#suggestion-discussion
1 messages · Page 24 of 1
the avreage valheim player is not a game designer
It's good to see some things never change 😂
Who on earth has said that? where do you get this stuff from?
There’s no way even 1% of Valheim players are game designers, right?
Probably far less than that even, if I were to guess.
I've seen some brilliant suggestions that were very popular back when I was an active regular, but what I've come to terms with is just letting IG make the game they wanna make. If players start having more more say in what should be added to the game, it'll start to lose its identity.
Suggestions aren't a "added by popular demand", just merely a community think tank for the devs to glance through for some possible inspiration they think would work.
The votes just help create community involvement
There’s alot of really cool and fun ideas that would be super great in the game, but sometimes they just aren’t feasible for IG to add, even if it’s something they want. For example, a lot of players want waterfalls and lakes, but the engine just doesn’t allow for it.
Well.... It does but, the implementation has some less than ideal implications. Water with actual physics as you deform the terrain on the other hand, that isn't feasible.
Aw man this feels like I went back in time a year lol, how've yall been?
Pretty good, how about yourself? Long time no see lol
i want terraria-like water please.
Still around just chillin and being sure to keep up the votes. A real blast from the past would be some suggestions bingo 
Just been busy, haven't touched valheim in a hot minute so I've lost interest in the discord, but I'm plannin another playthrough here in like a month or so, so will probably be active again
I think i had the next round of bingo cards ready to roll but got busy with work lol
Ever since you left us for enshrouded 🙄 kidding lol cool to have you back.
To be fair, it is a pretty fun game, but its different enough to not scratch that itch valheim gets so well lol
I hear you though, life got ahold of me for awhile as well. I kinda just started getting back into the swing of Valheim again recently myself.
To be fair, there is only so much gameplay to be had and many many other games to play. No one should stake so much of their time or identity on Valheim 🤭
Can see this sort of stagnation happen from those valheim youtubers lol
Will do one more big playthrough with DN and 1.0 for sure
The Valheim youtubers got plenty of other open world games that are similar enough so they can keep making content at least.
I just think it's cool that after Valheim caught lightning in a bottle similar games have started to sprout up
Hi
actually i'm curious, what are some features, patches and other additions that have been affected by player suggestions? I haven't been very in the loop about those 👀
Crossbows, lox riding and the obliterator are some features that I think were affected by suggestion, IF I’m remembering correctly lol
(Emphasis on think, take this with a grain of salt)
They were
chickens were a big one early on, but yeah they do pull from here.
There was another one that was very specifically pulled for something to do with how the map icons work iirc
Oh yeah, the cartography table. Chickens too yeah, wasn’t sure if that was inspired by suggestions or not. Couldn’t remember.
i think smiffe used to use it as an example for the question
oh yeah, i remember the cartography table being a big one in the early days! 👀
But who also knows how many would've been added anyway without the suggestions, it's not like most of the suggestions that are implemented are super out of the box and original.
Not tryin to be a negative nancy, but it's something to think about
like how different would the game be if they didn't take suggestions
Chickens was made before before the first time it even was mentioned back in like 2021 🤔
they just where put in icebox
@arctic wharf @versed sonnet I made a bingo card if anyone wants to check it out 😂
hell YEAH
I suppose I did indeed not remember correctly lol
Just sent it to you, if anyone else wants the bingo board let me know lol
#suggestions message Huh, the anvil is a little high 🤔
#suggestions message there is a black metal pickaxe but it’s in the biome ahead of plains
⬆️ @sterile condor
oh ok
@sterile condor I'm totally with you! #suggestions message One of the things Valheim does badly is provide a sense of predictability in order to drive enthusiasm toward progression. There's no standard set of build pieces that we can look forward to on the next material discovery; there's no intuitive indicator towards what foods might be available in the next biome; discovering a new crafting table just requires us to stumble across the complete set of materials required. Mini-quests like 'Dyrnwyn' seem enticing, but have no value for anyone that has a non-sword build.
Why would we expect a black metal pickaxe to become available in Mistlands? Black metal is a Plains ore. I'm not suggesting it should be available in the plains, just that we should have some kind of indicator that it's worth pursuing as an upgrade in Mistlands.
needing iron in plains is probably one of the larger offenders of this.
Like who would've thought you need a resource from 2 biomes previous to make that biome's tier of armor.
I do think it does kinda help with replayability though, each time you play again you know how to prepare better
Considering iron is such a versatile metal in general, I figured it was common sense that it would have continued use well after the biome it was obtained in.
This do be true, but at the time you run into it, it's just unexpected.
I believe it's the first time you run into that level of required backtracking in the game, which just felt weird because black metal is so abundant
If only there were many more sources of it the iron grind would feel less annoying.
We only have one more in mistlands, I wish ashlands had another
I do get what you mean by that. I also expected black metal in places where iron was used instead.
Sure, I'm not totally opposed to that. But how about an iron/black-metal alloy for a few pieces?
it's not necessarily bad, I like having reasons to go back to previous biomes sometimes, but the sheer amount you end up needing in plains just kinda felt a lil unfair when you first come across it.
You conquered swamps, mountains, and are just starting plains only to find out ya gotta go spend a few hours grinding out iron in swamps again
It's been awesome how much more content swamps has gotten/is getting though, definitelty helped make it less of a slog and a bit more entertaining
i dont think that needing iron for the padded armor is bad at all, i feel like thats the same as saying its dumb that u use wood in ingredients past meadows/forest
you honestly should have just stockpiles upon stockpiles of iron if youre planning ahead
Regular wood is obtained practically everywhere, iron is not.
thats not the point tho, the point is its a staple ingredient in structure recipes and weapon/armor recipes
Here's my issue with Black Metal - where did the Fulings get it from? Why don't we have access to their mining source? Is Black Metal just Fuling poop and they want to collect it for some reason? Are the Fulings just smithing geniuses and have found a way to combine existing elements into Black Metal?
That is exactly the point. That it's used in so much throughout the game that its grind gets singularly repetitive.
oh for sure, but we're talking about first time playthroughs where's there's no way to really predict needing that much of certain resources in the future. Once you know what's coming though you're completely correct
It's their dark souls taking solid form after death.
and you can burn through iron at insane rates prior to plains already with how much you use it for just swamp tier gear
This is huge. Hording 'stone' on a second playthrough makes the game a lot easier when you're able to craft the Stonecutter.
idk i dont even think i got a thousand iron in total, and i have a base built out of stone/wood iron beams, a full set of upgraded iron armor, and iron weapons. i dont see how u can burn through that much iron while still in the swamp biome unless youre making insanely large bases or wasting iron on arrows
plus ive made several different longships, and only just now im needing to go back into the swamps for a bit to get some iron for my padded armor upgrades. but its not that big a deal imo
1,000 iron is maybe 12-20 Sunken Crypts.
Why are people downvoting the boar feeding bug?
im saying i didnt get that much. i got like a total of maybe 11-12 stacks? maybe more? so like 350-400 ish?
first time I played it was a big deal because the scrap piles took forever to mine til they got updated so I probably got an unfair bias lol
I haven't voted one way or the other, but I've never seen such a thing. Boars always eat just fine. Are yours agitated? They won't eat when agitated.
Boar tower
They don't have much space to move around so I have to throw the food very specifically
ya i do remember them being kinda difficult to mine, we had like 3 ppl hacking away at one pile when i played with my group. but now i mean even a bronze pickaxe at lv 1 can instantly break one section of a pile. it doesnt take that long to clear crypts once u get an iron pickaxe especially, the only way i see it being bothersome is if u dont have portal mods.
so many ppl run mods tho i just assume portal mods are on the list
Then that's going to be your design not matching the mechanics somehow. I stay away from the cheese farms. Hurts immersion and would make it too minecrafty.
how so?
My design is fine. The issue is how difficult it is to aim food, that food goes through walls and that the boars won't eat things in their own square
I get not everyone likes this stuff but some of us do. And this is clearly a bug
Which part?
He's building everything in stone
hoarding stone being easier once u get stonecutter
Maybe try one of the bugs channels with specific info?
Oh didn't notice that
No, that's not what I meant. I'm saying that, in early game, when you're grinding away at copper veins, terraforming areas for your base, and removing large stones that are in the way of your new house, you might be inclined to just discard the stone you gain on your first playthrough. Subsequently, you know the value of stone and horde it ahead of entering the swamp and finding the resources to make the most of your stone.
hoard*. horde is a group of ppl
yeah we ain't necessarily talking about how some of the backtracking progression can feel unfair if you want to advance or do something, just sharing examples of things where you can't predict how you'll need certain things again in the future, or be able to predict upcoming items well, like blackstone pickaxes not being in plains, but they're in the next biome
also ye i see what u mean now. i jsut thought u meant unlocking the stonecutter gave u access to a better way of storing it lol
ya definitely, the unpredictability of what you have access too later on is rough. but idk maybe its just me personally but i always have my "just in case" stash, only reason i dont have iron rn is cause i just rushed to the next biome so that ones on me
i wore my iron armor for like a day and then discarded it for my wolf/fenris armor sets
I mean, it's a survival game. Isn't the rule to never throw anything out? 🤣
only thing i throw away are trophies that arent included in any recipes that ive unlocked thus far
Of course it's never structly true. At a certain point, Thor gets his cut.
xd
i made the mistake early early on of getting rid of a bunch of leather. then i got to the swamp. not ever doing that again
It's probably one of my favorite things in the game, the learning curve where once you start figuring out the efficent ways to do things you create your own quality of life
btw grizzly off topic but at first glance your pfp looks like hulk getting ready to punch the living fuck out of someone lol
I used it as a joke because someone made fun of me for not having a pfp or banner lol
just kinda stuck because I still find it funny
lol
The first thing sounds familiar to the pics of the new swamp structure?👀
Coincidence or not, still excited to see what it is
If you decide to cheeze the game. and then the game doesn't do what you want it do to. it's not a bug.
and also, don't put bugs on #suggestions. they go into https://www.valheimgame.com/support/
I am not cheesing the game, I'm just minimizing the space in my base
What's the difference between a tower and a regular pen from a power perspective. They both produce the same amount of meat
boartower is cheezing
Most boar tower designs trick the game’s system and allows way more boars to spawn than would normally be allowed
if we wanted you to have unlimited boars in a 1 squaremeter area. we wouldn't have added a radius limit
I still don't understand how that matters. Having extra boars just means you don't need to kill them immediately. It's the same carrot to meat ratio and the same time requirements
It’s a lower time requirement because you can be out of base for longer and your rates will never drop
Boar towers just aren’t an intended mechanic. If you choose to use them, that’s perfectly fine, but development shouldn’t cater to them.
Why would I be out of my base for longer when I have portals? Do you have more then one bed?
if you just mass produce boars without stopping it. you can make your entire base area make your computer / Xbox console unplayable. reducing your FPS to sub 5 FPS basicly turning into a slideshow
we don't want that to happen
Going out on a long exploration or boat without wanting to portal back to base whenever the boars are capped
Ok. Well I'm not trying to do that. Its a pain in the ass already making even a medium sized base without some blocks. I'm just trying to keep the base small enough that the roof doesn't collapse
I'm building a portal every time I stop the boat. It's crazy not to
I’ve frequently sailed massive distances (long enough for boars to be capped) without stopping while looking for a specific biome, finding traders, and transporting metals
Sure but would that extra meat even matter? I already have more then I need and I don't even have a working tower
If you have more than enough boar meat and leather there’s no reason to build a farm at all
I have two 2-star boar farms at my main base, can confirm they produce waaaaay more goods than I would ever need. I only tend to them because I enjoy it and it’s immersive for me.
Towers are ||LAME||
I have enough boar meat because I have a farm. I want a tower cause I like the look of it, not because having thirty stacks of boar meat will make defeating trolls easier
And I started building the tower once I got my 2 stars in. I already had enough from a zero star farm.
