#suggestion-discussion

1 messages Ā· Page 13 of 1

true anchor
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that sounds like a tangent, they can do rebalances when DN is out

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either way, it's an interesting idea

vivid ridge
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Yeah I totally agree that its a bit far out to really make that kind of decision.

granite geyser
grave saffron
ashen tinsel
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#suggestions message I see your second option here turning this game into a slog through loading screens to get anywhere quickly, especially in large bases.

Both of these things you can just honour-rule with your crew by the way, it doesn't need to be enforced by the game.

long cliff
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so for boats in general, i would suggest larger port doors which can be attached onto fencing as well as a post style object that you can attach your ship to in order to keep it in harbour

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sorry but it wont let me put it in the suggestions channel

devout lake
long cliff
raven bramble
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@long cliff did u press space before it

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If yes, that's why it got deleted

granite geyser
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@rustic obsidian why do you have wisp torches all over the biome? You put them over the paths you frequently know you will follow, not "everywhere"...

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If I know I will go to nearby roots to get sap from a portal and then go back, I will put the torches over that path, why wasting them putting them outside of that path?

rustic obsidian
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It is very restrictive to be able to see just smaller portions of such nicely looking biome. Also having bigger open areas visible makes it nessesary to expand with tourches everywhere. I would like to see stuff and having your vision obscured is mechanic rarely utilized by games due to most gamer's experience coming from just that

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I don't mind the mist mechanic itself as long as there are proper ways of dealing with it, as it is the case in other biomes. And there currently aren't ones that are effective enough in my opinion

simple hound
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It's been mentioned that forcibly removing the mist / or naturally removing it with lots of torches affects your game's performance

rustic obsidian
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It has unnessesarly negative effect on the replayablility of the biome, especially if players are inclied to return to it after continuing the progression

simple hound
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so I imagine that's why not too much has been done regarding mist removal system additions

granite geyser
simple hound
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🤷 I don't speak dev

rustic obsidian
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I'm comparing situation to the mountains as in their case, their exploration drawback is being completely nulified by additions in each next biome - every next biome has capes with frost resistance, making exploration easier. Furthermore mistlands itself also provide special cape that helps in mountain terrain. And damage overtime drawback is far more forgivable for a player than vision.

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So point of having more access with dealing with that biome drawback is even more important but currently underdeveloped. In addition mistlands indroduce difference sources of materials from previous biomes, like copper or iron, which further puts them as certain milestone, kind of a starting biome of mid or late game.

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I might not be able to comprehent why exactly there would be no expansion of that particular mechanic, maybe I'm missing some deeper development lore, but I don't think difficulty would be considered one - you can hear enemies within the mist, mart points of interest etc. Mist functions as prevention from reaching the biome before and later as source of frustration that slows down the progress but doesn't expand on the difficulty

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In my eyes it is equivalent of having no permanent cover from frost damage in mountains and relying on potions exclusively. Which would not add to the experience, but only hinder the progress

quick marsh
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Something like applying the wisp light effect to building material (increased by the materials size/volume) would work. This would make it less intolerable for me at least. That way, if you build a path you will have a tunnel through the mists, and if you build a base it will be a bubble of clear line of sight. The enemies are tough but not "I need to sneak attack and crit or I will die every time" difficult. So being able to hear them coming alone is ok. Would being able to see make combat easier? Yes. Would it allow some players to better enjoy the mountainous terrain? Yes.

rustic obsidian
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I would argue that the combat wouldn't be much harder or harder at all. Wisplight gives enough sight that you know your surroundings and enemies are sparse enough that it is hard to run into a lot of them.

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At least that was my experience. I don't find mist to be any hard factor in combat or at least be less important than rough terrain

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Mist is more of a factor in terms of exploration. And as such should be having bit more counters as you progress

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My suggestion is also not drastic. You still would have to set those torches up, they can be destroyed by enemies and could require some more/rarer resources to obtain, so impact isn't as high initially but allows later for more comfortable exploration and settling up

quick marsh
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@marsh walrus chests are basically (limited) pocket dimensions for storage(is how I look at it). Hence why you can store a massive item, like a serpent trophy, in a tiny personal chest.
This game doesn't pride itself on "realism " so I try not to take issue with stuff like this.
Also, if they were to be clean fitting in a 1x or 2x area, that would mean other issues like having chests of similar storage be the same size on the outside (16 slot and 20 slot chest are a 2x size and a 8 slot and 12 slot are a 1x size). Or one dimension would be wonky (20 slot is 2x2x2 vs 16 slot is 2x2x1.6). In the end, it is a cosmetic thing that might be fixable with mods.

marsh walrus
# quick marsh <@165873088943095809> chests are basically (limited) pocket dimensions for stora...

ITs for that pocket dimension thought that makes me wonder why they would not feel the need for clean organization. No matter what when you start you are always working up so better chests being the same size as smaller chests would be fine to a fresh palyer. IMO but even making them LARGER going up but abiding by 1x or 2x would be great. Make the wooden chest 2x1x1 reinforced 2x2x1 make the black metal chest 3x2x1 or something like that

quick marsh
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Might have been the devs were more focused on making story content then cosmetic changes.šŸ¤·ā€ā™‚ļø it doesn't sound like it would be a huge issue to implement, but I'm not into coding, and more so im not apart of the creation process, so I can't say for sure.

steep briar
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We're magical resurrected vikings that can eat 3 different kinds of pie but can't stomach 2 consecutive handfuls of berries. Those complaining about realism, I feel, should maybe consider that.

marsh walrus
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exactly. #makechestsfit! lol

quick marsh
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but that would have to be pushed into the general chat

brazen halo
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we should have colorable sails.

limpid oasis
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none of this works on a multiplayer server as admin

granite geyser
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Might depend on the server.

A host can enable those keys and they should affect the whole world. Dedicated servers could be different but I have 0 clue when it comes to dedicated

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@charred onyx nope

quick trellis
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Why does it make sense that Silver is both the heaviest metal and the most expensive when the end game tiers are less?

quick trellis
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Thats not a very helpful or thought out answer

lofty wave
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The devs wanted a heavy metal to go into mountains, and the upgrades are probably more expensive than iron because it’s so easy to get

quick trellis
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Silver is easy?

lofty wave
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Yes. Find a vein, excavate it so you can break the whole thing instantly, roll a cart down to your boat and sail it back (or just walk if it’s near your base)

quick trellis
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Iron is easy, blackmetal is easy. Transporting a cart across mountains is near impossible most of the time.

quick trellis
lofty wave
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Why should scrap pieces of black metal weigh more than big chunks of rock full of silver?

quick trellis
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Iron ore weighs the same as iron scrap.

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copper scrap weighs the same as copper ore

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Its just highly inconsistent. And that Blackmetal is cheaper than silver doesn't make since.

lofty wave
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Silver bars have 14 weight, black metal has 12.

quick trellis
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I was talking about ores and scrap. But your point makes it even worse.

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It take 2x the number of bars which weigh more to upgrade

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And how does it not make sense to use Blackmetal for plains armor? At this point you seem like more of a troll. You haven't answered any of my queries and keep changing the factors of discussion.

granite geyser
quick trellis
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Its the combination of 40% more weight, inability to use a cart in the mountains, and 2x cost for gear that seems way out of balance for Silver.

granite geyser
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It costs a lot more in comparison to other metals precisely bc of what I said: it's exclusively only used for gear.

It doesn't really matter if it costs too much to craft and upgrade the silver gear bc silver is also easy to gather, and the fact that you don't need it for anything else except a single build piece means they had to compensate it somehow, and that is high gear costs.

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Iron and black metal you have to think about gear and the fact that you use it for build pieces, and iron is needed for iron beams, which help for stability, meaning that is even more important when it comes to building

raven bramble
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In other words: pacing reasons

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Devs didn't want you spearhead through the biome so they reintroduce the old one

quick trellis
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I agree that Iron was executed well. But Blackmetal isnt used that much in building AND you dont need it for gear. 100 Blackmetal will get you 10x what 100 silver will get you.

If blackmetal was required for Armor maybe it would make more sense and balance out imo. But needing 60 silver per piece of gear is wild for the final upgrade.

I think for me it boils down to Blackmetal is excessively provided and super easy to stock up on. It weighs 40% less than Silver, and gets you 2x more upgrades. I literally throw it away. Luckily they balanced Iron a little to make it obtainable in Mistlands.

If Silver weighed as much as blackmetal/iron OR if it cost maybe 1.5x the cost to upgrade rather than 1x it would make a lot more since imo.

Perhaps rather then making silver either lighter or cost less per upgrade, black metal needs to have more scarcity

mild oracle
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i really hope they change it to require black metal for plains armor, would make so much more sense

quick trellis
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Yea, Iron is already used so much in building, I never understood why im always drowing in blackmetal

mild oracle
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exactly, i feel iron is used at a 10:1 rate compared to other metals especially blackmetal. like why are there 2 seperate biomes that both require iron only for the gear? so odd

quick trellis
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Technically 3, its used in Mistlands too, but you can also farm it in the Mistlands

mild oracle
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hmm mayne iron is a 12:1 ratio, lolllll, mistlands isnt so bad since you can get the iron from there, my only complaint with the mistlands is the mist itself. i like the look and feel of it for unexplored lands but the reappearing aspect is so annoying, the biome itself is extremely gorgeous and theres not really a way to experience that in vanilla gameplay without spamming a toooonnnn of wisp torches which is gross looking and super tedious

quick trellis
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For me its hit and mist it adds a terrifying and challenge element.
And those sweet sweet havens of no mist areas are valued so much more. I do wish we could build those dverger mistlight lanterns and it dispelled a larger area than the torches. Putting 4 or 5 around a outpost would be super nice rather than 20 mist torches.

quick trellis
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@fast pumice I think you idea could work in caves. I believe the game mechanics don't allow for running water from height. Im not sure if it coul dbe like a "fountain" in a cave or something.

fast pumice
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I was thinking it would be fun to build a house near a waterfall, or behind one, and caves can't be built in sadly

quick trellis
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It would be wonderful thats for sure. I know its not the same, but you can go into dev commands and build on the edge of the world by the waterfall of death lol

fast pumice
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I'm sure if you're skilled enough, you could do it without dev commands

quick trellis
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Id love to see that lmao. Escape the current, swim down 50m to the bottom of the ocean and start placing iron beams. Or I guess just spam the button as you fall to your death to place them. It works for building bridges in deep water lol

fast pumice
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Yeah but where do you put the workbench?

quick trellis
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This is true, it used to work because they worked in cylinders. Crap, I may not be able to make deep ocean bridges now.

Also, can confirm, its about 60-70m deep. im about to see if I can survive a fall off the ende with a feather cape

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Nope, dead by 40 meters down automatically
damn

fast pumice
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So 40 meters is the limitšŸ¤”

quick trellis
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ish falling super fast so it was hard to get an exact number. to be clear its after falling off the water fall.

When I got to about -10 Y it triggered the instakill. Started at about 30Y

raven bramble
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tbh if they made black metal usable in building, i'd make it core wood version of metal, basically you can make tall metal pillars with it

simple hound
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I thought you both (fries and archon) were just one person listing all their ideas in the channel šŸ˜„

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slightly different profile photos kek

granite geyser
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I thought I was the only one who believed that but didn't want to say anything...

storm gull
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@fiery lodge don't really need necktail that often though

quick trellis
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I can confirm I dont know fries lmao

subtle quartz
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It would be nice if we can have different wood floors depending on the material

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Like ancient wood, fine wood floors

astral glacier
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For the next great north biome, i suggest zip lines for descending mountains.

granite geyser
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What if there are no mountains?

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They'd be as useful as zip lines in plains

astral glacier
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For the game value Some crossbow ammo you could make ( this game still do not have ropes.)

cyan needle
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Since there's already a thumbs down on my three minute old suggestion for a stamina revamp @granite geyser why do you think the current stamina system shuoldn't be improved?

granite geyser
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There are already several ways to improve your regen, rested being the easiest, but you also have meads and lingering mead as well

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Managing stamina makes combat more engaging and dangerous, as it should feel

hexed jewel
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blackmetal 100% should make a substitute blackmetal version of the iron-wood beams--i'd take literally a functionally identical reskin and be happy, if only for the alternative use for the blackmetal and taking some load off the ever precious iron

cyan needle
# granite geyser There are already several ways to improve your regen, rested being the easiest, ...

