#suggestion-discussion

1 messages · Page 24 of 1

crimson river
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the question is not wether or not you should ad it, you're the creatives, the question is if it reflects the average valheimers wish.

wanton atlas
versed sonnet
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It's good to see some things never change 😂

crimson river
rose swan
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There’s no way even 1% of Valheim players are game designers, right?

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Probably far less than that even, if I were to guess.

crimson river
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Probably much less

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but 100% of them are game players

versed sonnet
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I've seen some brilliant suggestions that were very popular back when I was an active regular, but what I've come to terms with is just letting IG make the game they wanna make. If players start having more more say in what should be added to the game, it'll start to lose its identity.

Suggestions aren't a "added by popular demand", just merely a community think tank for the devs to glance through for some possible inspiration they think would work.

The votes just help create community involvement

rose swan
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There’s alot of really cool and fun ideas that would be super great in the game, but sometimes they just aren’t feasible for IG to add, even if it’s something they want. For example, a lot of players want waterfalls and lakes, but the engine just doesn’t allow for it.

arctic wharf
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Well.... It does but, the implementation has some less than ideal implications. Water with actual physics as you deform the terrain on the other hand, that isn't feasible.

versed sonnet
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Aw man this feels like I went back in time a year lol, how've yall been?

rose swan
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Pretty good, how about yourself? Long time no see lol

crimson river
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i want terraria-like water please.

arctic wharf
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Still around just chillin and being sure to keep up the votes. A real blast from the past would be some suggestions bingo Ragnar_laugh

versed sonnet
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Just been busy, haven't touched valheim in a hot minute so I've lost interest in the discord, but I'm plannin another playthrough here in like a month or so, so will probably be active again

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I think i had the next round of bingo cards ready to roll but got busy with work lol

rose swan
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Ever since you left us for enshrouded 🙄 kidding lol cool to have you back.

versed sonnet
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To be fair, it is a pretty fun game, but its different enough to not scratch that itch valheim gets so well lol

rose swan
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I hear you though, life got ahold of me for awhile as well. I kinda just started getting back into the swing of Valheim again recently myself.

arctic wharf
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To be fair, there is only so much gameplay to be had and many many other games to play. No one should stake so much of their time or identity on Valheim 🤭
Can see this sort of stagnation happen from those valheim youtubers lol

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Will do one more big playthrough with DN and 1.0 for sure

versed sonnet
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The Valheim youtubers got plenty of other open world games that are similar enough so they can keep making content at least.

I just think it's cool that after Valheim caught lightning in a bottle similar games have started to sprout up

errant wedge
rose swan
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Crossbows, lox riding and the obliterator are some features that I think were affected by suggestion, IF I’m remembering correctly lol

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(Emphasis on think, take this with a grain of salt)

granite geyser
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They were

versed sonnet
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chickens were a big one early on, but yeah they do pull from here.

There was another one that was very specifically pulled for something to do with how the map icons work iirc

rose swan
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Oh yeah, the cartography table. Chickens too yeah, wasn’t sure if that was inspired by suggestions or not. Couldn’t remember.

versed sonnet
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i think smiffe used to use it as an example for the question

errant wedge
versed sonnet
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But who also knows how many would've been added anyway without the suggestions, it's not like most of the suggestions that are implemented are super out of the box and original.

Not tryin to be a negative nancy, but it's something to think about

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like how different would the game be if they didn't take suggestions

wanton atlas
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they just where put in icebox

rose swan
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@arctic wharf @versed sonnet I made a bingo card if anyone wants to check it out 😂

versed sonnet
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hell YEAH

versed sonnet
rose swan
rose swan
long glacier
lofty wave
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⬆️ @sterile condor

sterile condor
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oh ok

hollow elm
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@sterile condor I'm totally with you! #suggestions message One of the things Valheim does badly is provide a sense of predictability in order to drive enthusiasm toward progression. There's no standard set of build pieces that we can look forward to on the next material discovery; there's no intuitive indicator towards what foods might be available in the next biome; discovering a new crafting table just requires us to stumble across the complete set of materials required. Mini-quests like 'Dyrnwyn' seem enticing, but have no value for anyone that has a non-sword build.
Why would we expect a black metal pickaxe to become available in Mistlands? Black metal is a Plains ore. I'm not suggesting it should be available in the plains, just that we should have some kind of indicator that it's worth pursuing as an upgrade in Mistlands.

versed sonnet
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needing iron in plains is probably one of the larger offenders of this.

Like who would've thought you need a resource from 2 biomes previous to make that biome's tier of armor.

I do think it does kinda help with replayability though, each time you play again you know how to prepare better

stiff stag
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Considering iron is such a versatile metal in general, I figured it was common sense that it would have continued use well after the biome it was obtained in.

versed sonnet
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This do be true, but at the time you run into it, it's just unexpected.

I believe it's the first time you run into that level of required backtracking in the game, which just felt weird because black metal is so abundant

granite geyser
stiff stag
hollow elm
versed sonnet
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it's not necessarily bad, I like having reasons to go back to previous biomes sometimes, but the sheer amount you end up needing in plains just kinda felt a lil unfair when you first come across it.

You conquered swamps, mountains, and are just starting plains only to find out ya gotta go spend a few hours grinding out iron in swamps again

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It's been awesome how much more content swamps has gotten/is getting though, definitelty helped make it less of a slog and a bit more entertaining

sterile condor
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you honestly should have just stockpiles upon stockpiles of iron if youre planning ahead

stiff stag
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Regular wood is obtained practically everywhere, iron is not.

sterile condor
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thats not the point tho, the point is its a staple ingredient in structure recipes and weapon/armor recipes

hollow elm
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Here's my issue with Black Metal - where did the Fulings get it from? Why don't we have access to their mining source? Is Black Metal just Fuling poop and they want to collect it for some reason? Are the Fulings just smithing geniuses and have found a way to combine existing elements into Black Metal?

arctic lily
versed sonnet
stiff stag
versed sonnet
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and you can burn through iron at insane rates prior to plains already with how much you use it for just swamp tier gear

hollow elm
sterile condor
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idk i dont even think i got a thousand iron in total, and i have a base built out of stone/wood iron beams, a full set of upgraded iron armor, and iron weapons. i dont see how u can burn through that much iron while still in the swamp biome unless youre making insanely large bases or wasting iron on arrows

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plus ive made several different longships, and only just now im needing to go back into the swamps for a bit to get some iron for my padded armor upgrades. but its not that big a deal imo

hollow elm
rough dirge
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Why are people downvoting the boar feeding bug?

sterile condor
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im saying i didnt get that much. i got like a total of maybe 11-12 stacks? maybe more? so like 350-400 ish?

versed sonnet
arctic lily
rough dirge
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Boar tower

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They don't have much space to move around so I have to throw the food very specifically

sterile condor
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ya i do remember them being kinda difficult to mine, we had like 3 ppl hacking away at one pile when i played with my group. but now i mean even a bronze pickaxe at lv 1 can instantly break one section of a pile. it doesnt take that long to clear crypts once u get an iron pickaxe especially, the only way i see it being bothersome is if u dont have portal mods.

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so many ppl run mods tho i just assume portal mods are on the list

arctic lily
# rough dirge Boar tower

Then that's going to be your design not matching the mechanics somehow. I stay away from the cheese farms. Hurts immersion and would make it too minecrafty.

rough dirge
hollow elm
rough dirge
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He's building everything in stone

sterile condor
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hoarding stone being easier once u get stonecutter

arctic lily
rough dirge
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Oh didn't notice that

hollow elm
# sterile condor hoarding stone being easier once u get stonecutter

No, that's not what I meant. I'm saying that, in early game, when you're grinding away at copper veins, terraforming areas for your base, and removing large stones that are in the way of your new house, you might be inclined to just discard the stone you gain on your first playthrough. Subsequently, you know the value of stone and horde it ahead of entering the swamp and finding the resources to make the most of your stone.

sterile condor
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hoard*. horde is a group of ppl

versed sonnet
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yeah we ain't necessarily talking about how some of the backtracking progression can feel unfair if you want to advance or do something, just sharing examples of things where you can't predict how you'll need certain things again in the future, or be able to predict upcoming items well, like blackstone pickaxes not being in plains, but they're in the next biome

sterile condor
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also ye i see what u mean now. i jsut thought u meant unlocking the stonecutter gave u access to a better way of storing it lol

sterile condor
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i wore my iron armor for like a day and then discarded it for my wolf/fenris armor sets

arctic lily
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I mean, it's a survival game. Isn't the rule to never throw anything out? 🤣

sterile condor
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only thing i throw away are trophies that arent included in any recipes that ive unlocked thus far

arctic lily
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Of course it's never structly true. At a certain point, Thor gets his cut.

sterile condor
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xd

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i made the mistake early early on of getting rid of a bunch of leather. then i got to the swamp. not ever doing that again

versed sonnet
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It's probably one of my favorite things in the game, the learning curve where once you start figuring out the efficent ways to do things you create your own quality of life

sterile condor
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btw grizzly off topic but at first glance your pfp looks like hulk getting ready to punch the living fuck out of someone lol

versed sonnet
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I used it as a joke because someone made fun of me for not having a pfp or banner lol

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just kinda stuck because I still find it funny

sterile condor
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lol

thorny hound
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The first thing sounds familiar to the pics of the new swamp structure?👀

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Coincidence or not, still excited to see what it is

wanton atlas
rough dirge
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I am not cheesing the game, I'm just minimizing the space in my base

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What's the difference between a tower and a regular pen from a power perspective. They both produce the same amount of meat

wanton atlas
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boartower is cheezing

long glacier
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Most boar tower designs trick the game’s system and allows way more boars to spawn than would normally be allowed

wanton atlas
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if we wanted you to have unlimited boars in a 1 squaremeter area. we wouldn't have added a radius limit

rough dirge
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I still don't understand how that matters. Having extra boars just means you don't need to kill them immediately. It's the same carrot to meat ratio and the same time requirements

long glacier
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It’s a lower time requirement because you can be out of base for longer and your rates will never drop

rose swan
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Boar towers just aren’t an intended mechanic. If you choose to use them, that’s perfectly fine, but development shouldn’t cater to them.

rough dirge
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Why would I be out of my base for longer when I have portals? Do you have more then one bed?

wanton atlas
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we don't want that to happen

long glacier
rough dirge
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Ok. Well I'm not trying to do that. Its a pain in the ass already making even a medium sized base without some blocks. I'm just trying to keep the base small enough that the roof doesn't collapse

rough dirge
long glacier
rough dirge
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Sure but would that extra meat even matter? I already have more then I need and I don't even have a working tower

long glacier
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If you have more than enough boar meat and leather there’s no reason to build a farm at all

rose swan
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I have two 2-star boar farms at my main base, can confirm they produce waaaaay more goods than I would ever need. I only tend to them because I enjoy it and it’s immersive for me.

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Towers are ||LAME||

rough dirge
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And I started building the tower once I got my 2 stars in. I already had enough from a zero star farm.

long glacier
rough dirge
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Cause I am a prick that enjoys animal abuse
And I like the fung shu of it

long glacier
rough dirge
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I am still waiting to hear how having the tower will make me too powerful

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Can I kill trolls with eye beams because i have additional meat?

long glacier
rough dirge
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I really don't

long glacier
rough dirge
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There are zero balance issues with allowing towers. If people enjoy making them then let people enjoy playing the game how they like rather then telling people how to enjoy a game

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Honestly I am getting annoyed that I need to justify myself here

long glacier
rough dirge
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That or preventing them would be more work then they are willing to do

rose swan
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What’s the underlying issue?

rough dirge
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Boars get confused about how to eat when they have limited space to move
And aiming when dropping items is really poor

rose swan
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That’s not a bug though, yeah?

long glacier
long glacier
rough dirge
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My suggestion is to fix the bug. If developers want to insist on telling players how to enjoy the game, then I think I know why this game is so unpopular

rose swan
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But it’s not a bug, yeah?

rough dirge
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It is a bug

thorny hound
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you are entitled if you think the devs should cater to how you want to play

rough dirge
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Frankly the difficulty in placing building parts alone is enough to make me want to delete the game. For a minecraft style game, building is incredibly cumbersome

rose swan
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If the developers claim it’s not a bug, then it’s not a bug, right?

