#suggestion-discussion
1 messages · Page 32 of 1
I think it's best to consider the affects on bold and experience players versus casual or inexperience separately, because they already play by different rules. Currently Moder and the Queen are the only two actual hard walls of the game if memory serves me correctly.
You can gain everything up to moder's tears with the help of a troll. That's all materials and products until blast furnaces required.
And you can do it all reliably while wearing troll armor. It's my usual start. Troll armor until silver.
Can trolls mine silver? 🤔
They can get you bronze for a pick, then get your iron from a Mistlands bridge.
Also, think players have made it to the Ashlands without the Drakkar, so I don’t know if the majestic carapace should be considered a hard gate
Two iron unlocks the stonecutter for rapid Mistlands demolishing.
Queen is only mediumlock. Moder is the only actual hardlock into late game
I think golems dropping silver wouldn't be super exciting, honestly, but I don't think it's anything new as far as progress skipping is concerned. You probably have an iron pickaxe by the time you would bother fighting one anyway, and many silver veins poke out of the ground.
Just my two cents.
and many silver veins poke out of the ground.
Which extremely depend on RNG. Golems are almost a guarantee
I’ve actually yet to find an exposed silver vein 🤔
Unlucky, have found it in at least half of my playthroughs 🤭
Ofc, just using stagbreaker is the reliable early find method.
I think I saw one once. But it was like the entire thing was exposed.
Pop Eikthyr and run around on the slopes. Stay near flatter, snowy ground because under that is where silver will spawn, but watch the slope because that's where the silver is likely to poke out.
Blob and necks go together like peanut butter and jelly lol
#suggestions message
Let BLOBICYCAKE cook
Hey, ya know how there are Draugr villages in Meadows? What if there were rare Dvergr villages in Plains? Does that even make sense? I am aware they dont go towards the center of the map much, so Plains would be the only option
#suggestions message
great idea! There’ll be like 4-8 necks distracting the enemy while i kill it, a big change in stats would still prove helpful nonetheless
I think I’ll design the 4 arm thing smiffe was talking about, I have an idea in mind
What if they were scavenging for black metal? Since its required for the extraction of sap?
#suggestions message so what's going to happen anyway? I don't see a reason for the suggestion here.
True.
They should develop the game tho. Seems like it's unfinished
On top of that, you know what would be cool? New content, it must be just me but new content should be implemented
tf when did smiffe (as I'm sure it was him) increase the suggestions timer to 30 minutes?
that's why I thought too--I'm PRETTY sure it HAS to be, even if not officially confirmed, like why the hell would they script upgrade levels to then not use?
#suggestions message I like this one 🤌
1 star and 2 star chicken egg unlocks is actually quite a nice idea all on its own 🫡
Y'know... items that unlock higher tiers of existing items could be some pretty huge and worthy things to buy as well.
Tier 2 cart, for example 🤭
Any amount beyond 4999 is ok enough.
You only need ONE after all. Also, it's limited stock as well.
Anywho, it is at least good we are getting the much needed outlets for all our loot hoardes.
I would prefer they improve current cart instead of completely replacing it for another one
I agree, but I also think having a few tiers of certain object is also great for progression outside of gear 🫡
Wouldn't be the first time.
Think the Hildir content has been the most underwhelming for me in Valheim. Not trying to hate or anything, buts it’s very ‘eh’ to me.
This is a running thing for me... and I don't mean to down the team, but.
Most of the new content they add tends to be underwhelming.
They seem timid to make anything too strong, and so the benefits are usually not satisfying.
I believe just doing a look over most content and buffing many things could be one of the best updates valheim could receive.
1.0 is the best time for it too, since they could look at the whole picture finally.
Lots of the content from hilder didn't even have buffs when first implemented 🤭
I like the additional raids, especially the black metal delivery one
Oh the quests are a ton of fun! The mini bosses are great, the locations are fun (especially the sealed tower), the trophies look good, and the egg is a nice bonus. Even having to return the chests via boat (before stone portals) was a lot of fun imo.
I don’t play with raids, but it seems they are neat as well.
#suggestion-discussion message Ah yes, found it! I could’ve sworn I remembered a conversation @granite geyser and I had about hildir selling bushes? Does that ring a bell? 🤔
A little
Sells barrels that function as chests (wooden or reinforced?)
Also this was added in the end, but not locked behind a chest deliver
Love how you literally only need like less than two seconds to know when something has been suggested before
I should be a little more specific, I suppose.
The items are mostly (not entirely) underwhelming.
The other content and activities though have been great 🤭
I understand it’s already almost 100% that they’ll implement it, but just wanted to throw in just in case
Its like the flaming sword. Great little chain that catches you by surprise, with a mini boss at the end and everything. Actual sword itself? It's so/so 
Hopefully ofc it can have some enemies it shines ageinst in DN by taking advantage of the fire damage aspect.
But that's sort of the running trend I have been seeing.
possible, but...it does only 10 fire damage. Even with very weak modifier, that's only 20 damage
Perhaps it gets adjusted later on as well. Would love if even 50% of its overall damage was fire damage myself.
maybe some enemies would get debuff from taking fire damage, disabling some special attacks
May the lord spare them the monumental task of just adding another 0 to the fire dmg value...
I hope none of them have to sacrifice their firstborn to do it
#suggestions message just put less wood inside then ? I don’t understand where us the issue ?
@celest flume
#suggestions message
You can always install a mod that allows you to add improvements to ships)
I usually just throw in one piece of wood when I’m doing some baking/cooking, don’t really see a need to have it maxed out all the time 🤔
Guess you can say I got barrels added to the game, you’re welcome! ||kidding, and their implementation is better anyways||
You would be surprised at the amount of things people have a problem with when the solution is so simple you even wonder how those same people function in real life...
That suggestion is a nice example
sure but like, ship customization i'd argue is a pretty obvious (and to me, good) possible addition to the game given the viking-theme and importance of sailing in the game; plus if they do in fact do some general sprucing up of the Ocean, it'd fit right in with that update theme nicely
I completely agree with you, but the developers have their own vision of this situation)
wait have they explicitly ruled out ship customization? wasn't aware they had
Their vision has never explicitly discarded ship customization
So the dislike from Smiffe under the offer is not a hint that customization of ships should not be expected?
Smiffe's votes have the same value as the rest of use. And he's only ONE dev in a team of other 13 as well
Hmm, that sounds logical. Thank you. Let's hope that the customization of ships will still appear in the game in an official form)
There are suggestions that Smiffe likes that we probably won’t see, and there are some that he has liked disliked that we have seen- he’s just one guy after all. And besides, the votes don’t hold a lot of weight 🙂
mine do
the stone ovens one, because i upvoted it everything else is null, i am all-mighty ✨
I just don't sit here that often) Because I thought he had the opinion of the team, which he expresses for them) But now I will take into account that this is not quite true.
yeahh just cuz he hates bears doesnt mean they're written off 😔
No worries! There a few of us who probably spend a lot more time here than we probably should… myself being one of them lol
Well, there may be more difficulties with them) For example, there are three mods that add bears to the game and they all have animation curves and timings.
guilty
There's nothing wrong with that) The game is great and naturally you want it to develop more and more)
i check most channels twice a day
ahh honestly one thing i would love is just an infinite variety of armors, i'm used to that in some games i play, ARPGS like grim dawn, I love to play dress-up and i love to make builds, if anything i wish there was an armour for every skill-type and every tier for that skill type
@brave aspen what if someone doesn't want the moss?
It makes sense
either ability in settings to turn it off, ability to make moss preventable through a coating item on the stone (resin or something), or make the ability to get moss covered stone as an item from a trader (like the way vines are)
I agree with resin being used to keep things from changing color, but still take damage
Would also love paint (been suggested before)
Moss covering stone would be an interesting feature in the swamps 🤔
Would like for wood to continue taking damage from weather though 🙂
new stone type in swamps moment.
and ancient bark build pieces of course, would be criminal to not have.
i wish there was like a whole update dedicated to building...like floors and walls of finewood, doors for it too, ancient bark and mossy stone, black-metal and silver build pieces, more options for yggdrasil wood building and planting them too..
i already said yggdrasil wood you piece of orb
lol
#suggestions message We'll see how Smiffe thinks of this. Has potential though.
Most suggestions with zero dislikes are often shut down I'm afraid, but I'd have to agree that Fishing is kinda bland in this game until then.
The fishing mechanic itself is actually pretty good (aside from the crazy stamina requirements)
smiffe upvoted it
What does smiffe have to do with it?
I still fail to see the relevance on seeing who votes. Seriously....
It's so very much completely irrelevant
Much lower chances of seeing something done about the problem you raised if someone in the dev team doesn't like it. It's not zero, but it's much lower.
Not even remotely "much lower", it's very minimal. Exaggerating to make your point sound like it has more merit than it does is not doing your case any good.
The odds of any suggestion seeing implementation is relatively low, regardless of votes. Best to understand that from the beginning, and not even worry about what the votes are 🫡
That being said, we also have close to no idea how much inspiration they have tekan from and will continue to take from these suggestions. Its just not something they ever openly talk about 
Consider being active here a show of care for valheim as a fan.
I always try to keep people from expecting anything... at least, since it's better that way for everyone involved. 🤷♂️
I mean I know the chances of something being done about any given suggestion is already low, to be fair. There are tons of suggestions out there. That's kinda what I expected. It's just bad if it gets even lower because of this, is what I'm trying to raise.
And yes, 70% lower when paired with an already low score doesn't mean much.
I just like big numbers whenever I can make it, ya know? Even if it's not really that big.
Votes mean next to nothing for the chances is what I was trying to imply with the first segment. 
I will say though, it is personally satisfying to see suggestions upvoted a lot....
"Sips drink" 
number go up is good - we can all toast to that
(There are literally tons of games of just this by the way. Pretty funny stuff.)
Not only that... it's some tiny speck of validation, as someone who wants to be a game designer. 
Anywho, I think I made the main point clear.
No one should fret over the votes, just relax and have a good time with the rest of the community here. 😁
I mean, I've already raised all the big problems I've had, so I'll just smile and wave bois
(wanted to add a reference here, but I think I'll get timed out again, the last time I did this didn't go so well)
Pretty much same, but now and again something might come to mind for a new suggestion.
Also just chatting about ideas and suggestions with the others here can be nice too. 
I disagree. Everyone should wring their hands over every negative vote, and slip into existential panic if they don’t get more upvotes than downvotes
And if smiffe downvotes? Well, you may need to reevaluate a lot more than just your suggestion
i disagree ur mom
lol
Yeah, even Monster Hunter World, a game entirely about boss fights, has me fishing more often. There's just something lacking about Valheim in terms of feeling rewarded. MHW is actually not a great example of fishing, but it still offers more than just another piece of food for my time.
I'm fishing all the time in Valheim until I'm settled in Ashlands, though it's a grind for sure. I might be a bit addicted to fish'n'bread though.
Fish 'n' bread was a welcome addition. I can tell they want fish to be valuable like other resources.
I think Iron Gate ought to consider that all fish take just as long as angler fish to catch. That's the big bummer. Fishing for anything before late game is not a big payoff for the work.
What do you mean by ‘just as long?’
You'd never be able to increase your skill though. You'd be going through too much bait at low skill level.
it's bad enough that fish is locked behind swamp now.
Pull up a karve just off-shore of any biome and the process is the same. Maybe better stamina food required, but otherwise perch and angler fish work the same.
How could it be different? I feel like fishing is purposefully consistent 🤔
I feel like fishing is something a couple of those in the team wanted to get it, and they tried their best at the time to come up with a fun implementation... but it turned out to be super cheesable and the greater desire for the mechanic just wasn't there so it got left as is.
That's just my guess ofc 🤭
My only thing is, the stamina consumption for big fish feels extremely unforgiving 😅 even with high skill. Though I will say, skill in fishing makes a major difference. It might actually be one of my favorite skills because it feels like it has so much weight.
I find fishing to be a whole lot of fun though, personally! Do think there could be more rewards though, potentially
Many here seem to like fishing a lot (myself included).
Only downside with the skill is you are going to lose those hard earned levels from combat deaths going around doing the games other more prevalent content 🤭
I think the big fish are meant to be very difficult, so you'll need to implement things like stamina mead + eikthyr buff to reel comfortably without much cheese.
Fish still has pretty minimal uses too sadly, making it truly not a very profitable pass time.
At bast, it's a fun activity for those who like to collect stuff and show off.
Ah yes... my glorious 5 star salmon kekekeke
The biggest fish are just a little much though imo, I’ve only been able to catch 5 star fish by having a super short line- which isn’t super satisfying in my opinion 🙂 just a minor thing though, nbd
Fish being used for some meads has been a real nice change!