Rested only helps you so much and doesn't last forever. Meads have a cooldown between usage as well as not being available until you have the fermenter. Lingering stamina mead requires ingredients from the Mistlands, making it a late game item. Two ways of momentary improvement aren't enough to make this poorly designed system good

I was mostly referring to outside combat, as I don't really have a problem with combat stamina rather the fact that running, swimming, mining etc. consumes your stamina so quickly that you have to constantly wait and sit around for your stamina to regen

hexed jewel
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one cool thing might be to add some items with constant (lower than the lingering pot) stamina regen rate--maybe a new accessory slot item--could be a good thing to add to the light armor sets to give them more appeal

rustic obsidian
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Yeah, there really isn't any good reason for stamina being nessesary outside combat and traveling. Why player is being forced to stop planting crops for a while or stop building things. Those don't need to consume stamina and are not adding anything except making the game progress slightly slower. As for swimming and running, I would say stamina system is needed, but it could be less restrictive than it is currently, the way you can run out of it in matter of seconds while just moving from one place to another in early and mid game. Instead of having such huge gap between max stamina in eg and lg, there could be more emphasis put on better food regenerating it faster and increase max stamina granted by eg food

wintry bobcat
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I'd agree planting and building shouldn't need stamina

hexed jewel
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planting yes, building MAYBE--there's at least, conceivably, the argument that it's intended for balance in combat since it actually can be extremely tactically valuable to use the hammer in battle--drop walls around an enemy to buy recovery time, using the hoe (another "not combat" focused, or at least not obviously intended, tool that is nevertheless potentially very useful in combat) to raise terrain, etc.

limpid oasis
# wintry bobcat I'd agree planting and building shouldn't need stamina

I think combat stamina is fine as it is, and managing stamina in combat is a big part of the game. Planting and building are exhausting IRL, but they should use less stamina in the game than they currently do, for convenience and enjoyability reasons. Also swimming and running should use a lot less stamina if you level up the skills, currently the impact of swimming and running skill is almost nonexistent.
Stamina is one of those mechanics in a game, which some people put up with, others hate it, but nobody gets all excited and says: "Oh hell yeah I'm out of stamina, that's awesome!"

cyan needle
granite geyser
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Also, the fermenter is unlocked at BF, you can reach that tier in like two hours of playtime

cyan needle
cyan needle
granite geyser
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You speak as if you literally couldn't build and farm without that clothing...

lofty wave
granite geyser
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I guess the only way they could tweak/buff it is by making stamina foods increase stamina regen similarly to hp food increasing hp regen

cyan needle
limpid oasis
# granite geyser You speak as if you literally couldn't build and farm without that clothing...

having to recharge your stamina for 20 seconds every 20 seconds while planting crops is not a neccessary game feature. Just because it's always been like that and you got used to it, doesn't mean it's good. Hildir's clothing and wasting stamina potions on farms both aren't convincing to me. Hildir you need to find first of all. By the point you found hildir, you've probably already farmed an awful lot without her clothing.

cyan needle
limpid oasis
quick marsh
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regarding carry weight, I believe there are mods for that.

cyan needle
quick marsh
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hmmm....thats a constraint I didn't know of

errant zinc
lofty wave
hexed jewel
# cyan needle This is a very specific situation and it can't the reason stamina isn't improv...

i was more referring to the question of whether it served any use value/purpose to have stamina cost to those specific things--building and planting--I don't actually share the premise that the stamina system isn't MOSTLY fine as is, maybe ad some more options that affect regen rate for customization, like my suggestion on the light armors getting such a buff and/or accessory item that does so, but i think it's MOSTLY in a pretty good place "as is" with the INTENT being we as players are supposed to learn to manage stamina as part of the core gameplay challenge

cyan needle
granite geyser
# limpid oasis I also don't understand why you downvoted the suggestions for server settings af...

Forcing players to play a certain ways is not a bad thing, let them think of ways to overcome obstacles rather than handing everything to them on a silver plate.

Also, of all things that is one of those that pretty much everyone would increase, at which point they should just increase the base weight in general, why making it a slider? Why not implementing other ways rather than a very convenient slider that's pretty much worthless as almost everyone would set it to max. Does that mean they should add a modifier for stability? Completely cancelling the one thing that makes building so engaging?

It's also annoying that every feature is a "possibility" because "just make it a slider bro it's optional so don't use if if you dislike it"

Should they add one for flying as well then? One for making you literally invulnerable? Another for giving you all forsaken powers from the beginning of the game without having to kill them? They're sliders after all, you're not forced to use them so they should all of these...

Makes sense, right?

limpid oasis
lofty wave
limpid oasis
lofty wave
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You can, I’ve done it on a dedicated server.

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I think you need to use -modifier portals casual
Check the manual if that’s wrong.

limpid oasis
lofty wave
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I have never used mods.

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It won’t be in your config by default, you need to add it next to all the other options

limpid oasis
lofty wave
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The folder with the .bat file should have a pdf in it (the server manual I mentioned earlier)
If you’re renting a server online I don’t know how/if you can access it.

limpid oasis
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alright thanks. I found it, it's in the file already. Must have overlooked it when setting it up.

wintry bobcat
wintry bobcat
agile oxide
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What do you think about being able to hire dwarf mercenaries and take them to your base to defend it?

lofty wave
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We already have wolves, boars and loxes to do this

cyan needle
granite geyser
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I would like them to add this that mechanic...

Just to see people then complain about the mages obliterating their bases with their attacks...

What? Didn't you want "protection"? c:

silk halo
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just spam skele's forever

raven bramble
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man, feels bad when people straight out dislike an idea without reading it all, just literally scrolling with eyes quickly

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i really was working hard on the plant rework idea, really tried to make it as balanced as possible

granite geyser
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Takes five seconds to read "lynx, fox, snail"

raven bramble
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read the one above, i posted 2 ideas

granite geyser
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No more normal animals

raven bramble
granite geyser
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It's viking purgatory, not Midgard.

I actively wish they changed current normal animals for something more fictional

raven bramble
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plus valheim is kinda like a purgatory, but has elements of midgard like trees

granite geyser
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I know, I hate it

Even something resembling basilisk would've been a better choice.

They themselves are not sure of their own vision

raven bramble
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and if u change trees, you need to literally remake whole game

silk halo
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i'd prefer they avoided those sorts of things as well

wintry bobcat
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I support adding snails but DO NOT MAKE ME INTO A FOOD ITEM 😭

agile oxide
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Ok what about this, a new biome that is totally underground , like giant dverger mines full of corrupted dervergs . Like Moria of the lord of the rings just a giant big damn giant as possible dungeon

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Full of corridors, rooms, hallways, doors.

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Don't tell me 'Ah, but there are already the Mistlands dungeons, which are basically infected dwarf mines.' It's not the same; this would be giant dwarf cities underground with corrupt dwarves and perhaps other mobs as well, like cave trolls.

quick trellis
storm glen
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#suggestions message
Alternatively, make it a light armor option as the plains currently has no light armor. Perhaps it could give +15 to Swords but is not strictly necessary for it to have a bonus.

true anchor
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@median pasture how are deathquitoes such a problem lol

gentle heron
true anchor
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Cities Skylines has a mod that disables the mod check to disable achievements, so it's probably doable here too lol

simple hound
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@rapid matrix, @nimble plover Just a reminder to keep Ashlands related content/discussion/ideas in the relevant Public test channels as Ashlands is only in a testing phase at the moment.

If you don't have access to the ptb, head to ⁠Channels & Roles and select "I want to be a public tester"

granite geyser
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@delicate plinth ||play PTB||

delicate plinth
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but if it's already in the works, I'll happily wait!

summer nymph
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Suggestions of a good Euro-Server-provider?
We are around 10 people and im thinking of GPortal...

limpid oasis
wintry bobcat
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eh to each their own. I personally really like eikthyr power, but when I get 100 run I start to find eikthyr has little use bc I have plenty of run stamina anyways

limpid oasis
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depending on the biome I usually take bonemass or yagluth, for long boat journeys I take moder. At some point when hitting level 50-60 run I think the stamina consumption decrease should be more noticeable

raven bramble
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tbh, what uses would you give for boss summoning items (aside for trophies for eikthyr)? cuz it kinda sucks they just have a use of summoning bosses, i'd do this:

  • ancient seed - can be planted and grows a friendly greydwarf/shaman/brute (be careful, they attack everything, even your friendly animals!), click e to make them follow you or to make them walk in designated area where you're at, you are all familiar how you lead draugr into a pack of greydwarves to make them stop following you right? this is basically this but greydwarves fight for you

  • bonemass summoning bones - you can feed them to blobs, making them a tameable creature, they'll drop you 1 ooze every 4-5 days if tamed

  • dragon eggs - not for cooking, not for hatching a creature, but make it so if you hold it, hostile drakes appear around you randomly even if not in mountains, however they are hostile to everything around you too, so you're burdened by its weight and drake attacking you, but it also attacks enemies and they cant usually reach it

  • yagluth summoning totems - can be crushed to set yourself on magical fire (it wont go out even if wet), but anything you hit also gets affected by the debuff, making it extra dps for the cost of health

no idea for sealbreaker fragments, sorry

  • bell fragments - comes with a bell stand that lets you have raids on demand, but you cant choose what raid it is, it's a completely random raid, from early game up to lategame raid
granite geyser
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Only one I like is the last one

wintry bobcat
stiff stag
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Thing about boss summoning items is that is naturally and rightfully their only purpose, to summon bosses. They do not need any other use than that aside from decoration.

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It also doesn't make much sense for them to have other uses, especially given the lore of the game (the player's goal is to defeat the forsaken, so using their summoning items for anything else strays from that purpose).

limpid oasis
wintry bobcat
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hmm just sounds more powerful taking half damage from physical damage than saving an inventory slot. But I suppose it depends how much difficulty you are having with mobs

If on normal difficulty it might be a nice quality of life power

granite geyser
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Probably would be more useful if mead were nerfed and yag's power is buffed

Meads are resistant, Yag is very resistant

wintry bobcat
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Would be pretty good yea. Probably some other balancing that needs to happen to adjust for meads being less useful though

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Also I still find it so weird that sacrificing a helmet slot and hunting down the materials to craft a root helmet, gives less poison resist than just chugging a potion

stiff stag
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Potions run out and have to be reused, the helmet can just be left on and you don't have to worry about the bonus wearing off. Fairly common design for the former to have a higher effect/potency and the latter to have a weaker but much more lasting effect.

raven bramble
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perhaps throw in some challenge in making it tbh

stiff stag
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It's less convenient to manage and takes up an extra inventory slot. With the helmet you literally just put it on and forget about it. Passive bonuses you don't have to put any additional thought or effort into are designed to be less potent as a trade-off, and that's a general design that extends well outside of valheim. Besides all of that, you really aren't missing much anyway. Normal resistance tends to be more than enough for the majority of use cases anyway.

wintry bobcat
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Depends on perspective I suppose

For me making meads is very cheap, 1 inventory slot doesn't matter much, and drinking them takes little effort. But to someone else all of that could be important

A Root helmet eliminates all the above downsides (again idc much about those), but adds another small downside of having to craft the helmet (imo more expensive than crafting resist potions), and a big downside of not being able to wear other helmets, like an iron helmet which gives significantly more protection. So Root feels worse to me, even before considering that it gives a smaller bonus than mead

limpid oasis
wintry bobcat
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makes sense

eternal wyvern
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Yagluth makes a lot more sense with a group.

wintry bobcat
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I like Rianus idea of DN being environmentally heavy. I always like the environmental challenges like swamp being stamina and movement draining, and Mistlands being visually impairing and difficult to traverse. Deep North really seems like somewhere you'd wanna fight for your right to survive against the elements.

Should still be plenty of combat though, combat is fun

granite geyser
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I didn't completely scrap the idea of combat in DN. It would just have much less focus.

I can even imagine that some enemies could have more density in specific areas rather than you finding them in the wild.

Pretty much opposite to ashlands

wintry bobcat
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I will say I much much much prefer tamer combat across the biome with difficult combat encounters centered around special locations/resources

unlike Ashlands which just has medium combat difficulty EVERYWHERE, and nowhere with significant difficult fights (other than I guess the boss fight, although not sure how I feel about it)

raven bramble
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@granite geyser #suggestions message

the thing is, if you make a biome only about exploration, it is goddamn borin to traverse, environmental challenges aren't fun, they're annoyances you have to deal with, with enemies you can just outrun them if you dont want to deal with them

granite geyser
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I didn't say it's only about exploration tho

open dagger
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#suggestions message they could just change dundr's recipe to include iolite instead of bloodstone, since it does lightning damage it would make sense

tulip atlas
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Im gonna be honest, i think the only reason dundr is bloodstone is rule of cool and red lightning. Logically its iolite, but its red and and red lightning is cool as hell so they did bloodstone

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Also i think you could make some kind of logic of it by saying we got electricity of some kind pumping out of our hearts but idk im not a biologist. I just like the red lightning. I wish the bolts were brighter

midnight hazel
# granite geyser I didn't say it's *only* about exploration tho

Putting more focus on the environment could be cool. Potentially work in something like weights are increased by x percentage and you are slower by X. Would make certain powers better, make it more of a strategy on what to bring, and make the biome feel bigger at first.

But from an enemy perspective, still a focal point too, but kinda like real life its more about powerful, big enemies. Think polar bear or moose. Things that at first can move quicker through thick snow and easier than you in the biome. Wouldn't need to overwhelm people with numbers, but don't venture too far out from a portal or defensive position without proper preparation

granite geyser
#

DN is the only biome where I would accept bears, and that's if they have some kind of uniqueness to them.

