#suggestion-discussion

1 messages · Page 27 of 1

arctic wharf
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Many want it... especially the builders among us. 🤭
But the devs show no interest in adding such additions (as far as we know).

♻️ but also 👍

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Is some mods for builders though, for those that just want to make cool looking stuff and don't mind creative building.

gray forge
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yeah im watching a video atm that caused me to ask. Hes using immersive+ mod by the looks of it, but would totally be awesome in vanilla

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surely it could be something a coder could add in a couple hours tbh

amber wind
gray forge
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i wish more games adapted modded concepts tbh. Its just a hassle to do it, id rather just be able to uninstall and reinstall the game, without having to do all that external stuff

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it seems harmless to gameplay

tough root
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how do i ptr?

granite geyser
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Go to channels & roles and select the PTB role

rose swan
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Next update spoiler (kinda?) ||without saying much, they have added some content that’s a step in this direction||

finite vapor
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Totally agree plants and bushes should be vanilla. Can be a purely decorative thing. Adds so much life to builds and is already available with devcommands. It's THERE just needs a button

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Until then I always be using planteverything like every other seasoned builder

tawdry cloud
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I wonder why suggestion by Rory today at 03:56 does not have thumbs or recycle button?

tawdry cloud
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Uh weird now it is there. Hmm.

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May have been some connection hiccup on my end or something... or someone just fixed it :).

unique robin
winter snow
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It would be nice if you could build fish traps

dim steppe
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@grim yacht what exactly would we be using early eitr foods for?

arctic wharf
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Sometimes the discord bot (Odin bot) goes down and so the emoji's don't get automatically added. When this happens, a server mod usually goes back and adds them manually until the bot is back up. Ragnar_laugh

dim steppe
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cause eitr items are mistlands and post, that’s their whole thing

arctic wharf
dim steppe
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it’s a bit like saying we should have flametal earlier in game

granite geyser
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The latest weapons are some of the most powerful and they're there for a reason.

Magic is already broken at low skill levels, imagine if you reached mistlandd and ashlands with +80 skills because you could level it up from the beginning.

What's more, many important enemies in early game and even most BOSSES are vulnerable to some magic. Why would you use literally anything else when magic would be the most obvious solution to combat?

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Making it available at early game would just break the playstyle even more than it already is. Pls no...

dim steppe
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yeah it causes power scaling issues with the whole game

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the entire progression system is built on the idea that you go through and obtain items in a linear way so having eitr, even a weaker version of it, would break that and lead to the player being far more powerful than intended

grim yacht
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Downside would be that there is no eitr regen items until mistlands so it would be harder to use it very effectivly

rose swan
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Earlier Eitr would require a crazy huge overhaul, I would imagine

rose swan
hexed jewel
wanton atlas
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since not everyone reads the PTB stuff or even joins it.
things can be like this that someone requests something we either are already working on. or something that was almost released 😅

sudden bluff
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He ACTUALLY said that?? PLease say its true

sudden bluff
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WOOO

hexed jewel
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it's not coming until 1.0 but it's definitely planned

sudden bluff
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when is 1.0?

hexed jewel
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probs a year or two, but hard to say for sure

sudden bluff
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BRUH

hexed jewel
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it could be a lot sooner, but also, depending upon how much "in between" content like the awesome Bog Witch update they just dropped, I imagine could be a lot longer

sudden bluff
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alright, thanks anyways

astral glacier
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Been thinking about the great North about having Romans shelter camps to scare away with a special horn we could craft.😆

granite geyser
uncut linden
rose swan
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#suggestions message what kind of things are being picked up in the Ashlands that would warrant additional inventory space? 🤔 not advocating against it necessarily, but I’m just curious.

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I know there are a bit of materials, so for the initial visit maybe it’s kind of a lot?

hexed jewel
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I think the best way to expand inventory is to give options that free up slots but with trade offs, for example add an item that lets you "collect" similar items into one slot, freeing up general slots for other stuff, but you still have to carry the item in question in one slot, you still have to contend with weight, and you can only consolidate certain things, so it's not per se a straight "add inventory slots" but rather a "things you'd otherwise, possibly, want to carry but couldn't/wouldn't sacrifice a whole inventory slot for, you can now have a few extras of"

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for example, instead of taking up 1 slot per mead, you can have an item that stores more than 1 mead taking up 1 inventory slot

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might be necessary to make all these items also require equipping as an accessory for balance, so you can't say have TWO (or more) mead carrying items, though it might be a sufficient trade off if the number of additional items you can carry is low enough (for example say it's one slot holds 3 meads, then sure, you CAN carry a version every single potion, but you'll STILL have to sacrifice like 5-6 slots to the "mead container" items to do that, so...)

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this way, you're forced to still be selective about certain equipment (mostly, that you can't group up in the expanded slots like armor, weapons & tools), but, you have more options as to certain items and/or reduce their impact on clutter (for example, you don't need a separate slot for every 'treasure' item, you have one slot taken up by 'purse' item in which you can put coin and any items sold for coins for however many additional slots its provides)

vivid ridge
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Oh what if there was like a foraging bag specifically for that? That might be okay.

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Half the time when I need to drop stuff its because im trying to hold onto mushrooms or seeds or something

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It would have to use the single accessory slot, so no megingjord

hexed jewel
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frankly inventory expansion or no, I think we need more accessory options to give a real incentive to 'trade-off' with the megingjord

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it's just too clearly the overall best--you only equip the others for very specific niche uses, and that's it

rose swan
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Totally agree, would love to see minor update adding some new accessories. We got new meads, now time for some new trinkets 😉

vivid ridge
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wonder if there will be a mountain npc!

rose swan
gritty ember
granite geyser
hexed jewel
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that's my thought

vivid ridge
rose swan
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Bushes, small tree, stuff like that. But yeah, wouldn’t be opposed to flower pots either!

hexed jewel
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other than like, more important/value adding uses of dev time, i see no real good reason to not have a mechanism to allow us to replant all the various shrubbery and other vegetation assets already in game where it DOESN'T really have any major game mechanic value (i.e. so replanting the bushes which produce no fruit, great, replanting berry bushes a problem because it negates the foraging/farming intended balance), and these sorts of assets add a lot of 'builder value'

rose swan
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Could see a ‘landscaping’ tab in the cultivator. Move the ivy seeds to that section.

arctic wharf
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Don't have a chance to play right now... but that siggestion makes me think past crops still kinda fall out of fashion. Feasts don't provide any sort of buff past just your basic 3 stats do they? Huge shame if so, since using old foods constantly was the primary reason I had suggested it, and such buffs are what would make feasts more viable as an outlet for them. Picking and choosing which feast buff you want at a given time. Ragnar_laugh

rose swan
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Nope, feasts just give you standard food stats, though at a much higher time limit. They’re also pretty cost efficient.

arctic wharf
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Unfortunate still... as that means they will definitely be outscaled with progression, just as their ingredients mostly are. 🤷‍♂️

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I have to see if I can find a video some time to see how they function, since I can't play myself haha

hexed jewel
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that's why I keep saying, they each need their own unique minor buff!

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just something to set them apart (A) from each other (since they decided to give some pairs identical and near identical stats) and (B) from regular food

rose swan
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In my opinion, the best use of feasts (besides decoration) is for some leisurely base activities, exploring previous biomes and collecting resources. Currently, I’ve been doing fishing trips, in which feasts are pretty handy 😁

arctic wharf
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Imagine them fishing trips if the fish feast gave a bonus to fishing level hahaha 🤭

hexed jewel
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EXACTLY

rose swan
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Fair enough! 😂 have to admit, that would be pretty neat.

It’s funny you mention that! I was just thinking how great it would be to have an accessory that boosts fishing further 🤔

hexed jewel
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oh a lure or something, sick idea--make it with chitin

rose swan
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Thought of the idea when I just caught a coral cod with onion seeds, then the next with chitin lol

arctic wharf
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I am not too fond of some of those bonuses, and the values are a bit lackluster for most. But we are on the same page at least hahahaha.
Its like the most important aspect of my suggestion was the only bit to not actually included in the implementation Ragnar_laugh

hexed jewel
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yeah just a quick workup to illustrate the idea--don't think should or needs to be anything especially impactful, mostly just to give an extra little special sauce to each, something not commonly (or at all) obtained another way, and to distinguish and give a little "theme flavor"

peak bronze
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#suggestions message @restive trail you shouldn't post multiple suggestions in one suggestion. And Feasts are placeable with Serving tray already.

restive trail
restive trail
peak bronze
peak bronze
restive trail
peak bronze
restive trail
vivid ridge
arctic wharf
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If I was to pick, I would make them go along with the bosses forsaken powers hand in hand. But they also need to be enticing enough you would consider past feasts for certain aspects of play.
Definetly have to be unique too ofc.

Meadows- 5% move speed and 20% dodge distance.
Black forest- 1 extra wood drop for each tree log cut. 5% extra slash damage dealt.
Ocean- +10 to fishing and 20% swim speed.
Swamp- rapid wet removal (similar to being next to a campfire). 5% extra blunt damage dealt.
Mountains- 10% extra sailing speed when you have the wind. 5% more health (added after food bonuses).
Plains- extra coins chance from chest loot. 5% extra peirce damage dealt.
Mistlands- 1 extra ore drop from ore nodes mined. 5% extra magic damage dealt.
Ashlands- 6 extra inventory slots added to one side of your inventory.

Gotta be bold! 😂

arctic wharf
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Fingers crossed, but I won't hold out much hope since it has hit Live. skol

hexed jewel
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i love the creativity of these, what would happen to the stuff in the 6 slots when the timer runs out? does it just eject from your inventory automatically lol?

arctic wharf
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You know... I didn't think about that Ragnar_laugh
Just thought it would go well with thw 300 extra Carry weight from the power.
Many ways to get more weight, but slots is the real hold up these days.

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Perhaps they remain on the side but if you drop them than they don't have a slot to return to.

hexed jewel
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the synergy a good idea--and buncha folks now clamoring about inventory, timely

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although, perhaps synergize after a rework--MOST the powers in a pretty good spot RN, mostly just Elder odd man out for the narrowness of usefulness compared to others

arctic wharf
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At least feasts last a long time right, so better on a feast than potion or power.
Only thing even better would be a wearable item, but backpacks are likely never going to be a thing.

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Yeeee, elder is a little funky. But 🤷‍♂️ he is an early boss I guess.

hexed jewel
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yeah it would def get use--i'd never say never, depends upon what it does--I'm very doubtful from what they've said they'll just straight up add slots from as is, but I could see them, possibly, deciding a sort of 'trade' is fine, e.g. the backpack swaps with megingjord (occupying 'accessory slot') and so you have to sacrifice a good deal of carry weight you're accustomed to for starters, in order to get however many added "general use" slots

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could balance even mroe if needed, by restricting what can go in the slots (like say only stackable items, or no weapons, armor, or tools, a 'nod' to space limitations as well as balancing consideration)

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the idea adding some flexibility without totally destroying the pressure, esp. with equipment like weapons, tools, and armor, to be selective

arctic wharf
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By now we can buff our carry weight by 650, but not extra slots? Seems a bit weird.

We need something that weighs a ton we have to harvest plenty of to make use of all these bonuses in deep north Ragnar_laugh

arctic wharf
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Just now watching a video because I couldn't help myself.... feasts look amazing! Did great with the new models 👌

rose swan
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They look fantastic! They even dwindle in size as you eat from them, very nice detail!

arctic wharf
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Really ran with that idea and turned it up to 11... aside from the lack of a unique buff ofc 😅

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Didn't expect other food to also get the table treatment either.

hexed jewel
arctic wharf
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I mean.... most people don't fish.

