#👨┃ask-the-devs-not-support-no-bugs
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Though I have no idea how you'd double spawn Lagon so maybe not 😛
Just give him 2 more tentacles xD
hi is server down?
Any thoughts on re-mastery respec(going back to last spec at a lower price). I like to test different ideas and it's pretty gold restricting if it doesn't work. Even leveling an alt is just as time consuming especially if I'm trying stuff on each class. Planned out a +9 wandering spirits build and got it all set up before switching only to find out even kitted with 400% spell damage 500% fire DMG and 80 int that it only ticks for like 1100 so my acolyte is bricked until I re farm gold
I play both COF and MG. COF is for fun solo farming. MG prints gold. It's good to have a few alts anyway.
That said, if you really need gold as COF, run the shrine weaver echo as much as you can so you can get a bunch of wealth shrines to spawn.
Yeah, a mil gold is like a mediocre idol sold.
I do shrines for gold but a mil a pop takes a chunk of time
Does imprinting a reforged set item do anything?
Yup
The use case if frequent switching isn't really in the intent of the system. If you'd like us to consider making a change, please add it to #1210282176680169562 for consideration.
No, you'd see this channel flooded and info in #news
what is the philosophy behind bugs that accidentally add to the QoL and smoothness of gameplay, without really impacting balance? (i'm thinking of bugs like the "embrace the darkness" node from abyssal echoes, which is supposed to give you a buff on direct casts, but actually also procs from indirect casts from void cleave.)
would you be more inclined to fix those bugs even if it means adding clunkiness to the gameplay, or would you prefer to keep them as a QoL "feature" while maybe tweaking the numbers down a bit if necessary balance-wise?
Using mods in online is a great way to get banned.
That's not QoL. That's just a bug. QoL doesn't just mean stronger. I think that as soon as it is giving something that makes you stronger, it's automatically not QoL.
i think we can disagree on that and it's fine but that still doesn't really answer the question. for what it's worth i think that having to mindlessly press a button every 5 seconds would maybe make you 2% weaker, of course that's just my opinion. but in terms of gameplay, is it something that you would look at and think "hmm maybe we can give the node a 5% nerf and keep the balance the same, but in return make the gameplay smoother", or is it more like the "clunkiness" is intended by design and you don't want the players to have access to those buffs without making a conscious effort to get them?
@placid plinth Hey Mike. I think you mentioned in your last stream bows on a sentinel? Any chance of getting crossbows in future? Or even guns? Loved the different guns on Grim Dawn. Crossbow/Gun sentinel would be awesome
If a bug buffs an ability and changes the functionality but people like it, it is an option to nerf it instead of fixing the bug.
to be clear, that is 100% not a QoL thing though. That term has become so muddied and the meaning has all but become lost.
if i take a bunch of generic rune prophecies and exlusively fulfill them inside cemeteries/tombs, am i more likely to get runes of havoc and redemption than in a regular map?
It's possible. Crossbows are already in the game ID files. (not actually in-in the game though). Guns are far less likely.
as far as I know, your location has no effect on a prophecy
QoL might not be the right term but i think we understood each other 🙂 what is the best way for the player to convey that they enjoy a bug then? would simply stating so in a bug report make a difference? as i figure some people might otherwise be unwilling to report bugs that they think improve their gameplay experience
put it in #1210282176680169562
while on the topic of bugs, what's the philosophy behind the timing on fixing bugs that do have a major impact on player power? for example, if a bug is nerfing a build that is overtuned, or buffing one that is undertuned, do they have lower priority than bugs that do the opposite?
To some degree maybe. They all get prioritized and bugs that are causing bigger problems get dealt with first. Come major patch time when we can more easily do balance adjustments, this effect would probably vanish.
yes, someone tried doing this and they immediately got 2 runes of havoc out of 2 prophecies; I don't think this is intended.
That is a very small sample size to call any sort of trend on
A full board of 48 always resulted for me 3 times in +100 Havoc and more Redemtion.
I proc them everywhere it fits, drop location doesn't matter
I could just be wrong about this too
why does my crit chance math never add up? i add up my base crit chance, multiply it by my increased crit chance, and it's never right. i'm trying to figure out if i'm crit capped with the added base crit chance from vengeance
Does uber aberroth have 75% resistance to all damage types?
Post an example in #❔┃ask-the-community I'll take a look, it's usually pretty straight forward, but there are some things that are easy to overlook/forget
Because character sheet doesn't take into account the flat you get from a skill tree for exemple
I would have to go check to be sure but it should have 0% all res.
While all monsters should have 0% resistances by default, Uberroth still has ~87% damage reduction from area level aside from ton of HP.
Oh ok... so they only have resistances if it specifically says so below their name?
Seems like that, however I don't remember when I've looked at regular monster mods tbh aside from deadly laser thingy.
If you have echo modifier(s) that grant resistances it will be the case too. But they're not applicable to Uberroth echo anyway that is explicitly stated in its description.
Ok cheers
Hello!
How does the *Blood Pact * talent of the Drain Life ability interact with the Stygian Coal Off-hand?
Blood Pact explicitly states that it applies to Drain Life if it is channeling, but with Stygian Coal it is no longer a channeled ability. That being said, if you spec into Blood Pact while wearing* Stygian Coal* it still impacts the mana cost of Drain Life in some way.
What is the added damage effectiveness for Abyssal Echoes if it has the Potent Corruption node?
Hello!
Do "Sepulchre of the Lost" chest rewards at the end benefit loot from imprints and double echo reward node? Do they actually count as an echo reward?
Idk if this is the right place to ask but i was going to get the Woven Legend pack but got stingy at the last minute and got the Vanquisher and maybe upgrade to Legend later, do you really have to pay full price for the Legend pack if you already own the tiers bellow?
hey, will we soon see achievements and trading cards ?
so, killing harbs in collapsing horizon does not count towards the forgotten knight faction and cannot drop harbs eye?
You currently cannot upgrade supporter packs
Devs want achievements..so someday
Cool!
Correct
Hi, just to double check, Healing Hand's basic heal over time says it heals 80 over 3 seconds, so the heal per second is 26.6? And for the Vow of Restoration node, it uses heal per second number directly, so each level is 20 heal per second aka 60 heal over 3 seconds?
heya guys
i was rerolling uniques in strife, specifically 2x LP2 Apo Maws, and on the 3rd sacrifice the lp 2 one got replaced with the unique brick.. then i wanted to continue on the second, then it disappeared in the window.. then i ran the echo again, and one of the axes was in the crafting thingamajig, the second one didnt reappear as items did for me earlier when relogging.. im not too fuzzed about the axe, i got an lp3 ready, but id like to know what i did wrong.. 2 ppl were wathing me, and since i didnt touch the lp 2 base, just put new bricks in, we were convinced i didnt swapp sides.. same happaned 1 week ago with my lp2 shattered chains.. there i assumed i made the mistake, now im not sure..
Is the general drop and imprint formula the same in offline as in online (so can I test offline to gather data for online)?
Yep, there should be no differences
I tried searching for this answer, but couldn't find it: does turtling a 2lp item have higher odds of becoming 3LP than turtling a 1LP item? Or is it thr same?
Same
No, it just rolls LP from 0 in any case. Actually that is in echo description
Any know if lost woods folly is bugged? Says its supposed to drop large amounts of memory amber and I have gotten 0 out of the runs ive done in it. Just for clarity its the one that says kill the fateweavers and their packs drop large amounts of memory amber. I put in a ticket as well just incase.
the echoes in the area of lostwood gets extra amber. lostwood itself doesnt get a bonus
when you place it in the web, it has a aoe around it, those echoes get the bonus
@flint bloom ok gotcha thanks! Was really throwing me off looking at it and the way it reads it sounds like lost woods gets the bonus with the packs around the fate weavers dropping more didn't read anything on the weaver echo saying its the ones around it. I'll reread it but I could have sworn it states on the woven echo that the packs with the fate weavers drop more memory amber. So I guess the tool tip is wrong for the woven echo vs what it does then.
eh. it could prolly use some better clarification. but it says it scatters them to other echoes, so I would say its clear that the bonus goes to others. but its still worth a bug report on clarity or #1210281911872786482
and when you place the WE it shows an area where the extra stuff goes.
To add onto what Eagles was saying, here is a random example of a woven echo showing the range of the nearby echoes that will be affected once it's been completed. If this was Lostwood Folly, it would add Weaver enemy packs to the nearby echoes in that circle - the 6 around it. As you need to clear at least one you to get to Lostwood Folly, you'd have 5 echoes affected after.
@flint bloom Roger that Eagles thanks its definately not as clear on it. @void solar Thanks I appreciate the help.
Mike!! Does 'just standing about, sorting your Stash, while in a Party' count toward Resonance time?
Daaaaaangerous info, that. AFK for RMT 😉
My point being that I'm sure you can't and would like Mike to confirm it 😁
no, ever notice how it always drops after you kill something?
I'd need friends to notice that
need quality of life spending harbinger eye exchange for threshold of eternity
failing 6th t7x2 immortal vise, my last piece t7x2 gear pls let me complete xD
can Divine Bolt shotgun if they come from the different sources but one triggering attack (for example, a manual casted Healing Hands triggering DB from the skill tree node, the idol and the paladin passive tree node).
What do you mean "shotgun"?
Does Rive Laceration work with all added melee damage like void melee damage or just added melee damage
@placid plinth Hello! Can you answer my question?
"Do "Sepulchre of the Lost" chest rewards at the end of tomb benefit loot from imprints and double echo reward node? Do they actually count as an echo reward?"
Bud! There is a grey text on lastepochtools that says "yes it does"
It just says melee damage, there is different melee damage
yes
Added melee damage of all types works with Lacerate. Added melee damage without a type gets treated as physical.
It is pretty specific in the alt text.
Oh, I was on ailment page. Just said added melee damage there. Thank you
https://www.lastepochtools.com/ailments/laceration
The term "shotgun" refers to multiple projectiles from the same ability hitting 1 enemy. For example, only 1 fireball from a single cast (without the shotgun enabling node) can hit a single target for damage.
Pretty sure it doesn't. The tomb reward is not the echo reward even though it is producing the same things. The echo reward only happens when you are standing in the zone that is between echoes that I'm forgetting the name of at the moment with the stash, shop, forge and black hole in the background.
Ah I remember this one! Your little island is named Echo of a World. Which is also the name of the Shade of Orobyss echo. Kind of makes it feel like after you defeat the Shade you've set up shop in his old house.
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Do the Eternal packs and Abyssal traveler pack have In-game titles?
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In the unique staff Reowyn's Fortress it says "+(12 to 18) Spell Damage per Active Rune". Is this counted as when the skill is cast or when the damage is being dealt by the skill?
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The unique relic 'Ucenui's Sphere' says "30% increased Cold and Lightning Damage for each Water Orb you have cast in the past 12 seconds". Is this damage boost only for 1 cast or for the entire duration upto the next 12 second mark?
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When you cast
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Each stack has a 12s duration, so stack as many as you can in that window.
Each orb tracks its own duration.
so the 30% increased damage buff per water orb lasts 12 seconds?
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Do the Eternal packs and Abyssal traveler pack have In-game titles?
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The unique relic 'Ucenui's Sphere' says "3 Water Orbs per cast if your Attunement is Equal to your Intelligence". Does it also apply if Attunement is greater than Intelligence?
Unless my math is wrong it seems the intelligence sacrificed is worth it because we get way more increased damage if attunement is equal to Intelligence.
It's worth bearing in mind that it's aimed at cold and lightning builds, which means it's both Mage and Primalist that could use it. There may be other builds (esp in Primalist) that could maybe use some interaction with this and maybe Cleaver Solution.
We should probably move this to one of the class channels, btw
Hello, i had a quick question about the non cache chests. the ones that are like wood with copper or gold strapping. With out trying to be harsh or rude i'm curious what's the point of them. I dont know if theres a future plan for them or im missing something but if i had to discripe them in one word would be "underwhelming". As it stands i don't believe they count for the sealed riches weaver node, or maybe i'm just unlucky because if they do then disregard this full question. Im not trying to suggest anything here i just honestly am wondering why there there. They seem to be abundant in tombs so i thought sealed riches might work with them (which would rock) but it seems like that's not possible. I hope this question did not come off the wrong way as it may read poorly, but i promise you this is not intended to be like that and i apologize if it does.
Will 3 water orbs be cast if Attunement is greater than intelligence?
Do yall plan to implement price checking or improve atleast Ui for MG in future?👀 Also i never see rare uniques cuz no one wan,t to sell for 1.5bil gold or it gets sniped :/ It's same thing every season😄
If people aren't able to easily buy bis gear, I think that's working "as intended" to some degree. It's mostly because players have a false perception that the items are worth more than the gold cap--which is mechanically impossible.
We are very interested in a better way for players to pricecheck items.
They are not supposed to be huge drops but a nice little source of something generally worth picking up.
I tried using the search function but couldn't find a concrete answer. Do multiple Lostwood Follies overlapping a single echo add more Memory Amber to said echo?
I'm sorry, I'm not sure. I hope so but it might just be a case of if it is affected or not.
hello mike. on the topic of imprints, did you guys anticipate that the system would allow for players to farm double or even triple T7 legendary items and how (un)satisfied are you with the result? and how do you approach game balance in regards to that powercreep (with for example, some builds not being particularly strong at a low gear investment but scaling extremely well with gear and doing 10x the damage going from 1LP t7 to 2LP t7s)?
Last Epoch is my ride or die game - I play it more than any other ARPG. Was wondering if there was any slots open in the community tester program or a way to apply?? I'm an IT guy so I'm very good at documenting exact steps/scenarios to reproduce bugs 😂. Would be awesome if I could play and help make the game better at the same time for upcoming stuff!
Right now no, but there has been talks about opening it up soon...just keep an eye on #news and forums for announcements
Double checked the code and it doesn't seem to compound when surrounding the same echo with multiple Lostwood Follies. Extra Weaver packs are only added to an echo once if any adjacent echo is a completed Lostwood Folly.
So it's just a "true/false" check rather than an additive one?
Ya, just use 1 Lostwood Folly per echo you want to buff for max effect
Are there any plans for a future switch 2 port?
Consoles are wanted one day. There is no eta
Ah ok, personally id 100% buy the game again on switch 2!
Can we get a dps buff aura everytime one of these tin foil hat crazies pops off with conspiracy theories in global chat
Ohh thank you for following up on this, this actually changes how I would plan out my farming sessions when placing echoes :D
Niche question, but do the bees that spawn from decoy explosions using the Hive Mind rogue helmet inherit your minion stats or is this supposed to be a minion-of-minion clause?
Will season 3 include any of the other 6 missing rings of Atlaria?
Save this one for Kyle - thoughts on putting a giant Lagon eye on top of Liaths tower?
They're yours
It may be bugged then because they dont seem to be inheriting stats like my belt affix bees are, in 225c and my affix bees survive hits from dot aoes that the decoy bees die in one hit to
Out of curiosity, roughly how much health does Abberoth and Uber Abberoth have?
What is the internal feelings on attribute stacking? Is it too powerful so that every build does it? Or is it intended to be a everyone should do this?
I will say as someone playing a build that can't fit in attribute stacking, it's a bit frustrating to not get access to some of the nice toys (like red ring)
Any ETA on the rest of the story being released?
If the roadmap from a while ago is still relevant, one chapter coming at 1.3
which is season 3?
with over 1k hours i've never had a red ring drop, so i'm not too worried about that
Doed Nemesis' egg or Turlte benefit extra lp chance from COF perk?
Would it be possible to include an option for people playing in groups to simultaneously donate a key (to open abberoth/uber abberorh zone) so that both player could gain rewards as hosts in order to reduce time and optimize multiplayer? Its very much discouraging right now
I'm curious if potentially shortening the RP for normal aberroth is on the teams radar since it becomes more of a time consumption than the fight itself for those of us trying to farm uber aberroth.
Hey mike, will be sound track(OST) able to be bought in steam once game is completed?
Minimum and very cost inefficient
does corruption exp bonus apply after the capped amount from (max 10) level difference, or is it also capped by the level difference?
Good morning I had a question about boss ward. I can’t remember if any extra defensive layers are added while the boss has the ward or if it’s just basically extra hp at its core . Additionally, was boss ward supposed to naturally decay over time to compensate for the builds not massively over powered. I believe I remember someone saying boss ward is essentially there to prevent OP builds from one shotting bosses and to try and balance the gap between various builds or is my memory in la la land? One more thing if the boss ward is supposed to naturally decay is that true for all bosses because I’ve experienced bosses like uber where it won’t decay.
Just extra hp
It does decay over time ( not sure for uber but I don't see why not)
The goal is to bridge the gap between slow and op build
Any plans for servers in other regions, like South Africa?
If you have idols to cast a spell, let's say 2 idols with 30% to cast a spell each.
Will it be 60% or will the game roll them 30% twice?
It really seems like uberoth ward decays, but it's reeeeeaaaal slow
60%
Never been there but I would be shocked if it doesn't decay yeah
Ideally we would have servers in more regions. The cost associated with some regions is very significantly higher than others. We don't currently have the resources to expand yet.
yes
I don't think there are plans but you might already have access to it through steam. It's kinda hidden though.
