#suggestion-discussion
1 messages · Page 46 of 1
I could see shooting a bird giving an exp point, but I don’t it would make sense to get melee exp or fishing exp.
It’s so difficult, and as such pretty rare, so a little reward would be nice.
Levelling skills in general could do with some extra conditions for extra xp
Like the sledge, if you hit 1 target versus 4, you get the same amount of xp. Hitting four should give four times the xp, or perhaps more as a bonus for a well-aimed strike. Same with hitting a staggered opponent with a special
What?
Please tell me the moment they have said they won't optimize further despite there's literally an optimization update right now
Please stop spreading misinformation
Big dog is taking the bait lol
I am? 🤔
Big dog = rianu
I know, just had to make a joke at the opportunity 😂
I figured, but I'm also a youngin and zoomer language can go over the head
That may have been true, but it supports co-op and that did not just happen. The devs decided to add co-op support and the game is marketed as having a co-op mode. Therefore the distinction you make does not matter much anymore. The mode is in the game and needs to be properly supported. If the devs dont intend to do that, they got to stop market the game as co-op game, otherwise it's just dishonest.
You would have been "Dogg" 
For what its worth I agree with everything you've said here
You realise that just makes loading the game faster... not the in game performance...
Regarding that Fuling merchant suggestion, what kinds of things would you expect a merchant like that to sell?
I would like an adventurer fuling shelling artefacts, or a shaman giving healing stuff, but the game doesn’t seem to lack of any of these things
Actually, lox related things would be great
If the traider is a fuling lox-tamer it would be great
A fuling cowboy
You aren't reading things fully 😛 assets bundles were optimized. Not just loading times, but this includes an increase in optimal build sizes and a decrease in memory usage.
That... makes the game load faster... and makes the installation build size smaller...
It has nothing to do with fps at all...
#general message ooft
You think drive space & memory usage doesn't influence FPS?
I don't think smiffe was saying they're not going to optimize
We have had a discussion about it before
just that its difficult, and they were referring specifically to the case you mentioned
It's legit something the developers have sorta shrugged and accepted.
I'm genuinely not trying to be an ass. I don't even judge em for it. They have solid reasons to.
But I'm not gonna sit here and listen to folk trying to tell me they haven't basically called it quits with the biggest FPS factor (which that "specific case" objectively is)
It's been discussed before in this very channel 😅
What specifically about the rendering of the objects is inefficient?
Yes... 😅
You should link your source tbh, because it comes across as if you're not able to accept being wrong.
But what specifically
-
Occlusion culling: Skips rendering objects that are occluded by other objects. Valheim uses the Build-in Render Pipeline which only supports baked occlusion culling with static occluders, so only fixed objects in the scene can be calculated to "cover" other objects, but Valheim consists entirely of dynamic objects because the world is procedurally generated, so we can't use it .
-
GPU occlusion culling that supports dynamic objects like occluders is available in Unity but requires newer Unity version (Unity 6), different render pipeline (HDRP or URP) and different render path (Forward+). Unreal Engine has much better built-in support for occlusion culling than Unity does.
There are also other types of culling but they are not relevant and are not used in Valheim.
Read what smiffe said again...
Read what I literally just put
You are showing me a msg where smiffe talked about a very specific optimization issue while you were talking about them not optimizing the game in general
You said the performance tanks exponentially with number of built objects. How does a lack of occlusion culling result in exponential lag?
Clearly you've never dealt with how difficult unity can be in regards to updating, pointing to what an engine does that was made half a decade later is potentially what's causing you're frustration.
?
What's confused you?
Pardon?
My original point was the devs are not going to optimize it...
What I just put is the reason why they are not....
I think we have crossed wires here
You pointed to reasons as to why rendering objects are inefficient, and used Unity 6 and Unreal Engine as examples as to how it could be done.
No I pointed to how the biggest contributor to lag (every piece within the camera view being rendered even if not visible) can't be fixed...
He asked why it is laggy... I showed him the biggest cause mate 😅
Okay well eyeball asked you
What specifically about the rendering of the objects is inefficient?
and this is how you answered.
How do we know that's the biggest contributor to lag?
Because unlike most systems where items can be placed... everything js rendered even when not visible
Because what I wrote to you was not my words...
They were @wanton atlas 's from a dm exchange we had a little while back 😅
Like I'm really sorry if I've come across the wrong way in this 😅
They specifically said thats the biggest contributor to lag?
No you're just simply wrong when you state the developers have decided not to optimize FPS, when the latest update does just that, and is only indicative that certain things are being looked at again. It serves no one to assume the worst, and it's even stranger to preach it when the opposite was proven true less than a week ago.
They fixed UI...
They are not fixing the rendering.
It's too difficult at best, impossible at worst.
But you know what let's just shut up and wait for @wanton atlas to pop in and either call me out for being some looney bin.
Or end this by being like "yeah he's right"
Either way I'm happy to wait so we don't um and ar over this.
I guess I'm just surprised that its the biggest source of lag because for I've seen some pretty elaborate models and builds in other game engines like Roblox that didn't have occlusion culling until a couple months ago.
It's amount rather than complexity.
More draw calls etc
it's a bit to late atm for my me responding 😄
it's like 03:30am here
O.O
go to sleep
Again, lower load times is helpful, more drive space inherently increases FPS, less memory usage also increases FPS, and improved UI will also increase FPS. It's really odd to be this reductive of something that will benefit FPS and more.
biggest contibutor to lag depends
loading in and out big things in ashlands for example
boat syncing over and over is another one
building massive constructions, with fires, shadows etc isn't easy either to handle
And there in lies the heart of our discussion this evening
as long as things have loaded in. your biggest problem with it are FPS tanking due to tons of constrction load bearing calculations constantly being ran
this is also made worse by alot of chests in an area, or teleporter hubs
Is it difficult to rewrite the load bearing stuff to be event based so its not running on everything always?
Right, would it be safe to assume this is never going to be improved upon as raziel has been stating?
yes and something we don't going to do probably
dang
there are alot of ways to change it
but most of them will break and/or be made worse in multiplayer
@languid ibex no hard feelings?
we are trying
@empty saffron They're trying sir.
like. if we can find something to make it better. of course we will make it better
so it's like. both are correct 😄
I don't know atm we are looking at it
Fuck we are both right Omni 🤣
but it's not like we have giving up either
rememeber. we don't have a infinite amout of programmers at our disposal 😄
What a productive argument this has been
Shake hands, go kills some grey dwarfs together?
and sometimes, the engine is a limitations
Fair enough, I've no issue if it can't be improved upon ultimately, because it'll just prompt people to push the limits further and end up in the same place.
let's drink to it
Lmao sorry it took us so long haha
it all depends. can you live with 100,000 instances and 15 FPS on a 9950X3D processor and a 5090 🤔
Do load bearing calculations get exponentially more expensive the taller the object is? Sometimes it looks like the stability of objects are being reset and calculated repeatedly as other supporting items get recalculated
not something that I can answer to be honest
It's just that each one is calling the calc for each object in a structure (it's pretty wacky ngl)
or no. it shouldn't matter on height now when I think about it 🤔
alright cool I won't be afraid to make the tallest tower I can
yeah. not unusual for things to break in the middle rather from top
we have also put in a deliberate delay for when things break
making it possible to "save or rescue" when you do an oops 😄
One time I accidentally removed a supporting corner piece of an upside down pyramid and had to chase the slowly breaking corner pieces up the structure from the inside before it reached the top and started collasping more items lol
Yeah I know 🙂
Some mad lad did a cheeky harmony mod today btw that MIGHT be able to reduce the load but I'm not sure.
Not read it yet but he barged into my dms all proud like.
Want me to yeet you over a link?
see. our delay helped 😄
https://github.com/Hexicube/valheim-faststruct/blob/master/Class1.cs
He did it in such a rush he didn't even rename the class 🤣
But apparently it "fixes the structural calculations issue"
I have wondered if there's a possibility to optimize within the code of boulders, they don't become separate objects until they are hit. Perhaps this could be utilized for builds once fully repaired and every check on the structure has been made.
having build-pieces "melt" together if they are on full HP?
issue is what gonna happen if they need to break. and you have people with bad connections :/
Essentially, though I'm unsure how well saving objects could work
Yeah, I'm unsure how that would play out, especially memory wise
probably a huge lag spike if you break or damage something in the middle
😬 yikes
"hold on. just going to break apart 20,000 instances"
Hahah, or "stray eitr missile hit my house wall and we all crashed"
I think a graph / tree based system would be a shout maybe?
And then all you have to iterate through are the root piece/s of the tree (I.e. the pieces attached to terrain)
But I digress
That gave me a terrible image of a building tipping like a chopped tree 😅
Wait....WAIT HOLD ON
I actually just read his code
It's bloody brilliant
Not perfect. But brill!
He groups all the pieces into structures then (deactivates their structural calcs after 50 ticks)
To then wake em up if a piece is added to the structure
But only for 50 ticks...
It's got flaws and edge cases but I think the mad lad might of actually done it
That's really nice, and I can't see why that wouldn't work as a permanent fix
Neither can I actually.
He needs to sort out a few bits but legit... I owe this lad an apology as I told him he would likely not do it.
That's not far from what I was hoping utilizing boulder's code would achieve, but it is far more graceful.
Becoming activated, but with a timer is really smart.
It’s been an interesting conversation to follow as someone who doesn’t know anything about optimization and all that 😂
Oh for Pete's sake!
14!! freaking hours after the discussion started it's still going on, done by the same person who's still not willing to understand that if you push the limits of what can be done it's not the game's fault, but your own?
You can run the game at an effing Cray super computer if you like, but if you build bases large enough to push the boundaries of what it can deal with it doesn't matter if you run a game at an Eniak, a C64 or a Cray. Eventually the game will lag and eventually the FPS will drop.
If that's too hard to understand and / or to accept, it's time some person starts to ask himself the question if the problem isn't the user instead of the game, the engine, the studio or the developers.
Well if it's less frustrating, I'll try to answer when I can, but I worked for 12 hours today 😅
Hello everyone, do you have a question, when will the achievements appear in the game? Otherwise, I really want to play and experience a new experience.
We’ll see achievements with the next major update, 1.0 🙂
And when will it be?
In the future
We don’t know yet 🤔
It’s likely that it’s quite some time away though.
Ehh sad, well, thanks for the reply.
Concept is good, lookups and iteration are fragile. A decent amount of assumptions on object state overall. Possible memory leak due to that.
Inefficient looks ups would cause massive FPS drops
#suggestions message There is a mod in which you can improve wisp up to 4 times and a mod that enhances the lighting from Dverg lanterns.
#suggestions message @pliant bridge Send you suggestions as separate messages so that we can upvote them individually. For example I would enjoy barrels being stackable but dont like the idea of more inventory slots
Ah ok
#suggestions message The mechanics of chicken breeding have already been thought out in sufficient detail. And compliance with special conditions with buildings for them adds special interest to this practical quest. With enough imagination, you can build a farm where chickens and eggs will be produced separately.
