#suggestion-discussion

1 messages · Page 46 of 1

pulsar locust
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Or fishing if you manage to nail a bird with the sinker

rose swan
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I could see shooting a bird giving an exp point, but I don’t it would make sense to get melee exp or fishing exp.

pulsar locust
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It’s so difficult, and as such pretty rare, so a little reward would be nice.
Levelling skills in general could do with some extra conditions for extra xp

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Like the sledge, if you hit 1 target versus 4, you get the same amount of xp. Hitting four should give four times the xp, or perhaps more as a bonus for a well-aimed strike. Same with hitting a staggered opponent with a special

granite geyser
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What?

Please tell me the moment they have said they won't optimize further despite there's literally an optimization update right now

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Please stop spreading misinformation

stark furnace
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Big dog is taking the bait lol

rose swan
stark furnace
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Big dog = rianu

rose swan
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I know, just had to make a joke at the opportunity 😂

stark furnace
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I figured, but I'm also a youngin and zoomer language can go over the head

lofty field
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That may have been true, but it supports co-op and that did not just happen. The devs decided to add co-op support and the game is marketed as having a co-op mode. Therefore the distinction you make does not matter much anymore. The mode is in the game and needs to be properly supported. If the devs dont intend to do that, they got to stop market the game as co-op game, otherwise it's just dishonest.

peak bronze
random monolith
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For what its worth I agree with everything you've said here

empty saffron
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You realise that just makes loading the game faster... not the in game performance...

pulsar locust
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Regarding that Fuling merchant suggestion, what kinds of things would you expect a merchant like that to sell?

mellow crater
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I would like an adventurer fuling shelling artefacts, or a shaman giving healing stuff, but the game doesn’t seem to lack of any of these things

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Actually, lox related things would be great

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If the traider is a fuling lox-tamer it would be great

rose swan
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A fuling cowboy

languid ibex
empty saffron
languid ibex
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You think drive space & memory usage doesn't influence FPS?

random monolith
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I don't think smiffe was saying they're not going to optimize

empty saffron
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We have had a discussion about it before

random monolith
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just that its difficult, and they were referring specifically to the case you mentioned

empty saffron
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It's legit something the developers have sorta shrugged and accepted.

I'm genuinely not trying to be an ass. I don't even judge em for it. They have solid reasons to.

But I'm not gonna sit here and listen to folk trying to tell me they haven't basically called it quits with the biggest FPS factor (which that "specific case" objectively is)

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It's been discussed before in this very channel 😅

random monolith
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What specifically about the rendering of the objects is inefficient?

languid ibex
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You should link your source tbh, because it comes across as if you're not able to accept being wrong.

random monolith
empty saffron
# random monolith But what specifically
  • Occlusion culling: Skips rendering objects that are occluded by other objects. Valheim uses the Build-in Render Pipeline which only supports baked occlusion culling with static occluders, so only fixed objects in the scene can be calculated to "cover" other objects, but Valheim consists entirely of dynamic objects because the world is procedurally generated, so we can't use it .

  • GPU occlusion culling that supports dynamic objects like occluders is available in Unity but requires newer Unity version (Unity 6), different render pipeline (HDRP or URP) and different render path (Forward+). Unreal Engine has much better built-in support for occlusion culling than Unity does.
    There are also other types of culling but they are not relevant and are not used in Valheim.

granite geyser
empty saffron
granite geyser
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You are showing me a msg where smiffe talked about a very specific optimization issue while you were talking about them not optimizing the game in general

random monolith
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You said the performance tanks exponentially with number of built objects. How does a lack of occlusion culling result in exponential lag?

languid ibex
languid ibex
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What's confused you?

empty saffron
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Pardon?

My original point was the devs are not going to optimize it...

What I just put is the reason why they are not....

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I think we have crossed wires here

languid ibex
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You pointed to reasons as to why rendering objects are inefficient, and used Unity 6 and Unreal Engine as examples as to how it could be done.

empty saffron
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No I pointed to how the biggest contributor to lag (every piece within the camera view being rendered even if not visible) can't be fixed...

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He asked why it is laggy... I showed him the biggest cause mate 😅

languid ibex
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Okay well eyeball asked you

What specifically about the rendering of the objects is inefficient?
and this is how you answered.

random monolith
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How do we know that's the biggest contributor to lag?

empty saffron
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Because unlike most systems where items can be placed... everything js rendered even when not visible

empty saffron
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Like I'm really sorry if I've come across the wrong way in this 😅

random monolith
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They specifically said thats the biggest contributor to lag?

languid ibex
empty saffron
random monolith
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I guess I'm just surprised that its the biggest source of lag because for I've seen some pretty elaborate models and builds in other game engines like Roblox that didn't have occlusion culling until a couple months ago.

empty saffron
wanton atlas
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it's like 03:30am here

random monolith
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O.O
go to sleep

languid ibex
wanton atlas
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loading in and out big things in ashlands for example

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boat syncing over and over is another one

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building massive constructions, with fires, shadows etc isn't easy either to handle

empty saffron
wanton atlas
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as long as things have loaded in. your biggest problem with it are FPS tanking due to tons of constrction load bearing calculations constantly being ran

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this is also made worse by alot of chests in an area, or teleporter hubs

random monolith
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Is it difficult to rewrite the load bearing stuff to be event based so its not running on everything always?

languid ibex
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Right, would it be safe to assume this is never going to be improved upon as raziel has been stating?

wanton atlas
random monolith
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dang

wanton atlas
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there are alot of ways to change it

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but most of them will break and/or be made worse in multiplayer

empty saffron
languid ibex
wanton atlas
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like. if we can find something to make it better. of course we will make it better

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so it's like. both are correct 😄

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I don't know atm we are looking at it

empty saffron
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Fuck we are both right Omni 🤣

wanton atlas
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but it's not like we have giving up either

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rememeber. we don't have a infinite amout of programmers at our disposal 😄

random monolith
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What a productive argument this has been

empty saffron
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Shake hands, go kills some grey dwarfs together?

wanton atlas
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and sometimes, the engine is a limitations

languid ibex
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Fair enough, I've no issue if it can't be improved upon ultimately, because it'll just prompt people to push the limits further and end up in the same place.

languid ibex
empty saffron
wanton atlas
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it all depends. can you live with 100,000 instances and 15 FPS on a 9950X3D processor and a 5090 🤔

random monolith
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Do load bearing calculations get exponentially more expensive the taller the object is? Sometimes it looks like the stability of objects are being reset and calculated repeatedly as other supporting items get recalculated

wanton atlas
empty saffron
wanton atlas
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or no. it shouldn't matter on height now when I think about it 🤔

random monolith
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alright cool I won't be afraid to make the tallest tower I can

wanton atlas
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we have also put in a deliberate delay for when things break

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making it possible to "save or rescue" when you do an oops 😄

random monolith
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One time I accidentally removed a supporting corner piece of an upside down pyramid and had to chase the slowly breaking corner pieces up the structure from the inside before it reached the top and started collasping more items lol

empty saffron
empty saffron
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But apparently it "fixes the structural calculations issue"

languid ibex
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I have wondered if there's a possibility to optimize within the code of boulders, they don't become separate objects until they are hit. Perhaps this could be utilized for builds once fully repaired and every check on the structure has been made.

wanton atlas
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having build-pieces "melt" together if they are on full HP?

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issue is what gonna happen if they need to break. and you have people with bad connections :/

languid ibex
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Essentially, though I'm unsure how well saving objects could work

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Yeah, I'm unsure how that would play out, especially memory wise

wanton atlas
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probably a huge lag spike if you break or damage something in the middle

languid ibex
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😬 yikes

wanton atlas
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"hold on. just going to break apart 20,000 instances"

languid ibex
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Hahah, or "stray eitr missile hit my house wall and we all crashed"

empty saffron
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I think a graph / tree based system would be a shout maybe?

And then all you have to iterate through are the root piece/s of the tree (I.e. the pieces attached to terrain)

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But I digress

languid ibex
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That gave me a terrible image of a building tipping like a chopped tree 😅

empty saffron
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Wait....WAIT HOLD ON

empty saffron
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Not perfect. But brill!

He groups all the pieces into structures then (deactivates their structural calcs after 50 ticks)

To then wake em up if a piece is added to the structure

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But only for 50 ticks...

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It's got flaws and edge cases but I think the mad lad might of actually done it

languid ibex
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That's really nice, and I can't see why that wouldn't work as a permanent fix

empty saffron
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Neither can I actually.

He needs to sort out a few bits but legit... I owe this lad an apology as I told him he would likely not do it.

languid ibex
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That's not far from what I was hoping utilizing boulder's code would achieve, but it is far more graceful.

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Becoming activated, but with a timer is really smart.

rose swan
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It’s been an interesting conversation to follow as someone who doesn’t know anything about optimization and all that 😂

lament zinc
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Oh for Pete's sake!

14!! freaking hours after the discussion started it's still going on, done by the same person who's still not willing to understand that if you push the limits of what can be done it's not the game's fault, but your own?

You can run the game at an effing Cray super computer if you like, but if you build bases large enough to push the boundaries of what it can deal with it doesn't matter if you run a game at an Eniak, a C64 or a Cray. Eventually the game will lag and eventually the FPS will drop.