Even scaled skin would be fair. Or dragon bears

Or humanoid monsters that turn into bears. Maybe they can fight alongside you in either humanoid form or bear forms

limpid oasis
#

I think it's clear that the deep north needs content at some point, but so far the suggestions for mobs have been very vague and not very convincing, at least to me.

visual elk
#

Will there be an update to the valheim map website? It's still showing ashlands connected.

pure patio
wispy iron
#

How about a Trident that you can craft from mobs in the Ocean?

granite geyser
hot willow
#

Moon phases would be so cool, I would love anothrr overall patch before we get the next biome

wispy iron
#

How about a Sand Biome with Venomous creatures, also some ruins to get venom weapons?

lofty wave
wispy iron
#

Ahh I see. I know about the Deep North. But was just wondering like there could be so many Biomes & weapon exploration. Just some ideas

dusky pendant
#

currently changing all my wood cook stations to metal ones cause I loaded my world with the new fire modifiers and they all burnt down lol rip

visual elk
#

@granite geyser

#

@granite geyser only new version is .w17.46 and that has ashlands connected, so no it hasn't updated.

wintry bobcat
#

@alpine egret I'd say one of the Ashlands weapons is basically like a boomstick

alpine egret
#

@wintry bobcat thats why i say that

wintry bobcat
#

You're suggesting adding something because it's already been added?

alpine egret
#

@wintry bobcat i do feel like we need more land based transport or air

#

im saying add more variants

wintry bobcat
#

They've vetoed air transport because it would be too powerful. Could be more land transport, although I think moreso they should just improve the current land transport methods, like askvins

alpine egret
#

aww man i feel like airship would fit really good and look cool

#

i would just want them to mess around with friends

alpine egret
granite geyser
#

We really need a šŸ¤¦ā€ā™‚ļø reaction for suggestions...

shadow echo
#

Every biome in the game can be said to relate to their culture, other than the made up fantasy ones

wispy iron
#

Hmm true. Totally forgot about that. But venom/poisonous weapon varieties would be a cool idea

shadow echo
#

I wish the devs would add smaller content in earlier biomes

#

Maybe that'll be the case once the game is actually finished

hollow elm
alpine egret
granite geyser
#

@strong trench good thing you suggest that, I'm sure devs would've never thought about developing their game

alpine egret
sage crest
#

@silver minnow like bread crumbs in between the bigger updates?

hollow elm
granite geyser
alpine egret
hollow elm
alpine egret
granite geyser
alpine egret
alpine egret
#

so i say, why not add airships just for fun

shadow echo
#

Less immersion for the viking theme

pure patio
#

Because there's fun, and there's progress breaking. Airships would make large portions of the exploration and attendant dangers trivial.

alpine egret
alpine egret
hollow elm
#

I mean... the sky as a biome is not a bad idea.

pure patio
#

Valheim: TotK ?

granite geyser
#

That just means forcing themselves into adding something because they added one single thing...

alpine egret
pure patio
#

But as it is, the dungeons are already placed way high in the sky, so there's a limit to how much they might consider just from an architecture standpoint, and I don't think flying other than through catapults is in the dev's vision šŸ˜‰

granite geyser
#

"let's add airship"

"Wait, sky is empty. Well that's great, now we must add content to sky... Tf were we thinking?"

hollow elm
shadow echo
#

If it was a thing then they would have to add it together

#

But sky update sounds out of place unless done right

alpine egret
#

then they would do that either way i think it would be cool

#

and i think they can do it right if they wanted to

shadow echo
#

I'd rather their be another ocean update

alpine egret
#

i just think this game can have so much to offer

#

in EVERY biome and playstyle

granite geyser
alpine egret
shadow echo
#

A sky biome feels comfortable as a mod but otherwise too controversial to be actually vanilla

alpine egret
granite geyser
#

Dungeons are actually up in the sky, how would they add a biome to the sky without risking making something visible that is not supposed to be visible?

alpine egret
#

its their game and their vision im just planting a seed

pure patio
#

There are mods that already allow that. I'm just pretty sure the devs don't really intend on doing anything like that, at least not from what I've heard. They've definitely had the idea floated.

alpine egret
#

and im floating it again

#

and i dislike mods

wintry bobcat
#

@oblique gyro I'm one of those folk! šŸ˜„

#

Well, sometimes near my base I'll chop them. But usually leave them bc they take so long and give little loot.

Maybe make stumps easier to destroy?

alpine egret
ashen tinsel
amber wind
#

"The airships are okay...but now we want spaceships."

wintry bobcat
#

I'd like if the spaceships were equipped with hyperdrives or warp technology tho bc the travel time between planets otherwise is just gonna be so dreary

amber wind
#

"We are okay with spaceships, but now we want time machines."

hexed jewel
#

is there even REALLY a good reason to have stumps in the first place?

#

is it a "realism" or wanting to have the option of leaving an area looking like a logging camp thing?

#

oh lol, @alpine egret literally answered the question just posts before

#

okay, well, I SUPPOSE that's a use case...

alpine egret
amber wind
#

The imaginary people in my head who want airships, and then spaceships, and then time machines in Valheim. šŸ˜‰

alpine egret
#

i just want airships bro

stoic flame
#

airships dont really go with the theme of the game tho, but theres mods that add them if u rly want them that bad

granite geyser
mortal rivet
#

go fight yagluth and he'll destroy the stone pillars around him, giving you all the stone you'll ever need

granite geyser
#

The existence of battering ram makes stone gathering pretty irrelevant now

wintry bobcat
low ether
#

What's wrong with having the spire not sinking into the lava forever?

wintry bobcat
#

Makes the biome less difficult, makes you have to prepare less, just makes the biome less interesting to me at least

low ether
#

And what if you end up short on materials? You shouldn't have to make a new world to bring materials back to your other world.

granite geyser
#

@mortal rivet only in pre-ashlands worlds

wintry bobcat
low ether
#

It's like... the southwest and southeast part of the world is empty. We really need more islands, there.

granite geyser
#

I like to imagine a single fortress on a small island.

#

If we were to dream a lot more, another fortress design could've been a shipyard-like fortress.

#

But it's already wishful thinking that we get more designs at all

limpid oasis
# granite geyser The existence of battering ram makes stone gathering pretty irrelevant now

okay we're at that stage but we don't really want to transport stone from the ashlands since there's better stuff to pick up. We also don't wish to stand near greydwarf nests to gather stones. It would be a nice addition to have a "stone-gathering" machine in the base rather than using humans as farm slaves. Besides, there's other people who might want to build bigger structures at an earlier stage of the game. When you're in ashlands you almost beat the game.

granite geyser
#

Sure.

But an automated quarry any earlier than mistlands is way too op. At least make lock it behind a much later biome. Otherwise why using pickaxes? There is a moment where mining for metals stops being as necessary because you advance to later stages and gear from earlier stops being that useful, leaving mining pretty much irrelevant if stone is also an extremely easy resource

cyan needle
limpid oasis
#

so how is stone "way too op"?
In case it was unclear, I'm talking about basic stone only, which in my opinion is like a perfectly underpowered building material. The quarry is only gonna be really needed by those who wish to build larger buildings for aesthetic reasons.

granite geyser
# cyan needle He's talking about a quarry for stone alone, not ores. Ores would still have to ...

I know...

And I explicitly stated that you might still use pickaxes for metals, but pickaxe for metals stops being relevant because it reaches silver as black metal is gathered via mobs, no metal in mistlands and flametal mining can be ignored partly in ashlands.

That leaves stones as the main resource to gather via pickaxe but a stone quarry being available so early would just make pickaxe essentially worthless as stones would be gathered via the quarry. Which is also implied to be built earlier than ashlands

cyan needle
#

Also there's constant need for metals like iron and bronze even after plains, so just because you have a quarry to mine your stones doesn't mean pickaxes are useless

tulip atlas
#

I wanna note someone asked why burning enemies arent weak to ice. First of all, frost is a VERY powerful damage type with a really good lingering effect. It does not need a boost. Second, fire melts ice. They got a hotter flame than your ice. Theyre not resistant or anything, but making then weak to it would just further boost mistwalker and frostner, and frostner does not need to remain on par with everything else this far along the game. I hope most deep north enemies are highly resistant to frost.

ashen tinsel
ashen tinsel
quick marsh
#

You could also spawn/make a battering ram in the plains to take down the high rock formations for huge output. You would need a Longship or the big boy boat if you hit more than 1-2 of those pillars. And since yag has 5, they would be a good start.

silk halo
#

or you can make a greydwarf farm and profit infinite stone

olive yacht
#

tear down some abandoned Towers or castles and infinite stone

hot willow
#

#suggestions message
Just made the ashen cape and was about to say the same thing. Looks so dumb with a lot of armor options. Like fenris, ask, and even carapace. For such an otherwise cool cape, that front scarf thing is hideous

tulip atlas
#

I like the sort of mask bit, its like its there to keep ash and embers in the air out of your face and getting in your lungs.
I think instead of just removing it, add a styles option with a choice of low and high mask. High is as it is now, and low makes it low and wide to accommodate hoods and helmet that arent as tall as flametal. Could also drop the shoulders a little so it doesnt look too bulky on smaller armors.

open dagger
#

#suggestions message i wouldn't completely remove it they could make it that you can choose between with scarf and no scarf like choosing shield patterns

granite geyser
hollow elm
#

#suggestions message I haven't experienced what you're suggesting, yet, but I agree - adding 'grind' is not the same as adding difficulty.

cyan needle
hollow elm
wintry bobcat
#

I think it's feeling fairly balanced in Ashlands now (still takes some getting used to when you get there). It used to be a bit intense though

cyan needle
cyan needle
wintry bobcat
#

I do like the theme of other biomes like mistlands and plains more too. Light combat exploration and heavy combat resource points

limpid oasis
hollow elm
wintry bobcat
#

Ashlands is more performance heavy

cyan needle
hollow elm
cyan needle
short egret
#

I like the cowl on the ashen cape 😭 I feel so dark souls.

hollow elm
limpid oasis
hollow elm
granite geyser
#

True, they should've only done internal testing as 13 devs would get much better results than thousands of people playing at the same time

limpid oasis
#

it can still be optimized

hollow elm
granite geyser
#

Out of those thousands of people I'm sure even a few dozens were actually involved in testing the update and not just getting it earlier...

And dozens > 13 devs

hollow elm
hollow elm
granite geyser
#

Which is still a higher number than 13 devs

hollow elm
wintry bobcat
#

I agree with Rianu. Having a ton of people playing, a few actively testing and reporting bugs, and a bunch just playing for funsies but reporting whatever bugs they come by is very useful. Even if there's also a lot of people just playing without reporting

hollow elm
#

Thirteen people with inside information, tertiary training, and industry experience - as a decision caucus - is clearly better than a few dozen valued opinions from a pool of thousands.
I don't mean to devalue the feedback of genuine consumers, but knowing what is supposed to happen and what I'd like to happen can have little overlap.

short egret
hollow elm
cyan needle
granite geyser
#

Staves/magic is way too powerful as to give them more buffs

cyan needle
granite geyser
#

Depends on the attack, wouldn't add something more special than a staff bash with ember/frost staff for example.

Shield one kinda doesn't need it, it's already protective on its own

cyan needle
ashen tinsel
# limpid oasis 1k stone a minute? please clip that I don't believe you

Take your pick of ||kiting eikther, trollstav, stonecutter disassembly; you pop boulders instantly. Disassembly is a bit slower and less fun but more concentrated, can get 1-3k marble per dverger structure in about 5-8min and stone is similar.|| Early resource gain should not be a concern, try it yourself.

north tulip
#

Obviously the traders have wagons with their lox, but I'd love it if the players could have one or something similar

wintry bobcat
#

A dvergr structure has 3000 marble?

granite geyser
wintry bobcat
#

Secondary attacks would be cool, but the staves need to be nerfed a lot first

granite geyser
#

They essentially made ashlands dangerous with the thought of "if players refuse to use magic here, especially in early ashlands, they'll just gonna get screwed lmao"

cyan needle
wintry bobcat
#

eh it's still a buff. Even if it is just as powerful as the normal attack, it gives the staff more utility which overall makes it better and more powerful

granite geyser
#

How "not powerful" it can be without it feeling like "this is actually worthless, idk why they added it"?

cyan needle
granite geyser
#

I mentioned a melee bash with high knockback as a decent option but that means you could keep enemies at bay while still bombarding them with shots.

Being physically weak would feel more irrelevant at that point

cyan needle
granite geyser
#

They would balance things out with those changes in mind, which would probably and ultimately affect my enjoyment of the game

As I said, if you don't use magic in ashlands, especially early, you will struggle. That should imply that they balanced the biome around its use, if I were to decide not to use magic for whatever reason then I'm just screwed and would lead me to frustration.

If they would've never added magic in the game, I'm sure ashlands would be very different right now, especially regarding combat.

cyan needle
# granite geyser They would balance things out with those changes in mind, which would probably a...

To recap, your only reasons so far have been "it would make magic more powerful" which I've already debunked by saying that it should just be different for the sake of variety and then "I don't like it or I don't think so" which is irrelevant

Didn't see any struggling in our server with four melee guys and one mage with underleveled elemental magic skill, so I disagree with you there. We mostly struggled because the Ashland lagged a lot for us and of course it's not an easy biome even with flametal gear

That's your opinion on the subject. Feel free to share your experiences in the Ashlands or better yet something factual

limpid oasis
#

I understand the reasoning of both of you.
What if staves had a weaker single target magical attack which cost less mana on left mouse and the current is the heavy secondary attack?