Somehow I didn’t think about mammoths at all 😁. But they could very well still exist in those days. As an analogue to the larger bull lizards in the North? It is unlikely that they will bother with a new model and thinking through types of attacks. But there are not enough bears. With an abundance of honey, they could help 'get rid of it').
#suggestions message You wean some kind of place the chickens would go laying their eggs ? It isn't actually a boring one (what was the link between boring and woman btw ?) because I see the use-case. Being able to let my hens roam free in a non-covered space without needing to hunt after the eggs to get them in a covered place would be great.
I am just unsure what kind of build piece would justify the implementation in game
I'm not blaming you for it. I'm blaming the one you were discussing that issue with as that person had started it 14 - at the time - and 24 hours at current time ago.
At some point people should accept the outcome and move on. But it seems that this person can't.
Or won't. I'm going to leave that hanging somewhere in the middle.
surprised my little mod was being discussed here and not in #mods-discussion or something, let me know if theres any issues and what the improvement is like as I didnt actually have a test save for this; ive basically banked on the assumption that the slow part of structural calculations is unity having to do bounding box checks and that my many list lookups are small by comparison
also its 100% fine to distribute this on thunderstore or whatever and you can make changes, id just appreciate a mention for the initial codebase
More map scripts would be amazing, choose a style upon world creation. Just need more than one "big map"
What's the point? According to the basic mechanics of the game, the world map is covered with the 'fog of war'. That's the whole point. It’s like with a box of chocolates - you never know what you’ll get, it’s always a surprise.
Its the same map everytime you just start in a different spot 🙂
The map is randomly generated, you don't just start in a different spot.
You can basically achieve the suggestion by just, using different seeds.
I really like the mammoth idea :(
@finite vapor Here's a basic rundown of how seeds work https://valheim.fandom.com/wiki/World_seed
Ah thanks! Im new to the game sorry!
Not to worry 🙂
I had a chicken running around the territory of the base for quite a long time (it’s quite difficult to catch it, I’ll tell you, just like in life).... But one day I found only a piece of meat from her).
Wrong
All valheim worlds come from a larger world
Landmass geometry and formations is not random at all.
It is random, you're talking about a parent world, but the worlds will be influenced with the randomly generated seeds. Mountain heights, terrain, structure placement & spawns will change according to the seed parameters.
It’s still all very much the same
#1202740443352137838 I wouldn't say that at all, you can see just with a glance how different these influences can vary.
I’f you’ve played the game for long enough you know and can recognize this exact formation and the slight variations do not really change it at all
Nothing is exact, there's plenty of examples of seeds having islands that others don't, not to mention boss summoning placements. I'd argue that playing the game for long enough should result in realizing every world plays differently.
Ig you just missed the entire point but that’s okay
The game is generated from a "Master map", of which the seed only has influence about which islands are put where, which bosses are put where - to a certain degree - and which areas got which height.
It's been confirmed it worked like this by Smiffe multiple times in both Valheim Chat as well in General chat.
You brought this up when I mentioned the map doesn't just start you in a different spot, but you're arguing it does, missing the point is ironic.
I literally mentioned this above?
Read the comment
You're failing to see the point I made, you're still put in a randomly generated map, nothing is absolutely static.
I still don’t understand the difference between the modes of ground leveling and laying?
You can very much easily see through the variance and it all becomes very much static. Ask any speedrunner
Also reread
Speedrunners use ideal seeds? This should be indicative enough..
my guy has never heard of the largest category called random seed generated
If you’re good enough you can recognize land mass formation and mountain formation and you can know exactly where a large island is, and large mountain is, where to avoid etc
Except these aren't indicative of spawns or structures.
All in a random run, with a seed you’ve never used before 
Never said they were, but knowing where big formations and such are allow you to have better chances of finding locations
Regardless, I never argued that the master map doesn't exist, and even mentioned it. My point was that you're still amongst random elements based on the seed, including where you're placed. That's all.
Its still really not that random
Just slight differences in the color blue or something
If you’ve played the game for long enough like me or henrik have, you will know exactly what I mean
Even yesterday there was a community driven trophy hunt and 3/9 runners used what they knew about the landmass formations to increase their ability to find and locate pois
Okay, but they also spoke towards a suggestion that can be achieved with differing seeds, so the point being made wasn't exactly clear. Wanting new master maps is not what was being suggested, although it might be where Henrik was leaning.
Regarding the map suggestion, I think what he’s looking for is different map types. Larger islands, larger biomes, stuff like that.
Personally, I would rather see ‘challenge’ or secret seeds, kinda like how terraria does it- but that’s a pipe dream 😁 fun to think about though
But yeah, now that I’ve been playing for a good while now, I’m starting to recognize land masses and I’m able to predict the map sometimes 🤔
I can also predict where yagluth spawns: nowhere he's a prank he has to be.
Yagluth spawns in the last place you check 👀
In my seed, I used a seed finder after searching 4 plains, and turn out every single spawn of his required me to walk through/sail through the mistlands.
#suggestion-discussion message Looks like they already made a mod for this. Quite original. It would be nice to further refine the types of such underground caves and make them multi-level or intertwined with the caves of skeletons in the Dark Forest.
Or you could just... Look at the sun very visibly setting down
And a sun dial is already perfectly possible, idk what would be the point of it becoming its own piece
And the lighting also very visibly gets darker
It is not always possible to look at the sky (by the way, I have never seen the sun, nor the moon). Building an accurate sundial is quite labor-intensive, so I propose it simply as a decorative building/monument. And some dynamic icon of a clock or the setting sun/moon would not hurt.
But according to what you say, it is apparently always possible to look at a sundial... That you built at your base.
And a decorative piece would just encourage pestering the suggestions channel for "make it functional"
Why would we want to see the time? 🤔
Beyond the capabilities we have at the moment, I mean
@void wren I don't understand what you mean with we need a stairs for the stone portal? Like.. you can drop the stuff in front of it, jump on. And pick it back up. Or, just put any kind of stairs through it so you can walk on it with no issues
There's quite some video''s explaining how to make a good working sun dial, easy to medium to hard builds.
Basically a little ramp at the lip of the portal to make it easier to walk into when encumbered
Then builld that? you can just make stuff collide you know
Thats kinda the thing about sundials, they already exist because sunlight exists 👀 people already make them, and they look really cool.
Also, a sundial is not really needed as lvl 14 comfort gives you an entire day of rested so that is your timer basically
I’m just explaining what I think they meant 🙂 I personally don’t mind
what if you want to know the time before you have finished the whole game
Why would you want to the know the specific time beyond the current capabilities?
I usually just note the position of sun and guess like mid day or late afternoon, etc
I personally dont see the use case of knowing the time, just pondering what the original suggester had in mind
A stylized, dynamic time icon (that is, 2 periods of the day, rather than a clock counting down the time in the game 🌛🌒🌞) in order to better understand how to distribute your worries, go camping for resources or do something at home (go to bed, for example, not because it is necessary, but simply because nothing is invisible). In many poorly lit places (for example, in swamps) it is difficult to understand when the day ends and the terrible night begins. Also at night, to understand whether it's worth sleeping or whether it's morning soon and you can move out. And the clock building is just a useful decoration (although they don't do much good at night).
in general, it was difficult to live in those days without a watch).
https://discordapp.com/channels/391142601740517377/1202312684364910612/1343033378886258711
@void wren
u can place it below floor/cover it with ground partialy
- "below the floor" - f.ex. place it on the ground and then cover the bottom with stone floors and stairs
- you have to place the portal first as it wont allow you to place the portal while its obstructed but you can build around it after its already placed
#suggestions message @somber raptor I don't understand what is the suggestion about regarding 2h swords.
#suggestions message @somber raptor how would you feel if 2 handed swords had no penalty for multiple targets? Give it more crowd control? 🤔
OH lol joel beat me to it!
it feels like it's just lacking an elemental option, like 1 handed swords get a spirit option and a frost options like mistwalker for example
but the different between say a krom or the newest 2 hander doesn't feel as impressive if that makes sense
Even with the current enchantments? 🤔
2h blood sword ❤️
I assume you're in Mistlands currently?
Looks so bad ass!
i got out of mistlands and managed to get to ashlands. and just barely managed the 3 morgen senew for the newer 2 handed
Also, something that’s important to remember imo, swords already have a lot of options throughout the game; the 2 handed option is an extension of those options.
You will eventually get into some other options for the Slayer.
I would advise to play the entire current content, before giving suggestions. sometimes, we as developer already added things players suggest to be added
or something people wants to add, doesn't fit the game setting at all, but players discovers it later in the game
okay I should probably wait then in that case
this is good news then, i didn't turn it into the blood sword
lightning isn't bad either 😄
You got a couple different options 😉
👀
Ashlands is kind to us sword users!
i feel like i need to start over from scratch again to really understand all the new changes
2h swords currently have the biggest damage per hit with their secondary attack, so they're heavy hitters compared to 1h swords.
Although they have MTP and 1h don't.
Yep!
Yeah, 1h swords apparently had multi-target penalty before Mistlands, I had to look into some old clips where I noticed that was the case.
So currently 1h swords don't have MTP and 2h swords do, which seems like either an odd choice or a mistake.
sounds wierd
Weird indeed 👀
one could think it should be the oposite
I agree with that.
Or just give them both no multi target penalty
Imagine slashing through like 5 twitchers with a bloody slayer 
A weekly reminder. 
Pushing the envelope 
Huh, just thought of an achievement;
You got guts, kid
Cleave through 4 enemies in one swing
Obviously a Berserk reference lol
Preferably with a Slayer lol.
#suggestions message @pliant bridge what kind of things would you like to dye? 🤔
What do you mean lol
It’s honestly for cosmetics. Pretty irrelevant for some things and to some people also but things like armour, building materials like doors, walls, floors tables, chairs, rugs, curtains etc.
Nothing super crazy coloured. Pretty neutral or basic.
This is purely cosmetic but.. again am a woman
I fail to see why this is relevant...
I like girly designer things :3
That's not gender-exclusive
Idk if you’re referencing the woman part or all of it as a whole but if its the first one unfortunately thats my coping mechanism. I didn’t see why it needed to be addressed.
there isn’t a problem with someone who isn’t a woman asking for cosmetic things
Ok thats not what I implied or meant either lol
I have autism and anxiety, I say it to cope incase Im embarrassed, can we please not focus on that part and not make it into an issue
Was also joking.
