#suggestion-discussion
1 messages · Page 27 of 1
Is some mods for builders though, for those that just want to make cool looking stuff and don't mind creative building.
yeah im watching a video atm that caused me to ask. Hes using immersive+ mod by the looks of it, but would totally be awesome in vanilla
surely it could be something a coder could add in a couple hours tbh
Sounds perfect for a mod.
i wish more games adapted modded concepts tbh. Its just a hassle to do it, id rather just be able to uninstall and reinstall the game, without having to do all that external stuff
it seems harmless to gameplay
how do i ptr?
Go to channels & roles and select the PTB role
Next update spoiler (kinda?) ||without saying much, they have added some content that’s a step in this direction||
Totally agree plants and bushes should be vanilla. Can be a purely decorative thing. Adds so much life to builds and is already available with devcommands. It's THERE just needs a button
Until then I always be using planteverything like every other seasoned builder
I wonder why suggestion by Rory today at 03:56 does not have thumbs or recycle button?
dunno what you're looking at 
Uh weird now it is there. Hmm.
May have been some connection hiccup on my end or something... or someone just fixed it :).
not wierd, subject added them manually lol
It would be nice if you could build fish traps
@grim yacht what exactly would we be using early eitr foods for?
Sometimes the discord bot (Odin bot) goes down and so the emoji's don't get automatically added. When this happens, a server mod usually goes back and adds them manually until the bot is back up. 
cause eitr items are mistlands and post, that’s their whole thing
So now ye know* (message above).
it’s a bit like saying we should have flametal earlier in game
The latest weapons are some of the most powerful and they're there for a reason.
Magic is already broken at low skill levels, imagine if you reached mistlandd and ashlands with +80 skills because you could level it up from the beginning.
What's more, many important enemies in early game and even most BOSSES are vulnerable to some magic. Why would you use literally anything else when magic would be the most obvious solution to combat?
Making it available at early game would just break the playstyle even more than it already is. Pls no...
yeah it causes power scaling issues with the whole game
the entire progression system is built on the idea that you go through and obtain items in a linear way so having eitr, even a weaker version of it, would break that and lead to the player being far more powerful than intended
Magic items. Like wands or staffs. Maybe some kind of summons.
Downside would be that there is no eitr regen items until mistlands so it would be harder to use it very effectivly
Earlier Eitr would require a crazy huge overhaul, I would imagine
#suggestions message isn’t that already a thing?
i thought that too--I'm PRETTY sure it was in the PTB, but IIRC it didn't have any change in the tooltip to indicate, it still says "Eat" but if you are holding shift it does indeed pick it up (again, if I haven't hallucinated all of this in a fever dream)
almost
since not everyone reads the PTB stuff or even joins it.
things can be like this that someone requests something we either are already working on. or something that was almost released 😅
He ACTUALLY said that?? PLease say its true
yes
WOOO
it's not coming until 1.0 but it's definitely planned
when is 1.0?
probs a year or two, but hard to say for sure
BRUH
it could be a lot sooner, but also, depending upon how much "in between" content like the awesome Bog Witch update they just dropped, I imagine could be a lot longer
alright, thanks anyways
Been thinking about the great North about having Romans shelter camps to scare away with a special horn we could craft.😆
When ea is done
@gritty ember
#suggestions message
I saw your suggestion, and it reminds me of one I posted awhile ago. Is this a good spirit staff?
#suggestions message
#suggestions message what kind of things are being picked up in the Ashlands that would warrant additional inventory space? 🤔 not advocating against it necessarily, but I’m just curious.
I know there are a bit of materials, so for the initial visit maybe it’s kind of a lot?
I think the best way to expand inventory is to give options that free up slots but with trade offs, for example add an item that lets you "collect" similar items into one slot, freeing up general slots for other stuff, but you still have to carry the item in question in one slot, you still have to contend with weight, and you can only consolidate certain things, so it's not per se a straight "add inventory slots" but rather a "things you'd otherwise, possibly, want to carry but couldn't/wouldn't sacrifice a whole inventory slot for, you can now have a few extras of"
for example, instead of taking up 1 slot per mead, you can have an item that stores more than 1 mead taking up 1 inventory slot
might be necessary to make all these items also require equipping as an accessory for balance, so you can't say have TWO (or more) mead carrying items, though it might be a sufficient trade off if the number of additional items you can carry is low enough (for example say it's one slot holds 3 meads, then sure, you CAN carry a version every single potion, but you'll STILL have to sacrifice like 5-6 slots to the "mead container" items to do that, so...)
this way, you're forced to still be selective about certain equipment (mostly, that you can't group up in the expanded slots like armor, weapons & tools), but, you have more options as to certain items and/or reduce their impact on clutter (for example, you don't need a separate slot for every 'treasure' item, you have one slot taken up by 'purse' item in which you can put coin and any items sold for coins for however many additional slots its provides)
Oh what if there was like a foraging bag specifically for that? That might be okay.
Half the time when I need to drop stuff its because im trying to hold onto mushrooms or seeds or something
It would have to use the single accessory slot, so no megingjord
frankly inventory expansion or no, I think we need more accessory options to give a real incentive to 'trade-off' with the megingjord
it's just too clearly the overall best--you only equip the others for very specific niche uses, and that's it
Totally agree, would love to see minor update adding some new accessories. We got new meads, now time for some new trinkets 😉
wonder if there will be a mountain npc!
At this point, I kinda hope so! The bog witch really shows how much an NPC can add to the game, it’s been crazy fun with all of the new stuff.
i do like this but was honestly thinking just a purely based spirit attack. although now that i say that i realize that that's probably not the best idea since silver can only work on undead enemies so a large majority of mobs would be unaffected. so yeah, i do think yours is a good suggestion
All that does seem like a decent middle ground.
You would still be spending inventory slots and suffer from carry weight, but it would be less painful
that's my thought
#suggestions message decorative flowerpots?
Bushes, small tree, stuff like that. But yeah, wouldn’t be opposed to flower pots either!
other than like, more important/value adding uses of dev time, i see no real good reason to not have a mechanism to allow us to replant all the various shrubbery and other vegetation assets already in game where it DOESN'T really have any major game mechanic value (i.e. so replanting the bushes which produce no fruit, great, replanting berry bushes a problem because it negates the foraging/farming intended balance), and these sorts of assets add a lot of 'builder value'
Could see a ‘landscaping’ tab in the cultivator. Move the ivy seeds to that section.
Don't have a chance to play right now... but that siggestion makes me think past crops still kinda fall out of fashion. Feasts don't provide any sort of buff past just your basic 3 stats do they? Huge shame if so, since using old foods constantly was the primary reason I had suggested it, and such buffs are what would make feasts more viable as an outlet for them. Picking and choosing which feast buff you want at a given time. 
Nope, feasts just give you standard food stats, though at a much higher time limit. They’re also pretty cost efficient.
Unfortunate still... as that means they will definitely be outscaled with progression, just as their ingredients mostly are. 🤷♂️
I have to see if I can find a video some time to see how they function, since I can't play myself haha
that's why I keep saying, they each need their own unique minor buff!
just something to set them apart (A) from each other (since they decided to give some pairs identical and near identical stats) and (B) from regular food
In my opinion, the best use of feasts (besides decoration) is for some leisurely base activities, exploring previous biomes and collecting resources. Currently, I’ve been doing fishing trips, in which feasts are pretty handy 😁
Imagine them fishing trips if the fish feast gave a bonus to fishing level hahaha 🤭
EXACTLY
Fair enough! 😂 have to admit, that would be pretty neat.
It’s funny you mention that! I was just thinking how great it would be to have an accessory that boosts fishing further 🤔
Thought of the idea when I just caught a coral cod with onion seeds, then the next with chitin lol
I am not too fond of some of those bonuses, and the values are a bit lackluster for most. But we are on the same page at least hahahaha.
Its like the most important aspect of my suggestion was the only bit to not actually included in the implementation 
yeah just a quick workup to illustrate the idea--don't think should or needs to be anything especially impactful, mostly just to give an extra little special sauce to each, something not commonly (or at all) obtained another way, and to distinguish and give a little "theme flavor"
#suggestions message @restive trail you shouldn't post multiple suggestions in one suggestion. And Feasts are placeable with Serving tray already.
thanks for the info. I changed the suggestion. Now it is only about the items to placable on item stands
somehow I can´t place the feasts with the serving tray
You have made said feast you want to place in Preparation table first?
of course
What is exactly the problem then? I mean you should be able to place it.
the feast doesnt show up as a placable item in the serving tray menu, eventhough I craftetd the feasts and had them in my inventory
Not appearing in the Feasts section?
my bad havent seen the sections. thanks
#suggestion-discussion message I want this too, but I was totally sure it would be too much to ask for
If I was to pick, I would make them go along with the bosses forsaken powers hand in hand. But they also need to be enticing enough you would consider past feasts for certain aspects of play.
Definetly have to be unique too ofc.
Meadows- 5% move speed and 20% dodge distance.
Black forest- 1 extra wood drop for each tree log cut. 5% extra slash damage dealt.
Ocean- +10 to fishing and 20% swim speed.
Swamp- rapid wet removal (similar to being next to a campfire). 5% extra blunt damage dealt.
Mountains- 10% extra sailing speed when you have the wind. 5% more health (added after food bonuses).
Plains- extra coins chance from chest loot. 5% extra peirce damage dealt.
Mistlands- 1 extra ore drop from ore nodes mined. 5% extra magic damage dealt.
Ashlands- 6 extra inventory slots added to one side of your inventory.
Gotta be bold! 😂
Not in my opinion, for sure. Truly, it's what would make them so enticing and keep old food mats being used. 🫡
Fingers crossed, but I won't hold out much hope since it has hit Live. 
i love the creativity of these, what would happen to the stuff in the 6 slots when the timer runs out? does it just eject from your inventory automatically lol?
You know... I didn't think about that 
Just thought it would go well with thw 300 extra Carry weight from the power.
Many ways to get more weight, but slots is the real hold up these days.
Perhaps they remain on the side but if you drop them than they don't have a slot to return to.
the synergy a good idea--and buncha folks now clamoring about inventory, timely
although, perhaps synergize after a rework--MOST the powers in a pretty good spot RN, mostly just Elder odd man out for the narrowness of usefulness compared to others
At least feasts last a long time right, so better on a feast than potion or power.
Only thing even better would be a wearable item, but backpacks are likely never going to be a thing.
Yeeee, elder is a little funky. But 🤷♂️ he is an early boss I guess.
yeah it would def get use--i'd never say never, depends upon what it does--I'm very doubtful from what they've said they'll just straight up add slots from as is, but I could see them, possibly, deciding a sort of 'trade' is fine, e.g. the backpack swaps with megingjord (occupying 'accessory slot') and so you have to sacrifice a good deal of carry weight you're accustomed to for starters, in order to get however many added "general use" slots
could balance even mroe if needed, by restricting what can go in the slots (like say only stackable items, or no weapons, armor, or tools, a 'nod' to space limitations as well as balancing consideration)
the idea adding some flexibility without totally destroying the pressure, esp. with equipment like weapons, tools, and armor, to be selective
By now we can buff our carry weight by 650, but not extra slots? Seems a bit weird.
We need something that weighs a ton we have to harvest plenty of to make use of all these bonuses in deep north 
Just now watching a video because I couldn't help myself.... feasts look amazing! Did great with the new models 👌
They look fantastic! They even dwindle in size as you eat from them, very nice detail!
Really ran with that idea and turned it up to 11... aside from the lack of a unique buff ofc 😅
Didn't expect other food to also get the table treatment either.
#suggestions message @rose swan anything to avoid a fishing nerf
I mean.... most people don't fish.
Even I tend to try to set up spots were they will beach themselves to I can run by and grab em without effort.
yeah i think in part because it needs more good reasons--like the unique fish type in foods like fish n bread or the new potion
And the hard to catch fish... yet again I try to pull them on shore as soon as possible. The stamina just vanishes sooooo fast 😂
and also, bit wonky, esp. when you have no levels, you basically have to just accept spending some bait and losing fish the first several casts, to level up
My max level salmon looks epic by how huge it is tho
and they rare af--good 'bragging rights/completionist goal" item
Already known I am in the boat for a fishing expansion 
i don't even think I've SEEN a 5 star (or if I did, I didn't catch it and didn't know--most I caught is 4 star)
5 star exists, and he is huuuuuuge 
#suggestions message
I still 100% hope they will add a native weather(passive) debuff in Ashlands, just like all the others past BF, paused at Plains, have.
they kind already have it with the meteor storms and also the impossible to see ash/dust storms that occasionally tear through
that is semi-active, I meant like rain in the swamps type of passive
freezing in the mountains, what, mist in the mistlands?