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Even I tend to try to set up spots were they will beach themselves to I can run by and grab em without effort.

hexed jewel
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yeah i think in part because it needs more good reasons--like the unique fish type in foods like fish n bread or the new potion

arctic wharf
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And the hard to catch fish... yet again I try to pull them on shore as soon as possible. The stamina just vanishes sooooo fast 😂

hexed jewel
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and also, bit wonky, esp. when you have no levels, you basically have to just accept spending some bait and losing fish the first several casts, to level up

arctic wharf
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My max level salmon looks epic by how huge it is tho

hexed jewel
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and they rare af--good 'bragging rights/completionist goal" item

arctic wharf
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Already known I am in the boat for a fishing expansion Ragnar_laugh

hexed jewel
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i don't even think I've SEEN a 5 star (or if I did, I didn't catch it and didn't know--most I caught is 4 star)

arctic wharf
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5 star exists, and he is huuuuuuge NeckSmile

quartz totem
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#suggestions message
I still 100% hope they will add a native weather(passive) debuff in Ashlands, just like all the others past BF, paused at Plains, have.

hexed jewel
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they kind already have it with the meteor storms and also the impossible to see ash/dust storms that occasionally tear through

quartz totem
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that is semi-active, I meant like rain in the swamps type of passive

hexed jewel
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freezing in the mountains, what, mist in the mistlands?

rose swan
quartz totem
hexed jewel
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that's an intriguing idea that fits within a "plains" (flat and windswept) and also possible existing mechanics (ask cloak? moder power to negate?)

quartz totem
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the only downside of the Swamps is that we don't have a cloak, cape or anything to negate the rain even past that...

lofty wave
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Linen cape should have wet resistance so it can actually do something

hexed jewel
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maybe ashlands is like an intensified fire storm--like you better get indoors or under a shield, or you about to be carpet bombed with damage into obliviion--friendly fire/kills enemies too maybe, even those normally immune to fire (perhaps have a compontent pure and a compent fire damage) and some sort of 'warning' to the storm to gtfo

quartz totem
hexed jewel
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so they all fulfill discrete roles

quartz totem
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I really like capes having a purpose other than just visual, tbh.

rose swan
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Really hope to see capes in general get some neat effects sometime down the line.

quartz totem
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Actually I was really hoping they would add a cape/cloak/coat/mantle to counter rain in this bog witch update, after all she's in the Swamps

hexed jewel
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yeah they've done with the later capes, specific role/functions, makes tons of sense to me

rose swan
quartz totem
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Also, am I the only one who think Deathsquitoes HAD to be in the Swamps? (as a flying creature) and add another flying creature to plains to compensate, dunno

rose swan
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Deathsquitos in the swamp would make for a very interesting ‘expert mode’ feature 🤔

quartz totem
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they don't have much health and swamp is already the first non-friendly-kills-you-anywhere biome

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I mean mosquitoes are generally found near puddles and such, and the bioms is made of that xD

quartz totem
lofty wave
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Swamp already has fast, flying enemies - wraiths

quartz totem
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But they only Spawn at night. It would be interesting to have deathsquitoes during day, tho.

quartz totem
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I mean, if they were to exist in the game, Swamps were the best environment.

lofty wave
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I think they work well in plains. Ancient trees everywhere wouldn’t be great for flying around.

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It’s also nice to see them from further away, they’d catch the player by surprise too often with the limited visibility

quartz totem
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but those little tricksters blend so well with the Plains background that when you noticed. Dead...

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I mean it works in the plains. but to me, it would be more of a innate creature of swamps xD

lofty wave
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How does the environment of swamps complement the behaviour of deathsquitos better than plains?

quartz totem
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Not better but, mosquitoes prefer stagnant water within which to lay their eggs. They most commonly infest: Ponds, Marshes, Swamps. Other wetland habitats.

vivid ridge
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the plains remind me of a floodplain prairie type environment, so the mosquitoes dont confuse me

quartz totem
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I know we have "deathsquitoes" in game, but it's just because of their natural habitat. xD not a problem with them other than (in the past) being "stung" to death

vivid ridge
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people could say the tarpits belong in the swamp too, even though theyre similar environments

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i think a small marsh type thing would fit super well into plains generation

lofty wave
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I’ve found a guck tree in plains twice

quartz totem
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Also I hate mosquitoes from the bottom to the top of my heart, and where I live they are the most annoying beings ever. I was not pleased when I first encountered one in-game hehehe

vivid ridge
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yeah, they mostly leave me alone irl, but i do get bit

hexed jewel
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bats should attack and insta-kill deathsquitos--because that's what real life bats do to real life deathsquitos

dim steppe
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something like the terraria team system would be cool, would also add another use for banners

hexed jewel
dim steppe
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red, blue, yellow, and green teams

rose swan
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Just me agreeing with my past self is all lol

lofty wave
rose swan
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Unless we could tame bats

granite geyser
grand sable
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i actively look through the history for like a couple minutes and even still someone hits me with the '♻️'...😭

rose swan
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It’s been requested a lot on the PTB feedback channel 😅 not like ♻️ is a bad thing though.

grand sable
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who what, are you talking to me, i made a suggestion about rocks 🐦

rose swan
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My bad, I’m not all there sometimes 🙃

vivid ridge
granite geyser
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Gotta love when you drink something and makes you immune to being wet.

I do that to stay dry at the beach while swimming or when it's raining

vivid ridge
vivid ridge
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otherwise it would be hard to cook at home

granite geyser
grand sable
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the only thing i use pvp for is when one of my friends steals something from me

granite geyser
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Not mentioning the changes PvP might cause as a side effect.

Imagine them nerfing ATGEIR because like three people whined that it was too broken against others players

vivid ridge
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If you think adding a team button is a slippery slope then I guess

vivid ridge
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ALSO remember this is a single player game, its not supposed to be coop either!!!!!!! XDDDD

grand sable
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i honestly prefer singleplayer...oh now we all gotta go get so-and-so enough iron for some armour toooooo 😩 😮‍💨 😴

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multiplayer is good for building stuff in

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pve combat is more dynamic, but overall it just seems less efficient of a system because of how many more resources you need in a world with the same amount of resources as a singleplayer one..

vivid ridge
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its gonan get real bad soon though for him

grand sable
vivid ridge
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i made him a root harnesk.... hope he uses it in mistlands

grand sable
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that would be ideal

lofty wave
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He’s too good for strong armor

grand sable
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I like how armour looks

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though i've been using just clothes in the black forest and swamp at the moment

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busy bee

dim steppe
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besides, teams are a minor thing, nothing that’ll effect others gameplay

amber wind
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Logically you could make a set of pants and a cloak that is water proof or resistant...perhaps it makes lessens the "wet" debuff effect if it doesn't completely negate it. I would suggest making it from ocean biome kills/items...like seal-skin or serpent skin. Pants to prevent wet if wading (but not full on swimming) and cloak to prevent wet from rain weather.

dim steppe
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i agree it would be stupid nerfing and buffing items on the whims of pvpers, but the devs could just not do that, or change how weapons damage players instead of every entity

amber wind
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And fire proof barely wine also kind of makes me scratch my head...what how? Wouldn't it make more sense to create fire resistance from frost related items?

dim steppe
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gotta force a use for mead somehow

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only meads that make sense are poison and frost res, and stam and health

amber wind
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Sure...mead made from frost related items...like frost glands + any other thing.

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Or I guess water related items work too.

dim steppe
dim steppe
amber wind
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Maybe it's like snake poison? If you take enough of the poison you grow a resistance to it?

lofty wave
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It’s a plains recipe so it takes plains ingredients

grand sable
amber wind
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I like the idea of using items to gain some elemental resistance, but then you still have to use the meads + the items to max out the resistance. Makes using both helpful, and not redundant.

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Yeah, Frost Resist mead is 10 Honey, 5 thistle, 2 bloodbag, and 1 dwarf eye. Clearly the items used to make the meads don't necessarily match the resistance obtained from them.

lofty wave
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Thistles and bloodbags are common in swamp and the player likely has many excess greydwarf eyes at that point, so the developers choose items relevant to the mead’s place in progression, not its effect.

amber wind
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If I were in charge, I would make the fire resistance mead some kind of super spicy ingredients that make your character sweat profusely, thus put out fire faster if you are set ablaze. And drinking too many too close together results in the "flatulent" buff/debuff that makes you fart at random intervals which results in you shooting a fireball out your backside if you happen to be on fire and flatulating at the same time....maybe it could give you a height boost if you also jump while flatulent.

grand sable
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👽 bruh

granite geyser
granite geyser
rose swan
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Both? 🤔 ||I actually don’t remember lol||

obtuse wolf
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#suggestions message with this i agree somehow but maybe it just doesnt spawn these type of enemies after defeating bosses near spawn so meadows that are more far out are more dangerous

dim steppe
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again; weapon nerfs and buffs could just effect how they interact with players, not monsters, so that it doesn’t effect the player base that want to play solo or coop

granite geyser
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So each weapon would have to use two different stats sets in order to make them work in both modes?

Again, they could just spare themselves the need to do that by... Literally spending that time on anything else.

gray forge
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has there been any discussion on some sort of dredging mechanic?

silent echo
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I can't recall anything about dredging specifically. People have talked about various fishing nets, and some of those ideas included being dragged behind boats in a manner similar to dredge fishing, but I can't remember it coming up in any other context so far

uneven geyser
# granite geyser So each weapon would have to use two different stats sets in order to make them ...

I don't think anyone has asked for balance changes specific to a hypothetical pvp scenario, just for options to work with what's already in the game. It obviously shouldn't be an urgent addition or a priority, maybe a neat little bonus post 1.0, and given there's already different factions in the game, I don't really think it would take much time to implement teams. As the previous guy said, it works in terraria, a game I'd argue has a lot of parallels with valheim, where pvp is far from the main focus.

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I also get that it depends a lot on the dev's vision, but I don't understand why some are so reluctant towards the idea

rose swan
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Not trying to be a Debbie downer, but it’s important to remember that resources poured into one aspect is in a roundabout way something taken from another. The way I understand it, if resources were dedicated towards something like PvP, that means something potentially taken away from the core experience.

arctic wharf
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Idk... I think you expect too much from these devs.
PVP is an afterthought addition, and for reason... they just don't desire it.

I think it is far more reasonable to look towards mods for this 😅

But who knows, I could be reading the room wrong and they do make some additions for it. 🤷‍♂️Ragnar_laugh

gray forge
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they should increase their dev team imo

arctic wharf
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I have been saying that for about 2 years now probably 😏

stiff stag
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Too large of a dev team can create more problems than it's worth.

arctic wharf
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A small secondary team could enable a whole lot of additions they themselves just can't quite seem to get in.
Doesn't need too much oversight and they can keep the core stuff like the next biome as their focus.

By now though I doubt there will be too much left until 1.0, and then they start thinking about what's next for them.

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This update was already quite the surprise. skol
.

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Mostly was just a shame when content like the fortresses end up a fraction of what was envisioned.

gray forge
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its all about management. I had no problem developing alongside nearly 100 other devs, because we had good management.

granite geyser
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Maybe they simply don't want to hire 30 other devs and then spend time trying to improve their management to accommodate those 30 new devs.

Sometimes the solution to something is very easy: Not doing it

arctic wharf
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30 would be like twice the size of the team now... that seams like quite the exaggeration 😅
Think more like 5-6 tops.

gray forge
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its not like they dont have the budget

stiff stag
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Budget has nothing to do with it obviously if they can afford it but still choose not to.

arctic wharf
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Money never was in question.
Not really about that. Just the choice of the team / those in charge.

stiff stag
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People make decisions and there's no grand reasoning behind it, just their personal choice/preference, just as you have your own personal reasons for choosing to do things and not making other choices.

gray forge
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basically what is being said is "do we wanna make an effort into improving our game? nah"

stiff stag
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Adding more developers won't necessarily correlate to making a game better.

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And they've already put in more than enough effort as is with the team they already have.

arctic wharf
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Well, I wouldn't be that harsh on them either.

gray forge
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it would if its accomidating the fact of allocating devs to one place at the sacrifice of another tho

granite geyser
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Don't you love when people make up the points you "made" in order to counter argue them?

granite geyser
arctic wharf
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As much as I might be for them having possibly gotten a small side team going in the past, there is more too it than just throwing some money around.

I don't blame their choice to keep it within their current team 🤷‍♂️

Could say I understand both sides, and only on the one because I really would have liked that extra content. No garuntee it would have planned out all that well though Ragnar_laugh

uneven geyser
gray forge
arctic wharf
arctic wharf
granite geyser
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I play the game for what it is: A single player-focused game with optional coop features.

