#suggestion-discussion

1 messages Β· Page 19 of 1

red hare
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How would y'all fix fists?

blissful nest
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Introduce more weapons for it.
At least two more
And maybe introduce a three hit combo instead of leaving it at just two hits.

The secondary is excellent tho.
No notes there

digital lantern
# red hare How would y'all fix fists?

Make them faster IMO, like quicker than daggers but less damage per hit maybe. Too slow right now and the middle button being a … a kick! No way gimme a massive uppercut attack

red hare
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With seemingly same scalings as other weapons.

digital lantern
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Yeah I might try them again as I’m in the mountains right now on this play through. Never had high skill with them, and by that I mean 40 or above!

red hare
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It's just that 100 lvl gives you 140% extra damage, so instead of 5 you have like 12 which is still terrible.

candid portal
granite geyser
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@vast robin then don't use it...

vast robin
granite geyser
granite geyser
vast robin
# granite geyser And removing a feature that you can very perfectly ignore on any playthrough is ...

You need to understand the pulse of the community a little better. Riding is, and always has been in the top most problematic/hated features of this game. It has overwhelmingly being criticized as far back as riding loxes became possible, and it's a major complaint still in ashlands.

"3% of the fanbase might think this is acceptable despite it being universally hated so let's keep it in game lol"

granite geyser
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It's very ironic that you're considering your opinion to be universally shared by the community while criticizing that "3% of the community do enjoy it lol"

I take it you asked each of the MILLIONS of players in the entire community to ask for their opinion?

Rethorical question, I'm sure you didn't, you saw like 20 other people thinking the same as you and then go "omg literally the vast majority of players agrees with me devs do something!!!1!11!"

If it's flawed and can be perfectly ignored, don't use it. What's the point of removing a feature you could even not know it exists? I am so completely sure you are comparing to other "flawed" features that are actually impossible to ignore such as the mist in mistlands

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Always nice to finally see people with common sense and rational thought.

Imagine if they finally decided to actually expand on it but whoops it was removed, and now they have to either back which might or might not cause issues or not add it at all.... Which would be a missed opportunity

vast robin
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Every halfbaked, janky system in a game affects the opinion of the overall body of work in your fanbase. So yes, it absolutely does affect literally everything else

candid portal
unique robin
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may as well remove fishing aswell

candid portal
unique robin
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oh and dont forget to remove boats

vast robin
# candid portal Have you ever seen real discussions about how useless riding is? I haven't thoug...

The point i'm making is Valheim has problems, but the overall quality of systems if generally pretty impressive for a small studio. If we were 5 years back and riding had just been introduced a few months prior, the point would be completely different.

Now it's been around for years and has seen next to zero improvement. A vast majority of fans have complained about it and agree it's very janky, unsatisfying and often leads to death. especially when riding in lava filled biomes with very little control over your mount. The riding skill also does very little to help in that regard.

Someone brought the fishing example. Yeah, fishing is, and always has been a very sub-pary system that leads to alot of disapointment from fans. In that train of tought, it should either be given the care it deserves or be removed.

Most of those complains have been around for many, many years and it was understanble back then. Now we've hit... 7 years since production started? and there seems to be no sign of devs wanting to fix those subpar systems.

I have very high praise for Valheim, i logged over 2k hours and it's one of my favorite games of all time. It's just time to start critiquing those systems a bit more as we're getting closer to completion. "just ignore it bro" dosen't help the players or the developpers.

At this stage, if a part of your game is disproportionally negative compared to the overall experience, don't keep it in your game. Standards of quality need to improve for things like those

devout lake
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🍿

candid portal
vast robin
red hare
open dagger
finite vapor
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Tames are just as bad if not worse, can't even give any except wolves a following command and still no way to properly transport them, or at least tie/cage them into a boat. Asksvins literally useless bcos they get themselves killed in seconds and lox destroy your base every time a raid happens kek maybe one day they'll do something

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Agree fishing is awful I don't bother engaging with it, not worth the struggle

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I also don't bother with riding because taming the lox is going to destroy my base

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Not only does the ground slam crush everything around it but it just walking around brushing it's fat ass will destroy any bushes/trees you were hoping to keep around

unique robin
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@humble jasper remember the πŸ’‘

blissful nest
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I am the same. I only use tames as live stock, except wolves for the reasons stated above. I feel they are the most useful, becuase they can follow the player and they don't break the base during raids. I've actually never tamed lox and don't feel the need to. If I ever do, they will be livestock.
I attempted to tame asksvin to use their lava walking ability, but was very quickly disappointed by how it died before even getting close to the place I needed it.

Fishing I'm okay with bc I'm weird and I enjoy fishing in games. Sure it could use some work, but it's not bad. Unique fish just need more uses akin to fish and bread.

humble jasper
unique robin
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in the front of the messege?

blissful nest
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Final thought.
Riding in this game feels as useless to me as horses do in Tears of the Kingdom.

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But I don't complain about it bc I don't engage with it

unique robin
humble jasper
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It may be the cooldown

unique robin
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from what ive heard magic is very powerfull even at that late stage of the game

blissful nest
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Changing how skills are gained overall, would make it so it's okay for the late introduction of magical weapons.
Aa much as I do agree a little that an earlier form of magic would be neat, they make it such a grand pursuit in mistlands to harness magic with it's multi step process that having access to something before that kind of undermines the impact of that entire process and it's goal

Not to mention, I feel the skills are reliant on having eitr food and eitr in general which also isn't accessible untill the mistlands.

They would need to change the way the entire system is introduced to make it mesh with inclusion in the early game.

sick breach
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Yeah if weapon skills scaled off of how high a tier enemy you were hitting that would make unlocking new types of weapons much more satisfying. You could even reduce how much bonus xp you get from enemy level the higher the skill is, or set a cap at something like 30 so from then on it gains xp like amy other weapon.

And asking for bad systems in the game to be removed or improved is a valid suggestion. If I spend the time trapping a lox in a pit, taming it with berries, and crafting a saddle only to find out the riding system sucks, I would wonder why they wasted my time with it then.

If the feature doesn't improve the experience fix it or cut it.

blissful nest
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#suggestions message
Following that trend, could we introduce a fist weapon in the black forest
maybe some gauntlets or knuckles?

granite geyser
# red hare Yeah but we'll have like 2 fist weapons.

Progression gaps are intended and are actually a good thing for the most part.

A pair of fist weapons in bronze age and another in mistlands would be enough.

But there's 0 need to change the bare fists damage

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@humble jasper magic is literally the most broken playstyle in the entire game DESPITE the tier you get it at...

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So that statement is just wrong

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Reaching mistlands with +50 magic skill is just... No

At that point better remove any other weapon type because why using it when magic is enough for every single combat situation?

blissful nest
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clubs are special because there a club in every tier
if you don't separate one handed and two handed (Mistlands only has demolisher - a two hander)
Swords almost is in eveyr tier except meadows.
besides them, every weapon type introduced before magic has a gap or two in it's progression.

blissful nest
granite geyser
granite geyser
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99% of the people that suggest don't think on absolutely anything else except "but fun bruh" when it comes to ideas.

Flying mechanics is a main culprit

blissful nest
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Odin would come down, take your ember staff, then slap you and say "shame on you"

blissful nest
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not to mention you just get more armor with the next heavy tier anyway.

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and as long as you your armor is half the damage the enemies do, you don't need much more due to severe diminishing returns

blissful nest
granite geyser
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I think it has always been there. Ancient bark spear doesn't need anything related to abominations

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They definitely need to re-tweak the game from the ground up, you can definitely see questionable decisions made during the earliest stages that have 0 relation to current stages

hollow elm
blissful nest
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@quartz totem ^^^

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I also don't know what the pun is

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@wheat fulcrum You want to clarify there?
What do you mean 'field'

hollow elm
blissful nest
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I want to believe they meant "only"

hollow elm
wheat fulcrum
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the thing where u place some kind of vegetable and it will grow and u will have more of it

blissful nest
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Soil got it
Cultivated ground

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Farmland

wheat fulcrum
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oh yes thank you very much

blissful nest
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So are you asking that the player be unable to break the grown crops with a sword and only with fist?

wheat fulcrum
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yes

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otherwise u destroy everything around when u fight on farmland bc some mob spawned there

stiff stag
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If you're fighting in your field of crops then that's the problem.

blissful nest
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Well I don't think the monster wants to destroy your crops
only you
so kite them away

granite geyser
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You included exclusively swords and forgot about the other 10 types of weapons

wheat fulcrum
blissful nest
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well don't fight there

stiff stag
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Just build a fenced off area to avoid that issue in the first place.

wheat fulcrum
blissful nest
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like you can put your farm in an area surrounded by walls with base structures to prevent spawning

wheat fulcrum
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well it doesnyt work for me

granite geyser
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Put work benches around the farm

wheat fulcrum
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i have one

granite geyser
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Place more

hollow elm
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More. MORE. MOOORRE!

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But yes, spawns are negated with a certain number of base structures (three?). I can't be arsed checking the wiki. The answer is definitely there; do your own research.

blissful nest
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if one isn't enough to cover it in that white dotted line area, then you need more in different areas.

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other base structures have the same effect, but work stations like workbench, forge, etc will visually show you their area.
Use that to your advantage.

stiff stag
hollow elm
quartz totem
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@spark grove That would be good for achievements too But I honestly think it would be nice to have it at the compendium (where you see the trophies)

stiff stag
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That was my thought as well, but not every enemy has a trophy so that wouldn't quite work out.

quartz totem
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I think only ghost and chickens don't, else just add them xD (ghost are a weird "addition", tho)

sour juniper
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Hi there, still going through the game quest solo for now but I was wondering what is the max player count on unofficial servers and is it still because of the sync terraforming issue?

lofty wave
granite geyser
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@spark grove /stats

granite geyser
granite geyser
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"and is it still because of the sync terraforming issue?"

sour juniper
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And? Where does it complains about the player limits? It's a question for the reason if it still a problem(from what I read at least)

vivid ridge
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I think its a valid question too. More than 10 players does not mean that Mithu wants it to be an MMO ☺️ Hope that helps

granite geyser
noble basin
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10 is limiting, at launch I started Valheim with a group of roughly 15 people from my class.

I don't recall the 10 limit ever was a problem because we hardly ever had everyone on at the same time but I guess it could be a problem for larger groups of friends !

finite vapor
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Starred Drakes are better than starred golems, you can't even parry regular golems on hard or very hard, and they're already really tanky. Not sure what smiffes problem was with starred drakes

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But starred golems would be cancer and unfun to deal with

stiff stag
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Good thing hard/very hard aren't what the game is balanced around, making that a non-issue. And there are other options than blocking/parrying (which you should learn/practice or already know how to use effectively if you're playing harder versions that require it). If you're going to have an argument against something then weak reasoning like that isn't going to cut it.

finite vapor
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I think you miss the point

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Starred golems on normal are the same as golems on hard/vh which are a pain to deal with and wouldn't be healthy for the game. Maybe put two and two together before you jump to your conclusions

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Yes you can kill them without blocking or parrying I do in very hard all the time but one mistake and you die even with the best food and best armor, that's not balanced for normal mode at all

sour juniper
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And I'm asking cause I want to play multi-player the more ppl the better but specifically because I terraform a lot in my builds and I don't want to crash servers

brisk swan
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You might get a laggy area if its an insane amount with alot of building instances. You wont crash the server tho

arctic wharf
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The devs don't really care for larger servers (20+ people)... or heck, even more than like 4 🀣
Anything that is designed for multiplayer will always get the response of "Valheim is not an MMO", as this is sort of the excuse the devs would give to avoid considering most multiplayer focused additions.
πŸ€·β€β™‚οΈ
as such, I wouldn't expect any suggestion having anything to do with larger servers to get the time of day here. 🫑

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baffles me a bit of course, considering it is these small servers that mostly keep valheim alive aside from the occasional return for major updates diehard fans do.

sour juniper
keen mortar
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How would you feel if IG added another troll-equivalent in each biome BF and beyond? Not necessarily change the density of them, but instead it would be a coin toss for which you find

finite vapor
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more options always welcome

vital nebula
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Ice giant

tulip atlas
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#suggestions message I know im hella late but i despise lava blobs because they can do this. I think being able to work around how cheesy terrain manipulation is is a good idea. But not like this. I cannot stand lava blobs. Theyre actually like, the worst enemy in the game. Like if creepers from minecraft still blew up when killed. Completely unintuitive, not engaging, and terrain destruction is annoying. At the very least id like them nerfed to not blow up on death

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Terrain should be worked around, not fought. Plus, terrain destruction is nothing when you can dig a moat. This doesnt help any problems and makes others worse.

noble basin
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I'm guessing you're asking for an extra one for variety ?
If so, I wouldn't mind for sure, last two biomes have each one extra large mob in that of Gjalls and Fallen Valkyries πŸ˜„

keen mortar
noble basin
unique robin
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i think more starred enemies in mountains would be great (though i fear for those who think the frostner would be a good weapon agianst golems)

honest salmon
# sour juniper Hi there, still going through the game quest solo for now but I was wondering wh...

