#suggestion-discussion

1 messages · Page 35 of 1

pliant sorrel
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I just would really like to see the addition of more human like people, not dvergr but someone that scaled up to our size

rose swan
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Doubt we’ll see other Vikings in-game 🤔 but perhaps another neutral mob like Dvergr

arctic wharf
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elves perhaps... they are as big in the mythos as dverger hehe

pliant sorrel
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Idk how to bring the conversation i had a couple days ago up, but there were some nice reasons

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Plus doesn’t need to be specifically human, something that rather resembleds them

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Also if there was an addition of these more human like people, I’d also like to see their buildings built differently/more advanced

lofty wave
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A human-ish, hostile enemy that isn't undead would be perfect

pliant sorrel
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I was thinking of making them like dvergrs, but hostile would make more sense

lofty wave
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If they're neutral I'd prefer to just see more dvergr

pliant sorrel
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They have the same tech & intelligence as us.

languid ibex
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I recall a lot of the lore pointing to the world of Valheim actually being a trick by Loki, and he has been posing as Odin the whole time, a twisted version of Vikings mind-controlled by Loki when passing by too many challenges set out by him would be interesting.. of course based in a theory, but I do enjoy the idea that you aren't meant to survive the trials of Valheim, and do so anyways.

pliant sorrel
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They live in a village that’s not too big, some have towers, log cabins or a mix, & at the center it can introduce a new fireplace that’s big and melts snow in the surrounding area

pliant sorrel
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Let me write out my entire idea of this:

stiff stag
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Taking a very lazy and invalid approach of "just ignore it" is far different from not being able to form your thoughts very well. There are glaring balancing issues that would need to be addressed that can't be ignored that you're trying to downplay and sweep under the rug. Although it's ultimately a moot point anyway, since magic is not meant/intended to be available to the player any sooner in any form, that's the whole point of it being new content in the mistlands and why eitr as well as eitr foods/etc. only become available then and no sooner. If it were added very early on then a major chunk of mistlands content would no longer be anything new once you get there, it would just be more of the same old stuff, detracting from the theme and design of the biome being a very mystical place.

pliant sorrel
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In the DN there are villages spread out across the land by “human-like” creatures. They are intelligent, & have either the same tech or even more advanced then us. They use different weapons, some hold swords, bows, axes, bows, crossbows, some mages, all different. They have some watch out towers, log cabins, & many forges & crafting tables to be able to survive & build in this land. This houses & chests they have in the houses contain many valuable resources, & they have a massive fire in the middle making walking around their village no problem. Their designs, armor can slightly vary from each other still showing big resemblance, just to make it more unique. Some of these people can be found in (dungeons if it’s added) trying to get more resources, & wood in forest like areas (obviously they won’t be able to get any of these, but they’d be there to give it the illusion of “mining resources” etc.

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& they’re not messy like the fulings, they can keep order, their items are not messy & all over the place & would have an interactive ai with eachother, when there’s no player near them, it’d seem as if some are talking or doing work, when aggroed or not they’d have texts above their head like dvergrs

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When they’re attacking you, they will obviously have different texts rather then when they’re walking around/working

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& there could be a rng for their heights to be from 1.8-2 meters

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All of this I believe would make it all immersive, & show actual communication between the people rather than going rogue or being messy. & I think it’d be cool for some to have a sheild or tower sheild that can occasionally block with making new combat

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The end, until something else comes to mine NeckSmile

arctic wharf
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I could take or leave such an addition, which might not bode well for something that would take tons of effort and be easy to end up underwhelming just as fortresses. 🤔
Just not sure how worth it, it might be. but I still wouldn't be against such an addition ofc either. skol

pliant sorrel
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Also I don’t think it’d be as difficult since it’s similar to dvergrs & fulings, obviously would be hard in some ways but doesn’t have to come up with some completely unique stuff except for a different ai system.

arctic wharf
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How much inspiration terms of loot is the main thing + it's sounding like a lot of content for their structures.

pliant sorrel
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True, their structures will be very different and would have different of content, but after the designer would have the houses & towers designed, lots of it is somewhat completed

hexed jewel
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#suggestions message this option could utilize bone or some other mats to add more use value to mats similar to how stone is consumed paving road status quo

pliant sorrel
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Should I make the suggestion for my idea? I can even try making a design too

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And tbh, something I’d like to see in the dn is possibly 3 side quests for weapons

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Anddd maybe, the DN can generate more like an island, & make it slightly bigger than the ashlands

late vortex
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yo y’all cool w backflips right

long glacier
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Not sure how much it adds gameplay-wise, but it would be cool

lofty wave
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It could just be one of the emotes that can be used with commands

granite geyser
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And?

Does that mean they should make all other playstyles irrelevant to use because magic is M A G I C? Then what's the point of having multiple playstyles in the first place?

It doesn't make any sense

fleet lintel
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Not making a change because it would be overpowered isn’t wrong at all. It would be wrong not to block such a change. The entire game is built around accruing power, ability, and capability to circumvent growing challenges and dangers. If you make all the challenges trivial with something overpowered you may as well just enable godmode for the vanilla game. Defeats the whole point

wet drift
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Valheim does have some early content that does feel like the player is doing something magical.

Forsaken powers and wishbone is the first thing that comes to mind.

It wouldn't feel too crazy if we got some other magical abilities.

However, I would still prefere if eitr remained mistlands...probably. Idk know, it would be cool with berries in mountains that only spawn really high, but then I don't want anything in plains so....

One thing that I feel could help against the odd feeling of sudenly using level 0 skills in the lategame, would be to have certain items count towards magic when crafting them.

Frost arrows is the first that came to my mind, but it could probably apply to other things.

Those who have weaponized the elements are likely to grasp magic more quickly.

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Yeah, let crafting/using elemental damage things contribute to elemental magic skill, and maybe forsaken power usage could level blood magic

stiff stag
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If magic is already very powerful, having skill level on top of that long before you have access to them would be overkill.

proper sage
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if you had 50 skill by mistlands, but they nerfed the magic to balance it, does it really matter? it's balanced for when it's introduced, so your skill doesn't matter really

analog moss
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the other side of that is the grind, especially for elemental magic.

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it takes sooo long to level.

proper sage
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would i like magic earlier in the game? yes, but i can just go play mods to do that, rather then them spend a ton of time rebalancing the game to introduce that stuff while they're focued on other, more engaging content and the deep north

hexed jewel
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if anythign i feel like blood is way harder to level

analog moss
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I'll admit to cheesing blood at a farm.

wet drift
hexed jewel
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elemental basically any attack spam levels it, blood you're stuck with either each summon or the bubble (and THINK it's only levelled when specifically popped by damage not when just wears off, and pretty sure not on any cast either)

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untill you get trollstaff of course, which I don't have experience with so dunno how much easier that makes it

fleet lintel
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More so than balancing, I think the reason to keep magic as a late game addition is simple engagement.

Valheim does a pretty good job of introducing things slowly and developing them as you. But even then if you’re just advancing the same mechanics you still get comfortable enough with them that it’s easy to get a little disengaged if not bored. So adding an entirely new mechanic, even if it is a little overpowered, is a great late game reward after you had time to get really comfortable with melee combat and bows

hexed jewel
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that's a persuasive argument

fleet lintel
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Adding magic to early game just saturates it with more things on the front end that distracts from learning the basics and makes the mid-end game less interesting because there’s nothing “new”

hexed jewel
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i certainly was excited af the moment I learned it existed and eagerly worked towards it, and was not disappointed and was quite satisfied on acheiving it

wet drift
# fleet lintel More so than balancing, I think the reason to keep magic as a late game addition...

That is why I want eitr to remain late. On the other hand, having no allusions to magic at all does hurt immersion a bit, because the 'new zone = new update = new mechanics' becomes a bit too transparent.

I believe the experience of using some frost arrows and gaining a magic level wouldn't really hurt the excitement of proper magic later. (And at least not any more than opening the menu and seeing those skills at 0, you're spoiled either way)

On the other hand, if you are in to that mystical stuff, seeing your magic level go up after trying to roleplay an enchanter would be really good. And I think it would acctually increase the effect of finally unlocking your potential in the Mistlands.

fleet lintel
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Eh… having a way to level magic before mistlands would only be practical if magic wasn’t perfectly capable of killing mistlands mobs at level 0. But it is. So it’s kind of pointless.

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Shooting frost arrows and getting magic skill just seems… weird

wet drift
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Then make big number smaller

fleet lintel
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You’re already getting bow skill for frost arrows

fleet lintel
wet drift
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The path of least resistance is to not make the game

fleet lintel
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It wouldn’t break the game to make weird things give you magic skill. Wouldn’t add anything either. Would just be changing it to change it

fleet lintel
proper sage
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the point of skills is to gain experience from using the weapons/tools, etc. not crafting arrows to satisfy your need to see higher number in your skill tree

fleet lintel
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And to be clear I don’t think the path of least resistance is always the right answer. I just want a compelling answer of some sort as to why something should be changed

stiff stag
# wet drift If that would actually be problematic, which I don't really believe because earl...

Yes, it vey much would be problematic. People would start leveling early once they realize they can (so they can jump right in with high skill levels vs having to work up to it once they get to mistlands). And nerfing magic to fit in a needless change is bad either way (it's either going to be too little to counteract the skill gain, or for it to be enough to counteract it, it would be nerfed too much, making magic very weak). Also, can't really call the different arrow types magic anyway, considering actual magic isn't involved with them in any way (just because they are elemental doesn't make them magic, it's simply the properties of the materials used to craft them).

analog moss
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it doesn't really make sense anyway. It's like saying blobs and drakes are magic users.

fleet lintel
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How else does a blob jump without magic?!? (Just kidding)

analog moss
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my daughter's jello jumps off the table all the time 😆

wet drift
fleet lintel
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Obviously it just throws its pseudopod at you with enough force to carry the rest of it 40 feet through the air.

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But seriously why can blobs jump so far

fleet lintel
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What is gained from the ability to level up magic skill earlier? How does it add to the gameplay experience?

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It’s just going to make people who haven’t played the game wonder what magic skill is for when they can use it for 5 biomes

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Starting magic with 0 skill isn’t a problem to solve, because it’s already perfectly functional at 0 skill.

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Making it not functional at 0 skill just for the sake of making it level-able earlier is just punishing people for not developing a skill they can’t use

wet drift
# stiff stag Yes, it vey much would be problematic. People would start leveling early once th...

I don't even think it needs to be proper magic, although some of it does seem magical to me. I think weaponizing elements would/could give applicable experience.
You don't have to find my arguments significant but I have definitely provided plenty.
Leveling early also doesn't really sound like a big exploit if the levels don't do anything yet, and leveling later is faster.
In general, I think people are a bit impatient to get to the next area. I've said it before, but I would honestly give up multiple biomes for a bit more polish.

fleet lintel
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Currently, every skill is just developed organically through useage after you acquire it. I don’t see any reason magic should be any different. And several why it should stay the same.

wet drift
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-Because said skills remain unavailable so much later (obvious idea, but less directly important to me personally)
-Because some of what you do clearly seem magical.
-See my previous user experience arguments.

fleet lintel
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What skills become unavailable later?

wet drift
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not become. are

fleet lintel
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What skills are unavailable later?

wet drift
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bad wording on my part tbf

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fixed it

stiff stag
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The arrow types are more akin to a freezer, a flamethrower, poison darts, etc. irl, all things not based in magic in any sense that do relate to different elements/effects. Same can be said for materials used in game for the different types of arrows, they have practical/mechanical means of creating those elements/effects, not magic by any means. And just "seeming magical" doesn't make it so.

fleet lintel
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I don’t know what your user experience argument is. If you link I’ll read it, but I’m just going to scroll up and hope I find what you’re talking about.

fleet lintel
# wet drift fixed it

I still have no idea what you mean. Unless you just saying the magic skill is unavailable until later in the game? But we all know this. It’s also not problematic. Crossbow is also unavailable early in the game, so people need to be able to level crossbow in meadows?

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Do people need to be able to level farming before they can farm?

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Or riding before they tame a rideable animal?

wet drift
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Tbh, I think it could be bundled with bows. That's not really important though.