Not that I know of but you can request it here: #1210282176680169562
With the way that the monolith of fate system works, not really. It's technically possible with very significant reworks. You can request it here: #1210282176680169562
no maybe
wait, the former or latter? >.>
Are Primalist companions actual animals we call to help us or are they some sort of magical manifestations?
good question, I think we should ask kyle on friday
https://forum.lastepoch.com/t/loremaster-dev-stream-may-23rd/77952/12
Random question: I was using rune of refinement and was able to get 1% more than the max t7 range. is this a thing that is able to happen when you use rune of refinements?
It's not specific to that situation.
It’s just a rounding/visualization error
Did they communicate before the patch that they were going to nerf Falconer? I'm fine with the nerf but I would like to know if there is somewhere where I can follow which classes will be nerfed because I spent the last few days building Falconer and if I had known about the nerf I would have built Storm Crow instead.
Bugs need to get fixed. They shouldn't have to think about how any bugfix affects a build. They issued a poll about this long time ago and people agree.
EHG i think bazar price tax readability is 2x worse now 😄 this update made text readability worse...
Is it normal that i'm getting an echo of a world spawn after each time I've completed one then done a single echo on the new web? This is my highest corruption character so I don't think it's the catch up mechanic?
you have 8+ gaze of Orobys in said timeline.
Oh I do, today I learned! Thanks for the knowledge @next marten !
That happens whenever you have 8+ gaze. If you've taken the node that stops corruption gain when beeting orobys, it also no longer consumes gaze, which means this will always happen. Not super clear if that's intentional, but it is how it works.
I've been thinking a lot about Werebear and Druid as a subclass and don't really want to innundate with "unaligned feedback"
I have a few design questions therefor:
- What are the skills that are the primary intended the "Druid skills" outside of their subclass's?
- What is the goal with the Shapeshifting ultimately? Is it supposed to be a form you're in constantly, or something that is viewed as more temporary?
- What are the sort of "expected builds" for Werebear? Everything feels kinda unsynergistic in some manner with Werebear and I don't know where I'm supposed to be looking.
- Are you expected to always have "some form of shapeshift" as a build centerpiece in Druid?
Is the stash button bugged when you do the Farsight Turtle woven echo? I've ran 2 so far and cant access the stash tab to put in items to gamble.
if this is the gamble to change LP then i am experiencing this also. this was not happening before last patch so likely related to last patch
any plans or discussions to bring Auras into the game using something similar to poe system of mana reservation or life reservation, this can also allows some skills to be automated at a cost @placid plinth
yeah thats where im experiencing the issue. I was able to click my stash tab to lp gamble before the new patch, but now I cant. nemesis works fine when you click the stash tab icon, but only bugged when I'm at the lp gamble echo.
Please dont ping EHG members #rules 10
is it me or is the minions icon no longer appears in the top left? latest patch 1.2.5 bug?
I'm not sure, if you're exeriencing a bug though, please use the in game bug reporting tool.
it seems the devs are aware of the minions issue, just checked the notes: https://forum.lastepoch.com/t/last-epoch-patch-1-2-5-notes/77977
we've considered things like this quite a few times. We have some issues with a reservation system in how it would interact with some of our other systems. I think something more along the lines of Spirit would be possible but no plans. Drop it in #1210282176680169562 if you'd like us to consider it.
When allocating 5 points into 'renouncement' in the Void Knight tree to switch smite scaling from attunement to vitality, the extended information on the tooltip of smite removes the mention of healing effectiveness as a scaler for smite. Prior to renouncement, it says "4% increased healing effectiveness". When scaled with vitality, it just says "added spell damage applies at 150% effectiveness". Does this mean that when scaled with vitality, smite switches the benefits of healing effectiveness above 150% from better healing when smiting, to more % spell damage for all % healing effectiveness you have above 150%?
No, it only does what it says it does. To replaces the attribute scaling of smite completely.
close the inventory and try the stash button again, its usuable
Ok, thank you Mike. I wish I could then post a screenshot of the tooltip now as a follow-up, as now its confusing me. Now at the bottom of the extended info tooltip for smite, it says "Added spell damage applies at 150% effectiveness." What does this mean?
can confirm this worked! much love zzz!
That means +1 spell damage gives 1.5 damage to the spell (150% multiplier to your added damage), it is not related to healing effectiveness.
Light bulb moment, thank you all. @pine chasm so then in turn, having the affix of flat spell damage would be more beneficial than increased % void damage, as flat spell damage now scales at 1.5 the rate?
We try to make most base skills have a home in 2+ masteries if possible. Tempest Strike and Gathering Storm are less natural in Druid
Either depending on the build. I'm still holding out hope for an "Ursus" style build to rise to the top from LoL.
I would look at skills that are directly referenced in the Werebear Tree.
There is a sleeper spell caster non-transform druid build out there I think.
@pine chasm when you have a minute, can you please see my above edited comment. Thank you!
I have definitely tried Tempest Strike and Gathering Storm in druid. They're both weird because they don't interact well, and many of the nodes don't work well. I've noticed it seems the Primalist stuff feels biased towards the other two masteries.
I've been trying to make an Ursus build work which is why I've been sort of thinking about it. It feels very discombobulated from the several combinations I've tried which is what prompted this. A lot of the druid tree feels really biased towards Spriggan/Swarmblade so it's been sort of trying to navigate feels bads there. It feels like there's a problem with the Cold/Thunder/Physical split in Werebear. I am absolutely trying to replicate Volibear Leagueoflegends, but it's been unfortunate going so far.
Would you like an... itemized list? of what I've tried and how it felt?
I'm currently At 175 corruption with the harbringer at the moment, having problems with getting my ass kicked from damage spikes.
Yes it's... Tornado + Gathering storm and then using Werebear to refresh your Mana. I saw it the other day. It feels more like a Shaman Build in a trenchcoat however 😂
No, you still need both stats - the 150% damage effectiveness is a base property of Smite and is the same with or without the conversion. Almost all skills have some % effectiveness of added damage property and it mostly serves as a way to relatively compare two skills (before skill spec multipliers).
Like earthquake has 600% effectiveness, but the aftershocks it makes have 200% because they are intended to deal less damage per hit, but maybe hit more often or scale differently for balance reasons.
if you'd like to leave feedback on it, you can use #1210281911872786482 or if you want to go longer form, the web forums are a great option too.
If I choose seraph blade within healing hands, which says the cast speed debuff will then affect HH melee attack speed, will this affect my melee attack speed of multistrike? I am using multistrike to proc smite, and using HH as an indirect healing boost. Cleric's hammer node is maxed.
some things that broke this patch cemetary stash, turtle stash
@everyonefor anyone experiencing problems with access to ur stash while doing turtle or gauntlet of strife or w/e - click stash button on ur screen and press ur inventory key at the same time, it brings both stash and inventory ui, simple workaround for now, move it if i posted it in wrong place
The bug fixes and changes to Dive Bomb seem to be acting more like a nerf in practice than just a fix. I was farming uber aberroth last night somewhat consistently (~3-5 deaths per completion) and now I can't get through one kill with my build that I put a lot of time and resources into. I know you have stated that you don't do nerfs mid-season but this is feeling a lot like a nerf.
Are you willing to consider reverting the changes/fixes and waiting to implement them at the same time as other balance changes you have planned?
From what I gather the main re-work next season will be for acolyte, however should we expect more changes in other classes? This season with the sentinel re-work there were very little changes on other classes (passives)
was there a bug with the bonus stability from the weaver tree? Before the last patch it was giving 68 bonus, while now its 120+
are you ever going to actually make the game have full controller support?
is ther ea bug goin on with corruption. i cant seem to gain any no matter how many times i kill orobyss
Check your weaver tree. There's a node which prevents corruption gain when you kill Orobyss
i feel so stupid. you are right
Its always being worked on...if you have something thats missing... #1210281911872786482
All classes get something pretty much everytime...mostly just numbers changes. You arent going to see the big 'reworks' once they get all the old classes caught up
They were kinda forced into sentinel cuz of VR. The reworks arent going to be a normal thing overall
Either it was bugged and now not. Or wasnt and now is. Either way a quick f8 ingame to bring it to their attention when something feels different/wrong
does corruption level affect increasing FP chance at turtle?
nice
Do the devs have issues with players using AHK for falconer keys?
is there a guide/wiki somewhere for the advanced search on stash? like can we put regex in it?
We just released it in a hotfix so it's quite new. All the info we have published about it was in those patch notes
We haven't explicitly said that it's good or bad.
yes
specifically talking about passives, necromancer and lich will see by far the most in season 3
History repeat itself. After 1.0, they still wanna fix in midseason and then make a bd unplayable. I have already saw many players wanna afk after this patch.
We are willing to consider anything. If you'd like us to consider something, please put it in #1210282176680169562.
The general guideline that we try to follow is:
- fix all the bugs
- don't do balance changes that aren't the result of bug fixes.
There is room for flexability in that but so far we haven't deviated from it.
At 1.0 you made a vote and fixed the ice explosion. After that moment, you promised not fix bugs about builds in midseason, ex, last season's storm totem. The patch fix Dive Bomb's bug doesn't make any sense.
Many many builds use bugs and can work well. Fixing those bugs is your guidelines and works, but fixing them in midseason is not. And it always hurts your players and fans.
u knew since like 4 weeks that falconer has a broken build and yet u decided to give no heads up, no info no nothing. and all of the sudden you nerf the build that had people put hours and hours into, feels wrong 😛
and it feels wrong because we all actually expected nerf, like 2-3 weeks ago? when it got GIGA popular and widely spread across community, so yeah. you could let us know
Was it "nerfed" though? or "fixed"?
idc its disrepecting my time and effort,
its fine when its done early, not over a month later
it's not a nerf, it's a bug fix. bug fixes happen all the time
I'm not sure which part is fixed or nerfed but in my gaming experience, i tend to study the build carefully. If i know it's literally broken (like a formula is double dipping so the damage numbers are insanely high), then i know later on it's gonna get fixed. Hence, i wont spend time pursuing that build.
That's so phenomenal buddy, thanks for your input on this case
No, the turtle craft doesn't scale LP chance with corruption.
Thanks! I'll post something in there. Appreciate you!
is there a reason as to why Orobyss is made to be as difficult as he is? like fighting bosses, harbingers, and clearing echos is fine, but orobyss having as much health as he has and as many one shot mechanics as he has feels like im fighting a mini uber aberroth.
thank you!
Interestingly, what do you mean by holding out hope for a ursus style build from LoL? (just out of curiosity as you have piqued my interest. I also checked the net and the only refs I found was a character called Ursus from Monster Legends but I am not very versed in that game field.)
I can not log into the game.
I'm stuck on "Logging in" as soon as I boot up the game. Played for 100 hours this season and no issues so far until now.
Well it's apparently been a while since I played LoL. I meant Udyr. One of my buddies used to play it almost exclusively and his handle is Ursus so I got them confused.
Could be any number is reasons. If you'd like help, please contact support directly.
!support
Let's work together to get it sorted! We've support articles and a contact form here: https://support.lastepoch.com/.
Yea I guess I will, It's "LE-52" Can't connect to loggin server. My internet is perfectly fine, no VPNs or anything.
why wont the stash chest open on farsight turtle
Unsure, sounds like you've found a bug, please use the in game bug reporting tool (F8)
It's really difficult to compare static difficulty content to variable. He is a shade of the big bad. As you accept more of orobyss' corruption, his shade's power too increases.
Well I've submitted a ticket... hopefully I can get this solved. Just out of no where seemingly I'm the only one who's having log in troubles. Tried countless things on my end, and googled the heck out of it.
yea its a bug stash doesnt open in various places where it should, hoping for fix asap
That makes sense.
On an interesting side note (if links are permittable)
https://monster-legends-competitive.fandom.com/wiki/Ursus
I found this page for a bear character called Ursus, and some of Ursus's toolkit could actually be "mostly" pulled off in last epoch for a werebear as it revolves a fair bit around low cooldowns and ability costs, piercing defenses (with the right gear.) and a few other things that may have some inspiration to it.
Definitely gonna lookup what Udyr is.
Thought it was the opposite? That they would fix bugs that caused outlier builds. Or did they reverse the decision?
https://forum.lastepoch.com/t/mid-cycle-balance-survey-recap/68542
That one was held in march of 2024.
Unless there is proof of context that says otherwise beyond '2024 about EHG voting to not fix bugs related to builds, I really do not know.
They did not change their mind. And they keep fixing.
It's the VOTE I have mentioned. After that fixed, the number of players had decreased significantly from 226k to 39k.
I don't really have a horse in this (I don't currently play falcon), but the first three changes listed definitely seem bug-related and fixing them is in line with EHG's policy, but the birds aren't real node change doesn't seem directly bug-related (it's also mentioned as a "rework" rather than a bugfix in the patchnotes itself).
that's how seasons work
Why can't I open the stash (pressing the button does nothing) to get items after completing the Gauntlet of Strike? I've tried twice, but it didn't work
Not really. The descending curve is not common compared with other ARPGs.
it's a bug, there's some workarounds posted on the other channels
interesting, thanks for the recall (forget they have made a survey already)
Can you give me that link? I only encountered this issue after today's update
We've got uber Aberroth. But what about mega Aberroth, ultra aberroth and omega aberroth? And what about ninja and pirate Aberroth? More Aberroth is better right?
Is uber meeting the design objective? Or should we expect not insignificant revisions?
well there are builds that are killing Ubberoth in 1 minute so next up is Ultraroth with 500 million health
Aberroth faction is what you want I guess?
It work, thx bro
Hi is the timerot javelin build currently bugged? Im asking now because you jave directly nerfed things mid season (calling it bugfix) with no notice or acknowledgement that it was broke, or are you just going to keep killing the game
How does locus master and endless pressure on swarmblade work ?
Endless pressure makes your serpent strike tree effect slash but locus master replaces slash with a spawn locus ability
Does locus master just void the effect of endless pressure ?
ohhhh so the more shades you have, the harder orobyss becomes? I apologize I did not know that. if thats the case, having over 300+ shades must have been the reason 😅
Not exactly sure where to ask this. Has anyone encountered an item not being listable where it states "Listing Failed. If The Problem Persists, Please Contact Support"? First time experiencing such an issue and I've listed over 2,000 items likely at this point. The item doesn't have any tags that'd cause it to be not be listable, also listed a similar one not long ago which sold.
Is that a bug that I cannot open my stash in Farsight Turtle?
yes, its known
i would contact support, using the f8 key ingame to submit a bug report
Does that mean I should not do those content at the moment? Does it happen like 100% of the time>
you can either bring stuff ahead of time, or, i think some people have reported that opening inventory and then clicking the box has helped
not 100% sure on the work around
I've read there's a work around as Eagles just mentioned. Click the stash button on the screen and press the inventory hotkey at the same time.
Hi @flint bloom ,
have there any mention for the devs about connection with VPN?
Currently in my country they banned steam so we have to use VPN to get in. After passing the login screen we have to turn off VPN to actually go into the character to play.
But the thing is, we cannot access to cosmetic shop like at all, it just doesnt load. Even I have points due to buying the packs, i can't spend it because nothing load.
i am but a mere discord mod. i know nothing about the issues you are currently experiencing. you can either submit a bug report using f8, or reaching out to support.
!support
Anything we can help with? We've support articles and a contact form at https://support.lastepoch.com/.
@devs When using Dark Allies in Synchronized strike, shouldn't you be able to go up to 5 shadows? Am maxing at 4.
It only makes 4 with that node unless you also have retreat into shadow to make a 5th shadow on you.
I see, the description needs more clarity
description says it can exeed your maximum, so naturally one would read it as it allows your maximum+2 from that node (lets say you created 4 with smoke bomb, you now sync strike and have 6 if your maximum is 4). In reality it allows to have 4 if your maximum is lower, but does nothing if its equal or more than 4.
Its still very usable skill point that allows to create more shadows in single click, just very last line could have more accurate description.
Currently at 1.6B gold. I am trying to buy some end game items which sell for 1.725B gold. When I try to redeem more items I've sold, it gives me an error saying I'll be gold capped and it won't let me redeem my items. How am I suppose to hit the 1.725B gold cap?
The player inventory gold cap is 2.1 billion(bit limit), so you cant have more than that. Likely you are redeeming things that would put you over.
You can, play the game and get more gold, or, sell things for smaller amounts that you can redeem when you are in the current situation
Yeah, the item I tried to redeem is 700m. Okay, thanks.
How exactly mana efficiency work?
Because 50% of it turn 15 into 10
it's like your mana goes that much farther
base mana cost / (1 + mana efficiency) = mana cost
15 / (1 + 0.5) = 10
the more corruption you have, the harder the shades of orobyss become. Orobyss isn't a boss in the game yet.
yet 👀
I think you mean Viper's Call instead of Endless Pressure. Locust master makes the ability into a summon, not an attack and serpent strike's tree does very little for a summon so yea, they are not very compatible.
Thx 
But one more q, does it applies before or after +%mana cost?
Nvm
Do Blazing Flux(Double Effects With 150% Uncapped Fire Res) and Fire Eater(All Ignites Consumed) change their "requirements" if you convert Flame Rush into another element?
no
Would be cool to see that in the future
Who do I contact about spammers/phishing in the Discord here?
Me! Send a message to @jaunty pier
can someone please confim if i converted my saber to ice does the saber spirit also becomes converted to ice?
