#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 90 of 1

pearl jacinth
#

when MG button to sreach (T6/7 , unique), its hard to sreach 1 by 1

i discover "mods" can use shift + middle mouse its really goods ,but other feature look like cheating
and i afraid it will ban me

glossy merlin
#

Though I have no idea how you'd double spawn Lagon so maybe not 😛
Just give him 2 more tentacles xD

compact coral
#

hi is server down?

uneven axle
#

Any thoughts on re-mastery respec(going back to last spec at a lower price). I like to test different ideas and it's pretty gold restricting if it doesn't work. Even leveling an alt is just as time consuming especially if I'm trying stuff on each class. Planned out a +9 wandering spirits build and got it all set up before switching only to find out even kitted with 400% spell damage 500% fire DMG and 80 int that it only ticks for like 1100 so my acolyte is bricked until I re farm gold

dense needle
uneven axle
tardy path
#

Does imprinting a reforged set item do anything?

placid plinth
placid plinth
kindred night
#

what is the philosophy behind bugs that accidentally add to the QoL and smoothness of gameplay, without really impacting balance? (i'm thinking of bugs like the "embrace the darkness" node from abyssal echoes, which is supposed to give you a buff on direct casts, but actually also procs from indirect casts from void cleave.)
would you be more inclined to fix those bugs even if it means adding clunkiness to the gameplay, or would you prefer to keep them as a QoL "feature" while maybe tweaking the numbers down a bit if necessary balance-wise?

placid plinth
placid plinth
kindred night
# placid plinth That's not QoL. That's just a bug. QoL doesn't just mean stronger. I think that ...

i think we can disagree on that and it's fine but that still doesn't really answer the question. for what it's worth i think that having to mindlessly press a button every 5 seconds would maybe make you 2% weaker, of course that's just my opinion. but in terms of gameplay, is it something that you would look at and think "hmm maybe we can give the node a 5% nerf and keep the balance the same, but in return make the gameplay smoother", or is it more like the "clunkiness" is intended by design and you don't want the players to have access to those buffs without making a conscious effort to get them?

heavy garden
#

@placid plinth Hey Mike. I think you mentioned in your last stream bows on a sentinel? Any chance of getting crossbows in future? Or even guns? Loved the different guns on Grim Dawn. Crossbow/Gun sentinel would be awesome

placid plinth
#

to be clear, that is 100% not a QoL thing though. That term has become so muddied and the meaning has all but become lost.

rotund wolf
#

if i take a bunch of generic rune prophecies and exlusively fulfill them inside cemeteries/tombs, am i more likely to get runes of havoc and redemption than in a regular map?

placid plinth
placid plinth
kindred night
kindred night
#

while on the topic of bugs, what's the philosophy behind the timing on fixing bugs that do have a major impact on player power? for example, if a bug is nerfing a build that is overtuned, or buffing one that is undertuned, do they have lower priority than bugs that do the opposite?

placid plinth
unkempt nacelle
quasi wasp
#

That is a very small sample size to call any sort of trend on

steady spindle
placid plinth
#

I could just be wrong about this too

rotund wolf
#

why does my crit chance math never add up? i add up my base crit chance, multiply it by my increased crit chance, and it's never right. i'm trying to figure out if i'm crit capped with the added base crit chance from vengeance

heavy garden
#

Does uber aberroth have 75% resistance to all damage types?

crude plover
pine dome
placid plinth
solar summit
heavy garden
solar summit
pastel pivot
#

Hello!

How does the *Blood Pact * talent of the Drain Life ability interact with the Stygian Coal Off-hand?

Blood Pact explicitly states that it applies to Drain Life if it is channeling, but with Stygian Coal it is no longer a channeled ability. That being said, if you spec into Blood Pact while wearing* Stygian Coal* it still impacts the mana cost of Drain Life in some way.

harsh sky
#

What is the added damage effectiveness for Abyssal Echoes if it has the Potent Corruption node?

night elk
#

Hello!
Do "Sepulchre of the Lost" chest rewards at the end benefit loot from imprints and double echo reward node? Do they actually count as an echo reward?

pallid raven
#

Idk if this is the right place to ask but i was going to get the Woven Legend pack but got stingy at the last minute and got the Vanquisher and maybe upgrade to Legend later, do you really have to pay full price for the Legend pack if you already own the tiers bellow?

dire tusk
#

hey, will we soon see achievements and trading cards ?

native ether
#

so, killing harbs in collapsing horizon does not count towards the forgotten knight faction and cannot drop harbs eye?

flint bloom
flint bloom
dire tusk
harsh sky
#

Hi, just to double check, Healing Hand's basic heal over time says it heals 80 over 3 seconds, so the heal per second is 26.6? And for the Vow of Restoration node, it uses heal per second number directly, so each level is 20 heal per second aka 60 heal over 3 seconds?

vivid notch
#

heya guys
i was rerolling uniques in strife, specifically 2x LP2 Apo Maws, and on the 3rd sacrifice the lp 2 one got replaced with the unique brick.. then i wanted to continue on the second, then it disappeared in the window.. then i ran the echo again, and one of the axes was in the crafting thingamajig, the second one didnt reappear as items did for me earlier when relogging.. im not too fuzzed about the axe, i got an lp3 ready, but id like to know what i did wrong.. 2 ppl were wathing me, and since i didnt touch the lp 2 base, just put new bricks in, we were convinced i didnt swapp sides.. same happaned 1 week ago with my lp2 shattered chains.. there i assumed i made the mistake, now im not sure..

fringe vale
#

Is the general drop and imprint formula the same in offline as in online (so can I test offline to gather data for online)?

frail sentinel
valid marlin
#

I tried searching for this answer, but couldn't find it: does turtling a 2lp item have higher odds of becoming 3LP than turtling a 1LP item? Or is it thr same?

night elk
pure crescent
#

Any know if lost woods folly is bugged? Says its supposed to drop large amounts of memory amber and I have gotten 0 out of the runs ive done in it. Just for clarity its the one that says kill the fateweavers and their packs drop large amounts of memory amber. I put in a ticket as well just incase.

flint bloom
#

when you place it in the web, it has a aoe around it, those echoes get the bonus

pure crescent
#

@flint bloom ok gotcha thanks! Was really throwing me off looking at it and the way it reads it sounds like lost woods gets the bonus with the packs around the fate weavers dropping more didn't read anything on the weaver echo saying its the ones around it. I'll reread it but I could have sworn it states on the woven echo that the packs with the fate weavers drop more memory amber. So I guess the tool tip is wrong for the woven echo vs what it does then.

flint bloom
#

and when you place the WE it shows an area where the extra stuff goes.

void solar
pure crescent
#

@flint bloom Roger that Eagles thanks its definately not as clear on it. @void solar Thanks I appreciate the help.

frail sentinel
#

Mike!! Does 'just standing about, sorting your Stash, while in a Party' count toward Resonance time?

valid marlin
frail sentinel
placid plinth
frail sentinel
gentle maple
#

need quality of life spending harbinger eye exchange for threshold of eternity

gentle maple
#

failing 6th t7x2 immortal vise, my last piece t7x2 gear pls let me complete xD

harsh sky
#

can Divine Bolt shotgun if they come from the different sources but one triggering attack (for example, a manual casted Healing Hands triggering DB from the skill tree node, the idol and the paladin passive tree node).

knotty quartz
#

Does Rive Laceration work with all added melee damage like void melee damage or just added melee damage

night elk
#

@placid plinth Hello! Can you answer my question?
"Do "Sepulchre of the Lost" chest rewards at the end of tomb benefit loot from imprints and double echo reward node? Do they actually count as an echo reward?"

night elk
knotty quartz
placid plinth
#

It is pretty specific in the alt text.

knotty quartz
placid plinth
# night elk <@441712062851448832> Hello! Can you answer my question? "Do "Sepulchre of the ...

The term "shotgun" refers to multiple projectiles from the same ability hitting 1 enemy. For example, only 1 fireball from a single cast (without the shotgun enabling node) can hit a single target for damage.

Pretty sure it doesn't. The tomb reward is not the echo reward even though it is producing the same things. The echo reward only happens when you are standing in the zone that is between echoes that I'm forgetting the name of at the moment with the stash, shop, forge and black hole in the background.

void solar
idle garden
#
  1. Do the Eternal packs and Abyssal traveler pack have In-game titles?

  2. In the unique staff Reowyn's Fortress it says "+(12 to 18) Spell Damage per Active Rune". Is this counted as when the skill is cast or when the damage is being dealt by the skill?

  3. The unique relic 'Ucenui's Sphere' says "30% increased Cold and Lightning Damage for each Water Orb you have cast in the past 12 seconds". Is this damage boost only for 1 cast or for the entire duration upto the next 12 second mark?

dense needle
idle garden
idle garden
#
  1. Do the Eternal packs and Abyssal traveler pack have In-game titles?

  2. The unique relic 'Ucenui's Sphere' says "3 Water Orbs per cast if your Attunement is Equal to your Intelligence". Does it also apply if Attunement is greater than Intelligence?

Unless my math is wrong it seems the intelligence sacrificed is worth it because we get way more increased damage if attunement is equal to Intelligence.

dense needle
#

It's worth bearing in mind that it's aimed at cold and lightning builds, which means it's both Mage and Primalist that could use it. There may be other builds (esp in Primalist) that could maybe use some interaction with this and maybe Cleaver Solution.

We should probably move this to one of the class channels, btw

humble axle
#

Hello, i had a quick question about the non cache chests. the ones that are like wood with copper or gold strapping. With out trying to be harsh or rude i'm curious what's the point of them. I dont know if theres a future plan for them or im missing something but if i had to discripe them in one word would be "underwhelming". As it stands i don't believe they count for the sealed riches weaver node, or maybe i'm just unlucky because if they do then disregard this full question. Im not trying to suggest anything here i just honestly am wondering why there there. They seem to be abundant in tombs so i thought sealed riches might work with them (which would rock) but it seems like that's not possible. I hope this question did not come off the wrong way as it may read poorly, but i promise you this is not intended to be like that and i apologize if it does.

idle garden
steady panther
#

Do yall plan to implement price checking or improve atleast Ui for MG in future?👀 Also i never see rare uniques cuz no one wan,t to sell for 1.5bil gold or it gets sniped :/ It's same thing every season😄

dense needle
placid plinth
placid plinth
urban plume
#

I tried using the search function but couldn't find a concrete answer. Do multiple Lostwood Follies overlapping a single echo add more Memory Amber to said echo?

placid plinth
kindred night
#

hello mike. on the topic of imprints, did you guys anticipate that the system would allow for players to farm double or even triple T7 legendary items and how (un)satisfied are you with the result? and how do you approach game balance in regards to that powercreep (with for example, some builds not being particularly strong at a low gear investment but scaling extremely well with gear and doing 10x the damage going from 1LP t7 to 2LP t7s)?

viscid mirage
#

Last Epoch is my ride or die game - I play it more than any other ARPG. Was wondering if there was any slots open in the community tester program or a way to apply?? I'm an IT guy so I'm very good at documenting exact steps/scenarios to reproduce bugs 😂. Would be awesome if I could play and help make the game better at the same time for upcoming stuff!

flint bloom
desert sleet
dense needle
desert sleet
slender meadow
#

Are there any plans for a future switch 2 port?

flint bloom
slender meadow
cedar wraith
#

Can we get a dps buff aura everytime one of these tin foil hat crazies pops off with conspiracy theories in global chat

urban plume
shut axle
#

Niche question, but do the bees that spawn from decoy explosions using the Hive Mind rogue helmet inherit your minion stats or is this supposed to be a minion-of-minion clause?

jaunty obsidian
#

Will season 3 include any of the other 6 missing rings of Atlaria?

final cave
#

Save this one for Kyle - thoughts on putting a giant Lagon eye on top of Liaths tower?

shut axle
#

It may be bugged then because they dont seem to be inheriting stats like my belt affix bees are, in 225c and my affix bees survive hits from dot aoes that the decoy bees die in one hit to

tiny dawn
#

Out of curiosity, roughly how much health does Abberoth and Uber Abberoth have?

flint bloom
#

What is the internal feelings on attribute stacking? Is it too powerful so that every build does it? Or is it intended to be a everyone should do this?

valid marlin
desert island
#

Any ETA on the rest of the story being released?

fossil dune
rotund wolf
night elk
#

Doed Nemesis' egg or Turlte benefit extra lp chance from COF perk?

azure jasper
#

Would it be possible to include an option for people playing in groups to simultaneously donate a key (to open abberoth/uber abberorh zone) so that both player could gain rewards as hosts in order to reduce time and optimize multiplayer? Its very much discouraging right now

rough loom
#

I'm curious if potentially shortening the RP for normal aberroth is on the teams radar since it becomes more of a time consumption than the fight itself for those of us trying to farm uber aberroth.

plucky kiln
#

Hey mike, will be sound track(OST) able to be bought in steam once game is completed?

idle garden
floral patrol
#

Minimum and very cost inefficient

harsh sky
#

does corruption exp bonus apply after the capped amount from (max 10) level difference, or is it also capped by the level difference?

humble axle
#

Good morning I had a question about boss ward. I can’t remember if any extra defensive layers are added while the boss has the ward or if it’s just basically extra hp at its core . Additionally, was boss ward supposed to naturally decay over time to compensate for the builds not massively over powered. I believe I remember someone saying boss ward is essentially there to prevent OP builds from one shotting bosses and to try and balance the gap between various builds or is my memory in la la land? One more thing if the boss ward is supposed to naturally decay is that true for all bosses because I’ve experienced bosses like uber where it won’t decay.

pine dome
#

Just extra hp
It does decay over time ( not sure for uber but I don't see why not)
The goal is to bridge the gap between slow and op build

silk crane
#

Any plans for servers in other regions, like South Africa?

manic crown
#

If you have idols to cast a spell, let's say 2 idols with 30% to cast a spell each.
Will it be 60% or will the game roll them 30% twice?

valid marlin
pine dome
placid plinth
placid plinth
placid plinth
placid plinth
harsh sky
placid plinth
#

former, I stopped reading at "or"

#

sorry

timid fjord
#

Are Primalist companions actual animals we call to help us or are they some sort of magical manifestations?

placid plinth
supple kite
#

Random question: I was using rune of refinement and was able to get 1% more than the max t7 range. is this a thing that is able to happen when you use rune of refinements?