@reticentdeity some servers are modded to allow more than 10 players online at a time. There tend to be issues if you are doing combat in a group, depending on group size - the more players close together, the worse. Those issues show up well before there are 10 players in the same spot, at least on the server I'm playing on.
Big buildings will cause a drop in fps eventually, depending on size, so they tend to be limited to certain areas. Terra forming as such is not the main culprit anymore in fps drops.

granite geyser
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@acoustic gazelle won't happen

acoustic gazelle
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ok it was nothing but a suggestion

sour juniper
wanton atlas
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The reason is that the game shouldn't be easier, faster with more players

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if you have 1 person, or 10. it wouldn't be fair to those who choose to play alone

acoustic gazelle
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ah that makes sence i didnt think about it that way i just thought it would be cool if your friends helped you row

vast robin
wanton atlas
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and then just that 1 feature would take many work-hours just to add something that isn't fair

vast robin
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The fairness argument dosen't work, but if the team has already too much on their plate and not in their priority, that's totally fair. I'd much rather fix what we have than add things skol_splash

sick breach
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There's nothing in Valheim that a group can do that a single player can't also do. The current gameplay of Valheim supports solo and group play equally. Adding mechanics that can only be utilized with multiple people changes this.

stiff stag
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Yeah, the existing benefits are just things that inherently come with multiplayer (meaning it can't be avoided). What people keep demanding are artificial benefits that would create an imbalance that can be avoided. The only thing I can think of that they can control is chaining forsaken powers.

granite geyser
granite geyser
# sick breach There's nothing in Valheim that a group can do that a single player can't also d...
  1. Cover more terrain easily and faster

  2. Share that exploration

  3. Multiple players = multiple targets for enemies (which is even more important for some enemies)

  4. multi tasking regarding activities

  5. Combining multiple forsaken powers at the same time (and arguably the most broken)

How can a solo player do all of that? The only one possible is multi targeting because of tames and blood magic, but the rest? No, you can't

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So yes, there are things in the game MP can do that a solo player cannot do

vast robin
unique rover
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Same discussion as always. Let other players do something useful and fun when sailing other than shooting an occasional seasnake. Most of the players alt-tab or find sailing a dull chore, even if you chain moder's power. Buff speed in SP to make up for it and be done with it lol

granite geyser
lofty field
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I understand if the devs do not want to invest in mp-only features, but I do not get this whole sp vs. mp imbalance/unfair discussion. These to "modes" are not in competition, why would they need to be balanced against each other? Or are there actually servers where solo players compete against groups on the same server?

stiff stag
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Valheim is meant to be a single layer game first and foremost, it's what it was designed and balanced around. And competition has nothing to do with it, that's just misunderstanding the issue. If multiplayer is given exclusive features and major benefits then it will incentivize multiplayer over single player, the opposite of how it's intended to be.

vast robin
sick breach
# granite geyser 1) Cover more terrain easily and faster 2) Share that exploration 3) Multiple ...

Being able to do more of something doesn't mean being able to do something others can't. So points 1 and 4 aren't examples of that. Point 2 doesn't matter to a single player; in fact the single player has the advantage of not needing a cartography table to pool map info. Point 3 can be achieved using other neutral/enemy mobs or summons, eg using tarpits to help clear villages, dverger in mistland and ashlands, skeletons in black forest.

Point 5 is legitimitely something only groups can do.

blissful nest
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@pale oxide Can you clarify? What do you mean "name the area" and I assume you mean the ||shield generator|| as the "base protection item"

sick breach
unique robin
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we are talking about making more multiplayer only features which the devs have said will not happen

pale oxide
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@blissful nest I mean it sais for you that you are in mistlands but if you are within the shield it would for example say Johns harbour because you named it that using the shield generator.

blissful nest
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Huh an interesting idea
being able to specify a "biome name" within a shield generator
now what if you had multiple genis in one area, with one being named. how would that work?

wanton atlas
acoustic gazelle
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that make sence to me

blissful nest
blissful nest
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Gotcha
thanks

wanton atlas
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alot of balance things are up for change. but it's early access and rather to constantly rebalance things, we are leving alot of that for 1.0 release since we would have to do it at that point in the development cycle anyhow

unique robin
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the forsaken powers being stacked is a problem for future devteam, not present devteam

wanton atlas
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there are multiple ways to "solve" it

unique robin
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removing forsaken powers?
(joke)

wanton atlas
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  • cooldown on a forsaken power per user. (so a user can only have 1 working every 20 minutes)
  • only 1 forsaken power can be used server-wide every 20 minutes
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or just make up any rule and apply it

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  • rework forsaken powers how they work and what they do
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  • multiple powers per players
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etc etc

unique robin
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forsakenpower may only be used once after making a offering to thor

wanton atlas
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many diffrent ways to deal with the "problem/sollution"

wanton atlas
unique robin
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Isnt the whole slaying the enemies of odin kinda religious

wanton atlas
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you're not praying tho

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he gives you a task

acoustic gazelle
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a little question why do you not want to add religon stuff to the game?

wanton atlas
acoustic gazelle
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valid point

stiff stag
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Oh, sorry, Thor turned your forsaken power into coal.

blissful nest
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Now the ultimate question is if how skills and EXP is gained is part of that 1.0 balancing change πŸ€”

wanton atlas
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you gain exp everytime you die

lofty wave
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And it goes down when you play?

wanton atlas
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yeah

blissful nest
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Dang
instead of get gud
get bad

wanton atlas
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the more you kill. the worse your skill levels will become

blissful nest
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Are you sure this wasn't Loki pretending to be Odin giving us this task
seems like something they'd do

wanton atlas
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every 100 days spent ingame. will give you a permanent -0.1 skill level

blissful nest
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Tom Hiddleston you beautiful bastard

quick marsh
wanton atlas
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πŸ₯²

quick marsh
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I recognize the whole bit as a joke but still an interesting thought experiment.

wanton atlas
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I would hate to be rushed

lofty wave
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#suggestions message Why would I want all the aggro on me while using a tower shield? My friends have to help fight too.

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Tower shields are great for splitting groups but I have no good reason to form one without a 2h weapon

quick marsh
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It would save on you chasing a enemy who is chasing your squishy (unsheileded) Mage friend...?

lofty wave
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Why would my mage not have any enemies on them? That seems a little unfair on me.
Also, their fault for not being shielded

quick marsh
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Meh, basic rpg concept. "Tank" takes agro and outlasts the swarm so damage dealers can pick them off with little worry.

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Rather than splitting the group so each player has a manageable amount each.

noble basin
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Yeah I find that suggestion could have some interesting possible gameplay options both solo and multi !

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Plus it would give a use for an otherwise underused shield tbh

lofty wave
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Tower shields are good, have you ever actually tried?

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You need to play differently, if you just block every attack that you would otherwise parry you aren't going to get anywhere

quick marsh
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For solo: enemy goes after your chickens, bang your shield. But then again, people hate dealing with mobs of enemies, so I see both sides.

noble basin
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oh yes I've used them a while, switched to the round ones for the parry bonus because it's more useful when solo playing I think but yeah

lofty wave
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I like other shield types but personally find tower shields most fun. If I really want to parry something I can unequip the shield and my weapon will usually be good enough

blissful nest
lofty wave
# blissful nest How would one play with a tower shield then curious as I have wanted to try them...

I only equip the shield when I need to, and usually dodge attacks instead of blocking. Jump attacking is the best way to do this as it keeps you out of attack hitboxes and triggers while also allowing you to move at normal speed during an attack animation.
If there's a group or you're worried about stamina, that's when you equip the shield. The block force is great for splitting groups and the high block armor usually reduces block stamina to a negligible amount.

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Timing jump attacks as early as possible is something you'll want to practice, so you have minimal recovery time after each attack.

blissful nest
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Huh
So does the jump attacks also dodge their attacks?
And what weapon do you use, I feel you would need a weapon that hits in a downward arc to hit something beneath you like that

lofty wave
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Most melee attacks from enemies you can jump over can be consistently dodged by jumping. The only exception I've found is the overhead attack from a charred warrior

blissful nest
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New strat unlocked

lofty wave
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Jumping also costs less stamina than rolling so if an attack can be jumped over, it's best to jump over it instead of rolling

quick marsh
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I would guess, overhead in general (log troll) wouldn't work.

blissful nest
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yeah those overhead swings have a tall arc

lofty wave
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You could even get a melee headshot with a spear if you're on a slope?? I don't know exactly how high you can jump now

quick marsh
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And I don't jump/attack so I'm basically saying a thought, not a proven fact.

blissful nest
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I never considered jump dodging either
I am excited to try it out tho

Also the disprespect to that troll when you leap over it's attack with your air jordans and stab him in the skull with a spear

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Windwaker final boss levels of skill

lofty wave
quick marsh
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And now I Wana see a atgeir heavy attack with a sprint/jump...helicopter attack go!🚁

blissful nest
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I would also love to see this

unique rover
# stiff stag Valheim is meant to be a single layer game first and foremost, it's what it was ...

Then perhaps it should be rebalanced into two different modes, or difficulty should increase with each new player. You say giving exclusives to MP would discourage SP, "opposite of how it's intended to be". I don't think this game peaked in sales because of SP features... People playing MP is what spread the word, being able to laugh and become vikings with your friends. Any possible option to make it less tedious should be added, we should stop comparing SP and MP and make it less tedious for BOTH

stiff stag
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We're still in the context of people demanding things like oars (a multiplayer exclusive benefit and a significant one at that) and being incapable of understanding and accepting the developer's decisions on the matter. If you want to discuss features that benefit both modes equally, then that is a separate discussion to be had (which I would much rather switch to since nothing more needs to be said on rejected ideas like oars).

blissful nest
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Oars aren't logically possible to implement in a way that could equally benefit SP as much as it could MP

So it's been thrown out.

If there is a way to increase your boat speed that works for both SP and MP, you always can suggest it.

stiff stag
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Or other options to give other players on a boat something to do. For example someone suggested having instruments on boats that each player could use to make music on the voyage.

blissful nest
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I'd enjoy the hell out that.
You can already play songs together in core keeper which has a valheim song in there.

blissful nest
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That'd be cool

granite geyser
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Always find it hilarious how much people overestimate the smartness of the AI as to think that would work properly...

sick breach
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Well so long as you're smug about it.

It's true though, the enemy AI would definitely fail on a boat, and since it's impossible for the AI to be improved or adjusted for this scenario I guess enemy ships can't work. There's simply no way the developers who made pathfinding algorithms that can navigate procedural terrain would be able to handle having a ship move on essentially a flat plain with next to no intervening terrain 95% of the time. It would be simply impossible to tell the ranged enemies to just remain stationary on the boat and shoot whatever's in range.

spiral oriole
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I have not made a corresponding suggestion, but I would like to point out one thing here that doesn't make sense, in my opinion. All cauldron upgrades have real functions and can actually make your food better. For example "Spice rack", you use them when cooking, adding these spices to dishes and expanding the list of possible dishes.
"Butcher's table" have a meat hatchet which is made out of silver so you can chop meat more accurately and better. Might assume that silver is the best metal for this because of its properties.
"Pots and pans" are made out of different metals, especially black metal. Perhaps a frying pan made from this material also has some properties that improve dishes, such as a non-stick coating.
"Mortar and pestle" allow you to grind spices, and marble is used because it is harder than stone and therefore stone would not be suitable for its role.
But the last cauldron upgrade "Rolling pins and cutting boards" made out of ashwood and flametal. I can still agree with ash wood, probably a rolling pin made from it will be better than from ordinary wood. But flame metal is used only for hooks that hold rolling pins and boards. It means it has no real functionality, and its use here is unjustified because it can be replaced with any other metal.
Yes, maybe this is a stupid quibble on my part, but it would be much more pleasant if even such little things were worked out.

stiff stag
#

It has nothing to do with logic, which is why some things don't line up or take a stretch to justify. The only reason those materials are used is to lock it behind progression. In this case, they intend for that cooking upgrade to be available once players are at the stage where they are mining flametal, therefore the recipe requires flametal.

granite geyser
#

You are also overestimating the capabilities of the whole team on certain mechanics.