What spirit are you talking about?
The node that makes sabertooth summon ancestral sabertooth
I can't confirm 100%, but I don't believe that gets converted. LE Tools lists the summon as "Summon Flame Wraith"--a fire wolf. The node that converts your pet to cold states that it only converts its base damage and melee attacks to cold, so I don't think it applies to secondary minions produced by your companion.
Weirdly, that "Summon Flame Wraith" says it creates "Spirit Sabertooth," so maybe the summoning action is its own mechanism than the pet. The spirit has physical base damage, though.
Have you tried the #🐺┃primalist channel?
Yeah apparently spirit sabertooth is also affected by more companion damage on solo companion
Most subskills do benefit from other nodes on the tree. I'm just not sure with that particular interaction since it is the extra step of creating a separate entity.
Honestly, I'd just try it. Not hard to respec 1 pt.
hellow! the Attack from Titan Leech give drop of FPS, Conf: 7800X3D and 4060 TI 16GB, with 32RAM.. any help incoming
!support
Anything we can help with? We've support articles and a contact form at https://support.lastepoch.com/.
thx
Can we oneshot Lagon pls?
Causes issues with the harbinger
Also please post suggestions or feedback in the #1210282176680169562 / #1210281911872786482
I'll pay 10€ to whoever fixes it 💰
Any idea when they are putting in a fix for the serpent strike fps tank issue? I heard this was already confirmed they were working on it. I Like the build just tanks the system when you play it too long lol
So Im aware there is some way to ''god mode'' in last epoch offline, giving urself items or something similar? 1. do you need some kind of third party tools for this and 2. does it ruin ur online character? So if I want to go and make bunch of tweaks offline to see what could actually kill an ubberroth or what lacks in the build and then come back online, everything is fine. No ban no problem with save files etc?
- Not really
- Offline and online are completely separate
- This is against TOS. If anything happens you are on your own.
- Since its against TOS, please do not discuss this here
wait im confused you said they are completely seperate things so why would it then be a TOS matter? I wouldnt think it matters then what u do with offline since it holds no impact onto online?
Its not because smth doesnt really have an impact, that it cant be against the rules
alright but its against TOS to modify or what ever offline characters?
It is
How are normal members meant to make suggestions/feedback when those threads can only be accessed by mods?
Modifying any game files, or using a 3rd party tools to that react or modify the game in any form is against TOS
By reading the instructions and posting their suggestions in the appropriate threads 😄
Ah okay thank you. Confusing with how nonchalantly people talk about doing such things so assumed it was accepted plus I think macros or some num pad lock what ever thingi with falcons was accepted. But okok good to know
there is a bit of a difference with modding the game and using AHK/macros. AHK/macros are a little more of a grey area, on if it 'reacts to the game state' or if its just 'holding a button down'
either way we generally dont promote the conversation cuz its a slippery slope
yeah thats fair, makes sense too after thinking about it in the way you said ^^
Thank you for answering my lore questions last minute in the stream! Really appreciate it!
And thanks to Mike and Kyle for putting up with my essay length question post 😄
Hey, there was no YT question answered today. Will these be collected and answered somewhere else?
If you wanna post them here, we can try to answer them. They were having some issues with question collecting at the start of stream
Hartmut Reincke
@Last Epoch what would you pin point as your 3 most influential media (books, movie, game) when it comes to storytelling
@Last Epoch any neat background story when it comes to naming stuff? Towns, people, items etc.
hypernerdman @Last Epoch Loving the game and the plants vs zombies reference. As the weaver is primarily spider based, is there a plan for a more arachnaphobe friendly experience?
c&p sucks 😄 John C. Winters
@Last Epoch Can you talk a bit more about Masque? I am curious about the logic of why this herald helps you in battle (via weaver tree) in the tombs. Will we encounter him again outside the tombs?
TwentyFiveEx @Last Epoch what is the lore behind void damage as a school of offensive damage, being so selective and limited as to where the damage source can be found? thanks!
Emperor_Prime Are there any plans for minions for the mage other than the mirror clones?
Adriaan Davel
How about making item quality floor scale with LP, so 3 LP item will have very high stat rolls. It sucks when high LP has bad stats
0ddity @Last Epoch could the dev playing explain his storage organization?
Ghostblood @Last Epoch What happened to the volatile zombie on potion use affix on experimental belts? Any plans to add another affix in the future with volatile zombies?
I think that were all
Masque helps you, as you are helping him cull the erased who are not good enough. Also you and the Weaver are not fans of Orobyss. You can only take him in tombs for now...maybe later when its revisited
Mike has no storage organization. He has failed to upkeep on stream. Shame.
not my questions - I just caught the question on YT and copied most of them here for safe keeping 😉
They did have an arachniphobia setting 'in the works' but idk how far along it is.
Very glad to hear all my Grole-related concerns addressed on the stream this morning. Thanks to MIke and Kyle - I'll ferment you some milk and get it in the post straight away
Are there secret zones or areas in the game that we haven't found yet or that you aren't aware of anyone finding?
as far as I know, all of the secret zones have been found
Okay I'll stop attacking walls then 🤣
the mouse sens in last epoch seems to be adjusted from normal. what is it exactly?
Thanks for catching that. Appreciate it.
All the secret zones have been found. But have all the secrets been found?
Do drop rate blessings affect imprint drop rates for respective weapons/armors/jewelerys?
There is no additional mouse acceleration in LE.
No
So, the lead level designer really likes to hide things a lot. He managed to hide a secret zone from everyone (including the entire rest of the team) for about 6 months after Kickstarter. So I can't say for certain but as far as I know, all the Easter eggs and secrets have been found.
Ty, awesome stream today btw! That triumph of imprinting the Dragonsong 1LP then finding a 2 LP, priceless
Yea, I'm really glad it happened so fast on stream like that.
it seems to me the graphics are taking a massive performance hits, framerate drops often to 20 fps, it wasn't like that before, i even reduced my quality settings, didn't help at all (4060 Ti 16GB card)
How can you tell if an item has a sealed affix in the MG?
It's not. Make sure your mouses software isn't automatically swapping to a profile for the game, Logitech especially loves to do that
Hover over it and hold alt,
I can't look at it rn but I thought sealed affixes also had a different color but maybe not.
Runs fine for me on a worse setup than that, you might be encountering a memory leak or something similar. Also please post feedback in the #1210281911872786482
yeah i couldnt find anything causing it. im just going to assume that im delusional.
is there a way to auto pick shared or memory ambers?
Holding alt does nothing when searching for items on the AH.
It does when you hover over them for the popup
You gotta hover over the art in the Bazaar UI
ah, thats why. Thank you for the help!
Speaking of autopickup, are there any plans to take another look at it for shards/glyphs/runes lately? I know initially the design reason was that they're considered loot and not currency, but feels like at this rate they really do act more like currency. Common shards are super plentiful and rare shards you'd mostly just use one to havoc later. I bet most players have more shards than they know what to do with.
Perhaps allow autopickup for glyphs, shards and common runes, leaving the manual pick for rare runes like havoc/redemption?
i'd also love auto pickup. having to double back to click on shards after an enemy dies and i'm already running away is tedious
Are the reported bugs tackled in order, in bulk, do you do bugfix sessions? How are you keeping track of them? What is your preferred channel(discord/in-game/else) for receiving bug reports?
For reporting bugs on discord, I want to suggest reacting to them with 🗒️ ✅ ❌ to indicate if a report is being handled/fixed/won't fix. This might serve as an incentive to report bugs by making players feel like we're being a part of the development.
Upgrading the reflections of orbyss (weaver tree) increases the odds to drop the confluence of oblivion because it doesn't show any amount of % for drop chance? you can upgrade this 2 times btw
They're given a priority based on certain criteria. The absolute best place to report bugs is via the in game bug report tool, it's really not even close since it can give a lot of contextual information such as logs.
Keeping track of all the posts in the discord forums and linking them to each bug would be way too time consuming. As far as I know someone goes through the forums every week or so and compiles them for the team, so who/where/which post exactly the report came from isn't really retained.
Yes it makes it drop more often.
Thanks, do you also know what the % of drop rate it has per point spend? because the discription is just saying 'has a chance'
I don't sorry. It's hidden on purpose
Oh oke, thanks for the reply, for now I will spend only 1 point since I never seen it drop whenever I spend 2 points on it so it must be a low chance 🙂
Also, the drop rate is influenced by Corruption (and distance iirc)
That's one of the reason it's not shown, because it would be kinda misleading
Highly suggest to spend the points elsewhere and just buy the confluence map when you're near the edge of your timeline instead
hey does the CoF faction buffs to T7 and lp item etc affect at all on nemesis/egg/turtle? I know corruption doesnt impact but curious about this one
Hello
I think you did an amazing job this season, it is a lot of fun. The new tools to target farm are great! I love your game even more.
However I prefered the previous empowered gap at low corruption.
2500hp 50%armor full res and crit cap is not at all enough to not die to possessed champion at 100c, and you can't avoid them, previously that kind of stats was enough for 200c.
This increase is measurable with HC lvl 100 race.
In previous 1.7 season the first 50 HC character to lvl 100ladder was :
11 Paladin
8 BM
6 sorcerer
5shaman
3 VK
3FG
3lich
2 SB
2 BD
2 druid
2 warlock
1 marksman
1 RM
1 falconer
In season 2 there was a HUGE drop to diversity :
35 paladin
5 VK
2 druid
2 BM
2 shaman
1 falconer
1 marksman
1 necro
1 FG
Ok there was the sentinel rework that probably had a huge impact on sentinel but why no FG and so few VK then, I think the increase of difficulty at low corruption is something that had a strong impact on tankiness and build diversity. The HC ladder is just an illustration of my thesis.
So my questions are:
Do EHG agree with me and think that there is a problem with difficulty gap at low corruption, especially champion and possessed ?
If yes, how do you think you will address it?
Does the STR and ATTN scaling on judgment apply to both the judgment hit part and the consecrated ground?
Generic, so should be for everyone
Thanks! So only the melee and spell part are exclusive to each part right?
Hi, Dont know if bug or not. Playing as Merchant guild, been selling lots of stuff. Had a Orians eye drop. It dropped as UnTradable with a merchant guild req on it. No idea why it is untradable. Pretty annoying 😦
I think you procced it as a "similar item" from amulet imprint. Very unlucky
Wait so anything that drops from the weaver tree imprints is untradable??
I don't play mg but that was my impression no? Wasn't that the case due to people inflating the market with red rings? I could be wrong
I have no idea to be honest. I only just started playing MG. I have that amulet imprinted twice in my weaver tree. In the amount of time it took me to drop 1 of them, i could have got 5 red rings from prophecies on COF. I always saw that MG was really bad but wanted to give it a go, it's even worse than i thought if they made imprinted items untradable.
I guess we have to wait for Mike or someone else to confirm, because I'm really unfamiliar with how mg interacts with imprints. This is only based off what I've heard so please take it with a grain
Np ty mate
If you imprinted smth thats not tradable, the drops will be not tradable
Like if you CoF an Orion Eye, and try to imprint it with your MG char, drops from imprint will be not tradable
I didn't, it dropped for me as a MG character before I'd ever had one to imprint. I did notice the imprinted one is Unreadable. Which I guess explains why this drop was unreadable but not why the original one I got was unreadable.
Hm I noticed every piece of gear I'm wearing is MG req and unreadable despite never being cof and working the gear up in MG over the last week. Even the shield I bought and slammed only a few hours ago is now unreadable. Is there some kind of guide on what makes items untradable because it seems to be happening to all my gear
If you buy smth it becomes untradable
Items be trade only once
As soon as you buy it, it get the mg Tag and become un tradable
yeah big issue of character balance in 1.2, EHG have data themselves so they know more than us obviously. What we can see is how will EHG balance another characters in 1.3. They will not change the balance in this cycle because players hate the nerf for special mastery/character during a cycle.
This issue you mentioned is appeared since the first week of 1.2...
I missed the golden era of runemaster unfortunately so I want to have a chance to experience that (it was a thing in 1.0, I just started to learn the game, I played necromancer in 95% playtime)
Of course, as the game development going, more and more contents are joining in so new players needs more time to learn them, but their experience will better and better too. Players still immerse in increasing corruptions, which is the thing I knew since 1.0 and it last three cycles now. It's quite impressive that someone can reach 8000c. They're very diligent...
Heya folks
Kudos for the epic game, loving it!
Is the champion imprint node thats supposed to seal an affix and roll as high working as intended? I have gloves with 3x T7 affix imprinted there since day 4 of cycle with specific loot filter rule and not a single drop with one of the affixes sealed t7.. ~3300 echoes completed, mostly 900 corruption..
That's crazy. I'm wondering about this too. I've never had a sealed affix higher than t5 from this imprint either.
Question about Sacrifice Flickering Shadows
(If you cast Sacrifice while you control at least one minion all your active Infernal Shades have their remaining duration reduced to 2 seconds, but deal significantly more damage for their remaining duration.)
Do chained sacrifices count as one bonus or the bonus equal to the amount of sacrificed minions?
(Catalyst of Horror - Sacrifice is recast onto other minions within its area of effect, which can happen multiple times. Sacrifice costs more mana. )
How does Soaring Scourge (Locust Swarm) work mechanically ?
Does it just now only scale from minion stats for example inc minion cold instead of player inc cold dmg, or does it now only scale from minion dmg,
For example if i had 80 attunement and str that would give the skill normally 640% dmg, so if only had 600% inc minion dmg would that node actually reduce the damage from 640% increased to 600% increased ?
This data is so incredibly biased (especially because of the Ubby race) that it's not really meaningful in this form. What you're saying could still be true but this isn't really proof of that. Also please post feedback in the #1210281911872786482
It is the only data I have at my disposal but you are right it is biased, i didn't think about the race.
Dev have probably more data as they have a list of cause of deaths and maybe they have an opinion about this difficulty gap that's why i asked.
yeah, it was a race for a monetary reward. of course everyone would have specced into the build with the highest success potential.
this have been probably asked before but, there is a problem in my opinion on MG owning and sell cap. i currently have 1.5b. item i want to buy is maxed 1.7b. i have sold an item which is 800m, but i cant reclaim it because of restriction. so i kind of have all the money, but only way to get the item i want i have to spend 400mil on random bulls to be able to reclain my sell. maybe rise gold cap bit? i know it must be bcause of RMT, but this is kind of annoying situation.
The cap isn't really the issue more so than the inflation
Warlord's Riches is working as intended. Getting a sealed T6 or T7 from it is possible, just very unlikely.
you can say that again mr hat 😉
thx a tonn
If you imprint an item with any trade related tag(s) (MG, CoF, and/or untradeable), everything that drops from that imprint will also have the same tag(s), even if it rerolls to something quite different from the imprinted item.
Based on you having an untradable MG tagged Orian's Eye drop, I would assume that you have an MG tagged amulet (any amulet) in one of your "similar" item imprint slots.
Even the shield I bought and slammed only a few hours ago is now unreadable.
Trading tags also carry over through the Eternity Cache if either input item was tagged.
tl;dr if an item is created from another item, it will carry over any trading tags (RoA, Eternity Cache, Imprints)
Okkay ty for answer. Owning and sell cap are basicly same still, maybe there is something that could be done? Iam too stupid to figure it out, but currenty its not too good. Rest my case and everyone have pleasent saturday evening 🙂
The gold cap is int.max (~2.1bil), the sell cap is 1.5bil. So if you are getting the "too much gold to redeem" error, then you need to spend enough to have the redeem value less than 2.1bil gold. We could def explain this better in the error message, since it doesn't do that math for you or mention what gold cap is.
Ya, CoF rank buffs should work for all of those. You'll know if they helped, because the item will get the CoF tag added if they do.
ah thats huge, makes cof feel even more worth while
Ty for answer agent. But its kind stupid if i have to spend money on nonsense just to reclaim my sells. Raising owning limit would solve this i think 🤔
So the current skill-skill tree system is what you guys settled on, its a pretty natural step up from D2. Making use out of skill levels in a way to create more possibilities/grant agency to players worked well. Is there anything else that you guys toyed with early in the development for the game in regards to the customizability of skills?
im struggling at 130 corruption as i cant kill fast enough and i only have 2800 health. is 100% damage reflected any good to use? will that help me some against big bosses?
Hello, ( info to devs ), if u are able, look at my account logs or something ( DZAMALL, character name jambojet ), while I crafting items, I found bug whose randomly spawning boss drop items ( world splitter ). Idk how I did that, but if u found problem, fix it pls ❤️
Not really, no. % reflect is a % of the damage after all mitigation so it's not a particularly effective damage source. Try asking in the relevant class channel for any advice on your build (https://www.lastepochtools.com/planner/ linking your build is a good starting point, if you're playing online then you can get to it via the "Character Profiles" link at the top of that site).
Best way to report bugs is with the in game tool (F8 or hold start on controller) when it happens with a description of what you did leading up to the bug. That will send us logs and a screenshot and your description can help us find repro steps.
Good evening, out of curiosity is there a reason there's no lizard specific imprint node. It feels like such a missed opportunity, is it just one of those things that just never came up?
If I had to guess, I would assume it's because lizard charms making farming them far too easy to let something as (relatively) reliable as imprint play off of it.
