways

coarse idol
unreal schooner
pulsar locust
#

That suggestion is made BEFORE our group has discovered the Ashlands power, so if there is coincidental overlap, pliz no spoil

#

Frankly I think ”below the wind” while sneaking is a really fun way of justifying a sneak bonus based on a wind power

#

Watering fields with tears though is ingame already described as ruining them so maybe no farming bonus, and my friend instantly thought of cooking as a good motherly power

#

Tailwind while shooting with a bow could be a thing…

unreal schooner
pulsar locust
#

Sneaking into fuling villages, assassinating their leaders, same with Dvergr.

#

Or just getting that little bit of safety in the mistlands

peak bobcat
peak bobcat
#

And you can take shamans out with a bow with 0 sneak, and berserkers... I'm not sure if those can be "assassinated" never tried actually... -> Maybe huntsman bow - to take out everything around the berserker -> the knive for 6x backstab... That should work... Still you should be able to do that with lvl0 sneak

unreal schooner
#

And he loves to sneak himself

peak bobcat
# unreal schooner Mr Yagluth is their legitimate leader ig

Well, that one you can "assassinate" you'd need an army of ~80 2*wolves for that tho
(I did that on VH with 40-50'ish - he had no time to attack/attacked just once and died, so on normal you'd need around twice as much. But it probably won't work as well as the ~40 had troubles to reach him all at once as they were piling up)

peak bobcat
pulsar locust
#

Good sneak makes taming easier as well, I think

#

And taming seems like a good motherly skill

peak bobcat
#

And about that extra moder feature:
I'm kinda cooking a suggestion 💡 but it'd be controversial... So I guess I'll throw that in here first :

💡 a "no skill-loss" mead
Could be a nice addition for some risky plays, and the let me see If I can stagger this big mob with "X" kinda situations.
If it would ever exist it should be RARE so here goes my recipe proposition:

  • 4 moder tears (yes 4 no less, no more -> moder drops 10 and u need 2 for the table, it would lock out the probability of someone crafting to many of those before realising that he doesn't have enough left for the table)

  • 10 honey

  • maybe some bog witch seasoning

  • maybe some fish (tetra would make it even too rare), or maybe chitin 🤔🤔🤔

  • 1 batch gives only 3 potions (like the berserk one, we already have from the witch)

  • grants the "no skill-loss" for 5 min (10 might be too long here, and it would get prolonged if you'd actually die anyway)

  • that'd give the moders tears another use (as they drop in the number of 10) and they are hard/time consuming to get as you'd always need to kill moder again to get more 🤔

peak bobcat
pulsar locust
#

I also view sneaking being bad as a reason to improve it

peak bobcat
# pulsar locust I also view sneaking being bad as a reason to improve it

Yeah that's a good point, sneaking is kinda underdeveloped imo too. But I think the reason it's bad is being the "alerted" enemy just goes straight at you -> instead they should go to the spot where they heard you from + we don't have enough options to alert and lure enemies into a spot we want them to go (to expose their backs to us)

unreal schooner
peak bobcat
peak bobcat
pulsar locust
#

Xp loss mead is hmm, kinda strange, maybe if it was something you could do after dying to maybe recover some of the lost xp? Like it allows you to see shards of your lost soul where you died and collecting them gives back some of what you lost?

#

Drought of lost souls, recover the memories of lives past.

peak bobcat
pulsar locust
#

Brewed with soft tissue, so there is a connection to lost memories and a significant downside in you losing a very powerful recource to make it

heady compass
#

if skill loss is such a large issue just use a world modifier

peak bobcat
#

#suggestions message
@coarse idol
About that I think that this would fit the magic tree more - like blood magic f.ex. with a "staff of mind control" or sth like that...