Should I remind you that ashlands added plenty of interesting new mechanics and was developed for over a year and well...

Points at ashlands' current state

spiral oriole
sick breach
spiral oriole
#

sounds good, in addition, recipes after upgrading the cauldron require baking in the oven

#

imagine flametal spatula with bloodstone

thorn idol
#

is there a way to level up elemental magic fast?, I've been using a stone golem to increase my bow skill to lvl 100 and it took me 2 hours from lvl 30 to lvl 95, I tried the same with elemental magic and in 3 hours I got to lvl 42, is insanely low.

lofty wave
unique robin
#

skills are nothing but a little bonus for not dying

thorn idol
unique robin
#

bows are generally broken though

thorn idol
#

I don't really use much bows, just on plains to kill deathsquitos and mountains to snipe drakes, but even so all the other weapons and block skill really become helpful if you have enough levels

unique robin
#

helpfull yes but as other players ahve put it that ahve thousands of hours "yep, skills are a nice bonus but not necesseary at all πŸ™‚"

thorn idol
spiral oriole
#

#suggestions message with lances if you mean each next hit increases the amount of xp to infinity, then this is clearly a bad idea

thorn idol
blissful nest
#

Glad someone else wants to make skill building more intuitive

thorn idol
spiral oriole
#

in my opinion the most broken skill leveling way it's with magic barier. With each skill level you need more xp, but also your shield is getting stronger, so you need to get more damage to break it and get xp. counter effective

thorn idol
spiral oriole
#

i understand, but i think a better way would be to gain xp each time enemy hit you, or maybe even gain xp depending on damage

vivid ridge
#

More skill leveling ideas are awesome, thank you guys for providing

finite vapor
#

Yes the skill system is terrible currently and needs a big rework. Ideally later biome enemies give more XP to balance with weapons doing more DMG and costing more stamina.

devout lake
#

I set up a block trainer under the Elder's altar with skeleton archers pretty easy.

granite geyser
#

You never need to grind at all in the first place tho

finite vapor
#

you don't need to smell shit if you wear a mask. doesn't mean it should be left there

granite geyser
#

True, real life issues are 1:1 related to videogame ones

finite vapor
#

must be given that you're here irongatekeeping 16 hours a day 😁

delicate mauve
#

#suggestions message Go instal a mod for it. It doesn't even break vanila world. My friend used it on my server along with other "save time" mods, so he could complete and forget the game as fast as possible.

vast robin
arctic wharf
#

Just adding in here I have explained quite a few times why above water level water sources would actually be very hard to accomplish.
Streams from mountains would be nearly impossible.

Tldr, it has to with how terrain functions and the current water is handled.

It becomes far more feasible within nondistructable areas such as the instanced dungeons though.
And I would never say 100% impossible, but the effort would be immense so it's pretty much entirely unlikely.

vast robin
torpid frost
#

I would love a proper color blindness mode too. Right now I'm relying on an unmaintained mod which tends to break with every patch, to be able to see raspberries and mushrooms at all. I'm also struggling to see the difference between poison resist and medium stamina meads in inventory/chests. Copper/bronze as well as silver/tin are also troublesome to me, but I can somewhat make them out based on their relative brightnesses. I didn't even know there was a difference between the health bars of enemy and tame animals πŸ˜‚ 😭

delicate mauve
sick breach
#

Regarding #suggestions message, the issue with this suggestion is that players that join the world later will get stuck in an increased difficulty they didn't necessarily sign up for.

finite vapor
#

@wary belfry just play very hard difficulty. Stuff in lower biomes remains relevant forever. Starred draugr and wolves will 1 tap you in carapace gear, and mosquitos are a one shot without root vest or double health food. Even 1 star skeletons will smack you for 30 in padded gear

vast robin
wary belfry
#

maybe because i'm solo, but it just wasnt enjoyable

ashen tinsel
#

#suggestions message I like the idea of more harmful weather appearing in earlier areas after you've progressed. Surtling storm in the swamps might be a good one after bonemass is defeated; makes earlier biomes interesting with later gear. Just add it as a rare oddity on the weather table.

wary belfry
#

yes, minor interesting things like this would be a great addition.

lean storm
sick breach
#

Lava is more viscous and heavy so we can get away with modelling it as terrain. Having water that remains stationary with permanent hills and valleys wouldn't make sense.

lean storm
#

It'd only work for shallow water where there's a net running decrease in elevation, yes. But it's one way to implement streams (non-boatable).

sick breach
#

I dont think drawing a water texture on some land that you can't swim in, step in (as opposed to on), and that doesn't behave like water would constitute "implementing streams".

Besides, there are plenty of rivers and creeks already. They're just at sea level.

arctic wharf
#

That sort of defeats it being water though... since you would not be able to swim in it and it would be so out of place.
They might be able to figure something out eventually of course, but I don't see them putting the effort for it 🀭

#

High commitment, low return

wary belfry
#

how does the tar function at higher levels? meaning when its drained the level decreases and the tar effect vanishes

arctic wharf
#

Tar apparently puts a decent strain on things, which is why it has been limited to the plains and not used again. They had discussed why they could not use it for water before, quite some time ago by now.

vivid ridge
#

It would probably be best to leave mountain and high ground streams to the modders

#

That is a mod I will definitely download after 1.0 if it exists though :))

wary belfry
#

haha, i tried so hard to fish with the harpoon πŸ™‚

boreal iris
#

I wanna know how to get some of the armor sets seen in the animated videos and art?Example Ashlands cover with askvun and players there is an unidentified armor. Same with the Ashlands reveal trailer the female character is defenitely not wearing troll hide armor that late in the game so what is it? New light armor set for mistlands?

granite geyser
#

Fenris

umbral cobalt
#

Who is downvoting ideas like harpoon fishing, and why? That's a fun idea and would add a lot to the concept of fishing in the game. And if they added that functionality but you don't want to do it, you don't have to. I'm lost on why certain things like that get downvoted. (It wasn't my idea post btw. Just curious.)

sick breach
#

Speaking personally I downvoted because I felt being able to fish with a harpoon would render the fishing rod, bait tech trees, and fishing mechanics obsolete. Harpoons can already be used on the largest fish, serpents, not to mention for transporting tamed animals and people launching.

I'll also downvote an idea if I think it's not well thought out or unnecessary due to existing mechanics/solutions. (And no I don't consider mods an existing solution.)

spiral oriole
#

I'm curious about what a downvote from a community manager means ahah

finite vapor
#

Probably off the table unfortunately

fringe slate
#

@humble jasper Concerning your desire for a permadeath setting, is losing all the gear and skill not enough? Current settings options allow for losing progress without having to create another character or generate another world, but you can also alsready do those things too if you wish.

keen mortar
#

@fringe slate maybe it could be changed so that even when you are in a server with multiple people, monsters won't get stronger unless you are within X meters of other players, and when those conditions are met the players also receive some sort of party buff

granite geyser
#

It's pretty self-explanatory

#

I still fail to see the relevance on knowing who votes specifically regardless

granite geyser
#

Considering you're asking for effects that are already there...

Nope

#

They're not shown in the main menu window

urban basin
granite geyser
#

There is.

It's in that article

urban basin
#

I read the article

#

Where

granite geyser
#

Global keys section

||setkey SkillReductionRate 0||

||setkey SkillGainRate 1000||

urban basin
#

Why do these things need to be locked behind commands

granite geyser
#

Experimental commands I guess

finite vapor
#

Agree they should be in modifiers not just commands

granite geyser
#

But they still work

finite vapor
#

Improved better sliders would be good

urban basin
#

The modifiers should also be less general, or there should be some advanced settings options

#

Several of the current sliders change multiple things at once

granite geyser
#

If they're there, I assume they will someday

#

There's one to build in dungeons

#

But that one makes more sense to remain hidden.

It's also redundant as you can just disable raids or make enemies passive anyway

urban basin
#

Maybe certain settings could only be unlocked after you've beaten the game as a reward

#

So you don't ruin for first playthrough on accident if a setting is too much

finite vapor
#

Could be cool to unlock super hard settings after beating it normally or on hard etc

#

But the handicap/easy options should be kept there for casual and disabled people who need it from day 1

urban basin
#

I mainly just hate the current exp system and wanna change it with modifiers

finite vapor
#

100% agree w you

#

I turn off skill drain completely with console commands when doing very hard multiplayer

#

Half the deaths are just getting one shot by lagging mobs

urban basin
#

You level up super slowly with any level past 20 and you can lose up to 5 levels on death

finite vapor
#

Having hours of skills lost even on very easy death penalty is not engaging

#

Takes so long to lvl stuff up after 50

urban basin
#

The way you level up is kinds unintuitive as well

finite vapor
#

Ye you just smack Greydwarfs with bronze weapons

#

Better XP than killing seekers with black metal stuff. It's kinda cringe

#

Really hope it's completely reworked

urban basin
#

Levels are so grindy that you're encouraged to farm them instead of naturally gaining skills, and your character's equipment doesn't affect the process at all

#

The only reason the queen gives more xp than eikthyr or elder is simply because you have to hit the queen more times

finite vapor
#

Also the minions

urban basin
#

Xp should be given when you complete a task based on what it was

#

Instead of just getting a smidgen of xp whenever you hit something

finite vapor
#

Ye exactly. Based off of number of hits is terrible. Levelling bows is just spamming wood arrows at 20% power

#

Uninteresting cringe gameplay but it's optimal for levelling

humble jasper
#

Hey guys, I grinded bow skill and blocking, each for 4+hours to get them to max, it is a bit insane, wish they did something about the leveling system

urban basin
#

Also the bow's levels in particular are so weird to me

#

They increase your dps with bows 7x

humble jasper
#

What about the fact that the bows at 100 have a glitch where after a few consecutive arrows shot at high speed, one of them has an animation and doesn't fire at all.

finite vapor
urban basin
#

I like the concept behind skills. You slowly get better at what you do, and you can train specific skills just by spending more time doing that skill.

finite vapor
#

Completely broken feature giving 500% faster draw speed

#

Feels terrible at lvl 0-20 feels decent 30-50 feels overpowered 60+

urban basin
#

Honestly the current skill system could be find if there was a skill mead or something

#

Or some kind of expensive magic potion that immediately gave you some levels at a big cost

finite vapor
#

Nah its not fine to allow wood clubbing greydwarves being more rewarding than using black metal weapons in mistlands

urban basin
#

Or really just any kind of way to streamline the awful grind

finite vapor
#

It NEEDS a complete rework to award killing stronger mobs

humble jasper
#

Guys, given that this is still under development I trully believe many things will change for the good in the future.

urban basin
#

I hope so, but it'd been the same way since launch

humble jasper
#

For me honestly not even the boss drop is good enough. Makes boss grinding useless.

finite vapor
#

I shouldn't have to go into the blackforest and kill the elder 10 times in my padded gear with a wood club just bcos I want my frostner or porcupine to do more dmg. It's soo stupid.
And sad thing is killing elder a couple times with a wood club adds more dmg by skills levels to frostner or porcupine than upgrading it with materials

urban basin
#

Are there any bosses that are worth fighting more than once for any reason other than exp

finite vapor
#

Elder to get swamp keys, they make nice fog lights

humble jasper
#

An increased experience mead for faster skills is a great idea

finite vapor
#

Moder is nice just for her trophy

humble jasper
#

This game has insane potential, I just hope they make the most of it for the future.
Since Skyrim, I've been waiting for a game like this.

finite vapor
#

Agree, so much potential let's hope it isn't rushed or cut short πŸ‘

humble jasper
#

The only way they ruin the game is if they sell it to a chineese company πŸ˜…

unique robin
#

or selling it to bethesda or EA

snow flame
#

Hey, speak for yourself. I wanna pay 5 bucks for some cosmetic armor for my Lox.