If your imprint item has an MG tag on it because it was bought, all imprinted items that are born from it will be tagged with the MG logo.
Imprint is supposed to be only active in monolith, and charms are dungeon only. I don't think they interact. But I'm not certain
The current system is surprisingly similar to the initial idea for the system from 2017. We have made lots of changes to the passive system and items and all the other related systems but skills have remained pretty static in the underlying functionality.
Might be time for some updates...
Do i just have badluck or did they nerf amulet/nihilis drop from uber abby? 0/5 today so far and no drops of an amulet, while before he was dropping like 2 at a time
The drop rates have not been changed recently.
This is a lovely response, is this something you guys are actively working on, improvements for the current passive system and skills?
Do I stand a higher chance to get 3 LPs with Turtle when I throw in 2LPs instead of 1s?
Something called "Skill Sigils" is on the way. That all we know atm
No
My understanding of the turtle is that it has the same rates as if the item dropped. Someone can correct me if that's inaccurate, but I think the main idea is just to have another chance at getting a more favorable result.
I see. So it means a 2 LP can actually roll into a 1 LP instead, no?
Or 0
The turtle has an extra rule. If it doesn't roll higher LP, it is set to 0.
Ohhh. Kinda like in contrast to Nemesis where if it doesn't roll higher LP it keeps the current then.
Lower than natural drop actually
Hello there.
Got a question about volatile zombies converted to fire ones with ignite chance.
Corrosive guts makes vomit to shred armor per second.
When I take fire volatile zombies - and my question is - will it shred fire resistance?
Any word on spirit barrage being bugged or overtuned? it's the ability that kills me 9/10 in tombs/echoes?
Does Prophesied Immolation (Judgment skill node that gives more fire damage per healing effectiveness) take into account the increased healing effectiveness on the skill from attunement scaling and from other nodes (like healing hands does) or does it only count global healing effectiveness?
How can i search my stash for "mage" items? using just the term mage highlights everything with damage naturally, using regex / mage/ highlights ~some of the mage items but not all of them, i can't for the life of me figure out how to filter just mage items using any regex
Unfortunately you'll get a lot of false positives from daMAGE being on just about every single item.
No, armor shed generally doesn't get converted like that because armor shred does apply to all elements (except poison).
my favorite rapper 😎
is there any way to show heal numbers like you can see dmg numbers?
Try >mage (I just brute force tried random unicode chars until I found this lol)
Is there any way to upgrade a supporter pack? I'd really love to spend some more money 🙂 but I can't really justify re-buying the tier I already bought
Not at the moment
oh that actually works sweet thanks
Out of the two woven echo imprints which tries to replace echo first? woven riches(left side higher up) or loomed riches(right side lower in the tree)?
The imprints don't replace echoes, they are just added to the pool of possible echoes to pick from during generation (neither takes priority over the other) #👨┃ask-the-devs-not-support-no-bugs message
"Enemies’ damage bonus from Corruption is only half as effective for damage over time."
Does this change also affect how damage over time scales in Endless Arena?
Ehh, how to search the stash for personalized affixes??
Personal affixes? Use personal. If you want to exclude champion affixes since those are also technically personal affixes, use personal&!sealed.
what are champion affixes? you mean any other sealed?
Champion affixes are the more common type of personal affix that drops from champion enemies and are always sealed.
Other personal affixes only drop once per character from one-shot caches in the campaign and are basically leveling items.
is there a difference drop rate if i imprint a red ring or a more common item ?
If you put a space character Infront you can avoid that issue. Same thing happens when you try to search for rings but if you put a space Infront of behind it solves it. I haven't tried this after Regex was implemented but I'd assume it still works.
As in " mage"
Drop rate of what
of the imprinted item , before i found a red ring , Mantle of the Pale OX was imprinted , and it drops a lot
Yes the rarer the unique the less it'll drop from the imprint. But the imprint itself will still proc the same amount afaik, it'll just drop different items "similar" to the one you imprinted
ok , thank you
Would it be reasonable to intuit unique drops as proportional to rarity%, or is that not really close to correct?
Rarity is what affects what the proportion of items are unique but it's not 1:1 or anything. It's most likely not even a linear relationship. (At extreme values it's for sure not linear)
Fun fact: set items are considered rarer than uniques, so if you had infinite rarity you'd drop nothing but set items 
Yeah, this strikes as a question i can't really get an answer to. One, because EHG doesn't care to answer it, and two, because the answer is very complex
It doesn't work with a space (anymore). Apparently the tooltip strings technically include > at the start of some/most new lines, so >mage is the way now.
Rip space tech, at least there's a replacement
At how many stacks of armor shred do the diminishing returns kick in??
It always has diminishing returns, but you get like 90% of the theoretical max benefit by about 90 stacks (ignoring increased armor shred effect). Click on the Shred tab here to see a nice graph of it: lastepoch.tunklab.com/armor
damn, it was under armor?? 🙂
It does very little at that point, you go from 82.6% more phys hit damage to 83.7% more
(The graph defaults to only show up to 200 stacks, but you can move the slider at the bottom to see higher stack count, there's no hard cap on shred stacks)
yea, i just saved my self 5 passives. ty
does "prime weaver" node affect reward received from "echoing riches" or does it have to be organic drops within the echo only
@devs , any chance you will let us re arrange tabs from the quick view menu???
also
if I want to search for t7&t6 + sentinel item, what is the string?
Yes, prime weaver works with all of the "similar" item imprints (if they drop a WW item), including if the echo reward imprint procs
ok ty, i was worried because the exact wording is "found in your echoes", while the afterwards reward isn't exactly in my echo
Quick view editing sounds interesting. Let us know in #1210282176680169562 for features you'd like to see added!
Currently no macro for class requirement so unless there's some regex trickery, not sure how to search for affix tiers + class. Def eager to hear feedback on what things players want to search for with stash macros/expressions so we can keep improving it!
What is the thought process behind what kind of +skill-level skills/class affixes get assigned to what kind of slots?
I know it seems concentrated around helm, chest, and relic, but I'm curious as to what the overall vibe is between "It appears Here vs There"
Does Prophesied Immolation (Judgment skill node that gives more fire damage per healing effectiveness) take into account the increased healing effectiveness on the skill from attunement scaling and from other nodes in judgment skill tree (like how healing hands's healing effectiveness scaling works) or does it only count global healing effectiveness?
Hi guys!
Does the Mage's classaffix "+x spell damage while channeling" affect spells, that are not channeled themselves? E.g. if i channel focus and proc a lightningblast with static and apply a spark charge, will the lightningblast and the spark charge benefit from the flat damage provided by the classaffix?
Ty!
All spells that are cast while you are channeling get the bonus, so yes lightning blasts procced while you're channeling focus get the bonus and spark charges that 'pop' while you are channeling get the bonus as well (for spark charges in particular, it doesn't matter if you are channeling when they are applied, only that you are channeling when they hit).
Thank you, great news!
why does collapsing horizon nor fading brink give us harbinger eyes? i dont believe it was intended for those hard woven echoes (especially FB) not to provide eyes that are so chased rn due to uber keys
Which character/mastery will EHG focus on improving next cycle?
Lich and necromancer
is there anyway for old alt to unlock harbringer quick? glphy of envy aint working when empowered is unlocked
Really?!?!?! oh my god?!
oh my god EHG will go to the only character I'm very familiar with next cycle?! Wowwwwwwww
(Don't play melee so I'm not interested in new changes on sentinels indeed. But it's different for acolyte)
I played necromancer as the first mastery in le and lich is the only mastery in acolyte I feel veryyyy boring
envy still works with empowered, just not 1 and done, needs a couple to go from 0 to full
eyes only come from harbingers killed after timeline bosses
i want it to work with normal, but i cant cause my empowered is unlock, it goes to my empowered even if i did normal echo
Do rework of acolyte means new caster weapons will coming soon? Wands, sceptres, staff and catalysts.
that's gonna be a bug then. We probably didn't think anyone would want to do normal once empowered is unlocked
We haven't made all the new uniques yet but I think it's safe to assume that at least 1 of those categories would get one.
well i have some early access charater that exist before harbringer
Oh I hope new caster weapons are available for runemaster's builds too.
I tried this too on normal and was wondering why it wasnt working. Also, when you kill boss in normal mono it doesnt port you back to the storage/merchant place.
I know this is an old message, but did you ever solve this? I had to send in another ticket this morning because I just noticed that even last months drops are not even on my account. All I have is the iguana and capes from this drop. Everything else I dont have, and all of last month I also dont have.
Has the team decided on the theme for S3?
Nothing official but we have had a teaser smth teased
And with this from the old roadmap, I think we can kinda assume S3 will be Dinosaur time
Oh isnt there suppose to be an updated roadmap?
Yes but its was basically > 1.2 = Weaver Stuff + Monos
anyone got a fix for losing connection
Servers seem to be working fine, so it's most likely something else
will skill sigil be in S3?
wow hadn't seen this. Looks absolutely amazing.
Hi guys, got a small question for dev here.
Does acid flask node from Explosive trap tree are supposed to proc Elecoe's abandon potion consuming effect?
Can you imprint a good exalted item but that has 0 Forge potential ? Or would that drop low forge potential items ?
it will be biased to drop low FP items, but can drop "normal" FP level items sometimes
yes
no
Ouch, thought using explosive trap would not count as direct cast.
+2 throwing skill aren't worth the potions in this case 🫠
Is the extra damage taken for dual wielding for balance? It feels pretty bad to have to spend a passive point and get a “negative”. It feels like you are starting your build at a disadvantage.
If dual wielding is so over that it needs the drawback for balance, shouldn’t the other option be brought up to the level of dual wielding and the cost for dual wielding be just the passive point?
Thank you
Is the reason for sentinel only being able to use sword as dual wielding also for balance? It feels so odd that the knight/weapon master is the most limited on dual wielding tied with the wizard
Yes it is for balance, no other things shouldn't get buffed, they want the drawback for dual wielding to be that you're squishier. While dual wielding on the surface might not seem like it has any inherit advantage (outside of more attack speed usually) it has a ton of synergy with some skills, passives and items. So much so it could be considered "op" for only one point spent, for no drawback (vs 2h weapons if it didn't have the extra damage taken).
Having to spend one point to get it is kinda sadge but it's also only 1/113'th of your passive points, not really impactful in the grand scheme of things.
This isn't to say I agree that it should make you take extra damage, but that's the gist of the reasoning behind it. If you would like them to change it or provide feedback regarding it please do so in the #1210282176680169562 / #1210281911872786482 , since nothing from this channel gets logged.
It's both a balance and thematic thing.
#👨┃ask-the-devs-not-support-no-bugs message
it feels like whenever i swap builds, im punished for having 10/20 skill points. is there a particular reason for this? respeccing points in other areas like passives and woven tree felt super nice and not a pain, but swapping skills and respeccing skill points does.
Any plans for a new roadmap?
Yes. Sometime before s3
when is the estimated date for s3?
Does the health degen from being a Lich count as damage over time?
Would something like the "(15% to 30%) of Armor Mitigation also applies to Damage over Time" affix on the Decayed Skull Helmet mitigate the damage?
No.
Awww sadge.
Thank you for the response ❤️ ❤️
How is the damage calculated when it comes to level difference? For example If I'm level 99 & the monster is level 100 what is the increase amount for when i'm the same level as the monster?
Dear Devs,
Today I told muffin I would kiss him with tongue.
He refused.
Sincerely,
This Guy. 😄
(p.s i love you please help mage have survivability next season. You're doing amazing, best ARPG ive played in well over a decade or two)
Any thoughts on the possibility of a 6th slot for skill specialisation (drawback is it is tied to your characters chosen mastery post-chapter 2.)
Example being: a primalist chooses to be a druid, a beastmaster or a shaman, the respective mastery skill will be unlocked and allocated to its own dedicated specialisation slot that only changes if a player decides to respec their mastery. (I could have explained it better in the suggestions chat.)
#1210289045310017536 message
There is no damage modifier based on level difference. Enemies do get damage resistance based on their level, but it's unrelated to your level.
It's there for a few reasons, one of which is so people don't swap their skills around for "specs". As in they map with one setup that has very little single target DPS and high aoe DPS and then swap to a high single target setup "instantly" whenever they want to fight a boss or whatever.
In the endgame it's extremely easy and fast to get your skills back to level 20, like one or two echoes.
whats "specs" mean? and yeah honestly i get the design behind it, but im curious how its different to passive points. and people who want to change will probably change anyways so idk if it does what its designed to
If there was no friction to respeccing skills it would be way more prevalent than it is (it's not really a thing currently). This is also the reason they don't have a passive Respec npc in the echo of a world area (area between echoes). They don't want or intend for you to do it super often. And by this I don't mean when you want to try something new, but like several times an hour.
Passives aren't nearly as impactful (in general) as skill points are. You could entirely swap out your skills if that was instant, being able to instantly Respec passives has no real consequences in regards to this.
By spec I mean a single target setup and an aoe clear setup. Needing to do an echo to swap between them is enough of a deterrent for people to not do it.
yeah makes sense, as much as i agree it would be more common, its more of a strong expectation than a statement unless A/B tested. but i do think it helps make the game less incentivized to min/max for the casual player. thanks for the indepth reply
They've discussed this in the past and the answer is basically no, the game is balanced around 5 slots and having that opportunity cost is important. If they were to do a 6'th slot they'd need to rebalance pretty much the entire game (sounds extreme but I promise it's not). But if it's something you'd really like to see feel free to post it in the #1210282176680169562 , although I'd personally add a downside for using it or something.
Yeah for sure. Especially during the campaign and early monoliths it can be pretty painful to Respec skills often when you're trying to find something that works on your own. But if you stick to something that somewhat works until empowered it gets much, much faster and smoother to Respec skills and you'll have a way easier time experimenting.
While I think the system is sound, I have no clue about the balance of how quick it is early vs late since I rarely Respec nowadays (I already know what skills I want to spec and when beforehand), which I know isn't the case for new players.
If you would like to provide feedback regarding it please do so in the #1210281911872786482 so it can get properly logged ^^. Since nothing in this channel is.
its pretty easy to respec skills, its definitely not like "hard" or "difficult" moreso annoying. i think every game has its annoying parts though, and its actually important to give the player an appropriate variety of emotional responses so they dont get bored. so that might be too valuable to give up anyways.
i was moreso focused on the consistency with passive points, weaver tree, blessings, etc. since those are super easy to respec. i haven't tried to "respec" my faction, if thats even considered a respec, but that makes sense to make it difficult. but skillpoints seems like the same level as passive points and blessings
also question: do you have a designated person that goes through the feedback forums?
Yeah as I see it (which I'm not saying is the same as EHG sees it since I can't remember them commenting on this specific discrepancy) is that if adding some friction to skill respeccing is enough to discourage people swapping "specs" , then why add even more friction in other places if it's not needed. Basically keep QoL as high as possible while still discouraging toxic optimization (doing something that's technically better but not fun).
A community manager goes through the forums. I'm unsure if it's just one person or several. Us mods don't do it.
smart, they found the lowest pain point respeccing with build spawns to deter casuals but not make it too painful for competitives. and ah gotcha ty
is there a point in time in which you guys were discussing the merging of COF and MG, why didn't this work out, I think the game would really benefit from this overall, cause right now MG players don't have access to good items since the drop rates are low and COF players don't have access to gold, the two factions seem to balance themselves out in a weird way like it was made to be played as one whole
Are there any plans to add the Turkish language to Last Epoch?
Hi Mike, does this have a maximum range for it to happen ?
Like if I have a minion at the beginning of the map and I am super far away, do I still get the Dmg Redirected ?
Also does this happens pre mitigation or post Mitigation ?
lich has bunch of low hp more dmg type of stuff. Does this stuff actually just go till 1% hp? Or is most things just capped at death seal range aka 33%
I decided to dip my toes into black hole meteor sorcerer
Black hole starts as cold tagged
Taking the red dwarf changes it to fire tagged as expected
Taking binary system creates two black holes, one fire and one cold but does not give the skill the cold tag
Is this intended (as lastepochtools says that the skill gets fire and cold tags when you select those nodes)?
Also if you take Gravity's Guile that makes enemies in the center of the black hole effect take physical damage each second, should that not give the skill the physical tag?
I noticed this when I built a 3 set using the amulet and two rings that give +1 to fire skills, +1 to cold skills and +1 to lightning skills expecting them to give me overall +2 to black hole but only ended up getting +1
As another note the Pulsar node that makes Black Hole cast collapse every second:
The description says it pulses cold damage, the skill says it does cold damage but its scaling tag is void and not cold
The entire point of the faction system to begin with was for them to be separate. So that people who don't like trading don't feel like they're shooting themselves in the foot.
You'd need to give examples. Low health is classified as below 35% of your max HP. (High health is above 65%)
Binary system does seem like it should give it both the cold and fire tags.
Gravity's guile would not give the physical tag, neither would the pulsar node give the cold tag, since they don't affect the base damage of the skill but are basically subskills.
I'm not saying pulsar should give the cold tag, but the sub skill itself has the void tag seems... weird?