I’ve seen a 5 star grouper, caught it too! Hangs in my workbench area haha
Exactly. And not that it changes much, but I think plains should have strong winds as a passive debuff. It would slow the player down. But that's on me.
that's an intriguing idea that fits within a "plains" (flat and windswept) and also possible existing mechanics (ask cloak? moder power to negate?)
the only downside of the Swamps is that we don't have a cloak, cape or anything to negate the rain even past that...
Linen cape should have wet resistance so it can actually do something
maybe ashlands is like an intensified fire storm--like you better get indoors or under a shield, or you about to be carpet bombed with damage into obliviion--friendly fire/kills enemies too maybe, even those normally immune to fire (perhaps have a compontent pure and a compent fire damage) and some sort of 'warning' to the storm to gtfo
Maybe remove the frost resistance of the Lox cape and add said immunity to the strong winds in Plains
so they all fulfill discrete roles
I really like capes having a purpose other than just visual, tbh.
Really hope to see capes in general get some neat effects sometime down the line.
Actually I was really hoping they would add a cape/cloak/coat/mantle to counter rain in this bog witch update, after all she's in the Swamps
yeah they've done with the later capes, specific role/functions, makes tons of sense to me
Also, am I the only one who think Deathsquitoes HAD to be in the Swamps? (as a flying creature) and add another flying creature to plains to compensate, dunno
Deathsquitos in the swamp would make for a very interesting ‘expert mode’ feature 🤔
they don't have much health and swamp is already the first non-friendly-kills-you-anywhere biome
I mean mosquitoes are generally found near puddles and such, and the bioms is made of that xD
just reduce their base damage
Swamp already has fast, flying enemies - wraiths
But they only Spawn at night. It would be interesting to have deathsquitoes during day, tho.
That would not change the in-game "chain" as of right now because their drop is only a sting to make arrows. It was just a "what th..." when I first died to one in my first visit to Plains. xD
I mean, if they were to exist in the game, Swamps were the best environment.
I think they work well in plains. Ancient trees everywhere wouldn’t be great for flying around.
It’s also nice to see them from further away, they’d catch the player by surprise too often with the limited visibility
but those little tricksters blend so well with the Plains background that when you noticed. Dead...
I mean it works in the plains. but to me, it would be more of a innate creature of swamps xD
How does the environment of swamps complement the behaviour of deathsquitos better than plains?
Not better but, mosquitoes prefer stagnant water within which to lay their eggs. They most commonly infest: Ponds, Marshes, Swamps. Other wetland habitats.
the plains remind me of a floodplain prairie type environment, so the mosquitoes dont confuse me
I know we have "deathsquitoes" in game, but it's just because of their natural habitat. xD not a problem with them other than (in the past) being "stung" to death
people could say the tarpits belong in the swamp too, even though theyre similar environments
i think a small marsh type thing would fit super well into plains generation
I’ve found a guck tree in plains twice
Also I hate mosquitoes from the bottom to the top of my heart, and where I live they are the most annoying beings ever. I was not pleased when I first encountered one in-game hehehe
yeah, they mostly leave me alone irl, but i do get bit
bats should attack and insta-kill deathsquitos--because that's what real life bats do to real life deathsquitos
something like the terraria team system would be cool, would also add another use for banners
lol, good enough you thought of it independently, twice
red, blue, yellow, and green teams
Just me agreeing with my past self is all lol
They will attack and insta-kill deathsquitos they can find, but that’s only possible when someone stirs the cauldron.
Unless we could tame bats
Why would they expand PvP in a coop game? Doesn't make sense.
You're playing with others, not against others
i actively look through the history for like a couple minutes and even still someone hits me with the '♻️'...😭
It’s been requested a lot on the PTB feedback channel 😅 not like ♻️ is a bad thing though.
#suggestions message
it’s also been mentioned before in the suggestions channel
who what, are you talking to me, i made a suggestion about rocks 🐦
My bad, I’m not all there sometimes 🙃
just as an extra thing for people who want to mess around with it
Gotta love when you drink something and makes you immune to being wet.
I do that to stay dry at the beach while swimming or when it's raining
Yeah and I also love drinking wine that makes me immune to fire
otherwise it would be hard to cook at home
They should spend time in literally anything else except a mode I'm sure a vast majority of players ignore as those players bought the game with the intended way of either playing alone or with others
the only thing i use pvp for is when one of my friends steals something from me
Not mentioning the changes PvP might cause as a side effect.
Imagine them nerfing ATGEIR because like three people whined that it was too broken against others players
If you think adding a team button is a slippery slope then I guess
Fair point
ALSO remember this is a single player game, its not supposed to be coop either!!!!!!! XDDDD
i honestly prefer singleplayer...oh now we all gotta go get so-and-so enough iron for some armour toooooo 😩 😮💨 😴
multiplayer is good for building stuff in
pve combat is more dynamic, but overall it just seems less efficient of a system because of how many more resources you need in a world with the same amount of resources as a singleplayer one..
my brother doesnt even care about that, hes still using troll armor and we beat yagluth
its gonan get real bad soon though for him
i made him a root harnesk.... hope he uses it in mistlands
that would be ideal
He’s too good for strong armor
I like how armour looks
though i've been using just clothes in the black forest and swamp at the moment
busy bee
why have PvP in the first place if it’s never going to be touched beyond what it is now?
besides, teams are a minor thing, nothing that’ll effect others gameplay
Logically you could make a set of pants and a cloak that is water proof or resistant...perhaps it makes lessens the "wet" debuff effect if it doesn't completely negate it. I would suggest making it from ocean biome kills/items...like seal-skin or serpent skin. Pants to prevent wet if wading (but not full on swimming) and cloak to prevent wet from rain weather.
i agree it would be stupid nerfing and buffing items on the whims of pvpers, but the devs could just not do that, or change how weapons damage players instead of every entity
And fire proof barely wine also kind of makes me scratch my head...what how? Wouldn't it make more sense to create fire resistance from frost related items?
gotta force a use for mead somehow
only meads that make sense are poison and frost res, and stam and health
Sure...mead made from frost related items...like frost glands + any other thing.
Or I guess water related items work too.
i don’t get how mead made from cold items prevents one from getting cold instead of hot, but valheim logic is whatever anyways
if im remembering the frost res mead recipe correctly at least
Maybe it's like snake poison? If you take enough of the poison you grow a resistance to it?
It’s a plains recipe so it takes plains ingredients
greydwarf eyes, thistle & blood bag.
I like the idea of using items to gain some elemental resistance, but then you still have to use the meads + the items to max out the resistance. Makes using both helpful, and not redundant.
Yeah, Frost Resist mead is 10 Honey, 5 thistle, 2 bloodbag, and 1 dwarf eye. Clearly the items used to make the meads don't necessarily match the resistance obtained from them.
Thistles and bloodbags are common in swamp and the player likely has many excess greydwarf eyes at that point, so the developers choose items relevant to the mead’s place in progression, not its effect.
If I were in charge, I would make the fire resistance mead some kind of super spicy ingredients that make your character sweat profusely, thus put out fire faster if you are set ablaze. And drinking too many too close together results in the "flatulent" buff/debuff that makes you fart at random intervals which results in you shooting a fireball out your backside if you happen to be on fire and flatulating at the same time....maybe it could give you a height boost if you also jump while flatulent.
👽 bruh
Just because it's in the game doesn't necessarily mean it will be expanded at some point in the future. Especially when we're talking about one of the most ignorable features in the game.
It's not even named PvP anymore, it's named "friendly fire" now
Just like they didn't add metals through portals, expanded farming...
And guess which were explicitly stated to never gonna happen by at least one dev
Both? 🤔 ||I actually don’t remember lol||
#suggestions message with this i agree somehow but maybe it just doesnt spawn these type of enemies after defeating bosses near spawn so meadows that are more far out are more dangerous
but that’s a world setting, meaning it doesn’t take away from what people would call a typical experience
again; weapon nerfs and buffs could just effect how they interact with players, not monsters, so that it doesn’t effect the player base that want to play solo or coop
So each weapon would have to use two different stats sets in order to make them work in both modes?
Again, they could just spare themselves the need to do that by... Literally spending that time on anything else.
has there been any discussion on some sort of dredging mechanic?
I can't recall anything about dredging specifically. People have talked about various fishing nets, and some of those ideas included being dragged behind boats in a manner similar to dredge fishing, but I can't remember it coming up in any other context so far
I don't think anyone has asked for balance changes specific to a hypothetical pvp scenario, just for options to work with what's already in the game. It obviously shouldn't be an urgent addition or a priority, maybe a neat little bonus post 1.0, and given there's already different factions in the game, I don't really think it would take much time to implement teams. As the previous guy said, it works in terraria, a game I'd argue has a lot of parallels with valheim, where pvp is far from the main focus.
I also get that it depends a lot on the dev's vision, but I don't understand why some are so reluctant towards the idea
Not trying to be a Debbie downer, but it’s important to remember that resources poured into one aspect is in a roundabout way something taken from another. The way I understand it, if resources were dedicated towards something like PvP, that means something potentially taken away from the core experience.
Idk... I think you expect too much from these devs.
PVP is an afterthought addition, and for reason... they just don't desire it.
I think it is far more reasonable to look towards mods for this 😅
But who knows, I could be reading the room wrong and they do make some additions for it. 🤷♂️
they should increase their dev team imo
I have been saying that for about 2 years now probably 😏
Too large of a dev team can create more problems than it's worth.
A small secondary team could enable a whole lot of additions they themselves just can't quite seem to get in.
Doesn't need too much oversight and they can keep the core stuff like the next biome as their focus.
By now though I doubt there will be too much left until 1.0, and then they start thinking about what's next for them.
This update was already quite the surprise. 
.
Mostly was just a shame when content like the fortresses end up a fraction of what was envisioned.
its all about management. I had no problem developing alongside nearly 100 other devs, because we had good management.
Maybe they simply don't want to hire 30 other devs and then spend time trying to improve their management to accommodate those 30 new devs.
Sometimes the solution to something is very easy: Not doing it
30 would be like twice the size of the team now... that seams like quite the exaggeration 😅
Think more like 5-6 tops.
its not like they dont have the budget
Budget has nothing to do with it obviously if they can afford it but still choose not to.
Money never was in question.
Not really about that. Just the choice of the team / those in charge.
People make decisions and there's no grand reasoning behind it, just their personal choice/preference, just as you have your own personal reasons for choosing to do things and not making other choices.
basically what is being said is "do we wanna make an effort into improving our game? nah"
Adding more developers won't necessarily correlate to making a game better.
And they've already put in more than enough effort as is with the team they already have.
Well, I wouldn't be that harsh on them either.
it would if its accomidating the fact of allocating devs to one place at the sacrifice of another tho
Don't you love when people make up the points you "made" in order to counter argue them?
Restaurants should hire five different chefs and order them to cook the exact same meal, all at the same time.
I would be eagerly waiting at the culinary masterpiece that would result from that
As much as I might be for them having possibly gotten a small side team going in the past, there is more too it than just throwing some money around.
I don't blame their choice to keep it within their current team 🤷♂️
Could say I understand both sides, and only on the one because I really would have liked that extra content. No garuntee it would have planned out all that well though 
Devs will do whatever they choose to, I get that, I was just curious as to why many on this channel seem to downright hate the option itself
thats not what i said tho. you have pastry chefs, sous, vegi, garde, pantry....
Yes, the devs will do whatever they choose.
PVP is extremely likely not to be one of those things 
Since valheim has a Solo / small friend group PVE focus, many tend to want content towards those ends.
This time I also agree that is a bad comparison 😅
Not looking to bicker though.
I play the game for what it is: A single player-focused game with optional coop features.