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If the tower/game is frustrating you, maybe consider an alternative?

rough dirge
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Yeah that is a good idea. I am done with this game

rose swan
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If it’s not for you, that’s ok! Best of luck 🤞

long glacier
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Seems kinda petty to leave the game over an exploit being buggy, but goodbye

sour hill
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I got convinced in a playthrough by a friend to make one of those towers, it was easy to do, did not follow any guide, gave them some space, had 3 of them up there and just had holes so babies would fall, had no issues with anything. It did make getting meat a lot easier but we destroyed that eye sore when we had enough

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My point is, it's a skill issue not a bug

wanton atlas
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I tried it for 10 minutes.
I got no issues with boars eating anything on the floor. even if I lock it inside a tiny box

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but like I said before

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if you cheeze and exploit. you will eventually break something

stiff stag
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I find it hilarious that someone abusing an exploit in any way thought they were in the right on the matter lmao.

versed sonnet
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would've had an even worse time before the building ease update lol

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Also calling Valheim unpopular was an insane take 😂

long glacier
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Probably just saying because it’s less popular than minecraft

toxic dawn
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Literally every other game ever made is less popular than minecraft

versed sonnet
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It was a goofy defensive cope either way lol

granite geyser
arctic wharf
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towers to keep farm animal production going past usual limits is fine all things considered, but it's 100% on you if you leave so much food that you way overproduce hahaha

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Can't expect the devs to design around it though, since obviously it's not their intention just as Smiffe has already said.

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It's far from being so detrimental that it requires addressing... and I like the flexibility to work around the limiter if you want to.

stiff stag
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#suggestions message An equippable item to clear a larger area of the fog of war has been suggested before, but that post was very vague. A falcon would be a nice natural way of incorporating the concept.

wraith tide
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I just want little critters running around to make biomes feel more natural. Id also really love to snatch up some cute pets, but that's neither here nor there

versed sonnet
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I find the lack of extra ambient wildlife kinda helps with the "this is a forsaken realm" vibe, like it's not supposed to entirely be a natural environment as we know it. It just touches on some of the peaceful areas almost being like a liminal space, which I think is kinda neat, intentional or not

arctic wharf
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@fervent shuttle I think it could be a huge reason to incentavise farming if say the stats of the food are somewhat buffed by using higher quality ingredients...

Not exactly a new concept ofc, and the implementation cost would be rather high. So yeah, I think this would have to be super wanted by the devs to even be worth considering lol.
Is a few other downsides to balance the ups sides that even I can think of as well.

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I wouldn't mind seeing it, but I wouldn't advise putting in the time it would take over other features for now either. Ragnar_laugh

rose swan
peak bronze
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#suggestions message This has been suggested multiple times and Smiffe has denied it every single time. They won't add something that beneficial for multiplaying over solo playing.

arctic wharf
granite geyser
stiff stag
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#suggestions message generally if you have the foresight to comment on the idea potentially getting a lot of down votes, it's a good sign either to not post it yet or think it over again. You can also always discuss ideas in this channel first before moving to the suggestions channel if you have any doubts, to help work out or find potential issues. It can also help how well received the suggestion will be if it's refined first, vs being posted in a problematic state.

sick breach
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Before i post a suggestion to the same effect, figured id ask if this has been addressed; is there a reason you can't place crafting upgrades too near each other? I find it very annoying for seemingly no reason. Especially if i want to take my forge somewhere else temporarily, putting it back is so annoying as i cant tell until after i place it if its close enough to all the upgrades.

barren vault
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Curious @mellow mirage @lofty wave why do think you picturesque, environmentally realistic waterfalls are a bad idea?

lofty wave
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Because the water would need to come from somewhere to fall.

rose swan
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Waterfalls would be cool, but the games engine wouldn’t allow for it to be feasible 🙂

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(Another one for bingo though!)

barren vault
rose swan
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Those streams and rivers are sea level though

lofty wave
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All of the water outside hot tubs and dungeons is a single object, so it's all sea level.

barren vault
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fair point, could add some mountain side springs from which streams originate

lofty wave
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Raised water that isn't contained within an object or dungeon would either not work with terrain modification or it could be given tar physics which would be terrible for performance.

barren vault
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Terrain modification would make it a challenge, another fair point

arctic charm
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There's lots of suggestions that are made that I don't like personally. But this one... #suggestions message YES PLEASE! Even on M/K this would be amazing

stiff stag
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7 days to die has radial menus for things and it's really nice when multiple options are available.

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Could also be applied to bows and crossbows to choose which arrows/bolts to use, so you don't have to organize the inventory a specific way.

burnt heath
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you can pick arrows by "equipping" them

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well, munition, i guess

stiff stag
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Right, forgot about that.

granite geyser
uncut stratus
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oooh
single object? omg

burnt heath
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need to start with a water simulation (basically how Cities: Skylines 1 started off), adding after the fact is...hard

uncut stratus
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well, maybe some day its posible to add another water object and make it for that, like, add a well in the world to gether it from, and just can use it that for ponds, a man can dream NeckSmile

granite geyser
burnt heath
granite geyser
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But not valheim

burnt heath
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Valheim is using Unity

versed sonnet
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Flowing water iirc is just an overly complicated thing that would probably add a lot of issues with how water is currently used/coded in game.

Be a lot of squeeze for very little juice if it's possible.

I personally believe that you could feasibly have generated structures appear in the game that could act as lil waterfalls. Have a bowl-like structure of water up top, an animation of falling water fall into a bowl of water below that if collided with causes the wet effect.

Could maybe be used as like a dungeon entrance or just be kinda pretty.

fervent shuttle
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I’ve ran up on goblin camp and next to me there was a tar pit, a mound of tar dropped from just above the pit and flooded down into it in a sludge like slow animation. I think being able to grab water in some way and create this affect and drop water where you want would be neat. It seems like the game already has it, I don’t know how these things work but it doesn’t seem like it’d need its own coding since tar acts the same way. But to give our motes and what not that wonderful addition of being filled, I think it’d be awesome. I understand waterfalls are a different story due to needing a constant source to be able to flow like that but being able to grab water somehow and then drop is like it was tar, that’d be cool. Yanno, even drop tar into our motes would be cool

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Being able to make a mote full of water at water level is possible but not to the extent of anything actually beneficial to keep mobs out because you can’t make it deep enough. Your tools get auto sheathed when you get too deep in the water making that part impossible. So if you could build the mote then make trips grabbing water to fill it, it’d be nice.

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But there’s also the fact that the water in Valheim plays a tremendous role as staying at a constant water level and this is where I’d see the issue. But in regards to the first section of this argument, if you could somehow copy, paste, rename, retexture/or texture to the same as water… this new grab-able and droppable water wouldn’t behave as normal water but as tar does where it stays in the stone/ground confinements that it was dropped into. I’m sure you could make it to where just as tar behaves, it flows into the ocean and ceases to exist. Anyway, this is how I think water could be brought further inland and used to the players benefit in a way it wouldn’t massively impact performance and all the dos dads

versed sonnet
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I remember this was discussed a while back, it's too bad the server wipe happened or I'd try and find what was said.

@granite geyser might remember, or smiffe could just straight up tell ya why, but I think he's off for the day.

I think it had something to do with the way tar pits generate isn't something a player could replicate without breaking something, but I'm not entirely sure.

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or it might've been they just didn't want to give the player the capability? It's been at least a year lol

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at this point I'm just talking out of my ass, I really don't remember lol

fervent shuttle
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Interesting. Maybe it’s just dumbed down to a location spawn thing that’s already been accounted for by the console before you even arrive making it less of a problem.

Oh, well I personally wouldn’t mind the capability being added to some cheat mode like devcommands and debug mode because I build in those as well as vanilla. I just know it’s a big discussion and figured I’d add my thoughts just incase they might’ve been useful 😂😅

versed sonnet
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I think it's definitetly a valid thought, and probably feasible to pull off if they wanted.

Like I've brought up the waterfall structure a lot too, but it's just one of those things I'm fairly certain the devs don't feel the need to add

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but they've also changed their minds on things before, so it's never completely impossible if something has been counted out previously

untold gazelle
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I think someone already suggested making darkwood as strong as corewood, but what if there was a dark version of corewood or a thicker version of darkwood?
I haven’t find a way around this structural problem for big structures using darkwood, it’s either using corewood or darkwood with iron reinforcementa (wich is not worth it)

fervent shuttle
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I don't mind the grind for iron beams for mega builds or semi mega. Gives me a challenge

finite vapor
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I rarely use iron for builds, only a couple super large ones. Most of the time stone+wood is more than enough and can build 3-4 story structures

fervent shuttle
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I’ll have to post my build when it’s done. I think it turned out pretty great. I have one side left before it’s done but it’s turned out great

untold gazelle
untold gazelle
sick breach
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#suggestions message
Im not a fan of this proposed change, as the amount of practically useless trophies that pile up are already a lot. I don't want to make my trophy storage have 3 times the slots to accomodate all the 1 and 2 star variants.

lofty wave
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It's unlikely you'd ever find a 2-star trophy anyway, why should the devs add so many new trophies if they're never going to be seen?

arctic wharf
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Having a proportional chance to drop the trophy based on stars might be nice though lol, just linear scale depending on its base rate. 🤷‍♂️
5%
10% 🌟
15% 🌟🌟

wet drift
lofty wave
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They’d be too rare though. Most players would only find a few throughout their entire playthrough if they’re given a higher chance as suggested by ZionE. And if it’s the same drop chance they’d be so close to impossible to find that it just isn’t worth adding.

hexed jewel
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you could easily make them drop more often for higher starred variants, the question is whether it'd even be worth the effort to have separate ones for every starred variant or not

wet drift
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It would be a "good addition" in the sense that it would not be a bad addition.

I just wouldn't call it worthwhile.

hexed jewel
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right, that's a good way to put it

rose swan
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They would just be more collectibles for players to discover, I don’t think it’s really a “good or bad” thing, just kinda neutral. I agree with Ivar, probably wouldn’t be worthwhile to add. Though the added lore to the compendium would be neat.

unique cove
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#suggestions message

-couple of possible additions I wanted to list out

Could be other pieces left over from the battle, stakes, Ruined siege equipment, arrows you can reuse, etc.
harvest the weapons for metal scrap? Could definitely be iron in the plains but I don't know about the meadows
Event when you interact with the runestone, akin to a skeleton raid

rose swan
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Flour is probably the one thing I would like to see tweaked a bit, stacking to 20 is criminal 😂

hexed jewel
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that production chain has the weirdest stacking, (100) barley --> windmill (50) --> flour (20) --> dough (20)

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like like flour should probably just stack higher, and that would fix most/all of this issue

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ratios aren't even per se the problem--at least doesn't FEEL like anything is too 'barley expensive'--it's the fact that the storing the flour you aren't sure you want to immediately make into dough but want to have handy is very space-inefficient, which isn't the hardest problem to work around, it's just kinda an unnecessary one really

rose swan
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Yeah, the stacking is very odd for sure lol. Hmm I don’t know, I really feel like barely is always in high demand. Maybe that’s just my opinion. The way I see it, it takes 4 barely to make 4 flour, so it’s a 1:1. It basically takes four plants (assuming you use one barley per plant to re-plant) to get one pie. To be fair, there are no seeds involved, so the farming loop is straightforward.