  • used on a creature makes it friendly towards the "player faction" for 1 ; 1,5 ; 2 ; 2,5 [minutes] (on upgrade lol 1->4)
  • doesn't work on bosses and mini-bosses
  • doesn't work on "undead faction" logically undead shouldn't be mind-controlled (at least in most games undead are mind control - resistant)
  • the max creatures controlled should be like 1-2 (maaaaybe 3) -> probably dependent on the staffs lvl like the dead riser
  • the blood magic skill lvl gives the controlled mob a dmg and speed modifier : -25% dmg and mv speed on lvl 0 / +25% on lvl 100 🤔
peak bobcat
# heady compass if skill loss is such a large issue just use a world modifier

See... It is and it isn't

  • World modifier is bound to the whole "death penalty" :
  • leaving the grave behind is a good feature
  • loosing your skills is a good feature on most occasions
  • the ability to SOMETIMES try something/go for a reckless play without loosing 3-4lvls (that take hundreds or thousands of "weapon uses" to gain back) would be nice
heady compass
#

valid point

unreal schooner
coarse idol
lofty field
peak bobcat
# unreal schooner At some point of the game a mead should be way too good and useful to be a part ...

Nah, not rly, you kinda always carry around the HP and stam meads, and sometimes the resistance meads in your inventory - depending on your armor properties and biome you venture into. So then why not bringing 1 "no skill-loss" mead with you whenever you feel like experimenting
OR maybe just drinking the Sakkes' version #suggestion-discussion message and going back out to collect your exp around the area u died at... 🤔

rose swan
coarse idol
#

This game teaches that the world is cruel and unfair (for all its deceptive beauty) and you need to be careful, take your time and be more reasonable.

peak bobcat
lofty wave
coarse idol
#

I'm a pretty casual player myself, and I like to be like an attacking tank on the front line, even in my underwear and with a stick 😜 CorpseRun

unreal schooner
pulsar locust
lofty wave
#

Only if levelling up sneak skill was significantly faster

#

Either that or sneak skill also makes you move faster when sneaking. That’s the main reason I rarely use it.

pulsar locust
#

It’s slow because there are really no places to use it effectively currently, a fuling village aggroes you after the first strike and the skill only goes up when you are unseen, it won’t go up from sneak kills at all

#

For sneaking to be more fun things like bushes for cover, silent kills, hiding from aggressive enemies, all could be improved on

peak bobcat
#

and then its not that usefull after u leveled it up either as most of your backstabs are done with

  1. a bow
  2. to a single target that you attack from behind so there is no difference if u had sneak 0 or 100
unreal schooner
#

Idk i feel like making a whole separate skill for you so you could almost kill that 1-star deer on day 2 is kinda cool

#

The other use of it is to dream about being so sneaky that trolls would never understand why the game would spawn them in an area without a player while running away from 17 greydwarves and that very troll

peak bobcat
#

No sneak needed

peak bobcat
mortal lichen
#

tbh I thought that's what the Love potion would be....but alas

unreal schooner
lofty wave
#

Just make a polearm

arctic wharf
peak bobcat
arctic wharf
#

Heh, maybe if we also had a troll mask

#

Sort of like masks in breath of wild perhaps, fooling enemies for a short time.

peak bobcat
#

Or just troll trophy as a hat 🤠

arctic wharf
#

Basically what I had in mind, just crafted into a head piece.

mortal lichen
#

That's his deal pretty much ^^

primal crystal
mortal lichen
#

He picks on everyone dw!

pulsar locust
#

Fishing is another skill that maybe could do with tweaks, reaching level 50 takes like two hours of reeling in fishes…

#

With no rewards for catching them, or multipliers for more difficult fishes…

primal crystal
#

I'm thinking about celestial navigation in Valheim, like somesort of way that you could navigate in ocean without map (and obviously without any compass since norsemen didn't have 'em back in the day)

rose swan
#

Not sure if the ocean is large enough to warrant something like that 🤔

primal crystal
#

I was about to mention north star or any accurate constellation but I remembered we're in Valheim and not midgard but we can take notes from the concept

primal crystal
crisp fable
#

Count branches from the base of Yggdrasil

primal crystal
#

specially on worlds that have the map disabled it would be cool, wouldn't it?

crisp fable
#

I haven’t paid enough attention but does Yggdrasil have a movement path while you adventure? You could base your journey on the orientation of the tree

lofty wave
mortal lichen
#

People DO use it for nomap

primal crystal
#

having celestial navigation besides Yggdrasil would be awesome, because it's also historically accurate and fits the nordic vibe.