If that's too hard to understand and / or to accept, it's time some person starts to ask himself the question if the problem isn't the user instead of the game, the engine, the studio or the developers.

languid ibex
warm temple
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Hello everyone, do you have a question, when will the achievements appear in the game? Otherwise, I really want to play and experience a new experience.

rose swan
warm temple
random monolith
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In the future

rose swan
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It’s likely that it’s quite some time away though.

warm temple
terse plinth
coarse idol
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#suggestions message There is a mod in which you can improve wisp up to 4 times and a mod that enhances the lighting from Dverg lanterns.

heady compass
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#suggestions message @pliant bridge Send you suggestions as separate messages so that we can upvote them individually. For example I would enjoy barrels being stackable but dont like the idea of more inventory slots

coarse idol
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#suggestions message The mechanics of chicken breeding have already been thought out in sufficient detail. And compliance with special conditions with buildings for them adds special interest to this practical quest. With enough imagination, you can build a farm where chickens and eggs will be produced separately.

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Somehow I didn’t think about mammoths at all 😁. But they could very well still exist in those days. As an analogue to the larger bull lizards in the North? It is unlikely that they will bother with a new model and thinking through types of attacks. But there are not enough bears. With an abundance of honey, they could help 'get rid of it').

mellow crater
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#suggestions message You wean some kind of place the chickens would go laying their eggs ? It isn't actually a boring one (what was the link between boring and woman btw ?) because I see the use-case. Being able to let my hens roam free in a non-covered space without needing to hunt after the eggs to get them in a covered place would be great.

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I am just unsure what kind of build piece would justify the implementation in game

lament zinc
minor gyro
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surprised my little mod was being discussed here and not in #mods-discussion or something, let me know if theres any issues and what the improvement is like as I didnt actually have a test save for this; ive basically banked on the assumption that the slow part of structural calculations is unity having to do bounding box checks and that my many list lookups are small by comparison

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also its 100% fine to distribute this on thunderstore or whatever and you can make changes, id just appreciate a mention for the initial codebase

finite vapor
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More map scripts would be amazing, choose a style upon world creation. Just need more than one "big map"

coarse idol
finite vapor
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Its the same map everytime you just start in a different spot 🙂

languid ibex
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The map is randomly generated, you don't just start in a different spot.

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You can basically achieve the suggestion by just, using different seeds.

pliant bridge
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I really like the mammoth idea :(

languid ibex
finite vapor
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Ah thanks! Im new to the game sorry!

languid ibex
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Not to worry 🙂

coarse idol
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I had a chicken running around the territory of the base for quite a long time (it’s quite difficult to catch it, I’ll tell you, just like in life).... But one day I found only a piece of meat from her).

stark furnace
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All valheim worlds come from a larger world

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Landmass geometry and formations is not random at all.

languid ibex
stark furnace
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It’s still all very much the same

languid ibex
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#1202740443352137838 I wouldn't say that at all, you can see just with a glance how different these influences can vary.

stark furnace
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I’f you’ve played the game for long enough you know and can recognize this exact formation and the slight variations do not really change it at all

languid ibex
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Nothing is exact, there's plenty of examples of seeds having islands that others don't, not to mention boss summoning placements. I'd argue that playing the game for long enough should result in realizing every world plays differently.

stark furnace
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Ig you just missed the entire point but that’s okay

lament zinc
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The game is generated from a "Master map", of which the seed only has influence about which islands are put where, which bosses are put where - to a certain degree - and which areas got which height.

It's been confirmed it worked like this by Smiffe multiple times in both Valheim Chat as well in General chat.

languid ibex
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You brought this up when I mentioned the map doesn't just start you in a different spot, but you're arguing it does, missing the point is ironic.

stark furnace
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Brother

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Just look, open eyes

languid ibex
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I literally mentioned this above?

stark furnace
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Read the comment

languid ibex
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You're failing to see the point I made, you're still put in a randomly generated map, nothing is absolutely static.

coarse idol
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I still don’t understand the difference between the modes of ground leveling and laying?

stark furnace
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Also reread

languid ibex
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Speedrunners use ideal seeds? This should be indicative enough..

stark furnace
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Ragnar_laugh my guy has never heard of the largest category called random seed generated

languid ibex
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Random being a factor, hmmmm 🤔

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It's almost like you're not right.

stark furnace
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If you’re good enough you can recognize land mass formation and mountain formation and you can know exactly where a large island is, and large mountain is, where to avoid etc

languid ibex
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Except these aren't indicative of spawns or structures.

stark furnace
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All in a random run, with a seed you’ve never used before NeckSmile

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Never said they were, but knowing where big formations and such are allow you to have better chances of finding locations

languid ibex
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Regardless, I never argued that the master map doesn't exist, and even mentioned it. My point was that you're still amongst random elements based on the seed, including where you're placed. That's all.

stark furnace
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Its still really not that random

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Just slight differences in the color blue or something

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If you’ve played the game for long enough like me or henrik have, you will know exactly what I mean

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Even yesterday there was a community driven trophy hunt and 3/9 runners used what they knew about the landmass formations to increase their ability to find and locate pois

languid ibex
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Okay, but they also spoke towards a suggestion that can be achieved with differing seeds, so the point being made wasn't exactly clear. Wanting new master maps is not what was being suggested, although it might be where Henrik was leaning.

rose swan
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Regarding the map suggestion, I think what he’s looking for is different map types. Larger islands, larger biomes, stuff like that.

Personally, I would rather see ‘challenge’ or secret seeds, kinda like how terraria does it- but that’s a pipe dream 😁 fun to think about though

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But yeah, now that I’ve been playing for a good while now, I’m starting to recognize land masses and I’m able to predict the map sometimes 🤔

summer canopy
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I can also predict where yagluth spawns: nowhere he's a prank he has to be.

languid ibex
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Yagluth spawns in the last place you check 👀

summer canopy
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In my seed, I used a seed finder after searching 4 plains, and turn out every single spawn of his required me to walk through/sail through the mistlands.

coarse idol
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#suggestion-discussion message Looks like they already made a mod for this. Quite original. It would be nice to further refine the types of such underground caves and make them multi-level or intertwined with the caves of skeletons in the Dark Forest.

granite geyser
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And a sun dial is already perfectly possible, idk what would be the point of it becoming its own piece

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And the lighting also very visibly gets darker

coarse idol
# granite geyser And the lighting also very visibly gets darker

It is not always possible to look at the sky (by the way, I have never seen the sun, nor the moon). Building an accurate sundial is quite labor-intensive, so I propose it simply as a decorative building/monument. And some dynamic icon of a clock or the setting sun/moon would not hurt.

granite geyser
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But according to what you say, it is apparently always possible to look at a sundial... That you built at your base.

And a decorative piece would just encourage pestering the suggestions channel for "make it functional"

rose swan
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Why would we want to see the time? 🤔

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Beyond the capabilities we have at the moment, I mean

molten warren
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@void wren I don't understand what you mean with we need a stairs for the stone portal? Like.. you can drop the stuff in front of it, jump on. And pick it back up. Or, just put any kind of stairs through it so you can walk on it with no issues

molten warren
rose swan
molten warren
rose swan
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Thats kinda the thing about sundials, they already exist because sunlight exists 👀 people already make them, and they look really cool.

molten warren
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Also, a sundial is not really needed as lvl 14 comfort gives you an entire day of rested so that is your timer basically

rose swan
heady compass
rose swan
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I usually just note the position of sun and guess like mid day or late afternoon, etc

heady compass
coarse idol
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A stylized, dynamic time icon (that is, 2 periods of the day, rather than a clock counting down the time in the game 🌛🌒🌞) in order to better understand how to distribute your worries, go camping for resources or do something at home (go to bed, for example, not because it is necessary, but simply because nothing is invisible). In many poorly lit places (for example, in swamps) it is difficult to understand when the day ends and the terrible night begins. Also at night, to understand whether it's worth sleeping or whether it's morning soon and you can move out. And the clock building is just a useful decoration (although they don't do much good at night).
in general, it was difficult to live in those days without a watch).

peak bobcat
peak bronze
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#suggestions message @somber raptor I don't understand what is the suggestion about regarding 2h swords.

rose swan
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#suggestions message @somber raptor how would you feel if 2 handed swords had no penalty for multiple targets? Give it more crowd control? 🤔

somber raptor
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but the different between say a krom or the newest 2 hander doesn't feel as impressive if that makes sense

rose swan
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Even with the current enchantments? 🤔

wanton atlas
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2h blood sword ❤️

peak bronze
rose swan
wanton atlas
somber raptor
rose swan
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Also, something that’s important to remember imo, swords already have a lot of options throughout the game; the 2 handed option is an extension of those options.

peak bronze
wanton atlas
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or something people wants to add, doesn't fit the game setting at all, but players discovers it later in the game

somber raptor
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okay I should probably wait then in that case

wanton atlas
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yes

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Krom which you get earlier is dwarfed by the ashlands 2h sword 😉

somber raptor
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this is good news then, i didn't turn it into the blood sword

wanton atlas
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lightning isn't bad either 😄

rose swan
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You got a couple different options 😉

somber raptor
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👀

rose swan
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Ashlands is kind to us sword users!

somber raptor
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i feel like i need to start over from scratch again to really understand all the new changes

peak bronze
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2h swords currently have the biggest damage per hit with their secondary attack, so they're heavy hitters compared to 1h swords.

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Although they have MTP and 1h don't.

wanton atlas
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MTP? Multiple T penalty?

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Target?

rose swan
peak bronze
# wanton atlas MTP? Multiple T penalty?

Yeah, 1h swords apparently had multi-target penalty before Mistlands, I had to look into some old clips where I noticed that was the case.