Even fishing in phantom hourglass is more of a consistent challange with more in depth mechanics 😂 and that's a DS game with it also only tossed in as a super minor side activity.
On a side note, I’d move the fishing hat to be loot in the frost caves found on the dead fishermen along with the fishing pole. If some feel it would be too rare, then maybe make howling caverns have a guaranteed frozen lake- or at least one of them.
I think a way to make fishing different besides just harder is to either make gear to bring fish to you (e.g. bring angler fish up from the depths) or gear to get to the fish (e.g. have a pole with a sinking lure and a different indicator for a bite).
Ice fishing seems fun for the far north as well. Just as a couple top-of-the-head examples.
An NPC willing to buy fish with greater reward for larger specimens. More granular sizes would keep it interesting as you get a slightly different fish each time.
I get the thinking.
Currently the biggest reason not to take fishing too seriously is it being more efficient to quickly beach the fish instead of actually fish it in. 🫡
Two things I don't like in Valheim, fishing and sailing 😉
Ahh gotcha, I see what you mean now. Good ideas 🤔
I will say, I like what they did with the mountain fish being in a cave, I thought that was interesting
that and giving more reward to doing it in the first place--adding unique fish to mead recipes, helps, and same with foods if balanced well enough to be "worth it" at least, but I don't think there's quite enough of that consistently throughout progression as is
like it just doesn't quite feel rewarding ENOUGH--it's definitely not totally useless, and lots of people still do it and make the food items you need to fish for, but just from my personal experience, it feels like cooked fish just weren't QUITE good enough for their convenience of acquisition to be 'worth it' (and that was before when they were "just" gated behind finding haldor essentially, not now that you have to get iron for prep table to get it), for what you lose just going minced + deer stew, or just running stew + 2 stam, fish wraps kind of do fill a nice not too hard to acquire niche IF you running HHS in plains you don't have a better option; finally the fish n'bread looks great on paper, but i like fishing and it just felt natural to ignore it in mistlands because salads are more than good enough when I was usually running HHS or EE(S/H), so it just wasn't worth taking the time to specifically find anglers and fish for them (plus i didn't have any lox trophies farmed up, even though I'd tamed a decent number of lox)
it just...doesn't feel well integrated
and again I do go out of my way to fish, I like it and believe it has even more untapped potential if worked right, but just the value-cost proposition isn't there right now mostly I feel so it's essentially relegated to a "doing it for its own sake/displaying fish for the aesthetics" function more than much else
Interesting, but by far the easiest to just grab off the terrain without fishing 🤭
Its fine for some, but there should be more that take effort through the craft imo.
That’s true- would be interesting if you simply couldn’t pick up fish with your hands 🤐
See, in rageards to food specifically... you tend to go for more readily available options OR the best of the best for hard encounters.
Fish don't satisfy either of those standards nearly ever.
I do think there can be other better uses than food for fish ofc. Loved their addition into potions 🌟
.
Myself personally, I fish because it's fun to collect them and try to catch all the biggest ones possible for display. 🤭
That's half why In my suggestion I wanted a table with upgrades crafted using fish... because then I can more directly correlate my fish into rewards that may feed back into the loop.
.
That + a bit more care towards the mechanics so fishing was more viable over just beaching fish... and I think it would be in the perfect place without going overboard.
What if fish meat was tiered?
Standard fish meat could be raw fish as-is now (though it should be able to be prepped in our inventory)
Prime fish meat could be like swamp-plains fish.
Delectable fish meat could be mistlands and beyond.
That might help with them fitting into more recipes, so it sounds like one option as far as food is concerned.
Little off-topic, but remember when all the meats were just one type of meat, no matter the animal? 😂
Actually... I don't 
Must have joined after. I mean I joined early, but not that early I guess.
no damn lol, that must've been EARLY
Think it was pre hearth and home? Yeah, deer meat didn’t exist- it was the same as boar meat lol and it was just ‘meat’ IF I’m remembering right 🤔
It was before Heart & Home yes, and it was just « meat » with the boar meat texture
I was there, Gandalf. I was there 2000 years back
But I can’t even remember how the hp and stamina system was.
I remember it was colored bars instead of timers lol
Actually... I might have played during that time, but honestly the system now is so much better that I can't really remember well.
Coming from me... that for sure speaks volumes for how un-memorable it was. I consider myself to have pretty good memory 🫡
I ofc remember how food in general was pre H&H, even before the little colored fork icon was added to define food into the categories (red, yellow, white).
#suggestions message I truly don't understand why the geometry of build pieces wasn't standardised and then all of the different materials were built to accommodate that.
because glorious chaos @hollow elm
I'm not a fan of chaos, I'm afraid.
It's counter-productive to the "Build of the Month" 😛
lol, fair
#JusticeForSpears
Also #MoreRangeForSpears ✊
#JusticeForALotOfStuffTBH

Because the spear for SOME reason also needs to have multi-hit penalty
Idc about the animation or the wonky sloped combat issues. But that penalty, wide attack cone and the fact that it has LESS RANGE than AXES?
IG, seriously...
Something tells me that it's them that simply dislike spears
spears are like my second favorite type of weapon next to swords
it's too easy to throw it, miss, and then have to spend way too long to find it (and HOPEFULLY actually finding it) for me to really get comfortable with it--I fully appreciate this is a "skill issue" but still, it's kept them as always a secondary weapon for me
i hope they at some point add a way more obvious (toggleable--a lot of people don't like the really 'busy' visual effects seems like) visual cue than the 'usual' dropped item particle sparkles
Melee Weapons Range Conparison
Knife: 1.8m
Spear: 1.9m
Axe: 2.2m (2.5m two-handed)
Sword: 2.4m (2.6m two-handed)
Just gonna throw this out there 👀
Spear: 1.9m
Axe: 2.2m (2.5m two-handed)
internal screaming
Screaming because the fast weapon has a downside to balance it?
@cinder needle Why would a stunned creature be tamed faster? It's literally unconscious, how would it grow its fondness of you?
Drastically reducing its attack width so you can attack multiple enemies would be a way.
Also, it has faster attack speed than most weapons, but many enemies are still resistant to pierce and it doesn't have increased attack on third hit like other combo weapons
This gives off the same balancing that happens to shotguns when the developers don't want them anywhere near the meta. 😛
Spears do usually dominate in survival games.
The fact that many enemies have peirce resistance would prevent that from happening.
Even atgeir can struggle sometimes despite being god-tier
it's a cognitive bias coming from ARK 😄
it may not be 100% unconcious
You'd be surprised what people are willing to deal with when it comes to having a range advantage.
#suggestions message There is already "anchor" in game: jump off the boat and it stops fully.
I guessed that this suggestion would allow a boat to be frozen while players are on it
Not necessarily related, but I had an idea a while ago about a quest where you collected like 3-4 pieces of a ship (think Dyrnwyn quest, but for a boat) might make for some interesting ocean content 🤷🏼♂️
That seems interesting, what kind of locations would the players collect these ship parts from?
I haven’t thought too hard about it to be honest 😅
Pieces could be an anchor, a sail, a ship wheel, maybe something else? Anchor could be ridiculously heavy (you know, because it’s an anchor ⚓️) and unable to be teleported
new POI islands that can generate, presumably
That’s something I had in mind, I think that would be cool 🙂
An ocean watch tower like the ones you see in Zelda Wind Waker 😂
If they ever implement the Kraken, have it spit out pieces of a ship haha
Was thinking like a a serpent miniboss possibly 🤔
Thats great and all, but its also kinda stupid.
4th piece could be a figurehead, apparently that’s the term for the front of the boat.
Instead of crafting a new boat, this could be a way for a better drakkar.
And it's still optional, so drakkar could be the last ship in the game if you don't want to find the new one.
The main issue is how to balance it in order to not override any other previous ship
Yeah, it definitely shouldn’t be anything that players feel like they need to get. Maybe it’s just a hair faster than a longship or something, nothing outrageous.
@hearty finch it already does that. and that don't add much to lag
I don't understand this suggestion
TLDR is they want better performance when they have a lot of instances due to large builds (like villages and such I imagine)
so we either have to add a cap to instances. or invent some future quantum tech stuff 🤔
just make it like better.
A mod could solve this by merging buildings together into a solid piece with HP and when the HP = zero. it just explodes
but we can't and don't want to do that
make it so things are less worse than they could be able to stop being
I was thinking about this, what if there were secret building pieces like 2x2 wall pieces, and these walls would conjoin into 1 instance with less faces.
?
we could add infinite amount of build pieces. but at the end of the day. people would just use the same amount of instances anyhow
so it doesn't solve the problem
Like if someone were to build 1 wall into a 2x2 square, there's a model for that in the system that would take over.
the problem is when the system fails
I suppose, but it could massively cut down on the amount of instances for extremely large buildings
multiplayer is the problem 😅
Love how you said "when" instead of "if", as in implying that it will faill no matter what
Low key sounds epic 🤭
Also, guess who people are gonna blame WHEN it actually does fail
I shouldn't have invented norse mythology
No, you just should've invented it better so it runs with no limitations
Quite the debate lol
I feel certain that there could still be some optimizations done at the end, but I also don't think there is some miracle fix all that is going to make things suddenly work flawlessly either.
Am sure there is limitations from using unity too ofc...
Unreal fan here 🤭
I wonder if simulated benchmarks & an optional instance cap could provide what some people would want, FPS & render speed wise.
humans self-evidently the problem
I would like for the mats to float if the ship were to destroyed, because in the unlikely event it broke in the middle of the ocean, I’m not spawning the anchor back or anything,too much
Ah yes, a floating anchor 😁 actually didn’t think about that lol
I'm not even sure if I'm reading this right, but:
"Don't want lag? Now you can dissalow yourself from causing the lag!"
Doesn't sound like it would be well recieved.
Lol it is silly, but TOO valuable to lose
Maybe the components that sink could be re-purchaseable at a very high price? That way you can’t entirely lock yourself out of your hard-earned prize. Though the evil side of me is thinking how funny it would be reading stories about people being upset they lost their fancy boat 😈
Or maybe the components if they’re dropped by a miniboss for example, could only be reobtained by fighting the enemy again during a raid 🤔
Anchors don't float, but rope may.
Honest question: Does a small item stand have the same "weight calculations" as a 2x4 stone wall or a 4x4 grausten floor? (the graphics is the least problem I think)
I'm not sure if you understood,
Essentially a benchmark could offer a camera swooping through multiple builds from 300 instances to 1000 instances, and you can check your FPS and stats while it benchmarks. If you were to find your can run 600 instances on your system at a consistent 144FPS, but also 1000 instances at a consistent 60FPS, you could make a choice to cap these things yourself to manage consistency.
Lot of desire for ancient bark build pieces recently 🤔
hm at what point is there too much, probably will have DN-wood pieces too, maybe even another stone equivalent as we have had that with mist and ashlands, both of the later added biomes had one
Weight?
As in instance numbers would be the same?
buddy....we ain't gonna fight jormungandr, and that is with 100% and 1000% extra certainty.
Wrong wording but Like, if I place one of each. Would the computer understand they are the "the same" instance regardless of size. Ou like, I can cover a 2x4 wall surface with item stands and then they would be the same?
so you obv should know better than me, but for example when one of those large stone pillars in plains get destroyed, theres tons of stone items on the ground (and it freezes your screen for maybe a second or two). same thing with those large stone structures in ashlands that get destroyed when a morgen rolls into it
i love how everyone just recycle reacted my suggestion and nothing else 😭
zero opinion held 🥴
when you break those, the items will stack together in clumps 🙂
i guess clump em up even more
no
this will clump together into the maximum stack size amount
items despawns after 3 days ingame also
so why not clump em up totally and you just pick up however many u can
the short answer is "it would feel very anticlimatic if you explode a huge rock, and all you get is a small chunk of rock from it
it would fill up ur inventory, but its the tradeoff for the performance i guess.. its an option after all
what is your hardware is my question
yes, the game hitches slightly when the rock breaks
not terrible enough i think
ya, which is bad.. and the game already has stutter issues in ashlands so mby this ´would help
the ashlands stutter is due to other reasons
it's for example, pre-loading music for the locations causes hitching when locations spawn in
and also collision between objects causes the problem in ashlands
anyway for the screen freeze and possible other lag issues, would be cool to have that performance option. thats all
we do as much as possible
ya
Is building within the 64X64 world tiles without crossing their edges (still) something that decreases lag, @wanton atlas ?
not afaik
#suggestions message That is confirmed in 1.0 version. @fathom owl
@fathom owl See above.
Not sure what you expect with a recycled idea. Anything that needs to be said has already been discussed before, so naturally the people that have already seen the idea aren't going to feel compelled to comment on it. And it's normal for people to be indifferent on topics, if you have a post with no votes but a lot of recycle reactions.