#

it's kind of hard to implement and not so essential to the gameplay so it may get a lower priority than other changes

#

Still cool none the less.

crisp fable
#

(I’ve only ever beat the elder because I have no friends to play with and I get bored when I’m alone) maybe could stick with a magic essence of it and make it an ability. You could make small markers (maybe a couple wood and stone to make) and it could have a specific color(use a berry or flower to set the color) and when the ability activates it produces a colored mist to the spot of the marker…

mellow crater
knotty solstice
#

"I Dont know if it has been said before, but since many people are upset with the Inventory system in valheim, Ive come up with a minor change that many people would welcome. You all know, we have 1 row of slots in our inventory that we can use for equipping items with the keys 1-8. and the inventory size ( 3 rows below extra) is based on those 8 slots. My idea is the devs add 1 or even 2 more rows to the right side, which means we have the hotkeys 9 or even 10 available, and with that, 3 or 6 more inventory slots extra. This is in my Opionion a good way to slove the issue the devs have with mods that provide slots for armour and those 3 extra items slots."
what do you guys think of that idea

open dagger
#

i think if you would need to unlock the bigger inventory somehow i would like it more

rose swan
#

Inventory slot adjustment is a pretty hot topic, has been for years. Generally speaking, Irongate has heard pretty much every idea at this point 🙂

open dagger
#

maybe a belt like meggingjord so you can either have more inventory space or more weight capacity

mortal lichen
#

Here's an inventory idea: don't take your cultivator and hoe everywhere

rose swan
pulsar locust
#

Inventory optimization is a good skill to master… sometimes you don’t need all those potions, sometimes 3 feasts will last you enough

crimson dock
#

Portals and boats can basically completely alleviate the pain of small inventory

#

A special item like the meginjord but for inventory slots would be nice as long as it serves as a trade off and uses same slot as belt wisplight etc

rose swan
#

I’ve always thought the idea of something like a loggers pack would be cool. Takes a cape slot, halves the weight of wood. Unlocked by a Hildir quest. Would be a nice tool for builders.

pulsar locust
#

The game Icarus has a perk system where certain materials are lighter with certain perks, and also has perks for just a bigger inventory in general.

crimson dock
#

That would be incredibly useful tbh

pulsar locust
#

It is a very different game, though, and the way I could see Valheim doing anything similar is with a potion or a equipable item, and I don’t think a bigger inventory is needed

#

But some items being lighter with a special item sounds neat

#

Don’t know about the cape slot being used for anything but a cape. And backpacks seem a bit modern… there is the cart, and I think that should be the baseline of how much use some items have…

crimson dock
#

We do have a inventory weight potion atleast, although I find the use cases for it are pretty small depending on how late into the game you find bog witch

#

My playthrough I found her in mistlands so it was nowhere near as useful as if I had gotten it in swamp for example

rose swan
#

The weight potion is useful when I’m transporting metals from a coastal base to an inland base 😁

pulsar locust
#

A new item should not be an auto-include, and any items that make the inventory bigger but aren’t a massive cart would be kinda auto-includes

crimson dock
#

See id have used it for mountain silver expeditions and iron hauling but my first inland base I built post Ashland’s lol

#

Stone portal ftw

rose swan
#

Unfortunately… I just really think the stone portal cripples the need for ingenuity and proper planning 👀

No need for any clever and unique inventory management tools when you can just teleport anything and everything across the map. On my current playthroughs, I have very little incentive to ferry the chests back to Hildir… might as well just get a stone portal 🤷🏼‍♂️

pulsar locust
#

The stone portals are behind queen so not that easy to make pre-haldir

rose swan
#

The iron pit used to be one of my favorite items; something about having to go and pick them up and bring them back to base was intriguing to me.

rose swan
crimson dock
#

For me it’s more about the time saving, I would dread building iron beam structures without stone portals

rose swan
#

But honestly, I actually think it would’ve been cool to have to sail away from Ashlands with a huge haul of flametal, or be further incentivized to make an outpost there to utilize the materials found there in the spot.