Since the subskill should inherit the added damage % of the main skill and there is no +% void damage anywhere in the skill tree
Those tags don't matter very much, increased cold would still affect it for example
Same with generic more damage on black holes tree
It's basically Le tools digging too hard
did they dig too deeply and too greedily?
thats how we end up with balrogs 👀
Think of it like this:
if you have the mourning frost boots and 100 dexterity it'll give spells and attacks 100 flat cold damage.
Now you use fireball with no conversions. It won't have the cold tag but will still gain 100 flat cold damage, which will be affected by your increased cold damage stat as well as any generic damage modifiers on fireballs tree.
But yes if the sub-skill actually does only have the void tag and doesn't gain any other elemental tags depending on the spec then it wouldn't get stuff like "added cold damage for cold skills". So it can matter in edge cases but in general it's inconsequential that it doesn't have the tag. But we don't know that, Le tools has no way of knowing either. (I'd assume it doesn't gain the tag though)
My build is mostly blackhole meteor and fireball so the cold element of pulsar and binary system is more of a bonus rather than a key part of my build so it doesnt matter too much
But I had chosen binary system expecting to get +2 skill points out of the 3 piece bonus of the set and was disappointed to only get +1 for the fire tag
Yeah it should probably have both the fire and cold tag, binary system is worded extremely weirdly because it's so old. It gives basically no information. Afaik it makes the base damage 50/50 with a 100% more DMG mod
well I kinda meant anything..? Like literally does a lich gain more and more dmg the lower he goes till he hits 1% hp. Im not asking if everything works like it Im asking if there exists something like it.
Im aware for example one of his passives does triple more dmg at 35%, but yeah, asking as a general thing.
yeah I had looked at it and felt something was weird with it when all my mods are stacked to fire and elemental damage and my damage jumped from 95k to 190k (I was expecting more like a 30k or so increase in damage since I am so heavily stacked in fire damage)
No. If it's an increase based on missing health it'll say that. And usually it'll give the scaling amount too (except for a few cases)
Decrepify for example gains 1% more damage per 5 missing hp. Which is why it states that the damage depends on the casters missing hp and makes no mention of "low health".
I see I got it then. Low health is 35% and missing hp is a seperate thing which can go down to 1% (99% missing hp).
I mean technically it can go to 99.999...% since health is a floating point number
Which is why you can have 0 hp and live (think they actually forced it to show 1 hp a while ago but you get the point, it basically goes to 100% missing hp)
how does dual tag work with adaptive damage again? split them in half?
Gets split in half
So 60 adaptive becomes 30/30
I just realized the Easter egg boss Kyle hinted at in the lore stream is Lavos and I cannot believe it didn't occur to me earlier. Last time I got that "you failed the exam" feeling was years ago
hello, my controller bindings seem to return to default after 1-2 days, any fix on this?
if they keep their publicly stated timeline, roughly 3 months. but there is no solid dates or anything rn
Did you submit an In Game Bug Report for this?
oh not yet Ill submit later, thanks!
Please do and if you can use the phrase 'AveBindingReset', it will let me find that report much easier!
Javelin question: How does Horde Spiker node work (more damage with each pierced enemy) when paired with Shield Barrage node (makes Javelin rain down on enemies rather than pierce them)? Am I right in assuming that Horde Spiker will not work since Javelin isn't technically piercing through enemies anymore?
Nvm searched for answer. 🙂
Will there be base cleanse skill for every class in the future?
It's possible but we don't specifically try to make that happen. Each class having strengths and weaknesses is really good.
Will there be wider potion pickup range.
I tried belf affix but pick potion sometimes get me killed
Nothing planned, with Season 3, we just increased the pickup radius of just about everything, pretty sure potion was included. If you would like us to consider increasing the radius, head over to #1210282176680169562.
what i dont understand is why is the server always lag around this time. lose motivation to play, jus died to an invisible uber
As far as I can tell, there is no server wide issue happening around this time of day.
no max range, post mitigation. Range checks are not the cheapest thing to do and the worst case scenario of this is having dozens of minions out of range so it would be doing a ton of range checks every time you take damage which can be pretty frequent if you're being attacked by many enemies with dots and would be a decent performance hit.
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Does the node 'Amplified Cascade' in the RuneBolt skill tree add to the amount received from 'Attuned Recovery' or is it that because it has become tri-elemental the amounts are now reduced?
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Will it still be tri-elemental if I have converted RuneBolt to cold?
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Does Lightning Blast's node Storm Razor also improve Spark Charge's critical strike chance?
- No, because Spark Charges arent really a subskill of LB
Binary should probably give it back the cold tag, please bug report that in game (F8).
Gravity should not necessarily give the physical tag. That one is debatable though.
Collapse being void tagged is wrong but probably isn't causing any problems other than the tooltip not appearing correctly as just about everything that could care about that is already done in the layer above. Still a bug to be reported though. It is dealing cold damage and scaling with increased cold damage effects.
Thanks Mike 🙂 submitted a report in game for all three points
Hi! With 1.3 being focused around the Acolyte and its rework/rebalance or whatever you want to call it.... are we heading down the path where we have to wait an entire season for a single class to be rebalanced, only for it to dominate the game like we're seeing now?
Maybe you are considering paying some attention to other masteries and classes with slight number tweaks to refresh and revive some strugging parts? requires so little dev time too
Is having a dummy that hits us in champions gate to test on hit effects and buffs a possible thing to do? i already put it in suggestion channel im just curious if its possible
All claimed on my Twitch account but i didn't have time to login after that unfortunately
I will send a ticket if i get that problem as well
Did you solve yours ?
I know the threshold of eternity says no echo or corruption modifiers are affected by the woven echo but does higher corruption within the monolith itself make uber aborroth harder to kill?
Uber is static. Nothing messes with it
- have you guys considered having gold be gained on enemy killed instead of pick up?
- will we see more harbingers in like a wizard or bowman in later seasons with problem a boss/pinnacle to go with it like abberoth? the idea of taking on orobyss henchmen is cool.
HC Balance for non-Sentinel / non-Meta builds when ? ;p
have you guys ever thought about making it that items that drop on cof characters, ones that were not influenced by cof and do not have the cof tag, would be tradable? So if I get an orians eye 1 lp (I got as a random drop today on cof) I could sell it on my mg character? I understand that u guys made it a seperate faction and actually love that but im curious what were ur thoughts about this cause i kinda assume u actually did consider this?
Yup. It was not implemented because it removes the reason for having item factions in the first place.
I see, so you wanted it to be a more impactful choice and not sth people can double dip into really?
The whole point of item factions is so that people who don't want to trade can still get good gear. If we did your #1210282176680169562 then everyone would be forced into using MG.
yup (to be clear that means we decided against it)
it's possible, I wouldn't expect any in season 3
Just because we are focusing more on specific masteries for large scale changes, doesn't mean we are ignoring the others by any stretch of the imagination. I think the popularity of sentinel this season might be skewing the perception a bit. Season 3 will follow in the footsteps of those before it and every class will have substantial updates.
not a question, yall are crushing it, ty devs :)
im not trying to argue here just curious, but wouldnt that change just make it viable for people who have alts and have an alt on mg? like I have a cof and a mg character, so it would benefit me but it wouldnt take away from people who want to be cof only.
wouldnt I need to make MG character then to take advantage of those items for the extra gold I can then go gamble with CoF character in arbor?
Assuming that everyone could ignore the grass on the other side of the fence, sure. However, if making this game has taught me anything, that's a fantasy that will never work. The comparison to other players is what validates how the vast majority of players feel about their progression.
The very minimal overlap between the two is already a massive problem.
okay fair enough. I kinda thought that since its only viable with people who have multiple acc and faction it would be a "cherry on top" but I guess it can get out of hand and give a bitter taste to players. I play a lot of LoL and I know ''how good'' something feels and what meta is can ruin player experience since it just makes people go it even if its less fun just because its better
yeah that is true, it would probably create a headache to balance those things out. We already got the weaver and echos that helps a lot with loot so it would probably ruin it too much.
But Mike (or any other dev) what are the troubles you find yourself when it comes to the MG? As a osrs player with a good market (granted bots are affecting it too), what do u see as some of the biggest issues when it comes to balancing the market in this game. Do you think its the speed of the game as arpg are ofc designed to be a tad faster paced while osrs is an extreamly slowed paced?
are there any plans to add Turkish language support to the game?
I don't know what the next languages we are planning on adding are. We do want to expand the languages we have available. We are currently focused on improving the quality of the existing translations before branching out much more. Post it in #1210282176680169562 if you'd like to see it.
shouldn't be, rings and amulets are the only jewlery
Inflation and price checking are the biggest MG issues.
Would you say tooltips is inaccurate ?
maybe, either way it's a bug though
been wondering how u could combat the price checking, the items in this game are so complex with rolls and tiers that honestly im not sure. UI ofc can be nicer but idk how u tackle that problem since max roll vs low roll alone can be such extream price differences. I do wish u luck on it and thank u for the responses and for being so open with communication/feed back! ❤️ love the game and the devs
apparently I'm wrong and relics are jewlery and we are living in an alternate reality where up is down
we have to classify specific items to be "an item" and define range parameters for that item to compare against. If an item is popular enough to get a price check, it will be something that gets set up.
Dude that's what I thought earlier, but then Vlad convinced me that accessories include all three but jewelry only include amulets and rings, which makes total sense to me, I had just forgotten accessories was even a thing. Plus the prophecy for jewelry doesn't drop relics.
In short I'm really confused now 
At one point those nodes didn't allow relics, then we updated them to allow relics under the reasoning that relics are jewelry and there were no relic imprint slots.
For now at least, it's expected that you can put a relic there, even if prophecies (or logic?) may disagree about what jewelry is. 😛
Would changing the wording to accessories fix it or is that not an actual wording you guys use in the game?
Afaik the only place accessories are bundled are in shop tabs
I'm not sure how exactly we'll handle it, but this could def use some improved clarity in game about what specifically is and is not allowed to be placed in the slot. Being explicit and clear about mechanics in tooltips is a very important aspect of LE.
Any plans to improve the character sheet? for example the critical strike chance calculation does not consider stats like "increased critical strike chance for lightning skills"
Yes, it's a bit of a running joke now but we do have a character sheet overhaul planned.
Character sheet rework mentioned 👀
When are we going to have health bars that aren't blocked by the environment and monsters? It is frustrating playing a rune master that is frequently stacking itself on top of the boss and being unable to see my active runes
To be fair: with commoners riches, it could outline the placement of weapons, jewellery or relics in it's description rather than just weapons or jewellery if it makes more sense clarity wise.
Hey devs o/ I was wondering, will there be any Snake companion in reserve for the Primalist to sync with Serpent Strike, or maybe a rework for the Primal Serpent? If not, I'm just throwing the idea in here, with a White Snake skin for that sweet Orochimaru cosplay 👀
Speaking of clarity of mechanics in tooltips, any current plans for an overhaul in conversion/inheritance explanation in skill tree tooltips? I think it's one of the most ambiguous part of the game right now since what gets converted/inherited seem to vary by case instead of following one single rule.
no
nothing specific planned, drop it in #1210282176680169562 if you'd like to see it
don't know, drop it in #1210282176680169562 if you'd like to see it
A relic is a piece of jewelry because if it wasn't, it wouldn't be a relic. It would be in an ancient garbage deposit site. Mystery solved
i keep getting "lost connection from game server" when trying to log in, even after restarting. a search in discord seems to show this problem has happened to others before. is there a fix to this?
What damage buckets does ladle consider for the more spell damage per ailment? Is any type of spell damage included? Only "spell damage" affix, does it give both increased spell damage and flat damage bonuses to "spell damage" ?
anything that is spell damage. it gives neither inc or flat...it gives more. in a very simplistic nutshell your dmg= (flat x inc) x more
It gives more spell damage per ailment, doesnt say spells gain damage, so it implies that only spell damage, typed or not, will get the increase
thats what i said. anything that is spell damage gets more damage
basically, any damage from a skill with the "spell" tag
Specicially spell damage tho, giving a generic increase would change the state balance needed for optimal dps because increase damage pool would be significantly highee than just adding a 40% multi on the end, which it implies the spell damage bucket is increased, not genericly amplified at the end. leplanner for instance just increases the % pool when ladle condition is ticked
it says MORE damage. it is neither increased or flat. i gave you the very simplistic formula to show the difference between increased, flat, and MORE.
it works like this for every source of MORE damage in the game
Leplanner only increases the % increased spell damage pool with ladle, it doesnt add a multi on the end, which changes the value balance of crit multi vs increased damage
yes you can't direct compare the crit multi and increased damage balance in LEplanner, since LEplanner calculates the more damage multiplier and directly applies it to the increased damage value, you have to work backwards and find out the "true" increased damage value before all the 'more' calculations (we should probably move this to another channel?)
hi.. do woven riches & loomed riches stacked(x2 chance) if placed 2 same woven echo??
I dont need to learn dps formula i just want to know where ladle actually interacts with the damage buckets because the wording is inconsistent with other more damage multipler effects with its spell damage condition, mainly because there are two different affixes called exactly spell damage, or if the damage bonus is an independent bucket giving "spells" more damage. But instead it says you gain "spell damage" not just spells gaining multi
it's similar wording with shattered chains/swaddling glove/soulfire relic
I'll tag you in #💬┃general now!
hi anyone having connection problems even with a strong internet connection
This channel isn't for bugs or support but I can help you in #💬┃general !
When a prophecy states "1 legendary potential" is it like "at least" or fixed 1?
Most likely "fixed" than at least. (coming from the experience of cracking a few armor prophecies that had a specific weavers will on it.)
it is at least.
tho you still have to roll the higher lp, so, eh. most dont buy those ones
IIRC they changed it to "at least" in season 2
Care to cite the specific change logs/patch notes outlining it? (as it is understandable that I may have missed something.)
I'd swear before that I've saw this change in 1.2 patchnote but it isn't there. It is either from other small patch afterwards or from my false memory 🥲
It's an independent bucket, like all "more" multipliers. It does not give spells "more damage", it gives "more spell damage", i.e. all damage you deal that has the Spell tag gets a direct damage multiplier from the wand.
The wording is consistent with similar effects; if you search LE Tools skills for "more spell damage" you'll see a few examples of similar wording. It works similar to those skill nodes, only globally.
Good morning, is LP (or something similar) idols or weaver unique idols a thing we would ever see?
is it true that imprinting a Quicksilver Coil in the weaver's tree bonus "Commoner's Riches" will help you get the Red Ring of Altaria because they share the same base?
Yes, however to be clear because red ring is one of the rarest unique random drop rings, the chance of having a different unique roll into it is extremely rare. So while it is technically true, I wouldn't bank on it at all. If you're attempting to leverage the higher LP of a more common ring to get a high LP red ring, that won't work.
Ever is a long time. Nothing planned at the moment. #1210282176680169562 if you'd like us to consider it.
Does changing the imprinted item on the weaver node takes effect immediately? I have changed the item on the imprint nodes like 30mins ago but then i got a drop that exactly looks like the previous one.
yes
Re: Echoing Riches Weaver Tree Node, says the maximum chance to drop is 50%... so does that mean, corruption level won't matter, right?
and does it stack with Enthralling Bounty node?
(Enthralling Bounty - Your echo rewards have a chance to be doubled on completion)
What type of damage does Uber Aberroth does? Void and physical is a given, any other types?
it does all types of dmg, full liste of abilities here https://lastepoch.tunklab.com/npc/UberAterroth
It'll probably be more of a post for the suggestion forums but is it intentional that the "crit success" when crafting can sometimes feel like failure? Specifically when using glyph of chaos, it means less chance to roll something useful before you hit T5. Feels kinda weird that what should be a positive (and the game gives you the fancy sound and the toast to highlight it) is instead punishing.
no, it's an unfortunate side effect of the system
will there be changes or improvements to the nemesis system?
No, Enthralling Bounty proccing does not result in 2 chances for Echoing Riches to proc.
Echoing Riches can proc "when you receive echo rewards" and Enthralling Bounty doubles the number of rewards that drop, but you are still only receiving echo rewards once.
I don't have any news on specific things planned but all of the systems are open for improvements.
Hi Mike, do you know if this is a Heal or a Health Gain?
I guess the real question is does it scale with Inc Healing Effect?
Whats the highest corruption you can go to?
As far as your build can push; there's no hard cap for corruption
~2.14 billion?
LMK if you manage to push corruption that far (offline doesn't count)
would be pretty epic; my best is ~600
At that corruption, when an enemy think about me, I will die.
At that corruption you die from the air pressure the moment you enter an echo
Any plans for some improvement on Dancing Strikes for Rogue Bladedancer? skill feels clunky and hard to control mainly on it is targeting
Nothing that's been announced, please post feedback/suggestions in the #1210281911872786482 / #1210282176680169562 so it can get properly logged. As nothing in this channel does.
You generally won't get answers regarding upcoming changes in this channel, it's more meant for questions regarding things that have been announced (and even so sometimes they can't answer questions regarding things that have been announced) or things already in the game.
Does corruption affect nemesis outcomes?
Hi Mike, talk me sigils please 🥺
We're talking about a system that will bring more power creep into the game or provide more utility, flexibility to existing kits?
The only information about it is that it is something we have on the roadmap as a future feature. I don't think we've said anything else about it at all.
No, it does increase frequency though so you get more out of the system overall.