If they suddenly decided "fuck that, valheim is now MP-focused and features will lean more into playing with others, don't like it? Meet people then lol" I have every reason to disagree with everything even remotely resembling that

arctic wharf
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Yep, that checks out and sounds fine haha

gray forge
#

they dont gotta make it a MP focused game to make the MP experience a tad better tho. but basically my point was (if they wanted to) to just hire a team to focus that, so they dont have to sacrifice progress on another issue, thats all

silent echo
#

Too many cooks spoil the broth, and two separate teams working in parallel would break each other's stuff every time they tried to push any update. If anything, I would expect IronGate to do 1.0 patch and then hand off any future updates to an outsourced dev team with marginal oversight by original team leadership to keep the vision intact

gray forge
#

just a simple solution to a simple problem. up to them tho of course

arctic wharf
#

Ah, but see. They don't really want to put all that effort or resources into MP...
Hiring another team for that would totally catch me by surprise.

stiff stag
#

It's not about adding another team, they don't want it to be PvP focused period.

#

If they added another team those resources wouldn't go to PvP anyway.

uneven geyser
arctic wharf
granite geyser
uneven geyser
#

But I feel like the mere suggestion is met with hostility here sometimes

arctic wharf
gray forge
silent echo
stiff stag
uneven geyser
#

Not everyone that joins this server and posts in #suggestions knows that

arctic wharf
#

That's why we are discussing it and also informing you 🤭

#

Some more politely than others.

uneven geyser
granite geyser
stiff stag
#

When you have to repeat and explain things multiple times only for people to still not understand, patience can run thin.

gray forge
uneven geyser
#

And you can just choose to join a server or play a game with the option disabled

silent echo
#

Yeah, server regulars can get a little testy about things they've explained several times, even if the person asking about it isn't someone who's discussed it before. Nature of an open community. Maybe we should make some kind of regulars-run FAQ document to link people to Ragnar_laugh

arctic wharf
#

Hate to toss it to mods but... it is probably your only hope 😅

uneven geyser
#

I think it's really cool they've got official mod support in their plans tbh

arctic wharf
#

Same, that will keep valheim alive long after they set it down. 100%

gray forge
#

yeah they aughta take the ark route, and make mods that become very popular part of the game

#

within reason ofc

arctic wharf
#

Hmmm, idk how that would be recieved. It might also be a bit much for them.

You do see their current pace. And the pace of the last few years?

uneven geyser
granite geyser
#

"they augtha take the ark route"

Translation: They should just press the kill switch and kill the game. It'd do everyone a favour

gray forge
granite geyser
#

Every time someone mentions "just like ark" I cannot comprehend how you could even use it as a comparison to... Anything...

The only good thing you can get from ark is learning of what NOT to do

uneven geyser
gray forge
granite geyser
#

"You know what would be cool? If IG bloated Valheim and made it a +200 GB game instead of the -2 GB game it is right now"

uneven geyser
#

He... never said that

silent echo
granite geyser
#

Ark should never be a benchmark on how to develop a game

silent echo
#

I think Rianu might have some personal beef with Ark. Sounds like it's justified, granted, but... definitely some strong feelings on using it as any sort of benchmark 😅

arctic wharf
#

Rianu has become a bit bitter.
I don't remember him being so in the past. 😅

I get were he comes from, just sounds argumentative in the wording

tall surge
gray forge
#

gratalat with a nice change of pace

rose swan
#

To be fair… Ark is pretty bad. I was an Ark fan once lol

arctic wharf
silent echo
arctic wharf
silent echo
#

Burying things in powdersnow and making landmarks difficult to recognize/making you fall through snow could be interesting, if the building up snow was possible to implement...

silent echo
arctic wharf
#

Yeah, I won't say I could foresee the outcome. And it just isn't that straightforward. 🤭

Suuuure would have worked my tail bone off to work on valheim myself though ThinkingTroll

stiff stag
#

Yep, can't really repair or change up the foundation if the building is already built on top of it.

arctic wharf
#

Was thinking this before abominations hit swamp, well before mistlands.
But we only have one biome left now Ragnar_laugh

#

All in all, ended up happy with most of what we got still. So, am a happy camper over all skol

tall surge
#

do you guys think megingjord should have small upgrades throughout the game?

amber wind
tall surge
silent echo
#

I think megingjord getting upgrades would only cement the megingjord as the #1 accessory to use. I'd rather see more interesting alternative accessories compete for the position than make the megingjord better, tbh

tall surge
silent echo
#

#suggestions message Note: I frequently play Valheim with someone who has blue/yellow colorblindness, so issues specifically referencing that are from direct experience. If anyone has red/green colorblindness, I would love to hear from them to round out this post further.

tall surge
#

I think I'll post the megingjord upgrade suggestion. If people really hate it, I can always delete it

amber wind
gray forge
#

does the increased range from upgrading crafting tables also increase the range of preventing mob spawns?

amber wind
tall surge
amber wind
#

I usually just use a cart.

tall surge
#

That's fair. It's very annoying to wheel it around sharp terrain though

#

ngl we really need a thumbs sideways reaction

amber wind
silent echo
#

lmao. i think they left that out because a lot of "meh" is not very useful feedback for the devs. they'd rather know what people feel strongly about, rather than what a ton of people think is just "okay"

tall surge
amber wind
#

Is there a mod that removes the weight limits? Seems like this would be something easy to do.

arctic wharf
#

I have to... you don't understand, I made a personal creed to vote on all suggestions 🔥TrophyLox 🔥

#

No need to have that bit at the bottom btw. Even if it gets mass 👎, no reason to delete it either 🫡

dim steppe
#

has anyone made a suggestion to remove/lighten build limits/stability as a world modifier?

rose swan
#

Meginjord upgrades- hmmm it’s already an extremely powerful item that’s basically a default item for everyone at this point 😅 don’t see a need for it to become stronger, if anything I think it needs contenders.

silent echo
#

I'd still rather see other accessories get a spotlight, I think, but I think your suggestion is pretty well-balanced. It offers an option to people struggling with weight restriction, but at enough of a cost that it isn't so easy it's pointless to have the downgraded version. Have you experimented with the ||carry-weight mead the bog witch provides||?

#

I do think the ||troll endurance mead|| may make the idea of upgrading the megingjord somewhat obsolete.

arctic wharf
#

Personally, I would be fine with upgrades... even if it was twice that up to 300.

We have the power for another 300, and the potions for 200... so I am not too worried about carry weight.

#

What really limits us is slots.

I do agree with needing more contenders ofc. Trinkets for other uses 👍

amber wind
#

What trinkets would be contenders then?

silent echo
rose swan
amber wind
#

Sailing speed x2?

arctic wharf
#

I could think of quite a few. Move speed is always insanely sought after as an easy one.
More damage or less damage taken is easy too.
Faster sailing speed.
Less stamina consumed.
And so on.

It is only tricky when we try to break the mold with something truly more interesting.

rose swan
#

Or maybe a trinket that increases melee attack speed by 5% or 10%?

silent echo
amber wind
#

"Immune to wet"?

#

"Reduces duration wear and tear"?

rose swan
#

Most important part of accesories and trinkets though… they have to be visible on your character, and they have to look ✨Fabulous

amber wind
#

"Repells forest creatures" or "Makes meadow creatures passive."

silent echo
#

Hm, something to protect skills would probably be welcomed by a lot of players (yes, even if skills don't do that much)

#

Or perhaps something to accelerate skill growth?

amber wind
#

How about a trinket that stops death penalties and lets you keep your items, but breaks on use (so you have to make or buy more of them)?

rose swan
#

Ton of options for additional trinkets, surely!

rose swan
silent echo
arctic wharf
#

I think the key to making them truly competative would be finding some bonuses that are great to have almost all of the time.

Chance for bonus drops from mobs?
Perhaps harvesting?

Or hey, how about a pet charm? 🤣
I had a whole suggestion in the past about having a one off pet you linked to yourself and a charm that could unlike normal pets actually be revived. Then you could have a companion that won't be lost tragically and inevitably... and perhaps could grow with you some Ragnar_laugh

amber wind
#

"Summons Hugin to tell a joke" trinket.

arctic wharf
#

Could think of more ideas with some time ofc.

amber wind
#

"Two heads are better than one" trinket that increases trophy drops.

silent echo
rose swan
#

Gold Bands of Odin
Exp gain +10%
Lose x2 skill points on death

#

Trinket to increase starred spawns around you 🤔

arctic wharf
amber wind
#

I think extra life trinkets are pretty universal things from since video games were invented.

arctic wharf
#

Minecraft undying totem thing.

rose swan
#

Someone once had an idea of an equip able falcon that lifted more fog of war, that was a cool one

amber wind
#

"Rumpelstiltskin" trinket that lets you sleep anywhere at any time of day...but you wake up with a long white beard.

arctic wharf
arctic wharf
rose swan
amber wind
#

OR a trinket of "far-sight" that lets you zoom out twice as far...though you are kind of limited by loading distances...so maybe not that helpful.

rose swan
arctic wharf
#

Armor is a tricky one, since it would make you very vulnerable past it's biome.
A trinket would fit it nicely though, just thought the whole falcon bit was pretty resource intensive just for that.

rose swan
#

Found it! Wasn’t a set bonus necessarily, but a head piece bonus. (I also record my suggestions in a note page lol)

rose swan
# rose swan Found it! Wasn’t a set bonus necessarily, but a head piece bonus. (I also record...

Outrider Set
This unique set cannot be crafted, but is instead found in troll caves. It would appear the unfortunate explorer became a troll’s tasty treat.

This set provides even less armor than the troll set, but provides many benefits to those who explore and adventure. Each piece of the set provides a unique bonus.

The head piece allows the wearer to uncover more fog of war when exploring and charting the map.
The chest piece gives a chance to forage an extra berry from berry bushes [maybe this could help alleviate some frustrations with foraging?]
The leggings reduce the duration of the wet debuff by 25%

arctic wharf
#

Is a sailing skill mod... it gives more vision reveal when sailing.

Is also a jewel crafting mod I liked a lot that had jewels to slot for it too...

I try to mostly play vanilla though haha

amber wind
#

I mean it really depends on that chunk of land you're on.

arctic wharf
amber wind
#

Yeah...any reason to re-enter any of the low level dungeon instances.

arctic wharf
#

Or who knows... a unique trinket hahaha

amber wind
#

"Increases the duration of edibles" trinket.

arctic wharf
#

My #1 hope for an addition is all about content to return to older biomes for with later game progression unlocked items. Especially dungeons... because it would be so epic to see mysterious stuff you mark on your map for later.
I like metroidvania games though....
But most importantly it helps keep all of the world relevant for your playthrough, not just the highest progression biome.

I won't dive into this rabbit hole again tho 😅

silent echo
amber wind
silent echo
amber wind
#

I think our (my friends and I) biggest complaint with the current state of the game is that once you progress to the next biome, it feels like the previous biomes become irrelevant...which kinda sucks since that's all we are seeing as we explore more of the map.

arctic wharf
silent echo
#

I also love metroidvanias so I am enchanted by the idea, but I don't fully see it happening for Valheim. It feels like a game which will have very little post-game content (especially since DN=1.0). Which... makes me very curious what they plan to do for the DN boss' power.

amber wind
#

When you're like "Oh, it's just more black forest"...I feel like something is wrong.

arctic wharf
#

Personally I would do it at 4 tiers.

Dungeon/content in Meadows you need an item from plains for.
Black forest you need an item from mistlands.
Swamp and mountains an item from ashlands.

And finally some mistlands content you need an item from the deep north... mostly because I loooove mistlands and secrets in the mist would be so epic Ragnar_laugh

#

The first three make the most sense.
And ofc could always sprinkle a bit more in the past biomes from ashlands too, if you are clever about it. Wishbone always the best example for a lighter implementation item.