placid plinth
sleek wraith
odd hinge
#

Did they communicate before the patch that they were going to nerf Falconer? I'm fine with the nerf but I would like to know if there is somewhere where I can follow which classes will be nerfed because I spent the last few days building Falconer and if I had known about the nerf I would have built Storm Crow instead.

cobalt finch
#

Bugs need to get fixed. They shouldn't have to think about how any bugfix affects a build. They issued a poll about this long time ago and people agree.

steady panther
#

EHG i think bazar price tax readability is 2x worse now 😄 this update made text readability worse...

grim bloom
#

Is it normal that i'm getting an echo of a world spawn after each time I've completed one then done a single echo on the new web? This is my highest corruption character so I don't think it's the catch up mechanic?

next marten
grim bloom
#

Oh I do, today I learned! Thanks for the knowledge @next marten !

thorny ginkgo
eager saddle
#

I've been thinking a lot about Werebear and Druid as a subclass and don't really want to innundate with "unaligned feedback"

I have a few design questions therefor:

  • What are the skills that are the primary intended the "Druid skills" outside of their subclass's?
  • What is the goal with the Shapeshifting ultimately? Is it supposed to be a form you're in constantly, or something that is viewed as more temporary?
  • What are the sort of "expected builds" for Werebear? Everything feels kinda unsynergistic in some manner with Werebear and I don't know where I'm supposed to be looking.
  • Are you expected to always have "some form of shapeshift" as a build centerpiece in Druid?
supple kite
#

Is the stash button bugged when you do the Farsight Turtle woven echo? I've ran 2 so far and cant access the stash tab to put in items to gamble.

small stirrup
dry wasp
#

any plans or discussions to bring Auras into the game using something similar to poe system of mana reservation or life reservation, this can also allows some skills to be automated at a cost @placid plinth

supple kite
lilac siren
#

is it me or is the minions icon no longer appears in the top left? latest patch 1.2.5 bug?

placid plinth
lilac siren
placid plinth
worthy palm
#

When allocating 5 points into 'renouncement' in the Void Knight tree to switch smite scaling from attunement to vitality, the extended information on the tooltip of smite removes the mention of healing effectiveness as a scaler for smite. Prior to renouncement, it says "4% increased healing effectiveness". When scaled with vitality, it just says "added spell damage applies at 150% effectiveness". Does this mean that when scaled with vitality, smite switches the benefits of healing effectiveness above 150% from better healing when smiting, to more % spell damage for all % healing effectiveness you have above 150%?

placid plinth
small stirrup
worthy palm
#

Ok, thank you Mike. I wish I could then post a screenshot of the tooltip now as a follow-up, as now its confusing me. Now at the bottom of the extended info tooltip for smite, it says "Added spell damage applies at 150% effectiveness." What does this mean?

supple kite
pine chasm
worthy palm
#

Light bulb moment, thank you all. @pine chasm so then in turn, having the affix of flat spell damage would be more beneficial than increased % void damage, as flat spell damage now scales at 1.5 the rate?

placid plinth
# eager saddle I've been thinking a lot about Werebear and Druid as a subclass and don't really...

We try to make most base skills have a home in 2+ masteries if possible. Tempest Strike and Gathering Storm are less natural in Druid

Either depending on the build. I'm still holding out hope for an "Ursus" style build to rise to the top from LoL.

I would look at skills that are directly referenced in the Werebear Tree.

There is a sleeper spell caster non-transform druid build out there I think.

worthy palm
#

@pine chasm when you have a minute, can you please see my above edited comment. Thank you!

eager saddle
# placid plinth We try to make most base skills have a home in 2+ masteries if possible. Tempest...

I have definitely tried Tempest Strike and Gathering Storm in druid. They're both weird because they don't interact well, and many of the nodes don't work well. I've noticed it seems the Primalist stuff feels biased towards the other two masteries.

I've been trying to make an Ursus build work which is why I've been sort of thinking about it. It feels very discombobulated from the several combinations I've tried which is what prompted this. A lot of the druid tree feels really biased towards Spriggan/Swarmblade so it's been sort of trying to navigate feels bads there. It feels like there's a problem with the Cold/Thunder/Physical split in Werebear. I am absolutely trying to replicate Volibear Leagueoflegends, but it's been unfortunate going so far.

Would you like an... itemized list? of what I've tried and how it felt?

I'm currently At 175 corruption with the harbringer at the moment, having problems with getting my ass kicked from damage spikes.

Yes it's... Tornado + Gathering storm and then using Werebear to refresh your Mana. I saw it the other day. It feels more like a Shaman Build in a trenchcoat however 😂

pine chasm
# worthy palm <@496697006115520525> when you have a minute, can you please see my above edited...

No, you still need both stats - the 150% damage effectiveness is a base property of Smite and is the same with or without the conversion. Almost all skills have some % effectiveness of added damage property and it mostly serves as a way to relatively compare two skills (before skill spec multipliers).
Like earthquake has 600% effectiveness, but the aftershocks it makes have 200% because they are intended to deal less damage per hit, but maybe hit more often or scale differently for balance reasons.

placid plinth
worthy palm
#

If I choose seraph blade within healing hands, which says the cast speed debuff will then affect HH melee attack speed, will this affect my melee attack speed of multistrike? I am using multistrike to proc smite, and using HH as an indirect healing boost. Cleric's hammer node is maxed.

near heath
#

some things that broke this patch cemetary stash, turtle stash

stark cairn
#

@everyonefor anyone experiencing problems with access to ur stash while doing turtle or gauntlet of strife or w/e - click stash button on ur screen and press ur inventory key at the same time, it brings both stash and inventory ui, simple workaround for now, move it if i posted it in wrong place

boreal zinc
#

The bug fixes and changes to Dive Bomb seem to be acting more like a nerf in practice than just a fix. I was farming uber aberroth last night somewhat consistently (~3-5 deaths per completion) and now I can't get through one kill with my build that I put a lot of time and resources into. I know you have stated that you don't do nerfs mid-season but this is feeling a lot like a nerf.

Are you willing to consider reverting the changes/fixes and waiting to implement them at the same time as other balance changes you have planned?

elfin tundra
#

From what I gather the main re-work next season will be for acolyte, however should we expect more changes in other classes? This season with the sentinel re-work there were very little changes on other classes (passives)

native ether
#

was there a bug with the bonus stability from the weaver tree? Before the last patch it was giving 68 bonus, while now its 120+

scarlet mirage
#

are you ever going to actually make the game have full controller support?

glad wharf
#

is ther ea bug goin on with corruption. i cant seem to gain any no matter how many times i kill orobyss

final cave
glad wharf
#

i feel so stupid. you are right

flint bloom
flint bloom
#

They were kinda forced into sentinel cuz of VR. The reworks arent going to be a normal thing overall

flint bloom
rotund wolf
#

does corruption level affect increasing FP chance at turtle?

rotund wolf
#

nice

quartz owl
#

Do the devs have issues with players using AHK for falconer keys?

cloud path
#

is there a guide/wiki somewhere for the advanced search on stash? like can we put regex in it?

placid plinth
placid plinth
placid plinth
ocean condor
placid plinth
ocean condor
#

At 1.0 you made a vote and fixed the ice explosion. After that moment, you promised not fix bugs about builds in midseason, ex, last season's storm totem. The patch fix Dive Bomb's bug doesn't make any sense.

#

Many many builds use bugs and can work well. Fixing those bugs is your guidelines and works, but fixing them in midseason is not. And it always hurts your players and fans.

azure jasper
#

u knew since like 4 weeks that falconer has a broken build and yet u decided to give no heads up, no info no nothing. and all of the sudden you nerf the build that had people put hours and hours into, feels wrong 😛
and it feels wrong because we all actually expected nerf, like 2-3 weeks ago? when it got GIGA popular and widely spread across community, so yeah. you could let us know

cloud path
azure jasper
#

idc its disrepecting my time and effort,
its fine when its done early, not over a month later

rotund wolf
#

it's not a nerf, it's a bug fix. bug fixes happen all the time

cloud path
#

I'm not sure which part is fixed or nerfed but in my gaming experience, i tend to study the build carefully. If i know it's literally broken (like a formula is double dipping so the damage numbers are insanely high), then i know later on it's gonna get fixed. Hence, i wont spend time pursuing that build.

azure jasper
#

That's so phenomenal buddy, thanks for your input on this case

desert sleet
boreal zinc
supple kite
#

is there a reason as to why Orobyss is made to be as difficult as he is? like fighting bosses, harbingers, and clearing echos is fine, but orobyss having as much health as he has and as many one shot mechanics as he has feels like im fighting a mini uber aberroth.

valid oyster
lone sleet
#

I can not log into the game.

I'm stuck on "Logging in" as soon as I boot up the game. Played for 100 hours this season and no issues so far until now.

placid plinth
placid plinth
#

!support

fiery lilyBOT
lone sleet
#

Yea I guess I will, It's "LE-52" Can't connect to loggin server. My internet is perfectly fine, no VPNs or anything.

quartz owl
#

why wont the stash chest open on farsight turtle

placid plinth
placid plinth
lone sleet
#

Well I've submitted a ticket... hopefully I can get this solved. Just out of no where seemingly I'm the only one who's having log in troubles. Tried countless things on my end, and googled the heck out of it.

azure jasper
valid oyster
# placid plinth Well it's apparently been a while since I played LoL. I meant Udyr. One of my bu...

That makes sense.
On an interesting side note (if links are permittable)
https://monster-legends-competitive.fandom.com/wiki/Ursus
I found this page for a bear character called Ursus, and some of Ursus's toolkit could actually be "mostly" pulled off in last epoch for a werebear as it revolves a fair bit around low cooldowns and ability costs, piercing defenses (with the right gear.) and a few other things that may have some inspiration to it.

Definitely gonna lookup what Udyr is.

crude plover
valid oyster
pine dome
ocean condor
harsh sky
#

I don't really have a horse in this (I don't currently play falcon), but the first three changes listed definitely seem bug-related and fixing them is in line with EHG's policy, but the birds aren't real node change doesn't seem directly bug-related (it's also mentioned as a "rework" rather than a bugfix in the patchnotes itself).

glossy cedar
#

Why can't I open the stash (pressing the button does nothing) to get items after completing the Gauntlet of Strike? I've tried twice, but it didn't work

ocean condor
harsh sky
eternal zinc
glossy cedar
final cave
#

We've got uber Aberroth. But what about mega Aberroth, ultra aberroth and omega aberroth? And what about ninja and pirate Aberroth? More Aberroth is better right?

Is uber meeting the design objective? Or should we expect not insignificant revisions?

rotund wolf
#

well there are builds that are killing Ubberoth in 1 minute so next up is Ultraroth with 500 million health

eternal zinc
#

omegalul Aberroth faction is what you want I guess?

wicked kelp
#

Hi is the timerot javelin build currently bugged? Im asking now because you jave directly nerfed things mid season (calling it bugfix) with no notice or acknowledgement that it was broke, or are you just going to keep killing the game

kind crystal
#

How does locus master and endless pressure on swarmblade work ?

Endless pressure makes your serpent strike tree effect slash but locus master replaces slash with a spawn locus ability

Does locus master just void the effect of endless pressure ?

supple kite
wheat steeple
#

Not exactly sure where to ask this. Has anyone encountered an item not being listable where it states "Listing Failed. If The Problem Persists, Please Contact Support"? First time experiencing such an issue and I've listed over 2,000 items likely at this point. The item doesn't have any tags that'd cause it to be not be listable, also listed a similar one not long ago which sold.

mellow notch
#

Is that a bug that I cannot open my stash in Farsight Turtle?

flint bloom
mellow notch
flint bloom
#

not 100% sure on the work around

wheat steeple
steel ibex
#

Hi @flint bloom ,
have there any mention for the devs about connection with VPN?
Currently in my country they banned steam so we have to use VPN to get in. After passing the login screen we have to turn off VPN to actually go into the character to play.
But the thing is, we cannot access to cosmetic shop like at all, it just doesnt load. Even I have points due to buying the packs, i can't spend it because nothing load.

flint bloom
#

!support

fiery lilyBOT
crimson depot
#

@devs When using Dark Allies in Synchronized strike, shouldn't you be able to go up to 5 shadows? Am maxing at 4.

pine chasm
crimson depot
#

I see, the description needs more clarity

next marten
#

description says it can exeed your maximum, so naturally one would read it as it allows your maximum+2 from that node (lets say you created 4 with smoke bomb, you now sync strike and have 6 if your maximum is 4). In reality it allows to have 4 if your maximum is lower, but does nothing if its equal or more than 4.
Its still very usable skill point that allows to create more shadows in single click, just very last line could have more accurate description.

brittle sinew
#

Currently at 1.6B gold. I am trying to buy some end game items which sell for 1.725B gold. When I try to redeem more items I've sold, it gives me an error saying I'll be gold capped and it won't let me redeem my items. How am I suppose to hit the 1.725B gold cap?

flint bloom
brittle sinew
flint bloom
#

Or go spend money on tabs or lightless arbor

#

So you can redeem the 700m

glossy merlin
#

How exactly mana efficiency work?
Because 50% of it turn 15 into 10

placid plinth
placid plinth
harsh sky
#

yet 👀

placid plinth
glossy merlin
#

Do Blazing Flux(Double Effects With 150% Uncapped Fire Res) and Fire Eater(All Ignites Consumed) change their "requirements" if you convert Flame Rush into another element?

glossy merlin
#

Would be cool to see that in the future

dense needle
#

Who do I contact about spammers/phishing in the Discord here?

frail sentinel
frozen zenith
#

can someone please confim if i converted my saber to ice does the saber spirit also becomes converted to ice?

dense needle
frozen zenith
dense needle
# frozen zenith The node that makes sabertooth summon ancestral sabertooth

I can't confirm 100%, but I don't believe that gets converted. LE Tools lists the summon as "Summon Flame Wraith"--a fire wolf. The node that converts your pet to cold states that it only converts its base damage and melee attacks to cold, so I don't think it applies to secondary minions produced by your companion.

Weirdly, that "Summon Flame Wraith" says it creates "Spirit Sabertooth," so maybe the summoning action is its own mechanism than the pet. The spirit has physical base damage, though.

Have you tried the #🐺┃primalist channel?

frozen zenith
dense needle
#

Most subskills do benefit from other nodes on the tree. I'm just not sure with that particular interaction since it is the extra step of creating a separate entity.