crimson dock
#

so much time spent on just travelling

rose swan
crimson dock
#

Maybe crafting the iron beams beforehand and not having an option to decraft them ? But that is too out there compared to the rest of the game

pulsar locust
#

Hildirs chests or other special cases could be made into exception for the stone portal…

#

But those quests were really fun and I hope they give us more or something similar in the future

#

More firework effects maybe, like you buy something besides a basic firework and the effect is different

#

Like a shape, or maybe it lingers, or has a sparkling tail and flies in a squiggly pattern

#

Ooh, or a whistle and a loud bang one, and a rattling sparkling one

#

Well and this would be out there, a weapon that can use fireworks as ammo

coarse idol
mortal lichen
barren oasis
#

Just put a rod in the ground

lament zinc
wet drift
#

I don't like the git good argument for inventory size, not even when taking into account that the game is supposedly designed around it.

The inventory size was chosen early in development. The amount of item clutter has increased significantly since then. Not only is there a bigger variety of new resources in later biomes. But old resources don't necessarily loose their purpose. (Which is good) Arguing that the choice the devs made back then is currently good, means it must have been bad until now, and will likely go back to being bad by the next update.

Of course, this doesn't mean that the character should be able to carry infinite stuff, but what the current system does do, is increase the frequency of moments, when you have to drop 50 stones to pick up a feather, which isn't exactly immersive.

This raises the question why inventory size is even a factor in a game which already includes the more sofisticated weight limit. It doesn't seem to be an abstraction of volume, since you can carry the same amount of feathers and wood bundles. We can conclude then, that it is either competing with the weight limit, or is simply a restriction on the uniqueness of items carried, which makes no sense whatsoever.

lament zinc
#

The "Sunstone" was a chrystal the Vikings used to look at the sun so they could navigate.
It's assumed it was used by them to cross the Atlantic on their way to Iceland, Greenland and eventually Newfoundland.

coarse idol
mortal lichen
#

Thought so, gotcha

coarse idol
#

According to the visible (green) HP line, we would see which of the Dwergs was in a very bad way and would run to save him (for example, I feel sorry for the Dwerg who dies protecting me from a cockroach or distracts Gyal 😢) in order to maintain the number of the squad (for example, 4) and the overall combat strength.

peak bobcat
#

#suggestions message
Making it work like a chest that takes only 7 spots and items of certain type could work for that 🤔

granite geyser
languid ibex
#

#suggestions message @mellow crater That could get needlessly complicated with multiple graves and the cooldown timers being different. Best to just get used to turning it off imo.

obsidian ravine
#

i think the addition of open world dynamic events would be a great addition to make the world feel more alive and fleshed out. it would be optional to participate in but would offer maybe a unique reward or something. an example of how this could work would be possibly escorting an NPC through a dangerous area and getting something in return. it would provide a bigger desire to actually explore instead of just traveling, because there is a difference

coarse idol
#

Personally, I am against increasing the number of cells in the inventory. And in mods, they make separate cells for armor, not so that there are more cells, but so that it looks more like an inventory menu from classic MMOs, that is, for convenience.
For me, there should be fewer cells at the beginning of the game. And with the new armor/clothes, there are more pockets.
Or an additional crafting of a backpack / bag that adds another line of cells for those who don't have enough.

pulsar locust
#

Instead of an wearable backpack, a carriable sack would do. Something you can fill with items and maybe the sack halves the effective weight of items within.

coarse idol
coarse idol
#

I would suggest:
1 row of slots when we start the game.
2 rows of slots when we put on any of the initial armor sets.
3 rows of slots when we make the first bag/backpack.
There are 4 rows of slots when upgrading the bag in the Bronze Age (or after killing the Ancient One).
5 rows of slots, a maximally improved bag (after killing the Queen or with the discovery of magic).
Something like this. With all the magic of what is happening, we are transferring an unacceptable amount of resources (although it bothers me to run back and forth after them.. but it makes more sense). Otherwise, we would use a cart more often and build roads (civilization in this world should not only come to us personally, but also spread around us).
For hard mode, I would introduce the ability to roll a cart, only on roads paved with stones (or roads lined with a hoe).

open dagger
#

but that would mean less spots for the beginning

#

so like a lot of people would start complaining

lofty field
#

Yep, I for one would be strongly opposed. I also think it takes too long to get bigger chests (really hate the wood chests).

open dagger
#

then build more wood chests

lofty field
#

I mean, yes, obviously. They're still too small and make organizing stuff a pain imo.