#

Ack.... I will ramble on all day about this hahaha Ragnar_laugh
Will stop myself here.

amber wind
#

Uber boss dungeons that require multiple key parts to unlock...and the keys are spread in all biomes across the world.

arctic wharf
#

I for sure have dungeons at the top of my list. Are just the best way to have more controlled challenges, and an optional boss at the end always epic.
Meadows boss could be a huge monstrous bear 😏 since we have all of the normal animals there...

I could basically plan it all out, would easily come up with ideas for it all BeFresh 😅

amber wind
#

Oh is that already in the game? We haven't done much with the Hildor/Haldor stuff. We did one of the crypt quests and were vastly disappointed by how easy it was to kill everything...almost like a 10% harder Burial Chamber. It was disappointing...very disappointing.

arctic wharf
#

Hilder update had me excited. Was not quite what I had in mind, but was so amazing to see 🤭

#

Hilder sends you to mini dungeons with mini-bosses in them.

#

Bring back an item from them to her to unlock more purchasables.

#

Is 3 of them I believe

silent echo
#

And yes, Brenna is the easiest miniboss, sort of meant to introduce you to the idea of "harder dungeons via hildir's quests". The other two are a bit more impressive.

amber wind
silent echo
#

Although... granted, geirrhafa stands out to me for other reasons... (he broke a bit on the save I have with my friend and we had to fight him outside his dungeon... being jumpscared by him on a steep cliff was Not Fun)

pulsar inlet
#

I haven't had much of a chance to test out stuff on the PTB as much as I would of liked.
But how does the cooking/crafting skill effect where you get extra stuff of what you craft, work with the "craft 5 at a time" option? Do you get extra 1, or extra 1-5?
And how does the skill increase if you make 5 at a time? Do you get 5x the exp? Or do you get as much as if you crafted just 1?

tepid mauve
#

The Hammer is an item that every Viking has from the beginning to the end of the game; an Item that might never leave one's side throughout there entire playthrough. The hammer is the most unique and useful item in the entire game. GIVE IT SOME LOVE, please. Idea "every boss drops a piece of an Epic building Hammer. Once the entire game has been beaten and every boss killed then the player embarks on a quest to find a forge to build said end game hammer. The hammer uses less stamina and in it's stats where it says "Crafted by" it also holds how many boss's the player has killed as well as mini boss's.

lofty wave
#

What love does it need? We just got the crafting skill, which at max level halves the durability cost of the hammer.

tepid mauve
obtuse wolf
#

i think some new hammer that u just get in deep north or smth would be cool doesnt really need to do anything but looking different in some way would be neat

granite geyser
#

@forest plank what?

wanton atlas
rose swan
#

If I were to guess, sounds like they want a fire version of Frostner?

granite geyser
#

It seems like that's it...

Yeah, the wording isn't confusing at all

peak bronze
#

Yeah, had to read twice, even thrice to understand 👀

open dagger
forest plank
granite geyser
hexed jewel
#

jokes aside, it does seem kind of like a relic of a time when there was no multicraft, and bronze uniquely being an alloy one crafted after smelting input metals, and needing to do that a lot potentially given early bronze requirements, so a way to cut out some gratuitous tedium and clicks

rose swan
#

I want to craft 25 at least once though 😂

hexed jewel
#

@quasi herald #suggestions message you need to break each of these bullet points into its own post, so the bot can add up and downvote options to each separately

quasi herald
#

oks

wanton atlas
#

@quasi herald how far have you made it into the game?

quasi herald
wanton atlas
wanton atlas
#

most people don't have the Odin cape 🤔

kindred pier
#

I know

quasi herald
kindred pier
#

K I only have 300 hours and I've been playing the game forever

#

So thought you'd might have it

quasi herald
#

1337 hours haha

quasi herald
hexed jewel
weak reef
#

The smaller the shield the better it is. Why does it work like that in this game?

lofty wave
weak reef
silent echo
#

#suggestions message Worth noting only one of each trader can spawn already. There are many possible spawn points, but once one is active, the others disappear.
#suggestions message Diving/underwater stuff has come up before and there's not been much interest. You can sprint-leap off of higher things to get stuff lost off the coast, and diving for your corpse sounds miserable to me. Plus the water wasn't designed for going and lookingunderneath it, so implementing this would be too much effort for too little return.

#

#suggestions message I don't play nomap-- is it impossible to ping in that mode? A more diegetic way to indicate your location would be nice QoL for nomap players, but I think the issue of getting separated could be resolved in the short-term by allowing players to use the existing ping function at their current location even in nomap worlds.

hexed jewel
#

#suggestions message i actually think they could add a secondary attack but make it like skyrim--where you just punch forward with the bow in hand--low damage, high knockback, kind of akin to the secondary 'fists' attack (kick)

wanton atlas
lofty wave
#

Fire resistance barley wine… and what else?

granite geyser
#

I hate that feature. Having to climb up the walls in order to catch runaway barley wines is way too annoying

#

Why can they spiderman walls but not me?

quartz totem
# tall surge do you guys think megingjord should have small upgrades throughout the game?

Another wish I wanted was to have the belt having some upgrades items sold by Haldor. And I suggested something similar: #suggestions message
But people dislike their little precious belt being touched and "nerfed". (the game is 90% based on linear progression and the most "Op" item has none? Lost opportunity to me)
Also I might have a guess (not exclusive to it) that this belt raises the inquiries to increase Inventory space.
And also add an useful counterpart accessory (what could it be? Dunno, I will just play the game...)

pliant sorrel
pliant sorrel
#

But when did beta start?

granite geyser
#

@scarlet tartan that would still make you dig the ground the exact same way you do now

scarlet tartan
#

?

#

i mean like burrow into walls and stuff

granite geyser
#

You can't.

And you will never can

arctic wharf
#

Can't....

granite geyser
arctic wharf
#

The method of terrain they use is height map based, which can not allow for digging into it like that. When you edit the terrain, it can only be adjusted on the up and down axis.

Would need an entirely new method of terrain to enable that kind of terraforming, such as the commonly known Voxel terrain. And that kind of a change would be gargantuan at this point... so not happening 🫡

scarlet tartan
arctic wharf
#

Well, it's not possible and won't happen sooo 🤷‍♂️👎

#

Best you can do is try to find rock objects within the terrain and dig under those.

scarlet tartan
#

interesting

#

ok yeah you right

arctic wharf
#

Is some mods you can get for creative build that could allow you to place in rock objects too, if you just want to go wild building in creative that is 🤭
Just to mention another option.

wanton atlas
hexed jewel
#

i still think a secondary different direction use of pickaxe would totally be helpful completely unrelated to making caves--being able to strike from different angles

wanton atlas
#

the same old answer as always.

#

we do not want you to be able to hide in a cave and be 100% safe

hexed jewel
#

not sideways digging, I mean like being able to hit rocks and stuff from another angle (like terrain would still only respond by digging "down")

wanton atlas
#

from "it's cool" standpoint. why not
from a "does it add anything to the gameplay" no. it don't really

hexed jewel
#

you're not wrong, the uses would be niche--idea i like in the abstract, but low on the list of things I'd prioritize

wanton atlas
#

since we don't have infinite time to make the game. one has to draw a line in the sand somewhere

scarlet tartan
#

yooooo devs are here

arctic wharf
# wanton atlas we do not want you to be able to hide in a cave and be 100% safe

At some point... should consider a mob that can bridge gaps or something then for raids.

Terrain walls and moats both kinda make your base mostly impenetrable. 🤭

Or perhaps some sort of raid that creates portals for the mobs to pour in from that might spawn inside of your walls? 🤷‍♂️ I dunno.
An age old debate lol

arctic wharf
arctic wharf
#

Why I said "mostly" ahahaha.

wanton atlas
#

I hear ya'

#

tunneling monsters

arctic wharf
#

Please, if anything changes about raids.... give us some huge vamperic bats that join the bat raids. 😂

arctic wharf
wanton atlas
#

it's comming for your boars 👀

arctic wharf
#

Hehehehe, RIP boars.
Just have to let Meadows be the one safe heaven biome for all your casual bases. 🤭

#

(Unless on higher more brutal difficulty perhaps)

hexed jewel
vivid ridge
#

I wonder what itd be like if enemies could jump

pliant sorrel
hexed jewel
#

i mean, blobs jump

vivid ridge
#

true!

#

it would be pretty funny to see a greydwarf hop over your moat

pliant sorrel
#

I’d be scared if a fuling jumped onto my raised platform when I’m at 10 hp 😅

vivid ridge
#

game would be insanely hard yeah

arctic wharf
#

TrophyFuling hide your boar, hide your wolf, because he is raiding everybody out there TrophyFuling

vivid ridge
#

lox that can jump (they already stack on eachother)

#

2 lox doing bro moves from mario & luigi

arctic wharf
#

Imagine if some raids brought catapults and they launched their friends at your base 😎

tall surge
#

Your suggestion is just an all around nerf of the belt until the queen, which is in my opinion a bad idea

#

We don't want it to be useless

lofty wave
#

#suggestions message Ballista isn’t meant to be enough, you’re supposed to defend the base yourself.

arctic wharf
#

Man... creative juices always start flowing all at once.

Could see an abandoned keep style POI in plains that has shoddy catapults in it that the fuling who have taken over the ruins use to defend it.... would be both epic and explain where they get them from for raiding you hahahaha

#

We already have those rare stone towers and little ruins, so would not at all be out of place.

#

Bonus points if this POI is designed around ashlands tier and had an entrance to a celler / dungeon you need an item from the ashlands to get into.

Would feed right into my #1 desire for content we need to return with later game progression items for Ragnar_laugh

#

And would give a prime target to use our own catapults ageinst, since perhaps ours are of better quality and can outrange theirs.

I get too into the rabbit hole sometimes ahaha

quartz totem
# tall surge I think nerfing it isn't the right way to go, it's pretty good for when you usua...

I was lucky to find him even before defeating the Elder hehe. ( I didn't even know it existed back then)
That's what it bugs me. People take ANY suggestion literally as if it would be implemented that exactly way without being thought at first; how that affects the game (or not) (if the devs chose it).
The intention of my idea was really Balancing, a little nerf, to the Belt in the early biomes, but mainly to make Haldor more useful after you buy it from him. I agree that iron is the most essential ore needed. So if you found Haldor after defeating Bonemass, you would have the ingredients to upgrade it to 120~150kg. Or even every two biomes you can upgrade it by 10kg. Dunno, but that would allow another upgrade later on.
But if a suggestion has tons of details (within 2k characters) is "convoluted" anyway.

hexed jewel
#

they should be seen as starting off points/inspiration as the devs will choose and modify as needed I am sure, and have proven they know what they're doing

#

I think tiered upgrades makes lots of sense for progression as it is, and you'd only need similarly tiered items providing "always useful" bonuses on the level of megingjord, taking up the same 'accessory' slot, to provide competitive choices to unseat even an updated megingjord from the supmreacy the current megingjord already enjoys just as is

tall surge
# quartz totem I was lucky to find him even before defeating the Elder hehe. ( I didn't even kn...

It doesn't change the fact that most players find Haldor much later than you did, and the megingjord is extremely useful for getting iron even pre-bonemass, so it really shouldn't be nerfed. It's still very expensive and it is good for it's obtainment, but I still think it needs buffs as you progress. I think nerfing it is a bad idea in general, especially how much you nerfed it in your suggestion.

#

It shouldn't be nerfed as much as in your suggestion (I mean, c'mon, it takes until the queen to 'un-nerf' it)

#

I do also think that if it were to be buffed, it would start at a small upgrade mid-mountains

valid iris
#

Can we please bring back the real feather cape? Really don’t care for the Lightfoot mead☹️

molten bloom
valid iris
#

@molten bloom yep when they going to add more space??? I really don’t get it. It would make no sense if it’s added at all in the end game…

molten bloom
#

yea they would make it the final boss drop 🤣

arctic wharf
#

Valheim is inventory slot hungry ThinkingTroll

vivid ridge
#

Yeah I dont get it.

#

I mean the games supposed to have some inventory management so thats just part of it

#

I personally only run into the "some" management. Not sure why anybodys running into a lot of management. Maybe just in Ashlands?

Also look at it this way, with feasts you can now leave the house and come back without carrying any food on you.