Honestly, I'd just try it. Not hard to respec 1 pt.

heavy oasis
#

hellow! the Attack from Titan Leech give drop of FPS, Conf: 7800X3D and 4060 TI 16GB, with 32RAM.. any help incoming

fiery lilyBOT
heavy oasis
#

thx

merry abyss
#

Can we oneshot Lagon pls?

crude plover
merry abyss
knotty quartz
#

Any idea when they are putting in a fix for the serpent strike fps tank issue? I heard this was already confirmed they were working on it. I Like the build just tanks the system when you play it too long lol

thorny dirge
#

So Im aware there is some way to ''god mode'' in last epoch offline, giving urself items or something similar? 1. do you need some kind of third party tools for this and 2. does it ruin ur online character? So if I want to go and make bunch of tweaks offline to see what could actually kill an ubberroth or what lacks in the build and then come back online, everything is fine. No ban no problem with save files etc?

pine dome
thorny dirge
#

wait im confused you said they are completely seperate things so why would it then be a TOS matter? I wouldnt think it matters then what u do with offline since it holds no impact onto online?

pine dome
#

Its not because smth doesnt really have an impact, that it cant be against the rules

thorny dirge
#

alright but its against TOS to modify or what ever offline characters?

pine dome
#

It is

timid junco
#

How are normal members meant to make suggestions/feedback when those threads can only be accessed by mods?

pine dome
#

Modifying any game files, or using a 3rd party tools to that react or modify the game in any form is against TOS

pine dome
#

By reading the instructions and posting their suggestions in the appropriate threads 😄

thorny dirge
#

Ah okay thank you. Confusing with how nonchalantly people talk about doing such things so assumed it was accepted plus I think macros or some num pad lock what ever thingi with falcons was accepted. But okok good to know

flint bloom
#

either way we generally dont promote the conversation cuz its a slippery slope

thorny dirge
#

yeah thats fair, makes sense too after thinking about it in the way you said ^^

boreal zinc
#

Thank you for answering my lore questions last minute in the stream! Really appreciate it!

flint bloom
#

And thanks to Mike and Kyle for putting up with my essay length question post 😄

brazen elk
#

Hey, there was no YT question answered today. Will these be collected and answered somewhere else?

flint bloom
brazen elk
#

Hartmut Reincke
​​@Last Epoch what would you pin point as your 3 most influential media (books, movie, game) when it comes to storytelling
​​@Last Epoch any neat background story when it comes to naming stuff? Towns, people, items etc.
​​hypernerdman @Last Epoch Loving the game and the plants vs zombies reference. As the weaver is primarily spider based, is there a plan for a more arachnaphobe friendly experience?

#

c&p sucks 😄 John C. Winters
​​@Last Epoch Can you talk a bit more about Masque? I am curious about the logic of why this herald helps you in battle (via weaver tree) in the tombs. Will we encounter him again outside the tombs?
​​TwentyFiveEx @Last Epoch what is the lore behind void damage as a school of offensive damage, being so selective and limited as to where the damage source can be found? thanks!
​​Emperor_Prime Are there any plans for minions for the mage other than the mirror clones?

#

Adriaan Davel
​​How about making item quality floor scale with LP, so 3 LP item will have very high stat rolls. It sucks when high LP has bad ​​stats
0ddity @Last Epoch could the dev playing explain his storage organization?
​​Ghostblood @Last Epoch What happened to the volatile zombie on potion use affix on experimental belts? Any plans to add another affix in the future with volatile zombies?
I think that were all

flint bloom
#

Masque helps you, as you are helping him cull the erased who are not good enough. Also you and the Weaver are not fans of Orobyss. You can only take him in tombs for now...maybe later when its revisited

#

Mike has no storage organization. He has failed to upkeep on stream. Shame.

brazen elk
#

not my questions - I just caught the question on YT and copied most of them here for safe keeping 😉

flint bloom
#

They did have an arachniphobia setting 'in the works' but idk how far along it is.

final cave
#

Very glad to hear all my Grole-related concerns addressed on the stream this morning. Thanks to MIke and Kyle - I'll ferment you some milk and get it in the post straight away

boreal zinc
#

Are there secret zones or areas in the game that we haven't found yet or that you aren't aware of anyone finding?

placid plinth
boreal zinc
#

Okay I'll stop attacking walls then 🤣

small stirrup
#

the mouse sens in last epoch seems to be adjusted from normal. what is it exactly?

river ether
final cave
stone crater
#

Do drop rate blessings affect imprint drop rates for respective weapons/armors/jewelerys?

placid plinth
placid plinth
stone crater
# placid plinth No

Ty, awesome stream today btw! That triumph of imprinting the Dragonsong 1LP then finding a 2 LP, priceless

placid plinth
lilac siren
#

it seems to me the graphics are taking a massive performance hits, framerate drops often to 20 fps, it wasn't like that before, i even reduced my quality settings, didn't help at all (4060 Ti 16GB card)

brittle sinew
#

How can you tell if an item has a sealed affix in the MG?

crude plover
crude plover
crude plover
small stirrup
orchid river
#

is there a way to auto pick shared or memory ambers?

brittle sinew
crude plover
#

You gotta hover over the art in the Bazaar UI

brittle sinew
harsh sky
#

Speaking of autopickup, are there any plans to take another look at it for shards/glyphs/runes lately? I know initially the design reason was that they're considered loot and not currency, but feels like at this rate they really do act more like currency. Common shards are super plentiful and rare shards you'd mostly just use one to havoc later. I bet most players have more shards than they know what to do with.

Perhaps allow autopickup for glyphs, shards and common runes, leaving the manual pick for rare runes like havoc/redemption?

rotund wolf
#

i'd also love auto pickup. having to double back to click on shards after an enemy dies and i'm already running away is tedious

grizzled apex
#

Are the reported bugs tackled in order, in bulk, do you do bugfix sessions? How are you keeping track of them? What is your preferred channel(discord/in-game/else) for receiving bug reports?
For reporting bugs on discord, I want to suggest reacting to them with 🗒️ ✅ ❌ to indicate if a report is being handled/fixed/won't fix. This might serve as an incentive to report bugs by making players feel like we're being a part of the development.

upbeat lion
#

Upgrading the reflections of orbyss (weaver tree) increases the odds to drop the confluence of oblivion because it doesn't show any amount of % for drop chance? you can upgrade this 2 times btw

crude plover
# grizzled apex Are the reported bugs tackled in order, in bulk, do you do bugfix sessions? How ...

They're given a priority based on certain criteria. The absolute best place to report bugs is via the in game bug report tool, it's really not even close since it can give a lot of contextual information such as logs.

Keeping track of all the posts in the discord forums and linking them to each bug would be way too time consuming. As far as I know someone goes through the forums every week or so and compiles them for the team, so who/where/which post exactly the report came from isn't really retained.

crude plover
upbeat lion
upbeat lion
#

Oh oke, thanks for the reply, for now I will spend only 1 point since I never seen it drop whenever I spend 2 points on it so it must be a low chance 🙂

pine dome
#

Also, the drop rate is influenced by Corruption (and distance iirc)
That's one of the reason it's not shown, because it would be kinda misleading

floral patrol
thorny dirge
#

hey does the CoF faction buffs to T7 and lp item etc affect at all on nemesis/egg/turtle? I know corruption doesnt impact but curious about this one

hollow agate
#

Hello
I think you did an amazing job this season, it is a lot of fun. The new tools to target farm are great! I love your game even more.

However I prefered the previous empowered gap at low corruption.
2500hp 50%armor full res and crit cap is not at all enough to not die to possessed champion at 100c, and you can't avoid them, previously that kind of stats was enough for 200c.

This increase is measurable with HC lvl 100 race.
In previous 1.7 season the first 50 HC character to lvl 100ladder was :
11 Paladin
8 BM
6 sorcerer
5shaman
3 VK
3FG
3lich
2 SB
2 BD
2 druid
2 warlock
1 marksman
1 RM
1 falconer

In season 2 there was a HUGE drop to diversity :
35 paladin
5 VK
2 druid
2 BM
2 shaman
1 falconer
1 marksman
1 necro
1 FG

Ok there was the sentinel rework that probably had a huge impact on sentinel but why no FG and so few VK then, I think the increase of difficulty at low corruption is something that had a strong impact on tankiness and build diversity. The HC ladder is just an illustration of my thesis.

So my questions are:
Do EHG agree with me and think that there is a problem with difficulty gap at low corruption, especially champion and possessed ?
If yes, how do you think you will address it?

harsh sky
#

Does the STR and ATTN scaling on judgment apply to both the judgment hit part and the consecrated ground?

pine dome
#

Generic, so should be for everyone

harsh sky
#

Thanks! So only the melee and spell part are exclusive to each part right?

fair vigil
#

Hi, Dont know if bug or not. Playing as Merchant guild, been selling lots of stuff. Had a Orians eye drop. It dropped as UnTradable with a merchant guild req on it. No idea why it is untradable. Pretty annoying 😦

floral patrol
fair vigil
floral patrol
#

I don't play mg but that was my impression no? Wasn't that the case due to people inflating the market with red rings? I could be wrong

fair vigil
floral patrol
#

I guess we have to wait for Mike or someone else to confirm, because I'm really unfamiliar with how mg interacts with imprints. This is only based off what I've heard so please take it with a grain

fair vigil
#

Np ty mate

pine dome
#

If you imprinted smth thats not tradable, the drops will be not tradable

#

Like if you CoF an Orion Eye, and try to imprint it with your MG char, drops from imprint will be not tradable

fair vigil
#

Hm I noticed every piece of gear I'm wearing is MG req and unreadable despite never being cof and working the gear up in MG over the last week. Even the shield I bought and slammed only a few hours ago is now unreadable. Is there some kind of guide on what makes items untradable because it seems to be happening to all my gear

pine dome
#

If you buy smth it becomes untradable

#

Items be trade only once

#

As soon as you buy it, it get the mg Tag and become un tradable

eternal zinc
# hollow agate Hello I think you did an amazing job this season, it is a lot of fun. The new to...

yeah big issue of character balance in 1.2, EHG have data themselves so they know more than us obviously. What we can see is how will EHG balance another characters in 1.3. They will not change the balance in this cycle because players hate the nerf for special mastery/character during a cycle.

This issue you mentioned is appeared since the first week of 1.2...
I missed the golden era of runemaster unfortunately so I want to have a chance to experience that (it was a thing in 1.0, I just started to learn the game, I played necromancer in 95% playtime)

Of course, as the game development going, more and more contents are joining in so new players needs more time to learn them, but their experience will better and better too. Players still immerse in increasing corruptions, which is the thing I knew since 1.0 and it last three cycles now. It's quite impressive that someone can reach 8000c. They're very diligent...

vivid notch
#

Heya folks
Kudos for the epic game, loving it!

Is the champion imprint node thats supposed to seal an affix and roll as high working as intended? I have gloves with 3x T7 affix imprinted there since day 4 of cycle with specific loot filter rule and not a single drop with one of the affixes sealed t7.. ~3300 echoes completed, mostly 900 corruption..

final night
fast spade
#

Question about Sacrifice Flickering Shadows
(If you cast Sacrifice while you control at least one minion all your active Infernal Shades have their remaining duration reduced to 2 seconds, but deal significantly more damage for their remaining duration.)
Do chained sacrifices count as one bonus or the bonus equal to the amount of sacrificed minions?
(Catalyst of Horror - Sacrifice is recast onto other minions within its area of effect, which can happen multiple times. Sacrifice costs more mana. )

kind crystal
#

How does Soaring Scourge (Locust Swarm) work mechanically ?

Does it just now only scale from minion stats for example inc minion cold instead of player inc cold dmg, or does it now only scale from minion dmg,
For example if i had 80 attunement and str that would give the skill normally 640% dmg, so if only had 600% inc minion dmg would that node actually reduce the damage from 640% increased to 600% increased ?

crude plover
hollow agate
floral patrol
#

yeah, it was a race for a monetary reward. of course everyone would have specced into the build with the highest success potential.

fresh otter
#

this have been probably asked before but, there is a problem in my opinion on MG owning and sell cap. i currently have 1.5b. item i want to buy is maxed 1.7b. i have sold an item which is 800m, but i cant reclaim it because of restriction. so i kind of have all the money, but only way to get the item i want i have to spend 400mil on random bulls to be able to reclain my sell. maybe rise gold cap bit? i know it must be bcause of RMT, but this is kind of annoying situation.

crude plover
desert sleet
vivid notch
desert sleet
# fair vigil Hm I noticed every piece of gear I'm wearing is MG req and unreadable despite ne...

If you imprint an item with any trade related tag(s) (MG, CoF, and/or untradeable), everything that drops from that imprint will also have the same tag(s), even if it rerolls to something quite different from the imprinted item.

Based on you having an untradable MG tagged Orian's Eye drop, I would assume that you have an MG tagged amulet (any amulet) in one of your "similar" item imprint slots.