#

But the inventory size is fine as is.

open dagger
#

yes, i also never had issues with the inventory size

keen mortar
#

What about getting an extra slot for securing your valheim login info?!

mortal lichen
#

what about making the slots A SLIDER????

crimson dock
#

But then everyone is happy?

open dagger
mortal lichen
#

bear slider

coarse idol
#

#suggestions message #suggestions message One of the ends of the rainbow (you need to guess) could point to a buried treasure chest (for example, 100 gold coins) under an oak tree or in an area surrounded by rocks, as in Meadows. The rainbow would appear sometimes in different places and disappear along with the chest after 5-10 minutes (perhaps the chest a little later).

mortal lichen
#

I like your enthusiasm to make everything more complex than it needs to be but nah I'd like just a visual thingy

coarse idol
mortal lichen
#

I know, but it's a norse game ^^

mellow crater
granite geyser
#

I have died dozens of times and auto pick up has always remained turned off after respawning...

As I said, that's a suggestion for something that's already there

coarse idol
#

How about adding a little more elements/items to the game for the holiday events? We already have Christmas, Halloween, and July Tree Day (it seems so). I suggest adding more events/holidays specifically for the Valheim universe (perhaps with some one-time events that complicate or facilitate the game or are simply decorative). For example:
Day of Bones (all skeletons become stronger and run around in colored hats on their heads),
Yaglut Day (you can see the Fullings dancing in a circle around the statuette),
Mead Day (when all the Doors are drunk, walk slowly and constantly grumble).
And the like 🎉 .

languid ibex
mellow crater
mellow crater
granite geyser
mortal lichen
languid ibex
# mellow crater You are true. Maybe it is better with a new condition that is true when dead and...

I suppose, but there are many instances of people dying, where picking up stray items isn't an issue because they didn't have much on them at the time. I'm sure there are also instances where people expect to pick something off the ground on the way to their body(from a kill, a drop, etc.) and it wouldn't work, resulting in the same frustrations-- just reversed. I could see a prompt or a reminder pop-up about using the auto-pickup toggle, but trying to automate it seems to assume too much.

granite geyser
mellow crater
#

Ah yes, my suggestion is about people having it always active and sometimes forgot to disable it after death

mellow crater
proud mason
coarse idol
#

My auto-pickup turned off when I accidentally pressed the wrong button (it seems to be Q).

mellow crater
mellow crater
keen mortar
#

@twin flint I've recommended something similar by allowing flax to be put into the windmill to create linseed oil

proud mason
#

its just that i personally hate my settings getting changed, popups would be even more annoying and having to search a setting to disable it would be the same

coarse idol
mellow crater
coarse idol
#

When I'm too lazy to turn off auto-pickup, I either run away with resources or throw them out of the inventory on the go).

pulsar locust
#

Kinda want the skeleton to do the skeleton dance when dancing…

mortal sphinx
#

Is there a reason the battle axes just disappears? I don’t see why it wouldn’t fit in to the mistlands and ashlands expansions. Makes me unreasonably sad.

granite geyser
#

no

peak bronze
summer canopy
#

Well the Ashlands have their dual wielded axes, but the mists and north deserve them

mortal sphinx
#

I’m honestly like fine with how the battleaxe plays. I get it’s kind of a convenience thing. But it’s so aesthetically pleasing, I’d take it over anything if it was available all the time. Well, mostly.

#

Im definitely excited to try out the dual axes.

peak bronze
mellow crater
#

What about blackmetal battleaxe with Yggdrasil wood and flammetal battleaxe, keeping the gap to plains (because Crystal is the best axe) ?

peak bronze
#

I think Mistlands would be good place having one. I have thought that Jotun Bane would look better as battleaxe than one handed.

