#suggestion-discussion
1 messages · Page 47 of 1
think any collecting all fish achievement should be acquired when obtaining the fishing hat otherwise cool ideas but probably shouldnt be that many "collect all of a certain thing" achievements
some games have that concept true. others throw in some obvious ones that happen during game progression. like collecting all crafting materials. very common one. defeating every enemy aswell. i would be surprised if every achievement is only obtained by going out the way of the common path in valheim
there should be a mix of collection, exploration, challenge, and "easter egg" type of achievements
I agree
ye i agree. they would need to pick some. too many of the same type is boring. just threw in every idea i got hhahhaha
thats a good name ngl
but understand my point : "finish the game" achievement isn't about being a "berserker" nor a "unstoppable", it is about "i done it".
I am not against achievements showing you are progressing on the right path, it was just about the name
honestly i think the name of achievements are very subject to change and u dont really need to put much thought into it i think just getting the idea of how an achievement could be obtained is much more important
im sure the dev team could come up with much more creative names for achievements
ye i imagine some Viking type names. berserker should be a achievement tho. what would it be linked to
could be killing some enemy with a certain percent of hp left
seems fitting thats for sure
something like a troll or equivalent dangerous enemy
wasnt there a mead that did that to you?
yea theres a berserker mead which heavily decreases ur stamina consumed while making you take increased damage
hmmmm maybe that could be connected somehow
Technically, weak against pierce, slash and blunt (||which can be negated with Bonemass power||).
killing a troll while under the affects of berserker mead while under 40% hp
or just use a polearm and perm stun the enemies
dang. talk about dangerous achievement
well now that i think about it u get berserker mead way later on than black forest so it should probably be a enemy later on
wait i got the perfect enemy fuling berserker
maybe the berserker goblin
lmao yea
hahhahahha well there we go
"Who's the fuling now ?" kill a fuling berserker with a two-handed hammer (sledge or so)
Toadstool unlocks after ||defeating Moder||.
yea thats why a fuling berserker would be the perfect enemy right after obtaining and the name of the enemy fits
"sticky business" be under the affects of both the blob/ooze and growth at the same time
Berserker vs Berserkir
"Who is the mage now!?" kill a fuling mage and a cultist using magic
or else, "Inquisitor" kill all creature using magics (cultist, fuling shaman, greydwarf shaman and so)
i so hope some of these make it into the game hahhaha
"Unstable alliance" never hurt a Dvergr
Dvergr mage too?
Yes
And never use magic yourself
This is inquisition xD
"Who was the target" Kill an undead by summoning an undead
"friendly fire" get killed by your own summon
"Your job is over" kill your own summon
“skål!” find and drink out off the dvegr tankard
"I'll sleep when I'm dead."
Don't sleep for 10 consecutive days.
I don’t think there should be achievements that can become permanently locked like that. Terraria is a good example for this kind of game- all achievements can be obtained at default settings and unless you do something you’re definitely not supposed to do, they can’t become locked.
sleep? thats a thing?
ah, you are right that should scale on "with at least one of your characters" or so
Yes, you can sleep in the bed, to skip the night ^^
lol i never do that. i ussualy cut down trees or something
lol @ #suggestions message
"Everything." Rocks? Meat. Trees, meat. Boats... meat.
ahhh you mean this time when it is getting darker ?
How do you spell it already ? S. L. E. E. P ?
It’s still locked for that whole playthrough though unless you make a new character
And, an achievement that encourages cheesing the game??
It can be done without cheesing, by using local monsters
the reason I put "unstable"
hmmmmm what else..... "fake reaper" craft a scythe
But you are right, this achievement will never be added
that tankard one will prob be a hidden achievment
"sweeping the deck" kill the bogwitches broom
"Fisticuffs." Kill all types of greydwarf by punching them.
"Rocky." Kill a golem by punching them.
“No” kill fader by punching him
"I smell like roses." Kill bonemass without getting hit by poisoncloud.
"Pincushion." Kill bonemass with only arrows.
"And stay down." Kill moder with only melee.
Judge, your ideas are so great
I hope some of them will be added
"fighting fire with fire" kill a torch goblin with a torch
Fall over 300m with the feather cape
Hit a greyling with at least 200 knockback
"Don't kick the baby." Kick a greyling of a cliff.
"FÓRE!"
"Timber." Fell 10 trees with only chopping down one.
"You Have My Sword, and My Bow, and My Axe." Either level all those 3 skills to 75 or make all of the available ones at least once.
(If they rework skeletons so they can also have and axe --> have a skeleton with a sword, one with a bow and one with an axe.)
Oh god that sounds like pain I’ve only ever managed to get run that high
“Faster than the wind” use fenris set and tonic of ratatosk at the same time.
^ and ask cape
And fader power
Wow, max combo
#suggestions message Aren't there treasures in the mountains?
Sometimes the wishbone reveals locations in the mountains that plain have nothing
Maybe make a separate topic for unusual achievements or write them in sentences😉?
#suggestions message hmm I feel like locking content like minibosses behind fishing would lead to frustrations 🤔
While I would love for fishing to get some more love, I can't agree with most of what is being suggested there hehe
allow to run valheim dedicated server without password
I use Wireguard to connect all peers.
Would love a Jörmungandr type boss
While I would like a way to farm/renew ashwood, having sapling grow into trees in ashlands environment sounds a bit too implausible..
What about using the shield generator to protect from the harsh weather allowing the tree to grow and without a shield generator during harsh weather the sapling gets burnt and fails to grow?
Would’ve been interesting to see some sort of monster drop ash wood. Like charred treant/wood golem thingy, charred abomination or something
Abominations still kinda freak me out even with Ashlands gear ngl
Just a scary design and they blend in sometimes so it's a cool jumpscare-like entrance
#suggestions message I think I disagree with the premise that the areas are bland I suppose 🤔
Definitely don’t mounts are going to spice anything up to be honest
@junior basin Nothing "wrong," it's just a common ask for more mounts, and doesn't suit the world of Valheim to add so many creatures from just Midgard. Also what Dogg mentioned, the areas aren't meant to be over abundant, it could lead to something easily being missed when almost everything in Valheim has utility to a degree.
We already have mounts and almost no one uses them as is
feels like a completly diffrent game that Z0iter describes
like kingdom come Vikings
A google doc is wild, we can all add an animal every day
https://discordapp.com/channels/391142601740517377/1202312684364910612/1344791847117127680 I think that they should be mortal enemies actually
How dare you
It's in their lore stone that everything dislikes necks, they need a bestfriend 😦
Difficult considering it's not in valheim (will not be either)
Jörmungandr isn't in valheim since it's wrapped up around middle earth 🤔
damn, didn't expect a lord of the rings lore collab
Middle Earth and Valheim are in the same universe, confirmed
I had a dream after too much Valheim, where Jormungandr was used as a literal barrier to entry for new areas
The giant snake was coiled all over the landscape, bordering a new biome, and you had to wake it up to get past the massive bulk
Dude, play less Valheim. Seriously.
Had a long pause after that, one of our group was having computer trouble, and during that pause Ashlands and Bog Witch came out, friend got his computer fixed and now we are back, slowly, between our duties, exploring the Ashes
And damned if one of the ideas I got while not playing had gotten added... Maybe because some of the things I call ideas are just obvious
Kinda thought the cogwheels you get from Ashlands could make a fine upgrade module for spinning wheels and blast furnaces. Maybe allow them to work faster or the wheel to work more tough materials
Seals with horns! Haaha! This is funny 😂!
I dont think suggestions for unreleased content like seals are necessary yet. Weve seen an image of them but they may change anyway and we dont know how they act.
#suggestions message The fact that black metal deposits don't exist in the game to begin with indicates that it may not be a natural resource. It's scrap as well, not an ore, further indicating it isn't from any sort of natural resource deposit. And it's fully intentional that mining isn't involved for obtaining a metal in the plains, nor is it something most would find "enjoyable" after the slog from mining metals in previous biomes.
Since the game has a story, does it need either a backstory or a visual explanation of where some of the unknown resources come from, like the Fuling's ferrous metal? Maybe these are compressed waste products of them or bull lizards (crap). Or metal mixed with tar. Then near the villages you need small heaps of ore (like in swamp dungeons). And a simple blacksmith shop in one of the houses wouldn’t hurt.
Tar is the mining resource of the plains. That was a cool game design decision imo. For example I was tired of mining by plains. So devs gave me a little gap between mistlands and swamps. Because tar is unnecessary resource for the walkthrough
Perhaps there is a connection between black tar and ferrous metal?
Perhaps 
I'm also inclined towards the Fuling crap. Perhaps they eat rye with tar sauce. And this causes them to form kidney stones made of black metal 😜.
Black metal may as well be a random ancient metal that got to that state with a lot of magic while Yagluth still ruled the plains normally, which in turn could explain their unmineability
Plus fulings always carrying them around could rather mean they would carry them for sacred protection
Thus also maybe explaining that the sorcerers and brutes were chosen back then to be magically enhanced to protect their folk, which could also explain why they carry more metal (as in they hold their believes higher than others)
Nice one. Interesting idea
This does not explain why every Fuling carries metal ore with him (in himself). Therefore, it is logical that the metal is formed inside the Fulings and they live with it inside without knowing it.
I did state that they may just be carrying scraps around as charms of protection, metal does not simply form in the flesh
What if it does form in the flesh as some weird side effect to the shaman’s shields (or other magic??)
We dont get metal liver veins in ourselves when casting the bubble™️ tho
Our bubble is cast by blood, not through Yagluth’s powers
I’ll believe in some kind of fuling alchemy instead of forming in the fuling flesh😅
Thus also explaining why they wouldnt carry weapons if it due to it beeing sacrilegious
Yagluths magic is way superior to ours though
In this case, the metal would lie throughout the biome, and not just in the fulings, like the intestines in Dverg.
It has to be formed in or by fulings in some way or we would be able to find it somewhere else
They could perhaps hand them down in generations and collect them from their fallen bretheren that died to enemies
And black metal glows so some link to magic would make sense
It may as well be, like i said, magical metal made by Yagluth back then
Cuz who knows, some could never have been shielded by shamans, although all fulings drop the metall
The inestines, well, rather brain matter that the dvergr sometimes carry around may as well be from the skulls which they build their posts around though
My logical explanations still sound more truthful).
You cant really say that without any points at all given by the game lore though, which makes them actually sound less stable
- I got mixed up with the swamp Vikings.
That’s why I proposed at the very beginning of the discussion to describe or visualize dubious details in the game’s lore.
But why change lore when theres hints already
But nothing is said about the emergence of black metal.
Plus, what swamp Vikings? (doesnt make sense in the current context at all)
In the Ashlands there is a rune stone that says, that Ashland king sailed in a diplomatic mission to the fuling king. I suppose fulling society was more developed compared to the modern one. Perhaps they didn’t live in tribal communities and had some kind of magic manufacturing facilities. But this knowledge was lost after the Yagluth overthrow.
Not to change, but to add in some points.
I wouldnt say facilities or modern societies, rather rituals performed for their god
He confused the swamp Vikings with the guts, comparing them with Dverg).
But the soft tissue from dvergr has solid reasons not to be grown from dvergr, implying that magical bio alterations arent a thing (plus he didnt mention draugr at all, you did)
I confused Draugr with Dwerg when talking about their innards. Dvergi are fully developed (like us) and can carry anything in their pockets (gold, mined metal, ancient brain).
Another idea. When we fight Yagluth he summons meteorites from the sky. What if those meteorites consists of black metal? That will explain the divinity of these. The metal from the sky, summoned by our god king
Sorry for the mistakes.
All your versions do not explain why black metal is not lying all over the plains, but only among the Fulings.
Because a lot of time passed since a new scrap of black metal was crafted. Fulings have already picked up all the remains cuz that is a very important good for them. But fuling squads are still scouring the plains in search of it. Otherwise what are they doing with torches at night?
I mean... fulings are crawling all over the plains. They need only pick it up haha
Personally, I think it's overthinking it to try and give lore to the more obscure details.