#

So that frees up 3 slots in all technicality 😊😊

hexed jewel
#

there wasn't a pacman emoji so you get hungry hungry hippo @arctic wharf

molten bloom
vivid ridge
#

I mean I didnt have the issue in Mistlands at all, so I feel like lategame might just end up being an Ashlands only issue unless Deep North is like that too

granite geyser
vivid ridge
granite geyser
#

Half of the inventory management issues are self-inflicted, at that point it's absolutely not the game's fault

vivid ridge
#

Rianu I carry unnecessary stuff with me and still dont have the issue, but like I said a while back I just keep auto pickup off for the most part

molten bloom
vivid ridge
#

If I have the issue its because I need to throw away random rocks and wood I have collected on accident. I also have a memory of what kinda foods I have at home, so I dont pick up food ingredients I dont need

granite geyser
#

...

No, I don't even know what game this is. Ark????? I'm sure it's Terraria, which is weird bc Minecraft has only some decent management since years

molten bloom
#

nobody is carrying three arrow types, there are many different types of resources in the late game that take up many slots and you need different types of meads and weapons to be effective, so it is a very popular opinion that late game inventory management is janky and tedious

silent echo
#

Tbf, the game gives you a boatload of options for things like arrow types, so someone wanting to use what they're given is understandable, even if it's not "necessary". I feel like the simplest solution would be to add a slider to world mods to give 1-2 more rows of inventory space for those who like having more options.

vivid ridge
#

Yeah I agree a slider would solve it

molten bloom
#

there is a progression to pretty much everything in the game - even carry weight - but inventory space is static despite the increase in resource variation and tools necessary

#

it just doesn’t make sense

silent echo
granite geyser
vivid ridge
#

I dont feel like the resource variation increases that much until Ashlands personally. Most of the biomes have a similar amount of things you need to hold onto whenever you find em.

finite vapor
#

It's a bit insane they have extremely overpowered meads like berserker and speed one but still won't increase inventory slots 🥲

vivid ridge
#

I agree to that

granite geyser
#

How to solve lack of space in inventory? Carry what you know you will need

How to solve picking stuff up accidentally? Disable auto pick up.

There, I solved 60% of the inventory problems

finite vapor
#

So tired of hearing this gatekeeper excuse

molten bloom
finite vapor
#

There's so much more added to the game since 2021

silent echo
# granite geyser True. We also have like a dozen of different foods per biome. I will go and hav...

Rianu, man, please don't read my words in the worst faith possible. Yeah, there's absolutely a point of comical excess, but is it really so unfair to acknowledge that some people just prefer having more variety at hand? It's clearly something that comes up for a lot of people who otherwise really enjoy Valheim, and while it's up to the devs to decide if it's an issue they want to solve, it's not a crime to discuss ways it could be improved for the people it bothers.

vivid ridge
#

I just leave a lot of stuff on the ground for the most part and dont mind it. But I understand the opposite. Thats why an option in the main menu would be cool!

#

Theres a lot of stuff that I dont understand in the game, but I just play it anyways becaise gaming is inspiration for my music tbh ☠️ If I didnt feel inspired artistically by games I probably wouldnt play em

#

Well, Id still be into Mario Party... At the very least.

Sorry for the side note

finite vapor
#

I begin to wonder if rianu even plays the game or just spends his time being sarcastic and obnoxious in here

vivid ridge
#

I come in here to give a somewhat neutral perspective for everyone

silent echo
#

Rianu's knowledge of the game makes it clear he plays and loves Valheim. Scrutinizing and insulting people we consider patronizing or rude isn't productive either.

vivid ridge
#

My overall feelings on the game are neutral mostly, but leaning positive, even though its in my top 10 games as far as hours go

#

i stick with it because i like grinding games + the art design, visuals and music

wet drift
#

Playing the game for the first time, the early game brought me back to my first year playing Minecraft. Graphics and difficulty suitably increased to inspire the same level of curiosity and challenge as back then.

Then I spent Idk how long mining and smelting and all those other things, which was not challenging nor interesting, and frankly did not respect my time.

Now I play permadeath with all sliders on easy.

vivid ridge
#

permadeath with easy everything sounds like a great time honestly

#

the grinding is 2nd to exploring as my favorite thing to do

tall surge
vivid ridge
#

Runescape was one of my first games dont mind me

tall surge
#

That makes sense.

long glacier
#

I feel like the grinding is the gameplay, only thing that isn’t grinding is exploration and fighting bosses, otherwise it’s do something to get item, then do that again to get more of that item, repeat

vivid ridge
#

Runescape, Mario, Kirby, Pokemon.

Muh childhood

mild hinge
#

Farming is a nice side activity in the game and the new addition of the Scythe is a nice tool to make it easier later in the game.
My main issue is with how crop cramming is handled; I don't like it when I have to guess the radius of crops to prevent them from not growing. I'd much rather the game not let me plant a crop if it can't grow fully under present conditions. If I do something after that fact like build a stone wall too close the the crops, then it can wither and die because of the radius.
The only other reasonable option I can think of would be to have built planter beds where you you plant the seeds directly into them without the cultivator, but I don't think that would synergize well with the existing mechanics and new farming skill.
Any thoughts on this? Is it just me who feels this way or perhaps is there some mechanic or method I'm not aware of?

vivid ridge
#

I think the devs might want us to be unsure of how close they should be. As weird as that sounds.

arctic wharf
#

Is a handful of things you can do that is not exactly grinding.
Dungeon delving and exploration are my favorite aspects of valheim. The ambiance and music are also something I adore Ragnar_laugh

vivid ridge
#

I love the scythe though its so awesome as a reward for me as a controller player

vivid ridge
lofty wave
#

What’s the scythe got to do with using a controller? I usually use a controller and don’t have a problem harvesting.

vivid ridge
#

Ok

#

Its kind of like if you remember playing shooters on controller back in the day. Not ideal.

#

However. I prefer controller 100%

#

Just the precision stuff is like weird
I use a Switch controller. No idea what the Xbox or Playstation ones are like.

lofty wave
#

I use a steam deck so I can aim with motion controls, I see how not being able to aim while holding interact would be a problem though.

arctic wharf
#

I see dungeons a little differently for a few reasons. For starters the rules applied to you within dungeons are far greater, which makes for a more challanging experience. They are also usually more enemy and loot dense than the openness of the overworld.

I would love if dungeon content in valheim was pushed just a bit more myself. But not too much I guess. The procedural gen does present it's own limitations to what we could get away with.

#

I could see them being more trap and secrets dense personally though 👍

vivid ridge
mild hinge
# vivid ridge I think the devs might want us to be unsure of how close they should be. As weir...

If that's their intent, I respect it, but I don't agree with it. If they want us to experiment and feel out the radius, fine, but then there should be a way to mark out the planting locations for subsequent rotations.
How about this; give the cultivator a "hole" ability where it places a small concical shaped hole in the ground. When you're planting seeds, the cultivator will automatically snap to these planting holes and when you harvest, the holes will remain afterwards to be used again. If you want to remove the holes, you can do any sort of ground resurfacing with the cultivator or hoe to reset it.

vivid ridge
mild hinge
#

This way I would only be doing the precisie set up once and all subsequent times I'm just using my previous work

vivid ridge
arctic wharf
vivid ridge
#

Its my least favorite biome so far and I did play in it for like 20 hours

#

I feel bad that I dont like it tbh
like I should or something

arctic wharf
#

I have yet to kill the queen and go to ashlands...
As much as I have played valheim, have not been inspired to do another playthrough yet past my time in the mistlands 😅

#

I spoil a lot of the content for myself though, which is how I know what does and does not exist haha

#

I nearly decided to finally go again with big witch, but am moving RN.

vivid ridge
#

bog witch update is pretty amazing

#

its super cheap to make the feasts and use them IMO

#

Some people think its too much though? Not sure... lol

arctic wharf
#

I am low key claiming feasts as my suggestion that got added hehehe... as they are like 90% of what I had suggested waaaaay back pre mistlands.
Super hyped for them.
They are missing the key feature that would make them unique and be truly worthwhile past their biomes ingredients though... being unique buffs from each one.

#

Regardless, they look great 😋

grand sable
#

Goodness me people reaaally don't care for transmog huh...thats wack

mild hinge
# grand sable Goodness me people reaaally don't care for transmog huh...thats wack

I wouldn't say that; I take my personal fashion in games quite seriously and often lament certain armors looking really nice but lacking the stats I desire. However, there are two issues I see with Transmog:
A) In Multiplayer, PvP specifically, Transmog would obfuscate what players are wearing which makes it difficult to judge threat levels. You could argue that it would add an additional layer of subterfuge and misdirection in combat, but I think the issue is still worth mentioning.
B) There are alternatives to Transmog that I think would fit the game better that achieve similar goals. Off the top of my head, for example, Allow us to upgrade earlier armor even further, but each upgrade level requires later game materials. Like if you really like Troll armor, require the next set up upgrades to need iron and then black metal, etc.. This dosn't address all the issues Transmog could solve, but it does address the first point as the Troll armor still does what Troll armor normally does, it just has a higher defence value to be viable later game.

grand sable
#

i just really like playing dress up in games that allow me to 🐦

grand sable
#

you make armour piece look like other armour piece without changing stat

rose swan
#

Ahhh gotcha

arctic wharf
#

Allows you to imposed the visuals of one armor piece onto another yeah. I believe the term first came from world of warcraft and just stuck.

#

Transmog is also technically short for transmogrification.

amber wind
#

transmogrify: to change or alter greatly and often with grotesque or humorous effect

#

I think other games handle this by adding a "vanity slot" which overrides the appearance of the item, but does not offer the stats of the item.

rose swan
#

#suggestions message I feel like if anything, paper/books would fall into the artisan table category. Give the poor thing some crafting use. Along with the stonecutter lol

amber wind
lofty wave
#

What could the stonecutter’s crafting be used for?

grand sable
#

stone things

rose swan
#

Maybe using an improvement from the deep north, craft stone into bricks. Bricks + iron could make reinforced stone walls or something 🤔 just throwing ideas around haha

barren oasis
#

i'd rather just be able to further upgrade older items so that they are on tier with new ones. this could also make forge levels a bit more useful

rose swan
#

stone armor

grand sable
#

stone cape

amber wind
#

Why is a stack of 50 stones so small and yet the large stone wall only costs 6 stones?

mild hinge
#

Our ancestors built this large stone wall with stones from the bosom of Valheim itself. Your Fuling scouts provided the mortar

olive yacht
errant wedge
#

and wood somehow turns into thatch for roofing 😛

olive yacht
#

that one confused me so early on that i completely forgot about it by now

amber wind
#

Humungous Longship somehow only requires 80 wood to build. hugin_freeze

arctic wharf
#

Game logic 🤓

mild hinge
#

Speaking of Humungous Longship, I'm sure it's been suggested before, but I wish we could decontruct ships and carts with the hammer rather than damage

stiff stag
#

#suggestions message That last upgrade would naturally never happen, as it makes it trivial to locate things then (and being optional doesn't justify it in any way, that's like suggesting a 1 hit kill weapon but saying it's optional as if that makes it okay). I see people try to use that reasoning all the time to excuse very unbalanced or very unfitting content and it's just nonsense.

pliant sorrel
silent echo
#

Not sure how I feel about cartography table upgrades. It could be nice to give such a cool-looking build piece more of a purpose, especially for single-player worlds, and wider discovery radius would also be nice... but I'm not sure it makes sense that upgrading a workstation would improve things for a player halfway across the world.

#

I could see it as maybe a way to diegetically add more map customization (coloring markers, new icons, etc), but then if it's specifically table upgrades we still run into the issue of those benefits not being location-bound; what happens to your upgrades if the cartography table is destroyed/dismantled? What happens to them if your table is destroyed while you're hundreds of meters away?