@fathom owl Wait until 1.0 and Achivements will be added
I think we have a healthy selection of doors at the moment 🤔 of course, drawbridges (would one consider that a door?) is pretty heavily requested- some are opposed to them however.
I could see a larger iron gate potentially. It’s my humble opinion that black metal doesn’t belong in the building scene… lol…
#suggestions message Frostner is tied with Dyrnwyn for my favorite weapon in the game. With that being said, I think essentially ‘Frostner, but better’ would be unfortunate and actually detract from Frostner. Frostner is an iconic weapon, no doubt, but it needs some rest 🙂
would like to see duel hammers though 😂
I just like Hammers, and the big ones are to slow,Frostner is so strong because it has high Spirit dmg and many monster are not resistant to Spirit, so a Hammer without the blessing of Spirit would not take away Frostner's Titel
another hammer looking mace would certainly be nice
Understandable, hammers are some of my favorite weapons- the one handed ones at least. I think a lightning hammer would be a comfortable fit 🤔 but we’ll have to wait and see, I feel like we’ll see ‘weapon enchantments’ like we have in the Ashlands, maybe…
I agree on the two-handed hammers, I don’t find them very enjoyable imo. But I understand that a lot of players do indeed like them.
Mjölnir the throw-hammer
i hope they add something you can throw and it comes back
maybe some weapon that you get after finishing the game
Hmm too much marvel 😅
Thor is very much norse god.
Could be cool to hit stuff on the way back too, but is super strong and might need a cooldown on that.
Personally, I think it would be pretty cheesy though and am l not for it. 😂
So samey to so many other hammer implementations I have seen.
Yeah, but isn’t the ‘throw the hammer and it comes back’ a marvel thing? Correct me if I’m wrong though! I’m not very well versed in the subject lol. I know Thor is Norse, but I also know the MCU Thor is very different.
Deep North Metal (gold? Steel?) + thunderstone from Haldor + iolite = lightning hammer 🤔
Eeeehhh, marvel is just one of the better known examples. Have seen hammer throw (and even return) in quite a few games as well...
I was pretty surprised that my röverstek idea got only low thumbs. It would be very nice to drop all raw meat into cookhole, lit the bonfire and go sleep. Then just after second night break the bonfire and pick a couple of stacks cooked meat without coal burning risk.
It's also very likely the way actual vikings cooked their meatpiles.
It’s an interesting idea! But I think it’s a little too niche for Valheim. But who knows, maybe we’ll see something like it!
Personally, I would prefer a shake up and try something different
Poison hammer that has a tree like design while still having a more ornate hammer head 🤔
Perhaps it emits a poison cloud on impact from a throw attack... similar to poison bombs.
Or maybe we try a healing mist?
Idk... spitballing wildly here, but hope the point is taken. Have to not play into the norm and do something genuinely interesting and unique for valheim. Otherwise, it's just going to be compared to other stuff and be not as cool overall.
Duel-hammers 👀
Just thought it is a mechanic that wouldn't work well with valheim terrain manipulation as it is now, and also doesn't fit in well with other mechanics. 🫡
I get the idea tho ofc.
I’m really curious if we’ll get another set of gemstones come deep north…
I’m inclined to think yes?
Duel hammers with different elements? Could try a fire and ice theme... perfect for our ashlands/deepnorth conclusion. 
That's why I included the shovel idea. I would love the nice way to dig roundish holes and polish curved slopes in base.
I kinda hope so... I remember when I wanted DN and Ashlands to come out at the same time sort of as sister end biomes 😂
Ooooh I actually like that! Guess we’ll see 😁
Terrain won't really support round holes, since it is designed on a square grid. We'll, it would be jagged at least just as it would be for square voxel terrain lol.
I’ll be honest, not sure how I feel about the enchantment system 👀
I stuck to using ‘raw’ weapons personally- unless you consider Dyrnwyn a gemstone weapon 🤔
Unless... the devised some other way to "dig a hole" that didn't technically manipulate the terrain 🤔
I smell what you two are cooking...
We had a dual axe so now a dual mace with dual elements on top?
and name it a blunt of ice and fire
We technically have one such duel weapon... with the daggers. So it wouldn't exactly be a first, but still real cool.
Yes, but I meant for another one.
It will be difficult to improve upon berserker axes even.
I actually would not be that surprised if we don't get an axe in DN
Yeah, it was not exactly quite what I was expecting... as far as implementation goes.
Still was a great concept for a more visually represented and impactful enchanting attempt, ofc.
Gasp!!! Heresy!!!! 
Must always be an axe... or at least let us keep duel axes current so we are not lowering our veriety.
Battleaxe please 🥲
Honestly, what I still think would be the coolest is if DN and Ashlands somehow had the overall same tier of gear, and instead of trying to one up the ashlands it just increased our variety... by adding more weapon types that ashlands doesn't have.
Even the gems could play a role in this if we get more weapons that can be enchanted by ALL gems while also getting more gems that can work for ALL of of the weapons. Would dramatically increase the variety there then haha.
I could see the Ashlands weapons being end-game weapons once they’re fully upgraded 🤔
I was also hoping in the deep north, there was a bigger jump in armor & weapon damage if there were way more powerful, single enemies
I just was saying the opposite of that.....
But once again, I also really wished DN and ashlands were like sister end biomes instead of Mistlands -> Ashlands -> Deepnorth.
Ofc with the concept people have in mind for more weak spots & you can use different stuff to your advantage, I’d still like it if the enemies were still tough, & not easily killable
I know I just wanna add my idea too 🙂
Am all for some more complex enemies ofc 🤭
Absolutely lol
I just believe it’d be odd to have weapons the same tier
& armors
I had a solution for that myself...
Basically, the gear would be the same tier, however! We could upgrade all of the gear further by unlocking a few upgrades from both biomes, thus allowing us to reach the highest heights only by going to both biomes.
This would mean DN and Ashlands are technically the same stage of progression together, and the difficulty of enemies can reflect that as we grow truly stronger only be conquering both biomes.
Wait what about a different type of armor that also works like fenris, just different abilities, resistances & more speed 😮
Makes kind of sense, I’m not exactly a fan favorite of the idea but it could work well
But I think devs have the same type of stuff they have in mind for each biome armor
Have to keep in mind this is still technically early access, and keep the overall vision for the game from start to finish as a thought.
That being said, I can see how at this point the boat has sailed for that 😂 since many fans might be reluctant after the fact of ashlands being released.
I may be totally misremembering something the devs said, if they did it was in some interview or social media post and not like a blog post, but I believe they said that they didnt want any weapons types left out for the last tier/biome like some weapons were left out from ashlands.
Yeah I know for a fact lots of fans would definitely be reluctant
Yeah I think since it’s the last biome they’ll make all weapon types & lots of armor types, I think they might go all out lol
With each biome the amount of content they add has gone up again and again. Deepnorth won't be any different I am sure...
What I am more worried about is instead half baked implantations.
Fortresses for example, didn't live up to the hype.
Might be a few years for DN. 🫡
I’m going to ask a silly question… but could fortresses not have been taller? Maybe not as tall as sealed towers, but maybe like another level or two? I understand that they can’t be wider due to reasons.
And here I am... stillwith my #1 hope revolving around tons of more content that would be in most other biomes 
Maybe a few instances of large sick looking castles we can raid in the dn?
Not the same mechanic as fortress, but you go inside, nice rewards, looks beatdown, & very dangerous enemies lurking inside
(High risk high reward)
Personally, I could have thought of a way or two to get around those "reasons" as well...
They could of had some guard towers POIs spawning around the fortress POI for extra defense and to make them bigger without upping the size of the one POI.
They could have given them an underground dungeon segment like a seller or loot cave to increase the difficulty.
They could have put a forcefield over the fortresses that prevent you from moving or attacking theough it (but not enemies) and only shatters when you break the outer walls. (To finally make breaking the walls part of the challange).
I feel they reached a point they considered good enough though, and decided it was time to ship instead of taking months longer 🫡
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And alas, they are now mostly just easy to cheese content that most are not thrilled about.
Jankyness and underwhelming power of the siege machines doesn't help much either, pushing people to want to cheese even more.
Suppose I was getting too into the discussion 🤭
The more ideas the better 😉
Would’ve been cool if fortresses 1) had a ward so you couldn’t just build into them, 2) had more height and you could work your way up. Once you break the initial gate with a siege weapon, the next time is raiding the fortress. 3) bonus points if on a tower there was a door that could only be broken with a catapult 😁
if dev time weren't a factor (and of course, it is, hence why they can't just do everything even rig requirements aside) i would love the interior that you bust into where all the loot is, instead be the entrance to another procedurally generated dungeon and also yes wards and/or make the spawners in the corners function like wards in that respect at least (stopping the building of objects) just to add an extra layer of difficulty to just being able to walk up and build wood platforms right off the walls--it'd still probably be a favorable strategy to try to build up enough to rain down fireballs from safety until the spawners were destroyed, or catapult explosive payloads in for same effect, but it would at least force a little more work and strategizing to deal with the forts which is the point
I don't think there is any way to truly make them ideal with the kinds of tools at our disposal, but I am inclined to agree thereis options to make them a good deal better.
As you said ofc, it's mostly about dev time.
Their goal is reaching 1.0.
Touching up ashlands content is probably on the bottom of the list 🤭
Or adding too much to any other biome... but ofc bog witch surprised me a lot there.
Wonder if siege weapons will have a use in the Deep North 🤔
One of the bigger questions 
name the fire one Lit Blunt for the funnies
#suggestions message I get the aesthetic choice, but the fact that different doors open at different rates is a really annoying aspect of the game. I just don't use doors past 'Wood Gates' because they're just annoying to open and close.
maybe enchant the weapons with runes, which give nice visuals on the blade
For deep north I'd prefer to see a unique effect for each weapon type, a bit like mistlands giving melee weapons different elemental damages, instead of upgrading weapons with a chosen material
You’d prefer to do away with the gemstone system?
For deep north, I mean lol
I have to say that I don't like the gemstone system that much and i prefer the mistlands one
I'd prefer effects that are designed to work well with the specific weapon type instead of effects that have to be applied to anything.
The gemstone system was too uniform for me
I wasn’t a fan of the gemstone way of doing things personally. Think I would’ve preferred the old method of just finding the right materials to make the weapons, keep things a little more linear. Definitely don’t hate it though.
I like how every Ashlands weapons look different, like Primal axes vs. Thunder axes, that they are not just reskin and different color. But the glow of the weapons could be a bit dimmer IMO, so the certain details of every weapon could be detected better (like, have you seen some details of Primal Nidhögg, it is very elegant looking but the bright glow hides it).
for a large portion of the game you have, door, and gate. 🗿
i guess iron gate but i seldom use it
I would have to disagree that the level of building customizability is "healthy" in amount, lol. It is a good selection, but still limited.
wood door & gate, darkwood gate, hexagonal gate, ashwood door (thank god for that)....too many gates not enough doors i like making cozy little things.
on that note its not like every general resource needs a build piece, but some missing ones like finewood walls, or yggdrasil wood walls. As an idea. Corewood has the logs which can function as walls.
Im also not entirely sure if restricting more roof options to tar hunting and ashwood is a great idea.
Troll Hide Sails! Just to give us something to do with Troll Hide?
Valley? Abyss? Something along those lines.
abysmal, that could do.
Keap
Not sure what makes you think this is the right channel to ask in.
@lusty umbra
#suggestions message
we already have carrots for early game farming
Wait, we can use black core and surtling core as fireworks ??
Like… we can use them on a fire and it throw a firework in the sky ?
Or are there crafts with fireworks and cores ?
Put surtling/black core on hotbar (1-8) and click the number of the slot on a fireplace.
Hildir also sells fireworks after returning the chest from Sealed Tower. You can craft different colored fireworks from the base ones.
Fireworks I have
But I have never though of using cores this way
Just be careful with the black cores, there's a limited amount per world
@edgy lotus #building-tips message It's possible, just not how you might like.
#suggestions message you can already quick stack stuff to chests by holding "e" when you open them, unless you mean depositing single/individual stacks.
We also want players to go out and discover the world early-game. not play Farmville for 100 hours
More accurately, not 100% Farmville. Having a few crops/etc. that you still need to travel to obtain in bulk helps break that up enough.
Too late, I’ve already found the Stardew biome
we did substitute the later cores for fireworks by hildir 🤔
It's fun to watch valuable limited resources explode in the sky
Maybe when a molten core explodes it could spray lava everywhere?
If you throw Dyrnwyn into the ocean, you unlock a secret biome known as the Nether
Actually kind of a fun idea lol
It's actually quite considerate tbh, less time at home, less trolls knocking your walls down
#suggestions message On a side note, you can place mushrooms using the serving tray to do landscaping.