#suggestions message @molten warren By the way, you know you can stack stuff on barrels currently? Requires a little work-around, but it is technically possible
I agree, do think it would be easier if you could simply place things on there
what's even weirder is i think the bogwitch/haldor have stackable barrels
They do not
99% sure they do
They do not lol. You can stack barrels if you go through the work around of placing a beam or tiny little shelf but other than that you need a mod
To be clear, he means stacked barrels in their POIs, not for sale
Ohhh
Nvm
They used the work-around
:)
I only suggested it because when my friend and I played last night we tried to do it and it wouldn’t allow us to unless we use the work-around. It would be nice if they evenly stacked on top of each other or like that SS
yea for sure, maybe 1.0 or post 1.0 we get that qol
How? I tried getting poles and pieces of wood in there so I could put something on it, but it keeps getting red
comfort 14 isn't accessible "early game", the suggestor suggested for the sundial to be made of wood and stone, a very early game recipe
#suggestions message I believe that different types of weapons should not have the same types of damage (ice or fire). For example, there is a one-of-a-kind freezing hammer or an igniting sword, and vice versa should not be the case. You can come up with a lot of good effects for other types of weapons.
I know I am late, but +1 to "no multitarget penalty" for 2h-swords.
- Imo both logically and game-balance wise 2h-swords need it more. -> if i'd have to pick one give it to the 2h variants
- I'm NOT saying to take it away from 1h-swords (it makes them more distinguishable from clubs) it's good - just that 2h-swords need it more/too
(hitting terrain-ground also counts as a target it seems and it makes the slayer deal less damage that nidhogg on "1 target" if you manage to hit the ground too - and it's not hard to do with that 1st-attack wide cross cut)
#suggestions message Original. This is the first time I've heard about such an oar.
probably doesn't need more than 5 lines of code to implement.
Who's saying that it's not there due to a matter of difficulty of implementation?
Nobody. I said it's probably not that hard to implement, it's not like an entire new biom or boss.
Whether it is or not is irrelevant
still seems like a fun idea with no obvious drawbacks
it is.
Nope
One: Magic is way too powerful as to make it even more powerful.
It's the last playstyle that needs buffing
simpler improvements can get added sooner with less trouble
it doesn't buff magic it's just a simple quality of life improvement. You are biased.
No, it's irrelevant because it's how it is now due to a design decision, not because it's difficult to implement or would take too much time
It literally does...
You have a very easily way of summoning the superior dead raiser summon
well let's leave the judgment to the devs 🫠
maybe make ranged units have less HP?
#suggestions message this a. removes the need of getting a sap extractor b. makes it so that we cant use beehives for honey in other biomes
Ahh, right, that is true
But getting a new kind of honey in another biome would be cool
Skipping the extractor, thats a no-no, definitely.
Maybe a chance for royal jelly
Btw do you know if the scythe being unable to harvest the mushrooms in mistlands is intentional?
I think it has some kind of requirement for breaking things like "planted by player"
are the player-planted ones harvestable? I can't remember.
Currently mistlands mushrooms (planted or not) are not harvestable with the scythe.
It can’t harvest the mushrooms that have been planted by the players either. And it can get the crops in fuling villages
probably unintentional
Either intentional for mushrooms aren't like vegetables/barley, or unintentional for mistlands crops could have a different tag from others crops but in this case I am surprised no-one reported the issue in #steam-bugs-discussion before
Can we harvest normal mushrooms with the scythe ?
Nope.
Then I guess scythe just isn’t for mushrooms (even mistlands ones)
Red mushrooms from earlier biomes cannot be planted though, while Mistlands mushroom can. It just might be an overlook, but also might not be.
Also note, the scythe can harvest carrots which are roots 🤔
If the scythe can harvest crops that are underground, I don’t think it’s a stretch for it to be able to harvest crops above ground, such as the mistland shrooms.
Smiffe said it is intended
Cool, good to know! Thanks
Ah shoot, forgot to respond. Sorry!
What I do; I place a 1x1 wood floor manually on top of a barrel (if it’s not near a wall, place a temp wall near the barrel). Place your object; coins, candles, food, etc, on the temp flooring. When you remove the flooring, the object should stay if done correctly. Hope this helps!
And yeah, I agree that this work-around is silly, would not be opposed to the top of barrels behaving like a surface for placing objects.
I don’t know anyone who would collect/cut mushrooms with a scythe (even such giant ones).
Exactly, and thanks. I'll try it in a bit!
Yes, but I don’t know anyone who harvest carrots with scythe
The scythe should be able to harvest everything, I don't understand why it doesn't
#suggestions message This would be a great change since it would reduce the need to make portals near spawn, which give new players increased opportunity to grief.
This isn't a buff to the power of the Dead Raiser. If i want 100% undead archers i just keep summoning and killing the melee ones until i have the archers. So it's already possible to customize your skeleton spawns, this change just removes pointless tedium.
I’d love for this to happen one day
I’d like the skeletons to gain a bit of attack speed with more levels
As for me, the scythe is not quite the right tool. It would be much better to use a sickle for all the plants and mushrooms. 🪝
That would be really neat actually! Can’t see this happening for Valheim, but it’s a cool idea.
Jump attack with a 2-handed club could be really interesting and fun
This is when we need a new trinket called Gardeners Gloves that allows you to benefit from farming perks when picking any harvestable plant (including mushrooms). Just let scythe be the basic option for bulk farmed crops.

So have a separate item for harvesting different crops? Scythe for carrots, onions, barley, etc; then a different item for mushrooms, berries, grapes, etc?
With a scythe, you can only mow the grass for hay, but with a sickle you need to carefully trim the plants.
Sickle would make sense for some things as well.
I don't think it's a bad idea to have a few more gear unlocks throughout the game for farming 
Or other activities
Both of these are overkill with the tools. For all the beauty of gardening in the game, we are not on a farm).
Not at all overkill imo... 👀
That's two more items unlocked at different times probably.
Maintaining minimalism with great productivity is more important in the game. Although wells for irrigation, at least as decoration, would not hurt.
Heh 
Valheim has linear progression at its core, and there is plenty of space with the side activities for more of it. Whatever they may decide to add or not add yeah.
It's a difficult question. Make a proposal, let's see the voting statistics.
If farming is anywhere near as liked as fishing, than I foresee plenty of upvotes 
I wouldn't mind making a new suggestio here ofc, been a long while.
We already have a hoe, a scythe, a tiller, and a knife for slaughtering our animals. What else?
Yes I agree that would be great, fishing
Not sure if any of the halders sets gave farming bonuses... but that's one.
Gloves as a trinket could always give farming levels or a unique bonuses as well, and the trinket could stack with a used tool.
I am not apposed to the idea of a sickle to cover plants unaffected by the scythe.
Well... I am not so sure of though. Water players no role in valheim farming right now, and I don't foresee that layer added 🤔
We have pathing btw we can turn terrain into... so why not also get us some fertilized soil finally that we can change terrain into in the same way, with a large grow speed bonus for crops.
None of these are new suggestions*
No matter how hard the developers try, fishing is a matter of taste and not everyone is interested in it, both in life and in AAA games. It's relaxing... but it's boring (my personal opinion).
There is options, and am sure there could be more thought up as well.
Animal husbandry has a bit of space for more too.
The amount of times I have seen troughs suggested hehehe 
Farming is similar to fishing. I don't really enjoy farming but it is more of a requirement for good foods, so I kinda have to. 🤭
I do agree fishing should maintain more niche side additions and bonuses, over the more core farming for food.
Not bad. I offered a bunch of humus (mainly for crafting worms, but it would also be nice for fertilizing the garden). But I doubt whether they made gloves in those distant times.
I would not be surprised 👀
Let's).
Personally I still want tools that utilize Eitr, like a Plantmancer staff. I've too many supplies for Eitr food and it's an inevitable stockpile for me atm.
Eitr is a supporting resource for the mage playstyle though. Have yet to see it needed for a more general core use 🤔
Logically, to accelerate growth, a wooden bucket of water would be just right.
Well, technically the Scythe isn't needed, it's just convenient. It'd be a nice Eitr sink to be able to utilize it outside of combat.
Can't use logic as a reason though... not in our hyper fantasy viking inspired survival video game. 😂
Helps to have more grounded elements, sure... but we left logic behind from the beginning.
True, though you don't benefit from the farming skill without it.
Well, for tools that is.
You don't?
Not with a atgear***
Ah, well it'd just require a more general focus for the staff surrounding farming, then it could be tied in.
Well, I proposed small platforms/elevators running on Eitr or some other mechanisms where Eitr would be fuel for a magic engine.
Perhaps, and even non magic users would have plenty of eitr resources laying around.
#suggestions message thoughts?
I would not mind say... enchanted tools that have boosted capabilities when you have eitr for them to consume on use.
Imagine a scythe with twice the clearing area hahaha
That would be nice, perhaps it could be a perfect melding of magic progression and enchanting gems.
Where people indicate they want progression for both.
Those gems could use more uses too
Well, offer it already).
I'm envisioning a new pickaxe that has a mithril look to it, and glows blue when eitr is present. From there it could have an AoE effect, not necessarily mining multiple sources, but just adding some damage to other mine-able objects close by.
Hey this’d actually be great! It would mean I wouldn’t feel like i need to constantly switch gear and food to do different tasks
I was thinking similarly as well just at this moment hahahaha.
Yeah, that sounds like a good final tier for tools.
Both better by default, but also beyond normal glorious bonuses when properly empowered/fed eitr.
Good idea! 
I could see a few being introduced in ashlands as well ofc, if the tool is less tied to core progression.
Example-
Scythe = ashlands
Pickaxe = deep north
Just so that the more core ones don't need multiple magical version due to being out tiered.
I could see that, the Bonemaw Tooth is begging to be used in a scythe 😆
Green gems also already there, which would make the most sense right? 🤭
Perhaps such a pickaxe, after 3-5 hits, would create an explosion (break off a large piece of ore) extracting more metal.
Hmmm, prefer the more simple larger AOE mining every time on eitr consumption.
I was thinking something like this as well, but decided it's probably too much. Considering there's now multiple options to do this, it would feel less creative imo
If you want to explode an ore vein, just bring a trollstav or a catapult 😛
Trollstav broken as can be... aaaaahhh magic staffs
Both have a fair amount of drawbacks, but still can be satisfying. Having a pocketed pickaxe with explosion capabilities is... a lot.
Anywho, if this hasn't actually specifically been suggested yet... might as well go for it Omni. You got my upvote 
I'll have to a bit later today, it's my birthday tomorrow and I'm about to go get a nice haircut! ✂️
Ooohhh, -early- happy birthday 😁
Fine. At later levels, you don’t want to bother with ore for a long time, so a light buff won’t hurt.
Too early, he said tomorrow. 
I know hahahaha
Not quite an explosion, but rather an amplified blow that brings down more ore.
Yeah! I think we're all on the same page then, because an AoE hit that costs eitr would achieve just that over time.
Yep, pretty much what was already suggested. Just on every swing for simplicities sake (Assuming you have the eitr to consume).
Would have to think of versions for a few other tools too ofc, just as a final note.
Magic axe tailored for wood cutting, for example. Perhaps a garunteed 1 chop tree fell, over 3 or so hits.
I like that, but it might serve to make the Elder power even more underutilized. 🤔
Poor elder power needs such a buff / change....
Personally I want to see it garuntee an axtre piece of wood on breaking a log.