So why did you build the 2 star tower
Cause I am a prick that enjoys animal abuse
And I like the fung shu of it
If you just want a tower to have a tower, you don’t need to fill it with boars
I am still waiting to hear how having the tower will make me too powerful
Can I kill trolls with eye beams because i have additional meat?
Fair enough, although I think you can understand why the devs don’t support this
I really don't
They are a method of getting around an intentional game mechanic, meaning the developers won’t make them easier to build
There are zero balance issues with allowing towers. If people enjoy making them then let people enjoy playing the game how they like rather then telling people how to enjoy a game
Honestly I am getting annoyed that I need to justify myself here
That’s why the devs haven’t changed the system to prevent them
That or preventing them would be more work then they are willing to do
What’s the underlying issue?
Boars get confused about how to eat when they have limited space to move
And aiming when dropping items is really poor
That’s not a bug though, yeah?
You’re suggestion is making them more consistent, the devs disagree with that because towers aren’t intended to exist
It causes problems with feeding the breeding boars in towers
My suggestion is to fix the bug. If developers want to insist on telling players how to enjoy the game, then I think I know why this game is so unpopular
But it’s not a bug, yeah?
It is a bug
you are entitled if you think the devs should cater to how you want to play
Frankly the difficulty in placing building parts alone is enough to make me want to delete the game. For a minecraft style game, building is incredibly cumbersome
If the developers claim it’s not a bug, then it’s not a bug, right?
If the tower/game is frustrating you, maybe consider an alternative?
Yeah that is a good idea. I am done with this game
If it’s not for you, that’s ok! Best of luck 🤞
Seems kinda petty to leave the game over an exploit being buggy, but goodbye
I got convinced in a playthrough by a friend to make one of those towers, it was easy to do, did not follow any guide, gave them some space, had 3 of them up there and just had holes so babies would fall, had no issues with anything. It did make getting meat a lot easier but we destroyed that eye sore when we had enough
My point is, it's a skill issue not a bug
I tried it for 10 minutes.
I got no issues with boars eating anything on the floor. even if I lock it inside a tiny box
but like I said before
if you cheeze and exploit. you will eventually break something
I find it hilarious that someone abusing an exploit in any way thought they were in the right on the matter lmao.
would've had an even worse time before the building ease update lol
Also calling Valheim unpopular was an insane take 😂
Probably just saying because it’s less popular than minecraft
Literally every other game ever made is less popular than minecraft
It was a goofy defensive cope either way lol
"unpopular"
Sees +20k active players
Lol
towers to keep farm animal production going past usual limits is fine all things considered, but it's 100% on you if you leave so much food that you way overproduce hahaha
Can't expect the devs to design around it though, since obviously it's not their intention just as Smiffe has already said.
It's far from being so detrimental that it requires addressing... and I like the flexibility to work around the limiter if you want to.
#suggestions message An equippable item to clear a larger area of the fog of war has been suggested before, but that post was very vague. A falcon would be a nice natural way of incorporating the concept.
I just want little critters running around to make biomes feel more natural. Id also really love to snatch up some cute pets, but that's neither here nor there
I find the lack of extra ambient wildlife kinda helps with the "this is a forsaken realm" vibe, like it's not supposed to entirely be a natural environment as we know it. It just touches on some of the peaceful areas almost being like a liminal space, which I think is kinda neat, intentional or not
@fervent shuttle I think it could be a huge reason to incentavise farming if say the stats of the food are somewhat buffed by using higher quality ingredients...
Not exactly a new concept ofc, and the implementation cost would be rather high. So yeah, I think this would have to be super wanted by the devs to even be worth considering lol.
Is a few other downsides to balance the ups sides that even I can think of as well.
I wouldn't mind seeing it, but I wouldn't advise putting in the time it would take over other features for now either. 
#suggestions message Another spot filled on suggestion bingo 😁
#suggestions message This has been suggested multiple times and Smiffe has denied it every single time. They won't add something that beneficial for multiplaying over solo playing.
Daily or weekly bingo?

@kind dagger
#suggestions message generally if you have the foresight to comment on the idea potentially getting a lot of down votes, it's a good sign either to not post it yet or think it over again. You can also always discuss ideas in this channel first before moving to the suggestions channel if you have any doubts, to help work out or find potential issues. It can also help how well received the suggestion will be if it's refined first, vs being posted in a problematic state.
Before i post a suggestion to the same effect, figured id ask if this has been addressed; is there a reason you can't place crafting upgrades too near each other? I find it very annoying for seemingly no reason. Especially if i want to take my forge somewhere else temporarily, putting it back is so annoying as i cant tell until after i place it if its close enough to all the upgrades.
Curious @mellow mirage @lofty wave why do think you picturesque, environmentally realistic waterfalls are a bad idea?
Because the water would need to come from somewhere to fall.
Waterfalls would be cool, but the games engine wouldn’t allow for it to be feasible 🙂
(Another one for bingo though!)
perhaps one of the games many inland streams and rivers……..?
Those streams and rivers are sea level though
All of the water outside hot tubs and dungeons is a single object, so it's all sea level.
fair point, could add some mountain side springs from which streams originate
Raised water that isn't contained within an object or dungeon would either not work with terrain modification or it could be given tar physics which would be terrible for performance.
Terrain modification would make it a challenge, another fair point
There's lots of suggestions that are made that I don't like personally. But this one... #suggestions message YES PLEASE! Even on M/K this would be amazing
7 days to die has radial menus for things and it's really nice when multiple options are available.
Could also be applied to bows and crossbows to choose which arrows/bolts to use, so you don't have to organize the inventory a specific way.
Right, forgot about that.
why :'v
oooh
single object? omg
need to start with a water simulation (basically how Cities: Skylines 1 started off), adding after the fact is...hard
well, maybe some day its posible to add another water object and make it for that, like, add a well in the world to gether it from, and just can use it that for ponds, a man can dream 
Unity manages waterfalls just fine
But not valheim
Valheim is using Unity
Flowing water iirc is just an overly complicated thing that would probably add a lot of issues with how water is currently used/coded in game.
Be a lot of squeeze for very little juice if it's possible.
I personally believe that you could feasibly have generated structures appear in the game that could act as lil waterfalls. Have a bowl-like structure of water up top, an animation of falling water fall into a bowl of water below that if collided with causes the wet effect.
Could maybe be used as like a dungeon entrance or just be kinda pretty.
I’ve ran up on goblin camp and next to me there was a tar pit, a mound of tar dropped from just above the pit and flooded down into it in a sludge like slow animation. I think being able to grab water in some way and create this affect and drop water where you want would be neat. It seems like the game already has it, I don’t know how these things work but it doesn’t seem like it’d need its own coding since tar acts the same way. But to give our motes and what not that wonderful addition of being filled, I think it’d be awesome. I understand waterfalls are a different story due to needing a constant source to be able to flow like that but being able to grab water somehow and then drop is like it was tar, that’d be cool. Yanno, even drop tar into our motes would be cool
Being able to make a mote full of water at water level is possible but not to the extent of anything actually beneficial to keep mobs out because you can’t make it deep enough. Your tools get auto sheathed when you get too deep in the water making that part impossible. So if you could build the mote then make trips grabbing water to fill it, it’d be nice.
But there’s also the fact that the water in Valheim plays a tremendous role as staying at a constant water level and this is where I’d see the issue. But in regards to the first section of this argument, if you could somehow copy, paste, rename, retexture/or texture to the same as water… this new grab-able and droppable water wouldn’t behave as normal water but as tar does where it stays in the stone/ground confinements that it was dropped into. I’m sure you could make it to where just as tar behaves, it flows into the ocean and ceases to exist. Anyway, this is how I think water could be brought further inland and used to the players benefit in a way it wouldn’t massively impact performance and all the dos dads
I remember this was discussed a while back, it's too bad the server wipe happened or I'd try and find what was said.
@granite geyser might remember, or smiffe could just straight up tell ya why, but I think he's off for the day.
I think it had something to do with the way tar pits generate isn't something a player could replicate without breaking something, but I'm not entirely sure.
or it might've been they just didn't want to give the player the capability? It's been at least a year lol
at this point I'm just talking out of my ass, I really don't remember lol
Interesting. Maybe it’s just dumbed down to a location spawn thing that’s already been accounted for by the console before you even arrive making it less of a problem.
Oh, well I personally wouldn’t mind the capability being added to some cheat mode like devcommands and debug mode because I build in those as well as vanilla. I just know it’s a big discussion and figured I’d add my thoughts just incase they might’ve been useful 😂😅
I think it's definitetly a valid thought, and probably feasible to pull off if they wanted.
Like I've brought up the waterfall structure a lot too, but it's just one of those things I'm fairly certain the devs don't feel the need to add
but they've also changed their minds on things before, so it's never completely impossible if something has been counted out previously
I think someone already suggested making darkwood as strong as corewood, but what if there was a dark version of corewood or a thicker version of darkwood?
I haven’t find a way around this structural problem for big structures using darkwood, it’s either using corewood or darkwood with iron reinforcementa (wich is not worth it)
I don't mind the grind for iron beams for mega builds or semi mega. Gives me a challenge
I rarely use iron for builds, only a couple super large ones. Most of the time stone+wood is more than enough and can build 3-4 story structures
I’ll have to post my build when it’s done. I think it turned out pretty great. I have one side left before it’s done but it’s turned out great
Well at least you can use iron beams inside darkwood and it looks as if it’s only darkwood there, but the cost difference between this and corewood seems too big imo
Posting it on #building-ideas ?
Thinking about posting mine there after i gather the iron and finish it
#suggestions message
Im not a fan of this proposed change, as the amount of practically useless trophies that pile up are already a lot. I don't want to make my trophy storage have 3 times the slots to accomodate all the 1 and 2 star variants.
It's unlikely you'd ever find a 2-star trophy anyway, why should the devs add so many new trophies if they're never going to be seen?
Having a proportional chance to drop the trophy based on stars might be nice though lol, just linear scale depending on its base rate. 🤷♂️
5%
10% 🌟
15% 🌟🌟
While it is probably more effort than it's worth, your argument in it's unaltered form doesn't seem that strong to me.
Rarity is part of the main appeal of trophies. Very few of them actually look good in the average build, and the enemies already look different, so the trophies being the same does seem to be a time saver more than anything else.
They’d be too rare though. Most players would only find a few throughout their entire playthrough if they’re given a higher chance as suggested by ZionE. And if it’s the same drop chance they’d be so close to impossible to find that it just isn’t worth adding.
you could easily make them drop more often for higher starred variants, the question is whether it'd even be worth the effort to have separate ones for every starred variant or not
It would be a "good addition" in the sense that it would not be a bad addition.
I just wouldn't call it worthwhile.
right, that's a good way to put it
They would just be more collectibles for players to discover, I don’t think it’s really a “good or bad” thing, just kinda neutral. I agree with Ivar, probably wouldn’t be worthwhile to add. Though the added lore to the compendium would be neat.
-couple of possible additions I wanted to list out
Could be other pieces left over from the battle, stakes, Ruined siege equipment, arrows you can reuse, etc.
harvest the weapons for metal scrap? Could definitely be iron in the plains but I don't know about the meadows
Event when you interact with the runestone, akin to a skeleton raid
Flour is probably the one thing I would like to see tweaked a bit, stacking to 20 is criminal 😂
that production chain has the weirdest stacking, (100) barley --> windmill (50) --> flour (20) --> dough (20)
like like flour should probably just stack higher, and that would fix most/all of this issue
ratios aren't even per se the problem--at least doesn't FEEL like anything is too 'barley expensive'--it's the fact that the storing the flour you aren't sure you want to immediately make into dough but want to have handy is very space-inefficient, which isn't the hardest problem to work around, it's just kinda an unnecessary one really
Yeah, the stacking is very odd for sure lol. Hmm I don’t know, I really feel like barely is always in high demand. Maybe that’s just my opinion. The way I see it, it takes 4 barely to make 4 flour, so it’s a 1:1. It basically takes four plants (assuming you use one barley per plant to re-plant) to get one pie. To be fair, there are no seeds involved, so the farming loop is straightforward.