granite geyser
#

You can technically do that by commissioning a mod that adds it

vestal linden
#

tbf, that same game also introduced a DLC that was almost as large as the base game itself

arctic wharf
#

5 bucks wouldn't be enough to commission that though hehehe

#

have to keep in mind it is only that cheap when being sold because they are selling it to many many many people 🀭

blissful nest
#

@pale oxide I like the idea of the secondary being a melee elementally coated attack to shove back if you get pressured and need space
similar to how the great axe secondary is a low stamina shove

Smack with the emberstaff for light fire damage but heavy knockback
same as frost staff and other elemental weapons
would use like 25% eitr as the ranged primary attack.

boreal iris
#

Sea serpents are underwhelming even in early game, im sure they won’t change it because it’s been in the game for awhile but I think a buff should be nessecary to it and same with the bonemaw serpent I was not intimidated at all by the thing. The size of both serpents is puny

lofty wave
#

Serpents are supposed to be balanced for black forest equipment, and I think their health and damage is perfect for that. Why do they need buffs?

boreal iris
#

Because they suck that’s why. It’s the only thing in the ocean besides fish and the leviathan might as well make it better, since we prob won’t get ocean content for awhile.When you encounter both serpents for the first time it’s suppose to be a scary, **** your pants moment.

uneven dust
#

Anyone suggested bird houses for farming feathers.

granite geyser
#

Yes

uneven dust
#

Did it get voted?

granite geyser
granite geyser
#

Someone suggests, someone votes

boreal iris
#

Ahh I see but I’m not talking about sausages? I’m talking weapons and armor

granite geyser
#

That's just an example

boreal iris
#

Okay

lofty wave
#

Why should lucky players be given objectively better equipment?

rose swan
wanton atlas
#

it would force people to craft 100's of items, just to get +something stats

granite geyser
#

Everyone loves RNG after all

#

What's more, I'm sure everyone would love having the grind increased by 10 in order to craft stuff more and more

wanton atlas
#

some would love it

granite geyser
#

Some are psychopaths

wanton atlas
#

RPG people would love it

#

but.. yeah πŸ€”

#

we can't cator for everyones favourite way to play a game

blissful nest
#

yeah no I prefer consistent crafts
of everything
only upgrades should increase their stats

vestal linden
boreal iris
#

lol yeah , the trophy’s bigger than the actual serpent what’s that about?

tranquil jay
arctic wharf
#

I like a good mix of RNG and Consistency myself. I don't mind looking a bit for some of the nicer things I want, but at least make sure I can use it once I have it.
Example being, if we get RNG + whatever, don't layer on a baggillion layers by having multiple stats and stat ranges for the bonuses.
Some of the popular RPGs do this and then some, and it drives me insane personally hahaha.

#

Last epoch crafting anyone? How about legendary potential slamming? πŸ˜΅β€πŸ’«
Fun game, but man what a headache.

#

And some people love that huge level of randomness...

#

Good to go for a niche ofcourse instead of trying to please all as ye said already. πŸ‘Œ

noble basin
#

It's just more than likely never happing with Valheim as it is really not the target devs want to aim for ^^

unique rover
#

#suggestions message I like the concept of revisiting old bosses other than to decorate walls. There needs to be more excuses and fun ways to revisit older biomes thus making the game less linear. Developers should decide which crafts we can get from bosses, but I like this idea

snow flame
#

Also, anything that can be killed should have a trophy. Anything.

granite geyser
hexed jewel
#

#suggestions message i personally think this is such a good idea--I haven't even TRIED building the off-color lights that use non-resin fuels because just strikes me as so wildly wasteful compared to other uses in and the rate of accumulation

sick breach
#

I haven't made a corresponding suggestion but some kind of device that keeps all other light sources within range permanently fueled would be nice. Could maybe burn tar.

noble basin
hexed jewel
#

the only alternative--and maybe it works this way already, and I just don't know, because it seems so bad on paper I just haven't even tried it yet--I can see that might work is have each fuel unit keep it lit an absurdly long length of time; but I still prefer using resin to keep it going after the initial build materials cost, or some alt that doesn't require continuous refueling from an 'exotic' supply

sick breach
#

I figured that would make it a fair trade off for removing the other fuel costs.

noble basin
#

Nowhere near, Tar is in very limited supply in worlds, as the only reliable way to farm it is to wait for growth to respawn. they take ages to respawn and drop very little on top of that ^^

If anything, guck is easier to farm by killing Abominations ahah

vestal linden
#

I'd rather use coal as fuel for everything

#

once you get an obliterator, coal is stupidly easy to get in good amounts, assuming you have a boar breeder and a carrot farm

hexed jewel
#

i would also accept coal, i prefer any additional uses for the stacks upon stacks of resin that inevitably accumulate, far easier/automatically than almost anything in the game

vestal linden
#

resin runs out quick if you have a village style base with 20+ of those wall mounted torches spread out across the base

vivid ridge
#

Since the greydwarves are magical beings, I would have to think that sap and resin are somehow related, and maybe late game you could build a resin machine using sap

#

idk lol just random

quasi apex
rose swan
#

Would give more uses for the Dvergr tapper

tired cradle
stiff stag
#

If it takes until late game to get an option to craft one using surtling cores, then it can be assumed the means and methods to make an alternative option don't exist for the player early game. It also makes all other lighting options obsolete, another reason it's only available late game.

lofty wave
granite geyser
#

@shrewd obsidian Because the entire point is a human trying to reach Valhalla.

Not a dwarf, an elf, or an anything else other than a human.

shrewd obsidian
#

True just thought it would be fun to be a dwarf in a dverger settlement

median snow
#

Has anyone suggested to have like a bin slot in the inventory to get rid of the items you don't need?

blissful nest
#

I don't think so
but it would be useful so you didn't have to litter the ground with resin everywhere

noble basin
#

Obliterator exist tho πŸ˜‰

granite geyser
#

And with that option it would be rendered completely useless.

blissful nest
#

That is true
it just isn't available until Swamp tier so you have to throw things into the sea till then.

sick breach
#

Yeah, but I'm fine with waiting that long honestly. It's enough time to build up some junk while at the same time not arriving way too late.

blissful nest
#

Agreed

noble basin
#

Or just build more chests ? I never thought storage was ever an issue ahah

blissful nest
#

I have an overflow room I build next to my proper storage for that reason

noble basin
#

Exactly, I have many a "trash" black metal chests ahah

blissful nest
#

yepp
I try to keep those organized as well but that's sometimes hard to do with ashlands
so many charred bones

noble basin
#

I have over 3 black metal chests of charred bones 😐

vestal linden
noble basin
blissful nest
#

no need for a charred bone pile when you can turn it into a coal pile instead

sick breach
#

I mean I guess you could make one of those shield batteries that run on bones.

noble basin
#

I could fuel about a hundred for a couple hours with all the charred and regular bones I have ahah

blissful nest
#

That would be cool
kind of like a demon campfire

boreal iris
#

i just wanna know who the psychotic backwards minded people downvoted that ship update idea? that is like one of the best ideas ive seen and i know its simple but its what alot of people want is a ship and ocean update

hoary pollen
#

When can we expect to see the monthly walk and talk updates start again?

lofty wave
#

Walk and talk would probably be closer to the next update/biome, but monthly updates could start as soon as late august?

granite geyser
#

"Why tf people have an opinion that is against mine? Seriously wtf? You are supposed to agree with ME and whatever I think"

quick marsh
lofty wave
#

On pc right click and there should be an option to see who reacted

granite geyser
#

Still can't find the relevance on actually knowing who votes

#

Like, what's the point of knowing?

quick marsh
#

Also keep in mind that a down or up vote doesn't always mean what you think it does. This channel is designed to get constructive criticism for anything you suggest so you can make a better argument/suggestion next time.

blissful nest
#

#suggestions message
I feel like using copper and thunderstone would make more sense cost wise for such a powerful projectile

Thunderstone is 50g per
so making it so
1x Thunderstone
1x copper
8x wood
2x Feather

Gives you 20 thunderhead arrows

lofty wave
#

That would be too expensive for balanced arrows, or those arrows would be too powerful for how early they can be obtained.

blissful nest
#

What makes it too expensive? The copper?

lofty wave
#

The thunder stone (50 coins) and copper together. We don’t need lightning damage that early, there isn’t much it would be useful for.

blissful nest
#

true but I feel putting it in too close to ashlands invalidates the thunder bow

quick marsh
#

You could lock it behind getting the eitr refinery.

#

That way it would become a mistlands arrow.

blissful nest
#

Yeah that's actually a good idea
Eitr + thunderstone + feather
whould we add wood to it?

lofty wave
#

Yggdrasil wood? But then there’s the same problem of the arrow either being too expensive or too good

finite vapor
#

Enough arrows we need some more exciting crossbow bolts

#

It's just one type of bolt, pure pierce all the way

blissful nest
#

Elemental bolts would be good

quick marsh
#

AHHHH
Now I need a "thunder" bolt for crossbow.

blissful nest
#

That's too perfect

quick marsh
#

To quote a Disney movie "I need more thunderbolts!"

blissful nest
#

I just want the thunderstone to do more things
it's too cool of an item

quick marsh
#

If you want to go industrial, you could have an upgrade to the 'ram and make it electric (thunderstone) powered or increase the brightness of lanterns and wisp torches.

finite vapor
#

Haha sort of expecting electricity at this point since they already went ham on magic and drifted far from the original valheim

quick marsh
#

Magic often falters into science and vice versa.

blissful nest
#

Yeah. Magic powered lighting is on par with electricity

#

I just feel like with how cheap a thunderstone is you could get away with using it for like a thunder based consumable

#

From ammo to bomb to mead

lofty wave
#

It could be catapult ammo that explodes mid-air and hits enemies below with lightning

blissful nest
#

That'd be cool

#

Lightning is kind of an OP element

#

Free stagger is very useful for combat

lofty wave
#

It doesn’t do more stagger than physical damage, how is it free?

blissful nest
#

Sorry. I mean it does damage but that damage is mirrored in it's stagger

#

Himminaffl does 85 pierce and 40 lightning and 125 stagger.
Where as all elements don't add stagger, lightning does.

#

Dundr does 20 lightning damage, but no other form of physical damage but still does 20 stagger

lofty wave
vivid ridge
# finite vapor Haha sort of expecting electricity at this point since they already went ham on ...

I wish the options were a bit more rudimentary, because the variety of staffs is so wide even though theres only 2 skills for it, while every single physical weapon type has a seperate skill, so its going to be overpowered unless they make more magic skills for different types of magic, instead of just lumping every single elemental spell together & every single summoning & protection spell together

blissful nest
blissful nest
#

Also why not a poison staff

#

could do the shaman attack where it's a frontal cone of concentrated poison.

vivid ridge
vivid ridge
blissful nest
#

righttt?

fossil coral
#

πŸ’‘Valheim still does not have an option for what you can spend gold. How about recourse market or new extra gear? Or maybe a Valkyrie taxi?

long glacier
#

I’d like it if you could buy basic building materials from him, unlocking more as the biomes go on

hoary pollen
#

After killing Queen we don’t have a new item to use gold with.

#

A shadow cloak allowing to sneak at walking speed with +sneak would be nice.

#

Also since poison bombs don’t work in Ashlands how about Ice bombs.

long glacier
#

What about a spirit bomb that can be made with Black Forest materials so you can use it if you’re struggling in swamp

bitter coyote
#

The more uses for thunderstone, it'd make sense to allow it to be an early game single use wand thing, but I'd say up the price at that point. You could craft a single wand out of like 5 thunderstone and some core or fine wood and it'd shoot a little electric arc for

wanton atlas
granite geyser
snow flame
#

Anything the devs set up to chance, players will find a way to automate

blissful nest
#

#suggestions message
If the player could plant those, and mushrooms, they would have less reason to go back to meadows or black forests or plains. Also exploring the map to mark berry bushes and mushrooms is all part of the fun IMO

blissful nest
lofty wave
#

If everything was farmable, the player could beat the game by sitting in their base all day

blissful nest
#

exactly
You are supposed to explore the world

vivid ridge
#

I think itd be cool to have the choice

stiff stag
#

You're not meant to make/have that choice in the first place, that's the point, because not everything in a game is up for the player to decide on nor should it be.

blissful nest
#

in the end
this is a challenge from Odin to overcome
not conquer and make yours.