Not knowing can add value in a way too, and is simpler for the games sake to get fun content without needing explanations always made 🤭
Yeah. Basically that was game design decision I’m sure. But still we can fantasise
Bit of community speculation is always fine, and often times plenty of fun 😁
Just no need to demand everything follow some form of logic and have all the details thought out. Most people wouldn't care even if that huge level of effort was taken.
Can work wonders when writing a book though to really get readers invested into your world and setting 👀
Just don't shove it all down their throats hehehe
Comments like this are mostly what I am addressing, I suppose 🫡
I only just got here however... I am not sure how the convo got here from suggestions.
This? #suggestions message
I see, must have been at this convo for a while to end up here haha.
As far as the suggestion... don't see mining making it's way into the plains. Metal from mobs is one of the ways plains stands out 
Could say we have to mine a bit for tar tho
Drain the pools.
Yep👍
Yeah, my bad for hoping into a long convo without scrolling through it all 🤭
Np
Hmm.... Good question. Perhaps they are just hunting. Ferrous metal ore does not particularly shine in the dark, and they are constantly looking for something during the day. And most likely buried or hidden treasures and gold.
I imagined blackmetal being fuling’s heart, explaining their strength and resistance as well as their dark-green color.
But I like that the game allows for different versions, better not try to put official lore on such a precise subject
To the point!
And angry at everyone because 'their hearts became stone (iron)'
Not necessary, they can be simply driven by their cult of Yaggluth : the forsaken knowing we are hunting him, he ordered our death.
I had written a "book of lore from a fan" back then (Ashlands weren't there). I didn't had time to go further than mountain but I had plenty of ideas
I should translate it and post it in #fanart one day
Why would they keep some of that stuff in the chests then🤔 wouldn't that chests make it basically a mass urn
If I had to guess - it's just some valuable for them, they carry gold and blackmetal - valuables, I don't think there is reason to overthink that too much
Is there a story about Jaglut? Was he a fulling mage? Or did the Fulings become so terrible because of some curse, and Yaglut, having achieved too much power, was cut down and turned into a half-dead skeleton? And why is it so big?
I don't remember. And in the chests, besides flax and rye, is there metal?
#suggestions message
@keen mortar
And about that:
- no I don't think we don't need more mining
- As said before - plains stand out a little bit that way
- Plains do have some mining included - tar pits, and usually the big pillars are mined for stone gathering purposes
Go look through more than 3 of those chests and ask again....
In my opinion, they just love gold, like gnomes or Dvergs.
Then why a green-shining weird metal (that is supposedly harder than iron) wouldn't make it valuable to them??
We talked about this above.
Hmm are the creatures like Fuling intelligent enough to consider those metals to have monetary value or other value like that? Also its not our world or time... even on Earth, silver was for a long time considered much more valuable than gold.
Fulings are at the beginning of stone age, hence the stonecutter in some chests. Their weapons are made of wood and stone/silex, and their carry gold pieces probably as money. Their can't use their blackmetal, and if it was the metal that have the monetary value, what are the gold pieces ? Blackmetal is either religious-related or part of their anatomy IMO. The fact some chests contain blackmetal, I assume I had forgotten that, but it can still make sens because there is no reason fulings consider theirs deaths the same way as we humans do. Maybe the chest is a grave, maybe they can remember/see who was the fuling according to how the heart is formed... We can't know.
-# Don't forget : this is my version of the story and Valheim allow for an infinity of versions. I am not saying your is wrong, I am just expending on my lore idea because I love it 😉
You can consider these fragments (for example, frozen splashes of ancient blood) from which Fulings arise with the help of magic. The option with their hearts made of black metal is the most optimal, in any case.
Because they must have too much of it so it loses value to them but to characters it's more worth it due to their harder access
Perhaps the Fulings are corrupted Dwergs (like Gollum and the hobbits).
They aren't
Then BM can have monetary value too
We do have pounds and pennies, dollars and cents etc....
Too much? ~1 scrap per regular fuling doesn't seem like much
Still... Not a reason to overthink that too much
They drop like 1-3. And you have more in chests.
And even still that's 1 more than what any character has at any time
Initially, I assumed that this was their petrified crap 😝.
And what do you keep in big quantities in chest save in your home while carrying a little amount on your person? - something valuable
You are right, that could even be something that ensure they belong to a clan or prove their power, so they always have at least one and the more they have the more they are important in the clan
I like the idea of fuling being created by shaman using blackmetal as a basis structure to build the creature around.
Yeah... But then shaman is a fulling too... Who created shamans? Yag?
Although yes(. It turns out that large Fulings have 2-3 hearts. It’s awkward.
My only desire is that we use efing black metal do craft the armor set... (iron, really?!¬¬) I can craft a sword, and axe to slash enemies, but not a piece of protective clothing?!
That is the idea
Mining for black metal wouldn’t make sense with how much you get from raiding camps and you got the stone pillars in plains for ez stone
Another option. Black metal is a material (like a seed) from which shamans can endlessly grow Fulings. And the more metal, the larger and stronger the Fuling can be created (they are creatures made of metal, of one gender and cannot reproduce in another).
Search in suggestions, many (I included) have sugested a blackmetal armor
Black metal could be fuling's blood that after in contact with air, it solidifies...
and the vikings call it 'metal' (cause blood has some in it), maybe fullings have more... dunno
I had also hehe... I annoyed me (and proly many other players) that I had to get back to the swamp to craft the armor set of 2 biomes ahead... ¬¬
If you clear the village and leave the shamans alive fulings won't respawn tho
Mentioned exactly that already so I'll take it as +1 😉
Fulings only spawn once in the villages with or without shaman.
They will spawn randomly in the world and might wonder into the village though.
Hmmm
Maybe:
- padded armor: requires some leather (scraps + deer/lox), less iron (but still some) and flax -> acts like a plains tier light armor -> no movement speed penalty
- blackmetal plate armor: requires flax, blackmetal and... Maybe mby sth more... -> acts like a plains heavy armor -> better stats, -5% movement on legs and chest pieces
That'd make sense
Well, sort of... We don't have a plains light set. So...
I was thinking black metal armor would be the light set like a berserker black metal armor
I know... That's why that "shamans can create fulings from blackmetal" bs doesn't make to much sense to me 🤷
Covers only the vitals looks kinda tribal
Or this way too... We desire a light set because the game 'sings' to us like that since the start of it.
Unfortunately the devs haven’t stated any interest in developing a second set for plains but who knows
We already have "padded" and they'll prolly not remove it -> makes more sense to move padded to light armour tier and create a new one
Padded is the heavy armor tho why change that
I don't mind either changes as long as we receive a light set, tbh hehe
I expressed the idea for the harmony of the game, and not about the exact mechanics 😑.
Padding is the light cloth thing I'd wear underneath your plate. So imo it would make sense that padded (with some iron scales) would be light tier. And then maybe the addition would be a blackmetal heavy plate
It's better to have the mechanics without the "confirmed" lore to back up
Than
Lore without the game mechanics to back it up
That's why, at the very beginning, I suggested making a description for this (for example, on runestones or through a raven) or visually showing what comes from where.
For the soft tissue names, some inspiration could be drawn from the wikipedia article
https://en.wikipedia.org/wiki/List_of_jötnar_in_Norse_mythology
however it probably shouldn't be any "individual name" more like species of giant name.
another inspiration could be name it
"Jötnar Hjarni"
according to my quick google search, word brain in old norse is hjarni.. I would personally love soft tissue to be called that 😄
Another as Ymir Flesh allready appears in the game, and apparently Ymir is the forefather of all giants, I would love the name of the soft tissue to be some kind of.
"Flesh of Ymirs Children",
"Pieces of Ymirs Children"
but that might be too long and convoluted.. I don't know how to get the idea more compact. Asked chatgpt
it suggested "Ymirspawn Brains" or "Ymir's Brood Brains"
Why does the name of soft tissue need changing?
Because you might think that we are picking at someone's ancient scrotum - these are also soft tissues).
Ofc it isn't "needed" to be changed. I just personally think, it is not great name for item that is used to get magical items. It could have more flavour to represent this idea. As far as I can tell it is idea to be long dead giants brains (which it self is really cool idea)
soft tissue is also quite generic as any stuff can be that. like boars should have soft tissue in them. (ofc you could argue that why cannot be get bones from boars) that is not what I mean though.
When I first saw this item, extra soft Tempos came to mind 🤷♂️
Did they know about such terms back then, soft tissue, scrotum, brains, whatever. Even some weapon names are possibly invented much much later than that period. Oh and much of them, creatures etc, are works of fiction anyway.
You could try make some mod and use that kind of terms to improve or change the lore of the game.
I would argue that they would have definately known that "humans" have "brains" inside, its a different question to what extend they would have known how it works. But I don't personally believe that ancient people just automatically assumed that brains were "only" somekind of mucus creating stuff and all the "thinking" happens in the heart (as I have sometimes heared)
I think it would be quite apparent to early humans that when they got struck to head badly their ability to function might have severly decreased and thus deduse that brain is indeed quite important .
Ofc mods are solution to everything (and this naming stuff easy to have that), but this is suggestion discord to for the game, where developers can have feedback from the players and use them or not if they like. I would personally think that this small change could improve the experience for players in general. 😄
yes
Black metal armour could also incorporate the chains that the shields have, so the armor could be scrappy chunks of metal loosely held together with chains, or a ”chain bikini” look, if you will.
Or with lox pelts we could get a fantasy barbarian fur-bikini
Akin to the leather and flaps the fuling wear
That 2nd paragraph - I thinke there is a story that nutsack protection in sports like football (I think the American type) was implemented before helmets... 🤔
yeah, but that is more likey because having even a small hit to nuts is really really hurtfull immediately. People can sustain much larger hits to head without immediate impairement.
but that is funny tough 😄
And at first they did not realise that those hits in the head are hurtful in long term too, even more than some balls hits
Oh! Smiffy, I'm coming to you).
- hearths function is more "noticable" than the brains (from primitive perspective)
- you can feel it beating harder, faster in certain situations,
- hearth is supplied with nociception - can feel pain, f.ex. in the hearth attack
- big trauma to the thorax (in battle situations - swords, axes etc) will put you down almost as fast as the head trauma + after head trauma you coulds still get some twitching/spastic movements
-> it is possible/believable that in ancient times the hearth was linked with the "center" and the "most important" part of the human being 🤔 especially by some less educated "commoners"
Valheim is a survival game with a plot, its own universe (based on Scandinavian mythology and other fairy tales, but it has its own personality and some differences from the canon). So. At the same time, it has various characters (NPCs), various materials and objects with a short but succinct description, characteristics and its own story. So?
Almost all mobs and items in the game have their own backstory. And I believe that everything should have its own story, meaning, and logic (even if it's magical). And now I have some questions.: 1) What about ferrous metal, what is it and where does it come from? 2) How are Fulings or other creatures of the Plains related to this, and who are Fulings? 3) How is Yaglut connected to all this and why is it so huge?
Neck + seal main menu
❤️🦭
I'll do you one better! Why are fulings?
because their names are how they look like
Seem to thin to be full tho 😉 (idk how it combines in original designer language 🤔)
- That was just draxx meme
(the "why is gamora")
that meme do be funny
Fuel lings
⛽?
🦅 ??????
Fuel - oil?
🦅 = freedom called
Just a little think but hearth is a fireplace and heart is the organ 👍
Oh nevermind google corrected me, Heart is actually the band famous for Barracuda
Sheesh good notice. Ur right. I guess I didn't even pay attention to my autocorrect when I was typing that in...🤔
Nevertheless I believe everyone get the point
Autocorrect does not catch those kinds of technically correct mistakes, like plane and plain
I'm the kind of weirdo that uses that weird typing feature where you just slide your finger around your keyboard and the autocorrect just links the letters xd
@worn saffron post your suggestions separately so people can vote on them individually
#suggestions message Odin disapproves.
As much as I adore the wedding and romance idea it has no place in Valheim 🥲
Oh right, that's my bad man
I only put two at one because I was afraid I'd forget my ideas
I just have a lot of ideas I wanted to mention, and I was confused why I couldn't text for 30 minutes but then I realized it was the slow Chay thing
It's to stop people spamming their glorious ideas
Yeah I got that impression 😆
Which would you rather have, a merchant for the mountains or a merchant for the plains?