Frost: icicle precise single target with high projectile speed but low fire rate
Fire: wall of fire or a flamethrower like effect
Nature: poison dart or summoning a deathsquito
etc.

strange prairie
#

Besides that whole "ashlands is meant for magic", half the stuff one hits the damn blood shield so it's less useful, the fire staff is fire so a bit pointless, the skeletons are utterly useless so all you have is frost. Cool. They made a biome around magic use and left us one decent weapon? You telling me that was a smart idea? Oh and the burning enemies aren't even frost vulnerable, like the trope every videogame follows. The only real weakness is spirit and unless I'm mising something no staff does spirit damage. Oh and the ashlands staff so far has been an exploding fire staff. Awesome. Just what I need to kill a magma huh? Or perhaps a BURNING SKELETON

cyan needle
limpid oasis
cyan needle
strange prairie
#

My problem with it is still the enemy spam rather than making them interesting. The fallen valkyrie and morgan are great but the shamblers are reskinned greydwarves (great, my favourite) and the skeletons are so utterly constantly spammed it makes even getting on shore tedious

#

Like make them hard as nails go for it Don't make 3 enemies suddenly 9 or 15

cyan needle
strange prairie
#

Like I was on the shoreline, nothing around, few chops into a tree a shambler has shown up and some skeletons too either the spawn or the aggro range is mad. Well it's yhe aggro range definitely, I watched some skeletons from about 3x detection distance just start walking towards me

eternal wyvern
strange prairie
#

I do get what they went for but then maybe have warring factions cos it's all against you and man after a few hours of trying, all my skills being nuked I just don't wanna play it at all. So anti exploration for whats supposed to be an awesome place to go just sucks. God knows why youd even attempt base building there for example which is a shame

#

It's like the difference between hard and masochism

cyan needle
cyan needle
strange prairie
#

But the difference is as annoying as it is greydwarves are easy enough to loose, the one rage inducing thing about ashlands is the buggers never stop coming

cyan needle
eternal wyvern
cyan needle
eternal wyvern
strange prairie
#

It comes across like it's quantity over quality. Bugs didn't need a constant flow, the terrain and enemies were hard enough as it was.

granite geyser
# strange prairie Besides that whole "ashlands is meant for magic", half the stuff one hits the da...

Ember staff deals blunt as well, at range, when main ranged weapons deal pierce which charred are resistant to

Shield staff might be easily breakable but can and will still protect you, especially from the least damaging attacks that can wear out your hp slowly but steadily

So it's bad that the game tries to be different by NOT following the frost > fire trope? What's more, frost is already highly op in ashlands despite the lack of weakness from charred, add the weakness and why would anyone use any other weapon except frost-infused ones?

Again, blunt, ember staff deals blunt, and it's also aoe, you can safely get rid of groups of enemy at a distance with it. It's actually one of the main reasons anyone would be able to survive there

strange prairie
#

So umlike every other biome there are two, maybe three viable weapons? Ranged is a no due to volume. Hand to hand just isn't fast enough to account for new enemies so all you have is a frost staff when you go and if you want to play any other way screw you huh?

#

Plus the going against trope isn't a good reason, frost would realistically make the bones more brittle and cool the magma to stone, it's not an illogical trope.

#

Oh and of course sneak doesn't work because they start walking towards you long before aggro

granite geyser
granite geyser
cyan needle
strange prairie
#

Yeah that was a highly biased example ngl

granite geyser
#

You get the gear from the biome you're struggling at, things become more manageable. It has always been that wsy

strange prairie
#

Likebsaying do you think a furnace fire will melt the icecaps, well sure not one but do enough of em

cyan needle
strange prairie
granite geyser
#

Btw, the fire that turned the charred into what they are is not normal fire.

Read the runestones and you'll see

strange prairie
#

And the ice out a damn staff is nornal ice?

granite geyser
#

And again, frost does affect them

cyan needle
cyan needle
granite geyser
#

||It's fire from a dragon god that has burned in the biome for centuries||

strange prairie
#

But that's just a tangent and not the main point it's mob spam end of. Argue semantics but it's mob spam.

cyan needle
granite geyser
strange prairie
#

This all doesn't change the fact I can't cut down a single tree or have mire than a minute peace to get something done before another skeleton just walks over to detection range

cyan needle
granite geyser
#

Do you're expecting the magic frost to break them instantly then?

#

I actually wished they were resistant as to imply the fire was so hot that not even frost could do anything about them

cyan needle
strange prairie
#

Again missing the point, it's either frost staff or die. It's mob spamming and nothing decent oh and we get it you don't play anything other than valheim. I love it but I also have a job. I have hundreds of hours in it. It's an update for hardcore players only and excludes absolutely everyone else.

#

I have about 600 hours which is no small amount, killed every boss solo AND ENJOYED IT but ashlands is like tediously rubbing nails on my hands

round lotus
#

staff of embers, demolisher and himminafl do pretty good work too until you get Ashlands weapons. And once you get a trollstav any mob spam can be dealt with by just dumping a troll or two on them and being on your way.
Dundr oneshots most enemies after a parry. Staff of nature basically makes you invincible to melee if you have the eitr to spam up enough roots. The only staff that's even remotely a disappointment is the staff of fracturing, and that disappointment goes away fast once you hit something that doesn't resist fire with it.

"frost staff or die" is probably the silliest thing i've heard about Ashlands yet. It's useful, but if any pre-Ashlands weapon deserves the crown it's the staff of embers instead. Turns out aoe damage is quite useful when dealing with large groups of cannon fodder.

quick trellis
#

How are others finding the new feather cape? I'm not really sure why they would make a mistlands cape weak in the mistlands.
My wife and I all of a sudden dying so quick to Gjalls, come to find out its now very weak to fire. How does this make sense?

Even if you drink a Fire resistance barley, it doesn't even out. Resistance vs Very weak = Weak to fire.

hexed jewel
#

actually I'm pretty sure the resistance effect overrides

#

so if you drink a mead, it negates the very weak entirely, and gives you resistance

quick trellis
#

Hello fellow Archon. I guess Ill need to test it and see.

hexed jewel
#

lol

pure patio
#

Speaking of resistances, piercing is the one "normal" type of damage that lox to NOT resist. It'd make more sense to make it resist slash damage as a cape.

pure patio
quick trellis
pure patio
#

Root harnesk šŸ˜› Makes deathsquitos tickle.

quick trellis
pure patio
quick trellis
#

True, I was just thinking about boring capes lol

quick trellis
pure patio
quick trellis
#

Nice, Ive never come across that one somehow

#

well that is super weird. But also glad to know we can take fire resist into mistlands. Another slot bites the dust :/

limpid oasis
strange prairie
# round lotus staff of embers, demolisher and himminafl do pretty good work too until you get ...

Ok still doesn't address the point that it's blatant mob spam over just making them harder or something more creative. Why make a skeleton a challenge or even remotely unique from greydwarves and other skeletons when we can use 20 of them right? Cos that's all the shamblers are just glorified greydwarves. They did good with the morgane, they should have done more. The lava is pretty awful too tbh, they can do tar and water but make molten rock, LIQUID ROCK act like normal ground? Really? Look up videos of volcanoes and show me a static pillar of lava, I'll wait with baited breath. Oh and the ocean pillars, of course, make sailing even slower and more of a pain for the biggest ship in the game. Genius.

#

I was hyped as all hell for ashlands and was disappointed. Glad you enjoy it, I'll treat it like I did before, waste of map space.

fading jewel
ocean girder
#

Like 1 star and 2 star versions

fading jewel
#

Idk man, I think that would add even more trophy clutter lol

ocean girder
#

Ah yeah I guess that's true lmao. Possibly a better way to store trophies too 😭

fading jewel
#

Now that is a good suggestion, a trophy bag lol

quick trellis
#

@signal vigil I know its not the same, but with the infinity tools mod, you can use the hoe to do different paths, paves, leveling, and slope blending. I definitely think that feature should be added in vanilla, or even a "smooth" feature because sometimes the slope tool can be janky.

chrome basin
#

šŸ’”Make the world of Valheim 25% bigger perhaps? Would make the ashlands, deep north and even some oceans to be bigger. Or modifier to increase world size?

finite vapor
# strange prairie Ok still doesn't address the point that it's blatant mob spam over just making t...

Gonna be honest I'm with you on the mobs, the charred are really boring and twitchers are just stupid and annoying, throw a rock and then run away for 30s. Mistlands seekers flying after you up cliffs around corners with super hard hitting attacks were much more enjoyable, less spam but a quality fight. Charred marksmen and twitchers in particular spamming you while you're trying to fight something else or mine or chop is super cringe.

#

Ashlands is hard when you don't know what's going on. But once you learn the mobs it's pretty chill esp once you get new gear. Just a lot of low quality mob spam, hoard of garbage, kinda like swamp

fading jewel
lofty wave
#

You’d need to put a cloudberry on the ground and then pick it back up before the lox eats it

fading jewel
#

That's a very tedious way of moving items vs a cart

ashen tinsel
analog moss
#

#suggestions message @pure drift I completely agree. The ashlands update means you can’t put a fire in a house early game with that world modifier turned on. An early fireplace makes sense.

wintry bobcat
#

Just curious because I'm considering using firetick, how does it exactly work? When part of your house catches fire will it continue spreading? Will a campfire or hearth light my house on fire if it's encased with stone but there's wood very closeby to the stone (I.e, does it take into consideration that there's stone in the way or does it just light everything within like a meter on fire)?

granite geyser
#

@noble parcel then press it once and hold it down

noble parcel
#

really?

cedar palm
#

It's not as fast but it's much easier

noble parcel
#

yea it takes about 5-7 secs per kiln. guess i was being lazy and wanted to auto fill with one button quickly. i have like 14 kilns going. trying to stock up on charcoal and when youre doing a bunch at once it just feels a tad slow

#

šŸ˜…

#

could just be being greedy

cedar palm
#

It'd be best to avoid button bloat, but the autofill could be a little faster. I end up not using it because I can interact with the smelters faster without really trying.

granite geyser
#

It could accelerate the longer you have it pressed down

pure drift
short wing
hoary anvil
#

How would people feel about having a cooking add on like a feast where you can make a special dish in a new cooking pot for 6-8 uses that would take several ingredients and last up to 40 minutes

pure drift
# short wing It is a game in a realm were dead people roam, who knows what logic goes on in t...

Your argument commits the non sequitur fallacy because the conclusion "it doesn't have to be logical" does not logically follow from the premise "there is undead in the game." The presence of undead creatures or magical elements does not necessarily justify or explain the lack of logical consistency in the crafting mechanics I pointed out. These two statements are unrelated.
Instead of resorting to fallacious reasoning, I would appreciate if you could directly address my point about the inconsistency in the crafting mechanics and provide a logical explanation or justification for why certain stone items require a workbench while others do not.

short wing
pure drift
# short wing Most of those things would come down to: It is still in early access the game is...

right, but honestly, there are several very easily fixed logical/mechanics issues. for instance, not being able to hit something thats a half inch below or above you, this could be fixed with almost no effort by just making the damage box of a swung weapon vertically larger. They wouldn't have to change the character looking up or down or mobs. just increase the height of the hit box so it doesn't ruin immersion.
fixing the stone path thing would take 10 mins, just take the flag off the effect so it doesn't require a bench

quick trellis
quick trellis
short wing
quick trellis
# pure drift right, but honestly, there are several very easily fixed logical/mechanics issue...

Stones are often cut or shaped for stone pathways for some level of uniformity.

Fighting on elevation adds immersion and a difficult mechanic, just as it should. Part of the strategy is to either need to use overhead attacks, or move to a more suitable battleground.

As far as the kiln and smelter, Those things are more rough products as it stands. There is no need for a hearth early on as the campfire is the more primitive option. The hearth having very defined edges and structure in contrast to stacked stones and mud makes quite a bit of sense to me.

As far as the stone knife/tools, they do not require a cutter to make because of the method of fracturing the stones to make sharp edges.

granite geyser
#

@stuck canopy how would that work for solo players?

quick trellis
granite geyser
#

So solo players are just screwed and can't use the feature?

silk halo
#

not the rowing thing again 😩

quick trellis
#

I havent suggested it but it really does make sense. Vikings rowed. More vikings = more row power

silk halo
#

but you already have more vikings, more moder power uptime, rowing isn't necessary

quick trellis
#

Not necessary, but true to the culture and experience

granite geyser
#

Doesn't change the fact that solo players would miss on a big advantage because they don't play with others...

quick trellis
#

@stuck ridge You should break your suggestion into 3 separate ones.

#

randome generation sucks. Ive gotten 5 cores from a single mine, and not gotten any from 3 in a row.

quick trellis
#

god damn the typos

granite geyser
#

There's no statement saying that the game is meant to be played in coop. It only says that it can be played as such.

Game is balanced around single player with coop being optional. Screwing solo players by adding features they cannot use because they play solo is just wrong

quick trellis
#

you arent screwing solo players. nothing changes for them

#

that being said, by your logic, coop shouldnt be possible. Everything is easier with more people. Hunting, mining, doing dungeons.

quick trellis
quick trellis
#

Im not the one who posted the idea. But literally everything in valheim becomes easier with more people.

granite geyser
granite geyser
unkempt stone
#

If this hasn’t been suggested already I think it would be call to be able to place stuff on ships

granite geyser
quick trellis
#

You dont really have a point. Yo ualways like to change the parameters of the discussion.