If they suddenly decided "fuck that, valheim is now MP-focused and features will lean more into playing with others, don't like it? Meet people then lol" I have every reason to disagree with everything even remotely resembling that
Yep, that checks out and sounds fine haha
they dont gotta make it a MP focused game to make the MP experience a tad better tho. but basically my point was (if they wanted to) to just hire a team to focus that, so they dont have to sacrifice progress on another issue, thats all
Too many cooks spoil the broth, and two separate teams working in parallel would break each other's stuff every time they tried to push any update. If anything, I would expect IronGate to do 1.0 patch and then hand off any future updates to an outsourced dev team with marginal oversight by original team leadership to keep the vision intact
just a simple solution to a simple problem. up to them tho of course
Ah, but see. They don't really want to put all that effort or resources into MP...
Hiring another team for that would totally catch me by surprise.
It's not about adding another team, they don't want it to be PvP focused period.
If they added another team those resources wouldn't go to PvP anyway.
And that's completely fair, I play the same for the same reason. But again, I really really doubt the game will be taken in that direction just because the option for those who choose to play that way exists (refer back to terraria). And again, if it does not match the dev's vision then so be it, but this specific point sounds more personal than general tbh
I would be shocked if it continued too much past 1.0 🤔 especially under a new team.
Will see what they decide though.
I expect a period of break and silence before eventually picking up and announcing a new game
That seems better.
And the main team focused on a new project. Hopefully one that has 0 relation with valheim, I'm sure they must've grown tired of valheim, as beloved as it is for them
But I feel like the mere suggestion is met with hostility here sometimes
I guess, but that is when communities end up making their own content with mods. And that has already been happening too. 🤔
idk. this issue is not prominent at the company I work for
That's why I said "if anything", yeah. I wouldn't be surprised if they wrapped it at 1.0 or only did some fixes or tweaks after that.
Because you're suggesting something they have already made up their mind on...
Not everyone that joins this server and posts in #suggestions knows that
That's why we are discussing it and also informing you 🤭
Some more politely than others.
That I've def noticed lmao
Every time I think of PvP in survival craft games I think in Conan exiles, ark, and more especially rust.
And all of them are a toxic shitfest because the game very essentially encourages griefing and screwing other players over.
Just no...
When you have to repeat and explain things multiple times only for people to still not understand, patience can run thin.
it might not be your style, but many people like that sort of gameplay
And you can just choose to join a server or play a game with the option disabled
Yeah, server regulars can get a little testy about things they've explained several times, even if the person asking about it isn't someone who's discussed it before. Nature of an open community. Maybe we should make some kind of regulars-run FAQ document to link people to 
Sure, that makes sense. That's not irongates vision for valheim though. Thus, mods is really the only place to look for this kind of content if you want to see it in valheim.
Hate to toss it to mods but... it is probably your only hope 😅
I think it's really cool they've got official mod support in their plans tbh
Same, that will keep valheim alive long after they set it down. 100%
yeah they aughta take the ark route, and make mods that become very popular part of the game
within reason ofc
Hmmm, idk how that would be recieved. It might also be a bit much for them.
You do see their current pace. And the pace of the last few years?
When the person you're talking to doesn't understand because they don't even know the context or local background, and when that person is not one but a hundread, that's bound to happen
"they augtha take the ark route"
Translation: They should just press the kill switch and kill the game. It'd do everyone a favour
idk to me it seems like an issue that could be fixed with more devs 😉 😂 but up to them i guess
Every time someone mentions "just like ark" I cannot comprehend how you could even use it as a comparison to... Anything...
The only good thing you can get from ark is learning of what NOT to do
Not always ideal, integrating a new member into a team can take a while, let alone a bunch
again.... thats not what i meant. My point is ark took popular mods and intriduced them into the official game... in which players loved.
"You know what would be cool? If IG bloated Valheim and made it a +200 GB game instead of the -2 GB game it is right now"
He... never said that
You have to remember that Iron Gate is not a AAA studio, and they do not have the decades of experience, training, resources, structuring, and staffing of a AAA studio. It is very difficult to expand without creating inefficiencies.
Ark should never be a benchmark on how to develop a game
I think Rianu might have some personal beef with Ark. Sounds like it's justified, granted, but... definitely some strong feelings on using it as any sort of benchmark 😅
Rianu has become a bit bitter.
I don't remember him being so in the past. 😅
I get were he comes from, just sounds argumentative in the wording
I like this, but don't agree with the snow buildup part. #suggestions message
gratalat with a nice change of pace
To be fair… Ark is pretty bad. I was an Ark fan once lol
Yes, this is the other side that I understand as well.
I still believe a small secondary team could have outweighed the cost though in the past. A few extra side updates between the major biomes would have gone a loooooong way.
But at this point, it is likely not nearly as worth it.
I think you're right. Probably difficult to implement, and it reduces player agency, when building is one of many players' Favorite Things to Do
Same... 1.4k hours in ark, most played game on steam.
Funny enough, valheim is second at just over 500 
Burying things in powdersnow and making landmarks difficult to recognize/making you fall through snow could be interesting, if the building up snow was possible to implement...
I see this argument, but I also see that the most recent update briefly made it rain indoors... I think gamedev is just too complicated for two teams to work in parallel unless it's built for that workflow from the very, very start 😅
Yeah, I won't say I could foresee the outcome. And it just isn't that straightforward. 🤭
Suuuure would have worked my tail bone off to work on valheim myself though 
Yep, can't really repair or change up the foundation if the building is already built on top of it.
Was thinking this before abominations hit swamp, well before mistlands.
But we only have one biome left now 
All in all, ended up happy with most of what we got still. So, am a happy camper over all 
do you guys think megingjord should have small upgrades throughout the game?
How do you mean? Like when you get it, give the +150 to the weight cap, and then you can find or buy things that increase the cap? Or do you mean you start with a small amount (+50) and then you can add to it to bring it up to the full 150? And how do you propose to obtain said upgrades?
You start with the full 150, and at the mountains, using silver and other mats, you can upgrade it to 175, then upgrade it again to 200 with mistlands items, then again to 225 with ashlands items
I think megingjord getting upgrades would only cement the megingjord as the #1 accessory to use. I'd rather see more interesting alternative accessories compete for the position than make the megingjord better, tbh
That's fair, but even with the megingjord, hauling things to and from your base or just exploring in general is tough
#suggestions message Note: I frequently play Valheim with someone who has blue/yellow colorblindness, so issues specifically referencing that are from direct experience. If anyone has red/green colorblindness, I would love to hear from them to round out this post further.
I like the brightness and stuff. I personally struggle seeing the dark parts of the game a LOT, like dungeons or even just most areas at night
I think I'll post the megingjord upgrade suggestion. If people really hate it, I can always delete it
Would an option to change the default cursor to a different color combination address this? Obviously, I'm supportive of UI changes, but not sure about in-game changes.
does the increased range from upgrading crafting tables also increase the range of preventing mob spawns?
My feelings towards this are shrug. I mean, an extra 100 carry weight would be nice...but it adds very little advantage, imo. I'm sure if they add it people will ask for it to be increased even more.
That's true. I didn't want to make it too powerful so people don't get mad about it. Some alternate values I thought of were; Quality 2: 185, Quality 3: 215, Quality 4: 245
I usually just use a cart.
That's fair. It's very annoying to wheel it around sharp terrain though
ngl we really need a thumbs sideways reaction
I think that is clicking both thumbs up and thumbs down.
lmao. i think they left that out because a lot of "meh" is not very useful feedback for the devs. they'd rather know what people feel strongly about, rather than what a ton of people think is just "okay"
thats true
Yeah. Maybe also just not reacting
Is there a mod that removes the weight limits? Seems like this would be something easy to do.
I have to... you don't understand, I made a personal creed to vote on all suggestions 🔥
🔥
No need to have that bit at the bottom btw. Even if it gets mass 👎, no reason to delete it either 🫡
has anyone made a suggestion to remove/lighten build limits/stability as a world modifier?
Meginjord upgrades- hmmm it’s already an extremely powerful item that’s basically a default item for everyone at this point 😅 don’t see a need for it to become stronger, if anything I think it needs contenders.
I'd still rather see other accessories get a spotlight, I think, but I think your suggestion is pretty well-balanced. It offers an option to people struggling with weight restriction, but at enough of a cost that it isn't so easy it's pointless to have the downgraded version. Have you experimented with the ||carry-weight mead the bog witch provides||?
I do think the ||troll endurance mead|| may make the idea of upgrading the megingjord somewhat obsolete.
Personally, I would be fine with upgrades... even if it was twice that up to 300.
We have the power for another 300, and the potions for 200... so I am not too worried about carry weight.
What really limits us is slots.
I do agree with needing more contenders ofc. Trinkets for other uses 👍
What trinkets would be contenders then?
I believe I've seen it suggested and I think the conclusion was "extremely unlikely to happen"
Now this is a fun question! Hmm how about something that increase stamina regen? 🤔
Sailing speed x2?
I could think of quite a few. Move speed is always insanely sought after as an easy one.
More damage or less damage taken is easy too.
Faster sailing speed.
Less stamina consumed.
And so on.
It is only tricky when we try to break the mold with something truly more interesting.
Or maybe a trinket that increases melee attack speed by 5% or 10%?
Can't find it now, though, so I might be losing it...
Most important part of accesories and trinkets though… they have to be visible on your character, and they have to look ✨Fabulous✨
"Repells forest creatures" or "Makes meadow creatures passive."
Hm, something to protect skills would probably be welcomed by a lot of players (yes, even if skills don't do that much)
Or perhaps something to accelerate skill growth?
How about a trinket that stops death penalties and lets you keep your items, but breaks on use (so you have to make or buy more of them)?
Ton of options for additional trinkets, surely!
Hmm ring of sacrifice from Dark Souls 👀
Ooh, breakable trinkets adds a whole new dimension...
I think the key to making them truly competative would be finding some bonuses that are great to have almost all of the time.
Chance for bonus drops from mobs?
Perhaps harvesting?
Or hey, how about a pet charm? 🤣
I had a whole suggestion in the past about having a one off pet you linked to yourself and a charm that could unlike normal pets actually be revived. Then you could have a companion that won't be lost tragically and inevitably... and perhaps could grow with you some 
"Summons Hugin to tell a joke" trinket.
Could think of more ideas with some time ofc.
"Two heads are better than one" trinket that increases trophy drops.
Also reminds me of the Fragile charms from Hollow Knight! Definitely a lot of room to play with breakable accessories
Gold Bands of Odin
Exp gain +10%
Lose x2 skill points on death
Trinket to increase starred spawns around you 🤔
I just worry about saving up a ton and then not dieing at all hahaha.
I think extra life trinkets are pretty universal things from since video games were invented.
Minecraft undying totem thing.
Someone once had an idea of an equip able falcon that lifted more fog of war, that was a cool one
"Rumpelstiltskin" trinket that lets you sleep anywhere at any time of day...but you wake up with a long white beard.
Actually I might love this if it allowed starred mobs to even reach 3 stars.... with perhaps some sorr of spicy bonus tied to that extra challange. Hard to say ahaha
I remember that, but the whole falcon idea is a bit much just to get the extra fog of war reveal mechanic. Which, I do want that mechanic... please irongate, please!
I enjoy trying to reveal as much map as possible.
Was actually thinking the same thing haha or if it allowed some monsters to have stars that normally don’t.
OR a trinket of "far-sight" that lets you zoom out twice as far...though you are kind of limited by loading distances...so maybe not that helpful.
Had an idea pre-hack that was a set of armor that had this as a set bonus lol
Armor is a tricky one, since it would make you very vulnerable past it's biome.
A trinket would fit it nicely though, just thought the whole falcon bit was pretty resource intensive just for that.
Found it! Wasn’t a set bonus necessarily, but a head piece bonus. (I also record my suggestions in a note page lol)
Outrider Set
This unique set cannot be crafted, but is instead found in troll caves. It would appear the unfortunate explorer became a troll’s tasty treat.
This set provides even less armor than the troll set, but provides many benefits to those who explore and adventure. Each piece of the set provides a unique bonus.
The head piece allows the wearer to uncover more fog of war when exploring and charting the map.
The chest piece gives a chance to forage an extra berry from berry bushes [maybe this could help alleviate some frustrations with foraging?]
The leggings reduce the duration of the wet debuff by 25%
Is a sailing skill mod... it gives more vision reveal when sailing.
Is also a jewel crafting mod I liked a lot that had jewels to slot for it too...
I try to mostly play vanilla though haha
heh heh. I find that i mark mushrooms and berries more than I mark ores these days.