I really like the whole prices of making flour; from harvest, processing, preparing, then finally cooking. It’s extremely immersive, especially compared to other survival games. This is why I push so hard for some way to increase crop yield in a way that makes sense (water wells, particularly).
yeah it would only help store more efficiently to let the flour stack up to like 50 or 100, and fit in better with the product (windmill proudce a full stack, or half stack, of flour, instead of the weird 2.5 stack it does now if filled), that change otherwise wouldn't affect any prices or farming grind, which I think are about right, it just FEELS like it stacks WEIRDLY low (when and only when in flour form--just fine in barley or dough) given all the rest
and tbh again, that isn't even the BIGGEST deal in the world, just more chests, just feels odd
Half of my pantry is filled with flour 😅 and sure, I don’t need that flour. But here’s the breakdown of a piquant pie, just for fun!
1/25th of a stack of vine berries
1/10th of a stack of Asksvin tail
1/5th of a stack of barley flour
But yeah, at the end of the day, it’s really not a big deal, agreed!
So, a stack of piquant pie requires two stacks of flour. Just an observation 🙂
yeah. the top should be around/ just below waist level
#suggestions message flashbacks of heated potato arguments
Pre server wipe, Smiffe had a list of things that absolutely won’t be added to the game. ‘Potatoes’ was in all caps lol
potato supremacy!
Nahh, we already left root veggies. We went from root veggies to grass crops to magical mushrooms to vine berries, I'd like a new type of plant or a crop introduced in the deep north to keep the progression interesting and diverse.
high star fish are very rare and have different sized trophies but i dont see anyone complain about that
just bcs something is rare doesnt mean it shouldnt be added
Well, if we go about changing stacks of food items.... am I the only one who thinks 50 is a bit too much for sea serpent meat? I mean those steaks are HUGE and from an immersive point of view, I would prefer a limit of 10. 😅
still is the biggest no, known to humanity
potatoes came from south america in the 1500 century to europe
how the heck it would find itself into a viking themed game about the afterlife is byond me
How did magic
Technically it's Eitr which is part of Nordic/viking mythology.
The game being fantasy with fictional elements didn't, doesn't and will never work as the excuse for "dude add just literally anything idc if it doesn't make sense it's magic smh"
While we can use some legic here and there... can also add pretty much anything and get away with it 😅
Its viking inspired, not viking lore, mythos, and fact accurate. It is also a fantasy game at the end of the day.
Just comes down to dev choice, as always.
And ofc no one is going to care if potatoes end up in the game or not. Could be any other vegetable or just a made up fantasy crop and still achieve the same gameplay addition 🫡
.
Wowzer, what timing! Been such a long time since we have directly heard from the gang too. 🥳 will be there!
sorry I didn't have time to give it much context. when working, the height of the anvils face (top) should be the same height as the user's knuckles in a relaxed arm position (ie. make a fist and let it hang down by your side) from the ground. this ensures that you get the most efficiency out of each hammer blow and also helps to not destroy your back as well. you want to be able to bend over the anvil a bit as well to see what youre doing. anyway, I'll stop now 😆 its a minor issue anyway.
sad
well hopefully some invented cool looking crop
Well first only a small subset of the Valheim community interacts with fish at all, and two every time you kill a fish you get the trophy. The rarity RNG is in fish spawning, and you can get a lot more fish to spawn then you can kill higher tier enemies hoping for a trophy drop.
Really like the idea of apple trees, don’t know why lol. I think they would be a fine addition, I could see finding apple seeds in the Deep North as a possibility. Similar to how we find onion seeds in the mountains.
I could see some sort of milkable tame being added as well. Perhaps even a cheese press.
You’re making want to get fishing now lol I keep saying I’m going to do it. Collecting all the fish seems fun.
It’s a challenge for sure. I’ve got my fishing hat, but only about five R5 fish on my wall
#suggestions message cool idea, needing to plant a tree for food is something new
Maybe get a sapling or a living branch instead of seeds.
Agreed, would be really neat
#suggestions message Liked your suggestion Judge, modified the suggestion a little 😁
You voted it as a repeat suggestion. Someone else has suggested apple trees? EDIT i see from dogg it has, nvm.
I wasn’t the first by any means 😂 it’s a great idea!
oops must have been out of reflex
#suggestions message Dead voltures won’t follow you
right, violence is GENERALLY the most efficient solution to whatever problem confronts the adventuring Viking
Omg but when you are trying to get ur items back? It’s not like you don’t have to deal with an army of undead and askvins
I know that it’s a skill issue but this not only is frustrating but also breaks immersion a little
I feel like if anything, it’s pretty realistic. The Voltures are extremely aggressive, probably very hungry, and live in the most desolate biome in the game.
oh yeah that's rough, once you lose your items, the whole balance of power shifts--especially hard in the Ashlands
Don’t they follow the same aggro loss conditions as everything else? I don’t see why an exception should be made.
Nah, they just do one animation for so long that no one can see shore anymore
everyone downvoted, but i suggested the death buff be changed to scale with deaths in a certain time and increase survivability, basically an in game 'mercy' mechanic
Because they live near the SHORE and IT LOOKS STUPID CAUSE THEY DO ONE ANIMATION EVERY MILISECOND
I’ll be honest, I keep my death penalty setting at casual. It’s just more enjoyable for me this way 🙂
Can’t volture nests be found anywhere in ashlands?
What does it have to do with the conversation
Not in the middle of it.
If you can see shore nearby, the eggs spawn. I’ve never seen one of them in the middle of the biome
I’ve seen lots of Voltures in the middle areas of Ashlands
Yeah sorry. Got a little too mad for such a thing and didn’t understand what you were saying. I’m actually doing the same. Actually, only in ashlands cause I barely die in other biomes
How did it happen🤯
You’re good, I understand Ashlands can be pretty frustrating haha
I don’t really know, but I feel like anytime I’m running from something there’s always a Volture nest around a rock waiting to ambush me 😅
I feel like askvins and unarmed charred are almost single handed the entire reason for most of my deaths
Idk how did this happen. I’ve never seen a volture’s nest anywhere far from the shore
Oooooh
That pounce is deadly. Luring a 2-star had my heart pounding lol
Yeah, the most of my deaths during fader fight were one shots from these monsters from behind💀
(I play full eitr class)
The bite and pounce have the same damage but the bite is split between two damage types, so I just read 75 and assumed the other damage types were pickaxe and chop.
Headbutt has less damage though, but I think it has more knockback
So don’t you think they should get some serious nerfing?
No, they seem alright to me even now that I know how much damage bite actually does
Just a little less damage would be good, but they are so tanky
Just two of them always meant 2-3 minutes of running and damaging them or even death if I made one mistake
Do you have a staff of protection? You need to make a least two mistakes with that
Yeah, that’s why I said „when there are just two of them”
Cause they don’t really wait between attacks
They're literally among the ashlands mobs with the least amount of hp...
Even twitchers have more than them, and they're the thrash enemy of the biome
Why is your tone so aggressive omg😬
A 2* twitcher has less health than an asksvin
Oh wait I thought you were talking about voltures due to the suggestion
They are way quicker, deal more damage and are not weak to blunt damage
No no no. Their stats are good
If it's asksvins then your best bet is to snipe them for an initial advantage.
That's why crossbows shine
Yeah but crossbows need stamina, which I don’t have, they make you slow for lots of time, which kills you when you’re running for your life from these absolute sprinters.
Demolisher. 2 hits and they are dead.
But yeah, besides that, they are amazing
Yeah but askvins easily ambush you from behind because they are not loud and are quick.
Valheim
First of all I have to say that it is a great game but once you have done everything it gets boring and you lack the composure to play again.
- There are no animals, which makes the game more lively, so there are no bears, moose, lynxes and birds.
- The two traders could give you quizzes, for example that you deliver various fur and flax to Hilri. At the Haltor you deliver various materials such as various wood, ores, grain, and also things from the Mist Land and Ash Land.
- There is a kind of dome in the game, which means two or three stones standing upright and one is placed on top of them, so that around 4-5 skeletons could appear again and again.
- The ballista shouldn't shoot at its own people.
- I don't think the Mist Land is good at all
Fair opinons! I don't believe everyone is on the same page as ya but I'll throw out my 2 cents
-
Lore wise, Valheim is a forsaken realm, not having a ton of ambient wildlife kinda helps sell that vibe. It's also largely that the devs don't want to add more creatures for the sake of adding creatures. They try to ensure creatures are unique and have use, adding more would either have them have the same drops as something else or add a huge amount of unneeded content.
-
Those could be kinda fun, but I think it would diminish the value of gathering coins and jewelry. Why explore for those when you could grind out and farm materials to sell that you could be using to just play the game? Hildr already does essentially have a delivery quest as well.
-
Yea the lil rock stack that spawns skeletons in the meadows can be a bit annoying, but I think it's fun for the game to throw a curveball at you sometimes like that. Mark it and stay away til you can take care of em easily or put up something to prevent spawns.
-
Yeah, probably lol.
-
Like, that's just your opinon man (It's unfortunate you don't like it, I think it's awesome with how different it is from other biomes)
The replay value is only alright, you can try out different builds, the world gen can be fun to explore each time, but really it doesn't need to have infinite replayability. It's not a live service game. Plus its not even finished yet, there'll be more content to enjoy repeatedly if you wish.
Why is mistlands not good at all? There’s got to be something you liked.
Can I ask why you don’t like Mistlands?
Same thought haha
Mistlands is the best biome
I think I would rank as my 3rd or 4th 🤔 but yeah, I think it’s good. No bad biomes imo.
swamps is probably my least favorite, but it seems like they're jamming out more content for it
My top 2 are the mistlands and ashlands by far, I'd probably rank ashlands a bit higher as the progression in it feels smoother than the mistlands
I still have yet to beat mistlands and get to ashlands, waiting for another intermediate major update and will probably restart
ain't played in a hot minute
My least favorite is the mountain, just because I always lack any reason to go there beyond getting like 100 silver, a few wolf hide and killing the boss. I spend a lot less time in the mountain than every other biome and it's likely the same for most people
Those biomes are unlikely to be touched much so there's no reason to miss out on the rest of the content
Personally the mistlands is my favorite. I love the mystical and magic nature and just adore finding secrets which it's theme lends itself to giving that feeling. Could only wish mistalnds had even more content to find and explore... and find secrets within 🤭
But frost cave??? They are so cool 🤣 without frost caves I might be inclined to agree ofc haha.
exactly
Probably would place the plains as my least favorite. While I like a lot of it, it feels the most empty to me. Having to watch my back constantly for deathsquitos has me scarred too hahaha, though husk harness has kinda removed that aspect.
Probably the lack of a dungeon is what puts it truly at the bottom for me ofc.
Wish ashlands got instanced content too, but it got cut. 😅
I don't like anything about Mistland. I hate it.
Each to their own ofc. Everyone has their own tastes 🙂
Each time I play I explore a lot, so it kinda screws with updated world gen.
Also I really like the progression of the early game so it doesn't bother me much. I just don't wanna screw something up for that teased swamp hut
My world is very long running and I've mostly explored west and south, so the east of my world (and north, of course) is completely untouched. Hopefully I can find the new merchant in the swamps I have left on that side.
IMO your only valid point are the animals. I'd like to see more animals in every biome, particularly in the meadows and black forest, but I think the devs will never implement that idea because the suggestion always get downvoted.
There are birds though... and some animals 👀
Just incorrect to claim that, though there definitely is not a whooooole ton. Valheim as whole does not have the largest selection of Mobs. however it's not the smallest selection either. 
I myself however- was on the side of the ballista never purposefully firing at the player, but the player being able to be friendly fired if they so happen to walk between it and it's target.