As I said yes, the late availability is less important to me personally, or would be if it wasn't a significant shift that really incentives the use of those lvl0s. It's just a common complaint which my idea just so happens to solve.

Farming and riding seem okay to me, because as a player, I can't see any reason I should know how to farm or ride well. And it also isn't a spoiler that the skill exists in my menu. I mean, I guess it is, but it seems less significant.

Seeing the magic skill as a new player, I just know that eventually, this viking simulator is going to turn into a magic game, but I haven't gotten that far because devs only came up with it later in the game to add variety; and then, crafting elemental weapons that seem magical and not leveling elemental magic only confirms that idea while also disappointing me.

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I expect this from a continually updating MMO, and that is the reason I don't play that genre. Seeing it in a game with predetermined and limited scope is quite jarring, even though this is relatively minor example.
(It would also be a proportionally minor issue to solve)

fleet lintel
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Seeing what? Skills in the skill menu you can’t use yet?

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I think the best solution for that would be to keep the skills from populating in the menu until you gain at least 1 level in it

wet drift
arctic wharf
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This has made little to no sense to me... played my fair share of MMO's and fail to see how anything you have said is comparable. Doubly so when IG is super duper concerned about pointing valheim out as NOT being an MMO all the time Ragnar_laugh

wet drift
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I have come to use "the MMO effect" to describe anything that is added for mechanical variety in new parts of the game, such as new quests or areas, without sufficiently tying into earlier parts.

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If only used once for that area, it could be described as a gimmic.

fleet lintel
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How is an MMO effect for a game to get more complex as you progress?

wet drift
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It's all in the tie in

fleet lintel
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Games would be so boring if they didnt get more complex as you played

wet drift
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New mechanics = good
New mechanics that feel disconected or like they should have been there from the start = bad

fleet lintel
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Good thing magic is tied in well and doesn’t feel disconnected or like it should be there from the start

wet drift
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Agree with the later, disagree with the former.

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It just sorta pops up.

fleet lintel
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You get an ability to harvest and refine a new resource and it lets you build new items and make new food. That’s as tied in as anything gets with valheim

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That’s like saying forging a sword when you can mine bronze seems random and just pops up

wet drift
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It's the 'new zone = new update = new mechanics' thing I mentioned earlier. I really do think that hurts immersion. This is exaggerated by all the (better) ways that mistlands already feels different.

Tool progression doesn't really give that. I didn't craft a stone axe and expect it to be my only weapon.

fleet lintel
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You are out of your mind if you think adding new elements to new biomes breaks immersion.

wet drift
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It doesn't. But those elements could and should be connected to something previously established. Magic is a very large shift, and as such could benefit from a lot of hints.

That is ingame hints, not menu hints.

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Anyway, I think I will be doing something else with my night/morning now.

fleet lintel
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Lore stones alluding to magic would be fine

wet drift
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I guess one of the traders could have a line.

arctic wharf
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splitting hairs...

open dagger
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#suggestions message i would add to this that it levels the skill in secret, so it doesnt show you the effect and if you open the skill menu. it shouldnt spoil magic for people who dont know about it yet

hollow elm
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#suggestions message I agree, but I suspect that if spirit damage becomes useful, Fader will just end up with more hit points.

hearty finch
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#suggestions message yes pls, carapace helm = iron helm. feels so bad to unequip padded for that shit (tbh my complaint is mostly just the helm)

granite geyser
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Thunder axes would probably still outdamage anything.

grand sable
hearty finch
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the armor is made from carapace but looking at it right now, it doesnt scream "this was made with bug parts"

hollow elm
hollow elm
# granite geyser Thunder axes would probably still outdamage anything.

If you say so. I was just suggesting that, generally, boss battles are at least somewhat balanced around the damaging capacity of the players fighting them. I don't theory-craft Valheim anywhere near enough to advise on specific weapons; my implication was that increasing the damage one can inflict upon a boss (even for lore purposes) would likely result in some balancing of the boss's survivability that goes against the initial suggestion's intent.

grand sable
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also why do people not want flametal chests

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like i understand not changing certain things of the game for logistical reasons....but how on earth do you explain not wanting more cool-ass things.

arctic wharf
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I want flametal chests... only reason I could think not is instead we get a final tier in deep north NeckSmile

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Our last tier is black metal from plain right?

grand sable
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mhm

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theres one for every tier except for mountains, mistlands & ashlands.

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take my word for it i've only been awake for a decade and it is now 6am

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i am currently in the process of blacking tf out

hollow elm
arctic wharf
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???? Not sure what you mean, DN is going to have a final tier of gear and progression just like every biome before it.

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That, or they break expectations by breaking the cycle lol

hollow elm
short wing
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He's not chitin you, that armor in skyrim looks cool.

hearty finch
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lmao

obtuse wolf
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@lofty mountain 💡 👍

hexed jewel
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haters of the sailing skill make me sad

hearty finch
hexed jewel
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i don't think it's that unrealistic at all to suppose a more skilled hand at the tiller knows how to tack to the wind better to get more speed out of given wind

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it's almost if not actually arguably LITERALLY a skill in REAL LIFE that works almost EXACTLY that way lol

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and also BOAT MOVE FASTER BECAUSE LINE GO UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 🤩😍 🚀

hearty finch
hexed jewel
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i'm just giving what I think is a plausible 'realism' explanation for how one could "head canon" it working, were it added--i.e. an answer to the "maybe (un)realism" as a reason to dislike it

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it would mechanically just be one or more scaling improvements to aspects of sailing based upon skill like all skills

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i.e., a percentage buff to base speed scaling with skill, maybe also like op suggested scaling "narrowing" of the size of the "against the wind" arc

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just in general things that would overall improve the experience/efficiency/effectiveness of sailing, as sailing skill increases

hearty finch
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alright ya i think i understand what u mean

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stuff can def be done to improve boating, like more row seats for more speed

hexed jewel
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i think if you mean allowing extra players to add rowing speed we're even less likely to ever get that than a sailing skill just because of how consistently and forcefully devs (or maybe should say just Smiffe but think he speaking for a 'dev consensus' here) have said no, and on the basis of a principle that SEEMS to me pretty good and reasonable "nothign that benefits multiplayer over singlerplayer"

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so while they HAVE done things later they said no to before, I'm skeptical additional rowing/rowing partners will be one

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now boat UPGRADES that allow building a boat with, or adding to existing boat, "oars" or something that add speed (working same in single and MP) I could see

hexed jewel
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RIP indeed

arctic wharf
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NeckSmile yeah, rowing in multiplayer to contribute to some aspect of boat maneuverability is pretty much one of the hard no's mentioned by the devs hehe

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Would be skeptical as well, but we never know for sure I guess

lofty wave
boreal iris
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@pliant sorrel they should make the dn enemy svaltrbrigands

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Elves

grand sable
hexed jewel
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i'm not really TOO wedded to any particular conception of the skill, just in general sailing skill a neat idea I like because sailing such a significant part of game (or feels like it should be and could be with not too many inconceivable changes like upgradeable/customizable boats maybe, and a fishing improvement pass) and it would reward doing it/be a fun thing to level, and get benefits from levelling

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speed increase a naturally obvious function of the skill, but so too is mobility, and I'd be 100% content with a mobility only buff

crimson dock
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Where would the sling be in terms of progression? @pale ocean

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Gives me meadows and Black Forest vibes as an alternative to the bow and spear for range

hexed jewel
crimson dock
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I think it would work best if there’s only one type of sling with 4 upgrades and you upgrade its damage via ammo too

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Stone -> bronze or iron pellets -> silver or crystal pellets -> black metal pellets

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Probably bronze over iron as iron already has so many uses, or just make them copper like the knife

tawdry turret
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has the team considered using a discord forum instead of just a channel for #suggestions ? w/ the forum setup there's a more coherent record of a suggestions & the relevant discussions directly nested within each post, & better idea of the relevance/popularity of topics since the forum feature surfaces the most active topics. i ask b/c it's very hard to gauge the actual community sentiment & discussion history around a suggestion in the current format

crimson dock
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Ideas that are frequently reposted are shown with the repost icon and ideas that are favourable are thumbs up? I’m sure the team has some notes somewhere on frequently requested features and features they’d actually consider implementing that are suggested

tawdry turret
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yeah i get the point of the emoji, imo from looking at other dev discs the forum implementation is so much better suited for organizing and presenting that information in a meaningful way

pale ocean
kindred pier
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hallo guten tag

wet drift
long glacier
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The physics of sails and wind won’t change based on skill at sailing. But being better at turning makes enough sense

wet drift
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It was a while since I sailed, but it does seem quite reasonable that a more skilled sailor could align their sail better.

Can't narrow it down infinitely ofcourse.

arctic wharf
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Revealing a larger area of the map while sailing was something one of the mod version of a sailing skill added thatI quite liked a lot. Just made it easier to not leave gaps in the map as I charted it out.

Ofc, I wouldgo for just about anything to increase the radius hahaha... it's so small NeckSmile

hearty finch
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#suggestions message this would be awesome, imagine for example summoning a support dragon for 5min or a huge aoe explosion from ur position

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a lot of the current boss powers feel so underused and could be replaced with this

lofty wave
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I think some kind of instant effect with a shorter cooldown instead of a 5 min effect with a long cooldown could work for something

hearty finch
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for example replace moder sailing power with summoning 3-5x drakes to help you

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or replace elder power with a bunch of vines being summoned around you, like staff of the wild

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stuff like that would come in so clutch in situations in ashlands where u get swarmed

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fader power could also for sure be redesigned like this

lofty wave
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It could spawn his meteors?

crimson dock
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I think the way the powers should work is have an active power that will help in combat/mobility and then a passive ability that is always active

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Like the moder power could always give you wind in your sails but have an active that gives support drakes that are allied only to you

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Elder always give you better wood chopping and as an active power give axes a new attack combo or spawn vines around you or something

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Eikthyr should stay as it is and as a passive give you say double resources from meadows creatures or something

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Fader as a passive should give you say a green fire trail or something

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Bonemass as passive give you alliance with blobs and oozes?

lofty wave
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Support drakes would be too strong as most enemies can't reach them

cinder needle
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has someone suggested 1 or 2 more map symbols ? like a resource bag, or something else
it just feels a little bit missing 1 or 2, and helps not specifying so much text on dots 🙂

pure vine
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Hey, would it be out of place if the Moder power also forced clear weather and made wind speed strong for its duration?

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Blow away fog to sail clearer. Better wind to sail faster. Makes sense to me. Because right now it's so niche, but not that great for its one use. Some powers just have so few use cases

lofty wave
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Sailing in a storm is fun though

pure vine
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True, true. Maybe it only stops fog.

hollow elm
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#suggestions message There's no wall coal-fuelled option either. It's not the first time I've said that it boggles my mind that there wasn't a standard build set that was applicable to each advancement level. Then, each level might have some flavour.

crimson dock
pliant sorrel
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I don’t like the idea of having any animal be your helper for a specific amount of time, doesn’t sit right with me

hollow elm
pliant sorrel
obtuse wolf
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smth it could give instead or just also it buffs ur tamed wolves

arctic wharf
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I was thinking the same. Like the idea of the charm, but not so much the actual bonuses NeckSmile

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@quaint gust try to keep suggestions to one suggestion per post. Can edit the message to fix that... otherwise it gets automatic 👎

Quick slots are pretty unlikely based on the expressed devs desires and opinions, so don't bank on that one ever seeing implementation.