I mean it really depends on that chunk of land you're on.
On a side note... really would be cool if there was one unique item only found in troll caves so you had a reason to be checking the caves aside from the trolls.
Perhaps just a single clothing item, like a hat 😅 then you don't sacrifice all of your armor.
Yeah...any reason to re-enter any of the low level dungeon instances.
Or who knows... a unique trinket hahaha
"Increases the duration of edibles" trinket.
My #1 hope for an addition is all about content to return to older biomes for with later game progression unlocked items. Especially dungeons... because it would be so epic to see mysterious stuff you mark on your map for later.
I like metroidvania games though....
But most importantly it helps keep all of the world relevant for your playthrough, not just the highest progression biome.
I won't dive into this rabbit hole again tho 😅
Accessory that auto-logs forageables you harvest on your map with a new icon, lmao
Yeah...that would be nice. Like coming across areas that either you can't unlock until much later in the game...or has enemies that immediately slaughter you until you return with much better equipment.
I kind of unironically think something like this could be great, depending on the map implementation
I love my map to have markers, don't quite love stopping in my tracks to do it......
I think our (my friends and I) biggest complaint with the current state of the game is that once you progress to the next biome, it feels like the previous biomes become irrelevant...which kinda sucks since that's all we are seeing as we explore more of the map.
Exactly, and we are about to make the biggest trip going all the way from South to north... so weird how 90% of the world now has nothing or at least very little to offer.
I also love metroidvanias so I am enchanted by the idea, but I don't fully see it happening for Valheim. It feels like a game which will have very little post-game content (especially since DN=1.0). Which... makes me very curious what they plan to do for the DN boss' power.
When you're like "Oh, it's just more black forest"...I feel like something is wrong.
I mean, I never thought about this hope as a post game thing though. But yeah, I don't think they would do this just due to how much content investment it would mean.
Personally I would do it at 4 tiers.
Dungeon/content in Meadows you need an item from plains for.
Black forest you need an item from mistlands.
Swamp and mountains an item from ashlands.
And finally some mistlands content you need an item from the deep north... mostly because I loooove mistlands and secrets in the mist would be so epic 
The first three make the most sense.
And ofc could always sprinkle a bit more in the past biomes from ashlands too, if you are clever about it. Wishbone always the best example for a lighter implementation item.
Ack.... I will ramble on all day about this hahaha 
Will stop myself here.
Uber boss dungeons that require multiple key parts to unlock...and the keys are spread in all biomes across the world.
I for sure have dungeons at the top of my list. Are just the best way to have more controlled challenges, and an optional boss at the end always epic.
Meadows boss could be a huge monstrous bear 😏 since we have all of the normal animals there...
I could basically plan it all out, would easily come up with ideas for it all
😅
Hey, a questline for haldor! 
Oh is that already in the game? We haven't done much with the Hildor/Haldor stuff. We did one of the crypt quests and were vastly disappointed by how easy it was to kill everything...almost like a 10% harder Burial Chamber. It was disappointing...very disappointing.
Hilder update had me excited. Was not quite what I had in mind, but was so amazing to see 🤭
Hilder sends you to mini dungeons with mini-bosses in them.
Bring back an item from them to her to unlock more purchasables.
Is 3 of them I believe
Ah, no. One of the other merchants (Hildir) has a quest that points you to specific locations & minibosses, and people have talked about giving Haldor some sort of quest as well. What you described sounds like something that could be fitting (even if all he's technically doing is "selling you a map" or something).
And yes, Brenna is the easiest miniboss, sort of meant to introduce you to the idea of "harder dungeons via hildir's quests". The other two are a bit more impressive.
Cool. I'll take that into consideration.
Although... granted, geirrhafa stands out to me for other reasons... (he broke a bit on the save I have with my friend and we had to fight him outside his dungeon... being jumpscared by him on a steep cliff was Not Fun)
I haven't had much of a chance to test out stuff on the PTB as much as I would of liked.
But how does the cooking/crafting skill effect where you get extra stuff of what you craft, work with the "craft 5 at a time" option? Do you get extra 1, or extra 1-5?
And how does the skill increase if you make 5 at a time? Do you get 5x the exp? Or do you get as much as if you crafted just 1?
The Hammer is an item that every Viking has from the beginning to the end of the game; an Item that might never leave one's side throughout there entire playthrough. The hammer is the most unique and useful item in the entire game. GIVE IT SOME LOVE, please. Idea "every boss drops a piece of an Epic building Hammer. Once the entire game has been beaten and every boss killed then the player embarks on a quest to find a forge to build said end game hammer. The hammer uses less stamina and in it's stats where it says "Crafted by" it also holds how many boss's the player has killed as well as mini boss's.
What love does it need? We just got the crafting skill, which at max level halves the durability cost of the hammer.
see updated edited
Also this could start like a blood line, lineage, family tree, Every person to have touched this particular hammer would be logged into a tree like what we already have for trophies within the tab menu.
i think some new hammer that u just get in deep north or smth would be cool doesnt really need to do anything but looking different in some way would be neat
@forest plank what?
that's my interpritation aswell
If I were to guess, sounds like they want a fire version of Frostner?
It seems like that's it...
Yeah, the wording isn't confusing at all
Yeah, had to read twice, even thrice to understand 👀
#suggestions message thanks for the reaction smiffe im honored🫡
just like frostner, but with fire effect,It was a Joke after all, sorry
im sorry
@quasi herald
but then how would you craft 25 (5 x 5) at once, HMMMM???
jokes aside, it does seem kind of like a relic of a time when there was no multicraft, and bronze uniquely being an alloy one crafted after smelting input metals, and needing to do that a lot potentially given early bronze requirements, so a way to cut out some gratuitous tedium and clicks
I want to craft 25 at least once though 😂
@quasi herald #suggestions message you need to break each of these bullet points into its own post, so the bot can add up and downvote options to each separately
oks
@quasi herald how far have you made it into the game?
I have a thousand hours in the game, but I haven't progressed to the Misty Lands because I played before the update. Now I've returned to play
you might wait a bit until you have completed it. some things you suggested already are in the game
do you have Oden cape?
most people don't have the Odin cape 🤔
I know
nope,
K I only have 300 hours and I've been playing the game forever
So thought you'd might have it
1337 hours haha
Please let me know what is already in the game so I can remove it from the suggestions
it's the climbing plants I think
The smaller the shield the better it is. Why does it work like that in this game?
Smaller shields are better at parrying and worse at blocking. You probably parry everything which is why you feel smaller shields are better, but other shield types will work well with other’s playstyles.
Agree. But parrying is too good and easy to learn so most players sleep on tower shields (but they actually worse then medium or small because of speed debuff)
#suggestions message Worth noting only one of each trader can spawn already. There are many possible spawn points, but once one is active, the others disappear.
#suggestions message Diving/underwater stuff has come up before and there's not been much interest. You can sprint-leap off of higher things to get stuff lost off the coast, and diving for your corpse sounds miserable to me. Plus the water wasn't designed for going and lookingunderneath it, so implementing this would be too much effort for too little return.
#suggestions message I don't play nomap-- is it impossible to ping in that mode? A more diegetic way to indicate your location would be nice QoL for nomap players, but I think the issue of getting separated could be resolved in the short-term by allowing players to use the existing ping function at their current location even in nomap worlds.
#suggestions message i actually think they could add a secondary attack but make it like skyrim--where you just punch forward with the bow in hand--low damage, high knockback, kind of akin to the secondary 'fists' attack (kick)
There is already 2 types of wines that climbs on walls
Fire resistance barley wine… and what else?
I hate that feature. Having to climb up the walls in order to catch runaway barley wines is way too annoying
Why can they spiderman walls but not me?
Another wish I wanted was to have the belt having some upgrades items sold by Haldor. And I suggested something similar: #suggestions message
But people dislike their little precious belt being touched and "nerfed". (the game is 90% based on linear progression and the most "Op" item has none? Lost opportunity to me)
Also I might have a guess (not exclusive to it) that this belt raises the inquiries to increase Inventory space.
And also add an useful counterpart accessory (what could it be? Dunno, I will just play the game...)
Smiffe, how was it even obtained? 🤔 I honestly don’t remember.
Nevermind, found out
But when did beta start?
@scarlet tartan that would still make you dig the ground the exact same way you do now
You can't.
And you will never can
Can't....
The method of terrain they use is height map based, which can not allow for digging into it like that. When you edit the terrain, it can only be adjusted on the up and down axis.
Would need an entirely new method of terrain to enable that kind of terraforming, such as the commonly known Voxel terrain. And that kind of a change would be gargantuan at this point... so not happening 🫡
thats what my suggestion is though. to add that.
Well, it's not possible and won't happen sooo 🤷♂️👎
Best you can do is try to find rock objects within the terrain and dig under those.
Is some mods you can get for creative build that could allow you to place in rock objects too, if you just want to go wild building in creative that is 🤭
Just to mention another option.
everyone who applied for beta test between april and december back in 2020 got sent a code with cape, hood and drinking horn ingame as a thank you for applying
i still think a secondary different direction use of pickaxe would totally be helpful completely unrelated to making caves--being able to strike from different angles
you're not ever going to be able to dig sideways in valheim
the same old answer as always.
we do not want you to be able to hide in a cave and be 100% safe
not sideways digging, I mean like being able to hit rocks and stuff from another angle (like terrain would still only respond by digging "down")
from "it's cool" standpoint. why not
from a "does it add anything to the gameplay" no. it don't really
you're not wrong, the uses would be niche--idea i like in the abstract, but low on the list of things I'd prioritize
since we don't have infinite time to make the game. one has to draw a line in the sand somewhere
yooooo devs are here
Oh I see! Thank you
At some point... should consider a mob that can bridge gaps or something then for raids.
Terrain walls and moats both kinda make your base mostly impenetrable. 🤭
Or perhaps some sort of raid that creates portals for the mobs to pour in from that might spawn inside of your walls? 🤷♂️ I dunno.
An age old debate lol
Smiffe is a cool dude 😎 that hops into the convo here from time to time 🌟
Flying mobs tho? 🤔
Why I said "mostly" ahahaha.
Please, if anything changes about raids.... give us some huge vamperic bats that join the bat raids. 😂
Actually, that could be epic!
If it creates a tunnel object that other mobs can also use to teleport between... and it could even be distructable so you can close up their pathways.
Good ole nydus worm style mob 😎
Hehehehe, RIP boars.
Just have to let Meadows be the one safe heaven biome for all your casual bases. 🤭
(Unless on higher more brutal difficulty perhaps)
completely agree, but I don't have a ranked choice vote on suggestions, just a strict "up" or "down" so basically anything net good on balacne I think worthy I upvote, and i trust the devs who have the fuller picture and have already proven they know they're doing to prioritize what's actually gonna be the most 'efficient value added' from those suggestions
I wonder what itd be like if enemies could jump
Hell.
fun
i mean, blobs jump
I’d be scared if a fuling jumped onto my raised platform when I’m at 10 hp 😅
game would be insanely hard yeah
hide your boar, hide your wolf, because he is raiding everybody out there 
lox that can jump (they already stack on eachother)
2 lox doing bro moves from mario & luigi
Imagine if some raids brought catapults and they launched their friends at your base 😎
I think nerfing it isn't the right way to go, it's pretty good for when you usually obtain it (around swamps) but it does need buffs later in the game even you need to haul even more resources
Your suggestion is just an all around nerf of the belt until the queen, which is in my opinion a bad idea
We don't want it to be useless
LOL fuling doom divers
#suggestions message Ballista isn’t meant to be enough, you’re supposed to defend the base yourself.
Man... creative juices always start flowing all at once.
Could see an abandoned keep style POI in plains that has shoddy catapults in it that the fuling who have taken over the ruins use to defend it.... would be both epic and explain where they get them from for raiding you hahahaha
We already have those rare stone towers and little ruins, so would not at all be out of place.
Bonus points if this POI is designed around ashlands tier and had an entrance to a celler / dungeon you need an item from the ashlands to get into.
Would feed right into my #1 desire for content we need to return with later game progression items for 
And would give a prime target to use our own catapults ageinst, since perhaps ours are of better quality and can outrange theirs.
I get too into the rabbit hole sometimes ahaha
I was lucky to find him even before defeating the Elder hehe. ( I didn't even know it existed back then)
That's what it bugs me. People take ANY suggestion literally as if it would be implemented that exactly way without being thought at first; how that affects the game (or not) (if the devs chose it).