Some kind of a hermit
Hildir is basically plains, because she always spawns on the boarder of plains and medows
A ski lift operator
Atleast in my worlds
seriously though a Hermit cultist or something like that
When in plains he could have some fuling-like features (like big witch resembles a greydwarf) and could be supplying fuling blackmarket
Mountains. And no more traders after that, as the second half of the game should remain as hostile as possible
Hmm that could also work
Hmm, same, the areas after plains are so hostile no merchants for mist onwards
I mean the most sense would make a mistlands dvegr trader
I want a pet dvergr
As there are already a lot of dvegrs there
The other merchants have some tamed creatures, hhe mountain merchant could have a pet wolf
That's a midget abuse
I won't agree to any other mountains trader idea that is not close to this
maybe he is a kind of a spirit medium who uses the wolfs and birds to see?
If a smith, the wolf could huff and puff their forge
Bog witch?
- u mean the kvastur (which is basically a dvegr in disguise)
- or the lil greydwarf chilling on the porch?
Both
The mistlands devegr trader could have caged seekers - like a blackmarket poacher vibe
We gathered some silver for fun and pulted it into our base, and then remembered you can't make any decorations with it, besides the one
but silver filigree window screens, maybe furniture and serving plates?
Silver goblets studded with gems? maybe these you could sell for money
Bro is the guy who made synth crows in fallout 4
How about a mirror
Yeah and if you stay around his gross "pets" you get a status effect called covid, because we all know street markets in China caused the disease
sounds simple, but might cause the engine to explode. Or not
Yeah, mirrors are very GPU heavy
I said seekers not bats xd
Maybe it could be an interpertive mirror, filled with only smoke and only reflecting the player,
Ful means uggly in Swedish.
So fuling is translated to uggly one
Rumilus
Yeah that makes a bit more sense
We sometimes do wierd things with names. For fun 😅
Show a mirror to a Fuling and they run away in shame
There are more Swedish names on the game
Dundr seems like an obvious one, is there some joke with "Seeker"?
For some reason whenever I see a Seeker soldier I call it out as a Seeker warrior
It’s honestly just too much of a badass idea to not love 
So their name in English would be thunder?
Does anybody else wonder what Yagluth would've looked like if he had a full body and wasn't cursed with immortality?
no, i just want his second half as a miniboss
Lol, I'm imaging the charred marksman trophy scaled up to yagluth size stiffly trying to kick at me
I realized my post about the race selecting thing was disliked alot I'm gonna assume it's because the perk thing, or maybe they don't like that I mentioned one race would be fatter dudes
Yagluth was probably a pretty powerful being before Odin split him in half 🤔
I’m opposed to the race idea, simply because I just don’t think Valheim is the type of game to have an option like that 🙂
Would be better imo as a mod than vanilla
I just did a cursory search for this in chat and I'm not sure if I found what I was looking for...
Has there been much buzz to the devs about allowing the cartography table to pull up map tools even on Immersive+ mode?
I've just been recently getting into my first total immersive, hardcore playthrough and it occurs to me that having a map station would be incredibly useful.
Edit: if there's already a system set up somewhere to organize and provide feedback on existing suggestions elsewhere, I'd happily add my voice to advocate there for such a feature.
Would yagluth look more like a fuling brute, shaman, or a solider
Yeah makes sense, but I'm on xbox so I don't have access to mods sadly
#suggestions message just typing In ‘cartography table’ brings up a lot of what you’re looking for I think 🙂
I think the issue may be that it totally breaks the lore of the game. We arrive as dead humans, plucked from battle in Midgard by the Valkyrie. As there are no dvergr or such from Midgard, they'd have to totally remake the intro/storyline/mythology of the game. Sort of a huge project, and may diverge too far from their intended setting.
That being said, the only "race" so to speak of warriors on Midgard chosen by the Valkyrie would Odin's faithful i.e. Scandinavians. Just gets kinda messy, and political.
Dundr is basicly dunder meaning thunder (the sound)
Seeker is what it seems like. Something that seeks for yoi
It did bring up quite a bit. So far I haven't been certain whether it's just fun discussion for the community, or if it's information that is viewed and considered by the devs. I'm new to this discord channel as of today, and I know many game companies handled early access evolution very differently.
I saw something about a mod for the game that I'd be absolutely interested in playing with in the meantime, though I can't seem to pin down a download mirror for it yet. One comment said that it allows you to pull up the vanilla map in Immersive+ as long as you're accessing the table.
What I'm hoping to see in vanilla for Immersive+, or honestly the whole game perhaps (if people largely appreciate the concept), would be a cartography process a bit like they have in Minecraft. A cartography table would simply be a place where you can craft and display maps, and you can "meld" new maps with a master map, so to speak, like combine, at the table, and view markers and such there. You would have to craft blanks to bring with on your travels and "use" to update the nearby surroundings, but you would only be able to view custom markers on the master copy. They could even add "cartography" as a skill, allowing wider mapping per "use" (like a bigger radius), and a higher count/detail depth of map markers and such. Could even be that you could increase speed of the "use" bit, like you "update" the map, and that takes a moment, which gets faster as your skill increases.
Edit: just had a random idea via the Noah story and historical Norse voyages. What if you could train ravens, and then instruct them to guide you to your custom map markers when you're away from the table? They'd always be flying/landing nearby, but mostly in the direction of your objective. Fly up a bit toward it and then land, waiting for you to approach, to continue? It could be super fun, and add like a bird snare item to load with seeds to capture as the beginning of your taming process. I dunno.
First of all, welcome to the server, glad you’re here 
So there’s definitely been a lot of discussion regarding cartography tables and giving them additional uses. All we really know is that Irongate does review the suggestions. Feel free to write up a suggestion yourself if you have a spin on the idea, 100%!
Yeah I was thinking the same thing, just thought it could be cool and wasn't really thinking about it making sense IG
Just a bit of advice, try to stray away from being overly detailed in suggestions. Often times, users try to take the creative reigns and get too caught up in the details. Try and look at the big picture, think about why your suggestion would be beneficial for the entirety of the game.
Now, blood magic to transform for awhile to get different benefits? That could be DOPE.
What would you like to see come of the cartography table, Dogg?
Would be massive change, bring too much rpg elements and overall change the game too much at this point.
Hmm so as far as changing it goes, I would really just like to see the current overlay in the map changed to two separate categories; map and map markers. This way, I can see my friend(s) map on top of mine, but disable their markers, as often times we share the same markers. Would just help eliminate redundancy.
As far as added functionality goes, haven’t thought too much about it to be honest 🤔 I can see both sides; some players want to only be able to check the map at their base, but on the other hand it is ‘no map mode’ so why should their be a map? It’s one of those things I haven’t thought about too deeply though (I haven’t played no-map mode yet)
Oh yeah. It can get a bit tedious to have to go through and click-delete all the redundant markers. Layers per character would be nice.
I suppose it really boils down to whether Immsersive+ should be defined by making it more realism plausible, or just plain hardcore and brutal and difficult. Then, having three settings for that could solve the whole shebang, right? One with minimap and pullup map everywhere, one with no minimap and just a pullup map at the table, and one with no map, no table, just scouting smarts.
At that point, the modifier gets a bit convoluted and overly specific imo, but I like the idea! Would be interesting to see something like expanded in a mod.
Nah we need MORE sliders I want everything ever to be a slider
A slider for how many sliders are available
Yeah, but I honestly think the carriage thing could work because there aren't any real land vehicles that are operated by animals and it would make exploring and collecting/moving resources so much earlier
All good! Always feel to engage with the community here before posting a suggestion if you want to refine your idea 🙂
Use the cart, move anywhere around with it.
Rethink about this
I don’t think islands are large enough to warrant a ground based cargo operation of that scale 😅
Also… ||🪨
||
whyyy are there always some suggestions that are wayyyy too long
i aint readin allat
Idk I'm new at this thing
I just use a lot of words I guess 🤷
Also what does the ♻️ reaction mean on a post
They are not (usually, there are some funny world seeds tho), but the fact that the cart that is loaded with more than 2k weight units becomes practically impossible to move (while It can storage way more) is sad, and maybe something addressing more of a - "move bigger loads slightly easier" would be the answer here (that's why so many ppl are asking for lox-pulled cart etc)
it means it was suggested in some form or extent before, or already is in the game
That would be just useless as transporting loxes between islands would be Cancer unless they give us some new ways of transport - f.ex. a form of a leash, or maybe some kind of "cargo boat" - with a taller cage/just taller sides so that the transported animals would yeet themselves into the ocean 🤷
Yeah I can agree with that
And yeah the cart that is getting pulled by a lox would fit the fact that you can't pull the cart full of silver - but then you don't have you lox up the mountain where you dug all your silver, bcs your lox is far away on a different Island
Maybe they could make a type of saddle that can hold small amounts of cargo, that makes since I guess
So that's a solution that creates another problem - you need to transport your lox on a boat, which is possible but annoying (same - even slightly worse with wolves, as loxes are at least practically blind - they won't jump out on sight of a leech, neck or a sea serpent)
Yeah
Good point- if anything the cart situation could be addressed I suppose? I’ve never really been part of the cart community 😅 but I’ll spitball an idea.
Cart Two (no clever name yet)
Requires fine wood, iron nails and tar, putting it in plains tier. Has a more forgiving weight limit than the Bronze Age cart in terms of being pulled by the player.
Still, you need to get your mount to the place where you wanna carry shit :
- Wolf/lox -> you need to transport them by boat - yikes
- askvin -> at least you can hatch them on the spot... But that takes what 1,5h of playtime (while 20-30min in active play area? - eggs need to be in active area to hatch right?)
It's all made a bit trivial with portals imo, if you're that concerned with effectively transporting items, nothing can beat a portal.
This here is the biggest thing- especially stone portals.
That’s why I like the simple tier 2 cart, no weird requirements/animals that are needed. Just a better version of the cart.
I would definitely enjoy a cart that doesn't catch on fire haha
I usually use carts to move stuff around the base, and sometimes when I go up the mountain to get silver - as rolling down the mountain into small meadows/plains that lead into the ocean to my boat is kinda ok'ish (and still practically impossible when the cart weight goes up to/above ~2-2,5k mark)
Then I suggest playing the game before making suggestions
And then usually I just TP in and out whenever my eiktyr buff is off CD -> to move the cart
I completely agree but the only portal that can transport metal is the stone Portal (unless you change the settings to allow it) and it is only in the ashlands so idk
But if you need to speed up trips in the early game, you might be overfarming, materials tend to go a long way in Valheim.
or you’re impatient 
True haha
I'm literally on my third playthrough
What I ment when I said I'm new to this thing, was the suggestions
I just think it would be funny to drivea cart around and commit vehicular manslaughter on my buddy I play the game with😆
That's the main reason I suggested a land vehicle for cases like if you want to drive around and commit acts of terror and war crimes with the gang on the local meadows 🤣
Yeah most stuff that is not tereportable (on basic modifiers) is relatively close to the shore - loadable on the boat (mountain resources are the exception but then again - you can just push the cart off the edge and watch it roll xd)
But then again it makes the base building in the mountains a bit harder as it's hard/very time consuming to get all your stuff up the mountain in the pre-ashlands portal era
So a "lvl2" cart with better weight to pull ratio would be nice
And the only other way to transport my friends on land is by becoming a slave and pulling them around in a cart
then suggest "vehicular manslaughter", not "lox with carts", because they might add lox carts without the slaughter
Nòooooooooooooooooo!!!!!!!!
well yes, these two words are not the same word
I think a cool idea would be mount armor, because those animals can be so dumb it isn't even funny
And if deep north is more chaotic than the hell of Ashlands mounts need some protection
true armor would be nice, and deep north is said to be calmer than ashlands no worries
#suggestions message Raids become more difficult depending on the progress. If, for example, you have not yet been to Mistland, then cockroaches will not attack your base. And if you have been to all locations, then mobs from any biome can attack in the Meadows and anywhere else.