So currently 1h swords don't have MTP and 2h swords do, which seems like either an odd choice or a mistake.

wanton atlas
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sounds wierd

rose swan
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Weird indeed 👀

wanton atlas
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one could think it should be the oposite

rose swan
peak bronze
lofty wave
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Or just give them both no multi target penalty

rose swan
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Imagine slashing through like 5 twitchers with a bloody slayer skol

rose swan
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Pushing the envelope Ragnar_laugh

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Huh, just thought of an achievement;
You got guts, kid
Cleave through 4 enemies in one swing

Obviously a Berserk reference lol

peak bronze
rose swan
pliant bridge
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Nothing super crazy coloured. Pretty neutral or basic.

granite geyser
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This is purely cosmetic but.. again am a woman

I fail to see why this is relevant...

pliant bridge
granite geyser
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That's not gender-exclusive

pliant bridge
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Idk if you’re referencing the woman part or all of it as a whole but if its the first one unfortunately thats my coping mechanism. I didn’t see why it needed to be addressed.

lofty wave
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there isn’t a problem with someone who isn’t a woman asking for cosmetic things

pliant bridge
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Ok thats not what I implied or meant either lol

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I have autism and anxiety, I say it to cope incase Im embarrassed, can we please not focus on that part and not make it into an issue

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Was also joking.

rose swan
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#suggestions message @molten warren By the way, you know you can stack stuff on barrels currently? Requires a little work-around, but it is technically possible

stark furnace
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Shouldn't have to do the work around

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but yea solution exists NeckSmile

rose swan
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I agree, do think it would be easier if you could simply place things on there

stark furnace
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what's even weirder is i think the bogwitch/haldor have stackable barrels

pliant bridge
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They do not

stark furnace
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99% sure they do

pliant bridge
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They do not lol. You can stack barrels if you go through the work around of placing a beam or tiny little shelf but other than that you need a mod

rose swan
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To be clear, he means stacked barrels in their POIs, not for sale

pliant bridge
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Ohhh

pliant bridge
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Nvm

pliant bridge
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:)

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I only suggested it because when my friend and I played last night we tried to do it and it wouldn’t allow us to unless we use the work-around. It would be nice if they evenly stacked on top of each other or like that SS

stark furnace
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yea for sure, maybe 1.0 or post 1.0 we get that qol

molten warren
heady compass
coarse idol
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#suggestions message I believe that different types of weapons should not have the same types of damage (ice or fire). For example, there is a one-of-a-kind freezing hammer or an igniting sword, and vice versa should not be the case. You can come up with a lot of good effects for other types of weapons.

peak bobcat
# wanton atlas one could think it should be the oposite

I know I am late, but +1 to "no multitarget penalty" for 2h-swords.

  • Imo both logically and game-balance wise 2h-swords need it more. -> if i'd have to pick one give it to the 2h variants
  • I'm NOT saying to take it away from 1h-swords (it makes them more distinguishable from clubs) it's good - just that 2h-swords need it more/too
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(hitting terrain-ground also counts as a target it seems and it makes the slayer deal less damage that nidhogg on "1 target" if you manage to hit the ground too - and it's not hard to do with that 1st-attack wide cross cut)

coarse idol
granite geyser
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#suggestions message

probably doesn't need more than 5 lines of code to implement.

Who's saying that it's not there due to a matter of difficulty of implementation?

primal crystal
granite geyser
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Whether it is or not is irrelevant

heady compass
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still seems like a fun idea with no obvious drawbacks

primal crystal
granite geyser
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Nope

granite geyser
primal crystal
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simpler improvements can get added sooner with less trouble

primal crystal
granite geyser
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No, it's irrelevant because it's how it is now due to a design decision, not because it's difficult to implement or would take too much time

granite geyser
primal crystal
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well let's leave the judgment to the devs 🫠

primal crystal
heady compass
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#suggestions message this a. removes the need of getting a sap extractor b. makes it so that we cant use beehives for honey in other biomes

pulsar locust
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Ahh, right, that is true

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But getting a new kind of honey in another biome would be cool

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Skipping the extractor, thats a no-no, definitely.

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Maybe a chance for royal jelly

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Btw do you know if the scythe being unable to harvest the mushrooms in mistlands is intentional?

heady compass
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are the player-planted ones harvestable? I can't remember.

peak bronze
pulsar locust
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It can’t harvest the mushrooms that have been planted by the players either. And it can get the crops in fuling villages

heady compass
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probably unintentional

mellow crater
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Either intentional for mushrooms aren't like vegetables/barley, or unintentional for mistlands crops could have a different tag from others crops but in this case I am surprised no-one reported the issue in #steam-bugs-discussion before

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Can we harvest normal mushrooms with the scythe ?

mellow crater
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Then I guess scythe just isn’t for mushrooms (even mistlands ones)

peak bronze
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Red mushrooms from earlier biomes cannot be planted though, while Mistlands mushroom can. It just might be an overlook, but also might not be.

rose swan
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Also note, the scythe can harvest carrots which are roots 🤔
If the scythe can harvest crops that are underground, I don’t think it’s a stretch for it to be able to harvest crops above ground, such as the mistland shrooms.

mellow crater
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Ah right

mellow crater
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Smiffe said it is intended

rose swan
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Cool, good to know! Thanks

rose swan
# molten warren How? I tried getting poles and pieces of wood in there so I could put something ...

Ah shoot, forgot to respond. Sorry!

What I do; I place a 1x1 wood floor manually on top of a barrel (if it’s not near a wall, place a temp wall near the barrel). Place your object; coins, candles, food, etc, on the temp flooring. When you remove the flooring, the object should stay if done correctly. Hope this helps!

And yeah, I agree that this work-around is silly, would not be opposed to the top of barrels behaving like a surface for placing objects.

coarse idol
molten warren
mellow crater
lofty wave
#

The scythe should be able to harvest everything, I don't understand why it doesn't

sick breach
#

#suggestions message This would be a great change since it would reduce the need to make portals near spawn, which give new players increased opportunity to grief.

sick breach
random monolith
pulsar locust
#

I’d like the skeletons to gain a bit of attack speed with more levels

coarse idol
rose swan
arctic wharf
rose swan
coarse idol
arctic wharf
#

Sickle would make sense for some things as well.

#

I don't think it's a bad idea to have a few more gear unlocks throughout the game for farming skol

#

Or other activities

coarse idol
arctic wharf
#

Not at all overkill imo... 👀
That's two more items unlocked at different times probably.

coarse idol
#

Maintaining minimalism with great productivity is more important in the game. Although wells for irrigation, at least as decoration, would not hurt.

arctic wharf
#

Heh NeckSmile

#

Valheim has linear progression at its core, and there is plenty of space with the side activities for more of it. Whatever they may decide to add or not add yeah.

coarse idol
arctic wharf
#

If farming is anywhere near as liked as fishing, than I foresee plenty of upvotes skol

#

I wouldn't mind making a new suggestio here ofc, been a long while.

coarse idol
random monolith
#

Yes I agree that would be great, fishing

arctic wharf
# coarse idol We already have a hoe, a scythe, a tiller, and a knife for slaughtering our anim...

Not sure if any of the halders sets gave farming bonuses... but that's one.

Gloves as a trinket could always give farming levels or a unique bonuses as well, and the trinket could stack with a used tool.

I am not apposed to the idea of a sickle to cover plants unaffected by the scythe.

Well... I am not so sure of though. Water players no role in valheim farming right now, and I don't foresee that layer added 🤔

We have pathing btw we can turn terrain into... so why not also get us some fertilized soil finally that we can change terrain into in the same way, with a large grow speed bonus for crops.

None of these are new suggestions*

coarse idol
arctic wharf
#

There is options, and am sure there could be more thought up as well.
Animal husbandry has a bit of space for more too.
The amount of times I have seen troughs suggested hehehe NeckSmile

#

Farming is similar to fishing. I don't really enjoy farming but it is more of a requirement for good foods, so I kinda have to. 🤭

#

I do agree fishing should maintain more niche side additions and bonuses, over the more core farming for food.

coarse idol
arctic wharf
#

I would not be surprised 👀

languid ibex
#

Personally I still want tools that utilize Eitr, like a Plantmancer staff. I've too many supplies for Eitr food and it's an inevitable stockpile for me atm.

arctic wharf
#

Eitr is a supporting resource for the mage playstyle though. Have yet to see it needed for a more general core use 🤔

coarse idol
#

Logically, to accelerate growth, a wooden bucket of water would be just right.

languid ibex
#

Well, technically the Scythe isn't needed, it's just convenient. It'd be a nice Eitr sink to be able to utilize it outside of combat.

arctic wharf
#

Can't use logic as a reason though... not in our hyper fantasy viking inspired survival video game. 😂

#

Helps to have more grounded elements, sure... but we left logic behind from the beginning.

arctic wharf
#

Well, for tools that is.

languid ibex
#

You don't?

arctic wharf
#

Not with a atgear***

languid ibex
#

Ah, well it'd just require a more general focus for the staff surrounding farming, then it could be tied in.

coarse idol
arctic wharf
#

Perhaps, and even non magic users would have plenty of eitr resources laying around.

primal crystal
arctic wharf
#

I would not mind say... enchanted tools that have boosted capabilities when you have eitr for them to consume on use.

#

Imagine a scythe with twice the clearing area hahaha

languid ibex
#

Where people indicate they want progression for both.

arctic wharf
#

Those gems could use more uses too

coarse idol
#

Well, offer it already).

languid ibex
#

I'm envisioning a new pickaxe that has a mithril look to it, and glows blue when eitr is present. From there it could have an AoE effect, not necessarily mining multiple sources, but just adding some damage to other mine-able objects close by.

random monolith
arctic wharf
languid ibex
#

Good idea! skol

arctic wharf
#

I could see a few being introduced in ashlands as well ofc, if the tool is less tied to core progression.