Is there any particular reason why we cant use cosmetics offline? That would be an awesome fix. Its easier to test crazy builds and to see what I want to do offline but I would like to use cosmetics offline
We don't have a reliable way to check unlocks in offline at the moment.
Can you confirm or deny that they are sigils that will affect skills?
no
and to be clear, I mean that I won't confirm or deny it.
Is sheet DPS only calculated and updated when you hover over it or is it always done in the background?
when you hover
Makes sense
Hey devs, what is "Heirloom of light" under relic's?
Hello. Do I understand correctly that the bonuses of cirle of fortune covers (or are equal to) the entire rarity item from 5000 corruption?
Hello! Is it possible to confirm if the RNG related systems work the same in offline vs online? Eg. LP rolling?
yes, they work the same in offline and online. It is technically possible that we could make them different in different situations but I really don't think we have ever done that. I know LP rolling is the same.
I'm sorry, I don't understand the question. Please rephrase.
It's a relic that is in the game files but is not available in the game and doesn't function if it were to somehow spawn. It would just be a really terrible vanilla relic with no mods. It doesn't show up on the item database sites because they filter those out for you. I'm assuming that you've seen it in the loot filter as we probably forgot to filter it out.
Nope! It was on the auction house!
I mean - why is the drop the same at 1000 cor. and 5000 cor? Is it because the passives from the circle of fortune are strong for 1000 cor?
Is it intended that Uberroth's "Slam" 1 shot's you from this far away?
It has a pretty clear visual AOE, if you touch the AOE you're supposed to take heavy damage yes. Note the initial hit is pretty small (where he hits his flail) and the expanding ring is a damage over time, but it can seem like it oneshots you because of how dots are visualized
not the ring slam, the straight line one that leaves behind burning ground
why u die on touching it while running with Healing hands with immune node? do u think fix that bug?
That one is the second highest damage attack he has, so yes? As long as you touch it you'll take very heavy damage, you're meant to avoid it entirely basically
Sageathor it's servers desync, place where u are different on client and server that why u die out of it. Cyborgwars IMMUNE NODE = IMMUNE TO DAMAGE
thats the thing, i am no where near it, i have 4+ screenshots of dying far away from it but i cant post them
we need offline cosmetics and online to offline transfer. thats server problem
If you dm them to me I can take a look, but sounds like either a bug or desync in that case.
hello EHG, quick question about the turtle: if you toss two of the same item in the turtle, but one has 1LP, the other has 2LP, do they have the same chance of going to 3LP?
Yes, and it says so in the turtle tooltip. (And I've asked this question here, too)
oops i can't read sorry 🙂
Relatable
Hello my lovely devs 🙂
Is the loot filter problem being worked on?
I have to press x and shift-F on basically every screen when playing just in case the filter randomly didn't work for some item and it's getting very annoying.
Just wondering if you guys have located the problem or if it's more than a 1 day fix or something 🙂
Good afternoon, if we get a patch today fingers crossed it comes with a note of added search macro's specifically multiple exalt affix's. 😄 this is not a suggestion (already did that in appropriate spot a while ago)
Known and being investigated now!
Oh, I see. The premise of the question is not quite right. It's quite tricky to explain though so I'm sorry if this doesn't make much sense.
On average, you will find better items at 5000c than 1000c. The rarity of an item goes up faster than the increase of rarity of items that you find through corruption increases. This means that you might not see as seemingly large of an increase in gear drops from 5kc vs 1kc.
So for example, (ignoring sealed affixes) an exalted with a total of 24 tiers of affixes to 25 tiers of affixes is a much smaller jump in rarity compared to a the jump from a 28 tier item to a 29 tier item. So the rate that the maximum potential of item drops advances at per corruption naturally slows down as corruption increases.
TL:DR confirmation bias and small sample size causes discrepancies in data collection.
Hey there, is flat spell damage added to the base damage of an ailment? For example, "Electrify" has a base damage of 44 lightning damage, if I then have +12 spell lightning damage, will it then do 56 lightning damage? Or is it technically not a "spell"
No
Because Electrify is not a Spell
Gotcha!
Can you make cursor more visible?
I cant see my cursor in uber abbo, everything is purple.
Its annoying and it ruin my movement like half of the time
Can you tune down visual polution of uber?
Is it a bug in fading brink for 2 harbingers to jump you at once? I had ash and hatred at once and that was a miserable experience
online servers unplayable on high content, too much desyncs, make comsetics offline and clone to offline online chars function.
I believe it does that if played at 500+ corruption, otherwise it's one at a time.
It was 310 corruption so I guess bug unless it depends on any of ur monos since i do have a map at 500
I've definitely played it at 310 and got one by one so it's either a bug or there's some other unclear criteria... which is also kind of a bug.
Morning from Aus - question to devs, do you ever think you'll be adding cold/poison/lightning to sentinel? Or will it remain mostly void with a bit of fire forever? (rogue has for example cinder, poison flask, cold flask conversion, fire flask, detonating arrow/lightning traps blah blah)
#1210281911872786482 or #1210282176680169562 is the right place for this!
I'm really curious about the design intent of Eulogy of Blood unique axe.
It is high level unique that has to be contender for the most mixed bag of weapon in the game.
giving you flat cold and necrotic dmg but only increasing necrotic dmg. giving minions flat cold dmg but increased necrotic dmg.
have bleed on melee hit and bleed duration for physical dmg output as well and chance to cast physical based spell like rip blood.
whole weapon is being split into three different dmg types very weirdly.
Since it is boss drop from Formosus is this unique more of a case of making weapon aesthetically fit the boss while sacrificing usefulness?
Good afternoon. What are the chances of discussing fixing poison flask lagging out the entire game? 😦 Im on a machine that should be more then capable. (i9 4090 64gb ram) and im quite invested into it, but if its something like a dummy, or a boss, the amount of stuff happening i guess to the target causes the game to straight up die lol.
Performance is always a top priority. Best way for us to look at specific performance targets is to report it as a bug in game using the in game bug reporting tool (F8).
Thanks mike. im starting to believe its with the MTX, not 100% sure.
Lightning is definitely buildable on paladin now. We are exploring that a little more with holy themed lightning damage. Cold and poison are very much off theme for sentinel though. It's possible that items can break theme from time to time but I would expect cold/poison/necrotic conversions on skills in sentinel.
Pally can do lightning with a specific jav or using smite converted that's not really it - I'm talking true melee. I think its boring af that stuff like warpath and rive and vengeance go to void or fire only. I dont know why it's off theme when all the other classes get everything, lol. There is way to much void in general in the game scrolling thru uniques and skills. Guess I'm stuck with low diversity on sentinel forever then, lol. I asked on forums - maces, there are 2x as many swords as maces and 1.5x axes than maces, will you be adding any new maces in, specifically 2 handed ones ideally for sent (fire or void... lol sorry had to) in the next season? Maces are forgotten in most arpgs for some reason would be sick to have new ones and maybe some passives on a skill tree that boost them not just swords and axes 😛 - ps thank you ❤️
I'm going to challenge the idea that sentinel has low diversity.
Mage (3/1):
Major - Fire/Lightning/Cold
Minor - Void
Rogue (3/2):
Major - Physical/Fire/Poison
Minor - Lightning/Cold (edit: added cold)
Acolyte (4/1):
Major - Physical/Necrotic/Poison/Fire
Minor - Cold
Primalist (4/1):
Major - Physical/Cold/Lightning/Poison
Minor - Fire (edit: moved fire to minor)
Sentinel (3/1):
Major - Physical/Fire/Void
Minor - Lightning
So it's at worse on par with 2 others for element diversity. We often get feedback that Primalist feels unfocused and I think it's possibly because we have 1 too many elements going on with it. And we are moving Lightning more towards the Major category so it will be tied for 2nd 1st overall.
I'm sorry, I don't have details on upcoming changes for weapons. If you've got one that you'd like to see more of, drop the idea in #1210282176680169562 for consideration.
I did drop it on the forums I always go there first to whinge.. err complain.. err give feedback, lol! Ok sorry when I say diversity I mean you can build anything you want with any class in this game pretty much. But if you want to be able to clear lets say 300 corr and kill normal abby (uber is not a marking stick, that's crazy) you need to do a "specific" build and follow some specific rules. This season with sentinel for example the most successful, dominating builds - Timerot Jav (void), Warparth VK (void), Erasing strike VK (Void, Judgement Pally (Fire), Physical Jav Pally (Phys outlier) and then you have some outlier builds using skills like Multistrike and Vengeance (converted to fire), I love the animations on things like gathering storm etc on Primalist but you can't really do well without having a minion out to buff damage with shared skills/passives and honestly I have a pet sausage dog, I'd just like some alone time. Anyways I'll jump off and do some work but really I think Sent as a class shouldn't be stuck in current form due to a theme - Thank you for all you and your guys hard work and I know I ask a lot and whinge a lot so appreciate you putting up with it. I'll go repost about the maces I think it would be epic to have more new ones added in there ❤️
It's probably the biggest example of top down design overtaking and making it a bit of a functionally confusing item.
hey EHG, question about imprints and base types: i've noticed that when i imprint a terror crown helmet, it almost always gets rerolled to other base types when the imprint procs, however when i imprint a greathelm, the imprint almost always drops as a greathelm. is this a case of bad luck/confirmation bias, or are there hidden mechanics at play there, for example some reroll chance on higher level bases?
Are stuns going to be nerfed at some point. I feel like every group of mobs I have a 50/50 chance to get stunned at least once.
Stun chance scales with the amount of damage you take and your total hp+ward. If you're getting stunned a ton it means you're taking too much damage basically. There is also a stun avoidance stat but usually you just want more defenses. Stuns are only a constant issue for really squishy builds, trust me I'd know I get almost one shot by a white mobs auto attack.
Yeah. That's pretty much what I mean. At high corruption, every other attack is pretty much a stun waiting to happen. It may just be me but I don't feel like that should be a regular occurence.
Consequence of playing high corruption. The game isn't balanced for that and never really will be. Just cuz you can doesn't mean you should and all that.
Pretty much, you want a balanced build that has both good offence and defense for a smooth experience in high corruption. Obviously there are exceptions like oneshotting everything before it touches you or being stun immune but you get the point.
Is there any special case for imprinting multi-variant uniques like Pearls of the Swine or Scales of Eterra to skew towards farming for any of the alternate versions or are they all considered completely different items? I assume the latter, if so I'll throw in a #1210282176680169562 to consider the former
At level 100, with 0 stun avoidance, hits have 0% chance to stun you unless they deal more than 12.5% of your max health (+ward) . Hits need to be dealing 20% of your max health (+current ward) to have only a 15% chance to stun you. If you are regularly getting stunned, you are regularly getting hit for significant portions of your health bar.
Sorry for this very unsolicited response
I think that the main issue is the current state of leech. Since leech can be effectively instant and functionally infinite, people can play high corruption so long as they don't get one-shot. But if you're regularly taking 20-40% of your health in hits, you're going to be getting stunned all the time. This would normally not be an issue, because it should kill you anyway, but leech makes that mostly untrue.
Well sure (And imo leech is a problem in the games current state) but most builds can't leech while stunned and die if they're too squishy. Because if one hit does almost half your hp you dont have any leech instances until you can start hitting after the stun is over. And if stuns are an issue and are making you die it simply means you're dying before you can get a hit in after the stun is over, meaning you're too squishy, no matter how much leech you have it wouldn't save you in this case.
Again this is around how tanky I am. I'm well versed in this problem for builds :P
They are all individual items that do not know the others exist.
Bad luck and confirmation bias.
follow-up question on imprint base types: is there any scenario at all, in which a base type will be more likely (or less likely) to change when dropped?
If it is unable to drop, it is guaranteed to change. Otherwise no.
what are the reasons a non-unique item would be unable to drop, if any? area level?
"Enemies’ damage bonus from Corruption is only half as effective for damage over time."
Does this change also affect how damage over time scales in Endless Arena?
Area level (not applicable in empowered monoliths), restricted base type (such as Nemesis exclusive bases), and technically restricted affixes but then it isn't really the item that doesn't drop but that specific affix doesn't drop on the resulting item.
Did anyone know, When I using the "Ice Heartseeker" to trigger the "Elemental Arrows" for Marksman Passive Tree., Can i get the Increased Elemental Damage to "Ice Heartseeker" from the "Fire and Steel" ? Thx a lot
Is the high-leech/sustain paradigm of LE's design something that you all debate internally, or is it mostly working-as-intended from EHG's perspective? I can see the upsides - High sustain keeps the action up by having small downtime where you are trying to avoid combat to be safe. But it also has downsides, where the only way for the player to feel threatened is to die in a very short amount of time, or even be one-shot. Then you have outliers that can just stand in Uberoth's mechanics and sustain through his damage. I imagine myself brainstorming interesting changes or "fixes" to this problem, but it occurs to me that it might be silly, because EHG might pretty strongly feel that it isn't a problem that needs fixing, as it might be a more core element of the combat design of the game.
What's your take on this, Mike?
Rogue (3/1):
Major - Physical/Fire/Poison
Minor - Lightning
? I guess Mike miss cold as minor. Cold heartseeker marksman is extreme popular in this cycle
is cold an element from skills or an element from gear for that? i honestly cant rememeber my own build lol
The main scaling is equipment (probably why Mike missed it), but Kirra is indeed right that HS has a cold conversion. Needed to look it up myself
Doesn't detonating arrow have cold conversion too?
thought so, i couldnt rememeber if it was the bow that converts it or a passive
different unique bows cold and fire heartseeker marksman need so the bow can't convert elements
for blessings that increase the odds of a certain item type or affix shard dropping, do they merely increase the odds of it dropping instead of no item, or does it increase the odds of that type dropping instead of another item?
e.g. if you have a blessing that increases the odds of belts dropping, does it increase the odds of a belt dropping instead of nothing, or a belt dropping instead of another type of armor?
Instead of nothing
Do "as damage taken" modifiers applied after DR for that element or before it in case of 100% conversion? I.e. if I have "10% less void damage taken" and Oryan's Eye equipped will the former reduce void damage taken converted to fire or not? AFAIK such modifiers should not take effect in case of full conversion but would be nice to have a confirmation.
So does acid flask
(just not in the skill tree)
was about to point that's not in the tree
Umbral blades too, as well as decoy, ballista explosion and hail of arrows, rogues got plenty of cold support ^^
MIKE! Are there any plans to "sync" the cameras angle to wsad movement? All maps are slightly off except new ones from Season 2
Good morning, just got a quick question a simple yes or no works for me. When adding weaver will to class specific idols in cemetaries does corrutip help with amount added. Specifically meaning is the chance to roll more/higher amounts of weaver will on the idol increased with corruption. i.e.. does adding weaver will/rerolling an idol have the same chance at 100c and 1,000c or does the higher corruption have a higher chance of rolling higher (ideally not saying guaranteed).
Side note, just want to say love when your team add more and "unique" crafting methods. Although its just my opinion i do believe that when it comes to ARPG's and crafting your team is peak of what's out there. And its like a drug that has turned me in to an LE addict, and keeps me coming back to play daily for my fix.(this is meant as a light hearted joke).
It does scale with corruption. The whole thing is very similar to how normal WW works
amazing thanks i know its been mentioned else where and talked about with people i just have seen people say other wise in chats and i just wanted some official dev/mod confirmation. so thank you a bunch
Well I'm not a dev, but I know for a fact that it does scale 
No impression on this topic had mentioned before in any channels so thanks for info Cyborgwars provided
We did already rotate most of them. If you've got a specific set that are frustrating, please add them to #1210282176680169562
Heya o/ I got a couple of questions if you have the time:
- How does the Hollow Lich passive (health leech converted to increased damage) interact with skill tree nodes that grant a specific passive leech (sometimes conditionally)?
- Does Bone Curse's damage count as a hit for the sake of Spirit's Plague "Laceration" node (hitting an enemy has up to 150% chance to apply bleed)?
- Does the bleed applied by this node (Laceration) scale with a. skill tree nodes that grant Spirit Plague more damage (like Rotten to the Core / Scourge), b. the Exsanguination node (which grants physical pen with bleed, presumably referring to the bleed applied by the Hemorrhage node?), c. Spirit Plague's intelligence scaling?
1: It doesn't (afaik)
2: Unsure but I don't think so from looking into it, seems like it's treated as a damage over time somehow (even though it applies it damage instantly as if it were a hit)
3: the bleeds from laceration do not scale with spirit plagues tree
Thanks a lot for the answers! Appreciate it greatly <3
Edit: Maybe Bone Curse is coded as a DoT that deals its damage instantly (like Abyssal Echoes & Future Strike for example) in order to implement its inability to apply ailments like other hits can?
Edit 2: About question 3., does the bleed from Laceration then scale with the tree of the skill that procced it? I highly doubt it would, but I'd rather ask just in case ^^
for edit 2, it doesn't scale with any skills tree. pretend you're applying them with a basic attack. There are only a few cases of ailment application like this and afaik they're all in acolyte lol
is it intended interaction that void cleave echo is casted where you started the dash rather than where it's aimed at?
Alright ^^ Thanks again for the help Cyborg!
Echoes are a special form of recasts, they'll cast wherever you originally casted the skill from, so from your description I'd say yes.
hey im not sure if im understanding "coordinated fate" it says it procs off abilty 1 on my skill bar, but i dont seem to be generating silver shrouds, is it only specific skills that work?