Even the shield I bought and slammed only a few hours ago is now unreadable.
Trading tags also carry over through the Eternity Cache if either input item was tagged.

tl;dr if an item is created from another item, it will carry over any trading tags (RoA, Eternity Cache, Imprints)

fresh otter
#

Okkay ty for answer. Owning and sell cap are basicly same still, maybe there is something that could be done? Iam too stupid to figure it out, but currenty its not too good. Rest my case and everyone have pleasent saturday evening 🙂

desert sleet
desert sleet
thorny dirge
fresh otter
#

Ty for answer agent. But its kind stupid if i have to spend money on nonsense just to reclaim my sells. Raising owning limit would solve this i think 🤔

hybrid trail
#

So the current skill-skill tree system is what you guys settled on, its a pretty natural step up from D2. Making use out of skill levels in a way to create more possibilities/grant agency to players worked well. Is there anything else that you guys toyed with early in the development for the game in regards to the customizability of skills?

wet scaffold
#

im struggling at 130 corruption as i cant kill fast enough and i only have 2800 health. is 100% damage reflected any good to use? will that help me some against big bosses?

hazy salmon
#

Hello, ( info to devs ), if u are able, look at my account logs or something ( DZAMALL, character name jambojet ), while I crafting items, I found bug whose randomly spawning boss drop items ( world splitter ). Idk how I did that, but if u found problem, fix it pls ❤️

static vale
desert sleet
humble axle
#

Good evening, out of curiosity is there a reason there's no lizard specific imprint node. It feels like such a missed opportunity, is it just one of those things that just never came up?

dense needle
stone crater
valid marlin
placid plinth
ruby grail
#

Do i just have badluck or did they nerf amulet/nihilis drop from uber abby? 0/5 today so far and no drops of an amulet, while before he was dropping like 2 at a time

placid plinth
dry wasp
wispy forge
#

Do I stand a higher chance to get 3 LPs with Turtle when I throw in 2LPs instead of 1s?

pine dome
dense needle
wispy forge
dense needle
#

Or 0

final cave
wispy forge
calm shuttle
opaque falcon
#

Hello there.
Got a question about volatile zombies converted to fire ones with ignite chance.
Corrosive guts makes vomit to shred armor per second.
When I take fire volatile zombies - and my question is - will it shred fire resistance?

wanton mica
#

Any word on spirit barrage being bugged or overtuned? it's the ability that kills me 9/10 in tombs/echoes?

harsh sky
#

Does Prophesied Immolation (Judgment skill node that gives more fire damage per healing effectiveness) take into account the increased healing effectiveness on the skill from attunement scaling and from other nodes (like healing hands does) or does it only count global healing effectiveness?

patent notch
#

How can i search my stash for "mage" items? using just the term mage highlights everything with damage naturally, using regex / mage/ highlights ~some of the mage items but not all of them, i can't for the life of me figure out how to filter just mage items using any regex

placid plinth
placid plinth
steel nexus
#

is there any way to show heal numbers like you can see dmg numbers?

pine chasm
formal basin
#

Is there any way to upgrade a supporter pack? I'd really love to spend some more money 🙂 but I can't really justify re-buying the tier I already bought

patent notch
timid fjord
#

Out of the two woven echo imprints which tries to replace echo first? woven riches(left side higher up) or loomed riches(right side lower in the tree)?

pine chasm
vital swan
#

"Enemies’ damage bonus from Corruption is only half as effective for damage over time."
Does this change also affect how damage over time scales in Endless Arena?

crimson depot
#

Ehh, how to search the stash for personalized affixes??

pine chasm
crimson depot
#

what are champion affixes? you mean any other sealed?

pine chasm
low nacelle
#

is there a difference drop rate if i imprint a red ring or a more common item ?

crude plover
low nacelle
crude plover
valid marlin
#

Would it be reasonable to intuit unique drops as proportional to rarity%, or is that not really close to correct?

crude plover
valid marlin
#

Yeah, this strikes as a question i can't really get an answer to. One, because EHG doesn't care to answer it, and two, because the answer is very complex

pine chasm
crude plover
crimson depot
#

At how many stacks of armor shred do the diminishing returns kick in??

pine chasm
crimson depot
#

damn, it was under armor?? 🙂

pine chasm
crimson depot
#

yea, i just saved my self 5 passives. ty

gloomy trail
#

does "prime weaver" node affect reward received from "echoing riches" or does it have to be organic drops within the echo only

crimson depot
#

@devs , any chance you will let us re arrange tabs from the quick view menu???
also
if I want to search for t7&t6 + sentinel item, what is the string?

desert sleet
gloomy trail
#

ok ty, i was worried because the exact wording is "found in your echoes", while the afterwards reward isn't exactly in my echo

desert sleet
eager saddle
#

What is the thought process behind what kind of +skill-level skills/class affixes get assigned to what kind of slots?

I know it seems concentrated around helm, chest, and relic, but I'm curious as to what the overall vibe is between "It appears Here vs There"

harsh sky
#

Does Prophesied Immolation (Judgment skill node that gives more fire damage per healing effectiveness) take into account the increased healing effectiveness on the skill from attunement scaling and from other nodes in judgment skill tree (like how healing hands's healing effectiveness scaling works) or does it only count global healing effectiveness?

wise basin
#

Hi guys!
Does the Mage's classaffix "+x spell damage while channeling" affect spells, that are not channeled themselves? E.g. if i channel focus and proc a lightningblast with static and apply a spark charge, will the lightningblast and the spark charge benefit from the flat damage provided by the classaffix?
Ty!

pine chasm
azure jasper
#

why does collapsing horizon nor fading brink give us harbinger eyes? i dont believe it was intended for those hard woven echoes (especially FB) not to provide eyes that are so chased rn due to uber keys

eternal zinc
#

Which character/mastery will EHG focus on improving next cycle?

pine chasm
hollow copper
#

is there anyway for old alt to unlock harbringer quick? glphy of envy aint working when empowered is unlocked

eternal zinc
#

Really?!?!?! oh my god?!
oh my god EHG will go to the only character I'm very familiar with next cycle?! Wowwwwwwww

(Don't play melee so I'm not interested in new changes on sentinels indeed. But it's different for acolyte)

#

I played necromancer as the first mastery in le and lich is the only mastery in acolyte I feel veryyyy boring

placid plinth
placid plinth
hollow copper
eternal zinc
#

Do rework of acolyte means new caster weapons will coming soon? Wands, sceptres, staff and catalysts.

placid plinth
placid plinth
hollow copper
#

well i have some early access charater that exist before harbringer

eternal zinc
#

Oh I hope new caster weapons are available for runemaster's builds too.

final night
wooden night
#

I know this is an old message, but did you ever solve this? I had to send in another ticket this morning because I just noticed that even last months drops are not even on my account. All I have is the iguana and capes from this drop. Everything else I dont have, and all of last month I also dont have.

dense patio
#

Has the team decided on the theme for S3?

pine dome
#

Nothing official but we have had a teaser smth teased

#

And with this from the old roadmap, I think we can kinda assume S3 will be Dinosaur time

verbal pine
#

Oh isnt there suppose to be an updated roadmap?

pine dome
#

Yes but its was basically > 1.2 = Weaver Stuff + Monos

compact coral
#

anyone got a fix for losing connection

crude plover
#

Servers seem to be working fine, so it's most likely something else

dense patio
#

will skill sigil be in S3?

primal folio
velvet valley
#

Hi guys, got a small question for dev here.
Does acid flask node from Explosive trap tree are supposed to proc Elecoe's abandon potion consuming effect?

fallow basin
#

Can you imprint a good exalted item but that has 0 Forge potential ? Or would that drop low forge potential items ?

harsh sky
#

it will be biased to drop low FP items, but can drop "normal" FP level items sometimes

placid plinth
velvet valley
# placid plinth yes

Ouch, thought using explosive trap would not count as direct cast.
+2 throwing skill aren't worth the potions in this case 🫠

elfin tundra
#

Is the extra damage taken for dual wielding for balance? It feels pretty bad to have to spend a passive point and get a “negative”. It feels like you are starting your build at a disadvantage.

If dual wielding is so over that it needs the drawback for balance, shouldn’t the other option be brought up to the level of dual wielding and the cost for dual wielding be just the passive point?

elfin tundra
#

Is the reason for sentinel only being able to use sword as dual wielding also for balance? It feels so odd that the knight/weapon master is the most limited on dual wielding tied with the wizard

crude plover
# elfin tundra Is the extra damage taken for dual wielding for balance? It feels pretty bad to ...

Yes it is for balance, no other things shouldn't get buffed, they want the drawback for dual wielding to be that you're squishier. While dual wielding on the surface might not seem like it has any inherit advantage (outside of more attack speed usually) it has a ton of synergy with some skills, passives and items. So much so it could be considered "op" for only one point spent, for no drawback (vs 2h weapons if it didn't have the extra damage taken).

Having to spend one point to get it is kinda sadge but it's also only 1/113'th of your passive points, not really impactful in the grand scheme of things.

This isn't to say I agree that it should make you take extra damage, but that's the gist of the reasoning behind it. If you would like them to change it or provide feedback regarding it please do so in the #1210282176680169562 / #1210281911872786482 , since nothing from this channel gets logged.

small stirrup
#

it feels like whenever i swap builds, im punished for having 10/20 skill points. is there a particular reason for this? respeccing points in other areas like passives and woven tree felt super nice and not a pain, but swapping skills and respeccing skill points does.

dry wasp
#

Any plans for a new roadmap?

flint bloom
hollow copper
#

when is the estimated date for s3?

pastel pivot
#

Does the health degen from being a Lich count as damage over time?

Would something like the "(15% to 30%) of Armor Mitigation also applies to Damage over Time" affix on the Decayed Skull Helmet mitigate the damage?

pastel pivot
tame jasper
#

How is the damage calculated when it comes to level difference? For example If I'm level 99 & the monster is level 100 what is the increase amount for when i'm the same level as the monster?

thorn wing
#

Dear Devs,
Today I told muffin I would kiss him with tongue.
He refused.

Sincerely,
This Guy. 😄

(p.s i love you please help mage have survivability next season. You're doing amazing, best ARPG ive played in well over a decade or two)

valid oyster
#

Any thoughts on the possibility of a 6th slot for skill specialisation (drawback is it is tied to your characters chosen mastery post-chapter 2.)
Example being: a primalist chooses to be a druid, a beastmaster or a shaman, the respective mastery skill will be unlocked and allocated to its own dedicated specialisation slot that only changes if a player decides to respec their mastery. (I could have explained it better in the suggestions chat.)
#1210289045310017536 message

pine chasm
crude plover
small stirrup
crude plover
# small stirrup whats "specs" mean? and yeah honestly i get the design behind it, but im curious...

If there was no friction to respeccing skills it would be way more prevalent than it is (it's not really a thing currently). This is also the reason they don't have a passive Respec npc in the echo of a world area (area between echoes). They don't want or intend for you to do it super often. And by this I don't mean when you want to try something new, but like several times an hour.

Passives aren't nearly as impactful (in general) as skill points are. You could entirely swap out your skills if that was instant, being able to instantly Respec passives has no real consequences in regards to this.

By spec I mean a single target setup and an aoe clear setup. Needing to do an echo to swap between them is enough of a deterrent for people to not do it.

small stirrup
crude plover
# valid oyster Any thoughts on the possibility of a 6th slot for skill specialisation *(drawbac...

They've discussed this in the past and the answer is basically no, the game is balanced around 5 slots and having that opportunity cost is important. If they were to do a 6'th slot they'd need to rebalance pretty much the entire game (sounds extreme but I promise it's not). But if it's something you'd really like to see feel free to post it in the #1210282176680169562 , although I'd personally add a downside for using it or something.

crude plover
# small stirrup yeah makes sense, as much as i agree it would be more common, its more of a stro...

Yeah for sure. Especially during the campaign and early monoliths it can be pretty painful to Respec skills often when you're trying to find something that works on your own. But if you stick to something that somewhat works until empowered it gets much, much faster and smoother to Respec skills and you'll have a way easier time experimenting.

While I think the system is sound, I have no clue about the balance of how quick it is early vs late since I rarely Respec nowadays (I already know what skills I want to spec and when beforehand), which I know isn't the case for new players.

If you would like to provide feedback regarding it please do so in the #1210281911872786482 so it can get properly logged ^^. Since nothing in this channel is.

small stirrup
# crude plover Yeah for sure. Especially during the campaign and early monoliths it can be pret...

its pretty easy to respec skills, its definitely not like "hard" or "difficult" moreso annoying. i think every game has its annoying parts though, and its actually important to give the player an appropriate variety of emotional responses so they dont get bored. so that might be too valuable to give up anyways.

i was moreso focused on the consistency with passive points, weaver tree, blessings, etc. since those are super easy to respec. i haven't tried to "respec" my faction, if thats even considered a respec, but that makes sense to make it difficult. but skillpoints seems like the same level as passive points and blessings

also question: do you have a designated person that goes through the feedback forums?

crude plover
# small stirrup its pretty easy to respec skills, its definitely not like "hard" or "difficult" ...

Yeah as I see it (which I'm not saying is the same as EHG sees it since I can't remember them commenting on this specific discrepancy) is that if adding some friction to skill respeccing is enough to discourage people swapping "specs" , then why add even more friction in other places if it's not needed. Basically keep QoL as high as possible while still discouraging toxic optimization (doing something that's technically better but not fun).

A community manager goes through the forums. I'm unsure if it's just one person or several. Us mods don't do it.

small stirrup
shell island
#

is there a point in time in which you guys were discussing the merging of COF and MG, why didn't this work out, I think the game would really benefit from this overall, cause right now MG players don't have access to good items since the drop rates are low and COF players don't have access to gold, the two factions seem to balance themselves out in a weird way like it was made to be played as one whole

night saffron
#

Are there any plans to add the Turkish language to Last Epoch?

pine dome
#

Hi Mike, does this have a maximum range for it to happen ?
Like if I have a minion at the beginning of the map and I am super far away, do I still get the Dmg Redirected ?

Also does this happens pre mitigation or post Mitigation ?

thorny dirge
#

lich has bunch of low hp more dmg type of stuff. Does this stuff actually just go till 1% hp? Or is most things just capped at death seal range aka 33%

whole siren
#

I decided to dip my toes into black hole meteor sorcerer
Black hole starts as cold tagged
Taking the red dwarf changes it to fire tagged as expected
Taking binary system creates two black holes, one fire and one cold but does not give the skill the cold tag
Is this intended (as lastepochtools says that the skill gets fire and cold tags when you select those nodes)?

Also if you take Gravity's Guile that makes enemies in the center of the black hole effect take physical damage each second, should that not give the skill the physical tag?

I noticed this when I built a 3 set using the amulet and two rings that give +1 to fire skills, +1 to cold skills and +1 to lightning skills expecting them to give me overall +2 to black hole but only ended up getting +1

#

As another note the Pulsar node that makes Black Hole cast collapse every second:
The description says it pulses cold damage, the skill says it does cold damage but its scaling tag is void and not cold

crude plover
crude plover
crude plover
whole siren
crude plover
#

Same with generic more damage on black holes tree

#

It's basically Le tools digging too hard

whole siren
crude plover
#

Think of it like this:

if you have the mourning frost boots and 100 dexterity it'll give spells and attacks 100 flat cold damage.

Now you use fireball with no conversions. It won't have the cold tag but will still gain 100 flat cold damage, which will be affected by your increased cold damage stat as well as any generic damage modifiers on fireballs tree.