Example-
Scythe = ashlands
Pickaxe = deep north

#

Just so that the more core ones don't need multiple magical version due to being out tiered.

languid ibex
#

I could see that, the Bonemaw Tooth is begging to be used in a scythe 😆

arctic wharf
#

Green gems also already there, which would make the most sense right? 🤭

coarse idol
arctic wharf
#

Hmmm, prefer the more simple larger AOE mining every time on eitr consumption.

languid ibex
#

If you want to explode an ore vein, just bring a trollstav or a catapult 😛

arctic wharf
#

Trollstav broken as can be... aaaaahhh magic staffs

languid ibex
#

Both have a fair amount of drawbacks, but still can be satisfying. Having a pocketed pickaxe with explosion capabilities is... a lot.

arctic wharf
#

Anywho, if this hasn't actually specifically been suggested yet... might as well go for it Omni. You got my upvote skol

languid ibex
#

I'll have to a bit later today, it's my birthday tomorrow and I'm about to go get a nice haircut! ✂️

arctic wharf
#

Ooohhh, -early- happy birthday 😁

coarse idol
peak bronze
arctic wharf
#

I know hahahaha

coarse idol
languid ibex
arctic wharf
#

Yep, pretty much what was already suggested. Just on every swing for simplicities sake (Assuming you have the eitr to consume).

#

Would have to think of versions for a few other tools too ofc, just as a final note.

Magic axe tailored for wood cutting, for example. Perhaps a garunteed 1 chop tree fell, over 3 or so hits.

languid ibex
#

I like that, but it might serve to make the Elder power even more underutilized. 🤔

arctic wharf
#

Poor elder power needs such a buff / change....
Personally I want to see it garuntee an axtre piece of wood on breaking a log.

languid ibex
#

Maybe a fire elements, and turn chopped wood directly to coal? Or perhaps instantly re-planting a chopped tree where a stump is removed?

coarse idol
#

You can also make a tapor with Eitr. And it would be possible, for example, to chop down the base of the wooden towers of the Fulings and they would quickly collapse and kill those who sit at the top. Or quickly cut down huge spruce trees in the North.

arctic wharf
languid ibex
#

Yeah, it seems far less serving towards improvement

arctic wharf
#

One hit chop seems the best, as a time saver for using eitr with your tool. It's in the same vain as the Pickaxe buff 🥁

#

Mostly though, just want to be sure we have at least half a dozen enchanted tools so it feels more like a suite of final upgrades over a few one off cases.

languid ibex
#

Perhaps rather than 1 hitting to drop a tree, there's a chain hit on a felled log and it would instantly break into wood? It could serve to still benefit Elder's increased chopping speed, and stop trees from hurting players in massive log collapses.

arctic wharf
languid ibex
#

Yeah... hmmm, this one's tricky!

arctic wharf
#

I will probably still lean on one hit chops... with elder power buff pending.
Needs a buff / change anyway as it is Ragnar_laugh

languid ibex
#

It is logically the better option, and even if it isn't changed, it's not a huge problem to have the first boss power overshadowed in the endgame

arctic wharf
#

As it is, only a few of the powers are ever really used.

#

Don't think I have ever bothered using eikthyre even though it is still nice... simply because the defensive one is always better to have on hand.

languid ibex
#

Yeah, I admit I do use the elder power at my massive tree farm, but the black metal axe is almost as good without it, especially with a high woodcutting skill

arctic wharf
#

Makes sense to me

#

Imagine though... 1 extra wood on every log break (2 extra per tree since two logs). 👀

#

Everyone would be using elder power then hahaha

languid ibex
#

Honestly that might be better for the eitr axe, that's a nice idea! 👌

arctic wharf
#

Poor elder 🤭

Main reason I think it is better on elder is because we have tons of farming ahead of us from black forest onwards, were as the axe is end game.

languid ibex
#

The +1 mechanic is already standing by haha

arctic wharf
#

I have seen extra chance for seed drops on elder power also suggestion. All for that one being tossed onto the elder power too NeckSmile

languid ibex
#

Either would be great imo, I love the idea of magic being used for ultra precision though, where getting additional wood/seeds is concerned.

#

A walking lumber mill vibe.

arctic wharf
#

Just seeing it being less impactful at that point in the game is all.
And also less wow factor compared to 1 hit chops.
Seeing trees go pop like you are Paul Bunyan from a cartoon does sound entertaining. 😂

languid ibex
#

Oh it definitely would be far more beneficial, and inherently provide additional wood per time spent.

arctic wharf
#

Could stack with elder power quite nicely too, if the +1 was added to it hehehe

#

I would have said insta chops for elder maybe... but that is too much power too early on hahahaha

#

Goes ageinst axe vertical progression (Aside from the toughness mechanic, needing better axes).

languid ibex
#

I would also definitely want a magic hoe with increased radius, making the long suggested larger hoe radius a reality but also with a fair cost.

coarse idol
#

What about the ignition mechanics? Enemies may catch fire. Why not set fire to static wooden objects (houses, trees with burning animation, like Yaglut’s for example), with partial destruction (possibly with temporary animation of charring and smoldering)? The burned trees would disappear completely, but later shoots and new shoots would appear. The grass would also burn, leaving bare ground.

arctic wharf
#

That's an easy W for enchanted hoe yeah

#

And it can be worked around quite nicely if you don't want the larger radius. Just don't have any eitr on you. If you need to remove foods, we do have bukeberries.

languid ibex
#

Yeah, and could also just be an optional highlight in the build menu that only becomes selectable with eitr, so the option is clearer. Though more uses for bukeperries is always welcomed haha

rose swan
#

I’m gone for an hour, and y’all have a whole discussion about farming 🥲

coarse idol
#

No, let trees burst only if you hit a lying trunk).

arctic wharf
#

Poor Dogg Ragnar_laugh

rose swan
#

Elder power? Haven’t caught up on all the reading above, but I think simply increasing the drop chance of seeds would be a good direction. Maybe increase/add a chance for extra crop seeds? Surely this wouldn’t be any more abusable than Eikthyr or Bonemass powers, yeah?

arctic wharf
#

Yep, that was one option and I am all for it.
Honestly, I would not mind if it got that AND +1 wood drop hahaha.

Would be far from overpowered... and more in the lines of enticing enough to actually use.

granite geyser
#

#suggestions message

Then you would have essentially 0 reasons to craft swords unless you are forced to do it somehow.

Swords have better attack speed and range, meaning they're a better combat option than axes while dealing the same type of dmg. If axes became just as fast, why would you use swords when axes are just as good AND you can use them as tools as well? The only difference would be when you have little or no choice like mistwalker vs jotun bane (MW being much better). But on the long term, you are just making swords mostly worthless

crimson dock
#

I think increasing chance for extra wood wood also make the elder power more incentivised to use, or lowering stamina use for tree chopping

rose swan
#

Do swords and maces have the same speed? 🤔

granite geyser
#

yes

rose swan
#

Huh, never noticed that

crimson dock
#

Yeah I always thought swords were at least slightly faster

rose swan
#

With that being said, don’t think upping the attack speed of the axe is the best direction imo

crimson dock
#

We have berserker axes for fast attack speed

lofty wave
#

Axe primary is good for combat, the problem is their secondary

granite geyser
#

Not a problem considering it's not meant to be used for combat. You chop trees with it, not kill enemies

crimson dock
#

Secondary is good for enemies below you like leeches or when an enemy is stunned too

paper canopy
#

Dual wield berz hatchets are for chopping wood ? You find me perplexed

lofty wave
#

Axes are for combat which is why enemy damage and tree damage have separate skills, unlike pickaxes.

peak bronze
rose swan
#

Hmm yeah, I think it’s safe to say axes are meant for combat and for word cutting- both can be true 🤔 I agree with @lofty wave that axes having a combat related skill make them intended for combat. However, what’s wrong with the secondary attack if I may ask? (In the context of combat I mean)

lofty wave
#

It doesn’t do anything froggi it has a small damage and knockback increase and is one of the few secondary attacks to have turning but in almost all situations it just isn’t good enough.

rose swan
#

Do other 1-handed weapons have a bigger increase to damage and knock back with their secondaries?

#

Valheim in an alternate timeline has axes where their secondary is a thrown attack Ragnar_laugh had to share this random thought

granite geyser
coarse idol
granite geyser
#

Who knows? Maybe the answer is written somewhere... wonder where

coarse idol
granite geyser
#

precisely from a fire attack

They do

lofty wave
coarse idol
lofty wave
#

2.5 damage and 2 stagger

peak bobcat
#

The battleaxes are meant for combat but:

  • there is not enough variants (something in between the mountain and ashlands would be nice + berserkir axes are not the same "weapon class" imo, would be cool if we got at least 2 new battleaxes - plains/mistlands tier and ashland/DN tier)
  • they are super clunky and slow and that -20% on movement speed is just a little bit too cruel imo
peak bobcat
peak bronze
peak bobcat
#

I think they should lower it to -10%/-5% range (I think the -10% would be fair)

peak bronze
#

-10% would be fair with all 2h weapons IMO, since 1h weapon (except knife) plus shield have total of -10% too.

peak bobcat
#

Well yes, but a bit later in the game a lot of weapons don't need the shield to parry reliably even with low blocking levels (10-15)

#

Don't need the shield to parry the regular 0-starred mobs in their respective biomes

#

So that would be just another thing that would make them worse... And we don't need that rn

#

As 2h swords and axes are in a bad shape rn imo (compared to the 1h weapons, and atgiers)

pliant sorrel
#

One is 3 times bigger than the other, with a 15-20% boost in damage, something around those numbers

#

I’d expect to see a more significant increase in damage with those weapons

peak bobcat
#

I mean theoretical DMG per hit difference is pretty significant.
But DPS wise and practically the 1h swords are just much smoother and easier to use

pliant sorrel
#

I think so too, I prefer holding a 2h swords, it’s cool and amazing but crafting a 1h sword is so much more practical at that point, you have a shield, parrying is way easier, meaning you get a bigger damage output with 1h sword and shield at that point

#

If you stagger & parry an enemy ^

night surge
#

I think being able to make mechanical building pieces like drawbridges would be cool.

peak bobcat
# pliant sorrel I think so too, I prefer holding a 2h swords, it’s cool and amazing but crafting...