I really like the whole prices of making flour; from harvest, processing, preparing, then finally cooking. It’s extremely immersive, especially compared to other survival games. This is why I push so hard for some way to increase crop yield in a way that makes sense (water wells, particularly).

hexed jewel
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yeah it would only help store more efficiently to let the flour stack up to like 50 or 100, and fit in better with the product (windmill proudce a full stack, or half stack, of flour, instead of the weird 2.5 stack it does now if filled), that change otherwise wouldn't affect any prices or farming grind, which I think are about right, it just FEELS like it stacks WEIRDLY low (when and only when in flour form--just fine in barley or dough) given all the rest

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and tbh again, that isn't even the BIGGEST deal in the world, just more chests, just feels odd

rose swan
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Half of my pantry is filled with flour 😅 and sure, I don’t need that flour. But here’s the breakdown of a piquant pie, just for fun!

1/25th of a stack of vine berries
1/10th of a stack of Asksvin tail
1/5th of a stack of barley flour

But yeah, at the end of the day, it’s really not a big deal, agreed!

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So, a stack of piquant pie requires two stacks of flour. Just an observation 🙂

cloud willow
rose swan
#

Pre server wipe, Smiffe had a list of things that absolutely won’t be added to the game. ‘Potatoes’ was in all caps lol

hexed jewel
#

potato supremacy!

eternal wyvern
#

Nahh, we already left root veggies. We went from root veggies to grass crops to magical mushrooms to vine berries, I'd like a new type of plant or a crop introduced in the deep north to keep the progression interesting and diverse.

obtuse wolf
#

just bcs something is rare doesnt mean it shouldnt be added

ebon depot
wanton atlas
#

potatoes came from south america in the 1500 century to europe

#

how the heck it would find itself into a viking themed game about the afterlife is byond me

finite vapor
#

How did magic

peak bronze
granite geyser
#

The game being fantasy with fictional elements didn't, doesn't and will never work as the excuse for "dude add just literally anything idc if it doesn't make sense it's magic smh"

arctic wharf
#

While we can use some legic here and there... can also add pretty much anything and get away with it 😅
Its viking inspired, not viking lore, mythos, and fact accurate. It is also a fantasy game at the end of the day.

Just comes down to dev choice, as always.
And ofc no one is going to care if potatoes end up in the game or not. Could be any other vegetable or just a made up fantasy crop and still achieve the same gameplay addition 🫡

#

.
Wowzer, what timing! Been such a long time since we have directly heard from the gang too. 🥳 will be there!

cloud willow
# rose swan https://discord.com/channels/391142601740517377/1202312684364910612/129195347131...

sorry I didn't have time to give it much context. when working, the height of the anvils face (top) should be the same height as the user's knuckles in a relaxed arm position (ie. make a fist and let it hang down by your side) from the ground. this ensures that you get the most efficiency out of each hammer blow and also helps to not destroy your back as well. you want to be able to bend over the anvil a bit as well to see what youre doing. anyway, I'll stop now 😆 its a minor issue anyway.

open dagger
#

well hopefully some invented cool looking crop

sick breach
rose swan
#

Really like the idea of apple trees, don’t know why lol. I think they would be a fine addition, I could see finding apple seeds in the Deep North as a possibility. Similar to how we find onion seeds in the mountains.

#

I could see some sort of milkable tame being added as well. Perhaps even a cheese press.

rose swan
analog moss
#

It’s a challenge for sure. I’ve got my fishing hat, but only about five R5 fish on my wall

open dagger
short wing
#

Maybe get a sapling or a living branch instead of seeds.

rose swan
sick breach
rose swan
#

I wasn’t the first by any means 😂 it’s a great idea!

open dagger
lofty wave
hexed jewel
#

right, violence is GENERALLY the most efficient solution to whatever problem confronts the adventuring Viking

azure cargo
#

I know that it’s a skill issue but this not only is frustrating but also breaks immersion a little

rose swan
#

I feel like if anything, it’s pretty realistic. The Voltures are extremely aggressive, probably very hungry, and live in the most desolate biome in the game.

hexed jewel
#

oh yeah that's rough, once you lose your items, the whole balance of power shifts--especially hard in the Ashlands

lofty wave
#

Don’t they follow the same aggro loss conditions as everything else? I don’t see why an exception should be made.

azure cargo
hexed jewel
#

everyone downvoted, but i suggested the death buff be changed to scale with deaths in a certain time and increase survivability, basically an in game 'mercy' mechanic

azure cargo
rose swan
#

I’ll be honest, I keep my death penalty setting at casual. It’s just more enjoyable for me this way 🙂

lofty wave
#

Can’t volture nests be found anywhere in ashlands?

azure cargo
rose swan
#

You’re complaining about corpse runs

#

Just trying to help skol

azure cargo
rose swan
#

I’ve seen lots of Voltures in the middle areas of Ashlands

azure cargo
azure cargo
rose swan
#

You’re good, I understand Ashlands can be pretty frustrating haha

#

I don’t really know, but I feel like anytime I’m running from something there’s always a Volture nest around a rock waiting to ambush me 😅

azure cargo
azure cargo
#

Oooooh

rose swan
#

That pounce is deadly. Luring a 2-star had my heart pounding lol

azure cargo
#

(I play full eitr class)

lofty wave
#

The bite and pounce have the same damage but the bite is split between two damage types, so I just read 75 and assumed the other damage types were pickaxe and chop.

#

Headbutt has less damage though, but I think it has more knockback

azure cargo
lofty wave
#

No, they seem alright to me even now that I know how much damage bite actually does

azure cargo
#

Just a little less damage would be good, but they are so tanky

#

Just two of them always meant 2-3 minutes of running and damaging them or even death if I made one mistake

lofty wave
#

Do you have a staff of protection? You need to make a least two mistakes with that

azure cargo
#

Cause they don’t really wait between attacks

granite geyser
#

Even twitchers have more than them, and they're the thrash enemy of the biome

azure cargo
lofty wave
granite geyser
#

Oh wait I thought you were talking about voltures due to the suggestion

azure cargo
azure cargo
granite geyser
#

If it's asksvins then your best bet is to snipe them for an initial advantage.

That's why crossbows shine

azure cargo
peak bronze
#

Demolisher. 2 hits and they are dead.

azure cargo
#

But yeah, besides that, they are amazing

azure cargo
winter snow
#

Valheim
First of all I have to say that it is a great game but once you have done everything it gets boring and you lack the composure to play again.

  1. There are no animals, which makes the game more lively, so there are no bears, moose, lynxes and birds.
  2. The two traders could give you quizzes, for example that you deliver various fur and flax to Hilri. At the Haltor you deliver various materials such as various wood, ores, grain, and also things from the Mist Land and Ash Land.
  3. There is a kind of dome in the game, which means two or three stones standing upright and one is placed on top of them, so that around 4-5 skeletons could appear again and again.
  4. The ballista shouldn't shoot at its own people.
  5. I don't think the Mist Land is good at all
versed sonnet
#

Fair opinons! I don't believe everyone is on the same page as ya but I'll throw out my 2 cents

  1. Lore wise, Valheim is a forsaken realm, not having a ton of ambient wildlife kinda helps sell that vibe. It's also largely that the devs don't want to add more creatures for the sake of adding creatures. They try to ensure creatures are unique and have use, adding more would either have them have the same drops as something else or add a huge amount of unneeded content.

  2. Those could be kinda fun, but I think it would diminish the value of gathering coins and jewelry. Why explore for those when you could grind out and farm materials to sell that you could be using to just play the game? Hildr already does essentially have a delivery quest as well.

  3. Yea the lil rock stack that spawns skeletons in the meadows can be a bit annoying, but I think it's fun for the game to throw a curveball at you sometimes like that. Mark it and stay away til you can take care of em easily or put up something to prevent spawns.

  4. Yeah, probably lol.

  5. Like, that's just your opinon man (It's unfortunate you don't like it, I think it's awesome with how different it is from other biomes)

The replay value is only alright, you can try out different builds, the world gen can be fun to explore each time, but really it doesn't need to have infinite replayability. It's not a live service game. Plus its not even finished yet, there'll be more content to enjoy repeatedly if you wish.

lofty wave
rose swan
#

Can I ask why you don’t like Mistlands?

eternal wyvern
#

Mistlands is the best biome

rose swan
#

I think I would rank as my 3rd or 4th 🤔 but yeah, I think it’s good. No bad biomes imo.

versed sonnet
#

swamps is probably my least favorite, but it seems like they're jamming out more content for it

sour hill
#

My top 2 are the mistlands and ashlands by far, I'd probably rank ashlands a bit higher as the progression in it feels smoother than the mistlands

versed sonnet
#

I still have yet to beat mistlands and get to ashlands, waiting for another intermediate major update and will probably restart

#

ain't played in a hot minute

sour hill
#

My least favorite is the mountain, just because I always lack any reason to go there beyond getting like 100 silver, a few wolf hide and killing the boss. I spend a lot less time in the mountain than every other biome and it's likely the same for most people

sour hill
arctic wharf
#

Personally the mistlands is my favorite. I love the mystical and magic nature and just adore finding secrets which it's theme lends itself to giving that feeling. Could only wish mistalnds had even more content to find and explore... and find secrets within 🤭

arctic wharf
arctic wharf
#

Probably would place the plains as my least favorite. While I like a lot of it, it feels the most empty to me. Having to watch my back constantly for deathsquitos has me scarred too hahaha, though husk harness has kinda removed that aspect.

#

Probably the lack of a dungeon is what puts it truly at the bottom for me ofc.

#

Wish ashlands got instanced content too, but it got cut. 😅

winter snow
#

I don't like anything about Mistland. I hate it.

arctic wharf
#

Each to their own ofc. Everyone has their own tastes 🙂

versed sonnet
arctic lily
spiral agate
arctic wharf
#

There are birds though... and some animals 👀
Just incorrect to claim that, though there definitely is not a whooooole ton. Valheim as whole does not have the largest selection of Mobs. however it's not the smallest selection either. Ragnar_laugh

#

I myself however- was on the side of the ballista never purposefully firing at the player, but the player being able to be friendly fired if they so happen to walk between it and it's target.

#

Nothing to add on those other bits of that message lol

vivid ridge
#
  1. Mountains 2. Black Forest 3. Mistlands

kinda my feelings

rose swan
vivid ridge
#

yeah

versed sonnet
#

I think part of the reason they keep it limited is to avoid an oversaturation of resource variety. You play similar games and it'll have 2-4x as many different types of resources which would make storage management a nightmare without a pull from chests for crafting mechanic

arctic wharf
#
  1. Black Forest
  2. Mistlands
  3. Mountains
    🤭
versed sonnet
#

black forest is easily my favorite as well

lofty wave
#

Mountains at 1? It doesnt even spawn starred enemies unless you go at night.

rose swan
#
  1. Ashlands
  2. Black Forest
  3. Mountains
arctic wharf
#

yeee, it can be easy to swamp the game with resources as it is.
Could always add some tiny critters that don't drop anything ofc... or just be alternate sources of existing resources.

rose swan
#

Frost caves are crazy fun and cool dungeons

vivid ridge
lofty wave
vivid ridge
#

Okay. Thats cool.

arctic wharf
#

admittenly, I have not actually gone to the ashlands myself, I have only spoiled myself moderetly on it's content hahaha

unique cove
arctic wharf
#

kinda held off from loss of interest, but will get to it on one huge playthrough eventually.

vivid ridge
arctic wharf
unique cove
#

Don't recall

lofty wave
unique cove
#

Bats to

arctic wharf
#

ah, I didn't know of that detail. 🫡

#

bat raids... most hated raid, aside from perhaps gjalls

lofty wave
#

Bat and gjall raids are good because they work even if you make a terrain wall. If you can just raise some ground to ignore all raids, what's the point?

arctic wharf
#

Gjalls are a challange at least.... bats are just annoying and kill my livestock. I would prefer that raid removed, or at least something special added like a super big dire bat that comes along too and actually poses a challange hahaha

#

just my opinion ofc

vivid ridge
#

Ive played the game mostly with raids turned off. My recent playthrough with my brother theyre on but they dont happen often.