Oh no way, that's awesome
It took me and my friend I play the game with 2-3 weeks to defeat the final boss there ( I mean the entire ashlands)
i think the suggestions seems to mean the fact that not all raids can spawn in all biomes; and the night spawns in previous biomes occur after the boss of the respective biome is defeated
yes ashlands take long, which is good it means theres more playtime
But it was even worse the first month the ashlands dropped since their was probably a enemy every two steps, and flametal was impossible to mine without God by your side since if you get a little to greedy and try to get that one extra piece the vien sinks and then there's a graveyard in the lava
I'm proud to say I beat the ashlands before the nerf, because it was not easy
I think player operated artillery would be a cool addition as well, like if we get a ballista or hwacha that would be crazy
It's not about "being/visiting in the certain biomes" but rather killing certain bosses
- There are some biome-related raids, that can or cannot happen in certain biomes. F.ex. "what's up Gjall" that happens only in mistlands, the fuling raid that cannot happen in the mountains or ashlads and so on... But still MOST of the raids can happen in the early meadows/black forest biomes
And before anyone calls me out for being a hollow brained idiot, I know their are automated ballistas but they have to be maintained and can't always ensure 100% reliability, if a player can operate the ballista then they can target anything and not be inaccurate
But I think they could also just add an upgraded Ballista or improve it in general
Ahh. Yes, I probably misunderstood.
Are you newer to the game?
No. I just rarely come in.
Ah I see
I only really play with friends because doing it all by myself feels too lonely
And I'm a great fighter but misc. Stuff like sailing, cooking, farming, and, fishing aren't things I'm good at
Then there's weirdos like me, who get unrealistically upset by the way my friends leave stumps everywhere, and use their hoe for every inconvenience. 😄 🫠
I'm about the same).
Omg I swear my brother will actually cut down an entire forest and not even break all the logs
Yeah I have lost my cool over that before, and I've relegated myself to playing solo because it's not worth it lmao
I remember starting a community minecraft server for a game community I was running, and I made a PSA about not leaving floating trees. Anyone caught leaving floating trees would be banned. 🙂
I create renewable forests for myself. I cut down as much as necessary and plant new trees there.
Yeah, one of my friends who is a noob is super bad at organizing, he put feathers in the arrow chest because "that material Is used to make them" like that drove me and my other friend (who was the first guy I played the game with) to insanity because he likes his things organized. So he was like "I'd rather have you actually shit in my chests instead of this HORRIBLE cluster f#ck of a mess"
I do like the catapult a lot but hope it could be adjusted with a little bit more finesse between shots
Moving it around on uneven ground is almost entirely up to luck if the adjustment actually works or not
I also mainly play the game with my friend (who is one of the best players in our group other than me) and I can't survive without him because he makes all the food and makes all the buildings, also we just go on rants about the most out of pocket things 🤣
Sailing for 30 minutes straight does that to a guy
How is this a suggestion discussion at this point 🤔
Honestly, I have no idea but hey it's all In good fun
I don't think a handful of messages changes the channel's focus 😅
Hmm, sailing is so important to the communal part if the game where you can just chat for a bit while looking for new areas
I usually dedicate 1 blackmetal chest for arrows/bolts feathers and a stack of materials used to craft them
I hardly ever use bows so the chest usually is half way empty and holds just 1-2 stacks of each better arrow types
I was the same way on my first play through. But I got really good at archery my second time through so I use them alot more now after completing my second play through into my third
Yeah. I totally get why you would make separate chests for arrows and arrow components then. But I just wanted to defend your friends choice with that "feathers into the arrow chest" idea, if you don't focus on the bows it's not necessary to organise your arrows to much
I mean that wasn't anything compared to some of the other things he puts In chests lol
He put resin ancient seeds and greydwarf eyes In the hide chest
When if he had a set of eyes he could've just looked for the chests that those materials were in
Okay that a "no no" 😂
Greydwarf eyes, finewood, and both portal cores each get 1 row in blackmetal/reinforced chest
As a suggestion, I feel like they should add a bo staff of some sort
whats a bo staff
/
For enemies moving backwards after you block them, that’s what jump attacks are for
🤓 errrrrrm actually, if they spend unreasonable amounts of time turning the physics engine upside down and inside out, delaying updates by years and destabilizing the game, they could make it happen🤓
Totally worth it
@astral mist It's a complicated ask, you could abuse it for items and potentially negate reasons to return to a biome. It could also function as an unintended security system with the way enemy factions interact.
Also to quote Smiffe:
so basicly, you want to order pizza delivery 😄
To be fair there’s already plenty of reasons to not return to a biome. Anything you get from raids there’s a far better way of getting. Eg, surtling cores you get more easily from spawners in the swamp which are even afkable. Any iron you get from blobs would be few and far between, and you ||get better ways of getting iron once you reach mistlands|| , which discourages returning to the swamp. I don’t see how it would be a security system, aside from just as a gimmick- and the inverted stair wall trick and using campfires to damage enemies all meet that mark already. The items you get from raids are better farmed elsewhere, it would just be a more interesting way to gather them
There’s also a few prerequisites that perhaps I didn’t properly explain- the idea is that you’d only be able to summon a raid once you’ve beaten it, and with items you’ve already gathered. It couldn’t be used to skip progression, and farming raids would be way less efficient than gathering resources directly- but it would also be very interactive. The raid system as it stands is very barebones, and being able to plan around raids and willingly engage with them rather than just being annoyed when they happen at an inconvenient time would make the experience way more enjoyable imo. Of course, experiencing an inconvenient raid and having that fear response of potentially losing a lot of progress is a part of valheim- but since you’d need to beat each raid in the first place before you could summon it, that experience is still there.
@worn saffron Combat overhaul is on the way
I don’t think that’s been confirmed or even implied
Screenshot from one of the devs where you can see that he hits an enemy that is below him
@warm crystal Regarding your suggesting on workbench ranges, I completely agree. I feel like the spice rack should be able to be linked to the food prep table
When giving a source, it doesn't mean anything if you don't provide a link or actual proof of said source.
Well it'slate I didn't really want to go find the link now but I've seen the post by one of the devs that he was in the mistlands and he hit some enemy below him
For me that is enough evidence if I see it from devs, and this one guy on YT follows all valheim updates 24/7
Surely you can understand why not providing any actual source or proof makes the claim look baseless and made up, right? And "this one guy on youtube" only further reduces the credibility of the claim. Maybe it is actually true, but you've provided absolutely nothing to back it up, so to everyone else it's not enough to go on or trust.
I understand, I don't know the name 123 of this guy I follow on yt cause i follow more valheim people, again it's late. I just wanted to replyto someone and make him happy by telling him what he hoped for
And if it turns out you misunderstood the information, it was misinformation, or anything else that would make it not true, you've only lied and gotten their hopes up.
well yes but you're making something out of nothing now, cause it is real news mate
Jade PG on YT
there you go, im gonna sleep now good night
I don't see anything about a combat overhaul, the only thing implied here is that one of the hits by a sword might connect a bit easier at different heights. Bit of a stretch to say a combat overhaul is on the way.
Can’t make an omelette without cracking a few shells
Break the entire carton to make half an omelette
🧐 I’m not picking up what you’re throwing down chief
If it were just some minor consequences and the result was well worth making those sacrifices, then you'd have a point. This isn't such a case, and the more likely result is a huge mess, a waste of resources, and little of value to show for it on top of that. And pushing back development by years as well as making major overhauls from the ground up for a change that doesn't offer much value overall is breaking more than just a few shells, more like a few dozen.
Reminds me of the cases in which people suggest that making a sequel of a game will always be better. There's a reason 80% of the world still uses Windows XP, rewriting countless programs for each new operating system isn't going to improve enough overall to be worth the time/money investment.
Not sure why the idea of adding more races to the game is so unpopular, maybe it’s the way the idea has been proposed but I think this would add a lot of replayability to the game that already has a ton of replayability, especially if each race has its own pros and cons, such as some races being naturally tankier or faster than others. I could see it working as you unlocking these new characters when certain requirements are met, such as dvergr when you defeat the queen or fuling when you defeat yagluth
Because the playable character is meant to be a human viking, not a dvergr or any other race of beings. Not sure why that even needs to be explained.
More specifically, there is 0 reason Odin would be sending a dverger, fuling, etc. to valheim to fight for him. It does not fit lore-wise whatsoever.
I'm rather against choosing a race from the ones available in the game.
But I'm not against another MMO mechanic - self-allocation of skill points. For example: for each boss killed, 10 points would be given, which the player himself could distribute among his available skills. So by the end of the game, a player can be guaranteed to have one skill upgraded to 50-60 (or you can distribute bonus points evenly, at your discretion). And it would be nice if these bonus points were not susceptible to burning out after death.
Another day another bear post
That makes 0 sense in the context of how skill in general works. Randomly choosing a skill to upgrade is not how it works at all, you gain skill by performing and practicing an action.
I'm not arguing, but 5-10 points that a player himself could add to a poorly developed skill would be nice.
I'm not trying to be rude here
but your suggestions are consistently bad, LordEK
Can’t see the point of such a comment actually… and he did post some suggestions that were good.
#suggestions message we dont need them bears no more, we have zhe seaaalssss
Your nickname sounds pretty rude in my language.)
He's using Google translate, I think a lot of his suggestions get lost in translation or get misunderstood
and I'M ALSO NOT TRYING TO BE RUDE but it's a bit shocking how many suggestions are so poorly thought out and are a just spur of the moment sort of ideas, with almost no backing or consideration of the game mechanics or progress...Like yeah sure, let's fully overhaul a 5-year-old combat system, it can totally be done overnight >_>
and then theres people who put multiple suggestions into one, making it impossible to decide if i should upvote or downvote
for the record my second part of the message wasn't aimed at EK 😄
yup, or suggest the same thing over and over...even worse, suggest something already in the game and they haven't gotten to that point
like i atleast only suggested deathsquito raids once
😚
@coarse idol I don't understand how you explicitly recognize that tunnels are not possible in the game AND STILL suggest the possibility of adding tunnel mechanics... In the same post
#suggestions message I quite like this idea. This would make possible to use other equipment than those that provide frost resistance without worrying about cold effect during night, with a small tradeoff of not being the best feast option for stats. Heck, it even would give reason to use Linen cape over Wolf/Lox cape (for stylish purposes, unfortunately they have no other benefits yet
).
Well, basically I made a tunnel in Mistland, but it didn't turn out to be very smooth. And Gyal broke the ceiling a bit.
That would’ve been digging through a rock, not terrain
Well yeah That's what I was talking about. That is, it is possible, but I would like to do it beautifully - smooth tunnels, like you or walls made of earth.
Do devs even check #suggestions ?
Of course they do, otherwise why would they have made the channel?
Many content added to the game are inspired by suggestions.
they should make a channel and announce the chosen ideas, it would be motivating.
They would never do that 🤭
Mmmm.... No. With all the desire, the surprise should remain an unexpected surprise until the last.
On the whole general quality of suggestions note, without pointing any fingers there has been a few that consistently post terrible suggestions that spit in the face of the games established systems, design decisions, and limitations.
End of the day though, none of it reeeaaaally matters. Am sure the devs do plenty good a job of sifting out the slop and only somewhat considering anything that catches their personal interests for what may work for their game. 
Of course, the suggestions here are written by ordinary players (mostly probably children) just with a good imagination. They are quite far from programming and game design issues, and you can't blame them for that.
Skill points... we all here know the intention behind their design decisions around skills, so that's an automatic massive no.
Care saying MMO mechanics as a side note. The devs are fond of reminding us valheim is not an MMO and is not intended to be one. 🤭
Mostly kids 🤔
I mean, I kind of got the impression most here are young or middle aged adults.
It's hard to say 😉 .
I think it's a safe assumption.
Not a gambling man, but I'd put money on it.
Latest teaser is a prime example. Amount of times I have seen that critter suggested wahahaha.
I don't think that will be harmless critter lol.
Are you saying that all the suggestions for the game were written by people 18+ 😒?