You can parry most of the stuff with the 2h swords too... It's just that:

  • 2h-swords don't have the "no multitarget penalty" description -> if you hit more than 1 target you deal less damage than the 1h-sword would do 🤦 total bs, especially with how wide is that 1st cross cut
  • slower attacks that cost more stamina - combiner with the "no multitarget penalty" diff makes them WAY less stamina and time efficient
  • and then at the end when you see that starred seeker soldier/2-star seeker you have to switch weapon or do some weird dance as you can't just whip out a buckler
lofty wave
#

Do some weird dance?

peak bobcat
#

Fight a 2-star seeker without parrying -> a combo of dodgeroll/jumping/riding on top of the seeker bareback to regain stamina

#

So yeah, a wierd dance with a bug

#

(btw, funfact: seekers should drop chitin as bugs - those do look bug-like - have the chitin exoskeleton)

molten warren
peak bronze
sick breach
stiff stag
#

In regard to the axe secondary attack, he is objectively true. That secondary was designed with the purpose of removing stumps, use in combat is just by consequence and not its main intended use.

lofty wave
#

It could have the numbers changed and still be useful for removing stumps

granite geyser
rose swan
rose swan
#

#suggestions message I think an entire stamina rework is a bit much, I think stamina is in a decent spot at the moment

granite geyser
#

If some people like it and some don't. It means it is

rose swan
#

Can feel a little slow to recover later in the game, even when buffed up, but I think that’s on me for my impatience Ragnar_laugh

granite geyser
#

Don't attempt to fix what's not broken

rose swan
#

That’s fair, that’s a good way to put it- it’s not broken, so I don’t think any tweaking is necessary.

crimson dock
#

Eh stamina management is a player skill not a player character skill

rose swan
#

We have a lot of means for stamina control anyways

crimson dock
#

I think berserker axes stamina use is ridiculous but at the same time the weapon is crazy op so it’s balance

#

Rested bonus, lingering stamina meads, tasty meads all when used effectively make the issue with stamina near nonexistent

rose swan
#

Yeah, and as far as jumping/running goes, once your skills are high enough it becomes super easy to manage. Further, slapping some mead/powers in the mix it becomes a non-issue pretty quick.

#

I think you actually recover stamina while jumping with jump mead+eikthyr+feather cape? Something like that?

crimson dock
#

Yeah something like that recover or at least not lose any

rose swan
#

Only ‘stamina issue’ imo is when it comes to fishing? But that’s a fishing thing, not a stamina thing.

granite geyser
rose swan
#

I’ve seen people mention that maybe magic weapons could use stamina as well as Eitr? Not sure on that, since I’m still pretty new to Eitr.

crimson dock
#

As in going from using 30 eitr to say 15 eitr and 15 stamina or 30 eitr and 15 syamina

stiff stag
#

I do wonder if the stamina pools from food items are kept relatively balanced with the stamina usage of weapons of the same tier. More specifically, if your stamina runs out at the same rate regardless of the tier you're at. As an example, if you have 100 stamina and a weapon that costs 5 stamina per use, it should run out at the same rate if you had 200 stamina and a weapon that drained 10 stamina per use (assuming the same weapon type with the same attack speeds). Curious whether stamina drains relatively faster, slower, or about the same at different tiers.

crimson dock
#

If they had a secondary attack I think that could use both stamina and eitr but why fix what isn’t broke

crimson dock
stiff stag
#

That was just the example. I mean the actual values in game and whether they are balanced out like that or not. Only thing that makes it hard to figure out is that there are many combinations of food items you can use, so the stamina pools vary.

peak bobcat
crimson dock
#

Would pair well with hildir clothes to almost completely negate stamina usage at base

lofty wave
#

We already have crafting skill and hildir’s clothes for build stamina, do we also need a mead?

crimson dock
#

Why not?

#

We have a mead for swimming lmao

peak bobcat
crimson dock
#

Honestly I still don’t see the argument for mage being broken, it’s op yes but it’s high risk high reward and takes a lot of skill too

#

I find it much easier to manage a horde of enemies in Ashland’s with melee rather than mage

peak bobcat
peak bobcat
peak bobcat
crimson dock
#

I think mage is better against single target but multiple targets and being swarmed melee fares better case and point being thundering berserker axes

peak bobcat
peak bobcat
crimson dock
#

I guess so, hybrid melee with 2 eitr feasts and staff of protection is goated tho

#

Endgame melee with upwards of 120 defence and 200+ hp you only get staggered by 2 stars really

peak bobcat
peak bobcat
#

Especially with how cheap the seeker aspic is (for the 1 Eitir pre-queen)

rose swan
#

To be honest, I’m far from an expert on balance and all that jazz, so I don’t have a strong opinion on it lol I just find it interesting

peak bobcat
stark furnace
#

Mage has more effective aoe options then even blue axes

#

Something something wilds and embers

peak bronze
#

I found Wild and Frost staff combo being very useful. Shoot vines on area and then shoot frost at enemies so they slow down.

stark furnace
#

that too, and wilds can root too NeckSmile

lofty wave
stark furnace
#

Axes also rely on the 🎰

peak bronze
#

something something Luck favors the player something NeckSmile

peak bobcat
#

My fav way to kill 2-star warriors is to place a root and then MMB with frostner into the root -> the root pushes him back and we can play pinball with him xd

peak bronze
#

But did anyone notice was Fracturing staff buffed in any point? At least the xp gain was nerfed long ago but I have been using it for some time now and it seems more effective than before (or my aim has gotten better).

lofty wave
#

Maybe you have more patience and focus now

peak bronze
lofty wave
#

Had you upgraded it before? The damage difference between levels is much bigger than most weapons.

peak bronze
#

What I remember is that I used it a lot because it rapidly increased the skill lvl during PTB and I got the skill lvl to 100 even with the character I played then. But I quickly switched the Fracturing staff to Dundr once I crafted it.

lament zinc
#

@coarse idol There's already something like #suggestions message in the game.

It's called "fire hazard modifier".

You should give it a try sometimes. It's fun and does exactly what you suggested.

stiff stag
#

#suggestions message The stats on feasts are like having a high level health and a high level stamina food item merged into one. The decay as it is helps balance that out.

rose swan
#

#suggestions message @grizzled temple iirc food stat decay starts at 100% effectiveness then decays to 50% for its duration. Don’t have the brain power to get deep into the numbers, but if my math is correct, this means you lose a lot of points with stronger foods.

However, I think it’s a good habit to remember that although food lasts for a duration, it’s responsible to be eating regularly as opposed to waiting until the last minute. You of course have the choice to ration out your meals so save on food, but know that it comes at the cost of letting you stats dip a bit.

I like to think of like this; I can probably get away with eating one meal a day. But to be effective and healthy, it’s better to eat more often.

#

Admittedly, food stat decay is a little strange and it’s not a perfect system, but it’s pretty effective and fun!

grizzled temple
lofty wave
#

The food eventually decays to 0% but it’s not linear so the stats stay high until the duration gets very low

grizzled temple
#

or whenever im like hmm my stamina cap is low

lofty wave
#

I eat at the start of every day once I can get food that lasts long enough

grizzled temple
#

but with feasts especially i find myself going "damn whered all my stamina go" and the timers at like. 20 minutes left

rose swan
lofty wave
#

50% stats at 10% duration

rose swan
#

Right, so at no point can you be at like 35% for example, yeah?

lofty wave
#

You can be at anywhere from 100% stats to 0%

rose swan
#

During the duration of the foods lifespan?

lofty wave
#

Yes

rose swan
#

So for example, how would I achieve 25% stats from say a lox pie? Like, at what remaining duration?

grizzled temple
#

either way i feel it decays too fast

stark furnace
#

Feel free for someone to check me just did some very rough napkin math

grizzled temple
#

where can i post a screenshot relevant to this

stark furnace
grizzled temple
#

this is what i think i want from the food in terms of decay

stark furnace
#

the model is already exponential decay

#

First 90% is fairly linear, last 10% you lose the most stats related to time

grizzled temple
stark furnace
#

So you would want it to be linear up until like 29 min out of 30, and the last 1 minute you lose most of your stats?

#

I feel like both models are super similar

rose swan
#

I think I’m misunderstanding 🥲
So lox pie- gives 75 hp. 25% of 75 is ~18HP. So at duration remaining would a lox pie give me 18HP?

I’m also doing napkin math, sorry lol

grizzled temple
#

mostly linear and very flat up until about maybe 5-7 minutes left, then it sharply drops off

stark furnace
lofty wave
grizzled temple
stark furnace
#

not sure i completely understand

grizzled temple
#

having to eat less often to maintain 100%-75% food effectiveness

stark furnace
#

so nearly straight line graph up until a certain point, then steep drop off?

rose swan
grizzled temple
lofty wave
#

Yes I definitely got that wrong…

grizzled temple
#

me want need eat less often food stay longer

#

but not more total time of food

stark furnace
#

honestly idk being at max possible hp/stam from food isn't really that relevant

rose swan
#

All good! I think when Valheim first went into early access, food actually did decay all the way from 100% to 0%.