@lofty wave why wouldn't you like your unmounted loxes to die by stepping on fire ? all animals are supposedly afraid by fire, the fact that mounted loxes aren't is to avoid gamekiller
Most animals are not scared of fire, just boars and necks. It's your job to keep these your tames safe from fire.
#suggestions message Try to keep suggestions separate from each other, makes it easier to vote 🙂
well, I see some of people are just downvoting 90% of suggestions xD but meh
Not having things avoid something that obviously damages them, just to make keeping them alive more challenging does seem a bit silly.
That being said, I think it would be entirely in their nature to ignore such dangers while agroed, so that could still be a consideration.
Afraid of fire could likely cause more unintentional nonsense tbh, having a lox trying to avoid fires could cause perpetual base damage if they have difficulty finding safety.
I see what you mean, it's a point
They wouldn't need to book it trying to get away. I think the important part is that they, along with everything else in the game honestly, should pathfind to keep a certain distance while not in combat. At least not hurt themselves in it.
This is what the saddle is for imo, parking em safely isn't much to ask of the player
This shouldn't even be just about the lox. Creatures don't just walk into fire and kill themselves.
I'm sure you can find a real creature that does. But they would definitely be exceptions.
No but creatures unintentionally set themselves on fire often enough
Even people do that 😛
Dvergr when they see lava: “My time has come”
"I hate you" -Anakin
Look, if lanterns set fire to things when breaking, and my lox ran through a wall and broke a lantern. I would be fine with the lox burning.
Valheim just doesn't have the fire mechanics for immersive, accidental self-immolation.
And again, I am fine if it runs through a campfire in rage.
90%+ of suggestions are overly vague/generic, just plain bad, poorly thought out or executed, are very unfitting, have glaring issues when you look past the surface level, etc. etc. People that are focused on actual important aspects like the finer details, logistics, etc.
of suggestions are more likely to downvote compared to people that vote for more simplistic reasons.
I'm not talking about being immersive, I'm just saying the level of precaution isn't unique here.
Have to strive to be in the other 10% 
This channel is a great way to refine ideas and work out issues, which is why I place discussions here as more valuable than the votes. A simple vote doesn't convey why an individual likes or dislikes an idea and can be an inaccurate gauge to go by. People might like an idea for example but too many problems exist in the suggestion itself to justify an upvote.
Likes also seem kinda random tbh.
I've done a suggestion that got +3 -8, and later posted the same idea with a, as I see it obvious, clarification, and got +48 -3
#suggestions message
Gotta say, this suggestion is interesting and I'm starting to grow on it. That would be pretty neat! It could be a dungeon similar to Infested mines but not occupied by Seekers but with Rogue Dvergrs.
More minibosses would be nice too.
The battleaxe could have bit similar blade (not just the same) as Jotun Bane (I think Jotun Bane would look better as battleaxe tbh) and also different color and element. 👍
Also starting to grow on battleaxes, they are great! It's just sad there are no new ones after mountains (althought by my testing Crystal battleaxe fares well in Ashlands, as I've shared few clips in https://discord.com/channels/391142601740517377/1202263390056357928). So definitely a new one could fit well in Mistlands.
@autumn idol 💡 👍
Whoops I forgot the bulb
Like the bit about lighting arrows, that sounds neat 🤔
But, we already have a storm now
We probably won't have a lightning bow in deep north, maybe they could be available there?
I was really surprised we didn’t get peppers in the Ashlands 😂
Language and interpretation can be very ambiguous at times, so even if the intent and meaning of what you wrote was clear to you, it can be interpreted in a wildly different way by everyone else. Sometimes even subtle and minor details can vastly change the meaning of a phrase and the original intent is lost. Also can't forget certain types will double down on and die with their initial terrible execution of an idea, so it can't automatically be assumed that what you wrote isn't what you actually meant to say.
Terraria's version of Ashland's has peppers though.
Great point haha I’ll settle for that for sure 👍
They even have ash wood lol
What if dn included strawberries & peppers? both can thrive in colder climate & the pepper doesn't neccesarliy have to be red+spicy
watermelons can too, but I don't think it'd fit well, too big & a little out of place
Which one would be farmed and which one would be foraged?
foraged, strawberries & peppers farmed
What could some potential recipes be? Strawberry eyes cream with a new enemy’s eye?
Feel like strawberries would look too similar to raspberries, how about blackberries? Foraged, could make blackberry pie and something else lol.
Farmable crop could be apples or plums.
Funny enough I always mistook raspberries in game as strawberries when I started playing because the shape and stem are very similar.
Plus the language we use, English, leaves almost zero room for (other) interpretation. A simple misplaced verb or noun can change a lot of the initial meaning/thought.
for example in portuguese, my mother language, we can say this literal meaning/translation "The door slept open overnight" and its original meaning is still understandable for us.
Additionally, I was thinking truffles might be neat for the DN. But we’ve had so many fungi types already… lol
I do think there’s opportunity for salmon to be used in a unique dish, similar to fish n’ bread.
smoked salmon 🗿
lingonberries?
It really depends how deep they mean.
I'm not even sure I like the idea of plants at all.
(That being said, if we went after my preferences, we wouldn't end up with valheim)
Given controll, I would probably make DN mostly about environmental threats. Make storms common, and cold enough that a well protected fire is necessary, despite resistances.
For enemies, maybe do rare but powerfull troll-sized giants, which could also drop a metal.
Some larger wolves might also be cool.
I understand that the gameplay loop demands new food for each tier, but it does seem kinda silly that the best food could be foraged only in the most icy terrain.
Ashlands at least sort of makes sense because vulcanic soil is nutrious.
I wonder if the deep north will be difficult to enter, similar to the Ashlands 🤔
I'd prefer not
theres already going to be trees lul
Or maybe. SInce I would like it difficult to survive in, I would also like it difficult to enter. But I didn't particularly like the ashlands method of handeling it
wolves pls no, rehashing enemy types is boring.
plus thats already happened with the skeletons and charred
I'm kind of the opposite. If everything follows biome borders too perfectly it makes the world feel...not like a world.
Same logic with this honestly^
The problem with ashlands is how hard the game blocks you from doing things out of order, or even just exploring a bit before going for whatever boss you're on.
Barely better than a level select screen honestly.
I don’t see why being locked out before killing the boss is a problem. Bosses are supposed to be important to progression, that’s why we fight them
yeahhh i'm kinda confused
whatever anyones preference is of how a game should be, valheim just so happens to have progression tied to bosses and biomes in a certain order.
The game, at least in its earlier stages, clearly want players to go exploring. If not, finding a boss would likely be more straight forward.
I don't know how you play the game, but tbh, If you've never stopped by to pick some cloudberries while looking for a swamp, I truly believe your experience must have been worse for it.
There are still limitations ofcourse, for balancing reasons, some resources will require you to gain the previous resource first, but exploring is at least rewarding, as I believe it should be in any open world.
This is what ashlands actively prevents. It tells you to do the rest of the game first, and then come back. The existence of ashlands doesn't add anything to the vast majority of the game. It just makes the game longer. It's almot like a post game area in a way.
about 500 hours in i decided i wanted to stick strictly to progression, so i would avoid resources from biomes past the one i was currently in.
i don't mind ashlands being hardlocked in so many manners because the shit you get in it is op otherwise
Honestly I'm not even sure if the game tells you about the intended biome order.
It does regarding the start and end, but I'm much less sure about the middle.
I'm also entirely sure we aren't meant to somehow fight Moder without ever entering the plains. It also seems unlikely that 'intended progress' means rushing through them blindly because your current objective is only to collect resources in mountains.
On the contrary... I think it is exceptionally easy to go to biomes far past your point of progression and quickly skip content.
This leaves you feeling like half of the content in the game is out of date at nearly all times... and this percentage only grows the further along you go.
Nothing is really stopping me from dipping into the plains for some sky barries, which instantly are better than many other foods in earlier biomes and super easy to get tons of.
I get the vertical progression valheim aims for, as well as the freedom not to feel like you are on rails. But it does a very poor job of growing your options throughout the world imo, in favor of just that next flavor of gameplay (next biome). The next biome may have a bit more than the one before it, but it still has far less when compared to all of the biomes before it you now mostly ignore. 
And being able to make these skips only hastens your progress to this point.
So the harder locks on ashlands I also welcome 🫡
And would for deepnorth too.
But I would love the ever growing world of ignored space could also be addressed a bit.
Its the #1 reason for my #1 hope from future content / additions 😅
I don't think that is true in practice, because late game resources still requires middle game resources to extract and utilize. (and midle requires early)
Food might be an exception, but most recipes need some non farmable ingredient, and foraging later areas is still more dangerous.
I think the effort/reward is balanced
But immersion goes way up
Death in valheim means next to nothing to me though, due to portals.
And there is many super easy skips that players can encounter without having to be super knowledgeable about the game. Harvested resources and those lying around ofc being the easier ones...
I won't deny being one shot a bunch can be frustrating for some ofc, but knowing how little death is actually a penalty (Assuming you abuse portals) can make it a none issue.
Another reason I love dungeons so much... because best you can do is a portal outside the dungeon entrance 
And not being able to kill the mobs inside usually = no way around to continue.
Have yet to see mob infighting / faction fights inside a dungeon either.
But yeah, just to be fair. Thankfully there are a few hard lock progression points, mostly for acquiring future sets of gear and work stations.
(This is assuming you play without any unintended glitches like using a chair to get into sunken crypts).
Rant over 🤭
If progression becomes unbalanced due to glitches that reasonably only occure intentionally, that does not make the game worse. It just ads another playstyle.
I didn't say glitches made it worse, I was just being sure to mention them since technically most hard locks can be gotten around without using console commands.
Its just they are more questionable methods 🤭 methods that a normal player wouldn't even know unless they have looked into valheim skips or decided to personally look for them diligently.
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Funny, I vented too much basically to say.
I also hope deep north is hard to enter 
All bosses are supposed to hard lock progression outside of glitches and exploits which abusing them is not only not intended, but also isn't a valid or supported playstyle). It's perfectly fair and reasonable if and when those exploits get patched or it's made harder and harder to abuse such methods (unfortunately for the developers there are some they can't fix). The only reason I personally have any interest in progression skips is for access to building materials. Would love if they could find a way to preserve that without interfering with locking equipment/gear behind progress.
Sadly don't think something like that would be possible without major changes to the very core of valheim ofc.
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There is a few easy skips that allows for a boss to be completely forgotten and skipped (without glitches or exploits), but usually just a bit more involved.
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A few of the well known niche examples would be-
Trolls breaking ore = no need for antler pickaxe. I wouldn't call that one an exploit since it happens so naturally.
The few blobs in swamp that drop iron, or the super rare iron in the ground. Once you have a picked (though it would be obscenely tedious) you don't have a need to go into crypts and can skip elder. Just have to head elsewhere to farm future iron reasonably.
These two examples admittedly only skip the easiest two bosses ofc.
Don't really need yagluth drop at all to continue past plains, it just helps a bit.
Can come back for yag later if you prefer.
Don't need the wishbone at all to get everything from mountains, you just have a slightly harder time finding the silver or defeating moder which is very possible without silver.
Perhaps absolute hard locks aren't necessarily their goal, especially given that Moder is currently the only true hard lock (pretty sure I've heard that people have gotten to ashlands prior to defeating the queen so that would rule that out as a hard lock). Seems the vast majority of cases are meant to be strong deterrents against skipping progress instead, enough to make a decent amount of players opt for the normal/intended path.
I am not even sure moder is a true super hard lock 🤔
We only need the idols to fight yag right?
It might be harder without the tier of gear ofc... and it means you can't progress most of your gear even past plains without the black metal axe or pick ofc.
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But yeah, I am inclined to agree that is probably their aim. A compelling reason rather than a true hard lock.
Sorry, a hard lock on the gear you can obtain is what I meant.
Moder is only a hard lock on progressing in a practical sense otherwise.
I wonder if there is any way with all the new additions to get around needing moder tears to eventually earn a higher tier of gear 🤔
But at that point it is becoming less reasonable to accomplish without excessive effort ofc 
A way to get smelted black metal pre Moder would the biggest thing, it would unlock eitr for most things in mistlands
You more need the tear for the workbench to craft the tools, not so much the smelter.... right?
You need tears for the blast furnace, the black forge can technically be obtained without killing bosses
Ah, need tiers for the artisan table which then unlocks the blast furnace.
You don't use any tiers in the blast furnace directly.
No matter how unreasonable, it’s just fun to have a way to get it
Yes
So yeah, there is a bit of a hard cap on some of the gear at moder.
The real question is... can we get ashlands gear without needing moder tear?