The intention of my idea was really Balancing, a little nerf, to the Belt in the early biomes, but mainly to make Haldor more useful after you buy it from him. I agree that iron is the most essential ore needed. So if you found Haldor after defeating Bonemass, you would have the ingredients to upgrade it to 120~150kg. Or even every two biomes you can upgrade it by 10kg. Dunno, but that would allow another upgrade later on.
But if a suggestion has tons of details (within 2k characters) is "convoluted" anyway.
they should be seen as starting off points/inspiration as the devs will choose and modify as needed I am sure, and have proven they know what they're doing
I think tiered upgrades makes lots of sense for progression as it is, and you'd only need similarly tiered items providing "always useful" bonuses on the level of megingjord, taking up the same 'accessory' slot, to provide competitive choices to unseat even an updated megingjord from the supmreacy the current megingjord already enjoys just as is
It doesn't change the fact that most players find Haldor much later than you did, and the megingjord is extremely useful for getting iron even pre-bonemass, so it really shouldn't be nerfed. It's still very expensive and it is good for it's obtainment, but I still think it needs buffs as you progress. I think nerfing it is a bad idea in general, especially how much you nerfed it in your suggestion.
It shouldn't be nerfed as much as in your suggestion (I mean, c'mon, it takes until the queen to 'un-nerf' it)
I do also think that if it were to be buffed, it would start at a small upgrade mid-mountains
Can we please bring back the real feather cape? Really don’t care for the Lightfoot mead☹️
ikr, it is so odd that people have been complaining about lack of inventory space and then they split the feather cape between two items when the potion is basically useless without the cape anyways
@molten bloom yep when they going to add more space??? I really don’t get it. It would make no sense if it’s added at all in the end game…
yea they would make it the final boss drop 🤣
Valheim is inventory slot hungry 
Yeah I dont get it.
I mean the games supposed to have some inventory management so thats just part of it
I personally only run into the "some" management. Not sure why anybodys running into a lot of management. Maybe just in Ashlands?
Also look at it this way, with feasts you can now leave the house and come back without carrying any food on you.
So that frees up 3 slots in all technicality 😊😊
there wasn't a pacman emoji so you get hungry hungry hippo @arctic wharf
there’s a difference between some inventory management and the complete lack of inventory space or actual inventory management tools in the late game. Valheim gives you all sorts of tools and now even more meads than before but actually using them means you can carry like 10 wood and a raspberry home
I mean I didnt have the issue in Mistlands at all, so I feel like lategame might just end up being an Ashlands only issue unless Deep North is like that too
Because people love doing the most unnecessary tasks in order to complain.
I will keep use this example because it never stops being true: You do not need to carry like three arrow types with you.
And I still see people doing that... And carrying like seven other completely unnecessary stuff
#suggestions message must upvote twenty million times
Half of the inventory management issues are self-inflicted, at that point it's absolutely not the game's fault
Rianu I carry unnecessary stuff with me and still dont have the issue, but like I said a while back I just keep auto pickup off for the most part
have you even played the game lol?
If I have the issue its because I need to throw away random rocks and wood I have collected on accident. I also have a memory of what kinda foods I have at home, so I dont pick up food ingredients I dont need
...
No, I don't even know what game this is. Ark????? I'm sure it's Terraria, which is weird bc Minecraft has only some decent management since years
nobody is carrying three arrow types, there are many different types of resources in the late game that take up many slots and you need different types of meads and weapons to be effective, so it is a very popular opinion that late game inventory management is janky and tedious
Tbf, the game gives you a boatload of options for things like arrow types, so someone wanting to use what they're given is understandable, even if it's not "necessary". I feel like the simplest solution would be to add a slider to world mods to give 1-2 more rows of inventory space for those who like having more options.
Yeah I agree a slider would solve it
there is a progression to pretty much everything in the game - even carry weight - but inventory space is static despite the increase in resource variation and tools necessary
it just doesn’t make sense
Though the example itself is not that important, I can assure you: There are lots of people carrying three arrow types on the daily.
True. We also have like a dozen of different foods per biome.
I will go and have a stack of each one on my inventory.
What? Dude the food is taking 12 slots of inventory, devs fix this pls !!!!1!111!
I dont feel like the resource variation increases that much until Ashlands personally. Most of the biomes have a similar amount of things you need to hold onto whenever you find em.
It's a bit insane they have extremely overpowered meads like berserker and speed one but still won't increase inventory slots 🥲
I agree to that
How to solve lack of space in inventory? Carry what you know you will need
How to solve picking stuff up accidentally? Disable auto pick up.
There, I solved 60% of the inventory problems
So tired of hearing this gatekeeper excuse
bro if you don’t understand how having a static inventory space becomes a problem as resource abundance and tool necessity increases then that’s on you. But also just because you don’t experience a particular problem doesn’t mean people are “complaining for no reason”.
There's so much more added to the game since 2021
Rianu, man, please don't read my words in the worst faith possible. Yeah, there's absolutely a point of comical excess, but is it really so unfair to acknowledge that some people just prefer having more variety at hand? It's clearly something that comes up for a lot of people who otherwise really enjoy Valheim, and while it's up to the devs to decide if it's an issue they want to solve, it's not a crime to discuss ways it could be improved for the people it bothers.
I just leave a lot of stuff on the ground for the most part and dont mind it. But I understand the opposite. Thats why an option in the main menu would be cool!
Theres a lot of stuff that I dont understand in the game, but I just play it anyways becaise gaming is inspiration for my music tbh ☠️ If I didnt feel inspired artistically by games I probably wouldnt play em
Well, Id still be into Mario Party... At the very least.
Sorry for the side note
I begin to wonder if rianu even plays the game or just spends his time being sarcastic and obnoxious in here
I come in here to give a somewhat neutral perspective for everyone
Rianu's knowledge of the game makes it clear he plays and loves Valheim. Scrutinizing and insulting people we consider patronizing or rude isn't productive either.
My overall feelings on the game are neutral mostly, but leaning positive, even though its in my top 10 games as far as hours go
i stick with it because i like grinding games + the art design, visuals and music
Playing the game for the first time, the early game brought me back to my first year playing Minecraft. Graphics and difficulty suitably increased to inspire the same level of curiosity and challenge as back then.
Then I spent Idk how long mining and smelting and all those other things, which was not challenging nor interesting, and frankly did not respect my time.
Now I play permadeath with all sliders on easy.
permadeath with easy everything sounds like a great time honestly
the grinding is 2nd to exploring as my favorite thing to do
That certainly is a statement, enjoying grinding... 😅
Runescape was one of my first games dont mind me
That makes sense.
I feel like the grinding is the gameplay, only thing that isn’t grinding is exploration and fighting bosses, otherwise it’s do something to get item, then do that again to get more of that item, repeat
Runescape, Mario, Kirby, Pokemon.
Muh childhood
yeah I was feeling that
Farming is a nice side activity in the game and the new addition of the Scythe is a nice tool to make it easier later in the game.
My main issue is with how crop cramming is handled; I don't like it when I have to guess the radius of crops to prevent them from not growing. I'd much rather the game not let me plant a crop if it can't grow fully under present conditions. If I do something after that fact like build a stone wall too close the the crops, then it can wither and die because of the radius.
The only other reasonable option I can think of would be to have built planter beds where you you plant the seeds directly into them without the cultivator, but I don't think that would synergize well with the existing mechanics and new farming skill.
Any thoughts on this? Is it just me who feels this way or perhaps is there some mechanic or method I'm not aware of?
I think the devs might want us to be unsure of how close they should be. As weird as that sounds.
Is a handful of things you can do that is not exactly grinding.
Dungeon delving and exploration are my favorite aspects of valheim. The ambiance and music are also something I adore 
I love the scythe though its so awesome as a reward for me as a controller player
dungeons are lumped into the exploration category for me, so its part of the #1 appeal
What’s the scythe got to do with using a controller? I usually use a controller and don’t have a problem harvesting.
Ok
Its kind of like if you remember playing shooters on controller back in the day. Not ideal.
However. I prefer controller 100%
Just the precision stuff is like weird
I use a Switch controller. No idea what the Xbox or Playstation ones are like.
I use a steam deck so I can aim with motion controls, I see how not being able to aim while holding interact would be a problem though.
I see dungeons a little differently for a few reasons. For starters the rules applied to you within dungeons are far greater, which makes for a more challanging experience. They are also usually more enemy and loot dense than the openness of the overworld.
I would love if dungeon content in valheim was pushed just a bit more myself. But not too much I guess. The procedural gen does present it's own limitations to what we could get away with.
I could see them being more trap and secrets dense personally though 👍
Thats cool. I got used to the uncomfortable aiming after like 100 hours but Im just saying the scythe feels like a reward because I can just aim in the general direction to harvest
If that's their intent, I respect it, but I don't agree with it. If they want us to experiment and feel out the radius, fine, but then there should be a way to mark out the planting locations for subsequent rotations.
How about this; give the cultivator a "hole" ability where it places a small concical shaped hole in the ground. When you're planting seeds, the cultivator will automatically snap to these planting holes and when you harvest, the holes will remain afterwards to be used again. If you want to remove the holes, you can do any sort of ground resurfacing with the cultivator or hoe to reset it.
I wanted Ashlands dungeons so ye I agree
This way I would only be doing the precisie set up once and all subsequent times I'm just using my previous work
that sounds like a good mechanic to me
Yeeeeee... my biggest disappointment with ashlands as well. I expected more from the fortresses. That early concept had me hyped. 🤷♂️
Its my least favorite biome so far and I did play in it for like 20 hours
I feel bad that I dont like it tbh
like I should or something
I have yet to kill the queen and go to ashlands...
As much as I have played valheim, have not been inspired to do another playthrough yet past my time in the mistlands 😅
I spoil a lot of the content for myself though, which is how I know what does and does not exist haha
I nearly decided to finally go again with big witch, but am moving RN.
bog witch update is pretty amazing
its super cheap to make the feasts and use them IMO
Some people think its too much though? Not sure... lol
I am low key claiming feasts as my suggestion that got added hehehe... as they are like 90% of what I had suggested waaaaay back pre mistlands.
Super hyped for them.
They are missing the key feature that would make them unique and be truly worthwhile past their biomes ingredients though... being unique buffs from each one.
Regardless, they look great 😋
Goodness me people reaaally don't care for transmog huh...thats wack
I wouldn't say that; I take my personal fashion in games quite seriously and often lament certain armors looking really nice but lacking the stats I desire. However, there are two issues I see with Transmog:
A) In Multiplayer, PvP specifically, Transmog would obfuscate what players are wearing which makes it difficult to judge threat levels. You could argue that it would add an additional layer of subterfuge and misdirection in combat, but I think the issue is still worth mentioning.
B) There are alternatives to Transmog that I think would fit the game better that achieve similar goals. Off the top of my head, for example, Allow us to upgrade earlier armor even further, but each upgrade level requires later game materials. Like if you really like Troll armor, require the next set up upgrades to need iron and then black metal, etc.. This dosn't address all the issues Transmog could solve, but it does address the first point as the Troll armor still does what Troll armor normally does, it just has a higher defence value to be viable later game.
i just really like playing dress up in games that allow me to 🐦
What is transmog?
you make armour piece look like other armour piece without changing stat
Ahhh gotcha
Allows you to imposed the visuals of one armor piece onto another yeah. I believe the term first came from world of warcraft and just stuck.
Transmog is also technically short for transmogrification.
transmogrify: to change or alter greatly and often with grotesque or humorous effect
I think other games handle this by adding a "vanity slot" which overrides the appearance of the item, but does not offer the stats of the item.
#suggestions message I feel like if anything, paper/books would fall into the artisan table category. Give the poor thing some crafting use. Along with the stonecutter lol
Mortar and pestle and then a block press to make paper.
What could the stonecutter’s crafting be used for?
stone things
Maybe using an improvement from the deep north, craft stone into bricks. Bricks + iron could make reinforced stone walls or something 🤔 just throwing ideas around haha
i'd rather just be able to further upgrade older items so that they are on tier with new ones. this could also make forge levels a bit more useful
stone armor
stone cape
Why is a stack of 50 stones so small and yet the large stone wall only costs 6 stones?
