#suggestion-discussion

1 messages · Page 6 of 1

final wraith
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Because Lox are slow and feel like driving a double decker bus

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Fish from boats without having to jump in and out

wintry bobcat
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Yea the only use of lox riding imo is just for haulnig really heavy things across land

final wraith
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I get slight drift from my base sometimes when im trying to bring ore in and out too

unreal quiver
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No, and that matters little if you can have an army of them

final wraith
unreal quiver
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You sure you're not the one playing modded?

They would definitely not die easily in "a couple of hits" from normal mobs.

If you mean fulings and seekers, it's obvious, they're one and two biomes above respectively

wintry bobcat
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squishy yes, but they're glass cannons they do tons of damage. Plenty of people using armies of 2 star wolves to cheese the game. Even was someone who beat the whole game (at least up to Yag) without attacking anything because he just tamed wolves to do it for him

They aren't super practical in everyday combat because they do die, but tbh I already think they're too good. You're supposed to play the game and fight enemies, not watch some wolves do it for you. I believe devs mentioned too that they want you to play the game and prove yourself to Odin, not be a leader of legions of wolves, lox, dvergr, mercenaries and whatever else people have suggested for you to command or employ to do your bidding

final wraith
wintry bobcat
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Yeah wolves really are low hp. Unless you're running around meadows and blackforest they're gonna die pretty quick.

Unless you're playing easy difficulty with 2 star wolves in which case they can prob tank quite a bit

unreal quiver
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I'm not saying they aren't, and saying it doesn't matter when you could just have an army of them.

An enemy kills one wolf, 2-3 more lunge at the enemy and obliterate it

karmic flax
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Wolves as individuals arent the strongest, but breeding a large pack is super easy, then just have them follow you, and they can wreck most things

final wraith
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Yeah I get bringing a big pack, they still die and could feel better and more impactful without adopting cheese tactics. Essentially I would prefer the ability to have two bad ass wolves more than 20 glass cannons personally.

Lox are absolutely pointless imo and I foundthe saddle very underwhelming

wintry bobcat
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Lox are good for base defense

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Saddle is good for moving your 8000 pounds of metals from your ship at the coast up to your house that's a bit more inland

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imo tho taming is by no means a necessary part of the game. Tamed animals just give little advantages and can potentially be used to cheese

final wraith
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Yeah fair enough, I havent tried using a Lox to drag things, so could be missing something good there

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I like the taming a lot, imo its just a shame that Wolves etc cant be utilised a bit better

wintry bobcat
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I get the concern, and I'll say their quick deaths is part of the reason I don't like them so much. Just not the direction devs decided to go in

final wraith
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one of the best parts of valheim is about how people have different approaches and make different choices in certain aspects.

Giving people the choice of 20 glass cannons or 2-3 wolves youve kept alive and have made stronger would be positive imo

rose swan
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Don’t get too attached to your wolves, but I agree- they are indeed good boys 🐺

final wraith
pure patio
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I know my suggestion is recycled, but it's new to the post-hack server, so I figured I'd put it back in 😉

rose swan
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#suggestions message @stark flame could you or someone else explain what you mean by pumping? Just want to make sure I understand 🙂

unreal quiver
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Being able to upgrade the armor sets most likely

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As if those weren't op enough already

rose swan
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That’s what I imagined, I see what they’re suggesting now, thanks!

wintry bobcat
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To be fair light armors after black forest seem kinda underwhelming initially because their armor values are so low. But once you upgrade them well and realize the immense power of the benefits they provide they're pretty good

wanton atlas
random vortex
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Please consider adding an optional setting to blacklist cheathammer and cheatsword from a world/server. Those two items bring nothing but harm and griefers to peoples worlds.

unreal quiver
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Valheim is explicitly stated to be intended to play with trusted players, not scary strangers of the internet.

random vortex
karmic flax
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Theyre made for testing, like all of devcommands

unreal quiver
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That. And point still stands: The host is the only responsible for the people they allow entry into their servers

random vortex
rose swan
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Well, it’s one of those things where there would be a lot of resources going into a feature that isn’t necessarily apart of the core game, right? IMO, friends who grief like that for a joke are not great to play with 😅 and even then, if they’re your friends just playing a joke, what’s the harm?

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It’s not a competitive game and there are no rankings, it’s purely a ‘casual and fun’ experience to play with others.

random vortex
rose swan
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Don’t get me wrong, I see where you’re coming from and I understand the issue- but I don’t think Valheim is the type of game to really put a huge limit on players.

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So theoretically, what would stop a player from bringing end-game gear?

random vortex
rose swan
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That’s a horrible prank, a good safeguard could be utilizing backup saves?

random vortex
rose swan
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A better prank would be to hide a boar under someone’s house so they constantly hear pig noises lol.

Hmm they could still destroy your base fairly easily for a ‘prank’, just using a regular hammer, yeah?

random vortex
amber wind
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The cheat hammer and sword can only be spawned via a console command? Can it be saved in your inventory and thus ported to different worlds?

rose swan
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I’ll admit, I don’t have any experience using the dev tools. But still, the trolling/grieving is always possible, and imo pretty easy to pull off. The best safeguard is to have trustworthy players or backups.

random vortex
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Also im not neccessarily complaining about this because i would have a problem with it. I use infinity hammer in my servee to make every players builds infinite health once they are complete. Its just that in the past ive seen so many servers being targeted, griefed and trolled and many people have quitted valheim because of that.

random vortex
rose swan
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I could see having more ‘cheating’ safeguards in place for a PvP game, but Valheim is more geared towards co op, right?

amber wind
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Yeah, I can see how that is a problem...maybe make them ephemeral so that they only last till you logout and are deleted from any save files?

karmic flax
random vortex
karmic flax
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If people think its funny to destroy your base, the cheat weapons arent the problem. Theyre gonna do it regardless

amber wind
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I had suggested this before, but creating an option to "isolate" a world, that would not allow any items to be brought in or out of a world would be a great option as a world modifier. I understand if this is not a high priority or even necessary in a lot of people's minds. Would something like this even be possible? I was considering taking it to the modding community.

rose swan
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I can see where you’re coming from honestly, but I don’t think many players would want Irongate to focus time and resources on a game mode that isn’t really catered to in-game.

rose swan
random vortex
rose swan
amber wind
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What is the purpose of the cheat hammers in the debug world? To test out how things are destroyed in large numbers efficiently?

rose swan
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I’m not a dev, but I’m sure there are numerous reasons.

random vortex
amber wind
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Seems like you could make a devcommand do this directly...why make it into an item? Or even better...add a debug mode that allows the use of the hammer, and if that mode is disabled, the hammer does no damage.

karmic flax
random vortex
silk halo
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the hammer is actually very useful in building, you can use it to remove trees and rocks that would take hours to clear manually

amber wind
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Yeah, reload a backup, ban player's IP/ID...it's a good solution after the fact.

random vortex
amber wind
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Or disable the cheat items...I agree.

random vortex
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Even tough it all can be fixed

amber wind
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Do you think if they knew they could reload a backup and only lose the last 30 minutes or so of gameplay they would not lose all feels to play the game?

random vortex
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Probably

bitter lodge
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Depends on the person. Little kids definitely yes

random vortex
bitter lodge
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XQC

random vortex
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First server i was in was getting really good, owner was kinda careless tho. it got griefed after 3 months and after ppl saw their houses in ruins they just straight up quit. Population of the server went quickly from 10 to 4. It happened despite of the fact that we were able to salvage most of the progress

bitter lodge
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So many C's in games who love ruining fun for others. It's a strange phenomenon

amber wind
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Sounds like the griefers won that round, Niskov 😦

random vortex
silk halo
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meh, my group has lost worlds more times than i can count, none of those times were griefers

silk halo
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nope, problems with the dedi owners

random vortex
silk halo
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seems like it's almost impossible to recover a backup on a dedi

karmic flax
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Lost the world i played on for like 150 hours cause the server owner just took it down and left the discord, even though i pinged him and asked for the files 2 times weeks before

random vortex
eager trench
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That sucks Larsi.

amber wind
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With the dedicated servers, you need someone who will actively admin the servers...so when the incident occurs it is dealt with immediately. The longer you wait to reload from the backup, the more people get upset because everything they do after the incident will be reset. So you need admins that will respond quickly.

silk halo
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expecting ppl to do their jobs? Ragnar_laugh

random vortex
amber wind
# fluid olive there is a devcommand

yeah, I suspected as much, which is even more of a reason to remove the cheat items entirely, in my opinion. I can understand this being a low priority "right now"...but I think it should garner consideration as they get closer to the 1.0 release.

fluid olive
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lmao "closer"

random vortex
silk halo
random vortex
amber wind
# random vortex Very true

You really have two options: 1. Take on the responsibility yourself or 2. Find someone you trust to do it for you.

Honestly, I find this is true of almost everything in life.

fluid olive
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or the hidden 3rd option

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only play with friends. idk, valhiem seems a little too linier to play on a server

silk halo
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a dedi is far more convenient in terms of getting on and off when you like/have time

fluid olive
fluid olive
amber wind
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Aren't they all server based? The only thing that changes is what computer actually runs the server side program?

fluid olive
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well i mean a dedicated server

amber wind
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Yeah, I thought the only difference between the dedicated server and having your friends join your play session is that the dedicated server runs independently, and doesn't get shut down when you close your client. But when they join your play session, technically your client is acting as the server? Do I have this wrong?

silk halo
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nope

amber wind
# silk halo nope

Sorry, just to clarify is that "Nope, your client isn't acting as a server?" or "Nope, you don't have this wrong." 🤣

silk halo
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nope, you don't have it wrong 🙂

rose swan
bitter lodge
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Indeed, good idea.

unreal schooner
rose swan
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Hmm? I don’t recall 😅 I’ve always been team lead haha

unreal schooner
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To be fair you were team lead back then as well 😄

rose swan
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Haha I guess I did contradict myself! Maybe you subconsciously persuaded me towards the crook lol

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I’d be fine with either option really, but fair point, nice catch!

karmic flax
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@wraith radish both of those wont happen

wraith radish
karmic flax
wraith radish
karmic flax
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Plus you can already have tames protect you

wraith radish
karmic flax
wraith radish
karmic flax
arctic wharf
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The typos making it a bit hard to follow the convo 😅
But yeah, think of the intended multiplayer being for small groups of friends who want to hang out together. People you ideally already enjoy playing with.
The larger servers with many random new people is just a product of the community, rather than a supported and intended way to play.