Mostly no, no linen (spinning wheel needs artisan table) is no ask armor, and no smelting flametal is no everything else
Also the foods need a cauldron upgrade made with flametal and black metal
You are right indeed. As far as I can think of there is no way to really get around needing moders tear to progress your gear.
So while you can technically skip all of the bosses to eventually make your way through the world or get to any other boss, you can't progress your strength without that one.
one exception is carapace spear and krom, they both don’t require eitr or anything else post Moder and are made at a lvl 1 black forge which can be made without killing Moder
But mostly yes, Moder locks you out of a lot of gear progression because no special smelter, no linen, no oven, and no flour
I feel it's fine as long as it's so impractical and risky to the point where hardly anyone will ever even try it or succeed in the first place.
I am waiting to see of it may be possible to somehow get deep north gear without killing any boss 
But yeah, the only one biome I feel is a bit too easy of a jump is plains, with cloud berries and lox meat being real easy to acquire even before you get deep into mountains. But it is not a big deal in the end thanks to having to wait to use the black metal thanks to moder.
They have done well to make the prospect of boss / gear skipping not an enticing endeavor, while also not strictly locking it again and again.
Yeah, I like the way it’s done. It makes more sense to play with little to no skipping, but it is possible to get a lot of stuff early if you want, it’s fun to have the option
@warped scarab if fighting them is a waste of time then don't fight them again then
How do you craft sealbreaker?
That's for the boss only though, we were talking about overall progression (which mostly means gear and food). 🫡
But also being able to explore the biome early and acquire its materials.
For some reason I like having some silver veins just poke out a bit every so often. I've been finding veins like that every time I step foot into the Mountains pre-Bonemass now (though it was only after a lot of properly looking around with a ton of frost resistance - those things are hard to spot)
Kinda makes the Wishbone a bit useless, sure, but if silver veins are that hard to just see normally, I think it should be fine? Bonemass buff is pretty busted anyway, so you'd always have a reason to kill the thing.
Wishbone is Sadly probably the most useless boss key drop.
Just have to go to the mostly flat terrain areas and slam stagbreaker looking for the too hard message. 
"you can sense hidden objects"
The hidden object with its tail sticking out right next to the snow:
Also, is it just me or are the bosses in odd numbered biomes technically optional?
Eikthyr can be skipped - you can get the metals via Trolls if you need it.
Bonemass can be skipped - obviously.
Yagluth can be skipped since you can navigate Mistlands while blind.
If the pattern is somehow broken on Fader when Deep North launches ... Bit sad, but probably won't be that surprising - I don't think they intended for that to be the case in the first place.
Any boss can be skipped because there isn't an ending yet
In the end our goal is to kill them. Valheim isn’t about killing a boss to have better gears, it is about having better gears to kill the boss
I just like being able to get the stuff from Plains only to then unleash it on Eikthyr who I've skipped an insanely long time ago.
It's funny. Some of the few entertainment stuff I can do once I've finished my first run and going for new runs.
Their drops help us for fighting the next one, but theatrically their is no true order. You get your gears where you want, depending on your ability to succeed in dangerous situations
I'm sure that by the end of the game you will need to have killed every boss as that's literally the main (and only) objective.
Moder being a hardlock is irrelevant, you will need to kill her regardless. And no boss runs with the purpose of "finishing" the game will probably lose all relevance as well for that reason
Only reason you'd do that is for sandbox reasons rather than actually progressing through the storyline
In the end all bosses will have to be killed. It's just that I don't really like taking the exact same order every time I start a new run.
I personally do reruns to see what else you can do in this world with the knowledge I had from previous runs.
That's kinda like another layer of progression, though it's in the metagame instead of in the game itself. If you get what I mean.
i do like faders story tho, turns out he was ||buddies with ol yaggy||
@warped scarab I believe the point is to seek out their drops again if you lost them upon some unrecoverable death, not to farm them for goods.
No need to kill a boss for a second time, so there’s not really a need for them to have further loot, yeah? 🤔 hmm I don’t even know what loot they could have.
Boss loot works for a game like terraria where the weapon/accessory is extremely expansive, but I don’t think it would work well for Valheim.
Blackberry can be a good idea too!
I'm not ever sure that I want any new unique loot, but it does feel weird that they don't drop anything. I feel like I should be good on Venison after killing eikthyr lol.
Just having them drop some of what they're made of, resources already available from the biome, but in a somewhat impactfull amount, would be an extremely low effort change that would do a lot for immersion, while not really changing the games ballance.
Repeating a boss battle as an alternative to farming enemies also seems like it could only add to the game.
Am on the side of not giving more reseaon to repeat kill bosses. 🤷♂️
But why
I would def be against forcing it. But a change that had other benefits, but potentially insentivices it as an alternative that can be ignored withouth changing the game from how it currently plays...
It makes sense only if you like repeat kills, but you want to do it withouth rewards.
@cinder needle #suggestions message you don’t have to spread veggies out for your animals. They’ll eat one at a time from a stack
Its just not fun gameplay imo, and so should not be incentived further at all.
We already beat them once when it is somewhat a challange... and after that they are nothing to us once we overgear them.
Getting a spare trophy to go on the wall is already reason enough to repeat kill at least once as it is.
oh I know, but it seems that the feeding distance for boars is 1m, which is very small, and they are always moving around in the enclosure, which is probably too wide... so I thought to spread it
Fair point
So you'd be free to collect resources in other ways, just as much as you already are.
Others would probably say the same is even more through for common enemies, and would appreciate how the boss can at least be consistently located, and enjoy the opportunity to see just how good their gear has become.
Agree to disagree... want deer parts, hunt deer. So on and so on.
I acctually refuse to agree to disagree, when my solution entirely incorporates your solution, while adding a bonus on top, which can entirely be ignored if you so choose to.
Bruh....
Well, either way we disagree 😂
I still actively think it is better how it is now.
We are talking about a change to something you state you don't want to interact with. There is no reason for you to be for nor against.
Not when dev time is minimal at least
I think we should not be incentavising repeat killing the bosses again and again, simple enough.
Adding the other mobs loot on them also makes it technically better to grind bosses, since you can locate them instantly with a portal trip and will way overgear them just the same.
Would prefer the loot just stays on the mobs only, keep us walking around the world.
Can't just say I don't have a reason... when I have my own reasons 😂
Beauty of everyone getting to have their own opinions.
Am only one of the many 👎 anyway.
I just think that your opinion is (at least relatively) irrelevant, when the change is to a feature you don't interract with.
Implementing the change wouldn't change your experience playing the game, so I truly don't see how it matters to you.
I don't interact with it because there isn't a reason to... as it should be. 🤦♂️
But you haven't really produced a reason as to why an optional reason to do it, would not just be neutral, but so bad that it outweighs the immersion benefit.
Your opinion reads like if anyone ever replays a boss, that is inherently bad, and a failure of the game
😏
I have... it's because I believe it's gameplay we should not be incentavising, as it's not good gameplay. (Repeat killing)
It poses no challange whatsoever.
So why would I want that taking away gameplay from elsewhere???
as i see it bosses need to be killed twice
once for the power, once for the trophy. after that you have bested that forsaken and you can continue with the Allfather's plan
unless its Eikthyr, who is a perfect training dummy for new weapons
So refighting old bosses is so much worse than fighting old enemies (due to old bosses being too easy), that not only would you not personally want to do it, nobody should, and therefore the game must never make it a remotely viable option, even though there are players who would find it more enjoyable, the other option would be just as viable as before, and it would be better for immersion, regardless of whether you choose to refight them or not.
Its already plenty viable...
And doesn't need further reason to do so.
Face it, we are going to disagree on this 
isnt taking something to an extreme like this a logical fallacy?
No, this is, to my understanding, a genuin summary, albeit written in a way that does reveal my opinion of the argument.
Feel free to read the discussion and point out any mistakes
i can see the thing of wanting to get some basic loot for killing bosses, like deer meat for eikthyr or seeker meat for the Queen but from a gameplay aspect it makes everything below the Queen an easy source of resources and from a lore aspect doesnt really make sense
heads of monsters like the lox we can see meat and fleshy bits on the inside, but the forsaken heads, as far as i can tell, are hollow, and all of the drops are stuff that the creatures shed. as i understand we use the alters to force the forsaken to materialize, but i dont think we really kill them since they can be re-summoned. i think when we "kill" them whatever creature we call forth leaves behind a hollow shell of its visage and sheds a piece of itself that it would normally have shed (a deer's antler, a mother's tears, an insect's chiton plate, ect.)
so with this interpretation of how the Forsaken work, we arnt really killing them thus them dropping loot items other than what they do wouldnt really make sense. not much deer meat in a hollow shell.
See, you acctually had a coherent argument. If I summarize that, it won't sound like an exageration.
While I think this is a fun interpretation, I think we can both agree it becomes a bit more questionable for the drops that were left unmentioned.
In the end, it is bosses like the Elder which would benefit most significantly.
Summon ent-thing, kill ent-thing, get key would probably be helped if we imagine physical remains as well.
We also do get trophies, so that also weakens the idea that the rest of the body might dematerialize.
Or well, the lack of further drops implies dematerialization, but the drops we do get seem weird because of it
reference hollow shell
unless we intend to wear its "skin" i doubt anything but the head is of use
Such logic can be fun to theorize... but at the end of the day it's a game 😅
And so my reasons have to do with game play.
I do like that theory myself though. Sounds neat.
(Sips juice)
and i dont think eikthyr's "skin" would do anything but be a decoration (eikthyr rug)
Works for eikhtyr, questionable for bonemass.
forgot about the bonemass, although i actually had an idea for it aswell
give me a sec to type it
So the bonemass is summed from a charred Jotun skull with a bubbling green fluid in its open mouth, i assume that is the bonemass. we call if forth by adding enough bones that it can build a skeleton and be more than just a giant slime. when we kill it it explodes leaving the wishbone and a peice of itself with trapped souls in it, so i think when we attack it we are destroying the bones we put into it so when its killed it retreats back into the Jotun Skull like a snail in a shell, leaving behind a piece we cut off.
You can headcannon that, but your interpretation does become a lot less elegant.
I would still lean towards it being more immersive if we got the bosses material as loot.
That doesn't mean we need the full bodies worth.
One bonemass volume of guck and ooze would definitely be a bit excessive.
Partial dematerialization seems reasonable
the bonemass is really the only one that throws a wrench into my theory, but its also the only one without a conventional alter and seems to be more of one of several great slimes sitting in a bowl under a giant's skull than some kind of great challange to Odin's rule. more like a ferral beast than an actual threat.
Putting that one asside, I still think we end up with different degrees of life.
Yagluth<eikthyr<queen
Queen seems to actually be alive. Having to be physically sealed away.
Eikthyr, along with many others, are summoned, but look alive.
Yagluth fulfills your description even if we don't see it as a general rule.
Assuming your interpretation, are we summoning the hollow shell of a spirit inhabiting a hollow shell?
Is this about boss drops? 🤔
It was
i assume we are summoning a spirit of the real creature, wherever it may be, to a constructed shell that become hollow once slain
also even though the queen is sealed away her head is also hollow appearing, meaning that may not be the actual queen but another shell (which also account for there being multiple sealed citadels)
Let's not even get into that in a discussion remotely connected to immersion.
Multiple citadels my detested 💔
Additional incentives to fight bosses again will naturally not be added because the character's goal is to defeat all of the forsaken once each (refighting them does not further the intended goal). The only reason that exists currently is so you can reclaim important boss drops in the event that you lose the ones you had. And multiple altars only exist so players don't have to search too far regardless of the direction they go sailing in.
unless they are all the same citadel, at which point a dungeon expansion that leads to where the queen was sealed, like we are fighting through her nest, would be cool
Impractical to implement, but for sure a good headcannon cope. This one I might acctually use.
It is mostly just theorizing lore for a game that isn't constrained to any such notion.
Valheim is very much a gamey game 🤭 with gameplay first.
Has no real story, just some loose lore to give a faint idea for why this branch world is the way it is.
Its still plenty fun to theorize ofc, but can't try to attach logic to many of the mechanics. I could practically garuntee most mechanics exist simple because the devs hoped they would be fun and cool additions. 🫡
The thing is, the idea of boss drops, (despite the original suggestion) isn't only good for replayability, even though I argue having that option wouldn't make the game worse.
The current discussion is looking at the nature of the bosses to determine whether material drops would increase immersion, which I argue it would.
just wait till 1.0
i hope we get what we got with satisfactory (when 1.0 came out we got like 9x the lore that had existed in the early access and a whole story to go with it)
i think the reason most of the lore isnt implimented yet is because whoever in Irongate does the main lore is just reading our discussion threads for ideas
I would welcome some more lore to find as well.