Our ancestors built this large stone wall with stones from the bosom of Valheim itself. Your Fuling scouts provided the mortar
meanwhile you can compress 4 fine wood into an item stand and still get them back
and wood somehow turns into thatch for roofing 😛
that one confused me so early on that i completely forgot about it by now
Humungous Longship somehow only requires 80 wood to build. 
Game logic 🤓
Speaking of Humungous Longship, I'm sure it's been suggested before, but I wish we could decontruct ships and carts with the hammer rather than damage
#suggestions message That last upgrade would naturally never happen, as it makes it trivial to locate things then (and being optional doesn't justify it in any way, that's like suggesting a 1 hit kill weapon but saying it's optional as if that makes it okay). I see people try to use that reasoning all the time to excuse very unbalanced or very unfitting content and it's just nonsense.
Fair enough.. then again I didn’t think it was a great idea either, I just put that in their to follow the order of every upgrade getting something new, so imo it’s better without it just threw it in.
Not sure how I feel about cartography table upgrades. It could be nice to give such a cool-looking build piece more of a purpose, especially for single-player worlds, and wider discovery radius would also be nice... but I'm not sure it makes sense that upgrading a workstation would improve things for a player halfway across the world.
I could see it as maybe a way to diegetically add more map customization (coloring markers, new icons, etc), but then if it's specifically table upgrades we still run into the issue of those benefits not being location-bound; what happens to your upgrades if the cartography table is destroyed/dismantled? What happens to them if your table is destroyed while you're hundreds of meters away?
I think I'd prefer (in an ideal world) to see any roaming benefits (increased discovery radius, any kind of marking-automation, etc) tied to something like an accessory or an item similar to a swamp key, and maybe instead give the cartography table some kind of menu to customize your map a little (choose 1-3 colors you can apply to your markers, build and interact with a table for the first time to give your character a couple additional map marker shapes, etc). I think that would create less edge-case issues and feel a bit more intuitive.
#suggestions message @plain oak Scythe actually gets more AoE with higher Farming skill lvl, also bonus yields depend on the said skill. Using Scythe gives xp for the skill, using Stagbreaker/Atgeir won't.
This is a very clever one.
I suggest a contest.
"How far can one Viking fly when they shoot themselves off a catapult" ?
A friend and I have experimented with several scenarios and found that the angle in which the catapult stands, relatively to the ground, does seem to make a difference.
Wearing the feather-cape also seems to improve air-miles.
Harpooned creatures do not travel well.
We haven't tried that stunt off the peak of the highest mountain in the game (because we didn't have it on the maps we tried)
Experience teaches that it makes sense to have a disposable portal at homebase and the mats to set one up at the landing spot helps a lot with travel-times for a return to base and, yes, "you guyys are nuts" is an accurate evaluation 🙂
(askswin don't seem to catapult very well and are near impossible to find back with their landing spot on the other side of the map. They also tend to fly into the next tree around and deliver sub-optimal ranges)
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It’s different to have a single possible location for the trader instead of ten, where the easiest or first one found remains fixed. The idea is simply to offer more options for those seeking a more challenging experience. In the world I’m playing in with my friends, we made several changes using world configuration mods. First, we moved the altar to the plains, which already forced us to undertake a hard journey, crossing a continent on foot and swimming to find the first meadow. We are playing without a map, without portals, with a single occurrence of each boss and each trader, which forces us to navigate much more, search, and explore each vegsír to find the Elder, who is in just one location. It’s a much more intense experience. If the Elder were in multiple locations, we would have certainly found him by now.
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In my view, it doesn’t make sense to have to build a diagonal staircase (since there are no vertical stairs) to jump from high places and fall hard into the water, like an object, to reach deeper areas. This ends up being a sort of workaround to solve something that could be simpler. From a programming standpoint, I don’t know how it would work.
-It’s not possible to ping without a map, and if it were, it would break the immersion for those who want to play this way.
#suggestions message @lofty wave how about a Troll head on a stick? 🤭
@lofty wave actually cheat sword is a iron sword from swamps 😄
put it on a itemstand and you'll see
#suggestions message we have world modifiers for players that feel this way, yeah?
@lofty wave fun fact: the cheat sledge has a similar rainbow particle effect as the cheat sword, but only when dropped on the ground.
and the cheat sword iirc does NOT have this effect when dropped for some reason, they trade their appearance as they are used 
What world modifiers??? 👀
From the main menu (world select) you can select custom modifiers and it'll give you a list to adjust things like difficulty, item drop amount, and a couple other things.
Ermm, I was just kidding, since many players ignore them 😅
Oh lmao. My bad. Well then people should pay attention to what's on the screen lol
Yeah no worries, but yeah, it is really overlooked thing in this game.
@barren vault there is a feather cape that gets rid of fall damge
they want the opposite - more than 100 damage from one fall.
(it's currently capped at 100, so if you have 101 health, you can survive a fall all the way from yggdrasil's branch)
Same... but also I can only imagine the builders lementing such a change haha
i kinda like the mercy cap, even if it's objectively unrealistic
I’m a builder, but I’m all for it 😂 practicing proper safety techniques is important in real life construction, and in Valheim construction. Lol
~~i'd never be anywhere near 100 health while building
~~
there was a youtuber--wish I could remember which--who had an interesting idea of the crafting skill reducing fall damage within the radius of a workbench
when i go to build tho, i do through the feather cape on for literally this reason
What we really need is a hard hat and safety vest for building 😂 ||kidding||
Valheim OSHA would like a word
On top of a roof with no harness?? You’re done for the day
Literally building cheap wooden ladders as high as you can And standing on the top step? Get outta here!
#suggestions message I can't see a use for this unless the developers need such a shield to test with, in which case, they'd probably add it without a suggestion.
I got one of those
according to my friends using the stagbreaker also levels farming skill
scythe is faster though. i know the speed of the sledgehammers very well.
@brave aspen I mean if people find the game to grindy, world modifier exists
I don't think the sledges work on the first 3 crops either
but i've admittedly never tried it
Sure but should you have to resort to what is essentially cheats just to play the game?
it's definitely NOT cheating lol when it's literally intended as a part of vanilla game features)
and arguably is there really even such a thing as cheating in games like Valheim--where there's not even any other player you compete with in any way to clearly "win" or "lose"?
I do think one can argue the ideal "basline" grind should be this or that, but I'd simply disagree if the characterization is the present baseline is anything other than MOSTLY good (i'd up the bronze bars dropped from alloying, from 3 in 1 out as now, to maybe 3 in 2 out, I'd maybe tweak some of the building piece costs to try to be less costly, add the wood-blackmetal poles I suggested awhile back as identical but material subsitute options to take some pressure off iron)
We can't appease everyone sadly, so it's better to conform with the norm. If the majority finds the game fine as it is, then it is unwise to change it. Changing something to everyone just to appease a small fraction of people is a bad move when the game already gave a way to modify it, even though you call it cheating.
This of course assuming most people find the game grindiness ok as it is now, since we don't have the data of people finding it too grindy.We don't have the data of how many people quit the game because they find it too grindy.
But this logic currently is flawed. Lets say a 1000 people play the game 500 dont finish due to this issue, and 400 dont join the discord and chat, then you only have 100 people and at that stage we can neither say if it is majority of players agreeing or not.
then you have to think who is active as well on the discord making it even harder fo figure this out
could make the same argument for GTA's cheat codes
I think it's more of a personal thing. For example, I'd find spawning items in as cheating, but if someone has fun then go crazy. You're right in that there's no competitive advantages through "cheats" because it's not a competition.
That's just about the idea of cheating in a game like Valheim, world modifiers are definitely not imo.
exactly
been any discussions on a drawbridge?
Yes, many.
whats the general consensus
It’s a pretty requested feature. Only thing is some feel it would be too powerful against raids.
id love to see some of the top upvoted suggestions, is there an easy way of doing that?
Most people would like them, and think they would be cool. Been suggested quite a few times.
However 😉 their inclusion wouldn't be all that simple as there is certain implications with their implementation.
Devs have thought about it too, so it's possible. Since it has not been added already though means it likely won't be.
End of the day, your guess is as good as mine.
Sadly.... no 🤭
Discord is not that flexible (as far as I know).
I know some servers have a bot that can put certain suggestions in a different channel after enough reactions are on it
Drawbridges aren't any more powerful against raids than what we can already do. The problem is that it would just encourage digging trenches even more, since that would be what they are meant to be used for.
Not very thematic either imo, even if it would be fun to build with.
I kind of see them as being within mod territory.
Might not be that hard - cannibalize some of the mechanics from the windmill for movement, long planks, attach to interaction, viola
Its basically one big rotated door 😂
Doors may not do the right angles
They could, just mechanically wise it's the same. Touch - it opens/closes.
Though only opens one way*
(Idk I don't make mods I just use em')
I imagine it would be easy enough. Making an actually cool 3d asset for them would be most of the work...
Actually the way it swings is dependent on which side you're standing on
Always swings outward
Or ofc, finding someone willing to make the mod if you don't intend to do it yourself hahaha.
Could always commission it on the Odin Plus discord.
Honestly would be more surprised if it does not already exist 🤔
I edited the message to account for that before you mentioned it hahaha
"v1.0.11 by LordHayze at NexusMods. This mod adds a ton of build objects. Windows, doors, gates, a drawbridge and various other pieces."
yeah they've already done it
As expected.
Would have to take a peak myself to know weather it fits in artistically or not ofc.
Mods have a tendency to not really follow the art style.
Have to take your word for it, I mod for QoL and combat (not much of a builder)
I build big box, fill with crafting stations, I go fight
I don't make mods myself. I do have 3D art experience though, and can recognize it pretty easily. Am sure most people can recognize it too without any experience ofc 🤭
Many have a hard time keeping polly count low and texture resolution super low to match valheim... while still baking for a normal map and making the specular map.
Not all ofc 🫡
If this means projectiles would go through but rain doesn't then sure. Otherwise you might as well never use bones at all
#suggestions message There's also a simple mechanical setup that makes that a viable option (just a chain wrapped around 2 pullies/gears/etc. but the chain is twisted once).
no like you use a trophy like the ballista, but it prevents that specific enemy from passing through the shield. i say this mostly because besides the weather and protection in ashlands, theres no real purpose as any mob with projectiles is just going to go through the shield before firing its projectiles. id like to see my shield prevent these mobs from entering if i have the coorsponding trophy in my generator as well as the bones for charge.
maybe have it so that it decays separately--i.e. you get X many in game days of protection after you pop in the trophy (it's consumed immediately on use), after that many days, it goes back to 'normal' (not blocking any) maybe some progress bar or % you can see to show what trophy if any and how much left, and you can use another trophy before duration expires it just overwrites effect with new trophy target & refreshed duration
Barrels aren't a huge benefit if you are strictly looking at it from a logistics standpoint, but I've been getting a lot of use out of them. They take up a releltivly smaller footprint than other options and are great for storing bulk items like wood next to an oven or a hot tub. There is an underated utility in simply having multiple storage devices that look different. I wish I could stain chests to make them easier to distinguish in a line up; signs can only do so much and they often cover the area I wish to click on
#suggestions message against all logic they've already confirmed they won't be doing this sadly
I wasn't aware of that, I didn't mean to re-post an older topic that's already been dismissed.
However the inventory issue is addressed, I'm sure they'll address it at some point in a way that is in line with their vision. Excessive inventory management was what burnt me out of MineCraft recently and they had things like shulker boxes.
What was it about the inventory system in MineCraft that burned you out?
Yea idk about that lol. They've been pretty much radio silent on that front apart from shooting down the paper doll idea and they've actually made it worse this update by splitting the feather cape into two items so they are just hellbent on making inventory management as janky as possible.
Still love the game, just very odd response from the devs on this point
At least we have meginjord 🙏
Several things, but probably the most important one was having to make elaborate storage systems. You can obviously make redstone contraptions to automaticaly sort your storage halls, but the amount of work and room it takes to do so, for me personally, was too much. I don't mind making a smart storage area with a utilitarian layout, in fact I'm quite proud of the system I developed; but the time it took to set it up, especially if you want to start over in a new server, it was too much. Sometimes I just want to drop things in central void and be able to search/filter for what I need.
Valhiem isn't there; there are a lot of items yes, but not nearly as many as MineCraft. A lot of that is owed to building things on the spot with base materials rather than building say a standing torch then having standing torches in your inventory.