Do you only have 1 point spent in it?
the skill that procs it moves to the right for every point you put into it
just seem a bit weird functionally because it means you'll almost always miss the echo hit 😦 maybe it being a movement skill that normally can't be echoed is compounding the problem
yes just one point, i think its breaking when you transition zones i relogged and it works now
btw, why do we not have the option to import our character from online to an offline save?
I mean the entire campaign up until tombs and cemeteries is off angle 😛
So will there be an actual endgame in LE? I mean outside endlessly running the same echos over and over again with very few gear or usuable drops to show for?
What would an actual endgame be? Most modern arpg's endgame is the same as LE's current, just do the same thing over and over hoping for a good drop (poe maps, delve and even heist, D4 nightmare dungeons, pit, etc...)
You are already naming several things other games have and LE does not have anything but just the same echos all the time... So that is exactly my question.. Will something new be added to next season?
They haven't announced anything endgame wise for season 3 yet. But to be fair they haven't announced much of anything for season 3 yet. We'll just have to wait and see what's coming when they announce it (You won't get an answer to your question right now)
I'm curious, what specific thing is fundamentally missing to make it a real endgame?
can you get champion affixes from imprint?
Don't think the imprint looks at sealed affixes, but I could be wrong
I love the champion affixes. Unfortunately, those items tend to get beaten out by legendaries in almost every build I've tried to come up with. I'd love to make use of those affixes somehow. Do you think making champion affixes slammable is on the table as a way to make them more valuable?
Is the high-leech/sustain paradigm of LE's design something that you all debate internally, or is it mostly working-as-intended from EHG's perspective? I can see the upsides - High sustain keeps the action up by having small downtime where you are trying to avoid combat to be safe. But it also has downsides, where the only way for the player to feel threatened is to die in a very short amount of time, or even be one-shot. Then you have outliers that can just stand in Uberoth's mechanics and sustain through his damage. I imagine myself brainstorming interesting changes or "fixes" to this problem, but it occurs to me that it might be silly, because EHG might pretty strongly feel that it isn't a problem that needs fixing, as it might be a more core element of the combat design of the game.
What's your take on this, Mike?
Fundamentally the endgame is there.. But more variation would be nice.. Some tougher bosses to work towards with some more rewarding loot... Heck I could even see certain systems from other ARPG's implemented but I know just copying things would be bad... And I realize LE is a smaller scale game and made with a much smaller team than maybe some of the others. Just hoping at some point there will be a bit more variation.. Other than that I've had fun this season so definitely on the right track. This game has improved a lot over the few years so keep up the good work!
Just for more clarity:
2. Yes.
3. It strictly only gets the bleed penetration in Spirit Plague's tree and your global stats; doesn't matter what skill you proc it with and doesn't scale with int.
Thanks a lot! ^^
Wait really the passive takes into account leech from skill trees? I thought passives came before skill tree so by the time it sees the leech from the skill tree the passives bonus has already been calculated
(Afaik the order is items->passives->skill trees, but maybe I've misunderstood something)
And yeah you're right I totally forgot that it for some reason gets the penetration lol
I think his "yes" was referring to Bone Curse's hit triggering Laceration, not to my Hollow Lich question ^^
fwiw I think it is supposed to disable leech on skill trees, but I'm not 100% sure on that one
hey guys, there is an ongoing discussion in the community channel regarding nemesis weapons and their "increased chance to upgrade". According to some, it should always upgrade but this isnt the case. I have killed 30 or so harbingers using one nemesis bow but it never upgraded. Just tried another one and it also did not upgrade. My question is - what this "increased chance to upgrade" is based on? Is there like a base chance and this is multiplicative or, as said by some, it just represents the roll of the upgraded implicit?
To all devs I love the fact you guys do what you want and don’t just do something because it worked for another game. I hope you guys never change and stay awesome, have a great weekend.
A competitive end game mode with leader boards that isn't endless arena would be amazing. Greater rifts from d3 were fun and competitive, maybe something similar to that but with your own spin on it.
Mike, you mentioned that only 1 new skill is coming on S3, is this due to a limitation on the system for example adapting the grid to fit it or balancing, or is it due to resources on the team like time or other stuff taking priority
we've seen this in poe and the ladder is occupied by streamers like 100% of the time and it promotes one or two builds to be competitive with, rifts on the other hand is kinda nice idea but the equivalent here are echoes and corruption.
So would a corruption ladder fit this?
You gotta have it equipped
read my comments in ask-the-community. Regarding endgame, it would be nice if we had more items to experiment with and more skills. And like combination of skills, like tornado and fire would create fire tornado like in d2 for example
Imo not really since it would devolve into a who has more time grindfest while grifts was more about both player skill and build clear power/speed
If you gave me infinite time I could go to 10k corruption on my glass Cannon shatter strike character, which isn't a good corruption pusher at all. While a really good corruption pusher at the hands of someone super skilled but with less time wouldn't score as high.
As for the % its just how high the implicit roll will be once it is upgraded (the one it gets from the upgrade)
#👨┃ask-the-devs-not-support-no-bugs message
endless arena also needs an overhaul, i dont think doing 3000 waves in one sitting is anyone's idea of fun
which doesnt make sense based on other multi/additive things and the fact you have a shaping rune to reroll it. Increased would suggest there is a base
Oml dude, you've been linked to a dev response on it, and been told by multiple community members that the wording is inaccurate
Well it is as the dev said in the linked mesaage it is misleading description
can you just calm down? I am asking if it should always upgrade or there is a base chance for it...
Yes it should always upgrade
100% of the time
But you need to have it equipped
Personally I think a greater rift equivalent just feels better for a leader board system due to no loot dropping until the end, on the clock to finish it in time, and it's more focused on player power, speed, and technique.
Since the topic is the endgame (this probably fits more in the suggestions but it feels on topic) I think a delve/dungeon crawling hybrid would be fun. Maybe a very deep echo with multiple floors where you get an echo reward per floor and the deeper you go, numbers go up rewards and challenge wise (say, imprints proc more frequently but more possessed mobs, or normal aberroth randomly chasing you, persona style)
It's kinda starting to become a discussion, let's not clutter it too much and post whatever ideas we have for leaderboards in the #1210282176680169562 
a tower like would be awesome. Still there would be some streamers on top but i am really against ladderboards. Gamers are competitive and we will always have this bug in our heads that we need to make that specific build to get there. In reality most cannot spend 18 hours in game
Individual focus shouldn't be the leaderboard unless you're the type of person to clear your schedule and actually push, either for depth or clear speed. It was more of a "how to spice up echoes" type of thing and less about competition between players. Woven echoes have been great for variety but it still remains the case of being a flat map with a fixed objective. And longer maps are tricky to do because people don't want to be wasting their time doing something for longer for the same reward, so my idea was "what about multiple floors with individual rewards, which you can back out of at any given point".
But yeah, I'll end my thought process here because it's more suggestion centric, apologies
agreed with the above, i never realyl cared about ladders as i dont have the time. But really - a tower with increasing rewards and the possibility to resume this activity later for example when you have a better build is my suggestion. With milestones like every 10 floors different boss. This would mean more bosses are needed. But the game is kinda young atm. So by my opinion it needs more builds variety in equipment and skills to chose from.
How do "damage taken as X" interact with each other ?
For example, if you have the Void Knight passive "Abyssal Fluctuation" to take elemental damage as void and less void damage, and the Decayed Skull helmet to take void damage as physical ? Or Orian's eye to take void damage as fire ?
They don't really interact, once damage is converted it can't be converted again
Do you know which one takes precedence ? Passive, item, ... ?
They rarely conflict; for example with Abyssal Fluctuation and Orian's Eye, when you take fire damage half of it is taken as void and Orian's does nothing to that void portion because it's already converted once.
When you have things that convert more than 100%, they are converted in the order shown on your character sheet resistances, left to right. For example, if you have Abyssal Fluctuation and Bane of Winter and take cold damage, Bane of Winter goes first because physical damage comes before void and converts 100% of the cold damage to physical, then Abyssal Fluctuation tries to convert 50% cold to void, but there's no void damage left to convert so it does nothing.
i felt like sometimes my imprints are not working, so i respecced the nodes and reimprinted every now and then and felt like it helped.. now i tested it, ran 50 echoes with no imprint drops and no imprint echo spawn.. then respecced, relogged/closed steam, did 3 echos and 2x imprint drop and 1x imprint echo spawn..
is RNGesus playing with me or might there be a bug?
Can somebody tell me if divine bolt spreads electrify from healing hands node? I can’t tell. I haven’t been able to find a good answer for it. I really want to find a good way to use it. So far, it seems outclassed by most other skills. I have a cool build using cinder song that is possibly my fav but only level 70 or so
In an extension of Redmane's question, in lieu of this season being the big Update to some of Sentinels skills and identity, will the class get more ways to interact with lightning damage, electrify and possibly ways to use the shock status effect? as it stands it's the one part of sentinel we seldom get to interact with innately without the assistance of equipment.
No, it does not spread
Is there a way of seen the remaining monsters in an echo? If not are there plans for it, with the new woven echos I find myself wanting to full clear and with so many monsters coming from underground or the sky I dont want to miss any
this is a #1210282176680169562 thing, if you want to see it ingame, put it there
50 really isnt enough of a sample size, but, if you ever think you have a bug, f8 and report
I understand that so I was asking if it already existed and I missed it somehow. I guess the answer is no.
even if it alreayd existed in the forums, seeing more then one person saying they want it is going to help
I mean if the option to see the remaining monsters already existed in game
Are there concrete plans to improve stash tab Ui/priority system in the next season or even before?
Im asking because i want to redo my legal stash bit it would suck investing hours and then they you guys release a better Version anyway soon 😅
Thank you!
Will we get transmodfy/transmorph items to other collected times we collected?
It's something they'd like to have in the game but nothing's been announced regarding it.
When woven echo imprint nodes say "Rarer Woven Echoes have lower chance to spawn" does it strictly mean the tier of the echo or is there variance also inside tiers?
It weighted per woven echo, but the tiers are a rough guide for similar rarities.
please can you explain to me how the 'party loot' work on aby and in general?
Host get full drop
Other get less droo
You can check here, who can get what
There is some room to explore electrify and shock on paladin going forward. I would expect more of it in the patch after next though.
Season 3 at the earliest
Alright thx🫡 would have prefered a different answer but now i know i can tackle that legacy stash beast 
Glad to hear, the possibility is exciting especially considering how much fun it is to shock stack in games like last epoch.
https://www.lastepochtools.com/db/items/IIzAMwZgDg06A
i see no tier info on added spell damage while channeling affix. can anyone check/help with this for crafting?
Is there any reason why the gold cap is so low? It really limits the upside of MG, you cant really get LP3+ or LP4+ items on MG unless you have lottery levels of luck (for the sought after items)
Considering they've stated that inflation is one of the big issues to tackle with MG, they'd rather tackle the issue that way
is this the place to tell the devs there is a spelling error in the game guide that says nerotic instead of necrotic in the attributes section for vitality?
#tooltip-hunt i think might be the correct location? Other than using the ingame bug reporter with F8
hi is there a site that has a skill animation showcase?
not all of them, no. You can find some on the main website.
https://lastepoch.com/skills
edit: hardly any, I thought there were more
wish there was a site or video for that but thank you so much! even just for the base skill animations
Countenance of Majasa
35% of Block Effectiveness applies to Damage over Time as if it had been Blocked
If Majasa has the Legendary Suffix, -14% Reduced Damage Taken on Block, does this apply to the portion of DoT that is being Blocked?
Hi Guys, just want to ask a quick question.
Does Elecoe's abandon armor potion usage counts to Elecoe's Innovation belt effect?
No
"as if it had been blocked" doesn't mean it actually gets blocked. Hence, it doesn't get any other benefits that come from blocking
Elecoe's abandon does trigger "on potion use" effects but it doesn't trigger the health recovery from said potion use. So you should be multiplying by 0.
So if it does work it's a bug.
what about the health and ward gain?
Ward on potion use should work afaik, but health converted to ward wouldn't . And elecoe's innovation doesn't care about ward on potion use.
Basically there's no synergy.
I mean, since elecoe's innovation have the X-Health and X ward gain on potion use, and as Elecoe's abandon "Uses" potion when acid flask procs, will it give me hp and wards?
Just to double check, Devouring Orb impacts count as a hit when Cosmic Impact is skilled, right?
Ah, yeah the flat amounts should work
But the crit and crit multi portion won't (with abandon procs)
Guess I misunderstood what you meant originally, my bad.
Actually I'm second guessing myself now. It's easy to test though, I'll do so later when I have time
Noice, at least my sustain issue might be solved for now (When i got to test it too ><)
why is there 0 work and progress on the game performance?
and backwards movement on quality of life? dont copy the bad stuff from the others >.<
copy what lol? what are u talking about, they litteraly said that performance and optimizing is one of their top priority , game isnt only about qol
sorry, i meant they are copying the negative qualty of life that other games already have.. instead of adding some.. didnt mean to offend
This is factually not true, every major patch comes with a lot of optimisation, engine performances update and network stability improvements
Also some smaller patches comes with thoses too
If there is QoL you want to see in the game > #1210282176680169562
If there is stuff you want to see out of the game > #1210282176680169562 or #1210281911872786482
I'm a massive fan of ailment proliferation, are there any plans to add scaling akin to that offered in Rot Grip or Grimhilde's Domain for Plague, Spirit Plague and/or Spreading Flames?
in party play does it matter who kills the enemies for resonance?
do i get more resonance if my party member kills them?
What does the team think about the current state of Armor vs Health? From rough calculations, I seem to be getting the same amount of Physical Hit EHP from slamming Armor vs Health, but the former is a lot less effective against other elements, and does nothing against DoT by itself. And since leech being so strong means we can basically heal any amount of health loss almost instantly, there seems to be few incentive in investing in Armor.
Yes, the impact is a hit
No, it doesn't matter who.
Not specifically but it is possible. Add it to #1210282176680169562 for consideration.
i noticed that movement skills have cooldowns in last epoch, while most modern ARPGs are designed around you spamming movement skills to quickly clear a map. why was last epoch designed differently? it feels very awkward full clearing a tomb when you can only use a movement skill once per 3-4 seconds :(
its particularly bad when starting a new character with low movement speed because it takes a very long time to walk through the campaign story maps.
dear mike, about 1.3 are y'all still at the process of making where suggestions about specifically balancing a class/mastery can be implemented/considered?
As you have identified, there are lots of ways to dramatically increase the rate at which you can use movement abilities. This gameplay progression from a starting character to a super end game character having a tangible feeling difference is fantastic. This is something we are very intentionally going for and something that I would argue is actually a shared goal with most other arpgs. Having new characters start without these super fast movement options lets players get used to their characters as the pace of combat picks up. Alt characters have the significant advantage of hand-me-down gear which bypasses most of this progression.
In general we look at the primary purpose of all abilities when they are used in the context of combat. Movement abilities are generally designed around their use in a combat encounter. In order to create tension in a boss battle, one of the resources that a player has is burst movement capabilities. How good your character is at repositioning in combat, to get out of the way of huge incoming attacks is extremely important. Hypothetically, if you were able to use movement skills with no cooldown, in order to make telegraphed large boss abilities remotely dangerous, we would need to make the telegraph time extremely short. This is actually a big reason why we added evade to the game recently. When a player is in a boss fight, all we can really guarantee that they have access to is Walk, Evade, Basic Attack. Everything else is up to the player's discretion, so they might not even have a movement ability at all.
If we made optional movement abilities 0 CD spammable but we can't expect players to have access to it, suddenly it becomes a way to trivialize many boss mechanics.
In general though, if you are looking to keep moving faster in echoes than your movement ability CDs can handle, it's likely a sign that you're killing stuff faster than expected and can probably increase your corruption.
yes, however I do want to be clear that the vast majority of the balance suggestions that we receive (not from you, just in general) are not possible because they break something else. In general the best way to give feedback you hope results in positive balance changes is to explain how you feel when something happens. Give this formatting a try.
When I play my x build, I find I struggle with y.
Hi lads - before I bother making a forum request - is it possible do you think you could add a tick box to turn off certain animation/effects such as tornado? I have a swarmblade casting selfnado + a bunch of firenados + dropping thorn tots~ when theres 10+ nados on the screen I can't see myself or the things im attacking which is tough on a very short ranged melee class it's also an fps-sink even on a great rig (and ive turned down settings for this build) if its possible i'll go post on feedback as I love this build 😄 can show pics if needed lol
i think that belongs in #1210282176680169562 🙂
I said if possible, no point posting there if they can't do it since no one ever actually replies to the threads there hehe 😛
Second question - is it possible to have a dev/mod in game more often so they could ban the guys right now for example spamming hate speech in chat so the game doesnt turn into poe, that'd be nice
Very little is technically fully impossible.
There are mods in chat, the chat does get sharded up though so we can't always see it all at the same time. I know it's not much comfort but when I'm in game I keep a close eye on chat and almost never see anything inappropreate.
You're conflating a response with actual action, which is backwards. EHG actually goes through the suggestion forums when looking at implementing changes. They don't log anything that gets said here.