#

The drake raid happened and destroyed many things but that was ok. One of the drakes got stuck and was killing wild boars and necks a few days after the raid.

rose swan
#

I play with raids turned off as well, just kinda my preferred playstyle. Glad they added modifiers!

vivid ridge
#

If they had like enemies with basic siege weapons it might be more fun to me

lofty wave
#

Charred with catapults to go over walls?

arctic wharf
#

would love that!

unique cove
#

Why not just have a meteor troll fall on your base?

vivid ridge
#

Yeah. Im not sure because I havent seen a charred raid. But it would make sense.

vivid ridge
lofty wave
#

We need a morgen gjall raid

vivid ridge
#

flying morgens yeah

unique cove
#

Morgens riding gjall

lofty wave
#

No, it spawns both. They fight each other and you for lots of destruction

rose swan
#

Morgena dropped in by Fallen Valks

arctic wharf
#

epic!

vivid ridge
hexed jewel
unique cove
#

👀

eternal wyvern
open dagger
arctic lily
vivid ridge
arctic wharf
#

@wanton atlas earlier today It seems exactly this was mentioned as a coming feature. I don't suppose my suggestion made the cut (Inspired the addition)?
The specifics seems almost 1 to 1 identical huhuhu Ragnar_laugh
So similar, it really feels like surely it might have? (in some way) ❤️

Real exciting announcements, all around.

#

if so, just something small to take pride in 😁

arctic wharf
#

😅 It was made so long ago, pre-wipe. under my prior account before I got hacked haha

wanton atlas
#

ah

#

I've been playing with feasts longer than that post tho

arctic wharf
#

idk, just had me curious. so many of the specifics after all were the same, so had me thinking perhaps some aspect made it through huhuhu

#

even the putting them on tables to eat from them there 😁

rose swan
#

Smiffe out here playing Valheim 1.1

vivid ridge
#

Feasts would be so awesome for the game. It would add so much replayability to when you go out on a trip.

#

I dont think they would do it quite like this but I think itd be cool if it was like Alchemy from Skyrim, in which case you mix and match food items in order to get the different effects.

rose swan
#

I wonder if each biome will have a feast?

vivid ridge
#

Yeah I was thinking it would be more like that.

arctic wharf
#

Feasts were already announced just this morning, and many details are similar (though it's not like they really revealed it 100% so we don't know what the full implementation will look like).

#

They called it as being like Food tier 2
And they will be put on tables hahaha

vivid ridge
#

Oh were they! Gotcha. Havent heard about this. I hope I can find it on Youtube easily.

arctic wharf
#

They will last a lot longer AND there will be multiple uses from the table before it is used up

rose swan
vivid ridge
#

oh my god i love that so much thats extremely hype

#

not only replayability but it doubles as content for RP

arctic wharf
#

it's only one feature among a handful they revealed here too 😄

rose swan
#

Yeah, this next update looks spicy! One might even say it looks piquant

vivid ridge
#

THANK YOH

#

I wasnt expecting that but i appreciate it so much

rose swan
#

Of course!

vivid ridge
#

so bog witch is coming soon for halloween, which is implied?

#

Sorry for the broken english im just excited

rose swan
#

I don’t know if it’s that close, but I suppose it’s possible?

vivid ridge
#

no worries because I can wait forever. Never had a problem with their speed.

arctic wharf
#

no release date mentioned ye, but I suspect pretty soon

vivid ridge
#

Not sarcasm. They can do whateva they want truly

#

I love freedom like that.

gaunt rose
rose swan
#

I don’t think I’ve ever had to search more than 3 crypts burial chambers before I came across a vegvisir, you can also find them in abandoned watch towers right?

stiff stag
#

The game isn't designed around people that do multiple playthroughs of the game, so that's a non issue as far as the devs are concerned.

#

Of course things are going to feel stale once you've already gone through a playthrough and learned what to do, no real fixing that anyway.

gaunt rose
vivid ridge
#

I like the smoke idea for sure but I also think any difficulty in finding it is very RNG

rose swan
#

Ah, maybe I’ve just always been lucky 🙂

eternal wyvern
#

Crypts is for bonemass, elder's locator is in a burial chamber.

vivid ridge
#

I ask because when I mentioned replayability I didnt mean the entire game. I just meant replayability for going out and hunting or exploring or really anything.

#

Some people do get bored on their first playthrough with any game. Any way to mitigate that, whether it is intentional or not, is always awesome.

gaunt rose
rose swan
#

Other boss altars have signals?

eternal wyvern
#

I don't understand the suggestion.

rose swan
#

He’s suggesting that the Elder altar has a signal so it can be spotted from afar

gaunt rose
# rose swan Other boss altars have signals?

You can see other boss arenas clear as day from the moment they spawn in since the swamp doesn't cover up the giant bonemass skull, the yagluth one has those pillars, the queen has that giant staircase etc

vivid ridge
eternal wyvern
#

It does, you hide behind them and run away when the teneacles want you.

vivid ridge
#

I like to dodge roll everything that boss does

gaunt rose
stiff stag
vivid ridge
#

I have confidence that they were partially designed to be noticeable. Its a common game design choice.

eternal wyvern
#

I remember being rewarded with candy for defeating a poisonous skeleton with a club.

eternal wyvern
#

On a serious note, I think is a very non-issue. Burial chambers are very prevalent and easy to go through so finding a vegvisir for Elder is pretty easy and quick.

gaunt rose
vivid ridge
#

I like them still. I feel like Ive only seen a couple repeats out of 100 or so

granite geyser
#

So that first sentence doesn't make sense, no other boss has any clear indication of its location. Yagluth's and elder's are literally the easiest to spot

vivid ridge
#

Thats cool to know though that its rare

gaunt rose
rose swan
#

Can confirm, just generated a seed with 5. With that being said, I think it all just boils down to RNG. I’ve personally always struggled with finding Bonemass haha

gaunt rose
arctic lily
# gaunt rose I just think if you sail past something important like that you should have a ch...

It's tangential to this conversation, but my world actually has an ocean mountain. As in the coast line has snow and you sail into waters and the minimap says you're in the mountain biome. It is on the coast line just north of the Ashlands border, but I don't think that terrain was generated prior to Ashlands release since I didn't go near that area prior. I guess it's still likely that something in the changes for Ashlands heightmap sunk what would have previously been a continent.

somber raptor
#

I just was thinking back to before we had 2 hander sword. I'm so glad they took community feed back for that/added its weapon tree. So cool this game

arctic wharf
#

So, how many souls must I harvest to please Odin and earn a seat at his table within Iron Gate Valheim!

#

Ragnar_laugh
One can dream hehe

unique cove
#

I do use an inv expansion mod, but that’s mostly because of another mod that tends to take up a bit of room anyways so…kinda on me

arctic lily
#

If I were to suggest an inventory change it would be to separate armor- and accessory- specific slots that indicate the worn pieces instead of having them take up general slots. That would feel better organizationally. But I also don't mind it the way that it is and inventory tradeoff is a key part of the gameplay, I think.

stiff stag
#

The developers would also have to take away general slots to allow for dedicated armor and accessory slots because that tradeoff is intended. So dedicated slots in that case would actually be a downgrade to what currently exists.

arctic lily
#

My thinking was recovering those 5 slots for general use, but as I said I also think it's currently fine.

stiff stag
#

And that would not happen, if the developers did that it would not free up general slots like people want/expect, because that's not what the developers want.

uncut linden
#

What if lox saddlebags

arctic lily
wet drift
#

Fun fact. While you are wearing things, they generally take up less space in whatever you use to carry things.

#

Tbh, I would say that inventory space is enough in most cases, but on the other hand, I think it's really silly when you have to drop 50 pieces of wood to pick up a blueberry.

Ultimately since the game has weight limit, I see no need for slots to exist at all. Using both is definitely unconventional, and should probably stay that way.

If weight on its own isn't enough of a limitation, they could add a volume limitation, but that would probably either seem silly, or be too restrictive. "Damn it I can only carry like a hundred cubic meters!"

errant wedge
granite geyser
cerulean forge
rose swan
#

Hmm I feel like it would be a little odd to have a new mount after just getting one, yeah? Also, I feel it would be strange to get two different goats.

eternal zodiac
#

let me train and equip my lox, so we are the strongest out there

hexed jewel
#

inventory space would be enough if I didn't feel the need to carry a small armory just because all the weapons are too cool to choose between

wanton atlas
#

want me to make like 200 channels? Future suggestions, discord suggestions, current biome suggestions, suggestion suggestions? monster suggestions. etc etc etc?

#

no. I will not make suggestion channel based on type

#

@eternal zodiac

stiff stag
#

Sounds like they meant just 2 channels, not 200.

#

But either way, it doesn't need to be divided up, especially since people won't use the right channels anyway.

stiff stag
#

I agree, writing is easy.

arctic wharf
#

What madness to read this morning. "sips coffee"

boreal iris
#

I do wish that the lack of use for a lox would be recognized by the devs. On my latest play through I didn’t even bother taming one. Same with boars I didn’t bother taming them this go around.

rose swan
#

Lack of tamed lox, specifically? Like there’s no good reason to tame them?

lofty wave
#

You don’t need to tame anything and it should remain completely optional like that.

rose swan
#

The only tame that’s really important in my opinion is chickens, everything else can be hunted pretty efficiently.

#

Really don’t even need Asksvin for the Ashlands, imo

#

Though if you want to get technical, hens technically aren’t tames I guess? But effectively they behave as such lol

arctic wharf
#

Only reason I tame animals is for endless meat... but by now it is very possible to just out tier their drops far faster than the time investment to get the infrastructure up lol
.

#

I wouldn't call hens tames, since you raise them from eggs. No taming process 🤭 but I know what you are getting at.

vivid ridge
#

I think making more uses for a mechanic, to a certain limit, will always benefit a game

arctic wharf
#

just need a good reason to want that steady supply of meats... and well 😉 😉 😉 these feasts could be one heck of a good reason!

#

Wouldn't mind if their controls were less jank either ofc haha

#

Or the usual Armor and Saddle Bags suggestions.

rose swan
#

I don’t like taming Lox, because I hate how they climb all over each other haha but every other tame I like to keep around. Just for base aesthetics mainly. Though the leather scraps from boar are convenient for banners and other decorations.

hexed jewel
rose swan
#

Oh yeah, that’s a problem too 😂 I’m sure they’re useful in some niche cases where you need to transport a lot of stuff maybe? maybe?

hexed jewel
#

yeah, just make sure to keep them in a separated pen/hole/whatever, earthen walls maybe so they cannot destroy them lol

arctic wharf
#

just make a lox pit for the meats

hexed jewel
#

indeed, unless you intend to ever ride em, no need for them to ever leave the pit

hexed jewel
#

it's intended role is to buff ranged I think, but also that would help some melee styles as well, like spears

rose swan
#

It also reduces stamina usage for attacking, yeah? Movement is extremely good too, important for combat as well. It also has mid level defense.

hexed jewel
#

MANY people, who aren't me, use spears

rose swan
#

I think a lot of folks use spears. It was the weapon of choice for the speed running champion (trials of tyr) IIRC

velvet wren
lofty wave
#

Lowered defence really doesn’t matter in combat unless you want to take unblocked hits

rose swan
#

So you can combine Ask set and Ash cape for an even bigger stamina reduction bonus?

velvet wren
#

The Ashlands is all about being swarmed by enemies. It is fun and challenging, but in such a swarm, good luck not taking any unwanted unblocked hits

rose swan
#

That’s where you use your movement buff to escape instead of tank hits 🙂

velvet wren
hexed jewel
#

well mixing and matching cape won't mess up your set buff for ask

hexed jewel
#

but, I think the intended playstyle/the one buffed to make easiest by ask, is scout, stealth, escape to higher ground, rain down death from above

lofty wave
hexed jewel
#

like you're NOT really intended to tangle in melee with a swarm, maybe a one on one, a swarm you retreat to tactically advantageous ground and thin out with bow/crossbow

velvet wren
lofty wave
#

I only use a bow when I need to (flying enemies and distant spawners)
Fighting ashlands swarms with melee isn’t too bad because friendly fire really helps clear most of the enemies.