#

not a game where you automate everything and make stuff super trivial like minecraft or satisfactory

#

And I honestly always loved that about this game.
you got to work more the further you go into the game instead of less because of automation.

shrewd obsidian
#

Fellas what about sheep in valheim wouldn’t that be cool cause think about it we have boars and chicken vikings had a lot of sheep soo why not add sheep and hay

lofty wave
shrewd obsidian
#

Sheep skin or pelts

#

Meat and new capes

#

Yes you are a genius

#

And hats

#

And so you can make a larger farm with more animals than just chicken and boar

sick breach
#

Could use to make dyable clothes. No benefits beyond style.

granite geyser
#

Cannot please everyone

blissful nest
#

nope
What can you do tho πŸ€·β€β™€οΈ

granite geyser
rose swan
#

Sheep can be loaded into catapults and used for sheep-catapult-basketball

blissful nest
#

boar missiles weren't enough
now you have to make sheep fly too

shrewd obsidian
#

Yes

#

But sheep’s meat is a thing we in the north eat and have eaten since Viking times so it just makes sense cause vikings ate sheep meat or fermented sheep meat so why should a Viking game not have it

rose swan
#

#suggestions message

Here’s a similar-ish suggestion to sheep that I find to be a really neat idea, something unique to Valheim would be cool I think.

stiff stag
blissful nest
#

I think there was something about how they didn't want mundane animals in the game after the boar and wolves and chickens?
Is that right Stranded?

shrewd obsidian
#

Yes but Vikings eat it

#

And now that you say it bears would be extremely cool to hunt and have as a rug in you long house

blissful nest
#

maybe a fantasy bear with ram horns for DN

vivid ridge
granite geyser
quick marsh
sick breach
#

A generally good argument against adding X animal because "it's accurate" is to avoid trying to cram items/animals in existing game niches. Boars, necks, and deer fill the niche of "What do you fight/domesticate/eat in the early game", if we add sheep we now have raw/cooked mutton that either is a pointless version of boar/deer meat or invalidates boar /deer meat. And if sheep drop wool why would anyone bother with a boar farm. It would also contribute to the already large amount of bloat in the cauldron and workbench crafting menus.

Basically if you're recommending an animal be added to the game it should provide some sort of resource/fighting/farming challenge that isn't already present in the game, while at the same time not muscling in on an existing niche.

blissful nest
sick breach
#

Having said all that, I really hope bears make an appearance in the Deep North. Also bring in the elves.

blissful nest
#

they did have that on the old road map
I even suggested that on the Frosteel suggestion on how they would drop steel scrap

lofty wave
#

I don’t mind what enemies deep north has if the common enemies aren’t taller than charred. Jumping over them is too inconsistent and taller enemies would be harder/impossible to jump over. Limiting how we can fight enemies is the wrong way to make them stronger.

blissful nest
#

yeah I tried the jumping strategy you employ
difficult to learn the timing of but once I did, I was jump bashing humanoid baddies with a club

boreal iris
#

Also @granite geyser why is there always a napkin shoved up your arse like do you have nothing better to do but check this log all day and be a stooge to anyone that says anything in this chatπŸ˜‚

#

Not everyone knows the lore and the rules and what the devs have said yes and no too. You treat newcomers harshly and kiss the devs ass

#

I concur

shrewd obsidian
#

What about drawbridges they would be really useful for bases

lofty wave
#

They would make it too easy to have a wall/moat that enemies can't possibly get through but the player can easily pass

#

If the player can sit in their base unharmed during a raid, what is the point of that raid happening?

shrewd obsidian
#

Or a gate that goes up and down in the water so you can sail your ship in a port and close their door behinds you so if a raid happens none of the monsters will come in by the water

shrewd obsidian
lofty wave
shrewd obsidian
lofty wave
#

When I get raided I go outside the walls as soon as possible, the enemies won't want to break them if I'm not behind them

shrewd obsidian
#

Would still harm the insides

lofty wave
shrewd obsidian
#

Yes but drakes could still harm everything inside

lofty wave
#

Most raids don't have flying enemies, so most raids would be ignorable with a drawbridge and terrain wall
If any raids are completely ignorable, there's a problem

shrewd obsidian
#

And drawbridges could be used for other stuff like if there is a bridge up over the water and you need to sail through then you could pull it up

stiff stag
# boreal iris Also <@449002681378406420> why is there always a napkin shoved up your arse lik...

The rules and search function are readily accessible to everyone, and regardless of how the information and facts are delivered, people like you always take it like some personal attack and lash out in a childish manner. You freaking out over people downvoting a suggestion and others not sharing your personal opinion is concerning behavior which rianu rightfully called you out on (and your only response is to lash out and act childish).

boreal iris
#

@stiff stag i will say this then no further comment. It is not childish, I’m simply laughing at how a grown man can come on here and make sarcastic remarks and try and catch mostly children off guard and there every move just to say, I proved you wrong or your an idiot. He made a remark TO ME about how I worded something so yes he did start this ordeal because he was making fun of what I said and taking it out of context. You’re both calling me titles and he jumps to conclusions on what I think, which it’s not how I view things at all. Anyone has a say in this chat, that is basic knowledge right? Im not saying I don’t believe in that by asking who downvoted, I’m just wondering who would downvote that idea because it is a highly awaited update by a lot of people. Last thing I did not lash out or freak out, your acting like I’m some angry person inside, I merely was laughing in both contexts at why people would downvote the idea and same with what I said about him, why’s he always got a napkin shove up his ass. Thanks for coming to his rescue I guess though seems he needed saving after I called him out. But whatever right this is the internet, this conversation is practically pointless because I’m never gonna know you in real life and what does this conversation even have to do with suggestions anyways. So sorry Valheim discord team.

stiff stag
#

You're upset over being called out for your bs behavior, literally all it boils down to. You were in the wrong and you fail to see that and take responsibility for it. Tells everyone all they need to know about the kind of person you are.

sick breach
granite geyser
#

I can't understand why people think raids are dangerous...

shrewd obsidian
#

They arent atgeirs do the jobπŸ‘ŒπŸ»

sick breach
granite geyser
#

I am not, and the fact that I am not just makes things look worse

#

Or you're gonna tell me that you need high skills and finesse to just run around to kite trolls away?

sick breach
#

Many players when being raided for the first times will seek shelter in their house. Many raids feature large amounts of enemies to manage. And of course you're practiced at Valheim's mechanics, what are you talking about.

granite geyser
#

That raids are disappointingly easy to deal with but are highly overrated as a super danger you should worry about.

They're not.

Trolls and Fulings are the only dangerous ones, and you can kite both away easily

#

And between both of those, only trolls remain as a "main" danger, but a new player should notice quickly that as long as you are not inside a structure, there's no danger.

stiff stag
#

Difficulty rating also isn't very valid when it comes from people with absolutely no experience at all, since they don't know enough to make a proper judgement in that regard (if that were how difficulty was rated, then a lot of things would be considered way harder than they actually are).

stiff stag
#

Likewise people with very extensive knowledge and skill (well above the average person) also aren't in a position to make a proper judgement, since a lot of things will be considered way easier than they are. Learning how to kite enemies is a really basic strategy that any average person can learn with ease though, so calling raids easy for that reason is a pretty fair assessment not biased by complete inexperience or over-experience.

vivid ridge
quick marsh
#

*nitpicking details
kinda odd they would say America and follow it with "or some other continent..." since there are 2 American continents (north and south). But nitpicking aside, I can see the apeal even though that would negate a large portion of the world RNG.

lofty wave
#

I’m pretty sure there are mods which can do it already

vestal jacinth
unique rover
quick marsh
#

ayh yep, central.

vestal jacinth
blissful nest
#

Idk about you but I play Valheim to get away from America x3

stiff stag
finite vapor
#

Feel free to ignore Rianu, very understandable if you don't want to deal with toxic passive aggressive sarcastic remarks, someone more reasonable empathetic will usually respond

#

Looks like I offended this snowflake too

#

Just going to be straight, there's no reason to ever respond with sarcastic remarks especially when someone is unclear on something or makes a clear mistake, basic respect should be a rule here

sullen merlin
#

waht

vestal jacinth
stiff stag
#

Can't help but wonder why you think you're in the right when you've targeted Rianu and can't see how poor your own behavior is (and why the moderators rightfully dealt with you). And you're still complaining/commenting on how he blocked you, can't get any pettier than that. And people only have a problem because the truth, being blunt, facts, etc. are a hard pill to swallow, especially for those that can't accept any of it. If the moderators do see a problem with our behavior then they'll act on it, and that's something we'll be able to accept (unlike you and fowst, who both freaked out and started bashing the mods when they showed up to deal with your antics).

#

Also curious how the person that came in here to make a scene over people downvoting a suggestion and calling the downvoters backward minded is the one you're siding with and see nothing wrong with.

boreal iris
#

Okay dude, Its a discord server broπŸ˜‚

vestal jacinth
#

Oh I totally agree with you guys, its just how you handle it. You can't call people out for bs and not expect to be called out on the same bs when you respond in kind.

rose swan
#

I think in theory a world builder would be interesting, but I think it would take an astronomical amount of work for development πŸ€”

tender valley
#

Does the recycle emoji mean someone has already suggested the same thing?

honest salmon
#

That is true. And entirely uncalled for, since discord is not made to represent previous discussions in an easy to follow manner, unlike say a decent forum software.

stark furnace
#

Anyone with flowers in their names or flame emojis πŸ’€

frank stump
#

I'm gonna be honest, very new to this server and was not expecting such a drastic tweak as splitting axe damage to slash and blunt to be so well received
Also I wish you could add other reactions to suggestions so I could put an axe emote on that suggestion

honest salmon
frank stump
#

Yo is this community nice??? (ignoring the people that apparently are sarcastic) I'm gonna like it here!

honest salmon
unique robin
#

meaning, oneday we had no flowers and the next day dozens had flowers thanks to smiffe

finite vapor
#

yes smiffe is the leader of the flower cult

granite geyser
granite geyser
wanton atlas
#

and upvoting things I like

#

either of those doesn't mean anything in the big picture. but I am also allowed to have opinions πŸ˜„

#

just like anyone else

finite vapor
#

Cult of flowers in your names

#

Nothing to do with having an opinion, everyone's entitled to have their own

wanton atlas
tender valley
wanton atlas
shrewd obsidian
wanton atlas
#

πŸ€”

#

keep politics out of the server please πŸ˜„

toxic dawn
blissful nest
# wanton atlas and upvoting things I like

Come to think of it, I don't think I've seen you upvote any of the suggestions. But I have seen you downvote them. Is that normally how you do it? Have you upvoted suggestions before?

honest salmon
toxic dawn
blissful nest
wanton atlas
#

I downvote like 80-90% πŸ€”

honest salmon
# toxic dawn If an axe has multi-damage type utility against most enemies AND is a necessary ...

That would be down to balancing the damage vs enemies in the end. As it is, I mostly do carry an axe, but only use it for wood cutting, and never for fighting. Seeing that axes were one of the main weapons for vikings, I think they could use a little boost in game. Just enough to actually make them decent to use as weapons.
A niche could be to use them vs shield bearing enemies - from viking reenactment sessions I learned that axes were used in battle to pull down an enemies shield.

granite geyser
granite geyser
blissful nest
#

I get curious on who votes but I don't every take it personally

granite geyser
#

People also absolutely love finding excuses to create drama.

Thinking smiffe's votes are absolute is just one example, seeing who votes in general despite being completely irrelevant and feels more like an excuse to call out others is another

blissful nest
#

just a waste of my time to ever do that
it's not worth it

granite geyser
#

Whining, complaining and causing unnecessary drama out of the most worthless things is a hobby.

No one can convince me otherwise

azure cargo
#

#suggestions message

Isn't it just a regular metal sword from Valheim?
Like, I think bronze and iron swords can be considered this type of sword. Also Mistwalker looks really similar but has a funny looking blade.

blissful nest
#

Wasn't it actual damascus steel composing the Ulfberht swords?

#

Also isn't flametal literally metal used by the god themselves, what would be stronger than that?

long glacier
#

Whatever metal is coming in deep north would be stronger that that

#

Maybe it’s a metal used by the gods more often than flametal is used

vivid ridge
#

I dont think deep north should have a metal if thats the lore behind flametal

long glacier
#

It could be like mistlands where it uses previous metals and introduces a new crafting material

vivid ridge
#

Yeah I think thatd be the way.

blissful nest
#

Would give incentive to keep going back to ashlands for the pillars
or forts you haven't raided

But yeah it could be like a magical component like eitr or proustite powder
maybe some different gems
Special Ice crystals
or even a material to make thread better than linen for stronger fabrics.