Yeah it's generally a really fricking good chat tbh and most guys step in and try clean it up but there were some absolute clowns I blocked today being **** (was blocked had to remove) and trolling hard, was fked. Also thank you re: tech potential I'll make a feedback post now and maybe ❤️ - Thanks for your comment Panda appreciate your feedback but I wasn't asking them to log anything here I was simply asking if it can be done technically with a yes/no so I could then post on the forums if it's possible. Unsure how that was not clear. Thank you though.
Is there any plans to make arena more rewarding? At the moment ya don,t get much loot or favor. So ain,t worth it unless ya doing it for ladder😄
no, but if you'd like us to consider it, please add it to #1210282176680169562
Smite tree has nodes that specifically call out direct vs indirect for effects. My question is if you use a skill like rive to generate a smite proc from say palarus that is indirect. However if you use smite directly and procc smite from the new belt, is that considered direct or indirect? Lastly, how does that work with the multi cast node in smite are the extra casts from the first considered direct or indirect? Thanks.
Unless it specifically says otherwise, only the first initial smite from a directly pressed smite is a direct smite.
Is the high-leech/sustain paradigm of LE's design something that you all debate internally, or is it mostly working-as-intended from EHG's perspective? I can see the upsides - High sustain keeps the action up by having small downtime where you are trying to avoid combat to be safe. But it also has downsides, where the only way for the player to feel threatened is to die in a very short amount of time, or even be one-shot. Then you have outliers that can just stand in Uberoth's mechanics and sustain through his damage. I imagine myself brainstorming interesting changes or "fixes" to this problem, but it occurs to me that it might be silly, because EHG might pretty strongly feel that it isn't a problem that needs fixing, as it might be a more core element of the combat design of the game.
What's your take on this, Mike?
Jurla isn't supposed to have any other attack going during dial attack, right?
She herself shouldn't do other attacks while casting it but stuff like the crystal things she summons will still attack
Well, there was a beam attack going on during dial attack + couple of times she used lightning aoe.
It's probably have something to do with freezing her.
Yes if you cancel her animation she'll be able to do other stuff once she's unfrozen. You can't cancel the dial attack so she'll do other attacks during it because she's not actually casting it anymore, it just doesn't get canceled
It seems like this should be fixed at some point, doesn't it?
The only feasible "fix" I can think of would be making her immune to cc which I don't think is great. But if you have a better idea please post it in the #1210282176680169562
Well, making her immune to CC strictly during dial attack would be the most logical solution.
Are we going to get more skill MTX before the next season?
no
How can I get my hands on some physical last epoch merch, game box, desk mat etc?
I'd like to support the developers but want something physical :/
Does imprinting use "smart loot" eg if i use sentinel chest on a rogue will it give rogue chests?
You can't sadly, there's no merch store currently. But it is something they want to do in the future. The very limited amount out there are from events and stuff.
is there a way to know what set afffix shard will be extracted without doing the extraction ? would be nice for theorycrafting
Not ingame
i checked on maxroll but not on letools 🤦♂️
Good morning, I have a question about off-hands and attributes. Currently you can have a prefix of dex on quivers, but shields and off-hands outside of implicates or uni mods cannot get attributes. Is this intentional or just one of those things that just got lost in process. To me personally it would make sense for shields to have the ability to have strength, and for off-hands to have intelligence as a possible affix. As for attunement and vitality maybe we will get new off hand types in the future. I understand balance and making sure changes make sense, it just seems odd to me that only quivers can get an attribute affix.
Hi Mike, do you know if this is a Heal or a Health Gain?
I guess the real question is does it scale with Inc Healing Effect?
https://cdn.discordapp.com/attachments/414298693257265155/1377381147524202657/Screenshot_20250528-221805.png?ex=683eb068&is=683d5ee8&hm=fbe15dacac0e9e281af403c8c9f8924baf46ccc9d145db8f50277145f1bb5e9a&
Will there be more sdded to the regex system?
yes
Doesn't look like it's actually affected by increased healing
We like to have different styles of options available for different item types so that you have a different set of tools for different types of builds. This is intentional but not set in stone.
i understand what you mean but unfortunately, it just feels very awkward having to slowly walk my way through these maps...even with 100% move speed, it still does not feel fast enough. the game feels much more fun if i could spam movement skills through the map, and i feel that a big part of people's complaints about replaying the campaign is that it takes too long to walk through the maps, even if you are skipping most of the campaign using dungeon keys (which requires a high level character to get the keys each season).
full clearing tombs is another area where slow movement is a big problem. since you need to backtrack to fully clear a tomb for the chests/exiled prisons/etc, it is very slow and awkward having to do this with movement skills on cool down. With no cooldown, it feels completely different and much more fun to full clear a tomb.
if there was a limit to limit movement skills during boss fights only, maybe that would solve the problem. I dont think theres a balance issue if you can quickly move through a normal map.
regarding the corruption thing, the problem is that the rewards from higher corruption do not scale linearly, but enemy health and damage does. Let's assume you can quickly clear maps at 300 corruption, which is good. So you think that you should go up to 600 corruption. But you do not get 2x the rare drops at 600 corruption compared to 300, but the enemies do have more than 2x the hp. The end result is that you are getting less rare drops per hour, unless you are playing a top build where the HP increase from 300 to 600 corruption does not matter and you can still one shot everything.
I understand that corruption isn't meant to scale linearly in terms of rewards, but for most players, they are better off sticking to 300+ corruption where they can quickly clear everything with minimal risk, to get the best drops/hour, even if they have to walk because their movement skills are on cooldown.
Thx, went to check in game too now that my druid is high lvl enough
Sadge
Good afternoon, just wanted to talk about teleporting attack moves. I’ll use for reference a “well known” one, flicker strike. My question is of the current masteries what we have now if we were to see a LE flicker strike version where would it fit it. I’m leaning either towards void knight with future strike and VA and pseudo time travelling. Or mage with the cast (x) after (y). Like with nova after teleport or glyph after flame rush.
the "obvious" place in my mind would be bladedancer for sure
great stuff to put in #1210281911872786482
Thank you Mike I have no idea how I forgot about blade dancer and lethal mirage. You just gave me a “great” idea, off to the suggestion box I go.
Sorry if my search skill failed, but as a fresh market player that doesnt yet know items worth by heart, and needs to pricecheck everything:
Do we have timeline for ability to search for specific rolls on unique item afixes, like we can for normal afixes?
No, unfortunately unique affixes are created so uniquely that the method for filtering by them is completely different and not something we have working yet. I'm not sure what will need to be done to get it working if it is possible. It is something we do want to have but it's an iceberg problem. Many of the "affixes" that you see on a unique item are actually just text applied and the "real" affix is just hidden behind the scenes. Sometimes this means that it's actually 2 (or more) affixes to make 1 thing or 1 affix to make 2 (or more) things. So making the UI adaptive to be able to understand those cases and how to present it to players is quite the feat.
Understandable, have a great day 😄
I guess once i get more items worth in my head it will stop being an issue anyway
is it bannable to make an ahk script to read how many frostbite/poison stacks there are? 999+ is a massive limitation
anything which depends on or reacts to the state of the game is strictly forbidden
can we maybe get an option to see the real stack number on mouseover then?
Does Prophesied Immolation (Judgement's melee attack cannot be dodged and deals more fire damage based on your increased healing effectiveness) count only global healing effectiveness, or also the healing effectiveness it gets from skill nodes and attunement scaling?
I'd personally prefer to just increase the display to 4 digits. If you'd like us to consider making a change, please add it to #1210282176680169562
almost at 5 digits but im surely an edge case. thanks Mike.
lol, that's a balance issue then, not a UI one
It only counts global healing effectiveness that is your stat.
i just tried portaling to a player, 3 times actually, and it always DC me from the game
Please use the in game bug reporting tool (F8) to report the bug so we can investigate.
kk, i wasnt sure if there is something steam going on
Hello, I saw a post on reddit recently and thought it was a great idea for the company. You guys could make another supporter tier where you can buy in $250 bucks and work with the design team to build a unique/set item to be put into the game. Monetize your community some! There are tons of creative folks here who love the game, and taking some of the guesswork out of item design would probably alleviate some of the work load. Edit: I know it's ripping inspiration from PoE, but it helped keep them going and build as a studio.
We have done this previously at $1000 and it was so popular that we are still catching up on the purchased items years later. I'm actually implementing a supporter unique right now. I would love to open it up again but we would need some sort of lottery system to decide who gets them. We just don't have the bandwidth to accommodate everyone who wants one at $1000 and raising the price to where we could keep up with demand seems a little insane. If we were to add a 0 it would probably be better but that just seems like way too much money to me. Then you start running the risk of people trying to sell the slots and it's just a whole thing. I really have no idea how we could do it again but I would love to as I really enjoy the items that come out of it. Just as an example, here are a few of the dozens of existing supporter uniques.
https://www.lastepochtools.com/db/items/UAwRgLG5A
https://www.lastepochtools.com/db/items/UAwRgrATA7BQ
https://www.lastepochtools.com/db/items/UAzDMwRgo
https://www.lastepochtools.com/db/items/UAwFgjGDsBMQ
Thanks for the reply this is super cool!
Surge has a node where it gains 3% more damage per 1% movement speed. Does this mean that, if I have absolutely no bonuses to movement speed, this is a 300% more damage node because I am always at 100% movespeed? Or does this specifically care about increased movement speed stat?
It should say increased
How about another community voted unique? Would that be more possible?
yup, would love to do another one of those
May I ask a followup question, how does this then interact with Event Horizon 2h mace? If I have +100% increased movement speed, and EH's stacks give me 50% less movement speed, does that affect the Surge node? Or does the end result of my actual movement speed not matter, just the "increased movement speed" statistic? Because EH affects my entire movement speed, not just the increased amount. I'm not sure if I'm asking that question right.
In other words, "less" and "more" movement aren't "increased movement speed" and I'm trying to figure out if Surge only cares about my increases or if it cares about my overall, total movement speed.
I just checked and I think you've just found a bug actually. It only looks at specifically increased/reduced values and ignores more/less values.
I think that it should look at more/less values but it doesn't.
I suppose, how would that work? Would you have it apply "less" to both the increased and base values separately so that it reduces the effect on surge?
I guess I'm glad I enjoyed it while it lasted haha, someone on reddit told me EH nukes Surge's scaling and I was like "idk man anecdotally that thing slaps super hard idk if it actually does"
Ideally it would take the whole speed multiplier and apply that. So it would add all the increases together, multiply it by all the more values and then hand that to surge. We have functions for this already set up, it would just take me changing 1 word from stats.GetTotalIncreased(SP.Movespeed) to stats.GetTotalModifier(SP.Movespeed)
Glad I could be of service and I apologize to all the homies out there 😆
well, don't worry, I don't report bugs from here
Ok now for a nerdy followup, because I always debate with myself how to actually implement these things in my own little projects--what does GetTotalIncreased do? Seeing that, my assumption is: SP.Movespeed is maybe an enum, which would tell the function to fetch all the modifications to that stat, do you store all the increases/decreases in a data structure like a Dict/hashmap, or an array, something like that? Arrays always felt wrong because I'd imagine if I took off...boots or something, right, I want to be able to quickly find those boots modifications and pull them, recalculate the new total, and display that as quickly as humanly possible.
You're essentially right, there is a big list of stats, it goes through the list and checks for stats that match the criteria, sums them up and returns the value. It's pretty cheap to loop through a list like that and just do a bunch of bool checks.
Does the rarity of a mod impact how much imprints can proc? I got 2x exalt belt with cdr and throw dmg and i didnt proc in 20 echoes but my 3x exalt belt procs once-twice almost every trove
no
Okay its just cope on my end then haha
So I know that 2 of Acolyte's masteries are getting worked on for next season, but is there any way we could get some mid season buffs to lacking classes? I just saw the s2 stats, and 49% in one class and piddly amounts for 3/5ths of the game's classes is not a good state...
If we're waiting entire season for single class to get some tweaks and a subset of the masteries at that, this is going to take ages for things to get to some level of parity. I am not saying that needs to be 20% for each class, but it certainly should be much closer to that :(.
Saving a class rework/buff for a season makes for a fancy headline and a nice big patch log, but feels a bit bad when it feels like it could be a more consistent process. Are there any plans to/chances of this process being more continuous instead of in these small spurts seperated by such lengths of time?
Dunno if this is proper channel for it, but when do we get a new batch of cosmetics? And how often is the planned production for such?
They come with each new season. We don't have a public ETA for season 3 just yet.
Try the #1210289239074410537 channel in the #1210282176680169562 if there is any particular ones you wish to see or even suggest (& if other travelers echo a similar sentimentality.)
Does Black blade of chaos cooldown recovery on melee hit for Lethal Mirage work off of lethal mirages own hits?
Sorry, are you saying the tree says more but in reality it's increased?
Short answer: no.
First off, I don't think we've released the current data on class spread. It is dramatically more even than it was in the first week. So it's not necessarily as dire as you might expect.
We also get a ton of feedback from players that mid season nerfs are really not wanted. We can do it but we would need a pet great rain why. Currently we only fix bugs. Sometimes that results in nerfs but it's never the reason for the bug fix.
If we were to hypothetically just buff all the underperforming builds as the season is settled in, we would have 2 options come patch time, nerf everything a ton and have the most depressing hype week of all time or we rename "power creep" to "power sprint". Neither of these options are appealing to us at all.
On top of that, it also would take away time from design, development and QA, making the final result of next season worse and have less stuff.
So in the interest of being able to buff stuff at a season start and make more stuff overall, we do not play to do mid season balance changes.
No, I'm saying the tree is ambiguous, it means increased but I would personally prefer it to say increased and more.
I don't see why not
I'm confused lol, It says more and multiplicative
Backburner idea: Call it "Magnified" as a placeholder name that effectively can mean it is both "increased" & "more" at the same time as a hybrid meaning. (I may be missing context.)
Sorry, I was talking about the scaling, not the effect. It gives more damage.
Modified would be better because it can be negative
"Equal to your movement speed modifier."
There we go
A question about imprint and corruption. So I've heard that corruption does increase the likelihood that an imprinted unique will drop with LP - does something similar happen with exalteds? I.e., when the slot where the exalted affix is tries to roll for the similar tier, will higher corruption make it more likely to succeed in being an exalt?
As I have advised before, the issue you are experiencing is not affecting everyone and I have shared a thread of advice with you. Posting in this channel will not help solve the issue either as this channel is not for bugs or support.
I can continue to try and help you in #💬┃general, however.
Hello Mike! 
If something isn't in the character sheet, for eg. Paladins passive for Attunement giving Healing effectiveness. Should that be considered a bug or is stats like that hidden for the player?
It depends, some stats are target conditional or ability conditional and since they don't always apply, they aren't in the character sheet. Others have some special tag like melee fire crit multi or something. Because it's just so specific, we don't put it in the character sheet.
In both of those cases, it is working as intended and is not a bug.
Straight healing effectiveness per attunement missing would be a bug though.
Hi Mike, any plans to change Sanctuary of Eterra Cleanse Corruption values? Right now the values there could use some work.
When i level up another character and want to increase my corruption using the Woven Echo i get the highest corruption in my account which is 2k, now i usually benchmark characters on 1k corruption, to lower to that point i have to run 20 Sanctuaries.
Something like 50/200/all would be nice
I'm sorry that the servers aren't working well for you these last 2 seasons. We can help you troubleshoot the issue if you'd like on our proper support channels. This channel is titled not support so we don't offer support in it. The vast majority of players have reported a significant improvement in server stability and quality over the last few years. We are overall very pleased with our servers and in almost all situations they are working great. That's not to say that there isn't room for improvement though. Server stability and performance continues to be our top priority for improvements.
no but if you'd like us to consider a chance, add it to #1210282176680169562
Alright conditional not always applying is understandable. Since increased healing effect from attunement is not showing up in the sheet I would assume it won't apply for things like the Righteous Firebrand passive. (Fire pen for every 100 healing effect)
I could make a bug report then, thanks for clarifying Mike 
The topic of supporter uniques came up earlier and it got me thinking, is there any unique which creation process you were heavily involved? Like the initial version being your idea etc. I know they must go through many stages where multiple people get to add to and polish them.
you can click the corruption orb unlimited times in one run
wait what (didn't know about that, was running multiple temples)
Yes, there are probably 20-30ish uniques in the game that were started from my ideas. Please don't ask me to tell you which ones because most of them are from 4+ years ago.
i feel like this has further sheet implications that cause confusion. for example, if you have %more void damage, your sheet will show you have 10% more increased void damage. It does not however show a higher increased % damage over time (if your void skill is dot based), as that is conditional. with them both being additive within the same bracket, you could end up overvaluing %inc void over inc% dot if you don't know that inc void dot is also being multiplied.
isn't it commonly accepted that the character sheet needs a massive overhaul at this point
Would the dev team be open to considering paid expansions with things like new acts/classes?
Or more likely to release new patches that have content you'd find in expansions and just have supporter packs?
They have been pretty clear about no additional cost will be required to play the full game.
Is there a way to extract from the game the items I have so I can mess
With builds without having to back reference to the game?
You can import your online toon to a build planner, like in LEtools
But it just uses whats equipped currently
was the monthly eterra that had the infographic yesterday not the current spread?
I just completed the brewmasters woven echo and now all potion drops in every echo are beer, is that a lil easter egg or did I break something? lol