#

Eat food. Big number. Bonk bosses.

grizzled temple
stark furnace
#

I don't wanna be a 4head but have you tried eating more stam foods/practicing good stam habits?

grizzled temple
#

its a good question, i usually do 1 hp food 2 stamina food

lofty wave
#

25% stats at roughly 1% is what I’m getting now but again I’m very tired so this could absolutely be wrong

stark furnace
#

If I get some free time I'll make a desmos function with sliders so there's an easy answer to these questions NeckSmile

rose swan
#

“I only eat meat, but I’ve never felt healthier! Can’t run a half mile without being winded though”

rose swan
stiff stag
#

Feasts offer higher stats than other balanced food items do at the same tier, and throughout each of their durations (as an example, comparing the mountains level feast with the mountains level balanced food item, wolf jerky, at 1 minute remaining on each of them the feast still offers more value despite being at more decay than the wolf jerky). Even at 50% of the duration the feast is still offering more value (hearty mountain loggers stew at base has values of 45 for health and stamina, and at 50% duration (25 minutes), it will be about 81% of those values, or around 36. Meanwhile, wolf jerky at 30 minutes offers 33 in both stats).

bleak cairn
#

What food should i prepare for mistlands, And also what weapons should i use

stiff stag
languid ibex
#

I feel like the amount of natural destruction in Ashlands could be turned down a bit, just hunting for 2 star Asksvin has resulted in roughly 20% of the trees around burned down or knocked down, and the rocks/boulders exploded or rolled through by a Morgen. It's starting to look like a desert the deeper in I search for them at night.

primal crystal
languid ibex
peak bobcat
coarse idol
#

#suggestions message It’s also annoying that you have to give up all your work when night comes. But this is too logical and vital to contradict it).

peak bobcat
coarse idol
snow stone
#

Bruh i just now collected some flametal... Can we have like a slider or something in World settings to set default carrying capacity? Because the weight system in this game is just way too MUCH. But the slider would also let people who want to lower it for whatever reason do so

mellow crater
#

You have Megingjord and Troll Strenght potion for that. Just don’t bring stuff with you (armor, one weapon and a pickaxe) and you will be able to carry around 60 of it.

granite geyser
#

Not everything needs to be a slider. That would be silly

mellow crater
#

Maybe more, I usually go with too much stuff I forgot to remove from the inventory and don’t use troll strenght, I am still able to carry 45+ flammetal

coarse idol
#

As for me, we already cannot carry too much in our inventory. And as a good rule, they should travel everywhere with a cart (preferably, of course, in a team with wild boars, wolves or bull-lizards).

granite geyser
#

Or you could be better at managing your own inventory and using the means that already make said inventory easier to carry...

peak bobcat
languid ibex
granite geyser
#

#suggestions message

all of the functions are basically just automation processes happening in the background

So the same ones that have been denied to ever happen over a hundred times at this point because Valheim is not an automation game in the slightest?

unreal schooner
#

At the point of getting the broom in the game you've already done hundreds of refilling by yourself, why not give a proper option to make it a bit more enjoyable for you now?

languid ibex
#

Not sure how far along you are, but lanterns don't require fuel.

proud mason
#

But lanterns suck as a light source and dont look that cool, plus theres no colored ones

#

So i thoroughly disapprove of your reasoning not to have such a thing in the game

languid ibex
granite geyser
proud mason
unreal schooner
granite geyser
#

99% of the "issues" players complain about are self-inflicted and have little or nothing to do with the game's design.

The suggestions channel opened my eyes on that

languid ibex
languid ibex
languid ibex
unreal schooner
# granite geyser Fuel the ones you need. There, you reduced the number to roughly 1/4 of the tot...

First of all, noone was complaining about anything here, it's just a suggestion, you can see this as a way to keep people entertained on this particular channel.
Second, i would like to use more torches and similar light sources, cuz they are neat and beautiful, i don't need them tho, if they are not lit or if i have to build scaffolding to lit them up, or if i have to spend 15 min + to lit up each one of them. It's pretty obvious.

languid ibex
#

I'd much sooner support a suggestion to double or even triple the capacity of fuel each lighting object can hold, it takes nothing away from the intention and lessens the frequency of needing the refuel.

proud mason
languid ibex
proud mason
short wing
#

Maybe being able to make richer fuel that burns for longer.
Eitr infused resin for example, 1 eitr + 5 resin makes 5 eitr infused resin and it burns for longer than normal resin.
You could have each biome have a component that can be added to fuel to make it burn longer.

languid ibex
#

You're not wrong, but the visuals are either worth it, or they're not I suppose.

proud mason
proud mason
languid ibex
#

It's not twisting, it's changing fundamentals. What @short wing mentioned would be the better idea in my opinion, elongated fuel sources, not permanent and infinite replacements.

proud mason
languid ibex
proud mason
unreal schooner
languid ibex
short wing
proud mason
languid ibex
proud mason
#

Plus eitr is lategame enough to just skip the tedious process of refillinh entirely

short wing
proud mason
proud mason
languid ibex
short wing
proud mason
languid ibex
#

I have sincere doubts those suggestions are taken seriously by developers.

proud mason
proud mason
short wing
#

Changing a fueled light source to a permanent light source feels weird when there are already permanent light sources available.
So the road in the middle would be longer lasting fuel for the things that do need fuel for if you want to really use them.
In my opinion that is.

proud mason
short wing
proud mason
#

But it's still worth a shot bud

short wing
# proud mason But it's still worth a shot bud

True but I don't really see it getting traction since there are already permanent light sources and not using them is a choice.
The majority of the players don't make massive builds, they make what they need and that's it.

proud mason
languid ibex
#

Definitely always worth floating ideas, really don't wish to take away from that aspect, and to be clear you are just dealing with 2 community member's opinions. Really just trying to build upon the wanting surrounding the suggestion, never trying to say it won't happen.

proud mason
short wing
#

I can certainly see the appeal in all permanent light sources but it also takes away from the game, that is why I would suggest longer lasting fuel.
Maybe someone wants to mod "no fuel".

languid ibex
#

Yeah of course, always good to discuss! I would be lying if I said I didn't want a permanent solution, but the direction of permanent lighting has been made somewhat clearer with lanterns.

proud mason
short wing
# proud mason Ick, i like my games vanilla with a sprinkle of no cheats on top

I like my games vanilla till I've at least played it once like the developers intended and maybe after that I'll test out some mods, mostly QoL mods.
I haven't modded Valheim yet but depending on the end product I might get a mod that lets me farm faster and a mod that let's me produce on mass instead of clicking for each and every craft or food.

proud mason
short wing
wanton atlas
#

🤔

#

the usual?

mortal lichen
#

I for one would love a home-edition Kvastur

peak bobcat
#

#suggestions message
@rain dock pretty decent idea, but the suggestions should (I think) include how would you imagine that implementated

  • and I'd say it could be done with introduction of "stances"/"guards" that would differ from weapon and shield or lack of one + we could switch stances with "Q" f.ex. (not used in combat rn - but switches snap-points on hammer
  • and depending on the stance you hold you could possibly have different "attack" and "special attack" animations
  • f.ex. regular stance with a Krom -> Q -> you switch to a "fools guard" and that makes your basic attack combo start with a faster but "single target" stab
languid ibex
mortal lichen
#

Functions are fine too ^_^

peak bobcat
lofty wave
#

If weapons had more attacks they’d be able to do too much and there wouldn’t be as much reason to use multiple types of weapon

#

I would prefer extra attacks that can be done at any time rather than something such as a sprinting or crouching attack as suggested though

peak bobcat
#

It would be hard to do balance well tho

lofty wave
#

Flesh ripper kick deals slash because it’s a slash weapon’s attack

peak bobcat
crimson dock
#

Damn people really hating on the home base kvastur idea it sounds great

mortal lichen
#

I know right! 😄

crimson dock
#

In particular I like the idea of him taking dropped items off the floor and auto sorting into chests, I don’t think it should have the functionality of collecting beehives etc as it’s a sweeping broom not a beekeeper but like:
A) rather than a cheap ‘auto sort to chests’ button you would have an in game mechanic that utilises an item with no use
B) it would look cool and save you time just hop back to base drop the items and go back to what you were doing

final stag
#

#suggestions message
Why not "ramp" pieces for every material? This would expand building flexibility enormously. 26° and 45°... dare I mention 64°?

Also, any reason why a message can't be sent in #suggestions ? It just screenshakes me.

mellow crater
#

Home Kvastur look cool, but I disliked the idea for it suggest something that has too much uses

final stag
#

I did put 💡 !

mellow crater
#

Oh no, screenshake mean you are mute here either because you sent a message less than 30min before or have been blacklisted

final stag
#

But I'm neither.

#

Ohhh wait, it's counting the first time I tried to post my suggestion without 💡 and it auto-removed it. That answers the question perfectly, thank you @mellow crater .

mellow crater
#

Ahhh there

#

Okay
Always check the little message on top of the writing area :)

final stag
mellow crater
#

You make me think of the Allay from Minecraft now xD

#

Same but it is a broom 😂

final stag
#

I'll be honest, I took one look at Minecraft when it came out and said, "I can never play this game, or I will never stop."
Sure enough, 1500+ hours in Terraria and similar in Valheim bear that decision out.

coarse idol
final stag
#

I haven't found it in #suggestions yet, but maybe someone here knows: has piles of ingots like piles of wood been suggested yet? I would go out in the street and cheer if I got that.

coarse idol
#

Ummmm.... What is Kvastur?

mellow crater
#

A living broom cleaning around the hut

coarse idol
#

Oh, exactly).

languid ibex
final stag
#

Another suggestion that seems so obvious it must have been made before: adding a search field to building and crafting menus?

languid ibex
coarse idol
languid ibex
languid ibex
mellow crater
coarse idol
mellow crater
mortal lichen
#

Some counties exclude the eyes and that's how you can guess where they're from 😉

coarse idol
final stag
final stag
languid ibex
coarse idol
languid ibex
#

I can't say it comes across that way to me personally, especially on a platform with countless emojis. At least now I know it isn't a mistake though.

coarse idol
languid ibex
coarse idol
final stag
languid ibex
final stag
rose swan
#

#suggestions message Thing is about colossal creatures and powerful monsters in the oceans, is that more often than not it would be frustrating for players to encounter. Your boat is really only at risk through extreme negligence and irresponsibility, and for good reason.