#

Flametal would still be the base metal for the DN weapons
But could use hard parts from DN monsters to reinforce the weapons to be stronger?

vivid ridge
#

If they brought back the mist I think itd make sense too lol not gonna lie. I know a lot of people would hate that though

blissful nest
#

Yeah I don't think they would resuse the mist mechanic
at least not in that way

but if they put in Jotunn, which are in esence beings suffused with magic by the lore of Valheim, then I could see a mist of some sort bieng used.
Like to obscure them.
or as a harmful weather effect much like the fire storms in Ashlands.

Tho to be fair, it hasn't been confirmed if the Deep north will be all ice. It could be like a mix of things.
Like how the ashlands gets volcanic towards the center, DN could start with ice floes then move to snowy tundra then in the center, it would become more lush and greener.
to offset the jagged mountains.

#

DN should look distinct from the mountain biome if any were to be able to appear there like how it can with Ashlands.
tho that is rare.

hollow elm
blissful nest
#

Yeah I prefer it looked different than mountain

#

Deep north leads to the assumption of it being like the artic when it could be so much different.

hollow elm
#

Jesus Christ Im old...

blissful nest
#

Oh?

#

Did I say something super young like?

granite geyser
#

Without DN, then there's no need for a new pickaxe.

Which is the main point of adding a new pickaxe

#

Just higher durability and mining damage is not enough to justify a new pickaxe

long glacier
#

Bronze pickaxe exists

lofty wave
#

I’d rather get a polearm that can cut trees than an pickaxe

long glacier
#

Hammaxe that can open build menu

granite geyser
# long glacier Bronze pickaxe exists

True...

Although considering the questionable decisions for the early stages of the game, I wouldn't be surprised if that one is more of a "we have no clue of what we're doing so here's a worthless pickaxe I guess"

Similarly to how there's a spear and bow in swamps where pierce is the most useless damage AND there are two better versions right after

long glacier
blissful nest
hexed jewel
#

i'm surprised more people didn't like my suggestion to shorten the time before Rested kicks in--y'all ever find yourselves waiting around feeling like "why is this even so long, does it need to be?"

grizzled summit
#

#suggestions message
That's actually such a brilliant and obvious idea that I'm now confused why this wasn't already in the game since the beginning

#

@frank stump

frank stump
frank stump
toxic dawn
#

If you extend the damage type logic to all weapons, then you might as well give pierce to swords as well.

granite geyser
#

Which wouldn't make sense to slash with a sword and deal... Pierce.

The secondary attack is a piercing attack.

But tbh, changing so different weapons had different types of dmg depending on their attacks would just make other weapons lose a lot of relevance.

Why using a spear if I could accomplish the same and even more with a sword's secondary? Why using swords if an atgeir's secondary would deal slash in a wide radius that also greatly staggers? Not mentioning that it would be a nerf vs some enemies like trolls

shrewd obsidian
#

πŸ’‘Ice breaker ship for the deep north

tropic phoenix
#

Skeletons would be indirectly nerfed by giving axes blunt

blissful nest
#

Only on weapon other than knives has dual non elemental damage types
Porcupine
does blunt and pierce

#

and tbh that weapon is a worse club if something you fight is resistant to pierce

#

even tho its base damage is the same as the base frostner

#

95 = 95

lofty wave
#

It has much higher stagger because frost damage doesn't stagger

blissful nest
#

That is true

blissful nest
#

Porcupine deals 92.5 to a Troll (140 if to the head)
Frostner deals 57.5 to a Troll (75 to the head)

Porcupine deals 97.5 to a Skeleton
Frostner deals 92.5 to a Skeleton

Porcupine deals 95 to a Berserker
Frostner deals 75 to a Berserker

Yeah Porcupine is pretty decent for non undead enemies

long glacier
#

Frostner is good for the slow, frost and knockback is helpful for managing crowds or recovering HP

blissful nest
#

Very good in the Ashlands

#

esp if you have a club skill of 50 or over because you can handle yourself pretty well.

long glacier
#

Mistwalker is usually better for Ashlands, it loses the KB (everything in Ashlands is rather KB resistant anyways), but it keeps frost and deals way more damage

#

I like frostner for plains because it sends fulings flying and is good for fuling camps, and for early mistlands because seekers don’t resist frost so frostner deals more damage than blackmetal sword

blissful nest
#

that's fair but if you have low sword skill it probably won't work as well x3

long glacier
#

I change weapons a lot when playing so I don’t really have that, although the frostner is definitely still strong and has good matchups into ashlands enemies

umbral cobalt
#

#suggestions message
Doesn't make sense to me.
Wikipedia: "A blunt instrument is any solid object used as a weapon, which damages its target by applying direct mechanical force, and has no penetrating point or edge, or is wielded so that the point or edge is not the part of the weapon that inflicts the injury. Blunt instruments may be contrasted with edged weapons, which inflict injury by cutting or stabbing, or projectile weapons, where the projectiles, such as bullets or arrows, are accelerated to a damaging speed."

long glacier
#

It because while axes do have a cutting edge, their design also allows the hit to deliver more force, unlike a sword which relies purely on the sharp edge for slashing (it’s why axes are good at chopping trees and knocking away shields). In the context of valheim, this impact force would be best represented by adding blunt damage alongside slash damage

#

Think about hitting a blob with an axe vs. hitting with a sword. The sword would cut the blob in half. The axe would put a cut in it like the sword, but it would also splatter and disassemble the blob similar to how a mace or club would.

frank stump
# granite geyser Which wouldn't make sense to slash with a sword and deal... Pierce. The seconda...

I feel like this is a strange comparison you've made.

I don't use spears because they do pierce damage, I use them for high speed attacks and the option of throwing them, which sword secondary doesn't do.
I don't use swords secondary attacks for pierce, I do it for high damage which atgeir secondary doesn't do. And atgeir secondary I use for the stagger and aoe, neither does the sword secondary do increased stagger or aoe.

The weapons in this game are nicely designed that no weapons are exactly the same as each other, even if you made everything deal the same damage type.
If you just think of weapons in terms of what damage type they do I suppose you've got a point though. The way I play the speed of the attack, number of targets, and range of the attack is more important that the type of damage it does (except bonemass). It might not be as efficient on paper but I feel like I'd do worse with a weapon that doesn't feel right for me

granite geyser
humble jasper
#

Is it possible to have longer, larger build pieces to avoid lag by reducing instances for really large builds?
I feel it is easier than changing the entire unity engine.

sick breach
#

Klauproof is suggesting adding large build pieces, not adding functionality where smaller build pieces combine into larger ones if they exist for a while.

quartz totem
humble jasper
#

Exactly, for instance, instead of having only 2x2 wood walls, add a 4x4, 4x2, 6x6, 6x3 and so on for every material, like this you basically unlock a huge potential for the game in terms of building by having less instances, less snap points and you avoid all the lag.

quartz totem
#

6x6 I think is too much, however a 4 meter (in height) for all stones and maybe wood would be appreciated

unique robin
granite geyser
#

I see that now, my apologies

humble jasper
#

For example: I am working on a castle, I use grausten pillars and walls. I have 8-10 meters walls, if I want to decorate the walls with grausten pillars, it takes 8-10x grausten pillars for one column, instead of having 2-3x grausten pillars for that height.

unique robin
#

are they offlimits?

steep briar
#

@humble jasper your suggestion wouldn't help much. Really what needs to change is the network protocol.

#

Not the underlying IP/UDP protocol but the Valheim protocol that sits on top of it.

#

It's not "bad" as-is, it's just the "first easiest" solution and could use some re-engineering

lofty wave
#

And it definitely shouldn't be reduced further with progression, that would make it too easy to have high skills in late biomes

steep briar
lofty wave
#

If they couldn't be lost, skills would be better off not existing

steep briar
#

Yeah having to retrieve your stuff is some motivation to not die but not losing hard-earned skills is an even better one. One of the first mods I hacked together was increasing skill rate but also increasing the death penalty.

toxic dawn
#

@somber plinth have you looked into the custom world settings? Half of those suggestions can already be resolved by those sliders

somber plinth
toxic dawn
somber plinth
#

Added " (and with default sliders)". The game itself recommends this, btw

toxic dawn
#

So you are suggesting a nerf to the β€œstandard/default” difficulty then?

lofty wave
#

Standard difficulty is supposed to be what the devs want, and world modifiers are for what you want

toxic dawn
#

I think the default is pretty balanced as is

somber plinth
somber plinth
long glacier
#

Because there are world modifiers, most of these things don’t need to exist. If a new player thinks β€œthis game is too grindt” then they can just turn up resource rate. The default modifiers are how the devs think you should play, if you disagree and want to change your experience you can add modifiers

toxic dawn
#

Everyone is entitled to their opinions and suggestions just as others are allowed to disagree with said opinions

somber plinth
somber plinth
lofty wave
#

Easier β‰  better

#

It would be too easy if everyone had ridiculously high skills

somber plinth
#

The word "easier" doesn't appear in my suggestions. Likewise, I'd say "more tedious" =/= better

#

And like to be clear, I like the game a lot. I have landed or entered the ashlands 3x with mistlands gear and knocked over fortresses to get gear all without dying. I like the difficulty of the game in many ways. I do think some aspects are a bit tedious

toxic dawn
#

I also think it would be better if you broke those suggestions out separately. There are some a lot would agree with, myself included, like more uses for gold, but there are others I don’t like

somber plinth
#

That's fair. There's a 5 minute cooldown and I don't really care about likes on discord, so idk if it really makes much difference overall, and didn't feel like waiting several times to do it all

toxic dawn
#

Its not about likes/dislikes its about devs being able to see player opinions on specific concepts

humble jasper
lofty wave
somber plinth
lofty wave
#

I usually increase resource rate and used to have the world modifier for teleporting all items before stone portals existed, but why should skill loss be reduced?

somber plinth
#

Got them all separated out, gonna head out for now. As for skill loss, to each their own I guess. I suppose in my case, I think they help enable a more aggressive playstyle which I find to be more fun. Phaseout of skill loss would potentially allow more "progression" of skills for many players. Idk, stuff like that

lofty wave
#

If skill loss is reduced in later biomes, players would have much higher skills and the game would be too easy or would need to be entirely rebalanced

stiff stag
#

The default is what the developers intend as the proper balance for their game. Player wants and needs do not dictate that nor should they.

inner urchin
#

I agree most of it but disagrees with the crossbow and the grind/death penalty.

The crossbow is an alternative to the bow and somewhat better than the bow. Usually the problem is that it's a late game item but consumes the least stamina, hits far harder and is very accurate. Usually is a go to for players who go for 2 health/eitr foods without consuming too much stamina.

As for grind well it's mostly an option. While this game is pretty grindy and hard, it's mainly balanced fine on single player as you mostly need it for yourself but takes sometimes too long. As for multiplayer you mostly see x3 mainly since it speeds up the game especially for 10 people.

Finally the death penalty shouldn't be remove since otherwise it would make late game items too easy. Much like the resources, it's mostly an option.

lofty wave
#

If skills can’t be lost bad players could easily become overpowered by grinding to skill 100 and never losing it

stiff stag
#

Because going too far with it takes away from the whole core of the design, that being brutal survival. There are many aspects in basic game design that are naturally not meant to be up to the player to decide on.

unique robin
#

also, simply making the entire game easier will jsut lead to it being a game like most other games today that are simply too easy now

blissful nest
#

I always thought default settings were fine. I just wish skill gain factor itself progressed as the player did.

The deaths would probably not feel as punishing in the late game if they did.

blissful nest
#

The bronze grind could be less tedious if you crafted just one or two more bronze with the copper and tin needed. That is true.
Honestly it's why I skip bronze armor and only make one weapon, tools then save the rest for structures.

And yeah I never bother leveling blood magic that way when I get it. It just sounds not fun.
Skill system definitely could use a rework.

somber plinth
#

this is pretty much the core of my 5th suggestion, which seems to be rather unpopular lol. Kinda funny, as people I've played with seem to generally agree with everything I wrote there (or even go further than myself). In any case, it is merely an opinion/suggestion.

somber plinth
# lofty wave If skill loss is reduced in later biomes, players would have much higher skills ...

which skills are balanced at which levels in which biomes, and for what playstyles? How long should the biomes take under these assumptions? Is this specifically stated anywhere? If not, how did you determine it?