As far as extended tool tips / more information given to the player. 🤔👍 always fine with that myself.

quaint gust
lofty wave
bleak pebble
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Taking half damage for 5 minutes is huge, two players taking half damage for 10 out of every 20 minutes is going to focus their whole exploration strategy around use of that power and never use anything else

pale ocean
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@bleak pebble instead of nerfing bonemass into oblivion why not buff the other abilities

long glacier
pale ocean
long glacier
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In multiplayer where you can chain it for 100% uptime it’s really good, but Eikthyr and queen (for mages) are still good options

pale ocean
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Yagluth for one needs a buff to not be outdone by potions and lightning resistance is too niche

grand sable
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hey now nothing else gives you a resistance to eikthyrs attacks 🤯

pale ocean
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Well armor does actually

long glacier
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Eikthyr, yagluth, and obliterator are the only sources of lighting damage dealt to players in the game
I think

vivid schooner
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I keep bonemass on me solely for moments where I'm terribly outnumbered. If you're relying solely on bonemass then that seems more like a skill issue than a balance issue.

pale ocean
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And fire and frost get beat by potions so i say give yagluth not resistance but immunity to fire frost and poison

long glacier
crimson dock
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@mellow crater the swamps further from centre tend to be bigger and have more crypts

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I have several small swamps on my world on the islands next over from spawn with few or no crypts

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But there’s a huge swamp to the bottom left of my world with like 13+ crypts

vivid schooner
grand sable
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the queen already has the mage power

long glacier
#

He could buff magic, although that would spoil mistlands content
Unless it doesn’t say what it does until the player unlocks magic

vivid schooner
#

Eitr regen yeah, but it doesn't have to be solely .magic

#

I'm talking all element damage, including that on weapons

mellow crater
long glacier
grand sable
#

don't need the queen being even more disappointing

crimson dock
#

Well the swamps closest to world centre should be enough for the longship, it’s 10 iron, realistically it should be one of the first things you prioritise when you have iron

mellow crater
#

About forsaken powers :

A previous suggestion was made about forsaken powers : giving them two facets, one for utility and one for fighting. I really liked this idea. I’ll try to find it and quote it here

mellow crater
long glacier
crimson dock
#

Show a screenshot of your map with crypts visible

mellow crater
mellow crater
crimson dock
#

I had to sail 20+ minutes to reach my Bonemass swamp from where I planted my base down south but I ended up getting some nice serpent meat so it was worth it and yes send seed

long glacier
crimson dock
#

My main point is it’s random, you might get lucky with a lot of swamps or you might find none at all, but part of the fun is being rewarded and it is most certainly rewarding to find a huge swamp plentiful in iron after many with no or very little iron

#

I’m going bed in 10 mins but I’ll check it out in morning, also if you have access to the seed and are growing tired of searching for a swamp with crypts why not use it to find the closest crypts to your base

#

Also iron nails and longship mats can be transported through portals, smelters are easy to set up in swamps so you could go on a long voyage in a karve and be coming back in a longship once you do finally find the iron

#

if you are growing tired of spending a lot of time boating there’s always the option to break it up with portalling back to base and doing other things like raiding burial chambers and farming or building or literally anything else even take a break from the game for a bit

mellow crater
#

I am launching the game

#

I’ll tell you sound, eager to know your opinion on this map. Good night for now

crimson dock
#

You may be right, it might genuinely be terrible for bf -> swamp progression but then you may have lucked out on mountain-> plains

mellow crater
#

Oh I am a ||[censured]|| the two maps post-Hidir are not mine but hosted by friends

#

Sorry, well I will send it tomorrow then

mellow crater
crimson dock
#

No worries, I hope you find the swamps soon and find a good one with plentiful crypts, best of luck to ya

mellow crater
#

Thanks 🙏

#

He sended it to me!
Seed is PRJzZ4akvj
Oh, and I believe it was created post-Ashlands pre-Bogwitch

#

Now I go sleeping too.

pale ocean
#

No i like the concept of it its just not good enough and increased damage no matter what would be insanely busted or insanely bad immunity to elemental damage is better

mellow crater
# mellow crater About forsaken powers : A previous suggestion was made about forsaken powers : ...

Found it :

💡 Split Forsaken Powers into Combat and Utility
Core Concept:

  • Each Forsaken Power has a Combat and Utility Power
  • You can choose one Combat Power and one Utility Power from any Unlocked Forsaken Boss
  • The Cooldowns for Combat and Utility Powers are Separate
  • Activating the power would either use a new key binding or a shortcut of the existing binding (Tap "F" for Combat Power, Hold "F" for Utility, as an example)
    Benefits:
  • Less frequency with adjusting Forsaken Powers between various activities
  • More diversity in power options
  • New build options for specific utility combinations
    Power Breakdowns:
    Bellow is the table with the proposed power breakdowns:
    #screenshots message
  • Eikthyr's Combat Power would give you a small bonus to stagger, rewarding aggressive attacks to fit the theme of a deer charging head first into combat
  • Elder's Combat Power would be like the player could root themselves to the ground; stopping them from being thrown so far back when attacked, keeping them from falling off cliffs and allowing them to more easily counter attack
  • Bonemass's Utility Power would work well in all biomes, but specifically the Swamp which is always raining
  • Moder's Combat Power would boost non-magic ranged combat, a fitting bonus for a dragon which spends a lot of the time in the air
  • Yagluth's Utility Power I struggled with something thematic; Riding is introduced in the plains so it felt appropriate
  • Queen and Fader already have powers that split nicely into Combat and Utility
    Drawbacks:
  • I acknowledge some Utility Powers still have combat synergy such as Eikthyr giving a bonus to running/jumping. However, I feel the bonuses aren't so great that it would upset the balance
  • Adjustments will probably need to be made to existing powers for balance
arctic wharf
#

Immunity to elemental damage is obscenely busted....
Surely I am not the only one to think that 😂
I mean we are talking about immunity, 0 damage taken! No way hahaha

rose swan
#

Oh 100%, immunity is far too strong haha

vivid schooner
#

A small boost to element dmg certainly seems better to me than any form of dmg immunity

amber wind
#

I like the idea of stacking resistances, so you don't get full immunity from using a power or using a potion or piece of equipment, but rather you need to use both or all to stack your resistance. And maybe limiting it to something like 75% max seems reasonable to me.

arctic wharf
#

Not really a big fan of the passive effects added to boss powers btw, or the concept shared with one for active and one for passive at a time. I know I talked about it before, but it doesn't really solve much. It's mostly just some power creep.

#

Had discussed better options at that time, if you remember 🫡

mellow crater
#

Don’t remember a suggestion of you, what was it ?

amber wind
#

Or how about if you can either pick the combat power or the utility power...but not both.

grand sable
#

i wish eikthyrs power gave you 100% damage immunity

lofty wave
#

Only 100%? We need MORE

amber wind
grand sable
#

damage heals you

arctic wharf
#

Aside from each biomes feast givinf major effects (buffs) that compliment it's forsaken power.

I also think we need to shelf the limitation of returning to the stones to change your forsaken powers, and just allow us to change them at any time.
I did make a suggestion for this as well ❤️

arctic wharf
lofty wave
arctic wharf
#

I will preface, elder power (and maybe one or two others) could use a bit of tweaking or buffing to be in line with the rest.

amber wind
arctic wharf
finite vapor
#

I would like a medium sized runestone we can place in our base to change powers at more conveniently rather than watch 40 sec of portals screen everytime i want to change power

amber wind
#

Yeah, same with being able to equip all the utility items simultaneously. (Belt, wishbone, wisplight).

arctic wharf
#

Have to make it convenient to use in the wild, rather than cumbersome.

amber wind
#

Plus it'll create a lot of LOLs when you accidentally swap to Moder's power instead of Bonemass mid fight...OOOPS!

finite vapor
#

Its true and its still balanced since it retains 20m cd when swapped

arctic wharf
#

That would require a few steps I imagine... and a confirmation box if a power is active hahaha

amber wind
arctic wharf
#

See... if you couldn't already get around that by portal to stones I might agree hahaha.

I think it is better to make it fun to use the system. Not tedious.

If you swap while a power is active, end it's effect immediately. And have each power have their own independent cooldowns, so you can't just swap back and reactivate the power you swapped from.

This leaves no options for abuse. Just the choice to quickly and easily swap powers at any time.

I might toss in having to be out of combat as well, maybe... Just maybe.

amber wind
#

Amusing story time. My friend constantly fat fingered his boss power because it's usually the F key to activate, so he changed it to some other key, but whenever we need him to activate his power, he can never remember what they key he needs to press to activate it. It's kind of amusing how he always uses his power when we need it least, and can never find the right button when we need it the most.

arctic wharf
#

Fun times Ragnar_laugh

amber wind
arctic wharf
#

Main thing this change brings is then there really isn't any need to make each power neccessarily equal in terms of potential, as we can easily and more naturally use all of them when their intended scenario for use arises.

(Once again, prefacing that some need a bit of a buff still)

arctic wharf
amber wind
#

Ah, so separate CDs for each power...

arctic wharf
#

Yep, make it convenient to swap not tedious NeckSmile

#

But not too abusable, since the CD is kept track of. Still need to wait the 30 mins

amber wind
#

So then you could activate all of them at once, and in a multiparty, everyone would have every ability all the time.

arctic wharf
#

No... if you swap, anyone benefitting from your last power would also lose it.

#

And if someone wants to troll by going through them all to clear buffs 😂 well, that is someone you just might not want to play with hahaha

amber wind
#

So the active ability overwrites the old active ability, but has a separate cooldown...I see, it is kind of complicated.

arctic wharf
#

Ah... I kinda get what you might mean if a group cycles on up times though. But that is technically already possible with a portal trip.

arctic wharf
#

Could alternately just put the requirement that you can't have any ability on cooldown to swap if you want less shenanigans, but I am pretty sure you can already get around that when visiting the stones. 🤔
(A question I need answering haha)

amber wind
#

Yeah, the newly activated power clobbers the old one....overwrites it...and you lose it's effects with the new one. Question: When you activate the new power, does it share the same active up time as the old? Or is it reset to 5 minutes...so you could continuously roll through every power every 5 minutes and always have a power in use (assuming you have enough to outlast the CD.)

arctic wharf
#

No... it does not automatically activate the new one. When you swap you only lose the old one. Poof, gone.

Then, you can choose to activate the new one if you want, fresh, it's own 5 minutes duration and 15 minute cooldown

amber wind
#

So...you swap at 4:59....same thing.

#

The only thing that changes is the order of operations...activate power...wait 5 minutes, swap power, activate new power...rinse and repeat.

arctic wharf
#

Yes... you lost 1 second of buff time NeckSmile and the ability you swapped from is still on CD for 10 minutes even if you swap back.

amber wind
#

The rules are: 1. you can only have 1 active power at a time. 2. once activated the power has a CD before it can be used again....But how do you handle multiplayer? If I actiavte one power, and my friend activates a 2nd power...does his power overwrite my power? (How does this work in the game currently)?

arctic wharf
#

Can someone for science tell me what happens when you change your power at stones if you have an active one already?
I would most likely mirror that in all seriousness (for the most part).

#

Yeah, it might be a bit messy but I am sure such occurrences have an existing solution in multiplayer. (For groups running around with duplicate powers)

amber wind
#

I think the powers have a shared CD...so you can activate your "Ultimate" once every 20-30 minutes...and can't activate another one until the CD is in effect...you can swap them, but swapping and activating are 2 separate functions.

#

I don't recall if you share multiple Ultimates if more than one person activates...I'll have to test this out (or maybe someone can report back). We mostly take the appropriate powers needed for whatever function we are doing, and when one runs out, someone else pops theirs to prolong the duration of it.

arctic wharf
#

Alright, if that is the case the best option might be to just mirror that.
Main goal of the suggestion is to remove the need to portal back to stones really, thus making it feel more convenient to swap powers. skol

I believe the coolodwn is only 15 minutes btw, so a 33% uptime in solo play 🫡

#

And thus only needing 3 players for near 100% uptime.

#

I might be wrong, will check wiki

amber wind
arctic wharf
#

Ah. Is 20 mins

amber wind
#

For some reason I do think you can have overlapping powers activated if someone activates a different one nearby...but I could be wrong.

arctic wharf
#

You can, that I am 100% certain of.

#

It is one of a few reasons multiplayer becomes so much easier over solo play NeckSmile

amber wind
#

So, when you have a power activated and swap powers at the stones, the activated power stays activated (for 5 minutes) and the ability is swapped in your interface and they keep the 20 minute CD.

arctic wharf
#

So yeah, I went off on a bit of a tangent haha. In the end, just copying what happens when we would swap at stones already. 🫡

#

Yep

amber wind
#

So really everyone has the ability to activate 1 power every 20 minutes...and I think this is fine. Letting us swap which power it is without having to run back to the start seems like it would eliminate the chore and not really break the gameplay.

arctic wharf
#

So many just don't realize the power of a pocket portal NeckSmile
Can technically go back to anywhere you have put a portal within less than a minute.