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So engage at your own risk.
It can still be a lot of fun though, just don't expect the devs to put in the effort to support it. It's not their intentions to do so.

charred granite
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the "You are being Hunted" raid on hard mode is insane. There is no way to survive it, unless you are at the top of a stone tower. The wolves won't even leave after the raid is over. I'm beyond frustrated with it.

wintry bobcat
charred granite
wintry bobcat
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Best bet is prob to pop eikthyr and run like hell out of there

charred granite
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I can't imagine playing on a a harder mode than hard by myself.

wintry bobcat
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Or I guess do some cheese with an atgeir or plopping down a portal

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Yea I like to torture myself with difficulty and then putting extra challenges on top 😅

charred granite
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I mean, digging a hole is always a legit strat, but you don't have time when the raid spawns on you in the mountains.

wintry bobcat
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Just gotta prepare for the raid before it happens. Valheim is about prep!

charred granite
fluid olive
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Pocket portal maybe?

wintry bobcat
charred granite
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Only that I've seen be really quick and effective is throw down a craft table and put up a double set of steep stairs. wolves won't hit it for some reason.

fluid olive
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My Strat is to find a large rock and pray

wintry bobcat
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Wolves are like little speedsters when they get a 20% speed buff. I luv it

hoary vessel
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@naive sundial that ain't really a suggestion your just saying u want something

arctic wharf
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While an extra perk to actually have that nice little oomph at level 100 sounds good in theory... It would incentivize something most people will never do and give even more reason to suffer through the slog of trying to reach 100. Devs are pretty dismissive about the skill system too...
Honestly just wish they would give skills a bit of a facelift so it achieved it's intended effect better 🙃 but it's been a long standing discussion for a reason.

sly reef
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Why there is so much people who use 🌸 in their nickname?

short wing
unreal schooner
arctic wharf
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🤣

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I know how I would change it, and discussed skills too many times already. Sooo, will just leave it there for now.

Liked the out of 100 rating though 🤭

short wing
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@earnest sentinel You can already sell certain things to the trader.

unreal schooner
arctic wharf
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It's just one of the few glaringly flawed and neglected features really. 🤭

earnest sentinel
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What does the recycling symbol in suggestion mean? That the idea was already there or what?

earnest sentinel
unreal quiver
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And getting rid of your old gear is a silly idea anyway

rose swan
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Rail carts would actually be really cool, but I think it would be better for a mod instead of vanilla. There’s a guy called Smitty who did an amazing mountain mine build.

unreal quiver
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@spiral fog you can perfectly see for yourself that the ashlands armor sets are already set in stone. Suggestions for that kind of change to ashlands content won't certainly change their minds when it's so close to release

spiral fog
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oh. thanks for telling me

coral cradle
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Almost all of the time you can get onto flat ground and fight the enemies there

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Also other enemies have an even harder time with slopes then the player does so it’s not like you will be dying because of this.

unreal quiver
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I usually think that devs completely exclude repeated suggestions from whatever list of potential ideas they have from the channel as I'm very sure that reading the exact same idea 10 times per day gets tiring very, very quickly...

Sloped combat issue must be in the top 5 most ignored suggestions for that reason

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Btw it's also very hard to fix and that's why they haven't up to this day

unreal schooner
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Plus it is much easier to be fixed by the player himself just by placing the char in a better position

unkempt raven
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As much as I approve of the saying "anything popular is wrong, "This seems popular so we'll definitely scrap it" seems like an exceedingly odd stance to have (not that I think it's the case). :p

unreal quiver
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Why reading the same suggestions over and over again? If they said "no" and/or "not possible" the first times it was suggested I'm sure it won't be much different later...

unreal schooner
unreal quiver
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Because i tell them to different people. Clearly a new user wouldn't know.

unreal schooner
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Right, but that's why they keep suggesting it. Ok, you do you

humble bay
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@quartz trench Granted, it has been a few months since I played but at that time it was possible in multiplayer to enable friendly fire and have one player harpoon the one pulling the cart and assist that way. It's not perfect, but IMO it's a lot better than getting stuck all the time or making 18 trips.

rose swan
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I almost exclusively use carts for decoration lol. Sometimes if I have a large base or base bluster, I’ll use it to ferry goods around, but that’s pretty rare.

coral cradle
pure patio
fluid olive
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I’ve cracked the code on how to make the best suggestions

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Just suggest ambient stuff, like sound effects or the northern lights, nobody has beef with those

brisk turtle
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@tranquil jay FYI this has been on the dev's list of "stuff that they do not plan to add" for a long time

amber wind
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I kind of stopped making suggestions when I realized every improvement I could think of has already been suggested several times before and is most likely "stuff that they do not plan to add". I feel the game is fun, but the suggestions channel is this constant stream of disappointing "nope, not gonna happen, nope, not gonna happen".

fluid olive
storm orchid
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well most suggestions made are either too specific or too simple without any thought put in to how it would affect the game
the simple ones tend to be the better ones, though the tend boil down to being "add a cool weapon" or "bears"

wintry bobcat
hard fern
# wintry bobcat <@322519444419117056> I’m curious too. Why?

Because it feels like a downgrade from Froatner. Frostner is so dominant it the meta that they mine as well not have a mace in the plains and move porcupine the mistlands. At least that way, it will have a sizeable raw damage advantage over froatner

wintry bobcat
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In that case it seems like it would be better to nerf Frostner, no?

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I'll be honest though I used to think Frostner was really OP but I've been experimenting more lately and it doesn't seem THAT good to me. I'm doing a lot more work to fulings rn with a fang spear than the frostner

hard fern
wintry bobcat
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Would you say the blackmetal knife is better than frostner?

hard fern
wintry bobcat
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mhm frost damage do be good in mistlands. I'll admit frostner does shine pretty well in mistlands, but not as much in Plains

hard fern
rose swan
# amber wind I kind of stopped making suggestions when I realized every improvement I could t...

Don’t be discouraged, there’s actually quite a bit of suggestions that have made it in. Also, I imagine it’s unlikely a dev will say “yeah, that’s great! We’re gonna do that!” Because they don’t want to make a promise they can’t keep. For example, I’m sure they like the idea of ponds and lakes and amazing waterfalls, but it just isn’t something that’s possible due to the engine.

fluid olive
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lakes can happen

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i've seen it (rarely)

spring granite
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you can make lakes easily.

devout arch
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More Obsidian stuff like building blocks and weapons.

rose swan
unreal quiver
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Or well, not pretty ignorable but more like a nice-to-have

wintry bobcat
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Eh it's usable in mountains

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Does good against wolves and great in frost caves too

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Just can't use it against Golems or Moder

unreal schooner
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It's so good against wolves

wintry bobcat
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I prefer ranged options for wolves. Nothing as satisfying as making an instant wolf skewer by throwing my spear at one

barren elk
pure patio
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Oh right... 4. Magecaps as well.

barren elk
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Wolf jerky, boar jerky, red mushroom, royal jelly, mage cap, jotun puff

pure patio
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Still, they're all largely useless. Boar and wolf jerky are only really useful for efficient ingredient usage, not really anything else. All balanced foods give a lot fewer total stats than other foods.

karmic flax
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yeah, its misleading to call magecaps, jotun puffs or royal jelly balanced food. They have less in each stat than mistlands food have in their secondary stat

hexed jewel
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maybe an overall buff to the 'neutral' food is called for--I think they make good "doing chores food"

karmic flax
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eh, stamina food is best for that, as well as mistlands cape so you dont die from fall damage

scenic ocean
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I think a high tier silver food would be cool.
Especially if it had more than one step to make. Like, needing to be fermented and then cooked in an oven sort of thing.

tiny olive
wintry bobcat
tiny olive
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If wolf jerky gives +33, then Lox jerky would be +44, Seeker jerky +55, for me it would be decent choice if u want some balance of good stats

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And I have full blackmetal chest of that Seeker meat, I can't give them to wolves because they don't eat it, that's why I made another suggestion

quartz trench
pure patio
karmic flax
pure patio
tranquil jay
mortal lichen
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List is being reworked because it got lost in the purge, should be reposted soon

fluid olive
hexed jewel
fluid olive
wintry bobcat
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well yea but it gives like - not much of hp or stam bc it's mainly used for Eitr

hexed jewel
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yeah there could be both some balanced foods that only provided equal stam and hp, and some that provide all 3, ideally I think it'd be great to continue having options that are balanced in future in one or both senses (and/or the lox & seeker jerky idea--seeker jerky specifically could give eitr as well, be thematically fitting) so we could customize as much as possible

untold urchin
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Reading up, I only use white fork food if I need something quick and easy to go do something in a lower biome that doesn't need a lot. If you have beehives, onions and a wolf farm you can just 3d print wolf jerky, wolf meat and onion soup for some decent enough stats to do fairly well in most pre-mistland content without squandering resources.

But they are horribly under-performing as foods for the tiers they appear in.

untold urchin
rose swan
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#suggestions message to take it a step further, metal bar stacks would be cool. Like a bunch of iron ingots all neatly stacked. Kinda like how terraria lets you place down metal ingots.

mortal lichen
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@fleet harness please read up the rules of each channel

rose swan
rose swan
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@sly holly

sly holly
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ah ok, thanks

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i can post only one suggestion at a time?

short wing
# sly holly i can post only one suggestion at a time?

It is better to do so, if I for example like suggestion A but hate suggestion B how am I to react to the post with both of those suggestions in?
You can post suggestion back to back though, taking the slowmode into account.

sly holly
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ok, but i can't post any more...

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oh i get it, slow mode. not used to discord

short wing
sly holly
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thanks

rose swan
humble bay
unreal quiver
storm flax
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What do you guys think about idea to add Níðhöggr/Nidhogg when we get to the Yggdrasil? Or in the other instances? Is it alright to suggest?

unreal quiver
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Especially considering we will probably never get to yggdrassil.