Nothing to add on those other bits of that message lol
- Mountains 2. Black Forest 3. Mistlands
kinda my feelings
These are your top three biome?
yeah
I think part of the reason they keep it limited is to avoid an oversaturation of resource variety. You play similar games and it'll have 2-4x as many different types of resources which would make storage management a nightmare without a pull from chests for crafting mechanic
- Black Forest
- Mistlands
- Mountains
🤭
black forest is easily my favorite as well
Mountains at 1? It doesnt even spawn starred enemies unless you go at night.
- Ashlands
- Black Forest
- Mountains
yeee, it can be easy to swamp the game with resources as it is.
Could always add some tiny critters that don't drop anything ofc... or just be alternate sources of existing resources.
Frost caves are crazy fun and cool dungeons
Thats cool. Ive seen 1 star wolves.
They spawn at night only.
Okay. Thats cool.
admittenly, I have not actually gone to the ashlands myself, I have only spoiled myself moderetly on it's content hahaha
They're seagulls, beach rats. They belong.
kinda held off from loss of interest, but will get to it on one huge playthrough eventually.
I played it on easy mode. The amount of enemies wasnt for me. I will probably like it better with the nerfs.
is some crows in black forest too right? though same mechanics, just different skin.
Don't recall
Yes, and another bird in ashlands (not voltures, small birds like seagulls and crows)
Bats to
ah, I didn't know of that detail. 🫡
bat raids... most hated raid, aside from perhaps gjalls
Bat and gjall raids are good because they work even if you make a terrain wall. If you can just raise some ground to ignore all raids, what's the point?
Gjalls are a challange at least.... bats are just annoying and kill my livestock. I would prefer that raid removed, or at least something special added like a super big dire bat that comes along too and actually poses a challange hahaha
just my opinion ofc
Ive played the game mostly with raids turned off. My recent playthrough with my brother theyre on but they dont happen often.
The drake raid happened and destroyed many things but that was ok. One of the drakes got stuck and was killing wild boars and necks a few days after the raid.
I play with raids turned off as well, just kinda my preferred playstyle. Glad they added modifiers!
If they had like enemies with basic siege weapons it might be more fun to me
Charred with catapults to go over walls?
would love that!
Why not just have a meteor troll fall on your base?
Yeah. Im not sure because I havent seen a charred raid. But it would make sense.
I think there should be a raid where there are 5 star trolls with battle axes that destroy every tree they see to kill your fps so you are unable to fight back
We need a morgen gjall raid
flying morgens yeah
Morgens riding gjall
No, it spawns both. They fight each other and you for lots of destruction
Morgena dropped in by Fallen Valks
epic!
oh gotcha yeah that would realy help performance
#suggestions message only if at night
👀
- the desert
- cobweb mistlands
- the magical sky dimension with all of the dungeons
#suggestions message a wall with the texture of the oven walls would be really nice
Wagner's "Flight of the Valkyries" starts playing when this raid starts.
I wish the seekers were basically still spiders except they dont look like spiders HAHAHA
@wanton atlas earlier today It seems exactly this was mentioned as a coming feature. I don't suppose my suggestion made the cut (Inspired the addition)?
The specifics seems almost 1 to 1 identical huhuhu 
So similar, it really feels like surely it might have? (in some way) ❤️
Real exciting announcements, all around.
if so, just something small to take pride in 😁
I mean
😄
😅 It was made so long ago, pre-wipe. under my prior account before I got hacked haha
idk, just had me curious. so many of the specifics after all were the same, so had me thinking perhaps some aspect made it through huhuhu
even the putting them on tables to eat from them there 😁
Smiffe out here playing Valheim 1.1
Feasts would be so awesome for the game. It would add so much replayability to when you go out on a trip.
I dont think they would do it quite like this but I think itd be cool if it was like Alchemy from Skyrim, in which case you mix and match food items in order to get the different effects.
I wonder if each biome will have a feast?
Yeah I was thinking it would be more like that.
Feasts were already announced just this morning, and many details are similar (though it's not like they really revealed it 100% so we don't know what the full implementation will look like).
They called it as being like Food tier 2
And they will be put on tables hahaha
Oh were they! Gotcha. Havent heard about this. I hope I can find it on Youtube easily.
They will last a lot longer AND there will be multiple uses from the table before it is used up
Oh sorry! I thought that’s what you were talking about 😅
oh my god i love that so much thats extremely hype
not only replayability but it doubles as content for RP
it's only one feature among a handful they revealed here too 😄
Yeah, this next update looks spicy! One might even say it looks piquant
#general message some spoilers from the dev talk 🙂
Of course!
#suggestions message hmm I feel like the Elder is already pretty easy to find? 🤔
so bog witch is coming soon for halloween, which is implied?
Sorry for the broken english im just excited
I don’t know if it’s that close, but I suppose it’s possible?
no worries because I can wait forever. Never had a problem with their speed.
no release date mentioned ye, but I suspect pretty soon
Anyone can run through the same copy and pasted crypt 15 times till they find it, it's not about ease, I feel it would just better encourage sailing exploration pre elder and give people any alternative to running through copy and pasted crypts lol
I don’t think I’ve ever had to search more than 3 crypts burial chambers before I came across a vegvisir, you can also find them in abandoned watch towers right?
The game isn't designed around people that do multiple playthroughs of the game, so that's a non issue as far as the devs are concerned.
Of course things are going to feel stale once you've already gone through a playthrough and learned what to do, no real fixing that anyway.
I've only ever found it before my 5th crypt in 1 or 2 worlds, it's very much a luck thing and you can find them connected to the stone towers in the black forest but they're much rarer to the point where I wouldn't bother trying that method
I like the smoke idea for sure but I also think any difficulty in finding it is very RNG
Ah, maybe I’ve just always been lucky 🙂
Were you responding to me?
Crypts is for bonemass, elder's locator is in a burial chamber.
I ask because when I mentioned replayability I didnt mean the entire game. I just meant replayability for going out and hunting or exploring or really anything.
Some people do get bored on their first playthrough with any game. Any way to mitigate that, whether it is intentional or not, is always awesome.
I just think if you sail past something important like that you should have a chance to hop off your boat and mark it, every other boss arena gives you this chance (except moder ofc since no ocean mountains lol)
Other boss altars have signals?
I don't understand the suggestion.
He’s suggesting that the Elder altar has a signal so it can be spotted from afar
You can see other boss arenas clear as day from the moment they spawn in since the swamp doesn't cover up the giant bonemass skull, the yagluth one has those pillars, the queen has that giant staircase etc
I thought Elder's spawn also has pillars
It does, you hide behind them and run away when the teneacles want you.
I like to dodge roll everything that boss does
You can't see them past the tree line, you need to have basically already found the arena
None of those are to intentionally make the player spot them though, that's just coincidental, you are still intended to use the vegvisirs to locate them. Finding them by random chance might work out for yagluth since the vegvisirs for that boss are rare, but the elder is a non-issue to locate given that its vegvisirs are practically handed out like candy.
I have confidence that they were partially designed to be noticeable. Its a common game design choice.
I remember being rewarded with candy for defeating a poisonous skeleton with a club.
so true
On a serious note, I think is a very non-issue. Burial chambers are very prevalent and easy to go through so finding a vegvisir for Elder is pretty easy and quick.
Burial chambers are very boring after the 3rd one and running through them just for a red stone repeatedly isn't fun. I'm not suggesting they take anything away just add any alternative
I like them still. I feel like Ive only seen a couple repeats out of 100 or so
Bonemass skull is far from being easy to spot especially when it should rarely spawn close to shore.
Queen's citadel has only three instances in the entire world.
So that first sentence doesn't make sense, no other boss has any clear indication of its location. Yagluth's and elder's are literally the easiest to spot
I actually have had a Bonemass location right by ocean HAHA, ive only fought Bonemass three or four times
Thats cool to know though that its rare
There's no set number of spawns for the queen, I used a random seed generator to check and it had 5. I've also never seen a bonebass spawn not visible from a shore especially since you can sail through most of the swamp biomes so idk what experiences you've had there
Can confirm, just generated a seed with 5. With that being said, I think it all just boils down to RNG. I’ve personally always struggled with finding Bonemass haha
Playstyle factors into it too, I sail a lot as soon as i get a karve so I always find elder and moder last
It's tangential to this conversation, but my world actually has an ocean mountain. As in the coast line has snow and you sail into waters and the minimap says you're in the mountain biome. It is on the coast line just north of the Ashlands border, but I don't think that terrain was generated prior to Ashlands release since I didn't go near that area prior. I guess it's still likely that something in the changes for Ashlands heightmap sunk what would have previously been a continent.
I just was thinking back to before we had 2 hander sword. I'm so glad they took community feed back for that/added its weapon tree. So cool this game
So, how many souls must I harvest to please Odin and earn a seat at his table within Iron Gate Valheim!

One can dream hehe
I do use an inv expansion mod, but that’s mostly because of another mod that tends to take up a bit of room anyways so…kinda on me
If I were to suggest an inventory change it would be to separate armor- and accessory- specific slots that indicate the worn pieces instead of having them take up general slots. That would feel better organizationally. But I also don't mind it the way that it is and inventory tradeoff is a key part of the gameplay, I think.
The developers would also have to take away general slots to allow for dedicated armor and accessory slots because that tradeoff is intended. So dedicated slots in that case would actually be a downgrade to what currently exists.
My thinking was recovering those 5 slots for general use, but as I said I also think it's currently fine.
And that would not happen, if the developers did that it would not free up general slots like people want/expect, because that's not what the developers want.
What if lox saddlebags
That kind of misses the point of a suggestion channel/discussion. The only point of my comment was on what I would find useful, not in dissecting developer intent.
Fun fact. While you are wearing things, they generally take up less space in whatever you use to carry things.
Tbh, I would say that inventory space is enough in most cases, but on the other hand, I think it's really silly when you have to drop 50 pieces of wood to pick up a blueberry.
Ultimately since the game has weight limit, I see no need for slots to exist at all. Using both is definitely unconventional, and should probably stay that way.
If weight on its own isn't enough of a limitation, they could add a volume limitation, but that would probably either seem silly, or be too restrictive. "Damn it I can only carry like a hundred cubic meters!"
having a reasonable volume as the carrying limit would make building very frustrating: ie only being able to carry 10 or so pieces of wood at a time does not spark joy.
The slots are a good abstraction of a volume system mechanically, even if there are some silly cases such as your berry example
@cerulean forge
Thanks! I'll update my suggestion!
Hmm I feel like it would be a little odd to have a new mount after just getting one, yeah? Also, I feel it would be strange to get two different goats.
Lox stuff -> insta include fr
let me train and equip my lox, so we are the strongest out there
inventory space would be enough if I didn't feel the need to carry a small armory just because all the weapons are too cool to choose between
want me to make like 200 channels? Future suggestions, discord suggestions, current biome suggestions, suggestion suggestions? monster suggestions. etc etc etc?
no. I will not make suggestion channel based on type
@eternal zodiac
Sounds like they meant just 2 channels, not 200.
But either way, it doesn't need to be divided up, especially since people won't use the right channels anyway.
Reading is hard you know.
I agree, writing is easy.
What madness to read this morning. "sips coffee"
I do wish that the lack of use for a lox would be recognized by the devs. On my latest play through I didn’t even bother taming one. Same with boars I didn’t bother taming them this go around.
Lack of tamed lox, specifically? Like there’s no good reason to tame them?
You don’t need to tame anything and it should remain completely optional like that.
The only tame that’s really important in my opinion is chickens, everything else can be hunted pretty efficiently.
Really don’t even need Asksvin for the Ashlands, imo
Though if you want to get technical, hens technically aren’t tames I guess? But effectively they behave as such lol
Only reason I tame animals is for endless meat... but by now it is very possible to just out tier their drops far faster than the time investment to get the infrastructure up lol
.
I wouldn't call hens tames, since you raise them from eggs. No taming process 🤭 but I know what you are getting at.
I think making more uses for a mechanic, to a certain limit, will always benefit a game
just need a good reason to want that steady supply of meats... and well 😉 😉 😉 these feasts could be one heck of a good reason!
Wouldn't mind if their controls were less jank either ofc haha
Or the usual Armor and Saddle Bags suggestions.