#suggestions message uhhh capes?
Still, I repeat, many do not understand and do not understand the subtle details and moments of creating games. They have what they think is a great idea for developers, and they sincerely don’t understand how difficult it is to implement it 🤷♂️ .
Yes, but some of them really didn’t made any effort before posting
usually those start with "what if" or "would be cool if"
Or with: "The Devs should add"
I think the idea seems cool, see above #suggestion-discussion message
I get a kick out out of "please make x better"
Then asking "How?" and they answer "Idk just make it better duh".
Like: "Make better bears!"
The ultimate suggestion
What bears??
The invisible ones of course!
Are the bears within the same room at the moment?
Invisible bears sounds terrifying ngl
Not only mounts but ARMORED mounts that can drag a carriage and fly wouldn't it be kewl
Not in mine. Otherwise the cat wouldn't sleep this comfy at my lap.
"Mah mounts shouldn't die so easily!"
Now it's time to wait for someone who comes up with an "Armored Flying Bear that can drag the cart, swim large distances and can be used as mount at the same time, while it's also able to pass through portals."
Oh, and it can make itself invisible when feeling endangered. Of course. 🙂
Final boss of the suggestion channel sounds scary.
Plus, you can fight from it while mounted.
AND-- it poops planted berry bushes.
Nah, just put all your points into Charisma and you can charm it. 😄
"Devs need to add bard playstyle in the game!"
So we can shoot arrows from a harp and use a lute as mace?
I was more surprised by the proposal for an atomic explosion. And the fact that someone already suggested it 😓.
Didn't know Oppenheimer was a viking.
Morning fellas, seems there’s been some suggestion turmoil going on 😂
Heheh, just some gentle roasting! 
If I can put in some feedback,
- I can’t emphasize this enough, talk about your suggestion here before posting it. The best ideas don’t come from a single mind, but are a collaborative effort.
- Challenge your own ideas- why wouldn’t this work? How could this be exploited? Does this fall in line with the type of game Valheim is? Is the work worth the result?
- Sit on your idea. Give it some time, you will come up with tweaks and additions that improve your idea.
- Have fun, don’t take suggestions seriously
(most important)
Suggestions are ore, and the community is your smelter. Refine your ideas, collaborate! Irongate is your forge. They have creative jurisdiction on how an idea could be executed.
🪙 🪙
well, i could say that firearms like muskets can be implemented in the game. considering we have the means of fire and some elements to make gunpowder.
would kill the vibe
point made on that though.
It could work if we can fire them while mounted on a flying bear that's pulling a cart through the portal while we ride it......
..... tooo farfetched but i guess
but, considering that the dwarven people are there as well, it is not far that they made something like a firearm.
Hell no, it’s a Viking themed game…..
well, it is only a suggestion.
Firearms would be massively out of place in valheim. No viking ever got to Valhalla with a gun in his hand
i only suggest it considering that the 2 main physical range weapons in the game are crossbows and bows.
There's ranged magical attacks too.
Crossbows and bows fit the game’s aesthetic. Firearms definitely do not
And I think out of those attacks, the vines do pretty much physical damage.
hmm, well, considering how good magic is in newer updates, i see bows gone a little behind. and rarely on the enemies as well are weak to pierce. if not they are mostly resistant.
gjall is one that is weak to pierce, but that is one on the other ones that is somewhat resisting it.
really suggesting that they rebalance the pierce,
like make pierce damage are great against flying enemies.
Pierce is fine imo, players will deal with quite a bit for the ease of not engaging in combat.
i mean adding the ask set along is a very good addition.
Bows against flying enemies in particular you have the stealth bonus damage
but considering that nearly 1/2 of the enemy beastry in valheim is resistant if not very resistant to pierce and nearly 2/3 if the of the 1/2 of if is neutral to it.
that is good, but not all players are willing to do stealth when they are on a situation that stealth is not an option
Bows with high bow skill lvl are OP.
Bows deal like 6x damage at max bow skill
And you have elemental arrows to have more options than just pierce alone
takes time to build it. and along with the fact that you will need to focus it is a great undertaking.
Bows, running and jumping are all my highest skills, and I main axes & swords
making such arrows a littl far behind, considering some are resistant to early all elements on the later updates.
I just open every fight with a stealthed shot
truth that is worth noting on that one. a well placed shot is sometimes all you need. but not always aplicable to all situations.
No weapon is applicable to all situations and that’s a good thing
Bows have their strengths and weaknesses and it doesn’t make sense to make them even stronger when they already have so much potential
i cannot win on this one for this statement is true.
well, back to the main topic of discussion, the only reason i wanted to have firearms like muskets in the game is i want to have more variety of range weapons
and i get the idea that it will kill the viking vibe
Yeah that’s a better idea for mods than base game
You can beat the game using one weapon type. But it will be less effective against some enemies.
so i am also open to see what types of range weapons that is somewhat i can say a good substitute for that is maybe a slingshot?
Knife only users trying to kill a drake rn 
like the rope and leather slingshot.
Killed somes with a sword, but before mistlands I think it is almost impossible
Suggested before I believe
No eyescream for dagger mains
It is lovely
i meant, making the said slingshot is not lore breaking.
or somethign like throwing daggers. it can still count in the knives skillset,
Magic throwing knife that uses low eitr and stamina and comes back to you would be cool
Or just throwing knifes that you can pick like spears.
Would suck for multiplayer tho
hmm, more like throwing axes.
i mean like the berserkir axes, you can throw them and retrieve them. but with enchanted version, they will go back to you.
Seems more like a novelty when you could just use magic directly tbh
to some that is not really fond of using magic directly? that is a good addition.
But you'd still be setting up for it all the same, that's a main reason why most don't use magic
more like to people who does not want to monitor a third bar (eitr).
Not entirely true. I often had drakes attack me from ground level because of the terrain where I was fighting. I'm sure it could be forced if wanted.
I feel lazy just reading this comment😂
It’s an exaggeration lol, you can certainly kill drakes with knifes but it’ll take you longer than a stone golem
just me being happy on 2 bars i manage for now. XD third bar will rub on me soon.
@robust axle not exactly the same, but carpets can be used as a pseudo trap door. It covers the hole in the floor but you can fall through
No.1 rule of survival club, kill it as quickly as possible with any means necessary
point freking made
Yeah it's a solution. But i'd love to have real trapdoors
I mean, I’d rather a third bar to monitor than multiple deaths trying to kill a mob with an inefficient weapon simply because I don’t want to use the best weapon for killing that because I’d have to take.000006 secs to flick my eyes to the eitr bar. Doesn’t make sense
more like i kinda hate the prep time, when i am really on my laze mode
Joseph fritzel vibes
Failing to prepare is preparing to fail. I’d rather spend an hr preparing than 20 minutes in a death loop trying to get to my tombstone
yeah you got a point on that again.
Survival games are all about cheating the reaper, use every tool at your disposal to ruin that motherfuckers day👍🏻
yeah i guess let's pretend dundr doesn't exist
It isn’t say if mages will go to Valhalla after using the corrupted power, Hugin doesn’t seem convinced at all
That's eitr stuff. 
there are other staff designs that could work well for launching lots of little lightning bolts, our character knew what he was doing
If it is feasible, could we get a feast, a pizzä, that is cooked in the oven, taking up the whole oven while it bakes, and is then served as eight slices. Each slice could be identical, so eating it would look natural and would not need multiple different states of consumption
Why is this power corrupted?
ye since when was eitr corrupted
#suggestions message
This suggestion looks like i need to underline the correct option every time, but i got stuck on the very first one - old/new material. What does it mean? I feel a bit perplexed. Would you mind @coarse idol explaining it in other words? And what are rye seeds btw?
When you place the Gladr table the first time, Hugin spawn and tell you that this seem dangerous and corrupted, I don’t remember the exact words
Trying your hand at scrying the runes are you? I'm impressed, sorcerer!
Charms and conjurations will take their toll. If you wish to master the arts you must find appropriate sustenance. As it happens, the parts around here are looking ripe with all sorts of delicious new ingredients to gather. Lucky you!
Well, I meant that we can already plant grass, but only on the ground. Rye or flax seeds (I understand that there are no seeds in the game) are just consumables for grass, you can take something else (mushrooms or berries).
Hugin doesn’t seem at all concerned about the player using magic
So you're saying i can take mushrooms and use them to plant grass on the walls? I have a separate 'why' reserved for every word in this sentence
But i like that you always think out of the box. Loved your shiksha suggestion btw. It didn't make much sense to me, but i just loved it
It isn't, as you yourself stated in your suggestion
It just requires some rare consumables. Rye is most suitable for grass (like green shoots).
If motivating means "increase people's ego because they will feel more special than others because their suggestions (that were probably suggested by 1000 other people) were implemented and then create a bunch of even more self-entitled people in the community" then yes, totally motivating
Now now there was no need for that
Maybe I wrote something incorrectly. Many people like overgrown roofs near houses, that's what I suggested.
That could be its own build piece, or maybe a set piece
Considering how chaotic vines grow already, might be difficult to pull off on a slope
Vines and ashvines I haven’t seen grow on roofs, would be cool if they could
Yeah that's what I mean, they already grow unpredictably even on a flat surface, on a tilted roof it might look....not very good 🥲
Only solution would be pre-mossy roof pieces but I think it might be a bit too late for that
wtf is a dundr?
Yes, I'm trying to make something original and realistic at the same time. I looked on google which berry is the northernmost. In my opinion, it is logical that almost all biomes have their own berry. Even without special recipes, its presence would be pleasing to the eye in a lifeless snowy desert.
I don’t care about spoilers. Spill the beans
You’re a bean @mortal lichen
Just give me horizontal signs and hold my tasty mead
Our power with those would be limitless
it's a mage "staff" in the ashlands which basically just is a shotgun
But it’s not an actual gun….
basically is imo
I was thinking a lot lately about horizontal signs, so many possibilities
I think about them every 8 mins
YOU just gave me inspiration to try something though
Well if it’s a magic staff it’s not a firearm so…
I?
No EK you inspire me in other ways
Tell me already spoiler)!
#suggestions message
Nice hard bargaining skills
That suggestion is made BEFORE our group has discovered the Ashlands power, so if there is coincidental overlap, pliz no spoil
Frankly I think ”below the wind” while sneaking is a really fun way of justifying a sneak bonus based on a wind power
Watering fields with tears though is ingame already described as ruining them so maybe no farming bonus, and my friend instantly thought of cooking as a good motherly power
Tailwind while shooting with a bow could be a thing…
Why would you even need sneaking after moder? To sneak into pain smoother?
Sneaking into fuling villages, assassinating their leaders, same with Dvergr.
Or just getting that little bit of safety in the mistlands
And how would it work? Give u extra sneak against the wind / with the wind...?
Sneaking INTO the village is impossible unless you have the lvl100sneak (are basically invisible) -> too many different targets looking in all directions able to spot you. And they don't have leaders, just bigger and smaller threats - shamans/berserkers...
And you can take shamans out with a bow with 0 sneak, and berserkers... I'm not sure if those can be "assassinated" never tried actually... -> Maybe huntsman bow - to take out everything around the berserker -> the knive for 6x backstab... That should work... Still you should be able to do that with lvl0 sneak
Mr Yagluth is their legitimate leader ig
And he loves to sneak himself
Well, that one you can "assassinate" you'd need an army of ~80 2*wolves for that tho
(I did that on VH with 40-50'ish - he had no time to attack/attacked just once and died, so on normal you'd need around twice as much. But it probably won't work as well as the ~40 had troubles to reach him all at once as they were piling up)
Ah yes the vegvesir amounts are... Low 😂 he has good counter-inteligence team 😂
Good sneak makes taming easier as well, I think
And taming seems like a good motherly skill
And about that extra moder feature:
I'm kinda cooking a suggestion 💡 but it'd be controversial... So I guess I'll throw that in here first :
💡 a "no skill-loss" mead
Could be a nice addition for some risky plays, and the let me see If I can stagger this big mob with "X" kinda situations.