So idk what that "when" is doing there

storm flax
devout arch
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The World Serpent Or Ratatoskr maybe?

unreal quiver
karmic flax
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@sage crest there already is

sage crest
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Oh really?

sage crest
karmic flax
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Forcedelete 50 <mist id>

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It will delete any mist generators within 50 meters

wanton atlas
fluid olive
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what does the ♻️ mean anyways

rose swan
fluid olive
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OHHH

karmic flax
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Its explained in the same pin that explains 💡

mortal lichen
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Damn almost everything tonight is heavily ♻️

rose swan
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I’m happy that the tattered red cape suggestion got so much love, thanks guys! 😁

worn jetty
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Just out of curiosity, how often do y'all (the devs) look through the suggestions, come across something you like and actually consider adding it to the game?

main basin
rose swan
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Can confirm, I hang around suggestions and discussions mostly, and Smiffe is constantly giving feedback and communicating with the community.

rose swan
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@tranquil lintel just curious, why do you feel that the Deep North doesn’t potentially feel like a final biome?

tranquil lintel
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Good question, maybe it’s me, but I have trouble visualizing the deep north once it’s finalized other than it being a beefed up version of the mountain biome

rose swan
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Gotcha, I see where you’re coming from. I feel like there’s a lot of opportunity with it. I kinda imagine it being incredibly imposing and daunting, I hope it captures that ‘last level’ feel. It’s hard to know for sure, because obviously it’s barren for now, but I imagine there could be some incredible points of interest, and I feel like every enemy could be very unique.

naive zephyr
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Can we please get grid planting? Planting 500 crops 1 x 1 w/o a mod is death to one's hand.

unreal quiver
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I'm completely sure they will think of a very drastic change unrelated to current mountains for DN

tranquil lintel
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I hope the deep north feels like a last level type biome but felt that the boss drop should be something unique,

unreal quiver
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"But I need to feed other players as-"

Ask them for help

rose swan
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Ashlands spoiler > || I’m curious to see if they’ll continue with some sort of fortress theme in the deep north? I know people feel a certain way about frost giants, but personally I think it would be neat to invade the castles of giants or something. I’m confident they’ll think of something grand 🙂 ||

unreal quiver
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Doing the same mechanic twice in a row feels repetitive

rose swan
tranquil lintel
rose swan
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Psst! Put spoiler brackets 😁

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@tranquil lintel some people are keeping themselves spoiler free, you can put spoilers around your message with ‘||’ on both sides to hide it.

unreal quiver
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I'm almost sure we won't need the wisplight for ashlands, so from that logic, it'd be weird to have a new mechanic just to use it in one biome.

They also gave us wishbone to find treasure... Which is mostly limited to mountains.

Having mechanics with very limited uses isn't really rare

unreal quiver
rose swan
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Those items feel a little unique in that they are boss drops. Haha of course, I have no idea if ||siege equipment|| will be locked behind a boss. But yeah, I agree that they’ll probably come up with something a little more clever than that.

untold urchin
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I imagine the final boss drops... credits.

hoary vessel
lost jungle
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It'd be great if stone doesn't clip through carpets put on top..

silk halo
lost jungle
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thx

unreal quiver
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@storm flax I suggest you play the game enough before suggesting anything...

spark finch
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You can pet animals there just isnt really an animation. Maybe rewording it to adding a new animation for petting animals would be better

storm flax
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Redacted the message

void warren
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What is Vårdträd?

karmic pecan
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I still think that sheep is a good idea

rose swan
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#suggestions message I’m not opposed to it (sheep), but I do really like the idea of an original design, like the Lox. This suggestion is a fun idea imo.

unreal schooner
ashen tinsel
# void warren What is Vårdträd?

Google tells me a Vardtrad is a sacred tree housing a ward spirit similar to wraiths. If my understanding is correct as an amateur googler either the swamp trees already fulfil this norse mythology in game, or the poster wants magic trees that have consequences for chopping down.

#

The idea of changing wraiths to spawn when you bulk harvest wood is amusing, but probably not dev intent. Sacrificing desserts to the tree's roots to be blessed for a while though... just imagine being dry in the swamp.

unreal quiver
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@marble stag you really shouldn't assume everyone would understand what you're suggesting if you don't provide any context.

Probably not even devs could understand what you mean even if it's a word from their native language

untold urchin
untold urchin
marble stag
rose swan
unkempt raven
#

#suggestions message assuming this means map pins - just clicking on them to open the text editor would be nice.

twilit flame
#

im working on a game (name in progress) a world that takes place in (real life place being built fyi) Saudi Arabia's line city. but its a communist regime with full access to everything everyone does from crossing the road, to shopping, to political beliefs, to even you being in your room with your spouse. they see everything. the city itself is a 400+ mile long strip of land in the desert with two walls on both sides blocking out a fungal viral zombie. The city its self is completely self efficient with nuclear desalination plants, and aquaponic food production. They have a trolly/train system in the center for quick transportation. with Two large walls blocking off both sides. they have defenses to the keep the viral infections out, and can quarantine entire sides of the city incase of infections. with multiple factions besides the communists, you can side with giving options as to who you can side with. the general world takes place after a fungal infection went rampant killing off most of humanity, 800+ years ago. they ended up nuking most of the world to attempt stopping it, but failed and made things worse. (google Saudi Arabia the line city for visuals)

#

if i could post pictures id show one of my design ideas for the zombies

#

@stone citrus with more context whatcha think?

#

please be harsh to, i need realistic opinions.

stone citrus
#

I'll read thoroughly after gym
Can't now

twilit flame
#

your good no worries, id appreciate your ideas when you can :D

stone citrus
#

I can't say that this is a concept that is easily sold to me at least
It is difficult to make things interesting without characters

From what it sounds like, it feels like a strategy game with expenses and society (reputation and friendship)

#

For me personally, I don't think I would enjoy such a game
It would have to have a very interesting spin

twilit flame
#

okay thats fair, im sturggling to decide if the main character is just a random guy, or story centered person.

#

i have some characters im working out, as there will be many main character people you can interact with like fallout 4. like just imagine fallout 4 but in my world setting. i want voice actors eventually (maybe companions, house building, faction war, and more. its less of a strategy per say and more of a first person shooter with a lot of lore, and things to uncover. and i want cool weapons too, XD lots of explosions yeah know!

unreal quiver
#

@twilit flame Here's a solution: Ban the players

The option you ask for won't happen, griefing can and should only be stopped by the host

unreal quiver
unreal quiver
sterile frost
#

No, I don't want to use it

unreal quiver
#

You're only bothering yourself then...

The solution is literally just there

sterile frost
#

You don't get it. It's not about getting rid of the grass. You see, when the grass clips through another object, it breaks the immersion and realism. My suggestion is to fix this visual bug once and for all

unreal quiver
#

And I'm telling you that you could just use the hoe to do exactly that...

You are complaining for an issue you can perfectly fix yourself rather than wait for a dev fix that will probably never come (considering that suggestion isn't probably possible).

Like, the solution is literally right there, and you can do it yourself

#

I really have no idea why refusing to use the hoe to fix the grass clipping, that's pretty much one of its main objectives

sterile frost
#

You still don't understand, and I don't want to argue anymore. It's just a little thing that's easy to fix for you, but no, sometimes, small things like this count. It's what makes great games. I've played a lot of other games, and I've always noticed these small details and really appreciated them, even if most people, like you, might not

amber pecan
#

Hello I'm new and I was asking myself : Why don't you choose multiple style concepts of armors of the same material and put it in the game ? Like for shield ? Different style but same effects so the players can be a bit different from one another. I know it's a lot of work but like this you could keep multiple concept art ! ^^ Srry for my english i'm not a native speaker. Thank you for the work you put in the game.

unkempt raven
#

@mighty fiber what would you suggest as the new spawn limit of gulls rather than the current limit of 5?

mighty fiber
wanton atlas
#

@mighty fiber there already is a limit

mighty fiber
#

Yes, but it does not work

rose swan
#

Definitely all for making the ocean more dangerous, especially the further you get from spawn.

weary sonnet
#

I wonder, would changes about the way the ground work ever be considered?

weary sonnet
#

Yup

wintry bobcat
#

depends what you mean. If referring to how you can't dig tunnels/caves under the ground since it destroys all ground above you too when digging down in a pit, then I'm pretty sure devs have denied that. Would require a complete rework and it's not something I think they want

weary sonnet
#

Thank you for your response!

wintry bobcat
#

It's been suggested by a lot of people before but doesn't look like it'll happen 😅 😰

rose swan
#

For what it’s worth, if you find a properly shaped solid rock, you can dig into it and below it and make a little cave of sorts! I did this at my silver mine, and it actually turned out pretty cool!

weary sonnet
weary sonnet
rose swan
#

#screenshots message here’s a troll cave I repurposed for a forge, it turned out pretty will I think. It may not be as straightforward as making a cave, but sometimes a little creativity goes a long way 😁

wintry bobcat
#

There's a lot of cool rocks to house under/in in BF, Plains, and Mountains. And Mistlands has some ginormous cliffs to house in

weary sonnet
unreal quiver
#

@waxen fog things that exclusively favour MP over solo are an instant "won't happen" from devs

waxen fog
#

sad

#

has anyone suggested something like the obliterator but instead gives back your materials? lol

rose swan
#

Although, sailing in multiplayer is already easier than single player, ||thanks to sharing the Moder wind buff between players. With 4 players, you can consistently stay with the wind.||

rose swan
#

It could be exploited to transport metal.

waxen fog
#

that's kinda dumb now that you can just turn off that

weary sonnet
#

I mean, it would be useful in a very short period of playing as well as being a way of cheating with the teleportation rules

waxen fog
#

but for big servers I can see why

weary sonnet
#

Because at some point, the amount of ingredients one collect just becomes... gigantic, for litteraly no use after one's equipment is crafted

rose swan
#

Just curious, what would you want to deconstruct? Armor and weapons I imagine?

waxen fog
#

things I crafted by mistake

rose swan
#

Ah, gotcha. Sorry!

#

For what it’s worth, you could use dev commands to just spawn your materials back? 🙂

waxen fog
#

nah too late, I figured how dumb it is lol

waxen fog
#

@idle belfry imagine that idea with some mob that drops hair and with that hair and wood you craft the brush to paint your buildings, I like it lol

idle belfry
night cave
#

use the fenris hair from the frost caves?

unreal quiver
#

@final pollen Devs have no word and probably not decision on what's sold in the merch store.