#

I think I'd prefer (in an ideal world) to see any roaming benefits (increased discovery radius, any kind of marking-automation, etc) tied to something like an accessory or an item similar to a swamp key, and maybe instead give the cartography table some kind of menu to customize your map a little (choose 1-3 colors you can apply to your markers, build and interact with a table for the first time to give your character a couple additional map marker shapes, etc). I think that would create less edge-case issues and feel a bit more intuitive.

peak bronze
#

#suggestions message @plain oak Scythe actually gets more AoE with higher Farming skill lvl, also bonus yields depend on the said skill. Using Scythe gives xp for the skill, using Stagbreaker/Atgeir won't.

granite geyser
paper canopy
#

I suggest a contest.
"How far can one Viking fly when they shoot themselves off a catapult" ?
A friend and I have experimented with several scenarios and found that the angle in which the catapult stands, relatively to the ground, does seem to make a difference.
Wearing the feather-cape also seems to improve air-miles.
Harpooned creatures do not travel well.
We haven't tried that stunt off the peak of the highest mountain in the game (because we didn't have it on the maps we tried)

Experience teaches that it makes sense to have a disposable portal at homebase and the mats to set one up at the landing spot helps a lot with travel-times for a return to base and, yes, "you guyys are nuts" is an accurate evaluation 🙂

#

(askswin don't seem to catapult very well and are near impossible to find back with their landing spot on the other side of the map. They also tend to fly into the next tree around and deliver sub-optimal ranges)

quasi herald
# silent echo https://discord.com/channels/391142601740517377/1202312684364910612/130120848533...
  • It’s different to have a single possible location for the trader instead of ten, where the easiest or first one found remains fixed. The idea is simply to offer more options for those seeking a more challenging experience. In the world I’m playing in with my friends, we made several changes using world configuration mods. First, we moved the altar to the plains, which already forced us to undertake a hard journey, crossing a continent on foot and swimming to find the first meadow. We are playing without a map, without portals, with a single occurrence of each boss and each trader, which forces us to navigate much more, search, and explore each vegsír to find the Elder, who is in just one location. It’s a much more intense experience. If the Elder were in multiple locations, we would have certainly found him by now.

  • In my view, it doesn’t make sense to have to build a diagonal staircase (since there are no vertical stairs) to jump from high places and fall hard into the water, like an object, to reach deeper areas. This ends up being a sort of workaround to solve something that could be simpler. From a programming standpoint, I don’t know how it would work.

-It’s not possible to ping without a map, and if it were, it would break the immersion for those who want to play this way.

peak bronze
wanton atlas
#

@lofty wave actually cheat sword is a iron sword from swamps 😄

#

put it on a itemstand and you'll see

rose swan
olive yacht
#

@lofty wave fun fact: the cheat sledge has a similar rainbow particle effect as the cheat sword, but only when dropped on the ground.
and the cheat sword iirc does NOT have this effect when dropped for some reason, they trade their appearance as they are used Ragnar_laugh

peak bronze
unborn leaf
peak bronze
unborn leaf
peak bronze
kindred pier
#

@barren vault there is a feather cape that gets rid of fall damge

olive yacht
#

they want the opposite - more than 100 damage from one fall.
(it's currently capped at 100, so if you have 101 health, you can survive a fall all the way from yggdrasil's branch)

arctic wharf
#

Same... but also I can only imagine the builders lementing such a change haha

hexed jewel
#

i kinda like the mercy cap, even if it's objectively unrealistic

rose swan
#

I’m a builder, but I’m all for it 😂 practicing proper safety techniques is important in real life construction, and in Valheim construction. Lol

olive yacht
#

~~i'd never be anywhere near 100 health while building Ragnar_laugh ~~

hexed jewel
#

there was a youtuber--wish I could remember which--who had an interesting idea of the crafting skill reducing fall damage within the radius of a workbench

#

when i go to build tho, i do through the feather cape on for literally this reason

rose swan
#

What we really need is a hard hat and safety vest for building 😂 ||kidding||

hexed jewel
#

Valheim OSHA would like a word

rose swan
#

On top of a roof with no harness?? You’re done for the day

analog moss
#

Literally building cheap wooden ladders as high as you can And standing on the top step? Get outta here!

eternal wyvern
#

#suggestions message I can't see a use for this unless the developers need such a shield to test with, in which case, they'd probably add it without a suggestion.

plain oak
vivid ridge
#

scythe is faster though. i know the speed of the sledgehammers very well.

final blade
#

@brave aspen I mean if people find the game to grindy, world modifier exists

hexed jewel
#

I don't think the sledges work on the first 3 crops either
but i've admittedly never tried it

brave aspen
hexed jewel
#

it's definitely NOT cheating lol when it's literally intended as a part of vanilla game features)

#

and arguably is there really even such a thing as cheating in games like Valheim--where there's not even any other player you compete with in any way to clearly "win" or "lose"?

#

I do think one can argue the ideal "basline" grind should be this or that, but I'd simply disagree if the characterization is the present baseline is anything other than MOSTLY good (i'd up the bronze bars dropped from alloying, from 3 in 1 out as now, to maybe 3 in 2 out, I'd maybe tweak some of the building piece costs to try to be less costly, add the wood-blackmetal poles I suggested awhile back as identical but material subsitute options to take some pressure off iron)

final blade
# brave aspen Sure but should you have to resort to what is essentially cheats just to play th...

We can't appease everyone sadly, so it's better to conform with the norm. If the majority finds the game fine as it is, then it is unwise to change it. Changing something to everyone just to appease a small fraction of people is a bad move when the game already gave a way to modify it, even though you call it cheating.

This of course assuming most people find the game grindiness ok as it is now, since we don't have the data of people finding it too grindy.We don't have the data of how many people quit the game because they find it too grindy.

brave aspen
brave aspen
brave aspen
eternal wyvern
gray forge
#

been any discussions on a drawbridge?

arctic wharf
#

Yes, many.

gray forge
#

whats the general consensus

rose swan
#

It’s a pretty requested feature. Only thing is some feel it would be too powerful against raids.

gray forge
#

id love to see some of the top upvoted suggestions, is there an easy way of doing that?

arctic wharf
# gray forge whats the general consensus

Most people would like them, and think they would be cool. Been suggested quite a few times.

However 😉 their inclusion wouldn't be all that simple as there is certain implications with their implementation.
Devs have thought about it too, so it's possible. Since it has not been added already though means it likely won't be.

End of the day, your guess is as good as mine.

arctic wharf
#

Discord is not that flexible (as far as I know).

unique cove
#

I know some servers have a bot that can put certain suggestions in a different channel after enough reactions are on it

stiff stag
#

Drawbridges aren't any more powerful against raids than what we can already do. The problem is that it would just encourage digging trenches even more, since that would be what they are meant to be used for.

arctic wharf
#

Not very thematic either imo, even if it would be fun to build with.
I kind of see them as being within mod territory.

unique cove
#

Might not be that hard - cannibalize some of the mechanics from the windmill for movement, long planks, attach to interaction, viola

arctic wharf
#

Its basically one big rotated door 😂

unique cove
#

Doors may not do the right angles

arctic wharf
#

They could, just mechanically wise it's the same. Touch - it opens/closes.
Though only opens one way*

unique cove
#

(Idk I don't make mods I just use em')

arctic wharf
#

I imagine it would be easy enough. Making an actually cool 3d asset for them would be most of the work...

unique cove
#

Always swings outward

arctic wharf
#

Or ofc, finding someone willing to make the mod if you don't intend to do it yourself hahaha.
Could always commission it on the Odin Plus discord.

Honestly would be more surprised if it does not already exist 🤔

arctic wharf
unique cove
#

"v1.0.11 by LordHayze at NexusMods. This mod adds a ton of build objects. Windows, doors, gates, a drawbridge and various other pieces."

#

yeah they've already done it

arctic wharf
#

As expected.
Would have to take a peak myself to know weather it fits in artistically or not ofc.

#

Mods have a tendency to not really follow the art style.

unique cove
#

Have to take your word for it, I mod for QoL and combat (not much of a builder)

#

I build big box, fill with crafting stations, I go fight

arctic wharf
#

I don't make mods myself. I do have 3D art experience though, and can recognize it pretty easily. Am sure most people can recognize it too without any experience ofc 🤭

#

Many have a hard time keeping polly count low and texture resolution super low to match valheim... while still baking for a normal map and making the specular map.

#

Not all ofc 🫡

granite geyser
#

#suggestions message

If this means projectiles would go through but rain doesn't then sure. Otherwise you might as well never use bones at all

stiff stag
#

#suggestions message There's also a simple mechanical setup that makes that a viable option (just a chain wrapped around 2 pullies/gears/etc. but the chain is twisted once).

gray forge
# granite geyser https://discord.com/channels/391142601740517377/1202312684364910612/130156610075...

no like you use a trophy like the ballista, but it prevents that specific enemy from passing through the shield. i say this mostly because besides the weather and protection in ashlands, theres no real purpose as any mob with projectiles is just going to go through the shield before firing its projectiles. id like to see my shield prevent these mobs from entering if i have the coorsponding trophy in my generator as well as the bones for charge.

hexed jewel
#

maybe have it so that it decays separately--i.e. you get X many in game days of protection after you pop in the trophy (it's consumed immediately on use), after that many days, it goes back to 'normal' (not blocking any) maybe some progress bar or % you can see to show what trophy if any and how much left, and you can use another trophy before duration expires it just overwrites effect with new trophy target & refreshed duration

mild hinge
#

Barrels aren't a huge benefit if you are strictly looking at it from a logistics standpoint, but I've been getting a lot of use out of them. They take up a releltivly smaller footprint than other options and are great for storing bulk items like wood next to an oven or a hot tub. There is an underated utility in simply having multiple storage devices that look different. I wish I could stain chests to make them easier to distinguish in a line up; signs can only do so much and they often cover the area I wish to click on

molten bloom
mild hinge
#

I wasn't aware of that, I didn't mean to re-post an older topic that's already been dismissed.
However the inventory issue is addressed, I'm sure they'll address it at some point in a way that is in line with their vision. Excessive inventory management was what burnt me out of MineCraft recently and they had things like shulker boxes.

amber wind
#

What was it about the inventory system in MineCraft that burned you out?

molten bloom
#

Still love the game, just very odd response from the devs on this point

#

At least we have meginjord 🙏

mild hinge
# amber wind What was it about the inventory system in MineCraft that burned you out?

Several things, but probably the most important one was having to make elaborate storage systems. You can obviously make redstone contraptions to automaticaly sort your storage halls, but the amount of work and room it takes to do so, for me personally, was too much. I don't mind making a smart storage area with a utilitarian layout, in fact I'm quite proud of the system I developed; but the time it took to set it up, especially if you want to start over in a new server, it was too much. Sometimes I just want to drop things in central void and be able to search/filter for what I need.
Valhiem isn't there; there are a lot of items yes, but not nearly as many as MineCraft. A lot of that is owed to building things on the spot with base materials rather than building say a standing torch then having standing torches in your inventory.

stiff stag
#

The inventory management really isn't a problem in valheim at all, the problem is a personal issue certain types of people have with wanting to bring far more with them than they ever need to, and the developers really don't need to cater to those types of people, especially if it ruins their desired balance for inventory management in their game.

mild hinge
#

The only irksome thing I'd have regarding actual storage in Valheim, besides having to get used to new control shortcuts, is the reinforced chests being slightly too height and clipping into 1m tall gaps. Keep the design, just shrinkydink it for better clearence. I dont' like Z-fighting

#

Yeah, I only brought it up because it was something I'm sensitive to. I'm not suggesting it's Valhiems main issue or an issue that will stop me from playing the game

vivid ridge
#

#suggestions message

Feasts give a reason to go back to old biomes a little bit and gather the ingredients so you have nice homesteading food + its a decoration so its useful for people who like building without cheats

hexed jewel
#

I think inventory management is a welcome element and is ABOUT right as is, but I think it would be a net improvement to add a few items along the lines of those that would allow you to "trade" a general slot for a few more slots of restricted use (i.e. the coin purse, etc.), some of which may or may not need to trade off with meginjord slot

molten bloom
# stiff stag The inventory management really isn't a problem in valheim at all, the problem i...