Maybe a fire elements, and turn chopped wood directly to coal? Or perhaps instantly re-planting a chopped tree where a stump is removed?
You can also make a tapor with Eitr. And it would be possible, for example, to chop down the base of the wooden towers of the Fulings and they would quickly collapse and kill those who sit at the top. Or quickly cut down huge spruce trees in the North.
Replanting sound pretty cool, but also possibly annoying 
Same for wood to coal, since you likely want the wood haha
Yeah, it seems far less serving towards improvement
One hit chop seems the best, as a time saver for using eitr with your tool. It's in the same vain as the Pickaxe buff 🥁
Mostly though, just want to be sure we have at least half a dozen enchanted tools so it feels more like a suite of final upgrades over a few one off cases.
Perhaps rather than 1 hitting to drop a tree, there's a chain hit on a felled log and it would instantly break into wood? It could serve to still benefit Elder's increased chopping speed, and stop trees from hurting players in massive log collapses.
That could be pretty awesome too... so once you pop the tree it bursts into wood rather than a falling log.
But some might see that as removing one of the "fun" parts of valheim hehehe 
Yeah... hmmm, this one's tricky!
I will probably still lean on one hit chops... with elder power buff pending.
Needs a buff / change anyway as it is 
It is logically the better option, and even if it isn't changed, it's not a huge problem to have the first boss power overshadowed in the endgame
As it is, only a few of the powers are ever really used.
Don't think I have ever bothered using eikthyre even though it is still nice... simply because the defensive one is always better to have on hand.
Yeah, I admit I do use the elder power at my massive tree farm, but the black metal axe is almost as good without it, especially with a high woodcutting skill
Makes sense to me
Imagine though... 1 extra wood on every log break (2 extra per tree since two logs). 👀
Everyone would be using elder power then hahaha
Honestly that might be better for the eitr axe, that's a nice idea! 👌
Poor elder 🤭
Main reason I think it is better on elder is because we have tons of farming ahead of us from black forest onwards, were as the axe is end game.
The +1 mechanic is already standing by haha
I have seen extra chance for seed drops on elder power also suggestion. All for that one being tossed onto the elder power too 
Either would be great imo, I love the idea of magic being used for ultra precision though, where getting additional wood/seeds is concerned.
A walking lumber mill vibe.
Just seeing it being less impactful at that point in the game is all.
And also less wow factor compared to 1 hit chops.
Seeing trees go pop like you are Paul Bunyan from a cartoon does sound entertaining. 😂
Oh it definitely would be far more beneficial, and inherently provide additional wood per time spent.
Could stack with elder power quite nicely too, if the +1 was added to it hehehe
I would have said insta chops for elder maybe... but that is too much power too early on hahahaha
Goes ageinst axe vertical progression (Aside from the toughness mechanic, needing better axes).
I would also definitely want a magic hoe with increased radius, making the long suggested larger hoe radius a reality but also with a fair cost.
What about the ignition mechanics? Enemies may catch fire. Why not set fire to static wooden objects (houses, trees with burning animation, like Yaglut’s for example), with partial destruction (possibly with temporary animation of charring and smoldering)? The burned trees would disappear completely, but later shoots and new shoots would appear. The grass would also burn, leaving bare ground.
That's an easy W for enchanted hoe yeah
And it can be worked around quite nicely if you don't want the larger radius. Just don't have any eitr on you. If you need to remove foods, we do have bukeberries.
Yeah, and could also just be an optional highlight in the build menu that only becomes selectable with eitr, so the option is clearer. Though more uses for bukeperries is always welcomed haha
I’m gone for an hour, and y’all have a whole discussion about farming 🥲
No, let trees burst only if you hit a lying trunk).
Poor Dogg 
Elder power? Haven’t caught up on all the reading above, but I think simply increasing the drop chance of seeds would be a good direction. Maybe increase/add a chance for extra crop seeds? Surely this wouldn’t be any more abusable than Eikthyr or Bonemass powers, yeah?
Yep, that was one option and I am all for it.
Honestly, I would not mind if it got that AND +1 wood drop hahaha.
Would be far from overpowered... and more in the lines of enticing enough to actually use.
Then you would have essentially 0 reasons to craft swords unless you are forced to do it somehow.
Swords have better attack speed and range, meaning they're a better combat option than axes while dealing the same type of dmg. If axes became just as fast, why would you use swords when axes are just as good AND you can use them as tools as well? The only difference would be when you have little or no choice like mistwalker vs jotun bane (MW being much better). But on the long term, you are just making swords mostly worthless
I think increasing chance for extra wood wood also make the elder power more incentivised to use, or lowering stamina use for tree chopping
Do swords and maces have the same speed? 🤔
yes
Huh, never noticed that
Yeah I always thought swords were at least slightly faster
With that being said, don’t think upping the attack speed of the axe is the best direction imo
We have berserker axes for fast attack speed
Axe primary is good for combat, the problem is their secondary
Not a problem considering it's not meant to be used for combat. You chop trees with it, not kill enemies
Secondary is good for enemies below you like leeches or when an enemy is stunned too
Dual wield berz hatchets are for chopping wood ? You find me perplexed
Axes are for combat which is why enemy damage and tree damage have separate skills, unlike pickaxes.
Dunno, it looks cool to split enemies' skull with that secondary attack.
Hmm yeah, I think it’s safe to say axes are meant for combat and for word cutting- both can be true 🤔 I agree with @lofty wave that axes having a combat related skill make them intended for combat. However, what’s wrong with the secondary attack if I may ask? (In the context of combat I mean)
It doesn’t do anything
it has a small damage and knockback increase and is one of the few secondary attacks to have turning but in almost all situations it just isn’t good enough.
Do other 1-handed weapons have a bigger increase to damage and knock back with their secondaries?
Valheim in an alternate timeline has axes where their secondary is a thrown attack
had to share this random thought
@coarse idol
Ummm.... Is this already in the game?
Who knows? Maybe the answer is written somewhere... wonder where
Well, besides trees, it would be nice for wooden buildings to burn a little (precisely from a fire attack, and not from a fire next to a wooden wall). And sometimes you would come across burnt houses around the world. After all, fires were not uncommon in those days and they did not know how to extinguish them.
precisely from a fire attack
They do
Mace secondary has better damage and knockback, and a 2x stagger multiplier
It will be cool if they do. I can imagine how fps will drop from such large-scale mechanics and animation).
2,5x I believe
2.5 damage and 2 stagger
But are still balanced around them being mostly a tool, so it's is possible to use them as a weapon but they are not rly "meant" to be used like that
The battleaxes are meant for combat but:
- there is not enough variants (something in between the mountain and ashlands would be nice + berserkir axes are not the same "weapon class" imo, would be cool if we got at least 2 new battleaxes - plains/mistlands tier and ashland/DN tier)
- they are super clunky and slow and that -20% on movement speed is just a little bit too cruel imo
That secondary attack takes more time to charge than 2 regular attacks - and deals less dmg
Mistlands tier battleaxe could work too. Movement speed penalty should be less punishing. 
I think they should lower it to -10%/-5% range (I think the -10% would be fair)
-10% would be fair with all 2h weapons IMO, since 1h weapon (except knife) plus shield have total of -10% too.
Well yes, but a bit later in the game a lot of weapons don't need the shield to parry reliably even with low blocking levels (10-15)
Don't need the shield to parry the regular 0-starred mobs in their respective biomes
So that would be just another thing that would make them worse... And we don't need that rn
As 2h swords and axes are in a bad shape rn imo (compared to the 1h weapons, and atgiers)
They already do
In my opinion 2h swords and 1h swords don’t have a massive damage difference
One is 3 times bigger than the other, with a 15-20% boost in damage, something around those numbers
I’d expect to see a more significant increase in damage with those weapons
I mean theoretical DMG per hit difference is pretty significant.
But DPS wise and practically the 1h swords are just much smoother and easier to use
I think so too, I prefer holding a 2h swords, it’s cool and amazing but crafting a 1h sword is so much more practical at that point, you have a shield, parrying is way easier, meaning you get a bigger damage output with 1h sword and shield at that point
If you stagger & parry an enemy ^
I think being able to make mechanical building pieces like drawbridges would be cool.
You can parry most of the stuff with the 2h swords too... It's just that:
- 2h-swords don't have the "no multitarget penalty" description -> if you hit more than 1 target you deal less damage than the 1h-sword would do 🤦 total bs, especially with how wide is that 1st cross cut
- slower attacks that cost more stamina - combiner with the "no multitarget penalty" diff makes them WAY less stamina and time efficient
- and then at the end when you see that starred seeker soldier/2-star seeker you have to switch weapon or do some weird dance as you can't just whip out a buckler
Do some weird dance?
Fight a 2-star seeker without parrying -> a combo of dodgeroll/jumping/riding on top of the seeker bareback to regain stamina
So yeah, a wierd dance with a bug
(btw, funfact: seekers should drop chitin as bugs - those do look bug-like - have the chitin exoskeleton)
Ok I tried it but wdym if done correctly? I did 2 different heights of 1x1 floor in the barrel and both of the times I destroyed the floor the cancle went away too.
One where the floor was like inside the barrel and the other where it was just touching
#suggestions message Do you have a moment to talk about our saviour, the Tasty mead?
This is objectively wrong, there is an entire skill for axe fighting separate from woodcutting. The default loading screen shows a Valheim warrior attacking a monster with an axe.
People will go sword if they want to have proficiency with the cool sword options in the mistlands and ashlands, and will go axe if they want proficiency with the cool axe options.
In regard to the axe secondary attack, he is objectively true. That secondary was designed with the purpose of removing stumps, use in combat is just by consequence and not its main intended use.
It could have the numbers changed and still be useful for removing stumps
For you to have the option.
Axe is still a tool first, weapon second
Done correctly, the candle should sit on top of the barrel 🤔 hmm let me see if I can get a clip or something. I know it’s possible, I’m likely explaining it poorly lol
#suggestions message I think an entire stamina rework is a bit much, I think stamina is in a decent spot at the moment
If some people like it and some don't. It means it is
Can feel a little slow to recover later in the game, even when buffed up, but I think that’s on me for my impatience 
Don't attempt to fix what's not broken
That’s fair, that’s a good way to put it- it’s not broken, so I don’t think any tweaking is necessary.
Eh stamina management is a player skill not a player character skill
We have a lot of means for stamina control anyways
I think berserker axes stamina use is ridiculous but at the same time the weapon is crazy op so it’s balance
Rested bonus, lingering stamina meads, tasty meads all when used effectively make the issue with stamina near nonexistent
Yeah, and as far as jumping/running goes, once your skills are high enough it becomes super easy to manage. Further, slapping some mead/powers in the mix it becomes a non-issue pretty quick.
I think you actually recover stamina while jumping with jump mead+eikthyr+feather cape? Something like that?
Yeah something like that recover or at least not lose any
Only ‘stamina issue’ imo is when it comes to fishing? But that’s a fishing thing, not a stamina thing.