Not sure about quite that much from IG, but will see 🤷♂️
There are three citadels.
Does that mean there are three queens? You only need to defeat her once, but there's no lore reason that there are three identical queens
There's no lore reason other bosses can be fought multiple times
Yes, and you don't have to. And the fact that you don't summon them more than once can make you think that there is only one incarnation of each you summon to defeat the boss in question ONCE
But queen? She EXISTS SIMULTANEOUSLY in THREE different parts of the world
Like, the exact same queen exists in three different places
Would you be happy if there was just one place in the entire world for her to spawn?
Provided enough vegvizirs. Yes!!!
No, and the fact that she has three spawns is just a GAMEPLAY reason, I talk about a LORE reason
Question, can you summon a boss again while it already exists in the world?
Yes, you can have multiple of a boss alive at the same time in the same place
If I ever play in a group of more than four I'd like to fight two of each boss at once
Can't really fight too much for lore and reason in valheim hehe.
adding to my idea that the Forsaken we fight are not the real forsaken
At some point, situations become so artificial that they probably shouldn't be taken into lore consideration to determine what would be immersive in naturally occuring scenarios.
yo. currently soloing ashlands. its ok. but it breaks my heart seeing the dwergr dying 24/7. SUGGESTION: give us ability to command, call dwergr, communicate basically so theyre not just fodder. thanks a lot
They are just fodder.
Also, why would they take orders from you? You're not their friend, they are not your friends. They're there on their own terms, not anyone else's
well that sucks, the new game, that wants to hop on the valheim train, they have npcs that you can do something with. its prolly rather ez solution
What?
#suggestions message
I keep almost falling into lava cuz i cant see shit when im mining flametal
look. it gets lonely solo. i dont have a desire to be an dwergr overlord or exploit them while boss or something, its just shit if theyre slowly dying
to them you are a circumstantial ally, the mistlanders are cautious of you because you might be hostile and the ashlanders although thankful to see something else that isnt a burning skeleton or one of Odin's fallen vaklyries, they are also constantly on edge and are probs a bit twitchy
i get all that. it just to me, it seems, it would be cool, to have fam dwarfs, name them, not let them die, because yet another gjall is on the way. theres no way, its not an improvement of life change
i mean we have tameable animals for companions, and the dwarves are not too trusting (apart from Haldor and Hildir which seem to be outcasts)
You can rename summoned skeletons
Having to babysit a bunch of idiotic AI npcs with their guaranteed pathfinding issues that can also very easily destroy your base whenever they even remotely spot an enemy 10m from where they are is a an improvement of life change?
I have seen what they do to their own outposts in mistlands, and those structures are immune to elemental dmg.
Imagine what they would do to your wooden hut
you seem dwergrphobic my dude 😄 just saying. many ppl are soloing and some familiar npcs that do not die all the time, might be a cool change
It would also require a rebalance for a big portion of the game because it would become easier
It's been a while since someone suggested it, but I've noticed some pushback against the idea of increasing comfort item radius. I'm curious about the arguments in opposition
This rebalance would then make the way we currently play less viable, and a lot of people won't want that
disclaimer. i do not know shit about coding. im here to listen, its a noob suggestion. i like to see them once in a while, in that mordor esque lands, and if there was a possibility to somehow help them, besides fighting along side ofc, that would be neat.
even if youre on mp server, you get lost in mistlands ez, i saw a youtuber name the dwergr, jeff of course 😄 its familiarity, its twitch good shit. i rest my case
I do think there's room of opportunity to add depth to how you interact with them tbh. Not too big on the idea of hiring them or incorporating them to bases either but it's also kinda sad that your only potential allies in the game are sort of just there for you to steal from. Besides the non intended way where you break wards with carts, there isn't really any way for you to get extractors without pissing them off in the case they don't die before
Fighting dvergr is just like any other part of progression like going through burial chambers or killing eikthyr but people don't have problems with those
Vikings did pillage, absolutely, and the option's still there. Would be cool to see an alternate way tho
300hrs in october, didnt fight a single one 😄
Because you cheesed it? Or just haven't got an extractor yet?
Maybe the dvergr should be made smarter
if the cart trick is a cheat, then i did. but in general i just dont want to
They just walk into lava in ashlands lmao
Somehow managed to cross the boiling seas alive but see no issue with the giant boiling lakes of molten rock
I meant smarter so that they're harder to cheese. If using common methods such as a cart, refined eitr or a pufferfish, they'll know it's you
at most i would say you can sell them soft tissue (or flametal ore in the ashlands) if you want to add some more interaction to them
Dvergrs and players are different entities/groups with presumably different motives. However, they are one of the few mobs that don't immediately attack you on sight. While there most likely isn't a common large scale goal, short-term both aim to survive in a hostile environment. I don't think it would be a bad idea to implement a way to save them, help them, or "earn" their trust to the degree they willingly return the favor in the form of some flametal or an extractor. I don't think they'd follow you tho, they've got their own thing.
They should buy refined eitr, not soft tissue. They already drop soft tissue when they die so they probably don't need much more.
my man
Nah, we need to trade sausages for the extractors. They left them behind in the mines after all. ||kidding lol just eavesdropping||
Joking aside, I think it’s entirely possible that the Dvergr could barter their extractors away. It cool be interesting, and it would be fun to have that option. Additionally, it would be interesting if you could rob them in a more stealthy manner as well- giving the stealth skill some flex. However, I think it would be interesting if additionally, outposts had a 25% chance of being outright hostile. No reason some squadrons couldn’t be particularly aggressive towards you- as far as they are concerned, you’re a potential threat and you might have resources for them.
“Fighting dvergr is just like any other part of progression like going through burial chambers or killing eikthyr but people don't have problems with those” I disagree, I think Dvergr are unique, 1) they’re neutral upon encounter, 2) they have dialogue. They definitely shake up progression a bit, which I think is a good thing.
Just my two cents 😁
Ocean Biome update pls. Kraken wen.
Who forgot the lightbulb 👀
Been playing this game since god knows when and ocean biome lacks content. Every time we set sail, those who are just passengers alt tabs. Its boring. unless someone plays Sailing lol
What kind of content would you like to see in the ocean?
When they finish whatever they want to work on first
There’s never too much dog
#suggestions message
i suggested this because the flametal armor looks like a mess by its nature. it looks like something a barbarian king would wear, armor looted from a better craftsman with the chared bones of the man who used to wear it tied crudely to the outside.
i wanted better armor that looks like something worthy of Valhalla
they said in the recent blog post they are planning on adding extra content to all early phases of gameplay and that includes ocean so no worries there
One is Kraken. So many norse myth ocean theme. Ocean feels empty.
I think the ocean should have sea cats
I dont want the Kraken in the game, it wouldnt fit at all, maybe something similar but not like "THE Kraken"
Already have krakens in valheim, that's where you get chitin from. 
never seen a kraken, I get chitin from barnacles on leviathans. the ocean does feel a bit empty but I kinda like having sailing be a more relaxing thing
Mostly just joking, but yeah they are called leviathans 
The real, more important question is: When? Before DN but when exactly?
As in, will the next medium/major update be ocean or will it be the one right before DN and we'll see several smaller updates before?
I still hope an ocean update comes long before DN. I'd be annoyed if they even plan to expand ocean after DN and make DN NOT the release update
Being serious, there is a mod that has an actual kraken included, and it is indeed sort of out of place.
I don't want bosses in general in ocean.
A mini boss maybe, but not a boss. That's the thing it doesn't fit
I think it could be cool to find a haunted shipwreck or something.
Size of a Drakkar? Maybe
But that would be basically just content for Swamp level travelers.
What about a location thats closer to Mistlands, Ashlands or Deep North?
As far as actual sailing goes, a Tafl board game or some musical instruments would go a long way
Afaik theyve said in their old roadmap they'll update the ocean before mistlands
Afaicr*
But hey. I can wait. Just suggesting for an ocean boss / mini boss. We aint scared of ze old serpent anymore

They mentioned the old roadmap is obsolete before I believe
"we’re hoping to make it a proper 1.0 package with new things to discover in early biomes as well."
from the new blog post
I see. Thank you!
They chose to prioritize bug fixes the same year that the original roadmap released.
Which paid off well. Not many bugs ive seen in my 500 hours.
That roadmap was abandoned long ago, yeah
From what I understand, the huge success caused them to rethink their path forward to make it bigger and better, and bug fixing was part of getting the game bigger and better
They said the game would have been finished a whie ago possibly if they didnt rethink their strategy
Im guessing things like magic, the dvergr, fortresses, etc. might not have made it in without them rethinking
At the very least, all of these additions is building up their experience for the future 
This game will be packed by 1.0 im sure. Unless something really unfortunate happens
Nothing has me more curious than what the studios plan might be for after valheim 🤔
Kart racer?
in any case , fanbases are insane to navigate, so i feel like no matter what they do, there will be backlash
Its a garuntee indeed.
I feel like Irongate could really make an interesting Souls-like
I'm not a huge fan of them, but Elden Ring often reminded me of some Valheim boss fighting
Yes, the souls-like number 1341242154245th
Side note, I really hate how recent games throw the term ‘souls like’ around so incorrectly 🫠
I mean, that was the case with Valheim too, and it still stood out
The game absolutely has a souls-inspired combat system
Not saying Valheim doesn’t have souls-like elements, was just speaking in general
What do you mean cuphead is not literally dark souls?
Just wish valheim's bosses were as fun to fight as ER's
That’s a tall order imo lol EldenRing has some pretty fantastic boss battles
Dunno if it's just me but starting at bonemass every boss in valheim feels like ds2 ancient dragon
I’ve actually always enjoyed Moder’s fight- I’ve never had her get caught on the terrain like others have mentioned. Bonemass is probably my least favorite. Fader is probably my top fight.
I have not see moder truly get stuck either, but there has been plenty times them hitting me or me hitting them is tricky due to terrain elevation. 
Hmm not in a bad way, but the bosses are just not Valheim’s strongest trait- they are fun, just not super unique or anything.
More of a matter of endurance than skill methinks
They almost feel like a homework check- did you do your due diligence and get the correct gear/consumables for this fight? Yes? Great, boss down!
Started fighting fader again for the trophy about an hour and a half ago and that's what it took me to down him, even with max level gear and weapons
Like those mmo raid bosses that never die unless you got a whole army
I never thought of valheim as having great bosses, they are mostly just ok for how simple valheims combat is.
fader is great asf
Still the best boss in the game rn tho
Interesting, I would say Yagluth is pretty great imo, and Moder is enough of a change to really mix things up
Part of me wishes that the bosses had like 1/2 the hp, but despawned or regenerated to max if you died 🤔
I think yagluth is my least favorite personally lmao
yagluth is the second coolest
I really enjoyed the fight, and the godlike feel of them
Absolutely agree
Fader definitely requires a good bit of skill, I will admit! Lotta fun
The vibes are awesome, but at least to me, the fight itself felt a bit repetitive and long
fader > yagluth > moder > eikthyr > elder > bonemass > queen
Before queen all bosses have only like three attacks
Fader fight + yagluth boss fight bgm = chef's kiss
Always thought they were too beefy for solo play also.
All the fights are just long rinse and repeat sessions, without any phase changes, puzzles to their mechanics, or anything super complex.
Having played many a game with spectacular bosses, they are indeed just servicable.
I've yet to fight Queen or Fader, I'm just geting ridiculously prepared because the punishment of dying is so annoying
They at least can have a decent amount of spectacle though 🫡
To defeat the cyberdemon, shoot it until it dies
They sort of remind me of that doom protip lmao
Best part about the queen fight imo is that she’s in her own arena- definitely added a cool atmosphere!
And lessened the amount of possible cheese, though the way the arena is still opened up new ways 😂
I like the use of dungeons (instanced areas) for so many reasons 🙃
Queen's dungeon is a nice base to build on...
Don't know if its my souls bias talking, but the approach those games take feels like it would be more fun imo. Phase changes with music, varied attacks, critical hit windows. Bit trickier overall but less health, full regen if you die, have the focus being on beating them in one go so that it doesn't last less than rested buff timer
Zelda is my go to for bosses as well. 
Add more attacks and higher defense the more players join, boss gets a temporary buff everytime someone in the party dies
Usually the fights all last less than 30 minutes in zelda, Though admittedly many could be harder and more ruthless.
Shudders from souls games memories...
Zelda bosses also push you to use the tools you've gathered in that specific dungeon, maybe each biome could have an optional task you could do to provide an advantage against each boss
Personally, I think in a sandbox game like Valheim, we shouldn’t be narrowed down into using specific weapons and such 🤔 iron mace bonemass
Not too huge of an advantage, more something like margit's shackle
Velheims version of this is mostly just the weakness mechanic heavily incentavising you to use certain weapons types to get through their huge health pools faster lol.