I'll just refer to a point I made yesterday when discussing this. The simple fact that you have a static inventory space throughout the entire game despite the tools you need to bring and the diversity of resources increasing as the game goes on feels very janky. There is development and progression in nearly every aspect of the game - including carry weight with the megingjord, but inventory is completely static. Not to mention, there is a difference between bringing what you "need" and actually having a good time with the game and participating in mechanics the devs themselves have placed in the game. If they are going to add new potions and tools like bile bombs and the like: making inventory space so limited by the end game disincentivizes
you from participating in the game's mechanics. Sure, the inventory management isn't BROKEN - but it makes the game less fun for a lot of players which I don't think is the devs intention.

vivid ridge
#

If you take bile bombs and extra potions you have to know ur not gonna be able to get much loot and I think thats what they want. You have to choose.

#

I agree with that its a bit weird compared to other games

molten bloom
#

But it isn't really "extra" in a lot of situations, like pretty much requiring basalt bombs for flametal - which is what I mean by the game requiring more tools to bring with you as you go on. Sure, if you bring a ton of unnecessary stuff you'll have less space. But the fact that the inventory stays static throughout the game feels off. If the idea was to have to always stress about actually bringing tools with you, then you should have much LESS inventory at the beginning to keep that consistent throughout the game

#

But it being a problem only late game makes it feel like they flew to close to the sun with the amount of tools and meads you need to survive but forgot to add a system of more complex inventory management to match it

mild hinge
#

I think a point we can all agree on in pretty much all survival games is there should definitely be restrictions early on, but later game should unlock upgrade and convinces so we can focus more on the new aspects the game introduces. We already see this in action with items like the Scythe, it's logical to extend that concept to other aspects of the game. It can be balanced with trade-offs; I'd totally go for a log carrying backpack on the cloak slot that imposed serious penalties to combat damage output that gave me 8 more slots to juggle foraging items.

#

The developers can choose how to address the issues, there are so many ways, but as long as they are aware we consider it an issue, they can choose to address it later.

vivid ridge
molten bloom
#

like in the black forest I'm never thinking "damn can't bring the stagbreaker or I will only have three empty inventory slots". But late game and ESPECIALLY with magic builds its like you have to choose between death and actually being able to play the game

mild hinge
#

I'm not familiar with the context where they originally said they were against it; is there a chance that they meant something more along the lines of "It's not a current priority" or "We need to add the main content first then we can make adjustments later"?

molten bloom
vivid ridge
#

They will be fixing the numbers of everything for 1.0. What that means I guess is balancing weapons, food, etc. but it could also mean inventory sure.

mild hinge
#

I'll choose to hang my hopes on that interpretation then, only a Sith deals in Absolutes. Nothing is set in stone.

vivid ridge
molten bloom
#

Not really. Difficulty has to do with game interaction and overcoming the GAME. Whereas the poor inventory system is me fighting with the game's MECHANICS which is not fun at all. That's like if I lost in uno because the card gave me a papercut and not from the actual game

#

and it isn't as though people are asking for some ridiculous overhaul to the whole system - just some small quality of life improvements to make late game less tedious in this regard

#

you would still have to worry about inventory management

mild hinge
#

Tedium is distinct in my mind; If I'm contemplating making an AHK macro to automate crafting something so I can watch a video on another screen, that's not a challange to overcome (or rather I'm overcoming the challenge with my own tools outside of the game).
The tedium on inventory managment, in my mind, should be sinusoidal. I start out the game, working with limited space. By Biome B, I unlock a new option that gives me more space and the tediousnous is released, but by biome D, new things are introduced, to make it tedious gain, but Biome E unlocks an upgraded option that releases the tedium again.

#

Also, I would further point out that the tedium need not exist in all parts of the game. It should be somewhat tedious to go exploring and not be able to bring back all the loot in one trip, forcing you to make an outpost and cache some items and make return trips

molten bloom
#

Yes either some progression or QOL would be much appreciated

vivid ridge
#

if the small inventory means you need to take extra trips to gather everything you need, then you are engaging with the enemies, environment, etc. even more than is normally comfortable, and thats my whole point with it. Youre battling urself and your personal time here pretty much. Which it seems like thats what the devs want. Im not saying it isnt weird.

mild hinge
#

But if I'm in my own base, I would want that tedium to be lessened, because I don't think that mechanic serves to improve the game when you're in the base building/maintenance mode

vivid ridge
#

I personally dont mind a patience test or mind game type thing but Im used to grinding games LOL

amber wind
#

When would you say that the inventory space becomes so limited that it starts to affect your enjoyment of the game? At which biome/boss do you feel like it occurs?

molten bloom
#

mistlands for sure

#

it's just fine until mistlands, which is why I think it should be tied to progression

vivid ridge
#

I think if it was like 5 more slots I wouldnt mind at all

molten bloom
#

yes even something small like that would be MASSIVE

vivid ridge
#

If it was like 10 I would be like IDK

molten bloom
#

10 i think is too much

amber wind
#

Is that because in Mistlands is perhaps the 1st biome that using a cart becomes a pain in the butt if not impossible?

vivid ridge
#

Ok glad u agree on that with me then

vivid ridge
amber wind
#

But the cart allows for MORE slots...not just more encumbrance. Does the troll endurance mead provide slots too?

vivid ridge
#

It fits into the whole thing with weapons missing from biomes too HAHA

molten bloom
# amber wind Is that because in Mistlands is perhaps the 1st biome that using a cart becomes ...

that is a part of it but it's also just the abundance of resources and the fact that you need way more tools to survive in the mistlands like the feather cape (and potion now too), wisp, and if you are using magic you need all your weapons and eitr potions. Of course, you could do without these, but the game becomes much less fun and then you aren't engaging with the game's mechanics which is probably not intended by the devs

vivid ridge
#

For homesteading things

molten bloom
#

like I can explore the swamps or plains without too much trouble but you NEED to be strapped going out into the mistlands and ashlands

vivid ridge
#

yeah

molten bloom
#

especially on hard 😢

vivid ridge
#

Ive been on a 100% vanilla server for a while and everytime I go to mistlands and dont have bonemass im just running from enemies

#

and by vanilla i mean no modifiers.

amber wind
#

So it's more because the armor and equipment doesn't make the enemies pushovers like it does for the the earlier biomes?

vivid ridge
#

feather cape is necessary only if u want to move fast imo

#

otherwise it takes 30 minutes to get anywhere

molten bloom
#

so the game is balanced inventory-wise earlier but not at all later

amber wind
#

Is the feather cape an accessory or does it take the place of a normal cape/cloak?

molten bloom
#

it is a normal cape, but now you also need to bring lightfoot mead to get the full effect because they nerfed it

arctic wharf
#

Normal cape...

molten bloom
#

and traversing mistlands without it is horrible

amber wind
#

So what is all the extra stuff you have to bring that you normally don't for the other biomes?

arctic wharf
#

Potion makes you jump high enough that you take fall damage.
Cloak gives no fall damage from slow fall.

#

I wouldn't call it. Eeding both to get the "full effect" but you don't need both to have the same affect as the cape once had in it's own.

molten bloom
#

wisp light, possible in addition to megingjord if you want to carry more than three feathers, health meads (more dangerous) and now the jump mead, and a whole set of extra tools and meads if you are doing magic in any way

vivid ridge
#

I dont think ill be using the jump mead personally.

molten bloom
#

it doesn't sound like much, but you were already probably using a row and a half of inventory space normally so putting more on top makes it much worse

arctic wharf
#

Me who brings no potions ever and didn't use the slowfall cape.... 😅

molten bloom
#

you are one brave soul 🤣

vivid ridge
#

I dont think its that bad to do mistlands without the feather cape, it takes time though. And that goes back to everything ive said. I understand people who dont want to spend a lot of time with it. I personally dont have many games I play for 400 hours, so I would probably quit another game if these types of things existed there.

#

So yeah I understand people not wanting to deal with it

arctic wharf
#

Thr cape isn't even any real extra inventory investment... since we normally use capes anyway since mountains at least for frost resist.

#

The potions I get, but I have always just been too lazy to make them hahaha

#

I might try some now with the 200 weight one in this update... maybe

vivid ridge
#

You dont use mead at all? or just only health & stamina

arctic wharf
#

None... never

vivid ridge
#

It is a failsafe for me when the game stutters or I make a mistake

arctic wharf
#

Never felt the need to 😅

vivid ridge
#

I have a gpu from 2015 so I cant guarantee consistent performance

molten bloom
amber wind
#

I usually only bring stam/health meads when exploring...and the resistance meads when needed. But in all the early biomes, you quickly get items that replace the need for the resistance meads, so I end up only bringing them if we are fighting a boss.

vivid ridge
#

Personally I mostly follow the valleys so Im not running up the cliffs a ton

arctic wharf
#

If the potions gave me more long term regen bonus, I might consider them. Since more regen let's me be more lazy 🤣
But the effort just for a burst of healing that usually won't save me anyway when I really make a mistake... too lazy for that haha

amber wind
#

I haven't explored much with the new meads introduced.

molten bloom
#

They are actually really fun, but like I was saying earlier, the inventory restriction makes it far less likely you'll actually use them

molten bloom
#

like for the ones that last 10 or so minutes that's one thing because you can drink them and then leave your base, but the berserkir mead lasts 20 seconds...

arctic wharf
#

The way valheim doesn't resistances makes the meads useless really fast yeah.
Its not like and RPG with a set resistance number that reduces a given damage type also lol

arctic wharf
vivid ridge
#

I think you get a 25%+ regen potion you can craft from Mistlands

amber wind
#

I usually bring stuff, and if I need more inventory space, I'll just leave stuff behind (like a stack of meads I didn't need to use) in a cache somewhere where I can return and retrieve them again, if I need to head back to base with more items.

arctic wharf
vivid ridge
#

it lasts like 8 minutes i think?

stiff stag
#

I still use meadows/black forest level food all the way up to mistlands. Definitely makes it harder and riskier but not impossible. Just felt higher tier foods get more and more tedious and time consuming to make and obtain the resources for. I feel that riskier gameplay actually helps with getting better, since you need to rely more on tactics like dodging rather than tanking hits.

vivid ridge
#

you also cant use regular short term potions on top of the regen boost during that time

arctic wharf
#

Well then.... I probably overlooked it since I got in the habit of ignoring them 😅
I pay for my laziness at times I guess hahaha Ragnar_laugh

vivid ridge
vivid ridge
#

I only used those like once. Because I use them for emergencies only. Like I start planning an escape immediately after using

arctic wharf
#

Honestly a reoccurring thing with valheim for me is just that most content you can out tier within the same amount of time you might put in to acquire them. So... being someone that progresses at a steady pace instead of going real slow, I usually just don't bother.

#

Every 2 or 3 biomes I might need new armor, weapons and food, but that's usually more than enough

vivid ridge
#

Right now on my current playthru I have root harnesk, fenris pants, and a padded helmet

#

Need to improve the padded helmet but the others are lvl 4

arctic wharf
#

Mobility build ye, keep that move speed.

molten bloom
#

I've played the game enough though so I just put 2x resources to reduce grind 😽

vivid ridge
#

asksvin set is going to be my thing when i play ashlands again

arctic wharf
#

I considered playing hard on my next playthrough, just for that reason.

I like V Rising a lot also, and its progression really pushes me to always update my gear as much as I can and seek any other bonuses I can for certain fights 🤭
Got that difficulty going for it.

vivid ridge
#

whomever yesterday said "easy everything + permadeath" has great ideas

arctic wharf
#

Not Chad enough for permadeath... but if you want an actually relevant death penalty, than I guess that's the way to go. 😂

amber wind
#

Permadeath = start at the starting circle with no equipment and no skills? Or permadeath = it erases the character save file and the world save file?

vivid ridge
#

first one i think

#

because i am not sure if your bed works as a spawn in that mode

lofty wave
#

The hardcore death penalty removes all items and skills, but you can make a new character when you die for full permadeath

#

I think it keeps power, spawn point etc but haven’t actually tried it

vivid ridge
#

powers would still be there cuz thats a world event, not character

#

maybe it gets rid of what you selected though

arctic wharf
#

If they keep their world, than they don't exactly loose too much considering they might still go back to their old base.

vivid ridge
#

base stays yes

#

it works in multiplayer so it couldnt just delet world

arctic wharf
#

.
A real discussion is what would make an actually good death penalty that also respects your time unlike loss of insanely grindy skills 🤣

vivid ridge
#

i think current vanilla death penalty actually isnt bad anymore. i got used to it. yaknow why? I anticipate things in the game will take a long time now

#

So Im okay with retraining a bit bc I have it in my head that I might have to

arctic wharf
#

I just think it's either a huge time sink, or completely pointless if you are smart enough to abuse portals 🤭

vivid ridge
#

Some people dont want the skills in the game. I personally love having the modifiers.

arctic wharf
#

I personally completely ignore skills as a whole. So it means nothing to me as a penalty.

vivid ridge
#

I can intuitively feel when the skills are higher.