The inventory management really isn't a problem in valheim at all, the problem is a personal issue certain types of people have with wanting to bring far more with them than they ever need to, and the developers really don't need to cater to those types of people, especially if it ruins their desired balance for inventory management in their game.
The only irksome thing I'd have regarding actual storage in Valheim, besides having to get used to new control shortcuts, is the reinforced chests being slightly too height and clipping into 1m tall gaps. Keep the design, just shrinkydink it for better clearence. I dont' like Z-fighting
Yeah, I only brought it up because it was something I'm sensitive to. I'm not suggesting it's Valhiems main issue or an issue that will stop me from playing the game
Feasts give a reason to go back to old biomes a little bit and gather the ingredients so you have nice homesteading food + its a decoration so its useful for people who like building without cheats
I think inventory management is a welcome element and is ABOUT right as is, but I think it would be a net improvement to add a few items along the lines of those that would allow you to "trade" a general slot for a few more slots of restricted use (i.e. the coin purse, etc.), some of which may or may not need to trade off with meginjord slot
I'll just refer to a point I made yesterday when discussing this. The simple fact that you have a static inventory space throughout the entire game despite the tools you need to bring and the diversity of resources increasing as the game goes on feels very janky. There is development and progression in nearly every aspect of the game - including carry weight with the megingjord, but inventory is completely static. Not to mention, there is a difference between bringing what you "need" and actually having a good time with the game and participating in mechanics the devs themselves have placed in the game. If they are going to add new potions and tools like bile bombs and the like: making inventory space so limited by the end game disincentivizes
you from participating in the game's mechanics. Sure, the inventory management isn't BROKEN - but it makes the game less fun for a lot of players which I don't think is the devs intention.
If you take bile bombs and extra potions you have to know ur not gonna be able to get much loot and I think thats what they want. You have to choose.
I agree with that its a bit weird compared to other games
But it isn't really "extra" in a lot of situations, like pretty much requiring basalt bombs for flametal - which is what I mean by the game requiring more tools to bring with you as you go on. Sure, if you bring a ton of unnecessary stuff you'll have less space. But the fact that the inventory stays static throughout the game feels off. If the idea was to have to always stress about actually bringing tools with you, then you should have much LESS inventory at the beginning to keep that consistent throughout the game
But it being a problem only late game makes it feel like they flew to close to the sun with the amount of tools and meads you need to survive but forgot to add a system of more complex inventory management to match it
I think a point we can all agree on in pretty much all survival games is there should definitely be restrictions early on, but later game should unlock upgrade and convinces so we can focus more on the new aspects the game introduces. We already see this in action with items like the Scythe, it's logical to extend that concept to other aspects of the game. It can be balanced with trade-offs; I'd totally go for a log carrying backpack on the cloak slot that imposed serious penalties to combat damage output that gave me 8 more slots to juggle foraging items.
The developers can choose how to address the issues, there are so many ways, but as long as they are aware we consider it an issue, they can choose to address it later.
well thats kind of the thing, the difficulty ramps up dramatically in Mistlands and Ashlands. Im not a fan of it either, but I feel like its intentional for the game to just get tough by the end.
like in the black forest I'm never thinking "damn can't bring the stagbreaker or I will only have three empty inventory slots". But late game and ESPECIALLY with magic builds its like you have to choose between death and actually being able to play the game
I'm not familiar with the context where they originally said they were against it; is there a chance that they meant something more along the lines of "It's not a current priority" or "We need to add the main content first then we can make adjustments later"?
I mean it isn't really difficulty because it doesn't make the game harder - just unnecessarily tedious.
They will be fixing the numbers of everything for 1.0. What that means I guess is balancing weapons, food, etc. but it could also mean inventory sure.
I'll choose to hang my hopes on that interpretation then, only a Sith deals in Absolutes. Nothing is set in stone.
but if something is tedious you struggle with it, so isnt that a difficult situation?
Not really. Difficulty has to do with game interaction and overcoming the GAME. Whereas the poor inventory system is me fighting with the game's MECHANICS which is not fun at all. That's like if I lost in uno because the card gave me a papercut and not from the actual game
and it isn't as though people are asking for some ridiculous overhaul to the whole system - just some small quality of life improvements to make late game less tedious in this regard
you would still have to worry about inventory management
Tedium is distinct in my mind; If I'm contemplating making an AHK macro to automate crafting something so I can watch a video on another screen, that's not a challange to overcome (or rather I'm overcoming the challenge with my own tools outside of the game).
The tedium on inventory managment, in my mind, should be sinusoidal. I start out the game, working with limited space. By Biome B, I unlock a new option that gives me more space and the tediousnous is released, but by biome D, new things are introduced, to make it tedious gain, but Biome E unlocks an upgraded option that releases the tedium again.
Also, I would further point out that the tedium need not exist in all parts of the game. It should be somewhat tedious to go exploring and not be able to bring back all the loot in one trip, forcing you to make an outpost and cache some items and make return trips
Yes either some progression or QOL would be much appreciated
if the small inventory means you need to take extra trips to gather everything you need, then you are engaging with the enemies, environment, etc. even more than is normally comfortable, and thats my whole point with it. Youre battling urself and your personal time here pretty much. Which it seems like thats what the devs want. Im not saying it isnt weird.
But if I'm in my own base, I would want that tedium to be lessened, because I don't think that mechanic serves to improve the game when you're in the base building/maintenance mode
I personally dont mind a patience test or mind game type thing but Im used to grinding games LOL
When would you say that the inventory space becomes so limited that it starts to affect your enjoyment of the game? At which biome/boss do you feel like it occurs?
mistlands for sure
it's just fine until mistlands, which is why I think it should be tied to progression
I think if it was like 5 more slots I wouldnt mind at all
yes even something small like that would be MASSIVE
If it was like 10 I would be like IDK
10 i think is too much
Is that because in Mistlands is perhaps the 1st biome that using a cart becomes a pain in the butt if not impossible?
Ok glad u agree on that with me then
i think thats why they added the troll endurance carrying mead because they want people to use different methods and not just an upgraded cart MEH
But the cart allows for MORE slots...not just more encumbrance. Does the troll endurance mead provide slots too?
It fits into the whole thing with weapons missing from biomes too HAHA
that is a part of it but it's also just the abundance of resources and the fact that you need way more tools to survive in the mistlands like the feather cape (and potion now too), wisp, and if you are using magic you need all your weapons and eitr potions. Of course, you could do without these, but the game becomes much less fun and then you aren't engaging with the game's mechanics which is probably not intended by the devs
No but the reason I use carts is the carrying capacity most of the time
For homesteading things
like I can explore the swamps or plains without too much trouble but you NEED to be strapped going out into the mistlands and ashlands
yeah
especially on hard 😢
Ive been on a 100% vanilla server for a while and everytime I go to mistlands and dont have bonemass im just running from enemies
and by vanilla i mean no modifiers.
So it's more because the armor and equipment doesn't make the enemies pushovers like it does for the the earlier biomes?
feather cape is necessary only if u want to move fast imo
otherwise it takes 30 minutes to get anywhere
it's more like the additional equipment and armor were bonuses in early biomes but a necessity in later ones
so the game is balanced inventory-wise earlier but not at all later
Is the feather cape an accessory or does it take the place of a normal cape/cloak?
it is a normal cape, but now you also need to bring lightfoot mead to get the full effect because they nerfed it
Normal cape...
and traversing mistlands without it is horrible
So what is all the extra stuff you have to bring that you normally don't for the other biomes?
Potion makes you jump high enough that you take fall damage.
Cloak gives no fall damage from slow fall.
I wouldn't call it. Eeding both to get the "full effect" but you don't need both to have the same affect as the cape once had in it's own.
wisp light, possible in addition to megingjord if you want to carry more than three feathers, health meads (more dangerous) and now the jump mead, and a whole set of extra tools and meads if you are doing magic in any way
I dont think ill be using the jump mead personally.
it doesn't sound like much, but you were already probably using a row and a half of inventory space normally so putting more on top makes it much worse
Me who brings no potions ever and didn't use the slowfall cape.... 😅
you are one brave soul 🤣
I dont think its that bad to do mistlands without the feather cape, it takes time though. And that goes back to everything ive said. I understand people who dont want to spend a lot of time with it. I personally dont have many games I play for 400 hours, so I would probably quit another game if these types of things existed there.
So yeah I understand people not wanting to deal with it
Thr cape isn't even any real extra inventory investment... since we normally use capes anyway since mountains at least for frost resist.
The potions I get, but I have always just been too lazy to make them hahaha
I might try some now with the 200 weight one in this update... maybe
You dont use mead at all? or just only health & stamina
None... never
It is a failsafe for me when the game stutters or I make a mistake
Never felt the need to 😅
I have a gpu from 2015 so I cant guarantee consistent performance
I mean you don't HAVE TO use the cape, but it makes the biome much less fun to play because you are just running upwards 90% of the time then
I usually only bring stam/health meads when exploring...and the resistance meads when needed. But in all the early biomes, you quickly get items that replace the need for the resistance meads, so I end up only bringing them if we are fighting a boss.
Personally I mostly follow the valleys so Im not running up the cliffs a ton
If the potions gave me more long term regen bonus, I might consider them. Since more regen let's me be more lazy 🤣
But the effort just for a burst of healing that usually won't save me anyway when I really make a mistake... too lazy for that haha
I haven't explored much with the new meads introduced.
They are actually really fun, but like I was saying earlier, the inventory restriction makes it far less likely you'll actually use them
Did you play Mistlands?
like for the ones that last 10 or so minutes that's one thing because you can drink them and then leave your base, but the berserkir mead lasts 20 seconds...
The way valheim doesn't resistances makes the meads useless really fast yeah.
Its not like and RPG with a set resistance number that reduces a given damage type also lol
Yes, it is my favorite biome ❤️
I think you get a 25%+ regen potion you can craft from Mistlands
I usually bring stuff, and if I need more inventory space, I'll just leave stuff behind (like a stack of meads I didn't need to use) in a cache somewhere where I can return and retrieve them again, if I need to head back to base with more items.
How long does it last though?
it lasts like 8 minutes i think?
I still use meadows/black forest level food all the way up to mistlands. Definitely makes it harder and riskier but not impossible. Just felt higher tier foods get more and more tedious and time consuming to make and obtain the resources for. I feel that riskier gameplay actually helps with getting better, since you need to rely more on tactics like dodging rather than tanking hits.
you also cant use regular short term potions on top of the regen boost during that time
Well then.... I probably overlooked it since I got in the habit of ignoring them 😅
I pay for my laziness at times I guess hahaha 
I use sausages up until Ashlands at which point I must ditch them
its ok. Forgive me if the time was not 8 mins and rather 5 or something
I only used those like once. Because I use them for emergencies only. Like I start planning an escape immediately after using
Honestly a reoccurring thing with valheim for me is just that most content you can out tier within the same amount of time you might put in to acquire them. So... being someone that progresses at a steady pace instead of going real slow, I usually just don't bother.
Every 2 or 3 biomes I might need new armor, weapons and food, but that's usually more than enough
Right now on my current playthru I have root harnesk, fenris pants, and a padded helmet
Need to improve the padded helmet but the others are lvl 4
Mobility build ye, keep that move speed.
Yea it felt that way until I switched to hard and you really have to engage with the mechanics more
I've played the game enough though so I just put 2x resources to reduce grind 😽
not being able to move makes me feel like a deer in headlights
asksvin set is going to be my thing when i play ashlands again
I considered playing hard on my next playthrough, just for that reason.
I like V Rising a lot also, and its progression really pushes me to always update my gear as much as I can and seek any other bonuses I can for certain fights 🤭
Got that difficulty going for it.
whomever yesterday said "easy everything + permadeath" has great ideas
Not Chad enough for permadeath... but if you want an actually relevant death penalty, than I guess that's the way to go. 😂
Permadeath = start at the starting circle with no equipment and no skills? Or permadeath = it erases the character save file and the world save file?
The hardcore death penalty removes all items and skills, but you can make a new character when you die for full permadeath
I think it keeps power, spawn point etc but haven’t actually tried it
powers would still be there cuz thats a world event, not character
maybe it gets rid of what you selected though
Usually it means poof to everything, save file and all. But I imagine they play it a little less brutally. 🤷♂️
If they keep their world, than they don't exactly loose too much considering they might still go back to their old base.