Trying to do it risks actually breaking it
I’ve seen people mention that maybe magic weapons could use stamina as well as Eitr? Not sure on that, since I’m still pretty new to Eitr.
As in going from using 30 eitr to say 15 eitr and 15 stamina or 30 eitr and 15 syamina
I do wonder if the stamina pools from food items are kept relatively balanced with the stamina usage of weapons of the same tier. More specifically, if your stamina runs out at the same rate regardless of the tier you're at. As an example, if you have 100 stamina and a weapon that costs 5 stamina per use, it should run out at the same rate if you had 200 stamina and a weapon that drained 10 stamina per use (assuming the same weapon type with the same attack speeds). Curious whether stamina drains relatively faster, slower, or about the same at different tiers.
If they had a secondary attack I think that could use both stamina and eitr but why fix what isn’t broke
To clarify you mean like I should get the same amount of swings from 2 weapons if one has double the stamina usage and I have double the stamina for that test? I believe it will drain at about the same rate then
That was just the example. I mean the actual values in game and whether they are balanced out like that or not. Only thing that makes it hard to figure out is that there are many combinations of food items you can use, so the stamina pools vary.
Yes,
- but easier way to toggle it's usage (than devcommads) would be nice for base-building...
- hey another mead idea 💡 : "bob the builder" (nah that name is a joke) -> reduces building and deconstructing (not fixing) stamina usage by... 50-90%???
Would pair well with hildir clothes to almost completely negate stamina usage at base
We already have crafting skill and hildir’s clothes for build stamina, do we also need a mead?
Yeah... That'd be kinda good if you would like to make the mage playstyle a bit nerfed as it's "broken" because you use 2 different resources to attack and move
Honestly I still don’t see the argument for mage being broken, it’s op yes but it’s high risk high reward and takes a lot of skill too
I find it much easier to manage a horde of enemies in Ashland’s with melee rather than mage
Cuz crafting and clothes don't rly cut it down THAT much, and it's just a bit painful to wait for your stamina 5 times if you want to re-build a part of your base / make another building. Just a lil mead that is oriented ONLY around building would be nice 🤔
Imo it's:
- low-close to 0 risk as you have the bubble, AND range
- medium reward as the melee has kinda better dps if you can focus on attacking - until you get swarmed
But that's mostly bcs everything has some % of fire resistance so the staff of embers deals only "decent" dmg from blunt part
I think mage is better against single target but multiple targets and being swarmed melee fares better case and point being thundering berserker axes
And still going melee against a horde is much riskier than just spamming spells from far away - while also NOT using your stamina for attacks
That's only bcs the 🎰 chain lightning destroys the hordes... But you still can get staggered and die easily in melee, while the mage is perfectly safe
I guess so, hybrid melee with 2 eitr feasts and staff of protection is goated tho
Endgame melee with upwards of 120 defence and 200+ hp you only get staggered by 2 stars really
Or by some unlucky scenario when a morgen pushes spinning Valkyrie into you 😂
Tbh the last feast is unlocked very late but even :
- mistlands feast + 1 stam + 1 Eitir
- 1 Eitir + 2 stam (pre queen kill)
Is amazing
Especially with how cheap the seeker aspic is (for the 1 Eitir pre-queen)
Something like that, or as harsh as retaining the Eitr cost and slapping a stamina cost on magic items 🤔
To be honest, I’m far from an expert on balance and all that jazz, so I don’t have a strong opinion on it lol I just find it interesting
Yeah that could turn magic very hard to use and pretty weak rly fast... Especially for solo players. It's very strong rn, but imo it's fine and it should stay that way for now
Not really true
Mage has more effective aoe options then even blue axes
Something something wilds and embers
I found Wild and Frost staff combo being very useful. Shoot vines on area and then shoot frost at enemies so they slow down.
that too, and wilds can root too 
Only if you get lucky though 🎰 
Axes also rely on the 🎰
something something Luck favors the player something 
My fav way to kill 2-star warriors is to place a root and then MMB with frostner into the root -> the root pushes him back and we can play pinball with him xd
But did anyone notice was Fracturing staff buffed in any point? At least the xp gain was nerfed long ago but I have been using it for some time now and it seems more effective than before (or my aim has gotten better).
Maybe you have more patience and focus now
Well, that's true lol. I just don't remember it being that effective before even agaisnt fire resistant enemies (in Ashlands).
Had you upgraded it before? The damage difference between levels is much bigger than most weapons.
Hmm. That might be, but I don't remember.
What I remember is that I used it a lot because it rapidly increased the skill lvl during PTB and I got the skill lvl to 100 even with the character I played then. But I quickly switched the Fracturing staff to Dundr once I crafted it.
@coarse idol There's already something like #suggestions message in the game.
It's called "fire hazard modifier".
You should give it a try sometimes. It's fun and does exactly what you suggested.
#suggestions message The stats on feasts are like having a high level health and a high level stamina food item merged into one. The decay as it is helps balance that out.
#suggestions message @grizzled temple iirc food stat decay starts at 100% effectiveness then decays to 50% for its duration. Don’t have the brain power to get deep into the numbers, but if my math is correct, this means you lose a lot of points with stronger foods.
However, I think it’s a good habit to remember that although food lasts for a duration, it’s responsible to be eating regularly as opposed to waiting until the last minute. You of course have the choice to ration out your meals so save on food, but know that it comes at the cost of letting you stats dip a bit.
I like to think of like this; I can probably get away with eating one meal a day. But to be effective and healthy, it’s better to eat more often.
Admittedly, food stat decay is a little strange and it’s not a perfect system, but it’s pretty effective and fun!
yeah thats what i do, i eat when its at about half
The food eventually decays to 0% but it’s not linear so the stats stay high until the duration gets very low
or whenever im like hmm my stamina cap is low
I eat at the start of every day once I can get food that lasts long enough
but with feasts especially i find myself going "damn whered all my stamina go" and the timers at like. 20 minutes left
Does it? I thought it went from 100% to 50%, then after its duration is up, you lose all the stats?
Right, so at no point can you be at like 35% for example, yeah?
You can be at anywhere from 100% stats to 0%
During the duration of the foods lifespan?
Yes
So for example, how would I achieve 25% stats from say a lox pie? Like, at what remaining duration?
either way i feel it decays too fast
Lox pie is a 30min food, and 27 minutes after you eat it you have 50% of your stats, so somewhere between 27-30 minutes of last eating the pie I think
Feel free for someone to check me just did some very rough napkin math
where can i post a screenshot relevant to this
#screenshots would work fine
the model is already exponential decay
First 90% is fairly linear, last 10% you lose the most stats related to time
yeah i wish the exponent was more extreme though
So you would want it to be linear up until like 29 min out of 30, and the last 1 minute you lose most of your stats?
I feel like both models are super similar
I think I’m misunderstanding 🥲
So lox pie- gives 75 hp. 25% of 75 is ~18HP. So at duration remaining would a lox pie give me 18HP?
I’m also doing napkin math, sorry lol
mostly linear and very flat up until about maybe 5-7 minutes left, then it sharply drops off
ah so you would make the stat loss more punishing
That would be around 40% duration I think, but it’s getting late here so there’s a good chance I did the math wrong
less punishing i think, since you could get more time at near-max effectiveness out of food
not sure i completely understand
having to eat less often to maintain 100%-75% food effectiveness
so nearly straight line graph up until a certain point, then steep drop off?
So at 10% duration, the table states that food has 50% effect remaining. That would put lox pie at ~37 HP. Then after that last 10% wears off, you go straight to zero right?
All good, my math needs sharpening lol
at 15% duration is 70% effect
Yes I definitely got that wrong…
honestly idk being at max possible hp/stam from food isn't really that relevant
All good! I think when Valheim first went into early access, food actually did decay all the way from 100% to 0%.
Eat food. Big number. Bonk bosses.
not necessarily max possible, but at least 70%. below that i start going "wheres my stamina"
I don't wanna be a 4head but have you tried eating more stam foods/practicing good stam habits?
its a good question, i usually do 1 hp food 2 stamina food
25% stats at roughly 1% is what I’m getting now but again I’m very tired so this could absolutely be wrong
word
What are you, my doctor? 🙄
If I get some free time I'll make a desmos function with sliders so there's an easy answer to these questions 
“I only eat meat, but I’ve never felt healthier! Can’t run a half mile without being winded though”
Get some rest! If you get some more info, feel free to ping me and let me know.
Feasts offer higher stats than other balanced food items do at the same tier, and throughout each of their durations (as an example, comparing the mountains level feast with the mountains level balanced food item, wolf jerky, at 1 minute remaining on each of them the feast still offers more value despite being at more decay than the wolf jerky). Even at 50% of the duration the feast is still offering more value (hearty mountain loggers stew at base has values of 45 for health and stamina, and at 50% duration (25 minutes), it will be about 81% of those values, or around 36. Meanwhile, wolf jerky at 30 minutes offers 33 in both stats).
What food should i prepare for mistlands, And also what weapons should i use
#valheim-chat or #valheim-help are better suited for that question.
I feel like the amount of natural destruction in Ashlands could be turned down a bit, just hunting for 2 star Asksvin has resulted in roughly 20% of the trees around burned down or knocked down, and the rocks/boulders exploded or rolled through by a Morgen. It's starting to look like a desert the deeper in I search for them at night.
plus too many items on the ground causes lag.
Yeah, I am quite vigilant about running around and cleaning up, but I can only assume there will always be things I miss. It could result in lower fps without a clear reason as to why.
I think it might be intended... With the Ashlands being the - desolate and dangerous biome focused on constant combat 🤔
#suggestions message It’s also annoying that you have to give up all your work when night comes. But this is too logical and vital to contradict it).
And it's also convenient to go sleep to get the rested bonus instantly as the building stamina usage is pain if you are fluent enough in building
Yes. But I think the majority, like me, go to bed to simply speed up or skip the night (especially when there is large-scale construction).
Bruh i just now collected some flametal... Can we have like a slider or something in World settings to set default carrying capacity? Because the weight system in this game is just way too MUCH. But the slider would also let people who want to lower it for whatever reason do so
You have Megingjord and Troll Strenght potion for that. Just don’t bring stuff with you (armor, one weapon and a pickaxe) and you will be able to carry around 60 of it.
Not everything needs to be a slider. That would be silly
Maybe more, I usually go with too much stuff I forgot to remove from the inventory and don’t use troll strenght, I am still able to carry 45+ flammetal
As for me, we already cannot carry too much in our inventory. And as a good rule, they should travel everywhere with a cart (preferably, of course, in a team with wild boars, wolves or bull-lizards).
Or you could be better at managing your own inventory and using the means that already make said inventory easier to carry...
in ashlands is not an issue anymore as you can just run around with stone-portal parts and slap them down whenever you need to.
and stone portal can't burn so carrying just 10 extra wood for emergency purposed - if your crafting burns, is totaly enough
Intended or not, it happens fairly quickly, it can still be the case without environmental elements being destroyed easily on a first hit.
all of the functions are basically just automation processes happening in the background
So the same ones that have been denied to ever happen over a hundred times at this point because Valheim is not an automation game in the slightest?