The alternative question is why not?

Its no more discouraging than the existing state. If you never play multiplayer, you never know its there and it doesnt matter.

I guess boss fights need a huge rework because its so unfair to solo players šŸ™„

quick trellis
unkempt stone
quick trellis
#

Same, but its a learning experience. Every boss fight is doable solo. Eikthyr is basically a 3star deer to me now.

#

Whats funny too is the new ashlands trailer features 3 players. so much for solo play.

granite geyser
# quick trellis You dont really have a point. Yo ualways like to change the parameters of the di...

If the features didn't affect gameplay at all it would be fair, as they'd be visual/cosmetics and no one should care

But in this case it isn't, it's something that 100% affects the gameplay as coop players would be able to sail much more efficiently, again, this is highly discouraging as solo player would never have access to that feature because they play alone. How is that fair? Imagine not being able to take advantage of a very significant feature because they can't or don't want to play in coop.

And idk how bosses enter in this equation, in what way are they unfair? Absolutely none of them are "literally impossible" to beat. Otherwise how can so many players have done them already?

wintry bobcat
#

It would feel good putting your fellow vikings to work rather than having them lazily sit around on deck though

#

I like to see my friends suffer

quick trellis
# granite geyser If the features didn't affect gameplay at all it would be fair, as they'd be vis...

Solo playes dont have access to a lot of things that make life easier. It is a fact that combat is easier with multiple people. Whether its a troll, or a boss. More damage, more targets, kiting, aggro, whatever you want.

Your premise is that, if it doesn't benefit solo players it is bad. The entire multiplayer experience should be off the table then.

Per boss fights specifically, they are fine solo. But when you have multiple players, you are doing more damage, and the bosses attention is split. By your logic, this is unfair because its harder for the solo player.

quick trellis
granite geyser
wintry bobcat
#

It's not impossible. The mistwalker added in mistlands is a weapon that can both benefit a solo player or a group of multiple players

#

Also multiplayer is easier yeah, and devs are fine with that, they're just not wanting to add additional specific mechanics and items focused on multiplayer

quick trellis
quick trellis
wintry bobcat
#

There are multiple multiplayer specific mechanics currently in game (cartography table, seats on boat, text chat, etc.). Devs have just mentioned not wanting to add ADDITIONAL multiplayer specific things

quick trellis
wintry bobcat
#

I'm not sure Rianu is wanting to remove cartography table and everything. But yea I wouldn't want that removed either

pure patio
#

Heck, sharing boss powers is multiplayer-only. Can't have both Eikthyr and Bonemass. But the devs, again, don't in general want to add specific mechanics that are only available in multiplayer. There are side effects, like splitting a boss' attention, vs. explicit mechanics like the rowing you're proposing. The devs are against the second class.

#

Even single player I like using the cartography table because then I can bring a new character to a world and learn where I am.

quick trellis
#

also Pita, im not proposing rowing. I never have.

pure patio
#

Sure. I'm just saying that's the dividing line that I have gathered from the devs. No specific mechanics that only exist for multiplayer as a programmed-in feature, only side-effects of basic features that exist for everyone.

quick trellis
#

Yea its good info. Kind of sad to know imo, but it is what it is. A bunch of vikings rowing on a longship is iconic, and it gives players something to do while sailing rather than sit still for 30 mins

#

This did give me an idea. Scale boss HP to make multiplayer more challenging

#

the fight itself is easier, but you have to work just as hard as a solo play

pure patio
#

They already are. Boss and enemy damage and health is scaled up to 5 players.

quick trellis
#

Ive not seen this, on my 2 servers the bosses have the same hp as normal

ashen tinsel
quick trellis
#

they are local servers with friends with no extras or changes

#

@hoary anvil I think this would be a great idea to impliment "white" food recipies. Like maybe you can only have the feast active for 40 minuites, but its less effective than eating health and stamina food. That way it balances out.
Say a feat could provide 60 hp/stamina for 40 minuites, whereas you could have a lox pie and bread that would give you 75/ each. But you cant eat anything but the feast

ashen tinsel
pure patio
hoary anvil
quick trellis
pure patio
#

"Creature damage is further increased by 4% and effective health is further increased by 30% for each additional player within 100 meters. These are also applied to tamed creatures. This scaling caps at 5 players." from that link.

quick trellis
#

I see that. But I am certain that boss HP does not change

ashen tinsel
quick trellis
wintry bobcat
quick trellis
wintry bobcat
#

Would be pretty weird that your game specifically doesn't alter boss health and damage values with more players nearby, when others games do

hoary anvil
quick trellis
wintry bobcat
#

But you can't see the number values of boss health so it feels like a guess unless you've actively tested it

quick trellis
#

Yes I can, I use a healthbar mod

wintry bobcat
#

Also it doesn't apply to the whole server, it just applies when there are people nearby the same enemy

wintry bobcat
ashen tinsel
quick trellis
#

it doesnt change spawn rates or scaling. Its simply an overlay to show the hp numbers by reading the code

eternal wyvern
#

1 core per mine would be annoying.

wintry bobcat
#

oh also I think this explains it. Health doesn't actually increase, only effective health

"Internally the effective health increase from additional players is implemented as a damage reduction so that it can be scaled dynamically. The reduction doesn't apply to shown damage number so it's not visible to the players. For practical purposes, it can be considered as a health increase."

#

so yeah I guess multiplayer doesn't increase enemy health

quick trellis
#

I dont understand, If I know my bow does 50 damage, and i hit for 50 damage, and HP decreases by 50 points regardless of players, how is that scaled?

#

Ah ok

ashen tinsel
wintry bobcat
#

Yea so bow does 50 damage, damage marker says 50 damage, boss losses 40 hp

quick trellis
eternal wyvern
wintry bobcat
#

I haven't tested myself so can't say for sure but I imagine that's how it works

I think difficulty scaling works similarly

ashen tinsel
quick trellis
#

let me say, I have killed Eikthyr a LOT. I really like his trophy lol.

eternal wyvern
#

Moder better

quick trellis
quick trellis
ashen tinsel
quick trellis
ashen tinsel
quick trellis
#

hm, i normally play with 2 or 3 people. I am consistently within the stated damage range of my weapons. I can see where a bigger group would be obvious to tell.

#

I can say that I'm certainly not doing 30% less damage with 3 people.

#

And for the record I love experimenting with Valheim and doing "science." I know many more have much more time than I but with 2,000 hours, ive gotten pretty good at spotting things, especially when it comes to damage. Im constantly working on new ways to kill things

ashen tinsel
quick trellis
#

They are always the starting HP as listed on the wiki

#

I have them memorized at this point sadly

ashen tinsel
# quick trellis I have them memorized at this point sadly

Guessing "Health Display" mod, states it doesn't account for player count reductions and percentages are recommended.

If you really want to be sure use a 100 skill fists to kill a greydwarf and count the hits in both cases. 100 skill removes random damage.

eternal wyvern
#

#suggestions message This came to me while doing a number 2 since they added jump boost to feather cape, I think it'd be a decent addition. Any feedback?

ashen tinsel
quick trellis
eternal wyvern
ashen tinsel
quick trellis
#

cheers everyone, great ideas and discussion. New ideas and info is always amazing

eternal wyvern
quick trellis
#

at lv 80 jump with the new 20% boost I can jump stright up onto a dverger wall around the excavation sites

ashen tinsel
#

100 skill is 3m-ish, 20% cape makes it 5-8(didnt measure but its high), 50% would be around 10-15m (or more)

Uses a jump force multiplier rather than just height multiplier so you get exponential increase

eternal wyvern
#

Ahh that's weird, then it's not really a 50% increase to begin with. The 20% on the feather cape is also a lie.

quick trellis
#

Hares leap mead with no fall resistance for chaos

eternal wyvern
#

I think the multiplier could be tested for balance, but I wanted it to be slightly more than the cape as I believe it is with the effects that come with other armors.

quick trellis
#

@granite geyser thats a cool idea. I think to balance out the nerf, raids should have maybe a 30% chance of happening. Part of the terror of raids is the sudden threat. If you know its coming, its needs a balance imo

Maybe issue the warning in the morning and raid that night Having 1-2 days really seem to detract from the raids

There would also be the question of "you are being hunted" this one is designed to be scary and immediate. Having a chance to go behind walls well before detracts from it

granite geyser
#

Fair. I also forgot about the hunted event, that one could be left as it is right now due to surprise factor.

Also, I mentioned the 46 min timer and 20% because that's the normal values, it could be higher and likelier to occur in a higher raid setting. Which means preparation is more important as you can be easily swarmed by raids consecutively

quick trellis
#

I think its great honestly. I don't think raids happen enough as it is. So If I got more raids, but a warning it would be fun. Like seeing the enemy at a distance and closing the draw bridge and gates. Prepare for seige

#

@limpid oasis its called a forum channel. I recommended it a few days ago. Would also benefit other channels, its like the servers and lfg channel

limpid oasis
quick trellis
limpid oasis
#

it's under the suggestion. you click a little link that says "2 messages" for instance and you can discuss each suggestion individually

quick trellis
#

But it still shows in t messaging format like this channel?

#

The valheim seeds channel is also a good reference. You can change it from gallery to list view. Its much cleaner imo

pure drift
# short wing What if the damage box is used by every mob and for bosses it is the same but wi...

it's simple because it already exists, when you middle mouse click on an axe, it already hits things in a much larger vertical box, including stuff forward and below you. the only thing that needs to be done is too apply the same basic logic to every attack so that it's not so immersion breaking and frustrating in combat. Obviously a much more code extreme fix could be too make it so characters can look/attack down and up, but that's not necessary to fix the issues.

limpid oasis
quick trellis
pure drift
# quick trellis Stones are often cut or shaped for stone pathways for some level of uniformity. ...

"Stones are often cut or shaped for stone pathways for some level of uniformity."
Often doesn't mean always, the paths in the game are extremely ugly and rough. but this is also why I specifically said, if they want the table to still be useful for paths, they could make another path for late game that actually looks better with cut stones.

"Fighting on elevation adds immersion and a difficult mechanic, just as it should. Part of the strategy is to either need to use overhead attacks, or move to a more suitable battleground."
This argument is non-sense. 1. something being more "difficult" doesn't mean impossible or illogical. not being able to hit something that isn't on the same plane as you is stupid and immersion breaking. Any person with a brain in the in game situation immediately goes from thinking about the fight to, "it's so dumb i can't his something half an inch below me.

quick trellis
#

So your argument has changed from it doesn't make sense to we need better pathways. As far as pathways, Dirt. If you want a road before having the tools to build one, use dirt. then you get to upgrade to stone. I for one have never traversed a random pathway without some kind of smoothing on the stone. Not implying they don't exist, but they probably would be avoided.

The argument is nonsense only because you do not like it. If you are on uneven terrain, use an overhead attack, or a different weapon. its not impossible. You can hit enemies with weapons that have higher hitboxes.

Speaking of logical fallacies while just insulting people, get off your high horse. Great work šŸŽ–ļø

wintry bobcat
#

I do find it odd that a black forge can't repair forge items

quick trellis
#

Or the Artisan table could repair workbench items

wintry bobcat
#

Would be cool. Not sure if it would change much though

quick trellis
wintry bobcat
#

how? You don't go to an artisan table to repair currently. So you're just swapping workbench for artisan

quick trellis
wintry bobcat
#

I see

Spoiler alert artisan ||still doesn't|| repair ||anything in|| ashlands

ashen tinsel
# quick trellis I think its great honestly. I don't think raids happen enough as it is. So If I ...

How about your warning is your base is attacked by 1-3 enemies of the raid's faction about 90sec (or a few days)before the raid text comes on screen? Would require people to pay attention to what enemies to expect and what biome they're in.

Not a big fan of the text warning, I feel that'll be ignored/forgotten after you've had a few raids. Or my dude will decide to get hungry .001sec after the warning and I blinked on that frame.

quick trellis
wintry bobcat
#

tick scouting party

ashen tinsel
quick trellis
#

If I see ticks, the ballistas are being loaded immediately

wintry bobcat
#

I keep mine locked and loaded at all times

ashen tinsel
pure patio
#

I love the Demolisher for ticks.

quick trellis
#

I have chests with different trophies by my ballistas. Sometimes I turn them on kill everything, and sometimes they kill specific targets

granite geyser
#

Also, it could be limited to some raids instead of all (like Fulings and seekers).

Bats wouldn't be smart enough as to do this kind of behaviour for example

quick trellis
#

Imagine having seiges where enemies of the biome team up and come at you.