#

So is not even a trip in existance right now, assuming you know to abuse portals haha

#

Or
Playing a no portal run, then nvm I guess for those folks Ragnar_laugh

amber wind
#

Gets to Boss fight, realizes has Moder ability...3 hours later, returns to boss site.

arctic wharf
#

So many don't realize the pocket portal power, that so many think this is just always the case even with portals in the game. Is a bit silly.

Its why I think having a UI for it would just be leaps and bounds better, and make people feel less locked in and thus upset at the powers that don't really provide much.

amber wind
#

I agree. Keeping the shared CD still limits it's use in gameplay, but removing the need to run back to the stones to swap powers makes using the other powers that have more of a niche use less of a chore.

granite geyser
#

#suggestions message

Why would we go to other worlds? The game is literally named VALHEIM, not "the 10 worlds of Norse mythology", that means the game should be completely set in VALHEIM

Furthermore, the game is already infinitely replayable as it currently is (not being finished), so "infinite potential" as in "more reasons to replay it" doesn't make sense, it literally already is

fleet lintel
short hemlock
#

why cant i post a suggestion

stiff stag
#

Add a 💡 at the start of the post, and read the pinned message in #suggestions for more information.

short hemlock
#

i have that at the start

rose swan
stark furnace
#

erm actually it's two 🤓

grand sable
#

dude 10 worlds with 9 biomes would be fucking diabolical

#

....it sounds kinda awesome

#

how would the progression go

#

valheim > midgard > vanaheim > alfheim > jotunheim > niflheim > muspelheim > helheim > asgard

#

@short hemlock what is the word 'chiral'

#

i feel like upvoting your own suggestion is a little bit iffy 😭

short hemlock
#

if people look at the vote totals, not upvoting myself just undercuts my suggestion

short hemlock
arctic wharf
#

I always vote on my own suggestions 😂 because I vote on eeeeeeevery suggestion hahaha

granite geyser
short hemlock
#

no midgard or asgard, although a portal to asgard being an endgame credit sequence trigger would work well

stiff stag
#

More worlds do not belong period. That is not what this game is nor is it ever what it will be.

#

Yeah, an end credits sequence featuring valhalla (the final destination of the character) is the only way the concept fits in any way.

arctic wharf
#

I disagree with more worlds... because valheim has taken a very long time and still isn't done yet (geting there). How many more years do you expect them to keep working on this game? The answer is, far more than the devs ever would want to... as they seem to be eager to reach 1.0 and move onto their next project. NeckSmile

stiff stag
#

More worlds would be a project for modders (since it doesn't belong as part of the base game regardless of how much time and effort it would take), assuming that's a feat that can even be done.

short hemlock
grand sable
#

what timeframe given, what system requirements, i'm sure it is entirely possible

grand sable
#

and the chances i give more than 20% of a shit about the next project is low because valheim specifically is in my top games and the only reason i might buy another game would be to support iron gate, not because i have any interest

rose swan
#

Well, Minecraft is a complete game, and world of Warcraft is a live service game- it’s a good deal different I think

arctic wharf
#

They are pretty incomparable.

#

One is a game perpetuated by company greed...
And the other is, well technically the same but also an MMO and the valheim devs always love to point out that valheim is NOT and MMO Ragnar_laugh

They just want to bring valheim to a nice conclusive end, and then start their next project. 🤷‍♂️ nothing wrong with that imo.

rose swan
#

Agreed!

Now that Minecraft has micro transactions, it definitely puts it in a different league.

stark furnace
#

minecraft has mtx now ???

#

no shot

rose swan
#

It’s like skins and some other content I think? Only in the bedrock edition as far as I know.

grand sable
#

but it doesn't mean that content is constantly added...although i guess it is mostly building and random animals and cosmetics

wet drift
#

A lot of people do. Most of them just don't have a valid reason to.

graceful osprey
#

good thing i play vintage story

wet drift
#

Regarding the above discussion. Minecraft has arguably reached content bloat. Personally I think 1.16 was the last entirely positive update.
Obviously it would be possible for Valheim to get there, but I find it way more likely that it will end up undercooked. The game would likely benefit from a couple more years than it's likely going to get, in terms of polish and cohesion once it's vertically complete.

arctic wharf
arctic wharf
graceful osprey
arctic wharf
#

Oop, it's out? Moving living situation right now, so I guess it slipped by me.

#

Yippee NeckSmile

graceful osprey
#

yeah The Journey, has a trailer out already showcasing everything

stiff stag
#

It's impossible for the next update to have already happened because it would no longer be the next update.

arctic wharf
graceful osprey
#

coincidentally the long dark also had a recent major update too

#

may my survival craft game addiction never cure itself

arctic wharf
#

Good time for indi games. So many good ones that there is always another update for one of them right around the corner.

grand sable
arctic wharf
#

I mean... I guess, but is the end even really the end for minecrafts intended gameplay? Could rush it in less than a day, and then spend months just occupying yourself with other random faff.

#

Also not the end once you use as many mods as I have NeckSmile

wet drift
arctic wharf
#

I am assuming valheims "end" will feel far more like a proper conclusion to this long long chain of progression and rather simple yet challanging quest. 🫡

wet drift
#

I am curious what they will do with it. I have to imagine we will be able to keep playing, and the game doesn't really have a lot of story elements to conclude. I honestly wouldn't even be surprised if it was just handled like any other boss death.

It would be cool if we got dialogue with the Odin shadow or something. Then get something to unlock literal god gear. Not as a boss drop, but as a gift. Then back to playing the game.

fleet lintel
#

They have already said you still be able to keep building and running around your world after the last boss, haven’t they?

pale ocean
#

@olive yacht fader is not weak you probably just play the game too seriously

grand sable
#

hi loafy

olive yacht
#

he isn't weak, his spells are really strong, its just that his mele hits are weak, taking 20 dmg from a mele hit just because you have harnesk is feeling like a cheat code

arctic wharf
#

Nothing is certain off, that's just how it sounded.

stark furnace
languid ibex
grand sable
stark furnace
graceful osprey
#

bedrock autosaves get me killed so much

grand sable
arctic wharf
#

Mobile games... scoff

pale ocean
grand sable
#

idr how to refer to u, lad or lass. 🧐

crimson dock
grand sable
pale ocean
#

OH either is fine

#

Whatever makes you comfortable sorry i was busy

grand sable
#

iiii 🧐 .....don't know what to do with something like that

pale ocean
#

What do you think i am

grand sable
#

I lean towards male because everyone online is and everyone who says otherwise is a trap 😌

pale ocean
#

A smart assumption

#

If its important ig i have balls I'm not really attached to titles though whatever you wanna call me i dont mind

grand sable
#

i will call you bean

#

that was the question i wondered essentially i just don't do english good and the only way to pose that question that came to mind was "what are you" and that sounded like i was inquiring to an alien what they were.

#

i am generally autistic 🧡

pale ocean
#

Same i also have autism i just let people see me the way they want.

grand sable
#

awesome sauce

#

i'll just imagine you as the girl in your pfp then 🐦

amber wind
granite geyser
#

@lofty mountain

  1. There are only 2m beams, that would be redundant

  2. Hold shift

  3. not possible

  4. #suggestions message

mellow crater
hollow elm
crimson dock
lofty wave
granite geyser
noble parcel
#

made a list, my bad XD was just vibing after watching the stream talking about deep north

#

got excited

hollow elm
#

#suggestions message @still vapor I feel you, but this is a fail-safe. Accidentally destroying your ship in the middle of the ocean is catastophic.

vivid schooner
#

Yep. Why i hate that I can accidentally smoke it with my sword

still vapor
#

But destroyable onyl w workbencj

vivid schooner
#

Or arrows, or w/e

still vapor
hollow elm
obtuse wolf
#

having some way to break objects like that would be nice over having to just hit it a bunch with ur weapon

#

and the requirement of workbench would make it harder to accidently destroy it

eternal jolt
lofty wave
#

We have black metal chests with an inventory the size of a player’s. Do we need anything bigger?

boreal iris
#

Holy cringe

granite geyser
languid ibex
vivid schooner
granite geyser
#

@halcyon cypress @eager jungle

Did any of you think of going to settings and check for the language options to see if the game made by a SWEDISH company had the Swedish language?

halcyon cypress
granite geyser
#

Hmmm...

If that's the case, my bad. It's... Very strange that one of the official/main languages is not on console, I assume it must be because the port was done by another company

halcyon cypress
stiff stag
#

#suggestions message You can already hide map pins by right clicking the ones in the legend. Only thing missing is a toggle for non-player placed pins. I don't see any need for a toggle all button though when the option to hide each individual one already exists.

grand sable
#

with one whole extra awkwardly placed slot

lofty wave
#

An equipment slot?

grand sable
#

i seriously just want to make everything out of ashwood & flametal

grand sable
lofty wave
#

Then people can stop asking NeckSmile

grand sable
#

bro are discord slow mode seconds like mississipi seconds or what??? i'm going to go feral

lofty wave
#

They seem like normal seconds to me

#

But I’m very tired so idk

grand sable
#

Big ree

simple hound
#

Teacher time

#

2 minutes left before end of exam. 30 seconds later - pencils down

grand sable
#

i am so so used to sending like two messages back to back in my normal texting, this server hurts me mr moderator 🙁

simple hound
#

RIP

#

Hospital taxi?

grand sable
#

yes

lofty wave
#

Just send one message then edit it for the second
Like this - two messages

#

All within the slow mode timer NeckSmile

granite geyser
#

And the last one is not a suggestion. You could've asked here

lofty field
# finite moss On xbox?

Yes, there is a legend at the bottom if the screen. I think its D-Right.
The only things you can't toggle off are the trader icons

tawdry ibex
#

#suggestions message
If you have to go against the wind (say, you're carrying a bunch of ores back home on a boat pre-Ashlands) having the option would be quite handy, and saves a lot of time.

crimson dock
#

Actually goated suggestion

finite moss
#

Elder power is shit anyway just take it as it is

arctic wharf
#

Have it also give a small chance for extra wood to drop when breaking a log, and boom we all good. NeckSmile

#

By small I mean like... 25% btw.
Not looking for some slot machine level RNG Ragnar_laugh

lofty wave
#

Why can't it be 25% extra wood instead?

#

Like what the world modifier does

arctic wharf
#

🤔 just depends how strong people (mostly the devs) think that is. Wouldn't see me complaining skol

#

Oh, and 0.001% chance of Lord of the Trees axe dropping NeckSmile

granite geyser
#

What would be the point of getting loot from destroying/killing things?

More RNG and especially encouraging engaging in RNG is the opposite of fun

#

And what would you do if you had more of the same item if every player already has it? A waste of space?

arctic wharf
#

Is that... directed at my more meme messages above? Ragnar_laugh

Its also not exactly loot from killing things, it's wood from trees - added to the elder forsaken power which makes chopping trees a little bit easier (and that's all currently).

#

Flat buff all good too when I am realistically thinking about it and not joking about haha

granite geyser
#

You have discussed about getting loot from killing enemies. Having thought about something similar out of nowhere sounds like something you would say unironically

arctic wharf
#

Idk, what you are even referring to

granite geyser
arctic wharf
#

I would hope that axe bit at the end is also extremely obviously a joke.

#

Ah, that was more spitting random ideas around as far as what might make sense with earlier magic sources.
Don't personally care about that one either. 🫡

#

I remember toomuchdog also having some nice ideas tossed into the convo, just for funsies 🌟

fleet lintel
#

He has a generational predisposition to pay-as-you. It’s not his fault. He can’t help it

#

Subscriptions and addictive grindy mechanics are part of his identity

arctic wharf
#

Had not heard of the term pay-as-you(-go?) Until now Ragnar_laugh

Am quite anti addictive content for the sake of it. Too many abusive and scummy practices devised for corporate greed...