As I've mentioned, I soloed the ashlands (with pretty middling skill levels the first time), and then for fun I simulated soloing it 2 more times (mistlands gear, knock over enough fortresses to have full ashlands gear). The difficulty is mostly mediated by play style.

I think this (skills, difficulty, "hardcore", "survival", "brutal") is all a lot more ill-defined than it is often assumed to be. Hence, my argument is mostly that I think (and people I've played with seem to often agree) that a lot of people would simply have more fun with what I mentioned. It is definitely an opinion.

somber plinth
# stiff stag The default is what the developers intend as the proper balance for their game. ...

So for any given suggestion or claim by a player/user/reviewer/whatever, this can certainly be true in a specific sense.

As a general premise though, it is radically false. Designers and developers can make bad choices. There are countless bad, mediocre, good, and great games that could be made better by different design/dev choices. There is nothing mystical about the developer intent.

Even if one is to pretend there is no commodification of the medium (gaming) and even no social context for an artistic expression (in this case, the game), all this means is that this hypothetical pure art form is either a solipsistic one (intended for no one else) or one that is simply less likely to be enjoyed in the social context in which it is experienced.

That said, this is obviously a product/experience being designed, and what people think and want is always important, even in the particular cases where they may be objectively wrong. I've professionally designed a lot of things for a lot of years, and this is pretty much step/philosophical point #1.

stiff stag
#

Again, none of that matters at all. Default values, settings, and core designs are purely up to the developers to decide on and no one else. And no, if something matches their intent for their game/project, then that isn't wrong just because you or others personally don't like it.

idle ruin
#

yo uh

#

why did my message in suggestons instantly get deleated???

#

I SPENT SO LONG TIME WRITING THAT can i recover somehow??

lofty wave
idle ruin
#

bruh.... no

lofty wave
#

It happened to me with my first suggestion

idle ruin
#

i wrote until discord said i had 0 word left

#

and i restructured the text many tiems to fit all the things i wanted to say

lofty wave
#

Check your dms the bot might’ve sent you something

idle ruin
#

nope dont see nothin

lofty wave
#

@granite kite sent me my last suggestion that I forgot the bulb on

idle ruin
#

ill just post a sort summary of what i was trying to say here instead:

granite geyser
idle ruin
#

fixed it

idle ruin
somber plinth
idle ruin
#

no offence but i se yall down voting the idea before even reading the entire thing like dude just read the entire thing before hating that fine by me

vivid ridge
idle ruin
stiff stag
somber plinth
vivid ridge
#

In my opinion, this game's grinding is relatively tame compared to other games

#

Going out to do things still brings you to other things like if theres a swarm of enemies when ur trying to mine. Then you are put in a situation that is unexpected and fun.

A lot of other games dont have that element when grinding

blissful nest
# idle ruin no offence but i se yall down voting the idea before even reading the entire thi...

I do agree that adding water sub biomes that are determined by it's set size would be a cool addition. They would still need to be the same level as the ocean as that is one continous plane. Trying to implement different water planes at different heights would be a tall order in a procedurally generated game like Valheim. It could be done but it would take a serious overhaul to the code and how water works in the game in general to make it easier to implement.

#

If they are just always kept at sea level, then it could define the area of the sub biome and assign the special spawns of of the resources and creatures within those bounds.

idle ruin
#

yeah i chose not to talk about the way of implementing the water since it should still be able to mine besides it

#

you could just brute force it by adding a set height around the pound so the deepest they could dig to wouldn't go under the ponds level

blissful nest
#

True.
There are ways to work around it.
They did tar pits and lava pools after all. Tho those are way more viscous liquids than water.

Regardless I like the general
idea.

The areas necks spawn are kind of like river or lake edges but that is as far as it goes.

idle ruin
#

yeah didn't necessarily need to have necks spawn there, was just too throw some more ideas into the bottomless pit of ideas

blissful nest
#

Gotcha.
I want to add a lil more variety to the earlier biomes with sub biomes.

idle ruin
#

true

lofty wave
prisma copper
long glacier
#

There might be some postgame content

crystal bluff
#

Is Ashland update not out yet?

long glacier
#

It is

hollow shale
#

after deep north they can just add another planet with new stuff πŸ˜„

fossil coral
#

Map generator is very annoy. Look what a horrible start continent here: Vid73cWNkP (seed). You dont want to improve and clear map data base.

#

This a HUGE problem to start a new game, because always you cant found standart/normal spot near Black Wood.

fossil coral
#

the most biggest problem for a new game is to found a spot with villages and forts. I like to reconstruct something, but there is no possibility in Valheim to renew old buldigs for use. So im walking around like dog, that looking for place to poop - that annoy.

unique robin
granite geyser
honest salmon
# stiff stag Again, many things are not up for players to decide and suggest on, like what th...

Since there is no pin in either #suggestions nor #suggestion-discussion listing topics which are forbidden to make suggestions on, you are plain writing nonsense.
A suggestion is simply an idea by some interested player, and just because is has been down voted 10 pages back doesn't make it offensive if someone new suggests it (unknowingly) again.
And no, the search function in discord is simply not working well enough to reliably show if your idea may have come up before.

unique robin
#

nothing is forbiddin but simply wont be implemented wether a suggestion is made for it or not

blissful nest
mild river
stiff stag
finite vapor
#

Gotta love the backseat moderators

unique robin
#

#suggestions message @lime cedar magic is already very strong once you aquire it in mistlands, i dont think it would be good to have ite ven earlier

lime cedar
#

I guess when the game is complete we have plenty of time to level it in mistlands and deep north

stiff stag
#

Specific details and what that will entail is of course not going to be known for awhile.

sick breach
unique robin
#

that to, it will actually be something new and not another option out of the ones you start with

blissful nest
stiff stag
#

I'm sure smiffe has stated it at some point. Don't recall exactly when.

blissful nest
#

ah gotcha
lost to timeee

mild river
#

That's awesome to hear, if true. I know once upon a time an ocean update was on the road map, but that ancient now.

blissful nest
#

yeah same with the SvartΓ‘lfar brigands

tranquil jay
unique robin
#

#suggestions message i do actually like this one cause the fishing skill i leveled up to level 50 is back down cause of deaths when ive not used it in days ingame @sick breach

somber plinth
#

@sick breach YES we should not be able to catapult weapons/items by accident, did that with Demolisher once lol. Literally just flubbed a key and there it went 😭

granite geyser
somber plinth
granite geyser
#

It's one of the earliest ptb patches and has been live for months

somber plinth
outer crown
#

@somber plinth #suggestions message i mostly agree, i just want to say that they actually were already changed once to be bit further apart πŸ˜‰

finite vapor
#

It's still tedious, the boat is too huge for the necessary maneuvers

hoary pollen
#

I thought I’d make a flame metal mace lvl 3 as the ideal weapon against Ashlands charred but the knock back is so strong (100) after the first hit the charred is out of reach to complete any combo. Making this weapon practically useless.

hoary pollen
idle ruin
unique robin
#

30 hours late but eh

idle ruin
#

but actually though, with the shallow "rivers" and small crooks and crannies that already exists by/in the ocean, adding a rowboat, that's small in size but easier to maneuver, and works as a platform for fishing and traveling along the coastline aint that out of touch with what the game kinda be going for rn

somber plinth
outer crown
shrewd obsidian
somber plinth
# outer crown i mean in this one https://discord.com/channels/391142601740517377/1202267437647...

yeah that looks like 0.218.12 which Rianu linked. As I mentioned though, I see this is in a PTB, but I don't see any patch notes / main branch merges with this live in the "main" game? Am I missing something? This link only ever shows it as "public test": https://store.steampowered.com/news/app/892970, and the main branch history only shows 0.218.15 and 0.218.19: https://steamdb.info/app/892970/patchnotes/.

I guess 0.218.12 was included in the original 0.218.15 ashlands release? Is there any actual documentation of that?

granite geyser
granite geyser
#

It's a link, click it...

shrewd obsidian
#

No i dont trust your link

granite geyser
#

You asked for two types of ships, we already have them in one

shrewd obsidian
#

No

#

Drakkar is made to saul ashlands not a merchant ship

granite geyser
#

It literally has the largest cargo in the game

shrewd obsidian
#

Not either a war ship war ships are agile

shrewd obsidian
granite geyser
#

It has slightly better maneuverabality than longship

shrewd obsidian
#

Thats true but is it a war ship

granite geyser
shrewd obsidian
#

But after one storm will the fall off

granite geyser
#

If you toggle the spikes probably not

shrewd obsidian
#

What about ballistas

#

You cant put them on

granite geyser
#

Nope

#

But there aren't mobile ballistae

shrewd obsidian
#

Can you select tge range on a catapult

granite geyser
#

If there were, you totally could

granite geyser
shrewd obsidian
#

Yes but my point whit new ship types is there is almost nothing to choose from

#

I have a port town/village for a base and it looks bad cause there are the same ships everywhere

#

So in reality i am desperate for new ships i dont care if it is small or big it just needs to float

mild river
#

More ship options other than just better ships in the progression would be cool, just for variety.

rose swan
#

I do like the idea of different ships for different reasons- cosmetic or anything else- but that would probably be better in a mod. I feel like it would be a lot of additional work on development to please only a small fraction of the playerbase. Additionally, in the realm of modding, different ships for different uses could be greatly expanded on.

#

For example, warships aren’t really needed as naval battles aren’t really a feature. Merchant ships aren’t needed, because mercantilism isn’t really a thing either.

Potentially, I could see a small speedy ship with no storage as a means of traveling to a far away spot where you died or something, but I digress.

blissful nest
#

I did some digging, since I was curious, and according to history, there existed at least 7 types of Norse watercraft.

Faering - was akin to a rowboat
Karve - smallest longship
Snekke - Longship slightly bigger than Karve
Skeidar - Very long and narrow longships (denoted as a speeder)
Drakkar - Ornate longships with a dragon or serpent's head used for raiding.
Knarr - Large merchant ship
Byrding - Smaller and lighter merchant ship

#

Make sense we would use the Drakkar for landing on the ashlands as we were raiding it.

stiff stag
#

#suggestions message Considering the majority of existing runestones were written by vikings that died well before they reached the end game areas, it wouldn't make much sense to not have that ability much sooner. Could easily just be a stone version of a sign that's unlocked after getting a stone cutter built. Late/end game options could be black marble and grausten variants.

frank stump
#

It would be nice to have an immersive way to talk to other vikings in multiplayer on dedicated servers while you're offline and signs don't really cut it. Would love to tell vikings that stumble across my base who my viking is in roleplay, even if I'm offline.

quick marsh
#

If player based runestones became a thing, you could leave one at the entrance of a city/town you created as a lore stone saying what your world is and how it came to be that this town now stands.
Alternatively, there is also the options that other games present (like the glowing writing on the ground and walls in dark souls). Or what already exists (like the opening text scroll telling you about valheim and why you were sent here) but modified to allow personal lore to explain why certain things exist already when they shouldn't (if it wasn't a solo world).
All that being said, none of those options sound to me like something that would be in the game by default and would have to be modded in.

granite geyser
#

I once dreamed of a feature that allowed for player-built structures to have a chance to "remain" in the world if the same player created a new one with the exact same seed to simulate the old character was another viking sent there that "failed" (player just stopped playing with character).