I don’t like taming Lox, because I hate how they climb all over each other haha but every other tame I like to keep around. Just for base aesthetics mainly. Though the leather scraps from boar are convenient for banners and other decorations.
or rampage through your base destroying everything because they heard a neck several miles away on the other side of impenetrable earth walls
Oh yeah, that’s a problem too 😂 I’m sure they’re useful in some niche cases where you need to transport a lot of stuff maybe? maybe?
yeah, just make sure to keep them in a separated pen/hole/whatever, earthen walls maybe so they cannot destroy them lol
indeed, unless you intend to ever ride em, no need for them to ever leave the pit
#suggestions message it has a 10% pierce damage buff
it's intended role is to buff ranged I think, but also that would help some melee styles as well, like spears
Does anyone use spears?
It also reduces stamina usage for attacking, yeah? Movement is extremely good too, important for combat as well. It also has mid level defense.
MANY people, who aren't me, use spears
I think a lot of folks use spears. It was the weapon of choice for the speed running champion (trials of tyr) IIRC
The Tank Cape has attack stam reductions
Lowered defence really doesn’t matter in combat unless you want to take unblocked hits
"want"
So you can combine Ask set and Ash cape for an even bigger stamina reduction bonus?
The Ashlands is all about being swarmed by enemies. It is fun and challenging, but in such a swarm, good luck not taking any unwanted unblocked hits
That’s where you use your movement buff to escape instead of tank hits 🙂
Yes, just saying that why use the Asksvin set at all with the Tank set available
well mixing and matching cape won't mess up your set buff for ask
not saying that
but, I think the intended playstyle/the one buffed to make easiest by ask, is scout, stealth, escape to higher ground, rain down death from above
Asksvin armor + feather cape = highest jumps with lowest cost, so you can easily avoid everything
like you're NOT really intended to tangle in melee with a swarm, maybe a one on one, a swarm you retreat to tactically advantageous ground and thin out with bow/crossbow
I love technical fights and melee, and was trying out a stick and move style of fighting in the Ask set while my Bro was tanking. iut was fun, but not as effective as Tank and Mae or Tank Tank
I only use a bow when I need to (flying enemies and distant spawners)
Fighting ashlands swarms with melee isn’t too bad because friendly fire really helps clear most of the enemies.
it is great for roaming around the outside of the battle and taking down 1star Archers or other annoying targets
yea I agree with that, it's a much more exploration and ranged focused, the tank set will excel better in melee
mage even in a way--not getting into melee yourself, just easy to stand back, summoning a few skellies or roots to block, then raining death behind shield
but the mage DPS just puts down most stuff before it can reach you, and you're fast on your feet
Roots with frost slow is great
I discovered you can shield bubble the roots too--they don't stick around long enough that to matter too much, but makes them practically invincible to enemy attacks
I entered the Ashlands as a mage and loved it. Just trying out the other sets
ignoring effects of skills level 1 Ripper with +10% pierce fro mask, goes from 220 to 242
#suggestions message there are bronze scraps?
Yes, from charred fortresses
well makes sense i never spent time tearing those appart
One fortress has hundreds of bronze potential. Why couldn't it have been iron?!!!
Because there’s already enough ways to get a ton of iron.
Not nearly as many as copper/bronze, and iron has mass uses.
I want to discuss a suggestion I have but I want to make sure that I'm considering everything before actually making a post
I don't like the way the damage calculation system works and I think that it makes armor too good against enemies that are weaker than you and too weak against enemies that are stronger than you. I also think that percent damage mitigations are too strong given the percent mitigations are calculated before armor mitigations as opposed to after
How would you change damage reduction to ‘fix’ this?
I think enemies that do very little damage can have their damage increased by having enemies doing at least a percentage of their base damage, and I would say that an exponential function would be more robust to unexpected damage changes as opposed to the current high end flat damage reduction
If it's not broken, don't try to fix it
2 channels sounded prudent, since theres very different ways to suggest stuff if they are working on something already existing or creating new content
scales very badly in multiplayer usually
It is broken though, taking 0 damage from greydwarves by the swamp tier is unintuitive and makes the black forest boring as soon as you leave it
I didn't consider that, which part of my suggestion doesn't scale well in multiplayer?
monsters cannot adapt on the fly on there damage output versus diffrent players in the same group
say you are in ashlands. you have 1 tank, 1 archer in light armor and 1 mage
like @granite geyser don't fix what ain't broken
and also. go to in swamps gear and try to fight a 2 star brute or a 1-2 star troll 😉
A two star troll will do 57 damage if wearing full iron armor but a normal troll will deal 14 damage to the same player
That in itself doesn't seem intuitive, part of my goal is for those values to be closer together
Another issue is that 2 star fuling berserkers (an extreme example) on hardcore difficulty deals 520 base damage
if you are using the current formula of damage - armor and are in the plains tier, you will have 100 armor and take 420 damage
I'm not sure exactly what you mean, can you explain further?
Damage calculations cannot change as you want it to change
you need to look into first, how does the damage get calculated before it actually hits the player
Are you talking about the current piecwise function?
I've looked into this article already, I wrote a 10 page paper already designing a new system and comparing it to the current system
not sure if you know. but anything besides "normal" mode is just a WiP
I did not know this, but that makes sense now, haha
so hard, / hardcore are just a thing we added. it's not balanced what-so-ever
those will probably be adjuset for 1.0 release, or soon there after
depends if our programmer who loves the entire world modifier settings have time to do it before 1.0 or not
the hard mode basicly gives monsters +% damage done. and the players get a negative modifier of +% damage taken
and then it scales even more for hardcore
Wait, I thought hardcore was just, "Enemies have their damage doubled"?
well, plus extra movement speed on enemies + players doing less damage
Stars become more common I think
I haven't checked in on all the modifiers he did
I just know some of them
since it's a WiP 😄
Okay, knowing that the harder difficulties are WiP makes me understand more
I wonder how much damage lord reto does on hardcore 🤔
probably like infinite or something 😄
lol, he hits you once, and the game uninstalls itself
sounds like a fun mechanic 🤔
and he cuts I-frames like no-mans-buissness. right?
Well, with that being said, are there any rules for what I can and can't put in the suggestions space. I already know that there needs to be the lightbulb
He doesn’t do anything to i-frames?
read the 📌 in the 2 channels and you're golden I guess 🤔
no but the players I-frames
IE. he kills you even while you're dodge-rolling 👀
Oh, also, Is bonemass's forsaken power not too strong, am I crazy?
It does nothing to elemental attacks so there are some enemies and bosses in later biomes it’s useless against.
but that was way before mistlands, ashlands
or even hearth & home update with damage and armor re-balance
Don't mess with my superpowers, please.
Okay, understood
||please mess with superpowers|| 😉
Mess with the other superpowers, when was the last time you used Yagluth’s forsaken power?
Used Eikthyr for the newest boss, served me very well!
I probably don't use that enough, particularly while exploring and mapping, but bonemass is such an emergency relief valve.
Switch to Queen when in mage mode.
When is the last time anyone used that power? 🤣
Never?
Checks notes.... correct
Would be thematic if yagluths power had eityr regen, but obviously there are a few reasons why that’s not the case… lol
Is there a way for me to add attachments to my suggestion?
In a group we once used that yagluth power to take out a couple dvergr tower in succession along with bonemass
I don’t think so, but you can have a link
Alright, bet
Yagluth’s power won’t stack with resistances from mead or equipment and since capes have frost resistance and barley wine is very cheap there’s no good reason to use it, and the lightning resistance is useless.
That's in the "combat difficulty" setting, not the hardcore preset.
But yes, it goes up to double, 10% enemy movement (and size, for when that matters), player damage at 70% + enemy health increase
Moder takes SO LONG
I don't mind the damage so much but they need to fix the stagger system at those damage levels, 90% of the time you just die for parrying in a current biome
Parrying is based on the amount of incoming damage, really I feel like that's the worst part
I love parrying ❤️
Did many full playthrough on hard, which is probably my favorite difficulty now, doing one now on hardcore settings, I still haven't made a shield and I probably won't as enemy do too much damage
Parrying would be too strong if you could do it to anything, other options need to be viable too
You can with a bubble, course that's the only thing that bubble gets to do...
Can't parry bosses for double damage for a reason
You can parry all blockable attacks, but bosses and some flying enemies can’t be staggered in any way.
Some attacks on higher difficulty are just impossible to parry even with the best armor, food and a carapace buckler
you mean a 2 star seeker with over 1,000 base damage spread across multiple damage types so no one resistance works?
What system do tames run off of? Are they cut to player stats or up at enemy stats?
They seem to be on enemy stats, meaning on 2x combat rate they deal double damage (but also take double)
I believe it’s a maximum of 480 damage in one attack from a 2 star seeker. The wiki lists multiple damage values and types because each of the enemies attacks deal different damages
#suggestions message @worthy dirge A deep north update is planned as the final biome update for valheim, what exists now is just a placeholder as it has been since the game released.
Mistlands and ashlands existed as placeholders before their content was introduced in updates.
I bet they would've never thought of developing a biome already planned for development
Nah, I think Deep North is perfect the way it is 🙏
It’s a cold desolate wasteland, makes sense
Didn't they just say that part was going to remain while still adding content based on that?
I have a complaint but no suggestion. I hope this is a good place for it.
I've been playing solo for a few week and have gotten to the mountains. It seems like the drakes spawn extremely frequently. Maybe that would decrease if I beat Moder? I didn't see anything in the wiki explicitly stating that. Getting interrupted by the rest of the mobs doesn't bother me as much because I can at least buy myself time with the atgir's secondary attack, but drakes require good archery and I'm playing in bed on a Macbook, so all I have to aim with is the touchpad.
Maybe the answer to my complaint is "Valheim's not well suited to playing in bed when you're too tired or sick or whatever to do anything else." Maybe I should play in debugmode and hit 'k' every time I hear a screech.
In any case I feel a little better already knowing at least somebody is going to read this and either laugh or nod sagely. Or both.
Thanks for coming to my :TED: talk.
and please do @ me if you want me to see a reply
bah, on my home server :TED: is a tiny TED icon thingie
The drakes do be annoying lol.
More power to you for playing this with a touchpad of all things
except for the drakes it hasn't been bad at all
I'm a wicked good shot on my desktop, but it's all the way out in the other room and my bed is warm and has cats on it
(Clearly the solution is to build an elaborate system for using my desktop from bed.)
Or train the cats to play and back you up.
First step: train them to stop flopping on my laptop when I have a drake and two wolves attacking me.
Designing a nice desk that has a fold out function to hang over your bed would be sick. Cable management might be a bit of a pain though with how much it'd move
and the cables might need to be longer than usual
But this is way off-topic. Thank you all for indulging and backing up my gripe
I’m both happy about but also unimpressed by his lack of strike speed. Me and my buddy 2v1’d him and he never touched us. Parrying saves you and makes him easy which is a blessing but I was honestly expecting more from Lord Reto
Same here, he never even touched me, threw some vines at him, moved away again and repeated till death did its part.
Haha, I did the same while my buddy was dodging and weaving and my vines were knocking Lord Reto away from my buddies hits 😂 it was too funny
Honestly, Xbox controller isn’t a terrible idea for someone in your position. I remember playing Minecraft on a MacBook and that was terrible. I’d look into getting a programmable controller or an Xbox controller if you can get it to hookup. I know the Xbox works for windows but never thought to use it for Apple. My girlfriend played on Xbox before I got her a laptop and it handled fine, much better than a touchpad, I understand your pain sir
How do you guys tag messages from other channels? Above is a clear example that I just can’t figure it out
Like this?: #general message
Right click, choose "Copy messages link" and paste
Go to the message you want to link, right mouse it, copy message link and ctrl+v or rightmouse -> paste it where you want.