They're game developers, not toy makers. That's something to take to the store owners/workers themselves

wintry bobcat
#

@surreal flint what do you mean surtlings are weak against meadows gear? One shot does 40-50 damage which is prob more than half your health if you're running around in meadows stuff

#

If you happen to have the wet effect when they hit you then yea that's barely any damage, but otherwise they pack a decent punch and really punish root harnesk users

final pollen
surreal flint
waxen fog
night cave
#

😄

unreal quiver
surreal flint
#

Maybe...

wintry bobcat
#

I'm almost getting oneshot by surtlings in Silver gear and mountain level food. Granted that is on Very Hard and wearing Root Harnesk

#

Anyways I agree surtlings aren't too much of a threat because you mostly encounter them in swamp where it's constantly raining and they combust once their toes touch water, but yea buffing them would make them too strong outside of swamp and I don't think they need to be a particularly dangerous enemy. Swamp is plenty difficult already

night cave
#

There's a possibility (gads the drudgery). Buckets of water, put in cart, bring to fort, and make inland moat.

twilit flame
rose swan
#

Seeing a lot of requests for painting recently. Just curious, what are some things you could get out of painting? Maybe I’m just not seeing it lol

mortal lichen
#

Decor

waxen fog
#

a rainbow house 🌈

rose swan
#

I know for example Terraria has painting, which drastically expands your options, but there also far more textures/materials.

twilit flame
#

that is the strongest part of the game in my opinion

#

id love more interactive blocks to, like terraria's traps flame thrower would be awsome

waxen fog
#

imagine they decide to add a boulder trap

#

would be funny and painful

twilit flame
#

YESS

#

ugh that would be amazing

#

you know how terraria has the block that can be disabled. so it goes invis. maybe instead of it, a trap door. and the last biome could have something like wires to make it work XD i mean thats a little advance for vikings but still awsome

brisk turtle
#

#suggestions message

These are still cut and dressed, mortared stones. No stone cutter would mean something like a dry stone / field stone construction, but I believe that has been suggested before

brave wyvern
#

does the character move faster on paths/paved roads?

twilit flame
#

i dont think so

#

no it dosent actually i just rememered i saw a mod to make it do that yesterday

brave wyvern
#

yea I dont feel like it does

twilit flame
#

looks nice tho

brave wyvern
#

perhaps it should, at least for the cart

waxen fog
#

you kinda run faster just because you don't go up, but the texture has no effect

twilit flame
#

yeah thats true

brave wyvern
#

yea thats what i figured

twilit flame
#

they look really good at least

#

i wish they would add different types of brick and rock roads

#

maybe add speed buffs to some

twilit flame
brave wyvern
#

oh I really dont like using mods, I'm a bit of a vanilla purist

twilit flame
#

i was to the first 400 hours

#

then i got tired of farming taking 20 years of my life XD

#

so i only mod to slightly improve

brave wyvern
#

yea farming was really the only thing i was about to give in for lol

twilit flame
#

yeah i got the grid lock and mass harvest. (little cheaty the plant everything to)

brave wyvern
#

but then i realized that i could just spam it while running and dont really need that much crops anyway

twilit flame
#

really? i go through a shit ton i wont lie

#

10 stacks of carrots could last me maybe 5 10 hours

brave wyvern
#

yea I only use fancy food for big fights and whatnot, its mostly just honey/cloudberries and jerky

twilit flame
#

ahhh okie

brave wyvern
#

and those are pretty much infinite

twilit flame
#

true true

#

well aslong as you build your farms in the plains you can grow almost everything super fast. that way you dont need a bunch of portals

brave wyvern
#

yea last time i made my base on the border of plains/mistlands, so i could grow shrooms there too 😄

twilit flame
#

yeeei the mosquitos piss me off though

brave wyvern
#

yea those caught me a few times while planting too

twilit flame
#

oh btw if you want to stop monster spawns in mistlands for farming. just put down a shit ton of crafting benches everywhere. you want it to be out of your view of site though.

brave wyvern
#

i use campfires, then dont stand out as much!

twilit flame
#

oh? thats not a bad idea

brave wyvern
#

and also keep working even when they're out

twilit flame
#

really? i didnt know that

#

i wonder if you burry it would that work to, then you dont have to see it at all

brave wyvern
#

plant some grass around it too, hides it well

twilit flame
#

true! i might try that with my current play through

#

im playing on a fresh world with the raft building mod

brave wyvern
#

yea i honestly hated using the workbenches, tried hiding them in the trees too, lol and they are easier to destroy by assholes throwing rocks and whatnot. campfires changed my life

twilit flame
#

you can burry them to btw. its kinda hard though

brave wyvern
#

yea they'd break if you cover too much i think

twilit flame
#

like if you do pvp servers, to protect your base you can burry wards to.

twilit flame
#

its been a while since ive done it

brave wyvern
#

i've seen it happen, but not 100% consistently

twilit flame
#

ahhh

turbid dust
twilit flame
#

ugh when i see one die, i feel alive again. like rn ive died about 40 times to greys, so ima make a farm for them after today. im trying to skip the early game items and go straight to the later gear. but i suck hahaha

rose swan
#

#suggestions message What would different hammers add? If it’s a matter of durability, I feel like the hammer we have currently works fine- it’s also repairable at a workbench.

brazen gyro
#

What does ♻️ mean

sudden obsidian
brazen gyro
#

People don’t want quests?

sudden obsidian
#

It’s a survival game, and we already have hildir

brazen gyro
rose swan
#

If we do get more quests, I actually hope we get more unique rewards as opposed to common rewards 😁

short wing
rose swan
#

I find common rewards to be the results of common tasks, such as sailing for metal or bringing a tame back to base. I don’t think Valheim quests would expand much. That’s just my opinion though 🙂

brazen gyro
unreal quiver
brazen gyro
#

I’m a big fan of RuneScape quests, so a bit like that.

unreal quiver
#

A MMO, even worse. That's the exact opposite of what the devs want it to be

brazen gyro
#

I was referring to the context of the quests.

unreal quiver
#

You're example was of a MMO and you said you want it to be "a bit like that"

short wing
unreal quiver
#

Even the most non-hostile NPCs are very easy to anger

brazen gyro
#

It wouldn’t be difficult to add more NPCs similar to holdor.

short wing
brazen gyro
#

RuneScape quests

unreal quiver
#

It's not a matter of whether is difficult or not, it's about whether it fits the overall game or not.

brazen gyro
unreal quiver
#

But the game isn't, you do whatever you want to do in this game.

And hildir is just what you're asking for, an optional quest line.

rose swan
#

Third NPC will be a Dvergr named Helder, he sells hats for wolves and lox ||kidding||

brazen gyro
#

Okay then my next question is why does hildir exist

unreal quiver
unreal quiver
hardy sorrel
brazen gyro
#

But what does it have to do with the rest of the game?

#

If it doesn’t fit the overall game, it shouldn’t exist.

hardy sorrel
#

I don't get your point. It does fit. They're apart of the species present in lore

hardy sorrel
#

I think your idea is good. Other guy is just anti content lol.

unreal quiver
#

I'm only anti "this doesn't fit the game" content. Like MMO-like quests, as I would absolutely hate the game to even resemble a MMO. Doesn't mean I dislike all new content suggested

#

And I barely care about hildir, I've done like only one of her quests and not the rest.

I don't care about them so I choose to not do them. It's really that simple.

hardy sorrel
unreal quiver
#

And Valheim is more sandbox survival craft than RPG in general.

It has RPG elements, doesn't make it a full RPG

brazen gyro
#

I just like to have more story driven content. Something to keep the player engaged aside from building. Some sort of purpose besides just killing stuff. Skyrim isn’t an MMO, but has a lot of side story quests.

unkempt raven
#

Skyrim is an RPG though, Valheim is not.

rose swan
#

It’s a different kind of story, and it’s very different story telling.

brazen gyro
#

I think there may be a language barrier here

rose swan
#

Valheim does have story, it’s just not delivered through traditional dialogue and such.

unreal quiver
#

It's also not a story-focused game. You can play the entire game multiple times and spend hundreds of hours without even knowing the game has lore and a main story

short wing
#

Skyrim is also a populated world with an economy and living breathing people.
Valheim is the afterlife and you are the chosen one to rid it of the forsaken.

brazen gyro
#

I concede. I’m now against any game updates.

unreal quiver
#

You're missing the point

brazen gyro
#

Likewise

short wing
#

Were was it stated that we don't want game updates?
I'm all for updates that fit the game and the developers view of the game.
Bringing in more npc's and quests isn't that.

unkempt raven
#

Another npc like Haldor/Hildir wouldn't be any more off than they are, but I don't want many of them. The world is supposed to be void of friendly life, you're here alone and on your own.

unreal quiver
#

Haldor has been there since day 1 and I feel like he doesn't fit.

I'm sure he was added exclusively due to them still not knowing the direction they wanted for the game

short wing
#

Goodbye, so long and thanks for all the chats.
Normally I'll be back somewhere tomorrow.

brazen gyro
#

Vote to remove Haldor

unreal quiver
#

Hildir is there bc Haldor is there and "makes sense" just for that.

But I still wish we would have other means to get what they have without having to interact with NPCs

unkempt raven
#

I don't think any of them really fit. The dvergr in Mistlands who iirc have found a way here to gather resources they find here make more sense than a trader.

unreal quiver
#

Yes, and because they're there on a mission. Traders are there just... Because.

rose swan
#

Might be a stretch, but I kinda compare it to a souls-like game. The world was once perhaps a bustling land, large civilizations once existed, but now there are just husks.

#

It’s a purgatory world, so there’s little to no reason for traditional civilization.

hardy sorrel
unreal quiver
#

A survival craft with RPG elements.

Doesn't make it a full RPG

versed sonnet
#

When'd all the regulars get flowers around their names lol

rose swan
versed sonnet
#

gotcha lol

#

crap

rose swan
#

Also, nice to see ya again, how’s Enshrouded?

pure patio
#

😛

versed sonnet
#

I ain't touched it in a while. Since it's not procedurally generated each time the replay value feels really minimal

#

there's probably about 50 hours of content, and it is good content, and only about 1/3rd of the world is currently finished. How long it takes for full release though is another question

void warren
#

One of us? (ping smiffee if you want in on the fun, he loves changing names lol)

versed sonnet
#

(I ain't opting in lol)

#

I wish to be flowerless and angsty 😠

wintry bobcat
#

Oh now we gotta give Grizz some flowers

versed sonnet
#

I was wondering if smiffe found a way to make the slowmode amount different for different people with it or somethin lol

pure patio
#

I can give him his flowers, but I'm not going to force it like Smiffe would 😉

rose swan
#

Smiffe capitalized the N in my my name, because he thought it was TooMuchDoggMOM 😅

wintry bobcat
#

I wonder if it was Smiffe that changed my name back in the day 🤔

pure patio
#

Almost certainly. It's one of his favorite things to do 😛

rose swan
arctic wharf
#

👀

pure patio
#

@quasi eagle The problem is that macOS is deprecating OpenGL in favor of Metal, and even just supporting the Xbox was a lot of work. Long term it's not off the table, but short term the devs don't want to worry about having to support multiple build targets when they're focusing on content. And that's completely ignoring the labyrinthine development process that macOS requires for every build, key allocation and so on.

quasi eagle
pure patio
# quasi eagle As Valheim is using Unity, would Iron Gate need to write a single line of Metal ...