For you automation processes is the key phrase here, but for me the key moment that i never use torches (more than 1-2 for one base) because it's a pain to look after it and i never saw anyone doing that on mass on a constant basis other than with devcommands. So just don't see how this is different
At the point of getting the broom in the game you've already done hundreds of refilling by yourself, why not give a proper option to make it a bit more enjoyable for you now?
Not sure how far along you are, but lanterns don't require fuel.
But lanterns suck as a light source and dont look that cool, plus theres no colored ones
So i thoroughly disapprove of your reasoning not to have such a thing in the game
Was talking to @unreal schooner, your suggestion makes little sense though.
The fact that Devcommands are not part of the intended gameplay and you shouldn't even use them as examples to prove your point on adding a feature should be a clue
Then tell me why, lanterns are big stinky
Lanterns are just not the same and still people have to go with them just because you don't need to refill them
Fuel the ones you need.
There, you reduced the number to roughly 1/4 of the total amount as I am completely sure you absolutely don't each and every single one of the light sources in your base
99% of the "issues" players complain about are self-inflicted and have little or nothing to do with the game's design.
The suggestions channel opened my eyes on that
They're a great trade-off for the constant upkeep you're not happy with regardless. It'd take far to many extra checks to run an NPC like this, and wouldn't be worth the performance drop.
Right, having an infinite fuel source just takes away from the needing fuel aspect, rendering multiple item sinks useless.
But farming guck sucks
I don't disagree with that, but there's plenty of ways to achieve colored lighting outside of torches as well. https://i.redd.it/vd0z1drxt4n61.png
First of all, noone was complaining about anything here, it's just a suggestion, you can see this as a way to keep people entertained on this particular channel.
Second, i would like to use more torches and similar light sources, cuz they are neat and beautiful, i don't need them tho, if they are not lit or if i have to build scaffolding to lit them up, or if i have to spend 15 min + to lit up each one of them. It's pretty obvious.
I'd much sooner support a suggestion to double or even triple the capacity of fuel each lighting object can hold, it takes nothing away from the intention and lessens the frequency of needing the refuel.
Doubt the poor range of that lighting is able to properly enlighten a great hall
Definitely not, but I also have doubts you need every torch in there to cast full lighting, you could probably cut back utilizing some lanterns in the mix.
Fire on braziers look way grander tho
Maybe being able to make richer fuel that burns for longer.
Eitr infused resin for example, 1 eitr + 5 resin makes 5 eitr infused resin and it burns for longer than normal resin.
You could have each biome have a component that can be added to fuel to make it burn longer.
You're not wrong, but the visuals are either worth it, or they're not I suppose.
Well thats just the boring way out, why turn down the looks of something, when you can just twist the game mechanics a bit and even make it work semi-lore wise
R.I.P. be to my Eitr piles i suppose
It's not twisting, it's changing fundamentals. What @short wing mentioned would be the better idea in my opinion, elongated fuel sources, not permanent and infinite replacements.
Then it shouldnt take eitr anymore tho, cuz theres nothing magical to using longer lasting fuels
Sure, but it is a condensed version of tree sap, which is also a type of resin. It's not a huge leap in logic.
We can cast fire, and eitr infinetly shoots out radiation, im sure there's a loreful way to make it spit fire instead
I don't think it's about how long they burn, still they'll be out of fuel, it's more about how to make fueling them a bit more efficient and enjoyable
In this case, it'd be better to have a radius based object that you can refuel things within the radius manually. No checks, no changing of mechanics, just more direct intention from a single point by the player themselves.
Each biome could have a component that can be added to make it last longer, Ancient seeds from black forest, guck from swamp, ...
(not entirely condensed though, rather infused with the magic of the jotunn)
Right, magic infused tree sap. 😅
Plus eitr is lategame enough to just skip the tedious process of refillinh entirely
Having longer lasting fuel makes it more efficient cause you need to refuel less.
I for one don't bother with lights that require fuel.
I'll use dvergr circlets, wisplights, dvergr lanterns and such.
The "just tree sap" in question beeing a catalsyst of magic, the blood from the world tree
That may be a reason as to why you arent building grand feasting halls
This really starts to make more sense when you play on a live server, and the lights are constantly going out 😂
I don't anymore but when I did I used the hearth that required fuel but the rest were other light sources that didn't require fuel.
I do make really large kitchens now though but again the hearths take care of the light.
Your longer lasting sources wont last my grind session, so why prolong the inevitable
This was in reply to the permanent solutions, the longer lasting is really just an appeal to the suggestions surrounding permanent fixes around fueled light sources.
I have sincere doubts those suggestions are taken seriously by developers.
My bad then, you repliying to the other person confused me then
A bunch of popular stuff was already added to the game from suggestions, it just needed the right amount of approval and logical sense
Changing a fueled light source to a permanent light source feels weird when there are already permanent light sources available.
So the road in the middle would be longer lasting fuel for the things that do need fuel for if you want to really use them.
In my opinion that is.
Would still suck for massive buildings
Some really popular stuff didn't make it in the game and some really obscure suggestions made it in anyway.
Gambling on more numbers doesnt exactly increase your chances, i know that much
But it's still worth a shot bud
True but I don't really see it getting traction since there are already permanent light sources and not using them is a choice.
The majority of the players don't make massive builds, they make what they need and that's it.
Plus, codingwise i think it'd be easier to disable the timer (saving resources overall) instead of proloning them
Definitely always worth floating ideas, really don't wish to take away from that aspect, and to be clear you are just dealing with 2 community member's opinions. Really just trying to build upon the wanting surrounding the suggestion, never trying to say it won't happen.
Just a knack of mine, if somebody questions my suggestions i tend to try to prove them otherwise (no harm intended ofc)
I can certainly see the appeal in all permanent light sources but it also takes away from the game, that is why I would suggest longer lasting fuel.
Maybe someone wants to mod "no fuel".
Yeah of course, always good to discuss! I would be lying if I said I didn't want a permanent solution, but the direction of permanent lighting has been made somewhat clearer with lanterns.
Ick, i like my games vanilla with a sprinkle of no cheats on top
I like my games vanilla till I've at least played it once like the developers intended and maybe after that I'll test out some mods, mostly QoL mods.
I haven't modded Valheim yet but depending on the end product I might get a mod that lets me farm faster and a mod that let's me produce on mass instead of clicking for each and every craft or food.
Eh, i like keeping my immersion so i can enjoy every server i visit unspoiled
Yeah most of the games I'll just play as is but if there is a thing that bugs me tremendously I might mod or not play anymore.
Morrowind for example I modded out the potion abuse you could do right at the start.
I for one would love a home-edition Kvastur
#suggestions message
@rain dock pretty decent idea, but the suggestions should (I think) include how would you imagine that implementated
- and I'd say it could be done with introduction of "stances"/"guards" that would differ from weapon and shield or lack of one + we could switch stances with "Q" f.ex. (not used in combat rn - but switches snap-points on hammer
- and depending on the stance you hold you could possibly have different "attack" and "special attack" animations
- f.ex. regular stance with a Krom -> Q -> you switch to a "fools guard" and that makes your basic attack combo start with a faster but "single target" stab
For me it's the functions described, decorative Kvastur would be neat though
Functions are fine too ^_^
I just think that MIGHT be too complicated for valheim (it's a beautiful game partially bcs of its simplicity) and it would be hard to implement on all weapons - f.ex. polearms - I can't rly think of how to give them a second "attack pattern"
If weapons had more attacks they’d be able to do too much and there wouldn’t be as much reason to use multiple types of weapon
I would prefer extra attacks that can be done at any time rather than something such as a sprinting or crouching attack as suggested though
Not necessarily.. it wouldn't change their dmg type (although it's funny that the flesh rippers kick deals slash instead of blunt xd), it would just give an ability to switch attack patterns for different fight approach 🤔 (f.ex.: faster attacks with smaller hitboxes/longer range <-> slower attacks with wide hitboxes and shorter range...)
It would be hard to do balance well tho
Flesh ripper kick deals slash because it’s a slash weapon’s attack
Then maybe read my response?
I know, but it's a heel kick so it's funny that it doesn't do blunt...
Damn people really hating on the home base kvastur idea it sounds great
I know right! 😄
In particular I like the idea of him taking dropped items off the floor and auto sorting into chests, I don’t think it should have the functionality of collecting beehives etc as it’s a sweeping broom not a beekeeper but like:
A) rather than a cheap ‘auto sort to chests’ button you would have an in game mechanic that utilises an item with no use
B) it would look cool and save you time just hop back to base drop the items and go back to what you were doing
#suggestions message
Why not "ramp" pieces for every material? This would expand building flexibility enormously. 26° and 45°... dare I mention 64°?
Also, any reason why a message can't be sent in #suggestions ? It just screenshakes me.
Home Kvastur look cool, but I disliked the idea for it suggest something that has too much uses
Have you put a 💡 ?
I did put 💡 !
Oh no, screenshake mean you are mute here either because you sent a message less than 30min before or have been blacklisted
But I'm neither.
Ohhh wait, it's counting the first time I tried to post my suggestion without 💡 and it auto-removed it. That answers the question perfectly, thank you @mellow crater .
Picking up anything still feels kind of anathema to the survival experience. Maybe you can load him with an item template (like the ballistae) and he will sort that item.
I'll be honest, I took one look at Minecraft when it came out and said, "I can never play this game, or I will never stop."
Sure enough, 1500+ hours in Terraria and similar in Valheim bear that decision out.
,For that matter, it would be more convenient to automatically select the resources necessary for crafting, as is implemented in many games (resources from chests within the radius of the machine are themselves filled into cells for crafting something).
I haven't found it in #suggestions yet, but maybe someone here knows: has piles of ingots like piles of wood been suggested yet? I would go out in the street and cheer if I got that.
Ummmm.... What is Kvastur?
I saw it somewhere
The Bog Whitch broom
A living broom cleaning around the hut
Oh, exactly).
Not to be rude, can I ask why you always do a closed bracket before your periods?
What)?
Another suggestion that seems so obvious it must have been made before: adding a search field to building and crafting menus?
This ")."
And now none of you do that? Apparently I'm too old 🙂 .
Have you tried the "/sortcraft" command in the text window? You can sort by "type," "weight", "name" or switch back to default using "original".
I'm 33 and have been chronically online since I was 5, I've never seen that before.
Saw it only once, many others options were suggested without consensus
Well, this is a simplified smiley. ), : - ) , B - ) , : - P . Previously, we drew them with signs by hand, on the first mobile phones.
Found that one #suggestions message
And visibly it is not the first one
Some counties exclude the eyes and that's how you can guess where they're from 😉
This is exactly how this simple encoding of emoticons (a fantasy of signs) appeared.