Rather, I am a believer that anything added to games should be in service of providing the most fun experience possible. Given that a game is really fun, the money and success will naturally follow. skol
No exceptions.

sterile swan
#

Is it normal that from the bog witch we see the damage numbers extremely far? I have a pvp server and it doesn't like for stealth

#

Same (for the healt tip, etc...)

pale ocean
mellow crater
#

Loafy, please and in your suggestion « cheese made with greydwarf eyes as an ingredient » xD

pale ocean
#

We already have eyescream which is basically frozen thin butter so

#

Ok

mellow crater
#

Thank you !

rose swan
#

🥛 🧀

pale ocean
lofty wave
#

We don't need more food in black forest

vivid schooner
#

@stiff cave wisp torches exist, it wouldn't be as free floating ofc, but still give it that magical look

stiff cave
#

yeah the wisplights are good, they just don't give the look I want

#

and I mean I could use the fountains for a dancing wisp look but I would rather use it in tandem with wisplight armor stands for peak wisping

onyx chasm
#

is there any works on a Arachnophobia mode? i love valheim and i have a friend who loves viking but he hates spiders

lofty wave
onyx chasm
#

i saw some gameplay in the mistlands

lofty wave
#

There are no spiders in mistlands

onyx chasm
#

was it a mod?

lofty wave
#

Probably

onyx chasm
#

ah nice, thanks!

arctic wharf
#

You have bugs... which are far closer to cockrouches.
There are no spiders in valheim, but I know of a mod that used to add spiders waaaaaaaasay back before the mistlands was ever officially added Ragnar_laugh

onyx chasm
arctic wharf
#

Arachnophobos are some of the loudest scaredy-cats... NeckSmile

#

That's the mod yeah. 🫡

onyx chasm
#

o nuts, some cool mods

rose swan
#

I don’t want cheese made from greydwarf eyes 😅

vivid schooner
lofty wave
#

Cheese from greydwarf eyes would be like harder, warmer eyescream. It can’t be that bad

vivid schooner
#

Seeing as lox are livebirth missed opportunity for Lox Milk.

hexed jewel
#

lox cannot decide if they're reptilian or mammalian

#

if the former, missed opportunity to make the mount infinitely more usable as a mount by having it lay eggs

#

if the latter, missed opportunity for lox milk

rose swan
#

I think the deep north provides a really good opportunity for milk and cheese 🤔

boreal iris
#

Molk🥛🤍

rose swan
arctic wharf
#

Funny enough, animal milk is not great for you and does not help you get strong bones NeckSmile

rose swan
#

I’ve been a milk drinker my whole life, my bones seem pretty solid to me 👀

arctic wharf
#

I still drink milk too Ragnar_laugh though not fond of it alone, hot chocolate is the king!

eternal wyvern
#

Sure, milk for calcium might work - but have you tried crunching through eggshells?

arctic wharf
#

The concept of milk helping grow strong bones is age old advertising propagated by time... because it makes milk sell Ragnar_laugh

#

At best you will likely see it as (debated) because ofc it would be...

#

Not to claim all milk is so terrible you shouldn't eat it, but many of the chemicals in the U.S. don't help for most foods.

vivid schooner
#

Toast em in the oven to remove the linings and grind em into a fine powder, also nice for your plants.

crimson dock
#

Wonder if deep north will have tameable or be more like mistlands with no tames

stiff cave
#

technically we do have tames in the form of skeletts

#

I love my skelett friends :)

#

(they die every 2 seconds)

rose swan
#

If we do, I hope it’s not a big one

granite geyser
arctic wharf
#

TAmeable goats please 🐐

olive yacht
#

i think all goats can be timed, that's more a matter of whether you have a stopwatch around

lofty wave
#

Stopwatches please?

#

Not sure why we’d need to time goats

olive yacht
#

well to figure out which one's the fastest...at something

rose swan
olive yacht
#

that's gonna be the real 1.0 update

boreal iris
arctic wharf
#

Hahaha, woopsie

Dang autocorrect

#

Canoe has a fast rowing speed, but only a rowing speed 😎

  • make it have a tighter turn radius and boom, perfect boat for very short trips and river travel.

Bonus points if we can pick it up and carry it above our heads at a small deficit to move speed... NeckSmile

barren oasis
#

If they add milk it should come from lox since they're literally half ox and as such should have milk and it would give a good reason to actually take the time to tame them

lofty wave
#

@ember mesa What mass?

arctic wharf
#

By mass you mean carry weight as a mechanic?

#

@ember mesa

pliant sorrel
barren oasis
#

Bonemass?

pliant sorrel
#

I was thinking bonemass too but idk

arctic wharf
#

Totally want over my head... if they are referring to bonemass, which is fine Bonemass

#

Though technically all bosses could use a bit of TLC

pliant sorrel
arctic wharf
#

Tender loving care

#

AKA, give time to better something with good intentions

rose swan
#

The M A S S

Also, don’t really see the need for adding new food items in the plains- or really any biome at this point. Would much rather see milk in the Deep North 🤔 on a side note… so much talk about milk recently lol

wet drift
#

Not sure just how deep the north will be, but I'm not really sure how it would fit.

If they wanted to have it exist as a DN tier ingredient, I'd much rather have the animal in an earlier zone, but only make it tameable by feeding it some DN resource.

My main reason I wouldn't want it in general is that recipes already exist that probably would use milk, but would be too annoying if it was needed.

fleet lintel
#

But if you want to link a study or literature review you believe to be reputable which finds that milk causes “bone erosion” I’m happy to read it

fleet lintel
#

From the article you just linked “Studies have shown that drinking milk can improve your bone density”

#

That doesn’t say anything controversial. Just that people don’t “need dairy milk” which no one really contends that they do?

versed sonnet
#

But Arnold said in a very funny accent "milk is for babies!" 😤

it must be just AWFUL!

#

but yeah that article just says you don't need milk for healthy bones and that physical activity is a contender for bone health.

arctic wharf
#

I am busy atm... NeckSmile

wet drift
#

I mean...milk has the materials. But it's a bit like saying meat helps growing strong muscles.

(Although to be fair, calcium deficiency might be more common than protein deficiency.)

Just play some volleyball while you're young!

arctic wharf
#

The main place I would like to cite is a documentary actually, but too busy atm. Will later 🫡

#

Nothing is all bad or good ofc... but why do you think they artificial add the vitamins and such. NeckSmile

#

Is pretty off topic for valheim as well, sooo not wanting to get into such a debate too much ye.

#

Not in this chat at least.

wet drift
#

I mean, added vitamins are still vitamins. As for why they add it to milk in particular, I have no idea.

Perhaps since people consider it healthy, adding more health-stuff appeals to the market.

Alternatively it could be that milk and those vitamins should be consumed proportionally. Similarly to Iodized salt.

grand sable
#

omg this is still being talked about

arctic wharf
#

Yeeee, fret not, won't drag this on in this chat further.

grand sable
#

blah blah blah....idk what anyone concluded, but milk is tasty shut up. 😾

grand sable
arctic wharf
#

Because it's tasty is why America has a severe obesity problem. So many just don't care whats in the food 😂

Surely no one would deny that.

grand sable
#

yeah but thats not milk specifically, theres things that milk gets added to that is unhealthy, we eat eye scream in valheim already.

arctic wharf
#

👁️😱 = Eyescream yummy! TrophyLox

#

On a different more relevant note, still don't know what the Mass is that one suggestion wants removed. NeckSmile

finite vapor
#

Bonemass?

arctic wharf
#

.
Also I would think a healing weapon (as long as it cam self heal too) would be fine and fun in some ways. Just needs some way to balance it out more.

Don't let it be too spammable.
Needs a somewhat hefty cost. (Evem if it's just a decent chunk of your magic bar)
Perhaps something to make it more interesting than just a click = heal.

arctic wharf
grand sable
#

the staff of protection is already kinda slow....its exciting enough to try and bubble your buds

finite vapor
#

Healing wep would make the meads useless and magic is already overpowered enough

grand sable
#

no not really...theres a cooldown on meads, and the healing would not affect you so it would be useless if you didn't have an ally

#

cuz i mean....obviously a healing weapon would be blood magic

finite vapor
#

Why would they implement a purely support weapon when they balance the game around single player. Theres a reason we cant row the boat faster with 2 ppl

grand sable
#

i think if it was a slow focused effect rather than a burst of healing too it wouldn't be all that op....

finite vapor
#

You can already bubble them, healing tames can be done by feeding iirc

stark furnace
#

idk there's really no place for a healing staff in valheim

#

and it doesn't really classify under blood magic either because all blood magic skills actively take away and sap your health idk

fleet lintel
# arctic wharf Yeeee, fret not, won't drag this on in this chat further.

Yeah, so here’s the thing, when you spout nonsense like “milk causes bone erosion” and someone with osteoporosis reads it and believes you and stops consuming an important calcium source, then what you have done has caused harm so you don’t get just get to say “oh now I don’t want to talk about it anymore” because your idiocy is being debunked.

grand sable
grand sable
#

and additionally i am 90% certain that in the deep north, seeing as the dead raiser is not max level, there will be another kind of summon weapon...and/or more tamed animals, this could be a viable thing.

stark furnace
#

bubbling constantly is expensive because you shouldn't be bubbling constantly, it's the punishment for your bubble getting popped what is this

stark furnace
grand sable
#

in the ashlands no?

#

what, why did i put that not there, ignore that.

stark furnace
#

yea

grand sable
#

because the dead raiser is max level i think there could be another summon weapon, that isn't big fucking rage murder demon.

stark furnace
#

I'd rather not we get more bloat

#

Make a unique and interesting twist on the summon mechanic again like the summoned troll and i'm cool with it but a deadraiser2.0 is uninteresting

grand sable
#

there's literally only one real loyal minion summon, if two is considered bloat then jesus...

#

I come from modded terraria...you don't know bloat 😅

stark furnace
#

Oh i've played mmo after mmo I know exactly what bloat is

grand sable
#

then the scale we're talking about isn't bloat....i think sometimes ideas for games are not safe enough....should we not get another sword in the deep north because we've already gotten swords for most other biomes? no, that would make me incredibly sad, i do want more.

#

i liked the trolstav but when i saw that was pretty much it for blood magic i was like....wut....why wasn't there another blood magic weapon, elemental magic got three weapons...

stark furnace
#

Thing is, deadraiser doesn't really need a 2.0 option, it can summon 4 skeletons, all of which can be bubbled,which provide major distraction AND dps

#

Which imo if they were to add a deadraiser2.0 in the deep north, it'd be equivalent to an iron sword, and an iron sword that does the exact same thing

grand sable
#

something that summons only one thing, and that creature gets upgraded per each level, that deals more damage but is squishier, hows that...i noticed that skeletts against warriors did fuck all.

stark furnace
#

That just tells me you don't have a great understanding of how to use the weapon to it's best abilities idk

#

you don't just summon them and let them go off and kill things you work together as a team, for warriors what you wanna do is charge in with himmin, stagger the warrior, then let the skeletts get damage in while the warrior is staggered

grand sable
#

oh PFFFT

#

I don't do hybrids 🥴

stark furnace
#

using himmin on mage is literally not even close to being a hybrid

grand sable
#

It is entirely so, It doesn't use eitr, Not for me baby.

stark furnace
#

mages have both stamina and eitr should use both options if you want to be the best you can what is this

#

"I actively limit my own options and then complain about when something isn't good (in the playstyle where I nerf it's abilities) and want a new version of it"

grand sable
#

in the ashlands i use 3 eitr, mistlands is 2 eitr one stamina.

#

i mean....melee weapons, ranged weapons, and other magic weapons don't need to be supplemented with other random bullshit for them to be remotely good.....

stark furnace
#

3eitr foods gives you like 100 stamina which is more than enough for one himmin swing

grand sable
#

i see people running nothing but the staff of the wild.

stark furnace
#

because staff of wild is absurdly broken op

stark furnace
grand sable
#

If the dead raiser is not viable without another weapon then i think its a bad weapon and more like a tool to keep enemies distracted 🫠

arctic wharf
stark furnace
#

It's more than viable without himmin

#

You can nuke the queen in 60 seconds with proper use of the deadraiser (where you don't even use himmin 😱 )

grand sable
#

Now that sounds like cheese if i ever heard it

stark furnace
#

nope, just staff of embers and proper set up with deadraiser

arctic wharf
grand sable
arctic wharf
#

Until skelets get torn to shreds too fast to get healed.