I totally understand wanting to add things to the ocean, but there are ways to achieve that without overly threatening and disengaging encounters 🤔 at least, that’s my two cents 🪙 🪙

final stag
#

#suggestions message
Vegvisir breakable or have a "deactivated" mode, like the sigil goes dark or something.

mellow crater
#

No need to create real creatures, and no need to suffer any problem except the sudden fear of « what are those eyes there ??? »

mortal lichen
#

I genuinely don't know what a valheim sky block is or what it means

rose swan
# mortal lichen I genuinely don't know what a valheim sky block is or what it means

I’m sure it’s a joke suggestion, but a Skyblock challenge is typically a playthrough where you start with the absolute bare minimum or so to survive and try to beat the game. I think it first originated in Minecraft, and it’s become a popular ‘challenge’

Wouldn’t really work for Valheim imo 😂 closest comparison would probably be Germ’s Tileman challenge.

mortal lichen
#

I do miss Germywermy

peak bronze
rose swan
#

Yep, terraria is a good candidate for it! They’re actually making an official mode for it- which I’m personally really excited for 😁

#

But yeah, it simply wouldn’t translate very well into Valheim

mortal lichen
#

I mean, you already start with nothing, how much more barebones can it get

#

What's it like in Terraria?

arctic wharf
#

Valheim sky block... where the tree you start with falls right off the block = run over hahaha
(Or no seed drop)

rose swan
#

In Terraria, you get like one dirt block, one water block, one tree, etc.

#

Not sure what the ‘official’ terraria Skyblock will be, but from what I’ve seen it’s a little toned down in terms of tedious-ness so it’s more engaging for more players.

rose swan
#

But I mean, there’s probably hundreds of issues with that, don’t think there’s anyway to make it work haha

granite geyser
#

As if there aren't 1000 factors to consider first

grand sable
#

you inspired me rianu

granite geyser
#

You are suggesting what's already in the game

molten warren
#

No

molten warren
granite geyser
#

(upvote only if you agree with reducing it to 5 flour per 1 bread)

So adding an extra click to craft the same number of bread we get right now?

molten warren
#

Lol

granite geyser
#

With 10 you get two

molten warren
#

Oh lol I just see that yeah I thought you get 1 bread, removing my post

proud mason
#

@turbid oar that would theoretically also make the overall map experience better, because as of right now the sheer size of the map even at the start may be daunting to new players. Plus i personally disapprove of spoilers, so not getting told that the map has an edge right of the bat would also be kinda nice

open dagger
#

degrading stumps would be cool, but how can i then enjoy seeing the black forest only consisting of tree stumps?

short wing
#

For a while you can but after a while they will be reclaimed by nature and if we want to keep it real new fauna and flora will grow there if no building has happened there.

mortal lichen
#

I use stumps as decoration/tables sometimes I'd hate if they all randomly disappear one day

tall rover
#

maybe add a setting to enable or disable them degrading?

#

would make it so people that find them an obstacle can enable it and not spend hours getting rid of them and people that like to build with it can disable it and keep them around

mortal lichen
#

I mean at this point every little thing seems to have the "solution" of it being a setting, there'd be thousands of settings

tall rover
#

is that a big deal if everyone can have the freedom to create a world fine tuned to their wants and needs tho?

mortal lichen
#

Is it that a big deal to get rid of a stump as you chop trees? ^^

still canopy
#

Can we get horse mounts maybe?

short wing
# tall rover is that a big deal if everyone can have the freedom to create a world fine tuned...

Yes, because making a setting for everything would be overkill.

I want to be able to plant yellow shrooms inside my base on stone, I want to be able to plant them in the open air, I want them to be on the ground but they need to be in the shade constantly, I want to be able to plant them on the roof, I want to be able to plant them but only in crypts on stone, for me anywhere in a crypt.

So 6 settings for yellow shrooms alone and I haven't listed all the possible iterations, so that would be a massive slider for yellow shrooms.
Now add in all the things we can plant and what iterations there are for it and that would mean sliders upon sliders upon sliders, maybe sliders for sliders.

mortal lichen
#

It would only take "hours to get rid of" if you leave them as you cut trees, which honestly it's up to the player and not a QoL feature

short wing
still canopy
#

Alrighty

coarse idol
#

By the way, what does the Cartographer's Table give you when playing solo? I've always been drawn to this table. But we need to think about more advanced functionality.

cinder yew
cinder yew
#

No prob for me)

mortal lichen
#

Zug zug, friend

cinder yew
# languid ibex This ")."

That is a dying cultural tradition from a countries of CIS (Russia, Ukraine, Belarus and etc.) We use this brackets to represent emojis since the Internet first appeared (When there were no emojis) Dunno if there is such tradition in other countries

#

So if you see someone using closed brackets at the end of sentences, you can guess his age and nationality:)

granite geyser
granite geyser
languid ibex
stray sand
#

Have played enough Dota to know this is very true 🤣

Idk if it is a cultural thing so much as a tradition, but in the early days of online gaming, "qq" was often used as a form of expression as it was the short cut for quitting the game

stray sand
#

Yes, its original expression wasn't that however, but it did take on the crying symbol later

languid ibex
keen mortar
#

@tall rover something I've also thought about is a tree stump can gain an increasing 1-2% chance per day to either turn into 1-3 mushrooms that don't respawn or just disappear

tall rover
#

an interesting other idea is if you defeat bonemass and you have tree stumps around your base a raid can start turning those stumps into abominations. like a max of 3 per raid

mortal lichen
languid ibex
#

@rare arrow Ah yes, the ol' viking nuke trick.

rare arrow
#

just imagine big bomba

languid ibex
rare arrow
#

now we wait

jagged flame
#

Am I just not welcome in this server? I've noticed a pattern that, whenever I suggest an idea, no matter how well I explain it, & no matter how much logical sense it makes, it gets vastly more dislikes than likes. My suggestion on making one-handed axes as fast as one-handed swords & maces is just the latest example.

rare arrow
#

personaly hav not seen any of your suggestions my friend!

short wing
lofty wave
jagged flame
rare arrow
lofty wave
#

Probably to balance their higher damage per hit

jagged flame
jagged flame
granite geyser
rare arrow
#

what if the dude swings the axe slower because he wants to be precise and not miss the spot in the tree u know? and the dude cant tell what is a tree and monster.

jagged flame
granite geyser
short wing
# jagged flame But when it happens literally every single time, what else can I suspect.

That you are still very welcome to this server but that the suggestions you make either have already been made or aren't what people want.
Also remember that the game is still in development and things might change.
The votes also don't mean all that much, unpopular suggestions have made it into the game and popular ones haven't, it all depends on what the developers like or not and how much time it might cost.

lofty wave
granite geyser
jagged flame
mortal lichen
#

I don't even see who suggests what, the essence is what matters.

jagged flame
short wing
granite geyser
#

There's absolutely 0 point in seeing who voted or not

mortal lichen
rare arrow
granite geyser
mortal lichen
#

So it's either a conspiracy or your suggestions aren't up to par.

granite geyser
heady compass
jagged flame
lofty wave
#

You can search for messages

jagged flame
granite geyser
#

And there's literally a reaction that tells you that

languid ibex
#

Wanting one-handed axes to be better in any way is a great way to farm dislikes, those weapons are already overused and far too versatile.

rose swan
#

We’ve all had stinky suggestions, don’t take the votes personally and just laugh it off 😁 #suggestions message

mortal lichen
peak bronze
rose swan
#

Maybe it can be the first suggestion to hit 100 👎

short wing
jagged flame
mortal lichen
#

It's not a channel people constantly check, it could have been a new idea for some, old idea for others, depend when they check. It's honestly not a targeted attack ^^

short wing
#

I have the reverse problem, all the suggestions I made since the hack have all had more likes than dislikes.
;p

jagged flame
#

I also looked through quite a few, & have yet to see someone besides me suggest buffing the one-handed axe speed.

rose swan
rose swan
#

Sometimes it’s a small detail that makes or breaks a suggestion, keep that in mind 🤔

short wing
# jagged flame I looked, & yeah, I can see that; but I've also seen some people suggest essenti...

It can also be that different people vote on different times or there is a key difference that does speak to people.
A small difference can make or break a suggestion.