I don't foresee valheim taking the route of having certain items that are needed to fight certain bosses, and they 100% are not taking the whole dongeon > item > boss approuch.
But that's literally the only exception tho
At least we could maybe have some environmental mechanics we could use ageinst the bosses.
Harpoon moder down to the ground finally 
For all other bosses, you can use almost whatever you want and it's just as effective
Should’ve been more clear- that was in response to a comment about optional tasks for an advantage
Debated whether or not to even mention Bonemass actually 😂
End of the day, idk what the best approuch would be for this topic.
While they don't have to really do anything as they are good enough, I wouldn't mind me an extra hard challange mode with each boss getting some more complex mechanics tossed into the mix that require you to take a certain counter action.
V Risings extra hard mode comes to mind.
Mentioned such a thing before, and smiffe said never say never 😂
Def excited to see how that goes if they intend to work on it
Would be neat for a final play through 🌟
Dunno about upgrades...should the durability reset on every upgrade or stay from when the base item is crafted
It already works like that for the hammer
Hammer uses Crafting skill and there is up to 50% chance to ignore durability usage (scales linearly).
It does not affect the item's durability directly. That would be a complete mess
(how that makes sense I don't know...you tap the nails in gently half the time?)
Now that you mention it, idk. You use it more efficiently and that makes you not spend durability? There's a difference between using something you have no clue about and using it after you're proficient with it
True enough....anyways, pickaxes & cultivators don't get the same treatment (correction, it seems cultivators have the exact same treatment), as seen below
Cultivator uses Farming skill and there is up to 50% chance to ignore durability usage (scales linearly).
And serving tray
Feaster uses Cooking skill and there is up to 50% chance to ignore durability usage (scales linearly).
But now that you mention it again. That should actually apply for other skills as well. Pickaxes are a start, but why not weapon skills?
It'd be a good start for a skill overhaul
I mean, you can't make too many cases for using weapons in such a way they don't wear
"Yes, I hit this rock monster 50 times but I don't have a nick in my sword because I swing so well"
Maybe not magic. those are already in a decent place when it comes to efficiency increasing
#building-ideas message
i still want better roof pieces, but these will do for now
as the harpoon is not meant to work on tamed animals, can you confirm there is no way to guide a tamed animal into moving elsewhere ? has the leach been suggested ?
Leash has been suggested.
Harpoon can work if you turn on friendly fire.
Only other way is talking to the wolves and all the rest needs to be pushed, you can make a "road" with walls and doors so they can only go one direction but that's tedious.
thanks !
I would love to be able to pick up chickens, grabbing their eggs can be a sincere pain
Unless you put them inside a shoot breeder, were the eggs just endless fall bellow to pick up 🤭
-50 aesthetics 😆
Is the swamp the only way to get iron? I just got to the plains biome and the armor uses iron again rather than black metal? I feel like iron is used in a bunch different recipes and now needed for the padded armor set, maybe there should be another way to get it like another kind of dungeon or something in the plains biome
Mistlands
You can also get iron in the Mistlands and Ashlands, albeit not as much as in the Swamp. I do agree that the Plains should have a source of iron for the padded armor though
Oh okay, yeah I'll maybe skip the padded armor for now I think the fenris set is better
Many think fenris set is better... Hard to beat the no negative to move speed + extra move speed bonus 😂
After all, dodging attacks = no damage taken = better than having armor to reduce damage.
Armor is only truly better when stuff is one shotting you and one mistake means death... tend to want to avoid that and at least survive a hit or two, to give a chance for healing and regen to give you extra benefit.
Its also why many mix in the root harnesk for Pierce resistance in the plains... stop desthsquito one shots instantly without giving up your mobility.
Yeah, I wore a weird combination of padded helmet, root harnesk, and fenris leggings in the Plains. IMO it gave the best combination of survivability and movement speed
Makes sense.
Helmet ofc as well. Since they don't ever come with - move speed. 🫡
#suggestions message we could make everything easier - only problem is then there will be no difficulty, no difficulty means no feeling of reward
@hearty finch This can also vary depending on the seed you're using.
I've generated some very flat mistlands, a mix, and also a seed with only peaks
they should let some of the (old) mistlands webbed up trees spawn occasionally just because they look nice
I think you're referring to the original Mistlands generations before it was completed, Mistlands doesn't have webbed trees in the final release.
I really want to see a new effect in DN or more severe weather because I don’t want to loot the place with enemies being my only worry, I want other stuff to worry about, making it so you have to be careful
yes that's what I mean, bring back webbed trees, they could fit in nicely with existing mistlands
I love how some people make up non-existent problems and then suggest to remove then from the game lol (not referring to the latest few suggestions)
Can we plz get the ability to add water to areas so we can make streams or ponds? I've tried digging but it just leaves large holes!!
Official statement is sorta yes, but it would cause a lot of lag
No, no such feature for water will be added.
The fluid simulation they use for tar would quickly lag the game on a larger scale, and so can't be used for flowing water.
There is no plans to try and find another solution either, since it would be very hard to accomplish. Many comparable games leave out flowing and movable water for this reason (or settle on some still pretty janky solution). 🫡
I would personally be okay with it moving slow like tar just to kind of have water on mountains
And it couldnt be rivers, as that would be too laggy, but small ponds yes. However, I accept they dont want that lol
#suggestions message adjust valley presence by like 3% or something. Its not a huge issue.
Waterfalls would be so amazing in Valheim! But I understand it’s not possible and it won’t happen 🙂 a man can dream though lol
I’m just happy we got lava lol
I think a basic effect like some small amount of water dripping in an area would be awesome.
Where it would be like melting the snow in that spot. But it wouldnt really do anything else
it probably wouldn't be hard PROVIDED they didn't have to ACTUALLY code any real liquid (whether trying to do what they did with tar, or somehow cajoling the existing ocean water level system to do this without breaking anything)--like a build piece that just looks like a water fountain but is just an animation without any actual simulation of fluid (the closest maybe a certain hitbox collision with player applies 'wet' status)
like just a decorative build piece basically--so the game would have to place that like rocks "naturally" generating--that might work without too much taxing on system resources or dev time
We already have hot tubs and water in some dungeons so still water is already possible, problems mainly come from interactions with terrain modification.
yeah, like what would happen then to the static build piece?
it's a nice thought, but PROBABLY more trouble than its worth and hence why they haven't bothered
Water inside dungeons is entirely different... we can't manipulate the terrain 😂
We can easily get away with a whole lot more inside dungeons, including simple waterfalls if they wanted it.
I like the idea of some dripping water from rettain ise objects during the day btw. Is a good idea since it would just be a particle effect linked to some ice object. 👍
There ARE ways they could easily put water in the overworld too, but it would have to be in large objects we can't dig into (Just like a dungeon entrence). And at that point, it will limit our terraforming capabilities in that area.
Honestly.... I could even think of ways to have small caves or tunnels into the terrain too (only in the generation) using specialized terrain pieces. Might be a bit tricky ofc depending on how far they would want to push it... but I know immediately how it could be done without having to change how valheim currently functions.
In some of the more simple implementations, said caves could still be completely distructable too just like rock objects. Just would likely have to remain rather small.
.
Anywho, I am simple saying that it can be done... and without any major overhaul required. There would simple still be some limitations to what could be done OR limitations put on the player regarding interactions with them.
Am 100% sure they would prefer not to add more objects that float when the player digs under them, after all.
Though technically we can get around that too... by just extending the edges of the mesh further down than the player can dig. Just means the restriction of then no digging under said objects at all.
....
I know how I would do most of it 
And this is without any new water physics, just to be sure to note that.
That's a 100% no, for obvious reasons.
hello words man
Sorry, I ranted 😅
I am very laconic so i don't know how to react to walls of text, a little bit lazy i might be.
Thinks like a dev.. should be one!
are we ever going to get better versions of already existing arrows, like are frost arrows still viable in the ashlands.
Yes frost arrows are the best arrows for most ashlands enemies because they’re immune to poison and resist pierce
Although better fire arrows would be good, especially now that we have a variety of mostly useless fire based ingredients from ashlands
i could imagine that much, i guess i also mean other arrows like poison and fire.
literally WHY are there not explosive arrows crafted from prostitute powder
That would be awesome
acid arrows, lightning arrows.
Lightning arrows made with copper were a suggestion I made a while ago that got mixed response. Also with iolite, thunder stones, and celestial feathers, lategame lightning arrows would be great
(day 3 million of wishing there was lightning themed equipment crafted from eikthyrs antlers)
Would love 3 or so late game arrows that cover decent damage for at least 70% ish of mobs myself. 🫡
Been a while, and also a bit sad all the types fall off so hard just from the scaling.
poison is a tragedy, it should be acid, then it would make sense if more than 20% of creatures took actual damage from it.
Would be fine with it, as long as those 20%... heck even just 5% took like a ton of damage from poison 😂
At least it would be a good counter option for a few select mobs then haha
acid typically can eat through metal, bones and carapace, which alot of creatures happen to have.
I am aware 🤭
Or if poison was like spirit (but less) where poison weapons got a lot of poison/a lot of normal with poison being a bonus against some enemies
Acid enemies in games are terrifying usually.
With effects, I hope DN enemies will have differences, lots of them with slight weakness to poison, lighting, others etc.
i think more damage types are cool
bleeding as an effect should be added especially with blood weapons being generally mid.
I think the more variety, more to choose from, making it more awesome
Grim dawn, Doubt anyone is familiar but whatevs, Physical/Bleed, Fire/Burn, Cold/Frostburn, Lightning/Electrocute, Acid/Poison, Vitality, Pierce, Aether, Chaos.
I’d like in general most enemies having weaknesses and resistances to many types, making it a hard choice of which weapon to make and having making a sword, spear, etc. in one biome be a viable decision
damage and the dps variants of it so essentially doubled
what grim dawn also features is skills and attacks that have resistance reduction on application to an enemy.
I want bleed to be added pretty badly
I added it along with one of my suggestions
i aswell
I think it wouldn’t be a bad idea, lots if affects are just reworks, & my idea for bleed is pretty different & unique
With bleed, there’s technically an open wound, so I believe poison should do 1.25x damage to the player since it can enter more easily, fire deals 15% more damage with bleed effect but makes it end quicker since fire stops bleeding more effectively
Everyone loves more variety 
As long as most of said variety has some relevance, that is.
#suggestions message huh… a suggestion that has truly never been suggested before. Impressive!
Because bows are certainly the one weapon type that needs more buffing...
You know bows? The quick ranged combat alternative that allows you to kill enemies at a safe distance? It now has AoE damage.
Balanced
Kekw.
I also don't think we need explosive arrows... to be fair. 🤭
can't you also kill enemies at a safe ranged distance with the aoe fireball staff
Was thinking of that as well ofc, but that's kinda like what makes magic... well magic and also super OP, among its other stuff.
I think explosive arrows intrude on magic a bit, but mostly I just agree our ranged options are a bit too strong rn and explosive arrows only would push it more.
well i hate nerfing things so our opinions are at an impasse
like i don't really know how other people feel about it but i just...uh.....like when things are kinda overpowered
it doesn't erase all difficulty or grind from the game instantly.
Not adding explosive arrows wouldn't be a nerf, since they don't exist yet 
But as far as design direction goes, I tend to like the approuch of buffing things until they all have their great areas of use myself, rather than always nerfing.
Sometimes gotta hit the outlier ofc, if something is truly that busted haha.
you can have things be powerful and fun to use and still have difficult gameplay
(what the feather cape used to be)
Never said that wasn't possible. 🫡
bro whoever said "seekers are great enemies" were not cooking at all, they're soooo annoying to fight
they deal so much fucking knockback i use up all my stamina trying to hit them
....i was just trying to do a sap run before going to bed and i spent a full night traversing the biome and fending off seekers.......
i just got super fucking jump-scared because the wisplight did not properly reveal a seeker 3 meters in front of me
literally physically recoiled in my chair
this thing is barely adequate for exploration here
wow spears are unusable in this biome
Sounds like a fun time 
why can't there be like slight vertical aiming with spears so they aren't ass on the worlds tiniest slope.
found another fakeout mine 🙂
i have found so many damn jotun puffs and magecap just looking for mines that i won't ever need to farm them at this rate
You are lucky, I found 1 magecape in all the mistlands I visited. A friend of mine gave me the jotunn puff 😅
Personally I would like explosive bolts instead of arrows, crossbows lack the elemental ammunition.
Small AoE and it would set the enemies on fire around.