If it would ever exist it should be RARE so here goes my recipe proposition:
-
4 moder tears (yes 4 no less, no more -> moder drops 10 and u need 2 for the table, it would lock out the probability of someone crafting to many of those before realising that he doesn't have enough left for the table)
-
10 honey
-
maybe some bog witch seasoning
-
maybe some fish (tetra would make it even too rare), or maybe chitin 🤔🤔🤔
-
1 batch gives only 3 potions (like the berserk one, we already have from the witch)
-
grants the "no skill-loss" for 5 min (10 might be too long here, and it would get prolonged if you'd actually die anyway)
-
that'd give the moders tears another use (as they drop in the number of 10) and they are hard/time consuming to get as you'd always need to kill moder again to get more 🤔
Not rly... Not if you know how to build a proper "taming pen"
I also view sneaking being bad as a reason to improve it
Yeah that's a good point, sneaking is kinda underdeveloped imo too. But I think the reason it's bad is being the "alerted" enemy just goes straight at you -> instead they should go to the spot where they heard you from + we don't have enough options to alert and lure enemies into a spot we want them to go (to expose their backs to us)
I'm afraid i'd better lose some skills here, that recipe seems too ambitious, no way i'll use this mead anywhere in the game after brewing it
But let's not hide that to far away in the thread for a minute or two, I kinda wanna see what ppl think here 💡
Y I can see how you could "forget" to use it as you not always "plan on dying" but I think it could save a lot of exp loss for that scenarios where you wanna check
- if you can stagger a certain starred enemy
- if you can parry a certain big threat
Xp loss mead is hmm, kinda strange, maybe if it was something you could do after dying to maybe recover some of the lost xp? Like it allows you to see shards of your lost soul where you died and collecting them gives back some of what you lost?
Drought of lost souls, recover the memories of lives past.
Yeah, that could work too, it would definitely make it easier to use efficiently...
Brewed with soft tissue, so there is a connection to lost memories and a significant downside in you losing a very powerful recource to make it
if skill loss is such a large issue just use a world modifier
#suggestions message
@coarse idol
About that I think that this would fit the magic tree more - like blood magic f.ex. with a "staff of mind control" or sth like that...
- used on a creature makes it friendly towards the "player faction" for 1 ; 1,5 ; 2 ; 2,5 [minutes] (on upgrade lol 1->4)
- doesn't work on bosses and mini-bosses
- doesn't work on "undead faction" logically undead shouldn't be mind-controlled (at least in most games undead are mind control - resistant)
- the max creatures controlled should be like 1-2 (maaaaybe 3) -> probably dependent on the staffs lvl like the dead riser
- the blood magic skill lvl gives the controlled mob a dmg and speed modifier : -25% dmg and mv speed on lvl 0 / +25% on lvl 100 🤔
See... It is and it isn't
- World modifier is bound to the whole "death penalty" :
- leaving the grave behind is a good feature
- loosing your skills is a good feature on most occasions
- the ability to SOMETIMES try something/go for a reckless play without loosing 3-4lvls (that take hundreds or thousands of "weapon uses" to gain back) would be nice
valid point
At some point of the game a mead should be way too good and useful to be a part of your inv, and drinking it at home is just pure guessing, not the game style you expect from a person who this mead is aimed for
With all my desire to agree with this (since it is also annoying to lose earned points for so long after death), nevertheless, the Souls like system is one of the fundamental mechanics here. Death is part of the gameplay and the penalty for death (rolling back points) is well justified.
I just sneak attacked a lox with a lvl 4 black metal dagger and sneak skill in the 90s and I'd say it took about 80-90% of its health. So it might work against a0-star fuling berserker
Nah, not rly, you kinda always carry around the HP and stam meads, and sometimes the resistance meads in your inventory - depending on your armor properties and biome you venture into. So then why not bringing 1 "no skill-loss" mead with you whenever you feel like experimenting
OR maybe just drinking the Sakkes' version #suggestion-discussion message and going back out to collect your exp around the area u died at... 🤔
Hmm not sure I’d compare the death penalty to souls games- in souls games, you potentially lose your progress to the next level. In Valheim, you lose your skill points directly, a small difference but a notable one.
This game teaches that the world is cruel and unfair (for all its deceptive beauty) and you need to be careful, take your time and be more reasonable.
I managed to deal ~1450 DMG to seeker soldier with skoll'n'hati back in the day (with sneak skill somewhere in lvl10 range) so yes I think it should be possible too, but that's not the reason why sneak is bad... That is imo: #suggestion-discussion message
Sneak skill doesn’t affect backstab damage
I'm a pretty casual player myself, and I like to be like an attacking tank on the front line, even in my underwear and with a stick 😜 
Yeah, true.
Sounds like a decent way to start your future memoires with
Would be cool if it did…
Only if levelling up sneak skill was significantly faster
Either that or sneak skill also makes you move faster when sneaking. That’s the main reason I rarely use it.
It’s slow because there are really no places to use it effectively currently, a fuling village aggroes you after the first strike and the skill only goes up when you are unseen, it won’t go up from sneak kills at all
For sneaking to be more fun things like bushes for cover, silent kills, hiding from aggressive enemies, all could be improved on
and then its not that usefull after u leveled it up either as most of your backstabs are done with
- a bow
- to a single target that you attack from behind so there is no difference if u had sneak 0 or 100
Idk i feel like making a whole separate skill for you so you could almost kill that 1-star deer on day 2 is kinda cool
The other use of it is to dream about being so sneaky that trolls would never understand why the game would spawn them in an area without a player while running away from 17 greydwarves and that very troll
But u can, just craft a flint spear on day 1 xd
No sneak needed
💡 wearing a full troll set should give you the "one with the trolls" - "trolls recognise u as one of their own"
tbh I thought that's what the Love potion would be....but alas
I remember suggesting almost
back in the days, noone liked it
Just make a polearm
I would imagine wearing a full outfit of their kins skin would actually infuriate them hahaha
Not if they are stupid/bad eyesight enough to just see blue=friendly xd
Heh, maybe if we also had a troll mask
Sort of like masks in breath of wild perhaps, fooling enemies for a short time.
Or just troll trophy as a hat 🤠
Basically what I had in mind, just crafted into a head piece.
what's the deal with you
That's his deal pretty much ^^
dude's been picking up on me for no damn reason🫠
He picks on everyone dw!
Fishing is another skill that maybe could do with tweaks, reaching level 50 takes like two hours of reeling in fishes…
With no rewards for catching them, or multipliers for more difficult fishes…
I'm thinking about celestial navigation in Valheim, like somesort of way that you could navigate in ocean without map (and obviously without any compass since norsemen didn't have 'em back in the day)
Not sure if the ocean is large enough to warrant something like that 🤔
I was about to mention north star or any accurate constellation but I remembered we're in Valheim and not midgard but we can take notes from the concept
well you can use celestial navigation on land too
Count branches from the base of Yggdrasil
specially on worlds that have the map disabled it would be cool, wouldn't it?
I haven’t paid enough attention but does Yggdrasil have a movement path while you adventure? You could base your journey on the orientation of the tree
I'm not sure
I have heard of people using Yggdrasil to navigate on no map but I haven’t tried no map myself.
People DO use it for nomap
having celestial navigation besides Yggdrasil would be awesome, because it's also historically accurate and fits the nordic vibe.
it's kind of hard to implement and not so essential to the gameplay so it may get a lower priority than other changes
Still cool none the less.
(I’ve only ever beat the elder because I have no friends to play with and I get bored when I’m alone) maybe could stick with a magic essence of it and make it an ability. You could make small markers (maybe a couple wood and stone to make) and it could have a specific color(use a berry or flower to set the color) and when the ability activates it produces a colored mist to the spot of the marker…
You have Yggdrasil and the moon/sun. As for me, it is enough (considering I am not searching for a gameplay where orientation is the main objective)
"I Dont know if it has been said before, but since many people are upset with the Inventory system in valheim, Ive come up with a minor change that many people would welcome. You all know, we have 1 row of slots in our inventory that we can use for equipping items with the keys 1-8. and the inventory size ( 3 rows below extra) is based on those 8 slots. My idea is the devs add 1 or even 2 more rows to the right side, which means we have the hotkeys 9 or even 10 available, and with that, 3 or 6 more inventory slots extra. This is in my Opionion a good way to slove the issue the devs have with mods that provide slots for armour and those 3 extra items slots."
what do you guys think of that idea
i think if you would need to unlock the bigger inventory somehow i would like it more
Inventory slot adjustment is a pretty hot topic, has been for years. Generally speaking, Irongate has heard pretty much every idea at this point 🙂
maybe a belt like meggingjord so you can either have more inventory space or more weight capacity
true
Here's an inventory idea: don't take your cultivator and hoe everywhere
I take two cultivators with me everywhere just in case
Inventory optimization is a good skill to master… sometimes you don’t need all those potions, sometimes 3 feasts will last you enough
Portals and boats can basically completely alleviate the pain of small inventory
A special item like the meginjord but for inventory slots would be nice as long as it serves as a trade off and uses same slot as belt wisplight etc
I’ve always thought the idea of something like a loggers pack would be cool. Takes a cape slot, halves the weight of wood. Unlocked by a Hildir quest. Would be a nice tool for builders.
The game Icarus has a perk system where certain materials are lighter with certain perks, and also has perks for just a bigger inventory in general.
That would be incredibly useful tbh
It is a very different game, though, and the way I could see Valheim doing anything similar is with a potion or a equipable item, and I don’t think a bigger inventory is needed
But some items being lighter with a special item sounds neat
Don’t know about the cape slot being used for anything but a cape. And backpacks seem a bit modern… there is the cart, and I think that should be the baseline of how much use some items have…
We do have a inventory weight potion atleast, although I find the use cases for it are pretty small depending on how late into the game you find bog witch
My playthrough I found her in mistlands so it was nowhere near as useful as if I had gotten it in swamp for example
The weight potion is useful when I’m transporting metals from a coastal base to an inland base 😁
A new item should not be an auto-include, and any items that make the inventory bigger but aren’t a massive cart would be kinda auto-includes
See id have used it for mountain silver expeditions and iron hauling but my first inland base I built post Ashland’s lol
Stone portal ftw
Unfortunately… I just really think the stone portal cripples the need for ingenuity and proper planning 👀
No need for any clever and unique inventory management tools when you can just teleport anything and everything across the map. On my current playthroughs, I have very little incentive to ferry the chests back to Hildir… might as well just get a stone portal 🤷🏼♂️
The stone portals are behind queen so not that easy to make pre-haldir
The iron pit used to be one of my favorite items; something about having to go and pick them up and bring them back to base was intriguing to me.
Fair! I have a whole separate opinion on the Hildir quests anyways that I won’t get into 
For me it’s more about the time saving, I would dread building iron beam structures without stone portals
But honestly, I actually think it would’ve been cool to have to sail away from Ashlands with a huge haul of flametal, or be further incentivized to make an outpost there to utilize the materials found there in the spot.
so much time spent on just travelling
That’s a good point! I wonder if there could’ve been an alternative way to achieve the same goal without something like a stone portal? 🤔
I digress, no way they’re changing it anyways haha
Maybe crafting the iron beams beforehand and not having an option to decraft them ? But that is too out there compared to the rest of the game
Hildirs chests or other special cases could be made into exception for the stone portal…
But those quests were really fun and I hope they give us more or something similar in the future
More firework effects maybe, like you buy something besides a basic firework and the effect is different
Like a shape, or maybe it lingers, or has a sparkling tail and flies in a squiggly pattern
Ooh, or a whistle and a loud bang one, and a rattling sparkling one
Well and this would be out there, a weapon that can use fireworks as ammo
I suggested a Sunstone, a mineral that the Vikings used to determine the position of the sun when it was constantly behind clouds. It can be styled like an ancient compass with the cardinal directions and something else.
Can I ask, what do you mean "green stripe" in your squad suggestion
You can already make sundials
Just put a rod in the ground
A sundial is a complete different thing compared to a "sun stone".
I don't like the git good argument for inventory size, not even when taking into account that the game is supposedly designed around it.