velvet wren
#

it is great for roaming around the outside of the battle and taking down 1star Archers or other annoying targets

hexed jewel
#

yea I agree with that, it's a much more exploration and ranged focused, the tank set will excel better in melee

#

mage even in a way--not getting into melee yourself, just easy to stand back, summoning a few skellies or roots to block, then raining death behind shield

#

but the mage DPS just puts down most stuff before it can reach you, and you're fast on your feet

velvet wren
#

Roots with frost slow is great

hexed jewel
#

I discovered you can shield bubble the roots too--they don't stick around long enough that to matter too much, but makes them practically invincible to enemy attacks

velvet wren
#

I entered the Ashlands as a mage and loved it. Just trying out the other sets

hexed jewel
#

ignoring effects of skills level 1 Ripper with +10% pierce fro mask, goes from 220 to 242

open dagger
open dagger
#

well makes sense i never spent time tearing those appart

arctic lily
#

One fortress has hundreds of bronze potential. Why couldn't it have been iron?!!!

lofty wave
arctic lily
#

Not nearly as many as copper/bronze, and iron has mass uses.

empty sand
#

I want to discuss a suggestion I have but I want to make sure that I'm considering everything before actually making a post

#

I don't like the way the damage calculation system works and I think that it makes armor too good against enemies that are weaker than you and too weak against enemies that are stronger than you. I also think that percent damage mitigations are too strong given the percent mitigations are calculated before armor mitigations as opposed to after

lofty wave
#

How would you change damage reduction to ‘fix’ this?

empty sand
#

I think enemies that do very little damage can have their damage increased by having enemies doing at least a percentage of their base damage, and I would say that an exponential function would be more robust to unexpected damage changes as opposed to the current high end flat damage reduction

granite geyser
#

If it's not broken, don't try to fix it

eternal zodiac
wanton atlas
empty sand
empty sand
wanton atlas
#

say you are in ashlands. you have 1 tank, 1 archer in light armor and 1 mage

#

like @granite geyser don't fix what ain't broken

#

and also. go to in swamps gear and try to fight a 2 star brute or a 1-2 star troll 😉

empty sand
#

A two star troll will do 57 damage if wearing full iron armor but a normal troll will deal 14 damage to the same player

#

That in itself doesn't seem intuitive, part of my goal is for those values to be closer together

#

Another issue is that 2 star fuling berserkers (an extreme example) on hardcore difficulty deals 520 base damage

#

if you are using the current formula of damage - armor and are in the plains tier, you will have 100 armor and take 420 damage

empty sand
wanton atlas
#

you need to look into first, how does the damage get calculated before it actually hits the player

empty sand
empty sand
wanton atlas
empty sand
#

I did not know this, but that makes sense now, haha

wanton atlas
#

so hard, / hardcore are just a thing we added. it's not balanced what-so-ever

#

those will probably be adjuset for 1.0 release, or soon there after

#

depends if our programmer who loves the entire world modifier settings have time to do it before 1.0 or not

#

the hard mode basicly gives monsters +% damage done. and the players get a negative modifier of +% damage taken

#

and then it scales even more for hardcore

empty sand
#

Wait, I thought hardcore was just, "Enemies have their damage doubled"?

#

well, plus extra movement speed on enemies + players doing less damage

wanton atlas
#

no no

#

he did alot of things

#

but it's not done by a mile 😅

lofty wave
#

Stars become more common I think

wanton atlas
#

I haven't checked in on all the modifiers he did

#

I just know some of them

#

since it's a WiP 😄

empty sand
#

Okay, knowing that the harder difficulties are WiP makes me understand more

wanton atlas
#

I wonder how much damage lord reto does on hardcore 🤔

#

probably like infinite or something 😄

hexed jewel
#

lol, he hits you once, and the game uninstalls itself

wanton atlas
#

and he cuts I-frames like no-mans-buissness. right?

empty sand
#

Well, with that being said, are there any rules for what I can and can't put in the suggestions space. I already know that there needs to be the lightbulb

lofty wave
wanton atlas
#

read the 📌 in the 2 channels and you're golden I guess 🤔

wanton atlas
#

IE. he kills you even while you're dodge-rolling 👀

empty sand
#

Oh, also, Is bonemass's forsaken power not too strong, am I crazy?

wanton atlas
#

it's way to strong

#

it was fine at the time I was made

lofty wave
wanton atlas
#

but that was way before mistlands, ashlands

#

or even hearth & home update with damage and armor re-balance

arctic lily
#

Don't mess with my superpowers, please.

empty sand
#

Okay, understood

wanton atlas
#

||please mess with superpowers|| 😉

lofty wave
#

Mess with the other superpowers, when was the last time you used Yagluth’s forsaken power?

wanton atlas
#

I usually only use Eikthyr 😄

#

litterally the best ever

rose swan
#

Used Eikthyr for the newest boss, served me very well!

arctic lily
#

I probably don't use that enough, particularly while exploring and mapping, but bonemass is such an emergency relief valve.

#

Switch to Queen when in mage mode.

arctic lily
lofty wave
#

Never?

arctic lily
#

Checks notes.... correct

rose swan
#

Would be thematic if yagluths power had eityr regen, but obviously there are a few reasons why that’s not the case… lol

empty sand
#

Is there a way for me to add attachments to my suggestion?

sour hill
#

In a group we once used that yagluth power to take out a couple dvergr tower in succession along with bonemass

lofty wave
empty sand
#

Alright, bet

lofty wave
sour hill
#

So?

#

Saved us from using 2 potions each with a free spell

unique cove
#

Moder takes SO LONG

#

I don't mind the damage so much but they need to fix the stagger system at those damage levels, 90% of the time you just die for parrying in a current biome

empty sand
#

Parrying is based on the amount of incoming damage, really I feel like that's the worst part

#

I love parrying ❤️

sour hill
#

Did many full playthrough on hard, which is probably my favorite difficulty now, doing one now on hardcore settings, I still haven't made a shield and I probably won't as enemy do too much damage

lofty wave
#

Parrying would be too strong if you could do it to anything, other options need to be viable too

unique cove
#

You can with a bubble, course that's the only thing that bubble gets to do...

empty sand
#

Can't parry bosses for double damage for a reason

lofty wave
sour hill
#

Some attacks on higher difficulty are just impossible to parry even with the best armor, food and a carapace buckler

unique cove
#

you mean a 2 star seeker with over 1,000 base damage spread across multiple damage types so no one resistance works?

#

What system do tames run off of? Are they cut to player stats or up at enemy stats?

long glacier
long glacier
lofty wave
#

#suggestions message @worthy dirge A deep north update is planned as the final biome update for valheim, what exists now is just a placeholder as it has been since the game released.

#

Mistlands and ashlands existed as placeholders before their content was introduced in updates.

granite geyser
#

I bet they would've never thought of developing a biome already planned for development

rose swan
#

Nah, I think Deep North is perfect the way it is 🙏

long glacier
#

It’s a cold desolate wasteland, makes sense

granite geyser
#

Didn't they just say that part was going to remain while still adding content based on that?

agile knot
#

I have a complaint but no suggestion. I hope this is a good place for it.

I've been playing solo for a few week and have gotten to the mountains. It seems like the drakes spawn extremely frequently. Maybe that would decrease if I beat Moder? I didn't see anything in the wiki explicitly stating that. Getting interrupted by the rest of the mobs doesn't bother me as much because I can at least buy myself time with the atgir's secondary attack, but drakes require good archery and I'm playing in bed on a Macbook, so all I have to aim with is the touchpad.

Maybe the answer to my complaint is "Valheim's not well suited to playing in bed when you're too tired or sick or whatever to do anything else." Maybe I should play in debugmode and hit 'k' every time I hear a screech.

In any case I feel a little better already knowing at least somebody is going to read this and either laugh or nod sagely. Or both.

Thanks for coming to my :TED: talk.

#

and please do @ me if you want me to see a reply

#

bah, on my home server :TED: is a tiny TED icon thingie

versed sonnet
#

The drakes do be annoying lol.

More power to you for playing this with a touchpad of all things

agile knot
#

except for the drakes it hasn't been bad at all

#

I'm a wicked good shot on my desktop, but it's all the way out in the other room and my bed is warm and has cats on it

(Clearly the solution is to build an elaborate system for using my desktop from bed.)

arctic lily
#

Or train the cats to play and back you up.

agile knot
#

First step: train them to stop flopping on my laptop when I have a drake and two wolves attacking me.

versed sonnet
#

Designing a nice desk that has a fold out function to hang over your bed would be sick. Cable management might be a bit of a pain though with how much it'd move

agile knot
#

and the cables might need to be longer than usual

#

But this is way off-topic. Thank you all for indulging and backing up my gripe

fervent shuttle
short wing
fervent shuttle
#

Haha, I did the same while my buddy was dodging and weaving and my vines were knocking Lord Reto away from my buddies hits 😂 it was too funny

fervent shuttle
# agile knot I have a complaint but no suggestion. I hope this is a good place for it. I've ...

Honestly, Xbox controller isn’t a terrible idea for someone in your position. I remember playing Minecraft on a MacBook and that was terrible. I’d look into getting a programmable controller or an Xbox controller if you can get it to hookup. I know the Xbox works for windows but never thought to use it for Apple. My girlfriend played on Xbox before I got her a laptop and it handled fine, much better than a touchpad, I understand your pain sir

#

How do you guys tag messages from other channels? Above is a clear example that I just can’t figure it out

peak bronze
short wing
fervent shuttle
#

Figured the link would remain bulky, never hit send because the clutter always seems a bit much. Good to know. Thanks 🙏🏻

#

#suggestions message This would be cool but making it not look awkward with that big guy pulling a tiny cart would be trying. Maybe the newest mount from the ashlands would fit the role better but they don’t listen for anyone..heaven forbid you jump off to deal with threats and they just run off and kill everything they sense. Then your cart goes with them and I doubt they care about breaking it so there it goes lol

fervent shuttle
#

#suggestions message

Maybe even add them as minibosses to obtain some kind of amulet or knowledge obtainable no other way 😉 that’d be dope.

Sorry I’m a huge sucker for deep almost hidden secrets in games. I have friends that brush right off things and don’t even take into account what’s hiding where they never care enough to look. Ah! It’s precious

#

#suggestions message

I main this Asksvin set as a solo when I’m on my server alone. I love this set and I play with the Mage staves, Berserkr Axes and Heavy Blades in my everyday offense strategies. I also run the top eitr, health and stamina foods as my food go-tos. Ashlands is still intense but survivable with this. Some other bonuses could be very cool but the stamina that it saves you is already so GREAT. My girly mained it for a while and I never understood why and then I got my own and it helps so much

untold gazelle
agile knot
granite geyser
velvet wren
# fervent shuttle https://discord.com/channels/391142601740517377/1202312684364910612/129365295969...

Ya the hybrid options are cool!

My software engineer friend is currently making a mod for this idea so we can playtest it. I just want to try out a high risk high reward build. Glass Cannon pure DPS 🙂 The dodgeroll stam reduction on the Ask cape just begs for melee interactions 🙂
I entered the Ashlands as a pure mage and wanted to try out the other sets. Went Ask first then set it aside for the Tank set and didnt look back for most of the progression. Just going back to the others now to test them out now that I have a more intimate feel for the mobs. As a mage I didnt get the timing down because I just spammed roots and other spells into little kill boxes 🙂 Fun, but I was watching the pure dmg my bro was doing as a Tank and wanted to try it out.
Overall, the utility is fun as Mage, and I like doing some Archery, but neither compared to the damage and suitability of Flametal Set with Beserkir Axes and Sword and Board set up. This is a unanimous conclusion from peeps in my playgroup. Anyway, we will see how the modded Ask set feels.

vivid ridge
#

Does anyone know if more animal nests may be a thing in the future? Like a neck nest like was mentioned. I suggested wolf dens on the old discord.