#

Admittedly I have not extensively used the dead raiser, so not super familiar with how tanky they may or may not be.

grand sable
#

Lets say, Hypothetically, They get hurt, then bubble bubble broken, You bubble them and then use mana to heal them while bubbled, then they're more useful if their bubble is broken again.

arctic wharf
#

If they are anything like tames though, I can see them being outscaled decently quickly...

grand sable
#

outscaled by what....i see people using two star askvin to fight fader

arctic wharf
#

Hmmm, well it just depends really if they can survive at least one hit that dwalt damage to thwir health theoretically.

#

Bubble is so much stronger because the damage it absorbs can scale with skill level above the actual health total of your skelets

stark furnace
arctic wharf
#

I was talking about the skelets... btw.
Askvin have the best chance of not being outscaled because DN is not a thing yet Ragnar_laugh

tawdry ibex
#

Also, quick insertion about the protection bubble spell: that thing is incredibly busted.

grand sable
#

mostly

tawdry ibex
#

It's honestly better than tank gear, which doesn't seem fair.

arctic wharf
#

Damage prevention is better than damage recovery (healing) 9 times out of 10.... and it prevents a loooot of damage if you sink some time to get grindy with the blood magic skill. NeckSmile

tawdry ibex
#

If you're hit by a powerful shot, the shield just breaks.
Attempting to parry something like that can get you either stunned or killed even with 2 health food and insane armor.

stark furnace
#

Yes reminder staff of protection can block 28trillion damage at once

grand sable
#

oh its amazing, until you run out of mana as a mage and have a cooldown on eitr potions.

tawdry ibex
#

actual satire (I don't think you can, to be honest)

stark furnace
#

Remember how you learn proper stamina management? Same applies to proper eitr management

grand sable
#

i know i know i know

#

It happens to me, because mana regen is not instantaneous and i have a limited supply, and without that bubble i feel fucking terrified as a mage in the ashlands.

arctic wharf
#

That should be the ideal situation... making it not a forever abusable thing. Actual implementation though NeckSmile not so ideal.

stark furnace
#

Mage actually has crazy armor, don't lean into it but it's actually not half bad

grand sable
#

This was especially horrible during a fortress attack where my friend broke the front gate and well he's new he died right away....and i found that somehow i couldn't get away from the ballistas line of sight, or the twitchers rocks, or the marksmans arrows....and i saw my bubble break again and again and i saw my health getting lower and lower...

tawdry ibex
#

The problem here is there really isn't a playstyle that's equivalent to mage bubble for tanks. Kinda makes getting the armor for it worthless.

arctic wharf
#

Bubble staff brings back nightmares of discipline priests in world of warcraft arena pvp. Ragnar_laugh

stark furnace
#

trueeee Ragnar_laugh

grand sable
#

I just like to take a middle ground in most arguments, The bubble staff does not ensure victory, Its really good but i feel it sounds like some people are overconfident.

#

"Just don't use your mana up" 🗿

arctic wharf
#

That's true of almost everything
If bubble staff truly made you 100% immortal, it would see nerfs.

grand sable
#

just because i know how to manage stamina more than 1200 hours ago doesn't mean i don't sometimes almost fucking die because i run out of it.

tawdry ibex
#

The problem with this though: Bubble staff is really fun and you have to time when to start it again once you lost it. I don't see nerfing the thing would make things more fun for anyone.
You still die if you time it wrong (say, you call it too close to enemy archers, not looking around for people stabbing ya before calling it ...)

#

It's just that you don't see those dynamics being executed well enough for tanks.

grand sable
#

charred projectiles seem to whittle away at it surprisingly fast, and without flametal armour...that shit kinda hurts.

arctic wharf
#

Not a complete replacement of armor, never. Still need to survive the one (maybe two) hits that might get through the shield.

Nothing matters if you get 1 shot.

grand sable
#

like just a starred twitcher or marksman really hurts with embla armour

stark furnace
#

It's still ridiculous that you can block lord reto with the bubble but can't block him through parrying, the parrying power of the bubble needs to be addressed, and the fact that it can take a infinite amount of damage

tawdry ibex
#

Parry is the closest thing tanks have to the bubble, but it's not really executed right.

arctic wharf
#

Just need excess damage when shield pops to seep through to your health.
And yeah, parrying in valheim is a little bit scuffed.

grand sable
#

i don't think it should be changed that it can take infinite damage, a shield breaking i feel like would repel an attack...like i assume logically you're meaning if something is so strong it cleaves through the bubble and you like butter?...

#

skeletron surprise in the mistlands....whats the threshold for raids? i literally have a workbench and a chest and some wisplights lmao...

tawdry ibex
#

I'd change Parries so that you can survive insane damage being dealt to you, but the staggered meter should go to like ... 99% (depends on the damage you take, but up to 99%) to let you at least get out of the situation.
And it acts as a cooldown similar to the bubble's casting time, since trying to parry when you have the stagger bar visible would always get you killed. Similar to getting hit while trying to cast the bubble.

#

You'd need to experiment further and tweak this as you go, but it's a good start off point.

tawdry ibex
fleet lintel
#

Um, bruh, if you were actually busy you wouldn’t be on discord.

You’re welcome to PM me, but if your source is some documentary and you don’t have any scholarly research, it’s probably because the documentary is a bunch of bs. @arctic wharf

tawdry ibex
#

I was about to say: No idea who you were responding to here, cause I'm honestly confused.

fleet lintel
#

It was a reply but I’m also trying to get my toddler ti go to sleep so I guess the reply tag timed out

grand sable
#

there are alot of things processes and chemicals nowadays i don't trust, but i feel like a valheim context would have unpasteurised raw milk....which would have its own risks and its own merits.

fleet lintel
#

I don’t think fallen Vikings have to worry about brucellosis

grand sable
#

Well its not purely infections, I hear things about like blood and pus in some raw milk, It seems fine for some people but it sounds kinda yucky.

fleet lintel
#

If the cows utters or milk glands were infected but that would be pretty obvious to whomever was milking the cow I’d imagine though

#

#suggestions message the dvergr mages already have a healing spell they use on themselves quite effectively. Could just be a less broken version of that

arctic wharf
#

Some amounts of blood in milk is pretty common... and most the time fine. Even for humans.

grand sable
#

yeahh but it makes me feel weird about milk 🥴

grand sable
fleet lintel
arctic wharf
#

It was a pretty lengthy documentary, citing sources. But if that wouldn't be enough to pose decent credibility, then 🤷‍♂️
Wouldn't expect my word alone online to be taken at face value ofc. Smart not to take anyone's word without the proof.

arctic wharf
grand sable
#

i believe everything every one of you is saying including myself 😎

fleet lintel
#

I can dig through the documentaries sources, I’ve vetted plenty of research before. But people doing legitimate medical research don’t have to make sensationalized documentaries

arctic wharf
#

Infection though, idk as much about that but would imagine it is obviously possibly harmful

fleet lintel
arctic wharf
arctic wharf
fleet lintel
grand sable
#

i use both as a mage, its fun.

fleet lintel
#

The bubble shield you can cast ahead of time to absorb a few blows. If you’re trying to rebubble mid fight you’re probably going to die

#

While parrying a utility is only while in combat.

#

And your bubble takes so much eitr that if you are recasting it, you’re severely limiting the amount of damage you can do with your spells

#

Meanwhile you can parry without crippling your ability to also kill whatever you’re fighting

arctic wharf
#

Inclined to agree with you. They are not very comparable skol

grand sable
#

parrying with a bubble shield and then ice staffing is diabolical

arctic wharf
#

At most, they are both damage mitigation. How they achieve it is entirely different - for all the reasons you are listing haha.

fleet lintel
#

So saying the bubble is better at tanking than armor and parrying wouldn’t only be meaningful at all if you were in a situation where all you are doing is tanking damage, which implies other people are killing for you in multi player. And the game ultimately has to be balanced around single player

fleet lintel
#

Thank fucking god my kid finally went to sleep. I swear my wife must be giving him meth before I get home just to spite me

#

He’s a little maniac

stark furnace
#

I guess bubble jumping just like doesn’t exist

stark furnace
#

Which is like 2 fireballs

#

Not even close to “severely” lowering your damage

#

I swear people tried mage for like 2 seconds, never learned how to properly use the tools and adjust to the new play style, and call it dogshit

#

When in reality it’s by far the strongest play style in valheim

grand sable
#

it is, and it has moments of weakness.

#

bubble jumping is great and all but still...going up against enough marksmen and the bubble is not staying around that long.

round lotus
#

Also there still trollstav and skellies as meatshields on top of that, the skellies potentially with their own bubbles.

fleet lintel
#

I agree, magic is overpowered. But not principally because the bubble shield is better than blocking.

fleet lintel
#

Anyone can side strafe so it doesn’t really play into the difference between the mage bubble vs parrying as defensive mechanics.

#

And again, never said the bubble wasn’t good.

grand sable
#

well better at taking damage yes but its not a tank because it breaks and then you're vulnerable, its not consistent damage reduction, literally a glass cannon because sometimes one hit from something shatters it, like glass.

fleet lintel
#

You can bubble a single hit better than you can parry a single hit, sure. But if you are talking about taking multiple hits to the face and weathering damage as part of a strategy, I am claiming that comparing recasting bubble vs parrying with high armor and block is not a meaningful comparison.

#

And yeah, at 60 eitr a cast with 260~ eitr you can rebubble 4 times and lose 2 fireballs a cast, which would be 25-30% your ability to deal damage before you have to let your eitr recharge?

#

Furthermore I’d say if you’re a mage you generally avoid getting hit, whether you have your bubble up or not, so again, the utility of parrying vs the bubble is not really a meaningful comparison

granite geyser
grand sable
#

why does that matter so much, the bubble by consensus is kinda overpowered.

granite geyser
#

Because it makes it completely irrelevant to the one enemies you are encouraged to use the shield more frequently against

grand sable
#

i mean ideally in most scenarios i don't think that i want to be in close range of enemies as a mage

#

which enemies are you referring to as the strongest, the morgen and asksvin?

#

i find the asksvin to be destructive in terms of fighting them

hearty finch
#

why thumbs down this #suggestions message it would make those materials have some use after boss fight

grand sable
#

i know i'd like uses for boss drops but the food idea is kinda weird

hearty finch
#

ya maybe pots instead?

#

im thinking it would be helpful for the next boss, for ppl that need it

grand sable
#

well....literally way back in my day 👴 before hearth and home when yagluth was the last boss i saw fanart of a padded armor viking wielding a storming eikthyr antler bow and it stuck with my heart ever since

hearty finch
#

can be cool

#

or imagine like a shrine in your base built by boss mats, that give u a buff after some time. like rested

grand sable
#

shrines...that sounds fun, i liked astrology and divine stuff in games, devotion systems and crap like that.

granite geyser
#

I would've used a mod to remove that a long time ago if it existed

grand sable
#

Ahhh...i never experimented with them i guess.

round lotus
#

As a mage why are you even facetanking easily kitable melee only enemies?
The ability to take any one hit no matter what is already borderline op, bubble does not need buffs.

grand sable
#

parrying warriors with a bubble

granite geyser
grand sable
#

(ew hybrids)

lofty field
granite geyser
#

You are assuming that 1) The average player has high BLOOD MAGIC skill level and 2) The skill is easy to level up in the first place

Arguing that X skill is useful once you have lvl 99 of said skill should never be used as the metric to argue that the skill is useful

#

Elemental magic is op even if your skill is lvl 0

#

That is an example of something being useful regardless of skill level

arctic wharf
#

Same topic still alive and well... someone must have been using the staff of protection on it Ragnar_laugh

stiff stag
#

#suggestions message I object, for comedic purposes it should be the most calm and relaxing theme of all.

granite geyser
#

If they do follow the idea of DN being mysterious, barren, and fear-inducing then something more ominous and sinister might be possible

lofty field
round lotus
# granite geyser You are assuming everyone that uses the shield is mage. That's not true

So the shield isn't supposed to make your heavy armor build even tankier. That's clearly not its purpose going by the design.
But it functions just as well for melee glass-cannon as it does for mages since they also dodge attacks instead of trying to tank them.