But it seemed too out of reach considering how this game is

#

And it doesn't seem like something even mods can accomplish. Max thing possible would probably be to recreate those structures to simulate it

toxic dawn
#

I’m not really entirely sure the need to institute a higher tier requirement for axes is there. With the amount of wood the average player needs I’d think there is a natural incentive to want a more effective axe

#

Not that I’m against the suggestion, just I’m not sure it would really actually change that much in player behavior

snow flame
unique rover
#

#suggestions message maybe adding more crafts related to ancient bark before thinking about locking it behind iron axe tier could work better. Or a new type of wood in the mountains with more crafts that encourages having an iron axe. I don't think forcing you to farm even more iron just to get the same items that were granted by a bronze axe is a good idea

snow flame
#

I'd be stoked if we could toss it into a smelter.

unique rover
#

could be used for green torches too, maybe into a green resin-like item. Ppl were complaining about coloured torches' fuel

granite geyser
finite vapor
#

It's so easy to get ancient bark using abominations or chests all over the swamp & crypts anyways

#

Raising the requirement isn't going to do anything, no one slightly experienced would bother with it still

toxic dawn
#

Maybe it’s just me then, I definitely find the chop damage difference noticeable and helpful

#

Same with pickaxes

sick breach
#

Personally i always upgrade just cause an upgrade was available. But i dont like that the first karve-load of iron you sail back would have to be used on an axe before you can make a longship.

granite geyser
toxic dawn
#

Theres a 20% chop damage increase across the bronze to iron axe tiers at level 4 each, that is definitely noticeable when chopping dozens or hundreds of trees. Admittedly I slow play biomes more than the average player and don’t rush moder, but Id still argue thats a significant improvement for all but speedrunners

sick breach
#

Also I feel like abominations provide sufficient reason to want a better axe.

vestal linden
#

eh, swords kill them just fine

umbral bay
#

#suggestions message With this there could obviously be more added but I don't know if I have suggested somethign that has already been suggested.

blissful nest
unique robin
#

golems are just easier to kill with the level 4 iron mace than getting on top of it and hitting it with the slowest pickaxe atack ever

blissful nest
#

I mean true
pickaxe is awkward, but there was a way to do it.

My strat was to parry the one attack I could then smack once with the pickaxe then repeat. if you staggered them, then hit em again.
I was able to kill one in 4 hits of the iron pick at 30 skill

unique robin
#

sounds to me it would be 100x easier with the iron mace, one parry with the level 4 iron amce and you can kill the golem within seconds

blissful nest
#

Yeah that is true

definitely better way to kill the golem
but using a pickaxe to kill them just feels fun.

stiff stag
#

It is much easier, quicker, and safer with a mace. The pickaxe is so impractical for fighting them that the damage bonus is hardly even noteworthy.

blissful nest
#

Yeahhhh

unique robin
#

also i think we are oftopic here arent we?

blissful nest
#

Right

stiff stag
#

#suggestions message I stopped using the cartography table in a multiplayer world specifically because of those issues. Any overlapping area became a complete mess and was a pain to clean up manually.

mild river
#

it'd be real nice to spend some gold to hire dvergers to collect some wood or stone n such for us, or the most obvious would be fight for us.

granite geyser
#

@tranquil jay

"Keeping them alive would probably be a challenge"

Good thing that you mention the specific reason of why friendly NPCs would be a much terrible idea

#

Imagine having to spend 90% of your time having to babysit a bunch of dumb allies for them not to die in the most stupid and frustrating ways possible.

That's time on a feature that could've been spent on literally anything else

granite geyser
#

I love seeing people suffering the consequences of their own actions.

And it's especially hilarious (tho slightly annoying) when they blame it on others

mild river
#

lol

stiff stag
#

Even setting the AI aside, valheim is not that type of game where you're intended to hire npcs to work for you anyway, that's all stuff the player is meant to do themselves regardless, which is also why no such thing exists in the first place.

mild river
#

ugh takes like yours are so annoying lol, devs have literally added stuff they've previously said they would not. Magic is the most obvious example to me.

Valid opinion tho, moving on πŸ™‚

stiff stag
#

The developers rejecting something means it is not up to players to weigh in on regardless of whether they could or might change their minds of their own accord later. The rejection is there as a clear message to players of their intent (and yes, they have had similar intentions on other forms of automated work before, so it's not just my opinion on the matter).

finite vapor
#

🀑

stiff stag
#

Got anything of value to say or just going to be a troll again? What I stated are the facts of the matter.

stark furnace
#

What in tarnation is goin on

unique robin
#

@normal jay you need to make separate suggestions you cant make more than 1 suggestion per messege #suggestions message

#

or am i too late to the party here i only jsut now realized the suggestion was made at 2 am and here the last thing was said at 6 am

honest salmon
# mild river it'd be real nice to spend some gold to hire dvergers to collect some wood or st...

You can "hire" them for free if you take over one of their little forts in the Mistlands without killing them (there is a way to destroy their ward without them aggroing on you).
They'll hang around and fight stuff then, you can even build little platforms and walkways for them.
But as others pointed out, they are most likely highly destructive to their environment if a real fight breaks out.

sick breach
# stiff stag Got anything of value to say or just going to be a troll again? What I stated ar...

"The developers rejecting something means it is not up to players to weigh in on regardless of whether they could or might change their minds of their own accord later."

What you stated is complete bull, and exactly why you're being called a clown. Stop trying to Irongatekeep the suggestion box.

People are free to suggest things the developers have already said no to, because they might have a convincing argument when they do. If people could only suggest things the developers plan on doing there would be no need for suggestions.

#

"Got anything of value to say or just going to be a troll again?" Couldn't have put it better, Stranded.

stiff stag
#

No, people are not free to just ignore when someone tells them "no". That's just entitled and delusional behavior, and a very backward mindset to have. It's why people that think that way are laughed out of the room by any normal rational user here.

#

It's also very concerning that you and a vocal minority see nothing wrong with that sketchy mindset.

short wing
# stiff stag No, people are not free to just ignore when someone tells them "no". That's just...

People are free to ignore certain no's, you have the freedom of speech and the freedom to say no, others have the freedom to not listen and ignore your no and even ignore the developers, no.
The only no you can't ignore is the no of the law.

Will ignoring the no from the developers get you called out and make some "enemies" maybe but you can still ignore it, as proven their no isn't set in stone and can change.
So suggesting something that has gotten a no before is viable if some thought went in it and it is explained in a clear manner.
Suggesting "horses" gets a big no from me and most other rational people.
Most things that have gotten a no from developers will get a no from me as well but there have been some well thought out and clear suggestions that I could see being a good thing to add.

vestal linden
# short wing People are free to ignore certain no's, you have the freedom of speech and the f...

Unrelated to the actual discussion here, but the first part of this is a touch disturbing. Basically saying "So long as you don't break any laws, you can do whatever you want and ignore anyone who tells you 'no'."

I might suggest rethinking that. I won't be commenting further or replying, as I'm not trying to start any argument, just felt the need to point out there's something highly problematic there.

The rest of what's said here is perfectly fine, though, and I would agree that even a previously refused suggestion could still be worth suggesting again at a later time

short wing
stiff stag
# short wing But you can ignore all no's, the consequences of ignoring those no's that is som...

Yeah, poor wording on my end, that's a more accurate way to put it. In this case the suggested ideas that have been said "no" to are simply thrown in the trash because they are rejected by the people they are being suggested to. That is the consequence of suggesting rejected ideas, and it's why people that ignore those "no's" are delusional. It should also be clear that I don't fault people that weren't aware of the rejections initially, just the ones that are aware or that have been informed and still choose to ignore it.

grizzled summit
simple hound
#

Not entirely sure on the conversation here but just a reminder to be respectful when conversing with others.
Those who either vote down/up or recycle don't need to justify their reasoning.

stiff stag
finite vapor
#

People are free to suggest what they want when they want where they want. If they break a stated rule mods will deal with it. No need to make your own rules with needless irongatekeeping, it's rather pathetic just go outside and get a real job that earns money rather than hushing people who type freely in an online forum who arent even causing anyone any harm .

devout lake
#

🍿

granite geyser
simple hound
vivid ridge
#

😢

quick marsh
#

Cables, bulbs and a thunderstone would be "redstone" equivalent from Minecraft (what little I remember of it). Not something I would oppose, but definitely doesn't fit the "viking purgatory" vibe of valheim. Great idea for a mod though.

blissful nest
#

@dense ridge My BotW/Totk fan loves that idea.
Idk how easy it is to implement tho.

Also Link can hold a lot of armor at once to cycle to a non metal armor.
The Viking can only hold 2 - 3 armors comfortably.
Also there aren't many armors that use non-metal materials.

blissful nest
#

Yeah I agree with you there.
More armor isn't a replacer for the effects granted by Fenris, Ask, and Root

sick breach
#

#suggestions message If all you need is the cuteness of a Neck without the hostility you can just hang a Neck trophy on a wall.

sick breach
#

#suggestions message For my suggestion, I'm actually thinking the Fader relic should be some two handed item you equip, so if you equip some other weapon/tool you start a timer before you fall through the ice. Then make the ice skates a utility item rather than leggings, so it instead unlocks the option of combat on ice.

blissful nest
#

Thin ice you fall though wouldn't be a terrible way to gate the Deep North
You would need to either make that thin ice stretch a log ways, or make the space leading up to the area it occurs in complete open ocean. nothing you could build a platform for a catapult
Otherwise one could use it to launch themselves over the hazard entirely.

wanton atlas
sick breach
#

Sorry, i mean their non-trophy drop. Not the trophy itself.

wanton atlas
#

yeah but what if you lose it?

#

then you have to fight the boss again?

granite geyser
#

That's... What I thought...

wanton atlas
#

well. yes πŸ€”

granite geyser
#

How would it differentiate from any other boss item?

sick breach
wanton atlas
#

darn it

#

looks like you saw through my cunning plan

blissful nest
#

Ideas I had for gating the DN:

-Intense freezing winds that would ice up your ship and prevent it from moving through.
Fader relic would create a portable heat source that would keep your ships ice free and able to land in the Deep North as well as keep the player warm.

-Currents that push back on ship travel emanating from center of island.
Fader relic creates artisan table upgrade which allows the creation of a non standard ship that can push through those currents.

granite geyser
#

Are you saying that you just revealed the future boss drop?

blissful nest
#

I would like another upgrade to artisan table
Fader drop helping make one akin to Queen's for the press would be neat.

sick breach
# blissful nest Ideas I had for gating the DN: -Intense freezing winds that would ice up your s...

I considered using wind to push players away, but then if they use Moder power it doesn't make sense. Gating another area with heat feels like a rehash of Mountains, and begs the question of why your cloak and/or frost resist isn't working. A special ship to get through strong water currents sounds good though. EDIT actually i dont like how soon it would come after Drakkar, would make it a much more gimicky thing rather than one of your permanent tech advancements.

blissful nest
#

That is true
moder power exists.

And yeah mountain already required more warmth

#

Yeah that's also true.

sick breach
#

I personally really like when the biomes are just flatout not accessible without prior advancement.

#

Ew no

blissful nest
#

Well thin ice or deep snow at the edge of the biome that requires equipment to traverse would make the most sense

Either that or a huge glacier wall

sick breach
#

True, snowshoes would also work. Could have hidden cave entrances where you need to purposely fall through the snow to reach.

blissful nest
#

mhmm
my thoughts exactly

tho how would you leave them

quick marsh
#

Granted, ashlands added "heat" on top of fire resistance, DN could do something similar.

blissful nest
#

yeah I thought that strange
but botw/totk does that too
Heat for the desert and fire for the volcanic area

#

tho I definitely think Lava would do fire damage

#

what would be the next step after "freezing"

quick marsh
#

Frostbite(?)

sick breach
quick marsh
#

Hypothermia (?) Might be another condition going beyond freezing.

vivid ridge
#

I would say, you can still be struck by the lightning, but being underneath a roof keeps you safe in general

#

Not really into lightning hitting buildings, player should be rewarded for quickly taking cover

sick breach
#

I feel like this is too clearly ripping off BOTW.

blissful nest
#

yeahhhhh

open dagger
blissful nest
vivid ridge
blissful nest
#

Lighting will strike Link if he has any metal eqipment during a thunderstorm

open dagger
blissful nest
#

it will warn the player by having sparks come off of links's metal equipment indicating he needs to take them off or get struck.

#

Also lethal company does that mechanic too
lesser known but it's there

blissful nest
sick breach
#

I suppose youve never played minecraft either? They also have the lightning rod mechanic you mentioned.

#

Though charging stuff with it is new to my knowledge

blissful nest
#

technically the obliterator is the lighting rod

#

but instead of charging somehting, it burns items into coal

open dagger
#

it obliterates it

blissful nest
#

it uses copper to attract and conduct the lighting

#

so that in and of itself is a lighting rod
just an on demand one

open dagger
#

that could work

#

turning the obliterator into a crafting bench of sorts sounds interesting

blissful nest
#

Last biome the player just goes Aetherpunk
with lighting powered gizmos and weapons of destruction.

#

actually that's more teslapunk

#

yeahhhh
too advanced for this game
Magic is the farthest in advancement I feel we can go

open dagger
#

maybe in valheim 2