#

Volture nests are fun to find. I like that aspect of Ashlands a lot.

#

On that same note Id love if I could find a sleeping deer somewhere. I think they would be very light sleepers though.

hexed jewel
#

wolf dens would be fun

#

seems like no one's suggested it since the wipe, maybe resuggest?

vivid ridge
#

I think sleeping animals would make things "trivial" for anybody who wants the game to be super hard or whatever, but I would appreciate it just because it makes sense since our characters sleep.

hexed jewel
#

it'd be a fun little touch adding some life

vivid ridge
#

Not like they would be everywhere

vivid ridge
vivid ridge
hexed jewel
#

exactly, and the game is so good about so many of those details that really take it to the next level--the music, lighting, and attention to shadows and reflections, really all just come together in a special sort of vibe

vivid ridge
#

The visuals are exactly why I bought the game in the first place so I feel you. The music grew on me. It was a bit repetitive at first but its really well composed. Im a musician myself so I can get into practically anything if I nerd out about it

stiff stag
# vivid ridge I think sleeping animals would make things "trivial" for anybody who wants the g...

Honestly wouldn't really be much different. You can already sneak up on animals without them noticing, and running in abruptly will alert them (same should be true for sleeping ones). You can also get sneak attacks off with bows without the animal being alerted. I can only see it being slightly easier in the case where you charge in, where it might take the animal just a bit more time to react than if it were awake.

arctic lily
#

Sleeping animals are not too far out there. That's how you find the Ulvs in frost caves.

hexed jewel
#

oh yeah, they even HAVE a sleeping mechanic already, I totally forgot about those boyos

weary hawk
#

Thats is what Im saying more real world aspects would make this game so much more engaging.
I believe this game more then a living art then a rpg survival

vivid ridge
#

Oh right I forgot about the Ulvs. True true

lofty wave
lofty wave
forest plank
#

Yes exactly

open dagger
arctic wharf
#

I got it, but still didn't think it fit. 🤭

azure cargo
#

#suggestions message

totally agree to that.
It’s especially annoying when you’re sailing slowly and it turns out that some random black forest is in the middle of the ocean, ON THE BOTTOM OF IT?! Wtf this is really weird and annoying as you can just get wet from 1 second of rain that comes from gliched black forest.

arctic wharf
#

Its far too much effort to try and make those kind of changes (probably), and more importantly the benefit for it is rather small when instead the time could just go into more new additions.

Could they iron out a few of the peculiarities though? Perhaps past 1.0 and they shift into bug fixing mode for a while. 🤷‍♂️

azure cargo
#

It’s not really that hard kind of system to implement

#

And would make game feel more complete

#

In 1.0

arctic lily
#

Adjacent areas regardless of biome having similar weather is what I would like to see. Particularly sailing and moving between shallows and ocean and the weather changing every time has never made much sense. Or even on land the weather changing from storm to sunny just because you crossed a boundary line.

arctic wharf
#

Yeah, it is funky indeed.
It would still be quite a bit of effort regardlass... since they would have to scrap what they have now and reimplement the weather.

I just don't see them putting in the effort at this time.
Its full steam ahead to 1.0 for them 🫡

arctic lily
#

The weather systems are already implemented. What has to change is when to trigger them.

#

It's just what the weather is set to.

arctic wharf
#

They have to work in a whole new feature to determine that though. It's not as simple as you think.
Not that either of us would know the extent of what it would require.

short wing
#

The weather system as implemented now is per segment of map, changing how and when it triggers needs a whole rework of the weather system and introducing something like clouds would be needed.

The weather is now confined in a chunk of map with no overlap to another chunk unless the chunk of map is of the same biome, if I'm not mistaken.
It would need to be changed to only work for parts of that chunk of map and parts of connected chunks.

arctic wharf
#

I am mostly just thinking of what the devs usual do, and this would be one of the things I don't see them doing before they finish.

Ofc, this is just me assuming yeah

#

I personally would like to see some sort of change here too ofc, but I would think they might consider this for 1.1 or something 🤭

#

(If they do at all)

arctic lily
#

TBH, global weather instead of per biome would be better than the constant shifting while sailing.

arctic wharf
#

If they blanket global weather... that would be easy, for sure.

Was mostly referring to the suggestion.

arctic lily
#

I know. The suggestion is the better option.

spiral agate
arctic wharf
#

But more complicated, and unlikely. For now.

short wing
#

Global weather would be easier but then again needs a rework of how the map and weather works.
Global weather would also be weird.

arctic lily
#

Only weird because of portals. It would seem perfectly consistent if you couldn't get from one end of the world to the other in 2 sec.

short wing
arctic wharf
#

I also always found it weird to be in a serious storm on the ocean one second, then nothing as soon as I hit the shore... unless I tried to sail back out and bam it's back 🤣

short wing
arctic wharf
#

Anywho, it's possible (either way). I just don't know if they would do it.
And 100% would expect they won't before reaching 1.0

arctic lily
arctic wharf
#

I will say I was wrong... if I end up wrong 🤭

arctic lily
#

I really think suggestion discussions don't need to get hung up on implementation details. Certain things are definitively impossible, yes (like the water suggestions), and that should be pointed out, but feasible things can be discussed on their merits regardless of if IG can ever do them before the end of development.

short wing
arctic wharf
#

Water suggestion?

#

Which one Ragnar_laugh

arctic lily
arctic lily
#

Things the game engine can't do.

short wing
arctic wharf
#

End of the day - almost anything is possible as long as it doesn't hard contradict an existing mechanic.

Even inland water on different elevations such as those suggestions.

They just won't happen due to what it would entail to not be super jank...

#

The engine could achieve that.. technically. Just not dynamic water (to be specific).

spiral agate
arctic lily
#

Didn't mean to get hung up on that particular case. Instead, pretend I said being able to use the pickaxe to make caves. 🙂

arctic wharf
#

Water right now has no physics. Just a water plane and volume... with a surface being distorted by a height map.

#

Yep, that one's a much more straightforward example lol.

spiral agate
#

adding water physics* lol

arctic wharf
#

People don't realize the terrain is also just a plane with a height map and the ability to tweak it some. It's not voxel terrain...

But then again half of those here might not understand what that means.

short wing
arctic wharf
#

Just to come around one last time. Never said that weather like that would not be possible.
Just that it wouldn't be too worth it to them at this time. Or any time pre 1.0 (probably).

They reeeeaaally seem to want to put a bow on valheim 🎁

arctic lily
#

That's been said about many suggestions. Que sera, sera.

arctic wharf
#

Fair haha

short wing
#

@arctic lily For the dead raiser it would also be nice if you could teleport the summoned skeletons to where you are pointing with the staff.
In dungeons they tend to get in the way or get stuck behind something and you eitr have to resummon them again or push them.
Having the right mouse button be a repositioning would also be good.

arctic lily
#

That could be good also, but if I have a choice for secondary. I find often that when I want melee ones I get ranged ones and vice-versa. I could carry a butcher knife with me (I assume it would work) and kill and recast, but thought that choice of summon could be a good feature.

short wing
# arctic lily That could be good also, but if I have a choice for secondary. I find often tha...

For the rest of the staffs a secondary attack would be nice as well.

ember: maybe a fireblast all around you that does a push-back but not much damage or the more eitr you channel in it the bigger a fireball is thrown.
frost: a pulse of cold around you that freezes or makes mobs very slow.
trollstav: smaller trolls or fuling berserkers instead.
Staff of the wild: bigger vine the more eitr you pump in it.
fracturing: bigger blast the more eitr is pumped into it
Dundr: more pushback and more damage with more eitr put into it or maybe instead of a shotgun like thing more of a cannonball.

I would give the ones that have channeling eitr a diminishing return thing, like 5 times the eitr put into it doesn't mean 5 times the damage but more in the range of 3-4 times, so it is a good surprise attack or more situational than a go to since it is more damage.

arctic lily
#

skeletal fuling berserkers would be fun

eager garden
#

Here are some feedback about the biome progression I had when I first played, maybe it's just me being stupid, but hey :

  • It wasn't clear that Eikthyr had to be done before Black Forest. I looted Black Forests without progressing for quite a while before I figured it out.
  • The transition between Swamps and the Mountain was unclear. Bonemass drop doesn't hint toward the mountains and I encountered the Plains biome before the high mountains. Again, I looted Plains without progressing for a while.
  • Mistlands: it took me a long time to get 5 cores and a Dvergr extractor, during that time I accumulated a lot of unusable resources and I felt I was missing something.
  • Ashlands: There's no indication that Ashland is in the south of the map, so it took quite some time and luck to find it.
    As for suggestion, perhaps additional Hugin/Munin quotes or hints could help all the problems above.
lofty wave
#

I think one of the ravens tells you to go south

#

And Hugin also tells you to avoid black forest until you’ve killed eikthyr

rose swan
#

Doesn’t Hugin tell you to turn back if you step into the Black Forest?

arctic lily
#

I have heard other people say swamp to mountain wasn't clear. I don't remember what the bird had to say about it (if anything).

rose swan
#

I will say on Mistalnds, I agree that the black core requirement is high. I understand you can destroy your workstations and build another on an as-needed basis, but I think the flow would be better if the stations requires 3 cores each instead of 5.

lofty wave
#

I think you’re supposed to enter mountains early, realise you’re freezing, then come back when you can make frost resistance mead (after swamp)

rose swan
lofty wave
#

That’s how I did it

arctic lily
#

I think the core requirement is fine. I'd tweak the find percentage upward a bit. maybe,

short wing
# eager garden Here are some feedback about the biome progression I had when I first played, ma...

Doesn't the raven tell you what to do in the beginning for eikthyr and when you go into the black forest before a certain point you also get the notification that you aren't strong enough or something along those lines.

Swamp to mountains progression could be more clear indeed.

It could be clearer what you need in the mistlands and the black cores could be more abundant yeah.
A fix would be to show the recipes where you have found some things for and either give a description or a silhouette of what you still need to find to complete it.

I think one of the ravens informs you where to go for ashlands but it has been a while.

rose swan
arctic lily
#

Yes. You shouldn't be able to do 6 mines in a row and not have 5 cores. Something like 2 guaranteed per mine would be a good change.

short wing
#

Yeah, as in each infested mine has at least 1 or a pretty high percentage to have a black core and the possibility to have more than 1.

hexed jewel
#

reading the tip wording on the wiki (for either of the birds), it DOESN'T seem like there's any specific mention of the Ashlands being the far south, it just says "time to go to war, in the Ashlands!"

#

yeah plus mistlands POI are like one of the easiest to miss to begin with, so it's very possible to just miss mines and opportunities to get these resources--took me ages to find any skulls in this huge area of mistlands, and there were several, I just kept running past them

rose swan
#

Especially now that black cores are required for shield generators, would be nice to stumble upon some more of them.

hexed jewel
#

i love the silhouetted ingredient recipes concept

silk halo
#

i long ago suggested black cores to be found in the abandoned ruins in the Mistlands as a bonus for exploring (they are still full of seekers so the challenge of retreiving them is still there just no dungeon delving required)

#

also would make for less "aww nothing here, waste of time" moments

hollow elm
#

#suggestions message I agree that, at least, any recipes the are 'uncooked' should include details on what benefit the final product confers.

rose swan
silk halo
vivid ridge
#

#suggestions message Really great idea. That would clear a lot of confusion up for players who like to go in blind

arctic lily
#

#suggestions message I'd like to see it expand range, even to just double current. Sometimes it almost feels like you're not even wearing one. Maybe not have more wisps flying about your head though. One is annoying enough.

hexed jewel
#

100% I would oppose that either, I personally find the mechanic creative, but just 1 isn't defnitely enough BOTH a "clearing radius not enough" and/or a "sometimes it's just randomly flitting around behind me, not specifically where I want to look"

#

another idea maybe, have it sort of meander to where your cursor/look direction is?

arctic lily
#

It does do that. If you run, it tends to shoot out in front of you.

hexed jewel
#

yeah that's true

#

maybe slightly more granular command, some ability to kind of tell it to extend out a bit, "scout" an area?

arctic lily
#

It would have been nice as a necklace that just causes a bubble of clearance around you.

hexed jewel
#

that would probably be more efficient strictly speaking tho I am fond of the little light ball, feels kinda like a familiar

arctic lily
#

I just want it to be continuously effective. Like I was fighting a soldier just now, and it basically hardly clearing the mist at all.