Thanks, I was looking for "ingots" and not finding it 🤦
Ahhh I had no idea! Thanks for the tip. But also I still would like a search box 😅
Fair, I have seen that before, I suppose just the way you always put it before your period makes it look like your keyboard is broken or you forgot to place the initial open bracket somewhere.
With this I seem to indicate my positive message, but without emotions.
I can't say it comes across that way to me personally, especially on a platform with countless emojis. At least now I know it isn't a mistake though.
I don’t speak English and communicate here through Google Translator (which is why I probably often write incomprehensibly and with errors).
That does clear up a lot actually, cheers.
It's funny, I read your message: "Why do I use briquettes after women's menstruation" 😁.
These are the questions we need answers to.
A filter would be nice, I would also enjoy a recipe tracker because I sometimes forget what I need to craft, especially when crafting multiple things or planning to immediately upgrade.
I adore that feature in Satisfactory, yusss.
#suggestions message Thing is about colossal creatures and powerful monsters in the oceans, is that more often than not it would be frustrating for players to encounter. Your boat is really only at risk through extreme negligence and irresponsibility, and for good reason.
I totally understand wanting to add things to the ocean, but there are ways to achieve that without overly threatening and disengaging encounters 🤔 at least, that’s my two cents 🪙 🪙
#suggestions message
Vegvisir breakable or have a "deactivated" mode, like the sigil goes dark or something.
I would like to see them sometimes just like I can see Odin in the distance
No need to create real creatures, and no need to suffer any problem except the sudden fear of « what are those eyes there ??? »
I genuinely don't know what a valheim sky block is or what it means
I’m sure it’s a joke suggestion, but a Skyblock challenge is typically a playthrough where you start with the absolute bare minimum or so to survive and try to beat the game. I think it first originated in Minecraft, and it’s become a popular ‘challenge’
Wouldn’t really work for Valheim imo 😂 closest comparison would probably be Germ’s Tileman challenge.
I do miss Germywermy
Ah that one, I saw one challenge in Terraria.
Yep, terraria is a good candidate for it! They’re actually making an official mode for it- which I’m personally really excited for 😁
But yeah, it simply wouldn’t translate very well into Valheim
I mean, you already start with nothing, how much more barebones can it get
What's it like in Terraria?
Valheim sky block... where the tree you start with falls right off the block = run over hahaha
(Or no seed drop)
In Terraria, you get like one dirt block, one water block, one tree, etc.
Not sure what the ‘official’ terraria Skyblock will be, but from what I’ve seen it’s a little toned down in terms of tedious-ness so it’s more engaging for more players.
Yeah I have no idea how it could work 😂 a micro island with a greydwarf spawner? And Haldor, so you could fish for resources?
But I mean, there’s probably hundreds of issues with that, don’t think there’s anyway to make it work haha
But you should be aware by now of how people in the suggestions channel are way too blind and are allergic to think further than "feature cool i suggest idea devs pls"
As if there aren't 1000 factors to consider first
No
It costs 10. I suggest 5....
(upvote only if you agree with reducing it to 5 flour per 1 bread)
So adding an extra click to craft the same number of bread we get right now?
Lol
With 10 you get two
Oh lol I just see that yeah I thought you get 1 bread, removing my post
@turbid oar that would theoretically also make the overall map experience better, because as of right now the sheer size of the map even at the start may be daunting to new players. Plus i personally disapprove of spoilers, so not getting told that the map has an edge right of the bat would also be kinda nice
degrading stumps would be cool, but how can i then enjoy seeing the black forest only consisting of tree stumps?
For a while you can but after a while they will be reclaimed by nature and if we want to keep it real new fauna and flora will grow there if no building has happened there.
I use stumps as decoration/tables sometimes I'd hate if they all randomly disappear one day
maybe add a setting to enable or disable them degrading?
would make it so people that find them an obstacle can enable it and not spend hours getting rid of them and people that like to build with it can disable it and keep them around
I mean at this point every little thing seems to have the "solution" of it being a setting, there'd be thousands of settings
is that a big deal if everyone can have the freedom to create a world fine tuned to their wants and needs tho?
Is it that a big deal to get rid of a stump as you chop trees? ^^
Can we get horse mounts maybe?
Yes, because making a setting for everything would be overkill.
I want to be able to plant yellow shrooms inside my base on stone, I want to be able to plant them in the open air, I want them to be on the ground but they need to be in the shade constantly, I want to be able to plant them on the roof, I want to be able to plant them but only in crypts on stone, for me anywhere in a crypt.
So 6 settings for yellow shrooms alone and I haven't listed all the possible iterations, so that would be a massive slider for yellow shrooms.
Now add in all the things we can plant and what iterations there are for it and that would mean sliders upon sliders upon sliders, maybe sliders for sliders.
It would only take "hours to get rid of" if you leave them as you cut trees, which honestly it's up to the player and not a QoL feature
That has gotten a hard no a few times already, I doubt we will ever get that.
If you really want it you'll have to look for a mod.
Alrighty
By the way, what does the Cartographer's Table give you when playing solo? I've always been drawn to this table. But we need to think about more advanced functionality.
Maybe they will decay if they are not under a roof? As it was a normal building?
Nothing
Maybe just chop it ^^
No prob for me)
Zug zug, friend
That is a dying cultural tradition from a countries of CIS (Russia, Ukraine, Belarus and etc.) We use this brackets to represent emojis since the Internet first appeared (When there were no emojis) Dunno if there is such tradition in other countries
So if you see someone using closed brackets at the end of sentences, you can guess his age and nationality:)
Nope
Decoration and allowing you to share map info between your multiple characters
Yeah, I've seen that enough times, it was just the consistent ). that looked like it might just be a typo or a strange keyboard artifact haha!
Have played enough Dota to know this is very true 🤣
Idk if it is a cultural thing so much as a tradition, but in the early days of online gaming, "qq" was often used as a form of expression as it was the short cut for quitting the game
QQ also was seen as crying.
Yes, its original expression wasn't that however, but it did take on the crying symbol later
Yeah, qq used to mean quit I remember that, but it slowly morphed into something you type when someone was raging or "crying"
@tall rover something I've also thought about is a tree stump can gain an increasing 1-2% chance per day to either turn into 1-3 mushrooms that don't respawn or just disappear
would make sense and adds an interesting extra use for tree stumps. would also add a way to farm mushrooms in a way that still makes you need to explore since its so rare of a chance.
an interesting other idea is if you defeat bonemass and you have tree stumps around your base a raid can start turning those stumps into abominations. like a max of 3 per raid

less qq more pewpew
@rare arrow Ah yes, the ol' viking nuke trick.
just imagine big bomba
Done, now what?
now we wait
Am I just not welcome in this server? I've noticed a pattern that, whenever I suggest an idea, no matter how well I explain it, & no matter how much logical sense it makes, it gets vastly more dislikes than likes. My suggestion on making one-handed axes as fast as one-handed swords & maces is just the latest example.
personaly hav not seen any of your suggestions my friend!
The answers to your suggestions have nothing to do with how welcome you are to this server.
You can explain a suggestion as clear as you want and as logical as you want but that still doesn't mean it is a good suggestion or that other people than you want it.
Here's my latest one. #suggestions message
This suggestion did well though #suggestions message
But when it happens literally every single time, what else can I suspect.
So why is that they decide to make axe slower?
Probably to balance their higher damage per hit
Then why are two-handed axes & bludgeons the same speed? I don't see any consistency there.
That's the one exception unfortunately.
People have different opinions. Regarding disagreement as a personal attack doesn't put you in a better spotlight
what if the dude swings the axe slower because he wants to be precise and not miss the spot in the tree u know? and the dude cant tell what is a tree and monster.
It's not simply disagreement, it's a pattern of my suggestions getting dislike buried.
So swords have a better use.
Axes would have the same speed but higher attack dmg, why would you craft swords at all? The only one worth crafting would be where you have no choice or the difference is too vast to ignore (like mistlands)
That you are still very welcome to this server but that the suggestions you make either have already been made or aren't what people want.
Also remember that the game is still in development and things might change.
The votes also don't mean all that much, unpopular suggestions have made it into the game and popular ones haven't, it all depends on what the developers like or not and how much time it might cost.
Swords have a significantly stronger secondary attack
Again, you are seeing a personal attack that's definitely not there. People disagree, that just happens, move on and that's it
That's a pretty dumb excuse because even someone who's half blind could from sound.
I don't even see who suggests what, the essence is what matters.
Who else has had that happen to them so consistently though?
You are seeing a pattern where there isn't one I think, it is just coincidence that your suggestions aren't what people want or are suggested so many times before that people are sick and tired of it even if you explain it clear and logically.
It's even sillier to see who votes, and seen people complain about it
There's absolutely 0 point in seeing who voted or not
@unreal schooner is prime example
me 😦 no one wants the big bomba it seems
Idk, it's irrelevant. Plenty of people probably
So it's either a conspiracy or your suggestions aren't up to par.
Because it sounds like a troll suggestion.
That one will probably be deleted because of that anyway so not like it matters
Thats what happens when you suggest things that wouldn't work in Valheim/are disliked by the community
okay
Okay, but then how am I supposed to know which ones have been suggested before & which haven't when they could've suggested it long before I even joined?
You can search for messages
the search function?
Okay.
And there's literally a reaction that tells you that
Wanting one-handed axes to be better in any way is a great way to farm dislikes, those weapons are already overused and far too versatile.
We’ve all had stinky suggestions, don’t take the votes personally and just laugh it off 😁 #suggestions message
I still haven't forgotten, traitor 
Thanks, haven't given too many 👎s lately. 
Maybe it can be the first suggestion to hit 100 👎
Search function but then again you can't find the ones that were deleted by the hack.
There is also a reaction (recycle icon) that tells you if people have seen a suggestion like it before.
I looked, & yeah, I can see that; but I've also seen some people suggest essentially the exact same thing as another person, & while one person got theirs dislike buried, the other got like showered; suggests either there's a bit of favoritism going on, or people changed their minds, but didn't bother to change their dislikes on the first persons post to likes.
It's not a channel people constantly check, it could have been a new idea for some, old idea for others, depend when they check. It's honestly not a targeted attack ^^
I have the reverse problem, all the suggestions I made since the hack have all had more likes than dislikes.
;p
I also looked through quite a few, & have yet to see someone besides me suggest buffing the one-handed axe speed.
Can you provide an example? By the way, you’re 1000% welcome here. Sorry you might feel otherwise, maybe we can change your mind though.
Should check mine /flex
Sometimes it’s a small detail that makes or breaks a suggestion, keep that in mind 🤔
It can also be that different people vote on different times or there is a key difference that does speak to people.
A small difference can make or break a suggestion.
Unlimited light from fueled light sources is something some people want but others don't.
If you change unlimited to longer lasting fuel which is close to each other then you get the people that still want to fuel their light sources and you'll probably also get a few that would rather see unlimited fuel but they will settle for longer lasting fuel.