Figured the link would remain bulky, never hit send because the clutter always seems a bit much. Good to know. Thanks 🙏🏻
#suggestions message This would be cool but making it not look awkward with that big guy pulling a tiny cart would be trying. Maybe the newest mount from the ashlands would fit the role better but they don’t listen for anyone..heaven forbid you jump off to deal with threats and they just run off and kill everything they sense. Then your cart goes with them and I doubt they care about breaking it so there it goes lol
Maybe even add them as minibosses to obtain some kind of amulet or knowledge obtainable no other way 😉 that’d be dope.
Sorry I’m a huge sucker for deep almost hidden secrets in games. I have friends that brush right off things and don’t even take into account what’s hiding where they never care enough to look. Ah! It’s precious
I main this Asksvin set as a solo when I’m on my server alone. I love this set and I play with the Mage staves, Berserkr Axes and Heavy Blades in my everyday offense strategies. I also run the top eitr, health and stamina foods as my food go-tos. Ashlands is still intense but survivable with this. Some other bonuses could be very cool but the stamina that it saves you is already so GREAT. My girly mained it for a while and I never understood why and then I got my own and it helps so much
That's a great suggestion! I have two Steam controllers that might do the trick, so I don't even have to buy or make anything. Thanks!
@weary hawk
Ya the hybrid options are cool!
My software engineer friend is currently making a mod for this idea so we can playtest it. I just want to try out a high risk high reward build. Glass Cannon pure DPS 🙂 The dodgeroll stam reduction on the Ask cape just begs for melee interactions 🙂
I entered the Ashlands as a pure mage and wanted to try out the other sets. Went Ask first then set it aside for the Tank set and didnt look back for most of the progression. Just going back to the others now to test them out now that I have a more intimate feel for the mobs. As a mage I didnt get the timing down because I just spammed roots and other spells into little kill boxes 🙂 Fun, but I was watching the pure dmg my bro was doing as a Tank and wanted to try it out.
Overall, the utility is fun as Mage, and I like doing some Archery, but neither compared to the damage and suitability of Flametal Set with Beserkir Axes and Sword and Board set up. This is a unanimous conclusion from peeps in my playgroup. Anyway, we will see how the modded Ask set feels.
Does anyone know if more animal nests may be a thing in the future? Like a neck nest like was mentioned. I suggested wolf dens on the old discord.
Volture nests are fun to find. I like that aspect of Ashlands a lot.
On that same note Id love if I could find a sleeping deer somewhere. I think they would be very light sleepers though.
wolf dens would be fun
seems like no one's suggested it since the wipe, maybe resuggest?
I think sleeping animals would make things "trivial" for anybody who wants the game to be super hard or whatever, but I would appreciate it just because it makes sense since our characters sleep.
it'd be a fun little touch adding some life
Not like they would be everywhere
I could do that yeah
The game already feels very alive to me, especially now that theyre adding even more NPCs. But some of the enemies having schedules would just be the icing on it for me.
exactly, and the game is so good about so many of those details that really take it to the next level--the music, lighting, and attention to shadows and reflections, really all just come together in a special sort of vibe
The visuals are exactly why I bought the game in the first place so I feel you. The music grew on me. It was a bit repetitive at first but its really well composed. Im a musician myself so I can get into practically anything if I nerd out about it
Honestly wouldn't really be much different. You can already sneak up on animals without them noticing, and running in abruptly will alert them (same should be true for sleeping ones). You can also get sneak attacks off with bows without the animal being alerted. I can only see it being slightly easier in the case where you charge in, where it might take the animal just a bit more time to react than if it were awake.
Sleeping animals are not too far out there. That's how you find the Ulvs in frost caves.
oh yeah, they even HAVE a sleeping mechanic already, I totally forgot about those boyos
Thats is what Im saying more real world aspects would make this game so much more engaging.
I believe this game more then a living art then a rpg survival
Oh right I forgot about the Ulvs. True true
#suggestions message @cinder barn https://valheim.fandom.com/wiki/Explosive_payload we already have explosives good for endgame mining
@forest plank George? From this? https://youtu.be/kTHqJ1LWs70
Yes exactly
#suggestions message pure art
I got it, but still didn't think it fit. 🤭
totally agree to that.
It’s especially annoying when you’re sailing slowly and it turns out that some random black forest is in the middle of the ocean, ON THE BOTTOM OF IT?! Wtf this is really weird and annoying as you can just get wet from 1 second of rain that comes from gliched black forest.
Its far too much effort to try and make those kind of changes (probably), and more importantly the benefit for it is rather small when instead the time could just go into more new additions.
Could they iron out a few of the peculiarities though? Perhaps past 1.0 and they shift into bug fixing mode for a while. 🤷♂️
Nah, I would just make it so map is divided into sections that all have different weather.
It’s not really that hard kind of system to implement
And would make game feel more complete
In 1.0
Adjacent areas regardless of biome having similar weather is what I would like to see. Particularly sailing and moving between shallows and ocean and the weather changing every time has never made much sense. Or even on land the weather changing from storm to sunny just because you crossed a boundary line.
Yeah, it is funky indeed.
It would still be quite a bit of effort regardlass... since they would have to scrap what they have now and reimplement the weather.
I just don't see them putting in the effort at this time.
Its full steam ahead to 1.0 for them 🫡
The weather systems are already implemented. What has to change is when to trigger them.
It's just what the weather is set to.
They have to work in a whole new feature to determine that though. It's not as simple as you think.
Not that either of us would know the extent of what it would require.
The weather system as implemented now is per segment of map, changing how and when it triggers needs a whole rework of the weather system and introducing something like clouds would be needed.
The weather is now confined in a chunk of map with no overlap to another chunk unless the chunk of map is of the same biome, if I'm not mistaken.
It would need to be changed to only work for parts of that chunk of map and parts of connected chunks.
I am mostly just thinking of what the devs usual do, and this would be one of the things I don't see them doing before they finish.
Ofc, this is just me assuming yeah
I personally would like to see some sort of change here too ofc, but I would think they might consider this for 1.1 or something 🤭
(If they do at all)
TBH, global weather instead of per biome would be better than the constant shifting while sailing.
If they blanket global weather... that would be easy, for sure.
Was mostly referring to the suggestion.
I know. The suggestion is the better option.
I made the suggestion about the weather because I think it is reasonable claim, and I didn't even say when (if ever) it should be implemented. I think the spirit of a good suggestion it's that it improves the game experience. If it cannot be implemented, that's another issue.
But more complicated, and unlikely. For now.
Global weather would be easier but then again needs a rework of how the map and weather works.
Global weather would also be weird.
Only weird because of portals. It would seem perfectly consistent if you couldn't get from one end of the world to the other in 2 sec.
I for one would love a more realistic approach to weather and I do hope it gets implemented but it would require some serious work.
I also always found it weird to be in a serious storm on the ocean one second, then nothing as soon as I hit the shore... unless I tried to sail back out and bam it's back 🤣
Not really because when it rains you can really have the edge of rain and step from rain into sunshine and back into rain, it doesn't always rain every where at the same time, it is also not always constantly sunny and you can see rainstorm in the distance as well.
Anywho, it's possible (either way). I just don't know if they would do it.
And 100% would expect they won't before reaching 1.0
Possible, but doesn't happen often. I don't think you'd experience this as strange if it didn't happen often in game, either.
I will say I was wrong... if I end up wrong 🤭
I really think suggestion discussions don't need to get hung up on implementation details. Certain things are definitively impossible, yes (like the water suggestions), and that should be pointed out, but feasible things can be discussed on their merits regardless of if IG can ever do them before the end of development.
It does happen often but we don't really notice it much because we are indoors so much and have build so much that obstructs our view.
In the open areas like plains, in the mountains or on the ocean where you can see for kilometers it is a common occurrence to see the end of the rain or the start of the rain depending if you are in or out of it.
True. It would be OK for this level of realism to not be a part of it in game, though, I think.
Various ones on having waterfalls, or being able to build ponds anywhere and such.
Things the game engine can't do.
Yeah I don't think it would bother people and it being a world were magic is available and a fantasy world it wouldn't be too weird to have the same weather all over it.
End of the day - almost anything is possible as long as it doesn't hard contradict an existing mechanic.
Even inland water on different elevations such as those suggestions.
They just won't happen due to what it would entail to not be super jank...
The engine could achieve that.. technically. Just not dynamic water (to be specific).
You mean basically changing the physics of water? That should be indeed very difficult to almost impossible, but I'm no dev so I couldn't say why.
Didn't mean to get hung up on that particular case. Instead, pretend I said being able to use the pickaxe to make caves. 🙂
Water right now has no physics. Just a water plane and volume... with a surface being distorted by a height map.
Yep, that one's a much more straightforward example lol.
adding water physics* lol
People don't realize the terrain is also just a plane with a height map and the ability to tweak it some. It's not voxel terrain...
But then again half of those here might not understand what that means.
No overhang, there are limits to what you can do with the terrain.
Just to come around one last time. Never said that weather like that would not be possible.
Just that it wouldn't be too worth it to them at this time. Or any time pre 1.0 (probably).
They reeeeaaally seem to want to put a bow on valheim 🎁
That's been said about many suggestions. Que sera, sera.
Fair haha
@arctic lily For the dead raiser it would also be nice if you could teleport the summoned skeletons to where you are pointing with the staff.
In dungeons they tend to get in the way or get stuck behind something and you eitr have to resummon them again or push them.
Having the right mouse button be a repositioning would also be good.
That could be good also, but if I have a choice for secondary. I find often that when I want melee ones I get ranged ones and vice-versa. I could carry a butcher knife with me (I assume it would work) and kill and recast, but thought that choice of summon could be a good feature.
For the rest of the staffs a secondary attack would be nice as well.
ember: maybe a fireblast all around you that does a push-back but not much damage or the more eitr you channel in it the bigger a fireball is thrown.
frost: a pulse of cold around you that freezes or makes mobs very slow.
trollstav: smaller trolls or fuling berserkers instead.
Staff of the wild: bigger vine the more eitr you pump in it.
fracturing: bigger blast the more eitr is pumped into it
Dundr: more pushback and more damage with more eitr put into it or maybe instead of a shotgun like thing more of a cannonball.
I would give the ones that have channeling eitr a diminishing return thing, like 5 times the eitr put into it doesn't mean 5 times the damage but more in the range of 3-4 times, so it is a good surprise attack or more situational than a go to since it is more damage.
skeletal fuling berserkers would be fun
yeah exactly
Here are some feedback about the biome progression I had when I first played, maybe it's just me being stupid, but hey :
- It wasn't clear that Eikthyr had to be done before Black Forest. I looted Black Forests without progressing for quite a while before I figured it out.
- The transition between Swamps and the Mountain was unclear. Bonemass drop doesn't hint toward the mountains and I encountered the Plains biome before the high mountains. Again, I looted Plains without progressing for a while.
- Mistlands: it took me a long time to get 5 cores and a Dvergr extractor, during that time I accumulated a lot of unusable resources and I felt I was missing something.
- Ashlands: There's no indication that Ashland is in the south of the map, so it took quite some time and luck to find it.
As for suggestion, perhaps additional Hugin/Munin quotes or hints could help all the problems above.
I think one of the ravens tells you to go south
And Hugin also tells you to avoid black forest until you’ve killed eikthyr
Doesn’t Hugin tell you to turn back if you step into the Black Forest?
I have heard other people say swamp to mountain wasn't clear. I don't remember what the bird had to say about it (if anything).
I will say on Mistalnds, I agree that the black core requirement is high. I understand you can destroy your workstations and build another on an as-needed basis, but I think the flow would be better if the stations requires 3 cores each instead of 5.
I think you’re supposed to enter mountains early, realise you’re freezing, then come back when you can make frost resistance mead (after swamp)
That’s a good perspective and makes sense for sure actually
That’s how I did it
I think the core requirement is fine. I'd tweak the find percentage upward a bit. maybe,
Doesn't the raven tell you what to do in the beginning for eikthyr and when you go into the black forest before a certain point you also get the notification that you aren't strong enough or something along those lines.
Swamp to mountains progression could be more clear indeed.