#

So maybe similar looking but with different glow, depending if it would have partial elemental damage.

rose swan
#

Another member for the battleaxe clan!
#JusticeForBattleaxe

pulsar locust
#

Flametal Battle axe would mean four new weapons

#

Silver+Black metal could make a nice damascus for a weapon as well

languid ibex
#

I still main the Crystal Battleaxe in the Ashlands, the Spirit weakness elevates it and the crowd control secondary really make it a must for me.

pulsar locust
#

If I didn’t become a wizzard in the mists I would have kept the Crystal Axe as well, it is so cool

wanton atlas
#

it's just a spiral some players refuse to learn to adjust to instead of just wanting infinite inventory space, infinite stack size and infinite carry weight

peak bobcat
#
  • and ashlands (next to the berserkir axes)/Deep North one would be cool too!
peak bobcat
peak bronze
#

Maybe a gap in Ashlands would be good which is why I have thought Mistlands tier battleaxe would fit.

peak bobcat
stark furnace
#

absolutely lower movement penalty to 10%

#

Atgeir should also be -10%

peak bobcat
peak bronze
#

Jotun Bane would not be that bad if poison didn't lack effectiveness.

peak bobcat
peak bobcat
languid ibex
peak bobcat
peak bobcat
wet drift
# wanton atlas as soon as we would change the inventory size, people is going to complain on st...

I mean, someone would, but their argument wouldn't be as valid, and them having it their way wouldn't be an improvement, or at least not as clearcut.

Complaints about stack size might make sense for something like feathers, but not for the vast majority of materials. Weight limit is already suitable and more than realistic, and weight does not bloat the same way as item variety.

Complaints about stack size (unless they are already common) also wouldn't arise from increasing the amount of slots, in fact, I believe the opposite would be the case. It could increase the frequency at which weight is the limiting factor in picking something up, but that is not an issue, since that is already the most common*, the most realistic, and the least annoying way that the game restricts you from carrying more things.

*At least it is the most common until the late game, again, item variety bloats.

languid ibex
#

Also my stamina usage is massively decreased by having 75 or so skill in axes.

stark furnace
#

Wouldn't count on the avg player having a combat skill be in the 75s

languid ibex
#

I said nothing about average players

peak bobcat
languid ibex
peak bobcat
languid ibex
#

Just making the point that the crystal battleaxe is still entirely usable all the way through to ashlands should that be your focus.

languid ibex
peak bobcat
#

Like I can say "silver sword is just fine to clear ashlands -> so just remove: BMsword mistwalker krom Slayer and nidhogg, as their existence is pointless if silver sword is good enough"

languid ibex
#

My point was that it can be just as good if you utilize the double damage aspect, and the crowd control secondary. Not that it's possible to use.

peak bobcat
languid ibex
#

The secondary staggers up to 4x, the third hit deals double damage, efftively landing 4x damage, with no multihit penalty

peak bobcat
peak bobcat
languid ibex
peak bobcat
#

Unless you mean that you just stagger -> attack twice to re-apply stagger -> and then you have the 3rd attack

peak bobcat
languid ibex
#

No you jump towards them winding the combo up, by the time you land, you can you can hit the secondary and third hit on the same stagger animation

peak bobcat
#

Yes obviously going for MMB -> full combo -> possibly another MMB is "just as good"

languid ibex
#

Right, that's the only point I was trying to make, a new battleaxe isn't as necessary as suggested

peak bobcat
languid ibex
#

Alright, didn't mean to upset

peak bobcat
languid ibex
#

You'll be alright 👍

pulsar locust
#

There is a warm mountain feast, but how about a cold mountain feast? A mass of iced sweets and berries? The Bog Witch could sell a ”Mountain Pine Syrup” for it

wanton atlas
peak bronze
#

@pulsar locust Did you forget eyescream?