We've had this discussion before, including with the devs. And no, the code signing is not nearly the same, especially if you've ever dealt with XCode vs Visual Studio, etc. Basically you have to reprovision the key each build with macOS, but you don't have to do that with Microsoft. And even if Unity supports Metal, there will still be issues. That's why I noted the XBox port, they have had to do a ton of work and that's basically just a Windows computer already, no new APIs or anything. It will be much easier to support development going forward if they limit their targets while they're still doing major changes like they are, and then consider supporting it once they hit 1.0. Like I said, not off the table, but it would slow down development and just be a pain in the ass for a very minor increase in possible market share.

quasi eagle
#

Thank you, @pure patio, and I see @molten sun (who built out the mac build script) was in on that chat too. My question re Unity is a real question as I don't actually know if there is any custom shader code involved.
If I try to bypass OpenGL, I see:
'Metal' was not built from editor, shaders will not be available
it may have been what @wanton atlas was referring to. If there's no custom shader code though, it could be as simple as clicking the checkbox in Editor.

On re-provisioning the key, you may have to elaborate. I do sign both Windows and macOS apps, and it's not too crazy to automate both the signing and notarization for macOS apps, especially if you're not distributing through the App Store. You don't have to involve Xcode, at least not the GUI application.

pure patio
#

There is 100% custom shader code, which is part of the issue.

quasi eagle
#

HLSL shaders?

wanton atlas
molten sun
#

here's to hoping we are stuck on the current Unity engine build until the end of time 😊 🙏 (obviously joking)

waxen fog
#

@sturdy bough what about dual wielding 😎

sturdy bough
#

i like both!
its just the best two handed axe is a mountains weapon

waxen fog
#

that's it

unreal quiver
#

That's it what

waxen fog
#

that's the thing I was talking about

sterile frost
#

@main basin why would you try to dodge by crouching and jumping? Blocking and jumping is far more effective. If you miss the dodge, at least you're blocking

arctic wharf
#

I would love to be able to at least have the option to remap the keys so dodging was a single key yeah...the combo still gets me all of the time 🤣

serene turtle
#

I would really love if the spear would get some love, I think its weird it has the smallest reach (unless thrown). I mean reach is the point of a spear.

dusty sedge
#

just elaborating on my suggestion

#

lightning damage is already in the game and does bonus damage to wet players so being able to use it would be cool

#

also would be a cool looking effect to be on a weapon

sage crest
#

What does lightning even do

#

I know it’s a damage type but does it have any overtime damage

#

Or does it effect the player at all

hexed jewel
#

i THINK lightning staggers better than at least some other damage types

#

I don't know WHY I think that, but for some reason, that idea is in my head--i also THINK it may interact with the wet modifier (increasing damage), although I may be confusing that with frost damage

#

oh, yeah, @dusty sedge said that about the wet debuff increasing lightning damage

sage crest
#

So they should might add more magic enemies who deal it

hexed jewel
#

yeah it's a rare damage type currently, either from enemies or the player

unreal quiver
#

||Ashlands will add an enemy lightning mage||

unreal quiver
hexed jewel
#

how y'all replying to specific suggestions in the "suggestions" thread?

void warren
#

You can grab a link to the message and share that when you make a comment (here). It's a bit of a free for all tho. If you have a question for the poster I think you can ping them too.

unreal quiver
sage crest
#

Ok

#

I don’t see anything

unreal quiver
#

It was an old concept art. Emphasis on "old"

sage crest
#

Oh was it the first one with the ||3 charred||

unkempt raven
#

@torn rain there is a channel for mod screenshots already.

torn rain
#

Right, but the building screenshot channel is 99%!modded builds with people asking how they can build the same way.

unkempt raven
#

There are some modded screenshots there but the vast majority is not. People should specify that stuff is modded though, they just don't bother to.

torn rain
#

If the idea behind the mod screenshot channel is to separate modded images from vanilla ones, why isn’t that same courtesy applied to the building channel?

unkempt raven
#

People would just ignore it like they do now and post modded stuff as if it were a normal part of the game.🤷‍♂️
The alternative would be strict moderating, and I'm not sure if that's something they want to do.

void warren
wanton edge
#

I think if modded building screenshots was put right next to building screenshots then it would see more use and help the split more. Folks don't like using modded screenshots for their builds because its way down there and sees less use, and the folks who do use the channel regularly tend use it to show off particular mods and such, or heavily modded content

hexed jewel
#

what do people think about the necessity of the stumps to begin with--like I can see the thinking along the lines of "this is a sort of nod to realism" design choice, but it's conceivable that alternatively the stumps could simply not generate, and when you chop down a tree it drops a big log that breaks into 2 logs (i.e. it works in every way identical to how it does now, just without a stump being created)--do people prefer the stumps, or would we gain more in instance declutter and not having to chop them (which is more for the aesthetics of removing tem than the amount of wood you get from the work) than we'd lose just not having them to begin with?

unreal quiver
#

What would be the point of tree seeds if they regrow automatically?

void warren
#

Making new forests where none exists?

coral cradle
hexed jewel
#

ye i don't think the 'regrow if left long enough' is a bad suggestion at all in and of itself, just got me wondering, is it even necessary to have stumps at all to begin with--and is just removing them even more preferable?

rose swan
#

Well, I like to decorate with stumps 😅 I don’t have a lot of landscaping options, don’t take this away from me LOL and yeah, seeds are already used to make entire forests- I do it all the time 🙂

hexed jewel
#

mmmmm, that's a good point--some people may in fact like the aesthetic options they bring

main basin
devout arch
#

Does anybody Thiink that valheim would get more people playing it if it was online?

rose swan
#

Like if it was an online experience? I’m sure it would, but that isn’t necessarily a good thing.

#

But on the flip side, tons and tons of players would be very disappointed im sure.

hexed jewel
#

@unreal quiver lol, my thoughts too

devout arch
#

On google or something, like minecraft. to answer just do thumbs up or down.

hexed jewel
#

isn't it already though--like you can join servers?

unreal quiver
#

That isn't much clearer

hexed jewel
#

that's as 'online' as Minecraft is/ever has been...no?

rose swan
#

Maybe you’re talking about how Minecraft has paid servers that are in house? (Minecraft realms)

olive yacht
#

maybe they meant the minecraft classic version browser thingy

#

i doubt they still have that up but i wouldn't know

devout arch
#

Yes thats what I meant @olive yacht

rose swan
#

Oh gotcha, hmm in that case- no, I don’t think that would add much to Valheim or bring in new players 🙂

devout arch
#

ok

sterile frost
#

Ah Minecraft classic, feels like forever ago, 2010-2011 before they got rid of it 😂

warm laurel
sterile frost
#

Nothing you can do, it's just the way it is, streamers gotta make content

unreal quiver
#

You could just... Not watch the stream

wanton atlas
#

@lofty depot that's sadly impossible since it's Public test. anyone can do whatever they want with it :/

wintry bobcat
#

hmm is it a big problem? I never got a single spoiler from streamers

unreal quiver
#

It's like using a water gun to put out a fire.

unreal quiver
wanton atlas
#

if you don't want to be spoiled. you have to avoid any valheim streamer or youtube content creator as soon as Public test hits

warm laurel
unreal quiver
#

A forest* fire

warm laurel
#

Yeah maybe not that

sudden obsidian
#

you guys really like losing spears i guess

wanton atlas
#

spears + mountain = bad memories

wintry bobcat
#

I dunno mountain wasn’t too bad for me this run and I pretty much only used spear (bc I banned bow)

brave wyvern
#

Hmmm fine, I didn't consider that people might want stumps for aesthetic purposes too

rose swan
brave wyvern
#

what about... a spear on a rope

#

in all honesty, an end-game spear similar to Draupnir from GoW: Ragnarok would be just fantastic

#

and instead of a javelin jab, make it a thrust attack

sudden obsidian
brave wyvern
#

No, because you can't throw a polearm

#

I understand that "javelin" spears have it to differentiate from the atgier but, weapons could potentially have unique qualities/attack variations and not be just a generic "next tier javelin"

#

I guess I should specify for those that haven't played GoW - Draupnir spear would make a copy of itself in your hand whenever it was thrown, and you could explode the spears that were stuck in the enemies. But the latter part is unnecessary, the idea is just that essentially the spear would return to you.

rose swan
#

Just curious, do spears despawn eventually if thrown? Besides falling in the ocean of course.

brave wyvern
#

I think they do, like any other item when left outside workbench area?

sterile frost
#

I wish spears could do a leap attack, similar to knives, but with a little difference

rose swan
#

There’s a fighting game called For Honor, in it is a character called the Valkyrie (from the Viking faction of course lol) and I’ve always thought the way she used a spear looked super good for what it’s worth. Now I’m no weapon expert by any means, so I couldn’t tell you if it is ‘accurate’ but it does look neat. Not really sure where I’m going with this, but maybe just something fun to mention 🙂

waxen fog
#

oh yes valk has a forward dash light that is something like that

main basin
silent latch
sudden obsidian
#

No reason why it shouldn’t be vanilla though

desert fern
#

Hello, can anyone tell me if I spelled my last suggestion right? I mean using two hands on one weapon

short wing
desert fern
#

thank you!

unreal quiver
unreal quiver
desert fern
unreal quiver
#

What would be the point of using a one-handed weapon as two-handed when you could just use the actual two-handed version for the same benefits? If you use a one-handed then use a shield as well, sacrificing your off-hand just to try to do the same dmg as an actual two-handed doesn't make sense

short wing
unreal quiver
#

Which ones?

desert fern
unreal quiver
#

Sledgehammers, three of them

rose swan
#

Knives ||kidding||

unreal quiver
#

Sword: Krom (and there will be more)

Axes: Battle axe and crystal

Spear: Atgeir

short wing
unreal quiver
#

Gaps are intended. Also, I mentioned that sword has a two-handed version.

Whether it's available later is another thing, still there

desert fern
short wing
desert fern
unreal quiver
# desert fern If the game isn't balanced around pvp, it wouldn't be worrying adding another fe...

So adding more features to a mode that isn't intended/supported for the game?

They add more combat features: Mistlands adds magic, ashlands will add ||enchantments||, you don't need to change the way weapons are used for that.

You want a one-handed, use a one-handed, you want a two-handed, use a two-handed. It's a simple game, so the combat should be simple, why trying to make attempts to overcomplicate it with features from unrelated games where those features do work bc that's how that game was designed?

unreal quiver
desert fern
#

It would be optional and maybe hidden if the devs want it, which wouldn't overcomplicate anything for pve.

Magic and en***** are new features, different ways of using things that do damage. Dual wielding of weapons would be another option, and it would value the blocking mechanics of weapons. If a player wants other animations with a weapon and maybe wants to block with that weapon, why don't give the tools to them? The two-handed mechanic already exists in the game, but don't you agree it would be nice to have some more? The little details are important for great games!