#

So the thing is 3 meters away and it was shrouded.

rose swan
#

#suggestions message Hmm… don’t really know the solution for something like this, I mean it’s completely random yeah? I know it can be frustrating at times, but the game isn’t choosing to hinder you.

barren vault
rose swan
#

Sorry man, that does sound really unlucky! Maybe find yourself a four leaf clover or rabbits foot 😅

arctic wharf
#

I have two things to say for this kind of a comment/suggestion. And while I get the frustration because being at a crawl when you just want to get there is just boring gameplay, I still would say this.

1- It's an adversity in the game. It's part of (if not the only) real challenging aspect for trying to get somewhere by boat.
Legend of Zelda is one of my favorite series. Wind Waker was a blast. This isn't that game.

2- Minimize boat travel were you can. Stick to landmasses and only hop between them when you run out of options. YOU CAN pick up your boat and place it down again later.
Use portals... they are beyond busted and you can have as many as you want. You won't ever have to make a repeat trip!

The whole rant about refusing to tack... I sort of get but also think is silly. I don't tack, I can't be bothered. but you can easily try to get to the destination by taking a more L shaped route. Yeah it's a bit longer, but you are not paddling then. Wind comes into your face again? Flip the L and go to the other side. Worst case you have a long piece of land getting in your way. So what then? break your boat and run as far as the landmass will take you in your desired direction 🤣

Just to play devils advocate, If I was to consider something to alleviate this myself. 🤔 Without just removing the feature of course, since that might be the only way to truly make you happy by removing that facet of difficulty.
Perhaps some of the mid tier and beyond boats can get access to a mini boost feature that also increases your turning radius greatly for like 5 seconds. That way at least, you can course correct without turning like a semi truck if you lack the already built up momentum. 🤷‍♂️ Weather by just boat tiers or some other external item/upgrade.

What we truly need more of in my opinion is other forms of adversity on the sea's to make the trip a bit more exciting. Serpents are rare (which is fine), but that's it aside from the wind 🤭

barren vault
# arctic wharf I have two things to say for this kind of a comment/suggestion. And while I get ...

To your first point ZionE… I don’t think there’s any challenge in progressing slowly for no other reason than travel velocity. That’s not good adversity, that’s just… dull adversity. It’s not difficult, it’s just extremely dull. There’s no skill element, or anything virtuous about it aside from needing to be patient and/or opening Valheim discord to complain about it while into your 27th minute of rowing. And as said, sailing in Valheim CAN be fun! Bopping over the waves with a strong wind behind you is actually fun. Not every aspect of the game needs to be an obstacle.

To the second… perhaps, but you can’t actually avoid sailing a lot of the time… but neither should sailing be something you look to avoid, if wind was a less onerous mechanic at least. I stand by my tacking comments, and find boat breaking/transporting to be a bit cheesy. But appreciate the thoughts.

Would be delighted to hear more ideas about additions to the ocean biome to look beyond the wind of course. Curiously I’ve found suggestions to expand the ocean biome about as popular as my wind moaning is.

rose swan
#

More rock pillars (perhaps like the ones you see in the plains) in the ocean would be cool, like 2-4 rock spires in a cluster. Would make for some really cool bases!

#

Zion mentioned Wind Waker- they have extremely interesting island designs! Stuff like that in Valheim could be really neat imo.

uncut linden
#

Dragon roost island! ^w^

arctic wharf
#

Can't run from the serpents if the wind is ageinst you... have to change your course 🤭

#

There is quite a bit they could do for the ocean indeed, but I don't even think they would have to do very much to make it a whole lot more interesting.

#

The kraken are great... now give us another 5 to 10 more such encounters or interesting formations and your odds of running into some neat stuff would skyrocket.

I also wouldn't mind 2 or 3 more mobs for the ocean, even if nothing major.

#

Not asking for earth sea creatures either... could come up with better stuff mostly

#

Or at least gave em a mystical spin like the hare.

#

Am definetly on the boat for some ocean updates either just before or with 1.0 😉

rose swan
#

Heh, “on the boat”

ashen tinsel
#

Various things to crash into and break out at sea for resources maybe? An odd barrel or crate that we already have assets for so there are mini-objectives while you're sailing can break the monotony, kinda like windwaker's rupee-barrels.

errant wedge
arctic wharf
#

introduce 2-3 build pieces using the material, and bam... good to go lol

rose swan
#

Would it make sense to use as bait?

#

Don’t know much about chitin lol

arctic wharf
#

Think of chitin as like exterior bone plates... it's similar and very much not appatizing hahaha

obtuse wolf
#

bug skin

rose swan
#

@barren vault made some ocean suggestions, you had me trying to think up some ideas lol. Not necessarily original, but I figured you’d be interested.

lofty wave
raw knoll
#

changed it so there's some other things

rose swan
serene igloo
#

@lone zenith I completely agree with you about the translations being weird

granite geyser
#

@lone zenith

Both of those options can literally be made by yourself.

Create a server for finnish, send an email to ask to join to the translation team/community

barren vault
arctic lily
#

#suggestions message Makes me think spyglass. Bronze or copper + crystal + something mistlands (maybe refined eitr) so it doesn't unlock before then.

rose swan
#

I think it got lost during the server hack? But I had suggested an armor set that could be found instead of crafted that had a feature of revealing more map. Someone else had this idea of a falcon familiar that had the same effect.

rose swan
rose swan
#

If we had starred lox, following the standard, 1-star would drop 10 meat and 2-star would drop 20 😅 that would be pretty crazy! Also, the damage those lox would do to your base would be crazy

obtuse wolf
#

@hollow pivot 💡 👍

hollow pivot
#

?

lofty wave
# hollow pivot ?

The developers have said that they’ll be adding achievements in 1.0

unique robin
#

why do people not like the more starred stuff?
im just curious, im not calling anyone out, im just interested

lofty wave
#

There are some starred creatures I want (I’ve suggested starred deathsquitos) but I feel that some creatures that already don’t have stars should stay that way. Loxes, stone golems and abominations would all take forever to kill with two stars, for example.

unique robin
#

i kill golems within a few seconds (im not a great player) so i dont think golems would be too much but aboms and i gues being one shot by deathsquitoes makes sense

lofty wave
unique robin
peak bronze
finite vapor
#

Starred mosquitoes kinda cringe you will just get burned even on normal mode for not wearing a root vest. Shouldn't be forced to run that armor

#

If you want to feel the brunt of a 2 star squito, play on very hard

lofty wave
finite vapor
#

Casual players rage enough about regular squitos on normal mode, don't think it'll fair well adding stars to them

lofty wave
#

A two star deathsquito would only have 30 health, it would still die in one hit to most things

#

And 180 damage which is absolutely possible to survive with appropriate food and armor

finite vapor
#

Just play very hard buddy

lofty wave
#

But then all the deathsquitos and every other enemy would be buffed

finite vapor
#

Yes and you will see how annoying it is when 2 super mosquitos come flying out of the mist at you

#

I just don't think it would be a pleasant experience for the majority of the playerbase. Regular squitos already wreck the crap out of casuals.

lofty wave
#

They only have 20 more damage than wolves and attack incredibly slowly compared to other enemies

sour hill
#

People rage about deathsquitoes because they enter the plains in troll armor, before they even enter a swamp, die in 1 hit and can't recover their gear because they sailed far away

arctic lily
#

I think if Loxes got stars they'd have to be rebalanced. The ones we have now would be the 1-star ones, with a level above and below. Not that I think that's what we should do. The commonality of the current ones is good as is, and I wouldn't want to make them rarer.

sour hill
#

I think the solution to this is having the world generate swamps starting on the second quarter of the map and plains on the third quarter, like they do with the mistlands. I do believe plains start to spawn too early on the map and this would help people avoid that situation and force people into the normal progression

wet drift
#

I would agree if hardcore was default.

As things stand, while one or two feelbad moments are likely on your first playthrough, the immersion cost from such a structured experience just doesn't seem worth it.

Honestly, I think deathsquitos are the real problem here. They are balanced around being one hit, so when they aren't, they're just gonna kill you. At least the first time you encounter them. They are a potentially fun enemy, that fits better in a game where the player has more even power.

lofty field
#

I am in favor of starred lox, but just as night only spawns, like wolves and asksvin.

#

Finding and taming a 2* lox could be a fun challenge.

rose swan
#

2 star deathsquitos would be a huge nuisance 😅

arctic wharf
#

Having played with mods that has starred lox... it doesn't actually change all that much. 🤭

At most they are a bit better for farming.

rose swan
#

Does a 2-star drop 20 meat? 😂

lofty wave
#

A single 2-star lox would drop everything you need from lox for the entire playthrough

rose swan
#

Yeah, I think that’s the #1 reason I’m personally opposed haha

quartz totem
# rose swan Does a 2-star drop 20 meat? 😂

I think ⭐ variants should add a % chance of a drop. If the drops are 100%, then a 1⭐ would 125% (1 guaranteed +25% of a second) and a 2⭐ 150%, not double or triple it. That would "solve" said "issue". For a Lox, drop 100% is 5 meat, a 1⭐ would be 6 with a 5% more for a 7th, and a 2⭐ 7 with 10% more for a 8th. (therefore it would not bloat that much)
ps: I know percentages works in various ways

lofty wave
#

Why should the drops become luck dependent? (or even more luck dependent for any drops that are already random)

quartz totem
#

They are not. A no-star mob drops everything it needs as it already is. Only the variants Add a bit of "Luck" on top of it. (tho they are harder to kill) Plus many drops get "mold" in a chest after you use them for their purpose

lofty wave
#

Why should the drops be luck dependent after the player already got lucky enough to even find a starred creature?

quartz totem
#

Also star variants are rare. So it would not change that much anyway

granite geyser
#

@crystal glacier I need confirmation on what you wanted to mean in your suggestion...

crystal glacier
#

do you mean the ""? im not a native english speaker but i can guess what i did wrong, ill correct it

granite geyser
#

Now that is much better

crystal glacier
#

sorry 😅

quartz totem
#

And there are some progression-recipes that requires trophies. And many of them are 10%. So "lucky" is not a problem when it is above 100%.

#

Say the cultists for example, their loot table: 1-2 Red Jutes and 10% for a trophy. This "1 or 2" means its 150% drop rate.

rose swan
#

Oooh actually starred cultists would be cool 👀

#

I need that sweet sweet jute 🤌

lofty wave
#

They could get different flame colours like surtlings?

quartz totem
#

That would be awesome 😊

peak bronze
quartz totem
#

Watched a video. they do! Either way, some mobs could have natural star variants

rose swan
#

Ahh didn’t know that!

#

On a side note, anyone else find it strange that we use lox trophies for misty bait?

#

For all you fishermen out there

peak bronze
#

Wasn't Misty bait used to fish Pufferfish too?

#

But true, could still use some Mistlands mob trophy.

rose swan
#

Deep (serpent) bait misty is used for puffefish currently. I feel like it should be a seeker trophy for misty bait?

peak bronze
#

It was Misty bait for Pufferfish, according to Wiki

#

Heavy bait (Serpent) is used for fish in ocean

rose swan
#

You’re right! Sorry, got a little mixed up lol

peak bronze
#

Nah, no problem. It's been long since I've fished 😅

rose swan
#

I was just fishing for pufferfish last night, so I should’ve remembered 😂 think I found a 4 maybe 5 star, it drained my stamina so fast. I had never seen anything like it lol.