Elemental crossbow bolts would be pretty nice, yeah.
anyone else think the yellow tunics look atrocious 😭
I like the idea of elemental crossbow bolts, especially since they can do more powerful things that would be way to strong on a bow like if they apply Tarred or Wet to enemies hit. And crossbow bolts that deal lightning damage would be awesome as hell.
what about a mead like the love potion but for serpents? Making it easier to attract them for serpent hunts
The wisplight torches are great for pathing to your sap locations, the wisplight itself isn't meant to give perfect coverage. Though it will handily shoot out in front of you when running.
There you go, you already have ranged aoe attack
Explosive arrows completely unnecessary then
Not unnecessary but an addition.
Because they are meant to be the pure physical ranged option.
That's their point.
If you want low physical but elemental options: Bows
If you only want physical damage: Crossbows
I remember our last conversation about the same matter and our opinions differ in that regard. That's fine for me.
Just if there would be added some explosive ammunition it would be too OP for bows because how fast they can be, so that's why I mentioned they would fit better for crossbows - because they lack any elemental options and they would be a bit better against crowds with some kind of explosive bolts.
That is slightly a more fair train of thought
They wouldn't need to be OP good but an option against groups that are packed on same area.
It could have a multi target penalty like some melee attacks
@median wigeon Cats will never be in Valheim. #general message
@grand sable #suggestions message
You don't play the mistlands by ear and interpretive dance?
I thought the wisp light was only supposed to clear enough so that you can see infront of your face
It clears a lot more than that. You can’t see everything but it’s enough for fighting comfortably
@tawdry hinge I think that some of those animals are nice and other ridiculous but how on earth should I respond to that suggestion, both with a thumbs up and thumbs down?
Split the suggestion in a couple ones, make one suggestion per animal, so people can accurately vote.
@tawdry hinge
well at first i thought you can react with 1️⃣ 2️⃣ 3️⃣ 4️⃣ 5️⃣ but then i noticed...well you actually cant 😄
I didn't come to a viking afterlife for it to become midgard 2...
No more normal animals pls
Unicorns?
well if you look it that way okay, but Animals have a special place in Northern Mythology. Like Sleipnir the 8 legged Horse. Rathatrosk the messeger Squirrel just as examples. Even Freya gets discribed as Queen of the Valkyries who rides on a Chairot drawn by cats.
You're only mentioning mythical animals
Your suggestion explicitly only mentions normal ones (excluding the kraken)
@tawdry hinge kraben and crab yay, everything else nay
Another option could be if the explosion didn't not deal fire/elemental like lava blobs but the impact of the explosion would be similar to explosive payload/unstable lava rock explosion (as they don't deal fire damage) but in smaller AoE than them.
Pickaxe damage.
Which almost all enemies are immune to
They deal pure damage too.
I truly don't get what the fuss is over normal animals 
They are already there. That is a fact. And they work just fine.
A few more select critters in biomes that don't already have real world animals is just fine imo.
They help fill out the world with more life, without having to neccessarily be a big time investment from trying to be super unique.
As long as we stick to fitting animals, and don't go overboard adding a ton, it's a net positive in my opinion.
Weather devs do or don't though, I don't care to fight enough one way or the other.
I just don't see any reason to be so stiffly ageinst it. 🫡
They are already there
And I continuously wish they weren't 🤷
.
On a side note, I don't completely agree with all those animals picks. Am fine leaving it up to IG should they decided to toss a couple more in there.
Goats might be alright.
Foxes is another one I like to pick 
🤷♂️
A lot of the non-realistic mobs are also somewhat basic mythical entities too.
The fulings are even called goblins in the game files haha.
I’ve always liked the balance of normal and fantasy. It gives an anchor to reality and makes the fantasy pop imo. But yeah, that’s a long list of animals and animal products 😅
Yeee... I can't merit the 👍 for that reason 😅
A few more real animals in places that don't already have them though, sure.
Fair.
Doesn't mean I don't wish they reskin the current normal enemies
Also equally as fair 
Some of the creatures don’t really land for me- like Voltures; like come on, those are just birds 😂 changing the ‘U’ to and ‘O’ doesn’t really do much. Now, if they were lightning vultures, I think that’s an improvement.
But some are a really nice touch! Like the Misthare; subtle, believable, mythical, perfect.
❤️
I almost mentioned the mosthare as well hahaha. I did like that one, as a more unique blend. Just takes more time and effort.
With the name, I thought that was gonna be the case because of "volts"
Later I found out that not only "volt" it's actually spelt as "bolt" (like lightning bolt), but the name is actually from VOLcanic as they live in a volcanic environment (despite there's no volcanoes which means their name doesn't make sense)
Either way, they should've made them Boltures instead and make them lightning-infused
#suggestions message swords being on the back seem to be meant to represent something like a baldric. Only thing missing is the visuals for it.
Starting to feel like Pokémon to me at that rate 
Oh right, neck is another perfect example imo- a really nice compliment to the boar as a parallel between real and fantasy for the meadows 👍
I really should start modding valheim, I have a gaming laptop now, there's little excuse. But I'm just lazy
I already had the idea of elemental warlocks, a lightning one could summon boltures (which just occurred to me right now)
Different warlocks for each type of gemstone?
Yes. And a renewable source of them
Been tempted many a time to mod some as well, but I just can't merit the time sadly.
Different element warlocks sound like a great idea ngl.
more lightning enemies to make yagluth ability more useful
I think deep north could be perfect for lightning enemies
but then they'll add a lightning resistance mead and yagluth will remain unused
They don’t need to, if they have a reasonable amount of lightning damage balanced around not having a resistance, then yagluth’s power can work like Bonemass.
yea i do hope if there are enemies that deal lightning damage a mead isnt added as well
the resistance meads unfortunately make yagluths power less impactful
as do capes, and the fact that even the few enemies that deal elemental damage usually also deal physical damage
@tawdry hinge I like your ideas it’s just certain ones may need tweaking, cause the devs don’t like to add very many normal animals to the game they like to make their own creatures or infuse them with magic but I think kraken would be sick, krabs, goats of some sort since they are tied into Norse mythology. Maybe goats that fed of the roots of Yggdrasil and are now amongst Valheim but are magically enhanced visullay and ability wise. Also I really like the idea of a big cat/ frost saber to ride into the deep north or a dragon but alas we’ll probably get neither.
Askvins are cool but I want more mount options that do different things, for the love of god their is no use for loxes at the plains stage of the game unless you give them a damn cart to pull so you can haul metal. IT MAKES SENSE IRON GATE.
I think some form of gray stone crab would be a nice aesthetic for the shores of the Black Forest and other biomes etc
Black Forest could definitely benefit from having more common/weaker enemies than just greydwarves, and something that spawns near water would work well with Black Forest already having a valuable material that only spawns near water
We’ll I was thinking more like how birds are in the game where you just smash em and they die no health bar but I mean health bar works too
An if you’ve seen my post smiffe, then give me a valid reason that cant be argued, why you wouldn’t add it to the game
Keep in mind smiffe doesn't exactly speak for the whole team though. One of 14 
I go back and forth on lox carts; carts don’t really seem super useful to me, and neither do tamed lox 😅 I get that pretty much all tames are kinda useless, but lox is especially high on that list for me… lol
I assume you are specifically meaning the lox hauled cart right?
(Sips juice)
I'd be for it as well 
We already have a handful of ways of increasing carry weight now 🤔 though I admit lox carts would be really immersive!
That being said... lox don't control the best and we can't freely transport them like we can the player hauled carts.
So I wonder just how useful such an addition truly would be.
Probably the best scenario I can think of is if you have your base more inland, you bring your longship to shore with literally thousands of pounds of iron. Then, you use your lox with cart to transport it all to base.
Huh, doesn’t sound too bad actually.
Following your beautiful stone road all the way home- I could see it 🤔
As long as you are able to get a lox to where you live 
Its useful would still be limited, even if useful... Sadly.
The age of stone portals is upon us.
Hey Dogg what's your thinking when downvoting Bird nests?
Oh, right. Stone portals, almost forgot LOL
I don't see a downside 😛
Imo, I just think it’s extra content where it isn’t needed 🙂 it’s a cute idea! But I don’t think it would serve a niche purpose.
I am not feeling it either, being honest.
There is many ways to get feathers, and it is one of the few resource worthy to consistently seek out.
Huh, feathers I always feel I have way too much of 😂
Guess I don’t make a ton of arrows though, and I also farm chickens like crazy haha
I don't think it's been suggested before, I searched for a while
Forgot chickens also give feathers for a moment there lol
Pre-wipe then probably. I distinctly remember many wanting bird houses in the past for consistent feathers.
Oh, I didn't know chickens gave feathers lol
Wasn't very popular in the past either tho.
I just use their eggs and don't slaughter them
Need a slaughter side for the raw chicken though.
But then again, in ashlands now probably not much use for it.
Considering there's 5 foods that give the same amount of HP it isn't exactly necessary
Slaughter side?
Portion of my chicken farm were they are raised only for slaughter rather than eggs 😂
If done right, you can have them fall, auto hatch, and build up ready for slaughter.
Minecraft style lol
Ahhh gotcha! My fat ass thought you were talking about a side to go with chicken lol… like garlic bread or something
Chicken gotta come from somewhere... it just has been outscaled now sooooo
Wish chicken meat was used more 🤔
Is it used in a feast?
I mean, I've been taking my time, I beat the queen probably 70 hrs ago and still havn't sailed to Ashlands
Outscaling is relative
No 😦
Should've been hahaha...
And feast need their greater buffs 🤷♂️
Such a shame
I’m holding out hope that chicken meat will be used in the deep north!… but I won’t hold my breath lol
200% some things I personally would have done a little differently, but for the most part I love the additions 
That is true about the new ways to carry weight like potions and stone portals, but we don’t get portals till endgame and faded power
It would be nice to have some thing to haul all my black metal and silver and early game metals with for my building needs
(when its tiny radius can actually catch up to you and isn't flying in some random awkward location)
but its ranged aoe magic
There's like 3000 things that can be written off as unnecessary but are still in the game still fun or still offer QoL
the fleshrippers are ultra unnecessary.....damn am i glad they exist.
I mean... they are really cool and fun to play with right?
There is nothing more neccessary than that within a game, I would say 
Tbh i think it would’ve been cool if the flesh rippers did a slashing motion & did pierce damage too
They are very much slash weapons though.
I wouldn't mind a bit more smooth combat ofc
A great comparison would be Outward. The game had very clunky combat which was the #1 aspect pointed out by it's fans. Now for the sequel the combat is the very first priority and it is looking to shape up into an exceptional implementation of what they aimed for.
I think a little more care into valheims combat could be worthwhile, ofc while staying pragmatic. 🫡
#suggestions message to be super fair, ya can already sorta get this if you build black marble in the snow
and explosive arrows would be really cool and fun to play with
Idk, still don't think they would be best for bows...
The idea of giving that to crossbows piqued my interest though. It is the slower more meticulous option, and would set it apart even further from bows 
I wouldn't even mind if the ammo cause the reloading time to be even slower, to make it something you have to give more thought to using.
Magic would still be superior for slinging AOEs, but the coossbow would have some oomph too.
(i don't like crossbows 🤫)
Maybe you would after they got some end game explosive bolts. 😉
Bows for quick single target damage
Crossbows for slow AoE damage
Also crossbows have their own skill right...?
Think they should both just fall under the bow skill 😂
Seen that mentioned a few times, but for simplicity and the ease of using both weapon within the playstyle, I completely agree.
Then again, they for sure should not get faster reload time from the skill as well. Should keep them slow, on purpose.
Not sure what it does now.
Admittedly, have barely touched the crossbow.
Ah, it does effect reload time... 
The crossbow skill does reduce reload time, but to a lesser degree than the bow skill (i think like -50% instead of 80% at lvl 100)
-50% still is a lot.
Guess I disagree with that one aspect 🤷♂️
I'm not so sure on that one, they are quite different in terms of usage, if skills were grouped based on how related they are, the argument could be made to just have skills based for Bladed weapons-- or Blunt weapons
Rather than individual skills for each
That's fair.
I just agree that it makes it a lot harder to consider using the crossbow when you have never touched it yet.
Seen this arguement made for other weapons too though.
I think that mostly lies in the fact there's nothing early game
It is a lot, but thats a relative reduction, its still like 2 instead of 4 seconds. Its still nowhere near the bow in terms of dps at high levels I think
Right, it is not meant to be a DPS weapon ofc.
I think of it like pirates used to use pistols. You use it at the start of the fight and don't reload them until after for the next fight.
All just my own opinions ofc.
Doesn't neccessarily make them the right methods or the best. ❤️🫡
I agree, but I think that still holds with the reduction, maybe you get 2 shots in, but that's it.
I really wish that you could keep it loaded on you back. Then you could shoot, swap to one on your back and shoot again, before swapping to a different weapon on your hot bar for the rest of the fight.