#

Greydwarves bringing the trolls.
blobs, drauger, wraiths, skeletons.
Having a pack of ulvs, cultists, fenring, and wolves would be awesome

granite geyser
quick trellis
#

@storm gull Frost Bomb: 1 Greydwarf Eye, 1 Frost Gland, 1 Leather Scrap. makes 3

hexed jewel
# quick trellis <@860017838642561024> Frost Bomb: 1 Greydwarf Eye, 1 Frost Gland, 1 Leather Scra...

and if for whatever reason they insisted it be 'gate kept' until later in progression than mountain (which, honestly, would seem to me less 'value adding' to the game than just letting it be available earlier and adjusting damage accordingly, as a general rule and also specifically applicable to this item suggestion), they could easily add or substitute some deep north only available crystal, icicle etc.

round lotus
#

Frost is OP, not because of damage but crowd control. See Frostner being relevant all the way into Ashlands, frost arrows still being the best arrow in the game against anything not weak to pierce, frost staff making you near-invincible 1 on 1 and Mistwalker being MIstwalker.
Giving us a spammable AoE slow would be a massive balance shift. I can see why it's not in the game and i don't want them to add it.

hexed jewel
#

you wouldn't HAVE to make it slow though, or you could adjust it to a near instantaneous duration, and/or add a "cooldown" before they can be affected again by the slow

hot willow
#

I'd like it to incorporate some crystals too

hexed jewel
#

all of what you said @round lotus is correct as a general matter though--like that is I imagine the/a primary balancing consideration, but I don't think that's an IMPOSSIBLE thing to balance

granite scroll
#

As far as I can tell all the foods in the cauldron are generally ordered alphabetically based on the first noun in their name. So "Uncooked stuffed mushroom" is filed under "M" for "Mushroom". But there's a couple caveats. "Uncooked" is an adjective and doesn't count, but apparently "cooked" does count, as in "Cooked Egg", where "cooked" is an adjective but the item itself is filed under "C" for "cooked" and not "E" for "egg".

Another strange case: all the fishing baits are clumped together (ignoring adjective prefixes like mossy, or stingy) based on "F" for "Fishing" even though "fishing" is a gerund (a verb acting as a noun).

There are also some words which use the noun form of adjectives, such as "Black Soup" under "B", which implies it is black and it is soup, but not necessarily "soup that is black".

And then there's mead bases, which are alphabetized under "mead", but still follow the "noun pattern", so lingering stamina comes after poison resistance, since "stamina" comes after "poison" but "lingering" comes before "poison". Except...if you look at the healing meads, they all have the same name except for their prefix adjectives (major, medium, minor) and are therefore ordered alphabetically by their adjective instead of any of their nouns.

And then there are some random outliers, like the Muckshake, which goes between 'S' and 'T' in the list. I presume this is for the "Sh" in "Shake", but "Muckshake" is all one word and, even if it were two words, "Muck" is a noun.

tl;dr we should probably have multiple food tabs sorted by mead bases, fishing baits, uncooked food that needs to go in the oven, or if the food gives health/stamina/eitr primarily.

marsh hawk
#

@tepid rampart aoe weapons are good like the sledgehammers

lofty wave
#

Bombs too

granite geyser
limpid oasis
#

#suggestions message

Isn't that like the arbalest? @granite geyser

Or do you mean a siege engine like the battering ram or catapult?

granite geyser
#

Correct, it would be another siege engine. I did think on the similarity with the arbalest so it might be worth thinking of ways to not make arbalest a better version just because it's much more mobile.

Maybe just increased dmg and better accuracy in comparison. It is a siege engine after all

limpid oasis
#

you should edit that because it's unclear you're talking about a siege engine but I like that idea

quick trellis
#

Boar meat is Raw meat. All of the other meats have descriptions for example

quick trellis
quick trellis
#

@hexed jewel I would much rather be attaacked by cultists, fenring, and ulvs than bats

hexed jewel
#

I would LOVE that raid too!

granite geyser
quick trellis
#

@lofty wave any feedback about the wearwolf raid, or just dont like it?

lofty wave
quick trellis
lofty wave
#

I’ve never had it either, but I’ve seen it on the wiki. All the hildir minibosses have raids.

quick trellis
#

Man, it feels like the raid pool is just so diluted.

rare knot
#

I really want the blood stone to be useful. I really hope they make it better or rework it

lofty wave
#

The blood stone is very useful. it’s used in the gem cutter, dundr, trollstav and dyrnwyn.

granite geyser
#

I really want Frostner, mistwalker, atgeirs and ember staff to be useful.
I really hope they make them better or rework them

lofty wave
#

We need a deep north frostner sledge

granite geyser
#

There's little excuse to not include every single weapon type in DN

lofty wave
#

A halberd polearm would be great for chopping trees 360° around the player with the secondary attack

granite geyser
#

I like that thought of b-axe + atgeir...

wintry bobcat
#

I'd love for spears to be able to hit spawners. Other than that though I think they're fine. It's more just bow skill that need to be nerfed like hell

ashen tinsel
ashen tinsel
#

#suggestions message @warm vigil The chaos is what makes trollstav fun. If I can't control them enough to chop trees at high skill levels anymore that'd be a bad change. They'd just be a big non-unique and boring skelette.

Blood magic is a skill though, it might be a show of skill to weaken their damage against you only (caster takes only lv1 damage, for instance). I think the balance they have is pretty good without any changes regardless.

granite geyser
arctic wharf
#

I like the idea to change how raids spawn, but whew those are some super duper generous warning windows. It would also mean the duration between raids is pretty lengthy too.
I would probably be on board for it though if the warning window was about an in-game day at most. skol
(Suggestion: #suggestions message )

sterile niche
#

@granite geyser ofc it knocks enemies back but you cant relie on it. it still does does damages against the ennemies...

#

no*

granite geyser
#

Re-watch the video. Damage is the last thing worth noting

#

Clue:|| Lightning staggers||

wintry bobcat
#

Not being satisfied with the most OP melee weapon in the game šŸ˜”

sterile niche
#

yes but it does not work independently, as in the video, you are advised to also carry some kind of lighting gemstone weapon with you

granite geyser
#

Most weapons don't, you're never supposed to use one single weapon and expect it to carry you throughout the whole game. You will always need at least two more. This is no different

sterile niche
#

I used polearms through the whole game besides my bow, worked perfect until ashlands, this is one thing that got me disapointed since i really liked the playstyle of polearms

granite geyser
#

Himmin is very feasible to use in ashlands still due to perma lightning alone. AoE being another main reason

sterile niche
#

I have tried it and it just cannot compete against all other weapon types, in my opinion.

wintry bobcat
sterile niche
lofty wave
#

You don't need to block or parry anything with polearms because the secondary has so much stagger and knockback

wintry bobcat
#

The secondary attack stagger and knocks enemies back, and by the time they get back up close to you you've regenned the stamina it took to do the attack. Can do an infinite loop with that to never have any melee enemy get close to you

Plus because it staggers it makes it very easy to deal high damage without having good parry timings

sterile niche
#

you guys really dont want me to get my flametal atgeir....

wintry bobcat
#

Also that said atgeirs aren't too bad at parrying. I know himmin afl parries seekers and soldiers no problem

#

There'll prob be mods for it

granite geyser
wintry bobcat
#

Also I wouldn't be super opposed to atgeir in Ashlands. Atgeir is skipped in mountains and meadows so I suppose it's not too bad to have in Ashlands. They'd just have to nerf or rework the secondary attack on it before adding it

granite geyser
#

But there are two atgeirs right before ashlands. If there is a weapon that would need to fill that gap is a battle axe and fist weapons

sterile niche
#

i agree with the fist weapons

wintry bobcat
#

I'm not sure if battleaxe really needs a fill, although it could be nice. I don't think it's a necessity for a weapon to be in every 1-2 biomes you get to, but I do think a weapon type (so axes as a whole) shouldn't skip more than 1 biome after being introduced

granite geyser
#

b-axes are twice in a row and then disappear for three biomes as of now.

And there is literally only one fist weapon in the entire game. I can ignore the b-axe situation but the fist weapons' massive gap just feels wrong

round lotus
wintry bobcat
round lotus
#

Maybe not, but Himminafl still is just because of how good lightning is.

#

It's the same issue with Mistwalker - it's not that they're terrible, Mistwalker is just so good that the Ashlands swords seem more like a sidegrade (if that).

#

An ashlands atgeir without something equal to that would just disappoint atgeir users, especially if it comes with a nerf to the entire weapon class.

wintry bobcat
#

Tbh I wish swords skipped Ashlands. They’ve been in every biome but meadows and are very powerful / often picked

round lotus
#

i wouldn't have minded (it would've saved me quite a bit of flametal and a bunch of gems for what ended up as wall decorations lol)

wintry bobcat
#

Maybe dwyrvyn as the only Ashlands sword

lofty wave
#

#suggestions message @umbral cobalt you can roll immediately after drinking mead to cancel the slowness

umbral cobalt
wintry bobcat
#

I have mixed feelings on it. Rolling works very well and I always do it, but it feels like an exploit of animation cancelling and not actually intended

I do think there should be some risk to drinking a mead, since it does give you quite substantial buffs to compensate. But that slowdown is a bit high and lasts quite long

#

There are mead horns in the game, which currently are purely cosmetic. It would be interesting if using one of those made the slowdown significantly shorter

Although I did also make another suggestion of meadhorns being able to be filled with 2-3 meads to be drank all at once

strong barn
#

The Valheim team should offer a server hosting solution. It doesn't even need to be the best one available, i'd still pay double the going rate if I knew proceeds were expediting the game. Why should all of these third party server hosts be raking in all the Valheim money.

granite geyser
#

Because it's not their business/problem?

Their only job is to develop the game...

strong barn
#

Well considering 99% of people playing this game are using some sort of third party server host, and they're already selling merch to fund development, I'd argue it makes more sense for Irongate to offer a hosting solution of their own as opposed to plush dolls.

ashen tinsel
ashen tinsel
# wintry bobcat Naw. Without secondary attack atgeir isn’t op whatsoever

Highest block of any weapon, highest range of any melee, above average dps at every tier. Compared to other 2-handers it would have least stagger and above average speed. Maybe not OP but I think that makes it the most reliable 2-hander, and best defensive 1-slot weapon available for rangers/builders/mages.

Still S tier.

granite geyser
# strong barn Well considering 99% of people playing this game are using some sort of third pa...

So you assume that 99% of the fan base plays coop? I'm pretty sure single players have 0 need for a third-party hosting service...

And the merch goes to the company that sells it which in reality goes mostly to materials to create that merch. Little goes to development, their main income is people buying the game, as it always has been

People can play on their own dedicated servers, if they refuse to do so and prefer for third-party hosting then šŸ¤·ā€ā™‚ļø literally the player's decision

wintry bobcat
ashen tinsel
wintry bobcat
#

I wouldn't mind the 360 stunlock secondary being reworked into just like a 40-60 degree sweep in front of you dealing slash damage, but not causing insane stagger/knockback

Weapon would prob need some balancing of stats but it wouldn't make it an OP stunlock machine

ashen tinsel
#

#suggestions message @umbral cobalt Having played a lot of early monster hunter then the shift to World I see the value of having restricted movement with items. I found running and eating to just remove the focus on positioning and situational awareness. It makes the choice to use items heavier and prevents enemies from just impacting your inventory rather than your character. As a result success feels more earned as the player has to make smart decisions and risks.

I would prefer they keep it: the penalty is minimal at best but most risk/reward balances in the micro are good to have. ||you can also negate the penalty by jumping||

#

#suggestions message @granite geyser Would this make you immune to ash lava/boiling water? That seems far too good if so.

granite geyser
granite geyser
ashen tinsel
wintry bobcat
#

ngl I just ran around mistlands for fun at mountain stage just gathering resources and flesh rippers ripped those seekers up

and that was on hard too

umbral cobalt
# ashen tinsel https://discord.com/channels/391142601740517377/1202312684364910612/124149921086...

No offense, but I had to try really hard to decipher your sentences. I would love to hear a recording of you saying that paragraph in the way you intended it to convey its meaning. More punctuation might help.

I think I understand your argument, which is a common, general argument some people have: more hard = more fun.
I disagree with this in general. Though, of course, some hardness is needed. Getting in over our heads in a battle is fun. I would like there to be some way to add a chance of escape (i.e., drinking a mead) that doesn't ironically get us killed. The penalty is definitely not "minimal at best". It is a 2-3 second slow down, when enemies are right on our tail. Perhaps a smaller (0.5 sec) slow down would be a good balance. But, overall I would like more features for surviving so that I don't have to spend so many hours doing body runs. All the wasted time recovering bodies is why I don't play this game as much as I would. Some runs are fun, but the ratio of time spent getting gear back, just to get back to the actual exploration of the game, is too intense in my opinion.

#

And I don't mean to pile that concept entirely onto the mead mechanics. The mead delay is just one small feature that I think could help alieviate this issue.

ashen tinsel
# umbral cobalt No offense, but I had to try really hard to decipher your sentences. I would lo...

Not a fan of hard = fun myself, I just want more reasons for combat to be varied and interesting. Negating the risk of items removes player choices which I'm not a fan of.

To summarize my other point; Monster Hunter World made the change you are proposing and it made items feel less important. The player no longer has to make choices (as often as before for World) based on risk whether to use an item or not. A penalty adds weight to the decision and makes combat more engaging, not necessarily more difficult.

I think the devs don't want you to be able to drink while cuddling a wild lox for example, as that reduces the danger of a wild lox. Essentially death in this scenario would then make the player think "I didn't drink fast enough" rather than "I shouldn't be next to a wild lox." Rather the current game makes the player disengage first by some means, which feels better in game.

silk halo
umbral cobalt
# ashen tinsel Not a fan of hard = fun myself, I just want more reasons for combat to be varied...