But yes if the sub-skill actually does only have the void tag and doesn't gain any other elemental tags depending on the spec then it wouldn't get stuff like "added cold damage for cold skills". So it can matter in edge cases but in general it's inconsequential that it doesn't have the tag. But we don't know that, Le tools has no way of knowing either. (I'd assume it doesn't gain the tag though)

whole siren
crude plover
#

Yeah it should probably have both the fire and cold tag, binary system is worded extremely weirdly because it's so old. It gives basically no information. Afaik it makes the base damage 50/50 with a 100% more DMG mod

thorny dirge
whole siren
crude plover
#

Decrepify for example gains 1% more damage per 5 missing hp. Which is why it states that the damage depends on the casters missing hp and makes no mention of "low health".

thorny dirge
#

I see I got it then. Low health is 35% and missing hp is a seperate thing which can go down to 1% (99% missing hp).

crude plover
#

I mean technically it can go to 99.999...% since health is a floating point number

#

Which is why you can have 0 hp and live (think they actually forced it to show 1 hp a while ago but you get the point, it basically goes to 100% missing hp)

harsh sky
crude plover
#

So 60 adaptive becomes 30/30

floral patrol
#

I just realized the Easter egg boss Kyle hinted at in the lore stream is Lavos and I cannot believe it didn't occur to me earlier. Last time I got that "you failed the exam" feeling was years ago

eager yew
#

hello, my controller bindings seem to return to default after 1-2 days, any fix on this?

flint bloom
frail sentinel
eager yew
#

oh not yet Ill submit later, thanks!

frail sentinel
tropic yoke
#

Javelin question: How does Horde Spiker node work (more damage with each pierced enemy) when paired with Shield Barrage node (makes Javelin rain down on enemies rather than pierce them)? Am I right in assuming that Horde Spiker will not work since Javelin isn't technically piercing through enemies anymore?

Nvm searched for answer. 🙂

gritty verge
#

Will there be base cleanse skill for every class in the future?

placid plinth
gritty verge
placid plinth
hollow copper
#

what i dont understand is why is the server always lag around this time. lose motivation to play, jus died to an invisible uber

placid plinth
pine dome
placid plinth
whole siren
idle garden
#
  1. Does the node 'Amplified Cascade' in the RuneBolt skill tree add to the amount received from 'Attuned Recovery' or is it that because it has become tri-elemental the amounts are now reduced?

  2. Will it still be tri-elemental if I have converted RuneBolt to cold?

  3. Does Lightning Blast's node Storm Razor also improve Spark Charge's critical strike chance?

pine dome
placid plinth
# whole siren I decided to dip my toes into black hole meteor sorcerer Black hole starts as co...

Binary should probably give it back the cold tag, please bug report that in game (F8).
Gravity should not necessarily give the physical tag. That one is debatable though.
Collapse being void tagged is wrong but probably isn't causing any problems other than the tooltip not appearing correctly as just about everything that could care about that is already done in the layer above. Still a bug to be reported though. It is dealing cold damage and scaling with increased cold damage effects.

whole siren
azure jasper
#

Hi! With 1.3 being focused around the Acolyte and its rework/rebalance or whatever you want to call it.... are we heading down the path where we have to wait an entire season for a single class to be rebalanced, only for it to dominate the game like we're seeing now?
Maybe you are considering paying some attention to other masteries and classes with slight number tweaks to refresh and revive some strugging parts? requires so little dev time too

humble axle
#

Is having a dummy that hits us in champions gate to test on hit effects and buffs a possible thing to do? i already put it in suggestion channel im just curious if its possible

karmic spindle
rare willow
#

I know the threshold of eternity says no echo or corruption modifiers are affected by the woven echo but does higher corruption within the monolith itself make uber aborroth harder to kill?

flint bloom
verbal pine
#
  1. have you guys considered having gold be gained on enemy killed instead of pick up?
  2. will we see more harbingers in like a wizard or bowman in later seasons with problem a boss/pinnacle to go with it like abberoth? the idea of taking on orobyss henchmen is cool.
inland mason
#

HC Balance for non-Sentinel / non-Meta builds when ? ;p

thorny dirge
#

have you guys ever thought about making it that items that drop on cof characters, ones that were not influenced by cof and do not have the cof tag, would be tradable? So if I get an orians eye 1 lp (I got as a random drop today on cof) I could sell it on my mg character? I understand that u guys made it a seperate faction and actually love that but im curious what were ur thoughts about this cause i kinda assume u actually did consider this?

placid plinth
thorny dirge
#

I see, so you wanted it to be a more impactful choice and not sth people can double dip into really?

placid plinth
placid plinth
placid plinth
upper mantle
#

not a question, yall are crushing it, ty devs :)

thorny dirge
timid fjord
placid plinth
#

The very minimal overlap between the two is already a massive problem.

thorny dirge
#

okay fair enough. I kinda thought that since its only viable with people who have multiple acc and faction it would be a "cherry on top" but I guess it can get out of hand and give a bitter taste to players. I play a lot of LoL and I know ''how good'' something feels and what meta is can ruin player experience since it just makes people go it even if its less fun just because its better

thorny dirge
#

But Mike (or any other dev) what are the troubles you find yourself when it comes to the MG? As a osrs player with a good market (granted bots are affecting it too), what do u see as some of the biggest issues when it comes to balancing the market in this game. Do you think its the speed of the game as arpg are ofc designed to be a tad faster paced while osrs is an extreamly slowed paced?

pine dome
#

Are Relics part of Jewelry ?

#

For prophecies for example

night saffron
#

are there any plans to add Turkish language support to the game?

placid plinth
placid plinth
placid plinth
pine dome
#

Would you say tooltips is inaccurate ?

placid plinth
thorny dirge
# placid plinth Inflation and price checking are the biggest MG issues.

been wondering how u could combat the price checking, the items in this game are so complex with rolls and tiers that honestly im not sure. UI ofc can be nicer but idk how u tackle that problem since max roll vs low roll alone can be such extream price differences. I do wish u luck on it and thank u for the responses and for being so open with communication/feed back! ❤️ love the game and the devs

placid plinth
# pine dome

apparently I'm wrong and relics are jewlery and we are living in an alternate reality where up is down

placid plinth
crude plover
desert sleet
crude plover
#

Afaik the only place accessories are bundled are in shop tabs

desert sleet
dry wasp
#

Any plans to improve the character sheet? for example the critical strike chance calculation does not consider stats like "increased critical strike chance for lightning skills"

placid plinth
crude plover
#

Character sheet rework mentioned 👀

keen frigate
#

When are we going to have health bars that aren't blocked by the environment and monsters? It is frustrating playing a rune master that is frequently stacking itself on top of the boss and being unable to see my active runes

valid oyster
#

To be fair: with commoners riches, it could outline the placement of weapons, jewellery or relics in it's description rather than just weapons or jewellery if it makes more sense clarity wise.

marble scarab
#

Hey devs o/ I was wondering, will there be any Snake companion in reserve for the Primalist to sync with Serpent Strike, or maybe a rework for the Primal Serpent? If not, I'm just throwing the idea in here, with a White Snake skin for that sweet Orochimaru cosplay 👀

harsh sky
#

Speaking of clarity of mechanics in tooltips, any current plans for an overhaul in conversion/inheritance explanation in skill tree tooltips? I think it's one of the most ambiguous part of the game right now since what gets converted/inherited seem to vary by case instead of following one single rule.

placid plinth
placid plinth
floral patrol
#

A relic is a piece of jewelry because if it wasn't, it wouldn't be a relic. It would be in an ancient garbage deposit site. Mystery solved

small stirrup
#

i keep getting "lost connection from game server" when trying to log in, even after restarting. a search in discord seems to show this problem has happened to others before. is there a fix to this?

frosty ivy
#

What damage buckets does ladle consider for the more spell damage per ailment? Is any type of spell damage included? Only "spell damage" affix, does it give both increased spell damage and flat damage bonuses to "spell damage" ?

flint bloom
frosty ivy
#

It gives more spell damage per ailment, doesnt say spells gain damage, so it implies that only spell damage, typed or not, will get the increase

flint bloom
harsh sky
#

basically, any damage from a skill with the "spell" tag

frosty ivy
#

Specicially spell damage tho, giving a generic increase would change the state balance needed for optimal dps because increase damage pool would be significantly highee than just adding a 40% multi on the end, which it implies the spell damage bucket is increased, not genericly amplified at the end. leplanner for instance just increases the % pool when ladle condition is ticked

flint bloom
#

it works like this for every source of MORE damage in the game

frosty ivy
#

Leplanner only increases the % increased spell damage pool with ladle, it doesnt add a multi on the end, which changes the value balance of crit multi vs increased damage

harsh sky
#

yes you can't direct compare the crit multi and increased damage balance in LEplanner, since LEplanner calculates the more damage multiplier and directly applies it to the increased damage value, you have to work backwards and find out the "true" increased damage value before all the 'more' calculations (we should probably move this to another channel?)

normal mauve
#

hi.. do woven riches & loomed riches stacked(x2 chance) if placed 2 same woven echo??

frosty ivy
#

I dont need to learn dps formula i just want to know where ladle actually interacts with the damage buckets because the wording is inconsistent with other more damage multipler effects with its spell damage condition, mainly because there are two different affixes called exactly spell damage, or if the damage bonus is an independent bucket giving "spells" more damage. But instead it says you gain "spell damage" not just spells gaining multi

harsh sky
#

it's similar wording with shattered chains/swaddling glove/soulfire relic

compact coral
#

hi anyone having connection problems even with a strong internet connection

frail sentinel
valid siren
#

When a prophecy states "1 legendary potential" is it like "at least" or fixed 1?

valid oyster
#

Most likely "fixed" than at least. (coming from the experience of cracking a few armor prophecies that had a specific weavers will on it.)

flint bloom
#

tho you still have to roll the higher lp, so, eh. most dont buy those ones

solar summit
valid oyster
solar summit
pine chasm
# frosty ivy I dont need to learn dps formula i just want to know where ladle actually intera...

It's an independent bucket, like all "more" multipliers. It does not give spells "more damage", it gives "more spell damage", i.e. all damage you deal that has the Spell tag gets a direct damage multiplier from the wand.
The wording is consistent with similar effects; if you search LE Tools skills for "more spell damage" you'll see a few examples of similar wording. It works similar to those skill nodes, only globally.

humble axle
#

Good morning, is LP (or something similar) idols or weaver unique idols a thing we would ever see?

digital moth
#

is it true that imprinting a Quicksilver Coil in the weaver's tree bonus "Commoner's Riches" will help you get the Red Ring of Altaria because they share the same base?

placid plinth
placid plinth
cloud path
#

Does changing the imprinted item on the weaver node takes effect immediately? I have changed the item on the imprint nodes like 30mins ago but then i got a drop that exactly looks like the previous one.

cloud path
#

Re: Echoing Riches Weaver Tree Node, says the maximum chance to drop is 50%... so does that mean, corruption level won't matter, right?
and does it stack with Enthralling Bounty node?
(Enthralling Bounty - Your echo rewards have a chance to be doubled on completion)

crimson depot
#

What type of damage does Uber Aberroth does? Void and physical is a given, any other types?

quasi wasp
#

It'll probably be more of a post for the suggestion forums but is it intentional that the "crit success" when crafting can sometimes feel like failure? Specifically when using glyph of chaos, it means less chance to roll something useful before you hit T5. Feels kinda weird that what should be a positive (and the game gives you the fancy sound and the toast to highlight it) is instead punishing.

placid plinth
dry wasp
#

will there be changes or improvements to the nemesis system?

desert sleet
placid plinth
pine dome
#

Hi Mike, do you know if this is a Heal or a Health Gain?
I guess the real question is does it scale with Inc Healing Effect?

quartz owl
#

Whats the highest corruption you can go to?

desert sleet
final cave
#

~2.14 billion?

desert sleet
final cave
#

At that corruption, when an enemy think about me, I will die.

willow imp
#

At that corruption you die from the air pressure the moment you enter an echo

dry wasp
#

Any plans for some improvement on Dancing Strikes for Rogue Bladedancer? skill feels clunky and hard to control mainly on it is targeting

crude plover
# dry wasp Any plans for some improvement on Dancing Strikes for Rogue Bladedancer? skill f...

Nothing that's been announced, please post feedback/suggestions in the #1210281911872786482 / #1210282176680169562 so it can get properly logged. As nothing in this channel does.

You generally won't get answers regarding upcoming changes in this channel, it's more meant for questions regarding things that have been announced (and even so sometimes they can't answer questions regarding things that have been announced) or things already in the game.

boreal zinc
#

Does corruption affect nemesis outcomes?

solid torrent
#

Hi Mike, talk me sigils please 🥺
We're talking about a system that will bring more power creep into the game or provide more utility, flexibility to existing kits?

placid plinth
placid plinth
quartz owl
#

Is there any particular reason why we cant use cosmetics offline? That would be an awesome fix. Its easier to test crazy builds and to see what I want to do offline but I would like to use cosmetics offline

placid plinth
valid marlin
placid plinth
#

and to be clear, I mean that I won't confirm or deny it.

crude plover
#

Is sheet DPS only calculated and updated when you hover over it or is it always done in the background?

crude plover
#

Makes sense

rigid burrow
#

Hey devs, what is "Heirloom of light" under relic's?

merry shore
#

Hello. Do I understand correctly that the bonuses of cirle of fortune covers (or are equal to) the entire rarity item from 5000 corruption?

ember topaz
#

Hello! Is it possible to confirm if the RNG related systems work the same in offline vs online? Eg. LP rolling?

placid plinth
placid plinth
placid plinth
# rigid burrow Hey devs, what is "Heirloom of light" under relic's?

It's a relic that is in the game files but is not available in the game and doesn't function if it were to somehow spawn. It would just be a really terrible vanilla relic with no mods. It doesn't show up on the item database sites because they filter those out for you. I'm assuming that you've seen it in the loot filter as we probably forgot to filter it out.

rigid burrow
#

Nope! It was on the auction house!

merry shore
kindred flint
#

Is it intended that Uberroth's "Slam" 1 shot's you from this far away?

crude plover
kindred flint
safe salmon
#

why u die on touching it while running with Healing hands with immune node? do u think fix that bug?

crude plover
safe salmon
#

Sageathor it's servers desync, place where u are different on client and server that why u die out of it. Cyborgwars IMMUNE NODE = IMMUNE TO DAMAGE

kindred flint
safe salmon
#

we need offline cosmetics and online to offline transfer. thats server problem

crude plover
kindred night
#

hello EHG, quick question about the turtle: if you toss two of the same item in the turtle, but one has 1LP, the other has 2LP, do they have the same chance of going to 3LP?

valid marlin
kindred night
#

oops i can't read sorry 🙂

valid marlin
ancient forge
#

Hello my lovely devs 🙂
Is the loot filter problem being worked on?
I have to press x and shift-F on basically every screen when playing just in case the filter randomly didn't work for some item and it's getting very annoying.
Just wondering if you guys have located the problem or if it's more than a 1 day fix or something 🙂

humble axle
#

Good afternoon, if we get a patch today fingers crossed it comes with a note of added search macro's specifically multiple exalt affix's. 😄 this is not a suggestion (already did that in appropriate spot a while ago)

frail sentinel
placid plinth
# merry shore I mean - why is the drop the same at 1000 cor. and 5000 cor? Is it because the p...