Small difference big change for suggestion.
True yours got some traction as well.
Gotcha.
I see we think similarly 
Hm how to say this in a diplomatic way....That completely butchered and misspelled suggestion is probably only upvoted by.....similar people.
Like people see "moar weapons" and they're like "Hell yeahhh" and don't really read.
haven't we established that before?
Thing is, it’s a small detail(s) that sets them apart. Those are the kind of nuances you gotta keep an eye on 🙂
I upvoted the one which suggested more weapons at bronze age especially for the bronze battleaxe (which, thinking back, wasn’t a good idea because that won’t fill the gap after silver). I downvoted the other because each weapon category at bronze is just too much things to discover at game beginning
That is an example, what looks like rephrasing actualy bring different information
And also @jagged flame , I recommended posting your suggestion here first; discuss it and get feedback, refine the idea, then post it
Good idea.
Infinite is still better 😛 (i hate that analoge emojis dont work)
No way, I love refueling my light sources 😁
It's honestly not a targeted attack
Let's copy-paste this until it's drilled into their head...
Not on the Big cool fortress tho
Marv's NEVAH!
Sure it is, gotta design your builds to be maintenance friendly 😉 just like irl
But wheres the flex in that, gotta overcompensate with my free time on servers 😦
I’ll meet you in the middle- wouldn’t be opposed to a fuel consumption rate modifier. I understand refueling isn’t everyone’s favorite activity
Cheats and mods feel bad too, i made a suggestion earlier this week, may want to look into it
You also need to be reasonable a big ass fort or castle is mostly inhabited by more than 1 and normally also more than 10 and the big heap of people there share the load or refueling.
Dayum guys not everything needs to be a modifier, there's a devcommand "setfuel" just do that and voila
(idk how to link Messages of other channels btw)
Hover over it, three dots on the right side
The existence of the modifiers is not an excuse for absolutely everything to be one
If I could have an infinite buring bonefire on the top of my lighthouses I visit once per year (while boat travelling) I would be happier
Fair enough, I was not aware of that 🤔
A line must be drawn. Instead of expecting the game to adapt to you, why not trying to overcome the obstacles/limitations and adapt to the game?
Cheats are stinky tho
On smartphone long press and select copy message link. On pc 3 dots and the same.
So are modifiers 😛
Which are literally world commands as well
Theres a reason for them to be suggestions my guy
There's also a reason why this channel exists
Rianu is still right
Thats why we play 1x
We can suggest things, but there is a limit
Im gonna die on this hill btw
Setfuel allow for infinite ?
#suggestions message uhhh, is this right? (Got confused by the full link in the msg, works tho hooray)
setfuel 500/1000 idk, it has range
(not infinite)
Okay so there is a range but I can make it technically infinite
Perfect
I am happy with that
I did list logical explanations in a discussion in here too
This is an extremely good point. Ties back into coming up with designs that are maintenance friendly.
I for one wish glow signs would come back.
“Make signs glowrious again** “ is a really creative slogan, I can get behind that 😂 even though I’ve never used glowing signs
I can too, I just can't get behind unintentionally copying text on a sign. You can already copy/paste anyways.
That’s fair; I literally never use signs, so I don’t have a lot to say about them 😅
I can't even picture an instance where I'd want identical text in such abundance that it'd be necessary
For some ^ signs are a commonly used item in builds
I don't see how that relates to copying text & format being necessary though, it would be a hinderance in a lot of cases.
Because some signs use a lot of complex code, I keep mine in a notepad for example, and sometimes I wanna recreate that sign and that means finding that code again
It's not more effort than creating a sign with a different format though, and you can just copy the format in-game.
or hold shift+some other button as suggested ^^
#suggestions message
🍤 ❌
🦀 ✅
I personally had to look for how to color code the color inscriptions on the plate. Essentially not difficult, but it would be better if the entire palette was in the game by default.
They once existed?
Yes :C
Whyyyy were they removed.. 😭
they're just flat colored now
It was never a feature in the first place. Fixing/tweaking something else removed it as a result
In terms of?! Previously, you could choose the color of the inscriptions?
You can still pick any color, it just to be more glowy and now its flat
And where and how can I choose it?
It's a html code so just pick one from like google hex chart, like <#f5c98c><size=8>🍺
That's what I did 🤗. I thought you meant that this is in the game settings (tables). This is more like a hack of the system.
This is intended in Unity if I remember well
I don't know how useful a Frostner in a frosty biome would be tbh
Frostner is already too op (viable for many biomes after its biome)
Which is why it should not remain relevant. It's too much already
It prolly won't as I'd expect most stuff up there will be resistant/immune to frost and possibly spirit too 🤔
Why need frost resist mead if we have cloaks
I don’t know if anyone is on board with the idea I’m about to say, but I’m not too fond of the gems. I’d much preferably use a direct craft to make the weapon. But honestly I think my only problem with them is that the elemental damage they deal, is very low. Obviously the buffs/effects gem weapons have makes it better, but it’s a shame seeing the elemental damage at 10. I think it should be 20 atleast
They want to make gems for weapons (like in assassin valhalla)?!
They already did
#suggestions message Use stone
add an roof angle slider
I agree, not a fan of the direction they went with the Ashlands weapons, but i don’t think it’s getting changed at this point 🤔 it’s not a terrible thing, but imo it was just way cooler having a catalogue of straightforward weapons in each biome.
#suggestions message @crimson dock Frostner is my favorite weapon in the game, and not because of its power and utility! …but the weapon serves it purpose and then some, so I think it deserves some rest 🙂 it makes for an excellent mantle piece once you’ve exhausted its use!
I’ve just upgraded to Mistwalker and I’m like man I wish the frostner did this much damage lol
I think so too, it was more fun straight foward
Plus the elemental damage is so underwhelming, I sometimes like to use some weapons because of the fact that it has elemental damage specifically
I like the fact tho that all different versions of Ashlands weapons look different, like Jade weapons look quite elegant etc. But the glimmer on them could be bit dimmer IMO.
https://discordapp.com/channels/391142601740517377/1202312684364910612/1344393898147057675
realisticly speaking alcohol just lies to you about your frost resistance, it actually makes you vulnerable to freezing while numbing our perception of coldness
Is this also the case for the axes? I’ve not had a good look at the other 2 variants but they all look the same from a quick glimpse
I believe it’s most noticeable with the greatsword and mace
Unenchanted and bloodstone axes look same but iolite and jade versions look much different.
https://discordapp.com/channels/391142601740517377/1202312684364910612/1344442291045142638
we do have moder power... but maybe a % chance for wind direction change in the direction you are moving to 🤔 wouldn't be that bad.... Could also be another use -> some small "crops grow faster for x period of time" etc 🤔
spears also change (mostly the tip)
- blue has 2 shorter tips
- green has 1
- red is the biggest i think etc
And bows and crossbows have noticeable differences.
nidghogg als looks ve different with diff enchants
but about that dmg part - some weapons could use some more elemental dmg per upgrade as its bs that both axes and slayer get +10
Jade Nidhögg looks really cool and it has very great details in it's blade near hilt, but the glimmer covers it mostly.
imo slayer should get +12-14 and maybe +3 per upgrade while axes and spear should get that +10 and +1 pr upgrade or sh like that
and then nidhogg and mace could get +2 per upgrade
Who’s out here using the jade slayer? Gotta make me one of those lol
Regarding the colors on signs; there's a pinned link to a site having all the hex codes for colors.
@grizzled temple can just use wood shutters, stackem
they dont open at the same time you have to open both right?
Yesh but in my experience your viking doesnt fit in a 1x space
your viking is having too many feasts (doorframes and the hinge of the door are just big enough that you cant fit most of the time, there would have to be something accounting for that)
I mean I use the shutters for small doors but sometimes they block the way
i guess 1.5 wide would be better?
im using "black marble 1x1x1" as my reference for what "1" is
That’s one metre
whats that in hamburgers
a nightmare
1/91 of a football field and roughly 9 burgers 🤔
Achievement ideas valheim
- "Headhunter" collect all trophys
- "master of giants" collect the trophy off troll, lox, berserker, abomination, golem, serpent, gyall, morgen and fallen valkyrie (plus deep north)
- "the end of the world" sail a ship of the edge
- "dumb ways to die" fall damage, drowning, tree falling on head, death by own fire, death by own spikes, smoke.
- “Explorer” Visit every biome in valheim
- “farmer” find and farm every berry, vegetable and seed
- “Butcher” collect every type of meat and fish
- “Tamer” Tame everysingle creature
- “cook” Cook and bake every meal (including basic roasted meat)
- “Alchemist” Brew every mead avaiable
- “Collector” Craft every armor set avaible in the game (including capes)
- “Scholar” interact with every type of runestone
- “Trader” find every trader and buy something
- “dungeon master” defeat all 3 dungeon quests hilde gives you
- “Fisherman” collect every type of fish
- “troll lover” drink a love potion
- “Berserker” defeat every boss
- “TRUE VIKING” get every achievement
small list i came up with
feel free to add to it xD
Most seem a bit basic and obvious, I would probably take a more creative path when suggesting achievements, it's a bit too comprehensive. I'm sure the developers have a vision where most of this is concerned.
Got a silly idea yesterday. Since bows and crossbows are separate skills and levelling one does not affect the other, how about ”sniper” a skill that gives bonuses to any ranged skill that hits an enemy more than 50m away. Levelled by hitting enemies and birds far away, with more xp from smaller targets
like i said just from the top of the head this list. some are creative tho. but there are gonna be achievements that are obvious cause thats with every game. they are a part of the list either way. if they had it already GREAT! if not its a plus right? xD
i would love for people to add to it. the more creative the better 😄
sniper sounds great! didnt have a bow one yet
I don’t think one weapon needs multiple skills
new skill no. achievement yes 😄
I could see additional xp rewarded for 'snipes' though.
mhm definitly
1."Run, Forrest, run": Die before retrieving your tombstone.
2."The floor is lava": Well, die while standing on lava. (a cliché one)
3."They bite, don't they?": Die to a wolf outside of the mountains biome.
4."Who's a good boy/girl?": Tame a wild wolf.
5."Took an arrow to the knee": Being shot (Or die) by an arrow from a Drauger.
6."Master of Dragons": Collect a Dragon Egg.
7."Welcome to Ashlands": Die in Ashlands before acquiring any new material.
8."What's up Gjall": Kill a Gjall with a fire staff.
I wrote too many "die" achievements, tbh. 2 or 3 in total would be better, tho. Maybe one obvious and 2 that are "hidden" achievements.
HAH, theyve only gone and done it!
Next preview for the deepnorth has a super duper obvious suggestion made reality 
(no spoilers from me of coursr)
That got me good though 
- is the game goal, I would keep "berserker" for another achievement, don't you ?
i mean it seemed fitting for killing all bosses. could also have a name like "unstoppable" or "Valhalla? not yet"
I would have simply put "Odin's task is done" or something