I understand your point better now. Complexities of mechanics is more engaging. Just as complexity of the world is. Which is why I'm somewhat disappointed with the current iteration of ashlands seemingly being, spam as many enemies in one location as possible to create more challenge to imply more fun. I wish the biome had more strategic complexity and reason for certain enemies being where they are.

umbral cobalt
silk halo
#

you can pick yr exit point, if you wait till yr on 10hp it's too late probably

umbral cobalt
covert olive
#

I have a concern regarding fortresses wherein players can just build stairs around it, why not add enemy ward with higher range than normal one to make siege equipment useful and viable

quick marsh
covert olive
#

I was wondering why the devs didn't patch that up on official release. Fortresses was meant to be formidable enemy base but turns out to be "easy-going" camp like the Fuling Village. Hope they patch this as soon as possbile this week. Add enemy ward (tremendous range) also

ashen tinsel
#

Or make the build part more dangerous. Skuggs targeing the upper half of the wall or moats or arrow slits: anything not focused on the ground level outer wall.

wanton atlas
#

@fervent geyser those things will come in the 1.0 release

wintry bobcat
#

@livid garden what configuration would you suggest? I feel it makes sense that they are placed in the order that you’re supposed to kill them

wanton atlas
#

@livid garden that is fixed when you make a new world

livid garden
#

ah i see

wanton atlas
#

but old worlds will have that small inconvinience

livid garden
#

nw then

stiff stag
#

#suggestions message According to the wiki that stuff is based on unity's rich text format, so not necessarily something they have direct control over. If Norse runes are missing then it's likely just because the markdown system being used/that's available to them doesn't utilize them.

pure drift
stiff stag
#

Hopefully they aren't limited by the markdown system. Runes would be a very fitting/thematic option for players to have.

pure drift
granite geyser
cedar palm
granite geyser
#

Ladders/stairs

cedar palm
#

They don't get set on fire often, usually they're up long enough to get inside

granite geyser
#

Fair. But that's still probably the reason why

cedar palm
#

Players could also bring a stonecutter and some rocks

granite geyser
#

I've been adamantly against them releasing the update to live since PTB but here we are...

cedar palm
#

The game is in early access anyways, it's all subject to change

covert olive
boreal robin
#

i just posted a suggestion : *spirit-based weapons from Mistlands are too strong for Ashlands (Mistwalker and Spinesnap), due to the fact that theres a lot of undead monsters ... no point crafting any new melee weapons with Ashlands materials sadly, maybe a little rework of new Ashlands melee weapons ? *

i'd like to know for those who downvote whats your opinion about that ? thx šŸ™‚

granite geyser
#
  1. It's great that old gear is still relevant even later, especially expensive ones like silver sword.

  2. It's only true to specific weapons, not all of them. Example: Thunder axes are still arguably better than earlier melee weapons. Which also completely depend on situation

arctic wharf
#

I think if anything... this is more of an oversight of the mobs than the weapons. It's fine that they have a weakness, but I could always welcome a few more mobs of a different variety (None Undead) which would then make spirit-based weapons a little less broadly applicable. šŸ¤·ā€ā™‚ļø

granite geyser
#

Nature ripper definitely has a better use than spinsnap considering the root effect.

I can see something like flametal mace being better if you use it with either nature or thunder due to secondary's knockback.

Essentially, only nidhogg and slayer are arguably worse right now. Rest of melee weapons are in good shape because of the enchantments

#

It's more of an issue regarding the enchantments, not the weapons themselves

tulip atlas
#

Lightning weapons are extremely powerful, jade weapons are less strong but have a good (not reliable) effect, and blood weapons are situational but very powerful in their situation.

Spirit needed more love anyway, its good those weapons can hold up here.

#

I just dont get why this weapon tier has no spirit on its own except the fucking bow for some reason

#

Why does the ash fang and its enchants have 5 spirit per upgrade?

arctic wharf
#

if old spirit weapons are decent here... just imagine a current tier spirit weapon 🤭

tulip atlas
#

Anyway i maintain that jade shouldve been spirit

granite geyser
#

Pretty much. Same for frost, why would you use literally any other element if spirit and frost would just break everything?

granite geyser
tulip atlas
#

The root barely procs and isnt reliable. Spirit damage is reliable and its not like 10 is a massively notable amount

boreal robin
#

thx for arguing btw ā¤ļø

granite geyser
#

Upgrade the special effects.

The weapons themselves are good enough

arctic wharf
#

As I said, seems fine to me. Just need a few more none undead mobs too so they are not as widely applicable. If you really wanna cover all bases, make the few additions resistant to spirit damage haha

tulip atlas
#

Lightning nidhogg is fun as hell and staggers more than mistwalker

#

I just hate that they made poison one of the main damage types for the undead biome. Its such a bad decision i cant understand it. You literally just lose ten damage for the vast majority of enemies

#

The weapons are bright brilliant lively green, poison is a dim yellowy deathly green, and spirit is a bright brilliant green. I dont get it

granite geyser
#

Is it bad that you're losing mere 10 dmg?

tulip atlas
granite geyser
#

And DN will still be a thing, I'm sure poison will be much better there

tulip atlas
#

Poison wont be good until they make it function better. Even if they added enemies that are weak to it, it still punishes aggression and doesnt work with anything that isnt a bow or other slow weapon

#

As it stands the way it works is very strange and unintuitive. Gotta read out a whole formula on the wiki to know how it works

#

Fire and spirit are easy to understand and much more rewarding

granite geyser
#

I mean... spirit was essentially worthless until we got ashlands...

It was useful against Yagluth, then you just forget about it as nothing in Mistlands is affected by it

#

And, isn't poison just a DoT that resets when re-applied while others stack?

boreal robin
#

i think its sad that a weapon from a previous biome remains stronger than all of thats months that devs worked on this dlc

#

i mean they created 8 new 1h weapons, and none of them can catch up with mistwalker lvl4 😦

#

even Dyrnwyn is under

granite geyser
#

Matter of enchantment effects, not the weapons themselves

tulip atlas
#

Poison uses a formula that does damage over time where the time of the status is the primary difference made by higher initial damage. The higher the damage the less the tick damage goes up and the longer the duration lasts. It doesnt stack, just resets if incoming is higher than current. It actively punishes aggression cus you just lose damage if you keep up on the enemy, like with the dual axes, sword, spear, and the like. Spirit and fire reset their duration too, but adds the incoming damage instead, rewarding aggression, and the duration is always a nice short five seconds. You can just divide the weapon damage by five and know what the tick damage will be.

And what good are the enchantments if i can choose to kill faster and more reliably?

granite geyser
#

@peak bronze Axes are tools first, weapons second. If they were faster, then swords would just fall into obscurity because they are meant to be the main slash weapon just for being faster while they deal lower dmg than axes. Faster axes would just make swords more worthless

And it's no surprise at all that the axes from the 7th biome are much better in almost every way to any other axe before. That's how progression has always worked

lofty wave
#

I think the problem with making axes faster is that people who use them as weapons would have to relearn all the attack timings

peak bronze
# granite geyser <@255084885214101514> Axes are tools first, weapons second. If they were faster,...

I disagree with swords becoming worthless. Even if 1h axes were faster they would still suffer from multitarget penalty and smaller reach compared to swords. Swords hit better against groups and also have higher damage dealing secondary attack (3x).

I'm not saying that they should be as fast as dual axes, but even if they were as fast as swords/clubs they would be in better position as a weapon too. I don't think there would be harm in that, those who main swords/clubs would still main them.

#

After all, axes were the most used weapon for vikings.

mortal rivet
#

do any of these suggestions make it into the game? just curious

arctic wharf
#

hmmmm.... maybe a couple

#

but I can't name any off the top of my head haha

lofty wave
granite geyser
# peak bronze I disagree with swords becoming worthless. Even if 1h axes were faster they woul...

Multi target penalty is somewhat irrelevant considering the same reduced attack range you're mentioning, which leaves to the higher dmg as a more important factor.

Again, they are still weapons, just because it's their second function doesn't mean they're completely inefficient at it. If they were as fast as swords, then you would be even more discouraged at using swords because axes attack just as fast and have higher damage.

Right now, swords are even still discouraged to be used due to axes as they can be used as weapons and tools while swords are just weapons

peak bronze
# granite geyser Multi target penalty is somewhat irrelevant considering the same reduced attack ...

Axes don't even have that much higher damage than swords, 2 slash damage more compared to same tier maxed axe and sword doesn't make that much difference.

I don't think multi target penalty is irrelevant. The efficiency in fight against multiple mobs at the same time is better when the hitbox and range are wider and the mobs also take the same damage from your attacks. Hitting the terrain also affects to the damage as it counts as target too. Swords also still have better secondary attack than axes when comparing their damage output.

Again, even if axes were faster I don't think they would make swords obsolete. Mistwalker is still one of the best 1 handed weapons even in Ashlands. And at least from people I know who play Valheim they rather use sword as main weapon than axe because they don't like how clunky it feels compared to sword.

quick marsh
#

Because I do. Would be great not to have to guess where the first shot will land. Such a waste of ammo.

dawn mauve
#

The smaller boats for Ashlands is a great suggestion. I think there should be a way to upgrade all existing boats except the raft so they can survive Ashlands - make the upgrade require Ashwood or charred bones so that it can't be achieved until you have been to Ashlands already.

ashen tinsel
# granite geyser Multi target penalty is somewhat irrelevant considering the same reduced attack ...

Other than stone, ash, and bronze variants all axes fall into a below average dps bracket than other melees of the same tier. That doesn't matter though as the knockback they have will never let you reach that dps on mobs, meaning non-2handers will struggle to stagger.

I don't think they compete with swords unless you really want to save a slot. Axes favour single hits rather than combos for safety, which I think makes them different enough to not tread on eachother. I'd rather have a sword than a 1-handed axe.

As for the forbidden knowledge; ||axes have better animation cancels than swords, I'll give you that. If you know them in the current build you don't need a sword. A lot harder on stamina though.||

For the original suggestion I think axes are fine as-is. Could use less knockback on hit 2/3 though.

silk halo
storm gull
tulip shuttle
#

after calculating the relation between stamina and stamina regeneration time, i found the two have a linear relation. #screenshots message

It means that with 9 consecutive attacks, the stamina regeneration time when eating a blueberry and using a BronzeSword is noticeably shorter than when eating a salad and using the Mistwalker. In other words, as the game progresses, the stamina requirements for weapons have inflated, but stamina regeneration speed hasn't changed. In later stage battles, you have to spend more time on waiting for stamina regeneration during combat.

To a certain extent, stamina potions can compensate for this discrepancy. However, +25% restamina rate from potion is undoubtedly a drop in the bucket. if we should find a way to compensate for this discrepancy?

round lotus
median pasture
#

am i understanding dislike button wrong or why are some of the good ideas disliked so much?

granite geyser
#

Just because you think those ideas are "good" doesn't mean everyone else feels the same

limpid oasis
median pasture
#

no i mean more than 1 downvote

limpid oasis
#

he specifically dislikes quality of life features

granite geyser
#

Who knows? Everyone has their own reasons, doesn't mean everyone has the obligation to explain why. Maybe they think it doesn't fit? Maybe it's because they think something in the suggestion itself is wrong/off? Or could be because it's too much in one way or another?

#

You're essentially asking why does anyone do anything in general

stiff stag
#

Also, the "just ignore it if you don't like it" mentality is extremely flawed and a lame excuse people try to use to avoid proper criticism. If an idea is bad it should absolutely be made note of. You can't hide or get rid of any dislike and criticism just because you aren't happy with it. You posted an idea to the public, it's your responsibility to accept both the good and bad reception you get.

median pasture
granite geyser
#

You can't just expect every single user that votes to just explain their reasoning to do so

hollow elm
arctic wharf
#

Lot's of stuff... expensive stuff for our hoards of gold and goods

#

The idea of a trader (or maybe even a few) that wander the seas by boat sounds awesome. They could stop their travels whenever anyone gets close so you can hop on board to buy from them.