Oh, I see. The premise of the question is not quite right. It's quite tricky to explain though so I'm sorry if this doesn't make much sense.

On average, you will find better items at 5000c than 1000c. The rarity of an item goes up faster than the increase of rarity of items that you find through corruption increases. This means that you might not see as seemingly large of an increase in gear drops from 5kc vs 1kc.

So for example, (ignoring sealed affixes) an exalted with a total of 24 tiers of affixes to 25 tiers of affixes is a much smaller jump in rarity compared to a the jump from a 28 tier item to a 29 tier item. So the rate that the maximum potential of item drops advances at per corruption naturally slows down as corruption increases.

TL:DR confirmation bias and small sample size causes discrepancies in data collection.

light vine
#

Hey there, is flat spell damage added to the base damage of an ailment? For example, "Electrify" has a base damage of 44 lightning damage, if I then have +12 spell lightning damage, will it then do 56 lightning damage? Or is it technically not a "spell"

pine dome
#

Because Electrify is not a Spell

light vine
#

Gotcha!

gritty verge
#

Can you make cursor more visible?
I cant see my cursor in uber abbo, everything is purple.
Its annoying and it ruin my movement like half of the time
Can you tune down visual polution of uber?

deep prairie
#

Is it a bug in fading brink for 2 harbingers to jump you at once? I had ash and hatred at once and that was a miserable experience

safe salmon
#

online servers unplayable on high content, too much desyncs, make comsetics offline and clone to offline online chars function.

leaden iron
deep prairie
leaden iron
strange shoal
#

Morning from Aus - question to devs, do you ever think you'll be adding cold/poison/lightning to sentinel? Or will it remain mostly void with a bit of fire forever? (rogue has for example cinder, poison flask, cold flask conversion, fire flask, detonating arrow/lightning traps blah blah)

timid fjord
#

I'm really curious about the design intent of Eulogy of Blood unique axe.
It is high level unique that has to be contender for the most mixed bag of weapon in the game.
giving you flat cold and necrotic dmg but only increasing necrotic dmg. giving minions flat cold dmg but increased necrotic dmg.
have bleed on melee hit and bleed duration for physical dmg output as well and chance to cast physical based spell like rip blood.
whole weapon is being split into three different dmg types very weirdly.
Since it is boss drop from Formosus is this unique more of a case of making weapon aesthetically fit the boss while sacrificing usefulness?

rigid burrow
#

Good afternoon. What are the chances of discussing fixing poison flask lagging out the entire game? 😦 Im on a machine that should be more then capable. (i9 4090 64gb ram) and im quite invested into it, but if its something like a dummy, or a boss, the amount of stuff happening i guess to the target causes the game to straight up die lol.

placid plinth
rigid burrow
#

Thanks mike. im starting to believe its with the MTX, not 100% sure.

placid plinth
strange shoal
# placid plinth Lightning is definitely buildable on paladin now. We are exploring that a little...

Pally can do lightning with a specific jav or using smite converted that's not really it - I'm talking true melee. I think its boring af that stuff like warpath and rive and vengeance go to void or fire only. I dont know why it's off theme when all the other classes get everything, lol. There is way to much void in general in the game scrolling thru uniques and skills. Guess I'm stuck with low diversity on sentinel forever then, lol. I asked on forums - maces, there are 2x as many swords as maces and 1.5x axes than maces, will you be adding any new maces in, specifically 2 handed ones ideally for sent (fire or void... lol sorry had to) in the next season? Maces are forgotten in most arpgs for some reason would be sick to have new ones and maybe some passives on a skill tree that boost them not just swords and axes 😛 - ps thank you ❤️

placid plinth
# strange shoal Pally can do lightning with a specific jav or using smite converted that's not r...

I'm going to challenge the idea that sentinel has low diversity.

Mage (3/1):
Major - Fire/Lightning/Cold
Minor - Void

Rogue (3/2):
Major - Physical/Fire/Poison
Minor - Lightning/Cold (edit: added cold)

Acolyte (4/1):
Major - Physical/Necrotic/Poison/Fire
Minor - Cold

Primalist (4/1):
Major - Physical/Cold/Lightning/Poison
Minor - Fire (edit: moved fire to minor)

Sentinel (3/1):
Major - Physical/Fire/Void
Minor - Lightning

So it's at worse on par with 2 others for element diversity. We often get feedback that Primalist feels unfocused and I think it's possibly because we have 1 too many elements going on with it. And we are moving Lightning more towards the Major category so it will be tied for 2nd 1st overall.

I'm sorry, I don't have details on upcoming changes for weapons. If you've got one that you'd like to see more of, drop the idea in #1210282176680169562 for consideration.

strange shoal
# placid plinth I'm going to challenge the idea that sentinel has low diversity. Mage (3/1): Ma...

I did drop it on the forums I always go there first to whinge.. err complain.. err give feedback, lol! Ok sorry when I say diversity I mean you can build anything you want with any class in this game pretty much. But if you want to be able to clear lets say 300 corr and kill normal abby (uber is not a marking stick, that's crazy) you need to do a "specific" build and follow some specific rules. This season with sentinel for example the most successful, dominating builds - Timerot Jav (void), Warparth VK (void), Erasing strike VK (Void, Judgement Pally (Fire), Physical Jav Pally (Phys outlier) and then you have some outlier builds using skills like Multistrike and Vengeance (converted to fire), I love the animations on things like gathering storm etc on Primalist but you can't really do well without having a minion out to buff damage with shared skills/passives and honestly I have a pet sausage dog, I'd just like some alone time. Anyways I'll jump off and do some work but really I think Sent as a class shouldn't be stuck in current form due to a theme - Thank you for all you and your guys hard work and I know I ask a lot and whinge a lot so appreciate you putting up with it. I'll go repost about the maces I think it would be epic to have more new ones added in there ❤️

placid plinth
kindred night
#

hey EHG, question about imprints and base types: i've noticed that when i imprint a terror crown helmet, it almost always gets rerolled to other base types when the imprint procs, however when i imprint a greathelm, the imprint almost always drops as a greathelm. is this a case of bad luck/confirmation bias, or are there hidden mechanics at play there, for example some reroll chance on higher level bases?

wispy forge
#

Are stuns going to be nerfed at some point. I feel like every group of mobs I have a 50/50 chance to get stunned at least once.

crude plover
wispy forge
fossil dune
#

Consequence of playing high corruption. The game isn't balanced for that and never really will be. Just cuz you can doesn't mean you should and all that.

crude plover
#

Pretty much, you want a balanced build that has both good offence and defense for a smooth experience in high corruption. Obviously there are exceptions like oneshotting everything before it touches you or being stun immune but you get the point.

eternal galleon
#

Is there any special case for imprinting multi-variant uniques like Pearls of the Swine or Scales of Eterra to skew towards farming for any of the alternate versions or are they all considered completely different items? I assume the latter, if so I'll throw in a #1210282176680169562 to consider the former

valid marlin
valid marlin
# crude plover Pretty much, you want a balanced build that has both good offence and defense fo...

I think that the main issue is the current state of leech. Since leech can be effectively instant and functionally infinite, people can play high corruption so long as they don't get one-shot. But if you're regularly taking 20-40% of your health in hits, you're going to be getting stunned all the time. This would normally not be an issue, because it should kill you anyway, but leech makes that mostly untrue.

crude plover
# valid marlin I think that the main issue is the current state of leech. Since leech can be ef...

Well sure (And imo leech is a problem in the games current state) but most builds can't leech while stunned and die if they're too squishy. Because if one hit does almost half your hp you dont have any leech instances until you can start hitting after the stun is over. And if stuns are an issue and are making you die it simply means you're dying before you can get a hit in after the stun is over, meaning you're too squishy, no matter how much leech you have it wouldn't save you in this case.

placid plinth
placid plinth
kindred night
#

follow-up question on imprint base types: is there any scenario at all, in which a base type will be more likely (or less likely) to change when dropped?

placid plinth
kindred night
#

what are the reasons a non-unique item would be unable to drop, if any? area level?

vital swan
#

"Enemies’ damage bonus from Corruption is only half as effective for damage over time."
Does this change also affect how damage over time scales in Endless Arena?

fossil dune
echo acorn
#

Did anyone know, When I using the "Ice Heartseeker" to trigger the "Elemental Arrows" for Marksman Passive Tree., Can i get the Increased Elemental Damage to "Ice Heartseeker" from the "Fire and Steel" ? Thx a lot

valid marlin
#

Is the high-leech/sustain paradigm of LE's design something that you all debate internally, or is it mostly working-as-intended from EHG's perspective? I can see the upsides - High sustain keeps the action up by having small downtime where you are trying to avoid combat to be safe. But it also has downsides, where the only way for the player to feel threatened is to die in a very short amount of time, or even be one-shot. Then you have outliers that can just stand in Uberoth's mechanics and sustain through his damage. I imagine myself brainstorming interesting changes or "fixes" to this problem, but it occurs to me that it might be silly, because EHG might pretty strongly feel that it isn't a problem that needs fixing, as it might be a more core element of the combat design of the game.

What's your take on this, Mike?

eternal zinc
whole girder
steady spindle
fleet galleon
whole girder
eternal zinc
#

different unique bows cold and fire heartseeker marksman need so the bow can't convert elements

digital moth
#

for blessings that increase the odds of a certain item type or affix shard dropping, do they merely increase the odds of it dropping instead of no item, or does it increase the odds of that type dropping instead of another item?

e.g. if you have a blessing that increases the odds of belts dropping, does it increase the odds of a belt dropping instead of nothing, or a belt dropping instead of another type of armor?

pine dome
#

Instead of nothing

solar summit
#

Do "as damage taken" modifiers applied after DR for that element or before it in case of 100% conversion? I.e. if I have "10% less void damage taken" and Oryan's Eye equipped will the former reduce void damage taken converted to fire or not? AFAIK such modifiers should not take effect in case of full conversion but would be nice to have a confirmation.

crude plover
fleet galleon
crude plover
#

Umbral blades too, as well as decoy, ballista explosion and hail of arrows, rogues got plenty of cold support ^^

final widget
#

MIKE! Are there any plans to "sync" the cameras angle to wsad movement? All maps are slightly off except new ones from Season 2

humble axle
#

Good morning, just got a quick question a simple yes or no works for me. When adding weaver will to class specific idols in cemetaries does corrutip help with amount added. Specifically meaning is the chance to roll more/higher amounts of weaver will on the idol increased with corruption. i.e.. does adding weaver will/rerolling an idol have the same chance at 100c and 1,000c or does the higher corruption have a higher chance of rolling higher (ideally not saying guaranteed).

Side note, just want to say love when your team add more and "unique" crafting methods. Although its just my opinion i do believe that when it comes to ARPG's and crafting your team is peak of what's out there. And its like a drug that has turned me in to an LE addict, and keeps me coming back to play daily for my fix.(this is meant as a light hearted joke).

crude plover
humble axle
crude plover
eternal zinc
#

No impression on this topic had mentioned before in any channels so thanks for info Cyborgwars provided

placid plinth
hollow ether
#

Heya o/ I got a couple of questions if you have the time:

  1. How does the Hollow Lich passive (health leech converted to increased damage) interact with skill tree nodes that grant a specific passive leech (sometimes conditionally)?
  2. Does Bone Curse's damage count as a hit for the sake of Spirit's Plague "Laceration" node (hitting an enemy has up to 150% chance to apply bleed)?
  3. Does the bleed applied by this node (Laceration) scale with a. skill tree nodes that grant Spirit Plague more damage (like Rotten to the Core / Scourge), b. the Exsanguination node (which grants physical pen with bleed, presumably referring to the bleed applied by the Hemorrhage node?), c. Spirit Plague's intelligence scaling?
crude plover
hollow ether
# crude plover 1: It doesn't (afaik) 2: Unsure but I don't think so from looking into it, seems...

Thanks a lot for the answers! Appreciate it greatly <3
Edit: Maybe Bone Curse is coded as a DoT that deals its damage instantly (like Abyssal Echoes & Future Strike for example) in order to implement its inability to apply ailments like other hits can?
Edit 2: About question 3., does the bleed from Laceration then scale with the tree of the skill that procced it? I highly doubt it would, but I'd rather ask just in case ^^

crude plover
#

for edit 2, it doesn't scale with any skills tree. pretend you're applying them with a basic attack. There are only a few cases of ailment application like this and afaik they're all in acolyte lol

harsh sky
#

is it intended interaction that void cleave echo is casted where you started the dash rather than where it's aimed at?

hollow ether
#

Alright ^^ Thanks again for the help Cyborg!

crude plover
wicked kelp
#

hey im not sure if im understanding "coordinated fate" it says it procs off abilty 1 on my skill bar, but i dont seem to be generating silver shrouds, is it only specific skills that work?

crude plover
#

the skill that procs it moves to the right for every point you put into it

harsh sky
#

just seem a bit weird functionally because it means you'll almost always miss the echo hit 😦 maybe it being a movement skill that normally can't be echoed is compounding the problem

wicked kelp
harsh sky
#

btw, why do we not have the option to import our character from online to an offline save?

final widget
vapid root
#

So will there be an actual endgame in LE? I mean outside endlessly running the same echos over and over again with very few gear or usuable drops to show for?

crude plover
vapid root
#

You are already naming several things other games have and LE does not have anything but just the same echos all the time... So that is exactly my question.. Will something new be added to next season?

crude plover
placid plinth
wicked kelp
#

can you get champion affixes from imprint?

crude plover
#

Don't think the imprint looks at sealed affixes, but I could be wrong

boreal zinc
#

I love the champion affixes. Unfortunately, those items tend to get beaten out by legendaries in almost every build I've tried to come up with. I'd love to make use of those affixes somehow. Do you think making champion affixes slammable is on the table as a way to make them more valuable?

valid marlin
#

Is the high-leech/sustain paradigm of LE's design something that you all debate internally, or is it mostly working-as-intended from EHG's perspective? I can see the upsides - High sustain keeps the action up by having small downtime where you are trying to avoid combat to be safe. But it also has downsides, where the only way for the player to feel threatened is to die in a very short amount of time, or even be one-shot. Then you have outliers that can just stand in Uberoth's mechanics and sustain through his damage. I imagine myself brainstorming interesting changes or "fixes" to this problem, but it occurs to me that it might be silly, because EHG might pretty strongly feel that it isn't a problem that needs fixing, as it might be a more core element of the combat design of the game.