About pvp, it isn't fully supported just yet, but I'm sure the devs will pay more attention to this mode in the future aiming for the final game product. Pvp complexity is important too, and changing the way you use your weapon mid-combat would be really nice

#

I don't like the idea of "part of that is in the game, just use it". Giving other ways of doing things is what makes a rpg game a true rpg. Valheim has rpg mechanics, and many goty games are rpgs as well

royal oracle
#

Can we get a Remove all pins command/button added to the map?

short wing
desert fern
unreal quiver
# desert fern It would be **optional** and maybe hidden if the devs want it, which wouldn't ov...

Flesh rippers and skoll and hati are dual-wielding, so we already have it.

And that's the only dual-wielding we will ever get. Making any weapon into dual-wielding would make those two weapons and the upcoming one redundant and unnecessary.

As I said, itt a simple game, so it should remain simple. If it's not necessary to add then they shouldn't add it. Valheim has RPG elements, doesn't make it a full RPG and doesn't aim to be one clearly

royal oracle
# desert fern Maybe **Hide all pins**

It's more about removing them to get a clean map. It's to manage map clutter on shared map resulting from duplicates, unwanted pins, etc. as you progress together.

unreal quiver
#

PvP is a toxic shitfest that should be kept as far away from valheim as possible

short wing
desert fern
scenic ocean
#

No. If something can be exploited, it should be exploited for maximum giggles.

short wing
desert fern
short wing
desert fern
#

I don't think that idea is healthy. There must be ways of making pvp a great feature of Valheim

scenic ocean
#

Define 'healthy.'
Way I see it, pvp is one of the lesser end of the priorities compared to finishing the main game.
Focusing on developing and cultivating pvp when the late game gear hasn't been decided on seems... reckless.

short wing
scenic ocean
#

They might, once the game is complete. But I do stress the 'might' here.

desert fern
short wing
#

@hardy sorrel Water will probably not be changed, since it would require a massive rework.

desert fern
#

And I mean focusing on pvp after the game is finished

hardy sorrel
#

Have they came out and said this?

lone prairie
#

same for cave/underground digging

hardy sorrel
#

@royal oracle itd just better if they added a context box to the cartography table for outputs

royal oracle
hardy sorrel
#

But then you'd have to repin all your shit after

#

Pain

desert fern
#

no pain no gain

royal oracle
sudden obsidian
unreal quiver
unreal quiver
unreal quiver
# desert fern Don't you believe on fair playing?

I do, plenty of others don't. Every single time I see PvP in a survival craft game I always expect that the amount of griefing, rage and toxicity that comes from them must turn each of those games into undesirable mess

Just PvP in general is toxic af

Valheim would 100% reduce itself to that level if PvP was expanded.

hardy sorrel
unreal quiver
#

It already is a toggle

hardy sorrel
#

I know.

coral cradle
#

#suggestions message I dont think the devs want to spend time completely overhauling the water mechanics

hardy sorrel
#

What makes it so impossible?

#

It doesn't have to be completely physics based, you could use some interesting visual tricks to do this

mortal lichen
#

...Because the game isn't out yet so putting time aside to overhaul already coded water physics mainly for cosmetic reasons seems like a waste of time?

unreal quiver
#

They would probably have to remake the entire game.

And just for a mostly cosmetic reason

mortal lichen
hardy sorrel
#

It could be a side project. There's other things the game needs than bosses and biomes lol. I would even care if this was far down the line

hardy sorrel
mortal lichen
#

Cosmetic is optional and most players don't care about it.

hardy sorrel
#

So everything that isnt directly related to necessity for survival is pointless? Can't believe they added the sauna then.

mortal lichen
#

one hot tub =/= completely overhauling the water physics in a game that's not complete

hardy sorrel
#

Even just a bucket of water would be cool

hardy sorrel
unreal quiver
short wing
# hardy sorrel I'm assuming we both don't know enough about the physics to make this assumption...

How the water works now is how the world is build, same as how the stone works.
So if you change how the water works, you'll have to change how everything interacts with water, since stone interacts with water you'll have to change that and anything that interacts with stone will be affected, so everything will need to be reworked.

Would that be a bad thing, probably not.
Would it require a freaking load of time and resources, absolutely.

Time and resources that would be better spent on other things.

hardy sorrel
#

Just add material groups to each buildable and interaction logics for decay that really wouldnt take as long as you'd think, stone doesn't even need this as it's resistant.

#

You're over complicating things

short wing
#

No he is over simplifying things.
Maybe @wanton atlas could explain why reworking water will not be happening?

unreal quiver
hardy sorrel
rose swan
#

I don’t think it’s a matter of possible or not, it’s more of a ‘is it worth it?’ Type thing. For example, if it took 5 years to overhaul the water physics system, that’s 5 more years waiting for other content- in a roundabout way. It’s not a bad idea at, water physics would be cool! But it’s not a feasible thing to do, then it wouldn’t be worth it.

#

There’s a lot of really cool ideas that people have shared and such, but it almost always boils down to ‘is it worth the time it would take to put in the game’ or ‘is there enough space for it in the game’, another thing to consider is that games aren’t infinite space, you can only put so much.

unreal quiver
#

time

This is always the keyword for game development

pure patio
# short wing No he is over simplifying things. Maybe <@260480620054970378> could explain why ...

Basically water right now is a single surface over the whole world that is transformed via shaders, it doesn't really have any kind of physics simulation or anything around it (note how it will rise through the ground when storming near the shore). On top of that, the boats, swimming, etc. all depend on how the water is implemented now so all of those subsystems would have to be redone, not to mention that Valheim is already hugely CPU limited when the world gets a bunch of instances in it, adding more physics worldwide would just kill everything. The tar pits are the closest we'll get to any kind of water rework.

snow flame
#

Take the tar pit design, remove the stickyness, and then reskin it to the color of the ocean? Call them springs?

#

i mean, it can't be thaaaat simple, but it's sort of an idea?

pure patio
#

One of the things that I think a lot of the suggestions miss is that 99% of Valheim is functional. There is almost nothing that is purely atmospheric or decorative, everything has a function and a purpose of some kind.

unreal quiver
#

I'd say like 90%. As even the things that can be used/interacted with somehow don't provide anything that affects your gameplay. Like benches and chairs

#

Wait, I forgot they give comfort

#

Then trophies, item stands, etc

hardy sorrel
unkempt raven
#

Iirc the tar pits was "a way they got a liquid mechanic to work", I'd guess other stuff including more fluid ones were tested in the process.
I wouldn't assume that just because one version of a mechanic is in the game and not another, the one in the game is the only one that was tested, particularly not when the most requested version (i.e. water physics) has been repeatedly ruled out.

rose swan
pure patio
# unreal quiver Then trophies, item stands, etc

Trophies can be made into coal, and some are used for fishing baits or armors and weapons. The item stands can be used decoratively, but they also allow quick access to things without having to take them out of a chest.

rose swan
#

Adornments are purely cosmetic 🤓

pure patio
#

😉 That's why I got to 99% 😉 You can even use those structurally if you want, though. They count the same as any other piece of structure.

rose swan
#

I will definitely say, Irongate deserves major props for giving decorations (generally speaking) a use with the comfort system. I really hope we see more games steal borrow that feature moving forward.

silk halo
pure patio
#

Get Minecraft if you want to use redstone 😛

snow flame
queen plover
#

I'd like to see a Yagluth rework

#

he's quite a pain to fight and spams meteors constantly

#

but maybe I'm just approaching him wrong?

royal oracle
mortal lichen
wintry bobcat
# queen plover he's quite a pain to fight and spams meteors constantly

I don't remember him just spamming meteors. I feel like he uses all 3 of his abilities fairly frequently. But his behavior likely changes based on your distance from him and such (for example he's more likely to throw meteors at you if you're 50m away from him, since he won't be trying to slam you with his hand at that distance)

royal oracle
wintry bobcat
outer crown
royal oracle
queen plover
wintry bobcat
#

The fight does drag on a bit. I think it's faster than Queen tho

He is generally seen as the hardest boss tho I'd say

outer crown
lone prairie
void warren
#

I would be wary to have this feature added to the UI, accidental clicking would be devastating if you couldn't get your pins back from a table. A console command would be nice

lone prairie
wintry bobcat
royal oracle
wintry bobcat
#

Anyways I feel like what would be more important is refining how the map table works, although I'm not sure how. Just seems very clunky

lone prairie
royal oracle
wintry bobcat
#

But again I do also know they're more focused on the singleplayer experience so it is what it is

royal oracle
wintry bobcat
#

Yea it just seems kinda niche to me. Like I feel like most people wouldn't want to lose all their markers (I wouldn't).

My friends aren't gonna have marked all the same things I did

rose swan
#

I don’t have a lot of experience with the cartography table, but maybe it could be a feature that’s accessible purely through the table instead of just a standard map option?

royal oracle
wintry bobcat
royal oracle
#

My sense is that most groups would like it if they could elect one player to tidy up the map incorporating everyone's input, and then everyone just grabs it.

rose swan
#

Genuine question, do you find removing the pins to be troublesome? What are you using pins for, and why are you removing them?

royal oracle
rose swan
#

Pins that stay on the map for me are things like berries, mushrooms, dungeons and crypts. The only time I remove a pin is when I move my boat haha

royal oracle
# rose swan Genuine question, do you find removing the pins to be troublesome? What are you ...

When the people you're playing with are all adding pins for the same things it gets pretty messy. Or when you decide on a standard symbol for something or a new way of marking regions/locations because world progress means the old pins or way of pinning no longer makes sense or was just totally random between players...
This is worse when there's many pins, and devastating when you do all the work to fix your map... then all the old crap propagates back through everyone that hasn't cleaned their map using the map table and you're back to square one.

pure patio
#

Sounds like a bit of conversation up front and playing with reasonable people would clear all that up without any game changes

void warren
#

From personal experience, telling your friends how to manage their cartography pins never works. It just comes down to not using the cartography table at all at that point

wintry bobcat
#

Wait a sec, if you want one person to do all the mapping then would you have to remove any pins at all? Just don’t add any pins to your own map. Let the guy in charge of it add pins and then everyone get it from the table

royal oracle
void warren
#

My ideal use case would be you can get all the pins from your friends, click on the ones you want to keep, then hit a button (or console command) to remove all shared pins

royal oracle
# void warren My ideal use case would be you can get all the pins from your friends, click on ...

What happens when you're doing this, but the other players aren't, and you're trying to share info via the map table? It means the people who care have to re-organize their pins every time they read the table. Like you're suggesting... that will likely lead to just giving up and embracing the chaos (what happened on our server -- our first base has 7 pins marking it for example), or less likely, players that care about having an organized map just refusing to use the table (and any new discoveries from other players).

royal oracle
void warren
#

I made a mod that just stops people from adding pins to the table (or taking them from other players). That's my solution right now.