#

Makes me think of something like Beetle in LoZ Wind Waker - Phantom Hourglass šŸ‘Œ

hollow elm
arctic wharf
#

I was just adding in my own opinion was all, not really a reply to your message 🤭 šŸ‘Œ

hollow elm
arctic wharf
#

they are sort of a poop additiona imo... I was not fond of how they were implemented from the start

mortal rivet
hollow elm
#

You vent, brother. It's important to get it off your chest!

mortal rivet
#

Additionally, them either attacking everything or only what trophy you present is so bad. My suggestion is something like 3 fire modes for targeting:

  • All hostile: Targets all hostile creatures
  • All neutral: Targets the neutral creatures
  • Trophy: what we currently have
granite geyser
hexed jewel
#

i would imagine the sea based trader would either just be like the current ones, and just on a boat anchored somewhere in the middle of the ocean you stumble across OR more interestingly would travel (but not sure how difficult or even possible that implementation is) maybe on a fixed route, maybe not--as long as the sea trader icon once unlocked "tracked" with their movement, you'd always be able to find them again if desired

granite geyser
#

Must be difficult to set it on a determined path considering world gen is random

#

Would be better to get something like the dvergr docks but in the middle of the ocean

quick marsh
#

Might not be if you code it as "must be with +/- 20 meters of shallow waters and move counter clockwise."

granite geyser
#

I have 0 trust in this game's pathfinding...

quick marsh
#

I understand that.

tulip atlas
#

Maybe the boat would always be stationary, with the excuse being that the vendor is fishing or something

quick marsh
#

Even fable (that had a glowing trail for player guidance) had issues, and that was a closed world that wasn't procedurally generated.

tulip atlas
#

Maybe there would be multiple spawn points like they all have, and they just cycle through them for this one?

quick marsh
tulip atlas
#

You could track the spots they appear at and itd be a set amount and time so theyd be predictable

#

They could have them say something like ā€œsorry, ive got places to be, cya aroundā€ if its time for them to move and theyd boot you out and sail off to despawn and reappear

arctic wharf
hexed jewel
livid garden
#

i'd personally prefer it

#

but we'll see when oceans get revisited (right?)

cyan needle
granite geyser
calm merlin
#

Why would anyone downvote the rain resistance post? If you don’t want pretty wood building then don’t use it

granite geyser
cedar palm
#

Building a shield generator next to a dock to protect it from rain is a bit much, and pretty late into a play through

granite geyser
cedar palm
#

That's fine, the protection from rain feels like a convenient side effect

calm merlin
calm merlin
calm merlin
lofty wave
calm merlin
#

Kinda

#

Like a river river? Do you get what I mean

lofty wave
#

I don’t know what difference there would be between the rivers the game already has and ā€˜river rivers’

cedar palm
calm merlin
#

I feel like the river are too big? Maybe a another river type that’s smaller and has a downwards current that connects to the open ocean/ bigger river.

lofty wave
#

I’ve seen many thin rivers before

calm merlin
#

I have seen some but they don’t have a current

cedar palm
#

With the way water works currently a downward current wouldn't be possible

calm merlin
#

Okay, too bad

#

What did you think off my barrel idea?

#

It would be a somewhat early game item

lofty wave
#

They seem a little unnecessary, iron chests are quite early and wood chests are good enough for everything before swamp.

calm merlin
#

2 rows? To little for me at least.

cedar palm
#

They'd be nice aesthetically but unnecessary, it'd be a bit out of place

stiff stag
#

I think you should avoid spamming a bunch of random ideas all at one time. At the very least spread them out over time.

calm merlin
#

Didn’t think much off it? Is it bad

#

Just wanted more perspectives on my ideas.

stiff stag
#

Of course spam is bad.

calm merlin
#

I didnt think it was spam

cedar palm
#

Please check the pinned message as well

calm merlin
calm merlin
cedar palm
calm merlin
#

How can i check? Didnt knowšŸ˜…

slender prism
#

Loving the "Friendly Raid" suggestion šŸ’Ŗ

wanton edge
#

is holding e really that much slower for filling kilns and such that folks do individual clicks? I've never gone back to individual clicks since they added the ability to hold buttons, not worth the finger/keyboard stress imo

granite geyser
#

It is slower

But people also are impatient af. Further proof of that is the "need" to have +20 kilns and +10 smelters to process metals as if there was a permanent hurry to get those resources ASAP

#

I always just have four kilns and three smelters and the fourth kiln is mostly optional and placed just to round up the amount to 100 coal.

The three smelters is to smelt a full stack of metal..

I can do plenty of other stuff while things process and sleeping makes it faster

main idol
#

ohh

#

Didn't know that lol

storm glen
#

#suggestions message
Fully agree, this is the stupidiest way game devs (in general, not limited to valheim) balance consumeables ever and ruins the flow of combat.

It's enough not being able to attack while you chomp down on food/drink mead. The movement slowdown is just stupid.

limpid oasis
#

same for portaling metals btw. Why make people ship metals around for hours and only give them the convenience of portaling them when they don't really need it anymore?

Fadr's power is also a major convenience, and I don't understand why it's locked behind the (currently) last boss.

tulip shuttle
plush trout
round lotus
# limpid oasis same for portaling metals btw. Why make people ship metals around for hours and ...

Not having easy access to metal anywhere in the world is part of the intended challenge of the game. There's a world modifier for allowing it from the start if you want it.
The reason stone portals also add it to vanilla is because it's close to endgame (and probably because Ashlands and Deep North are at the ass-end of the world. Even the devs have some mercy apparently šŸ˜‚ ).
And you'll still be transporting plenty of metal in Ashlands, especially if you like building.

limpid oasis
#

it's not much of a challenge to boat from point A to point B

vagrant perch
#

#suggestions message
If you're suggesting them to add bread it is currently in the game at plains tier.

limpid oasis
devout lake
granite geyser
#

@clever badge why would fist weapons have access to elements any other ashlands weapon doesn't have access to?

#

One of them being completely broken op in ashlands (frost) and the other being worthless (fire)

clever badge
#

I was just throwing elements out there smh

clever badge
granite geyser
#

Then they should add them in DN, not ashlands

#

And there's already a poison gem

wintry bobcat
#

I kinda like being able to unlock Dvyrwyn in Ashlands to have a powerful fire weapon to start DN with.

Ofc it's not currently a "powerful" weapon, but I feel like if they gave Dvyrwyn just slightly better base stats than the Ashlands weapons (with a fair amount in fire damage), it would be a solid choice for venturing into Deep North

cedar palm
#

It doesn't make much sense to find materials for a frost weapon in the hottest place of the world, but it's weird that we don't have more fire weapons given that same logic

#

Flaming fists sound cool and there aren't many fist weapons anyways, it'd be nice to see

granite geyser
granite geyser
wintry bobcat
#

@clever badge Devs have stated they intentionally skip certain gear in certain biomes. Not something I think they'd change

clever badge
#

oh really? damn.... have they stated why? Because magic only being introduced in the mistlands makes sense... But a buckler so I can keep playing the parry build, thats the one I dont understand

granite geyser
#

Sticking to one single set of weapons is a bad idea

clever badge
#

and I think that forcing people to switch playstyle sucks. There is no point in grinding the a weapon skill or having roles in a team if the game tells you "nuh huh you play like this now"

granite geyser
#

"There is no point in grinding a weapon skill..."

Yes, you finally get it: Grinding ANY skill has ALWAYS been pointless and pretty much never even encouraged

toxic dawn
#

You really aren’t supposed to need to grind skills in the first place

granite geyser
#

Skills are nice-to-haves, not the most absolutely essential feature in the entire game where if you don't have them high enough you will suddenly and automatically lose the game that plenty of people apparently think them to be

finite vapor
#

They make a pretty significant difference in dmg and staggering enemies or not. Losing levels for dying to a bug or something not your fault feels really bad because it does take ages to get them back up

#

Each level is 1.4% dmg

clever badge
#

Yeah, had to grind the shield skill a bit cause I wasnt able to parry mobs (and because I died a buncha times)

finite vapor
#

And blood magic and bow levels are cracked asf

#

Wish they were less dependant on skill levels, having those at low level is ass

wintry bobcat
clever badge
#

But still my point is valid : it sucks that the game forces you to switch from a playstyle you like to something else that maybe you wont like.

finite vapor
#

Also levelling crossbows is the most tedious thing ever holy cow

clever badge
wintry bobcat
clever badge
#

People can play the entirety of Diablo without getting bored of using bows because you always get new cool stuff to play with

wintry bobcat
#

On my current run I'm in Mountains and so far I've been using a good bit of knives/spears/maces/swords/fists and axes. It's fun switching things up

clever badge
#

They all have the same moveset and the same alt attack... the only thing that makes them feel fun and unique are those with elemental effects

wintry bobcat
#

No?

clever badge
#

per weapon type, all the swords have the same animation set for example

wintry bobcat
#

Ah I see

#

Yea could be cool with more differentiation within a weapon type

clever badge
#

I know this is a dev limitation because they prolly dont have the ressources to make tons of animations for tons of weapons, but having some variation would be cool

wintry bobcat
#

What's wrong with the variation of using different weapon types though?

granite geyser
clever badge
#

My problem is like for example I like playing the rogue/ranger archetype. I have a certain role in my team (the other one are playing wizard and sword and board). Like sure every biomes have bows, but for example not every biome has a light armor set and with a playstyle based around mobility welp yeah you can understand how it might suck. So I end up either having to switch roles (which I dont like) or stick with lower tier gear and die thousands of times.

wintry bobcat
#

Not every biome has bows

clever badge
wintry bobcat
#

I disagree though that you HAVE to switch though. Like for example fenris armor, root chest, and huntsman bow, and Blackmetal dagger is AWESOME for a rogue/ranger style in Plains, despite plains not having a light armor set or a bow

clever badge
wintry bobcat
#

Plains

granite geyser
#

Just because it's discouraged doesn't mean you're literally forced to play in that style...

As in, the game does "force" you to play a certain way, but doesn't mean you actually have to play that certain way.

Root harnesk is a T3 piece and it's still very valid in even ashlands

Many enemies are resistant to pierce and makes bows more ineffective, doesn't mean people won't use them against everything and still win.

Some players kill Yagluth with bows, despite being resistant to pierce

pure patio
#

The thing is that the devs don't intend it as an RPG with classes. You're a viking, you're supposed to be able to competently use multiple weapons and techniques, no single strategies are going to be ideal through the whole game.

clever badge
wintry bobcat
granite geyser
#

Wrong word is "forced" actually, the game doesn't force you into anything, that would mean you literally, cannot use any other thing other than the one that's being "forced" into you.

In reality, it encourages you into playing that certain playstyle, doesn't mean you HAVE to play that certain playstyle. You can still play fine doing whatever you want

wintry bobcat
#

Again some of the gear is from a few biomes earlier, but it still holds up well. And naturally you are gonna have (arguably) a bit weaker gear if refusing to adapt your playstyle (which is okay)

clever badge
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Skoll and hati are good... you just need to grind a bit to parry cause mobs do shit ton of poise damage

wintry bobcat
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two tapped? If on Normal a seeker would do like 40 damage or so to you

granite geyser
wintry bobcat
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Frost arrows also really put a stop to enemies closing distance

clever badge
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I play as a dagger/bow build, because I am supposed to be viable in both cqb and range

wintry bobcat
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But yeah mistlands barely has any ranged enemies. Just infrequent Gjall, and then dvergr who you have to pick a fight with

granite geyser
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With enough move speed you usually don't even need to dodge, you just run around enemies and hit them

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And the terrain itself makes enemies have a hard time teaching you

wintry bobcat
finite vapor
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Parry isn't always the best play especially when multiple guys pump you

pure patio
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Parry depends a lot on your health and armor, dodge rolling always works no matter what. If you're a light armor/ranged build it makes no sense to parry, have higher stamina and don't get hit.

granite geyser
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And mistlands allows you to craft the current most powerful buckler in the game.

And what's stated above, are you sure parrying an enemy when there are several others attacking you as well is a good idea?

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In that case kill most enemies at range and the few left at melee/parry

clever badge
wintry bobcat
granite geyser
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There's a buckler and a shield

clever badge
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wait... oh now I remember I was using skol and hati in mistlands not the buckler cause no daggers

swift hill
granite geyser
swift hill
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Ooooooh thanks for the info I did not know that

cedar palm
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When I hear a Gjall now I climb up to a high point, take the cape off and snipe it from up high where I'm less likely to be spotted by something else. The extra step of removing the cape is a nuisance, but I'd say the cape is far from useless against them

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Though in comparison to the root set which has you completely engulfed in wood, the feather cape making you very weak to fire does feel a bit weird.

granite geyser
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Feathers are much more flammable than wood

tulip atlas
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@hazy musk #suggestions message Already does. Only workbench though AFAICT, so i wish theyd add it to the others too

granite geyser
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Oh look, a bear suggestion, very first time bears have ever been suggested

fair wraith
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I cant tell if you're being sarcastic or not šŸ˜‚ I just joined so I have no idea if it's been suggested or not

cedar palm
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That's just my input on the cape though, I don't expect it to change and it's fine right now as it is

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Just seems like an unnecessary debuff for it to have

peak bronze
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@near robin YES!! to the spear changes: they should be held other way around, especially when Splitnir is so long it clips through ground currently. And it should have longer reach.

hot willow
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Fr tho why is there no bonemaw stew

granite geyser
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Because DN hasn't been released

eternal wyvern
granite geyser
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@frank geode weapons gaps are intended.

If they're not there now, they probably won't be there ever

frank geode
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damn

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aight

granite geyser
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@shrewd sand it's not a MMO, it's capped at 10 players because you are meant to play in a small group.

And that capacity is just stretch, it's actually encouraged that on the case you play coop you should do so with no more that four other players

shrewd sand
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I understand that for the base game and for most players. I’m talking about custom maps and tailored rpg servers.

granite geyser
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Mods

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That's what mods are for

shrewd sand
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Yes, well it was the most far fetched suggestion and ranked 3rd for a reason.

granite geyser
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Ranked 3rd what?

shrewd sand
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I had 3 suggestions in the same post

granite geyser
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And...?

calm merlin
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@granite geyser why didn’t you like my idea?

granite geyser
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Which one?

gritty abyss
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not quite what a bell is used for