What's your take on this, Mike?

vapid root
# placid plinth I'm curious, what specific thing is fundamentally missing to make it a real endg...

Fundamentally the endgame is there.. But more variation would be nice.. Some tougher bosses to work towards with some more rewarding loot... Heck I could even see certain systems from other ARPG's implemented but I know just copying things would be bad... And I realize LE is a smaller scale game and made with a much smaller team than maybe some of the others. Just hoping at some point there will be a bit more variation.. Other than that I've had fun this season so definitely on the right track. This game has improved a lot over the few years so keep up the good work!

pine chasm
crude plover
# pine chasm Just for more clarity: 2. Yes. 3. It strictly only gets the bleed penetration in...

Wait really the passive takes into account leech from skill trees? I thought passives came before skill tree so by the time it sees the leech from the skill tree the passives bonus has already been calculated

(Afaik the order is items->passives->skill trees, but maybe I've misunderstood something)

And yeah you're right I totally forgot that it for some reason gets the penetration lol

hollow ether
crude plover
#

Ah I'm blind

#

Lol

pine chasm
native ether
#

hey guys, there is an ongoing discussion in the community channel regarding nemesis weapons and their "increased chance to upgrade". According to some, it should always upgrade but this isnt the case. I have killed 30 or so harbingers using one nemesis bow but it never upgraded. Just tried another one and it also did not upgrade. My question is - what this "increased chance to upgrade" is based on? Is there like a base chance and this is multiplicative or, as said by some, it just represents the roll of the upgraded implicit?

humble axle
#

To all devs I love the fact you guys do what you want and don’t just do something because it worked for another game. I hope you guys never change and stay awesome, have a great weekend.

wise frost
dry wasp
#

Mike, you mentioned that only 1 new skill is coming on S3, is this due to a limitation on the system for example adapting the grid to fit it or balancing, or is it due to resources on the team like time or other stuff taking priority

native ether
placid plinth
native ether
#

read my comments in ask-the-community. Regarding endgame, it would be nice if we had more items to experiment with and more skills. And like combination of skills, like tornado and fire would create fire tornado like in d2 for example

crude plover
#

If you gave me infinite time I could go to 10k corruption on my glass Cannon shatter strike character, which isn't a good corruption pusher at all. While a really good corruption pusher at the hands of someone super skilled but with less time wouldn't score as high.

coral moss
regal stratus
#

endless arena also needs an overhaul, i dont think doing 3000 waves in one sitting is anyone's idea of fun

native ether
fossil dune
#

Oml dude, you've been linked to a dev response on it, and been told by multiple community members that the wording is inaccurate

coral moss
native ether
#

can you just calm down? I am asking if it should always upgrade or there is a base chance for it...

crude plover
#

100% of the time

#

But you need to have it equipped

wise frost
#

Personally I think a greater rift equivalent just feels better for a leader board system due to no loot dropping until the end, on the clock to finish it in time, and it's more focused on player power, speed, and technique.

floral patrol
#

Since the topic is the endgame (this probably fits more in the suggestions but it feels on topic) I think a delve/dungeon crawling hybrid would be fun. Maybe a very deep echo with multiple floors where you get an echo reward per floor and the deeper you go, numbers go up rewards and challenge wise (say, imprints proc more frequently but more possessed mobs, or normal aberroth randomly chasing you, persona style)

crude plover
#

It's kinda starting to become a discussion, let's not clutter it too much and post whatever ideas we have for leaderboards in the #1210282176680169562 Gregory

native ether
floral patrol
#

Individual focus shouldn't be the leaderboard unless you're the type of person to clear your schedule and actually push, either for depth or clear speed. It was more of a "how to spice up echoes" type of thing and less about competition between players. Woven echoes have been great for variety but it still remains the case of being a flat map with a fixed objective. And longer maps are tricky to do because people don't want to be wasting their time doing something for longer for the same reward, so my idea was "what about multiple floors with individual rewards, which you can back out of at any given point".

But yeah, I'll end my thought process here because it's more suggestion centric, apologies

native ether
#

agreed with the above, i never realyl cared about ladders as i dont have the time. But really - a tower with increasing rewards and the possibility to resume this activity later for example when you have a better build is my suggestion. With milestones like every 10 floors different boss. This would mean more bosses are needed. But the game is kinda young atm. So by my opinion it needs more builds variety in equipment and skills to chose from.

glacial niche
#

How do "damage taken as X" interact with each other ?
For example, if you have the Void Knight passive "Abyssal Fluctuation" to take elemental damage as void and less void damage, and the Decayed Skull helmet to take void damage as physical ? Or Orian's eye to take void damage as fire ?

pine chasm
glacial niche
pine chasm
# glacial niche Do you know which one takes precedence ? Passive, item, ... ?

They rarely conflict; for example with Abyssal Fluctuation and Orian's Eye, when you take fire damage half of it is taken as void and Orian's does nothing to that void portion because it's already converted once.

When you have things that convert more than 100%, they are converted in the order shown on your character sheet resistances, left to right. For example, if you have Abyssal Fluctuation and Bane of Winter and take cold damage, Bane of Winter goes first because physical damage comes before void and converts 100% of the cold damage to physical, then Abyssal Fluctuation tries to convert 50% cold to void, but there's no void damage left to convert so it does nothing.

vivid notch
#

i felt like sometimes my imprints are not working, so i respecced the nodes and reimprinted every now and then and felt like it helped.. now i tested it, ran 50 echoes with no imprint drops and no imprint echo spawn.. then respecced, relogged/closed steam, did 3 echos and 2x imprint drop and 1x imprint echo spawn..
is RNGesus playing with me or might there be a bug?

stark ravine
#

Can somebody tell me if divine bolt spreads electrify from healing hands node? I can’t tell. I haven’t been able to find a good answer for it. I really want to find a good way to use it. So far, it seems outclassed by most other skills. I have a cool build using cinder song that is possibly my fav but only level 70 or so

obtuse harbor
#

In an extension of Redmane's question, in lieu of this season being the big Update to some of Sentinels skills and identity, will the class get more ways to interact with lightning damage, electrify and possibly ways to use the shock status effect? as it stands it's the one part of sentinel we seldom get to interact with innately without the assistance of equipment.

zinc oar
#

Is there a way of seen the remaining monsters in an echo? If not are there plans for it, with the new woven echos I find myself wanting to full clear and with so many monsters coming from underground or the sky I dont want to miss any

flint bloom
flint bloom
zinc oar
flint bloom
zinc oar
steel nexus
#

Are there concrete plans to improve stash tab Ui/priority system in the next season or even before?

Im asking because i want to redo my legal stash bit it would suck investing hours and then they you guys release a better Version anyway soon 😅

stark ravine
plucky kiln
#

Will we get transmodfy/transmorph items to other collected times we collected?

crude plover
timid fjord
#

When woven echo imprint nodes say "Rarer Woven Echoes have lower chance to spawn" does it strictly mean the tier of the echo or is there variance also inside tiers?

desert sleet
sand gust
#

please can you explain to me how the 'party loot' work on aby and in general?

pine dome
#

Host get full drop
Other get less droo

#

You can check here, who can get what

placid plinth
steel nexus
#

Alright thx🫡 would have prefered a different answer but now i know i can tackle that legacy stash beast soontm

obtuse harbor
deep pendant
quasi wasp
quartz owl
#

Is there any reason why the gold cap is so low? It really limits the upside of MG, you cant really get LP3+ or LP4+ items on MG unless you have lottery levels of luck (for the sought after items)

valid marlin
magic barn
#

is this the place to tell the devs there is a spelling error in the game guide that says nerotic instead of necrotic in the attributes section for vitality?

coral moss
eager yew
#

hi is there a site that has a skill animation showcase?

placid plinth
eager yew
#

wish there was a site or video for that but thank you so much! even just for the base skill animations

pseudo steppe
#

Countenance of Majasa
35% of Block Effectiveness applies to Damage over Time as if it had been Blocked

If Majasa has the Legendary Suffix, -14% Reduced Damage Taken on Block, does this apply to the portion of DoT that is being Blocked?

velvet valley
#

Hi Guys, just want to ask a quick question.
Does Elecoe's abandon armor potion usage counts to Elecoe's Innovation belt effect?

crude plover
#

"as if it had been blocked" doesn't mean it actually gets blocked. Hence, it doesn't get any other benefits that come from blocking

crude plover
velvet valley
#

what about the health and ward gain?

crude plover
#

Basically there's no synergy.

velvet valley
#

I mean, since elecoe's innovation have the X-Health and X ward gain on potion use, and as Elecoe's abandon "Uses" potion when acid flask procs, will it give me hp and wards?

harsh sky
#

Just to double check, Devouring Orb impacts count as a hit when Cosmic Impact is skilled, right?

crude plover
#

But the crit and crit multi portion won't (with abandon procs)

#

Guess I misunderstood what you meant originally, my bad.

#

Actually I'm second guessing myself now. It's easy to test though, I'll do so later when I have time

velvet valley
#

Noice, at least my sustain issue might be solved for now (When i got to test it too ><)

zealous snow
#

why is there 0 work and progress on the game performance?

vivid notch
zealous snow
vivid notch
pine dome
#

Also some smaller patches comes with thoses too

pine dome
median holly
#

I'm a massive fan of ailment proliferation, are there any plans to add scaling akin to that offered in Rot Grip or Grimhilde's Domain for Plague, Spirit Plague and/or Spreading Flames?

acoustic oyster
#

in party play does it matter who kills the enemies for resonance?

#

do i get more resonance if my party member kills them?

harsh sky
#

What does the team think about the current state of Armor vs Health? From rough calculations, I seem to be getting the same amount of Physical Hit EHP from slamming Armor vs Health, but the former is a lot less effective against other elements, and does nothing against DoT by itself. And since leech being so strong means we can basically heal any amount of health loss almost instantly, there seems to be few incentive in investing in Armor.

placid plinth
placid plinth
digital moth
#

i noticed that movement skills have cooldowns in last epoch, while most modern ARPGs are designed around you spamming movement skills to quickly clear a map. why was last epoch designed differently? it feels very awkward full clearing a tomb when you can only use a movement skill once per 3-4 seconds :(

its particularly bad when starting a new character with low movement speed because it takes a very long time to walk through the campaign story maps.

azure jasper
#

dear mike, about 1.3 are y'all still at the process of making where suggestions about specifically balancing a class/mastery can be implemented/considered?

placid plinth
# digital moth i noticed that movement skills have cooldowns in last epoch, while most modern A...

As you have identified, there are lots of ways to dramatically increase the rate at which you can use movement abilities. This gameplay progression from a starting character to a super end game character having a tangible feeling difference is fantastic. This is something we are very intentionally going for and something that I would argue is actually a shared goal with most other arpgs. Having new characters start without these super fast movement options lets players get used to their characters as the pace of combat picks up. Alt characters have the significant advantage of hand-me-down gear which bypasses most of this progression.

In general we look at the primary purpose of all abilities when they are used in the context of combat. Movement abilities are generally designed around their use in a combat encounter. In order to create tension in a boss battle, one of the resources that a player has is burst movement capabilities. How good your character is at repositioning in combat, to get out of the way of huge incoming attacks is extremely important. Hypothetically, if you were able to use movement skills with no cooldown, in order to make telegraphed large boss abilities remotely dangerous, we would need to make the telegraph time extremely short. This is actually a big reason why we added evade to the game recently. When a player is in a boss fight, all we can really guarantee that they have access to is Walk, Evade, Basic Attack. Everything else is up to the player's discretion, so they might not even have a movement ability at all.

If we made optional movement abilities 0 CD spammable but we can't expect players to have access to it, suddenly it becomes a way to trivialize many boss mechanics.

In general though, if you are looking to keep moving faster in echoes than your movement ability CDs can handle, it's likely a sign that you're killing stuff faster than expected and can probably increase your corruption.

placid plinth
# azure jasper dear mike, about 1.3 are y'all still at the process of making where suggestions ...

yes, however I do want to be clear that the vast majority of the balance suggestions that we receive (not from you, just in general) are not possible because they break something else. In general the best way to give feedback you hope results in positive balance changes is to explain how you feel when something happens. Give this formatting a try.

When I play my x build, I find I struggle with y.

strange shoal
#

Hi lads - before I bother making a forum request - is it possible do you think you could add a tick box to turn off certain animation/effects such as tornado? I have a swarmblade casting selfnado + a bunch of firenados + dropping thorn tots~ when theres 10+ nados on the screen I can't see myself or the things im attacking which is tough on a very short ranged melee class it's also an fps-sink even on a great rig (and ive turned down settings for this build) if its possible i'll go post on feedback as I love this build 😄 can show pics if needed lol

tulip ivy
strange shoal
#

Second question - is it possible to have a dev/mod in game more often so they could ban the guys right now for example spamming hate speech in chat so the game doesnt turn into poe, that'd be nice

placid plinth
placid plinth
valid marlin
strange shoal
# placid plinth There are mods in chat, the chat does get sharded up though so we can't always s...

Yeah it's generally a really fricking good chat tbh and most guys step in and try clean it up but there were some absolute clowns I blocked today being **** (was blocked had to remove) and trolling hard, was fked. Also thank you re: tech potential I'll make a feedback post now and maybe ❤️ - Thanks for your comment Panda appreciate your feedback but I wasn't asking them to log anything here I was simply asking if it can be done technically with a yes/no so I could then post on the forums if it's possible. Unsure how that was not clear. Thank you though.

steady panther
#

Is there any plans to make arena more rewarding? At the moment ya don,t get much loot or favor. So ain,t worth it unless ya doing it for ladder😄

placid plinth
tight cedar
#

Smite tree has nodes that specifically call out direct vs indirect for effects. My question is if you use a skill like rive to generate a smite proc from say palarus that is indirect. However if you use smite directly and procc smite from the new belt, is that considered direct or indirect? Lastly, how does that work with the multi cast node in smite are the extra casts from the first considered direct or indirect? Thanks.

placid plinth
valid marlin
#

Is the high-leech/sustain paradigm of LE's design something that you all debate internally, or is it mostly working-as-intended from EHG's perspective? I can see the upsides - High sustain keeps the action up by having small downtime where you are trying to avoid combat to be safe. But it also has downsides, where the only way for the player to feel threatened is to die in a very short amount of time, or even be one-shot. Then you have outliers that can just stand in Uberoth's mechanics and sustain through his damage. I imagine myself brainstorming interesting changes or "fixes" to this problem, but it occurs to me that it might be silly, because EHG might pretty strongly feel that it isn't a problem that needs fixing, as it might be a more core element of the combat design of the game.