The inventory size was chosen early in development. The amount of item clutter has increased significantly since then. Not only is there a bigger variety of new resources in later biomes. But old resources don't necessarily loose their purpose. (Which is good) Arguing that the choice the devs made back then is currently good, means it must have been bad until now, and will likely go back to being bad by the next update.
Of course, this doesn't mean that the character should be able to carry infinite stuff, but what the current system does do, is increase the frequency of moments, when you have to drop 50 stones to pick up a feather, which isn't exactly immersive.
This raises the question why inventory size is even a factor in a game which already includes the more sofisticated weight limit. It doesn't seem to be an abstraction of volume, since you can carry the same amount of feathers and wood bundles. We can conclude then, that it is either competing with the weight limit, or is simply a restriction on the uniqueness of items carried, which makes no sense whatsoever.
The "Sunstone" was a chrystal the Vikings used to look at the sun so they could navigate.
It's assumed it was used by them to cross the Atlantic on their way to Iceland, Greenland and eventually Newfoundland.
About the Dverg squad? Well, the HP line. It would temporarily stop green, like tamed animals (to control them). But this is not necessary, they can remain neutral.
Thought so, gotcha
According to the visible (green) HP line, we would see which of the Dwergs was in a very bad way and would run to save him (for example, I feel sorry for the Dwerg who dies protecting me from a cockroach or distracts Gyal 😢) in order to maintain the number of the squad (for example, 4) and the overall combat strength.
#suggestions message
Making it work like a chest that takes only 7 spots and items of certain type could work for that 🤔
So... what already happens?
#suggestions message @mellow crater That could get needlessly complicated with multiple graves and the cooldown timers being different. Best to just get used to turning it off imo.
i think the addition of open world dynamic events would be a great addition to make the world feel more alive and fleshed out. it would be optional to participate in but would offer maybe a unique reward or something. an example of how this could work would be possibly escorting an NPC through a dangerous area and getting something in return. it would provide a bigger desire to actually explore instead of just traveling, because there is a difference
Personally, I am against increasing the number of cells in the inventory. And in mods, they make separate cells for armor, not so that there are more cells, but so that it looks more like an inventory menu from classic MMOs, that is, for convenience.
For me, there should be fewer cells at the beginning of the game. And with the new armor/clothes, there are more pockets.
Or an additional crafting of a backpack / bag that adds another line of cells for those who don't have enough.
Instead of an wearable backpack, a carriable sack would do. Something you can fill with items and maybe the sack halves the effective weight of items within.
Well, yes. A magic shoulder bag is more suitable for that time.
I would suggest:
1 row of slots when we start the game.
2 rows of slots when we put on any of the initial armor sets.
3 rows of slots when we make the first bag/backpack.
There are 4 rows of slots when upgrading the bag in the Bronze Age (or after killing the Ancient One).
5 rows of slots, a maximally improved bag (after killing the Queen or with the discovery of magic).
Something like this. With all the magic of what is happening, we are transferring an unacceptable amount of resources (although it bothers me to run back and forth after them.. but it makes more sense). Otherwise, we would use a cart more often and build roads (civilization in this world should not only come to us personally, but also spread around us).
For hard mode, I would introduce the ability to roll a cart, only on roads paved with stones (or roads lined with a hoe).
but that would mean less spots for the beginning
so like a lot of people would start complaining
Yep, I for one would be strongly opposed. I also think it takes too long to get bigger chests (really hate the wood chests).
then build more wood chests
I mean, yes, obviously. They're still too small and make organizing stuff a pain imo.
But the inventory size is fine as is.
yes, i also never had issues with the inventory size
What about getting an extra slot for securing your valheim login info?!
what about making the slots A SLIDER????
But then everyone is happy?
nuh uh then we dont have a discussion topic for this channel anymore 😭
bear slider
#suggestions message #suggestions message One of the ends of the rainbow (you need to guess) could point to a buried treasure chest (for example, 100 gold coins) under an oak tree or in an area surrounded by rocks, as in Meadows. The rainbow would appear sometimes in different places and disappear along with the chest after 5-10 minutes (perhaps the chest a little later).
I like your enthusiasm to make everything more complex than it needs to be but nah I'd like just a visual thingy
Just a reference to the Irish pot of gold.
I know, but it's a norse game ^^
Technically, the way I suggested it, it should give :
- your are dead and suffer the no skill drain. [auto-pickup off]
- you run to your gravestone and take it. This gives you the effect death run. [auto-pickup turned back to default selection]
- Next gravestones won’t change anything to that because they don’t modify the effects.
I have died dozens of times and auto pick up has always remained turned off after respawning...
As I said, that's a suggestion for something that's already there
How about adding a little more elements/items to the game for the holiday events? We already have Christmas, Halloween, and July Tree Day (it seems so). I suggest adding more events/holidays specifically for the Valheim universe (perhaps with some one-time events that complicate or facilitate the game or are simply decorative). For example:
Day of Bones (all skeletons become stronger and run around in colored hats on their heads),
Yaglut Day (you can see the Fullings dancing in a circle around the statuette),
Mead Day (when all the Doors are drunk, walk slowly and constantly grumble).
And the like 🎉 .
Death run runs out within less than a minute, where no skill drain lasts 10 minutes. The way you suggested it implies that if you have "no skill drain" and no "corpse run", it toggles off. You can easily acquire your items, run down the corpse run timer, and have no skill drain persist because of the differing timers.
I put my suggestion because I suffered it (the stack of grausten isn’t a fictive anecdote)
You are true. Maybe it is better with a new condition that is true when dead and false the moment you pick your stuff
And I replied to it because it's not the case from my own experience
In my experience, that never happens. I never have autopickup off when I die, so I don't really understand how this could happen to you?
I suppose, but there are many instances of people dying, where picking up stray items isn't an issue because they didn't have much on them at the time. I'm sure there are also instances where people expect to pick something off the ground on the way to their body(from a kill, a drop, etc.) and it wouldn't work, resulting in the same frustrations-- just reversed. I could see a prompt or a reminder pop-up about using the auto-pickup toggle, but trying to automate it seems to assume too much.
When I disable it and I die, it stays disabled
Ah yes, my suggestion is about people having it always active and sometimes forgot to disable it after death
Agreed, a simple popup would be great. I am going to suggest it right now, thanks you.
then have more situational awareness? Automating it may as well be frustrating when you dont like your stuff getting changed about
My auto-pickup turned off when I accidentally pressed the wrong button (it seems to be Q).
I just can’t see when anyone want to pickup things on ground that get them heavier and shuffle their inventory… but I am not everyone and I can easily guess your point stand for many people
Auto-pickup toggle with V on AZERTY and QUERTY if I am not wrong
@twin flint I've recommended something similar by allowing flax to be put into the windmill to create linseed oil
its just that i personally hate my settings getting changed, popups would be even more annoying and having to search a setting to disable it would be the same
Some kind of button on the keyboard while holding it down.
Not even a text at the bottom of the screen ?
When I'm too lazy to turn off auto-pickup, I either run away with resources or throw them out of the inventory on the go).
Is there a reason the battle axes just disappears? I don’t see why it wouldn’t fit in to the mistlands and ashlands expansions. Makes me unreasonably sad.
no
Yeah, we need more battleaxes. 

And less movement speed penalty for them too.
Well the Ashlands have their dual wielded axes, but the mists and north deserve them
I’m honestly like fine with how the battleaxe plays. I get it’s kind of a convenience thing. But it’s so aesthetically pleasing, I’d take it over anything if it was available all the time. Well, mostly.
Im definitely excited to try out the dual axes.
I meant only the movement speed penalty, it's quite huge (-20%) compared to 2h swords or atgeirs -5%.
What about blackmetal battleaxe with Yggdrasil wood and flammetal battleaxe, keeping the gap to plains (because Crystal is the best axe) ?
I think Mistlands would be good place having one. I have thought that Jotun Bane would look better as battleaxe than one handed.
So maybe similar looking but with different glow, depending if it would have partial elemental damage.
Another member for the battleaxe clan!
#JusticeForBattleaxe
Flametal Battle axe would mean four new weapons
Silver+Black metal could make a nice damascus for a weapon as well
I still main the Crystal Battleaxe in the Ashlands, the Spirit weakness elevates it and the crowd control secondary really make it a must for me.
If I didn’t become a wizzard in the mists I would have kept the Crystal Axe as well, it is so cool
as soon as we would change the inventory size, people is going to complain on stack size. then weight limit, then inventory size again
it's just a spiral some players refuse to learn to adjust to instead of just wanting infinite inventory space, infinite stack size and infinite carry weight
+1 i already suggested moving Jotun bane to "battleaxe" category
- and ashlands (next to the berserkir axes)/Deep North one would be cool too!
Propably the DN would make more sense then
Maybe a gap in Ashlands would be good which is why I have thought Mistlands tier battleaxe would fit.
I'd say
-
1 new mistlands battleaxe (or Jotun bane rework)
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1 new deep north battleaxe
-
maybe lower the movement penalty to -10%
This I agree with.
Yeah, but the DPS just drops too low compared to the ashlands tier weapons.
It is possible to play it there but it just gets outclassed and doesn't have that "powerful 2H weapon vibe" that it kinda has for a brief moment
Jotun Bane would not be that bad if poison didn't lack effectiveness.
How about:
-
add silver to the recipe -> it now gets slash, poison, spirit
-
morgen is the only exception that takes both posion and spirit dmg
-
the numbers could go: 130-140 (+6/lvl) slash ~20-30 poison ~20-30 spirit (+5/lvl)
Or maybe even silver and wisps - and the name could go "mistbreaker" - as a mistwalker cousin
I just use the secondary for the knock back, and that gives me enough time to wind up the 3rd hit of its combo, which deals double damage, no multihit penalty, and a huge boost in staggering. If that doesn't 1 shot, the secondary can finish them off immediately.
But that already goes like a new weapon... Not the "Jotun bane rework"
And you just wasted 72 stamina for 5 attacks just to hit 2-3 of them....
When you can just 1 tap with slayer MMB for 40 or 2-tap with nidhogg for 32
I mean, someone would, but their argument wouldn't be as valid, and them having it their way wouldn't be an improvement, or at least not as clearcut.
Complaints about stack size might make sense for something like feathers, but not for the vast majority of materials. Weight limit is already suitable and more than realistic, and weight does not bloat the same way as item variety.
Complaints about stack size (unless they are already common) also wouldn't arise from increasing the amount of slots, in fact, I believe the opposite would be the case. It could increase the frequency at which weight is the limiting factor in picking something up, but that is not an issue, since that is already the most common*, the most realistic, and the least annoying way that the game restricts you from carrying more things.
*At least it is the most common until the late game, again, item variety bloats.
Wasted is a relative term here, if everything's dead and I am not, nothing was wasted. Regen is fairly forgiving, and the secondary uses very little stamina.
Also my stamina usage is massively decreased by having 75 or so skill in axes.
Wouldn't count on the avg player having a combat skill be in the 75s
I said nothing about average players
That goes down by same % for any weapon so that's not rly an argument, if you have 75 in swords it would use less too
It is if switching to a sword would take that skill level away.
- read the message, I said that it is possible and it can be used in Ashlands.... Just gets outclassed in DPS and efficiency by the flametal weapons
Just making the point that the crystal battleaxe is still entirely usable all the way through to ashlands should that be your focus.
You also tried to say the way it's used wastes stamina, just replying to your argument even though you agreed.
Yes and that was the response to the "would be nice to get more battle-axes"
Like I can say "silver sword is just fine to clear ashlands -> so just remove: BMsword mistwalker krom Slayer and nidhogg, as their existence is pointless if silver sword is good enough"
My point was that it can be just as good if you utilize the double damage aspect, and the crowd control secondary. Not that it's possible to use.