.
A real discussion is what would make an actually good death penalty that also respects your time unlike loss of insanely grindy skills 🤣
i think current vanilla death penalty actually isnt bad anymore. i got used to it. yaknow why? I anticipate things in the game will take a long time now
So Im okay with retraining a bit bc I have it in my head that I might have to
I just think it's either a huge time sink, or completely pointless if you are smart enough to abuse portals 🤭
Some people dont want the skills in the game. I personally love having the modifiers.
I personally completely ignore skills as a whole. So it means nothing to me as a penalty.
No point worrying about them though. They are real strong sure. But grinding them up is not fun gameplay and it's far too easy to lose many hours of mindless grinding then too from a single death.
So I just don't even pay them any heed.
Skills are VERY important imo
In hardcore, there’d be no point in grinding if you just lose it all, but normal gameplay, you get it up overtime and helps a lot
Said my peace on skills too many times by now lol.
It is only intended as a natural reward for doing things like gathering ur food or wood or ore
I dont grind them intentionally unless I randomly want to cuz somstimes I want to zone out and swim in circles??
On that note I will 100% use swim potion
2 things need to happen for me to care.
More XP from actions done with later tier equipment / content, to keep a steady pace through progression naturally.
And no XP gain from content you heavily overlevel, to stop the notion of grinding in it's tracks.
I agree xp should scale
That bothers me a lot. Killing Fader should be a huge achievement with that. But its not at all.
Thats why everyones skills land around 60-75 by then
i think theyd be more like 75-90 if the xp scaled
Same 🤭 but I don't see much being added. Swamp keeps getting love with these mini-updates. Though plains got it too once with tar blobs.
Thats assuming you didnt die a lot by the way!
Many people die so much that their skills don't usually go above 50, if that...
I think xp scaling could also make early early game a bit harder
tar pits are so goooooodd btw
has anyone done a tar moat? my best friend thought of that last night
I think the devs see tames as only a means to the mechanics. Nothing extra.
Seen XP scaling suggested multiple times since like two years ago when I first joined the chats here, but nothing came of it among the many other discussions ofc lol. I think just maybe 1.0 is our only real hope to see tweaks with skill. Will see I guess.
I think a Bear mount would be awesome for early game but it aint happening unless they want to
Seen it before, but not any more effective than just a normal dry moat 🤭
Ssshhhhh, no bear talk before smiffe shows up to clown on them again 
Giant goat mount pls
I feel like at least one major death penalty would be for whatever boss you’re fighting to despawn. Would need some tweaking with some things here and there, but I think it would be interesting.
OR get back to full health.
2-3 more mobs for each biome could go a long way in my opinion too. So we have more diversity in what we see.
Foxes in black forest 🫡
cool person SugarBlight did a thing on xp scaling but I dont remember how long ago it was
That would indeed encourage people to overprepare for those fights
Agree, then a portal alone wouldn't mostly remove the downside from dieing to a boss 🤭
And ofc would discourage being reckless trying to grab your stuff and chain dieing.
I would need like 2 backup gear sets if they changed that
But specifically with Bonemass I go for silver before beating him so I can have ez time
Honestly, I looooove dungeons for so many reasons... and no portals in dungeons is one of many. Dieing far inside means you have more of a challange getting to your stuff, even if you portal to the entrance 😂
Running thru mountains with corpse run and troll armor is a thrilling experience
Lox are better horses ❤️
Horses are just overused and cliche, imo 🙂
Also adding a horse means adding new materials and meat and new items and food made with those materials and meat
There’d need to be enough for those to do that isn’t done by existing animals and materials
Why do lucky players get better horses?
That just sounds like horse breeding simulator
Because lucky people are better 😁
Would rather see the effort put into something else, not a bad idea though 🙂 I’ll just have to agree to disagree on this one! 🤝
Black forest, swamp and mountains would all be pretty terrible to bring a fast mount through because they’re covered in trees, water and cliffs. Plains is the perfect biome to introduce mounts in as you have open space to ride through. Meadows is too early, there isn’t any need for fast transport that early in the game.
I saw a suggestion that said vikings had tattoos so we should have too (in game characters i mean). Actually there is no evidence of this, so it is not known if they had tattoos or not.
Hey guys, I'd just like to understand where the downvotes are coming from regarding this: #suggestions message
I personally don't understand how a solution to fix the biggest cause of lag is bad
And what point they would have if you're wearing armour 99% of the time
Well, yeah, i guess...
"can destroy an entire structure at once"
Idk how that's a benefit...
Also, you're saying that hundreds or thousands of pieces would need to merge into one, what about stability? How would it be calculated? And repairing? You repair a 1x1 piece inside your kitchen and then the entire structure composed of hundreds of pieces magically repairs itself as well? Including the outer walls that are 50m from where the kitchen is?
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If you hate your building it can go in one go
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you would finalise the structure as one so it shares a global health pool for QOL repairing - it doesn't matter where you repair, you are repairing the whole structure
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Once your structure is "finalised", it is structurally secure so there would be no need to build upon it - infact you wouldn't be able to
If you love your building it can go in one go as well (you really are underestimating enemies)
Which wouldn't make absolutely any sense, even in fantasy/fictional standard. Now imagine in a gameplay aspect
Meaning you can't build more into it? How could that be a benefit? I unlock new pieces and I can't update it with new ones or reinforce it because it's finished?
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Skill issue tbh
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In a gameplay aspect, I can imagine it being better to whack my building with a hammer a few times than have to run around to each piece that got hit / rained on to repair it
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"finalise" means you don't want to add more - remember ot doesn't include furniture or crafting items so interiors are completely changeable, just not the structure and walls
what if you accidently hit the destroy button and your entire base goes away
and then all your furniture is destroyed because it's not connected to anything
What if you finalize the building, and then you decide you wanted to change just that one piece...just the one piece.
Confirmation button?
You shouldn't have finalised an incomplete building - that's on you
what exactly is that going to do
But it was complete...I just changed my mind.
"Are you sure you want to destroy this structure?" Y/N
Is there a way to undo it, so I can edit it if needed? Or do I have to pretty much start from scratch again?
ur fault tbh. If you know you are inconsistent, don't finalise
what if you unlock new building materials and want to build new stuff
Tear it all down, start from scratch.
When you destroy the finalized building, does it yield all the requirements to build it again?
like I said previously: this is to "finalise structures" - if you would want to improve, dont finalise it
Sounds overall just terrible... and the amount of time it would take to implement. Naaaaaah, would rather take a bunch of other better additions.
I like the idea of merging build pieces to reduce lag, but I think that it would be difficult for the devs to account for every situation, and there are better ways to implement it
tbh this is the most valid critism I have heard to my suggestion. I honestly 100% agree with this
any and all critism for your idea is valid, that's how bad it is
no need to be a dick about it bro
I feel like people are missing the point of the addition. It's not really meant for playing the game normally or progression. It is for builders who don't want their game to reduce to a slide show every time they enter their build. It is a niche mechanic and might just be added as a console command or something.
Sounds like Mod territory.
“His idea ruins the stock market”, hows that for invalid criticism?
I did also agree with part of your criticism- im sorry I didn't get round to responding
only if they add your horses xd
If only you could get mods on xbox 😔
to be clear I don't think it is necessary at all, but might be a console command or smth
they already said they won't add horses
😔
there are other mounts in the game though so
fireflies 💀
terraria had 3 "final updates"
nah these are the valheim devs good luck changing their mind 🤣
I feel like we already have horses...they are just big, hairy and have lizard faces.
and really really really slow
like I said there are other mounts though so I don't really get the point of horses
and they wouldn't really fit the aesthetic as much as the one's available
I'm just saying I wouldn't hold your breath
oh yeah i don't really want horses in the current applied setting, if i did they would be in the plains, and loxes are already there.
We are not missing the point, we know the main objective.
Doesn't mean it's not a terrible idea, because it is.
It just would not work on any way at all
I would be seriously disappointed if they added horses. Plain old boring horses...add something cooler, please.
I mean as a niche console command it isn't a bad idea at all. Just not necessary
It would be weird to have it on the hammer though because it doesn't fit into general gameplay well
My vote is on six-legged horses.
Reference to sleipnir
Nightmares...unicorns (in the form or rideable rhinoceroses)...anything but horses.
This suggestion is a concept for an idea that could reduce lag for builders who just want a bunch of cool aesthetic buildings - there is no need for it to be well-thought-out because tbh the devs would adapt any ideas into a way better form 😆
True...but horses? c'mon....
Yea but where would you add them? The game gets more mystical as you go on and it would be strange for progression purposes to have them in the meadows and strange aesthetically further on
like I'm exploring the absolute hell that is the ashlands and I just see a horse chillin
Unicorns/Pegasis is a shout tbh
They should.
I wish they changed the current normal creatures for more unique/fictional ones
I guess I'd be okay with horses if they are one-shot by deathsquitos.
well regardless they are not adding them so I wouldn't worry about it
What if they replaced deer with horses?
And you couldn't tame them or ride them...only kill them for horseflesh, hides and heads to summon the 1st boss...Mr Ed?
well it doesn't fit aesthetically and mechanically there are other mounts and the devs have explictitly said they will never add horses so that's why people are dismissive
screw the deathskitos fr. Those can be replaced by a more fantasy creature any day. I hate them with a burning passion
people have an expectation of how a horse is supposed to control in a game and I dont think that the devs want to confuse players considering the Lox and Asksvin control nothing like a standard horse mount does
How does the standard horse mount control like? (funny, spell correct didn't catch that error).
I wonder if more stars will ever be a thing for enemies...
Youre in control 100%
tbh just make deer ridable (or is that a feature I have not yet discovered..?)
the best mount are deathsquitos
imagine, the fabled 4 star troll....which would make it 'level 5' if i'm not mistaken.
thank you for this
They’d take too long to kill unless the stat increase per star is reduced
you can spawn them with commands, the stats are correct, but no unique visual or health bar from unstarred
I think 3 star enemies could be cool if they were like a special case one time type of thimg
Tie them to bosses defeated 😲....only see like 3 star greydwarves after fighting the elder, or 4 star after bonemass..
I think that could be tough for players who dont have the same progression together
like a dungeon full of 3 star [biome enemy] as a special challenge, sems interesting
The star system could be fleshed out more...but it should be more than just bigger numbers. sigh But that takes a lot of effort and time to develop. In my opinion, it would definitely be worth it though. Combat really is like 50% of this game.
Maybe with that in mind the adding of fulings and seekers to the fucking MEADOWS could be done away with, and simply increase the power of mobs in the biomes already.
portals:
in my opinion the meadow biome would be a lot better if none-few monsters spawned there. I hate the fact that such stupid things are spawning there
Why is metal armor and equipment allowed through portals but not bars and ores?
i don't care what anyone says or thinks, seekers and charred in the meadows horrible trash idea, fulings maybe are okay.
so people sail
I turned off the portal restrictions on my singleplayer world, sick of it.
I absolutely agree
you can just save and log out of the world, go into another, deposit, return to world, go where you want to, and then leave and get your stuff from other world
if you do that then just turn on the setting, same idea and effect but more convenient
Honestly I'd love a non-cheat way to allow metals through portals- I too use the cheat, but I'd prefer a non-cheat way instead
some people don't like the idea of using 'cheats'
ashlands stone-portals
Oh, I meant...the metal weapons and armor shouldn't be allowed through the portals either. In fact, when you use a portal, you should arrive completely naked and with a clear inventory.
@onyx quartz i really don't think that would reduce lag, also it would be super annoying if an enemy just took out a whole chunk of your base
oh really - I kinda have just ignored them. ty I'll have a look
carts:
carts are shit ngl
carts with shocks!!!! FTW!
Its unfortunate to me how useless stone portals are now that i have the portal restrictions turned off 😔
they look nice
Yeahh there is that, and i can use the finewood for other things
Huge lox cart... please 
I kinda like carts...the struggle to get them up hills is always a fun challenge.
thats fair honestly
stone portals are cool but they just are way too late in the game
like im desperate to tele metal as soon as i get to the swamps
Is there a mod that gives you unlimited carry capacity and unlimited encumbrance?
Not unlimited but definitely higher that mod i believe also comes with more storage space
the ashlands would be terrible to sail metal out of, so it's good it's introduced by then. as for "too late" it's up to the devs how restrictive default settings are, but world modifiers are always an option