#

Like 0 to 50. I can tell

arctic wharf
#

No point worrying about them though. They are real strong sure. But grinding them up is not fun gameplay and it's far too easy to lose many hours of mindless grinding then too from a single death.

So I just don't even pay them any heed.

pliant sorrel
#

Skills are VERY important imo

pliant sorrel
arctic wharf
#

Said my peace on skills too many times by now lol.

vivid ridge
#

It is only intended as a natural reward for doing things like gathering ur food or wood or ore

#

I dont grind them intentionally unless I randomly want to cuz somstimes I want to zone out and swim in circles??

#

On that note I will 100% use swim potion

arctic wharf
#

2 things need to happen for me to care.

More XP from actions done with later tier equipment / content, to keep a steady pace through progression naturally.
And no XP gain from content you heavily overlevel, to stop the notion of grinding in it's tracks.

vivid ridge
#

I agree xp should scale

#

That bothers me a lot. Killing Fader should be a huge achievement with that. But its not at all.

#

Thats why everyones skills land around 60-75 by then

#

i think theyd be more like 75-90 if the xp scaled

arctic wharf
#

Same 🤭 but I don't see much being added. Swamp keeps getting love with these mini-updates. Though plains got it too once with tar blobs.

vivid ridge
#

Thats assuming you didnt die a lot by the way!

arctic wharf
#

Many people die so much that their skills don't usually go above 50, if that...

vivid ridge
#

I think xp scaling could also make early early game a bit harder

#

tar pits are so goooooodd btw

#

has anyone done a tar moat? my best friend thought of that last night

#

I think the devs see tames as only a means to the mechanics. Nothing extra.

arctic wharf
#

Seen XP scaling suggested multiple times since like two years ago when I first joined the chats here, but nothing came of it among the many other discussions ofc lol. I think just maybe 1.0 is our only real hope to see tweaks with skill. Will see I guess.

vivid ridge
#

I think a Bear mount would be awesome for early game but it aint happening unless they want to

arctic wharf
#

Ssshhhhh, no bear talk before smiffe shows up to clown on them again Ragnar_laugh

vivid ridge
#

Giant goat mount pls

rose swan
#

I feel like at least one major death penalty would be for whatever boss you’re fighting to despawn. Would need some tweaking with some things here and there, but I think it would be interesting.

#

OR get back to full health.

arctic wharf
#

2-3 more mobs for each biome could go a long way in my opinion too. So we have more diversity in what we see.

Foxes in black forest 🫡

vivid ridge
vivid ridge
arctic wharf
#

Agree, then a portal alone wouldn't mostly remove the downside from dieing to a boss 🤭

And ofc would discourage being reckless trying to grab your stuff and chain dieing.

vivid ridge
#

I would need like 2 backup gear sets if they changed that

#

But specifically with Bonemass I go for silver before beating him so I can have ez time

arctic wharf
#

Honestly, I looooove dungeons for so many reasons... and no portals in dungeons is one of many. Dieing far inside means you have more of a challange getting to your stuff, even if you portal to the entrance 😂

vivid ridge
#

Running thru mountains with corpse run and troll armor is a thrilling experience

lofty wave
#

Lox are better horses ❤️

rose swan
#

Horses are just overused and cliche, imo 🙂

lofty wave
#

Also adding a horse means adding new materials and meat and new items and food made with those materials and meat

#

There’d need to be enough for those to do that isn’t done by existing animals and materials

#

Why do lucky players get better horses?

rose swan
#

That just sounds like horse breeding simulator

rose swan
#

Would rather see the effort put into something else, not a bad idea though 🙂 I’ll just have to agree to disagree on this one! 🤝

lofty wave
#

Black forest, swamp and mountains would all be pretty terrible to bring a fast mount through because they’re covered in trees, water and cliffs. Plains is the perfect biome to introduce mounts in as you have open space to ride through. Meadows is too early, there isn’t any need for fast transport that early in the game.

tawdry cloud
#

I saw a suggestion that said vikings had tattoos so we should have too (in game characters i mean). Actually there is no evidence of this, so it is not known if they had tattoos or not.

onyx quartz
#

Hey guys, I'd just like to understand where the downvotes are coming from regarding this: #suggestions message

#

I personally don't understand how a solution to fix the biggest cause of lag is bad

granite geyser
tawdry cloud
granite geyser
# onyx quartz I personally don't understand how a solution to fix the biggest cause of lag is ...

"can destroy an entire structure at once"

Idk how that's a benefit...

Also, you're saying that hundreds or thousands of pieces would need to merge into one, what about stability? How would it be calculated? And repairing? You repair a 1x1 piece inside your kitchen and then the entire structure composed of hundreds of pieces magically repairs itself as well? Including the outer walls that are 50m from where the kitchen is?

onyx quartz
granite geyser
#

If you love your building it can go in one go as well (you really are underestimating enemies)

Which wouldn't make absolutely any sense, even in fantasy/fictional standard. Now imagine in a gameplay aspect

Meaning you can't build more into it? How could that be a benefit? I unlock new pieces and I can't update it with new ones or reinforce it because it's finished?

onyx quartz
#
  1. Skill issue tbh

  2. In a gameplay aspect, I can imagine it being better to whack my building with a hammer a few times than have to run around to each piece that got hit / rained on to repair it

  3. "finalise" means you don't want to add more - remember ot doesn't include furniture or crafting items so interiors are completely changeable, just not the structure and walls

covert venture
#

and then all your furniture is destroyed because it's not connected to anything

amber wind
onyx quartz
covert venture
amber wind
onyx quartz
amber wind
#

Is there a way to undo it, so I can edit it if needed? Or do I have to pretty much start from scratch again?

onyx quartz
covert venture
amber wind
#

When you destroy the finalized building, does it yield all the requirements to build it again?

onyx quartz
arctic wharf
#

Sounds overall just terrible... and the amount of time it would take to implement. Naaaaaah, would rather take a bunch of other better additions.

long glacier
#

I like the idea of merging build pieces to reduce lag, but I think that it would be difficult for the devs to account for every situation, and there are better ways to implement it

onyx quartz
covert venture
onyx quartz
#

no need to be a dick about it bro

molten bloom
#

I feel like people are missing the point of the addition. It's not really meant for playing the game normally or progression. It is for builders who don't want their game to reduce to a slide show every time they enter their build. It is a niche mechanic and might just be added as a console command or something.

amber wind
#

Sounds like Mod territory.

long glacier
onyx quartz
#

I did also agree with part of your criticism- im sorry I didn't get round to responding

#

only if they add your horses xd

onyx quartz
molten bloom
#

they already said they won't add horses

onyx quartz
#

😔

molten bloom
#

there are other mounts in the game though so

onyx quartz
#

fireflies 💀

grand sable
#

terraria had 3 "final updates"

molten bloom
#

nah these are the valheim devs good luck changing their mind 🤣

amber wind
#

I feel like we already have horses...they are just big, hairy and have lizard faces.

grand sable
#

and really really really slow

molten bloom
#

like I said there are other mounts though so I don't really get the point of horses

#

and they wouldn't really fit the aesthetic as much as the one's available

#

I'm just saying I wouldn't hold your breath

grand sable
#

oh yeah i don't really want horses in the current applied setting, if i did they would be in the plains, and loxes are already there.

granite geyser
amber wind
#

I would be seriously disappointed if they added horses. Plain old boring horses...add something cooler, please.

molten bloom
#

It would be weird to have it on the hammer though because it doesn't fit into general gameplay well

granite geyser
amber wind
#

Nightmares...unicorns (in the form or rideable rhinoceroses)...anything but horses.

onyx quartz
#

This suggestion is a concept for an idea that could reduce lag for builders who just want a bunch of cool aesthetic buildings - there is no need for it to be well-thought-out because tbh the devs would adapt any ideas into a way better form 😆

amber wind
#

True...but horses? c'mon....

molten bloom
#

Yea but where would you add them? The game gets more mystical as you go on and it would be strange for progression purposes to have them in the meadows and strange aesthetically further on

#

like I'm exploring the absolute hell that is the ashlands and I just see a horse chillin

onyx quartz
#

Unicorns/Pegasis is a shout tbh

granite geyser
#

They should.

I wish they changed the current normal creatures for more unique/fictional ones

amber wind
#

I guess I'd be okay with horses if they are one-shot by deathsquitos.

molten bloom
#

well regardless they are not adding them so I wouldn't worry about it

amber wind
#

What if they replaced deer with horses?

#

And you couldn't tame them or ride them...only kill them for horseflesh, hides and heads to summon the 1st boss...Mr Ed?

molten bloom
#

well it doesn't fit aesthetically and mechanically there are other mounts and the devs have explictitly said they will never add horses so that's why people are dismissive

onyx quartz
vivid ridge
#

people have an expectation of how a horse is supposed to control in a game and I dont think that the devs want to confuse players considering the Lox and Asksvin control nothing like a standard horse mount does

amber wind
#

How does the standard horse mount control like? (funny, spell correct didn't catch that error).

grand sable
#

I wonder if more stars will ever be a thing for enemies...

vivid ridge
#

Youre in control 100%

onyx quartz
molten bloom
#

the best mount are deathsquitos

grand sable
#

imagine, the fabled 4 star troll....which would make it 'level 5' if i'm not mistaken.

lofty wave
long glacier
vivid ridge
#

I think 3 star enemies could be cool if they were like a special case one time type of thimg

grand sable
vivid ridge
#

I think that could be tough for players who dont have the same progression together

long glacier
amber wind
#

The star system could be fleshed out more...but it should be more than just bigger numbers. sigh But that takes a lot of effort and time to develop. In my opinion, it would definitely be worth it though. Combat really is like 50% of this game.

grand sable
#

Maybe with that in mind the adding of fulings and seekers to the fucking MEADOWS could be done away with, and simply increase the power of mobs in the biomes already.

covert venture
#

portals:

onyx quartz
amber wind
#

Why is metal armor and equipment allowed through portals but not bars and ores?

grand sable
#

i don't care what anyone says or thinks, seekers and charred in the meadows horrible trash idea, fulings maybe are okay.

grand sable
#

I turned off the portal restrictions on my singleplayer world, sick of it.

covert venture
#

you can just save and log out of the world, go into another, deposit, return to world, go where you want to, and then leave and get your stuff from other world

long glacier
onyx quartz
covert venture
amber wind
# vivid ridge so people sail

Oh, I meant...the metal weapons and armor shouldn't be allowed through the portals either. In fact, when you use a portal, you should arrive completely naked and with a clear inventory.

barren oasis
#

@onyx quartz i really don't think that would reduce lag, also it would be super annoying if an enemy just took out a whole chunk of your base

onyx quartz
covert venture
#

carts:

onyx quartz
amber wind
#

carts with shocks!!!! FTW!

grand sable
#

Its unfortunate to me how useless stone portals are now that i have the portal restrictions turned off 😔

grand sable
#

Yeahh there is that, and i can use the finewood for other things

arctic wharf
#

Huge lox cart... please skol

amber wind
#

I kinda like carts...the struggle to get them up hills is always a fun challenge.

barren oasis
#

stone portals are cool but they just are way too late in the game

#

like im desperate to tele metal as soon as i get to the swamps

amber wind
#

Is there a mod that gives you unlimited carry capacity and unlimited encumbrance?

barren oasis
#

probably

sacred pine
long glacier