It could be clearer what you need in the mistlands and the black cores could be more abundant yeah.
A fix would be to show the recipes where you have found some things for and either give a description or a silhouette of what you still need to find to complete it.
I think one of the ravens informs you where to go for ashlands but it has been a while.
Percentage? Like the rarity of cores?
Yes. You shouldn't be able to do 6 mines in a row and not have 5 cores. Something like 2 guaranteed per mine would be a good change.
Yeah, as in each infested mine has at least 1 or a pretty high percentage to have a black core and the possibility to have more than 1.
Gotcha gotcha, yeah I agree
reading the tip wording on the wiki (for either of the birds), it DOESN'T seem like there's any specific mention of the Ashlands being the far south, it just says "time to go to war, in the Ashlands!"
yeah plus mistlands POI are like one of the easiest to miss to begin with, so it's very possible to just miss mines and opportunities to get these resources--took me ages to find any skulls in this huge area of mistlands, and there were several, I just kept running past them
Especially now that black cores are required for shield generators, would be nice to stumble upon some more of them.
i love the silhouetted ingredient recipes concept
i long ago suggested black cores to be found in the abandoned ruins in the Mistlands as a bonus for exploring (they are still full of seekers so the challenge of retreiving them is still there just no dungeon delving required)
also would make for less "aww nothing here, waste of time" moments
#suggestions message I agree that, at least, any recipes the are 'uncooked' should include details on what benefit the final product confers.
If I had to guess, they probably don’t have them in those because they would be easier to get than the ones in the infested mines.
good theory except half of the ones you find in mines are right near the entrance and guarded by nothing lol
#suggestions message Really great idea. That would clear a lot of confusion up for players who like to go in blind
#suggestions message I'd like to see it expand range, even to just double current. Sometimes it almost feels like you're not even wearing one. Maybe not have more wisps flying about your head though. One is annoying enough.
100% I would oppose that either, I personally find the mechanic creative, but just 1 isn't defnitely enough BOTH a "clearing radius not enough" and/or a "sometimes it's just randomly flitting around behind me, not specifically where I want to look"
another idea maybe, have it sort of meander to where your cursor/look direction is?
It does do that. If you run, it tends to shoot out in front of you.
yeah that's true
maybe slightly more granular command, some ability to kind of tell it to extend out a bit, "scout" an area?
It would have been nice as a necklace that just causes a bubble of clearance around you.
that would probably be more efficient strictly speaking tho I am fond of the little light ball, feels kinda like a familiar
I just want it to be continuously effective. Like I was fighting a soldier just now, and it basically hardly clearing the mist at all.
So the thing is 3 meters away and it was shrouded.
#suggestions message Hmm… don’t really know the solution for something like this, I mean it’s completely random yeah? I know it can be frustrating at times, but the game isn’t choosing to hinder you.
If it’s random Dogg, then I have the worst luck known to mankind. I’m not sure I believe it. Too high a frequency of the dial flipping directly against me. Easiest option is changing Moder, longer duration or smaller cooldown. Ideally wind would just be hardcoded to be more complimentary to the player’s sailing direction.
Sorry man, that does sound really unlucky! Maybe find yourself a four leaf clover or rabbits foot 😅
I have two things to say for this kind of a comment/suggestion. And while I get the frustration because being at a crawl when you just want to get there is just boring gameplay, I still would say this.
1- It's an adversity in the game. It's part of (if not the only) real challenging aspect for trying to get somewhere by boat.
Legend of Zelda is one of my favorite series. Wind Waker was a blast. This isn't that game.
2- Minimize boat travel were you can. Stick to landmasses and only hop between them when you run out of options. YOU CAN pick up your boat and place it down again later.
Use portals... they are beyond busted and you can have as many as you want. You won't ever have to make a repeat trip!
The whole rant about refusing to tack... I sort of get but also think is silly. I don't tack, I can't be bothered. but you can easily try to get to the destination by taking a more L shaped route. Yeah it's a bit longer, but you are not paddling then. Wind comes into your face again? Flip the L and go to the other side. Worst case you have a long piece of land getting in your way. So what then? break your boat and run as far as the landmass will take you in your desired direction 🤣
Just to play devils advocate, If I was to consider something to alleviate this myself. 🤔 Without just removing the feature of course, since that might be the only way to truly make you happy by removing that facet of difficulty.
Perhaps some of the mid tier and beyond boats can get access to a mini boost feature that also increases your turning radius greatly for like 5 seconds. That way at least, you can course correct without turning like a semi truck if you lack the already built up momentum. 🤷♂️ Weather by just boat tiers or some other external item/upgrade.
What we truly need more of in my opinion is other forms of adversity on the sea's to make the trip a bit more exciting. Serpents are rare (which is fine), but that's it aside from the wind 🤭
To your first point ZionE… I don’t think there’s any challenge in progressing slowly for no other reason than travel velocity. That’s not good adversity, that’s just… dull adversity. It’s not difficult, it’s just extremely dull. There’s no skill element, or anything virtuous about it aside from needing to be patient and/or opening Valheim discord to complain about it while into your 27th minute of rowing. And as said, sailing in Valheim CAN be fun! Bopping over the waves with a strong wind behind you is actually fun. Not every aspect of the game needs to be an obstacle.
To the second… perhaps, but you can’t actually avoid sailing a lot of the time… but neither should sailing be something you look to avoid, if wind was a less onerous mechanic at least. I stand by my tacking comments, and find boat breaking/transporting to be a bit cheesy. But appreciate the thoughts.
Would be delighted to hear more ideas about additions to the ocean biome to look beyond the wind of course. Curiously I’ve found suggestions to expand the ocean biome about as popular as my wind moaning is.
More rock pillars (perhaps like the ones you see in the plains) in the ocean would be cool, like 2-4 rock spires in a cluster. Would make for some really cool bases!
Zion mentioned Wind Waker- they have extremely interesting island designs! Stuff like that in Valheim could be really neat imo.
Dragon roost island! ^w^
Can't run from the serpents if the wind is ageinst you... have to change your course 🤭
There is quite a bit they could do for the ocean indeed, but I don't even think they would have to do very much to make it a whole lot more interesting.
The kraken are great... now give us another 5 to 10 more such encounters or interesting formations and your odds of running into some neat stuff would skyrocket.
I also wouldn't mind 2 or 3 more mobs for the ocean, even if nothing major.
Not asking for earth sea creatures either... could come up with better stuff mostly
Or at least gave em a mystical spin like the hare.
Am definetly on the boat for some ocean updates either just before or with 1.0 😉
Heh, “on the boat”
Various things to crash into and break out at sea for resources maybe? An odd barrel or crate that we already have assets for so there are mini-objectives while you're sailing can break the monotony, kinda like windwaker's rupee-barrels.
i'd love for the krakens/leviathans to have more use. You make the abyssal dagger and harpoon once and you never need to seek out leviathans ever again
introduce 2-3 build pieces using the material, and bam... good to go lol
Think of chitin as like exterior bone plates... it's similar and very much not appatizing hahaha
bug skin
@barren vault made some ocean suggestions, you had me trying to think up some ideas lol. Not necessarily original, but I figured you’d be interested.
#suggestions message @raw knoll There's already a way to toggle the visibility of map markers
ah okay
changed it so there's some other things
#suggestions message You could always make the server yourself? 😉 or find one!
@lone zenith I completely agree with you about the translations being weird
@lone zenith
Both of those options can literally be made by yourself.
Create a server for finnish, send an email to ask to join to the translation team/community
Good ideas! Would be great to see how they’d design an ocean dungeon… thinking like a sunken crypt but with more depth, different mobs, and yeh some sort of Dyrnwyn-like set to collect would be sweet
#suggestions message Makes me think spyglass. Bronze or copper + crystal + something mistlands (maybe refined eitr) so it doesn't unlock before then.
I think it got lost during the server hack? But I had suggested an armor set that could be found instead of crafted that had a feature of revealing more map. Someone else had this idea of a falcon familiar that had the same effect.
The idea of Crystal getting some more uses sounds good though
If we had starred lox, following the standard, 1-star would drop 10 meat and 2-star would drop 20 😅 that would be pretty crazy! Also, the damage those lox would do to your base would be crazy
@hollow pivot 💡 👍
?
The developers have said that they’ll be adding achievements in 1.0
why do people not like the more starred stuff?
im just curious, im not calling anyone out, im just interested
There are some starred creatures I want (I’ve suggested starred deathsquitos) but I feel that some creatures that already don’t have stars should stay that way. Loxes, stone golems and abominations would all take forever to kill with two stars, for example.
i kill golems within a few seconds (im not a great player) so i dont think golems would be too much but aboms and i gues being one shot by deathsquitoes makes sense
Do you parry stone golems? You wouldn’t be able to do that so you’d be dealing half the damage, and there would be less time to attack.
i do parry them but if they are starred, they are still easy to dodge and get around with, aboms just take forever to kill though, and them running away doesnt help, golems atleast dont run away
Once I tested spawning 2 Star Lox and boy it hit hard even with maxed Carapace gear (before Ashlands) and parrying it was hard. So I understand some mobs don't need Star variants.
Starred mosquitoes kinda cringe you will just get burned even on normal mode for not wearing a root vest. Shouldn't be forced to run that armor
If you want to feel the brunt of a 2 star squito, play on very hard
I don’t mind the damage of starred enemies, I just don’t like how long they can take to kill.
Casual players rage enough about regular squitos on normal mode, don't think it'll fair well adding stars to them
A two star deathsquito would only have 30 health, it would still die in one hit to most things
And 180 damage which is absolutely possible to survive with appropriate food and armor
Just play very hard buddy
But then all the deathsquitos and every other enemy would be buffed
Yes and you will see how annoying it is when 2 super mosquitos come flying out of the mist at you
I just don't think it would be a pleasant experience for the majority of the playerbase. Regular squitos already wreck the crap out of casuals.
They only have 20 more damage than wolves and attack incredibly slowly compared to other enemies
People rage about deathsquitoes because they enter the plains in troll armor, before they even enter a swamp, die in 1 hit and can't recover their gear because they sailed far away
I think if Loxes got stars they'd have to be rebalanced. The ones we have now would be the 1-star ones, with a level above and below. Not that I think that's what we should do. The commonality of the current ones is good as is, and I wouldn't want to make them rarer.
I think the solution to this is having the world generate swamps starting on the second quarter of the map and plains on the third quarter, like they do with the mistlands. I do believe plains start to spawn too early on the map and this would help people avoid that situation and force people into the normal progression
I would agree if hardcore was default.
As things stand, while one or two feelbad moments are likely on your first playthrough, the immersion cost from such a structured experience just doesn't seem worth it.
Honestly, I think deathsquitos are the real problem here. They are balanced around being one hit, so when they aren't, they're just gonna kill you. At least the first time you encounter them. They are a potentially fun enemy, that fits better in a game where the player has more even power.
I am in favor of starred lox, but just as night only spawns, like wolves and asksvin.
Finding and taming a 2* lox could be a fun challenge.
2 star deathsquitos would be a huge nuisance 😅
Having played with mods that has starred lox... it doesn't actually change all that much. 🤭
At most they are a bit better for farming.
Does a 2-star drop 20 meat? 😂
A single 2-star lox would drop everything you need from lox for the entire playthrough
Yeah, I think that’s the #1 reason I’m personally opposed haha
I think ⭐ variants should add a % chance of a drop. If the drops are 100%, then a 1⭐ would 125% (1 guaranteed +25% of a second) and a 2⭐ 150%, not double or triple it. That would "solve" said "issue". For a Lox, drop 100% is 5 meat, a 1⭐ would be 6 with a 5% more for a 7th, and a 2⭐ 7 with 10% more for a 8th. (therefore it would not bloat that much)
ps: I know percentages works in various ways
Why should the drops become luck dependent? (or even more luck dependent for any drops that are already random)
They are not. A no-star mob drops everything it needs as it already is. Only the variants Add a bit of "Luck" on top of it. (tho they are harder to kill) Plus many drops get "mold" in a chest after you use them for their purpose
Why should the drops be luck dependent after the player already got lucky enough to even find a starred creature?