Forget, I misread you suggested feast.

pulsar locust
#

We also yeeted a cart (and the puller) off the mountain

open dagger
#

its still bad that i cant even carry one stack of silver with meggingjord without getting overencumbered

#

maybe it is possible to carry one stack but not also with normal equipment

pulsar locust
#

Full stack of silver is 420 units, so if you min your gear it is possible… but then a wolf will eat you

peak bronze
open cloud
#

@open dagger why do you disagree with the ashlands feast improvement suggestion?

open dagger
#

it increases the stats by 10 like all other feasts (except for eitr), i see no reason why it should increase more

peak bronze
#

Using Ashlands and Mistlands feasts grant total of 71 Eitr, which is enough for casting protection bubble with the staff as melee/ranged player.

open cloud
open cloud
open dagger
#

i mean they last whole 50 minutes, they cant just have op stats

#

feasts in my opinion are meant as base or exploration food, they cant replace normal food

#

because that would make normal food useless

peak bronze
#

I have long played in my world with a combo of 2 feasts and 1 HP/stamina/eitr food depending which stat I need the most from 3rd food. It has worked really well.

open dagger
#

i did moder with feasts accidentally and didnt die once so they are already good enough

turbid bramble
#

ELDNER!!!!!!!

open dagger
#

yee

hollow oak
#

the HP and stam totals alone make the ashlands feast the highest stat food in the game, the Eitr makes it even better. I don't think it needs a buff. I run it with every build

coarse idol
#

Who remembers whether ore can be thrown onto a ship or it will fall into the water? In theory, if the deck of the gorilla was a rigid basket, as was proposed for transporting animals (that is, so that nothing would fall overboard during the voyage). In theory, heaps of ore and other things could be transported simply by scattering them across the deck.

lofty field
#

I would not count on that. But you can put carts on a ship.

pulsar locust
#

No it just falls through like any item

peak bronze
#

Only fish stay on boat, but no other items. Better not drop anything valuable on boat.

wanton atlas
peak bronze
mortal lichen
#

Frost resist ropes out of shiksha leaves?

coarse idol
pulsar locust
#

We can make ropes and fabrics, there is a whole system of farming flax and spinning it into thread, and then making it into clothes

#

I guess ropes for climbing or base building is what you were after?

coarse idol
languid ibex
coarse idol
coarse idol
#

I imagine this girding and trembling ore jumping out of the ship 😝 .

mortal lichen
coarse idol
coarse idol
peak bronze
mortal lichen
peak bronze
#

Heh, same but instead of WoW too much BG3 lol.

coarse idol
#

Admit it. Everyone watched this cartoon DancerVoid 🕺 ?!

mortal lichen
#

I did a bit

coarse idol
#

OK. It's been a long time since I've been through the night 😑 .

pulsar locust
#

Samaramon is close to my now paused twitter nick Samarialainen, so it keeps triggering the ”they talk about me” portion of my brain

wet drift
#

Quite sure we didn't have it here, but also I didn't have that kind of channels, so Idk. I've been curious about it, but it's far from the top of the backlog.

languid ibex
#

@quasi apex Not a bad idea, but a sound queue might be better, colors are already used to indicate structural integrity.

languid ibex
quasi apex
languid ibex
quasi apex
languid ibex
#

Perhaps a toggle in settings for a "Snapped" text in the upper left where the white faded text is for things like "Wooden Beam does not need to be repaired."

stiff stag
#

#suggestions message Not sure what you mean by them being worse than normal food considering among other food types of the same category (balanced food items) they are much better (they provide greater stats, last almost double the time, and have better stats relative to the other balanced food items of the same tier throughout their duration).

coarse idol
#

#suggestions message The idea loses its meaning if the player has a main base in the same biome, then the feast with buffs will be the same. Not everyone likes to build full-fledged bases in every biome.

long glacier
#

I think it means the feast's biome, not the biome the feast is being eaten in. so for example if the black forest feast gives chopping speed then you could eat a black forest feast in mistlands even if it's stats were worse than other options to chop yggdrasil trees faster

#

I disagree that feasts don't have good enough stats, but giving them unique buffs (while probably nerfing straight stats in return) seems like an interesting idea

arctic wharf
#

Feasts need the unique buffs they deserved kekekeke

#

Just as was my biggest reason for suggesting them way way way back... a sink for foods into glorious feasts that hold up even past their tier of progression thanks to unique buffs.