Anyone can wipe the cartography table whenever they want by overwriting it and not taking others pins anyways. I also made that a feature in my mod that it merges the pins when you add to the table, not overwrite them.

royal oracle
#

I feel like effectively removing the table is not the solution. I think a lot of the fun in the game is the shared process of exploration and discovery and the cartography table is great for that. We just need a better way to manage the clutter that results on the map table when multiple players are sharing all these redundant, unwanted, or no-longer-relevant pins with each other like some kind of unstoppable virus.

void warren
#

It doesn't remove the table at all, just controls WHAT you add to the table. Players toggle if they want to share pins, or if they want to take pins from other players. So at any time you want you can change this behavior. I don't see that getting added to vanilla, but it makes managing other people's pins easier. The ability to just delete all the shared cartography pins in mimimum what I would want added to the game. I like getting the map portion from other people, but I hate having to clean up other people's messes.

rose swan
#

@hallow scroll So just a heads up, it’s a good idea to split up your suggestions into separate posts, that way each suggestion can have an accurate vote. Also, things such as base NPCs for hire and farm animals have been voted no by Irongate.

unkempt raven
#

Also, you can already dismantle all boats and put them in your inventory.

pure patio
brave wyvern
unkempt raven
#

Or a snek.

wanton atlas
wintry bobcat
#

but sadly not by plowing into a surtling pyre. Apparently boats are immune to fire

silk halo
#

@hallow scroll way to suggest everything on the no list in a unique, interesting way xD

wanton atlas
#

so I should look at his list and just nope all of it?

waxen fog
#

@unique cove there is a standard bear trap, I launched the game to make sure I wasn't crazy lol

unique cove
#

Wait where?

#

What build section?

waxen fog
pure patio
#

If you're making suggestions before beating the Queen, I highly suggest you play through the rest of the game 😉

unique cove
#

Ah refined eitr

unique cove
waxen fog
#

I found the recipe before beating the queen though

brave wyvern
#

yea but nobody ever checks the artisan table for new recipes

waxen fog
#

just craft the mechanical spring and you have them I guess

pure patio
#

Refined eitr is the core of Mistlands progression, everything changes once you have that

unique cove
#

There - edited

pure patio
#

Guessing you haven't made a Ballista yet, either...

brave wyvern
#

as for flame trap, that used to be the campfires, lol

#

until the started taking damage when dealing it

waxen fog
#

if you make a ballista, don't stand in front before putting a trophy

unique cove
#

I use surtling flames for abominations and bonemass sometimes

pure patio
pure patio
unique cove
#

No I just let it swing while standing there

silk halo
pure patio
brave wyvern
unreal schooner
#

#suggestions message
And let it get tarnished (or simply dull, not luscious) over time unless you polish it with smth

rose swan
#

It’s my understanding that silver is unique in that it’s mostly just used for armaments. I know there’s a few exceptions of course.

granite geyser
#

It's already enough that when it comes to bronze, copper and iron I need to take into account what I can build with it besides having to use it for gear as to having to include silver in that list

rose swan
#

#suggestions message honestly, fireflies actually sound really nice and cozy 😅 maybe Irongate can get it right as opposed to Mojang

rose swan
#

Really like idea of summoning raids 👍

pure patio
#

I think we need a more renewable source of black cores (Ashlands maybe?) before we can use them on a fire 😛

granite geyser
#

Unless you plan on mass spamming refineries/black forges/galdr tables, you only actually need a limited amount of them.

Besides, surtling cores are a infinite, so if you don't want to use black cores then use surtling cores and done.

#

I'm now pondering at the idea of surtling/black cores having the ability to trigger raids that are blocked by boss keys, so you can still get them regardless of what key is enabled

ruby girder
#

I just want a manual way to trigger raids, don't care method lol

coral cradle
#

@solar plover Use a roof

brisk turtle
#

@placid badger - this is not possible due to the way the game is programmed FYI 🙂 and the devs have also said it goes against their vision of the game. it is a common suggestion, though

placid badger
#

ohhh, they could add new workbench which lets us support the ground above a bit maybe with flamemetal rods or something @brisk turtle

#

this opens a whole new building style though

unkempt raven
#

The ground is just a flat sheet that is stretched up anddown, digging into it is impossible. You can build under boulders and stuff, though.

honest salmon
brisk turtle
rose swan
granite geyser
#

Even with the configs, it still manages to be highly unbalanced. Of all mods that could be added to the game, EL shouldn't even be on the list

#

||Especially considering we're getting enchantments already||, except I know devs will make it not even remotely as broken and unbalanced as that mod is

rose swan
#

I was actually just watching a showcase of the mod, wow it’s busted 😂 literally trivializes the game. And too many flashing colors. Also an absurd amount of additional materials.

granite geyser
#

Exactly. From what we've been teased, ashlands mechanic will probably be much simpler and valheim-ish

finite vapor
#

it is super cool but poorly balanced, i played it with a friend and we nerfed the crap out of it and ran it on very hard and still we became super OP

arctic wharf
#

There is a mod that adds crystals and gems to the game to modify your equipment with that I find far more enjoyable and balanced than the epic loot mod. 😋
The additions to come just might have taken a bit of inspiration from it perhaps, of course anything the devs would add is usually simpler and more straightforward.

granite geyser
#

Jewelcrafting yes, a lot more balanced and fit into the theme than whatever EL tried to do. And much less broken on a technical level

unique cove
#

What about a Bermuda Triangle in the ocean?

#

Maybe an area of strange currents and winds, maybe just a whirlpool looking thing that you run into at times that...who knows? Teleports you? Destroys your ship?

void warren
#

Teleports you and your boat to a boss fight was what I wished for 😄

unique cove
#

Still I don't really know how the mechanics of teleporting more than a player would work...

unreal schooner
#

#suggestions message
Kinda like this idea in general. Mb not runestones but some random scrolls in chests and mb only in terms of preparing you for later magic stuff so when you discover it you're not a complete noob

#

That's also how magic could also be nerfed a bit

unique cove
#

I feel like runestones are far too widespread and there're too few variations for them just to be lore markers

rose swan
#

Similar to Ark where you get EXP for finding notes and such?

unique cove
#

I mean sure but a lump, not a boost

unreal schooner
#

Don't know, never played

unique cove
#

Not "glow", but replace the red text

void warren
#

Oooo, I like that one

#

You should make a suggestion post for that, idk if anyone has in the past

unreal schooner
#

Also, while i'm here, a bit off topic. Give me please this possibility to cross water obstacles on a log of a tree i chopped down, not asking much. Sure, all survivalists will be grateful

#

I mean those trees still float on water wo any purpose

void warren
#

Log running?

unique cove
unreal schooner
#

i kinda value my time first and the ability not to waste it on every thing imaginable ig

unique cove
#

That to. Yeah- not for you. Or anyone with sense. I have 300 hours in it though.

unique cove
#

Beside the point though

unreal schooner
amber wind
#

#suggestions message Or really any way to indicate they've been read already...but I agree. After a while, I just ignore the marker stones because they don't seem to do anything except show me the same unhelpful blurbs of information.

#

Can they be destroyed?

unique cove
#

Doubt it

unkempt raven
#

They're indestructible.

amber wind
#

I would really love it if they only ever placed one of each type of marker stone in any given world. ONLY one...that way each one is unique and it would make me want to read them.

unkempt raven
#

Also, telling the player that boars and other animals can be tamed is hardly "unhelpful", though most of them are indeed just fluff.

amber wind
#

Sure...the 1st time you read it it is helpful....the 200th time you've read it is not.

rose swan
#

But if there were only one ‘useful tip’ stone, then it would be harder to find, yeah? Maybe once you read a specific message, all stones with that message could be marked in some way showing that it’s already read?

amber wind
#

Or make it so that that message changes to something unique and is "cemented" onto the physical stone once the 1st person reads it. But then you'd probably need a lot more messages. I don't even care if they are helpful or just an amusing blurb. If they were unique (or just 1 or 2 in quantity) it would make them worth reading...it's when you run into dozens of stones that all have the same message that makes me not care or even bother with them anymore.

mortal lichen
#

Damn, what did the runestones ever do to you? It's a fun way to get a bit of lore about the world, it's not that deep.

unreal schooner
#

Imagine runestones doing smth to you.. like falling on you, or killing with information

hard oak
#

Lots of the runestones are actually spawning locations for the things they talk about.

The boar ones are super useful because 3+ boars will respawn there regularly etc.

stiff stag
#

Boars don't respawn at those runestones.

rose swan
#

Also, I think it’s only the boar stone that spawns anything, every other runestone doesn’t spawn anything, right?

pure patio
rose swan
#

Right, but no other stones spawn any other creature?

pure patio
#

Not that I'm aware of

granite geyser
olive yacht
#

the drake and greydwarf runestones also each have their own location group and a slightly different poi makeup, but they don't actually have any spawners.

#

the neck, troll, surtling, wolf, fenring and lox runestones are all just part of their respective biomes' runestone location groups, so they're all just a runestone with random text and a bit of dirt underneath.

simple hound
#

Moder*

mortal lichen
#

Regarding the Yag vegvisir, they've said that the reason why sealed towers will likely never have one is because it's just a side quest, they don't want Hildir quests to become mandatory and for people to go out of their way to do them just for the Yag location.

As you said, Yag is easy to spot, and people usually find the hand first rather than the vegvisir ^^

arctic wharf
#

Probably wouldn't hurt to have it spawn a bit more overall though 🤷‍♂️

#

More options to not miss boss locations the better really.

unkempt raven
#

I don't think it hurts that we actually have to do some exploration to find it, tbh.

granite geyser
#

@earnest sentinel if you want to use a two-handed then use the actual two-handeds. It's pointless to use a one-handed as two-handed when you could just use the actual weapons instead

earnest sentinel
granite geyser
#

You have dedicated types of weapons, you are meant to use them. Why changing the function of some just to use them as the weapons you can actually use instead?

Under what reasoning you would use a one-handed axe as a two-handed when you could just use the actual two-handed versions that do the exact same purpose?

unreal schooner
#

I had this idea.. as soon as plains don't have crypts as other biomes, what if those gross growths could speak a bit. What if a growth trophy once you hang it on a wall could show the boss location

granite geyser
#

@modest hinge valheim is the only world they will develop.

#

The entire purpose of the game is to be in valheim until the character completes their mission.

modest hinge
#

And after the mission is completed? what then?

granite geyser
#

Game is finished, you either start a new playthrough or move on to other games.

modest hinge
#

just roll credits?

granite geyser
#

Game is supposed to be for every single game is existence

granite geyser
modest hinge
#

are you a dev?

granite geyser
modest hinge
#

and tell me how do they do things?

granite geyser
# modest hinge and tell me how do they do things?