Also star variants are rare. So it would not change that much anyway
@crystal glacier I need confirmation on what you wanted to mean in your suggestion...
do you mean the ""? im not a native english speaker but i can guess what i did wrong, ill correct it
Now that is much better
sorry 😅
The way I said, more star variants could be added into the game and not bloat it even more. Just doubling the loot/damage/hp etc is so... dunno, dull.
And there are some progression-recipes that requires trophies. And many of them are 10%. So "lucky" is not a problem when it is above 100%.
Say the cultists for example, their loot table: 1-2 Red Jutes and 10% for a trophy. This "1 or 2" means its 150% drop rate.
They could get different flame colours like surtlings?
That would be awesome 😊
There are - from ||Geirrhafa raid "You get the chills"||
Watched a video. they do! Either way, some mobs could have natural star variants
Ahh didn’t know that!
On a side note, anyone else find it strange that we use lox trophies for misty bait?
For all you fishermen out there
Wasn't Misty bait used to fish Pufferfish too?
But true, could still use some Mistlands mob trophy.
Deep (serpent) bait misty is used for puffefish currently. I feel like it should be a seeker trophy for misty bait?
It was Misty bait for Pufferfish, according to Wiki
Heavy bait (Serpent) is used for fish in ocean
You’re right! Sorry, got a little mixed up lol
Nah, no problem. It's been long since I've fished 😅
I was just fishing for pufferfish last night, so I should’ve remembered 😂 think I found a 4 maybe 5 star, it drained my stamina so fast. I had never seen anything like it lol.
But yeah, still think it would be more fitting if seeker trophies were used for misty bait instead of lox trophies
Or maybe Tick trophies for Misty bait?
Dvergr trophies would be more interesting
G’jall trophy is the only valid option.
Yeah, it follows a pattern of using the larger/bulkier enemies from each biome, so lox trophies replacing fuling trophies for stingy bait and gjall or soldier trophies replacing lox trophies for misty bait is what would be expected to happen.
Whether that would be a good or bad change is another matter though.
Good point!
Not Soldier tho, they seem to be rare as heck.
Also the change for Plains tier bait would be reasonable.
I'd say gjall if going that route, since soldier is for Queen respawns.
#suggestions message Leather scraps exist to provide a requirement of killing boars (and bats too but you don’t need leather by that point) to craft certain items. If Iron Gate wanted us to kill boars or deer, they’d both drop the same item.
this doesn't make any sense though. by letting you turn a resource from an objectively more difficult mob to kill in large quantities it would give you an actual reason to kill deer other than when you need hides specifically, and you would effectively store more scraps per chest/inventory slot by keeping a stack of hides that can be broken down into scraps, making hides just nicer to keep on hand all-around. its quality of life.
You can farm boars if you need more leather
Don't know if this was suggested or not.
Ballista's aggro-ing to everything except players that have access to the ward (if a ward is within range of the balllista) if no ward then aggro everything
but why is having another option an issue. you cant even farm deer, it wouldnt be abusable to any degree.
It's an idea even I've wondered why they haven't added. But as someone that loves taming all the animals and making big farms and all that. I can confidently say, once you get level 3 boar, you're already at a point you have too many scraps to know what to do with. But all in all, it's quite easy to take down many boar, if you really need that many scraps I'd just recommend taming boar and getting a butchers knife. You'll get stacks in no time. It'd be a great mechanic to make scraps into leather and vis versa but not something super useful as everything is already quite bountiful as is
its not about needing lots of scraps though, its about having moments where you need more scraps at a moment's notice and having a redundancy you can fall back on. "oh i need 15 more scraps, lemme grab 5 deer hides really quick" rather than having to go slaughter boars youve farmed or hunt wild boars
So I should be able to craft wolf pelts from crystal because it’s quality of life?
thats the poorest faith argument ive ever seen...
I don’t want to kill more wolves so I’ll use the materials from stone golems I’ve already killed
deer hides are large pieces of leather, you could rip them into scraps. crystals arent wolf pelts.
It’s exactly the same as deer hide and leather scraps but another biome
And boar leather isn’t made of deer hide
whatever dude
It can be locked behind a workbench level
they dont want to have an actual logical conversation lol, save your breath
They are being very logical, that boar leather is naturally not made from deer hide, hence why it was never a thing to begin with. Seems you're the one not interested in having a logical conversation.
Turning mob A’s materials into mob B’s materials isn’t something this game does at all and I don’t see why this one instance should exist, especially for a material that is already so easy to collect. And I give an example of the exact same system in a later biome and suddenly it seems illogical?
I think a more accurate representation would be stitching a bunch of leather scraps together to get wolf hides.
I think anything could be leather scraps. If it comes from a bat and also a boar, I dont see why it also coming from deer would be weird. Theyre all mammals. So I get what they are saying.
I dont think it really matters either way though. Just portal to meadows. Or have a base there.
The whole game has stuff like that where you have to back track. I dont see it as a problem
If we went that route, one could argue we should be able to convert red jute to blue jute. Or convert one type of fish to another type of fish. Convert black cores to surtling cores.
Well, all fish can be turned into raw fish 😅
I can understand all angles of this, don’t think it would change much either way.
I meant the collectable ones I guess.
I do agree with Rianu though. If we were able to convert hide into leather scraps of any kind, it should be locked behind a workbench level. Don’t really see the need for something like this though 🙂 even for builders who may use a lot of scraps for their builds, they’re easy to come by.
leather scraps are in almost every biome yeah
I like it because it makes sense, and doesn't ruin anything else.
do you think that theyll add a different menu for armor or not?
Hmm I don’t think so
damn
@ebon idol the Finnish translation in game is made by players. If you find faults in it. You can report in on our website under support section
Is Valheim going to increase the size of the Ashlands? Because it's small 😦
It’s small, but not too small
What are bad points about my farming cart idea if i may ask
I don’t think it’s a bad idea, I just think there are better ways to improve upon farming 🙂 we are getting a tweak to farming anyways, so I’m curious to see how that changes things
Things like carts are already a bit tedious to move around imo
I thought about it a few times actually. It's not neccessarily bad, but these devs are quite ageinst too much automation. We (unfortunately for you) are also just about to get a new tool that will help with planting more crops faster. Personally, I will likely prefer this tool to the prospect of somewhat jankily tugging along a seeder 🤭
@sage rover We're just about to get The Bog Witch with the next update, so we'll probably be able to get some temporary buff items from her.
While that might be a some what valid reason, I personally still think that haldor and hilder could still use a bit more love too...
Haldor just needs some better stuff... OR just more use for some of what he already has like the lightning stone.
And hilder I imagine could be more organically expanded on with a few more side quest chests to get from the later biomes.
🫡
Easy solution is build pieces that consume some of what they sell. Always reason to return then lol
I think some stronger but unrepair-able weapons would be cool aswell, maybe after placing certain boss trophies at the altar?
That's true, I'd just love to buy something else that I can use xd
We could get weapons that are missing, such as a mountains-tier polearm, but no objectively stronger weapons because that would make the game easier, or everything would need to be rebalanced making our current weapons weaker
I don't mean that much stronger, for example, if you only killed Eikthyr, you could buy a level 3 copper sword equivalent for a couple hundred gold, doesn't sound that op to me.
But I totally agree with the missing weapons!
last additions to the traders were clothing and biome dependant fishing bait lol, i don't hold out much hope for anything beneficial xD
Well...they are currently adding tons of suggestions atm 👀 who knows.
According to that live stream, the bog witch will ||sell recipies for some more advanced foods (feasts) and meads/potions.|| They didn't give a lot of details, but this seems to be coming along with a bunch of QoL-changes surrounding crafting in general.
Ohwait that should probably have been spoiler covered. Fixed.
if it isn't in the patchnotes it didn't happen, ||yet xD||
#suggestions message on one hand, I hate flying mob raids. On the other hand, this would be neat
(I play with raids disabled anyways, doesn’t affect me much)
Flying mob raids are good because the players who build terrain walls actually have to do something
Agreed!
And one can never have enough Volture meat
that's my thought, and right now the only permanent flyers raid is bats unless you count gjall
oh gjall disableds after queen!?
Gjall raid can happen only in Mistlands tho.
right it was already super limited!
literally just looked that up and realized, no wonder I never rolled it--they should change that, they already HAVE the seeker raid for queen army that disables
It should become available for all biomes with a 1-star gjall after defeating the queen
I had the Gjall raid triggered only twice in the time Mistlands has been added.
Blob wants to see the world burn 😂
xD
No, I just want to see the people who abuse terrain walls burn
gjalls are slow enough targets I imagine--yet to build one personally--the ballistae might actually be very useful against them, like 6 ballistae all in a line on the top of the wall, unloading volleys as the gjall approach, encourage more use of them if the gjall are a threat outside the mistlands
tbh, no small part of gjall's difficutly also is the terrain you confront them in, low visibility and precarious topography, they'd be probably a lot easier in a lot of other biomes
Bat raids are so bad too....
No actual threat, just livestock assassin's 🙃
truly
I just had it triggered 3 times yesterday and during one it killed my pair of 2 star Wolves in Mountains (partially because I hit them few times accidentally with friendly fire on).
they both assassinate tames not sealed hermetically in a bunker for just this occasion, AND ALSO, encourage any tamed lox you might have foolishly thought looked adorable free roaming your base to tear it apart chasing the bats
they are somehow simultaneously the least threatening mob and raid and yet also the most frustrating and destructive mob raid
This reason alone is why I don't like flying raids. It's more chaos than threat... and if gjall were a thing everywhere than RIP any structures you made 🤣
As they do bombing runs over your base.
So yeah, good call to lock them to later biomes imo, but at the same time....
👐 portals!
.
Been unable to think of any good middleground.
well, id say, since you can turn raids (or combat difficulty) just down or off, personally my design decision would be "you should be able to build a defensible base and defend it against this level of raid, by this point in the game"
but also, could go half-measure of opening up a few more biomes after killing queen but not the full monte--maybe keep meadows a sanctuary
What if raids gave a little warning? Like 10 seconds before the raid actually starts? 🤔
I am one who likes to try to play by the games "vanilla" settings, and just sometimes it's "hard mode" if said mode actual increases mechanical complexity. Because of this I find it hard to turn off raids despite them not adding much of value to me 🤣
a raid warning is a really good idea
It should at least be enough time to rest. Twice I’ve had a raid as soon as I log in and didn’t have time to rest.
Yeah, I agreed with it myself. Like 30 seconds to prep. But that's only a relatively small QOL.
Volture raid would be nice rather than two undead raids of the same charred garbage
And some raids like wolves and skeletons surprise shouldn’t have warnings
Oh man, now that’s rough lol
Oooh that’s a good idea
i think it should have a base time of enough time to rest, a variable element, and POSSIBLY an additional amount of minimum time for certain (say, harder) raids
yeah and some no warning--and more diversity of "not at base" raidsa
we just got the wolves, and the CONCEPT is BRILLIANT, but wolves just aren't dangerous in ashlands gear
Almost wasn't even considering the not at base raids. I much prefer those 🤭
Deathsquito raid in plains?? Or growths?
"It feels stingy in the air..."
"what's that buzzing sound...?"
"Sounds like a Finnish midsummer..."
(We have a lot of mosquitos during the midsummer)
Would like to see more out-of-base raids for sure!
"what's buzzing" all of my tamed animals dying
LULLULULULUL, true
One of the things I don't like is how tamed mobs are able to see through walls. I know there's the proximity meter, but any wall (or ceiling) should block their sight. I basically lost my pen
It would be good if tames lost their chew-through-the-walls tendencies.
would have been bad for builders before passive mobs and no raid sliders
Good thing we have those now, then 
you must have forgotten the days when the floods of complaints happened xD
Complains about what?
got to have some reward for being careful, planning and preparing well, if all that can be decimated in seconds with no recourse players get very mad