But yeah, still think it would be more fitting if seeker trophies were used for misty bait instead of lox trophies

peak bronze
#

Or maybe Tick trophies for Misty bait?

rose swan
#

Ahh that would be good too

#

Lot of opportunities, since mistlands has so many bugs 🐛

lofty wave
#

Dvergr trophies would be more interesting

eternal wyvern
#

G’jall trophy is the only valid option.

stiff stag
#

Yeah, it follows a pattern of using the larger/bulkier enemies from each biome, so lox trophies replacing fuling trophies for stingy bait and gjall or soldier trophies replacing lox trophies for misty bait is what would be expected to happen.

#

Whether that would be a good or bad change is another matter though.

rose swan
#

Good point!

peak bronze
#

Not Soldier tho, they seem to be rare as heck.

#

Also the change for Plains tier bait would be reasonable.

arctic lily
#

I'd say gjall if going that route, since soldier is for Queen respawns.

lofty wave
#

#suggestions message Leather scraps exist to provide a requirement of killing boars (and bats too but you don’t need leather by that point) to craft certain items. If Iron Gate wanted us to kill boars or deer, they’d both drop the same item.

echo gyro
# lofty wave https://discord.com/channels/391142601740517377/1202312684364910612/129515501213...

this doesn't make any sense though. by letting you turn a resource from an objectively more difficult mob to kill in large quantities it would give you an actual reason to kill deer other than when you need hides specifically, and you would effectively store more scraps per chest/inventory slot by keeping a stack of hides that can be broken down into scraps, making hides just nicer to keep on hand all-around. its quality of life.

lofty wave
#

You can farm boars if you need more leather

fervent shuttle
#

Don't know if this was suggested or not.

Ballista's aggro-ing to everything except players that have access to the ward (if a ward is within range of the balllista) if no ward then aggro everything

echo gyro
fervent shuttle
# echo gyro but why is having another option an issue. you cant even farm deer, it wouldnt b...

It's an idea even I've wondered why they haven't added. But as someone that loves taming all the animals and making big farms and all that. I can confidently say, once you get level 3 boar, you're already at a point you have too many scraps to know what to do with. But all in all, it's quite easy to take down many boar, if you really need that many scraps I'd just recommend taming boar and getting a butchers knife. You'll get stacks in no time. It'd be a great mechanic to make scraps into leather and vis versa but not something super useful as everything is already quite bountiful as is

echo gyro
#

its not about needing lots of scraps though, its about having moments where you need more scraps at a moment's notice and having a redundancy you can fall back on. "oh i need 15 more scraps, lemme grab 5 deer hides really quick" rather than having to go slaughter boars youve farmed or hunt wild boars

lofty wave
#

So I should be able to craft wolf pelts from crystal because it’s quality of life?

echo gyro
#

thats the poorest faith argument ive ever seen...

lofty wave
#

I don’t want to kill more wolves so I’ll use the materials from stone golems I’ve already killed

echo gyro
#

deer hides are large pieces of leather, you could rip them into scraps. crystals arent wolf pelts.

lofty wave
#

It’s exactly the same as deer hide and leather scraps but another biome

echo gyro
#

its not at all...

#

wolf pelts arent made of crystals.

lofty wave
#

And boar leather isn’t made of deer hide

echo gyro
#

whatever dude

granite geyser
echo gyro
stiff stag
#

They are being very logical, that boar leather is naturally not made from deer hide, hence why it was never a thing to begin with. Seems you're the one not interested in having a logical conversation.

lofty wave
#

Turning mob A’s materials into mob B’s materials isn’t something this game does at all and I don’t see why this one instance should exist, especially for a material that is already so easy to collect. And I give an example of the exact same system in a later biome and suddenly it seems illogical?

stiff stag
#

I think a more accurate representation would be stitching a bunch of leather scraps together to get wolf hides.

vivid ridge
#

I think anything could be leather scraps. If it comes from a bat and also a boar, I dont see why it also coming from deer would be weird. Theyre all mammals. So I get what they are saying.

#

I dont think it really matters either way though. Just portal to meadows. Or have a base there.

#

The whole game has stuff like that where you have to back track. I dont see it as a problem

#

If we went that route, one could argue we should be able to convert red jute to blue jute. Or convert one type of fish to another type of fish. Convert black cores to surtling cores.

rose swan
#

Well, all fish can be turned into raw fish 😅

#

I can understand all angles of this, don’t think it would change much either way.

vivid ridge
#

I meant the collectable ones I guess.

rose swan
#

I do agree with Rianu though. If we were able to convert hide into leather scraps of any kind, it should be locked behind a workbench level. Don’t really see the need for something like this though 🙂 even for builders who may use a lot of scraps for their builds, they’re easy to come by.

vivid ridge
#

leather scraps are in almost every biome yeah

wet drift
#

I like it because it makes sense, and doesn't ruin anything else.

olive yacht
#

do you think that theyll add a different menu for armor or not?

rose swan
#

Hmm I don’t think so

olive yacht
#

damn

wanton atlas
#

@ebon idol the Finnish translation in game is made by players. If you find faults in it. You can report in on our website under support section

drowsy delta
#

Is Valheim going to increase the size of the Ashlands? Because it's small 😦

lofty wave
#

It’s small, but not too small

crystal glacier
#

What are bad points about my farming cart idea if i may ask

rose swan
#

I don’t think it’s a bad idea, I just think there are better ways to improve upon farming 🙂 we are getting a tweak to farming anyways, so I’m curious to see how that changes things

#

Things like carts are already a bit tedious to move around imo

arctic wharf
#

I thought about it a few times actually. It's not neccessarily bad, but these devs are quite ageinst too much automation. We (unfortunately for you) are also just about to get a new tool that will help with planting more crops faster. Personally, I will likely prefer this tool to the prospect of somewhat jankily tugging along a seeder 🤭

arctic wharf
#

Thanks for the tunes that are stuck in my head @wanton atlas

#

Pedro pedro pedro pe

devout coral
#

@sage rover We're just about to get The Bog Witch with the next update, so we'll probably be able to get some temporary buff items from her.

arctic wharf
#

While that might be a some what valid reason, I personally still think that haldor and hilder could still use a bit more love too...

Haldor just needs some better stuff... OR just more use for some of what he already has like the lightning stone.

And hilder I imagine could be more organically expanded on with a few more side quest chests to get from the later biomes.
🫡

#

Easy solution is build pieces that consume some of what they sell. Always reason to return then lol

devout coral
#

I think some stronger but unrepair-able weapons would be cool aswell, maybe after placing certain boss trophies at the altar?

arctic wharf
#

Perhaps hehe

#

Have more than enough weapons tho imo

devout coral
#

That's true, I'd just love to buy something else that I can use xd

lofty wave
#

We could get weapons that are missing, such as a mountains-tier polearm, but no objectively stronger weapons because that would make the game easier, or everything would need to be rebalanced making our current weapons weaker

devout coral
#

I don't mean that much stronger, for example, if you only killed Eikthyr, you could buy a level 3 copper sword equivalent for a couple hundred gold, doesn't sound that op to me.
But I totally agree with the missing weapons!

silk halo
#

last additions to the traders were clothing and biome dependant fishing bait lol, i don't hold out much hope for anything beneficial xD

arctic wharf
#

Well...they are currently adding tons of suggestions atm 👀 who knows.

gray quarry
#

Ohwait that should probably have been spoiler covered. Fixed.

silk halo
#

if it isn't in the patchnotes it didn't happen, ||yet xD||

rose swan
#

(I play with raids disabled anyways, doesn’t affect me much)

lofty wave
#

Flying mob raids are good because the players who build terrain walls actually have to do something

rose swan
#

Agreed!

peak bronze
#

And one can never have enough Volture meat

hexed jewel
#

that's my thought, and right now the only permanent flyers raid is bats unless you count gjall

#

oh gjall disableds after queen!?

peak bronze
#

Gjall raid can happen only in Mistlands tho.

hexed jewel
#

right it was already super limited!

#

literally just looked that up and realized, no wonder I never rolled it--they should change that, they already HAVE the seeker raid for queen army that disables

lofty wave
#

It should become available for all biomes with a 1-star gjall after defeating the queen

peak bronze
#

I had the Gjall raid triggered only twice in the time Mistlands has been added.

rose swan
#

Blob wants to see the world burn 😂

hexed jewel
#

xD

lofty wave
#

No, I just want to see the people who abuse terrain walls burn

hexed jewel
#

gjalls are slow enough targets I imagine--yet to build one personally--the ballistae might actually be very useful against them, like 6 ballistae all in a line on the top of the wall, unloading volleys as the gjall approach, encourage more use of them if the gjall are a threat outside the mistlands

#

tbh, no small part of gjall's difficutly also is the terrain you confront them in, low visibility and precarious topography, they'd be probably a lot easier in a lot of other biomes

arctic wharf
#

Bat raids are so bad too....
No actual threat, just livestock assassin's 🙃

hexed jewel
#

truly

peak bronze
hexed jewel
#

they both assassinate tames not sealed hermetically in a bunker for just this occasion, AND ALSO, encourage any tamed lox you might have foolishly thought looked adorable free roaming your base to tear it apart chasing the bats

#

they are somehow simultaneously the least threatening mob and raid and yet also the most frustrating and destructive mob raid

arctic wharf
#

This reason alone is why I don't like flying raids. It's more chaos than threat... and if gjall were a thing everywhere than RIP any structures you made 🤣

#

As they do bombing runs over your base.

#

So yeah, good call to lock them to later biomes imo, but at the same time....

👐 portals!

#

.
Been unable to think of any good middleground.

hexed jewel
#

well, id say, since you can turn raids (or combat difficulty) just down or off, personally my design decision would be "you should be able to build a defensible base and defend it against this level of raid, by this point in the game"

#

but also, could go half-measure of opening up a few more biomes after killing queen but not the full monte--maybe keep meadows a sanctuary

rose swan
#

What if raids gave a little warning? Like 10 seconds before the raid actually starts? 🤔

arctic wharf
#

I am one who likes to try to play by the games "vanilla" settings, and just sometimes it's "hard mode" if said mode actual increases mechanical complexity. Because of this I find it hard to turn off raids despite them not adding much of value to me 🤣

hexed jewel
#

a raid warning is a really good idea

lofty wave
arctic wharf
#

Yeah, I agreed with it myself. Like 30 seconds to prep. But that's only a relatively small QOL.

finite vapor
#

Volture raid would be nice rather than two undead raids of the same charred garbage

lofty wave
#

And some raids like wolves and skeletons surprise shouldn’t have warnings

rose swan
hexed jewel
#

i think it should have a base time of enough time to rest, a variable element, and POSSIBLY an additional amount of minimum time for certain (say, harder) raids

#

yeah and some no warning--and more diversity of "not at base" raidsa

#

we just got the wolves, and the CONCEPT is BRILLIANT, but wolves just aren't dangerous in ashlands gear

arctic wharf
#

Almost wasn't even considering the not at base raids. I much prefer those 🤭

lofty wave
#

Deathsquito raid in plains?? Or growths?

hexed jewel
#

omfg

#

for the memes alone worth it

peak bronze
hexed jewel
#

"what's that buzzing sound...?"

peak bronze
#

"Sounds like a Finnish midsummer..."

#

(We have a lot of mosquitos during the midsummer)

rose swan
#

Would like to see more out-of-base raids for sure!

tight rune
hexed jewel
#

LULLULULULUL, true

quartz totem
arctic lily
#

It would be good if tames lost their chew-through-the-walls tendencies.

silk halo
lofty wave
#

Good thing we have those now, then NeckSmile

silk halo
#

you must have forgotten the days when the floods of complaints happened xD

lofty wave
#

Complains about what?

silk halo
#

got to have some reward for being careful, planning and preparing well, if all that can be decimated in seconds with no recourse players get very mad