#

Eats away at me that the most important part was left out froggi

stiff stag
#

If they ever decided to go the route of giving feasts bonus effects, I would prefer it be something along the lines of combining meads with the feasts to get a somewhat diluted effect, but the trade-off is that the effect lasts as long as the food does. The idea would simply be to add a drink to go along with your feast, to complete it. Could be plenty of other ways it could be balanced out as well (like perhaps only 1 feast + mead combo can be eaten at a time).

arctic wharf
#

To be fair, one of the few other aspects left out from when I suggested it was making it only possible to have one feasts at a time.
Though... I also was thinking they would be more like a forth food that stacked on top of the normal 3 food slots so that they didn't compete with normal foods at all Ragnar_laugh
(Which they do in their current itteration)

#

Pairing it with meads is an interesting concept, but I am not sure how that would work.
If you can pair any type of mead with any feast, it instantly loses the unique aspect which actually keeps old feasts viable past their biome (even if only for specific activities).

open dagger
#

#suggestions message now, this seems like a good idea, but: the dvergr pieces would most likely cost yggdrasil wood and the fuling pieces look like they are made from finewood, so farming for these would be a nightmare. but they would be nice to have for sure

open dagger
crimson dock
#

1 feast is 500 minutes of food buff that’s literally their niche, they last long

#

Perfect for 2 day expeditions so you only need to bring one food with you

peak bronze
crimson dock
#

I started with HFF but FFS is goated and I find the extra stamina serves me a lot better especially in Ashland’s lol

#

Its the lack of stamina that usually gets me killed

peak bronze
#

Yeah, my endgame setup is Ashlands and Mistlands feasts plus either roasted crust or piquant pie. Having either 265 HP/225 stamina or 199 HP/290 stamina is quite nice stats, plus additional 71 eitr for casting shield bubble.

peak bobcat
crimson dock
#

He will learn eventually lol

peak bronze
long glacier
lofty wave
#

If he’s running HHH tell him to do something else

long glacier
#

HHH prevents getting one hit by basic enemies in very hard Ashlands

languid ibex
#

There are many ways to prevent getting one-hit in Ashlands, using HHH isn't anywhere near top of the list.

long glacier
#

(Specifically before you get Ashlands health food, I think with piquant pie and mashed meat and a stamina food/feast you can avoid it)

#

Also I’m talking about very hard difficulty without bonemass

arctic wharf
#

From what I read, it's sounding like feasts are absolutely competing with normal foods and taking away your slots... but there is of course no reason to consider past feasts (and thus no outlet for past foods, at least further back than mistlands).

Even the current ones that are used, it's still just chunks of stats.

#

More like food 2.0 than an addition to current foods 🫡

#

And 100% NOT fulfilling the (possible) outlet for past materials.

#

Aside from maybe one for decoration Ragnar_laugh

mortal lichen
#

I'd love to see Golem variety ^_^

peak bobcat
pulsar locust
#

Silver golems would allow you to partially skip silver, so maybe gate them behind Moder, otherwise metal golems sound really fun, they could be natural or artificial

peak bronze
#

There is iron ore in game, which a potential iron golem could drop instead of iron scrap.

peak bronze
peak bobcat
rose swan
#

Someone mentioned before that the mountain stew could give frost resistance- which I think would be neat and thematic! Not very useful though, especially since pretty much every cape gives frost resistance 🤔

Wouldn’t be opposed to taking away frost resist from every cape besides wolf and lox.

lofty wave
rose swan
#

Even feather 👍

peak bobcat
#

As it would just force players to spam frost resist

long glacier
peak bobcat
rose swan
peak bobcat
long glacier
rose swan
#

Meals cooked in the oven could provide protection from the cold effect (Not frost resist though)

peak bobcat
peak bobcat
peak bobcat
long glacier
rose swan
pulsar locust
#

If the Iron golem was a construct scrap would make sense, if it is natural, ore makes sense

peak bobcat