As for the difficulty of leveling blood magic once you have dead raiser 30-40 skill can be reached in a couple nights of walking through a swamp, so it's not hard to level either. The only reason to grind it further than that is reaching the treshold of being able to use DR with only 1 eitr food, and with Ashlands foods now in the game that isn't much of an issue anymore.

fleet lintel
lofty field
#

Blood magic is not hard to grind in lower biomes, but leveling it naturally is very slow, because it's too weak for the biome it's obtained in at lvl 0. I think there is no other weapon which requires you to grind lvls in lower biomes to reach a threshold where it becomes viable in the biome it's obtained in.
And the bubble durability alone is reason enough to level it beyond 30-40.

granite geyser
granite geyser
#

@errant pewter the table doesn't have levels, that would mean you would be able to cook one of the best stamina foods in the entire game if you manage to get the ingredients, which only one of them is much more difficult to get than the others

errant pewter
rose swan
#

I was actually curious why I was the only one who liked the idea, but I didn’t see it before the edit lol. Yeah, I think there could a little tweaking of the food prep table to have some upgrades like the cauldron. Don’t think we’ll see it though.

stark furnace
fleet lintel
stark furnace
#

So maybe don’t make comments without the full context idk

#

Just a lil bit of advice

fleet lintel
#

The context I was operating in was the shield being arguably better than parrying. That’s all I addressed and all I said anything in relation to.

#

Maybe don’t give unsolicited advice, especially if it just betrays your deficiency in reading comprehension. Just a lil bit of advice

stark furnace
fleet lintel
crimson dock
#

A healing staff would be great tbh, assuming it’s a blood magic weapon and you use your own health to heal teammates

pliant sorrel
crimson dock
#

Or have it work where the secondary of the healing staff feeds it blood magic that you can then discharge when needed

fleet lintel
#

I wouldn’t be opposed to a healing item, but a little more single player relevance would be nice. Maybe also make a blood magic item that “charms” enemies, even if it only works on potentially tame-able animals

#

Would be useful for taming and give you something to heal that wasn’t yourself

stark furnace
#

yes lets give mage more utility and options because it certainly needs it

fleet lintel
#

You must be responding to rianu, because I’m clearly not saying that

stark furnace
#

I'm responding to the idea of mage getting a healing wand 🙂

#

Which iGod stated, glad I could help.

fleet lintel
#

It is actually helpful to know who and what you’re responding to. Thanks

fleet lintel
#

Talking about “mages” in valheim I also sort of misleading. It’s not an rpg, it’s a survival game. There are no classes. Just tools to use. If magic DPS it’s so powerful it makes other tools negligible then make magic healing a solution to that rather than making the equation more lopsided.

I.e. make healing a low eitr cost spell that becomes more effective the larger the health pool you have/the more health food you eat, so melee builds with a little magic get a lot more survivable.

#

Whereas eitr heavy foods/big eitr pools don’t benefit as much

#

So if you like slinging spells around instead of hitting things in the face you’re less inclined to bother with healing because it doesn’t help you as much.

#

Either make it heal based on a % of your total health or give you a regeneration velocity based off your total health pool.

stark furnace
#

Devs themselves refer to eitr usage as being a mage, I will also refer to eitr usage being a mage

fleet lintel
#

Refer to whatever you want, however you want. The game doesn’t lock you into “class” distinctions. Eitr usage can synergize with melee or archery or anything else however the devs build it in.

stark furnace
#

Yes I'm aware it doesn't lock you into class distinctions, but the devs themselves use those typical arpg classes, and the ashlands supports the idea of using certain armor to match your playstyle/class

fleet lintel
#

I think you yourself were complaining earlier about players not using tools at their disposal to be effective

stark furnace
#

And you're also talkin to the guy that goes the most hybrid and doesn't really ever follow typical class distinctions

fleet lintel
#

If healing magic is more useful for melee combat than ranged spells is it a melee tool or a magic tool?

#

Then you’d be the perfect person to know that magic could be a solution to making melee less underpowered than magic DPS

stark furnace
#

Thing is melee shouldn't be buffed to mage power level, mage power level should be nerfed to melee power level

fleet lintel
#

As long as it’s balanced in the end I don’t see it matters how it’s achieved.

#

Usually once something has been added to a game (or anything) people are more amenable to adding things to balance rather than taking away.

But I’m the last person to care about appeasing people. So if the devs want to nerf magic that works too.

#

But I do think healing could be an elegant solution to the melee/magic damage discrepancy.

#

Better than just adding more armor to gear and more damage to melee weapons and bows

round lotus
arctic wharf
#

Still going huh

fleet lintel
round lotus
#

The advantage of on-demand healing for melee far outweighs a few % more damage or hp

fleet lintel
#

That would all depend on how powerful the healing was I would think.

round lotus
#

we already have healing in the game and it's sharply limited by cooldown for a reason

fleet lintel
#

I’m not married to the idea of adding healing spells. I do think they have potential for interesting implementation though

granite geyser
lofty wave
finite vapor
#

Level bows skill up if you feel archer isnt strong enough

mellow crater
#

At level 20 with bow I can oneshot/twoshot greydwarfs with prairie bow and wooden arrows. I think archers don’t need more power.
Plus they can upgrade both weapon and munitions to deal more damage while other warriors can upgrade only the weapon.

fleet lintel
#

The big advantage of bows is that skill gives benefit to damage and draw time, which in turn increases attack speed and decreases sta usage

hollow elm
#

I could be wrong, but it feels like the experience increase for skills is triggered on use, and it's pretty static standard. So, slower skills like bows, crossbows(!), cooking, take a lot longer to level than something like running or jumping. There is seriously no balance for leveling skills in Valheim.

fleet lintel
#

Yeah, I hate the current skill system. But if you want a weapon that gets more powerful with skill usage, bows give you more bang per point

mellow crater
arctic wharf
#

Another thing we can agree on.
Skills = 🤮
So I just ignore the system exists and play... otherwise it just brings up flaws flaws flaws

mellow crater
#

But yeah, skills need a rework, it is just so difficult to say how the rework should be

arctic wharf
#

Well, even ignoring it, skills tend to hover between 15 and 50 (depending on death frequency). I just never care to keep track of any skill or specifically grind any out (which is many hours of boredom).

I find you can get by just fine without caring...
Otherwise I would be in the boat of always being upset with skills and its flaws.

#

Get me on the tangent, and I will be right there with the others saying all the parts of their design I think are bad Ragnar_laugh

round lotus
hexed jewel
#

i dunno how i feel about snap points--instances which do add some tax to the system resources--but for sure more axes of rotation would open up huge numbers greater possibilities of construction without even varying up the existing assets; we have a hint of what possible already in mods and/or console commands

languid ibex
quartz totem
#

#suggestions message
Even if they were fixed angles. Not freely like Gizmo do. Also this way we would not "need" a pole AND a beam (as they are technically the same thing, like many "repeated" pieces). Choose the 2 meter wood "stick" and press Shift +Q to rotate until it is a pole or a straight beam, or a 26, they set the angle and done. (I use Gizmo to find some better angles for some ideas, and sometimes is way more convenient...)

lofty field
#

26/45 degree variants are longer and not simply rotations of their 2m pole variant, if I'm not mistaken.

lofty wave
grand sable
#

i think that it could work if it was added.

#

and ya know what mage for actual utility is lacking i think, blood magic has the most utility, trolstavs are sometimes not in that category when they cause so much destruction, skeletts aren't always reliable

finite vapor
#

Trollstav is broken and can be abused to clear fortresses 100% safely or smash ores and rocks instantly

grand sable
#

the mining part is a fun use, but then theres the fact that you have giant rage murder machine that you have to deal with.

stark furnace
#

I'm not engaging with that lol

finite vapor
grand sable
finite vapor
#

Christ

grand sable
#

more chill utilities, like any way to heal either allies yourself or a bunch of eitr used for both,

#

there's healing things in other games that also have healing potions and you certainly don't feel immortal in them becauseeee of potion cooldowns.

lofty wave
#

A secondary attack on the dead raiser to heal skeletons could work, but players are responsible for their own health

finite vapor
#

Ty christmas pup
Yes we dont need a new wep, rather just add secondaries to existing ones

grand sable
#

well that i never thought about...

stark furnace
#

ty obi ron

grand sable
crimson dock
#

Mage shouldn’t be nerfed, it’s an endgame set of weapons and armor that rewards good positioning and avoiding damage with dealing a lot of damage

#

You sacrifice health and stamina points for more damage

lofty wave
#

You’re sacrificing health for a shield that allows you to survive an infinitely strong hit and sacrificing stamina for weapons that don’t cost stamina

crimson dock
#

And it also has a fairly long deploy time and lowers your health upon use too, jumping and running rolling etc still costs stamina

#

it’s high skill high reward, it’s not like you give a new player a mage staff and they’re gonna be op with it, you see someone playing well with it it’s because they’ve practised it a lot

#

You have 2 enemies hit you slightly apart from each other and you lose you shield, get staggered or die, then die because you got staggered

#

And once again, it’s locked to the endgame so why shouldn’t it be as strong as it is?

stark furnace
#

Level of cognitive dissonance is crazy ngl

wet drift
#

The game doesn't really gain anything from combat being difficult. This unfortunately isn't a game where you slowly learn attack patterns and get good at individual fights. It's a game where you either beat the thing from the start, or you repeat the runback until the enemy is whittled to 0.

#

Or well, it does gain from some fights being hard, but only in scenarios where such fights are avoided for those reasons. Prep is fun. Running scared is fun. Fighting mostly isn't.

stark furnace
#

Games gains everything from combat being difficult wdym

#

games not fun when you steamroll and obliterate content

wet drift
#

Look, I can like difficulty. I'm currently in the middle of a no-bonfire all bosses run of dark souls.
This game just doesn't have a system where difficult battle = fun battle.

stark furnace
#

Valheim is advertised as a brutal survival game and if the combats not brutal well then Ragnar_laugh

wet drift
#

Again, I like prepping for battles in Valheim, and I like when enemies make exploration or resource gathering more difficult. That certainly matches the idea of brutal survival.

The game is not, however, despite progression being tied to bosses, built to make combat interesting when it is the only / primary thing going on.

I would require quite steep payment to play a game that was Valheim combat without any of the other elements.

lofty wave
#

Combat is my favourite part of valheim, I’d happily play a game like that

wet drift
#

I very much cannot understand you, but I also don't know how to have a discussion about it without insulting you, or even try to rationalize the existence of your opinion to myself without making inherently insulting assumptions.

analog moss
#

sounds to me like you each enjoy different types of gaming.

proper sage
# stark furnace games not fun when you steamroll and obliterate content

that's not true, plenty of games have destroyed their playerbase by increasing all enemy difficulty. the division is a prime example of this: they increased the difficulty of the game and everyone quit because of how tiring/frustrating it was just to do anything. they fixed it and created a resurgence by mixing tough difficulty, with easy trash mobs that were fun to blow through while chilling out and looting, which you could then use that loot to prepare for harder content.

stark furnace
proper sage
#

you absolutely can, but i can absolutely give you examples of how your opinion differentiates from reality

stark furnace
#

my opinion is also supported by games that are specialized towards players like me idk

#

something something souls likes genre, hardcore raiding etc

#

and there's a huge audience for gamers that like to be mechanically challenged how is this debatable

languid ibex
# wet drift Look, I *can* like difficulty. I'm currently in the middle of a no-bonfire all b...