Tbh just remove all weapons except the flint spear and flesh rippers as those are good enough to get through the game anyway 🤷
The secondary staggers up to 4x, the third hit deals double damage, efftively landing 4x damage, with no multihit penalty
Well I tried it to, and in my opinion it's not nearly "as good" it's possible to use it, it can kill stuff, but compared to ashlands tier weapons it falls behind
Stagger never rly lasts long enough to get 3rd combo attack while they are still staggered... Unless I don't know about some battle-axe animation "bugs" 🤔
You can easily land it on enemies that stun for a while, like an asksvin
Unless you mean that you just stagger -> attack twice to re-apply stagger -> and then you have the 3rd attack
Yes and I might as well just MMB them with nidhogg and them slash them once
No you jump towards them winding the combo up, by the time you land, you can you can hit the secondary and third hit on the same stagger animation
Yes obviously going for MMB -> full combo -> possibly another MMB is "just as good"
Right, that's the only point I was trying to make, a new battleaxe isn't as necessary as suggested
Then u keep on using your crystal one and I'm gonna ask for a new one
Alright, didn't mean to upset
Or I can ask to just remove all weapons except the flint spear and flesh rippers as those are good enough to get through the game anyway 🤷
You'll be alright 👍
There is a warm mountain feast, but how about a cold mountain feast? A mass of iced sweets and berries? The Bog Witch could sell a ”Mountain Pine Syrup” for it
I have some pet-peves.
like silver ore is to heavy IMO
and perhaps some stacks could adjusted
@pulsar locust Did you forget eyescream?
Forget, I misread you suggested feast.
This we countered by building the furnaces next to the veins
We also yeeted a cart (and the puller) off the mountain
its still bad that i cant even carry one stack of silver with meggingjord without getting overencumbered
maybe it is possible to carry one stack but not also with normal equipment
Full stack of silver is 420 units, so if you min your gear it is possible… but then a wolf will eat you
Hmm, interesting. I was thinking something like:
- hilt similar to Jotun Bane, maybe even bigger one sided blade but glowing blueish
- crafted with Silver, Refined Eitr, Thunderstone (from Haldor) and Yggdrasil wood
- since Thunderstone is needed, it would deal partial slash and lightning damage and also some additional spirit
- name could be "Jotun Wrath"
yup, not bad either
@open dagger why do you disagree with the ashlands feast improvement suggestion?
it increases the stats by 10 like all other feasts (except for eitr), i see no reason why it should increase more
Using Ashlands and Mistlands feasts grant total of 71 Eitr, which is enough for casting protection bubble with the staff as melee/ranged player.
because currently feast are not good enough, Ashlands feast should be usefull, and the low increase in eitr it gives, compared to mistlands feast is trash
yeah, but compromising in at least 45 of hp or stamina, and using two feast is really low stats
i mean they last whole 50 minutes, they cant just have op stats
feasts in my opinion are meant as base or exploration food, they cant replace normal food
because that would make normal food useless
I have long played in my world with a combo of 2 feasts and 1 HP/stamina/eitr food depending which stat I need the most from 3rd food. It has worked really well.
i did moder with feasts accidentally and didnt die once so they are already good enough
ELDNER!!!!!!!
yee
the HP and stam totals alone make the ashlands feast the highest stat food in the game, the Eitr makes it even better. I don't think it needs a buff. I run it with every build
Who remembers whether ore can be thrown onto a ship or it will fall into the water? In theory, if the deck of the gorilla was a rigid basket, as was proposed for transporting animals (that is, so that nothing would fall overboard during the voyage). In theory, heaps of ore and other things could be transported simply by scattering them across the deck.
I would not count on that. But you can put carts on a ship.
No it just falls through like any item
Only fish stay on boat, but no other items. Better not drop anything valuable on boat.
carts, animals, enemies, players, fish all works on a boat
Yeah, I stated "items" as those you pick in inventory.

It would be nice to make such sails that it would be clear that they were sewn from rough skins by a person without experience. https://cdn.discordapp.com/attachments/1202934384643154001/1331715621292998677/image.png?ex=67c60ad2&is=67c4b952&hm=ceb2bea97a0d96bd00c99b6d481cf612d6b77bfcf05a1bdeab3de8ae985351ce& https://cdn.discordapp.com/attachments/1202934384643154001/1331715621741793330/image.png?ex=67c60ad2&is=67c4b952&hm=01c41f10ba5a0d9e7adc8f00e994a29997f6c3355c38c7ffc284c47e48e8b3df&
And when will we learn to make ropes (and therefore fabrics) #mods-screenshots message
Frost resist ropes out of shiksha leaves?
Regular). And the first sails were possibly sewn with animal sinew or leather straps.
We can make ropes and fabrics, there is a whole system of farming flax and spinning it into thread, and then making it into clothes
I guess ropes for climbing or base building is what you were after?
I understand that this is a game mechanic, but it's wrong
It'd easily become a lag problem simulating object physics on the water
I talked about options for sewing clothes or sails before we had the thread/rope machine. And with him, our light industry, of course, moved to a new level 😉.
Yes, it would lag noticeably 😵.
I imagine this girding and trembling ore jumping out of the ship 😝 .
Can I ask you, what does the EK in your name stand for?
Just initials 🙄.
And your nickname reminds me of Seilormun 😽 .
Eldritch Knight?
I was thinking Eastern Kingdoms but maybe too much WoW
Heh, same but instead of WoW too much BG3 lol.
Admit it. Everyone watched this cartoon
🕺 ?!
I did a bit
OK. It's been a long time since I've been through the night 😑 .
Samaramon is close to my now paused twitter nick Samarialainen, so it keeps triggering the ”they talk about me” portion of my brain
Quite sure we didn't have it here, but also I didn't have that kind of channels, so Idk. I've been curious about it, but it's far from the top of the backlog.
@quasi apex Not a bad idea, but a sound queue might be better, colors are already used to indicate structural integrity.
I was a Dragon Ball kid 🐉 🎾
:IDEA I think visual is better, some people who play may not be able to hear (deaf or hard of hearing)
I suppose, but to that logic a person could also be color blind.
just change the value of the color, dark blue to light yellow, vs pink to green. it is a good point, but there are ways to impact shades and visual things.
That should probably be left to the structural integrity side of things then, so as not to exhaust any limited spectrums.
Perhaps a toggle in settings for a "Snapped" text in the upper left where the white faded text is for things like "Wooden Beam does not need to be repaired."
#suggestions message Not sure what you mean by them being worse than normal food considering among other food types of the same category (balanced food items) they are much better (they provide greater stats, last almost double the time, and have better stats relative to the other balanced food items of the same tier throughout their duration).
#suggestions message The idea loses its meaning if the player has a main base in the same biome, then the feast with buffs will be the same. Not everyone likes to build full-fledged bases in every biome.
I think it means the feast's biome, not the biome the feast is being eaten in. so for example if the black forest feast gives chopping speed then you could eat a black forest feast in mistlands even if it's stats were worse than other options to chop yggdrasil trees faster
I disagree that feasts don't have good enough stats, but giving them unique buffs (while probably nerfing straight stats in return) seems like an interesting idea
Feasts need the unique buffs they deserved kekekeke
Just as was my biggest reason for suggesting them way way way back... a sink for foods into glorious feasts that hold up even past their tier of progression thanks to unique buffs.
Eats away at me that the most important part was left out 
If they ever decided to go the route of giving feasts bonus effects, I would prefer it be something along the lines of combining meads with the feasts to get a somewhat diluted effect, but the trade-off is that the effect lasts as long as the food does. The idea would simply be to add a drink to go along with your feast, to complete it. Could be plenty of other ways it could be balanced out as well (like perhaps only 1 feast + mead combo can be eaten at a time).
To be fair, one of the few other aspects left out from when I suggested it was making it only possible to have one feasts at a time.
Though... I also was thinking they would be more like a forth food that stacked on top of the normal 3 food slots so that they didn't compete with normal foods at all 
(Which they do in their current itteration)
Pairing it with meads is an interesting concept, but I am not sure how that would work.
If you can pair any type of mead with any feast, it instantly loses the unique aspect which actually keeps old feasts viable past their biome (even if only for specific activities).
#suggestions message now, this seems like a good idea, but: the dvergr pieces would most likely cost yggdrasil wood and the fuling pieces look like they are made from finewood, so farming for these would be a nightmare. but they would be nice to have for sure
maybe the unique buff is them lasting for 50 minutes
1 feast is 500 minutes of food buff that’s literally their niche, they last long
Perfect for 2 day expeditions so you only need to bring one food with you
Absolutely, I regularly use HFF/FFS food combination to save 2 slots in my inventory and I have quite comfortable amount of HP and stamina, the highest feasts grant enough stats IMO.
I started with HFF but FFS is goated and I find the extra stamina serves me a lot better especially in Ashland’s lol
Its the lack of stamina that usually gets me killed
Yeah, my endgame setup is Ashlands and Mistlands feasts plus either roasted crust or piquant pie. Having either 265 HP/225 stamina or 199 HP/290 stamina is quite nice stats, plus additional 71 eitr for casting shield bubble.
That's what I was telling on repeat to my buddie who is dying a lot "stamina is live" (- he always sprints into battle and then just leftclicks untill he dies xd)
He will learn eventually lol
Hopefully your buddy doesn't use HHH setup. 
If he’s running HHH tell him to use his health and parry mobs and not die
If he’s running HHH tell him to do something else
HHH prevents getting one hit by basic enemies in very hard Ashlands
There are many ways to prevent getting one-hit in Ashlands, using HHH isn't anywhere near top of the list.
(Specifically before you get Ashlands health food, I think with piquant pie and mashed meat and a stamina food/feast you can avoid it)
Also I’m talking about very hard difficulty without bonemass
From what I read, it's sounding like feasts are absolutely competing with normal foods and taking away your slots... but there is of course no reason to consider past feasts (and thus no outlet for past foods, at least further back than mistlands).
Even the current ones that are used, it's still just chunks of stats.
More like food 2.0 than an addition to current foods 🫡
And 100% NOT fulfilling the (possible) outlet for past materials.
Aside from maybe one for decoration 
I'd love to see Golem variety ^_^
+1 to Omni below that.
ESS with staff of protection and nidhogg is best of both for me - staff of protection always saves you, nidhogg with ESS (or some combination of feasts and stam) has the DPS
(Yes I'm talking the VH diff here)
Silver golems would allow you to partially skip silver, so maybe gate them behind Moder, otherwise metal golems sound really fun, they could be natural or artificial
There is iron ore in game, which a potential iron golem could drop instead of iron scrap.
Where would they spawn tho?
You can fish giant herring (swamp fish) for potentially getting some iron ore.
Hmmm mayble some special plains sites with a shaman and a golem or two?
I'm talking golems here
Someone mentioned before that the mountain stew could give frost resistance- which I think would be neat and thematic! Not very useful though, especially since pretty much every cape gives frost resistance 🤔
Wouldn’t be opposed to taking away frost resist from every cape besides wolf and lox.
How about feather?
Feather cape has already had it’s jump boost moved to a mead
Even feather 👍
It would make the "cold" debuff a bit more hurtful past mountain biome... But a bit too harsh I think
As it would just force players to spam frost resist
I prefer health over staff of protection, SoP is good, but with health you just don’t get hit for a bit or drink a mead which is usually easier to do mid combat than recasting protection (although I’ve seen people who are a lot better with SoP than I am so maybe I’m wrong)
Just jump whenever you cast - u keep moving while in air and casting
That’s a good point, I didn’t really consider that 🤔 I do really like the cold effect as an obstacle though, too bad you only have to navigate it in the early game.
And f.ex.:
Flametal helmet + embla vest + fenris leggings + ashen cape gives you enough armor to tank 1 arrow or stone from charred even on VH - and then you have bubble for everything more powerful
I think most players would rather not carry around frost resist meads at all times in mistlands so the cold debuff would still matter
Meals cooked in the oven could provide protection from the cold effect (Not frost resist though)
Yes but imo it would be just more annoying and would just force everyone to get another fermenter constantly brewing cold resist
So it would just add to the grind without adding fun
I'd just stick to the fenris coat for the whole game then xd
But then you don’t have root chest for the pierce resist
Fair enough, agree to disagree 😁
If the Iron golem was a construct scrap would make sense, if it is natural, ore makes sense
I did swap it out for the Eitir weave -> embla vests on 2 of my past playthroughs anyway