Unlimited light from fueled light sources is something some people want but others don't.
If you change unlimited to longer lasting fuel which is close to each other then you get the people that still want to fuel their light sources and you'll probably also get a few that would rather see unlimited fuel but they will settle for longer lasting fuel.
Small difference big change for suggestion.

short wing
mortal lichen
#

Hm how to say this in a diplomatic way....That completely butchered and misspelled suggestion is probably only upvoted by.....similar people.
Like people see "moar weapons" and they're like "Hell yeahhh" and don't really read.

short wing
rose swan
mellow crater
#

I upvoted the one which suggested more weapons at bronze age especially for the bronze battleaxe (which, thinking back, wasn’t a good idea because that won’t fill the gap after silver). I downvoted the other because each weapon category at bronze is just too much things to discover at game beginning

#

That is an example, what looks like rephrasing actualy bring different information

rose swan
#

And also @jagged flame , I recommended posting your suggestion here first; discuss it and get feedback, refine the idea, then post it

proud mason
rose swan
#

No way, I love refueling my light sources 😁

granite geyser
proud mason
rose swan
proud mason
rose swan
#

I’ll meet you in the middle- wouldn’t be opposed to a fuel consumption rate modifier. I understand refueling isn’t everyone’s favorite activity

proud mason
short wing
mortal lichen
#

Dayum guys not everything needs to be a modifier, there's a devcommand "setfuel" just do that and voila

proud mason
#

(idk how to link Messages of other channels btw)

mortal lichen
granite geyser
#

The existence of the modifiers is not an excuse for absolutely everything to be one

mellow crater
rose swan
granite geyser
#

A line must be drawn. Instead of expecting the game to adapt to you, why not trying to overcome the obstacles/limitations and adapt to the game?

short wing
mortal lichen
granite geyser
#

Which are literally world commands as well

proud mason
granite geyser
#

There's also a reason why this channel exists

mellow crater
#

Rianu is still right

proud mason
mellow crater
#

We can suggest things, but there is a limit

proud mason
#

Im gonna die on this hill btw

proud mason
#

#suggestions message uhhh, is this right? (Got confused by the full link in the msg, works tho hooray)

mortal lichen
#

(not infinite)

mellow crater
#

Okay so there is a range but I can make it technically infinite
Perfect
I am happy with that

proud mason
rose swan
mortal lichen
#

I for one wish glow signs would come back.

rose swan
#

“Make signs glowrious again** “ is a really creative slogan, I can get behind that 😂 even though I’ve never used glowing signs

languid ibex
#

I can too, I just can't get behind unintentionally copying text on a sign. You can already copy/paste anyways.

rose swan
#

That’s fair; I literally never use signs, so I don’t have a lot to say about them 😅

mortal lichen
#

As an avid sign user, the suggestion is helpful af

#

No bias even

languid ibex
#

I can't even picture an instance where I'd want identical text in such abundance that it'd be necessary

mortal lichen
#

Oh dear.

#

(as in me saying can't relate)

rose swan
#

For some ^ signs are a commonly used item in builds

languid ibex
#

I don't see how that relates to copying text & format being necessary though, it would be a hinderance in a lot of cases.

mortal lichen
#

Because some signs use a lot of complex code, I keep mine in a notepad for example, and sometimes I wanna recreate that sign and that means finding that code again

languid ibex
#

It's not more effort than creating a sign with a different format though, and you can just copy the format in-game.

mortal lichen
#

or hold shift+some other button as suggested ^^

rose swan
coarse idol
#

I personally had to look for how to color code the color inscriptions on the plate. Essentially not difficult, but it would be better if the entire palette was in the game by default.

lofty field
mortal lichen
#

Yes :C

lofty field
#

Whyyyy were they removed.. 😭

mortal lichen
#

they're just flat colored now

granite geyser
coarse idol
mortal lichen
#

You can still pick any color, it just to be more glowy and now its flat

coarse idol
mortal lichen
#

It's a html code so just pick one from like google hex chart, like <#f5c98c><size=8>🍺

coarse idol
mellow crater
#

This is intended in Unity if I remember well

mortal lichen
#

I don't know how useful a Frostner in a frosty biome would be tbh

heady compass
#

Frostner is already too op (viable for many biomes after its biome)

granite geyser
#

Which is why it should not remain relevant. It's too much already

peak bobcat
#

It prolly won't as I'd expect most stuff up there will be resistant/immune to frost and possibly spirit too 🤔

mortal lichen
#

Why need frost resist mead if we have cloaks

pliant sorrel
#

I don’t know if anyone is on board with the idea I’m about to say, but I’m not too fond of the gems. I’d much preferably use a direct craft to make the weapon. But honestly I think my only problem with them is that the elemental damage they deal, is very low. Obviously the buffs/effects gem weapons have makes it better, but it’s a shame seeing the elemental damage at 10. I think it should be 20 atleast

coarse idol
#

They want to make gems for weapons (like in assassin valhalla)?!

granite geyser
#

They already did

lofty wave
mortal lichen
#

add an roof angle slider

rose swan
#

#suggestions message @crimson dock Frostner is my favorite weapon in the game, and not because of its power and utility! …but the weapon serves it purpose and then some, so I think it deserves some rest 🙂 it makes for an excellent mantle piece once you’ve exhausted its use!

crimson dock
pliant sorrel
#

Plus the elemental damage is so underwhelming, I sometimes like to use some weapons because of the fact that it has elemental damage specifically

peak bronze
#

I like the fact tho that all different versions of Ashlands weapons look different, like Jade weapons look quite elegant etc. But the glimmer on them could be bit dimmer IMO.

peak bobcat
crimson dock
#

Is this also the case for the axes? I’ve not had a good look at the other 2 variants but they all look the same from a quick glimpse

#

I believe it’s most noticeable with the greatsword and mace

peak bronze
peak bobcat
peak bobcat
peak bronze
#

And bows and crossbows have noticeable differences.

peak bobcat
#

nidghogg als looks ve different with diff enchants

#

but about that dmg part - some weapons could use some more elemental dmg per upgrade as its bs that both axes and slayer get +10

peak bronze
#

Jade Nidhögg looks really cool and it has very great details in it's blade near hilt, but the glimmer covers it mostly.

peak bobcat
#

imo slayer should get +12-14 and maybe +3 per upgrade while axes and spear should get that +10 and +1 pr upgrade or sh like that

#

and then nidhogg and mace could get +2 per upgrade

rose swan
#

Who’s out here using the jade slayer? Gotta make me one of those lol

lament zinc
#

Regarding the colors on signs; there's a pinned link to a site having all the hex codes for colors.

mortal lichen
#

@grizzled temple can just use wood shutters, stackem

grizzled temple
mortal lichen
#

Yesh but in my experience your viking doesnt fit in a 1x space

grizzled temple
mortal lichen
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I mean I use the shutters for small doors but sometimes they block the way

grizzled temple
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i guess 1.5 wide would be better?

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im using "black marble 1x1x1" as my reference for what "1" is

lofty wave
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That’s one metre

grizzled temple
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whats that in hamburgers

languid ibex
peak bobcat
tall rover
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Achievement ideas valheim

  1. "Headhunter" collect all trophys
  2. "master of giants" collect the trophy off troll, lox, berserker, abomination, golem, serpent, gyall, morgen and fallen valkyrie (plus deep north)
  3. "the end of the world" sail a ship of the edge
  4. "dumb ways to die" fall damage, drowning, tree falling on head, death by own fire, death by own spikes, smoke.
  5. “Explorer” Visit every biome in valheim
  6. “farmer” find and farm every berry, vegetable and seed
  7. “Butcher” collect every type of meat and fish
  8. “Tamer” Tame everysingle creature
  9. “cook” Cook and bake every meal (including basic roasted meat)
  10. “Alchemist” Brew every mead avaiable
  11. “Collector” Craft every armor set avaible in the game (including capes)
  12. “Scholar” interact with every type of runestone
  13. “Trader” find every trader and buy something
  14. “dungeon master” defeat all 3 dungeon quests hilde gives you
  15. “Fisherman” collect every type of fish
  16. “troll lover” drink a love potion
  17. “Berserker” defeat every boss
  18. “TRUE VIKING” get every achievement
    small list i came up with
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feel free to add to it xD

languid ibex
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Most seem a bit basic and obvious, I would probably take a more creative path when suggesting achievements, it's a bit too comprehensive. I'm sure the developers have a vision where most of this is concerned.

pulsar locust
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Got a silly idea yesterday. Since bows and crossbows are separate skills and levelling one does not affect the other, how about ”sniper” a skill that gives bonuses to any ranged skill that hits an enemy more than 50m away. Levelled by hitting enemies and birds far away, with more xp from smaller targets

tall rover
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like i said just from the top of the head this list. some are creative tho. but there are gonna be achievements that are obvious cause thats with every game. they are a part of the list either way. if they had it already GREAT! if not its a plus right? xD

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i would love for people to add to it. the more creative the better 😄

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sniper sounds great! didnt have a bow one yet

lofty wave
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I don’t think one weapon needs multiple skills

tall rover
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new skill no. achievement yes 😄

languid ibex
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I could see additional xp rewarded for 'snipes' though.

tall rover
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mhm definitly

quartz totem
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1."Run, Forrest, run": Die before retrieving your tombstone.
2."The floor is lava": Well, die while standing on lava. (a cliché one)
3."They bite, don't they?": Die to a wolf outside of the mountains biome.
4."Who's a good boy/girl?": Tame a wild wolf.
5."Took an arrow to the knee": Being shot (Or die) by an arrow from a Drauger.
6."Master of Dragons": Collect a Dragon Egg.
7."Welcome to Ashlands": Die in Ashlands before acquiring any new material.
8."What's up Gjall": Kill a Gjall with a fire staff.

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I wrote too many "die" achievements, tbh. 2 or 3 in total would be better, tho. Maybe one obvious and 2 that are "hidden" achievements.

arctic wharf
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HAH, theyve only gone and done it!
Next preview for the deepnorth has a super duper obvious suggestion made reality Ragnar_laugh
(no spoilers from me of coursr)

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That got me good though NeckSmile

mellow crater
tall rover
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i mean it seemed fitting for killing all bosses. could also have a name like "unstoppable" or "Valhalla? not yet"

mellow crater
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I would have simply put "Odin's task is done" or something