I have to disagree, and funnily enough it's because of elements similar to Dark Souls that I enjoy. I'll make an attempt at bosses with mid-range gear to learn their patterns, and it always feels incredible to get a hang of their patterns and win while being extremely unprepared. On the flipside, it's enthralling to learn that no matter how well I understand the boss, there's going to need to be compensation on the prep side of unavoidable damage taken. Both are quite fun for me, and it probably isn't a universal truth that it isn't a fun system.

proper sage
#

souls-like games still have easier trash mobs to blow through to get to harder content, and "hardcore raids" also lead up to that with easier content and trash mobs to blow through

stark furnace
#

they're just wasting time that's all they are

amber wind
#

I feel like Valheim has a lot more to go before I would consider the combat "souls-like". The Dark Souls game have a very precision based hit box/defense/stam system that I feel is very intricate in comparison to Valheim. For example, for many Valheim mobs, simply stepping backwards completely negates their attacks. While I don't expect Valheim to reach the level of combat as the Dark Souls games, I think adding more difficulty or variety to the fighting gameplay would be great. In most cases, I feel like combat is pretty much just the mobs constantly chasing and attacking you, there isn't much more strategy than that.

stark furnace
#

Ye I agree valheim is ways a way from being a soulslike, was just using it as an example of a type of game i enjoy

amber wind
#

If they could achieve a level of sophisticated combat like Dark Souls, would I enjoy it? Hells yeah! Do I think others will enjoy it? Maybe helf of them. Do I expect this to happen? Not really.

languid ibex
lofty wave
proper sage
#

there's an argument both ways for combat changes - especially with their terrain choices

#

but i also heard there was a mod that lets you aim up/down slightly

amber wind
#

Another thing to consider is that the Dark Souls trilogy's level design is completely hand-crafted, and the combat and enemy choices are also hand crafted to create a challenging experience. With Valheim's open world RNG mob spawns and strange vertical artifacts with the combat, it's (probably) really difficult to get more sophisticated.

lofty wave
#

Strange vertical artifacts?

amber wind
lofty wave
#

If it’s half a meter up it’s not right in front of you. Why is it strange that you need to consider your 3D position in a 3D game?

proper sage
lofty wave
#

So it’s broken because other games do it differently?

stark furnace
#

It's just bad design that's all

amber wind
#

heh heh...when I'm pushing the mob and I swing my weapon, I expect it to hit...not miss because the weapon I have only swings downward or upward like an idiot.

proper sage
amber wind
#

You learn your way around the system, but when it happens and you feel like "WTF just happened, why did I miss?" then I feel like it's more a flaw than a feature.

proper sage
#

i mean, as soon as you go into the mistlands, the problem just jumps in your face constantly, it's hard to ignore

#

obviously there's issues in the previous biomes, but they're less frustrating

stark furnace
#

it's doable to play around and you're basically forced to, doesn't make it fun or well designed

#

also makes ranged weapons in some degree better than melee weapons, because they can actually aim up and down Ragnar_laugh

#

which also inadvertently buffs mage...

amber wind
wet drift
# languid ibex I have to disagree, and funnily enough it's because of elements similar to Dark ...

Whether or not the people have managed to find enjoyment in it, I think it is simply true that the game isn't really designed around making difficult battles feel rewarding.

The game doesn't intend for you to be unprepared, and consequently, combat isn't made in a way where getting hit always feels like you have made a misstake.

I also just think many of the features feel bad to use.
Roll: ew, multi repurposed inputs.
Block: if it's really dangerous it won't help.

Even just looking around while in combat makes it very clear that the camera was meant for other things. I can't really put it to words, but there's all of these small litle sciences that devs have slowly developed. I don't understand them, but I sure feel it when it's off.

#

That by itself is not a critisism, it works fine for building and exploration. I just don't think a game can be good at that many things, not just because of limited dev time, but because different types of experiences demand mutually exclusive systems.

arctic wharf
#

When it was, people complained, devs caved, valheim is now moderately hard at best.

There is settings though... if you want to inflate numbers and make it brutal NeckSmile
Good addition.
Doesn't do too much in terms of making it more mechanically harder though, just more unforgiving of mistakes.

stark furnace
#

Problem is very hard is a shell of what a real difficulty setting is

#

e.g. V Rising difficulty sliders

round lotus
#

Inflating numbers isn't difficulty, it's just a copout. The slider won't bring back OG Ashland spawns. Or Mistlands spawns. Or remove the ridiculous "running in circles instead of attacking" a lot of mobs do because players complained about being overwhelmed when they actually focused on attacking.

stark furnace
#

probably the coolest thing they could do with very hard is lower the damage output slightly, but give mobs and bosses feint attacks, similar to the charred warriors, to add an extra layer of difficulty or just straight up new attacks and patterns. I recognize that's a lot of work and essentially involves doing 100s of animations, but It'd be insane. V Rising did it and they got huge amounts of praise and $$ for it

#

Just my hopes and dreams 😢

arctic wharf
#

I would love two main supported difficulties myaelf.
The settings were a huge step forward in the right direction, but number tweaks just won't offer the proper changes to give the difficult we want yeah.

I wouldn't call it a cop out or bad, it was just a fast adjustment to give us some options. Could always have had no options at all like before Ragnar_laugh

Anywho, if they had 2 primary difficulties... then they could tailor a more forgiving and a more challanging experience more finely, and make changes like those we are thinking about.
Mechanical changes, and some more challanging additions.

#

Besically... yeah, V Rising is the example I have in mind as well. NeckSmile

#

Bring true brutal back!

#

Without just making all attacks one hit kills lol

molten bloom
#

Honestly it would be nice to just have a ton more options in terms of world settings with a greater degree of freedom for those settings. In project zomboid you can adjust world settings to the decimal and there are all sorts of little tweaks you can do to make the game harder, easier, or just different. Valheim could really use this instead of the stiff sliders than go from "a bit harder" to "everything one shots you". Having things like mob spawn rate sliders to unique location generation to continent size etc.

#

I would agree with the more involved "hard mode" being implemented a la v rising like you said or even like terraria expert mode with additional drops, but this would take a monumental effort that I just don't think they are likely to do

arctic wharf
#

Never say never skol

molten bloom
#

For sure it would be nice, I'm just saying that expanding the world settings would be much easier and would accomplish nearly the same thing, just less cool

arctic wharf
#

Well, yeah. It's just splitting up all the individual changes into their own settings. Can still have a preset for the difficulties too like we already have.

I was questioning why some of the settings were bundled like they did before the settings ever hit the live version... but suggestions go unheard and stuff still gets pushed hehe

#

Some still are weirdly bundled even.

#

I don't expect they will ever do too much in terms of expanding or adjusting the settings available to us, but I do believe the possibility of some in the vain of harder difficulty settings that do more than just number changes is actually somewhat plausible.

stark furnace
#

Hopefully post 1.0 things 🙏

crimson dock
#

Like looking at videos against fader of mages vs melee, melee absolutely obliterates fader while mage comes close to death multiple times, and from my own experience too melee is a lot easier than mage so I’m not sure how our experience differs to make you think mage is so much more op other than on paper having an infinite damage shield

hearty finch
# crimson dock Like looking at videos against fader of mages vs melee, melee absolutely obliter...

idk what the discussion is here but playing mage is several magnitudes (not exaggerating) easier than melee. idk what vids u have seen but mage vs fader goes like this: keep spawning trolls while at a distance and shoot some vines now and again to stun the boss (if u want, only spawning trolls is enough). you barely even deal with meteors because they go to ur vines/trolls and the spawned mobs attack trolls. on melee u have to deal with everything and tank all mechanics. mage vs fader on very hard is easier than melee vs fader on normal and maybe even casual idk

crimson dock
#

“Mage absolutely obliterates fader” or something like that is the title

#

And then another video of melee vs fader no potions or magic

#

the melee guy killed in ~6 mins and never went below 120 health, the mage dude didn’t even have 120 health max and dropped as low as like 20 a few times, and took ~10 mins to kill

hearty finch
#

ya hes a noob

crimson dock
#

So making it more difficult will only serve to gatekeep the experience, of course mage should be strong if you’ve mastered them and know the right tool for the job

hearty finch
#

bro i said on mage u just need trollstav to beat it

crimson dock
#

You can also bypass the meteors with shield generators

hearty finch
#

and u can basically afk at range

#

on any difficulty

crimson dock
#

AFK how when you have enemies coming in to kill you

hearty finch
#

raise walls if u want

grand sable
#

i'm goign to turn u guys into cupboards

crimson dock
#

I guess random generation plays a role too, some people will have easier fights simply based on how all the structures generated

hearty finch
#

but both melee and mage would have to deal with mobs coming in and trying to kil you.. so its an even point

#

just the arena is enough, random doesnt rly come into account afaik

#

anyway just try it out and see for urself

crimson dock
#

Yeah, I’m planning on taking a better stab at mage this play through I’m currently mid plains so I’m almost there, but from previous playthroughs and seeing clips and content shared online I don’t really see a power divide, melee is also insanely strong in the endgame especially in the hands of the right player, and the same argument goes for mage

hearty finch
#

ya again idk what u've been watching but from me doing several normal/hard/very hard playthroughs.. mage is S tier and melee is maybe C tier

#

because you're never really in danger as a mage and when u unlock vine staff.. wtf u just do insane dmg literally for free

crimson dock
#

as the difficulty increases I agree mage will be way stronger, but I’m talking about the vanilla intended ‘normal’ experience

#

Like people act like these people don’t know how to balance the game but they’re gamers making their own game, I’m sure they know what they’re doing

#

People will always find ways to cheese the mechanics

hearty finch
#

welp ya try it urself xD sry

crimson dock
#

I’ve tried mage and I found it hard to play but I didn’t play my mistlands character enough or have fun as mage so I stopped playing that character but maybe I just didn’t put enough time into

#

Low level skills also probably plays a part in my personal perception of mage

crimson dock
#

Managing low stamina with slow eitr regen and trying to use bubble shield too much, taking too many unnecessary hits

#

I mean you can summarise it with inexperience but I found mistlands miserable my first time round

hearty finch
#

hmm... maybe you're just not used to kiting and more used to facetank kinda playstyle

crimson dock
#

With melee I usually go for parries and trying to find ways to stunlock

hearty finch
#

eitr is gonna be a problem if you're taking hits all the time and have to redo bubble

#

but if you're kiting and avoiding projectiles and just using it for fireballs, its gonna be fine

crimson dock
#

yeah I probably just needed to back off more but I was always jump casting bubble so I was low on eitr stamina and health and then the rough terrain it just didn’t go well lol

short wing
#

2 eitr, 1 stamina food is the way I play mage most of the time.
You can use all that stamina to put distance between you and the baddies, drop a skeleton or more for distraction, bubble yourself and possibly the skeletons and go ham with the staff of embers.
Climb a rock, some of the seekers might follow but they only get 1 flight to you and then they stay there for a while so let them land and move again.

hearty finch
#

ya i was just gonna say. what foods were u using?

#

1 stamina food should be enough. ur stamina is used for survival only so it shouldnt drain that fast

crimson dock
#

oh god I don’t really remember this was not long after mistlands released, seeker aspic and best health stamina foods available to me

hearty finch
#

fire staff does insane dmg + knockback too

lofty wave
hearty finch
#

aight ya just use stuffer mushroom + seeker aspic + salad

crimson dock
#

2 eitr 1 stamina gotcha

hearty finch
#

i think salad.. maybe theres some higher stam dont remember

crimson dock
#

Feasts worth it? The ones with also eitr?

short wing
#

Don't run too much before you meet any baddies so you have most of your stamina bar to move to a more advantageous position.

hearty finch
#

idk i just use normal food. i think it gives higher specific values and feast is more like balanced health/stam/eitr. not sure tho

short wing
hearty finch
#

aight

lofty wave
#

mushroom omelette also has more stamina

short wing
crimson dock
#

From what I seen stats wise the eitr feasts are slot better than the other feasts

#

Maybe eitr feast, eitr, stamina?

lofty wave
#

Using an eitr feast as a mage will get you more eitr but less stamina, and some health you don’t need
2 eitr 1 stamina only gives stats you actually use

short wing
# lofty wave mushroom omelette also has more stamina

Also true but takes more work than the salad, salad is the easiest to make and for mage play the extra stamina isn't that important, if you can be bothered to go catch fish or make the omelette certainly go for that.

hearty finch
#

not sure. just aim for eitr/eitr/stam. btw some melee is good when u're starting as mage. i recommend using himmini + mistwalker/frostner

crimson dock
#

Oh yeah himmin afl and frostner is what I’m planning to run

hearty finch
#

aight

#

ya himmini is stupid OP and pretty mandatory for any playthrough