Development of the game is limited to the world of valheim.

Once they release the final content update the game will reach v1.0 and no more content updates will probably be released, they'll only be limited to hotfixes and such.

What they do afterwards not even them probably know but what is certain is that they want to finish the game first before planning anything else and so far there are no plans to continue adding content after 1.0

modest hinge
#

is this like a game supposssed to be related to norse mythology or just random event?

granite geyser
#

Also, the game is about Valheim, not about the nine world of Norse mythology. So there's no reason to create other worlds and add content to it

granite geyser
modest hinge
#

would seem cooler to make Skiðblaðnir sails off the edge of the world onto a sea of stars then roll credits

#

perfect cliff hanger

modest hinge
#

seriously though how do you roll the credits on this game? on a sandbox building kind of game is a difficult thing to do, and the cowboy riding into the sunset is a good one to end on. its a classic.

mortal lichen
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You won't get an ending like that probably, but at a certain point it will just go into stasis with probably occasional updates or bug fixes

modest hinge
#

there are a lot of ways u could skin this cat. you get accepted into valhalla and you walk across a rainbow bridge, to youre character dying and getting picked up by Valkyries it would be a hard decission to end such a beautiful game.

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especially to not make it seem over or under theatrical or cheesy.

mortal lichen
#

I mean...the game is years from being finished, I don't even think the devs are 100% sure what's gonna happen at the end

modest hinge
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well the best stories dont have a beginning or an end they are like a dream.

rose swan
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Hmm I disagree, I actually find the best stories have a distinct end. For example, think of all the movies with silly sequels that just won’t die and end up dragging on for far too long.

#

Movies, games, shows, there are dozens of examples.

rose swan
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#suggestions message gaps in weapon progression are intended, I believe it encourages using different weapons and playstyles to break away from min/max and linear gameplay 🙂

granite geyser
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Unless that blunt weapon is frost-enchanted, it would be worse than just using frostner

outer crown
daring musk
ashen tinsel
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To expand on my POI idea and not clutter the suggestion tab, they don't need to be in depth or even create new assets. Even finding a lv2 bronze atgier (crafted by: Ulf) stuck in an ancient tree is good enough.

modest hinge
#

@rose swan I agree some things deserve a sequel because there ending was good like god of war I guess we will find out if this game deserves the same treatment or if its a one hit wonder.

granite geyser
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Something that has been annoying me in other games is when found gear ends up being better than the ones you craft.

What's the point of making crafted gear an important aspect of the game if you can essentially ignore it completely?

arctic wharf
#

I mean... that's one heavy preference.
There is a pretty big reason why lots of games have better found gear than crafted gear, and when gear ends up being half of what you find in some games... when what I crafted is already better makes a huge chunk of the possible loot feel worthless.

I myself prefer when there is a happy middle ground where there is an aspect to the gear you can only get from found gear, but then you can elevate that found gear with some crafting / upgrading.

#

That being said, we don't find gear at all in valheim to begin with so... no reason to change that now.

rose swan
#

I agree that there should be more POIs generally speaking, but I don’t know about finding gear 😅 or at least, if there is gear outside of crafting, it would be neat if it were unique, not something you can already craft.

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I will say, finding my first draugr village was a really cool experience- I’d like to have similar experiences further in the game.

granite geyser
# arctic wharf I mean... that's one heavy preference. There is a pretty big reason why lots of ...

Mmm maybe the middle ground for valheim would be to find the weapons you can't craft and fill the gaps in the progression. I know it's intended but still, could be a decent option.

Like instead of crafting a silver atgeir you find it, due to the tier, it's already better than the iron one so it doesn't technically replace anything. Also, iron atgeir is still solid in mountains and even plains if you never find the silver atgeir

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Not having at least two more fist weapons is the only gap I disagree with

rose swan
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That’s an idea I’ve always really liked. I do like the idea of finding some gear and crafting others (a game that does this well imo is Terraria) but the issue is finding ways to make sure you can’t snag a powerful weapon and become too powerful.

rose swan
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Speaking of weapon gaps- I’m against a club in the mistalnds, because as far as I know it’s the only biome that doesn’t have a club? Gaps in progression be like:
Meadows: 2 one-handed clubs
Black Forest: 1 one-handed blue, 1 two-handed club
Swamp: 1 one-handed blue, 1 two-handed club
Mountain: 1 one-handed club (bonus, super powerful and useful for many biomes)
Plains: 1 one-handed club

ashen tinsel
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Something to make the location more memorable, rather than give the player any benefit.

arctic wharf
granite geyser
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@atomic flame it's a co-op game, not PvP

atomic flame
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I know but just for fun

granite geyser
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It has been suggested many times and their intended way of playing is coop, meaning that PvP will probably not be expanded

atomic flame
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Ok thanks for letting me know

mortal lichen
#

I agree with the pink flame suggestion, more pink things always yes 🩷

rose swan
#

Additional Hildir Rewards

Didn’t want to post this in suggestions because I felt it was too specific and detailed. Here’s the short and sweet version. #suggestions message

-Brass chest: Sells barrels that function as chests (wooden or reinforced?)

-Silver chest: Sells taxidermy mount. This kit can be crafted with respective pelts to allow the hanging of pelts on walls. Functions exactly like pelts that are on the floor. In other words, you don’t get additional comfort if you already have a floor pelt.

-Bronze chest: Sells a material that can be further crafted into a reskin if the dragon bed. Perhaps a darkwood bed that features more wolf pelt so it’s visually more dark and grey? Raven bed?

This is a bit more specific than I wanted it to be, but ultimately I would just like to see additional purely cosmetic options from Hildir in addition to clothes. I find alternate furniture options to be a good option, since she sells the iron pit, which is basically a really nice reskin of a campfire.

stiff stag
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Imagine a taxidermy troll for decoration.

silent echo
# rose swan **Additional Hildir Rewards** Didn’t want to post this in suggestions because I...

I think these ideas work well to illustrate what you mean. You might want to link this comment in your suggestion post so people can find the additional info you added here.
I think this is a fun idea, and could be a good way to add some of the cosmetic variety builders crave without going crazy on duplicate-function build pieces. It would also add additional interest to HIldir's quests-- as it is, while the clothes are fun, they're not hugely motivating to me when they also unlock permanent raids. Wanting that really nice bed would make turning in the chest much more alluring.

rose swan
raw cove
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I suggested dvergr sharp stakes drop scrap iron when broken down. I never figured out why sharp stakes don't give back their materials like everything else does. I get the wood might be unusable, but the iron? That's not a material most people like having to scavenge. So, the idea of losing my iron to dverger stakes makes me not want to use them - ever. With my suggestion, at least you still have to gather more yggdrasil wood and re-smelt the iron before using the iron again.

mortal lichen
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Likely answer, people used to use the spikes to farm things like Greydwarf nests. Same with campfires and why they have a durability now.

pure patio
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@ancient forge Just overcook your unneeded seeker meat into coal. Doesn't take too long, and coal is always useful.

ancient forge
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@pure patio never waste a food!

rose swan
silk halo
#

sadly only Nitro ppl can upvote 😢

rose swan
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And downvote 😅

void warren
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Get wreked lol

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I like the energy behind the rested area idea, but I think the comfort ranges should just be boosted a little so we don't have to make our homes so cramped

rose swan
void warren
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Ah yep already did, and wow that's a big positive response on that

mortal lichen
unreal schooner
void warren
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I didn't know that system was laggy, but I don't see how it would get better by changing it. You still have to check the area for what items there are (and if you're inside it)

honest salmon
unreal schooner
unreal schooner
lone prairie
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Just make the comfort buff work for the entire base area? like in enshrouded. Simple and convenient

granite geyser
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Yes, anyone would certainly feel comfortable in the middle of a farm planting crops under a heavy thunder storm

lone prairie
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Sheltered status - exist

granite geyser
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So you have your farms covered? Crops don't grow

lone prairie
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Nope, y dont get comfort if y not in shelter, or without fire, or when wet

short wing
pure patio
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It has to do with the way comfort is currently applied. It's using the same technique as the workstations to see if you can build something, it's a radius around an object. It would be a MASSIVE rework of a lot of things to change the way comfort is applied and calculated in the game for minimal benefit. Not to mention that it's super easy to just re-up your rested bonus.

lone prairie
charred jacinth
rose swan
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I think having the option to make an irregular shaped comfort radius is exploitable- theoretically you could ‘chain’ comfort objects/fires together to get your maximum condor buff to absurdly far locations.

short wing
pure patio
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It's not impossible. I just don't think the devs will find it compelling enough to spend the time to overhaul it when it's not even close to necessary.

lone prairie
rose swan
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I’ve had more than my fair share about comfort though 😅 I should probably abstain.

short wing
hexed jewel
#

#suggestions message they could delay the 'renewable' obsidian to Ashlands as well, thematically appropriate, and keeps the Mountains obsidian deposits relevant and 'gated' behind an iron pickaxe being required, just adds a later-game useful additional (and renewable) way to collect obsidian

rose swan
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#suggestions message Not trying to shoot down your idea, but isn’t the point of no-map to be immersed in your world and have your ‘map’ be the roads you make and the waypoints you find along the way?

unreal schooner
sterile frost
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it'd be neat if the game lets you make maps yourself. How good your maps are depends on how well you pay attention and remember stuff 😁 but it def makes finding your way around feel more realistic

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Some ppl enjoy building roads and finding waypoints, but I don't, I'd rather sketch out maps on paper. If I had the time i might give it a shot

granite geyser
tribal sable
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We're playing a no map run and are really enjoying it, but we also thought it would be nice to have a map at home from time to time just to get a sense of scale for things, hence I made that mod ☝️

honest salmon
still steeple
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oh after looking at it though, it detracts from the struggle of drawing your own map

mortal lichen
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@last onyx turn off autoloot

last onyx
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That doesn't solve the issue with items cluttering the ground

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I had to use removedrops multiple times in the fight just to keep fps playable for my brother, and even removedrops didn't always remove everything on the ground

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I'm also not entirely sure why they would need to drop anything anyways, after finding all the pieces for the boss I was throwing away seeker stuff because I had so much of it

pure patio
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The game will collect items into stacks if there are a bunch in an area, but there's only so much you can do just given the nature of the game. If your brother is having FPS issues there he should probably turn down his point lights and shadows settings, or turn down the render scaling a bit. Otherwise he'll need to upgrade his CPU and RAM. They drop things because they're Seekers, just like every other one in the world. Lots of stuff you can make out of carapace anyway, arrows, etc.