What's your take on this, Mike?

glossy merlin
#

Jurla isn't supposed to have any other attack going during dial attack, right?

crude plover
glossy merlin
crude plover
glossy merlin
crude plover
glossy merlin
wispy forge
#

Are we going to get more skill MTX before the next season?

brisk goblet
#

How can I get my hands on some physical last epoch merch, game box, desk mat etc?

I'd like to support the developers but want something physical :/

wicked kelp
#

Does imprinting use "smart loot" eg if i use sentinel chest on a rogue will it give rogue chests?

crude plover
zinc plover
#

is there a way to know what set afffix shard will be extracted without doing the extraction ? would be nice for theorycrafting

pine dome
zinc plover
#

i checked on maxroll but not on letools 🤦‍♂️

humble axle
#

Good morning, I have a question about off-hands and attributes. Currently you can have a prefix of dex on quivers, but shields and off-hands outside of implicates or uni mods cannot get attributes. Is this intentional or just one of those things that just got lost in process. To me personally it would make sense for shields to have the ability to have strength, and for off-hands to have intelligence as a possible affix. As for attunement and vitality maybe we will get new off hand types in the future. I understand balance and making sure changes make sense, it just seems odd to me that only quivers can get an attribute affix.

pine dome
wicked kelp
#

Will there be more sdded to the regex system?

placid plinth
placid plinth
placid plinth
digital moth
# placid plinth As you have identified, there are lots of ways to dramatically increase the rate...

i understand what you mean but unfortunately, it just feels very awkward having to slowly walk my way through these maps...even with 100% move speed, it still does not feel fast enough. the game feels much more fun if i could spam movement skills through the map, and i feel that a big part of people's complaints about replaying the campaign is that it takes too long to walk through the maps, even if you are skipping most of the campaign using dungeon keys (which requires a high level character to get the keys each season).

full clearing tombs is another area where slow movement is a big problem. since you need to backtrack to fully clear a tomb for the chests/exiled prisons/etc, it is very slow and awkward having to do this with movement skills on cool down. With no cooldown, it feels completely different and much more fun to full clear a tomb.

if there was a limit to limit movement skills during boss fights only, maybe that would solve the problem. I dont think theres a balance issue if you can quickly move through a normal map.

regarding the corruption thing, the problem is that the rewards from higher corruption do not scale linearly, but enemy health and damage does. Let's assume you can quickly clear maps at 300 corruption, which is good. So you think that you should go up to 600 corruption. But you do not get 2x the rare drops at 600 corruption compared to 300, but the enemies do have more than 2x the hp. The end result is that you are getting less rare drops per hour, unless you are playing a top build where the HP increase from 300 to 600 corruption does not matter and you can still one shot everything.

I understand that corruption isn't meant to scale linearly in terms of rewards, but for most players, they are better off sticking to 300+ corruption where they can quickly clear everything with minimal risk, to get the best drops/hour, even if they have to walk because their movement skills are on cooldown.

pine dome
humble axle
#

Good afternoon, just wanted to talk about teleporting attack moves. I’ll use for reference a “well known” one, flicker strike. My question is of the current masteries what we have now if we were to see a LE flicker strike version where would it fit it. I’m leaning either towards void knight with future strike and VA and pseudo time travelling. Or mage with the cast (x) after (y). Like with nova after teleport or glyph after flame rush.

placid plinth
humble axle
#

Thank you Mike I have no idea how I forgot about blade dancer and lethal mirage. You just gave me a “great” idea, off to the suggestion box I go.

candid shadow
#

Sorry if my search skill failed, but as a fresh market player that doesnt yet know items worth by heart, and needs to pricecheck everything:

Do we have timeline for ability to search for specific rolls on unique item afixes, like we can for normal afixes?

placid plinth
# candid shadow Sorry if my search skill failed, but as a fresh market player that doesnt yet kn...

No, unfortunately unique affixes are created so uniquely that the method for filtering by them is completely different and not something we have working yet. I'm not sure what will need to be done to get it working if it is possible. It is something we do want to have but it's an iceberg problem. Many of the "affixes" that you see on a unique item are actually just text applied and the "real" affix is just hidden behind the scenes. Sometimes this means that it's actually 2 (or more) affixes to make 1 thing or 1 affix to make 2 (or more) things. So making the UI adaptive to be able to understand those cases and how to present it to players is quite the feat.

candid shadow
lost crag
#

is it bannable to make an ahk script to read how many frostbite/poison stacks there are? 999+ is a massive limitation

placid plinth
lost crag
#

can we maybe get an option to see the real stack number on mouseover then?

harsh sky
#

Does Prophesied Immolation (Judgement's melee attack cannot be dodged and deals more fire damage based on your increased healing effectiveness) count only global healing effectiveness, or also the healing effectiveness it gets from skill nodes and attunement scaling?

placid plinth
lost crag
#

almost at 5 digits but im surely an edge case. thanks Mike.

placid plinth
#

lol, that's a balance issue then, not a UI one

placid plinth
native ether
#

i just tried portaling to a player, 3 times actually, and it always DC me from the game

placid plinth
native ether
#

kk, i wasnt sure if there is something steam going on

wild crypt
#

Hello, I saw a post on reddit recently and thought it was a great idea for the company. You guys could make another supporter tier where you can buy in $250 bucks and work with the design team to build a unique/set item to be put into the game. Monetize your community some! There are tons of creative folks here who love the game, and taking some of the guesswork out of item design would probably alleviate some of the work load. Edit: I know it's ripping inspiration from PoE, but it helped keep them going and build as a studio.

placid plinth
# wild crypt Hello, I saw a post on reddit recently and thought it was a great idea for the ...

We have done this previously at $1000 and it was so popular that we are still catching up on the purchased items years later. I'm actually implementing a supporter unique right now. I would love to open it up again but we would need some sort of lottery system to decide who gets them. We just don't have the bandwidth to accommodate everyone who wants one at $1000 and raising the price to where we could keep up with demand seems a little insane. If we were to add a 0 it would probably be better but that just seems like way too much money to me. Then you start running the risk of people trying to sell the slots and it's just a whole thing. I really have no idea how we could do it again but I would love to as I really enjoy the items that come out of it. Just as an example, here are a few of the dozens of existing supporter uniques.
https://www.lastepochtools.com/db/items/UAwRgLG5A
https://www.lastepochtools.com/db/items/UAwRgrATA7BQ
https://www.lastepochtools.com/db/items/UAzDMwRgo
https://www.lastepochtools.com/db/items/UAwFgjGDsBMQ

wild crypt
#

Thanks for the reply this is super cool!

crimson egret
#

Surge has a node where it gains 3% more damage per 1% movement speed. Does this mean that, if I have absolutely no bonuses to movement speed, this is a 300% more damage node because I am always at 100% movespeed? Or does this specifically care about increased movement speed stat?

flint bloom
placid plinth
crimson egret
# placid plinth It should say increased

May I ask a followup question, how does this then interact with Event Horizon 2h mace? If I have +100% increased movement speed, and EH's stacks give me 50% less movement speed, does that affect the Surge node? Or does the end result of my actual movement speed not matter, just the "increased movement speed" statistic? Because EH affects my entire movement speed, not just the increased amount. I'm not sure if I'm asking that question right.

In other words, "less" and "more" movement aren't "increased movement speed" and I'm trying to figure out if Surge only cares about my increases or if it cares about my overall, total movement speed.

placid plinth
#

I think that it should look at more/less values but it doesn't.

crimson egret
#

I suppose, how would that work? Would you have it apply "less" to both the increased and base values separately so that it reduces the effect on surge?

I guess I'm glad I enjoyed it while it lasted haha, someone on reddit told me EH nukes Surge's scaling and I was like "idk man anecdotally that thing slaps super hard idk if it actually does"

placid plinth
crimson egret
#

Glad I could be of service and I apologize to all the homies out there 😆

placid plinth
crimson egret
#

Ok now for a nerdy followup, because I always debate with myself how to actually implement these things in my own little projects--what does GetTotalIncreased do? Seeing that, my assumption is: SP.Movespeed is maybe an enum, which would tell the function to fetch all the modifications to that stat, do you store all the increases/decreases in a data structure like a Dict/hashmap, or an array, something like that? Arrays always felt wrong because I'd imagine if I took off...boots or something, right, I want to be able to quickly find those boots modifications and pull them, recalculate the new total, and display that as quickly as humanly possible.

placid plinth
wicked kelp
#

Does the rarity of a mod impact how much imprints can proc? I got 2x exalt belt with cdr and throw dmg and i didnt proc in 20 echoes but my 3x exalt belt procs once-twice almost every trove

wicked kelp
leaden bear
#

So I know that 2 of Acolyte's masteries are getting worked on for next season, but is there any way we could get some mid season buffs to lacking classes? I just saw the s2 stats, and 49% in one class and piddly amounts for 3/5ths of the game's classes is not a good state...
If we're waiting entire season for single class to get some tweaks and a subset of the masteries at that, this is going to take ages for things to get to some level of parity. I am not saying that needs to be 20% for each class, but it certainly should be much closer to that :(.

Saving a class rework/buff for a season makes for a fancy headline and a nice big patch log, but feels a bit bad when it feels like it could be a more consistent process. Are there any plans to/chances of this process being more continuous instead of in these small spurts seperated by such lengths of time?

wispy forge
#

Dunno if this is proper channel for it, but when do we get a new batch of cosmetics? And how often is the planned production for such?

placid plinth
valid oyster
timid fjord
#

Does Black blade of chaos cooldown recovery on melee hit for Lethal Mirage work off of lethal mirages own hits?

lost crag
placid plinth
# leaden bear So I know that 2 of Acolyte's masteries are getting worked on for next season, b...

Short answer: no.

First off, I don't think we've released the current data on class spread. It is dramatically more even than it was in the first week. So it's not necessarily as dire as you might expect.

We also get a ton of feedback from players that mid season nerfs are really not wanted. We can do it but we would need a pet great rain why. Currently we only fix bugs. Sometimes that results in nerfs but it's never the reason for the bug fix.

If we were to hypothetically just buff all the underperforming builds as the season is settled in, we would have 2 options come patch time, nerf everything a ton and have the most depressing hype week of all time or we rename "power creep" to "power sprint". Neither of these options are appealing to us at all.

On top of that, it also would take away time from design, development and QA, making the final result of next season worse and have less stuff.

So in the interest of being able to buff stuff at a season start and make more stuff overall, we do not play to do mid season balance changes.

placid plinth
lost crag
#

I'm confused lol, It says more and multiplicative

valid oyster
placid plinth
placid plinth
#

"Equal to your movement speed modifier."
There we go

harsh sky
#

A question about imprint and corruption. So I've heard that corruption does increase the likelihood that an imprinted unique will drop with LP - does something similar happen with exalteds? I.e., when the slot where the exalted affix is tries to roll for the similar tier, will higher corruption make it more likely to succeed in being an exalt?

frail sentinel
#

As I have advised before, the issue you are experiencing is not affecting everyone and I have shared a thread of advice with you. Posting in this channel will not help solve the issue either as this channel is not for bugs or support.

I can continue to try and help you in #💬┃general, however.

manic crown
#

Hello Mike! MikeBee
If something isn't in the character sheet, for eg. Paladins passive for Attunement giving Healing effectiveness. Should that be considered a bug or is stats like that hidden for the player?

placid plinth
# manic crown Hello Mike! <:MikeBee:1182373948328005834> If something isn't in the character ...

It depends, some stats are target conditional or ability conditional and since they don't always apply, they aren't in the character sheet. Others have some special tag like melee fire crit multi or something. Because it's just so specific, we don't put it in the character sheet.

In both of those cases, it is working as intended and is not a bug.

Straight healing effectiveness per attunement missing would be a bug though.

solid torrent
#

Hi Mike, any plans to change Sanctuary of Eterra Cleanse Corruption values? Right now the values there could use some work.
When i level up another character and want to increase my corruption using the Woven Echo i get the highest corruption in my account which is 2k, now i usually benchmark characters on 1k corruption, to lower to that point i have to run 20 Sanctuaries.

Something like 50/200/all would be nice

placid plinth
#

I'm sorry that the servers aren't working well for you these last 2 seasons. We can help you troubleshoot the issue if you'd like on our proper support channels. This channel is titled not support so we don't offer support in it. The vast majority of players have reported a significant improvement in server stability and quality over the last few years. We are overall very pleased with our servers and in almost all situations they are working great. That's not to say that there isn't room for improvement though. Server stability and performance continues to be our top priority for improvements.

placid plinth
manic crown
#

Alright conditional not always applying is understandable. Since increased healing effect from attunement is not showing up in the sheet I would assume it won't apply for things like the Righteous Firebrand passive. (Fire pen for every 100 healing effect)
I could make a bug report then, thanks for clarifying Mike MikeBee

timid fjord
#

The topic of supporter uniques came up earlier and it got me thinking, is there any unique which creation process you were heavily involved? Like the initial version being your idea etc. I know they must go through many stages where multiple people get to add to and polish them.

harsh sky
solid torrent
placid plinth
lost crag
# placid plinth It depends, some stats are target conditional or ability conditional and since t...

i feel like this has further sheet implications that cause confusion. for example, if you have %more void damage, your sheet will show you have 10% more increased void damage. It does not however show a higher increased % damage over time (if your void skill is dot based), as that is conditional. with them both being additive within the same bracket, you could end up overvaluing %inc void over inc% dot if you don't know that inc void dot is also being multiplied.

floral patrol
#

isn't it commonly accepted that the character sheet needs a massive overhaul at this point

olive tusk
#

Would the dev team be open to considering paid expansions with things like new acts/classes?
Or more likely to release new patches that have content you'd find in expansions and just have supporter packs?

pine dome
#

They have been pretty clear about no additional cost will be required to play the full game.

magic barn
#

Is there a way to extract from the game the items I have so I can mess
With builds without having to back reference to the game?

flint bloom
#

But it just uses whats equipped currently

pine dome
leaden bear
arctic wadi
#

I just completed the brewmasters woven echo and now all potion drops in every echo are beer, is that a lil easter egg or did I break something? lol